// @Dumped By: Coolers //#======================# class BP-Weapon_S686_LV4_C: class CoherentRenderingSettings: [+] 0x28 CoherentRenderingSettings->RenderingLogSeverity // enum class ECoherentRenderingSettingsSeverity [+] 0x29 CoherentRenderingSettings->ShowWarningsOnScreen // char [+] 0x30 CoherentRenderingSettings->DeveloperOptions // struct FString class CohTextureUserWrapData: [+] 0x70 CohTextureUserWrapData->Texture // struct UTexture class ECoherentRenderingSettingsSeverity: class ControlWidget_C: [+] 0x298 ControlWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A0 ControlWidget_C->15XSensitivity // struct USlotItemWidget_C [+] 0x2A8 ControlWidget_C->2XSensitivity // struct USlotItemWidget_C [+] 0x2B0 ControlWidget_C->4XSensitivity // struct USlotItemWidget_C [+] 0x2B8 ControlWidget_C->6XSensitivity // struct USlotItemWidget_C [+] 0x2C0 ControlWidget_C->8XSensitivity // struct USlotItemWidget_C [+] 0x2C8 ControlWidget_C->ADSSensitivity // struct USlotItemWidget_C [+] 0x2D0 ControlWidget_C->GeneralSensitivity // struct USlotItemWidget_C [+] 0x2D8 ControlWidget_C->ReverseLeftAndRight // struct USlotItemWidget_C [+] 0x2E0 ControlWidget_C->ReverseUpAndDown // struct USlotItemWidget_C [+] 0x2E8 ControlWidget_C->ScrollBox_55 // struct UScrollBox [+] 0x2F0 ControlWidget_C->TargetingSensitivity // struct USlotItemWidget_C [+] 0x2F8 ControlWidget_C->ToggleADS // struct USlotItemWidget_C [+] 0x300 ControlWidget_C->ToggleAOS // struct USlotItemWidget_C [+] 0x308 ControlWidget_C->ToggleCrouch // struct USlotItemWidget_C [+] 0x310 ControlWidget_C->ToggleExLean // struct USlotItemWidget_C [+] 0x318 ControlWidget_C->ToggleFreeLook // struct USlotItemWidget_C [+] 0x320 ControlWidget_C->ToggleSprint // struct USlotItemWidget_C [+] 0x328 ControlWidget_C->ToggleSteadyAim // struct USlotItemWidget_C [+] 0x330 ControlWidget_C->ToggleWalk // struct USlotItemWidget_C [+] 0x338 ControlWidget_C->TotalSensitivity // struct USlotItemWidget_C [+] 0x340 ControlWidget_C->UsingDetailSensitivity // struct USlotItemWidget_C [+] 0x348 ControlWidget_C->VehicleDriverSensitivity // struct USlotItemWidget_C [+] 0x350 ControlWidget_C->VerticalBox_1 // struct UVerticalBox [+] 0x358 ControlWidget_C->VerticlaModifier // struct USlotItemWidget_C [+] 0x360 ControlWidget_C->È°¤ // struct USubTitleSlotWidget_C [+] 0x368 ControlWidget_C->¤TÄ¨Ü // struct USubTitleSlotWidget_C [+] 0x370 ControlWidget_C->¤…%)Ý // struct USubTitleSlotWidget_C [+] 0x378 ControlWidget_C->ScrollBarTimer // struct FTimerHandle class ExecuteUbergraph_ControlWidget: [+] 0x4 ExecuteUbergraph_ControlWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_ControlWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x28 ExecuteUbergraph_ControlWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x30 ExecuteUbergraph_ControlWidget->K2Node_CustomEvent_Value // struct UBravoHotelSettingSlotWidget [+] 0x38 ExecuteUbergraph_ControlWidget->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x39 ExecuteUbergraph_ControlWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x3C ExecuteUbergraph_ControlWidget->K2Node_ComponentBoundEvent_CurrentOffset // float [+] 0x40 ExecuteUbergraph_ControlWidget->CallFunc_K2_IsTimerActiveHandle_ReturnValue // char class ä¤@t¤¸_1: class BndEvt__ScrollBox_54_K2Node_ComponentBoundEvent_0_OnUserScrolledEvent__DelegateSignature: class DelegateChangeValue_Event_1: class Construct: class Object: class Interface: class GCObjectReferencer: class TextBuffer: class Field: class Struct: class ScriptStruct: class Package: class Class: class Function: class DelegateFunction: class SparseDelegateFunction: class DynamicClass: class PackageMap: class Enum: class LinkerPlaceholderClass: class LinkerPlaceholderExportObject: class LinkerPlaceholderFunction: class MetaData: class ObjectRedirector: class Property: class EnumProperty: class ArrayProperty: class ObjectPropertyBase: class BoolProperty: class NumericProperty: class ByteProperty: class ObjectProperty: class ClassProperty: class DelegateProperty: class DoubleProperty: class FloatProperty: class IntProperty: class Int8Property: class Int16Property: class Int64Property: class InterfaceProperty: class LazyObjectProperty: class MapProperty: class MulticastDelegateProperty: class MulticastInlineDelegateProperty: class MulticastSparseDelegateProperty: class NameProperty: class SetProperty: class SoftObjectProperty: class SoftClassProperty: class StrProperty: class StructProperty: class UInt16Property: class UInt32Property: class UInt64Property: class WeakObjectProperty: class TextProperty: class PropertyWrapper: class MulticastDelegatePropertyWrapper: class MulticastInlineDelegatePropertyWrapper: class Default__Struct: class Default__Function: class Default__DelegateFunction: class Default__Enum: class JoinabilitySettings: [+] 0x8 JoinabilitySettings->bPublicSearchable // char [+] 0x9 JoinabilitySettings->bAllowInvites // char [+] 0xA JoinabilitySettings->bJoinViaPresence // char [+] 0xB JoinabilitySettings->bJoinViaPresenceFriendsOnly // char [+] 0xC JoinabilitySettings->MaxPlayers // int32_t [+] 0x10 JoinabilitySettings->MaxPartySize // int32_t class Default__ScriptStruct: class UniqueNetIdWrapper: class Guid: [+] 0x4 Guid->B // int32_t [+] 0x8 Guid->C // int32_t [+] 0xC Guid->D // int32_t class Vector: [+] 0x4 Vector->Y // float [+] 0x8 Vector->Z // float class Vector4: [+] 0x4 Vector4->Y // float [+] 0x8 Vector4->Z // float [+] 0xC Vector4->W // float class Vector2D: [+] 0x4 Vector2D->Y // float class TwoVectors: [+] 0xC TwoVectors->v2 // struct FVector class Plane: [+] 0xC Plane->W // float class Rotator: [+] 0x4 Rotator->Yaw // float [+] 0x8 Rotator->Roll // float class Quat: [+] 0x4 Quat->Y // float [+] 0x8 Quat->Z // float [+] 0xC Quat->W // float class PackedNormal: [+] 0x1 PackedNormal->Y // char [+] 0x2 PackedNormal->Z // char [+] 0x3 PackedNormal->W // char class PackedRGB10A2N: class PackedRGBA16N: [+] 0x4 PackedRGBA16N->ZW // int32_t class IntPoint: [+] 0x4 IntPoint->Y // int32_t class IntVector: [+] 0x4 IntVector->Y // int32_t [+] 0x8 IntVector->Z // int32_t class Color: [+] 0x1 Color->G // char [+] 0x2 Color->R // char [+] 0x3 Color->A // char class LinearColor: [+] 0x4 LinearColor->G // float [+] 0x8 LinearColor->B // float [+] 0xC LinearColor->A // float class Box: [+] 0xC Box->MAX // struct FVector [+] 0x18 Box->IsValid // char class Box2D: [+] 0x8 Box2D->MAX // struct FVector2D [+] 0x10 Box2D->bIsValid // char class BoxSphereBounds: [+] 0xC BoxSphereBounds->BoxExtent // struct FVector [+] 0x18 BoxSphereBounds->SphereRadius // float class OrientedBox: [+] 0xC OrientedBox->AxisX // struct FVector [+] 0x18 OrientedBox->AxisY // struct FVector [+] 0x24 OrientedBox->AxisZ // struct FVector [+] 0x30 OrientedBox->ExtentX // float [+] 0x34 OrientedBox->ExtentY // float [+] 0x38 OrientedBox->ExtentZ // float class Matrix: [+] 0x10 Matrix->YPlane // struct FPlane [+] 0x20 Matrix->ZPlane // struct FPlane [+] 0x30 Matrix->WPlane // struct FPlane class InterpCurvePointFloat: [+] 0x4 InterpCurvePointFloat->OutVal // float [+] 0x8 InterpCurvePointFloat->ArriveTangent // float [+] 0xC InterpCurvePointFloat->LeaveTangent // float [+] 0x10 InterpCurvePointFloat->InterpMode // char class EInterpCurveMode: class InterpCurveFloat: [+] 0x10 InterpCurveFloat->bIsLooped // char [+] 0x14 InterpCurveFloat->LoopKeyOffset // float class InterpCurvePointVector2D: [+] 0x4 InterpCurvePointVector2D->OutVal // struct FVector2D [+] 0xC InterpCurvePointVector2D->ArriveTangent // struct FVector2D [+] 0x14 InterpCurvePointVector2D->LeaveTangent // struct FVector2D [+] 0x1C InterpCurvePointVector2D->InterpMode // char class InterpCurveVector2D: [+] 0x10 InterpCurveVector2D->bIsLooped // char [+] 0x14 InterpCurveVector2D->LoopKeyOffset // float class InterpCurvePointVector: [+] 0x4 InterpCurvePointVector->OutVal // struct FVector [+] 0x10 InterpCurvePointVector->ArriveTangent // struct FVector [+] 0x1C InterpCurvePointVector->LeaveTangent // struct FVector [+] 0x28 InterpCurvePointVector->InterpMode // char class InterpCurveVector: [+] 0x10 InterpCurveVector->bIsLooped // char [+] 0x14 InterpCurveVector->LoopKeyOffset // float class InterpCurvePointQuat: [+] 0x10 InterpCurvePointQuat->OutVal // struct FQuat [+] 0x20 InterpCurvePointQuat->ArriveTangent // struct FQuat [+] 0x30 InterpCurvePointQuat->LeaveTangent // struct FQuat [+] 0x40 InterpCurvePointQuat->InterpMode // char class InterpCurveQuat: [+] 0x10 InterpCurveQuat->bIsLooped // char [+] 0x14 InterpCurveQuat->LoopKeyOffset // float class InterpCurvePointTwoVectors: [+] 0x4 InterpCurvePointTwoVectors->OutVal // struct FTwoVectors [+] 0x1C InterpCurvePointTwoVectors->ArriveTangent // struct FTwoVectors [+] 0x34 InterpCurvePointTwoVectors->LeaveTangent // struct FTwoVectors [+] 0x4C InterpCurvePointTwoVectors->InterpMode // char class InterpCurveTwoVectors: [+] 0x10 InterpCurveTwoVectors->bIsLooped // char [+] 0x14 InterpCurveTwoVectors->LoopKeyOffset // float class InterpCurvePointLinearColor: [+] 0x4 InterpCurvePointLinearColor->OutVal // struct FLinearColor [+] 0x14 InterpCurvePointLinearColor->ArriveTangent // struct FLinearColor [+] 0x24 InterpCurvePointLinearColor->LeaveTangent // struct FLinearColor [+] 0x34 InterpCurvePointLinearColor->InterpMode // char class InterpCurveLinearColor: [+] 0x10 InterpCurveLinearColor->bIsLooped // char [+] 0x14 InterpCurveLinearColor->LoopKeyOffset // float class Transform: [+] 0x10 Transform->Translation // struct FVector [+] 0x20 Transform->Scale3D // struct FVector class RandomStream: [+] 0x4 RandomStream->Seed // int32_t class DateTime: class FrameNumber: class FrameRate: [+] 0x4 FrameRate->Denominator // int32_t class FrameTime: [+] 0x4 FrameTime->SubFrame // float class QualifiedFrameTime: [+] 0x8 QualifiedFrameTime->Rate // struct FFrameRate class Timecode: [+] 0x4 Timecode->Minutes // int32_t [+] 0x8 Timecode->Seconds // int32_t [+] 0xC Timecode->Frames // int32_t [+] 0x10 Timecode->bDropFrameFormat // char class Timespan: class SoftObjectPath: [+] 0x8 SoftObjectPath->SubPathString // struct FString class SoftClassPath: class PrimaryAssetType: class PrimaryAssetId: [+] 0x8 PrimaryAssetId->PrimaryAssetName // struct FName class FallbackStruct: class FloatRangeBound: [+] 0x4 FloatRangeBound->Value // float class ERangeBoundTypes: class FloatRange: [+] 0x8 FloatRange->UpperBound // struct FFloatRangeBound class Int32RangeBound: [+] 0x4 Int32RangeBound->Value // int32_t class Int32Range: [+] 0x8 Int32Range->UpperBound // struct FInt32RangeBound class FloatInterval: [+] 0x4 FloatInterval->MAX // float class Int32Interval: [+] 0x4 Int32Interval->MAX // int32_t class PolyglotTextData: [+] 0x8 PolyglotTextData->NativeCulture // struct FString [+] 0x18 PolyglotTextData->Namespace // struct FString [+] 0x28 PolyglotTextData->Key // struct FString [+] 0x38 PolyglotTextData->NativeString // struct FString [+] 0x48 PolyglotTextData->LocalizedStrings // struct TMap [+] 0x98 PolyglotTextData->bIsMinimalPatch // char [+] 0xA0 PolyglotTextData->CachedText // struct FText class ELocalizedTextSourceCategory: class AutomationEvent: [+] 0x8 AutomationEvent->Message // struct FString [+] 0x18 AutomationEvent->Context // struct FString [+] 0x28 AutomationEvent->Artifact // struct FGuid class EAutomationEventType: class AutomationExecutionEntry: [+] 0x38 AutomationExecutionEntry->Filename // struct FString [+] 0x48 AutomationExecutionEntry->LineNumber // int32_t [+] 0x50 AutomationExecutionEntry->Timestamp // struct FDateTime class Default__SparseDelegateFunction: class ExecuteUbergraph: class EMouseCursor: class ELifetimeCondition: class EDataValidationResult: class EPropertyAccessChangeNotifyMode: class EUnit: class EPixelFormat: class EAxis: class ELogTimes: class ESearchDir: class ESearchCase: class Default__Class: class Default__DynamicClass: class Default__LinkerPlaceholderClass: class Default__LinkerPlaceholderFunction: class ABP-Karabiner98K_C: [+] 0x330 ABP-Karabiner98K_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-Karabiner98K_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-Karabiner98K_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-Karabiner98K_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-Karabiner98K_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-Karabiner98K_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4D8 ABP-Karabiner98K_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4F0 ABP-Karabiner98K_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x590 ABP-Karabiner98K_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x5D8 ABP-Karabiner98K_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose class ExecuteUbergraph_ABP-Karabiner98K: class AnimGraph: class BP-CameraShake_Fire_MICROUZI_C: class CustomizableInstanceLODManagementBase: class CustomizableInstanceLODManagement: class CustomizableInstancePrivateData: [+] 0x30 CustomizableInstancePrivateData->GeneratedMaterials // struct TArray [+] 0x40 CustomizableInstancePrivateData->GeneratedMeshes // struct TArray [+] 0x50 CustomizableInstancePrivateData->GeneratedTextures // struct TArray [+] 0xE8 CustomizableInstancePrivateData->ParameterDecorations // struct TArray [+] 0x108 CustomizableInstancePrivateData->TextureReuseCache // struct TMap> [+] 0x320 CustomizableInstancePrivateData->ReferencedMaterials // struct TArray [+] 0x3D0 CustomizableInstancePrivateData->PhysicsAssetsToMerge // struct TArray class MutableMaskOutCache: [+] 0x28 MutableMaskOutCache->Materials // struct TMap [+] 0x78 MutableMaskOutCache->Textures // struct TMap class CustomizableObject: [+] 0x28 CustomizableObject->ReferenceSkeletalMesh // struct USkeletalMesh [+] 0x30 CustomizableObject->ReferenceStaticMesh // struct UStaticMesh [+] 0x38 CustomizableObject->Relevancy // enum class ECustomizableObjectRelevancy [+] 0x39 CustomizableObject->bDisableTextureLayoutManagement // char [+] 0x40 CustomizableObject->ReferencedMaterials // struct TArray> [+] 0x50 CustomizableObject->ImageProperties // struct TArray [+] 0x60 CustomizableObject->GroupNodeMap // struct TMap [+] 0xB0 CustomizableObject->ContributingMorphTargets // struct TArray [+] 0xC0 CustomizableObject->MorphTargetReconstructionInfo // struct TArray [+] 0xD0 CustomizableObject->VersionId // struct FGuid [+] 0xE0 CustomizableObject->ParameterProperties // struct TArray [+] 0x140 CustomizableObject->ParameterUIDataMap // struct TMap [+] 0x190 CustomizableObject->StateUIDataMap // struct TMap [+] 0x1E0 CustomizableObject->PhysicsAssetsMap // struct TMap> [+] 0x230 CustomizableObject->MaskOutCache // struct TSoftObjectPtr [+] 0x258 CustomizableObject->bIsChildObject // char [+] 0x260 CustomizableObject->MaskOutCache_HardRef // struct UMutableMaskOutCache class CustomizableObjectInstance: [+] 0x28 CustomizableObjectInstance->CustomizableObject // struct UCustomizableObject [+] 0x30 CustomizableObjectInstance->SkeletalMesh // struct USkeletalMesh [+] 0x38 CustomizableObjectInstance->BoolParameters // struct TArray [+] 0x48 CustomizableObjectInstance->IntParameters // struct TArray [+] 0x58 CustomizableObjectInstance->FloatParameters // struct TArray [+] 0x68 CustomizableObjectInstance->TextureParameters // struct TArray [+] 0x78 CustomizableObjectInstance->VectorParameters // struct TArray [+] 0x88 CustomizableObjectInstance->ProjectorParameters // struct TArray [+] 0x98 CustomizableObjectInstance->bBuildParameterDecorations // char [+] 0xA0 CustomizableObjectInstance->UpdatedDelegate // struct FMulticastInlineDelegate [+] 0x110 CustomizableObjectInstance->SkeletalMeshStatus // struct FString [+] 0x140 CustomizableObjectInstance->MaterialTags // struct TArray [+] 0x1D0 CustomizableObjectInstance->PrivateData // struct UCustomizableInstancePrivateData class CustomizableSystemImageProvider: class CustomizableObjectImageProviderArray: [+] 0x28 CustomizableObjectImageProviderArray->Textures // struct TArray class CustomizableObjectSystem: [+] 0x28 CustomizableObjectSystem->PendingReleaseSkeletalMesh // struct TArray [+] 0x48 CustomizableObjectSystem->PreviewExternalImageProvider // struct UCustomizableObjectImageProviderArray [+] 0x150 CustomizableObjectSystem->ProtectedCachedTextures // struct TArray [+] 0x170 CustomizableObjectSystem->DefaultInstanceLODManagement // struct UCustomizableInstanceLODManagementBase [+] 0x178 CustomizableObjectSystem->CurrentInstanceLODManagement // struct UCustomizableInstanceLODManagementBase class CustomizableSkeletalComponent: [+] 0x234 CustomizableSkeletalComponent->SkippedLastRenderTime // float [+] 0x238 CustomizableSkeletalComponent->CustomizableObjectInstance // struct UCustomizableObjectInstance class CustomizableSkeletalMeshActor: [+] 0x3B0 CustomizableSkeletalMeshActor->CustomizableSkeletalComponent // struct UCustomizableSkeletalComponent class InstanceUpdatedHelper: class ObjectInstanceUpdatedDelegate__DelegateSignature: class ECustomizableObjectRelevancy: class ECustomizableObjectProjectorType: class EMutableCompileMeshType: class ECustomizableObjectGroupType: class EMutableParameterType: class ParameterDecorations: class GeneratedMaterial: class GeneratedTexture: [+] 0x8 GeneratedTexture->Name // struct FString [+] 0x18 GeneratedTexture->Texture // struct UTexture2D class GeneratedMesh: [+] 0x8 GeneratedMesh->Mesh // struct UStaticMesh class MorphTargetVertexIndex: [+] 0x4 MorphTargetVertexIndex->VertexIndex // int32_t class MaskOutTexture: [+] 0x4 MaskOutTexture->SizeY // int32_t [+] 0x8 MaskOutTexture->Data // struct TArray class MutableModelParameterProperties: [+] 0x10 MutableModelParameterProperties->Type // enum class EMutableParameterType [+] 0x14 MutableModelParameterProperties->ImageDescriptionCount // int32_t [+] 0x18 MutableModelParameterProperties->PossibleValues // struct TArray [+] 0x28 MutableModelParameterProperties->ParamUIMetadata // struct FMutableParamUIMetadata class MutableParamUIMetadata: [+] 0x10 MutableParamUIMetadata->UISectionName // struct FString [+] 0x20 MutableParamUIMetadata->UIOrder // int32_t [+] 0x28 MutableParamUIMetadata->UIThumbnail // struct TSoftObjectPtr [+] 0x50 MutableParamUIMetadata->ExtraInformation // struct TMap [+] 0xA0 MutableParamUIMetadata->ExtraAssets // struct TMap> class MutableModelParameterValue: [+] 0x10 MutableModelParameterValue->Value // int32_t class MutableModelImageProperties: [+] 0x10 MutableModelImageProperties->Filter // char [+] 0x14 MutableModelImageProperties->SRGB // char [+] 0x18 MutableModelImageProperties->LODBias // int32_t class CustomizableObjectExportOptions: [+] 0x8 CustomizableObjectExportOptions->TargetPlatform // struct FString class CompilationOptions: [+] 0x4 CompilationOptions->OptimizationLevel // int32_t [+] 0x8 CompilationOptions->bUseParallelCompilation // char [+] 0x9 CompilationOptions->bUseDiskCompilation // char class ProfileParameterDat: [+] 0x10 ProfileParameterDat->BoolParameters // struct TArray [+] 0x20 ProfileParameterDat->IntParameters // struct TArray [+] 0x30 ProfileParameterDat->FloatParameters // struct TArray [+] 0x40 ProfileParameterDat->TextureParameters // struct TArray [+] 0x50 ProfileParameterDat->VectorParameters // struct TArray [+] 0x60 ProfileParameterDat->ProjectorParameters // struct TArray class CustomizableObjectProjectorParameterValue: [+] 0x10 CustomizableObjectProjectorParameterValue->Value // struct FCustomizableObjectProjector [+] 0x48 CustomizableObjectProjectorParameterValue->UID // struct FString [+] 0x58 CustomizableObjectProjectorParameterValue->RangeValues // struct TArray class CustomizableObjectProjector: [+] 0xC CustomizableObjectProjector->Direction // struct FVector [+] 0x18 CustomizableObjectProjector->Up // struct FVector [+] 0x24 CustomizableObjectProjector->Scale // struct FVector [+] 0x30 CustomizableObjectProjector->ProjectionType // enum class ECustomizableObjectProjectorType [+] 0x34 CustomizableObjectProjector->Angle // float class CustomizableObjectVectorParameterValue: [+] 0x10 CustomizableObjectVectorParameterValue->ParameterValue // struct FLinearColor [+] 0x20 CustomizableObjectVectorParameterValue->UID // struct FString class CustomizableObjectTextureParameterValue: [+] 0x10 CustomizableObjectTextureParameterValue->ParameterValue // uint64_t [+] 0x18 CustomizableObjectTextureParameterValue->UID // struct FString class CustomizableObjectFloatParameterValue: [+] 0x10 CustomizableObjectFloatParameterValue->ParameterValue // float [+] 0x18 CustomizableObjectFloatParameterValue->UID // struct FString [+] 0x28 CustomizableObjectFloatParameterValue->ParameterRangeValues // struct TArray class CustomizableObjectIntParameterValue: [+] 0x10 CustomizableObjectIntParameterValue->ParameterValueName // struct FString [+] 0x20 CustomizableObjectIntParameterValue->UID // struct FString [+] 0x30 CustomizableObjectIntParameterValue->ParameterRangeValueNames // struct TArray class CustomizableObjectBoolParameterValue: [+] 0x10 CustomizableObjectBoolParameterValue->ParameterValue // char [+] 0x18 CustomizableObjectBoolParameterValue->UID // struct FString class CustomizableObjectIdentifier: [+] 0x10 CustomizableObjectIdentifier->CustomizableObjectName // struct FString [+] 0x20 CustomizableObjectIdentifier->Guid // struct FString class CustomizableObjectIdPair: [+] 0x10 CustomizableObjectIdPair->CustomizableObjectName // struct FString class CustomizedMaterialTexture2D: [+] 0x8 CustomizedMaterialTexture2D->Texture // struct UTexture2D class PendingReleaseSkeletalMeshInfo: [+] 0x8 PendingReleaseSkeletalMeshInfo->Timestamp // double class ParameterUIData: [+] 0x10 ParameterUIData->ParamUIMetadata // struct FMutableParamUIMetadata [+] 0x100 ParameterUIData->Type // enum class EMutableParameterType [+] 0x108 ParameterUIData->ArrayIntegerParameterOption // struct TArray [+] 0x118 ParameterUIData->IntegerParameterGroupType // enum class ECustomizableObjectGroupType [+] 0x119 ParameterUIData->bDontCompressRuntimeTextures // char class IntegerParameterUIData: [+] 0x10 IntegerParameterUIData->ParamUIMetadata // struct FMutableParamUIMetadata class CreateInstance: class FindParameter: [+] 0x10 FindParameter->ReturnValue // int32_t class GetIntParameterAvailableOption: [+] 0x4 GetIntParameterAvailableOption->K // int32_t [+] 0x8 GetIntParameterAvailableOption->ReturnValue // struct FString class GetIntParameterNumOptions: [+] 0x4 GetIntParameterNumOptions->ReturnValue // int32_t class GetParameterCount: class GetParameterDescriptionCount: [+] 0x10 GetParameterDescriptionCount->ReturnValue // int32_t class GetParameterName: [+] 0x8 GetParameterName->ReturnValue // struct FString class GetParameterType: [+] 0x4 GetParameterType->ReturnValue // enum class EMutableParameterType class GetParameterTypeByName: [+] 0x10 GetParameterTypeByName->ReturnValue // enum class EMutableParameterType class GetParameterUIMetadata: [+] 0x10 GetParameterUIMetadata->ReturnValue // struct FParameterUIData class GetParameterUIMetadataFromIndex: [+] 0x8 GetParameterUIMetadataFromIndex->ReturnValue // struct FParameterUIData class GetStateCount: class GetStateName: [+] 0x8 GetStateName->ReturnValue // struct FString class GetStateParameterCount: [+] 0x10 GetStateParameterCount->ReturnValue // int32_t class GetStateParameterName: [+] 0x10 GetStateParameterName->ParameterIndex // int32_t [+] 0x18 GetStateParameterName->ReturnValue // struct FString class GetStateUIMetadata: [+] 0x10 GetStateUIMetadata->ReturnValue // struct FParameterUIData class GetStateUIMetadataFromIndex: [+] 0x8 GetStateUIMetadataFromIndex->ReturnValue // struct FParameterUIData class LoadMaskOutCache: class UnloadMaskOutCache: class Clone: class Copy: class FindBoolParameterNameIndex: [+] 0x10 FindBoolParameterNameIndex->ReturnValue // int32_t class FindFloatParameterNameIndex: [+] 0x10 FindFloatParameterNameIndex->ReturnValue // int32_t class FindIntParameterNameIndex: [+] 0x10 FindIntParameterNameIndex->ReturnValue // int32_t class FindProjectorParameterNameIndex: [+] 0x10 FindProjectorParameterNameIndex->ReturnValue // int32_t class FindVectorParameterNameIndex: [+] 0x10 FindVectorParameterNameIndex->ReturnValue // int32_t class GetBoolParameterSelectedOption: [+] 0x10 GetBoolParameterSelectedOption->ReturnValue // char class GetColorParameterSelectedOption: [+] 0x10 GetColorParameterSelectedOption->ReturnValue // struct FLinearColor class GetCurrentState: class GetFloatParameterSelectedOption: [+] 0x10 GetFloatParameterSelectedOption->RangeIndex // int32_t [+] 0x14 GetFloatParameterSelectedOption->ReturnValue // float class GetIntParameterSelectedOption: [+] 0x10 GetIntParameterSelectedOption->RangeIndex // int32_t [+] 0x18 GetIntParameterSelectedOption->ReturnValue // struct FString class GetParameterDescription: [+] 0x10 GetParameterDescription->DescIndex // int32_t [+] 0x18 GetParameterDescription->ReturnValue // struct UTexture2D class GetProjectorAngle: [+] 0x10 GetProjectorAngle->ReturnValue // float class GetProjectorDirection: [+] 0x10 GetProjectorDirection->ReturnValue // struct FVector class GetProjectorParameterType: [+] 0x10 GetProjectorParameterType->RangeIndex // int32_t [+] 0x14 GetProjectorParameterType->ReturnValue // enum class ECustomizableObjectProjectorType class GetProjectorPosition: [+] 0x10 GetProjectorPosition->ReturnValue // struct FVector class GetProjectorScale: [+] 0x10 GetProjectorScale->ReturnValue // struct FVector class GetProjectorUp: [+] 0x10 GetProjectorUp->ReturnValue // struct FVector class GetProjectorValue: [+] 0x10 GetProjectorValue->Pos // struct FVector [+] 0x1C GetProjectorValue->Direction // struct FVector [+] 0x28 GetProjectorValue->Up // struct FVector [+] 0x34 GetProjectorValue->Scale // struct FVector [+] 0x40 GetProjectorValue->Angle // float [+] 0x44 GetProjectorValue->Type // enum class ECustomizableObjectProjectorType [+] 0x48 GetProjectorValue->RangeIndex // int32_t class IsParameterRelevant: [+] 0x10 IsParameterRelevant->ReturnValue // char class IsParamMultidimensional: [+] 0x10 IsParamMultidimensional->ReturnValue // char class SetAllIntParameterToDefault: class SetAllIntParameterToDefault2: class SetAllParameterToDefault: class SetBoolParameterSelectedOption: [+] 0x10 SetBoolParameterSelectedOption->BoolValue // char class SetColorParameterSelectedOption: [+] 0x10 SetColorParameterSelectedOption->ColorValue // struct FLinearColor class SetCurrentState: class SetFloatParameterSelectedOption: [+] 0x10 SetFloatParameterSelectedOption->FloatValue // float [+] 0x14 SetFloatParameterSelectedOption->RangeIndex // int32_t class SetIntParameterSelectedOption: [+] 0x10 SetIntParameterSelectedOption->SelectedOptionName // struct FString [+] 0x20 SetIntParameterSelectedOption->RangeIndex // int32_t class SetProjectorValue: [+] 0x10 SetProjectorValue->Pos // struct FVector [+] 0x1C SetProjectorValue->Direction // struct FVector [+] 0x28 SetProjectorValue->Up // struct FVector [+] 0x34 SetProjectorValue->Scale // struct FVector [+] 0x40 SetProjectorValue->Angle // float [+] 0x44 SetProjectorValue->RangeIndex // int32_t class SetRandomValues: class SetVectorParameterSelectedOption: [+] 0x10 SetVectorParameterSelectedOption->VectorValue // struct FLinearColor class UpdateSkeletalMeshAsync: [+] 0x1 UpdateSkeletalMeshAsync->bForceHighPriority // char class AreEnginePatchesPresent: class GetAverageBuildTime: class GetInstance: class GetNumInstances: class GetNumPendingInstances: class GetPluginVersion: class GetTextureMemoryUsed: class GetTotalInstances: class SetReleaseMutableTexturesImmediately: class UpdateSkeletalMeshAsync: class DelegatedCallback: class BP_KeyInput_Digital_C: class Key Input Current State: [+] 0x8 Key Input Current State->Axis Value // float [+] 0xC Key Input Current State->Down // char [+] 0xD Key Input Current State->Just Pressed // char [+] 0xE Key Input Current State->Just Released // char [+] 0xF Key Input Current State->CallFunc_WasInputKeyJustReleased_ReturnValue // char [+] 0x10 Key Input Current State->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0x11 Key Input Current State->CallFunc_WasInputKeyJustPressed_ReturnValue // char [+] 0x14 Key Input Current State->CallFunc_Conv_BoolToFloat_ReturnValue // float class BP-CameraShake_Fire_UMP9_ADS1_C: class BP-Weapon_M416_LV7_C: class BP-CameraShake_Fire_M870_ADS_C: class DestructibleActor: [+] 0x328 DestructibleActor->DestructibleComponent // struct UDestructibleComponent [+] 0x330 DestructibleActor->OnActorFracture // struct FMulticastInlineDelegate class DestructibleComponent: [+] 0x6F0 DestructibleComponent->bFractureEffectOverride // char [+] 0x6F8 DestructibleComponent->FractureEffects // struct TArray [+] 0x708 DestructibleComponent->bEnableHardSleeping // char [+] 0x70C DestructibleComponent->LargeChunkThreshold // float [+] 0x720 DestructibleComponent->OnComponentFracture // struct FMulticastInlineDelegate [+] 0x730 DestructibleComponent->OnFractureEffectSpawned // struct FMulticastInlineDelegate class DestructibleFractureSettings: [+] 0x28 DestructibleFractureSettings->CellSiteCount // int32_t [+] 0x2C DestructibleFractureSettings->FractureMaterialDesc // struct FFractureMaterial [+] 0x50 DestructibleFractureSettings->RandomSeed // int32_t [+] 0x58 DestructibleFractureSettings->VoronoiSites // struct TArray [+] 0x68 DestructibleFractureSettings->OriginalSubmeshCount // int32_t [+] 0x70 DestructibleFractureSettings->Materials // struct TArray [+] 0x80 DestructibleFractureSettings->ChunkParameters // struct TArray class DestructibleMesh: [+] 0x398 DestructibleMesh->DefaultDestructibleParameters // struct FDestructibleParameters [+] 0x420 DestructibleMesh->FractureEffects // struct TArray class ActorFractureSignature__DelegateSignature: [+] 0xC ActorFractureSignature__DelegateSignature->HitDirection // struct FVector class ComponentFractureSignature__DelegateSignature: [+] 0xC ComponentFractureSignature__DelegateSignature->HitDirection // struct FVector class FractureEffectSpawnedSignature__DelegateSignature: [+] 0x18 FractureEffectSpawnedSignature__DelegateSignature->HitPoint // struct FVector [+] 0x24 FractureEffectSpawnedSignature__DelegateSignature->HitDirection // struct FVector class EImpactDamageOverride: class DestructibleChunkParameters: [+] 0x1 DestructibleChunkParameters->bDoNotFracture // char [+] 0x2 DestructibleChunkParameters->bDoNotDamage // char [+] 0x3 DestructibleChunkParameters->bDoNotCrumble // char class FractureMaterial: [+] 0x8 FractureMaterial->UVOffset // struct FVector2D [+] 0x10 FractureMaterial->Tangent // struct FVector [+] 0x1C FractureMaterial->UAngle // float [+] 0x20 FractureMaterial->InteriorElementIndex // int32_t class DestructibleParameters: [+] 0x1C DestructibleParameters->DebrisParameters // struct FDestructibleDebrisParameters [+] 0x48 DestructibleParameters->AdvancedParameters // struct FDestructibleAdvancedParameters [+] 0x58 DestructibleParameters->SpecialHierarchyDepths // struct FDestructibleSpecialHierarchyDepths [+] 0x70 DestructibleParameters->DepthParameters // struct TArray [+] 0x80 DestructibleParameters->Flags // struct FDestructibleParametersFlag class DestructibleParametersFlag: [+] 0x1 DestructibleParametersFlag->bFormExtendedStructures // char class DestructibleDepthParameters: class DestructibleSpecialHierarchyDepths: [+] 0x4 DestructibleSpecialHierarchyDepths->MinimumFractureDepth // int32_t [+] 0x8 DestructibleSpecialHierarchyDepths->bEnableDebris // char [+] 0xC DestructibleSpecialHierarchyDepths->DebrisDepth // int32_t [+] 0x10 DestructibleSpecialHierarchyDepths->EssentialDepth // int32_t class DestructibleAdvancedParameters: [+] 0x4 DestructibleAdvancedParameters->ImpactVelocityThreshold // float [+] 0x8 DestructibleAdvancedParameters->MaxChunkSpeed // float [+] 0xC DestructibleAdvancedParameters->FractureImpulseScale // float class DestructibleDebrisParameters: [+] 0x4 DestructibleDebrisParameters->DebrisLifetimeMax // float [+] 0x8 DestructibleDebrisParameters->DebrisMaxSeparationMin // float [+] 0xC DestructibleDebrisParameters->DebrisMaxSeparationMax // float [+] 0x10 DestructibleDebrisParameters->ValidBounds // struct FBox class DestructibleDamageParameters: [+] 0x4 DestructibleDamageParameters->DamageSpread // float [+] 0x8 DestructibleDamageParameters->bEnableImpactDamage // char [+] 0xC DestructibleDamageParameters->ImpactDamage // float [+] 0x10 DestructibleDamageParameters->DefaultImpactDamageDepth // int32_t [+] 0x14 DestructibleDamageParameters->bCustomImpactResistance // char [+] 0x18 DestructibleDamageParameters->ImpactResistance // float class ApplyDamage: [+] 0x4 ApplyDamage->HitLocation // struct FVector [+] 0x10 ApplyDamage->ImpulseDir // struct FVector [+] 0x1C ApplyDamage->ImpulseStrength // float class ApplyRadiusDamage: [+] 0x4 ApplyRadiusDamage->HurtOrigin // struct FVector [+] 0x10 ApplyRadiusDamage->DamageRadius // float [+] 0x14 ApplyRadiusDamage->ImpulseStrength // float [+] 0x18 ApplyRadiusDamage->bFullDamage // char class GetDestructibleMesh: class SetDestructibleMesh: class LowEntryBitDataEntry: [+] 0x28 LowEntryBitDataEntry->Type // char [+] 0x29 LowEntryBitDataEntry->ByteValue // char [+] 0x2C LowEntryBitDataEntry->IntegerValue // int32_t [+] 0x30 LowEntryBitDataEntry->LongBytesValue // struct ULowEntryLong [+] 0x38 LowEntryBitDataEntry->FloatValue // float [+] 0x40 LowEntryBitDataEntry->DoubleBytesValue // struct ULowEntryDouble [+] 0x48 LowEntryBitDataEntry->BooleanValue // char [+] 0x50 LowEntryBitDataEntry->StringUtf8Value // struct FString [+] 0x60 LowEntryBitDataEntry->ByteArrayValue // struct TArray [+] 0x70 LowEntryBitDataEntry->IntegerArrayValue // struct TArray [+] 0x80 LowEntryBitDataEntry->LongBytesArrayValue // struct TArray [+] 0x90 LowEntryBitDataEntry->FloatArrayValue // struct TArray [+] 0xA0 LowEntryBitDataEntry->DoubleBytesArrayValue // struct TArray [+] 0xB0 LowEntryBitDataEntry->BooleanArrayValue // struct TArray [+] 0xC0 LowEntryBitDataEntry->StringUtf8ArrayValue // struct TArray class LowEntryBitDataReader: [+] 0x28 LowEntryBitDataReader->Bytes // struct TArray [+] 0x38 LowEntryBitDataReader->Position // int32_t [+] 0x3C LowEntryBitDataReader->CurrentByte // char [+] 0x40 LowEntryBitDataReader->CurrentBytePosition // int32_t class LowEntryBitDataWriter: [+] 0x28 LowEntryBitDataWriter->Bytes // struct TArray [+] 0x38 LowEntryBitDataWriter->CurrentByte // char [+] 0x3C LowEntryBitDataWriter->CurrentBytePosition // int32_t class LowEntryByteArray: [+] 0x28 LowEntryByteArray->ByteArray // struct TArray class LowEntryByteDataEntry: [+] 0x28 LowEntryByteDataEntry->Type // char [+] 0x29 LowEntryByteDataEntry->ByteValue // char [+] 0x2C LowEntryByteDataEntry->IntegerValue // int32_t [+] 0x30 LowEntryByteDataEntry->LongBytesValue // struct ULowEntryLong [+] 0x38 LowEntryByteDataEntry->FloatValue // float [+] 0x40 LowEntryByteDataEntry->DoubleBytesValue // struct ULowEntryDouble [+] 0x48 LowEntryByteDataEntry->BooleanValue // char [+] 0x50 LowEntryByteDataEntry->StringUtf8Value // struct FString [+] 0x60 LowEntryByteDataEntry->ByteArrayValue // struct TArray [+] 0x70 LowEntryByteDataEntry->IntegerArrayValue // struct TArray [+] 0x80 LowEntryByteDataEntry->LongBytesArrayValue // struct TArray [+] 0x90 LowEntryByteDataEntry->FloatArrayValue // struct TArray [+] 0xA0 LowEntryByteDataEntry->DoubleBytesArrayValue // struct TArray [+] 0xB0 LowEntryByteDataEntry->BooleanArrayValue // struct TArray [+] 0xC0 LowEntryByteDataEntry->StringUtf8ArrayValue // struct TArray class LowEntryByteDataReader: [+] 0x28 LowEntryByteDataReader->Bytes // struct TArray [+] 0x38 LowEntryByteDataReader->Position // int32_t class LowEntryByteDataWriter: [+] 0x28 LowEntryByteDataWriter->Bytes // struct TArray class LowEntryDouble: [+] 0x28 LowEntryDouble->Bytes // struct TArray class LowEntryExecutionQueue: [+] 0x28 LowEntryExecutionQueue->Count // int32_t [+] 0x2C LowEntryExecutionQueue->Next // char class LowEntryExtendedStandardLibrary: class LowEntryLatentActionBoolean: [+] 0x28 LowEntryLatentActionBoolean->Finished // char [+] 0x29 LowEntryLatentActionBoolean->Result // char [+] 0x2C LowEntryLatentActionBoolean->KeepAliveCount // int32_t class LowEntryLatentActionFloat: [+] 0x28 LowEntryLatentActionFloat->Finished // char [+] 0x2C LowEntryLatentActionFloat->Result // float [+] 0x30 LowEntryLatentActionFloat->KeepAliveCount // int32_t class LowEntryLatentActionInteger: [+] 0x28 LowEntryLatentActionInteger->Finished // char [+] 0x2C LowEntryLatentActionInteger->Result // int32_t [+] 0x30 LowEntryLatentActionInteger->KeepAliveCount // int32_t class LowEntryLatentActionNone: [+] 0x28 LowEntryLatentActionNone->Finished // char [+] 0x2C LowEntryLatentActionNone->KeepAliveCount // int32_t class LowEntryLatentActionObject: [+] 0x28 LowEntryLatentActionObject->Finished // char [+] 0x30 LowEntryLatentActionObject->Result // struct Object [+] 0x38 LowEntryLatentActionObject->KeepAliveCount // int32_t class LowEntryLatentActionString: [+] 0x28 LowEntryLatentActionString->Finished // char [+] 0x30 LowEntryLatentActionString->Result // struct FString [+] 0x40 LowEntryLatentActionString->KeepAliveCount // int32_t class LowEntryLong: [+] 0x28 LowEntryLong->Bytes // struct TArray class LowEntryParsedHashcash: [+] 0x28 LowEntryParsedHashcash->Valid // char [+] 0x30 LowEntryParsedHashcash->Resource // struct FString [+] 0x40 LowEntryParsedHashcash->Date // struct FDateTime [+] 0x48 LowEntryParsedHashcash->Bits // int32_t class DelegateULowEntryExtendedStandardLibraryCompareObjects__DelegateSignature: [+] 0x8 DelegateULowEntryExtendedStandardLibraryCompareObjects__DelegateSignature->ObjectB // struct Object [+] 0x10 DelegateULowEntryExtendedStandardLibraryCompareObjects__DelegateSignature->Result // char class ELowEntryBatteryState: class ELowEntryExtendedStandardLibrary0to9: class ELowEntryExtendedStandardLibrary1to10other: class ELowEntryExtendedStandardLibraryTrueOrFalse: class ELowEntryHmacAlgorithm: class ELowEntryImageFormat: class ELowEntryRGBFormat: class ELowEntrySplitScreenType: class ELowEntrySplitScreenTypeThreePlayers: class ELowEntrySplitScreenTypeTwoPlayers: class LowEntryRegexCaptureGroup: [+] 0x4 LowEntryRegexCaptureGroup->BeginIndex // int32_t [+] 0x8 LowEntryRegexCaptureGroup->EndIndex // int32_t [+] 0x10 LowEntryRegexCaptureGroup->Match // struct FString class LowEntryRegexMatch: [+] 0x4 LowEntryRegexMatch->BeginIndex // int32_t [+] 0x8 LowEntryRegexMatch->EndIndex // int32_t [+] 0x10 LowEntryRegexMatch->Match // struct FString [+] 0x20 LowEntryRegexMatch->CaptureGroups // struct TArray class Empty: class GetBit: class GetBitArray: class GetBoolean: class GetBooleanArray: class GetByte: class GetByteArray: class GetByteArrayLeastSignificantBits: [+] 0x8 GetByteArrayLeastSignificantBits->ReturnValue // struct TArray class GetByteArrayMostSignificantBits: [+] 0x8 GetByteArrayMostSignificantBits->ReturnValue // struct TArray class GetByteLeastSignificantBits: [+] 0x4 GetByteLeastSignificantBits->ReturnValue // char class GetByteMostSignificantBits: [+] 0x4 GetByteMostSignificantBits->ReturnValue // char class GetClone: class GetDoubleBytes: class GetDoubleBytesArray: class GetFloat: class GetFloatArray: class GetInteger: class GetIntegerArray: class GetIntegerArrayLeastSignificantBits: [+] 0x8 GetIntegerArrayLeastSignificantBits->ReturnValue // struct TArray class GetIntegerArrayMostSignificantBits: [+] 0x8 GetIntegerArrayMostSignificantBits->ReturnValue // struct TArray class GetIntegerLeastSignificantBits: [+] 0x4 GetIntegerLeastSignificantBits->ReturnValue // int32_t class GetIntegerMostSignificantBits: [+] 0x4 GetIntegerMostSignificantBits->ReturnValue // int32_t class GetLongBytes: class GetLongBytesArray: class GetPosition: class GetPositiveInteger1: class GetPositiveInteger1Array: class GetPositiveInteger2: class GetPositiveInteger2Array: class GetPositiveInteger3: class GetPositiveInteger3Array: class GetStringUtf8: class GetStringUtf8Array: class Remaining: class Reset: class SetPosition: class AddBit: class AddBitArray: class AddBoolean: class AddBooleanArray: class AddByte: class AddByteArray: class AddByteArrayLeastSignificantBits: [+] 0x10 AddByteArrayLeastSignificantBits->BitCount // int32_t class AddByteArrayMostSignificantBits: [+] 0x10 AddByteArrayMostSignificantBits->BitCount // int32_t class AddByteLeastSignificantBits: [+] 0x4 AddByteLeastSignificantBits->BitCount // int32_t class AddByteMostSignificantBits: [+] 0x4 AddByteMostSignificantBits->BitCount // int32_t class AddDoubleBytes: class AddDoubleBytesArray: class AddFloat: class AddFloatArray: class AddInteger: class AddIntegerArray: class AddIntegerArrayLeastSignificantBits: [+] 0x10 AddIntegerArrayLeastSignificantBits->BitCount // int32_t class AddIntegerArrayMostSignificantBits: [+] 0x10 AddIntegerArrayMostSignificantBits->BitCount // int32_t class AddIntegerLeastSignificantBits: [+] 0x4 AddIntegerLeastSignificantBits->BitCount // int32_t class AddIntegerMostSignificantBits: [+] 0x4 AddIntegerMostSignificantBits->BitCount // int32_t class AddLongBytes: class AddLongBytesArray: class AddPositiveInteger1: class AddPositiveInteger1Array: class AddPositiveInteger2: class AddPositiveInteger2Array: class AddPositiveInteger3: class AddPositiveInteger3Array: class AddStringUtf8: class AddStringUtf8Array: class Empty: class GetBoolean: class GetBooleanArray: class GetByte: class GetByteArray: class GetClone: class GetDoubleBytes: class GetDoubleBytesArray: class GetFloat: class GetFloatArray: class GetInteger: class GetIntegerArray: class GetLongBytes: class GetLongBytesArray: class GetPosition: class GetPositiveInteger1: class GetPositiveInteger1Array: class GetPositiveInteger2: class GetPositiveInteger2Array: class GetPositiveInteger3: class GetPositiveInteger3Array: class GetStringUtf8: class GetStringUtf8Array: class Remaining: class Reset: class SetPosition: class AddBoolean: class AddBooleanArray: class AddByte: class AddByteArray: class AddDoubleBytes: class AddDoubleBytesArray: class AddFloat: class AddFloatArray: class AddInteger: class AddIntegerArray: class AddLongBytes: class AddLongBytesArray: class AddPositiveInteger1: class AddPositiveInteger1Array: class AddPositiveInteger2: class AddPositiveInteger2Array: class AddPositiveInteger3: class AddPositiveInteger3Array: class AddStringUtf8: class AddStringUtf8Array: class CastToLongBytes: class CastToString: [+] 0x8 CastToString->ReturnValue // struct FString class CreateClone: class DoubleBytes_Add: class DoubleBytes_Equals: [+] 0x8 DoubleBytes_Equals->ReturnValue // char class DoubleBytes_GreaterThan: [+] 0x8 DoubleBytes_GreaterThan->ReturnValue // char class DoubleBytes_LessThan: [+] 0x8 DoubleBytes_LessThan->ReturnValue // char class DoubleBytes_Subtract: class Float_Add: class Float_Equals: [+] 0x4 Float_Equals->ReturnValue // char class Float_GreaterThan: [+] 0x4 Float_GreaterThan->ReturnValue // char class Float_LessThan: [+] 0x4 Float_LessThan->ReturnValue // char class Float_Subtract: class GetBytes: class Integer_GreaterThan: [+] 0x4 Integer_GreaterThan->ReturnValue // char class Integer_LessThan: [+] 0x4 Integer_LessThan->ReturnValue // char class LongBytes_GreaterThan: [+] 0x8 LongBytes_GreaterThan->ReturnValue // char class LongBytes_LessThan: [+] 0x8 LongBytes_LessThan->ReturnValue // char class SetBytes: [+] 0x10 SetBytes->Index // int32_t [+] 0x14 SetBytes->Length // int32_t class AndroidPlatform: class AreAndroidHeadphonesPluggedIn: class AreBytesEqual: [+] 0x10 AreBytesEqual->B // struct TArray [+] 0x20 AreBytesEqual->IndexA // int32_t [+] 0x24 AreBytesEqual->LengthA // int32_t [+] 0x28 AreBytesEqual->IndexB // int32_t [+] 0x2C AreBytesEqual->LengthB // int32_t [+] 0x30 AreBytesEqual->ReturnValue // char class Base64ToBase64Url: [+] 0x10 Base64ToBase64Url->ReturnValue // struct FString class Base64ToBytes: [+] 0x10 Base64ToBytes->ReturnValue // struct TArray class Base64UrlToBase64: [+] 0x10 Base64UrlToBase64->ReturnValue // struct FString class Base64UrlToBytes: [+] 0x10 Base64UrlToBytes->ReturnValue // struct TArray class BCrypt: [+] 0x10 BCrypt->Salt // struct TArray [+] 0x20 BCrypt->Strength // int32_t [+] 0x24 BCrypt->Index // int32_t [+] 0x28 BCrypt->Length // int32_t [+] 0x30 BCrypt->ReturnValue // struct TArray class BinaryToBytes: [+] 0x10 BinaryToBytes->ReturnValue // struct TArray class BitDataEntry_CreateFromBit: [+] 0x8 BitDataEntry_CreateFromBit->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromBitArray: [+] 0x10 BitDataEntry_CreateFromBitArray->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromBoolean: [+] 0x8 BitDataEntry_CreateFromBoolean->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromBooleanArray: [+] 0x10 BitDataEntry_CreateFromBooleanArray->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromByte: [+] 0x8 BitDataEntry_CreateFromByte->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromByteArray: [+] 0x10 BitDataEntry_CreateFromByteArray->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromByteArrayLeastSignificantBits: [+] 0x10 BitDataEntry_CreateFromByteArrayLeastSignificantBits->BitCount // int32_t [+] 0x18 BitDataEntry_CreateFromByteArrayLeastSignificantBits->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromByteArrayMostSignificantBits: [+] 0x10 BitDataEntry_CreateFromByteArrayMostSignificantBits->BitCount // int32_t [+] 0x18 BitDataEntry_CreateFromByteArrayMostSignificantBits->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromByteLeastSignificantBits: [+] 0x4 BitDataEntry_CreateFromByteLeastSignificantBits->BitCount // int32_t [+] 0x8 BitDataEntry_CreateFromByteLeastSignificantBits->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromByteMostSignificantBits: [+] 0x4 BitDataEntry_CreateFromByteMostSignificantBits->BitCount // int32_t [+] 0x8 BitDataEntry_CreateFromByteMostSignificantBits->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromDoubleBytes: [+] 0x8 BitDataEntry_CreateFromDoubleBytes->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromDoubleBytesArray: [+] 0x10 BitDataEntry_CreateFromDoubleBytesArray->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromFloat: [+] 0x8 BitDataEntry_CreateFromFloat->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromFloatArray: [+] 0x10 BitDataEntry_CreateFromFloatArray->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromInteger: [+] 0x8 BitDataEntry_CreateFromInteger->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromIntegerArray: [+] 0x10 BitDataEntry_CreateFromIntegerArray->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromIntegerArrayLeastSignificantBits: [+] 0x10 BitDataEntry_CreateFromIntegerArrayLeastSignificantBits->BitCount // int32_t [+] 0x18 BitDataEntry_CreateFromIntegerArrayLeastSignificantBits->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromIntegerArrayMostSignificantBits: [+] 0x10 BitDataEntry_CreateFromIntegerArrayMostSignificantBits->BitCount // int32_t [+] 0x18 BitDataEntry_CreateFromIntegerArrayMostSignificantBits->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromIntegerLeastSignificantBits: [+] 0x4 BitDataEntry_CreateFromIntegerLeastSignificantBits->BitCount // int32_t [+] 0x8 BitDataEntry_CreateFromIntegerLeastSignificantBits->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromIntegerMostSignificantBits: [+] 0x4 BitDataEntry_CreateFromIntegerMostSignificantBits->BitCount // int32_t [+] 0x8 BitDataEntry_CreateFromIntegerMostSignificantBits->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromLongBytes: [+] 0x8 BitDataEntry_CreateFromLongBytes->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromLongBytesArray: [+] 0x10 BitDataEntry_CreateFromLongBytesArray->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromPositiveInteger1: [+] 0x8 BitDataEntry_CreateFromPositiveInteger1->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromPositiveInteger1Array: [+] 0x10 BitDataEntry_CreateFromPositiveInteger1Array->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromPositiveInteger2: [+] 0x8 BitDataEntry_CreateFromPositiveInteger2->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromPositiveInteger2Array: [+] 0x10 BitDataEntry_CreateFromPositiveInteger2Array->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromPositiveInteger3: [+] 0x8 BitDataEntry_CreateFromPositiveInteger3->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromPositiveInteger3Array: [+] 0x10 BitDataEntry_CreateFromPositiveInteger3Array->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromStringUtf8: [+] 0x10 BitDataEntry_CreateFromStringUtf8->ReturnValue // struct ULowEntryBitDataEntry class BitDataEntry_CreateFromStringUtf8Array: [+] 0x10 BitDataEntry_CreateFromStringUtf8Array->ReturnValue // struct ULowEntryBitDataEntry class BitDataReader_Create: [+] 0x10 BitDataReader_Create->Index // int32_t [+] 0x14 BitDataReader_Create->Length // int32_t [+] 0x18 BitDataReader_Create->ReturnValue // struct ULowEntryBitDataReader class BitDataWriter_CreateFromEntryArray: [+] 0x10 BitDataWriter_CreateFromEntryArray->ReturnValue // struct ULowEntryBitDataWriter class BitDataWriter_CreateFromEntryArrayPure: [+] 0x10 BitDataWriter_CreateFromEntryArrayPure->ReturnValue // struct ULowEntryBitDataWriter class BitDataWriter_GetBytes: [+] 0x8 BitDataWriter_GetBytes->ReturnValue // struct TArray class BitsToByte: [+] 0x1 BitsToByte->Bit2 // char [+] 0x2 BitsToByte->Bit3 // char [+] 0x3 BitsToByte->Bit4 // char [+] 0x4 BitsToByte->Bit5 // char [+] 0x5 BitsToByte->Bit6 // char [+] 0x6 BitsToByte->Bit7 // char [+] 0x7 BitsToByte->Bit8 // char [+] 0x8 BitsToByte->Byte // char class BitStringToBytes: [+] 0x10 BitStringToBytes->ReturnValue // struct TArray class BooleanToByte: [+] 0x1 BooleanToByte->ReturnValue // char class BooleanToBytes: [+] 0x8 BooleanToBytes->ReturnValue // struct TArray class ByteDataEntry_CreateFromBoolean: [+] 0x8 ByteDataEntry_CreateFromBoolean->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromBooleanArray: [+] 0x10 ByteDataEntry_CreateFromBooleanArray->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromByte: [+] 0x8 ByteDataEntry_CreateFromByte->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromByteArray: [+] 0x10 ByteDataEntry_CreateFromByteArray->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromDoubleBytes: [+] 0x8 ByteDataEntry_CreateFromDoubleBytes->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromDoubleBytesArray: [+] 0x10 ByteDataEntry_CreateFromDoubleBytesArray->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromFloat: [+] 0x8 ByteDataEntry_CreateFromFloat->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromFloatArray: [+] 0x10 ByteDataEntry_CreateFromFloatArray->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromInteger: [+] 0x8 ByteDataEntry_CreateFromInteger->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromIntegerArray: [+] 0x10 ByteDataEntry_CreateFromIntegerArray->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromLongBytes: [+] 0x8 ByteDataEntry_CreateFromLongBytes->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromLongBytesArray: [+] 0x10 ByteDataEntry_CreateFromLongBytesArray->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromPositiveInteger1: [+] 0x8 ByteDataEntry_CreateFromPositiveInteger1->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromPositiveInteger1Array: [+] 0x10 ByteDataEntry_CreateFromPositiveInteger1Array->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromPositiveInteger2: [+] 0x8 ByteDataEntry_CreateFromPositiveInteger2->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromPositiveInteger2Array: [+] 0x10 ByteDataEntry_CreateFromPositiveInteger2Array->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromPositiveInteger3: [+] 0x8 ByteDataEntry_CreateFromPositiveInteger3->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromPositiveInteger3Array: [+] 0x10 ByteDataEntry_CreateFromPositiveInteger3Array->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromStringUtf8: [+] 0x10 ByteDataEntry_CreateFromStringUtf8->ReturnValue // struct ULowEntryByteDataEntry class ByteDataEntry_CreateFromStringUtf8Array: [+] 0x10 ByteDataEntry_CreateFromStringUtf8Array->ReturnValue // struct ULowEntryByteDataEntry class ByteDataReader_Create: [+] 0x10 ByteDataReader_Create->Index // int32_t [+] 0x14 ByteDataReader_Create->Length // int32_t [+] 0x18 ByteDataReader_Create->ReturnValue // struct ULowEntryByteDataReader class ByteDataWriter_CreateFromEntryArray: [+] 0x10 ByteDataWriter_CreateFromEntryArray->ReturnValue // struct ULowEntryByteDataWriter class ByteDataWriter_CreateFromEntryArrayPure: [+] 0x10 ByteDataWriter_CreateFromEntryArrayPure->ReturnValue // struct ULowEntryByteDataWriter class ByteDataWriter_GetBytes: [+] 0x8 ByteDataWriter_GetBytes->ReturnValue // struct TArray class BytesSubArray: [+] 0x10 BytesSubArray->Index // int32_t [+] 0x14 BytesSubArray->Length // int32_t [+] 0x18 BytesSubArray->ReturnValue // struct TArray class BytesToBase64: [+] 0x10 BytesToBase64->Index // int32_t [+] 0x14 BytesToBase64->Length // int32_t [+] 0x18 BytesToBase64->ReturnValue // struct FString class BytesToBase64Url: [+] 0x10 BytesToBase64Url->Index // int32_t [+] 0x14 BytesToBase64Url->Length // int32_t [+] 0x18 BytesToBase64Url->ReturnValue // struct FString class BytesToBinary: [+] 0x10 BytesToBinary->AddSpaces // char [+] 0x14 BytesToBinary->Index // int32_t [+] 0x18 BytesToBinary->Length // int32_t [+] 0x20 BytesToBinary->ReturnValue // struct FString class BytesToBitString: [+] 0x10 BytesToBitString->AddSpaces // char [+] 0x14 BytesToBitString->Index // int32_t [+] 0x18 BytesToBitString->Length // int32_t [+] 0x20 BytesToBitString->ReturnValue // struct FString class BytesToBoolean: [+] 0x10 BytesToBoolean->Index // int32_t [+] 0x14 BytesToBoolean->Length // int32_t [+] 0x18 BytesToBoolean->ReturnValue // char class BytesToByte: [+] 0x10 BytesToByte->Index // int32_t [+] 0x14 BytesToByte->Length // int32_t [+] 0x18 BytesToByte->ReturnValue // char class BytesToDoubleBytes: [+] 0x10 BytesToDoubleBytes->Index // int32_t [+] 0x14 BytesToDoubleBytes->Length // int32_t [+] 0x18 BytesToDoubleBytes->ReturnValue // struct ULowEntryDouble class BytesToExistingImage: [+] 0x8 BytesToExistingImage->Texture2D // struct UTexture2D [+] 0x10 BytesToExistingImage->ByteArray // struct TArray [+] 0x20 BytesToExistingImage->ImageFormat // enum class ELowEntryImageFormat [+] 0x24 BytesToExistingImage->Index // int32_t [+] 0x28 BytesToExistingImage->Length // int32_t [+] 0x30 BytesToExistingImage->ReturnValue // struct UTexture2D class BytesToFloat: [+] 0x10 BytesToFloat->Index // int32_t [+] 0x14 BytesToFloat->Length // int32_t [+] 0x18 BytesToFloat->ReturnValue // float class BytesToHex: [+] 0x10 BytesToHex->AddSpaces // char [+] 0x14 BytesToHex->Index // int32_t [+] 0x18 BytesToHex->Length // int32_t [+] 0x20 BytesToHex->ReturnValue // struct FString class BytesToImage: [+] 0x10 BytesToImage->ImageFormat // enum class ELowEntryImageFormat [+] 0x14 BytesToImage->Index // int32_t [+] 0x18 BytesToImage->Length // int32_t [+] 0x20 BytesToImage->ReturnValue // struct UTexture2D class BytesToInteger: [+] 0x10 BytesToInteger->Index // int32_t [+] 0x14 BytesToInteger->Length // int32_t [+] 0x18 BytesToInteger->ReturnValue // int32_t class BytesToLongBytes: [+] 0x10 BytesToLongBytes->Index // int32_t [+] 0x14 BytesToLongBytes->Length // int32_t [+] 0x18 BytesToLongBytes->ReturnValue // struct ULowEntryLong class BytesToPixels: [+] 0x10 BytesToPixels->ImageFormat // enum class ELowEntryImageFormat [+] 0x14 BytesToPixels->Width // int32_t [+] 0x18 BytesToPixels->Height // int32_t [+] 0x20 BytesToPixels->Pixels // struct TArray [+] 0x30 BytesToPixels->Index // int32_t [+] 0x34 BytesToPixels->Length // int32_t class BytesToStringUtf8: [+] 0x10 BytesToStringUtf8->Index // int32_t [+] 0x14 BytesToStringUtf8->Length // int32_t [+] 0x18 BytesToStringUtf8->ReturnValue // struct FString class ByteToBits: [+] 0x1 ByteToBits->Bit1 // char [+] 0x2 ByteToBits->Bit2 // char [+] 0x3 ByteToBits->Bit3 // char [+] 0x4 ByteToBits->Bit4 // char [+] 0x5 ByteToBits->Bit5 // char [+] 0x6 ByteToBits->Bit6 // char [+] 0x7 ByteToBits->Bit7 // char [+] 0x8 ByteToBits->Bit8 // char class ByteToBoolean: [+] 0x1 ByteToBoolean->ReturnValue // char class ByteToBytes: [+] 0x8 ByteToBytes->ReturnValue // struct TArray class CarriageReturnCharacter: class CaseSwitchByte: [+] 0x4 CaseSwitchByte->Value // char [+] 0x5 CaseSwitchByte->_1__ // char [+] 0x6 CaseSwitchByte->_2__ // char [+] 0x7 CaseSwitchByte->_3__ // char [+] 0x8 CaseSwitchByte->_4__ // char [+] 0x9 CaseSwitchByte->_5__ // char [+] 0xA CaseSwitchByte->_6__ // char [+] 0xB CaseSwitchByte->_7__ // char [+] 0xC CaseSwitchByte->_8__ // char [+] 0xD CaseSwitchByte->_9__ // char [+] 0xE CaseSwitchByte->_10__ // char [+] 0xF CaseSwitchByte->Branch // enum class ELowEntryExtendedStandardLibrary1to10other class CaseSwitchInteger: [+] 0x4 CaseSwitchInteger->Value // int32_t [+] 0x8 CaseSwitchInteger->_1__ // int32_t [+] 0xC CaseSwitchInteger->_2__ // int32_t [+] 0x10 CaseSwitchInteger->_3__ // int32_t [+] 0x14 CaseSwitchInteger->_4__ // int32_t [+] 0x18 CaseSwitchInteger->_5__ // int32_t [+] 0x1C CaseSwitchInteger->_6__ // int32_t [+] 0x20 CaseSwitchInteger->_7__ // int32_t [+] 0x24 CaseSwitchInteger->_8__ // int32_t [+] 0x28 CaseSwitchInteger->_9__ // int32_t [+] 0x2C CaseSwitchInteger->_10__ // int32_t [+] 0x30 CaseSwitchInteger->Branch // enum class ELowEntryExtendedStandardLibrary1to10other class CaseSwitchObject: [+] 0x8 CaseSwitchObject->Value // struct Object [+] 0x10 CaseSwitchObject->_1__ // struct Object [+] 0x18 CaseSwitchObject->_2__ // struct Object [+] 0x20 CaseSwitchObject->_3__ // struct Object [+] 0x28 CaseSwitchObject->_4__ // struct Object [+] 0x30 CaseSwitchObject->_5__ // struct Object [+] 0x38 CaseSwitchObject->_6__ // struct Object [+] 0x40 CaseSwitchObject->_7__ // struct Object [+] 0x48 CaseSwitchObject->_8__ // struct Object [+] 0x50 CaseSwitchObject->_9__ // struct Object [+] 0x58 CaseSwitchObject->_10__ // struct Object [+] 0x60 CaseSwitchObject->Branch // enum class ELowEntryExtendedStandardLibrary1to10other class CeilDecimals: [+] 0x4 CeilDecimals->Decimals // int32_t [+] 0x8 CeilDecimals->ReturnValue // float class ChangeMap: [+] 0x8 ChangeMap->Map // struct FString [+] 0x18 ChangeMap->Args // struct FString [+] 0x28 ChangeMap->SpecificPlayer // struct APlayerController class ClearAllUserFocus: class ClearKeyboardFocus: class ClearUserFocus: class ClipboardGet: class ClipboardSet: class ConvertLocalDateToUtcDate: [+] 0x8 ConvertLocalDateToUtcDate->Utc // struct FDateTime class ConvertUtcDateToLocalDate: [+] 0x8 ConvertUtcDateToLocalDate->Local // struct FDateTime class Crash: class CreateObject: [+] 0x8 CreateObject->Object // struct Object class CreateString: [+] 0x8 CreateString->Filler // struct FString [+] 0x18 CreateString->ReturnValue // struct FString class DateTime_FromUnixTimestamp: [+] 0x8 DateTime_FromUnixTimestamp->DateTime // struct FDateTime class DateTime_ToIso8601: [+] 0x8 DateTime_ToIso8601->String // struct FString class DateTime_ToString: [+] 0x8 DateTime_ToString->String // struct FString [+] 0x18 DateTime_ToString->Format // struct FString class DateTime_ToUnixTimestamp: [+] 0x8 DateTime_ToUnixTimestamp->Timestamp // struct ULowEntryLong class DebugBuild: class DelayFrames: [+] 0x8 DelayFrames->Frames // int32_t [+] 0x10 DelayFrames->LatentInfo // struct FLatentActionInfo class DesktopPlatform: class DevelopmentBuild: class Divide_Vector2dVector2d: [+] 0x8 Divide_Vector2dVector2d->B // struct FVector2D [+] 0x10 Divide_Vector2dVector2d->ReturnValue // struct FVector2D class Double_Create: [+] 0x10 Double_Create->Index // int32_t [+] 0x14 Double_Create->Length // int32_t [+] 0x18 Double_Create->ReturnValue // struct ULowEntryDouble class Double_CreateZero: class EncapsulateByteArray: [+] 0x10 EncapsulateByteArray->ReturnValue // struct ULowEntryByteArray class ExecToBoolean: [+] 0x1 ExecToBoolean->Value // char class ExecToByte: [+] 0x1 ExecToByte->Value // char class ExecToInteger: [+] 0x4 ExecToInteger->Value // int32_t class FloatToBytes: [+] 0x8 FloatToBytes->ReturnValue // struct TArray class FloorDecimals: [+] 0x4 FloorDecimals->Decimals // int32_t [+] 0x8 FloorDecimals->ReturnValue // float class GenerateRandomBytes: [+] 0x8 GenerateRandomBytes->ByteArray // struct TArray class GenerateRandomBytesRandomLength: [+] 0x4 GenerateRandomBytesRandomLength->MaxLength // int32_t [+] 0x8 GenerateRandomBytesRandomLength->ByteArray // struct TArray class GetAbsoluteSize: [+] 0x38 GetAbsoluteSize->ReturnValue // struct FVector2D class GetAbsoluteToLocalScale: [+] 0x38 GetAbsoluteToLocalScale->ReturnValue // struct FVector2D class GetAndroidBuildVersion: class GetAndroidDefaultLocale: class GetAndroidDeviceMake: class GetAndroidDeviceModel: class GetAndroidGlVersion: class GetAndroidGpuFamily: class GetAndroidNumberOfCores: class GetAndroidOsLanguage: class GetAndroidVersion: class GetAndroidVolume: class GetBatteryCharge: [+] 0x4 GetBatteryCharge->SUCCESS // char class GetBatteryState: [+] 0x1 GetBatteryState->SUCCESS // char class GetBatteryTemperature: [+] 0x4 GetBatteryTemperature->SUCCESS // char class GetByteWithBitSet: [+] 0x4 GetByteWithBitSet->Bit // int32_t [+] 0x8 GetByteWithBitSet->Value // char [+] 0x9 GetByteWithBitSet->ReturnValue // char class GetClassWithName: [+] 0x10 GetClassWithName->Class_ // struct UClass* [+] 0x18 GetClassWithName->SUCCESS // char class GetCurrentVolume: [+] 0x4 GetCurrentVolume->SUCCESS // char class GetCurrentVolumePercentage: [+] 0x4 GetCurrentVolumePercentage->SUCCESS // char class GetGenericTeamId: [+] 0x8 GetGenericTeamId->TeamID // char class GetKeyboardFocusedWidgetType: class GetLocalToAbsoluteScale: [+] 0x38 GetLocalToAbsoluteScale->ReturnValue // struct FVector2D class GetMaximumVolume: [+] 0x4 GetMaximumVolume->SUCCESS // char class GetMousePosition: [+] 0x4 GetMousePosition->X // int32_t [+] 0x8 GetMousePosition->Y // int32_t class GetMousePositionInPercentages: [+] 0x4 GetMousePositionInPercentages->X // float [+] 0x8 GetMousePositionInPercentages->Y // float class GetPrimaryMonitorResolution: [+] 0x4 GetPrimaryMonitorResolution->Height // int32_t class GetPrimaryMonitorWorkArea: [+] 0x4 GetPrimaryMonitorWorkArea->Y // int32_t [+] 0x8 GetPrimaryMonitorWorkArea->Width // int32_t [+] 0xC GetPrimaryMonitorWorkArea->Height // int32_t class GetProjectName: class GetProjectVersion: class GetSplitScreenType: class GetUserFocusedWidgetType: [+] 0x4 GetUserFocusedWidgetType->ReturnValue // struct FName class GetWindowBorderSize: [+] 0x4 GetWindowBorderSize->Margin // struct FMargin class GetWindowBounds: [+] 0x4 GetWindowBounds->X // int32_t [+] 0x8 GetWindowBounds->Y // int32_t [+] 0xC GetWindowBounds->Width // int32_t [+] 0x10 GetWindowBounds->Height // int32_t class GetWindowMode: [+] 0x1 GetWindowMode->Fullscreen // char [+] 0x2 GetWindowMode->IsFullscreenWindowed // char class GetWindowPositiomInPercentagesCentered: [+] 0x4 GetWindowPositiomInPercentagesCentered->X // float [+] 0x8 GetWindowPositiomInPercentagesCentered->Y // float class GetWindowPosition: [+] 0x4 GetWindowPosition->X // int32_t [+] 0x8 GetWindowPosition->Y // int32_t class GetWindowSize: [+] 0x4 GetWindowSize->Width // int32_t [+] 0x8 GetWindowSize->Height // int32_t class GrayscalePixel: [+] 0x4 GrayscalePixel->ReturnValue // struct FColor class GrayscalePixels: [+] 0x10 GrayscalePixels->ReturnValue // struct TArray class GreaterByteFloat: [+] 0x4 GreaterByteFloat->B // float [+] 0x8 GreaterByteFloat->ReturnValue // char class GreaterByteInteger: [+] 0x4 GreaterByteInteger->B // int32_t [+] 0x8 GreaterByteInteger->ReturnValue // char class GreaterEqualByteFloat: [+] 0x4 GreaterEqualByteFloat->B // float [+] 0x8 GreaterEqualByteFloat->ReturnValue // char class GreaterEqualByteInteger: [+] 0x4 GreaterEqualByteInteger->B // int32_t [+] 0x8 GreaterEqualByteInteger->ReturnValue // char class GreaterEqualFloatByte: [+] 0x4 GreaterEqualFloatByte->B // char [+] 0x5 GreaterEqualFloatByte->ReturnValue // char class GreaterEqualFloatInteger: [+] 0x4 GreaterEqualFloatInteger->B // int32_t [+] 0x8 GreaterEqualFloatInteger->ReturnValue // char class GreaterEqualIntegerByte: [+] 0x4 GreaterEqualIntegerByte->B // char [+] 0x5 GreaterEqualIntegerByte->ReturnValue // char class GreaterEqualIntegerFloat: [+] 0x4 GreaterEqualIntegerFloat->B // float [+] 0x8 GreaterEqualIntegerFloat->ReturnValue // char class GreaterEqualStringString: [+] 0x10 GreaterEqualStringString->B // struct FString [+] 0x20 GreaterEqualStringString->ReturnValue // char class GreaterFloatByte: [+] 0x4 GreaterFloatByte->B // char [+] 0x5 GreaterFloatByte->ReturnValue // char class GreaterFloatInteger: [+] 0x4 GreaterFloatInteger->B // int32_t [+] 0x8 GreaterFloatInteger->ReturnValue // char class GreaterIntegerByte: [+] 0x4 GreaterIntegerByte->B // char [+] 0x5 GreaterIntegerByte->ReturnValue // char class GreaterIntegerFloat: [+] 0x4 GreaterIntegerFloat->B // float [+] 0x8 GreaterIntegerFloat->ReturnValue // char class GreaterStringString: [+] 0x10 GreaterStringString->B // struct FString [+] 0x20 GreaterStringString->ReturnValue // char class Hashcash: [+] 0x10 Hashcash->Bits // int32_t [+] 0x18 Hashcash->ReturnValue // struct FString class HashcashArray: [+] 0x10 HashcashArray->Bits // int32_t [+] 0x18 HashcashArray->ReturnValue // struct TArray class HashcashArrayCustomCreationDate: [+] 0x10 HashcashArrayCustomCreationDate->UtcDate // struct FDateTime [+] 0x18 HashcashArrayCustomCreationDate->Bits // int32_t [+] 0x20 HashcashArrayCustomCreationDate->ReturnValue // struct TArray class HashcashCustomCreationDate: [+] 0x10 HashcashCustomCreationDate->UtcDate // struct FDateTime [+] 0x18 HashcashCustomCreationDate->Bits // int32_t [+] 0x20 HashcashCustomCreationDate->ReturnValue // struct FString class HashcashParse: [+] 0x10 HashcashParse->ReturnValue // struct ULowEntryParsedHashcash class HashcashParseArray: [+] 0x10 HashcashParseArray->ReturnValue // struct TArray class HexToBytes: [+] 0x10 HexToBytes->ReturnValue // struct TArray class HMAC: [+] 0x10 HMAC->Key // struct TArray [+] 0x20 HMAC->Algorithm // enum class ELowEntryHmacAlgorithm [+] 0x24 HMAC->Index // int32_t [+] 0x28 HMAC->Length // int32_t [+] 0x30 HMAC->ReturnValue // struct TArray class HostGame: [+] 0x8 HostGame->Map // struct FString [+] 0x18 HostGame->Args // struct FString [+] 0x28 HostGame->SpecificPlayer // struct APlayerController class Html5Platform: class IntegerToBytes: [+] 0x8 IntegerToBytes->ReturnValue // struct TArray class IosPlatform: class IsAndroidDaydreamApplication: class IsBitSet: [+] 0x4 IsBitSet->Bit // int32_t [+] 0x8 IsBitSet->ReturnValue // char class IsWorldRenderingEnabled: [+] 0x1 IsWorldRenderingEnabled->Enabled // char class JoinGame: [+] 0x8 JoinGame->ServerAddress // struct FString [+] 0x18 JoinGame->Args // struct FString [+] 0x28 JoinGame->SpecificPlayer // struct APlayerController class LatentAction_Create_Boolean: class LatentAction_Create_Float: class LatentAction_Create_Integer: class LatentAction_Create_None: class LatentAction_Create_Object: class LatentAction_Create_String: class LessByteFloat: [+] 0x4 LessByteFloat->B // float [+] 0x8 LessByteFloat->ReturnValue // char class LessByteInteger: [+] 0x4 LessByteInteger->B // int32_t [+] 0x8 LessByteInteger->ReturnValue // char class LessEqualByteFloat: [+] 0x4 LessEqualByteFloat->B // float [+] 0x8 LessEqualByteFloat->ReturnValue // char class LessEqualByteInteger: [+] 0x4 LessEqualByteInteger->B // int32_t [+] 0x8 LessEqualByteInteger->ReturnValue // char class LessEqualFloatByte: [+] 0x4 LessEqualFloatByte->B // char [+] 0x5 LessEqualFloatByte->ReturnValue // char class LessEqualFloatInteger: [+] 0x4 LessEqualFloatInteger->B // int32_t [+] 0x8 LessEqualFloatInteger->ReturnValue // char class LessEqualIntegerByte: [+] 0x4 LessEqualIntegerByte->B // char [+] 0x5 LessEqualIntegerByte->ReturnValue // char class LessEqualIntegerFloat: [+] 0x4 LessEqualIntegerFloat->B // float [+] 0x8 LessEqualIntegerFloat->ReturnValue // char class LessEqualStringString: [+] 0x10 LessEqualStringString->B // struct FString [+] 0x20 LessEqualStringString->ReturnValue // char class LessFloatByte: [+] 0x4 LessFloatByte->B // char [+] 0x5 LessFloatByte->ReturnValue // char class LessFloatInteger: [+] 0x4 LessFloatInteger->B // int32_t [+] 0x8 LessFloatInteger->ReturnValue // char class LessIntegerByte: [+] 0x4 LessIntegerByte->B // char [+] 0x5 LessIntegerByte->ReturnValue // char class LessIntegerFloat: [+] 0x4 LessIntegerFloat->B // float [+] 0x8 LessIntegerFloat->ReturnValue // char class LessStringString: [+] 0x10 LessStringString->B // struct FString [+] 0x20 LessStringString->ReturnValue // char class LinuxPlatform: class LoadVideo: [+] 0x8 LoadVideo->URL // struct FString [+] 0x18 LoadVideo->SUCCESS // char [+] 0x20 LoadVideo->MediaPlayer // struct UMediaPlayer [+] 0x28 LoadVideo->MediaTexture // struct UMediaTexture [+] 0x30 LoadVideo->PlayOnOpen // char [+] 0x31 LoadVideo->Loop // char class Long_Create: [+] 0x10 Long_Create->Index // int32_t [+] 0x14 Long_Create->Length // int32_t [+] 0x18 Long_Create->ReturnValue // struct ULowEntryLong class Long_CreateZero: class MacPlatform: class MaxOfDateTimeArray: [+] 0x10 MaxOfDateTimeArray->IndexOfMaxValue // int32_t [+] 0x18 MaxOfDateTimeArray->MaxValue // struct FDateTime class MaxOfStringArray: [+] 0x10 MaxOfStringArray->IndexOfMaxValue // int32_t [+] 0x18 MaxOfStringArray->MaxValue // struct FString class MaxOfTimespanArray: [+] 0x10 MaxOfTimespanArray->IndexOfMaxValue // int32_t [+] 0x18 MaxOfTimespanArray->MaxValue // struct FTimespan class MaxString: [+] 0x10 MaxString->B // struct FString [+] 0x20 MaxString->ReturnValue // struct FString class Md5: [+] 0x10 Md5->Index // int32_t [+] 0x14 Md5->Length // int32_t [+] 0x18 Md5->ReturnValue // struct TArray class MergeBytes: [+] 0x10 MergeBytes->B // struct TArray [+] 0x20 MergeBytes->ReturnValue // struct TArray class MergeEncapsulatedByteArrays: [+] 0x10 MergeEncapsulatedByteArrays->ReturnValue // struct TArray class MinOfDateTimeArray: [+] 0x10 MinOfDateTimeArray->IndexOfMinValue // int32_t [+] 0x18 MinOfDateTimeArray->MinValue // struct FDateTime class MinOfStringArray: [+] 0x10 MinOfStringArray->IndexOfMinValue // int32_t [+] 0x18 MinOfStringArray->MinValue // struct FString class MinOfTimespanArray: [+] 0x10 MinOfTimespanArray->IndexOfMinValue // int32_t [+] 0x18 MinOfTimespanArray->MinValue // struct FTimespan class MinString: [+] 0x10 MinString->B // struct FString [+] 0x20 MinString->ReturnValue // struct FString class NewlineCharacter: class NextQueueExecution: class ParsedHashcashIsValid: [+] 0x8 ParsedHashcashIsValid->ReturnValue // char class ParseStringIntoDoubleBytes: [+] 0x10 ParseStringIntoDoubleBytes->ReturnValue // struct ULowEntryDouble class ParseStringIntoLongBytes: [+] 0x10 ParseStringIntoLongBytes->ReturnValue // struct ULowEntryLong class Pearson: [+] 0x10 Pearson->HashLength // int32_t [+] 0x14 Pearson->Index // int32_t [+] 0x18 Pearson->Length // int32_t [+] 0x20 Pearson->ReturnValue // struct TArray class PixelsToBytes: [+] 0x4 PixelsToBytes->Height // int32_t [+] 0x8 PixelsToBytes->Pixels // struct TArray [+] 0x18 PixelsToBytes->ImageFormat // enum class ELowEntryImageFormat [+] 0x20 PixelsToBytes->ByteArray // struct TArray [+] 0x30 PixelsToBytes->CompressionQuality // int32_t class PixelsToExistingTexture2D: [+] 0x8 PixelsToExistingTexture2D->Texture2D // struct UTexture2D [+] 0x10 PixelsToExistingTexture2D->Width // int32_t [+] 0x14 PixelsToExistingTexture2D->Height // int32_t [+] 0x18 PixelsToExistingTexture2D->Pixels // struct TArray [+] 0x28 PixelsToExistingTexture2D->ReturnValue // struct UTexture2D class PixelsToTexture2D: [+] 0x4 PixelsToTexture2D->Height // int32_t [+] 0x8 PixelsToTexture2D->Pixels // struct TArray [+] 0x18 PixelsToTexture2D->ReturnValue // struct UTexture2D class PlayerControllerGetLocalPlayer: [+] 0x8 PlayerControllerGetLocalPlayer->SUCCESS // char [+] 0x10 PlayerControllerGetLocalPlayer->LocalPlayer // struct ULocalPlayer class Ps4Platform: class QueueExecutions: [+] 0x8 QueueExecutions->Queue // struct ULowEntryExecutionQueue [+] 0x10 QueueExecutions->LatentInfo // struct FLatentActionInfo class RandomDelay: [+] 0x8 RandomDelay->MinDuration // float [+] 0xC RandomDelay->MaxDuration // float [+] 0x10 RandomDelay->LatentInfo // struct FLatentActionInfo class RandomDelayFrames: [+] 0x8 RandomDelayFrames->MinFrames // int32_t [+] 0xC RandomDelayFrames->MaxFrames // int32_t [+] 0x10 RandomDelayFrames->LatentInfo // struct FLatentActionInfo class RegexCount: [+] 0x10 RegexCount->Pattern // struct FString [+] 0x20 RegexCount->ReturnValue // int32_t class RegexGetMatches: [+] 0x10 RegexGetMatches->Pattern // struct FString [+] 0x20 RegexGetMatches->ReturnValue // struct TArray class RegexMatch: [+] 0x10 RegexMatch->Pattern // struct FString [+] 0x20 RegexMatch->ReturnValue // char class RegexReplace: [+] 0x10 RegexReplace->Pattern // struct FString [+] 0x20 RegexReplace->Replacement // struct FString [+] 0x30 RegexReplace->ReturnValue // struct FString class RemoveCharactersExcept: [+] 0x10 RemoveCharactersExcept->KeepLowercaseAZ // char [+] 0x11 RemoveCharactersExcept->KeepUppercaseAZ // char [+] 0x12 RemoveCharactersExcept->KeepNumbers // char [+] 0x18 RemoveCharactersExcept->OtherCharactersToKeep // struct FString [+] 0x28 RemoveCharactersExcept->ReturnValue // struct FString class ReplaceCharactersExcept: [+] 0x10 ReplaceCharactersExcept->ReplacementCharacter // struct FString [+] 0x20 ReplaceCharactersExcept->KeepLowercaseAZ // char [+] 0x21 ReplaceCharactersExcept->KeepUppercaseAZ // char [+] 0x22 ReplaceCharactersExcept->KeepNumbers // char [+] 0x28 ReplaceCharactersExcept->OtherCharactersToKeep // struct FString [+] 0x38 ReplaceCharactersExcept->ReturnValue // struct FString class RetriggerableDelayFrames: [+] 0x8 RetriggerableDelayFrames->Frames // int32_t [+] 0x10 RetriggerableDelayFrames->LatentInfo // struct FLatentActionInfo class RetriggerableRandomDelay: [+] 0x8 RetriggerableRandomDelay->MinDuration // float [+] 0xC RetriggerableRandomDelay->MaxDuration // float [+] 0x10 RetriggerableRandomDelay->LatentInfo // struct FLatentActionInfo class RetriggerableRandomDelayFrames: [+] 0x8 RetriggerableRandomDelayFrames->MinFrames // int32_t [+] 0xC RetriggerableRandomDelayFrames->MaxFrames // int32_t [+] 0x10 RetriggerableRandomDelayFrames->LatentInfo // struct FLatentActionInfo class RoundDecimals: [+] 0x4 RoundDecimals->Decimals // int32_t [+] 0x8 RoundDecimals->ReturnValue // float class SceneCapture2D_GetFov: [+] 0x8 SceneCapture2D_GetFov->FOV // float class SceneCapture2D_SetFov: [+] 0x8 SceneCapture2D_SetFov->FOV // float class SceneCapture2DToBytes: [+] 0x8 SceneCapture2DToBytes->ImageFormat // enum class ELowEntryImageFormat [+] 0x10 SceneCapture2DToBytes->ByteArray // struct TArray [+] 0x20 SceneCapture2DToBytes->CompressionQuality // int32_t class SceneCapture2DToPixels: [+] 0x8 SceneCapture2DToPixels->Width // int32_t [+] 0xC SceneCapture2DToPixels->Height // int32_t [+] 0x10 SceneCapture2DToPixels->Pixels // struct TArray class SceneCaptureComponent2D_GetFov: [+] 0x8 SceneCaptureComponent2D_GetFov->FOV // float class SceneCaptureComponent2D_SetFov: [+] 0x8 SceneCaptureComponent2D_SetFov->FOV // float class SceneCaptureComponent2DToBytes: [+] 0x8 SceneCaptureComponent2DToBytes->ImageFormat // enum class ELowEntryImageFormat [+] 0x10 SceneCaptureComponent2DToBytes->ByteArray // struct TArray [+] 0x20 SceneCaptureComponent2DToBytes->CompressionQuality // int32_t class SceneCaptureComponent2DToPixels: [+] 0x8 SceneCaptureComponent2DToPixels->Width // int32_t [+] 0xC SceneCaptureComponent2DToPixels->Height // int32_t [+] 0x10 SceneCaptureComponent2DToPixels->Pixels // struct TArray class ServerChangeMap: [+] 0x8 ServerChangeMap->Map // struct FString [+] 0x18 ServerChangeMap->Args // struct FString [+] 0x28 ServerChangeMap->SpecificPlayer // struct APlayerController class SetGenericTeamId: [+] 0x8 SetGenericTeamId->TeamID // char class SetMouseLockedToViewport: class SetMousePosition: [+] 0x4 SetMousePosition->Y // int32_t class SetMousePositionInPercentages: [+] 0x4 SetMousePositionInPercentages->Y // float class SetSplitScreenEnabled: class SetSplitScreenType_ThreePlayers: class SetSplitScreenType_TwoPlayers: class SetWindowMode: [+] 0x1 SetWindowMode->IsFullscreenWindowed // char class SetWindowPositiomInPercentagesCentered: [+] 0x4 SetWindowPositiomInPercentagesCentered->Y // float class SetWindowPosition: [+] 0x4 SetWindowPosition->Y // int32_t class SetWindowSize: [+] 0x4 SetWindowSize->Height // int32_t class SetWorldRenderingEnabled: class Sha1: [+] 0x10 Sha1->Index // int32_t [+] 0x14 Sha1->Length // int32_t [+] 0x18 Sha1->ReturnValue // struct TArray class Sha256: [+] 0x10 Sha256->Index // int32_t [+] 0x14 Sha256->Length // int32_t [+] 0x18 Sha256->ReturnValue // struct TArray class Sha512: [+] 0x10 Sha512->Index // int32_t [+] 0x14 Sha512->Length // int32_t [+] 0x18 Sha512->ReturnValue // struct TArray class ShippingBuild: class SimpleKismetSystemLibraryPrintString: class SortByteArray: [+] 0x10 SortByteArray->Reversed // char [+] 0x18 SortByteArray->ReturnValue // struct TArray class SortByteArrayDirectly: [+] 0x10 SortByteArrayDirectly->Reversed // char class SortDateTimeArray: [+] 0x10 SortDateTimeArray->Reversed // char [+] 0x18 SortDateTimeArray->ReturnValue // struct TArray class SortDateTimeArrayDirectly: [+] 0x10 SortDateTimeArrayDirectly->Reversed // char class SortFloatArray: [+] 0x10 SortFloatArray->Reversed // char [+] 0x18 SortFloatArray->ReturnValue // struct TArray class SortFloatArrayDirectly: [+] 0x10 SortFloatArrayDirectly->Reversed // char class SortIntegerArray: [+] 0x10 SortIntegerArray->Reversed // char [+] 0x18 SortIntegerArray->ReturnValue // struct TArray class SortIntegerArrayDirectly: [+] 0x10 SortIntegerArrayDirectly->Reversed // char class SortObjectArray: [+] 0x10 SortObjectArray->Comparator // struct FDelegate [+] 0x20 SortObjectArray->Reversed // char [+] 0x28 SortObjectArray->ReturnValue // struct TArray class SortObjectArrayDirectly: [+] 0x10 SortObjectArrayDirectly->Comparator // struct FDelegate [+] 0x20 SortObjectArrayDirectly->Reversed // char class SortStringArray: [+] 0x10 SortStringArray->Reversed // char [+] 0x18 SortStringArray->ReturnValue // struct TArray class SortStringArrayDirectly: [+] 0x10 SortStringArrayDirectly->Reversed // char class SortTimespanArray: [+] 0x10 SortTimespanArray->Reversed // char [+] 0x18 SortTimespanArray->ReturnValue // struct TArray class SortTimespanArrayDirectly: [+] 0x10 SortTimespanArrayDirectly->Reversed // char class SoundClass_GetPitch: [+] 0x8 SoundClass_GetPitch->ReturnValue // float class SoundClass_GetVolume: [+] 0x8 SoundClass_GetVolume->ReturnValue // float class SoundClass_SetPitch: [+] 0x8 SoundClass_SetPitch->Pitch // float class SoundClass_SetVolume: [+] 0x8 SoundClass_SetVolume->Volume // float class SplitBytes: [+] 0x10 SplitBytes->LengthA // int32_t [+] 0x18 SplitBytes->A // struct TArray [+] 0x28 SplitBytes->B // struct TArray class StringToBytesUtf8: [+] 0x10 StringToBytesUtf8->ReturnValue // struct TArray class SwitchPlatform: class TabCharacter: class TestBuild: class Texture2DToBytes: [+] 0x8 Texture2DToBytes->ImageFormat // enum class ELowEntryImageFormat [+] 0x10 Texture2DToBytes->ByteArray // struct TArray [+] 0x20 Texture2DToBytes->CompressionQuality // int32_t class Texture2DToPixels: [+] 0x8 Texture2DToPixels->Width // int32_t [+] 0xC Texture2DToPixels->Height // int32_t [+] 0x10 Texture2DToPixels->Pixels // struct TArray class TextureRenderTarget2DToBytes: [+] 0x8 TextureRenderTarget2DToBytes->ImageFormat // enum class ELowEntryImageFormat [+] 0x10 TextureRenderTarget2DToBytes->ByteArray // struct TArray [+] 0x20 TextureRenderTarget2DToBytes->CompressionQuality // int32_t class TextureRenderTarget2DToPixels: [+] 0x8 TextureRenderTarget2DToPixels->Width // int32_t [+] 0xC TextureRenderTarget2DToPixels->Height // int32_t [+] 0x10 TextureRenderTarget2DToPixels->Pixels // struct TArray class TextureUpdateResource: class TickFrames: [+] 0x8 TickFrames->LatentInfo // struct FLatentActionInfo [+] 0x20 TickFrames->Ticks // int32_t [+] 0x24 TickFrames->FramesInterval // int32_t [+] 0x28 TickFrames->Tick // int32_t class TickSeconds: [+] 0x8 TickSeconds->LatentInfo // struct FLatentActionInfo [+] 0x20 TickSeconds->Ticks // int32_t [+] 0x24 TickSeconds->SecondsInterval // float [+] 0x28 TickSeconds->Tick // int32_t class Windows32Platform: class Windows64Platform: class WindowsNewlineCharacter: class WindowsPlatform: class WindowsRtArmPlatform: class WindowsRtPlatform: class WithEditor: class XboxOnePlatform: class Done: class GetResult: class IsDone: class WaitTillDone: [+] 0x8 WaitTillDone->LatentInfo // struct FLatentActionInfo [+] 0x20 WaitTillDone->Result_ // char class Done: class GetResult: class IsDone: class WaitTillDone: [+] 0x8 WaitTillDone->LatentInfo // struct FLatentActionInfo [+] 0x20 WaitTillDone->Result_ // float class Done: class GetResult: class IsDone: class WaitTillDone: [+] 0x8 WaitTillDone->LatentInfo // struct FLatentActionInfo [+] 0x20 WaitTillDone->Result_ // int32_t class Done: class IsDone: class WaitTillDone: [+] 0x8 WaitTillDone->LatentInfo // struct FLatentActionInfo class Done: class GetResult: class IsDone: class WaitTillDone: [+] 0x8 WaitTillDone->LatentInfo // struct FLatentActionInfo [+] 0x20 WaitTillDone->Result_ // struct Object class Done: class GetResult: class IsDone: class WaitTillDone: [+] 0x8 WaitTillDone->LatentInfo // struct FLatentActionInfo [+] 0x20 WaitTillDone->Result_ // struct FString class CastToDoubleBytes: class CastToString: class CreateClone: class DoubleBytes_GreaterThan: [+] 0x8 DoubleBytes_GreaterThan->ReturnValue // char class DoubleBytes_LessThan: [+] 0x8 DoubleBytes_LessThan->ReturnValue // char class Float_GreaterThan: [+] 0x4 Float_GreaterThan->ReturnValue // char class Float_LessThan: [+] 0x4 Float_LessThan->ReturnValue // char class GetBytes: class Integer_Add: class Integer_Equals: [+] 0x4 Integer_Equals->ReturnValue // char class Integer_GreaterThan: [+] 0x4 Integer_GreaterThan->ReturnValue // char class Integer_LessThan: [+] 0x4 Integer_LessThan->ReturnValue // char class Integer_Subtract: class LongBytes_Add: class LongBytes_Equals: [+] 0x8 LongBytes_Equals->ReturnValue // char class LongBytes_GreaterThan: [+] 0x8 LongBytes_GreaterThan->ReturnValue // char class LongBytes_LessThan: [+] 0x8 LongBytes_LessThan->ReturnValue // char class LongBytes_Subtract: class SetBytes: [+] 0x10 SetBytes->Index // int32_t [+] 0x14 SetBytes->Length // int32_t class GetBits: class GetDate: class GetResource: class ToString: class BP-Weapon_S686_LV3_C: class E_DrawingType: class SteamAuthComponentModuleInterface: class SteamNetConnection: [+] 0x1B40 SteamNetConnection->bIsPassthrough // char class SteamNetDriver: class UW-Matchend_BuffList_C: [+] 0x248 UW-Matchend_BuffList_C->CanvasPanel_Buff // struct UCanvasPanel [+] 0x250 UW-Matchend_BuffList_C->Image_Icon_Buff // struct UImage [+] 0x258 UW-Matchend_BuffList_C->Image_Icon_BuffBg // struct UImage [+] 0x260 UW-Matchend_BuffList_C->Image_Icon_Ultimate // struct UImage [+] 0x268 UW-Matchend_BuffList_C->SizeBox_Perk // struct USizeBox [+] 0x270 UW-Matchend_BuffList_C->SizeBox_Ultimate // struct USizeBox [+] 0x278 UW-Matchend_BuffList_C->T_Desc // struct UTextBlock [+] 0x280 UW-Matchend_BuffList_C->UW-Inventory_PerkSlot // struct UUW-Inventory_PerkSlot_C [+] 0x288 UW-Matchend_BuffList_C->UW-MatchEnd_ItemIcon // struct UUW-MatchEnd_ItemIcon_C [+] 0x290 UW-Matchend_BuffList_C->WidgetSwitcher_BuffType // struct UWidgetSwitcher class SetBuffInfo: [+] 0x18 SetBuffInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FBuffDamageLogData [+] 0xB8 SetBuffInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char class MagicLeapARPinComponent: [+] 0x230 MagicLeapARPinComponent->ObjectUID // struct FString [+] 0x240 MagicLeapARPinComponent->UserIndex // int32_t [+] 0x244 MagicLeapARPinComponent->AutoPinType // enum class EMagicLeapAutoPinType [+] 0x245 MagicLeapARPinComponent->bShouldPinActor // char [+] 0x248 MagicLeapARPinComponent->PinDataClass // struct UClass* [+] 0x250 MagicLeapARPinComponent->OnPersistentEntityPinned // struct FMulticastInlineDelegate [+] 0x260 MagicLeapARPinComponent->OnPersistentEntityPinLost // struct FMulticastInlineDelegate [+] 0x270 MagicLeapARPinComponent->PinnedCFUID // struct FGuid [+] 0x280 MagicLeapARPinComponent->PinnedSceneComponent // struct USceneComponent [+] 0x288 MagicLeapARPinComponent->PinData // struct UMagicLeapARPinSaveGame class MagicLeapARPinFunctionLibrary: class MagicLeapARPinSettings: [+] 0x28 MagicLeapARPinSettings->UpdateCheckFrequency // float [+] 0x2C MagicLeapARPinSettings->OnUpdatedEventTriggerDelta // struct FMagicLeapARPinState class MagicLeapARPinSaveGame: [+] 0x28 MagicLeapARPinSaveGame->PinnedID // struct FGuid [+] 0x40 MagicLeapARPinSaveGame->ComponentWorldTransform // struct FTransform [+] 0x70 MagicLeapARPinSaveGame->PinTransform // struct FTransform class MagicLeapARPinUpdatedDelegate__DelegateSignature: [+] 0x10 MagicLeapARPinUpdatedDelegate__DelegateSignature->Updated // struct TArray [+] 0x20 MagicLeapARPinUpdatedDelegate__DelegateSignature->Deleted // struct TArray class MagicLeapARPinUpdatedMultiDelegate__DelegateSignature: [+] 0x10 MagicLeapARPinUpdatedMultiDelegate__DelegateSignature->Updated // struct TArray [+] 0x20 MagicLeapARPinUpdatedMultiDelegate__DelegateSignature->Deleted // struct TArray class GetPinData: [+] 0x8 GetPinData->ReturnValue // struct UMagicLeapARPinSaveGame class GetPinnedPinID: [+] 0x10 GetPinnedPinID->ReturnValue // char class GetPinState: [+] 0x10 GetPinState->ReturnValue // char class MagicLeapARPinState: [+] 0x4 MagicLeapARPinState->ValidRadius // float [+] 0x8 MagicLeapARPinState->RotationError // float [+] 0xC MagicLeapARPinState->TranslationError // float class IsPinned: class PersistentEntityPinLost__DelegateSignature: class PersistentEntityPinned__DelegateSignature: class PinActor: [+] 0x8 PinActor->ReturnValue // char class PinRestoredOrSynced: class PinSceneComponent: [+] 0x8 PinSceneComponent->ReturnValue // char class UnPin: class EMagicLeapAutoPinType: class EMagicLeapPassableWorldError: class BindToOnMagicLeapARPinUpdatedDelegate: class CreateTracker: class DestroyTracker: class GetARPinPositionAndOrientation: [+] 0x10 GetARPinPositionAndOrientation->Position // struct FVector [+] 0x1C GetARPinPositionAndOrientation->Orientation // struct FRotator [+] 0x28 GetARPinPositionAndOrientation->PinFoundInEnvironment // char [+] 0x29 GetARPinPositionAndOrientation->ReturnValue // char class GetARPinPositionAndOrientation_TrackingSpace: [+] 0x10 GetARPinPositionAndOrientation_TrackingSpace->Position // struct FVector [+] 0x1C GetARPinPositionAndOrientation_TrackingSpace->Orientation // struct FRotator [+] 0x28 GetARPinPositionAndOrientation_TrackingSpace->PinFoundInEnvironment // char [+] 0x29 GetARPinPositionAndOrientation_TrackingSpace->ReturnValue // char class GetARPinState: [+] 0x10 GetARPinState->State // struct FMagicLeapARPinState [+] 0x20 GetARPinState->ReturnValue // enum class EMagicLeapPassableWorldError class GetARPinStateToString: [+] 0x10 GetARPinStateToString->ReturnValue // struct FString class GetAvailableARPins: [+] 0x8 GetAvailableARPins->Pins // struct TArray [+] 0x18 GetAvailableARPins->ReturnValue // enum class EMagicLeapPassableWorldError class GetClosestARPin: [+] 0xC GetClosestARPin->PinID // struct FGuid [+] 0x1C GetClosestARPin->ReturnValue // enum class EMagicLeapPassableWorldError class GetNumAvailableARPins: [+] 0x4 GetNumAvailableARPins->ReturnValue // enum class EMagicLeapPassableWorldError class IsTrackerValid: class UnBindToOnMagicLeapARPinUpdatedDelegate: class BP-Weapon_Flamethrower_C: class BP-PersonalSupplyBox_C: [+] 0x390 BP-PersonalSupplyBox_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x398 BP-PersonalSupplyBox_C->StaticMeshUnassigned // struct UStaticMeshComponent [+] 0x3A0 BP-PersonalSupplyBox_C->StaticMeshAssigned // struct UStaticMeshComponent [+] 0x3A8 BP-PersonalSupplyBox_C->LandingTimer // float [+] 0x3AC BP-PersonalSupplyBox_C->bLanding // char [+] 0x3B0 BP-PersonalSupplyBox_C->ItemResult // struct TArray [+] 0x3C0 BP-PersonalSupplyBox_C->ParachuteTimer // float [+] 0x3C4 BP-PersonalSupplyBox_C->VisibleValue // float [+] 0x3C8 BP-PersonalSupplyBox_C->VisibleAnimationState // char class ExecuteUbergraph_BP-PersonalSupplyBox: [+] 0x4 ExecuteUbergraph_BP-PersonalSupplyBox->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x8 ExecuteUbergraph_BP-PersonalSupplyBox->K2Node_Event_DeltaSeconds // float [+] 0xC ExecuteUbergraph_BP-PersonalSupplyBox->CallFunc_NearlyEqual_FloatFloat_ReturnValue // char [+] 0xD ExecuteUbergraph_BP-PersonalSupplyBox->CallFunc_NearlyEqual_FloatFloat_ReturnValue_2 // char [+] 0x10 ExecuteUbergraph_BP-PersonalSupplyBox->K2Node_CustomEvent_InterpValue // float [+] 0x14 ExecuteUbergraph_BP-PersonalSupplyBox->K2Node_Event_IsMyBox // char [+] 0x15 ExecuteUbergraph_BP-PersonalSupplyBox->K2Node_CustomEvent_IsShow // char [+] 0x18 ExecuteUbergraph_BP-PersonalSupplyBox->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x1C ExecuteUbergraph_BP-PersonalSupplyBox->CallFunc_FClamp_ReturnValue // float [+] 0x20 ExecuteUbergraph_BP-PersonalSupplyBox->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x24 ExecuteUbergraph_BP-PersonalSupplyBox->CallFunc_FClamp_ReturnValue_2 // float [+] 0x28 ExecuteUbergraph_BP-PersonalSupplyBox->K2Node_Event_StateType // enum class EBoxStateType [+] 0x29 ExecuteUbergraph_BP-PersonalSupplyBox->K2Node_SwitchEnum_CmpSuccess // char class ReceiveBeginPlay: class OnChangeState: class Visible Animation: class ChangeBoxMesh: class UpdateEffect: class ReceiveTick: class ABP-G3_C: [+] 0x330 ABP-G3_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-G3_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-G3_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-G3_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-G3_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-G3_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x580 ABP-G3_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x5C8 ABP-G3_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x690 ABP-G3_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x750 ABP-G3_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x768 ABP-G3_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7B0 ABP-G3_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x7C8 ABP-G3_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x810 ABP-G3_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x858 ABP-G3_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x870 ABP-G3_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-G3: class AnimGraph: class ActorComponent: [+] 0x30 ActorComponent->PrimaryComponentTick // struct FActorComponentTickFunction [+] 0x60 ActorComponent->ComponentTags // struct TArray [+] 0x70 ActorComponent->AssetUserData // struct TArray [+] 0x84 ActorComponent->UCSSerializationIndex // int32_t [+] 0x88 ActorComponent->bNetAddressable // char [+] 0x88 ActorComponent->bReplicates // char [+] 0x89 ActorComponent->bAutoActivate // char [+] 0x8A ActorComponent->bIsActive // char [+] 0x8A ActorComponent->bEditableWhenInherited // char [+] 0x8A ActorComponent->bCanEverAffectNavigation // char [+] 0x8A ActorComponent->bIsEditorOnly // char [+] 0x8C ActorComponent->CreationMethod // enum class EComponentCreationMethod [+] 0x8D ActorComponent->OnComponentActivated // struct FMulticastSparseDelegate [+] 0x8E ActorComponent->OnComponentDeactivated // struct FMulticastSparseDelegate [+] 0x90 ActorComponent->UCSModifiedProperties // struct TArray class SceneComponent: [+] 0x1D0 SceneComponent->PhysicsVolume // struct TWeakObjectPtr [+] 0x1B8 SceneComponent->AttachParent // struct USceneComponent [+] 0x1F4 SceneComponent->AttachSocketName // struct FName [+] 0x188 SceneComponent->AttachChildren // struct TArray [+] 0x140 SceneComponent->ClientAttachedChildren // struct TArray [+] 0x19C SceneComponent->RelativeLocation // struct FVector [+] 0x1A8 SceneComponent->RelativeRotation // struct FRotator [+] 0x160 SceneComponent->RelativeScale3D // struct FVector [+] 0x220 SceneComponent->ComponentVelocity // struct FVector [+] 0x150 SceneComponent->bComponentToWorldUpdated // char [+] 0x198 SceneComponent->bAbsoluteLocation // char [+] 0x1C0 SceneComponent->bAbsoluteRotation // char [+] 0x150 SceneComponent->bAbsoluteScale // char [+] 0x19A SceneComponent->bVisible // char [+] 0x1FC SceneComponent->bShouldBeAttached // char [+] 0x22C SceneComponent->bShouldSnapLocationWhenAttached // char [+] 0xB4 SceneComponent->bShouldSnapRotationWhenAttached // char [+] 0x22C SceneComponent->bShouldUpdatePhysicsVolume // char [+] 0xB4 SceneComponent->bHiddenInGame // char [+] 0x110 SceneComponent->bBoundsChangeTriggersStreamingDataRebuild // char [+] 0x150 SceneComponent->bUseAttachParentBound // char [+] 0x1D8 SceneComponent->Mobility // char [+] 0x121 SceneComponent->DetailMode // char [+] 0x120 SceneComponent->PhysicsVolumeChangedDelegate // struct FMulticastSparseDelegate class MKActorEx: [+] 0x28 MKActorEx->ReplaySamplable // char [+] 0x30 MKActorEx->ReplaySampleClass // struct UClass* [+] 0x38 MKActorEx->ReplaySamplingFrequency // float [+] 0x3C MKActorEx->ClientReplaySamplingGUID // uint32_t [+] 0x44 MKActorEx->bReplayLevelAttached // char [+] 0x68 MKActorEx->ReplaySamplesForPlayback // struct TArray [+] 0x88 MKActorEx->SelfActor // struct UActor class Actor: [+] 0xD0 Actor->PrimaryActorTick // struct FActorTickFunction [+] 0x2C8 Actor->bNetTemporary // char [+] 0x17D Actor->bNetStartup // char [+] 0x210 Actor->bOnlyRelevantToOwner // char [+] 0xC8 Actor->bAlwaysRelevant // char [+] 0x144 Actor->bReplicateMovement // char [+] 0x90 Actor->bHidden // char [+] 0x134 Actor->bTearOff // char [+] 0x2C8 Actor->bExchangedRoles // char [+] 0x92 Actor->bNetLoadOnClient // char [+] 0x126 Actor->bNetUseOwnerRelevancy // char [+] 0x110 Actor->bRelevantForNetworkReplays // char [+] 0x123 Actor->bRelevantForLevelBounds // char [+] 0x22E Actor->bReplayRewindable // char [+] 0x210 Actor->bAllowTickBeforeBeginPlay // char [+] 0xC8 Actor->bAutoDestroyWhenFinished // char [+] 0xA9 Actor->bCanBeDamaged // char [+] 0x90 Actor->bBlockInput // char [+] 0xC8 Actor->bCollideWhenPlacing // char [+] 0x22C Actor->bFindCameraComponentWhenViewTarget // char [+] 0x321 Actor->bGenerateOverlapEventsDuringLevelStreaming // char [+] 0x190 Actor->bIgnoresOriginShifting // char [+] 0x190 Actor->bEnableAutoLODGeneration // char [+] 0x90 Actor->bIsEditorOnlyActor // char [+] 0x132 Actor->bActorSeamlessTraveled // char [+] 0x121 Actor->bReplicates // char [+] 0x90 Actor->bCanBeInCluster // char [+] 0x190 Actor->bAllowReceiveTickEventOnDedicatedServer // char [+] 0x238 Actor->bActorEnableCollision // char [+] 0x2B8 Actor->bActorIsBeingDestroyed // char [+] 0xC2 Actor->UpdateOverlapsMethodDuringLevelStreaming // enum class EActorUpdateOverlapsMethod [+] 0x91 Actor->DefaultUpdateOverlapsMethodDuringLevelStreaming // enum class EActorUpdateOverlapsMethod [+] 0x135 Actor->RemoteRole // char [+] 0x148 Actor->ReplicatedMovement // struct FRepMovement [+] 0x1DC Actor->InitialLifeSpan // float [+] 0xC4 Actor->CustomTimeDilation // float [+] 0x248 Actor->AttachmentReplication // struct FRepAttachment [+] 0x2C0 Actor->Owner // struct UActor [+] 0x1A4 Actor->NetDriverName // struct FName [+] 0x2B9 Actor->Role // char [+] 0x125 Actor->NetDormancy // char [+] 0x320 Actor->SpawnCollisionHandlingMethod // enum class ESpawnActorCollisionHandlingMethod [+] 0x122 Actor->AutoReceiveInput // char [+] 0x23C Actor->InputPriority // int32_t [+] 0x198 Actor->InputComponent // struct UInputComponent [+] 0x100 Actor->NetCullDistanceSquared // float [+] 0x1B0 Actor->NetTag // int32_t [+] 0xAC Actor->NetUpdateFrequency // float [+] 0x13C Actor->MinNetUpdateFrequency // float [+] 0x138 Actor->NetPriority // float [+] 0x128 Actor->Instigator // struct APawn [+] 0x180 Actor->Children // struct TArray [+] 0x108 Actor->RootComponent // struct USceneComponent [+] 0x218 Actor->ControllingMatineeActors // struct TArray [+] 0x290 Actor->Layers // struct TArray [+] 0x230 Actor->ParentComponent // struct TWeakObjectPtr [+] 0x126 Actor->bEnableRerunConstructionScript // char [+] 0x200 Actor->Tags // struct TArray [+] 0x240 Actor->OnTakeAnyDamage // struct FMulticastSparseDelegate [+] 0x130 Actor->OnTakePointDamage // struct FMulticastSparseDelegate [+] 0x322 Actor->OnTakeRadialDamage // struct FMulticastSparseDelegate [+] 0xC0 Actor->OnActorBeginOverlap // struct FMulticastSparseDelegate [+] 0x133 Actor->OnActorEndOverlap // struct FMulticastSparseDelegate [+] 0x131 Actor->OnBeginCursorOver // struct FMulticastSparseDelegate [+] 0x1A0 Actor->OnEndCursorOver // struct FMulticastSparseDelegate [+] 0x124 Actor->OnClicked // struct FMulticastSparseDelegate [+] 0x288 Actor->OnReleased // struct FMulticastSparseDelegate [+] 0x120 Actor->OnInputTouchBegin // struct FMulticastSparseDelegate [+] 0x1F8 Actor->OnInputTouchEnd // struct FMulticastSparseDelegate [+] 0x22D Actor->OnInputTouchEnter // struct FMulticastSparseDelegate [+] 0x1E0 Actor->OnInputTouchLeave // struct FMulticastSparseDelegate [+] 0x1AC Actor->OnActorHit // struct FMulticastSparseDelegate [+] 0x17C Actor->OnDestroyed // struct FMulticastSparseDelegate [+] 0xA8 Actor->OnEndPlay // struct FMulticastSparseDelegate [+] 0x1C8 Actor->InstanceComponents // struct TArray [+] 0x1B8 Actor->BlueprintCreatedComponents // struct TArray [+] 0x1E8 Actor->LoadedObjects // struct TArray class SkeletalMeshActor: [+] 0x330 SkeletalMeshActor->bShouldDoAnimNotifies // char [+] 0x330 SkeletalMeshActor->bWakeOnLevelStart // char [+] 0x338 SkeletalMeshActor->SkeletalMeshComponent // struct USkeletalMeshComponent [+] 0x340 SkeletalMeshActor->ReplicatedMesh // struct USkeletalMesh [+] 0x348 SkeletalMeshActor->ReplicatedPhysAsset // struct UPhysicsAsset [+] 0x350 SkeletalMeshActor->ReplicatedMaterial0 // struct UMaterialInterface [+] 0x358 SkeletalMeshActor->ReplicatedMaterial1 // struct UMaterialInterface class BlueprintFunctionLibrary: class PrimitiveComponent: [+] 0x238 PrimitiveComponent->MinDrawDistance // float [+] 0x23C PrimitiveComponent->LDMaxDrawDistance // float [+] 0x240 PrimitiveComponent->CachedMaxDrawDistance // float [+] 0x244 PrimitiveComponent->DepthPriorityGroup // char [+] 0x245 PrimitiveComponent->ViewOwnerDepthPriorityGroup // char [+] 0x246 PrimitiveComponent->IndirectLightingCacheQuality // char [+] 0x247 PrimitiveComponent->LightmapType // enum class ELightmapType [+] 0x248 PrimitiveComponent->bUseMaxLODAsImposter // char [+] 0x248 PrimitiveComponent->bBatchImpostersAsInstances // char [+] 0x248 PrimitiveComponent->bNeverDistanceCull // char [+] 0x248 PrimitiveComponent->bAlwaysCreatePhysicsState // char [+] 0x249 PrimitiveComponent->bGenerateOverlapEvents // char [+] 0x249 PrimitiveComponent->bMultiBodyOverlap // char [+] 0x249 PrimitiveComponent->bTraceComplexOnMove // char [+] 0x249 PrimitiveComponent->bReturnMaterialOnMove // char [+] 0x249 PrimitiveComponent->bUseViewOwnerDepthPriorityGroup // char [+] 0x249 PrimitiveComponent->bAllowCullDistanceVolume // char [+] 0x249 PrimitiveComponent->bHasMotionBlurVelocityMeshes // char [+] 0x249 PrimitiveComponent->bVisibleInReflectionCaptures // char [+] 0x24A PrimitiveComponent->bVisibleInRayTracing // char [+] 0x24A PrimitiveComponent->bRenderInMainPass // char [+] 0x24A PrimitiveComponent->bRenderInDepthPass // char [+] 0x24A PrimitiveComponent->bReceivesDecals // char [+] 0x24A PrimitiveComponent->bOwnerNoSee // char [+] 0x24A PrimitiveComponent->bOnlyOwnerSee // char [+] 0x24A PrimitiveComponent->bIgnoreNearClippingForOcclusion // char [+] 0x24A PrimitiveComponent->bTreatAsBackgroundForOcclusion // char [+] 0x24B PrimitiveComponent->bUseAsOccluder // char [+] 0x24B PrimitiveComponent->bSelectable // char [+] 0x24B PrimitiveComponent->bForceMipStreaming // char [+] 0x24B PrimitiveComponent->bHasPerInstanceHitProxies // char [+] 0x24B PrimitiveComponent->CastShadow // char [+] 0x24B PrimitiveComponent->bAffectDynamicIndirectLighting // char [+] 0x24B PrimitiveComponent->bAffectDistanceFieldLighting // char [+] 0x24B PrimitiveComponent->bCastDynamicShadow // char [+] 0x24C PrimitiveComponent->bCastStaticShadow // char [+] 0x24C PrimitiveComponent->bCastDirectionalShadow // char [+] 0x24C PrimitiveComponent->bCastVolumetricTranslucentShadow // char [+] 0x24C PrimitiveComponent->bSelfShadowOnly // char [+] 0x24C PrimitiveComponent->bCastFarShadow // char [+] 0x24C PrimitiveComponent->bCastInsetShadow // char [+] 0x24C PrimitiveComponent->bCastCinematicShadow // char [+] 0x24C PrimitiveComponent->bCastHiddenShadow // char [+] 0x24D PrimitiveComponent->bCastShadowAsTwoSided // char [+] 0x24D PrimitiveComponent->bLightAsIfStatic // char [+] 0x24D PrimitiveComponent->bLightAttachmentsAsGroup // char [+] 0x24D PrimitiveComponent->bExcludeFromLightAttachmentGroup // char [+] 0x24D PrimitiveComponent->bReceiveMobileCSMShadows // char [+] 0x24D PrimitiveComponent->bSingleSampleShadowFromStationaryLights // char [+] 0x24D PrimitiveComponent->bIgnoreRadialImpulse // char [+] 0x24D PrimitiveComponent->bIgnoreRadialForce // char [+] 0x24E PrimitiveComponent->bApplyImpulseOnDamage // char [+] 0x24E PrimitiveComponent->bReplicatePhysicsToAutonomousProxy // char [+] 0x24E PrimitiveComponent->bFillCollisionUnderneathForNavmesh // char [+] 0x24E PrimitiveComponent->AlwaysLoadOnClient // char [+] 0x24E PrimitiveComponent->AlwaysLoadOnServer // char [+] 0x24E PrimitiveComponent->bUseEditorCompositing // char [+] 0x24E PrimitiveComponent->bRenderCustomDepth // char [+] 0x24F PrimitiveComponent->bHasNoStreamableTextures // char [+] 0x250 PrimitiveComponent->bHasCustomNavigableGeometry // char [+] 0x252 PrimitiveComponent->CanCharacterStepUpOn // char [+] 0x253 PrimitiveComponent->LightingChannels // struct FLightingChannels [+] 0x254 PrimitiveComponent->CustomDepthStencilWriteMask // enum class ERendererStencilMask [+] 0x258 PrimitiveComponent->CustomDepthStencilValue // int32_t [+] 0x260 PrimitiveComponent->CustomPrimitiveData // struct FCustomPrimitiveData [+] 0x270 PrimitiveComponent->CustomPrimitiveDataInternal // struct FCustomPrimitiveData [+] 0x280 PrimitiveComponent->TranslucencySortPriority // int32_t [+] 0x284 PrimitiveComponent->VisibilityId // int32_t [+] 0x288 PrimitiveComponent->RuntimeVirtualTextures // struct TArray [+] 0x298 PrimitiveComponent->VirtualTextureLodBias // int8_t [+] 0x299 PrimitiveComponent->VirtualTextureCullMips // int8_t [+] 0x29A PrimitiveComponent->VirtualTextureMinCoverage // int8_t [+] 0x29B PrimitiveComponent->VirtualTextureRenderPassType // enum class ERuntimeVirtualTextureMainPassType [+] 0x2A0 PrimitiveComponent->LpvBiasMultiplier // float [+] 0x2AC PrimitiveComponent->BoundsScale // float [+] 0x2C0 PrimitiveComponent->MoveIgnoreActors // struct TArray [+] 0x2D0 PrimitiveComponent->MoveIgnoreComponents // struct TArray [+] 0x2F0 PrimitiveComponent->BodyInstance // struct FBodyInstance [+] 0x480 PrimitiveComponent->OnComponentHit // struct FMulticastSparseDelegate [+] 0x481 PrimitiveComponent->OnComponentBeginOverlap // struct FMulticastSparseDelegate [+] 0x482 PrimitiveComponent->OnComponentEndOverlap // struct FMulticastSparseDelegate [+] 0x483 PrimitiveComponent->OnComponentWake // struct FMulticastSparseDelegate [+] 0x484 PrimitiveComponent->OnComponentSleep // struct FMulticastSparseDelegate [+] 0x486 PrimitiveComponent->OnBeginCursorOver // struct FMulticastSparseDelegate [+] 0x487 PrimitiveComponent->OnEndCursorOver // struct FMulticastSparseDelegate [+] 0x488 PrimitiveComponent->OnClicked // struct FMulticastSparseDelegate [+] 0x489 PrimitiveComponent->OnReleased // struct FMulticastSparseDelegate [+] 0x48A PrimitiveComponent->OnInputTouchBegin // struct FMulticastSparseDelegate [+] 0x48B PrimitiveComponent->OnInputTouchEnd // struct FMulticastSparseDelegate [+] 0x48C PrimitiveComponent->OnInputTouchEnter // struct FMulticastSparseDelegate [+] 0x48D PrimitiveComponent->OnInputTouchLeave // struct FMulticastSparseDelegate [+] 0x4A8 PrimitiveComponent->LODParentPrimitive // struct UPrimitiveComponent class MeshComponent: [+] 0x4B0 MeshComponent->MipStreamingScale // float [+] 0x4B8 MeshComponent->OverrideMaterials // struct TArray [+] 0x4D8 MeshComponent->bEnableMaterialParameterCaching // char class SkinnedMeshComponent: [+] 0x4E0 SkinnedMeshComponent->SkeletalMesh // struct USkeletalMesh [+] 0x4E8 SkinnedMeshComponent->MasterPoseComponent // struct TWeakObjectPtr [+] 0x4F0 SkinnedMeshComponent->SkinCacheUsage // struct TArray [+] 0x5F8 SkinnedMeshComponent->PhysicsAssetOverride // struct UPhysicsAsset [+] 0x600 SkinnedMeshComponent->ForcedLodModel // int32_t [+] 0x604 SkinnedMeshComponent->MinLodModel // int32_t [+] 0x610 SkinnedMeshComponent->StreamingDistanceMultiplier // float [+] 0x620 SkinnedMeshComponent->LODInfo // struct TArray [+] 0x654 SkinnedMeshComponent->VisibilityBasedAnimTickOption // enum class EVisibilityBasedAnimTickOption [+] 0x656 SkinnedMeshComponent->bOverrideMinLod // char [+] 0x656 SkinnedMeshComponent->bUseBoundsFromMasterPoseComponent // char [+] 0x656 SkinnedMeshComponent->bForceWireframe // char [+] 0x656 SkinnedMeshComponent->bDisplayBones // char [+] 0x656 SkinnedMeshComponent->bDisableMorphTarget // char [+] 0x656 SkinnedMeshComponent->bHideSkin // char [+] 0x657 SkinnedMeshComponent->bPerBoneMotionBlur // char [+] 0x657 SkinnedMeshComponent->bComponentUseFixedSkelBounds // char [+] 0x657 SkinnedMeshComponent->bConsiderAllBodiesForBounds // char [+] 0x657 SkinnedMeshComponent->bSyncAttachParentLOD // char [+] 0x657 SkinnedMeshComponent->bCanHighlightSelectedSections // char [+] 0x657 SkinnedMeshComponent->bRecentlyRendered // char [+] 0x657 SkinnedMeshComponent->bCastCapsuleDirectShadow // char [+] 0x657 SkinnedMeshComponent->bCastCapsuleIndirectShadow // char [+] 0x658 SkinnedMeshComponent->bCPUSkinning // char [+] 0x658 SkinnedMeshComponent->bEnableUpdateRateOptimizations // char [+] 0x658 SkinnedMeshComponent->bDisplayDebugUpdateRateOptimizations // char [+] 0x658 SkinnedMeshComponent->bRenderStatic // char [+] 0x658 SkinnedMeshComponent->bIgnoreMasterPoseComponentLOD // char [+] 0x658 SkinnedMeshComponent->bCachedLocalBoundsUpToDate // char [+] 0x659 SkinnedMeshComponent->bForceMeshObjectUpdate // char [+] 0x65C SkinnedMeshComponent->CapsuleIndirectShadowMinVisibility // float [+] 0x670 SkinnedMeshComponent->CachedWorldSpaceBounds // struct FBoxSphereBounds [+] 0x690 SkinnedMeshComponent->CachedWorldToLocalTransform // struct FMatrix class StreamableRenderAsset: [+] 0x28 StreamableRenderAsset->ForceMipLevelsToBeResidentTimestamp // double [+] 0x30 StreamableRenderAsset->NumCinematicMipLevels // int32_t [+] 0x34 StreamableRenderAsset->StreamingIndex // int32_t [+] 0x38 StreamableRenderAsset->CachedCombinedLODBias // int32_t [+] 0x3C StreamableRenderAsset->CachedNumResidentLODs // char [+] 0x3D StreamableRenderAsset->bCachedReadyForStreaming // char [+] 0x3D StreamableRenderAsset->NeverStream // char [+] 0x3D StreamableRenderAsset->bGlobalForceMipLevelsToBeResident // char [+] 0x3D StreamableRenderAsset->bIsStreamable // char [+] 0x3D StreamableRenderAsset->bHasStreamingUpdatePending // char [+] 0x3D StreamableRenderAsset->bForceMiplevelsToBeResident // char [+] 0x3D StreamableRenderAsset->bIgnoreStreamingMipBias // char [+] 0x3D StreamableRenderAsset->bUseCinematicMipLevels // char class SkeletalMesh: [+] 0x358 SkeletalMesh->Skeleton // struct USkeleton [+] 0x364 SkeletalMesh->ImportedBounds // struct FBoxSphereBounds [+] 0x318 SkeletalMesh->ExtendedBounds // struct FBoxSphereBounds [+] 0x60 SkeletalMesh->PositiveBoundsExtension // struct FVector [+] 0x6C SkeletalMesh->NegativeBoundsExtension // struct FVector [+] 0x348 SkeletalMesh->Materials // struct TArray [+] 0x1A0 SkeletalMesh->SkelMirrorTable // struct TArray [+] 0x338 SkeletalMesh->LODInfo // struct TArray [+] 0xC8 SkeletalMesh->MinLOD // struct FPerPlatformInt [+] 0xCC SkeletalMesh->DisableBelowMinLodStripping // struct FPerPlatformBool [+] 0x361 SkeletalMesh->SkelMirrorAxis // char [+] 0x362 SkeletalMesh->SkelMirrorFlipAxis // char [+] 0x198 SkeletalMesh->bUseFullPrecisionUVs // char [+] 0x390 SkeletalMesh->bUseHighPrecisionTangentBasis // char [+] 0x198 SkeletalMesh->bHasBeenSimplified // char [+] 0x360 SkeletalMesh->bHasVertexColors // char [+] 0x360 SkeletalMesh->bEnablePerPolyCollision // char [+] 0xD0 SkeletalMesh->BodySetup // struct UBodySetup [+] 0xD8 SkeletalMesh->PhysicsAsset // struct UPhysicsAsset [+] 0xE0 SkeletalMesh->ShadowPhysicsAsset // struct UPhysicsAsset [+] 0xE8 SkeletalMesh->NodeMappingData // struct TArray [+] 0xF8 SkeletalMesh->MorphTargets // struct TArray [+] 0x108 SkeletalMesh->PostProcessAnimBlueprint // struct UClass* [+] 0x110 SkeletalMesh->MeshClothingAssets // struct TArray [+] 0x120 SkeletalMesh->SamplingInfo // struct FSkeletalMeshSamplingInfo [+] 0x150 SkeletalMesh->AssetUserData // struct TArray [+] 0x168 SkeletalMesh->Sockets // struct TArray [+] 0x188 SkeletalMesh->SkinWeightProfiles // struct TArray class StaticMeshActor: [+] 0x328 StaticMeshActor->StaticMeshComponent // struct UStaticMeshComponent [+] 0x330 StaticMeshActor->bStaticMeshReplicateMovement // char [+] 0x331 StaticMeshActor->NavigationGeometryGatheringMode // enum class ENavDataGatheringMode class Texture: [+] 0x48 Texture->LightingGuid // struct FGuid [+] 0x58 Texture->LODBias // int32_t [+] 0x5C Texture->CompressionSettings // char [+] 0x5D Texture->Filter // char [+] 0x5E Texture->MipLoadOptions // enum class ETextureMipLoadOptions [+] 0x5F Texture->LODGroup // char [+] 0x60 Texture->SRGB // char [+] 0x60 Texture->bNoTiling // char [+] 0x60 Texture->VirtualTextureStreaming // char [+] 0x60 Texture->CompressionYCoCg // char [+] 0x60 Texture->bAsyncResourceReleaseHasBeenStarted // char [+] 0x68 Texture->AssetUserData // struct TArray class Texture2DDynamic: [+] 0xC0 Texture2DDynamic->Format // char class HUD: [+] 0x328 HUD->PlayerOwner // struct APlayerController [+] 0x330 HUD->bLostFocusPaused // char [+] 0x330 HUD->bShowHUD // char [+] 0x330 HUD->bShowDebugInfo // char [+] 0x334 HUD->CurrentTargetIndex // int32_t [+] 0x338 HUD->bShowHitBoxDebugInfo // char [+] 0x338 HUD->bShowOverlays // char [+] 0x338 HUD->bEnableDebugTextShadow // char [+] 0x340 HUD->PostRenderedActors // struct TArray [+] 0x358 HUD->DebugDisplay // struct TArray [+] 0x368 HUD->ToggledDebugCategories // struct TArray [+] 0x378 HUD->Canvas // struct UCanvas [+] 0x380 HUD->DebugCanvas // struct UCanvas [+] 0x388 HUD->DebugTextList // struct TArray [+] 0x398 HUD->ShowDebugTargetDesiredClass // struct UClass* [+] 0x3A0 HUD->ShowDebugTargetActor // struct UActor class Player: [+] 0x30 Player->PlayerController // struct APlayerController [+] 0x38 Player->CurrentNetSpeed // int32_t [+] 0x3C Player->ConfiguredInternetSpeed // int32_t [+] 0x40 Player->ConfiguredLanSpeed // int32_t class MKNetConnectionEx: [+] 0xB0 MKNetConnectionEx->SelfNetConnection // struct UNetConnection class NetConnection: [+] 0xB8 NetConnection->Children // struct TArray [+] 0xC8 NetConnection->Driver // struct UNetDriver [+] 0xD0 NetConnection->PackageMapClass // struct UClass* [+] 0xD8 NetConnection->PackageMap // struct UPackageMap [+] 0xE0 NetConnection->OpenChannels // struct TArray [+] 0xF0 NetConnection->SentTemporaries // struct TArray [+] 0x100 NetConnection->ViewTarget // struct UActor [+] 0x108 NetConnection->OwningActor // struct UActor [+] 0x110 NetConnection->MaxPacket // int32_t [+] 0x114 NetConnection->InternalAck // char [+] 0x1D0 NetConnection->PlayerId // struct FUniqueNetIdRepl [+] 0x240 NetConnection->LastReceiveTime // double [+] 0x1580 NetConnection->ChannelsToTick // struct TArray class NetDriver: [+] 0x30 NetDriver->NetConnectionClassName // struct FString [+] 0x40 NetDriver->ReplicationDriverClassName // struct FString [+] 0x50 NetDriver->MaxDownloadSize // int32_t [+] 0x54 NetDriver->bClampListenServerTickRate // char [+] 0x58 NetDriver->NetServerMaxTickRate // int32_t [+] 0x5C NetDriver->MaxNetTickRate // int32_t [+] 0x60 NetDriver->MaxInternetClientRate // int32_t [+] 0x64 NetDriver->MaxClientRate // int32_t [+] 0x68 NetDriver->ServerTravelPause // float [+] 0x6C NetDriver->SpawnPrioritySeconds // float [+] 0x70 NetDriver->RelevantTimeout // float [+] 0x74 NetDriver->KeepAliveTime // float [+] 0x78 NetDriver->InitialConnectTimeout // float [+] 0x7C NetDriver->ConnectionTimeout // float [+] 0x80 NetDriver->TimeoutMultiplierForUnoptimizedBuilds // float [+] 0x84 NetDriver->bNoTimeouts // char [+] 0x85 NetDriver->bNeverApplyNetworkEmulationSettings // char [+] 0x88 NetDriver->ServerConnection // struct UNetConnection [+] 0x90 NetDriver->ClientConnections // struct TArray [+] 0x100 NetDriver->RecentlyDisconnectedTrackingTime // int32_t [+] 0x140 NetDriver->World // struct UWorld [+] 0x148 NetDriver->WorldPackage // struct UPackage [+] 0x170 NetDriver->NetConnectionClass // struct UClass* [+] 0x178 NetDriver->ReplicationDriverClass // struct UClass* [+] 0x190 NetDriver->NetDriverName // struct FName [+] 0x198 NetDriver->ChannelDefinitions // struct TArray [+] 0x1A8 NetDriver->ChannelDefinitionMap // struct TMap [+] 0x1F8 NetDriver->ActorChannelPool // struct TArray [+] 0x210 NetDriver->Time // float [+] 0x6E8 NetDriver->ReplicationDriver // struct UReplicationDriver class BlueprintAsyncActionBase: class OnlineBlueprintCallProxyBase: class OnlineEngineInterface: class DeveloperSettings: class OnlineSession: class Engine: [+] 0x30 Engine->TinyFont // struct UFont [+] 0x38 Engine->TinyFontName // struct FSoftObjectPath [+] 0x50 Engine->SmallFont // struct UFont [+] 0x58 Engine->SmallFontName // struct FSoftObjectPath [+] 0x70 Engine->MediumFont // struct UFont [+] 0x78 Engine->MediumFontName // struct FSoftObjectPath [+] 0x90 Engine->LargeFont // struct UFont [+] 0x98 Engine->LargeFontName // struct FSoftObjectPath [+] 0xB0 Engine->SubtitleFont // struct UFont [+] 0xB8 Engine->SubtitleFontName // struct FSoftObjectPath [+] 0xD0 Engine->AdditionalFonts // struct TArray [+] 0xE8 Engine->AdditionalFontNames // struct TArray [+] 0xF8 Engine->ConsoleClass // struct UClass* [+] 0x100 Engine->ConsoleClassName // struct FSoftClassPath [+] 0x118 Engine->GameViewportClientClass // struct UClass* [+] 0x120 Engine->GameViewportClientClassName // struct FSoftClassPath [+] 0x138 Engine->LocalPlayerClass // struct UClass* [+] 0x140 Engine->LocalPlayerClassName // struct FSoftClassPath [+] 0x158 Engine->WorldSettingsClass // struct UClass* [+] 0x160 Engine->WorldSettingsClassName // struct FSoftClassPath [+] 0x178 Engine->NavigationSystemClassName // struct FSoftClassPath [+] 0x190 Engine->NavigationSystemClass // struct UClass* [+] 0x198 Engine->NavigationSystemConfigClassName // struct FSoftClassPath [+] 0x1B0 Engine->NavigationSystemConfigClass // struct UClass* [+] 0x1B8 Engine->AvoidanceManagerClassName // struct FSoftClassPath [+] 0x1D0 Engine->AvoidanceManagerClass // struct UClass* [+] 0x1D8 Engine->PhysicsCollisionHandlerClass // struct UClass* [+] 0x1E0 Engine->PhysicsCollisionHandlerClassName // struct FSoftClassPath [+] 0x1F8 Engine->GameUserSettingsClassName // struct FSoftClassPath [+] 0x210 Engine->GameUserSettingsClass // struct UClass* [+] 0x218 Engine->AIControllerClassName // struct FSoftClassPath [+] 0x230 Engine->GameUserSettings // struct UGameUserSettings [+] 0x238 Engine->LevelScriptActorClass // struct UClass* [+] 0x240 Engine->LevelScriptActorClassName // struct FSoftClassPath [+] 0x258 Engine->DefaultBlueprintBaseClassName // struct FSoftClassPath [+] 0x270 Engine->GameSingletonClassName // struct FSoftClassPath [+] 0x288 Engine->GameSingleton // struct Object [+] 0x290 Engine->AssetManagerClassName // struct FSoftClassPath [+] 0x2A8 Engine->AssetManager // struct UAssetManager [+] 0x2B0 Engine->DefaultTexture // struct UTexture2D [+] 0x2B8 Engine->DefaultTextureName // struct FSoftObjectPath [+] 0x2D0 Engine->DefaultDiffuseTexture // struct UTexture [+] 0x2D8 Engine->DefaultDiffuseTextureName // struct FSoftObjectPath [+] 0x2F0 Engine->DefaultBSPVertexTexture // struct UTexture2D [+] 0x2F8 Engine->DefaultBSPVertexTextureName // struct FSoftObjectPath [+] 0x310 Engine->HighFrequencyNoiseTexture // struct UTexture2D [+] 0x318 Engine->HighFrequencyNoiseTextureName // struct FSoftObjectPath [+] 0x330 Engine->DefaultBokehTexture // struct UTexture2D [+] 0x338 Engine->DefaultBokehTextureName // struct FSoftObjectPath [+] 0x350 Engine->DefaultBloomKernelTexture // struct UTexture2D [+] 0x358 Engine->DefaultBloomKernelTextureName // struct FSoftObjectPath [+] 0x370 Engine->WireframeMaterial // struct UMaterial [+] 0x378 Engine->WireframeMaterialName // struct FString [+] 0x388 Engine->DebugMeshMaterial // struct UMaterial [+] 0x390 Engine->DebugMeshMaterialName // struct FSoftObjectPath [+] 0x3A8 Engine->EmissiveMeshMaterial // struct UMaterial [+] 0x3B0 Engine->EmissiveMeshMaterialName // struct FSoftObjectPath [+] 0x3C8 Engine->LevelColorationLitMaterial // struct UMaterial [+] 0x3D0 Engine->LevelColorationLitMaterialName // struct FString [+] 0x3E0 Engine->LevelColorationUnlitMaterial // struct UMaterial [+] 0x3E8 Engine->LevelColorationUnlitMaterialName // struct FString [+] 0x3F8 Engine->LightingTexelDensityMaterial // struct UMaterial [+] 0x400 Engine->LightingTexelDensityName // struct FString [+] 0x410 Engine->ShadedLevelColorationLitMaterial // struct UMaterial [+] 0x418 Engine->ShadedLevelColorationLitMaterialName // struct FString [+] 0x428 Engine->ShadedLevelColorationUnlitMaterial // struct UMaterial [+] 0x430 Engine->ShadedLevelColorationUnlitMaterialName // struct FString [+] 0x440 Engine->RemoveSurfaceMaterial // struct UMaterial [+] 0x448 Engine->RemoveSurfaceMaterialName // struct FSoftObjectPath [+] 0x460 Engine->VertexColorMaterial // struct UMaterial [+] 0x468 Engine->VertexColorMaterialName // struct FString [+] 0x478 Engine->VertexColorViewModeMaterial_ColorOnly // struct UMaterial [+] 0x480 Engine->VertexColorViewModeMaterialName_ColorOnly // struct FString [+] 0x490 Engine->VertexColorViewModeMaterial_AlphaAsColor // struct UMaterial [+] 0x498 Engine->VertexColorViewModeMaterialName_AlphaAsColor // struct FString [+] 0x4A8 Engine->VertexColorViewModeMaterial_RedOnly // struct UMaterial [+] 0x4B0 Engine->VertexColorViewModeMaterialName_RedOnly // struct FString [+] 0x4C0 Engine->VertexColorViewModeMaterial_GreenOnly // struct UMaterial [+] 0x4C8 Engine->VertexColorViewModeMaterialName_GreenOnly // struct FString [+] 0x4D8 Engine->VertexColorViewModeMaterial_BlueOnly // struct UMaterial [+] 0x4E0 Engine->VertexColorViewModeMaterialName_BlueOnly // struct FString [+] 0x4F0 Engine->DebugEditorMaterialName // struct FSoftObjectPath [+] 0x508 Engine->ConstraintLimitMaterial // struct UMaterial [+] 0x510 Engine->ConstraintLimitMaterialX // struct UMaterialInstanceDynamic [+] 0x518 Engine->ConstraintLimitMaterialXAxis // struct UMaterialInstanceDynamic [+] 0x520 Engine->ConstraintLimitMaterialY // struct UMaterialInstanceDynamic [+] 0x528 Engine->ConstraintLimitMaterialYAxis // struct UMaterialInstanceDynamic [+] 0x530 Engine->ConstraintLimitMaterialZ // struct UMaterialInstanceDynamic [+] 0x538 Engine->ConstraintLimitMaterialZAxis // struct UMaterialInstanceDynamic [+] 0x540 Engine->ConstraintLimitMaterialPrismatic // struct UMaterialInstanceDynamic [+] 0x548 Engine->InvalidLightmapSettingsMaterial // struct UMaterial [+] 0x550 Engine->InvalidLightmapSettingsMaterialName // struct FSoftObjectPath [+] 0x568 Engine->PreviewShadowsIndicatorMaterial // struct UMaterial [+] 0x570 Engine->PreviewShadowsIndicatorMaterialName // struct FSoftObjectPath [+] 0x588 Engine->ArrowMaterial // struct UMaterial [+] 0x590 Engine->ArrowMaterialYellow // struct UMaterialInstanceDynamic [+] 0x598 Engine->ArrowMaterialName // struct FSoftObjectPath [+] 0x5B0 Engine->LightingOnlyBrightness // struct FLinearColor [+] 0x5C0 Engine->ShaderComplexityColors // struct TArray [+] 0x5D0 Engine->QuadComplexityColors // struct TArray [+] 0x5E0 Engine->LightComplexityColors // struct TArray [+] 0x5F0 Engine->StationaryLightOverlapColors // struct TArray [+] 0x600 Engine->LODColorationColors // struct TArray [+] 0x610 Engine->HLODColorationColors // struct TArray [+] 0x620 Engine->StreamingAccuracyColors // struct TArray [+] 0x630 Engine->MaxPixelShaderAdditiveComplexityCount // float [+] 0x634 Engine->MaxES3PixelShaderAdditiveComplexityCount // float [+] 0x638 Engine->MinLightMapDensity // float [+] 0x63C Engine->IdealLightMapDensity // float [+] 0x640 Engine->MaxLightMapDensity // float [+] 0x644 Engine->bRenderLightMapDensityGrayscale // char [+] 0x648 Engine->RenderLightMapDensityGrayscaleScale // float [+] 0x64C Engine->RenderLightMapDensityColorScale // float [+] 0x650 Engine->LightMapDensityVertexMappedColor // struct FLinearColor [+] 0x660 Engine->LightMapDensitySelectedColor // struct FLinearColor [+] 0x670 Engine->StatColorMappings // struct TArray [+] 0x680 Engine->DefaultPhysMaterial // struct UPhysicalMaterial [+] 0x688 Engine->DefaultPhysMaterialName // struct FSoftObjectPath [+] 0x6A0 Engine->ActiveGameNameRedirects // struct TArray [+] 0x6B0 Engine->ActiveClassRedirects // struct TArray [+] 0x6C0 Engine->ActivePluginRedirects // struct TArray [+] 0x6D0 Engine->ActiveStructRedirects // struct TArray [+] 0x6E0 Engine->PreIntegratedSkinBRDFTexture // struct UTexture2D [+] 0x6E8 Engine->PreIntegratedSkinBRDFTextureName // struct FSoftObjectPath [+] 0x700 Engine->BlueNoiseTexture // struct UTexture2D [+] 0x708 Engine->BlueNoiseTextureName // struct FSoftObjectPath [+] 0x720 Engine->MiniFontTexture // struct UTexture2D [+] 0x728 Engine->MiniFontTextureName // struct FSoftObjectPath [+] 0x740 Engine->WeightMapPlaceholderTexture // struct UTexture [+] 0x748 Engine->WeightMapPlaceholderTextureName // struct FSoftObjectPath [+] 0x760 Engine->LightMapDensityTexture // struct UTexture2D [+] 0x768 Engine->LightMapDensityTextureName // struct FSoftObjectPath [+] 0x788 Engine->GameViewport // struct UGameViewportClient [+] 0x790 Engine->DeferredCommands // struct TArray [+] 0x7A0 Engine->TickCycles // int32_t [+] 0x7A4 Engine->GameCycles // int32_t [+] 0x7A8 Engine->ClientCycles // int32_t [+] 0x7AC Engine->NearClipPlane // float [+] 0x7B0 Engine->EditorNearClipPlane // float [+] 0x7B4 Engine->bUseCustomAudioModule // char [+] 0x7B8 Engine->bHardwareSurveyEnabled // char [+] 0x7B8 Engine->bSubtitlesEnabled // char [+] 0x7B8 Engine->bSubtitlesForcedOff // char [+] 0x7BC Engine->MaximumLoopIterationCount // int32_t [+] 0x7C0 Engine->bCanBlueprintsTickByDefault // char [+] 0x7C0 Engine->bOptimizeAnimBlueprintMemberVariableAccess // char [+] 0x7C0 Engine->bAllowMultiThreadedAnimationUpdate // char [+] 0x7C0 Engine->bEnableEditorPSysRealtimeLOD // char [+] 0x7C0 Engine->bSmoothFrameRate // char [+] 0x7C0 Engine->bUseFixedFrameRate // char [+] 0x7C4 Engine->FixedFrameRate // float [+] 0x7C8 Engine->SmoothedFrameRateRange // struct FFloatRange [+] 0x7D8 Engine->CustomTimeStep // struct UEngineCustomTimeStep [+] 0x800 Engine->CustomTimeStepClassName // struct FSoftClassPath [+] 0x818 Engine->TimecodeProvider // struct UTimecodeProvider [+] 0x840 Engine->TimecodeProviderClassName // struct FSoftClassPath [+] 0x858 Engine->bGenerateDefaultTimecode // char [+] 0x85C Engine->GenerateDefaultTimecodeFrameRate // struct FFrameRate [+] 0x864 Engine->GenerateDefaultTimecodeFrameDelay // float [+] 0x868 Engine->bCheckForMultiplePawnsSpawnedInAFrame // char [+] 0x86C Engine->NumPawnsAllowedToBeSpawnedInAFrame // int32_t [+] 0x870 Engine->bShouldGenerateLowQualityLightmaps // char [+] 0x874 Engine->C_WorldBox // struct FColor [+] 0x878 Engine->C_BrushWire // struct FColor [+] 0x87C Engine->C_AddWire // struct FColor [+] 0x880 Engine->C_SubtractWire // struct FColor [+] 0x884 Engine->C_SemiSolidWire // struct FColor [+] 0x888 Engine->C_NonSolidWire // struct FColor [+] 0x88C Engine->C_WireBackground // struct FColor [+] 0x890 Engine->C_ScaleBoxHi // struct FColor [+] 0x894 Engine->C_VolumeCollision // struct FColor [+] 0x898 Engine->C_BSPCollision // struct FColor [+] 0x89C Engine->C_OrthoBackground // struct FColor [+] 0x8A0 Engine->C_Volume // struct FColor [+] 0x8A4 Engine->C_BrushShape // struct FColor [+] 0x8A8 Engine->StreamingDistanceFactor // float [+] 0x8B0 Engine->GameScreenshotSaveDirectory // struct FDirectoryPath [+] 0x8C0 Engine->TransitionType // enum class ETransitionType [+] 0x8C8 Engine->TransitionDescription // struct FString [+] 0x8D8 Engine->TransitionGameMode // struct FString [+] 0x8E8 Engine->MeshLODRange // float [+] 0x8EC Engine->bAllowMatureLanguage // char [+] 0x8F0 Engine->CameraRotationThreshold // float [+] 0x8F4 Engine->CameraTranslationThreshold // float [+] 0x8F8 Engine->PrimitiveProbablyVisibleTime // float [+] 0x8FC Engine->MaxOcclusionPixelsFraction // float [+] 0x900 Engine->bPauseOnLossOfFocus // char [+] 0x904 Engine->MaxParticleResize // int32_t [+] 0x908 Engine->MaxParticleResizeWarn // int32_t [+] 0x910 Engine->PendingDroppedNotes // struct TArray [+] 0x920 Engine->NetClientTicksPerSecond // float [+] 0x924 Engine->DisplayGamma // float [+] 0x928 Engine->MinDesiredFrameRate // float [+] 0x92C Engine->DefaultSelectedMaterialColor // struct FLinearColor [+] 0x93C Engine->SelectedMaterialColor // struct FLinearColor [+] 0x94C Engine->SelectionOutlineColor // struct FLinearColor [+] 0x95C Engine->SubduedSelectionOutlineColor // struct FLinearColor [+] 0x96C Engine->SelectedMaterialColorOverride // struct FLinearColor [+] 0x97C Engine->bIsOverridingSelectedColor // char [+] 0x980 Engine->bEnableOnScreenDebugMessages // char [+] 0x980 Engine->bEnableOnScreenDebugMessagesDisplay // char [+] 0x980 Engine->bSuppressMapWarnings // char [+] 0x980 Engine->bDisableAILogging // char [+] 0x984 Engine->bEnableVisualLogRecordingOnStart // uint32_t [+] 0x98C Engine->ScreenSaverInhibitorSemaphore // int32_t [+] 0x990 Engine->bLockReadOnlyLevels // char [+] 0x998 Engine->ParticleEventManagerClassPath // struct FString [+] 0x9A8 Engine->SelectionHighlightIntensity // float [+] 0x9AC Engine->BSPSelectionHighlightIntensity // float [+] 0x9B0 Engine->SelectionHighlightIntensityBillboards // float [+] 0xC00 Engine->NetDriverDefinitions // struct TArray [+] 0xC10 Engine->ServerActors // struct TArray [+] 0xC20 Engine->RuntimeServerActors // struct TArray [+] 0xC30 Engine->NetErrorLogInterval // float [+] 0xC34 Engine->bStartedLoadMapMovie // char [+] 0xC50 Engine->NextWorldContextHandle // int32_t class LocalPlayer: [+] 0x70 LocalPlayer->ViewportClient // struct UGameViewportClient [+] 0x94 LocalPlayer->AspectRatioAxisConstraint // char [+] 0x98 LocalPlayer->PendingLevelPlayerControllerClass // struct UClass* [+] 0xA0 LocalPlayer->bSentSplitJoin // char [+] 0xB8 LocalPlayer->ControllerId // int32_t class Subsystem: class LocalPlayerSubsystem: class SkeletalMeshComponent: [+] 0x6F0 SkeletalMeshComponent->AnimBlueprintGeneratedClass // struct UAnimBlueprintGeneratedClass* [+] 0x6F8 SkeletalMeshComponent->AnimClass // struct UClass* [+] 0x700 SkeletalMeshComponent->AnimScriptInstance // struct UAnimInstance [+] 0x708 SkeletalMeshComponent->PostprocessAnimInstance // struct UAnimInstance [+] 0x710 SkeletalMeshComponent->AnimationData // struct FSingleAnimationPlayData [+] 0x738 SkeletalMeshComponent->RootBoneTranslation // struct FVector [+] 0x744 SkeletalMeshComponent->LineCheckBoundsScale // struct FVector [+] 0x770 SkeletalMeshComponent->LinkedInstances // struct TArray [+] 0x780 SkeletalMeshComponent->CachedBoneSpaceTransforms // struct TArray [+] 0x790 SkeletalMeshComponent->CachedComponentSpaceTransforms // struct TArray [+] 0x7C0 SkeletalMeshComponent->GlobalAnimRateScale // float [+] 0x7C4 SkeletalMeshComponent->KinematicBonesUpdateType // char [+] 0x7C5 SkeletalMeshComponent->PhysicsTransformUpdateMode // char [+] 0x7CD SkeletalMeshComponent->AnimationMode // char [+] 0x7CF SkeletalMeshComponent->bDisablePostProcessBlueprint // char [+] 0x7CF SkeletalMeshComponent->bUpdateOverlapsOnAnimationFinalize // char [+] 0x7CF SkeletalMeshComponent->bHasValidBodies // char [+] 0x7CF SkeletalMeshComponent->bBlendPhysics // char [+] 0x7CF SkeletalMeshComponent->bEnablePhysicsOnDedicatedServer // char [+] 0x7D0 SkeletalMeshComponent->bUpdateJointsFromAnimation // char [+] 0x7D0 SkeletalMeshComponent->bDisableClothSimulation // char [+] 0x7D0 SkeletalMeshComponent->bDisableRigidBodyAnimNode // char [+] 0x7D0 SkeletalMeshComponent->bAllowAnimCurveEvaluation // char [+] 0x7D0 SkeletalMeshComponent->bDisableAnimCurves // char [+] 0x7D1 SkeletalMeshComponent->bCollideWithEnvironment // char [+] 0x7D1 SkeletalMeshComponent->bCollideWithAttachedChildren // char [+] 0x7D1 SkeletalMeshComponent->bLocalSpaceSimulation // char [+] 0x7D1 SkeletalMeshComponent->bResetAfterTeleport // char [+] 0x7D1 SkeletalMeshComponent->bDeferKinematicBoneUpdate // char [+] 0x7D1 SkeletalMeshComponent->bNoSkeletonUpdate // char [+] 0x7D1 SkeletalMeshComponent->bPauseAnims // char [+] 0x7D2 SkeletalMeshComponent->bUseRefPoseOnInitAnim // char [+] 0x7D2 SkeletalMeshComponent->bEnablePerPolyCollision // char [+] 0x7D2 SkeletalMeshComponent->bForceRefpose // char [+] 0x7D2 SkeletalMeshComponent->bOnlyAllowAutonomousTickPose // char [+] 0x7D2 SkeletalMeshComponent->bIsAutonomousTickPose // char [+] 0x7D2 SkeletalMeshComponent->bOldForceRefPose // char [+] 0x7D2 SkeletalMeshComponent->bShowPrePhysBones // char [+] 0x7D2 SkeletalMeshComponent->bRequiredBonesUpToDate // char [+] 0x7D3 SkeletalMeshComponent->bAnimTreeInitialised // char [+] 0x7D3 SkeletalMeshComponent->bIncludeComponentLocationIntoBounds // char [+] 0x7D3 SkeletalMeshComponent->bEnableLineCheckWithBounds // char [+] 0x7D3 SkeletalMeshComponent->bUseBendingElements // char [+] 0x7D3 SkeletalMeshComponent->bUseTetrahedralConstraints // char [+] 0x7D3 SkeletalMeshComponent->bUseThinShellVolumeConstraints // char [+] 0x7D3 SkeletalMeshComponent->bUseSelfCollisions // char [+] 0x7D3 SkeletalMeshComponent->bUseContinuousCollisionDetection // char [+] 0x7D4 SkeletalMeshComponent->bPropagateCurvesToSlaves // char [+] 0x7D4 SkeletalMeshComponent->bSkipKinematicUpdateWhenInterpolating // char [+] 0x7D4 SkeletalMeshComponent->bSkipBoundsUpdateWhenInterpolating // char [+] 0x7D4 SkeletalMeshComponent->bNeedsQueuedAnimEventsDispatched // char [+] 0x7D6 SkeletalMeshComponent->CachedAnimCurveUidVersion // uint16_t [+] 0x7D8 SkeletalMeshComponent->MassMode // enum class EClothMassMode [+] 0x7DC SkeletalMeshComponent->UniformMass // float [+] 0x7E0 SkeletalMeshComponent->TotalMass // float [+] 0x7E4 SkeletalMeshComponent->Density // float [+] 0x7E8 SkeletalMeshComponent->MinPerParticleMass // float [+] 0x7EC SkeletalMeshComponent->ClothBlendWeight // float [+] 0x7F0 SkeletalMeshComponent->EdgeStiffness // float [+] 0x7F4 SkeletalMeshComponent->BendingStiffness // float [+] 0x7F8 SkeletalMeshComponent->AreaStiffness // float [+] 0x7FC SkeletalMeshComponent->VolumeStiffness // float [+] 0x800 SkeletalMeshComponent->StrainLimitingStiffness // float [+] 0x804 SkeletalMeshComponent->ShapeTargetStiffness // float [+] 0x808 SkeletalMeshComponent->DisallowedAnimCurves // struct TArray [+] 0x818 SkeletalMeshComponent->BodySetup // struct UBodySetup [+] 0x828 SkeletalMeshComponent->OnConstraintBroken // struct FMulticastInlineDelegate [+] 0x838 SkeletalMeshComponent->ClothingSimulationFactory // struct UClass* [+] 0x908 SkeletalMeshComponent->TeleportDistanceThreshold // float [+] 0x90C SkeletalMeshComponent->TeleportRotationThreshold // float [+] 0x918 SkeletalMeshComponent->LastPoseTickFrame // uint32_t [+] 0x970 SkeletalMeshComponent->ClothingInteractor // struct UClothingSimulationInteractor [+] 0xA40 SkeletalMeshComponent->OnAnimInitialized // struct FMulticastInlineDelegate class AnimInstance: [+] 0x260 AnimInstance->CurrentSkeleton // struct USkeleton [+] 0x259 AnimInstance->RootMotionMode // char [+] 0x25A AnimInstance->bUseMultiThreadedAnimationUpdate // char [+] 0x258 AnimInstance->bUsingCopyPoseFromMesh // char [+] 0x258 AnimInstance->bReceiveNotifiesFromLinkedInstances // char [+] 0x258 AnimInstance->bPropagateNotifiesToLinkedInstances // char [+] 0x25A AnimInstance->bQueueMontageEvents // char [+] 0x28 AnimInstance->OnMontageBlendingOut // struct FMulticastInlineDelegate [+] 0x38 AnimInstance->OnMontageStarted // struct FMulticastInlineDelegate [+] 0x48 AnimInstance->OnMontageEnded // struct FMulticastInlineDelegate [+] 0x58 AnimInstance->OnAllMontageInstancesEnded // struct FMulticastInlineDelegate [+] 0xF0 AnimInstance->NotifyQueue // struct FAnimNotifyQueue [+] 0x160 AnimInstance->ActiveAnimNotifyState // struct TArray class ReplicationDriver: class ReplicationConnectionDriver: class Exporter: [+] 0x28 Exporter->SupportedClass // struct UClass* [+] 0x30 Exporter->ExportRootScope // struct Object [+] 0x38 Exporter->FormatExtension // struct TArray [+] 0x48 Exporter->FormatDescription // struct TArray [+] 0x58 Exporter->PreferredFormatIndex // int32_t [+] 0x5C Exporter->TextIndent // int32_t [+] 0x60 Exporter->bText // char [+] 0x60 Exporter->bSelectedOnly // char [+] 0x60 Exporter->bForceFileOperations // char [+] 0x68 Exporter->ExportTask // struct UAssetExportTask class LevelScriptActor: [+] 0x328 LevelScriptActor->bInputEnabled // char class FXSystemComponent: class FXSystemAsset: [+] 0x28 FXSystemAsset->MaxPoolSize // uint32_t class AnimNotify: class AnimNotifyState: class Brush: [+] 0x328 Brush->BrushType // char [+] 0x32C Brush->BrushColor // struct FColor [+] 0x330 Brush->PolyFlags // int32_t [+] 0x334 Brush->bColored // char [+] 0x334 Brush->bSolidWhenSelected // char [+] 0x334 Brush->bPlaceableFromClassBrowser // char [+] 0x334 Brush->bNotForClientOrServer // char [+] 0x338 Brush->Brush // struct UModel [+] 0x340 Brush->BrushComponent // struct UBrushComponent [+] 0x348 Brush->bInManipulation // char [+] 0x350 Brush->SavedSelections // struct TArray class Volume: class MKWorldEx: [+] 0x38 MKWorldEx->SelfWorld // struct UWorld class World: [+] 0x48 World->PersistentLevel // struct ULevel [+] 0x50 World->NetDriver // struct UNetDriver [+] 0x58 World->LineBatcher // struct ULineBatchComponent [+] 0x60 World->PersistentLineBatcher // struct ULineBatchComponent [+] 0x68 World->ForegroundLineBatcher // struct ULineBatchComponent [+] 0x70 World->NetworkManager // struct AGameNetworkManager [+] 0x78 World->PhysicsCollisionHandler // struct UPhysicsCollisionHandler [+] 0x80 World->ExtraReferencedObjects // struct TArray [+] 0x90 World->PerModuleDataObjects // struct TArray [+] 0xA0 World->LevelSequenceActors // struct TArray [+] 0xB0 World->StreamingLevels // struct TArray [+] 0xC0 World->StreamingLevelsToConsider // struct FStreamingLevelsToConsider [+] 0x120 World->StreamingLevelsPrefix // struct FString [+] 0x130 World->CurrentLevelPendingVisibility // struct ULevel [+] 0x138 World->CurrentLevelPendingInvisibility // struct ULevel [+] 0x140 World->DemoNetDriver // struct UDemoNetDriver [+] 0x148 World->MyParticleEventManager // struct AParticleEventManager [+] 0x150 World->DefaultPhysicsVolume // struct APhysicsVolume [+] 0x16E World->bAreConstraintsDirty // char [+] 0x170 World->NavigationSystem // struct UNavigationSystemBase [+] 0x178 World->AuthorityGameMode // struct AGameModeBase [+] 0x180 World->GameState // struct AGameStateBase [+] 0x188 World->AISystem // struct UAISystemBase [+] 0x190 World->AvoidanceManager // struct UAvoidanceManager [+] 0x198 World->Levels // struct TArray [+] 0x1A8 World->LevelCollections // struct TArray [+] 0x1D8 World->OwningGameInstance // struct UGameInstance [+] 0x1E0 World->ParameterCollectionInstances // struct TArray [+] 0x1F0 World->CanvasForRenderingToTarget // struct UCanvas [+] 0x1F8 World->CanvasForDrawMaterialToRenderTarget // struct UCanvas [+] 0x250 World->ComponentsThatNeedEndOfFrameUpdate // struct TArray [+] 0x260 World->ComponentsThatNeedEndOfFrameUpdate_OnGameThread // struct TArray [+] 0x5B0 World->WorldComposition // struct UWorldComposition [+] 0x650 World->PSCPool // struct FWorldPSCPool class InterpTrack: [+] 0x38 InterpTrack->SubTracks // struct TArray [+] 0x48 InterpTrack->TrackInstClass // struct UClass* [+] 0x50 InterpTrack->ActiveCondition // char [+] 0x58 InterpTrack->TrackTitle // struct FString [+] 0x68 InterpTrack->bOnePerGroup // char [+] 0x68 InterpTrack->bDirGroupOnly // char [+] 0x68 InterpTrack->bDisableTrack // char [+] 0x68 InterpTrack->bIsSelected // char [+] 0x68 InterpTrack->bIsAnimControlTrack // char [+] 0x68 InterpTrack->bSubTrackOnly // char [+] 0x68 InterpTrack->bVisible // char [+] 0x68 InterpTrack->bIsRecording // char class InterpTrackVectorBase: [+] 0x70 InterpTrackVectorBase->VectorTrack // struct FInterpCurveVector [+] 0x88 InterpTrackVectorBase->CurveTension // float class InterpTrackFloatBase: [+] 0x70 InterpTrackFloatBase->FloatTrack // struct FInterpCurveFloat [+] 0x88 InterpTrackFloatBase->CurveTension // float class InterpTrackInst: class DataAsset: [+] 0x28 DataAsset->NativeClass // struct UClass* class MaterialExpression: [+] 0x28 MaterialExpression->Material // struct UMaterial [+] 0x30 MaterialExpression->Function // struct UMaterialFunction [+] 0x38 MaterialExpression->bIsParameterExpression // char class MaterialExpressionTextureBase: [+] 0x40 MaterialExpressionTextureBase->Texture // struct UTexture [+] 0x48 MaterialExpressionTextureBase->SamplerType // char [+] 0x49 MaterialExpressionTextureBase->IsDefaultMeshpaintTexture // char class MaterialExpressionTextureSample: [+] 0x50 MaterialExpressionTextureSample->Coordinates // struct FExpressionInput [+] 0x64 MaterialExpressionTextureSample->TextureObject // struct FExpressionInput [+] 0x78 MaterialExpressionTextureSample->MipValue // struct FExpressionInput [+] 0x8C MaterialExpressionTextureSample->CoordinatesDX // struct FExpressionInput [+] 0xA0 MaterialExpressionTextureSample->CoordinatesDY // struct FExpressionInput [+] 0xB4 MaterialExpressionTextureSample->AutomaticViewMipBiasValue // struct FExpressionInput [+] 0xC8 MaterialExpressionTextureSample->MipValueMode // char [+] 0xC9 MaterialExpressionTextureSample->SamplerSource // char [+] 0xCA MaterialExpressionTextureSample->AutomaticViewMipBias // char [+] 0xCB MaterialExpressionTextureSample->ConstCoordinate // char [+] 0xCC MaterialExpressionTextureSample->ConstMipValue // int32_t class MaterialExpressionTextureSampleParameter: [+] 0xD0 MaterialExpressionTextureSampleParameter->ParameterName // struct FName [+] 0xD8 MaterialExpressionTextureSampleParameter->ExpressionGUID // struct FGuid [+] 0xE8 MaterialExpressionTextureSampleParameter->Group // struct FName class MaterialExpressionTextureSampleParameter2D: class MKPawnEx: [+] 0x330 MKPawnEx->SelfPawn // struct APawn class Pawn: [+] 0x340 Pawn->bUseControllerRotationPitch // char [+] 0x340 Pawn->bUseControllerRotationYaw // char [+] 0x340 Pawn->bUseControllerRotationRoll // char [+] 0x340 Pawn->bCanAffectNavigationGeneration // char [+] 0x344 Pawn->BaseEyeHeight // float [+] 0x348 Pawn->AutoPossessPlayer // char [+] 0x349 Pawn->AutoPossessAI // enum class EAutoPossessAI [+] 0x34A Pawn->RemoteViewPitch // uint16_t [+] 0x34C Pawn->RemoteViewYaw // uint16_t [+] 0x350 Pawn->AIControllerClass // struct UClass* [+] 0x358 Pawn->PlayerState // struct APlayerState [+] 0x368 Pawn->LastHitBy // struct AController [+] 0x370 Pawn->Controller // struct AController [+] 0x37C Pawn->ControlInputVector // struct FVector [+] 0x388 Pawn->LastControlInputVector // struct FVector class MKCharacterEx: [+] 0x3A0 MKCharacterEx->SelfCharacter // struct ACharacter class Character: [+] 0x3B0 Character->Mesh // struct USkeletalMeshComponent [+] 0x3B8 Character->CharacterMovement // struct UCharacterMovementComponent [+] 0x3C0 Character->CapsuleComponent // struct UCapsuleComponent [+] 0x3D0 Character->BasedMovement // struct FBasedMovementInfo [+] 0x400 Character->ReplicatedBasedMovement // struct FBasedMovementInfo [+] 0x430 Character->AnimRootMotionTranslationScale // float [+] 0x434 Character->BaseTranslationOffset // struct FVector [+] 0x440 Character->BaseRotationOffset // struct FQuat [+] 0x450 Character->ReplicatedServerLastTransformUpdateTimeStamp // float [+] 0x454 Character->ReplayLastTransformUpdateTimeStamp // float [+] 0x458 Character->ReplicatedMovementMode // char [+] 0x459 Character->bInBaseReplication // char [+] 0x45C Character->CrouchedEyeHeight // float [+] 0x460 Character->bIsCrouched // char [+] 0x460 Character->bProxyIsJumpForceApplied // char [+] 0x460 Character->bPressedJump // char [+] 0x460 Character->bClientUpdating // char [+] 0x460 Character->bClientWasFalling // char [+] 0x460 Character->bClientResimulateRootMotion // char [+] 0x460 Character->bClientResimulateRootMotionSources // char [+] 0x460 Character->bSimGravityDisabled // char [+] 0x461 Character->bClientCheckEncroachmentOnNetUpdate // char [+] 0x461 Character->bServerMoveIgnoreRootMotion // char [+] 0x461 Character->bWasJumping // char [+] 0x464 Character->JumpKeyHoldTime // float [+] 0x468 Character->JumpForceTimeRemaining // float [+] 0x46C Character->ProxyJumpForceStartedTime // float [+] 0x470 Character->JumpMaxHoldTime // float [+] 0x474 Character->JumpMaxCount // int32_t [+] 0x478 Character->JumpCurrentCount // int32_t [+] 0x480 Character->OnReachedJumpApex // struct FMulticastInlineDelegate [+] 0x4A0 Character->MovementModeChangedDelegate // struct FMulticastInlineDelegate [+] 0x4B0 Character->OnCharacterMovementUpdated // struct FMulticastInlineDelegate [+] 0x4C0 Character->SavedRootMotion // struct FRootMotionSourceGroup [+] 0x500 Character->ClientRootMotionParams // struct FRootMotionMovementParams [+] 0x540 Character->RootMotionRepMoves // struct TArray [+] 0x550 Character->RepRootMotion // struct FRepRootMotionMontage class SplineComponent: [+] 0x4B0 SplineComponent->SplineCurves // struct FSplineCurves [+] 0x518 SplineComponent->SplineInfo // struct FInterpCurveVector [+] 0x530 SplineComponent->SplineRotInfo // struct FInterpCurveQuat [+] 0x548 SplineComponent->SplineScaleInfo // struct FInterpCurveVector [+] 0x560 SplineComponent->SplineReparamTable // struct FInterpCurveFloat [+] 0x578 SplineComponent->bAllowSplineEditingPerInstance // char [+] 0x57C SplineComponent->ReparamStepsPerSegment // int32_t [+] 0x580 SplineComponent->Duration // float [+] 0x584 SplineComponent->bStationaryEndpoints // char [+] 0x585 SplineComponent->bSplineHasBeenEdited // char [+] 0x586 SplineComponent->bModifiedByConstructionScript // char [+] 0x587 SplineComponent->bInputSplinePointsToConstructionScript // char [+] 0x588 SplineComponent->bDrawDebug // char [+] 0x589 SplineComponent->bClosedLoop // char [+] 0x58A SplineComponent->bLoopPositionOverride // char [+] 0x58C SplineComponent->LoopPosition // float [+] 0x590 SplineComponent->DefaultUpVector // struct FVector class Commandlet: [+] 0x28 Commandlet->HelpDescription // struct FString [+] 0x38 Commandlet->HelpUsage // struct FString [+] 0x48 Commandlet->HelpWebLink // struct FString [+] 0x58 Commandlet->HelpParamNames // struct TArray [+] 0x68 Commandlet->HelpParamDescriptions // struct TArray [+] 0x78 Commandlet->IsServer // char [+] 0x78 Commandlet->IsClient // char [+] 0x78 Commandlet->IsEditor // char [+] 0x78 Commandlet->LogToConsole // char [+] 0x78 Commandlet->ShowErrorCount // char [+] 0x78 Commandlet->ShowProgress // char class AudioComponent: [+] 0x230 AudioComponent->Sound // struct USoundBase [+] 0x238 AudioComponent->InstanceParameters // struct TArray [+] 0x248 AudioComponent->SoundClassOverride // struct USoundClass [+] 0x250 AudioComponent->bAutoDestroy // char [+] 0x250 AudioComponent->bStopWhenOwnerDestroyed // char [+] 0x250 AudioComponent->bShouldRemainActiveIfDropped // char [+] 0x250 AudioComponent->bAllowSpatialization // char [+] 0x250 AudioComponent->bOverrideAttenuation // char [+] 0x250 AudioComponent->bOverrideSubtitlePriority // char [+] 0x250 AudioComponent->bIsUISound // char [+] 0x250 AudioComponent->bEnableLowPassFilter // char [+] 0x251 AudioComponent->bOverridePriority // char [+] 0x251 AudioComponent->bSuppressSubtitles // char [+] 0x252 AudioComponent->bAutoManageAttachment // char [+] 0x258 AudioComponent->AudioComponentUserID // struct FName [+] 0x260 AudioComponent->PitchModulationMin // float [+] 0x264 AudioComponent->PitchModulationMax // float [+] 0x268 AudioComponent->VolumeModulationMin // float [+] 0x26C AudioComponent->VolumeModulationMax // float [+] 0x270 AudioComponent->VolumeMultiplier // float [+] 0x274 AudioComponent->EnvelopeFollowerAttackTime // int32_t [+] 0x278 AudioComponent->EnvelopeFollowerReleaseTime // int32_t [+] 0x27C AudioComponent->Priority // float [+] 0x280 AudioComponent->SubtitlePriority // float [+] 0x288 AudioComponent->SourceEffectChain // struct USoundEffectSourcePresetChain [+] 0x290 AudioComponent->PitchMultiplier // float [+] 0x294 AudioComponent->LowPassFilterFrequency // float [+] 0x2A0 AudioComponent->AttenuationSettings // struct USoundAttenuation [+] 0x2A8 AudioComponent->AttenuationOverrides // struct FSoundAttenuationSettings [+] 0x648 AudioComponent->ConcurrencySettings // struct USoundConcurrency [+] 0x650 AudioComponent->ConcurrencySet // struct TSet [+] 0x6AC AudioComponent->AutoAttachLocationRule // enum class EAttachmentRule [+] 0x6AD AudioComponent->AutoAttachRotationRule // enum class EAttachmentRule [+] 0x6AE AudioComponent->AutoAttachScaleRule // enum class EAttachmentRule [+] 0x6B0 AudioComponent->OnAudioFinished // struct FMulticastInlineDelegate [+] 0x6D8 AudioComponent->OnAudioPlaybackPercent // struct FMulticastInlineDelegate [+] 0x700 AudioComponent->OnAudioSingleEnvelopeValue // struct FMulticastInlineDelegate [+] 0x728 AudioComponent->OnAudioMultiEnvelopeValue // struct FMulticastInlineDelegate [+] 0x750 AudioComponent->Modulation // struct FSoundModulation [+] 0x760 AudioComponent->OnQueueSubtitles // struct FDelegate [+] 0x770 AudioComponent->AutoAttachParent // struct TWeakObjectPtr [+] 0x778 AudioComponent->AutoAttachSocketName // struct FName class AssetImportData: class AssetUserData: class SaveGame: class Info: class GameModeBase: [+] 0x328 GameModeBase->OptionsString // struct FString [+] 0x338 GameModeBase->GameSessionClass // struct UClass* [+] 0x340 GameModeBase->GameStateClass // struct UClass* [+] 0x348 GameModeBase->PlayerControllerClass // struct UClass* [+] 0x350 GameModeBase->PlayerStateClass // struct UClass* [+] 0x358 GameModeBase->HUDClass // struct UClass* [+] 0x360 GameModeBase->DefaultPawnClass // struct UClass* [+] 0x368 GameModeBase->SpectatorClass // struct UClass* [+] 0x370 GameModeBase->ReplaySpectatorPlayerControllerClass // struct UClass* [+] 0x378 GameModeBase->ServerStatReplicatorClass // struct UClass* [+] 0x380 GameModeBase->GameSession // struct AGameSession [+] 0x388 GameModeBase->GameState // struct AGameStateBase [+] 0x390 GameModeBase->ServerStatReplicator // struct AServerStatReplicator [+] 0x398 GameModeBase->DefaultPlayerName // struct FText [+] 0x3B0 GameModeBase->bUseSeamlessTravel // char [+] 0x3B0 GameModeBase->bStartPlayersAsSpectators // char [+] 0x3B0 GameModeBase->bPauseable // char class GameMode: [+] 0x3C8 GameMode->MatchState // struct FName [+] 0x3D0 GameMode->bDelayedStart // char [+] 0x3D4 GameMode->NumSpectators // int32_t [+] 0x3D8 GameMode->NumPlayers // int32_t [+] 0x3DC GameMode->NumBots // int32_t [+] 0x3E0 GameMode->MinRespawnDelay // float [+] 0x3E4 GameMode->NumTravellingPlayers // int32_t [+] 0x3E8 GameMode->EngineMessageClass // struct UClass* [+] 0x3F0 GameMode->InactivePlayerArray // struct TArray [+] 0x400 GameMode->InactivePlayerStateLifeSpan // float [+] 0x404 GameMode->MaxInactivePlayers // int32_t [+] 0x408 GameMode->bHandleDedicatedServerReplays // char class GameStateBase: [+] 0x328 GameStateBase->GameModeClass // struct UClass* [+] 0x330 GameStateBase->AuthorityGameMode // struct AGameModeBase [+] 0x338 GameStateBase->SpectatorClass // struct UClass* [+] 0x340 GameStateBase->PlayerArray // struct TArray [+] 0x350 GameStateBase->bReplicatedHasBegunPlay // char [+] 0x354 GameStateBase->ReplicatedWorldTimeSeconds // float [+] 0x358 GameStateBase->ServerWorldTimeSecondsDelta // float [+] 0x35C GameStateBase->ServerWorldTimeSecondsUpdateFrequency // float class GameState: [+] 0x378 GameState->MatchState // struct FName [+] 0x380 GameState->PreviousMatchState // struct FName [+] 0x388 GameState->ElapsedTime // int32_t class Controller: [+] 0x358 Controller->PlayerState // struct APlayerState [+] 0x378 Controller->OnInstigatedAnyDamage // struct FMulticastInlineDelegate [+] 0x3B8 Controller->StateName // struct FName [+] 0x340 Controller->Pawn // struct APawn [+] 0x388 Controller->Character // struct ACharacter [+] 0x368 Controller->TransformComponent // struct USceneComponent [+] 0x348 Controller->ControlRotation // struct FRotator [+] 0x3C0 Controller->bAttachToPawn // char class MKPlayerControllerEx: [+] 0x3C8 MKPlayerControllerEx->SelfPlayerController // struct APlayerController class PlayerController: [+] 0x640 PlayerController->Player // struct UPlayer [+] 0x5B8 PlayerController->AcknowledgedPawn // struct APawn [+] 0x5D8 PlayerController->ControllingDirTrackInst // struct UInterpTrackInstDirector [+] 0x478 PlayerController->MyHUD // struct AHUD [+] 0x6A8 PlayerController->PlayerCameraManager // struct APlayerCameraManager [+] 0x4D8 PlayerController->PlayerCameraManagerClass // struct UClass* [+] 0x629 PlayerController->bAutoManageActiveCameraTarget // char [+] 0x5F8 PlayerController->TargetViewRotation // struct FRotator [+] 0x4D0 PlayerController->SmoothTargetViewRotationSpeed // float [+] 0x450 PlayerController->HiddenActors // struct TArray [+] 0x440 PlayerController->HiddenPrimitiveComponents // struct TArray> [+] 0x4C0 PlayerController->LastSpectatorStateSynchTime // float [+] 0x528 PlayerController->LastSpectatorSyncLocation // struct FVector [+] 0x4C4 PlayerController->LastSpectatorSyncRotation // struct FRotator [+] 0x3F4 PlayerController->ClientCap // int32_t [+] 0x6A0 PlayerController->CheatManager // struct UCheatManager [+] 0x630 PlayerController->CheatClass // struct UClass* [+] 0x638 PlayerController->PlayerInput // struct UPlayerInput [+] 0x5A0 PlayerController->ActiveForceFeedbackEffects // struct TArray [+] 0x49C PlayerController->bPlayerIsWaiting // char [+] 0x6E8 PlayerController->NetPlayerIndex // char [+] 0x5C8 PlayerController->PendingSwapConnection // struct UNetConnection [+] 0x6F0 PlayerController->NetConnection // struct UNetConnection [+] 0x648 PlayerController->InputYawScale // float [+] 0x3F8 PlayerController->InputPitchScale // float [+] 0x6D4 PlayerController->InputRollScale // float [+] 0x5E0 PlayerController->bShowMouseCursor // char [+] 0x4AC PlayerController->bEnableClickEvents // char [+] 0x4E0 PlayerController->bEnableTouchEvents // char [+] 0x5C4 PlayerController->bEnableMouseOverEvents // char [+] 0x420 PlayerController->bEnableTouchOverEvents // char [+] 0x4AC PlayerController->bForceFeedbackEnabled // char [+] 0x438 PlayerController->ForceFeedbackScale // float [+] 0x700 PlayerController->ClickEventKeys // struct TArray [+] 0x598 PlayerController->DefaultMouseCursor // char [+] 0x5E4 PlayerController->CurrentMouseCursor // char [+] 0x628 PlayerController->DefaultClickTraceChannel // char [+] 0x6F8 PlayerController->CurrentClickTraceChannel // char [+] 0x43C PlayerController->HitResultTraceDistance // float [+] 0x5D0 PlayerController->SeamlessTravelCount // uint16_t [+] 0x5C0 PlayerController->LastCompletedSeamlessTravelCount // uint16_t [+] 0x430 PlayerController->InactiveStateInputComponent // struct UInputComponent [+] 0x524 PlayerController->bShouldPerformFullTickWhenPaused // char [+] 0x510 PlayerController->CurrentTouchInterface // struct UTouchInterface [+] 0x590 PlayerController->SpectatorPawn // struct ASpectatorPawn [+] 0x5C2 PlayerController->bIsLocalPlayerController // char [+] 0x5E8 PlayerController->SpawnLocation // struct FVector class ApplicationLifecycleComponent: [+] 0xB0 ApplicationLifecycleComponent->ApplicationWillDeactivateDelegate // struct FMulticastInlineDelegate [+] 0xC0 ApplicationLifecycleComponent->ApplicationHasReactivatedDelegate // struct FMulticastInlineDelegate [+] 0xD0 ApplicationLifecycleComponent->ApplicationWillEnterBackgroundDelegate // struct FMulticastInlineDelegate [+] 0xE0 ApplicationLifecycleComponent->ApplicationHasEnteredForegroundDelegate // struct FMulticastInlineDelegate [+] 0xF0 ApplicationLifecycleComponent->ApplicationWillTerminateDelegate // struct FMulticastInlineDelegate [+] 0x100 ApplicationLifecycleComponent->ApplicationShouldUnloadResourcesDelegate // struct FMulticastInlineDelegate [+] 0x110 ApplicationLifecycleComponent->ApplicationReceivedStartupArgumentsDelegate // struct FMulticastInlineDelegate [+] 0x120 ApplicationLifecycleComponent->OnTemperatureChangeDelegate // struct FMulticastInlineDelegate [+] 0x130 ApplicationLifecycleComponent->OnLowPowerModeDelegate // struct FMulticastInlineDelegate class MovementComponent: [+] 0xB0 MovementComponent->UpdatedComponent // struct USceneComponent [+] 0xB8 MovementComponent->UpdatedPrimitive // struct UPrimitiveComponent [+] 0xC4 MovementComponent->Velocity // struct FVector [+] 0xD0 MovementComponent->PlaneConstraintNormal // struct FVector [+] 0xDC MovementComponent->PlaneConstraintOrigin // struct FVector [+] 0xE8 MovementComponent->bUpdateOnlyIfRendered // char [+] 0xE8 MovementComponent->bAutoUpdateTickRegistration // char [+] 0xE8 MovementComponent->bTickBeforeOwner // char [+] 0xE8 MovementComponent->bAutoRegisterUpdatedComponent // char [+] 0xE8 MovementComponent->bConstrainToPlane // char [+] 0xE8 MovementComponent->bSnapToPlaneAtStart // char [+] 0xE8 MovementComponent->bAutoRegisterPhysicsVolumeUpdates // char [+] 0xE8 MovementComponent->bComponentShouldUpdatePhysicsVolume // char [+] 0xEB MovementComponent->PlaneConstraintAxisSetting // enum class EPlaneConstraintAxisSetting class NavMovementComponent: [+] 0xF0 NavMovementComponent->NavAgentProps // struct FNavAgentProperties [+] 0x120 NavMovementComponent->FixedPathBrakingDistance // float [+] 0x124 NavMovementComponent->bUpdateNavAgentWithOwnersCollision // char [+] 0x124 NavMovementComponent->bUseAccelerationForPaths // char [+] 0x124 NavMovementComponent->bUseFixedBrakingDistanceForPaths // char [+] 0x125 NavMovementComponent->MovementState // struct FMovementProperties [+] 0x128 NavMovementComponent->PathFollowingComp // struct Object class PawnMovementComponent: [+] 0x130 PawnMovementComponent->PawnOwner // struct APawn class CharacterMovementComponent: [+] 0x530 CharacterMovementComponent->CharacterOwner // struct ACharacter [+] 0x3D0 CharacterMovementComponent->GravityScale // float [+] 0x5E4 CharacterMovementComponent->MaxStepHeight // float [+] 0x260 CharacterMovementComponent->JumpZVelocity // float [+] 0x3CC CharacterMovementComponent->JumpOffJumpZFactor // float [+] 0x5F8 CharacterMovementComponent->WalkableFloorAngle // float [+] 0x6C8 CharacterMovementComponent->WalkableFloorZ // float [+] 0x388 CharacterMovementComponent->MovementMode // char [+] 0x665 CharacterMovementComponent->CustomMovementMode // char [+] 0x539 CharacterMovementComponent->NetworkSmoothingMode // enum class ENetworkSmoothingMode [+] 0x568 CharacterMovementComponent->GroundFriction // float [+] 0x3E8 CharacterMovementComponent->MaxWalkSpeed // float [+] 0x61C CharacterMovementComponent->MaxWalkSpeedCrouched // float [+] 0x53C CharacterMovementComponent->MaxSwimSpeed // float [+] 0x258 CharacterMovementComponent->MaxFlySpeed // float [+] 0x248 CharacterMovementComponent->MaxCustomMovementSpeed // float [+] 0x3B0 CharacterMovementComponent->MaxAcceleration // float [+] 0x554 CharacterMovementComponent->MinAnalogWalkSpeed // float [+] 0x47C CharacterMovementComponent->BrakingFrictionFactor // float [+] 0x28C CharacterMovementComponent->BrakingFriction // float [+] 0x3AC CharacterMovementComponent->BrakingSubStepTime // float [+] 0x3D4 CharacterMovementComponent->BrakingDecelerationWalking // float [+] 0x220 CharacterMovementComponent->BrakingDecelerationFalling // float [+] 0x3E0 CharacterMovementComponent->BrakingDecelerationSwimming // float [+] 0x460 CharacterMovementComponent->BrakingDecelerationFlying // float [+] 0x660 CharacterMovementComponent->AirControl // float [+] 0x440 CharacterMovementComponent->AirControlBoostMultiplier // float [+] 0x2E4 CharacterMovementComponent->AirControlBoostVelocityThreshold // float [+] 0x5F4 CharacterMovementComponent->FallingLateralFriction // float [+] 0x480 CharacterMovementComponent->CrouchedHalfHeight // float [+] 0x654 CharacterMovementComponent->Buoyancy // float [+] 0x41C CharacterMovementComponent->PerchRadiusThreshold // float [+] 0x488 CharacterMovementComponent->PerchAdditionalHeight // float [+] 0x548 CharacterMovementComponent->RotationRate // struct FRotator [+] 0x464 CharacterMovementComponent->bUseSeparateBrakingFriction // char [+] 0x42C CharacterMovementComponent->bApplyGravityWhileJumping // char [+] 0x448 CharacterMovementComponent->bUseControllerDesiredRotation // char [+] 0x2E0 CharacterMovementComponent->bOrientRotationToMovement // char [+] 0x666 CharacterMovementComponent->bSweepWhileNavWalking // char [+] 0x478 CharacterMovementComponent->bMovementInProgress // char [+] 0x224 CharacterMovementComponent->bEnableScopedMovementUpdates // char [+] 0x650 CharacterMovementComponent->bEnableServerDualMoveScopedMovementUpdates // char [+] 0x5E0 CharacterMovementComponent->bForceMaxAccel // char [+] 0x580 CharacterMovementComponent->bRunPhysicsWithNoController // char [+] 0x374 CharacterMovementComponent->bForceNextFloorCheck // char [+] 0x2E0 CharacterMovementComponent->bShrinkProxyCapsule // char [+] 0x5E2 CharacterMovementComponent->bCanWalkOffLedges // char [+] 0x25C CharacterMovementComponent->bCanWalkOffLedgesWhenCrouching // char [+] 0x458 CharacterMovementComponent->bNetworkSkipProxyPredictionOnNetUpdate // char [+] 0x3C8 CharacterMovementComponent->bNetworkAlwaysReplicateTransformUpdateTimestamp // char [+] 0x268 CharacterMovementComponent->bDeferUpdateMoveComponent // char [+] 0x23D CharacterMovementComponent->bEnablePhysicsInteraction // char [+] 0x450 CharacterMovementComponent->bTouchForceScaledToMass // char [+] 0x5E2 CharacterMovementComponent->bPushForceScaledToMass // char [+] 0x448 CharacterMovementComponent->bPushForceUsingZOffset // char [+] 0x2E8 CharacterMovementComponent->bScalePushForceToVelocity // char [+] 0x3B8 CharacterMovementComponent->DeferredUpdatedMoveComponent // struct USceneComponent [+] 0x240 CharacterMovementComponent->MaxOutOfWaterStepHeight // float [+] 0x610 CharacterMovementComponent->OutofWaterZ // float [+] 0x630 CharacterMovementComponent->Mass // float [+] 0x594 CharacterMovementComponent->StandingDownwardForceScale // float [+] 0x544 CharacterMovementComponent->InitialPushForceFactor // float [+] 0x614 CharacterMovementComponent->PushForceFactor // float [+] 0x3C4 CharacterMovementComponent->PushForcePointZOffsetFactor // float [+] 0x44C CharacterMovementComponent->TouchForceFactor // float [+] 0x398 CharacterMovementComponent->MinTouchForce // float [+] 0x634 CharacterMovementComponent->MaxTouchForce // float [+] 0x2D0 CharacterMovementComponent->RepulsionForce // float [+] 0x290 CharacterMovementComponent->Acceleration // struct FVector [+] 0x400 CharacterMovementComponent->LastUpdateRotation // struct FQuat [+] 0x410 CharacterMovementComponent->LastUpdateLocation // struct FVector [+] 0x674 CharacterMovementComponent->LastUpdateVelocity // struct FVector [+] 0x264 CharacterMovementComponent->ServerLastTransformUpdateTimeStamp // float [+] 0x6CC CharacterMovementComponent->ServerLastClientGoodMoveAckTime // float [+] 0x238 CharacterMovementComponent->ServerLastClientAdjustmentTime // float [+] 0x38C CharacterMovementComponent->PendingImpulseToApply // struct FVector [+] 0x420 CharacterMovementComponent->PendingForceToApply // struct FVector [+] 0x578 CharacterMovementComponent->AnalogInputModifier // float [+] 0x244 CharacterMovementComponent->MaxSimulationTimeStep // float [+] 0x658 CharacterMovementComponent->MaxSimulationIterations // int32_t [+] 0x2DC CharacterMovementComponent->MaxJumpApexAttemptsPerSimulation // int32_t [+] 0x3DC CharacterMovementComponent->MaxDepenetrationWithGeometry // float [+] 0x444 CharacterMovementComponent->MaxDepenetrationWithGeometryAsProxy // float [+] 0x250 CharacterMovementComponent->MaxDepenetrationWithPawn // float [+] 0x45C CharacterMovementComponent->MaxDepenetrationWithPawnAsProxy // float [+] 0x558 CharacterMovementComponent->NetworkSimulatedSmoothLocationTime // float [+] 0x584 CharacterMovementComponent->NetworkSimulatedSmoothRotationTime // float [+] 0x590 CharacterMovementComponent->ListenServerNetworkSimulatedSmoothLocationTime // float [+] 0x528 CharacterMovementComponent->ListenServerNetworkSimulatedSmoothRotationTime // float [+] 0x3D8 CharacterMovementComponent->NetProxyShrinkRadius // float [+] 0x254 CharacterMovementComponent->NetProxyShrinkHalfHeight // float [+] 0x55C CharacterMovementComponent->NetworkMaxSmoothUpdateDistance // float [+] 0x6C0 CharacterMovementComponent->NetworkNoSmoothUpdateDistance // float [+] 0x218 CharacterMovementComponent->NetworkMinTimeBetweenClientAckGoodMoves // float [+] 0x5EC CharacterMovementComponent->NetworkMinTimeBetweenClientAdjustments // float [+] 0x5FC CharacterMovementComponent->NetworkMinTimeBetweenClientAdjustmentsLargeCorrection // float [+] 0x2D4 CharacterMovementComponent->NetworkLargeClientCorrectionDistance // float [+] 0x2B0 CharacterMovementComponent->LedgeCheckThreshold // float [+] 0x21C CharacterMovementComponent->JumpOutOfWaterPitch // float [+] 0x490 CharacterMovementComponent->CurrentFloor // struct FFindFloorResult [+] 0x5E1 CharacterMovementComponent->DefaultLandMovementMode // char [+] 0x23C CharacterMovementComponent->DefaultWaterMovementMode // char [+] 0x484 CharacterMovementComponent->GroundMovementMode // char [+] 0x2E0 CharacterMovementComponent->bMaintainHorizontalGroundVelocity // char [+] 0x56C CharacterMovementComponent->bImpartBaseVelocityX // char [+] 0x640 CharacterMovementComponent->bImpartBaseVelocityY // char [+] 0x620 CharacterMovementComponent->bImpartBaseVelocityZ // char [+] 0x680 CharacterMovementComponent->bImpartBaseAngularVelocity // char [+] 0x638 CharacterMovementComponent->bJustTeleported // char [+] 0x485 CharacterMovementComponent->bNetworkUpdateReceived // char [+] 0x5F0 CharacterMovementComponent->bNetworkMovementModeChanged // char [+] 0x288 CharacterMovementComponent->bIgnoreClientMovementErrorChecksAndCorrection // char [+] 0x224 CharacterMovementComponent->bServerAcceptClientAuthoritativePosition // char [+] 0x574 CharacterMovementComponent->bNotifyApex // char [+] 0x485 CharacterMovementComponent->bCheatFlying // char [+] 0x448 CharacterMovementComponent->bWantsToCrouch // char [+] 0x29C CharacterMovementComponent->bCrouchMaintainsBaseLocation // char [+] 0x3E4 CharacterMovementComponent->bIgnoreBaseRotation // char [+] 0x680 CharacterMovementComponent->bFastAttachedMove // char [+] 0x664 CharacterMovementComponent->bAlwaysCheckFloor // char [+] 0x3E4 CharacterMovementComponent->bUseFlatBaseForFloorChecks // char [+] 0x666 CharacterMovementComponent->bPerformingJumpOff // char [+] 0x478 CharacterMovementComponent->bWantsToLeaveNavWalking // char [+] 0x650 CharacterMovementComponent->bUseRVOAvoidance // char [+] 0x2D8 CharacterMovementComponent->bRequestedMoveUseAcceleration // char [+] 0x618 CharacterMovementComponent->bWasSimulatingRootMotion // char [+] 0x588 CharacterMovementComponent->bAllowPhysicsRotationDuringAnimRootMotion // char [+] 0x666 CharacterMovementComponent->bHasRequestedVelocity // char [+] 0x620 CharacterMovementComponent->bRequestedMoveWithMaxSpeed // char [+] 0x588 CharacterMovementComponent->bWasAvoidanceUpdated // char [+] 0x389 CharacterMovementComponent->bProjectNavMeshWalking // char [+] 0x5E0 CharacterMovementComponent->bProjectNavMeshOnBothWorldChannels // char [+] 0x66C CharacterMovementComponent->AvoidanceConsiderationRadius // float [+] 0x644 CharacterMovementComponent->RequestedVelocity // struct FVector [+] 0x524 CharacterMovementComponent->AvoidanceUID // int32_t [+] 0x378 CharacterMovementComponent->AvoidanceGroup // struct FNavAvoidanceMask [+] 0x468 CharacterMovementComponent->GroupsToAvoid // struct FNavAvoidanceMask [+] 0x430 CharacterMovementComponent->GroupsToIgnore // struct FNavAvoidanceMask [+] 0x63C CharacterMovementComponent->AvoidanceWeight // float [+] 0x46C CharacterMovementComponent->PendingLaunchVelocity // struct FVector [+] 0x570 CharacterMovementComponent->NavMeshProjectionInterval // float [+] 0x668 CharacterMovementComponent->NavMeshProjectionTimer // float [+] 0x3C0 CharacterMovementComponent->NavMeshProjectionInterpSpeed // float [+] 0x57C CharacterMovementComponent->NavMeshProjectionHeightScaleUp // float [+] 0x284 CharacterMovementComponent->NavMeshProjectionHeightScaleDown // float [+] 0x540 CharacterMovementComponent->NavWalkingFloorDistTolerance // float [+] 0x148 CharacterMovementComponent->PostPhysicsTickFunction // struct FCharacterMovementComponentPostPhysicsTickFunction [+] 0x280 CharacterMovementComponent->MinTimeBetweenTimeStampResets // float [+] 0x270 CharacterMovementComponent->ClientAutonomuousBase // struct UPrimitiveComponent [+] 0x688 CharacterMovementComponent->CurrentRootMotion // struct FRootMotionSourceGroup [+] 0x5A0 CharacterMovementComponent->RootMotionParams // struct FRootMotionMovementParams [+] 0x37C CharacterMovementComponent->AnimRootMotionVelocity // struct FVector [+] 0x39C CharacterMovementComponent->BlockingHit_SlideAccelerator // float [+] 0x628 CharacterMovementComponent->BlockingPhysMaterial // struct UPhysicalMaterial class DynamicSubsystem: class EngineSubsystem: class SceneCapture: [+] 0x328 SceneCapture->MeshComp // struct UStaticMeshComponent [+] 0x330 SceneCapture->SceneComponent // struct USceneComponent class SceneCapture2D: [+] 0x338 SceneCapture2D->CaptureComponent2D // struct USceneCaptureComponent2D class SoundEffectPreset: class SoundEffectSourcePreset: class SoundEffectSubmixPreset: class TargetPoint: class AssetManager: [+] 0x2C0 AssetManager->ObjectReferenceList // struct TArray [+] 0x2D0 AssetManager->bIsGlobalAsyncScanEnvironment // char [+] 0x2D1 AssetManager->bShouldGuessTypeAndName // char [+] 0x2D2 AssetManager->bShouldUseSynchronousLoad // char [+] 0x2D3 AssetManager->bIsLoadingFromPakFiles // char [+] 0x2D4 AssetManager->bShouldAcquireMissingChunksOnLoad // char [+] 0x2D5 AssetManager->bOnlyCookProductionAssets // char [+] 0x2D6 AssetManager->bIsBulkScanning // char [+] 0x2D7 AssetManager->bIsPrimaryAssetDirectoryCurrent // char [+] 0x2D8 AssetManager->bIsManagementDatabaseCurrent // char [+] 0x2D9 AssetManager->bUpdateManagementDatabaseAfterScan // char [+] 0x2DA AssetManager->bIncludeOnlyOnDiskAssets // char [+] 0x2DC AssetManager->NumberOfSpawnedNotifications // int32_t class ShapeComponent: [+] 0x4B0 ShapeComponent->ShapeBodySetup // struct UBodySetup [+] 0x4B8 ShapeComponent->AreaClass // struct UClass* [+] 0x4C0 ShapeComponent->ShapeColor // struct FColor [+] 0x4C4 ShapeComponent->bDrawOnlyIfSelected // char [+] 0x4C4 ShapeComponent->bShouldCollideWhenPlacing // char [+] 0x4C4 ShapeComponent->bDynamicObstacle // char class BoxComponent: [+] 0x4C8 BoxComponent->BoxExtent // struct FVector [+] 0x4D4 BoxComponent->LineThickness // float class CameraComponent: [+] 0x230 CameraComponent->FieldOfView // float [+] 0x234 CameraComponent->OrthoWidth // float [+] 0x238 CameraComponent->OrthoNearClipPlane // float [+] 0x23C CameraComponent->OrthoFarClipPlane // float [+] 0x240 CameraComponent->AspectRatio // float [+] 0x244 CameraComponent->bConstrainAspectRatio // char [+] 0x244 CameraComponent->bUseFieldOfViewForLOD // char [+] 0x24C CameraComponent->bLockToHmd // char [+] 0x24C CameraComponent->bUsePawnControlRotation // char [+] 0x24D CameraComponent->ProjectionMode // char [+] 0x280 CameraComponent->PostProcessBlendWeight // float [+] 0x2B0 CameraComponent->PostProcessSettings // struct FPostProcessSettings class CheatManager: [+] 0x28 CheatManager->DebugCameraControllerRef // struct ADebugCameraController [+] 0x30 CheatManager->DebugCameraControllerClass // struct UClass* class CheatManagerEx: class DamageType: [+] 0x28 DamageType->bCausedByWorld // char [+] 0x28 DamageType->bScaleMomentumByMass // char [+] 0x28 DamageType->bRadialDamageVelChange // char [+] 0x2C DamageType->DamageImpulse // float [+] 0x30 DamageType->DestructibleImpulse // float [+] 0x34 DamageType->DestructibleDamageSpreadScale // float [+] 0x38 DamageType->DamageFalloff // float class MKDemoNetDriverEx: [+] 0x928 MKDemoNetDriverEx->SpectatorControllerClass // struct UClass* [+] 0x930 MKDemoNetDriverEx->SelfDemoNetDriver // struct UDemoNetDriver class DemoNetDriver: [+] 0xA50 DemoNetDriver->RollbackNetStartupActors // struct TMap [+] 0xECC DemoNetDriver->CheckpointSaveMaxMSPerFrame // float [+] 0xF00 DemoNetDriver->MulticastRecordOptions // struct TArray [+] 0xF60 DemoNetDriver->bIsLocalReplay // char [+] 0xF68 DemoNetDriver->SpectatorControllers // struct TArray class StaticMeshComponent: [+] 0x4E0 StaticMeshComponent->ForcedLodModel // int32_t [+] 0x4E4 StaticMeshComponent->PreviousLODLevel // int32_t [+] 0x4E8 StaticMeshComponent->MinLOD // int32_t [+] 0x4EC StaticMeshComponent->SubDivisionStepSize // int32_t [+] 0x4F0 StaticMeshComponent->StaticMesh // struct UStaticMesh [+] 0x4F8 StaticMeshComponent->WireframeColorOverride // struct FColor [+] 0x4FC StaticMeshComponent->bEvaluateWorldPositionOffset // char [+] 0x4FC StaticMeshComponent->bOverrideWireframeColor // char [+] 0x4FC StaticMeshComponent->bOverrideMinLod // char [+] 0x4FC StaticMeshComponent->bOverrideNavigationExport // char [+] 0x4FC StaticMeshComponent->bForceNavigationObstacle // char [+] 0x4FC StaticMeshComponent->bDisallowMeshPaintPerInstance // char [+] 0x4FC StaticMeshComponent->bIgnoreInstanceForTextureStreaming // char [+] 0x4FC StaticMeshComponent->bOverrideLightMapRes // char [+] 0x4FD StaticMeshComponent->bCastDistanceFieldIndirectShadow // char [+] 0x4FD StaticMeshComponent->bOverrideDistanceFieldSelfShadowBias // char [+] 0x4FD StaticMeshComponent->bUseSubDivisions // char [+] 0x4FD StaticMeshComponent->bUseDefaultCollision // char [+] 0x4FD StaticMeshComponent->bReverseCulling // char [+] 0x500 StaticMeshComponent->OverriddenLightMapRes // int32_t [+] 0x504 StaticMeshComponent->DistanceFieldIndirectShadowMinVisibility // float [+] 0x508 StaticMeshComponent->DistanceFieldSelfShadowBias // float [+] 0x50C StaticMeshComponent->StreamingDistanceMultiplier // float [+] 0x510 StaticMeshComponent->LODData // struct TArray [+] 0x520 StaticMeshComponent->StreamingTextureData // struct TArray [+] 0x530 StaticMeshComponent->LightmassSettings // struct FLightmassPrimitiveSettings class GameEngine: [+] 0xDE8 GameEngine->MaxDeltaTime // float [+] 0xDEC GameEngine->ServerFlushLogInterval // float [+] 0xDF0 GameEngine->GameInstance // struct UGameInstance class MKGameInstanceEx: [+] 0x28 MKGameInstanceEx->ReplayListItemInfos // struct TArray [+] 0x38 MKGameInstanceEx->OnEnumerateReplayListCompleteEvent // struct FMulticastInlineDelegate [+] 0x48 MKGameInstanceEx->OnDeleteReplayCompleteEvent // struct FMulticastInlineDelegate [+] 0x58 MKGameInstanceEx->OnKeepAndDeleteOldetsReplaysCompleteEvent // struct FMulticastInlineDelegate [+] 0x68 MKGameInstanceEx->OnKeepAndDeleteOldVersionReplaysCompleteEvent // struct FMulticastInlineDelegate [+] 0x80 MKGameInstanceEx->SelfGameInstance // struct UGameInstance [+] 0x88 MKGameInstanceEx->bLoadingWidgetVisible // char class GameInstance: [+] 0xB8 GameInstance->LocalPlayers // struct TArray [+] 0xC8 GameInstance->OnlineSession // struct UOnlineSession [+] 0xD0 GameInstance->ReferencedObjects // struct TArray class GameSession: [+] 0x328 GameSession->MaxSpectators // int32_t [+] 0x32C GameSession->MaxPlayers // int32_t [+] 0x330 GameSession->MaxPartySize // int32_t [+] 0x334 GameSession->MaxSplitscreensPerConnection // char [+] 0x335 GameSession->bRequiresPushToTalk // char [+] 0x338 GameSession->SessionName // struct FName class InstancedStaticMeshComponent: [+] 0x548 InstancedStaticMeshComponent->PerInstanceSMData // struct TArray [+] 0x558 InstancedStaticMeshComponent->NumCustomDataFloats // int32_t [+] 0x560 InstancedStaticMeshComponent->PerInstanceSMCustomData // struct TArray [+] 0x570 InstancedStaticMeshComponent->bMergeCollision // char [+] 0x574 InstancedStaticMeshComponent->InstancingRandomSeed // int32_t [+] 0x578 InstancedStaticMeshComponent->InstanceStartCullDistance // int32_t [+] 0x57C InstancedStaticMeshComponent->InstanceEndCullDistance // int32_t [+] 0x580 InstancedStaticMeshComponent->CulldistanceType // int8_t [+] 0x584 InstancedStaticMeshComponent->MinScreenSizeScale // float [+] 0x588 InstancedStaticMeshComponent->InstanceBodiesSplitRatio // char [+] 0x590 InstancedStaticMeshComponent->InstanceReorderTable // struct TArray [+] 0x5FC InstancedStaticMeshComponent->NumPendingLightmaps // int32_t [+] 0x600 InstancedStaticMeshComponent->CachedMappings // struct TArray class HierarchicalInstancedStaticMeshComponent: [+] 0x620 HierarchicalInstancedStaticMeshComponent->SortedInstances // struct TArray [+] 0x630 HierarchicalInstancedStaticMeshComponent->NumBuiltInstances // int32_t [+] 0x638 HierarchicalInstancedStaticMeshComponent->BuiltInstanceBounds // struct FBox [+] 0x654 HierarchicalInstancedStaticMeshComponent->UnbuiltInstanceBounds // struct FBox [+] 0x670 HierarchicalInstancedStaticMeshComponent->UnbuiltInstanceBoundsList // struct TArray [+] 0x680 HierarchicalInstancedStaticMeshComponent->bEnableDensityScaling // char [+] 0x688 HierarchicalInstancedStaticMeshComponent->OcclusionLayerNumNodes // int32_t [+] 0x68C HierarchicalInstancedStaticMeshComponent->CacheMeshExtendedBounds // struct FBoxSphereBounds [+] 0x6A8 HierarchicalInstancedStaticMeshComponent->bDisableCollision // char [+] 0x6AC HierarchicalInstancedStaticMeshComponent->InstanceCountToRender // int32_t class MK3DReplayController: [+] 0x710 MK3DReplayController->OnReplayPauseEvent // struct FMulticastInlineDelegate [+] 0x720 MK3DReplayController->OnReplayJumpEvent // struct FMulticastInlineDelegate [+] 0x730 MK3DReplayController->OnReplayJumpCompleteEvent // struct FMulticastInlineDelegate [+] 0x7C8 MK3DReplayController->PlayerCameraManagerClassName // struct FString [+] 0x7D8 MK3DReplayController->SpectatorPawnClassName // struct FString [+] 0x7E8 MK3DReplayController->ChangeViewModeDelegate // struct FMulticastInlineDelegate [+] 0x7F8 MK3DReplayController->ChangeCameraTypeDelegate // struct FMulticastInlineDelegate [+] 0x808 MK3DReplayController->ChangeCameraTypeByNetGuidDelegate // struct FMulticastInlineDelegate [+] 0x820 MK3DReplayController->WidgetInfoArray // struct TArray [+] 0x830 MK3DReplayController->ReplayWidgetMap // struct TMap [+] 0x8E0 MK3DReplayController->KillcamComponent // struct UMK3DKillcamComponent [+] 0x8E8 MK3DReplayController->TargetcamComponent // struct UMK3DTargetcamComponent [+] 0x900 MK3DReplayController->pTargetPlayerInRecording // struct UActor [+] 0x908 MK3DReplayController->AfterKillcamHUDClassName // struct FString [+] 0x918 MK3DReplayController->AfterKillcamHUDClass // struct UClass* [+] 0x930 MK3DReplayController->ReplayHUDClassName // struct FString [+] 0x940 MK3DReplayController->ReplayHUDClass // struct UClass* class DefaultPawn: [+] 0x398 DefaultPawn->BaseTurnRate // float [+] 0x39C DefaultPawn->BaseLookUpRate // float [+] 0x3A0 DefaultPawn->MovementComponent // struct UPawnMovementComponent [+] 0x3A8 DefaultPawn->CollisionComponent // struct USphereComponent [+] 0x3B0 DefaultPawn->MeshComponent // struct UStaticMeshComponent [+] 0x3B8 DefaultPawn->bAddDefaultMovementBindings // char class SpectatorPawn: class MK3DSpectatorPawn: class PhysicalMaterial: [+] 0x28 PhysicalMaterial->Friction // float [+] 0x2C PhysicalMaterial->FrictionCombineMode // char [+] 0x2D PhysicalMaterial->bOverrideFrictionCombineMode // char [+] 0x30 PhysicalMaterial->Restitution // float [+] 0x34 PhysicalMaterial->RestitutionCombineMode // char [+] 0x35 PhysicalMaterial->bOverrideRestitutionCombineMode // char [+] 0x38 PhysicalMaterial->Density // float [+] 0x3C PhysicalMaterial->RaiseMassToPower // float [+] 0x40 PhysicalMaterial->DestructibleDamageThresholdScale // float [+] 0x48 PhysicalMaterial->PhysicalMaterialProperty // struct UPhysicalMaterialPropertyBase [+] 0x50 PhysicalMaterial->SurfaceType // char [+] 0x54 PhysicalMaterial->TireFrictionScale // float [+] 0x58 PhysicalMaterial->TireFrictionScales // struct TArray class PlayerCameraManager: [+] 0x328 PlayerCameraManager->PCOwner // struct APlayerController [+] 0x330 PlayerCameraManager->TransformComponent // struct USceneComponent [+] 0x340 PlayerCameraManager->DefaultFOV // float [+] 0x348 PlayerCameraManager->DefaultOrthoWidth // float [+] 0x350 PlayerCameraManager->DefaultAspectRatio // float [+] 0x3A0 PlayerCameraManager->CameraCache // struct FCameraCacheEntry [+] 0xA00 PlayerCameraManager->LastFrameCameraCache // struct FCameraCacheEntry [+] 0x1060 PlayerCameraManager->ViewTarget // struct FTViewTarget [+] 0x16D0 PlayerCameraManager->PendingViewTarget // struct FTViewTarget [+] 0x1D70 PlayerCameraManager->CameraCachePrivate // struct FCameraCacheEntry [+] 0x23D0 PlayerCameraManager->LastFrameCameraCachePrivate // struct FCameraCacheEntry [+] 0x2A30 PlayerCameraManager->ModifierList // struct TArray [+] 0x2A40 PlayerCameraManager->DefaultModifiers // struct TArray [+] 0x2A50 PlayerCameraManager->FreeCamDistance // float [+] 0x2A54 PlayerCameraManager->FreeCamOffset // struct FVector [+] 0x2A60 PlayerCameraManager->ViewTargetOffset // struct FVector [+] 0x2A80 PlayerCameraManager->CameraLensEffects // struct TArray [+] 0x2A90 PlayerCameraManager->CachedCameraShakeMod // struct UCameraModifier_CameraShake [+] 0x2A98 PlayerCameraManager->AnimInstPool // struct UCameraAnimInst [+] 0x2AD8 PlayerCameraManager->PostProcessBlendCache // struct TArray [+] 0x2AF8 PlayerCameraManager->ActiveAnims // struct TArray [+] 0x2B08 PlayerCameraManager->FreeAnims // struct TArray [+] 0x2B18 PlayerCameraManager->AnimCameraActor // struct ACameraActor [+] 0x2B20 PlayerCameraManager->bIsOrthographic // char [+] 0x2B20 PlayerCameraManager->bDefaultConstrainAspectRatio // char [+] 0x2B20 PlayerCameraManager->bClientSimulatingViewTarget // char [+] 0x2B20 PlayerCameraManager->bUseClientSideCameraUpdates // char [+] 0x2B21 PlayerCameraManager->bGameCameraCutThisFrame // char [+] 0x2B24 PlayerCameraManager->ViewPitchMin // float [+] 0x2B28 PlayerCameraManager->ViewPitchMax // float [+] 0x2B2C PlayerCameraManager->ViewYawMin // float [+] 0x2B30 PlayerCameraManager->ViewYawMax // float [+] 0x2B34 PlayerCameraManager->ViewRollMin // float [+] 0x2B38 PlayerCameraManager->ViewRollMax // float [+] 0x2B40 PlayerCameraManager->ServerUpdateCameraTimeout // float class MKPlayerStateEx: [+] 0x328 MKPlayerStateEx->SelfPlayerState // struct APlayerState class PlayerState: [+] 0x330 PlayerState->Score // float [+] 0x334 PlayerState->PlayerId // int32_t [+] 0x338 PlayerState->Ping // char [+] 0x33A PlayerState->bShouldUpdateReplicatedPing // char [+] 0x33A PlayerState->bIsSpectator // char [+] 0x33A PlayerState->bOnlySpectator // char [+] 0x33A PlayerState->bIsABot // char [+] 0x33A PlayerState->bIsInactive // char [+] 0x33A PlayerState->bFromPreviousLevel // char [+] 0x33C PlayerState->StartTime // int32_t [+] 0x340 PlayerState->EngineMessageClass // struct UClass* [+] 0x350 PlayerState->SavedNetworkAddress // struct FString [+] 0x360 PlayerState->UniqueID // struct FUniqueNetIdRepl [+] 0x390 PlayerState->PawnPrivate // struct APawn [+] 0x410 PlayerState->PlayerNamePrivate // struct FString class MK3DReplayData: class MK3DEventFunction: class SceneCaptureComponent: [+] 0x230 SceneCaptureComponent->PrimitiveRenderMode // enum class ESceneCapturePrimitiveRenderMode [+] 0x231 SceneCaptureComponent->bTonemapPropagateAlpha // char [+] 0x231 SceneCaptureComponent->bUsePostProcessMaterial // char [+] 0x231 SceneCaptureComponent->bUseDirectionalLights // char [+] 0x232 SceneCaptureComponent->CaptureSource // char [+] 0x233 SceneCaptureComponent->bCaptureEveryFrame // char [+] 0x233 SceneCaptureComponent->bCaptureOnMovement // char [+] 0x234 SceneCaptureComponent->bAlwaysPersistRenderingState // char [+] 0x238 SceneCaptureComponent->HiddenComponents // struct TArray> [+] 0x248 SceneCaptureComponent->HiddenActors // struct TArray [+] 0x258 SceneCaptureComponent->ShowOnlyComponents // struct TArray> [+] 0x268 SceneCaptureComponent->ShowOnlyActors // struct TArray [+] 0x278 SceneCaptureComponent->LODDistanceFactor // float [+] 0x27C SceneCaptureComponent->MaxViewDistanceOverride // float [+] 0x280 SceneCaptureComponent->CaptureSortPriority // int32_t [+] 0x284 SceneCaptureComponent->bUseRayTracingIfEnabled // char [+] 0x288 SceneCaptureComponent->ShowFlagSettings // struct TArray [+] 0x2A8 SceneCaptureComponent->ProfilingEventName // struct FString class SceneCaptureComponent2D: [+] 0x2C8 SceneCaptureComponent2D->ProjectionType // char [+] 0x2CC SceneCaptureComponent2D->FOVAngle // float [+] 0x2D0 SceneCaptureComponent2D->OrthoWidth // float [+] 0x2D8 SceneCaptureComponent2D->TextureTarget // struct UTextureRenderTarget2D [+] 0x2E0 SceneCaptureComponent2D->CompositeMode // char [+] 0x2F0 SceneCaptureComponent2D->PostProcessSettings // struct FPostProcessSettings [+] 0x8B0 SceneCaptureComponent2D->PostProcessBlendWeight // float [+] 0x8B4 SceneCaptureComponent2D->bOverride_CustomNearClippingPlane // char [+] 0x8B8 SceneCaptureComponent2D->CustomNearClippingPlane // float [+] 0x8BC SceneCaptureComponent2D->bUseCustomProjectionMatrix // char [+] 0x8C0 SceneCaptureComponent2D->CustomProjectionMatrix // struct FMatrix [+] 0x900 SceneCaptureComponent2D->bEnableClipPlane // char [+] 0x904 SceneCaptureComponent2D->ClipPlaneBase // struct FVector [+] 0x910 SceneCaptureComponent2D->ClipPlaneNormal // struct FVector [+] 0x91C SceneCaptureComponent2D->bCameraCutThisFrame // char [+] 0x91C SceneCaptureComponent2D->bConsiderUnrenderedOpaquePixelAsFullyTranslucent // char [+] 0x920 SceneCaptureComponent2D->bDisableFlipCopyGLES // char class ArrowComponent: [+] 0x4B0 ArrowComponent->ArrowColor // struct FColor [+] 0x4B4 ArrowComponent->ArrowSize // float [+] 0x4B8 ArrowComponent->ScreenSize // float [+] 0x4BC ArrowComponent->bIsScreenSizeScaled // char [+] 0x4BC ArrowComponent->bTreatAsASprite // char class NavigationObjectBase: [+] 0x330 NavigationObjectBase->CapsuleComponent // struct UCapsuleComponent [+] 0x338 NavigationObjectBase->GoodSprite // struct UBillboardComponent [+] 0x340 NavigationObjectBase->BadSprite // struct UBillboardComponent [+] 0x348 NavigationObjectBase->bIsPIEPlayerStart // char class PlayerStart: [+] 0x350 PlayerStart->PlayerStartTag // struct FName class ProjectileMovementComponent: [+] 0xF0 ProjectileMovementComponent->InitialSpeed // float [+] 0xF4 ProjectileMovementComponent->MaxSpeed // float [+] 0xF8 ProjectileMovementComponent->bRotationFollowsVelocity // char [+] 0xF8 ProjectileMovementComponent->bRotationRemainsVertical // char [+] 0xF8 ProjectileMovementComponent->bShouldBounce // char [+] 0xF8 ProjectileMovementComponent->bInitialVelocityInLocalSpace // char [+] 0xF8 ProjectileMovementComponent->bForceSubStepping // char [+] 0xF8 ProjectileMovementComponent->bSimulationEnabled // char [+] 0xF8 ProjectileMovementComponent->bSweepCollision // char [+] 0xF8 ProjectileMovementComponent->bIsHomingProjectile // char [+] 0xF9 ProjectileMovementComponent->bBounceAngleAffectsFriction // char [+] 0xF9 ProjectileMovementComponent->bIsSliding // char [+] 0xF9 ProjectileMovementComponent->bInterpMovement // char [+] 0xF9 ProjectileMovementComponent->bInterpRotation // char [+] 0xFC ProjectileMovementComponent->PreviousHitTime // float [+] 0x100 ProjectileMovementComponent->PreviousHitNormal // struct FVector [+] 0x10C ProjectileMovementComponent->ProjectileGravityScale // float [+] 0x110 ProjectileMovementComponent->Buoyancy // float [+] 0x114 ProjectileMovementComponent->Bounciness // float [+] 0x118 ProjectileMovementComponent->Friction // float [+] 0x11C ProjectileMovementComponent->BounceVelocityStopSimulatingThreshold // float [+] 0x120 ProjectileMovementComponent->MinFrictionFraction // float [+] 0x128 ProjectileMovementComponent->OnProjectileBounce // struct FMulticastInlineDelegate [+] 0x138 ProjectileMovementComponent->OnProjectileStop // struct FMulticastInlineDelegate [+] 0x148 ProjectileMovementComponent->HomingAccelerationMagnitude // float [+] 0x14C ProjectileMovementComponent->HomingTargetComponent // struct TWeakObjectPtr [+] 0x154 ProjectileMovementComponent->MaxSimulationTimeStep // float [+] 0x158 ProjectileMovementComponent->MaxSimulationIterations // int32_t [+] 0x15C ProjectileMovementComponent->BounceAdditionalIterations // int32_t [+] 0x160 ProjectileMovementComponent->InterpLocationTime // float [+] 0x164 ProjectileMovementComponent->InterpRotationTime // float [+] 0x168 ProjectileMovementComponent->InterpLocationMaxLagDistance // float [+] 0x16C ProjectileMovementComponent->InterpLocationSnapToTargetDistance // float class PrimaryDataAsset: class GameUserSettings: [+] 0x28 GameUserSettings->bUseVSync // char [+] 0x29 GameUserSettings->bIsSmoothFrameRate // char [+] 0x2A GameUserSettings->bUseDynamicResolution // char [+] 0x80 GameUserSettings->ResolutionSizeX // uint32_t [+] 0x84 GameUserSettings->ResolutionSizeY // uint32_t [+] 0x88 GameUserSettings->LastUserConfirmedResolutionSizeX // uint32_t [+] 0x8C GameUserSettings->LastUserConfirmedResolutionSizeY // uint32_t [+] 0x90 GameUserSettings->WindowPosX // int32_t [+] 0x94 GameUserSettings->WindowPosY // int32_t [+] 0x98 GameUserSettings->FullscreenMode // int32_t [+] 0x9C GameUserSettings->LastConfirmedFullscreenMode // int32_t [+] 0xA0 GameUserSettings->PreferredFullscreenMode // int32_t [+] 0xA4 GameUserSettings->Version // uint32_t [+] 0xA8 GameUserSettings->AudioQualityLevel // int32_t [+] 0xAC GameUserSettings->LastConfirmedAudioQualityLevel // int32_t [+] 0xB0 GameUserSettings->FrameRateLimit // float [+] 0xB4 GameUserSettings->LobbyFrameRateLimit // float [+] 0xBC GameUserSettings->DesiredScreenWidth // int32_t [+] 0xC0 GameUserSettings->bUseDesiredScreenHeight // char [+] 0xC4 GameUserSettings->DesiredScreenHeight // int32_t [+] 0xC8 GameUserSettings->LastUserConfirmedDesiredScreenWidth // int32_t [+] 0xCC GameUserSettings->LastUserConfirmedDesiredScreenHeight // int32_t [+] 0xD0 GameUserSettings->LastRecommendedScreenWidth // float [+] 0xD4 GameUserSettings->LastRecommendedScreenHeight // float [+] 0xD8 GameUserSettings->LastCPUBenchmarkResult // float [+] 0xDC GameUserSettings->LastGPUBenchmarkResult // float [+] 0xE0 GameUserSettings->LastCPUBenchmarkSteps // struct TArray [+] 0xF0 GameUserSettings->LastGPUBenchmarkSteps // struct TArray [+] 0x100 GameUserSettings->LastCPUBrand // struct FString [+] 0x110 GameUserSettings->LastGPUBrand // struct FString [+] 0x120 GameUserSettings->LastInstallStorageType // int32_t [+] 0x128 GameUserSettings->LastTotalGraphicsMemory // int64_t [+] 0x130 GameUserSettings->LastGPUBenchmarkMultiplier // float [+] 0x134 GameUserSettings->bUseHDRDisplayOutput // char [+] 0x138 GameUserSettings->HDRDisplayOutputNits // int32_t [+] 0x13C GameUserSettings->ShowHUD // char [+] 0x140 GameUserSettings->OnGameUserSettingsUINeedsUpdate // struct FMulticastInlineDelegate class CapsuleComponent: [+] 0x4C8 CapsuleComponent->CapsuleHalfHeight // float [+] 0x4CC CapsuleComponent->CapsuleRadius // float class ScriptViewportClient: class GameViewportClient: [+] 0x40 GameViewportClient->ViewportConsole // struct UConsole [+] 0x48 GameViewportClient->DebugProperties // struct TArray [+] 0x68 GameViewportClient->MaxSplitscreenPlayers // int32_t [+] 0x78 GameViewportClient->World // struct UWorld [+] 0x80 GameViewportClient->GameInstance // struct UGameInstance class PhysicsVolume: [+] 0x360 PhysicsVolume->TerminalVelocity // float [+] 0x364 PhysicsVolume->Priority // int32_t [+] 0x368 PhysicsVolume->FluidFriction // float [+] 0x36C PhysicsVolume->bWaterVolume // char [+] 0x36C PhysicsVolume->bPhysicsOnContact // char class WorldSettings: [+] 0x330 WorldSettings->VisibilityCellSize // int32_t [+] 0x334 WorldSettings->VisibilityAggressiveness // char [+] 0x335 WorldSettings->bPrecomputeVisibility // char [+] 0x335 WorldSettings->bPlaceCellsOnlyAlongCameraTracks // char [+] 0x335 WorldSettings->bEnableWorldBoundsChecks // char [+] 0x335 WorldSettings->bEnableNavigationSystem // char [+] 0x335 WorldSettings->bEnableAISystem // char [+] 0x335 WorldSettings->bEnableWorldComposition // char [+] 0x335 WorldSettings->bUseClientSideLevelStreamingVolumes // char [+] 0x335 WorldSettings->bEnableWorldOriginRebasing // char [+] 0x336 WorldSettings->bWorldGravitySet // char [+] 0x336 WorldSettings->bGlobalGravitySet // char [+] 0x336 WorldSettings->bMinimizeBSPSections // char [+] 0x336 WorldSettings->bForceNoPrecomputedLighting // char [+] 0x336 WorldSettings->bHighPriorityLoading // char [+] 0x336 WorldSettings->bHighPriorityLoadingLocal // char [+] 0x336 WorldSettings->bOverrideDefaultBroadphaseSettings // char [+] 0x338 WorldSettings->NavigationSystemConfig // struct UNavigationSystemConfig [+] 0x340 WorldSettings->NavigationSystemConfigOverride // struct UNavigationSystemConfig [+] 0x348 WorldSettings->WorldToMeters // float [+] 0x34C WorldSettings->KillZ // float [+] 0x350 WorldSettings->KillZDamageType // struct UClass* [+] 0x358 WorldSettings->WorldGravityZ // float [+] 0x35C WorldSettings->GlobalGravityZ // float [+] 0x360 WorldSettings->DefaultPhysicsVolumeClass // struct UClass* [+] 0x368 WorldSettings->PhysicsCollisionHandlerClass // struct UClass* [+] 0x370 WorldSettings->DefaultGameMode // struct UClass* [+] 0x378 WorldSettings->GameNetworkManagerClass // struct UClass* [+] 0x380 WorldSettings->PackedLightAndShadowMapTextureSize // int32_t [+] 0x384 WorldSettings->DefaultColorScale // struct FVector [+] 0x390 WorldSettings->DefaultMaxDistanceFieldOcclusionDistance // float [+] 0x394 WorldSettings->GlobalDistanceFieldViewDistance // float [+] 0x398 WorldSettings->DynamicIndirectShadowsSelfShadowingIntensity // float [+] 0x3A0 WorldSettings->DefaultReverbSettings // struct FReverbSettings [+] 0x3C0 WorldSettings->DefaultAmbientZoneSettings // struct FInteriorSettings [+] 0x3E4 WorldSettings->MonoCullingDistance // float [+] 0x3E8 WorldSettings->DefaultBaseSoundMix // struct USoundMix [+] 0x3F0 WorldSettings->TimeDilation // float [+] 0x3F4 WorldSettings->MatineeTimeDilation // float [+] 0x3F8 WorldSettings->DemoPlayTimeDilation // float [+] 0x3FC WorldSettings->MinGlobalTimeDilation // float [+] 0x400 WorldSettings->MaxGlobalTimeDilation // float [+] 0x404 WorldSettings->MinUndilatedFrameTime // float [+] 0x408 WorldSettings->MaxUndilatedFrameTime // float [+] 0x40C WorldSettings->BroadphaseSettings // struct FBroadphaseSettings [+] 0x450 WorldSettings->Pauser // struct APlayerState [+] 0x458 WorldSettings->ReplicationViewers // struct TArray [+] 0x468 WorldSettings->AssetUserData // struct TArray [+] 0x478 WorldSettings->PauserPlayerState // struct APlayerState [+] 0x480 WorldSettings->MaxNumberOfBookmarks // int32_t [+] 0x488 WorldSettings->DefaultBookmarkClass // struct UClass* [+] 0x490 WorldSettings->BookmarkArray // struct TArray [+] 0x4A0 WorldSettings->LastBookmarkClass // struct UClass* [+] 0x4A8 WorldSettings->bUseInstancedStaticCollision // char class CameraModifier: [+] 0x28 CameraModifier->bDebug // char [+] 0x28 CameraModifier->bExclusive // char [+] 0x2C CameraModifier->Priority // char [+] 0x30 CameraModifier->CameraOwner // struct APlayerCameraManager [+] 0x38 CameraModifier->AlphaInTime // float [+] 0x3C CameraModifier->AlphaOutTime // float [+] 0x40 CameraModifier->ALPHA // float class SkyLight: [+] 0x328 SkyLight->LightComponent // struct USkyLightComponent [+] 0x330 SkyLight->bEnabled // char class TextureCube: class MaterialInterface: [+] 0x38 MaterialInterface->SubsurfaceProfile // struct USubsurfaceProfile [+] 0x50 MaterialInterface->LightmassSettings // struct FLightmassMaterialInterfaceSettings [+] 0x60 MaterialInterface->TextureStreamingData // struct TArray [+] 0x70 MaterialInterface->AssetUserData // struct TArray class MaterialInstance: [+] 0x88 MaterialInstance->PhysMaterial // struct UPhysicalMaterial [+] 0x90 MaterialInstance->PhysicalMaterialMap // struct UPhysicalMaterial [+] 0xD0 MaterialInstance->Parent // struct UMaterialInterface [+] 0xD8 MaterialInstance->bHasStaticPermutationResource // char [+] 0xD8 MaterialInstance->bOverrideSubsurfaceProfile // char [+] 0xE0 MaterialInstance->ScalarParameterValues // struct TArray [+] 0xF0 MaterialInstance->VectorParameterValues // struct TArray [+] 0x100 MaterialInstance->TextureParameterValues // struct TArray [+] 0x110 MaterialInstance->RuntimeVirtualTextureParameterValues // struct TArray [+] 0x120 MaterialInstance->FontParameterValues // struct TArray [+] 0x130 MaterialInstance->BasePropertyOverrides // struct FMaterialInstanceBasePropertyOverrides [+] 0x148 MaterialInstance->StaticParameters // struct FStaticParameterSet [+] 0x188 MaterialInstance->CachedLayerParameters // struct FMaterialCachedParameters [+] 0x328 MaterialInstance->CachedReferencedTextures // struct TArray class MaterialInstanceConstant: [+] 0x408 MaterialInstanceConstant->PhysMaterialMask // struct UPhysicalMaterialMask class WorldSubsystem: class MaterialExpressionCustomOutput: class EngineCustomTimeStep: class DynamicBlueprintBinding: class BlueprintGeneratedClass: [+] 0x2D0 BlueprintGeneratedClass->NumReplicatedProperties // int32_t [+] 0x2D4 BlueprintGeneratedClass->bHasNativizedParent // char [+] 0x2D4 BlueprintGeneratedClass->bHasCookedComponentInstancingData // char [+] 0x2D8 BlueprintGeneratedClass->DynamicBindingObjects // struct TArray [+] 0x2E8 BlueprintGeneratedClass->ComponentTemplates // struct TArray [+] 0x2F8 BlueprintGeneratedClass->Timelines // struct TArray [+] 0x308 BlueprintGeneratedClass->ComponentClassOverrides // struct TArray [+] 0x318 BlueprintGeneratedClass->SimpleConstructionScript // struct USimpleConstructionScript [+] 0x320 BlueprintGeneratedClass->InheritableComponentHandler // struct UInheritableComponentHandler [+] 0x328 BlueprintGeneratedClass->UberGraphFramePointerProperty // struct UStructProperty [+] 0x338 BlueprintGeneratedClass->UberGraphFunction // struct UFunction [+] 0x340 BlueprintGeneratedClass->CookedComponentInstancingData // struct TMap class CameraActor: [+] 0x328 CameraActor->AutoActivateForPlayer // char [+] 0x330 CameraActor->CameraComponent // struct UCameraComponent [+] 0x338 CameraActor->SceneComponent // struct USceneComponent [+] 0x348 CameraActor->bConstrainAspectRatio // char [+] 0x34C CameraActor->AspectRatio // float [+] 0x350 CameraActor->FOVAngle // float [+] 0x354 CameraActor->PostProcessBlendWeight // float [+] 0x360 CameraActor->PostProcessSettings // struct FPostProcessSettings class SoundBase: [+] 0x28 SoundBase->SoundClassObject // struct USoundClass [+] 0x30 SoundBase->bDebug // char [+] 0x30 SoundBase->bOverrideConcurrency // char [+] 0x30 SoundBase->bOutputToBusOnly // char [+] 0x30 SoundBase->bHasDelayNode // char [+] 0x30 SoundBase->bHasConcatenatorNode // char [+] 0x30 SoundBase->bBypassVolumeScaleForPriority // char [+] 0x31 SoundBase->VirtualizationMode // enum class EVirtualizationMode [+] 0x88 SoundBase->ConcurrencySet // struct TSet [+] 0xD8 SoundBase->ConcurrencyOverrides // struct FSoundConcurrencySettings [+] 0xF8 SoundBase->Duration // float [+] 0xFC SoundBase->MaxDistance // float [+] 0x100 SoundBase->TotalSamples // float [+] 0x104 SoundBase->Priority // float [+] 0x108 SoundBase->AttenuationSettings // struct USoundAttenuation [+] 0x110 SoundBase->Modulation // struct FSoundModulation [+] 0x120 SoundBase->SoundSubmixObject // struct USoundSubmixBase [+] 0x128 SoundBase->SoundSubmixSends // struct TArray [+] 0x138 SoundBase->SourceEffectChain // struct USoundEffectSourcePresetChain [+] 0x140 SoundBase->BusSends // struct TArray [+] 0x150 SoundBase->PreEffectBusSends // struct TArray class SoundWave: [+] 0x160 SoundWave->CompressionQuality // int32_t [+] 0x164 SoundWave->StreamingPriority // int32_t [+] 0x168 SoundWave->SampleRateQuality // enum class ESoundwaveSampleRateSettings [+] 0x16A SoundWave->SoundGroup // char [+] 0x16B SoundWave->bLooping // char [+] 0x16B SoundWave->bStreaming // char [+] 0x16B SoundWave->bSeekableStreaming // char [+] 0x16C SoundWave->LoadingBehavior // enum class ESoundWaveLoadingBehavior [+] 0x16D SoundWave->bMature // char [+] 0x16D SoundWave->bManualWordWrap // char [+] 0x16D SoundWave->bSingleLine // char [+] 0x16E SoundWave->bIsAmbisonics // char [+] 0x170 SoundWave->FrequenciesToAnalyze // struct TArray [+] 0x180 SoundWave->CookedSpectralTimeData // struct TArray [+] 0x190 SoundWave->CookedEnvelopeTimeData // struct TArray [+] 0x1A0 SoundWave->InitialChunkSize // int32_t [+] 0x1E8 SoundWave->SpokenText // struct FString [+] 0x1F8 SoundWave->SubtitlePriority // float [+] 0x1FC SoundWave->Volume // float [+] 0x200 SoundWave->Pitch // float [+] 0x204 SoundWave->NumChannels // int32_t [+] 0x208 SoundWave->SampleRate // int32_t [+] 0x218 SoundWave->Subtitles // struct TArray [+] 0x228 SoundWave->Curves // struct UCurveTable [+] 0x230 SoundWave->InternalCurves // struct UCurveTable class SoundWaveProcedural: class BlueprintCore: [+] 0x28 BlueprintCore->SkeletonGeneratedClass // struct UClass* [+] 0x30 BlueprintCore->GeneratedClass // struct UClass* [+] 0x38 BlueprintCore->bLegacyNeedToPurgeSkelRefs // char [+] 0x3C BlueprintCore->BlueprintGuid // struct FGuid class Blueprint: [+] 0x50 Blueprint->ParentClass // struct UClass* [+] 0x58 Blueprint->BlueprintType // char [+] 0x59 Blueprint->bRecompileOnLoad // char [+] 0x59 Blueprint->bHasBeenRegenerated // char [+] 0x59 Blueprint->bIsRegeneratingOnLoad // char [+] 0x5C Blueprint->BlueprintSystemVersion // int32_t [+] 0x60 Blueprint->SimpleConstructionScript // struct USimpleConstructionScript [+] 0x68 Blueprint->ComponentTemplates // struct TArray [+] 0x78 Blueprint->Timelines // struct TArray [+] 0x88 Blueprint->ComponentClassOverrides // struct TArray [+] 0x98 Blueprint->InheritableComponentHandler // struct UInheritableComponentHandler class Model: class MKChannelEx: [+] 0x30 MKChannelEx->SelfChannel // struct UChannel class Channel: [+] 0x38 Channel->Connection // struct UNetConnection class MKActorChannelEx: [+] 0xA0 MKActorChannelEx->SelfActorChannel // struct UActorChannel class ActorChannel: [+] 0xA8 ActorChannel->Actor // struct UActor [+] 0x198 ActorChannel->CreateSubObjects // struct TArray class AnimationAsset: [+] 0x80 AnimationAsset->Skeleton // struct USkeleton [+] 0x48 AnimationAsset->MetaData // struct TArray [+] 0x38 AnimationAsset->AssetUserData // struct TArray class BlendSpaceBase: [+] 0x90 BlendSpaceBase->bRotationBlendInMeshSpace // char [+] 0x94 BlendSpaceBase->AnimLength // float [+] 0x98 BlendSpaceBase->InterpolationParam // struct FInterpolationParameter [+] 0xB0 BlendSpaceBase->TargetWeightInterpolationSpeedPerSec // float [+] 0xB4 BlendSpaceBase->NotifyTriggerMode // char [+] 0xB8 BlendSpaceBase->PerBoneBlend // struct TArray [+] 0xC8 BlendSpaceBase->SampleIndexWithMarkers // int32_t [+] 0xD0 BlendSpaceBase->SampleData // struct TArray [+] 0xE0 BlendSpaceBase->GridSamples // struct TArray [+] 0xF0 BlendSpaceBase->BlendParameters // struct FBlendParameter class BlendSpace: [+] 0x150 BlendSpace->AxisToScaleAnimation // char class AimOffsetBlendSpace: class BlendSpace1D: [+] 0x150 BlendSpace1D->bScaleAnimation // char class AimOffsetBlendSpace1D: class AISystemBase: [+] 0x28 AISystemBase->AISystemClassName // struct FSoftClassPath [+] 0x40 AISystemBase->AISystemModuleName // struct FName [+] 0x50 AISystemBase->bInstantiateAISystemOnClient // char class AmbientSound: [+] 0x328 AmbientSound->AudioComponent // struct UAudioComponent class AnimationSettings: [+] 0x38 AnimationSettings->CompressCommandletVersion // int32_t [+] 0x40 AnimationSettings->KeyEndEffectorsMatchNameArray // struct TArray [+] 0x50 AnimationSettings->ForceRecompression // char [+] 0x51 AnimationSettings->bOnlyCheckForMissingSkeletalMeshes // char [+] 0x52 AnimationSettings->bForceBelowThreshold // char [+] 0x53 AnimationSettings->bFirstRecompressUsingCurrentOrDefault // char [+] 0x54 AnimationSettings->bRaiseMaxErrorToExisting // char [+] 0x55 AnimationSettings->bEnablePerformanceLog // char [+] 0x56 AnimationSettings->bStripAnimationDataOnDedicatedServer // char [+] 0x57 AnimationSettings->bTickAnimationOnSkeletalMeshInit // char class AnimBlueprint: [+] 0xC0 AnimBlueprint->TargetSkeleton // struct USkeleton [+] 0xB0 AnimBlueprint->Groups // struct TArray [+] 0xA8 AnimBlueprint->bUseMultiThreadedAnimationUpdate // char [+] 0xC8 AnimBlueprint->bWarnAboutBlueprintUsage // char class AnimBlueprintGeneratedClass: [+] 0x428 AnimBlueprintGeneratedClass->BakedStateMachines // struct TArray [+] 0x410 AnimBlueprintGeneratedClass->TargetSkeleton // struct USkeleton [+] 0x578 AnimBlueprintGeneratedClass->AnimNotifies // struct TArray [+] 0x4F8 AnimBlueprintGeneratedClass->OrderedSavedPoseIndicesMap // struct TMap [+] 0x3F0 AnimBlueprintGeneratedClass->SyncGroupNames // struct TArray [+] 0x3E0 AnimBlueprintGeneratedClass->EvaluateGraphExposedInputs // struct TArray [+] 0x498 AnimBlueprintGeneratedClass->GraphAssetPlayerInformation // struct TMap [+] 0x438 AnimBlueprintGeneratedClass->GraphBlendOptions // struct TMap class AnimBoneCompressionCodec: [+] 0x28 AnimBoneCompressionCodec->Description // struct FString class AnimBoneCompressionSettings: [+] 0x28 AnimBoneCompressionSettings->Codecs // struct TArray class AnimClassData: [+] 0xE0 AnimClassData->BakedStateMachines // struct TArray [+] 0xF0 AnimClassData->TargetSkeleton // struct USkeleton [+] 0x80 AnimClassData->AnimNotifies // struct TArray [+] 0x1F8 AnimClassData->OrderedSavedPoseIndicesMap // struct TMap [+] 0xB0 AnimClassData->AnimBlueprintFunctions // struct TArray [+] 0x1D8 AnimClassData->AnimBlueprintFunctionData // struct TArray [+] 0x108 AnimClassData->AnimNodeProperties // struct TArray> [+] 0x1B8 AnimClassData->LinkedAnimGraphNodeProperties // struct TArray> [+] 0x1A8 AnimClassData->LinkedAnimLayerNodeProperties // struct TArray> [+] 0x1C8 AnimClassData->PreUpdateNodeProperties // struct TArray> [+] 0x1E8 AnimClassData->DynamicResetNodeProperties // struct TArray> [+] 0xC0 AnimClassData->StateMachineNodeProperties // struct TArray> [+] 0x118 AnimClassData->InitializationNodeProperties // struct TArray> [+] 0x30 AnimClassData->GraphNameAssetPlayers // struct TMap [+] 0x178 AnimClassData->SyncGroupNames // struct TArray [+] 0x248 AnimClassData->EvaluateGraphExposedInputs // struct TArray [+] 0x128 AnimClassData->GraphBlendOptions // struct TMap class AnimClassInterface: class AnimSequenceBase: [+] 0x88 AnimSequenceBase->Notifies // struct TArray [+] 0x98 AnimSequenceBase->SequenceLength // float [+] 0x9C AnimSequenceBase->RateScale // float [+] 0xA0 AnimSequenceBase->RawCurveData // struct FRawCurveTracks class AnimCompositeBase: class AnimComposite: [+] 0xB0 AnimComposite->AnimationTrack // struct FAnimTrack class AnimCompress: [+] 0x38 AnimCompress->bNeedsSkeleton // char [+] 0x3C AnimCompress->TranslationCompressionFormat // char [+] 0x3D AnimCompress->RotationCompressionFormat // char [+] 0x3E AnimCompress->ScaleCompressionFormat // char class AnimCompress_BitwiseCompressOnly: class AnimCompress_LeastDestructive: class AnimCompress_RemoveLinearKeys: [+] 0x40 AnimCompress_RemoveLinearKeys->MaxPosDiff // float [+] 0x44 AnimCompress_RemoveLinearKeys->MaxAngleDiff // float [+] 0x48 AnimCompress_RemoveLinearKeys->MaxScaleDiff // float [+] 0x4C AnimCompress_RemoveLinearKeys->MaxEffectorDiff // float [+] 0x50 AnimCompress_RemoveLinearKeys->MinEffectorDiff // float [+] 0x54 AnimCompress_RemoveLinearKeys->EffectorDiffSocket // float [+] 0x58 AnimCompress_RemoveLinearKeys->ParentKeyScale // float [+] 0x5C AnimCompress_RemoveLinearKeys->bRetarget // char [+] 0x5C AnimCompress_RemoveLinearKeys->bActuallyFilterLinearKeys // char class AnimCompress_PerTrackCompression: [+] 0x60 AnimCompress_PerTrackCompression->MaxZeroingThreshold // float [+] 0x64 AnimCompress_PerTrackCompression->MaxPosDiffBitwise // float [+] 0x68 AnimCompress_PerTrackCompression->MaxAngleDiffBitwise // float [+] 0x6C AnimCompress_PerTrackCompression->MaxScaleDiffBitwise // float [+] 0x70 AnimCompress_PerTrackCompression->AllowedRotationFormats // struct TArray [+] 0x80 AnimCompress_PerTrackCompression->AllowedTranslationFormats // struct TArray [+] 0x90 AnimCompress_PerTrackCompression->AllowedScaleFormats // struct TArray [+] 0xA0 AnimCompress_PerTrackCompression->bResampleAnimation // char [+] 0xA4 AnimCompress_PerTrackCompression->ResampledFramerate // float [+] 0xA8 AnimCompress_PerTrackCompression->MinKeysForResampling // int32_t [+] 0xAC AnimCompress_PerTrackCompression->bUseAdaptiveError // char [+] 0xAC AnimCompress_PerTrackCompression->bUseOverrideForEndEffectors // char [+] 0xB0 AnimCompress_PerTrackCompression->TrackHeightBias // int32_t [+] 0xB4 AnimCompress_PerTrackCompression->ParentingDivisor // float [+] 0xB8 AnimCompress_PerTrackCompression->ParentingDivisorExponent // float [+] 0xBC AnimCompress_PerTrackCompression->bUseAdaptiveError2 // char [+] 0xC0 AnimCompress_PerTrackCompression->RotationErrorSourceRatio // float [+] 0xC4 AnimCompress_PerTrackCompression->TranslationErrorSourceRatio // float [+] 0xC8 AnimCompress_PerTrackCompression->ScaleErrorSourceRatio // float [+] 0xCC AnimCompress_PerTrackCompression->MaxErrorPerTrackRatio // float [+] 0xD0 AnimCompress_PerTrackCompression->PerturbationProbeSize // float class AnimCompress_RemoveEverySecondKey: [+] 0x40 AnimCompress_RemoveEverySecondKey->MinKeys // int32_t [+] 0x44 AnimCompress_RemoveEverySecondKey->bStartAtSecondKey // char class AnimCompress_RemoveTrivialKeys: [+] 0x40 AnimCompress_RemoveTrivialKeys->MaxPosDiff // float [+] 0x44 AnimCompress_RemoveTrivialKeys->MaxAngleDiff // float [+] 0x48 AnimCompress_RemoveTrivialKeys->MaxScaleDiff // float class AnimCurveCompressionCodec: class AnimCurveCompressionCodec_CompressedRichCurve: class AnimCurveCompressionCodec_UniformIndexable: class AnimCurveCompressionCodec_UniformlySampled: class AnimCurveCompressionSettings: [+] 0x28 AnimCurveCompressionSettings->Codec // struct UAnimCurveCompressionCodec class AnimLayerInterface: class AnimMetaData: class AnimMontage: [+] 0xB0 AnimMontage->BlendIn // struct FAlphaBlend [+] 0xE0 AnimMontage->BlendInTime // float [+] 0xE8 AnimMontage->BlendOut // struct FAlphaBlend [+] 0x118 AnimMontage->BlendOutTime // float [+] 0x11C AnimMontage->BlendOutTriggerTime // float [+] 0x120 AnimMontage->SyncGroup // struct FName [+] 0x128 AnimMontage->SyncSlotIndex // int32_t [+] 0x130 AnimMontage->MarkerData // struct FMarkerSyncData [+] 0x150 AnimMontage->CompositeSections // struct TArray [+] 0x160 AnimMontage->SlotAnimTracks // struct TArray [+] 0x170 AnimMontage->BranchingPoints // struct TArray [+] 0x180 AnimMontage->bEnableRootMotionTranslation // char [+] 0x181 AnimMontage->bEnableRootMotionRotation // char [+] 0x182 AnimMontage->bEnableAutoBlendOut // char [+] 0x183 AnimMontage->RootMotionRootLock // char [+] 0x188 AnimMontage->BranchingPointMarkers // struct TArray [+] 0x198 AnimMontage->BranchingPointStateNotifyIndices // struct TArray [+] 0x1A8 AnimMontage->TimeStretchCurve // struct FTimeStretchCurve [+] 0x1D0 AnimMontage->TimeStretchCurveName // struct FName class AnimNotify_PauseClothingSimulation: class AnimNotify_PlayParticleEffect: [+] 0x38 AnimNotify_PlayParticleEffect->PSTemplate // struct UParticleSystem [+] 0x40 AnimNotify_PlayParticleEffect->LocationOffset // struct FVector [+] 0x4C AnimNotify_PlayParticleEffect->RotationOffset // struct FRotator [+] 0x58 AnimNotify_PlayParticleEffect->Scale // struct FVector [+] 0x80 AnimNotify_PlayParticleEffect->Attached // char [+] 0x84 AnimNotify_PlayParticleEffect->SocketName // struct FName class AnimNotify_PlaySound: [+] 0x38 AnimNotify_PlaySound->Sound // struct USoundBase [+] 0x40 AnimNotify_PlaySound->VolumeMultiplier // float [+] 0x44 AnimNotify_PlaySound->PitchMultiplier // float [+] 0x48 AnimNotify_PlaySound->bFollow // char [+] 0x4C AnimNotify_PlaySound->AttachName // struct FName class AnimNotify_ResetClothingSimulation: class AnimNotify_ResetDynamics: class AnimNotify_ResumeClothingSimulation: class AnimNotifyState_DisableRootMotion: class AnimNotifyState_TimedParticleEffect: [+] 0x30 AnimNotifyState_TimedParticleEffect->PSTemplate // struct UParticleSystem [+] 0x38 AnimNotifyState_TimedParticleEffect->SocketName // struct FName [+] 0x40 AnimNotifyState_TimedParticleEffect->LocationOffset // struct FVector [+] 0x4C AnimNotifyState_TimedParticleEffect->RotationOffset // struct FRotator [+] 0x58 AnimNotifyState_TimedParticleEffect->bDestroyAtEnd // char class AnimNotifyState_Trail: [+] 0x30 AnimNotifyState_Trail->PSTemplate // struct UParticleSystem [+] 0x38 AnimNotifyState_Trail->FirstSocketName // struct FName [+] 0x40 AnimNotifyState_Trail->SecondSocketName // struct FName [+] 0x48 AnimNotifyState_Trail->WidthScaleMode // char [+] 0x4C AnimNotifyState_Trail->WidthScaleCurve // struct FName [+] 0x54 AnimNotifyState_Trail->bRecycleSpawnedSystems // char class AnimSequence: [+] 0xB0 AnimSequence->NumFrames // int32_t [+] 0xB8 AnimSequence->TrackToSkeletonMapTable // struct TArray [+] 0xD8 AnimSequence->BoneCompressionSettings // struct UAnimBoneCompressionSettings [+] 0xE0 AnimSequence->CurveCompressionSettings // struct UAnimCurveCompressionSettings [+] 0x158 AnimSequence->AdditiveAnimType // char [+] 0x159 AnimSequence->RefPoseType // char [+] 0x160 AnimSequence->RefPoseSeq // struct UAnimSequence [+] 0x168 AnimSequence->RefFrameIndex // int32_t [+] 0x16C AnimSequence->RetargetSource // struct FName [+] 0x174 AnimSequence->Interpolation // enum class EAnimInterpolationType [+] 0x175 AnimSequence->bEnableRootMotion // char [+] 0x176 AnimSequence->RootMotionRootLock // char [+] 0x177 AnimSequence->bForceRootLock // char [+] 0x178 AnimSequence->bUseNormalizedRootMotionScale // char [+] 0x179 AnimSequence->bRootMotionSettingsCopiedFromMontage // char [+] 0x180 AnimSequence->AuthoredSyncMarkers // struct TArray class AnimSet: [+] 0x28 AnimSet->bAnimRotationOnly // char [+] 0x30 AnimSet->TrackBoneNames // struct TArray [+] 0x40 AnimSet->LinkupCache // struct TArray [+] 0x50 AnimSet->BoneUseAnimTranslation // struct TArray [+] 0x60 AnimSet->ForceUseMeshTranslation // struct TArray [+] 0x70 AnimSet->UseTranslationBoneNames // struct TArray [+] 0x80 AnimSet->ForceMeshTranslationBoneNames // struct TArray [+] 0x90 AnimSet->PreviewSkelMeshName // struct FName [+] 0x98 AnimSet->BestRatioSkelMeshName // struct FName class AnimSingleNodeInstance: [+] 0x268 AnimSingleNodeInstance->CurrentAsset // struct UAnimationAsset [+] 0x270 AnimSingleNodeInstance->PostEvaluateAnimEvent // struct FDelegate class AnimStateMachineTypes: class AnimStreamable: [+] 0xB0 AnimStreamable->NumFrames // int32_t [+] 0xB4 AnimStreamable->Interpolation // enum class EAnimInterpolationType [+] 0xB8 AnimStreamable->RetargetSource // struct FName [+] 0xD0 AnimStreamable->BoneCompressionSettings // struct UAnimBoneCompressionSettings [+] 0xD8 AnimStreamable->CurveCompressionSettings // struct UAnimCurveCompressionSettings [+] 0xE0 AnimStreamable->bEnableRootMotion // char [+] 0xE1 AnimStreamable->RootMotionRootLock // char [+] 0xE2 AnimStreamable->bForceRootLock // char [+] 0xE3 AnimStreamable->bUseNormalizedRootMotionScale // char class AssetExportTask: [+] 0x28 AssetExportTask->Object // struct Object [+] 0x30 AssetExportTask->Exporter // struct UExporter [+] 0x38 AssetExportTask->Filename // struct FString [+] 0x48 AssetExportTask->bSelected // char [+] 0x49 AssetExportTask->bReplaceIdentical // char [+] 0x4A AssetExportTask->bPrompt // char [+] 0x4B AssetExportTask->bAutomated // char [+] 0x4C AssetExportTask->bUseFileArchive // char [+] 0x4D AssetExportTask->bWriteEmptyFiles // char [+] 0x50 AssetExportTask->IgnoreObjectList // struct TArray [+] 0x60 AssetExportTask->options // struct Object [+] 0x68 AssetExportTask->Errors // struct TArray class AssetManagerSettings: [+] 0x38 AssetManagerSettings->PrimaryAssetTypesToScan // struct TArray [+] 0x48 AssetManagerSettings->DirectoriesToExclude // struct TArray [+] 0x58 AssetManagerSettings->PrimaryAssetRules // struct TArray [+] 0x68 AssetManagerSettings->CustomPrimaryAssetRules // struct TArray [+] 0x78 AssetManagerSettings->bOnlyCookProductionAssets // char [+] 0x79 AssetManagerSettings->bShouldManagerDetermineTypeAndName // char [+] 0x7A AssetManagerSettings->bShouldGuessTypeAndNameInEditor // char [+] 0x7B AssetManagerSettings->bShouldAcquireMissingChunksOnLoad // char [+] 0x80 AssetManagerSettings->PrimaryAssetIdRedirects // struct TArray [+] 0x90 AssetManagerSettings->PrimaryAssetTypeRedirects // struct TArray [+] 0xA0 AssetManagerSettings->AssetPathRedirects // struct TArray [+] 0xB0 AssetManagerSettings->MetaDataTagsForAssetRegistry // struct TSet [+] 0x100 AssetManagerSettings->bUsePathExcludedFromScan // char [+] 0x101 AssetManagerSettings->bRemoveRedundantDirectroyChunks // char class AssetMappingTable: [+] 0x28 AssetMappingTable->MappedAssets // struct TArray class AsyncActionHandleSaveGame: [+] 0x30 AsyncActionHandleSaveGame->Completed // struct FMulticastInlineDelegate [+] 0x60 AsyncActionHandleSaveGame->SaveGameObject // struct USaveGame class AsyncActionLoadPrimaryAssetBase: class AsyncActionLoadPrimaryAsset: [+] 0x78 AsyncActionLoadPrimaryAsset->Completed // struct FMulticastInlineDelegate class AsyncActionLoadPrimaryAssetClass: [+] 0x78 AsyncActionLoadPrimaryAssetClass->Completed // struct FMulticastInlineDelegate class AsyncActionLoadPrimaryAssetList: [+] 0x78 AsyncActionLoadPrimaryAssetList->Completed // struct FMulticastInlineDelegate class AsyncActionLoadPrimaryAssetClassList: [+] 0x78 AsyncActionLoadPrimaryAssetClassList->Completed // struct FMulticastInlineDelegate class AsyncActionChangePrimaryAssetBundles: [+] 0x78 AsyncActionChangePrimaryAssetBundles->Completed // struct FMulticastInlineDelegate class AtmosphericFog: [+] 0x328 AtmosphericFog->AtmosphericFogComponent // struct UAtmosphericFogComponent class AtmosphericFogComponent: [+] 0x230 AtmosphericFogComponent->SunMultiplier // float [+] 0x234 AtmosphericFogComponent->FogMultiplier // float [+] 0x238 AtmosphericFogComponent->DensityMultiplier // float [+] 0x23C AtmosphericFogComponent->DensityOffset // float [+] 0x240 AtmosphericFogComponent->DistanceScale // float [+] 0x244 AtmosphericFogComponent->AltitudeScale // float [+] 0x248 AtmosphericFogComponent->DistanceOffset // float [+] 0x24C AtmosphericFogComponent->GroundOffset // float [+] 0x250 AtmosphericFogComponent->StartDistance // float [+] 0x254 AtmosphericFogComponent->SunDiscScale // float [+] 0x258 AtmosphericFogComponent->DefaultBrightness // float [+] 0x25C AtmosphericFogComponent->DefaultLightColor // struct FColor [+] 0x260 AtmosphericFogComponent->bDisableSunDisk // char [+] 0x260 AtmosphericFogComponent->bAtmosphereAffectsSunIlluminance // char [+] 0x260 AtmosphericFogComponent->bDisableGroundScattering // char [+] 0x264 AtmosphericFogComponent->PrecomputeParams // struct FAtmospherePrecomputeParameters [+] 0x290 AtmosphericFogComponent->TransmittanceTexture // struct UTexture2D [+] 0x298 AtmosphericFogComponent->IrradianceTexture // struct UTexture2D class AudioSettings: [+] 0x38 AudioSettings->DefaultSoundClassName // struct FSoftObjectPath [+] 0x50 AudioSettings->DefaultMediaSoundClassName // struct FSoftObjectPath [+] 0x68 AudioSettings->DefaultSoundConcurrencyName // struct FSoftObjectPath [+] 0x80 AudioSettings->DefaultBaseSoundMix // struct FSoftObjectPath [+] 0x98 AudioSettings->VoiPSoundClass // struct FSoftObjectPath [+] 0xB0 AudioSettings->MasterSubmix // struct FSoftObjectPath [+] 0xC8 AudioSettings->ReverbSubmix // struct FSoftObjectPath [+] 0xE0 AudioSettings->EQSubmix // struct FSoftObjectPath [+] 0xF8 AudioSettings->VoiPSampleRate // enum class EVoiceSampleRate [+] 0xFC AudioSettings->DefaultReverbSendLevel // float [+] 0x100 AudioSettings->MaximumConcurrentStreams // int32_t [+] 0x104 AudioSettings->GlobalMinPitchScale // float [+] 0x108 AudioSettings->GlobalMaxPitchScale // float [+] 0x110 AudioSettings->QualityLevels // struct TArray [+] 0x120 AudioSettings->bAllowPlayWhenSilent // char [+] 0x120 AudioSettings->bDisableMasterEQ // char [+] 0x120 AudioSettings->bAllowCenterChannel3DPanning // char [+] 0x124 AudioSettings->NumStoppingSources // uint32_t [+] 0x128 AudioSettings->PanningMethod // enum class EPanningMethod [+] 0x129 AudioSettings->MonoChannelUpmixMethod // enum class EMonoChannelUpmixMethod [+] 0x130 AudioSettings->DialogueFilenameFormat // struct FString class AudioVolume: [+] 0x360 AudioVolume->Priority // float [+] 0x364 AudioVolume->bEnabled // char [+] 0x368 AudioVolume->Settings // struct FReverbSettings [+] 0x388 AudioVolume->AmbientZoneSettings // struct FInteriorSettings class AutoDestroySubsystem: [+] 0x38 AutoDestroySubsystem->ActorsToPoll // struct TArray class AutomationTestSettings: [+] 0x28 AutomationTestSettings->EngineTestModules // struct TArray [+] 0x38 AutomationTestSettings->EditorTestModules // struct TArray [+] 0x48 AutomationTestSettings->AutomationTestmap // struct FSoftObjectPath [+] 0x60 AutomationTestSettings->EditorPerformanceTestMaps // struct TArray [+] 0x70 AutomationTestSettings->AssetsToOpen // struct TArray [+] 0x80 AutomationTestSettings->BuildPromotionTest // struct FBuildPromotionTestSettings [+] 0x270 AutomationTestSettings->MaterialEditorPromotionTest // struct FMaterialEditorPromotionSettings [+] 0x2A0 AutomationTestSettings->ParticleEditorPromotionTest // struct FParticleEditorPromotionSettings [+] 0x2B0 AutomationTestSettings->BlueprintEditorPromotionTest // struct FBlueprintEditorPromotionSettings [+] 0x2E0 AutomationTestSettings->TestLevelFolders // struct TArray [+] 0x2F0 AutomationTestSettings->ExternalTools // struct TArray [+] 0x300 AutomationTestSettings->ImportExportTestDefinitions // struct TArray [+] 0x310 AutomationTestSettings->LaunchOnSettings // struct TArray [+] 0x320 AutomationTestSettings->DefaultScreenshotResolution // struct FIntPoint class AvoidanceManager: [+] 0x30 AvoidanceManager->DefaultTimeToLive // float [+] 0x34 AvoidanceManager->LockTimeAfterAvoid // float [+] 0x38 AvoidanceManager->LockTimeAfterClean // float [+] 0x3C AvoidanceManager->DeltaTimeToPredict // float [+] 0x40 AvoidanceManager->ArtificialRadiusExpansion // float [+] 0x44 AvoidanceManager->TestHeightDifference // float [+] 0x48 AvoidanceManager->HeightCheckMargin // float class BandwidthTestActor: [+] 0x328 BandwidthTestActor->BandwidthGenerator // struct FBandwidthTestGenerator class BillboardComponent: [+] 0x4B0 BillboardComponent->Sprite // struct UTexture2D [+] 0x4B8 BillboardComponent->bIsScreenSizeScaled // char [+] 0x4BC BillboardComponent->ScreenSize // float [+] 0x4C0 BillboardComponent->U // float [+] 0x4C4 BillboardComponent->UL // float [+] 0x4C8 BillboardComponent->V // float [+] 0x4CC BillboardComponent->VL // float class BlendableInterface: class Skeleton: [+] 0x260 Skeleton->BoneTree // struct TArray [+] 0x240 Skeleton->RefLocalPoses // struct TArray [+] 0x2A8 Skeleton->VirtualBoneGuid // struct FGuid [+] 0x250 Skeleton->VirtualBones // struct TArray [+] 0x2B8 Skeleton->Sockets // struct TArray [+] 0x318 Skeleton->SmartNames // struct FSmartNameContainer [+] 0x40 Skeleton->BlendProfiles // struct TArray [+] 0x280 Skeleton->SlotGroups // struct TArray [+] 0x270 Skeleton->AssetUserData // struct TArray class BlendProfile: [+] 0x38 BlendProfile->OwningSkeleton // struct USkeleton [+] 0x40 BlendProfile->ProfileEntries // struct TArray class BlockingVolume: class BlueprintExtension: class BlueprintMapLibrary: class BlueprintPathsLibrary: class PlatformGameInstance: [+] 0x218 PlatformGameInstance->ApplicationWillDeactivateDelegate // struct FMulticastInlineDelegate [+] 0x228 PlatformGameInstance->ApplicationHasReactivatedDelegate // struct FMulticastInlineDelegate [+] 0x238 PlatformGameInstance->ApplicationWillEnterBackgroundDelegate // struct FMulticastInlineDelegate [+] 0x248 PlatformGameInstance->ApplicationHasEnteredForegroundDelegate // struct FMulticastInlineDelegate [+] 0x258 PlatformGameInstance->ApplicationWillTerminateDelegate // struct FMulticastInlineDelegate [+] 0x268 PlatformGameInstance->ApplicationShouldUnloadResourcesDelegate // struct FMulticastInlineDelegate [+] 0x278 PlatformGameInstance->ApplicationReceivedStartupArgumentsDelegate // struct FMulticastInlineDelegate [+] 0x288 PlatformGameInstance->ApplicationRegisteredForRemoteNotificationsDelegate // struct FMulticastInlineDelegate [+] 0x298 PlatformGameInstance->ApplicationRegisteredForUserNotificationsDelegate // struct FMulticastInlineDelegate [+] 0x2A8 PlatformGameInstance->ApplicationFailedToRegisterForRemoteNotificationsDelegate // struct FMulticastInlineDelegate [+] 0x2B8 PlatformGameInstance->ApplicationReceivedRemoteNotificationDelegate // struct FMulticastInlineDelegate [+] 0x2C8 PlatformGameInstance->ApplicationReceivedLocalNotificationDelegate // struct FMulticastInlineDelegate [+] 0x2D8 PlatformGameInstance->ApplicationReceivedScreenOrientationChangedNotificationDelegate // struct FMulticastInlineDelegate class BlueprintPlatformLibrary: class BlueprintSetLibrary: class BodySetup: [+] 0x28 BodySetup->AggGeom // struct FKAggregateGeom [+] 0x80 BodySetup->BoneName // struct FName [+] 0x88 BodySetup->PhysicsType // char [+] 0x89 BodySetup->bAlwaysFullAnimWeight // char [+] 0x89 BodySetup->bConsiderForBounds // char [+] 0x89 BodySetup->bMeshCollideAll // char [+] 0x89 BodySetup->bDoubleSidedGeometry // char [+] 0x89 BodySetup->bGenerateNonMirroredCollision // char [+] 0x89 BodySetup->bSharedCookedData // char [+] 0x89 BodySetup->bGenerateMirroredCollision // char [+] 0x89 BodySetup->bSupportUVsAndFaceRemap // char [+] 0x8B BodySetup->CollisionReponse // char [+] 0x8C BodySetup->CollisionTraceFlag // char [+] 0x90 BodySetup->PhysMaterial // struct UPhysicalMaterial [+] 0x98 BodySetup->WalkableSlopeOverride // struct FWalkableSlopeOverride [+] 0x120 BodySetup->DefaultInstance // struct FBodyInstance [+] 0x2B8 BodySetup->BuildScale3D // struct FVector class BoneMaskFilter: [+] 0x28 BoneMaskFilter->BlendPoses // struct TArray class BookmarkBase: class BookMark: [+] 0x28 BookMark->Location // struct FVector [+] 0x34 BookMark->Rotation // struct FRotator [+] 0x40 BookMark->HiddenLevels // struct TArray class BookMark2D: [+] 0x28 BookMark2D->Zoom2D // float [+] 0x2C BookMark2D->Location // struct FIntPoint class ReflectionCapture: [+] 0x328 ReflectionCapture->CaptureComponent // struct UReflectionCaptureComponent class BoxReflectionCapture: class ReflectionCaptureComponent: [+] 0x230 ReflectionCaptureComponent->VisualizationMesh // struct UStaticMeshComponent [+] 0x238 ReflectionCaptureComponent->CaptureOffsetComponent // struct UBillboardComponent [+] 0x240 ReflectionCaptureComponent->ReflectionSourceType // enum class EReflectionSourceType [+] 0x248 ReflectionCaptureComponent->Cubemap // struct UTextureCube [+] 0x250 ReflectionCaptureComponent->SourceCubemapAngle // float [+] 0x254 ReflectionCaptureComponent->Brightness // float [+] 0x258 ReflectionCaptureComponent->DiffuseRadiance // float [+] 0x25C ReflectionCaptureComponent->CaptureOffset // struct FVector [+] 0x268 ReflectionCaptureComponent->MapBuildDataId // struct FGuid class BoxReflectionCaptureComponent: [+] 0x2B8 BoxReflectionCaptureComponent->BoxTransitionDistance // float [+] 0x2C0 BoxReflectionCaptureComponent->PreviewInfluenceBox // struct UBoxComponent [+] 0x2C8 BoxReflectionCaptureComponent->PreviewCaptureBox // struct UBoxComponent class MaterialExpressionDirectionalLightVector: class Breakpoint: [+] 0x28 Breakpoint->bEnabled // char [+] 0x30 Breakpoint->Node // struct UEdGraphNode [+] 0x38 Breakpoint->bStepOnce // char [+] 0x38 Breakpoint->bStepOnce_WasPreviouslyDisabled // char [+] 0x38 Breakpoint->bStepOnce_RemoveAfterHit // char class BrushBuilder: [+] 0x28 BrushBuilder->BitmapFilename // struct FString [+] 0x38 BrushBuilder->Tooltip // struct FString [+] 0x48 BrushBuilder->NotifyBadParams // char [+] 0x50 BrushBuilder->Vertices // struct TArray [+] 0x60 BrushBuilder->Polys // struct TArray [+] 0x70 BrushBuilder->Layer // struct FName [+] 0x78 BrushBuilder->MergeCoplanars // char class BrushComponent: [+] 0x4B0 BrushComponent->Brush // struct UModel [+] 0x4B8 BrushComponent->BrushBodySetup // struct UBodySetup class BrushShape: class ButtonStyleAsset: [+] 0x28 ButtonStyleAsset->ButtonStyle // struct FButtonStyle class CameraAnim: [+] 0x28 CameraAnim->CameraInterpGroup // struct UInterpGroup [+] 0x30 CameraAnim->AnimLength // float [+] 0x34 CameraAnim->BoundingBox // struct FBox [+] 0x50 CameraAnim->bRelativeToInitialTransform // char [+] 0x50 CameraAnim->bRelativeToInitialFOV // char [+] 0x54 CameraAnim->BaseFOV // float [+] 0x60 CameraAnim->BasePostProcessSettings // struct FPostProcessSettings [+] 0x620 CameraAnim->BasePostProcessBlendWeight // float class CameraAnimInst: [+] 0x28 CameraAnimInst->CamAnim // struct UCameraAnim [+] 0x30 CameraAnimInst->InterpGroupInst // struct UInterpGroupInst [+] 0x50 CameraAnimInst->PlayRate // float [+] 0x68 CameraAnimInst->MoveTrack // struct UInterpTrackMove [+] 0x70 CameraAnimInst->MoveInst // struct UInterpTrackInstMove [+] 0x78 CameraAnimInst->PlaySpace // char class CameraBlockingVolume: class CameraModifier_CameraShake: [+] 0x48 CameraModifier_CameraShake->ActiveShakes // struct TArray [+] 0x58 CameraModifier_CameraShake->ExpiredPooledShakesMap // struct TMap [+] 0xA8 CameraModifier_CameraShake->SplitScreenShakeScale // float class CameraShake: [+] 0x28 CameraShake->bSingleInstance // char [+] 0x2C CameraShake->OscillationDuration // float [+] 0x30 CameraShake->OscillationBlendInTime // float [+] 0x34 CameraShake->OscillationBlendOutTime // float [+] 0x38 CameraShake->RotOscillation // struct FROscillator [+] 0x5C CameraShake->LocOscillation // struct FVOscillator [+] 0x80 CameraShake->FOVOscillation // struct FFOscillator [+] 0x8C CameraShake->AnimPlayRate // float [+] 0x90 CameraShake->AnimScale // float [+] 0x94 CameraShake->AnimBlendInTime // float [+] 0x98 CameraShake->AnimBlendOutTime // float [+] 0x9C CameraShake->RandomAnimSegmentDuration // float [+] 0xA0 CameraShake->Anim // struct UCameraAnim [+] 0xA8 CameraShake->bRandomAnimSegment // char [+] 0xC0 CameraShake->CameraOwner // struct APlayerCameraManager [+] 0x148 CameraShake->ShakeScale // float [+] 0x14C CameraShake->OscillatorTimeRemaining // float [+] 0x150 CameraShake->AnimInst // struct UCameraAnimInst class CameraShakeSourceActor: [+] 0x328 CameraShakeSourceActor->CameraShakeSourceComponent // struct UCameraShakeSourceComponent class CameraShakeSourceComponent: [+] 0x230 CameraShakeSourceComponent->Attenuation // enum class ECameraShakeAttenuation [+] 0x234 CameraShakeSourceComponent->InnerAttenuationRadius // float [+] 0x238 CameraShakeSourceComponent->OuterAttenuationRadius // float [+] 0x240 CameraShakeSourceComponent->CameraShake // struct UClass* [+] 0x248 CameraShakeSourceComponent->bAutoPlay // char class Canvas: [+] 0x28 Canvas->OrgX // float [+] 0x2C Canvas->OrgY // float [+] 0x30 Canvas->ClipX // float [+] 0x34 Canvas->ClipY // float [+] 0x38 Canvas->DrawColor // struct FColor [+] 0x3C Canvas->bCenterX // char [+] 0x3C Canvas->bCenterY // char [+] 0x3C Canvas->bNoSmooth // char [+] 0x40 Canvas->SizeX // int32_t [+] 0x44 Canvas->SizeY // int32_t [+] 0x50 Canvas->ColorModulate // struct FPlane [+] 0x60 Canvas->DefaultTexture // struct UTexture2D [+] 0x68 Canvas->GradientTexture0 // struct UTexture2D [+] 0x70 Canvas->ReporterGraph // struct UReporterGraph class TextureRenderTarget: [+] 0xB8 TextureRenderTarget->TargetGamma // float class TextureRenderTarget2D: [+] 0xC0 TextureRenderTarget2D->SizeX // int32_t [+] 0xC4 TextureRenderTarget2D->SizeY // int32_t [+] 0xC8 TextureRenderTarget2D->ClearColor // struct FLinearColor [+] 0xD8 TextureRenderTarget2D->AddressX // char [+] 0xD9 TextureRenderTarget2D->AddressY // char [+] 0xDA TextureRenderTarget2D->bForceLinearGamma // char [+] 0xDA TextureRenderTarget2D->bHDR // char [+] 0xDA TextureRenderTarget2D->bGPUSharedFlag // char [+] 0xDB TextureRenderTarget2D->RenderTargetFormat // char [+] 0xDC TextureRenderTarget2D->bAutoGenerateMips // char [+] 0xDD TextureRenderTarget2D->MipsSamplerFilter // char [+] 0xDE TextureRenderTarget2D->MipsAddressU // char [+] 0xDF TextureRenderTarget2D->MipsAddressV // char [+] 0xE0 TextureRenderTarget2D->OverrideFormat // char class CanvasRenderTarget2D: [+] 0xE8 CanvasRenderTarget2D->OnCanvasRenderTargetUpdate // struct FMulticastInlineDelegate [+] 0xF8 CanvasRenderTarget2D->World // struct TWeakObjectPtr [+] 0x100 CanvasRenderTarget2D->bShouldClearRenderTargetOnReceiveUpdate // char class ChaosPhysicalMaterial: [+] 0x28 ChaosPhysicalMaterial->Friction // float [+] 0x2C ChaosPhysicalMaterial->StaticFriction // float [+] 0x30 ChaosPhysicalMaterial->Restitution // float [+] 0x34 ChaosPhysicalMaterial->LinearEtherDrag // float [+] 0x38 ChaosPhysicalMaterial->AngularEtherDrag // float [+] 0x3C ChaosPhysicalMaterial->SleepingLinearVelocityThreshold // float [+] 0x40 ChaosPhysicalMaterial->SleepingAngularVelocityThreshold // float class CheckBoxStyleAsset: [+] 0x28 CheckBoxStyleAsset->CheckBoxStyle // struct FCheckBoxStyle class ChildActorComponent: [+] 0x230 ChildActorComponent->ChildActorClass // struct UClass* [+] 0x238 ChildActorComponent->ChildActor // struct UActor [+] 0x240 ChildActorComponent->ChildActorTemplate // struct UActor class ChildConnection: [+] 0x1AA0 ChildConnection->Parent // struct UNetConnection class PlatformInterfaceBase: [+] 0x28 PlatformInterfaceBase->AllDelegates // struct TArray class CloudStorageBase: [+] 0x38 CloudStorageBase->LocalCloudFiles // struct TArray [+] 0x48 CloudStorageBase->bSuppressDelegateCalls // char class CollisionProfile: [+] 0x38 CollisionProfile->Profiles // struct TArray [+] 0x48 CollisionProfile->DefaultChannelResponses // struct TArray [+] 0x58 CollisionProfile->EditProfiles // struct TArray [+] 0x68 CollisionProfile->ProfileRedirects // struct TArray [+] 0x78 CollisionProfile->CollisionChannelRedirects // struct TArray class ComponentDelegateBinding: [+] 0x28 ComponentDelegateBinding->ComponentDelegateBindings // struct TArray class CurveTable: class CompositeCurveTable: [+] 0xA0 CompositeCurveTable->ParentTables // struct TArray [+] 0xB0 CompositeCurveTable->OldParentTables // struct TArray class DataTable: [+] 0x28 DataTable->RowStruct // struct UScriptStruct [+] 0x80 DataTable->bStripFromClientBuilds // char [+] 0x80 DataTable->bIgnoreExtraFields // char [+] 0x80 DataTable->bIgnoreMissingFields // char [+] 0x88 DataTable->ImportKeyField // struct FString class CompositeDataTable: [+] 0xC8 CompositeDataTable->ParentTables // struct TArray [+] 0xD8 CompositeDataTable->OldParentTables // struct TArray class Console: [+] 0x38 Console->ConsoleTargetPlayer // struct ULocalPlayer [+] 0x40 Console->DefaultTexture_Black // struct UTexture2D [+] 0x48 Console->DefaultTexture_White // struct UTexture2D [+] 0x68 Console->HistoryBuffer // struct TArray class ControlChannel: class StreamingSettings: [+] 0x38 StreamingSettings->AsyncLoadingThreadEnabled // char [+] 0x38 StreamingSettings->AsyncPostLoadEnabled // char [+] 0x38 StreamingSettings->WarnIfTimeLimitExceeded // char [+] 0x3C StreamingSettings->TimeLimitExceededMultiplier // float [+] 0x40 StreamingSettings->TimeLimitExceededMinTime // float [+] 0x44 StreamingSettings->MinBulkDataSizeForAsyncLoading // int32_t [+] 0x48 StreamingSettings->UseBackgroundLevelStreaming // char [+] 0x48 StreamingSettings->AsyncLoadingUseFullTimeLimit // char [+] 0x4C StreamingSettings->AsyncLoadingTimeLimit // float [+] 0x50 StreamingSettings->PriorityAsyncLoadingExtraTime // float [+] 0x54 StreamingSettings->LevelStreamingActorsUpdateTimeLimit // float [+] 0x58 StreamingSettings->PriorityLevelStreamingActorsUpdateExtraTime // float [+] 0x5C StreamingSettings->LevelStreamingComponentsRegistrationGranularity // int32_t [+] 0x60 StreamingSettings->LevelStreamingUnregisterComponentsTimeLimit // float [+] 0x64 StreamingSettings->LevelStreamingComponentsUnregistrationGranularity // int32_t [+] 0x68 StreamingSettings->FlushStreamingOnExit // char [+] 0x68 StreamingSettings->EventDrivenLoaderEnabled // char class GarbageCollectionSettings: [+] 0x38 GarbageCollectionSettings->TimeBetweenPurgingPendingKillObjects // float [+] 0x3C GarbageCollectionSettings->FlushStreamingOnGC // char [+] 0x3C GarbageCollectionSettings->AllowParallelGC // char [+] 0x3C GarbageCollectionSettings->IncrementalBeginDestroyEnabled // char [+] 0x3C GarbageCollectionSettings->MultithreadedDestructionEnabled // char [+] 0x3C GarbageCollectionSettings->CreateGCClusters // char [+] 0x3C GarbageCollectionSettings->AssetClusteringEnabled // char [+] 0x3C GarbageCollectionSettings->ActorClusteringEnabled // char [+] 0x3C GarbageCollectionSettings->BlueprintClusteringEnabled // char [+] 0x3D GarbageCollectionSettings->UseDisregardForGCOnDedicatedServers // char [+] 0x40 GarbageCollectionSettings->MinGCClusterSize // int32_t [+] 0x44 GarbageCollectionSettings->NumRetriesBeforeForcingGC // int32_t [+] 0x48 GarbageCollectionSettings->MaxObjectsNotConsideredByGC // int32_t [+] 0x4C GarbageCollectionSettings->SizeOfPermanentObjectPool // int32_t [+] 0x50 GarbageCollectionSettings->MaxObjectsInGame // int32_t [+] 0x54 GarbageCollectionSettings->MaxObjectsInEditor // int32_t class CullDistanceVolume: [+] 0x360 CullDistanceVolume->CullDistances // struct TArray [+] 0x370 CullDistanceVolume->bEnabled // char class CurveBase: class CurveEdPresetCurve: class CurveFloat: [+] 0x30 CurveFloat->FloatCurve // struct FRichCurve [+] 0xB0 CurveFloat->bIsEventCurve // char class CurveLinearColor: [+] 0x30 CurveLinearColor->FloatCurves // struct FRichCurve [+] 0x230 CurveLinearColor->AdjustHue // float [+] 0x234 CurveLinearColor->AdjustSaturation // float [+] 0x238 CurveLinearColor->AdjustBrightness // float [+] 0x23C CurveLinearColor->AdjustBrightnessCurve // float [+] 0x240 CurveLinearColor->AdjustVibrance // float [+] 0x244 CurveLinearColor->AdjustMinAlpha // float [+] 0x248 CurveLinearColor->AdjustMaxAlpha // float class Texture2D: [+] 0xB8 Texture2D->LevelIndex // int32_t [+] 0xBC Texture2D->FirstResourceMemMip // int32_t [+] 0xC0 Texture2D->bTemporarilyDisableStreaming // char [+] 0xC1 Texture2D->AddressX // char [+] 0xC2 Texture2D->AddressY // char [+] 0xC4 Texture2D->ImportedSize // struct FIntPoint class CurveLinearColorAtlas: [+] 0xE8 CurveLinearColorAtlas->TextureSize // uint32_t [+] 0xF0 CurveLinearColorAtlas->GradientCurves // struct TArray class CurveSourceInterface: class CurveVector: [+] 0x30 CurveVector->FloatCurves // struct FRichCurve class DataTableFunctionLibrary: class DebugCameraController: [+] 0x710 DebugCameraController->bShowSelectedInfo // char [+] 0x710 DebugCameraController->bIsFrozenRendering // char [+] 0x710 DebugCameraController->bOverrideInitialMaxSpeed // char [+] 0x714 DebugCameraController->OverrideInitialMaxSpeed // float [+] 0x718 DebugCameraController->bIsOrbitingSelectedActor // char [+] 0x718 DebugCameraController->bOrbitPivotUseCenter // char [+] 0x718 DebugCameraController->bEnableBufferVisualization // char [+] 0x718 DebugCameraController->bEnableBufferVisualizationFullMode // char [+] 0x718 DebugCameraController->bIsBufferVisualizationInputSetup // char [+] 0x718 DebugCameraController->bLastDisplayEnabled // char [+] 0x720 DebugCameraController->DrawFrustum // struct UDrawFrustumComponent [+] 0x728 DebugCameraController->SelectedActor // struct UActor [+] 0x730 DebugCameraController->SelectedComponent // struct UPrimitiveComponent [+] 0x738 DebugCameraController->SelectedHitPoint // struct FHitResult [+] 0x7C0 DebugCameraController->OriginalControllerRef // struct APlayerController [+] 0x7C8 DebugCameraController->OriginalPlayer // struct UPlayer [+] 0x7D0 DebugCameraController->SpeedScale // float [+] 0x7D4 DebugCameraController->InitialMaxSpeed // float [+] 0x7D8 DebugCameraController->InitialAccel // float [+] 0x7DC DebugCameraController->InitialDecel // float class DebugCameraControllerSettings: [+] 0x38 DebugCameraControllerSettings->CycleViewModes // struct TArray class DebugCameraHUD: class DebugDrawService: class DecalActor: [+] 0x328 DecalActor->Decal // struct UDecalComponent class DecalComponent: [+] 0x230 DecalComponent->DecalMaterial // struct UMaterialInterface [+] 0x238 DecalComponent->SortOrder // int32_t [+] 0x23C DecalComponent->FadeScreenSize // float [+] 0x240 DecalComponent->FadeStartDelay // float [+] 0x244 DecalComponent->FadeDuration // float [+] 0x248 DecalComponent->FadeInDuration // float [+] 0x24C DecalComponent->FadeInStartDelay // float [+] 0x250 DecalComponent->bDestroyOwnerAfterFade // char [+] 0x254 DecalComponent->DecalSize // struct FVector class DefaultPhysicsVolume: class MKDemoNetConnectionEx: [+] 0x1BE8 MKDemoNetConnectionEx->SelfDemoNetConnection // struct UDemoNetConnection class DemoNetConnection: class PendingNetGame: [+] 0x30 PendingNetGame->NetDriver // struct UNetDriver [+] 0x38 PendingNetGame->DemoNetDriver // struct UDemoNetDriver class DemoPendingNetGame: class DestructibleInterface: class TextureLODSettings: [+] 0x28 TextureLODSettings->TextureLODGroups // struct TArray class DeviceProfile: [+] 0x38 DeviceProfile->DeviceType // struct FString [+] 0x48 DeviceProfile->BaseProfileName // struct FString [+] 0x58 DeviceProfile->Parent // struct Object [+] 0x78 DeviceProfile->CVars // struct TArray class DeviceProfileManager: [+] 0x28 DeviceProfileManager->Profiles // struct TArray class DialogueSoundWaveProxy: class DialogueVoice: [+] 0x28 DialogueVoice->gender // enum class None [+] 0x29 DialogueVoice->Plurality // char [+] 0x2C DialogueVoice->LocalizationGUID // struct FGuid class DialogueWave: [+] 0x28 DialogueWave->bMature // char [+] 0x28 DialogueWave->bOverride_SubtitleOverride // char [+] 0x30 DialogueWave->SpokenText // struct FString [+] 0x40 DialogueWave->SubtitleOverride // struct FString [+] 0x50 DialogueWave->ContextMappings // struct TArray [+] 0x60 DialogueWave->LocalizationGUID // struct FGuid class Light: [+] 0x328 Light->LightComponent // struct ULightComponent [+] 0x330 Light->bEnabled // char class DirectionalLight: class LightComponentBase: [+] 0x230 LightComponentBase->LightGuid // struct FGuid [+] 0x240 LightComponentBase->Brightness // float [+] 0x244 LightComponentBase->Intensity // float [+] 0x248 LightComponentBase->LightColor // struct FColor [+] 0x24C LightComponentBase->bAffectsWorld // char [+] 0x24C LightComponentBase->CastShadows // char [+] 0x24C LightComponentBase->CastStaticShadows // char [+] 0x24C LightComponentBase->CastDynamicShadows // char [+] 0x24C LightComponentBase->bAffectTranslucentLighting // char [+] 0x24C LightComponentBase->bTransmission // char [+] 0x24C LightComponentBase->bCastVolumetricShadow // char [+] 0x24C LightComponentBase->bCastDeepShadow // char [+] 0x24D LightComponentBase->bCastRaytracedShadow // char [+] 0x24D LightComponentBase->bAffectReflection // char [+] 0x24D LightComponentBase->bAffectGlobalIllumination // char [+] 0x250 LightComponentBase->IndirectLightingIntensity // float [+] 0x254 LightComponentBase->VolumetricScatteringIntensity // float [+] 0x258 LightComponentBase->VolumetricAttenuationScale // float [+] 0x25C LightComponentBase->VolumetricSourceRadiusScale // float [+] 0x260 LightComponentBase->SamplesPerPixel // int32_t class LightComponent: [+] 0x268 LightComponent->Temperature // float [+] 0x26C LightComponent->MaxDrawDistance // float [+] 0x270 LightComponent->MaxDistanceFadeRange // float [+] 0x274 LightComponent->bUseTemperature // char [+] 0x278 LightComponent->ShadowMapChannel // int32_t [+] 0x280 LightComponent->MinRoughness // float [+] 0x284 LightComponent->SpecularScale // float [+] 0x288 LightComponent->ShadowResolutionScale // float [+] 0x28C LightComponent->ShadowBias // float [+] 0x290 LightComponent->ShadowSlopeBias // float [+] 0x294 LightComponent->ShadowSharpen // float [+] 0x298 LightComponent->ContactShadowLength // float [+] 0x29C LightComponent->ContactShadowLengthInWS // char [+] 0x2A0 LightComponent->ContactShadowStartDistance // float [+] 0x2A4 LightComponent->ContactShadowFadeDistance // float [+] 0x2A8 LightComponent->ShadowStrength // float [+] 0x2AC LightComponent->TranslucentShadowDensity // float [+] 0x2B0 LightComponent->InverseSquaredFalloff // char [+] 0x2B0 LightComponent->CastTranslucentShadows // char [+] 0x2B0 LightComponent->bCastShadowsFromCinematicObjectsOnly // char [+] 0x2B0 LightComponent->bAffectDynamicIndirectLighting // char [+] 0x2B0 LightComponent->bForceCachedShadowsFromMovablePrimitivesAsStatic // char [+] 0x2B0 LightComponent->bForceCachedShadowsForMovablePrimitives // char [+] 0x2B4 LightComponent->LightingChannels // struct FLightingChannels [+] 0x2B8 LightComponent->LightFunctionMaterial // struct UMaterialInterface [+] 0x2C0 LightComponent->LightFunctionScale // struct FVector [+] 0x2D0 LightComponent->IESTexture // struct UTextureLightProfile [+] 0x2D8 LightComponent->bUseIESBrightness // char [+] 0x2DC LightComponent->IESBrightnessScale // float [+] 0x2E0 LightComponent->LightFunctionFadeDistance // float [+] 0x2E4 LightComponent->DisabledBrightness // float [+] 0x2E8 LightComponent->bEnableLightShaftBloom // char [+] 0x2EC LightComponent->BloomScale // float [+] 0x2F0 LightComponent->BloomThreshold // float [+] 0x2F4 LightComponent->BloomMaxBrightness // float [+] 0x2F8 LightComponent->BloomTint // struct FColor [+] 0x2FC LightComponent->bUseFoliageLighting // char [+] 0x2FD LightComponent->bUseRayTracedDistanceFieldShadows // char [+] 0x300 LightComponent->RayStartOffsetDepthScale // float class DirectionalLightComponent: [+] 0x378 DirectionalLightComponent->ShadowCascadeBiasDistribution // float [+] 0x37C DirectionalLightComponent->bEnableLightShaftOcclusion // char [+] 0x380 DirectionalLightComponent->OcclusionMaskDarkness // float [+] 0x384 DirectionalLightComponent->OcclusionDepthRange // float [+] 0x388 DirectionalLightComponent->LightShaftOverrideDirection // struct FVector [+] 0x394 DirectionalLightComponent->WholeSceneDynamicShadowRadius // float [+] 0x398 DirectionalLightComponent->DynamicShadowDistanceMovableLight // float [+] 0x39C DirectionalLightComponent->DynamicShadowDistanceStationaryLight // float [+] 0x3A0 DirectionalLightComponent->DynamicShadowCascades // int32_t [+] 0x3A4 DirectionalLightComponent->CascadeDistributionExponent // float [+] 0x3A8 DirectionalLightComponent->CascadeTransitionFraction // float [+] 0x3AC DirectionalLightComponent->ShadowDistanceFadeoutFraction // float [+] 0x3B0 DirectionalLightComponent->bUseInsetShadowsForMovableObjects // char [+] 0x3B4 DirectionalLightComponent->FarShadowCascadeCount // int32_t [+] 0x3B8 DirectionalLightComponent->FarShadowDistance // float [+] 0x3BC DirectionalLightComponent->bUseFarShadowAsStaticWorldShadow // char [+] 0x3C0 DirectionalLightComponent->DistanceFieldShadowDistance // float [+] 0x3C4 DirectionalLightComponent->LightSourceAngle // float [+] 0x3C8 DirectionalLightComponent->LightSourceSoftAngle // float [+] 0x3CC DirectionalLightComponent->TraceDistance // float [+] 0x3D0 DirectionalLightComponent->LightmassSettings // struct FLightmassDirectionalLightSettings [+] 0x3E0 DirectionalLightComponent->bCastModulatedShadows // char [+] 0x3E4 DirectionalLightComponent->ModulatedShadowColor // struct FColor [+] 0x3E8 DirectionalLightComponent->ShadowAmount // float [+] 0x3EC DirectionalLightComponent->bUsedAsAtmosphereSunLight // char [+] 0x3F0 DirectionalLightComponent->AtmosphereSunLightIndex // int32_t class Distribution: class DistributionFloat: [+] 0x30 DistributionFloat->bCanBeBaked // char [+] 0x30 DistributionFloat->bBakedDataSuccesfully // char class DistributionFloatConstant: [+] 0x38 DistributionFloatConstant->Constant // float class DistributionFloatConstantCurve: [+] 0x38 DistributionFloatConstantCurve->ConstantCurve // struct FInterpCurveFloat class DistributionFloatParameterBase: [+] 0x40 DistributionFloatParameterBase->ParameterName // struct FName [+] 0x48 DistributionFloatParameterBase->MinInput // float [+] 0x4C DistributionFloatParameterBase->MaxInput // float [+] 0x50 DistributionFloatParameterBase->MinOutput // float [+] 0x54 DistributionFloatParameterBase->MaxOutput // float [+] 0x58 DistributionFloatParameterBase->ParamMode // char class DistributionFloatParticleParameter: class DistributionFloatUniform: [+] 0x38 DistributionFloatUniform->Min // float [+] 0x3C DistributionFloatUniform->MAX // float class DistributionFloatUniformCurve: [+] 0x38 DistributionFloatUniformCurve->ConstantCurve // struct FInterpCurveVector2D class DistributionVector: [+] 0x30 DistributionVector->bCanBeBaked // char [+] 0x30 DistributionVector->bIsDirty // char [+] 0x30 DistributionVector->bBakedDataSuccesfully // char class DistributionVectorConstant: [+] 0x38 DistributionVectorConstant->Constant // struct FVector [+] 0x44 DistributionVectorConstant->bLockAxes // char [+] 0x48 DistributionVectorConstant->LockedAxes // char class DistributionVectorConstantCurve: [+] 0x38 DistributionVectorConstantCurve->ConstantCurve // struct FInterpCurveVector [+] 0x50 DistributionVectorConstantCurve->bLockAxes // char [+] 0x54 DistributionVectorConstantCurve->LockedAxes // char class DistributionVectorParameterBase: [+] 0x50 DistributionVectorParameterBase->ParameterName // struct FName [+] 0x58 DistributionVectorParameterBase->MinInput // struct FVector [+] 0x64 DistributionVectorParameterBase->MaxInput // struct FVector [+] 0x70 DistributionVectorParameterBase->MinOutput // struct FVector [+] 0x7C DistributionVectorParameterBase->MaxOutput // struct FVector [+] 0x88 DistributionVectorParameterBase->ParamModes // char class DistributionVectorParticleParameter: class DistributionVectorUniform: [+] 0x38 DistributionVectorUniform->MAX // struct FVector [+] 0x44 DistributionVectorUniform->Min // struct FVector [+] 0x50 DistributionVectorUniform->bLockAxes // char [+] 0x54 DistributionVectorUniform->LockedAxes // char [+] 0x55 DistributionVectorUniform->MirrorFlags // char [+] 0x58 DistributionVectorUniform->bUseExtremes // char class DistributionVectorUniformCurve: [+] 0x38 DistributionVectorUniformCurve->ConstantCurve // struct FInterpCurveTwoVectors [+] 0x50 DistributionVectorUniformCurve->bLockAxes1 // char [+] 0x50 DistributionVectorUniformCurve->bLockAxes2 // char [+] 0x54 DistributionVectorUniformCurve->LockedAxes // char [+] 0x56 DistributionVectorUniformCurve->MirrorFlags // char [+] 0x5C DistributionVectorUniformCurve->bUseExtremes // char class DocumentationActor: class DPICustomScalingRule: class DrawFrustumComponent: [+] 0x4B0 DrawFrustumComponent->FrustumColor // struct FColor [+] 0x4B4 DrawFrustumComponent->FrustumAngle // float [+] 0x4B8 DrawFrustumComponent->FrustumAspectRatio // float [+] 0x4BC DrawFrustumComponent->FrustumStartDist // float [+] 0x4C0 DrawFrustumComponent->FrustumEndDist // float [+] 0x4C8 DrawFrustumComponent->Texture // struct UTexture class SphereComponent: [+] 0x4C8 SphereComponent->SphereRadius // float class DrawSphereComponent: class EdGraph: [+] 0x28 EdGraph->Schema // struct UClass* [+] 0x30 EdGraph->Nodes // struct TArray [+] 0x40 EdGraph->bEditable // char [+] 0x40 EdGraph->bAllowDeletion // char [+] 0x40 EdGraph->bAllowRenaming // char class GraphNodeContextMenuContext: [+] 0x28 GraphNodeContextMenuContext->Blueprint // struct UBlueprint [+] 0x30 GraphNodeContextMenuContext->Graph // struct UEdGraph [+] 0x38 GraphNodeContextMenuContext->Node // struct UEdGraphNode [+] 0x48 GraphNodeContextMenuContext->bIsDebugging // char class EdGraphNode: [+] 0x38 EdGraphNode->DeprecatedPins // struct TArray [+] 0x48 EdGraphNode->NodePosX // int32_t [+] 0x4C EdGraphNode->NodePosY // int32_t [+] 0x50 EdGraphNode->NodeWidth // int32_t [+] 0x54 EdGraphNode->NodeHeight // int32_t [+] 0x58 EdGraphNode->AdvancedPinDisplay // char [+] 0x59 EdGraphNode->EnabledState // enum class ENodeEnabledState [+] 0x5B EdGraphNode->bDisplayAsDisabled // char [+] 0x5B EdGraphNode->bUserSetEnabledState // char [+] 0x5B EdGraphNode->bIsNodeEnabled // char [+] 0x5B EdGraphNode->bHasCompilerMessage // char [+] 0x60 EdGraphNode->NodeComment // struct FString [+] 0x70 EdGraphNode->ErrorType // int32_t [+] 0x78 EdGraphNode->ErrorMsg // struct FString [+] 0x88 EdGraphNode->NodeGuid // struct FGuid class EdGraphNode_Documentation: [+] 0x98 EdGraphNode_Documentation->Link // struct FString [+] 0xA8 EdGraphNode_Documentation->Excerpt // struct FString class EdGraphPin_Deprecated: [+] 0x28 EdGraphPin_Deprecated->PinName // struct FString [+] 0x38 EdGraphPin_Deprecated->PinToolTip // struct FString [+] 0x48 EdGraphPin_Deprecated->Direction // char [+] 0x50 EdGraphPin_Deprecated->PinType // struct FEdGraphPinType [+] 0xA8 EdGraphPin_Deprecated->DefaultValue // struct FString [+] 0xB8 EdGraphPin_Deprecated->AutogeneratedDefaultValue // struct FString [+] 0xC8 EdGraphPin_Deprecated->DefaultObject // struct Object [+] 0xD0 EdGraphPin_Deprecated->DefaultTextValue // struct FText [+] 0xE8 EdGraphPin_Deprecated->LinkedTo // struct TArray [+] 0xF8 EdGraphPin_Deprecated->SubPins // struct TArray [+] 0x108 EdGraphPin_Deprecated->ParentPin // struct UEdGraphPin_Deprecated [+] 0x110 EdGraphPin_Deprecated->ReferencePassThroughConnection // struct UEdGraphPin_Deprecated class EdGraphSchema: class Emitter: [+] 0x328 Emitter->ParticleSystemComponent // struct UParticleSystemComponent [+] 0x330 Emitter->bDestroyOnSystemFinish // char [+] 0x330 Emitter->bPostUpdateTickGroup // char [+] 0x330 Emitter->bCurrentlyActive // char [+] 0x338 Emitter->OnParticleSpawn // struct FMulticastInlineDelegate [+] 0x348 Emitter->OnParticleBurst // struct FMulticastInlineDelegate [+] 0x358 Emitter->OnParticleDeath // struct FMulticastInlineDelegate [+] 0x368 Emitter->OnParticleCollide // struct FMulticastInlineDelegate class EmitterCameraLensEffectBase: [+] 0x378 EmitterCameraLensEffectBase->PS_CameraEffect // struct UParticleSystem [+] 0x380 EmitterCameraLensEffectBase->PS_CameraEffectNonExtremeContent // struct UParticleSystem [+] 0x388 EmitterCameraLensEffectBase->BaseCamera // struct APlayerCameraManager [+] 0x390 EmitterCameraLensEffectBase->RelativeTransform // struct FTransform [+] 0x3C0 EmitterCameraLensEffectBase->BaseFOV // float [+] 0x3C4 EmitterCameraLensEffectBase->bAllowMultipleInstances // char [+] 0x3C4 EmitterCameraLensEffectBase->bResetWhenRetriggered // char [+] 0x3C8 EmitterCameraLensEffectBase->EmittersToTreatAsSame // struct TArray [+] 0x3D8 EmitterCameraLensEffectBase->DistFromCamera // float class ViewModeUtils: class EngineBaseTypes: class EngineHandlerComponentFactory: class LocalMessage: class EngineMessage: [+] 0x28 EngineMessage->FailedPlaceMessage // struct FString [+] 0x38 EngineMessage->MaxedOutMessage // struct FString [+] 0x48 EngineMessage->EnteredMessage // struct FString [+] 0x58 EngineMessage->LeftMessage // struct FString [+] 0x68 EngineMessage->GlobalNameChange // struct FString [+] 0x78 EngineMessage->SpecEnteredMessage // struct FString [+] 0x88 EngineMessage->NewPlayerMessage // struct FString [+] 0x98 EngineMessage->NewSpecMessage // struct FString class EngineTypes: class ExponentialHeightFog: [+] 0x328 ExponentialHeightFog->Component // struct UExponentialHeightFogComponent [+] 0x330 ExponentialHeightFog->bEnabled // char class ExponentialHeightFogComponent: [+] 0x230 ExponentialHeightFogComponent->FogDensity // float [+] 0x234 ExponentialHeightFogComponent->FogHeightFalloff // float [+] 0x238 ExponentialHeightFogComponent->SecondFogData // struct FExponentialHeightFogData [+] 0x244 ExponentialHeightFogComponent->FogInscatteringColor // struct FLinearColor [+] 0x258 ExponentialHeightFogComponent->InscatteringColorCubemap // struct UTextureCube [+] 0x260 ExponentialHeightFogComponent->InscatteringColorCubemapAngle // float [+] 0x264 ExponentialHeightFogComponent->InscatteringTextureTint // struct FLinearColor [+] 0x274 ExponentialHeightFogComponent->FullyDirectionalInscatteringColorDistance // float [+] 0x278 ExponentialHeightFogComponent->NonDirectionalInscatteringColorDistance // float [+] 0x27C ExponentialHeightFogComponent->DirectionalInscatteringExponent // float [+] 0x280 ExponentialHeightFogComponent->DirectionalInscatteringStartDistance // float [+] 0x284 ExponentialHeightFogComponent->DirectionalInscatteringColor // struct FLinearColor [+] 0x294 ExponentialHeightFogComponent->FogMaxOpacity // float [+] 0x298 ExponentialHeightFogComponent->StartDistance // float [+] 0x29C ExponentialHeightFogComponent->FogCutoffDistance // float [+] 0x2A0 ExponentialHeightFogComponent->bEnableVolumetricFog // char [+] 0x2A4 ExponentialHeightFogComponent->VolumetricFogScatteringDistribution // float [+] 0x2A8 ExponentialHeightFogComponent->VolumetricFogAlbedo // struct FColor [+] 0x2AC ExponentialHeightFogComponent->VolumetricFogEmissive // struct FLinearColor [+] 0x2BC ExponentialHeightFogComponent->VolumetricFogExtinctionScale // float [+] 0x2C0 ExponentialHeightFogComponent->VolumetricFogDistance // float [+] 0x2C4 ExponentialHeightFogComponent->VolumetricFogStaticLightingScatteringIntensity // float [+] 0x2C8 ExponentialHeightFogComponent->bOverrideLightColorsWithFogInscatteringColors // char class FloatingPawnMovement: [+] 0x138 FloatingPawnMovement->MaxSpeed // float [+] 0x13C FloatingPawnMovement->Acceleration // float [+] 0x140 FloatingPawnMovement->Deceleration // float [+] 0x144 FloatingPawnMovement->TurningBoost // float [+] 0x148 FloatingPawnMovement->bPositionCorrected // char class Font: [+] 0x30 Font->FontCacheType // enum class EFontCacheType [+] 0x38 Font->Characters // struct TArray [+] 0x48 Font->Textures // struct TArray [+] 0x58 Font->IsRemapped // int32_t [+] 0x5C Font->EmScale // float [+] 0x60 Font->Ascent // float [+] 0x64 Font->Descent // float [+] 0x68 Font->Leading // float [+] 0x6C Font->Kerning // int32_t [+] 0x70 Font->ImportOptions // struct FFontImportOptionsData [+] 0x120 Font->NumCharacters // int32_t [+] 0x128 Font->MaxCharHeight // struct TArray [+] 0x138 Font->ScalingFactor // float [+] 0x13C Font->LegacyFontSize // int32_t [+] 0x140 Font->LegacyFontName // struct FName [+] 0x148 Font->CompositeFont // struct FCompositeFont class FontFace: [+] 0x30 FontFace->SourceFilename // struct FString [+] 0x40 FontFace->Hinting // enum class EFontHinting [+] 0x41 FontFace->LoadingPolicy // enum class EFontLoadingPolicy [+] 0x42 FontFace->LayoutMethod // enum class EFontLayoutMethod class FontImportOptions: [+] 0x28 FontImportOptions->Data // struct FFontImportOptionsData class ForceFeedbackAttenuation: [+] 0x28 ForceFeedbackAttenuation->Attenuation // struct FForceFeedbackAttenuationSettings class ForceFeedbackComponent: [+] 0x230 ForceFeedbackComponent->ForceFeedbackEffect // struct UForceFeedbackEffect [+] 0x238 ForceFeedbackComponent->bAutoDestroy // char [+] 0x238 ForceFeedbackComponent->bStopWhenOwnerDestroyed // char [+] 0x238 ForceFeedbackComponent->bLooping // char [+] 0x238 ForceFeedbackComponent->bIgnoreTimeDilation // char [+] 0x238 ForceFeedbackComponent->bOverrideAttenuation // char [+] 0x23C ForceFeedbackComponent->IntensityMultiplier // float [+] 0x240 ForceFeedbackComponent->AttenuationSettings // struct UForceFeedbackAttenuation [+] 0x248 ForceFeedbackComponent->AttenuationOverrides // struct FForceFeedbackAttenuationSettings [+] 0x2F8 ForceFeedbackComponent->OnForceFeedbackFinished // struct FMulticastInlineDelegate class ForceFeedbackEffect: [+] 0x28 ForceFeedbackEffect->ChannelDetails // struct TArray [+] 0x38 ForceFeedbackEffect->Duration // float class GameInstanceSubsystem: class GameNetworkManager: [+] 0x328 GameNetworkManager->BadPacketLossThreshold // float [+] 0x32C GameNetworkManager->SeverePacketLossThreshold // float [+] 0x330 GameNetworkManager->BadPingThreshold // int32_t [+] 0x334 GameNetworkManager->SeverePingThreshold // int32_t [+] 0x338 GameNetworkManager->AdjustedNetSpeed // int32_t [+] 0x33C GameNetworkManager->LastNetSpeedUpdateTime // float [+] 0x340 GameNetworkManager->TotalNetBandwidth // int32_t [+] 0x344 GameNetworkManager->MinDynamicBandwidth // int32_t [+] 0x348 GameNetworkManager->MaxDynamicBandwidth // int32_t [+] 0x34C GameNetworkManager->bIsStandbyCheckingEnabled // char [+] 0x34C GameNetworkManager->bHasStandbyCheatTriggered // char [+] 0x350 GameNetworkManager->StandbyRxCheatTime // float [+] 0x354 GameNetworkManager->StandbyTxCheatTime // float [+] 0x358 GameNetworkManager->PercentMissingForRxStandby // float [+] 0x35C GameNetworkManager->PercentMissingForTxStandby // float [+] 0x360 GameNetworkManager->PercentForBadPing // float [+] 0x364 GameNetworkManager->JoinInProgressStandbyWaitTime // float [+] 0x368 GameNetworkManager->MoveRepSize // float [+] 0x36C GameNetworkManager->MAXPOSITIONERRORSQUARED // float [+] 0x370 GameNetworkManager->MAXNEARZEROVELOCITYSQUARED // float [+] 0x374 GameNetworkManager->CLIENTADJUSTUPDATECOST // float [+] 0x378 GameNetworkManager->MAXCLIENTUPDATEINTERVAL // float [+] 0x37C GameNetworkManager->MaxClientForcedUpdateDuration // float [+] 0x380 GameNetworkManager->ServerForcedUpdateHitchThreshold // float [+] 0x384 GameNetworkManager->ServerForcedUpdateHitchCooldown // float [+] 0x388 GameNetworkManager->MaxMoveDeltaTime // float [+] 0x38C GameNetworkManager->MaxClientSmoothingDeltaTime // float [+] 0x390 GameNetworkManager->ClientNetSendMoveDeltaTime // float [+] 0x394 GameNetworkManager->ClientNetSendMoveDeltaTimeThrottled // float [+] 0x398 GameNetworkManager->ClientNetSendMoveDeltaTimeStationary // float [+] 0x39C GameNetworkManager->ClientNetSendMoveThrottleAtNetSpeed // int32_t [+] 0x3A0 GameNetworkManager->ClientNetSendMoveThrottleOverPlayerCount // int32_t [+] 0x3A4 GameNetworkManager->ClientAuthorativePosition // char [+] 0x3A8 GameNetworkManager->ClientErrorUpdateRateLimit // float [+] 0x3AC GameNetworkManager->ClientNetCamUpdateDeltaTime // float [+] 0x3B0 GameNetworkManager->ClientNetCamUpdatePositionLimit // float [+] 0x3B4 GameNetworkManager->bMovementTimeDiscrepancyDetection // char [+] 0x3B5 GameNetworkManager->bMovementTimeDiscrepancyResolution // char [+] 0x3B8 GameNetworkManager->MovementTimeDiscrepancyMaxTimeMargin // float [+] 0x3BC GameNetworkManager->MovementTimeDiscrepancyMinTimeMargin // float [+] 0x3C0 GameNetworkManager->MovementTimeDiscrepancyResolutionRate // float [+] 0x3C4 GameNetworkManager->MovementTimeDiscrepancyDriftAllowance // float [+] 0x3C8 GameNetworkManager->bMovementTimeDiscrepancyForceCorrectionsDuringResolution // char [+] 0x3C9 GameNetworkManager->bUseDistanceBasedRelevancy // char class GameplayStatics: class SpotLight: [+] 0x338 SpotLight->SpotLightComponent // struct USpotLightComponent class GeneratedMeshAreaLight: class HapticFeedbackEffect_Base: class HapticFeedbackEffect_Buffer: [+] 0x28 HapticFeedbackEffect_Buffer->Amplitudes // struct TArray [+] 0x38 HapticFeedbackEffect_Buffer->SampleRate // int32_t class HapticFeedbackEffect_Curve: [+] 0x28 HapticFeedbackEffect_Curve->HapticDetails // struct FHapticFeedbackDetails_Curve class HapticFeedbackEffect_SoundWave: [+] 0x28 HapticFeedbackEffect_SoundWave->SoundWave // struct USoundWave class HealthSnapshotBlueprintLibrary: class HLODProxy: [+] 0x28 HLODProxy->ProxyMeshes // struct TArray class ImportanceSamplingLibrary: class ImportantToggleSettingInterface: class InGameAdManager: [+] 0x38 InGameAdManager->bShouldPauseWhileAdOpen // char [+] 0x40 InGameAdManager->ClickedBannerDelegates // struct TArray [+] 0x50 InGameAdManager->ClosedAdDelegates // struct TArray class InheritableComponentHandler: [+] 0x28 InheritableComponentHandler->Records // struct TArray [+] 0x38 InheritableComponentHandler->UnnecessaryComponents // struct TArray class InputDelegateBinding: class InputActionDelegateBinding: [+] 0x28 InputActionDelegateBinding->InputActionDelegateBindings // struct TArray class InputAxisDelegateBinding: [+] 0x28 InputAxisDelegateBinding->InputAxisDelegateBindings // struct TArray class InputAxisKeyDelegateBinding: [+] 0x28 InputAxisKeyDelegateBinding->InputAxisKeyDelegateBindings // struct TArray class InputComponent: [+] 0x120 InputComponent->CachedKeyToActionInfo // struct TArray class InputKeyDelegateBinding: [+] 0x28 InputKeyDelegateBinding->InputKeyDelegateBindings // struct TArray class InputSettings: [+] 0x28 InputSettings->AxisConfig // struct TArray [+] 0x38 InputSettings->bAltEnterTogglesFullscreen // char [+] 0x38 InputSettings->bF11TogglesFullscreen // char [+] 0x38 InputSettings->bUseMouseForTouch // char [+] 0x38 InputSettings->bEnableMouseSmoothing // char [+] 0x38 InputSettings->bEnableFOVScaling // char [+] 0x38 InputSettings->bCaptureMouseOnLaunch // char [+] 0x38 InputSettings->bDefaultViewportMouseLock // char [+] 0x38 InputSettings->bAlwaysShowTouchInterface // char [+] 0x39 InputSettings->bShowConsoleOnFourFingerTap // char [+] 0x39 InputSettings->bEnableGestureRecognizer // char [+] 0x3A InputSettings->bUseAutocorrect // char [+] 0x40 InputSettings->ExcludedAutocorrectOS // struct TArray [+] 0x50 InputSettings->ExcludedAutocorrectCultures // struct TArray [+] 0x60 InputSettings->ExcludedAutocorrectDeviceModels // struct TArray [+] 0x70 InputSettings->DefaultViewportMouseCaptureMode // enum class EMouseCaptureMode [+] 0x71 InputSettings->DefaultViewportMouseLockMode // enum class EMouseLockMode [+] 0x74 InputSettings->FOVScale // float [+] 0x78 InputSettings->DoubleClickTime // float [+] 0x80 InputSettings->ActionMappings // struct TArray [+] 0x90 InputSettings->AxisMappings // struct TArray [+] 0xA0 InputSettings->SpeechMappings // struct TArray [+] 0xB0 InputSettings->DefaultTouchInterface // struct FSoftObjectPath [+] 0xC8 InputSettings->ConsoleKey // struct FKey [+] 0xE0 InputSettings->ConsoleKeys // struct TArray class InputTouchDelegateBinding: [+] 0x28 InputTouchDelegateBinding->InputTouchDelegateBindings // struct TArray class InputVectorAxisDelegateBinding: class InstancedCollisionComponent: [+] 0xB0 InstancedCollisionComponent->StaticMeshComponents // struct TArray [+] 0xD0 InstancedCollisionComponent->StaticMeshComponent // struct UStaticMeshComponent class InstancedStaticCollisionActor: [+] 0x328 InstancedStaticCollisionActor->InstancedCollisionComponentMap // struct TMap class Interface_AssetUserData: class Interface_CollisionDataProvider: class Interface_PostProcessVolume: class Interface_PreviewMeshProvider: class InterpCurveEdSetup: [+] 0x28 InterpCurveEdSetup->Tabs // struct TArray [+] 0x38 InterpCurveEdSetup->ActiveTab // int32_t class InterpData: [+] 0x28 InterpData->InterpLength // float [+] 0x2C InterpData->PathBuildTime // float [+] 0x30 InterpData->InterpGroups // struct TArray [+] 0x40 InterpData->CurveEdSetup // struct UInterpCurveEdSetup [+] 0x48 InterpData->EdSectionStart // float [+] 0x4C InterpData->EdSectionEnd // float [+] 0x50 InterpData->bShouldBakeAndPrune // char [+] 0x58 InterpData->CachedDirectorGroup // struct UInterpGroupDirector [+] 0x60 InterpData->AllEventNames // struct TArray class InterpFilter: [+] 0x28 InterpFilter->Caption // struct FString class InterpFilter_Classes: class InterpFilter_Custom: class InterpGroup: [+] 0x30 InterpGroup->InterpTracks // struct TArray [+] 0x40 InterpGroup->GroupName // struct FName [+] 0x48 InterpGroup->GroupColor // struct FColor [+] 0x4C InterpGroup->bCollapsed // char [+] 0x4C InterpGroup->bVisible // char [+] 0x4C InterpGroup->bIsFolder // char [+] 0x4C InterpGroup->bIsParented // char [+] 0x4C InterpGroup->bIsSelected // char class InterpGroupCamera: [+] 0x50 InterpGroupCamera->CameraAnimInst // struct UCameraAnim [+] 0x58 InterpGroupCamera->CompressTolerance // float class InterpGroupDirector: class InterpGroupInst: [+] 0x28 InterpGroupInst->Group // struct UInterpGroup [+] 0x30 InterpGroupInst->GroupActor // struct UActor [+] 0x38 InterpGroupInst->TrackInst // struct TArray class InterpGroupInstCamera: class InterpGroupInstDirector: class InterpToMovementComponent: [+] 0xF0 InterpToMovementComponent->Duration // float [+] 0xF4 InterpToMovementComponent->bPauseOnImpact // char [+] 0xF8 InterpToMovementComponent->bSweep // char [+] 0xF9 InterpToMovementComponent->TeleportType // enum class ETeleportType [+] 0xFA InterpToMovementComponent->BehaviourType // enum class EInterpToBehaviourType [+] 0xFB InterpToMovementComponent->bCheckIfStillInWorld // char [+] 0xFC InterpToMovementComponent->bForceSubStepping // char [+] 0x100 InterpToMovementComponent->OnInterpToReverse // struct FMulticastInlineDelegate [+] 0x110 InterpToMovementComponent->OnInterpToStop // struct FMulticastInlineDelegate [+] 0x120 InterpToMovementComponent->OnWaitBeginDelegate // struct FMulticastInlineDelegate [+] 0x130 InterpToMovementComponent->OnWaitEndDelegate // struct FMulticastInlineDelegate [+] 0x140 InterpToMovementComponent->OnResetDelegate // struct FMulticastInlineDelegate [+] 0x150 InterpToMovementComponent->MaxSimulationTimeStep // float [+] 0x154 InterpToMovementComponent->MaxSimulationIterations // int32_t [+] 0x158 InterpToMovementComponent->ControlPoints // struct TArray class InterpTrackAnimControl: [+] 0x90 InterpTrackAnimControl->SlotName // struct FName [+] 0x98 InterpTrackAnimControl->AnimSeqs // struct TArray [+] 0xA8 InterpTrackAnimControl->bSkipAnimNotifiers // char class InterpTrackAudioMaster: class InterpTrackBoolProp: [+] 0x70 InterpTrackBoolProp->BoolTrack // struct TArray [+] 0x80 InterpTrackBoolProp->PropertyName // struct FName class InterpTrackColorProp: [+] 0x90 InterpTrackColorProp->PropertyName // struct FName class InterpTrackColorScale: class InterpTrackDirector: [+] 0x70 InterpTrackDirector->CutTrack // struct TArray [+] 0x80 InterpTrackDirector->bSimulateCameraCutsOnClients // char class InterpTrackEvent: [+] 0x70 InterpTrackEvent->EventTrack // struct TArray [+] 0x80 InterpTrackEvent->bFireEventsWhenForwards // char [+] 0x80 InterpTrackEvent->bFireEventsWhenBackwards // char [+] 0x80 InterpTrackEvent->bFireEventsWhenJumpingForwards // char [+] 0x80 InterpTrackEvent->bUseCustomEventName // char class InterpTrackFade: [+] 0x90 InterpTrackFade->bPersistFade // char [+] 0x90 InterpTrackFade->bFadeAudio // char [+] 0x94 InterpTrackFade->FadeColor // struct FLinearColor class InterpTrackFloatAnimBPParam: [+] 0x90 InterpTrackFloatAnimBPParam->AnimBlueprintClass // struct UAnimBlueprintGeneratedClass* [+] 0x98 InterpTrackFloatAnimBPParam->AnimClass // struct UClass* [+] 0xA0 InterpTrackFloatAnimBPParam->ParamName // struct FName class InterpTrackFloatMaterialParam: [+] 0x90 InterpTrackFloatMaterialParam->TargetMaterials // struct TArray [+] 0xA0 InterpTrackFloatMaterialParam->ParamName // struct FName class InterpTrackFloatParticleParam: [+] 0x90 InterpTrackFloatParticleParam->ParamName // struct FName class InterpTrackFloatProp: [+] 0x90 InterpTrackFloatProp->PropertyName // struct FName class InterpTrackInstAnimControl: [+] 0x28 InterpTrackInstAnimControl->LastUpdatePosition // float class InterpTrackInstAudioMaster: class InterpTrackInstProperty: [+] 0x28 InterpTrackInstProperty->InterpProperty // struct TFieldPath [+] 0x48 InterpTrackInstProperty->PropertyOuterObjectInst // struct Object class InterpTrackInstBoolProp: [+] 0x60 InterpTrackInstBoolProp->ResetBool // char class InterpTrackInstColorProp: [+] 0x58 InterpTrackInstColorProp->ResetColor // struct FColor class InterpTrackInstColorScale: class InterpTrackInstDirector: [+] 0x28 InterpTrackInstDirector->OldViewTarget // struct UActor class InterpTrackInstEvent: [+] 0x28 InterpTrackInstEvent->LastUpdatePosition // float class InterpTrackInstFade: class InterpTrackInstFloatAnimBPParam: [+] 0x28 InterpTrackInstFloatAnimBPParam->AnimScriptInstance // struct UAnimInstance [+] 0x30 InterpTrackInstFloatAnimBPParam->ResetFloat // float class InterpTrackInstFloatMaterialParam: [+] 0x28 InterpTrackInstFloatMaterialParam->MaterialInstances // struct TArray [+] 0x38 InterpTrackInstFloatMaterialParam->ResetFloats // struct TArray [+] 0x48 InterpTrackInstFloatMaterialParam->PrimitiveMaterialRefs // struct TArray [+] 0x58 InterpTrackInstFloatMaterialParam->InstancedTrack // struct UInterpTrackFloatMaterialParam class InterpTrackInstFloatParticleParam: [+] 0x28 InterpTrackInstFloatParticleParam->ResetFloat // float class InterpTrackInstFloatProp: [+] 0x58 InterpTrackInstFloatProp->ResetFloat // float class InterpTrackInstLinearColorProp: [+] 0x58 InterpTrackInstLinearColorProp->ResetColor // struct FLinearColor class InterpTrackInstMove: [+] 0x28 InterpTrackInstMove->ResetLocation // struct FVector [+] 0x34 InterpTrackInstMove->ResetRotation // struct FRotator class InterpTrackInstParticleReplay: [+] 0x28 InterpTrackInstParticleReplay->LastUpdatePosition // float class InterpTrackInstSlomo: [+] 0x28 InterpTrackInstSlomo->OldTimeDilation // float class InterpTrackInstSound: [+] 0x28 InterpTrackInstSound->LastUpdatePosition // float [+] 0x30 InterpTrackInstSound->PlayAudioComp // struct UAudioComponent class InterpTrackInstToggle: [+] 0x28 InterpTrackInstToggle->Action // char [+] 0x2C InterpTrackInstToggle->LastUpdatePosition // float [+] 0x30 InterpTrackInstToggle->bSavedActiveState // char class InterpTrackInstVectorMaterialParam: [+] 0x28 InterpTrackInstVectorMaterialParam->MaterialInstances // struct TArray [+] 0x38 InterpTrackInstVectorMaterialParam->ResetVectors // struct TArray [+] 0x48 InterpTrackInstVectorMaterialParam->PrimitiveMaterialRefs // struct TArray [+] 0x58 InterpTrackInstVectorMaterialParam->InstancedTrack // struct UInterpTrackVectorMaterialParam class InterpTrackInstVectorProp: [+] 0x58 InterpTrackInstVectorProp->ResetVector // struct FVector class InterpTrackInstVisibility: [+] 0x28 InterpTrackInstVisibility->Action // char [+] 0x2C InterpTrackInstVisibility->LastUpdatePosition // float class InterpTrackLinearColorBase: [+] 0x70 InterpTrackLinearColorBase->LinearColorTrack // struct FInterpCurveLinearColor [+] 0x88 InterpTrackLinearColorBase->CurveTension // float class InterpTrackLinearColorProp: [+] 0x90 InterpTrackLinearColorProp->PropertyName // struct FName class InterpTrackMove: [+] 0x70 InterpTrackMove->PosTrack // struct FInterpCurveVector [+] 0x88 InterpTrackMove->EulerTrack // struct FInterpCurveVector [+] 0xA0 InterpTrackMove->LookupTrack // struct FInterpLookupTrack [+] 0xB0 InterpTrackMove->LookAtGroupName // struct FName [+] 0xB8 InterpTrackMove->LinCurveTension // float [+] 0xBC InterpTrackMove->AngCurveTension // float [+] 0xC0 InterpTrackMove->bUseQuatInterpolation // char [+] 0xC0 InterpTrackMove->bShowArrowAtKeys // char [+] 0xC0 InterpTrackMove->bDisableMovement // char [+] 0xC0 InterpTrackMove->bShowTranslationOnCurveEd // char [+] 0xC0 InterpTrackMove->bShowRotationOnCurveEd // char [+] 0xC0 InterpTrackMove->bHide3DTrack // char [+] 0xC4 InterpTrackMove->RotMode // char class InterpTrackMoveAxis: [+] 0x90 InterpTrackMoveAxis->MoveAxis // char [+] 0x98 InterpTrackMoveAxis->LookupTrack // struct FInterpLookupTrack class InterpTrackParticleReplay: [+] 0x70 InterpTrackParticleReplay->TrackKeys // struct TArray class InterpTrackSlomo: class InterpTrackSound: [+] 0x90 InterpTrackSound->Sounds // struct TArray [+] 0xA0 InterpTrackSound->bPlayOnReverse // char [+] 0xA0 InterpTrackSound->bContinueSoundOnMatineeEnd // char [+] 0xA0 InterpTrackSound->bSuppressSubtitles // char [+] 0xA0 InterpTrackSound->bTreatAsDialogue // char [+] 0xA0 InterpTrackSound->bAttach // char class InterpTrackToggle: [+] 0x70 InterpTrackToggle->ToggleTrack // struct TArray [+] 0x80 InterpTrackToggle->bActivateSystemEachUpdate // char [+] 0x80 InterpTrackToggle->bActivateWithJustAttachedFlag // char [+] 0x80 InterpTrackToggle->bFireEventsWhenForwards // char [+] 0x80 InterpTrackToggle->bFireEventsWhenBackwards // char [+] 0x80 InterpTrackToggle->bFireEventsWhenJumpingForwards // char class InterpTrackVectorMaterialParam: [+] 0x90 InterpTrackVectorMaterialParam->TargetMaterials // struct TArray [+] 0xA0 InterpTrackVectorMaterialParam->ParamName // struct FName class InterpTrackVectorProp: [+] 0x90 InterpTrackVectorProp->PropertyName // struct FName class InterpTrackVisibility: [+] 0x70 InterpTrackVisibility->VisibilityTrack // struct TArray [+] 0x80 InterpTrackVisibility->bFireEventsWhenForwards // char [+] 0x80 InterpTrackVisibility->bFireEventsWhenBackwards // char [+] 0x80 InterpTrackVisibility->bFireEventsWhenJumpingForwards // char class IntSerialization: [+] 0x28 IntSerialization->UnsignedInt16Variable // uint16_t [+] 0x2C IntSerialization->UnsignedInt32Variable // uint32_t [+] 0x30 IntSerialization->UnsignedInt64Variable // uint64_t [+] 0x38 IntSerialization->SignedInt8Variable // int8_t [+] 0x3A IntSerialization->SignedInt16Variable // int16_t [+] 0x40 IntSerialization->SignedInt64Variable // int64_t [+] 0x48 IntSerialization->UnsignedInt8Variable // char [+] 0x4C IntSerialization->SignedInt32Variable // int32_t class KillZVolume: class KismetArrayLibrary: class KismetGuidLibrary: class KismetInputLibrary: class KismetInternationalizationLibrary: class KismetMaterialLibrary: class KismetMathLibrary: class KismetNodeHelperLibrary: class KismetRenderingLibrary: class KismetStringLibrary: class KismetStringTableLibrary: class KismetSystemLibrary: class KismetTextLibrary: class Layer: [+] 0x28 Layer->LayerName // struct FName [+] 0x30 Layer->bIsVisible // char [+] 0x38 Layer->ActorStats // struct TArray class LevelPartitionInterface: class Level: [+] 0xB8 Level->OwningWorld // struct UWorld [+] 0xC0 Level->Model // struct UModel [+] 0xC8 Level->ModelComponents // struct TArray [+] 0xD8 Level->ActorCluster // struct ULevelActorContainer [+] 0xE0 Level->NumTextureStreamingUnbuiltComponents // int32_t [+] 0xE4 Level->NumTextureStreamingDirtyResources // int32_t [+] 0xE8 Level->LevelScriptActor // struct ALevelScriptActor [+] 0xF0 Level->NavListStart // struct ANavigationObjectBase [+] 0xF8 Level->NavListEnd // struct ANavigationObjectBase [+] 0x100 Level->NavDataChunks // struct TArray [+] 0x110 Level->LightmapTotalSize // float [+] 0x114 Level->ShadowmapTotalSize // float [+] 0x118 Level->StaticNavigableGeometry // struct TArray [+] 0x128 Level->StreamingTextureGuids // struct TArray [+] 0x1D0 Level->LevelBuildDataId // struct FGuid [+] 0x1E0 Level->MapBuildData // struct UMapBuildDataRegistry [+] 0x1E8 Level->LightBuildLevelOffset // struct FIntVector [+] 0x1F4 Level->bIsLightingScenario // char [+] 0x1F4 Level->bTextureStreamingRotationChanged // char [+] 0x1F4 Level->bStaticComponentsRegisteredInStreamingManager // char [+] 0x1F4 Level->bIsVisible // char [+] 0x240 Level->WorldSettings // struct AWorldSettings [+] 0x250 Level->AssetUserData // struct TArray [+] 0x270 Level->DestroyedReplicatedStaticActors // struct TArray class LevelActorContainer: [+] 0x28 LevelActorContainer->Actors // struct TArray class LevelBounds: [+] 0x328 LevelBounds->BoxComponent // struct UBoxComponent [+] 0x330 LevelBounds->bAutoUpdateBounds // char class LevelScriptBlueprint: class LevelStreaming: [+] 0x28 LevelStreaming->WorldAsset // struct TSoftObjectPtr [+] 0x50 LevelStreaming->PackageNameToLoad // struct FName [+] 0x58 LevelStreaming->LODPackageNames // struct TArray [+] 0x80 LevelStreaming->LevelTransform // struct FTransform [+] 0xB0 LevelStreaming->LevelLODIndex // int32_t [+] 0xB4 LevelStreaming->StreamingPriority // int32_t [+] 0xC0 LevelStreaming->bShouldBeVisible // char [+] 0xC0 LevelStreaming->bShouldBeLoaded // char [+] 0xC0 LevelStreaming->bLocked // char [+] 0xC0 LevelStreaming->bIsStatic // char [+] 0xC0 LevelStreaming->bShouldBlockOnLoad // char [+] 0xC0 LevelStreaming->bShouldBlockOnUnload // char [+] 0xC0 LevelStreaming->bDisableDistanceStreaming // char [+] 0xC0 LevelStreaming->bDrawOnLevelStatusMap // char [+] 0xC4 LevelStreaming->LevelColor // struct FLinearColor [+] 0xD8 LevelStreaming->EditorStreamingVolumes // struct TArray [+] 0xE8 LevelStreaming->MinTimeBetweenVolumeUnloadRequests // float [+] 0xF0 LevelStreaming->OnLevelLoaded // struct FMulticastInlineDelegate [+] 0x100 LevelStreaming->OnLevelUnloaded // struct FMulticastInlineDelegate [+] 0x110 LevelStreaming->OnLevelShown // struct FMulticastInlineDelegate [+] 0x120 LevelStreaming->OnLevelHidden // struct FMulticastInlineDelegate [+] 0x130 LevelStreaming->LoadedLevel // struct ULevel [+] 0x138 LevelStreaming->PendingUnloadLevel // struct ULevel class LevelStreamingAlwaysLoaded: class LevelStreamingDynamic: [+] 0x158 LevelStreamingDynamic->bInitiallyLoaded // char [+] 0x158 LevelStreamingDynamic->bInitiallyVisible // char class LevelStreamingPersistent: class LevelStreamingVolume: [+] 0x360 LevelStreamingVolume->StreamingLevelNames // struct TArray [+] 0x370 LevelStreamingVolume->bEditorPreVisOnly // char [+] 0x370 LevelStreamingVolume->bDisabled // char [+] 0x374 LevelStreamingVolume->StreamingUsage // char class LightmappedSurfaceCollection: [+] 0x28 LightmappedSurfaceCollection->SourceModel // struct UModel [+] 0x30 LightmappedSurfaceCollection->Surfaces // struct TArray class LightMapTexture2D: class LightmassCharacterIndirectDetailVolume: class LightmassImportanceVolume: class LightmassPortal: [+] 0x328 LightmassPortal->PortalComponent // struct ULightmassPortalComponent class LightmassPortalComponent: [+] 0x230 LightmassPortalComponent->PreviewBox // struct UBoxComponent class LightmassPrimitiveSettingsObject: [+] 0x28 LightmassPrimitiveSettingsObject->LightmassSettings // struct FLightmassPrimitiveSettings class LineBatchComponent: class LocalLightComponent: [+] 0x378 LocalLightComponent->IntensityUnits // enum class ELightUnits [+] 0x37C LocalLightComponent->Radius // float [+] 0x380 LocalLightComponent->AttenuationRadius // float [+] 0x384 LocalLightComponent->LightmassSettings // struct FLightmassPointLightSettings class LODActor: [+] 0x328 LODActor->StaticMeshComponent // struct UStaticMeshComponent [+] 0x330 LODActor->ImpostersStaticMeshComponents // struct TMap [+] 0x380 LODActor->Proxy // struct UHLODProxy [+] 0x388 LODActor->Key // struct FName [+] 0x390 LODActor->LODDrawDistance // float [+] 0x394 LODActor->LODLevel // int32_t [+] 0x398 LODActor->SubActors // struct TArray [+] 0x3A8 LODActor->CachedNumHLODLevels // char class MapBuildDataRegistry: [+] 0x28 MapBuildDataRegistry->LevelLightingQuality // char class Material: [+] 0x88 Material->PhysMaterial // struct UPhysicalMaterial [+] 0x90 Material->PhysMaterialMask // struct UPhysicalMaterialMask [+] 0x98 Material->PhysicalMaterialMap // struct UPhysicalMaterial [+] 0xD8 Material->Metallic // struct FScalarMaterialInput [+] 0xEC Material->Specular // struct FScalarMaterialInput [+] 0x100 Material->Anisotropy // struct FScalarMaterialInput [+] 0x114 Material->Normal // struct FVectorMaterialInput [+] 0x128 Material->Tangent // struct FVectorMaterialInput [+] 0x13C Material->EmissiveColor // struct FColorMaterialInput [+] 0x150 Material->MaterialDomain // char [+] 0x151 Material->BlendMode // char [+] 0x152 Material->DecalBlendMode // char [+] 0x153 Material->MaterialDecalResponse // char [+] 0x154 Material->ShadingModel // char [+] 0x155 Material->bCastDynamicShadowAsMasked // char [+] 0x156 Material->ShadingModels // struct FMaterialShadingModelField [+] 0x158 Material->OpacityMaskClipValue // float [+] 0x15C Material->WorldPositionOffset // struct FVectorMaterialInput [+] 0x170 Material->Refraction // struct FScalarMaterialInput [+] 0x184 Material->MaterialAttributes // struct FMaterialAttributesInput [+] 0x19C Material->PixelDepthOffset // struct FScalarMaterialInput [+] 0x1B0 Material->ShadingModelFromMaterialExpression // struct FShadingModelMaterialInput [+] 0x1C4 Material->bEnableSeparateTranslucency // char [+] 0x1C4 Material->bEnableResponsiveAA // char [+] 0x1C8 Material->bEnableTranslucentVelocity // char [+] 0x1CC Material->bScreenSpaceReflections // char [+] 0x1CC Material->bContactShadows // char [+] 0x1CC Material->TwoSided // char [+] 0x1CC Material->DitheredLODTransition // char [+] 0x1CC Material->DitherOpacityMask // char [+] 0x1CC Material->bAllowNegativeEmissiveColor // char [+] 0x1CD Material->TranslucencyLightingMode // char [+] 0x1CE Material->bEnableMobileSeparateTranslucency // char [+] 0x1D0 Material->NumCustomizedUVs // int32_t [+] 0x1D4 Material->TranslucencyDirectionalLightingIntensity // float [+] 0x1D8 Material->TranslucentShadowDensityScale // float [+] 0x1DC Material->TranslucentSelfShadowDensityScale // float [+] 0x1E0 Material->TranslucentSelfShadowSecondDensityScale // float [+] 0x1E4 Material->TranslucentSelfShadowSecondOpacity // float [+] 0x1E8 Material->TranslucentBackscatteringExponent // float [+] 0x1EC Material->TranslucentMultipleScatteringExtinction // struct FLinearColor [+] 0x1FC Material->TranslucentShadowStartOffset // float [+] 0x200 Material->bDisableDepthTest // char [+] 0x200 Material->bWriteOnlyAlpha // char [+] 0x200 Material->bGenerateSphericalParticleNormals // char [+] 0x200 Material->bTangentSpaceNormal // char [+] 0x200 Material->bUseEmissiveForDynamicAreaLighting // char [+] 0x200 Material->bBlockGI // char [+] 0x200 Material->bUsedAsSpecialEngineMaterial // char [+] 0x200 Material->bUsedWithSkeletalMesh // char [+] 0x201 Material->bUsedWithEditorCompositing // char [+] 0x201 Material->bUsedWithParticleSprites // char [+] 0x201 Material->bUsedWithBeamTrails // char [+] 0x201 Material->bUsedWithMeshParticles // char [+] 0x201 Material->bUsedWithNiagaraSprites // char [+] 0x201 Material->bUsedWithNiagaraRibbons // char [+] 0x201 Material->bUsedWithNiagaraMeshParticles // char [+] 0x201 Material->bUsedWithGeometryCache // char [+] 0x202 Material->bUsedWithStaticLighting // char [+] 0x202 Material->bUsedWithMorphTargets // char [+] 0x202 Material->bUsedWithSplineMeshes // char [+] 0x202 Material->bUsedWithInstancedStaticMeshes // char [+] 0x202 Material->bUsedWithGeometryCollections // char [+] 0x202 Material->bUsesDistortion // char [+] 0x202 Material->bUsedWithClothing // char [+] 0x204 Material->bUsedWithWater // char [+] 0x204 Material->bUsedWithHairStrands // char [+] 0x204 Material->bUsedWithLidarPointCloud // char [+] 0x208 Material->bUsedWithUI // char [+] 0x208 Material->bAutomaticallySetUsageInEditor // char [+] 0x208 Material->bFullyRough // char [+] 0x208 Material->bUseFullPrecision // char [+] 0x208 Material->bUseLightmapDirectionality // char [+] 0x20C Material->bForwardRenderUsePreintegratedGFForSimpleIBL // char [+] 0x210 Material->bUseHQForwardReflections // char [+] 0x210 Material->bUsePlanarForwardReflections // char [+] 0x210 Material->bNormalCurvatureToRoughness // char [+] 0x211 Material->D3D11TessellationMode // char [+] 0x212 Material->bEnableCrackFreeDisplacement // char [+] 0x212 Material->bEnableAdaptiveTessellation // char [+] 0x212 Material->AllowTranslucentCustomDepthWrites // char [+] 0x212 Material->Wireframe // char [+] 0x212 Material->bCanMaskedBeAssumedOpaque // char [+] 0x212 Material->bIsMasked // char [+] 0x212 Material->bIsPreviewMaterial // char [+] 0x212 Material->bIsFunctionPreviewMaterial // char [+] 0x213 Material->bUseMaterialAttributes // char [+] 0x213 Material->bCastRayTracedShadows // char [+] 0x213 Material->bUseTranslucencyVertexFog // char [+] 0x213 Material->bIsSky // char [+] 0x213 Material->bComputeFogPerPixel // char [+] 0x213 Material->bOutputTranslucentVelocity // char [+] 0x213 Material->bAllowDevelopmentShaderCompile // char [+] 0x213 Material->bIsMaterialEditorStatsMaterial // char [+] 0x214 Material->BlendableLocation // char [+] 0x215 Material->BlendableOutputAlpha // char [+] 0x215 Material->bEnableStencilTest // char [+] 0x216 Material->StencilCompare // char [+] 0x217 Material->StencilRefValue // char [+] 0x218 Material->RefractionMode // char [+] 0x21C Material->BlendablePriority // int32_t [+] 0x220 Material->bIsBlendable // char [+] 0x224 Material->UsageFlagWarnings // uint32_t [+] 0x228 Material->RefractionDepthBias // float [+] 0x22C Material->StateID // struct FGuid [+] 0x23C Material->MaxDisplacement // float [+] 0x2C8 Material->CachedExpressionData // struct FMaterialCachedExpressionData class MaterialBillboardComponent: [+] 0x4B0 MaterialBillboardComponent->Elements // struct TArray class MaterialExpressionAbs: [+] 0x40 MaterialExpressionAbs->Input // struct FExpressionInput class MaterialExpressionActorPositionWS: class MaterialExpressionAdd: [+] 0x40 MaterialExpressionAdd->A // struct FExpressionInput [+] 0x54 MaterialExpressionAdd->B // struct FExpressionInput [+] 0x68 MaterialExpressionAdd->ConstA // float [+] 0x6C MaterialExpressionAdd->ConstB // float class MaterialExpressionAntialiasedTextureMask: [+] 0xF0 MaterialExpressionAntialiasedTextureMask->threshold // float [+] 0xF4 MaterialExpressionAntialiasedTextureMask->Channel // char class MaterialExpressionAppendVector: [+] 0x40 MaterialExpressionAppendVector->A // struct FExpressionInput [+] 0x54 MaterialExpressionAppendVector->B // struct FExpressionInput class MaterialExpressionArccosine: [+] 0x40 MaterialExpressionArccosine->Input // struct FExpressionInput class MaterialExpressionArccosineFast: [+] 0x40 MaterialExpressionArccosineFast->Input // struct FExpressionInput class MaterialExpressionArcsine: [+] 0x40 MaterialExpressionArcsine->Input // struct FExpressionInput class MaterialExpressionArcsineFast: [+] 0x40 MaterialExpressionArcsineFast->Input // struct FExpressionInput class MaterialExpressionArctangent: [+] 0x40 MaterialExpressionArctangent->Input // struct FExpressionInput class MaterialExpressionArctangent2: [+] 0x40 MaterialExpressionArctangent2->Y // struct FExpressionInput [+] 0x54 MaterialExpressionArctangent2->X // struct FExpressionInput class MaterialExpressionArctangent2Fast: [+] 0x40 MaterialExpressionArctangent2Fast->Y // struct FExpressionInput [+] 0x54 MaterialExpressionArctangent2Fast->X // struct FExpressionInput class MaterialExpressionArctangentFast: [+] 0x40 MaterialExpressionArctangentFast->Input // struct FExpressionInput class MaterialExpressionAtmosphericFogColor: [+] 0x40 MaterialExpressionAtmosphericFogColor->WorldPosition // struct FExpressionInput class MaterialExpressionAtmosphericLightColor: class MaterialExpressionAtmosphericLightVector: class MaterialExpressionBentNormalCustomOutput: [+] 0x40 MaterialExpressionBentNormalCustomOutput->Input // struct FExpressionInput class MaterialExpressionBlackBody: [+] 0x40 MaterialExpressionBlackBody->Temp // struct FExpressionInput class MaterialExpressionBlendMaterialAttributes: [+] 0x40 MaterialExpressionBlendMaterialAttributes->A // struct FMaterialAttributesInput [+] 0x58 MaterialExpressionBlendMaterialAttributes->B // struct FMaterialAttributesInput [+] 0x70 MaterialExpressionBlendMaterialAttributes->ALPHA // struct FExpressionInput [+] 0x84 MaterialExpressionBlendMaterialAttributes->PixelAttributeBlendType // char [+] 0x85 MaterialExpressionBlendMaterialAttributes->VertexAttributeBlendType // char class MaterialExpressionBreakMaterialAttributes: [+] 0x40 MaterialExpressionBreakMaterialAttributes->MaterialAttributes // struct FMaterialAttributesInput class MaterialExpressionBumpOffset: [+] 0x40 MaterialExpressionBumpOffset->Coordinate // struct FExpressionInput [+] 0x54 MaterialExpressionBumpOffset->Height // struct FExpressionInput [+] 0x68 MaterialExpressionBumpOffset->HeightRatioInput // struct FExpressionInput [+] 0x7C MaterialExpressionBumpOffset->HeightRatio // float [+] 0x80 MaterialExpressionBumpOffset->ReferencePlane // float [+] 0x84 MaterialExpressionBumpOffset->ConstCoordinate // uint32_t class MaterialExpressionCameraPositionWS: class MaterialExpressionCameraVectorWS: class MaterialExpressionCeil: [+] 0x40 MaterialExpressionCeil->Input // struct FExpressionInput class MaterialExpressionParameter: [+] 0x40 MaterialExpressionParameter->ParameterName // struct FName [+] 0x48 MaterialExpressionParameter->ExpressionGUID // struct FGuid class MaterialExpressionVectorParameter: [+] 0x58 MaterialExpressionVectorParameter->DefaultValue // struct FLinearColor [+] 0x68 MaterialExpressionVectorParameter->bUseCustomPrimitiveData // char [+] 0x69 MaterialExpressionVectorParameter->PrimitiveDataIndex // char class MaterialExpressionChannelMaskParameter: [+] 0x70 MaterialExpressionChannelMaskParameter->MaskChannel // char [+] 0x74 MaterialExpressionChannelMaskParameter->Input // struct FExpressionInput class MaterialExpressionClamp: [+] 0x40 MaterialExpressionClamp->Input // struct FExpressionInput [+] 0x54 MaterialExpressionClamp->Min // struct FExpressionInput [+] 0x68 MaterialExpressionClamp->MAX // struct FExpressionInput [+] 0x7C MaterialExpressionClamp->ClampMode // char [+] 0x80 MaterialExpressionClamp->MinDefault // float [+] 0x84 MaterialExpressionClamp->MaxDefault // float class MaterialExpressionClearCoatNormalCustomOutput: [+] 0x40 MaterialExpressionClearCoatNormalCustomOutput->Input // struct FExpressionInput class MaterialExpressionCollectionParameter: [+] 0x40 MaterialExpressionCollectionParameter->Collection // struct UMaterialParameterCollection [+] 0x48 MaterialExpressionCollectionParameter->ParameterName // struct FName [+] 0x50 MaterialExpressionCollectionParameter->ParameterId // struct FGuid class MaterialExpressionComment: [+] 0x40 MaterialExpressionComment->SizeX // int32_t [+] 0x44 MaterialExpressionComment->SizeY // int32_t [+] 0x48 MaterialExpressionComment->Text // struct FString [+] 0x58 MaterialExpressionComment->CommentColor // struct FLinearColor [+] 0x68 MaterialExpressionComment->FontSize // int32_t class MaterialExpressionComponentMask: [+] 0x40 MaterialExpressionComponentMask->Input // struct FExpressionInput [+] 0x54 MaterialExpressionComponentMask->R // char [+] 0x54 MaterialExpressionComponentMask->G // char [+] 0x54 MaterialExpressionComponentMask->B // char [+] 0x54 MaterialExpressionComponentMask->A // char class MaterialExpressionConstant: [+] 0x40 MaterialExpressionConstant->R // float class MaterialExpressionConstant2Vector: [+] 0x40 MaterialExpressionConstant2Vector->R // float [+] 0x44 MaterialExpressionConstant2Vector->G // float class MaterialExpressionConstant3Vector: [+] 0x40 MaterialExpressionConstant3Vector->Constant // struct FLinearColor class MaterialExpressionConstant4Vector: [+] 0x40 MaterialExpressionConstant4Vector->Constant // struct FLinearColor class MaterialExpressionConstantBiasScale: [+] 0x40 MaterialExpressionConstantBiasScale->Input // struct FExpressionInput [+] 0x54 MaterialExpressionConstantBiasScale->Bias // float [+] 0x58 MaterialExpressionConstantBiasScale->Scale // float class MaterialExpressionCosine: [+] 0x40 MaterialExpressionCosine->Input // struct FExpressionInput [+] 0x54 MaterialExpressionCosine->Period // float class MaterialExpressionCrossProduct: [+] 0x40 MaterialExpressionCrossProduct->A // struct FExpressionInput [+] 0x54 MaterialExpressionCrossProduct->B // struct FExpressionInput class MaterialExpressionScalarParameter: [+] 0x58 MaterialExpressionScalarParameter->DefaultValue // float [+] 0x5C MaterialExpressionScalarParameter->bUseCustomPrimitiveData // char [+] 0x5D MaterialExpressionScalarParameter->PrimitiveDataIndex // char class MaterialExpressionCurveAtlasRowParameter: [+] 0x60 MaterialExpressionCurveAtlasRowParameter->Curve // struct UCurveLinearColor [+] 0x68 MaterialExpressionCurveAtlasRowParameter->Atlas // struct UCurveLinearColorAtlas [+] 0x70 MaterialExpressionCurveAtlasRowParameter->InputTime // struct FExpressionInput class MaterialExpressionCustom: [+] 0x40 MaterialExpressionCustom->Code // struct FString [+] 0x50 MaterialExpressionCustom->OutputType // char [+] 0x58 MaterialExpressionCustom->Description // struct FString [+] 0x68 MaterialExpressionCustom->Inputs // struct TArray [+] 0x78 MaterialExpressionCustom->AdditionalDefines // struct TArray [+] 0x88 MaterialExpressionCustom->IncludeFilePaths // struct TArray class MaterialExpressionDDX: [+] 0x40 MaterialExpressionDDX->Value // struct FExpressionInput class MaterialExpressionDDY: [+] 0x40 MaterialExpressionDDY->Value // struct FExpressionInput class MaterialExpressionDecalDerivative: class MaterialExpressionDecalLifetimeOpacity: class MaterialExpressionDecalMipmapLevel: [+] 0x40 MaterialExpressionDecalMipmapLevel->TextureSize // struct FExpressionInput [+] 0x54 MaterialExpressionDecalMipmapLevel->ConstWidth // float [+] 0x58 MaterialExpressionDecalMipmapLevel->ConstHeight // float class MaterialExpressionDeltaTime: class MaterialExpressionDepthFade: [+] 0x40 MaterialExpressionDepthFade->InOpacity // struct FExpressionInput [+] 0x54 MaterialExpressionDepthFade->FadeDistance // struct FExpressionInput [+] 0x68 MaterialExpressionDepthFade->OpacityDefault // float [+] 0x6C MaterialExpressionDepthFade->FadeDistanceDefault // float class MaterialExpressionDepthOfFieldFunction: [+] 0x40 MaterialExpressionDepthOfFieldFunction->FunctionValue // char [+] 0x44 MaterialExpressionDepthOfFieldFunction->Depth // struct FExpressionInput class MaterialExpressionDeriveNormalZ: [+] 0x40 MaterialExpressionDeriveNormalZ->InXY // struct FExpressionInput class MaterialExpressionDesaturation: [+] 0x40 MaterialExpressionDesaturation->Input // struct FExpressionInput [+] 0x54 MaterialExpressionDesaturation->Fraction // struct FExpressionInput [+] 0x68 MaterialExpressionDesaturation->LuminanceFactors // struct FLinearColor class MaterialExpressionDistance: [+] 0x40 MaterialExpressionDistance->A // struct FExpressionInput [+] 0x54 MaterialExpressionDistance->B // struct FExpressionInput class MaterialExpressionDistanceCullFade: class MaterialExpressionDistanceFieldGradient: [+] 0x40 MaterialExpressionDistanceFieldGradient->Position // struct FExpressionInput class MaterialExpressionDistanceToNearestSurface: [+] 0x40 MaterialExpressionDistanceToNearestSurface->Position // struct FExpressionInput class MaterialExpressionDivide: [+] 0x40 MaterialExpressionDivide->A // struct FExpressionInput [+] 0x54 MaterialExpressionDivide->B // struct FExpressionInput [+] 0x68 MaterialExpressionDivide->ConstA // float [+] 0x6C MaterialExpressionDivide->ConstB // float class MaterialExpressionDotProduct: [+] 0x40 MaterialExpressionDotProduct->A // struct FExpressionInput [+] 0x54 MaterialExpressionDotProduct->B // struct FExpressionInput class MaterialExpressionDynamicParameter: [+] 0x40 MaterialExpressionDynamicParameter->ParamNames // struct TArray [+] 0x50 MaterialExpressionDynamicParameter->DefaultValue // struct FLinearColor [+] 0x60 MaterialExpressionDynamicParameter->ParameterIndex // uint32_t class MaterialExpressionEyeAdaptation: class MaterialExpressionFeatureLevelSwitch: [+] 0x40 MaterialExpressionFeatureLevelSwitch->Default // struct FExpressionInput [+] 0x54 MaterialExpressionFeatureLevelSwitch->Inputs // struct FExpressionInput class MaterialExpressionFloor: [+] 0x40 MaterialExpressionFloor->Input // struct FExpressionInput class MaterialExpressionFmod: [+] 0x40 MaterialExpressionFmod->A // struct FExpressionInput [+] 0x54 MaterialExpressionFmod->B // struct FExpressionInput class MaterialExpressionFontSample: [+] 0x40 MaterialExpressionFontSample->Font // struct UFont [+] 0x48 MaterialExpressionFontSample->FontTexturePage // int32_t class MaterialExpressionFontSampleParameter: [+] 0x50 MaterialExpressionFontSampleParameter->ParameterName // struct FName [+] 0x58 MaterialExpressionFontSampleParameter->ExpressionGUID // struct FGuid [+] 0x68 MaterialExpressionFontSampleParameter->Group // struct FName class MaterialExpressionFrac: [+] 0x40 MaterialExpressionFrac->Input // struct FExpressionInput class MaterialExpressionFresnel: [+] 0x40 MaterialExpressionFresnel->ExponentIn // struct FExpressionInput [+] 0x54 MaterialExpressionFresnel->Exponent // float [+] 0x58 MaterialExpressionFresnel->BaseReflectFractionIn // struct FExpressionInput [+] 0x6C MaterialExpressionFresnel->BaseReflectFraction // float [+] 0x70 MaterialExpressionFresnel->Normal // struct FExpressionInput class MaterialExpressionFunctionInput: [+] 0x40 MaterialExpressionFunctionInput->Preview // struct FExpressionInput [+] 0x54 MaterialExpressionFunctionInput->InputName // struct FName [+] 0x60 MaterialExpressionFunctionInput->Description // struct FString [+] 0x70 MaterialExpressionFunctionInput->ID // struct FGuid [+] 0x80 MaterialExpressionFunctionInput->InputType // char [+] 0x90 MaterialExpressionFunctionInput->PreviewValue // struct FVector4 [+] 0xA0 MaterialExpressionFunctionInput->bUsePreviewValueAsDefault // char [+] 0xA4 MaterialExpressionFunctionInput->SortPriority // int32_t [+] 0xA8 MaterialExpressionFunctionInput->bCompilingFunctionPreview // char class MaterialExpressionFunctionOutput: [+] 0x40 MaterialExpressionFunctionOutput->OutputName // struct FName [+] 0x48 MaterialExpressionFunctionOutput->Description // struct FString [+] 0x58 MaterialExpressionFunctionOutput->SortPriority // int32_t [+] 0x5C MaterialExpressionFunctionOutput->A // struct FExpressionInput [+] 0x70 MaterialExpressionFunctionOutput->bLastPreviewed // char [+] 0x74 MaterialExpressionFunctionOutput->ID // struct FGuid class MaterialExpressionGetMaterialAttributes: [+] 0x40 MaterialExpressionGetMaterialAttributes->MaterialAttributes // struct FMaterialAttributesInput [+] 0x58 MaterialExpressionGetMaterialAttributes->AttributeGetTypes // struct TArray class MaterialExpressionGIReplace: [+] 0x40 MaterialExpressionGIReplace->Default // struct FExpressionInput [+] 0x54 MaterialExpressionGIReplace->StaticIndirect // struct FExpressionInput [+] 0x68 MaterialExpressionGIReplace->DynamicIndirect // struct FExpressionInput class MaterialExpressionHairAttributes: class MaterialExpressionIf: [+] 0x40 MaterialExpressionIf->A // struct FExpressionInput [+] 0x54 MaterialExpressionIf->B // struct FExpressionInput [+] 0x68 MaterialExpressionIf->AGreaterThanB // struct FExpressionInput [+] 0x7C MaterialExpressionIf->AEqualsB // struct FExpressionInput [+] 0x90 MaterialExpressionIf->ALessThanB // struct FExpressionInput [+] 0xA4 MaterialExpressionIf->EqualsThreshold // float [+] 0xA8 MaterialExpressionIf->ConstB // float [+] 0xAC MaterialExpressionIf->ConstAEqualsB // float class MaterialExpressionLightmapUVs: class MaterialExpressionLightmassReplace: [+] 0x40 MaterialExpressionLightmassReplace->Realtime // struct FExpressionInput [+] 0x54 MaterialExpressionLightmassReplace->Lightmass // struct FExpressionInput class MaterialExpressionLightVector: class MaterialExpressionLinearInterpolate: [+] 0x40 MaterialExpressionLinearInterpolate->A // struct FExpressionInput [+] 0x54 MaterialExpressionLinearInterpolate->B // struct FExpressionInput [+] 0x68 MaterialExpressionLinearInterpolate->ALPHA // struct FExpressionInput [+] 0x7C MaterialExpressionLinearInterpolate->ConstA // float [+] 0x80 MaterialExpressionLinearInterpolate->ConstB // float [+] 0x84 MaterialExpressionLinearInterpolate->ConstAlpha // float class MaterialExpressionLogarithm10: [+] 0x40 MaterialExpressionLogarithm10->X // struct FExpressionInput class MaterialExpressionLogarithm2: [+] 0x40 MaterialExpressionLogarithm2->X // struct FExpressionInput class MaterialExpressionMakeMaterialAttributes: [+] 0x40 MaterialExpressionMakeMaterialAttributes->BaseColor // struct FExpressionInput [+] 0x54 MaterialExpressionMakeMaterialAttributes->Metallic // struct FExpressionInput [+] 0x68 MaterialExpressionMakeMaterialAttributes->Specular // struct FExpressionInput [+] 0x7C MaterialExpressionMakeMaterialAttributes->Roughness // struct FExpressionInput [+] 0x90 MaterialExpressionMakeMaterialAttributes->Anisotropy // struct FExpressionInput [+] 0xA4 MaterialExpressionMakeMaterialAttributes->EmissiveColor // struct FExpressionInput [+] 0xB8 MaterialExpressionMakeMaterialAttributes->Opacity // struct FExpressionInput [+] 0xCC MaterialExpressionMakeMaterialAttributes->OpacityMask // struct FExpressionInput [+] 0xE0 MaterialExpressionMakeMaterialAttributes->Normal // struct FExpressionInput [+] 0xF4 MaterialExpressionMakeMaterialAttributes->Tangent // struct FExpressionInput [+] 0x108 MaterialExpressionMakeMaterialAttributes->WorldPositionOffset // struct FExpressionInput [+] 0x11C MaterialExpressionMakeMaterialAttributes->WorldDisplacement // struct FExpressionInput [+] 0x130 MaterialExpressionMakeMaterialAttributes->TessellationMultiplier // struct FExpressionInput [+] 0x144 MaterialExpressionMakeMaterialAttributes->SubsurfaceColor // struct FExpressionInput [+] 0x158 MaterialExpressionMakeMaterialAttributes->ClearCoat // struct FExpressionInput [+] 0x16C MaterialExpressionMakeMaterialAttributes->ClearCoatRoughness // struct FExpressionInput [+] 0x180 MaterialExpressionMakeMaterialAttributes->AmbientOcclusion // struct FExpressionInput [+] 0x194 MaterialExpressionMakeMaterialAttributes->Refraction // struct FExpressionInput [+] 0x1A8 MaterialExpressionMakeMaterialAttributes->CustomizedUVs // struct FExpressionInput [+] 0x248 MaterialExpressionMakeMaterialAttributes->PixelDepthOffset // struct FExpressionInput [+] 0x25C MaterialExpressionMakeMaterialAttributes->ShadingModel // struct FExpressionInput class MaterialExpressionMapARPassthroughCameraUV: [+] 0x40 MaterialExpressionMapARPassthroughCameraUV->Coordinates // struct FExpressionInput class MaterialExpressionMaterialAttributeLayers: [+] 0x40 MaterialExpressionMaterialAttributeLayers->ParameterName // struct FName [+] 0x48 MaterialExpressionMaterialAttributeLayers->ExpressionGUID // struct FGuid [+] 0x58 MaterialExpressionMaterialAttributeLayers->Input // struct FMaterialAttributesInput [+] 0x70 MaterialExpressionMaterialAttributeLayers->DefaultLayers // struct FMaterialLayersFunctions [+] 0xB0 MaterialExpressionMaterialAttributeLayers->LayerCallers // struct TArray [+] 0xC0 MaterialExpressionMaterialAttributeLayers->NumActiveLayerCallers // int32_t [+] 0xC8 MaterialExpressionMaterialAttributeLayers->BlendCallers // struct TArray [+] 0xD8 MaterialExpressionMaterialAttributeLayers->NumActiveBlendCallers // int32_t [+] 0xDC MaterialExpressionMaterialAttributeLayers->bIsLayerGraphBuilt // char class MaterialExpressionMaterialFunctionCall: [+] 0x40 MaterialExpressionMaterialFunctionCall->MaterialFunction // struct UMaterialFunctionInterface [+] 0x48 MaterialExpressionMaterialFunctionCall->FunctionParameterInfo // struct FMaterialParameterInfo class MaterialExpressionMaterialLayerOutput: class MaterialExpressionMaterialProxyReplace: [+] 0x40 MaterialExpressionMaterialProxyReplace->Realtime // struct FExpressionInput [+] 0x54 MaterialExpressionMaterialProxyReplace->MaterialProxy // struct FExpressionInput class MaterialExpressionMax: [+] 0x40 MaterialExpressionMax->A // struct FExpressionInput [+] 0x54 MaterialExpressionMax->B // struct FExpressionInput [+] 0x68 MaterialExpressionMax->ConstA // float [+] 0x6C MaterialExpressionMax->ConstB // float class MaterialExpressionMin: [+] 0x40 MaterialExpressionMin->A // struct FExpressionInput [+] 0x54 MaterialExpressionMin->B // struct FExpressionInput [+] 0x68 MaterialExpressionMin->ConstA // float [+] 0x6C MaterialExpressionMin->ConstB // float class MaterialExpressionMultiply: [+] 0x40 MaterialExpressionMultiply->A // struct FExpressionInput [+] 0x54 MaterialExpressionMultiply->B // struct FExpressionInput [+] 0x68 MaterialExpressionMultiply->ConstA // float [+] 0x6C MaterialExpressionMultiply->ConstB // float class MaterialExpressionNoise: [+] 0x40 MaterialExpressionNoise->Position // struct FExpressionInput [+] 0x54 MaterialExpressionNoise->FilterWidth // struct FExpressionInput [+] 0x68 MaterialExpressionNoise->Scale // float [+] 0x6C MaterialExpressionNoise->Quality // int32_t [+] 0x70 MaterialExpressionNoise->NoiseFunction // char [+] 0x74 MaterialExpressionNoise->bTurbulence // char [+] 0x78 MaterialExpressionNoise->Levels // int32_t [+] 0x7C MaterialExpressionNoise->OutputMin // float [+] 0x80 MaterialExpressionNoise->OutputMax // float [+] 0x84 MaterialExpressionNoise->LevelScale // float [+] 0x88 MaterialExpressionNoise->bTiling // char [+] 0x8C MaterialExpressionNoise->RepeatSize // uint32_t class MaterialExpressionNormalize: [+] 0x40 MaterialExpressionNormalize->VectorInput // struct FExpressionInput class MaterialExpressionObjectBounds: class MaterialExpressionObjectOrientation: class MaterialExpressionObjectPositionWS: class MaterialExpressionObjectRadius: class MaterialExpressionOneMinus: [+] 0x40 MaterialExpressionOneMinus->Input // struct FExpressionInput class MaterialExpressionPanner: [+] 0x40 MaterialExpressionPanner->Coordinate // struct FExpressionInput [+] 0x54 MaterialExpressionPanner->Time // struct FExpressionInput [+] 0x68 MaterialExpressionPanner->Speed // struct FExpressionInput [+] 0x7C MaterialExpressionPanner->SpeedX // float [+] 0x80 MaterialExpressionPanner->SpeedY // float [+] 0x84 MaterialExpressionPanner->ConstCoordinate // uint32_t [+] 0x88 MaterialExpressionPanner->bFractionalPart // char class MaterialExpressionParticleColor: class MaterialExpressionParticleDirection: class MaterialExpressionParticleMacroUV: class MaterialExpressionParticleMotionBlurFade: class MaterialExpressionParticlePositionWS: class MaterialExpressionParticleRadius: class MaterialExpressionParticleRandom: class MaterialExpressionParticleRelativeTime: class MaterialExpressionParticleSize: class MaterialExpressionParticleSpeed: class MaterialExpressionParticleSubUV: [+] 0xD0 MaterialExpressionParticleSubUV->bBlend // char class MaterialExpressionParticleSubUVProperties: class MaterialExpressionPerInstanceCustomData: [+] 0x40 MaterialExpressionPerInstanceCustomData->DefaultValue // struct FExpressionInput [+] 0x54 MaterialExpressionPerInstanceCustomData->ConstDefaultValue // float [+] 0x58 MaterialExpressionPerInstanceCustomData->DataIndex // uint32_t class MaterialExpressionPerInstanceFadeAmount: class MaterialExpressionPerInstanceRandom: class MaterialExpressionPixelDepth: class MaterialExpressionPixelNormalWS: class MaterialExpressionPower: [+] 0x40 MaterialExpressionPower->Base // struct FExpressionInput [+] 0x54 MaterialExpressionPower->Exponent // struct FExpressionInput [+] 0x68 MaterialExpressionPower->ConstExponent // float class MaterialExpressionPrecomputedAOMask: class MaterialExpressionPreSkinnedLocalBounds: class MaterialExpressionPreSkinnedNormal: class MaterialExpressionPreSkinnedPosition: class MaterialExpressionPreviousFrameSwitch: [+] 0x40 MaterialExpressionPreviousFrameSwitch->CurrentFrame // struct FExpressionInput [+] 0x54 MaterialExpressionPreviousFrameSwitch->PreviousFrame // struct FExpressionInput class MaterialExpressionQualitySwitch: [+] 0x40 MaterialExpressionQualitySwitch->Default // struct FExpressionInput [+] 0x54 MaterialExpressionQualitySwitch->Inputs // struct FExpressionInput class MaterialExpressionRayTracingQualitySwitch: [+] 0x40 MaterialExpressionRayTracingQualitySwitch->Normal // struct FExpressionInput [+] 0x54 MaterialExpressionRayTracingQualitySwitch->RayTraced // struct FExpressionInput class MaterialExpressionRebaseToZeroOrigin: [+] 0x40 MaterialExpressionRebaseToZeroOrigin->InputVector // struct FExpressionInput class MaterialExpressionReflectionVectorWS: [+] 0x40 MaterialExpressionReflectionVectorWS->CustomWorldNormal // struct FExpressionInput [+] 0x54 MaterialExpressionReflectionVectorWS->bNormalizeCustomWorldNormal // char class MaterialExpressionReroute: [+] 0x40 MaterialExpressionReroute->Input // struct FExpressionInput class MaterialExpressionRotateAboutAxis: [+] 0x40 MaterialExpressionRotateAboutAxis->NormalizedRotationAxis // struct FExpressionInput [+] 0x54 MaterialExpressionRotateAboutAxis->RotationAngle // struct FExpressionInput [+] 0x68 MaterialExpressionRotateAboutAxis->PivotPoint // struct FExpressionInput [+] 0x7C MaterialExpressionRotateAboutAxis->Position // struct FExpressionInput [+] 0x90 MaterialExpressionRotateAboutAxis->Period // float class MaterialExpressionRotator: [+] 0x40 MaterialExpressionRotator->Coordinate // struct FExpressionInput [+] 0x54 MaterialExpressionRotator->Time // struct FExpressionInput [+] 0x68 MaterialExpressionRotator->CenterX // float [+] 0x6C MaterialExpressionRotator->CenterY // float [+] 0x70 MaterialExpressionRotator->Speed // float [+] 0x74 MaterialExpressionRotator->ConstCoordinate // uint32_t class MaterialExpressionRound: [+] 0x40 MaterialExpressionRound->Input // struct FExpressionInput class MaterialExpressionRuntimeVirtualTextureOutput: [+] 0x40 MaterialExpressionRuntimeVirtualTextureOutput->BaseColor // struct FExpressionInput [+] 0x54 MaterialExpressionRuntimeVirtualTextureOutput->Specular // struct FExpressionInput [+] 0x68 MaterialExpressionRuntimeVirtualTextureOutput->Roughness // struct FExpressionInput [+] 0x7C MaterialExpressionRuntimeVirtualTextureOutput->Normal // struct FExpressionInput [+] 0x90 MaterialExpressionRuntimeVirtualTextureOutput->WorldHeight // struct FExpressionInput [+] 0xA4 MaterialExpressionRuntimeVirtualTextureOutput->Opacity // struct FExpressionInput [+] 0xB8 MaterialExpressionRuntimeVirtualTextureOutput->Mask // struct FExpressionInput class MaterialExpressionRuntimeVirtualTextureReplace: [+] 0x40 MaterialExpressionRuntimeVirtualTextureReplace->Default // struct FExpressionInput [+] 0x54 MaterialExpressionRuntimeVirtualTextureReplace->VirtualTextureOutput // struct FExpressionInput class MaterialExpressionRuntimeVirtualTextureSample: [+] 0x40 MaterialExpressionRuntimeVirtualTextureSample->Coordinates // struct FExpressionInput [+] 0x54 MaterialExpressionRuntimeVirtualTextureSample->WorldPosition // struct FExpressionInput [+] 0x68 MaterialExpressionRuntimeVirtualTextureSample->MipValue // struct FExpressionInput [+] 0x80 MaterialExpressionRuntimeVirtualTextureSample->VirtualTexture // struct URuntimeVirtualTexture [+] 0x88 MaterialExpressionRuntimeVirtualTextureSample->MaterialType // enum class ERuntimeVirtualTextureMaterialType [+] 0x89 MaterialExpressionRuntimeVirtualTextureSample->bSinglePhysicalSpace // char [+] 0x8A MaterialExpressionRuntimeVirtualTextureSample->MipValueMode // char class MaterialExpressionRuntimeVirtualTextureSampleParameter: [+] 0x90 MaterialExpressionRuntimeVirtualTextureSampleParameter->ParameterName // struct FName [+] 0x98 MaterialExpressionRuntimeVirtualTextureSampleParameter->ExpressionGUID // struct FGuid [+] 0xA8 MaterialExpressionRuntimeVirtualTextureSampleParameter->Group // struct FName class MaterialExpressionSaturate: [+] 0x40 MaterialExpressionSaturate->Input // struct FExpressionInput class MaterialExpressionSceneColor: [+] 0x40 MaterialExpressionSceneColor->InputMode // char [+] 0x44 MaterialExpressionSceneColor->Input // struct FExpressionInput [+] 0x58 MaterialExpressionSceneColor->OffsetFraction // struct FExpressionInput [+] 0x6C MaterialExpressionSceneColor->ConstInput // struct FVector2D class MaterialExpressionSceneDepth: [+] 0x40 MaterialExpressionSceneDepth->InputMode // char [+] 0x44 MaterialExpressionSceneDepth->Input // struct FExpressionInput [+] 0x58 MaterialExpressionSceneDepth->Coordinates // struct FExpressionInput [+] 0x6C MaterialExpressionSceneDepth->ConstInput // struct FVector2D class MaterialExpressionSceneTexelSize: class MaterialExpressionSceneTexture: [+] 0x40 MaterialExpressionSceneTexture->Coordinates // struct FExpressionInput [+] 0x54 MaterialExpressionSceneTexture->SceneTextureId // char [+] 0x55 MaterialExpressionSceneTexture->bFiltered // char class MaterialExpressionScreenPosition: class MaterialExpressionSetMaterialAttributes: [+] 0x40 MaterialExpressionSetMaterialAttributes->Inputs // struct TArray [+] 0x50 MaterialExpressionSetMaterialAttributes->AttributeSetTypes // struct TArray class MaterialExpressionShaderStageSwitch: [+] 0x40 MaterialExpressionShaderStageSwitch->PixelShader // struct FExpressionInput [+] 0x54 MaterialExpressionShaderStageSwitch->VertexShader // struct FExpressionInput class MaterialExpressionShadingModel: [+] 0x40 MaterialExpressionShadingModel->ShadingModel // char class MaterialExpressionShadingPathSwitch: [+] 0x40 MaterialExpressionShadingPathSwitch->Default // struct FExpressionInput [+] 0x54 MaterialExpressionShadingPathSwitch->Inputs // struct FExpressionInput class MaterialExpressionShadowReplace: [+] 0x40 MaterialExpressionShadowReplace->Default // struct FExpressionInput [+] 0x54 MaterialExpressionShadowReplace->Shadow // struct FExpressionInput class MaterialExpressionSign: [+] 0x40 MaterialExpressionSign->Input // struct FExpressionInput class MaterialExpressionSine: [+] 0x40 MaterialExpressionSine->Input // struct FExpressionInput [+] 0x54 MaterialExpressionSine->Period // float class MaterialExpressionSingleLayerWaterMaterialOutput: [+] 0x40 MaterialExpressionSingleLayerWaterMaterialOutput->ScatteringCoefficients // struct FExpressionInput [+] 0x54 MaterialExpressionSingleLayerWaterMaterialOutput->AbsorptionCoefficients // struct FExpressionInput [+] 0x68 MaterialExpressionSingleLayerWaterMaterialOutput->PhaseG // struct FExpressionInput class MaterialExpressionSkyAtmosphereLightDirection: [+] 0x40 MaterialExpressionSkyAtmosphereLightDirection->LightIndex // int32_t class MaterialExpressionSkyAtmosphereLightIlluminance: [+] 0x40 MaterialExpressionSkyAtmosphereLightIlluminance->LightIndex // int32_t [+] 0x44 MaterialExpressionSkyAtmosphereLightIlluminance->WorldPosition // struct FExpressionInput class MaterialExpressionSkyAtmosphereLightDiskLuminance: [+] 0x40 MaterialExpressionSkyAtmosphereLightDiskLuminance->LightIndex // int32_t class MaterialExpressionSkyAtmosphereAerialPerspective: [+] 0x40 MaterialExpressionSkyAtmosphereAerialPerspective->WorldPosition // struct FExpressionInput class MaterialExpressionSkyAtmosphereDistantLightScatteredLuminance: class MaterialExpressionSkyAtmosphereViewLuminance: class MaterialExpressionSobol: [+] 0x40 MaterialExpressionSobol->cell // struct FExpressionInput [+] 0x54 MaterialExpressionSobol->Index // struct FExpressionInput [+] 0x68 MaterialExpressionSobol->Seed // struct FExpressionInput [+] 0x7C MaterialExpressionSobol->ConstIndex // uint32_t [+] 0x80 MaterialExpressionSobol->ConstSeed // struct FVector2D class MaterialExpressionSpeedTree: [+] 0x40 MaterialExpressionSpeedTree->GeometryInput // struct FExpressionInput [+] 0x54 MaterialExpressionSpeedTree->WindInput // struct FExpressionInput [+] 0x68 MaterialExpressionSpeedTree->LODInput // struct FExpressionInput [+] 0x7C MaterialExpressionSpeedTree->ExtraBendWS // struct FExpressionInput [+] 0x90 MaterialExpressionSpeedTree->GeometryType // char [+] 0x91 MaterialExpressionSpeedTree->WindType // char [+] 0x92 MaterialExpressionSpeedTree->LODType // char [+] 0x94 MaterialExpressionSpeedTree->BillboardThreshold // float [+] 0x98 MaterialExpressionSpeedTree->bAccurateWindVelocities // char class MaterialExpressionSphereMask: [+] 0x40 MaterialExpressionSphereMask->A // struct FExpressionInput [+] 0x54 MaterialExpressionSphereMask->B // struct FExpressionInput [+] 0x68 MaterialExpressionSphereMask->Radius // struct FExpressionInput [+] 0x7C MaterialExpressionSphereMask->Hardness // struct FExpressionInput [+] 0x90 MaterialExpressionSphereMask->AttenuationRadius // float [+] 0x94 MaterialExpressionSphereMask->HardnessPercent // float class MaterialExpressionSphericalParticleOpacity: [+] 0x40 MaterialExpressionSphericalParticleOpacity->Density // struct FExpressionInput [+] 0x54 MaterialExpressionSphericalParticleOpacity->ConstantDensity // float class MaterialExpressionSquareRoot: [+] 0x40 MaterialExpressionSquareRoot->Input // struct FExpressionInput class MaterialExpressionStaticBool: [+] 0x40 MaterialExpressionStaticBool->Value // char class MaterialExpressionStaticBoolParameter: [+] 0x58 MaterialExpressionStaticBoolParameter->DefaultValue // char class MaterialExpressionStaticComponentMaskParameter: [+] 0x58 MaterialExpressionStaticComponentMaskParameter->Input // struct FExpressionInput [+] 0x6C MaterialExpressionStaticComponentMaskParameter->DefaultR // char [+] 0x6C MaterialExpressionStaticComponentMaskParameter->DefaultG // char [+] 0x6C MaterialExpressionStaticComponentMaskParameter->DefaultB // char [+] 0x6C MaterialExpressionStaticComponentMaskParameter->DefaultA // char class MaterialExpressionStaticSwitch: [+] 0x40 MaterialExpressionStaticSwitch->DefaultValue // char [+] 0x44 MaterialExpressionStaticSwitch->A // struct FExpressionInput [+] 0x58 MaterialExpressionStaticSwitch->B // struct FExpressionInput [+] 0x6C MaterialExpressionStaticSwitch->Value // struct FExpressionInput class MaterialExpressionStaticSwitchParameter: [+] 0x60 MaterialExpressionStaticSwitchParameter->A // struct FExpressionInput [+] 0x74 MaterialExpressionStaticSwitchParameter->B // struct FExpressionInput class MaterialExpressionSubtract: [+] 0x40 MaterialExpressionSubtract->A // struct FExpressionInput [+] 0x54 MaterialExpressionSubtract->B // struct FExpressionInput [+] 0x68 MaterialExpressionSubtract->ConstA // float [+] 0x6C MaterialExpressionSubtract->ConstB // float class MaterialExpressionTangent: [+] 0x40 MaterialExpressionTangent->Input // struct FExpressionInput [+] 0x54 MaterialExpressionTangent->Period // float class MaterialExpressionTangentOutput: [+] 0x40 MaterialExpressionTangentOutput->Input // struct FExpressionInput class MaterialExpressionTemporalSobol: [+] 0x40 MaterialExpressionTemporalSobol->Index // struct FExpressionInput [+] 0x54 MaterialExpressionTemporalSobol->Seed // struct FExpressionInput [+] 0x68 MaterialExpressionTemporalSobol->ConstIndex // uint32_t [+] 0x6C MaterialExpressionTemporalSobol->ConstSeed // struct FVector2D class MaterialExpressionTextureCoordinate: [+] 0x40 MaterialExpressionTextureCoordinate->CoordinateIndex // int32_t [+] 0x44 MaterialExpressionTextureCoordinate->UTiling // float [+] 0x48 MaterialExpressionTextureCoordinate->VTiling // float [+] 0x4C MaterialExpressionTextureCoordinate->UnMirrorU // char [+] 0x4C MaterialExpressionTextureCoordinate->UnMirrorV // char class MaterialExpressionTextureObject: class MaterialExpressionTextureObjectParameter: class MaterialExpressionTextureProperty: [+] 0x40 MaterialExpressionTextureProperty->TextureObject // struct FExpressionInput [+] 0x54 MaterialExpressionTextureProperty->Property // char class MaterialExpressionTextureSampleParameter2DArray: class MaterialExpressionTextureSampleParameterCube: class MaterialExpressionTextureSampleParameterSubUV: [+] 0xF0 MaterialExpressionTextureSampleParameterSubUV->bBlend // char class MaterialExpressionTextureSampleParameterVolume: class MaterialExpressionThinTranslucentMaterialOutput: [+] 0x40 MaterialExpressionThinTranslucentMaterialOutput->TransmittanceColor // struct FExpressionInput class MaterialExpressionTime: [+] 0x40 MaterialExpressionTime->bIgnorePause // char [+] 0x40 MaterialExpressionTime->bOverride_Period // char [+] 0x44 MaterialExpressionTime->Period // float class MaterialExpressionTransform: [+] 0x40 MaterialExpressionTransform->Input // struct FExpressionInput [+] 0x54 MaterialExpressionTransform->TransformSourceType // char [+] 0x55 MaterialExpressionTransform->TransformType // char class MaterialExpressionTransformPosition: [+] 0x40 MaterialExpressionTransformPosition->Input // struct FExpressionInput [+] 0x54 MaterialExpressionTransformPosition->TransformSourceType // char [+] 0x55 MaterialExpressionTransformPosition->TransformType // char class MaterialExpressionTruncate: [+] 0x40 MaterialExpressionTruncate->Input // struct FExpressionInput class MaterialExpressionTwoSidedSign: class MaterialExpressionVectorNoise: [+] 0x40 MaterialExpressionVectorNoise->Position // struct FExpressionInput [+] 0x54 MaterialExpressionVectorNoise->NoiseFunction // char [+] 0x58 MaterialExpressionVectorNoise->Quality // int32_t [+] 0x5C MaterialExpressionVectorNoise->bTiling // char [+] 0x60 MaterialExpressionVectorNoise->TileSize // uint32_t class MaterialExpressionVertexColor: class MaterialExpressionVertexInterpolator: [+] 0x40 MaterialExpressionVertexInterpolator->Input // struct FExpressionInput class MaterialExpressionVertexNormalWS: class MaterialExpressionVertexTangentWS: class MaterialExpressionViewProperty: [+] 0x40 MaterialExpressionViewProperty->Property // char class MaterialExpressionViewSize: class MaterialExpressionVirtualTextureFeatureSwitch: [+] 0x40 MaterialExpressionVirtualTextureFeatureSwitch->No // struct FExpressionInput [+] 0x54 MaterialExpressionVirtualTextureFeatureSwitch->Yes // struct FExpressionInput class MaterialExpressionWorldPosition: [+] 0x40 MaterialExpressionWorldPosition->WorldPositionShaderOffset // char class MaterialFunctionInterface: [+] 0x28 MaterialFunctionInterface->StateID // struct FGuid [+] 0x38 MaterialFunctionInterface->MaterialFunctionUsage // enum class EMaterialFunctionUsage class MaterialFunction: [+] 0x40 MaterialFunction->Description // struct FString [+] 0x50 MaterialFunction->bExposeToLibrary // char [+] 0x50 MaterialFunction->bPrefixParameterNames // char [+] 0x50 MaterialFunction->bReentrantFlag // char class MaterialFunctionInstance: [+] 0x40 MaterialFunctionInstance->Parent // struct UMaterialFunctionInterface [+] 0x48 MaterialFunctionInstance->Base // struct UMaterialFunctionInterface [+] 0x50 MaterialFunctionInstance->ScalarParameterValues // struct TArray [+] 0x60 MaterialFunctionInstance->VectorParameterValues // struct TArray [+] 0x70 MaterialFunctionInstance->TextureParameterValues // struct TArray [+] 0x80 MaterialFunctionInstance->FontParameterValues // struct TArray [+] 0x90 MaterialFunctionInstance->StaticSwitchParameterValues // struct TArray [+] 0xA0 MaterialFunctionInstance->StaticComponentMaskParameterValues // struct TArray [+] 0xB0 MaterialFunctionInstance->RuntimeVirtualTextureParameterValues // struct TArray class MaterialFunctionMaterialLayer: class MaterialFunctionMaterialLayerInstance: class MaterialFunctionMaterialLayerBlend: class MaterialFunctionMaterialLayerBlendInstance: class MaterialInstanceActor: [+] 0x328 MaterialInstanceActor->TargetActors // struct TArray class MaterialInstanceDynamic: class MaterialParameterCollection: [+] 0x28 MaterialParameterCollection->StateID // struct FGuid [+] 0x38 MaterialParameterCollection->ScalarParameters // struct TArray [+] 0x48 MaterialParameterCollection->VectorParameters // struct TArray class MaterialParameterCollectionInstance: [+] 0x30 MaterialParameterCollectionInstance->Collection // struct UMaterialParameterCollection class MatineeActor: [+] 0x328 MatineeActor->MatineeData // struct UInterpData [+] 0x330 MatineeActor->MatineeControllerName // struct FName [+] 0x338 MatineeActor->PlayRate // float [+] 0x33C MatineeActor->bPlayOnLevelLoad // char [+] 0x33C MatineeActor->bForceStartPos // char [+] 0x340 MatineeActor->ForceStartPosition // float [+] 0x344 MatineeActor->bLooping // char [+] 0x344 MatineeActor->bRewindOnPlay // char [+] 0x344 MatineeActor->bNoResetOnRewind // char [+] 0x344 MatineeActor->bRewindIfAlreadyPlaying // char [+] 0x344 MatineeActor->bDisableRadioFilter // char [+] 0x344 MatineeActor->bClientSideOnly // char [+] 0x344 MatineeActor->bSkipUpdateIfNotVisible // char [+] 0x344 MatineeActor->bIsSkippable // char [+] 0x348 MatineeActor->PreferredSplitScreenNum // int32_t [+] 0x34C MatineeActor->bDisableMovementInput // char [+] 0x34C MatineeActor->bDisableLookAtInput // char [+] 0x34C MatineeActor->bHidePlayer // char [+] 0x34C MatineeActor->bHideHud // char [+] 0x350 MatineeActor->GroupActorInfos // struct TArray [+] 0x360 MatineeActor->bShouldShowGore // char [+] 0x368 MatineeActor->GroupInst // struct TArray [+] 0x378 MatineeActor->CameraCuts // struct TArray [+] 0x388 MatineeActor->bIsPlaying // char [+] 0x388 MatineeActor->bReversePlayback // char [+] 0x388 MatineeActor->bPaused // char [+] 0x388 MatineeActor->bPendingStop // char [+] 0x38C MatineeActor->InterpPosition // float [+] 0x394 MatineeActor->ReplicationForceIsPlaying // char [+] 0x398 MatineeActor->OnPlay // struct FMulticastInlineDelegate [+] 0x3A8 MatineeActor->OnStop // struct FMulticastInlineDelegate [+] 0x3B8 MatineeActor->OnPause // struct FMulticastInlineDelegate class MatineeActorCameraAnim: [+] 0x3D0 MatineeActorCameraAnim->CameraAnim // struct UCameraAnim class MatineeAnimInterface: class MatineeInterface: class MeshMergeCullingVolume: class MeshSimplificationSettings: [+] 0x38 MeshSimplificationSettings->MeshReductionModuleName // struct FName class MeshVertexPainterKismetLibrary: class MicroTransactionBase: [+] 0x38 MicroTransactionBase->AvailableProducts // struct TArray [+] 0x48 MicroTransactionBase->LastError // struct FString [+] 0x58 MicroTransactionBase->LastErrorSolution // struct FString class MK3DKillcamComponent: [+] 0xB0 MK3DKillcamComponent->OnMK3DKillcamCompleteEvent // struct FMulticastInlineDelegate [+] 0xD8 MK3DKillcamComponent->MK3DKillEvents // struct TArray [+] 0xE8 MK3DKillcamComponent->KillcamBeforeSec // float [+] 0xEC MK3DKillcamComponent->KillcamAfterSec // float class MK3DTargetcamComponent: [+] 0xB0 MK3DTargetcamComponent->OnMK3DTargetcamCompleteEvent // struct FMulticastInlineDelegate [+] 0xD8 MK3DTargetcamComponent->MK3DTargetEvents // struct TArray class MKDemoActorChannel: [+] 0x2F0 MKDemoActorChannel->PendingNetObjectsHolder // struct TArray class ReplaySampleBase: [+] 0x30 ReplaySampleBase->DataVersion // char [+] 0x34 ReplaySampleBase->Time // float class MKUtils: class ModelComponent: [+] 0x4C8 ModelComponent->ModelBodySetup // struct UBodySetup class MorphTarget: [+] 0x28 MorphTarget->BaseSkelMesh // struct USkeletalMesh class NavAgentInterface: class NavAreaBase: class NavCollisionBase: [+] 0x28 NavCollisionBase->bIsDynamicObstacle // char class NavEdgeProviderInterface: class NavigationDataChunk: [+] 0x28 NavigationDataChunk->NavigationDataName // struct FName class NavigationDataInterface: class NavigationSystemBase: class NavigationSystemConfig: [+] 0x28 NavigationSystemConfig->NavigationSystemClass // struct FSoftClassPath [+] 0x40 NavigationSystemConfig->SupportedAgentsMask // struct FNavAgentSelector [+] 0x44 NavigationSystemConfig->DefaultAgentName // struct FName [+] 0x4C NavigationSystemConfig->bIsOverriden // char class NullNavSysConfig: class NavLinkDefinition: [+] 0x28 NavLinkDefinition->LINKS // struct TArray [+] 0x38 NavLinkDefinition->SegmentLinks // struct TArray class NavPathObserverInterface: class NavRelevantInterface: class SimulatedClientNetConnection: class NetPushModelHelpers: class NetworkPredictionInterface: class NetworkSettings: [+] 0x38 NetworkSettings->bVerifyPeer // char [+] 0x38 NetworkSettings->bEnableMultiplayerWorldOriginRebasing // char [+] 0x3C NetworkSettings->MaxRepArraySize // int32_t [+] 0x40 NetworkSettings->MaxRepArrayMemory // int32_t [+] 0x48 NetworkSettings->NetworkEmulationProfiles // struct TArray class NodeMappingContainer: [+] 0x28 NodeMappingContainer->SourceItems // struct TMap [+] 0x78 NodeMappingContainer->TargetItems // struct TMap [+] 0xC8 NodeMappingContainer->SourceToTarget // struct TMap [+] 0x118 NodeMappingContainer->SourceAsset // struct TSoftObjectPtr [+] 0x140 NodeMappingContainer->TargetAsset // struct TSoftObjectPtr class NodeMappingProviderInterface: class Note: class ObjectLibrary: [+] 0x28 ObjectLibrary->ObjectBaseClass // struct UClass* [+] 0x30 ObjectLibrary->bHasBlueprintClasses // char [+] 0x38 ObjectLibrary->Objects // struct TArray [+] 0x48 ObjectLibrary->WeakObjects // struct TArray> [+] 0x58 ObjectLibrary->bUseWeakReferences // char [+] 0x59 ObjectLibrary->bIsFullyLoaded // char class ObjectReferencer: [+] 0x28 ObjectReferencer->ReferencedObjects // struct TArray class ObjectTraceWorldSubsystem: class PackageMapClient: class PainCausingVolume: [+] 0x370 PainCausingVolume->bPainCausing // char [+] 0x374 PainCausingVolume->DamagePerSec // float [+] 0x378 PainCausingVolume->DamageType // struct UClass* [+] 0x380 PainCausingVolume->PainInterval // float [+] 0x384 PainCausingVolume->bEntryPain // char [+] 0x384 PainCausingVolume->BACKUP_bPainCausing // char [+] 0x388 PainCausingVolume->DamageInstigator // struct AController class ParticleEmitter: [+] 0x28 ParticleEmitter->EmitterName // struct FName [+] 0x30 ParticleEmitter->SubUVDataOffset // int32_t [+] 0x34 ParticleEmitter->EmitterRenderMode // char [+] 0x35 ParticleEmitter->SignificanceLevel // enum class EParticleSignificanceLevel [+] 0x37 ParticleEmitter->bUseLegacySpawningBehavior // char [+] 0x37 ParticleEmitter->ConvertedModules // char [+] 0x37 ParticleEmitter->bIsSoloing // char [+] 0x37 ParticleEmitter->bCookedOut // char [+] 0x37 ParticleEmitter->bDisabledLODsKeepEmitterAlive // char [+] 0x38 ParticleEmitter->bDisableWhenInsignficant // char [+] 0x40 ParticleEmitter->LODLevels // struct TArray [+] 0x50 ParticleEmitter->PeakActiveParticles // int32_t [+] 0x54 ParticleEmitter->InitialAllocationCount // int32_t [+] 0x58 ParticleEmitter->QualityLevelSpawnRateScale // float [+] 0x5C ParticleEmitter->DetailModeBitmask // uint32_t class ParticleEventManager: class ParticleLODLevel: [+] 0x28 ParticleLODLevel->Level // int32_t [+] 0x2C ParticleLODLevel->bEnabled // char [+] 0x30 ParticleLODLevel->RequiredModule // struct UParticleModuleRequired [+] 0x38 ParticleLODLevel->Modules // struct TArray [+] 0x48 ParticleLODLevel->TypeDataModule // struct UParticleModuleTypeDataBase [+] 0x50 ParticleLODLevel->SpawnModule // struct UParticleModuleSpawn [+] 0x58 ParticleLODLevel->EventGenerator // struct UParticleModuleEventGenerator [+] 0x60 ParticleLODLevel->SpawningModules // struct TArray [+] 0x70 ParticleLODLevel->SpawnModules // struct TArray [+] 0x80 ParticleLODLevel->UpdateModules // struct TArray [+] 0x90 ParticleLODLevel->OrbitModules // struct TArray [+] 0xA0 ParticleLODLevel->EventReceiverModules // struct TArray [+] 0xB0 ParticleLODLevel->ConvertedModules // char [+] 0xB4 ParticleLODLevel->PeakActiveParticles // int32_t class ParticleModule: [+] 0x28 ParticleModule->bSpawnModule // char [+] 0x28 ParticleModule->bUpdateModule // char [+] 0x28 ParticleModule->bFinalUpdateModule // char [+] 0x28 ParticleModule->bUpdateForGPUEmitter // char [+] 0x28 ParticleModule->bCurvesAsColor // char [+] 0x28 ParticleModule->b3DDrawMode // char [+] 0x28 ParticleModule->bSupported3DDrawMode // char [+] 0x28 ParticleModule->bEnabled // char [+] 0x29 ParticleModule->bEditable // char [+] 0x29 ParticleModule->LODDuplicate // char [+] 0x29 ParticleModule->bSupportsRandomSeed // char [+] 0x29 ParticleModule->bRequiresLoopingNotification // char [+] 0x2A ParticleModule->LODValidity // char class ParticleModuleAccelerationBase: [+] 0x30 ParticleModuleAccelerationBase->bAlwaysInWorldSpace // char class ParticleModuleAcceleration: [+] 0x38 ParticleModuleAcceleration->Acceleration // struct FRawDistributionVector [+] 0x80 ParticleModuleAcceleration->bApplyOwnerScale // char class ParticleModuleAccelerationConstant: [+] 0x38 ParticleModuleAccelerationConstant->Acceleration // struct FVector class ParticleModuleAccelerationDrag: [+] 0x38 ParticleModuleAccelerationDrag->DragCoefficient // struct UDistributionFloat [+] 0x40 ParticleModuleAccelerationDrag->DragCoefficientRaw // struct FRawDistributionFloat class ParticleModuleAccelerationDragScaleOverLife: [+] 0x38 ParticleModuleAccelerationDragScaleOverLife->DragScale // struct UDistributionFloat [+] 0x40 ParticleModuleAccelerationDragScaleOverLife->DragScaleRaw // struct FRawDistributionFloat class ParticleModuleAccelerationOverLifetime: [+] 0x38 ParticleModuleAccelerationOverLifetime->AccelOverLife // struct FRawDistributionVector class ParticleModuleAttractorBase: class ParticleModuleAttractorLine: [+] 0x30 ParticleModuleAttractorLine->EndPoint0 // struct FVector [+] 0x3C ParticleModuleAttractorLine->EndPoint1 // struct FVector [+] 0x48 ParticleModuleAttractorLine->Range // struct FRawDistributionFloat [+] 0x78 ParticleModuleAttractorLine->Strength // struct FRawDistributionFloat class ParticleModuleAttractorParticle: [+] 0x30 ParticleModuleAttractorParticle->EmitterName // struct FName [+] 0x38 ParticleModuleAttractorParticle->Range // struct FRawDistributionFloat [+] 0x68 ParticleModuleAttractorParticle->bStrengthByDistance // char [+] 0x70 ParticleModuleAttractorParticle->Strength // struct FRawDistributionFloat [+] 0xA0 ParticleModuleAttractorParticle->bAffectBaseVelocity // char [+] 0xA4 ParticleModuleAttractorParticle->SelectionMethod // char [+] 0xA8 ParticleModuleAttractorParticle->bRenewSource // char [+] 0xA8 ParticleModuleAttractorParticle->bInheritSourceVel // char [+] 0xAC ParticleModuleAttractorParticle->LastSelIndex // int32_t class ParticleModuleAttractorPoint: [+] 0x30 ParticleModuleAttractorPoint->Position // struct FRawDistributionVector [+] 0x78 ParticleModuleAttractorPoint->Range // struct FRawDistributionFloat [+] 0xA8 ParticleModuleAttractorPoint->Strength // struct FRawDistributionFloat [+] 0xD8 ParticleModuleAttractorPoint->StrengthByDistance // char [+] 0xD8 ParticleModuleAttractorPoint->bAffectBaseVelocity // char [+] 0xD8 ParticleModuleAttractorPoint->bOverrideVelocity // char [+] 0xD8 ParticleModuleAttractorPoint->bUseWorldSpacePosition // char [+] 0xD8 ParticleModuleAttractorPoint->Positive_X // char [+] 0xD8 ParticleModuleAttractorPoint->Positive_Y // char [+] 0xD8 ParticleModuleAttractorPoint->Positive_Z // char [+] 0xD8 ParticleModuleAttractorPoint->Negative_X // char [+] 0xD9 ParticleModuleAttractorPoint->Negative_Y // char [+] 0xD9 ParticleModuleAttractorPoint->Negative_Z // char class ParticleModuleAttractorPointGravity: [+] 0x30 ParticleModuleAttractorPointGravity->Position // struct FVector [+] 0x3C ParticleModuleAttractorPointGravity->Radius // float [+] 0x40 ParticleModuleAttractorPointGravity->Strength // struct UDistributionFloat [+] 0x48 ParticleModuleAttractorPointGravity->StrengthRaw // struct FRawDistributionFloat class ParticleModuleBeamBase: class ParticleModuleBeamModifier: [+] 0x30 ParticleModuleBeamModifier->ModifierType // char [+] 0x34 ParticleModuleBeamModifier->PositionOptions // struct FBeamModifierOptions [+] 0x38 ParticleModuleBeamModifier->Position // struct FRawDistributionVector [+] 0x80 ParticleModuleBeamModifier->TangentOptions // struct FBeamModifierOptions [+] 0x88 ParticleModuleBeamModifier->Tangent // struct FRawDistributionVector [+] 0xD0 ParticleModuleBeamModifier->bAbsoluteTangent // char [+] 0xD4 ParticleModuleBeamModifier->StrengthOptions // struct FBeamModifierOptions [+] 0xD8 ParticleModuleBeamModifier->Strength // struct FRawDistributionFloat class ParticleModuleBeamNoise: [+] 0x30 ParticleModuleBeamNoise->bLowFreq_Enabled // char [+] 0x34 ParticleModuleBeamNoise->Frequency // int32_t [+] 0x38 ParticleModuleBeamNoise->Frequency_LowRange // int32_t [+] 0x40 ParticleModuleBeamNoise->NoiseRange // struct FRawDistributionVector [+] 0x88 ParticleModuleBeamNoise->NoiseRangeScale // struct FRawDistributionFloat [+] 0xB8 ParticleModuleBeamNoise->bNRScaleEmitterTime // char [+] 0xC0 ParticleModuleBeamNoise->NoiseSpeed // struct FRawDistributionVector [+] 0x108 ParticleModuleBeamNoise->bSmooth // char [+] 0x10C ParticleModuleBeamNoise->NoiseLockRadius // float [+] 0x110 ParticleModuleBeamNoise->bNoiseLock // char [+] 0x110 ParticleModuleBeamNoise->bOscillate // char [+] 0x114 ParticleModuleBeamNoise->NoiseLockTime // float [+] 0x118 ParticleModuleBeamNoise->NoiseTension // float [+] 0x11C ParticleModuleBeamNoise->bUseNoiseTangents // char [+] 0x120 ParticleModuleBeamNoise->NoiseTangentStrength // struct FRawDistributionFloat [+] 0x150 ParticleModuleBeamNoise->NoiseTessellation // int32_t [+] 0x154 ParticleModuleBeamNoise->bTargetNoise // char [+] 0x158 ParticleModuleBeamNoise->FrequencyDistance // float [+] 0x15C ParticleModuleBeamNoise->bApplyNoiseScale // char [+] 0x160 ParticleModuleBeamNoise->NoiseScale // struct FRawDistributionFloat class ParticleModuleBeamSource: [+] 0x30 ParticleModuleBeamSource->SourceMethod // char [+] 0x34 ParticleModuleBeamSource->SourceName // struct FName [+] 0x3C ParticleModuleBeamSource->bSourceAbsolute // char [+] 0x40 ParticleModuleBeamSource->Source // struct FRawDistributionVector [+] 0x88 ParticleModuleBeamSource->bLockSource // char [+] 0x8C ParticleModuleBeamSource->SourceTangentMethod // char [+] 0x90 ParticleModuleBeamSource->SourceTangent // struct FRawDistributionVector [+] 0xD8 ParticleModuleBeamSource->bLockSourceTangent // char [+] 0xE0 ParticleModuleBeamSource->SourceStrength // struct FRawDistributionFloat [+] 0x110 ParticleModuleBeamSource->bLockSourceStength // char class ParticleModuleBeamTarget: [+] 0x30 ParticleModuleBeamTarget->TargetMethod // char [+] 0x34 ParticleModuleBeamTarget->TargetName // struct FName [+] 0x40 ParticleModuleBeamTarget->Target // struct FRawDistributionVector [+] 0x88 ParticleModuleBeamTarget->bTargetAbsolute // char [+] 0x88 ParticleModuleBeamTarget->bLockTarget // char [+] 0x8C ParticleModuleBeamTarget->TargetTangentMethod // char [+] 0x90 ParticleModuleBeamTarget->TargetTangent // struct FRawDistributionVector [+] 0xD8 ParticleModuleBeamTarget->bLockTargetTangent // char [+] 0xE0 ParticleModuleBeamTarget->TargetStrength // struct FRawDistributionFloat [+] 0x110 ParticleModuleBeamTarget->bLockTargetStength // char [+] 0x114 ParticleModuleBeamTarget->LockRadius // float class ParticleModuleCameraBase: class ParticleModuleCameraOffset: [+] 0x30 ParticleModuleCameraOffset->CameraOffset // struct FRawDistributionFloat [+] 0x60 ParticleModuleCameraOffset->bSpawnTimeOnly // char [+] 0x64 ParticleModuleCameraOffset->UpdateMethod // char class ParticleModuleCollisionBase: class ParticleModuleCollision: [+] 0x30 ParticleModuleCollision->DampingFactor // struct FRawDistributionVector [+] 0x78 ParticleModuleCollision->DampingFactorRotation // struct FRawDistributionVector [+] 0xC0 ParticleModuleCollision->MaxCollisions // struct FRawDistributionFloat [+] 0xF0 ParticleModuleCollision->CollisionCompletionOption // char [+] 0xF8 ParticleModuleCollision->CollisionTypes // struct TArray [+] 0x110 ParticleModuleCollision->bApplyPhysics // char [+] 0x110 ParticleModuleCollision->bIgnoreTriggerVolumes // char [+] 0x118 ParticleModuleCollision->ParticleMass // struct FRawDistributionFloat [+] 0x148 ParticleModuleCollision->DirScalar // float [+] 0x14C ParticleModuleCollision->bPawnsDoNotDecrementCount // char [+] 0x14C ParticleModuleCollision->bOnlyVerticalNormalsDecrementCount // char [+] 0x150 ParticleModuleCollision->VerticalFudgeFactor // float [+] 0x158 ParticleModuleCollision->DelayAmount // struct FRawDistributionFloat [+] 0x188 ParticleModuleCollision->bDropDetail // char [+] 0x188 ParticleModuleCollision->bCollideOnlyIfVisible // char [+] 0x188 ParticleModuleCollision->bIgnoreSourceActor // char [+] 0x18C ParticleModuleCollision->MaxCollisionDistance // float class ParticleModuleCollisionGPU: [+] 0x30 ParticleModuleCollisionGPU->Resilience // struct FRawDistributionFloat [+] 0x60 ParticleModuleCollisionGPU->ResilienceScaleOverLife // struct FRawDistributionFloat [+] 0x90 ParticleModuleCollisionGPU->Friction // float [+] 0x94 ParticleModuleCollisionGPU->RandomSpread // float [+] 0x98 ParticleModuleCollisionGPU->RandomDistribution // float [+] 0x9C ParticleModuleCollisionGPU->RadiusScale // float [+] 0xA0 ParticleModuleCollisionGPU->RadiusBias // float [+] 0xA4 ParticleModuleCollisionGPU->Response // char [+] 0xA5 ParticleModuleCollisionGPU->CollisionMode // char class ParticleModuleColorBase: class ParticleModuleColor: [+] 0x30 ParticleModuleColor->StartColor // struct FRawDistributionVector [+] 0x78 ParticleModuleColor->StartAlpha // struct FRawDistributionFloat [+] 0xA8 ParticleModuleColor->bClampAlpha // char class ParticleModuleColor_Seeded: [+] 0xB0 ParticleModuleColor_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleColorOverLife: [+] 0x30 ParticleModuleColorOverLife->ColorOverLife // struct FRawDistributionVector [+] 0x78 ParticleModuleColorOverLife->AlphaOverLife // struct FRawDistributionFloat [+] 0xA8 ParticleModuleColorOverLife->bClampAlpha // char class ParticleModuleColorScaleOverLife: [+] 0x30 ParticleModuleColorScaleOverLife->ColorScaleOverLife // struct FRawDistributionVector [+] 0x78 ParticleModuleColorScaleOverLife->AlphaScaleOverLife // struct FRawDistributionFloat [+] 0xA8 ParticleModuleColorScaleOverLife->bEmitterTime // char class ParticleModuleEventBase: class ParticleModuleEventGenerator: [+] 0x30 ParticleModuleEventGenerator->Events // struct TArray class ParticleModuleEventReceiverBase: [+] 0x30 ParticleModuleEventReceiverBase->EventGeneratorType // char [+] 0x34 ParticleModuleEventReceiverBase->EventName // struct FName class ParticleModuleEventReceiverKillParticles: [+] 0x40 ParticleModuleEventReceiverKillParticles->bStopSpawning // char class ParticleModuleEventReceiverSpawn: [+] 0x40 ParticleModuleEventReceiverSpawn->SpawnCount // struct FRawDistributionFloat [+] 0x70 ParticleModuleEventReceiverSpawn->bUseParticleTime // char [+] 0x70 ParticleModuleEventReceiverSpawn->bUsePSysLocation // char [+] 0x70 ParticleModuleEventReceiverSpawn->bInheritVelocity // char [+] 0x78 ParticleModuleEventReceiverSpawn->InheritVelocityScale // struct FRawDistributionVector [+] 0xC0 ParticleModuleEventReceiverSpawn->PhysicalMaterials // struct TArray [+] 0xD0 ParticleModuleEventReceiverSpawn->bBanPhysicalMaterials // char class ParticleModuleEventSendToGame: class ParticleModuleKillBase: class ParticleModuleKillBox: [+] 0x30 ParticleModuleKillBox->LowerLeftCorner // struct FRawDistributionVector [+] 0x78 ParticleModuleKillBox->UpperRightCorner // struct FRawDistributionVector [+] 0xC0 ParticleModuleKillBox->bAbsolute // char [+] 0xC0 ParticleModuleKillBox->bKillInside // char [+] 0xC0 ParticleModuleKillBox->bAxisAlignedAndFixedSize // char class ParticleModuleKillHeight: [+] 0x30 ParticleModuleKillHeight->Height // struct FRawDistributionFloat [+] 0x60 ParticleModuleKillHeight->bAbsolute // char [+] 0x60 ParticleModuleKillHeight->bFloor // char [+] 0x60 ParticleModuleKillHeight->bApplyPSysScale // char class ParticleModuleLifetimeBase: class ParticleModuleLifetime: [+] 0x30 ParticleModuleLifetime->LifeTime // struct FRawDistributionFloat class ParticleModuleLifetime_Seeded: [+] 0x60 ParticleModuleLifetime_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleLightBase: class ParticleModuleLight: [+] 0x30 ParticleModuleLight->bUseInverseSquaredFalloff // char [+] 0x31 ParticleModuleLight->bAffectsTranslucency // char [+] 0x32 ParticleModuleLight->bPreviewLightRadius // char [+] 0x34 ParticleModuleLight->SpawnFraction // float [+] 0x38 ParticleModuleLight->ColorScaleOverLife // struct FRawDistributionVector [+] 0x80 ParticleModuleLight->BrightnessOverLife // struct FRawDistributionFloat [+] 0xB0 ParticleModuleLight->RadiusScale // struct FRawDistributionFloat [+] 0xE0 ParticleModuleLight->LightExponent // struct FRawDistributionFloat [+] 0x110 ParticleModuleLight->LightingChannels // struct FLightingChannels [+] 0x114 ParticleModuleLight->VolumetricScatteringIntensity // float [+] 0x118 ParticleModuleLight->bHighQualityLights // char [+] 0x119 ParticleModuleLight->bShadowCastingLights // char class ParticleModuleLight_Seeded: [+] 0x120 ParticleModuleLight_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleLocationBase: class ParticleModuleLocation: [+] 0x30 ParticleModuleLocation->StartLocation // struct FRawDistributionVector [+] 0x78 ParticleModuleLocation->DistributeOverNPoints // float [+] 0x7C ParticleModuleLocation->DistributeThreshold // float class ParticleModuleLocation_Seeded: [+] 0x80 ParticleModuleLocation_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleLocationBoneSocket: [+] 0x30 ParticleModuleLocationBoneSocket->SourceType // char [+] 0x34 ParticleModuleLocationBoneSocket->UniversalOffset // struct FVector [+] 0x40 ParticleModuleLocationBoneSocket->SourceLocations // struct TArray [+] 0x50 ParticleModuleLocationBoneSocket->SelectionMethod // char [+] 0x54 ParticleModuleLocationBoneSocket->bUpdatePositionEachFrame // char [+] 0x54 ParticleModuleLocationBoneSocket->bOrientMeshEmitters // char [+] 0x54 ParticleModuleLocationBoneSocket->bInheritBoneVelocity // char [+] 0x58 ParticleModuleLocationBoneSocket->InheritVelocityScale // float [+] 0x5C ParticleModuleLocationBoneSocket->SkelMeshActorParamName // struct FName [+] 0x64 ParticleModuleLocationBoneSocket->NumPreSelectedIndices // int32_t class ParticleModuleLocationDirect: [+] 0x30 ParticleModuleLocationDirect->Location // struct FRawDistributionVector [+] 0x78 ParticleModuleLocationDirect->LocationOffset // struct FRawDistributionVector [+] 0xC0 ParticleModuleLocationDirect->ScaleFactor // struct FRawDistributionVector [+] 0x108 ParticleModuleLocationDirect->Direction // struct FRawDistributionVector class ParticleModuleLocationEmitter: [+] 0x30 ParticleModuleLocationEmitter->EmitterName // struct FName [+] 0x38 ParticleModuleLocationEmitter->SelectionMethod // char [+] 0x3C ParticleModuleLocationEmitter->InheritSourceVelocity // char [+] 0x40 ParticleModuleLocationEmitter->InheritSourceVelocityScale // float [+] 0x44 ParticleModuleLocationEmitter->bInheritSourceRotation // char [+] 0x48 ParticleModuleLocationEmitter->InheritSourceRotationScale // float class ParticleModuleLocationEmitterDirect: [+] 0x30 ParticleModuleLocationEmitterDirect->EmitterName // struct FName class ParticleModuleLocationPrimitiveBase: [+] 0x30 ParticleModuleLocationPrimitiveBase->Positive_X // char [+] 0x30 ParticleModuleLocationPrimitiveBase->Positive_Y // char [+] 0x30 ParticleModuleLocationPrimitiveBase->Positive_Z // char [+] 0x30 ParticleModuleLocationPrimitiveBase->Negative_X // char [+] 0x30 ParticleModuleLocationPrimitiveBase->Negative_Y // char [+] 0x30 ParticleModuleLocationPrimitiveBase->Negative_Z // char [+] 0x30 ParticleModuleLocationPrimitiveBase->SurfaceOnly // char [+] 0x30 ParticleModuleLocationPrimitiveBase->Velocity // char [+] 0x38 ParticleModuleLocationPrimitiveBase->VelocityScale // struct FRawDistributionFloat [+] 0x68 ParticleModuleLocationPrimitiveBase->StartLocation // struct FRawDistributionVector class ParticleModuleLocationPrimitiveCylinder: [+] 0xB0 ParticleModuleLocationPrimitiveCylinder->RadialVelocity // char [+] 0xB8 ParticleModuleLocationPrimitiveCylinder->StartRadius // struct FRawDistributionFloat [+] 0xE8 ParticleModuleLocationPrimitiveCylinder->StartHeight // struct FRawDistributionFloat [+] 0x118 ParticleModuleLocationPrimitiveCylinder->HeightAxis // char class ParticleModuleLocationPrimitiveCylinder_Seeded: [+] 0x120 ParticleModuleLocationPrimitiveCylinder_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleLocationPrimitiveSphere: [+] 0xB0 ParticleModuleLocationPrimitiveSphere->StartRadius // struct FRawDistributionFloat class ParticleModuleLocationPrimitiveSphere_Seeded: [+] 0xE0 ParticleModuleLocationPrimitiveSphere_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleLocationPrimitiveTriangle: [+] 0x30 ParticleModuleLocationPrimitiveTriangle->StartOffset // struct FRawDistributionVector [+] 0x78 ParticleModuleLocationPrimitiveTriangle->Height // struct FRawDistributionFloat [+] 0xA8 ParticleModuleLocationPrimitiveTriangle->Angle // struct FRawDistributionFloat [+] 0xD8 ParticleModuleLocationPrimitiveTriangle->Thickness // struct FRawDistributionFloat class ParticleModuleLocationSkelVertSurface: [+] 0x30 ParticleModuleLocationSkelVertSurface->SourceType // char [+] 0x34 ParticleModuleLocationSkelVertSurface->UniversalOffset // struct FVector [+] 0x40 ParticleModuleLocationSkelVertSurface->bUpdatePositionEachFrame // char [+] 0x40 ParticleModuleLocationSkelVertSurface->bOrientMeshEmitters // char [+] 0x40 ParticleModuleLocationSkelVertSurface->bInheritBoneVelocity // char [+] 0x44 ParticleModuleLocationSkelVertSurface->InheritVelocityScale // float [+] 0x48 ParticleModuleLocationSkelVertSurface->SkelMeshActorParamName // struct FName [+] 0x50 ParticleModuleLocationSkelVertSurface->ValidAssociatedBones // struct TArray [+] 0x60 ParticleModuleLocationSkelVertSurface->bEnforceNormalCheck // char [+] 0x64 ParticleModuleLocationSkelVertSurface->NormalToCompare // struct FVector [+] 0x70 ParticleModuleLocationSkelVertSurface->NormalCheckToleranceDegrees // float [+] 0x74 ParticleModuleLocationSkelVertSurface->NormalCheckTolerance // float [+] 0x78 ParticleModuleLocationSkelVertSurface->ValidMaterialIndices // struct TArray [+] 0x88 ParticleModuleLocationSkelVertSurface->bInheritVertexColor // char [+] 0x88 ParticleModuleLocationSkelVertSurface->bInheritUV // char [+] 0x8C ParticleModuleLocationSkelVertSurface->InheritUVChannel // uint32_t class ParticleModuleLocationWorldOffset: class ParticleModuleLocationWorldOffset_Seeded: [+] 0x80 ParticleModuleLocationWorldOffset_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleMaterialBase: class ParticleModuleMeshMaterial: [+] 0x30 ParticleModuleMeshMaterial->MeshMaterials // struct TArray class ParticleModuleRotationBase: class ParticleModuleMeshRotation: [+] 0x30 ParticleModuleMeshRotation->StartRotation // struct FRawDistributionVector [+] 0x78 ParticleModuleMeshRotation->bInheritParent // char class ParticleModuleMeshRotation_Seeded: [+] 0x80 ParticleModuleMeshRotation_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleRotationRateBase: class ParticleModuleMeshRotationRate: [+] 0x30 ParticleModuleMeshRotationRate->StartRotationRate // struct FRawDistributionVector class ParticleModuleMeshRotationRate_Seeded: [+] 0x78 ParticleModuleMeshRotationRate_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleMeshRotationRateMultiplyLife: [+] 0x30 ParticleModuleMeshRotationRateMultiplyLife->LifeMultiplier // struct FRawDistributionVector class ParticleModuleMeshRotationRateOverLife: [+] 0x30 ParticleModuleMeshRotationRateOverLife->RotRate // struct FRawDistributionVector [+] 0x78 ParticleModuleMeshRotationRateOverLife->bScaleRotRate // char class ParticleModuleOrbitBase: [+] 0x30 ParticleModuleOrbitBase->bUseEmitterTime // char class ParticleModuleOrbit: [+] 0x38 ParticleModuleOrbit->ChainMode // char [+] 0x40 ParticleModuleOrbit->OffsetAmount // struct FRawDistributionVector [+] 0x88 ParticleModuleOrbit->OffsetOptions // struct FOrbitOptions [+] 0x90 ParticleModuleOrbit->RotationAmount // struct FRawDistributionVector [+] 0xD8 ParticleModuleOrbit->RotationOptions // struct FOrbitOptions [+] 0xE0 ParticleModuleOrbit->RotationRateAmount // struct FRawDistributionVector [+] 0x128 ParticleModuleOrbit->RotationRateOptions // struct FOrbitOptions class ParticleModuleOrientationBase: class ParticleModuleOrientationAxisLock: [+] 0x30 ParticleModuleOrientationAxisLock->LockAxisFlags // char class ParticleModuleParameterBase: class ParticleModuleParameterDynamic: [+] 0x30 ParticleModuleParameterDynamic->DynamicParams // struct TArray [+] 0x40 ParticleModuleParameterDynamic->UpdateFlags // int32_t [+] 0x44 ParticleModuleParameterDynamic->bUsesVelocity // char class ParticleModuleParameterDynamic_Seeded: [+] 0x48 ParticleModuleParameterDynamic_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModulePivotOffset: [+] 0x30 ParticleModulePivotOffset->PivotOffset // struct FVector2D class ParticleModuleRequired: [+] 0x30 ParticleModuleRequired->Material // struct UMaterialInterface [+] 0x38 ParticleModuleRequired->MinFacingCameraBlendDistance // float [+] 0x3C ParticleModuleRequired->MaxFacingCameraBlendDistance // float [+] 0x40 ParticleModuleRequired->EmitterOrigin // struct FVector [+] 0x4C ParticleModuleRequired->EmitterRotation // struct FRotator [+] 0x58 ParticleModuleRequired->ScreenAlignment // char [+] 0x59 ParticleModuleRequired->bUseLocalSpace // char [+] 0x59 ParticleModuleRequired->bKillOnDeactivate // char [+] 0x59 ParticleModuleRequired->bKillOnCompleted // char [+] 0x5A ParticleModuleRequired->SortMode // char [+] 0x5B ParticleModuleRequired->bUseLegacyEmitterTime // char [+] 0x5B ParticleModuleRequired->bRemoveHMDRoll // char [+] 0x5B ParticleModuleRequired->bEmitterDurationUseRange // char [+] 0x5C ParticleModuleRequired->EmitterDuration // float [+] 0x60 ParticleModuleRequired->SpawnRate // struct FRawDistributionFloat [+] 0x90 ParticleModuleRequired->BurstList // struct TArray [+] 0xA0 ParticleModuleRequired->EmitterDelay // float [+] 0xA4 ParticleModuleRequired->EmitterDelayLow // float [+] 0xA8 ParticleModuleRequired->bDelayFirstLoopOnly // char [+] 0xA9 ParticleModuleRequired->InterpolationMethod // char [+] 0xAA ParticleModuleRequired->bScaleUV // char [+] 0xAA ParticleModuleRequired->bEmitterDelayUseRange // char [+] 0xAB ParticleModuleRequired->ParticleBurstMethod // char [+] 0xAC ParticleModuleRequired->bOverrideSystemMacroUV // char [+] 0xAC ParticleModuleRequired->bUseMaxDrawCount // char [+] 0xAD ParticleModuleRequired->OpacitySourceMode // char [+] 0xAE ParticleModuleRequired->EmitterNormalsMode // char [+] 0xAF ParticleModuleRequired->bOrbitModuleAffectsVelocityAlignment // char [+] 0xB0 ParticleModuleRequired->SubImages_Horizontal // int32_t [+] 0xB4 ParticleModuleRequired->SubImages_Vertical // int32_t [+] 0xB8 ParticleModuleRequired->RandomImageTime // float [+] 0xBC ParticleModuleRequired->RandomImageChanges // int32_t [+] 0xC0 ParticleModuleRequired->MacroUVPosition // struct FVector [+] 0xCC ParticleModuleRequired->MacroUVRadius // float [+] 0xD0 ParticleModuleRequired->UVFlippingMode // enum class EParticleUVFlipMode [+] 0xD1 ParticleModuleRequired->BoundingMode // char [+] 0xD2 ParticleModuleRequired->bDurationRecalcEachLoop // char [+] 0xD4 ParticleModuleRequired->NormalsSphereCenter // struct FVector [+] 0xE0 ParticleModuleRequired->AlphaThreshold // float [+] 0xE4 ParticleModuleRequired->EmitterLoops // int32_t [+] 0xE8 ParticleModuleRequired->CutoutTexture // struct UTexture2D [+] 0xF0 ParticleModuleRequired->MaxDrawCount // int32_t [+] 0xF4 ParticleModuleRequired->EmitterDurationLow // float [+] 0xF8 ParticleModuleRequired->NormalsCylinderDirection // struct FVector [+] 0x108 ParticleModuleRequired->NamedMaterialOverrides // struct TArray class ParticleModuleRotation: [+] 0x30 ParticleModuleRotation->StartRotation // struct FRawDistributionFloat class ParticleModuleRotation_Seeded: [+] 0x60 ParticleModuleRotation_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleRotationOverLifetime: [+] 0x30 ParticleModuleRotationOverLifetime->RotationOverLife // struct FRawDistributionFloat [+] 0x60 ParticleModuleRotationOverLifetime->Scale // char class ParticleModuleRotationRate: [+] 0x30 ParticleModuleRotationRate->StartRotationRate // struct FRawDistributionFloat class ParticleModuleRotationRate_Seeded: [+] 0x60 ParticleModuleRotationRate_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleRotationRateMultiplyLife: [+] 0x30 ParticleModuleRotationRateMultiplyLife->LifeMultiplier // struct FRawDistributionFloat class ParticleModuleSizeBase: class ParticleModuleSize: [+] 0x30 ParticleModuleSize->StartSize // struct FRawDistributionVector class ParticleModuleSize_Seeded: [+] 0x78 ParticleModuleSize_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleSizeMultiplyLife: [+] 0x30 ParticleModuleSizeMultiplyLife->LifeMultiplier // struct FRawDistributionVector [+] 0x78 ParticleModuleSizeMultiplyLife->MultiplyX // char [+] 0x78 ParticleModuleSizeMultiplyLife->MultiplyY // char [+] 0x78 ParticleModuleSizeMultiplyLife->MultiplyZ // char class ParticleModuleSizeScale: [+] 0x30 ParticleModuleSizeScale->SizeScale // struct FRawDistributionVector [+] 0x78 ParticleModuleSizeScale->EnableX // char [+] 0x78 ParticleModuleSizeScale->EnableY // char [+] 0x78 ParticleModuleSizeScale->EnableZ // char class ParticleModuleSizeScaleBySpeed: [+] 0x30 ParticleModuleSizeScaleBySpeed->SpeedScale // struct FVector2D [+] 0x38 ParticleModuleSizeScaleBySpeed->MaxScale // struct FVector2D class ParticleModuleSourceMovement: [+] 0x30 ParticleModuleSourceMovement->SourceMovementScale // struct FRawDistributionVector class ParticleModuleSpawnBase: [+] 0x30 ParticleModuleSpawnBase->bProcessSpawnRate // char [+] 0x30 ParticleModuleSpawnBase->bProcessBurstList // char class ParticleModuleSpawn: [+] 0x38 ParticleModuleSpawn->Rate // struct FRawDistributionFloat [+] 0x68 ParticleModuleSpawn->RateScale // struct FRawDistributionFloat [+] 0x98 ParticleModuleSpawn->ParticleBurstMethod // char [+] 0xA0 ParticleModuleSpawn->BurstList // struct TArray [+] 0xB0 ParticleModuleSpawn->BurstScale // struct FRawDistributionFloat [+] 0xE0 ParticleModuleSpawn->bApplyGlobalSpawnRateScale // char class ParticleModuleSpawnPerUnit: [+] 0x38 ParticleModuleSpawnPerUnit->UnitScalar // float [+] 0x3C ParticleModuleSpawnPerUnit->MovementTolerance // float [+] 0x40 ParticleModuleSpawnPerUnit->SpawnPerUnit // struct FRawDistributionFloat [+] 0x70 ParticleModuleSpawnPerUnit->MaxFrameDistance // float [+] 0x74 ParticleModuleSpawnPerUnit->bIgnoreSpawnRateWhenMoving // char [+] 0x74 ParticleModuleSpawnPerUnit->bIgnoreMovementAlongX // char [+] 0x74 ParticleModuleSpawnPerUnit->bIgnoreMovementAlongY // char [+] 0x74 ParticleModuleSpawnPerUnit->bIgnoreMovementAlongZ // char class ParticleModuleSubUVBase: class ParticleModuleSubUV: [+] 0x30 ParticleModuleSubUV->Animation // struct USubUVAnimation [+] 0x38 ParticleModuleSubUV->SubImageIndex // struct FRawDistributionFloat [+] 0x68 ParticleModuleSubUV->bUseRealTime // char class ParticleModuleSubUVMovie: [+] 0x70 ParticleModuleSubUVMovie->bUseEmitterTime // char [+] 0x78 ParticleModuleSubUVMovie->FrameRate // struct FRawDistributionFloat [+] 0xA8 ParticleModuleSubUVMovie->StartingFrame // int32_t class ParticleModuleTrailBase: class ParticleModuleTrailSource: [+] 0x30 ParticleModuleTrailSource->SourceMethod // char [+] 0x34 ParticleModuleTrailSource->SourceName // struct FName [+] 0x40 ParticleModuleTrailSource->SourceStrength // struct FRawDistributionFloat [+] 0x70 ParticleModuleTrailSource->bLockSourceStength // char [+] 0x74 ParticleModuleTrailSource->SourceOffsetCount // int32_t [+] 0x78 ParticleModuleTrailSource->SourceOffsetDefaults // struct TArray [+] 0x88 ParticleModuleTrailSource->SelectionMethod // char [+] 0x8C ParticleModuleTrailSource->bInheritRotation // char class ParticleModuleTypeDataBase: class ParticleModuleTypeDataAnimTrail: [+] 0x30 ParticleModuleTypeDataAnimTrail->bDeadTrailsOnDeactivate // char [+] 0x30 ParticleModuleTypeDataAnimTrail->bEnablePreviousTangentRecalculation // char [+] 0x30 ParticleModuleTypeDataAnimTrail->bTangentRecalculationEveryFrame // char [+] 0x34 ParticleModuleTypeDataAnimTrail->TilingDistance // float [+] 0x38 ParticleModuleTypeDataAnimTrail->DistanceTessellationStepSize // float [+] 0x3C ParticleModuleTypeDataAnimTrail->TangentTessellationStepSize // float [+] 0x40 ParticleModuleTypeDataAnimTrail->WidthTessellationStepSize // float class ParticleModuleTypeDataBeam2: [+] 0x30 ParticleModuleTypeDataBeam2->BeamMethod // char [+] 0x34 ParticleModuleTypeDataBeam2->TextureTile // int32_t [+] 0x38 ParticleModuleTypeDataBeam2->TextureTileDistance // float [+] 0x3C ParticleModuleTypeDataBeam2->Sheets // int32_t [+] 0x40 ParticleModuleTypeDataBeam2->MaxBeamCount // int32_t [+] 0x44 ParticleModuleTypeDataBeam2->Speed // float [+] 0x48 ParticleModuleTypeDataBeam2->InterpolationPoints // int32_t [+] 0x4C ParticleModuleTypeDataBeam2->bAlwaysOn // char [+] 0x50 ParticleModuleTypeDataBeam2->UpVectorStepSize // int32_t [+] 0x54 ParticleModuleTypeDataBeam2->BranchParentName // struct FName [+] 0x60 ParticleModuleTypeDataBeam2->Distance // struct FRawDistributionFloat [+] 0x90 ParticleModuleTypeDataBeam2->TaperMethod // char [+] 0x98 ParticleModuleTypeDataBeam2->TaperFactor // struct FRawDistributionFloat [+] 0xC8 ParticleModuleTypeDataBeam2->TaperScale // struct FRawDistributionFloat [+] 0xF8 ParticleModuleTypeDataBeam2->RenderGeometry // char [+] 0xF8 ParticleModuleTypeDataBeam2->RenderDirectLine // char [+] 0xF8 ParticleModuleTypeDataBeam2->RenderLines // char [+] 0xF8 ParticleModuleTypeDataBeam2->RenderTessellation // char class ParticleModuleTypeDataGpu: [+] 0x30 ParticleModuleTypeDataGpu->EmitterInfo // struct FGPUSpriteEmitterInfo [+] 0x2B0 ParticleModuleTypeDataGpu->ResourceData // struct FGPUSpriteResourceData [+] 0x410 ParticleModuleTypeDataGpu->CameraMotionBlurAmount // float [+] 0x414 ParticleModuleTypeDataGpu->bClearExistingParticlesOnInit // char class ParticleModuleTypeDataMesh: [+] 0x30 ParticleModuleTypeDataMesh->Mesh // struct UStaticMesh [+] 0x40 ParticleModuleTypeDataMesh->LODSizeScale // float [+] 0x44 ParticleModuleTypeDataMesh->bUseStaticMeshLODs // char [+] 0x44 ParticleModuleTypeDataMesh->CastShadows // char [+] 0x44 ParticleModuleTypeDataMesh->DoCollisions // char [+] 0x45 ParticleModuleTypeDataMesh->MeshAlignment // char [+] 0x46 ParticleModuleTypeDataMesh->bOverrideMaterial // char [+] 0x46 ParticleModuleTypeDataMesh->bOverrideDefaultMotionBlurSettings // char [+] 0x46 ParticleModuleTypeDataMesh->bEnableMotionBlur // char [+] 0x48 ParticleModuleTypeDataMesh->RollPitchYawRange // struct FRawDistributionVector [+] 0x90 ParticleModuleTypeDataMesh->AxisLockOption // char [+] 0x91 ParticleModuleTypeDataMesh->bCameraFacing // char [+] 0x92 ParticleModuleTypeDataMesh->CameraFacingUpAxisOption // char [+] 0x93 ParticleModuleTypeDataMesh->CameraFacingOption // char [+] 0x94 ParticleModuleTypeDataMesh->bApplyParticleRotationAsSpin // char [+] 0x94 ParticleModuleTypeDataMesh->bFaceCameraDirectionRatherThanPosition // char [+] 0x94 ParticleModuleTypeDataMesh->bCollisionsConsiderPartilceSize // char class ParticleModuleTypeDataRibbon: [+] 0x30 ParticleModuleTypeDataRibbon->MaxTessellationBetweenParticles // int32_t [+] 0x34 ParticleModuleTypeDataRibbon->SheetsPerTrail // int32_t [+] 0x38 ParticleModuleTypeDataRibbon->MaxTrailCount // int32_t [+] 0x3C ParticleModuleTypeDataRibbon->MaxParticleInTrailCount // int32_t [+] 0x40 ParticleModuleTypeDataRibbon->bDeadTrailsOnDeactivate // char [+] 0x40 ParticleModuleTypeDataRibbon->bDeadTrailsOnSourceLoss // char [+] 0x40 ParticleModuleTypeDataRibbon->bClipSourceSegement // char [+] 0x40 ParticleModuleTypeDataRibbon->bEnablePreviousTangentRecalculation // char [+] 0x40 ParticleModuleTypeDataRibbon->bTangentRecalculationEveryFrame // char [+] 0x40 ParticleModuleTypeDataRibbon->bSpawnInitialParticle // char [+] 0x44 ParticleModuleTypeDataRibbon->RenderAxis // char [+] 0x48 ParticleModuleTypeDataRibbon->TangentSpawningScalar // float [+] 0x4C ParticleModuleTypeDataRibbon->bRenderGeometry // char [+] 0x4C ParticleModuleTypeDataRibbon->bRenderSpawnPoints // char [+] 0x4C ParticleModuleTypeDataRibbon->bRenderTangents // char [+] 0x4C ParticleModuleTypeDataRibbon->bRenderTessellation // char [+] 0x50 ParticleModuleTypeDataRibbon->TilingDistance // float [+] 0x54 ParticleModuleTypeDataRibbon->DistanceTessellationStepSize // float [+] 0x58 ParticleModuleTypeDataRibbon->bEnableTangentDiffInterpScale // char [+] 0x5C ParticleModuleTypeDataRibbon->TangentTessellationScalar // float class ParticleModuleVectorFieldBase: class ParticleModuleVectorFieldGlobal: [+] 0x30 ParticleModuleVectorFieldGlobal->bOverrideGlobalVectorFieldTightness // char [+] 0x34 ParticleModuleVectorFieldGlobal->GlobalVectorFieldScale // float [+] 0x38 ParticleModuleVectorFieldGlobal->GlobalVectorFieldTightness // float class ParticleModuleVectorFieldLocal: [+] 0x30 ParticleModuleVectorFieldLocal->VectorField // struct UVectorField [+] 0x38 ParticleModuleVectorFieldLocal->RelativeTranslation // struct FVector [+] 0x44 ParticleModuleVectorFieldLocal->RelativeRotation // struct FRotator [+] 0x50 ParticleModuleVectorFieldLocal->RelativeScale3D // struct FVector [+] 0x5C ParticleModuleVectorFieldLocal->Intensity // float [+] 0x60 ParticleModuleVectorFieldLocal->Tightness // float [+] 0x64 ParticleModuleVectorFieldLocal->bIgnoreComponentTransform // char [+] 0x64 ParticleModuleVectorFieldLocal->bTileX // char [+] 0x64 ParticleModuleVectorFieldLocal->bTileY // char [+] 0x64 ParticleModuleVectorFieldLocal->bTileZ // char [+] 0x64 ParticleModuleVectorFieldLocal->bUseFixDT // char class ParticleModuleVectorFieldRotation: [+] 0x30 ParticleModuleVectorFieldRotation->MinInitialRotation // struct FVector [+] 0x3C ParticleModuleVectorFieldRotation->MaxInitialRotation // struct FVector class ParticleModuleVectorFieldRotationRate: [+] 0x30 ParticleModuleVectorFieldRotationRate->RotationRate // struct FVector class ParticleModuleVectorFieldScale: [+] 0x30 ParticleModuleVectorFieldScale->VectorFieldScale // struct UDistributionFloat [+] 0x38 ParticleModuleVectorFieldScale->VectorFieldScaleRaw // struct FRawDistributionFloat class ParticleModuleVectorFieldScaleOverLife: [+] 0x30 ParticleModuleVectorFieldScaleOverLife->VectorFieldScaleOverLife // struct UDistributionFloat [+] 0x38 ParticleModuleVectorFieldScaleOverLife->VectorFieldScaleOverLifeRaw // struct FRawDistributionFloat class ParticleModuleVelocityBase: [+] 0x30 ParticleModuleVelocityBase->bInWorldSpace // char [+] 0x30 ParticleModuleVelocityBase->bApplyOwnerScale // char class ParticleModuleVelocity: [+] 0x38 ParticleModuleVelocity->StartVelocity // struct FRawDistributionVector [+] 0x80 ParticleModuleVelocity->StartVelocityRadial // struct FRawDistributionFloat class ParticleModuleVelocity_Seeded: [+] 0xB0 ParticleModuleVelocity_Seeded->RandomSeedInfo // struct FParticleRandomSeedInfo class ParticleModuleVelocityCone: [+] 0x38 ParticleModuleVelocityCone->Angle // struct FRawDistributionFloat [+] 0x68 ParticleModuleVelocityCone->Velocity // struct FRawDistributionFloat [+] 0x98 ParticleModuleVelocityCone->Direction // struct FVector class ParticleModuleVelocityInheritParent: [+] 0x38 ParticleModuleVelocityInheritParent->Scale // struct FRawDistributionVector class ParticleModuleVelocityOverLifetime: [+] 0x38 ParticleModuleVelocityOverLifetime->VelOverLife // struct FRawDistributionVector [+] 0x80 ParticleModuleVelocityOverLifetime->Absolute // char class ParticleSpriteEmitter: class ParticleSystem: [+] 0x30 ParticleSystem->UpdateTime_FPS // float [+] 0x34 ParticleSystem->UpdateTime_Delta // float [+] 0x38 ParticleSystem->WarmupTime // float [+] 0x3C ParticleSystem->WarmupTickRate // float [+] 0x40 ParticleSystem->Emitters // struct TArray [+] 0x50 ParticleSystem->PreviewComponent // struct UParticleSystemComponent [+] 0x58 ParticleSystem->CurveEdSetup // struct UInterpCurveEdSetup [+] 0x60 ParticleSystem->LODDistanceCheckTime // float [+] 0x64 ParticleSystem->MacroUVRadius // float [+] 0x68 ParticleSystem->LODDistances // struct TArray [+] 0x78 ParticleSystem->LODSettings // struct TArray [+] 0x88 ParticleSystem->FixedRelativeBoundingBox // struct FBox [+] 0xA4 ParticleSystem->SecondsBeforeInactive // float [+] 0xA8 ParticleSystem->Delay // float [+] 0xAC ParticleSystem->DelayLow // float [+] 0xB0 ParticleSystem->bOrientZAxisTowardCamera // char [+] 0xB0 ParticleSystem->bUseFixedRelativeBoundingBox // char [+] 0xB0 ParticleSystem->bShouldResetPeakCounts // char [+] 0xB0 ParticleSystem->bHasPhysics // char [+] 0xB0 ParticleSystem->bUseRealtimeThumbnail // char [+] 0xB0 ParticleSystem->ThumbnailImageOutOfDate // char [+] 0xB1 ParticleSystem->bUseDelayRange // char [+] 0xB1 ParticleSystem->bAllowManagedTicking // char [+] 0xB1 ParticleSystem->bAutoDeactivate // char [+] 0xB1 ParticleSystem->bRegenerateLODDuplicate // char [+] 0xB2 ParticleSystem->SystemUpdateMode // char [+] 0xB3 ParticleSystem->LODMethod // char [+] 0xB4 ParticleSystem->InsignificantReaction // enum class EParticleSystemInsignificanceReaction [+] 0xB5 ParticleSystem->OcclusionBoundsMethod // char [+] 0xB7 ParticleSystem->MaxSignificanceLevel // enum class EParticleSignificanceLevel [+] 0xB8 ParticleSystem->MinTimeBetweenTicks // uint32_t [+] 0xBC ParticleSystem->InsignificanceDelay // float [+] 0xC0 ParticleSystem->MacroUVPosition // struct FVector [+] 0xCC ParticleSystem->CustomOcclusionBounds // struct FBox [+] 0xE8 ParticleSystem->SoloTracking // struct TArray [+] 0xF8 ParticleSystem->NamedMaterialSlots // struct TArray class ParticleSystemComponent: [+] 0x4B0 ParticleSystemComponent->Template // struct UParticleSystem [+] 0x4B8 ParticleSystemComponent->EmitterMaterials // struct TArray [+] 0x4C8 ParticleSystemComponent->SkelMeshComponents // struct TArray [+] 0x4D9 ParticleSystemComponent->bResetOnDetach // char [+] 0x4D9 ParticleSystemComponent->bUpdateOnDedicatedServer // char [+] 0x4D9 ParticleSystemComponent->bAllowRecycling // char [+] 0x4D9 ParticleSystemComponent->bAutoManageAttachment // char [+] 0x4D9 ParticleSystemComponent->bAutoAttachWeldSimulatedBodies // char [+] 0x4DA ParticleSystemComponent->bWarmingUp // char [+] 0x4DA ParticleSystemComponent->bOverrideLODMethod // char [+] 0x4DA ParticleSystemComponent->bSkipUpdateDynamicDataDuringTick // char [+] 0x4E5 ParticleSystemComponent->LODMethod // char [+] 0x4E6 ParticleSystemComponent->RequiredSignificance // enum class EParticleSignificanceLevel [+] 0x4E8 ParticleSystemComponent->InstanceParameters // struct TArray [+] 0x4F8 ParticleSystemComponent->OnParticleSpawn // struct FMulticastInlineDelegate [+] 0x508 ParticleSystemComponent->OnParticleBurst // struct FMulticastInlineDelegate [+] 0x518 ParticleSystemComponent->OnParticleDeath // struct FMulticastInlineDelegate [+] 0x528 ParticleSystemComponent->OnParticleCollide // struct FMulticastInlineDelegate [+] 0x538 ParticleSystemComponent->bOldPositionValid // char [+] 0x53C ParticleSystemComponent->OldPosition // struct FVector [+] 0x548 ParticleSystemComponent->PartSysVelocity // struct FVector [+] 0x554 ParticleSystemComponent->WarmupTime // float [+] 0x558 ParticleSystemComponent->WarmupTickRate // float [+] 0x570 ParticleSystemComponent->SecondsBeforeInactive // float [+] 0x578 ParticleSystemComponent->MaxTimeBeforeForceUpdateTransform // float [+] 0x598 ParticleSystemComponent->ReplayClips // struct TArray [+] 0x5B0 ParticleSystemComponent->CustomTimeDilation // float [+] 0x608 ParticleSystemComponent->AutoAttachParent // struct TWeakObjectPtr [+] 0x610 ParticleSystemComponent->AutoAttachSocketName // struct FName [+] 0x618 ParticleSystemComponent->AutoAttachLocationRule // enum class EAttachmentRule [+] 0x619 ParticleSystemComponent->AutoAttachRotationRule // enum class EAttachmentRule [+] 0x61A ParticleSystemComponent->AutoAttachScaleRule // enum class EAttachmentRule [+] 0x648 ParticleSystemComponent->OnSystemFinished // struct FMulticastInlineDelegate class ParticleSystemReplay: [+] 0x28 ParticleSystemReplay->ClipIDNumber // int32_t class PathFollowingAgentInterface: class PawnNoiseEmitterComponent: [+] 0xB0 PawnNoiseEmitterComponent->bAIPerceptionSystemCompatibilityMode // char [+] 0xB4 PawnNoiseEmitterComponent->LastRemoteNoisePosition // struct FVector [+] 0xC0 PawnNoiseEmitterComponent->NoiseLifetime // float [+] 0xC4 PawnNoiseEmitterComponent->LastRemoteNoiseVolume // float [+] 0xC8 PawnNoiseEmitterComponent->LastRemoteNoiseTime // float [+] 0xCC PawnNoiseEmitterComponent->LastLocalNoiseVolume // float [+] 0xD0 PawnNoiseEmitterComponent->LastLocalNoiseTime // float class PhysicalAnimationComponent: [+] 0xB0 PhysicalAnimationComponent->StrengthMultiplyer // float [+] 0xB8 PhysicalAnimationComponent->SkeletalMeshComponent // struct USkeletalMeshComponent class PhysicalMaterialMask: [+] 0x28 PhysicalMaterialMask->UVChannelIndex // int32_t [+] 0x2C PhysicalMaterialMask->AddressX // char [+] 0x2D PhysicalMaterialMask->AddressY // char class PhysicalMaterialPropertyBase: class PhysicsAsset: [+] 0x30 PhysicsAsset->BoundsBodies // struct TArray [+] 0x40 PhysicsAsset->SkeletalBodySetups // struct TArray [+] 0x50 PhysicsAsset->ConstraintSetup // struct TArray [+] 0x60 PhysicsAsset->SolverIterations // struct FSolverIterations [+] 0x78 PhysicsAsset->bNotForDedicatedServer // char [+] 0x120 PhysicsAsset->ThumbnailInfo // struct UThumbnailInfo [+] 0x128 PhysicsAsset->BodySetup // struct TArray class SkeletalBodySetup: [+] 0x2D0 SkeletalBodySetup->bSkipScaleFromAnimation // char [+] 0x2D8 SkeletalBodySetup->PhysicalAnimationData // struct TArray class PhysicsCollisionHandler: [+] 0x28 PhysicsCollisionHandler->ImpactThreshold // float [+] 0x2C PhysicsCollisionHandler->ImpactReFireDelay // float [+] 0x30 PhysicsCollisionHandler->DefaultImpactSound // struct USoundBase [+] 0x38 PhysicsCollisionHandler->LastImpactSoundTime // float class RigidBodyBase: class PhysicsConstraintActor: [+] 0x328 PhysicsConstraintActor->ConstraintComp // struct UPhysicsConstraintComponent [+] 0x330 PhysicsConstraintActor->ConstraintActor1 // struct UActor [+] 0x338 PhysicsConstraintActor->ConstraintActor2 // struct UActor [+] 0x340 PhysicsConstraintActor->bDisableCollision // char class PhysicsConstraintComponent: [+] 0x230 PhysicsConstraintComponent->ConstraintActor1 // struct UActor [+] 0x238 PhysicsConstraintComponent->ComponentName1 // struct FConstrainComponentPropName [+] 0x240 PhysicsConstraintComponent->ConstraintActor2 // struct UActor [+] 0x248 PhysicsConstraintComponent->ComponentName2 // struct FConstrainComponentPropName [+] 0x260 PhysicsConstraintComponent->ConstraintSetup // struct UPhysicsConstraintTemplate [+] 0x268 PhysicsConstraintComponent->OnConstraintBroken // struct FMulticastInlineDelegate [+] 0x278 PhysicsConstraintComponent->ConstraintInstance // struct FConstraintInstance class PhysicsConstraintTemplate: [+] 0x28 PhysicsConstraintTemplate->DefaultInstance // struct FConstraintInstance [+] 0x1E0 PhysicsConstraintTemplate->ProfileHandles // struct TArray [+] 0x1F0 PhysicsConstraintTemplate->DefaultProfile // struct FConstraintProfileProperties class PhysicsHandleComponent: [+] 0xB0 PhysicsHandleComponent->GrabbedComponent // struct UPrimitiveComponent [+] 0xC0 PhysicsHandleComponent->bSoftAngularConstraint // char [+] 0xC0 PhysicsHandleComponent->bSoftLinearConstraint // char [+] 0xC0 PhysicsHandleComponent->bInterpolateTarget // char [+] 0xC4 PhysicsHandleComponent->LinearDamping // float [+] 0xC8 PhysicsHandleComponent->LinearStiffness // float [+] 0xCC PhysicsHandleComponent->AngularDamping // float [+] 0xD0 PhysicsHandleComponent->AngularStiffness // float [+] 0x140 PhysicsHandleComponent->InterpolationSpeed // float class PhysicsSettings: [+] 0x38 PhysicsSettings->DefaultGravityZ // float [+] 0x3C PhysicsSettings->DefaultTerminalVelocity // float [+] 0x40 PhysicsSettings->DefaultFluidFriction // float [+] 0x44 PhysicsSettings->SimulateScratchMemorySize // int32_t [+] 0x48 PhysicsSettings->RagdollAggregateThreshold // int32_t [+] 0x4C PhysicsSettings->TriangleMeshTriangleMinAreaThreshold // float [+] 0x50 PhysicsSettings->bEnableShapeSharing // char [+] 0x51 PhysicsSettings->bEnablePCM // char [+] 0x52 PhysicsSettings->bEnableStabilization // char [+] 0x53 PhysicsSettings->bWarnMissingLocks // char [+] 0x54 PhysicsSettings->bEnable2DPhysics // char [+] 0x58 PhysicsSettings->PhysicErrorCorrection // struct FRigidBodyErrorCorrection [+] 0x8C PhysicsSettings->LockedAxis // char [+] 0x8D PhysicsSettings->DefaultDegreesOfFreedom // char [+] 0x90 PhysicsSettings->BounceThresholdVelocity // float [+] 0x94 PhysicsSettings->FrictionCombineMode // char [+] 0x95 PhysicsSettings->RestitutionCombineMode // char [+] 0x98 PhysicsSettings->MaxAngularVelocity // float [+] 0x9C PhysicsSettings->MaxDepenetrationVelocity // float [+] 0xA0 PhysicsSettings->ContactOffsetMultiplier // float [+] 0xA4 PhysicsSettings->MinContactOffset // float [+] 0xA8 PhysicsSettings->MaxContactOffset // float [+] 0xAC PhysicsSettings->bSimulateSkeletalMeshOnDedicatedServer // char [+] 0xAD PhysicsSettings->DefaultShapeComplexity // char [+] 0xAE PhysicsSettings->bDefaultHasComplexCollision // char [+] 0xAF PhysicsSettings->bSuppressFaceRemapTable // char [+] 0xB0 PhysicsSettings->bSupportUVFromHitResults // char [+] 0xB1 PhysicsSettings->bDisableActiveActors // char [+] 0xB2 PhysicsSettings->bDisableKinematicStaticPairs // char [+] 0xB3 PhysicsSettings->bDisableKinematicKinematicPairs // char [+] 0xB4 PhysicsSettings->bDisableCCD // char [+] 0xB5 PhysicsSettings->bEnableEnhancedDeterminism // char [+] 0xB8 PhysicsSettings->AnimPhysicsMinDeltaTime // float [+] 0xBC PhysicsSettings->bSimulateAnimPhysicsAfterReset // char [+] 0xC0 PhysicsSettings->MaxPhysicsDeltaTime // float [+] 0xC4 PhysicsSettings->bSubstepping // char [+] 0xC5 PhysicsSettings->bSubsteppingAsync // char [+] 0xC8 PhysicsSettings->MaxSubstepDeltaTime // float [+] 0xCC PhysicsSettings->MaxSubsteps // int32_t [+] 0xD0 PhysicsSettings->SyncSceneSmoothingFactor // float [+] 0xD4 PhysicsSettings->InitialAverageFrameRate // float [+] 0xD8 PhysicsSettings->PhysXTreeRebuildRate // int32_t [+] 0xE0 PhysicsSettings->PhysicalSurfaces // struct TArray [+] 0xF0 PhysicsSettings->DefaultBroadphaseSettings // struct FBroadphaseSettings [+] 0x130 PhysicsSettings->ChaosSettings // struct FChaosPhysicsSettings class PhysicsSpringComponent: [+] 0x230 PhysicsSpringComponent->SpringStiffness // float [+] 0x234 PhysicsSpringComponent->SpringDamping // float [+] 0x238 PhysicsSpringComponent->SpringLengthAtRest // float [+] 0x23C PhysicsSpringComponent->SpringRadius // float [+] 0x240 PhysicsSpringComponent->SpringChannel // char [+] 0x241 PhysicsSpringComponent->bIgnoreSelf // char [+] 0x244 PhysicsSpringComponent->SpringCompression // float class PhysicsThruster: [+] 0x328 PhysicsThruster->ThrusterComponent // struct UPhysicsThrusterComponent class PhysicsThrusterComponent: [+] 0x230 PhysicsThrusterComponent->ThrustStrength // float class PlanarReflection: [+] 0x338 PlanarReflection->PlanarReflectionComponent // struct UPlanarReflectionComponent [+] 0x340 PlanarReflection->bShowPreviewPlane // char class PlanarReflectionComponent: [+] 0x2C8 PlanarReflectionComponent->PreviewBox // struct UBoxComponent [+] 0x2D0 PlanarReflectionComponent->NormalDistortionStrength // float [+] 0x2D4 PlanarReflectionComponent->PrefilterRoughness // float [+] 0x2D8 PlanarReflectionComponent->PrefilterRoughnessDistance // float [+] 0x2DC PlanarReflectionComponent->ScreenPercentage // int32_t [+] 0x2E0 PlanarReflectionComponent->ExtraFOV // float [+] 0x2E4 PlanarReflectionComponent->DistanceFromPlaneFadeStart // float [+] 0x2E8 PlanarReflectionComponent->DistanceFromPlaneFadeEnd // float [+] 0x2EC PlanarReflectionComponent->DistanceFromPlaneFadeoutStart // float [+] 0x2F0 PlanarReflectionComponent->DistanceFromPlaneFadeoutEnd // float [+] 0x2F4 PlanarReflectionComponent->AngleFromPlaneFadeStart // float [+] 0x2F8 PlanarReflectionComponent->AngleFromPlaneFadeEnd // float [+] 0x2FC PlanarReflectionComponent->bShowPreviewPlane // char [+] 0x2FD PlanarReflectionComponent->bRenderSceneTwoSided // char class PlaneReflectionCapture: class PlaneReflectionCaptureComponent: [+] 0x2B8 PlaneReflectionCaptureComponent->InfluenceRadiusScale // float [+] 0x2C0 PlaneReflectionCaptureComponent->PreviewInfluenceRadius // struct UDrawSphereComponent [+] 0x2C8 PlaneReflectionCaptureComponent->PreviewCaptureBox // struct UBoxComponent class PlatformEventsComponent: [+] 0xB0 PlatformEventsComponent->PlatformChangedToLaptopModeDelegate // struct FMulticastInlineDelegate [+] 0xC0 PlatformEventsComponent->PlatformChangedToTabletModeDelegate // struct FMulticastInlineDelegate class PlatformInterfaceWebResponse: [+] 0x28 PlatformInterfaceWebResponse->OriginalURL // struct FString [+] 0x38 PlatformInterfaceWebResponse->responsecode // int32_t [+] 0x3C PlatformInterfaceWebResponse->Tag // int32_t [+] 0x40 PlatformInterfaceWebResponse->StringResponse // struct FString [+] 0x50 PlatformInterfaceWebResponse->BinaryResponse // struct TArray class PlayerInput: [+] 0x120 PlayerInput->DebugExecBindings // struct TArray [+] 0x160 PlayerInput->InvertedAxis // struct TArray class PlayerStartPIE: class PluginCommandlet: class PointLight: [+] 0x338 PointLight->PointLightComponent // struct UPointLightComponent class PointLightComponent: [+] 0x390 PointLightComponent->bUseInverseSquaredFalloff // char [+] 0x394 PointLightComponent->LightFalloffExponent // float [+] 0x398 PointLightComponent->SourceRadius // float [+] 0x39C PointLightComponent->SoftSourceRadius // float [+] 0x3A0 PointLightComponent->SourceLength // float class Polys: class PoseableMeshComponent: class PoseAsset: [+] 0x88 PoseAsset->PoseContainer // struct FPoseDataContainer [+] 0x118 PoseAsset->bAdditivePose // char [+] 0x11C PoseAsset->BasePoseIndex // int32_t [+] 0x120 PoseAsset->RetargetSource // struct FName class PoseWatch: [+] 0x28 PoseWatch->Node // struct UEdGraphNode [+] 0x30 PoseWatch->PoseWatchColour // struct FColor class PostProcessComponent: [+] 0x240 PostProcessComponent->Settings // struct FPostProcessSettings [+] 0x800 PostProcessComponent->Priority // float [+] 0x804 PostProcessComponent->BlendRadius // float [+] 0x808 PostProcessComponent->BlendWeight // float [+] 0x80C PostProcessComponent->bEnabled // char [+] 0x80C PostProcessComponent->bUnbound // char class PostProcessVolume: [+] 0x370 PostProcessVolume->Settings // struct FPostProcessSettings [+] 0x930 PostProcessVolume->Priority // float [+] 0x934 PostProcessVolume->BlendRadius // float [+] 0x938 PostProcessVolume->BlendWeight // float [+] 0x93C PostProcessVolume->bEnabled // char [+] 0x93C PostProcessVolume->bUnbound // char class PrecomputedVisibilityOverrideVolume: [+] 0x360 PrecomputedVisibilityOverrideVolume->OverrideVisibleActors // struct TArray [+] 0x370 PrecomputedVisibilityOverrideVolume->OverrideInvisibleActors // struct TArray [+] 0x380 PrecomputedVisibilityOverrideVolume->OverrideInvisibleLevels // struct TArray class PrecomputedVisibilityVolume: class PreviewCollectionInterface: class PreviewMeshCollection: [+] 0x50 PreviewMeshCollection->Skeleton // struct USkeleton [+] 0x38 PreviewMeshCollection->SkeletalMeshes // struct TArray class PrimaryAssetLabel: [+] 0x30 PrimaryAssetLabel->Rules // struct FPrimaryAssetRules [+] 0x3C PrimaryAssetLabel->bLabelAssetsInMyDirectory // char [+] 0x3C PrimaryAssetLabel->bIsRuntimeLabel // char [+] 0x40 PrimaryAssetLabel->ExplicitAssets // struct TArray> [+] 0x50 PrimaryAssetLabel->ExplicitBlueprints // struct TArray> [+] 0x60 PrimaryAssetLabel->AssetCollection // struct FCollectionReference class ProxyLODMeshSimplificationSettings: [+] 0x38 ProxyLODMeshSimplificationSettings->ProxyLODMeshReductionModuleName // struct FName class RadialForceActor: [+] 0x328 RadialForceActor->ForceComponent // struct URadialForceComponent class RadialForceComponent: [+] 0x230 RadialForceComponent->Radius // float [+] 0x234 RadialForceComponent->Falloff // char [+] 0x238 RadialForceComponent->ImpulseStrength // float [+] 0x23C RadialForceComponent->bImpulseVelChange // char [+] 0x23C RadialForceComponent->bIgnoreOwningActor // char [+] 0x240 RadialForceComponent->ForceStrength // float [+] 0x244 RadialForceComponent->DestructibleDamage // float [+] 0x248 RadialForceComponent->ObjectTypesToAffect // struct TArray class RectLight: [+] 0x338 RectLight->RectLightComponent // struct URectLightComponent class RectLightComponent: [+] 0x390 RectLightComponent->SourceWidth // float [+] 0x394 RectLightComponent->SourceHeight // float [+] 0x398 RectLightComponent->BarnDoorAngle // float [+] 0x39C RectLightComponent->BarnDoorLength // float [+] 0x3A0 RectLightComponent->SourceTexture // struct UTexture class RendererSettings: [+] 0x38 RendererSettings->bMobileDisableVertexFog // char [+] 0x3C RendererSettings->MaxMobileCascades // int32_t [+] 0x40 RendererSettings->MobileMSAASampleCount // char [+] 0x44 RendererSettings->bMobileUseLegacyShadingModel // char [+] 0x44 RendererSettings->bMobileAllowDitheredLODTransition // char [+] 0x44 RendererSettings->bMobileAllowSoftwareOcclusionCulling // char [+] 0x44 RendererSettings->bMobileVirtualTextures // char [+] 0x44 RendererSettings->bDiscardUnusedQualityLevels // char [+] 0x44 RendererSettings->bOcclusionCulling // char [+] 0x48 RendererSettings->MinScreenRadiusForLights // float [+] 0x4C RendererSettings->MinScreenRadiusForEarlyZPass // float [+] 0x50 RendererSettings->MinScreenRadiusForCSMdepth // float [+] 0x54 RendererSettings->bPrecomputedVisibilityWarning // char [+] 0x54 RendererSettings->bUseCullDistanceVolumes // char [+] 0x54 RendererSettings->bTextureStreaming // char [+] 0x54 RendererSettings->bUseDXT5NormalMaps // char [+] 0x54 RendererSettings->bVirtualTextures // char [+] 0x54 RendererSettings->bVirtualTexturedLightmaps // char [+] 0x58 RendererSettings->VirtualTextureTileSize // uint32_t [+] 0x5C RendererSettings->VirtualTextureTileBorderSize // uint32_t [+] 0x60 RendererSettings->VirtualTextureFeedbackFactor // uint32_t [+] 0x64 RendererSettings->bVirtualTextureEnableCompressZlib // char [+] 0x64 RendererSettings->bVirtualTextureEnableCompressCrunch // char [+] 0x64 RendererSettings->bClearCoatEnableSecondNormal // char [+] 0x64 RendererSettings->bPreIntegratedSkinBRDF // char [+] 0x64 RendererSettings->bAnisotropicBRDF // char [+] 0x68 RendererSettings->ReflectionCaptureResolution // int32_t [+] 0x6C RendererSettings->ReflectionEnvironmentLightmapMixBasedOnRoughness // char [+] 0x6C RendererSettings->bForwardShading // char [+] 0x6C RendererSettings->bVertexFoggingForOpaque // char [+] 0x6C RendererSettings->bAllowStaticLighting // char [+] 0x6C RendererSettings->bUseNormalMapsForStaticLighting // char [+] 0x6C RendererSettings->bGenerateMeshDistanceFields // char [+] 0x6C RendererSettings->bEightBitMeshDistanceFields // char [+] 0x6C RendererSettings->bGenerateLandscapeGIData // char [+] 0x6D RendererSettings->bCompressMeshDistanceFields // char [+] 0x70 RendererSettings->TessellationAdaptivePixelsPerTriangle // float [+] 0x74 RendererSettings->bSeparateTranslucency // char [+] 0x78 RendererSettings->TranslucentSortPolicy // char [+] 0x7C RendererSettings->TranslucentSortAxis // struct FVector [+] 0x88 RendererSettings->CustomDepthStencil // char [+] 0x8C RendererSettings->bCustomDepthTaaJitter // char [+] 0x90 RendererSettings->bEnableAlphaChannelInPostProcessing // char [+] 0x94 RendererSettings->bDefaultFeatureBloom // char [+] 0x94 RendererSettings->bDefaultFeatureAmbientOcclusion // char [+] 0x94 RendererSettings->bDefaultFeatureAmbientOcclusionStaticFraction // char [+] 0x94 RendererSettings->bDefaultFeatureAutoExposure // char [+] 0x98 RendererSettings->DefaultFeatureAutoExposure // char [+] 0x9C RendererSettings->DefaultFeatureAutoExposureBias // float [+] 0xA0 RendererSettings->bExtendDefaultLuminanceRangeInAutoExposureSettings // char [+] 0xA0 RendererSettings->bUsePreExposure // char [+] 0xA0 RendererSettings->bEnablePreExposureOnlyInTheEditor // char [+] 0xA0 RendererSettings->bDefaultFeatureMotionBlur // char [+] 0xA0 RendererSettings->bDefaultFeatureLensFlare // char [+] 0xA0 RendererSettings->bTemporalUpsampling // char [+] 0xA0 RendererSettings->bSSGI // char [+] 0xA4 RendererSettings->DefaultFeatureAntiAliasing // char [+] 0xA5 RendererSettings->DefaultLightUnits // enum class ELightUnits [+] 0xA6 RendererSettings->DefaultBackBufferPixelFormat // char [+] 0xA8 RendererSettings->bRenderUnbuiltPreviewShadowsInGame // char [+] 0xA8 RendererSettings->bStencilForLODDither // char [+] 0xAC RendererSettings->EarlyZPass // char [+] 0xB0 RendererSettings->bEarlyZPassOnlyMaterialMasking // char [+] 0xB0 RendererSettings->bDBuffer // char [+] 0xB4 RendererSettings->ClearSceneMethod // char [+] 0xB8 RendererSettings->bBasePassOutputsVelocity // char [+] 0xB8 RendererSettings->bVertexDeformationOutputsVelocity // char [+] 0xB8 RendererSettings->bSelectiveBasePassOutputs // char [+] 0xB8 RendererSettings->bDefaultParticleCutouts // char [+] 0xBC RendererSettings->GPUSimulationTextureSizeX // int32_t [+] 0xC0 RendererSettings->GPUSimulationTextureSizeY // int32_t [+] 0xC4 RendererSettings->bGlobalClipPlane // char [+] 0xC8 RendererSettings->GBufferFormat // char [+] 0xCC RendererSettings->bUseGPUMorphTargets // char [+] 0xCC RendererSettings->bNvidiaAftermathEnabled // char [+] 0xCC RendererSettings->bMultiView // char [+] 0xCC RendererSettings->bMobilePostProcessing // char [+] 0xCC RendererSettings->bMobileMultiView // char [+] 0xCC RendererSettings->bMobileUseHWsRGBEncoding // char [+] 0xCC RendererSettings->bRoundRobinOcclusion // char [+] 0xCC RendererSettings->bODSCapture // char [+] 0xCD RendererSettings->bMeshStreaming // char [+] 0xD0 RendererSettings->WireframeCullThreshold // float [+] 0xD4 RendererSettings->bEnableRayTracing // char [+] 0xD4 RendererSettings->bEnableRayTracingTextureLOD // char [+] 0xD4 RendererSettings->bSupportStationarySkylight // char [+] 0xD4 RendererSettings->bSupportLowQualityLightmaps // char [+] 0xD4 RendererSettings->bSupportPointLightWholeSceneShadows // char [+] 0xD4 RendererSettings->bSupportAtmosphericFog // char [+] 0xD4 RendererSettings->bSupportSkyAtmosphere // char [+] 0xD4 RendererSettings->bSupportSkyAtmosphereAffectsHeightFog // char [+] 0xD5 RendererSettings->bSupportSkinCacheShaders // char [+] 0xD8 RendererSettings->DefaultSkinCacheBehavior // enum class ESkinCacheDefaultBehavior [+] 0xDC RendererSettings->SkinCacheSceneMemoryLimitInMB // float [+] 0xE0 RendererSettings->bMobileEnableStaticAndCSMShadowReceivers // char [+] 0xE0 RendererSettings->bMobileEnableMovableLightCSMShaderCulling // char [+] 0xE0 RendererSettings->bMobileAllowDistanceFieldShadows // char [+] 0xE0 RendererSettings->bMobileAllowMovableDirectionalLights // char [+] 0xE4 RendererSettings->MobileNumDynamicPointLights // uint32_t [+] 0xE8 RendererSettings->bMobileDynamicPointLightsUseStaticBranch // char [+] 0xE8 RendererSettings->bMobileAllowMovableSpotlights // char [+] 0xE8 RendererSettings->bSupport16BitBoneIndex // char [+] 0xE8 RendererSettings->bGPUSkinLimit2BoneInfluences // char [+] 0xE8 RendererSettings->bSupportDepthOnlyIndexBuffers // char [+] 0xE8 RendererSettings->bSupportReversedIndexBuffers // char [+] 0xE8 RendererSettings->bSupportMaterialLayers // char [+] 0xE8 RendererSettings->bLPV // char class RendererOverrideSettings: [+] 0x38 RendererOverrideSettings->bSupportAllShaderPermutations // char [+] 0x38 RendererOverrideSettings->bForceRecomputeTangents // char class ReporterBase: class ReporterGraph: class ReverbEffect: [+] 0x28 ReverbEffect->Density // float [+] 0x2C ReverbEffect->Diffusion // float [+] 0x30 ReverbEffect->Gain // float [+] 0x34 ReverbEffect->GainHF // float [+] 0x38 ReverbEffect->DecayTime // float [+] 0x3C ReverbEffect->DecayHFRatio // float [+] 0x40 ReverbEffect->ReflectionsGain // float [+] 0x44 ReverbEffect->ReflectionsDelay // float [+] 0x48 ReverbEffect->LateGain // float [+] 0x4C ReverbEffect->LateDelay // float [+] 0x50 ReverbEffect->AirAbsorptionGainHF // float [+] 0x54 ReverbEffect->RoomRolloffFactor // float class Rig: [+] 0x30 Rig->TransformBases // struct TArray [+] 0x40 Rig->Nodes // struct TArray class RotatingMovementComponent: [+] 0xF0 RotatingMovementComponent->RotationRate // struct FRotator [+] 0xFC RotatingMovementComponent->PivotTranslation // struct FVector [+] 0x108 RotatingMovementComponent->bRotationInLocalSpace // char class RuntimeOptionsBase: class RuntimeVirtualTexture: [+] 0x28 RuntimeVirtualTexture->MaterialType // enum class ERuntimeVirtualTextureMaterialType [+] 0x29 RuntimeVirtualTexture->bCompressTextures // char [+] 0x2A RuntimeVirtualTexture->bEnable // char [+] 0x2B RuntimeVirtualTexture->bClearTextures // char [+] 0x2C RuntimeVirtualTexture->bSinglePhysicalSpace // char [+] 0x2D RuntimeVirtualTexture->bPrivateSpace // char [+] 0x2E RuntimeVirtualTexture->bEnableScalability // char [+] 0x30 RuntimeVirtualTexture->Size // int32_t [+] 0x34 RuntimeVirtualTexture->TileCount // int32_t [+] 0x38 RuntimeVirtualTexture->TileSize // int32_t [+] 0x3C RuntimeVirtualTexture->TileBorderSize // int32_t [+] 0x40 RuntimeVirtualTexture->StreamLowMips // int32_t [+] 0x48 RuntimeVirtualTexture->StreamingTexture // struct URuntimeVirtualTextureStreamingProxy [+] 0x50 RuntimeVirtualTexture->bEnableCompressCrunch // char [+] 0x54 RuntimeVirtualTexture->RemoveLowMips // int32_t class RuntimeVirtualTextureComponent: [+] 0x230 RuntimeVirtualTextureComponent->VirtualTexture // struct URuntimeVirtualTexture [+] 0x238 RuntimeVirtualTextureComponent->bUseStreamingLowMipsInEditor // char [+] 0x240 RuntimeVirtualTextureComponent->BoundsSourceActor // struct UActor class RuntimeVirtualTextureStreamingProxy: [+] 0xE8 RuntimeVirtualTextureStreamingProxy->Settings // struct FVirtualTextureBuildSettings [+] 0xF4 RuntimeVirtualTextureStreamingProxy->bSinglePhysicalSpace // char [+] 0xF8 RuntimeVirtualTextureStreamingProxy->BuildHash // uint32_t class RuntimeVirtualTextureVolume: [+] 0x328 RuntimeVirtualTextureVolume->VirtualTextureComponent // struct URuntimeVirtualTextureComponent class RVOAvoidanceInterface: class Scene: class SceneCaptureComponentCube: [+] 0x2C8 SceneCaptureComponentCube->TextureTarget // struct UTextureRenderTargetCube [+] 0x2D0 SceneCaptureComponentCube->bCaptureRotation // char [+] 0x2D8 SceneCaptureComponentCube->TextureTargetLeft // struct UTextureRenderTargetCube [+] 0x2E0 SceneCaptureComponentCube->TextureTargetRight // struct UTextureRenderTargetCube [+] 0x2E8 SceneCaptureComponentCube->TextureTargetODS // struct UTextureRenderTarget2D [+] 0x2F0 SceneCaptureComponentCube->IPD // float class SceneCaptureCube: [+] 0x338 SceneCaptureCube->CaptureComponentCube // struct USceneCaptureComponentCube class SCS_Node: [+] 0x28 SCS_Node->ComponentClass // struct UClass* [+] 0x30 SCS_Node->ComponentTemplate // struct UActorComponent [+] 0x38 SCS_Node->CookedComponentInstancingData // struct FBlueprintCookedComponentInstancingData [+] 0x80 SCS_Node->AttachToName // struct FName [+] 0x88 SCS_Node->ParentComponentOrVariableName // struct FName [+] 0x90 SCS_Node->ParentComponentOwnerClassName // struct FName [+] 0x98 SCS_Node->bIsParentComponentNative // char [+] 0xA0 SCS_Node->ChildNodes // struct TArray [+] 0xB0 SCS_Node->MetaDataArray // struct TArray [+] 0xC0 SCS_Node->VariableGuid // struct FGuid [+] 0xD0 SCS_Node->InternalVariableName // struct FName class Selection: class ServerStatReplicator: [+] 0x328 ServerStatReplicator->bUpdateStatNet // char [+] 0x329 ServerStatReplicator->bOverwriteClientStats // char [+] 0x32C ServerStatReplicator->Channels // uint32_t [+] 0x330 ServerStatReplicator->InRate // uint32_t [+] 0x334 ServerStatReplicator->OutRate // uint32_t [+] 0x33C ServerStatReplicator->MaxPacketOverhead // uint32_t [+] 0x340 ServerStatReplicator->InRateClientMax // uint32_t [+] 0x344 ServerStatReplicator->InRateClientMin // uint32_t [+] 0x348 ServerStatReplicator->InRateClientAvg // uint32_t [+] 0x34C ServerStatReplicator->InPacketsClientMax // uint32_t [+] 0x350 ServerStatReplicator->InPacketsClientMin // uint32_t [+] 0x354 ServerStatReplicator->InPacketsClientAvg // uint32_t [+] 0x358 ServerStatReplicator->OutRateClientMax // uint32_t [+] 0x35C ServerStatReplicator->OutRateClientMin // uint32_t [+] 0x360 ServerStatReplicator->OutRateClientAvg // uint32_t [+] 0x364 ServerStatReplicator->OutPacketsClientMax // uint32_t [+] 0x368 ServerStatReplicator->OutPacketsClientMin // uint32_t [+] 0x36C ServerStatReplicator->OutPacketsClientAvg // uint32_t [+] 0x370 ServerStatReplicator->NetNumClients // uint32_t [+] 0x374 ServerStatReplicator->InPackets // uint32_t [+] 0x378 ServerStatReplicator->OutPackets // uint32_t [+] 0x37C ServerStatReplicator->InBunches // uint32_t [+] 0x380 ServerStatReplicator->OutBunches // uint32_t [+] 0x384 ServerStatReplicator->OutLoss // uint32_t [+] 0x388 ServerStatReplicator->InLoss // uint32_t [+] 0x38C ServerStatReplicator->VoiceBytesSent // uint32_t [+] 0x390 ServerStatReplicator->VoiceBytesRecv // uint32_t [+] 0x394 ServerStatReplicator->VoicePacketsSent // uint32_t [+] 0x398 ServerStatReplicator->VoicePacketsRecv // uint32_t [+] 0x39C ServerStatReplicator->PercentInVoice // uint32_t [+] 0x3A0 ServerStatReplicator->PercentOutVoice // uint32_t [+] 0x3A4 ServerStatReplicator->NumActorChannels // uint32_t [+] 0x3A8 ServerStatReplicator->NumConsideredActors // uint32_t [+] 0x3AC ServerStatReplicator->PrioritizedActors // uint32_t [+] 0x3B0 ServerStatReplicator->NumRelevantActors // uint32_t [+] 0x3B4 ServerStatReplicator->NumRelevantDeletedActors // uint32_t [+] 0x3B8 ServerStatReplicator->NumReplicatedActorAttempts // uint32_t [+] 0x3BC ServerStatReplicator->NumReplicatedActors // uint32_t [+] 0x3C0 ServerStatReplicator->NumActors // uint32_t [+] 0x3C4 ServerStatReplicator->NumNetActors // uint32_t [+] 0x3C8 ServerStatReplicator->NumDormantActors // uint32_t [+] 0x3CC ServerStatReplicator->NumInitiallyDormantActors // uint32_t [+] 0x3D0 ServerStatReplicator->NumNetGUIDsAckd // uint32_t [+] 0x3D4 ServerStatReplicator->NumNetGUIDsPending // uint32_t [+] 0x3D8 ServerStatReplicator->NumNetGUIDsUnAckd // uint32_t [+] 0x3DC ServerStatReplicator->ObjPathBytes // uint32_t [+] 0x3E0 ServerStatReplicator->NetGUIDOutRate // uint32_t [+] 0x3E4 ServerStatReplicator->NetGUIDInRate // uint32_t [+] 0x3E8 ServerStatReplicator->NetSaturated // uint32_t class ShadowMapTexture2D: [+] 0xE8 ShadowMapTexture2D->ShadowmapFlags // char class SimpleConstructionScript: [+] 0x28 SimpleConstructionScript->RootNodes // struct TArray [+] 0x38 SimpleConstructionScript->AllNodes // struct TArray [+] 0x48 SimpleConstructionScript->DefaultSceneRootNode // struct USCS_Node class SkeletalMeshEditorData: class SkeletalMeshLODSettings: [+] 0x30 SkeletalMeshLODSettings->MinLOD // struct FPerPlatformInt [+] 0x34 SkeletalMeshLODSettings->DisableBelowMinLodStripping // struct FPerPlatformBool [+] 0x35 SkeletalMeshLODSettings->bSupportLODStreaming // struct FPerPlatformBool [+] 0x38 SkeletalMeshLODSettings->MaxNumStreamedLODs // struct FPerPlatformInt [+] 0x3C SkeletalMeshLODSettings->MaxNumOptionalLODs // struct FPerPlatformInt [+] 0x40 SkeletalMeshLODSettings->LODGroups // struct TArray class SkeletalMeshSimplificationSettings: [+] 0x38 SkeletalMeshSimplificationSettings->SkeletalMeshReductionModuleName // struct FName class SkeletalMeshSocket: [+] 0x28 SkeletalMeshSocket->SocketName // struct FName [+] 0x30 SkeletalMeshSocket->BoneName // struct FName [+] 0x38 SkeletalMeshSocket->RelativeLocation // struct FVector [+] 0x44 SkeletalMeshSocket->RelativeRotation // struct FRotator [+] 0x50 SkeletalMeshSocket->RelativeScale // struct FVector [+] 0x5C SkeletalMeshSocket->bForceAlwaysAnimated // char class SkyAtmosphereComponent: [+] 0x230 SkyAtmosphereComponent->TransformMode // enum class ESkyAtmosphereTransformMode [+] 0x234 SkyAtmosphereComponent->BottomRadius // float [+] 0x238 SkyAtmosphereComponent->GroundAlbedo // struct FColor [+] 0x23C SkyAtmosphereComponent->AtmosphereHeight // float [+] 0x240 SkyAtmosphereComponent->MultiScatteringFactor // float [+] 0x244 SkyAtmosphereComponent->RayleighScatteringScale // float [+] 0x248 SkyAtmosphereComponent->RayleighScattering // struct FLinearColor [+] 0x258 SkyAtmosphereComponent->RayleighExponentialDistribution // float [+] 0x25C SkyAtmosphereComponent->MieScatteringScale // float [+] 0x260 SkyAtmosphereComponent->MieScattering // struct FLinearColor [+] 0x270 SkyAtmosphereComponent->MieAbsorptionScale // float [+] 0x274 SkyAtmosphereComponent->MieAbsorption // struct FLinearColor [+] 0x284 SkyAtmosphereComponent->MieAnisotropy // float [+] 0x288 SkyAtmosphereComponent->MieExponentialDistribution // float [+] 0x28C SkyAtmosphereComponent->OtherAbsorptionScale // float [+] 0x290 SkyAtmosphereComponent->OtherAbsorption // struct FLinearColor [+] 0x2A0 SkyAtmosphereComponent->OtherTentDistribution // struct FTentDistribution [+] 0x2AC SkyAtmosphereComponent->SkyLuminanceFactor // struct FLinearColor [+] 0x2BC SkyAtmosphereComponent->AerialPespectiveViewDistanceScale // float [+] 0x2C0 SkyAtmosphereComponent->HeightFogContribution // float [+] 0x2C4 SkyAtmosphereComponent->TransmittanceMinLightElevationAngle // float [+] 0x2EC SkyAtmosphereComponent->bStaticLightingBuiltGUID // struct FGuid class SkyAtmosphere: [+] 0x328 SkyAtmosphere->SkyAtmosphereComponent // struct USkyAtmosphereComponent class SkyLightComponent: [+] 0x268 SkyLightComponent->SourceType // char [+] 0x270 SkyLightComponent->Cubemap // struct UTextureCube [+] 0x278 SkyLightComponent->SourceCubemapAngle // float [+] 0x27C SkyLightComponent->CubemapResolution // int32_t [+] 0x280 SkyLightComponent->SkyDistanceThreshold // float [+] 0x284 SkyLightComponent->bCaptureEmissiveOnly // char [+] 0x285 SkyLightComponent->bLowerHemisphereIsBlack // char [+] 0x288 SkyLightComponent->LowerHemisphereColor // struct FLinearColor [+] 0x298 SkyLightComponent->bAffectDynamicIndirectLighting // char [+] 0x29C SkyLightComponent->OcclusionMaxDistance // float [+] 0x2A0 SkyLightComponent->Contrast // float [+] 0x2A4 SkyLightComponent->OcclusionExponent // float [+] 0x2A8 SkyLightComponent->OcclusionFoliageTint // struct FColor [+] 0x2AC SkyLightComponent->MinOcclusion // float [+] 0x2B0 SkyLightComponent->OcclusionBarkTint // struct FColor [+] 0x2B4 SkyLightComponent->OcclusionTint // struct FColor [+] 0x2B8 SkyLightComponent->OcclusionCombineMode // char [+] 0x2B9 SkyLightComponent->SpecularOcclusionMode // char [+] 0x2BC SkyLightComponent->SpecularOcclusionStrength // float [+] 0x2C0 SkyLightComponent->SelfShadowBiasForObjectAO // float [+] 0x2C4 SkyLightComponent->OcclusionTranslucencyForTwoSidedFoliages // float [+] 0x388 SkyLightComponent->BlendDestinationCubemap // struct UTextureCube class SlateBrushAsset: [+] 0x28 SlateBrushAsset->Brush // struct FSlateBrush class SlateTextureAtlasInterface: class SmokeTestCommandlet: class SoundAttenuation: [+] 0x28 SoundAttenuation->Attenuation // struct FSoundAttenuationSettings class SoundClass: [+] 0x28 SoundClass->Properties // struct FSoundClassProperties [+] 0x80 SoundClass->ChildClasses // struct TArray [+] 0x90 SoundClass->PassiveSoundMixModifiers // struct TArray [+] 0xA0 SoundClass->Modulation // struct FSoundModulation [+] 0xB0 SoundClass->ParentClass // struct USoundClass class SoundConcurrency: [+] 0x28 SoundConcurrency->Concurrency // struct FSoundConcurrencySettings class SoundCue: [+] 0x160 SoundCue->bPrimeOnLoad // char [+] 0x168 SoundCue->FirstNode // struct USoundNode [+] 0x170 SoundCue->VolumeMultiplier // float [+] 0x174 SoundCue->PitchMultiplier // float [+] 0x178 SoundCue->AttenuationOverrides // struct FSoundAttenuationSettings [+] 0x518 SoundCue->SubtitlePriority // float [+] 0x520 SoundCue->bOverrideAttenuation // char [+] 0x520 SoundCue->bExcludeFromRandomNodeBranchCulling // char [+] 0x524 SoundCue->CookedQualityIndex // int32_t [+] 0x528 SoundCue->bHasPlayWhenSilent // char class SoundEffectSourcePresetChain: [+] 0x28 SoundEffectSourcePresetChain->Chain // struct TArray [+] 0x38 SoundEffectSourcePresetChain->bPlayEffectChainTails // char class SoundGroups: [+] 0x28 SoundGroups->SoundGroupProfiles // struct TArray class SoundMix: [+] 0x28 SoundMix->bApplyEQ // char [+] 0x2C SoundMix->EQPriority // float [+] 0x30 SoundMix->EQSettings // struct FAudioEQEffect [+] 0x70 SoundMix->SoundClassEffects // struct TArray [+] 0x80 SoundMix->InitialDelay // float [+] 0x84 SoundMix->FadeInTime // float [+] 0x88 SoundMix->Duration // float [+] 0x8C SoundMix->FadeOutTime // float class SoundNode: [+] 0x28 SoundNode->ChildNodes // struct TArray class SoundNodeAssetReferencer: class SoundNodeAttenuation: [+] 0x48 SoundNodeAttenuation->AttenuationSettings // struct USoundAttenuation [+] 0x50 SoundNodeAttenuation->AttenuationOverrides // struct FSoundAttenuationSettings [+] 0x3F0 SoundNodeAttenuation->bOverrideAttenuation // char class SoundNodeBranch: [+] 0x48 SoundNodeBranch->BoolParameterName // struct FName class SoundNodeConcatenator: [+] 0x48 SoundNodeConcatenator->InputVolume // struct TArray class SoundNodeDelay: [+] 0x48 SoundNodeDelay->DelayMin // float [+] 0x4C SoundNodeDelay->DelayMax // float class SoundNodeDialoguePlayer: [+] 0x48 SoundNodeDialoguePlayer->DialogueWaveParameter // struct FDialogueWaveParameter [+] 0x68 SoundNodeDialoguePlayer->bLooping // char class SoundNodeDistanceCrossFade: [+] 0x48 SoundNodeDistanceCrossFade->CrossFadeInput // struct TArray class SoundNodeDoppler: [+] 0x48 SoundNodeDoppler->DopplerIntensity // float [+] 0x4C SoundNodeDoppler->bUseSmoothing // char [+] 0x50 SoundNodeDoppler->SmoothingInterpSpeed // float class SoundNodeEnveloper: [+] 0x48 SoundNodeEnveloper->LoopStart // float [+] 0x4C SoundNodeEnveloper->LoopEnd // float [+] 0x50 SoundNodeEnveloper->DurationAfterLoop // float [+] 0x54 SoundNodeEnveloper->LoopCount // int32_t [+] 0x58 SoundNodeEnveloper->bLoopIndefinitely // char [+] 0x58 SoundNodeEnveloper->bLoop // char [+] 0x60 SoundNodeEnveloper->VolumeInterpCurve // struct UDistributionFloatConstantCurve [+] 0x68 SoundNodeEnveloper->PitchInterpCurve // struct UDistributionFloatConstantCurve [+] 0x70 SoundNodeEnveloper->VolumeCurve // struct FRuntimeFloatCurve [+] 0xF8 SoundNodeEnveloper->PitchCurve // struct FRuntimeFloatCurve [+] 0x180 SoundNodeEnveloper->PitchMin // float [+] 0x184 SoundNodeEnveloper->PitchMax // float [+] 0x188 SoundNodeEnveloper->VolumeMin // float [+] 0x18C SoundNodeEnveloper->VolumeMax // float class SoundNodeGroupControl: [+] 0x48 SoundNodeGroupControl->GroupSizes // struct TArray class SoundNodeLooping: [+] 0x48 SoundNodeLooping->LoopCount // int32_t [+] 0x4C SoundNodeLooping->bLoopIndefinitely // char class SoundNodeMature: class SoundNodeMixer: [+] 0x48 SoundNodeMixer->InputVolume // struct TArray class SoundNodeModulator: [+] 0x48 SoundNodeModulator->PitchMin // float [+] 0x4C SoundNodeModulator->PitchMax // float [+] 0x50 SoundNodeModulator->VolumeMin // float [+] 0x54 SoundNodeModulator->VolumeMax // float class SoundNodeModulatorContinuous: [+] 0x48 SoundNodeModulatorContinuous->PitchModulationParams // struct FModulatorContinuousParams [+] 0x68 SoundNodeModulatorContinuous->VolumeModulationParams // struct FModulatorContinuousParams class SoundNodeOscillator: [+] 0x48 SoundNodeOscillator->bModulateVolume // char [+] 0x48 SoundNodeOscillator->bModulatePitch // char [+] 0x4C SoundNodeOscillator->AmplitudeMin // float [+] 0x50 SoundNodeOscillator->AmplitudeMax // float [+] 0x54 SoundNodeOscillator->FrequencyMin // float [+] 0x58 SoundNodeOscillator->FrequencyMax // float [+] 0x5C SoundNodeOscillator->OffsetMin // float [+] 0x60 SoundNodeOscillator->OffsetMax // float [+] 0x64 SoundNodeOscillator->CenterMin // float [+] 0x68 SoundNodeOscillator->CenterMax // float class SoundNodeParamCrossFade: [+] 0x58 SoundNodeParamCrossFade->ParamName // struct FName class SoundNodeQualityLevel: class SoundNodeRandom: [+] 0x48 SoundNodeRandom->Weights // struct TArray [+] 0x58 SoundNodeRandom->HasBeenUsed // struct TArray [+] 0x68 SoundNodeRandom->NumRandomUsed // int32_t [+] 0x6C SoundNodeRandom->PreselectAtLevelLoad // int32_t [+] 0x70 SoundNodeRandom->bShouldExcludeFromBranchCulling // char [+] 0x70 SoundNodeRandom->bSoundCueExcludedFromBranchCulling // char [+] 0x70 SoundNodeRandom->bRandomizeWithoutReplacement // char class SoundNodeSoundClass: [+] 0x48 SoundNodeSoundClass->SoundClassOverride // struct USoundClass class SoundNodeSwitch: [+] 0x48 SoundNodeSwitch->IntParameterName // struct FName class SoundNodeWaveParam: [+] 0x48 SoundNodeWaveParam->WaveParameterName // struct FName class SoundNodeWavePlayer: [+] 0x48 SoundNodeWavePlayer->SoundWaveAssetPtr // struct TSoftObjectPtr [+] 0x70 SoundNodeWavePlayer->SoundWave // struct USoundWave [+] 0x78 SoundNodeWavePlayer->bLooping // char class SoundSourceBus: [+] 0x308 SoundSourceBus->SourceBusChannels // enum class ESourceBusChannels [+] 0x30C SoundSourceBus->SourceBusDuration // float [+] 0x310 SoundSourceBus->bAutoDeactivateWhenSilent // char class SoundSubmixBase: [+] 0x28 SoundSubmixBase->ChildSubmixes // struct TArray class SoundSubmixWithParentBase: [+] 0x38 SoundSubmixWithParentBase->ParentSubmix // struct USoundSubmixBase class SoundSubmix: [+] 0x40 SoundSubmix->bMuteWhenBackgrounded // char [+] 0x48 SoundSubmix->SubmixEffectChain // struct TArray [+] 0x58 SoundSubmix->AmbisonicsPluginSettings // struct USoundfieldEncodingSettingsBase [+] 0x60 SoundSubmix->EnvelopeFollowerAttackTime // int32_t [+] 0x64 SoundSubmix->EnvelopeFollowerReleaseTime // int32_t [+] 0x68 SoundSubmix->OutputVolume // float [+] 0x70 SoundSubmix->OnSubmixRecordedFileDone // struct FMulticastInlineDelegate class SoundfieldSubmix: [+] 0x40 SoundfieldSubmix->SoundfieldEncodingFormat // struct FName [+] 0x48 SoundfieldSubmix->EncodingSettings // struct USoundfieldEncodingSettingsBase [+] 0x50 SoundfieldSubmix->SoundfieldEffectChain // struct TArray [+] 0x60 SoundfieldSubmix->EncodingSettingsClass // struct UClass* class EndpointSubmix: [+] 0x38 EndpointSubmix->EndpointType // struct FName [+] 0x40 EndpointSubmix->EndpointSettingsClass // struct UClass* [+] 0x48 EndpointSubmix->EndpointSettings // struct UAudioEndpointSettingsBase class SoundfieldEndpointSubmix: [+] 0x38 SoundfieldEndpointSubmix->SoundfieldEndpointType // struct FName [+] 0x40 SoundfieldEndpointSubmix->EndpointSettingsClass // struct UClass* [+] 0x48 SoundfieldEndpointSubmix->EndpointSettings // struct USoundfieldEndpointSettingsBase [+] 0x50 SoundfieldEndpointSubmix->EncodingSettingsClass // struct UClass* [+] 0x58 SoundfieldEndpointSubmix->EncodingSettings // struct USoundfieldEncodingSettingsBase [+] 0x60 SoundfieldEndpointSubmix->SoundfieldEffectChain // struct TArray class SpectatorPawnMovement: [+] 0x150 SpectatorPawnMovement->bIgnoreTimeDilation // char class SphereReflectionCapture: [+] 0x330 SphereReflectionCapture->DrawCaptureRadius // struct UDrawSphereComponent class SphereReflectionCaptureComponent: [+] 0x2B8 SphereReflectionCaptureComponent->InfluenceRadius // float [+] 0x2BC SphereReflectionCaptureComponent->CaptureDistanceScale // float [+] 0x2C0 SphereReflectionCaptureComponent->PreviewInfluenceRadius // struct UDrawSphereComponent class SplineMetadata: class SplineMeshActor: [+] 0x328 SplineMeshActor->SplineMeshComponent // struct USplineMeshComponent class SplineMeshComponent: [+] 0x550 SplineMeshComponent->SplineParams // struct FSplineMeshParams [+] 0x5A8 SplineMeshComponent->SplineUpDir // struct FVector [+] 0x5B4 SplineMeshComponent->SplineBoundaryMin // float [+] 0x5B8 SplineMeshComponent->CachedMeshBodySetupGuid // struct FGuid [+] 0x5C8 SplineMeshComponent->BodySetup // struct UBodySetup [+] 0x5D0 SplineMeshComponent->SplineBoundaryMax // float [+] 0x5D4 SplineMeshComponent->bAllowSplineEditingPerInstance // char [+] 0x5D4 SplineMeshComponent->bSmoothInterpRollScale // char [+] 0x5D4 SplineMeshComponent->bMeshDirty // char [+] 0x5D5 SplineMeshComponent->ForwardAxis // char [+] 0x5D8 SplineMeshComponent->VirtualTextureMainPassMaxDrawDistance // float class SpotLightComponent: [+] 0x3A8 SpotLightComponent->InnerConeAngle // float [+] 0x3AC SpotLightComponent->OuterConeAngle // float [+] 0x3B0 SpotLightComponent->LightShaftConeAngle // float [+] 0x3B4 SpotLightComponent->bUsePCSS // char [+] 0x3B8 SpotLightComponent->PCSSSharpness // float [+] 0x3BC SpotLightComponent->PCSSContrast // float class SpringArmComponent: [+] 0x230 SpringArmComponent->TargetArmLength // float [+] 0x234 SpringArmComponent->SocketOffset // struct FVector [+] 0x240 SpringArmComponent->TargetOffset // struct FVector [+] 0x24C SpringArmComponent->ProbeSize // float [+] 0x250 SpringArmComponent->ProbeChannel // char [+] 0x254 SpringArmComponent->bDoCollisionTest // char [+] 0x254 SpringArmComponent->bUsePawnControlRotation // char [+] 0x254 SpringArmComponent->bInheritPitch // char [+] 0x254 SpringArmComponent->bInheritYaw // char [+] 0x254 SpringArmComponent->bInheritRoll // char [+] 0x254 SpringArmComponent->bEnableCameraLag // char [+] 0x254 SpringArmComponent->bEnableCameraRotationLag // char [+] 0x254 SpringArmComponent->bUseCameraLagSubstepping // char [+] 0x255 SpringArmComponent->bDrawDebugLagMarkers // char [+] 0x258 SpringArmComponent->CameraLagSpeed // float [+] 0x25C SpringArmComponent->CameraRotationLagSpeed // float [+] 0x260 SpringArmComponent->CameraLagMaxTimeStep // float [+] 0x264 SpringArmComponent->CameraLagMaxDistance // float class StaticMesh: [+] 0x60 StaticMesh->bUseAsOccluderForSoftwareOcclusion // char [+] 0x64 StaticMesh->LODGroup // struct FName [+] 0x6C StaticMesh->MeshStreamingGroup // struct FName [+] 0x80 StaticMesh->MinLOD // struct FPerPlatformInt [+] 0x84 StaticMesh->LpvBiasMultiplier // float [+] 0x88 StaticMesh->StaticMaterials // struct TArray [+] 0x98 StaticMesh->LightmapUVDensity // float [+] 0x9C StaticMesh->LightMapResolution // int32_t [+] 0xA0 StaticMesh->LightMapCoordinateIndex // int32_t [+] 0xA4 StaticMesh->DistanceFieldSelfShadowBias // float [+] 0xA8 StaticMesh->BodySetup // struct UBodySetup [+] 0xB0 StaticMesh->LODForCollision // int32_t [+] 0xB4 StaticMesh->bGenerateMeshDistanceField // char [+] 0xB4 StaticMesh->bStripComplexCollisionForConsole // char [+] 0xB4 StaticMesh->bHasNavigationData // char [+] 0xB4 StaticMesh->bSupportUniformlyDistributedSampling // char [+] 0xB4 StaticMesh->bSupportPhysicalMaterialMasks // char [+] 0xB4 StaticMesh->bIsBuiltAtRuntime // char [+] 0xB4 StaticMesh->bAllowCPUAccess // char [+] 0xB5 StaticMesh->bSupportGpuUniformlyDistributedSampling // char [+] 0xD8 StaticMesh->Sockets // struct TArray [+] 0xF8 StaticMesh->PositiveBoundsExtension // struct FVector [+] 0x104 StaticMesh->NegativeBoundsExtension // struct FVector [+] 0x110 StaticMesh->ExtendedBounds // struct FBoxSphereBounds [+] 0x12C StaticMesh->ElementToIgnoreForTexFactor // int32_t [+] 0x130 StaticMesh->AssetUserData // struct TArray [+] 0x148 StaticMesh->EditableMesh // struct Object [+] 0x150 StaticMesh->NavCollision // struct UNavCollisionBase class StaticMeshSocket: [+] 0x28 StaticMeshSocket->SocketName // struct FName [+] 0x30 StaticMeshSocket->RelativeLocation // struct FVector [+] 0x3C StaticMeshSocket->RelativeRotation // struct FRotator [+] 0x48 StaticMeshSocket->RelativeScale // struct FVector [+] 0x58 StaticMeshSocket->Tag // struct FString class StereoLayerComponent: [+] 0x230 StereoLayerComponent->bLiveTexture // char [+] 0x230 StereoLayerComponent->bSupportsDepth // char [+] 0x230 StereoLayerComponent->bNoAlphaChannel // char [+] 0x238 StereoLayerComponent->Texture // struct UTexture [+] 0x240 StereoLayerComponent->LeftTexture // struct UTexture [+] 0x248 StereoLayerComponent->bQuadPreserveTextureRatio // char [+] 0x24C StereoLayerComponent->QuadSize // struct FVector2D [+] 0x254 StereoLayerComponent->UVRect // struct FBox2D [+] 0x268 StereoLayerComponent->CylinderRadius // float [+] 0x26C StereoLayerComponent->CylinderOverlayArc // float [+] 0x270 StereoLayerComponent->CylinderHeight // int32_t [+] 0x274 StereoLayerComponent->EquirectProps // struct FEquirectProps [+] 0x2BC StereoLayerComponent->StereoLayerType // char [+] 0x2BD StereoLayerComponent->StereoLayerShape // char [+] 0x2C0 StereoLayerComponent->Shape // struct UStereoLayerShape [+] 0x2C8 StereoLayerComponent->Priority // int32_t class StereoLayerShape: class StereoLayerShapeQuad: class StereoLayerShapeCylinder: [+] 0x28 StereoLayerShapeCylinder->Radius // float [+] 0x2C StereoLayerShapeCylinder->OverlayArc // float [+] 0x30 StereoLayerShapeCylinder->Height // int32_t class StereoLayerShapeCubemap: class StereoLayerShapeEquirect: [+] 0x28 StereoLayerShapeEquirect->LeftUVRect // struct FBox2D [+] 0x3C StereoLayerShapeEquirect->RightUVRect // struct FBox2D [+] 0x50 StereoLayerShapeEquirect->LeftScale // struct FVector2D [+] 0x58 StereoLayerShapeEquirect->RightScale // struct FVector2D [+] 0x60 StereoLayerShapeEquirect->LeftBias // struct FVector2D [+] 0x68 StereoLayerShapeEquirect->RightBias // struct FVector2D class StereoLayerFunctionLibrary: class StringTable: class SubsurfaceProfile: [+] 0x28 SubsurfaceProfile->Settings // struct FSubsurfaceProfileStruct class SubsystemBlueprintLibrary: class SubUVAnimation: [+] 0x28 SubUVAnimation->SubUVTexture // struct UTexture2D [+] 0x30 SubUVAnimation->SubImages_Horizontal // int32_t [+] 0x34 SubUVAnimation->SubImages_Vertical // int32_t [+] 0x38 SubUVAnimation->BoundingMode // char [+] 0x39 SubUVAnimation->OpacitySourceMode // char [+] 0x3C SubUVAnimation->AlphaThreshold // float class TimecodeProvider: [+] 0x28 TimecodeProvider->FrameDelay // float class SystemTimeTimecodeProvider: [+] 0x30 SystemTimeTimecodeProvider->FrameRate // struct FFrameRate [+] 0x38 SystemTimeTimecodeProvider->bGenerateFullFrame // char [+] 0x39 SystemTimeTimecodeProvider->bUseHighPerformanceClock // char class TextPropertyTestObject: [+] 0x28 TextPropertyTestObject->DefaultedText // struct FText [+] 0x40 TextPropertyTestObject->UndefaultedText // struct FText [+] 0x58 TextPropertyTestObject->TransientText // struct FText class TextRenderActor: [+] 0x328 TextRenderActor->TextRender // struct UTextRenderComponent class TextRenderComponent: [+] 0x4B0 TextRenderComponent->Text // struct FText [+] 0x4C8 TextRenderComponent->TextMaterial // struct UMaterialInterface [+] 0x4D0 TextRenderComponent->Font // struct UFont [+] 0x4D8 TextRenderComponent->HorizontalAlignment // char [+] 0x4D9 TextRenderComponent->VerticalAlignment // char [+] 0x4DC TextRenderComponent->TextRenderColor // struct FColor [+] 0x4E0 TextRenderComponent->XScale // float [+] 0x4E4 TextRenderComponent->YScale // float [+] 0x4E8 TextRenderComponent->WorldSize // float [+] 0x4EC TextRenderComponent->InvDefaultSize // float [+] 0x4F0 TextRenderComponent->HorizSpacingAdjust // float [+] 0x4F4 TextRenderComponent->VertSpacingAdjust // float [+] 0x4F8 TextRenderComponent->bAlwaysRenderAsText // char class Texture2DArray: class TextureLightProfile: [+] 0xE8 TextureLightProfile->Brightness // float [+] 0xEC TextureLightProfile->TextureMultiplier // float class TextureMipDataProviderFactory: class TextureRenderTargetCube: [+] 0xC0 TextureRenderTargetCube->SizeX // int32_t [+] 0xC4 TextureRenderTargetCube->ClearColor // struct FLinearColor [+] 0xD4 TextureRenderTargetCube->OverrideFormat // char [+] 0xD5 TextureRenderTargetCube->bHDR // char [+] 0xD5 TextureRenderTargetCube->bForceLinearGamma // char class ThumbnailInfo: class TimelineComponent: [+] 0xB0 TimelineComponent->TheTimeline // struct FTimeline [+] 0x148 TimelineComponent->bIgnoreTimeDilation // char class TimelineTemplate: [+] 0x28 TimelineTemplate->TimelineLength // float [+] 0x2C TimelineTemplate->LengthMode // char [+] 0x2D TimelineTemplate->bAutoPlay // char [+] 0x2D TimelineTemplate->bLoop // char [+] 0x2D TimelineTemplate->bReplicated // char [+] 0x2D TimelineTemplate->bIgnoreTimeDilation // char [+] 0x30 TimelineTemplate->EventTracks // struct TArray [+] 0x40 TimelineTemplate->FloatTracks // struct TArray [+] 0x50 TimelineTemplate->VectorTracks // struct TArray [+] 0x60 TimelineTemplate->LinearColorTracks // struct TArray [+] 0x70 TimelineTemplate->MetaDataArray // struct TArray [+] 0x80 TimelineTemplate->TimelineGuid // struct FGuid [+] 0x90 TimelineTemplate->VariableName // struct FName [+] 0x98 TimelineTemplate->DirectionPropertyName // struct FName [+] 0xA0 TimelineTemplate->UpdateFunctionName // struct FName [+] 0xA8 TimelineTemplate->FinishedFunctionName // struct FName class TireType: [+] 0x30 TireType->FrictionScale // float class TouchInterface: [+] 0x28 TouchInterface->Controls // struct TArray [+] 0x38 TouchInterface->ActiveOpacity // float [+] 0x3C TouchInterface->InactiveOpacity // float [+] 0x40 TouchInterface->TimeUntilDeactive // float [+] 0x44 TouchInterface->TimeUntilReset // float [+] 0x48 TouchInterface->ActivationDelay // float [+] 0x4C TouchInterface->bPreventRecenter // char [+] 0x50 TouchInterface->StartupDelay // float class TriggerBase: [+] 0x328 TriggerBase->CollisionComponent // struct UShapeComponent class TriggerBox: class TriggerCapsule: class TriggerSphere: class TriggerVolume: class TwitterIntegrationBase: class UserDefinedEnum: [+] 0x60 UserDefinedEnum->DisplayNameMap // struct TMap class UserDefinedStruct: [+] 0xC0 UserDefinedStruct->status // enum class None [+] 0xC4 UserDefinedStruct->Guid // struct FGuid class UserInterfaceSettings: [+] 0x38 UserInterfaceSettings->RenderFocusRule // enum class ERenderFocusRule [+] 0x40 UserInterfaceSettings->HardwareCursors // struct TMap [+] 0x90 UserInterfaceSettings->SoftwareCursors // struct TMap [+] 0xE0 UserInterfaceSettings->DefaultCursor // struct FSoftClassPath [+] 0xF8 UserInterfaceSettings->TextEditBeamCursor // struct FSoftClassPath [+] 0x110 UserInterfaceSettings->CrosshairsCursor // struct FSoftClassPath [+] 0x128 UserInterfaceSettings->HandCursor // struct FSoftClassPath [+] 0x140 UserInterfaceSettings->GrabHandCursor // struct FSoftClassPath [+] 0x158 UserInterfaceSettings->GrabHandClosedCursor // struct FSoftClassPath [+] 0x170 UserInterfaceSettings->SlashedCircleCursor // struct FSoftClassPath [+] 0x188 UserInterfaceSettings->ApplicationScale // float [+] 0x18C UserInterfaceSettings->UIScaleRule // enum class EUIScalingRule [+] 0x190 UserInterfaceSettings->CustomScalingRuleClass // struct FSoftClassPath [+] 0x1A8 UserInterfaceSettings->UIScaleCurve // struct FRuntimeFloatCurve [+] 0x230 UserInterfaceSettings->bAllowHighDPIInGameMode // char [+] 0x231 UserInterfaceSettings->bLoadWidgetsOnDedicatedServer // char [+] 0x238 UserInterfaceSettings->CursorClasses // struct TArray [+] 0x248 UserInterfaceSettings->CustomScalingRuleClassInstance // struct UClass* [+] 0x250 UserInterfaceSettings->CustomScalingRule // struct UDPICustomScalingRule class VectorField: [+] 0x28 VectorField->Bounds // struct FBox [+] 0x44 VectorField->Intensity // float class VectorFieldAnimated: [+] 0x48 VectorFieldAnimated->Texture // struct UTexture2D [+] 0x50 VectorFieldAnimated->ConstructionOp // char [+] 0x54 VectorFieldAnimated->VolumeSizeX // int32_t [+] 0x58 VectorFieldAnimated->VolumeSizeY // int32_t [+] 0x5C VectorFieldAnimated->VolumeSizeZ // int32_t [+] 0x60 VectorFieldAnimated->SubImagesX // int32_t [+] 0x64 VectorFieldAnimated->SubImagesY // int32_t [+] 0x68 VectorFieldAnimated->FrameCount // int32_t [+] 0x6C VectorFieldAnimated->FramesPerSecond // float [+] 0x70 VectorFieldAnimated->bLoop // char [+] 0x78 VectorFieldAnimated->NoiseField // struct UVectorFieldStatic [+] 0x80 VectorFieldAnimated->NoiseScale // float [+] 0x84 VectorFieldAnimated->NoiseMax // float class VectorFieldComponent: [+] 0x4B0 VectorFieldComponent->VectorField // struct UVectorField [+] 0x4B8 VectorFieldComponent->Intensity // float [+] 0x4BC VectorFieldComponent->Tightness // float [+] 0x4C0 VectorFieldComponent->bPreviewVectorField // char class VectorFieldStatic: [+] 0x48 VectorFieldStatic->SizeX // int32_t [+] 0x4C VectorFieldStatic->SizeY // int32_t [+] 0x50 VectorFieldStatic->SizeZ // int32_t [+] 0x54 VectorFieldStatic->bAllowCPUAccess // char [+] 0x80 VectorFieldStatic->CPUData // struct TArray class VectorFieldVolume: [+] 0x328 VectorFieldVolume->VectorFieldComponent // struct UVectorFieldComponent class VirtualTexture: class LightMapVirtualTexture: class LightMapVirtualTexture2D: [+] 0xE8 LightMapVirtualTexture2D->TypeToLayer // struct TArray class VirtualTexturePoolConfig: [+] 0x28 VirtualTexturePoolConfig->DefaultSizeInMegabyte // int32_t [+] 0x30 VirtualTexturePoolConfig->Pools // struct TArray class VisualLoggerAutomationTests: class VisualLoggerDebugSnapshotInterface: class VisualLoggerKismetLibrary: class VoiceChannel: class VOIPTalker: [+] 0xB0 VOIPTalker->Settings // struct FVoiceSettings class VOIPStatics: class VolumeTexture: class VolumetricLightmapDensityVolume: [+] 0x360 VolumetricLightmapDensityVolume->AllowedMipLevelRange // struct FInt32Interval class WindDirectionalSource: [+] 0x328 WindDirectionalSource->Component // struct UWindDirectionalSourceComponent class WindDirectionalSourceComponent: [+] 0x230 WindDirectionalSourceComponent->Strength // float [+] 0x234 WindDirectionalSourceComponent->Speed // float [+] 0x238 WindDirectionalSourceComponent->MinGustAmount // float [+] 0x23C WindDirectionalSourceComponent->MaxGustAmount // float [+] 0x240 WindDirectionalSourceComponent->Radius // float [+] 0x244 WindDirectionalSourceComponent->bPointWind // char class WorldComposition: [+] 0x140 WorldComposition->TilesStreaming // struct TArray [+] 0x150 WorldComposition->TilesStreamingTimeThreshold // double [+] 0x158 WorldComposition->bLoadAllTilesDuringCinematic // char [+] 0x159 WorldComposition->bRebaseOriginIn3DSpace // char [+] 0x15C WorldComposition->RebaseOriginDistance // float [+] 0x160 WorldComposition->bApplyMinStreamingPriorityToLOD // char [+] 0x161 WorldComposition->bApplyStreamingDistanceScaleToLOD // char [+] 0x168 WorldComposition->DevFilterRule // struct TArray class HierarchicalLODSetup: [+] 0x28 HierarchicalLODSetup->HierarchicalLODSetup // struct TArray [+] 0x38 HierarchicalLODSetup->OverrideBaseMaterial // struct TSoftObjectPtr class WorldTileLODSetup: [+] 0x28 WorldTileLODSetup->NumLOD // int32_t [+] 0x2C WorldTileLODSetup->LOD1 // struct FTileLODEntry [+] 0x168 WorldTileLODSetup->LOD2 // struct FTileLODEntry [+] 0x2A4 WorldTileLODSetup->LOD3 // struct FTileLODEntry [+] 0x3E0 WorldTileLODSetup->LOD4 // struct FTileLODEntry class DistributionLookupTable: [+] 0x4 DistributionLookupTable->TimeBias // float [+] 0x8 DistributionLookupTable->Values // struct TArray [+] 0x18 DistributionLookupTable->Op // char [+] 0x19 DistributionLookupTable->EntryCount // char [+] 0x1A DistributionLookupTable->EntryStride // char [+] 0x1B DistributionLookupTable->SubEntryStride // char [+] 0x1C DistributionLookupTable->LockFlag // char class RawDistribution: class FloatDistribution: class VectorDistribution: class Vector4Distribution: class FloatRK4SpringInterpolator: [+] 0x4 FloatRK4SpringInterpolator->DampeningRatio // float class VectorRK4SpringInterpolator: [+] 0x4 VectorRK4SpringInterpolator->DampeningRatio // float class FormatArgumentData: [+] 0x10 FormatArgumentData->ArgumentValueType // char [+] 0x18 FormatArgumentData->ArgumentValue // struct FText [+] 0x30 FormatArgumentData->ArgumentValueInt // int32_t [+] 0x34 FormatArgumentData->ArgumentValueFloat // float [+] 0x38 FormatArgumentData->ArgumentValueGender // enum class ETextGender class ETextGender: class EFormatArgumentType: class ExpressionInput: [+] 0x4 ExpressionInput->ExpressionName // struct FName class MaterialAttributesInput: [+] 0xC MaterialAttributesInput->PropertyConnectedBitmask // int32_t class ExpressionOutput: class MaterialInput: [+] 0x4 MaterialInput->ExpressionName // struct FName class ColorMaterialInput: class ScalarMaterialInput: class ShadingModelMaterialInput: class VectorMaterialInput: class Vector2MaterialInput: class TimerDynamicDelegate__DelegateSignature: class ConstraintBrokenSignature__DelegateSignature: class ActorComponentActivatedSignature__DelegateSignature: [+] 0x8 ActorComponentActivatedSignature__DelegateSignature->bReset // char class ActorComponentDeactivateSignature__DelegateSignature: class PhysicsVolumeChanged__DelegateSignature: class TakeAnyDamageSignature__DelegateSignature: [+] 0x8 TakeAnyDamageSignature__DelegateSignature->Damage // float [+] 0x10 TakeAnyDamageSignature__DelegateSignature->DamageType // struct UDamageType [+] 0x18 TakeAnyDamageSignature__DelegateSignature->InstigatedBy // struct AController [+] 0x20 TakeAnyDamageSignature__DelegateSignature->DamageCauser // struct UActor class TakePointDamageSignature__DelegateSignature: [+] 0x8 TakePointDamageSignature__DelegateSignature->Damage // float [+] 0x10 TakePointDamageSignature__DelegateSignature->InstigatedBy // struct AController [+] 0x18 TakePointDamageSignature__DelegateSignature->HitLocation // struct FVector [+] 0x28 TakePointDamageSignature__DelegateSignature->FHitComponent // struct UPrimitiveComponent [+] 0x30 TakePointDamageSignature__DelegateSignature->BoneName // struct FName [+] 0x38 TakePointDamageSignature__DelegateSignature->ShotFromDirection // struct FVector [+] 0x48 TakePointDamageSignature__DelegateSignature->DamageType // struct UDamageType [+] 0x50 TakePointDamageSignature__DelegateSignature->DamageCauser // struct UActor class TakeRadialDamageSignature__DelegateSignature: [+] 0x8 TakeRadialDamageSignature__DelegateSignature->Damage // float [+] 0x10 TakeRadialDamageSignature__DelegateSignature->DamageType // struct UDamageType [+] 0x18 TakeRadialDamageSignature__DelegateSignature->Origin // struct FVector [+] 0x24 TakeRadialDamageSignature__DelegateSignature->HitInfo // struct FHitResult [+] 0xB0 TakeRadialDamageSignature__DelegateSignature->InstigatedBy // struct AController [+] 0xB8 TakeRadialDamageSignature__DelegateSignature->DamageCauser // struct UActor class HitResult: [+] 0x4 HitResult->FaceIndex // int32_t [+] 0x8 HitResult->Time // float [+] 0xC HitResult->Distance // float [+] 0x10 HitResult->Location // struct FVector_NetQuantize [+] 0x1C HitResult->ImpactPoint // struct FVector_NetQuantize [+] 0x28 HitResult->Normal // struct FVector_NetQuantizeNormal [+] 0x34 HitResult->ImpactNormal // struct FVector_NetQuantizeNormal [+] 0x40 HitResult->TraceStart // struct FVector_NetQuantize [+] 0x4C HitResult->TraceEnd // struct FVector_NetQuantize [+] 0x58 HitResult->PenetrationDepth // float [+] 0x5C HitResult->Item // int32_t [+] 0x60 HitResult->PhysMaterial // struct TWeakObjectPtr [+] 0x68 HitResult->Actor // struct TWeakObjectPtr [+] 0x70 HitResult->Component // struct TWeakObjectPtr [+] 0x78 HitResult->BoneName // struct FName [+] 0x80 HitResult->MyBoneName // struct FName class Vector_NetQuantize: class Vector_NetQuantizeNormal: class ActorBeginOverlapSignature__DelegateSignature: [+] 0x8 ActorBeginOverlapSignature__DelegateSignature->OtherActor // struct UActor class ActorEndOverlapSignature__DelegateSignature: [+] 0x8 ActorEndOverlapSignature__DelegateSignature->OtherActor // struct UActor class ActorHitSignature__DelegateSignature: [+] 0x8 ActorHitSignature__DelegateSignature->OtherActor // struct UActor [+] 0x10 ActorHitSignature__DelegateSignature->NormalImpulse // struct FVector [+] 0x1C ActorHitSignature__DelegateSignature->Hit // struct FHitResult class ActorBeginCursorOverSignature__DelegateSignature: class ActorEndCursorOverSignature__DelegateSignature: class ActorOnClickedSignature__DelegateSignature: [+] 0x8 ActorOnClickedSignature__DelegateSignature->ButtonPressed // struct FKey class ActorOnReleasedSignature__DelegateSignature: [+] 0x8 ActorOnReleasedSignature__DelegateSignature->ButtonReleased // struct FKey class ActorOnInputTouchBeginSignature__DelegateSignature: [+] 0x8 ActorOnInputTouchBeginSignature__DelegateSignature->TouchedActor // struct UActor class ActorOnInputTouchEndSignature__DelegateSignature: [+] 0x8 ActorOnInputTouchEndSignature__DelegateSignature->TouchedActor // struct UActor class ActorBeginTouchOverSignature__DelegateSignature: [+] 0x8 ActorBeginTouchOverSignature__DelegateSignature->TouchedActor // struct UActor class ActorEndTouchOverSignature__DelegateSignature: [+] 0x8 ActorEndTouchOverSignature__DelegateSignature->TouchedActor // struct UActor class ActorDestroyedSignature__DelegateSignature: class ActorEndPlaySignature__DelegateSignature: [+] 0x8 ActorEndPlaySignature__DelegateSignature->EndPlayReason // char class EEndPlayReason: class EnumerateReplayList: [+] 0x4 EnumerateReplayList->PageSize // int32_t class GetKillerNetGuid: class GetNumOfReplays: [+] 0x4 GetNumOfReplays->ReplaysToKeep // int32_t class GetVictimNetGuid: class OnDeleteStreamCompleteEvent__DelegateSignature: [+] 0x10 OnDeleteStreamCompleteEvent__DelegateSignature->bSuccess // char class OnEnumerateStreamsCompleteEvent__DelegateSignature: [+] 0x4 OnEnumerateStreamsCompleteEvent__DelegateSignature->OutPageSize // int32_t class OnKeepAndDeleteOldestReplaysCompleteEvent__DelegateSignature: [+] 0x4 OnKeepAndDeleteOldestReplaysCompleteEvent__DelegateSignature->bSuccess // char class OnKeepAndDeleteOldVersionReplaysCompleteEvent__DelegateSignature: class PlayReplay: [+] 0x8 PlayReplay->DemoName // struct FString [+] 0x18 PlayReplay->ReturnValue // char class PlayReplayCommand: class SetTargetCamera: class MKReplayListItemInfo: [+] 0x10 MKReplayListItemInfo->FriendlyName // struct FString [+] 0x20 MKReplayListItemInfo->Timestamp // struct FDateTime [+] 0x28 MKReplayListItemInfo->SizeInBytes // int32_t [+] 0x2C MKReplayListItemInfo->LengthInMS // int32_t [+] 0x30 MKReplayListItemInfo->NumViewers // int32_t [+] 0x34 MKReplayListItemInfo->bIsLive // char [+] 0x38 MKReplayListItemInfo->ChangeList // int32_t [+] 0x3C MKReplayListItemInfo->bSouldKeep // char [+] 0x3D MKReplayListItemInfo->bIncomplete // char [+] 0x3E MKReplayListItemInfo->bIsVersionCompatible // char [+] 0x3F MKReplayListItemInfo->bIsCorrupted // char [+] 0x40 MKReplayListItemInfo->GameVersion // struct FString [+] 0x50 MKReplayListItemInfo->RecordUserId // struct FString [+] 0x60 MKReplayListItemInfo->RecordUserNickName // struct FString [+] 0x70 MKReplayListItemInfo->MapName // struct FString [+] 0x80 MKReplayListItemInfo->BattleMode // int32_t [+] 0x84 MKReplayListItemInfo->FPP // char [+] 0x88 MKReplayListItemInfo->TotalTeamCount // int32_t [+] 0x8C MKReplayListItemInfo->FinalRank // int32_t [+] 0x90 MKReplayListItemInfo->Kill // int32_t [+] 0x94 MKReplayListItemInfo->LifeTime // float [+] 0x98 MKReplayListItemInfo->TotalDamage // float [+] 0xA0 MKReplayListItemInfo->BlueZoneTitle // struct FString [+] 0xB0 MKReplayListItemInfo->BlueZoneMaxPlayerCount // int32_t [+] 0xB8 MKReplayListItemInfo->TeamInfos // struct TArray [+] 0xC8 MKReplayListItemInfo->KillcamStartTime // float [+] 0xCC MKReplayListItemInfo->KillcamEndTime // float [+] 0xD0 MKReplayListItemInfo->bHaveCameraEvent // char [+] 0xD8 MKReplayListItemInfo->AdditionalInfo // struct FString [+] 0xE8 MKReplayListItemInfo->MK3DReplayVersion // int32_t [+] 0xEC MKReplayListItemInfo->NetworkVersion // int32_t [+] 0xF0 MKReplayListItemInfo->KillEvent // struct TArray [+] 0x100 MKReplayListItemInfo->ReportInfo // struct FMKReplayReportInfo class MKReplayReportInfo: [+] 0x10 MKReplayReportInfo->SuspectName // struct FString [+] 0x20 MKReplayReportInfo->ReportType // int32_t [+] 0x24 MKReplayReportInfo->ReplayTime // int32_t class ReplayKillEvent: [+] 0x10 ReplayKillEvent->VictimName // struct FString [+] 0x20 ReplayKillEvent->TimeSeconds // int32_t class MKReplayTeamInfo: [+] 0x10 MKReplayTeamInfo->DeckName // struct FString [+] 0x20 MKReplayTeamInfo->WeaponName // struct FString [+] 0x30 MKReplayTeamInfo->ClassLevel // int32_t class ComponentHitSignature__DelegateSignature: [+] 0x8 ComponentHitSignature__DelegateSignature->OtherActor // struct UActor [+] 0x10 ComponentHitSignature__DelegateSignature->OtherComp // struct UPrimitiveComponent [+] 0x18 ComponentHitSignature__DelegateSignature->NormalImpulse // struct FVector [+] 0x24 ComponentHitSignature__DelegateSignature->Hit // struct FHitResult class ComponentBeginOverlapSignature__DelegateSignature: [+] 0x8 ComponentBeginOverlapSignature__DelegateSignature->OtherActor // struct UActor [+] 0x10 ComponentBeginOverlapSignature__DelegateSignature->OtherComp // struct UPrimitiveComponent [+] 0x18 ComponentBeginOverlapSignature__DelegateSignature->OtherBodyIndex // int32_t [+] 0x1C ComponentBeginOverlapSignature__DelegateSignature->bFromSweep // char [+] 0x20 ComponentBeginOverlapSignature__DelegateSignature->SweepResult // struct FHitResult class ComponentEndOverlapSignature__DelegateSignature: [+] 0x8 ComponentEndOverlapSignature__DelegateSignature->OtherActor // struct UActor [+] 0x10 ComponentEndOverlapSignature__DelegateSignature->OtherComp // struct UPrimitiveComponent [+] 0x18 ComponentEndOverlapSignature__DelegateSignature->OtherBodyIndex // int32_t class ComponentWakeSignature__DelegateSignature: [+] 0x8 ComponentWakeSignature__DelegateSignature->BoneName // struct FName class ComponentSleepSignature__DelegateSignature: [+] 0x8 ComponentSleepSignature__DelegateSignature->BoneName // struct FName class ComponentCollisionSettingsChangedSignature__DelegateSignature: class ComponentBeginCursorOverSignature__DelegateSignature: class ComponentEndCursorOverSignature__DelegateSignature: class ComponentOnClickedSignature__DelegateSignature: [+] 0x8 ComponentOnClickedSignature__DelegateSignature->ButtonPressed // struct FKey class ComponentOnReleasedSignature__DelegateSignature: [+] 0x8 ComponentOnReleasedSignature__DelegateSignature->ButtonReleased // struct FKey class ComponentOnInputTouchBeginSignature__DelegateSignature: [+] 0x8 ComponentOnInputTouchBeginSignature__DelegateSignature->TouchedComponent // struct UPrimitiveComponent class ComponentOnInputTouchEndSignature__DelegateSignature: [+] 0x8 ComponentOnInputTouchEndSignature__DelegateSignature->TouchedComponent // struct UPrimitiveComponent class ComponentBeginTouchOverSignature__DelegateSignature: [+] 0x8 ComponentBeginTouchOverSignature__DelegateSignature->TouchedComponent // struct UPrimitiveComponent class ComponentEndTouchOverSignature__DelegateSignature: [+] 0x8 ComponentEndTouchOverSignature__DelegateSignature->TouchedComponent // struct UPrimitiveComponent class OnAnimInitialized__DelegateSignature: class OnBoneTransformsFinalized__DelegateSignature: class OnMontageStartedMCDelegate__DelegateSignature: class OnMontageEndedMCDelegate__DelegateSignature: [+] 0x8 OnMontageEndedMCDelegate__DelegateSignature->bInterrupted // char class OnAllMontageInstancesEndedMCDelegate__DelegateSignature: class OnMontageBlendingOutStartedMCDelegate__DelegateSignature: [+] 0x8 OnMontageBlendingOutStartedMCDelegate__DelegateSignature->bInterrupted // char class PlayMontageAnimNotifyDelegate__DelegateSignature: [+] 0x8 PlayMontageAnimNotifyDelegate__DelegateSignature->BranchingPointPayload // struct FBranchingPointNotifyPayload class BranchingPointNotifyPayload: class PostEvaluateAnimEvent__DelegateSignature: class Activate: class AddTickPrerequisiteActor: class AddTickPrerequisiteComponent: class ComponentHasTag: [+] 0x8 ComponentHasTag->ReturnValue // char class Deactivate: class GetComponentTickInterval: class GetOwner: class IsActive: class IsBeingDestroyed: class IsComponentTickEnabled: class K2_DestroyComponent: class OnRep_IsActive: class ReceiveBeginPlay: class ReceiveEndPlay: class ReceiveTick: class RemoveTickPrerequisiteActor: class RemoveTickPrerequisiteComponent: class SetActive: [+] 0x1 SetActive->bReset // char class SetAutoActivate: class SetComponentTickEnabled: class SetComponentTickInterval: class SetIsReplicated: class SetTickableWhenPaused: class SetTickGroup: class ETickingGroup: class ToggleActive: class SimpleMemberReference: [+] 0x8 SimpleMemberReference->MemberName // struct FName [+] 0x10 SimpleMemberReference->MemberGuid // struct FGuid class EComponentCreationMethod: class TickFunction: [+] 0x8 TickFunction->TickGroup // char [+] 0x9 TickFunction->EndTickGroup // char [+] 0xA TickFunction->bTickEvenWhenPaused // char [+] 0xA TickFunction->bCanEverTick // char [+] 0xA TickFunction->bStartWithTickEnabled // char [+] 0xA TickFunction->bAllowTickOnDedicatedServer // char [+] 0xC TickFunction->TickInterval // float class ActorComponentTickFunction: class OnLowPowerModeDelegate__DelegateSignature: class OnTemperatureChangeDelegate__DelegateSignature: class ETemperatureSeverityType: class ApplicationStartupArgumentsDelegate__DelegateSignature: class ApplicationLifetimeDelegate__DelegateSignature: class OnSubmixEnvelopeBP__DelegateSignature: class OnAudioFinished__DelegateSignature: class OnQueueSubtitles__DelegateSignature: [+] 0x10 OnQueueSubtitles__DelegateSignature->CueDuration // float class SubtitleCue: [+] 0x18 SubtitleCue->Time // float class OnAudioPlaybackPercent__DelegateSignature: [+] 0x8 OnAudioPlaybackPercent__DelegateSignature->PlaybackPercent // float class OnAudioSingleEnvelopeValue__DelegateSignature: [+] 0x8 OnAudioSingleEnvelopeValue__DelegateSignature->EnvelopeValue // float class OnAudioMultiEnvelopeValue__DelegateSignature: [+] 0x4 OnAudioMultiEnvelopeValue__DelegateSignature->MaxEnvelope // float [+] 0x8 OnAudioMultiEnvelopeValue__DelegateSignature->NumWaveInstances // int32_t class OnForceFeedbackFinished__DelegateSignature: class InputActionHandlerDynamicSignature__DelegateSignature: class InputTouchHandlerDynamicSignature__DelegateSignature: [+] 0x4 InputTouchHandlerDynamicSignature__DelegateSignature->Location // struct FVector class InputAxisHandlerDynamicSignature__DelegateSignature: class InputVectorAxisHandlerDynamicSignature__DelegateSignature: class InputGestureHandlerDynamicSignature__DelegateSignature: class ConstrainDirectionToPlane: [+] 0xC ConstrainDirectionToPlane->ReturnValue // struct FVector class ConstrainLocationToPlane: [+] 0xC ConstrainLocationToPlane->ReturnValue // struct FVector class ConstrainNormalToPlane: [+] 0xC ConstrainNormalToPlane->ReturnValue // struct FVector class GetGravityZ: class GetMaxSpeed: class GetPhysicsVolume: class GetPlaneConstraintAxisSetting: class EPlaneConstraintAxisSetting: class GetPlaneConstraintNormal: class GetPlaneConstraintOrigin: class IsExceedingMaxSpeed: [+] 0x4 IsExceedingMaxSpeed->ReturnValue // char class K2_GetMaxSpeedModifier: class K2_GetModifiedMaxSpeed: class K2_MoveUpdatedComponent: [+] 0xC K2_MoveUpdatedComponent->NewRotation // struct FRotator [+] 0x18 K2_MoveUpdatedComponent->OutHit // struct FHitResult [+] 0xA0 K2_MoveUpdatedComponent->bSweep // char [+] 0xA1 K2_MoveUpdatedComponent->bTeleport // char [+] 0xA2 K2_MoveUpdatedComponent->ReturnValue // char class PhysicsVolumeChanged: class SetPlaneConstraintAxisSetting: class SetPlaneConstraintEnabled: class SetPlaneConstraintFromVectors: [+] 0xC SetPlaneConstraintFromVectors->Up // struct FVector class SetPlaneConstraintNormal: class SetPlaneConstraintOrigin: class SetUpdatedComponent: class SnapUpdatedComponentToPlane: class StopMovementImmediately: class FinaliseControlPoints: class OnInterpToResetDelegate__DelegateSignature: [+] 0x88 OnInterpToResetDelegate__DelegateSignature->Time // float class OnInterpToReverseDelegate__DelegateSignature: [+] 0x88 OnInterpToReverseDelegate__DelegateSignature->Time // float class OnInterpToStopDelegate__DelegateSignature: [+] 0x88 OnInterpToStopDelegate__DelegateSignature->Time // float class OnInterpToWaitBeginDelegate__DelegateSignature: [+] 0x88 OnInterpToWaitBeginDelegate__DelegateSignature->Time // float class OnInterpToWaitEndDelegate__DelegateSignature: [+] 0x88 OnInterpToWaitEndDelegate__DelegateSignature->Time // float class RestartMovement: class StopSimulating: class InterpControlPoint: [+] 0xC InterpControlPoint->bPositionIsRelative // char class EInterpToBehaviourType: class ETeleportType: class IsInLaptopMode: class IsInTabletMode: class PlatformEventDelegate__DelegateSignature: class SupportsConvertibleLaptops: class OnTimelineEvent__DelegateSignature: class OnTimelineFloat__DelegateSignature: class OnTimelineVector__DelegateSignature: class OnTimelineLinearColor__DelegateSignature: class OnCanvasRenderTargetUpdate__DelegateSignature: [+] 0x8 OnCanvasRenderTargetUpdate__DelegateSignature->Width // int32_t [+] 0xC OnCanvasRenderTargetUpdate__DelegateSignature->Height // int32_t class PlatformInterfaceDelegate__DelegateSignature: class PlatformInterfaceDelegateResult: [+] 0x8 PlatformInterfaceDelegateResult->Data // struct FPlatformInterfaceData class PlatformInterfaceData: [+] 0x8 PlatformInterfaceData->Type // char [+] 0xC PlatformInterfaceData->IntValue // int32_t [+] 0x10 PlatformInterfaceData->FloatValue // float [+] 0x18 PlatformInterfaceData->StringValue // struct FString [+] 0x28 PlatformInterfaceData->ObjectValue // struct Object class EPlatformInterfaceDataType: class InstigatedAnyDamageSignature__DelegateSignature: [+] 0x8 InstigatedAnyDamageSignature__DelegateSignature->DamageType // struct UDamageType [+] 0x10 InstigatedAnyDamageSignature__DelegateSignature->DamagedActor // struct UActor [+] 0x18 InstigatedAnyDamageSignature__DelegateSignature->DamageCauser // struct UActor class OnUserClickedBanner__DelegateSignature: class OnUserClosedAdvertisement__DelegateSignature: class LevelStreamingLoadedStatus__DelegateSignature: class LevelStreamingVisibilityStatus__DelegateSignature: class OnAsyncHandleSaveGame__DelegateSignature: [+] 0x8 OnAsyncHandleSaveGame__DelegateSignature->bSuccess // char class MovementModeChangedSignature__DelegateSignature: [+] 0x8 MovementModeChangedSignature__DelegateSignature->PrevMovementMode // char [+] 0x9 MovementModeChangedSignature__DelegateSignature->PreviousCustomMode // char class EMovementMode: class CharacterMovementUpdatedSignature__DelegateSignature: [+] 0x4 CharacterMovementUpdatedSignature__DelegateSignature->OldLocation // struct FVector [+] 0x10 CharacterMovementUpdatedSignature__DelegateSignature->OldVelocity // struct FVector class CharacterReachedApexSignature__DelegateSignature: class LandedSignature__DelegateSignature: class OnGameUserSettingsUINeedsUpdate__DelegateSignature: class IsInterpolationComplete: class IsVelocityUnderSimulationThreshold: class LimitVelocity: [+] 0xC LimitVelocity->ReturnValue // struct FVector class MoveInterpolationTarget: [+] 0xC MoveInterpolationTarget->NewRotation // struct FRotator class OnProjectileBounceDelegate__DelegateSignature: [+] 0x88 OnProjectileBounceDelegate__DelegateSignature->ImpactVelocity // struct FVector class OnProjectileStopDelegate__DelegateSignature: class ResetInterpolation: class SetInterpolatedComponent: class SetVelocityInLocalSpace: class StopSimulating: class DebugCreatePlayer: class DebugRemovePlayer: class HandleNetworkError: [+] 0x1 HandleNetworkError->bIsServer // char class ENetworkFailure: class HandleTravelError: class ETravelFailure: class ReceiveInit: class ReceiveShutdown: class PlatformScreenOrientationChangedDelegate__DelegateSignature: class EScreenOrientation: class PlatformReceivedLocalNotificationDelegate__DelegateSignature: [+] 0x10 PlatformReceivedLocalNotificationDelegate__DelegateSignature->inInt // int32_t [+] 0x14 PlatformReceivedLocalNotificationDelegate__DelegateSignature->inAppState // char class EApplicationState: class PlatformReceivedRemoteNotificationDelegate__DelegateSignature: [+] 0x10 PlatformReceivedRemoteNotificationDelegate__DelegateSignature->inAppState // char class PlatformFailedToRegisterForRemoteNotificationsDelegate__DelegateSignature: class PlatformRegisteredForUserNotificationsDelegate__DelegateSignature: class PlatformRegisteredForRemoteNotificationsDelegate__DelegateSignature: class PlatformStartupArgumentsDelegate__DelegateSignature: class PlatformDelegate__DelegateSignature: class AddFloatHistorySample: [+] 0x8 AddFloatHistorySample->FloatHistory // struct FDebugFloatHistory [+] 0x28 AddFloatHistorySample->ReturnValue // struct FDebugFloatHistory class DebugFloatHistory: [+] 0x10 DebugFloatHistory->MaxSamples // float [+] 0x14 DebugFloatHistory->MinValue // float [+] 0x18 DebugFloatHistory->MaxValue // float [+] 0x1C DebugFloatHistory->bAutoAdjustMinMax // char class BeginTransaction: [+] 0x10 BeginTransaction->Description // struct FText [+] 0x28 BeginTransaction->PrimaryObject // struct Object [+] 0x30 BeginTransaction->ReturnValue // int32_t class BoxOverlapActors: [+] 0x8 BoxOverlapActors->BoxPos // struct FVector [+] 0x14 BoxOverlapActors->BoxExtent // struct FVector [+] 0x20 BoxOverlapActors->ObjectTypes // struct TArray [+] 0x30 BoxOverlapActors->ActorClassFilter // struct UClass* [+] 0x38 BoxOverlapActors->ActorsToIgnore // struct TArray [+] 0x48 BoxOverlapActors->OutActors // struct TArray [+] 0x58 BoxOverlapActors->ReturnValue // char class EObjectTypeQuery: class BoxOverlapComponents: [+] 0x8 BoxOverlapComponents->BoxPos // struct FVector [+] 0x14 BoxOverlapComponents->Extent // struct FVector [+] 0x20 BoxOverlapComponents->ObjectTypes // struct TArray [+] 0x30 BoxOverlapComponents->ComponentClassFilter // struct UClass* [+] 0x38 BoxOverlapComponents->ActorsToIgnore // struct TArray [+] 0x48 BoxOverlapComponents->OutComponents // struct TArray [+] 0x58 BoxOverlapComponents->ReturnValue // char class BoxTraceMulti: [+] 0x8 BoxTraceMulti->Start // struct FVector [+] 0x14 BoxTraceMulti->End // struct FVector [+] 0x20 BoxTraceMulti->HalfSize // struct FVector [+] 0x2C BoxTraceMulti->Orientation // struct FRotator [+] 0x38 BoxTraceMulti->TraceChannel // char [+] 0x39 BoxTraceMulti->bTraceComplex // char [+] 0x40 BoxTraceMulti->ActorsToIgnore // struct TArray [+] 0x50 BoxTraceMulti->DrawDebugType // char [+] 0x58 BoxTraceMulti->OutHits // struct TArray [+] 0x68 BoxTraceMulti->bIgnoreSelf // char [+] 0x6C BoxTraceMulti->TraceColor // struct FLinearColor [+] 0x7C BoxTraceMulti->TraceHitColor // struct FLinearColor [+] 0x8C BoxTraceMulti->DrawTime // float [+] 0x90 BoxTraceMulti->ReturnValue // char class EDrawDebugTrace: class ETraceTypeQuery: class BoxTraceMultiByProfile: [+] 0x8 BoxTraceMultiByProfile->Start // struct FVector [+] 0x14 BoxTraceMultiByProfile->End // struct FVector [+] 0x20 BoxTraceMultiByProfile->HalfSize // struct FVector [+] 0x2C BoxTraceMultiByProfile->Orientation // struct FRotator [+] 0x38 BoxTraceMultiByProfile->ProfileName // struct FName [+] 0x40 BoxTraceMultiByProfile->bTraceComplex // char [+] 0x48 BoxTraceMultiByProfile->ActorsToIgnore // struct TArray [+] 0x58 BoxTraceMultiByProfile->DrawDebugType // char [+] 0x60 BoxTraceMultiByProfile->OutHits // struct TArray [+] 0x70 BoxTraceMultiByProfile->bIgnoreSelf // char [+] 0x74 BoxTraceMultiByProfile->TraceColor // struct FLinearColor [+] 0x84 BoxTraceMultiByProfile->TraceHitColor // struct FLinearColor [+] 0x94 BoxTraceMultiByProfile->DrawTime // float [+] 0x98 BoxTraceMultiByProfile->ReturnValue // char class BoxTraceMultiForObjects: [+] 0x8 BoxTraceMultiForObjects->Start // struct FVector [+] 0x14 BoxTraceMultiForObjects->End // struct FVector [+] 0x20 BoxTraceMultiForObjects->HalfSize // struct FVector [+] 0x2C BoxTraceMultiForObjects->Orientation // struct FRotator [+] 0x38 BoxTraceMultiForObjects->ObjectTypes // struct TArray [+] 0x48 BoxTraceMultiForObjects->bTraceComplex // char [+] 0x50 BoxTraceMultiForObjects->ActorsToIgnore // struct TArray [+] 0x60 BoxTraceMultiForObjects->DrawDebugType // char [+] 0x68 BoxTraceMultiForObjects->OutHits // struct TArray [+] 0x78 BoxTraceMultiForObjects->bIgnoreSelf // char [+] 0x7C BoxTraceMultiForObjects->TraceColor // struct FLinearColor [+] 0x8C BoxTraceMultiForObjects->TraceHitColor // struct FLinearColor [+] 0x9C BoxTraceMultiForObjects->DrawTime // float [+] 0xA0 BoxTraceMultiForObjects->ReturnValue // char class BoxTraceSingle: [+] 0x8 BoxTraceSingle->Start // struct FVector [+] 0x14 BoxTraceSingle->End // struct FVector [+] 0x20 BoxTraceSingle->HalfSize // struct FVector [+] 0x2C BoxTraceSingle->Orientation // struct FRotator [+] 0x38 BoxTraceSingle->TraceChannel // char [+] 0x39 BoxTraceSingle->bTraceComplex // char [+] 0x40 BoxTraceSingle->ActorsToIgnore // struct TArray [+] 0x50 BoxTraceSingle->DrawDebugType // char [+] 0x54 BoxTraceSingle->OutHit // struct FHitResult [+] 0xDC BoxTraceSingle->bIgnoreSelf // char [+] 0xE0 BoxTraceSingle->TraceColor // struct FLinearColor [+] 0xF0 BoxTraceSingle->TraceHitColor // struct FLinearColor [+] 0x100 BoxTraceSingle->DrawTime // float [+] 0x104 BoxTraceSingle->ReturnValue // char class BoxTraceSingleByProfile: [+] 0x8 BoxTraceSingleByProfile->Start // struct FVector [+] 0x14 BoxTraceSingleByProfile->End // struct FVector [+] 0x20 BoxTraceSingleByProfile->HalfSize // struct FVector [+] 0x2C BoxTraceSingleByProfile->Orientation // struct FRotator [+] 0x38 BoxTraceSingleByProfile->ProfileName // struct FName [+] 0x40 BoxTraceSingleByProfile->bTraceComplex // char [+] 0x48 BoxTraceSingleByProfile->ActorsToIgnore // struct TArray [+] 0x58 BoxTraceSingleByProfile->DrawDebugType // char [+] 0x5C BoxTraceSingleByProfile->OutHit // struct FHitResult [+] 0xE4 BoxTraceSingleByProfile->bIgnoreSelf // char [+] 0xE8 BoxTraceSingleByProfile->TraceColor // struct FLinearColor [+] 0xF8 BoxTraceSingleByProfile->TraceHitColor // struct FLinearColor [+] 0x108 BoxTraceSingleByProfile->DrawTime // float [+] 0x10C BoxTraceSingleByProfile->ReturnValue // char class BoxTraceSingleForObjects: [+] 0x8 BoxTraceSingleForObjects->Start // struct FVector [+] 0x14 BoxTraceSingleForObjects->End // struct FVector [+] 0x20 BoxTraceSingleForObjects->HalfSize // struct FVector [+] 0x2C BoxTraceSingleForObjects->Orientation // struct FRotator [+] 0x38 BoxTraceSingleForObjects->ObjectTypes // struct TArray [+] 0x48 BoxTraceSingleForObjects->bTraceComplex // char [+] 0x50 BoxTraceSingleForObjects->ActorsToIgnore // struct TArray [+] 0x60 BoxTraceSingleForObjects->DrawDebugType // char [+] 0x64 BoxTraceSingleForObjects->OutHit // struct FHitResult [+] 0xEC BoxTraceSingleForObjects->bIgnoreSelf // char [+] 0xF0 BoxTraceSingleForObjects->TraceColor // struct FLinearColor [+] 0x100 BoxTraceSingleForObjects->TraceHitColor // struct FLinearColor [+] 0x110 BoxTraceSingleForObjects->DrawTime // float [+] 0x114 BoxTraceSingleForObjects->ReturnValue // char class BreakSoftClassPath: [+] 0x18 BreakSoftClassPath->PathString // struct FString class BreakSoftObjectPath: [+] 0x18 BreakSoftObjectPath->PathString // struct FString class CancelTransaction: class CanLaunchURL: [+] 0x10 CanLaunchURL->ReturnValue // char class CapsuleOverlapActors: [+] 0x8 CapsuleOverlapActors->CapsulePos // struct FVector [+] 0x14 CapsuleOverlapActors->Radius // float [+] 0x18 CapsuleOverlapActors->HalfHeight // float [+] 0x20 CapsuleOverlapActors->ObjectTypes // struct TArray [+] 0x30 CapsuleOverlapActors->ActorClassFilter // struct UClass* [+] 0x38 CapsuleOverlapActors->ActorsToIgnore // struct TArray [+] 0x48 CapsuleOverlapActors->OutActors // struct TArray [+] 0x58 CapsuleOverlapActors->ReturnValue // char class CapsuleOverlapComponents: [+] 0x8 CapsuleOverlapComponents->CapsulePos // struct FVector [+] 0x14 CapsuleOverlapComponents->Radius // float [+] 0x18 CapsuleOverlapComponents->HalfHeight // float [+] 0x20 CapsuleOverlapComponents->ObjectTypes // struct TArray [+] 0x30 CapsuleOverlapComponents->ComponentClassFilter // struct UClass* [+] 0x38 CapsuleOverlapComponents->ActorsToIgnore // struct TArray [+] 0x48 CapsuleOverlapComponents->OutComponents // struct TArray [+] 0x58 CapsuleOverlapComponents->ReturnValue // char class CapsuleTraceMulti: [+] 0x8 CapsuleTraceMulti->Start // struct FVector [+] 0x14 CapsuleTraceMulti->End // struct FVector [+] 0x20 CapsuleTraceMulti->Radius // float [+] 0x24 CapsuleTraceMulti->HalfHeight // float [+] 0x28 CapsuleTraceMulti->TraceChannel // char [+] 0x29 CapsuleTraceMulti->bTraceComplex // char [+] 0x30 CapsuleTraceMulti->ActorsToIgnore // struct TArray [+] 0x40 CapsuleTraceMulti->DrawDebugType // char [+] 0x48 CapsuleTraceMulti->OutHits // struct TArray [+] 0x58 CapsuleTraceMulti->bIgnoreSelf // char [+] 0x5C CapsuleTraceMulti->TraceColor // struct FLinearColor [+] 0x6C CapsuleTraceMulti->TraceHitColor // struct FLinearColor [+] 0x7C CapsuleTraceMulti->DrawTime // float [+] 0x80 CapsuleTraceMulti->ReturnValue // char class CapsuleTraceMultiByProfile: [+] 0x8 CapsuleTraceMultiByProfile->Start // struct FVector [+] 0x14 CapsuleTraceMultiByProfile->End // struct FVector [+] 0x20 CapsuleTraceMultiByProfile->Radius // float [+] 0x24 CapsuleTraceMultiByProfile->HalfHeight // float [+] 0x28 CapsuleTraceMultiByProfile->ProfileName // struct FName [+] 0x30 CapsuleTraceMultiByProfile->bTraceComplex // char [+] 0x38 CapsuleTraceMultiByProfile->ActorsToIgnore // struct TArray [+] 0x48 CapsuleTraceMultiByProfile->DrawDebugType // char [+] 0x50 CapsuleTraceMultiByProfile->OutHits // struct TArray [+] 0x60 CapsuleTraceMultiByProfile->bIgnoreSelf // char [+] 0x64 CapsuleTraceMultiByProfile->TraceColor // struct FLinearColor [+] 0x74 CapsuleTraceMultiByProfile->TraceHitColor // struct FLinearColor [+] 0x84 CapsuleTraceMultiByProfile->DrawTime // float [+] 0x88 CapsuleTraceMultiByProfile->ReturnValue // char class CapsuleTraceMultiForObjects: [+] 0x8 CapsuleTraceMultiForObjects->Start // struct FVector [+] 0x14 CapsuleTraceMultiForObjects->End // struct FVector [+] 0x20 CapsuleTraceMultiForObjects->Radius // float [+] 0x24 CapsuleTraceMultiForObjects->HalfHeight // float [+] 0x28 CapsuleTraceMultiForObjects->ObjectTypes // struct TArray [+] 0x38 CapsuleTraceMultiForObjects->bTraceComplex // char [+] 0x40 CapsuleTraceMultiForObjects->ActorsToIgnore // struct TArray [+] 0x50 CapsuleTraceMultiForObjects->DrawDebugType // char [+] 0x58 CapsuleTraceMultiForObjects->OutHits // struct TArray [+] 0x68 CapsuleTraceMultiForObjects->bIgnoreSelf // char [+] 0x6C CapsuleTraceMultiForObjects->TraceColor // struct FLinearColor [+] 0x7C CapsuleTraceMultiForObjects->TraceHitColor // struct FLinearColor [+] 0x8C CapsuleTraceMultiForObjects->DrawTime // float [+] 0x90 CapsuleTraceMultiForObjects->ReturnValue // char class CapsuleTraceSingle: [+] 0x8 CapsuleTraceSingle->Start // struct FVector [+] 0x14 CapsuleTraceSingle->End // struct FVector [+] 0x20 CapsuleTraceSingle->Radius // float [+] 0x24 CapsuleTraceSingle->HalfHeight // float [+] 0x28 CapsuleTraceSingle->TraceChannel // char [+] 0x29 CapsuleTraceSingle->bTraceComplex // char [+] 0x30 CapsuleTraceSingle->ActorsToIgnore // struct TArray [+] 0x40 CapsuleTraceSingle->DrawDebugType // char [+] 0x44 CapsuleTraceSingle->OutHit // struct FHitResult [+] 0xCC CapsuleTraceSingle->bIgnoreSelf // char [+] 0xD0 CapsuleTraceSingle->TraceColor // struct FLinearColor [+] 0xE0 CapsuleTraceSingle->TraceHitColor // struct FLinearColor [+] 0xF0 CapsuleTraceSingle->DrawTime // float [+] 0xF4 CapsuleTraceSingle->ReturnValue // char class CapsuleTraceSingleByProfile: [+] 0x8 CapsuleTraceSingleByProfile->Start // struct FVector [+] 0x14 CapsuleTraceSingleByProfile->End // struct FVector [+] 0x20 CapsuleTraceSingleByProfile->Radius // float [+] 0x24 CapsuleTraceSingleByProfile->HalfHeight // float [+] 0x28 CapsuleTraceSingleByProfile->ProfileName // struct FName [+] 0x30 CapsuleTraceSingleByProfile->bTraceComplex // char [+] 0x38 CapsuleTraceSingleByProfile->ActorsToIgnore // struct TArray [+] 0x48 CapsuleTraceSingleByProfile->DrawDebugType // char [+] 0x4C CapsuleTraceSingleByProfile->OutHit // struct FHitResult [+] 0xD4 CapsuleTraceSingleByProfile->bIgnoreSelf // char [+] 0xD8 CapsuleTraceSingleByProfile->TraceColor // struct FLinearColor [+] 0xE8 CapsuleTraceSingleByProfile->TraceHitColor // struct FLinearColor [+] 0xF8 CapsuleTraceSingleByProfile->DrawTime // float [+] 0xFC CapsuleTraceSingleByProfile->ReturnValue // char class CapsuleTraceSingleForObjects: [+] 0x8 CapsuleTraceSingleForObjects->Start // struct FVector [+] 0x14 CapsuleTraceSingleForObjects->End // struct FVector [+] 0x20 CapsuleTraceSingleForObjects->Radius // float [+] 0x24 CapsuleTraceSingleForObjects->HalfHeight // float [+] 0x28 CapsuleTraceSingleForObjects->ObjectTypes // struct TArray [+] 0x38 CapsuleTraceSingleForObjects->bTraceComplex // char [+] 0x40 CapsuleTraceSingleForObjects->ActorsToIgnore // struct TArray [+] 0x50 CapsuleTraceSingleForObjects->DrawDebugType // char [+] 0x54 CapsuleTraceSingleForObjects->OutHit // struct FHitResult [+] 0xDC CapsuleTraceSingleForObjects->bIgnoreSelf // char [+] 0xE0 CapsuleTraceSingleForObjects->TraceColor // struct FLinearColor [+] 0xF0 CapsuleTraceSingleForObjects->TraceHitColor // struct FLinearColor [+] 0x100 CapsuleTraceSingleForObjects->DrawTime // float [+] 0x104 CapsuleTraceSingleForObjects->ReturnValue // char class CollectGarbage: class ComponentOverlapActors: [+] 0x10 ComponentOverlapActors->ComponentTransform // struct FTransform [+] 0x40 ComponentOverlapActors->ObjectTypes // struct TArray [+] 0x50 ComponentOverlapActors->ActorClassFilter // struct UClass* [+] 0x58 ComponentOverlapActors->ActorsToIgnore // struct TArray [+] 0x68 ComponentOverlapActors->OutActors // struct TArray [+] 0x78 ComponentOverlapActors->ReturnValue // char class ComponentOverlapComponents: [+] 0x10 ComponentOverlapComponents->ComponentTransform // struct FTransform [+] 0x40 ComponentOverlapComponents->ObjectTypes // struct TArray [+] 0x50 ComponentOverlapComponents->ComponentClassFilter // struct UClass* [+] 0x58 ComponentOverlapComponents->ActorsToIgnore // struct TArray [+] 0x68 ComponentOverlapComponents->OutComponents // struct TArray [+] 0x78 ComponentOverlapComponents->ReturnValue // char class ControlScreensaver: class Conv_ClassToSoftClassReference: [+] 0x8 Conv_ClassToSoftClassReference->ReturnValue // struct TSoftClassPtr class Conv_InterfaceToObject: [+] 0x10 Conv_InterfaceToObject->ReturnValue // struct Object class Conv_ObjectToSoftObjectReference: [+] 0x8 Conv_ObjectToSoftObjectReference->ReturnValue // struct TSoftObjectPtr class Conv_PrimaryAssetIdToString: [+] 0x10 Conv_PrimaryAssetIdToString->ReturnValue // struct FString class Conv_PrimaryAssetTypeToString: [+] 0x8 Conv_PrimaryAssetTypeToString->ReturnValue // struct FString class Conv_SoftClassPathToSoftClassRef: [+] 0x18 Conv_SoftClassPathToSoftClassRef->ReturnValue // struct TSoftClassPtr class Conv_SoftClassReferenceToClass: [+] 0x28 Conv_SoftClassReferenceToClass->ReturnValue // struct UClass* class Conv_SoftClassReferenceToString: [+] 0x28 Conv_SoftClassReferenceToString->ReturnValue // struct FString class Conv_SoftObjectReferenceToObject: [+] 0x28 Conv_SoftObjectReferenceToObject->ReturnValue // struct Object class Conv_SoftObjectReferenceToString: [+] 0x28 Conv_SoftObjectReferenceToString->ReturnValue // struct FString class Conv_SoftObjPathToSoftObjRef: [+] 0x18 Conv_SoftObjPathToSoftObjRef->ReturnValue // struct TSoftObjectPtr class ConvertToAbsolutePath: [+] 0x10 ConvertToAbsolutePath->ReturnValue // struct FString class ConvertToRelativePath: [+] 0x10 ConvertToRelativePath->ReturnValue // struct FString class CreateCopyForUndoBuffer: class Delay: [+] 0x8 Delay->Duration // float [+] 0x10 Delay->LatentInfo // struct FLatentActionInfo class LatentActionInfo: [+] 0x4 LatentActionInfo->UUID // int32_t [+] 0x8 LatentActionInfo->ExecutionFunction // struct FName [+] 0x10 LatentActionInfo->CallbackTarget // struct Object class DoesImplementInterface: [+] 0x8 DoesImplementInterface->Interface // struct UClass* [+] 0x10 DoesImplementInterface->ReturnValue // char class DrawDebugArrow: [+] 0x8 DrawDebugArrow->LineStart // struct FVector [+] 0x14 DrawDebugArrow->LineEnd // struct FVector [+] 0x20 DrawDebugArrow->ArrowSize // float [+] 0x24 DrawDebugArrow->LineColor // struct FLinearColor [+] 0x34 DrawDebugArrow->Duration // float [+] 0x38 DrawDebugArrow->Thickness // float class DrawDebugBox: [+] 0x8 DrawDebugBox->Center // struct FVector [+] 0x14 DrawDebugBox->Extent // struct FVector [+] 0x20 DrawDebugBox->LineColor // struct FLinearColor [+] 0x30 DrawDebugBox->Rotation // struct FRotator [+] 0x3C DrawDebugBox->Duration // float [+] 0x40 DrawDebugBox->Thickness // float class DrawDebugCamera: [+] 0x8 DrawDebugCamera->CameraColor // struct FLinearColor [+] 0x18 DrawDebugCamera->Duration // float class DrawDebugCapsule: [+] 0x8 DrawDebugCapsule->Center // struct FVector [+] 0x14 DrawDebugCapsule->HalfHeight // float [+] 0x18 DrawDebugCapsule->Radius // float [+] 0x1C DrawDebugCapsule->Rotation // struct FRotator [+] 0x28 DrawDebugCapsule->LineColor // struct FLinearColor [+] 0x38 DrawDebugCapsule->Duration // float [+] 0x3C DrawDebugCapsule->Thickness // float class DrawDebugCircle: [+] 0x8 DrawDebugCircle->Center // struct FVector [+] 0x14 DrawDebugCircle->Radius // float [+] 0x18 DrawDebugCircle->NumSegments // int32_t [+] 0x1C DrawDebugCircle->LineColor // struct FLinearColor [+] 0x2C DrawDebugCircle->Duration // float [+] 0x30 DrawDebugCircle->Thickness // float [+] 0x34 DrawDebugCircle->YAxis // struct FVector [+] 0x40 DrawDebugCircle->ZAxis // struct FVector [+] 0x4C DrawDebugCircle->bDrawAxis // char class DrawDebugCone: [+] 0x8 DrawDebugCone->Origin // struct FVector [+] 0x14 DrawDebugCone->Direction // struct FVector [+] 0x20 DrawDebugCone->Length // float [+] 0x24 DrawDebugCone->AngleWidth // float [+] 0x28 DrawDebugCone->AngleHeight // float [+] 0x2C DrawDebugCone->NumSides // int32_t [+] 0x30 DrawDebugCone->LineColor // struct FLinearColor [+] 0x40 DrawDebugCone->Duration // float [+] 0x44 DrawDebugCone->Thickness // float class DrawDebugConeInDegrees: [+] 0x8 DrawDebugConeInDegrees->Origin // struct FVector [+] 0x14 DrawDebugConeInDegrees->Direction // struct FVector [+] 0x20 DrawDebugConeInDegrees->Length // float [+] 0x24 DrawDebugConeInDegrees->AngleWidth // float [+] 0x28 DrawDebugConeInDegrees->AngleHeight // float [+] 0x2C DrawDebugConeInDegrees->NumSides // int32_t [+] 0x30 DrawDebugConeInDegrees->LineColor // struct FLinearColor [+] 0x40 DrawDebugConeInDegrees->Duration // float [+] 0x44 DrawDebugConeInDegrees->Thickness // float class DrawDebugCoordinateSystem: [+] 0x8 DrawDebugCoordinateSystem->AxisLoc // struct FVector [+] 0x14 DrawDebugCoordinateSystem->AxisRot // struct FRotator [+] 0x20 DrawDebugCoordinateSystem->Scale // float [+] 0x24 DrawDebugCoordinateSystem->Duration // float [+] 0x28 DrawDebugCoordinateSystem->Thickness // float class DrawDebugCylinder: [+] 0x8 DrawDebugCylinder->Start // struct FVector [+] 0x14 DrawDebugCylinder->End // struct FVector [+] 0x20 DrawDebugCylinder->Radius // float [+] 0x24 DrawDebugCylinder->Segments // int32_t [+] 0x28 DrawDebugCylinder->LineColor // struct FLinearColor [+] 0x38 DrawDebugCylinder->Duration // float [+] 0x3C DrawDebugCylinder->Thickness // float class DrawDebugFloatHistoryLocation: [+] 0x8 DrawDebugFloatHistoryLocation->FloatHistory // struct FDebugFloatHistory [+] 0x28 DrawDebugFloatHistoryLocation->DrawLocation // struct FVector [+] 0x34 DrawDebugFloatHistoryLocation->DrawSize // struct FVector2D [+] 0x3C DrawDebugFloatHistoryLocation->DrawColor // struct FLinearColor [+] 0x4C DrawDebugFloatHistoryLocation->Duration // float class DrawDebugFloatHistoryTransform: [+] 0x8 DrawDebugFloatHistoryTransform->FloatHistory // struct FDebugFloatHistory [+] 0x30 DrawDebugFloatHistoryTransform->DrawTransform // struct FTransform [+] 0x60 DrawDebugFloatHistoryTransform->DrawSize // struct FVector2D [+] 0x68 DrawDebugFloatHistoryTransform->DrawColor // struct FLinearColor [+] 0x78 DrawDebugFloatHistoryTransform->Duration // float class DrawDebugFrustum: [+] 0x10 DrawDebugFrustum->FrustumTransform // struct FTransform [+] 0x40 DrawDebugFrustum->FrustumColor // struct FLinearColor [+] 0x50 DrawDebugFrustum->Duration // float [+] 0x54 DrawDebugFrustum->Thickness // float class DrawDebugLine: [+] 0x8 DrawDebugLine->LineStart // struct FVector [+] 0x14 DrawDebugLine->LineEnd // struct FVector [+] 0x20 DrawDebugLine->LineColor // struct FLinearColor [+] 0x30 DrawDebugLine->Duration // float [+] 0x34 DrawDebugLine->Thickness // float class DrawDebugPlane: [+] 0x10 DrawDebugPlane->PlaneCoordinates // struct FPlane [+] 0x20 DrawDebugPlane->Location // struct FVector [+] 0x2C DrawDebugPlane->Size // float [+] 0x30 DrawDebugPlane->PlaneColor // struct FLinearColor [+] 0x40 DrawDebugPlane->Duration // float class DrawDebugPoint: [+] 0x8 DrawDebugPoint->Position // struct FVector [+] 0x14 DrawDebugPoint->Size // float [+] 0x18 DrawDebugPoint->PointColor // struct FLinearColor [+] 0x28 DrawDebugPoint->Duration // float class DrawDebugSphere: [+] 0x8 DrawDebugSphere->Center // struct FVector [+] 0x14 DrawDebugSphere->Radius // float [+] 0x18 DrawDebugSphere->Segments // int32_t [+] 0x1C DrawDebugSphere->LineColor // struct FLinearColor [+] 0x2C DrawDebugSphere->Duration // float [+] 0x30 DrawDebugSphere->Thickness // float class DrawDebugString: [+] 0x8 DrawDebugString->TextLocation // struct FVector [+] 0x18 DrawDebugString->Text // struct FString [+] 0x28 DrawDebugString->TestBaseActor // struct UActor [+] 0x30 DrawDebugString->TextColor // struct FLinearColor [+] 0x40 DrawDebugString->Duration // float class EndTransaction: class EqualEqual_PrimaryAssetId: [+] 0x10 EqualEqual_PrimaryAssetId->B // struct FPrimaryAssetId [+] 0x20 EqualEqual_PrimaryAssetId->ReturnValue // char class EqualEqual_PrimaryAssetType: [+] 0x8 EqualEqual_PrimaryAssetType->B // struct FPrimaryAssetType [+] 0x10 EqualEqual_PrimaryAssetType->ReturnValue // char class EqualEqual_SoftClassReference: [+] 0x28 EqualEqual_SoftClassReference->B // struct TSoftClassPtr [+] 0x50 EqualEqual_SoftClassReference->ReturnValue // char class EqualEqual_SoftObjectReference: [+] 0x28 EqualEqual_SoftObjectReference->B // struct TSoftObjectPtr [+] 0x50 EqualEqual_SoftObjectReference->ReturnValue // char class ExecuteConsoleCommand: [+] 0x8 ExecuteConsoleCommand->Command // struct FString [+] 0x18 ExecuteConsoleCommand->SpecificPlayer // struct APlayerController class FlushDebugStrings: class FlushPersistentDebugLines: class ForceCloseAdBanner: class GetActorBounds: [+] 0x8 GetActorBounds->Origin // struct FVector [+] 0x14 GetActorBounds->BoxExtent // struct FVector class GetActorListFromComponentList: [+] 0x10 GetActorListFromComponentList->ActorClassFilter // struct UClass* [+] 0x18 GetActorListFromComponentList->OutActorList // struct TArray class GetAdIDCount: class GetClassDisplayName: [+] 0x8 GetClassDisplayName->ReturnValue // struct FString class GetClassFromPrimaryAssetId: [+] 0x10 GetClassFromPrimaryAssetId->ReturnValue // struct UClass* class GetCommandLine: class GetComponentBounds: [+] 0x8 GetComponentBounds->Origin // struct FVector [+] 0x14 GetComponentBounds->BoxExtent // struct FVector [+] 0x20 GetComponentBounds->SphereRadius // float class GetConsoleVariableBoolValue: [+] 0x10 GetConsoleVariableBoolValue->ReturnValue // char class GetConsoleVariableFloatValue: [+] 0x10 GetConsoleVariableFloatValue->ReturnValue // float class GetConsoleVariableIntValue: [+] 0x10 GetConsoleVariableIntValue->ReturnValue // int32_t class GetConvenientWindowedResolutions: [+] 0x10 GetConvenientWindowedResolutions->ReturnValue // char class GetCurrentBundleState: [+] 0x10 GetCurrentBundleState->bForceCurrentState // char [+] 0x18 GetCurrentBundleState->OutBundles // struct TArray [+] 0x28 GetCurrentBundleState->ReturnValue // char class GetDefaultLanguage: class GetDefaultLocale: class GetDeviceId: class GetDisplayName: [+] 0x8 GetDisplayName->ReturnValue // struct FString class GetEngineVersion: class GetFrameCount: class GetGameBundleId: class GetGameName: class GetGamepadControllerName: [+] 0x8 GetGamepadControllerName->ReturnValue // struct FString class GetGameTimeInSeconds: [+] 0x8 GetGameTimeInSeconds->ReturnValue // float class GetLocalCurrencyCode: class GetLocalCurrencySymbol: class GetMinYResolutionFor3DView: class GetMinYResolutionForUI: class GetObjectFromPrimaryAssetId: [+] 0x10 GetObjectFromPrimaryAssetId->ReturnValue // struct Object class GetObjectName: [+] 0x8 GetObjectName->ReturnValue // struct FString class GetOuterObject: [+] 0x8 GetOuterObject->ReturnValue // struct Object class GetPathName: [+] 0x8 GetPathName->ReturnValue // struct FString class GetPlatformUserDir: class GetPlatformUserName: class GetPreferredLanguages: class GetPrimaryAssetIdFromClass: [+] 0x8 GetPrimaryAssetIdFromClass->ReturnValue // struct FPrimaryAssetId class GetPrimaryAssetIdFromObject: [+] 0x8 GetPrimaryAssetIdFromObject->ReturnValue // struct FPrimaryAssetId class GetPrimaryAssetIdFromSoftClassReference: [+] 0x28 GetPrimaryAssetIdFromSoftClassReference->ReturnValue // struct FPrimaryAssetId class GetPrimaryAssetIdFromSoftObjectReference: [+] 0x28 GetPrimaryAssetIdFromSoftObjectReference->ReturnValue // struct FPrimaryAssetId class GetPrimaryAssetIdList: [+] 0x8 GetPrimaryAssetIdList->OutPrimaryAssetIdList // struct TArray class GetPrimaryAssetsWithBundleState: [+] 0x10 GetPrimaryAssetsWithBundleState->ExcludedBundles // struct TArray [+] 0x20 GetPrimaryAssetsWithBundleState->ValidTypes // struct TArray [+] 0x30 GetPrimaryAssetsWithBundleState->bForceCurrentState // char [+] 0x38 GetPrimaryAssetsWithBundleState->OutPrimaryAssetIdList // struct TArray class GetProjectContentDirectory: class GetProjectDirectory: class GetProjectSavedDirectory: class GetRenderingDetailMode: class GetRenderingMaterialQualityLevel: class GetSoftClassReferenceFromPrimaryAssetId: [+] 0x10 GetSoftClassReferenceFromPrimaryAssetId->ReturnValue // struct TSoftClassPtr class GetSoftObjectReferenceFromPrimaryAssetId: [+] 0x10 GetSoftObjectReferenceFromPrimaryAssetId->ReturnValue // struct TSoftObjectPtr class GetSupportedFullscreenResolutions: [+] 0x10 GetSupportedFullscreenResolutions->ReturnValue // char class GetUniqueDeviceId: class GetVolumeButtonsHandledBySystem: class HideAdBanner: class IsControllerAssignedToGamepad: [+] 0x4 IsControllerAssignedToGamepad->ReturnValue // char class IsDedicatedServer: [+] 0x8 IsDedicatedServer->ReturnValue // char class IsInterstitialAdAvailable: class IsInterstitialAdRequested: class IsLoggedIn: [+] 0x8 IsLoggedIn->ReturnValue // char class IsPackagedForDistribution: class IsScreensaverEnabled: class IsServer: [+] 0x8 IsServer->ReturnValue // char class IsSplitScreen: [+] 0x8 IsSplitScreen->ReturnValue // char class IsStandalone: [+] 0x8 IsStandalone->ReturnValue // char class IsUnattended: class IsValid: [+] 0x8 IsValid->ReturnValue // char class IsValidClass: [+] 0x8 IsValidClass->ReturnValue // char class IsValidPrimaryAssetId: [+] 0x10 IsValidPrimaryAssetId->ReturnValue // char class IsValidPrimaryAssetType: [+] 0x8 IsValidPrimaryAssetType->ReturnValue // char class IsValidSoftClassReference: [+] 0x28 IsValidSoftClassReference->ReturnValue // char class IsValidSoftObjectReference: [+] 0x28 IsValidSoftObjectReference->ReturnValue // char class K2_ClearAndInvalidateTimerHandle: [+] 0x8 K2_ClearAndInvalidateTimerHandle->Handle // struct FTimerHandle class TimerHandle: class K2_ClearTimer: [+] 0x8 K2_ClearTimer->FunctionName // struct FString class K2_ClearTimerDelegate: class K2_ClearTimerHandle: [+] 0x8 K2_ClearTimerHandle->Handle // struct FTimerHandle class K2_GetTimerElapsedTime: [+] 0x8 K2_GetTimerElapsedTime->FunctionName // struct FString [+] 0x18 K2_GetTimerElapsedTime->ReturnValue // float class K2_GetTimerElapsedTimeDelegate: [+] 0x10 K2_GetTimerElapsedTimeDelegate->ReturnValue // float class K2_GetTimerElapsedTimeHandle: [+] 0x8 K2_GetTimerElapsedTimeHandle->Handle // struct FTimerHandle [+] 0x10 K2_GetTimerElapsedTimeHandle->ReturnValue // float class K2_GetTimerRemainingTime: [+] 0x8 K2_GetTimerRemainingTime->FunctionName // struct FString [+] 0x18 K2_GetTimerRemainingTime->ReturnValue // float class K2_GetTimerRemainingTimeDelegate: [+] 0x10 K2_GetTimerRemainingTimeDelegate->ReturnValue // float class K2_GetTimerRemainingTimeHandle: [+] 0x8 K2_GetTimerRemainingTimeHandle->Handle // struct FTimerHandle [+] 0x10 K2_GetTimerRemainingTimeHandle->ReturnValue // float class K2_InvalidateTimerHandle: [+] 0x8 K2_InvalidateTimerHandle->ReturnValue // struct FTimerHandle class K2_IsTimerActive: [+] 0x8 K2_IsTimerActive->FunctionName // struct FString [+] 0x18 K2_IsTimerActive->ReturnValue // char class K2_IsTimerActiveDelegate: [+] 0x10 K2_IsTimerActiveDelegate->ReturnValue // char class K2_IsTimerActiveHandle: [+] 0x8 K2_IsTimerActiveHandle->Handle // struct FTimerHandle [+] 0x10 K2_IsTimerActiveHandle->ReturnValue // char class K2_IsTimerPaused: [+] 0x8 K2_IsTimerPaused->FunctionName // struct FString [+] 0x18 K2_IsTimerPaused->ReturnValue // char class K2_IsTimerPausedDelegate: [+] 0x10 K2_IsTimerPausedDelegate->ReturnValue // char class K2_IsTimerPausedHandle: [+] 0x8 K2_IsTimerPausedHandle->Handle // struct FTimerHandle [+] 0x10 K2_IsTimerPausedHandle->ReturnValue // char class K2_IsValidTimerHandle: [+] 0x8 K2_IsValidTimerHandle->ReturnValue // char class K2_PauseTimer: [+] 0x8 K2_PauseTimer->FunctionName // struct FString class K2_PauseTimerDelegate: class K2_PauseTimerHandle: [+] 0x8 K2_PauseTimerHandle->Handle // struct FTimerHandle class K2_SetTimer: [+] 0x8 K2_SetTimer->FunctionName // struct FString [+] 0x18 K2_SetTimer->Time // float [+] 0x1C K2_SetTimer->bLooping // char [+] 0x20 K2_SetTimer->InitialStartDelay // float [+] 0x24 K2_SetTimer->InitialStartDelayVariance // float [+] 0x28 K2_SetTimer->ReturnValue // struct FTimerHandle class K2_SetTimerDelegate: [+] 0x10 K2_SetTimerDelegate->Time // float [+] 0x14 K2_SetTimerDelegate->bLooping // char [+] 0x18 K2_SetTimerDelegate->InitialStartDelay // float [+] 0x1C K2_SetTimerDelegate->InitialStartDelayVariance // float [+] 0x20 K2_SetTimerDelegate->ReturnValue // struct FTimerHandle class K2_TimerExists: [+] 0x8 K2_TimerExists->FunctionName // struct FString [+] 0x18 K2_TimerExists->ReturnValue // char class K2_TimerExistsDelegate: [+] 0x10 K2_TimerExistsDelegate->ReturnValue // char class K2_TimerExistsHandle: [+] 0x8 K2_TimerExistsHandle->Handle // struct FTimerHandle [+] 0x10 K2_TimerExistsHandle->ReturnValue // char class K2_UnPauseTimer: [+] 0x8 K2_UnPauseTimer->FunctionName // struct FString class K2_UnPauseTimerDelegate: class K2_UnPauseTimerHandle: [+] 0x8 K2_UnPauseTimerHandle->Handle // struct FTimerHandle class LaunchURL: class LineTraceMulti: [+] 0x8 LineTraceMulti->Start // struct FVector [+] 0x14 LineTraceMulti->End // struct FVector [+] 0x20 LineTraceMulti->TraceChannel // char [+] 0x21 LineTraceMulti->bTraceComplex // char [+] 0x28 LineTraceMulti->ActorsToIgnore // struct TArray [+] 0x38 LineTraceMulti->DrawDebugType // char [+] 0x40 LineTraceMulti->OutHits // struct TArray [+] 0x50 LineTraceMulti->bIgnoreSelf // char [+] 0x54 LineTraceMulti->TraceColor // struct FLinearColor [+] 0x64 LineTraceMulti->TraceHitColor // struct FLinearColor [+] 0x74 LineTraceMulti->DrawTime // float [+] 0x78 LineTraceMulti->ReturnValue // char class LineTraceMultiByProfile: [+] 0x8 LineTraceMultiByProfile->Start // struct FVector [+] 0x14 LineTraceMultiByProfile->End // struct FVector [+] 0x20 LineTraceMultiByProfile->ProfileName // struct FName [+] 0x28 LineTraceMultiByProfile->bTraceComplex // char [+] 0x30 LineTraceMultiByProfile->ActorsToIgnore // struct TArray [+] 0x40 LineTraceMultiByProfile->DrawDebugType // char [+] 0x48 LineTraceMultiByProfile->OutHits // struct TArray [+] 0x58 LineTraceMultiByProfile->bIgnoreSelf // char [+] 0x5C LineTraceMultiByProfile->TraceColor // struct FLinearColor [+] 0x6C LineTraceMultiByProfile->TraceHitColor // struct FLinearColor [+] 0x7C LineTraceMultiByProfile->DrawTime // float [+] 0x80 LineTraceMultiByProfile->ReturnValue // char class LineTraceMultiForObjects: [+] 0x8 LineTraceMultiForObjects->Start // struct FVector [+] 0x14 LineTraceMultiForObjects->End // struct FVector [+] 0x20 LineTraceMultiForObjects->ObjectTypes // struct TArray [+] 0x30 LineTraceMultiForObjects->bTraceComplex // char [+] 0x38 LineTraceMultiForObjects->ActorsToIgnore // struct TArray [+] 0x48 LineTraceMultiForObjects->DrawDebugType // char [+] 0x50 LineTraceMultiForObjects->OutHits // struct TArray [+] 0x60 LineTraceMultiForObjects->bIgnoreSelf // char [+] 0x64 LineTraceMultiForObjects->TraceColor // struct FLinearColor [+] 0x74 LineTraceMultiForObjects->TraceHitColor // struct FLinearColor [+] 0x84 LineTraceMultiForObjects->DrawTime // float [+] 0x88 LineTraceMultiForObjects->ReturnValue // char class LineTraceSingle: [+] 0x8 LineTraceSingle->Start // struct FVector [+] 0x14 LineTraceSingle->End // struct FVector [+] 0x20 LineTraceSingle->TraceChannel // char [+] 0x21 LineTraceSingle->bTraceComplex // char [+] 0x28 LineTraceSingle->ActorsToIgnore // struct TArray [+] 0x38 LineTraceSingle->DrawDebugType // char [+] 0x3C LineTraceSingle->OutHit // struct FHitResult [+] 0xC4 LineTraceSingle->bIgnoreSelf // char [+] 0xC8 LineTraceSingle->TraceColor // struct FLinearColor [+] 0xD8 LineTraceSingle->TraceHitColor // struct FLinearColor [+] 0xE8 LineTraceSingle->DrawTime // float [+] 0xEC LineTraceSingle->ReturnValue // char class LineTraceSingleByProfile: [+] 0x8 LineTraceSingleByProfile->Start // struct FVector [+] 0x14 LineTraceSingleByProfile->End // struct FVector [+] 0x20 LineTraceSingleByProfile->ProfileName // struct FName [+] 0x28 LineTraceSingleByProfile->bTraceComplex // char [+] 0x30 LineTraceSingleByProfile->ActorsToIgnore // struct TArray [+] 0x40 LineTraceSingleByProfile->DrawDebugType // char [+] 0x44 LineTraceSingleByProfile->OutHit // struct FHitResult [+] 0xCC LineTraceSingleByProfile->bIgnoreSelf // char [+] 0xD0 LineTraceSingleByProfile->TraceColor // struct FLinearColor [+] 0xE0 LineTraceSingleByProfile->TraceHitColor // struct FLinearColor [+] 0xF0 LineTraceSingleByProfile->DrawTime // float [+] 0xF4 LineTraceSingleByProfile->ReturnValue // char class LineTraceSingleForObjects: [+] 0x8 LineTraceSingleForObjects->Start // struct FVector [+] 0x14 LineTraceSingleForObjects->End // struct FVector [+] 0x20 LineTraceSingleForObjects->ObjectTypes // struct TArray [+] 0x30 LineTraceSingleForObjects->bTraceComplex // char [+] 0x38 LineTraceSingleForObjects->ActorsToIgnore // struct TArray [+] 0x48 LineTraceSingleForObjects->DrawDebugType // char [+] 0x4C LineTraceSingleForObjects->OutHit // struct FHitResult [+] 0xD4 LineTraceSingleForObjects->bIgnoreSelf // char [+] 0xD8 LineTraceSingleForObjects->TraceColor // struct FLinearColor [+] 0xE8 LineTraceSingleForObjects->TraceHitColor // struct FLinearColor [+] 0xF8 LineTraceSingleForObjects->DrawTime // float [+] 0xFC LineTraceSingleForObjects->ReturnValue // char class LoadAsset: [+] 0x8 LoadAsset->Asset // struct TSoftObjectPtr [+] 0x30 LoadAsset->OnLoaded // struct FDelegate [+] 0x40 LoadAsset->LatentInfo // struct FLatentActionInfo class OnAssetLoaded__DelegateSignature: class LoadAsset_Blocking: [+] 0x28 LoadAsset_Blocking->ReturnValue // struct Object class LoadAssetClass: [+] 0x8 LoadAssetClass->AssetClass // struct TSoftClassPtr [+] 0x30 LoadAssetClass->OnLoaded // struct FDelegate [+] 0x40 LoadAssetClass->LatentInfo // struct FLatentActionInfo class OnAssetClassLoaded__DelegateSignature: class LoadClassAsset_Blocking: [+] 0x28 LoadClassAsset_Blocking->ReturnValue // struct UClass* class LoadInterstitialAd: class MakeLiteralBool: [+] 0x1 MakeLiteralBool->ReturnValue // char class MakeLiteralByte: [+] 0x1 MakeLiteralByte->ReturnValue // char class MakeLiteralFloat: [+] 0x4 MakeLiteralFloat->ReturnValue // float class MakeLiteralInt: [+] 0x4 MakeLiteralInt->ReturnValue // int32_t class MakeLiteralName: [+] 0x8 MakeLiteralName->ReturnValue // struct FName class MakeLiteralString: [+] 0x10 MakeLiteralString->ReturnValue // struct FString class MakeLiteralText: [+] 0x18 MakeLiteralText->ReturnValue // struct FText class MakeSoftClassPath: [+] 0x10 MakeSoftClassPath->ReturnValue // struct FSoftClassPath class MakeSoftObjectPath: [+] 0x10 MakeSoftObjectPath->ReturnValue // struct FSoftObjectPath class MoveComponentTo: [+] 0x8 MoveComponentTo->TargetRelativeLocation // struct FVector [+] 0x14 MoveComponentTo->TargetRelativeRotation // struct FRotator [+] 0x20 MoveComponentTo->bEaseOut // char [+] 0x21 MoveComponentTo->bEaseIn // char [+] 0x24 MoveComponentTo->OverTime // float [+] 0x28 MoveComponentTo->bForceShortestRotationPath // char [+] 0x29 MoveComponentTo->MoveAction // char [+] 0x30 MoveComponentTo->LatentInfo // struct FLatentActionInfo class EMoveComponentAction: class NormalizeFilename: [+] 0x10 NormalizeFilename->ReturnValue // struct FString class NotEqual_PrimaryAssetId: [+] 0x10 NotEqual_PrimaryAssetId->B // struct FPrimaryAssetId [+] 0x20 NotEqual_PrimaryAssetId->ReturnValue // char class NotEqual_PrimaryAssetType: [+] 0x8 NotEqual_PrimaryAssetType->B // struct FPrimaryAssetType [+] 0x10 NotEqual_PrimaryAssetType->ReturnValue // char class NotEqual_SoftClassReference: [+] 0x28 NotEqual_SoftClassReference->B // struct TSoftClassPtr [+] 0x50 NotEqual_SoftClassReference->ReturnValue // char class NotEqual_SoftObjectReference: [+] 0x28 NotEqual_SoftObjectReference->B // struct TSoftObjectPtr [+] 0x50 NotEqual_SoftObjectReference->ReturnValue // char class PrintString: [+] 0x8 PrintString->inString // struct FString [+] 0x18 PrintString->bPrintToScreen // char [+] 0x19 PrintString->bPrintToLog // char [+] 0x1C PrintString->TextColor // struct FLinearColor [+] 0x2C PrintString->Duration // float class PrintText: [+] 0x8 PrintText->InText // struct FText [+] 0x20 PrintText->bPrintToScreen // char [+] 0x21 PrintText->bPrintToLog // char [+] 0x24 PrintText->TextColor // struct FLinearColor [+] 0x34 PrintText->Duration // float class PrintWarning: class QuitGame: [+] 0x8 QuitGame->SpecificPlayer // struct APlayerController [+] 0x10 QuitGame->QuitPreference // char [+] 0x11 QuitGame->bIgnorePlatformRestrictions // char class EQuitPreference: class RegisterForRemoteNotifications: class ResetGamepadAssignments: class ResetGamepadAssignmentToController: class RetriggerableDelay: [+] 0x8 RetriggerableDelay->Duration // float [+] 0x10 RetriggerableDelay->LatentInfo // struct FLatentActionInfo class SetBoolPropertyByName: [+] 0x8 SetBoolPropertyByName->PropertyName // struct FName [+] 0x10 SetBoolPropertyByName->Value // char class SetBytePropertyByName: [+] 0x8 SetBytePropertyByName->PropertyName // struct FName [+] 0x10 SetBytePropertyByName->Value // char class SetClassPropertyByName: [+] 0x8 SetClassPropertyByName->PropertyName // struct FName [+] 0x10 SetClassPropertyByName->Value // struct UClass* class SetCollisionProfileNameProperty: [+] 0x8 SetCollisionProfileNameProperty->PropertyName // struct FName [+] 0x10 SetCollisionProfileNameProperty->Value // struct FCollisionProfileName class CollisionProfileName: class SetFieldPathPropertyByName: [+] 0x8 SetFieldPathPropertyByName->PropertyName // struct FName [+] 0x10 SetFieldPathPropertyByName->Value // struct TFieldPath class SetFloatPropertyByName: [+] 0x8 SetFloatPropertyByName->PropertyName // struct FName [+] 0x10 SetFloatPropertyByName->Value // float class SetGamepadsBlockDeviceFeedback: class SetInt64PropertyByName: [+] 0x8 SetInt64PropertyByName->PropertyName // struct FName [+] 0x10 SetInt64PropertyByName->Value // int64_t class SetInterfacePropertyByName: [+] 0x8 SetInterfacePropertyByName->PropertyName // struct FName [+] 0x10 SetInterfacePropertyByName->Value // struct TScriptInterface class SetIntPropertyByName: [+] 0x8 SetIntPropertyByName->PropertyName // struct FName [+] 0x10 SetIntPropertyByName->Value // int32_t class SetLinearColorPropertyByName: [+] 0x8 SetLinearColorPropertyByName->PropertyName // struct FName [+] 0x10 SetLinearColorPropertyByName->Value // struct FLinearColor class SetNamePropertyByName: [+] 0x8 SetNamePropertyByName->PropertyName // struct FName [+] 0x10 SetNamePropertyByName->Value // struct FName class SetObjectPropertyByName: [+] 0x8 SetObjectPropertyByName->PropertyName // struct FName [+] 0x10 SetObjectPropertyByName->Value // struct Object class SetRotatorPropertyByName: [+] 0x8 SetRotatorPropertyByName->PropertyName // struct FName [+] 0x10 SetRotatorPropertyByName->Value // struct FRotator class SetSoftClassPropertyByName: [+] 0x8 SetSoftClassPropertyByName->PropertyName // struct FName [+] 0x10 SetSoftClassPropertyByName->Value // struct TSoftClassPtr class SetSoftObjectPropertyByName: [+] 0x8 SetSoftObjectPropertyByName->PropertyName // struct FName [+] 0x10 SetSoftObjectPropertyByName->Value // struct TSoftObjectPtr class SetStringPropertyByName: [+] 0x8 SetStringPropertyByName->PropertyName // struct FName [+] 0x10 SetStringPropertyByName->Value // struct FString class SetStructurePropertyByName: [+] 0x8 SetStructurePropertyByName->PropertyName // struct FName [+] 0x10 SetStructurePropertyByName->Value // struct FGenericStruct class GenericStruct: class SetSuppressViewportTransitionMessage: [+] 0x8 SetSuppressViewportTransitionMessage->bState // char class SetTextPropertyByName: [+] 0x8 SetTextPropertyByName->PropertyName // struct FName [+] 0x10 SetTextPropertyByName->Value // struct FText class SetTransformPropertyByName: [+] 0x8 SetTransformPropertyByName->PropertyName // struct FName [+] 0x10 SetTransformPropertyByName->Value // struct FTransform class SetUserActivity: class UserActivity: class SetVectorPropertyByName: [+] 0x8 SetVectorPropertyByName->PropertyName // struct FName [+] 0x10 SetVectorPropertyByName->Value // struct FVector class SetVolumeButtonsHandledBySystem: class SetWindowTitle: class ShowAdBanner: [+] 0x4 ShowAdBanner->bShowOnBottomOfScreen // char class ShowInterstitialAd: class ShowPlatformSpecificAchievementsScreen: class ShowPlatformSpecificLeaderboardScreen: class SnapshotObject: class SphereOverlapActors: [+] 0x8 SphereOverlapActors->SpherePos // struct FVector [+] 0x14 SphereOverlapActors->SphereRadius // float [+] 0x18 SphereOverlapActors->ObjectTypes // struct TArray [+] 0x28 SphereOverlapActors->ActorClassFilter // struct UClass* [+] 0x30 SphereOverlapActors->ActorsToIgnore // struct TArray [+] 0x40 SphereOverlapActors->OutActors // struct TArray [+] 0x50 SphereOverlapActors->ReturnValue // char class SphereOverlapComponents: [+] 0x8 SphereOverlapComponents->SpherePos // struct FVector [+] 0x14 SphereOverlapComponents->SphereRadius // float [+] 0x18 SphereOverlapComponents->ObjectTypes // struct TArray [+] 0x28 SphereOverlapComponents->ComponentClassFilter // struct UClass* [+] 0x30 SphereOverlapComponents->ActorsToIgnore // struct TArray [+] 0x40 SphereOverlapComponents->OutComponents // struct TArray [+] 0x50 SphereOverlapComponents->ReturnValue // char class SphereTraceMulti: [+] 0x8 SphereTraceMulti->Start // struct FVector [+] 0x14 SphereTraceMulti->End // struct FVector [+] 0x20 SphereTraceMulti->Radius // float [+] 0x24 SphereTraceMulti->TraceChannel // char [+] 0x25 SphereTraceMulti->bTraceComplex // char [+] 0x28 SphereTraceMulti->ActorsToIgnore // struct TArray [+] 0x38 SphereTraceMulti->DrawDebugType // char [+] 0x40 SphereTraceMulti->OutHits // struct TArray [+] 0x50 SphereTraceMulti->bIgnoreSelf // char [+] 0x54 SphereTraceMulti->TraceColor // struct FLinearColor [+] 0x64 SphereTraceMulti->TraceHitColor // struct FLinearColor [+] 0x74 SphereTraceMulti->DrawTime // float [+] 0x78 SphereTraceMulti->ReturnValue // char class SphereTraceMultiByProfile: [+] 0x8 SphereTraceMultiByProfile->Start // struct FVector [+] 0x14 SphereTraceMultiByProfile->End // struct FVector [+] 0x20 SphereTraceMultiByProfile->Radius // float [+] 0x24 SphereTraceMultiByProfile->ProfileName // struct FName [+] 0x2C SphereTraceMultiByProfile->bTraceComplex // char [+] 0x30 SphereTraceMultiByProfile->ActorsToIgnore // struct TArray [+] 0x40 SphereTraceMultiByProfile->DrawDebugType // char [+] 0x48 SphereTraceMultiByProfile->OutHits // struct TArray [+] 0x58 SphereTraceMultiByProfile->bIgnoreSelf // char [+] 0x5C SphereTraceMultiByProfile->TraceColor // struct FLinearColor [+] 0x6C SphereTraceMultiByProfile->TraceHitColor // struct FLinearColor [+] 0x7C SphereTraceMultiByProfile->DrawTime // float [+] 0x80 SphereTraceMultiByProfile->ReturnValue // char class SphereTraceMultiForObjects: [+] 0x8 SphereTraceMultiForObjects->Start // struct FVector [+] 0x14 SphereTraceMultiForObjects->End // struct FVector [+] 0x20 SphereTraceMultiForObjects->Radius // float [+] 0x28 SphereTraceMultiForObjects->ObjectTypes // struct TArray [+] 0x38 SphereTraceMultiForObjects->bTraceComplex // char [+] 0x40 SphereTraceMultiForObjects->ActorsToIgnore // struct TArray [+] 0x50 SphereTraceMultiForObjects->DrawDebugType // char [+] 0x58 SphereTraceMultiForObjects->OutHits // struct TArray [+] 0x68 SphereTraceMultiForObjects->bIgnoreSelf // char [+] 0x6C SphereTraceMultiForObjects->TraceColor // struct FLinearColor [+] 0x7C SphereTraceMultiForObjects->TraceHitColor // struct FLinearColor [+] 0x8C SphereTraceMultiForObjects->DrawTime // float [+] 0x90 SphereTraceMultiForObjects->ReturnValue // char class SphereTraceSingle: [+] 0x8 SphereTraceSingle->Start // struct FVector [+] 0x14 SphereTraceSingle->End // struct FVector [+] 0x20 SphereTraceSingle->Radius // float [+] 0x24 SphereTraceSingle->TraceChannel // char [+] 0x25 SphereTraceSingle->bTraceComplex // char [+] 0x28 SphereTraceSingle->ActorsToIgnore // struct TArray [+] 0x38 SphereTraceSingle->DrawDebugType // char [+] 0x3C SphereTraceSingle->OutHit // struct FHitResult [+] 0xC4 SphereTraceSingle->bIgnoreSelf // char [+] 0xC8 SphereTraceSingle->TraceColor // struct FLinearColor [+] 0xD8 SphereTraceSingle->TraceHitColor // struct FLinearColor [+] 0xE8 SphereTraceSingle->DrawTime // float [+] 0xEC SphereTraceSingle->ReturnValue // char class SphereTraceSingleByProfile: [+] 0x8 SphereTraceSingleByProfile->Start // struct FVector [+] 0x14 SphereTraceSingleByProfile->End // struct FVector [+] 0x20 SphereTraceSingleByProfile->Radius // float [+] 0x24 SphereTraceSingleByProfile->ProfileName // struct FName [+] 0x2C SphereTraceSingleByProfile->bTraceComplex // char [+] 0x30 SphereTraceSingleByProfile->ActorsToIgnore // struct TArray [+] 0x40 SphereTraceSingleByProfile->DrawDebugType // char [+] 0x44 SphereTraceSingleByProfile->OutHit // struct FHitResult [+] 0xCC SphereTraceSingleByProfile->bIgnoreSelf // char [+] 0xD0 SphereTraceSingleByProfile->TraceColor // struct FLinearColor [+] 0xE0 SphereTraceSingleByProfile->TraceHitColor // struct FLinearColor [+] 0xF0 SphereTraceSingleByProfile->DrawTime // float [+] 0xF4 SphereTraceSingleByProfile->ReturnValue // char class SphereTraceSingleForObjects: [+] 0x8 SphereTraceSingleForObjects->Start // struct FVector [+] 0x14 SphereTraceSingleForObjects->End // struct FVector [+] 0x20 SphereTraceSingleForObjects->Radius // float [+] 0x28 SphereTraceSingleForObjects->ObjectTypes // struct TArray [+] 0x38 SphereTraceSingleForObjects->bTraceComplex // char [+] 0x40 SphereTraceSingleForObjects->ActorsToIgnore // struct TArray [+] 0x50 SphereTraceSingleForObjects->DrawDebugType // char [+] 0x54 SphereTraceSingleForObjects->OutHit // struct FHitResult [+] 0xDC SphereTraceSingleForObjects->bIgnoreSelf // char [+] 0xE0 SphereTraceSingleForObjects->TraceColor // struct FLinearColor [+] 0xF0 SphereTraceSingleForObjects->TraceHitColor // struct FLinearColor [+] 0x100 SphereTraceSingleForObjects->DrawTime // float [+] 0x104 SphereTraceSingleForObjects->ReturnValue // char class StackTrace: class TransactObject: class UnloadPrimaryAsset: class UnloadPrimaryAssetList: class UnregisterForRemoteNotifications: class OnMatineeEvent__DelegateSignature: class OnMK3DKillcamComplete__DelegateSignature: class ForceReplaySamplingUpdate: class GatherReplaySampleForRecording: [+] 0x8 GatherReplaySampleForRecording->DemoCurrentTime // float [+] 0xC GatherReplaySampleForRecording->bSaveCheckpoint // char class HandleTimelineScrubbed: class LerpReplaySampleForPlayback: [+] 0x8 LerpReplaySampleForPlayback->L // struct UReplaySampleBase [+] 0x10 LerpReplaySampleForPlayback->R // struct UReplaySampleBase [+] 0x18 LerpReplaySampleForPlayback->LerpPercent // float class OnPostRecordReplay: [+] 0x8 OnPostRecordReplay->DemoURL // struct FURL class URL: [+] 0x10 URL->Host // struct FString [+] 0x20 URL->Port // int32_t [+] 0x24 URL->Valid // int32_t [+] 0x28 URL->Map // struct FString [+] 0x38 URL->RedirectURL // struct FString [+] 0x48 URL->Op // struct TArray [+] 0x58 URL->Portal // struct FString class OnReplayPreScrub: class OnTickReplaySamplePlayback: class OnTickReplaySampleRecord: [+] 0x8 OnTickReplaySampleRecord->MinRecordHz // float [+] 0xC OnTickReplaySampleRecord->MaxRecordHz // float [+] 0x10 OnTickReplaySampleRecord->bSaveCheckpoint // char class EMKReplaySampling: class ActorHasTag: [+] 0x8 ActorHasTag->ReturnValue // char class AddComponent: [+] 0x8 AddComponent->bManualAttachment // char [+] 0x10 AddComponent->RelativeTransform // struct FTransform [+] 0x40 AddComponent->ComponentTemplateContext // struct Object [+] 0x48 AddComponent->ReturnValue // struct UActorComponent class AddTickPrerequisiteActor: class AddTickPrerequisiteComponent: class DetachRootComponentFromParent: class DisableInput: class EnableInput: class FlushNetDormancy: class ForceNetUpdate: class GetActorBounds: [+] 0x4 GetActorBounds->Origin // struct FVector [+] 0x10 GetActorBounds->BoxExtent // struct FVector [+] 0x1C GetActorBounds->bIncludeFromChildActors // char class GetActorEnableCollision: class GetActorEyesViewPoint: [+] 0xC GetActorEyesViewPoint->OutRotation // struct FRotator class GetActorForwardVector: class GetActorRelativeScale3D: class GetActorRightVector: class GetActorScale3D: class GetActorTickInterval: class GetActorTimeDilation: class GetActorUpVector: class GetAllChildActors: [+] 0x10 GetAllChildActors->bIncludeDescendants // char class GetAttachedActors: [+] 0x10 GetAttachedActors->bResetArray // char [+] 0x11 GetAttachedActors->bIncludeChildActor // char class GetAttachedActorsRecursive: [+] 0x10 GetAttachedActorsRecursive->bIncludeChildActor // char class GetAttachParentActor: class GetAttachParentActorMost: class GetAttachParentActors: class GetAttachParentSocketName: class GetComponentByClass: [+] 0x8 GetComponentByClass->ReturnValue // struct UActorComponent class GetComponentsByInterface: [+] 0x8 GetComponentsByInterface->ReturnValue // struct TArray class GetComponentsByTag: [+] 0x8 GetComponentsByTag->Tag // struct FName [+] 0x10 GetComponentsByTag->ReturnValue // struct TArray class GetDistanceTo: [+] 0x8 GetDistanceTo->ReturnValue // float class GetDotProductTo: [+] 0x8 GetDotProductTo->ReturnValue // float class GetGameTimeSinceCreation: class GetHorizontalDistanceTo: [+] 0x8 GetHorizontalDistanceTo->ReturnValue // float class GetHorizontalDotProductTo: [+] 0x8 GetHorizontalDotProductTo->ReturnValue // float class GetInputAxisKeyValue: [+] 0x18 GetInputAxisKeyValue->ReturnValue // float class GetInputAxisValue: [+] 0x8 GetInputAxisValue->ReturnValue // float class GetInputVectorAxisValue: [+] 0x18 GetInputVectorAxisValue->ReturnValue // struct FVector class GetInstigator: class GetInstigatorController: class GetLifeSpan: class GetLocalRole: class ENetRole: class GetOverlappingActors: [+] 0x10 GetOverlappingActors->ClassFilter // struct UClass* class GetOverlappingComponents: class GetOwner: class GetParentActor: class GetParentComponent: class GetRemoteRole: class GetSquaredDistanceTo: [+] 0x8 GetSquaredDistanceTo->ReturnValue // float class GetTickableWhenPaused: class GetTransform: class GetVelocity: class GetVerticalDistanceTo: [+] 0x8 GetVerticalDistanceTo->ReturnValue // float class HasAuthority: class IsActorBeingDestroyed: class IsActorTickEnabled: class IsChildActor: class IsOverlappingActor: [+] 0x8 IsOverlappingActor->ReturnValue // char class K2_AddActorLocalOffset: [+] 0xC K2_AddActorLocalOffset->bSweep // char [+] 0x10 K2_AddActorLocalOffset->SweepHitResult // struct FHitResult [+] 0x98 K2_AddActorLocalOffset->bTeleport // char class K2_AddActorLocalRotation: [+] 0xC K2_AddActorLocalRotation->bSweep // char [+] 0x10 K2_AddActorLocalRotation->SweepHitResult // struct FHitResult [+] 0x98 K2_AddActorLocalRotation->bTeleport // char class K2_AddActorLocalTransform: [+] 0x30 K2_AddActorLocalTransform->bSweep // char [+] 0x34 K2_AddActorLocalTransform->SweepHitResult // struct FHitResult [+] 0xBC K2_AddActorLocalTransform->bTeleport // char class K2_AddActorWorldOffset: [+] 0xC K2_AddActorWorldOffset->bSweep // char [+] 0x10 K2_AddActorWorldOffset->SweepHitResult // struct FHitResult [+] 0x98 K2_AddActorWorldOffset->bTeleport // char class K2_AddActorWorldRotation: [+] 0xC K2_AddActorWorldRotation->bSweep // char [+] 0x10 K2_AddActorWorldRotation->SweepHitResult // struct FHitResult [+] 0x98 K2_AddActorWorldRotation->bTeleport // char class K2_AddActorWorldTransform: [+] 0x30 K2_AddActorWorldTransform->bSweep // char [+] 0x34 K2_AddActorWorldTransform->SweepHitResult // struct FHitResult [+] 0xBC K2_AddActorWorldTransform->bTeleport // char class K2_AttachRootComponentTo: [+] 0x8 K2_AttachRootComponentTo->InSocketName // struct FName [+] 0x10 K2_AttachRootComponentTo->AttachLocationType // char [+] 0x11 K2_AttachRootComponentTo->bWeldSimulatedBodies // char class EAttachLocation: class K2_AttachRootComponentToActor: [+] 0x8 K2_AttachRootComponentToActor->InSocketName // struct FName [+] 0x10 K2_AttachRootComponentToActor->AttachLocationType // char [+] 0x11 K2_AttachRootComponentToActor->bWeldSimulatedBodies // char class K2_AttachToActor: [+] 0x8 K2_AttachToActor->SocketName // struct FName [+] 0x10 K2_AttachToActor->LocationRule // enum class EAttachmentRule [+] 0x11 K2_AttachToActor->RotationRule // enum class EAttachmentRule [+] 0x12 K2_AttachToActor->ScaleRule // enum class EAttachmentRule [+] 0x13 K2_AttachToActor->bWeldSimulatedBodies // char class EAttachmentRule: class K2_AttachToComponent: [+] 0x8 K2_AttachToComponent->SocketName // struct FName [+] 0x10 K2_AttachToComponent->LocationRule // enum class EAttachmentRule [+] 0x11 K2_AttachToComponent->RotationRule // enum class EAttachmentRule [+] 0x12 K2_AttachToComponent->ScaleRule // enum class EAttachmentRule [+] 0x13 K2_AttachToComponent->bWeldSimulatedBodies // char class K2_DestroyActor: class K2_DestroyComponent: class K2_DetachFromActor: [+] 0x1 K2_DetachFromActor->RotationRule // enum class EDetachmentRule [+] 0x2 K2_DetachFromActor->ScaleRule // enum class EDetachmentRule class EDetachmentRule: class K2_GetActorLocation: class K2_GetActorRotation: class K2_GetComponentsByClass: [+] 0x8 K2_GetComponentsByClass->ReturnValue // struct TArray class K2_GetRootComponent: class K2_OnBecomeViewTarget: class K2_OnEndViewTarget: class K2_OnReset: class K2_SetActorLocation: [+] 0xC K2_SetActorLocation->bSweep // char [+] 0x10 K2_SetActorLocation->SweepHitResult // struct FHitResult [+] 0x98 K2_SetActorLocation->bTeleport // char [+] 0x99 K2_SetActorLocation->ReturnValue // char class K2_SetActorLocationAndRotation: [+] 0xC K2_SetActorLocationAndRotation->NewRotation // struct FRotator [+] 0x18 K2_SetActorLocationAndRotation->bSweep // char [+] 0x1C K2_SetActorLocationAndRotation->SweepHitResult // struct FHitResult [+] 0xA4 K2_SetActorLocationAndRotation->bTeleport // char [+] 0xA5 K2_SetActorLocationAndRotation->ReturnValue // char class K2_SetActorRelativeLocation: [+] 0xC K2_SetActorRelativeLocation->bSweep // char [+] 0x10 K2_SetActorRelativeLocation->SweepHitResult // struct FHitResult [+] 0x98 K2_SetActorRelativeLocation->bTeleport // char class K2_SetActorRelativeRotation: [+] 0xC K2_SetActorRelativeRotation->bSweep // char [+] 0x10 K2_SetActorRelativeRotation->SweepHitResult // struct FHitResult [+] 0x98 K2_SetActorRelativeRotation->bTeleport // char class K2_SetActorRelativeTransform: [+] 0x30 K2_SetActorRelativeTransform->bSweep // char [+] 0x34 K2_SetActorRelativeTransform->SweepHitResult // struct FHitResult [+] 0xBC K2_SetActorRelativeTransform->bTeleport // char class K2_SetActorRotation: [+] 0xC K2_SetActorRotation->bTeleportPhysics // char [+] 0xD K2_SetActorRotation->ReturnValue // char class K2_SetActorTransform: [+] 0x30 K2_SetActorTransform->bSweep // char [+] 0x34 K2_SetActorTransform->SweepHitResult // struct FHitResult [+] 0xBC K2_SetActorTransform->bTeleport // char [+] 0xBD K2_SetActorTransform->ReturnValue // char class K2_TeleportTo: [+] 0xC K2_TeleportTo->DestRotation // struct FRotator [+] 0x18 K2_TeleportTo->ReturnValue // char class MakeMIDForMaterial: [+] 0x8 MakeMIDForMaterial->ReturnValue // struct UMaterialInstanceDynamic class MakeNoise: [+] 0x8 MakeNoise->NoiseInstigator // struct APawn [+] 0x10 MakeNoise->NoiseLocation // struct FVector [+] 0x1C MakeNoise->MaxRange // float [+] 0x20 MakeNoise->Tag // struct FName class OnRep_AttachmentReplication: class OnRep_Instigator: class OnRep_Owner: class OnRep_ReplicatedMovement: class OnRep_ReplicateMovement: class PrestreamTextures: [+] 0x4 PrestreamTextures->bEnableStreaming // char [+] 0x8 PrestreamTextures->CinematicTextureGroups // int32_t class ReceiveActorBeginCursorOver: class ReceiveActorBeginOverlap: class ReceiveActorEndCursorOver: class ReceiveActorEndOverlap: class ReceiveActorOnClicked: class ReceiveActorOnInputTouchBegin: class ReceiveActorOnInputTouchEnd: class ReceiveActorOnInputTouchEnter: class ReceiveActorOnInputTouchLeave: class ReceiveActorOnReleased: class ReceiveAnyDamage: [+] 0x8 ReceiveAnyDamage->DamageType // struct UDamageType [+] 0x10 ReceiveAnyDamage->InstigatedBy // struct AController [+] 0x18 ReceiveAnyDamage->DamageCauser // struct UActor class ReceiveBeginPlay: class ReceiveDestroyed: class ReceiveEndPlay: class ReceiveHit: [+] 0x8 ReceiveHit->Other // struct UActor [+] 0x10 ReceiveHit->OtherComp // struct UPrimitiveComponent [+] 0x18 ReceiveHit->bSelfMoved // char [+] 0x1C ReceiveHit->HitLocation // struct FVector [+] 0x28 ReceiveHit->HitNormal // struct FVector [+] 0x34 ReceiveHit->NormalImpulse // struct FVector [+] 0x40 ReceiveHit->Hit // struct FHitResult class ReceivePointDamage: [+] 0x8 ReceivePointDamage->DamageType // struct UDamageType [+] 0x10 ReceivePointDamage->HitLocation // struct FVector [+] 0x1C ReceivePointDamage->HitNormal // struct FVector [+] 0x28 ReceivePointDamage->HitComponent // struct UPrimitiveComponent [+] 0x30 ReceivePointDamage->BoneName // struct FName [+] 0x38 ReceivePointDamage->ShotFromDirection // struct FVector [+] 0x48 ReceivePointDamage->InstigatedBy // struct AController [+] 0x50 ReceivePointDamage->DamageCauser // struct UActor [+] 0x58 ReceivePointDamage->HitInfo // struct FHitResult class ReceiveRadialDamage: [+] 0x8 ReceiveRadialDamage->DamageType // struct UDamageType [+] 0x10 ReceiveRadialDamage->Origin // struct FVector [+] 0x1C ReceiveRadialDamage->HitInfo // struct FHitResult [+] 0xA8 ReceiveRadialDamage->InstigatedBy // struct AController [+] 0xB0 ReceiveRadialDamage->DamageCauser // struct UActor class ReceiveTick: class RemoveTickPrerequisiteActor: class RemoveTickPrerequisiteComponent: class SetActorEnableCollision: class SetActorHiddenInGame: class SetActorRelativeScale3D: class SetActorScale3D: class SetActorTickEnabled: class SetActorTickInterval: class SetAutoDestroyWhenFinished: class SetLifeSpan: class SetNetDormancy: class ENetDormancy: class SetOwner: class SetReplicateMovement: class SetReplicates: class SetTickableWhenPaused: class SetTickGroup: class SnapRootComponentTo: [+] 0x8 SnapRootComponentTo->InSocketName // struct FName class TearOff: class UserConstructionScript: class WasRecentlyRendered: [+] 0x4 WasRecentlyRendered->ReturnValue // char class EAutoReceiveInput: class ESpawnActorCollisionHandlingMethod: class RepAttachment: [+] 0x8 RepAttachment->LocationOffset // struct FVector_NetQuantize100 [+] 0x14 RepAttachment->RelativeScale3D // struct FVector_NetQuantize100 [+] 0x20 RepAttachment->RotationOffset // struct FRotator [+] 0x2C RepAttachment->AttachSocket // struct FName [+] 0x38 RepAttachment->AttachComponent // struct USceneComponent class Vector_NetQuantize100: class RepMovement: [+] 0xC RepMovement->AngularVelocity // struct FVector [+] 0x18 RepMovement->Location // struct FVector [+] 0x24 RepMovement->Rotation // struct FRotator [+] 0x30 RepMovement->bSimulatedPhysicSleep // char [+] 0x30 RepMovement->bRepPhysics // char [+] 0x31 RepMovement->LocationQuantizationLevel // enum class EVectorQuantization [+] 0x32 RepMovement->VelocityQuantizationLevel // enum class EVectorQuantization [+] 0x33 RepMovement->RotationQuantizationLevel // enum class ERotatorQuantization class ERotatorQuantization: class EVectorQuantization: class EActorUpdateOverlapsMethod: class ActorTickFunction: class CastToPlayerController: class ClientSetLocation: [+] 0xC ClientSetLocation->NewRotation // struct FRotator class ClientSetRotation: [+] 0xC ClientSetRotation->bResetCamera // char class GetControlRotation: class GetDesiredRotation: class GetViewTarget: class IsLocalController: class IsLocalPlayerController: class IsLookInputIgnored: class IsMoveInputIgnored: class IsPlayerController: class K2_GetPawn: class LineOfSightTo: [+] 0x8 LineOfSightTo->ViewPoint // struct FVector [+] 0x14 LineOfSightTo->bAlternateChecks // char [+] 0x15 LineOfSightTo->ReturnValue // char class OnRep_Pawn: class OnRep_PlayerState: class Possess: class ReceiveInstigatedAnyDamage: [+] 0x8 ReceiveInstigatedAnyDamage->DamageType // struct UDamageType [+] 0x10 ReceiveInstigatedAnyDamage->DamagedActor // struct UActor [+] 0x18 ReceiveInstigatedAnyDamage->DamageCauser // struct UActor class ReceivePossess: class ReceiveUnPossess: class ResetIgnoreInputFlags: class ResetIgnoreLookInput: class ResetIgnoreMoveInput: class SetControlRotation: class SetIgnoreLookInput: class SetIgnoreMoveInput: class SetInitialLocationAndRotation: [+] 0xC SetInitialLocationAndRotation->NewRotation // struct FRotator class StopMovement: class UnPossess: class ActivateTouchInterface: class AddPitchInput: class AddRollInput: class AddYawInput: class Camera: class CanRestartPlayer: class ClearAudioListenerAttenuationOverride: class ClearAudioListenerOverride: class ClientAddTextureStreamingLoc: [+] 0xC ClientAddTextureStreamingLoc->Duration // float [+] 0x10 ClientAddTextureStreamingLoc->bOverrideLocation // char class ClientCancelPendingMapChange: class ClientCapBandwidth: class ClientClearCameraLensEffects: class ClientCommitMapChange: class ClientEnableNetworkVoice: class ClientEndOnlineSession: class ClientFlushLevelStreaming: class ClientForceGarbageCollection: class ClientGameEnded: [+] 0x8 ClientGameEnded->bIsWinner // char class ClientGotoState: class ClientIgnoreLookInput: class ClientIgnoreMoveInput: class ClientMessage: [+] 0x10 ClientMessage->Type // struct FName [+] 0x18 ClientMessage->MsgLifeTime // float class ClientMutePlayer: class UniqueNetIdRepl: [+] 0x18 UniqueNetIdRepl->ReplicationBytes // struct TArray class ClientPlayCameraAnim: [+] 0x8 ClientPlayCameraAnim->Scale // float [+] 0xC ClientPlayCameraAnim->Rate // float [+] 0x10 ClientPlayCameraAnim->BlendInTime // float [+] 0x14 ClientPlayCameraAnim->BlendOutTime // float [+] 0x18 ClientPlayCameraAnim->bLoop // char [+] 0x19 ClientPlayCameraAnim->bRandomStartTime // char [+] 0x1A ClientPlayCameraAnim->Space // char [+] 0x1C ClientPlayCameraAnim->CustomPlaySpace // struct FRotator class ECameraAnimPlaySpace: class ClientPlayCameraShake: [+] 0x8 ClientPlayCameraShake->Scale // float [+] 0xC ClientPlayCameraShake->PlaySpace // char [+] 0x10 ClientPlayCameraShake->UserPlaySpaceRot // struct FRotator class ClientPlayCameraShakeFromSource: [+] 0x8 ClientPlayCameraShakeFromSource->SourceComponent // struct UCameraShakeSourceComponent class ClientPlayForceFeedback_Internal: [+] 0x8 ClientPlayForceFeedback_Internal->Params // struct FForceFeedbackParameters class ForceFeedbackParameters: [+] 0x8 ForceFeedbackParameters->bLooping // char [+] 0x9 ForceFeedbackParameters->bIgnoreTimeDilation // char [+] 0xA ForceFeedbackParameters->bPlayWhilePaused // char class ClientPlaySound: [+] 0x8 ClientPlaySound->VolumeMultiplier // float [+] 0xC ClientPlaySound->PitchMultiplier // float class ClientPlaySoundAtLocation: [+] 0x8 ClientPlaySoundAtLocation->Location // struct FVector [+] 0x14 ClientPlaySoundAtLocation->VolumeMultiplier // float [+] 0x18 ClientPlaySoundAtLocation->PitchMultiplier // float class ClientPrepareMapChange: [+] 0x8 ClientPrepareMapChange->bFirst // char [+] 0x9 ClientPrepareMapChange->bLast // char class ClientPrestreamTextures: [+] 0x8 ClientPrestreamTextures->ForceDuration // float [+] 0xC ClientPrestreamTextures->bEnableStreaming // char [+] 0x10 ClientPrestreamTextures->CinematicTextureGroups // int32_t class ClientReceiveLocalizedMessage: [+] 0x8 ClientReceiveLocalizedMessage->Switch // int32_t [+] 0x10 ClientReceiveLocalizedMessage->RelatedPlayerState_2 // struct APlayerState [+] 0x18 ClientReceiveLocalizedMessage->RelatedPlayerState_3 // struct APlayerState [+] 0x20 ClientReceiveLocalizedMessage->OptionalObject // struct Object class ClientRepObjRef: class ClientReset: class ClientRestart: class ClientRetryClientRestart: class ClientReturnToMainMenu: class ClientReturnToMainMenuWithTextReason: class ClientSetBlockOnAsyncLoading: class ClientSetCameraFade: [+] 0x4 ClientSetCameraFade->FadeColor // struct FColor [+] 0x8 ClientSetCameraFade->FadeAlpha // struct FVector2D [+] 0x10 ClientSetCameraFade->FadeTime // float [+] 0x14 ClientSetCameraFade->bFadeAudio // char class ClientSetCameraMode: class ClientSetCinematicMode: [+] 0x1 ClientSetCinematicMode->bAffectsMovement // char [+] 0x2 ClientSetCinematicMode->bAffectsTurning // char [+] 0x3 ClientSetCinematicMode->bAffectsHUD // char class ClientSetForceMipLevelsToBeResident: [+] 0x8 ClientSetForceMipLevelsToBeResident->ForceDuration // float [+] 0xC ClientSetForceMipLevelsToBeResident->CinematicTextureGroups // int32_t class ClientSetHUD: class ClientSetSpectatorWaiting: class ClientSetViewTarget: [+] 0x8 ClientSetViewTarget->TransitionParams // struct FViewTargetTransitionParams class ViewTargetTransitionParams: [+] 0x4 ViewTargetTransitionParams->BlendFunction // char [+] 0x8 ViewTargetTransitionParams->BlendExp // float [+] 0xC ViewTargetTransitionParams->bLockOutgoing // char class EViewTargetBlendFunction: class ClientSpawnCameraLensEffect: class ClientStartOnlineSession: class ClientStopCameraAnim: class ClientStopCameraShake: [+] 0x8 ClientStopCameraShake->bImmediately // char class ClientStopCameraShakesFromSource: [+] 0x8 ClientStopCameraShakesFromSource->bImmediately // char class ClientStopForceFeedback: [+] 0x8 ClientStopForceFeedback->Tag // struct FName class ClientTeamMessage: [+] 0x8 ClientTeamMessage->S // struct FString [+] 0x18 ClientTeamMessage->Type // struct FName [+] 0x20 ClientTeamMessage->MsgLifeTime // float class ClientTravel: [+] 0x10 ClientTravel->TravelType // char [+] 0x11 ClientTravel->bSeamless // char [+] 0x14 ClientTravel->MapPackageGuid // struct FGuid class ETravelType: class ClientTravelInternal: [+] 0x10 ClientTravelInternal->TravelType // char [+] 0x11 ClientTravelInternal->bSeamless // char [+] 0x14 ClientTravelInternal->MapPackageGuid // struct FGuid class ClientUnmutePlayer: class ClientUpdateLevelStreamingStatus: [+] 0x8 ClientUpdateLevelStreamingStatus->bNewShouldBeLoaded // char [+] 0x9 ClientUpdateLevelStreamingStatus->bNewShouldBeVisible // char [+] 0xA ClientUpdateLevelStreamingStatus->bNewShouldBlockOnLoad // char [+] 0xC ClientUpdateLevelStreamingStatus->LODIndex // int32_t class ClientUpdateMultipleLevelsStreamingStatus: class UpdateLevelStreamingLevelStatus: [+] 0x8 UpdateLevelStreamingLevelStatus->LODIndex // int32_t [+] 0xC UpdateLevelStreamingLevelStatus->bNewShouldBeLoaded // char [+] 0xC UpdateLevelStreamingLevelStatus->bNewShouldBeVisible // char [+] 0xC UpdateLevelStreamingLevelStatus->bNewShouldBlockOnLoad // char class ClientVoiceHandshakeComplete: class ClientWasKicked: class ConsoleKey: class DeprojectMousePositionToWorld: [+] 0xC DeprojectMousePositionToWorld->WorldDirection // struct FVector [+] 0x18 DeprojectMousePositionToWorld->ReturnValue // char class DeprojectScreenPositionToWorld: [+] 0x4 DeprojectScreenPositionToWorld->ScreenY // float [+] 0x8 DeprojectScreenPositionToWorld->WorldLocation // struct FVector [+] 0x14 DeprojectScreenPositionToWorld->WorldDirection // struct FVector [+] 0x20 DeprojectScreenPositionToWorld->ReturnValue // char class EnableCheats: class FOV: class GetFocalLocation: class GetHitResultUnderCursor: [+] 0x1 GetHitResultUnderCursor->bTraceComplex // char [+] 0x4 GetHitResultUnderCursor->HitResult // struct FHitResult [+] 0x8C GetHitResultUnderCursor->ReturnValue // char class ECollisionChannel: class GetHitResultUnderCursorByChannel: [+] 0x1 GetHitResultUnderCursorByChannel->bTraceComplex // char [+] 0x4 GetHitResultUnderCursorByChannel->HitResult // struct FHitResult [+] 0x8C GetHitResultUnderCursorByChannel->ReturnValue // char class GetHitResultUnderCursorForObjects: [+] 0x10 GetHitResultUnderCursorForObjects->bTraceComplex // char [+] 0x14 GetHitResultUnderCursorForObjects->HitResult // struct FHitResult [+] 0x9C GetHitResultUnderCursorForObjects->ReturnValue // char class GetHitResultUnderFinger: [+] 0x1 GetHitResultUnderFinger->TraceChannel // char [+] 0x2 GetHitResultUnderFinger->bTraceComplex // char [+] 0x4 GetHitResultUnderFinger->HitResult // struct FHitResult [+] 0x8C GetHitResultUnderFinger->ReturnValue // char class GetHitResultUnderFingerByChannel: [+] 0x1 GetHitResultUnderFingerByChannel->TraceChannel // char [+] 0x2 GetHitResultUnderFingerByChannel->bTraceComplex // char [+] 0x4 GetHitResultUnderFingerByChannel->HitResult // struct FHitResult [+] 0x8C GetHitResultUnderFingerByChannel->ReturnValue // char class GetHitResultUnderFingerForObjects: [+] 0x8 GetHitResultUnderFingerForObjects->ObjectTypes // struct TArray [+] 0x18 GetHitResultUnderFingerForObjects->bTraceComplex // char [+] 0x1C GetHitResultUnderFingerForObjects->HitResult // struct FHitResult [+] 0xA4 GetHitResultUnderFingerForObjects->ReturnValue // char class GetHUD: class GetInputAnalogKeyState: [+] 0x18 GetInputAnalogKeyState->ReturnValue // float class GetInputAnalogStickState: [+] 0x4 GetInputAnalogStickState->StickX // float [+] 0x8 GetInputAnalogStickState->StickY // float class EControllerAnalogStick: class GetInputKeyTimeDown: [+] 0x18 GetInputKeyTimeDown->ReturnValue // float class GetInputMotionState: [+] 0xC GetInputMotionState->RotationRate // struct FVector [+] 0x18 GetInputMotionState->Gravity // struct FVector [+] 0x24 GetInputMotionState->Acceleration // struct FVector class GetInputMouseDelta: [+] 0x4 GetInputMouseDelta->DeltaY // float class GetInputTouchState: [+] 0x4 GetInputTouchState->LocationX // float [+] 0x8 GetInputTouchState->LocationY // float [+] 0xC GetInputTouchState->bIsCurrentlyPressed // char class GetInputVectorKeyState: [+] 0x18 GetInputVectorKeyState->ReturnValue // struct FVector class GetMousePosition: [+] 0x4 GetMousePosition->LocationY // float [+] 0x8 GetMousePosition->ReturnValue // char class GetSpectatorPawn: class GetViewportSize: [+] 0x4 GetViewportSize->SizeY // int32_t class IsInputKeyDown: [+] 0x18 IsInputKeyDown->ReturnValue // char class K2_ClientPlayForceFeedback: [+] 0x8 K2_ClientPlayForceFeedback->Tag // struct FName [+] 0x10 K2_ClientPlayForceFeedback->bLooping // char [+] 0x11 K2_ClientPlayForceFeedback->bIgnoreTimeDilation // char [+] 0x12 K2_ClientPlayForceFeedback->bPlayWhilePaused // char class LocalTravel: class OnServerStartedVisualLogger: class Pause: class PlayDynamicForceFeedback: [+] 0x4 PlayDynamicForceFeedback->Duration // float [+] 0x8 PlayDynamicForceFeedback->bAffectsLeftLarge // char [+] 0x9 PlayDynamicForceFeedback->bAffectsLeftSmall // char [+] 0xA PlayDynamicForceFeedback->bAffectsRightLarge // char [+] 0xB PlayDynamicForceFeedback->bAffectsRightSmall // char [+] 0xC PlayDynamicForceFeedback->Action // char [+] 0x10 PlayDynamicForceFeedback->LatentInfo // struct FLatentActionInfo class EDynamicForceFeedbackAction: class PlayHapticEffect: [+] 0x8 PlayHapticEffect->Hand // enum class EControllerHand [+] 0xC PlayHapticEffect->Scale // float [+] 0x10 PlayHapticEffect->bLoop // char class ProjectWorldLocationToScreen: [+] 0xC ProjectWorldLocationToScreen->ScreenLocation // struct FVector2D [+] 0x14 ProjectWorldLocationToScreen->bPlayerViewportRelative // char [+] 0x15 ProjectWorldLocationToScreen->ReturnValue // char class ResetControllerLightColor: class ResetMouseCursorWidget: class RestartLevel: class SendToConsole: class ServerAcknowledgePossession: class ServerCamera: class ServerChangeName: class ServerCheckClientPossession: class ServerCheckClientPossessionReliable: class ServerExec: class ServerExecRPC: class ServerMutePlayer: class ServerNotifyLoadedWorld: class ServerPause: class ServerRestartPlayer: class ServerSetSpectatorLocation: [+] 0xC ServerSetSpectatorLocation->NewRot // struct FRotator class ServerSetSpectatorWaiting: class ServerShortTimeout: class ServerToggleAILogging: class ServerUnmutePlayer: class ServerUpdateCamera: [+] 0xC ServerUpdateCamera->CamPitchAndYaw // int32_t class ServerUpdateLevelVisibility: class UpdateLevelVisibilityLevelInfo: [+] 0x8 UpdateLevelVisibilityLevelInfo->Filename // struct FName [+] 0x10 UpdateLevelVisibilityLevelInfo->bIsVisible // char class ServerUpdateMultipleLevelsVisibility: class ServerVerifyViewTarget: class ServerViewNextPlayer: class ServerViewPrevPlayer: class ServerViewSelf: class SetAudioListenerAttenuationOverride: [+] 0x8 SetAudioListenerAttenuationOverride->AttenuationLocationOVerride // struct FVector class SetAudioListenerOverride: [+] 0x8 SetAudioListenerOverride->Location // struct FVector [+] 0x14 SetAudioListenerOverride->Rotation // struct FRotator class SetCinematicMode: [+] 0x1 SetCinematicMode->bHidePlayer // char [+] 0x2 SetCinematicMode->bAffectsHUD // char [+] 0x3 SetCinematicMode->bAffectsMovement // char [+] 0x4 SetCinematicMode->bAffectsTurning // char class SetControllerLightColor: class SetDisableHaptics: class SetHapticsByValue: [+] 0x4 SetHapticsByValue->Amplitude // float [+] 0x8 SetHapticsByValue->Hand // enum class EControllerHand class SetMouseCursorWidget: [+] 0x8 SetMouseCursorWidget->CursorWidget // struct UUserWidget class SetMouseLocation: [+] 0x4 SetMouseLocation->Y // int32_t class SetName: class SetViewTargetWithBlend: [+] 0x8 SetViewTargetWithBlend->BlendTime // float [+] 0xC SetViewTargetWithBlend->BlendFunc // char [+] 0x10 SetViewTargetWithBlend->BlendExp // float [+] 0x14 SetViewTargetWithBlend->bLockOutgoing // char class SetVirtualJoystickVisibility: class StartFire: class StopHapticEffect: class SwitchLevel: class TestServerLevelVisibilityChange: [+] 0x8 TestServerLevelVisibilityChange->Filename // struct FName class ToggleSpeaking: class WasInputKeyJustPressed: [+] 0x18 WasInputKeyJustPressed->ReturnValue // char class WasInputKeyJustReleased: [+] 0x18 WasInputKeyJustReleased->ReturnValue // char class ActiveForceFeedbackEffect: class ChangeCameraTypeByNetGuidDelegate__DelegateSignature: [+] 0x8 ChangeCameraTypeByNetGuidDelegate__DelegateSignature->TargetPlayerNetGuid // struct FString class ECameraType: class ChangeCameraTypeDelegate__DelegateSignature: [+] 0x8 ChangeCameraTypeDelegate__DelegateSignature->TargetPlayerName // struct FString class ChangeViewModeDelegate__DelegateSignature: class EReplayViewMode: class DecreaseSpeedByIndex: class FindSpeedIndex: [+] 0x4 FindSpeedIndex->ReturnValue // int32_t class FindViewTargetByName: [+] 0x10 FindViewTargetByName->OutTarget // struct UActor [+] 0x18 FindViewTargetByName->ReturnValue // char class GetCurrentTimeInSec: class GetCurrnetSpeedIndex: class GetLatestReplayCameraType: class GetPlayerCharacter: class GetReplayCameraType: class GetReplayJumpDelay: class GetSpeed: class GetTargetPlayer: class GetTotalTimeInSec: class IncreaseSpeedByIndex: class IsFollowViewMode: class IsFreeCamera: class IsPaused: class IsPlayerCamera: class IsPlayerViewMode: class IsPlayingKillcam: class IsPlayingKillcamAndBlockUI: class IsPlayingLiveReplay: class IsPlayingReplay: class IsReplaying: class MK3DReplayController_EnableReplayKillcamUI: class OnFindActorsByCursorStart: class OnFindActorsByCursorStop: class OnFreeCamera: class OnGoToBeginTime: class OnGoToEndTime: class OnReplayJump__DelegateSignature: class OnReplayJumpComplete__DelegateSignature: class OnReplayPause__DelegateSignature: class OnSetSpeedDelegate__DelegateSignature: class PauseReplay: class RestoreCameraLag: class ResumeReplay: class SetFreeCamera: [+] 0xC SetFreeCamera->Rot // struct FRotator [+] 0x18 SetFreeCamera->ReturnValue // char class SetKillcamTargetCamera: class SetPlayerCamera: [+] 0x10 SetPlayerCamera->ReturnValue // char class SetSpeed: class SetSpeedByIndex: class ShowInGameReplayHUD: class TimerFuncClearTimerSetPlayerCamera: class TimerFuncClearTimerSetPlayerCameraNetGuid: class TimerFuncPendingSetPlayerCamera: class TimerFuncPendingSetPlayerCameraNetGuid: class ToggleReplayPauseAndResume: class UserWidgetInfoForReplay: [+] 0x10 UserWidgetInfoForReplay->FilePath // struct FString class OnMK3DTargetcamComplete__DelegateSignature: class ParticleSpawnSignature__DelegateSignature: [+] 0x8 ParticleSpawnSignature__DelegateSignature->EmitterTime // float [+] 0xC ParticleSpawnSignature__DelegateSignature->Location // struct FVector [+] 0x18 ParticleSpawnSignature__DelegateSignature->Velocity // struct FVector class ParticleBurstSignature__DelegateSignature: [+] 0x8 ParticleBurstSignature__DelegateSignature->EmitterTime // float [+] 0xC ParticleBurstSignature__DelegateSignature->ParticleCount // int32_t class ParticleDeathSignature__DelegateSignature: [+] 0x8 ParticleDeathSignature__DelegateSignature->EmitterTime // float [+] 0xC ParticleDeathSignature__DelegateSignature->ParticleTime // int32_t [+] 0x10 ParticleDeathSignature__DelegateSignature->Location // struct FVector [+] 0x1C ParticleDeathSignature__DelegateSignature->Velocity // struct FVector [+] 0x28 ParticleDeathSignature__DelegateSignature->Direction // struct FVector class ParticleCollisionSignature__DelegateSignature: [+] 0x8 ParticleCollisionSignature__DelegateSignature->EmitterTime // float [+] 0xC ParticleCollisionSignature__DelegateSignature->ParticleTime // int32_t [+] 0x10 ParticleCollisionSignature__DelegateSignature->Location // struct FVector [+] 0x1C ParticleCollisionSignature__DelegateSignature->Velocity // struct FVector [+] 0x28 ParticleCollisionSignature__DelegateSignature->Direction // struct FVector [+] 0x34 ParticleCollisionSignature__DelegateSignature->Normal // struct FVector [+] 0x40 ParticleCollisionSignature__DelegateSignature->BoneName // struct FName [+] 0x48 ParticleCollisionSignature__DelegateSignature->PhysMat // struct UPhysicalMaterial class OnSystemFinished__DelegateSignature: class OnSubmixRecordedFileDone__DelegateSignature: class OnSubmixEnvelope__DelegateSignature: class EmptyOnlineDelegate__DelegateSignature: class OnPrimaryAssetLoaded__DelegateSignature: class OnPrimaryAssetClassLoaded__DelegateSignature: class OnPrimaryAssetListLoaded__DelegateSignature: class OnPrimaryAssetClassListLoaded__DelegateSignature: class OnPrimaryAssetBundlesChanged__DelegateSignature: class FractureEffect: [+] 0x8 FractureEffect->Sound // struct USoundBase [+] 0x10 FractureEffect->SoundType // enum class EFractureSoundType class EFractureSoundType: class EMouseLockMode: class EWindowTitleBarMode: class TextureFilter: class EInputEvent: class DetachFromParent: [+] 0x1 DetachFromParent->bCallModify // char class DoesSocketExist: [+] 0x8 DoesSocketExist->ReturnValue // char class GetAllSocketNames: class GetAttachParent: class GetAttachSocketName: class GetChildComponent: [+] 0x8 GetChildComponent->ReturnValue // struct USceneComponent class GetChildrenComponents: [+] 0x8 GetChildrenComponents->Children // struct TArray class GetComponentVelocity: class GetForwardVector: class GetNumChildrenComponents: class GetParentComponents: class GetPhysicsVolume: class GetRelativeTransform: class GetRightVector: class GetShouldUpdatePhysicsVolume: class GetSocketLocation: [+] 0x8 GetSocketLocation->ReturnValue // struct FVector class GetSocketQuaternion: [+] 0x10 GetSocketQuaternion->ReturnValue // struct FQuat class GetSocketRotation: [+] 0x8 GetSocketRotation->ReturnValue // struct FRotator class GetSocketTransform: [+] 0x8 GetSocketTransform->TransformSpace // char [+] 0x10 GetSocketTransform->ReturnValue // struct FTransform class ERelativeTransformSpace: class GetUpVector: class IsAnySimulatingPhysics: class IsSimulatingPhysics: [+] 0x8 IsSimulatingPhysics->ReturnValue // char class IsVisible: class K2_AddLocalOffset: [+] 0xC K2_AddLocalOffset->bSweep // char [+] 0x10 K2_AddLocalOffset->SweepHitResult // struct FHitResult [+] 0x98 K2_AddLocalOffset->bTeleport // char class K2_AddLocalRotation: [+] 0xC K2_AddLocalRotation->bSweep // char [+] 0x10 K2_AddLocalRotation->SweepHitResult // struct FHitResult [+] 0x98 K2_AddLocalRotation->bTeleport // char class K2_AddLocalTransform: [+] 0x30 K2_AddLocalTransform->bSweep // char [+] 0x34 K2_AddLocalTransform->SweepHitResult // struct FHitResult [+] 0xBC K2_AddLocalTransform->bTeleport // char class K2_AddRelativeLocation: [+] 0xC K2_AddRelativeLocation->bSweep // char [+] 0x10 K2_AddRelativeLocation->SweepHitResult // struct FHitResult [+] 0x98 K2_AddRelativeLocation->bTeleport // char class K2_AddRelativeRotation: [+] 0xC K2_AddRelativeRotation->bSweep // char [+] 0x10 K2_AddRelativeRotation->SweepHitResult // struct FHitResult [+] 0x98 K2_AddRelativeRotation->bTeleport // char class K2_AddWorldOffset: [+] 0xC K2_AddWorldOffset->bSweep // char [+] 0x10 K2_AddWorldOffset->SweepHitResult // struct FHitResult [+] 0x98 K2_AddWorldOffset->bTeleport // char class K2_AddWorldRotation: [+] 0xC K2_AddWorldRotation->bSweep // char [+] 0x10 K2_AddWorldRotation->SweepHitResult // struct FHitResult [+] 0x98 K2_AddWorldRotation->bTeleport // char class K2_AddWorldTransform: [+] 0x30 K2_AddWorldTransform->bSweep // char [+] 0x34 K2_AddWorldTransform->SweepHitResult // struct FHitResult [+] 0xBC K2_AddWorldTransform->bTeleport // char class K2_AttachTo: [+] 0x8 K2_AttachTo->InSocketName // struct FName [+] 0x10 K2_AttachTo->AttachType // char [+] 0x11 K2_AttachTo->bWeldSimulatedBodies // char [+] 0x12 K2_AttachTo->ReturnValue // char class K2_AttachToComponent: [+] 0x8 K2_AttachToComponent->SocketName // struct FName [+] 0x10 K2_AttachToComponent->LocationRule // enum class EAttachmentRule [+] 0x11 K2_AttachToComponent->RotationRule // enum class EAttachmentRule [+] 0x12 K2_AttachToComponent->ScaleRule // enum class EAttachmentRule [+] 0x13 K2_AttachToComponent->bWeldSimulatedBodies // char [+] 0x14 K2_AttachToComponent->ReturnValue // char class K2_DetachFromComponent: [+] 0x1 K2_DetachFromComponent->RotationRule // enum class EDetachmentRule [+] 0x2 K2_DetachFromComponent->ScaleRule // enum class EDetachmentRule [+] 0x3 K2_DetachFromComponent->bCallModify // char class K2_GetComponentLocation: class K2_GetComponentRotation: class K2_GetComponentScale: class K2_GetComponentToWorld: class K2_SetRelativeLocation: [+] 0xC K2_SetRelativeLocation->bSweep // char [+] 0x10 K2_SetRelativeLocation->SweepHitResult // struct FHitResult [+] 0x98 K2_SetRelativeLocation->bTeleport // char class K2_SetRelativeLocationAndRotation: [+] 0xC K2_SetRelativeLocationAndRotation->NewRotation // struct FRotator [+] 0x18 K2_SetRelativeLocationAndRotation->bSweep // char [+] 0x1C K2_SetRelativeLocationAndRotation->SweepHitResult // struct FHitResult [+] 0xA4 K2_SetRelativeLocationAndRotation->bTeleport // char class K2_SetRelativeRotation: [+] 0xC K2_SetRelativeRotation->bSweep // char [+] 0x10 K2_SetRelativeRotation->SweepHitResult // struct FHitResult [+] 0x98 K2_SetRelativeRotation->bTeleport // char class K2_SetRelativeTransform: [+] 0x30 K2_SetRelativeTransform->bSweep // char [+] 0x34 K2_SetRelativeTransform->SweepHitResult // struct FHitResult [+] 0xBC K2_SetRelativeTransform->bTeleport // char class K2_SetWorldLocation: [+] 0xC K2_SetWorldLocation->bSweep // char [+] 0x10 K2_SetWorldLocation->SweepHitResult // struct FHitResult [+] 0x98 K2_SetWorldLocation->bTeleport // char class K2_SetWorldLocationAndRotation: [+] 0xC K2_SetWorldLocationAndRotation->NewRotation // struct FRotator [+] 0x18 K2_SetWorldLocationAndRotation->bSweep // char [+] 0x1C K2_SetWorldLocationAndRotation->SweepHitResult // struct FHitResult [+] 0xA4 K2_SetWorldLocationAndRotation->bTeleport // char class K2_SetWorldRotation: [+] 0xC K2_SetWorldRotation->bSweep // char [+] 0x10 K2_SetWorldRotation->SweepHitResult // struct FHitResult [+] 0x98 K2_SetWorldRotation->bTeleport // char class K2_SetWorldTransform: [+] 0x30 K2_SetWorldTransform->bSweep // char [+] 0x34 K2_SetWorldTransform->SweepHitResult // struct FHitResult [+] 0xBC K2_SetWorldTransform->bTeleport // char class OnRep_AttachChildren: class OnRep_AttachParent: class OnRep_AttachSocketName: class OnRep_Transform: class OnRep_Visibility: class ResetRelativeTransform: class SetAbsolute: [+] 0x1 SetAbsolute->bNewAbsoluteRotation // char [+] 0x2 SetAbsolute->bNewAbsoluteScale // char class SetHiddenInGame: [+] 0x1 SetHiddenInGame->bPropagateToChildren // char class SetMobility: class EComponentMobility: class SetRelativeScale3D: class SetShouldUpdatePhysicsVolume: class SetVisibility: [+] 0x1 SetVisibility->bPropagateToChildren // char class SetWorldScale3D: class SnapTo: [+] 0x8 SnapTo->InSocketName // struct FName [+] 0x10 SnapTo->ReturnValue // char class ToggleVisibility: class EDetailMode: class OnChangedViewMode: class AddControllerPitchInput: class AddControllerRollInput: class AddControllerYawInput: class AddMovementInput: [+] 0xC AddMovementInput->ScaleValue // float [+] 0x10 AddMovementInput->bForce // char class ConsumeMovementInputVector: class DetachFromControllerPendingDestroy: class GetBaseAimRotation: class GetController: class GetControlRotation: class GetLastMovementInputVector: class GetMovementBaseActor: [+] 0x8 GetMovementBaseActor->ReturnValue // struct UActor class GetMovementComponent: class GetNavAgentLocation: class GetPendingMovementInputVector: class IsBotControlled: class IsControlled: class IsLocallyControlled: class IsMoveInputIgnored: class IsPawnControlled: class IsPlayerControlled: class K2_GetMovementInputVector: class LaunchPawn: [+] 0xC LaunchPawn->bXYOverride // char [+] 0xD LaunchPawn->bZOverride // char class OnRep_Controller: class OnRep_PlayerState: class PawnMakeNoise: [+] 0x4 PawnMakeNoise->NoiseLocation // struct FVector [+] 0x10 PawnMakeNoise->bUseNoiseMakerLocation // char [+] 0x18 PawnMakeNoise->NoiseMaker // struct UActor class ReceivePossessed: class ReceiveUnpossessed: class SetCanAffectNavigationGeneration: [+] 0x1 SetCanAffectNavigationGeneration->bForceUpdate // char class SpawnDefaultController: class EAutoPossessAI: class CacheInitialMeshOffset: [+] 0xC CacheInitialMeshOffset->MeshRelativeRotation // struct FRotator class CanCrouch: class CanJump: class CanJumpInternal: class ClientAckGoodMove: class ClientAdjustPosition: [+] 0x4 ClientAdjustPosition->NewLoc // struct FVector [+] 0x10 ClientAdjustPosition->NewVel // struct FVector [+] 0x20 ClientAdjustPosition->NewBase // struct UPrimitiveComponent [+] 0x28 ClientAdjustPosition->NewBaseBoneName // struct FName [+] 0x30 ClientAdjustPosition->bHasBase // char [+] 0x31 ClientAdjustPosition->bBaseRelativePosition // char [+] 0x32 ClientAdjustPosition->ServerMovementMode // char class ClientAdjustRootMotionPosition: [+] 0x4 ClientAdjustRootMotionPosition->ServerMontageTrackPosition // float [+] 0x8 ClientAdjustRootMotionPosition->ServerLoc // struct FVector [+] 0x14 ClientAdjustRootMotionPosition->ServerRotation // struct FVector_NetQuantizeNormal [+] 0x20 ClientAdjustRootMotionPosition->ServerVelZ // float [+] 0x28 ClientAdjustRootMotionPosition->ServerBase // struct UPrimitiveComponent [+] 0x30 ClientAdjustRootMotionPosition->ServerBoneName // struct FName [+] 0x38 ClientAdjustRootMotionPosition->bHasBase // char [+] 0x39 ClientAdjustRootMotionPosition->bBaseRelativePosition // char [+] 0x3A ClientAdjustRootMotionPosition->ServerMovementMode // char class ClientAdjustRootMotionSourcePosition: [+] 0x8 ClientAdjustRootMotionSourcePosition->ServerRootMotion // struct FRootMotionSourceGroup [+] 0x40 ClientAdjustRootMotionSourcePosition->bHasAnimRootMotion // char [+] 0x44 ClientAdjustRootMotionSourcePosition->ServerMontageTrackPosition // float [+] 0x48 ClientAdjustRootMotionSourcePosition->ServerLoc // struct FVector [+] 0x54 ClientAdjustRootMotionSourcePosition->ServerRotation // struct FVector_NetQuantizeNormal [+] 0x60 ClientAdjustRootMotionSourcePosition->ServerVelZ // float [+] 0x68 ClientAdjustRootMotionSourcePosition->ServerBase // struct UPrimitiveComponent [+] 0x70 ClientAdjustRootMotionSourcePosition->ServerBoneName // struct FName [+] 0x78 ClientAdjustRootMotionSourcePosition->bHasBase // char [+] 0x79 ClientAdjustRootMotionSourcePosition->bBaseRelativePosition // char [+] 0x7A ClientAdjustRootMotionSourcePosition->ServerMovementMode // char class RootMotionSourceGroup: [+] 0x28 RootMotionSourceGroup->bHasAdditiveSources // char [+] 0x28 RootMotionSourceGroup->bHasOverrideSources // char [+] 0x28 RootMotionSourceGroup->bHasOverrideSourcesWithIgnoreZAccumulate // char [+] 0x28 RootMotionSourceGroup->bIsAdditiveVelocityApplied // char [+] 0x29 RootMotionSourceGroup->LastAccumulatedSettings // struct FRootMotionSourceSettings [+] 0x2C RootMotionSourceGroup->LastPreAdditiveVelocity // struct FVector_NetQuantize10 class Vector_NetQuantize10: class RootMotionSourceSettings: class ClientCheatFly: class ClientCheatGhost: class ClientCheatWalk: class ClientVeryShortAdjustPosition: [+] 0x4 ClientVeryShortAdjustPosition->NewLoc // struct FVector [+] 0x10 ClientVeryShortAdjustPosition->NewBase // struct UPrimitiveComponent [+] 0x18 ClientVeryShortAdjustPosition->NewBaseBoneName // struct FName [+] 0x20 ClientVeryShortAdjustPosition->bHasBase // char [+] 0x21 ClientVeryShortAdjustPosition->bBaseRelativePosition // char [+] 0x22 ClientVeryShortAdjustPosition->ServerMovementMode // char class Crouch: class ForceLastAckMove: class GetAnimRootMotionTranslationScale: class GetBaseRotationOffsetRotator: class GetBaseTranslationOffset: class GetCurrentMontage: class HasAnyRootMotion: class IsJumpProvidingForce: class IsPlayingNetworkedRootMotionMontage: class IsPlayingRootMotion: class Jump: class K2_OnEndCrouch: [+] 0x4 K2_OnEndCrouch->ScaledHalfHeightAdjust // float class K2_OnMovementModeChanged: [+] 0x1 K2_OnMovementModeChanged->NewMovementMode // char [+] 0x2 K2_OnMovementModeChanged->PrevCustomMode // char [+] 0x3 K2_OnMovementModeChanged->NewCustomMode // char class K2_OnStartCrouch: [+] 0x4 K2_OnStartCrouch->ScaledHalfHeightAdjust // float class K2_UpdateCustomMovement: class LaunchCharacter: [+] 0xC LaunchCharacter->bXYOverride // char [+] 0xD LaunchCharacter->bZOverride // char class OnJumped: class OnLanded: class OnLaunched: [+] 0xC OnLaunched->bXYOverride // char [+] 0xD OnLaunched->bZOverride // char class OnRep_IsCrouched: class OnRep_ReplayLastTransformUpdateTimeStamp: class OnRep_ReplicatedBasedMovement: class OnRep_RootMotion: class OnWalkingOffLedge: [+] 0xC OnWalkingOffLedge->PreviousFloorContactNormal // struct FVector [+] 0x18 OnWalkingOffLedge->PreviousLocation // struct FVector [+] 0x24 OnWalkingOffLedge->TimeDelta // float class PlayAnimMontage: [+] 0x8 PlayAnimMontage->InPlayRate // float [+] 0xC PlayAnimMontage->StartSectionName // struct FName [+] 0x14 PlayAnimMontage->ReturnValue // float class RootMotionDebugClientPrintOnScreen: class ServerMove: [+] 0x4 ServerMove->InAccel // struct FVector_NetQuantize10 [+] 0x10 ServerMove->InVel // struct FVector_NetQuantize10 [+] 0x1C ServerMove->ClientLoc // struct FVector_NetQuantize100 [+] 0x28 ServerMove->CompressedMoveFlags // char [+] 0x29 ServerMove->ClientRoll // char [+] 0x2C ServerMove->View // uint32_t [+] 0x30 ServerMove->ClientMovementBase // struct UPrimitiveComponent [+] 0x38 ServerMove->ClientBaseBoneName // struct FName [+] 0x40 ServerMove->ClientMovementMode // char class ServerMoveDual: [+] 0x4 ServerMoveDual->InAccel0 // struct FVector_NetQuantize10 [+] 0x10 ServerMoveDual->InVel // struct FVector_NetQuantize10 [+] 0x1C ServerMoveDual->PendingFlags // char [+] 0x20 ServerMoveDual->View0 // uint32_t [+] 0x24 ServerMoveDual->Timestamp // float [+] 0x28 ServerMoveDual->InAccel // struct FVector_NetQuantize10 [+] 0x34 ServerMoveDual->ClientLoc // struct FVector_NetQuantize100 [+] 0x40 ServerMoveDual->NewFlags // char [+] 0x41 ServerMoveDual->ClientRoll // char [+] 0x44 ServerMoveDual->View // uint32_t [+] 0x48 ServerMoveDual->ClientMovementBase // struct UPrimitiveComponent [+] 0x50 ServerMoveDual->ClientBaseBoneName // struct FName [+] 0x58 ServerMoveDual->ClientMovementMode // char class ServerMoveDualHybridRootMotion: [+] 0x4 ServerMoveDualHybridRootMotion->InAccel0 // struct FVector_NetQuantize10 [+] 0x10 ServerMoveDualHybridRootMotion->InVel // struct FVector_NetQuantize10 [+] 0x1C ServerMoveDualHybridRootMotion->PendingFlags // char [+] 0x20 ServerMoveDualHybridRootMotion->View0 // uint32_t [+] 0x24 ServerMoveDualHybridRootMotion->Timestamp // float [+] 0x28 ServerMoveDualHybridRootMotion->InAccel // struct FVector_NetQuantize10 [+] 0x34 ServerMoveDualHybridRootMotion->ClientLoc // struct FVector_NetQuantize100 [+] 0x40 ServerMoveDualHybridRootMotion->NewFlags // char [+] 0x41 ServerMoveDualHybridRootMotion->ClientRoll // char [+] 0x44 ServerMoveDualHybridRootMotion->View // uint32_t [+] 0x48 ServerMoveDualHybridRootMotion->ClientMovementBase // struct UPrimitiveComponent [+] 0x50 ServerMoveDualHybridRootMotion->ClientBaseBoneName // struct FName [+] 0x58 ServerMoveDualHybridRootMotion->ClientMovementMode // char class ServerMoveDualNoBase: [+] 0x4 ServerMoveDualNoBase->InAccel0 // struct FVector_NetQuantize10 [+] 0x10 ServerMoveDualNoBase->InVel // struct FVector_NetQuantize10 [+] 0x1C ServerMoveDualNoBase->PendingFlags // char [+] 0x20 ServerMoveDualNoBase->View0 // uint32_t [+] 0x24 ServerMoveDualNoBase->Timestamp // float [+] 0x28 ServerMoveDualNoBase->InAccel // struct FVector_NetQuantize10 [+] 0x34 ServerMoveDualNoBase->ClientLoc // struct FVector_NetQuantize100 [+] 0x40 ServerMoveDualNoBase->NewFlags // char [+] 0x41 ServerMoveDualNoBase->ClientRoll // char [+] 0x44 ServerMoveDualNoBase->View // uint32_t [+] 0x48 ServerMoveDualNoBase->ClientMovementMode // char class ServerMoveNoBase: [+] 0x4 ServerMoveNoBase->InAccel // struct FVector_NetQuantize10 [+] 0x10 ServerMoveNoBase->InVel // struct FVector_NetQuantize10 [+] 0x1C ServerMoveNoBase->ClientLoc // struct FVector_NetQuantize100 [+] 0x28 ServerMoveNoBase->CompressedMoveFlags // char [+] 0x29 ServerMoveNoBase->ClientRoll // char [+] 0x2C ServerMoveNoBase->View // uint32_t [+] 0x30 ServerMoveNoBase->ClientMovementMode // char class ServerMoveOld: [+] 0x4 ServerMoveOld->OldAccel // struct FVector_NetQuantize10 [+] 0x10 ServerMoveOld->InVel // struct FVector_NetQuantize10 [+] 0x1C ServerMoveOld->OldMoveFlags // char class StopAnimMontage: class StopJumping: class UnCrouch: class RepRootMotionMontage: [+] 0x8 RepRootMotionMontage->AnimMontage // struct UAnimMontage [+] 0x10 RepRootMotionMontage->Position // float [+] 0x14 RepRootMotionMontage->Location // struct FVector_NetQuantize100 [+] 0x20 RepRootMotionMontage->Rotation // struct FRotator [+] 0x30 RepRootMotionMontage->MovementBase // struct UPrimitiveComponent [+] 0x38 RepRootMotionMontage->MovementBaseBoneName // struct FName [+] 0x40 RepRootMotionMontage->bRelativePosition // char [+] 0x41 RepRootMotionMontage->bRelativeRotation // char [+] 0x48 RepRootMotionMontage->AuthoritativeRootMotion // struct FRootMotionSourceGroup [+] 0x80 RepRootMotionMontage->Acceleration // struct FVector_NetQuantize10 [+] 0x8C RepRootMotionMontage->LinearVelocity // struct FVector_NetQuantize10 class SimulatedRootMotionReplicatedMove: [+] 0x8 SimulatedRootMotionReplicatedMove->RootMotion // struct FRepRootMotionMontage class RootMotionMovementParams: [+] 0x4 RootMotionMovementParams->BlendWeight // float [+] 0x10 RootMotionMovementParams->RootMotionTransform // struct FTransform class BasedMovementInfo: [+] 0x8 BasedMovementInfo->BoneName // struct FName [+] 0x10 BasedMovementInfo->Location // struct FVector_NetQuantize [+] 0x1C BasedMovementInfo->Rotation // struct FRotator [+] 0x28 BasedMovementInfo->bServerHasBaseComponent // char [+] 0x29 BasedMovementInfo->bRelativeRotation // char [+] 0x2A BasedMovementInfo->bServerHasVelocity // char class Timeline: [+] 0x1 Timeline->bLooping // char [+] 0x1 Timeline->bReversePlayback // char [+] 0x1 Timeline->bPlaying // char [+] 0x4 Timeline->Length // float [+] 0x8 Timeline->PlayRate // float [+] 0xC Timeline->Position // float [+] 0x10 Timeline->Events // struct TArray [+] 0x20 Timeline->InterpVectors // struct TArray [+] 0x30 Timeline->InterpFloats // struct TArray [+] 0x40 Timeline->InterpLinearColors // struct TArray [+] 0x50 Timeline->TimelinePostUpdateFunc // struct FDelegate [+] 0x60 Timeline->TimelineFinishedFunc // struct FDelegate [+] 0x70 Timeline->PropertySetObject // struct TWeakObjectPtr [+] 0x78 Timeline->DirectionPropertyName // struct FName class TimelineLinearColorTrack: [+] 0x8 TimelineLinearColorTrack->InterpFunc // struct FDelegate [+] 0x18 TimelineLinearColorTrack->TrackName // struct FName [+] 0x20 TimelineLinearColorTrack->LinearColorPropertyName // struct FName class TimelineFloatTrack: [+] 0x8 TimelineFloatTrack->InterpFunc // struct FDelegate [+] 0x18 TimelineFloatTrack->TrackName // struct FName [+] 0x20 TimelineFloatTrack->FloatPropertyName // struct FName class TimelineVectorTrack: [+] 0x8 TimelineVectorTrack->InterpFunc // struct FDelegate [+] 0x18 TimelineVectorTrack->TrackName // struct FName [+] 0x20 TimelineVectorTrack->VectorPropertyName // struct FName class TimelineEventEntry: [+] 0x4 TimelineEventEntry->EventFunc // struct FDelegate class ETimelineLengthMode: class DataTableRowHandle: [+] 0x8 DataTableRowHandle->RowName // struct FName class DamageEvent: [+] 0x8 DamageEvent->DamageTypeClass // struct UClass* class TableRowBase: class RadialDamageEvent: [+] 0x10 RadialDamageEvent->Params // struct FRadialDamageParams [+] 0x24 RadialDamageEvent->Origin // struct FVector [+] 0x30 RadialDamageEvent->ComponentHits // struct TArray class RadialDamageParams: [+] 0x4 RadialDamageParams->MinimumDamage // float [+] 0x8 RadialDamageParams->InnerRadius // float [+] 0xC RadialDamageParams->OuterRadius // float [+] 0x10 RadialDamageParams->DamageFalloff // float class PointDamageEvent: [+] 0x10 PointDamageEvent->Damage // float [+] 0x14 PointDamageEvent->ShotDirection // struct FVector_NetQuantizeNormal [+] 0x20 PointDamageEvent->HitInfo // struct FHitResult class ENetworkSmoothingMode: class PostProcessSettings: [+] 0x1 PostProcessSettings->bOverride_ColorContrastShadows // char [+] 0x1 PostProcessSettings->bOverride_ColorGammaShadows // char [+] 0x1 PostProcessSettings->bOverride_ColorGainShadows // char [+] 0x1 PostProcessSettings->bOverride_ColorOffsetShadows // char [+] 0x1 PostProcessSettings->bOverride_ColorSaturationMidtones // char [+] 0x1 PostProcessSettings->bOverride_ColorContrastMidtones // char [+] 0x1 PostProcessSettings->bOverride_ColorGammaMidtones // char [+] 0x1 PostProcessSettings->bOverride_ColorGainMidtones // char [+] 0x2 PostProcessSettings->bOverride_ColorOffsetMidtones // char [+] 0x2 PostProcessSettings->bOverride_ColorSaturationHighlights // char [+] 0x2 PostProcessSettings->bOverride_ColorContrastHighlights // char [+] 0x2 PostProcessSettings->bOverride_ColorGammaHighlights // char [+] 0x2 PostProcessSettings->bOverride_ColorGainHighlights // char [+] 0x2 PostProcessSettings->bOverride_ColorOffsetHighlights // char [+] 0x2 PostProcessSettings->bOverride_ColorCorrectionShadowsMax // char [+] 0x2 PostProcessSettings->bOverride_ColorCorrectionHighlightsMin // char [+] 0x3 PostProcessSettings->bOverride_BlueCorrection // char [+] 0x3 PostProcessSettings->bOverride_ExpandGamut // char [+] 0x3 PostProcessSettings->bOverride_FilmWhitePoint // char [+] 0x3 PostProcessSettings->bOverride_FilmSaturation // char [+] 0x3 PostProcessSettings->bOverride_FilmChannelMixerRed // char [+] 0x3 PostProcessSettings->bOverride_FilmChannelMixerGreen // char [+] 0x3 PostProcessSettings->bOverride_FilmChannelMixerBlue // char [+] 0x3 PostProcessSettings->bOverride_FilmContrast // char [+] 0x4 PostProcessSettings->bOverride_FilmDynamicRange // char [+] 0x4 PostProcessSettings->bOverride_FilmHealAmount // char [+] 0x4 PostProcessSettings->bOverride_FilmToeAmount // char [+] 0x4 PostProcessSettings->bOverride_FilmShadowTint // char [+] 0x4 PostProcessSettings->bOverride_FilmShadowTintBlend // char [+] 0x4 PostProcessSettings->bOverride_FilmShadowTintAmount // char [+] 0x4 PostProcessSettings->bOverride_FilmSlope // char [+] 0x4 PostProcessSettings->bOverride_FilmToe // char [+] 0x5 PostProcessSettings->bOverride_FilmShoulder // char [+] 0x5 PostProcessSettings->bOverride_FilmBlackClip // char [+] 0x5 PostProcessSettings->bOverride_FilmWhiteClip // char [+] 0x5 PostProcessSettings->bOverride_FilmicTonemapper // char [+] 0x5 PostProcessSettings->bOverride_TonemapperSharpen // char [+] 0x5 PostProcessSettings->bOverride_UseVolumetricFogEmissive // char [+] 0x5 PostProcessSettings->bOverride_VolumetricFogEmissive // char [+] 0x5 PostProcessSettings->bOverride_SceneColorTint // char [+] 0x6 PostProcessSettings->bOverride_SceneFringeIntensity // char [+] 0x6 PostProcessSettings->bOverride_ChromaticAberrationStartOffset // char [+] 0x6 PostProcessSettings->bOverride_AmbientCubemapTint // char [+] 0x6 PostProcessSettings->bOverride_AmbientCubemapIntensity // char [+] 0x6 PostProcessSettings->bOverride_BloomMethod // char [+] 0x6 PostProcessSettings->bOverride_BloomIntensity // char [+] 0x6 PostProcessSettings->bOverride_BloomThreshold // char [+] 0x6 PostProcessSettings->bOverride_Bloom1Tint // char [+] 0x7 PostProcessSettings->bOverride_Bloom1Size // char [+] 0x7 PostProcessSettings->bOverride_Bloom2Size // char [+] 0x7 PostProcessSettings->bOverride_Bloom2Tint // char [+] 0x7 PostProcessSettings->bOverride_Bloom3Tint // char [+] 0x7 PostProcessSettings->bOverride_Bloom3Size // char [+] 0x7 PostProcessSettings->bOverride_Bloom4Tint // char [+] 0x7 PostProcessSettings->bOverride_Bloom4Size // char [+] 0x7 PostProcessSettings->bOverride_Bloom5Tint // char [+] 0x8 PostProcessSettings->bOverride_Bloom5Size // char [+] 0x8 PostProcessSettings->bOverride_Bloom6Tint // char [+] 0x8 PostProcessSettings->bOverride_Bloom6Size // char [+] 0x8 PostProcessSettings->bOverride_BloomSizeScale // char [+] 0x8 PostProcessSettings->bOverride_BloomConvolutionTexture // char [+] 0x8 PostProcessSettings->bOverride_BloomConvolutionSize // char [+] 0x8 PostProcessSettings->bOverride_BloomConvolutionCenterUV // char [+] 0x8 PostProcessSettings->bOverride_BloomConvolutionPreFilter // char [+] 0x9 PostProcessSettings->bOverride_BloomConvolutionPreFilterMin // char [+] 0x9 PostProcessSettings->bOverride_BloomConvolutionPreFilterMax // char [+] 0x9 PostProcessSettings->bOverride_BloomConvolutionPreFilterMult // char [+] 0x9 PostProcessSettings->bOverride_BloomConvolutionBufferScale // char [+] 0x9 PostProcessSettings->bOverride_BloomDirtMaskIntensity // char [+] 0x9 PostProcessSettings->bOverride_BloomDirtMaskTint // char [+] 0x9 PostProcessSettings->bOverride_BloomDirtMask // char [+] 0x9 PostProcessSettings->bOverride_CameraShutterSpeed // char [+] 0xA PostProcessSettings->bOverride_CameraISO // char [+] 0xA PostProcessSettings->bOverride_AutoExposureMethod // char [+] 0xA PostProcessSettings->bOverride_AutoExposureLowPercent // char [+] 0xA PostProcessSettings->bOverride_AutoExposureHighPercent // char [+] 0xA PostProcessSettings->bOverride_AutoExposureMinBrightness // char [+] 0xA PostProcessSettings->bOverride_AutoExposureMaxBrightness // char [+] 0xA PostProcessSettings->bOverride_AutoExposureCalibrationConstant // char [+] 0xA PostProcessSettings->bOverride_AutoExposureSpeedUp // char [+] 0xB PostProcessSettings->bOverride_AutoExposureSpeedDown // char [+] 0xB PostProcessSettings->bOverride_AutoExposureBias // char [+] 0xB PostProcessSettings->bOverride_AutoExposureBiasCurve // char [+] 0xB PostProcessSettings->bOverride_AutoExposureMeterMask // char [+] 0xB PostProcessSettings->bOverride_AutoExposureApplyPhysicalCameraExposure // char [+] 0xB PostProcessSettings->bOverride_HistogramLogMin // char [+] 0xB PostProcessSettings->bOverride_HistogramLogMax // char [+] 0xB PostProcessSettings->bOverride_LensFlareIntensity // char [+] 0xC PostProcessSettings->bOverride_LensFlareTint // char [+] 0xC PostProcessSettings->bOverride_LensFlareTints // char [+] 0xC PostProcessSettings->bOverride_LensFlareBokehSize // char [+] 0xC PostProcessSettings->bOverride_LensFlareBokehShape // char [+] 0xC PostProcessSettings->bOverride_LensFlareThreshold // char [+] 0xC PostProcessSettings->bOverride_VignetteIntensity // char [+] 0xC PostProcessSettings->bOverride_GrainIntensity // char [+] 0xC PostProcessSettings->bOverride_GrainJitter // char [+] 0xD PostProcessSettings->bOverride_AmbientOcclusionIntensity // char [+] 0xD PostProcessSettings->bOverride_AmbientOcclusionIntensitySubsurfaceProfile // char [+] 0xD PostProcessSettings->bOverride_AmbientOcclusionStaticFraction // char [+] 0xD PostProcessSettings->bOverride_AmbientOcclusionRadius // char [+] 0xD PostProcessSettings->bOverride_AmbientOcclusionFadeDistance // char [+] 0xD PostProcessSettings->bOverride_AmbientOcclusionFadeRadius // char [+] 0xD PostProcessSettings->bOverride_AmbientOcclusionDistance // char [+] 0xD PostProcessSettings->bOverride_AmbientOcclusionRadiusInWS // char [+] 0xE PostProcessSettings->bOverride_AmbientOcclusionPower // char [+] 0xE PostProcessSettings->bOverride_AmbientOcclusionBias // char [+] 0xE PostProcessSettings->bOverride_AmbientOcclusionQuality // char [+] 0xE PostProcessSettings->bOverride_AmbientOcclusionMipBlend // char [+] 0xE PostProcessSettings->bOverride_AmbientOcclusionMipScale // char [+] 0xE PostProcessSettings->bOverride_AmbientOcclusionMipThreshold // char [+] 0x10 PostProcessSettings->bOverride_RayTracingAO // char [+] 0x10 PostProcessSettings->bOverride_RayTracingAOSamplesPerPixel // char [+] 0x14 PostProcessSettings->bOverride_LPVIntensity // char [+] 0x14 PostProcessSettings->bOverride_LPVDirectionalOcclusionIntensity // char [+] 0x14 PostProcessSettings->bOverride_LPVDirectionalOcclusionRadius // char [+] 0x14 PostProcessSettings->bOverride_LPVDiffuseOcclusionExponent // char [+] 0x14 PostProcessSettings->bOverride_LPVSpecularOcclusionExponent // char [+] 0x14 PostProcessSettings->bOverride_LPVDiffuseOcclusionIntensity // char [+] 0x14 PostProcessSettings->bOverride_LPVSpecularOcclusionIntensity // char [+] 0x14 PostProcessSettings->bOverride_LPVSize // char [+] 0x15 PostProcessSettings->bOverride_LPVSecondaryOcclusionIntensity // char [+] 0x15 PostProcessSettings->bOverride_LPVSecondaryBounceIntensity // char [+] 0x15 PostProcessSettings->bOverride_LPVGeometryVolumeBias // char [+] 0x15 PostProcessSettings->bOverride_LPVVplInjectionBias // char [+] 0x15 PostProcessSettings->bOverride_LPVEmissiveInjectionIntensity // char [+] 0x15 PostProcessSettings->bOverride_LPVFadeRange // char [+] 0x15 PostProcessSettings->bOverride_LPVDirectionalOcclusionFadeRange // char [+] 0x18 PostProcessSettings->bOverride_LPVReflectionIntensity // char [+] 0x18 PostProcessSettings->bOverride_LPVReflectionLength // char [+] 0x18 PostProcessSettings->bOverride_LPVReflectionOcclusion // char [+] 0x18 PostProcessSettings->bOverride_LPVHairSpecularLightingIntensity // char [+] 0x18 PostProcessSettings->bOverride_LPVHairSpecularOcclusionIntensity // char [+] 0x18 PostProcessSettings->bOverride_LPVHairRoughnessOverride // char [+] 0x18 PostProcessSettings->bOverride_LPVDistantLightingIntensity // char [+] 0x18 PostProcessSettings->bOverride_LPVEnvironmentColor // char [+] 0x19 PostProcessSettings->bOverride_UseSeparateAOVolume // char [+] 0x1C PostProcessSettings->bOverride_IndirectLightingColor // char [+] 0x1C PostProcessSettings->bOverride_IndirectLightingIntensity // char [+] 0x1C PostProcessSettings->bOverride_SkyLightingIntensity // char [+] 0x1C PostProcessSettings->bOverride_DiffuseIBLIntensity // char [+] 0x1C PostProcessSettings->bOverride_TwoSidedFoliageSpecularReflectionIntensity // char [+] 0x1C PostProcessSettings->bOverride_IndirectSpecularIntensity // char [+] 0x1C PostProcessSettings->bOverride_IndirectSpecularBlendFactor // char [+] 0x1C PostProcessSettings->bOverride_IndirectLightingDirectionality // char [+] 0x1D PostProcessSettings->bOverride_IndirectLightingDirectionalSourceSize // char [+] 0x1D PostProcessSettings->bOverride_IndirectLightingDirectionalSpecularIntensity // char [+] 0x1D PostProcessSettings->bOverride_ColorGradingIntensity // char [+] 0x1D PostProcessSettings->bOverride_ColorGradingLUT // char [+] 0x1D PostProcessSettings->bOverride_DepthOfFieldFocalDistance // char [+] 0x1D PostProcessSettings->bOverride_DepthOfFieldFstop // char [+] 0x1D PostProcessSettings->bOverride_DepthOfFieldMinFstop // char [+] 0x1D PostProcessSettings->bOverride_DepthOfFieldBladeCount // char [+] 0x1E PostProcessSettings->bOverride_DepthOfFieldSensorWidth // char [+] 0x1E PostProcessSettings->bOverride_DepthOfFieldDepthBlurRadius // char [+] 0x1E PostProcessSettings->bOverride_DepthOfFieldDepthBlurAmount // char [+] 0x1E PostProcessSettings->bOverride_DepthOfFieldFocalRegion // char [+] 0x1E PostProcessSettings->bOverride_DepthOfFieldNearTransitionRegion // char [+] 0x1E PostProcessSettings->bOverride_DepthOfFieldFarTransitionRegion // char [+] 0x1E PostProcessSettings->bOverride_DepthOfFieldEnabled // char [+] 0x1E PostProcessSettings->bOverride_DepthOfFieldScale // char [+] 0x1F PostProcessSettings->bOverride_DepthOfFieldNearBlurSize // char [+] 0x1F PostProcessSettings->bOverride_DepthOfFieldFarBlurSize // char [+] 0x1F PostProcessSettings->bOverride_MobileHQGaussian // char [+] 0x1F PostProcessSettings->bOverride_DepthOfFieldOcclusion // char [+] 0x1F PostProcessSettings->bOverride_DepthOfFieldSkyFocusDistance // char [+] 0x1F PostProcessSettings->bOverride_DepthOfFieldVignetteSize // char [+] 0x1F PostProcessSettings->bOverride_MotionBlurAmount // char [+] 0x1F PostProcessSettings->bOverride_MotionBlurMax // char [+] 0x20 PostProcessSettings->bOverride_MotionBlurTargetFPS // char [+] 0x20 PostProcessSettings->bOverride_MotionBlurPerObjectSize // char [+] 0x20 PostProcessSettings->bOverride_ScreenPercentage // char [+] 0x20 PostProcessSettings->bOverride_ScreenSpaceReflectionIntensity // char [+] 0x20 PostProcessSettings->bOverride_ScreenSpaceReflectionQuality // char [+] 0x20 PostProcessSettings->bOverride_ScreenSpaceReflectionMaxRoughness // char [+] 0x20 PostProcessSettings->bOverride_ScreenSpaceReflectionRoughnessScale // char [+] 0x24 PostProcessSettings->bOverride_ReflectionsType // char [+] 0x24 PostProcessSettings->bOverride_RayTracingReflectionsMaxRoughness // char [+] 0x24 PostProcessSettings->bOverride_RayTracingReflectionsMaxBounces // char [+] 0x24 PostProcessSettings->bOverride_RayTracingReflectionsSamplesPerPixel // char [+] 0x24 PostProcessSettings->bOverride_RayTracingReflectionsShadows // char [+] 0x24 PostProcessSettings->bOverride_RayTracingReflectionsTranslucency // char [+] 0x24 PostProcessSettings->bOverride_TranslucencyType // char [+] 0x24 PostProcessSettings->bOverride_RayTracingTranslucencyMaxRoughness // char [+] 0x25 PostProcessSettings->bOverride_RayTracingTranslucencyRefractionRays // char [+] 0x25 PostProcessSettings->bOverride_RayTracingTranslucencySamplesPerPixel // char [+] 0x25 PostProcessSettings->bOverride_RayTracingTranslucencyShadows // char [+] 0x25 PostProcessSettings->bOverride_RayTracingTranslucencyRefraction // char [+] 0x25 PostProcessSettings->bOverride_RayTracingGI // char [+] 0x25 PostProcessSettings->bOverride_RayTracingGIMaxBounces // char [+] 0x25 PostProcessSettings->bOverride_RayTracingGISamplesPerPixel // char [+] 0x25 PostProcessSettings->bOverride_PathTracingMaxBounces // char [+] 0x26 PostProcessSettings->bOverride_PathTracingSamplesPerPixel // char [+] 0x28 PostProcessSettings->bMobileHQGaussian // char [+] 0x29 PostProcessSettings->BloomMethod // char [+] 0x2A PostProcessSettings->AutoExposureMethod // char [+] 0x2C PostProcessSettings->WhiteTemp // float [+] 0x30 PostProcessSettings->WhiteTint // float [+] 0x40 PostProcessSettings->ColorSaturation // struct FVector4 [+] 0x50 PostProcessSettings->ColorContrast // struct FVector4 [+] 0x60 PostProcessSettings->ColorGamma // struct FVector4 [+] 0x70 PostProcessSettings->ColorGain // struct FVector4 [+] 0x80 PostProcessSettings->ColorOffset // struct FVector4 [+] 0x90 PostProcessSettings->ColorSaturationShadows // struct FVector4 [+] 0xA0 PostProcessSettings->ColorContrastShadows // struct FVector4 [+] 0xB0 PostProcessSettings->ColorGammaShadows // struct FVector4 [+] 0xC0 PostProcessSettings->ColorGainShadows // struct FVector4 [+] 0xD0 PostProcessSettings->ColorOffsetShadows // struct FVector4 [+] 0xE0 PostProcessSettings->ColorSaturationMidtones // struct FVector4 [+] 0xF0 PostProcessSettings->ColorContrastMidtones // struct FVector4 [+] 0x100 PostProcessSettings->ColorGammaMidtones // struct FVector4 [+] 0x110 PostProcessSettings->ColorGainMidtones // struct FVector4 [+] 0x120 PostProcessSettings->ColorOffsetMidtones // struct FVector4 [+] 0x130 PostProcessSettings->ColorSaturationHighlights // struct FVector4 [+] 0x140 PostProcessSettings->ColorContrastHighlights // struct FVector4 [+] 0x150 PostProcessSettings->ColorGammaHighlights // struct FVector4 [+] 0x160 PostProcessSettings->ColorGainHighlights // struct FVector4 [+] 0x170 PostProcessSettings->ColorOffsetHighlights // struct FVector4 [+] 0x180 PostProcessSettings->ColorCorrectionHighlightsMin // float [+] 0x184 PostProcessSettings->ColorCorrectionShadowsMax // float [+] 0x188 PostProcessSettings->BlueCorrection // float [+] 0x18C PostProcessSettings->ExpandGamut // float [+] 0x190 PostProcessSettings->FilmSlope // float [+] 0x194 PostProcessSettings->FilmToe // float [+] 0x198 PostProcessSettings->FilmShoulder // float [+] 0x19C PostProcessSettings->FilmBlackClip // float [+] 0x1A0 PostProcessSettings->FilmWhiteClip // float [+] 0x1A4 PostProcessSettings->FilmWhitePoint // struct FLinearColor [+] 0x1B4 PostProcessSettings->FilmShadowTint // struct FLinearColor [+] 0x1C4 PostProcessSettings->FilmShadowTintBlend // float [+] 0x1C8 PostProcessSettings->FilmShadowTintAmount // float [+] 0x1CC PostProcessSettings->FilmSaturation // float [+] 0x1D0 PostProcessSettings->FilmChannelMixerRed // struct FLinearColor [+] 0x1E0 PostProcessSettings->FilmChannelMixerGreen // struct FLinearColor [+] 0x1F0 PostProcessSettings->FilmChannelMixerBlue // struct FLinearColor [+] 0x200 PostProcessSettings->FilmContrast // float [+] 0x204 PostProcessSettings->FilmToeAmount // float [+] 0x208 PostProcessSettings->FilmHealAmount // float [+] 0x20C PostProcessSettings->FilmDynamicRange // float [+] 0x210 PostProcessSettings->FilmicTonemapper // enum class EFilmicTonemapperType [+] 0x214 PostProcessSettings->TonemapperSharpen // float [+] 0x218 PostProcessSettings->UseVolumetricFogEmissive // char [+] 0x21C PostProcessSettings->VolumetricFogEmissive // struct FLinearColor [+] 0x22C PostProcessSettings->SceneColorTint // struct FLinearColor [+] 0x23C PostProcessSettings->SceneFringeIntensity // float [+] 0x240 PostProcessSettings->ChromaticAberrationStartOffset // float [+] 0x244 PostProcessSettings->BloomIntensity // float [+] 0x248 PostProcessSettings->BloomThreshold // float [+] 0x24C PostProcessSettings->BloomSizeScale // float [+] 0x250 PostProcessSettings->Bloom1Size // float [+] 0x254 PostProcessSettings->Bloom2Size // float [+] 0x258 PostProcessSettings->Bloom3Size // float [+] 0x25C PostProcessSettings->Bloom4Size // float [+] 0x260 PostProcessSettings->Bloom5Size // float [+] 0x264 PostProcessSettings->Bloom6Size // float [+] 0x268 PostProcessSettings->Bloom1Tint // struct FLinearColor [+] 0x278 PostProcessSettings->Bloom2Tint // struct FLinearColor [+] 0x288 PostProcessSettings->Bloom3Tint // struct FLinearColor [+] 0x298 PostProcessSettings->Bloom4Tint // struct FLinearColor [+] 0x2A8 PostProcessSettings->Bloom5Tint // struct FLinearColor [+] 0x2B8 PostProcessSettings->Bloom6Tint // struct FLinearColor [+] 0x2C8 PostProcessSettings->BloomConvolutionSize // float [+] 0x2D0 PostProcessSettings->BloomConvolutionTexture // struct UTexture2D [+] 0x2D8 PostProcessSettings->BloomConvolutionCenterUV // struct FVector2D [+] 0x2E0 PostProcessSettings->BloomConvolutionPreFilterMin // float [+] 0x2E4 PostProcessSettings->BloomConvolutionPreFilterMax // float [+] 0x2E8 PostProcessSettings->BloomConvolutionPreFilterMult // float [+] 0x2EC PostProcessSettings->BloomConvolutionBufferScale // float [+] 0x2F0 PostProcessSettings->BloomDirtMask // struct UTexture [+] 0x2F8 PostProcessSettings->BloomDirtMaskIntensity // float [+] 0x2FC PostProcessSettings->BloomDirtMaskTint // struct FLinearColor [+] 0x30C PostProcessSettings->AmbientCubemapTint // struct FLinearColor [+] 0x31C PostProcessSettings->AmbientCubemapIntensity // float [+] 0x320 PostProcessSettings->AmbientCubemap // struct UTextureCube [+] 0x328 PostProcessSettings->CameraShutterSpeed // float [+] 0x32C PostProcessSettings->CameraISO // float [+] 0x330 PostProcessSettings->DepthOfFieldFstop // float [+] 0x334 PostProcessSettings->DepthOfFieldMinFstop // float [+] 0x338 PostProcessSettings->DepthOfFieldBladeCount // int32_t [+] 0x33C PostProcessSettings->AutoExposureBias // float [+] 0x340 PostProcessSettings->AutoExposureBiasBackup // float [+] 0x344 PostProcessSettings->bOverride_AutoExposureBiasBackup // char [+] 0x348 PostProcessSettings->AutoExposureApplyPhysicalCameraExposure // char [+] 0x350 PostProcessSettings->AutoExposureBiasCurve // struct UCurveFloat [+] 0x358 PostProcessSettings->AutoExposureMeterMask // struct UTexture [+] 0x360 PostProcessSettings->AutoExposureLowPercent // float [+] 0x364 PostProcessSettings->AutoExposureHighPercent // float [+] 0x368 PostProcessSettings->AutoExposureMinBrightness // float [+] 0x36C PostProcessSettings->AutoExposureMaxBrightness // float [+] 0x370 PostProcessSettings->AutoExposureSpeedUp // float [+] 0x374 PostProcessSettings->AutoExposureSpeedDown // float [+] 0x378 PostProcessSettings->HistogramLogMin // float [+] 0x37C PostProcessSettings->HistogramLogMax // float [+] 0x380 PostProcessSettings->AutoExposureCalibrationConstant // float [+] 0x384 PostProcessSettings->LensFlareIntensity // float [+] 0x388 PostProcessSettings->LensFlareTint // struct FLinearColor [+] 0x398 PostProcessSettings->LensFlareBokehSize // float [+] 0x39C PostProcessSettings->LensFlareThreshold // float [+] 0x3A0 PostProcessSettings->LensFlareBokehShape // struct UTexture [+] 0x3A8 PostProcessSettings->LensFlareTints // struct FLinearColor [+] 0x428 PostProcessSettings->VignetteIntensity // float [+] 0x42C PostProcessSettings->GrainJitter // float [+] 0x430 PostProcessSettings->GrainIntensity // float [+] 0x434 PostProcessSettings->AmbientOcclusionIntensity // float [+] 0x438 PostProcessSettings->AmbientOcclusionIntensitySubsurfaceProfile // float [+] 0x43C PostProcessSettings->AmbientOcclusionStaticFraction // float [+] 0x440 PostProcessSettings->AmbientOcclusionRadius // float [+] 0x444 PostProcessSettings->AmbientOcclusionRadiusInWS // char [+] 0x448 PostProcessSettings->AmbientOcclusionFadeDistance // float [+] 0x44C PostProcessSettings->AmbientOcclusionFadeRadius // float [+] 0x450 PostProcessSettings->AmbientOcclusionDistance // float [+] 0x454 PostProcessSettings->AmbientOcclusionPower // float [+] 0x458 PostProcessSettings->AmbientOcclusionBias // float [+] 0x45C PostProcessSettings->AmbientOcclusionQuality // float [+] 0x460 PostProcessSettings->AmbientOcclusionMipBlend // float [+] 0x464 PostProcessSettings->AmbientOcclusionMipScale // float [+] 0x468 PostProcessSettings->AmbientOcclusionMipThreshold // float [+] 0x46C PostProcessSettings->RayTracingAO // char [+] 0x470 PostProcessSettings->RayTracingAOSamplesPerPixel // int32_t [+] 0x474 PostProcessSettings->IndirectLightingColor // struct FLinearColor [+] 0x484 PostProcessSettings->IndirectLightingIntensity // float [+] 0x488 PostProcessSettings->SkyLightingIntensity // float [+] 0x48C PostProcessSettings->DiffuseIBLIntensity // float [+] 0x490 PostProcessSettings->TwoSidedFoliageSpecularReflectionIntensity // float [+] 0x494 PostProcessSettings->IndirectSpecularIntensity // float [+] 0x498 PostProcessSettings->IndirectSpecularBlendFactor // float [+] 0x49C PostProcessSettings->IndirectLightingDirectionality // float [+] 0x4A0 PostProcessSettings->IndirectLightingDirectionalSourceSize // float [+] 0x4A4 PostProcessSettings->IndirectLightingDirectionalSpecularIntensity // float [+] 0x4A8 PostProcessSettings->RayTracingGIType // enum class ERayTracingGlobalIlluminationType [+] 0x4AC PostProcessSettings->RayTracingGIMaxBounces // int32_t [+] 0x4B0 PostProcessSettings->RayTracingGISamplesPerPixel // int32_t [+] 0x4B4 PostProcessSettings->ColorGradingIntensity // float [+] 0x4B8 PostProcessSettings->ColorGradingLUT // struct UTexture [+] 0x4C0 PostProcessSettings->DepthOfFieldSensorWidth // float [+] 0x4C4 PostProcessSettings->DepthOfFieldFocalDistance // float [+] 0x4C8 PostProcessSettings->DepthOfFieldDepthBlurAmount // float [+] 0x4CC PostProcessSettings->DepthOfFieldDepthBlurRadius // float [+] 0x4D0 PostProcessSettings->DepthOfFieldFocalRegion // float [+] 0x4D4 PostProcessSettings->DepthOfFieldNearTransitionRegion // float [+] 0x4D8 PostProcessSettings->DepthOfFieldFarTransitionRegion // float [+] 0x4DC PostProcessSettings->bDepthOfFieldEnabled // char [+] 0x4E0 PostProcessSettings->DepthOfFieldScale // float [+] 0x4E4 PostProcessSettings->DepthOfFieldNearBlurSize // float [+] 0x4E8 PostProcessSettings->DepthOfFieldFarBlurSize // float [+] 0x4EC PostProcessSettings->DepthOfFieldOcclusion // float [+] 0x4F0 PostProcessSettings->DepthOfFieldSkyFocusDistance // float [+] 0x4F4 PostProcessSettings->DepthOfFieldVignetteSize // float [+] 0x4F8 PostProcessSettings->MotionBlurAmount // float [+] 0x4FC PostProcessSettings->MotionBlurMax // float [+] 0x500 PostProcessSettings->MotionBlurTargetFPS // int32_t [+] 0x504 PostProcessSettings->MotionBlurPerObjectSize // float [+] 0x508 PostProcessSettings->LPVIntensity // float [+] 0x50C PostProcessSettings->LPVVplInjectionBias // float [+] 0x510 PostProcessSettings->LPVSize // float [+] 0x514 PostProcessSettings->LPVSecondaryOcclusionIntensity // float [+] 0x518 PostProcessSettings->LPVSecondaryBounceIntensity // float [+] 0x51C PostProcessSettings->LPVGeometryVolumeBias // float [+] 0x520 PostProcessSettings->LPVEmissiveInjectionIntensity // float [+] 0x524 PostProcessSettings->LPVDirectionalOcclusionIntensity // float [+] 0x528 PostProcessSettings->LPVDirectionalOcclusionRadius // float [+] 0x52C PostProcessSettings->LPVDiffuseOcclusionExponent // float [+] 0x530 PostProcessSettings->LPVSpecularOcclusionExponent // float [+] 0x534 PostProcessSettings->LPVDiffuseOcclusionIntensity // float [+] 0x538 PostProcessSettings->LPVSpecularOcclusionIntensity // float [+] 0x53C PostProcessSettings->LPVReflectionIntensity // float [+] 0x540 PostProcessSettings->LPVReflectionLength // float [+] 0x544 PostProcessSettings->bLPVReflectionOcclusion // char [+] 0x548 PostProcessSettings->LPVHairSpecularLightingIntensity // float [+] 0x54C PostProcessSettings->LPVHairSpecularOcclusionIntensity // float [+] 0x550 PostProcessSettings->LPVHairRoughnessOverride // float [+] 0x554 PostProcessSettings->LPVDistantLightingIntensity // float [+] 0x558 PostProcessSettings->LPVEnvironmentColor // struct FLinearColor [+] 0x568 PostProcessSettings->bUseSeparateAOVolume // char [+] 0x569 PostProcessSettings->ReflectionsType // enum class EReflectionsType [+] 0x56C PostProcessSettings->ScreenSpaceReflectionIntensity // float [+] 0x570 PostProcessSettings->ScreenSpaceReflectionQuality // float [+] 0x574 PostProcessSettings->ScreenSpaceReflectionMaxRoughness // float [+] 0x578 PostProcessSettings->RayTracingReflectionsMaxRoughness // float [+] 0x57C PostProcessSettings->RayTracingReflectionsMaxBounces // int32_t [+] 0x580 PostProcessSettings->RayTracingReflectionsSamplesPerPixel // int32_t [+] 0x584 PostProcessSettings->RayTracingReflectionsShadows // enum class EReflectedAndRefractedRayTracedShadows [+] 0x585 PostProcessSettings->RayTracingReflectionsTranslucency // char [+] 0x586 PostProcessSettings->TranslucencyType // enum class ETranslucencyType [+] 0x588 PostProcessSettings->RayTracingTranslucencyMaxRoughness // float [+] 0x58C PostProcessSettings->RayTracingTranslucencyRefractionRays // int32_t [+] 0x590 PostProcessSettings->RayTracingTranslucencySamplesPerPixel // int32_t [+] 0x594 PostProcessSettings->RayTracingTranslucencyShadows // enum class EReflectedAndRefractedRayTracedShadows [+] 0x595 PostProcessSettings->RayTracingTranslucencyRefraction // char [+] 0x598 PostProcessSettings->PathTracingMaxBounces // int32_t [+] 0x59C PostProcessSettings->PathTracingSamplesPerPixel // int32_t [+] 0x5A0 PostProcessSettings->LPVFadeRange // float [+] 0x5A4 PostProcessSettings->LPVDirectionalOcclusionFadeRange // float [+] 0x5A8 PostProcessSettings->ScreenPercentage // float [+] 0x5B0 PostProcessSettings->WeightedBlendables // struct FWeightedBlendables class WeightedBlendables: class WeightedBlendable: [+] 0x8 WeightedBlendable->Object // struct Object class EReflectedAndRefractedRayTracedShadows: class ETranslucencyType: class EReflectionsType: class ERayTracingGlobalIlluminationType: class EFilmicTonemapperType: class EAutoExposureMethod: class EBloomMethod: class EPhysicalSurface: class FastArraySerializer: [+] 0x54 FastArraySerializer->ArrayReplicationKey // int32_t [+] 0x100 FastArraySerializer->DeltaFlags // enum class EFastArraySerializerDeltaFlags class EFastArraySerializerDeltaFlags: class FastArraySerializerItem: [+] 0x4 FastArraySerializerItem->ReplicationKey // int32_t [+] 0x8 FastArraySerializerItem->MostRecentArrayReplicationKey // int32_t class InputActionKeyMapping: [+] 0x8 InputActionKeyMapping->bShift // char [+] 0x8 InputActionKeyMapping->bCtrl // char [+] 0x8 InputActionKeyMapping->bAlt // char [+] 0x8 InputActionKeyMapping->bCmd // char [+] 0x10 InputActionKeyMapping->Key // struct FKey class ERadialImpulseFalloff: class GetPlayerName: class OnRep_bIsInactive: class OnRep_PlayerId: class OnRep_PlayerName: class OnRep_Score: class OnRep_UniqueId: class ReceiveCopyProperties: class ReceiveOverrideWith: class RigidBodyErrorCorrection: [+] 0x4 RigidBodyErrorCorrection->PingLimit // float [+] 0x8 RigidBodyErrorCorrection->ErrorPerLinearDifference // float [+] 0xC RigidBodyErrorCorrection->ErrorPerAngularDifference // float [+] 0x10 RigidBodyErrorCorrection->MaxRestoredStateError // float [+] 0x14 RigidBodyErrorCorrection->MaxLinearHardSnapDistance // float [+] 0x18 RigidBodyErrorCorrection->PositionLerp // float [+] 0x1C RigidBodyErrorCorrection->AngleLerp // float [+] 0x20 RigidBodyErrorCorrection->LinearVelocityCoefficient // float [+] 0x24 RigidBodyErrorCorrection->AngularVelocityCoefficient // float [+] 0x28 RigidBodyErrorCorrection->ErrorAccumulationSeconds // float [+] 0x2C RigidBodyErrorCorrection->ErrorAccumulationDistanceSq // float [+] 0x30 RigidBodyErrorCorrection->ErrorAccumulationSimilarity // float class CanSpectate: [+] 0x8 CanSpectate->ViewTarget // struct APlayerState [+] 0x10 CanSpectate->ReturnValue // char class ChangeName: [+] 0x8 ChangeName->NewName // struct FString [+] 0x18 ChangeName->bNameChange // char class ChoosePlayerStart: [+] 0x8 ChoosePlayerStart->ReturnValue // struct UActor class FindPlayerStart: [+] 0x8 FindPlayerStart->IncomingName // struct FString [+] 0x18 FindPlayerStart->ReturnValue // struct UActor class GetDefaultPawnClassForController: [+] 0x8 GetDefaultPawnClassForController->ReturnValue // struct UClass* class GetNumPlayers: class GetNumSpectators: class HandleStartingNewPlayer: class HasMatchStarted: class InitializeHUDForPlayer: class InitStartSpot: [+] 0x8 InitStartSpot->NewPlayer // struct AController class K2_FindPlayerStart: [+] 0x8 K2_FindPlayerStart->IncomingName // struct FString [+] 0x18 K2_FindPlayerStart->ReturnValue // struct UActor class K2_OnChangeName: [+] 0x8 K2_OnChangeName->NewName // struct FString [+] 0x18 K2_OnChangeName->bNameChange // char class K2_OnLogout: class K2_OnRestartPlayer: class K2_OnSwapPlayerControllers: [+] 0x8 K2_OnSwapPlayerControllers->NewPC // struct APlayerController class K2_PostLogin: class MustSpectate: [+] 0x8 MustSpectate->ReturnValue // char class PlayerCanRestart: [+] 0x8 PlayerCanRestart->ReturnValue // char class ResetLevel: class RestartPlayer: class RestartPlayerAtPlayerStart: [+] 0x8 RestartPlayerAtPlayerStart->StartSpot // struct UActor class RestartPlayerAtTransform: [+] 0x10 RestartPlayerAtTransform->SpawnTransform // struct FTransform class ReturnToMainMenuHost: class ShouldReset: [+] 0x8 ShouldReset->ReturnValue // char class SpawnDefaultPawnAtTransform: [+] 0x10 SpawnDefaultPawnAtTransform->SpawnTransform // struct FTransform [+] 0x40 SpawnDefaultPawnAtTransform->ReturnValue // struct APawn class SpawnDefaultPawnFor: [+] 0x8 SpawnDefaultPawnFor->StartSpot // struct UActor [+] 0x10 SpawnDefaultPawnFor->ReturnValue // struct APawn class StartPlay: class AbortMatch: class EndMatch: class GetMatchState: class HasMatchEnded: class IsMatchInProgress: class K2_OnSetMatchState: class ReadyToEndMatch: class ReadyToStartMatch: class RestartGame: class Say: class SetBandwidthLimit: class StartMatch: class GetPlayerRespawnDelay: [+] 0x8 GetPlayerRespawnDelay->ReturnValue // float class GetPlayerStartTime: [+] 0x8 GetPlayerStartTime->ReturnValue // float class GetServerWorldTimeSeconds: class HasBegunPlay: class HasMatchStarted: class OnRep_GameModeClass: class OnRep_ReplicatedHasBegunPlay: class OnRep_ReplicatedWorldTimeSeconds: class OnRep_SpectatorClass: class OnRep_ElapsedTime: class OnRep_MatchState: class AddDebugText: [+] 0x10 AddDebugText->SrcActor // struct UActor [+] 0x18 AddDebugText->Duration // float [+] 0x1C AddDebugText->Offset // struct FVector [+] 0x28 AddDebugText->DesiredOffset // struct FVector [+] 0x34 AddDebugText->TextColor // struct FColor [+] 0x38 AddDebugText->bSkipOverwriteCheck // char [+] 0x39 AddDebugText->bAbsoluteLocation // char [+] 0x3A AddDebugText->bKeepAttachedToActor // char [+] 0x40 AddDebugText->InFont // struct UFont [+] 0x48 AddDebugText->FontScale // float [+] 0x4C AddDebugText->bDrawShadow // char class AddHitBox: [+] 0x8 AddHitBox->Size // struct FVector2D [+] 0x10 AddHitBox->InName // struct FName [+] 0x18 AddHitBox->bConsumesInput // char [+] 0x1C AddHitBox->Priority // int32_t class Deproject: [+] 0x4 Deproject->ScreenY // float [+] 0x8 Deproject->WorldPosition // struct FVector [+] 0x14 Deproject->WorldDirection // struct FVector class DrawLine: [+] 0x4 DrawLine->StartScreenY // float [+] 0x8 DrawLine->EndScreenX // float [+] 0xC DrawLine->EndScreenY // float [+] 0x10 DrawLine->LineColor // struct FLinearColor [+] 0x20 DrawLine->LineThickness // float class DrawMaterial: [+] 0x8 DrawMaterial->ScreenX // float [+] 0xC DrawMaterial->ScreenY // float [+] 0x10 DrawMaterial->ScreenW // float [+] 0x14 DrawMaterial->ScreenH // float [+] 0x18 DrawMaterial->MaterialU // float [+] 0x1C DrawMaterial->MaterialV // float [+] 0x20 DrawMaterial->MaterialUWidth // float [+] 0x24 DrawMaterial->MaterialVHeight // float [+] 0x28 DrawMaterial->Scale // float [+] 0x2C DrawMaterial->bScalePosition // char [+] 0x30 DrawMaterial->Rotation // float [+] 0x34 DrawMaterial->RotPivot // struct FVector2D class DrawMaterialSimple: [+] 0x8 DrawMaterialSimple->ScreenX // float [+] 0xC DrawMaterialSimple->ScreenY // float [+] 0x10 DrawMaterialSimple->ScreenW // float [+] 0x14 DrawMaterialSimple->ScreenH // float [+] 0x18 DrawMaterialSimple->Scale // float [+] 0x1C DrawMaterialSimple->bScalePosition // char class DrawMaterialTriangle: [+] 0x8 DrawMaterialTriangle->V0_Pos // struct FVector2D [+] 0x10 DrawMaterialTriangle->V1_Pos // struct FVector2D [+] 0x18 DrawMaterialTriangle->V2_Pos // struct FVector2D [+] 0x20 DrawMaterialTriangle->V0_UV // struct FVector2D [+] 0x28 DrawMaterialTriangle->V1_UV // struct FVector2D [+] 0x30 DrawMaterialTriangle->V2_UV // struct FVector2D [+] 0x38 DrawMaterialTriangle->V0_Color // struct FLinearColor [+] 0x48 DrawMaterialTriangle->V1_Color // struct FLinearColor [+] 0x58 DrawMaterialTriangle->V2_Color // struct FLinearColor class DrawRect: [+] 0x10 DrawRect->ScreenX // float [+] 0x14 DrawRect->ScreenY // float [+] 0x18 DrawRect->ScreenW // float [+] 0x1C DrawRect->ScreenH // float class DrawText: [+] 0x10 DrawText->TextColor // struct FLinearColor [+] 0x20 DrawText->ScreenX // float [+] 0x24 DrawText->ScreenY // float [+] 0x28 DrawText->Font // struct UFont [+] 0x30 DrawText->Scale // float [+] 0x34 DrawText->bScalePosition // char class DrawTexture: [+] 0x8 DrawTexture->ScreenX // float [+] 0xC DrawTexture->ScreenY // float [+] 0x10 DrawTexture->ScreenW // float [+] 0x14 DrawTexture->ScreenH // float [+] 0x18 DrawTexture->TextureU // float [+] 0x1C DrawTexture->TextureV // float [+] 0x20 DrawTexture->TextureUWidth // float [+] 0x24 DrawTexture->TextureVHeight // float [+] 0x28 DrawTexture->TintColor // struct FLinearColor [+] 0x38 DrawTexture->BlendMode // char [+] 0x3C DrawTexture->Scale // float [+] 0x40 DrawTexture->bScalePosition // char [+] 0x44 DrawTexture->Rotation // float [+] 0x48 DrawTexture->RotPivot // struct FVector2D class EBlendMode: class DrawTextureSimple: [+] 0x8 DrawTextureSimple->ScreenX // float [+] 0xC DrawTextureSimple->ScreenY // float [+] 0x10 DrawTextureSimple->Scale // float [+] 0x14 DrawTextureSimple->bScalePosition // char class GetActorsInSelectionRectangle: [+] 0x8 GetActorsInSelectionRectangle->FirstPoint // struct FVector2D [+] 0x10 GetActorsInSelectionRectangle->SecondPoint // struct FVector2D [+] 0x18 GetActorsInSelectionRectangle->OutActors // struct TArray [+] 0x28 GetActorsInSelectionRectangle->bIncludeNonCollidingComponents // char [+] 0x29 GetActorsInSelectionRectangle->bActorMustBeFullyEnclosed // char class GetOwningPawn: class GetOwningPlayerController: class GetTextSize: [+] 0x10 GetTextSize->OutWidth // float [+] 0x14 GetTextSize->OutHeight // float [+] 0x18 GetTextSize->Font // struct UFont [+] 0x20 GetTextSize->Scale // float class NextDebugTarget: class PreviousDebugTarget: class Project: [+] 0xC Project->ReturnValue // struct FVector class ReceiveDrawHUD: [+] 0x4 ReceiveDrawHUD->SizeY // int32_t class ReceiveHitBoxBeginCursorOver: class ReceiveHitBoxClick: class ReceiveHitBoxEndCursorOver: class ReceiveHitBoxRelease: class RemoveAllDebugStrings: class RemoveDebugText: [+] 0x8 RemoveDebugText->bLeaveDurationText // char class ShowDebug: class ShowDebugForReticleTargetToggle: class ShowDebugToggleSubCategory: class ShowHUD: class DebugTextInfo: [+] 0x8 DebugTextInfo->SrcActorOffset // struct FVector [+] 0x14 DebugTextInfo->SrcActorDesiredOffset // struct FVector [+] 0x20 DebugTextInfo->DebugText // struct FString [+] 0x30 DebugTextInfo->TimeRemaining // float [+] 0x34 DebugTextInfo->Duration // float [+] 0x38 DebugTextInfo->TextColor // struct FColor [+] 0x3C DebugTextInfo->bAbsoluteLocation // char [+] 0x3C DebugTextInfo->bKeepAttachedToActor // char [+] 0x3C DebugTextInfo->bDrawShadow // char [+] 0x40 DebugTextInfo->OrigActorLocation // struct FVector [+] 0x50 DebugTextInfo->Font // struct UFont [+] 0x58 DebugTextInfo->FontScale // float class IsCrouching: class IsFalling: class IsFlying: class IsMovingOnGround: class IsSwimming: class StopActiveMovement: class StopMovementKeepPathing: class MovementProperties: class NavAgentProperties: [+] 0x4 NavAgentProperties->AgentRadius // float [+] 0x8 NavAgentProperties->AgentHeight // float [+] 0xC NavAgentProperties->AgentStepHeight // float [+] 0x10 NavAgentProperties->NavWalkingSearchHeightScale // float [+] 0x18 NavAgentProperties->PreferredNavData // struct FSoftClassPath class AddInputVector: [+] 0xC AddInputVector->bForce // char class ConsumeInputVector: class GetLastInputVector: class GetPawnOwner: class GetPendingInputVector: class IsMoveInputIgnored: class K2_GetInputVector: class NavAvoidanceMask: [+] 0x1 NavAvoidanceMask->bGroup8 // char [+] 0x1 NavAvoidanceMask->bGroup9 // char [+] 0x1 NavAvoidanceMask->bGroup10 // char [+] 0x1 NavAvoidanceMask->bGroup11 // char [+] 0x1 NavAvoidanceMask->bGroup12 // char [+] 0x1 NavAvoidanceMask->bGroup13 // char [+] 0x1 NavAvoidanceMask->bGroup14 // char [+] 0x1 NavAvoidanceMask->bGroup15 // char [+] 0x2 NavAvoidanceMask->bGroup16 // char [+] 0x2 NavAvoidanceMask->bGroup17 // char [+] 0x2 NavAvoidanceMask->bGroup18 // char [+] 0x2 NavAvoidanceMask->bGroup19 // char [+] 0x2 NavAvoidanceMask->bGroup20 // char [+] 0x2 NavAvoidanceMask->bGroup21 // char [+] 0x2 NavAvoidanceMask->bGroup22 // char [+] 0x2 NavAvoidanceMask->bGroup23 // char [+] 0x3 NavAvoidanceMask->bGroup24 // char [+] 0x3 NavAvoidanceMask->bGroup25 // char [+] 0x3 NavAvoidanceMask->bGroup26 // char [+] 0x3 NavAvoidanceMask->bGroup27 // char [+] 0x3 NavAvoidanceMask->bGroup28 // char [+] 0x3 NavAvoidanceMask->bGroup29 // char [+] 0x3 NavAvoidanceMask->bGroup30 // char [+] 0x3 NavAvoidanceMask->bGroup31 // char class RuntimeFloatCurve: [+] 0x80 RuntimeFloatCurve->ExternalCurve // struct UCurveFloat class IndexedCurve: [+] 0x8 IndexedCurve->KeyHandlesToIndices // struct FKeyHandleMap class KeyHandleMap: class RealCurve: [+] 0x68 RealCurve->DefaultValue // float [+] 0x6C RealCurve->PreInfinityExtrap // char [+] 0x6D RealCurve->PostInfinityExtrap // char class ERichCurveExtrapolation: class RichCurve: [+] 0x70 RichCurve->Keys // struct TArray class RichCurveKey: [+] 0x1 RichCurveKey->TangentMode // char [+] 0x2 RichCurveKey->TangentWeightMode // char [+] 0x4 RichCurveKey->Time // float [+] 0x8 RichCurveKey->Value // float [+] 0xC RichCurveKey->ArriveTangent // float [+] 0x10 RichCurveKey->ArriveTangentWeight // float [+] 0x14 RichCurveKey->LeaveTangent // float [+] 0x18 RichCurveKey->LeaveTangentWeight // float class ERichCurveTangentWeightMode: class ERichCurveTangentMode: class ERichCurveInterpMode: class AddAngularImpulse: [+] 0xC AddAngularImpulse->BoneName // struct FName [+] 0x14 AddAngularImpulse->bVelChange // char class AddAngularImpulseInDegrees: [+] 0xC AddAngularImpulseInDegrees->BoneName // struct FName [+] 0x14 AddAngularImpulseInDegrees->bVelChange // char class AddAngularImpulseInRadians: [+] 0xC AddAngularImpulseInRadians->BoneName // struct FName [+] 0x14 AddAngularImpulseInRadians->bVelChange // char class AddForce: [+] 0xC AddForce->BoneName // struct FName [+] 0x14 AddForce->bAccelChange // char class AddForceAtLocation: [+] 0xC AddForceAtLocation->Location // struct FVector [+] 0x18 AddForceAtLocation->BoneName // struct FName class AddForceAtLocationLocal: [+] 0xC AddForceAtLocationLocal->Location // struct FVector [+] 0x18 AddForceAtLocationLocal->BoneName // struct FName class AddImpulse: [+] 0xC AddImpulse->BoneName // struct FName [+] 0x14 AddImpulse->bVelChange // char class AddImpulseAtLocation: [+] 0xC AddImpulseAtLocation->Location // struct FVector [+] 0x18 AddImpulseAtLocation->BoneName // struct FName class AddRadialForce: [+] 0xC AddRadialForce->Radius // float [+] 0x10 AddRadialForce->Strength // float [+] 0x14 AddRadialForce->Falloff // char [+] 0x15 AddRadialForce->bAccelChange // char class AddRadialImpulse: [+] 0xC AddRadialImpulse->Radius // float [+] 0x10 AddRadialImpulse->Strength // float [+] 0x14 AddRadialImpulse->Falloff // char [+] 0x15 AddRadialImpulse->bVelChange // char class AddTorque: [+] 0xC AddTorque->BoneName // struct FName [+] 0x14 AddTorque->bAccelChange // char class AddTorqueInDegrees: [+] 0xC AddTorqueInDegrees->BoneName // struct FName [+] 0x14 AddTorqueInDegrees->bAccelChange // char class AddTorqueInRadians: [+] 0xC AddTorqueInRadians->BoneName // struct FName [+] 0x14 AddTorqueInRadians->bAccelChange // char class CanCharacterStepUp: [+] 0x8 CanCharacterStepUp->ReturnValue // char class ClearMoveIgnoreActors: class ClearMoveIgnoreComponents: class CopyArrayOfMoveIgnoreActors: class CopyArrayOfMoveIgnoreComponents: class CreateAndSetMaterialInstanceDynamic: [+] 0x8 CreateAndSetMaterialInstanceDynamic->ReturnValue // struct UMaterialInstanceDynamic class CreateAndSetMaterialInstanceDynamicFromMaterial: [+] 0x8 CreateAndSetMaterialInstanceDynamicFromMaterial->Parent // struct UMaterialInterface [+] 0x10 CreateAndSetMaterialInstanceDynamicFromMaterial->ReturnValue // struct UMaterialInstanceDynamic class CreateDynamicMaterialInstance: [+] 0x8 CreateDynamicMaterialInstance->SourceMaterial // struct UMaterialInterface [+] 0x10 CreateDynamicMaterialInstance->OptionalName // struct FName [+] 0x18 CreateDynamicMaterialInstance->ReturnValue // struct UMaterialInstanceDynamic class GetAngularDamping: class GetCenterOfMass: [+] 0x8 GetCenterOfMass->ReturnValue // struct FVector class GetClosestPointOnCollision: [+] 0xC GetClosestPointOnCollision->OutPointOnBody // struct FVector [+] 0x18 GetClosestPointOnCollision->BoneName // struct FName [+] 0x20 GetClosestPointOnCollision->ReturnValue // float class GetCollisionEnabled: class ECollisionEnabled: class GetCollisionObjectType: class GetCollisionProfileName: class GetCollisionResponseToChannel: [+] 0x1 GetCollisionResponseToChannel->ReturnValue // char class ECollisionResponse: class GetGenerateOverlapEvents: class GetInertiaTensor: [+] 0x8 GetInertiaTensor->ReturnValue // struct FVector class GetLinearDamping: class GetMass: class GetMassScale: [+] 0x8 GetMassScale->ReturnValue // float class GetMaterial: [+] 0x8 GetMaterial->ReturnValue // struct UMaterialInterface class GetMaterialFromCollisionFaceIndex: [+] 0x4 GetMaterialFromCollisionFaceIndex->SectionIndex // int32_t [+] 0x8 GetMaterialFromCollisionFaceIndex->ReturnValue // struct UMaterialInterface class GetNumMaterials: class GetOverlappingActors: [+] 0x10 GetOverlappingActors->ClassFilter // struct UClass* class GetOverlappingComponents: class GetPhysicsAngularVelocity: [+] 0x8 GetPhysicsAngularVelocity->ReturnValue // struct FVector class GetPhysicsAngularVelocityInDegrees: [+] 0x8 GetPhysicsAngularVelocityInDegrees->ReturnValue // struct FVector class GetPhysicsAngularVelocityInRadians: [+] 0x8 GetPhysicsAngularVelocityInRadians->ReturnValue // struct FVector class GetPhysicsLinearVelocity: [+] 0x8 GetPhysicsLinearVelocity->ReturnValue // struct FVector class GetPhysicsLinearVelocityAtPoint: [+] 0xC GetPhysicsLinearVelocityAtPoint->BoneName // struct FName [+] 0x14 GetPhysicsLinearVelocityAtPoint->ReturnValue // struct FVector class GetWalkableSlopeOverride: class WalkableSlopeOverride: [+] 0x4 WalkableSlopeOverride->WalkableSlopeAngle // float class EWalkableSlopeBehavior: class IgnoreActorWhenMoving: [+] 0x8 IgnoreActorWhenMoving->bShouldIgnore // char class IgnoreComponentWhenMoving: [+] 0x8 IgnoreComponentWhenMoving->bShouldIgnore // char class IsAnyRigidBodyAwake: class IsGravityEnabled: class IsOverlappingActor: [+] 0x8 IsOverlappingActor->ReturnValue // char class IsOverlappingComponent: [+] 0x8 IsOverlappingComponent->ReturnValue // char class K2_BoxOverlapComponent: [+] 0xC K2_BoxOverlapComponent->InBox // struct FBox [+] 0x28 K2_BoxOverlapComponent->bTraceComplex // char [+] 0x29 K2_BoxOverlapComponent->bShowTrace // char [+] 0x2A K2_BoxOverlapComponent->bPersistentShowTrace // char [+] 0x2C K2_BoxOverlapComponent->HitLocation // struct FVector [+] 0x38 K2_BoxOverlapComponent->HitNormal // struct FVector [+] 0x44 K2_BoxOverlapComponent->BoneName // struct FName [+] 0x4C K2_BoxOverlapComponent->OutHit // struct FHitResult [+] 0xD4 K2_BoxOverlapComponent->ReturnValue // char class K2_IsCollisionEnabled: class K2_IsPhysicsCollisionEnabled: class K2_IsQueryCollisionEnabled: class K2_LineTraceComponent: [+] 0xC K2_LineTraceComponent->TraceEnd // struct FVector [+] 0x18 K2_LineTraceComponent->bTraceComplex // char [+] 0x19 K2_LineTraceComponent->bShowTrace // char [+] 0x1A K2_LineTraceComponent->bPersistentShowTrace // char [+] 0x1C K2_LineTraceComponent->HitLocation // struct FVector [+] 0x28 K2_LineTraceComponent->HitNormal // struct FVector [+] 0x34 K2_LineTraceComponent->BoneName // struct FName [+] 0x3C K2_LineTraceComponent->OutHit // struct FHitResult [+] 0xC4 K2_LineTraceComponent->ReturnValue // char class K2_SphereOverlapComponent: [+] 0xC K2_SphereOverlapComponent->InSphereRadius // float [+] 0x10 K2_SphereOverlapComponent->bTraceComplex // char [+] 0x11 K2_SphereOverlapComponent->bShowTrace // char [+] 0x12 K2_SphereOverlapComponent->bPersistentShowTrace // char [+] 0x14 K2_SphereOverlapComponent->HitLocation // struct FVector [+] 0x20 K2_SphereOverlapComponent->HitNormal // struct FVector [+] 0x2C K2_SphereOverlapComponent->BoneName // struct FName [+] 0x34 K2_SphereOverlapComponent->OutHit // struct FHitResult [+] 0xBC K2_SphereOverlapComponent->ReturnValue // char class K2_SphereTraceComponent: [+] 0xC K2_SphereTraceComponent->TraceEnd // struct FVector [+] 0x18 K2_SphereTraceComponent->SphereRadius // float [+] 0x1C K2_SphereTraceComponent->bTraceComplex // char [+] 0x1D K2_SphereTraceComponent->bShowTrace // char [+] 0x1E K2_SphereTraceComponent->bPersistentShowTrace // char [+] 0x20 K2_SphereTraceComponent->HitLocation // struct FVector [+] 0x2C K2_SphereTraceComponent->HitNormal // struct FVector [+] 0x38 K2_SphereTraceComponent->BoneName // struct FName [+] 0x40 K2_SphereTraceComponent->OutHit // struct FHitResult [+] 0xC8 K2_SphereTraceComponent->ReturnValue // char class PutRigidBodyToSleep: class ScaleByMomentOfInertia: [+] 0xC ScaleByMomentOfInertia->BoneName // struct FName [+] 0x14 ScaleByMomentOfInertia->ReturnValue // struct FVector class SetAllMassScale: class SetAllPhysicsAngularVelocityInDegrees: [+] 0xC SetAllPhysicsAngularVelocityInDegrees->bAddToCurrent // char class SetAllPhysicsAngularVelocityInRadians: [+] 0xC SetAllPhysicsAngularVelocityInRadians->bAddToCurrent // char class SetAllPhysicsLinearVelocity: [+] 0xC SetAllPhysicsLinearVelocity->bAddToCurrent // char class SetAllUseCCD: class SetAngularDamping: class SetBoundsScale: class SetCastInsetShadow: class SetCastShadow: class SetCenterOfMass: [+] 0xC SetCenterOfMass->BoneName // struct FName class SetCollisionEnabled: class SetCollisionObjectType: class SetCollisionProfileName: [+] 0x8 SetCollisionProfileName->bUpdateOverlaps // char class SetCollisionResponseToAllChannels: class SetCollisionResponseToChannel: [+] 0x1 SetCollisionResponseToChannel->NewResponse // char class SetConstraintMode: class EDOFMode: class SetCullDistance: class SetCustomDepthStencilValue: class SetCustomDepthStencilWriteMask: class ERendererStencilMask: class SetCustomPrimitiveDataFloat: [+] 0x4 SetCustomPrimitiveDataFloat->Value // float class SetCustomPrimitiveDataVector2: [+] 0x4 SetCustomPrimitiveDataVector2->Value // struct FVector2D class SetCustomPrimitiveDataVector3: [+] 0x4 SetCustomPrimitiveDataVector3->Value // struct FVector class SetCustomPrimitiveDataVector4: [+] 0x10 SetCustomPrimitiveDataVector4->Value // struct FVector4 class SetEnableGravity: class SetExcludeFromLightAttachmentGroup: class SetGenerateOverlapEvents: class SetLightAttachmentsAsGroup: class SetLightingChannels: [+] 0x1 SetLightingChannels->bChannel1 // char [+] 0x2 SetLightingChannels->bChannel2 // char class SetLinearDamping: class SetMassOverrideInKg: [+] 0x8 SetMassOverrideInKg->MassInKg // float [+] 0xC SetMassOverrideInKg->bOverrideMass // char class SetMassScale: [+] 0x8 SetMassScale->InMassScale // float class SetMaterial: [+] 0x8 SetMaterial->Material // struct UMaterialInterface class SetMaterialByName: [+] 0x8 SetMaterialByName->Material // struct UMaterialInterface class SetNotifyRigidBodyCollision: class SetOnlyOwnerSee: class SetOwnerNoSee: class SetPhysicsAngularVelocity: [+] 0xC SetPhysicsAngularVelocity->bAddToCurrent // char [+] 0x10 SetPhysicsAngularVelocity->BoneName // struct FName class SetPhysicsAngularVelocityInDegrees: [+] 0xC SetPhysicsAngularVelocityInDegrees->bAddToCurrent // char [+] 0x10 SetPhysicsAngularVelocityInDegrees->BoneName // struct FName class SetPhysicsAngularVelocityInRadians: [+] 0xC SetPhysicsAngularVelocityInRadians->bAddToCurrent // char [+] 0x10 SetPhysicsAngularVelocityInRadians->BoneName // struct FName class SetPhysicsLinearVelocity: [+] 0xC SetPhysicsLinearVelocity->bAddToCurrent // char [+] 0x10 SetPhysicsLinearVelocity->BoneName // struct FName class SetPhysicsMaxAngularVelocity: [+] 0x4 SetPhysicsMaxAngularVelocity->bAddToCurrent // char [+] 0x8 SetPhysicsMaxAngularVelocity->BoneName // struct FName class SetPhysicsMaxAngularVelocityInDegrees: [+] 0x4 SetPhysicsMaxAngularVelocityInDegrees->bAddToCurrent // char [+] 0x8 SetPhysicsMaxAngularVelocityInDegrees->BoneName // struct FName class SetPhysicsMaxAngularVelocityInRadians: [+] 0x4 SetPhysicsMaxAngularVelocityInRadians->bAddToCurrent // char [+] 0x8 SetPhysicsMaxAngularVelocityInRadians->BoneName // struct FName class SetPhysMaterialOverride: class SetReceivesDecals: class SetRenderCustomDepth: class SetRenderInMainPass: class SetSimulatePhysics: class SetSingleSampleShadowFromStationaryLights: class SetTranslucentSortPriority: class SetUseCCD: [+] 0x4 SetUseCCD->BoneName // struct FName class SetWalkableSlopeOverride: class WakeAllRigidBodies: class WakeRigidBody: class WasRecentlyRendered: [+] 0x4 WasRecentlyRendered->ReturnValue // char class BodyInstance: [+] 0x6 BodyInstance->ObjectType // char [+] 0x8 BodyInstance->CollisionEnabled // char [+] 0xA BodyInstance->SleepFamily // enum class ESleepFamily [+] 0xB BodyInstance->DOFMode // char [+] 0xD BodyInstance->bUseCCD // char [+] 0xD BodyInstance->bIgnoreAnalyticCollisions // char [+] 0xD BodyInstance->bNotifyRigidBodyCollision // char [+] 0xD BodyInstance->bIgnoreCollisionsWithoutImpulse // char [+] 0xD BodyInstance->bContactModification // char [+] 0xD BodyInstance->bSimulatePhysics // char [+] 0xD BodyInstance->bOverrideMass // char [+] 0xD BodyInstance->bEnableGravity // char [+] 0xE BodyInstance->bAutoWeld // char [+] 0xE BodyInstance->bStartAwake // char [+] 0xE BodyInstance->bGenerateWakeEvents // char [+] 0xE BodyInstance->bUpdateMassWhenScaleChanges // char [+] 0xE BodyInstance->bLockTranslation // char [+] 0xE BodyInstance->bLockRotation // char [+] 0xE BodyInstance->bLockXTranslation // char [+] 0xE BodyInstance->bLockYTranslation // char [+] 0xF BodyInstance->bLockZTranslation // char [+] 0xF BodyInstance->bLockXRotation // char [+] 0xF BodyInstance->bLockYRotation // char [+] 0xF BodyInstance->bLockZRotation // char [+] 0xF BodyInstance->bOverrideMaxAngularVelocity // char [+] 0xF BodyInstance->bOverrideMaxDepenetrationVelocity // char [+] 0x10 BodyInstance->bOverrideWalkableSlopeOnInstance // char [+] 0x10 BodyInstance->bInterpolateWhenSubStepping // char [+] 0x20 BodyInstance->CollisionProfileName // struct FName [+] 0x28 BodyInstance->PositionSolverIterationCount // char [+] 0x29 BodyInstance->VelocitySolverIterationCount // char [+] 0x30 BodyInstance->CollisionResponses // struct FCollisionResponse [+] 0x60 BodyInstance->MaxDepenetrationVelocity // float [+] 0x64 BodyInstance->MassInKgOverride // float [+] 0x70 BodyInstance->LinearDamping // float [+] 0x74 BodyInstance->AngularDamping // float [+] 0x78 BodyInstance->CustomDOFPlaneNormal // struct FVector [+] 0x84 BodyInstance->COMNudge // struct FVector [+] 0x90 BodyInstance->MassScale // float [+] 0x94 BodyInstance->InertiaTensorScale // struct FVector [+] 0xB0 BodyInstance->WalkableSlopeOverride // struct FWalkableSlopeOverride [+] 0xC0 BodyInstance->PhysMaterialOverride // struct UPhysicalMaterial [+] 0xC8 BodyInstance->MaxAngularVelocity // float [+] 0xCC BodyInstance->CustomSleepThresholdMultiplier // float [+] 0xD0 BodyInstance->StabilizationThresholdMultiplier // float [+] 0xD4 BodyInstance->PhysicsBlendWeight // float class CollisionResponse: [+] 0x20 CollisionResponse->ResponseArray // struct TArray class ResponseChannel: [+] 0x8 ResponseChannel->Response // char class CollisionResponseContainer: [+] 0x1 CollisionResponseContainer->WorldDynamic // char [+] 0x2 CollisionResponseContainer->Pawn // char [+] 0x3 CollisionResponseContainer->Visibility // char [+] 0x4 CollisionResponseContainer->Camera // char [+] 0x5 CollisionResponseContainer->PhysicsBody // char [+] 0x6 CollisionResponseContainer->Vehicle // char [+] 0x7 CollisionResponseContainer->Destructible // char [+] 0x8 CollisionResponseContainer->EngineTraceChannel1 // char [+] 0x9 CollisionResponseContainer->EngineTraceChannel2 // char [+] 0xA CollisionResponseContainer->EngineTraceChannel3 // char [+] 0xB CollisionResponseContainer->EngineTraceChannel4 // char [+] 0xC CollisionResponseContainer->EngineTraceChannel5 // char [+] 0xD CollisionResponseContainer->EngineTraceChannel6 // char [+] 0xE CollisionResponseContainer->GameTraceChannel1 // char [+] 0xF CollisionResponseContainer->GameTraceChannel2 // char [+] 0x10 CollisionResponseContainer->GameTraceChannel3 // char [+] 0x11 CollisionResponseContainer->GameTraceChannel4 // char [+] 0x12 CollisionResponseContainer->GameTraceChannel5 // char [+] 0x13 CollisionResponseContainer->GameTraceChannel6 // char [+] 0x14 CollisionResponseContainer->GameTraceChannel7 // char [+] 0x15 CollisionResponseContainer->GameTraceChannel8 // char [+] 0x16 CollisionResponseContainer->GameTraceChannel9 // char [+] 0x17 CollisionResponseContainer->GameTraceChannel10 // char [+] 0x18 CollisionResponseContainer->GameTraceChannel11 // char [+] 0x19 CollisionResponseContainer->GameTraceChannel12 // char [+] 0x1A CollisionResponseContainer->GameTraceChannel13 // char [+] 0x1B CollisionResponseContainer->GameTraceChannel14 // char [+] 0x1C CollisionResponseContainer->GameTraceChannel15 // char [+] 0x1D CollisionResponseContainer->GameTraceChannel16 // char [+] 0x1E CollisionResponseContainer->GameTraceChannel17 // char [+] 0x1F CollisionResponseContainer->GameTraceChannel18 // char class ESleepFamily: class ERuntimeVirtualTextureMainPassType: class CustomPrimitiveData: class LightingChannels: class ECanBeCharacterBase: class EHasCustomNavigableGeometry: class ELightmapType: class EIndirectLightingCacheQuality: class ESceneDepthPriorityGroup: class GetScaledBoxExtent: class GetUnscaledBoxExtent: class SetBoxExtent: [+] 0xC SetBoxExtent->bUpdateOverlaps // char class EAlphaBlendOption: class EAnimGroupRole: class EPreviewAnimationBlueprintApplicationMethod: class AnimationKeyFormat: class ERawCurveTrackTypes: class EAnimAssetCurveFlags: class AnimationCompressionFormat: class EAdditiveBasePoseType: class ERootMotionMode: class ERootMotionRootLock: class EMontagePlayReturnType: class EDrawDebugItemType: class EAnimLinkMethod: class EMontageSubStepResult: class EAnimNotifyEventType: class EInertializationSpace: class EInertializationBoneState: class EInertializationState: class EEvaluatorMode: class EEvaluatorDataSource: class ECopyType: class EPostCopyOperation: class EPinHidingMode: class AnimPhysCollisionType: class AnimPhysTwistAxis: class ETypeAdvanceAnim: class ETransitionLogicType: class ETransitionBlendMode: class EComponentType: class EAxisOption: class EAnimInterpolationType: class ECurveBlendOption: class EAdditiveAnimationType: class ENotifyFilterType: class EMontageNotifyTickType: class EBoneRotationSource: class EBoneControlSpace: class EBoneAxis: class EPrimaryAssetCookRule: class ENaturalSoundFalloffMode: class EAttenuationShape: class EAttenuationDistanceModel: class EAudioFaderCurve: class EAudioComponentPlayState: class EAudioOutputTarget: class EMonoChannelUpmixMethod: class EPanningMethod: class EVoiceSampleRate: class EBlendableLocation: class ENotifyTriggerMode: class EBlendSpaceAxis: class EBlueprintNativizationFlag: class EBlueprintCompileMode: class EBlueprintType: class EBlueprintStatus: class EBodyCollisionResponse: class EPhysicsType: class ECollisionTraceFlag: class EBrushType: class ECsgOper: class EInitialOscillatorOffset: class EOscillatorWaveform: class ECameraShakeAttenuation: class ECameraAlphaBlendMode: class ECameraProjectionMode: class ECloudStorageDelegate: class EAngularDriveMode: class ELinearConstraintMotion: class ECurveTableMode: class EEvaluateCurveTableResult: class EGrammaticalNumber: class EGrammaticalGender: class DistributionParamMode: class EDistributionVectorMirrorFlags: class EDistributionVectorLockFlags: class ENodeEnabledState: class ENodeAdvancedPins: class ENodeTitleType: class EPinContainerType: class EEdGraphPinDirection: class EBlueprintPinStyleType: class ECanCreateConnectionResponse: class EGraphType: class ETransitionType: class EFullyLoadPackageType: class EViewModeIndex: class EDemoPlayFailure: class ENetworkLagState: class EMouseCaptureMode: class ECustomTimeStepSynchronizationState: class EMeshBufferAccess: class EConstraintFrame: class EAngularConstraintMotion: class EComponentSocketType: class EPhysicalMaterialMaskColor: class EUpdateRateShiftBucket: class EShadowMapFlags: class ELightMapPaddingType: class ETimelineSigType: class EFilterInterpolationType: class EOverlapFilterOption: class ELightingBuildQuality: class EMaterialStencilCompare: class EMaterialSamplerType: class EMaterialTessellationMode: class EMaterialShadingModel: class EParticleCollisionMode: class ETrailWidthMode: class EGBufferFormat: class ESceneCaptureCompositeMode: class ESceneCaptureSource: class ETranslucentSortPolicy: class ERefractionMode: class ETranslucencyLightingMode: class ESamplerSourceMode: class EOcclusionCombineMode: class EAspectRatioAxisConstraint: class EFontCacheType: class EFontImportCharacterSet: class EStandbyType: class ESuggestProjVelocityTraceOption: class EWindowMode: class EHitProxyPriority: class EImportanceWeight: class EAdManagerDelegate: class EAnimAlphaInputType: class ETrackActiveCondition: class EInterpTrackMoveRotMode: class EInterpMoveAxis: class ETrackToggleAction: class EVisibilityTrackCondition: class EVisibilityTrackAction: class ESlateGesture: class EMatrixColumns: class ELerpInterpolationMode: class EEasingFunc: class ERoundingMode: class EStreamingVolumeUsage: class EMaterialDecalResponse: class EDecalBlendMode: class ETextureColorChannel: class EMaterialAttributeBlend: class EChannelMaskParameterColor: class EClampMode: class ECustomMaterialOutputType: class EDepthOfFieldFunctionValue: class EFunctionInputType: class ENoiseFunction: class ERuntimeVirtualTextureMipValueMode: class EMaterialSceneAttributeInputMode: class ESpeedTreeLODType: class ESpeedTreeWindType: class ESpeedTreeGeometryType: class EMaterialExposedTextureProperty: class ETextureMipValueMode: class EMaterialVectorCoordTransform: class EMaterialVectorCoordTransformSource: class EMaterialPositionTransformSource: class EVectorNoiseFunction: class EMaterialExposedViewProperty: class EWorldPositionIncludedOffsets: class EMaterialFunctionUsage: class EMaterialUsage: class EMaterialParameterAssociation: class EMaterialMergeType: class ETextureSizingType: class ESceneTextureId: class EMaterialDomain: class EMeshInstancingReplacementMethod: class EUVOutput: class EMeshMergeType: class EMeshLODSelectionType: class EProxyNormalComputationMethod: class ELandscapeCullingPrecision: class EStaticMeshReductionTerimationCriterion: class EMeshFeatureImportance: class EVertexPaintAxis: class EMicroTransactionResult: class EMicroTransactionDelegate: class EKillType: class EReplayFailure: class FNavigationSystemRunMode: class ENavigationQueryResult: class ENavPathEvent: class ENavDataGatheringModeConfig: class ENavDataGatheringMode: class ENavigationOptionFlag: class ENavLinkDirection: class EEmitterRenderMode: class EParticleSubUVInterpMethod: class EParticleBurstMethod: class EParticleSystemInsignificanceReaction: class EParticleSignificanceLevel: class EParticleDetailMode: class EParticleSourceSelectionMethod: class EModuleType: class EAttractorParticleSelectionMethod: class Beam2SourceTargetTangentMethod: class Beam2SourceTargetMethod: class BeamModifierType: class EParticleCameraOffsetUpdateMethod: class EParticleCollisionComplete: class EParticleCollisionResponse: class ELocationBoneSocketSelectionMethod: class ELocationBoneSocketSource: class ELocationEmitterSelectionMethod: class CylinderHeightAxis: class ELocationSkelVertSurfaceSource: class EOrbitChainMode: class EParticleAxisLock: class EEmitterDynamicParameterValue: class EEmitterNormalsMode: class EParticleSortMode: class EParticleUVFlipMode: class ETrail2SourceMethod: class EBeamTaperMethod: class EBeam2Method: class EMeshCameraFacingOptions: class EMeshCameraFacingUpAxis: class EMeshScreenAlignment: class ETrailsRenderAxisOption: class EParticleScreenAlignment: class EParticleSystemOcclusionBoundsMethod: class ParticleSystemLODMethod: class EParticleSystemUpdateMode: class EParticleEventType: class ParticleReplayState: class EParticleSysParamType: class ESettingsLockedAxis: class ESettingsDOF: class EFrictionCombineMode: class EReflectionSourceType: class EDefaultBackBufferPixelFormat: class EAutoExposureMethodUI: class EAlphaChannelMode: class EEarlyZPass: class ECustomDepthStencil: class EMobileMSAASampleCount: class ECompositingSampleCount: class EClearSceneOptions: class EReporterLineStyle: class ELegendPosition: class EGraphDataStyle: class EGraphAxisStyle: class ReverbPreset: class ERichCurveKeyTimeCompressionFormat: class ERichCurveCompressionFormat: class EConstraintTransform: class EControlConstraint: class ERootMotionFinishVelocityMode: class ERootMotionSourceSettingsFlags: class ERootMotionSourceStatusFlags: class ERootMotionAccumulateMode: class ERuntimeVirtualTextureMaterialType: class ELightUnits: class EAntiAliasingMethod: class EDepthOfFieldMethod: class ESceneCapturePrimitiveRenderMode: class EMaterialProperty: class ESkinCacheDefaultBehavior: class ESkinCacheUsage: class EPhysicsTransformUpdateMode: class EAnimationMode: class EKinematicBonesUpdateToPhysics: class EClothMassMode: class EAnimCurveType: class ESkeletalMeshSkinningImportVersions: class ESkeletalMeshGeoImportVersions: class EBoneFilterActionOption: class SkeletalMeshOptimizationImportance: class SkeletalMeshOptimizationType: class SkeletalMeshTerminationCriterion: class EBoneTranslationRetargetingMode: class EBoneSpaces: class EVisibilityBasedAnimTickOption: class EPhysBodyOp: class EBoneVisibilityStatus: class ESkyAtmosphereTransformMode: class ESpecularOcclusionMode: class ESkyLightSourceType: class EPriorityAttenuationMethod: class ESubmixSendMethod: class EReverbSendMethod: class EAirAbsorptionMethod: class ESoundSpatializationAlgorithm: class ESoundDistanceCalc: class EVirtualizationMode: class EMaxConcurrentResolutionRule: class ESoundGroup: class ModulationParamMode: class ESourceBusChannels: class ESourceBusSendLevelControlMethod: class ESendLevelControlMethod: class EAudioRecordingExportType: class ESoundWaveFFTSize: class EDecompressionType: class ESoundWaveLoadingBehavior: class ESplineCoordinateSpace: class ESplinePointType: class ESplineMeshAxis: class EOptimizationType: class EImportanceLevel: class ENormalMode: class EStereoLayerShape: class EStereoLayerType: class EOpacitySourceMode: class ESubUVBoundingVertexCount: class EVerticalTextAligment: class EHorizTextAligment: class ETextureLossyCompressionAmount: class ETextureCompressionQuality: class ETextureSourceFormat: class ETextureSourceArtType: class ETextureMipCount: class ECompositeTextureMode: class TextureAddress: class TextureCompressionSettings: class ETextureMipLoadOptions: class ETextureSamplerFilter: class ETexturePowerOfTwoSetting: class TextureMipGenSettings: class TextureGroup: class ETextureRenderTargetFormat: class ETimecodeProviderSynchronizationState: class ETimelineDirection: class ETimeStretchCurveMapping: class ETwitterIntegrationDelegate: class ETwitterRequestMethod: class EUserDefinedStructureStatus: class EUIScalingRule: class ERenderFocusRule: class EVectorFieldConstructionOp: class EWindSourceType: class ELevelScanRule: class EPSCPoolMethod: class EVolumeLightingMethod: class EVisibilityAggressiveness: class GetMaterialIndex: [+] 0x8 GetMaterialIndex->ReturnValue // int32_t class GetMaterials: class GetMaterialSlotNames: class IsMaterialSlotNameValid: [+] 0x8 IsMaterialSlotNameValid->ReturnValue // char class PrestreamTextures: [+] 0x4 PrestreamTextures->bPrioritizeCharacterTextures // char [+] 0x8 PrestreamTextures->CinematicTextureGroups // int32_t class SetColorParameterValueOnMaterials: [+] 0x8 SetColorParameterValueOnMaterials->ParameterValue // struct FLinearColor class SetScalarParameterValueOnMaterials: [+] 0x8 SetScalarParameterValueOnMaterials->ParameterValue // float class SetVectorParameterValueOnMaterials: [+] 0x8 SetVectorParameterValueOnMaterials->ParameterValue // struct FVector class AnimNode_Base: class PoseLinkBase: class PoseLink: class KeyHandleLookupTable: class InputScaleBiasClamp: [+] 0x1 InputScaleBiasClamp->bClampResult // char [+] 0x2 InputScaleBiasClamp->bInterpResult // char [+] 0x4 InputScaleBiasClamp->InRange // struct FInputRange [+] 0xC InputScaleBiasClamp->OutRange // struct FInputRange [+] 0x14 InputScaleBiasClamp->Scale // float [+] 0x18 InputScaleBiasClamp->Bias // float [+] 0x1C InputScaleBiasClamp->ClampMin // float [+] 0x20 InputScaleBiasClamp->ClampMax // float [+] 0x24 InputScaleBiasClamp->InterpSpeedIncreasing // float [+] 0x28 InputScaleBiasClamp->InterpSpeedDecreasing // float class InputRange: [+] 0x4 InputRange->MAX // float class InputAlphaBoolBlend: [+] 0x4 InputAlphaBoolBlend->BlendOutTime // float [+] 0x8 InputAlphaBoolBlend->BlendOption // enum class EAlphaBlendOption [+] 0x9 InputAlphaBoolBlend->bInitialized // char [+] 0x10 InputAlphaBoolBlend->CustomCurve // struct UCurveFloat [+] 0x18 InputAlphaBoolBlend->AlphaBlend // struct FAlphaBlend class AlphaBlend: [+] 0x8 AlphaBlend->BlendTime // float [+] 0x24 AlphaBlend->BlendOption // enum class EAlphaBlendOption class InputScaleBias: [+] 0x4 InputScaleBias->Bias // float class ComponentSpacePoseLink: class BoneReference: class PerPlatformFloat: class PerPlatformInt: class PerPlatformBool: class AnimInstanceProxy: class DirectoryPath: class AnimNode_AssetPlayerBase: [+] 0x10 AnimNode_AssetPlayerBase->GroupIndex // int32_t [+] 0x14 AnimNode_AssetPlayerBase->GroupRole // char [+] 0x15 AnimNode_AssetPlayerBase->bIgnoreForRelevancyTest // char [+] 0x18 AnimNode_AssetPlayerBase->BlendWeight // float [+] 0x1C AnimNode_AssetPlayerBase->InternalTimeAccumulator // float class PerBoneBlendWeight: [+] 0x4 PerBoneBlendWeight->BlendWeight // float class InputBlendPose: class BranchFilter: [+] 0x8 BranchFilter->BlendDepth // int32_t class PoseSnapshot: [+] 0x10 PoseSnapshot->BoneNames // struct TArray [+] 0x20 PoseSnapshot->SkeletalMeshName // struct FName [+] 0x28 PoseSnapshot->SnapshotName // struct FName [+] 0x30 PoseSnapshot->bIsValid // char class SolverIterations: [+] 0x4 SolverIterations->JointIterations // int32_t [+] 0x8 SolverIterations->CollisionIterations // int32_t [+] 0xC SolverIterations->SolverPushOutIterations // int32_t [+] 0x10 SolverIterations->JointPushOutIterations // int32_t [+] 0x14 SolverIterations->CollisionPushOutIterations // int32_t class AnimNode_Root: [+] 0x10 AnimNode_Root->Result // struct FPoseLink [+] 0x20 AnimNode_Root->Name // struct FName [+] 0x28 AnimNode_Root->Group // struct FName class AnimCurveParam: class ActorComponentInstanceData: [+] 0x8 ActorComponentInstanceData->SourceComponentTemplate // struct Object [+] 0x10 ActorComponentInstanceData->SourceComponentCreationMethod // enum class EComponentCreationMethod [+] 0x14 ActorComponentInstanceData->SourceComponentTypeSerializedIndex // int32_t [+] 0x18 ActorComponentInstanceData->SavedProperties // struct TArray [+] 0x28 ActorComponentInstanceData->DuplicatedObjects // struct TArray [+] 0x38 ActorComponentInstanceData->ReferencedObjects // struct TArray [+] 0x48 ActorComponentInstanceData->ReferencedNames // struct TArray class ActorComponentDuplicatedObjectData: class SceneComponentInstanceData: [+] 0x58 SceneComponentInstanceData->AttachedInstanceComponents // struct TMap class KAggregateGeom: [+] 0x10 KAggregateGeom->BoxElems // struct TArray [+] 0x20 KAggregateGeom->SphylElems // struct TArray [+] 0x30 KAggregateGeom->ConvexElems // struct TArray [+] 0x40 KAggregateGeom->TaperedCapsuleElems // struct TArray class KShapeElem: [+] 0x8 KShapeElem->RestOffset // float [+] 0xC KShapeElem->Name // struct FName [+] 0x18 KShapeElem->bContributeToMass // char class KTaperedCapsuleElem: [+] 0x30 KTaperedCapsuleElem->Center // struct FVector [+] 0x3C KTaperedCapsuleElem->Rotation // struct FRotator [+] 0x48 KTaperedCapsuleElem->Radius0 // float [+] 0x4C KTaperedCapsuleElem->Radius1 // float [+] 0x50 KTaperedCapsuleElem->Length // float class KConvexElem: [+] 0x30 KConvexElem->VertexData // struct TArray [+] 0x40 KConvexElem->IndexData // struct TArray [+] 0x50 KConvexElem->ElemBox // struct FBox [+] 0x70 KConvexElem->Transform // struct FTransform class KSphylElem: [+] 0x30 KSphylElem->Center // struct FVector [+] 0x3C KSphylElem->Rotation // struct FRotator [+] 0x48 KSphylElem->Radius // float [+] 0x4C KSphylElem->Length // float class KBoxElem: [+] 0x30 KBoxElem->Center // struct FVector [+] 0x3C KBoxElem->Rotation // struct FRotator [+] 0x48 KBoxElem->X // float [+] 0x4C KBoxElem->Y // float [+] 0x50 KBoxElem->Z // float class KSphereElem: [+] 0x30 KSphereElem->Center // struct FVector [+] 0x3C KSphereElem->Radius // float class AnimationGroupReference: [+] 0x8 AnimationGroupReference->GroupRole // char class AnimGroupInstance: class AnimTickRecord: class MarkerSyncAnimPosition: [+] 0x8 MarkerSyncAnimPosition->NextMarkerName // struct FName [+] 0x10 MarkerSyncAnimPosition->PositionBetweenMarkers // float class BlendFilter: class BlendSampleData: [+] 0x8 BlendSampleData->Animation // struct UAnimSequence [+] 0x10 BlendSampleData->TotalWeight // float [+] 0x14 BlendSampleData->Time // float [+] 0x18 BlendSampleData->PreviousTime // float [+] 0x1C BlendSampleData->SamplePlayRate // float class AnimationRecordingSettings: [+] 0x1 AnimationRecordingSettings->bRemoveRootAnimation // char [+] 0x2 AnimationRecordingSettings->bAutoSaveAsset // char [+] 0x4 AnimationRecordingSettings->SampleRate // float [+] 0x8 AnimationRecordingSettings->Length // float [+] 0xC AnimationRecordingSettings->InterpMode // char [+] 0xD AnimationRecordingSettings->TangentMode // char class ComponentSpacePose: [+] 0x10 ComponentSpacePose->Names // struct TArray class LocalSpacePose: [+] 0x10 LocalSpacePose->Names // struct TArray class NamedTransform: [+] 0x30 NamedTransform->Name // struct FName class NamedColor: [+] 0x4 NamedColor->Name // struct FName class NamedVector: [+] 0xC NamedVector->Name // struct FName class NamedFloat: [+] 0x4 NamedFloat->Name // struct FName class AnimParentNodeAssetOverride: [+] 0x8 AnimParentNodeAssetOverride->ParentNodeGuid // struct FGuid class AnimGroupInfo: [+] 0x8 AnimGroupInfo->Color // struct FLinearColor class AnimBlueprintDebugData: class AnimationFrameSnapshot: class StateMachineDebugData: class StateMachineStateDebugData: class AnimBlueprintFunctionData: [+] 0x20 AnimBlueprintFunctionData->InputPoseNodeProperties // struct TArray> [+] 0x30 AnimBlueprintFunctionData->InputProperties // struct TArray> class AnimGraphBlendOptions: [+] 0x4 AnimGraphBlendOptions->BlendOutTime // float class GraphAssetPlayerInformation: class CachedPoseIndices: class AnimBlueprintFunction: [+] 0x8 AnimBlueprintFunction->Group // struct FName [+] 0x10 AnimBlueprintFunction->OutputPoseNodeIndex // int32_t [+] 0x18 AnimBlueprintFunction->InputPoseNames // struct TArray [+] 0x28 AnimBlueprintFunction->InputPoseNodeIndices // struct TArray [+] 0x60 AnimBlueprintFunction->bImplemented // char class AnimTrack: class AnimSegment: [+] 0x8 AnimSegment->StartPos // float [+] 0xC AnimSegment->AnimStartTime // float [+] 0x10 AnimSegment->AnimEndTime // float [+] 0x14 AnimSegment->AnimPlayRate // float [+] 0x18 AnimSegment->LoopingCount // int32_t class RootMotionExtractionStep: [+] 0x8 RootMotionExtractionStep->StartPosition // float [+] 0xC RootMotionExtractionStep->EndPosition // float class AnimationErrorStats: class RawCurveTracks: class AnimCurveBase: [+] 0x8 AnimCurveBase->Name // struct FSmartName [+] 0x14 AnimCurveBase->CurveTypeFlags // int32_t class SmartName: class FloatCurve: [+] 0x18 FloatCurve->FloatCurve // struct FRichCurve class TransformCurve: [+] 0x18 TransformCurve->TranslationCurve // struct FVectorCurve [+] 0x1B0 TransformCurve->RotationCurve // struct FVectorCurve [+] 0x348 TransformCurve->ScaleCurve // struct FVectorCurve class VectorCurve: [+] 0x18 VectorCurve->FloatCurves // struct FRichCurve class SlotEvaluationPose: [+] 0x4 SlotEvaluationPose->Weight // float class A2Pose: class A2CSPose: [+] 0x18 A2CSPose->ComponentSpaceFlags // struct TArray class QueuedDrawDebugItem: [+] 0x4 QueuedDrawDebugItem->StartLoc // struct FVector [+] 0x10 QueuedDrawDebugItem->EndLoc // struct FVector [+] 0x1C QueuedDrawDebugItem->Center // struct FVector [+] 0x28 QueuedDrawDebugItem->Rotation // struct FRotator [+] 0x34 QueuedDrawDebugItem->Radius // float [+] 0x38 QueuedDrawDebugItem->Size // float [+] 0x3C QueuedDrawDebugItem->Segments // int32_t [+] 0x40 QueuedDrawDebugItem->Color // struct FColor [+] 0x44 QueuedDrawDebugItem->bPersistentLines // char [+] 0x48 QueuedDrawDebugItem->LifeTime // float [+] 0x4C QueuedDrawDebugItem->Thickness // float [+] 0x50 QueuedDrawDebugItem->Message // struct FString [+] 0x60 QueuedDrawDebugItem->TextScale // struct FVector2D class AnimLinkableElement: [+] 0x8 AnimLinkableElement->LinkedMontage // struct UAnimMontage [+] 0x10 AnimLinkableElement->SlotIndex // int32_t [+] 0x14 AnimLinkableElement->SegmentIndex // int32_t [+] 0x18 AnimLinkableElement->LinkMethod // char [+] 0x19 AnimLinkableElement->CachedLinkMethod // char [+] 0x1C AnimLinkableElement->SegmentBeginTime // float [+] 0x20 AnimLinkableElement->SegmentLength // float [+] 0x24 AnimLinkableElement->LinkValue // float [+] 0x28 AnimLinkableElement->LinkedSequence // struct UAnimSequenceBase class AnimMontageInstance: [+] 0x28 AnimMontageInstance->bPlaying // char [+] 0x2C AnimMontageInstance->DefaultBlendTimeMultiplier // float [+] 0xE8 AnimMontageInstance->NextSections // struct TArray [+] 0xF8 AnimMontageInstance->PrevSections // struct TArray [+] 0x118 AnimMontageInstance->ActiveStateBranchingPoints // struct TArray [+] 0x128 AnimMontageInstance->Position // float [+] 0x12C AnimMontageInstance->PlayRate // float [+] 0x130 AnimMontageInstance->Blend // struct FAlphaBlend [+] 0x188 AnimMontageInstance->DisableRootMotionCount // int32_t class AnimNotifyEvent: [+] 0x30 AnimNotifyEvent->DisplayTime // float [+] 0x34 AnimNotifyEvent->TriggerTimeOffset // float [+] 0x38 AnimNotifyEvent->EndTriggerTimeOffset // float [+] 0x3C AnimNotifyEvent->TriggerWeightThreshold // float [+] 0x40 AnimNotifyEvent->NotifyName // struct FName [+] 0x48 AnimNotifyEvent->notify // struct UAnimNotify [+] 0x50 AnimNotifyEvent->NotifyStateClass // struct UAnimNotifyState [+] 0x58 AnimNotifyEvent->Duration // float [+] 0x60 AnimNotifyEvent->EndLink // struct FAnimLinkableElement [+] 0x90 AnimNotifyEvent->bConvertedFromBranchingPoint // char [+] 0x91 AnimNotifyEvent->MontageTickType // char [+] 0x94 AnimNotifyEvent->NotifyTriggerChance // float [+] 0x98 AnimNotifyEvent->NotifyFilterType // char [+] 0x9C AnimNotifyEvent->NotifyFilterLOD // int32_t [+] 0xA0 AnimNotifyEvent->bTriggerOnDedicatedServer // char [+] 0xA1 AnimNotifyEvent->bTriggerOnFollower // char [+] 0xA4 AnimNotifyEvent->TrackIndex // int32_t class BranchingPointMarker: [+] 0x4 BranchingPointMarker->TriggerTime // float [+] 0x8 BranchingPointMarker->NotifyEventType // char class BranchingPoint: [+] 0x30 BranchingPoint->EventName // struct FName [+] 0x38 BranchingPoint->DisplayTime // float [+] 0x3C BranchingPoint->TriggerTimeOffset // float class SlotAnimationTrack: [+] 0x8 SlotAnimationTrack->AnimTrack // struct FAnimTrack class CompositeSection: [+] 0x30 CompositeSection->SectionName // struct FName [+] 0x38 CompositeSection->StartTime // float [+] 0x3C CompositeSection->NextSectionName // struct FName [+] 0x48 CompositeSection->MetaData // struct TArray class AnimNode_ApplyMeshSpaceAdditive: [+] 0x10 AnimNode_ApplyMeshSpaceAdditive->Base // struct FPoseLink [+] 0x20 AnimNode_ApplyMeshSpaceAdditive->Additive // struct FPoseLink [+] 0x30 AnimNode_ApplyMeshSpaceAdditive->AlphaInputType // enum class EAnimAlphaInputType [+] 0x34 AnimNode_ApplyMeshSpaceAdditive->ALPHA // float [+] 0x38 AnimNode_ApplyMeshSpaceAdditive->bAlphaBoolEnabled // char [+] 0x40 AnimNode_ApplyMeshSpaceAdditive->AlphaBoolBlend // struct FInputAlphaBoolBlend [+] 0x88 AnimNode_ApplyMeshSpaceAdditive->AlphaCurveName // struct FName [+] 0x90 AnimNode_ApplyMeshSpaceAdditive->AlphaScaleBias // struct FInputScaleBias [+] 0x98 AnimNode_ApplyMeshSpaceAdditive->AlphaScaleBiasClamp // struct FInputScaleBiasClamp [+] 0xC8 AnimNode_ApplyMeshSpaceAdditive->LODThreshold // int32_t class AnimNode_CustomProperty: [+] 0x10 AnimNode_CustomProperty->SourcePropertyNames // struct TArray [+] 0x20 AnimNode_CustomProperty->DestPropertyNames // struct TArray [+] 0x30 AnimNode_CustomProperty->TargetInstance // struct Object class AnimNode_Inertialization: [+] 0x10 AnimNode_Inertialization->Source // struct FPoseLink class InertializationPoseDiff: class InertializationCurveDiff: class InertializationBoneDiff: class InertializationPose: class AnimNode_LinkedAnimGraph: [+] 0x58 AnimNode_LinkedAnimGraph->InputPoses // struct TArray [+] 0x68 AnimNode_LinkedAnimGraph->InputPoseNames // struct TArray [+] 0x78 AnimNode_LinkedAnimGraph->InstanceClass // struct UClass* [+] 0x80 AnimNode_LinkedAnimGraph->Tag // struct FName [+] 0x98 AnimNode_LinkedAnimGraph->bReceiveNotifiesFromLinkedInstances // char [+] 0x98 AnimNode_LinkedAnimGraph->bPropagateNotifiesToLinkedInstances // char class AnimNode_LinkedAnimLayer: [+] 0xA0 AnimNode_LinkedAnimLayer->Interface // struct UClass* [+] 0xA8 AnimNode_LinkedAnimLayer->Layer // struct FName class AnimNode_LinkedInputPose: [+] 0x10 AnimNode_LinkedInputPose->Name // struct FName [+] 0x18 AnimNode_LinkedInputPose->Graph // struct FName [+] 0x20 AnimNode_LinkedInputPose->InputPose // struct FPoseLink class AnimNode_SaveCachedPose: [+] 0x10 AnimNode_SaveCachedPose->pose // struct FPoseLink [+] 0x20 AnimNode_SaveCachedPose->CachePoseName // struct FName class AnimNode_SequencePlayer: [+] 0x30 AnimNode_SequencePlayer->Sequence // struct UAnimSequenceBase [+] 0x38 AnimNode_SequencePlayer->PlayRateBasis // float [+] 0x3C AnimNode_SequencePlayer->PlayRate // float [+] 0x40 AnimNode_SequencePlayer->PlayRateScaleBiasClamp // struct FInputScaleBiasClamp [+] 0x70 AnimNode_SequencePlayer->StartPosition // float [+] 0x74 AnimNode_SequencePlayer->bLoopAnimation // char class AnimNode_StateMachine: [+] 0x10 AnimNode_StateMachine->StateMachineIndexInClass // int32_t [+] 0x14 AnimNode_StateMachine->MaxTransitionsPerFrame // int32_t [+] 0x18 AnimNode_StateMachine->bSkipFirstUpdateTransition // char [+] 0x19 AnimNode_StateMachine->bReinitializeOnBecomingRelevant // char class AnimationPotentialTransition: class AnimationActiveTransitionEntry: [+] 0xB8 AnimationActiveTransitionEntry->BlendProfile // struct UBlendProfile class AnimNode_TransitionPoseEvaluator: [+] 0x48 AnimNode_TransitionPoseEvaluator->FramesToCachePose // int32_t [+] 0x50 AnimNode_TransitionPoseEvaluator->DataSource // char [+] 0x51 AnimNode_TransitionPoseEvaluator->EvaluatorMode // char class AnimNode_TransitionResult: [+] 0x10 AnimNode_TransitionResult->bCanEnterTransition // char class AnimNode_UseCachedPose: [+] 0x10 AnimNode_UseCachedPose->LinkToCachingNode // struct FPoseLink [+] 0x20 AnimNode_UseCachedPose->CachePoseName // struct FName class ExposedValueHandler: [+] 0x8 ExposedValueHandler->CopyRecords // struct TArray [+] 0x18 ExposedValueHandler->Function // struct UFunction [+] 0x20 ExposedValueHandler->ValueHandlerNodeProperty // struct TFieldPath class ExposedValueCopyRecord: [+] 0x8 ExposedValueCopyRecord->SourceSubPropertyName // struct FName [+] 0x10 ExposedValueCopyRecord->SourceArrayIndex // int32_t [+] 0x14 ExposedValueCopyRecord->bInstanceIsTarget // char [+] 0x15 ExposedValueCopyRecord->PostCopyOperation // enum class EPostCopyOperation [+] 0x16 ExposedValueCopyRecord->CopyType // enum class ECopyType [+] 0x18 ExposedValueCopyRecord->DestProperty // struct TFieldPath [+] 0x38 ExposedValueCopyRecord->DestArrayIndex // int32_t [+] 0x3C ExposedValueCopyRecord->Size // int32_t [+] 0x40 ExposedValueCopyRecord->CachedSourceProperty // struct TFieldPath [+] 0x60 ExposedValueCopyRecord->CachedSourceStructSubProperty // struct TFieldPath class AnimNode_ConvertLocalToComponentSpace: [+] 0x10 AnimNode_ConvertLocalToComponentSpace->LocalPose // struct FPoseLink class AnimNode_ConvertComponentToLocalSpace: [+] 0x10 AnimNode_ConvertComponentToLocalSpace->ComponentPose // struct FComponentSpacePoseLink class AnimNotifyQueue: [+] 0x10 AnimNotifyQueue->AnimNotifies // struct TArray [+] 0x20 AnimNotifyQueue->UnfilteredMontageAnimNotifies // struct TMap class AnimNotifyArray: class AnimNotifyEventReference: [+] 0x8 AnimNotifyEventReference->NotifySource // struct Object class CompressedTrack: [+] 0x10 CompressedTrack->Times // struct TArray [+] 0x20 CompressedTrack->Mins // float [+] 0x2C CompressedTrack->Ranges // float class CurveTrack: [+] 0x8 CurveTrack->CurveWeights // struct TArray class ScaleTrack: [+] 0x10 ScaleTrack->Times // struct TArray class RotationTrack: [+] 0x10 RotationTrack->Times // struct TArray class TranslationTrack: [+] 0x10 TranslationTrack->Times // struct TArray class AnimSequenceTrackContainer: [+] 0x10 AnimSequenceTrackContainer->TrackNames // struct TArray class RawAnimSequenceTrack: [+] 0x10 RawAnimSequenceTrack->RotKeys // struct TArray [+] 0x20 RawAnimSequenceTrack->ScaleKeys // struct TArray class AnimSetMeshLinkup: class AnimSingleNodeInstanceProxy: class AnimNode_SingleNode: [+] 0x10 AnimNode_SingleNode->SourcePose // struct FPoseLink class BakedAnimationStateMachine: [+] 0x8 BakedAnimationStateMachine->InitialState // int32_t [+] 0x10 BakedAnimationStateMachine->States // struct TArray [+] 0x20 BakedAnimationStateMachine->Transitions // struct TArray class AnimationStateBase: class AnimationTransitionBetweenStates: [+] 0x8 AnimationTransitionBetweenStates->PreviousState // int32_t [+] 0xC AnimationTransitionBetweenStates->NextState // int32_t [+] 0x10 AnimationTransitionBetweenStates->CrossfadeDuration // float [+] 0x14 AnimationTransitionBetweenStates->StartNotify // int32_t [+] 0x18 AnimationTransitionBetweenStates->EndNotify // int32_t [+] 0x1C AnimationTransitionBetweenStates->InterruptNotify // int32_t [+] 0x20 AnimationTransitionBetweenStates->BlendMode // enum class EAlphaBlendOption [+] 0x28 AnimationTransitionBetweenStates->CustomCurve // struct UCurveFloat [+] 0x30 AnimationTransitionBetweenStates->BlendProfile // struct UBlendProfile [+] 0x38 AnimationTransitionBetweenStates->LogicType // char class BakedAnimationState: [+] 0x8 BakedAnimationState->Transitions // struct TArray [+] 0x18 BakedAnimationState->StateRootNodeIndex // int32_t [+] 0x1C BakedAnimationState->StartNotify // int32_t [+] 0x20 BakedAnimationState->EndNotify // int32_t [+] 0x24 BakedAnimationState->FullyBlendedNotify // int32_t [+] 0x28 BakedAnimationState->bIsAConduit // char [+] 0x2C BakedAnimationState->EntryRuleNodeIndex // int32_t [+] 0x30 BakedAnimationState->PlayerNodeIndices // struct TArray [+] 0x40 BakedAnimationState->LayerNodeIndices // struct TArray [+] 0x50 BakedAnimationState->bAlwaysResetOnEntry // char class BakedStateExitTransition: [+] 0x4 BakedStateExitTransition->CustomResultNodeIndex // int32_t [+] 0x8 BakedStateExitTransition->TransitionIndex // int32_t [+] 0xC BakedStateExitTransition->bDesiredTransitionReturnValue // char [+] 0xD BakedStateExitTransition->bAutomaticRemainingTimeRule // char [+] 0x10 BakedStateExitTransition->PoseEvaluatorLinks // struct TArray class AnimationState: [+] 0x8 AnimationState->Transitions // struct TArray [+] 0x18 AnimationState->StateRootNodeIndex // int32_t [+] 0x1C AnimationState->StartNotify // int32_t [+] 0x20 AnimationState->EndNotify // int32_t [+] 0x24 AnimationState->FullyBlendedNotify // int32_t class AnimationTransitionRule: [+] 0x8 AnimationTransitionRule->TransitionReturnVal // char [+] 0xC AnimationTransitionRule->TransitionIndex // int32_t class TrackToSkeletonMap: class MarkerSyncData: class AnimSyncMarker: [+] 0x8 AnimSyncMarker->Time // float class AnimNotifyTrack: [+] 0x8 AnimNotifyTrack->TrackColor // struct FLinearColor class PerBoneBlendWeights: class AssetImportInfo: class PrimaryAssetRulesCustomOverride: [+] 0x8 PrimaryAssetRulesCustomOverride->FilterDirectory // struct FDirectoryPath [+] 0x18 PrimaryAssetRulesCustomOverride->FilterString // struct FString [+] 0x28 PrimaryAssetRulesCustomOverride->Rules // struct FPrimaryAssetRules class PrimaryAssetRules: [+] 0x4 PrimaryAssetRules->ChunkId // int32_t [+] 0x8 PrimaryAssetRules->bApplyRecursively // char [+] 0x9 PrimaryAssetRules->CookRule // enum class EPrimaryAssetCookRule class PrimaryAssetRulesOverride: [+] 0x10 PrimaryAssetRulesOverride->Rules // struct FPrimaryAssetRules class AssetManagerRedirect: [+] 0x10 AssetManagerRedirect->New // struct FString class PrimaryAssetTypeInfo: [+] 0x8 PrimaryAssetTypeInfo->AssetBaseClass // struct TSoftClassPtr [+] 0x30 PrimaryAssetTypeInfo->AssetBaseClassLoaded // struct UClass* [+] 0x38 PrimaryAssetTypeInfo->bHasBlueprintClasses // char [+] 0x39 PrimaryAssetTypeInfo->bIsEditorOnly // char [+] 0x40 PrimaryAssetTypeInfo->Directories // struct TArray [+] 0x50 PrimaryAssetTypeInfo->SpecificAssets // struct TArray [+] 0x60 PrimaryAssetTypeInfo->Rules // struct FPrimaryAssetRules [+] 0x70 PrimaryAssetTypeInfo->AssetScanPaths // struct TArray [+] 0x80 PrimaryAssetTypeInfo->bIsDynamicAsset // char [+] 0x84 PrimaryAssetTypeInfo->NumberOfAssets // int32_t class AssetMapping: [+] 0x8 AssetMapping->TargetAsset // struct UAnimationAsset class AtmospherePrecomputeInstanceData: class AtmospherePrecomputeParameters: [+] 0x4 AtmospherePrecomputeParameters->DecayHeight // float [+] 0x8 AtmospherePrecomputeParameters->MaxScatteringOrder // int32_t [+] 0xC AtmospherePrecomputeParameters->TransmittanceTexWidth // int32_t [+] 0x10 AtmospherePrecomputeParameters->TransmittanceTexHeight // int32_t [+] 0x14 AtmospherePrecomputeParameters->IrradianceTexWidth // int32_t [+] 0x18 AtmospherePrecomputeParameters->IrradianceTexHeight // int32_t [+] 0x1C AtmospherePrecomputeParameters->InscatterAltitudeSampleNum // int32_t [+] 0x20 AtmospherePrecomputeParameters->InscatterMuNum // int32_t [+] 0x24 AtmospherePrecomputeParameters->InscatterMuSNum // int32_t [+] 0x28 AtmospherePrecomputeParameters->InscatterNuNum // int32_t class BaseAttenuationSettings: [+] 0x8 BaseAttenuationSettings->DistanceAlgorithm // enum class EAttenuationDistanceModel [+] 0x9 BaseAttenuationSettings->AttenuationShape // char [+] 0xC BaseAttenuationSettings->dBAttenuationAtMax // float [+] 0x10 BaseAttenuationSettings->FalloffMode // enum class ENaturalSoundFalloffMode [+] 0x14 BaseAttenuationSettings->AttenuationShapeExtents // struct FVector [+] 0x20 BaseAttenuationSettings->ConeOffset // float [+] 0x24 BaseAttenuationSettings->FalloffDistance // float [+] 0x28 BaseAttenuationSettings->CustomAttenuationCurve // struct FRuntimeFloatCurve class AudioComponentParam: [+] 0x8 AudioComponentParam->FloatParam // float [+] 0xC AudioComponentParam->BoolParam // char [+] 0x10 AudioComponentParam->IntParam // int32_t [+] 0x18 AudioComponentParam->SoundWaveParam // struct USoundWave class AudioEffectParameters: class AudioReverbEffect: class AudioQualitySettings: [+] 0x18 AudioQualitySettings->MaxChannels // int32_t class InteriorSettings: [+] 0x4 InteriorSettings->ExteriorVolume // float [+] 0x8 InteriorSettings->ExteriorTime // float [+] 0xC InteriorSettings->ExteriorLPF // float [+] 0x10 InteriorSettings->ExteriorLPFTime // float [+] 0x14 InteriorSettings->InteriorVolume // float [+] 0x18 InteriorSettings->InteriorTime // float [+] 0x1C InteriorSettings->InteriorLPF // float [+] 0x20 InteriorSettings->InteriorLPFTime // float class LaunchOnTestSettings: [+] 0x10 LaunchOnTestSettings->DeviceID // struct FString class FilePath: class EditorMapPerformanceTestDefinition: [+] 0x18 EditorMapPerformanceTestDefinition->TestTimer // int32_t class BuildPromotionTestSettings: [+] 0x10 BuildPromotionTestSettings->ImportWorkflow // struct FBuildPromotionImportWorkflowSettings [+] 0x160 BuildPromotionTestSettings->OpenAssets // struct FBuildPromotionOpenAssetSettings [+] 0x1C0 BuildPromotionTestSettings->NewProjectSettings // struct FBuildPromotionNewProjectSettings [+] 0x1E0 BuildPromotionTestSettings->SourceControlMaterial // struct FFilePath class BuildPromotionNewProjectSettings: [+] 0x10 BuildPromotionNewProjectSettings->NewProjectNameOverride // struct FString class BuildPromotionOpenAssetSettings: [+] 0x10 BuildPromotionOpenAssetSettings->MaterialAsset // struct FFilePath [+] 0x20 BuildPromotionOpenAssetSettings->ParticleSystemAsset // struct FFilePath [+] 0x30 BuildPromotionOpenAssetSettings->SkeletalMeshAsset // struct FFilePath [+] 0x40 BuildPromotionOpenAssetSettings->StaticMeshAsset // struct FFilePath [+] 0x50 BuildPromotionOpenAssetSettings->TextureAsset // struct FFilePath class BuildPromotionImportWorkflowSettings: [+] 0x20 BuildPromotionImportWorkflowSettings->Normal // struct FEditorImportWorkflowDefinition [+] 0x40 BuildPromotionImportWorkflowSettings->StaticMesh // struct FEditorImportWorkflowDefinition [+] 0x60 BuildPromotionImportWorkflowSettings->ReimportStaticMesh // struct FEditorImportWorkflowDefinition [+] 0x80 BuildPromotionImportWorkflowSettings->BlendShapeMesh // struct FEditorImportWorkflowDefinition [+] 0xA0 BuildPromotionImportWorkflowSettings->MorphMesh // struct FEditorImportWorkflowDefinition [+] 0xC0 BuildPromotionImportWorkflowSettings->SkeletalMesh // struct FEditorImportWorkflowDefinition [+] 0xE0 BuildPromotionImportWorkflowSettings->Animation // struct FEditorImportWorkflowDefinition [+] 0x100 BuildPromotionImportWorkflowSettings->Sound // struct FEditorImportWorkflowDefinition [+] 0x120 BuildPromotionImportWorkflowSettings->SurroundSound // struct FEditorImportWorkflowDefinition [+] 0x140 BuildPromotionImportWorkflowSettings->OtherAssetsToImport // struct TArray class EditorImportWorkflowDefinition: [+] 0x10 EditorImportWorkflowDefinition->FactorySettings // struct TArray class ImportFactorySettingValues: [+] 0x10 ImportFactorySettingValues->Value // struct FString class BlueprintEditorPromotionSettings: [+] 0x10 BlueprintEditorPromotionSettings->SecondMeshPath // struct FFilePath [+] 0x20 BlueprintEditorPromotionSettings->DefaultParticleAsset // struct FFilePath class ParticleEditorPromotionSettings: class MaterialEditorPromotionSettings: [+] 0x10 MaterialEditorPromotionSettings->DefaultDiffuseTexture // struct FFilePath [+] 0x20 MaterialEditorPromotionSettings->DefaultNormalTexture // struct FFilePath class EditorImportExportTestDefinition: [+] 0x10 EditorImportExportTestDefinition->ExportFileExtension // struct FString [+] 0x20 EditorImportExportTestDefinition->bSkipExport // char [+] 0x28 EditorImportExportTestDefinition->FactorySettings // struct TArray class ExternalToolDefinition: [+] 0x10 ExternalToolDefinition->ExecutablePath // struct FFilePath [+] 0x20 ExternalToolDefinition->CommandLineOptions // struct FString [+] 0x30 ExternalToolDefinition->WorkingDirectory // struct FDirectoryPath [+] 0x40 ExternalToolDefinition->ScriptExtension // struct FString [+] 0x50 ExternalToolDefinition->ScriptDirectory // struct FDirectoryPath class NavAvoidanceData: class BandwidthTestGenerator: class BandwidthTestItem: class BlendProfileBoneEntry: [+] 0x10 BlendProfileBoneEntry->BlendScale // float class PerBoneInterpolation: [+] 0x10 PerBoneInterpolation->InterpolationSpeedPerSec // float class GridBlendSample: [+] 0x18 GridBlendSample->BlendWeight // float class EditorElement: [+] 0xC EditorElement->Weights // float class BlendSample: [+] 0x8 BlendSample->SampleValue // struct FVector [+] 0x14 BlendSample->RateScale // float class BlendParameter: [+] 0x10 BlendParameter->Min // float [+] 0x14 BlendParameter->MAX // float [+] 0x18 BlendParameter->GridNum // int32_t class InterpolationParameter: [+] 0x4 InterpolationParameter->InterpolationType // char class BPEditorBookmarkNode: [+] 0x10 BPEditorBookmarkNode->ParentGuid // struct FGuid [+] 0x20 BPEditorBookmarkNode->DisplayName // struct FText class EditedDocumentInfo: [+] 0x18 EditedDocumentInfo->SavedViewOffset // struct FVector2D [+] 0x20 EditedDocumentInfo->SavedZoomAmount // float [+] 0x28 EditedDocumentInfo->EditedObject // struct Object class BPInterfaceDescription: [+] 0x8 BPInterfaceDescription->Graphs // struct TArray class BPVariableDescription: [+] 0x8 BPVariableDescription->VarGuid // struct FGuid [+] 0x18 BPVariableDescription->VarType // struct FEdGraphPinType [+] 0x70 BPVariableDescription->FriendlyName // struct FString [+] 0x80 BPVariableDescription->Category // struct FText [+] 0x98 BPVariableDescription->PropertyFlags // uint64_t [+] 0xA0 BPVariableDescription->RepNotifyFunc // struct FName [+] 0xA8 BPVariableDescription->ReplicationCondition // char [+] 0xB0 BPVariableDescription->MetaDataArray // struct TArray [+] 0xC0 BPVariableDescription->DefaultValue // struct FString class BPVariableMetaDataEntry: [+] 0x8 BPVariableMetaDataEntry->DataValue // struct FString class EdGraphPinType: [+] 0x8 EdGraphPinType->PinSubCategory // struct FName [+] 0x10 EdGraphPinType->PinSubCategoryObject // struct TWeakObjectPtr [+] 0x18 EdGraphPinType->PinSubCategoryMemberReference // struct FSimpleMemberReference [+] 0x38 EdGraphPinType->PinValueType // struct FEdGraphTerminalType [+] 0x54 EdGraphPinType->ContainerType // enum class EPinContainerType [+] 0x55 EdGraphPinType->bIsArray // char [+] 0x55 EdGraphPinType->bIsReference // char [+] 0x55 EdGraphPinType->bIsConst // char [+] 0x55 EdGraphPinType->bIsWeakPointer // char class EdGraphTerminalType: [+] 0x8 EdGraphTerminalType->TerminalSubCategory // struct FName [+] 0x10 EdGraphTerminalType->TerminalSubCategoryObject // struct TWeakObjectPtr [+] 0x18 EdGraphTerminalType->bTerminalIsConst // char [+] 0x19 EdGraphTerminalType->bTerminalIsWeakPointer // char class BlueprintMacroCosmeticInfo: class CompilerNativizationOptions: [+] 0x8 CompilerNativizationOptions->ServerOnlyPlatform // char [+] 0x9 CompilerNativizationOptions->ClientOnlyPlatform // char [+] 0xA CompilerNativizationOptions->bExcludeMonolithicHeaders // char [+] 0x10 CompilerNativizationOptions->ExcludedModules // struct TArray [+] 0x20 CompilerNativizationOptions->ExcludedAssets // struct TSet [+] 0x70 CompilerNativizationOptions->ExcludedFolderPaths // struct TArray class BPComponentClassOverride: [+] 0x8 BPComponentClassOverride->ComponentClass // struct UClass* class BlueprintCookedComponentInstancingData: [+] 0x21 BlueprintCookedComponentInstancingData->bHasValidCookedData // char class BlueprintComponentChangedPropertyInfo: [+] 0x8 BlueprintComponentChangedPropertyInfo->ArrayIndex // int32_t [+] 0x10 BlueprintComponentChangedPropertyInfo->PropertyScope // struct UStruct class EventGraphFastCallPair: [+] 0x8 EventGraphFastCallPair->EventGraphCallOffset // int32_t class BlueprintDebugData: class PointerToUberGraphFrame: class DebuggingInfoForSingleFunction: class NodeToCodeAssociation: class AnimCurveType: class BookmarkBaseJumpToSettings: class BookmarkJumpToSettings: class Bookmark2DJumpToSettings: class GeomSelection: [+] 0x4 GeomSelection->Index // int32_t [+] 0x8 GeomSelection->SelectionIndex // int32_t class BuilderPoly: [+] 0x10 BuilderPoly->Direction // int32_t [+] 0x14 BuilderPoly->ItemName // struct FName [+] 0x1C BuilderPoly->PolyFlags // int32_t class CachedAnimTransitionData: [+] 0x8 CachedAnimTransitionData->FromStateName // struct FName [+] 0x10 CachedAnimTransitionData->ToStateName // struct FName class CachedAnimRelevancyData: [+] 0x8 CachedAnimRelevancyData->StateName // struct FName class CachedAnimAssetPlayerData: [+] 0x8 CachedAnimAssetPlayerData->StateName // struct FName class CachedAnimStateArray: class CachedAnimStateData: [+] 0x8 CachedAnimStateData->StateName // struct FName class ActiveCameraShakeInfo: [+] 0x8 ActiveCameraShakeInfo->ShakeSource // struct TWeakObjectPtr class PooledCameraShakes: class VOscillator: [+] 0xC VOscillator->Y // struct FFOscillator [+] 0x18 VOscillator->Z // struct FFOscillator class FOscillator: [+] 0x4 FOscillator->Frequency // float [+] 0x8 FOscillator->InitialOffset // char [+] 0x9 FOscillator->Waveform // enum class EOscillatorWaveform class ROscillator: [+] 0xC ROscillator->Yaw // struct FFOscillator [+] 0x18 ROscillator->Roll // struct FFOscillator class DummySpacerCameraTypes: class MinimalViewInfo: [+] 0xC MinimalViewInfo->Rotation // struct FRotator [+] 0x18 MinimalViewInfo->FOV // float [+] 0x1C MinimalViewInfo->DesiredFOV // float [+] 0x24 MinimalViewInfo->OrthoWidth // float [+] 0x28 MinimalViewInfo->OrthoNearClipPlane // float [+] 0x2C MinimalViewInfo->OrthoFarClipPlane // float [+] 0x30 MinimalViewInfo->AspectRatio // float [+] 0x34 MinimalViewInfo->bConstrainAspectRatio // char [+] 0x34 MinimalViewInfo->bUseFieldOfViewForLOD // char [+] 0x38 MinimalViewInfo->ProjectionMode // char [+] 0x3C MinimalViewInfo->PostProcessBlendWeight // float [+] 0x40 MinimalViewInfo->PostProcessSettings // struct FPostProcessSettings [+] 0x600 MinimalViewInfo->OffCenterProjectionOffset // struct FVector2D class CanvasIcon: [+] 0x8 CanvasIcon->U // float [+] 0xC CanvasIcon->V // float [+] 0x10 CanvasIcon->UL // float [+] 0x14 CanvasIcon->VL // float class WrappedStringElement: [+] 0x10 WrappedStringElement->LineExtent // struct FVector2D class TextSizingParameters: [+] 0x4 TextSizingParameters->DrawY // float [+] 0x8 TextSizingParameters->DrawXL // float [+] 0xC TextSizingParameters->DrawYL // float [+] 0x10 TextSizingParameters->Scaling // struct FVector2D [+] 0x18 TextSizingParameters->DrawFont // struct UFont [+] 0x20 TextSizingParameters->SpacingAdjust // struct FVector2D class CharacterMovementComponentPostPhysicsTickFunction: class FindFloorResult: [+] 0x4 FindFloorResult->FloorDist // float [+] 0x8 FindFloorResult->LineDist // float [+] 0xC FindFloorResult->HitResult // struct FHitResult class ChildActorComponentInstanceData: [+] 0xA8 ChildActorComponentInstanceData->ChildActorClass // struct UClass* [+] 0xB0 ChildActorComponentInstanceData->ChildActorName // struct FName [+] 0xB8 ChildActorComponentInstanceData->AttachedActors // struct TArray class ChildActorAttachedActorInfo: [+] 0x8 ChildActorAttachedActorInfo->SocketName // struct FName [+] 0x10 ChildActorAttachedActorInfo->RelativeTransform // struct FTransform class CustomProfile: [+] 0x8 CustomProfile->CustomResponses // struct TArray class CustomChannelSetup: [+] 0x1 CustomChannelSetup->DefaultResponse // char [+] 0x2 CustomChannelSetup->bTraceType // char [+] 0x3 CustomChannelSetup->bStaticObject // char [+] 0x4 CustomChannelSetup->Name // struct FName class CollisionResponseTemplate: [+] 0x8 CollisionResponseTemplate->CollisionEnabled // char [+] 0xA CollisionResponseTemplate->bCanModify // char [+] 0x2C CollisionResponseTemplate->ObjectTypeName // struct FName [+] 0x38 CollisionResponseTemplate->CustomResponses // struct TArray class BlueprintComponentDelegateBinding: [+] 0x8 BlueprintComponentDelegateBinding->DelegatePropertyName // struct FName [+] 0x10 BlueprintComponentDelegateBinding->FunctionNameToBind // struct FName class MeshUVChannelInfo: [+] 0x1 MeshUVChannelInfo->bOverrideDensities // char [+] 0x4 MeshUVChannelInfo->LocalUVDensities // float class AutoCompleteNode: [+] 0x8 AutoCompleteNode->AutoCompleteListIndices // struct TArray class AngularDriveConstraint: [+] 0x10 AngularDriveConstraint->SwingDrive // struct FConstraintDrive [+] 0x20 AngularDriveConstraint->SlerpDrive // struct FConstraintDrive [+] 0x30 AngularDriveConstraint->OrientationTarget // struct FRotator [+] 0x3C AngularDriveConstraint->AngularVelocityTarget // struct FVector [+] 0x48 AngularDriveConstraint->AngularDriveMode // char class ConstraintDrive: [+] 0x4 ConstraintDrive->Damping // float [+] 0x8 ConstraintDrive->MaxForce // float [+] 0xC ConstraintDrive->bEnablePositionDrive // char [+] 0xC ConstraintDrive->bEnableVelocityDrive // char class LinearDriveConstraint: [+] 0xC LinearDriveConstraint->VelocityTarget // struct FVector [+] 0x18 LinearDriveConstraint->XDrive // struct FConstraintDrive [+] 0x28 LinearDriveConstraint->YDrive // struct FConstraintDrive [+] 0x38 LinearDriveConstraint->ZDrive // struct FConstraintDrive [+] 0x48 LinearDriveConstraint->bEnablePositionDrive // char class ConstraintInstance: [+] 0x18 ConstraintInstance->JointName // struct FName [+] 0x20 ConstraintInstance->ConstraintBone1 // struct FName [+] 0x28 ConstraintInstance->ConstraintBone2 // struct FName [+] 0x30 ConstraintInstance->Pos1 // struct FVector [+] 0x3C ConstraintInstance->PriAxis1 // struct FVector [+] 0x48 ConstraintInstance->SecAxis1 // struct FVector [+] 0x54 ConstraintInstance->Pos2 // struct FVector [+] 0x60 ConstraintInstance->PriAxis2 // struct FVector [+] 0x6C ConstraintInstance->SecAxis2 // struct FVector [+] 0x78 ConstraintInstance->AngularRotationOffset // struct FRotator [+] 0x84 ConstraintInstance->bScaleLinearLimits // char [+] 0x8C ConstraintInstance->ProfileInstance // struct FConstraintProfileProperties class ConstraintProfileProperties: [+] 0x4 ConstraintProfileProperties->ProjectionAngularTolerance // float [+] 0x8 ConstraintProfileProperties->LinearBreakThreshold // float [+] 0xC ConstraintProfileProperties->AngularBreakThreshold // float [+] 0x10 ConstraintProfileProperties->LinearLimit // struct FLinearConstraint [+] 0x2C ConstraintProfileProperties->ConeLimit // struct FConeConstraint [+] 0x4C ConstraintProfileProperties->TwistLimit // struct FTwistConstraint [+] 0x68 ConstraintProfileProperties->LinearDrive // struct FLinearDriveConstraint [+] 0xB4 ConstraintProfileProperties->AngularDrive // struct FAngularDriveConstraint [+] 0x100 ConstraintProfileProperties->bDisableCollision // char [+] 0x100 ConstraintProfileProperties->bParentDominates // char [+] 0x100 ConstraintProfileProperties->bEnableProjection // char [+] 0x100 ConstraintProfileProperties->bAngularBreakable // char [+] 0x100 ConstraintProfileProperties->bLinearBreakable // char class ConstraintBaseParams: [+] 0x4 ConstraintBaseParams->Damping // float [+] 0x8 ConstraintBaseParams->Restitution // float [+] 0xC ConstraintBaseParams->ContactDistance // float [+] 0x10 ConstraintBaseParams->bSoftConstraint // char class TwistConstraint: [+] 0x14 TwistConstraint->TwistLimitDegrees // float [+] 0x18 TwistConstraint->TwistMotion // char class ConeConstraint: [+] 0x14 ConeConstraint->Swing1LimitDegrees // float [+] 0x18 ConeConstraint->Swing2LimitDegrees // float [+] 0x1C ConeConstraint->Swing1Motion // char [+] 0x1D ConeConstraint->Swing2Motion // char class LinearConstraint: [+] 0x14 LinearConstraint->Limit // float [+] 0x18 LinearConstraint->XMotion // char [+] 0x19 LinearConstraint->YMotion // char [+] 0x1A LinearConstraint->ZMotion // char class CullDistanceSizePair: [+] 0x4 CullDistanceSizePair->CullDistance // float class RuntimeCurveLinearColor: [+] 0x200 RuntimeCurveLinearColor->ExternalCurve // struct UCurveLinearColor class NamedCurveValue: [+] 0x8 NamedCurveValue->Value // float class CurveTableRowHandle: [+] 0x8 CurveTableRowHandle->RowName // struct FName class DataTableCategoryHandle: [+] 0x8 DataTableCategoryHandle->ColumnName // struct FName [+] 0x10 DataTableCategoryHandle->RowContents // struct FName class DebugCameraControllerSettingsViewModeIndex: [+] 0x8 DebugCameraControllerSettingsViewModeIndex->ViewModeIndex // char class DebugDisplayProperty: [+] 0x8 DebugDisplayProperty->WithinClass // struct UClass* class MulticastRecordOptions: [+] 0x10 MulticastRecordOptions->bServerSkip // char [+] 0x11 MulticastRecordOptions->bClientSkip // char class RollbackNetStartupActorInfo: [+] 0x8 RollbackNetStartupActorInfo->Archetype // struct Object [+] 0x38 RollbackNetStartupActorInfo->Level // struct ULevel [+] 0xA0 RollbackNetStartupActorInfo->ObjReferences // struct TArray class LevelNameAndTime: [+] 0x10 LevelNameAndTime->LevelChangeTimeInMS // uint32_t class DialogueWaveParameter: [+] 0x8 DialogueWaveParameter->Context // struct FDialogueContext class DialogueContext: [+] 0x8 DialogueContext->Targets // struct TArray class DialogueContextMapping: [+] 0x18 DialogueContextMapping->SoundWave // struct USoundWave [+] 0x20 DialogueContextMapping->LocalizationKeyFormat // struct FString [+] 0x30 DialogueContextMapping->Proxy // struct UDialogueSoundWaveProxy class RawDistributionFloat: [+] 0x20 RawDistributionFloat->MinValue // float [+] 0x24 RawDistributionFloat->MaxValue // float [+] 0x28 RawDistributionFloat->Distribution // struct UDistributionFloat class RawDistributionVector: [+] 0x20 RawDistributionVector->MinValue // float [+] 0x24 RawDistributionVector->MaxValue // float [+] 0x28 RawDistributionVector->MinValueVec // struct FVector [+] 0x34 RawDistributionVector->MaxValueVec // struct FVector [+] 0x40 RawDistributionVector->Distribution // struct UDistributionVector class GraphReference: [+] 0x8 GraphReference->GraphBlueprint // struct UBlueprint [+] 0x10 GraphReference->GraphGuid // struct FGuid class EdGraphPinReference: [+] 0x8 EdGraphPinReference->PinID // struct FGuid class EdGraphSchemaAction: [+] 0x8 EdGraphSchemaAction->MenuDescription // struct FText [+] 0x20 EdGraphSchemaAction->TooltipDescription // struct FText [+] 0x38 EdGraphSchemaAction->Category // struct FText [+] 0x50 EdGraphSchemaAction->Keywords // struct FText [+] 0x68 EdGraphSchemaAction->Grouping // int32_t [+] 0x6C EdGraphSchemaAction->SectionID // int32_t [+] 0x70 EdGraphSchemaAction->MenuDescriptionArray // struct TArray [+] 0x80 EdGraphSchemaAction->FullSearchTitlesArray // struct TArray [+] 0x90 EdGraphSchemaAction->FullSearchKeywordsArray // struct TArray [+] 0xA0 EdGraphSchemaAction->FullSearchCategoryArray // struct TArray [+] 0xB0 EdGraphSchemaAction->LocalizedMenuDescriptionArray // struct TArray [+] 0xC0 EdGraphSchemaAction->LocalizedFullSearchTitlesArray // struct TArray [+] 0xD0 EdGraphSchemaAction->LocalizedFullSearchKeywordsArray // struct TArray [+] 0xE0 EdGraphSchemaAction->LocalizedFullSearchCategoryArray // struct TArray [+] 0xF0 EdGraphSchemaAction->SearchText // struct FString class EdGraphSchemaAction_NewNode: [+] 0x100 EdGraphSchemaAction_NewNode->NodeTemplate // struct UEdGraphNode class PluginRedirect: [+] 0x10 PluginRedirect->NewPluginName // struct FString class StructRedirect: [+] 0x8 StructRedirect->NewStructName // struct FName class ClassRedirect: [+] 0x8 ClassRedirect->OldClassName // struct FName [+] 0x10 ClassRedirect->NewClassName // struct FName [+] 0x18 ClassRedirect->OldSubobjName // struct FName [+] 0x20 ClassRedirect->NewSubobjName // struct FName [+] 0x28 ClassRedirect->NewClassClass // struct FName [+] 0x30 ClassRedirect->NewClassPackage // struct FName [+] 0x38 ClassRedirect->InstanceOnly // char class GameNameRedirect: [+] 0x8 GameNameRedirect->NewGameName // struct FName class ScreenMessageString: [+] 0x8 ScreenMessageString->ScreenMessage // struct FString [+] 0x18 ScreenMessageString->DisplayColor // struct FColor [+] 0x1C ScreenMessageString->TimeToDisplay // float [+] 0x20 ScreenMessageString->CurrentTimeDisplayed // float [+] 0x24 ScreenMessageString->TextScale // struct FVector2D class DropNoteInfo: [+] 0xC DropNoteInfo->Rotation // struct FRotator [+] 0x18 DropNoteInfo->Comment // struct FString class StatColorMapping: [+] 0x10 StatColorMapping->ColorMap // struct TArray [+] 0x20 StatColorMapping->DisableBlend // char class StatColorMapEntry: [+] 0x4 StatColorMapEntry->Out // struct FColor class WorldContext: [+] 0xD0 WorldContext->LastURL // struct FURL [+] 0x138 WorldContext->LastRemoteURL // struct FURL [+] 0x1A0 WorldContext->PendingNetGame // struct UPendingNetGame [+] 0x1A8 WorldContext->PackagesToFullyLoad // struct TArray [+] 0x1C8 WorldContext->LoadedLevelsForPendingMapChange // struct TArray [+] 0x1F0 WorldContext->ObjectReferencers // struct TArray [+] 0x200 WorldContext->PendingLevelStreamingStatusUpdates // struct TArray [+] 0x210 WorldContext->GameViewport // struct UGameViewportClient [+] 0x218 WorldContext->OwningGameInstance // struct UGameInstance [+] 0x220 WorldContext->ActiveNetDrivers // struct TArray class NamedNetDriver: class LevelStreamingStatus: [+] 0x8 LevelStreamingStatus->bShouldBeLoaded // char [+] 0x8 LevelStreamingStatus->bShouldBeVisible // char [+] 0xC LevelStreamingStatus->LODIndex // uint32_t class FullyLoadedPackagesInfo: [+] 0x8 FullyLoadedPackagesInfo->Tag // struct FString [+] 0x18 FullyLoadedPackagesInfo->PackagesToLoad // struct TArray [+] 0x28 FullyLoadedPackagesInfo->LoadedObjects // struct TArray class NetDriverDefinition: [+] 0x8 NetDriverDefinition->DriverClassName // struct FName [+] 0x10 NetDriverDefinition->DriverClassNameFallback // struct FName class ExposureSettings: [+] 0x4 ExposureSettings->bFixed // char class TickPrerequisite: class CanvasUVTri: [+] 0x8 CanvasUVTri->V0_UV // struct FVector2D [+] 0x10 CanvasUVTri->V0_Color // struct FLinearColor [+] 0x20 CanvasUVTri->V1_Pos // struct FVector2D [+] 0x28 CanvasUVTri->V1_UV // struct FVector2D [+] 0x30 CanvasUVTri->V1_Color // struct FLinearColor [+] 0x40 CanvasUVTri->V2_Pos // struct FVector2D [+] 0x48 CanvasUVTri->V2_UV // struct FVector2D [+] 0x50 CanvasUVTri->V2_Color // struct FLinearColor class FontRenderInfo: [+] 0x4 FontRenderInfo->GlowInfo // struct FDepthFieldGlowInfo class DepthFieldGlowInfo: [+] 0x4 DepthFieldGlowInfo->GlowColor // struct FLinearColor [+] 0x14 DepthFieldGlowInfo->GlowOuterRadius // struct FVector2D [+] 0x1C DepthFieldGlowInfo->GlowInnerRadius // struct FVector2D class Redirector: [+] 0x8 Redirector->NewName // struct FName class CollectionReference: class ComponentReference: [+] 0x8 ComponentReference->ComponentProperty // struct FName [+] 0x10 ComponentReference->PathToComponent // struct FString class ConstrainComponentPropName: class SkeletalMeshBuildSettings: [+] 0x4 SkeletalMeshBuildSettings->ThresholdPosition // float [+] 0x8 SkeletalMeshBuildSettings->ThresholdTangentNormal // float [+] 0xC SkeletalMeshBuildSettings->ThresholdUV // float [+] 0x10 SkeletalMeshBuildSettings->MorphThresholdPosition // float class MeshBuildSettings: [+] 0x1 MeshBuildSettings->bUseFullPrecisionUVs // char [+] 0x1 MeshBuildSettings->bGenerateLightmapUVs // char [+] 0x1 MeshBuildSettings->bGenerateDistanceFieldAsIfTwoSided // char [+] 0x1 MeshBuildSettings->bSupportFaceRemap // char [+] 0x4 MeshBuildSettings->MinLightmapResolution // int32_t [+] 0x8 MeshBuildSettings->SrcLightmapIndex // int32_t [+] 0xC MeshBuildSettings->DstLightmapIndex // int32_t [+] 0x10 MeshBuildSettings->BuildScale // float [+] 0x14 MeshBuildSettings->BuildScale3D // struct FVector [+] 0x20 MeshBuildSettings->DistanceFieldResolutionScale // float [+] 0x28 MeshBuildSettings->DistanceFieldReplacementMesh // struct UStaticMesh class POV: [+] 0xC POV->Rotation // struct FRotator [+] 0x18 POV->FOV // float class AnimUpdateRateParameters: [+] 0x1 AnimUpdateRateParameters->ShiftBucket // enum class EUpdateRateShiftBucket [+] 0x2 AnimUpdateRateParameters->bInterpolateSkippedFrames // char [+] 0x2 AnimUpdateRateParameters->bShouldUseLodMap // char [+] 0x2 AnimUpdateRateParameters->bShouldUseMinLod // char [+] 0x2 AnimUpdateRateParameters->bSkipUpdate // char [+] 0x2 AnimUpdateRateParameters->bSkipEvaluation // char [+] 0x4 AnimUpdateRateParameters->UpdateRate // int32_t [+] 0x8 AnimUpdateRateParameters->EvaluationRate // int32_t [+] 0xC AnimUpdateRateParameters->TickedPoseOffestTime // float [+] 0x10 AnimUpdateRateParameters->AdditionalTime // float [+] 0x18 AnimUpdateRateParameters->BaseNonRenderedUpdateRate // int32_t [+] 0x1C AnimUpdateRateParameters->MaxEvalRateForInterpolation // int32_t [+] 0x20 AnimUpdateRateParameters->BaseVisibleDistanceFactorThesholds // struct TArray [+] 0x30 AnimUpdateRateParameters->LODToFrameSkipMap // struct TMap [+] 0x80 AnimUpdateRateParameters->SkippedUpdateFrames // int32_t [+] 0x84 AnimUpdateRateParameters->SkippedEvalFrames // int32_t class AnimSlotDesc: [+] 0x8 AnimSlotDesc->NumChannels // int32_t class AnimSlotInfo: [+] 0x8 AnimSlotInfo->ChannelWeights // struct TArray class MTDResult: [+] 0xC MTDResult->Distance // float class OverlapResult: [+] 0x8 OverlapResult->Component // struct TWeakObjectPtr [+] 0x14 OverlapResult->bBlockingHit // char class PrimitiveMaterialRef: [+] 0x8 PrimitiveMaterialRef->Decal // struct UDecalComponent [+] 0x10 PrimitiveMaterialRef->ElementIndex // int32_t class SwarmDebugOptions: class LightmassDebugOptions: [+] 0x4 LightmassDebugOptions->CoplanarTolerance // float [+] 0x8 LightmassDebugOptions->bUseImmediateImport // char [+] 0x8 LightmassDebugOptions->bImmediateProcessMappings // char [+] 0x8 LightmassDebugOptions->bSortMappings // char [+] 0x8 LightmassDebugOptions->bDumpBinaryFiles // char [+] 0x8 LightmassDebugOptions->bDebugMaterials // char [+] 0x8 LightmassDebugOptions->bPadMappings // char [+] 0x8 LightmassDebugOptions->bDebugPaddings // char [+] 0x8 LightmassDebugOptions->bOnlyCalcDebugTexelMappings // char [+] 0x9 LightmassDebugOptions->bUseRandomColors // char [+] 0x9 LightmassDebugOptions->bColorBordersGreen // char [+] 0x9 LightmassDebugOptions->bColorByExecutionTime // char [+] 0xC LightmassDebugOptions->ExecutionTimeDivisor // float class LightmassPrimitiveSettings: [+] 0x4 LightmassPrimitiveSettings->EmissiveLightFalloffExponent // float [+] 0x8 LightmassPrimitiveSettings->EmissiveLightExplicitInfluenceRadius // float [+] 0xC LightmassPrimitiveSettings->EmissiveBoost // float [+] 0x10 LightmassPrimitiveSettings->DiffuseBoost // float [+] 0x14 LightmassPrimitiveSettings->FullyOccludedSamplesFraction // float class LightmassLightSettings: [+] 0x4 LightmassLightSettings->ShadowExponent // float [+] 0x8 LightmassLightSettings->bUseAreaShadowsForStationaryLight // char class LightmassDirectionalLightSettings: [+] 0xC LightmassDirectionalLightSettings->LightSourceAngle // float class LightmassPointLightSettings: class BasedPosition: [+] 0x8 BasedPosition->Position // struct FVector [+] 0x14 BasedPosition->CachedBaseLocation // struct FVector [+] 0x20 BasedPosition->CachedBaseRotation // struct FRotator [+] 0x2C BasedPosition->CachedTransPosition // struct FVector class CollisionImpactData: [+] 0x10 CollisionImpactData->TotalNormalImpulse // struct FVector [+] 0x1C CollisionImpactData->TotalFrictionImpulse // struct FVector class RigidBodyContactInfo: [+] 0xC RigidBodyContactInfo->ContactNormal // struct FVector [+] 0x18 RigidBodyContactInfo->ContactPenetration // float [+] 0x20 RigidBodyContactInfo->PhysMaterial // struct UPhysicalMaterial class RigidBodyState: [+] 0x10 RigidBodyState->Quaternion // struct FQuat [+] 0x20 RigidBodyState->LinVel // struct FVector_NetQuantize100 [+] 0x2C RigidBodyState->AngVel // struct FVector_NetQuantize100 [+] 0x38 RigidBodyState->Flags // char class MaterialShadingModelField: class ExponentialHeightFogData: [+] 0x4 ExponentialHeightFogData->FogHeightFalloff // float [+] 0x8 ExponentialHeightFogData->FogHeightOffset // float class FontCharacter: [+] 0x4 FontCharacter->StartV // int32_t [+] 0x8 FontCharacter->USize // int32_t [+] 0xC FontCharacter->VSize // int32_t [+] 0x10 FontCharacter->TextureIndex // char [+] 0x14 FontCharacter->VerticalOffset // int32_t class FontImportOptionsData: [+] 0x10 FontImportOptionsData->Height // float [+] 0x14 FontImportOptionsData->bEnableAntialiasing // char [+] 0x14 FontImportOptionsData->bEnableBold // char [+] 0x14 FontImportOptionsData->bEnableItalic // char [+] 0x14 FontImportOptionsData->bEnableUnderline // char [+] 0x14 FontImportOptionsData->bAlphaOnly // char [+] 0x18 FontImportOptionsData->CharacterSet // char [+] 0x20 FontImportOptionsData->Chars // struct FString [+] 0x30 FontImportOptionsData->UnicodeRange // struct FString [+] 0x40 FontImportOptionsData->CharsFilePath // struct FString [+] 0x50 FontImportOptionsData->CharsFileWildcard // struct FString [+] 0x60 FontImportOptionsData->bCreatePrintableOnly // char [+] 0x60 FontImportOptionsData->bIncludeASCIIRange // char [+] 0x64 FontImportOptionsData->ForegroundColor // struct FLinearColor [+] 0x74 FontImportOptionsData->bEnableDropShadow // char [+] 0x78 FontImportOptionsData->TexturePageWidth // int32_t [+] 0x7C FontImportOptionsData->TexturePageMaxHeight // int32_t [+] 0x80 FontImportOptionsData->XPadding // int32_t [+] 0x84 FontImportOptionsData->YPadding // int32_t [+] 0x88 FontImportOptionsData->ExtendBoxTop // int32_t [+] 0x8C FontImportOptionsData->ExtendBoxBottom // int32_t [+] 0x90 FontImportOptionsData->ExtendBoxRight // int32_t [+] 0x94 FontImportOptionsData->ExtendBoxLeft // int32_t [+] 0x98 FontImportOptionsData->bEnableLegacyMode // char [+] 0x9C FontImportOptionsData->Kerning // int32_t [+] 0xA0 FontImportOptionsData->bUseDistanceFieldAlpha // char [+] 0xA4 FontImportOptionsData->DistanceFieldScaleFactor // int32_t [+] 0xA8 FontImportOptionsData->DistanceFieldScanRadiusScale // float class ForceFeedbackAttenuationSettings: class ForceFeedbackChannelDetails: [+] 0x8 ForceFeedbackChannelDetails->Curve // struct FRuntimeFloatCurve class PredictProjectilePathResult: [+] 0x10 PredictProjectilePathResult->LastTraceDestination // struct FPredictProjectilePathPointData [+] 0x2C PredictProjectilePathResult->HitResult // struct FHitResult class PredictProjectilePathPointData: [+] 0xC PredictProjectilePathPointData->Velocity // struct FVector [+] 0x18 PredictProjectilePathPointData->Time // float class PredictProjectilePathParams: [+] 0xC PredictProjectilePathParams->LaunchVelocity // struct FVector [+] 0x18 PredictProjectilePathParams->bTraceWithCollision // char [+] 0x1C PredictProjectilePathParams->ProjectileRadius // float [+] 0x20 PredictProjectilePathParams->MaxSimTime // float [+] 0x24 PredictProjectilePathParams->bTraceWithChannel // char [+] 0x25 PredictProjectilePathParams->TraceChannel // char [+] 0x28 PredictProjectilePathParams->ObjectTypes // struct TArray [+] 0x38 PredictProjectilePathParams->ActorsToIgnore // struct TArray [+] 0x48 PredictProjectilePathParams->SimFrequency // float [+] 0x4C PredictProjectilePathParams->OverrideGravityZ // float [+] 0x50 PredictProjectilePathParams->DrawDebugType // char [+] 0x54 PredictProjectilePathParams->DrawDebugTime // float [+] 0x58 PredictProjectilePathParams->bTraceComplex // char class ActiveHapticFeedbackEffect: class HapticFeedbackDetails_Curve: [+] 0x88 HapticFeedbackDetails_Curve->Amplitude // struct FRuntimeFloatCurve class ClusterNode: [+] 0xC ClusterNode->FirstChild // int32_t [+] 0x10 ClusterNode->BoundMax // struct FVector [+] 0x1C ClusterNode->LastChild // int32_t [+] 0x20 ClusterNode->FirstInstance // int32_t [+] 0x24 ClusterNode->LastInstance // int32_t [+] 0x28 ClusterNode->MinInstanceScale // struct FVector [+] 0x34 ClusterNode->MaxInstanceScale // struct FVector class ClusterNode_DEPRECATED: [+] 0xC ClusterNode_DEPRECATED->FirstChild // int32_t [+] 0x10 ClusterNode_DEPRECATED->BoundMax // struct FVector [+] 0x1C ClusterNode_DEPRECATED->LastChild // int32_t [+] 0x20 ClusterNode_DEPRECATED->FirstInstance // int32_t [+] 0x24 ClusterNode_DEPRECATED->LastInstance // int32_t class HLODProxyMesh: [+] 0x20 HLODProxyMesh->StaticMesh // struct UStaticMesh [+] 0x28 HLODProxyMesh->Key // struct FName class ImportanceTexture: [+] 0x8 ImportanceTexture->NumMips // int32_t [+] 0x10 ImportanceTexture->MarginalCDF // struct TArray [+] 0x20 ImportanceTexture->ConditionalCDF // struct TArray [+] 0x30 ImportanceTexture->TextureData // struct TArray [+] 0x40 ImportanceTexture->Texture // struct TWeakObjectPtr [+] 0x48 ImportanceTexture->Weighting // char class ComponentOverrideRecord: [+] 0x8 ComponentOverrideRecord->ComponentTemplate // struct UActorComponent [+] 0x10 ComponentOverrideRecord->ComponentKey // struct FComponentKey [+] 0x30 ComponentOverrideRecord->CookedComponentInstancingData // struct FBlueprintCookedComponentInstancingData class ComponentKey: [+] 0x8 ComponentKey->SCSVariableName // struct FName [+] 0x10 ComponentKey->AssociatedGuid // struct FGuid class BlueprintInputDelegateBinding: class BlueprintInputActionDelegateBinding: [+] 0x4 BlueprintInputActionDelegateBinding->InputActionName // struct FName [+] 0xC BlueprintInputActionDelegateBinding->InputKeyEvent // char [+] 0x10 BlueprintInputActionDelegateBinding->FunctionNameToBind // struct FName class BlueprintInputAxisDelegateBinding: [+] 0x4 BlueprintInputAxisDelegateBinding->InputAxisName // struct FName [+] 0xC BlueprintInputAxisDelegateBinding->FunctionNameToBind // struct FName class BlueprintInputAxisKeyDelegateBinding: [+] 0x8 BlueprintInputAxisKeyDelegateBinding->AxisKey // struct FKey [+] 0x20 BlueprintInputAxisKeyDelegateBinding->FunctionNameToBind // struct FName class CachedKeyToActionInfo: class BlueprintInputKeyDelegateBinding: [+] 0x8 BlueprintInputKeyDelegateBinding->InputChord // struct FInputChord [+] 0x28 BlueprintInputKeyDelegateBinding->InputKeyEvent // char [+] 0x2C BlueprintInputKeyDelegateBinding->FunctionNameToBind // struct FName class BlueprintInputTouchDelegateBinding: [+] 0x4 BlueprintInputTouchDelegateBinding->InputKeyEvent // char [+] 0x8 BlueprintInputTouchDelegateBinding->FunctionNameToBind // struct FName class InstancedStaticMeshComponentInstanceData: [+] 0xA8 InstancedStaticMeshComponentInstanceData->StaticMesh // struct UStaticMesh [+] 0xB0 InstancedStaticMeshComponentInstanceData->CachedStaticLighting // struct FInstancedStaticMeshLightMapInstanceData [+] 0xF0 InstancedStaticMeshComponentInstanceData->PerInstanceSMData // struct TArray [+] 0x100 InstancedStaticMeshComponentInstanceData->PerInstanceSMCustomData // struct TArray [+] 0x130 InstancedStaticMeshComponentInstanceData->InstancingRandomSeed // int32_t class InstancedStaticMeshInstanceData: class InstancedStaticMeshLightMapInstanceData: [+] 0x30 InstancedStaticMeshLightMapInstanceData->MapBuildDataIds // struct TArray class InstancedStaticMeshMappingInfo: class IntegralCurve: [+] 0x68 IntegralCurve->Keys // struct TArray [+] 0x78 IntegralCurve->DefaultValue // int32_t [+] 0x7C IntegralCurve->bUseDefaultValueBeforeFirstKey // char class IntegralKey: [+] 0x4 IntegralKey->Value // int32_t class CurveEdTab: [+] 0x10 CurveEdTab->Curves // struct TArray [+] 0x20 CurveEdTab->ViewStartInput // float [+] 0x24 CurveEdTab->ViewEndInput // float [+] 0x28 CurveEdTab->ViewStartOutput // float [+] 0x2C CurveEdTab->ViewEndOutput // float class CurveEdEntry: [+] 0x8 CurveEdEntry->CurveColor // struct FColor [+] 0x10 CurveEdEntry->CurveName // struct FString [+] 0x20 CurveEdEntry->bHideCurve // int32_t [+] 0x24 CurveEdEntry->bColorCurve // int32_t [+] 0x28 CurveEdEntry->bFloatingPointColorCurve // int32_t [+] 0x2C CurveEdEntry->bClamp // int32_t [+] 0x30 CurveEdEntry->ClampLow // float [+] 0x34 CurveEdEntry->ClampHigh // float class InterpEdSelKey: [+] 0x8 InterpEdSelKey->Track // struct UInterpTrack [+] 0x10 InterpEdSelKey->KeyIndex // int32_t [+] 0x14 InterpEdSelKey->UnsnappedPosition // float class CameraPreviewInfo: [+] 0x8 CameraPreviewInfo->AnimSeq // struct UAnimSequence [+] 0x10 CameraPreviewInfo->Location // struct FVector [+] 0x1C CameraPreviewInfo->Rotation // struct FRotator [+] 0x28 CameraPreviewInfo->PawnInst // struct APawn class SubTrackGroup: [+] 0x10 SubTrackGroup->TrackIndices // struct TArray [+] 0x20 SubTrackGroup->bIsCollapsed // char [+] 0x20 SubTrackGroup->bIsSelected // char class SupportedSubTrackInfo: [+] 0x8 SupportedSubTrackInfo->SubTrackName // struct FString [+] 0x18 SupportedSubTrackInfo->GroupIndex // int32_t class AnimControlTrackKey: [+] 0x8 AnimControlTrackKey->AnimSeq // struct UAnimSequence [+] 0x10 AnimControlTrackKey->AnimStartOffset // float [+] 0x14 AnimControlTrackKey->AnimEndOffset // float [+] 0x18 AnimControlTrackKey->AnimPlayRate // float [+] 0x1C AnimControlTrackKey->bLooping // char [+] 0x1C AnimControlTrackKey->bReverse // char class BoolTrackKey: [+] 0x4 BoolTrackKey->Value // char class DirectorTrackCut: [+] 0x4 DirectorTrackCut->TransitionTime // float [+] 0x8 DirectorTrackCut->TargetCamGroup // struct FName [+] 0x10 DirectorTrackCut->ShotNumber // int32_t class EventTrackKey: [+] 0x4 EventTrackKey->EventName // struct FName class InterpLookupTrack: class InterpLookupPoint: [+] 0x8 InterpLookupPoint->Time // float class ParticleReplayTrackKey: [+] 0x4 ParticleReplayTrackKey->Duration // float [+] 0x8 ParticleReplayTrackKey->ClipIDNumber // int32_t class SoundTrackKey: [+] 0x4 SoundTrackKey->Volume // float [+] 0x8 SoundTrackKey->Pitch // float [+] 0x10 SoundTrackKey->Sound // struct USoundBase class ToggleTrackKey: [+] 0x4 ToggleTrackKey->ToggleAction // char class VisibilityTrackKey: [+] 0x4 VisibilityTrackKey->Action // char [+] 0x5 VisibilityTrackKey->ActiveCondition // char class VectorSpringState: class FloatSpringState: class DrawToRenderTargetContext: class LatentActionManager: class LayerActorStats: [+] 0x8 LayerActorStats->Total // int32_t class ReplicatedStaticActorDestructionInfo: [+] 0x30 ReplicatedStaticActorDestructionInfo->ObjClass // struct UClass* class LevelSimplificationDetails: [+] 0x4 LevelSimplificationDetails->DetailsPercentage // float [+] 0x8 LevelSimplificationDetails->StaticMeshMaterialSettings // struct FMaterialProxySettings [+] 0x94 LevelSimplificationDetails->bOverrideLandscapeExportLOD // char [+] 0x98 LevelSimplificationDetails->LandscapeExportLOD // int32_t [+] 0x9C LevelSimplificationDetails->LandscapeMaterialSettings // struct FMaterialProxySettings [+] 0x128 LevelSimplificationDetails->bBakeFoliageToLandscape // char [+] 0x129 LevelSimplificationDetails->bBakeGrassToLandscape // char [+] 0x12A LevelSimplificationDetails->bAllowDistanceField // char [+] 0x12B LevelSimplificationDetails->bSimplifiedMeshMerge // char [+] 0x12C LevelSimplificationDetails->bGenerateMeshNormalMap // char [+] 0x12D LevelSimplificationDetails->bGenerateMeshMetallicMap // char [+] 0x12E LevelSimplificationDetails->bGenerateMeshRoughnessMap // char [+] 0x12F LevelSimplificationDetails->bGenerateMeshSpecularMap // char [+] 0x130 LevelSimplificationDetails->bGenerateLandscapeNormalMap // char [+] 0x131 LevelSimplificationDetails->bGenerateLandscapeMetallicMap // char [+] 0x132 LevelSimplificationDetails->bGenerateLandscapeRoughnessMap // char [+] 0x133 LevelSimplificationDetails->bGenerateLandscapeSpecularMap // char class MaterialProxySettings: [+] 0x8 MaterialProxySettings->GutterSpace // float [+] 0xC MaterialProxySettings->MetallicConstant // float [+] 0x10 MaterialProxySettings->RoughnessConstant // float [+] 0x14 MaterialProxySettings->AnisotropyConstant // float [+] 0x18 MaterialProxySettings->SpecularConstant // float [+] 0x1C MaterialProxySettings->OpacityConstant // float [+] 0x20 MaterialProxySettings->OpacityMaskConstant // float [+] 0x24 MaterialProxySettings->AmbientOcclusionConstant // float [+] 0x28 MaterialProxySettings->TextureSizingType // char [+] 0x29 MaterialProxySettings->MaterialMergeType // char [+] 0x2A MaterialProxySettings->BlendMode // char [+] 0x2B MaterialProxySettings->bAllowTwoSidedMaterial // char [+] 0x2B MaterialProxySettings->bNormalMap // char [+] 0x2B MaterialProxySettings->bTangentMap // char [+] 0x2B MaterialProxySettings->bMetallicMap // char [+] 0x2B MaterialProxySettings->bRoughnessMap // char [+] 0x2B MaterialProxySettings->bAnisotropyMap // char [+] 0x2B MaterialProxySettings->bSpecularMap // char [+] 0x2B MaterialProxySettings->bEmissiveMap // char [+] 0x2C MaterialProxySettings->bOpacityMap // char [+] 0x2C MaterialProxySettings->bOpacityMaskMap // char [+] 0x2C MaterialProxySettings->bAmbientOcclusionMap // char [+] 0x30 MaterialProxySettings->DiffuseTextureSize // struct FIntPoint [+] 0x38 MaterialProxySettings->NormalTextureSize // struct FIntPoint [+] 0x40 MaterialProxySettings->TangentTextureSize // struct FIntPoint [+] 0x48 MaterialProxySettings->MetallicTextureSize // struct FIntPoint [+] 0x50 MaterialProxySettings->RoughnessTextureSize // struct FIntPoint [+] 0x58 MaterialProxySettings->AnisotropyTextureSize // struct FIntPoint [+] 0x60 MaterialProxySettings->SpecularTextureSize // struct FIntPoint [+] 0x68 MaterialProxySettings->EmissiveTextureSize // struct FIntPoint [+] 0x70 MaterialProxySettings->OpacityTextureSize // struct FIntPoint [+] 0x78 MaterialProxySettings->OpacityMaskTextureSize // struct FIntPoint [+] 0x80 MaterialProxySettings->AmbientOcclusionTextureSize // struct FIntPoint [+] 0x88 MaterialProxySettings->bHLODMaterial // char [+] 0x89 MaterialProxySettings->bWorldCompositionMaterial // char class StreamableTextureInstance: class DynamicTextureInstance: [+] 0x28 DynamicTextureInstance->Texture // struct UTexture2D [+] 0x30 DynamicTextureInstance->bAttached // char [+] 0x34 DynamicTextureInstance->OriginalRadius // float class PrecomputedLightInstanceData: [+] 0xB0 PrecomputedLightInstanceData->Transform // struct FTransform [+] 0xE0 PrecomputedLightInstanceData->LightGuid // struct FGuid [+] 0xF0 PrecomputedLightInstanceData->PreviewShadowMapChannel // int32_t class BatchedPoint: [+] 0xC BatchedPoint->Color // struct FLinearColor [+] 0x1C BatchedPoint->PointSize // float [+] 0x20 BatchedPoint->RemainingLifeTime // float [+] 0x24 BatchedPoint->DepthPriority // char class BatchedLine: [+] 0xC BatchedLine->End // struct FVector [+] 0x18 BatchedLine->Color // struct FLinearColor [+] 0x28 BatchedLine->Thickness // float [+] 0x2C BatchedLine->RemainingLifeTime // float [+] 0x30 BatchedLine->DepthPriority // char class ClientReceiveData: [+] 0x8 ClientReceiveData->MessageType // struct FName [+] 0x10 ClientReceiveData->MessageIndex // int32_t [+] 0x18 ClientReceiveData->MessageString // struct FString [+] 0x28 ClientReceiveData->RelatedPlayerState_2 // struct APlayerState [+] 0x30 ClientReceiveData->RelatedPlayerState_3 // struct APlayerState [+] 0x38 ClientReceiveData->OptionalObject // struct Object class ParameterGroupData: [+] 0x10 ParameterGroupData->GroupSortPriority // int32_t class MaterialSpriteElement: [+] 0x8 MaterialSpriteElement->DistanceToOpacityCurve // struct UCurveFloat [+] 0x10 MaterialSpriteElement->bSizeIsInScreenSpace // char [+] 0x14 MaterialSpriteElement->BaseSizeX // float [+] 0x18 MaterialSpriteElement->BaseSizeY // float [+] 0x20 MaterialSpriteElement->DistanceToSizeCurve // struct UCurveFloat class MaterialCachedExpressionData: [+] 0x1A0 MaterialCachedExpressionData->ReferencedTextures // struct TArray [+] 0x1B0 MaterialCachedExpressionData->FunctionInfos // struct TArray [+] 0x1C0 MaterialCachedExpressionData->ParameterCollectionInfos // struct TArray [+] 0x1D0 MaterialCachedExpressionData->DefaultLayers // struct TArray [+] 0x1E0 MaterialCachedExpressionData->DefaultLayerBlends // struct TArray [+] 0x1F0 MaterialCachedExpressionData->GrassTypes // struct TArray [+] 0x200 MaterialCachedExpressionData->DynamicParameterNames // struct TArray [+] 0x210 MaterialCachedExpressionData->QualityLevelsUsed // struct TArray [+] 0x220 MaterialCachedExpressionData->bHasRuntimeVirtualTextureOutput // char [+] 0x220 MaterialCachedExpressionData->bHasSceneColor // char class MaterialParameterCollectionInfo: [+] 0x10 MaterialParameterCollectionInfo->ParameterCollection // struct UMaterialParameterCollection class MaterialFunctionInfo: [+] 0x10 MaterialFunctionInfo->Function // struct UMaterialFunctionInterface class MaterialCachedParameters: [+] 0x140 MaterialCachedParameters->ScalarValues // struct TArray [+] 0x150 MaterialCachedParameters->VectorValues // struct TArray [+] 0x160 MaterialCachedParameters->TextureValues // struct TArray [+] 0x170 MaterialCachedParameters->FontValues // struct TArray [+] 0x180 MaterialCachedParameters->FontPageValues // struct TArray [+] 0x190 MaterialCachedParameters->RuntimeVirtualTextureValues // struct TArray class MaterialCachedParameterEntry: [+] 0x10 MaterialCachedParameterEntry->ParameterInfos // struct TArray [+] 0x20 MaterialCachedParameterEntry->ExpressionGuids // struct TArray [+] 0x30 MaterialCachedParameterEntry->Overrides // struct TArray class MaterialParameterInfo: [+] 0x8 MaterialParameterInfo->Association // char [+] 0xC MaterialParameterInfo->Index // int32_t class ParameterChannelNames: [+] 0x18 ParameterChannelNames->G // struct FText [+] 0x30 ParameterChannelNames->B // struct FText [+] 0x48 ParameterChannelNames->A // struct FText class CustomDefine: [+] 0x10 CustomDefine->DefineValue // struct FString class CustomInput: [+] 0x8 CustomInput->Input // struct FExpressionInput class FunctionExpressionOutput: [+] 0x8 FunctionExpressionOutput->ExpressionOutputId // struct FGuid [+] 0x18 FunctionExpressionOutput->Output // struct FExpressionOutput class FunctionExpressionInput: [+] 0x8 FunctionExpressionInput->ExpressionInputId // struct FGuid [+] 0x18 FunctionExpressionInput->Input // struct FExpressionInput class FontParameterValue: [+] 0x10 FontParameterValue->FontValue // struct UFont [+] 0x18 FontParameterValue->FontPage // int32_t [+] 0x1C FontParameterValue->ExpressionGUID // struct FGuid class RuntimeVirtualTextureParameterValue: [+] 0x10 RuntimeVirtualTextureParameterValue->ParameterValue // struct URuntimeVirtualTexture [+] 0x18 RuntimeVirtualTextureParameterValue->ExpressionGUID // struct FGuid class TextureParameterValue: [+] 0x10 TextureParameterValue->ParameterValue // struct UTexture [+] 0x18 TextureParameterValue->ExpressionGUID // struct FGuid class VectorParameterValue: [+] 0x10 VectorParameterValue->ParameterValue // struct FLinearColor [+] 0x20 VectorParameterValue->ExpressionGUID // struct FGuid class ScalarParameterValue: [+] 0x10 ScalarParameterValue->ParameterValue // float [+] 0x14 ScalarParameterValue->ExpressionGUID // struct FGuid class ScalarParameterAtlasInstanceData: [+] 0x8 ScalarParameterAtlasInstanceData->Curve // struct TSoftObjectPtr [+] 0x30 ScalarParameterAtlasInstanceData->Atlas // struct TSoftObjectPtr class MaterialInstanceBasePropertyOverrides: [+] 0x1 MaterialInstanceBasePropertyOverrides->bCastDynamicShadowAsMasked // char [+] 0x2 MaterialInstanceBasePropertyOverrides->BlendMode // char [+] 0x3 MaterialInstanceBasePropertyOverrides->ShadingModel // char [+] 0x4 MaterialInstanceBasePropertyOverrides->OpacityMaskClipValue // float class MaterialTextureInfo: [+] 0x4 MaterialTextureInfo->UVChannelIndex // int32_t [+] 0x8 MaterialTextureInfo->TextureName // struct FName class LightmassMaterialInterfaceSettings: [+] 0x4 LightmassMaterialInterfaceSettings->DiffuseBoost // float [+] 0x8 LightmassMaterialInterfaceSettings->ExportResolutionScale // float [+] 0xC LightmassMaterialInterfaceSettings->bCastShadowAsMasked // char [+] 0xC LightmassMaterialInterfaceSettings->bOverrideCastShadowAsMasked // char [+] 0xC LightmassMaterialInterfaceSettings->bOverrideEmissiveBoost // char [+] 0xC LightmassMaterialInterfaceSettings->bOverrideDiffuseBoost // char [+] 0xC LightmassMaterialInterfaceSettings->bOverrideExportResolutionScale // char class MaterialLayersFunctions: [+] 0x10 MaterialLayersFunctions->Blends // struct TArray [+] 0x20 MaterialLayersFunctions->LayerStates // struct TArray [+] 0x30 MaterialLayersFunctions->KeyString // struct FString class CollectionParameterBase: [+] 0x8 CollectionParameterBase->ID // struct FGuid class CollectionVectorParameter: [+] 0x18 CollectionVectorParameter->DefaultValue // struct FLinearColor class CollectionScalarParameter: [+] 0x18 CollectionScalarParameter->DefaultValue // float class InterpGroupActorInfo: [+] 0x8 InterpGroupActorInfo->Actors // struct TArray class CameraCutInfo: [+] 0xC CameraCutInfo->Timestamp // float class MemberReference: [+] 0x8 MemberReference->MemberScope // struct FString [+] 0x18 MemberReference->MemberName // struct FName [+] 0x20 MemberReference->MemberGuid // struct FGuid [+] 0x30 MemberReference->bSelfContext // char [+] 0x31 MemberReference->bWasDeprecated // char class MeshInstancingSettings: [+] 0x8 MeshInstancingSettings->InstanceReplacementThreshold // int32_t [+] 0xC MeshInstancingSettings->MeshReplacementMethod // enum class EMeshInstancingReplacementMethod [+] 0xD MeshInstancingSettings->bSkipMeshesWithVertexColors // char [+] 0xE MeshInstancingSettings->bUseHLODVolumes // char [+] 0x10 MeshInstancingSettings->ISMComponentToUse // struct UClass* class MeshMergingSettings: [+] 0x4 MeshMergingSettings->OutputUVs // enum class EUVOutput [+] 0xC MeshMergingSettings->MaterialSettings // struct FMaterialProxySettings [+] 0x98 MeshMergingSettings->GutterSize // int32_t [+] 0x9C MeshMergingSettings->SpecificLOD // int32_t [+] 0xA0 MeshMergingSettings->LODSelectionType // enum class EMeshLODSelectionType [+] 0xA1 MeshMergingSettings->bGenerateLightMapUV // char [+] 0xA1 MeshMergingSettings->bComputedLightMapResolution // char [+] 0xA1 MeshMergingSettings->bPivotPointAtZero // char [+] 0xA1 MeshMergingSettings->bMergePhysicsData // char [+] 0xA1 MeshMergingSettings->bMergeMaterials // char [+] 0xA1 MeshMergingSettings->bCreateMergedMaterial // char [+] 0xA1 MeshMergingSettings->bBakeVertexDataToMesh // char [+] 0xA1 MeshMergingSettings->bUseVertexDataForBakingMaterial // char [+] 0xA2 MeshMergingSettings->bUseTextureBinning // char [+] 0xA2 MeshMergingSettings->bReuseMeshLightmapUVs // char [+] 0xA2 MeshMergingSettings->bMergeEquivalentMaterials // char [+] 0xA2 MeshMergingSettings->bUseLandscapeCulling // char [+] 0xA2 MeshMergingSettings->bIncludeImposters // char [+] 0xA2 MeshMergingSettings->bAllowDistanceField // char class MeshProxySettings: [+] 0x4 MeshProxySettings->VoxelSize // float [+] 0x8 MeshProxySettings->MaterialSettings // struct FMaterialProxySettings [+] 0x94 MeshProxySettings->MergeDistance // float [+] 0x98 MeshProxySettings->UnresolvedGeometryColor // struct FColor [+] 0x9C MeshProxySettings->MaxRayCastDist // float [+] 0xA0 MeshProxySettings->HardAngleThreshold // float [+] 0xA4 MeshProxySettings->LightMapResolution // int32_t [+] 0xA8 MeshProxySettings->NormalCalculationMethod // char [+] 0xA9 MeshProxySettings->LandscapeCullingPrecision // char [+] 0xAA MeshProxySettings->bCalculateCorrectLODModel // char [+] 0xAA MeshProxySettings->bOverrideVoxelSize // char [+] 0xAA MeshProxySettings->bOverrideTransferDistance // char [+] 0xAA MeshProxySettings->bUseHardAngleThreshold // char [+] 0xAA MeshProxySettings->bComputeLightMapResolution // char [+] 0xAA MeshProxySettings->bRecalculateNormals // char [+] 0xAA MeshProxySettings->bUseLandscapeCulling // char [+] 0xAA MeshProxySettings->bAllowAdjacency // char [+] 0xAB MeshProxySettings->bAllowDistanceField // char [+] 0xAB MeshProxySettings->bReuseMeshLightmapUVs // char [+] 0xAB MeshProxySettings->bCreateCollision // char [+] 0xAB MeshProxySettings->bAllowVertexColors // char [+] 0xAB MeshProxySettings->bGenerateLightmapUVs // char class MeshReductionSettings: [+] 0x4 MeshReductionSettings->PercentVertices // float [+] 0x8 MeshReductionSettings->MaxDeviation // float [+] 0xC MeshReductionSettings->PixelError // float [+] 0x10 MeshReductionSettings->WeldingThreshold // float [+] 0x14 MeshReductionSettings->HardAngleThreshold // float [+] 0x18 MeshReductionSettings->BaseLODModel // int32_t [+] 0x1C MeshReductionSettings->SilhouetteImportance // char [+] 0x1D MeshReductionSettings->TextureImportance // char [+] 0x1E MeshReductionSettings->ShadingImportance // char [+] 0x1F MeshReductionSettings->bRecalculateNormals // char [+] 0x1F MeshReductionSettings->bGenerateUniqueLightmapUVs // char [+] 0x1F MeshReductionSettings->bKeepSymmetry // char [+] 0x1F MeshReductionSettings->bVisibilityAided // char [+] 0x1F MeshReductionSettings->bCullOccluded // char [+] 0x20 MeshReductionSettings->TerminationCriterion // enum class EStaticMeshReductionTerimationCriterion [+] 0x21 MeshReductionSettings->VisibilityAggressiveness // char [+] 0x22 MeshReductionSettings->VertexColorImportance // char class PurchaseInfo: [+] 0x10 PurchaseInfo->DisplayName // struct FString [+] 0x20 PurchaseInfo->DisplayDescription // struct FString [+] 0x30 PurchaseInfo->DisplayPrice // struct FString class MK3DHighlightTargetEvent: [+] 0x10 MK3DHighlightTargetEvent->Group // struct FString [+] 0x20 MK3DHighlightTargetEvent->MetaData // struct FString [+] 0x30 MK3DHighlightTargetEvent->Time1 // int32_t [+] 0x34 MK3DHighlightTargetEvent->Time2 // int32_t [+] 0x38 MK3DHighlightTargetEvent->TargetNetGUID // struct FString [+] 0x48 MK3DHighlightTargetEvent->TargetId // struct FString [+] 0x58 MK3DHighlightTargetEvent->TargetName // struct FString class MK3DTargetData: [+] 0x10 MK3DTargetData->TargetId // struct FString [+] 0x20 MK3DTargetData->TargetName // struct FString class MK3DHighlightKillEvent: [+] 0x8 MK3DHighlightKillEvent->KillerName // struct FString [+] 0x18 MK3DHighlightKillEvent->KillerAppearanceTime // float [+] 0x20 MK3DHighlightKillEvent->VictimName // struct FString class MK3DKillData: [+] 0x10 MK3DKillData->KillerName // struct FString [+] 0x20 MK3DKillData->KillerAppearanceTime // float [+] 0x28 MK3DKillData->VictimName // struct FString class NameCurve: [+] 0x68 NameCurve->Keys // struct TArray class NameCurveKey: [+] 0x4 NameCurveKey->Value // struct FName class NavDataConfig: [+] 0x30 NavDataConfig->Name // struct FName [+] 0x38 NavDataConfig->Color // struct FColor [+] 0x3C NavDataConfig->DefaultQueryExtent // struct FVector [+] 0x48 NavDataConfig->NavigationDataClass // struct UClass* [+] 0x50 NavDataConfig->NavDataClass // struct TSoftClassPtr class NavAgentSelector: [+] 0x1 NavAgentSelector->bSupportsAgent8 // char [+] 0x1 NavAgentSelector->bSupportsAgent9 // char [+] 0x1 NavAgentSelector->bSupportsAgent10 // char [+] 0x1 NavAgentSelector->bSupportsAgent11 // char [+] 0x1 NavAgentSelector->bSupportsAgent12 // char [+] 0x1 NavAgentSelector->bSupportsAgent13 // char [+] 0x1 NavAgentSelector->bSupportsAgent14 // char [+] 0x1 NavAgentSelector->bSupportsAgent15 // char class NavigationLinkBase: [+] 0x4 NavigationLinkBase->MaxFallDownLength // float [+] 0xC NavigationLinkBase->SnapRadius // float [+] 0x10 NavigationLinkBase->SnapHeight // float [+] 0x14 NavigationLinkBase->SupportedAgents // struct FNavAgentSelector [+] 0x18 NavigationLinkBase->bSupportsAgent0 // char [+] 0x18 NavigationLinkBase->bSupportsAgent1 // char [+] 0x18 NavigationLinkBase->bSupportsAgent2 // char [+] 0x18 NavigationLinkBase->bSupportsAgent3 // char [+] 0x18 NavigationLinkBase->bSupportsAgent4 // char [+] 0x18 NavigationLinkBase->bSupportsAgent5 // char [+] 0x18 NavigationLinkBase->bSupportsAgent6 // char [+] 0x18 NavigationLinkBase->bSupportsAgent7 // char [+] 0x19 NavigationLinkBase->bSupportsAgent8 // char [+] 0x19 NavigationLinkBase->bSupportsAgent9 // char [+] 0x19 NavigationLinkBase->bSupportsAgent10 // char [+] 0x19 NavigationLinkBase->bSupportsAgent11 // char [+] 0x19 NavigationLinkBase->bSupportsAgent12 // char [+] 0x19 NavigationLinkBase->bSupportsAgent13 // char [+] 0x19 NavigationLinkBase->bSupportsAgent14 // char [+] 0x19 NavigationLinkBase->bSupportsAgent15 // char [+] 0x1C NavigationLinkBase->Direction // char [+] 0x1D NavigationLinkBase->bUseSnapHeight // char [+] 0x1D NavigationLinkBase->bSnapToCheapestArea // char [+] 0x1D NavigationLinkBase->bCustomFlag0 // char [+] 0x1D NavigationLinkBase->bCustomFlag1 // char [+] 0x1D NavigationLinkBase->bCustomFlag2 // char [+] 0x1D NavigationLinkBase->bCustomFlag3 // char [+] 0x1D NavigationLinkBase->bCustomFlag4 // char [+] 0x1D NavigationLinkBase->bCustomFlag5 // char [+] 0x1E NavigationLinkBase->bCustomFlag6 // char [+] 0x1E NavigationLinkBase->bCustomFlag7 // char [+] 0x20 NavigationLinkBase->AreaClass // struct UClass* class NavigationSegmentLink: [+] 0x30 NavigationSegmentLink->LeftStart // struct FVector [+] 0x3C NavigationSegmentLink->LeftEnd // struct FVector [+] 0x48 NavigationSegmentLink->RightStart // struct FVector [+] 0x54 NavigationSegmentLink->RightEnd // struct FVector class NavigationLink: [+] 0x30 NavigationLink->Left // struct FVector [+] 0x3C NavigationLink->Right // struct FVector class ChannelDefinition: [+] 0x8 ChannelDefinition->ClassName // struct FName [+] 0x10 ChannelDefinition->ChannelClass // struct UClass* [+] 0x18 ChannelDefinition->StaticChannelIndex // int32_t [+] 0x1C ChannelDefinition->bTickOnCreate // char [+] 0x1D ChannelDefinition->bServerOpen // char [+] 0x1E ChannelDefinition->bClientOpen // char [+] 0x1F ChannelDefinition->bInitialServer // char [+] 0x20 ChannelDefinition->bInitialClient // char class PacketSimulationSettings: [+] 0x4 PacketSimulationSettings->PktLossMaxSize // int32_t [+] 0x8 PacketSimulationSettings->PktLossMinSize // int32_t [+] 0xC PacketSimulationSettings->PktOrder // int32_t [+] 0x10 PacketSimulationSettings->PktDup // int32_t [+] 0x14 PacketSimulationSettings->PktLag // int32_t [+] 0x18 PacketSimulationSettings->PktLagVariance // int32_t [+] 0x1C PacketSimulationSettings->PktLagMin // int32_t [+] 0x20 PacketSimulationSettings->PktLagMax // int32_t [+] 0x24 PacketSimulationSettings->PktIncomingLagMin // int32_t [+] 0x28 PacketSimulationSettings->PktIncomingLagMax // int32_t [+] 0x2C PacketSimulationSettings->PktIncomingLoss // int32_t [+] 0x30 PacketSimulationSettings->PktJitter // int32_t class NetworkEmulationProfileDescription: [+] 0x10 NetworkEmulationProfileDescription->Tooltip // struct FString class NodeItem: [+] 0x10 NodeItem->Transform // struct FTransform class ParticleBurst: [+] 0x4 ParticleBurst->CountLow // int32_t [+] 0x8 ParticleBurst->Time // float class ParticleRandomSeedInfo: [+] 0x8 ParticleRandomSeedInfo->bGetSeedFromInstance // char [+] 0x8 ParticleRandomSeedInfo->bInstanceSeedIsIndex // char [+] 0x8 ParticleRandomSeedInfo->bResetSeedOnEmitterLooping // char [+] 0x8 ParticleRandomSeedInfo->bRandomlySelectSeedArray // char [+] 0x10 ParticleRandomSeedInfo->RandomSeeds // struct TArray class ParticleCurvePair: [+] 0x10 ParticleCurvePair->CurveObject // struct Object class BeamModifierOptions: class ParticleEvent_GenerateInfo: [+] 0x4 ParticleEvent_GenerateInfo->Frequency // int32_t [+] 0x8 ParticleEvent_GenerateInfo->ParticleFrequency // int32_t [+] 0xC ParticleEvent_GenerateInfo->FirstTimeOnly // char [+] 0xC ParticleEvent_GenerateInfo->LastTimeOnly // char [+] 0xC ParticleEvent_GenerateInfo->UseReflectedImpactVector // char [+] 0xC ParticleEvent_GenerateInfo->bUseOrbitOffset // char [+] 0x10 ParticleEvent_GenerateInfo->CustomName // struct FName [+] 0x18 ParticleEvent_GenerateInfo->ParticleModuleEventsToSendToGame // struct TArray class LocationBoneSocketInfo: [+] 0x8 LocationBoneSocketInfo->Offset // struct FVector class OrbitOptions: class EmitterDynamicParameter: [+] 0x8 EmitterDynamicParameter->bUseEmitterTime // char [+] 0x8 EmitterDynamicParameter->bSpawnTimeOnly // char [+] 0xC EmitterDynamicParameter->ValueMethod // char [+] 0x10 EmitterDynamicParameter->bScaleVelocityByParamValue // char [+] 0x18 EmitterDynamicParameter->ParamValue // struct FRawDistributionFloat class BeamTargetData: [+] 0x8 BeamTargetData->TargetPercentage // float class GPUSpriteResourceData: [+] 0x10 GPUSpriteResourceData->QuantizedMiscSamples // struct TArray [+] 0x20 GPUSpriteResourceData->QuantizedSimulationAttrSamples // struct TArray [+] 0x30 GPUSpriteResourceData->ColorScale // struct FVector4 [+] 0x40 GPUSpriteResourceData->ColorBias // struct FVector4 [+] 0x50 GPUSpriteResourceData->MiscScale // struct FVector4 [+] 0x60 GPUSpriteResourceData->MiscBias // struct FVector4 [+] 0x70 GPUSpriteResourceData->SimulationAttrCurveScale // struct FVector4 [+] 0x80 GPUSpriteResourceData->SimulationAttrCurveBias // struct FVector4 [+] 0x90 GPUSpriteResourceData->SubImageSize // struct FVector4 [+] 0xA0 GPUSpriteResourceData->SizeBySpeed // struct FVector4 [+] 0xB0 GPUSpriteResourceData->ConstantAcceleration // struct FVector [+] 0xBC GPUSpriteResourceData->OrbitOffsetBase // struct FVector [+] 0xC8 GPUSpriteResourceData->OrbitOffsetRange // struct FVector [+] 0xD4 GPUSpriteResourceData->OrbitFrequencyBase // struct FVector [+] 0xE0 GPUSpriteResourceData->OrbitFrequencyRange // struct FVector [+] 0xEC GPUSpriteResourceData->OrbitPhaseBase // struct FVector [+] 0xF8 GPUSpriteResourceData->OrbitPhaseRange // struct FVector [+] 0x104 GPUSpriteResourceData->GlobalVectorFieldScale // float [+] 0x108 GPUSpriteResourceData->GlobalVectorFieldTightness // float [+] 0x10C GPUSpriteResourceData->PerParticleVectorFieldScale // float [+] 0x110 GPUSpriteResourceData->PerParticleVectorFieldBias // float [+] 0x114 GPUSpriteResourceData->DragCoefficientScale // float [+] 0x118 GPUSpriteResourceData->DragCoefficientBias // float [+] 0x11C GPUSpriteResourceData->ResilienceScale // float [+] 0x120 GPUSpriteResourceData->ResilienceBias // float [+] 0x124 GPUSpriteResourceData->CollisionRadiusScale // float [+] 0x128 GPUSpriteResourceData->CollisionRadiusBias // float [+] 0x12C GPUSpriteResourceData->CollisionTimeBias // float [+] 0x130 GPUSpriteResourceData->CollisionRandomSpread // float [+] 0x134 GPUSpriteResourceData->CollisionRandomDistribution // float [+] 0x138 GPUSpriteResourceData->OneMinusFriction // float [+] 0x13C GPUSpriteResourceData->RotationRateScale // float [+] 0x140 GPUSpriteResourceData->CameraMotionBlurAmount // float [+] 0x144 GPUSpriteResourceData->ScreenAlignment // char [+] 0x145 GPUSpriteResourceData->LockAxisFlag // char [+] 0x148 GPUSpriteResourceData->PivotOffset // struct FVector2D [+] 0x150 GPUSpriteResourceData->bRemoveHMDRoll // char [+] 0x154 GPUSpriteResourceData->MinFacingCameraBlendDistance // float [+] 0x158 GPUSpriteResourceData->MaxFacingCameraBlendDistance // float class GPUSpriteEmitterInfo: [+] 0x8 GPUSpriteEmitterInfo->SpawnModule // struct UParticleModuleSpawn [+] 0x10 GPUSpriteEmitterInfo->SpawnPerUnitModule // struct UParticleModuleSpawnPerUnit [+] 0x18 GPUSpriteEmitterInfo->SpawnModules // struct TArray [+] 0x30 GPUSpriteEmitterInfo->LocalVectorField // struct FGPUSpriteLocalVectorFieldInfo [+] 0xA0 GPUSpriteEmitterInfo->VectorFieldScale // struct FFloatDistribution [+] 0xC0 GPUSpriteEmitterInfo->DragCoefficient // struct FFloatDistribution [+] 0xE0 GPUSpriteEmitterInfo->PointAttractorStrength // struct FFloatDistribution [+] 0x100 GPUSpriteEmitterInfo->Resilience // struct FFloatDistribution [+] 0x120 GPUSpriteEmitterInfo->ConstantAcceleration // struct FVector [+] 0x12C GPUSpriteEmitterInfo->PointAttractorPosition // struct FVector [+] 0x138 GPUSpriteEmitterInfo->PointAttractorRadiusSq // float [+] 0x13C GPUSpriteEmitterInfo->OrbitOffsetBase // struct FVector [+] 0x148 GPUSpriteEmitterInfo->OrbitOffsetRange // struct FVector [+] 0x154 GPUSpriteEmitterInfo->InvMaxSize // struct FVector2D [+] 0x15C GPUSpriteEmitterInfo->InvRotationRateScale // float [+] 0x160 GPUSpriteEmitterInfo->MaxLifetime // float [+] 0x164 GPUSpriteEmitterInfo->MaxParticleCount // int32_t [+] 0x168 GPUSpriteEmitterInfo->ScreenAlignment // char [+] 0x169 GPUSpriteEmitterInfo->LockAxisFlag // char [+] 0x16C GPUSpriteEmitterInfo->bEnableCollision // char [+] 0x170 GPUSpriteEmitterInfo->CollisionMode // char [+] 0x174 GPUSpriteEmitterInfo->bRemoveHMDRoll // char [+] 0x178 GPUSpriteEmitterInfo->MinFacingCameraBlendDistance // float [+] 0x17C GPUSpriteEmitterInfo->MaxFacingCameraBlendDistance // float [+] 0x180 GPUSpriteEmitterInfo->DynamicColor // struct FRawDistributionVector [+] 0x1C8 GPUSpriteEmitterInfo->DynamicAlpha // struct FRawDistributionFloat [+] 0x1F8 GPUSpriteEmitterInfo->DynamicColorScale // struct FRawDistributionVector [+] 0x240 GPUSpriteEmitterInfo->DynamicAlphaScale // struct FRawDistributionFloat class GPUSpriteLocalVectorFieldInfo: [+] 0x10 GPUSpriteLocalVectorFieldInfo->Transform // struct FTransform [+] 0x40 GPUSpriteLocalVectorFieldInfo->MinInitialRotation // struct FRotator [+] 0x4C GPUSpriteLocalVectorFieldInfo->MaxInitialRotation // struct FRotator [+] 0x58 GPUSpriteLocalVectorFieldInfo->RotationRate // struct FRotator [+] 0x64 GPUSpriteLocalVectorFieldInfo->Intensity // float [+] 0x68 GPUSpriteLocalVectorFieldInfo->Tightness // float [+] 0x6C GPUSpriteLocalVectorFieldInfo->bIgnoreComponentTransform // char [+] 0x6C GPUSpriteLocalVectorFieldInfo->bTileX // char [+] 0x6C GPUSpriteLocalVectorFieldInfo->bTileY // char [+] 0x6C GPUSpriteLocalVectorFieldInfo->bTileZ // char [+] 0x6C GPUSpriteLocalVectorFieldInfo->bUseFixDT // char class NamedEmitterMaterial: [+] 0x8 NamedEmitterMaterial->Material // struct UMaterialInterface class LODSoloTrack: class ParticleSystemLOD: class ParticleSysParam: [+] 0x8 ParticleSysParam->ParamType // char [+] 0xC ParticleSysParam->Scalar // float [+] 0x10 ParticleSysParam->Scalar_Low // float [+] 0x14 ParticleSysParam->Vector // struct FVector [+] 0x20 ParticleSysParam->Vector_Low // struct FVector [+] 0x2C ParticleSysParam->Color // struct FColor [+] 0x30 ParticleSysParam->Actor // struct UActor [+] 0x38 ParticleSysParam->Material // struct UMaterialInterface class ParticleSystemWorldManagerTickFunction: class ParticleSystemReplayFrame: class ParticleEmitterReplayFrame: class FreezablePerPlatformInt: class PhysicalAnimationData: [+] 0x8 PhysicalAnimationData->bIsLocalSimulation // char [+] 0xC PhysicalAnimationData->OrientationStrength // float [+] 0x10 PhysicalAnimationData->AngularVelocityStrength // float [+] 0x14 PhysicalAnimationData->PositionStrength // float [+] 0x18 PhysicalAnimationData->VelocityStrength // float [+] 0x1C PhysicalAnimationData->MaxLinearForce // float [+] 0x20 PhysicalAnimationData->MaxAngularForce // float class TireFrictionScalePair: [+] 0x8 TireFrictionScalePair->FrictionScale // float class PhysicalAnimationProfile: [+] 0x8 PhysicalAnimationProfile->PhysicalAnimationData // struct FPhysicalAnimationData class PhysicsConstraintProfileHandle: [+] 0x104 PhysicsConstraintProfileHandle->ProfileName // struct FName class ChaosPhysicsSettings: [+] 0x1 ChaosPhysicsSettings->DedicatedThreadTickMode // enum class EChaosSolverTickMode [+] 0x2 ChaosPhysicsSettings->DedicatedThreadBufferMode // enum class EChaosBufferMode class PhysicalSurfaceName: [+] 0x4 PhysicalSurfaceName->Name // struct FName class DelegateArray: class TViewTarget: [+] 0x10 TViewTarget->POV // struct FMinimalViewInfo [+] 0x660 TViewTarget->PlayerState // struct APlayerState class CameraCacheEntry: [+] 0x10 CameraCacheEntry->POV // struct FMinimalViewInfo class InputActionSpeechMapping: [+] 0x8 InputActionSpeechMapping->SpeechKeyword // struct FName class InputAxisKeyMapping: [+] 0x8 InputAxisKeyMapping->AxisName // struct FName [+] 0x10 InputAxisKeyMapping->Scale // float [+] 0x18 InputAxisKeyMapping->Key // struct FKey class InputAxisConfigEntry: [+] 0x8 InputAxisConfigEntry->AxisProperties // struct FInputAxisProperties class InputAxisProperties: [+] 0x4 InputAxisProperties->Sensitivity // float [+] 0x8 InputAxisProperties->Exponent // float [+] 0xC InputAxisProperties->bInvert // char class KeyBind: [+] 0x18 KeyBind->Command // struct FString [+] 0x28 KeyBind->Control // char [+] 0x28 KeyBind->Shift // char [+] 0x28 KeyBind->Alt // char [+] 0x28 KeyBind->Cmd // char [+] 0x28 KeyBind->bIgnoreCtrl // char [+] 0x28 KeyBind->bIgnoreShift // char [+] 0x28 KeyBind->bIgnoreAlt // char [+] 0x28 KeyBind->bIgnoreCmd // char [+] 0x29 KeyBind->bDisabled // char class PlayerMuteList: [+] 0x30 PlayerMuteList->bHasVoiceHandshakeCompleted // char [+] 0x34 PlayerMuteList->VoiceChannelIdx // int32_t class PoseDataContainer: [+] 0x10 PoseDataContainer->Tracks // struct TArray [+] 0x20 PoseDataContainer->TrackMap // struct TMap [+] 0x70 PoseDataContainer->Poses // struct TArray [+] 0x80 PoseDataContainer->Curves // struct TArray class PoseData: [+] 0x10 PoseData->TrackToBufferIndex // struct TMap [+] 0x60 PoseData->CurveData // struct TArray class PreviewAssetAttachContainer: class PreviewAttachedObjectPair: [+] 0x28 PreviewAttachedObjectPair->Object // struct Object [+] 0x30 PreviewAttachedObjectPair->AttachedTo // struct FName class PreviewMeshCollectionEntry: class PrimitiveComponentInstanceData: [+] 0xB0 PrimitiveComponentInstanceData->ComponentTransform // struct FTransform [+] 0xE0 PrimitiveComponentInstanceData->VisibilityId // int32_t [+] 0xE8 PrimitiveComponentInstanceData->LODParent // struct UPrimitiveComponent class SpriteCategoryInfo: [+] 0x8 SpriteCategoryInfo->DisplayName // struct FText [+] 0x20 SpriteCategoryInfo->Description // struct FText class Dummy_ReferenceSkeleton: class ReverbSettings: [+] 0x8 ReverbSettings->ReverbEffect // struct UReverbEffect [+] 0x10 ReverbSettings->ReverbPluginEffect // struct USoundEffectSubmixPreset [+] 0x18 ReverbSettings->Volume // float [+] 0x1C ReverbSettings->FadeTime // float class CompressedRichCurve: class TransformBase: [+] 0x8 TransformBase->Constraints // struct FTransformBaseConstraint class TransformBaseConstraint: class RigTransformConstraint: [+] 0x4 RigTransformConstraint->ParentSpace // struct FName [+] 0xC RigTransformConstraint->Weight // float class Node: [+] 0x8 Node->ParentName // struct FName [+] 0x10 Node->Transform // struct FTransform [+] 0x40 Node->DisplayName // struct FString [+] 0x50 Node->bAdvanced // char class RootMotionSource: [+] 0x10 RootMotionSource->Priority // uint16_t [+] 0x12 RootMotionSource->LocalID // uint16_t [+] 0x14 RootMotionSource->AccumulateMode // enum class ERootMotionAccumulateMode [+] 0x18 RootMotionSource->InstanceName // struct FName [+] 0x20 RootMotionSource->StartTime // float [+] 0x24 RootMotionSource->CurrentTime // float [+] 0x28 RootMotionSource->PreviousTime // float [+] 0x2C RootMotionSource->Duration // float [+] 0x30 RootMotionSource->status // struct FRootMotionSourceStatus [+] 0x31 RootMotionSource->Settings // struct FRootMotionSourceSettings [+] 0x32 RootMotionSource->bInLocalSpace // char [+] 0x40 RootMotionSource->RootMotionParams // struct FRootMotionMovementParams [+] 0x80 RootMotionSource->FinishVelocityParams // struct FRootMotionFinishVelocitySettings class RootMotionFinishVelocitySettings: [+] 0x4 RootMotionFinishVelocitySettings->SetVelocity // struct FVector [+] 0x10 RootMotionFinishVelocitySettings->ClampVelocity // float class RootMotionSourceStatus: class RootMotionSource_JumpForce: [+] 0x98 RootMotionSource_JumpForce->Rotation // struct FRotator [+] 0xA4 RootMotionSource_JumpForce->Distance // float [+] 0xA8 RootMotionSource_JumpForce->Height // float [+] 0xAC RootMotionSource_JumpForce->bDisableTimeout // char [+] 0xB0 RootMotionSource_JumpForce->PathOffsetCurve // struct UCurveVector [+] 0xB8 RootMotionSource_JumpForce->TimeMappingCurve // struct UCurveFloat class RootMotionSource_MoveToDynamicForce: [+] 0x98 RootMotionSource_MoveToDynamicForce->StartLocation // struct FVector [+] 0xA4 RootMotionSource_MoveToDynamicForce->InitialTargetLocation // struct FVector [+] 0xB0 RootMotionSource_MoveToDynamicForce->TargetLocation // struct FVector [+] 0xBC RootMotionSource_MoveToDynamicForce->bRestrictSpeedToExpected // char [+] 0xC0 RootMotionSource_MoveToDynamicForce->PathOffsetCurve // struct UCurveVector [+] 0xC8 RootMotionSource_MoveToDynamicForce->TimeMappingCurve // struct UCurveFloat class RootMotionSource_MoveToForce: [+] 0x98 RootMotionSource_MoveToForce->StartLocation // struct FVector [+] 0xA4 RootMotionSource_MoveToForce->TargetLocation // struct FVector [+] 0xB0 RootMotionSource_MoveToForce->bRestrictSpeedToExpected // char [+] 0xB8 RootMotionSource_MoveToForce->PathOffsetCurve // struct UCurveVector class RootMotionSource_RadialForce: [+] 0x98 RootMotionSource_RadialForce->Location // struct FVector [+] 0xA8 RootMotionSource_RadialForce->LocationActor // struct UActor [+] 0xB0 RootMotionSource_RadialForce->Radius // float [+] 0xB4 RootMotionSource_RadialForce->Strength // float [+] 0xB8 RootMotionSource_RadialForce->bIsPush // char [+] 0xB9 RootMotionSource_RadialForce->bNoZForce // char [+] 0xC0 RootMotionSource_RadialForce->StrengthDistanceFalloff // struct UCurveFloat [+] 0xC8 RootMotionSource_RadialForce->StrengthOverTime // struct UCurveFloat [+] 0xD0 RootMotionSource_RadialForce->bUseFixedWorldDirection // char [+] 0xD4 RootMotionSource_RadialForce->FixedWorldDirection // struct FRotator class RootMotionSource_ConstantForce: [+] 0x98 RootMotionSource_ConstantForce->Force // struct FVector [+] 0xA8 RootMotionSource_ConstantForce->StrengthOverTime // struct UCurveFloat class CameraExposureSettings: [+] 0x4 CameraExposureSettings->LowPercent // float [+] 0x8 CameraExposureSettings->HighPercent // float [+] 0xC CameraExposureSettings->MinBrightness // float [+] 0x10 CameraExposureSettings->MaxBrightness // float [+] 0x14 CameraExposureSettings->SpeedUp // float [+] 0x18 CameraExposureSettings->SpeedDown // float [+] 0x1C CameraExposureSettings->Bias // float [+] 0x20 CameraExposureSettings->BiasCurve // struct UCurveFloat [+] 0x28 CameraExposureSettings->MeterMask // struct UTexture [+] 0x30 CameraExposureSettings->HistogramLogMin // float [+] 0x34 CameraExposureSettings->HistogramLogMax // float [+] 0x38 CameraExposureSettings->CalibrationConstant // float [+] 0x3C CameraExposureSettings->ApplyPhysicalCameraExposure // char class LensSettings: [+] 0xB8 LensSettings->Imperfections // struct FLensImperfectionSettings [+] 0xD8 LensSettings->ChromaticAberration // float class LensImperfectionSettings: [+] 0x8 LensImperfectionSettings->DirtMaskIntensity // float [+] 0xC LensImperfectionSettings->DirtMaskTint // struct FLinearColor class LensBloomSettings: [+] 0x88 LensBloomSettings->Convolution // struct FConvolutionBloomSettings [+] 0xB0 LensBloomSettings->Method // char class ConvolutionBloomSettings: [+] 0x8 ConvolutionBloomSettings->Size // float [+] 0xC ConvolutionBloomSettings->CenterUV // struct FVector2D [+] 0x14 ConvolutionBloomSettings->PreFilterMin // float [+] 0x18 ConvolutionBloomSettings->PreFilterMax // float [+] 0x1C ConvolutionBloomSettings->PreFilterMult // float [+] 0x20 ConvolutionBloomSettings->BufferScale // float class GaussianSumBloomSettings: [+] 0x4 GaussianSumBloomSettings->threshold // float [+] 0x8 GaussianSumBloomSettings->SizeScale // float [+] 0xC GaussianSumBloomSettings->Filter1Size // float [+] 0x10 GaussianSumBloomSettings->Filter2Size // float [+] 0x14 GaussianSumBloomSettings->Filter3Size // float [+] 0x18 GaussianSumBloomSettings->Filter4Size // float [+] 0x1C GaussianSumBloomSettings->Filter5Size // float [+] 0x20 GaussianSumBloomSettings->Filter6Size // float [+] 0x24 GaussianSumBloomSettings->Filter1Tint // struct FLinearColor [+] 0x34 GaussianSumBloomSettings->Filter2Tint // struct FLinearColor [+] 0x44 GaussianSumBloomSettings->Filter3Tint // struct FLinearColor [+] 0x54 GaussianSumBloomSettings->Filter4Tint // struct FLinearColor [+] 0x64 GaussianSumBloomSettings->Filter5Tint // struct FLinearColor [+] 0x74 GaussianSumBloomSettings->Filter6Tint // struct FLinearColor class FilmStockSettings: [+] 0x4 FilmStockSettings->Toe // float [+] 0x8 FilmStockSettings->Shoulder // float [+] 0xC FilmStockSettings->BlackClip // float [+] 0x10 FilmStockSettings->WhiteClip // float class ColorGradingSettings: [+] 0x50 ColorGradingSettings->Shadows // struct FColorGradePerRangeSettings [+] 0xA0 ColorGradingSettings->Midtones // struct FColorGradePerRangeSettings [+] 0xF0 ColorGradingSettings->Highlights // struct FColorGradePerRangeSettings [+] 0x140 ColorGradingSettings->ShadowsMax // float [+] 0x144 ColorGradingSettings->HighlightsMin // float class ColorGradePerRangeSettings: [+] 0x10 ColorGradePerRangeSettings->Contrast // struct FVector4 [+] 0x20 ColorGradePerRangeSettings->Gamma // struct FVector4 [+] 0x30 ColorGradePerRangeSettings->Gain // struct FVector4 [+] 0x40 ColorGradePerRangeSettings->Offset // struct FVector4 class EngineShowFlagsSetting: [+] 0x10 EngineShowFlagsSetting->Enabled // char class SimpleCurve: [+] 0x70 SimpleCurve->InterpMode // char [+] 0x78 SimpleCurve->Keys // struct TArray class SimpleCurveKey: [+] 0x4 SimpleCurveKey->Value // float class SingleAnimationPlayData: [+] 0x8 SingleAnimationPlayData->bSavedLooping // char [+] 0x8 SingleAnimationPlayData->bSavedPlaying // char [+] 0xC SingleAnimationPlayData->SavedPosition // float [+] 0x10 SingleAnimationPlayData->SavedPlayRate // float class SkeletalMaterial: [+] 0x8 SkeletalMaterial->MaterialSlotName // struct FName [+] 0x10 SkeletalMaterial->UVChannelData // struct FMeshUVChannelInfo class ClothingAssetData_Legacy: [+] 0x8 ClothingAssetData_Legacy->ApexFileName // struct FString [+] 0x18 ClothingAssetData_Legacy->bClothPropertiesChanged // char [+] 0x1C ClothingAssetData_Legacy->PhysicsProperties // struct FClothPhysicsProperties_Legacy class ClothPhysicsProperties_Legacy: [+] 0x4 ClothPhysicsProperties_Legacy->HorizontalResistance // float [+] 0x8 ClothPhysicsProperties_Legacy->BendResistance // float [+] 0xC ClothPhysicsProperties_Legacy->ShearResistance // float [+] 0x10 ClothPhysicsProperties_Legacy->Friction // float [+] 0x14 ClothPhysicsProperties_Legacy->Damping // float [+] 0x18 ClothPhysicsProperties_Legacy->TetherStiffness // float [+] 0x1C ClothPhysicsProperties_Legacy->TetherLimit // float [+] 0x20 ClothPhysicsProperties_Legacy->Drag // float [+] 0x24 ClothPhysicsProperties_Legacy->StiffnessFrequency // float [+] 0x28 ClothPhysicsProperties_Legacy->GravityScale // float [+] 0x2C ClothPhysicsProperties_Legacy->MassScale // float [+] 0x30 ClothPhysicsProperties_Legacy->InertiaBlend // float [+] 0x34 ClothPhysicsProperties_Legacy->SelfCollisionThickness // float [+] 0x38 ClothPhysicsProperties_Legacy->SelfCollisionSquashScale // float [+] 0x3C ClothPhysicsProperties_Legacy->SelfCollisionStiffness // float [+] 0x40 ClothPhysicsProperties_Legacy->SolverFrequency // float [+] 0x44 ClothPhysicsProperties_Legacy->FiberCompression // float [+] 0x48 ClothPhysicsProperties_Legacy->FiberExpansion // float [+] 0x4C ClothPhysicsProperties_Legacy->FiberResistance // float class SkeletalMeshLODInfo: [+] 0x4 SkeletalMeshLODInfo->LODHysteresis // float [+] 0x8 SkeletalMeshLODInfo->LODMaterialMap // struct TArray [+] 0x18 SkeletalMeshLODInfo->BuildSettings // struct FSkeletalMeshBuildSettings [+] 0x2C SkeletalMeshLODInfo->ReductionSettings // struct FSkeletalMeshOptimizationSettings [+] 0x68 SkeletalMeshLODInfo->BonesToRemove // struct TArray [+] 0x78 SkeletalMeshLODInfo->BonesToPrioritize // struct TArray [+] 0x88 SkeletalMeshLODInfo->WeightOfPrioritization // float [+] 0x90 SkeletalMeshLODInfo->BakePose // struct UAnimSequence [+] 0x98 SkeletalMeshLODInfo->BakePoseOverride // struct UAnimSequence [+] 0xA0 SkeletalMeshLODInfo->SourceImportFilename // struct FString [+] 0xB0 SkeletalMeshLODInfo->SkinCacheUsage // enum class ESkinCacheUsage [+] 0xB1 SkeletalMeshLODInfo->bHasBeenSimplified // char [+] 0xB1 SkeletalMeshLODInfo->bHasPerLODVertexColors // char [+] 0xB1 SkeletalMeshLODInfo->bAllowCPUAccess // char [+] 0xB1 SkeletalMeshLODInfo->bSupportUniformlyDistributedSampling // char class SkeletalMeshOptimizationSettings: [+] 0x4 SkeletalMeshOptimizationSettings->NumOfTrianglesPercentage // float [+] 0x8 SkeletalMeshOptimizationSettings->NumOfVertPercentage // float [+] 0xC SkeletalMeshOptimizationSettings->MaxNumOfTriangles // uint32_t [+] 0x10 SkeletalMeshOptimizationSettings->MaxNumOfVerts // uint32_t [+] 0x14 SkeletalMeshOptimizationSettings->MaxDeviationPercentage // float [+] 0x18 SkeletalMeshOptimizationSettings->ReductionMethod // char [+] 0x19 SkeletalMeshOptimizationSettings->SilhouetteImportance // char [+] 0x1A SkeletalMeshOptimizationSettings->TextureImportance // char [+] 0x1B SkeletalMeshOptimizationSettings->ShadingImportance // char [+] 0x1C SkeletalMeshOptimizationSettings->SkinningImportance // char [+] 0x1D SkeletalMeshOptimizationSettings->bRemapMorphTargets // char [+] 0x1D SkeletalMeshOptimizationSettings->bRecalcNormals // char [+] 0x20 SkeletalMeshOptimizationSettings->WeldingThreshold // float [+] 0x24 SkeletalMeshOptimizationSettings->NormalsThreshold // float [+] 0x28 SkeletalMeshOptimizationSettings->MaxBonesPerVertex // int32_t [+] 0x2C SkeletalMeshOptimizationSettings->bEnforceBoneBoundaries // char [+] 0x30 SkeletalMeshOptimizationSettings->VolumeImportance // float [+] 0x34 SkeletalMeshOptimizationSettings->bLockEdges // char [+] 0x34 SkeletalMeshOptimizationSettings->bLockColorBounaries // char [+] 0x38 SkeletalMeshOptimizationSettings->BaseLOD // int32_t class SkeletalMeshClothBuildParams: [+] 0x8 SkeletalMeshClothBuildParams->TargetLod // int32_t [+] 0xC SkeletalMeshClothBuildParams->bRemapParameters // char [+] 0x10 SkeletalMeshClothBuildParams->AssetName // struct FString [+] 0x20 SkeletalMeshClothBuildParams->LODIndex // int32_t [+] 0x24 SkeletalMeshClothBuildParams->SourceSection // int32_t [+] 0x28 SkeletalMeshClothBuildParams->bRemoveFromMesh // char [+] 0x30 SkeletalMeshClothBuildParams->PhysicsAsset // struct TSoftObjectPtr class BoneMirrorExport: [+] 0x8 BoneMirrorExport->SourceBoneName // struct FName [+] 0x10 BoneMirrorExport->BoneFlipAxis // char class BoneMirrorInfo: [+] 0x4 BoneMirrorInfo->BoneFlipAxis // char class SkeletalMeshComponentClothTickFunction: class SkeletalMeshComponentEndPhysicsTickFunction: class SkeletalMeshLODGroupSettings: [+] 0x4 SkeletalMeshLODGroupSettings->LODHysteresis // float [+] 0x8 SkeletalMeshLODGroupSettings->BoneFilterActionOption // enum class EBoneFilterActionOption [+] 0x10 SkeletalMeshLODGroupSettings->BoneList // struct TArray [+] 0x20 SkeletalMeshLODGroupSettings->BonesToPrioritize // struct TArray [+] 0x30 SkeletalMeshLODGroupSettings->WeightOfPrioritization // float [+] 0x38 SkeletalMeshLODGroupSettings->BakePose // struct UAnimSequence [+] 0x40 SkeletalMeshLODGroupSettings->ReductionSettings // struct FSkeletalMeshOptimizationSettings class BoneFilter: [+] 0x4 BoneFilter->BoneName // struct FName class SkeletalMeshSamplingInfo: [+] 0x10 SkeletalMeshSamplingInfo->BuiltData // struct FSkeletalMeshSamplingBuiltData class SkeletalMeshSamplingBuiltData: [+] 0x10 SkeletalMeshSamplingBuiltData->RegionBuiltData // struct TArray class SkeletalMeshSamplingRegionBuiltData: class SkeletalMeshSamplingLODBuiltData: class SkeletalMeshSamplingRegion: [+] 0x8 SkeletalMeshSamplingRegion->LODIndex // int32_t [+] 0xC SkeletalMeshSamplingRegion->bSupportUniformlyDistributedSampling // char [+] 0x10 SkeletalMeshSamplingRegion->MaterialFilters // struct TArray [+] 0x20 SkeletalMeshSamplingRegion->BoneFilters // struct TArray class SkeletalMeshSamplingRegionBoneFilter: [+] 0x8 SkeletalMeshSamplingRegionBoneFilter->bIncludeOrExclude // char [+] 0x8 SkeletalMeshSamplingRegionBoneFilter->bApplyToChildren // char class SkeletalMeshSamplingRegionMaterialFilter: class VirtualBone: [+] 0x1C VirtualBone->SourceBoneName // struct FName [+] 0x4 VirtualBone->TargetBoneName // struct FName [+] 0x10 VirtualBone->VirtualBoneName // struct FName class AnimSlotGroup: [+] 0x1C AnimSlotGroup->GroupName // struct FName [+] 0x8 AnimSlotGroup->SlotNames // struct TArray class RigConfiguration: [+] 0x8 RigConfiguration->Rig // struct URig [+] 0x10 RigConfiguration->BoneMappingTable // struct TArray class NameMapping: [+] 0x4 NameMapping->NodeName // struct FName [+] 0x10 NameMapping->BoneName // struct FName class BoneReductionSetting: [+] 0x8 BoneReductionSetting->BonesToRemove // struct TArray class ReferencePose: [+] 0x14 ReferencePose->PoseName // struct FName class BoneNode: [+] 0xC BoneNode->Name // struct FName [+] 0x4 BoneNode->ParentIndex // int32_t [+] 0x15 BoneNode->TranslationRetargetingMode // char class SkeletonToMeshLinkup: [+] 0x18 SkeletonToMeshLinkup->MeshToSkeletonTable // struct TArray class SkelMeshComponentLODInfo: class SkelMeshSkinWeightInfo: [+] 0x30 SkelMeshSkinWeightInfo->Weights // char class SkinWeightProfileInfo: [+] 0x8 SkinWeightProfileInfo->DefaultProfile // struct FPerPlatformBool [+] 0xC SkinWeightProfileInfo->DefaultProfileFromLODIndex // struct FPerPlatformInt class TentDistribution: [+] 0x4 TentDistribution->TipValue // float [+] 0x8 TentDistribution->Width // float class PrecomputedSkyLightInstanceData: [+] 0xA8 PrecomputedSkyLightInstanceData->LightGuid // struct FGuid [+] 0xB8 PrecomputedSkyLightInstanceData->AverageBrightness // float class SmartNameContainer: class SmartNameMapping: class CurveMetaData: class SoundAttenuationSettings: [+] 0xB0 SoundAttenuationSettings->bAttenuate // char [+] 0xB0 SoundAttenuationSettings->bSpatialize // char [+] 0xB0 SoundAttenuationSettings->bAttenuateWithLPF // char [+] 0xB0 SoundAttenuationSettings->bEnableListenerFocus // char [+] 0xB0 SoundAttenuationSettings->bEnableFocusInterpolation // char [+] 0xB0 SoundAttenuationSettings->bEnableOcclusion // char [+] 0xB0 SoundAttenuationSettings->bUseComplexCollisionForOcclusion // char [+] 0xB0 SoundAttenuationSettings->bEnableReverbSend // char [+] 0xB1 SoundAttenuationSettings->bEnablePriorityAttenuation // char [+] 0xB1 SoundAttenuationSettings->bApplyNormalizationToStereoSounds // char [+] 0xB1 SoundAttenuationSettings->bEnableLogFrequencyScaling // char [+] 0xB1 SoundAttenuationSettings->bEnableSubmixSends // char [+] 0xB2 SoundAttenuationSettings->SpatializationAlgorithm // char [+] 0xB4 SoundAttenuationSettings->BinauralRadius // float [+] 0xB8 SoundAttenuationSettings->AbsorptionMethod // enum class EAirAbsorptionMethod [+] 0xB9 SoundAttenuationSettings->OcclusionTraceChannel // char [+] 0xBA SoundAttenuationSettings->ReverbSendMethod // enum class EReverbSendMethod [+] 0xBB SoundAttenuationSettings->PriorityAttenuationMethod // enum class EPriorityAttenuationMethod [+] 0xBC SoundAttenuationSettings->OmniRadius // float [+] 0xC0 SoundAttenuationSettings->StereoSpread // float [+] 0xC4 SoundAttenuationSettings->LPFRadiusMin // float [+] 0xC8 SoundAttenuationSettings->LPFRadiusMax // float [+] 0xD0 SoundAttenuationSettings->CustomLowpassAirAbsorptionCurve // struct FRuntimeFloatCurve [+] 0x158 SoundAttenuationSettings->CustomHighpassAirAbsorptionCurve // struct FRuntimeFloatCurve [+] 0x1E0 SoundAttenuationSettings->LPFFrequencyAtMin // float [+] 0x1E4 SoundAttenuationSettings->LPFFrequencyAtMax // float [+] 0x1E8 SoundAttenuationSettings->HPFFrequencyAtMin // float [+] 0x1EC SoundAttenuationSettings->HPFFrequencyAtMax // float [+] 0x1F0 SoundAttenuationSettings->FocusAzimuth // float [+] 0x1F4 SoundAttenuationSettings->NonFocusAzimuth // float [+] 0x1F8 SoundAttenuationSettings->FocusDistanceScale // float [+] 0x1FC SoundAttenuationSettings->NonFocusDistanceScale // float [+] 0x200 SoundAttenuationSettings->FocusPriorityScale // float [+] 0x204 SoundAttenuationSettings->NonFocusPriorityScale // float [+] 0x208 SoundAttenuationSettings->FocusVolumeAttenuation // float [+] 0x20C SoundAttenuationSettings->NonFocusVolumeAttenuation // float [+] 0x210 SoundAttenuationSettings->FocusAttackInterpSpeed // float [+] 0x214 SoundAttenuationSettings->FocusReleaseInterpSpeed // float [+] 0x218 SoundAttenuationSettings->OcclusionLowPassFilterFrequency // float [+] 0x21C SoundAttenuationSettings->OcclusionVolumeAttenuation // float [+] 0x220 SoundAttenuationSettings->OcclusionInterpolationTime // float [+] 0x224 SoundAttenuationSettings->ReverbWetLevelMin // float [+] 0x228 SoundAttenuationSettings->ReverbWetLevelMax // float [+] 0x22C SoundAttenuationSettings->ReverbDistanceMin // float [+] 0x230 SoundAttenuationSettings->ReverbDistanceMax // float [+] 0x234 SoundAttenuationSettings->ManualReverbSendLevel // float [+] 0x238 SoundAttenuationSettings->CustomReverbSendCurve // struct FRuntimeFloatCurve [+] 0x2C0 SoundAttenuationSettings->SubmixSendSettings // struct TArray [+] 0x2D0 SoundAttenuationSettings->PriorityAttenuationMin // float [+] 0x2D4 SoundAttenuationSettings->PriorityAttenuationMax // float [+] 0x2D8 SoundAttenuationSettings->PriorityAttenuationDistanceMin // float [+] 0x2DC SoundAttenuationSettings->PriorityAttenuationDistanceMax // float [+] 0x2E0 SoundAttenuationSettings->ManualPriorityAttenuation // float [+] 0x2E8 SoundAttenuationSettings->CustomPriorityAttenuationCurve // struct FRuntimeFloatCurve [+] 0x370 SoundAttenuationSettings->PluginSettings // struct FSoundAttenuationPluginSettings class SoundAttenuationPluginSettings: [+] 0x10 SoundAttenuationPluginSettings->OcclusionPluginSettingsArray // struct TArray [+] 0x20 SoundAttenuationPluginSettings->ReverbPluginSettingsArray // struct TArray class AttenuationSubmixSendSettings: [+] 0x8 AttenuationSubmixSendSettings->SubmixSendMethod // enum class ESubmixSendMethod [+] 0xC AttenuationSubmixSendSettings->SubmixSendLevelMin // float [+] 0x10 AttenuationSubmixSendSettings->SubmixSendLevelMax // float [+] 0x14 AttenuationSubmixSendSettings->SubmixSendDistanceMin // float [+] 0x18 AttenuationSubmixSendSettings->SubmixSendDistanceMax // float [+] 0x1C AttenuationSubmixSendSettings->ManualSubmixSendLevel // float [+] 0x20 AttenuationSubmixSendSettings->CustomSubmixSendCurve // struct FRuntimeFloatCurve class PassiveSoundMixModifier: [+] 0x8 PassiveSoundMixModifier->MinVolumeThreshold // float [+] 0xC PassiveSoundMixModifier->MaxVolumeThreshold // float class SoundClassProperties: [+] 0x4 SoundClassProperties->Pitch // float [+] 0x8 SoundClassProperties->LowPassFilterFrequency // float [+] 0xC SoundClassProperties->AttenuationDistanceScale // float [+] 0x10 SoundClassProperties->StereoBleed // float [+] 0x14 SoundClassProperties->LFEBleed // float [+] 0x18 SoundClassProperties->VoiceCenterChannelVolume // float [+] 0x1C SoundClassProperties->RadioFilterVolume // float [+] 0x20 SoundClassProperties->RadioFilterVolumeThreshold // float [+] 0x24 SoundClassProperties->bApplyEffects // char [+] 0x24 SoundClassProperties->bAlwaysPlay // char [+] 0x24 SoundClassProperties->bIsUISound // char [+] 0x24 SoundClassProperties->bIsMusic // char [+] 0x24 SoundClassProperties->bCenterChannelOnly // char [+] 0x24 SoundClassProperties->bApplyAmbientVolumes // char [+] 0x24 SoundClassProperties->bReverb // char [+] 0x28 SoundClassProperties->Default2DReverbSendAmount // float [+] 0x2C SoundClassProperties->OutputTarget // char [+] 0x2D SoundClassProperties->LoadingBehavior // enum class ESoundWaveLoadingBehavior [+] 0x30 SoundClassProperties->DefaultSubmix // struct USoundSubmix class SoundClassEditorData: class SoundConcurrencySettings: [+] 0x4 SoundConcurrencySettings->bLimitToOwner // char [+] 0x8 SoundConcurrencySettings->ResolutionRule // char [+] 0xC SoundConcurrencySettings->VolumeScale // float [+] 0x10 SoundConcurrencySettings->VolumeScaleAttackTime // float [+] 0x14 SoundConcurrencySettings->bVolumeScaleCanRelease // char [+] 0x18 SoundConcurrencySettings->VolumeScaleReleaseTime // float [+] 0x1C SoundConcurrencySettings->VoiceStealReleaseTime // float class SoundNodeEditorData: class SourceEffectChainEntry: [+] 0x8 SourceEffectChainEntry->bBypass // char class SoundGroup: [+] 0x8 SoundGroup->DisplayName // struct FString [+] 0x18 SoundGroup->bAlwaysDecompressOnLoad // char [+] 0x1C SoundGroup->DecompressedDuration // float class SoundClassAdjuster: [+] 0x8 SoundClassAdjuster->VolumeAdjuster // float [+] 0xC SoundClassAdjuster->PitchAdjuster // float [+] 0x10 SoundClassAdjuster->LowPassFilterFrequency // float [+] 0x14 SoundClassAdjuster->bApplyToChildren // char [+] 0x18 SoundClassAdjuster->VoiceCenterChannelVolumeAdjuster // float class AudioEQEffect: [+] 0x10 AudioEQEffect->FrequencyCenter0 // float [+] 0x14 AudioEQEffect->Gain0 // float [+] 0x18 AudioEQEffect->Bandwidth0 // float [+] 0x1C AudioEQEffect->FrequencyCenter1 // float [+] 0x20 AudioEQEffect->Gain1 // float [+] 0x24 AudioEQEffect->Bandwidth1 // float [+] 0x28 AudioEQEffect->FrequencyCenter2 // float [+] 0x2C AudioEQEffect->Gain2 // float [+] 0x30 AudioEQEffect->Bandwidth2 // float [+] 0x34 AudioEQEffect->FrequencyCenter3 // float [+] 0x38 AudioEQEffect->Gain3 // float [+] 0x3C AudioEQEffect->Bandwidth3 // float class DistanceDatum: [+] 0x4 DistanceDatum->FadeInDistanceEnd // float [+] 0x8 DistanceDatum->FadeOutDistanceStart // float [+] 0xC DistanceDatum->FadeOutDistanceEnd // float [+] 0x10 DistanceDatum->Volume // float class ModulatorContinuousParams: [+] 0x8 ModulatorContinuousParams->Default // float [+] 0xC ModulatorContinuousParams->MinInput // float [+] 0x10 ModulatorContinuousParams->MaxInput // float [+] 0x14 ModulatorContinuousParams->MinOutput // float [+] 0x18 ModulatorContinuousParams->MaxOutput // float [+] 0x1C ModulatorContinuousParams->ParamMode // char class SoundSourceBusSendInfo: [+] 0x8 SoundSourceBusSendInfo->SoundSourceBus // struct USoundSourceBus [+] 0x10 SoundSourceBusSendInfo->SendLevel // float [+] 0x14 SoundSourceBusSendInfo->MinSendLevel // float [+] 0x18 SoundSourceBusSendInfo->MaxSendLevel // float [+] 0x1C SoundSourceBusSendInfo->MinSendDistance // float [+] 0x20 SoundSourceBusSendInfo->MaxSendDistance // float [+] 0x28 SoundSourceBusSendInfo->CustomSendLevelCurve // struct FRuntimeFloatCurve class SoundSubmixSendInfo: [+] 0x8 SoundSubmixSendInfo->SoundSubmix // struct USoundSubmixBase [+] 0x10 SoundSubmixSendInfo->SendLevel // float [+] 0x14 SoundSubmixSendInfo->MinSendLevel // float [+] 0x18 SoundSubmixSendInfo->MaxSendLevel // float [+] 0x1C SoundSubmixSendInfo->MinSendDistance // float [+] 0x20 SoundSubmixSendInfo->MaxSendDistance // float [+] 0x28 SoundSubmixSendInfo->CustomSendLevelCurve // struct FRuntimeFloatCurve class SoundWaveEnvelopeTimeData: [+] 0x4 SoundWaveEnvelopeTimeData->TimeSec // float class SoundWaveSpectralTimeData: [+] 0x10 SoundWaveSpectralTimeData->TimeSec // float class SoundWaveSpectralDataEntry: [+] 0x4 SoundWaveSpectralDataEntry->NormalizedMagnitude // float class SoundWaveEnvelopeDataPerSound: [+] 0x4 SoundWaveEnvelopeDataPerSound->PlaybackTime // float [+] 0x8 SoundWaveEnvelopeDataPerSound->SoundWave // struct USoundWave class SoundWaveSpectralDataPerSound: [+] 0x10 SoundWaveSpectralDataPerSound->PlaybackTime // float [+] 0x18 SoundWaveSpectralDataPerSound->SoundWave // struct USoundWave class SoundWaveSpectralData: [+] 0x4 SoundWaveSpectralData->Magnitude // float [+] 0x8 SoundWaveSpectralData->NormalizedMagnitude // float class StreamedAudioPlatformData: class SplineInstanceData: [+] 0xA8 SplineInstanceData->bSplineHasBeenEdited // char [+] 0xB0 SplineInstanceData->SplineCurves // struct FSplineCurves [+] 0x118 SplineInstanceData->SplineCurvesPreUCS // struct FSplineCurves class SplineCurves: [+] 0x18 SplineCurves->Rotation // struct FInterpCurveQuat [+] 0x30 SplineCurves->Scale // struct FInterpCurveVector [+] 0x48 SplineCurves->ReparamTable // struct FInterpCurveFloat [+] 0x60 SplineCurves->MetaData // struct USplineMetadata class SplinePoint: [+] 0x4 SplinePoint->Position // struct FVector [+] 0x10 SplinePoint->ArriveTangent // struct FVector [+] 0x1C SplinePoint->LeaveTangent // struct FVector [+] 0x28 SplinePoint->Rotation // struct FRotator [+] 0x34 SplinePoint->Scale // struct FVector [+] 0x40 SplinePoint->Type // char class SplineMeshInstanceData: [+] 0xA8 SplineMeshInstanceData->StartPos // struct FVector [+] 0xB4 SplineMeshInstanceData->EndPos // struct FVector [+] 0xC0 SplineMeshInstanceData->StartTangent // struct FVector [+] 0xCC SplineMeshInstanceData->EndTangent // struct FVector class SplineMeshParams: [+] 0xC SplineMeshParams->StartTangent // struct FVector [+] 0x18 SplineMeshParams->StartScale // struct FVector2D [+] 0x20 SplineMeshParams->StartRoll // float [+] 0x24 SplineMeshParams->StartOffset // struct FVector2D [+] 0x2C SplineMeshParams->EndPos // struct FVector [+] 0x38 SplineMeshParams->EndScale // struct FVector2D [+] 0x40 SplineMeshParams->EndTangent // struct FVector [+] 0x4C SplineMeshParams->EndRoll // float [+] 0x50 SplineMeshParams->EndOffset // struct FVector2D class MaterialRemapIndex: [+] 0x8 MaterialRemapIndex->MaterialRemap // struct TArray class StaticMaterial: [+] 0x8 StaticMaterial->MaterialSlotName // struct FName [+] 0x10 StaticMaterial->ImportedMaterialSlotName // struct FName [+] 0x18 StaticMaterial->UVChannelData // struct FMeshUVChannelInfo class AssetEditorOrbitCameraPosition: [+] 0x4 AssetEditorOrbitCameraPosition->CamOrbitPoint // struct FVector [+] 0x10 AssetEditorOrbitCameraPosition->CamOrbitZoom // struct FVector [+] 0x1C AssetEditorOrbitCameraPosition->CamOrbitRotation // struct FRotator class MeshSectionInfoMap: class MeshSectionInfo: [+] 0x4 MeshSectionInfo->bEnableCollision // char [+] 0x5 MeshSectionInfo->bCastShadow // char [+] 0x6 MeshSectionInfo->bForceOpaque // char [+] 0x7 MeshSectionInfo->bHidden // char class StaticMeshSourceModel: [+] 0x30 StaticMeshSourceModel->ReductionSettings // struct FMeshReductionSettings [+] 0x54 StaticMeshSourceModel->LODDistance // float [+] 0x58 StaticMeshSourceModel->ScreenSize // struct FPerPlatformFloat [+] 0x60 StaticMeshSourceModel->SourceImportFilename // struct FString class StaticMeshOptimizationSettings: [+] 0x4 StaticMeshOptimizationSettings->NumOfTrianglesPercentage // float [+] 0x8 StaticMeshOptimizationSettings->MaxDeviationPercentage // float [+] 0xC StaticMeshOptimizationSettings->WeldingThreshold // float [+] 0x10 StaticMeshOptimizationSettings->bRecalcNormals // char [+] 0x14 StaticMeshOptimizationSettings->NormalsThreshold // float [+] 0x18 StaticMeshOptimizationSettings->SilhouetteImportance // char [+] 0x19 StaticMeshOptimizationSettings->TextureImportance // char [+] 0x1A StaticMeshOptimizationSettings->ShadingImportance // char class StaticMeshComponentInstanceData: [+] 0xF0 StaticMeshComponentInstanceData->StaticMesh // struct UStaticMesh [+] 0xF8 StaticMeshComponentInstanceData->VertexColorLODs // struct TArray [+] 0x108 StaticMeshComponentInstanceData->CachedStaticLighting // struct TArray [+] 0x118 StaticMeshComponentInstanceData->StreamingTextureData // struct TArray class StreamingTextureBuildInfo: [+] 0x4 StreamingTextureBuildInfo->TextureLevelIndex // int32_t [+] 0x8 StreamingTextureBuildInfo->TexelFactor // float class StaticMeshVertexColorLODData: [+] 0x10 StaticMeshVertexColorLODData->VertexBufferColors // struct TArray [+] 0x20 StaticMeshVertexColorLODData->LODIndex // uint32_t class PaintedVertex: [+] 0xC PaintedVertex->Color // struct FColor [+] 0x10 PaintedVertex->Normal // struct FVector4 class StaticMeshComponentLODInfo: class StaticParameterSet: [+] 0x10 StaticParameterSet->StaticComponentMaskParameters // struct TArray [+] 0x20 StaticParameterSet->TerrainLayerWeightParameters // struct TArray [+] 0x30 StaticParameterSet->MaterialLayersParameters // struct TArray class StaticParameterBase: [+] 0x10 StaticParameterBase->bOverride // char [+] 0x14 StaticParameterBase->ExpressionGUID // struct FGuid class StaticMaterialLayersParameter: [+] 0x28 StaticMaterialLayersParameter->Value // struct FMaterialLayersFunctions class StaticTerrainLayerWeightParameter: [+] 0x24 StaticTerrainLayerWeightParameter->WeightmapIndex // int32_t [+] 0x28 StaticTerrainLayerWeightParameter->bWeightBasedBlend // char class StaticComponentMaskParameter: [+] 0x24 StaticComponentMaskParameter->R // char [+] 0x25 StaticComponentMaskParameter->G // char [+] 0x26 StaticComponentMaskParameter->B // char [+] 0x27 StaticComponentMaskParameter->A // char class StaticSwitchParameter: [+] 0x24 StaticSwitchParameter->Value // char class EquirectProps: [+] 0x14 EquirectProps->RightUVRect // struct FBox2D [+] 0x28 EquirectProps->LeftScale // struct FVector2D [+] 0x30 EquirectProps->RightScale // struct FVector2D [+] 0x38 EquirectProps->LeftBias // struct FVector2D [+] 0x40 EquirectProps->RightBias // struct FVector2D class StringCurve: [+] 0x68 StringCurve->DefaultValue // struct FString [+] 0x78 StringCurve->Keys // struct TArray class StringCurveKey: [+] 0x8 StringCurveKey->Value // struct FString class SubsurfaceProfileStruct: [+] 0x10 SubsurfaceProfileStruct->MeanFreePathColor // struct FLinearColor [+] 0x20 SubsurfaceProfileStruct->MeanFreePathDistance // float [+] 0x24 SubsurfaceProfileStruct->WorldUnitScale // float [+] 0x28 SubsurfaceProfileStruct->bEnableBurley // char [+] 0x2C SubsurfaceProfileStruct->ScatterRadius // float [+] 0x30 SubsurfaceProfileStruct->SubsurfaceColor // struct FLinearColor [+] 0x40 SubsurfaceProfileStruct->FalloffColor // struct FLinearColor [+] 0x50 SubsurfaceProfileStruct->BoundaryColorBleed // struct FLinearColor [+] 0x60 SubsurfaceProfileStruct->ExtinctionScale // float [+] 0x64 SubsurfaceProfileStruct->NormalScale // float [+] 0x68 SubsurfaceProfileStruct->ScatteringDistribution // float [+] 0x6C SubsurfaceProfileStruct->IOR // float [+] 0x70 SubsurfaceProfileStruct->Roughness0 // float [+] 0x74 SubsurfaceProfileStruct->Roughness1 // float [+] 0x78 SubsurfaceProfileStruct->LobeMix // float [+] 0x7C SubsurfaceProfileStruct->TransmissionTintColor // struct FLinearColor class TextureFormatSettings: [+] 0x1 TextureFormatSettings->CompressionNoAlpha // char [+] 0x1 TextureFormatSettings->CompressionNone // char [+] 0x1 TextureFormatSettings->CompressionYCoCg // char [+] 0x1 TextureFormatSettings->SRGB // char class TexturePlatformData: class TextureSource: class TextureSourceBlock: [+] 0x4 TextureSourceBlock->BlockY // int32_t [+] 0x8 TextureSourceBlock->SizeX // int32_t [+] 0xC TextureSourceBlock->SizeY // int32_t [+] 0x10 TextureSourceBlock->NumSlices // int32_t [+] 0x14 TextureSourceBlock->NumMips // int32_t class TextureLODGroup: [+] 0xC TextureLODGroup->LODBias // int32_t [+] 0x10 TextureLODGroup->LODBias_Smaller // int32_t [+] 0x14 TextureLODGroup->LODBias_Smallest // int32_t [+] 0x1C TextureLODGroup->NumStreamedMips // int32_t [+] 0x20 TextureLODGroup->MipGenSettings // char [+] 0x24 TextureLODGroup->MinLODSize // int32_t [+] 0x28 TextureLODGroup->MaxLODSize // int32_t [+] 0x2C TextureLODGroup->MaxLODSize_Smaller // int32_t [+] 0x30 TextureLODGroup->MaxLODSize_Smallest // int32_t [+] 0x34 TextureLODGroup->OptionalLODBias // int32_t [+] 0x38 TextureLODGroup->OptionalMaxLODSize // int32_t [+] 0x40 TextureLODGroup->MinMagFilter // struct FName [+] 0x48 TextureLODGroup->MipFilter // struct FName [+] 0x50 TextureLODGroup->MipLoadOptions // enum class ETextureMipLoadOptions [+] 0x51 TextureLODGroup->DuplicateNonOptionalMips // char [+] 0x52 TextureLODGroup->bNeedsPrimaryStreaming // char class StreamingRenderAssetPrimitiveInfo: [+] 0x8 StreamingRenderAssetPrimitiveInfo->Bounds // struct FBoxSphereBounds [+] 0x24 StreamingRenderAssetPrimitiveInfo->TexelFactor // float [+] 0x28 StreamingRenderAssetPrimitiveInfo->PackedRelativeBox // uint32_t [+] 0x2C StreamingRenderAssetPrimitiveInfo->bAllowInvalidTexelFactorWhenUnregistered // char class TTTrackBase: [+] 0x8 TTTrackBase->TrackName // struct FName [+] 0x10 TTTrackBase->bIsExternalCurve // char class TTPropertyTrack: [+] 0x18 TTPropertyTrack->PropertyName // struct FName class TTLinearColorTrack: [+] 0x20 TTLinearColorTrack->CurveLinearColor // struct UCurveLinearColor class TTVectorTrack: [+] 0x20 TTVectorTrack->CurveVector // struct UCurveVector class TTFloatTrack: [+] 0x20 TTFloatTrack->CurveFloat // struct UCurveFloat class TTEventTrack: [+] 0x18 TTEventTrack->FunctionName // struct FName [+] 0x20 TTEventTrack->CurveKeys // struct UCurveFloat class TimeStretchCurveInstance: class TimeStretchCurve: [+] 0x4 TimeStretchCurve->CurveValueMinPrecision // float [+] 0x8 TimeStretchCurve->Markers // struct TArray [+] 0x18 TimeStretchCurve->Sum_dT_i_by_C_i // float class TimeStretchCurveMarker: [+] 0xC TimeStretchCurveMarker->ALPHA // float class TouchInputControl: [+] 0x8 TouchInputControl->Image2 // struct UTexture2D [+] 0x10 TouchInputControl->Center // struct FVector2D [+] 0x18 TouchInputControl->VisualSize // struct FVector2D [+] 0x20 TouchInputControl->ThumbSize // struct FVector2D [+] 0x28 TouchInputControl->InteractionSize // struct FVector2D [+] 0x30 TouchInputControl->InputScale // struct FVector2D [+] 0x38 TouchInputControl->MainInputKey // struct FKey [+] 0x50 TouchInputControl->AltInputKey // struct FKey class HardwareCursorReference: [+] 0x8 HardwareCursorReference->HotSpot // struct FVector2D class VirtualTextureBuildSettings: [+] 0x4 VirtualTextureBuildSettings->TileBorderSize // int32_t [+] 0x8 VirtualTextureBuildSettings->bEnableCompressCrunch // char [+] 0x9 VirtualTextureBuildSettings->bEnableCompressZlib // char class VirtualTextureSpacePoolConfig: [+] 0x4 VirtualTextureSpacePoolConfig->MaxTileSize // int32_t [+] 0x8 VirtualTextureSpacePoolConfig->Formats // struct TArray [+] 0x18 VirtualTextureSpacePoolConfig->SizeInMegabyte // int32_t [+] 0x1C VirtualTextureSpacePoolConfig->bAllowSizeScale // char class VoiceSettings: [+] 0x8 VoiceSettings->AttenuationSettings // struct USoundAttenuation [+] 0x10 VoiceSettings->SourceEffectChain // struct USoundEffectSourcePresetChain class StreamingLevelsToConsider: class LevelStreamingWrapper: class LevelCollection: [+] 0x8 LevelCollection->GameState // struct AGameStateBase [+] 0x10 LevelCollection->NetDriver // struct UNetDriver [+] 0x18 LevelCollection->DemoNetDriver // struct UDemoNetDriver [+] 0x20 LevelCollection->PersistentLevel // struct ULevel [+] 0x28 LevelCollection->Levels // struct TSet [+] 0x78 LevelCollection->CachedLevels // struct TArray class EndPhysicsTickFunction: class StartPhysicsTickFunction: class LevelViewportInfo: [+] 0xC LevelViewportInfo->CamRotation // struct FRotator [+] 0x18 LevelViewportInfo->CamOrthoZoom // float [+] 0x1C LevelViewportInfo->CamUpdated // char class WorldPSCPool: class PSCPool: [+] 0x10 PSCPool->InUseComponents_Auto // struct TArray [+] 0x20 PSCPool->InUseComponents_Manual // struct TArray class PSCPoolElem: class BroadphaseSettings: [+] 0x1 BroadphaseSettings->bUseMBPOnServer // char [+] 0x2 BroadphaseSettings->bUseMBPOuterBounds // char [+] 0x4 BroadphaseSettings->MBPBounds // struct FBox [+] 0x20 BroadphaseSettings->MBPOuterBounds // struct FBox [+] 0x3C BroadphaseSettings->MBPNumSubdivs // uint32_t class TileLODEntry: [+] 0x4 TileLODEntry->Distance // int32_t [+] 0x8 TileLODEntry->SimplificationDetails // struct FLevelSimplificationDetails class HierarchicalSimplification: [+] 0x4 HierarchicalSimplification->OverrideDrawDistance // float [+] 0x8 HierarchicalSimplification->bUseOverrideDrawDistance // char [+] 0x8 HierarchicalSimplification->bAllowSpecificExclusion // char [+] 0x8 HierarchicalSimplification->bSimplifyMesh // char [+] 0x8 HierarchicalSimplification->bOnlyGenerateClustersForVolumes // char [+] 0x8 HierarchicalSimplification->bReusePreviousLevelClusters // char [+] 0xC HierarchicalSimplification->ProxySetting // struct FMeshProxySettings [+] 0xB8 HierarchicalSimplification->MergeSetting // struct FMeshMergingSettings [+] 0x15C HierarchicalSimplification->DesiredBoundRadius // float [+] 0x160 HierarchicalSimplification->DesiredFillingPercentage // float [+] 0x164 HierarchicalSimplification->MinNumberOfActorsToBuild // int32_t class NetViewer: [+] 0x8 NetViewer->InViewer // struct UActor [+] 0x10 NetViewer->ViewTarget // struct UActor [+] 0x18 NetViewer->ViewLocation // struct FVector [+] 0x24 NetViewer->ViewDir // struct FVector class LightmassWorldInfoSettings: [+] 0x4 LightmassWorldInfoSettings->NumIndirectLightingBounces // int32_t [+] 0x8 LightmassWorldInfoSettings->NumSkyLightingBounces // int32_t [+] 0xC LightmassWorldInfoSettings->IndirectLightingQuality // float [+] 0x10 LightmassWorldInfoSettings->IndirectLightingSmoothness // float [+] 0x14 LightmassWorldInfoSettings->EnvironmentColor // struct FColor [+] 0x18 LightmassWorldInfoSettings->EnvironmentIntensity // float [+] 0x1C LightmassWorldInfoSettings->EmissiveBoost // float [+] 0x20 LightmassWorldInfoSettings->DiffuseBoost // float [+] 0x24 LightmassWorldInfoSettings->VolumeLightingMethod // char [+] 0x25 LightmassWorldInfoSettings->bUseAmbientOcclusion // char [+] 0x25 LightmassWorldInfoSettings->bGenerateAmbientOcclusionMaterialMask // char [+] 0x25 LightmassWorldInfoSettings->bVisualizeMaterialDiffuse // char [+] 0x25 LightmassWorldInfoSettings->bVisualizeAmbientOcclusion // char [+] 0x25 LightmassWorldInfoSettings->bCompressLightmaps // char [+] 0x28 LightmassWorldInfoSettings->VolumetricLightmapDetailCellSize // float [+] 0x2C LightmassWorldInfoSettings->VolumetricLightmapMaximumBrickMemoryMb // float [+] 0x30 LightmassWorldInfoSettings->VolumetricLightmapSphericalHarmonicSmoothing // float [+] 0x34 LightmassWorldInfoSettings->VolumeLightSamplePlacementScale // float [+] 0x38 LightmassWorldInfoSettings->DirectIlluminationOcclusionFraction // float [+] 0x3C LightmassWorldInfoSettings->IndirectIlluminationOcclusionFraction // float [+] 0x40 LightmassWorldInfoSettings->OcclusionExponent // float [+] 0x44 LightmassWorldInfoSettings->FullyOccludedSamplesFraction // float [+] 0x48 LightmassWorldInfoSettings->MaxOcclusionDistance // float class OnRep_ReplicatedMaterial0: class OnRep_ReplicatedMaterial1: class OnRep_ReplicatedMesh: class OnRep_ReplicatedPhysAsset: class BoneIsChildOf: [+] 0x8 BoneIsChildOf->ParentBoneName // struct FName [+] 0x10 BoneIsChildOf->ReturnValue // char class ClearSkinWeightOverride: class ClearSkinWeightProfile: class ClearVertexColorOverride: class FindClosestBone_K2: [+] 0xC FindClosestBone_K2->BoneLocation // struct FVector [+] 0x18 FindClosestBone_K2->IgnoreScale // float [+] 0x1C FindClosestBone_K2->bRequirePhysicsAsset // char [+] 0x20 FindClosestBone_K2->ReturnValue // struct FName class GetBoneIndex: [+] 0x8 GetBoneIndex->ReturnValue // int32_t class GetBoneName: [+] 0x4 GetBoneName->ReturnValue // struct FName class GetCurrentSkinWeightProfileName: class GetDeltaTransformFromRefPose: [+] 0x8 GetDeltaTransformFromRefPose->BaseName // struct FName [+] 0x10 GetDeltaTransformFromRefPose->ReturnValue // struct FTransform class GetForcedLOD: class GetNumBones: class GetNumLODs: class GetParentBone: [+] 0x8 GetParentBone->ReturnValue // struct FName class GetRefPosePosition: [+] 0x4 GetRefPosePosition->ReturnValue // struct FVector class GetSocketBoneName: [+] 0x8 GetSocketBoneName->ReturnValue // struct FName class GetTwistAndSwingAngleOfDeltaRotationFromRefPose: [+] 0x8 GetTwistAndSwingAngleOfDeltaRotationFromRefPose->OutTwistAngle // float [+] 0xC GetTwistAndSwingAngleOfDeltaRotationFromRefPose->OutSwingAngle // float [+] 0x10 GetTwistAndSwingAngleOfDeltaRotationFromRefPose->ReturnValue // char class HideBoneByName: [+] 0x8 HideBoneByName->PhysBodyOption // char class IsBoneHiddenByName: [+] 0x8 IsBoneHiddenByName->ReturnValue // char class IsMaterialSectionShown: [+] 0x4 IsMaterialSectionShown->LODIndex // int32_t [+] 0x8 IsMaterialSectionShown->ReturnValue // char class IsUsingSkinWeightProfile: class SetCapsuleIndirectShadowMinVisibility: class SetCastCapsuleDirectShadow: class SetCastCapsuleIndirectShadow: class SetForcedLOD: class SetMasterPoseComponent: [+] 0x8 SetMasterPoseComponent->bForceUpdate // char class SetMinLOD: class SetPhysicsAsset: [+] 0x8 SetPhysicsAsset->bForceReInit // char class SetRenderStatic: class SetSkeletalMesh: [+] 0x8 SetSkeletalMesh->bReinitPose // char class SetSkinWeightOverride: [+] 0x8 SetSkinWeightOverride->SkinWeights // struct TArray class SetSkinWeightProfile: [+] 0x8 SetSkinWeightProfile->ReturnValue // char class SetVertexColorOverride_LinearColor: [+] 0x8 SetVertexColorOverride_LinearColor->VertexColors // struct TArray class ShowAllMaterialSections: class ShowMaterialSection: [+] 0x4 ShowMaterialSection->SectionIndex // int32_t [+] 0x8 ShowMaterialSection->bShow // char [+] 0xC ShowMaterialSection->LODIndex // int32_t class TransformFromBoneSpace: [+] 0x8 TransformFromBoneSpace->InPosition // struct FVector [+] 0x14 TransformFromBoneSpace->InRotation // struct FRotator [+] 0x20 TransformFromBoneSpace->OutPosition // struct FVector [+] 0x2C TransformFromBoneSpace->OutRotation // struct FRotator class TransformToBoneSpace: [+] 0x8 TransformToBoneSpace->InPosition // struct FVector [+] 0x14 TransformToBoneSpace->InRotation // struct FRotator [+] 0x20 TransformToBoneSpace->OutPosition // struct FVector [+] 0x2C TransformToBoneSpace->OutRotation // struct FRotator class UnHideBoneByName: class UnloadSkinWeightProfile: class FindSocket: [+] 0x8 FindSocket->ReturnValue // struct USkeletalMeshSocket class FindSocketAndIndex: [+] 0x8 FindSocketAndIndex->OutIndex // int32_t [+] 0x10 FindSocketAndIndex->ReturnValue // struct USkeletalMeshSocket class FindSocketInfo: [+] 0x10 FindSocketInfo->OutTransform // struct FTransform [+] 0x40 FindSocketInfo->OutBoneIndex // int32_t [+] 0x44 FindSocketInfo->OutIndex // int32_t [+] 0x48 FindSocketInfo->ReturnValue // struct USkeletalMeshSocket class GetBounds: class GetImportedBounds: class GetNodeMappingContainer: [+] 0x8 GetNodeMappingContainer->ReturnValue // struct UNodeMappingContainer class GetSocketByIndex: [+] 0x8 GetSocketByIndex->ReturnValue // struct USkeletalMeshSocket class IsSectionUsingCloth: [+] 0x4 IsSectionUsingCloth->bCheckCorrespondingSections // char [+] 0x5 IsSectionUsingCloth->ReturnValue // char class K2_GetAllMorphTargetNames: class NumSockets: class SetLODSettings: class SetMobility: class Activate: class BlueprintBeginPlay: class BlueprintInitializeAnimation: class BlueprintLinkedAnimationLayersInitialized: class BlueprintPostEvaluateAnimation: class BlueprintUpdateAnimation: class CalculateDirection: [+] 0xC CalculateDirection->BaseRotation // struct FRotator [+] 0x18 CalculateDirection->ReturnValue // float class ClearMorphTargets: class GetActiveCurveNames: [+] 0x8 GetActiveCurveNames->OutNames // struct TArray class GetAllCurveNames: class GetCurrentActiveMontage: class GetCurrentStateName: [+] 0x4 GetCurrentStateName->ReturnValue // struct FName class GetCurveValue: [+] 0x8 GetCurveValue->ReturnValue // float class GetInstanceAssetPlayerLength: [+] 0x4 GetInstanceAssetPlayerLength->ReturnValue // float class GetInstanceAssetPlayerTime: [+] 0x4 GetInstanceAssetPlayerTime->ReturnValue // float class GetInstanceAssetPlayerTimeFraction: [+] 0x4 GetInstanceAssetPlayerTimeFraction->ReturnValue // float class GetInstanceAssetPlayerTimeFromEnd: [+] 0x4 GetInstanceAssetPlayerTimeFromEnd->ReturnValue // float class GetInstanceAssetPlayerTimeFromEndFraction: [+] 0x4 GetInstanceAssetPlayerTimeFromEndFraction->ReturnValue // float class GetInstanceCurrentStateElapsedTime: [+] 0x4 GetInstanceCurrentStateElapsedTime->ReturnValue // float class GetInstanceMachineWeight: [+] 0x4 GetInstanceMachineWeight->ReturnValue // float class GetInstanceStateWeight: [+] 0x4 GetInstanceStateWeight->StateIndex // int32_t [+] 0x8 GetInstanceStateWeight->ReturnValue // float class GetInstanceTransitionCrossfadeDuration: [+] 0x4 GetInstanceTransitionCrossfadeDuration->TransitionIndex // int32_t [+] 0x8 GetInstanceTransitionCrossfadeDuration->ReturnValue // float class GetInstanceTransitionTimeElapsed: [+] 0x4 GetInstanceTransitionTimeElapsed->TransitionIndex // int32_t [+] 0x8 GetInstanceTransitionTimeElapsed->ReturnValue // float class GetInstanceTransitionTimeElapsedFraction: [+] 0x4 GetInstanceTransitionTimeElapsedFraction->TransitionIndex // int32_t [+] 0x8 GetInstanceTransitionTimeElapsedFraction->ReturnValue // float class GetLinkedAnimGraphInstanceByTag: [+] 0x8 GetLinkedAnimGraphInstanceByTag->ReturnValue // struct UAnimInstance class GetLinkedAnimGraphInstancesByTag: [+] 0x8 GetLinkedAnimGraphInstancesByTag->OutLinkedInstances // struct TArray class GetLinkedAnimLayerInstanceByClass: [+] 0x8 GetLinkedAnimLayerInstanceByClass->ReturnValue // struct UAnimInstance class GetLinkedAnimLayerInstanceByGroup: [+] 0x8 GetLinkedAnimLayerInstanceByGroup->ReturnValue // struct UAnimInstance class GetOwningActor: class GetOwningComponent: class GetPropagateNotifiesToLinkedInstances: class GetReceiveNotifiesFromLinkedInstances: class GetRelevantAnimLength: [+] 0x4 GetRelevantAnimLength->StateIndex // int32_t [+] 0x8 GetRelevantAnimLength->ReturnValue // float class GetRelevantAnimTime: [+] 0x4 GetRelevantAnimTime->StateIndex // int32_t [+] 0x8 GetRelevantAnimTime->ReturnValue // float class GetRelevantAnimTimeFraction: [+] 0x4 GetRelevantAnimTimeFraction->StateIndex // int32_t [+] 0x8 GetRelevantAnimTimeFraction->ReturnValue // float class GetRelevantAnimTimeRemaining: [+] 0x4 GetRelevantAnimTimeRemaining->StateIndex // int32_t [+] 0x8 GetRelevantAnimTimeRemaining->ReturnValue // float class GetRelevantAnimTimeRemainingFraction: [+] 0x4 GetRelevantAnimTimeRemainingFraction->StateIndex // int32_t [+] 0x8 GetRelevantAnimTimeRemainingFraction->ReturnValue // float class GetSyncGroupPosition: [+] 0x8 GetSyncGroupPosition->ReturnValue // struct FMarkerSyncAnimPosition class GetTimeToClosestMarker: [+] 0x8 GetTimeToClosestMarker->MarkerName // struct FName [+] 0x10 GetTimeToClosestMarker->OutMarkerTime // float [+] 0x14 GetTimeToClosestMarker->ReturnValue // char class HasMarkerBeenHitThisFrame: [+] 0x8 HasMarkerBeenHitThisFrame->MarkerName // struct FName [+] 0x10 HasMarkerBeenHitThisFrame->ReturnValue // char class IsAnyMontagePlaying: class IsPlayingSlotAnimation: [+] 0x8 IsPlayingSlotAnimation->SlotNodeName // struct FName [+] 0x10 IsPlayingSlotAnimation->ReturnValue // char class IsSyncGroupBetweenMarkers: [+] 0x8 IsSyncGroupBetweenMarkers->PreviousMarker // struct FName [+] 0x10 IsSyncGroupBetweenMarkers->NextMarker // struct FName [+] 0x18 IsSyncGroupBetweenMarkers->bRespectMarkerOrder // char [+] 0x19 IsSyncGroupBetweenMarkers->ReturnValue // char class LinkAnimClassLayers: class LinkAnimGraphByTag: [+] 0x8 LinkAnimGraphByTag->InClass // struct UClass* class LockAIResources: [+] 0x1 LockAIResources->LockAILogic // char class Montage_GetBlendTime: [+] 0x8 Montage_GetBlendTime->ReturnValue // float class Montage_GetCurrentSection: [+] 0x8 Montage_GetCurrentSection->ReturnValue // struct FName class Montage_GetIsStopped: [+] 0x8 Montage_GetIsStopped->ReturnValue // char class Montage_GetPlayRate: [+] 0x8 Montage_GetPlayRate->ReturnValue // float class Montage_GetPosition: [+] 0x8 Montage_GetPosition->ReturnValue // float class Montage_IsActive: [+] 0x8 Montage_IsActive->ReturnValue // char class Montage_IsPlaying: [+] 0x8 Montage_IsPlaying->ReturnValue // char class Montage_JumpToSection: [+] 0x8 Montage_JumpToSection->Montage // struct UAnimMontage class Montage_JumpToSectionsEnd: [+] 0x8 Montage_JumpToSectionsEnd->Montage // struct UAnimMontage class Montage_Pause: class Montage_Play: [+] 0x8 Montage_Play->InPlayRate // float [+] 0xC Montage_Play->ReturnValueType // enum class EMontagePlayReturnType [+] 0x10 Montage_Play->InTimeToStartMontageAt // float [+] 0x14 Montage_Play->bStopAllMontages // char [+] 0x18 Montage_Play->ReturnValue // float class Montage_Resume: class Montage_SetNextSection: [+] 0x8 Montage_SetNextSection->NextSection // struct FName [+] 0x10 Montage_SetNextSection->Montage // struct UAnimMontage class Montage_SetPlayRate: [+] 0x8 Montage_SetPlayRate->NewPlayRate // float class Montage_SetPosition: [+] 0x8 Montage_SetPosition->NewPosition // float class Montage_Stop: [+] 0x8 Montage_Stop->Montage // struct UAnimMontage class Montage_StopGroupByName: [+] 0x4 Montage_StopGroupByName->GroupName // struct FName class PlaySlotAnimation: [+] 0x8 PlaySlotAnimation->SlotNodeName // struct FName [+] 0x10 PlaySlotAnimation->BlendInTime // float [+] 0x14 PlaySlotAnimation->BlendOutTime // float [+] 0x18 PlaySlotAnimation->InPlayRate // float [+] 0x1C PlaySlotAnimation->LoopCount // int32_t [+] 0x20 PlaySlotAnimation->ReturnValue // float class PlaySlotAnimationAsDynamicMontage: [+] 0x8 PlaySlotAnimationAsDynamicMontage->SlotNodeName // struct FName [+] 0x10 PlaySlotAnimationAsDynamicMontage->BlendInTime // float [+] 0x14 PlaySlotAnimationAsDynamicMontage->BlendOutTime // float [+] 0x18 PlaySlotAnimationAsDynamicMontage->InPlayRate // float [+] 0x1C PlaySlotAnimationAsDynamicMontage->LoopCount // int32_t [+] 0x20 PlaySlotAnimationAsDynamicMontage->BlendOutTriggerTime // float [+] 0x24 PlaySlotAnimationAsDynamicMontage->InTimeToStartMontageAt // float [+] 0x28 PlaySlotAnimationAsDynamicMontage->ReturnValue // struct UAnimMontage class ResetDynamics: class SavePoseSnapshot: class SetMorphTarget: [+] 0x8 SetMorphTarget->Value // float class SetPropagateNotifiesToLinkedInstances: class SetReceiveNotifiesFromLinkedInstances: class SetRootMotionMode: class SnapshotPose: class StopSlotAnimation: [+] 0x4 StopSlotAnimation->SlotNodeName // struct FName class TryGetPawnOwner: class UnlinkAnimClassLayers: class UnlockAIResources: [+] 0x1 UnlockAIResources->UnlockAILogic // char class RunAssetExportTask: [+] 0x8 RunAssetExportTask->ReturnValue // char class RunAssetExportTasks: [+] 0x10 RunAssetExportTasks->ReturnValue // char class ScriptRunAssetExportTask: [+] 0x8 ScriptRunAssetExportTask->ReturnValue // char class LevelReset: class RemoteEvent: [+] 0x8 RemoteEvent->ReturnValue // char class SetCinematicMode: [+] 0x1 SetCinematicMode->bHidePlayer // char [+] 0x2 SetCinematicMode->bAffectsHUD // char [+] 0x3 SetCinematicMode->bAffectsMovement // char [+] 0x4 SetCinematicMode->bAffectsTurning // char class WorldOriginLocationChanged: [+] 0xC WorldOriginLocationChanged->NewOriginLocation // struct FIntVector class GetFXSystemAsset: class ReleaseToPool: class SetActorParameter: [+] 0x8 SetActorParameter->Param // struct UActor class SetAutoAttachmentParameters: [+] 0x8 SetAutoAttachmentParameters->SocketName // struct FName [+] 0x10 SetAutoAttachmentParameters->LocationRule // enum class EAttachmentRule [+] 0x11 SetAutoAttachmentParameters->RotationRule // enum class EAttachmentRule [+] 0x12 SetAutoAttachmentParameters->ScaleRule // enum class EAttachmentRule class SetBoolParameter: [+] 0x8 SetBoolParameter->Param // char class SetColorParameter: [+] 0x8 SetColorParameter->Param // struct FLinearColor class SetEmitterEnable: [+] 0x8 SetEmitterEnable->bNewEnableState // char class SetFloatParameter: [+] 0x8 SetFloatParameter->Param // float class SetUseAutoManageAttachment: class SetVectorParameter: [+] 0x8 SetVectorParameter->Param // struct FVector class GetNotifyName: class Received_Notify: [+] 0x8 Received_Notify->Animation // struct UAnimSequenceBase [+] 0x10 Received_Notify->ReturnValue // char class GetNotifyName: class Received_NotifyBegin: [+] 0x8 Received_NotifyBegin->Animation // struct UAnimSequenceBase [+] 0x10 Received_NotifyBegin->TotalDuration // float [+] 0x14 Received_NotifyBegin->ReturnValue // char class Received_NotifyEnd: [+] 0x8 Received_NotifyEnd->Animation // struct UAnimSequenceBase [+] 0x10 Received_NotifyEnd->ReturnValue // char class Received_NotifyTick: [+] 0x8 Received_NotifyTick->Animation // struct UAnimSequenceBase [+] 0x10 Received_NotifyTick->FrameDeltaTime // float [+] 0x14 Received_NotifyTick->ReturnValue // char class AddPoint: [+] 0x44 AddPoint->bUpdateSpline // char class AddPoints: [+] 0x10 AddPoints->bUpdateSpline // char class AddSplineLocalPoint: class AddSplinePoint: [+] 0xC AddSplinePoint->CoordinateSpace // char [+] 0xD AddSplinePoint->bUpdateSpline // char class AddSplinePointAtIndex: [+] 0xC AddSplinePointAtIndex->Index // int32_t [+] 0x10 AddSplinePointAtIndex->CoordinateSpace // char [+] 0x11 AddSplinePointAtIndex->bUpdateSpline // char class AddSplineWorldPoint: class ClearSplinePoints: class FindDirectionClosestToWorldLocation: [+] 0xC FindDirectionClosestToWorldLocation->CoordinateSpace // char [+] 0x10 FindDirectionClosestToWorldLocation->ReturnValue // struct FVector class FindInputKeyClosestToWorldLocation: [+] 0xC FindInputKeyClosestToWorldLocation->ReturnValue // float class FindLocationClosestToWorldLocation: [+] 0xC FindLocationClosestToWorldLocation->CoordinateSpace // char [+] 0x10 FindLocationClosestToWorldLocation->ReturnValue // struct FVector class FindRightVectorClosestToWorldLocation: [+] 0xC FindRightVectorClosestToWorldLocation->CoordinateSpace // char [+] 0x10 FindRightVectorClosestToWorldLocation->ReturnValue // struct FVector class FindRollClosestToWorldLocation: [+] 0xC FindRollClosestToWorldLocation->CoordinateSpace // char [+] 0x10 FindRollClosestToWorldLocation->ReturnValue // float class FindRotationClosestToWorldLocation: [+] 0xC FindRotationClosestToWorldLocation->CoordinateSpace // char [+] 0x10 FindRotationClosestToWorldLocation->ReturnValue // struct FRotator class FindScaleClosestToWorldLocation: [+] 0xC FindScaleClosestToWorldLocation->ReturnValue // struct FVector class FindTangentClosestToWorldLocation: [+] 0xC FindTangentClosestToWorldLocation->CoordinateSpace // char [+] 0x10 FindTangentClosestToWorldLocation->ReturnValue // struct FVector class FindTransformClosestToWorldLocation: [+] 0xC FindTransformClosestToWorldLocation->CoordinateSpace // char [+] 0xD FindTransformClosestToWorldLocation->bUseScale // char [+] 0x10 FindTransformClosestToWorldLocation->ReturnValue // struct FTransform class FindUpVectorClosestToWorldLocation: [+] 0xC FindUpVectorClosestToWorldLocation->CoordinateSpace // char [+] 0x10 FindUpVectorClosestToWorldLocation->ReturnValue // struct FVector class GetArriveTangentAtSplinePoint: [+] 0x4 GetArriveTangentAtSplinePoint->CoordinateSpace // char [+] 0x8 GetArriveTangentAtSplinePoint->ReturnValue // struct FVector class GetDefaultUpVector: [+] 0x4 GetDefaultUpVector->ReturnValue // struct FVector class GetDirectionAtDistanceAlongSpline: [+] 0x4 GetDirectionAtDistanceAlongSpline->CoordinateSpace // char [+] 0x8 GetDirectionAtDistanceAlongSpline->ReturnValue // struct FVector class GetDirectionAtSplineInputKey: [+] 0x4 GetDirectionAtSplineInputKey->CoordinateSpace // char [+] 0x8 GetDirectionAtSplineInputKey->ReturnValue // struct FVector class GetDirectionAtSplinePoint: [+] 0x4 GetDirectionAtSplinePoint->CoordinateSpace // char [+] 0x8 GetDirectionAtSplinePoint->ReturnValue // struct FVector class GetDirectionAtTime: [+] 0x4 GetDirectionAtTime->CoordinateSpace // char [+] 0x5 GetDirectionAtTime->bUseConstantVelocity // char [+] 0x8 GetDirectionAtTime->ReturnValue // struct FVector class GetDistanceAlongSplineAtSplinePoint: [+] 0x4 GetDistanceAlongSplineAtSplinePoint->ReturnValue // float class GetFloatPropertyAtSplineInputKey: [+] 0x4 GetFloatPropertyAtSplineInputKey->PropertyName // struct FName [+] 0xC GetFloatPropertyAtSplineInputKey->ReturnValue // float class GetFloatPropertyAtSplinePoint: [+] 0x4 GetFloatPropertyAtSplinePoint->PropertyName // struct FName [+] 0xC GetFloatPropertyAtSplinePoint->ReturnValue // float class GetInputKeyAtDistanceAlongSpline: [+] 0x4 GetInputKeyAtDistanceAlongSpline->ReturnValue // float class GetLeaveTangentAtSplinePoint: [+] 0x4 GetLeaveTangentAtSplinePoint->CoordinateSpace // char [+] 0x8 GetLeaveTangentAtSplinePoint->ReturnValue // struct FVector class GetLocalLocationAndTangentAtSplinePoint: [+] 0x4 GetLocalLocationAndTangentAtSplinePoint->LocalLocation // struct FVector [+] 0x10 GetLocalLocationAndTangentAtSplinePoint->LocalTangent // struct FVector class GetLocationAndTangentAtSplinePoint: [+] 0x4 GetLocationAndTangentAtSplinePoint->Location // struct FVector [+] 0x10 GetLocationAndTangentAtSplinePoint->Tangent // struct FVector [+] 0x1C GetLocationAndTangentAtSplinePoint->CoordinateSpace // char class GetLocationAtDistanceAlongSpline: [+] 0x4 GetLocationAtDistanceAlongSpline->CoordinateSpace // char [+] 0x8 GetLocationAtDistanceAlongSpline->ReturnValue // struct FVector class GetLocationAtSplineInputKey: [+] 0x4 GetLocationAtSplineInputKey->CoordinateSpace // char [+] 0x8 GetLocationAtSplineInputKey->ReturnValue // struct FVector class GetLocationAtSplinePoint: [+] 0x4 GetLocationAtSplinePoint->CoordinateSpace // char [+] 0x8 GetLocationAtSplinePoint->ReturnValue // struct FVector class GetLocationAtTime: [+] 0x4 GetLocationAtTime->CoordinateSpace // char [+] 0x5 GetLocationAtTime->bUseConstantVelocity // char [+] 0x8 GetLocationAtTime->ReturnValue // struct FVector class GetNumberOfSplinePoints: class GetNumberOfSplineSegments: class GetRightVectorAtDistanceAlongSpline: [+] 0x4 GetRightVectorAtDistanceAlongSpline->CoordinateSpace // char [+] 0x8 GetRightVectorAtDistanceAlongSpline->ReturnValue // struct FVector class GetRightVectorAtSplineInputKey: [+] 0x4 GetRightVectorAtSplineInputKey->CoordinateSpace // char [+] 0x8 GetRightVectorAtSplineInputKey->ReturnValue // struct FVector class GetRightVectorAtSplinePoint: [+] 0x4 GetRightVectorAtSplinePoint->CoordinateSpace // char [+] 0x8 GetRightVectorAtSplinePoint->ReturnValue // struct FVector class GetRightVectorAtTime: [+] 0x4 GetRightVectorAtTime->CoordinateSpace // char [+] 0x5 GetRightVectorAtTime->bUseConstantVelocity // char [+] 0x8 GetRightVectorAtTime->ReturnValue // struct FVector class GetRollAtDistanceAlongSpline: [+] 0x4 GetRollAtDistanceAlongSpline->CoordinateSpace // char [+] 0x8 GetRollAtDistanceAlongSpline->ReturnValue // float class GetRollAtSplineInputKey: [+] 0x4 GetRollAtSplineInputKey->CoordinateSpace // char [+] 0x8 GetRollAtSplineInputKey->ReturnValue // float class GetRollAtSplinePoint: [+] 0x4 GetRollAtSplinePoint->CoordinateSpace // char [+] 0x8 GetRollAtSplinePoint->ReturnValue // float class GetRollAtTime: [+] 0x4 GetRollAtTime->CoordinateSpace // char [+] 0x5 GetRollAtTime->bUseConstantVelocity // char [+] 0x8 GetRollAtTime->ReturnValue // float class GetRotationAtDistanceAlongSpline: [+] 0x4 GetRotationAtDistanceAlongSpline->CoordinateSpace // char [+] 0x8 GetRotationAtDistanceAlongSpline->ReturnValue // struct FRotator class GetRotationAtSplineInputKey: [+] 0x4 GetRotationAtSplineInputKey->CoordinateSpace // char [+] 0x8 GetRotationAtSplineInputKey->ReturnValue // struct FRotator class GetRotationAtSplinePoint: [+] 0x4 GetRotationAtSplinePoint->CoordinateSpace // char [+] 0x8 GetRotationAtSplinePoint->ReturnValue // struct FRotator class GetRotationAtTime: [+] 0x4 GetRotationAtTime->CoordinateSpace // char [+] 0x5 GetRotationAtTime->bUseConstantVelocity // char [+] 0x8 GetRotationAtTime->ReturnValue // struct FRotator class GetScaleAtDistanceAlongSpline: [+] 0x4 GetScaleAtDistanceAlongSpline->ReturnValue // struct FVector class GetScaleAtSplineInputKey: [+] 0x4 GetScaleAtSplineInputKey->ReturnValue // struct FVector class GetScaleAtSplinePoint: [+] 0x4 GetScaleAtSplinePoint->ReturnValue // struct FVector class GetScaleAtTime: [+] 0x4 GetScaleAtTime->bUseConstantVelocity // char [+] 0x8 GetScaleAtTime->ReturnValue // struct FVector class GetSplineLength: class GetSplinePointType: [+] 0x4 GetSplinePointType->ReturnValue // char class GetTangentAtDistanceAlongSpline: [+] 0x4 GetTangentAtDistanceAlongSpline->CoordinateSpace // char [+] 0x8 GetTangentAtDistanceAlongSpline->ReturnValue // struct FVector class GetTangentAtSplineInputKey: [+] 0x4 GetTangentAtSplineInputKey->CoordinateSpace // char [+] 0x8 GetTangentAtSplineInputKey->ReturnValue // struct FVector class GetTangentAtSplinePoint: [+] 0x4 GetTangentAtSplinePoint->CoordinateSpace // char [+] 0x8 GetTangentAtSplinePoint->ReturnValue // struct FVector class GetTangentAtTime: [+] 0x4 GetTangentAtTime->CoordinateSpace // char [+] 0x5 GetTangentAtTime->bUseConstantVelocity // char [+] 0x8 GetTangentAtTime->ReturnValue // struct FVector class GetTransformAtDistanceAlongSpline: [+] 0x4 GetTransformAtDistanceAlongSpline->CoordinateSpace // char [+] 0x5 GetTransformAtDistanceAlongSpline->bUseScale // char [+] 0x10 GetTransformAtDistanceAlongSpline->ReturnValue // struct FTransform class GetTransformAtSplineInputKey: [+] 0x4 GetTransformAtSplineInputKey->CoordinateSpace // char [+] 0x5 GetTransformAtSplineInputKey->bUseScale // char [+] 0x10 GetTransformAtSplineInputKey->ReturnValue // struct FTransform class GetTransformAtSplinePoint: [+] 0x4 GetTransformAtSplinePoint->CoordinateSpace // char [+] 0x5 GetTransformAtSplinePoint->bUseScale // char [+] 0x10 GetTransformAtSplinePoint->ReturnValue // struct FTransform class GetTransformAtTime: [+] 0x4 GetTransformAtTime->CoordinateSpace // char [+] 0x5 GetTransformAtTime->bUseConstantVelocity // char [+] 0x6 GetTransformAtTime->bUseScale // char [+] 0x10 GetTransformAtTime->ReturnValue // struct FTransform class GetUpVectorAtDistanceAlongSpline: [+] 0x4 GetUpVectorAtDistanceAlongSpline->CoordinateSpace // char [+] 0x8 GetUpVectorAtDistanceAlongSpline->ReturnValue // struct FVector class GetUpVectorAtSplineInputKey: [+] 0x4 GetUpVectorAtSplineInputKey->CoordinateSpace // char [+] 0x8 GetUpVectorAtSplineInputKey->ReturnValue // struct FVector class GetUpVectorAtSplinePoint: [+] 0x4 GetUpVectorAtSplinePoint->CoordinateSpace // char [+] 0x8 GetUpVectorAtSplinePoint->ReturnValue // struct FVector class GetUpVectorAtTime: [+] 0x4 GetUpVectorAtTime->CoordinateSpace // char [+] 0x5 GetUpVectorAtTime->bUseConstantVelocity // char [+] 0x8 GetUpVectorAtTime->ReturnValue // struct FVector class GetVectorPropertyAtSplineInputKey: [+] 0x4 GetVectorPropertyAtSplineInputKey->PropertyName // struct FName [+] 0xC GetVectorPropertyAtSplineInputKey->ReturnValue // struct FVector class GetVectorPropertyAtSplinePoint: [+] 0x4 GetVectorPropertyAtSplinePoint->PropertyName // struct FName [+] 0xC GetVectorPropertyAtSplinePoint->ReturnValue // struct FVector class GetWorldDirectionAtDistanceAlongSpline: [+] 0x4 GetWorldDirectionAtDistanceAlongSpline->ReturnValue // struct FVector class GetWorldDirectionAtTime: [+] 0x4 GetWorldDirectionAtTime->bUseConstantVelocity // char [+] 0x8 GetWorldDirectionAtTime->ReturnValue // struct FVector class GetWorldLocationAtDistanceAlongSpline: [+] 0x4 GetWorldLocationAtDistanceAlongSpline->ReturnValue // struct FVector class GetWorldLocationAtSplinePoint: [+] 0x4 GetWorldLocationAtSplinePoint->ReturnValue // struct FVector class GetWorldLocationAtTime: [+] 0x4 GetWorldLocationAtTime->bUseConstantVelocity // char [+] 0x8 GetWorldLocationAtTime->ReturnValue // struct FVector class GetWorldRotationAtDistanceAlongSpline: [+] 0x4 GetWorldRotationAtDistanceAlongSpline->ReturnValue // struct FRotator class GetWorldRotationAtTime: [+] 0x4 GetWorldRotationAtTime->bUseConstantVelocity // char [+] 0x8 GetWorldRotationAtTime->ReturnValue // struct FRotator class GetWorldTangentAtDistanceAlongSpline: [+] 0x4 GetWorldTangentAtDistanceAlongSpline->ReturnValue // struct FVector class IsClosedLoop: class RemoveSplinePoint: [+] 0x4 RemoveSplinePoint->bUpdateSpline // char class SetClosedLoop: [+] 0x1 SetClosedLoop->bUpdateSpline // char class SetClosedLoopAtPosition: [+] 0x4 SetClosedLoopAtPosition->Key // float [+] 0x8 SetClosedLoopAtPosition->bUpdateSpline // char class SetDefaultUpVector: [+] 0xC SetDefaultUpVector->CoordinateSpace // char class SetDrawDebug: class SetLocationAtSplinePoint: [+] 0x4 SetLocationAtSplinePoint->InLocation // struct FVector [+] 0x10 SetLocationAtSplinePoint->CoordinateSpace // char [+] 0x11 SetLocationAtSplinePoint->bUpdateSpline // char class SetSelectedSplineSegmentColor: class SetSplineLocalPoints: class SetSplinePoints: [+] 0x10 SetSplinePoints->CoordinateSpace // char [+] 0x11 SetSplinePoints->bUpdateSpline // char class SetSplinePointType: [+] 0x4 SetSplinePointType->Type // char [+] 0x5 SetSplinePointType->bUpdateSpline // char class SetSplineWorldPoints: class SetTangentAtSplinePoint: [+] 0x4 SetTangentAtSplinePoint->InTangent // struct FVector [+] 0x10 SetTangentAtSplinePoint->CoordinateSpace // char [+] 0x11 SetTangentAtSplinePoint->bUpdateSpline // char class SetTangentsAtSplinePoint: [+] 0x4 SetTangentsAtSplinePoint->InArriveTangent // struct FVector [+] 0x10 SetTangentsAtSplinePoint->InLeaveTangent // struct FVector [+] 0x1C SetTangentsAtSplinePoint->CoordinateSpace // char [+] 0x1D SetTangentsAtSplinePoint->bUpdateSpline // char class SetUnselectedSplineSegmentColor: class SetUpVectorAtSplinePoint: [+] 0x4 SetUpVectorAtSplinePoint->InUpVector // struct FVector [+] 0x10 SetUpVectorAtSplinePoint->CoordinateSpace // char [+] 0x11 SetUpVectorAtSplinePoint->bUpdateSpline // char class SetWorldLocationAtSplinePoint: [+] 0x4 SetWorldLocationAtSplinePoint->InLocation // struct FVector class UpdateSpline: class AdjustAttenuation: class AdjustVolume: [+] 0x4 AdjustVolume->AdjustVolumeLevel // float [+] 0x8 AdjustVolume->FadeCurve // enum class EAudioFaderCurve class BP_GetAttenuationSettingsToApply: [+] 0x3A0 BP_GetAttenuationSettingsToApply->ReturnValue // char class FadeIn: [+] 0x4 FadeIn->FadeVolumeLevel // float [+] 0x8 FadeIn->StartTime // float [+] 0xC FadeIn->FadeCurve // enum class EAudioFaderCurve class FadeOut: [+] 0x4 FadeOut->FadeVolumeLevel // float [+] 0x8 FadeOut->FadeCurve // enum class EAudioFaderCurve class GetCookedEnvelopeData: [+] 0x4 GetCookedEnvelopeData->ReturnValue // char class GetCookedEnvelopeDataForAllPlayingSounds: [+] 0x10 GetCookedEnvelopeDataForAllPlayingSounds->ReturnValue // char class GetCookedFFTData: [+] 0x10 GetCookedFFTData->OutSoundWaveSpectralData // struct TArray [+] 0x20 GetCookedFFTData->ReturnValue // char class GetCookedFFTDataForAllPlayingSounds: [+] 0x10 GetCookedFFTDataForAllPlayingSounds->ReturnValue // char class GetPlayState: class HasCookedAmplitudeEnvelopeData: class HasCookedFFTData: class IsPlaying: class Play: class SetBoolParameter: [+] 0x8 SetBoolParameter->InBool // char class SetFloatParameter: [+] 0x8 SetFloatParameter->InFloat // float class SetIntParameter: [+] 0x8 SetIntParameter->inInt // int32_t class SetLowPassFilterEnabled: class SetLowPassFilterFrequency: class SetPaused: class SetPitchMultiplier: class SetSound: class SetSourceBusSendPostEffect: [+] 0x8 SetSourceBusSendPostEffect->SourceBusSendLevel // float class SetSourceBusSendPreEffect: [+] 0x8 SetSourceBusSendPreEffect->SourceBusSendLevel // float class SetSubmixSend: [+] 0x8 SetSubmixSend->SendLevel // float class SetUISound: class SetVolumeMultiplier: class SetWaveParameter: [+] 0x8 SetWaveParameter->InWave // struct USoundWave class Stop: class StopDelayed: class AddForce: class AddImpulse: [+] 0xC AddImpulse->bVelocityChange // char class CalcVelocity: [+] 0x4 CalcVelocity->Friction // float [+] 0x8 CalcVelocity->bFluid // char [+] 0xC CalcVelocity->BrakingDeceleration // float class CapsuleTouched: [+] 0x8 CapsuleTouched->Other // struct UActor [+] 0x10 CapsuleTouched->OtherComp // struct UPrimitiveComponent [+] 0x18 CapsuleTouched->OtherBodyIndex // int32_t [+] 0x1C CapsuleTouched->bFromSweep // char [+] 0x20 CapsuleTouched->SweepResult // struct FHitResult class ClearAccumulatedForces: class DisableMovement: class GetAnalogInputModifier: class GetCharacterOwner: class GetCurrentAcceleration: class GetImpartedMovementBaseVelocity: class GetLastUpdateLocation: class GetLastUpdateRotation: class GetLastUpdateVelocity: class GetMaxAcceleration: class GetMaxBrakingDeceleration: class GetMaxJumpHeight: class GetMaxJumpHeightWithJumpTime: class GetMinAnalogSpeed: class GetMovementBase: class GetPerchRadiusThreshold: class GetValidPerchRadius: class IsWalkable: [+] 0x88 IsWalkable->ReturnValue // char class IsWalking: class K2_ComputeFloorDist: [+] 0xC K2_ComputeFloorDist->LineDistance // float [+] 0x10 K2_ComputeFloorDist->SweepDistance // float [+] 0x14 K2_ComputeFloorDist->SweepRadius // float [+] 0x18 K2_ComputeFloorDist->FloorResult // struct FFindFloorResult class K2_FindFloor: [+] 0xC K2_FindFloor->FloorResult // struct FFindFloorResult class K2_GetModifiedMaxAcceleration: class K2_GetWalkableFloorAngle: class K2_GetWalkableFloorZ: class SetAvoidanceEnabled: class SetAvoidanceGroup: class SetAvoidanceGroupMask: class SetGroupsToAvoid: class SetGroupsToAvoidMask: class SetGroupsToIgnore: class SetGroupsToIgnoreMask: class SetMovementMode: [+] 0x1 SetMovementMode->NewCustomMode // char class SetWalkableFloorAngle: class SetWalkableFloorZ: class OnInterpToggle: class AddOrUpdateBlendable: [+] 0x10 AddOrUpdateBlendable->InWeight // float class GetCameraView: [+] 0x10 GetCameraView->DesiredView // struct FMinimalViewInfo class OnCameraMeshHiddenChanged: class RemoveBlendable: class SetAspectRatio: class SetConstraintAspectRatio: class SetFieldOfView: class SetOrthoFarClipPlane: class SetOrthoNearClipPlane: class SetOrthoWidth: class SetPostProcessBlendWeight: class SetProjectionMode: class SetUseFieldOfViewForLOD: class BugIt: class BugItGo: [+] 0x4 BugItGo->Y // float [+] 0x8 BugItGo->Z // float [+] 0xC BugItGo->Pitch // float [+] 0x10 BugItGo->Yaw // float [+] 0x14 BugItGo->Roll // float class BugItStringCreator: [+] 0xC BugItStringCreator->ViewRotation // struct FRotator [+] 0x18 BugItStringCreator->GoString // struct FString [+] 0x28 BugItStringCreator->LocString // struct FString class ChangeSize: class CheatScript: class DamageTarget: class DebugCapsuleSweep: class DebugCapsuleSweepCapture: class DebugCapsuleSweepChannel: class DebugCapsuleSweepClear: class DebugCapsuleSweepComplex: class DebugCapsuleSweepPawn: class DebugCapsuleSweepSize: [+] 0x4 DebugCapsuleSweepSize->Radius // float class DestroyAll: class DestroyAllPawnsExceptTarget: class DestroyPawns: class DestroyServerStatReplicator: class DestroyTarget: class DisableDebugCamera: class DumpChatState: class DumpOnlineSessionState: class DumpPartyState: class DumpVoiceMutingState: class EnableDebugCamera: class FlushLog: class Fly: class FreezeFrame: class Ghost: class God: class InvertMouse: class LogLoc: class OnlyLoadLevel: class PlayersOnly: class ReceiveEndPlay: class ReceiveInitCheatManager: class ServerToggleAILogging: class SetMouseSensitivityToDefault: class SetReflexLatencyGraph: [+] 0x4 SetReflexLatencyGraph->Min // float [+] 0x8 SetReflexLatencyGraph->MAX // float class SetWorldOrigin: class Slomo: class SpawnServerStatReplicator: class StreamLevelIn: class StreamLevelOut: class Summon: class Teleport: class TestCollisionDistance: class ToggleAILogging: class ToggleDebugCamera: class ToggleServerStatReplicatorClientOverwrite: class ToggleServerStatReplicatorUpdateStatNet: class UpdateSafeArea: class ViewActor: class ViewClass: class ViewPlayer: class ViewSelf: class Walk: class GetReplaySampleArray: [+] 0x8 GetReplaySampleArray->OutReplaySampleArray // struct TArray class SetReplaySample: [+] 0x8 SetReplaySample->ReplaySample // struct UReplaySampleBase [+] 0x10 SetReplaySample->bSaveCheckpoint // char class GetLocalBounds: [+] 0xC GetLocalBounds->MAX // struct FVector class OnRep_StaticMesh: class SetDistanceFieldSelfShadowBias: class SetForcedLodModel: class SetReverseCulling: class SetStaticMesh: [+] 0x8 SetStaticMesh->ReturnValue // char class AccumulateAllBodiesBelowPhysicsBlendWeight: [+] 0x8 AccumulateAllBodiesBelowPhysicsBlendWeight->AddPhysicsBlendWeight // float [+] 0xC AccumulateAllBodiesBelowPhysicsBlendWeight->bSkipCustomPhysicsType // char class AddForceToAllBodiesBelow: [+] 0xC AddForceToAllBodiesBelow->BoneName // struct FName [+] 0x14 AddForceToAllBodiesBelow->bAccelChange // char [+] 0x15 AddForceToAllBodiesBelow->bIncludeSelf // char class AddImpulseToAllBodiesBelow: [+] 0xC AddImpulseToAllBodiesBelow->BoneName // struct FName [+] 0x14 AddImpulseToAllBodiesBelow->bVelChange // char [+] 0x15 AddImpulseToAllBodiesBelow->bIncludeSelf // char class AllowAnimCurveEvaluation: [+] 0x8 AllowAnimCurveEvaluation->bAllow // char class BindClothToMasterPoseComponent: class BreakConstraint: [+] 0xC BreakConstraint->HitLocation // struct FVector [+] 0x18 BreakConstraint->InBoneName // struct FName class ClearMorphTargets: class FindConstraintBoneName: [+] 0x4 FindConstraintBoneName->ReturnValue // struct FName class ForceClothNextUpdateTeleport: class ForceClothNextUpdateTeleportAndReset: class GetAllowedAnimCurveEvaluate: class GetAllowRigidBodyAnimNode: class GetAnimationMode: class GetAnimClass: class GetAnimInstance: class GetBoneMass: [+] 0x8 GetBoneMass->bScaleMass // char [+] 0xC GetBoneMass->ReturnValue // float class GetClothingSimulationInteractor: class GetClothMaxDistanceScale: class GetCurrentJointAngles: [+] 0x8 GetCurrentJointAngles->Swing1Angle // float [+] 0xC GetCurrentJointAngles->TwistAngle // float [+] 0x10 GetCurrentJointAngles->Swing2Angle // float class GetDisableAnimCurves: class GetDisablePostProcessBlueprint: class GetLinkedAnimGraphInstanceByTag: [+] 0x8 GetLinkedAnimGraphInstanceByTag->ReturnValue // struct UAnimInstance class GetLinkedAnimGraphInstancesByTag: [+] 0x8 GetLinkedAnimGraphInstancesByTag->OutLinkedInstances // struct TArray class GetLinkedAnimLayerInstanceByClass: [+] 0x8 GetLinkedAnimLayerInstanceByClass->ReturnValue // struct UAnimInstance class GetLinkedAnimLayerInstanceByGroup: [+] 0x8 GetLinkedAnimLayerInstanceByGroup->ReturnValue // struct UAnimInstance class GetMorphTarget: [+] 0x8 GetMorphTarget->ReturnValue // float class GetPlayRate: class GetPosition: class GetPostProcessInstance: class GetSkeletalCenterOfMass: class GetTeleportDistanceThreshold: class GetTeleportRotationThreshold: class HasValidAnimationInstance: class IsBodyGravityEnabled: [+] 0x8 IsBodyGravityEnabled->ReturnValue // char class IsClothingSimulationSuspended: class IsPlaying: class K2_GetClosestPointOnPhysicsAsset: [+] 0xC K2_GetClosestPointOnPhysicsAsset->ClosestWorldPosition // struct FVector [+] 0x18 K2_GetClosestPointOnPhysicsAsset->Normal // struct FVector [+] 0x24 K2_GetClosestPointOnPhysicsAsset->BoneName // struct FName [+] 0x2C K2_GetClosestPointOnPhysicsAsset->Distance // float [+] 0x30 K2_GetClosestPointOnPhysicsAsset->ReturnValue // char class LinkAnimClassLayers: class LinkAnimGraphByTag: [+] 0x8 LinkAnimGraphByTag->InClass // struct UClass* class OverrideAnimationData: [+] 0x8 OverrideAnimationData->bIsLooping // char [+] 0x9 OverrideAnimationData->bIsPlaying // char [+] 0xC OverrideAnimationData->Position // float [+] 0x10 OverrideAnimationData->PlayRate // float class Play: class PlayAnimation: [+] 0x8 PlayAnimation->bLooping // char class ResetAllBodiesSimulatePhysics: class ResetAllowedAnimCurveEvaluation: class ResetAnimInstanceDynamics: class ResetClothTeleportMode: class ResumeClothingSimulation: class SetAllBodiesBelowPhysicsBlendWeight: [+] 0x8 SetAllBodiesBelowPhysicsBlendWeight->PhysicsBlendWeight // float [+] 0xC SetAllBodiesBelowPhysicsBlendWeight->bSkipCustomPhysicsType // char [+] 0xD SetAllBodiesBelowPhysicsBlendWeight->bIncludeSelf // char class SetAllBodiesBelowSimulatePhysics: [+] 0x8 SetAllBodiesBelowSimulatePhysics->bNewSimulate // char [+] 0x9 SetAllBodiesBelowSimulatePhysics->bIncludeSelf // char class SetAllBodiesPhysicsBlendWeight: [+] 0x4 SetAllBodiesPhysicsBlendWeight->bSkipCustomPhysicsType // char class SetAllBodiesSimulatePhysics: class SetAllMotorsAngularDriveParams: [+] 0x4 SetAllMotorsAngularDriveParams->InDamping // float [+] 0x8 SetAllMotorsAngularDriveParams->InForceLimit // float [+] 0xC SetAllMotorsAngularDriveParams->bSkipCustomPhysicsType // char class SetAllMotorsAngularPositionDrive: [+] 0x1 SetAllMotorsAngularPositionDrive->bEnableTwistDrive // char [+] 0x2 SetAllMotorsAngularPositionDrive->bSkipCustomPhysicsType // char class SetAllMotorsAngularVelocityDrive: [+] 0x1 SetAllMotorsAngularVelocityDrive->bEnableTwistDrive // char [+] 0x2 SetAllMotorsAngularVelocityDrive->bSkipCustomPhysicsType // char class SetAllowAnimCurveEvaluation: class SetAllowedAnimCurvesEvaluation: [+] 0x10 SetAllowedAnimCurvesEvaluation->bAllow // char class SetAllowRigidBodyAnimNode: [+] 0x1 SetAllowRigidBodyAnimNode->bReinitAnim // char class SetAngularLimits: [+] 0x8 SetAngularLimits->Swing1LimitAngle // float [+] 0xC SetAngularLimits->TwistLimitAngle // float [+] 0x10 SetAngularLimits->Swing2LimitAngle // float class SetAnimation: class SetAnimationMode: class SetAnimClass: class SetBodyNotifyRigidBodyCollision: [+] 0x4 SetBodyNotifyRigidBodyCollision->BoneName // struct FName class SetClothMaxDistanceScale: class SetConstraintProfile: [+] 0x8 SetConstraintProfile->ProfileName // struct FName [+] 0x10 SetConstraintProfile->bDefaultIfNotFound // char class SetConstraintProfileForAll: [+] 0x8 SetConstraintProfileForAll->bDefaultIfNotFound // char class SetDisableAnimCurves: class SetDisablePostProcessBlueprint: class SetEnableBodyGravity: [+] 0x4 SetEnableBodyGravity->BoneName // struct FName class SetEnableGravityOnAllBodiesBelow: [+] 0x4 SetEnableGravityOnAllBodiesBelow->BoneName // struct FName [+] 0xC SetEnableGravityOnAllBodiesBelow->bIncludeSelf // char class SetEnablePhysicsBlending: class SetMorphTarget: [+] 0x8 SetMorphTarget->Value // float [+] 0xC SetMorphTarget->bRemoveZeroWeight // char class SetNotifyRigidBodyCollisionBelow: [+] 0x4 SetNotifyRigidBodyCollisionBelow->BoneName // struct FName [+] 0xC SetNotifyRigidBodyCollisionBelow->bIncludeSelf // char class SetPhysicsBlendWeight: class SetPlayRate: class SetPosition: [+] 0x4 SetPosition->bFireNotifies // char class SetTeleportDistanceThreshold: class SetTeleportRotationThreshold: class SetUpdateAnimationInEditor: class SnapshotPose: class Stop: class SuspendClothingSimulation: class TermBodiesBelow: class ToggleDisablePostProcessBlueprint: class UnbindClothFromMasterPoseComponent: class UnlinkAnimClassLayers: class AddInstance: [+] 0x30 AddInstance->ReturnValue // int32_t class AddInstanceWorldSpace: [+] 0x30 AddInstanceWorldSpace->ReturnValue // int32_t class BatchUpdateInstancesTransform: [+] 0x4 BatchUpdateInstancesTransform->NumInstances // int32_t [+] 0x10 BatchUpdateInstancesTransform->NewInstancesTransform // struct FTransform [+] 0x40 BatchUpdateInstancesTransform->bWorldSpace // char [+] 0x41 BatchUpdateInstancesTransform->bMarkRenderStateDirty // char [+] 0x42 BatchUpdateInstancesTransform->bTeleport // char [+] 0x43 BatchUpdateInstancesTransform->ReturnValue // char class BatchUpdateInstancesTransforms: [+] 0x8 BatchUpdateInstancesTransforms->NewInstancesTransforms // struct TArray [+] 0x18 BatchUpdateInstancesTransforms->bWorldSpace // char [+] 0x19 BatchUpdateInstancesTransforms->bMarkRenderStateDirty // char [+] 0x1A BatchUpdateInstancesTransforms->bTeleport // char [+] 0x1B BatchUpdateInstancesTransforms->ReturnValue // char class ClearInstances: class GetInstanceCount: class GetInstancesOverlappingBox: [+] 0x1C GetInstancesOverlappingBox->bBoxInWorldSpace // char [+] 0x20 GetInstancesOverlappingBox->ReturnValue // struct TArray class GetInstancesOverlappingSphere: [+] 0xC GetInstancesOverlappingSphere->Radius // float [+] 0x10 GetInstancesOverlappingSphere->bSphereInWorldSpace // char [+] 0x18 GetInstancesOverlappingSphere->ReturnValue // struct TArray class GetInstanceTransform: [+] 0x10 GetInstanceTransform->OutInstanceTransform // struct FTransform [+] 0x40 GetInstanceTransform->bWorldSpace // char [+] 0x41 GetInstanceTransform->ReturnValue // char class RemoveInstance: [+] 0x4 RemoveInstance->ReturnValue // char class SetCullDistances: [+] 0x4 SetCullDistances->EndCullDistance // int32_t class SetCustomDataValue: [+] 0x4 SetCustomDataValue->CustomDataIndex // int32_t [+] 0x8 SetCustomDataValue->CustomDataValue // float [+] 0xC SetCustomDataValue->bMarkRenderStateDirty // char [+] 0xD SetCustomDataValue->ReturnValue // char class UpdateInstanceTransform: [+] 0x10 UpdateInstanceTransform->NewInstanceTransform // struct FTransform [+] 0x40 UpdateInstanceTransform->bWorldSpace // char [+] 0x41 UpdateInstanceTransform->bMarkRenderStateDirty // char [+] 0x42 UpdateInstanceTransform->bTeleport // char [+] 0x43 UpdateInstanceTransform->ReturnValue // char class DisableInstance: [+] 0x4 DisableInstance->ReturnValue // char class RemoveInstances: [+] 0x10 RemoveInstances->ReturnValue // char class LookUpAtRate: class MoveForward: class MoveRight: class MoveUp_World: class TurnAtRate: class MK3DSpectatorPawn_SetCollision: class MK3DSpectatorPawn_SetMaxSpeed: class AddCameraLensEffect: [+] 0x8 AddCameraLensEffect->ReturnValue // struct AEmitterCameraLensEffectBase class AddNewCameraModifier: [+] 0x8 AddNewCameraModifier->ReturnValue // struct UCameraModifier class BlueprintUpdateCamera: [+] 0x8 BlueprintUpdateCamera->NewCameraLocation // struct FVector [+] 0x14 BlueprintUpdateCamera->NewCameraRotation // struct FRotator [+] 0x20 BlueprintUpdateCamera->NewCameraFOV // float [+] 0x24 BlueprintUpdateCamera->ReturnValue // char class ClearCameraLensEffects: class FindCameraModifierByClass: [+] 0x8 FindCameraModifierByClass->ReturnValue // struct UCameraModifier class GetCameraLocation: class GetCameraRotation: class GetFOVAngle: class GetOwningPlayerController: class OnPhotographyMultiPartCaptureEnd: class OnPhotographyMultiPartCaptureStart: class OnPhotographySessionEnd: class OnPhotographySessionStart: class PhotographyCameraModify: [+] 0xC PhotographyCameraModify->PreviousCameraLocation // struct FVector [+] 0x18 PhotographyCameraModify->OriginalCameraLocation // struct FVector [+] 0x24 PhotographyCameraModify->ResultCameraLocation // struct FVector class PlayCameraAnim: [+] 0x8 PlayCameraAnim->Rate // float [+] 0xC PlayCameraAnim->Scale // float [+] 0x10 PlayCameraAnim->BlendInTime // float [+] 0x14 PlayCameraAnim->BlendOutTime // float [+] 0x18 PlayCameraAnim->bLoop // char [+] 0x19 PlayCameraAnim->bRandomStartTime // char [+] 0x1C PlayCameraAnim->Duration // float [+] 0x20 PlayCameraAnim->PlaySpace // char [+] 0x24 PlayCameraAnim->UserPlaySpaceRot // struct FRotator [+] 0x30 PlayCameraAnim->ReturnValue // struct UCameraAnimInst class PlayCameraShake: [+] 0x8 PlayCameraShake->Scale // float [+] 0xC PlayCameraShake->PlaySpace // char [+] 0x10 PlayCameraShake->UserPlaySpaceRot // struct FRotator [+] 0x20 PlayCameraShake->ReturnValue // struct UCameraShake class PlayCameraShakeFromSource: [+] 0x8 PlayCameraShakeFromSource->SourceComponent // struct UCameraShakeSourceComponent [+] 0x10 PlayCameraShakeFromSource->ReturnValue // struct UCameraShake class RemoveCameraLensEffect: class RemoveCameraModifier: [+] 0x8 RemoveCameraModifier->ReturnValue // char class SetGameCameraCutThisFrame: class SetManualCameraFade: [+] 0x4 SetManualCameraFade->Color // struct FLinearColor [+] 0x14 SetManualCameraFade->bInFadeAudio // char class StartCameraFade: [+] 0x4 StartCameraFade->ToAlpha // float [+] 0x8 StartCameraFade->Duration // float [+] 0xC StartCameraFade->Color // struct FLinearColor [+] 0x1C StartCameraFade->bShouldFadeAudio // char [+] 0x1D StartCameraFade->bHoldWhenFinished // char class StopAllCameraAnims: class StopAllCameraShakes: class StopAllInstancesOfCameraAnim: [+] 0x8 StopAllInstancesOfCameraAnim->bImmediate // char class StopAllInstancesOfCameraShake: [+] 0x8 StopAllInstancesOfCameraShake->bImmediately // char class StopAllInstancesOfCameraShakeFromSource: [+] 0x8 StopAllInstancesOfCameraShakeFromSource->bImmediately // char class StopCameraAnimInst: [+] 0x8 StopCameraAnimInst->bImmediate // char class StopCameraFade: class StopCameraShake: [+] 0x8 StopCameraShake->bImmediately // char class AddMK3DKillEvent: [+] 0x8 AddMK3DKillEvent->killType // enum class EKillType [+] 0x10 AddMK3DKillEvent->MK3DKillData // struct FMK3DKillData [+] 0x48 AddMK3DKillEvent->ReturnValue // char class AddMK3DKillEventEx: [+] 0x8 AddMK3DKillEventEx->killType // enum class EKillType [+] 0x10 AddMK3DKillEventEx->Murderer // struct UActor [+] 0x18 AddMK3DKillEventEx->Victim // struct UActor [+] 0x20 AddMK3DKillEventEx->DamageInfo // struct FString [+] 0x30 AddMK3DKillEventEx->ReturnValue // char class AddMK3DKillEventExWithState: [+] 0x8 AddMK3DKillEventExWithState->killType // enum class EKillType [+] 0x10 AddMK3DKillEventExWithState->Killer // struct ACharacter [+] 0x18 AddMK3DKillEventExWithState->KillerState // struct APlayerState [+] 0x20 AddMK3DKillEventExWithState->Victim // struct ACharacter [+] 0x28 AddMK3DKillEventExWithState->VictimState // struct APlayerState [+] 0x30 AddMK3DKillEventExWithState->DamageInfo // struct FString [+] 0x40 AddMK3DKillEventExWithState->ReturnValue // char class AddMK3DTargetEventEx: [+] 0x8 AddMK3DTargetEventEx->TargetPlayerState // struct APlayerState [+] 0x10 AddMK3DTargetEventEx->ReturnValue // char class PlaybackKillcam: [+] 0x8 PlaybackKillcam->bAgain // char class UpdateKillcamInfo: [+] 0x8 UpdateKillcamInfo->Recorder // struct UActor [+] 0x10 UpdateKillcamInfo->Target // struct UActor [+] 0x18 UpdateKillcamInfo->Killer // struct UActor [+] 0x20 UpdateKillcamInfo->Victim // struct UActor [+] 0x28 UpdateKillcamInfo->bUpdateTime // char [+] 0x29 UpdateKillcamInfo->ReturnValue // char class ClearHiddenComponents: class ClearShowOnlyComponents: class HideActorComponents: [+] 0x8 HideActorComponents->bIncludeFromChildActors // char class HideComponent: class RemoveShowOnlyActorComponents: [+] 0x8 RemoveShowOnlyActorComponents->bIncludeFromChildActors // char class RemoveShowOnlyComponent: class SetCaptureSortPriority: class ShowOnlyActorComponents: [+] 0x8 ShowOnlyActorComponents->bIncludeFromChildActors // char class ShowOnlyComponent: class AddOrUpdateBlendable: [+] 0x10 AddOrUpdateBlendable->InWeight // float class CaptureScene: class SetArrowColor: class ApplyHardwareBenchmarkResults: class ApplyNonResolutionSettings: class ApplyResolutionSettings: class ApplySettings: class ConfirmVideoMode: class EnableHDRDisplayOutput: [+] 0x4 EnableHDRDisplayOutput->DisplayNits // int32_t class GetAntiAliasingQuality: class GetAudioQualityLevel: class GetCurrentHDRDisplayNits: class GetCurrentResolutionWindowMode: class GetDefaultResolution: class GetDefaultResolutionScale: class GetDefaultWindowMode: class GetDefaultWindowPosition: class GetDesktopResolution: class GetFoliageQuality: class GetFramePace: class GetFrameRateLimit: class GetFullscreenMode: class GetGameUserSettings: class GetLastConfirmedFullscreenMode: class GetLastConfirmedScreenResolution: class GetLobbyFrameRateLimit: class GetOverallScalabilityLevel: class GetPostProcessingQuality: class GetPreferredFullscreenMode: class GetRecommendedResolutionScale: class GetResolutionScaleInformation: [+] 0x4 GetResolutionScaleInformation->CurrentScaleValue // int32_t [+] 0x8 GetResolutionScaleInformation->MinScaleValue // int32_t [+] 0xC GetResolutionScaleInformation->MaxScaleValue // int32_t class GetResolutionScaleInformationEx: [+] 0x4 GetResolutionScaleInformationEx->CurrentScaleValue // float [+] 0x8 GetResolutionScaleInformationEx->MinScaleValue // float [+] 0xC GetResolutionScaleInformationEx->MaxScaleValue // float class GetResolutionScaleNormalized: class GetScreenResolution: class GetShadingQuality: class GetShadowQuality: class GetSyncInterval: class GetTextureQuality: class GetViewDistanceQuality: class GetVisualEffectQuality: class IsDirty: class IsDynamicResolutionDirty: class IsDynamicResolutionEnabled: class IsFullscreenModeDirty: class IsHDREnabled: class IsScreenResolutionDirty: class IsShowingHUD: class IsSmoothFrameRate: class IsVSyncDirty: class IsVSyncEnabled: class LoadSettings: class ResetToCurrentSettings: class RevertVideoMode: class RunHardwareBenchmark: [+] 0x4 RunHardwareBenchmark->CPUMultiplier // float [+] 0x8 RunHardwareBenchmark->GPUMultiplier // float class SaveSettings: class SetAntiAliasingQuality: class SetAudioQualityLevel: class SetBenchmarkFallbackValues: class SetDynamicResolutionEnabled: class SetFoliageQuality: class SetFrameRateLimit: class SetFullscreenMode: class SetLobbyFrameRateLimit: class SetOverallScalabilityLevel: class SetPostProcessingQuality: class SetResolutionScaleNormalized: class SetResolutionScaleValue: class SetResolutionScaleValueEx: class SetScreenResolution: class SetShadingQuality: class SetShadowQuality: class SetSmoothFrameRateEnabled: class SetTextureQuality: class SetToDefaults: class SetViewDistanceQuality: class SetVisualEffectQuality: class SetVSyncEnabled: class SupportsHDRDisplayOutput: class ValidateSettings: class GetScaledCapsuleHalfHeight: class GetScaledCapsuleHalfHeight_WithoutHemisphere: class GetScaledCapsuleRadius: class GetScaledCapsuleSize: [+] 0x4 GetScaledCapsuleSize->OutHalfHeight // float class GetScaledCapsuleSize_WithoutHemisphere: [+] 0x4 GetScaledCapsuleSize_WithoutHemisphere->OutHalfHeightWithoutHemisphere // float class GetShapeScale: class GetUnscaledCapsuleHalfHeight: class GetUnscaledCapsuleHalfHeight_WithoutHemisphere: class GetUnscaledCapsuleRadius: class GetUnscaledCapsuleSize: [+] 0x4 GetUnscaledCapsuleSize->OutHalfHeight // float class GetUnscaledCapsuleSize_WithoutHemisphere: [+] 0x4 GetUnscaledCapsuleSize_WithoutHemisphere->OutHalfHeightWithoutHemisphere // float class SetCapsuleHalfHeight: [+] 0x4 SetCapsuleHalfHeight->bUpdateOverlaps // char class SetCapsuleRadius: [+] 0x4 SetCapsuleRadius->bUpdateOverlaps // char class SetCapsuleSize: [+] 0x4 SetCapsuleSize->InHalfHeight // float [+] 0x8 SetCapsuleSize->bUpdateOverlaps // char class SetConsoleTarget: class ShowTitleSafeArea: class SSSwapControllers: class OnRep_WorldGravityZ: class BlueprintModifyCamera: [+] 0x4 BlueprintModifyCamera->ViewLocation // struct FVector [+] 0x10 BlueprintModifyCamera->ViewRotation // struct FRotator [+] 0x1C BlueprintModifyCamera->FOV // float [+] 0x20 BlueprintModifyCamera->NewViewLocation // struct FVector [+] 0x2C BlueprintModifyCamera->NewViewRotation // struct FRotator [+] 0x38 BlueprintModifyCamera->NewFOV // float class BlueprintModifyPostProcess: [+] 0x4 BlueprintModifyPostProcess->PostProcessBlendWeight // float [+] 0x10 BlueprintModifyPostProcess->PostProcessSettings // struct FPostProcessSettings class DisableModifier: class EnableModifier: class GetViewTarget: class IsDisabled: class OnRep_bEnabled: class GetBaseMaterial: class GetParameterInfo: [+] 0x4 GetParameterInfo->ParameterName // struct FName [+] 0x10 GetParameterInfo->LayerFunction // struct UMaterialFunctionInterface [+] 0x18 GetParameterInfo->ReturnValue // struct FMaterialParameterInfo class GetPhysicalMaterial: class GetPhysicalMaterialFromMap: [+] 0x8 GetPhysicalMaterialFromMap->ReturnValue // struct UPhysicalMaterial class GetPhysicalMaterialMask: class SetForceMipLevelsToBeResident: [+] 0x1 SetForceMipLevelsToBeResident->bForceMiplevelsToBeResidentValue // char [+] 0x4 SetForceMipLevelsToBeResident->ForceDuration // float [+] 0x8 SetForceMipLevelsToBeResident->CinematicTextureGroups // int32_t [+] 0xC SetForceMipLevelsToBeResident->bFastResponse // char class K2_GetScalarParameterValue: [+] 0x8 K2_GetScalarParameterValue->ReturnValue // float class K2_GetTextureParameterValue: [+] 0x8 K2_GetTextureParameterValue->ReturnValue // struct UTexture class K2_GetVectorParameterValue: [+] 0x8 K2_GetVectorParameterValue->ReturnValue // struct FLinearColor class GetAutoActivatePlayerIndex: class AdjustVolume: [+] 0x4 AdjustVolume->AdjustVolumeLevel // float class FadeIn: [+] 0x4 FadeIn->FadeVolumeLevel // float class FadeOut: [+] 0x4 FadeOut->FadeVolumeLevel // float class Play: class Stop: class GetPlayLength: class GetDefaultBlendOutTime: class OverridePSTemplate: [+] 0x8 OverridePSTemplate->Animation // struct UAnimSequenceBase [+] 0x10 OverridePSTemplate->ReturnValue // struct UParticleSystem class GetAnimationAsset: class GetLength: class PlayAnim: [+] 0x4 PlayAnim->InPlayRate // float [+] 0x8 PlayAnim->InStartPosition // float class SetAnimationAsset: [+] 0x8 SetAnimationAsset->bIsLooping // char [+] 0xC SetAnimationAsset->InPlayRate // float class SetBlendSpaceInput: class SetLooping: class SetPlaying: class SetPlayRate: class SetPosition: [+] 0x4 SetPosition->bFireNotifies // char class SetPositionWithPreviousTime: [+] 0x4 SetPositionWithPreviousTime->InPreviousTime // float [+] 0x8 SetPositionWithPreviousTime->bFireNotifies // char class SetPreviewCurveOverride: [+] 0x8 SetPreviewCurveOverride->Value // float [+] 0xC SetPreviewCurveOverride->bRemoveIfZero // char class SetReverse: class StopAnim: class AsyncLoadGameFromSlot: [+] 0x8 AsyncLoadGameFromSlot->SlotName // struct FString [+] 0x18 AsyncLoadGameFromSlot->UserIndex // int32_t [+] 0x20 AsyncLoadGameFromSlot->ReturnValue // struct UAsyncActionHandleSaveGame class AsyncSaveGameToSlot: [+] 0x8 AsyncSaveGameToSlot->SaveGameObject // struct USaveGame [+] 0x10 AsyncSaveGameToSlot->SlotName // struct FString [+] 0x20 AsyncSaveGameToSlot->UserIndex // int32_t [+] 0x28 AsyncSaveGameToSlot->ReturnValue // struct UAsyncActionHandleSaveGame class AsyncLoadPrimaryAsset: [+] 0x8 AsyncLoadPrimaryAsset->PrimaryAsset // struct FPrimaryAssetId [+] 0x18 AsyncLoadPrimaryAsset->LoadBundles // struct TArray [+] 0x28 AsyncLoadPrimaryAsset->ReturnValue // struct UAsyncActionLoadPrimaryAsset class AsyncLoadPrimaryAssetClass: [+] 0x8 AsyncLoadPrimaryAssetClass->PrimaryAsset // struct FPrimaryAssetId [+] 0x18 AsyncLoadPrimaryAssetClass->LoadBundles // struct TArray [+] 0x28 AsyncLoadPrimaryAssetClass->ReturnValue // struct UAsyncActionLoadPrimaryAssetClass class AsyncLoadPrimaryAssetList: [+] 0x8 AsyncLoadPrimaryAssetList->PrimaryAssetList // struct TArray [+] 0x18 AsyncLoadPrimaryAssetList->LoadBundles // struct TArray [+] 0x28 AsyncLoadPrimaryAssetList->ReturnValue // struct UAsyncActionLoadPrimaryAssetList class AsyncLoadPrimaryAssetClassList: [+] 0x8 AsyncLoadPrimaryAssetClassList->PrimaryAssetList // struct TArray [+] 0x18 AsyncLoadPrimaryAssetClassList->LoadBundles // struct TArray [+] 0x28 AsyncLoadPrimaryAssetClassList->ReturnValue // struct UAsyncActionLoadPrimaryAssetClassList class AsyncChangeBundleStateForMatchingPrimaryAssets: [+] 0x8 AsyncChangeBundleStateForMatchingPrimaryAssets->NewBundles // struct TArray [+] 0x18 AsyncChangeBundleStateForMatchingPrimaryAssets->OldBundles // struct TArray [+] 0x28 AsyncChangeBundleStateForMatchingPrimaryAssets->ReturnValue // struct UAsyncActionChangePrimaryAssetBundles class AsyncChangeBundleStateForPrimaryAssetList: [+] 0x8 AsyncChangeBundleStateForPrimaryAssetList->PrimaryAssetList // struct TArray [+] 0x18 AsyncChangeBundleStateForPrimaryAssetList->AddBundles // struct TArray [+] 0x28 AsyncChangeBundleStateForPrimaryAssetList->RemoveBundles // struct TArray [+] 0x38 AsyncChangeBundleStateForPrimaryAssetList->ReturnValue // struct UAsyncActionChangePrimaryAssetBundles class DisableGroundScattering: class DisableSunDisk: class SetAltitudeScale: class SetDefaultBrightness: class SetDefaultLightColor: class SetDensityMultiplier: class SetDensityOffset: class SetDistanceOffset: class SetDistanceScale: class SetFogMultiplier: class SetPrecomputeParams: [+] 0x4 SetPrecomputeParams->MaxScatteringOrder // int32_t [+] 0x8 SetPrecomputeParams->InscatterAltitudeSampleNum // int32_t class SetStartDistance: class SetSunMultiplier: class StartPrecompute: class OnRep_bEnabled: class SetEnabled: class SetInteriorSettings: class SetPriority: class SetReverbSettings: class OnActorEndPlay: [+] 0x8 OnActorEndPlay->EndPlayReason // char class GetAvoidanceVelocityForComponent: [+] 0x8 GetAvoidanceVelocityForComponent->ReturnValue // struct FVector class GetNewAvoidanceUID: class GetObjectCount: class RegisterMovementComponent: [+] 0x8 RegisterMovementComponent->AvoidanceWeight // float [+] 0xC RegisterMovementComponent->ReturnValue // char class SetSprite: class SetSpriteAndUV: [+] 0x8 SetSpriteAndUV->NewU // int32_t [+] 0xC SetSpriteAndUV->NewUL // int32_t [+] 0x10 SetSpriteAndUV->NewV // int32_t [+] 0x14 SetSpriteAndUV->NewVL // int32_t class SetUV: [+] 0x4 SetUV->NewUL // int32_t [+] 0x8 SetUV->NewV // int32_t [+] 0xC SetUV->NewVL // int32_t class Map_Add: [+] 0x50 Map_Add->Key // int32_t [+] 0x54 Map_Add->Value // int32_t class Map_Clear: class Map_Contains: [+] 0x50 Map_Contains->Key // int32_t [+] 0x54 Map_Contains->ReturnValue // char class Map_Find: [+] 0x50 Map_Find->Key // int32_t [+] 0x54 Map_Find->Value // int32_t [+] 0x58 Map_Find->ReturnValue // char class Map_Keys: [+] 0x50 Map_Keys->Keys // struct TArray class Map_Length: [+] 0x50 Map_Length->ReturnValue // int32_t class Map_Remove: [+] 0x50 Map_Remove->Key // int32_t [+] 0x54 Map_Remove->ReturnValue // char class Map_Values: [+] 0x50 Map_Values->Values // struct TArray class SetMapPropertyByName: [+] 0x8 SetMapPropertyByName->PropertyName // struct FName [+] 0x10 SetMapPropertyByName->Value // struct TMap class AutomationDir: class AutomationLogDir: class AutomationTransientDir: class BugItDir: class ChangeExtension: [+] 0x10 ChangeExtension->InNewExtension // struct FString [+] 0x20 ChangeExtension->ReturnValue // struct FString class CloudDir: class CollapseRelativeDirectories: [+] 0x10 CollapseRelativeDirectories->OutPath // struct FString [+] 0x20 CollapseRelativeDirectories->ReturnValue // char class Combine: [+] 0x10 Combine->ReturnValue // struct FString class ConvertFromSandboxPath: [+] 0x10 ConvertFromSandboxPath->InSandboxName // struct FString [+] 0x20 ConvertFromSandboxPath->ReturnValue // struct FString class ConvertRelativePathToFull: [+] 0x10 ConvertRelativePathToFull->InBasePath // struct FString [+] 0x20 ConvertRelativePathToFull->ReturnValue // struct FString class ConvertToSandboxPath: [+] 0x10 ConvertToSandboxPath->InSandboxName // struct FString [+] 0x20 ConvertToSandboxPath->ReturnValue // struct FString class CreateTempFilename: [+] 0x10 CreateTempFilename->Prefix // struct FString [+] 0x20 CreateTempFilename->Extension // struct FString [+] 0x30 CreateTempFilename->ReturnValue // struct FString class DiffDir: class DirectoryExists: [+] 0x10 DirectoryExists->ReturnValue // char class EngineConfigDir: class EngineContentDir: class EngineDir: class EngineIntermediateDir: class EnginePluginsDir: class EngineSavedDir: class EngineSourceDir: class EngineUserDir: class EngineVersionAgnosticUserDir: class EnterpriseDir: class EnterpriseFeaturePackDir: class EnterprisePluginsDir: class FeaturePackDir: class FileExists: [+] 0x10 FileExists->ReturnValue // char class GameAgnosticSavedDir: class GameDevelopersDir: class GameSourceDir: class GameUserDeveloperDir: class GeneratedConfigDir: class GetBaseFilename: [+] 0x10 GetBaseFilename->bRemovePath // char [+] 0x18 GetBaseFilename->ReturnValue // struct FString class GetCleanFilename: [+] 0x10 GetCleanFilename->ReturnValue // struct FString class GetEditorLocalizationPaths: class GetEngineLocalizationPaths: class GetExtension: [+] 0x10 GetExtension->bIncludeDot // char [+] 0x18 GetExtension->ReturnValue // struct FString class GetGameLocalizationPaths: class GetInvalidFileSystemChars: class GetPath: [+] 0x10 GetPath->ReturnValue // struct FString class GetProjectFilePath: class GetPropertyNameLocalizationPaths: class GetRelativePathToRoot: class GetRestrictedFolderNames: class GetToolTipLocalizationPaths: class HasProjectPersistentDownloadDir: class IsDrive: [+] 0x10 IsDrive->ReturnValue // char class IsProjectFilePathSet: class IsRelative: [+] 0x10 IsRelative->ReturnValue // char class IsRestrictedPath: [+] 0x10 IsRestrictedPath->ReturnValue // char class IsSamePath: [+] 0x10 IsSamePath->PathB // struct FString [+] 0x20 IsSamePath->ReturnValue // char class LaunchDir: class MakePathRelativeTo: [+] 0x10 MakePathRelativeTo->InRelativeTo // struct FString [+] 0x20 MakePathRelativeTo->OutPath // struct FString [+] 0x30 MakePathRelativeTo->ReturnValue // char class MakePlatformFilename: [+] 0x10 MakePlatformFilename->OutPath // struct FString class MakeStandardFilename: [+] 0x10 MakeStandardFilename->OutPath // struct FString class MakeValidFileName: [+] 0x10 MakeValidFileName->InReplacementChar // struct FString [+] 0x20 MakeValidFileName->ReturnValue // struct FString class NormalizeDirectoryName: [+] 0x10 NormalizeDirectoryName->OutPath // struct FString class NormalizeFilename: [+] 0x10 NormalizeFilename->OutPath // struct FString class ProfilingDir: class ProjectConfigDir: class ProjectContentDir: class ProjectDir: class ProjectIntermediateDir: class ProjectLogDir: class ProjectModsDir: class ProjectPersistentDownloadDir: class ProjectPluginsDir: class ProjectSavedDir: class ProjectUserDir: class RemoveDuplicateSlashes: [+] 0x10 RemoveDuplicateSlashes->OutPath // struct FString class RootDir: class SandboxesDir: class ScreenShotDir: class SetExtension: [+] 0x10 SetExtension->InNewExtension // struct FString [+] 0x20 SetExtension->ReturnValue // struct FString class SetProjectFilePath: class ShaderWorkingDir: class ShouldSaveToUserDir: class SourceConfigDir: class Split: [+] 0x10 Split->PathPart // struct FString [+] 0x20 Split->FilenamePart // struct FString [+] 0x30 Split->ExtensionPart // struct FString class ValidatePath: [+] 0x10 ValidatePath->bDidSucceed // char [+] 0x18 ValidatePath->OutReason // struct FText class VideoCaptureDir: class CancelLocalNotification: class CancelLocalNotificationById: class ClearAllLocalNotifications: class GetDeviceOrientation: class GetLaunchNotification: [+] 0x8 GetLaunchNotification->ActivationEvent // struct FString [+] 0x18 GetLaunchNotification->FireDate // int32_t class ScheduleLocalNotificationAtTime: [+] 0x8 ScheduleLocalNotificationAtTime->LocalTime // char [+] 0x10 ScheduleLocalNotificationAtTime->Title // struct FText [+] 0x28 ScheduleLocalNotificationAtTime->Body // struct FText [+] 0x40 ScheduleLocalNotificationAtTime->Action // struct FText [+] 0x58 ScheduleLocalNotificationAtTime->ActivationEvent // struct FString [+] 0x68 ScheduleLocalNotificationAtTime->ReturnValue // int32_t class ScheduleLocalNotificationBadgeAtTime: [+] 0x8 ScheduleLocalNotificationBadgeAtTime->LocalTime // char [+] 0x10 ScheduleLocalNotificationBadgeAtTime->ActivationEvent // struct FString [+] 0x20 ScheduleLocalNotificationBadgeAtTime->ReturnValue // int32_t class ScheduleLocalNotificationBadgeFromNow: [+] 0x8 ScheduleLocalNotificationBadgeFromNow->ActivationEvent // struct FString class ScheduleLocalNotificationFromNow: [+] 0x8 ScheduleLocalNotificationFromNow->Title // struct FText [+] 0x20 ScheduleLocalNotificationFromNow->Body // struct FText [+] 0x38 ScheduleLocalNotificationFromNow->Action // struct FText [+] 0x50 ScheduleLocalNotificationFromNow->ActivationEvent // struct FString [+] 0x60 ScheduleLocalNotificationFromNow->ReturnValue // int32_t class Set_Add: [+] 0x50 Set_Add->NewItem // int32_t class Set_AddItems: [+] 0x50 Set_AddItems->NewItems // struct TArray class Set_Clear: class Set_Contains: [+] 0x50 Set_Contains->ItemToFind // int32_t [+] 0x54 Set_Contains->ReturnValue // char class Set_Difference: [+] 0x50 Set_Difference->B // struct TSet [+] 0xA0 Set_Difference->Result // struct TSet class Set_Intersection: [+] 0x50 Set_Intersection->B // struct TSet [+] 0xA0 Set_Intersection->Result // struct TSet class Set_Length: [+] 0x50 Set_Length->ReturnValue // int32_t class Set_Remove: [+] 0x50 Set_Remove->Item // int32_t [+] 0x54 Set_Remove->ReturnValue // char class Set_RemoveItems: [+] 0x50 Set_RemoveItems->Items // struct TArray class Set_ToArray: [+] 0x50 Set_ToArray->Result // struct TArray class Set_Union: [+] 0x50 Set_Union->B // struct TSet [+] 0xA0 Set_Union->Result // struct TSet class SetSetPropertyByName: [+] 0x8 SetSetPropertyByName->PropertyName // struct FName [+] 0x10 SetSetPropertyByName->Value // struct TSet class SetDuration: class SetScale: class Stop: class BlueprintUpdateCameraShake: [+] 0x4 BlueprintUpdateCameraShake->ALPHA // float [+] 0x10 BlueprintUpdateCameraShake->POV // struct FMinimalViewInfo [+] 0x660 BlueprintUpdateCameraShake->ModifiedPOV // struct FMinimalViewInfo class ReceiveIsFinished: class ReceivePlayShake: class ReceiveStopShake: class GetAttenuationFactor: [+] 0xC GetAttenuationFactor->ReturnValue // float class Play: class PlayCameraShake: class StopAllCameraShakes: class K2_Deproject: [+] 0x8 K2_Deproject->WorldOrigin // struct FVector [+] 0x14 K2_Deproject->WorldDirection // struct FVector class K2_DrawBorder: [+] 0x8 K2_DrawBorder->BackgroundTexture // struct UTexture [+] 0x10 K2_DrawBorder->LeftBorderTexture // struct UTexture [+] 0x18 K2_DrawBorder->RightBorderTexture // struct UTexture [+] 0x20 K2_DrawBorder->TopBorderTexture // struct UTexture [+] 0x28 K2_DrawBorder->BottomBorderTexture // struct UTexture [+] 0x30 K2_DrawBorder->ScreenPosition // struct FVector2D [+] 0x38 K2_DrawBorder->ScreenSize // struct FVector2D [+] 0x40 K2_DrawBorder->CoordinatePosition // struct FVector2D [+] 0x48 K2_DrawBorder->CoordinateSize // struct FVector2D [+] 0x50 K2_DrawBorder->RenderColor // struct FLinearColor [+] 0x60 K2_DrawBorder->BorderScale // struct FVector2D [+] 0x68 K2_DrawBorder->BackgroundScale // struct FVector2D [+] 0x70 K2_DrawBorder->Rotation // float [+] 0x74 K2_DrawBorder->PivotPoint // struct FVector2D [+] 0x7C K2_DrawBorder->CornerSize // struct FVector2D class K2_DrawBox: [+] 0x8 K2_DrawBox->ScreenSize // struct FVector2D [+] 0x10 K2_DrawBox->Thickness // float [+] 0x14 K2_DrawBox->RenderColor // struct FLinearColor class K2_DrawLine: [+] 0x8 K2_DrawLine->ScreenPositionB // struct FVector2D [+] 0x10 K2_DrawLine->Thickness // float [+] 0x14 K2_DrawLine->RenderColor // struct FLinearColor class K2_DrawMaterial: [+] 0x8 K2_DrawMaterial->ScreenPosition // struct FVector2D [+] 0x10 K2_DrawMaterial->ScreenSize // struct FVector2D [+] 0x18 K2_DrawMaterial->CoordinatePosition // struct FVector2D [+] 0x20 K2_DrawMaterial->CoordinateSize // struct FVector2D [+] 0x28 K2_DrawMaterial->Rotation // float [+] 0x2C K2_DrawMaterial->PivotPoint // struct FVector2D class K2_DrawMaterialTriangle: [+] 0x8 K2_DrawMaterialTriangle->Triangles // struct TArray class K2_DrawPolygon: [+] 0x8 K2_DrawPolygon->ScreenPosition // struct FVector2D [+] 0x10 K2_DrawPolygon->Radius // struct FVector2D [+] 0x18 K2_DrawPolygon->NumberOfSides // int32_t [+] 0x1C K2_DrawPolygon->RenderColor // struct FLinearColor class K2_DrawText: [+] 0x8 K2_DrawText->RenderText // struct FString [+] 0x18 K2_DrawText->ScreenPosition // struct FVector2D [+] 0x20 K2_DrawText->Scale // struct FVector2D [+] 0x28 K2_DrawText->RenderColor // struct FLinearColor [+] 0x38 K2_DrawText->Kerning // float [+] 0x3C K2_DrawText->ShadowColor // struct FLinearColor [+] 0x4C K2_DrawText->ShadowOffset // struct FVector2D [+] 0x54 K2_DrawText->bCentreX // char [+] 0x55 K2_DrawText->bCentreY // char [+] 0x56 K2_DrawText->bOutlined // char [+] 0x58 K2_DrawText->OutlineColor // struct FLinearColor class K2_DrawTexture: [+] 0x8 K2_DrawTexture->ScreenPosition // struct FVector2D [+] 0x10 K2_DrawTexture->ScreenSize // struct FVector2D [+] 0x18 K2_DrawTexture->CoordinatePosition // struct FVector2D [+] 0x20 K2_DrawTexture->CoordinateSize // struct FVector2D [+] 0x28 K2_DrawTexture->RenderColor // struct FLinearColor [+] 0x38 K2_DrawTexture->BlendMode // char [+] 0x3C K2_DrawTexture->Rotation // float [+] 0x40 K2_DrawTexture->PivotPoint // struct FVector2D class K2_DrawTriangle: [+] 0x8 K2_DrawTriangle->Triangles // struct TArray class K2_Project: [+] 0xC K2_Project->ReturnValue // struct FVector class K2_StrLen: [+] 0x8 K2_StrLen->RenderText // struct FString [+] 0x18 K2_StrLen->ReturnValue // struct FVector2D class K2_TextSize: [+] 0x8 K2_TextSize->RenderText // struct FString [+] 0x18 K2_TextSize->Scale // struct FVector2D [+] 0x20 K2_TextSize->ReturnValue // struct FVector2D class CreateCanvasRenderTarget2D: [+] 0x8 CreateCanvasRenderTarget2D->CanvasRenderTarget2DClass // struct UClass* [+] 0x10 CreateCanvasRenderTarget2D->Width // int32_t [+] 0x14 CreateCanvasRenderTarget2D->Height // int32_t [+] 0x18 CreateCanvasRenderTarget2D->ReturnValue // struct UCanvasRenderTarget2D class GetSize: [+] 0x4 GetSize->Height // int32_t class ReceiveUpdate: [+] 0x8 ReceiveUpdate->Width // int32_t [+] 0xC ReceiveUpdate->Height // int32_t class UpdateResource: class SetChildActorClass: class GetTimeRange: [+] 0x4 GetTimeRange->MaxTime // float class GetValueRange: [+] 0x4 GetValueRange->MaxValue // float class GetFloatValue: [+] 0x4 GetFloatValue->ReturnValue // float class GetClampedLinearColorValue: [+] 0x4 GetClampedLinearColorValue->ReturnValue // struct FLinearColor class GetLinearColorValue: [+] 0x4 GetLinearColorValue->ReturnValue // struct FLinearColor class Blueprint_GetSizeX: class Blueprint_GetSizeY: class GetCurvePosition: [+] 0x8 GetCurvePosition->Position // float [+] 0xC GetCurvePosition->ReturnValue // char class GetBindingName: class GetCurves: class GetCurveValue: [+] 0x8 GetCurveValue->ReturnValue // float class GetVectorValue: [+] 0x4 GetVectorValue->ReturnValue // struct FVector class DoesDataTableRowExist: [+] 0x8 DoesDataTableRowExist->RowName // struct FName [+] 0x10 DoesDataTableRowExist->ReturnValue // char class EvaluateCurveTableRow: [+] 0x8 EvaluateCurveTableRow->RowName // struct FName [+] 0x10 EvaluateCurveTableRow->InXY // float [+] 0x14 EvaluateCurveTableRow->OutResult // char [+] 0x18 EvaluateCurveTableRow->OutXY // float [+] 0x20 EvaluateCurveTableRow->ContextString // struct FString class GetDataTableColumnAsString: [+] 0x8 GetDataTableColumnAsString->PropertyName // struct FName [+] 0x10 GetDataTableColumnAsString->ReturnValue // struct TArray class GetDataTableRowCount: [+] 0x8 GetDataTableRowCount->ReturnValue // int32_t class GetDataTableRowFromName: [+] 0x8 GetDataTableRowFromName->RowName // struct FName [+] 0x10 GetDataTableRowFromName->OutRow // struct FTableRowBase [+] 0x18 GetDataTableRowFromName->ReturnValue // char class GetDataTableRowNames: [+] 0x8 GetDataTableRowNames->OutRowNames // struct TArray class GetSelectedActor: class ReceiveOnActivate: class ReceiveOnActorSelected: [+] 0x8 ReceiveOnActorSelected->SelectHitLocation // struct FVector [+] 0x14 ReceiveOnActorSelected->SelectHitNormal // struct FVector [+] 0x20 ReceiveOnActorSelected->Hit // struct FHitResult class ReceiveOnDeactivate: class SetPawnMovementSpeedScale: class ShowDebugSelectedInfo: class ToggleDisplay: class CreateDynamicMaterialInstance: class GetDecalMaterial: class SetDecalMaterial: class CreateDynamicMaterialInstance: class GetDecalMaterial: class GetFadeDuration: class GetFadeInDuration: class GetFadeInStartDelay: class GetFadeStartDelay: class SetDecalMaterial: class SetFadeIn: [+] 0x4 SetFadeIn->Duaration // float class SetFadeOut: [+] 0x4 SetFadeOut->Duration // float [+] 0x8 SetFadeOut->DestroyOwnerAfterFade // char class SetFadeScreenSize: class SetSortOrder: class GetBrightness: class GetLightColor: class IsEnabled: class OnRep_bEnabled: class SetAffectTranslucentLighting: class SetBrightness: class SetCastShadows: class SetEnabled: class SetLightColor: class SetLightFunctionFadeDistance: class SetLightFunctionMaterial: class SetLightFunctionScale: class ToggleEnabled: class GetLightColor: class SetAffectGlobalIllumination: class SetAffectReflection: class SetCastDeepShadow: class SetCastRaytracedShadow: class SetCastShadows: class SetCastVolumetricShadow: class SetSamplesPerPixel: class SetAffectDynamicIndirectLighting: class SetAffectTranslucentLighting: class SetBloomMaxBrightness: class SetBloomScale: class SetBloomThreshold: class SetBloomTint: class SetEnableLightShaftBloom: class SetForceCachedShadowsForMovablePrimitives: class SetIESBrightnessScale: class SetIESTexture: class SetIndirectLightingIntensity: class SetIntensity: class SetLightColor: [+] 0x10 SetLightColor->bSRGB // char class SetLightFunctionDisabledBrightness: class SetLightFunctionFadeDistance: class SetLightFunctionMaterial: class SetLightFunctionScale: class SetLightingChannels: [+] 0x1 SetLightingChannels->bChannel1 // char [+] 0x2 SetLightingChannels->bChannel2 // char class SetShadowBias: class SetShadowResolutionScale: class SetShadowSlopeBias: class SetSpecularScale: class SetTemperature: class SetTransmission: class SetUseIESBrightness: class SetVolumetricScatteringIntensity: class SetCascadeDistributionExponent: class SetCascadeTransitionFraction: class SetDynamicShadowCascades: class SetDynamicShadowDistanceMovableLight: class SetDynamicShadowDistanceStationaryLight: class SetEnableLightShaftOcclusion: class SetLightShaftOverrideDirection: class SetOcclusionMaskDarkness: class SetShadowAmount: class SetShadowDistanceFadeoutFraction: class GetScaledSphereRadius: class GetShapeScale: class GetUnscaledSphereRadius: class SetSphereRadius: [+] 0x4 SetSphereRadius->bUpdateOverlaps // char class Activate: class Deactivate: class IsActive: class OnParticleSystemFinished: class OnRep_bCurrentlyActive: class SetActorParameter: [+] 0x8 SetActorParameter->Param // struct UActor class SetColorParameter: [+] 0x8 SetColorParameter->Param // struct FLinearColor class SetFloatParameter: [+] 0x8 SetFloatParameter->Param // float class SetMaterialParameter: [+] 0x8 SetMaterialParameter->Param // struct UMaterialInterface class SetTemplate: class SetVectorParameter: [+] 0x8 SetVectorParameter->Param // struct FVector class ToggleActive: class OnRep_bEnabled: class SetDirectionalInscatteringColor: class SetDirectionalInscatteringExponent: class SetDirectionalInscatteringStartDistance: class SetFogCutoffDistance: class SetFogDensity: class SetFogHeightFalloff: class SetFogInscatteringColor: class SetFogMaxOpacity: class SetFullyDirectionalInscatteringColorDistance: class SetInscatteringColorCubemap: class SetInscatteringColorCubemapAngle: class SetInscatteringTextureTint: class SetNonDirectionalInscatteringColorDistance: class SetStartDistance: class SetVolumetricFog: class SetVolumetricFogAlbedo: class SetVolumetricFogDistance: class SetVolumetricFogEmissive: class SetVolumetricFogExtinctionScale: class SetVolumetricFogScatteringDistribution: class AdjustAttenuation: class BP_GetAttenuationSettingsToApply: [+] 0xB0 BP_GetAttenuationSettingsToApply->ReturnValue // char class Play: class SetForceFeedbackEffect: class SetIntensityMultiplier: class Stop: class ActivateReverbEffect: [+] 0x8 ActivateReverbEffect->ReverbEffect // struct UReverbEffect [+] 0x10 ActivateReverbEffect->TagName // struct FName [+] 0x18 ActivateReverbEffect->Priority // float [+] 0x1C ActivateReverbEffect->Volume // float [+] 0x20 ActivateReverbEffect->FadeTime // float class ApplyDamage: [+] 0x8 ApplyDamage->BaseDamage // float [+] 0x10 ApplyDamage->EventInstigator // struct AController [+] 0x18 ApplyDamage->DamageCauser // struct UActor [+] 0x20 ApplyDamage->DamageTypeClass // struct UClass* [+] 0x28 ApplyDamage->ReturnValue // float class ApplyPointDamage: [+] 0x8 ApplyPointDamage->BaseDamage // float [+] 0xC ApplyPointDamage->HitFromDirection // struct FVector [+] 0x18 ApplyPointDamage->HitInfo // struct FHitResult [+] 0xA0 ApplyPointDamage->EventInstigator // struct AController [+] 0xA8 ApplyPointDamage->DamageCauser // struct UActor [+] 0xB0 ApplyPointDamage->DamageTypeClass // struct UClass* [+] 0xB8 ApplyPointDamage->ReturnValue // float class ApplyRadialDamage: [+] 0x8 ApplyRadialDamage->BaseDamage // float [+] 0xC ApplyRadialDamage->Origin // struct FVector [+] 0x18 ApplyRadialDamage->DamageRadius // float [+] 0x20 ApplyRadialDamage->DamageTypeClass // struct UClass* [+] 0x28 ApplyRadialDamage->IgnoreActors // struct TArray [+] 0x38 ApplyRadialDamage->DamageCauser // struct UActor [+] 0x40 ApplyRadialDamage->InstigatedByController // struct AController [+] 0x48 ApplyRadialDamage->bDoFullDamage // char [+] 0x49 ApplyRadialDamage->DamagePreventionChannel // char [+] 0x4A ApplyRadialDamage->ReturnValue // char class ApplyRadialDamageWithFalloff: [+] 0x8 ApplyRadialDamageWithFalloff->BaseDamage // float [+] 0xC ApplyRadialDamageWithFalloff->MinimumDamage // float [+] 0x10 ApplyRadialDamageWithFalloff->Origin // struct FVector [+] 0x1C ApplyRadialDamageWithFalloff->DamageInnerRadius // float [+] 0x20 ApplyRadialDamageWithFalloff->DamageOuterRadius // float [+] 0x24 ApplyRadialDamageWithFalloff->DamageFalloff // float [+] 0x28 ApplyRadialDamageWithFalloff->DamageTypeClass // struct UClass* [+] 0x30 ApplyRadialDamageWithFalloff->IgnoreActors // struct TArray [+] 0x40 ApplyRadialDamageWithFalloff->DamageCauser // struct UActor [+] 0x48 ApplyRadialDamageWithFalloff->InstigatedByController // struct AController [+] 0x50 ApplyRadialDamageWithFalloff->DamagePreventionChannel // char [+] 0x51 ApplyRadialDamageWithFalloff->ReturnValue // char class AreAnyListenersWithinRange: [+] 0x8 AreAnyListenersWithinRange->Location // struct FVector [+] 0x14 AreAnyListenersWithinRange->MaximumRange // float [+] 0x18 AreAnyListenersWithinRange->ReturnValue // char class AreSubtitlesEnabled: class BeginDeferredActorSpawnFromClass: [+] 0x8 BeginDeferredActorSpawnFromClass->ActorClass // struct UClass* [+] 0x10 BeginDeferredActorSpawnFromClass->SpawnTransform // struct FTransform [+] 0x40 BeginDeferredActorSpawnFromClass->CollisionHandlingOverride // enum class ESpawnActorCollisionHandlingMethod [+] 0x48 BeginDeferredActorSpawnFromClass->Owner // struct UActor [+] 0x50 BeginDeferredActorSpawnFromClass->ReturnValue // struct UActor class BeginSpawningActorFromBlueprint: [+] 0x8 BeginSpawningActorFromBlueprint->Blueprint // struct UBlueprint [+] 0x10 BeginSpawningActorFromBlueprint->SpawnTransform // struct FTransform [+] 0x40 BeginSpawningActorFromBlueprint->bNoCollisionFail // char [+] 0x48 BeginSpawningActorFromBlueprint->ReturnValue // struct UActor class BeginSpawningActorFromClass: [+] 0x8 BeginSpawningActorFromClass->ActorClass // struct UClass* [+] 0x10 BeginSpawningActorFromClass->SpawnTransform // struct FTransform [+] 0x40 BeginSpawningActorFromClass->bNoCollisionFail // char [+] 0x48 BeginSpawningActorFromClass->Owner // struct UActor [+] 0x50 BeginSpawningActorFromClass->ReturnValue // struct UActor class Blueprint_PredictProjectilePath_Advanced: [+] 0x8 Blueprint_PredictProjectilePath_Advanced->PredictParams // struct FPredictProjectilePathParams [+] 0x68 Blueprint_PredictProjectilePath_Advanced->PredictResult // struct FPredictProjectilePathResult [+] 0x120 Blueprint_PredictProjectilePath_Advanced->ReturnValue // char class Blueprint_PredictProjectilePath_ByObjectType: [+] 0x8 Blueprint_PredictProjectilePath_ByObjectType->OutHit // struct FHitResult [+] 0x90 Blueprint_PredictProjectilePath_ByObjectType->OutPathPositions // struct TArray [+] 0xA0 Blueprint_PredictProjectilePath_ByObjectType->OutLastTraceDestination // struct FVector [+] 0xAC Blueprint_PredictProjectilePath_ByObjectType->StartPos // struct FVector [+] 0xB8 Blueprint_PredictProjectilePath_ByObjectType->LaunchVelocity // struct FVector [+] 0xC4 Blueprint_PredictProjectilePath_ByObjectType->bTracePath // char [+] 0xC8 Blueprint_PredictProjectilePath_ByObjectType->ProjectileRadius // float [+] 0xD0 Blueprint_PredictProjectilePath_ByObjectType->ObjectTypes // struct TArray [+] 0xE0 Blueprint_PredictProjectilePath_ByObjectType->bTraceComplex // char [+] 0xE8 Blueprint_PredictProjectilePath_ByObjectType->ActorsToIgnore // struct TArray [+] 0xF8 Blueprint_PredictProjectilePath_ByObjectType->DrawDebugType // char [+] 0xFC Blueprint_PredictProjectilePath_ByObjectType->DrawDebugTime // float [+] 0x100 Blueprint_PredictProjectilePath_ByObjectType->SimFrequency // float [+] 0x104 Blueprint_PredictProjectilePath_ByObjectType->MaxSimTime // float [+] 0x108 Blueprint_PredictProjectilePath_ByObjectType->OverrideGravityZ // float [+] 0x10C Blueprint_PredictProjectilePath_ByObjectType->ReturnValue // char class Blueprint_PredictProjectilePath_ByTraceChannel: [+] 0x8 Blueprint_PredictProjectilePath_ByTraceChannel->OutHit // struct FHitResult [+] 0x90 Blueprint_PredictProjectilePath_ByTraceChannel->OutPathPositions // struct TArray [+] 0xA0 Blueprint_PredictProjectilePath_ByTraceChannel->OutLastTraceDestination // struct FVector [+] 0xAC Blueprint_PredictProjectilePath_ByTraceChannel->StartPos // struct FVector [+] 0xB8 Blueprint_PredictProjectilePath_ByTraceChannel->LaunchVelocity // struct FVector [+] 0xC4 Blueprint_PredictProjectilePath_ByTraceChannel->bTracePath // char [+] 0xC8 Blueprint_PredictProjectilePath_ByTraceChannel->ProjectileRadius // float [+] 0xCC Blueprint_PredictProjectilePath_ByTraceChannel->TraceChannel // char [+] 0xCD Blueprint_PredictProjectilePath_ByTraceChannel->bTraceComplex // char [+] 0xD0 Blueprint_PredictProjectilePath_ByTraceChannel->ActorsToIgnore // struct TArray [+] 0xE0 Blueprint_PredictProjectilePath_ByTraceChannel->DrawDebugType // char [+] 0xE4 Blueprint_PredictProjectilePath_ByTraceChannel->DrawDebugTime // float [+] 0xE8 Blueprint_PredictProjectilePath_ByTraceChannel->SimFrequency // float [+] 0xEC Blueprint_PredictProjectilePath_ByTraceChannel->MaxSimTime // float [+] 0xF0 Blueprint_PredictProjectilePath_ByTraceChannel->OverrideGravityZ // float [+] 0xF4 Blueprint_PredictProjectilePath_ByTraceChannel->ReturnValue // char class BlueprintSuggestProjectileVelocity: [+] 0x8 BlueprintSuggestProjectileVelocity->TossVelocity // struct FVector [+] 0x14 BlueprintSuggestProjectileVelocity->StartLocation // struct FVector [+] 0x20 BlueprintSuggestProjectileVelocity->EndLocation // struct FVector [+] 0x2C BlueprintSuggestProjectileVelocity->LaunchSpeed // float [+] 0x30 BlueprintSuggestProjectileVelocity->OverrideGravityZ // float [+] 0x34 BlueprintSuggestProjectileVelocity->TraceOption // char [+] 0x38 BlueprintSuggestProjectileVelocity->CollisionRadius // float [+] 0x3C BlueprintSuggestProjectileVelocity->bFavorHighArc // char [+] 0x3D BlueprintSuggestProjectileVelocity->bDrawDebug // char [+] 0x3E BlueprintSuggestProjectileVelocity->ReturnValue // char class BreakHitResult: [+] 0x88 BreakHitResult->bBlockingHit // char [+] 0x89 BreakHitResult->bInitialOverlap // char [+] 0x8C BreakHitResult->Time // float [+] 0x90 BreakHitResult->Distance // float [+] 0x94 BreakHitResult->Location // struct FVector [+] 0xA0 BreakHitResult->ImpactPoint // struct FVector [+] 0xAC BreakHitResult->Normal // struct FVector [+] 0xB8 BreakHitResult->ImpactNormal // struct FVector [+] 0xC8 BreakHitResult->PhysMat // struct UPhysicalMaterial [+] 0xD0 BreakHitResult->HitActor // struct UActor [+] 0xD8 BreakHitResult->HitComponent // struct UPrimitiveComponent [+] 0xE0 BreakHitResult->HitBoneName // struct FName [+] 0xE8 BreakHitResult->HitItem // int32_t [+] 0xEC BreakHitResult->FaceIndex // int32_t [+] 0xF0 BreakHitResult->TraceStart // struct FVector [+] 0xFC BreakHitResult->TraceEnd // struct FVector class CancelAsyncLoading: class ClearSoundMixClassOverride: [+] 0x8 ClearSoundMixClassOverride->InSoundMixModifier // struct USoundMix [+] 0x10 ClearSoundMixClassOverride->InSoundClass // struct USoundClass [+] 0x18 ClearSoundMixClassOverride->FadeOutTime // float class ClearSoundMixModifiers: class CreatePlayer: [+] 0x8 CreatePlayer->ControllerId // int32_t [+] 0xC CreatePlayer->bSpawnPlayerController // char [+] 0x10 CreatePlayer->ReturnValue // struct APlayerController class CreateSaveGameObject: [+] 0x8 CreateSaveGameObject->ReturnValue // struct USaveGame class CreateSound2D: [+] 0x8 CreateSound2D->Sound // struct USoundBase [+] 0x10 CreateSound2D->VolumeMultiplier // float [+] 0x14 CreateSound2D->PitchMultiplier // float [+] 0x18 CreateSound2D->StartTime // float [+] 0x20 CreateSound2D->ConcurrencySettings // struct USoundConcurrency [+] 0x28 CreateSound2D->bPersistAcrossLevelTransition // char [+] 0x29 CreateSound2D->bAutoDestroy // char [+] 0x30 CreateSound2D->ReturnValue // struct UAudioComponent class DeactivateReverbEffect: [+] 0x8 DeactivateReverbEffect->TagName // struct FName class DeleteGameInSlot: [+] 0x10 DeleteGameInSlot->UserIndex // int32_t [+] 0x14 DeleteGameInSlot->ReturnValue // char class DeprojectScreenToWorld: [+] 0x8 DeprojectScreenToWorld->ScreenPosition // struct FVector2D [+] 0x10 DeprojectScreenToWorld->WorldPosition // struct FVector [+] 0x1C DeprojectScreenToWorld->WorldDirection // struct FVector [+] 0x28 DeprojectScreenToWorld->ReturnValue // char class DoesSaveGameExist: [+] 0x10 DoesSaveGameExist->UserIndex // int32_t [+] 0x14 DoesSaveGameExist->ReturnValue // char class EnableLiveStreaming: class FindCollisionUV: [+] 0x88 FindCollisionUV->UVChannel // int32_t [+] 0x8C FindCollisionUV->UV // struct FVector2D [+] 0x94 FindCollisionUV->ReturnValue // char class FinishSpawningActor: [+] 0x10 FinishSpawningActor->SpawnTransform // struct FTransform [+] 0x40 FinishSpawningActor->ReturnValue // struct UActor class FlushLevelStreaming: class GetAccurateRealTime: [+] 0x8 GetAccurateRealTime->Seconds // int32_t [+] 0xC GetAccurateRealTime->PartialSeconds // float class GetActorArrayAverageLocation: [+] 0x10 GetActorArrayAverageLocation->ReturnValue // struct FVector class GetActorArrayBounds: [+] 0x10 GetActorArrayBounds->bOnlyCollidingComponents // char [+] 0x14 GetActorArrayBounds->Center // struct FVector [+] 0x20 GetActorArrayBounds->BoxExtent // struct FVector class GetActorOfClass: [+] 0x8 GetActorOfClass->ActorClass // struct UClass* [+] 0x10 GetActorOfClass->ReturnValue // struct UActor class GetAllActorsOfClass: [+] 0x8 GetAllActorsOfClass->ActorClass // struct UClass* [+] 0x10 GetAllActorsOfClass->OutActors // struct TArray class GetAllActorsOfClassWithTag: [+] 0x8 GetAllActorsOfClassWithTag->ActorClass // struct UClass* [+] 0x10 GetAllActorsOfClassWithTag->Tag // struct FName [+] 0x18 GetAllActorsOfClassWithTag->OutActors // struct TArray class GetAllActorsWithInterface: [+] 0x8 GetAllActorsWithInterface->Interface // struct UClass* [+] 0x10 GetAllActorsWithInterface->OutActors // struct TArray class GetAllActorsWithTag: [+] 0x8 GetAllActorsWithTag->Tag // struct FName [+] 0x10 GetAllActorsWithTag->OutActors // struct TArray class GetAudioTimeSeconds: [+] 0x8 GetAudioTimeSeconds->ReturnValue // float class GetClosestListenerLocation: [+] 0x8 GetClosestListenerLocation->Location // struct FVector [+] 0x14 GetClosestListenerLocation->MaximumRange // float [+] 0x18 GetClosestListenerLocation->bAllowAttenuationOverride // char [+] 0x1C GetClosestListenerLocation->ListenerPosition // struct FVector [+] 0x28 GetClosestListenerLocation->ReturnValue // char class GetCurrentLevelName: [+] 0x8 GetCurrentLevelName->bRemovePrefixString // char [+] 0x10 GetCurrentLevelName->ReturnValue // struct FString class GetCurrentReverbEffect: [+] 0x8 GetCurrentReverbEffect->ReturnValue // struct UReverbEffect class GetEnableWorldRendering: [+] 0x8 GetEnableWorldRendering->ReturnValue // char class GetFloatOption: [+] 0x10 GetFloatOption->Key // struct FString [+] 0x20 GetFloatOption->DefaultValue // float [+] 0x24 GetFloatOption->ReturnValue // float class GetGameInstance: [+] 0x8 GetGameInstance->ReturnValue // struct UGameInstance class GetGameMode: [+] 0x8 GetGameMode->ReturnValue // struct AGameModeBase class GetGameState: [+] 0x8 GetGameState->ReturnValue // struct AGameStateBase class GetGlobalTimeDilation: [+] 0x8 GetGlobalTimeDilation->ReturnValue // float class GetIntOption: [+] 0x10 GetIntOption->Key // struct FString [+] 0x20 GetIntOption->DefaultValue // int32_t [+] 0x24 GetIntOption->ReturnValue // int32_t class GetKeyValue: [+] 0x10 GetKeyValue->Key // struct FString [+] 0x20 GetKeyValue->Value // struct FString class GetMaxAudioChannelCount: [+] 0x8 GetMaxAudioChannelCount->ReturnValue // int32_t class GetObjectClass: [+] 0x8 GetObjectClass->ReturnValue // struct UClass* class GetPlatformName: class GetPlayerCameraManager: [+] 0x8 GetPlayerCameraManager->PlayerIndex // int32_t [+] 0x10 GetPlayerCameraManager->ReturnValue // struct APlayerCameraManager class GetPlayerCharacter: [+] 0x8 GetPlayerCharacter->PlayerIndex // int32_t [+] 0x10 GetPlayerCharacter->ReturnValue // struct ACharacter class GetPlayerController: [+] 0x8 GetPlayerController->PlayerIndex // int32_t [+] 0x10 GetPlayerController->ReturnValue // struct APlayerController class GetPlayerControllerFromID: [+] 0x8 GetPlayerControllerFromID->ControllerId // int32_t [+] 0x10 GetPlayerControllerFromID->ReturnValue // struct APlayerController class GetPlayerControllerID: [+] 0x8 GetPlayerControllerID->ReturnValue // int32_t class GetPlayerPawn: [+] 0x8 GetPlayerPawn->PlayerIndex // int32_t [+] 0x10 GetPlayerPawn->ReturnValue // struct APawn class GetRealTimeSeconds: [+] 0x8 GetRealTimeSeconds->ReturnValue // float class GetStreamingLevel: [+] 0x8 GetStreamingLevel->PackageName // struct FName [+] 0x10 GetStreamingLevel->ReturnValue // struct ULevelStreaming class GetSurfaceType: [+] 0x88 GetSurfaceType->ReturnValue // char class GetTimeSeconds: [+] 0x8 GetTimeSeconds->ReturnValue // float class GetUnpausedTimeSeconds: [+] 0x8 GetUnpausedTimeSeconds->ReturnValue // float class GetViewportMouseCaptureMode: [+] 0x8 GetViewportMouseCaptureMode->ReturnValue // enum class EMouseCaptureMode class GetViewProjectionMatrix: [+] 0x650 GetViewProjectionMatrix->ViewMatrix // struct FMatrix [+] 0x690 GetViewProjectionMatrix->ProjectionMatrix // struct FMatrix [+] 0x6D0 GetViewProjectionMatrix->ViewProjectionMatrix // struct FMatrix class GetWorldDeltaSeconds: [+] 0x8 GetWorldDeltaSeconds->ReturnValue // float class GetWorldOriginLocation: [+] 0x8 GetWorldOriginLocation->ReturnValue // struct FIntVector class GrassOverlappingSphereCount: [+] 0x8 GrassOverlappingSphereCount->StaticMesh // struct UStaticMesh [+] 0x10 GrassOverlappingSphereCount->CenterPosition // struct FVector [+] 0x1C GrassOverlappingSphereCount->Radius // float [+] 0x20 GrassOverlappingSphereCount->ReturnValue // int32_t class HasLaunchOption: [+] 0x10 HasLaunchOption->ReturnValue // char class HasOption: [+] 0x10 HasOption->InKey // struct FString [+] 0x20 HasOption->ReturnValue // char class IsGamePaused: [+] 0x8 IsGamePaused->ReturnValue // char class IsSplitscreenForceDisabled: [+] 0x8 IsSplitscreenForceDisabled->ReturnValue // char class LoadGameFromSlot: [+] 0x10 LoadGameFromSlot->UserIndex // int32_t [+] 0x18 LoadGameFromSlot->ReturnValue // struct USaveGame class LoadStreamLevel: [+] 0x8 LoadStreamLevel->LevelName // struct FName [+] 0x10 LoadStreamLevel->bMakeVisibleAfterLoad // char [+] 0x11 LoadStreamLevel->bShouldBlockOnLoad // char [+] 0x18 LoadStreamLevel->LatentInfo // struct FLatentActionInfo class MakeHitResult: [+] 0x1 MakeHitResult->bInitialOverlap // char [+] 0x4 MakeHitResult->Time // float [+] 0x8 MakeHitResult->Distance // float [+] 0xC MakeHitResult->Location // struct FVector [+] 0x18 MakeHitResult->ImpactPoint // struct FVector [+] 0x24 MakeHitResult->Normal // struct FVector [+] 0x30 MakeHitResult->ImpactNormal // struct FVector [+] 0x40 MakeHitResult->PhysMat // struct UPhysicalMaterial [+] 0x48 MakeHitResult->HitActor // struct UActor [+] 0x50 MakeHitResult->HitComponent // struct UPrimitiveComponent [+] 0x58 MakeHitResult->HitBoneName // struct FName [+] 0x60 MakeHitResult->HitItem // int32_t [+] 0x64 MakeHitResult->FaceIndex // int32_t [+] 0x68 MakeHitResult->TraceStart // struct FVector [+] 0x74 MakeHitResult->TraceEnd // struct FVector [+] 0x80 MakeHitResult->ReturnValue // struct FHitResult class OpenLevel: [+] 0x8 OpenLevel->LevelName // struct FName [+] 0x10 OpenLevel->bAbsolute // char [+] 0x18 OpenLevel->options // struct FString class ParseOption: [+] 0x10 ParseOption->Key // struct FString [+] 0x20 ParseOption->ReturnValue // struct FString class PlayDialogue2D: [+] 0x8 PlayDialogue2D->Dialogue // struct UDialogueWave [+] 0x10 PlayDialogue2D->Context // struct FDialogueContext [+] 0x28 PlayDialogue2D->VolumeMultiplier // float [+] 0x2C PlayDialogue2D->PitchMultiplier // float [+] 0x30 PlayDialogue2D->StartTime // float class PlayDialogueAtLocation: [+] 0x8 PlayDialogueAtLocation->Dialogue // struct UDialogueWave [+] 0x10 PlayDialogueAtLocation->Context // struct FDialogueContext [+] 0x28 PlayDialogueAtLocation->Location // struct FVector [+] 0x34 PlayDialogueAtLocation->Rotation // struct FRotator [+] 0x40 PlayDialogueAtLocation->VolumeMultiplier // float [+] 0x44 PlayDialogueAtLocation->PitchMultiplier // float [+] 0x48 PlayDialogueAtLocation->StartTime // float [+] 0x50 PlayDialogueAtLocation->AttenuationSettings // struct USoundAttenuation class PlaySound2D: [+] 0x8 PlaySound2D->Sound // struct USoundBase [+] 0x10 PlaySound2D->VolumeMultiplier // float [+] 0x14 PlaySound2D->PitchMultiplier // float [+] 0x18 PlaySound2D->StartTime // float [+] 0x20 PlaySound2D->ConcurrencySettings // struct USoundConcurrency [+] 0x28 PlaySound2D->OwningActor // struct UActor class PlaySoundAtLocation: [+] 0x8 PlaySoundAtLocation->Sound // struct USoundBase [+] 0x10 PlaySoundAtLocation->Location // struct FVector [+] 0x1C PlaySoundAtLocation->Rotation // struct FRotator [+] 0x28 PlaySoundAtLocation->VolumeMultiplier // float [+] 0x2C PlaySoundAtLocation->PitchMultiplier // float [+] 0x30 PlaySoundAtLocation->StartTime // float [+] 0x38 PlaySoundAtLocation->AttenuationSettings // struct USoundAttenuation [+] 0x40 PlaySoundAtLocation->ConcurrencySettings // struct USoundConcurrency [+] 0x48 PlaySoundAtLocation->OwningActor // struct UActor class PlayWorldCameraShake: [+] 0x8 PlayWorldCameraShake->Shake // struct UClass* [+] 0x10 PlayWorldCameraShake->Epicenter // struct FVector [+] 0x1C PlayWorldCameraShake->InnerRadius // float [+] 0x20 PlayWorldCameraShake->OuterRadius // float [+] 0x24 PlayWorldCameraShake->Falloff // float [+] 0x28 PlayWorldCameraShake->bOrientShakeTowardsEpicenter // char class PopSoundMixModifier: [+] 0x8 PopSoundMixModifier->InSoundMixModifier // struct USoundMix class PrimeSound: class ProjectWorldToScreen: [+] 0x8 ProjectWorldToScreen->WorldPosition // struct FVector [+] 0x14 ProjectWorldToScreen->ScreenPosition // struct FVector2D [+] 0x1C ProjectWorldToScreen->bPlayerViewportRelative // char [+] 0x1D ProjectWorldToScreen->ReturnValue // char class PushSoundMixModifier: [+] 0x8 PushSoundMixModifier->InSoundMixModifier // struct USoundMix class RebaseLocalOriginOntoZero: [+] 0x8 RebaseLocalOriginOntoZero->WorldLocation // struct FVector [+] 0x14 RebaseLocalOriginOntoZero->ReturnValue // struct FVector class RebaseZeroOriginOntoLocal: [+] 0x8 RebaseZeroOriginOntoLocal->WorldLocation // struct FVector [+] 0x14 RebaseZeroOriginOntoLocal->ReturnValue // struct FVector class RemovePlayer: [+] 0x8 RemovePlayer->bDestroyPawn // char class SaveGameToSlot: [+] 0x8 SaveGameToSlot->SlotName // struct FString [+] 0x18 SaveGameToSlot->UserIndex // int32_t [+] 0x1C SaveGameToSlot->ReturnValue // char class SetBaseSoundMix: [+] 0x8 SetBaseSoundMix->InSoundMix // struct USoundMix class SetEnableWorldRendering: [+] 0x8 SetEnableWorldRendering->bEnable // char class SetForceDisableSplitscreen: [+] 0x8 SetForceDisableSplitscreen->bDisable // char class SetGamePaused: [+] 0x8 SetGamePaused->bPaused // char [+] 0x9 SetGamePaused->ReturnValue // char class SetGlobalListenerFocusParameters: [+] 0x8 SetGlobalListenerFocusParameters->FocusAzimuthScale // float [+] 0xC SetGlobalListenerFocusParameters->NonFocusAzimuthScale // float [+] 0x10 SetGlobalListenerFocusParameters->FocusDistanceScale // float [+] 0x14 SetGlobalListenerFocusParameters->NonFocusDistanceScale // float [+] 0x18 SetGlobalListenerFocusParameters->FocusVolumeScale // float [+] 0x1C SetGlobalListenerFocusParameters->NonFocusVolumeScale // float [+] 0x20 SetGlobalListenerFocusParameters->FocusPriorityScale // float [+] 0x24 SetGlobalListenerFocusParameters->NonFocusPriorityScale // float class SetGlobalPitchModulation: [+] 0x8 SetGlobalPitchModulation->PitchModulation // float [+] 0xC SetGlobalPitchModulation->TimeSec // float class SetGlobalTimeDilation: [+] 0x8 SetGlobalTimeDilation->TimeDilation // float class SetMaxAudioChannelsScaled: [+] 0x8 SetMaxAudioChannelsScaled->MaxChannelCountScale // float class SetPlayerControllerID: [+] 0x8 SetPlayerControllerID->ControllerId // int32_t class SetSoundClassDistanceScale: [+] 0x8 SetSoundClassDistanceScale->SoundClass // struct USoundClass [+] 0x10 SetSoundClassDistanceScale->DistanceAttenuationScale // float [+] 0x14 SetSoundClassDistanceScale->TimeSec // float class SetSoundMixClassOverride: [+] 0x8 SetSoundMixClassOverride->InSoundMixModifier // struct USoundMix [+] 0x10 SetSoundMixClassOverride->InSoundClass // struct USoundClass [+] 0x18 SetSoundMixClassOverride->Volume // float [+] 0x1C SetSoundMixClassOverride->Pitch // float [+] 0x20 SetSoundMixClassOverride->FadeInTime // float [+] 0x24 SetSoundMixClassOverride->bApplyToChildren // char class SetSubtitlesEnabled: class SetViewportMouseCaptureMode: [+] 0x8 SetViewportMouseCaptureMode->MouseCaptureMode // enum class EMouseCaptureMode class SetWorldOriginLocation: [+] 0x8 SetWorldOriginLocation->NewLocation // struct FIntVector class SpawnDecalAtLocation: [+] 0x8 SpawnDecalAtLocation->DecalMaterial // struct UMaterialInterface [+] 0x10 SpawnDecalAtLocation->DecalSize // struct FVector [+] 0x1C SpawnDecalAtLocation->Location // struct FVector [+] 0x28 SpawnDecalAtLocation->Rotation // struct FRotator [+] 0x34 SpawnDecalAtLocation->LifeSpan // float [+] 0x38 SpawnDecalAtLocation->ReturnValue // struct UDecalComponent class SpawnDecalAttached: [+] 0x8 SpawnDecalAttached->DecalSize // struct FVector [+] 0x18 SpawnDecalAttached->AttachToComponent // struct USceneComponent [+] 0x20 SpawnDecalAttached->AttachPointName // struct FName [+] 0x28 SpawnDecalAttached->Location // struct FVector [+] 0x34 SpawnDecalAttached->Rotation // struct FRotator [+] 0x40 SpawnDecalAttached->LocationType // char [+] 0x44 SpawnDecalAttached->LifeSpan // float [+] 0x48 SpawnDecalAttached->ReturnValue // struct UDecalComponent class SpawnDialogue2D: [+] 0x8 SpawnDialogue2D->Dialogue // struct UDialogueWave [+] 0x10 SpawnDialogue2D->Context // struct FDialogueContext [+] 0x28 SpawnDialogue2D->VolumeMultiplier // float [+] 0x2C SpawnDialogue2D->PitchMultiplier // float [+] 0x30 SpawnDialogue2D->StartTime // float [+] 0x34 SpawnDialogue2D->bAutoDestroy // char [+] 0x38 SpawnDialogue2D->ReturnValue // struct UAudioComponent class SpawnDialogueAtLocation: [+] 0x8 SpawnDialogueAtLocation->Dialogue // struct UDialogueWave [+] 0x10 SpawnDialogueAtLocation->Context // struct FDialogueContext [+] 0x28 SpawnDialogueAtLocation->Location // struct FVector [+] 0x34 SpawnDialogueAtLocation->Rotation // struct FRotator [+] 0x40 SpawnDialogueAtLocation->VolumeMultiplier // float [+] 0x44 SpawnDialogueAtLocation->PitchMultiplier // float [+] 0x48 SpawnDialogueAtLocation->StartTime // float [+] 0x50 SpawnDialogueAtLocation->AttenuationSettings // struct USoundAttenuation [+] 0x58 SpawnDialogueAtLocation->bAutoDestroy // char [+] 0x60 SpawnDialogueAtLocation->ReturnValue // struct UAudioComponent class SpawnDialogueAttached: [+] 0x8 SpawnDialogueAttached->Context // struct FDialogueContext [+] 0x20 SpawnDialogueAttached->AttachToComponent // struct USceneComponent [+] 0x28 SpawnDialogueAttached->AttachPointName // struct FName [+] 0x30 SpawnDialogueAttached->Location // struct FVector [+] 0x3C SpawnDialogueAttached->Rotation // struct FRotator [+] 0x48 SpawnDialogueAttached->LocationType // char [+] 0x49 SpawnDialogueAttached->bStopWhenAttachedToDestroyed // char [+] 0x4C SpawnDialogueAttached->VolumeMultiplier // float [+] 0x50 SpawnDialogueAttached->PitchMultiplier // float [+] 0x54 SpawnDialogueAttached->StartTime // float [+] 0x58 SpawnDialogueAttached->AttenuationSettings // struct USoundAttenuation [+] 0x60 SpawnDialogueAttached->bAutoDestroy // char [+] 0x68 SpawnDialogueAttached->ReturnValue // struct UAudioComponent class SpawnEmitterAtLocation: [+] 0x8 SpawnEmitterAtLocation->EmitterTemplate // struct UParticleSystem [+] 0x10 SpawnEmitterAtLocation->Location // struct FVector [+] 0x1C SpawnEmitterAtLocation->Rotation // struct FRotator [+] 0x28 SpawnEmitterAtLocation->Scale // struct FVector [+] 0x34 SpawnEmitterAtLocation->bAutoDestroy // char [+] 0x35 SpawnEmitterAtLocation->PoolingMethod // enum class EPSCPoolMethod [+] 0x36 SpawnEmitterAtLocation->bAutoActivateSystem // char [+] 0x38 SpawnEmitterAtLocation->ReturnValue // struct UParticleSystemComponent class SpawnEmitterAttached: [+] 0x8 SpawnEmitterAttached->AttachToComponent // struct USceneComponent [+] 0x10 SpawnEmitterAttached->AttachPointName // struct FName [+] 0x18 SpawnEmitterAttached->Location // struct FVector [+] 0x24 SpawnEmitterAttached->Rotation // struct FRotator [+] 0x30 SpawnEmitterAttached->Scale // struct FVector [+] 0x3C SpawnEmitterAttached->LocationType // char [+] 0x3D SpawnEmitterAttached->bAutoDestroy // char [+] 0x3E SpawnEmitterAttached->PoolingMethod // enum class EPSCPoolMethod [+] 0x3F SpawnEmitterAttached->bAutoActivate // char [+] 0x40 SpawnEmitterAttached->ReturnValue // struct UParticleSystemComponent class SpawnForceFeedbackAtLocation: [+] 0x8 SpawnForceFeedbackAtLocation->ForceFeedbackEffect // struct UForceFeedbackEffect [+] 0x10 SpawnForceFeedbackAtLocation->Location // struct FVector [+] 0x1C SpawnForceFeedbackAtLocation->Rotation // struct FRotator [+] 0x28 SpawnForceFeedbackAtLocation->bLooping // char [+] 0x2C SpawnForceFeedbackAtLocation->IntensityMultiplier // float [+] 0x30 SpawnForceFeedbackAtLocation->StartTime // float [+] 0x38 SpawnForceFeedbackAtLocation->AttenuationSettings // struct UForceFeedbackAttenuation [+] 0x40 SpawnForceFeedbackAtLocation->bAutoDestroy // char [+] 0x48 SpawnForceFeedbackAtLocation->ReturnValue // struct UForceFeedbackComponent class SpawnForceFeedbackAttached: [+] 0x8 SpawnForceFeedbackAttached->AttachToComponent // struct USceneComponent [+] 0x10 SpawnForceFeedbackAttached->AttachPointName // struct FName [+] 0x18 SpawnForceFeedbackAttached->Location // struct FVector [+] 0x24 SpawnForceFeedbackAttached->Rotation // struct FRotator [+] 0x30 SpawnForceFeedbackAttached->LocationType // char [+] 0x31 SpawnForceFeedbackAttached->bStopWhenAttachedToDestroyed // char [+] 0x32 SpawnForceFeedbackAttached->bLooping // char [+] 0x34 SpawnForceFeedbackAttached->IntensityMultiplier // float [+] 0x38 SpawnForceFeedbackAttached->StartTime // float [+] 0x40 SpawnForceFeedbackAttached->AttenuationSettings // struct UForceFeedbackAttenuation [+] 0x48 SpawnForceFeedbackAttached->bAutoDestroy // char [+] 0x50 SpawnForceFeedbackAttached->ReturnValue // struct UForceFeedbackComponent class SpawnObject: [+] 0x8 SpawnObject->Outer // struct Object [+] 0x10 SpawnObject->ReturnValue // struct Object class SpawnSound2D: [+] 0x8 SpawnSound2D->Sound // struct USoundBase [+] 0x10 SpawnSound2D->VolumeMultiplier // float [+] 0x14 SpawnSound2D->PitchMultiplier // float [+] 0x18 SpawnSound2D->StartTime // float [+] 0x20 SpawnSound2D->ConcurrencySettings // struct USoundConcurrency [+] 0x28 SpawnSound2D->bPersistAcrossLevelTransition // char [+] 0x29 SpawnSound2D->bAutoDestroy // char [+] 0x30 SpawnSound2D->ReturnValue // struct UAudioComponent class SpawnSoundAtLocation: [+] 0x8 SpawnSoundAtLocation->Sound // struct USoundBase [+] 0x10 SpawnSoundAtLocation->Location // struct FVector [+] 0x1C SpawnSoundAtLocation->Rotation // struct FRotator [+] 0x28 SpawnSoundAtLocation->VolumeMultiplier // float [+] 0x2C SpawnSoundAtLocation->PitchMultiplier // float [+] 0x30 SpawnSoundAtLocation->StartTime // float [+] 0x38 SpawnSoundAtLocation->AttenuationSettings // struct USoundAttenuation [+] 0x40 SpawnSoundAtLocation->ConcurrencySettings // struct USoundConcurrency [+] 0x48 SpawnSoundAtLocation->bAutoDestroy // char [+] 0x50 SpawnSoundAtLocation->ReturnValue // struct UAudioComponent class SpawnSoundAttached: [+] 0x8 SpawnSoundAttached->AttachToComponent // struct USceneComponent [+] 0x10 SpawnSoundAttached->AttachPointName // struct FName [+] 0x18 SpawnSoundAttached->Location // struct FVector [+] 0x24 SpawnSoundAttached->Rotation // struct FRotator [+] 0x30 SpawnSoundAttached->LocationType // char [+] 0x31 SpawnSoundAttached->bStopWhenAttachedToDestroyed // char [+] 0x34 SpawnSoundAttached->VolumeMultiplier // float [+] 0x38 SpawnSoundAttached->PitchMultiplier // float [+] 0x3C SpawnSoundAttached->StartTime // float [+] 0x40 SpawnSoundAttached->AttenuationSettings // struct USoundAttenuation [+] 0x48 SpawnSoundAttached->ConcurrencySettings // struct USoundConcurrency [+] 0x50 SpawnSoundAttached->bAutoDestroy // char [+] 0x58 SpawnSoundAttached->ReturnValue // struct UAudioComponent class SuggestProjectileVelocity_CustomArc: [+] 0x8 SuggestProjectileVelocity_CustomArc->OutLaunchVelocity // struct FVector [+] 0x14 SuggestProjectileVelocity_CustomArc->StartPos // struct FVector [+] 0x20 SuggestProjectileVelocity_CustomArc->EndPos // struct FVector [+] 0x2C SuggestProjectileVelocity_CustomArc->OverrideGravityZ // float [+] 0x30 SuggestProjectileVelocity_CustomArc->ArcParam // float [+] 0x34 SuggestProjectileVelocity_CustomArc->ReturnValue // char class UnloadStreamLevel: [+] 0x8 UnloadStreamLevel->LevelName // struct FName [+] 0x10 UnloadStreamLevel->LatentInfo // struct FLatentActionInfo [+] 0x28 UnloadStreamLevel->bShouldBlockOnUnload // char class SetInnerConeAngle: class SetOuterConeAngle: class LogPerformanceSnapshot: [+] 0x10 LogPerformanceSnapshot->bResetStats // char class StartPerformanceSnapshots: class StopPerformanceSnapshots: class BreakImportanceTexture: [+] 0x50 BreakImportanceTexture->Texture // struct UTexture2D [+] 0x58 BreakImportanceTexture->WeightingFunc // char class ImportanceSample: [+] 0x50 ImportanceSample->Rand // struct FVector2D [+] 0x58 ImportanceSample->Samples // int32_t [+] 0x5C ImportanceSample->Intensity // float [+] 0x60 ImportanceSample->SamplePosition // struct FVector2D [+] 0x68 ImportanceSample->SampleColor // struct FLinearColor [+] 0x78 ImportanceSample->SampleIntensity // float [+] 0x7C ImportanceSample->SampleSize // float class MakeImportanceTexture: [+] 0x8 MakeImportanceTexture->WeightingFunc // char [+] 0x10 MakeImportanceTexture->ReturnValue // struct FImportanceTexture class NextSobolCell2D: [+] 0x4 NextSobolCell2D->NumCells // int32_t [+] 0x8 NextSobolCell2D->PreviousValue // struct FVector2D [+] 0x10 NextSobolCell2D->ReturnValue // struct FVector2D class NextSobolCell3D: [+] 0x4 NextSobolCell3D->NumCells // int32_t [+] 0x8 NextSobolCell3D->PreviousValue // struct FVector [+] 0x14 NextSobolCell3D->ReturnValue // struct FVector class NextSobolFloat: [+] 0x4 NextSobolFloat->Dimension // int32_t [+] 0x8 NextSobolFloat->PreviousValue // float [+] 0xC NextSobolFloat->ReturnValue // float class RandomSobolCell2D: [+] 0x4 RandomSobolCell2D->NumCells // int32_t [+] 0x8 RandomSobolCell2D->cell // struct FVector2D [+] 0x10 RandomSobolCell2D->Seed // struct FVector2D [+] 0x18 RandomSobolCell2D->ReturnValue // struct FVector2D class RandomSobolCell3D: [+] 0x4 RandomSobolCell3D->NumCells // int32_t [+] 0x8 RandomSobolCell3D->cell // struct FVector [+] 0x14 RandomSobolCell3D->Seed // struct FVector [+] 0x20 RandomSobolCell3D->ReturnValue // struct FVector class RandomSobolFloat: [+] 0x4 RandomSobolFloat->Dimension // int32_t [+] 0x8 RandomSobolFloat->Seed // float [+] 0xC RandomSobolFloat->ReturnValue // float class GetControllerAnalogKeyState: [+] 0x18 GetControllerAnalogKeyState->ReturnValue // float class GetControllerAnalogStickState: [+] 0x4 GetControllerAnalogStickState->StickX // float [+] 0x8 GetControllerAnalogStickState->StickY // float class GetControllerKeyTimeDown: [+] 0x18 GetControllerKeyTimeDown->ReturnValue // float class GetControllerMouseDelta: [+] 0x4 GetControllerMouseDelta->DeltaY // float class GetControllerVectorKeyState: [+] 0x18 GetControllerVectorKeyState->ReturnValue // struct FVector class GetTouchState: [+] 0x4 GetTouchState->LocationX // float [+] 0x8 GetTouchState->LocationY // float [+] 0xC GetTouchState->bIsCurrentlyPressed // char class IsControllerKeyDown: [+] 0x18 IsControllerKeyDown->ReturnValue // char class WasControllerKeyJustPressed: [+] 0x18 WasControllerKeyJustPressed->ReturnValue // char class WasControllerKeyJustReleased: [+] 0x18 WasControllerKeyJustReleased->ReturnValue // char class AddActionMapping: [+] 0x28 AddActionMapping->bForceRebuildKeymaps // char class AddAxisMapping: [+] 0x30 AddAxisMapping->bForceRebuildKeymaps // char class ForceRebuildKeymaps: class GetActionMappingByName: [+] 0x8 GetActionMappingByName->OutMappings // struct TArray class GetActionNames: class GetAxisMappingByName: [+] 0x8 GetAxisMappingByName->OutMappings // struct TArray class GetAxisNames: class GetInputSettings: class RemoveActionMapping: [+] 0x28 RemoveActionMapping->bForceRebuildKeymaps // char class RemoveAxisMapping: [+] 0x30 RemoveAxisMapping->bForceRebuildKeymaps // char class SaveKeyMappings: class Array_Add: [+] 0x10 Array_Add->NewItem // int32_t [+] 0x14 Array_Add->ReturnValue // int32_t class Array_AddUnique: [+] 0x10 Array_AddUnique->NewItem // int32_t [+] 0x14 Array_AddUnique->ReturnValue // int32_t class Array_Append: [+] 0x10 Array_Append->SourceArray // struct TArray class Array_Clear: class Array_Contains: [+] 0x10 Array_Contains->ItemToFind // int32_t [+] 0x14 Array_Contains->ReturnValue // char class Array_Find: [+] 0x10 Array_Find->ItemToFind // int32_t [+] 0x14 Array_Find->ReturnValue // int32_t class Array_Get: [+] 0x10 Array_Get->Index // int32_t [+] 0x14 Array_Get->Item // int32_t class Array_Identical: [+] 0x10 Array_Identical->ArrayB // struct TArray [+] 0x20 Array_Identical->ReturnValue // char class Array_Insert: [+] 0x10 Array_Insert->NewItem // int32_t [+] 0x14 Array_Insert->Index // int32_t class Array_IsValidIndex: [+] 0x10 Array_IsValidIndex->IndexToTest // int32_t [+] 0x14 Array_IsValidIndex->ReturnValue // char class Array_LastIndex: [+] 0x10 Array_LastIndex->ReturnValue // int32_t class Array_Length: [+] 0x10 Array_Length->ReturnValue // int32_t class Array_Remove: [+] 0x10 Array_Remove->IndexToRemove // int32_t class Array_RemoveItem: [+] 0x10 Array_RemoveItem->Item // int32_t [+] 0x14 Array_RemoveItem->ReturnValue // char class Array_Resize: [+] 0x10 Array_Resize->Size // int32_t class Array_Set: [+] 0x10 Array_Set->Index // int32_t [+] 0x14 Array_Set->Item // int32_t [+] 0x18 Array_Set->bSizeToFit // char class Array_Shuffle: class Array_Swap: [+] 0x10 Array_Swap->FirstIndex // int32_t [+] 0x14 Array_Swap->SecondIndex // int32_t class FilterArray: [+] 0x10 FilterArray->FilterClass // struct UClass* [+] 0x18 FilterArray->FilteredArray // struct TArray class SetArrayPropertyByName: [+] 0x8 SetArrayPropertyByName->PropertyName // struct FName [+] 0x10 SetArrayPropertyByName->Value // struct TArray class Conv_GuidToString: [+] 0x10 Conv_GuidToString->ReturnValue // struct FString class EqualEqual_GuidGuid: [+] 0x10 EqualEqual_GuidGuid->B // struct FGuid [+] 0x20 EqualEqual_GuidGuid->ReturnValue // char class Invalidate_Guid: class IsValid_Guid: [+] 0x10 IsValid_Guid->ReturnValue // char class NewGuid: class NotEqual_GuidGuid: [+] 0x10 NotEqual_GuidGuid->B // struct FGuid [+] 0x20 NotEqual_GuidGuid->ReturnValue // char class Parse_StringToGuid: [+] 0x10 Parse_StringToGuid->OutGuid // struct FGuid [+] 0x20 Parse_StringToGuid->SUCCESS // char class CalibrateTilt: class EqualEqual_InputChordInputChord: [+] 0x20 EqualEqual_InputChordInputChord->B // struct FInputChord [+] 0x40 EqualEqual_InputChordInputChord->ReturnValue // char class EqualEqual_KeyKey: [+] 0x18 EqualEqual_KeyKey->B // struct FKey [+] 0x30 EqualEqual_KeyKey->ReturnValue // char class GetAnalogValue: [+] 0x40 GetAnalogValue->ReturnValue // float class GetKey: [+] 0x38 GetKey->ReturnValue // struct FKey class GetUserIndex: [+] 0x38 GetUserIndex->ReturnValue // int32_t class InputChord_GetDisplayName: [+] 0x20 InputChord_GetDisplayName->ReturnValue // struct FText class InputEvent_IsAltDown: [+] 0x18 InputEvent_IsAltDown->ReturnValue // char class InputEvent_IsCommandDown: [+] 0x18 InputEvent_IsCommandDown->ReturnValue // char class InputEvent_IsControlDown: [+] 0x18 InputEvent_IsControlDown->ReturnValue // char class InputEvent_IsLeftAltDown: [+] 0x18 InputEvent_IsLeftAltDown->ReturnValue // char class InputEvent_IsLeftCommandDown: [+] 0x18 InputEvent_IsLeftCommandDown->ReturnValue // char class InputEvent_IsLeftControlDown: [+] 0x18 InputEvent_IsLeftControlDown->ReturnValue // char class InputEvent_IsLeftShiftDown: [+] 0x18 InputEvent_IsLeftShiftDown->ReturnValue // char class InputEvent_IsRepeat: [+] 0x18 InputEvent_IsRepeat->ReturnValue // char class InputEvent_IsRightAltDown: [+] 0x18 InputEvent_IsRightAltDown->ReturnValue // char class InputEvent_IsRightCommandDown: [+] 0x18 InputEvent_IsRightCommandDown->ReturnValue // char class InputEvent_IsRightControlDown: [+] 0x18 InputEvent_IsRightControlDown->ReturnValue // char class InputEvent_IsRightShiftDown: [+] 0x18 InputEvent_IsRightShiftDown->ReturnValue // char class InputEvent_IsShiftDown: [+] 0x18 InputEvent_IsShiftDown->ReturnValue // char class Key_GetDisplayName: [+] 0x18 Key_GetDisplayName->ReturnValue // struct FText class Key_GetNavigationAction: [+] 0x18 Key_GetNavigationAction->ReturnValue // enum class EUINavigationAction class Key_GetNavigationActionFromKey: [+] 0x38 Key_GetNavigationActionFromKey->ReturnValue // enum class EUINavigationAction class Key_GetNavigationDirectionFromAnalog: [+] 0x40 Key_GetNavigationDirectionFromAnalog->ReturnValue // enum class EUINavigation class Key_GetNavigationDirectionFromKey: [+] 0x38 Key_GetNavigationDirectionFromKey->ReturnValue // enum class EUINavigation class Key_IsFloatAxis: [+] 0x18 Key_IsFloatAxis->ReturnValue // char class Key_IsGamepadKey: [+] 0x18 Key_IsGamepadKey->ReturnValue // char class Key_IsKeyboardKey: [+] 0x18 Key_IsKeyboardKey->ReturnValue // char class Key_IsModifierKey: [+] 0x18 Key_IsModifierKey->ReturnValue // char class Key_IsMouseButton: [+] 0x18 Key_IsMouseButton->ReturnValue // char class Key_IsValid: [+] 0x18 Key_IsValid->ReturnValue // char class Key_IsVectorAxis: [+] 0x18 Key_IsVectorAxis->ReturnValue // char class PointerEvent_GetCursorDelta: [+] 0x70 PointerEvent_GetCursorDelta->ReturnValue // struct FVector2D class PointerEvent_GetEffectingButton: [+] 0x70 PointerEvent_GetEffectingButton->ReturnValue // struct FKey class PointerEvent_GetGestureDelta: [+] 0x70 PointerEvent_GetGestureDelta->ReturnValue // struct FVector2D class PointerEvent_GetGestureType: [+] 0x70 PointerEvent_GetGestureType->ReturnValue // enum class ESlateGesture class PointerEvent_GetLastScreenSpacePosition: [+] 0x70 PointerEvent_GetLastScreenSpacePosition->ReturnValue // struct FVector2D class PointerEvent_GetPointerIndex: [+] 0x70 PointerEvent_GetPointerIndex->ReturnValue // int32_t class PointerEvent_GetScreenSpacePosition: [+] 0x70 PointerEvent_GetScreenSpacePosition->ReturnValue // struct FVector2D class PointerEvent_GetTouchpadIndex: [+] 0x70 PointerEvent_GetTouchpadIndex->ReturnValue // int32_t class PointerEvent_GetUserIndex: [+] 0x70 PointerEvent_GetUserIndex->ReturnValue // int32_t class PointerEvent_GetWheelDelta: [+] 0x70 PointerEvent_GetWheelDelta->ReturnValue // float class PointerEvent_IsMouseButtonDown: [+] 0x70 PointerEvent_IsMouseButtonDown->MouseButton // struct FKey [+] 0x88 PointerEvent_IsMouseButtonDown->ReturnValue // char class PointerEvent_IsTouchEvent: [+] 0x70 PointerEvent_IsTouchEvent->ReturnValue // char class ClearCurrentAssetGroupCulture: [+] 0x8 ClearCurrentAssetGroupCulture->SaveToConfig // char class GetCultureDisplayName: [+] 0x10 GetCultureDisplayName->Localized // char [+] 0x18 GetCultureDisplayName->ReturnValue // struct FString class GetCurrentAssetGroupCulture: [+] 0x8 GetCurrentAssetGroupCulture->ReturnValue // struct FString class GetCurrentCulture: class GetCurrentLanguage: class GetCurrentLocale: class GetLocalizedCultures: [+] 0x1 GetLocalizedCultures->IncludeEngine // char [+] 0x2 GetLocalizedCultures->IncludeEditor // char [+] 0x3 GetLocalizedCultures->IncludeAdditional // char [+] 0x8 GetLocalizedCultures->ReturnValue // struct TArray class GetNativeCulture: [+] 0x8 GetNativeCulture->ReturnValue // struct FString class GetSuitableCulture: [+] 0x10 GetSuitableCulture->CultureToMatch // struct FString [+] 0x20 GetSuitableCulture->FallbackCulture // struct FString [+] 0x30 GetSuitableCulture->ReturnValue // struct FString class SetCurrentAssetGroupCulture: [+] 0x8 SetCurrentAssetGroupCulture->Culture // struct FString [+] 0x18 SetCurrentAssetGroupCulture->SaveToConfig // char [+] 0x19 SetCurrentAssetGroupCulture->ReturnValue // char class SetCurrentCulture: [+] 0x10 SetCurrentCulture->SaveToConfig // char [+] 0x11 SetCurrentCulture->ReturnValue // char class SetCurrentLanguage: [+] 0x10 SetCurrentLanguage->SaveToConfig // char [+] 0x11 SetCurrentLanguage->ReturnValue // char class SetCurrentLanguageAndLocale: [+] 0x10 SetCurrentLanguageAndLocale->SaveToConfig // char [+] 0x11 SetCurrentLanguageAndLocale->ReturnValue // char class SetCurrentLocale: [+] 0x10 SetCurrentLocale->SaveToConfig // char [+] 0x11 SetCurrentLocale->ReturnValue // char class CreateDynamicMaterialInstance: [+] 0x8 CreateDynamicMaterialInstance->Parent // struct UMaterialInterface [+] 0x10 CreateDynamicMaterialInstance->OptionalName // struct FName [+] 0x18 CreateDynamicMaterialInstance->ReturnValue // struct UMaterialInstanceDynamic class GetScalarParameterValue: [+] 0x8 GetScalarParameterValue->Collection // struct UMaterialParameterCollection [+] 0x10 GetScalarParameterValue->ParameterName // struct FName [+] 0x18 GetScalarParameterValue->ReturnValue // float class GetVectorParameterValue: [+] 0x8 GetVectorParameterValue->Collection // struct UMaterialParameterCollection [+] 0x10 GetVectorParameterValue->ParameterName // struct FName [+] 0x18 GetVectorParameterValue->ReturnValue // struct FLinearColor class SetScalarParameterValue: [+] 0x8 SetScalarParameterValue->Collection // struct UMaterialParameterCollection [+] 0x10 SetScalarParameterValue->ParameterName // struct FName [+] 0x18 SetScalarParameterValue->ParameterValue // float class SetVectorParameterValue: [+] 0x8 SetVectorParameterValue->Collection // struct UMaterialParameterCollection [+] 0x10 SetVectorParameterValue->ParameterName // struct FName [+] 0x18 SetVectorParameterValue->ParameterValue // struct FLinearColor class Abs: [+] 0x4 Abs->ReturnValue // float class Abs_Int: [+] 0x4 Abs_Int->ReturnValue // int32_t class Abs_Int64: [+] 0x8 Abs_Int64->ReturnValue // int64_t class Acos: [+] 0x4 Acos->ReturnValue // float class Add_ByteByte: [+] 0x1 Add_ByteByte->B // char [+] 0x2 Add_ByteByte->ReturnValue // char class Add_DateTimeDateTime: [+] 0x8 Add_DateTimeDateTime->B // struct FDateTime [+] 0x10 Add_DateTimeDateTime->ReturnValue // struct FDateTime class Add_DateTimeTimespan: [+] 0x8 Add_DateTimeTimespan->B // struct FTimespan [+] 0x10 Add_DateTimeTimespan->ReturnValue // struct FDateTime class Add_FloatFloat: [+] 0x4 Add_FloatFloat->B // float [+] 0x8 Add_FloatFloat->ReturnValue // float class Add_Int64Int64: [+] 0x8 Add_Int64Int64->B // int64_t [+] 0x10 Add_Int64Int64->ReturnValue // int64_t class Add_IntInt: [+] 0x4 Add_IntInt->B // int32_t [+] 0x8 Add_IntInt->ReturnValue // int32_t class Add_IntPointInt: [+] 0x8 Add_IntPointInt->B // int32_t [+] 0xC Add_IntPointInt->ReturnValue // struct FIntPoint class Add_IntPointIntPoint: [+] 0x8 Add_IntPointIntPoint->B // struct FIntPoint [+] 0x10 Add_IntPointIntPoint->ReturnValue // struct FIntPoint class Add_LinearColorLinearColor: [+] 0x10 Add_LinearColorLinearColor->B // struct FLinearColor [+] 0x20 Add_LinearColorLinearColor->ReturnValue // struct FLinearColor class Add_MatrixMatrix: [+] 0x40 Add_MatrixMatrix->B // struct FMatrix [+] 0x80 Add_MatrixMatrix->ReturnValue // struct FMatrix class Add_QuatQuat: [+] 0x10 Add_QuatQuat->B // struct FQuat [+] 0x20 Add_QuatQuat->ReturnValue // struct FQuat class Add_TimespanTimespan: [+] 0x8 Add_TimespanTimespan->B // struct FTimespan [+] 0x10 Add_TimespanTimespan->ReturnValue // struct FTimespan class Add_Vector2DFloat: [+] 0x8 Add_Vector2DFloat->B // float [+] 0xC Add_Vector2DFloat->ReturnValue // struct FVector2D class Add_Vector2DVector2D: [+] 0x8 Add_Vector2DVector2D->B // struct FVector2D [+] 0x10 Add_Vector2DVector2D->ReturnValue // struct FVector2D class Add_Vector4Vector4: [+] 0x10 Add_Vector4Vector4->B // struct FVector4 [+] 0x20 Add_Vector4Vector4->ReturnValue // struct FVector4 class Add_VectorFloat: [+] 0xC Add_VectorFloat->B // float [+] 0x10 Add_VectorFloat->ReturnValue // struct FVector class Add_VectorInt: [+] 0xC Add_VectorInt->B // int32_t [+] 0x10 Add_VectorInt->ReturnValue // struct FVector class Add_VectorVector: [+] 0xC Add_VectorVector->B // struct FVector [+] 0x18 Add_VectorVector->ReturnValue // struct FVector class And_Int64Int64: [+] 0x8 And_Int64Int64->B // int64_t [+] 0x10 And_Int64Int64->ReturnValue // int64_t class And_IntInt: [+] 0x4 And_IntInt->B // int32_t [+] 0x8 And_IntInt->ReturnValue // int32_t class Asin: [+] 0x4 Asin->ReturnValue // float class Atan: [+] 0x4 Atan->ReturnValue // float class Atan2: [+] 0x4 Atan2->X // float [+] 0x8 Atan2->ReturnValue // float class BMax: [+] 0x1 BMax->B // char [+] 0x2 BMax->ReturnValue // char class BMin: [+] 0x1 BMin->B // char [+] 0x2 BMin->ReturnValue // char class BooleanAND: [+] 0x1 BooleanAND->B // char [+] 0x2 BooleanAND->ReturnValue // char class BooleanNAND: [+] 0x1 BooleanNAND->B // char [+] 0x2 BooleanNAND->ReturnValue // char class BooleanNOR: [+] 0x1 BooleanNOR->B // char [+] 0x2 BooleanNOR->ReturnValue // char class BooleanOR: [+] 0x1 BooleanOR->B // char [+] 0x2 BooleanOR->ReturnValue // char class BooleanXOR: [+] 0x1 BooleanXOR->B // char [+] 0x2 BooleanXOR->ReturnValue // char class BreakColor: [+] 0x10 BreakColor->R // float [+] 0x14 BreakColor->G // float [+] 0x18 BreakColor->B // float [+] 0x1C BreakColor->A // float class BreakDateTime: [+] 0x8 BreakDateTime->Year // int32_t [+] 0xC BreakDateTime->Month // int32_t [+] 0x10 BreakDateTime->Day // int32_t [+] 0x14 BreakDateTime->Hour // int32_t [+] 0x18 BreakDateTime->Minute // int32_t [+] 0x1C BreakDateTime->Second // int32_t [+] 0x20 BreakDateTime->Millisecond // int32_t class BreakFrameRate: [+] 0x8 BreakFrameRate->Numerator // int32_t [+] 0xC BreakFrameRate->Denominator // int32_t class BreakQualifiedFrameTime: [+] 0x10 BreakQualifiedFrameTime->Frame // struct FFrameNumber [+] 0x14 BreakQualifiedFrameTime->FrameRate // struct FFrameRate [+] 0x1C BreakQualifiedFrameTime->SubFrame // float class BreakRandomStream: [+] 0x8 BreakRandomStream->InitialSeed // int32_t class BreakRotator: [+] 0xC BreakRotator->Roll // float [+] 0x10 BreakRotator->Pitch // float [+] 0x14 BreakRotator->Yaw // float class BreakRotIntoAxes: [+] 0xC BreakRotIntoAxes->X // struct FVector [+] 0x18 BreakRotIntoAxes->Y // struct FVector [+] 0x24 BreakRotIntoAxes->Z // struct FVector class BreakTimespan: [+] 0x8 BreakTimespan->Days // int32_t [+] 0xC BreakTimespan->Hours // int32_t [+] 0x10 BreakTimespan->Minutes // int32_t [+] 0x14 BreakTimespan->Seconds // int32_t [+] 0x18 BreakTimespan->Milliseconds // int32_t class BreakTimespan2: [+] 0x8 BreakTimespan2->Days // int32_t [+] 0xC BreakTimespan2->Hours // int32_t [+] 0x10 BreakTimespan2->Minutes // int32_t [+] 0x14 BreakTimespan2->Seconds // int32_t [+] 0x18 BreakTimespan2->FractionNano // int32_t class BreakTransform: [+] 0x30 BreakTransform->Location // struct FVector [+] 0x3C BreakTransform->Rotation // struct FRotator [+] 0x48 BreakTransform->Scale // struct FVector class BreakVector: [+] 0xC BreakVector->X // float [+] 0x10 BreakVector->Y // float [+] 0x14 BreakVector->Z // float class BreakVector2D: [+] 0x8 BreakVector2D->X // float [+] 0xC BreakVector2D->Y // float class BreakVector4: [+] 0x10 BreakVector4->X // float [+] 0x14 BreakVector4->Y // float [+] 0x18 BreakVector4->Z // float [+] 0x1C BreakVector4->W // float class CInterpTo: [+] 0x10 CInterpTo->Target // struct FLinearColor [+] 0x20 CInterpTo->DeltaTime // float [+] 0x24 CInterpTo->InterpSpeed // float [+] 0x28 CInterpTo->ReturnValue // struct FLinearColor class Clamp: [+] 0x4 Clamp->Min // int32_t [+] 0x8 Clamp->MAX // int32_t [+] 0xC Clamp->ReturnValue // int32_t class ClampAngle: [+] 0x4 ClampAngle->MinAngleDegrees // float [+] 0x8 ClampAngle->MaxAngleDegrees // float [+] 0xC ClampAngle->ReturnValue // float class ClampAxes2D: [+] 0x8 ClampAxes2D->MinAxisVal // float [+] 0xC ClampAxes2D->MaxAxisVal // float [+] 0x10 ClampAxes2D->ReturnValue // struct FVector2D class ClampAxis: [+] 0x4 ClampAxis->ReturnValue // float class ClampInt64: [+] 0x8 ClampInt64->Min // int64_t [+] 0x10 ClampInt64->MAX // int64_t [+] 0x18 ClampInt64->ReturnValue // int64_t class ClampVectorSize: [+] 0xC ClampVectorSize->Min // float [+] 0x10 ClampVectorSize->MAX // float [+] 0x14 ClampVectorSize->ReturnValue // struct FVector class ClassIsChildOf: [+] 0x8 ClassIsChildOf->ParentClass // struct UClass* [+] 0x10 ClassIsChildOf->ReturnValue // char class ComposeRotators: [+] 0xC ComposeRotators->B // struct FRotator [+] 0x18 ComposeRotators->ReturnValue // struct FRotator class ComposeTransforms: [+] 0x30 ComposeTransforms->B // struct FTransform [+] 0x60 ComposeTransforms->ReturnValue // struct FTransform class Conv_BoolToByte: [+] 0x1 Conv_BoolToByte->ReturnValue // char class Conv_BoolToFloat: [+] 0x4 Conv_BoolToFloat->ReturnValue // float class Conv_BoolToInt: [+] 0x4 Conv_BoolToInt->ReturnValue // int32_t class Conv_ByteToFloat: [+] 0x4 Conv_ByteToFloat->ReturnValue // float class Conv_ByteToInt: [+] 0x4 Conv_ByteToInt->ReturnValue // int32_t class Conv_ColorToLinearColor: [+] 0x4 Conv_ColorToLinearColor->ReturnValue // struct FLinearColor class Conv_FloatToLinearColor: [+] 0x4 Conv_FloatToLinearColor->ReturnValue // struct FLinearColor class Conv_FloatToVector: [+] 0x4 Conv_FloatToVector->ReturnValue // struct FVector class Conv_Int64ToByte: [+] 0x8 Conv_Int64ToByte->ReturnValue // char class Conv_Int64ToInt: [+] 0x8 Conv_Int64ToInt->ReturnValue // int32_t class Conv_IntPointToVector2D: [+] 0x8 Conv_IntPointToVector2D->ReturnValue // struct FVector2D class Conv_IntToBool: [+] 0x4 Conv_IntToBool->ReturnValue // char class Conv_IntToByte: [+] 0x4 Conv_IntToByte->ReturnValue // char class Conv_IntToFloat: [+] 0x4 Conv_IntToFloat->ReturnValue // float class Conv_IntToInt64: [+] 0x8 Conv_IntToInt64->ReturnValue // int64_t class Conv_IntToIntVector: [+] 0x4 Conv_IntToIntVector->ReturnValue // struct FIntVector class Conv_IntVectorToVector: [+] 0xC Conv_IntVectorToVector->ReturnValue // struct FVector class Conv_LinearColorToColor: [+] 0x10 Conv_LinearColorToColor->InUseSRGB // char [+] 0x14 Conv_LinearColorToColor->ReturnValue // struct FColor class Conv_LinearColorToVector: [+] 0x10 Conv_LinearColorToVector->ReturnValue // struct FVector class Conv_MatrixToRotator: [+] 0x40 Conv_MatrixToRotator->ReturnValue // struct FRotator class Conv_MatrixToTransform: [+] 0x40 Conv_MatrixToTransform->ReturnValue // struct FTransform class Conv_RotatorToTransform: [+] 0x10 Conv_RotatorToTransform->ReturnValue // struct FTransform class Conv_RotatorToVector: [+] 0xC Conv_RotatorToVector->ReturnValue // struct FVector class Conv_TransformToMatrix: [+] 0x30 Conv_TransformToMatrix->ReturnValue // struct FMatrix class Conv_Vector2DToIntPoint: [+] 0x8 Conv_Vector2DToIntPoint->ReturnValue // struct FIntPoint class Conv_Vector2DToVector: [+] 0x8 Conv_Vector2DToVector->Z // float [+] 0xC Conv_Vector2DToVector->ReturnValue // struct FVector class Conv_Vector4ToQuaterion: [+] 0x10 Conv_Vector4ToQuaterion->ReturnValue // struct FQuat class Conv_Vector4ToRotator: [+] 0x10 Conv_Vector4ToRotator->ReturnValue // struct FRotator class Conv_Vector4ToVector: [+] 0x10 Conv_Vector4ToVector->ReturnValue // struct FVector class Conv_VectorToLinearColor: [+] 0xC Conv_VectorToLinearColor->ReturnValue // struct FLinearColor class Conv_VectorToQuaterion: [+] 0x10 Conv_VectorToQuaterion->ReturnValue // struct FQuat class Conv_VectorToRotator: [+] 0xC Conv_VectorToRotator->ReturnValue // struct FRotator class Conv_VectorToTransform: [+] 0x10 Conv_VectorToTransform->ReturnValue // struct FTransform class Conv_VectorToVector2D: [+] 0xC Conv_VectorToVector2D->ReturnValue // struct FVector2D class ConvertTransformToRelative: [+] 0x30 ConvertTransformToRelative->ParentTransform // struct FTransform [+] 0x60 ConvertTransformToRelative->ReturnValue // struct FTransform class Cos: [+] 0x4 Cos->ReturnValue // float class CreateVectorFromYawPitch: [+] 0x4 CreateVectorFromYawPitch->Pitch // float [+] 0x8 CreateVectorFromYawPitch->Length // float [+] 0xC CreateVectorFromYawPitch->ReturnValue // struct FVector class Cross_VectorVector: [+] 0xC Cross_VectorVector->B // struct FVector [+] 0x18 Cross_VectorVector->ReturnValue // struct FVector class CrossProduct2D: [+] 0x8 CrossProduct2D->B // struct FVector2D [+] 0x10 CrossProduct2D->ReturnValue // float class DateTimeFromIsoString: [+] 0x10 DateTimeFromIsoString->Result // struct FDateTime [+] 0x18 DateTimeFromIsoString->ReturnValue // char class DateTimeFromString: [+] 0x10 DateTimeFromString->Result // struct FDateTime [+] 0x18 DateTimeFromString->ReturnValue // char class DateTimeMaxValue: class DateTimeMinValue: class DaysInMonth: [+] 0x4 DaysInMonth->Month // int32_t [+] 0x8 DaysInMonth->ReturnValue // int32_t class DaysInYear: [+] 0x4 DaysInYear->ReturnValue // int32_t class DegAcos: [+] 0x4 DegAcos->ReturnValue // float class DegAsin: [+] 0x4 DegAsin->ReturnValue // float class DegAtan: [+] 0x4 DegAtan->ReturnValue // float class DegAtan2: [+] 0x4 DegAtan2->X // float [+] 0x8 DegAtan2->ReturnValue // float class DegCos: [+] 0x4 DegCos->ReturnValue // float class DegreesToRadians: [+] 0x4 DegreesToRadians->ReturnValue // float class DegSin: [+] 0x4 DegSin->ReturnValue // float class DegTan: [+] 0x4 DegTan->ReturnValue // float class Distance2D: [+] 0x8 Distance2D->v2 // struct FVector2D [+] 0x10 Distance2D->ReturnValue // float class DistanceSquared2D: [+] 0x8 DistanceSquared2D->v2 // struct FVector2D [+] 0x10 DistanceSquared2D->ReturnValue // float class Divide_ByteByte: [+] 0x1 Divide_ByteByte->B // char [+] 0x2 Divide_ByteByte->ReturnValue // char class Divide_FloatFloat: [+] 0x4 Divide_FloatFloat->B // float [+] 0x8 Divide_FloatFloat->ReturnValue // float class Divide_Int64Int64: [+] 0x8 Divide_Int64Int64->B // int64_t [+] 0x10 Divide_Int64Int64->ReturnValue // int64_t class Divide_IntInt: [+] 0x4 Divide_IntInt->B // int32_t [+] 0x8 Divide_IntInt->ReturnValue // int32_t class Divide_IntPointInt: [+] 0x8 Divide_IntPointInt->B // int32_t [+] 0xC Divide_IntPointInt->ReturnValue // struct FIntPoint class Divide_IntPointIntPoint: [+] 0x8 Divide_IntPointIntPoint->B // struct FIntPoint [+] 0x10 Divide_IntPointIntPoint->ReturnValue // struct FIntPoint class Divide_LinearColorLinearColor: [+] 0x10 Divide_LinearColorLinearColor->B // struct FLinearColor [+] 0x20 Divide_LinearColorLinearColor->ReturnValue // struct FLinearColor class Divide_TimespanFloat: [+] 0x8 Divide_TimespanFloat->Scalar // float [+] 0x10 Divide_TimespanFloat->ReturnValue // struct FTimespan class Divide_Vector2DFloat: [+] 0x8 Divide_Vector2DFloat->B // float [+] 0xC Divide_Vector2DFloat->ReturnValue // struct FVector2D class Divide_Vector2dVector2d: [+] 0x8 Divide_Vector2dVector2d->B // struct FVector2D [+] 0x10 Divide_Vector2dVector2d->ReturnValue // struct FVector2D class Divide_Vector4Vector4: [+] 0x10 Divide_Vector4Vector4->B // struct FVector4 [+] 0x20 Divide_Vector4Vector4->ReturnValue // struct FVector4 class Divide_VectorFloat: [+] 0xC Divide_VectorFloat->B // float [+] 0x10 Divide_VectorFloat->ReturnValue // struct FVector class Divide_VectorInt: [+] 0xC Divide_VectorInt->B // int32_t [+] 0x10 Divide_VectorInt->ReturnValue // struct FVector class Divide_VectorVector: [+] 0xC Divide_VectorVector->B // struct FVector [+] 0x18 Divide_VectorVector->ReturnValue // struct FVector class Dot_VectorVector: [+] 0xC Dot_VectorVector->B // struct FVector [+] 0x18 Dot_VectorVector->ReturnValue // float class DotProduct2D: [+] 0x8 DotProduct2D->B // struct FVector2D [+] 0x10 DotProduct2D->ReturnValue // float class DynamicWeightedMovingAverage_Float: [+] 0x4 DynamicWeightedMovingAverage_Float->PreviousSample // float [+] 0x8 DynamicWeightedMovingAverage_Float->MaxDistance // float [+] 0xC DynamicWeightedMovingAverage_Float->MinWeight // float [+] 0x10 DynamicWeightedMovingAverage_Float->MaxWeight // float [+] 0x14 DynamicWeightedMovingAverage_Float->ReturnValue // float class DynamicWeightedMovingAverage_FRotator: [+] 0xC DynamicWeightedMovingAverage_FRotator->PreviousSample // struct FRotator [+] 0x18 DynamicWeightedMovingAverage_FRotator->MaxDistance // float [+] 0x1C DynamicWeightedMovingAverage_FRotator->MinWeight // float [+] 0x20 DynamicWeightedMovingAverage_FRotator->MaxWeight // float [+] 0x24 DynamicWeightedMovingAverage_FRotator->ReturnValue // struct FRotator class DynamicWeightedMovingAverage_FVector: [+] 0xC DynamicWeightedMovingAverage_FVector->PreviousSample // struct FVector [+] 0x18 DynamicWeightedMovingAverage_FVector->MaxDistance // float [+] 0x1C DynamicWeightedMovingAverage_FVector->MinWeight // float [+] 0x20 DynamicWeightedMovingAverage_FVector->MaxWeight // float [+] 0x24 DynamicWeightedMovingAverage_FVector->ReturnValue // struct FVector class Ease: [+] 0x4 Ease->B // float [+] 0x8 Ease->ALPHA // float [+] 0xC Ease->EasingFunc // char [+] 0x10 Ease->BlendExp // float [+] 0x14 Ease->Steps // int32_t [+] 0x18 Ease->ReturnValue // float class Equal_IntPointIntPoint: [+] 0x8 Equal_IntPointIntPoint->B // struct FIntPoint [+] 0x10 Equal_IntPointIntPoint->ReturnValue // char class EqualEqual_BoolBool: [+] 0x1 EqualEqual_BoolBool->B // char [+] 0x2 EqualEqual_BoolBool->ReturnValue // char class EqualEqual_ByteByte: [+] 0x1 EqualEqual_ByteByte->B // char [+] 0x2 EqualEqual_ByteByte->ReturnValue // char class EqualEqual_ClassClass: [+] 0x8 EqualEqual_ClassClass->B // struct UClass* [+] 0x10 EqualEqual_ClassClass->ReturnValue // char class EqualEqual_DateTimeDateTime: [+] 0x8 EqualEqual_DateTimeDateTime->B // struct FDateTime [+] 0x10 EqualEqual_DateTimeDateTime->ReturnValue // char class EqualEqual_FloatFloat: [+] 0x4 EqualEqual_FloatFloat->B // float [+] 0x8 EqualEqual_FloatFloat->ReturnValue // char class EqualEqual_Int64Int64: [+] 0x8 EqualEqual_Int64Int64->B // int64_t [+] 0x10 EqualEqual_Int64Int64->ReturnValue // char class EqualEqual_IntInt: [+] 0x4 EqualEqual_IntInt->B // int32_t [+] 0x8 EqualEqual_IntInt->ReturnValue // char class EqualEqual_LinearColorLinearColor: [+] 0x10 EqualEqual_LinearColorLinearColor->B // struct FLinearColor [+] 0x20 EqualEqual_LinearColorLinearColor->ReturnValue // char class EqualEqual_MatrixMatrix: [+] 0x40 EqualEqual_MatrixMatrix->B // struct FMatrix [+] 0x80 EqualEqual_MatrixMatrix->Tolerance // float [+] 0x84 EqualEqual_MatrixMatrix->ReturnValue // char class EqualEqual_NameName: [+] 0x8 EqualEqual_NameName->B // struct FName [+] 0x10 EqualEqual_NameName->ReturnValue // char class EqualEqual_ObjectObject: [+] 0x8 EqualEqual_ObjectObject->B // struct Object [+] 0x10 EqualEqual_ObjectObject->ReturnValue // char class EqualEqual_QuatQuat: [+] 0x10 EqualEqual_QuatQuat->B // struct FQuat [+] 0x20 EqualEqual_QuatQuat->Tolerance // float [+] 0x24 EqualEqual_QuatQuat->ReturnValue // char class EqualEqual_RotatorRotator: [+] 0xC EqualEqual_RotatorRotator->B // struct FRotator [+] 0x18 EqualEqual_RotatorRotator->ErrorTolerance // float [+] 0x1C EqualEqual_RotatorRotator->ReturnValue // char class EqualEqual_TimespanTimespan: [+] 0x8 EqualEqual_TimespanTimespan->B // struct FTimespan [+] 0x10 EqualEqual_TimespanTimespan->ReturnValue // char class EqualEqual_TransformTransform: [+] 0x30 EqualEqual_TransformTransform->B // struct FTransform [+] 0x60 EqualEqual_TransformTransform->ReturnValue // char class EqualEqual_Vector2DVector2D: [+] 0x8 EqualEqual_Vector2DVector2D->B // struct FVector2D [+] 0x10 EqualEqual_Vector2DVector2D->ErrorTolerance // float [+] 0x14 EqualEqual_Vector2DVector2D->ReturnValue // char class EqualEqual_Vector4Vector4: [+] 0x10 EqualEqual_Vector4Vector4->B // struct FVector4 [+] 0x20 EqualEqual_Vector4Vector4->ErrorTolerance // float [+] 0x24 EqualEqual_Vector4Vector4->ReturnValue // char class EqualEqual_VectorVector: [+] 0xC EqualEqual_VectorVector->B // struct FVector [+] 0x18 EqualEqual_VectorVector->ErrorTolerance // float [+] 0x1C EqualEqual_VectorVector->ReturnValue // char class EqualExactly_Vector2DVector2D: [+] 0x8 EqualExactly_Vector2DVector2D->B // struct FVector2D [+] 0x10 EqualExactly_Vector2DVector2D->ReturnValue // char class EqualExactly_Vector4Vector4: [+] 0x10 EqualExactly_Vector4Vector4->B // struct FVector4 [+] 0x20 EqualExactly_Vector4Vector4->ReturnValue // char class EqualExactly_VectorVector: [+] 0xC EqualExactly_VectorVector->B // struct FVector [+] 0x18 EqualExactly_VectorVector->ReturnValue // char class exp: [+] 0x4 exp->ReturnValue // float class FCeil: [+] 0x4 FCeil->ReturnValue // int32_t class FCeil64: [+] 0x8 FCeil64->ReturnValue // int64_t class FClamp: [+] 0x4 FClamp->Min // float [+] 0x8 FClamp->MAX // float [+] 0xC FClamp->ReturnValue // float class FFloor: [+] 0x4 FFloor->ReturnValue // int32_t class FFloor64: [+] 0x8 FFloor64->ReturnValue // int64_t class FindClosestPointOnLine: [+] 0xC FindClosestPointOnLine->LineOrigin // struct FVector [+] 0x18 FindClosestPointOnLine->LineDirection // struct FVector [+] 0x24 FindClosestPointOnLine->ReturnValue // struct FVector class FindClosestPointOnSegment: [+] 0xC FindClosestPointOnSegment->SegmentStart // struct FVector [+] 0x18 FindClosestPointOnSegment->SegmentEnd // struct FVector [+] 0x24 FindClosestPointOnSegment->ReturnValue // struct FVector class FindLookAtRotation: [+] 0xC FindLookAtRotation->Target // struct FVector [+] 0x18 FindLookAtRotation->ReturnValue // struct FRotator class FindNearestPointsOnLineSegments: [+] 0xC FindNearestPointsOnLineSegments->Segment1End // struct FVector [+] 0x18 FindNearestPointsOnLineSegments->Segment2Start // struct FVector [+] 0x24 FindNearestPointsOnLineSegments->Segment2End // struct FVector [+] 0x30 FindNearestPointsOnLineSegments->Segment1Point // struct FVector [+] 0x3C FindNearestPointsOnLineSegments->Segment2Point // struct FVector class FInterpEaseInOut: [+] 0x4 FInterpEaseInOut->B // float [+] 0x8 FInterpEaseInOut->ALPHA // float [+] 0xC FInterpEaseInOut->Exponent // float [+] 0x10 FInterpEaseInOut->ReturnValue // float class FInterpTo: [+] 0x4 FInterpTo->Target // float [+] 0x8 FInterpTo->DeltaTime // float [+] 0xC FInterpTo->InterpSpeed // float [+] 0x10 FInterpTo->ReturnValue // float class FInterpTo_Constant: [+] 0x4 FInterpTo_Constant->Target // float [+] 0x8 FInterpTo_Constant->DeltaTime // float [+] 0xC FInterpTo_Constant->InterpSpeed // float [+] 0x10 FInterpTo_Constant->ReturnValue // float class FixedTurn: [+] 0x4 FixedTurn->InDesired // float [+] 0x8 FixedTurn->InDeltaRate // float [+] 0xC FixedTurn->ReturnValue // float class FloatSpringInterp: [+] 0x4 FloatSpringInterp->Target // float [+] 0x8 FloatSpringInterp->SpringState // struct FFloatSpringState [+] 0x10 FloatSpringInterp->Stiffness // float [+] 0x14 FloatSpringInterp->CriticalDampingFactor // float [+] 0x18 FloatSpringInterp->DeltaTime // float [+] 0x1C FloatSpringInterp->Mass // float [+] 0x20 FloatSpringInterp->ReturnValue // float class FMax: [+] 0x4 FMax->B // float [+] 0x8 FMax->ReturnValue // float class FMin: [+] 0x4 FMin->B // float [+] 0x8 FMin->ReturnValue // float class FMod: [+] 0x4 FMod->Divisor // float [+] 0x8 FMod->Remainder // float [+] 0xC FMod->ReturnValue // int32_t class Fraction: [+] 0x4 Fraction->ReturnValue // float class FromDays: [+] 0x8 FromDays->ReturnValue // struct FTimespan class FromHours: [+] 0x8 FromHours->ReturnValue // struct FTimespan class FromMilliseconds: [+] 0x8 FromMilliseconds->ReturnValue // struct FTimespan class FromMinutes: [+] 0x8 FromMinutes->ReturnValue // struct FTimespan class FromSeconds: [+] 0x8 FromSeconds->ReturnValue // struct FTimespan class FTrunc: [+] 0x4 FTrunc->ReturnValue // int32_t class FTrunc64: [+] 0x8 FTrunc64->ReturnValue // int64_t class FTruncVector: [+] 0xC FTruncVector->ReturnValue // struct FIntVector class GetAbs2D: [+] 0x8 GetAbs2D->ReturnValue // struct FVector2D class GetAbsMax2D: [+] 0x8 GetAbsMax2D->ReturnValue // float class GetAxes: [+] 0xC GetAxes->X // struct FVector [+] 0x18 GetAxes->Y // struct FVector [+] 0x24 GetAxes->Z // struct FVector class GetAzimuthAndElevation: [+] 0x10 GetAzimuthAndElevation->ReferenceFrame // struct FTransform [+] 0x40 GetAzimuthAndElevation->Azimuth // float [+] 0x44 GetAzimuthAndElevation->Elevation // float class GetDate: [+] 0x8 GetDate->ReturnValue // struct FDateTime class GetDay: [+] 0x8 GetDay->ReturnValue // int32_t class GetDayOfYear: [+] 0x8 GetDayOfYear->ReturnValue // int32_t class GetDays: [+] 0x8 GetDays->ReturnValue // int32_t class GetDirectionUnitVector: [+] 0xC GetDirectionUnitVector->To // struct FVector [+] 0x18 GetDirectionUnitVector->ReturnValue // struct FVector class GetDuration: [+] 0x8 GetDuration->ReturnValue // struct FTimespan class GetForwardVector: [+] 0xC GetForwardVector->ReturnValue // struct FVector class GetHour: [+] 0x8 GetHour->ReturnValue // int32_t class GetHour12: [+] 0x8 GetHour12->ReturnValue // int32_t class GetHours: [+] 0x8 GetHours->ReturnValue // int32_t class GetMax2D: [+] 0x8 GetMax2D->ReturnValue // float class GetMaxElement: [+] 0xC GetMaxElement->ReturnValue // float class GetMillisecond: [+] 0x8 GetMillisecond->ReturnValue // int32_t class GetMilliseconds: [+] 0x8 GetMilliseconds->ReturnValue // int32_t class GetMin2D: [+] 0x8 GetMin2D->ReturnValue // float class GetMinElement: [+] 0xC GetMinElement->ReturnValue // float class GetMinute: [+] 0x8 GetMinute->ReturnValue // int32_t class GetMinutes: [+] 0x8 GetMinutes->ReturnValue // int32_t class GetMonth: [+] 0x8 GetMonth->ReturnValue // int32_t class GetPI: class GetPointDistanceToLine: [+] 0xC GetPointDistanceToLine->LineOrigin // struct FVector [+] 0x18 GetPointDistanceToLine->LineDirection // struct FVector [+] 0x24 GetPointDistanceToLine->ReturnValue // float class GetPointDistanceToSegment: [+] 0xC GetPointDistanceToSegment->SegmentStart // struct FVector [+] 0x18 GetPointDistanceToSegment->SegmentEnd // struct FVector [+] 0x24 GetPointDistanceToSegment->ReturnValue // float class GetReflectionVector: [+] 0xC GetReflectionVector->SurfaceNormal // struct FVector [+] 0x18 GetReflectionVector->ReturnValue // struct FVector class GetRightVector: [+] 0xC GetRightVector->ReturnValue // struct FVector class GetRotated2D: [+] 0x8 GetRotated2D->AngleDeg // float [+] 0xC GetRotated2D->ReturnValue // struct FVector2D class GetSecond: [+] 0x8 GetSecond->ReturnValue // int32_t class GetSeconds: [+] 0x8 GetSeconds->ReturnValue // int32_t class GetSlopeDegreeAngles: [+] 0xC GetSlopeDegreeAngles->FloorNormal // struct FVector [+] 0x18 GetSlopeDegreeAngles->UpVector // struct FVector [+] 0x24 GetSlopeDegreeAngles->OutSlopePitchDegreeAngle // float [+] 0x28 GetSlopeDegreeAngles->OutSlopeRollDegreeAngle // float class GetTAU: class GetTimeOfDay: [+] 0x8 GetTimeOfDay->ReturnValue // struct FTimespan class GetTotalDays: [+] 0x8 GetTotalDays->ReturnValue // float class GetTotalHours: [+] 0x8 GetTotalHours->ReturnValue // float class GetTotalMilliseconds: [+] 0x8 GetTotalMilliseconds->ReturnValue // float class GetTotalMinutes: [+] 0x8 GetTotalMinutes->ReturnValue // float class GetTotalSeconds: [+] 0x8 GetTotalSeconds->ReturnValue // float class GetUpVector: [+] 0xC GetUpVector->ReturnValue // struct FVector class GetVectorArrayAverage: [+] 0x10 GetVectorArrayAverage->ReturnValue // struct FVector class GetYawPitchFromVector: [+] 0xC GetYawPitchFromVector->Yaw // float [+] 0x10 GetYawPitchFromVector->Pitch // float class GetYear: [+] 0x8 GetYear->ReturnValue // int32_t class Greater_ByteByte: [+] 0x1 Greater_ByteByte->B // char [+] 0x2 Greater_ByteByte->ReturnValue // char class Greater_DateTimeDateTime: [+] 0x8 Greater_DateTimeDateTime->B // struct FDateTime [+] 0x10 Greater_DateTimeDateTime->ReturnValue // char class Greater_FloatFloat: [+] 0x4 Greater_FloatFloat->B // float [+] 0x8 Greater_FloatFloat->ReturnValue // char class Greater_Int64Int64: [+] 0x8 Greater_Int64Int64->B // int64_t [+] 0x10 Greater_Int64Int64->ReturnValue // char class Greater_IntInt: [+] 0x4 Greater_IntInt->B // int32_t [+] 0x8 Greater_IntInt->ReturnValue // char class Greater_TimespanTimespan: [+] 0x8 Greater_TimespanTimespan->B // struct FTimespan [+] 0x10 Greater_TimespanTimespan->ReturnValue // char class GreaterEqual_ByteByte: [+] 0x1 GreaterEqual_ByteByte->B // char [+] 0x2 GreaterEqual_ByteByte->ReturnValue // char class GreaterEqual_DateTimeDateTime: [+] 0x8 GreaterEqual_DateTimeDateTime->B // struct FDateTime [+] 0x10 GreaterEqual_DateTimeDateTime->ReturnValue // char class GreaterEqual_FloatFloat: [+] 0x4 GreaterEqual_FloatFloat->B // float [+] 0x8 GreaterEqual_FloatFloat->ReturnValue // char class GreaterEqual_Int64Int64: [+] 0x8 GreaterEqual_Int64Int64->B // int64_t [+] 0x10 GreaterEqual_Int64Int64->ReturnValue // char class GreaterEqual_IntInt: [+] 0x4 GreaterEqual_IntInt->B // int32_t [+] 0x8 GreaterEqual_IntInt->ReturnValue // char class GreaterEqual_TimespanTimespan: [+] 0x8 GreaterEqual_TimespanTimespan->B // struct FTimespan [+] 0x10 GreaterEqual_TimespanTimespan->ReturnValue // char class GreaterGreater_VectorRotator: [+] 0xC GreaterGreater_VectorRotator->B // struct FRotator [+] 0x18 GreaterGreater_VectorRotator->ReturnValue // struct FVector class GridSnap_Float: [+] 0x4 GridSnap_Float->GridSize // float [+] 0x8 GridSnap_Float->ReturnValue // float class HSVToRGB: [+] 0x4 HSVToRGB->S // float [+] 0x8 HSVToRGB->V // float [+] 0xC HSVToRGB->A // float [+] 0x10 HSVToRGB->ReturnValue // struct FLinearColor class HSVToRGB_Vector: [+] 0x10 HSVToRGB_Vector->RGB // struct FLinearColor class HSVToRGBLinear: [+] 0x10 HSVToRGBLinear->ReturnValue // struct FLinearColor class Hypotenuse: [+] 0x4 Hypotenuse->Height // float [+] 0x8 Hypotenuse->ReturnValue // float class InRange_FloatFloat: [+] 0x4 InRange_FloatFloat->Min // float [+] 0x8 InRange_FloatFloat->MAX // float [+] 0xC InRange_FloatFloat->InclusiveMin // char [+] 0xD InRange_FloatFloat->InclusiveMax // char [+] 0xE InRange_FloatFloat->ReturnValue // char class InRange_Int64Int64: [+] 0x8 InRange_Int64Int64->Min // int64_t [+] 0x10 InRange_Int64Int64->MAX // int64_t [+] 0x18 InRange_Int64Int64->InclusiveMin // char [+] 0x19 InRange_Int64Int64->InclusiveMax // char [+] 0x1A InRange_Int64Int64->ReturnValue // char class InRange_IntInt: [+] 0x4 InRange_IntInt->Min // int32_t [+] 0x8 InRange_IntInt->MAX // int32_t [+] 0xC InRange_IntInt->InclusiveMin // char [+] 0xD InRange_IntInt->InclusiveMax // char [+] 0xE InRange_IntInt->ReturnValue // char class IntPoint_Down: class IntPoint_Left: class IntPoint_One: class IntPoint_Right: class IntPoint_Up: class IntPoint_Zero: class InverseTransformDirection: [+] 0x30 InverseTransformDirection->Direction // struct FVector [+] 0x3C InverseTransformDirection->ReturnValue // struct FVector class InverseTransformLocation: [+] 0x30 InverseTransformLocation->Location // struct FVector [+] 0x3C InverseTransformLocation->ReturnValue // struct FVector class InverseTransformRotation: [+] 0x30 InverseTransformRotation->Rotation // struct FRotator [+] 0x3C InverseTransformRotation->ReturnValue // struct FRotator class InvertTransform: [+] 0x30 InvertTransform->ReturnValue // struct FTransform class IsAfternoon: [+] 0x8 IsAfternoon->ReturnValue // char class IsLeapYear: [+] 0x4 IsLeapYear->ReturnValue // char class IsMorning: [+] 0x8 IsMorning->ReturnValue // char class IsNearlyZero2D: [+] 0x8 IsNearlyZero2D->Tolerance // float [+] 0xC IsNearlyZero2D->ReturnValue // char class IsPointInBox: [+] 0xC IsPointInBox->BoxOrigin // struct FVector [+] 0x18 IsPointInBox->BoxExtent // struct FVector [+] 0x24 IsPointInBox->ReturnValue // char class IsPointInBoxWithTransform: [+] 0x10 IsPointInBoxWithTransform->BoxWorldTransform // struct FTransform [+] 0x40 IsPointInBoxWithTransform->BoxExtent // struct FVector [+] 0x4C IsPointInBoxWithTransform->ReturnValue // char class IsZero2D: [+] 0x8 IsZero2D->ReturnValue // char class Lerp: [+] 0x4 Lerp->B // float [+] 0x8 Lerp->ALPHA // float [+] 0xC Lerp->ReturnValue // float class Less_ByteByte: [+] 0x1 Less_ByteByte->B // char [+] 0x2 Less_ByteByte->ReturnValue // char class Less_DateTimeDateTime: [+] 0x8 Less_DateTimeDateTime->B // struct FDateTime [+] 0x10 Less_DateTimeDateTime->ReturnValue // char class Less_FloatFloat: [+] 0x4 Less_FloatFloat->B // float [+] 0x8 Less_FloatFloat->ReturnValue // char class Less_Int64Int64: [+] 0x8 Less_Int64Int64->B // int64_t [+] 0x10 Less_Int64Int64->ReturnValue // char class Less_IntInt: [+] 0x4 Less_IntInt->B // int32_t [+] 0x8 Less_IntInt->ReturnValue // char class Less_TimespanTimespan: [+] 0x8 Less_TimespanTimespan->B // struct FTimespan [+] 0x10 Less_TimespanTimespan->ReturnValue // char class LessEqual_ByteByte: [+] 0x1 LessEqual_ByteByte->B // char [+] 0x2 LessEqual_ByteByte->ReturnValue // char class LessEqual_DateTimeDateTime: [+] 0x8 LessEqual_DateTimeDateTime->B // struct FDateTime [+] 0x10 LessEqual_DateTimeDateTime->ReturnValue // char class LessEqual_FloatFloat: [+] 0x4 LessEqual_FloatFloat->B // float [+] 0x8 LessEqual_FloatFloat->ReturnValue // char class LessEqual_Int64Int64: [+] 0x8 LessEqual_Int64Int64->B // int64_t [+] 0x10 LessEqual_Int64Int64->ReturnValue // char class LessEqual_IntInt: [+] 0x4 LessEqual_IntInt->B // int32_t [+] 0x8 LessEqual_IntInt->ReturnValue // char class LessEqual_TimespanTimespan: [+] 0x8 LessEqual_TimespanTimespan->B // struct FTimespan [+] 0x10 LessEqual_TimespanTimespan->ReturnValue // char class LessLess_VectorRotator: [+] 0xC LessLess_VectorRotator->B // struct FRotator [+] 0x18 LessLess_VectorRotator->ReturnValue // struct FVector class LinearColor_Black: class LinearColor_Blue: class LinearColor_Desaturated: [+] 0x10 LinearColor_Desaturated->InDesaturation // float [+] 0x14 LinearColor_Desaturated->ReturnValue // struct FLinearColor class LinearColor_Distance: [+] 0x10 LinearColor_Distance->C2 // struct FLinearColor [+] 0x20 LinearColor_Distance->ReturnValue // float class LinearColor_GetLuminance: [+] 0x10 LinearColor_GetLuminance->ReturnValue // float class LinearColor_GetMax: [+] 0x10 LinearColor_GetMax->ReturnValue // float class LinearColor_GetMin: [+] 0x10 LinearColor_GetMin->ReturnValue // float class LinearColor_Gray: class LinearColor_Green: class LinearColor_IsNearEqual: [+] 0x10 LinearColor_IsNearEqual->B // struct FLinearColor [+] 0x20 LinearColor_IsNearEqual->Tolerance // float [+] 0x24 LinearColor_IsNearEqual->ReturnValue // char class LinearColor_Quantize: [+] 0x10 LinearColor_Quantize->ReturnValue // struct FColor class LinearColor_QuantizeRound: [+] 0x10 LinearColor_QuantizeRound->ReturnValue // struct FColor class LinearColor_Red: class LinearColor_Set: [+] 0x10 LinearColor_Set->InColor // struct FLinearColor class LinearColor_SetFromHSV: [+] 0x10 LinearColor_SetFromHSV->H // float [+] 0x14 LinearColor_SetFromHSV->S // float [+] 0x18 LinearColor_SetFromHSV->V // float [+] 0x1C LinearColor_SetFromHSV->A // float class LinearColor_SetFromPow22: [+] 0x10 LinearColor_SetFromPow22->InColor // struct FColor class LinearColor_SetFromSRGB: [+] 0x10 LinearColor_SetFromSRGB->InSRGB // struct FColor class LinearColor_SetRandomHue: class LinearColor_SetRGBA: [+] 0x10 LinearColor_SetRGBA->R // float [+] 0x14 LinearColor_SetRGBA->G // float [+] 0x18 LinearColor_SetRGBA->B // float [+] 0x1C LinearColor_SetRGBA->A // float class LinearColor_SetTemperature: [+] 0x10 LinearColor_SetTemperature->InTemperature // float class LinearColor_ToNewOpacity: [+] 0x10 LinearColor_ToNewOpacity->InOpacity // float [+] 0x14 LinearColor_ToNewOpacity->ReturnValue // struct FLinearColor class LinearColor_ToRGBE: [+] 0x10 LinearColor_ToRGBE->ReturnValue // struct FColor class LinearColor_Transparent: class LinearColor_White: class LinearColor_Yellow: class LinearColorLerp: [+] 0x10 LinearColorLerp->B // struct FLinearColor [+] 0x20 LinearColorLerp->ALPHA // float [+] 0x24 LinearColorLerp->ReturnValue // struct FLinearColor class LinearColorLerpUsingHSV: [+] 0x10 LinearColorLerpUsingHSV->B // struct FLinearColor [+] 0x20 LinearColorLerpUsingHSV->ALPHA // float [+] 0x24 LinearColorLerpUsingHSV->ReturnValue // struct FLinearColor class LinePlaneIntersection: [+] 0xC LinePlaneIntersection->LineEnd // struct FVector [+] 0x20 LinePlaneIntersection->APlane // struct FPlane [+] 0x30 LinePlaneIntersection->T // float [+] 0x34 LinePlaneIntersection->Intersection // struct FVector [+] 0x40 LinePlaneIntersection->ReturnValue // char class LinePlaneIntersection_OriginNormal: [+] 0xC LinePlaneIntersection_OriginNormal->LineEnd // struct FVector [+] 0x18 LinePlaneIntersection_OriginNormal->PlaneOrigin // struct FVector [+] 0x24 LinePlaneIntersection_OriginNormal->PlaneNormal // struct FVector [+] 0x30 LinePlaneIntersection_OriginNormal->T // float [+] 0x34 LinePlaneIntersection_OriginNormal->Intersection // struct FVector [+] 0x40 LinePlaneIntersection_OriginNormal->ReturnValue // char class Log: [+] 0x4 Log->Base // float [+] 0x8 Log->ReturnValue // float class Loge: [+] 0x4 Loge->ReturnValue // float class MakeBox: [+] 0xC MakeBox->MAX // struct FVector [+] 0x18 MakeBox->ReturnValue // struct FBox class MakeBox2D: [+] 0x8 MakeBox2D->MAX // struct FVector2D [+] 0x10 MakeBox2D->ReturnValue // struct FBox2D class MakeColor: [+] 0x4 MakeColor->G // float [+] 0x8 MakeColor->B // float [+] 0xC MakeColor->A // float [+] 0x10 MakeColor->ReturnValue // struct FLinearColor class MakeDateTime: [+] 0x4 MakeDateTime->Month // int32_t [+] 0x8 MakeDateTime->Day // int32_t [+] 0xC MakeDateTime->Hour // int32_t [+] 0x10 MakeDateTime->Minute // int32_t [+] 0x14 MakeDateTime->Second // int32_t [+] 0x18 MakeDateTime->Millisecond // int32_t [+] 0x20 MakeDateTime->ReturnValue // struct FDateTime class MakeFrameRate: [+] 0x4 MakeFrameRate->Denominator // int32_t [+] 0x8 MakeFrameRate->ReturnValue // struct FFrameRate class MakePlaneFromPointAndNormal: [+] 0xC MakePlaneFromPointAndNormal->Normal // struct FVector [+] 0x20 MakePlaneFromPointAndNormal->ReturnValue // struct FPlane class MakePulsatingValue: [+] 0x4 MakePulsatingValue->InPulsesPerSecond // float [+] 0x8 MakePulsatingValue->InPhase // float [+] 0xC MakePulsatingValue->ReturnValue // float class MakeQualifiedFrameTime: [+] 0x4 MakeQualifiedFrameTime->FrameRate // struct FFrameRate [+] 0xC MakeQualifiedFrameTime->SubFrame // float [+] 0x10 MakeQualifiedFrameTime->ReturnValue // struct FQualifiedFrameTime class MakeRandomStream: [+] 0x4 MakeRandomStream->ReturnValue // struct FRandomStream class MakeRelativeTransform: [+] 0x30 MakeRelativeTransform->RelativeTo // struct FTransform [+] 0x60 MakeRelativeTransform->ReturnValue // struct FTransform class MakeRotationFromAxes: [+] 0xC MakeRotationFromAxes->Right // struct FVector [+] 0x18 MakeRotationFromAxes->Up // struct FVector [+] 0x24 MakeRotationFromAxes->ReturnValue // struct FRotator class MakeRotator: [+] 0x4 MakeRotator->Pitch // float [+] 0x8 MakeRotator->Yaw // float [+] 0xC MakeRotator->ReturnValue // struct FRotator class MakeRotFromX: [+] 0xC MakeRotFromX->ReturnValue // struct FRotator class MakeRotFromXY: [+] 0xC MakeRotFromXY->Y // struct FVector [+] 0x18 MakeRotFromXY->ReturnValue // struct FRotator class MakeRotFromXZ: [+] 0xC MakeRotFromXZ->Z // struct FVector [+] 0x18 MakeRotFromXZ->ReturnValue // struct FRotator class MakeRotFromY: [+] 0xC MakeRotFromY->ReturnValue // struct FRotator class MakeRotFromYX: [+] 0xC MakeRotFromYX->X // struct FVector [+] 0x18 MakeRotFromYX->ReturnValue // struct FRotator class MakeRotFromYZ: [+] 0xC MakeRotFromYZ->Z // struct FVector [+] 0x18 MakeRotFromYZ->ReturnValue // struct FRotator class MakeRotFromZ: [+] 0xC MakeRotFromZ->ReturnValue // struct FRotator class MakeRotFromZX: [+] 0xC MakeRotFromZX->X // struct FVector [+] 0x18 MakeRotFromZX->ReturnValue // struct FRotator class MakeRotFromZY: [+] 0xC MakeRotFromZY->Y // struct FVector [+] 0x18 MakeRotFromZY->ReturnValue // struct FRotator class MakeTimespan: [+] 0x4 MakeTimespan->Hours // int32_t [+] 0x8 MakeTimespan->Minutes // int32_t [+] 0xC MakeTimespan->Seconds // int32_t [+] 0x10 MakeTimespan->Milliseconds // int32_t [+] 0x18 MakeTimespan->ReturnValue // struct FTimespan class MakeTimespan2: [+] 0x4 MakeTimespan2->Hours // int32_t [+] 0x8 MakeTimespan2->Minutes // int32_t [+] 0xC MakeTimespan2->Seconds // int32_t [+] 0x10 MakeTimespan2->FractionNano // int32_t [+] 0x18 MakeTimespan2->ReturnValue // struct FTimespan class MakeTransform: [+] 0xC MakeTransform->Rotation // struct FRotator [+] 0x18 MakeTransform->Scale // struct FVector [+] 0x30 MakeTransform->ReturnValue // struct FTransform class MakeVector: [+] 0x4 MakeVector->Y // float [+] 0x8 MakeVector->Z // float [+] 0xC MakeVector->ReturnValue // struct FVector class MakeVector2D: [+] 0x4 MakeVector2D->Y // float [+] 0x8 MakeVector2D->ReturnValue // struct FVector2D class MakeVector4: [+] 0x4 MakeVector4->Y // float [+] 0x8 MakeVector4->Z // float [+] 0xC MakeVector4->W // float [+] 0x10 MakeVector4->ReturnValue // struct FVector4 class MapRangeClamped: [+] 0x4 MapRangeClamped->InRangeA // float [+] 0x8 MapRangeClamped->InRangeB // float [+] 0xC MapRangeClamped->OutRangeA // float [+] 0x10 MapRangeClamped->OutRangeB // float [+] 0x14 MapRangeClamped->ReturnValue // float class MapRangeUnclamped: [+] 0x4 MapRangeUnclamped->InRangeA // float [+] 0x8 MapRangeUnclamped->InRangeB // float [+] 0xC MapRangeUnclamped->OutRangeA // float [+] 0x10 MapRangeUnclamped->OutRangeB // float [+] 0x14 MapRangeUnclamped->ReturnValue // float class Matrix_ApplyScale: [+] 0x40 Matrix_ApplyScale->Scale // float [+] 0x50 Matrix_ApplyScale->ReturnValue // struct FMatrix class Matrix_ConcatenateTranslation: [+] 0x40 Matrix_ConcatenateTranslation->Translation // struct FVector [+] 0x50 Matrix_ConcatenateTranslation->ReturnValue // struct FMatrix class Matrix_ContainsNaN: [+] 0x40 Matrix_ContainsNaN->ReturnValue // char class Matrix_GetColumn: [+] 0x40 Matrix_GetColumn->Column // char [+] 0x44 Matrix_GetColumn->ReturnValue // struct FVector class Matrix_GetDeterminant: [+] 0x40 Matrix_GetDeterminant->ReturnValue // float class Matrix_GetFrustumBottomPlane: [+] 0x40 Matrix_GetFrustumBottomPlane->OutPlane // struct FPlane [+] 0x50 Matrix_GetFrustumBottomPlane->ReturnValue // char class Matrix_GetFrustumFarPlane: [+] 0x40 Matrix_GetFrustumFarPlane->OutPlane // struct FPlane [+] 0x50 Matrix_GetFrustumFarPlane->ReturnValue // char class Matrix_GetFrustumLeftPlane: [+] 0x40 Matrix_GetFrustumLeftPlane->OutPlane // struct FPlane [+] 0x50 Matrix_GetFrustumLeftPlane->ReturnValue // char class Matrix_GetFrustumNearPlane: [+] 0x40 Matrix_GetFrustumNearPlane->OutPlane // struct FPlane [+] 0x50 Matrix_GetFrustumNearPlane->ReturnValue // char class Matrix_GetFrustumRightPlane: [+] 0x40 Matrix_GetFrustumRightPlane->OutPlane // struct FPlane [+] 0x50 Matrix_GetFrustumRightPlane->ReturnValue // char class Matrix_GetFrustumTopPlane: [+] 0x40 Matrix_GetFrustumTopPlane->OutPlane // struct FPlane [+] 0x50 Matrix_GetFrustumTopPlane->ReturnValue // char class Matrix_GetInverse: [+] 0x40 Matrix_GetInverse->ReturnValue // struct FMatrix class Matrix_GetMatrixWithoutScale: [+] 0x40 Matrix_GetMatrixWithoutScale->Tolerance // float [+] 0x50 Matrix_GetMatrixWithoutScale->ReturnValue // struct FMatrix class Matrix_GetMaximumAxisScale: [+] 0x40 Matrix_GetMaximumAxisScale->ReturnValue // float class Matrix_GetOrigin: [+] 0x40 Matrix_GetOrigin->ReturnValue // struct FVector class Matrix_GetRotator: [+] 0x40 Matrix_GetRotator->ReturnValue // struct FRotator class Matrix_GetRotDeterminant: [+] 0x40 Matrix_GetRotDeterminant->ReturnValue // float class Matrix_GetScaledAxes: [+] 0x40 Matrix_GetScaledAxes->X // struct FVector [+] 0x4C Matrix_GetScaledAxes->Y // struct FVector [+] 0x58 Matrix_GetScaledAxes->Z // struct FVector class Matrix_GetScaledAxis: [+] 0x40 Matrix_GetScaledAxis->Axis // char [+] 0x44 Matrix_GetScaledAxis->ReturnValue // struct FVector class Matrix_GetScaleVector: [+] 0x40 Matrix_GetScaleVector->Tolerance // float [+] 0x44 Matrix_GetScaleVector->ReturnValue // struct FVector class Matrix_GetTransposeAdjoint: [+] 0x40 Matrix_GetTransposeAdjoint->ReturnValue // struct FMatrix class Matrix_GetTransposed: [+] 0x40 Matrix_GetTransposed->ReturnValue // struct FMatrix class Matrix_GetUnitAxes: [+] 0x40 Matrix_GetUnitAxes->X // struct FVector [+] 0x4C Matrix_GetUnitAxes->Y // struct FVector [+] 0x58 Matrix_GetUnitAxes->Z // struct FVector class Matrix_GetUnitAxis: [+] 0x40 Matrix_GetUnitAxis->Axis // char [+] 0x44 Matrix_GetUnitAxis->ReturnValue // struct FVector class Matrix_Identity: class Matrix_InverseTransformPosition: [+] 0x40 Matrix_InverseTransformPosition->V // struct FVector [+] 0x4C Matrix_InverseTransformPosition->ReturnValue // struct FVector class Matrix_InverseTransformVector: [+] 0x40 Matrix_InverseTransformVector->V // struct FVector [+] 0x4C Matrix_InverseTransformVector->ReturnValue // struct FVector class Matrix_Mirror: [+] 0x40 Matrix_Mirror->MirrorAxis // char [+] 0x41 Matrix_Mirror->FlipAxis // char [+] 0x50 Matrix_Mirror->ReturnValue // struct FMatrix class Matrix_RemoveScaling: [+] 0x40 Matrix_RemoveScaling->Tolerance // float class Matrix_RemoveTranslation: [+] 0x40 Matrix_RemoveTranslation->ReturnValue // struct FMatrix class Matrix_ScaleTranslation: [+] 0x40 Matrix_ScaleTranslation->Scale3D // struct FVector [+] 0x50 Matrix_ScaleTranslation->ReturnValue // struct FMatrix class Matrix_SetAxis: [+] 0x40 Matrix_SetAxis->Axis // char [+] 0x44 Matrix_SetAxis->AxisVector // struct FVector class Matrix_SetColumn: [+] 0x40 Matrix_SetColumn->Column // char [+] 0x44 Matrix_SetColumn->Value // struct FVector class Matrix_SetOrigin: [+] 0x40 Matrix_SetOrigin->NewOrigin // struct FVector class Matrix_ToQuat: [+] 0x40 Matrix_ToQuat->ReturnValue // struct FQuat class Matrix_TransformPosition: [+] 0x40 Matrix_TransformPosition->V // struct FVector [+] 0x50 Matrix_TransformPosition->ReturnValue // struct FVector4 class Matrix_TransformVector: [+] 0x40 Matrix_TransformVector->V // struct FVector [+] 0x50 Matrix_TransformVector->ReturnValue // struct FVector4 class Matrix_TransformVector4: [+] 0x40 Matrix_TransformVector4->V // struct FVector4 [+] 0x50 Matrix_TransformVector4->ReturnValue // struct FVector4 class MAX: [+] 0x4 MAX->B // int32_t [+] 0x8 MAX->ReturnValue // int32_t class MaxInt64: [+] 0x8 MaxInt64->B // int64_t [+] 0x10 MaxInt64->ReturnValue // int64_t class MaxOfByteArray: [+] 0x10 MaxOfByteArray->IndexOfMaxValue // int32_t [+] 0x14 MaxOfByteArray->MaxValue // char class MaxOfFloatArray: [+] 0x10 MaxOfFloatArray->IndexOfMaxValue // int32_t [+] 0x14 MaxOfFloatArray->MaxValue // float class MaxOfIntArray: [+] 0x10 MaxOfIntArray->IndexOfMaxValue // int32_t [+] 0x14 MaxOfIntArray->MaxValue // int32_t class Min: [+] 0x4 Min->B // int32_t [+] 0x8 Min->ReturnValue // int32_t class MinimumAreaRectangle: [+] 0x8 MinimumAreaRectangle->InVerts // struct TArray [+] 0x18 MinimumAreaRectangle->SampleSurfaceNormal // struct FVector [+] 0x24 MinimumAreaRectangle->OutRectCenter // struct FVector [+] 0x30 MinimumAreaRectangle->OutRectRotation // struct FRotator [+] 0x3C MinimumAreaRectangle->OutSideLengthX // float [+] 0x40 MinimumAreaRectangle->OutSideLengthY // float [+] 0x44 MinimumAreaRectangle->bDebugDraw // char class MinInt64: [+] 0x8 MinInt64->B // int64_t [+] 0x10 MinInt64->ReturnValue // int64_t class MinOfByteArray: [+] 0x10 MinOfByteArray->IndexOfMinValue // int32_t [+] 0x14 MinOfByteArray->MinValue // char class MinOfFloatArray: [+] 0x10 MinOfFloatArray->IndexOfMinValue // int32_t [+] 0x14 MinOfFloatArray->MinValue // float class MinOfIntArray: [+] 0x10 MinOfIntArray->IndexOfMinValue // int32_t [+] 0x14 MinOfIntArray->MinValue // int32_t class MirrorVectorByNormal: [+] 0xC MirrorVectorByNormal->InNormal // struct FVector [+] 0x18 MirrorVectorByNormal->ReturnValue // struct FVector class Multiply_ByteByte: [+] 0x1 Multiply_ByteByte->B // char [+] 0x2 Multiply_ByteByte->ReturnValue // char class Multiply_FloatFloat: [+] 0x4 Multiply_FloatFloat->B // float [+] 0x8 Multiply_FloatFloat->ReturnValue // float class Multiply_Int64Int64: [+] 0x8 Multiply_Int64Int64->B // int64_t [+] 0x10 Multiply_Int64Int64->ReturnValue // int64_t class Multiply_IntFloat: [+] 0x4 Multiply_IntFloat->B // float [+] 0x8 Multiply_IntFloat->ReturnValue // float class Multiply_IntInt: [+] 0x4 Multiply_IntInt->B // int32_t [+] 0x8 Multiply_IntInt->ReturnValue // int32_t class Multiply_IntPointInt: [+] 0x8 Multiply_IntPointInt->B // int32_t [+] 0xC Multiply_IntPointInt->ReturnValue // struct FIntPoint class Multiply_IntPointIntPoint: [+] 0x8 Multiply_IntPointIntPoint->B // struct FIntPoint [+] 0x10 Multiply_IntPointIntPoint->ReturnValue // struct FIntPoint class Multiply_LinearColorFloat: [+] 0x10 Multiply_LinearColorFloat->B // float [+] 0x14 Multiply_LinearColorFloat->ReturnValue // struct FLinearColor class Multiply_LinearColorLinearColor: [+] 0x10 Multiply_LinearColorLinearColor->B // struct FLinearColor [+] 0x20 Multiply_LinearColorLinearColor->ReturnValue // struct FLinearColor class Multiply_MatrixFloat: [+] 0x40 Multiply_MatrixFloat->B // float [+] 0x50 Multiply_MatrixFloat->ReturnValue // struct FMatrix class Multiply_MatrixMatrix: [+] 0x40 Multiply_MatrixMatrix->B // struct FMatrix [+] 0x80 Multiply_MatrixMatrix->ReturnValue // struct FMatrix class Multiply_QuatQuat: [+] 0x10 Multiply_QuatQuat->B // struct FQuat [+] 0x20 Multiply_QuatQuat->ReturnValue // struct FQuat class Multiply_RotatorFloat: [+] 0xC Multiply_RotatorFloat->B // float [+] 0x10 Multiply_RotatorFloat->ReturnValue // struct FRotator class Multiply_RotatorInt: [+] 0xC Multiply_RotatorInt->B // int32_t [+] 0x10 Multiply_RotatorInt->ReturnValue // struct FRotator class Multiply_TimespanFloat: [+] 0x8 Multiply_TimespanFloat->Scalar // float [+] 0x10 Multiply_TimespanFloat->ReturnValue // struct FTimespan class Multiply_Vector2DFloat: [+] 0x8 Multiply_Vector2DFloat->B // float [+] 0xC Multiply_Vector2DFloat->ReturnValue // struct FVector2D class Multiply_Vector2DVector2D: [+] 0x8 Multiply_Vector2DVector2D->B // struct FVector2D [+] 0x10 Multiply_Vector2DVector2D->ReturnValue // struct FVector2D class Multiply_Vector4Vector4: [+] 0x10 Multiply_Vector4Vector4->B // struct FVector4 [+] 0x20 Multiply_Vector4Vector4->ReturnValue // struct FVector4 class Multiply_VectorFloat: [+] 0xC Multiply_VectorFloat->B // float [+] 0x10 Multiply_VectorFloat->ReturnValue // struct FVector class Multiply_VectorInt: [+] 0xC Multiply_VectorInt->B // int32_t [+] 0x10 Multiply_VectorInt->ReturnValue // struct FVector class Multiply_VectorVector: [+] 0xC Multiply_VectorVector->B // struct FVector [+] 0x18 Multiply_VectorVector->ReturnValue // struct FVector class MultiplyByPi: [+] 0x4 MultiplyByPi->ReturnValue // float class MultiplyMultiply_FloatFloat: [+] 0x4 MultiplyMultiply_FloatFloat->exp // float [+] 0x8 MultiplyMultiply_FloatFloat->ReturnValue // float class NearlyEqual_FloatFloat: [+] 0x4 NearlyEqual_FloatFloat->B // float [+] 0x8 NearlyEqual_FloatFloat->ErrorTolerance // float [+] 0xC NearlyEqual_FloatFloat->ReturnValue // char class NearlyEqual_TransformTransform: [+] 0x30 NearlyEqual_TransformTransform->B // struct FTransform [+] 0x60 NearlyEqual_TransformTransform->LocationTolerance // float [+] 0x64 NearlyEqual_TransformTransform->RotationTolerance // float [+] 0x68 NearlyEqual_TransformTransform->Scale3DTolerance // float [+] 0x6C NearlyEqual_TransformTransform->ReturnValue // char class Negated2D: [+] 0x8 Negated2D->ReturnValue // struct FVector2D class NegateRotator: [+] 0xC NegateRotator->ReturnValue // struct FRotator class NegateVector: [+] 0xC NegateVector->ReturnValue // struct FVector class Normal: [+] 0xC Normal->Tolerance // float [+] 0x10 Normal->ReturnValue // struct FVector class Normal2D: [+] 0x8 Normal2D->ReturnValue // struct FVector2D class Normalize2D: [+] 0x8 Normalize2D->Tolerance // float class NormalizeAxis: [+] 0x4 NormalizeAxis->ReturnValue // float class NormalizedDeltaRotator: [+] 0xC NormalizedDeltaRotator->B // struct FRotator [+] 0x18 NormalizedDeltaRotator->ReturnValue // struct FRotator class NormalizeToRange: [+] 0x4 NormalizeToRange->RangeMin // float [+] 0x8 NormalizeToRange->RangeMax // float [+] 0xC NormalizeToRange->ReturnValue // float class NormalSafe2D: [+] 0x8 NormalSafe2D->Tolerance // float [+] 0xC NormalSafe2D->ReturnValue // struct FVector2D class Not_Int: [+] 0x4 Not_Int->ReturnValue // int32_t class Not_Int64: [+] 0x8 Not_Int64->ReturnValue // int64_t class Not_PreBool: [+] 0x1 Not_PreBool->ReturnValue // char class NotEqual_BoolBool: [+] 0x1 NotEqual_BoolBool->B // char [+] 0x2 NotEqual_BoolBool->ReturnValue // char class NotEqual_ByteByte: [+] 0x1 NotEqual_ByteByte->B // char [+] 0x2 NotEqual_ByteByte->ReturnValue // char class NotEqual_ClassClass: [+] 0x8 NotEqual_ClassClass->B // struct UClass* [+] 0x10 NotEqual_ClassClass->ReturnValue // char class NotEqual_DateTimeDateTime: [+] 0x8 NotEqual_DateTimeDateTime->B // struct FDateTime [+] 0x10 NotEqual_DateTimeDateTime->ReturnValue // char class NotEqual_FloatFloat: [+] 0x4 NotEqual_FloatFloat->B // float [+] 0x8 NotEqual_FloatFloat->ReturnValue // char class NotEqual_Int64Int64: [+] 0x8 NotEqual_Int64Int64->B // int64_t [+] 0x10 NotEqual_Int64Int64->ReturnValue // char class NotEqual_IntInt: [+] 0x4 NotEqual_IntInt->B // int32_t [+] 0x8 NotEqual_IntInt->ReturnValue // char class NotEqual_IntPointIntPoint: [+] 0x8 NotEqual_IntPointIntPoint->B // struct FIntPoint [+] 0x10 NotEqual_IntPointIntPoint->ReturnValue // char class NotEqual_LinearColorLinearColor: [+] 0x10 NotEqual_LinearColorLinearColor->B // struct FLinearColor [+] 0x20 NotEqual_LinearColorLinearColor->ReturnValue // char class NotEqual_MatrixMatrix: [+] 0x40 NotEqual_MatrixMatrix->B // struct FMatrix [+] 0x80 NotEqual_MatrixMatrix->Tolerance // float [+] 0x84 NotEqual_MatrixMatrix->ReturnValue // char class NotEqual_NameName: [+] 0x8 NotEqual_NameName->B // struct FName [+] 0x10 NotEqual_NameName->ReturnValue // char class NotEqual_ObjectObject: [+] 0x8 NotEqual_ObjectObject->B // struct Object [+] 0x10 NotEqual_ObjectObject->ReturnValue // char class NotEqual_QuatQuat: [+] 0x10 NotEqual_QuatQuat->B // struct FQuat [+] 0x20 NotEqual_QuatQuat->ErrorTolerance // float [+] 0x24 NotEqual_QuatQuat->ReturnValue // char class NotEqual_RotatorRotator: [+] 0xC NotEqual_RotatorRotator->B // struct FRotator [+] 0x18 NotEqual_RotatorRotator->ErrorTolerance // float [+] 0x1C NotEqual_RotatorRotator->ReturnValue // char class NotEqual_TimespanTimespan: [+] 0x8 NotEqual_TimespanTimespan->B // struct FTimespan [+] 0x10 NotEqual_TimespanTimespan->ReturnValue // char class NotEqual_Vector2DVector2D: [+] 0x8 NotEqual_Vector2DVector2D->B // struct FVector2D [+] 0x10 NotEqual_Vector2DVector2D->ErrorTolerance // float [+] 0x14 NotEqual_Vector2DVector2D->ReturnValue // char class NotEqual_Vector4Vector4: [+] 0x10 NotEqual_Vector4Vector4->B // struct FVector4 [+] 0x20 NotEqual_Vector4Vector4->ErrorTolerance // float [+] 0x24 NotEqual_Vector4Vector4->ReturnValue // char class NotEqual_VectorVector: [+] 0xC NotEqual_VectorVector->B // struct FVector [+] 0x18 NotEqual_VectorVector->ErrorTolerance // float [+] 0x1C NotEqual_VectorVector->ReturnValue // char class NotEqualExactly_Vector2DVector2D: [+] 0x8 NotEqualExactly_Vector2DVector2D->B // struct FVector2D [+] 0x10 NotEqualExactly_Vector2DVector2D->ReturnValue // char class NotEqualExactly_Vector4Vector4: [+] 0x10 NotEqualExactly_Vector4Vector4->B // struct FVector4 [+] 0x20 NotEqualExactly_Vector4Vector4->ReturnValue // char class NotEqualExactly_VectorVector: [+] 0xC NotEqualExactly_VectorVector->B // struct FVector [+] 0x18 NotEqualExactly_VectorVector->ReturnValue // char class now: class Or_Int64Int64: [+] 0x8 Or_Int64Int64->B // int64_t [+] 0x10 Or_Int64Int64->ReturnValue // int64_t class Or_IntInt: [+] 0x4 Or_IntInt->B // int32_t [+] 0x8 Or_IntInt->ReturnValue // int32_t class Percent_ByteByte: [+] 0x1 Percent_ByteByte->B // char [+] 0x2 Percent_ByteByte->ReturnValue // char class Percent_FloatFloat: [+] 0x4 Percent_FloatFloat->B // float [+] 0x8 Percent_FloatFloat->ReturnValue // float class Percent_IntInt: [+] 0x4 Percent_IntInt->B // int32_t [+] 0x8 Percent_IntInt->ReturnValue // int32_t class PerlinNoise1D: [+] 0x4 PerlinNoise1D->ReturnValue // float class PointsAreCoplanar: [+] 0x10 PointsAreCoplanar->Tolerance // float [+] 0x14 PointsAreCoplanar->ReturnValue // char class ProjectPointOnToPlane: [+] 0xC ProjectPointOnToPlane->PlaneBase // struct FVector [+] 0x18 ProjectPointOnToPlane->PlaneNormal // struct FVector [+] 0x24 ProjectPointOnToPlane->ReturnValue // struct FVector class ProjectVectorOnToPlane: [+] 0xC ProjectVectorOnToPlane->PlaneNormal // struct FVector [+] 0x18 ProjectVectorOnToPlane->ReturnValue // struct FVector class ProjectVectorOnToVector: [+] 0xC ProjectVectorOnToVector->Target // struct FVector [+] 0x18 ProjectVectorOnToVector->ReturnValue // struct FVector class Quat_AngularDistance: [+] 0x10 Quat_AngularDistance->B // struct FQuat [+] 0x20 Quat_AngularDistance->ReturnValue // float class Quat_EnforceShortestArcWith: [+] 0x10 Quat_EnforceShortestArcWith->B // struct FQuat class Quat_Euler: [+] 0x10 Quat_Euler->ReturnValue // struct FVector class Quat_Exp: [+] 0x10 Quat_Exp->ReturnValue // struct FQuat class Quat_GetAngle: [+] 0x10 Quat_GetAngle->ReturnValue // float class Quat_GetAxisX: [+] 0x10 Quat_GetAxisX->ReturnValue // struct FVector class Quat_GetAxisY: [+] 0x10 Quat_GetAxisY->ReturnValue // struct FVector class Quat_GetAxisZ: [+] 0x10 Quat_GetAxisZ->ReturnValue // struct FVector class Quat_GetRotationAxis: [+] 0x10 Quat_GetRotationAxis->ReturnValue // struct FVector class Quat_Identity: class Quat_Inversed: [+] 0x10 Quat_Inversed->ReturnValue // struct FQuat class Quat_IsFinite: [+] 0x10 Quat_IsFinite->ReturnValue // char class Quat_IsIdentity: [+] 0x10 Quat_IsIdentity->Tolerance // float [+] 0x14 Quat_IsIdentity->ReturnValue // char class Quat_IsNonFinite: [+] 0x10 Quat_IsNonFinite->ReturnValue // char class Quat_IsNormalized: [+] 0x10 Quat_IsNormalized->ReturnValue // char class Quat_Log: [+] 0x10 Quat_Log->ReturnValue // struct FQuat class Quat_MakeFromEuler: [+] 0x10 Quat_MakeFromEuler->ReturnValue // struct FQuat class Quat_Normalize: [+] 0x10 Quat_Normalize->Tolerance // float class Quat_Normalized: [+] 0x10 Quat_Normalized->Tolerance // float [+] 0x20 Quat_Normalized->ReturnValue // struct FQuat class Quat_RotateVector: [+] 0x10 Quat_RotateVector->V // struct FVector [+] 0x1C Quat_RotateVector->ReturnValue // struct FVector class Quat_Rotator: [+] 0x10 Quat_Rotator->ReturnValue // struct FRotator class Quat_SetComponents: [+] 0x10 Quat_SetComponents->X // float [+] 0x14 Quat_SetComponents->Y // float [+] 0x18 Quat_SetComponents->Z // float [+] 0x1C Quat_SetComponents->W // float class Quat_SetFromEuler: [+] 0x10 Quat_SetFromEuler->Euler // struct FVector class Quat_Size: [+] 0x10 Quat_Size->ReturnValue // float class Quat_SizeSquared: [+] 0x10 Quat_SizeSquared->ReturnValue // float class Quat_UnrotateVector: [+] 0x10 Quat_UnrotateVector->V // struct FVector [+] 0x1C Quat_UnrotateVector->ReturnValue // struct FVector class Quat_VectorForward: [+] 0x10 Quat_VectorForward->ReturnValue // struct FVector class Quat_VectorRight: [+] 0x10 Quat_VectorRight->ReturnValue // struct FVector class Quat_VectorUp: [+] 0x10 Quat_VectorUp->ReturnValue // struct FVector class RadiansToDegrees: [+] 0x4 RadiansToDegrees->ReturnValue // float class RandomBool: class RandomBoolFromStream: [+] 0x8 RandomBoolFromStream->ReturnValue // char class RandomBoolWithWeight: [+] 0x4 RandomBoolWithWeight->ReturnValue // char class RandomBoolWithWeightFromStream: [+] 0x4 RandomBoolWithWeightFromStream->RandomStream // struct FRandomStream [+] 0xC RandomBoolWithWeightFromStream->ReturnValue // char class RandomFloat: class RandomFloatFromStream: [+] 0x8 RandomFloatFromStream->ReturnValue // float class RandomFloatInRange: [+] 0x4 RandomFloatInRange->MAX // float [+] 0x8 RandomFloatInRange->ReturnValue // float class RandomFloatInRangeFromStream: [+] 0x4 RandomFloatInRangeFromStream->MAX // float [+] 0x8 RandomFloatInRangeFromStream->Stream // struct FRandomStream [+] 0x10 RandomFloatInRangeFromStream->ReturnValue // float class RandomInteger: [+] 0x4 RandomInteger->ReturnValue // int32_t class RandomInteger64: [+] 0x8 RandomInteger64->ReturnValue // int64_t class RandomInteger64InRange: [+] 0x8 RandomInteger64InRange->MAX // int64_t [+] 0x10 RandomInteger64InRange->ReturnValue // int64_t class RandomIntegerFromStream: [+] 0x4 RandomIntegerFromStream->Stream // struct FRandomStream [+] 0xC RandomIntegerFromStream->ReturnValue // int32_t class RandomIntegerInRange: [+] 0x4 RandomIntegerInRange->MAX // int32_t [+] 0x8 RandomIntegerInRange->ReturnValue // int32_t class RandomIntegerInRangeFromStream: [+] 0x4 RandomIntegerInRangeFromStream->MAX // int32_t [+] 0x8 RandomIntegerInRangeFromStream->Stream // struct FRandomStream [+] 0x10 RandomIntegerInRangeFromStream->ReturnValue // int32_t class RandomPointInBoundingBox: [+] 0xC RandomPointInBoundingBox->BoxExtent // struct FVector [+] 0x18 RandomPointInBoundingBox->ReturnValue // struct FVector class RandomRotator: [+] 0x4 RandomRotator->ReturnValue // struct FRotator class RandomRotatorFromStream: [+] 0x4 RandomRotatorFromStream->Stream // struct FRandomStream [+] 0xC RandomRotatorFromStream->ReturnValue // struct FRotator class RandomUnitVector: class RandomUnitVectorFromStream: [+] 0x8 RandomUnitVectorFromStream->ReturnValue // struct FVector class RandomUnitVectorInConeInDegrees: [+] 0xC RandomUnitVectorInConeInDegrees->ConeHalfAngleInDegrees // float [+] 0x10 RandomUnitVectorInConeInDegrees->ReturnValue // struct FVector class RandomUnitVectorInConeInDegreesFromStream: [+] 0xC RandomUnitVectorInConeInDegreesFromStream->ConeHalfAngleInDegrees // float [+] 0x10 RandomUnitVectorInConeInDegreesFromStream->Stream // struct FRandomStream [+] 0x18 RandomUnitVectorInConeInDegreesFromStream->ReturnValue // struct FVector class RandomUnitVectorInConeInRadians: [+] 0xC RandomUnitVectorInConeInRadians->ConeHalfAngleInRadians // float [+] 0x10 RandomUnitVectorInConeInRadians->ReturnValue // struct FVector class RandomUnitVectorInConeInRadiansFromStream: [+] 0xC RandomUnitVectorInConeInRadiansFromStream->ConeHalfAngleInRadians // float [+] 0x10 RandomUnitVectorInConeInRadiansFromStream->Stream // struct FRandomStream [+] 0x18 RandomUnitVectorInConeInRadiansFromStream->ReturnValue // struct FVector class RandomUnitVectorInEllipticalConeInDegrees: [+] 0xC RandomUnitVectorInEllipticalConeInDegrees->MaxYawInDegrees // float [+] 0x10 RandomUnitVectorInEllipticalConeInDegrees->MaxPitchInDegrees // float [+] 0x14 RandomUnitVectorInEllipticalConeInDegrees->ReturnValue // struct FVector class RandomUnitVectorInEllipticalConeInDegreesFromStream: [+] 0xC RandomUnitVectorInEllipticalConeInDegreesFromStream->MaxYawInDegrees // float [+] 0x10 RandomUnitVectorInEllipticalConeInDegreesFromStream->MaxPitchInDegrees // float [+] 0x14 RandomUnitVectorInEllipticalConeInDegreesFromStream->Stream // struct FRandomStream [+] 0x1C RandomUnitVectorInEllipticalConeInDegreesFromStream->ReturnValue // struct FVector class RandomUnitVectorInEllipticalConeInRadians: [+] 0xC RandomUnitVectorInEllipticalConeInRadians->MaxYawInRadians // float [+] 0x10 RandomUnitVectorInEllipticalConeInRadians->MaxPitchInRadians // float [+] 0x14 RandomUnitVectorInEllipticalConeInRadians->ReturnValue // struct FVector class RandomUnitVectorInEllipticalConeInRadiansFromStream: [+] 0xC RandomUnitVectorInEllipticalConeInRadiansFromStream->MaxYawInRadians // float [+] 0x10 RandomUnitVectorInEllipticalConeInRadiansFromStream->MaxPitchInRadians // float [+] 0x14 RandomUnitVectorInEllipticalConeInRadiansFromStream->Stream // struct FRandomStream [+] 0x1C RandomUnitVectorInEllipticalConeInRadiansFromStream->ReturnValue // struct FVector class REase: [+] 0xC REase->B // struct FRotator [+] 0x18 REase->ALPHA // float [+] 0x1C REase->bShortestPath // char [+] 0x1D REase->EasingFunc // char [+] 0x20 REase->BlendExp // float [+] 0x24 REase->Steps // int32_t [+] 0x28 REase->ReturnValue // struct FRotator class ResetFloatSpringState: class ResetRandomStream: class ResetVectorSpringState: class RGBLinearToHSV: [+] 0x10 RGBLinearToHSV->ReturnValue // struct FLinearColor class RGBtoHSV: [+] 0x10 RGBtoHSV->H // float [+] 0x14 RGBtoHSV->S // float [+] 0x18 RGBtoHSV->V // float [+] 0x1C RGBtoHSV->A // float class RGBToHSV_Vector: [+] 0x10 RGBToHSV_Vector->HSV // struct FLinearColor class RInterpTo: [+] 0xC RInterpTo->Target // struct FRotator [+] 0x18 RInterpTo->DeltaTime // float [+] 0x1C RInterpTo->InterpSpeed // float [+] 0x20 RInterpTo->ReturnValue // struct FRotator class RInterpTo_Constant: [+] 0xC RInterpTo_Constant->Target // struct FRotator [+] 0x18 RInterpTo_Constant->DeltaTime // float [+] 0x1C RInterpTo_Constant->InterpSpeed // float [+] 0x20 RInterpTo_Constant->ReturnValue // struct FRotator class RLerp: [+] 0xC RLerp->B // struct FRotator [+] 0x18 RLerp->ALPHA // float [+] 0x1C RLerp->bShortestPath // char [+] 0x20 RLerp->ReturnValue // struct FRotator class RotateAngleAxis: [+] 0xC RotateAngleAxis->AngleDeg // float [+] 0x10 RotateAngleAxis->Axis // struct FVector [+] 0x1C RotateAngleAxis->ReturnValue // struct FVector class RotatorFromAxisAndAngle: [+] 0xC RotatorFromAxisAndAngle->Angle // float [+] 0x10 RotatorFromAxisAndAngle->ReturnValue // struct FRotator class Round: [+] 0x4 Round->ReturnValue // int32_t class Round64: [+] 0x8 Round64->ReturnValue // int64_t class SafeDivide: [+] 0x4 SafeDivide->B // float [+] 0x8 SafeDivide->ReturnValue // float class SeedRandomStream: class SelectClass: [+] 0x8 SelectClass->B // struct UClass* [+] 0x10 SelectClass->bSelectA // char [+] 0x18 SelectClass->ReturnValue // struct UClass* class SelectColor: [+] 0x10 SelectColor->B // struct FLinearColor [+] 0x20 SelectColor->bPickA // char [+] 0x24 SelectColor->ReturnValue // struct FLinearColor class SelectFloat: [+] 0x4 SelectFloat->B // float [+] 0x8 SelectFloat->bPickA // char [+] 0xC SelectFloat->ReturnValue // float class SelectInt: [+] 0x4 SelectInt->B // int32_t [+] 0x8 SelectInt->bPickA // char [+] 0xC SelectInt->ReturnValue // int32_t class SelectObject: [+] 0x8 SelectObject->B // struct Object [+] 0x10 SelectObject->bSelectA // char [+] 0x18 SelectObject->ReturnValue // struct Object class SelectRotator: [+] 0xC SelectRotator->B // struct FRotator [+] 0x18 SelectRotator->bPickA // char [+] 0x1C SelectRotator->ReturnValue // struct FRotator class SelectString: [+] 0x10 SelectString->B // struct FString [+] 0x20 SelectString->bPickA // char [+] 0x28 SelectString->ReturnValue // struct FString class SelectTransform: [+] 0x30 SelectTransform->B // struct FTransform [+] 0x60 SelectTransform->bPickA // char [+] 0x70 SelectTransform->ReturnValue // struct FTransform class SelectVector: [+] 0xC SelectVector->B // struct FVector [+] 0x18 SelectVector->bPickA // char [+] 0x1C SelectVector->ReturnValue // struct FVector class Set2D: [+] 0x8 Set2D->X // float [+] 0xC Set2D->Y // float class SetRandomStreamSeed: [+] 0x8 SetRandomStreamSeed->NewSeed // int32_t class SignOfFloat: [+] 0x4 SignOfFloat->ReturnValue // float class SignOfInteger: [+] 0x4 SignOfInteger->ReturnValue // int32_t class SignOfInteger64: [+] 0x8 SignOfInteger64->ReturnValue // int64_t class Sin: [+] 0x4 Sin->ReturnValue // float class Spherical2DToUnitCartesian: [+] 0x8 Spherical2DToUnitCartesian->ReturnValue // struct FVector class Sqrt: [+] 0x4 Sqrt->ReturnValue // float class Square: [+] 0x4 Square->ReturnValue // float class Subtract_ByteByte: [+] 0x1 Subtract_ByteByte->B // char [+] 0x2 Subtract_ByteByte->ReturnValue // char class Subtract_DateTimeDateTime: [+] 0x8 Subtract_DateTimeDateTime->B // struct FDateTime [+] 0x10 Subtract_DateTimeDateTime->ReturnValue // struct FTimespan class Subtract_DateTimeTimespan: [+] 0x8 Subtract_DateTimeTimespan->B // struct FTimespan [+] 0x10 Subtract_DateTimeTimespan->ReturnValue // struct FDateTime class Subtract_FloatFloat: [+] 0x4 Subtract_FloatFloat->B // float [+] 0x8 Subtract_FloatFloat->ReturnValue // float class Subtract_Int64Int64: [+] 0x8 Subtract_Int64Int64->B // int64_t [+] 0x10 Subtract_Int64Int64->ReturnValue // int64_t class Subtract_IntInt: [+] 0x4 Subtract_IntInt->B // int32_t [+] 0x8 Subtract_IntInt->ReturnValue // int32_t class Subtract_IntPointInt: [+] 0x8 Subtract_IntPointInt->B // int32_t [+] 0xC Subtract_IntPointInt->ReturnValue // struct FIntPoint class Subtract_IntPointIntPoint: [+] 0x8 Subtract_IntPointIntPoint->B // struct FIntPoint [+] 0x10 Subtract_IntPointIntPoint->ReturnValue // struct FIntPoint class Subtract_LinearColorLinearColor: [+] 0x10 Subtract_LinearColorLinearColor->B // struct FLinearColor [+] 0x20 Subtract_LinearColorLinearColor->ReturnValue // struct FLinearColor class Subtract_QuatQuat: [+] 0x10 Subtract_QuatQuat->B // struct FQuat [+] 0x20 Subtract_QuatQuat->ReturnValue // struct FQuat class Subtract_TimespanTimespan: [+] 0x8 Subtract_TimespanTimespan->B // struct FTimespan [+] 0x10 Subtract_TimespanTimespan->ReturnValue // struct FTimespan class Subtract_Vector2DFloat: [+] 0x8 Subtract_Vector2DFloat->B // float [+] 0xC Subtract_Vector2DFloat->ReturnValue // struct FVector2D class Subtract_Vector2DVector2D: [+] 0x8 Subtract_Vector2DVector2D->B // struct FVector2D [+] 0x10 Subtract_Vector2DVector2D->ReturnValue // struct FVector2D class Subtract_Vector4Vector4: [+] 0x10 Subtract_Vector4Vector4->B // struct FVector4 [+] 0x20 Subtract_Vector4Vector4->ReturnValue // struct FVector4 class Subtract_VectorFloat: [+] 0xC Subtract_VectorFloat->B // float [+] 0x10 Subtract_VectorFloat->ReturnValue // struct FVector class Subtract_VectorInt: [+] 0xC Subtract_VectorInt->B // int32_t [+] 0x10 Subtract_VectorInt->ReturnValue // struct FVector class Subtract_VectorVector: [+] 0xC Subtract_VectorVector->B // struct FVector [+] 0x18 Subtract_VectorVector->ReturnValue // struct FVector class Tan: [+] 0x4 Tan->ReturnValue // float class TEase: [+] 0x30 TEase->B // struct FTransform [+] 0x60 TEase->ALPHA // float [+] 0x64 TEase->EasingFunc // char [+] 0x68 TEase->BlendExp // float [+] 0x6C TEase->Steps // int32_t [+] 0x70 TEase->ReturnValue // struct FTransform class TimespanFromString: [+] 0x10 TimespanFromString->Result // struct FTimespan [+] 0x18 TimespanFromString->ReturnValue // char class TimespanMaxValue: class TimespanMinValue: class TimespanRatio: [+] 0x8 TimespanRatio->B // struct FTimespan [+] 0x10 TimespanRatio->ReturnValue // float class TimespanZeroValue: class TInterpTo: [+] 0x30 TInterpTo->Target // struct FTransform [+] 0x60 TInterpTo->DeltaTime // float [+] 0x64 TInterpTo->InterpSpeed // float [+] 0x70 TInterpTo->ReturnValue // struct FTransform class TLerp: [+] 0x30 TLerp->B // struct FTransform [+] 0x60 TLerp->ALPHA // float [+] 0x64 TLerp->InterpMode // char [+] 0x70 TLerp->ReturnValue // struct FTransform class Today: class ToDirectionAndLength2D: [+] 0x8 ToDirectionAndLength2D->OutDir // struct FVector2D [+] 0x10 ToDirectionAndLength2D->OutLength // float class ToRounded2D: [+] 0x8 ToRounded2D->ReturnValue // struct FVector2D class ToSign2D: [+] 0x8 ToSign2D->ReturnValue // struct FVector2D class Transform_Determinant: [+] 0x30 Transform_Determinant->ReturnValue // float class TransformDirection: [+] 0x30 TransformDirection->Direction // struct FVector [+] 0x3C TransformDirection->ReturnValue // struct FVector class TransformLocation: [+] 0x30 TransformLocation->Location // struct FVector [+] 0x3C TransformLocation->ReturnValue // struct FVector class TransformRotation: [+] 0x30 TransformRotation->Rotation // struct FRotator [+] 0x3C TransformRotation->ReturnValue // struct FRotator class TransformVector4: [+] 0x40 TransformVector4->Vec4 // struct FVector4 [+] 0x50 TransformVector4->ReturnValue // struct FVector4 class UtcNow: class VEase: [+] 0xC VEase->B // struct FVector [+] 0x18 VEase->ALPHA // float [+] 0x1C VEase->EasingFunc // char [+] 0x20 VEase->BlendExp // float [+] 0x24 VEase->Steps // int32_t [+] 0x28 VEase->ReturnValue // struct FVector class Vector2D_One: class Vector2D_Unit45Deg: class Vector2D_Zero: class Vector2DInterpTo: [+] 0x8 Vector2DInterpTo->Target // struct FVector2D [+] 0x10 Vector2DInterpTo->DeltaTime // float [+] 0x14 Vector2DInterpTo->InterpSpeed // float [+] 0x18 Vector2DInterpTo->ReturnValue // struct FVector2D class Vector2DInterpTo_Constant: [+] 0x8 Vector2DInterpTo_Constant->Target // struct FVector2D [+] 0x10 Vector2DInterpTo_Constant->DeltaTime // float [+] 0x14 Vector2DInterpTo_Constant->InterpSpeed // float [+] 0x18 Vector2DInterpTo_Constant->ReturnValue // struct FVector2D class Vector4_Assign: [+] 0x10 Vector4_Assign->InVector // struct FVector4 class Vector4_CrossProduct3: [+] 0x10 Vector4_CrossProduct3->B // struct FVector4 [+] 0x20 Vector4_CrossProduct3->ReturnValue // struct FVector4 class Vector4_DotProduct: [+] 0x10 Vector4_DotProduct->B // struct FVector4 [+] 0x20 Vector4_DotProduct->ReturnValue // float class Vector4_DotProduct3: [+] 0x10 Vector4_DotProduct3->B // struct FVector4 [+] 0x20 Vector4_DotProduct3->ReturnValue // float class Vector4_IsNAN: [+] 0x10 Vector4_IsNAN->ReturnValue // char class Vector4_IsNearlyZero3: [+] 0x10 Vector4_IsNearlyZero3->Tolerance // float [+] 0x14 Vector4_IsNearlyZero3->ReturnValue // char class Vector4_IsNormal3: [+] 0x10 Vector4_IsNormal3->ReturnValue // char class Vector4_IsUnit3: [+] 0x10 Vector4_IsUnit3->SquaredLenthTolerance // float [+] 0x14 Vector4_IsUnit3->ReturnValue // char class Vector4_IsZero: [+] 0x10 Vector4_IsZero->ReturnValue // char class Vector4_MirrorByVector3: [+] 0x10 Vector4_MirrorByVector3->SurfaceNormal // struct FVector4 [+] 0x20 Vector4_MirrorByVector3->ReturnValue // struct FVector4 class Vector4_Negated: [+] 0x10 Vector4_Negated->ReturnValue // struct FVector4 class Vector4_Normal3: [+] 0x10 Vector4_Normal3->Tolerance // float [+] 0x20 Vector4_Normal3->ReturnValue // struct FVector4 class Vector4_Normalize3: [+] 0x10 Vector4_Normalize3->Tolerance // float class Vector4_NormalUnsafe3: [+] 0x10 Vector4_NormalUnsafe3->ReturnValue // struct FVector4 class Vector4_Set: [+] 0x10 Vector4_Set->X // float [+] 0x14 Vector4_Set->Y // float [+] 0x18 Vector4_Set->Z // float [+] 0x1C Vector4_Set->W // float class Vector4_Size: [+] 0x10 Vector4_Size->ReturnValue // float class Vector4_Size3: [+] 0x10 Vector4_Size3->ReturnValue // float class Vector4_SizeSquared: [+] 0x10 Vector4_SizeSquared->ReturnValue // float class Vector4_SizeSquared3: [+] 0x10 Vector4_SizeSquared3->ReturnValue // float class Vector4_Zero: class Vector_AddBounded: [+] 0xC Vector_AddBounded->InAddVect // struct FVector [+] 0x18 Vector_AddBounded->InRadius // float class Vector_Assign: [+] 0xC Vector_Assign->InVector // struct FVector class Vector_Backward: class Vector_BoundedToBox: [+] 0xC Vector_BoundedToBox->InBoxMin // struct FVector [+] 0x18 Vector_BoundedToBox->InBoxMax // struct FVector [+] 0x24 Vector_BoundedToBox->ReturnValue // struct FVector class Vector_BoundedToCube: [+] 0xC Vector_BoundedToCube->InRadius // float [+] 0x10 Vector_BoundedToCube->ReturnValue // struct FVector class Vector_ClampSize2D: [+] 0xC Vector_ClampSize2D->Min // float [+] 0x10 Vector_ClampSize2D->MAX // float [+] 0x14 Vector_ClampSize2D->ReturnValue // struct FVector class Vector_ClampSizeMax: [+] 0xC Vector_ClampSizeMax->MAX // float [+] 0x10 Vector_ClampSizeMax->ReturnValue // struct FVector class Vector_ClampSizeMax2D: [+] 0xC Vector_ClampSizeMax2D->MAX // float [+] 0x10 Vector_ClampSizeMax2D->ReturnValue // struct FVector class Vector_ComponentMax: [+] 0xC Vector_ComponentMax->B // struct FVector [+] 0x18 Vector_ComponentMax->ReturnValue // struct FVector class Vector_ComponentMin: [+] 0xC Vector_ComponentMin->B // struct FVector [+] 0x18 Vector_ComponentMin->ReturnValue // struct FVector class Vector_CosineAngle2D: [+] 0xC Vector_CosineAngle2D->B // struct FVector [+] 0x18 Vector_CosineAngle2D->ReturnValue // float class Vector_Distance: [+] 0xC Vector_Distance->v2 // struct FVector [+] 0x18 Vector_Distance->ReturnValue // float class Vector_Distance2D: [+] 0xC Vector_Distance2D->v2 // struct FVector [+] 0x18 Vector_Distance2D->ReturnValue // float class Vector_Distance2DSquared: [+] 0xC Vector_Distance2DSquared->v2 // struct FVector [+] 0x18 Vector_Distance2DSquared->ReturnValue // float class Vector_DistanceSquared: [+] 0xC Vector_DistanceSquared->v2 // struct FVector [+] 0x18 Vector_DistanceSquared->ReturnValue // float class Vector_Down: class Vector_Forward: class Vector_GetAbs: [+] 0xC Vector_GetAbs->ReturnValue // struct FVector class Vector_GetAbsMax: [+] 0xC Vector_GetAbsMax->ReturnValue // float class Vector_GetAbsMin: [+] 0xC Vector_GetAbsMin->ReturnValue // float class Vector_GetProjection: [+] 0xC Vector_GetProjection->ReturnValue // struct FVector class Vector_GetSignVector: [+] 0xC Vector_GetSignVector->ReturnValue // struct FVector class Vector_HeadingAngle: [+] 0xC Vector_HeadingAngle->ReturnValue // float class Vector_IsNAN: [+] 0xC Vector_IsNAN->ReturnValue // char class Vector_IsNearlyZero: [+] 0xC Vector_IsNearlyZero->Tolerance // float [+] 0x10 Vector_IsNearlyZero->ReturnValue // char class Vector_IsNormal: [+] 0xC Vector_IsNormal->ReturnValue // char class Vector_IsUniform: [+] 0xC Vector_IsUniform->Tolerance // float [+] 0x10 Vector_IsUniform->ReturnValue // char class Vector_IsUnit: [+] 0xC Vector_IsUnit->SquaredLenthTolerance // float [+] 0x10 Vector_IsUnit->ReturnValue // char class Vector_IsZero: [+] 0xC Vector_IsZero->ReturnValue // char class Vector_Left: class Vector_MirrorByPlane: [+] 0x10 Vector_MirrorByPlane->InPlane // struct FPlane [+] 0x20 Vector_MirrorByPlane->ReturnValue // struct FVector class Vector_Normal2D: [+] 0xC Vector_Normal2D->Tolerance // float [+] 0x10 Vector_Normal2D->ReturnValue // struct FVector class Vector_Normalize: [+] 0xC Vector_Normalize->Tolerance // float class Vector_NormalUnsafe: [+] 0xC Vector_NormalUnsafe->ReturnValue // struct FVector class Vector_One: class Vector_ProjectOnToNormal: [+] 0xC Vector_ProjectOnToNormal->InNormal // struct FVector [+] 0x18 Vector_ProjectOnToNormal->ReturnValue // struct FVector class Vector_Reciprocal: [+] 0xC Vector_Reciprocal->ReturnValue // struct FVector class Vector_Right: class Vector_Set: [+] 0xC Vector_Set->X // float [+] 0x10 Vector_Set->Y // float [+] 0x14 Vector_Set->Z // float class Vector_SnappedToGrid: [+] 0xC Vector_SnappedToGrid->InGridSize // float [+] 0x10 Vector_SnappedToGrid->ReturnValue // struct FVector class Vector_ToDegrees: [+] 0xC Vector_ToDegrees->ReturnValue // struct FVector class Vector_ToRadians: [+] 0xC Vector_ToRadians->ReturnValue // struct FVector class Vector_UnitCartesianToSpherical: [+] 0xC Vector_UnitCartesianToSpherical->ReturnValue // struct FVector2D class Vector_UnwindEuler: class Vector_Up: class Vector_Zero: class VectorSpringInterp: [+] 0xC VectorSpringInterp->Target // struct FVector [+] 0x18 VectorSpringInterp->SpringState // struct FVectorSpringState [+] 0x30 VectorSpringInterp->Stiffness // float [+] 0x34 VectorSpringInterp->CriticalDampingFactor // float [+] 0x38 VectorSpringInterp->DeltaTime // float [+] 0x3C VectorSpringInterp->Mass // float [+] 0x40 VectorSpringInterp->ReturnValue // struct FVector class VInterpTo: [+] 0xC VInterpTo->Target // struct FVector [+] 0x18 VInterpTo->DeltaTime // float [+] 0x1C VInterpTo->InterpSpeed // float [+] 0x20 VInterpTo->ReturnValue // struct FVector class VInterpTo_Constant: [+] 0xC VInterpTo_Constant->Target // struct FVector [+] 0x18 VInterpTo_Constant->DeltaTime // float [+] 0x1C VInterpTo_Constant->InterpSpeed // float [+] 0x20 VInterpTo_Constant->ReturnValue // struct FVector class VLerp: [+] 0xC VLerp->B // struct FVector [+] 0x18 VLerp->ALPHA // float [+] 0x1C VLerp->ReturnValue // struct FVector class VSize: [+] 0xC VSize->ReturnValue // float class VSize2D: [+] 0x8 VSize2D->ReturnValue // float class VSize2DSquared: [+] 0x8 VSize2DSquared->ReturnValue // float class VSizeSquared: [+] 0xC VSizeSquared->ReturnValue // float class VSizeXY: [+] 0xC VSizeXY->ReturnValue // float class VSizeXYSquared: [+] 0xC VSizeXYSquared->ReturnValue // float class WeightedMovingAverage_Float: [+] 0x4 WeightedMovingAverage_Float->PreviousSample // float [+] 0x8 WeightedMovingAverage_Float->Weight // float [+] 0xC WeightedMovingAverage_Float->ReturnValue // float class WeightedMovingAverage_FRotator: [+] 0xC WeightedMovingAverage_FRotator->PreviousSample // struct FRotator [+] 0x18 WeightedMovingAverage_FRotator->Weight // float [+] 0x1C WeightedMovingAverage_FRotator->ReturnValue // struct FRotator class WeightedMovingAverage_FVector: [+] 0xC WeightedMovingAverage_FVector->PreviousSample // struct FVector [+] 0x18 WeightedMovingAverage_FVector->Weight // float [+] 0x1C WeightedMovingAverage_FVector->ReturnValue // struct FVector class Xor_Int64Int64: [+] 0x8 Xor_Int64Int64->B // int64_t [+] 0x10 Xor_Int64Int64->ReturnValue // int64_t class Xor_IntInt: [+] 0x4 Xor_IntInt->B // int32_t [+] 0x8 Xor_IntInt->ReturnValue // int32_t class BitIsMarked: [+] 0x4 BitIsMarked->Index // int32_t [+] 0x8 BitIsMarked->ReturnValue // char class ClearAllBits: class ClearBit: [+] 0x4 ClearBit->Index // int32_t class GetEnumeratorName: [+] 0x8 GetEnumeratorName->EnumeratorValue // char [+] 0xC GetEnumeratorName->ReturnValue // struct FName class GetEnumeratorUserFriendlyName: [+] 0x8 GetEnumeratorUserFriendlyName->EnumeratorValue // char [+] 0x10 GetEnumeratorUserFriendlyName->ReturnValue // struct FString class GetEnumeratorValueFromIndex: [+] 0x8 GetEnumeratorValueFromIndex->EnumeratorIndex // char [+] 0x9 GetEnumeratorValueFromIndex->ReturnValue // char class GetFirstUnmarkedBit: [+] 0x4 GetFirstUnmarkedBit->StartIdx // int32_t [+] 0x8 GetFirstUnmarkedBit->NumBits // int32_t [+] 0xC GetFirstUnmarkedBit->ReturnValue // int32_t class GetRandomUnmarkedBit: [+] 0x4 GetRandomUnmarkedBit->StartIdx // int32_t [+] 0x8 GetRandomUnmarkedBit->NumBits // int32_t [+] 0xC GetRandomUnmarkedBit->ReturnValue // int32_t class GetUnmarkedBit: [+] 0x4 GetUnmarkedBit->StartIdx // int32_t [+] 0x8 GetUnmarkedBit->NumBits // int32_t [+] 0xC GetUnmarkedBit->bRandom // char [+] 0x10 GetUnmarkedBit->ReturnValue // int32_t class GetValidValue: [+] 0x8 GetValidValue->EnumeratorValue // char [+] 0x9 GetValidValue->ReturnValue // char class HasMarkedBit: [+] 0x4 HasMarkedBit->NumBits // int32_t [+] 0x8 HasMarkedBit->ReturnValue // char class HasUnmarkedBit: [+] 0x4 HasUnmarkedBit->NumBits // int32_t [+] 0x8 HasUnmarkedBit->ReturnValue // char class MarkBit: [+] 0x4 MarkBit->Index // int32_t class BeginDrawCanvasToRenderTarget: [+] 0x8 BeginDrawCanvasToRenderTarget->TextureRenderTarget // struct UTextureRenderTarget2D [+] 0x10 BeginDrawCanvasToRenderTarget->Canvas // struct UCanvas [+] 0x18 BeginDrawCanvasToRenderTarget->Size // struct FVector2D [+] 0x20 BeginDrawCanvasToRenderTarget->Context // struct FDrawToRenderTargetContext class BreakSkinWeightInfo: [+] 0x3C BreakSkinWeightInfo->Bone0 // int32_t [+] 0x40 BreakSkinWeightInfo->Weight0 // char [+] 0x44 BreakSkinWeightInfo->Bone1 // int32_t [+] 0x48 BreakSkinWeightInfo->Weight1 // char [+] 0x4C BreakSkinWeightInfo->Bone2 // int32_t [+] 0x50 BreakSkinWeightInfo->Weight2 // char [+] 0x54 BreakSkinWeightInfo->Bone3 // int32_t [+] 0x58 BreakSkinWeightInfo->Weight3 // char class ClearRenderTarget2D: [+] 0x8 ClearRenderTarget2D->TextureRenderTarget // struct UTextureRenderTarget2D [+] 0x10 ClearRenderTarget2D->ClearColor // struct FLinearColor class ConvertRenderTargetToTexture2DEditorOnly: [+] 0x8 ConvertRenderTargetToTexture2DEditorOnly->RenderTarget // struct UTextureRenderTarget2D [+] 0x10 ConvertRenderTargetToTexture2DEditorOnly->Texture // struct UTexture2D class CreateRenderTarget2D: [+] 0x8 CreateRenderTarget2D->Width // int32_t [+] 0xC CreateRenderTarget2D->Height // int32_t [+] 0x10 CreateRenderTarget2D->Format // char [+] 0x14 CreateRenderTarget2D->ClearColor // struct FLinearColor [+] 0x24 CreateRenderTarget2D->bAutoGenerateMipMaps // char [+] 0x28 CreateRenderTarget2D->ReturnValue // struct UTextureRenderTarget2D class DrawMaterialToRenderTarget: [+] 0x8 DrawMaterialToRenderTarget->TextureRenderTarget // struct UTextureRenderTarget2D [+] 0x10 DrawMaterialToRenderTarget->Material // struct UMaterialInterface class EndDrawCanvasToRenderTarget: [+] 0x8 EndDrawCanvasToRenderTarget->Context // struct FDrawToRenderTargetContext class ExportRenderTarget: [+] 0x8 ExportRenderTarget->TextureRenderTarget // struct UTextureRenderTarget2D [+] 0x10 ExportRenderTarget->FilePath // struct FString [+] 0x20 ExportRenderTarget->Filename // struct FString class ExportTexture2D: [+] 0x8 ExportTexture2D->Texture // struct UTexture2D [+] 0x10 ExportTexture2D->FilePath // struct FString [+] 0x20 ExportTexture2D->Filename // struct FString class ImportBufferAsTexture2D: [+] 0x8 ImportBufferAsTexture2D->Buffer // struct TArray [+] 0x18 ImportBufferAsTexture2D->ReturnValue // struct UTexture2D class ImportFileAsTexture2D: [+] 0x8 ImportFileAsTexture2D->Filename // struct FString [+] 0x18 ImportFileAsTexture2D->ReturnValue // struct UTexture2D class MakeSkinWeightInfo: [+] 0x4 MakeSkinWeightInfo->Weight0 // char [+] 0x8 MakeSkinWeightInfo->Bone1 // int32_t [+] 0xC MakeSkinWeightInfo->Weight1 // char [+] 0x10 MakeSkinWeightInfo->Bone2 // int32_t [+] 0x14 MakeSkinWeightInfo->Weight2 // char [+] 0x18 MakeSkinWeightInfo->Bone3 // int32_t [+] 0x1C MakeSkinWeightInfo->Weight3 // char [+] 0x20 MakeSkinWeightInfo->ReturnValue // struct FSkelMeshSkinWeightInfo class ReadRenderTargetPixel: [+] 0x8 ReadRenderTargetPixel->TextureRenderTarget // struct UTextureRenderTarget2D [+] 0x10 ReadRenderTargetPixel->X // int32_t [+] 0x14 ReadRenderTargetPixel->Y // int32_t [+] 0x18 ReadRenderTargetPixel->ReturnValue // struct FColor class ReadRenderTargetRawPixel: [+] 0x8 ReadRenderTargetRawPixel->TextureRenderTarget // struct UTextureRenderTarget2D [+] 0x10 ReadRenderTargetRawPixel->X // int32_t [+] 0x14 ReadRenderTargetRawPixel->Y // int32_t [+] 0x18 ReadRenderTargetRawPixel->ReturnValue // struct FLinearColor class ReadRenderTargetRawUV: [+] 0x8 ReadRenderTargetRawUV->TextureRenderTarget // struct UTextureRenderTarget2D [+] 0x10 ReadRenderTargetRawUV->U // float [+] 0x14 ReadRenderTargetRawUV->V // float [+] 0x18 ReadRenderTargetRawUV->ReturnValue // struct FLinearColor class ReadRenderTargetUV: [+] 0x8 ReadRenderTargetUV->TextureRenderTarget // struct UTextureRenderTarget2D [+] 0x10 ReadRenderTargetUV->U // float [+] 0x14 ReadRenderTargetUV->V // float [+] 0x18 ReadRenderTargetUV->ReturnValue // struct FColor class ReleaseRenderTarget2D: class RenderTargetCreateStaticTexture2DEditorOnly: [+] 0x8 RenderTargetCreateStaticTexture2DEditorOnly->Name // struct FString [+] 0x18 RenderTargetCreateStaticTexture2DEditorOnly->CompressionSettings // char [+] 0x19 RenderTargetCreateStaticTexture2DEditorOnly->MipSettings // char [+] 0x20 RenderTargetCreateStaticTexture2DEditorOnly->ReturnValue // struct UTexture2D class SetCastInsetShadowForAllAttachments: [+] 0x8 SetCastInsetShadowForAllAttachments->bCastInsetShadow // char [+] 0x9 SetCastInsetShadowForAllAttachments->bLightAttachmentsAsGroup // char class BuildString_Bool: [+] 0x10 BuildString_Bool->Prefix // struct FString [+] 0x20 BuildString_Bool->InBool // char [+] 0x28 BuildString_Bool->Suffix // struct FString [+] 0x38 BuildString_Bool->ReturnValue // struct FString class BuildString_Color: [+] 0x10 BuildString_Color->Prefix // struct FString [+] 0x20 BuildString_Color->InColor // struct FLinearColor [+] 0x30 BuildString_Color->Suffix // struct FString [+] 0x40 BuildString_Color->ReturnValue // struct FString class BuildString_Float: [+] 0x10 BuildString_Float->Prefix // struct FString [+] 0x20 BuildString_Float->InFloat // float [+] 0x28 BuildString_Float->Suffix // struct FString [+] 0x38 BuildString_Float->ReturnValue // struct FString class BuildString_Int: [+] 0x10 BuildString_Int->Prefix // struct FString [+] 0x20 BuildString_Int->inInt // int32_t [+] 0x28 BuildString_Int->Suffix // struct FString [+] 0x38 BuildString_Int->ReturnValue // struct FString class BuildString_IntVector: [+] 0x10 BuildString_IntVector->Prefix // struct FString [+] 0x20 BuildString_IntVector->InIntVector // struct FIntVector [+] 0x30 BuildString_IntVector->Suffix // struct FString [+] 0x40 BuildString_IntVector->ReturnValue // struct FString class BuildString_Name: [+] 0x10 BuildString_Name->Prefix // struct FString [+] 0x20 BuildString_Name->InName // struct FName [+] 0x28 BuildString_Name->Suffix // struct FString [+] 0x38 BuildString_Name->ReturnValue // struct FString class BuildString_Object: [+] 0x10 BuildString_Object->Prefix // struct FString [+] 0x20 BuildString_Object->InObj // struct Object [+] 0x28 BuildString_Object->Suffix // struct FString [+] 0x38 BuildString_Object->ReturnValue // struct FString class BuildString_Rotator: [+] 0x10 BuildString_Rotator->Prefix // struct FString [+] 0x20 BuildString_Rotator->InRot // struct FRotator [+] 0x30 BuildString_Rotator->Suffix // struct FString [+] 0x40 BuildString_Rotator->ReturnValue // struct FString class BuildString_Vector: [+] 0x10 BuildString_Vector->Prefix // struct FString [+] 0x20 BuildString_Vector->InVector // struct FVector [+] 0x30 BuildString_Vector->Suffix // struct FString [+] 0x40 BuildString_Vector->ReturnValue // struct FString class BuildString_Vector2d: [+] 0x10 BuildString_Vector2d->Prefix // struct FString [+] 0x20 BuildString_Vector2d->InVector2D // struct FVector2D [+] 0x28 BuildString_Vector2d->Suffix // struct FString [+] 0x38 BuildString_Vector2d->ReturnValue // struct FString class Concat_StrStr: [+] 0x10 Concat_StrStr->B // struct FString [+] 0x20 Concat_StrStr->ReturnValue // struct FString class Contains: [+] 0x10 Contains->Substring // struct FString [+] 0x20 Contains->bUseCase // char [+] 0x21 Contains->bSearchFromEnd // char [+] 0x22 Contains->ReturnValue // char class Conv_BoolToString: [+] 0x8 Conv_BoolToString->ReturnValue // struct FString class Conv_ByteToString: [+] 0x8 Conv_ByteToString->ReturnValue // struct FString class Conv_ColorToString: [+] 0x10 Conv_ColorToString->ReturnValue // struct FString class Conv_FloatToString: [+] 0x8 Conv_FloatToString->ReturnValue // struct FString class Conv_IntPointToString: [+] 0x8 Conv_IntPointToString->ReturnValue // struct FString class Conv_IntToString: [+] 0x8 Conv_IntToString->ReturnValue // struct FString class Conv_IntVectorToString: [+] 0x10 Conv_IntVectorToString->ReturnValue // struct FString class Conv_MatrixToString: [+] 0x40 Conv_MatrixToString->ReturnValue // struct FString class Conv_NameToString: [+] 0x8 Conv_NameToString->ReturnValue // struct FString class Conv_ObjectToString: [+] 0x8 Conv_ObjectToString->ReturnValue // struct FString class Conv_RotatorToString: [+] 0x10 Conv_RotatorToString->ReturnValue // struct FString class Conv_StringToColor: [+] 0x10 Conv_StringToColor->OutConvertedColor // struct FLinearColor [+] 0x20 Conv_StringToColor->OutIsValid // char class Conv_StringToFloat: [+] 0x10 Conv_StringToFloat->ReturnValue // float class Conv_StringToInt: [+] 0x10 Conv_StringToInt->ReturnValue // int32_t class Conv_StringToName: [+] 0x10 Conv_StringToName->ReturnValue // struct FName class Conv_StringToRotator: [+] 0x10 Conv_StringToRotator->OutConvertedRotator // struct FRotator [+] 0x1C Conv_StringToRotator->OutIsValid // char class Conv_StringToVector: [+] 0x10 Conv_StringToVector->OutConvertedVector // struct FVector [+] 0x1C Conv_StringToVector->OutIsValid // char class Conv_StringToVector2D: [+] 0x10 Conv_StringToVector2D->OutConvertedVector2D // struct FVector2D [+] 0x18 Conv_StringToVector2D->OutIsValid // char class Conv_TransformToString: [+] 0x30 Conv_TransformToString->ReturnValue // struct FString class Conv_Vector2dToString: [+] 0x8 Conv_Vector2dToString->ReturnValue // struct FString class Conv_VectorToString: [+] 0x10 Conv_VectorToString->ReturnValue // struct FString class CullArray: [+] 0x10 CullArray->inArray // struct TArray [+] 0x20 CullArray->ReturnValue // int32_t class EndsWith: [+] 0x10 EndsWith->InSuffix // struct FString [+] 0x20 EndsWith->SearchCase // char [+] 0x21 EndsWith->ReturnValue // char class EqualEqual_StriStri: [+] 0x10 EqualEqual_StriStri->B // struct FString [+] 0x20 EqualEqual_StriStri->ReturnValue // char class EqualEqual_StrStr: [+] 0x10 EqualEqual_StrStr->B // struct FString [+] 0x20 EqualEqual_StrStr->ReturnValue // char class FindSubstring: [+] 0x10 FindSubstring->Substring // struct FString [+] 0x20 FindSubstring->bUseCase // char [+] 0x21 FindSubstring->bSearchFromEnd // char [+] 0x24 FindSubstring->StartPosition // int32_t [+] 0x28 FindSubstring->ReturnValue // int32_t class GetCharacterArrayFromString: [+] 0x10 GetCharacterArrayFromString->ReturnValue // struct TArray class GetCharacterAsNumber: [+] 0x10 GetCharacterAsNumber->Index // int32_t [+] 0x14 GetCharacterAsNumber->ReturnValue // int32_t class GetSubstring: [+] 0x10 GetSubstring->StartIndex // int32_t [+] 0x14 GetSubstring->Length // int32_t [+] 0x18 GetSubstring->ReturnValue // struct FString class IsEmpty: [+] 0x10 IsEmpty->ReturnValue // char class IsNumeric: [+] 0x10 IsNumeric->ReturnValue // char class JoinStringArray: [+] 0x10 JoinStringArray->Separator // struct FString [+] 0x20 JoinStringArray->ReturnValue // struct FString class Left: [+] 0x10 Left->Count // int32_t [+] 0x18 Left->ReturnValue // struct FString class LeftChop: [+] 0x10 LeftChop->Count // int32_t [+] 0x18 LeftChop->ReturnValue // struct FString class LeftPad: [+] 0x10 LeftPad->ChCount // int32_t [+] 0x18 LeftPad->ReturnValue // struct FString class Len: [+] 0x10 Len->ReturnValue // int32_t class MatchesWildcard: [+] 0x10 MatchesWildcard->Wildcard // struct FString [+] 0x20 MatchesWildcard->SearchCase // char [+] 0x21 MatchesWildcard->ReturnValue // char class Mid: [+] 0x10 Mid->Start // int32_t [+] 0x14 Mid->Count // int32_t [+] 0x18 Mid->ReturnValue // struct FString class NotEqual_StriStri: [+] 0x10 NotEqual_StriStri->B // struct FString [+] 0x20 NotEqual_StriStri->ReturnValue // char class NotEqual_StrStr: [+] 0x10 NotEqual_StrStr->B // struct FString [+] 0x20 NotEqual_StrStr->ReturnValue // char class ParseIntoArray: [+] 0x10 ParseIntoArray->Delimiter // struct FString [+] 0x20 ParseIntoArray->CullEmptyStrings // char [+] 0x28 ParseIntoArray->ReturnValue // struct TArray class Replace: [+] 0x10 Replace->From // struct FString [+] 0x20 Replace->To // struct FString [+] 0x30 Replace->SearchCase // char [+] 0x38 Replace->ReturnValue // struct FString class ReplaceInline: [+] 0x10 ReplaceInline->SearchText // struct FString [+] 0x20 ReplaceInline->ReplacementText // struct FString [+] 0x30 ReplaceInline->SearchCase // char [+] 0x34 ReplaceInline->ReturnValue // int32_t class Reverse: [+] 0x10 Reverse->ReturnValue // struct FString class Right: [+] 0x10 Right->Count // int32_t [+] 0x18 Right->ReturnValue // struct FString class RightChop: [+] 0x10 RightChop->Count // int32_t [+] 0x18 RightChop->ReturnValue // struct FString class RightPad: [+] 0x10 RightPad->ChCount // int32_t [+] 0x18 RightPad->ReturnValue // struct FString class Split: [+] 0x10 Split->InStr // struct FString [+] 0x20 Split->LeftS // struct FString [+] 0x30 Split->RightS // struct FString [+] 0x40 Split->SearchCase // char [+] 0x41 Split->SearchDir // char [+] 0x42 Split->ReturnValue // char class StartsWith: [+] 0x10 StartsWith->InPrefix // struct FString [+] 0x20 StartsWith->SearchCase // char [+] 0x21 StartsWith->ReturnValue // char class TimeSecondsToString: [+] 0x8 TimeSecondsToString->ReturnValue // struct FString class ToLower: [+] 0x10 ToLower->ReturnValue // struct FString class ToUpper: [+] 0x10 ToUpper->ReturnValue // struct FString class Trim: [+] 0x10 Trim->ReturnValue // struct FString class TrimTrailing: [+] 0x10 TrimTrailing->ReturnValue // struct FString class GetKeysFromStringTable: [+] 0x8 GetKeysFromStringTable->ReturnValue // struct TArray class GetMetaDataIdsFromStringTableEntry: [+] 0x8 GetMetaDataIdsFromStringTableEntry->Key // struct FString [+] 0x18 GetMetaDataIdsFromStringTableEntry->ReturnValue // struct TArray class GetRegisteredStringTables: class GetTableEntryMetaData: [+] 0x8 GetTableEntryMetaData->Key // struct FString [+] 0x18 GetTableEntryMetaData->MetaDataId // struct FName [+] 0x20 GetTableEntryMetaData->ReturnValue // struct FString class GetTableEntrySourceString: [+] 0x8 GetTableEntrySourceString->Key // struct FString [+] 0x18 GetTableEntrySourceString->ReturnValue // struct FString class GetTableNamespace: [+] 0x8 GetTableNamespace->ReturnValue // struct FString class IsRegisteredTableEntry: [+] 0x8 IsRegisteredTableEntry->Key // struct FString [+] 0x18 IsRegisteredTableEntry->ReturnValue // char class IsRegisteredTableId: [+] 0x8 IsRegisteredTableId->ReturnValue // char class AsCurrency_Float: [+] 0x4 AsCurrency_Float->RoundingMode // char [+] 0x5 AsCurrency_Float->bAlwaysSign // char [+] 0x6 AsCurrency_Float->bUseGrouping // char [+] 0x8 AsCurrency_Float->MinimumIntegralDigits // int32_t [+] 0xC AsCurrency_Float->MaximumIntegralDigits // int32_t [+] 0x10 AsCurrency_Float->MinimumFractionalDigits // int32_t [+] 0x14 AsCurrency_Float->MaximumFractionalDigits // int32_t [+] 0x18 AsCurrency_Float->CurrencyCode // struct FString [+] 0x28 AsCurrency_Float->ReturnValue // struct FText class AsCurrency_Integer: [+] 0x4 AsCurrency_Integer->RoundingMode // char [+] 0x5 AsCurrency_Integer->bAlwaysSign // char [+] 0x6 AsCurrency_Integer->bUseGrouping // char [+] 0x8 AsCurrency_Integer->MinimumIntegralDigits // int32_t [+] 0xC AsCurrency_Integer->MaximumIntegralDigits // int32_t [+] 0x10 AsCurrency_Integer->MinimumFractionalDigits // int32_t [+] 0x14 AsCurrency_Integer->MaximumFractionalDigits // int32_t [+] 0x18 AsCurrency_Integer->CurrencyCode // struct FString [+] 0x28 AsCurrency_Integer->ReturnValue // struct FText class AsCurrencyBase: [+] 0x8 AsCurrencyBase->CurrencyCode // struct FString [+] 0x18 AsCurrencyBase->ReturnValue // struct FText class AsDate_DateTime: [+] 0x8 AsDate_DateTime->ReturnValue // struct FText class AsDateTime_DateTime: [+] 0x8 AsDateTime_DateTime->ReturnValue // struct FText class AsPercent_Float: [+] 0x4 AsPercent_Float->RoundingMode // char [+] 0x5 AsPercent_Float->bAlwaysSign // char [+] 0x6 AsPercent_Float->bUseGrouping // char [+] 0x8 AsPercent_Float->MinimumIntegralDigits // int32_t [+] 0xC AsPercent_Float->MaximumIntegralDigits // int32_t [+] 0x10 AsPercent_Float->MinimumFractionalDigits // int32_t [+] 0x14 AsPercent_Float->MaximumFractionalDigits // int32_t [+] 0x18 AsPercent_Float->ReturnValue // struct FText class AsTime_DateTime: [+] 0x8 AsTime_DateTime->ReturnValue // struct FText class AsTimespan_Timespan: [+] 0x8 AsTimespan_Timespan->ReturnValue // struct FText class AsTimeZoneDate_DateTime: [+] 0x8 AsTimeZoneDate_DateTime->InTimeZone // struct FString [+] 0x18 AsTimeZoneDate_DateTime->ReturnValue // struct FText class AsTimeZoneDateTime_DateTime: [+] 0x8 AsTimeZoneDateTime_DateTime->InTimeZone // struct FString [+] 0x18 AsTimeZoneDateTime_DateTime->ReturnValue // struct FText class AsTimeZoneTime_DateTime: [+] 0x8 AsTimeZoneTime_DateTime->InTimeZone // struct FString [+] 0x18 AsTimeZoneTime_DateTime->ReturnValue // struct FText class Conv_BoolToText: [+] 0x8 Conv_BoolToText->ReturnValue // struct FText class Conv_ByteToText: [+] 0x8 Conv_ByteToText->ReturnValue // struct FText class Conv_ColorToText: [+] 0x10 Conv_ColorToText->ReturnValue // struct FText class Conv_FloatToText: [+] 0x4 Conv_FloatToText->RoundingMode // char [+] 0x5 Conv_FloatToText->bAlwaysSign // char [+] 0x6 Conv_FloatToText->bUseGrouping // char [+] 0x8 Conv_FloatToText->MinimumIntegralDigits // int32_t [+] 0xC Conv_FloatToText->MaximumIntegralDigits // int32_t [+] 0x10 Conv_FloatToText->MinimumFractionalDigits // int32_t [+] 0x14 Conv_FloatToText->MaximumFractionalDigits // int32_t [+] 0x18 Conv_FloatToText->ReturnValue // struct FText class Conv_Int64ToText: [+] 0x8 Conv_Int64ToText->bAlwaysSign // char [+] 0x9 Conv_Int64ToText->bUseGrouping // char [+] 0xC Conv_Int64ToText->MinimumIntegralDigits // int32_t [+] 0x10 Conv_Int64ToText->MaximumIntegralDigits // int32_t [+] 0x18 Conv_Int64ToText->ReturnValue // struct FText class Conv_IntToText: [+] 0x4 Conv_IntToText->bAlwaysSign // char [+] 0x5 Conv_IntToText->bUseGrouping // char [+] 0x8 Conv_IntToText->MinimumIntegralDigits // int32_t [+] 0xC Conv_IntToText->MaximumIntegralDigits // int32_t [+] 0x10 Conv_IntToText->ReturnValue // struct FText class Conv_NameToText: [+] 0x8 Conv_NameToText->ReturnValue // struct FText class Conv_ObjectToText: [+] 0x8 Conv_ObjectToText->ReturnValue // struct FText class Conv_RotatorToText: [+] 0x10 Conv_RotatorToText->ReturnValue // struct FText class Conv_StringToText: [+] 0x10 Conv_StringToText->ReturnValue // struct FText class Conv_TextToString: [+] 0x18 Conv_TextToString->ReturnValue // struct FString class Conv_TransformToText: [+] 0x30 Conv_TransformToText->ReturnValue // struct FText class Conv_Vector2dToText: [+] 0x8 Conv_Vector2dToText->ReturnValue // struct FText class Conv_VectorToText: [+] 0x10 Conv_VectorToText->ReturnValue // struct FText class EqualEqual_IgnoreCase_TextText: [+] 0x18 EqualEqual_IgnoreCase_TextText->B // struct FText [+] 0x30 EqualEqual_IgnoreCase_TextText->ReturnValue // char class EqualEqual_TextText: [+] 0x18 EqualEqual_TextText->B // struct FText [+] 0x30 EqualEqual_TextText->ReturnValue // char class FindTextInLocalizationTable: [+] 0x10 FindTextInLocalizationTable->Key // struct FString [+] 0x20 FindTextInLocalizationTable->OutText // struct FText [+] 0x38 FindTextInLocalizationTable->ReturnValue // char class Format: [+] 0x18 Format->InArgs // struct TArray [+] 0x28 Format->ReturnValue // struct FText class GetEmptyText: class IsPolyglotDataValid: [+] 0xB8 IsPolyglotDataValid->IsValid // char [+] 0xC0 IsPolyglotDataValid->ErrorMessage // struct FText class NotEqual_IgnoreCase_TextText: [+] 0x18 NotEqual_IgnoreCase_TextText->B // struct FText [+] 0x30 NotEqual_IgnoreCase_TextText->ReturnValue // char class NotEqual_TextText: [+] 0x18 NotEqual_TextText->B // struct FText [+] 0x30 NotEqual_TextText->ReturnValue // char class PolyglotDataToText: [+] 0xB8 PolyglotDataToText->ReturnValue // struct FText class StringTableIdAndKeyFromText: [+] 0x18 StringTableIdAndKeyFromText->OutTableId // struct FName [+] 0x20 StringTableIdAndKeyFromText->OutKey // struct FString [+] 0x30 StringTableIdAndKeyFromText->ReturnValue // char class TextFromStringTable: [+] 0x8 TextFromStringTable->Key // struct FString [+] 0x18 TextFromStringTable->ReturnValue // struct FText class TextIsCultureInvariant: [+] 0x18 TextIsCultureInvariant->ReturnValue // char class TextIsEmpty: [+] 0x18 TextIsEmpty->ReturnValue // char class TextIsFromStringTable: [+] 0x18 TextIsFromStringTable->ReturnValue // char class TextIsTransient: [+] 0x18 TextIsTransient->ReturnValue // char class TextToLower: [+] 0x18 TextToLower->ReturnValue // struct FText class TextToUpper: [+] 0x18 TextToUpper->ReturnValue // struct FText class TextTrimPreceding: [+] 0x18 TextTrimPreceding->ReturnValue // struct FText class TextTrimPrecedingAndTrailing: [+] 0x18 TextTrimPrecedingAndTrailing->ReturnValue // struct FText class TextTrimTrailing: [+] 0x18 TextTrimTrailing->ReturnValue // struct FText class CreateInstance: [+] 0x10 CreateInstance->ReturnValue // struct ULevelStreaming class GetLevelScriptActor: class GetLoadedLevel: class GetWorldAssetPackageFName: class IsLevelLoaded: class IsLevelVisible: class IsStreamingStatePending: class SetLevelLODIndex: class SetPriority: class SetShouldBeLoaded: class SetShouldBeVisible: class ShouldBeLoaded: class LoadLevelInstance: [+] 0x8 LoadLevelInstance->LevelName // struct FString [+] 0x18 LoadLevelInstance->Location // struct FVector [+] 0x24 LoadLevelInstance->Rotation // struct FRotator [+] 0x30 LoadLevelInstance->bOutSuccess // char [+] 0x38 LoadLevelInstance->ReturnValue // struct ULevelStreamingDynamic class LoadLevelInstanceBySoftObjectPtr: [+] 0x8 LoadLevelInstanceBySoftObjectPtr->Level // struct TSoftObjectPtr [+] 0x30 LoadLevelInstanceBySoftObjectPtr->Location // struct FVector [+] 0x3C LoadLevelInstanceBySoftObjectPtr->Rotation // struct FRotator [+] 0x48 LoadLevelInstanceBySoftObjectPtr->bOutSuccess // char [+] 0x50 LoadLevelInstanceBySoftObjectPtr->ReturnValue // struct ULevelStreamingDynamic class GetUnitsConversionFactor: [+] 0x1 GetUnitsConversionFactor->TargetUnits // enum class ELightUnits [+] 0x4 GetUnitsConversionFactor->CosHalfConeAngle // float [+] 0x8 GetUnitsConversionFactor->ReturnValue // float class SetAttenuationRadius: class SetIntensityUnits: class AddElement: [+] 0x8 AddElement->DistanceToOpacityCurve // struct UCurveFloat [+] 0x10 AddElement->bSizeIsInScreenSpace // char [+] 0x14 AddElement->BaseSizeX // float [+] 0x18 AddElement->BaseSizeY // float [+] 0x20 AddElement->DistanceToSizeCurve // struct UCurveFloat class SetElements: class CopyInterpParameters: class CopyParameterOverrides: class K2_CopyMaterialInstanceParameters: [+] 0x8 K2_CopyMaterialInstanceParameters->bQuickParametersOnly // char class K2_GetScalarParameterValue: [+] 0x8 K2_GetScalarParameterValue->ReturnValue // float class K2_GetScalarParameterValueByInfo: [+] 0x10 K2_GetScalarParameterValueByInfo->ReturnValue // float class K2_GetTextureParameterValue: [+] 0x8 K2_GetTextureParameterValue->ReturnValue // struct UTexture class K2_GetTextureParameterValueByInfo: [+] 0x10 K2_GetTextureParameterValueByInfo->ReturnValue // struct UTexture class K2_GetVectorParameterValue: [+] 0x8 K2_GetVectorParameterValue->ReturnValue // struct FLinearColor class K2_GetVectorParameterValueByInfo: [+] 0x10 K2_GetVectorParameterValueByInfo->ReturnValue // struct FLinearColor class K2_InterpolateMaterialInstanceParams: [+] 0x8 K2_InterpolateMaterialInstanceParams->SourceB // struct UMaterialInstance [+] 0x10 K2_InterpolateMaterialInstanceParams->ALPHA // float class SetScalarParameterValue: [+] 0x8 SetScalarParameterValue->Value // float class SetScalarParameterValueByInfo: [+] 0x10 SetScalarParameterValueByInfo->Value // float class SetTextureParameterValue: [+] 0x8 SetTextureParameterValue->Value // struct UTexture class SetTextureParameterValueByInfo: [+] 0x10 SetTextureParameterValueByInfo->Value // struct UTexture class SetVectorParameterValue: [+] 0x8 SetVectorParameterValue->Value // struct FLinearColor class SetVectorParameterValueByInfo: [+] 0x10 SetVectorParameterValueByInfo->Value // struct FLinearColor class ChangePlaybackDirection: class EnableGroupByName: [+] 0x10 EnableGroupByName->bEnable // char class Pause: class Play: class Reverse: class SetLoopingState: class SetPosition: [+] 0x4 SetPosition->bJump // char class Stop: class PaintVerticesLerpAlongAxis: [+] 0x8 PaintVerticesLerpAlongAxis->StartColor // struct FLinearColor [+] 0x18 PaintVerticesLerpAlongAxis->EndColor // struct FLinearColor [+] 0x28 PaintVerticesLerpAlongAxis->Axis // enum class EVertexPaintAxis [+] 0x29 PaintVerticesLerpAlongAxis->bConvertToSRGB // char class PaintVerticesSingleColor: [+] 0x8 PaintVerticesSingleColor->FillColor // struct FLinearColor [+] 0x18 PaintVerticesSingleColor->bConvertToSRGB // char class RemovePaintedVertices: class OnJumpCompleteForKillcam: class EnumerateMK3DTargetEvents: class MakeReplaySample: [+] 0x8 MakeReplaySample->ReturnValue // struct UReplaySampleBase class GetDemoCurrentTime: [+] 0x8 GetDemoCurrentTime->ReturnValue // float class GetFirstPlayerController: [+] 0x8 GetFirstPlayerController->InWorld // struct UWorld [+] 0x10 GetFirstPlayerController->ReturnValue // struct APlayerController class GetFloatAsStringWithPrecision: [+] 0x4 GetFloatAsStringWithPrecision->Precision // int32_t [+] 0x8 GetFloatAsStringWithPrecision->IncludeLeadingZero // char [+] 0x10 GetFloatAsStringWithPrecision->ReturnValue // struct FString class GetFloatAsTextWithPrecision: [+] 0x4 GetFloatAsTextWithPrecision->Precision // int32_t [+] 0x8 GetFloatAsTextWithPrecision->IncludeLeadingZero // char [+] 0x10 GetFloatAsTextWithPrecision->ReturnValue // struct FText class GetHumanReadableSizeWithPrecision: [+] 0x4 GetHumanReadableSizeWithPrecision->Precision // int32_t [+] 0x8 GetHumanReadableSizeWithPrecision->IncludeLeadingZero // char [+] 0x10 GetHumanReadableSizeWithPrecision->ReturnValue // struct FString class GetNetGUIDForReplay: [+] 0x8 GetNetGUIDForReplay->ReturnValue // struct FString class GetViewTargetCharacter: [+] 0x8 GetViewTargetCharacter->InPC // struct APlayerController [+] 0x10 GetViewTargetCharacter->ReturnValue // struct ACharacter class GetViewTargetPawn: [+] 0x8 GetViewTargetPawn->InPC // struct APlayerController [+] 0x10 GetViewTargetPawn->ReturnValue // struct APawn class GetWorld: [+] 0x8 GetWorld->ReturnValue // struct UWorld class IsPausedReplay: [+] 0x8 IsPausedReplay->ReturnValue // char class IsPlayingKillcam: [+] 0x8 IsPlayingKillcam->ReturnValue // char class IsPlayingLiveReplay: [+] 0x8 IsPlayingLiveReplay->ReturnValue // char class IsPlayingReplay: [+] 0x8 IsPlayingReplay->ReturnValue // char class IsRecordingReplay: [+] 0x8 IsRecordingReplay->ReturnValue // char class IsReplaying: [+] 0x8 IsReplaying->ReturnValue // char class IsViewTargetPawn: [+] 0x8 IsViewTargetPawn->InPC // struct APlayerController [+] 0x10 IsViewTargetPawn->ReturnValue // char class MarkPropertyDirty: [+] 0x8 MarkPropertyDirty->PropertyName // struct FName class MarkPropertyDirtyFromRepIndex: [+] 0x8 MarkPropertyDirtyFromRepIndex->RepIndex // int32_t [+] 0xC MarkPropertyDirtyFromRepIndex->PropertyName // struct FName class ContainsEmitterType: [+] 0x8 ContainsEmitterType->ReturnValue // char class BeginTrails: [+] 0x8 BeginTrails->InSecondSocketName // struct FName [+] 0x10 BeginTrails->InWidthMode // char [+] 0x14 BeginTrails->InWidth // float class CreateNamedDynamicMaterialInstance: [+] 0x8 CreateNamedDynamicMaterialInstance->SourceMaterial // struct UMaterialInterface [+] 0x10 CreateNamedDynamicMaterialInstance->ReturnValue // struct UMaterialInstanceDynamic class EndTrails: class GenerateParticleEvent: [+] 0x8 GenerateParticleEvent->InEmitterTime // float [+] 0xC GenerateParticleEvent->InLocation // struct FVector [+] 0x18 GenerateParticleEvent->InDirection // struct FVector [+] 0x24 GenerateParticleEvent->InVelocity // struct FVector class GetBeamEndPoint: [+] 0x4 GetBeamEndPoint->OutEndPoint // struct FVector [+] 0x10 GetBeamEndPoint->ReturnValue // char class GetBeamSourcePoint: [+] 0x4 GetBeamSourcePoint->SourceIndex // int32_t [+] 0x8 GetBeamSourcePoint->OutSourcePoint // struct FVector [+] 0x14 GetBeamSourcePoint->ReturnValue // char class GetBeamSourceStrength: [+] 0x4 GetBeamSourceStrength->SourceIndex // int32_t [+] 0x8 GetBeamSourceStrength->OutSourceStrength // float [+] 0xC GetBeamSourceStrength->ReturnValue // char class GetBeamSourceTangent: [+] 0x4 GetBeamSourceTangent->SourceIndex // int32_t [+] 0x8 GetBeamSourceTangent->OutTangentPoint // struct FVector [+] 0x14 GetBeamSourceTangent->ReturnValue // char class GetBeamTargetPoint: [+] 0x4 GetBeamTargetPoint->TargetIndex // int32_t [+] 0x8 GetBeamTargetPoint->OutTargetPoint // struct FVector [+] 0x14 GetBeamTargetPoint->ReturnValue // char class GetBeamTargetStrength: [+] 0x4 GetBeamTargetStrength->TargetIndex // int32_t [+] 0x8 GetBeamTargetStrength->OutTargetStrength // float [+] 0xC GetBeamTargetStrength->ReturnValue // char class GetBeamTargetTangent: [+] 0x4 GetBeamTargetTangent->TargetIndex // int32_t [+] 0x8 GetBeamTargetTangent->OutTangentPoint // struct FVector [+] 0x14 GetBeamTargetTangent->ReturnValue // char class GetNamedMaterial: [+] 0x8 GetNamedMaterial->ReturnValue // struct UMaterialInterface class GetNumActiveParticles: class SetAutoAttachParams: [+] 0x8 SetAutoAttachParams->SocketName // struct FName [+] 0x10 SetAutoAttachParams->LocationType // char class SetBeamEndPoint: [+] 0x4 SetBeamEndPoint->NewEndPoint // struct FVector class SetBeamSourcePoint: [+] 0x4 SetBeamSourcePoint->NewSourcePoint // struct FVector [+] 0x10 SetBeamSourcePoint->SourceIndex // int32_t class SetBeamSourceStrength: [+] 0x4 SetBeamSourceStrength->NewSourceStrength // float [+] 0x8 SetBeamSourceStrength->SourceIndex // int32_t class SetBeamSourceTangent: [+] 0x4 SetBeamSourceTangent->NewTangentPoint // struct FVector [+] 0x10 SetBeamSourceTangent->SourceIndex // int32_t class SetBeamTargetPoint: [+] 0x4 SetBeamTargetPoint->NewTargetPoint // struct FVector [+] 0x10 SetBeamTargetPoint->TargetIndex // int32_t class SetBeamTargetStrength: [+] 0x4 SetBeamTargetStrength->NewTargetStrength // float [+] 0x8 SetBeamTargetStrength->TargetIndex // int32_t class SetBeamTargetTangent: [+] 0x4 SetBeamTargetTangent->NewTangentPoint // struct FVector [+] 0x10 SetBeamTargetTangent->TargetIndex // int32_t class SetMaterialParameter: [+] 0x8 SetMaterialParameter->Param // struct UMaterialInterface class SetTemplate: class SetTrailSourceData: [+] 0x8 SetTrailSourceData->InSecondSocketName // struct FName [+] 0x10 SetTrailSourceData->InWidthMode // char [+] 0x14 SetTrailSourceData->InWidth // float class MakeNoise: [+] 0x8 MakeNoise->Loudness // float [+] 0xC MakeNoise->NoiseLocation // struct FVector class ApplyPhysicalAnimationProfileBelow: [+] 0x8 ApplyPhysicalAnimationProfileBelow->ProfileName // struct FName [+] 0x10 ApplyPhysicalAnimationProfileBelow->bIncludeSelf // char [+] 0x11 ApplyPhysicalAnimationProfileBelow->bClearNotFound // char class ApplyPhysicalAnimationSettings: [+] 0x8 ApplyPhysicalAnimationSettings->PhysicalAnimationData // struct FPhysicalAnimationData class ApplyPhysicalAnimationSettingsBelow: [+] 0x8 ApplyPhysicalAnimationSettingsBelow->PhysicalAnimationData // struct FPhysicalAnimationData [+] 0x2C ApplyPhysicalAnimationSettingsBelow->bIncludeSelf // char class GetBodyTargetTransform: [+] 0x10 GetBodyTargetTransform->ReturnValue // struct FTransform class SetSkeletalMeshComponent: class SetStrengthMultiplyer: class BreakConstraint: class GetConstraintForce: [+] 0xC GetConstraintForce->OutAngularForce // struct FVector class GetCurrentSwing1: class GetCurrentSwing2: class GetCurrentTwist: class IsBroken: class SetAngularBreakable: [+] 0x4 SetAngularBreakable->AngularBreakThreshold // float class SetAngularDriveMode: class SetAngularDriveParams: [+] 0x4 SetAngularDriveParams->VelocityStrength // float [+] 0x8 SetAngularDriveParams->InForceLimit // float class SetAngularOrientationDrive: [+] 0x1 SetAngularOrientationDrive->bEnableTwistDrive // char class SetAngularOrientationTarget: class SetAngularSwing1Limit: [+] 0x4 SetAngularSwing1Limit->Swing1LimitAngle // float class SetAngularSwing2Limit: [+] 0x4 SetAngularSwing2Limit->Swing2LimitAngle // float class SetAngularTwistLimit: [+] 0x4 SetAngularTwistLimit->TwistLimitAngle // float class SetAngularVelocityDrive: [+] 0x1 SetAngularVelocityDrive->bEnableTwistDrive // char class SetAngularVelocityDriveSLERP: class SetAngularVelocityDriveTwistAndSwing: [+] 0x1 SetAngularVelocityDriveTwistAndSwing->bEnableSwingDrive // char class SetAngularVelocityTarget: class SetConstrainedComponents: [+] 0x8 SetConstrainedComponents->BoneName1 // struct FName [+] 0x10 SetConstrainedComponents->Component2 // struct UPrimitiveComponent [+] 0x18 SetConstrainedComponents->BoneName2 // struct FName class SetConstraintReferenceFrame: [+] 0x10 SetConstraintReferenceFrame->RefFrame // struct FTransform class SetConstraintReferenceOrientation: [+] 0x4 SetConstraintReferenceOrientation->PriAxis // struct FVector [+] 0x10 SetConstraintReferenceOrientation->SecAxis // struct FVector class SetConstraintReferencePosition: [+] 0x4 SetConstraintReferencePosition->RefPosition // struct FVector class SetDisableCollision: class SetLinearBreakable: [+] 0x4 SetLinearBreakable->LinearBreakThreshold // float class SetLinearDriveParams: [+] 0x4 SetLinearDriveParams->VelocityStrength // float [+] 0x8 SetLinearDriveParams->InForceLimit // float class SetLinearPositionDrive: [+] 0x1 SetLinearPositionDrive->bEnableDriveY // char [+] 0x2 SetLinearPositionDrive->bEnableDriveZ // char class SetLinearPositionTarget: class SetLinearVelocityDrive: [+] 0x1 SetLinearVelocityDrive->bEnableDriveY // char [+] 0x2 SetLinearVelocityDrive->bEnableDriveZ // char class SetLinearVelocityTarget: class SetLinearXLimit: [+] 0x4 SetLinearXLimit->LimitSize // float class SetLinearYLimit: [+] 0x4 SetLinearYLimit->LimitSize // float class SetLinearZLimit: [+] 0x4 SetLinearZLimit->LimitSize // float class SetOrientationDriveSLERP: class SetOrientationDriveTwistAndSwing: [+] 0x1 SetOrientationDriveTwistAndSwing->bEnableSwingDrive // char class GetGrabbedComponent: class GetTargetLocationAndRotation: [+] 0xC GetTargetLocationAndRotation->TargetRotation // struct FRotator class GrabComponent: [+] 0x8 GrabComponent->InBoneName // struct FName [+] 0x10 GrabComponent->GrabLocation // struct FVector [+] 0x1C GrabComponent->bConstrainRotation // char class GrabComponentAtLocation: [+] 0x8 GrabComponentAtLocation->InBoneName // struct FName [+] 0x10 GrabComponentAtLocation->GrabLocation // struct FVector class GrabComponentAtLocationWithRotation: [+] 0x8 GrabComponentAtLocationWithRotation->InBoneName // struct FName [+] 0x10 GrabComponentAtLocationWithRotation->Location // struct FVector [+] 0x1C GrabComponentAtLocationWithRotation->Rotation // struct FRotator class ReleaseComponent: class SetAngularDamping: class SetAngularStiffness: class SetInterpolationSpeed: class SetLinearDamping: class SetLinearStiffness: class SetTargetLocation: class SetTargetLocationAndRotation: [+] 0xC SetTargetLocationAndRotation->NewRotation // struct FRotator class SetTargetRotation: class GetNormalizedCompressionScalar: class GetSpringCurrentEndPoint: class GetSpringDirection: class GetSpringRestingPoint: class OnInterpToggle: class GetHeader: [+] 0x8 GetHeader->Header // struct FString [+] 0x18 GetHeader->Value // struct FString class GetHeaderValue: [+] 0x10 GetHeaderValue->ReturnValue // struct FString class GetNumHeaders: class ClearSmoothing: class InvertAxis: class InvertAxisKey: class SetBind: [+] 0x8 SetBind->Command // struct FString class SetMouseSensitivity: class SetLightFalloffExponent: class SetRadius: class SetLightFalloffExponent: class SetSoftSourceRadius: class SetSourceLength: class SetSourceRadius: class CopyPoseFromSkeletalComponent: class GetBoneLocationByName: [+] 0x8 GetBoneLocationByName->BoneSpace // char [+] 0xC GetBoneLocationByName->ReturnValue // struct FVector class GetBoneRotationByName: [+] 0x8 GetBoneRotationByName->BoneSpace // char [+] 0xC GetBoneRotationByName->ReturnValue // struct FRotator class GetBoneScaleByName: [+] 0x8 GetBoneScaleByName->BoneSpace // char [+] 0xC GetBoneScaleByName->ReturnValue // struct FVector class GetBoneTransformByName: [+] 0x8 GetBoneTransformByName->BoneSpace // char [+] 0x10 GetBoneTransformByName->ReturnValue // struct FTransform class ResetBoneTransformByName: class SetBoneLocationByName: [+] 0x8 SetBoneLocationByName->InLocation // struct FVector [+] 0x14 SetBoneLocationByName->BoneSpace // char class SetBoneRotationByName: [+] 0x8 SetBoneRotationByName->InRotation // struct FRotator [+] 0x14 SetBoneRotationByName->BoneSpace // char class SetBoneScaleByName: [+] 0x8 SetBoneScaleByName->InScale3D // struct FVector [+] 0x14 SetBoneScaleByName->BoneSpace // char class SetBoneTransformByName: [+] 0x10 SetBoneTransformByName->InTransform // struct FTransform [+] 0x40 SetBoneTransformByName->BoneSpace // char class AddOrUpdateBlendable: [+] 0x10 AddOrUpdateBlendable->InWeight // float class AddOrUpdateBlendable: [+] 0x10 AddOrUpdateBlendable->InWeight // float class DisableForce: class EnableForce: class FireImpulse: class ToggleForce: class AddObjectTypeToAffect: class FireImpulse: class RemoveObjectTypeToAffect: class SetBarnDoorAngle: class SetBarnDoorLength: class SetSourceHeight: class SetSourceTexture: class SetSourceWidth: class GetSize: class GetTileBorderSize: class GetTileCount: class GetTileSize: class GetVirtualTextureTransform: class CaptureScene: class OnInterpToggle: class GetSocketLocation: [+] 0x8 GetSocketLocation->ReturnValue // struct FVector class InitializeSocketFromLocation: [+] 0x8 InitializeSocketFromLocation->WorldLocation // struct FVector [+] 0x14 InitializeSocketFromLocation->WorldNormal // struct FVector class OverrideAtmosphereLightDirection: [+] 0x4 OverrideAtmosphereLightDirection->LightDirection // struct FVector class SetAerialPespectiveViewDistanceScale: class SetHeightFogContribution: class SetMieAbsorption: class SetMieAbsorptionScale: class SetMieAnisotropy: class SetMieExponentialDistribution: class SetMieScattering: class SetMieScatteringScale: class SetOtherAbsorption: class SetOtherAbsorptionScale: class SetRayleighExponentialDistribution: class SetRayleighScattering: class SetRayleighScatteringScale: class SetSkyLuminanceFactor: class RecaptureSky: class SetAffectDynamicIndirectLighting: class SetCubemap: class SetCubemapBlend: [+] 0x8 SetCubemapBlend->DestinationCubemap // struct UTextureCube [+] 0x10 SetCubemapBlend->InBlendFraction // float class SetIndirectLightingIntensity: class SetIntensity: class SetLightColor: class SetLowerHemisphereColor: class SetMinOcclusion: class SetOcclusionBarkTint: class SetOcclusionContrast: class SetOcclusionExponent: class SetOcclusionFoliageTint: class SetOcclusionTint: class SetVolumetricScatteringIntensity: class AddEnvelopeFollowerDelegate: [+] 0x8 AddEnvelopeFollowerDelegate->OnSubmixEnvelopeBP // struct FDelegate class SetSubmixOutputVolume: [+] 0x8 SetSubmixOutputVolume->InOutputVolume // float class StartEnvelopeFollowing: class StartRecordingOutput: [+] 0x8 StartRecordingOutput->ExpectedDuration // float class StopEnvelopeFollowing: class StopRecordingOutput: [+] 0x8 StopRecordingOutput->ExportType // enum class EAudioRecordingExportType [+] 0x10 StopRecordingOutput->Name // struct FString [+] 0x20 StopRecordingOutput->Path // struct FString [+] 0x30 StopRecordingOutput->ExistingSoundWaveToOverwrite // struct USoundWave class GetBoundaryMax: class GetBoundaryMin: class GetEndOffset: class GetEndPosition: class GetEndRoll: class GetEndScale: class GetEndTangent: class GetForwardAxis: class GetSplineUpDir: class GetStartOffset: class GetStartPosition: class GetStartRoll: class GetStartScale: class GetStartTangent: class SetBoundaryMax: [+] 0x4 SetBoundaryMax->bUpdateMesh // char class SetBoundaryMin: [+] 0x4 SetBoundaryMin->bUpdateMesh // char class SetEndOffset: [+] 0x8 SetEndOffset->bUpdateMesh // char class SetEndPosition: [+] 0xC SetEndPosition->bUpdateMesh // char class SetEndRoll: [+] 0x4 SetEndRoll->bUpdateMesh // char class SetEndScale: [+] 0x8 SetEndScale->bUpdateMesh // char class SetEndTangent: [+] 0xC SetEndTangent->bUpdateMesh // char class SetForwardAxis: [+] 0x1 SetForwardAxis->bUpdateMesh // char class SetSplineUpDir: [+] 0xC SetSplineUpDir->bUpdateMesh // char class SetStartAndEnd: [+] 0xC SetStartAndEnd->StartTangent // struct FVector [+] 0x18 SetStartAndEnd->EndPos // struct FVector [+] 0x24 SetStartAndEnd->EndTangent // struct FVector [+] 0x30 SetStartAndEnd->bUpdateMesh // char class SetStartOffset: [+] 0x8 SetStartOffset->bUpdateMesh // char class SetStartPosition: [+] 0xC SetStartPosition->bUpdateMesh // char class SetStartRoll: [+] 0x4 SetStartRoll->bUpdateMesh // char class SetStartScale: [+] 0x8 SetStartScale->bUpdateMesh // char class SetStartTangent: [+] 0xC SetStartTangent->bUpdateMesh // char class UpdateMesh: class SetInnerConeAngle: class SetOuterConeAngle: class GetTargetRotation: class GetUnfixedCameraPosition: class IsCollisionFixApplied: class AddMaterial: [+] 0x8 AddMaterial->ReturnValue // struct FName class AddSocket: class BuildFromStaticMeshDescriptions: [+] 0x10 BuildFromStaticMeshDescriptions->bBuildSimpleCollision // char class CreateStaticMeshDescription: [+] 0x8 CreateStaticMeshDescription->ReturnValue // struct UStaticMeshDescription class FindSocket: [+] 0x8 FindSocket->ReturnValue // struct UStaticMeshSocket class GetBoundingBox: class GetBounds: class GetMaterial: [+] 0x8 GetMaterial->ReturnValue // struct UMaterialInterface class GetMaterialIndex: [+] 0x8 GetMaterialIndex->ReturnValue // int32_t class GetMinimumLODForPlatform: [+] 0x8 GetMinimumLODForPlatform->ReturnValue // int32_t class GetMinimumLODForPlatforms: class GetNumLODs: class GetNumMaterial: class GetNumSections: [+] 0x4 GetNumSections->ReturnValue // int32_t class GetNumTriangles: [+] 0x4 GetNumTriangles->ReturnValue // int32_t class RemoveSocket: class SetHeight: class SetOverlayArc: class SetRadius: class SetEquirectProps: class GetLeftTexture: class GetPriority: class GetQuadSize: class GetTexture: class GetUVRect: class MarkTextureForUpdate: class SetEquirectProps: class SetLeftTexture: class SetPriority: class SetQuadSize: class SetTexture: class SetUVRect: class EnableAutoLoadingSplashScreen: class HideSplashScreen: class SetSplashScreen: [+] 0x8 SetSplashScreen->Scale // struct FVector2D [+] 0x10 SetSplashScreen->Offset // struct FVector [+] 0x1C SetSplashScreen->bShowLoadingMovie // char [+] 0x1D SetSplashScreen->bShowOnSet // char class ShowSplashScreen: class GetEngineSubsystem: [+] 0x8 GetEngineSubsystem->ReturnValue // struct UEngineSubsystem class GetGameInstanceSubsystem: [+] 0x8 GetGameInstanceSubsystem->Class // struct UClass* [+] 0x10 GetGameInstanceSubsystem->ReturnValue // struct UGameInstanceSubsystem class GetLocalPlayerSubsystem: [+] 0x8 GetLocalPlayerSubsystem->Class // struct UClass* [+] 0x10 GetLocalPlayerSubsystem->ReturnValue // struct ULocalPlayerSubsystem class GetLocalPlayerSubSystemFromPlayerController: [+] 0x8 GetLocalPlayerSubSystemFromPlayerController->Class // struct UClass* [+] 0x10 GetLocalPlayerSubSystemFromPlayerController->ReturnValue // struct ULocalPlayerSubsystem class GetWorldSubsystem: [+] 0x8 GetWorldSubsystem->Class // struct UClass* [+] 0x10 GetWorldSubsystem->ReturnValue // struct UWorldSubsystem class GetDelayedQualifiedFrameTime: class GetDelayedTimecode: class GetFrameRate: class GetQualifiedFrameTime: class GetSynchronizationState: class GetTimecode: class GetTextLocalSize: class GetTextWorldSize: class K2_SetText: class SetFont: class SetHorizontalAlignment: class SetHorizSpacingAdjust: class SetText: class SetTextMaterial: class SetTextRenderColor: class SetVerticalAlignment: class SetVertSpacingAdjust: class SetWorldSize: class SetXScale: class SetYScale: class GetIgnoreTimeDilation: class GetPlaybackPosition: class GetPlayRate: class GetTimelineLength: class IsLooping: class IsPlaying: class IsReversing: class OnRep_Timeline: class Play: class PlayFromStart: class Reverse: class ReverseFromEnd: class SetFloatCurve: [+] 0x8 SetFloatCurve->FloatTrackName // struct FName class SetIgnoreTimeDilation: class SetLinearColorCurve: [+] 0x8 SetLinearColorCurve->LinearColorTrackName // struct FName class SetLooping: class SetNewTime: class SetPlaybackPosition: [+] 0x4 SetPlaybackPosition->bFireEvents // char [+] 0x5 SetPlaybackPosition->bFireUpdate // char class SetPlayRate: class SetTimelineLength: class SetTimelineLengthMode: class SetVectorCurve: [+] 0x8 SetVectorCurve->VectorTrackName // struct FName class Stop: class AuthorizeAccounts: class CanShowTweetUI: class GetAccountName: [+] 0x8 GetAccountName->ReturnValue // struct FString class GetNumAccounts: class Init: class ShowTweetUI: [+] 0x10 ShowTweetUI->URL // struct FString [+] 0x20 ShowTweetUI->Picture // struct FString [+] 0x30 ShowTweetUI->ReturnValue // char class TwitterRequest: [+] 0x10 TwitterRequest->ParamKeysAndValues // struct TArray [+] 0x20 TwitterRequest->RequestMethod // char [+] 0x24 TwitterRequest->AccountIndex // int32_t [+] 0x28 TwitterRequest->ReturnValue // char class SetIntensity: class EnableRecording: class LogBox: [+] 0x8 LogBox->BoxShape // struct FBox [+] 0x28 LogBox->Text // struct FString [+] 0x38 LogBox->ObjectColor // struct FLinearColor [+] 0x48 LogBox->LogCategory // struct FName [+] 0x50 LogBox->bAddToMessageLog // char class LogLocation: [+] 0x8 LogLocation->Location // struct FVector [+] 0x18 LogLocation->Text // struct FString [+] 0x28 LogLocation->ObjectColor // struct FLinearColor [+] 0x38 LogLocation->Radius // float [+] 0x3C LogLocation->LogCategory // struct FName [+] 0x44 LogLocation->bAddToMessageLog // char class LogSegment: [+] 0x8 LogSegment->SegmentStart // struct FVector [+] 0x14 LogSegment->SegmentEnd // struct FVector [+] 0x20 LogSegment->Text // struct FString [+] 0x30 LogSegment->ObjectColor // struct FLinearColor [+] 0x40 LogSegment->Thickness // float [+] 0x44 LogSegment->CategoryName // struct FName [+] 0x4C LogSegment->bAddToMessageLog // char class LogText: [+] 0x8 LogText->Text // struct FString [+] 0x18 LogText->LogCategory // struct FName [+] 0x20 LogText->bAddToMessageLog // char class RedirectVislog: [+] 0x8 RedirectVislog->DestinationOwner // struct Object class BPOnTalkingBegin: class BPOnTalkingEnd: class CreateTalkerForPlayer: [+] 0x8 CreateTalkerForPlayer->ReturnValue // struct UVOIPTalker class GetVoiceLevel: class RegisterWithPlayerState: class SetMicThreshold: class SetMaximumGustAmount: class SetMinimumGustAmount: class SetRadius: class SetSpeed: class SetStrength: class SetWindType: class HandleTimelineScrubbed: class K2_GetWorldSettings: class Default__BlueprintGeneratedClass: class Default__AnimBlueprintGeneratedClass: class Default__UserDefinedEnum: class Default__UserDefinedStruct: class InputBehavior: class AnyButtonInputBehavior: class InteractiveGizmoBuilder: class AxisAngleGizmoBuilder: class InteractiveGizmo: [+] 0x30 InteractiveGizmo->InputBehaviors // struct UInputBehaviorSet class AxisAngleGizmo: [+] 0x48 AxisAngleGizmo->AxisSource // struct TScriptInterface [+] 0x58 AxisAngleGizmo->AngleSource // struct TScriptInterface [+] 0x68 AxisAngleGizmo->HitTarget // struct TScriptInterface [+] 0x78 AxisAngleGizmo->StateTarget // struct TScriptInterface [+] 0x88 AxisAngleGizmo->bInInteraction // char [+] 0x8C AxisAngleGizmo->RotationOrigin // struct FVector [+] 0x98 AxisAngleGizmo->RotationAxis // struct FVector [+] 0xA4 AxisAngleGizmo->RotationPlaneX // struct FVector [+] 0xB0 AxisAngleGizmo->RotationPlaneY // struct FVector [+] 0xBC AxisAngleGizmo->InteractionStartPoint // struct FVector [+] 0xC8 AxisAngleGizmo->InteractionCurPoint // struct FVector [+] 0xD4 AxisAngleGizmo->InteractionStartAngle // float [+] 0xD8 AxisAngleGizmo->InteractionCurAngle // float class AxisPositionGizmoBuilder: class AxisPositionGizmo: [+] 0x48 AxisPositionGizmo->AxisSource // struct TScriptInterface [+] 0x58 AxisPositionGizmo->ParameterSource // struct TScriptInterface [+] 0x68 AxisPositionGizmo->HitTarget // struct TScriptInterface [+] 0x78 AxisPositionGizmo->StateTarget // struct TScriptInterface [+] 0x88 AxisPositionGizmo->bEnableSignedAxis // char [+] 0x89 AxisPositionGizmo->bInInteraction // char [+] 0x8C AxisPositionGizmo->InteractionOrigin // struct FVector [+] 0x98 AxisPositionGizmo->InteractionAxis // struct FVector [+] 0xA4 AxisPositionGizmo->InteractionStartPoint // struct FVector [+] 0xB0 AxisPositionGizmo->InteractionCurPoint // struct FVector [+] 0xBC AxisPositionGizmo->InteractionStartParameter // float [+] 0xC0 AxisPositionGizmo->InteractionCurParameter // float [+] 0xC4 AxisPositionGizmo->ParameterSign // float class GizmoConstantAxisSource: [+] 0x30 GizmoConstantAxisSource->Origin // struct FVector [+] 0x3C GizmoConstantAxisSource->Direction // struct FVector class GizmoConstantFrameAxisSource: [+] 0x30 GizmoConstantFrameAxisSource->Origin // struct FVector [+] 0x3C GizmoConstantFrameAxisSource->Direction // struct FVector [+] 0x48 GizmoConstantFrameAxisSource->TangentX // struct FVector [+] 0x54 GizmoConstantFrameAxisSource->TangentY // struct FVector class GizmoWorldAxisSource: [+] 0x30 GizmoWorldAxisSource->Origin // struct FVector [+] 0x3C GizmoWorldAxisSource->AxisIndex // int32_t class GizmoComponentAxisSource: [+] 0x30 GizmoComponentAxisSource->Component // struct USceneComponent [+] 0x38 GizmoComponentAxisSource->AxisIndex // int32_t [+] 0x3C GizmoComponentAxisSource->bLocalAxes // char class InteractiveToolPropertySet: [+] 0x40 InteractiveToolPropertySet->CachedProperties // struct Object [+] 0x48 InteractiveToolPropertySet->bIsPropertySetEnabled // char class BrushBaseProperties: [+] 0x50 BrushBaseProperties->BrushSize // float [+] 0x54 BrushBaseProperties->bSpecifyRadius // char [+] 0x58 BrushBaseProperties->BrushRadius // float [+] 0x5C BrushBaseProperties->BrushStrength // float [+] 0x60 BrushBaseProperties->BrushFalloffAmount // float [+] 0x64 BrushBaseProperties->bShowStrength // char [+] 0x65 BrushBaseProperties->bShowFalloff // char class InteractiveTool: [+] 0x48 InteractiveTool->InputBehaviors // struct UInputBehaviorSet [+] 0x50 InteractiveTool->ToolPropertyObjects // struct TArray class SingleSelectionTool: class MeshSurfacePointTool: class BaseBrushTool: [+] 0xC0 BaseBrushTool->BrushProperties // struct UBrushBaseProperties [+] 0xC8 BaseBrushTool->bInBrushStroke // char [+] 0xCC BaseBrushTool->LastBrushStamp // struct FBrushStampData [+] 0x188 BaseBrushTool->PropertyClass // struct TSoftClassPtr [+] 0x1B0 BaseBrushTool->BrushStampIndicator // struct UBrushStampIndicator class BrushStampIndicatorBuilder: class BrushStampIndicator: [+] 0x38 BrushStampIndicator->BrushRadius // float [+] 0x3C BrushStampIndicator->BrushFalloff // float [+] 0x40 BrushStampIndicator->BrushPosition // struct FVector [+] 0x4C BrushStampIndicator->BrushNormal // struct FVector [+] 0x58 BrushStampIndicator->bDrawIndicatorLines // char [+] 0x59 BrushStampIndicator->bDrawRadiusCircle // char [+] 0x5A BrushStampIndicator->bDrawFalloffCircle // char [+] 0x5C BrushStampIndicator->SampleStepCount // int32_t [+] 0x60 BrushStampIndicator->LineColor // struct FLinearColor [+] 0x70 BrushStampIndicator->LineThickness // float [+] 0x74 BrushStampIndicator->bDepthTested // char [+] 0x75 BrushStampIndicator->bDrawSecondaryLines // char [+] 0x78 BrushStampIndicator->SecondaryLineThickness // float [+] 0x7C BrushStampIndicator->SecondaryLineColor // struct FLinearColor [+] 0x90 BrushStampIndicator->AttachedComponent // struct UPrimitiveComponent class ClickDragInputBehavior: [+] 0x120 ClickDragInputBehavior->bUpdateModifiersDuringDrag // char class LocalClickDragInputBehavior: class InteractiveToolBuilder: class ClickDragToolBuilder: class ClickDragTool: class InternalToolFrameworkActor: class GizmoActor: class GizmoBaseComponent: [+] 0x4B0 GizmoBaseComponent->Color // struct FLinearColor [+] 0x4C0 GizmoBaseComponent->HoverSizeMultiplier // float [+] 0x4C4 GizmoBaseComponent->PixelHitDistanceThreshold // float class GizmoArrowComponent: [+] 0x4D0 GizmoArrowComponent->Direction // struct FVector [+] 0x4DC GizmoArrowComponent->Gap // float [+] 0x4E0 GizmoArrowComponent->Length // float [+] 0x4E4 GizmoArrowComponent->Thickness // float class GizmoBoxComponent: [+] 0x4D0 GizmoBoxComponent->Origin // struct FVector [+] 0x4E0 GizmoBoxComponent->Rotation // struct FQuat [+] 0x4F0 GizmoBoxComponent->Dimensions // struct FVector [+] 0x4FC GizmoBoxComponent->LineThickness // float [+] 0x500 GizmoBoxComponent->bRemoveHiddenLines // char [+] 0x501 GizmoBoxComponent->bEnableAxisFlip // char class GizmoCircleComponent: [+] 0x4D0 GizmoCircleComponent->Normal // struct FVector [+] 0x4DC GizmoCircleComponent->Radius // float [+] 0x4E0 GizmoCircleComponent->Thickness // float [+] 0x4E4 GizmoCircleComponent->NumSides // int32_t [+] 0x4E8 GizmoCircleComponent->bViewAligned // char [+] 0x4E9 GizmoCircleComponent->bOnlyAllowFrontFacingHits // char class GizmoTransformSource: class GizmoAxisSource: class GizmoClickTarget: class GizmoStateTarget: class GizmoFloatParameterSource: class GizmoVec2ParameterSource: class GizmoLineHandleComponent: [+] 0x4D0 GizmoLineHandleComponent->Normal // struct FVector [+] 0x4DC GizmoLineHandleComponent->HandleSize // float [+] 0x4E0 GizmoLineHandleComponent->Thickness // float [+] 0x4E4 GizmoLineHandleComponent->Direction // struct FVector [+] 0x4F0 GizmoLineHandleComponent->Length // float [+] 0x4F4 GizmoLineHandleComponent->bImageScale // char class GizmoRectangleComponent: [+] 0x4D0 GizmoRectangleComponent->DirectionX // struct FVector [+] 0x4DC GizmoRectangleComponent->DirectionY // struct FVector [+] 0x4E8 GizmoRectangleComponent->OffsetX // float [+] 0x4EC GizmoRectangleComponent->OffsetY // float [+] 0x4F0 GizmoRectangleComponent->LengthX // float [+] 0x4F4 GizmoRectangleComponent->LengthY // float [+] 0x4F8 GizmoRectangleComponent->Thickness // float [+] 0x4FC GizmoRectangleComponent->SegmentFlags // char class GizmoLambdaHitTarget: class GizmoComponentHitTarget: [+] 0x30 GizmoComponentHitTarget->Component // struct UPrimitiveComponent class InputBehaviorSet: [+] 0x28 InputBehaviorSet->Behaviors // struct TArray class InputBehaviorSource: class InputRouter: [+] 0x28 InputRouter->bAutoInvalidateOnHover // char [+] 0x29 InputRouter->bAutoInvalidateOnCapture // char [+] 0x38 InputRouter->ActiveInputBehaviors // struct UInputBehaviorSet class InteractionMechanic: class InteractiveGizmoManager: [+] 0x30 InteractiveGizmoManager->ActiveGizmos // struct TArray [+] 0x58 InteractiveGizmoManager->GizmoBuilders // struct TMap class ToolContextTransactionProvider: class InteractiveToolManager: [+] 0x30 InteractiveToolManager->ActiveLeftTool // struct UInteractiveTool [+] 0x38 InteractiveToolManager->ActiveRightTool // struct UInteractiveTool [+] 0x90 InteractiveToolManager->ToolBuilders // struct TMap class ToolFrameworkComponent: class InteractiveToolsContext: [+] 0x58 InteractiveToolsContext->InputRouter // struct UInputRouter [+] 0x60 InteractiveToolsContext->ToolManager // struct UInteractiveToolManager [+] 0x68 InteractiveToolsContext->GizmoManager // struct UInteractiveGizmoManager [+] 0x70 InteractiveToolsContext->ToolManagerClass // struct TSoftClassPtr class IntervalGizmoActor: [+] 0x328 IntervalGizmoActor->UpIntervalComponent // struct UGizmoLineHandleComponent [+] 0x330 IntervalGizmoActor->DownIntervalComponent // struct UGizmoLineHandleComponent [+] 0x338 IntervalGizmoActor->ForwardIntervalComponent // struct UGizmoLineHandleComponent class IntervalGizmoBuilder: class IntervalGizmo: [+] 0x38 IntervalGizmo->StateTarget // struct UGizmoTransformChangeStateTarget [+] 0x50 IntervalGizmo->TransformProxy // struct UTransformProxy [+] 0x58 IntervalGizmo->ActiveComponents // struct TArray [+] 0x68 IntervalGizmo->ActiveGizmos // struct TArray [+] 0x90 IntervalGizmo->AxisYSource // struct UGizmoComponentAxisSource [+] 0x98 IntervalGizmo->AxisZSource // struct UGizmoComponentAxisSource class GizmoBaseFloatParameterSource: class GizmoAxisIntervalParameterSource: [+] 0x48 GizmoAxisIntervalParameterSource->FloatParameterSource // struct TScriptInterface [+] 0x58 GizmoAxisIntervalParameterSource->MinParameter // float [+] 0x5C GizmoAxisIntervalParameterSource->MaxParameter // float class KeyAsModifierInputBehavior: class MeshSurfacePointToolBuilder: class MouseHoverBehavior: class MultiClickSequenceInputBehavior: class MultiSelectionTool: class GizmoLocalFloatParameterSource: [+] 0x48 GizmoLocalFloatParameterSource->Value // float [+] 0x4C GizmoLocalFloatParameterSource->LastChange // struct FGizmoFloatParameterChange class GizmoBaseVec2ParameterSource: class GizmoLocalVec2ParameterSource: [+] 0x48 GizmoLocalVec2ParameterSource->Value // struct FVector2D [+] 0x50 GizmoLocalVec2ParameterSource->LastChange // struct FGizmoVec2ParameterChange class GizmoAxisTranslationParameterSource: [+] 0x90 GizmoAxisTranslationParameterSource->AxisSource // struct TScriptInterface [+] 0xA0 GizmoAxisTranslationParameterSource->TransformSource // struct TScriptInterface [+] 0xB0 GizmoAxisTranslationParameterSource->Parameter // float [+] 0xB4 GizmoAxisTranslationParameterSource->LastChange // struct FGizmoFloatParameterChange [+] 0xBC GizmoAxisTranslationParameterSource->CurTranslationAxis // struct FVector [+] 0xC8 GizmoAxisTranslationParameterSource->CurTranslationOrigin // struct FVector [+] 0xE0 GizmoAxisTranslationParameterSource->InitialTransform // struct FTransform class GizmoPlaneTranslationParameterSource: [+] 0x90 GizmoPlaneTranslationParameterSource->AxisSource // struct TScriptInterface [+] 0xA0 GizmoPlaneTranslationParameterSource->TransformSource // struct TScriptInterface [+] 0xB0 GizmoPlaneTranslationParameterSource->Parameter // struct FVector2D [+] 0xB8 GizmoPlaneTranslationParameterSource->LastChange // struct FGizmoVec2ParameterChange [+] 0xC8 GizmoPlaneTranslationParameterSource->CurTranslationOrigin // struct FVector [+] 0xD4 GizmoPlaneTranslationParameterSource->CurTranslationNormal // struct FVector [+] 0xE0 GizmoPlaneTranslationParameterSource->CurTranslationAxisX // struct FVector [+] 0xEC GizmoPlaneTranslationParameterSource->CurTranslationAxisY // struct FVector [+] 0x100 GizmoPlaneTranslationParameterSource->InitialTransform // struct FTransform class GizmoAxisRotationParameterSource: [+] 0x48 GizmoAxisRotationParameterSource->AxisSource // struct TScriptInterface [+] 0x58 GizmoAxisRotationParameterSource->TransformSource // struct TScriptInterface [+] 0x68 GizmoAxisRotationParameterSource->Angle // float [+] 0x6C GizmoAxisRotationParameterSource->LastChange // struct FGizmoFloatParameterChange [+] 0x74 GizmoAxisRotationParameterSource->CurRotationAxis // struct FVector [+] 0x80 GizmoAxisRotationParameterSource->CurRotationOrigin // struct FVector [+] 0x90 GizmoAxisRotationParameterSource->InitialTransform // struct FTransform class GizmoUniformScaleParameterSource: [+] 0x48 GizmoUniformScaleParameterSource->AxisSource // struct TScriptInterface [+] 0x58 GizmoUniformScaleParameterSource->TransformSource // struct TScriptInterface [+] 0x68 GizmoUniformScaleParameterSource->ScaleMultiplier // float [+] 0x6C GizmoUniformScaleParameterSource->Parameter // struct FVector2D [+] 0x74 GizmoUniformScaleParameterSource->LastChange // struct FGizmoVec2ParameterChange [+] 0x84 GizmoUniformScaleParameterSource->CurScaleOrigin // struct FVector [+] 0x90 GizmoUniformScaleParameterSource->CurScaleNormal // struct FVector [+] 0x9C GizmoUniformScaleParameterSource->CurScaleAxisX // struct FVector [+] 0xA8 GizmoUniformScaleParameterSource->CurScaleAxisY // struct FVector [+] 0xC0 GizmoUniformScaleParameterSource->InitialTransform // struct FTransform class GizmoAxisScaleParameterSource: [+] 0x48 GizmoAxisScaleParameterSource->AxisSource // struct TScriptInterface [+] 0x58 GizmoAxisScaleParameterSource->TransformSource // struct TScriptInterface [+] 0x68 GizmoAxisScaleParameterSource->ScaleMultiplier // float [+] 0x6C GizmoAxisScaleParameterSource->Parameter // float [+] 0x70 GizmoAxisScaleParameterSource->LastChange // struct FGizmoFloatParameterChange [+] 0x78 GizmoAxisScaleParameterSource->CurScaleAxis // struct FVector [+] 0x84 GizmoAxisScaleParameterSource->CurScaleOrigin // struct FVector [+] 0x90 GizmoAxisScaleParameterSource->InitialTransform // struct FTransform class GizmoPlaneScaleParameterSource: [+] 0x90 GizmoPlaneScaleParameterSource->AxisSource // struct TScriptInterface [+] 0xA0 GizmoPlaneScaleParameterSource->TransformSource // struct TScriptInterface [+] 0xB0 GizmoPlaneScaleParameterSource->ScaleMultiplier // float [+] 0xB4 GizmoPlaneScaleParameterSource->Parameter // struct FVector2D [+] 0xBC GizmoPlaneScaleParameterSource->LastChange // struct FGizmoVec2ParameterChange [+] 0xCC GizmoPlaneScaleParameterSource->CurScaleOrigin // struct FVector [+] 0xD8 GizmoPlaneScaleParameterSource->CurScaleNormal // struct FVector [+] 0xE4 GizmoPlaneScaleParameterSource->CurScaleAxisX // struct FVector [+] 0xF0 GizmoPlaneScaleParameterSource->CurScaleAxisY // struct FVector [+] 0x100 GizmoPlaneScaleParameterSource->InitialTransform // struct FTransform class PlanePositionGizmoBuilder: class PlanePositionGizmo: [+] 0x48 PlanePositionGizmo->AxisSource // struct TScriptInterface [+] 0x58 PlanePositionGizmo->ParameterSource // struct TScriptInterface [+] 0x68 PlanePositionGizmo->HitTarget // struct TScriptInterface [+] 0x78 PlanePositionGizmo->StateTarget // struct TScriptInterface [+] 0x88 PlanePositionGizmo->bEnableSignedAxis // char [+] 0x89 PlanePositionGizmo->bFlipX // char [+] 0x8A PlanePositionGizmo->bFlipY // char [+] 0x8B PlanePositionGizmo->bInInteraction // char [+] 0x8C PlanePositionGizmo->InteractionOrigin // struct FVector [+] 0x98 PlanePositionGizmo->InteractionNormal // struct FVector [+] 0xA4 PlanePositionGizmo->InteractionAxisX // struct FVector [+] 0xB0 PlanePositionGizmo->InteractionAxisY // struct FVector [+] 0xBC PlanePositionGizmo->InteractionStartPoint // struct FVector [+] 0xC8 PlanePositionGizmo->InteractionCurPoint // struct FVector [+] 0xD4 PlanePositionGizmo->InteractionStartParameter // struct FVector2D [+] 0xDC PlanePositionGizmo->InteractionCurParameter // struct FVector2D [+] 0xE4 PlanePositionGizmo->ParameterSigns // struct FVector2D class SelectionSet: class MeshSelectionSet: [+] 0x40 MeshSelectionSet->Vertices // struct TArray [+] 0x50 MeshSelectionSet->Edges // struct TArray [+] 0x60 MeshSelectionSet->Faces // struct TArray [+] 0x70 MeshSelectionSet->Groups // struct TArray class SingleClickInputBehavior: [+] 0xC0 SingleClickInputBehavior->HitTestOnRelease // char class SingleClickToolBuilder: class SingleClickTool: class GizmoNilStateTarget: class GizmoLambdaStateTarget: class GizmoObjectModifyStateTarget: class GizmoTransformChangeStateTarget: [+] 0x50 GizmoTransformChangeStateTarget->TransactionManager // struct TScriptInterface class TransformGizmoActor: [+] 0x328 TransformGizmoActor->TranslateX // struct UPrimitiveComponent [+] 0x330 TransformGizmoActor->TranslateY // struct UPrimitiveComponent [+] 0x338 TransformGizmoActor->TranslateZ // struct UPrimitiveComponent [+] 0x340 TransformGizmoActor->TranslateYZ // struct UPrimitiveComponent [+] 0x348 TransformGizmoActor->TranslateXZ // struct UPrimitiveComponent [+] 0x350 TransformGizmoActor->TranslateXY // struct UPrimitiveComponent [+] 0x358 TransformGizmoActor->RotateX // struct UPrimitiveComponent [+] 0x360 TransformGizmoActor->RotateY // struct UPrimitiveComponent [+] 0x368 TransformGizmoActor->RotateZ // struct UPrimitiveComponent [+] 0x370 TransformGizmoActor->UniformScale // struct UPrimitiveComponent [+] 0x378 TransformGizmoActor->AxisScaleX // struct UPrimitiveComponent [+] 0x380 TransformGizmoActor->AxisScaleY // struct UPrimitiveComponent [+] 0x388 TransformGizmoActor->AxisScaleZ // struct UPrimitiveComponent [+] 0x390 TransformGizmoActor->PlaneScaleYZ // struct UPrimitiveComponent [+] 0x398 TransformGizmoActor->PlaneScaleXZ // struct UPrimitiveComponent [+] 0x3A0 TransformGizmoActor->PlaneScaleXY // struct UPrimitiveComponent class TransformGizmoBuilder: class TransformGizmo: [+] 0x40 TransformGizmo->ActiveTarget // struct UTransformProxy [+] 0x48 TransformGizmo->bSnapToWorldGrid // char [+] 0x49 TransformGizmo->bUseContextCoordinateSystem // char [+] 0x4C TransformGizmo->CurrentCoordinateSystem // enum class EToolContextCoordinateSystem [+] 0xE0 TransformGizmo->ActiveComponents // struct TArray [+] 0xF0 TransformGizmo->NonuniformScaleComponents // struct TArray [+] 0x100 TransformGizmo->ActiveGizmos // struct TArray [+] 0x120 TransformGizmo->CameraAxisSource // struct UGizmoConstantFrameAxisSource [+] 0x128 TransformGizmo->AxisXSource // struct UGizmoComponentAxisSource [+] 0x130 TransformGizmo->AxisYSource // struct UGizmoComponentAxisSource [+] 0x138 TransformGizmo->AxisZSource // struct UGizmoComponentAxisSource [+] 0x140 TransformGizmo->UnitAxisXSource // struct UGizmoComponentAxisSource [+] 0x148 TransformGizmo->UnitAxisYSource // struct UGizmoComponentAxisSource [+] 0x150 TransformGizmo->UnitAxisZSource // struct UGizmoComponentAxisSource [+] 0x158 TransformGizmo->StateTarget // struct UGizmoTransformChangeStateTarget [+] 0x160 TransformGizmo->ScaledTransformSource // struct UGizmoScaledTransformSource class TransformProxy: [+] 0x70 TransformProxy->bRotatePerObject // char [+] 0x71 TransformProxy->bSetPivotMode // char [+] 0x90 TransformProxy->SharedTransform // struct FTransform [+] 0xC0 TransformProxy->InitialSharedTransform // struct FTransform class GizmoBaseTransformSource: class GizmoComponentWorldTransformSource: [+] 0x48 GizmoComponentWorldTransformSource->Component // struct USceneComponent [+] 0x50 GizmoComponentWorldTransformSource->bModifyComponentOnTransform // char class GizmoScaledTransformSource: [+] 0x48 GizmoScaledTransformSource->ChildTransformSource // struct TScriptInterface class GizmoTransformProxyTransformSource: [+] 0x48 GizmoTransformProxyTransformSource->Proxy // struct UTransformProxy class EInputCaptureState: class EInputCaptureRequestType: class EInputCaptureSide: class EInputDevices: class ETransformGizmoSubElements: class EToolChangeTrackingMode: class EToolSide: class ESelectedObjectsModificationType: class EToolMessageLevel: class EToolContextCoordinateSystem: class EStandardToolContextMaterials: class ESceneSnapQueryTargetType: class ESceneSnapQueryType: class BrushStampData: class BehaviorInfo: class InputRayHit: class ActiveGizmo: class GizmoFloatParameterChange: [+] 0x4 GizmoFloatParameterChange->CurrentValue // float class GizmoVec2ParameterChange: [+] 0x8 GizmoVec2ParameterChange->CurrentValue // struct FVector2D class UpdateHoverState: class UpdateWorldLocalState: class GetTransform: class SetTransform: class GetDirection: class GetOrigin: class GetTangentVectors: [+] 0xC GetTangentVectors->TangentYOut // struct FVector class HasTangentVectors: class UpdateHoverState: class BeginUpdate: class EndUpdate: class BeginModify: class EndModify: class GetParameter: class SetParameter: class BeginModify: class EndModify: class GetParameter: class SetParameter: class HandlerComponentFactory: class PacketHandlerProfileConfig: [+] 0x28 PacketHandlerProfileConfig->Components // struct TArray class UW-MatchEnd_Animation_02_DamagePlayerInfo_C: [+] 0x248 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->HorizontalBox_Equip // struct UHorizontalBox [+] 0x258 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->Overlay_Health // struct UOverlay [+] 0x260 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->ProgressBar_Health // struct UProgressBar [+] 0x268 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->T_Class // struct UTextBlock [+] 0x270 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->T_ExpertWeapon // struct UTextBlock [+] 0x278 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->T_Health // struct UTextBlock [+] 0x280 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->T_KilledBy // struct UTextBlock [+] 0x288 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->T_Level // struct UTextBlock [+] 0x290 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->T_MaxHealth // struct UTextBlock [+] 0x298 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->T_Name // struct UTextBlock [+] 0x2A0 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->TextBlock_21 // struct UTextBlock [+] 0x2A8 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->UW-Inventory_EquippedSlot_Armor // struct UUW-Inventory_EquippedSlot_C [+] 0x2B0 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->UW-Inventory_EquippedSlot_Bag // struct UUW-Inventory_EquippedSlot_C [+] 0x2B8 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->UW-Inventory_EquippedSlot_Helmet // struct UUW-Inventory_EquippedSlot_C [+] 0x2C0 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->TargetHealth // float [+] 0x2C4 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->CurrentHealth // float [+] 0x2C8 UW-MatchEnd_Animation_02_DamagePlayerInfo_C->MaxHealth // float class ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo: [+] 0x4 ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x5 ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0x6 ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->___bool_Has_Been_Initd_Variable // char [+] 0x7 ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->___bool_IsClosed_Variable // char [+] 0x8 ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->K2Node_Event_MyGeometry // struct FGeometry [+] 0x40 ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->K2Node_Event_InDeltaTime // float [+] 0x44 ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->CallFunc_FInterpTo_Constant_ReturnValue // float [+] 0x48 ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x4C ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->CallFunc_FCeil_ReturnValue // int32_t [+] 0x50 ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x68 ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x6C ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x70 ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x74 ExecuteUbergraph_UW-MatchEnd_Animation_02_DamagePlayerInfo->CallFunc_SelectFloat_ReturnValue // float class StopHealthAnim: class UpdateHealth: class PlayHealthAnim: class Tick: [+] 0x38 Tick->InDeltaTime // float class SetDamagePlayerInfo: [+] 0x8 SetDamagePlayerInfo->bIsKiller // char [+] 0xC SetDamagePlayerInfo->DiedDamagePlayerInfo // struct FDiedDamagePlayerInfo_Player [+] 0x38 SetDamagePlayerInfo->LocalPlayerState // struct ABravoHotelPlayerState [+] 0x40 SetDamagePlayerInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x58 SetDamagePlayerInfo->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x5C SetDamagePlayerInfo->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x60 SetDamagePlayerInfo->___bool_Variable // char [+] 0x61 SetDamagePlayerInfo->CallFunc_IsValid_ReturnValue // char [+] 0x62 SetDamagePlayerInfo->___byte_Variable // enum class ESlateVisibility [+] 0x63 SetDamagePlayerInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0x64 SetDamagePlayerInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0x68 SetDamagePlayerInfo->CallFunc_ExpertWeaponName_ReturnValue // struct FText [+] 0x80 SetDamagePlayerInfo->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0x88 SetDamagePlayerInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x538 SetDamagePlayerInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x53C SetDamagePlayerInfo->CallFunc_GetCurrentPerkLevel_ReturnValue // int32_t [+] 0x540 SetDamagePlayerInfo->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x558 SetDamagePlayerInfo->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x568 SetDamagePlayerInfo->CallFunc_Conv_StringToText_ReturnValue // struct FText class ResetAnim: class SetHealthVisibility: [+] 0x8 SetHealthVisibility->CallFunc_IsValid_ReturnValue // char [+] 0x9 SetHealthVisibility->CallFunc_EqualEqual_ByteByte_ReturnValue // char class BP-Weapon_F2000_LV5_A_C: class NiagaraDataInterfaceChaosDestruction: [+] 0x30 NiagaraDataInterfaceChaosDestruction->ChaosSolverActorSet // struct TSet [+] 0x80 NiagaraDataInterfaceChaosDestruction->DataSourceType // enum class EDataSourceTypeEnum [+] 0x84 NiagaraDataInterfaceChaosDestruction->DataProcessFrequency // int32_t [+] 0x88 NiagaraDataInterfaceChaosDestruction->MaxNumberOfDataEntriesToSpawn // int32_t [+] 0x8C NiagaraDataInterfaceChaosDestruction->DoSpawn // char [+] 0x90 NiagaraDataInterfaceChaosDestruction->SpawnMultiplierMinMax // struct FVector2D [+] 0x98 NiagaraDataInterfaceChaosDestruction->SpawnChance // float [+] 0x9C NiagaraDataInterfaceChaosDestruction->ImpulseToSpawnMinMax // struct FVector2D [+] 0xA4 NiagaraDataInterfaceChaosDestruction->SpeedToSpawnMinMax // struct FVector2D [+] 0xAC NiagaraDataInterfaceChaosDestruction->MassToSpawnMinMax // struct FVector2D [+] 0xB4 NiagaraDataInterfaceChaosDestruction->ExtentMinToSpawnMinMax // struct FVector2D [+] 0xBC NiagaraDataInterfaceChaosDestruction->ExtentMaxToSpawnMinMax // struct FVector2D [+] 0xC4 NiagaraDataInterfaceChaosDestruction->VolumeToSpawnMinMax // struct FVector2D [+] 0xCC NiagaraDataInterfaceChaosDestruction->SolverTimeToSpawnMinMax // struct FVector2D [+] 0xD4 NiagaraDataInterfaceChaosDestruction->SurfaceTypeToSpawn // int32_t [+] 0xD8 NiagaraDataInterfaceChaosDestruction->LocationFilteringMode // enum class ELocationFilteringModeEnum [+] 0xD9 NiagaraDataInterfaceChaosDestruction->LocationXToSpawn // enum class ELocationXToSpawnEnum [+] 0xDC NiagaraDataInterfaceChaosDestruction->LocationXToSpawnMinMax // struct FVector2D [+] 0xE4 NiagaraDataInterfaceChaosDestruction->LocationYToSpawn // enum class ELocationYToSpawnEnum [+] 0xE8 NiagaraDataInterfaceChaosDestruction->LocationYToSpawnMinMax // struct FVector2D [+] 0xF0 NiagaraDataInterfaceChaosDestruction->LocationZToSpawn // enum class ELocationZToSpawnEnum [+] 0xF4 NiagaraDataInterfaceChaosDestruction->LocationZToSpawnMinMax // struct FVector2D [+] 0xFC NiagaraDataInterfaceChaosDestruction->DataSortingType // enum class EDataSortTypeEnum [+] 0xFD NiagaraDataInterfaceChaosDestruction->bGetExternalCollisionData // char [+] 0xFE NiagaraDataInterfaceChaosDestruction->DoSpatialHash // char [+] 0x100 NiagaraDataInterfaceChaosDestruction->SpatialHashVolumeMin // struct FVector [+] 0x10C NiagaraDataInterfaceChaosDestruction->SpatialHashVolumeMax // struct FVector [+] 0x118 NiagaraDataInterfaceChaosDestruction->SpatialHashVolumeCellSize // struct FVector [+] 0x124 NiagaraDataInterfaceChaosDestruction->MaxDataPerCell // int32_t [+] 0x128 NiagaraDataInterfaceChaosDestruction->bApplyMaterialsFilter // char [+] 0x130 NiagaraDataInterfaceChaosDestruction->ChaosBreakingMaterialSet // struct TSet [+] 0x180 NiagaraDataInterfaceChaosDestruction->bGetExternalBreakingData // char [+] 0x181 NiagaraDataInterfaceChaosDestruction->bGetExternalTrailingData // char [+] 0x184 NiagaraDataInterfaceChaosDestruction->RandomPositionMagnitudeMinMax // struct FVector2D [+] 0x18C NiagaraDataInterfaceChaosDestruction->InheritedVelocityMultiplier // float [+] 0x190 NiagaraDataInterfaceChaosDestruction->RandomVelocityGenerationType // enum class ERandomVelocityGenerationTypeEnum [+] 0x194 NiagaraDataInterfaceChaosDestruction->RandomVelocityMagnitudeMinMax // struct FVector2D [+] 0x19C NiagaraDataInterfaceChaosDestruction->SpreadAngleMax // float [+] 0x1A0 NiagaraDataInterfaceChaosDestruction->VelocityOffsetMin // struct FVector [+] 0x1AC NiagaraDataInterfaceChaosDestruction->VelocityOffsetMax // struct FVector [+] 0x1B8 NiagaraDataInterfaceChaosDestruction->FinalVelocityMagnitudeMinMax // struct FVector2D [+] 0x1C0 NiagaraDataInterfaceChaosDestruction->MaxLatency // float [+] 0x1C4 NiagaraDataInterfaceChaosDestruction->DebugType // enum class EDebugTypeEnum [+] 0x1C8 NiagaraDataInterfaceChaosDestruction->LastSpawnedPointID // int32_t [+] 0x1CC NiagaraDataInterfaceChaosDestruction->LastSpawnTime // float [+] 0x1E0 NiagaraDataInterfaceChaosDestruction->SolverTime // float [+] 0x1E4 NiagaraDataInterfaceChaosDestruction->TimeStampOfLastProcessedData // float class ELocationZToSpawnEnum: class ELocationYToSpawnEnum: class ELocationXToSpawnEnum: class ELocationFilteringModeEnum: class EDataSourceTypeEnum: class EDebugTypeEnum: class ERandomVelocityGenerationTypeEnum: class EDataSortTypeEnum: class ChaosDestructionEvent: [+] 0xC ChaosDestructionEvent->Normal // struct FVector [+] 0x18 ChaosDestructionEvent->Velocity // struct FVector [+] 0x24 ChaosDestructionEvent->AngularVelocity // struct FVector [+] 0x30 ChaosDestructionEvent->ExtentMin // float [+] 0x34 ChaosDestructionEvent->ExtentMax // float [+] 0x38 ChaosDestructionEvent->ParticleID // int32_t [+] 0x3C ChaosDestructionEvent->Time // float [+] 0x40 ChaosDestructionEvent->Type // int32_t class BP-Weapon_SCAR_LV5_C: class BP-CameraShake_Fire_WA2000_C: class MediaSource: class BaseMediaSource: [+] 0x80 BaseMediaSource->playerName // struct FName class FileMediaSource: [+] 0x88 FileMediaSource->FilePath // struct FString [+] 0x98 FileMediaSource->PrecacheFile // char class MediaBlueprintFunctionLibrary: class MediaComponent: [+] 0xB0 MediaComponent->MediaTexture // struct UMediaTexture [+] 0xB8 MediaComponent->MediaPlayer // struct UMediaPlayer class MediaPlayer: [+] 0x28 MediaPlayer->OnEndReached // struct FMulticastInlineDelegate [+] 0x38 MediaPlayer->OnMediaClosed // struct FMulticastInlineDelegate [+] 0x48 MediaPlayer->OnMediaOpened // struct FMulticastInlineDelegate [+] 0x58 MediaPlayer->OnMediaOpenFailed // struct FMulticastInlineDelegate [+] 0x68 MediaPlayer->OnPlaybackResumed // struct FMulticastInlineDelegate [+] 0x78 MediaPlayer->OnPlaybackSuspended // struct FMulticastInlineDelegate [+] 0x88 MediaPlayer->OnSeekCompleted // struct FMulticastInlineDelegate [+] 0x98 MediaPlayer->OnTracksChanged // struct FMulticastInlineDelegate [+] 0xA8 MediaPlayer->CacheAhead // struct FTimespan [+] 0xB0 MediaPlayer->CacheBehind // struct FTimespan [+] 0xB8 MediaPlayer->CacheBehindGame // struct FTimespan [+] 0xC0 MediaPlayer->NativeAudioOut // char [+] 0xC1 MediaPlayer->PlayOnOpen // char [+] 0xC4 MediaPlayer->Shuffle // char [+] 0xC4 MediaPlayer->Loop // char [+] 0xC8 MediaPlayer->Playlist // struct UMediaPlaylist [+] 0xD0 MediaPlayer->PlaylistIndex // int32_t [+] 0xD8 MediaPlayer->TimeDelay // struct FTimespan [+] 0xE0 MediaPlayer->HorizontalFieldOfView // float [+] 0xE4 MediaPlayer->VerticalFieldOfView // float [+] 0xE8 MediaPlayer->ViewRotation // struct FRotator [+] 0x120 MediaPlayer->playerGUID // struct FGuid [+] 0x138 MediaPlayer->OwnerWidget // struct UUserWidget class MediaPlaylist: [+] 0x28 MediaPlaylist->Items // struct TArray class MediaSoundComponent: [+] 0x710 MediaSoundComponent->Channels // enum class EMediaSoundChannels [+] 0x714 MediaSoundComponent->DynamicRateAdjustment // char [+] 0x718 MediaSoundComponent->RateAdjustmentFactor // float [+] 0x71C MediaSoundComponent->RateAdjustmentRange // struct FFloatRange [+] 0x730 MediaSoundComponent->MediaPlayer // struct UMediaPlayer class MediaTexture: [+] 0xB8 MediaTexture->AddressX // char [+] 0xB9 MediaTexture->AddressY // char [+] 0xBA MediaTexture->AutoClear // char [+] 0xBC MediaTexture->ClearColor // struct FLinearColor [+] 0xCC MediaTexture->EnableGenMips // char [+] 0xCD MediaTexture->NumMips // char [+] 0xD0 MediaTexture->MediaPlayer // struct UMediaPlayer class PlatformMediaSource: [+] 0x80 PlatformMediaSource->MediaSource // struct UMediaSource class StreamMediaSource: [+] 0x88 StreamMediaSource->StreamUrl // struct FString class TimeSynchronizableMediaSource: [+] 0x88 TimeSynchronizableMediaSource->bUseTimeSynchronization // char [+] 0x8C TimeSynchronizableMediaSource->FrameDelay // int32_t [+] 0x90 TimeSynchronizableMediaSource->TimeDelay // double class OnMediaPlayerMediaEvent__DelegateSignature: class OnMediaPlayerMediaOpened__DelegateSignature: class OnMediaPlayerMediaOpenFailed__DelegateSignature: class EMediaWebcamCaptureDeviceFilter: class EMediaVideoCaptureDeviceFilter: class EMediaAudioCaptureDeviceFilter: class EMediaPlayerTrack: class EMediaSoundComponentFFTSize: class EMediaSoundChannels: class MediaCaptureDevice: [+] 0x18 MediaCaptureDevice->URL // struct FString class MediaSoundComponentSpectralData: [+] 0x4 MediaSoundComponentSpectralData->Magnitude // float class GetUrl: class SetMediaOptionBool: [+] 0x8 SetMediaOptionBool->Value // char class SetMediaOptionFloat: [+] 0x8 SetMediaOptionFloat->Value // float class SetMediaOptionInt64: [+] 0x8 SetMediaOptionInt64->Value // int64_t class SetMediaOptionString: [+] 0x8 SetMediaOptionString->Value // struct FString class Validate: class SetFilePath: class EnumerateAudioCaptureDevices: [+] 0x10 EnumerateAudioCaptureDevices->Filter // int32_t class EnumerateVideoCaptureDevices: [+] 0x10 EnumerateVideoCaptureDevices->Filter // int32_t class EnumerateWebcamCaptureDevices: [+] 0x10 EnumerateWebcamCaptureDevices->Filter // int32_t class GetMediaPlayer: class GetMediaTexture: class CanPause: class CanPlaySource: [+] 0x8 CanPlaySource->ReturnValue // char class CanPlayUrl: [+] 0x10 CanPlayUrl->ReturnValue // char class Close: class GetAudioTrackChannels: [+] 0x4 GetAudioTrackChannels->FormatIndex // int32_t [+] 0x8 GetAudioTrackChannels->ReturnValue // int32_t class GetAudioTrackSampleRate: [+] 0x4 GetAudioTrackSampleRate->FormatIndex // int32_t [+] 0x8 GetAudioTrackSampleRate->ReturnValue // int32_t class GetAudioTrackType: [+] 0x4 GetAudioTrackType->FormatIndex // int32_t [+] 0x8 GetAudioTrackType->ReturnValue // struct FString class GetDesiredPlayerName: class GetDuration: class GetHorizontalFieldOfView: class GetLastAudioSampleProcessedTime: class GetLastVideoSampleProcessedTime: class GetMediaName: class GetNumTrackFormats: [+] 0x4 GetNumTrackFormats->TrackIndex // int32_t [+] 0x8 GetNumTrackFormats->ReturnValue // int32_t class GetNumTracks: [+] 0x4 GetNumTracks->ReturnValue // int32_t class GetPlayerName: class GetPlaylist: class GetPlaylistIndex: class GetRate: class GetSelectedTrack: [+] 0x4 GetSelectedTrack->ReturnValue // int32_t class GetSupportedRates: [+] 0x10 GetSupportedRates->Unthinned // char class GetTime: class GetTimeDelay: class GetTrackDisplayName: [+] 0x4 GetTrackDisplayName->TrackIndex // int32_t [+] 0x8 GetTrackDisplayName->ReturnValue // struct FText class GetTrackFormat: [+] 0x4 GetTrackFormat->TrackIndex // int32_t [+] 0x8 GetTrackFormat->ReturnValue // int32_t class GetTrackLanguage: [+] 0x4 GetTrackLanguage->TrackIndex // int32_t [+] 0x8 GetTrackLanguage->ReturnValue // struct FString class GetUrl: class GetVerticalFieldOfView: class GetVideoTrackAspectRatio: [+] 0x4 GetVideoTrackAspectRatio->FormatIndex // int32_t [+] 0x8 GetVideoTrackAspectRatio->ReturnValue // float class GetVideoTrackDimensions: [+] 0x4 GetVideoTrackDimensions->FormatIndex // int32_t [+] 0x8 GetVideoTrackDimensions->ReturnValue // struct FIntPoint class GetVideoTrackFrameRate: [+] 0x4 GetVideoTrackFrameRate->FormatIndex // int32_t [+] 0x8 GetVideoTrackFrameRate->ReturnValue // float class GetVideoTrackFrameRates: [+] 0x4 GetVideoTrackFrameRates->FormatIndex // int32_t [+] 0x8 GetVideoTrackFrameRates->ReturnValue // struct FFloatRange class GetVideoTrackType: [+] 0x4 GetVideoTrackType->FormatIndex // int32_t [+] 0x8 GetVideoTrackType->ReturnValue // struct FString class GetViewRotation: class HasError: class IsBuffering: class IsClosed: class IsConnecting: class IsLooping: class IsPaused: class IsPlaying: class IsPreparing: class IsReady: class Next: class OpenFile: [+] 0x10 OpenFile->ReturnValue // char class OpenPlaylist: [+] 0x8 OpenPlaylist->ReturnValue // char class OpenPlaylistIndex: [+] 0x8 OpenPlaylistIndex->Index // int32_t [+] 0xC OpenPlaylistIndex->ReturnValue // char class OpenSource: [+] 0x8 OpenSource->ReturnValue // char class OpenSourceForWidget: [+] 0x8 OpenSourceForWidget->NewOwnerWidget // struct UUserWidget [+] 0x10 OpenSourceForWidget->ReturnValue // char class OpenSourceLatent: [+] 0x8 OpenSourceLatent->LatentInfo // struct FLatentActionInfo [+] 0x20 OpenSourceLatent->MediaSource // struct UMediaSource [+] 0x28 OpenSourceLatent->options // struct FMediaPlayerOptions [+] 0x58 OpenSourceLatent->bSuccess // char class OpenSourceWithOptions: [+] 0x8 OpenSourceWithOptions->options // struct FMediaPlayerOptions [+] 0x38 OpenSourceWithOptions->ReturnValue // char class OpenUrl: [+] 0x10 OpenUrl->ReturnValue // char class Pause: class Play: class PlayAndSeek: class Previous: class Reopen: class Rewind: class Seek: [+] 0x8 Seek->ReturnValue // char class SelectTrack: [+] 0x4 SelectTrack->TrackIndex // int32_t [+] 0x8 SelectTrack->ReturnValue // char class SetBlockOnTime: class SetDesiredPlayerName: class SetLooping: [+] 0x1 SetLooping->ReturnValue // char class SetMediaOptions: class SetNativeVolume: [+] 0x4 SetNativeVolume->ReturnValue // char class SetRate: [+] 0x4 SetRate->ReturnValue // char class SetTimeDelay: class SetTrackFormat: [+] 0x4 SetTrackFormat->TrackIndex // int32_t [+] 0x8 SetTrackFormat->FormatIndex // int32_t [+] 0xC SetTrackFormat->ReturnValue // char class SetVideoTrackFrameRate: [+] 0x4 SetVideoTrackFrameRate->FormatIndex // int32_t [+] 0x8 SetVideoTrackFrameRate->FrameRate // float [+] 0xC SetVideoTrackFrameRate->ReturnValue // char class SetViewField: [+] 0x4 SetViewField->Vertical // float [+] 0x8 SetViewField->Absolute // char [+] 0x9 SetViewField->ReturnValue // char class SetViewRotation: [+] 0xC SetViewRotation->Absolute // char [+] 0xD SetViewRotation->ReturnValue // char class SupportsRate: [+] 0x4 SupportsRate->Unthinned // char [+] 0x5 SupportsRate->ReturnValue // char class SupportsScrubbing: class SupportsSeeking: class Add: [+] 0x8 Add->ReturnValue // char class AddFile: [+] 0x10 AddFile->ReturnValue // char class AddUrl: [+] 0x10 AddUrl->ReturnValue // char class Get: [+] 0x8 Get->ReturnValue // struct UMediaSource class GetNext: [+] 0x8 GetNext->ReturnValue // struct UMediaSource class GetPrevious: [+] 0x8 GetPrevious->ReturnValue // struct UMediaSource class GetRandom: [+] 0x8 GetRandom->ReturnValue // struct UMediaSource class Insert: [+] 0x8 Insert->Index // int32_t class Num: class Remove: [+] 0x8 Remove->ReturnValue // char class RemoveAt: [+] 0x4 RemoveAt->ReturnValue // char class Replace: [+] 0x8 Replace->Replacement // struct UMediaSource [+] 0x10 Replace->ReturnValue // char class BP_GetAttenuationSettingsToApply: [+] 0x3A0 BP_GetAttenuationSettingsToApply->ReturnValue // char class GetEnvelopeValue: class GetMediaPlayer: class GetSpectralData: class SetEnableEnvelopeFollowing: class SetEnableSpectralAnalysis: class SetEnvelopeFollowingsettings: [+] 0x4 SetEnvelopeFollowingsettings->ReleaseTimeMsec // int32_t class SetMediaPlayer: class SetSpectralAnalysisSettings: [+] 0x10 SetSpectralAnalysisSettings->InFFTSize // enum class EMediaSoundComponentFFTSize class GetAspectRatio: class GetHeight: class GetMediaPlayer: class GetWidth: class SetMediaPlayer: class BP-CameraShake_Fire_UMP9_ADS_C: class WBP_SPS_UseItemSelectionIcon_C: [+] 0x248 WBP_SPS_UseItemSelectionIcon_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 WBP_SPS_UseItemSelectionIcon_C->IconImage // struct UImage [+] 0x258 WBP_SPS_UseItemSelectionIcon_C->Hovered // struct FMulticastInlineDelegate [+] 0x268 WBP_SPS_UseItemSelectionIcon_C->Unhovered // struct FMulticastInlineDelegate [+] 0x278 WBP_SPS_UseItemSelectionIcon_C->Pressed // struct FMulticastInlineDelegate [+] 0x288 WBP_SPS_UseItemSelectionIcon_C->SmartPingComponent // struct USmartPingSystem_C [+] 0x290 WBP_SPS_UseItemSelectionIcon_C->Index // int32_t [+] 0x294 WBP_SPS_UseItemSelectionIcon_C->TintColorToUse // struct FLinearColor [+] 0x2A4 WBP_SPS_UseItemSelectionIcon_C->Found Setting // char [+] 0x2A8 WBP_SPS_UseItemSelectionIcon_C->Settings // struct FBravoHotelSmartPingIconSettings [+] 0x360 WBP_SPS_UseItemSelectionIcon_C->TableID // struct FName [+] 0x368 WBP_SPS_UseItemSelectionIcon_C->Image // struct TSoftObjectPtr class Hovered__DelegateSignature: class Unhovered__DelegateSignature: class Pressed__DelegateSignature: class ExecuteUbergraph_WBP_SPS_UseItemSelectionIcon: [+] 0x8 ExecuteUbergraph_WBP_SPS_UseItemSelectionIcon->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_WBP_SPS_UseItemSelectionIcon->___object_Variable // struct Object [+] 0x18 ExecuteUbergraph_WBP_SPS_UseItemSelectionIcon->K2Node_CustomEvent_Data // struct FBravoHotelSmartPingIconSettings [+] 0xD0 ExecuteUbergraph_WBP_SPS_UseItemSelectionIcon->K2Node_CustomEvent_ItemKey // struct FName [+] 0xD8 ExecuteUbergraph_WBP_SPS_UseItemSelectionIcon->K2Node_CustomEvent_IsHaveItem // char [+] 0xDC ExecuteUbergraph_WBP_SPS_UseItemSelectionIcon->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0xF0 ExecuteUbergraph_WBP_SPS_UseItemSelectionIcon->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xF8 ExecuteUbergraph_WBP_SPS_UseItemSelectionIcon->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x588 ExecuteUbergraph_WBP_SPS_UseItemSelectionIcon->CallFunc_GetDataTableRowFromName_ReturnValue // char class Init: [+] 0xB8 Init->ItemKey // struct FName [+] 0xC0 Init->IsHaveItem // char class Selected: class Construct: class Unselected: class OnLoaded_6834BC7D48AF986BC5969685C4D6D2B3: class BP-Bullet_9mm_C: class BP-CameraShake_Fire_S12k_ADS1_C: class CrossActor: [+] 0x338 CrossActor->UniqueKey // struct FString [+] 0x348 CrossActor->SideActors // struct TArray [+] 0x358 CrossActor->SideMeshes // struct TArray class RoadActor: [+] 0x328 RoadActor->SplineMeshAxis // char [+] 0x32C RoadActor->LocalOffset // struct FVector [+] 0x338 RoadActor->Father // struct ARoadActor [+] 0x340 RoadActor->UniqueKey // struct FString [+] 0x350 RoadActor->Spline // struct USplineComponent [+] 0x358 RoadActor->Index // int32_t [+] 0x35C RoadActor->Segmentation // int32_t [+] 0x360 RoadActor->StepGeneration // int32_t [+] 0x364 RoadActor->Size // float [+] 0x368 RoadActor->RoadMesh // struct UStaticMesh [+] 0x370 RoadActor->RoadMeshesComp // struct TArray [+] 0x380 RoadActor->SideActors // struct TArray [+] 0x390 RoadActor->SideMeshes // struct TArray [+] 0x3A0 RoadActor->SideCurbs // struct TArray class CrossMeshManager: [+] 0x8 CrossMeshManager->Owner // struct UActor [+] 0x10 CrossMeshManager->SideMesh // struct UStaticMeshComponent [+] 0x18 CrossMeshManager->SocketIndex // int32_t class CrossActorManager: [+] 0x8 CrossActorManager->SideActor // struct UActor [+] 0x10 CrossActorManager->SocketIndex // int32_t class SideMeshManager: [+] 0x8 SideMeshManager->Owner // struct UActor [+] 0x10 SideMeshManager->SideMeshes // struct UHierarchicalInstancedStaticMeshComponent [+] 0x18 SideMeshManager->SocketIndex // int32_t class CurbsManager: [+] 0x8 CurbsManager->Prototype // struct UStaticMesh [+] 0x10 CurbsManager->StartPrototype // struct UStaticMesh [+] 0x18 CurbsManager->EndPrototype // struct UStaticMesh [+] 0x20 CurbsManager->CurbsComp // struct TArray [+] 0x30 CurbsManager->Spline // struct USplineComponent [+] 0x38 CurbsManager->SplineIndex // int32_t [+] 0x3C CurbsManager->SocketIndex // int32_t [+] 0x40 CurbsManager->Segmentation // int32_t [+] 0x44 CurbsManager->StepGeneration // int32_t [+] 0x48 CurbsManager->Offset // struct FVector [+] 0x54 CurbsManager->Scale // struct FVector [+] 0x60 CurbsManager->CurbEnable // char [+] 0x61 CurbsManager->StartEnable // char [+] 0x62 CurbsManager->EndEnable // char [+] 0x68 CurbsManager->SplineInfo // struct FInterpCurveVector [+] 0x80 CurbsManager->StartRoll // float [+] 0x84 CurbsManager->EndRoll // float class SideActorManager: [+] 0x8 SideActorManager->SideActors // struct TArray [+] 0x18 SideActorManager->SocketIndex // int32_t class DestroySideObjects: class PushSideActor: [+] 0x8 PushSideActor->ActorRelativeLocation // struct FVector [+] 0x14 PushSideActor->ActorRelativeRotation // struct FRotator [+] 0x20 PushSideActor->ActorRelativeScale // struct FVector [+] 0x2C PushSideActor->SocketIndex // int32_t [+] 0x30 PushSideActor->IsEnable // char [+] 0x31 PushSideActor->IsNormalized // char class PushSideMesh: [+] 0x8 PushSideMesh->MeshRelativeLocation // struct FVector [+] 0x14 PushSideMesh->MeshRelativeRotation // struct FRotator [+] 0x20 PushSideMesh->MeshRelativeScale // struct FVector [+] 0x2C PushSideMesh->SocketIndex // int32_t [+] 0x30 PushSideMesh->IsEnable // char [+] 0x31 PushSideMesh->IsNormalized // char class UpdateSideActor: [+] 0x8 UpdateSideActor->ActorRelativeLocation // struct FVector [+] 0x14 UpdateSideActor->ActorRelativeRotation // struct FRotator [+] 0x20 UpdateSideActor->ActorRelativeScale // struct FVector [+] 0x2C UpdateSideActor->SocketIndex // int32_t [+] 0x30 UpdateSideActor->IsEnable // char [+] 0x31 UpdateSideActor->IsNormalized // char class UpdateSideMesh: [+] 0x8 UpdateSideMesh->MeshRelativeLocation // struct FVector [+] 0x14 UpdateSideMesh->MeshRelativeRotation // struct FRotator [+] 0x20 UpdateSideMesh->MeshRelativeScale // struct FVector [+] 0x2C UpdateSideMesh->SocketIndex // int32_t [+] 0x30 UpdateSideMesh->IsEnable // char [+] 0x31 UpdateSideMesh->IsNormalized // char class AddSplineMesh: class ApproxLength: [+] 0x18 ApproxLength->Start // float [+] 0x1C ApproxLength->End // float [+] 0x20 ApproxLength->ApproxSections // int32_t [+] 0x24 ApproxLength->ReturnValue // float class ClearSplineMeshes: class DestroySideCurbs: class DestroySideObjects: class PushCurbsMeshes: [+] 0x8 PushCurbsMeshes->InStartPrototype // struct UStaticMesh [+] 0x10 PushCurbsMeshes->InEndPrototype // struct UStaticMesh [+] 0x18 PushCurbsMeshes->MeshRelativeLocation // struct FVector [+] 0x24 PushCurbsMeshes->MeshRelativeScale // struct FVector [+] 0x30 PushCurbsMeshes->SocketIndex // int32_t [+] 0x34 PushCurbsMeshes->IsEnable // char [+] 0x35 PushCurbsMeshes->InStartEnable // char [+] 0x36 PushCurbsMeshes->InEndEnable // char class PushSideActor: [+] 0x8 PushSideActor->ActorRelativeLocation // struct FVector [+] 0x14 PushSideActor->ActorRelativeRotation // struct FRotator [+] 0x20 PushSideActor->ActorRelativeScale // struct FVector [+] 0x2C PushSideActor->SocketIndex // int32_t [+] 0x30 PushSideActor->InShift // int32_t [+] 0x34 PushSideActor->InSpacing // int32_t [+] 0x38 PushSideActor->IsEnable // char [+] 0x39 PushSideActor->IsNormalized // char class PushSideMesh: [+] 0x8 PushSideMesh->MeshRelativeLocation // struct FVector [+] 0x14 PushSideMesh->MeshRelativeRotation // struct FRotator [+] 0x20 PushSideMesh->MeshRelativeScale // struct FVector [+] 0x2C PushSideMesh->SocketIndex // int32_t [+] 0x30 PushSideMesh->InShift // int32_t [+] 0x34 PushSideMesh->InSpacing // int32_t [+] 0x38 PushSideMesh->IsEnable // char [+] 0x39 PushSideMesh->IsNormalized // char class UpdateSegment: [+] 0x8 UpdateSegment->SplineComponent // struct USplineComponent [+] 0x10 UpdateSegment->StaticMesh // struct UStaticMesh [+] 0x18 UpdateSegment->InAxis // char class UpdateSideActor: [+] 0x8 UpdateSideActor->ActorRelativeLocation // struct FVector [+] 0x14 UpdateSideActor->ActorRelativeRotation // struct FRotator [+] 0x20 UpdateSideActor->ActorRelativeScale // struct FVector [+] 0x2C UpdateSideActor->SocketIndex // int32_t [+] 0x30 UpdateSideActor->InShift // int32_t [+] 0x34 UpdateSideActor->InSpacing // int32_t [+] 0x38 UpdateSideActor->IsEnable // char [+] 0x39 UpdateSideActor->IsNormalized // char class UpdateSideMeshes: [+] 0x8 UpdateSideMeshes->MeshRelativeLocation // struct FVector [+] 0x14 UpdateSideMeshes->MeshRelativeRotation // struct FRotator [+] 0x20 UpdateSideMeshes->MeshRelativeScale // struct FVector [+] 0x2C UpdateSideMeshes->SocketIndex // int32_t [+] 0x30 UpdateSideMeshes->InShift // int32_t [+] 0x34 UpdateSideMeshes->InSpacing // int32_t [+] 0x38 UpdateSideMeshes->IsEnable // char [+] 0x39 UpdateSideMeshes->IsNormalized // char class UpdateSplineMesh: class UW-Inventory_WeaponPerkSlot_C: [+] 0x248 UW-Inventory_WeaponPerkSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_WeaponPerkSlot_C->WeaponPerk_ani // struct UWidgetAnimation [+] 0x258 UW-Inventory_WeaponPerkSlot_C->Image_102 // struct UImage [+] 0x260 UW-Inventory_WeaponPerkSlot_C->Image_254 // struct UImage [+] 0x268 UW-Inventory_WeaponPerkSlot_C->Image_Grade_Color_Line // struct UImage class ExecuteUbergraph_UW-Inventory_WeaponPerkSlot: [+] 0x8 ExecuteUbergraph_UW-Inventory_WeaponPerkSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-Inventory_WeaponPerkSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_UW-Inventory_WeaponPerkSlot->___object_Variable // struct Object [+] 0x28 ExecuteUbergraph_UW-Inventory_WeaponPerkSlot->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0xB0 ExecuteUbergraph_UW-Inventory_WeaponPerkSlot->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr class AsyncLoadIconTexture: class OnLoaded_F0D528FA4CCA8F059BD99488566476C1: class SetBuffIcon: [+] 0x28 SetBuffIcon->Rarity // int32_t [+] 0x2C SetBuffIcon->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class ButtonWidgetStyle: [+] 0x30 ButtonWidgetStyle->ButtonStyle // struct FButtonStyle class CheckBoxWidgetStyle: [+] 0x30 CheckBoxWidgetStyle->CheckBoxStyle // struct FCheckBoxStyle class ComboBoxWidgetStyle: [+] 0x30 ComboBoxWidgetStyle->ComboBoxStyle // struct FComboBoxStyle class ComboButtonWidgetStyle: [+] 0x30 ComboButtonWidgetStyle->ComboButtonStyle // struct FComboButtonStyle class EditableTextBoxWidgetStyle: [+] 0x30 EditableTextBoxWidgetStyle->EditableTextBoxStyle // struct FEditableTextBoxStyle class EditableTextWidgetStyle: [+] 0x30 EditableTextWidgetStyle->EditableTextStyle // struct FEditableTextStyle class ProgressWidgetStyle: [+] 0x30 ProgressWidgetStyle->ProgressBarStyle // struct FProgressBarStyle class ScrollBarWidgetStyle: [+] 0x30 ScrollBarWidgetStyle->ScrollBarStyle // struct FScrollBarStyle class ScrollBoxWidgetStyle: [+] 0x30 ScrollBoxWidgetStyle->ScrollBoxStyle // struct FScrollBoxStyle class SlateSettings: [+] 0x28 SlateSettings->bExplicitCanvasChildZOrder // char class SpinBoxWidgetStyle: [+] 0x30 SpinBoxWidgetStyle->SpinBoxStyle // struct FSpinBoxStyle class TextBlockWidgetStyle: [+] 0x30 TextBlockWidgetStyle->TextBlockStyle // struct FTextBlockStyle class ToolMenuBase: class ETextJustify: class ETextFlowDirection: class EVirtualKeyboardDismissAction: class EVirtualKeyboardTrigger: class VirtualKeyboardOptions: class InputChord: [+] 0x18 InputChord->bShift // char [+] 0x18 InputChord->bCtrl // char [+] 0x18 InputChord->bAlt // char [+] 0x18 InputChord->bCmd // char class ETextWrappingPolicy: class Anchors: [+] 0x8 Anchors->Maximum // struct FVector2D class ETableViewMode: class ESelectionMode: class EMultiBlockType: class EMultiBoxType: class EProgressBarFillType: class EStretch: class EStretchDirection: class EScrollWhenFocusChanges: class EDescendantScrollDestination: class EListItemAlignment: class ECustomizedToolMenuVisibility: class EMultipleKeyBindingIndex: class EUserInterfaceActionType: class CustomizedToolMenu: [+] 0x8 CustomizedToolMenu->Entries // struct TMap [+] 0x58 CustomizedToolMenu->Sections // struct TMap [+] 0xA8 CustomizedToolMenu->EntryOrder // struct TMap [+] 0xF8 CustomizedToolMenu->SectionOrder // struct TArray class CustomizedToolMenuNameArray: class CustomizedToolMenuSection: class CustomizedToolMenuEntry: class LowEntryRawSocketConnection: [+] 0x38 LowEntryRawSocketConnection->ListenerCode // struct ULowEntryRawSocketConnectionListenerCode [+] 0x40 LowEntryRawSocketConnection->Host // struct FString [+] 0x50 LowEntryRawSocketConnection->Port // int32_t [+] 0x54 LowEntryRawSocketConnection->PortUdp // int32_t [+] 0x58 LowEntryRawSocketConnection->SendingBytes // struct TArray [+] 0x68 LowEntryRawSocketConnection->ReceivedBytes // struct TArray [+] 0x78 LowEntryRawSocketConnection->ReceivingBuffer // struct TArray [+] 0x98 LowEntryRawSocketConnection->CanCallOnDisconnect // char [+] 0x9C LowEntryRawSocketConnection->OnConnectEvent // struct FDelegate [+] 0xAC LowEntryRawSocketConnection->OnDisconnectEvent // struct FDelegate [+] 0xBC LowEntryRawSocketConnection->OnReceiveMessageEvent // struct FDelegate [+] 0xCC LowEntryRawSocketConnection->OnReceiveUnreliableMessageEvent // struct FDelegate class LowEntryRawSocketConnectionListenerCode: [+] 0x28 LowEntryRawSocketConnectionListenerCode->Stopped // char [+] 0x29 LowEntryRawSocketConnectionListenerCode->RunExec // char [+] 0x2A LowEntryRawSocketConnectionListenerCode->ConnectionSuccess // char [+] 0x38 LowEntryRawSocketConnectionListenerCode->JustConnected // char [+] 0x3C LowEntryRawSocketConnectionListenerCode->WaitingForConnectionTime // float [+] 0x40 LowEntryRawSocketConnectionListenerCode->SocketConnection // struct ULowEntryRawSocketConnection [+] 0x48 LowEntryRawSocketConnectionListenerCode->LatentUUID // int32_t class LowEntrySocketConnection: [+] 0x38 LowEntrySocketConnection->ListenerCode // struct ULowEntrySocketConnectionListenerCode [+] 0x40 LowEntrySocketConnection->Host // struct FString [+] 0x50 LowEntrySocketConnection->Port // int32_t [+] 0x54 LowEntrySocketConnection->PortUdp // int32_t [+] 0x58 LowEntrySocketConnection->NextConnectionValidationFunctionCallId // int32_t [+] 0x5C LowEntrySocketConnection->NextFunctionCallId // int32_t [+] 0xB0 LowEntrySocketConnection->NextLatentFunctionCallId // int32_t [+] 0x108 LowEntrySocketConnection->SendingBytes // struct TArray [+] 0x118 LowEntrySocketConnection->ReceivedBytes // struct TArray [+] 0x128 LowEntrySocketConnection->ReceivingBuffer // struct TArray [+] 0x139 LowEntrySocketConnection->ReceivingType // char [+] 0x13C LowEntrySocketConnection->ReceivingFunctionCallId // int32_t [+] 0x140 LowEntrySocketConnection->ReceivingPacketSize // int32_t [+] 0x148 LowEntrySocketConnection->ReceivingPacket // struct TArray [+] 0x168 LowEntrySocketConnection->WaitingForConnectionValidationResponse // char [+] 0x16C LowEntrySocketConnection->ConnectionValidationResponseTime // float [+] 0x170 LowEntrySocketConnection->ConnectionValidationDelayTime // float [+] 0x174 LowEntrySocketConnection->LatentFunctionConnectionValidationDelayTime // float [+] 0x178 LowEntrySocketConnection->ConnectionValidationFunctionCallId // int32_t [+] 0x17C LowEntrySocketConnection->PeriodicConnectionValidationEnabled // char [+] 0x17D LowEntrySocketConnection->CanCallOnDisconnect // char [+] 0x180 LowEntrySocketConnection->OnConnectEvent // struct FDelegate [+] 0x190 LowEntrySocketConnection->OnDisconnectEvent // struct FDelegate [+] 0x1A0 LowEntrySocketConnection->OnReceiveMessageEvent // struct FDelegate [+] 0x1B0 LowEntrySocketConnection->OnReceiveUnreliableMessageEvent // struct FDelegate class LowEntrySocketConnectionLibrary: class LowEntrySocketConnectionListenerCode: [+] 0x28 LowEntrySocketConnectionListenerCode->Stopped // char [+] 0x29 LowEntrySocketConnectionListenerCode->RunExec // char [+] 0x2A LowEntrySocketConnectionListenerCode->ConnectionSuccess // char [+] 0x38 LowEntrySocketConnectionListenerCode->JustConnected // char [+] 0x3C LowEntrySocketConnectionListenerCode->WaitingForConnectionTime // float [+] 0x40 LowEntrySocketConnectionListenerCode->SocketConnection // struct ULowEntrySocketConnection [+] 0x48 LowEntrySocketConnectionListenerCode->LatentUUID // int32_t class DelegateULowEntrySocketConnectionOnConnect__DelegateSignature: class DelegateULowEntrySocketConnectionOnDisconnect__DelegateSignature: class DelegateULowEntrySocketConnectionOnReceiveMessage__DelegateSignature: [+] 0x8 DelegateULowEntrySocketConnectionOnReceiveMessage__DelegateSignature->Bytes // struct TArray class DelegateULowEntrySocketConnectionOnReceiveUnreliableMessage__DelegateSignature: [+] 0x8 DelegateULowEntrySocketConnectionOnReceiveUnreliableMessage__DelegateSignature->Bytes // struct TArray class DelegateULowEntryRawSocketConnectionOnConnect__DelegateSignature: class DelegateULowEntryRawSocketConnectionOnDisconnect__DelegateSignature: class DelegateULowEntryRawSocketConnectionOnReceiveMessage__DelegateSignature: [+] 0x8 DelegateULowEntryRawSocketConnectionOnReceiveMessage__DelegateSignature->Bytes // struct TArray class DelegateULowEntryRawSocketConnectionOnReceiveUnreliableMessage__DelegateSignature: [+] 0x8 DelegateULowEntryRawSocketConnectionOnReceiveUnreliableMessage__DelegateSignature->Bytes // struct TArray class ELowEntryLatentFunctionCallAction: class Connect: [+] 0x8 Connect->LatentInfo // struct FLatentActionInfo [+] 0x20 Connect->SUCCESS // char class Disconnect: class GetHost: class GetLocalPort: class GetLocalPortUdp: class GetPort: class GetPortUdp: class IsConnected: class SendMessage: class SendUnreliableMessage: class Connect: [+] 0x8 Connect->LatentInfo // struct FLatentActionInfo [+] 0x20 Connect->SUCCESS // char class Disconnect: class GetHost: class GetLocalPort: class GetLocalPortUdp: class GetPort: class GetPortUdp: class IsConnected: class IsPeriodicConnectionValidationEnabled: class SendConnectionValidation: class SendFunctionCall: [+] 0x8 SendFunctionCall->LatentInfo // struct FLatentActionInfo [+] 0x20 SendFunctionCall->Bytes // struct TArray [+] 0x30 SendFunctionCall->SUCCESS // char [+] 0x38 SendFunctionCall->ResponseBytes // struct TArray [+] 0x48 SendFunctionCall->Timeout // float class SendLatentFunctionCall: [+] 0x8 SendLatentFunctionCall->LatentInfo // struct FLatentActionInfo [+] 0x20 SendLatentFunctionCall->Branch // enum class ELowEntryLatentFunctionCallAction [+] 0x28 SendLatentFunctionCall->Bytes // struct TArray [+] 0x38 SendLatentFunctionCall->Failed // char [+] 0x39 SendLatentFunctionCall->Canceled // char [+] 0x40 SendLatentFunctionCall->ResponseBytes // struct TArray [+] 0x50 SendLatentFunctionCall->Timeout // float class SendMessage: class SendUnreliableMessage: class SetPeriodicConnectionValidationEnabled: class Connection_Create: [+] 0x10 Connection_Create->Port // int32_t [+] 0x14 Connection_Create->OnConnect // struct FDelegate [+] 0x24 Connection_Create->OnDisconnect // struct FDelegate [+] 0x34 Connection_Create->OnReceiveMessage // struct FDelegate [+] 0x48 Connection_Create->ReturnValue // struct ULowEntrySocketConnection class Connection_CreateCustomBufferSize: [+] 0x10 Connection_CreateCustomBufferSize->Port // int32_t [+] 0x14 Connection_CreateCustomBufferSize->BufferSize // int32_t [+] 0x18 Connection_CreateCustomBufferSize->OnConnect // struct FDelegate [+] 0x28 Connection_CreateCustomBufferSize->OnDisconnect // struct FDelegate [+] 0x38 Connection_CreateCustomBufferSize->OnReceiveMessage // struct FDelegate [+] 0x48 Connection_CreateCustomBufferSize->ReturnValue // struct ULowEntrySocketConnection class Connection_CreateWithUdp: [+] 0x10 Connection_CreateWithUdp->PortTcp // int32_t [+] 0x14 Connection_CreateWithUdp->PortUdp // int32_t [+] 0x18 Connection_CreateWithUdp->OnConnect // struct FDelegate [+] 0x28 Connection_CreateWithUdp->OnDisconnect // struct FDelegate [+] 0x38 Connection_CreateWithUdp->OnReceiveMessage // struct FDelegate [+] 0x48 Connection_CreateWithUdp->OnReceiveUnreliableMessage // struct FDelegate [+] 0x58 Connection_CreateWithUdp->ReturnValue // struct ULowEntrySocketConnection class Connection_CreateWithUdpCustomBufferSize: [+] 0x10 Connection_CreateWithUdpCustomBufferSize->PortTcp // int32_t [+] 0x14 Connection_CreateWithUdpCustomBufferSize->PortUdp // int32_t [+] 0x18 Connection_CreateWithUdpCustomBufferSize->BufferSize // int32_t [+] 0x1C Connection_CreateWithUdpCustomBufferSize->OnConnect // struct FDelegate [+] 0x2C Connection_CreateWithUdpCustomBufferSize->OnDisconnect // struct FDelegate [+] 0x3C Connection_CreateWithUdpCustomBufferSize->OnReceiveMessage // struct FDelegate [+] 0x4C Connection_CreateWithUdpCustomBufferSize->OnReceiveUnreliableMessage // struct FDelegate [+] 0x60 Connection_CreateWithUdpCustomBufferSize->ReturnValue // struct ULowEntrySocketConnection class Connection_Destroy: class RawConnection_Create: [+] 0x10 RawConnection_Create->Port // int32_t [+] 0x14 RawConnection_Create->OnConnect // struct FDelegate [+] 0x24 RawConnection_Create->OnDisconnect // struct FDelegate [+] 0x34 RawConnection_Create->OnReceiveBytes // struct FDelegate [+] 0x48 RawConnection_Create->ReturnValue // struct ULowEntryRawSocketConnection class RawConnection_CreateCustomBufferSize: [+] 0x10 RawConnection_CreateCustomBufferSize->Port // int32_t [+] 0x14 RawConnection_CreateCustomBufferSize->BufferSize // int32_t [+] 0x18 RawConnection_CreateCustomBufferSize->OnConnect // struct FDelegate [+] 0x28 RawConnection_CreateCustomBufferSize->OnDisconnect // struct FDelegate [+] 0x38 RawConnection_CreateCustomBufferSize->OnReceiveBytes // struct FDelegate [+] 0x48 RawConnection_CreateCustomBufferSize->ReturnValue // struct ULowEntryRawSocketConnection class RawConnection_CreateUdpOnly: [+] 0x10 RawConnection_CreateUdpOnly->PortUdp // int32_t [+] 0x14 RawConnection_CreateUdpOnly->OnReceiveUnreliableBytes // struct FDelegate [+] 0x28 RawConnection_CreateUdpOnly->ReturnValue // struct ULowEntryRawSocketConnection class RawConnection_CreateUdpOnlyCustomBufferSize: [+] 0x10 RawConnection_CreateUdpOnlyCustomBufferSize->PortUdp // int32_t [+] 0x14 RawConnection_CreateUdpOnlyCustomBufferSize->BufferSize // int32_t [+] 0x18 RawConnection_CreateUdpOnlyCustomBufferSize->OnReceiveUnreliableBytes // struct FDelegate [+] 0x28 RawConnection_CreateUdpOnlyCustomBufferSize->ReturnValue // struct ULowEntryRawSocketConnection class RawConnection_CreateWithUdp: [+] 0x10 RawConnection_CreateWithUdp->PortTcp // int32_t [+] 0x14 RawConnection_CreateWithUdp->PortUdp // int32_t [+] 0x18 RawConnection_CreateWithUdp->OnConnect // struct FDelegate [+] 0x28 RawConnection_CreateWithUdp->OnDisconnect // struct FDelegate [+] 0x38 RawConnection_CreateWithUdp->OnReceiveBytes // struct FDelegate [+] 0x48 RawConnection_CreateWithUdp->OnReceiveUnreliableBytes // struct FDelegate [+] 0x58 RawConnection_CreateWithUdp->ReturnValue // struct ULowEntryRawSocketConnection class RawConnection_CreateWithUdpCustomBufferSize: [+] 0x10 RawConnection_CreateWithUdpCustomBufferSize->PortTcp // int32_t [+] 0x14 RawConnection_CreateWithUdpCustomBufferSize->PortUdp // int32_t [+] 0x18 RawConnection_CreateWithUdpCustomBufferSize->BufferSize // int32_t [+] 0x1C RawConnection_CreateWithUdpCustomBufferSize->OnConnect // struct FDelegate [+] 0x2C RawConnection_CreateWithUdpCustomBufferSize->OnDisconnect // struct FDelegate [+] 0x3C RawConnection_CreateWithUdpCustomBufferSize->OnReceiveBytes // struct FDelegate [+] 0x4C RawConnection_CreateWithUdpCustomBufferSize->OnReceiveUnreliableBytes // struct FDelegate [+] 0x60 RawConnection_CreateWithUdpCustomBufferSize->ReturnValue // struct ULowEntryRawSocketConnection class RawConnection_Destroy: class RawConnection_Relisten: [+] 0x8 RawConnection_Relisten->WorldContextObject // struct Object [+] 0x10 RawConnection_Relisten->LatentInfo // struct FLatentActionInfo class Relisten: [+] 0x8 Relisten->WorldContextObject // struct Object [+] 0x10 Relisten->LatentInfo // struct FLatentActionInfo class BP-FieldViewCam_C: [+] 0x328 BP-FieldViewCam_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 BP-FieldViewCam_C->WorldViewCamera // struct UCameraComponent [+] 0x338 BP-FieldViewCam_C->DefaultSceneRoot // struct USceneComponent [+] 0x340 BP-FieldViewCam_C->DeltaTime // float [+] 0x344 BP-FieldViewCam_C->bIsBackgroundScene // char class ExecuteUbergraph_BP-FieldViewCam: [+] 0x4 ExecuteUbergraph_BP-FieldViewCam->___bool_Variable // char [+] 0x8 ExecuteUbergraph_BP-FieldViewCam->K2Node_Event_DeltaSeconds // float [+] 0xC ExecuteUbergraph_BP-FieldViewCam->CallFunc_Conv_RotatorToVector_ReturnValue // struct FVector [+] 0x18 ExecuteUbergraph_BP-FieldViewCam->CallFunc_Vector_IsNearlyZero_ReturnValue // char [+] 0x20 ExecuteUbergraph_BP-FieldViewCam->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x28 ExecuteUbergraph_BP-FieldViewCam->CallFunc_IsValid_ReturnValue // char [+] 0x30 ExecuteUbergraph_BP-FieldViewCam->CallFunc_GetPlayerCameraManager_ReturnValue // struct APlayerCameraManager [+] 0x38 ExecuteUbergraph_BP-FieldViewCam->CallFunc_GetPlayerCameraManager_ReturnValue_2 // struct APlayerCameraManager [+] 0x40 ExecuteUbergraph_BP-FieldViewCam->___float_Variable // float [+] 0x44 ExecuteUbergraph_BP-FieldViewCam->___float_Variable_2 // float [+] 0x48 ExecuteUbergraph_BP-FieldViewCam->K2Node_Select_Default // float [+] 0x4C ExecuteUbergraph_BP-FieldViewCam->CallFunc_K2_AddRelativeRotation_SweepHitResult // struct FHitResult [+] 0xD4 ExecuteUbergraph_BP-FieldViewCam->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0xD8 ExecuteUbergraph_BP-FieldViewCam->CallFunc_GetPlayerCameraManager_ReturnValue_3 // struct APlayerCameraManager [+] 0xE0 ExecuteUbergraph_BP-FieldViewCam->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0xEC ExecuteUbergraph_BP-FieldViewCam->CallFunc_K2_AddRelativeLocation_SweepHitResult // struct FHitResult [+] 0x178 ExecuteUbergraph_BP-FieldViewCam->CallFunc_GetPlayerCameraManager_ReturnValue_4 // struct APlayerCameraManager class ReceiveBeginPlay: class ReceiveTick: class PreventCameraWallCollision: [+] 0x10 PreventCameraWallCollision->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x1C PreventCameraWallCollision->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x28 PreventCameraWallCollision->K2Node_MakeArray_Array // struct TArray [+] 0x38 PreventCameraWallCollision->CallFunc_LineTraceSingleForObjects_OutHit // struct FHitResult [+] 0xC0 PreventCameraWallCollision->CallFunc_LineTraceSingleForObjects_ReturnValue // char [+] 0xC1 PreventCameraWallCollision->CallFunc_BreakHitResult_bBlockingHit // char [+] 0xC2 PreventCameraWallCollision->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0xC4 PreventCameraWallCollision->CallFunc_BreakHitResult_Time // float [+] 0xC8 PreventCameraWallCollision->CallFunc_BreakHitResult_Distance // float [+] 0xCC PreventCameraWallCollision->CallFunc_BreakHitResult_Location // struct FVector [+] 0xD8 PreventCameraWallCollision->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0xE4 PreventCameraWallCollision->CallFunc_BreakHitResult_Normal // struct FVector [+] 0xF0 PreventCameraWallCollision->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x100 PreventCameraWallCollision->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x108 PreventCameraWallCollision->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x110 PreventCameraWallCollision->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x118 PreventCameraWallCollision->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x120 PreventCameraWallCollision->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x124 PreventCameraWallCollision->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x128 PreventCameraWallCollision->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x134 PreventCameraWallCollision->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x140 PreventCameraWallCollision->CallFunc_K2_SetWorldLocation_SweepHitResult // struct FHitResult class CheckWorldViewCameraLocationRange: [+] 0x1 CheckWorldViewCameraLocationRange->CallFunc_Not_PreBool_ReturnValue // char [+] 0x4 CheckWorldViewCameraLocationRange->CallFunc_GetRightVector_ReturnValue // struct FVector [+] 0x10 CheckWorldViewCameraLocationRange->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x1C CheckWorldViewCameraLocationRange->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x28 CheckWorldViewCameraLocationRange->___object_Variable // struct TArray [+] 0x38 CheckWorldViewCameraLocationRange->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x44 CheckWorldViewCameraLocationRange->CallFunc_RandomFloatInRange_ReturnValue // float [+] 0x48 CheckWorldViewCameraLocationRange->CallFunc_LineTraceSingle_OutHit // struct FHitResult [+] 0xD0 CheckWorldViewCameraLocationRange->CallFunc_LineTraceSingle_ReturnValue // char [+] 0xD4 CheckWorldViewCameraLocationRange->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0xE0 CheckWorldViewCameraLocationRange->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0xEC CheckWorldViewCameraLocationRange->___int_Variable // int32_t [+] 0xF0 CheckWorldViewCameraLocationRange->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0xFC CheckWorldViewCameraLocationRange->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0x184 CheckWorldViewCameraLocationRange->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0x188 CheckWorldViewCameraLocationRange->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18C CheckWorldViewCameraLocationRange->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x18D CheckWorldViewCameraLocationRange->CallFunc_BooleanAND_ReturnValue // char class EEmissionPatternTypeEnum: class EInitialVelocityTypeEnum: class EGeometryCollectionPhysicsTypeEnum: class EObjectStateTypeEnum: class EImplicitTypeEnum: class ECollisionTypeEnum: class BP-Weapon_MICROUZI_LV4_C: class SVideoResolution: [+] 0x4 SVideoResolution->Y_5_EBC461F945CA941644341489CB1BA22F // int32_t class GraphicWidget_C: [+] 0x298 GraphicWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A0 GraphicWidget_C->Anti // struct USlotItemWidget_C [+] 0x2A8 GraphicWidget_C->display // struct USubTitleSlotWidget_C [+] 0x2B0 GraphicWidget_C->DisplayMode // struct USlotItemWidget_C [+] 0x2B8 GraphicWidget_C->DLSS // struct USlotItemWidget_C [+] 0x2C0 GraphicWidget_C->DOF // struct USlotItemWidget_C [+] 0x2C8 GraphicWidget_C->Effect // struct USlotItemWidget_C [+] 0x2D0 GraphicWidget_C->Foliage // struct USlotItemWidget_C [+] 0x2D8 GraphicWidget_C->FOV // struct USlotItemWidget_C [+] 0x2E0 GraphicWidget_C->FSR // struct USlotItemWidget_C [+] 0x2E8 GraphicWidget_C->LanguageSetting // struct USlotItemWidget_C [+] 0x2F0 GraphicWidget_C->MaxFrameRate // struct USlotItemWidget_C [+] 0x2F8 GraphicWidget_C->MaxLobbyFrameRate // struct USlotItemWidget_C [+] 0x300 GraphicWidget_C->PP // struct USlotItemWidget_C [+] 0x308 GraphicWidget_C->Reflex // struct USlotItemWidget_C [+] 0x310 GraphicWidget_C->Resolution // struct USlotItemWidget_C [+] 0x318 GraphicWidget_C->ResolutionScaling // struct USubTitleSlotWidget_C [+] 0x320 GraphicWidget_C->ScrollBox_55 // struct UScrollBox [+] 0x328 GraphicWidget_C->Shading // struct USlotItemWidget_C [+] 0x330 GraphicWidget_C->Shadow // struct USlotItemWidget_C [+] 0x338 GraphicWidget_C->Sharpen // struct USlotItemWidget_C [+] 0x340 GraphicWidget_C->SlotItemWidget_C_1 // struct USlotItemWidget_C [+] 0x348 GraphicWidget_C->Smooth // struct USlotItemWidget_C [+] 0x350 GraphicWidget_C->SubTitleSlotWidget // struct USubTitleSlotWidget_C [+] 0x358 GraphicWidget_C->Texture // struct USlotItemWidget_C [+] 0x360 GraphicWidget_C->v-Sync // struct USlotItemWidget_C [+] 0x368 GraphicWidget_C->ViewDistance // struct USlotItemWidget_C [+] 0x370 GraphicWidget_C->à $ // struct USubTitleSlotWidget_C [+] 0x378 GraphicWidget_C->xø˜=ˆÈ // struct USlotItemWidget_C [+] 0x380 GraphicWidget_C->OldDisplayModeValue // float [+] 0x384 GraphicWidget_C->OldDisplayResolutionValue // float [+] 0x388 GraphicWidget_C->ScrollBarTimer // struct FTimerHandle class ExecuteUbergraph_GraphicWidget: [+] 0x4 ExecuteUbergraph_GraphicWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_GraphicWidget->K2Node_CustomEvent_Value // struct UBravoHotelSettingSlotWidget [+] 0x20 ExecuteUbergraph_GraphicWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x28 ExecuteUbergraph_GraphicWidget->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x29 ExecuteUbergraph_GraphicWidget->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x2A ExecuteUbergraph_GraphicWidget->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x30 ExecuteUbergraph_GraphicWidget->CallFunc_GetDataTableRowFromName_OutRow // struct FSettingInfo [+] 0xB8 ExecuteUbergraph_GraphicWidget->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xB9 ExecuteUbergraph_GraphicWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xBA ExecuteUbergraph_GraphicWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0xBB ExecuteUbergraph_GraphicWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0xBC ExecuteUbergraph_GraphicWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_4 // char [+] 0xBD ExecuteUbergraph_GraphicWidget->CallFunc_IsReflexSupported_ReturnValue // char [+] 0xBE ExecuteUbergraph_GraphicWidget->CallFunc_IsDLSSSupported_ReturnValue // char [+] 0xC0 ExecuteUbergraph_GraphicWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0xD0 ExecuteUbergraph_GraphicWidget->K2Node_ComponentBoundEvent_CurrentOffset // float [+] 0xD4 ExecuteUbergraph_GraphicWidget->CallFunc_K2_IsTimerActiveHandle_ReturnValue // char class CustomEvent: class BndEvt__ScrollBox_54_K2Node_ComponentBoundEvent_0_OnUserScrolledEvent__DelegateSignature: class Construct: class CustomEvent_1: class IpConnection: [+] 0x1AF0 IpConnection->SocketErrorDisconnectDelay // float class IpNetDriver: [+] 0x748 IpNetDriver->LogPortUnreach // char [+] 0x748 IpNetDriver->AllowPlayerPortUnreach // char [+] 0x74C IpNetDriver->MaxPortCountToTry // uint32_t [+] 0x75C IpNetDriver->ServerDesiredSocketReceiveBufferBytes // uint32_t [+] 0x760 IpNetDriver->ServerDesiredSocketSendBufferBytes // uint32_t [+] 0x764 IpNetDriver->ClientDesiredSocketReceiveBufferBytes // uint32_t [+] 0x768 IpNetDriver->ClientDesiredSocketSendBufferBytes // uint32_t [+] 0x770 IpNetDriver->MaxSecondsInReceive // double [+] 0x778 IpNetDriver->NbPacketsBetweenReceiveTimeTest // int32_t [+] 0x77C IpNetDriver->ResolutionConnectionTimeout // float class AchievementBlueprintLibrary: class AchievementQueryCallbackProxy: [+] 0x30 AchievementQueryCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 AchievementQueryCallbackProxy->OnFailure // struct FMulticastInlineDelegate class AchievementWriteCallbackProxy: [+] 0x30 AchievementWriteCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 AchievementWriteCallbackProxy->OnFailure // struct FMulticastInlineDelegate class ConnectionCallbackProxy: [+] 0x30 ConnectionCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 ConnectionCallbackProxy->OnFailure // struct FMulticastInlineDelegate class CreateSessionCallbackProxy: [+] 0x30 CreateSessionCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 CreateSessionCallbackProxy->OnFailure // struct FMulticastInlineDelegate class DestroySessionCallbackProxy: [+] 0x30 DestroySessionCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 DestroySessionCallbackProxy->OnFailure // struct FMulticastInlineDelegate class EndMatchCallbackProxy: [+] 0x30 EndMatchCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 EndMatchCallbackProxy->OnFailure // struct FMulticastInlineDelegate class EndTurnCallbackProxy: [+] 0x30 EndTurnCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 EndTurnCallbackProxy->OnFailure // struct FMulticastInlineDelegate class FindSessionsCallbackProxy: [+] 0x30 FindSessionsCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 FindSessionsCallbackProxy->OnFailure // struct FMulticastInlineDelegate class FindTurnBasedMatchCallbackProxy: [+] 0x30 FindTurnBasedMatchCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 FindTurnBasedMatchCallbackProxy->OnFailure // struct FMulticastInlineDelegate class InAppPurchaseCallbackProxy: [+] 0x28 InAppPurchaseCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x38 InAppPurchaseCallbackProxy->OnFailure // struct FMulticastInlineDelegate class InAppPurchaseCallbackProxy2: [+] 0x28 InAppPurchaseCallbackProxy2->OnSuccess // struct FMulticastInlineDelegate [+] 0x38 InAppPurchaseCallbackProxy2->OnFailure // struct FMulticastInlineDelegate class InAppPurchaseQueryCallbackProxy: [+] 0x28 InAppPurchaseQueryCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x38 InAppPurchaseQueryCallbackProxy->OnFailure // struct FMulticastInlineDelegate class InAppPurchaseQueryCallbackProxy2: [+] 0x28 InAppPurchaseQueryCallbackProxy2->OnSuccess // struct FMulticastInlineDelegate [+] 0x38 InAppPurchaseQueryCallbackProxy2->OnFailure // struct FMulticastInlineDelegate class InAppPurchaseRestoreCallbackProxy: [+] 0x28 InAppPurchaseRestoreCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x38 InAppPurchaseRestoreCallbackProxy->OnFailure // struct FMulticastInlineDelegate class InAppPurchaseRestoreCallbackProxy2: [+] 0x28 InAppPurchaseRestoreCallbackProxy2->OnSuccess // struct FMulticastInlineDelegate [+] 0x38 InAppPurchaseRestoreCallbackProxy2->OnFailure // struct FMulticastInlineDelegate class JoinSessionCallbackProxy: [+] 0x30 JoinSessionCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 JoinSessionCallbackProxy->OnFailure // struct FMulticastInlineDelegate class LeaderboardBlueprintLibrary: class LeaderboardFlushCallbackProxy: [+] 0x28 LeaderboardFlushCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x38 LeaderboardFlushCallbackProxy->OnFailure // struct FMulticastInlineDelegate class LeaderboardQueryCallbackProxy: [+] 0x28 LeaderboardQueryCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x38 LeaderboardQueryCallbackProxy->OnFailure // struct FMulticastInlineDelegate class LogoutCallbackProxy: [+] 0x30 LogoutCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 LogoutCallbackProxy->OnFailure // struct FMulticastInlineDelegate class OnlineBeacon: [+] 0x330 OnlineBeacon->BeaconConnectionInitialTimeout // float [+] 0x334 OnlineBeacon->BeaconConnectionTimeout // float [+] 0x338 OnlineBeacon->NetDriver // struct UNetDriver class OnlineBeaconClient: [+] 0x358 OnlineBeaconClient->BeaconOwner // struct AOnlineBeaconHostObject [+] 0x360 OnlineBeaconClient->BeaconConnection // struct UNetConnection [+] 0x368 OnlineBeaconClient->ConnectionState // enum class EBeaconConnectionState class OnlineBeaconHost: [+] 0x358 OnlineBeaconHost->ListenPort // int32_t [+] 0x360 OnlineBeaconHost->ClientActors // struct TArray class OnlineBeaconHostObject: [+] 0x328 OnlineBeaconHostObject->BeaconTypeName // struct FString [+] 0x338 OnlineBeaconHostObject->ClientBeaconActorClass // struct UClass* [+] 0x340 OnlineBeaconHostObject->ClientActors // struct TArray class OnlineEngineInterfaceImpl: [+] 0x28 OnlineEngineInterfaceImpl->VoiceSubsystemNameOverride // struct FName class OnlinePIESettings: [+] 0x38 OnlinePIESettings->bOnlinePIEEnabled // char [+] 0x40 OnlinePIESettings->Logins // struct TArray class OnlineSessionClient: [+] 0x188 OnlineSessionClient->bIsFromInvite // char [+] 0x189 OnlineSessionClient->bHandlingDisconnect // char class PartyBeaconClient: [+] 0x3E8 PartyBeaconClient->DestSessionId // struct FString [+] 0x3F8 PartyBeaconClient->PendingReservation // struct FPartyReservation [+] 0x448 PartyBeaconClient->RequestType // enum class EClientRequestType [+] 0x449 PartyBeaconClient->bPendingReservationSent // char [+] 0x44A PartyBeaconClient->bCancelReservation // char class PartyBeaconHost: [+] 0x350 PartyBeaconHost->State // struct UPartyBeaconState [+] 0x3B8 PartyBeaconHost->bLogoutOnSessionTimeout // char [+] 0x3BC PartyBeaconHost->SessionTimeoutSecs // float [+] 0x3C0 PartyBeaconHost->TravelSessionTimeoutSecs // float class PartyBeaconState: [+] 0x28 PartyBeaconState->SessionName // struct FName [+] 0x30 PartyBeaconState->NumConsumedReservations // int32_t [+] 0x34 PartyBeaconState->MaxReservations // int32_t [+] 0x38 PartyBeaconState->NumTeams // int32_t [+] 0x3C PartyBeaconState->NumPlayersPerTeam // int32_t [+] 0x40 PartyBeaconState->TeamAssignmentMethod // struct FName [+] 0x48 PartyBeaconState->ReservedHostTeamNum // int32_t [+] 0x4C PartyBeaconState->ForceTeamNum // int32_t [+] 0x50 PartyBeaconState->bRestrictCrossConsole // char [+] 0x51 PartyBeaconState->bEnableRemovalRequests // char [+] 0x58 PartyBeaconState->Reservations // struct TArray class QuitMatchCallbackProxy: [+] 0x30 QuitMatchCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 QuitMatchCallbackProxy->OnFailure // struct FMulticastInlineDelegate class ShowLoginUICallbackProxy: [+] 0x30 ShowLoginUICallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 ShowLoginUICallbackProxy->OnFailure // struct FMulticastInlineDelegate class SpectatorBeaconClient: [+] 0x3E8 SpectatorBeaconClient->DestSessionId // struct FString [+] 0x3F8 SpectatorBeaconClient->PendingReservation // struct FSpectatorReservation [+] 0x470 SpectatorBeaconClient->RequestType // enum class ESpectatorClientRequestType [+] 0x471 SpectatorBeaconClient->bPendingReservationSent // char [+] 0x472 SpectatorBeaconClient->bCancelReservation // char class SpectatorBeaconHost: [+] 0x350 SpectatorBeaconHost->State // struct USpectatorBeaconState [+] 0x3B8 SpectatorBeaconHost->bLogoutOnSessionTimeout // char [+] 0x3BC SpectatorBeaconHost->SessionTimeoutSecs // float [+] 0x3C0 SpectatorBeaconHost->TravelSessionTimeoutSecs // float class SpectatorBeaconState: [+] 0x28 SpectatorBeaconState->SessionName // struct FName [+] 0x30 SpectatorBeaconState->NumConsumedReservations // int32_t [+] 0x34 SpectatorBeaconState->MaxReservations // int32_t [+] 0x38 SpectatorBeaconState->bRestrictCrossConsole // char [+] 0x40 SpectatorBeaconState->Reservations // struct TArray class TestBeaconClient: class TestBeaconHost: class TurnBasedBlueprintLibrary: class VoipListenerSynthComponent: class AchievementWriteDelegate__DelegateSignature: [+] 0x8 AchievementWriteDelegate__DelegateSignature->WrittenProgress // float [+] 0xC AchievementWriteDelegate__DelegateSignature->WrittenUserTag // int32_t class OnlineConnectionResult__DelegateSignature: class BlueprintFindSessionsResultDelegate__DelegateSignature: class BlueprintSessionResult: class OnlineTurnBasedMatchResult__DelegateSignature: class InAppPurchaseResult__DelegateSignature: [+] 0x8 InAppPurchaseResult__DelegateSignature->InAppPurchaseReceipts // struct FInAppPurchaseProductInfo class InAppPurchaseResult2__DelegateSignature: [+] 0x8 InAppPurchaseResult2__DelegateSignature->InAppPurchaseReceipts // struct TArray class InAppPurchaseReceiptInfo2: [+] 0x10 InAppPurchaseReceiptInfo2->ItemId // struct FString [+] 0x20 InAppPurchaseReceiptInfo2->ValidationInfo // struct FString class EInAppPurchaseStatus: class InAppPurchaseQueryResult__DelegateSignature: class InAppPurchaseQuery2Result__DelegateSignature: class OnlineProxyStoreOffer: [+] 0x10 OnlineProxyStoreOffer->Title // struct FText [+] 0x28 OnlineProxyStoreOffer->Description // struct FText [+] 0x40 OnlineProxyStoreOffer->LongDescription // struct FText [+] 0x58 OnlineProxyStoreOffer->RegularPriceText // struct FText [+] 0x70 OnlineProxyStoreOffer->RegularPrice // int32_t [+] 0x78 OnlineProxyStoreOffer->PriceText // struct FText [+] 0x90 OnlineProxyStoreOffer->NumericPrice // int32_t [+] 0x98 OnlineProxyStoreOffer->CurrencyCode // struct FString [+] 0xA8 OnlineProxyStoreOffer->ReleaseDate // struct FDateTime [+] 0xB0 OnlineProxyStoreOffer->ExpirationDate // struct FDateTime [+] 0xB8 OnlineProxyStoreOffer->DiscountType // enum class EOnlineProxyStoreOfferDiscountType [+] 0xC0 OnlineProxyStoreOffer->DynamicFields // struct TMap class EOnlineProxyStoreOfferDiscountType: class InAppPurchaseRestoreResult__DelegateSignature: [+] 0x8 InAppPurchaseRestoreResult__DelegateSignature->InAppRestorePurchaseInformation // struct TArray class InAppPurchaseRestoreResult2__DelegateSignature: [+] 0x8 InAppPurchaseRestoreResult2__DelegateSignature->InAppPurchaseRestoreInfo // struct TArray class InAppPurchaseRestoreInfo2: [+] 0x10 InAppPurchaseRestoreInfo2->ItemId // struct FString [+] 0x20 InAppPurchaseRestoreInfo2->ValidationInfo // struct FString class OnLeaderboardFlushed__DelegateSignature: class LeaderboardQueryResult__DelegateSignature: class OnlineLogoutResult__DelegateSignature: class OnlineShowLoginUIResult__DelegateSignature: class EBeaconConnectionState: class EClientRequestType: class EPartyReservationResult: class ESpectatorClientRequestType: class ESpectatorReservationResult: class InAppPurchaseReceiptInfo: [+] 0x10 InAppPurchaseReceiptInfo->ItemId // struct FString [+] 0x20 InAppPurchaseReceiptInfo->ValidationInfo // struct FString class InAppPurchaseProductInfo2: [+] 0x10 InAppPurchaseProductInfo2->TransactionIdentifier // struct FString [+] 0x20 InAppPurchaseProductInfo2->DisplayName // struct FString [+] 0x30 InAppPurchaseProductInfo2->DisplayDescription // struct FString [+] 0x40 InAppPurchaseProductInfo2->DisplayPrice // struct FString [+] 0x50 InAppPurchaseProductInfo2->RawPrice // float [+] 0x58 InAppPurchaseProductInfo2->CurrencyCode // struct FString [+] 0x68 InAppPurchaseProductInfo2->CurrencySymbol // struct FString [+] 0x78 InAppPurchaseProductInfo2->DecimalSeparator // struct FString [+] 0x88 InAppPurchaseProductInfo2->GroupingSeparator // struct FString [+] 0x98 InAppPurchaseProductInfo2->ReceiptData // struct FString [+] 0xA8 InAppPurchaseProductInfo2->DynamicFields // struct TMap class InAppPurchaseProductRequest2: [+] 0x10 InAppPurchaseProductRequest2->bIsConsumable // char class PlayerReservation: [+] 0x28 PlayerReservation->ValidationStr // struct FString [+] 0x38 PlayerReservation->Platform // struct FString [+] 0x48 PlayerReservation->bAllowCrossplay // char [+] 0x4C PlayerReservation->ElapsedTime // float class PIELoginSettingsInternal: [+] 0x10 PIELoginSettingsInternal->Token // struct FString [+] 0x20 PIELoginSettingsInternal->Type // struct FString [+] 0x30 PIELoginSettingsInternal->TokenBytes // struct TArray class PartyReservation: [+] 0x8 PartyReservation->PartyLeader // struct FUniqueNetIdRepl [+] 0x30 PartyReservation->PartyMembers // struct TArray [+] 0x40 PartyReservation->RemovedPartyMembers // struct TArray class SpectatorReservation: [+] 0x28 SpectatorReservation->Spectator // struct FPlayerReservation class GetCachedAchievementDescription: [+] 0x8 GetCachedAchievementDescription->PlayerController // struct APlayerController [+] 0x10 GetCachedAchievementDescription->AchievementID // struct FName [+] 0x18 GetCachedAchievementDescription->bFoundID // char [+] 0x20 GetCachedAchievementDescription->Title // struct FText [+] 0x38 GetCachedAchievementDescription->LockedDescription // struct FText [+] 0x50 GetCachedAchievementDescription->UnlockedDescription // struct FText [+] 0x68 GetCachedAchievementDescription->bHidden // char class GetCachedAchievementProgress: [+] 0x8 GetCachedAchievementProgress->PlayerController // struct APlayerController [+] 0x10 GetCachedAchievementProgress->AchievementID // struct FName [+] 0x18 GetCachedAchievementProgress->bFoundID // char [+] 0x1C GetCachedAchievementProgress->progress // float class CacheAchievementDescriptions: [+] 0x8 CacheAchievementDescriptions->PlayerController // struct APlayerController [+] 0x10 CacheAchievementDescriptions->ReturnValue // struct UAchievementQueryCallbackProxy class CacheAchievements: [+] 0x8 CacheAchievements->PlayerController // struct APlayerController [+] 0x10 CacheAchievements->ReturnValue // struct UAchievementQueryCallbackProxy class WriteAchievementProgress: [+] 0x8 WriteAchievementProgress->PlayerController // struct APlayerController [+] 0x10 WriteAchievementProgress->AchievementName // struct FName [+] 0x18 WriteAchievementProgress->progress // float [+] 0x1C WriteAchievementProgress->UserTag // int32_t [+] 0x20 WriteAchievementProgress->ReturnValue // struct UAchievementWriteCallbackProxy class ConnectToService: [+] 0x8 ConnectToService->PlayerController // struct APlayerController [+] 0x10 ConnectToService->ReturnValue // struct UConnectionCallbackProxy class CreateSession: [+] 0x8 CreateSession->PlayerController // struct APlayerController [+] 0x10 CreateSession->PublicConnections // int32_t [+] 0x14 CreateSession->bUseLAN // char [+] 0x18 CreateSession->ReturnValue // struct UCreateSessionCallbackProxy class DestroySession: [+] 0x8 DestroySession->PlayerController // struct APlayerController [+] 0x10 DestroySession->ReturnValue // struct UDestroySessionCallbackProxy class EndMatch: [+] 0x8 EndMatch->PlayerController // struct APlayerController [+] 0x10 EndMatch->MatchActor // struct TScriptInterface [+] 0x20 EndMatch->MatchID // struct FString [+] 0x30 EndMatch->LocalPlayerOutcome // char [+] 0x31 EndMatch->OtherPlayersOutcome // char [+] 0x38 EndMatch->ReturnValue // struct UEndMatchCallbackProxy class EndTurn: [+] 0x8 EndTurn->PlayerController // struct APlayerController [+] 0x10 EndTurn->MatchID // struct FString [+] 0x20 EndTurn->TurnBasedMatchInterface // struct TScriptInterface [+] 0x30 EndTurn->ReturnValue // struct UEndTurnCallbackProxy class FindSessions: [+] 0x8 FindSessions->PlayerController // struct APlayerController [+] 0x10 FindSessions->MaxResults // int32_t [+] 0x14 FindSessions->bUseLAN // char [+] 0x18 FindSessions->ReturnValue // struct UFindSessionsCallbackProxy class GetCurrentPlayers: [+] 0xB8 GetCurrentPlayers->ReturnValue // int32_t class GetMaxPlayers: [+] 0xB8 GetMaxPlayers->ReturnValue // int32_t class GetPingInMs: [+] 0xB8 GetPingInMs->ReturnValue // int32_t class GetServerName: [+] 0xB8 GetServerName->ReturnValue // struct FString class FindTurnBasedMatch: [+] 0x8 FindTurnBasedMatch->PlayerController // struct APlayerController [+] 0x10 FindTurnBasedMatch->MatchActor // struct TScriptInterface [+] 0x20 FindTurnBasedMatch->MinPlayers // int32_t [+] 0x24 FindTurnBasedMatch->MaxPlayers // int32_t [+] 0x28 FindTurnBasedMatch->PlayerGroup // int32_t [+] 0x2C FindTurnBasedMatch->ShowExistingMatches // char [+] 0x30 FindTurnBasedMatch->ReturnValue // struct UFindTurnBasedMatchCallbackProxy class CreateProxyObjectForInAppPurchase: [+] 0x8 CreateProxyObjectForInAppPurchase->ProductRequest // struct FInAppPurchaseProductRequest [+] 0x20 CreateProxyObjectForInAppPurchase->ReturnValue // struct UInAppPurchaseCallbackProxy class CreateProxyObjectForInAppPurchase: [+] 0x8 CreateProxyObjectForInAppPurchase->ProductRequest // struct FInAppPurchaseProductRequest2 [+] 0x20 CreateProxyObjectForInAppPurchase->ReturnValue // struct UInAppPurchaseCallbackProxy2 class CreateProxyObjectForInAppPurchaseQueryOwned: [+] 0x8 CreateProxyObjectForInAppPurchaseQueryOwned->ReturnValue // struct UInAppPurchaseCallbackProxy2 class CreateProxyObjectForInAppPurchaseUnprocessedPurchases: [+] 0x8 CreateProxyObjectForInAppPurchaseUnprocessedPurchases->ReturnValue // struct UInAppPurchaseCallbackProxy2 class CreateProxyObjectForInAppPurchaseQuery: [+] 0x8 CreateProxyObjectForInAppPurchaseQuery->ProductIdentifiers // struct TArray [+] 0x18 CreateProxyObjectForInAppPurchaseQuery->ReturnValue // struct UInAppPurchaseQueryCallbackProxy class CreateProxyObjectForInAppPurchaseQuery: [+] 0x8 CreateProxyObjectForInAppPurchaseQuery->ProductIdentifiers // struct TArray [+] 0x18 CreateProxyObjectForInAppPurchaseQuery->ReturnValue // struct UInAppPurchaseQueryCallbackProxy2 class CreateProxyObjectForInAppPurchaseRestore: [+] 0x10 CreateProxyObjectForInAppPurchaseRestore->PlayerController // struct APlayerController [+] 0x18 CreateProxyObjectForInAppPurchaseRestore->ReturnValue // struct UInAppPurchaseRestoreCallbackProxy class CreateProxyObjectForInAppPurchaseRestore: [+] 0x10 CreateProxyObjectForInAppPurchaseRestore->PlayerController // struct APlayerController [+] 0x18 CreateProxyObjectForInAppPurchaseRestore->ReturnValue // struct UInAppPurchaseRestoreCallbackProxy2 class JoinSession: [+] 0x8 JoinSession->PlayerController // struct APlayerController [+] 0x10 JoinSession->SearchResult // struct FBlueprintSessionResult [+] 0xC8 JoinSession->ReturnValue // struct UJoinSessionCallbackProxy class WriteLeaderboardInteger: [+] 0x8 WriteLeaderboardInteger->StatName // struct FName [+] 0x10 WriteLeaderboardInteger->StatValue // int32_t [+] 0x14 WriteLeaderboardInteger->ReturnValue // char class CreateProxyObjectForFlush: [+] 0x8 CreateProxyObjectForFlush->SessionName // struct FName [+] 0x10 CreateProxyObjectForFlush->ReturnValue // struct ULeaderboardFlushCallbackProxy class CreateProxyObjectForIntQuery: [+] 0x8 CreateProxyObjectForIntQuery->StatName // struct FName [+] 0x10 CreateProxyObjectForIntQuery->ReturnValue // struct ULeaderboardQueryCallbackProxy class Logout: [+] 0x8 Logout->PlayerController // struct APlayerController [+] 0x10 Logout->ReturnValue // struct ULogoutCallbackProxy class ClientOnConnected: class ClientCancelReservationResponse: class ClientReservationResponse: class ClientSendReservationFull: class ClientSendReservationUpdates: class ServerCancelReservationRequest: class ServerRemoveMemberFromReservationRequest: [+] 0x10 ServerRemoveMemberFromReservationRequest->ReservationUpdate // struct FPartyReservation class ServerReservationRequest: [+] 0x10 ServerReservationRequest->Reservation // struct FPartyReservation class ServerUpdateReservationRequest: [+] 0x10 ServerUpdateReservationRequest->ReservationUpdate // struct FPartyReservation class QuitMatch: [+] 0x8 QuitMatch->PlayerController // struct APlayerController [+] 0x10 QuitMatch->MatchID // struct FString [+] 0x20 QuitMatch->Outcome // char [+] 0x24 QuitMatch->TurnTimeoutInSeconds // int32_t [+] 0x28 QuitMatch->ReturnValue // struct UQuitMatchCallbackProxy class ShowExternalLoginUI: [+] 0x8 ShowExternalLoginUI->InPlayerController // struct APlayerController [+] 0x10 ShowExternalLoginUI->ReturnValue // struct UShowLoginUICallbackProxy class ClientCancelReservationResponse: class ClientReservationResponse: class ClientSendReservationFull: class ClientSendReservationUpdates: class ServerCancelReservationRequest: class ServerReservationRequest: [+] 0x10 ServerReservationRequest->Reservation // struct FSpectatorReservation class ClientPing: class ServerPong: class GetIsMyTurn: [+] 0x8 GetIsMyTurn->PlayerController // struct APlayerController [+] 0x10 GetIsMyTurn->MatchID // struct FString [+] 0x20 GetIsMyTurn->bIsMyTurn // char class GetMyPlayerIndex: [+] 0x8 GetMyPlayerIndex->PlayerController // struct APlayerController [+] 0x10 GetMyPlayerIndex->MatchID // struct FString [+] 0x20 GetMyPlayerIndex->PlayerIndex // int32_t class GetPlayerDisplayName: [+] 0x8 GetPlayerDisplayName->PlayerController // struct APlayerController [+] 0x10 GetPlayerDisplayName->MatchID // struct FString [+] 0x20 GetPlayerDisplayName->PlayerIndex // int32_t [+] 0x28 GetPlayerDisplayName->PlayerDisplayName // struct FString class RegisterTurnBasedMatchInterfaceObject: [+] 0x8 RegisterTurnBasedMatchInterfaceObject->PlayerController // struct APlayerController [+] 0x10 RegisterTurnBasedMatchInterfaceObject->Object // struct Object class IsIdling: class UW-Inventory_CharacterPreView_C: [+] 0x248 UW-Inventory_CharacterPreView_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_CharacterPreView_C->FadeIn // struct UWidgetAnimation [+] 0x258 UW-Inventory_CharacterPreView_C->CharacterPreviewImage // struct UImage [+] 0x260 UW-Inventory_CharacterPreView_C->Image_CharacterSilBody // struct UImage [+] 0x268 UW-Inventory_CharacterPreView_C->ControllerRef // struct ABP-BravoHotel-PlayerController_C class ExecuteUbergraph_UW-Inventory_CharacterPreView: [+] 0x8 ExecuteUbergraph_UW-Inventory_CharacterPreView->___object_Variable // struct ABravoHotelCharacter [+] 0x10 ExecuteUbergraph_UW-Inventory_CharacterPreView->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x20 ExecuteUbergraph_UW-Inventory_CharacterPreView->K2Node_DynamicCast_bSuccess // char [+] 0x28 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x30 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_GetCurrentPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x38 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_IsMale_ReturnValue // char [+] 0x3C ExecuteUbergraph_UW-Inventory_CharacterPreView->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x50 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x58 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x60 ExecuteUbergraph_UW-Inventory_CharacterPreView->K2Node_CustomEvent_bVisible // char [+] 0x68 ExecuteUbergraph_UW-Inventory_CharacterPreView->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x70 ExecuteUbergraph_UW-Inventory_CharacterPreView->K2Node_DynamicCast_bSuccess_2 // char [+] 0x78 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x80 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x108 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_MakeBrushFromSprite_ReturnValue_2 // struct FSlateBrush [+] 0x190 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_GetConsoleVariableBoolValue_ReturnValue // char [+] 0x191 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_BooleanAND_ReturnValue // char [+] 0x194 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x1D0 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x1D8 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_GetAbsoluteSize_ReturnValue // struct FVector2D [+] 0x1E0 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x1E8 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_BreakVector2D_X // float [+] 0x1EC ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_BreakVector2D_Y // float [+] 0x1F0 ExecuteUbergraph_UW-Inventory_CharacterPreView->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x1F8 ExecuteUbergraph_UW-Inventory_CharacterPreView->K2Node_DynamicCast_bSuccess_3 // char [+] 0x1FC ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x200 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_GetInventoryWidget_ReturnValue // struct UUserWidget [+] 0x208 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x210 ExecuteUbergraph_UW-Inventory_CharacterPreView->K2Node_DynamicCast_AsUW_Inventory_Widget // struct UUW-InventoryWidget_C [+] 0x218 ExecuteUbergraph_UW-Inventory_CharacterPreView->K2Node_DynamicCast_bSuccess_4 // char [+] 0x21C ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_FTrunc_ReturnValue_2 // int32_t [+] 0x220 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_GetCharacter_Result // char [+] 0x228 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_GetCharacter_CharacterRef // struct ABP-DefaultPawn_C [+] 0x230 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_IsValid_ReturnValue // char [+] 0x234 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0x23C ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_BreakVector2D_X_2 // float [+] 0x240 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_BreakVector2D_Y_2 // float [+] 0x244 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x248 ExecuteUbergraph_UW-Inventory_CharacterPreView->CallFunc_FTrunc_ReturnValue_3 // int32_t class CustomEvent_1: class Reset: class SetPlayAnimation: class SetPreviewVisible: class Construct: class GetCharacterPreviewRef: [+] 0x8 GetCharacterPreviewRef->CharacterPreviewRef // struct ABP-CharacterRecording_C [+] 0x10 GetCharacterPreviewRef->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x18 GetCharacterPreviewRef->K2Node_DynamicCast_AsBP_Default_Pawn // struct ABP-DefaultPawn_C [+] 0x20 GetCharacterPreviewRef->K2Node_DynamicCast_bSuccess // char class BP-Weapon_S686_LV6_C: class PingLocationActor_C: [+] 0x328 PingLocationActor_C->StaticMesh // struct UStaticMeshComponent [+] 0x330 PingLocationActor_C->DefaultSceneRoot // struct USceneComponent class BP-ATV_C: [+] 0xD90 BP-ATV_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xD98 BP-ATV_C->BravoHotelVehicleTire_RR // struct UBravoHotelVehicleTireComponent [+] 0xDA0 BP-ATV_C->BravoHotelVehicleTire_RL // struct UBravoHotelVehicleTireComponent [+] 0xDA8 BP-ATV_C->BravoHotelVehicleTire_FR // struct UBravoHotelVehicleTireComponent [+] 0xDB0 BP-ATV_C->BravoHotelVehicleTire_FL // struct UBravoHotelVehicleTireComponent [+] 0xDB8 BP-ATV_C->VehicleSeatCollision1 // struct UBravoHotelVehicleSeatCollisionComponent [+] 0xDC0 BP-ATV_C->VehicleSeatCollision // struct UBravoHotelVehicleSeatCollisionComponent [+] 0xDC8 BP-ATV_C->BravoHotelVehicleSeat02 // struct UBravoHotelVehicleSeatComponent [+] 0xDD0 BP-ATV_C->M-Vehicle_Spin // struct UMaterialInstanceDynamic class ExecuteUbergraph_BP-ATV: [+] 0x4 ExecuteUbergraph_BP-ATV->K2Node_Event_DeltaSeconds // float [+] 0x8 ExecuteUbergraph_BP-ATV->CallFunc_IsValid_ReturnValue // char [+] 0xC ExecuteUbergraph_BP-ATV->CallFunc_GetForwardSpeed_ReturnValue // float [+] 0x10 ExecuteUbergraph_BP-ATV->CallFunc_Multiply_FloatFloat_ReturnValue // float class ReceiveBeginPlay: class ReceiveTick: class BP-PPPreset_OuterPlayZone_C: class ImgMediaSource: [+] 0x88 ImgMediaSource->FrameRateOverride // struct FFrameRate [+] 0x90 ImgMediaSource->ProxyOverride // struct FString [+] 0xA0 ImgMediaSource->SequencePath // struct FDirectoryPath class GetProxies: class GetSequencePath: class SetSequencePath: class MagicLeapHandMeshingComponent: class MagicLeapHandMeshingFunctionLibrary: class MagicLeapHandMesh: [+] 0x4 MagicLeapHandMesh->DataCount // int32_t [+] 0x8 MagicLeapHandMesh->Data // struct TArray class MagicLeapHandMeshBlock: [+] 0x4 MagicLeapHandMeshBlock->VertexCount // int32_t [+] 0x8 MagicLeapHandMeshBlock->Vertex // struct TArray [+] 0x18 MagicLeapHandMeshBlock->Index // struct TArray class ConnectMRMesh: [+] 0x8 ConnectMRMesh->ReturnValue // char class DisconnectMRMesh: [+] 0x8 DisconnectMRMesh->ReturnValue // char class SetUseWeightedNormals: class ConnectMRMesh: [+] 0x8 ConnectMRMesh->ReturnValue // char class CreateClient: class DestroyClient: class DisconnectMRMesh: [+] 0x8 DisconnectMRMesh->ReturnValue // char class BP-DefaultPawn_C: [+] 0x3B40 BP-DefaultPawn_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3B48 BP-DefaultPawn_C->BP-LadderComponent // struct UBP-LadderComponent_C [+] 0x3B50 BP-DefaultPawn_C->OutBlueZone // struct UParticleSystemComponent [+] 0x3B58 BP-DefaultPawn_C->BP-FoliageCollision // struct UBP-GrassCollision_Character_C [+] 0x3B60 BP-DefaultPawn_C->DevCamera_ChildActor // struct UChildActorComponent [+] 0x3B68 BP-DefaultPawn_C->TeamInfoUpdater // struct UTeamInfoUpdaterComponent [+] 0x3B70 BP-DefaultPawn_C->VelocityZ_LandingDamage // float [+] 0x3B78 BP-DefaultPawn_C->CharacterPreviewRef // struct ABP-CharacterRecording_C [+] 0x3B80 BP-DefaultPawn_C->Chat System // struct AChat_System_C [+] 0x3B88 BP-DefaultPawn_C->ShowChatToggle // char [+] 0x3B8C BP-DefaultPawn_C->CurrentViewportSizeX // float [+] 0x3B90 BP-DefaultPawn_C->CurrentViewportSizeY // float [+] 0x3B94 BP-DefaultPawn_C->OutScreenPosition // char [+] 0x3B98 BP-DefaultPawn_C->SightNumForTset // int32_t [+] 0x3B9C BP-DefaultPawn_C->bDefaultAmplifier // char [+] 0x3BA0 BP-DefaultPawn_C->CurrentTeamInfoHeight // float class ExecuteUbergraph_BP-DefaultPawn: [+] 0x8 ExecuteUbergraph_BP-DefaultPawn->___object_Variable // struct TArray [+] 0x18 ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x24 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetUpVector_ReturnValue // struct FVector [+] 0x30 ExecuteUbergraph_BP-DefaultPawn->CallFunc_RotatorFromAxisAndAngle_ReturnValue // struct FRotator [+] 0x3C ExecuteUbergraph_BP-DefaultPawn->CallFunc_ComposeRotators_ReturnValue // struct FRotator [+] 0x48 ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_SetWorldRotation_SweepHitResult // struct FHitResult [+] 0xD0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0xDC ExecuteUbergraph_BP-DefaultPawn->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0xE8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0xF4 ExecuteUbergraph_BP-DefaultPawn->CallFunc_LineTraceSingle_OutHit // struct FHitResult [+] 0x17C ExecuteUbergraph_BP-DefaultPawn->CallFunc_LineTraceSingle_ReturnValue // char [+] 0x180 ExecuteUbergraph_BP-DefaultPawn->CallFunc_RandomFloatInRange_ReturnValue // float [+] 0x184 ExecuteUbergraph_BP-DefaultPawn->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x190 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x19C ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0x224 ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0x228 ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_GetActorLocation_ReturnValue_3 // struct FVector [+] 0x234 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Add_VectorVector_ReturnValue_3 // struct FVector [+] 0x240 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetScaledCapsuleHalfHeight_ReturnValue // float [+] 0x244 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Subtract_VectorVector_ReturnValue // struct FVector [+] 0x250 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x254 ExecuteUbergraph_BP-DefaultPawn->CallFunc_HasAuthority_ReturnValue // char [+] 0x258 ExecuteUbergraph_BP-DefaultPawn->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0x268 ExecuteUbergraph_BP-DefaultPawn->K2Node_InputKeyEvent_Key_4 // struct FKey [+] 0x280 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetTransform_ReturnValue // struct FTransform [+] 0x2B0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x2B8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_FinishSpawningActor_ReturnValue // struct ABP-WinCam_C [+] 0x2C0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x2C8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetPlayerCameraManager_ReturnValue // struct APlayerCameraManager [+] 0x2D0 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x2D8 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_bSuccess // char [+] 0x2E0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetPlayerCameraManager_ReturnValue_2 // struct APlayerCameraManager [+] 0x2E8 ExecuteUbergraph_BP-DefaultPawn->K2Node_InputKeyEvent_Key_5 // struct FKey [+] 0x300 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsInVehicle_ReturnValue // char [+] 0x304 ExecuteUbergraph_BP-DefaultPawn->___name_Variable // struct FName [+] 0x310 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x318 ExecuteUbergraph_BP-DefaultPawn->CallFunc_MakeLiteralFloat_ReturnValue // float [+] 0x320 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x328 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_AsBravo_Hotel_Character_Movement_Component // struct UBravoHotelCharacterMovementComponent [+] 0x330 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_bSuccess_2 // char [+] 0x331 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetLocalRole_ReturnValue // char [+] 0x332 ExecuteUbergraph_BP-DefaultPawn->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x338 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetPlayerController_ReturnValue_4 // struct APlayerController [+] 0x340 ExecuteUbergraph_BP-DefaultPawn->___name_Variable_2 // struct FName [+] 0x348 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x358 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_bSuccess_3 // char [+] 0x360 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x368 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetPlayerController_ReturnValue_5 // struct APlayerController [+] 0x370 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x378 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsValid_ReturnValue // char [+] 0x379 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetWeaponType_ReturnValue // enum class EWeaponType [+] 0x37A ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsMainWeaponType_ReturnValue // char [+] 0x37B ExecuteUbergraph_BP-DefaultPawn->CallFunc_CheckPlosiveSoundDetection_ReturnValue // char [+] 0x37C ExecuteUbergraph_BP-DefaultPawn->CallFunc_CheckPlosiveSoundDetection_ReturnValue_2 // char [+] 0x37D ExecuteUbergraph_BP-DefaultPawn->CallFunc_WantToFPSMode_ReturnValue // char [+] 0x37E ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsFirstPerson_ReturnValue // char [+] 0x380 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetActiveCamera_ReturnValue // struct UCameraComponent [+] 0x388 ExecuteUbergraph_BP-DefaultPawn->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x390 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetAllActorsOfClass_OutActors // struct TArray [+] 0x3A0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Array_Get_Item // struct APlayerStart [+] 0x3A8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x3AC ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_GetActorLocation_ReturnValue_4 // struct FVector [+] 0x3B8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_SetActorLocation_SweepHitResult_2 // struct FHitResult [+] 0x440 ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_SetActorLocation_ReturnValue_2 // char [+] 0x448 ExecuteUbergraph_BP-DefaultPawn->___struct_Variable // struct TArray [+] 0x458 ExecuteUbergraph_BP-DefaultPawn->___name_Variable_3 // struct FName [+] 0x460 ExecuteUbergraph_BP-DefaultPawn->CallFunc_PlayCharacterSound_ReturnValue // struct FAudioPlayingHandle [+] 0x464 ExecuteUbergraph_BP-DefaultPawn->___name_Variable_4 // struct FName [+] 0x46C ExecuteUbergraph_BP-DefaultPawn->___name_Variable_5 // struct FName [+] 0x474 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x478 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x47C ExecuteUbergraph_BP-DefaultPawn->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x47D ExecuteUbergraph_BP-DefaultPawn->CallFunc_Less_IntInt_ReturnValue // char [+] 0x47E ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsCheatable_IsCheatable // char [+] 0x47F ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsCheatable_IsCheatable_2 // char [+] 0x480 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsCheatable_IsCheatable_3 // char [+] 0x481 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsCondition_ReturnValue // char [+] 0x482 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Not_PreBool_ReturnValue // char [+] 0x484 ExecuteUbergraph_BP-DefaultPawn->___name_Variable_6 // struct FName [+] 0x48C ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetParkourTestIndexKey_ReturnValue // int32_t [+] 0x490 ExecuteUbergraph_BP-DefaultPawn->K2Node_SwitchInteger_CmpSuccess // char [+] 0x498 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetController_ReturnValue // struct AController [+] 0x4A0 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_AsPlayer_Controller // struct APlayerController [+] 0x4A8 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_bSuccess_4 // char [+] 0x4A9 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsValid_ReturnValue_2 // char [+] 0x4AA ExecuteUbergraph_BP-DefaultPawn->___bool_Has_Been_Initd_Variable // char [+] 0x4AB ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsCheatable_IsCheatable_4 // char [+] 0x4AC ExecuteUbergraph_BP-DefaultPawn->___bool_Variable // char [+] 0x4B0 ExecuteUbergraph_BP-DefaultPawn->___name_Variable_7 // struct FName [+] 0x4B8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x4B9 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsCheatable_IsCheatable_5 // char [+] 0x4C0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetCurrentRangedWeapon_ReturnValue // struct ABravoHotelRangedWeapon [+] 0x4C8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_RemoveAttachment_ReturnValue // char [+] 0x4C9 ExecuteUbergraph_BP-DefaultPawn->CallFunc_RemoveAttachment_ReturnValue_2 // char [+] 0x4CA ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsValid_ReturnValue_3 // char [+] 0x4CC ExecuteUbergraph_BP-DefaultPawn->___int_Variable // int32_t [+] 0x4D0 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_LaunchVelocity // struct FVector [+] 0x4DC ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetForwardVector_ReturnValue // struct FVector [+] 0x4E8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x4F4 ExecuteUbergraph_BP-DefaultPawn->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x4F5 ExecuteUbergraph_BP-DefaultPawn->___bool_Variable_2 // char [+] 0x4F8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetPlayerController_ReturnValue_6 // struct APlayerController [+] 0x500 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x508 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_bSuccess_5 // char [+] 0x50C ExecuteUbergraph_BP-DefaultPawn->K2Node_Select_Default // int32_t [+] 0x510 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsValid_ReturnValue_4 // char [+] 0x511 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsShowSelectMenu_Ret // char [+] 0x512 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsCheatable_IsCheatable_6 // char [+] 0x513 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsCheatable_IsCheatable_7 // char [+] 0x514 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsCheatable_IsCheatable_8 // char [+] 0x515 ExecuteUbergraph_BP-DefaultPawn->___bool_IsClosed_Variable // char [+] 0x518 ExecuteUbergraph_BP-DefaultPawn->___name_Variable_8 // struct FName [+] 0x520 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_MovementMode_3 // char [+] 0x521 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_CustomMovementMode_3 // enum class ECustomMovementMode [+] 0x522 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_MovementMode_2 // char [+] 0x523 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_CustomMovementMode_2 // enum class ECustomMovementMode [+] 0x524 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_MovementMode // char [+] 0x525 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_CustomMovementMode // enum class ECustomMovementMode [+] 0x526 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0x528 ExecuteUbergraph_BP-DefaultPawn->___int_Variable_2 // int32_t [+] 0x530 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_AnimSequence_3 // struct UAnimSequence [+] 0x538 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_SlotName_3 // struct FName [+] 0x540 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_PlayRate_3 // float [+] 0x548 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_AnimSequence_2 // struct UAnimSequence [+] 0x550 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_SlotName_2 // struct FName [+] 0x558 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_PlayRate_2 // float [+] 0x55C ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsPlayingSlotAnimation_ReturnValue // char [+] 0x560 ExecuteUbergraph_BP-DefaultPawn->CallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue // struct UAnimMontage [+] 0x568 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_AnimSequence // struct UAnimSequence [+] 0x570 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_SlotName // struct FName [+] 0x578 ExecuteUbergraph_BP-DefaultPawn->K2Node_CustomEvent_PlayRate // float [+] 0x57C ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsLocallyControlled_ReturnValue_2 // char [+] 0x580 ExecuteUbergraph_BP-DefaultPawn->CallFunc_PlaySlotAnimationAsDynamicMontage_ReturnValue_2 // struct UAnimMontage [+] 0x588 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x589 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BooleanOR_ReturnValue // char [+] 0x58C ExecuteUbergraph_BP-DefaultPawn->K2Node_Event_Hit // struct FHitResult [+] 0x614 ExecuteUbergraph_BP-DefaultPawn->___bool_Variable_3 // char [+] 0x615 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0x616 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsValid_ReturnValue_5 // char [+] 0x617 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsValid_ReturnValue_6 // char [+] 0x618 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsValid_ReturnValue_7 // char [+] 0x619 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsValid_ReturnValue_8 // char [+] 0x620 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetPlayerCameraManager_ReturnValue_3 // struct APlayerCameraManager [+] 0x628 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsLocallyControlled_ReturnValue_3 // char [+] 0x630 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_AsBravo_Hotel_Player_Camera_Manager // struct ABravoHotelPlayerCameraManager [+] 0x638 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_bSuccess_6 // char [+] 0x639 ExecuteUbergraph_BP-DefaultPawn->___bool_Variable_4 // char [+] 0x63C ExecuteUbergraph_BP-DefaultPawn->___int_Variable_3 // int32_t [+] 0x640 ExecuteUbergraph_BP-DefaultPawn->K2Node_Select_Default_2 // int32_t [+] 0x644 ExecuteUbergraph_BP-DefaultPawn->K2Node_Select_Default_3 // struct FName [+] 0x64C ExecuteUbergraph_BP-DefaultPawn->K2Node_Event_Visible // char [+] 0x650 ExecuteUbergraph_BP-DefaultPawn->K2Node_MakeStruct_DataTableRowHandle // struct FDataTableRowHandle [+] 0x660 ExecuteUbergraph_BP-DefaultPawn->K2Node_MakeStruct_InventoryItemInfo // struct FInventoryItemInfo [+] 0x6F8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_AddAttachment_ReturnValue // char [+] 0x6F9 ExecuteUbergraph_BP-DefaultPawn->K2Node_Event_bChangeGender // char [+] 0x6FA ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsValid_ReturnValue_9 // char [+] 0x6FB ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsActive_ReturnValue // char [+] 0x6FC ExecuteUbergraph_BP-DefaultPawn->CallFunc_NotEqual_BoolBool_ReturnValue // char [+] 0x6FD ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsValid_ReturnValue_10 // char [+] 0x6FE ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsLocallyControlled_ReturnValue_4 // char [+] 0x700 ExecuteUbergraph_BP-DefaultPawn->CallFunc_MakeVector_ReturnValue_3 // struct FVector [+] 0x70C ExecuteUbergraph_BP-DefaultPawn->CallFunc_MakeVector_ReturnValue_4 // struct FVector [+] 0x718 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Clone_ReturnValue // struct UCustomizableObjectInstance [+] 0x720 ExecuteUbergraph_BP-DefaultPawn->K2Node_InputKeyEvent_Key // struct FKey [+] 0x738 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsDedicatedServer_ReturnValue_2 // char [+] 0x739 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsDedicatedServer_ReturnValue_3 // char [+] 0x73A ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsValid_ReturnValue_11 // char [+] 0x73C ExecuteUbergraph_BP-DefaultPawn->K2Node_Event_Val // float [+] 0x740 ExecuteUbergraph_BP-DefaultPawn->K2Node_Event_TickRate // float [+] 0x744 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsValid_ReturnValue_12 // char [+] 0x745 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsDedicatedServer_ReturnValue_4 // char [+] 0x746 ExecuteUbergraph_BP-DefaultPawn->CallFunc_HasAuthority_ReturnValue_2 // char [+] 0x748 ExecuteUbergraph_BP-DefaultPawn->K2Node_InputKeyEvent_Key_6 // struct FKey [+] 0x760 ExecuteUbergraph_BP-DefaultPawn->K2Node_InputKeyEvent_Key_7 // struct FKey [+] 0x778 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsInHouseDevBuild_ReturnValue // char [+] 0x77C ExecuteUbergraph_BP-DefaultPawn->___int_Variable_4 // int32_t [+] 0x780 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x784 ExecuteUbergraph_BP-DefaultPawn->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x785 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BooleanAND_ReturnValue // char [+] 0x788 ExecuteUbergraph_BP-DefaultPawn->K2Node_InputKeyEvent_Key_2 // struct FKey [+] 0x7A0 ExecuteUbergraph_BP-DefaultPawn->___bool_Variable_5 // char [+] 0x7A8 ExecuteUbergraph_BP-DefaultPawn->K2Node_Select_Default_4 // struct UActor [+] 0x7B0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x7B8 ExecuteUbergraph_BP-DefaultPawn->___object_Variable_2 // struct ABravoHotelCharacter [+] 0x7C0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x7C8 ExecuteUbergraph_BP-DefaultPawn->K2Node_InputKeyEvent_Key_3 // struct FKey [+] 0x7E0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_IsLocallyControlled_ReturnValue_5 // char [+] 0x7E8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Clone_ReturnValue_2 // struct UCustomizableObjectInstance [+] 0x7F0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0x820 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_2 // struct UActor [+] 0x828 ExecuteUbergraph_BP-DefaultPawn->___struct_Variable_2 // struct TArray [+] 0x838 ExecuteUbergraph_BP-DefaultPawn->CallFunc_PlayCharacterSound_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x840 ExecuteUbergraph_BP-DefaultPawn->CallFunc_FinishSpawningActor_ReturnValue_2 // struct ABP-CharacterRecording_C [+] 0x848 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x858 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0x860 ExecuteUbergraph_BP-DefaultPawn->___struct_Variable_3 // struct TArray [+] 0x870 ExecuteUbergraph_BP-DefaultPawn->CallFunc_PlayCharacterSound_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x874 ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_GetActorLocation_ReturnValue_5 // struct FVector [+] 0x880 ExecuteUbergraph_BP-DefaultPawn->CallFunc_MakeTransform_ReturnValue_2 // struct FTransform [+] 0x8B0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x8B8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_3 // struct UActor [+] 0x8C0 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_AsBattle_Royale_Game_Mode // struct ABattleRoyaleGameMode [+] 0x8C8 ExecuteUbergraph_BP-DefaultPawn->K2Node_DynamicCast_bSuccess_7 // char [+] 0x8D0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_FinishSpawningActor_ReturnValue_3 // struct AChat_System_C [+] 0x8D8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_HasAuthority_ReturnValue_3 // char [+] 0x8E0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_MakeTransform_ReturnValue_3 // struct FTransform [+] 0x910 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x914 ExecuteUbergraph_BP-DefaultPawn->CallFunc_MakeLiteralName_ReturnValue // struct FName [+] 0x920 ExecuteUbergraph_BP-DefaultPawn->CallFunc_SpawnItemActorByName_ReturnValue // struct ABravoHotelPickup [+] 0x928 ExecuteUbergraph_BP-DefaultPawn->___object_Variable_3 // struct TArray [+] 0x938 ExecuteUbergraph_BP-DefaultPawn->CallFunc_LineTraceSingle_OutHit_2 // struct FHitResult [+] 0x9C0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_LineTraceSingle_ReturnValue_2 // char [+] 0x9C1 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_bBlockingHit // char [+] 0x9C2 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0x9C4 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_Time // float [+] 0x9C8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_Distance // float [+] 0x9CC ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_Location // struct FVector [+] 0x9D8 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0x9E4 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x9F0 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0xA00 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0xA08 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0xA10 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0xA18 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0xA20 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_HitItem // int32_t [+] 0xA24 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0xA28 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0xA34 ExecuteUbergraph_BP-DefaultPawn->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0xA40 ExecuteUbergraph_BP-DefaultPawn->CallFunc_Add_VectorVector_ReturnValue_4 // struct FVector [+] 0xA4C ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_SetActorLocation_SweepHitResult_3 // struct FHitResult [+] 0xAD4 ExecuteUbergraph_BP-DefaultPawn->CallFunc_K2_SetActorLocation_ReturnValue_3 // char class Spawn Chat on Server: class SetRecordingCharacterTickRate: class AddCharacterRotation: class OnDeath: class K2_UpdateMutable_PreviewPawn: class SetVisibleOutBlueZoneBlizzard: class InitRecordingCharacter: class ReceiveDestroyed: class OnLanded: class ReceiveBeginPlay: class MulticastPlayDynamicMontage: [+] 0x8 MulticastPlayDynamicMontage->SlotName // struct FName [+] 0x10 MulticastPlayDynamicMontage->PlayRate // float class ServerPlayDynamicMontage: [+] 0x8 ServerPlayDynamicMontage->SlotName // struct FName [+] 0x10 ServerPlayDynamicMontage->PlayRate // float class DoPlayDynamicMontage: [+] 0x8 DoPlayDynamicMontage->SlotName // struct FName [+] 0x10 DoPlayDynamicMontage->PlayRate // float class MulticastSwitchMovementMode: [+] 0x1 MulticastSwitchMovementMode->CustomMovementMode // enum class ECustomMovementMode class ServerSwitchMovementModeEvent: [+] 0x1 ServerSwitchMovementModeEvent->CustomMovementMode // enum class ECustomMovementMode class SwitchMovementModeEvent: [+] 0x1 SwitchMovementModeEvent->CustomMovementMode // enum class ECustomMovementMode class K2_FPSK_OnEndADS: class K2_FPSK_OnStartADS: class K2_Cheat_ToggleCharacterDebugCamera: class ServerLaunch: class K2_OnGoParachute: class ServerResetCrazyJump: class ServerCrazyJump: class DoTeleportEffect: class PlayTeleportEffect: class MultiPlayTeleportEffect: class ServerPlayTeleportEffect: class ReadyTeleport: class K2_EnterSceneOfWin: class InpActEvt_Semicolon_K2Node_InputKeyEvent_1: class InpActEvt_Ctrl+Shift_F_K2Node_InputKeyEvent_2: class InpActEvt_Hyphen_K2Node_InputKeyEvent_3: class InpActEvt_Divide_K2Node_InputKeyEvent_4: class InpActEvt_LeftBracket_K2Node_InputKeyEvent_5: class InpActEvt_RightBracket_K2Node_InputKeyEvent_6: class InpActEvt_Six_K2Node_InputKeyEvent_7: class UserConstructionScript: class LoadTableData: class CorrectionScreenPosition: [+] 0x8 CorrectionScreenPosition->RetOutScreenPosition // char [+] 0xC CorrectionScreenPosition->CallFunc_BreakVector2D_X // float [+] 0x10 CorrectionScreenPosition->CallFunc_BreakVector2D_Y // float [+] 0x14 CorrectionScreenPosition->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x1C CorrectionScreenPosition->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x20 CorrectionScreenPosition->CallFunc_MakeVector2D_ReturnValue_2 // struct FVector2D [+] 0x28 CorrectionScreenPosition->CallFunc_LessEqual_FloatFloat_ReturnValue_2 // char [+] 0x2C CorrectionScreenPosition->CallFunc_MakeVector2D_ReturnValue_3 // struct FVector2D [+] 0x34 CorrectionScreenPosition->CallFunc_MakeVector2D_ReturnValue_4 // struct FVector2D [+] 0x3C CorrectionScreenPosition->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x3D CorrectionScreenPosition->CallFunc_GreaterEqual_FloatFloat_ReturnValue_2 // char class CheckAimingCancelation: [+] 0x10 CheckAimingCancelation->___object_Variable // struct TArray [+] 0x20 CheckAimingCancelation->___int_Array_Index_Variable // int32_t [+] 0x28 CheckAimingCancelation->CallFunc_GetOccupyingVehicleSeat_ReturnValue // struct UBravoHotelVehicleSeatComponent [+] 0x30 CheckAimingCancelation->CallFunc_IsHipShot_ReturnValue // char [+] 0x38 CheckAimingCancelation->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x48 CheckAimingCancelation->CallFunc_Not_PreBool_ReturnValue // char [+] 0x4C CheckAimingCancelation->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x58 CheckAimingCancelation->CallFunc_GetOccupyingVehicle_ReturnValue // struct ABravoHotelVehicle [+] 0x60 CheckAimingCancelation->___bool_Variable // char [+] 0x61 CheckAimingCancelation->CallFunc_IsValid_ReturnValue // char [+] 0x62 CheckAimingCancelation->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x63 CheckAimingCancelation->CallFunc_IsADS_ReturnValue // char [+] 0x64 CheckAimingCancelation->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x70 CheckAimingCancelation->CallFunc_GetOccupyingVehicle_ReturnValue_2 // struct ABravoHotelVehicle [+] 0x78 CheckAimingCancelation->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0x7C CheckAimingCancelation->___int_Loop_Counter_Variable // int32_t [+] 0x80 CheckAimingCancelation->CallFunc_IsVehiclePassenger_ReturnValue // char [+] 0x81 CheckAimingCancelation->CallFunc_BooleanAND_ReturnValue // char [+] 0x84 CheckAimingCancelation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x88 CheckAimingCancelation->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x90 CheckAimingCancelation->K2Node_Select_Default // struct USceneComponent [+] 0x98 CheckAimingCancelation->CallFunc_GetSocketLocation_ReturnValue // struct FVector [+] 0xA4 CheckAimingCancelation->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0xB0 CheckAimingCancelation->CallFunc_SphereTraceMulti_OutHits // struct TArray [+] 0xC0 CheckAimingCancelation->CallFunc_SphereTraceMulti_ReturnValue // char [+] 0xC4 CheckAimingCancelation->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xC8 CheckAimingCancelation->CallFunc_Less_IntInt_ReturnValue // char [+] 0xCC CheckAimingCancelation->CallFunc_Array_Get_Item // struct FHitResult [+] 0x154 CheckAimingCancelation->CallFunc_BreakHitResult_bBlockingHit // char [+] 0x155 CheckAimingCancelation->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0x158 CheckAimingCancelation->CallFunc_BreakHitResult_Time // float [+] 0x15C CheckAimingCancelation->CallFunc_BreakHitResult_Distance // float [+] 0x160 CheckAimingCancelation->CallFunc_BreakHitResult_Location // struct FVector [+] 0x16C CheckAimingCancelation->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0x178 CheckAimingCancelation->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x184 CheckAimingCancelation->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x190 CheckAimingCancelation->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x198 CheckAimingCancelation->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x1A0 CheckAimingCancelation->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x1A8 CheckAimingCancelation->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x1B0 CheckAimingCancelation->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x1B4 CheckAimingCancelation->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x1B8 CheckAimingCancelation->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x1C4 CheckAimingCancelation->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x1D0 CheckAimingCancelation->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x1D1 CheckAimingCancelation->CallFunc_GetCollisionObjectType_ReturnValue // char [+] 0x1D2 CheckAimingCancelation->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x1D8 CheckAimingCancelation->K2Node_DynamicCast_AsBravo_Hotel_Destructible_Component // struct UBravoHotelDestructibleComponent [+] 0x1E0 CheckAimingCancelation->K2Node_DynamicCast_bSuccess // char [+] 0x1E1 CheckAimingCancelation->CallFunc_ComponentHasTag_ReturnValue // char [+] 0x1E4 CheckAimingCancelation->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x1F0 CheckAimingCancelation->CallFunc_ComponentHasTag_ReturnValue_2 // char [+] 0x1F4 CheckAimingCancelation->CallFunc_FindLookAtRotation_ReturnValue // struct FRotator [+] 0x200 CheckAimingCancelation->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x204 CheckAimingCancelation->CallFunc_Conv_RotatorToVector_ReturnValue // struct FVector class ForceInitRecordingCharacter: [+] 0x30 ForceInitRecordingCharacter->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x38 ForceInitRecordingCharacter->CallFunc_FinishSpawningActor_ReturnValue // struct ABP-CharacterRecording_C [+] 0x40 ForceInitRecordingCharacter->CallFunc_IsLocallyControlled_ReturnValue // char class ImgMediaSettings: [+] 0x28 ImgMediaSettings->DefaultFrameRate // struct FFrameRate [+] 0x30 ImgMediaSettings->CacheBehindPercentage // float [+] 0x34 ImgMediaSettings->CacheSizeGB // float [+] 0x38 ImgMediaSettings->CacheThreads // int32_t [+] 0x3C ImgMediaSettings->CacheThreadStackSizeKB // int32_t [+] 0x40 ImgMediaSettings->GlobalCacheSizeGB // float [+] 0x44 ImgMediaSettings->UseGlobalCache // char [+] 0x48 ImgMediaSettings->ExrDecoderThreads // uint32_t [+] 0x50 ImgMediaSettings->DefaultProxy // struct FString [+] 0x60 ImgMediaSettings->UseDefaultProxy // char class UW-Matchend_DamageList_C: [+] 0x248 UW-Matchend_DamageList_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Matchend_DamageList_C->Anim // struct UWidgetAnimation [+] 0x258 UW-Matchend_DamageList_C->Button_CheckHover // struct UButton [+] 0x260 UW-Matchend_DamageList_C->Button_CheckHover_2 // struct UButton [+] 0x268 UW-Matchend_DamageList_C->CanvasPanel_BuffBottom // struct UCanvasPanel [+] 0x270 UW-Matchend_DamageList_C->CanvasPanel_BuffTop // struct UCanvasPanel [+] 0x278 UW-Matchend_DamageList_C->CanvasPanel_Killer // struct UCanvasPanel [+] 0x280 UW-Matchend_DamageList_C->CanvasPanel_Main // struct UCanvasPanel [+] 0x288 UW-Matchend_DamageList_C->CanvasPanel_Me // struct UCanvasPanel [+] 0x290 UW-Matchend_DamageList_C->CanvasPanel_None // struct UCanvasPanel [+] 0x298 UW-Matchend_DamageList_C->Image_9 // struct UImage [+] 0x2A0 UW-Matchend_DamageList_C->Image_124 // struct UImage [+] 0x2A8 UW-Matchend_DamageList_C->Image_681 // struct UImage [+] 0x2B0 UW-Matchend_DamageList_C->Image_992 // struct UImage [+] 0x2B8 UW-Matchend_DamageList_C->Image_Last // struct UImage [+] 0x2C0 UW-Matchend_DamageList_C->Image_OutLine_Killer // struct UImage [+] 0x2C8 UW-Matchend_DamageList_C->Image_OutLine_Me // struct UImage [+] 0x2D0 UW-Matchend_DamageList_C->SizeBox_Last // struct USizeBox [+] 0x2D8 UW-Matchend_DamageList_C->UW-MatchEnd_DamageList_Item_Killer // struct UUW-MatchEnd_DamageList_Item_C [+] 0x2E0 UW-Matchend_DamageList_C->UW-MatchEnd_DamageList_Item_Me // struct UUW-MatchEnd_DamageList_Item_C [+] 0x2E8 UW-Matchend_DamageList_C->UW-MatchEnd_DamageList_Item_None // struct UUW-MatchEnd_DamageList_Item_C [+] 0x2F0 UW-Matchend_DamageList_C->WidgetSwitcher_DamageCauser // struct UWidgetSwitcher [+] 0x2F8 UW-Matchend_DamageList_C->DiedDamageInfo // struct FDiedDamageInfo [+] 0xED8 UW-Matchend_DamageList_C->bIsLast // char [+] 0xEE0 UW-Matchend_DamageList_C->EventDispatcher_HoverDamageList // struct FMulticastInlineDelegate [+] 0xEF0 UW-Matchend_DamageList_C->WidgetIndex // int32_t class EventDispatcher_HoverDamageList__DelegateSignature: [+] 0x4 EventDispatcher_HoverDamageList__DelegateSignature->IsHoverd // char class ExecuteUbergraph_UW-Matchend_DamageList: class BndEvt__Button_CheckHover_1_K2Node_ComponentBoundEvent_5_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_CheckHover_1_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_CheckHover_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_CheckHover_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class SetDiedDamageInfo: [+] 0xBE0 SetDiedDamageInfo->IsLast // char [+] 0xBE4 SetDiedDamageInfo->WidgetIndex // int32_t [+] 0xBE8 SetDiedDamageInfo->___int_Variable // int32_t [+] 0xBEC SetDiedDamageInfo->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0xBF0 SetDiedDamageInfo->K2Node_Select_Default // struct UUW-MatchEnd_DamageList_Item_C class PlayDamageInfoAnim: [+] 0x1 PlayDamageInfoAnim->___byte_Variable // enum class ESlateVisibility [+] 0x2 PlayDamageInfoAnim->___byte_Variable_2 // enum class ESlateVisibility [+] 0x8 PlayDamageInfoAnim->CallFunc_PlayAnimationTimeRange_ReturnValue // struct UUMGSequencePlayer [+] 0x10 PlayDamageInfoAnim->K2Node_Select_Default // enum class ESlateVisibility class ShowBuffListPopup: [+] 0x8 ShowBuffListPopup->bLocalIsTop // char [+] 0x9 ShowBuffListPopup->___bool_Variable // char [+] 0xA ShowBuffListPopup->CallFunc_IsValid_ReturnValue // char [+] 0xC ShowBuffListPopup->CallFunc_GetMousePositionOnViewport_ReturnValue // struct FVector2D [+] 0x14 ShowBuffListPopup->CallFunc_BreakVector2D_X // float [+] 0x18 ShowBuffListPopup->CallFunc_BreakVector2D_Y // float [+] 0x1C ShowBuffListPopup->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0x24 ShowBuffListPopup->CallFunc_BreakVector2D_X_2 // float [+] 0x28 ShowBuffListPopup->CallFunc_BreakVector2D_Y_2 // float [+] 0x2C ShowBuffListPopup->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x30 ShowBuffListPopup->K2Node_Select_Default // struct UCanvasPanel [+] 0x38 ShowBuffListPopup->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x40 ShowBuffListPopup->CallFunc_AddChildToCanvas_ReturnValue // struct UCanvasPanelSlot class ResetDamageListAnim: class SetOutLineVisibility: [+] 0x1 SetOutLineVisibility->___bool_Variable // char [+] 0x2 SetOutLineVisibility->___byte_Variable // enum class ESlateVisibility [+] 0x3 SetOutLineVisibility->___byte_Variable_2 // enum class ESlateVisibility [+] 0x4 SetOutLineVisibility->K2Node_Select_Default // enum class ESlateVisibility class BP-CameraShake_Fire_DesertEagle_ADS_C: class SubstanceGraphInstance: [+] 0x38 SubstanceGraphInstance->PackageURL // struct FString [+] 0x48 SubstanceGraphInstance->ParentFactory // struct USubstanceInstanceFactory [+] 0x50 SubstanceGraphInstance->ImageSources // struct TMap [+] 0xA0 SubstanceGraphInstance->CreatedMaterial // struct UMaterial [+] 0xA8 SubstanceGraphInstance->ConstantCreatedMaterial // struct UMaterialInstanceConstant [+] 0xB0 SubstanceGraphInstance->DynamicCreatedMaterial // struct UMaterialInstanceDynamic [+] 0xB8 SubstanceGraphInstance->OutputTextureLinkData // struct TMap [+] 0x108 SubstanceGraphInstance->OutputInstances // struct TMap [+] 0x158 SubstanceGraphInstance->bIsFrozen // char class SubstanceInstanceFactory: [+] 0x28 SubstanceInstanceFactory->mGraphInstances // struct TArray [+] 0x50 SubstanceInstanceFactory->RelativeSourceFilePath // struct FString [+] 0x60 SubstanceInstanceFactory->AbsoluteSourceFilePath // struct FString [+] 0x70 SubstanceInstanceFactory->SourceFileTimestamp // struct FString [+] 0x80 SubstanceInstanceFactory->GenerationMode // char class SubstanceOutputData: [+] 0x28 SubstanceOutputData->ConnectedObject // struct Object [+] 0x30 SubstanceOutputData->ParamInfo // struct FMaterialParameterInfo [+] 0x40 SubstanceOutputData->ParentInstance // struct USubstanceGraphInstance [+] 0x48 SubstanceOutputData->CacheGuid // struct FGuid class SubstanceSettings: [+] 0x28 SubstanceSettings->MemoryBudgetMb // int32_t [+] 0x2C SubstanceSettings->CPUCores // int32_t [+] 0x30 SubstanceSettings->AsyncLoadMipClip // int32_t [+] 0x34 SubstanceSettings->MaxAsyncSubstancesRenderedPerFrame // int32_t [+] 0x38 SubstanceSettings->SubstanceEngine // char [+] 0x39 SubstanceSettings->DefaultSubstanceOutputSizeX // char [+] 0x3A SubstanceSettings->DefaultSubstanceOutputSizeY // char [+] 0x40 SubstanceSettings->DefaultTemplateMaterial // struct TSoftObjectPtr class SubstanceTexture2D: [+] 0x100 SubstanceTexture2D->ParentInstance // struct USubstanceGraphInstance [+] 0x108 SubstanceTexture2D->AddressX // char [+] 0x109 SubstanceTexture2D->AddressY // char [+] 0x10A SubstanceTexture2D->bCooked // char class SubstanceUtility: class ESubstanceInputType: class ESubstanceGenerationMode: class EDefaultSubstanceTextureSize: class ESubstanceEngineType: class ESubstanceTextureSize: class SubstanceInstanceDesc: [+] 0x10 SubstanceInstanceDesc->Inputs // struct TArray class SubstanceInputDesc: [+] 0x10 SubstanceInputDesc->Type // char class SubstanceFloatInputDesc: [+] 0x18 SubstanceFloatInputDesc->Min // struct TArray [+] 0x28 SubstanceFloatInputDesc->MAX // struct TArray [+] 0x38 SubstanceFloatInputDesc->Default // struct TArray class SubstanceIntInputDesc: [+] 0x18 SubstanceIntInputDesc->Min // struct TArray [+] 0x28 SubstanceIntInputDesc->MAX // struct TArray [+] 0x38 SubstanceIntInputDesc->Default // struct TArray class SubstanceConnection: [+] 0x10 SubstanceConnection->InputImageIdentifier // struct FString class GetDynamicMaterialInstance: [+] 0x8 GetDynamicMaterialInstance->InParentMaterial // struct UMaterial [+] 0x10 GetDynamicMaterialInstance->ReturnValue // struct UMaterialInstanceDynamic class GetFloatInputDesc: [+] 0x10 GetFloatInputDesc->ReturnValue // struct FSubstanceFloatInputDesc class GetInputBool: [+] 0x10 GetInputBool->ReturnValue // char class GetInputColor: [+] 0x10 GetInputColor->ReturnValue // struct FLinearColor class GetInputFloat: [+] 0x10 GetInputFloat->ReturnValue // struct TArray class GetInputInt: [+] 0x10 GetInputInt->ReturnValue // struct TArray class GetInputNames: class GetInputString: [+] 0x10 GetInputString->ReturnValue // struct FString class GetInputType: [+] 0x10 GetInputType->ReturnValue // char class GetInstanceDesc: class GetIntInputDesc: [+] 0x10 GetIntInputDesc->ReturnValue // struct FSubstanceIntInputDesc class SetInputBool: [+] 0x10 SetInputBool->Bool // char class SetInputColor: [+] 0x10 SetInputColor->Color // struct FLinearColor class SetInputFloat: [+] 0x10 SetInputFloat->InputValues // struct TArray class SetInputImg: [+] 0x10 SetInputImg->Value // struct Object [+] 0x18 SetInputImg->ReturnValue // char class SetInputInt: [+] 0x10 SetInputInt->InputValues // struct TArray class SetInputString: [+] 0x10 SetInputString->Value // struct FString class AsyncRendering: class ClearCache: class CopyInputParameters: [+] 0x8 CopyInputParameters->DestGraphInstance // struct USubstanceGraphInstance class CreateAggregateSubstanceFactory: [+] 0x8 CreateAggregateSubstanceFactory->OutputFactoryGraphIndex // int32_t [+] 0x10 CreateAggregateSubstanceFactory->InputFactory // struct USubstanceInstanceFactory [+] 0x18 CreateAggregateSubstanceFactory->InputFactoryGraphIndex // int32_t [+] 0x20 CreateAggregateSubstanceFactory->Connections // struct TArray [+] 0x30 CreateAggregateSubstanceFactory->ReturnValue // struct USubstanceInstanceFactory class CreateGraphInstance: [+] 0x8 CreateGraphInstance->Factory // struct USubstanceInstanceFactory [+] 0x10 CreateGraphInstance->GraphDescIndex // int32_t [+] 0x18 CreateGraphInstance->ParentMaterial // struct UMaterial [+] 0x20 CreateGraphInstance->InstanceName // struct FString [+] 0x30 CreateGraphInstance->ReturnValue // struct USubstanceGraphInstance class DisableInstanceOutputs: [+] 0x8 DisableInstanceOutputs->GraphInstance // struct USubstanceGraphInstance [+] 0x10 DisableInstanceOutputs->OutputIndices // struct TArray class DuplicateGraphInstance: [+] 0x8 DuplicateGraphInstance->GraphInstance // struct USubstanceGraphInstance [+] 0x10 DuplicateGraphInstance->ReturnValue // struct USubstanceGraphInstance class EnableInstanceOutputs: [+] 0x8 EnableInstanceOutputs->GraphInstance // struct USubstanceGraphInstance [+] 0x10 EnableInstanceOutputs->OutputIndices // struct TArray class GetFactoryName: [+] 0x8 GetFactoryName->ReturnValue // struct FString class GetGraphName: [+] 0x8 GetGraphName->ReturnValue // struct FString class GetSubstanceLoadingProgress: class GetSubstances: [+] 0x8 GetSubstances->ReturnValue // struct TArray class GetSubstanceTextures: [+] 0x8 GetSubstanceTextures->ReturnValue // struct TArray class ResetInputParameters: class SetGraphInstanceOutputSize: [+] 0x8 SetGraphInstanceOutputSize->Width // char [+] 0x9 SetGraphInstanceOutputSize->Height // char class SetGraphInstanceOutputSizeInt: [+] 0x8 SetGraphInstanceOutputSizeInt->Width // int32_t [+] 0xC SetGraphInstanceOutputSizeInt->Height // int32_t class SyncRendering: class UW-VehicleSeatWidget_C: [+] 0x248 UW-VehicleSeatWidget_C->Image_81 // struct UImage [+] 0x250 UW-VehicleSeatWidget_C->Image_86 // struct UImage [+] 0x258 UW-VehicleSeatWidget_C->Image_88 // struct UImage [+] 0x260 UW-VehicleSeatWidget_C->Image_89 // struct UImage [+] 0x268 UW-VehicleSeatWidget_C->Image_90 // struct UImage [+] 0x270 UW-VehicleSeatWidget_C->Image_91 // struct UImage [+] 0x278 UW-VehicleSeatWidget_C->Image_92 // struct UImage [+] 0x280 UW-VehicleSeatWidget_C->Image_93 // struct UImage [+] 0x288 UW-VehicleSeatWidget_C->Image_94 // struct UImage [+] 0x290 UW-VehicleSeatWidget_C->Image_95 // struct UImage [+] 0x298 UW-VehicleSeatWidget_C->Image_96 // struct UImage [+] 0x2A0 UW-VehicleSeatWidget_C->Image_97 // struct UImage [+] 0x2A8 UW-VehicleSeatWidget_C->Image_98 // struct UImage [+] 0x2B0 UW-VehicleSeatWidget_C->Image_99 // struct UImage [+] 0x2B8 UW-VehicleSeatWidget_C->Image_100 // struct UImage [+] 0x2C0 UW-VehicleSeatWidget_C->Image_101 // struct UImage [+] 0x2C8 UW-VehicleSeatWidget_C->Image_102 // struct UImage [+] 0x2D0 UW-VehicleSeatWidget_C->Image_103 // struct UImage [+] 0x2D8 UW-VehicleSeatWidget_C->Image_104 // struct UImage [+] 0x2E0 UW-VehicleSeatWidget_C->Image_107 // struct UImage [+] 0x2E8 UW-VehicleSeatWidget_C->Image_108 // struct UImage [+] 0x2F0 UW-VehicleSeatWidget_C->Image_119 // struct UImage [+] 0x2F8 UW-VehicleSeatWidget_C->Image_120 // struct UImage [+] 0x300 UW-VehicleSeatWidget_C->Image_121 // struct UImage [+] 0x308 UW-VehicleSeatWidget_C->Image_122 // struct UImage [+] 0x310 UW-VehicleSeatWidget_C->Image_123 // struct UImage [+] 0x318 UW-VehicleSeatWidget_C->Image_134 // struct UImage [+] 0x320 UW-VehicleSeatWidget_C->Image_137 // struct UImage [+] 0x328 UW-VehicleSeatWidget_C->Image_138 // struct UImage [+] 0x330 UW-VehicleSeatWidget_C->Image_139 // struct UImage [+] 0x338 UW-VehicleSeatWidget_C->Image_140 // struct UImage [+] 0x340 UW-VehicleSeatWidget_C->Image_141 // struct UImage [+] 0x348 UW-VehicleSeatWidget_C->Image_142 // struct UImage [+] 0x350 UW-VehicleSeatWidget_C->Image_143 // struct UImage [+] 0x358 UW-VehicleSeatWidget_C->Image_144 // struct UImage [+] 0x360 UW-VehicleSeatWidget_C->Image_145 // struct UImage [+] 0x368 UW-VehicleSeatWidget_C->Image_146 // struct UImage [+] 0x370 UW-VehicleSeatWidget_C->Image_147 // struct UImage [+] 0x378 UW-VehicleSeatWidget_C->Image_148 // struct UImage [+] 0x380 UW-VehicleSeatWidget_C->Image_149 // struct UImage [+] 0x388 UW-VehicleSeatWidget_C->Image_152 // struct UImage [+] 0x390 UW-VehicleSeatWidget_C->Image_153 // struct UImage [+] 0x398 UW-VehicleSeatWidget_C->Image_154 // struct UImage [+] 0x3A0 UW-VehicleSeatWidget_C->Image_155 // struct UImage [+] 0x3A8 UW-VehicleSeatWidget_C->Image_156 // struct UImage [+] 0x3B0 UW-VehicleSeatWidget_C->Image_157 // struct UImage [+] 0x3B8 UW-VehicleSeatWidget_C->Image_158 // struct UImage [+] 0x3C0 UW-VehicleSeatWidget_C->Image_159 // struct UImage [+] 0x3C8 UW-VehicleSeatWidget_C->Image_160 // struct UImage [+] 0x3D0 UW-VehicleSeatWidget_C->Image_161 // struct UImage [+] 0x3D8 UW-VehicleSeatWidget_C->Image_162 // struct UImage [+] 0x3E0 UW-VehicleSeatWidget_C->Image_163 // struct UImage [+] 0x3E8 UW-VehicleSeatWidget_C->Image_164 // struct UImage [+] 0x3F0 UW-VehicleSeatWidget_C->WidgetSwitcher_1 // struct UWidgetSwitcher class UW-MatchEnd_Ranking_C: [+] 0x248 UW-MatchEnd_Ranking_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-MatchEnd_Ranking_C->FadeIn3 // struct UWidgetAnimation [+] 0x258 UW-MatchEnd_Ranking_C->FadeIn2 // struct UWidgetAnimation [+] 0x260 UW-MatchEnd_Ranking_C->RankDown // struct UWidgetAnimation [+] 0x268 UW-MatchEnd_Ranking_C->RankUp // struct UWidgetAnimation [+] 0x270 UW-MatchEnd_Ranking_C->FadeOut // struct UWidgetAnimation [+] 0x278 UW-MatchEnd_Ranking_C->FadeIn // struct UWidgetAnimation [+] 0x280 UW-MatchEnd_Ranking_C->Button_DeathCam // struct UButton [+] 0x288 UW-MatchEnd_Ranking_C->Button_Exit // struct UButton [+] 0x290 UW-MatchEnd_Ranking_C->Button_Report // struct UButton [+] 0x298 UW-MatchEnd_Ranking_C->Button_Spectate // struct UButton [+] 0x2A0 UW-MatchEnd_Ranking_C->Image // struct UImage [+] 0x2A8 UW-MatchEnd_Ranking_C->Image_2 // struct UImage [+] 0x2B0 UW-MatchEnd_Ranking_C->Image_3 // struct UImage [+] 0x2B8 UW-MatchEnd_Ranking_C->Image_4 // struct UImage [+] 0x2C0 UW-MatchEnd_Ranking_C->Image_5 // struct UImage [+] 0x2C8 UW-MatchEnd_Ranking_C->Image_6 // struct UImage [+] 0x2D0 UW-MatchEnd_Ranking_C->Image_7 // struct UImage [+] 0x2D8 UW-MatchEnd_Ranking_C->Image_8 // struct UImage [+] 0x2E0 UW-MatchEnd_Ranking_C->Image_135 // struct UImage [+] 0x2E8 UW-MatchEnd_Ranking_C->Image_149 // struct UImage [+] 0x2F0 UW-MatchEnd_Ranking_C->Image_239 // struct UImage [+] 0x2F8 UW-MatchEnd_Ranking_C->Image_314 // struct UImage [+] 0x300 UW-MatchEnd_Ranking_C->Image_377 // struct UImage [+] 0x308 UW-MatchEnd_Ranking_C->Image_444 // struct UImage [+] 0x310 UW-MatchEnd_Ranking_C->Image_477 // struct UImage [+] 0x318 UW-MatchEnd_Ranking_C->Image_518 // struct UImage [+] 0x320 UW-MatchEnd_Ranking_C->Image_531 // struct UImage [+] 0x328 UW-MatchEnd_Ranking_C->Image_745 // struct UImage [+] 0x330 UW-MatchEnd_Ranking_C->Image_992 // struct UImage [+] 0x338 UW-MatchEnd_Ranking_C->Image_1373 // struct UImage [+] 0x340 UW-MatchEnd_Ranking_C->Image_1459 // struct UImage [+] 0x348 UW-MatchEnd_Ranking_C->Image_1506 // struct UImage [+] 0x350 UW-MatchEnd_Ranking_C->Image_1508 // struct UImage [+] 0x358 UW-MatchEnd_Ranking_C->Image_1925 // struct UImage [+] 0x360 UW-MatchEnd_Ranking_C->Image_NextTireIcon // struct UImage [+] 0x368 UW-MatchEnd_Ranking_C->Light_01 // struct UImage [+] 0x370 UW-MatchEnd_Ranking_C->Light_02 // struct UImage [+] 0x378 UW-MatchEnd_Ranking_C->Light_03 // struct UImage [+] 0x380 UW-MatchEnd_Ranking_C->Light_04 // struct UImage [+] 0x388 UW-MatchEnd_Ranking_C->Light_05 // struct UImage [+] 0x390 UW-MatchEnd_Ranking_C->Light_06 // struct UImage [+] 0x398 UW-MatchEnd_Ranking_C->Light_07 // struct UImage [+] 0x3A0 UW-MatchEnd_Ranking_C->Light_08 // struct UImage [+] 0x3A8 UW-MatchEnd_Ranking_C->Overlay_Rank // struct UOverlay [+] 0x3B0 UW-MatchEnd_Ranking_C->Overlay_Report // struct UOverlay [+] 0x3B8 UW-MatchEnd_Ranking_C->Overlay_Spectate // struct UOverlay [+] 0x3C0 UW-MatchEnd_Ranking_C->ProgressBar_Current // struct UProgressBar [+] 0x3C8 UW-MatchEnd_Ranking_C->ProgressBar_Down // struct UProgressBar [+] 0x3D0 UW-MatchEnd_Ranking_C->ProgressBar_Up // struct UProgressBar [+] 0x3D8 UW-MatchEnd_Ranking_C->ScrollBox_GoldList // struct UScrollBox [+] 0x3E0 UW-MatchEnd_Ranking_C->ScrollBox_ItemList // struct UScrollBox [+] 0x3E8 UW-MatchEnd_Ranking_C->SizeBox_8 // struct USizeBox [+] 0x3F0 UW-MatchEnd_Ranking_C->Spacer_6018 // struct USpacer [+] 0x3F8 UW-MatchEnd_Ranking_C->Spacer_6217 // struct USpacer [+] 0x400 UW-MatchEnd_Ranking_C->Spacer_Center // struct USpacer [+] 0x408 UW-MatchEnd_Ranking_C->T_RemainTime // struct UTextBlock [+] 0x410 UW-MatchEnd_Ranking_C->team_kill // struct UCanvasPanel [+] 0x418 UW-MatchEnd_Ranking_C->Team_Revives // struct UCanvasPanel [+] 0x420 UW-MatchEnd_Ranking_C->Text_Report // struct UTextBlock [+] 0x428 UW-MatchEnd_Ranking_C->TextBlock_1425 // struct UTextBlock [+] 0x430 UW-MatchEnd_Ranking_C->TextBlock_CurrentRP // struct UTextBlock [+] 0x438 UW-MatchEnd_Ranking_C->TextBlock_ItemCount // struct UTextBlock [+] 0x440 UW-MatchEnd_Ranking_C->TextBlock_Kill // struct UTextBlock [+] 0x448 UW-MatchEnd_Ranking_C->TextBlock_MatchRP // struct UTextBlock [+] 0x450 UW-MatchEnd_Ranking_C->TextBlock_NextRP // struct UTextBlock [+] 0x458 UW-MatchEnd_Ranking_C->TextBlock_Rank // struct UTextBlock [+] 0x460 UW-MatchEnd_Ranking_C->TextBlock_Resuscitates // struct UTextBlock [+] 0x468 UW-MatchEnd_Ranking_C->TextBlock_Title // struct UTextBlock [+] 0x470 UW-MatchEnd_Ranking_C->TextBlock_TotalGold // struct UTextBlock [+] 0x478 UW-MatchEnd_Ranking_C->TextBlock_TotalTeamCount // struct UTextBlock [+] 0x480 UW-MatchEnd_Ranking_C->UW-MatchEnd_RewardSlot // struct UUW-MatchEnd_RewardSlot_C [+] 0x488 UW-MatchEnd_Ranking_C->UW-MatchEnd_RewardSlot_C // struct UUW-MatchEnd_RewardSlot_C [+] 0x490 UW-MatchEnd_Ranking_C->UW-MatchEnd_RewardSlot_C_1 // struct UUW-MatchEnd_RewardSlot_C [+] 0x498 UW-MatchEnd_Ranking_C->UW-MatchEnd_RewardSlot_C_2 // struct UUW-MatchEnd_RewardSlot_C [+] 0x4A0 UW-MatchEnd_Ranking_C->UW-RewardGoldSlot // struct UUW-RewardGoldSlot_C [+] 0x4A8 UW-MatchEnd_Ranking_C->VerticalBox_188 // struct UVerticalBox [+] 0x4B0 UW-MatchEnd_Ranking_C->FinalResultData // struct FMatchEndFinalResult [+] 0x4B8 UW-MatchEnd_Ranking_C->PlayerState // struct ABravoHotelPlayerState [+] 0x4C0 UW-MatchEnd_Ranking_C->Timehandle_Rank // struct FTimerHandle [+] 0x4C8 UW-MatchEnd_Ranking_C->PlayerOriRP // int32_t [+] 0x4CC UW-MatchEnd_Ranking_C->TargetRP // int32_t [+] 0x4D0 UW-MatchEnd_Ranking_C->CurrentRP // int32_t [+] 0x4D4 UW-MatchEnd_Ranking_C->NextTireRP // int32_t [+] 0x4D8 UW-MatchEnd_Ranking_C->Increase // char [+] 0x4DC UW-MatchEnd_Ranking_C->CurrentTierID // int32_t [+] 0x4E0 UW-MatchEnd_Ranking_C->bMaxPrograssbar // char [+] 0x4E8 UW-MatchEnd_Ranking_C->MatchEndWidgetRef // struct UUW-MatchEndWidget_C [+] 0x4F0 UW-MatchEnd_Ranking_C->RandomGold // int32_t [+] 0x4F8 UW-MatchEnd_Ranking_C->GoldHandle // struct FTimerHandle [+] 0x500 UW-MatchEnd_Ranking_C->IsWinningCam // char [+] 0x504 UW-MatchEnd_Ranking_C->GainGoldValue // int32_t [+] 0x508 UW-MatchEnd_Ranking_C->GainGoldHandle // struct FTimerHandle [+] 0x510 UW-MatchEnd_Ranking_C->StartSound // struct FAudioPlayingHandle class ExecuteUbergraph_UW-MatchEnd_Ranking: [+] 0x4 ExecuteUbergraph_UW-MatchEnd_Ranking->___bool_Variable // char [+] 0x8 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x10 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable // struct TArray [+] 0x20 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x28 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x30 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x38 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_bSuccess // char [+] 0x40 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x48 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x50 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_bSuccess_2 // char [+] 0x58 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0x60 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_IsValid_ReturnValue // char [+] 0x68 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x70 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller // struct ABravoHotelMK3DReplayController [+] 0x78 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_bSuccess_3 // char [+] 0x80 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_2 // struct TArray [+] 0x90 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_3 // struct TArray [+] 0xA0 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0xA4 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0xA8 ExecuteUbergraph_UW-MatchEnd_Ranking->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0xA9 ExecuteUbergraph_UW-MatchEnd_Ranking->___bool_Has_Been_Initd_Variable // char [+] 0xB0 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_4 // struct TArray [+] 0xC0 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle [+] 0xC8 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_5 // struct TArray [+] 0xD8 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_5 // struct FAudioPlayingHandle [+] 0xE0 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetOwningPlayer_ReturnValue_2 // struct APlayerController [+] 0xE8 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_6 // struct TArray [+] 0xF8 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x100 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_6 // struct FAudioPlayingHandle [+] 0x108 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x110 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_bSuccess_4 // char [+] 0x118 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetGameInstance_ReturnValue_2 // struct UGameInstance [+] 0x120 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance_2 // struct UBravoHotelGameInstance [+] 0x128 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_bSuccess_5 // char [+] 0x130 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetBravoHotelGameInstance_ReturnValue_2 // struct UBravoHotelGameInstance [+] 0x138 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_IsValid_ReturnValue_2 // char [+] 0x140 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_7 // struct TArray [+] 0x150 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_8 // struct TArray [+] 0x160 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_7 // struct FAudioPlayingHandle [+] 0x164 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_8 // struct FAudioPlayingHandle [+] 0x168 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetPlayerController_ReturnValue_4 // struct APlayerController [+] 0x170 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller_2 // struct ABravoHotelMK3DReplayController [+] 0x178 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_bSuccess_6 // char [+] 0x180 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x188 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_IsValid_ReturnValue_3 // char [+] 0x190 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x198 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_IsPlayingKillcam_ReturnValue // char [+] 0x1A0 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetGameInstance_ReturnValue_3 // struct UGameInstance [+] 0x1A8 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance_3 // struct UBravoHotelGameInstance [+] 0x1B0 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_bSuccess_7 // char [+] 0x1B8 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0x1C0 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x1C8 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x1D0 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_bSuccess_8 // char [+] 0x1D1 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_IsSpectate_ReturnValue // char [+] 0x1D2 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x1D3 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_IsValid_ReturnValue_4 // char [+] 0x1D8 ExecuteUbergraph_UW-MatchEnd_Ranking->___object_Variable // struct Object [+] 0x1E0 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_CustomEvent_Loaded // struct Object [+] 0x1E8 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x270 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_9 // struct TArray [+] 0x280 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x290 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_9 // struct FAudioPlayingHandle [+] 0x298 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x2A0 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_10 // struct TArray [+] 0x2B0 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_10 // struct FAudioPlayingHandle [+] 0x2B8 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_11 // struct TArray [+] 0x2C8 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_12 // struct TArray [+] 0x2D8 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_11 // struct FAudioPlayingHandle [+] 0x2DC ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_12 // struct FAudioPlayingHandle [+] 0x2E0 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_CustomEvent_Imge // struct TSoftObjectPtr [+] 0x308 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_CustomEvent_Widget // struct UImage [+] 0x310 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_13 // struct TArray [+] 0x320 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_13 // struct FAudioPlayingHandle [+] 0x328 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_14 // struct TArray [+] 0x338 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_14 // struct FAudioPlayingHandle [+] 0x33C ExecuteUbergraph_UW-MatchEnd_Ranking->___bool_IsClosed_Variable // char [+] 0x340 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x348 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_IsValid_ReturnValue_5 // char [+] 0x34C ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetFinalRank_ReturnValue // int32_t [+] 0x350 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x358 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_15 // struct TArray [+] 0x368 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_15 // struct FAudioPlayingHandle [+] 0x370 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x378 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_Event_MyGeometry // struct FGeometry [+] 0x3B0 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_Event_InDeltaTime // float [+] 0x3B4 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x3C8 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetGameState_ReturnValue_2 // struct AGameStateBase [+] 0x3D0 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_AsBattle_Royale_Game_State_2 // struct ABattleRoyaleGameState [+] 0x3D8 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_bSuccess_9 // char [+] 0x3E0 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_16 // struct TArray [+] 0x3F0 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x3F4 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_16 // struct FAudioPlayingHandle [+] 0x3F8 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_Max_ReturnValue // int32_t [+] 0x3FC ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x3FD ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x400 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x418 ExecuteUbergraph_UW-MatchEnd_Ranking->___struct_Variable_17 // struct TArray [+] 0x428 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_GetHUDMessage_ReturnValue // struct FText [+] 0x440 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_PostAudioEvent2D_ReturnValue_17 // struct FAudioPlayingHandle [+] 0x444 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x448 ExecuteUbergraph_UW-MatchEnd_Ranking->___byte_Variable // enum class ESpectatingMode [+] 0x449 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_Less_IntInt_ReturnValue // char [+] 0x44A ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_IsPlayingKillcam_ReturnValue_2 // char [+] 0x44B ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_IsPlayingKillcam_ReturnValue_3 // char [+] 0x44C ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_Not_PreBool_ReturnValue // char [+] 0x450 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0x458 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_IsPlayingReplay_ReturnValue // char [+] 0x460 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_CreateSystemPopupWidget_ReturnValue // struct UUserWidget [+] 0x468 ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_IsPlayingKillcam_ReturnValue_4 // char [+] 0x470 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_AsUW_Popup_Widget // struct UUW-PopupWidget_C [+] 0x478 ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_DynamicCast_bSuccess_10 // char [+] 0x47C ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x48C ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_K2_IsValidTimerHandle_ReturnValue // char [+] 0x48D ExecuteUbergraph_UW-MatchEnd_Ranking->CallFunc_IsValidHandle_ReturnValue // char [+] 0x48E ExecuteUbergraph_UW-MatchEnd_Ranking->___byte_Variable_2 // enum class ESpectatingMode [+] 0x48F ExecuteUbergraph_UW-MatchEnd_Ranking->K2Node_Select_Default // enum class ESpectatingMode class Destruct: class ShowGold: class ShowDeathCam: class Close: class BndEvt__Button_Report_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_Report_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature: class Tick: [+] 0x38 Tick->InDeltaTime // float class AsyncLoadTexture: [+] 0x28 AsyncLoadTexture->Widget // struct UImage class CustomEvent_1: class EventRankAnimation: class BndEvt__Button_Exit_K2Node_ComponentBoundEvent_5_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_Spectate_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_DeathCam_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_Exit_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_Spectate_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_161_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class OnLoaded_5C9A4A6341FF221002168F953DF28124: class SetGold: [+] 0x18 SetGold->LocalTotalAmount // int32_t [+] 0x20 SetGold->LocalWidget // struct UUserWidget [+] 0x28 SetGold->K2Node_MakeArray_Array // struct TArray [+] 0x38 SetGold->K2Node_MakeArray_Array_2 // struct TArray [+] 0x48 SetGold->CallFunc_Format_ReturnValue // struct FText [+] 0x60 SetGold->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x78 SetGold->CallFunc_Create_ReturnValue // struct UUW-MatchEnd_GoldList_C [+] 0x80 SetGold->CallFunc_Create_ReturnValue_2 // struct UUW-MatchEnd_GoldList_C [+] 0x88 SetGold->CallFunc_Create_ReturnValue_3 // struct UUW-MatchEnd_GoldList_C [+] 0x90 SetGold->CallFunc_Create_ReturnValue_4 // struct UUW-MatchEnd_GoldList_C [+] 0x98 SetGold->___int_Array_Index_Variable // int32_t [+] 0xA0 SetGold->K2Node_MakeArray_Array_3 // struct TArray [+] 0xB0 SetGold->CallFunc_Format_ReturnValue_3 // struct FText [+] 0xC8 SetGold->K2Node_MakeArray_Array_4 // struct TArray [+] 0xD8 SetGold->CallFunc_Format_ReturnValue_4 // struct FText [+] 0xF0 SetGold->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xF4 SetGold->___int_Loop_Counter_Variable // int32_t [+] 0xF8 SetGold->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x108 SetGold->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x110 SetGold->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x118 SetGold->K2Node_MakeArray_Array_5 // struct TArray [+] 0x128 SetGold->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x150 SetGold->CallFunc_Format_ReturnValue_5 // struct FText [+] 0x168 SetGold->K2Node_MakeArray_Array_6 // struct TArray [+] 0x178 SetGold->K2Node_MakeArray_Array_7 // struct TArray [+] 0x188 SetGold->CallFunc_Format_ReturnValue_6 // struct FText [+] 0x1A0 SetGold->CallFunc_Format_ReturnValue_7 // struct FText [+] 0x1B8 SetGold->K2Node_MakeArray_Array_8 // struct TArray [+] 0x1C8 SetGold->K2Node_MakeArray_Array_9 // struct TArray [+] 0x1D8 SetGold->CallFunc_Format_ReturnValue_8 // struct FText [+] 0x1F0 SetGold->CallFunc_Format_ReturnValue_9 // struct FText [+] 0x208 SetGold->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x210 SetGold->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x218 SetGold->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x21C SetGold->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x220 SetGold->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x224 SetGold->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x228 SetGold->K2Node_MakeArray_Array_10 // struct TArray [+] 0x238 SetGold->CallFunc_Format_ReturnValue_10 // struct FText [+] 0x250 SetGold->CallFunc_GetGamePlayStatistics_ReturnValue_2 // struct UBravoHotelGamePlayStatistics [+] 0x258 SetGold->CallFunc_GetMatchResultUIInfo_ReturnValue // struct FMatchResultUIInfo [+] 0x2A8 SetGold->CallFunc_GetGamePlayStatistics_ReturnValue_3 // struct UBravoHotelGamePlayStatistics [+] 0x2B0 SetGold->CallFunc_Array_Get_Item // struct FResultMessageInfo [+] 0x2B8 SetGold->CallFunc_GetEnumeratorUserFriendlyName_ReturnValue // struct FString [+] 0x2C8 SetGold->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x2D0 SetGold->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x2E0 SetGold->K2Node_SwitchString_CmpSuccess // char [+] 0x2E4 SetGold->CallFunc_Add_IntInt_ReturnValue_6 // int32_t [+] 0x2E8 SetGold->CallFunc_NotEqual_IntInt_ReturnValue_2 // char [+] 0x2E9 SetGold->CallFunc_NotEqual_IntInt_ReturnValue_3 // char [+] 0x2EC SetGold->CallFunc_Add_IntInt_ReturnValue_7 // int32_t [+] 0x2F0 SetGold->CallFunc_Add_IntInt_ReturnValue_8 // int32_t [+] 0x2F8 SetGold->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x308 SetGold->CallFunc_NotEqual_IntInt_ReturnValue_4 // char [+] 0x310 SetGold->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x320 SetGold->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x324 SetGold->CallFunc_Less_IntInt_ReturnValue // char [+] 0x328 SetGold->CallFunc_AddChild_ReturnValue_2 // struct UPanelSlot [+] 0x330 SetGold->CallFunc_GetGamePlayStatistics_ReturnValue_4 // struct UBravoHotelGamePlayStatistics [+] 0x338 SetGold->CallFunc_Add_IntInt_ReturnValue_9 // int32_t class SetRank: [+] 0x4 SetRank->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x5 SetRank->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x8 SetRank->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 SetRank->CallFunc_GetTierUpElement_ReturnValue // struct FSeasonTierUpElement [+] 0xE0 SetRank->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0xE8 SetRank->CallFunc_GetTierUpElement_ReturnValue_2 // struct FSeasonTierUpElement [+] 0x1B8 SetRank->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x1BC SetRank->CallFunc_GetSeasonTierID_ReturnValue // int32_t [+] 0x1C0 SetRank->CallFunc_GetTierUpElement_ReturnValue_3 // struct FSeasonTierUpElement [+] 0x290 SetRank->CallFunc_GetTierUpElement_ReturnValue_4 // struct FSeasonTierUpElement [+] 0x360 SetRank->CallFunc_Subtract_IntInt_ReturnValue_3 // int32_t [+] 0x364 SetRank->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x368 SetRank->CallFunc_Subtract_IntInt_ReturnValue_4 // int32_t [+] 0x36C SetRank->CallFunc_GetSeasonRP_ReturnValue // int32_t [+] 0x370 SetRank->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x378 SetRank->CallFunc_Subtract_IntInt_ReturnValue_5 // int32_t [+] 0x37C SetRank->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x380 SetRank->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x3A8 SetRank->CallFunc_Conv_IntToText_ReturnValue // struct FText class SetItem: [+] 0x4 SetItem->___int_Loop_Counter_Variable // int32_t [+] 0x8 SetItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 SetItem->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x18 SetItem->CallFunc_GetRewardItemList_ReturnValue // struct TArray [+] 0x28 SetItem->CallFunc_Create_ReturnValue // struct UUW-MatchEnd_RewardSlot_C [+] 0x30 SetItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x38 SetItem->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x40 SetItem->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x58 SetItem->CallFunc_GetGamePlayStatistics_ReturnValue_2 // struct UBravoHotelGamePlayStatistics [+] 0x60 SetItem->CallFunc_GetRewardItemList_ReturnValue_2 // struct TArray [+] 0x70 SetItem->CallFunc_Array_Get_Item // struct FRewardItemInfo [+] 0x78 SetItem->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x7C SetItem->CallFunc_Less_IntInt_ReturnValue // char class SetPlayInfo: [+] 0x4 SetPlayInfo->___bool_Variable // char [+] 0x5 SetPlayInfo->___byte_Variable // enum class ESlateVisibility [+] 0x6 SetPlayInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0x8 SetPlayInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 SetPlayInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x18 SetPlayInfo->K2Node_DynamicCast_bSuccess // char [+] 0x1C SetPlayInfo->CallFunc_GetResuscitates_ReturnValue // int32_t [+] 0x20 SetPlayInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x38 SetPlayInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0x40 SetPlayInfo->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x48 SetPlayInfo->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x50 SetPlayInfo->K2Node_DynamicCast_bSuccess_2 // char [+] 0x58 SetPlayInfo->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x60 SetPlayInfo->CallFunc_GetFinalRank_ReturnValue // int32_t [+] 0x68 SetPlayInfo->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x80 SetPlayInfo->CallFunc_Conv_IntToText_ReturnValue_3 // struct FText [+] 0x98 SetPlayInfo->CallFunc_GetKills_ReturnValue // int32_t [+] 0xA0 SetPlayInfo->CallFunc_Conv_IntToText_ReturnValue_4 // struct FText class SetColorTextWidget: [+] 0x8 SetColorTextWidget->Value // int32_t [+] 0x10 SetColorTextWidget->Color // struct FSlateColor [+] 0x38 SetColorTextWidget->LocalWidget // struct UTextBlock [+] 0x40 SetColorTextWidget->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x80 SetColorTextWidget->K2Node_MakeArray_Array // struct TArray [+] 0x90 SetColorTextWidget->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xD0 SetColorTextWidget->CallFunc_Format_ReturnValue // struct FText [+] 0xE8 SetColorTextWidget->K2Node_MakeArray_Array_2 // struct TArray [+] 0xF8 SetColorTextWidget->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x100 SetColorTextWidget->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x118 SetColorTextWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x120 SetColorTextWidget->K2Node_MakeStruct_SlateColor // struct FSlateColor class UpdateRank: [+] 0xD0 UpdateRank->CallFunc_Not_PreBool_ReturnValue // char [+] 0xD8 UpdateRank->CallFunc_GetTierUpElement_ReturnValue_2 // struct FSeasonTierUpElement [+] 0x1A8 UpdateRank->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1AC UpdateRank->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x1B0 UpdateRank->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x1B4 UpdateRank->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x1B8 UpdateRank->CallFunc_GetTierUpElement_ReturnValue_3 // struct FSeasonTierUpElement [+] 0x288 UpdateRank->CallFunc_Subtract_IntInt_ReturnValue_3 // int32_t [+] 0x28C UpdateRank->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x290 UpdateRank->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x2A8 UpdateRank->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x2B0 UpdateRank->CallFunc_GetTierUpElement_ReturnValue_4 // struct FSeasonTierUpElement [+] 0x380 UpdateRank->CallFunc_GetTierUpElement_ReturnValue_5 // struct FSeasonTierUpElement [+] 0x450 UpdateRank->CallFunc_Subtract_IntInt_ReturnValue_4 // int32_t [+] 0x454 UpdateRank->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x455 UpdateRank->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x456 UpdateRank->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x458 UpdateRank->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x45C UpdateRank->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x460 UpdateRank->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x464 UpdateRank->CallFunc_Greater_IntInt_ReturnValue_3 // char [+] 0x468 UpdateRank->CallFunc_Conv_IntToFloat_ReturnValue_3 // float [+] 0x46C UpdateRank->CallFunc_Conv_IntToFloat_ReturnValue_4 // float [+] 0x470 UpdateRank->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x474 UpdateRank->CallFunc_Greater_IntInt_ReturnValue_4 // char [+] 0x478 UpdateRank->CallFunc_Conv_IntToFloat_ReturnValue_5 // float [+] 0x47C UpdateRank->CallFunc_Conv_IntToFloat_ReturnValue_6 // float [+] 0x480 UpdateRank->CallFunc_Divide_FloatFloat_ReturnValue_3 // float [+] 0x484 UpdateRank->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x488 UpdateRank->CallFunc_Greater_IntInt_ReturnValue_5 // char [+] 0x490 UpdateRank->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x498 UpdateRank->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x49C UpdateRank->CallFunc_Subtract_IntInt_ReturnValue_5 // int32_t [+] 0x4A0 UpdateRank->CallFunc_Add_IntInt_ReturnValue_6 // int32_t [+] 0x4A4 UpdateRank->CallFunc_EqualEqual_IntInt_ReturnValue_3 // char [+] 0x4A8 UpdateRank->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x4B0 UpdateRank->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x4B4 UpdateRank->CallFunc_Add_IntInt_ReturnValue_7 // int32_t [+] 0x4B8 UpdateRank->CallFunc_BooleanAND_ReturnValue // char class PlayRankAnimation: [+] 0x4 PlayRankAnimation->MatchRP // int32_t [+] 0x8 PlayRankAnimation->MaxRP // int32_t [+] 0x10 PlayRankAnimation->CallFunc_GetTierUpElement_ReturnValue // struct FSeasonTierUpElement [+] 0xE0 PlayRankAnimation->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0xE4 PlayRankAnimation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xE8 PlayRankAnimation->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x100 PlayRankAnimation->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x104 PlayRankAnimation->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x108 PlayRankAnimation->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x10C PlayRankAnimation->CallFunc_Greater_IntInt_ReturnValue // char class Init: class PlayRankUp: [+] 0x4 PlayRankUp->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x8 PlayRankUp->CallFunc_GetTierUpElement_ReturnValue // struct FSeasonTierUpElement [+] 0xD8 PlayRankUp->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xDC PlayRankUp->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xE0 PlayRankUp->CallFunc_GetTierUpElement_ReturnValue_2 // struct FSeasonTierUpElement [+] 0x1B0 PlayRankUp->CallFunc_Subtract_IntInt_ReturnValue_3 // int32_t [+] 0x1B8 PlayRankUp->CallFunc_GetTierUpElement_ReturnValue_3 // struct FSeasonTierUpElement [+] 0x288 PlayRankUp->CallFunc_Subtract_IntInt_ReturnValue_4 // int32_t [+] 0x28C PlayRankUp->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x290 PlayRankUp->CallFunc_Subtract_IntInt_ReturnValue_5 // int32_t class PlayRankDown: [+] 0x8 PlayRankDown->CallFunc_GetTierUpElement_ReturnValue // struct FSeasonTierUpElement [+] 0xD8 PlayRankDown->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xE0 PlayRankDown->CallFunc_GetTierUpElement_ReturnValue_2 // struct FSeasonTierUpElement [+] 0x1B0 PlayRankDown->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x1B4 PlayRankDown->CallFunc_Add_IntInt_ReturnValue_3 // int32_t class SetNextRank: [+] 0x4 SetNextRank->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x8 SetNextRank->___int_Variable // int32_t [+] 0x10 SetNextRank->CallFunc_GetTierUpElement_ReturnValue // struct FSeasonTierUpElement [+] 0xE0 SetNextRank->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xF8 SetNextRank->CallFunc_GetTierUpElement_ReturnValue_2 // struct FSeasonTierUpElement [+] 0x1C8 SetNextRank->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x1D0 SetNextRank->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText class SetRankImage: [+] 0x8 SetRankImage->Widget // struct UImage [+] 0x10 SetRankImage->CallFunc_GetTierUpElement_ReturnValue // struct FSeasonTierUpElement class HideSimpleWidgetSlowly: [+] 0x8 HideSimpleWidgetSlowly->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 HideSimpleWidgetSlowly->CallFunc_IsValid_ReturnValue // char [+] 0x11 HideSimpleWidgetSlowly->CallFunc_IsValid_ReturnValue_2 // char class HideSimpleWidget: [+] 0x8 HideSimpleWidget->CallFunc_IsValid_ReturnValue // char [+] 0x9 HideSimpleWidget->CallFunc_IsValid_ReturnValue_2 // char class ReportSended: class Check Exist Report User: [+] 0x8 Check Exist Report User->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x18 Check Exist Report User->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 Check Exist Report User->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x30 Check Exist Report User->K2Node_DynamicCast_bSuccess // char [+] 0x38 Check Exist Report User->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller // struct ABravoHotelMK3DReplayController [+] 0x40 Check Exist Report User->K2Node_DynamicCast_bSuccess_2 // char [+] 0x48 Check Exist Report User->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x50 Check Exist Report User->CallFunc_GetReplayOwnerNickName_ReturnValue // struct FString [+] 0x60 Check Exist Report User->CallFunc_NotEqual_StrStr_ReturnValue // char [+] 0x61 Check Exist Report User->CallFunc_IsExistReportUser_ReturnValue // char class Check Report Enablefrom User Name: [+] 0x10 Check Report Enablefrom User Name->CallFunc_IsReportSendedUsers_ReturnValue // char class UpdateInputMode: [+] 0x8 UpdateInputMode->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 UpdateInputMode->CallFunc_IsValid_ReturnValue // char class SequenceEvent__ENTRYPOINTUW-MatchEnd_Ranking_1: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Ranking_2: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Ranking_3: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Ranking_4: class CoherentUIGTAssetReferencer: class CoherentUIGTAudioWrapper: [+] 0x28 CoherentUIGTAudioWrapper->Owner // struct Object [+] 0x30 CoherentUIGTAudioWrapper->Sounds // struct TMap class CoherentUIGTBaseComponent: [+] 0xB0 CoherentUIGTBaseComponent->ReadyForBindings // struct FMulticastInlineDelegate [+] 0xC0 CoherentUIGTBaseComponent->BindingsReleased // struct FMulticastInlineDelegate [+] 0xD0 CoherentUIGTBaseComponent->FinishLoad // struct FMulticastInlineDelegate [+] 0xE0 CoherentUIGTBaseComponent->FailLoad // struct FMulticastInlineDelegate [+] 0xF0 CoherentUIGTBaseComponent->StartLoading // struct FMulticastInlineDelegate [+] 0x100 CoherentUIGTBaseComponent->NavigateTo // struct FMulticastInlineDelegate [+] 0x110 CoherentUIGTBaseComponent->JavaScriptEvent // struct FMulticastInlineDelegate [+] 0x120 CoherentUIGTBaseComponent->UIGTScriptingReady // struct FMulticastInlineDelegate [+] 0x130 CoherentUIGTBaseComponent->LiveViewSizeRequested // struct FDelegate [+] 0x158 CoherentUIGTBaseComponent->Texture // struct UTextureRenderTarget2D [+] 0x160 CoherentUIGTBaseComponent->Filter // char [+] 0x161 CoherentUIGTBaseComponent->bReceiveInput // char [+] 0x162 CoherentUIGTBaseComponent->bReceiveInputWhenTransparent // char [+] 0x163 CoherentUIGTBaseComponent->AllowPerformanceWarnings // char [+] 0x164 CoherentUIGTBaseComponent->ExecuteJSTimersThresholdMs // float [+] 0x168 CoherentUIGTBaseComponent->UpdateStylesAndLayoutThresholdMs // float [+] 0x16C CoherentUIGTBaseComponent->RecordRenderingCommandsThresholdMs // float [+] 0x170 CoherentUIGTBaseComponent->PaintWarningThresholdMs // float [+] 0x174 CoherentUIGTBaseComponent->LayersCountThreshold // int32_t [+] 0x178 CoherentUIGTBaseComponent->LayerWidthThreshold // int32_t [+] 0x17C CoherentUIGTBaseComponent->LayerHeightThreshold // int32_t [+] 0x180 CoherentUIGTBaseComponent->bEnableAdditionalDefaultStyles // char [+] 0x181 CoherentUIGTBaseComponent->bDelayedUpdate // char [+] 0x1F8 CoherentUIGTBaseComponent->AudioWrapper // struct UCoherentUIGTAudioWrapper class CoherentUIGTBlueprintFunctionLibrary: class CoherentUIGTComponent: [+] 0x230 CoherentUIGTComponent->URL // struct FString [+] 0x240 CoherentUIGTComponent->Width // int32_t [+] 0x244 CoherentUIGTComponent->Height // int32_t [+] 0x248 CoherentUIGTComponent->ManualTexture // char [+] 0x24C CoherentUIGTComponent->ClickThroughAlphaThreshold // float [+] 0x250 CoherentUIGTComponent->Transparent // char class CoherentUIGTEventHelpers: class CoherentUIGTGameHUD: [+] 0x418 CoherentUIGTGameHUD->CoherentUIGTHUD // struct UCoherentUIGTHUD class CoherentUIGTHUD: [+] 0x230 CoherentUIGTHUD->HUDMaterialName // struct FSoftObjectPath [+] 0x248 CoherentUIGTHUD->HUDMaterial // struct UMaterial [+] 0x250 CoherentUIGTHUD->HUDMaterialInstance // struct UMaterialInstanceDynamic class CoherentUIGTInputActor: [+] 0x328 CoherentUIGTInputActor->OnCoherentUIGTInputActorMouseButtonDown // struct FMulticastInlineDelegate [+] 0x338 CoherentUIGTInputActor->OnCoherentUIGTInputActorMouseButtonUp // struct FMulticastInlineDelegate [+] 0x348 CoherentUIGTInputActor->OnCoherentUIGTInputActorKeyDown // struct FMulticastInlineDelegate [+] 0x358 CoherentUIGTInputActor->OnCoherentUIGTInputActorKeyUp // struct FMulticastInlineDelegate class CoherentUIGTJSEvent: [+] 0xA8 CoherentUIGTJSEvent->StructTypes // struct TArray class CoherentUIGTJSPayload: [+] 0x28 CoherentUIGTJSPayload->EventName // struct FString class CoherentUIGTLiveView: [+] 0xB0 CoherentUIGTLiveView->LinkName // struct FString [+] 0xC0 CoherentUIGTLiveView->Texture // struct UTextureRenderTarget2D class CoherentUIGTSettings: [+] 0x28 CoherentUIGTSettings->EnableLiveReload // char [+] 0x2C CoherentUIGTSettings->InspectorPort // int32_t [+] 0x30 CoherentUIGTSettings->WebdriverPort // int32_t [+] 0x34 CoherentUIGTSettings->EnableWebSecurity // char [+] 0x35 CoherentUIGTSettings->EnableLocalization // char [+] 0x36 CoherentUIGTSettings->RunAsynchronous // char [+] 0x37 CoherentUIGTSettings->AllowPerformanceWarningsInEditor // char [+] 0x38 CoherentUIGTSettings->ShowWarningsOnScreen // char [+] 0x39 CoherentUIGTSettings->LogSeverity // enum class ECoherentUIGTSettingsSeverity [+] 0x3A CoherentUIGTSettings->bPaintToBackBuffer // char [+] 0x3B CoherentUIGTSettings->bRespectTitleSafeZone // char [+] 0x3C CoherentUIGTSettings->bRespectLetterboxing // char [+] 0x40 CoherentUIGTSettings->HUDMaterialName // struct FString [+] 0x50 CoherentUIGTSettings->CoUIResourcesRoot // struct FString [+] 0x60 CoherentUIGTSettings->TickWhileGameIsPaused // char [+] 0x61 CoherentUIGTSettings->bUseLowerCaseNamesForAutoExposedProperties // char [+] 0x62 CoherentUIGTSettings->MSAA // enum class ECoherentUIGTMSAA [+] 0x68 CoherentUIGTSettings->CookiesResource // struct FString [+] 0x78 CoherentUIGTSettings->LocalStorageFolder // struct FString [+] 0x88 CoherentUIGTSettings->UseCacheFile // char [+] 0x89 CoherentUIGTSettings->UseReceivedFromServerUrl // char class CoherentUIGTSystem: class CoherentUIGTWidget: [+] 0x120 CoherentUIGTWidget->Owner // struct UActor [+] 0x128 CoherentUIGTWidget->ReadyForBindings // struct FMulticastInlineDelegate [+] 0x138 CoherentUIGTWidget->BindingsReleased // struct FMulticastInlineDelegate [+] 0x148 CoherentUIGTWidget->FinishLoad // struct FMulticastInlineDelegate [+] 0x158 CoherentUIGTWidget->FailLoad // struct FMulticastInlineDelegate [+] 0x168 CoherentUIGTWidget->StartLoading // struct FMulticastInlineDelegate [+] 0x178 CoherentUIGTWidget->NavigateTo // struct FMulticastInlineDelegate [+] 0x188 CoherentUIGTWidget->JavaScriptEvent // struct FMulticastInlineDelegate [+] 0x198 CoherentUIGTWidget->UIGTScriptingReady // struct FMulticastInlineDelegate [+] 0x1C0 CoherentUIGTWidget->AkAudioEvent // struct FMulticastInlineDelegate [+] 0x1D0 CoherentUIGTWidget->KeyUpDelegate // struct FMulticastInlineDelegate [+] 0x1E0 CoherentUIGTWidget->KeyDownDelegate // struct FMulticastInlineDelegate [+] 0x1F0 CoherentUIGTWidget->MouseEventDelegate // struct FMulticastInlineDelegate [+] 0x200 CoherentUIGTWidget->Filter // char [+] 0x201 CoherentUIGTWidget->bReceiveInput // char [+] 0x202 CoherentUIGTWidget->InputPropagationBehaviour // char [+] 0x203 CoherentUIGTWidget->bReceiveInputWhenTransparent // char [+] 0x204 CoherentUIGTWidget->bGammaCorrectedMaterial // char [+] 0x208 CoherentUIGTWidget->TickPeriodInMinimizedGame // float [+] 0x20C CoherentUIGTWidget->AllowPerformanceWarnings // char [+] 0x210 CoherentUIGTWidget->ExecuteJSTimersThresholdMs // float [+] 0x214 CoherentUIGTWidget->UpdateStylesAndLayoutThresholdMs // float [+] 0x218 CoherentUIGTWidget->RecordRenderingCommandsThresholdMs // float [+] 0x21C CoherentUIGTWidget->PaintWarningThresholdMs // float [+] 0x220 CoherentUIGTWidget->LayersCountThreshold // int32_t [+] 0x224 CoherentUIGTWidget->LayerWidthThreshold // int32_t [+] 0x228 CoherentUIGTWidget->LayerHeightThreshold // int32_t [+] 0x22C CoherentUIGTWidget->bEnableAdditionalDefaultStyles // char [+] 0x2D0 CoherentUIGTWidget->AudioWrapper // struct UCoherentUIGTAudioWrapper [+] 0x358 CoherentUIGTWidget->URL // struct FString [+] 0x368 CoherentUIGTWidget->ClickThroughAlphaThreshold // float [+] 0x36C CoherentUIGTWidget->OffscreenCanvasRendering // char [+] 0x36D CoherentUIGTWidget->Transparent // char class UIGTReadyForBindingsSignature__DelegateSignature: class UIGTBindingsReleasedSignature__DelegateSignature: class UIGTFinishLoadSignature__DelegateSignature: [+] 0x10 UIGTFinishLoadSignature__DelegateSignature->isMainFrame // char class UIGTFailLoadSignature__DelegateSignature: [+] 0x10 UIGTFailLoadSignature__DelegateSignature->Error // struct FString [+] 0x20 UIGTFailLoadSignature__DelegateSignature->isMainFrame // char class UIGTStartLoadingSignature__DelegateSignature: [+] 0x10 UIGTStartLoadingSignature__DelegateSignature->isMainFrame // char class UIGTNavigateToSignature__DelegateSignature: [+] 0x10 UIGTNavigateToSignature__DelegateSignature->isMainFrame // char class UIGTOnJavaScriptEvent__DelegateSignature: class UIGTScriptingReady__DelegateSignature: class UIGTOnLiveViewSizeRequest__DelegateSignature: [+] 0x8 UIGTOnLiveViewSizeRequest__DelegateSignature->Name // struct FString [+] 0x18 UIGTOnLiveViewSizeRequest__DelegateSignature->Width // int32_t [+] 0x1C UIGTOnLiveViewSizeRequest__DelegateSignature->Height // int32_t class CoherentUIGTInputActorMouseButtonDown__DelegateSignature: class ECoherentUIGTKeys: class CoherentUIGTInputActorMouseButtonUp__DelegateSignature: class CoherentUIGTInputActorKeyDown__DelegateSignature: class CoherentUIGTInputActorKeyUp__DelegateSignature: class AKAudioEventDelegate__DelegateSignature: class BeginDebugFrameSave: class CreateDataModelFromObject: [+] 0x10 CreateDataModelFromObject->Model // struct Object class CreateDataModelFromStruct: [+] 0x10 CreateDataModelFromStruct->Arg // struct TFieldPath class CreateJSEvent: class DebugSaveNextFrame: class EndDebugFrameSave: class FinishLoadSkip: class GetClickThroughAlphaThreshold: class GetDPIScaleBasedOnSize: class GetDPIScaleSize: class GetInputPropagationBehaviour: class ECoherentUIGTInputPropagationBehaviour: class GetRenderTexture: class HasRequestedView: class IsDocumentReady: class IsErrorPage: class IsReadyForBindings: class IsReadyToCreateView: class IsTransparent: class KeyDownDelegate__DelegateSignature: class KeyUpDelegate__DelegateSignature: class Load: class MouseEventDelegate__DelegateSignature: class Coh_MouseEventData: [+] 0x1 Coh_MouseEventData->Button // enum class ECoh_MouseButton [+] 0x4 Coh_MouseEventData->X // int32_t [+] 0x8 Coh_MouseEventData->Y // int32_t [+] 0xC Coh_MouseEventData->WheelX // float [+] 0x10 Coh_MouseEventData->WheelY // float [+] 0x18 Coh_MouseEventData->InputGroupName // struct FString [+] 0x28 Coh_MouseEventData->bDoubleClick // char class ECoh_MouseButton: class ECoh_EventType: class Redraw: class Reload: class SetClickThroughAlphaThreshold: class SetHideCursorDuringCapture: class SetInputPropagationBehaviour: class SetOffscreenCanvasRendering: class SetPreviewKeyEventInherit: class SetReceiveInput: class SetRefreshTime: class SetRender: class SetSkipHittestInputGroupEmpty: class ShowPaintRects: class SynchronizeModels: class TriggerJSEvent: [+] 0x10 TriggerJSEvent->eventData // struct UCoherentUIGTJSEvent class UpdateWholeDataModelFromObject: class UpdateWholeDataModelFromStruct: class ECoherentUIGTMSAA: class ECoherentUIGTSettingsSeverity: class EGamepadBehaviourOnFocusLost: class EGTInputWidgetLineTraceMode: class EGTInputWidgetRaycastQuality: class CoherentSound: [+] 0x8 CoherentSound->Stream // struct USoundWaveProcedural class CoherentUIGTLoadingScreenSettings: [+] 0x4 CoherentUIGTLoadingScreenSettings->bAutoCompleteWhenLoadingCompletes // char [+] 0x5 CoherentUIGTLoadingScreenSettings->bWaitForManualStop // char [+] 0x8 CoherentUIGTLoadingScreenSettings->URL // struct FString class CoherentUIGTViewInfo: [+] 0x4 CoherentUIGTViewInfo->Height // int32_t [+] 0x8 CoherentUIGTViewInfo->IsTransparent // char [+] 0xC CoherentUIGTViewInfo->ClickThroughAlphaThreshold // float [+] 0x10 CoherentUIGTViewInfo->AnimationFrameDefer // float class Coh_PrivateInfo: [+] 0x10 Coh_PrivateInfo->AuthToken // struct FString [+] 0x20 Coh_PrivateInfo->ApiGameUrl // struct FString [+] 0x30 Coh_PrivateInfo->CoherentUrl // struct FString [+] 0x40 Coh_PrivateInfo->ApiPhase // struct FString [+] 0x50 Coh_PrivateInfo->BannerVersion // struct FString class BeginDebugFrameSave: class CreateDataModelFromObject: [+] 0x10 CreateDataModelFromObject->Model // struct Object class CreateDataModelFromStruct: [+] 0x10 CreateDataModelFromStruct->Arg // struct TFieldPath class CreateJSEvent: class DebugSaveNextFrame: class EnableDelayedUpdate: class EndDebugFrameSave: class GetClickThroughAlphaThreshold: class HasRequestedView: class IsDocumentReady: class IsReadyForBindings: class IsReadyToCreateView: class IsTransparent: class Load: class Redraw: class Reload: class Resize: [+] 0x4 Resize->Height // int32_t class SetClickThroughAlphaThreshold: class SetOffscreenCanvasRendering: class ShowPaintRects: class SynchronizeModels: class TriggerJSEvent: [+] 0x10 TriggerJSEvent->eventData // struct UCoherentUIGTJSEvent class UpdateWholeDataModelFromObject: class UpdateWholeDataModelFromStruct: class AddArray: [+] 0x8 AddArray->Arg // struct TArray [+] 0x18 AddArray->ArrayType // int32_t class AddArrayOfStructs: [+] 0x8 AddArrayOfStructs->Arg // struct TArray class AddBool: [+] 0x8 AddBool->Arg // char class AddByte: [+] 0x8 AddByte->Arg // char class AddFloat: [+] 0x8 AddFloat->Arg // float class AddInt32: [+] 0x8 AddInt32->Arg // int32_t class AddObject: [+] 0x8 AddObject->Arg // struct Object class AddString: [+] 0x8 AddString->Arg // struct FString class AddStructArg: [+] 0x8 AddStructArg->Arg // struct TFieldPath class CreateJSEvent: [+] 0x8 CreateJSEvent->ReturnValue // struct UCoherentUIGTJSEvent class SetupLoadingScreen: [+] 0x8 SetupLoadingScreen->Settings // struct FCoherentUIGTLoadingScreenSettings class TriggerJSEvent: [+] 0x8 TriggerJSEvent->EventName // struct FString [+] 0x18 TriggerJSEvent->JSEvent // struct UCoherentUIGTJSEvent class TriggerJSEvent_Widget: [+] 0x8 TriggerJSEvent_Widget->EventName // struct FString [+] 0x18 TriggerJSEvent_Widget->JSEvent // struct UCoherentUIGTJSEvent class HasSetupUIGTView: class SetupUIGTView: [+] 0x10 SetupUIGTView->bIsTransparent // char [+] 0x14 SetupUIGTView->ClickThroughAlphaThreshold // float [+] 0x18 SetupUIGTView->AnimationFrameDefer // float [+] 0x1C SetupUIGTView->bDelayedUpdate // char class AllowJoystickInputWhileUIGTIsFocused_DEPRECATED: class AlwaysAcceptMouseInput: class GetInputPropagationBehaviour: class Initialize: [+] 0x1 Initialize->AddressMode // char [+] 0x2 Initialize->RaycastQuality // char [+] 0x4 Initialize->UVChannel // int32_t class IsCoherentUIGTFocused: class IsJoystickInputWhileUIGTIsFocusedAllowed_DEPRECATED: class SetCoherentUIGTInputFocus: class SetCoherentUIGTViewFocus: class SetInputPropagationBehaviour: class SetLineTraceMode: class ToggleCoherentUIGTInputFocus: class AddArray: class AddBool: class AddByte: class AddFloat: class AddInt32: class AddName: class AddObject: class AddString: class AddStructArg: class AddText: class GetBool: [+] 0x4 GetBool->ReturnValue // char class GetInt32: [+] 0x4 GetInt32->ReturnValue // int32_t class GetNumber: [+] 0x4 GetNumber->ReturnValue // float class GetString: [+] 0x8 GetString->ReturnValue // struct FString class ReadObject: [+] 0x8 ReadObject->Object // struct Object class OnLiveViewSizeRequest: [+] 0x8 OnLiveViewSizeRequest->Name // struct FString [+] 0x18 OnLiveViewSizeRequest->Width // int32_t [+] 0x1C OnLiveViewSizeRequest->Height // int32_t class BravoHotelPatchService: class BravoHotelPatchWidget: [+] 0x268 BravoHotelPatchWidget->PatchService // struct UBravoHotelPatchService class EPatchServiceError: class GetAvailableDiskSpace: class GetDownloadSize: class GetDownloadSpeed: class GetDownloadSpeedText: class GetDownloadStatusText: class GetInstallProgress: class GetRequiredDiskSpace: class GetTotalDownloadedSize: class RequestRemoteContent: class StartInstall: class GetDownloadText: class GetGameDefaultMap: class GetVersionText: class ReceiveErrorPatchService: [+] 0x8 ReceiveErrorPatchService->ErrorText // struct FText class ReceiveReadyToInstallPatch: class ReceiveReadyToStartGame: class ReceiveStartPatchService: class StartPatchService: class Visual: class Widget: [+] 0x28 Widget->Slot // struct UPanelSlot [+] 0x30 Widget->bIsEnabledDelegate // struct FDelegate [+] 0x40 Widget->ToolTipText // struct FText [+] 0x58 Widget->ToolTipTextDelegate // struct FDelegate [+] 0x68 Widget->ToolTipWidget // struct UWidget [+] 0x70 Widget->ToolTipWidgetDelegate // struct FDelegate [+] 0x80 Widget->VisibilityDelegate // struct FDelegate [+] 0x90 Widget->RenderTransform // struct FWidgetTransform [+] 0xAC Widget->RenderTransformPivot // struct FVector2D [+] 0xB4 Widget->bIsVariable // char [+] 0xB4 Widget->bCreatedByConstructionScript // char [+] 0xB4 Widget->bIsEnabled // char [+] 0xB4 Widget->bOverride_Cursor // char [+] 0xB8 Widget->AccessibleWidgetData // struct USlateAccessibleWidgetData [+] 0xC0 Widget->bIsVolatile // char [+] 0xC1 Widget->Cursor // char [+] 0xC2 Widget->Clipping // enum class EWidgetClipping [+] 0xC3 Widget->Visibility // enum class ESlateVisibility [+] 0xC4 Widget->RenderOpacity // float [+] 0xC8 Widget->Navigation // struct UWidgetNavigation [+] 0xD0 Widget->FlowDirectionPreference // enum class EFlowDirectionPreference [+] 0xF8 Widget->NativeBindings // struct TArray class UserWidget: [+] 0x110 UserWidget->ColorAndOpacity // struct FLinearColor [+] 0x120 UserWidget->ColorAndOpacityDelegate // struct FDelegate [+] 0x130 UserWidget->ForegroundColor // struct FSlateColor [+] 0x158 UserWidget->ForegroundColorDelegate // struct FDelegate [+] 0x168 UserWidget->Padding // struct FMargin [+] 0x178 UserWidget->ActiveSequencePlayers // struct TArray [+] 0x188 UserWidget->StoppedSequencePlayers // struct TArray [+] 0x198 UserWidget->NoPixelSnapping // char [+] 0x19C UserWidget->NoPixelSnappingDelegate // struct FDelegate [+] 0x1B0 UserWidget->NamedSlotBindings // struct TArray [+] 0x1C0 UserWidget->WidgetTree // struct UWidgetTree [+] 0x1C8 UserWidget->Priority // int32_t [+] 0x1CC UserWidget->bSupportsKeyboardFocus // char [+] 0x1CC UserWidget->bIsFocusable // char [+] 0x1CC UserWidget->bStopAction // char [+] 0x1CC UserWidget->bHasScriptImplementedTick // char [+] 0x1CC UserWidget->bHasScriptImplementedPaint // char [+] 0x1CC UserWidget->bCookedWidgetTree // char [+] 0x1D8 UserWidget->TickFrequency // enum class EWidgetTickFrequency [+] 0x1E0 UserWidget->InputComponent // struct UInputComponent [+] 0x1E8 UserWidget->AnimationCallbacks // struct TArray class PanelWidget: [+] 0x108 PanelWidget->Slots // struct TArray class ContentWidget: class Border: [+] 0x120 Border->HorizontalAlignment // char [+] 0x121 Border->VerticalAlignment // char [+] 0x122 Border->bShowEffectWhenDisabled // char [+] 0x124 Border->ContentColorAndOpacity // struct FLinearColor [+] 0x134 Border->ContentColorAndOpacityDelegate // struct FDelegate [+] 0x144 Border->Padding // struct FMargin [+] 0x158 Border->Background // struct FSlateBrush [+] 0x1E0 Border->BackgroundDelegate // struct FDelegate [+] 0x1F0 Border->BrushColor // struct FLinearColor [+] 0x200 Border->BrushColorDelegate // struct FDelegate [+] 0x210 Border->DesiredSizeScale // struct FVector2D [+] 0x218 Border->bFlipForRightToLeftFlowDirection // char [+] 0x21C Border->OnMouseButtonDownEvent // struct FDelegate [+] 0x22C Border->OnMouseButtonUpEvent // struct FDelegate [+] 0x23C Border->OnMouseMoveEvent // struct FDelegate [+] 0x24C Border->OnMouseDoubleClickEvent // struct FDelegate class AsyncTaskDownloadImage: [+] 0x30 AsyncTaskDownloadImage->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 AsyncTaskDownloadImage->OnFail // struct FMulticastInlineDelegate class BackgroundBlur: [+] 0x120 BackgroundBlur->Padding // struct FMargin [+] 0x130 BackgroundBlur->HorizontalAlignment // char [+] 0x131 BackgroundBlur->VerticalAlignment // char [+] 0x132 BackgroundBlur->bApplyAlphaToBlur // char [+] 0x134 BackgroundBlur->BlurStrength // float [+] 0x138 BackgroundBlur->bOverrideAutoRadiusCalculation // char [+] 0x13C BackgroundBlur->BlurRadius // int32_t [+] 0x140 BackgroundBlur->LowQualityFallbackBrush // struct FSlateBrush class PanelSlot: [+] 0x28 PanelSlot->Parent // struct UPanelWidget [+] 0x30 PanelSlot->Content // struct UWidget class BackgroundBlurSlot: [+] 0x38 BackgroundBlurSlot->Padding // struct FMargin [+] 0x48 BackgroundBlurSlot->HorizontalAlignment // char [+] 0x49 BackgroundBlurSlot->VerticalAlignment // char class PropertyBinding: [+] 0x28 PropertyBinding->SourceObject // struct TWeakObjectPtr [+] 0x30 PropertyBinding->SourcePath // struct FDynamicPropertyPath [+] 0x58 PropertyBinding->DestinationProperty // struct FName class BoolBinding: class BorderSlot: [+] 0x38 BorderSlot->Padding // struct FMargin [+] 0x48 BorderSlot->HorizontalAlignment // char [+] 0x49 BorderSlot->VerticalAlignment // char class BrushBinding: class Button: [+] 0x160 Button->Style // struct USlateWidgetStyleAsset [+] 0x168 Button->WidgetStyle // struct FButtonStyle [+] 0x3E0 Button->ColorAndOpacity // struct FLinearColor [+] 0x3F0 Button->BackgroundColor // struct FLinearColor [+] 0x400 Button->ClickMethod // char [+] 0x401 Button->TouchMethod // char [+] 0x402 Button->PressMethod // char [+] 0x403 Button->IsFocusable // char [+] 0x408 Button->OnClicked // struct FMulticastInlineDelegate [+] 0x418 Button->OnPressed // struct FMulticastInlineDelegate [+] 0x428 Button->OnReleased // struct FMulticastInlineDelegate [+] 0x438 Button->OnHovered // struct FMulticastInlineDelegate [+] 0x448 Button->OnUnhovered // struct FMulticastInlineDelegate class ButtonSlot: [+] 0x38 ButtonSlot->Padding // struct FMargin [+] 0x48 ButtonSlot->HorizontalAlignment // char [+] 0x49 ButtonSlot->VerticalAlignment // char class CanvasPanel: class CanvasPanelSlot: [+] 0x38 CanvasPanelSlot->LayoutData // struct FAnchorData [+] 0x60 CanvasPanelSlot->bAutoSize // char [+] 0x64 CanvasPanelSlot->ZOrder // int32_t class CheckBox: [+] 0x120 CheckBox->CheckedState // enum class ECheckBoxState [+] 0x124 CheckBox->CheckedStateDelegate // struct FDelegate [+] 0x138 CheckBox->WidgetStyle // struct FCheckBoxStyle [+] 0x6B8 CheckBox->Style // struct USlateWidgetStyleAsset [+] 0x6C0 CheckBox->UncheckedImage // struct USlateBrushAsset [+] 0x6C8 CheckBox->UncheckedHoveredImage // struct USlateBrushAsset [+] 0x6D0 CheckBox->UncheckedPressedImage // struct USlateBrushAsset [+] 0x6D8 CheckBox->CheckedImage // struct USlateBrushAsset [+] 0x6E0 CheckBox->CheckedHoveredImage // struct USlateBrushAsset [+] 0x6E8 CheckBox->CheckedPressedImage // struct USlateBrushAsset [+] 0x6F0 CheckBox->UndeterminedImage // struct USlateBrushAsset [+] 0x6F8 CheckBox->UndeterminedHoveredImage // struct USlateBrushAsset [+] 0x700 CheckBox->UndeterminedPressedImage // struct USlateBrushAsset [+] 0x708 CheckBox->HorizontalAlignment // char [+] 0x70C CheckBox->Padding // struct FMargin [+] 0x720 CheckBox->BorderBackgroundColor // struct FSlateColor [+] 0x748 CheckBox->IsFocusable // char [+] 0x750 CheckBox->OnCheckStateChanged // struct FMulticastInlineDelegate class CheckedStateBinding: class CircularThrobber: [+] 0x108 CircularThrobber->NumberOfPieces // int32_t [+] 0x10C CircularThrobber->Period // float [+] 0x110 CircularThrobber->Radius // float [+] 0x118 CircularThrobber->PieceImage // struct USlateBrushAsset [+] 0x120 CircularThrobber->Image // struct FSlateBrush [+] 0x1A8 CircularThrobber->bEnableRadius // char class ColorBinding: class ComboBox: [+] 0x108 ComboBox->Items // struct TArray [+] 0x118 ComboBox->OnGenerateWidgetEvent // struct FDelegate [+] 0x128 ComboBox->bIsFocusable // char class ComboBoxString: [+] 0x108 ComboBoxString->DefaultOptions // struct TArray [+] 0x118 ComboBoxString->SelectedOption // struct FString [+] 0x128 ComboBoxString->WidgetStyle // struct FComboBoxStyle [+] 0x518 ComboBoxString->ItemStyle // struct FTableRowStyle [+] 0xCE0 ComboBoxString->ContentPadding // struct FMargin [+] 0xCF0 ComboBoxString->MaxListHeight // float [+] 0xCF4 ComboBoxString->HasDownArrow // char [+] 0xCF5 ComboBoxString->EnableGamepadNavigationMode // char [+] 0xCF8 ComboBoxString->Font // struct FSlateFontInfo [+] 0xD48 ComboBoxString->ForegroundColor // struct FSlateColor [+] 0xD70 ComboBoxString->bIsFocusable // char [+] 0xD74 ComboBoxString->OnGenerateWidgetEvent // struct FDelegate [+] 0xD88 ComboBoxString->OnSelectionChanged // struct FMulticastInlineDelegate [+] 0xD98 ComboBoxString->OnOpening // struct FMulticastInlineDelegate class DragDropOperation: [+] 0x28 DragDropOperation->Tag // struct FString [+] 0x38 DragDropOperation->payload // struct Object [+] 0x40 DragDropOperation->DefaultDragVisual // struct UWidget [+] 0x48 DragDropOperation->Pivot // enum class EDragPivot [+] 0x4C DragDropOperation->Offset // struct FVector2D [+] 0x54 DragDropOperation->bUseMoveAnimation // char [+] 0x58 DragDropOperation->OnDrop // struct FMulticastInlineDelegate [+] 0x68 DragDropOperation->OnDragCancelled // struct FMulticastInlineDelegate [+] 0x78 DragDropOperation->OnDragged // struct FMulticastInlineDelegate class DynamicEntryBoxBase: [+] 0x108 DynamicEntryBoxBase->EntryBoxType // enum class EDynamicBoxType [+] 0x10C DynamicEntryBoxBase->EntrySpacing // struct FVector2D [+] 0x118 DynamicEntryBoxBase->SpacingPattern // struct TArray [+] 0x128 DynamicEntryBoxBase->EntrySizeRule // struct FSlateChildSize [+] 0x130 DynamicEntryBoxBase->EntryHorizontalAlignment // char [+] 0x131 DynamicEntryBoxBase->EntryVerticalAlignment // char [+] 0x134 DynamicEntryBoxBase->MaxElementSize // int32_t [+] 0x148 DynamicEntryBoxBase->EntryWidgetPool // struct FUserWidgetPool class DynamicEntryBox: [+] 0x1C8 DynamicEntryBox->EntryWidgetClass // struct UClass* class EditableText: [+] 0x108 EditableText->Text // struct FText [+] 0x120 EditableText->TextDelegate // struct FDelegate [+] 0x130 EditableText->HintText // struct FText [+] 0x148 EditableText->HintTextDelegate // struct FDelegate [+] 0x158 EditableText->WidgetStyle // struct FEditableTextStyle [+] 0x370 EditableText->Style // struct USlateWidgetStyleAsset [+] 0x378 EditableText->BackgroundImageSelected // struct USlateBrushAsset [+] 0x380 EditableText->BackgroundImageComposing // struct USlateBrushAsset [+] 0x388 EditableText->CaretImage // struct USlateBrushAsset [+] 0x390 EditableText->Font // struct FSlateFontInfo [+] 0x3E0 EditableText->ColorAndOpacity // struct FSlateColor [+] 0x408 EditableText->IsReadOnly // char [+] 0x409 EditableText->IsPassword // char [+] 0x40C EditableText->MinimumDesiredWidth // float [+] 0x410 EditableText->IsCaretMovedWhenGainFocus // char [+] 0x411 EditableText->SelectAllTextWhenFocused // char [+] 0x412 EditableText->RevertTextOnEscape // char [+] 0x413 EditableText->ClearKeyboardFocusOnCommit // char [+] 0x414 EditableText->SelectAllTextOnCommit // char [+] 0x415 EditableText->AllowContextMenu // char [+] 0x416 EditableText->KeyboardType // char [+] 0x417 EditableText->VirtualKeyboardOptions // struct FVirtualKeyboardOptions [+] 0x418 EditableText->VirtualKeyboardTrigger // enum class EVirtualKeyboardTrigger [+] 0x419 EditableText->VirtualKeyboardDismissAction // enum class EVirtualKeyboardDismissAction [+] 0x41A EditableText->Justification // char [+] 0x41B EditableText->ShapedTextOptions // struct FShapedTextOptions [+] 0x420 EditableText->OnTextChanged // struct FMulticastInlineDelegate [+] 0x430 EditableText->OnTextCommitted // struct FMulticastInlineDelegate class EditableTextBox: [+] 0x108 EditableTextBox->Text // struct FText [+] 0x120 EditableTextBox->TextDelegate // struct FDelegate [+] 0x130 EditableTextBox->WidgetStyle // struct FEditableTextBoxStyle [+] 0x920 EditableTextBox->Style // struct USlateWidgetStyleAsset [+] 0x928 EditableTextBox->HintText // struct FText [+] 0x940 EditableTextBox->HintTextDelegate // struct FDelegate [+] 0x950 EditableTextBox->Font // struct FSlateFontInfo [+] 0x9A0 EditableTextBox->ForegroundColor // struct FLinearColor [+] 0x9B0 EditableTextBox->BackgroundColor // struct FLinearColor [+] 0x9C0 EditableTextBox->ReadOnlyForegroundColor // struct FLinearColor [+] 0x9D0 EditableTextBox->IsReadOnly // char [+] 0x9D1 EditableTextBox->IsPassword // char [+] 0x9D4 EditableTextBox->MinimumDesiredWidth // float [+] 0x9D8 EditableTextBox->Padding // struct FMargin [+] 0x9E8 EditableTextBox->IsCaretMovedWhenGainFocus // char [+] 0x9E9 EditableTextBox->SelectAllTextWhenFocused // char [+] 0x9EA EditableTextBox->RevertTextOnEscape // char [+] 0x9EB EditableTextBox->ClearKeyboardFocusOnCommit // char [+] 0x9EC EditableTextBox->SelectAllTextOnCommit // char [+] 0x9ED EditableTextBox->AllowContextMenu // char [+] 0x9EE EditableTextBox->KeyboardType // char [+] 0x9EF EditableTextBox->VirtualKeyboardOptions // struct FVirtualKeyboardOptions [+] 0x9F0 EditableTextBox->VirtualKeyboardTrigger // enum class EVirtualKeyboardTrigger [+] 0x9F1 EditableTextBox->VirtualKeyboardDismissAction // enum class EVirtualKeyboardDismissAction [+] 0x9F2 EditableTextBox->Justification // char [+] 0x9F3 EditableTextBox->ShapedTextOptions // struct FShapedTextOptions [+] 0x9F8 EditableTextBox->OnTextChanged // struct FMulticastInlineDelegate [+] 0xA08 EditableTextBox->OnTextCommitted // struct FMulticastInlineDelegate class ExpandableArea: [+] 0x110 ExpandableArea->Style // struct FExpandableAreaStyle [+] 0x230 ExpandableArea->BorderBrush // struct FSlateBrush [+] 0x2B8 ExpandableArea->BorderColor // struct FSlateColor [+] 0x2E0 ExpandableArea->bIsExpanded // char [+] 0x2E4 ExpandableArea->MaxHeight // float [+] 0x2E8 ExpandableArea->HeaderPadding // struct FMargin [+] 0x2F8 ExpandableArea->AreaPadding // struct FMargin [+] 0x308 ExpandableArea->OnExpansionChanged // struct FMulticastInlineDelegate [+] 0x318 ExpandableArea->HeaderContent // struct UWidget [+] 0x320 ExpandableArea->BodyContent // struct UWidget class FloatBinding: class GridPanel: [+] 0x120 GridPanel->ColumnFill // struct TArray [+] 0x130 GridPanel->RowFill // struct TArray class GridSlot: [+] 0x38 GridSlot->Padding // struct FMargin [+] 0x48 GridSlot->HorizontalAlignment // char [+] 0x49 GridSlot->VerticalAlignment // char [+] 0x4C GridSlot->Row // int32_t [+] 0x50 GridSlot->RowSpan // int32_t [+] 0x54 GridSlot->Column // int32_t [+] 0x58 GridSlot->ColumnSpan // int32_t [+] 0x5C GridSlot->Layer // int32_t [+] 0x60 GridSlot->Nudge // struct FVector2D class HorizontalBox: class HorizontalBoxSlot: [+] 0x40 HorizontalBoxSlot->Padding // struct FMargin [+] 0x50 HorizontalBoxSlot->Size // struct FSlateChildSize [+] 0x58 HorizontalBoxSlot->HorizontalAlignment // char [+] 0x59 HorizontalBoxSlot->VerticalAlignment // char class Image: [+] 0x108 Image->Brush // struct FSlateBrush [+] 0x190 Image->BrushDelegate // struct FDelegate [+] 0x1A0 Image->ColorAndOpacity // struct FLinearColor [+] 0x1B0 Image->ColorAndOpacityDelegate // struct FDelegate [+] 0x1C0 Image->bFlipForRightToLeftFlowDirection // char [+] 0x1C4 Image->OnMouseButtonDownEvent // struct FDelegate class InputKeySelector: [+] 0x108 InputKeySelector->WidgetStyle // struct FButtonStyle [+] 0x380 InputKeySelector->TextStyle // struct FTextBlockStyle [+] 0x5E8 InputKeySelector->SelectedKey // struct FInputChord [+] 0x608 InputKeySelector->Font // struct FSlateFontInfo [+] 0x658 InputKeySelector->Margin // struct FMargin [+] 0x668 InputKeySelector->ColorAndOpacity // struct FLinearColor [+] 0x678 InputKeySelector->KeySelectionText // struct FText [+] 0x690 InputKeySelector->NoKeySpecifiedText // struct FText [+] 0x6A8 InputKeySelector->bAllowModifierKeys // char [+] 0x6A9 InputKeySelector->bAllowGamepadKeys // char [+] 0x6B0 InputKeySelector->EscapeKeys // struct TArray [+] 0x6C0 InputKeySelector->OnKeySelected // struct FMulticastInlineDelegate [+] 0x6D0 InputKeySelector->OnIsSelectingKeyChanged // struct FMulticastInlineDelegate class Int32Binding: class InvalidationBox: [+] 0x120 InvalidationBox->bCanCache // char [+] 0x121 InvalidationBox->CacheRelativeTransforms // char class UserListEntry: class UserListEntryLibrary: class UserObjectListEntry: class UserObjectListEntryLibrary: class ListViewBase: [+] 0x108 ListViewBase->EntryWidgetClass // struct UClass* [+] 0x110 ListViewBase->WheelScrollMultiplier // float [+] 0x114 ListViewBase->bEnableScrollAnimation // char [+] 0x115 ListViewBase->bEnableFixedLineOffset // char [+] 0x118 ListViewBase->FixedLineScrollOffset // float [+] 0x120 ListViewBase->BP_OnEntryGenerated // struct FMulticastInlineDelegate [+] 0x130 ListViewBase->BP_OnEntryReleased // struct FMulticastInlineDelegate [+] 0x140 ListViewBase->EntryWidgetPool // struct FUserWidgetPool class ListView: [+] 0x2D8 ListView->Orientation // char [+] 0x2D9 ListView->SelectionMode // char [+] 0x2DA ListView->ConsumeMouseWheel // enum class EConsumeMouseWheel [+] 0x2DB ListView->bClearSelectionOnClick // char [+] 0x2DC ListView->bIsFocusable // char [+] 0x2E0 ListView->EntrySpacing // float [+] 0x2E4 ListView->bReturnFocusToSelection // char [+] 0x2E8 ListView->ListItems // struct TArray [+] 0x308 ListView->BP_OnEntryInitialized // struct FMulticastInlineDelegate [+] 0x318 ListView->BP_OnItemClicked // struct FMulticastInlineDelegate [+] 0x328 ListView->BP_OnItemDoubleClicked // struct FMulticastInlineDelegate [+] 0x338 ListView->BP_OnItemIsHoveredChanged // struct FMulticastInlineDelegate [+] 0x348 ListView->BP_OnItemSelectionChanged // struct FMulticastInlineDelegate [+] 0x358 ListView->BP_OnItemScrolledIntoView // struct FMulticastInlineDelegate class ListViewDesignerPreviewItem: class MenuAnchor: [+] 0x120 MenuAnchor->MenuClass // struct UClass* [+] 0x128 MenuAnchor->OnGetMenuContentEvent // struct FDelegate [+] 0x138 MenuAnchor->Placement // char [+] 0x139 MenuAnchor->bFitInWindow // char [+] 0x13A MenuAnchor->ShouldDeferPaintingAfterWindowContent // char [+] 0x13B MenuAnchor->UseApplicationMenuStack // char [+] 0x140 MenuAnchor->OnMenuOpenChanged // struct FMulticastInlineDelegate class MouseCursorBinding: class MovieScene2DTransformSection: [+] 0xE0 MovieScene2DTransformSection->TransformMask // struct FMovieScene2DTransformMask [+] 0xE8 MovieScene2DTransformSection->Translation // struct FMovieSceneFloatChannel [+] 0x228 MovieScene2DTransformSection->Rotation // struct FMovieSceneFloatChannel [+] 0x2C8 MovieScene2DTransformSection->Scale // struct FMovieSceneFloatChannel [+] 0x408 MovieScene2DTransformSection->Shear // struct FMovieSceneFloatChannel class MovieScene2DTransformTrack: class MovieSceneMarginSection: [+] 0xE0 MovieSceneMarginSection->TopCurve // struct FMovieSceneFloatChannel [+] 0x180 MovieSceneMarginSection->LeftCurve // struct FMovieSceneFloatChannel [+] 0x220 MovieSceneMarginSection->RightCurve // struct FMovieSceneFloatChannel [+] 0x2C0 MovieSceneMarginSection->BottomCurve // struct FMovieSceneFloatChannel class MovieSceneMarginTrack: class MovieSceneWidgetMaterialTrack: [+] 0x68 MovieSceneWidgetMaterialTrack->BrushPropertyNamePath // struct TArray [+] 0x78 MovieSceneWidgetMaterialTrack->TrackName // struct FName class TextLayoutWidget: [+] 0x108 TextLayoutWidget->ShapedTextOptions // struct FShapedTextOptions [+] 0x10B TextLayoutWidget->Justification // char [+] 0x10C TextLayoutWidget->WrappingPolicy // enum class ETextWrappingPolicy [+] 0x10D TextLayoutWidget->AutoWrapText // char [+] 0x110 TextLayoutWidget->WrapTextAt // float [+] 0x114 TextLayoutWidget->Margin // struct FMargin [+] 0x124 TextLayoutWidget->LineHeightPercentage // float class MultiLineEditableText: [+] 0x128 MultiLineEditableText->Text // struct FText [+] 0x140 MultiLineEditableText->HintText // struct FText [+] 0x158 MultiLineEditableText->HintTextDelegate // struct FDelegate [+] 0x168 MultiLineEditableText->WidgetStyle // struct FTextBlockStyle [+] 0x3D0 MultiLineEditableText->bIsReadOnly // char [+] 0x3D8 MultiLineEditableText->Font // struct FSlateFontInfo [+] 0x428 MultiLineEditableText->SelectAllTextWhenFocused // char [+] 0x429 MultiLineEditableText->ClearTextSelectionOnFocusLoss // char [+] 0x42A MultiLineEditableText->RevertTextOnEscape // char [+] 0x42B MultiLineEditableText->ClearKeyboardFocusOnCommit // char [+] 0x42C MultiLineEditableText->AllowContextMenu // char [+] 0x42D MultiLineEditableText->VirtualKeyboardOptions // struct FVirtualKeyboardOptions [+] 0x42E MultiLineEditableText->VirtualKeyboardDismissAction // enum class EVirtualKeyboardDismissAction [+] 0x430 MultiLineEditableText->OnTextChanged // struct FMulticastInlineDelegate [+] 0x440 MultiLineEditableText->OnTextCommitted // struct FMulticastInlineDelegate class MultiLineEditableTextBox: [+] 0x128 MultiLineEditableTextBox->Text // struct FText [+] 0x140 MultiLineEditableTextBox->HintText // struct FText [+] 0x158 MultiLineEditableTextBox->HintTextDelegate // struct FDelegate [+] 0x168 MultiLineEditableTextBox->WidgetStyle // struct FEditableTextBoxStyle [+] 0x958 MultiLineEditableTextBox->TextStyle // struct FTextBlockStyle [+] 0xBC0 MultiLineEditableTextBox->bIsReadOnly // char [+] 0xBC1 MultiLineEditableTextBox->AllowContextMenu // char [+] 0xBC2 MultiLineEditableTextBox->VirtualKeyboardOptions // struct FVirtualKeyboardOptions [+] 0xBC3 MultiLineEditableTextBox->VirtualKeyboardDismissAction // enum class EVirtualKeyboardDismissAction [+] 0xBC8 MultiLineEditableTextBox->Style // struct USlateWidgetStyleAsset [+] 0xBD0 MultiLineEditableTextBox->Font // struct FSlateFontInfo [+] 0xC20 MultiLineEditableTextBox->ForegroundColor // struct FLinearColor [+] 0xC30 MultiLineEditableTextBox->BackgroundColor // struct FLinearColor [+] 0xC40 MultiLineEditableTextBox->ReadOnlyForegroundColor // struct FLinearColor [+] 0xC50 MultiLineEditableTextBox->OnTextChanged // struct FMulticastInlineDelegate [+] 0xC60 MultiLineEditableTextBox->OnTextCommitted // struct FMulticastInlineDelegate class NamedSlot: class NamedSlotInterface: class NativeWidgetHost: class Overlay: class OverlaySlot: [+] 0x40 OverlaySlot->Padding // struct FMargin [+] 0x50 OverlaySlot->HorizontalAlignment // char [+] 0x51 OverlaySlot->VerticalAlignment // char class ProgressBar: [+] 0x108 ProgressBar->WidgetStyle // struct FProgressBarStyle [+] 0x2A8 ProgressBar->Style // struct USlateWidgetStyleAsset [+] 0x2B0 ProgressBar->BackgroundImage // struct USlateBrushAsset [+] 0x2B8 ProgressBar->FillImage // struct USlateBrushAsset [+] 0x2C0 ProgressBar->MarqueeImage // struct USlateBrushAsset [+] 0x2C8 ProgressBar->Percent // float [+] 0x2CC ProgressBar->BarFillType // char [+] 0x2CD ProgressBar->bIsMarquee // char [+] 0x2D0 ProgressBar->BorderPadding // struct FVector2D [+] 0x2D8 ProgressBar->PercentDelegate // struct FDelegate [+] 0x2E8 ProgressBar->FillColorAndOpacity // struct FLinearColor [+] 0x2F8 ProgressBar->FillColorAndOpacityDelegate // struct FDelegate class RetainerBox: [+] 0x120 RetainerBox->RenderOnInvalidation // char [+] 0x121 RetainerBox->RenderOnPhase // char [+] 0x124 RetainerBox->Phase // int32_t [+] 0x128 RetainerBox->PhaseCount // int32_t [+] 0x130 RetainerBox->EffectMaterial // struct UMaterialInterface [+] 0x138 RetainerBox->TextureParameter // struct FName class RichTextBlock: [+] 0x128 RichTextBlock->Text // struct FText [+] 0x140 RichTextBlock->TextStyleSet // struct UDataTable [+] 0x148 RichTextBlock->DecoratorClasses // struct TArray [+] 0x158 RichTextBlock->bOverrideDefaultStyle // char [+] 0x160 RichTextBlock->DefaultTextStyleOverride // struct FTextBlockStyle [+] 0x3C8 RichTextBlock->MinDesiredWidth // float [+] 0x638 RichTextBlock->InstanceDecorators // struct TArray class RichTextBlockDecorator: class RichTextBlockImageDecorator: [+] 0x28 RichTextBlockImageDecorator->ImageSet // struct UDataTable class SafeZone: [+] 0x120 SafeZone->PadLeft // char [+] 0x121 SafeZone->PadRight // char [+] 0x122 SafeZone->PadTop // char [+] 0x123 SafeZone->PadBottom // char class SafeZoneSlot: [+] 0x38 SafeZoneSlot->bIsTitleSafe // char [+] 0x3C SafeZoneSlot->SafeAreaScale // struct FMargin [+] 0x4C SafeZoneSlot->HAlign // char [+] 0x4D SafeZoneSlot->VAlign // char [+] 0x50 SafeZoneSlot->Padding // struct FMargin class ScaleBox: [+] 0x120 ScaleBox->Stretch // char [+] 0x121 ScaleBox->StretchDirection // char [+] 0x124 ScaleBox->UserSpecifiedScale // float [+] 0x128 ScaleBox->IgnoreInheritedScale // char class ScaleBoxSlot: [+] 0x38 ScaleBoxSlot->Padding // struct FMargin [+] 0x48 ScaleBoxSlot->HorizontalAlignment // char [+] 0x49 ScaleBoxSlot->VerticalAlignment // char class ScrollBar: [+] 0x108 ScrollBar->WidgetStyle // struct FScrollBarStyle [+] 0x5D8 ScrollBar->Style // struct USlateWidgetStyleAsset [+] 0x5E0 ScrollBar->bAlwaysShowScrollbar // char [+] 0x5E1 ScrollBar->bAlwaysShowScrollbarTrack // char [+] 0x5E2 ScrollBar->Orientation // char [+] 0x5E4 ScrollBar->Thickness // struct FVector2D [+] 0x5EC ScrollBar->Padding // struct FMargin class ScrollBox: [+] 0x120 ScrollBox->WidgetStyle // struct FScrollBoxStyle [+] 0x348 ScrollBox->WidgetBarStyle // struct FScrollBarStyle [+] 0x818 ScrollBox->Style // struct USlateWidgetStyleAsset [+] 0x820 ScrollBox->BarStyle // struct USlateWidgetStyleAsset [+] 0x828 ScrollBox->Orientation // char [+] 0x829 ScrollBox->ScrollBarVisibility // enum class ESlateVisibility [+] 0x82A ScrollBox->ConsumeMouseWheel // enum class EConsumeMouseWheel [+] 0x82C ScrollBox->ScrollbarThickness // struct FVector2D [+] 0x834 ScrollBox->ScrollbarPadding // struct FMargin [+] 0x844 ScrollBox->AlwaysShowScrollbar // char [+] 0x845 ScrollBox->AlwaysShowScrollbarTrack // char [+] 0x846 ScrollBox->AllowOverscroll // char [+] 0x847 ScrollBox->bAnimateWheelScrolling // char [+] 0x848 ScrollBox->NavigationDestination // enum class EDescendantScrollDestination [+] 0x84C ScrollBox->NavigationScrollPadding // float [+] 0x850 ScrollBox->ScrollWhenFocusChanges // enum class EScrollWhenFocusChanges [+] 0x851 ScrollBox->bAllowRightClickDragScrolling // char [+] 0x854 ScrollBox->WheelScrollMultiplier // float [+] 0x858 ScrollBox->OnUserScrolled // struct FMulticastInlineDelegate class ScrollBoxSlot: [+] 0x38 ScrollBoxSlot->Padding // struct FMargin [+] 0x48 ScrollBoxSlot->HorizontalAlignment // char [+] 0x49 ScrollBoxSlot->VerticalAlignment // char class SizeBox: [+] 0x130 SizeBox->WidthOverride // float [+] 0x134 SizeBox->HeightOverride // float [+] 0x138 SizeBox->MinDesiredWidth // float [+] 0x13C SizeBox->MinDesiredHeight // float [+] 0x140 SizeBox->MaxDesiredWidth // float [+] 0x144 SizeBox->MaxDesiredHeight // float [+] 0x148 SizeBox->MinAspectRatio // float [+] 0x14C SizeBox->MaxAspectRatio // float [+] 0x150 SizeBox->bOverride_WidthOverride // char [+] 0x150 SizeBox->bOverride_HeightOverride // char [+] 0x150 SizeBox->bOverride_MinDesiredWidth // char [+] 0x150 SizeBox->bOverride_MinDesiredHeight // char [+] 0x150 SizeBox->bOverride_MaxDesiredWidth // char [+] 0x150 SizeBox->bOverride_MaxDesiredHeight // char [+] 0x150 SizeBox->bOverride_MinAspectRatio // char [+] 0x150 SizeBox->bOverride_MaxAspectRatio // char class SizeBoxSlot: [+] 0x38 SizeBoxSlot->Padding // struct FMargin [+] 0x58 SizeBoxSlot->HorizontalAlignment // char [+] 0x59 SizeBoxSlot->VerticalAlignment // char class SlateBlueprintLibrary: class SlateVectorArtData: [+] 0x28 SlateVectorArtData->VertexData // struct TArray [+] 0x38 SlateVectorArtData->IndexData // struct TArray [+] 0x48 SlateVectorArtData->Material // struct UMaterialInterface [+] 0x50 SlateVectorArtData->ExtentMin // struct FVector2D [+] 0x58 SlateVectorArtData->ExtentMax // struct FVector2D class SlateAccessibleWidgetData: [+] 0x28 SlateAccessibleWidgetData->bCanChildrenBeAccessible // char [+] 0x29 SlateAccessibleWidgetData->AccessibleBehavior // enum class ESlateAccessibleBehavior [+] 0x2A SlateAccessibleWidgetData->AccessibleSummaryBehavior // enum class ESlateAccessibleBehavior [+] 0x30 SlateAccessibleWidgetData->AccessibleText // struct FText [+] 0x48 SlateAccessibleWidgetData->AccessibleTextDelegate // struct FDelegate [+] 0x58 SlateAccessibleWidgetData->AccessibleSummaryText // struct FText [+] 0x70 SlateAccessibleWidgetData->AccessibleSummaryTextDelegate // struct FDelegate class Slider: [+] 0x108 Slider->Value // float [+] 0x10C Slider->ValueDelegate // struct FDelegate [+] 0x11C Slider->MinValue // float [+] 0x120 Slider->MaxValue // float [+] 0x128 Slider->WidgetStyle // struct FSliderStyle [+] 0x468 Slider->Orientation // char [+] 0x46C Slider->SliderBarColor // struct FLinearColor [+] 0x47C Slider->SliderHandleColor // struct FLinearColor [+] 0x48C Slider->IndentHandle // char [+] 0x48D Slider->Locked // char [+] 0x48E Slider->MouseUsesStep // char [+] 0x48F Slider->RequiresControllerLock // char [+] 0x490 Slider->StepSize // float [+] 0x494 Slider->IsFocusable // char [+] 0x498 Slider->OnMouseCaptureBegin // struct FMulticastInlineDelegate [+] 0x4A8 Slider->OnMouseCaptureEnd // struct FMulticastInlineDelegate [+] 0x4B8 Slider->OnControllerCaptureBegin // struct FMulticastInlineDelegate [+] 0x4C8 Slider->OnControllerCaptureEnd // struct FMulticastInlineDelegate [+] 0x4D8 Slider->OnValueChanged // struct FMulticastInlineDelegate class Spacer: [+] 0x108 Spacer->Size // struct FVector2D class SpinBox: [+] 0x108 SpinBox->Value // float [+] 0x10C SpinBox->ValueDelegate // struct FDelegate [+] 0x120 SpinBox->WidgetStyle // struct FSpinBoxStyle [+] 0x408 SpinBox->Style // struct USlateWidgetStyleAsset [+] 0x410 SpinBox->MinFractionalDigits // int32_t [+] 0x414 SpinBox->MaxFractionalDigits // int32_t [+] 0x418 SpinBox->bAlwaysUsesDeltaSnap // char [+] 0x41C SpinBox->Delta // float [+] 0x420 SpinBox->SliderExponent // float [+] 0x428 SpinBox->Font // struct FSlateFontInfo [+] 0x478 SpinBox->Justification // char [+] 0x47C SpinBox->MinDesiredWidth // float [+] 0x480 SpinBox->ClearKeyboardFocusOnCommit // char [+] 0x481 SpinBox->SelectAllTextOnCommit // char [+] 0x488 SpinBox->ForegroundColor // struct FSlateColor [+] 0x4B0 SpinBox->OnValueChanged // struct FMulticastInlineDelegate [+] 0x4C0 SpinBox->OnValueCommitted // struct FMulticastInlineDelegate [+] 0x4D0 SpinBox->OnBeginSliderMovement // struct FMulticastInlineDelegate [+] 0x4E0 SpinBox->OnEndSliderMovement // struct FMulticastInlineDelegate [+] 0x4F0 SpinBox->bOverride_MinValue // char [+] 0x4F0 SpinBox->bOverride_MaxValue // char [+] 0x4F0 SpinBox->bOverride_MinSliderValue // char [+] 0x4F0 SpinBox->bOverride_MaxSliderValue // char [+] 0x4F4 SpinBox->MinValue // float [+] 0x4F8 SpinBox->MaxValue // float [+] 0x4FC SpinBox->MinSliderValue // float [+] 0x500 SpinBox->MaxSliderValue // float class TextBinding: class TextBlock: [+] 0x128 TextBlock->Text // struct FText [+] 0x140 TextBlock->TextDelegate // struct FDelegate [+] 0x150 TextBlock->ColorAndOpacity // struct FSlateColor [+] 0x178 TextBlock->ColorAndOpacityDelegate // struct FDelegate [+] 0x188 TextBlock->Font // struct FSlateFontInfo [+] 0x1D8 TextBlock->StrikeBrush // struct FSlateBrush [+] 0x260 TextBlock->ShadowOffset // struct FVector2D [+] 0x268 TextBlock->ShadowColorAndOpacity // struct FLinearColor [+] 0x278 TextBlock->ShadowColorAndOpacityDelegate // struct FDelegate [+] 0x288 TextBlock->MinDesiredWidth // float [+] 0x28C TextBlock->bWrapWithInvalidationPanel // char [+] 0x28D TextBlock->bAutoWrapText // char [+] 0x28E TextBlock->bSimpleTextMode // char class Throbber: [+] 0x108 Throbber->NumberOfPieces // int32_t [+] 0x10C Throbber->bAnimateHorizontally // char [+] 0x10D Throbber->bAnimateVertically // char [+] 0x10E Throbber->bAnimateOpacity // char [+] 0x110 Throbber->PieceImage // struct USlateBrushAsset [+] 0x118 Throbber->Image // struct FSlateBrush class TileView: [+] 0x368 TileView->EntryHeight // float [+] 0x36C TileView->EntryWidth // float [+] 0x370 TileView->TileAlignment // enum class EListItemAlignment [+] 0x371 TileView->bWrapHorizontalNavigation // char class TreeView: [+] 0x378 TreeView->BP_OnGetItemChildren // struct FDelegate [+] 0x388 TreeView->BP_OnItemExpansionChanged // struct FMulticastInlineDelegate class UMGSequencePlayer: [+] 0x408 UMGSequencePlayer->Animation // struct UWidgetAnimation class UniformGridPanel: [+] 0x120 UniformGridPanel->SlotPadding // struct FMargin [+] 0x130 UniformGridPanel->MinDesiredSlotWidth // float [+] 0x134 UniformGridPanel->MinDesiredSlotHeight // float class UniformGridSlot: [+] 0x38 UniformGridSlot->HorizontalAlignment // char [+] 0x39 UniformGridSlot->VerticalAlignment // char [+] 0x3C UniformGridSlot->Row // int32_t [+] 0x40 UniformGridSlot->Column // int32_t class VerticalBox: class VerticalBoxSlot: [+] 0x38 VerticalBoxSlot->Size // struct FSlateChildSize [+] 0x40 VerticalBoxSlot->Padding // struct FMargin [+] 0x58 VerticalBoxSlot->HorizontalAlignment // char [+] 0x59 VerticalBoxSlot->VerticalAlignment // char class Viewport: [+] 0x120 Viewport->BackgroundColor // struct FLinearColor class VisibilityBinding: class WidgetAnimation: [+] 0x348 WidgetAnimation->MovieScene // struct UMovieScene [+] 0x350 WidgetAnimation->AnimationBindings // struct TArray [+] 0x360 WidgetAnimation->bLegacyFinishOnStop // char [+] 0x368 WidgetAnimation->DisplayLabel // struct FString class WidgetAnimationDelegateBinding: [+] 0x28 WidgetAnimationDelegateBinding->WidgetAnimationDelegateBindings // struct TArray class WidgetAnimationPlayCallbackProxy: [+] 0x28 WidgetAnimationPlayCallbackProxy->Finished // struct FMulticastInlineDelegate class WidgetBinding: class WidgetBlueprintGeneratedClass: [+] 0x3C8 WidgetBlueprintGeneratedClass->WidgetTree // struct UWidgetTree [+] 0x3D0 WidgetBlueprintGeneratedClass->bAllowTemplate // char [+] 0x3D0 WidgetBlueprintGeneratedClass->bAllowDynamicCreation // char [+] 0x3D0 WidgetBlueprintGeneratedClass->bValidTemplate // char [+] 0x3D0 WidgetBlueprintGeneratedClass->bTemplateInitialized // char [+] 0x3D0 WidgetBlueprintGeneratedClass->bCookedTemplate // char [+] 0x3D0 WidgetBlueprintGeneratedClass->bClassRequiresNativeTick // char [+] 0x3D8 WidgetBlueprintGeneratedClass->Bindings // struct TArray [+] 0x3E8 WidgetBlueprintGeneratedClass->Animations // struct TArray [+] 0x3F8 WidgetBlueprintGeneratedClass->NamedSlots // struct TArray [+] 0x408 WidgetBlueprintGeneratedClass->TemplateAsset // struct TSoftObjectPtr [+] 0x430 WidgetBlueprintGeneratedClass->Template // struct UUserWidget class WidgetBlueprintLibrary: class WidgetComponent: [+] 0x4E0 WidgetComponent->Space // enum class EWidgetSpace [+] 0x4E1 WidgetComponent->TimingPolicy // enum class EWidgetTimingPolicy [+] 0x4E8 WidgetComponent->WidgetClass // struct UClass* [+] 0x4F0 WidgetComponent->DrawSize // struct FIntPoint [+] 0x4F8 WidgetComponent->bManuallyRedraw // char [+] 0x4F9 WidgetComponent->bRedrawRequested // char [+] 0x4FC WidgetComponent->RedrawTime // float [+] 0x508 WidgetComponent->CurrentDrawSize // struct FIntPoint [+] 0x510 WidgetComponent->bDrawAtDesiredSize // char [+] 0x514 WidgetComponent->Pivot // struct FVector2D [+] 0x51C WidgetComponent->bReceiveHardwareInput // char [+] 0x51D WidgetComponent->bWindowFocusable // char [+] 0x51E WidgetComponent->WindowVisibility // enum class EWindowVisibility [+] 0x51F WidgetComponent->bApplyGammaCorrection // char [+] 0x520 WidgetComponent->OwnerPlayer // struct ULocalPlayer [+] 0x528 WidgetComponent->BackgroundColor // struct FLinearColor [+] 0x538 WidgetComponent->TintColorAndOpacity // struct FLinearColor [+] 0x548 WidgetComponent->OpacityFromTexture // float [+] 0x54C WidgetComponent->BlendMode // enum class EWidgetBlendMode [+] 0x54D WidgetComponent->bIsTwoSided // char [+] 0x54E WidgetComponent->TickWhenOffscreen // char [+] 0x550 WidgetComponent->Widget // struct UUserWidget [+] 0x578 WidgetComponent->BodySetup // struct UBodySetup [+] 0x580 WidgetComponent->TranslucentMaterial // struct UMaterialInterface [+] 0x588 WidgetComponent->TranslucentMaterial_OneSided // struct UMaterialInterface [+] 0x590 WidgetComponent->OpaqueMaterial // struct UMaterialInterface [+] 0x598 WidgetComponent->OpaqueMaterial_OneSided // struct UMaterialInterface [+] 0x5A0 WidgetComponent->MaskedMaterial // struct UMaterialInterface [+] 0x5A8 WidgetComponent->MaskedMaterial_OneSided // struct UMaterialInterface [+] 0x5B0 WidgetComponent->RenderTarget // struct UTextureRenderTarget2D [+] 0x5B8 WidgetComponent->MaterialInstance // struct UMaterialInstanceDynamic [+] 0x5C0 WidgetComponent->bAddedToScreen // char [+] 0x5C1 WidgetComponent->bEditTimeUsable // char [+] 0x5C4 WidgetComponent->SharedLayerName // struct FName [+] 0x5CC WidgetComponent->LayerZOrder // int32_t [+] 0x5D0 WidgetComponent->GeometryMode // enum class EWidgetGeometryMode [+] 0x5D4 WidgetComponent->CylinderArcAngle // float class WidgetInteractionComponent: [+] 0x230 WidgetInteractionComponent->OnHoveredWidgetChanged // struct FMulticastInlineDelegate [+] 0x250 WidgetInteractionComponent->VirtualUserIndex // int32_t [+] 0x254 WidgetInteractionComponent->PointerIndex // float [+] 0x258 WidgetInteractionComponent->TraceChannel // char [+] 0x25C WidgetInteractionComponent->InteractionDistance // float [+] 0x260 WidgetInteractionComponent->InteractionSource // enum class EWidgetInteractionSource [+] 0x261 WidgetInteractionComponent->bEnableHitTesting // char [+] 0x262 WidgetInteractionComponent->bShowDebug // char [+] 0x264 WidgetInteractionComponent->DebugColor // struct FLinearColor [+] 0x2F0 WidgetInteractionComponent->CustomHitResult // struct FHitResult [+] 0x378 WidgetInteractionComponent->LocalHitLocation // struct FVector2D [+] 0x380 WidgetInteractionComponent->LastLocalHitLocation // struct FVector2D [+] 0x388 WidgetInteractionComponent->HoveredWidgetComponent // struct UWidgetComponent [+] 0x390 WidgetInteractionComponent->LastHitResult // struct FHitResult [+] 0x418 WidgetInteractionComponent->bIsHoveredWidgetInteractable // char [+] 0x419 WidgetInteractionComponent->bIsHoveredWidgetFocusable // char [+] 0x41A WidgetInteractionComponent->bIsHoveredWidgetHitTestVisible // char class WidgetLayoutLibrary: class WidgetNavigation: [+] 0x28 WidgetNavigation->Up // struct FWidgetNavigationData [+] 0x4C WidgetNavigation->Down // struct FWidgetNavigationData [+] 0x70 WidgetNavigation->Left // struct FWidgetNavigationData [+] 0x94 WidgetNavigation->Right // struct FWidgetNavigationData [+] 0xB8 WidgetNavigation->Next // struct FWidgetNavigationData [+] 0xDC WidgetNavigation->Previous // struct FWidgetNavigationData class WidgetSwitcher: [+] 0x120 WidgetSwitcher->ActiveWidgetIndex // int32_t class WidgetSwitcherSlot: [+] 0x40 WidgetSwitcherSlot->Padding // struct FMargin [+] 0x50 WidgetSwitcherSlot->HorizontalAlignment // char [+] 0x51 WidgetSwitcherSlot->VerticalAlignment // char class WidgetTree: [+] 0x28 WidgetTree->RootWidget // struct UWidget class WindowTitleBarArea: [+] 0x120 WindowTitleBarArea->bWindowButtonsEnabled // char [+] 0x121 WindowTitleBarArea->bDoubleClickTogglesFullscreen // char class WindowTitleBarAreaSlot: [+] 0x38 WindowTitleBarAreaSlot->Padding // struct FMargin [+] 0x48 WindowTitleBarAreaSlot->HorizontalAlignment // char [+] 0x49 WindowTitleBarAreaSlot->VerticalAlignment // char class WrapBox: [+] 0x120 WrapBox->InnerSlotPadding // struct FVector2D [+] 0x128 WrapBox->WrapWidth // float [+] 0x12C WrapBox->bExplicitWrapWidth // char [+] 0x12D WrapBox->HorizontalAlignment // char class WrapBoxSlot: [+] 0x38 WrapBoxSlot->Padding // struct FMargin [+] 0x48 WrapBoxSlot->bFillEmptySpace // char [+] 0x4C WrapBoxSlot->FillSpanWhenLessThan // float [+] 0x50 WrapBoxSlot->HorizontalAlignment // char [+] 0x51 WrapBoxSlot->VerticalAlignment // char class GetText__DelegateSignature: class ESlateAccessibleBehavior: class CustomWidgetNavigationDelegate__DelegateSignature: [+] 0x8 CustomWidgetNavigationDelegate__DelegateSignature->ReturnValue // struct UWidget class ForceLayoutPrepass: class ForceVolatile: class GenerateWidgetForObject__DelegateSignature: [+] 0x8 GenerateWidgetForObject__DelegateSignature->ReturnValue // struct UWidget class GenerateWidgetForString__DelegateSignature: [+] 0x10 GenerateWidgetForString__DelegateSignature->ReturnValue // struct UWidget class GetBool__DelegateSignature: class GetCachedGeometry: class GetCheckBoxState__DelegateSignature: class GetClipping: class GetDesiredSize: class GetFloat__DelegateSignature: class GetGameInstance: class GetInt32__DelegateSignature: class GetIsEnabled: class GetLinearColor__DelegateSignature: class GetMouseCursor__DelegateSignature: class GetOwningLocalPlayer: class GetOwningPlayer: class GetPaintSpaceGeometry: class GetParent: class GetRenderOpacity: class GetRenderTransformAngle: class GetSlateBrush__DelegateSignature: class GetSlateColor__DelegateSignature: class GetSlateVisibility__DelegateSignature: class ESlateVisibility: class GetText__DelegateSignature: class GetTickSpaceGeometry: class GetVisibility: class GetWidget__DelegateSignature: class HasAnyUserFocus: class HasFocusedDescendants: class HasKeyboardFocus: class HasMouseCapture: class HasMouseCaptureByUser: [+] 0x4 HasMouseCaptureByUser->PointerIndex // int32_t [+] 0x8 HasMouseCaptureByUser->ReturnValue // char class HasUserFocus: [+] 0x8 HasUserFocus->ReturnValue // char class HasUserFocusedDescendants: [+] 0x8 HasUserFocusedDescendants->ReturnValue // char class InvalidateLayoutAndVolatility: class IsHovered: class IsVisible: class OnPointerEvent__DelegateSignature: [+] 0x38 OnPointerEvent__DelegateSignature->MouseEvent // struct FPointerEvent [+] 0xA8 OnPointerEvent__DelegateSignature->ReturnValue // struct FEventReply class EventReply: class OnReply__DelegateSignature: class RemoveFromParent: class ResetCursor: class SetAllNavigationRules: [+] 0x4 SetAllNavigationRules->WidgetToFocus // struct FName class SetClipping: class SetCursor: class SetFocus: class SetIsEnabled: class SetKeyboardFocus: class SetNavigationRule: [+] 0x1 SetNavigationRule->Rule // enum class EUINavigationRule [+] 0x4 SetNavigationRule->WidgetToFocus // struct FName class SetNavigationRuleBase: [+] 0x1 SetNavigationRuleBase->Rule // enum class EUINavigationRule class SetNavigationRuleCustom: [+] 0x4 SetNavigationRuleCustom->InCustomDelegate // struct FDelegate class SetNavigationRuleCustomBoundary: [+] 0x4 SetNavigationRuleCustomBoundary->InCustomDelegate // struct FDelegate class SetNavigationRuleExplicit: [+] 0x8 SetNavigationRuleExplicit->InWidget // struct UWidget class SetRenderOpacity: class SetRenderScale: class SetRenderShear: class SetRenderTransform: class WidgetTransform: [+] 0x8 WidgetTransform->Scale // struct FVector2D [+] 0x10 WidgetTransform->Shear // struct FVector2D [+] 0x18 WidgetTransform->Angle // float class SetRenderTransformAngle: class SetRenderTransformPivot: class SetRenderTranslation: class SetToolTip: class SetToolTipText: class SetUserFocus: class SetVisibility: class OnWidgetAnimationPlaybackStatusChanged__DelegateSignature: class WidgetAnimationDynamicEvent__DelegateSignature: class WidgetAnimationDynamicEvents__DelegateSignature: class OnConstructEvent__DelegateSignature: class OnInputAction__DelegateSignature: class WidgetAnimationResult__DelegateSignature: class DownloadImageDelegate__DelegateSignature: class OnDragDropMulticast__DelegateSignature: class CancelDragDrop: class CaptureJoystick: [+] 0xB8 CaptureJoystick->CapturingWidget // struct UWidget [+] 0xC0 CaptureJoystick->bInAllJoysticks // char [+] 0xC8 CaptureJoystick->ReturnValue // struct FEventReply class CaptureMouse: [+] 0xB8 CaptureMouse->CapturingWidget // struct UWidget [+] 0xC0 CaptureMouse->ReturnValue // struct FEventReply class ClearUserFocus: [+] 0xB8 ClearUserFocus->bInAllUsers // char [+] 0xC0 ClearUserFocus->ReturnValue // struct FEventReply class Create: [+] 0x8 Create->WidgetType // struct UClass* [+] 0x10 Create->OwningPlayer // struct APlayerController [+] 0x18 Create->ReturnValue // struct UUserWidget class CreateDragDropOperation: [+] 0x8 CreateDragDropOperation->ReturnValue // struct UDragDropOperation class DetectDrag: [+] 0xB8 DetectDrag->WidgetDetectingDrag // struct UWidget [+] 0xC0 DetectDrag->DragKey // struct FKey [+] 0xD8 DetectDrag->ReturnValue // struct FEventReply class DetectDragIfPressed: [+] 0x70 DetectDragIfPressed->WidgetDetectingDrag // struct UWidget [+] 0x78 DetectDragIfPressed->DragKey // struct FKey [+] 0x90 DetectDragIfPressed->ReturnValue // struct FEventReply class DismissAllMenus: class DrawBox: [+] 0x30 DrawBox->Position // struct FVector2D [+] 0x38 DrawBox->Size // struct FVector2D [+] 0x40 DrawBox->Brush // struct USlateBrushAsset [+] 0x48 DrawBox->Tint // struct FLinearColor class PaintContext: class DrawLine: [+] 0x30 DrawLine->PositionA // struct FVector2D [+] 0x38 DrawLine->PositionB // struct FVector2D [+] 0x40 DrawLine->Tint // struct FLinearColor [+] 0x50 DrawLine->bAntiAlias // char [+] 0x54 DrawLine->Thickness // float class DrawLines: [+] 0x30 DrawLines->Points // struct TArray [+] 0x40 DrawLines->Tint // struct FLinearColor [+] 0x50 DrawLines->bAntiAlias // char [+] 0x54 DrawLines->Thickness // float class DrawText: [+] 0x30 DrawText->inString // struct FString [+] 0x40 DrawText->Position // struct FVector2D [+] 0x48 DrawText->Tint // struct FLinearColor class DrawTextFormatted: [+] 0x30 DrawTextFormatted->Text // struct FText [+] 0x48 DrawTextFormatted->Position // struct FVector2D [+] 0x50 DrawTextFormatted->Font // struct UFont [+] 0x58 DrawTextFormatted->FontSize // int32_t [+] 0x5C DrawTextFormatted->FontTypeFace // struct FName [+] 0x64 DrawTextFormatted->Tint // struct FLinearColor class EndDragDrop: [+] 0xB8 EndDragDrop->ReturnValue // struct FEventReply class GetAllWidgetsOfClass: [+] 0x8 GetAllWidgetsOfClass->FoundWidgets // struct TArray [+] 0x18 GetAllWidgetsOfClass->WidgetClass // struct UClass* [+] 0x20 GetAllWidgetsOfClass->TopLevelOnly // char class GetAllWidgetsWithInterface: [+] 0x8 GetAllWidgetsWithInterface->FoundWidgets // struct TArray [+] 0x18 GetAllWidgetsWithInterface->Interface // struct UClass* [+] 0x20 GetAllWidgetsWithInterface->TopLevelOnly // char class GetBrushResource: [+] 0x88 GetBrushResource->ReturnValue // struct Object class GetBrushResourceAsMaterial: [+] 0x88 GetBrushResourceAsMaterial->ReturnValue // struct UMaterialInterface class GetBrushResourceAsTexture2D: [+] 0x88 GetBrushResourceAsTexture2D->ReturnValue // struct UTexture2D class GetDragDroppingContent: class GetDynamicMaterial: [+] 0x88 GetDynamicMaterial->ReturnValue // struct UMaterialInstanceDynamic class GetInputEventFromCharacterEvent: [+] 0x20 GetInputEventFromCharacterEvent->ReturnValue // struct FInputEvent class GetInputEventFromKeyEvent: [+] 0x38 GetInputEventFromKeyEvent->ReturnValue // struct FInputEvent class GetInputEventFromNavigationEvent: [+] 0x20 GetInputEventFromNavigationEvent->ReturnValue // struct FInputEvent class GetInputEventFromPointerEvent: [+] 0x70 GetInputEventFromPointerEvent->ReturnValue // struct FInputEvent class GetKeyEventFromAnalogInputEvent: [+] 0x40 GetKeyEventFromAnalogInputEvent->ReturnValue // struct FKeyEvent class GetRenderTargetFromWidget: [+] 0x8 GetRenderTargetFromWidget->Widget // struct UUserWidget [+] 0x10 GetRenderTargetFromWidget->DrawSize // struct FVector2D class GetSafeZonePadding: [+] 0x10 GetSafeZonePadding->SafePadding // struct FVector4 [+] 0x20 GetSafeZonePadding->SafePaddingScale // struct FVector2D [+] 0x30 GetSafeZonePadding->SpillOverPadding // struct FVector4 class Handled: class IsDragDropping: class LockMouse: [+] 0xB8 LockMouse->CapturingWidget // struct UWidget [+] 0xC0 LockMouse->ReturnValue // struct FEventReply class MakeBrushFromAsset: [+] 0x8 MakeBrushFromAsset->ReturnValue // struct FSlateBrush class MakeBrushFromMaterial: [+] 0x8 MakeBrushFromMaterial->Width // int32_t [+] 0xC MakeBrushFromMaterial->Height // int32_t [+] 0x10 MakeBrushFromMaterial->ReturnValue // struct FSlateBrush class MakeBrushFromTexture: [+] 0x8 MakeBrushFromTexture->Width // int32_t [+] 0xC MakeBrushFromTexture->Height // int32_t [+] 0x10 MakeBrushFromTexture->ReturnValue // struct FSlateBrush class NoResourceBrush: class OnGameWindowCloseButtonClickedDelegate__DelegateSignature: class ReleaseJoystickCapture: [+] 0xB8 ReleaseJoystickCapture->bInAllJoysticks // char [+] 0xC0 ReleaseJoystickCapture->ReturnValue // struct FEventReply class ReleaseMouseCapture: [+] 0xB8 ReleaseMouseCapture->ReturnValue // struct FEventReply class RestorePreviousWindowTitleBarState: class SetBrushResourceToMaterial: [+] 0x88 SetBrushResourceToMaterial->Material // struct UMaterialInterface class SetBrushResourceToTexture: [+] 0x88 SetBrushResourceToTexture->Texture // struct UTexture2D class SetColorVisionDeficiencyType: [+] 0x4 SetColorVisionDeficiencyType->Severity // float [+] 0x8 SetColorVisionDeficiencyType->CorrectDeficiency // char [+] 0x9 SetColorVisionDeficiencyType->ShowCorrectionWithDeficiency // char class SetFocusToGameViewport: class SetHardwareCursor: [+] 0x8 SetHardwareCursor->CursorShape // char [+] 0xC SetHardwareCursor->CursorName // struct FName [+] 0x14 SetHardwareCursor->HotSpot // struct FVector2D [+] 0x1C SetHardwareCursor->ReturnValue // char class SetInputMode_GameAndUI: [+] 0x8 SetInputMode_GameAndUI->InWidgetToFocus // struct UWidget [+] 0x10 SetInputMode_GameAndUI->bLockMouseToViewport // char [+] 0x11 SetInputMode_GameAndUI->bHideCursorDuringCapture // char class SetInputMode_GameAndUIEx: [+] 0x8 SetInputMode_GameAndUIEx->InWidgetToFocus // struct UWidget [+] 0x10 SetInputMode_GameAndUIEx->InMouseLockMode // enum class EMouseLockMode [+] 0x11 SetInputMode_GameAndUIEx->bHideCursorDuringCapture // char class SetInputMode_GameOnly: class SetInputMode_UIOnly: [+] 0x8 SetInputMode_UIOnly->InWidgetToFocus // struct UWidget [+] 0x10 SetInputMode_UIOnly->bLockMouseToViewport // char class SetInputMode_UIOnlyEx: [+] 0x8 SetInputMode_UIOnlyEx->InWidgetToFocus // struct UWidget [+] 0x10 SetInputMode_UIOnlyEx->InMouseLockMode // enum class EMouseLockMode class SetMousePosition: [+] 0xB8 SetMousePosition->NewMousePosition // struct FVector2D [+] 0xC0 SetMousePosition->ReturnValue // struct FEventReply class SetUserFocus: [+] 0xB8 SetUserFocus->FocusWidget // struct UWidget [+] 0xC0 SetUserFocus->bInAllUsers // char [+] 0xC8 SetUserFocus->ReturnValue // struct FEventReply class SetWindowTitleBarCloseButtonActive: class SetWindowTitleBarOnCloseClickedDelegate: class SetWindowTitleBarState: [+] 0x8 SetWindowTitleBarState->Mode // enum class EWindowTitleBarMode [+] 0x9 SetWindowTitleBarState->bTitleBarDragEnabled // char [+] 0xA SetWindowTitleBarState->bWindowButtonsVisible // char [+] 0xB SetWindowTitleBarState->bTitleBarVisible // char class Unhandled: class UnlockMouse: [+] 0xB8 UnlockMouse->ReturnValue // struct FEventReply class OnButtonClickedEvent__DelegateSignature: class OnButtonPressedEvent__DelegateSignature: class OnButtonReleasedEvent__DelegateSignature: class OnButtonHoverEvent__DelegateSignature: class OnCheckBoxComponentStateChanged__DelegateSignature: class AddOption: class ClearOptions: class ClearSelection: class FindOptionIndex: [+] 0x10 FindOptionIndex->ReturnValue // int32_t class GetOptionAtIndex: [+] 0x8 GetOptionAtIndex->ReturnValue // struct FString class GetOptionCount: class GetSelectedIndex: class GetSelectedOption: class IsOpen: class OnOpeningEvent__DelegateSignature: class OnSelectionChangedEvent__DelegateSignature: [+] 0x10 OnSelectionChangedEvent__DelegateSignature->SelectionType // char class RefreshOptions: class RemoveOption: [+] 0x10 RemoveOption->ReturnValue // char class SetSelectedIndex: class SetSelectedOption: class GetText: class OnEditableTextChangedEvent__DelegateSignature: class OnEditableTextCommittedEvent__DelegateSignature: [+] 0x18 OnEditableTextCommittedEvent__DelegateSignature->CommitMethod // char class SetHintText: class SetIsPassword: class SetIsReadOnly: class SetJustification: class SetText: class ShapedTextOptions: [+] 0x1 ShapedTextOptions->TextShapingMethod // enum class ETextShapingMethod [+] 0x2 ShapedTextOptions->TextFlowDirection // enum class ETextFlowDirection class EVirtualKeyboardType: class ClearError: class GetText: class HasError: class OnEditableTextBoxChangedEvent__DelegateSignature: class OnEditableTextBoxCommittedEvent__DelegateSignature: [+] 0x18 OnEditableTextBoxCommittedEvent__DelegateSignature->CommitMethod // char class SelectWordAt: class SetError: class SetHintText: class SetIsPassword: class SetIsReadOnly: class SetJustification: class SetText: class OnExpandableAreaExpansionChanged__DelegateSignature: [+] 0x8 OnExpandableAreaExpansionChanged__DelegateSignature->bIsExpanded // char class GetIsSelectingKey: class OnIsSelectingKeyChanged__DelegateSignature: class OnKeySelected__DelegateSignature: class SetAllowGamepadKeys: class SetAllowModifierKeys: class SetEscapeKeys: class SetKeySelectionText: class SetNoKeySpecifiedText: class SetSelectedKey: class SetTextBlockVisibility: class OnListEntryGeneratedDynamic__DelegateSignature: class OnListEntryReleasedDynamic__DelegateSignature: class SimpleListItemEventDynamic__DelegateSignature: class OnListEntryInitializedDynamic__DelegateSignature: [+] 0x8 OnListEntryInitializedDynamic__DelegateSignature->Widget // struct UUserWidget class OnListItemSelectionChangedDynamic__DelegateSignature: [+] 0x8 OnListItemSelectionChangedDynamic__DelegateSignature->bIsSelected // char class OnItemIsHoveredChangedDynamic__DelegateSignature: [+] 0x8 OnItemIsHoveredChangedDynamic__DelegateSignature->bIsHovered // char class OnListItemScrolledIntoViewDynamic__DelegateSignature: [+] 0x8 OnListItemScrolledIntoViewDynamic__DelegateSignature->Widget // struct UUserWidget class OnMenuOpenChangedEvent__DelegateSignature: class SetJustification: class GetHintText: class GetText: class OnMultiLineEditableTextChangedEvent__DelegateSignature: class OnMultiLineEditableTextCommittedEvent__DelegateSignature: [+] 0x18 OnMultiLineEditableTextCommittedEvent__DelegateSignature->CommitMethod // char class SetHintText: class SetIsReadOnly: class SetText: class SetWidgetStyle: class GetHintText: class GetText: class OnMultiLineEditableTextBoxChangedEvent__DelegateSignature: class OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature: [+] 0x18 OnMultiLineEditableTextBoxCommittedEvent__DelegateSignature->CommitMethod // char class SetError: class SetHintText: class SetIsReadOnly: class SetText: class SetTextStyle: class OnUserScrolledEvent__DelegateSignature: class OnMouseCaptureBeginEvent__DelegateSignature: class OnMouseCaptureEndEvent__DelegateSignature: class OnControllerCaptureBeginEvent__DelegateSignature: class OnControllerCaptureEndEvent__DelegateSignature: class OnFloatValueChangedEvent__DelegateSignature: class ClearMaxSliderValue: class ClearMaxValue: class ClearMinSliderValue: class ClearMinValue: class GetAlwaysUsesDeltaSnap: class GetDelta: class GetMaxFractionalDigits: class GetMaxSliderValue: class GetMaxValue: class GetMinFractionalDigits: class GetMinSliderValue: class GetMinValue: class GetValue: class OnSpinBoxBeginSliderMovement__DelegateSignature: class OnSpinBoxValueChangedEvent__DelegateSignature: class OnSpinBoxValueCommittedEvent__DelegateSignature: [+] 0x4 OnSpinBoxValueCommittedEvent__DelegateSignature->CommitMethod // char class SetAlwaysUsesDeltaSnap: class SetDelta: class SetForegroundColor: class SetMaxFractionalDigits: class SetMaxSliderValue: class SetMaxValue: class SetMinFractionalDigits: class SetMinSliderValue: class SetMinValue: class SetValue: class OnGetItemChildrenDynamic__DelegateSignature: [+] 0x8 OnGetItemChildrenDynamic__DelegateSignature->Children // struct TArray class OnItemExpansionChangedDynamic__DelegateSignature: [+] 0x8 OnItemExpansionChangedDynamic__DelegateSignature->bIsExpanded // char class OnHoveredWidgetChanged__DelegateSignature: [+] 0x8 OnHoveredWidgetChanged__DelegateSignature->PreviousWidgetComponent // struct UWidgetComponent class AddToPlayerScreen: [+] 0x4 AddToPlayerScreen->ReturnValue // char class AddToViewport: class BindToAnimationEvent: [+] 0x8 BindToAnimationEvent->Delegate // struct FDelegate [+] 0x18 BindToAnimationEvent->AnimationEvent // enum class EWidgetAnimationEvent [+] 0x1C BindToAnimationEvent->UserTag // struct FName class EWidgetAnimationEvent: class BindToAnimationFinished: [+] 0x8 BindToAnimationFinished->Delegate // struct FDelegate class BindToAnimationStarted: [+] 0x8 BindToAnimationStarted->Delegate // struct FDelegate class CancelLatentActions: class Construct: class Destruct: class GetAlignmentInViewport: class GetAnchorsInViewport: class GetAnimationCurrentTime: [+] 0x8 GetAnimationCurrentTime->ReturnValue // float class GetIsVisible: class GetOwningPlayerPawn: class IsAnimationPlaying: [+] 0x8 IsAnimationPlaying->ReturnValue // char class IsAnimationPlayingForward: [+] 0x8 IsAnimationPlayingForward->ReturnValue // char class IsAnyAnimationPlaying: class IsInteractable: class IsInViewport: class IsListeningForInputAction: [+] 0x8 IsListeningForInputAction->ReturnValue // char class IsPlayingAnimation: class ListenForInputAction: [+] 0x8 ListenForInputAction->EventType // char [+] 0x9 ListenForInputAction->bConsume // char [+] 0xC ListenForInputAction->Callback // struct FDelegate class OnAddedToFocusPath: class OnAnalogValueChanged: [+] 0x38 OnAnalogValueChanged->InAnalogInputEvent // struct FAnalogInputEvent [+] 0x78 OnAnalogValueChanged->ReturnValue // struct FEventReply class OnAnimationFinished: class OnAnimationStarted: class OnDragCancelled: [+] 0x70 OnDragCancelled->Operation // struct UDragDropOperation class OnDragDetected: [+] 0x38 OnDragDetected->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragDetected->Operation // struct UDragDropOperation class OnDragEnter: [+] 0x38 OnDragEnter->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragEnter->Operation // struct UDragDropOperation class OnDragLeave: [+] 0x70 OnDragLeave->Operation // struct UDragDropOperation class OnDragOver: [+] 0x38 OnDragOver->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragOver->Operation // struct UDragDropOperation [+] 0xB0 OnDragOver->ReturnValue // char class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char class OnFocusLost: class OnFocusReceived: [+] 0x38 OnFocusReceived->InFocusEvent // struct FFocusEvent [+] 0x40 OnFocusReceived->ReturnValue // struct FEventReply class OnInitialized: class OnKeyChar: [+] 0x38 OnKeyChar->InCharacterEvent // struct FCharacterEvent [+] 0x58 OnKeyChar->ReturnValue // struct FEventReply class OnKeyDown: [+] 0x38 OnKeyDown->InKeyEvent // struct FKeyEvent [+] 0x70 OnKeyDown->ReturnValue // struct FEventReply class OnKeyUp: [+] 0x38 OnKeyUp->InKeyEvent // struct FKeyEvent [+] 0x70 OnKeyUp->ReturnValue // struct FEventReply class OnMotionDetected: [+] 0x38 OnMotionDetected->InMotionEvent // struct FMotionEvent [+] 0x80 OnMotionDetected->ReturnValue // struct FEventReply class OnMouseButtonDoubleClick: [+] 0x38 OnMouseButtonDoubleClick->InMouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDoubleClick->ReturnValue // struct FEventReply class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply class OnMouseButtonUp: [+] 0x38 OnMouseButtonUp->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUp->ReturnValue // struct FEventReply class OnMouseCaptureLost: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class OnMouseLeave: class OnMouseMove: [+] 0x38 OnMouseMove->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseMove->ReturnValue // struct FEventReply class OnMouseWheel: [+] 0x38 OnMouseWheel->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseWheel->ReturnValue // struct FEventReply class OnPaint: class OnPreviewKeyDown: [+] 0x38 OnPreviewKeyDown->InKeyEvent // struct FKeyEvent [+] 0x70 OnPreviewKeyDown->ReturnValue // struct FEventReply class OnPreviewMouseButtonDown: [+] 0x38 OnPreviewMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnPreviewMouseButtonDown->ReturnValue // struct FEventReply class OnRemovedFromFocusPath: class OnTouchEnded: [+] 0x38 OnTouchEnded->InTouchEvent // struct FPointerEvent [+] 0xA8 OnTouchEnded->ReturnValue // struct FEventReply class OnTouchForceChanged: [+] 0x38 OnTouchForceChanged->InTouchEvent // struct FPointerEvent [+] 0xA8 OnTouchForceChanged->ReturnValue // struct FEventReply class OnTouchGesture: [+] 0x38 OnTouchGesture->GestureEvent // struct FPointerEvent [+] 0xA8 OnTouchGesture->ReturnValue // struct FEventReply class OnTouchMoved: [+] 0x38 OnTouchMoved->InTouchEvent // struct FPointerEvent [+] 0xA8 OnTouchMoved->ReturnValue // struct FEventReply class OnTouchStarted: [+] 0x38 OnTouchStarted->InTouchEvent // struct FPointerEvent [+] 0xA8 OnTouchStarted->ReturnValue // struct FEventReply class PauseAnimation: [+] 0x8 PauseAnimation->ReturnValue // float class PlayAnimation: [+] 0x8 PlayAnimation->StartAtTime // float [+] 0xC PlayAnimation->NumLoopsToPlay // int32_t [+] 0x10 PlayAnimation->PlayMode // char [+] 0x14 PlayAnimation->PlaybackSpeed // float [+] 0x18 PlayAnimation->bRestoreState // char [+] 0x20 PlayAnimation->ReturnValue // struct UUMGSequencePlayer class EUMGSequencePlayMode: class PlayAnimationForward: [+] 0x8 PlayAnimationForward->PlaybackSpeed // float [+] 0xC PlayAnimationForward->bRestoreState // char [+] 0x10 PlayAnimationForward->ReturnValue // struct UUMGSequencePlayer class PlayAnimationReverse: [+] 0x8 PlayAnimationReverse->PlaybackSpeed // float [+] 0xC PlayAnimationReverse->bRestoreState // char [+] 0x10 PlayAnimationReverse->ReturnValue // struct UUMGSequencePlayer class PlayAnimationTimeRange: [+] 0x8 PlayAnimationTimeRange->StartAtTime // float [+] 0xC PlayAnimationTimeRange->EndAtTime // float [+] 0x10 PlayAnimationTimeRange->NumLoopsToPlay // int32_t [+] 0x14 PlayAnimationTimeRange->PlayMode // char [+] 0x18 PlayAnimationTimeRange->PlaybackSpeed // float [+] 0x1C PlayAnimationTimeRange->bRestoreState // char [+] 0x20 PlayAnimationTimeRange->ReturnValue // struct UUMGSequencePlayer class PlaySound: class PreConstruct: class RegisterInputComponent: class RemoveFromViewport: class ReverseAnimation: class SetAlignmentInViewport: class SetAnchorsInViewport: class SetColorAndOpacity: class SetDesiredSizeInViewport: class SetForegroundColor: class SetInputActionBlocking: class SetInputActionPriority: class SetNoPixelSnapping: class SetNumLoopsToPlay: [+] 0x8 SetNumLoopsToPlay->NumLoopsToPlay // int32_t class SetOwningPlayer: class SetPadding: class SetPlaybackSpeed: [+] 0x8 SetPlaybackSpeed->PlaybackSpeed // float class SetPositionInViewport: [+] 0x8 SetPositionInViewport->bRemoveDPIScale // char class StopAllAnimations: class StopAnimation: class StopAnimationsAndLatentActions: class StopListeningForAllInputActions: class StopListeningForInputAction: [+] 0x8 StopListeningForInputAction->EventType // char class Tick: [+] 0x38 Tick->InDeltaTime // float class UnbindAllFromAnimationFinished: class UnbindAllFromAnimationStarted: class UnbindFromAnimationFinished: [+] 0x8 UnbindFromAnimationFinished->Delegate // struct FDelegate class UnbindFromAnimationStarted: [+] 0x8 UnbindFromAnimationStarted->Delegate // struct FDelegate class UnregisterInputComponent: class AnimationEventBinding: [+] 0x8 AnimationEventBinding->Delegate // struct FDelegate [+] 0x18 AnimationEventBinding->AnimationEvent // enum class EWidgetAnimationEvent [+] 0x1C AnimationEventBinding->UserTag // struct FName class EWidgetTickFrequency: class NamedSlotBinding: [+] 0x8 NamedSlotBinding->Content // struct UWidget class EDragPivot: class EDynamicBoxType: class ESlateSizeRule: class EWidgetDesignFlags: class EBindingKind: class EWindowVisibility: class EWidgetGeometryMode: class EWidgetBlendMode: class EWidgetTimingPolicy: class EWidgetSpace: class EWidgetInteractionSource: class AnchorData: [+] 0x10 AnchorData->Anchors // struct FAnchors [+] 0x20 AnchorData->Alignment // struct FVector2D class DynamicPropertyPath: class MovieScene2DTransformMask: class MovieScene2DTransformSectionTemplate: [+] 0x48 MovieScene2DTransformSectionTemplate->Translation // struct FMovieSceneFloatChannel [+] 0x188 MovieScene2DTransformSectionTemplate->Rotation // struct FMovieSceneFloatChannel [+] 0x228 MovieScene2DTransformSectionTemplate->Scale // struct FMovieSceneFloatChannel [+] 0x368 MovieScene2DTransformSectionTemplate->Shear // struct FMovieSceneFloatChannel [+] 0x4A8 MovieScene2DTransformSectionTemplate->BlendType // enum class EMovieSceneBlendType [+] 0x4AC MovieScene2DTransformSectionTemplate->Mask // struct FMovieScene2DTransformMask class MovieSceneMarginSectionTemplate: [+] 0x48 MovieSceneMarginSectionTemplate->TopCurve // struct FMovieSceneFloatChannel [+] 0xE8 MovieSceneMarginSectionTemplate->LeftCurve // struct FMovieSceneFloatChannel [+] 0x188 MovieSceneMarginSectionTemplate->RightCurve // struct FMovieSceneFloatChannel [+] 0x228 MovieSceneMarginSectionTemplate->BottomCurve // struct FMovieSceneFloatChannel [+] 0x2C8 MovieSceneMarginSectionTemplate->BlendType // enum class EMovieSceneBlendType class MovieSceneWidgetMaterialSectionTemplate: [+] 0x80 MovieSceneWidgetMaterialSectionTemplate->BrushPropertyNamePath // struct TArray class RichTextStyleRow: [+] 0x8 RichTextStyleRow->TextStyle // struct FTextBlockStyle class RichImageRow: [+] 0x8 RichImageRow->Brush // struct FSlateBrush class SlateMeshVertex: [+] 0x8 SlateMeshVertex->Color // struct FColor [+] 0xC SlateMeshVertex->UV0 // struct FVector2D [+] 0x14 SlateMeshVertex->UV1 // struct FVector2D [+] 0x1C SlateMeshVertex->UV2 // struct FVector2D [+] 0x24 SlateMeshVertex->UV3 // struct FVector2D [+] 0x2C SlateMeshVertex->UV4 // struct FVector2D [+] 0x34 SlateMeshVertex->UV5 // struct FVector2D class SlateChildSize: [+] 0x4 SlateChildSize->SizeRule // char class UserWidgetPool: [+] 0x10 UserWidgetPool->InactiveWidgets // struct TArray class WidgetAnimationBinding: [+] 0x8 WidgetAnimationBinding->SlotWidgetName // struct FName [+] 0x10 WidgetAnimationBinding->AnimationGuid // struct FGuid [+] 0x20 WidgetAnimationBinding->bIsRootWidget // char class BlueprintWidgetAnimationDelegateBinding: [+] 0x4 BlueprintWidgetAnimationDelegateBinding->AnimationToBind // struct FName [+] 0xC BlueprintWidgetAnimationDelegateBinding->FunctionNameToBind // struct FName [+] 0x14 BlueprintWidgetAnimationDelegateBinding->UserTag // struct FName class DelegateRuntimeBinding: [+] 0x10 DelegateRuntimeBinding->PropertyName // struct FName [+] 0x18 DelegateRuntimeBinding->FunctionName // struct FName [+] 0x20 DelegateRuntimeBinding->SourcePath // struct FDynamicPropertyPath [+] 0x48 DelegateRuntimeBinding->Kind // enum class EBindingKind class WidgetComponentInstanceData: class WidgetNavigationData: [+] 0x4 WidgetNavigationData->WidgetToFocus // struct FName [+] 0xC WidgetNavigationData->Widget // struct TWeakObjectPtr [+] 0x14 WidgetNavigationData->CustomDelegate // struct FDelegate class AddChild: [+] 0x8 AddChild->ReturnValue // struct UPanelSlot class ClearChildren: class GetAllChildren: class GetChildAt: [+] 0x8 GetChildAt->ReturnValue // struct UWidget class GetChildIndex: [+] 0x8 GetChildIndex->ReturnValue // int32_t class GetChildrenCount: class HasAnyChildren: class HasChild: [+] 0x8 HasChild->ReturnValue // char class RemoveChild: [+] 0x8 RemoveChild->ReturnValue // char class RemoveChildAt: [+] 0x4 RemoveChildAt->ReturnValue // char class GetContent: class GetContentSlot: class SetContent: [+] 0x8 SetContent->ReturnValue // struct UPanelSlot class GetDynamicMaterial: class SetBrush: class SetBrushColor: class SetBrushFromAsset: class SetBrushFromMaterial: class SetBrushFromTexture: class SetContentColorAndOpacity: class SetDesiredSizeScale: class SetHorizontalAlignment: class SetPadding: class SetVerticalAlignment: class DownloadImage: [+] 0x10 DownloadImage->ReturnValue // struct UAsyncTaskDownloadImage class SetApplyAlphaToBlur: class SetBlurRadius: class SetBlurStrength: class SetHorizontalAlignment: class SetLowQualityFallbackBrush: class SetPadding: class SetVerticalAlignment: class SetHorizontalAlignment: class SetPadding: class SetVerticalAlignment: class GetValue: class SetHorizontalAlignment: class SetPadding: class SetVerticalAlignment: class GetValue: class IsPressed: class SetBackgroundColor: class SetClickMethod: class SetColorAndOpacity: class SetPressMethod: class SetStyle: class SetTouchMethod: class SetHorizontalAlignment: class SetPadding: class SetVerticalAlignment: class AddChildToCanvas: [+] 0x8 AddChildToCanvas->ReturnValue // struct UCanvasPanelSlot class GetAlignment: class GetAnchors: class GetAutoSize: class GetLayout: class GetOffsets: class GetPosition: class GetSize: class GetZOrder: class SetAlignment: class SetAnchors: class SetAutoSize: class SetLayout: class SetMaximum: class SetMinimum: class SetOffsets: class SetPosition: class SetSize: class SetZOrder: class GetCheckedState: class IsChecked: class IsPressed: class SetCheckedState: class SetIsChecked: class GetValue: class SetNumberOfPieces: class SetPeriod: class SetRadius: class GetLinearValue: class GetSlateValue: class DragCancelled: class Dragged: class Drop: class GetAllEntries: class GetNumEntries: class SetEntrySpacing: class BP_CreateEntry: class BP_CreateEntryOfClass: [+] 0x8 BP_CreateEntryOfClass->ReturnValue // struct UUserWidget class RemoveEntry: class Reset: class GetIsExpanded: class SetIsExpanded: class SetIsExpanded_Animated: class GetValue: class AddChildToGrid: [+] 0x8 AddChildToGrid->InRow // int32_t [+] 0xC AddChildToGrid->InColumn // int32_t [+] 0x10 AddChildToGrid->ReturnValue // struct UGridSlot class SetColumnFill: [+] 0x4 SetColumnFill->Coefficient // float class SetRowFill: [+] 0x4 SetRowFill->Coefficient // float class SetColumn: class SetColumnSpan: class SetHorizontalAlignment: class SetLayer: class SetNudge: class SetPadding: class SetRow: class SetRowSpan: class SetVerticalAlignment: class AddChildToHorizontalBox: [+] 0x8 AddChildToHorizontalBox->ReturnValue // struct UHorizontalBoxSlot class SetHorizontalAlignment: class SetPadding: class SetSize: class SetVerticalAlignment: class GetDynamicMaterial: class SetBrush: class SetBrushFromAsset: class SetBrushFromAtlasInterface: [+] 0x10 SetBrushFromAtlasInterface->bMatchSize // char class SetBrushFromMaterial: class SetBrushFromSoftMaterial: class SetBrushFromSoftTexture: [+] 0x28 SetBrushFromSoftTexture->bMatchSize // char class SetBrushFromTexture: [+] 0x8 SetBrushFromTexture->bMatchSize // char class SetBrushFromTextureDynamic: [+] 0x8 SetBrushFromTextureDynamic->bMatchSize // char class SetBrushResourceObject: class SetBrushSize: class SetBrushTintColor: class SetColorAndOpacity: class SetGammaCorrect: class SetOpacity: class GetValue: class GetCanCache: class InvalidateCache: class SetCanCache: class BP_OnEntryReleased: class BP_OnItemExpansionChanged: class BP_OnItemSelectionChanged: class GetOwningListView: [+] 0x10 GetOwningListView->ReturnValue // struct UListViewBase class IsListItemExpanded: [+] 0x10 IsListItemExpanded->ReturnValue // char class IsListItemSelected: [+] 0x10 IsListItemSelected->ReturnValue // char class OnListItemObjectSet: class GetListItemObject: [+] 0x10 GetListItemObject->ReturnValue // struct Object class GetDisplayedEntryWidgets: class RegenerateAllEntries: class RequestRefresh: class ScrollToBottom: class ScrollToTop: class SetScrollbarVisibility: class SetScrollOffset: class SetWheelScrollMultiplier: class AddItem: class BP_CancelScrollIntoView: class BP_ClearSelection: class BP_GetNumItemsSelected: class BP_GetSelectedItem: class BP_GetSelectedItems: [+] 0x10 BP_GetSelectedItems->ReturnValue // char class BP_IsItemVisible: [+] 0x8 BP_IsItemVisible->ReturnValue // char class BP_NavigateToItem: class BP_ScrollItemIntoView: class BP_SetItemSelection: [+] 0x8 BP_SetItemSelection->bSelected // char class BP_SetListItems: class BP_SetSelectedItem: class ClearListItems: class GetIndexForItem: [+] 0x8 GetIndexForItem->ReturnValue // int32_t class GetItemAt: [+] 0x8 GetItemAt->ReturnValue // struct Object class GetListItems: class GetNumItems: class IsRefreshPending: class NavigateToIndex: class RemoveItem: class ScrollIndexIntoView: class SetSelectedIndex: class SetSelectionMode: class Close: class FitInWindow: class GetMenuPosition: class HasOpenSubMenus: class IsOpen: class Open: class SetPlacement: class ShouldOpenDueToClick: class ToggleOpen: class GetValue: class AddChildToOverlay: [+] 0x8 AddChildToOverlay->ReturnValue // struct UOverlaySlot class SetHorizontalAlignment: class SetPadding: class SetVerticalAlignment: class SetFillColorAndOpacity: class SetIsMarquee: class SetPercent: class GetEffectMaterial: class RequestRender: class SetEffectMaterial: class SetRenderingPhase: [+] 0x4 SetRenderingPhase->TotalPhases // int32_t class SetTextureParameter: class ClearAllDefaultStyleOverrides: class GetDecoratorByClass: [+] 0x8 GetDecoratorByClass->ReturnValue // struct URichTextBlockDecorator class GetText: class SetAutoWrapText: class SetDefaultColorAndOpacity: class SetDefaultFont: class SetDefaultShadowColorAndOpacity: class SetDefaultShadowOffset: class SetDefaultStrikeBrush: class SetDefaultTextStyle: class SetMinDesiredWidth: class SetText: class SetTextStyleSet: class SetSidesToPad: [+] 0x1 SetSidesToPad->InPadRight // char [+] 0x2 SetSidesToPad->InPadTop // char [+] 0x3 SetSidesToPad->InPadBottom // char class SetIgnoreInheritedScale: class SetStretch: class SetStretchDirection: class SetUserSpecifiedScale: class SetHorizontalAlignment: class SetPadding: class SetVerticalAlignment: class SetState: [+] 0x4 SetState->InThumbSizeFraction // float class EndInertialScrolling: class GetScrollOffset: class GetScrollOffsetOfEnd: class GetViewOffsetFraction: class ScrollToEnd: class ScrollToStart: class ScrollWidgetIntoView: [+] 0x8 ScrollWidgetIntoView->AnimateScroll // char [+] 0x9 ScrollWidgetIntoView->ScrollDestination // enum class EDescendantScrollDestination [+] 0xC ScrollWidgetIntoView->Padding // float class SetAllowOverscroll: class SetAlwaysShowScrollbar: class SetAnimateWheelScrolling: class SetConsumeMouseWheel: class SetOrientation: class SetScrollbarPadding: class SetScrollbarThickness: class SetScrollbarVisibility: class SetScrollOffset: class SetWheelScrollMultiplier: class SetHorizontalAlignment: class SetPadding: class SetVerticalAlignment: class ClearHeightOverride: class ClearMaxAspectRatio: class ClearMaxDesiredHeight: class ClearMaxDesiredWidth: class ClearMinAspectRatio: class ClearMinDesiredHeight: class ClearMinDesiredWidth: class ClearWidthOverride: class SetHeightOverride: class SetMaxAspectRatio: class SetMaxDesiredHeight: class SetMaxDesiredWidth: class SetMinAspectRatio: class SetMinDesiredHeight: class SetMinDesiredWidth: class SetWidthOverride: class SetHorizontalAlignment: class SetPadding: class SetVerticalAlignment: class AbsoluteToLocal: [+] 0x38 AbsoluteToLocal->AbsoluteCoordinate // struct FVector2D [+] 0x40 AbsoluteToLocal->ReturnValue // struct FVector2D class AbsoluteToViewport: [+] 0x8 AbsoluteToViewport->AbsoluteDesktopCoordinate // struct FVector2D [+] 0x10 AbsoluteToViewport->PixelPosition // struct FVector2D [+] 0x18 AbsoluteToViewport->ViewportPosition // struct FVector2D class EqualEqual_SlateBrush: [+] 0x88 EqualEqual_SlateBrush->B // struct FSlateBrush [+] 0x110 EqualEqual_SlateBrush->ReturnValue // char class GetAbsoluteSize: [+] 0x38 GetAbsoluteSize->ReturnValue // struct FVector2D class GetLocalSize: [+] 0x38 GetLocalSize->ReturnValue // struct FVector2D class GetLocalTopLeft: [+] 0x38 GetLocalTopLeft->ReturnValue // struct FVector2D class IsUnderLocation: [+] 0x38 IsUnderLocation->AbsoluteCoordinate // struct FVector2D [+] 0x40 IsUnderLocation->ReturnValue // char class LocalToAbsolute: [+] 0x38 LocalToAbsolute->LocalCoordinate // struct FVector2D [+] 0x40 LocalToAbsolute->ReturnValue // struct FVector2D class LocalToViewport: [+] 0x8 LocalToViewport->Geometry // struct FGeometry [+] 0x40 LocalToViewport->LocalCoordinate // struct FVector2D [+] 0x48 LocalToViewport->PixelPosition // struct FVector2D [+] 0x50 LocalToViewport->ViewportPosition // struct FVector2D class ScreenToViewport: [+] 0x8 ScreenToViewport->ScreenPosition // struct FVector2D [+] 0x10 ScreenToViewport->ViewportPosition // struct FVector2D class ScreenToWidgetAbsolute: [+] 0x8 ScreenToWidgetAbsolute->ScreenPosition // struct FVector2D [+] 0x10 ScreenToWidgetAbsolute->AbsoluteCoordinate // struct FVector2D [+] 0x18 ScreenToWidgetAbsolute->bIncludeWindowPosition // char class ScreenToWidgetLocal: [+] 0x8 ScreenToWidgetLocal->Geometry // struct FGeometry [+] 0x40 ScreenToWidgetLocal->ScreenPosition // struct FVector2D [+] 0x48 ScreenToWidgetLocal->LocalCoordinate // struct FVector2D [+] 0x50 ScreenToWidgetLocal->bIncludeWindowPosition // char class TransformScalarAbsoluteToLocal: [+] 0x38 TransformScalarAbsoluteToLocal->AbsoluteScalar // float [+] 0x3C TransformScalarAbsoluteToLocal->ReturnValue // float class TransformScalarLocalToAbsolute: [+] 0x38 TransformScalarLocalToAbsolute->LocalScalar // float [+] 0x3C TransformScalarLocalToAbsolute->ReturnValue // float class TransformVectorAbsoluteToLocal: [+] 0x38 TransformVectorAbsoluteToLocal->AbsoluteVector // struct FVector2D [+] 0x40 TransformVectorAbsoluteToLocal->ReturnValue // struct FVector2D class TransformVectorLocalToAbsolute: [+] 0x38 TransformVectorLocalToAbsolute->LocalVector // struct FVector2D [+] 0x40 TransformVectorLocalToAbsolute->ReturnValue // struct FVector2D class GetNormalizedValue: class GetValue: class SetIndentHandle: class SetLocked: class SetMaxValue: class SetMinValue: class SetSliderBarColor: class SetSliderHandleColor: class SetStepSize: class SetValue: class SetSize: class GetStringValue: class GetTextValue: class GetDynamicFontMaterial: class GetDynamicOutlineMaterial: class GetText: class SetAutoWrapText: class SetColorAndOpacity: class SetFont: class SetMinDesiredWidth: class SetOpacity: class SetShadowColorAndOpacity: class SetShadowOffset: class SetStrikeBrush: class SetText: class SetAnimateHorizontally: class SetAnimateOpacity: class SetAnimateVertically: class SetNumberOfPieces: class SetEntryHeight: class SetEntryWidth: class CollapseAll: class ExpandAll: class SetItemExpansion: [+] 0x8 SetItemExpansion->bExpandItem // char class GetUserTag: class SetUserTag: class AddChildToUniformGrid: [+] 0x8 AddChildToUniformGrid->InRow // int32_t [+] 0xC AddChildToUniformGrid->InColumn // int32_t [+] 0x10 AddChildToUniformGrid->ReturnValue // struct UUniformGridSlot class SetMinDesiredSlotHeight: class SetMinDesiredSlotWidth: class SetSlotPadding: class SetColumn: class SetHorizontalAlignment: class SetRow: class SetVerticalAlignment: class AddChildToVerticalBox: [+] 0x8 AddChildToVerticalBox->ReturnValue // struct UVerticalBoxSlot class SetHorizontalAlignment: class SetPadding: class SetSize: class SetVerticalAlignment: class GetViewLocation: class GetViewportWorld: class GetViewRotation: class SetViewLocation: class SetViewRotation: class Spawn: [+] 0x8 Spawn->ReturnValue // struct UActor class GetValue: class BindToAnimationFinished: [+] 0x8 BindToAnimationFinished->Delegate // struct FDelegate class BindToAnimationStarted: [+] 0x8 BindToAnimationStarted->Delegate // struct FDelegate class GetEndTime: class GetStartTime: class UnbindAllFromAnimationFinished: class UnbindAllFromAnimationStarted: class UnbindFromAnimationFinished: [+] 0x8 UnbindFromAnimationFinished->Delegate // struct FDelegate class UnbindFromAnimationStarted: [+] 0x8 UnbindFromAnimationStarted->Delegate // struct FDelegate class CreatePlayAnimationProxyObject: [+] 0x8 CreatePlayAnimationProxyObject->Widget // struct UUserWidget [+] 0x10 CreatePlayAnimationProxyObject->InAnimation // struct UWidgetAnimation [+] 0x18 CreatePlayAnimationProxyObject->StartAtTime // float [+] 0x1C CreatePlayAnimationProxyObject->NumLoopsToPlay // int32_t [+] 0x20 CreatePlayAnimationProxyObject->PlayMode // char [+] 0x24 CreatePlayAnimationProxyObject->PlaybackSpeed // float [+] 0x28 CreatePlayAnimationProxyObject->ReturnValue // struct UWidgetAnimationPlayCallbackProxy class CreatePlayAnimationTimeRangeProxyObject: [+] 0x8 CreatePlayAnimationTimeRangeProxyObject->Widget // struct UUserWidget [+] 0x10 CreatePlayAnimationTimeRangeProxyObject->InAnimation // struct UWidgetAnimation [+] 0x18 CreatePlayAnimationTimeRangeProxyObject->StartAtTime // float [+] 0x1C CreatePlayAnimationTimeRangeProxyObject->EndAtTime // float [+] 0x20 CreatePlayAnimationTimeRangeProxyObject->NumLoopsToPlay // int32_t [+] 0x24 CreatePlayAnimationTimeRangeProxyObject->PlayMode // char [+] 0x28 CreatePlayAnimationTimeRangeProxyObject->PlaybackSpeed // float [+] 0x30 CreatePlayAnimationTimeRangeProxyObject->ReturnValue // struct UWidgetAnimationPlayCallbackProxy class GetValue: class GetCurrentDrawSize: class GetCylinderArcAngle: class GetDrawAtDesiredSize: class GetDrawSize: class GetGeometryMode: class GetManuallyRedraw: class GetMaterialInstance: class GetOwnerPlayer: class GetPivot: class GetRedrawTime: class GetRenderTarget: class GetTickWhenOffscreen: class GetTwoSided: class GetUserWidgetObject: class GetWidgetSpace: class GetWindowFocusable: class GetWindowVisiblility: class RequestRedraw: class SetBackgroundColor: class SetCylinderArcAngle: class SetDrawAtDesiredSize: class SetDrawSize: class SetGeometryMode: class SetManuallyRedraw: class SetOwnerPlayer: class SetPivot: class SetRedrawTime: class SetTickWhenOffscreen: class SetTintColorAndOpacity: class SetTwoSided: class SetWidget: class SetWidgetSpace: class SetWindowFocusable: class SetWindowVisibility: class Get2DHitLocation: class GetHoveredWidgetComponent: class GetLastHitResult: class IsOverFocusableWidget: class IsOverHitTestVisibleWidget: class IsOverInteractableWidget: class PressAndReleaseKey: [+] 0x18 PressAndReleaseKey->ReturnValue // char class PressKey: [+] 0x18 PressKey->bRepeat // char [+] 0x19 PressKey->ReturnValue // char class PressPointerKey: class ReleaseKey: [+] 0x18 ReleaseKey->ReturnValue // char class ReleasePointerKey: class ScrollWheel: class SendKeyChar: [+] 0x10 SendKeyChar->bRepeat // char [+] 0x11 SendKeyChar->ReturnValue // char class SetCustomHitResult: class SetFocus: class GetMousePositionOnPlatform: class GetMousePositionOnViewport: [+] 0x8 GetMousePositionOnViewport->ReturnValue // struct FVector2D class GetMousePositionScaledByDPI: [+] 0x8 GetMousePositionScaledByDPI->LocationX // float [+] 0xC GetMousePositionScaledByDPI->LocationY // float [+] 0x10 GetMousePositionScaledByDPI->ReturnValue // char class GetPlayerScreenWidgetGeometry: [+] 0x8 GetPlayerScreenWidgetGeometry->ReturnValue // struct FGeometry class GetViewportScale: [+] 0x8 GetViewportScale->ReturnValue // float class GetViewportSize: [+] 0x8 GetViewportSize->ReturnValue // struct FVector2D class GetViewportWidgetGeometry: [+] 0x8 GetViewportWidgetGeometry->ReturnValue // struct FGeometry class ProjectWorldLocationToWidgetPosition: [+] 0x8 ProjectWorldLocationToWidgetPosition->WorldLocation // struct FVector [+] 0x14 ProjectWorldLocationToWidgetPosition->ScreenPosition // struct FVector2D [+] 0x1C ProjectWorldLocationToWidgetPosition->bPlayerViewportRelative // char [+] 0x1D ProjectWorldLocationToWidgetPosition->ReturnValue // char class ProjectWorldLocationToWidgetPositionWithDistance: [+] 0x8 ProjectWorldLocationToWidgetPositionWithDistance->WorldLocation // struct FVector [+] 0x14 ProjectWorldLocationToWidgetPositionWithDistance->ScreenPosition // struct FVector [+] 0x20 ProjectWorldLocationToWidgetPositionWithDistance->bPlayerViewportRelative // char [+] 0x21 ProjectWorldLocationToWidgetPositionWithDistance->ReturnValue // char class RemoveAllWidgets: class SlotAsBorderSlot: [+] 0x8 SlotAsBorderSlot->ReturnValue // struct UBorderSlot class SlotAsCanvasSlot: [+] 0x8 SlotAsCanvasSlot->ReturnValue // struct UCanvasPanelSlot class SlotAsGridSlot: [+] 0x8 SlotAsGridSlot->ReturnValue // struct UGridSlot class SlotAsHorizontalBoxSlot: [+] 0x8 SlotAsHorizontalBoxSlot->ReturnValue // struct UHorizontalBoxSlot class SlotAsOverlaySlot: [+] 0x8 SlotAsOverlaySlot->ReturnValue // struct UOverlaySlot class SlotAsSafeBoxSlot: [+] 0x8 SlotAsSafeBoxSlot->ReturnValue // struct USafeZoneSlot class SlotAsScaleBoxSlot: [+] 0x8 SlotAsScaleBoxSlot->ReturnValue // struct UScaleBoxSlot class SlotAsScrollBoxSlot: [+] 0x8 SlotAsScrollBoxSlot->ReturnValue // struct UScrollBoxSlot class SlotAsSizeBoxSlot: [+] 0x8 SlotAsSizeBoxSlot->ReturnValue // struct USizeBoxSlot class SlotAsUniformGridSlot: [+] 0x8 SlotAsUniformGridSlot->ReturnValue // struct UUniformGridSlot class SlotAsVerticalBoxSlot: [+] 0x8 SlotAsVerticalBoxSlot->ReturnValue // struct UVerticalBoxSlot class SlotAsWidgetSwitcherSlot: [+] 0x8 SlotAsWidgetSwitcherSlot->ReturnValue // struct UWidgetSwitcherSlot class SlotAsWrapBoxSlot: [+] 0x8 SlotAsWrapBoxSlot->ReturnValue // struct UWrapBoxSlot class GetActiveWidget: class GetActiveWidgetIndex: class GetNumWidgets: class GetWidgetAtIndex: [+] 0x8 GetWidgetAtIndex->ReturnValue // struct UWidget class SetActiveWidget: class SetActiveWidgetIndex: class SetHorizontalAlignment: class SetPadding: class SetVerticalAlignment: class SetHorizontalAlignment: class SetPadding: class SetVerticalAlignment: class SetHorizontalAlignment: class SetPadding: class SetVerticalAlignment: class AddChildToWrapBox: [+] 0x8 AddChildToWrapBox->ReturnValue // struct UWrapBoxSlot class SetHorizontalAlignment: class SetInnerSlotPadding: class SetFillEmptySpace: class SetFillSpanWhenLessThan: class SetHorizontalAlignment: class SetPadding: class SetVerticalAlignment: class Default__WidgetBlueprintGeneratedClass: class NamedInterfaces: [+] 0x28 NamedInterfaces->NamedInterfaces // struct TArray [+] 0x38 NamedInterfaces->NamedInterfaceDefs // struct TArray class TurnBasedMatchInterface: class EInAppPurchaseState: class EMPMatchOutcome: class InAppPurchaseProductInfo: [+] 0x10 InAppPurchaseProductInfo->TransactionIdentifier // struct FString [+] 0x20 InAppPurchaseProductInfo->DisplayName // struct FString [+] 0x30 InAppPurchaseProductInfo->DisplayDescription // struct FString [+] 0x40 InAppPurchaseProductInfo->DisplayPrice // struct FString [+] 0x50 InAppPurchaseProductInfo->RawPrice // float [+] 0x58 InAppPurchaseProductInfo->CurrencyCode // struct FString [+] 0x68 InAppPurchaseProductInfo->CurrencySymbol // struct FString [+] 0x78 InAppPurchaseProductInfo->DecimalSeparator // struct FString [+] 0x88 InAppPurchaseProductInfo->GroupingSeparator // struct FString [+] 0x98 InAppPurchaseProductInfo->ReceiptData // struct FString class InAppPurchaseRestoreInfo: [+] 0x10 InAppPurchaseRestoreInfo->ReceiptData // struct FString [+] 0x20 InAppPurchaseRestoreInfo->TransactionIdentifier // struct FString class NamedInterfaceDef: [+] 0x8 NamedInterfaceDef->InterfaceClassName // struct FString class NamedInterface: [+] 0x8 NamedInterface->InterfaceObject // struct Object class InAppPurchaseProductRequest: [+] 0x10 InAppPurchaseProductRequest->bIsConsumable // char class OnMatchEnded: class OnMatchReceivedTurn: [+] 0x10 OnMatchReceivedTurn->bDidBecomeActive // char class UW-Sight_Reddot_C: [+] 0x248 UW-Sight_Reddot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Sight_Reddot_C->Image_1 // struct UImage class ExecuteUbergraph_UW-Sight_Reddot: [+] 0x4 ExecuteUbergraph_UW-Sight_Reddot->K2Node_CustomEvent_NewAngle // float class SetScopeImageAngle: class BP-Sight_Pistol_Reddot_FPSK_C: class SynthComponent: [+] 0x230 SynthComponent->bAutoDestroy // char [+] 0x230 SynthComponent->bStopWhenOwnerDestroyed // char [+] 0x230 SynthComponent->bAllowSpatialization // char [+] 0x230 SynthComponent->bOverrideAttenuation // char [+] 0x234 SynthComponent->bOutputToBusOnly // char [+] 0x238 SynthComponent->AttenuationSettings // struct USoundAttenuation [+] 0x240 SynthComponent->AttenuationOverrides // struct FSoundAttenuationSettings [+] 0x5E0 SynthComponent->ConcurrencySettings // struct USoundConcurrency [+] 0x5E8 SynthComponent->ConcurrencySet // struct TSet [+] 0x638 SynthComponent->SoundClass // struct USoundClass [+] 0x640 SynthComponent->SourceEffectChain // struct USoundEffectSourcePresetChain [+] 0x648 SynthComponent->SoundSubmix // struct USoundSubmixBase [+] 0x650 SynthComponent->SoundSubmixSends // struct TArray [+] 0x660 SynthComponent->BusSends // struct TArray [+] 0x670 SynthComponent->Modulation // struct FSoundModulation [+] 0x680 SynthComponent->PreEffectBusSends // struct TArray [+] 0x690 SynthComponent->bIsUISound // char [+] 0x690 SynthComponent->bIsPreviewSound // char [+] 0x694 SynthComponent->EnvelopeFollowerAttackTime // int32_t [+] 0x698 SynthComponent->EnvelopeFollowerReleaseTime // int32_t [+] 0x6A0 SynthComponent->OnAudioEnvelopeValue // struct FMulticastInlineDelegate [+] 0x6D0 SynthComponent->Synth // struct USynthSound [+] 0x6D8 SynthComponent->AudioComponent // struct UAudioComponent class AudioGenerator: class AudioMixerBlueprintLibrary: class SubmixEffectDynamicsProcessorPreset: [+] 0xB8 SubmixEffectDynamicsProcessorPreset->Settings // struct FSubmixEffectDynamicsProcessorSettings class SubmixEffectSubmixEQPreset: [+] 0x78 SubmixEffectSubmixEQPreset->Settings // struct FSubmixEffectSubmixEQSettings class SubmixEffectReverbPreset: [+] 0x9C SubmixEffectReverbPreset->Settings // struct FSubmixEffectReverbSettings class SubmixEffectReverbFastPreset: [+] 0xA0 SubmixEffectReverbFastPreset->Settings // struct FSubmixEffectReverbFastSettings class SynthSound: [+] 0x360 SynthSound->OwningSynthComponent // struct USynthComponent class OnSynthEnvelopeValue__DelegateSignature: class OnSoundLoadComplete__DelegateSignature: [+] 0x8 OnSoundLoadComplete__DelegateSignature->WasCancelled // char class EAudioSpectrumType: class EFFTWindowType: class EFFTPeakInterpolationMethod: class EFFTSize: class ESubmixEffectDynamicsChannelLinkMode: class ESubmixEffectDynamicsPeakMode: class ESubmixEffectDynamicsProcessorType: class SubmixEffectDynamicsProcessorSettings: [+] 0x1 SubmixEffectDynamicsProcessorSettings->PeakMode // enum class ESubmixEffectDynamicsPeakMode [+] 0x2 SubmixEffectDynamicsProcessorSettings->LinkMode // enum class ESubmixEffectDynamicsChannelLinkMode [+] 0x4 SubmixEffectDynamicsProcessorSettings->InputGainDb // float [+] 0x8 SubmixEffectDynamicsProcessorSettings->ThresholdDb // float [+] 0xC SubmixEffectDynamicsProcessorSettings->Ratio // float [+] 0x10 SubmixEffectDynamicsProcessorSettings->KneeBandwidthDb // float [+] 0x14 SubmixEffectDynamicsProcessorSettings->LookAheadMsec // float [+] 0x18 SubmixEffectDynamicsProcessorSettings->AttackTimeMsec // float [+] 0x1C SubmixEffectDynamicsProcessorSettings->ReleaseTimeMsec // float [+] 0x20 SubmixEffectDynamicsProcessorSettings->ExternalSubmix // struct USoundSubmix [+] 0x28 SubmixEffectDynamicsProcessorSettings->bChannelLinked // char [+] 0x28 SubmixEffectDynamicsProcessorSettings->bAnalogMode // char [+] 0x28 SubmixEffectDynamicsProcessorSettings->bKeyAudition // char [+] 0x2C SubmixEffectDynamicsProcessorSettings->KeyGainDb // float [+] 0x30 SubmixEffectDynamicsProcessorSettings->OutputGainDb // float [+] 0x34 SubmixEffectDynamicsProcessorSettings->KeyHighshelf // struct FSubmixEffectDynamicProcessorFilterSettings [+] 0x40 SubmixEffectDynamicsProcessorSettings->KeyLowshelf // struct FSubmixEffectDynamicProcessorFilterSettings class SubmixEffectDynamicProcessorFilterSettings: [+] 0x4 SubmixEffectDynamicProcessorFilterSettings->Cutoff // float [+] 0x8 SubmixEffectDynamicProcessorFilterSettings->GainDb // float class SubmixEffectSubmixEQSettings: class SubmixEffectEQBand: [+] 0x4 SubmixEffectEQBand->Bandwidth // float [+] 0x8 SubmixEffectEQBand->GainDb // float [+] 0xC SubmixEffectEQBand->bEnabled // char class SubmixEffectReverbSettings: [+] 0x4 SubmixEffectReverbSettings->Diffusion // float [+] 0x8 SubmixEffectReverbSettings->Gain // float [+] 0xC SubmixEffectReverbSettings->GainHF // float [+] 0x10 SubmixEffectReverbSettings->DecayTime // float [+] 0x14 SubmixEffectReverbSettings->DecayHFRatio // float [+] 0x18 SubmixEffectReverbSettings->ReflectionsGain // float [+] 0x1C SubmixEffectReverbSettings->ReflectionsDelay // float [+] 0x20 SubmixEffectReverbSettings->LateGain // float [+] 0x24 SubmixEffectReverbSettings->LateDelay // float [+] 0x28 SubmixEffectReverbSettings->AirAbsorptionGainHF // float [+] 0x2C SubmixEffectReverbSettings->WetLevel // float [+] 0x30 SubmixEffectReverbSettings->DryLevel // float class SubmixEffectReverbFastSettings: [+] 0x4 SubmixEffectReverbFastSettings->Density // float [+] 0x8 SubmixEffectReverbFastSettings->Diffusion // float [+] 0xC SubmixEffectReverbFastSettings->Gain // float [+] 0x10 SubmixEffectReverbFastSettings->GainHF // float [+] 0x14 SubmixEffectReverbFastSettings->DecayTime // float [+] 0x18 SubmixEffectReverbFastSettings->DecayHFRatio // float [+] 0x1C SubmixEffectReverbFastSettings->ReflectionsGain // float [+] 0x20 SubmixEffectReverbFastSettings->ReflectionsDelay // float [+] 0x24 SubmixEffectReverbFastSettings->LateGain // float [+] 0x28 SubmixEffectReverbFastSettings->LateDelay // float [+] 0x2C SubmixEffectReverbFastSettings->AirAbsorptionGainHF // float [+] 0x30 SubmixEffectReverbFastSettings->WetLevel // float [+] 0x34 SubmixEffectReverbFastSettings->DryLevel // float class IsPlaying: class SetSubmixSend: [+] 0x8 SetSubmixSend->SendLevel // float class SetVolumeMultiplier: class Start: class Stop: class AddMasterSubmixEffect: [+] 0x8 AddMasterSubmixEffect->SubmixEffectPreset // struct USoundEffectSubmixPreset class AddSourceEffectToPresetChain: [+] 0x8 AddSourceEffectToPresetChain->PresetChain // struct USoundEffectSourcePresetChain [+] 0x10 AddSourceEffectToPresetChain->Entry // struct FSourceEffectChainEntry class AddSubmixEffect: [+] 0x8 AddSubmixEffect->SoundSubmix // struct USoundSubmix [+] 0x10 AddSubmixEffect->SubmixEffectPreset // struct USoundEffectSubmixPreset [+] 0x18 AddSubmixEffect->ReturnValue // int32_t class ClearMasterSubmixEffects: class ClearSubmixEffects: [+] 0x8 ClearSubmixEffects->SoundSubmix // struct USoundSubmix class GetMagnitudeForFrequencies: [+] 0x8 GetMagnitudeForFrequencies->Frequencies // struct TArray [+] 0x18 GetMagnitudeForFrequencies->Magnitudes // struct TArray [+] 0x28 GetMagnitudeForFrequencies->SubmixToAnalyze // struct USoundSubmix class GetNumberOfEntriesInSourceEffectChain: [+] 0x8 GetNumberOfEntriesInSourceEffectChain->PresetChain // struct USoundEffectSourcePresetChain [+] 0x10 GetNumberOfEntriesInSourceEffectChain->ReturnValue // int32_t class GetPhaseForFrequencies: [+] 0x8 GetPhaseForFrequencies->Frequencies // struct TArray [+] 0x18 GetPhaseForFrequencies->Phases // struct TArray [+] 0x28 GetPhaseForFrequencies->SubmixToAnalyze // struct USoundSubmix class PauseRecordingOutput: [+] 0x8 PauseRecordingOutput->SubmixToPause // struct USoundSubmix class PrimeSoundCueForPlayback: class PrimeSoundForPlayback: [+] 0x8 PrimeSoundForPlayback->OnLoadCompletion // struct FDelegate class RemoveMasterSubmixEffect: [+] 0x8 RemoveMasterSubmixEffect->SubmixEffectPreset // struct USoundEffectSubmixPreset class RemoveSourceEffectFromPresetChain: [+] 0x8 RemoveSourceEffectFromPresetChain->PresetChain // struct USoundEffectSourcePresetChain [+] 0x10 RemoveSourceEffectFromPresetChain->EntryIndex // int32_t class RemoveSubmixEffectPreset: [+] 0x8 RemoveSubmixEffectPreset->SoundSubmix // struct USoundSubmix [+] 0x10 RemoveSubmixEffectPreset->SubmixEffectPreset // struct USoundEffectSubmixPreset class RemoveSubmixEffectPresetAtIndex: [+] 0x8 RemoveSubmixEffectPresetAtIndex->SoundSubmix // struct USoundSubmix [+] 0x10 RemoveSubmixEffectPresetAtIndex->SubmixChainIndex // int32_t class ReplaceSoundEffectSubmix: [+] 0x8 ReplaceSoundEffectSubmix->InSoundSubmix // struct USoundSubmix [+] 0x10 ReplaceSoundEffectSubmix->SubmixChainIndex // int32_t [+] 0x18 ReplaceSoundEffectSubmix->SubmixEffectPreset // struct USoundEffectSubmixPreset class ResumeRecordingOutput: [+] 0x8 ResumeRecordingOutput->SubmixToPause // struct USoundSubmix class SetBypassSourceEffectChainEntry: [+] 0x8 SetBypassSourceEffectChainEntry->PresetChain // struct USoundEffectSourcePresetChain [+] 0x10 SetBypassSourceEffectChainEntry->EntryIndex // int32_t [+] 0x14 SetBypassSourceEffectChainEntry->bBypassed // char class StartAnalyzingOutput: [+] 0x8 StartAnalyzingOutput->SubmixToAnalyze // struct USoundSubmix [+] 0x10 StartAnalyzingOutput->FFTSize // enum class EFFTSize [+] 0x11 StartAnalyzingOutput->InterpolationMethod // enum class EFFTPeakInterpolationMethod [+] 0x12 StartAnalyzingOutput->WindowType // enum class EFFTWindowType [+] 0x14 StartAnalyzingOutput->HopSize // float class StartRecordingOutput: [+] 0x8 StartRecordingOutput->ExpectedDuration // float [+] 0x10 StartRecordingOutput->SubmixToRecord // struct USoundSubmix class StopAnalyzingOutput: [+] 0x8 StopAnalyzingOutput->SubmixToStopAnalyzing // struct USoundSubmix class StopRecordingOutput: [+] 0x8 StopRecordingOutput->ExportType // enum class EAudioRecordingExportType [+] 0x10 StopRecordingOutput->Name // struct FString [+] 0x20 StopRecordingOutput->Path // struct FString [+] 0x30 StopRecordingOutput->SubmixToRecord // struct USoundSubmix [+] 0x38 StopRecordingOutput->ExistingSoundWaveToOverwrite // struct USoundWave [+] 0x40 StopRecordingOutput->ReturnValue // struct USoundWave class TrimAudioCache: [+] 0x4 TrimAudioCache->ReturnValue // float class SetExternalSubmix: class SetSettings: class SetSettings: class SetSettings: class SetSettingsWithReverbEffect: [+] 0x8 SetSettingsWithReverbEffect->WetLevel // float [+] 0xC SetSettingsWithReverbEffect->DryLevel // float class SetSettings: class SetSettingsWithReverbEffect: [+] 0x8 SetSettingsWithReverbEffect->WetLevel // float [+] 0xC SetSettingsWithReverbEffect->DryLevel // float class InAppPurchaseComponent: [+] 0xB0 InAppPurchaseComponent->InAppPurchaseLogMessage // struct FMulticastInlineDelegate [+] 0xC0 InAppPurchaseComponent->GetItemsDetailsSuccess // struct FMulticastInlineDelegate [+] 0xD0 InAppPurchaseComponent->GetItemsDetailsFailure // struct FMulticastInlineDelegate [+] 0xE0 InAppPurchaseComponent->PurchaseConfirmationSuccess // struct FMulticastInlineDelegate [+] 0xF0 InAppPurchaseComponent->PurchaseConfirmationFailure // struct FMulticastInlineDelegate [+] 0x100 InAppPurchaseComponent->GetPurchaseHistorySuccess // struct FMulticastInlineDelegate [+] 0x110 InAppPurchaseComponent->GetPurchaseHistoryFailure // struct FMulticastInlineDelegate class LuminApplicationLifecycleComponent: [+] 0x140 LuminApplicationLifecycleComponent->DeviceHasReactivatedDelegate // struct FMulticastInlineDelegate [+] 0x150 LuminApplicationLifecycleComponent->DeviceWillEnterRealityModeDelegate // struct FMulticastInlineDelegate [+] 0x160 LuminApplicationLifecycleComponent->DeviceWillGoInStandbyDelegate // struct FMulticastInlineDelegate [+] 0x170 LuminApplicationLifecycleComponent->FocusLostDelegate // struct FMulticastInlineDelegate [+] 0x180 LuminApplicationLifecycleComponent->FocusGainedDelegate // struct FMulticastInlineDelegate class MagicLeapHeadTrackingNotificationsComponent: [+] 0x140 MagicLeapHeadTrackingNotificationsComponent->OnHeadTrackingLost // struct FMulticastInlineDelegate [+] 0x150 MagicLeapHeadTrackingNotificationsComponent->OnHeadTrackingRecovered // struct FMulticastInlineDelegate [+] 0x160 MagicLeapHeadTrackingNotificationsComponent->OnHeadTrackingRecoveryFailed // struct FMulticastInlineDelegate [+] 0x170 MagicLeapHeadTrackingNotificationsComponent->OnHeadTrackingNewSessionStarted // struct FMulticastInlineDelegate class MagicLeapHMDFunctionLibrary: class MagicLeapMeshTrackerComponent: [+] 0x238 MagicLeapMeshTrackerComponent->OnMeshTrackerUpdated // struct FMulticastInlineDelegate [+] 0x248 MagicLeapMeshTrackerComponent->ScanWorld // char [+] 0x249 MagicLeapMeshTrackerComponent->MeshType // enum class EMagicLeapMeshType [+] 0x250 MagicLeapMeshTrackerComponent->BoundingVolume // struct UBoxComponent [+] 0x258 MagicLeapMeshTrackerComponent->LevelOfDetail // enum class EMagicLeapMeshLOD [+] 0x25C MagicLeapMeshTrackerComponent->PerimeterOfGapsToFill // float [+] 0x260 MagicLeapMeshTrackerComponent->Planarize // char [+] 0x264 MagicLeapMeshTrackerComponent->DisconnectedSectionArea // float [+] 0x268 MagicLeapMeshTrackerComponent->RequestNormals // char [+] 0x269 MagicLeapMeshTrackerComponent->RequestVertexConfidence // char [+] 0x26A MagicLeapMeshTrackerComponent->VertexColorMode // enum class EMagicLeapMeshVertexColorMode [+] 0x270 MagicLeapMeshTrackerComponent->BlockVertexColors // struct TArray [+] 0x280 MagicLeapMeshTrackerComponent->VertexColorFromConfidenceZero // struct FLinearColor [+] 0x290 MagicLeapMeshTrackerComponent->VertexColorFromConfidenceOne // struct FLinearColor [+] 0x2A0 MagicLeapMeshTrackerComponent->RemoveOverlappingTriangles // char [+] 0x2A8 MagicLeapMeshTrackerComponent->MRMesh // struct UMRMeshComponent [+] 0x2B0 MagicLeapMeshTrackerComponent->BricksPerFrame // int32_t class MagicLeapSettings: [+] 0x28 MagicLeapSettings->bEnableZI // char [+] 0x29 MagicLeapSettings->bUseVulkanForZI // char [+] 0x2A MagicLeapSettings->bUseMLAudioForZI // char class MagicLeapMeshBlockSelectorInterface: class MagicLeapRaycastComponent: class MagicLeapRaycastFunctionLibrary: class GetItemsDetailsFailure__DelegateSignature: class GetItemsDetailsSuccess__DelegateSignature: class PurchaseItemDetails: [+] 0x10 PurchaseItemDetails->Price // struct FString [+] 0x20 PurchaseItemDetails->Name // struct FString [+] 0x30 PurchaseItemDetails->Type // enum class PurchaseType class PurchaseType: class GetPurchaseHistoryFailure__DelegateSignature: class GetPurchaseHistorySuccess__DelegateSignature: class PurchaseConfirmation: [+] 0x10 PurchaseConfirmation->PackageName // struct FString [+] 0x48 PurchaseConfirmation->Type // enum class PurchaseType class InAppPurchaseLogMessage__DelegateSignature: class PurchaseConfirmationFailure__DelegateSignature: class PurchaseConfirmationSuccess__DelegateSignature: class TryGetItemsDetailsAsync: [+] 0x10 TryGetItemsDetailsAsync->ReturnValue // char class TryGetPurchaseHistoryAsync: [+] 0x4 TryGetPurchaseHistoryAsync->ReturnValue // char class TryPurchaseItemAsync: [+] 0x40 TryPurchaseItemAsync->ReturnValue // char class LuminApplicationLifetimeDelegate__DelegateSignature: class LuminApplicationLifetimeFocusLostDelegate__DelegateSignature: class EFocusLostReason: class ConnectBlockSelector: class ConnectMRMesh: class DisconnectBlockSelector: class DisconnectMRMesh: class GetNumQueuedBlockUpdates: class OnMeshTrackerUpdated__DelegateSignature: [+] 0x10 OnMeshTrackerUpdated__DelegateSignature->Vertices // struct TArray [+] 0x20 OnMeshTrackerUpdated__DelegateSignature->Triangles // struct TArray [+] 0x30 OnMeshTrackerUpdated__DelegateSignature->Normals // struct TArray [+] 0x40 OnMeshTrackerUpdated__DelegateSignature->Confidence // struct TArray class SelectMeshBlocks: [+] 0x18 SelectMeshBlocks->RequestedMesh // struct TArray class MagicLeapMeshBlockRequest: [+] 0x10 MagicLeapMeshBlockRequest->LevelOfDetail // enum class EMagicLeapMeshLOD class EMagicLeapMeshLOD: class MagicLeapTrackingMeshInfo: [+] 0x8 MagicLeapTrackingMeshInfo->BlockData // struct TArray class MagicLeapMeshBlockInfo: [+] 0x10 MagicLeapMeshBlockInfo->BlockPosition // struct FVector [+] 0x1C MagicLeapMeshBlockInfo->BlockOrientation // struct FRotator [+] 0x28 MagicLeapMeshBlockInfo->BlockDimensions // struct FVector [+] 0x38 MagicLeapMeshBlockInfo->Timestamp // struct FTimespan [+] 0x40 MagicLeapMeshBlockInfo->BlockState // enum class EMagicLeapMeshState class EMagicLeapMeshState: class EMagicLeapMeshVertexColorMode: class EMagicLeapMeshType: class RaycastResultDelegate__DelegateSignature: class MagicLeapRaycastHitResult: [+] 0x4 MagicLeapRaycastHitResult->HitPoint // struct FVector [+] 0x10 MagicLeapRaycastHitResult->Normal // struct FVector [+] 0x1C MagicLeapRaycastHitResult->Confidence // float [+] 0x20 MagicLeapRaycastHitResult->UserData // int32_t class EMagicLeapRaycastResultState: class RequestRaycast: [+] 0x38 RequestRaycast->ResultDelegate // struct FDelegate [+] 0x48 RequestRaycast->ReturnValue // char class MagicLeapRaycastQueryParams: [+] 0xC MagicLeapRaycastQueryParams->Direction // struct FVector [+] 0x18 MagicLeapRaycastQueryParams->UpVector // struct FVector [+] 0x24 MagicLeapRaycastQueryParams->Width // int32_t [+] 0x28 MagicLeapRaycastQueryParams->Height // int32_t [+] 0x2C MagicLeapRaycastQueryParams->HorizontalFovDegrees // float [+] 0x30 MagicLeapRaycastQueryParams->CollideWithUnobserved // char [+] 0x34 MagicLeapRaycastQueryParams->UserData // int32_t class CloudStatus: class EMagicLeapHeadTrackingMapEvent: class EMagicLeapHeadTrackingMode: class EMagicLeapHeadTrackingError: class MagicLeapGraphicsClientPerformanceInfo: [+] 0x4 MagicLeapGraphicsClientPerformanceInfo->FrameStartCPUFrameEndGPUTimeMs // float [+] 0x8 MagicLeapGraphicsClientPerformanceInfo->FrameStartCPUFrameStartCPUTimeMs // float [+] 0xC MagicLeapGraphicsClientPerformanceInfo->FrameDurationCPUTimeMs // float [+] 0x10 MagicLeapGraphicsClientPerformanceInfo->FrameDurationGPUTimeMs // float [+] 0x14 MagicLeapGraphicsClientPerformanceInfo->FrameInternalDurationCPUTimeMs // float [+] 0x18 MagicLeapGraphicsClientPerformanceInfo->FrameInternalDurationGPUTimeMs // float class MagicLeapHeadTrackingState: [+] 0x1 MagicLeapHeadTrackingState->Error // enum class EMagicLeapHeadTrackingError [+] 0x4 MagicLeapHeadTrackingState->Confidence // float class GetGraphicsClientPerformanceInfo: [+] 0x1C GetGraphicsClientPerformanceInfo->ReturnValue // char class GetHeadTrackingMapEvents: [+] 0x50 GetHeadTrackingMapEvents->ReturnValue // char class GetHeadTrackingState: [+] 0x8 GetHeadTrackingState->ReturnValue // char class GetMinimumAPILevel: class GetMLSDKVersion: class GetMLSDKVersionMajor: class GetMLSDKVersionMinor: class GetMLSDKVersionRevision: class GetPlatformAPILevel: class IsRunningOnMagicLeapHMD: class SetAppReady: class SetBaseOrientation: class SetBasePosition: class SetBaseRotation: class SetFocusActor: [+] 0x8 SetFocusActor->bSetStabilizationActor // char class SetStabilizationDepthActor: [+] 0x8 SetStabilizationDepthActor->bSetFocusActor // char class SelectMeshBlocks: [+] 0x18 SelectMeshBlocks->RequestedMesh // struct TArray class MakeRaycastQueryParams: [+] 0xC MakeRaycastQueryParams->Direction // struct FVector [+] 0x18 MakeRaycastQueryParams->UpVector // struct FVector [+] 0x24 MakeRaycastQueryParams->Width // int32_t [+] 0x28 MakeRaycastQueryParams->Height // int32_t [+] 0x2C MakeRaycastQueryParams->HorizontalFovDegrees // float [+] 0x30 MakeRaycastQueryParams->CollideWithUnobserved // char [+] 0x34 MakeRaycastQueryParams->UserData // int32_t [+] 0x38 MakeRaycastQueryParams->ReturnValue // struct FMagicLeapRaycastQueryParams class BP-PersonalSupplyBoxDummy_C: class BP-Weapon_Mini14_LV7_A_C: class FSMInterface: class FSM_SetState_Async: [+] 0x30 FSM_SetState_Async->Target // struct UStateMachineComponent [+] 0x38 FSM_SetState_Async->StateName // struct FName [+] 0x40 FSM_SetState_Async->Timer // float [+] 0x44 FSM_SetState_Async->Repeat // char [+] 0x48 FSM_SetState_Async->TimerHandle // struct FTimerHandle [+] 0x50 FSM_SetState_Async->OnSuccess // struct FMulticastInlineDelegate [+] 0x60 FSM_SetState_Async->OnAborted // struct FMulticastInlineDelegate class FSM_SetStateID_Async: [+] 0x30 FSM_SetStateID_Async->Target // struct UStateMachineComponent [+] 0x38 FSM_SetStateID_Async->StateID // char [+] 0x3C FSM_SetStateID_Async->Timer // float [+] 0x40 FSM_SetStateID_Async->Repeat // char [+] 0x48 FSM_SetStateID_Async->TimerHandle // struct FTimerHandle [+] 0x50 FSM_SetStateID_Async->OnSuccess // struct FMulticastInlineDelegate [+] 0x60 FSM_SetStateID_Async->OnAborted // struct FMulticastInlineDelegate class FSM_SetState_ConditionalAsync: [+] 0x30 FSM_SetState_ConditionalAsync->Target // struct UStateMachineComponent [+] 0x38 FSM_SetState_ConditionalAsync->Conditional // enum class FSM_Transition [+] 0x3C FSM_SetState_ConditionalAsync->StateName // struct FName [+] 0x44 FSM_SetState_ConditionalAsync->Timer // float [+] 0x48 FSM_SetState_ConditionalAsync->Repeat // char [+] 0x50 FSM_SetState_ConditionalAsync->TimerHandle // struct FTimerHandle [+] 0x58 FSM_SetState_ConditionalAsync->OnSuccess // struct FMulticastInlineDelegate [+] 0x68 FSM_SetState_ConditionalAsync->OnAborted // struct FMulticastInlineDelegate class FSM_SetStateID_ConditionalAsync: [+] 0x30 FSM_SetStateID_ConditionalAsync->Target // struct UStateMachineComponent [+] 0x38 FSM_SetStateID_ConditionalAsync->Conditional // enum class FSM_Transition [+] 0x39 FSM_SetStateID_ConditionalAsync->StateID // char [+] 0x3C FSM_SetStateID_ConditionalAsync->Timer // float [+] 0x40 FSM_SetStateID_ConditionalAsync->Repeat // char [+] 0x48 FSM_SetStateID_ConditionalAsync->TimerHandle // struct FTimerHandle [+] 0x50 FSM_SetStateID_ConditionalAsync->OnSuccess // struct FMulticastInlineDelegate [+] 0x60 FSM_SetStateID_ConditionalAsync->OnAborted // struct FMulticastInlineDelegate class FSM_SetState_AsyncWithCallbacks: [+] 0x30 FSM_SetState_AsyncWithCallbacks->Target // struct UStateMachineComponent [+] 0x38 FSM_SetState_AsyncWithCallbacks->InBegin // struct FDelegate [+] 0x48 FSM_SetState_AsyncWithCallbacks->InExit // struct FDelegate [+] 0x58 FSM_SetState_AsyncWithCallbacks->StateName // struct FName [+] 0x60 FSM_SetState_AsyncWithCallbacks->Timer // float [+] 0x64 FSM_SetState_AsyncWithCallbacks->Repeat // char [+] 0x68 FSM_SetState_AsyncWithCallbacks->TimerHandle // struct FTimerHandle [+] 0x70 FSM_SetState_AsyncWithCallbacks->OnSuccess // struct FMulticastInlineDelegate [+] 0x80 FSM_SetState_AsyncWithCallbacks->OnAborted // struct FMulticastInlineDelegate class FSM_SetStateID_AsyncWithCallbacks: [+] 0x30 FSM_SetStateID_AsyncWithCallbacks->Target // struct UStateMachineComponent [+] 0x38 FSM_SetStateID_AsyncWithCallbacks->InBegin // struct FDelegate [+] 0x48 FSM_SetStateID_AsyncWithCallbacks->InExit // struct FDelegate [+] 0x58 FSM_SetStateID_AsyncWithCallbacks->StateID // char [+] 0x5C FSM_SetStateID_AsyncWithCallbacks->Timer // float [+] 0x60 FSM_SetStateID_AsyncWithCallbacks->Repeat // char [+] 0x68 FSM_SetStateID_AsyncWithCallbacks->TimerHandle // struct FTimerHandle [+] 0x70 FSM_SetStateID_AsyncWithCallbacks->OnSuccess // struct FMulticastInlineDelegate [+] 0x80 FSM_SetStateID_AsyncWithCallbacks->OnAborted // struct FMulticastInlineDelegate class FSM_SetState_ConditionalAsyncWithCallbacks: [+] 0x30 FSM_SetState_ConditionalAsyncWithCallbacks->Target // struct UStateMachineComponent [+] 0x38 FSM_SetState_ConditionalAsyncWithCallbacks->Conditional // enum class FSM_Transition [+] 0x3C FSM_SetState_ConditionalAsyncWithCallbacks->InBegin // struct FDelegate [+] 0x4C FSM_SetState_ConditionalAsyncWithCallbacks->InExit // struct FDelegate [+] 0x5C FSM_SetState_ConditionalAsyncWithCallbacks->StateName // struct FName [+] 0x64 FSM_SetState_ConditionalAsyncWithCallbacks->Timer // float [+] 0x68 FSM_SetState_ConditionalAsyncWithCallbacks->Repeat // char [+] 0x70 FSM_SetState_ConditionalAsyncWithCallbacks->TimerHandle // struct FTimerHandle [+] 0x78 FSM_SetState_ConditionalAsyncWithCallbacks->OnSuccess // struct FMulticastInlineDelegate [+] 0x88 FSM_SetState_ConditionalAsyncWithCallbacks->OnAborted // struct FMulticastInlineDelegate class FSM_SetStateID_ConditionalAsyncWithCallbacks: [+] 0x30 FSM_SetStateID_ConditionalAsyncWithCallbacks->Target // struct UStateMachineComponent [+] 0x38 FSM_SetStateID_ConditionalAsyncWithCallbacks->Conditional // enum class FSM_Transition [+] 0x3C FSM_SetStateID_ConditionalAsyncWithCallbacks->InBegin // struct FDelegate [+] 0x4C FSM_SetStateID_ConditionalAsyncWithCallbacks->InExit // struct FDelegate [+] 0x5C FSM_SetStateID_ConditionalAsyncWithCallbacks->StateID // char [+] 0x60 FSM_SetStateID_ConditionalAsyncWithCallbacks->Timer // float [+] 0x64 FSM_SetStateID_ConditionalAsyncWithCallbacks->Repeat // char [+] 0x68 FSM_SetStateID_ConditionalAsyncWithCallbacks->TimerHandle // struct FTimerHandle [+] 0x70 FSM_SetStateID_ConditionalAsyncWithCallbacks->OnSuccess // struct FMulticastInlineDelegate [+] 0x80 FSM_SetStateID_ConditionalAsyncWithCallbacks->OnAborted // struct FMulticastInlineDelegate class FSM_FinishState_Async: [+] 0x30 FSM_FinishState_Async->Target // struct UStateMachineComponent [+] 0x38 FSM_FinishState_Async->Timer // float [+] 0x40 FSM_FinishState_Async->TimerHandle // struct FTimerHandle [+] 0x48 FSM_FinishState_Async->OnSuccess // struct FMulticastInlineDelegate [+] 0x58 FSM_FinishState_Async->OnAborted // struct FMulticastInlineDelegate class FSM_FinishState_ConditionalAsync: [+] 0x30 FSM_FinishState_ConditionalAsync->Target // struct UStateMachineComponent [+] 0x38 FSM_FinishState_ConditionalAsync->Conditional // enum class FSM_Transition [+] 0x3C FSM_FinishState_ConditionalAsync->FallbackState // struct FName [+] 0x44 FSM_FinishState_ConditionalAsync->Timer // float [+] 0x48 FSM_FinishState_ConditionalAsync->TimerHandle // struct FTimerHandle [+] 0x50 FSM_FinishState_ConditionalAsync->OnSuccess // struct FMulticastInlineDelegate [+] 0x60 FSM_FinishState_ConditionalAsync->OnAborted // struct FMulticastInlineDelegate class FSM_FinishState_AsyncWithCallbacks: [+] 0x30 FSM_FinishState_AsyncWithCallbacks->Target // struct UStateMachineComponent [+] 0x38 FSM_FinishState_AsyncWithCallbacks->InBegin // struct FDelegate [+] 0x48 FSM_FinishState_AsyncWithCallbacks->InExit // struct FDelegate [+] 0x58 FSM_FinishState_AsyncWithCallbacks->Timer // float [+] 0x60 FSM_FinishState_AsyncWithCallbacks->TimerHandle // struct FTimerHandle [+] 0x68 FSM_FinishState_AsyncWithCallbacks->OnSuccess // struct FMulticastInlineDelegate [+] 0x78 FSM_FinishState_AsyncWithCallbacks->OnAborted // struct FMulticastInlineDelegate class FSM_FinishState_ConditionalAsyncWithCallbacks: [+] 0x30 FSM_FinishState_ConditionalAsyncWithCallbacks->Target // struct UStateMachineComponent [+] 0x38 FSM_FinishState_ConditionalAsyncWithCallbacks->Conditional // enum class FSM_Transition [+] 0x3C FSM_FinishState_ConditionalAsyncWithCallbacks->InBegin // struct FDelegate [+] 0x4C FSM_FinishState_ConditionalAsyncWithCallbacks->InExit // struct FDelegate [+] 0x5C FSM_FinishState_ConditionalAsyncWithCallbacks->InFallback // struct FDelegate [+] 0x6C FSM_FinishState_ConditionalAsyncWithCallbacks->FallbackState // struct FName [+] 0x74 FSM_FinishState_ConditionalAsyncWithCallbacks->Timer // float [+] 0x78 FSM_FinishState_ConditionalAsyncWithCallbacks->TimerHandle // struct FTimerHandle [+] 0x80 FSM_FinishState_ConditionalAsyncWithCallbacks->OnSuccess // struct FMulticastInlineDelegate [+] 0x90 FSM_FinishState_ConditionalAsyncWithCallbacks->OnAborted // struct FMulticastInlineDelegate class BTTask_FSM_AddState: [+] 0x98 BTTask_FSM_AddState->FSM // struct UStateMachineComponent [+] 0xA0 BTTask_FSM_AddState->TargetFSM // struct FName [+] 0xA8 BTTask_FSM_AddState->NewStateName // struct FName [+] 0xB0 BTTask_FSM_AddState->Debug // char [+] 0xB1 BTTask_FSM_AddState->ForceSuccess // char class BTTask_FSM_SetState: [+] 0x98 BTTask_FSM_SetState->FSM // struct UStateMachineComponent [+] 0xA0 BTTask_FSM_SetState->TargetFSM // struct FName [+] 0xA8 BTTask_FSM_SetState->StateName // struct FName [+] 0xB0 BTTask_FSM_SetState->Debug // char [+] 0xB1 BTTask_FSM_SetState->ForceSuccess // char class BTTask_FSM_RemoveState: [+] 0x98 BTTask_FSM_RemoveState->FSM // struct UStateMachineComponent [+] 0xA0 BTTask_FSM_RemoveState->TargetFSM // struct FName [+] 0xA8 BTTask_FSM_RemoveState->StateName // struct FName [+] 0xB0 BTTask_FSM_RemoveState->Debug // char [+] 0xB1 BTTask_FSM_RemoveState->ForceSuccess // char class BTTask_FSM_CheckState: [+] 0x98 BTTask_FSM_CheckState->FSM // struct UStateMachineComponent [+] 0xA0 BTTask_FSM_CheckState->TargetFSM // struct FName [+] 0xA8 BTTask_FSM_CheckState->StateName // struct FName [+] 0xB0 BTTask_FSM_CheckState->Debug // char [+] 0xB1 BTTask_FSM_CheckState->ForceSuccess // char class FSMHelper: class RSM: [+] 0x28 RSM->SGUID // struct FGuid [+] 0x38 RSM->PlayerId // int32_t [+] 0x3C RSM->Owner // struct TWeakObjectPtr class ReactiveStateMachine: [+] 0x58 ReactiveStateMachine->StateGraph // struct TArray [+] 0x68 ReactiveStateMachine->MachineTime // float [+] 0x70 ReactiveStateMachine->_OnEntry // struct FMulticastInlineDelegate [+] 0x80 ReactiveStateMachine->_OnExit // struct FMulticastInlineDelegate [+] 0x90 ReactiveStateMachine->MachineData // struct TMap class StateAction: class ReactiveStateMachineFactory: class FSMSettings: [+] 0x28 FSMSettings->EnableInterfaceStatePropagation // char [+] 0x29 FSMSettings->SuppressRPCWarnings // char [+] 0x2C FSMSettings->DefaultTickInterval // float [+] 0x30 FSMSettings->DefaultStates // struct TArray class RSMSubsystem: [+] 0x30 RSMSubsystem->MachineStack // struct TArray class StateMachineABP: [+] 0x268 StateMachineABP->FSM // struct UStateMachineComponent [+] 0x270 StateMachineABP->OverrideFSM // char [+] 0x274 StateMachineABP->TargetFSM // struct FName [+] 0x27C StateMachineABP->TargetASM // struct FName class StateMachineComponent: [+] 0xB8 StateMachineComponent->FSM_ExitArguments // struct FSM_ExitEvent [+] 0xC4 StateMachineComponent->FSM_BeginArguments // struct FSM_BeginEvent [+] 0xD0 StateMachineComponent->FSM_UpdateArguments // struct FSM_UpdateEvent [+] 0xE0 StateMachineComponent->IsOverriden // char [+] 0xE1 StateMachineComponent->IsFullyInitialized // char [+] 0xE2 StateMachineComponent->StateID // char [+] 0xE3 StateMachineComponent->PreviousStateID // char [+] 0xE4 StateMachineComponent->StateTime // float [+] 0xE8 StateMachineComponent->STATE_Null // struct FSM_State [+] 0x128 StateMachineComponent->State // struct TMap [+] 0x178 StateMachineComponent->InBegin // struct FDelegate [+] 0x188 StateMachineComponent->InUpdate // struct FDelegate [+] 0x198 StateMachineComponent->InExit // struct FDelegate [+] 0x1A8 StateMachineComponent->StartupState // struct FName [+] 0x1B0 StateMachineComponent->States // struct TArray [+] 0x1C0 StateMachineComponent->LINKS // struct TMap [+] 0x210 StateMachineComponent->UseEnumFromCPP // char [+] 0x218 StateMachineComponent->CPP_EnumName // struct FString [+] 0x228 StateMachineComponent->K2_Enumerator // struct UEnum [+] 0x230 StateMachineComponent->ReplicationMode // char [+] 0x231 StateMachineComponent->BlueprintAutoFlowFSM // char [+] 0x232 StateMachineComponent->BlueprintAutoFlowTransitions // char [+] 0x233 StateMachineComponent->AlwaysTickFSM // char [+] 0x234 StateMachineComponent->ReplicateStateID // char [+] 0x235 StateMachineComponent->ReplicatePreviousStateID // char [+] 0x236 StateMachineComponent->ReplicateStateTime // char [+] 0x237 StateMachineComponent->Debug // char [+] 0x238 StateMachineComponent->OnInitialized // struct FMulticastInlineDelegate [+] 0x248 StateMachineComponent->OnBegin // struct FMulticastInlineDelegate [+] 0x258 StateMachineComponent->OnUpdate // struct FMulticastInlineDelegate [+] 0x268 StateMachineComponent->OnExit // struct FMulticastInlineDelegate class StateEvent__DelegateSignature: class SM_ExitState__DelegateSignature: class SM_BeginState__DelegateSignature: class SM_UpdateState__DelegateSignature: class SM_BPD_Initialize__DelegateSignature: class SM_BPD_UpdateState__DelegateSignature: [+] 0x4 SM_BPD_UpdateState__DelegateSignature->StateName // struct FName [+] 0xC SM_BPD_UpdateState__DelegateSignature->StateTime // float class SM_BPD_ExitState__DelegateSignature: [+] 0x4 SM_BPD_ExitState__DelegateSignature->StateName // struct FName [+] 0xC SM_BPD_ExitState__DelegateSignature->Transition // enum class FSM_Transition class FSM_Transition: class SM_BPD_BeginState__DelegateSignature: [+] 0x1 SM_BPD_BeginState__DelegateSignature->PreviousStateID // char [+] 0x4 SM_BPD_BeginState__DelegateSignature->StateName // struct FName [+] 0xC SM_BPD_BeginState__DelegateSignature->Transition // enum class FSM_Transition class SM_BP_UpdateState__DelegateSignature: [+] 0x4 SM_BP_UpdateState__DelegateSignature->StateName // struct FName [+] 0xC SM_BP_UpdateState__DelegateSignature->StateTime // float class SM_BP_ExitState__DelegateSignature: [+] 0x4 SM_BP_ExitState__DelegateSignature->StateName // struct FName [+] 0xC SM_BP_ExitState__DelegateSignature->Transition // enum class FSM_Transition class SM_BP_BeginState__DelegateSignature: [+] 0x1 SM_BP_BeginState__DelegateSignature->PreviousStateID // char [+] 0x4 SM_BP_BeginState__DelegateSignature->StateName // struct FName [+] 0xC SM_BP_BeginState__DelegateSignature->Transition // enum class FSM_Transition class SM_Result__DelegateSignature: class ESeverity: class SM_SetMachineState: [+] 0x10 SM_SetMachineState->BasePose // struct FPoseLink [+] 0x20 SM_SetMachineState->FSM // struct FName [+] 0x28 SM_SetMachineState->ASM // struct FName [+] 0x30 SM_SetMachineState->EveryFrame // char class SM_BlendStateMachines: [+] 0x10 SM_BlendStateMachines->BasePose // struct FPoseLink [+] 0x20 SM_BlendStateMachines->BlendPose // struct FPoseLink class MachinePayloadData: class SM_Link: [+] 0x8 SM_Link->Function // struct FName class SM_State: [+] 0x8 SM_State->Owner // struct UStateMachineComponent [+] 0x10 SM_State->OnBeginState // struct FMulticastInlineDelegate [+] 0x20 SM_State->OnUpdateState // struct FMulticastInlineDelegate [+] 0x30 SM_State->OnExitState // struct FMulticastInlineDelegate class SM_ExitEvent: [+] 0x1 SM_ExitEvent->NextStateID // char [+] 0x4 SM_ExitEvent->NextStateName // struct FName class SM_UpdateEvent: [+] 0x4 SM_UpdateEvent->StateTime // float class SM_BeginEvent: [+] 0x1 SM_BeginEvent->PreviousStateID // char [+] 0x4 SM_BeginEvent->PreviousStateName // struct FName class OnAnyBeginState: [+] 0x8 OnAnyBeginState->WithStateName // struct FName [+] 0x10 OnAnyBeginState->WithStateID // char [+] 0x11 OnAnyBeginState->WithPrevious // char class OnAnyExitState: [+] 0x8 OnAnyExitState->WithStateName // struct FName [+] 0x10 OnAnyExitState->WithStateID // char class OnAnyUpdateState: [+] 0x8 OnAnyUpdateState->WithStateName // struct FName [+] 0x10 OnAnyUpdateState->WithStateID // char [+] 0x14 OnAnyUpdateState->WithStateTime // float class OnInitializedFSM: class Execute: class FSM_SetState_Async: [+] 0x8 FSM_SetState_Async->WaitForSeconds // float [+] 0xC FSM_SetState_Async->Name // struct FName [+] 0x14 FSM_SetState_Async->Loop // char [+] 0x18 FSM_SetState_Async->ReturnValue // struct UFSM_SetState_Async class Execute: class FSM_SetStateID_Async: [+] 0x8 FSM_SetStateID_Async->WaitForSeconds // float [+] 0xC FSM_SetStateID_Async->ID // char [+] 0xD FSM_SetStateID_Async->Loop // char [+] 0x10 FSM_SetStateID_Async->ReturnValue // struct UFSM_SetStateID_Async class Execute: class FSM_SetState_ConditionalAsync: [+] 0x8 FSM_SetState_ConditionalAsync->WaitForSeconds // float [+] 0xC FSM_SetState_ConditionalAsync->Name // struct FName [+] 0x14 FSM_SetState_ConditionalAsync->Condition // enum class FSM_Transition [+] 0x15 FSM_SetState_ConditionalAsync->Loop // char [+] 0x18 FSM_SetState_ConditionalAsync->ReturnValue // struct UFSM_SetState_ConditionalAsync class Execute: class FSM_SetStateID_ConditionalAsync: [+] 0x8 FSM_SetStateID_ConditionalAsync->WaitForSeconds // float [+] 0xC FSM_SetStateID_ConditionalAsync->ID // char [+] 0xD FSM_SetStateID_ConditionalAsync->Condition // enum class FSM_Transition [+] 0xE FSM_SetStateID_ConditionalAsync->Loop // char [+] 0x10 FSM_SetStateID_ConditionalAsync->ReturnValue // struct UFSM_SetStateID_ConditionalAsync class Execute: class FSM_SetState_AsyncWithCallbacks: [+] 0x8 FSM_SetState_AsyncWithCallbacks->WaitForSeconds // float [+] 0xC FSM_SetState_AsyncWithCallbacks->Name // struct FName [+] 0x14 FSM_SetState_AsyncWithCallbacks->Loop // char [+] 0x18 FSM_SetState_AsyncWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x28 FSM_SetState_AsyncWithCallbacks->BeginNextStateCallback // struct FDelegate [+] 0x38 FSM_SetState_AsyncWithCallbacks->ReturnValue // struct UFSM_SetState_AsyncWithCallbacks class Execute: class FSM_SetStateID_AsyncWithCallbacks: [+] 0x8 FSM_SetStateID_AsyncWithCallbacks->WaitForSeconds // float [+] 0xC FSM_SetStateID_AsyncWithCallbacks->ID // char [+] 0xD FSM_SetStateID_AsyncWithCallbacks->Loop // char [+] 0x10 FSM_SetStateID_AsyncWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x20 FSM_SetStateID_AsyncWithCallbacks->BeginNextStateCallback // struct FDelegate [+] 0x30 FSM_SetStateID_AsyncWithCallbacks->ReturnValue // struct UFSM_SetStateID_AsyncWithCallbacks class Execute: class FSM_SetState_ConditionalAsyncWithCallbacks: [+] 0x8 FSM_SetState_ConditionalAsyncWithCallbacks->WaitForSeconds // float [+] 0xC FSM_SetState_ConditionalAsyncWithCallbacks->Name // struct FName [+] 0x14 FSM_SetState_ConditionalAsyncWithCallbacks->Condition // enum class FSM_Transition [+] 0x15 FSM_SetState_ConditionalAsyncWithCallbacks->Loop // char [+] 0x18 FSM_SetState_ConditionalAsyncWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x28 FSM_SetState_ConditionalAsyncWithCallbacks->BeginNextStateCallback // struct FDelegate [+] 0x38 FSM_SetState_ConditionalAsyncWithCallbacks->ReturnValue // struct UFSM_SetState_ConditionalAsyncWithCallbacks class Execute: class FSM_SetStateID_ConditionalAsyncWithCallbacks: [+] 0x8 FSM_SetStateID_ConditionalAsyncWithCallbacks->WaitForSeconds // float [+] 0xC FSM_SetStateID_ConditionalAsyncWithCallbacks->ID // char [+] 0xD FSM_SetStateID_ConditionalAsyncWithCallbacks->Condition // enum class FSM_Transition [+] 0xE FSM_SetStateID_ConditionalAsyncWithCallbacks->Loop // char [+] 0x10 FSM_SetStateID_ConditionalAsyncWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x20 FSM_SetStateID_ConditionalAsyncWithCallbacks->BeginNextStateCallback // struct FDelegate [+] 0x30 FSM_SetStateID_ConditionalAsyncWithCallbacks->ReturnValue // struct UFSM_SetStateID_ConditionalAsyncWithCallbacks class Execute: class FSM_FinishState_Async: [+] 0x8 FSM_FinishState_Async->WaitForSeconds // float [+] 0x10 FSM_FinishState_Async->ReturnValue // struct UFSM_FinishState_Async class Execute: class FSM_FinishState_ConditionalAsync: [+] 0x8 FSM_FinishState_ConditionalAsync->Condition // enum class FSM_Transition [+] 0xC FSM_FinishState_ConditionalAsync->WaitForSeconds // float [+] 0x10 FSM_FinishState_ConditionalAsync->Fallback // struct FName [+] 0x18 FSM_FinishState_ConditionalAsync->ReturnValue // struct UFSM_FinishState_ConditionalAsync class Execute: class FSM_FinishState_AsyncWithCallbacks: [+] 0x8 FSM_FinishState_AsyncWithCallbacks->WaitForSeconds // float [+] 0xC FSM_FinishState_AsyncWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x1C FSM_FinishState_AsyncWithCallbacks->BeginNextStateCallback // struct FDelegate [+] 0x30 FSM_FinishState_AsyncWithCallbacks->ReturnValue // struct UFSM_FinishState_AsyncWithCallbacks class Execute: class FSM_FinishState_ConditionalAsyncWithCallbacks: [+] 0x8 FSM_FinishState_ConditionalAsyncWithCallbacks->Condition // enum class FSM_Transition [+] 0xC FSM_FinishState_ConditionalAsyncWithCallbacks->WaitForSeconds // float [+] 0x10 FSM_FinishState_ConditionalAsyncWithCallbacks->Fallback // struct FName [+] 0x18 FSM_FinishState_ConditionalAsyncWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x28 FSM_FinishState_ConditionalAsyncWithCallbacks->BeginNextStateCallback // struct FDelegate [+] 0x38 FSM_FinishState_ConditionalAsyncWithCallbacks->BeginFallbackStateCallback // struct FDelegate [+] 0x48 FSM_FinishState_ConditionalAsyncWithCallbacks->ReturnValue // struct UFSM_FinishState_ConditionalAsyncWithCallbacks class FSM_EvaluateBool: [+] 0x1 FSM_EvaluateBool->ReturnValue // enum class FSM_Transition class FSM_EvaluateBoolEquals: [+] 0x1 FSM_EvaluateBoolEquals->To // char [+] 0x2 FSM_EvaluateBoolEquals->ReturnValue // enum class FSM_Transition class FSM_EvaluateByteEquals: [+] 0x1 FSM_EvaluateByteEquals->To // char [+] 0x2 FSM_EvaluateByteEquals->ReturnValue // enum class FSM_Transition class FSM_EvaluateByteGreater: [+] 0x1 FSM_EvaluateByteGreater->Than // char [+] 0x2 FSM_EvaluateByteGreater->ReturnValue // enum class FSM_Transition class FSM_EvaluateByteGreaterOrEqual: [+] 0x1 FSM_EvaluateByteGreaterOrEqual->To // char [+] 0x2 FSM_EvaluateByteGreaterOrEqual->ReturnValue // enum class FSM_Transition class FSM_EvaluateByteSmaller: [+] 0x1 FSM_EvaluateByteSmaller->Than // char [+] 0x2 FSM_EvaluateByteSmaller->ReturnValue // enum class FSM_Transition class FSM_EvaluateByteSmallerOrEqual: [+] 0x1 FSM_EvaluateByteSmallerOrEqual->To // char [+] 0x2 FSM_EvaluateByteSmallerOrEqual->ReturnValue // enum class FSM_Transition class FSM_EvaluateFiveBools: [+] 0x1 FSM_EvaluateFiveBools->AndB // char [+] 0x2 FSM_EvaluateFiveBools->AndC // char [+] 0x3 FSM_EvaluateFiveBools->AndD // char [+] 0x4 FSM_EvaluateFiveBools->AndE // char [+] 0x5 FSM_EvaluateFiveBools->ReturnValue // enum class FSM_Transition class FSM_EvaluateFloatEquals: [+] 0x4 FSM_EvaluateFloatEquals->To // float [+] 0x8 FSM_EvaluateFloatEquals->ReturnValue // enum class FSM_Transition class FSM_EvaluateFloatGreater: [+] 0x4 FSM_EvaluateFloatGreater->Than // float [+] 0x8 FSM_EvaluateFloatGreater->ReturnValue // enum class FSM_Transition class FSM_EvaluateFloatGreaterOrEqual: [+] 0x4 FSM_EvaluateFloatGreaterOrEqual->To // float [+] 0x8 FSM_EvaluateFloatGreaterOrEqual->ReturnValue // enum class FSM_Transition class FSM_EvaluateFloatSmaller: [+] 0x4 FSM_EvaluateFloatSmaller->Than // float [+] 0x8 FSM_EvaluateFloatSmaller->ReturnValue // enum class FSM_Transition class FSM_EvaluateFloatSmallerOrEqual: [+] 0x4 FSM_EvaluateFloatSmallerOrEqual->To // float [+] 0x8 FSM_EvaluateFloatSmallerOrEqual->ReturnValue // enum class FSM_Transition class FSM_EvaluateFourBools: [+] 0x1 FSM_EvaluateFourBools->AndB // char [+] 0x2 FSM_EvaluateFourBools->AndC // char [+] 0x3 FSM_EvaluateFourBools->AndD // char [+] 0x4 FSM_EvaluateFourBools->ReturnValue // enum class FSM_Transition class FSM_EvaluateIntEquals: [+] 0x4 FSM_EvaluateIntEquals->To // int32_t [+] 0x8 FSM_EvaluateIntEquals->ReturnValue // enum class FSM_Transition class FSM_EvaluateIntGreater: [+] 0x4 FSM_EvaluateIntGreater->Than // int32_t [+] 0x8 FSM_EvaluateIntGreater->ReturnValue // enum class FSM_Transition class FSM_EvaluateIntGreaterOrEqual: [+] 0x4 FSM_EvaluateIntGreaterOrEqual->To // int32_t [+] 0x8 FSM_EvaluateIntGreaterOrEqual->ReturnValue // enum class FSM_Transition class FSM_EvaluateIntSmaller: [+] 0x4 FSM_EvaluateIntSmaller->Than // int32_t [+] 0x8 FSM_EvaluateIntSmaller->ReturnValue // enum class FSM_Transition class FSM_EvaluateIntSmallerOrEqual: [+] 0x4 FSM_EvaluateIntSmallerOrEqual->To // int32_t [+] 0x8 FSM_EvaluateIntSmallerOrEqual->ReturnValue // enum class FSM_Transition class FSM_EvaluateNameConstEquals: [+] 0x8 FSM_EvaluateNameConstEquals->To // struct FName [+] 0x10 FSM_EvaluateNameConstEquals->ReturnValue // enum class FSM_Transition class FSM_EvaluateNameEquals: [+] 0x8 FSM_EvaluateNameEquals->To // struct FName [+] 0x10 FSM_EvaluateNameEquals->ReturnValue // enum class FSM_Transition class FSM_EvaluateStringConstEquals: [+] 0x10 FSM_EvaluateStringConstEquals->To // struct FString [+] 0x20 FSM_EvaluateStringConstEquals->ReturnValue // enum class FSM_Transition class FSM_EvaluateStringEquals: [+] 0x10 FSM_EvaluateStringEquals->To // struct FString [+] 0x20 FSM_EvaluateStringEquals->ReturnValue // enum class FSM_Transition class FSM_EvaluateTextConstEquals: [+] 0x18 FSM_EvaluateTextConstEquals->To // struct FText [+] 0x30 FSM_EvaluateTextConstEquals->ReturnValue // enum class FSM_Transition class FSM_EvaluateTextEquals: [+] 0x18 FSM_EvaluateTextEquals->To // struct FText [+] 0x30 FSM_EvaluateTextEquals->ReturnValue // enum class FSM_Transition class FSM_EvaluateThreeBools: [+] 0x1 FSM_EvaluateThreeBools->AndB // char [+] 0x2 FSM_EvaluateThreeBools->AndC // char [+] 0x3 FSM_EvaluateThreeBools->ReturnValue // enum class FSM_Transition class FSM_EvaluateTransitions: [+] 0x1 FSM_EvaluateTransitions->To // enum class FSM_Transition [+] 0x2 FSM_EvaluateTransitions->ReturnValue // enum class FSM_Transition class FSM_EvaluateTwoBools: [+] 0x1 FSM_EvaluateTwoBools->AndB // char [+] 0x2 FSM_EvaluateTwoBools->ReturnValue // enum class FSM_Transition class End: class Entry: class Exit: class GetOwner: class GetOwnerAsActor: class GetOwnerAsCharacter: class GetOwnerAsComponent: class GetOwnerAsController: class GetOwnerAsControllerAI: class GetOwnerAsGameMode: class GetOwnerAsHUD: class GetOwnerAsStateMachine: class GetStateMachineUpdateTime: class Init: class IsMachineActive: class OnConstruct: class OnEntry: class OnExit: class OnUpdate: class Update: class Execute: class GetControllerAI: class GetControllerViewTarget: class GetKeyDownDuration: [+] 0x18 GetKeyDownDuration->ReturnValue // float class GetKeyValue: [+] 0x18 GetKeyValue->ReturnValue // float class GetMousePosition: class GetMouseSensitivityX: class GetMouseSensitivityY: class GetOwner: class GetPlayerController: class GetViewportSize: class IsAltPressed: class IsAxisInverted: [+] 0x18 IsAxisInverted->ReturnValue // char class IsBehaviorPaused: [+] 0x8 IsBehaviorPaused->ReturnValue // char class IsCmdPressed: class IsCtrlPressed: class IsInputEnabled: class IsKeyPressed: [+] 0x18 IsKeyPressed->ReturnValue // char class IsPaused: class IsPrimaryPlayer: class IsShiftPressed: class OnConstruct: class PauseBehavior: class RequestExit: class RestartBehavior: class ResumeBehavior: class RunBehaviorTree: [+] 0x8 RunBehaviorTree->BehaviorTree // struct UBehaviorTree class StartBehavior: class StopBehavior: class WasInputKeyJustPressed: [+] 0x18 WasInputKeyJustPressed->ReturnValue // char class WasInputKeyJustReleased: [+] 0x18 WasInputKeyJustReleased->ReturnValue // char class EnterMachine: class ExitMachine: class SpawnMachine: [+] 0x8 SpawnMachine->MachineClass // struct UClass* [+] 0x10 SpawnMachine->MachineID // struct FString [+] 0x20 SpawnMachine->ReturnValue // struct UReactiveStateMachine class GetFSMComponent: class GetFSMComponentByName: [+] 0x8 GetFSMComponentByName->ReturnValue // struct UStateMachineComponent class ActivateFSM: class AddState: [+] 0x4 AddState->Name // struct FName [+] 0xC AddState->Transition // enum class FSM_Transition [+] 0x10 AddState->ReturnValue // struct FSM_State class CLIENT_ActivateFSM: class CLIENT_AddState: [+] 0x4 CLIENT_AddState->Name // struct FName class CLIENT_FinishState: class CLIENT_GoToFSM: class CLIENT_MakeStates: class CLIENT_RemoveState: class CLIENT_SetState: class CLIENT_SetStateID: class CLIENT_SetStateValue: class Enter: [+] 0x4 Enter->Callback // struct FDelegate class Event_OnBeginState: [+] 0x1 Event_OnBeginState->PreviousState // char [+] 0x4 Event_OnBeginState->StateName // struct FName [+] 0xC Event_OnBeginState->Transition // enum class FSM_Transition class Event_OnConstruct: class Event_OnExitState: [+] 0x4 Event_OnExitState->StateName // struct FName [+] 0xC Event_OnExitState->Transition // enum class FSM_Transition class Event_OnUpdateState: [+] 0x4 Event_OnUpdateState->StateName // struct FName [+] 0xC Event_OnUpdateState->StateTimer // float class Exit: [+] 0x1 Exit->NextState // char [+] 0x2 Exit->Transition // enum class FSM_Transition [+] 0x4 Exit->Callback // struct FDelegate [+] 0x14 Exit->ReturnValue // char class FinishState: class FinishState_Conditional: [+] 0x1 FinishState_Conditional->Transition // enum class FSM_Transition class FinishState_ConditionalWithCallbacks: [+] 0x1 FinishState_ConditionalWithCallbacks->Transition // enum class FSM_Transition [+] 0x4 FinishState_ConditionalWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x14 FinishState_ConditionalWithCallbacks->BeginNextStateCallback // struct FDelegate class FinishStateWithCallbacks: [+] 0x4 FinishStateWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x14 FinishStateWithCallbacks->BeginNextStateCallback // struct FDelegate class FSM_BeginArgs: class FSM_ExitArgs: class FSM_TransitionRule: class FSM_UpdateArgs: class GetActiveState: class GetCurrentStateID: class GetCurrentStateName: class GetPreviousStateID: class GetPreviousStateName: class GetTime: class GoToFSM: [+] 0x8 GoToFSM->Transition // enum class FSM_Transition class IsInitializedFSM: class MakeStates: [+] 0x10 MakeStates->Transition // enum class FSM_Transition class MULTI_ActivateFSM: class MULTI_AddState: [+] 0x4 MULTI_AddState->Name // struct FName class MULTI_FinishState: class MULTI_GoToFSM: class MULTI_MakeStates: class MULTI_RemoveState: class MULTI_SetState: class MULTI_SetStateID: class MULTI_SetStateValue: class OnAnyBeginState: [+] 0x8 OnAnyBeginState->WithStateName // struct FName [+] 0x10 OnAnyBeginState->WithStateID // char [+] 0x11 OnAnyBeginState->WithPrevious // char class OnAnyExitState: [+] 0x8 OnAnyExitState->WithStateName // struct FName [+] 0x10 OnAnyExitState->WithStateID // char class OnAnyUpdateState: [+] 0x8 OnAnyUpdateState->WithStateName // struct FName [+] 0x10 OnAnyUpdateState->WithStateID // char [+] 0x14 OnAnyUpdateState->WithStateTime // float class OnInitializedFSM: class OnREP_PreviousStateID: class OnREP_StateID: class OnREP_StateTime: class Pure_AddState: [+] 0x4 Pure_AddState->Name // struct FName [+] 0xC Pure_AddState->ReturnValue // enum class FSM_Transition class Pure_RemoveState: [+] 0x8 Pure_RemoveState->ReturnValue // enum class FSM_Transition class Pure_SetState: [+] 0x8 Pure_SetState->ReturnValue // enum class FSM_Transition class Pure_SetStateByID: [+] 0x1 Pure_SetStateByID->ReturnValue // enum class FSM_Transition class RemoveState: [+] 0x8 RemoveState->Transition // enum class FSM_Transition class SERVER_ActivateFSM: class SERVER_AddState: [+] 0x4 SERVER_AddState->Name // struct FName [+] 0xC SERVER_AddState->Validate // char class SERVER_FinishState: class SERVER_GoToFSM: [+] 0x8 SERVER_GoToFSM->Validate // char class SERVER_MakeStates: [+] 0x10 SERVER_MakeStates->Validate // char class SERVER_RemoveState: [+] 0x8 SERVER_RemoveState->Validate // char class SERVER_SetState: [+] 0x8 SERVER_SetState->Validate // char class SERVER_SetStateID: [+] 0x1 SERVER_SetStateID->Validate // char class SERVER_SetStateValue: [+] 0x40 SERVER_SetStateValue->Validate // char class SetState: [+] 0x8 SetState->Transition // enum class FSM_Transition class SetState_Conditional: [+] 0x8 SetState_Conditional->Condition // enum class FSM_Transition [+] 0x9 SetState_Conditional->Transition // enum class FSM_Transition class SetState_ConditionalWithCallbacks: [+] 0x8 SetState_ConditionalWithCallbacks->Condition // enum class FSM_Transition [+] 0x9 SetState_ConditionalWithCallbacks->Transition // enum class FSM_Transition [+] 0xC SetState_ConditionalWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x1C SetState_ConditionalWithCallbacks->BeginNextStateCallback // struct FDelegate class SetStateID: [+] 0x1 SetStateID->Transition // enum class FSM_Transition class SetStateID_Conditional: [+] 0x1 SetStateID_Conditional->Condition // enum class FSM_Transition [+] 0x2 SetStateID_Conditional->Transition // enum class FSM_Transition class SetStateID_ConditionalWithCallbacks: [+] 0x1 SetStateID_ConditionalWithCallbacks->Condition // enum class FSM_Transition [+] 0x2 SetStateID_ConditionalWithCallbacks->Transition // enum class FSM_Transition [+] 0x4 SetStateID_ConditionalWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x14 SetStateID_ConditionalWithCallbacks->BeginNextStateCallback // struct FDelegate class SetStateIDWithCallbacks: [+] 0x1 SetStateIDWithCallbacks->Transition // enum class FSM_Transition [+] 0x4 SetStateIDWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x14 SetStateIDWithCallbacks->BeginNextStateCallback // struct FDelegate class SetStateValue: [+] 0x40 SetStateValue->Transition // enum class FSM_Transition class SetStateValue_Conditional: [+] 0x40 SetStateValue_Conditional->Condition // enum class FSM_Transition [+] 0x41 SetStateValue_Conditional->Transition // enum class FSM_Transition class SetStateValue_ConditionalWithCallbacks: [+] 0x40 SetStateValue_ConditionalWithCallbacks->Condition // enum class FSM_Transition [+] 0x41 SetStateValue_ConditionalWithCallbacks->Transition // enum class FSM_Transition [+] 0x44 SetStateValue_ConditionalWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x54 SetStateValue_ConditionalWithCallbacks->BeginNextStateCallback // struct FDelegate class SetStateValueWithCallbacks: [+] 0x40 SetStateValueWithCallbacks->Transition // enum class FSM_Transition [+] 0x44 SetStateValueWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x54 SetStateValueWithCallbacks->BeginNextStateCallback // struct FDelegate class SetStateWithCallbacks: [+] 0x8 SetStateWithCallbacks->Transition // enum class FSM_Transition [+] 0xC SetStateWithCallbacks->ExitPreviousStateCallback // struct FDelegate [+] 0x1C SetStateWithCallbacks->BeginNextStateCallback // struct FDelegate class Update: [+] 0x4 Update->Callback // struct FDelegate class BP-Weapon_M40A1_LV7_C: class UW-PerkDeckWidget_C: [+] 0x248 UW-PerkDeckWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-PerkDeckWidget_C->Msg_open // struct UWidgetAnimation [+] 0x258 UW-PerkDeckWidget_C->POPUP_OPEN // struct UWidgetAnimation [+] 0x260 UW-PerkDeckWidget_C->Idle // struct UWidgetAnimation [+] 0x268 UW-PerkDeckWidget_C->btn_Choose // struct UButton [+] 0x270 UW-PerkDeckWidget_C->btn_OK // struct UButton [+] 0x278 UW-PerkDeckWidget_C->btn_OK_6 // struct UButton [+] 0x280 UW-PerkDeckWidget_C->btn_PerkDeck // struct UButton [+] 0x288 UW-PerkDeckWidget_C->Button_CloseMovie // struct UButton [+] 0x290 UW-PerkDeckWidget_C->Button_PlayMovie // struct UButton [+] 0x298 UW-PerkDeckWidget_C->Button_Refresh // struct UButton [+] 0x2A0 UW-PerkDeckWidget_C->Button_Reselect // struct UButton [+] 0x2A8 UW-PerkDeckWidget_C->Button_SelectMode // struct UButton [+] 0x2B0 UW-PerkDeckWidget_C->Canvas_CantSelectMessage // struct UCanvasPanel [+] 0x2B8 UW-PerkDeckWidget_C->Canvas_MovieScreen // struct UCanvasPanel [+] 0x2C0 UW-PerkDeckWidget_C->CanvasPanel_ClassList // struct UCanvasPanel [+] 0x2C8 UW-PerkDeckWidget_C->CanvasPanel_NewbieAdvantage // struct UCanvasPanel [+] 0x2D0 UW-PerkDeckWidget_C->CheckBox_PerkDeckNotReOpen // struct UCheckBox [+] 0x2D8 UW-PerkDeckWidget_C->GoldLack // struct UOverlay [+] 0x2E0 UW-PerkDeckWidget_C->HorizontalBox_ClassList // struct UHorizontalBox [+] 0x2E8 UW-PerkDeckWidget_C->HorizontalBox_PerkDeckReOpen // struct UHorizontalBox [+] 0x2F0 UW-PerkDeckWidget_C->Image_1 // struct UImage [+] 0x2F8 UW-PerkDeckWidget_C->Image_2 // struct UImage [+] 0x300 UW-PerkDeckWidget_C->Image_5 // struct UImage [+] 0x308 UW-PerkDeckWidget_C->Image_10 // struct UImage [+] 0x310 UW-PerkDeckWidget_C->Image_11 // struct UImage [+] 0x318 UW-PerkDeckWidget_C->Image_13 // struct UImage [+] 0x320 UW-PerkDeckWidget_C->Image_134 // struct UImage [+] 0x328 UW-PerkDeckWidget_C->Image_213 // struct UImage [+] 0x330 UW-PerkDeckWidget_C->Image_247 // struct UImage [+] 0x338 UW-PerkDeckWidget_C->Image_271 // struct UImage [+] 0x340 UW-PerkDeckWidget_C->Image_276 // struct UImage [+] 0x348 UW-PerkDeckWidget_C->Image_335 // struct UImage [+] 0x350 UW-PerkDeckWidget_C->Image_342 // struct UImage [+] 0x358 UW-PerkDeckWidget_C->Image_484 // struct UImage [+] 0x360 UW-PerkDeckWidget_C->Image_566 // struct UImage [+] 0x368 UW-PerkDeckWidget_C->Image_1200 // struct UImage [+] 0x370 UW-PerkDeckWidget_C->Image_1511 // struct UImage [+] 0x378 UW-PerkDeckWidget_C->Image_Class // struct UImage [+] 0x380 UW-PerkDeckWidget_C->Image_ClassIcon // struct UImage [+] 0x388 UW-PerkDeckWidget_C->Image_Cycle // struct UImage [+] 0x390 UW-PerkDeckWidget_C->Image_Cycle_2 // struct UImage [+] 0x398 UW-PerkDeckWidget_C->Image_Cycle_4 // struct UImage [+] 0x3A0 UW-PerkDeckWidget_C->Image_Weapon // struct UImage [+] 0x3A8 UW-PerkDeckWidget_C->Img_Movie // struct UImage [+] 0x3B0 UW-PerkDeckWidget_C->ReseletTextGroup1 // struct UHorizontalBox [+] 0x3B8 UW-PerkDeckWidget_C->ReseletTextGroup1_2 // struct UHorizontalBox [+] 0x3C0 UW-PerkDeckWidget_C->ReseletTextGroup2 // struct UOverlay [+] 0x3C8 UW-PerkDeckWidget_C->ReseletTextGroup2_2 // struct UOverlay [+] 0x3D0 UW-PerkDeckWidget_C->ReseletTextGroup2_4 // struct UOverlay [+] 0x3D8 UW-PerkDeckWidget_C->ScaleBox_ClassList // struct UScaleBox [+] 0x3E0 UW-PerkDeckWidget_C->ScaleBox_SelectNotifyMessage // struct UScaleBox [+] 0x3E8 UW-PerkDeckWidget_C->SizeBox_Choose // struct USizeBox [+] 0x3F0 UW-PerkDeckWidget_C->SizeBox_Ok // struct USizeBox [+] 0x3F8 UW-PerkDeckWidget_C->SizeBox_Ok2 // struct USizeBox [+] 0x400 UW-PerkDeckWidget_C->SizeBox_Random // struct USizeBox [+] 0x408 UW-PerkDeckWidget_C->SizeBox_Refrest // struct USizeBox [+] 0x410 UW-PerkDeckWidget_C->SizeBox_Select // struct USizeBox [+] 0x418 UW-PerkDeckWidget_C->T_AmmoName // struct UTextBlock [+] 0x420 UW-PerkDeckWidget_C->T_ClassDeckName // struct UTextBlock [+] 0x428 UW-PerkDeckWidget_C->T_ClassDesc // struct UTextBlock [+] 0x430 UW-PerkDeckWidget_C->T_CurrentGold // struct UTextBlock [+] 0x438 UW-PerkDeckWidget_C->T_WeaponDesc // struct UTextBlock [+] 0x440 UW-PerkDeckWidget_C->T_WeaponName // struct UTextBlock [+] 0x448 UW-PerkDeckWidget_C->TextBlock_Close // struct UTextBlock [+] 0x450 UW-PerkDeckWidget_C->TextBlock_Close_2 // struct UTextBlock [+] 0x458 UW-PerkDeckWidget_C->TextBlock_Close_7 // struct UTextBlock [+] 0x460 UW-PerkDeckWidget_C->TextBlock_MaxReset // struct UTextBlock [+] 0x468 UW-PerkDeckWidget_C->TextBlock_MaxReset_2 // struct UTextBlock [+] 0x470 UW-PerkDeckWidget_C->TextBlock_Price_ChangeDeckList // struct UTextBlock [+] 0x478 UW-PerkDeckWidget_C->TextBlock_Price_Random // struct UTextBlock [+] 0x480 UW-PerkDeckWidget_C->TextBlock_Price_Select // struct UTextBlock [+] 0x488 UW-PerkDeckWidget_C->TextBlock_RandomRemainCount // struct UTextBlock [+] 0x490 UW-PerkDeckWidget_C->TextBlock_RefreshRemainCount // struct UTextBlock [+] 0x498 UW-PerkDeckWidget_C->TextBlock_Reselect // struct UTextBlock [+] 0x4A0 UW-PerkDeckWidget_C->TextBlock_Reselect_2 // struct UTextBlock [+] 0x4A8 UW-PerkDeckWidget_C->TextBlock_Reselect_4 // struct UTextBlock [+] 0x4B0 UW-PerkDeckWidget_C->UW-Inventory_Perk // struct UUW-Inventory_Perk_C [+] 0x4B8 UW-PerkDeckWidget_C->UW-Timer // struct UUW-Timer_C [+] 0x4C0 UW-PerkDeckWidget_C->WidgetSwitcher_ChangeDeck // struct UWidgetSwitcher [+] 0x4C8 UW-PerkDeckWidget_C->WidgetSwitcher_ChangeDeck_2 // struct UWidgetSwitcher [+] 0x4D0 UW-PerkDeckWidget_C->WidgetSwitcher_Reselect // struct UWidgetSwitcher [+] 0x4D8 UW-PerkDeckWidget_C->WidgetSwitcher_Reselect_2 // struct UWidgetSwitcher [+] 0x4E0 UW-PerkDeckWidget_C->WidgetSwitcher_Reselect_4 // struct UWidgetSwitcher [+] 0x4E8 UW-PerkDeckWidget_C->InventoryWidget // struct UUW-InventoryWidget_C [+] 0x4F0 UW-PerkDeckWidget_C->Slots // struct TArray [+] 0x500 UW-PerkDeckWidget_C->IconBrush // struct FSlateBrush [+] 0x588 UW-PerkDeckWidget_C->HoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x590 UW-PerkDeckWidget_C->HoverTimerHandle // struct FTimerHandle [+] 0x598 UW-PerkDeckWidget_C->LocalTemp // int64_t [+] 0x5A0 UW-PerkDeckWidget_C->MediaPlayer // struct UMediaPlayer [+] 0x5A8 UW-PerkDeckWidget_C->ClassVideo_Map // struct TMap [+] 0x5F8 UW-PerkDeckWidget_C->bBlockButton // char [+] 0x5F9 UW-PerkDeckWidget_C->bButtonEnabled // char [+] 0x5FA UW-PerkDeckWidget_C->bCanRemainCount // char [+] 0x5FB UW-PerkDeckWidget_C->bCanCurrentGold // char [+] 0x5FC UW-PerkDeckWidget_C->bWaitingResponse // char [+] 0x600 UW-PerkDeckWidget_C->CurrentGold // int64_t [+] 0x608 UW-PerkDeckWidget_C->ChangeDeckCount // int32_t [+] 0x60C UW-PerkDeckWidget_C->ChangeDeckListCount // int32_t [+] 0x610 UW-PerkDeckWidget_C->PerkDeckID // int32_t [+] 0x614 UW-PerkDeckWidget_C->DisableTime // int32_t [+] 0x618 UW-PerkDeckWidget_C->ClassInfoWidgetMap // struct TMap [+] 0x668 UW-PerkDeckWidget_C->CurrentPerkDeckSelectInfo // struct FPerkDeckSelectInfo [+] 0x680 UW-PerkDeckWidget_C->LocalPerkMode // int32_t [+] 0x684 UW-PerkDeckWidget_C->ClassListPadding // float [+] 0x688 UW-PerkDeckWidget_C->Handle_PlayMovie // struct FTimerHandle [+] 0x690 UW-PerkDeckWidget_C->CurrentClassVideo // struct UMediaSource [+] 0x698 UW-PerkDeckWidget_C->Handle_SetPerkInfoByHoverClassButton // struct FTimerHandle [+] 0x6A0 UW-PerkDeckWidget_C->LastClassButtonHovered // char [+] 0x6A4 UW-PerkDeckWidget_C->LastClassIndex // int32_t class ExecuteUbergraph_UW-PerkDeckWidget: [+] 0x8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x10 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_IsValid_ReturnValue // char [+] 0x18 ExecuteUbergraph_UW-PerkDeckWidget->___object_Variable // struct ABravoHotelCharacter [+] 0x20 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x30 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_ExpertWeaponKey_ReturnValue // struct FName [+] 0x38 ExecuteUbergraph_UW-PerkDeckWidget->___object_Variable_2 // struct ABravoHotelCharacter [+] 0x40 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x50 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x58 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_SpawnPoolingEffectAttached_ReturnValue // struct UParticleSystemComponent [+] 0x60 ExecuteUbergraph_UW-PerkDeckWidget->___struct_Variable // struct TArray [+] 0x70 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x74 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x88 ExecuteUbergraph_UW-PerkDeckWidget->___object_Variable_3 // struct ABravoHotelCharacter [+] 0x90 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0x98 ExecuteUbergraph_UW-PerkDeckWidget->___object_Variable_4 // struct Object [+] 0xA0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0xA8 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess // char [+] 0xB0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_Loaded // struct Object [+] 0xB8 ExecuteUbergraph_UW-PerkDeckWidget->___object_Variable_5 // struct Object [+] 0xC0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0xC8 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0xCC ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0xDC ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0xEC ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CreateDelegate_OutputDelegate_6 // struct FDelegate [+] 0xFC ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CreateDelegate_OutputDelegate_7 // struct FDelegate [+] 0x110 ExecuteUbergraph_UW-PerkDeckWidget->___struct_Variable_2 // struct TArray [+] 0x120 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x124 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CreateDelegate_OutputDelegate_8 // struct FDelegate [+] 0x138 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x160 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_Texture_2 // struct TSoftObjectPtr [+] 0x188 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CreateDelegate_OutputDelegate_9 // struct FDelegate [+] 0x198 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x1A0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x1A8 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x1A9 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_bSuccess_4 // char [+] 0x1B0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_Event_Animation // struct UWidgetAnimation [+] 0x1B8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_PlayAnimationTimeRange_ReturnValue // struct UUMGSequencePlayer [+] 0x1C0 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_PlayAnimationTimeRange_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x1C8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_PlayAnimationTimeRange_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x1D0 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x1D4 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetAnimationCurrentTime_ReturnValue // float [+] 0x1D8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x1E0 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x1E8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_BooleanAND_ReturnValue // char [+] 0x1F0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x1F8 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_4 // char [+] 0x1F9 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_WithEditor_ReturnValue // char [+] 0x1FA ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_PrevState // enum class EBattleRoyaleState [+] 0x1FB ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_CurrentState // enum class EBattleRoyaleState [+] 0x1FC ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x1FD ExecuteUbergraph_UW-PerkDeckWidget->K2Node_SwitchEnum_CmpSuccess // char [+] 0x200 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x208 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0x210 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0x218 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetWeaponBaseTable_ReturnValue // struct UDataTable [+] 0x220 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsUW_Item_Recipe_Tree_Popup // struct UUW-ItemRecipeTreePopup_C [+] 0x228 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_5 // char [+] 0x230 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetDataTableRowFromName_OutRow // struct FWeaponBaseData [+] 0x340 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x348 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x350 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x360 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_6 // char [+] 0x368 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x370 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetPlayerController_ReturnValue_4 // struct APlayerController [+] 0x378 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x380 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_7 // char [+] 0x388 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetPlayerController_ReturnValue_5 // struct APlayerController [+] 0x390 ExecuteUbergraph_UW-PerkDeckWidget->___object_Variable_6 // struct Object [+] 0x398 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller_2 // struct ABP-BravoHotel-PlayerController_C [+] 0x3A0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_8 // char [+] 0x3A8 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsPaper_Sprite_3 // struct UPaperSprite [+] 0x3B0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_9 // char [+] 0x3B8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetPlayerController_ReturnValue_6 // struct APlayerController [+] 0x3C0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface_2 // struct TScriptInterface [+] 0x3D0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_10 // char [+] 0x3D8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetTargetPawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x3E0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_DeckIndex // int32_t [+] 0x3E8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x3F0 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x400 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsScenario_Game_Mode // struct AScenarioGameMode [+] 0x408 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_11 // char [+] 0x40C ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x414 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x418 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_Loaded_3 // struct Object [+] 0x420 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_CreatePlayAnimationTimeRangeProxyObject_Result // struct UUMGSequencePlayer [+] 0x428 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_CreatePlayAnimationTimeRangeProxyObject_ReturnValue // struct UWidgetAnimationPlayCallbackProxy [+] 0x430 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_IsValid_ReturnValue_4 // char [+] 0x438 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetPlayerController_ReturnValue_7 // struct APlayerController [+] 0x440 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface_3 // struct TScriptInterface [+] 0x450 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_12 // char [+] 0x454 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CreateDelegate_OutputDelegate_10 // struct FDelegate [+] 0x468 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetTargetPawn_ReturnValue_3 // struct ABravoHotelCharacter [+] 0x470 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x4A8 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_Event_InDeltaTime // float [+] 0x4B0 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetPlayerController_ReturnValue_8 // struct APlayerController [+] 0x4B8 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_3 // struct ABravoHotelPlayerController [+] 0x4C0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_13 // char [+] 0x4C8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x4D8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_2 // struct TScriptInterface [+] 0x4E8 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_Texture // struct TSoftObjectPtr [+] 0x510 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CreateDelegate_OutputDelegate_11 // struct FDelegate [+] 0x520 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_3 // struct TScriptInterface [+] 0x530 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetMainWidget_MainWidget // struct UBravoHotelMainWidget [+] 0x538 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsUW_Main_Widget // struct UUW-MainWidget_C [+] 0x540 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_14 // char [+] 0x544 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_PerkMode // int32_t [+] 0x548 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_CanUseButton_Enabled // char [+] 0x550 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetPlayerController_ReturnValue_9 // struct APlayerController [+] 0x558 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_4 // struct ABravoHotelPlayerController [+] 0x560 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_15 // char [+] 0x561 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_CanUseButton_Enabled_2 // char [+] 0x562 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_bSuccess_3 // char [+] 0x563 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_Event_bUseLocalPlayerInfo // char [+] 0x568 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_Event_PerkDeckClassInfo // struct FPerkDeckClassInfo [+] 0x590 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_bSuccess_2 // char [+] 0x598 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x5A0 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_OpenSourceForWidget_ReturnValue // char [+] 0x5A8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetPlayerController_ReturnValue_10 // struct APlayerController [+] 0x5B0 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_CanUseButton_Enabled_3 // char [+] 0x5B8 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_5 // struct ABravoHotelPlayerController [+] 0x5C0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_16 // char [+] 0x5C1 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CustomEvent_bSuccess // char [+] 0x5C4 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_CreateDelegate_OutputDelegate_12 // struct FDelegate [+] 0x5D8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_GetBattleRoyaleGameState_ReturnValue_2 // struct ABattleRoyaleGameState [+] 0x5E0 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_HasPerkDeckClassInfo_NewParam // char [+] 0x5E1 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_IsValid_ReturnValue_5 // char [+] 0x5E2 ExecuteUbergraph_UW-PerkDeckWidget->___bool_Has_Been_Initd_Variable // char [+] 0x5E3 ExecuteUbergraph_UW-PerkDeckWidget->___bool_IsClosed_Variable // char [+] 0x5E4 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x5E8 ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_CreateSystemPopupWidget_ReturnValue // struct UUserWidget [+] 0x5F0 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_AsUW_Popup_Widget // struct UUW-PopupWidget_C [+] 0x5F8 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_DynamicCast_bSuccess_17 // char [+] 0x5F9 ExecuteUbergraph_UW-PerkDeckWidget->K2Node_ComponentBoundEvent_bIsChecked // char [+] 0x5FA ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x5FC ExecuteUbergraph_UW-PerkDeckWidget->CallFunc_Conv_BoolToFloat_ReturnValue // float class BndEvt__CheckBox_PerkDeckReOpen_K2Node_ComponentBoundEvent_4_OnCheckBoxComponentStateChanged__DelegateSignature: class TryChangeSelectDeck: class BndEvt__btn_OK_5_K2Node_ComponentBoundEvent_13_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_Refresh_K2Node_ComponentBoundEvent_10_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_SelectMode_K2Node_ComponentBoundEvent_9_OnButtonHoverEvent__DelegateSignature: class DelegatePayGoldOnChangeDeckList_Event_1: class BndEvt__Button_Refresh_K2Node_ComponentBoundEvent_8_OnButtonClickedEvent__DelegateSignature: class PlayMovie: class DelegateChoosePerkDeck_Event_1: class CheckSelectMode: class OnChangedCurrentPerkDeckSelectInfo: class SetPerkInfoImpl: [+] 0x8 SetPerkInfoImpl->PerkDeckClassInfo // struct FPerkDeckClassInfo class OnChangedTeamPlayerClass: class DelegatePayGoldOnSelectDeck_Event_1: class BndEvt__btn_OK_5_K2Node_ComponentBoundEvent_12_OnButtonClickedEvent__DelegateSignature: class BndEvt__btn_Choose_1_K2Node_ComponentBoundEvent_11_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_SelectMode_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature: class OpenPopup: class OnChangePerkModeDelegate_Event_1: class ShowAnim: class HideAnim: class AsyncLoadingClassIcon: class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class BndEvt__btn_OK_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class ChangeClassOnScenario: class CustomEvent_1: class BndEvt__btn_PerkDeck_K2Node_ComponentBoundEvent_7_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_Reselect_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class ClosePopup: class BndEvt__Button_Reselect_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature: class OnBattleRoyalStateChanged: [+] 0x1 OnBattleRoyalStateChanged->CurrentState // enum class EBattleRoyaleState class Destruct: class BndEvt__Button_CloseMovie_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_Movie_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature: class OnAnimationFinished: class OnDelegatePayGoldOnChangeDeck: class AsyncLoadingClass: class AsyncLoadingWeapon: class OnLoaded_19FB202A430BEE3458DBA2B7F1362CC8: class OnLoaded_C916107845AEFBC703CB8F9D00DAC0F0: class Finished_68D0074544AABC70455E90A37E1ED67B: class OnLoaded_A83B5F164320A0E753E9088699009EB0: class Show: [+] 0x8 Show->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x10 Show->K2Node_DynamicCast_bSuccess // char class Hide: [+] 0x8 Hide->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x10 Hide->K2Node_DynamicCast_bSuccess // char class OnMouseWheel: [+] 0x38 OnMouseWheel->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseWheel->ReturnValue // struct FEventReply [+] 0x160 OnMouseWheel->CallFunc_Handled_ReturnValue // struct FEventReply class InitInfos: class CheckInfos: [+] 0x1 CheckInfos->bLocalNeedChangeEnabled // char [+] 0x8 CheckInfos->___object_Variable // struct ABravoHotelCharacter [+] 0x10 CheckInfos->CallFunc_K2_GetPerkDeckData_ReturnValue // struct FPerkDeckData [+] 0x4C0 CheckInfos->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x4C8 CheckInfos->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x4C9 CheckInfos->CallFunc_IsValid_ReturnValue // char [+] 0x4CA CheckInfos->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4D0 CheckInfos->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x4D8 CheckInfos->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x4E0 CheckInfos->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x4F0 CheckInfos->K2Node_DynamicCast_bSuccess // char [+] 0x4F8 CheckInfos->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x500 CheckInfos->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x508 CheckInfos->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x510 CheckInfos->K2Node_DynamicCast_bSuccess_2 // char [+] 0x518 CheckInfos->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x520 CheckInfos->CallFunc_GetChangeDeckListCount_ReturnValue // int32_t [+] 0x528 CheckInfos->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x530 CheckInfos->K2Node_DynamicCast_bSuccess_3 // char [+] 0x531 CheckInfos->CallFunc_NotEqual_IntInt_ReturnValue_2 // char [+] 0x538 CheckInfos->CallFunc_GetCurrentGold_ReturnValue // int64_t [+] 0x540 CheckInfos->CallFunc_GetChangeDeckCount_ReturnValue // int32_t [+] 0x544 CheckInfos->CallFunc_NotEqual_Int64Int64_ReturnValue // char [+] 0x545 CheckInfos->CallFunc_NotEqual_IntInt_ReturnValue_3 // char [+] 0x546 CheckInfos->CallFunc_BooleanOR_ReturnValue // char [+] 0x547 CheckInfos->CallFunc_Not_PreBool_ReturnValue // char class SetPerkInfo: [+] 0x8 SetPerkInfo->PerkDeckClassInfo // struct FPerkDeckClassInfo [+] 0x30 SetPerkInfo->bLocalNewbieVisibility // char [+] 0x38 SetPerkInfo->LocalPerkUIInfos // struct TArray [+] 0x48 SetPerkInfo->LocalWeaponKey // struct FName [+] 0x50 SetPerkInfo->LocalPerkDeckData // struct FPerkDeckData [+] 0x500 SetPerkInfo->LocalCharacter // struct ABravoHotelCharacter [+] 0x508 SetPerkInfo->___object_Variable // struct ABravoHotelCharacter [+] 0x510 SetPerkInfo->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x518 SetPerkInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x9C8 SetPerkInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x9C9 SetPerkInfo->CallFunc_IsInViewport_ReturnValue // char [+] 0x9D0 SetPerkInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x9D8 SetPerkInfo->CallFunc_IsValid_ReturnValue // char [+] 0x9E0 SetPerkInfo->CallFunc_Create_ReturnValue // struct UUW-Inventory_ItemSlotHover_C [+] 0x9E8 SetPerkInfo->CallFunc_IsValid_ReturnValue_2 // char [+] 0x9EC SetPerkInfo->CallFunc_ExpertWeaponKey_ReturnValue // struct FName [+] 0x9F8 SetPerkInfo->CallFunc_K2_GetPerkDeckData_ReturnValue // struct FPerkDeckData [+] 0xEA8 SetPerkInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xEB0 SetPerkInfo->CallFunc_GetWeaponBaseTable_ReturnValue // struct UDataTable [+] 0xEB8 SetPerkInfo->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FWeaponBaseData [+] 0xFC8 SetPerkInfo->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0xFD0 SetPerkInfo->CallFunc_GetDataTableRowFromName_OutRow_3 // struct FInventoryItemDetailInfo [+] 0x1460 SetPerkInfo->CallFunc_GetDataTableRowFromName_ReturnValue_3 // char [+] 0x1468 SetPerkInfo->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x1470 SetPerkInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x1480 SetPerkInfo->K2Node_DynamicCast_bSuccess // char [+] 0x1488 SetPerkInfo->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class SetGoldInfo: [+] 0x8 SetGoldInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x10 SetGoldInfo->K2Node_DynamicCast_bSuccess // char [+] 0x18 SetGoldInfo->CallFunc_GetCurrentGold_ReturnValue // int64_t [+] 0x20 SetGoldInfo->CallFunc_GetCurrentGoldStr_ReturnValue // struct FString [+] 0x30 SetGoldInfo->CallFunc_Conv_StringToText_ReturnValue // struct FText class SetServerWaiting: [+] 0x4 SetServerWaiting->CallFunc_Conv_BoolToInt_ReturnValue // int32_t class Get_TextBlock_RemailTime_Text_1: [+] 0x18 Get_TextBlock_RemailTime_Text_1->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x20 Get_TextBlock_RemailTime_Text_1->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x28 Get_TextBlock_RemailTime_Text_1->K2Node_DynamicCast_bSuccess // char [+] 0x2C Get_TextBlock_RemailTime_Text_1->CallFunc_Percent_IntInt_ReturnValue // int32_t [+] 0x30 Get_TextBlock_RemailTime_Text_1->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x38 Get_TextBlock_RemailTime_Text_1->CallFunc_Conv_IntToText_ReturnValue // struct FText class GetInventoryItemDetailInfo: [+] 0x8 GetInventoryItemDetailInfo->Info // struct FInventoryItemDetailInfo [+] 0x498 GetInventoryItemDetailInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x4A0 GetInventoryItemDetailInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x930 GetInventoryItemDetailInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char class GetVisibility_RemainTime: [+] 0x1 GetVisibility_RemainTime->___bool_Variable // char [+] 0x2 GetVisibility_RemainTime->___byte_Variable // enum class ESlateVisibility [+] 0x3 GetVisibility_RemainTime->___byte_Variable_2 // enum class ESlateVisibility [+] 0x8 GetVisibility_RemainTime->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x10 GetVisibility_RemainTime->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x11 GetVisibility_RemainTime->K2Node_Select_Default // enum class ESlateVisibility class CloseMovie: class ReadyMovie: [+] 0x8 ReadyMovie->CallFunc_GetClassVideoSource_VideoSource // struct UMediaSource [+] 0x10 ReadyMovie->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0x18 ReadyMovie->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle class GetClassVideoSource: [+] 0x8 GetClassVideoSource->VideoSource // struct UMediaSource [+] 0x10 GetClassVideoSource->CallFunc_Map_Find_Value // struct UMediaSource [+] 0x18 GetClassVideoSource->CallFunc_Map_Find_ReturnValue // char class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply class SetPerkModeInfo: [+] 0x4 SetPerkModeInfo->CallFunc_HasPerkDeckClassInfo_NewParam // char [+] 0x5 SetPerkModeInfo->K2Node_SwitchInteger_CmpSuccess // char class SetClassList: [+] 0x4 SetClassList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x8 SetClassList->___int_Array_Index_Variable // int32_t [+] 0x10 SetClassList->CallFunc_Create_ReturnValue // struct UUW-PerkDeckSelectItemWidget_C [+] 0x18 SetClassList->___int_Loop_Counter_Variable_2 // int32_t [+] 0x1C SetClassList->___int_Variable // int32_t [+] 0x20 SetClassList->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x24 SetClassList->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x28 SetClassList->CallFunc_GetComingSoonClass_ClassRow // struct FName [+] 0x30 SetClassList->CallFunc_NotEqual_NameName_ReturnValue // char [+] 0x34 SetClassList->K2Node_MakeStruct_Margin // struct FMargin [+] 0x44 SetClassList->CallFunc_Conv_BoolToInt_ReturnValue // int32_t [+] 0x48 SetClassList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x4C SetClassList->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x50 SetClassList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x54 SetClassList->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x58 SetClassList->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x68 SetClassList->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x78 SetClassList->___int_Array_Index_Variable_2 // int32_t [+] 0x80 SetClassList->CallFunc_Array_Get_Item // struct FPerkDeckClassInfo [+] 0xA8 SetClassList->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0xB8 SetClassList->CallFunc_Array_Get_Item_2 // struct UWidget [+] 0xC0 SetClassList->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0xC8 SetClassList->K2Node_DynamicCast_AsUW_Perk_Deck_Select_Item_Widget // struct UUW-PerkDeckSelectItemWidget_C [+] 0xD0 SetClassList->K2Node_DynamicCast_bSuccess // char [+] 0xD8 SetClassList->CallFunc_GetAllChildren_ReturnValue_2 // struct TArray [+] 0xE8 SetClassList->CallFunc_AddChildToHorizontalBox_ReturnValue // struct UHorizontalBoxSlot [+] 0xF0 SetClassList->CallFunc_Array_Get_Item_3 // struct UWidget [+] 0xF8 SetClassList->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x100 SetClassList->CallFunc_SlotAsHorizontalBoxSlot_ReturnValue // struct UHorizontalBoxSlot [+] 0x108 SetClassList->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x109 SetClassList->CallFunc_IsValid_ReturnValue // char [+] 0x110 SetClassList->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x118 SetClassList->CallFunc_IsValid_ReturnValue_2 // char [+] 0x120 SetClassList->CallFunc_GetAllChildren_ReturnValue_3 // struct TArray [+] 0x130 SetClassList->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x134 SetClassList->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x138 SetClassList->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x139 SetClassList->CallFunc_Greater_IntInt_ReturnValue // char class RefreshSelectedClassInfo: [+] 0x4 RefreshSelectedClassInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x8 RefreshSelectedClassInfo->___int_Array_Index_Variable // int32_t [+] 0x10 RefreshSelectedClassInfo->___object_Variable // struct TArray [+] 0x20 RefreshSelectedClassInfo->CallFunc_Array_Get_Item // struct ABravoHotelPlayerState [+] 0x28 RefreshSelectedClassInfo->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0x30 RefreshSelectedClassInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 RefreshSelectedClassInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x35 RefreshSelectedClassInfo->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x38 RefreshSelectedClassInfo->CallFunc_Map_Find_Value // struct UUW-PerkDeckSelectItemWidget_C [+] 0x40 RefreshSelectedClassInfo->CallFunc_Map_Find_ReturnValue // char [+] 0x48 RefreshSelectedClassInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x50 RefreshSelectedClassInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x60 RefreshSelectedClassInfo->K2Node_DynamicCast_bSuccess // char [+] 0x61 RefreshSelectedClassInfo->CallFunc_IsValid_ReturnValue // char [+] 0x68 RefreshSelectedClassInfo->CallFunc_GetTargetPawnTeamPlayers_ReturnValue // struct TArray class ResetSelectedClassInfo: [+] 0x4 ResetSelectedClassInfo->___int_Loop_Counter_Variable // int32_t [+] 0x8 ResetSelectedClassInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 ResetSelectedClassInfo->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 ResetSelectedClassInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 ResetSelectedClassInfo->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 ResetSelectedClassInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 ResetSelectedClassInfo->K2Node_DynamicCast_AsUW_Perk_Deck_Select_Item_Widget // struct UUW-PerkDeckSelectItemWidget_C [+] 0x40 ResetSelectedClassInfo->K2Node_DynamicCast_bSuccess // char class HoverClassButton: [+] 0x4 HoverClassButton->IsHoverd // char [+] 0x8 HoverClassButton->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle [+] 0x10 HoverClassButton->CallFunc_CanUseButton_Enabled // char [+] 0x11 HoverClassButton->CallFunc_Array_IsValidIndex_ReturnValue // char class ChooseClassButton: [+] 0x8 ChooseClassButton->___object_Variable // struct ABravoHotelCharacter [+] 0x10 ChooseClassButton->CallFunc_CanUseButton_Enabled // char [+] 0x11 ChooseClassButton->CallFunc_IsValid_ReturnValue // char [+] 0x12 ChooseClassButton->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0x18 ChooseClassButton->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 ChooseClassButton->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x30 ChooseClassButton->K2Node_DynamicCast_bSuccess // char [+] 0x38 ChooseClassButton->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class SetPerkDeckSelectInfo: [+] 0x8 SetPerkDeckSelectInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 SetPerkDeckSelectInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x20 SetPerkDeckSelectInfo->K2Node_DynamicCast_bSuccess // char [+] 0x21 SetPerkDeckSelectInfo->CallFunc_IsValid_ReturnValue // char [+] 0x28 SetPerkDeckSelectInfo->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x30 SetPerkDeckSelectInfo->CallFunc_GetCurrentPerkDeckSelectInfo_ReturnValue // struct FPerkDeckSelectInfo class SetButtonEnabled: [+] 0x1 SetButtonEnabled->___bool_Variable // char [+] 0x2 SetButtonEnabled->___byte_Variable // enum class ESlateVisibility [+] 0x3 SetButtonEnabled->___byte_Variable_2 // enum class ESlateVisibility [+] 0x4 SetButtonEnabled->K2Node_Select_Default // enum class ESlateVisibility class CanUseButton: [+] 0x1 CanUseButton->CallFunc_Not_PreBool_ReturnValue // char [+] 0x2 CanUseButton->CallFunc_BooleanAND_ReturnValue // char class UpdateButtonInfos: [+] 0x8 UpdateButtonInfos->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 UpdateButtonInfos->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x18 UpdateButtonInfos->K2Node_DynamicCast_bSuccess // char [+] 0x1C UpdateButtonInfos->CallFunc_GetChangeDeckCount_ReturnValue // int32_t [+] 0x20 UpdateButtonInfos->CallFunc_GetChangeDeckListMaxCount_ReturnValue // int32_t [+] 0x24 UpdateButtonInfos->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x28 UpdateButtonInfos->CallFunc_GetChangeDeckMaxCount_ReturnValue // int32_t [+] 0x2C UpdateButtonInfos->CallFunc_GetChangeDeckListPrice_ReturnValue // int32_t [+] 0x30 UpdateButtonInfos->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x34 UpdateButtonInfos->CallFunc_GetChangeDeckListCount_ReturnValue // int32_t [+] 0x38 UpdateButtonInfos->CallFunc_GetSelectDeckPrice_ReturnValue // int32_t [+] 0x3C UpdateButtonInfos->CallFunc_GetCurrentChangeDeckPrice_ReturnValue // int32_t class SetButtonInfo: [+] 0x8 SetButtonInfo->TextPrice // struct UTextBlock [+] 0x10 SetButtonInfo->Price // int32_t [+] 0x18 SetButtonInfo->TextRemainCount // struct UTextBlock [+] 0x20 SetButtonInfo->RemainCount // int32_t [+] 0x24 SetButtonInfo->bCheckRemainCount // char [+] 0x25 SetButtonInfo->bCheckGold // char [+] 0x28 SetButtonInfo->LocalRemainCount // int32_t [+] 0x2C SetButtonInfo->___byte_Variable // enum class ESlateVisibility [+] 0x30 SetButtonInfo->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x70 SetButtonInfo->K2Node_MakeArray_Array // struct TArray [+] 0x80 SetButtonInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x88 SetButtonInfo->CallFunc_Format_ReturnValue // struct FText [+] 0xA0 SetButtonInfo->CallFunc_SelectColor_ReturnValue // struct FLinearColor [+] 0xB0 SetButtonInfo->CallFunc_IsValid_ReturnValue // char [+] 0xB8 SetButtonInfo->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0xE0 SetButtonInfo->CallFunc_Conv_IntToInt64_ReturnValue // int64_t [+] 0xE8 SetButtonInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x100 SetButtonInfo->CallFunc_IsValid_ReturnValue_2 // char [+] 0x101 SetButtonInfo->CallFunc_IsValid_ReturnValue_3 // char [+] 0x102 SetButtonInfo->___bool_Variable // char [+] 0x103 SetButtonInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x104 SetButtonInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0x105 SetButtonInfo->CallFunc_GreaterEqual_Int64Int64_ReturnValue // char [+] 0x106 SetButtonInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0x108 SetButtonInfo->CallFunc_SelectColor_ReturnValue_2 // struct FLinearColor [+] 0x118 SetButtonInfo->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor class HasPerkDeckClassInfo: [+] 0x4 HasPerkDeckClassInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x8 HasPerkDeckClassInfo->CallFunc_Greater_IntInt_ReturnValue // char class PlayHoverSound: [+] 0x10 PlayHoverSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlayClickSound: [+] 0x10 PlayClickSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlayChooseSound: [+] 0x10 PlayChooseSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlayChangeDeckSound: [+] 0x10 PlayChangeDeckSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class SetPerkInfoByHoverClassButton: [+] 0x1 SetPerkInfoByHoverClassButton->CallFunc_Array_IsValidIndex_ReturnValue // char class DisableClassButtonWithoutSelected: [+] 0x4 DisableClassButtonWithoutSelected->___int_Loop_Counter_Variable // int32_t [+] 0x8 DisableClassButtonWithoutSelected->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 DisableClassButtonWithoutSelected->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 DisableClassButtonWithoutSelected->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 DisableClassButtonWithoutSelected->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 DisableClassButtonWithoutSelected->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 DisableClassButtonWithoutSelected->K2Node_DynamicCast_AsUW_Perk_Deck_Select_Item_Widget // struct UUW-PerkDeckSelectItemWidget_C [+] 0x40 DisableClassButtonWithoutSelected->K2Node_DynamicCast_bSuccess // char class UpdateNewbieAdvantage: [+] 0x4B0 UpdateNewbieAdvantage->bLocalNewbieVisibility // char [+] 0x4B1 UpdateNewbieAdvantage->___bool_Variable // char [+] 0x4B2 UpdateNewbieAdvantage->___byte_Variable // enum class ESlateVisibility [+] 0x4B3 UpdateNewbieAdvantage->___byte_Variable_2 // enum class ESlateVisibility [+] 0x4B4 UpdateNewbieAdvantage->K2Node_Select_Default // enum class ESlateVisibility [+] 0x4B8 UpdateNewbieAdvantage->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x4C0 UpdateNewbieAdvantage->CallFunc_IsBeginner_ReturnValue // char [+] 0x4C4 UpdateNewbieAdvantage->CallFunc_GetDefeatLevel_ReturnValue // int32_t [+] 0x4C8 UpdateNewbieAdvantage->CallFunc_BooleanAND_ReturnValue // char [+] 0x4CC UpdateNewbieAdvantage->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x4D0 UpdateNewbieAdvantage->CallFunc_Array_IsValidIndex_ReturnValue // char class GetComingSoonClass: [+] 0x8 GetComingSoonClass->CallFunc_MakeLiteralName_ReturnValue // struct FName [+] 0x10 GetComingSoonClass->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x18 GetComingSoonClass->CallFunc_IsValid_ReturnValue // char [+] 0x19 GetComingSoonClass->CallFunc_Array_Contains_ReturnValue // char [+] 0x1A GetComingSoonClass->CallFunc_Not_PreBool_ReturnValue // char class SetComingSoonClass: [+] 0x8 SetComingSoonClass->CallFunc_NotEqual_NameName_ReturnValue // char [+] 0x10 SetComingSoonClass->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 SetComingSoonClass->CallFunc_Array_LastIndex_ReturnValue // int32_t [+] 0x28 SetComingSoonClass->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 SetComingSoonClass->K2Node_DynamicCast_AsUW_Perk_Deck_Select_Item_Widget // struct UUW-PerkDeckSelectItemWidget_C [+] 0x38 SetComingSoonClass->K2Node_DynamicCast_bSuccess // char class SetPerkDeckReOpenCheck: [+] 0x1 SetPerkDeckReOpenCheck->___byte_Variable // enum class ECheckBoxState [+] 0x2 SetPerkDeckReOpenCheck->___byte_Variable_2 // enum class ECheckBoxState [+] 0x3 SetPerkDeckReOpenCheck->CallFunc_IsTutorialLevel_ReturnValue // char [+] 0x8 SetPerkDeckReOpenCheck->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x10 SetPerkDeckReOpenCheck->CallFunc_IsValid_ReturnValue // char [+] 0x11 SetPerkDeckReOpenCheck->K2Node_Select_Default // enum class ECheckBoxState class SequenceEvent__ENTRYPOINTUW-PerkDeckWidget_1: class SequenceEvent__ENTRYPOINTUW-PerkDeckWidget_2: class SequenceEvent__ENTRYPOINTUW-PerkDeckWidget_3: class UW-BlackMarket_Slot_Base_C: [+] 0x248 UW-BlackMarket_Slot_Base_C->ItemRowName // struct FName [+] 0x250 UW-BlackMarket_Slot_Base_C->ConsoleCommandString // struct FString [+] 0x260 UW-BlackMarket_Slot_Base_C->GiveCount // struct FString [+] 0x270 UW-BlackMarket_Slot_Base_C->ItemType // enum class EItemType [+] 0x278 UW-BlackMarket_Slot_Base_C->Icon // struct UImage [+] 0x280 UW-BlackMarket_Slot_Base_C->bSlot // char [+] 0x284 UW-BlackMarket_Slot_Base_C->Count // int32_t [+] 0x288 UW-BlackMarket_Slot_Base_C->AmmoName // struct FName [+] 0x290 UW-BlackMarket_Slot_Base_C->AmmoCommandString // struct FString [+] 0x2A0 UW-BlackMarket_Slot_Base_C->AmmoCount // int32_t [+] 0x2A8 UW-BlackMarket_Slot_Base_C->BlackMarketMainRef // struct UBravoHotelDevelopmentBlackMarket [+] 0x2B0 UW-BlackMarket_Slot_Base_C->BlackmarketDataInfo // struct FBravoHotelBlackMarketDataType [+] 0x3C8 UW-BlackMarket_Slot_Base_C->ConsoleMultiCommandString // struct TArray class SetItemCommand: [+] 0x8 SetItemCommand->ItemType // enum class EItemType [+] 0x10 SetItemCommand->Command // struct FString class SetConsoleCommandString: [+] 0x10 SetConsoleCommandString->CallFunc_Len_ReturnValue // int32_t [+] 0x14 SetConsoleCommandString->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x18 SetConsoleCommandString->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x28 SetConsoleCommandString->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x38 SetConsoleCommandString->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString class RunCommand: class SetItemType: [+] 0x1 SetItemType->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x8 SetItemType->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x18 SetItemType->CallFunc_Concat_StrStr_ReturnValue // struct FString class SetAmmoInfoForWeapon: [+] 0x8 SetAmmoInfoForWeapon->Count // int32_t [+] 0x10 SetAmmoInfoForWeapon->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x20 SetAmmoInfoForWeapon->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x30 SetAmmoInfoForWeapon->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x40 SetAmmoInfoForWeapon->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x50 SetAmmoInfoForWeapon->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString class SetData: class SetItemMultiCommand: [+] 0x8 SetItemMultiCommand->ItemType // enum class EItemType [+] 0x10 SetItemMultiCommand->Command // struct TArray class SetConsoleMultiCommandString: [+] 0x10 SetConsoleMultiCommandString->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x14 SetConsoleMultiCommandString->___int_Array_Index_Variable // int32_t [+] 0x18 SetConsoleMultiCommandString->___int_Loop_Counter_Variable // int32_t [+] 0x20 SetConsoleMultiCommandString->CallFunc_Array_Get_Item // struct FString [+] 0x30 SetConsoleMultiCommandString->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x40 SetConsoleMultiCommandString->CallFunc_Less_IntInt_ReturnValue // char [+] 0x44 SetConsoleMultiCommandString->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x48 SetConsoleMultiCommandString->CallFunc_Array_Add_ReturnValue // int32_t class MagicLeapSharedWorldGameMode: [+] 0x410 MagicLeapSharedWorldGameMode->SharedWorldData // struct FMagicLeapSharedWorldSharedData [+] 0x420 MagicLeapSharedWorldGameMode->OnNewLocalDataFromClients // struct FMulticastInlineDelegate [+] 0x430 MagicLeapSharedWorldGameMode->PinSelectionConfidenceThreshold // float [+] 0x4D8 MagicLeapSharedWorldGameMode->ChosenOne // struct AMagicLeapSharedWorldPlayerController class MagicLeapSharedWorldGameState: [+] 0x398 MagicLeapSharedWorldGameState->SharedWorldData // struct FMagicLeapSharedWorldSharedData [+] 0x3A8 MagicLeapSharedWorldGameState->AlignmentTransforms // struct FMagicLeapSharedWorldAlignmentTransforms [+] 0x3B8 MagicLeapSharedWorldGameState->OnSharedWorldDataUpdated // struct FMulticastInlineDelegate [+] 0x3C8 MagicLeapSharedWorldGameState->OnAlignmentTransformsUpdated // struct FMulticastInlineDelegate class MagicLeapSharedWorldPlayerController: class DetermineSharedWorldData: class MagicLeapSharedWorldSharedData: class MagicLeapOnNewLocalDataFromClients__DelegateSignature: class SelectChosenOne: class SendSharedWorldDataToClients: class CalculateXRCameraRootTransform: class MagicLeapSharedWorldEvent__DelegateSignature: class OnReplicate_AlignmentTransforms: class OnReplicate_SharedWorldData: class MagicLeapSharedWorldAlignmentTransforms: class MagicLeapSharedWorldLocalData: class MagicLeapSharedWorldPinData: [+] 0x10 MagicLeapSharedWorldPinData->PinState // struct FMagicLeapARPinState class CanSendLocalDataToServer: class ClientMarkReadyForSendingLocalData: class ClientSetChosenOne: class IsChosenOne: class ServerSetAlignmentTransforms: class ServerSetLocalWorldData: class BTNode: [+] 0x30 BTNode->NodeName // struct FString [+] 0x40 BTNode->TreeAsset // struct UBehaviorTree [+] 0x48 BTNode->ParentNode // struct UBTCompositeNode class BTTaskNode: [+] 0x58 BTTaskNode->Services // struct TArray [+] 0x68 BTTaskNode->bIgnoreRestartSelf // char class BTTask_BlackboardBase: [+] 0x70 BTTask_BlackboardBase->BlackboardKey // struct FBlackboardKeySelector class AIController: [+] 0x400 AIController->bStartAILogicOnPossess // char [+] 0x400 AIController->bStopAILogicOnUnposses // char [+] 0x400 AIController->bLOSflag // char [+] 0x400 AIController->bSkipExtraLOSChecks // char [+] 0x400 AIController->bAllowStrafe // char [+] 0x400 AIController->bWantsPlayerState // char [+] 0x400 AIController->bSetControlRotationFromPawnOrientation // char [+] 0x408 AIController->PathFollowingComponent // struct UPathFollowingComponent [+] 0x410 AIController->BrainComponent // struct UBrainComponent [+] 0x418 AIController->PerceptionComponent // struct UAIPerceptionComponent [+] 0x420 AIController->ActionsComp // struct UPawnActionsComponent [+] 0x428 AIController->Blackboard // struct UBlackboardComponent [+] 0x430 AIController->CachedGameplayTasksComponent // struct UGameplayTasksComponent [+] 0x438 AIController->DefaultNavigationFilterClass // struct UClass* [+] 0x440 AIController->ReceiveMoveCompleted // struct FMulticastInlineDelegate class BTAuxiliaryNode: class BTService: [+] 0x60 BTService->Interval // float [+] 0x64 BTService->RandomDeviation // float [+] 0x68 BTService->bCallTickOnSearchStart // char [+] 0x68 BTService->bRestartTimerOnEachActivation // char class AIAsyncTaskBlueprintProxy: [+] 0x28 AIAsyncTaskBlueprintProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x38 AIAsyncTaskBlueprintProxy->OnFail // struct FMulticastInlineDelegate class AIBlueprintHelperLibrary: class AIDataProvider: class AIDataProvider_QueryParams: [+] 0x28 AIDataProvider_QueryParams->ParamName // struct FName [+] 0x30 AIDataProvider_QueryParams->FloatValue // float [+] 0x34 AIDataProvider_QueryParams->IntValue // int32_t [+] 0x38 AIDataProvider_QueryParams->BoolValue // char class AIDataProvider_Random: [+] 0x40 AIDataProvider_Random->Min // float [+] 0x44 AIDataProvider_Random->MAX // float [+] 0x48 AIDataProvider_Random->bInteger // char class AIHotSpotManager: class AIPerceptionComponent: [+] 0xB0 AIPerceptionComponent->SensesConfig // struct TArray [+] 0xC0 AIPerceptionComponent->DominantSense // struct UClass* [+] 0xD8 AIPerceptionComponent->AIOwner // struct AAIController [+] 0x160 AIPerceptionComponent->OnPerceptionUpdated // struct FMulticastInlineDelegate [+] 0x170 AIPerceptionComponent->OnTargetPerceptionUpdated // struct FMulticastInlineDelegate class AIPerceptionListenerInterface: class AIPerceptionStimuliSourceComponent: [+] 0xB0 AIPerceptionStimuliSourceComponent->bAutoRegisterAsSource // char [+] 0xB8 AIPerceptionStimuliSourceComponent->RegisterAsSourceForSenses // struct TArray class AISubsystem: [+] 0x30 AISubsystem->AISystem // struct UAISystem class AIPerceptionSystem: [+] 0x88 AIPerceptionSystem->Senses // struct TArray [+] 0x98 AIPerceptionSystem->PerceptionAgingRate // float class AIResourceInterface: class AIResource_Movement: class AIResource_Logic: class AISense: [+] 0x28 AISense->DefaultExpirationAge // float [+] 0x2C AISense->NotifyType // enum class EAISenseNotifyType [+] 0x30 AISense->bWantsNewPawnNotification // char [+] 0x30 AISense->bAutoRegisterAllPawnsAsSources // char [+] 0x38 AISense->PerceptionSystemInstance // struct UAIPerceptionSystem class AISense_Blueprint: [+] 0x80 AISense_Blueprint->ListenerDataType // struct UClass* [+] 0x88 AISense_Blueprint->ListenerContainer // struct TArray [+] 0x98 AISense_Blueprint->UnprocessedEvents // struct TArray class AISense_Damage: [+] 0x80 AISense_Damage->RegisteredEvents // struct TArray class AISense_Hearing: [+] 0x80 AISense_Hearing->NoiseEvents // struct TArray [+] 0x90 AISense_Hearing->SpeedOfSoundSq // float class AISense_Prediction: [+] 0x80 AISense_Prediction->RegisteredEvents // struct TArray class AISense_Sight: [+] 0x148 AISense_Sight->MaxTracesPerTick // int32_t [+] 0x14C AISense_Sight->MinQueriesPerTimeSliceCheck // int32_t [+] 0x150 AISense_Sight->MaxTimeSlicePerTick // double [+] 0x158 AISense_Sight->HighImportanceQueryDistanceThreshold // float [+] 0x160 AISense_Sight->MaxQueryImportance // float [+] 0x164 AISense_Sight->SightLimitQueryImportance // float class AISense_Team: [+] 0x80 AISense_Team->RegisteredEvents // struct TArray class AISense_Touch: [+] 0x80 AISense_Touch->RegisteredEvents // struct TArray class AISenseBlueprintListener: class AISenseConfig: [+] 0x28 AISenseConfig->DebugColor // struct FColor [+] 0x2C AISenseConfig->MaxAge // float [+] 0x30 AISenseConfig->bStartsEnabled // char class AISenseConfig_Blueprint: [+] 0x48 AISenseConfig_Blueprint->Implementation // struct UClass* class AISenseConfig_Damage: [+] 0x48 AISenseConfig_Damage->Implementation // struct UClass* class AISenseConfig_Hearing: [+] 0x48 AISenseConfig_Hearing->Implementation // struct UClass* [+] 0x50 AISenseConfig_Hearing->HearingRange // float [+] 0x54 AISenseConfig_Hearing->LoSHearingRange // float [+] 0x58 AISenseConfig_Hearing->bUseLoSHearing // char [+] 0x5C AISenseConfig_Hearing->DetectionByAffiliation // struct FAISenseAffiliationFilter class AISenseConfig_Prediction: class AISenseConfig_Sight: [+] 0x48 AISenseConfig_Sight->Implementation // struct UClass* [+] 0x50 AISenseConfig_Sight->SightRadius // float [+] 0x54 AISenseConfig_Sight->LoseSightRadius // float [+] 0x58 AISenseConfig_Sight->PeripheralVisionAngleDegrees // float [+] 0x5C AISenseConfig_Sight->DetectionByAffiliation // struct FAISenseAffiliationFilter [+] 0x60 AISenseConfig_Sight->AutoSuccessRangeFromLastSeenLocation // float class AISenseConfig_Team: class AISenseConfig_Touch: class AISenseEvent: class AISenseEvent_Damage: [+] 0x28 AISenseEvent_Damage->Event // struct FAIDamageEvent class AISenseEvent_Hearing: [+] 0x28 AISenseEvent_Hearing->Event // struct FAINoiseEvent class AISightTargetInterface: class AISystem: [+] 0x58 AISystem->PerceptionSystemClassName // struct FSoftClassPath [+] 0x70 AISystem->HotSpotManagerClassName // struct FSoftClassPath [+] 0x88 AISystem->AcceptanceRadius // float [+] 0x8C AISystem->PathfollowingRegularPathPointAcceptanceRadius // float [+] 0x90 AISystem->PathfollowingNavLinkAcceptanceRadius // float [+] 0x94 AISystem->bFinishMoveOnGoalOverlap // char [+] 0x95 AISystem->bAcceptPartialPaths // char [+] 0x96 AISystem->bAllowStrafing // char [+] 0x97 AISystem->bEnableBTAITasks // char [+] 0x98 AISystem->bAllowControllersAsEQSQuerier // char [+] 0x99 AISystem->bEnableDebuggerPlugin // char [+] 0x9A AISystem->bForgetStaleActors // char [+] 0x9B AISystem->DefaultSightCollisionChannel // char [+] 0xA0 AISystem->BehaviorTreeManager // struct UBehaviorTreeManager [+] 0xA8 AISystem->EnvironmentQueryManager // struct UEnvQueryManager [+] 0xB0 AISystem->PerceptionSystem // struct UAIPerceptionSystem [+] 0xB8 AISystem->AllProxyObjects // struct TArray [+] 0xC8 AISystem->HotSpotManager // struct UAIHotSpotManager [+] 0xD0 AISystem->NavLocalGrids // struct UNavLocalGridManager class AITask: [+] 0x68 AITask->OwnerController // struct AAIController class AITask_LockLogic: class AITask_MoveTo: [+] 0x70 AITask_MoveTo->OnRequestFailed // struct FMulticastInlineDelegate [+] 0x80 AITask_MoveTo->OnMoveFinished // struct FMulticastInlineDelegate [+] 0x90 AITask_MoveTo->MoveRequest // struct FAIMoveRequest class AITask_RunEQS: class BehaviorTree: [+] 0x30 BehaviorTree->RootNode // struct UBTCompositeNode [+] 0x38 BehaviorTree->BlackboardAsset // struct UBlackboardData [+] 0x40 BehaviorTree->RootDecorators // struct TArray [+] 0x50 BehaviorTree->RootDecoratorOps // struct TArray class BrainComponent: [+] 0xB8 BrainComponent->BlackboardComp // struct UBlackboardComponent [+] 0xC0 BrainComponent->AIOwner // struct AAIController class BehaviorTreeComponent: [+] 0x130 BehaviorTreeComponent->NodeInstances // struct TArray [+] 0x268 BehaviorTreeComponent->DefaultBehaviorTreeAsset // struct UBehaviorTree class BehaviorTreeManager: [+] 0x28 BehaviorTreeManager->MaxDebuggerSteps // int32_t [+] 0x30 BehaviorTreeManager->LoadedTemplates // struct TArray [+] 0x40 BehaviorTreeManager->ActiveComponents // struct TArray class BehaviorTreeTypes: class BlackboardAssetProvider: class BlackboardComponent: [+] 0xB0 BlackboardComponent->BrainComp // struct UBrainComponent [+] 0xB8 BlackboardComponent->DefaultBlackboardAsset // struct UBlackboardData [+] 0xC0 BlackboardComponent->BlackboardAsset // struct UBlackboardData [+] 0xE8 BlackboardComponent->KeyInstances // struct TArray class BlackboardData: [+] 0x30 BlackboardData->Parent // struct UBlackboardData [+] 0x38 BlackboardData->Keys // struct TArray [+] 0x48 BlackboardData->bHasSynchronizedKeys // char class BlackboardKeyType: class BlackboardKeyType_Bool: class BlackboardKeyType_Class: [+] 0x30 BlackboardKeyType_Class->BaseClass // struct UClass* class BlackboardKeyType_Enum: [+] 0x30 BlackboardKeyType_Enum->EnumType // struct UEnum [+] 0x38 BlackboardKeyType_Enum->EnumName // struct FString [+] 0x48 BlackboardKeyType_Enum->bIsEnumNameValid // char class BlackboardKeyType_Float: class BlackboardKeyType_Int: class BlackboardKeyType_Name: class BlackboardKeyType_NativeEnum: [+] 0x30 BlackboardKeyType_NativeEnum->EnumName // struct FString [+] 0x40 BlackboardKeyType_NativeEnum->EnumType // struct UEnum class BlackboardKeyType_Object: [+] 0x30 BlackboardKeyType_Object->BaseClass // struct UClass* class BlackboardKeyType_Rotator: class BlackboardKeyType_String: [+] 0x30 BlackboardKeyType_String->StringValue // struct FString class BlackboardKeyType_Vector: class BTCompositeNode: [+] 0x58 BTCompositeNode->Children // struct TArray [+] 0x68 BTCompositeNode->Services // struct TArray [+] 0x88 BTCompositeNode->bApplyDecoratorScope // char class BTComposite_Selector: class BTComposite_Sequence: class BTComposite_SimpleParallel: [+] 0x90 BTComposite_SimpleParallel->FinishMode // char class BTDecorator: [+] 0x60 BTDecorator->bInverseCondition // char [+] 0x64 BTDecorator->FlowAbortMode // char class BTDecorator_BlackboardBase: [+] 0x68 BTDecorator_BlackboardBase->BlackboardKey // struct FBlackboardKeySelector class BTDecorator_Blackboard: [+] 0x90 BTDecorator_Blackboard->IntValue // int32_t [+] 0x94 BTDecorator_Blackboard->FloatValue // float [+] 0x98 BTDecorator_Blackboard->StringValue // struct FString [+] 0xA8 BTDecorator_Blackboard->CachedDescription // struct FString [+] 0xB8 BTDecorator_Blackboard->OperationType // char [+] 0xB9 BTDecorator_Blackboard->NotifyObserver // char class BTDecorator_BlueprintBase: [+] 0x68 BTDecorator_BlueprintBase->AIOwner // struct AAIController [+] 0x70 BTDecorator_BlueprintBase->ActorOwner // struct UActor [+] 0x78 BTDecorator_BlueprintBase->ObservedKeyNames // struct TArray [+] 0x98 BTDecorator_BlueprintBase->bShowPropertyDetails // char [+] 0x98 BTDecorator_BlueprintBase->bCheckConditionOnlyBlackBoardChanges // char [+] 0x98 BTDecorator_BlueprintBase->bIsObservingBB // char class BTDecorator_CheckGameplayTagsOnActor: [+] 0x68 BTDecorator_CheckGameplayTagsOnActor->ActorToCheck // struct FBlackboardKeySelector [+] 0x90 BTDecorator_CheckGameplayTagsOnActor->TagsToMatch // enum class EGameplayContainerMatchType [+] 0x98 BTDecorator_CheckGameplayTagsOnActor->GameplayTags // struct FGameplayTagContainer [+] 0xB8 BTDecorator_CheckGameplayTagsOnActor->CachedDescription // struct FString class BTDecorator_CompareBBEntries: [+] 0x68 BTDecorator_CompareBBEntries->Operator // char [+] 0x70 BTDecorator_CompareBBEntries->BlackboardKeyA // struct FBlackboardKeySelector [+] 0x98 BTDecorator_CompareBBEntries->BlackboardKeyB // struct FBlackboardKeySelector class BTDecorator_ConditionalLoop: class BTDecorator_ConeCheck: [+] 0x68 BTDecorator_ConeCheck->ConeHalfAngle // float [+] 0x70 BTDecorator_ConeCheck->ConeOrigin // struct FBlackboardKeySelector [+] 0x98 BTDecorator_ConeCheck->ConeDirection // struct FBlackboardKeySelector [+] 0xC0 BTDecorator_ConeCheck->Observed // struct FBlackboardKeySelector class BTDecorator_Cooldown: [+] 0x68 BTDecorator_Cooldown->CoolDownTime // float class BTDecorator_DoesPathExist: [+] 0x68 BTDecorator_DoesPathExist->BlackboardKeyA // struct FBlackboardKeySelector [+] 0x90 BTDecorator_DoesPathExist->BlackboardKeyB // struct FBlackboardKeySelector [+] 0xB8 BTDecorator_DoesPathExist->bUseSelf // char [+] 0xBC BTDecorator_DoesPathExist->PathQueryType // char [+] 0xC0 BTDecorator_DoesPathExist->FilterClass // struct UClass* class BTDecorator_ForceSuccess: class BTDecorator_IsAtLocation: [+] 0x90 BTDecorator_IsAtLocation->AcceptableRadius // float [+] 0x98 BTDecorator_IsAtLocation->ParametrizedAcceptableRadius // struct FAIDataProviderFloatValue [+] 0xD0 BTDecorator_IsAtLocation->GeometricDistanceType // enum class FAIDistanceType [+] 0xD4 BTDecorator_IsAtLocation->bUseParametrizedRadius // char [+] 0xD4 BTDecorator_IsAtLocation->bUseNavAgentGoalLocation // char [+] 0xD4 BTDecorator_IsAtLocation->bPathFindingBasedTest // char class BTDecorator_IsBBEntryOfClass: [+] 0x90 BTDecorator_IsBBEntryOfClass->TestClass // struct UClass* class BTDecorator_KeepInCone: [+] 0x68 BTDecorator_KeepInCone->ConeHalfAngle // float [+] 0x70 BTDecorator_KeepInCone->ConeOrigin // struct FBlackboardKeySelector [+] 0x98 BTDecorator_KeepInCone->Observed // struct FBlackboardKeySelector [+] 0xC0 BTDecorator_KeepInCone->bUseSelfAsOrigin // char [+] 0xC0 BTDecorator_KeepInCone->bUseSelfAsObserved // char class BTDecorator_Loop: [+] 0x68 BTDecorator_Loop->NumLoops // int32_t [+] 0x6C BTDecorator_Loop->bInfiniteLoop // char [+] 0x70 BTDecorator_Loop->InfiniteLoopTimeoutTime // float class BTDecorator_ReachedMoveGoal: class BTDecorator_SetTagCooldown: [+] 0x68 BTDecorator_SetTagCooldown->CooldownTag // struct FGameplayTag [+] 0x70 BTDecorator_SetTagCooldown->CooldownDuration // float [+] 0x74 BTDecorator_SetTagCooldown->bAddToExistingDuration // char class BTDecorator_TagCooldown: [+] 0x68 BTDecorator_TagCooldown->CooldownTag // struct FGameplayTag [+] 0x70 BTDecorator_TagCooldown->CooldownDuration // float [+] 0x74 BTDecorator_TagCooldown->bAddToExistingDuration // char [+] 0x75 BTDecorator_TagCooldown->bActivatesCooldown // char class BTDecorator_TimeLimit: [+] 0x68 BTDecorator_TimeLimit->TimeLimit // float class BTFunctionLibrary: class BTService_BlackboardBase: [+] 0x70 BTService_BlackboardBase->BlackboardKey // struct FBlackboardKeySelector class BTService_BlueprintBase: [+] 0x70 BTService_BlueprintBase->AIOwner // struct AAIController [+] 0x78 BTService_BlueprintBase->ActorOwner // struct UActor [+] 0x90 BTService_BlueprintBase->bShowPropertyDetails // char [+] 0x90 BTService_BlueprintBase->bShowEventDetails // char class BTService_DefaultFocus: [+] 0x98 BTService_DefaultFocus->FocusPriority // char class BTService_RunEQS: [+] 0x98 BTService_RunEQS->EQSRequest // struct FEQSParametrizedQueryExecutionRequest class BTTask_BlueprintBase: [+] 0x70 BTTask_BlueprintBase->AIOwner // struct AAIController [+] 0x78 BTTask_BlueprintBase->ActorOwner // struct UActor [+] 0x80 BTTask_BlueprintBase->TickInterval // struct FIntervalCountdown [+] 0xA0 BTTask_BlueprintBase->bShowPropertyDetails // char class BTTask_FinishWithResult: [+] 0x70 BTTask_FinishWithResult->Result // char class BTTask_GameplayTaskBase: [+] 0x70 BTTask_GameplayTaskBase->bWaitForGameplayTask // char class BTTask_MakeNoise: [+] 0x70 BTTask_MakeNoise->Loudnes // float class BTTask_MoveTo: [+] 0x98 BTTask_MoveTo->AcceptableRadius // float [+] 0xA0 BTTask_MoveTo->FilterClass // struct UClass* [+] 0xA8 BTTask_MoveTo->ObservedBlackboardValueTolerance // float [+] 0xAC BTTask_MoveTo->bObserveBlackboardValue // char [+] 0xAC BTTask_MoveTo->bAllowStrafe // char [+] 0xAC BTTask_MoveTo->bAllowPartialPath // char [+] 0xAC BTTask_MoveTo->bTrackMovingGoal // char [+] 0xAC BTTask_MoveTo->bProjectGoalLocation // char [+] 0xAC BTTask_MoveTo->bReachTestIncludesAgentRadius // char [+] 0xAC BTTask_MoveTo->bReachTestIncludesGoalRadius // char [+] 0xAC BTTask_MoveTo->bStopOnOverlap // char [+] 0xAD BTTask_MoveTo->bStopOnOverlapNeedsUpdate // char class BTTask_MoveDirectlyToward: [+] 0xB0 BTTask_MoveDirectlyToward->bDisablePathUpdateOnGoalLocationChange // char [+] 0xB0 BTTask_MoveDirectlyToward->bProjectVectorGoalToNavigation // char [+] 0xB0 BTTask_MoveDirectlyToward->bUpdatedDeprecatedProperties // char class BTTask_PawnActionBase: class BTTask_PlayAnimation: [+] 0x70 BTTask_PlayAnimation->AnimationToPlay // struct UAnimationAsset [+] 0x78 BTTask_PlayAnimation->bLooping // char [+] 0x78 BTTask_PlayAnimation->bNonBlocking // char [+] 0x80 BTTask_PlayAnimation->MyOwnerComp // struct UBehaviorTreeComponent [+] 0x88 BTTask_PlayAnimation->CachedSkelMesh // struct USkeletalMeshComponent class BTTask_PlaySound: [+] 0x70 BTTask_PlaySound->SoundToPlay // struct USoundCue class BTTask_PushPawnAction: [+] 0x70 BTTask_PushPawnAction->Action // struct UPawnAction class BTTask_RotateToFaceBBEntry: [+] 0x98 BTTask_RotateToFaceBBEntry->Precision // float class BTTask_RunBehavior: [+] 0x70 BTTask_RunBehavior->BehaviorAsset // struct UBehaviorTree class BTTask_RunBehaviorDynamic: [+] 0x70 BTTask_RunBehaviorDynamic->InjectionTag // struct FGameplayTag [+] 0x78 BTTask_RunBehaviorDynamic->DefaultBehaviorAsset // struct UBehaviorTree [+] 0x80 BTTask_RunBehaviorDynamic->BehaviorAsset // struct UBehaviorTree class BTTask_RunEQSQuery: [+] 0x98 BTTask_RunEQSQuery->QueryTemplate // struct UEnvQuery [+] 0xA0 BTTask_RunEQSQuery->QueryParams // struct TArray [+] 0xB0 BTTask_RunEQSQuery->QueryConfig // struct TArray [+] 0xC0 BTTask_RunEQSQuery->RunMode // char [+] 0xC8 BTTask_RunEQSQuery->EQSQueryBlackboardKey // struct FBlackboardKeySelector [+] 0xF0 BTTask_RunEQSQuery->bUseBBKey // char [+] 0xF8 BTTask_RunEQSQuery->EQSRequest // struct FEQSParametrizedQueryExecutionRequest class BTTask_SetTagCooldown: [+] 0x70 BTTask_SetTagCooldown->CooldownTag // struct FGameplayTag [+] 0x78 BTTask_SetTagCooldown->bAddToExistingDuration // char [+] 0x7C BTTask_SetTagCooldown->CooldownDuration // float class BTTask_Wait: [+] 0x70 BTTask_Wait->WaitTime // float [+] 0x74 BTTask_Wait->RandomDeviation // float class BTTask_WaitBlackboardTime: [+] 0x78 BTTask_WaitBlackboardTime->BlackboardKey // struct FBlackboardKeySelector class CrowdAgentInterface: class PathFollowingComponent: [+] 0xE8 PathFollowingComponent->MovementComp // struct UNavMovementComponent [+] 0xF8 PathFollowingComponent->MyNavData // struct ANavigationData class CrowdFollowingComponent: [+] 0x260 CrowdFollowingComponent->CharacterMovement // struct UCharacterMovementComponent [+] 0x268 CrowdFollowingComponent->CrowdAgentMoveDirection // struct FVector class CrowdManager: [+] 0x28 CrowdManager->MyNavData // struct ANavigationData [+] 0x30 CrowdManager->AvoidanceConfig // struct TArray [+] 0x40 CrowdManager->SamplingPatterns // struct TArray [+] 0x50 CrowdManager->MaxAgents // int32_t [+] 0x54 CrowdManager->MaxAgentRadius // float [+] 0x58 CrowdManager->MaxAvoidedAgents // int32_t [+] 0x5C CrowdManager->MaxAvoidedWalls // int32_t [+] 0x60 CrowdManager->NavmeshCheckInterval // float [+] 0x64 CrowdManager->PathOptimizationInterval // float [+] 0x68 CrowdManager->SeparationDirClamp // float [+] 0x6C CrowdManager->PathOffsetRadiusMultiplier // float [+] 0x70 CrowdManager->bResolveCollisions // char class DetourCrowdAIController: class EnvQuery: [+] 0x30 EnvQuery->QueryName // struct FName [+] 0x38 EnvQuery->options // struct TArray class EnvQueryContext: class EnvQueryContext_BlueprintBase: class EnvQueryContext_Item: class EnvQueryContext_Querier: class EnvQueryDebugHelpers: class EnvQueryNode: [+] 0x28 EnvQueryNode->VerNum // int32_t class EnvQueryGenerator: [+] 0x30 EnvQueryGenerator->OptionName // struct FString [+] 0x40 EnvQueryGenerator->ItemType // struct UClass* [+] 0x48 EnvQueryGenerator->bAutoSortTests // char class EnvQueryGenerator_ActorsOfClass: [+] 0x50 EnvQueryGenerator_ActorsOfClass->SearchedActorClass // struct UClass* [+] 0x58 EnvQueryGenerator_ActorsOfClass->GenerateOnlyActorsInRadius // struct FAIDataProviderBoolValue [+] 0x90 EnvQueryGenerator_ActorsOfClass->SearchRadius // struct FAIDataProviderFloatValue [+] 0xC8 EnvQueryGenerator_ActorsOfClass->SearchCenter // struct UClass* class EnvQueryGenerator_BlueprintBase: [+] 0x50 EnvQueryGenerator_BlueprintBase->GeneratorsActionDescription // struct FText [+] 0x68 EnvQueryGenerator_BlueprintBase->Context // struct UClass* [+] 0x70 EnvQueryGenerator_BlueprintBase->GeneratedItemType // struct UClass* class EnvQueryGenerator_Composite: [+] 0x50 EnvQueryGenerator_Composite->Generators // struct TArray [+] 0x60 EnvQueryGenerator_Composite->bAllowDifferentItemTypes // char [+] 0x60 EnvQueryGenerator_Composite->bHasMatchingItemType // char [+] 0x68 EnvQueryGenerator_Composite->ForcedItemType // struct UClass* class EnvQueryGenerator_ProjectedPoints: [+] 0x50 EnvQueryGenerator_ProjectedPoints->ProjectionData // struct FEnvTraceData class EnvQueryGenerator_Cone: [+] 0x80 EnvQueryGenerator_Cone->AlignedPointsDistance // struct FAIDataProviderFloatValue [+] 0xB8 EnvQueryGenerator_Cone->ConeDegrees // struct FAIDataProviderFloatValue [+] 0xF0 EnvQueryGenerator_Cone->AngleStep // struct FAIDataProviderFloatValue [+] 0x128 EnvQueryGenerator_Cone->Range // struct FAIDataProviderFloatValue [+] 0x160 EnvQueryGenerator_Cone->CenterActor // struct UClass* [+] 0x168 EnvQueryGenerator_Cone->bIncludeContextLocation // char class EnvQueryGenerator_CurrentLocation: [+] 0x50 EnvQueryGenerator_CurrentLocation->QueryContext // struct UClass* class EnvQueryGenerator_Donut: [+] 0x80 EnvQueryGenerator_Donut->InnerRadius // struct FAIDataProviderFloatValue [+] 0xB8 EnvQueryGenerator_Donut->OuterRadius // struct FAIDataProviderFloatValue [+] 0xF0 EnvQueryGenerator_Donut->NumberOfRings // struct FAIDataProviderIntValue [+] 0x128 EnvQueryGenerator_Donut->PointsPerRing // struct FAIDataProviderIntValue [+] 0x160 EnvQueryGenerator_Donut->ArcDirection // struct FEnvDirection [+] 0x180 EnvQueryGenerator_Donut->ArcAngle // struct FAIDataProviderFloatValue [+] 0x1B8 EnvQueryGenerator_Donut->bUseSpiralPattern // char [+] 0x1C0 EnvQueryGenerator_Donut->Center // struct UClass* [+] 0x1C8 EnvQueryGenerator_Donut->bDefineArc // char class EnvQueryGenerator_OnCircle: [+] 0x80 EnvQueryGenerator_OnCircle->CircleRadius // struct FAIDataProviderFloatValue [+] 0xB8 EnvQueryGenerator_OnCircle->SpaceBetween // struct FAIDataProviderFloatValue [+] 0xF0 EnvQueryGenerator_OnCircle->NumberOfPoints // struct FAIDataProviderIntValue [+] 0x128 EnvQueryGenerator_OnCircle->PointOnCircleSpacingMethod // enum class EPointOnCircleSpacingMethod [+] 0x130 EnvQueryGenerator_OnCircle->ArcDirection // struct FEnvDirection [+] 0x150 EnvQueryGenerator_OnCircle->ArcAngle // struct FAIDataProviderFloatValue [+] 0x188 EnvQueryGenerator_OnCircle->AngleRadians // float [+] 0x190 EnvQueryGenerator_OnCircle->CircleCenter // struct UClass* [+] 0x198 EnvQueryGenerator_OnCircle->bIgnoreAnyContextActorsWhenGeneratingCircle // char [+] 0x1A0 EnvQueryGenerator_OnCircle->CircleCenterZOffset // struct FAIDataProviderFloatValue [+] 0x1D8 EnvQueryGenerator_OnCircle->TraceData // struct FEnvTraceData [+] 0x208 EnvQueryGenerator_OnCircle->bDefineArc // char class EnvQueryGenerator_SimpleGrid: [+] 0x80 EnvQueryGenerator_SimpleGrid->GridSize // struct FAIDataProviderFloatValue [+] 0xB8 EnvQueryGenerator_SimpleGrid->SpaceBetween // struct FAIDataProviderFloatValue [+] 0xF0 EnvQueryGenerator_SimpleGrid->GenerateAround // struct UClass* class EnvQueryGenerator_PathingGrid: [+] 0xF8 EnvQueryGenerator_PathingGrid->PathToItem // struct FAIDataProviderBoolValue [+] 0x130 EnvQueryGenerator_PathingGrid->NavigationFilter // struct UClass* [+] 0x138 EnvQueryGenerator_PathingGrid->ScanRangeMultiplier // struct FAIDataProviderFloatValue class EnvQueryInstanceBlueprintWrapper: [+] 0x30 EnvQueryInstanceBlueprintWrapper->QueryID // int32_t [+] 0x58 EnvQueryInstanceBlueprintWrapper->ItemType // struct UClass* [+] 0x60 EnvQueryInstanceBlueprintWrapper->OptionIndex // int32_t [+] 0x68 EnvQueryInstanceBlueprintWrapper->OnQueryFinishedEvent // struct FMulticastInlineDelegate class EnvQueryItemType: class EnvQueryItemType_VectorBase: class EnvQueryItemType_ActorBase: class EnvQueryItemType_Actor: class EnvQueryItemType_Direction: class EnvQueryItemType_Point: class EnvQueryManager: [+] 0xA8 EnvQueryManager->InstanceCache // struct TArray [+] 0xB8 EnvQueryManager->LocalContexts // struct TArray [+] 0xC8 EnvQueryManager->GCShieldedWrappers // struct TArray [+] 0x12C EnvQueryManager->MaxAllowedTestingTime // float [+] 0x130 EnvQueryManager->bTestQueriesUsingBreadth // char [+] 0x134 EnvQueryManager->QueryCountWarningThreshold // int32_t [+] 0x138 EnvQueryManager->QueryCountWarningInterval // double class EnvQueryOption: [+] 0x28 EnvQueryOption->Generator // struct UEnvQueryGenerator [+] 0x30 EnvQueryOption->Tests // struct TArray class EnvQueryTest: [+] 0x30 EnvQueryTest->TestOrder // int32_t [+] 0x34 EnvQueryTest->TestPurpose // char [+] 0x38 EnvQueryTest->TestComment // struct FString [+] 0x48 EnvQueryTest->MultipleContextFilterOp // char [+] 0x49 EnvQueryTest->MultipleContextScoreOp // char [+] 0x4A EnvQueryTest->FilterType // char [+] 0x50 EnvQueryTest->BoolValue // struct FAIDataProviderBoolValue [+] 0x88 EnvQueryTest->FloatValueMin // struct FAIDataProviderFloatValue [+] 0xC0 EnvQueryTest->FloatValueMax // struct FAIDataProviderFloatValue [+] 0xF9 EnvQueryTest->ScoringEquation // char [+] 0xFA EnvQueryTest->ClampMinType // char [+] 0xFB EnvQueryTest->ClampMaxType // char [+] 0xFC EnvQueryTest->NormalizationType // enum class EEQSNormalizationType [+] 0x100 EnvQueryTest->ScoreClampMin // struct FAIDataProviderFloatValue [+] 0x138 EnvQueryTest->ScoreClampMax // struct FAIDataProviderFloatValue [+] 0x170 EnvQueryTest->ScoringFactor // struct FAIDataProviderFloatValue [+] 0x1A8 EnvQueryTest->ReferenceValue // struct FAIDataProviderFloatValue [+] 0x1E0 EnvQueryTest->bDefineReferenceValue // char [+] 0x1F0 EnvQueryTest->bWorkOnFloatValues // char class EnvQueryTest_Distance: [+] 0x1F8 EnvQueryTest_Distance->TestMode // char [+] 0x200 EnvQueryTest_Distance->DistanceTo // struct UClass* class EnvQueryTest_Dot: [+] 0x1F8 EnvQueryTest_Dot->LineA // struct FEnvDirection [+] 0x218 EnvQueryTest_Dot->LineB // struct FEnvDirection [+] 0x238 EnvQueryTest_Dot->TestMode // enum class EEnvTestDot [+] 0x239 EnvQueryTest_Dot->bAbsoluteValue // char class EnvQueryTest_GameplayTags: [+] 0x1F8 EnvQueryTest_GameplayTags->TagQueryToMatch // struct FGameplayTagQuery [+] 0x240 EnvQueryTest_GameplayTags->bUpdatedToUseQuery // char [+] 0x241 EnvQueryTest_GameplayTags->TagsToMatch // enum class EGameplayContainerMatchType [+] 0x248 EnvQueryTest_GameplayTags->GameplayTags // struct FGameplayTagContainer class EnvQueryTest_Overlap: [+] 0x1F8 EnvQueryTest_Overlap->OverlapData // struct FEnvOverlapData class EnvQueryTest_Pathfinding: [+] 0x1F8 EnvQueryTest_Pathfinding->TestMode // char [+] 0x200 EnvQueryTest_Pathfinding->Context // struct UClass* [+] 0x208 EnvQueryTest_Pathfinding->PathFromContext // struct FAIDataProviderBoolValue [+] 0x240 EnvQueryTest_Pathfinding->SkipUnreachable // struct FAIDataProviderBoolValue [+] 0x278 EnvQueryTest_Pathfinding->FilterClass // struct UClass* class EnvQueryTest_PathfindingBatch: [+] 0x280 EnvQueryTest_PathfindingBatch->ScanRangeMultiplier // struct FAIDataProviderFloatValue class EnvQueryTest_Project: [+] 0x1F8 EnvQueryTest_Project->ProjectionData // struct FEnvTraceData class EnvQueryTest_Random: class EnvQueryTest_Trace: [+] 0x1F8 EnvQueryTest_Trace->TraceData // struct FEnvTraceData [+] 0x228 EnvQueryTest_Trace->TraceFromContext // struct FAIDataProviderBoolValue [+] 0x260 EnvQueryTest_Trace->ItemHeightOffset // struct FAIDataProviderFloatValue [+] 0x298 EnvQueryTest_Trace->ContextHeightOffset // struct FAIDataProviderFloatValue [+] 0x2D0 EnvQueryTest_Trace->Context // struct UClass* class EnvQueryTest_Volume: [+] 0x1F8 EnvQueryTest_Volume->VolumeContext // struct UClass* [+] 0x200 EnvQueryTest_Volume->VolumeClass // struct UClass* [+] 0x208 EnvQueryTest_Volume->bDoComplexVolumeTest // char class EnvQueryTypes: class EQSQueryResultSourceInterface: class EQSRenderingComponent: class EQSTestingPawn: [+] 0x5F0 EQSTestingPawn->QueryTemplate // struct UEnvQuery [+] 0x5F8 EQSTestingPawn->QueryParams // struct TArray [+] 0x608 EQSTestingPawn->QueryConfig // struct TArray [+] 0x618 EQSTestingPawn->TimeLimitPerStep // float [+] 0x61C EQSTestingPawn->StepToDebugDraw // int32_t [+] 0x620 EQSTestingPawn->HighlightMode // enum class EEnvQueryHightlightMode [+] 0x624 EQSTestingPawn->bDrawLabels // char [+] 0x624 EQSTestingPawn->bDrawFailedItems // char [+] 0x624 EQSTestingPawn->bReRunQueryOnlyOnFinishedMove // char [+] 0x624 EQSTestingPawn->bShouldBeVisibleInGame // char [+] 0x624 EQSTestingPawn->bTickDuringGame // char [+] 0x628 EQSTestingPawn->QueryingMode // char [+] 0x630 EQSTestingPawn->NavAgentProperties // struct FNavAgentProperties class GenericTeamAgentInterface: class GridPathAIController: class GridPathFollowingComponent: [+] 0x258 GridPathFollowingComponent->GridManager // struct UNavLocalGridManager class NavFilter_AIControllerDefault: class NavLinkProxy: [+] 0x338 NavLinkProxy->PointLinks // struct TArray [+] 0x348 NavLinkProxy->SegmentLinks // struct TArray [+] 0x358 NavLinkProxy->SmartLinkComp // struct UNavLinkCustomComponent [+] 0x360 NavLinkProxy->bSmartLinkIsRelevant // char [+] 0x368 NavLinkProxy->OnSmartLinkReached // struct FMulticastInlineDelegate class NavLocalGridManager: class PathFollowingManager: class PawnAction: [+] 0x28 PawnAction->ChildAction // struct UPawnAction [+] 0x30 PawnAction->ParentAction // struct UPawnAction [+] 0x38 PawnAction->OwnerComponent // struct UPawnActionsComponent [+] 0x40 PawnAction->Instigator // struct Object [+] 0x48 PawnAction->BrainComp // struct UBrainComponent [+] 0x80 PawnAction->bAllowNewSameClassInstance // char [+] 0x80 PawnAction->bReplaceActiveSameClassInstance // char [+] 0x80 PawnAction->bShouldPauseMovement // char [+] 0x80 PawnAction->bAlwaysNotifyOnFinished // char class PawnAction_BlueprintBase: class PawnAction_Move: [+] 0x98 PawnAction_Move->GoalActor // struct UActor [+] 0xA0 PawnAction_Move->GoalLocation // struct FVector [+] 0xAC PawnAction_Move->AcceptableRadius // float [+] 0xB0 PawnAction_Move->FilterClass // struct UClass* [+] 0xB8 PawnAction_Move->bAllowStrafe // char [+] 0xB8 PawnAction_Move->bFinishOnOverlap // char [+] 0xB8 PawnAction_Move->bUsePathfinding // char [+] 0xB8 PawnAction_Move->bAllowPartialPath // char [+] 0xB8 PawnAction_Move->bProjectGoalToNavigation // char [+] 0xB8 PawnAction_Move->bUpdatePathToGoal // char [+] 0xB8 PawnAction_Move->bAbortChildActionOnPathChange // char class PawnAction_Repeat: [+] 0x98 PawnAction_Repeat->ActionToRepeat // struct UPawnAction [+] 0xA0 PawnAction_Repeat->RecentActionCopy // struct UPawnAction [+] 0xA8 PawnAction_Repeat->ChildFailureHandlingMode // char class PawnAction_Sequence: [+] 0x98 PawnAction_Sequence->ActionSequence // struct TArray [+] 0xA8 PawnAction_Sequence->ChildFailureHandlingMode // char [+] 0xB0 PawnAction_Sequence->RecentActionCopy // struct UPawnAction class PawnAction_Wait: [+] 0x98 PawnAction_Wait->TimeToWait // float class PawnActionsComponent: [+] 0xB0 PawnActionsComponent->ControlledPawn // struct APawn [+] 0xB8 PawnActionsComponent->ActionStacks // struct TArray [+] 0xC8 PawnActionsComponent->ActionEvents // struct TArray [+] 0xD8 PawnActionsComponent->CurrentAction // struct UPawnAction class PawnSensingComponent: [+] 0xB0 PawnSensingComponent->HearingThreshold // float [+] 0xB4 PawnSensingComponent->LOSHearingThreshold // float [+] 0xB8 PawnSensingComponent->SightRadius // float [+] 0xBC PawnSensingComponent->SensingInterval // float [+] 0xC0 PawnSensingComponent->HearingMaxSoundAge // float [+] 0xC4 PawnSensingComponent->bEnableSensingUpdates // char [+] 0xC4 PawnSensingComponent->bOnlySensePlayers // char [+] 0xC4 PawnSensingComponent->bSeePawns // char [+] 0xC4 PawnSensingComponent->bHearNoises // char [+] 0xD0 PawnSensingComponent->OnSeePawn // struct FMulticastInlineDelegate [+] 0xE0 PawnSensingComponent->OnHearNoise // struct FMulticastInlineDelegate [+] 0xF0 PawnSensingComponent->PeripheralVisionAngle // float [+] 0xF4 PawnSensingComponent->PeripheralVisionCosine // float class VisualLoggerExtension: class AIMoveCompletedSignature__DelegateSignature: [+] 0x4 AIMoveCompletedSignature__DelegateSignature->Result // char class EPathFollowingResult: class AIRequestID: class OAISimpleDelegate__DelegateSignature: class EQSQueryDoneSignature__DelegateSignature: [+] 0x8 EQSQueryDoneSignature__DelegateSignature->QueryStatus // char class EEnvQueryStatus: class GetItemScore: [+] 0x4 GetItemScore->ReturnValue // float class GetQueryResultsAsActors: [+] 0x10 GetQueryResultsAsActors->ReturnValue // char class GetQueryResultsAsLocations: [+] 0x10 GetQueryResultsAsLocations->ReturnValue // char class GetResultsAsActors: class GetResultsAsLocations: class SetNamedParam: [+] 0x8 SetNamedParam->Value // float class SmartLinkReachedSignature__DelegateSignature: [+] 0x8 SmartLinkReachedSignature__DelegateSignature->DestinationPoint // struct FVector class PerceptionUpdatedDelegate__DelegateSignature: class ActorPerceptionUpdatedDelegate__DelegateSignature: [+] 0x8 ActorPerceptionUpdatedDelegate__DelegateSignature->Stimulus // struct FAIStimulus class AIStimulus: [+] 0x4 AIStimulus->ExpirationAge // float [+] 0x8 AIStimulus->Strength // float [+] 0xC AIStimulus->StimulusLocation // struct FVector [+] 0x18 AIStimulus->ReceiverLocation // struct FVector [+] 0x24 AIStimulus->Tag // struct FName [+] 0x38 AIStimulus->bSuccessfullySensed // char class GetPeripheralVisionAngle: class GetPeripheralVisionCosine: class HearNoiseDelegate__DelegateSignature: [+] 0x8 HearNoiseDelegate__DelegateSignature->Location // struct FVector [+] 0x14 HearNoiseDelegate__DelegateSignature->Volume // float class SeePawnDelegate__DelegateSignature: class SetPeripheralVisionAngle: class SetSensingInterval: class SetSensingUpdatesEnabled: class MoveTaskCompletedSignature__DelegateSignature: [+] 0x8 MoveTaskCompletedSignature__DelegateSignature->AIController // struct AAIController class EAISenseNotifyType: class EAITaskPriority: class EGenericAICheck: class EAILockSource: class EAIRequestPriority: class EPawnActionEventType: class EPawnActionResult: class EPawnActionAbortState: class FAIDistanceType: class EAIOptionFlag: class EBTFlowAbortMode: class EBTNodeResult: class ETextKeyOperation: class EArithmeticKeyOperation: class EBasicKeyOperation: class EBTParallelMode: class EBTDecoratorLogic: class EBTChildIndex: class EBTBlackboardRestart: class EBlackBoardEntryComparison: class EPathExistanceQueryType: class EPointOnCircleSpacingMethod: class EEQSNormalizationType: class EEnvTestDistance: class EEnvTestDot: class EEnvTestPathfinding: class EEnvQueryTestClamping: class EEnvDirection: class EEnvOverlapShape: class EEnvTraceShape: class EEnvQueryTrace: class EAIParamType: class EEnvQueryParam: class EEnvQueryRunMode: class EEnvTestScoreOperator: class EEnvTestFilterOperator: class EEnvTestCost: class EEnvTestWeight: class EEnvTestScoreEquation: class EEnvTestFilterType: class EEnvTestPurpose: class EEnvQueryHightlightMode: class ETeamAttitude: class EPathFollowingRequestResult: class EPathFollowingAction: class EPathFollowingStatus: class EPawnActionFailHandling: class EPawnSubActionTriggeringPolicy: class EPawnActionMoveMode: class AIDataProviderValue: [+] 0x10 AIDataProviderValue->DataBinding // struct UAIDataProvider [+] 0x18 AIDataProviderValue->DataField // struct FName class AIDataProviderTypedValue: [+] 0x20 AIDataProviderTypedValue->PropertyType // struct UClass* class AIDataProviderBoolValue: [+] 0x30 AIDataProviderBoolValue->DefaultValue // char class AIDataProviderFloatValue: [+] 0x30 AIDataProviderFloatValue->DefaultValue // float class AIDataProviderIntValue: [+] 0x30 AIDataProviderIntValue->DefaultValue // int32_t class AIDataProviderStructValue: class ActorPerceptionBlueprintInfo: [+] 0x8 ActorPerceptionBlueprintInfo->LastSensedStimuli // struct TArray [+] 0x18 ActorPerceptionBlueprintInfo->bIsHostile // char class AISenseAffiliationFilter: class AIDamageEvent: [+] 0x4 AIDamageEvent->Location // struct FVector [+] 0x10 AIDamageEvent->HitLocation // struct FVector [+] 0x20 AIDamageEvent->DamagedActor // struct UActor [+] 0x28 AIDamageEvent->Instigator // struct UActor class AINoiseEvent: [+] 0x4 AINoiseEvent->NoiseLocation // struct FVector [+] 0x10 AINoiseEvent->Loudness // float [+] 0x14 AINoiseEvent->MaxRange // float [+] 0x18 AINoiseEvent->Instigator // struct UActor [+] 0x20 AINoiseEvent->Tag // struct FName class AIPredictionEvent: [+] 0x8 AIPredictionEvent->PredictedActor // struct UActor class AISightEvent: [+] 0x8 AISightEvent->SeenActor // struct UActor [+] 0x10 AISightEvent->Observer // struct UActor class AITeamStimulusEvent: [+] 0x28 AITeamStimulusEvent->Broadcaster // struct UActor [+] 0x30 AITeamStimulusEvent->Enemy // struct UActor class AITouchEvent: [+] 0x10 AITouchEvent->TouchReceiver // struct UActor [+] 0x18 AITouchEvent->OtherActor // struct UActor class IntervalCountdown: class AIMoveRequest: class BehaviorTreeTemplateInfo: [+] 0x8 BehaviorTreeTemplateInfo->Template // struct UBTCompositeNode class BlackboardKeySelector: [+] 0x10 BlackboardKeySelector->SelectedKeyName // struct FName [+] 0x18 BlackboardKeySelector->SelectedKeyType // struct UClass* [+] 0x20 BlackboardKeySelector->SelectedKeyID // char [+] 0x24 BlackboardKeySelector->bNoneIsAllowedValue // char class BlackboardEntry: [+] 0x8 BlackboardEntry->KeyType // struct UBlackboardKeyType [+] 0x10 BlackboardEntry->bInstanceSynced // char class BTCompositeChild: [+] 0x8 BTCompositeChild->ChildTask // struct UBTTaskNode [+] 0x10 BTCompositeChild->Decorators // struct TArray [+] 0x20 BTCompositeChild->DecoratorOps // struct TArray class BTDecoratorLogic: [+] 0x2 BTDecoratorLogic->Number // uint16_t class CrowdAvoidanceSamplingPattern: [+] 0x10 CrowdAvoidanceSamplingPattern->Radii // struct TArray class CrowdAvoidanceConfig: [+] 0x4 CrowdAvoidanceConfig->DesiredVelocityWeight // float [+] 0x8 CrowdAvoidanceConfig->CurrentVelocityWeight // float [+] 0xC CrowdAvoidanceConfig->SideBiasWeight // float [+] 0x10 CrowdAvoidanceConfig->ImpactTimeWeight // float [+] 0x14 CrowdAvoidanceConfig->ImpactTimeRange // float [+] 0x18 CrowdAvoidanceConfig->CustomPatternIdx // char [+] 0x19 CrowdAvoidanceConfig->AdaptiveDivisions // char [+] 0x1A CrowdAvoidanceConfig->AdaptiveRings // char [+] 0x1B CrowdAvoidanceConfig->AdaptiveDepth // char class EnvQueryInstanceCache: class EnvQueryRequest: [+] 0x8 EnvQueryRequest->Owner // struct Object [+] 0x10 EnvQueryRequest->World // struct UWorld class EQSParametrizedQueryExecutionRequest: [+] 0x8 EQSParametrizedQueryExecutionRequest->QueryConfig // struct TArray [+] 0x18 EQSParametrizedQueryExecutionRequest->EQSQueryBlackboardKey // struct FBlackboardKeySelector [+] 0x40 EQSParametrizedQueryExecutionRequest->RunMode // char [+] 0x44 EQSParametrizedQueryExecutionRequest->bUseBBKeyForQueryTemplate // char class AIDynamicParam: [+] 0x8 AIDynamicParam->ParamType // enum class EAIParamType [+] 0xC AIDynamicParam->Value // float [+] 0x10 AIDynamicParam->BBKey // struct FBlackboardKeySelector class EnvQueryResult: [+] 0x10 EnvQueryResult->ItemType // struct UClass* [+] 0x2C EnvQueryResult->OptionIndex // int32_t [+] 0x30 EnvQueryResult->QueryID // int32_t class EnvOverlapData: [+] 0x4 EnvOverlapData->ExtentY // float [+] 0x8 EnvOverlapData->ExtentZ // float [+] 0xC EnvOverlapData->ShapeOffset // struct FVector [+] 0x18 EnvOverlapData->OverlapChannel // char [+] 0x19 EnvOverlapData->OverlapShape // char [+] 0x1C EnvOverlapData->bOnlyBlockingHits // char [+] 0x1C EnvOverlapData->bOverlapComplex // char [+] 0x1C EnvOverlapData->bSkipOverlapQuerier // char class EnvTraceData: [+] 0x8 EnvTraceData->NavigationFilter // struct UClass* [+] 0x10 EnvTraceData->ProjectDown // float [+] 0x14 EnvTraceData->ProjectUp // float [+] 0x18 EnvTraceData->ExtentX // float [+] 0x1C EnvTraceData->ExtentY // float [+] 0x20 EnvTraceData->ExtentZ // float [+] 0x24 EnvTraceData->PostProjectionVerticalOffset // float [+] 0x28 EnvTraceData->TraceChannel // char [+] 0x29 EnvTraceData->SerializedChannel // char [+] 0x2A EnvTraceData->TraceShape // char [+] 0x2B EnvTraceData->TraceMode // char [+] 0x2C EnvTraceData->bTraceComplex // char [+] 0x2C EnvTraceData->bOnlyBlockingHits // char [+] 0x2C EnvTraceData->bCanTraceOnNavMesh // char [+] 0x2C EnvTraceData->bCanTraceOnGeometry // char [+] 0x2C EnvTraceData->bCanDisableTrace // char [+] 0x2C EnvTraceData->bCanProjectDown // char class EnvDirection: [+] 0x8 EnvDirection->LineTo // struct UClass* [+] 0x10 EnvDirection->Rotation // struct UClass* [+] 0x18 EnvDirection->DirMode // char class EnvNamedValue: [+] 0x8 EnvNamedValue->ParamType // enum class EAIParamType [+] 0xC EnvNamedValue->Value // float class GenericTeamId: class PawnActionStack: class PawnActionEvent: class ClaimTaskResource: class GetAIPerceptionComponent: class GetFocalPoint: class GetFocalPointOnActor: [+] 0x8 GetFocalPointOnActor->ReturnValue // struct FVector class GetFocusActor: class GetImmediateMoveDestination: class GetMoveStatus: class GetPathFollowingComponent: class HasPartialPath: class K2_ClearFocus: class K2_SetFocalPoint: class K2_SetFocus: class MoveToActor: [+] 0x8 MoveToActor->AcceptanceRadius // float [+] 0xC MoveToActor->bStopOnOverlap // char [+] 0xD MoveToActor->bUsePathfinding // char [+] 0xE MoveToActor->bCanStrafe // char [+] 0x10 MoveToActor->FilterClass // struct UClass* [+] 0x18 MoveToActor->bAllowPartialPath // char [+] 0x19 MoveToActor->ReturnValue // char class MoveToLocation: [+] 0xC MoveToLocation->AcceptanceRadius // float [+] 0x10 MoveToLocation->bStopOnOverlap // char [+] 0x11 MoveToLocation->bUsePathfinding // char [+] 0x12 MoveToLocation->bProjectDestinationToNavigation // char [+] 0x13 MoveToLocation->bCanStrafe // char [+] 0x18 MoveToLocation->FilterClass // struct UClass* [+] 0x20 MoveToLocation->bAllowPartialPath // char [+] 0x21 MoveToLocation->ReturnValue // char class OnGameplayTaskResourcesClaimed: [+] 0x2 OnGameplayTaskResourcesClaimed->FreshlyReleased // struct FGameplayResourceSet class OnUsingBlackBoard: [+] 0x8 OnUsingBlackBoard->BlackboardAsset // struct UBlackboardData class RunBehaviorTree: [+] 0x8 RunBehaviorTree->ReturnValue // char class SetMoveBlockDetection: class SetPathFollowingComponent: class UnclaimTaskResource: class UseBlackboard: [+] 0x8 UseBlackboard->BlackboardComponent // struct UBlackboardComponent [+] 0x10 UseBlackboard->ReturnValue // char class OnMoveCompleted: [+] 0x4 OnMoveCompleted->MovementResult // char class CreateMoveToProxyObject: [+] 0x8 CreateMoveToProxyObject->Pawn // struct APawn [+] 0x10 CreateMoveToProxyObject->Destination // struct FVector [+] 0x20 CreateMoveToProxyObject->TargetActor // struct UActor [+] 0x28 CreateMoveToProxyObject->AcceptanceRadius // float [+] 0x2C CreateMoveToProxyObject->bStopOnOverlap // char [+] 0x30 CreateMoveToProxyObject->ReturnValue // struct UAIAsyncTaskBlueprintProxy class GetAIController: [+] 0x8 GetAIController->ReturnValue // struct AAIController class GetBlackboard: [+] 0x8 GetBlackboard->ReturnValue // struct UBlackboardComponent class GetCurrentPath: [+] 0x8 GetCurrentPath->ReturnValue // struct UNavigationPath class IsValidAIDirection: [+] 0xC IsValidAIDirection->ReturnValue // char class IsValidAILocation: [+] 0xC IsValidAILocation->ReturnValue // char class IsValidAIRotation: [+] 0xC IsValidAIRotation->ReturnValue // char class LockAIResourcesWithAnimation: [+] 0x8 LockAIResourcesWithAnimation->bLockMovement // char [+] 0x9 LockAIResourcesWithAnimation->LockAILogic // char class SendAIMessage: [+] 0x8 SendAIMessage->Message // struct FName [+] 0x10 SendAIMessage->MessageSource // struct Object [+] 0x18 SendAIMessage->bSuccess // char class SimpleMoveToActor: [+] 0x8 SimpleMoveToActor->Goal // struct UActor class SimpleMoveToLocation: [+] 0x8 SimpleMoveToLocation->Goal // struct FVector class SpawnAIFromClass: [+] 0x8 SpawnAIFromClass->PawnClass // struct UClass* [+] 0x10 SpawnAIFromClass->BehaviorTree // struct UBehaviorTree [+] 0x18 SpawnAIFromClass->Location // struct FVector [+] 0x24 SpawnAIFromClass->Rotation // struct FRotator [+] 0x30 SpawnAIFromClass->bNoCollisionFail // char [+] 0x38 SpawnAIFromClass->Owner // struct UActor [+] 0x40 SpawnAIFromClass->ReturnValue // struct APawn class UnlockAIResourcesWithAnimation: [+] 0x8 UnlockAIResourcesWithAnimation->bUnlockMovement // char [+] 0x9 UnlockAIResourcesWithAnimation->UnlockAILogic // char class ForgetAll: class GetActorsPerception: [+] 0x8 GetActorsPerception->Info // struct FActorPerceptionBlueprintInfo [+] 0x28 GetActorsPerception->ReturnValue // char class GetCurrentlyPerceivedActors: [+] 0x8 GetCurrentlyPerceivedActors->OutActors // struct TArray class GetKnownPerceivedActors: [+] 0x8 GetKnownPerceivedActors->OutActors // struct TArray class GetPerceivedActors: [+] 0x8 GetPerceivedActors->OutActors // struct TArray class GetPerceivedHostileActors: class OnOwnerEndPlay: [+] 0x8 OnOwnerEndPlay->EndPlayReason // char class RequestStimuliListenerUpdate: class SetSenseEnabled: [+] 0x8 SetSenseEnabled->bEnable // char class RegisterForSense: class RegisterWithPerceptionSystem: class UnregisterFromPerceptionSystem: class UnregisterFromSense: class GetSenseClassForStimulus: [+] 0x8 GetSenseClassForStimulus->Stimulus // struct FAIStimulus [+] 0x48 GetSenseClassForStimulus->ReturnValue // struct UClass* class OnPerceptionStimuliSourceEndPlay: [+] 0x8 OnPerceptionStimuliSourceEndPlay->EndPlayReason // char class RegisterPerceptionStimuliSource: [+] 0x8 RegisterPerceptionStimuliSource->Sense // struct UClass* [+] 0x10 RegisterPerceptionStimuliSource->Target // struct UActor [+] 0x18 RegisterPerceptionStimuliSource->ReturnValue // char class ReportEvent: class ReportPerceptionEvent: [+] 0x8 ReportPerceptionEvent->PerceptionEvent // struct UAISenseEvent class GetAllListenerActors: class GetAllListenerComponents: class K2_OnNewPawn: class OnListenerRegistered: [+] 0x8 OnListenerRegistered->PerceptionComponent // struct UAIPerceptionComponent class OnListenerUnregistered: [+] 0x8 OnListenerUnregistered->PerceptionComponent // struct UAIPerceptionComponent class OnListenerUpdated: [+] 0x8 OnListenerUpdated->PerceptionComponent // struct UAIPerceptionComponent class OnUpdate: [+] 0x10 OnUpdate->ReturnValue // float class ReportDamageEvent: [+] 0x8 ReportDamageEvent->DamagedActor // struct UActor [+] 0x10 ReportDamageEvent->Instigator // struct UActor [+] 0x18 ReportDamageEvent->DamageAmount // float [+] 0x1C ReportDamageEvent->EventLocation // struct FVector [+] 0x28 ReportDamageEvent->HitLocation // struct FVector class ReportNoiseEvent: [+] 0x8 ReportNoiseEvent->NoiseLocation // struct FVector [+] 0x14 ReportNoiseEvent->Loudness // float [+] 0x18 ReportNoiseEvent->Instigator // struct UActor [+] 0x20 ReportNoiseEvent->MaxRange // float [+] 0x24 ReportNoiseEvent->Tag // struct FName class RequestControllerPredictionEvent: [+] 0x8 RequestControllerPredictionEvent->PredictedActor // struct UActor [+] 0x10 RequestControllerPredictionEvent->PredictionTime // float class RequestPawnPredictionEvent: [+] 0x8 RequestPawnPredictionEvent->PredictedActor // struct UActor [+] 0x10 RequestPawnPredictionEvent->PredictionTime // float class AIIgnorePlayers: class AILoggingVerbose: class AIMoveTo: [+] 0x8 AIMoveTo->GoalLocation // struct FVector [+] 0x18 AIMoveTo->GoalActor // struct UActor [+] 0x20 AIMoveTo->AcceptanceRadius // float [+] 0x24 AIMoveTo->StopOnOverlap // char [+] 0x25 AIMoveTo->AcceptPartialPath // char [+] 0x26 AIMoveTo->bUsePathfinding // char [+] 0x27 AIMoveTo->bLockAILogic // char [+] 0x28 AIMoveTo->bUseContinuosGoalTracking // char [+] 0x29 AIMoveTo->ProjectGoalOnNavigation // char [+] 0x30 AIMoveTo->ReturnValue // struct UAITask_MoveTo class RunEQS: [+] 0x8 RunEQS->QueryTemplate // struct UEnvQuery [+] 0x10 RunEQS->ReturnValue // struct UAITask_RunEQS class IsPaused: class IsRunning: class RestartLogic: class StartLogic: class StopLogic: class AddCooldownTagDuration: [+] 0x8 AddCooldownTagDuration->CooldownDuration // float [+] 0xC AddCooldownTagDuration->bAddToExistingDuration // char class GetTagCooldownEndTime: [+] 0x8 GetTagCooldownEndTime->ReturnValue // float class SetDynamicSubtree: [+] 0x8 SetDynamicSubtree->BehaviorAsset // struct UBehaviorTree class GetBlackboardAsset: class ClearValue: class GetLocationFromEntry: [+] 0x8 GetLocationFromEntry->ResultLocation // struct FVector [+] 0x14 GetLocationFromEntry->ReturnValue // char class GetRotationFromEntry: [+] 0x8 GetRotationFromEntry->ResultRotation // struct FRotator [+] 0x14 GetRotationFromEntry->ReturnValue // char class GetValueAsBool: [+] 0x8 GetValueAsBool->ReturnValue // char class GetValueAsClass: [+] 0x8 GetValueAsClass->ReturnValue // struct UClass* class GetValueAsEnum: [+] 0x8 GetValueAsEnum->ReturnValue // char class GetValueAsFloat: [+] 0x8 GetValueAsFloat->ReturnValue // float class GetValueAsInt: [+] 0x8 GetValueAsInt->ReturnValue // int32_t class GetValueAsName: [+] 0x8 GetValueAsName->ReturnValue // struct FName class GetValueAsObject: [+] 0x8 GetValueAsObject->ReturnValue // struct Object class GetValueAsRotator: [+] 0x8 GetValueAsRotator->ReturnValue // struct FRotator class GetValueAsString: [+] 0x8 GetValueAsString->ReturnValue // struct FString class GetValueAsVector: [+] 0x8 GetValueAsVector->ReturnValue // struct FVector class IsVectorValueSet: [+] 0x8 IsVectorValueSet->ReturnValue // char class SetValueAsBool: [+] 0x8 SetValueAsBool->BoolValue // char class SetValueAsClass: [+] 0x8 SetValueAsClass->ClassValue // struct UClass* class SetValueAsEnum: [+] 0x8 SetValueAsEnum->EnumValue // char class SetValueAsFloat: [+] 0x8 SetValueAsFloat->FloatValue // float class SetValueAsInt: [+] 0x8 SetValueAsInt->IntValue // int32_t class SetValueAsName: [+] 0x8 SetValueAsName->NameValue // struct FName class SetValueAsObject: [+] 0x8 SetValueAsObject->ObjectValue // struct Object class SetValueAsRotator: [+] 0x8 SetValueAsRotator->VectorValue // struct FRotator class SetValueAsString: [+] 0x8 SetValueAsString->StringValue // struct FString class SetValueAsVector: [+] 0x8 SetValueAsVector->VectorValue // struct FVector class IsDecoratorExecutionActive: class IsDecoratorObserverActive: class PerformConditionCheck: [+] 0x8 PerformConditionCheck->ReturnValue // char class PerformConditionCheckAI: [+] 0x8 PerformConditionCheckAI->ControlledPawn // struct APawn [+] 0x10 PerformConditionCheckAI->ReturnValue // char class ReceiveExecutionFinish: [+] 0x8 ReceiveExecutionFinish->NodeResult // char class ReceiveExecutionFinishAI: [+] 0x8 ReceiveExecutionFinishAI->ControlledPawn // struct APawn [+] 0x10 ReceiveExecutionFinishAI->NodeResult // char class ReceiveExecutionStart: class ReceiveExecutionStartAI: [+] 0x8 ReceiveExecutionStartAI->ControlledPawn // struct APawn class ReceiveObserverActivated: class ReceiveObserverActivatedAI: [+] 0x8 ReceiveObserverActivatedAI->ControlledPawn // struct APawn class ReceiveObserverDeactivated: class ReceiveObserverDeactivatedAI: [+] 0x8 ReceiveObserverDeactivatedAI->ControlledPawn // struct APawn class ReceiveTick: [+] 0x8 ReceiveTick->DeltaSeconds // float class ReceiveTickAI: [+] 0x8 ReceiveTickAI->ControlledPawn // struct APawn [+] 0x10 ReceiveTickAI->DeltaSeconds // float class ClearBlackboardValue: [+] 0x8 ClearBlackboardValue->Key // struct FBlackboardKeySelector class ClearBlackboardValueAsVector: [+] 0x8 ClearBlackboardValueAsVector->Key // struct FBlackboardKeySelector class GetBlackboardValueAsActor: [+] 0x8 GetBlackboardValueAsActor->Key // struct FBlackboardKeySelector [+] 0x30 GetBlackboardValueAsActor->ReturnValue // struct UActor class GetBlackboardValueAsBool: [+] 0x8 GetBlackboardValueAsBool->Key // struct FBlackboardKeySelector [+] 0x30 GetBlackboardValueAsBool->ReturnValue // char class GetBlackboardValueAsClass: [+] 0x8 GetBlackboardValueAsClass->Key // struct FBlackboardKeySelector [+] 0x30 GetBlackboardValueAsClass->ReturnValue // struct UClass* class GetBlackboardValueAsEnum: [+] 0x8 GetBlackboardValueAsEnum->Key // struct FBlackboardKeySelector [+] 0x30 GetBlackboardValueAsEnum->ReturnValue // char class GetBlackboardValueAsFloat: [+] 0x8 GetBlackboardValueAsFloat->Key // struct FBlackboardKeySelector [+] 0x30 GetBlackboardValueAsFloat->ReturnValue // float class GetBlackboardValueAsInt: [+] 0x8 GetBlackboardValueAsInt->Key // struct FBlackboardKeySelector [+] 0x30 GetBlackboardValueAsInt->ReturnValue // int32_t class GetBlackboardValueAsName: [+] 0x8 GetBlackboardValueAsName->Key // struct FBlackboardKeySelector [+] 0x30 GetBlackboardValueAsName->ReturnValue // struct FName class GetBlackboardValueAsObject: [+] 0x8 GetBlackboardValueAsObject->Key // struct FBlackboardKeySelector [+] 0x30 GetBlackboardValueAsObject->ReturnValue // struct Object class GetBlackboardValueAsRotator: [+] 0x8 GetBlackboardValueAsRotator->Key // struct FBlackboardKeySelector [+] 0x30 GetBlackboardValueAsRotator->ReturnValue // struct FRotator class GetBlackboardValueAsString: [+] 0x8 GetBlackboardValueAsString->Key // struct FBlackboardKeySelector [+] 0x30 GetBlackboardValueAsString->ReturnValue // struct FString class GetBlackboardValueAsVector: [+] 0x8 GetBlackboardValueAsVector->Key // struct FBlackboardKeySelector [+] 0x30 GetBlackboardValueAsVector->ReturnValue // struct FVector class GetOwnerComponent: [+] 0x8 GetOwnerComponent->ReturnValue // struct UBehaviorTreeComponent class GetOwnersBlackboard: [+] 0x8 GetOwnersBlackboard->ReturnValue // struct UBlackboardComponent class SetBlackboardValueAsBool: [+] 0x8 SetBlackboardValueAsBool->Key // struct FBlackboardKeySelector [+] 0x30 SetBlackboardValueAsBool->Value // char class SetBlackboardValueAsClass: [+] 0x8 SetBlackboardValueAsClass->Key // struct FBlackboardKeySelector [+] 0x30 SetBlackboardValueAsClass->Value // struct UClass* class SetBlackboardValueAsEnum: [+] 0x8 SetBlackboardValueAsEnum->Key // struct FBlackboardKeySelector [+] 0x30 SetBlackboardValueAsEnum->Value // char class SetBlackboardValueAsFloat: [+] 0x8 SetBlackboardValueAsFloat->Key // struct FBlackboardKeySelector [+] 0x30 SetBlackboardValueAsFloat->Value // float class SetBlackboardValueAsInt: [+] 0x8 SetBlackboardValueAsInt->Key // struct FBlackboardKeySelector [+] 0x30 SetBlackboardValueAsInt->Value // int32_t class SetBlackboardValueAsName: [+] 0x8 SetBlackboardValueAsName->Key // struct FBlackboardKeySelector [+] 0x30 SetBlackboardValueAsName->Value // struct FName class SetBlackboardValueAsObject: [+] 0x8 SetBlackboardValueAsObject->Key // struct FBlackboardKeySelector [+] 0x30 SetBlackboardValueAsObject->Value // struct Object class SetBlackboardValueAsRotator: [+] 0x8 SetBlackboardValueAsRotator->Key // struct FBlackboardKeySelector [+] 0x30 SetBlackboardValueAsRotator->Value // struct FRotator class SetBlackboardValueAsString: [+] 0x8 SetBlackboardValueAsString->Key // struct FBlackboardKeySelector [+] 0x30 SetBlackboardValueAsString->Value // struct FString class SetBlackboardValueAsVector: [+] 0x8 SetBlackboardValueAsVector->Key // struct FBlackboardKeySelector [+] 0x30 SetBlackboardValueAsVector->Value // struct FVector class StartUsingExternalEvent: [+] 0x8 StartUsingExternalEvent->OwningActor // struct UActor class StopUsingExternalEvent: class IsServiceActive: class ReceiveActivation: class ReceiveActivationAI: [+] 0x8 ReceiveActivationAI->ControlledPawn // struct APawn class ReceiveDeactivation: class ReceiveDeactivationAI: [+] 0x8 ReceiveDeactivationAI->ControlledPawn // struct APawn class ReceiveSearchStart: class ReceiveSearchStartAI: [+] 0x8 ReceiveSearchStartAI->ControlledPawn // struct APawn class ReceiveTick: [+] 0x8 ReceiveTick->DeltaSeconds // float class ReceiveTickAI: [+] 0x8 ReceiveTickAI->ControlledPawn // struct APawn [+] 0x10 ReceiveTickAI->DeltaSeconds // float class FinishAbort: class FinishExecute: class IsTaskAborting: class IsTaskExecuting: class ReceiveAbort: class ReceiveAbortAI: [+] 0x8 ReceiveAbortAI->ControlledPawn // struct APawn class ReceiveExecute: class ReceiveExecuteAI: [+] 0x8 ReceiveExecuteAI->ControlledPawn // struct APawn class ReceiveTick: [+] 0x8 ReceiveTick->DeltaSeconds // float class ReceiveTickAI: [+] 0x8 ReceiveTickAI->ControlledPawn // struct APawn [+] 0x10 ReceiveTickAI->DeltaSeconds // float class SetFinishOnMessage: class SetFinishOnMessageWithId: [+] 0x8 SetFinishOnMessageWithId->RequestID // int32_t class GetPathActionType: class GetPathDestination: class OnActorBump: [+] 0x8 OnActorBump->OtherActor // struct UActor [+] 0x10 OnActorBump->NormalImpulse // struct FVector [+] 0x1C OnActorBump->Hit // struct FHitResult class OnNavDataRegistered: class SuspendCrowdSteering: class ProvideActorsSet: [+] 0x8 ProvideActorsSet->QuerierActor // struct UActor [+] 0x10 ProvideActorsSet->ResultingActorsSet // struct TArray class ProvideLocationsSet: [+] 0x8 ProvideLocationsSet->QuerierActor // struct UActor [+] 0x10 ProvideLocationsSet->ResultingLocationSet // struct TArray class ProvideSingleActor: [+] 0x8 ProvideSingleActor->QuerierActor // struct UActor [+] 0x10 ProvideSingleActor->ResultingActor // struct UActor class ProvideSingleLocation: [+] 0x8 ProvideSingleLocation->QuerierActor // struct UActor [+] 0x10 ProvideSingleLocation->ResultingLocation // struct FVector class AddGeneratedActor: class AddGeneratedVector: class DoItemGeneration: class GetQuerier: class RunEQSQuery: [+] 0x8 RunEQSQuery->QueryTemplate // struct UEnvQuery [+] 0x10 RunEQSQuery->Querier // struct Object [+] 0x18 RunEQSQuery->RunMode // char [+] 0x20 RunEQSQuery->WrapperClass // struct UClass* [+] 0x28 RunEQSQuery->ReturnValue // struct UEnvQueryInstanceBlueprintWrapper class HasMovingAgents: class IsSmartLinkEnabled: class ReceiveSmartLinkReached: [+] 0x8 ReceiveSmartLinkReached->Destination // struct FVector class ResumePathFollowing: class SetSmartLinkEnabled: class AddLocalNavigationGridForBox: [+] 0x8 AddLocalNavigationGridForBox->Location // struct FVector [+] 0x14 AddLocalNavigationGridForBox->Extent // struct FVector [+] 0x20 AddLocalNavigationGridForBox->Rotation // struct FRotator [+] 0x2C AddLocalNavigationGridForBox->Radius2D // int32_t [+] 0x30 AddLocalNavigationGridForBox->Height // float [+] 0x34 AddLocalNavigationGridForBox->bRebuildGrids // char [+] 0x38 AddLocalNavigationGridForBox->ReturnValue // int32_t class AddLocalNavigationGridForCapsule: [+] 0x8 AddLocalNavigationGridForCapsule->Location // struct FVector [+] 0x14 AddLocalNavigationGridForCapsule->CapsuleRadius // float [+] 0x18 AddLocalNavigationGridForCapsule->CapsuleHalfHeight // float [+] 0x1C AddLocalNavigationGridForCapsule->Radius2D // int32_t [+] 0x20 AddLocalNavigationGridForCapsule->Height // float [+] 0x24 AddLocalNavigationGridForCapsule->bRebuildGrids // char [+] 0x28 AddLocalNavigationGridForCapsule->ReturnValue // int32_t class AddLocalNavigationGridForPoint: [+] 0x8 AddLocalNavigationGridForPoint->Location // struct FVector [+] 0x14 AddLocalNavigationGridForPoint->Radius2D // int32_t [+] 0x18 AddLocalNavigationGridForPoint->Height // float [+] 0x1C AddLocalNavigationGridForPoint->bRebuildGrids // char [+] 0x20 AddLocalNavigationGridForPoint->ReturnValue // int32_t class AddLocalNavigationGridForPoints: [+] 0x8 AddLocalNavigationGridForPoints->Locations // struct TArray [+] 0x18 AddLocalNavigationGridForPoints->Radius2D // int32_t [+] 0x1C AddLocalNavigationGridForPoints->Height // float [+] 0x20 AddLocalNavigationGridForPoints->bRebuildGrids // char [+] 0x24 AddLocalNavigationGridForPoints->ReturnValue // int32_t class FindLocalNavigationGridPath: [+] 0x8 FindLocalNavigationGridPath->Start // struct FVector [+] 0x14 FindLocalNavigationGridPath->End // struct FVector [+] 0x20 FindLocalNavigationGridPath->PathPoints // struct TArray [+] 0x30 FindLocalNavigationGridPath->ReturnValue // char class RemoveLocalNavigationGrid: [+] 0x8 RemoveLocalNavigationGrid->GridId // int32_t [+] 0xC RemoveLocalNavigationGrid->bRebuildGrids // char class SetLocalNavigationGridDensity: [+] 0x8 SetLocalNavigationGridDensity->CellSize // float [+] 0xC SetLocalNavigationGridDensity->ReturnValue // char class CreateActionInstance: [+] 0x8 CreateActionInstance->ActionClass // struct UClass* [+] 0x10 CreateActionInstance->ReturnValue // struct UPawnAction class Finish: class GetActionPriority: class ActionFinished: [+] 0x8 ActionFinished->WithResult // char class ActionPause: class ActionResume: class ActionStart: class ActionTick: [+] 0x8 ActionTick->DeltaSeconds // float class K2_AbortAction: [+] 0x8 K2_AbortAction->ReturnValue // char class K2_ForceAbortAction: [+] 0x8 K2_ForceAbortAction->ReturnValue // char class K2_PerformAction: [+] 0x8 K2_PerformAction->Action // struct UPawnAction [+] 0x10 K2_PerformAction->Priority // char [+] 0x11 K2_PerformAction->ReturnValue // char class K2_PushAction: [+] 0x8 K2_PushAction->Priority // char [+] 0x10 K2_PushAction->Instigator // struct Object [+] 0x18 K2_PushAction->ReturnValue // char class Default__AISenseBlueprintListener: class UW-Inventory_Recipe_C: [+] 0x248 UW-Inventory_Recipe_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_Recipe_C->Character_BG_Motion // struct UWidgetAnimation [+] 0x258 UW-Inventory_Recipe_C->Image_308 // struct UImage [+] 0x260 UW-Inventory_Recipe_C->ScrollBox_KeepedList // struct UScrollBox [+] 0x268 UW-Inventory_Recipe_C->SizeBox_KeepedList // struct USizeBox [+] 0x270 UW-Inventory_Recipe_C->PlayerController // struct ABP-BravoHotel-PlayerController_C [+] 0x278 UW-Inventory_Recipe_C->SlotMaxHeight // float class ExecuteUbergraph_UW-Inventory_Recipe: [+] 0x4 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_Event_MyGeometry // struct FGeometry [+] 0x40 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_Event_PointerEvent_2 // struct FPointerEvent [+] 0xB0 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_Event_Operation_2 // struct UDragDropOperation [+] 0xB8 ExecuteUbergraph_UW-Inventory_Recipe->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0xC0 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC8 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_DynamicCast_bSuccess // char [+] 0xD0 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0xD8 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_DynamicCast_bSuccess_2 // char [+] 0xE0 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0xE8 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_DynamicCast_bSuccess_3 // char [+] 0xF0 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0xF8 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_DynamicCast_bSuccess_4 // char [+] 0x100 ExecuteUbergraph_UW-Inventory_Recipe->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x198 ExecuteUbergraph_UW-Inventory_Recipe->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x230 ExecuteUbergraph_UW-Inventory_Recipe->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x6C0 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_SwitchEnum_CmpSuccess // char [+] 0x6C8 ExecuteUbergraph_UW-Inventory_Recipe->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xB58 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0xB59 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_SwitchEnum_CmpSuccess_3 // char [+] 0xB60 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_Event_PointerEvent // struct FPointerEvent [+] 0xBD0 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_Event_Operation // struct UDragDropOperation [+] 0xBD8 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_DynamicCast_AsBP_Widget_Drag_2 // struct UBP-WidgetDrag_C [+] 0xBE0 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_DynamicCast_bSuccess_5 // char [+] 0xBE1 ExecuteUbergraph_UW-Inventory_Recipe->K2Node_SwitchEnum_CmpSuccess_4 // char class Construct: class OnDragLeave: [+] 0x70 OnDragLeave->Operation // struct UDragDropOperation class OnDragEnter: [+] 0x38 OnDragEnter->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragEnter->Operation // struct UDragDropOperation class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB1 OnDrop->CallFunc_DropItem_ReturnValue // char class HoverResetEquipSlotList: class HoverEquipSlotList: [+] 0x1 HoverEquipSlotList->K2Node_SwitchEnum_CmpSuccess // char class Reset: class GetInventoryComponent: [+] 0x8 GetInventoryComponent->InventoryComponentRef // struct UPlayerInventoryComponent [+] 0x10 GetInventoryComponent->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x18 GetInventoryComponent->CallFunc_IsValid_ReturnValue // char class DropItem: [+] 0x38 DropItem->PointerEvent // struct FPointerEvent [+] 0xA8 DropItem->Operation // struct UDragDropOperation [+] 0xB0 DropItem->ReturnValue // char [+] 0xB8 DropItem->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 DropItem->K2Node_DynamicCast_bSuccess // char [+] 0xC8 DropItem->K2Node_DynamicCast_AsUW_Inventory_Keeped_Slot // struct UUW-Inventory_KeepedSlot_C [+] 0xD0 DropItem->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD1 DropItem->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD8 DropItem->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0xE0 DropItem->K2Node_DynamicCast_bSuccess_3 // char [+] 0xE8 DropItem->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x180 DropItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x610 DropItem->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x618 DropItem->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x620 DropItem->K2Node_DynamicCast_bSuccess_4 // char [+] 0x621 DropItem->CallFunc_RequestPickupItem_bResult // char [+] 0x628 DropItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xAB8 DropItem->CallFunc_IsValid_ReturnValue // char [+] 0xAB9 DropItem->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xABA DropItem->CallFunc_GetInventoryComponent_Result // char [+] 0xAC0 DropItem->CallFunc_GetInventoryComponent_InventoryComponentRef // struct UPlayerInventoryComponent [+] 0xAC8 DropItem->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue // int32_t [+] 0xACC DropItem->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0xACD DropItem->CallFunc_GetInventoryComponent_Result_2 // char [+] 0xAD0 DropItem->CallFunc_GetInventoryComponent_InventoryComponentRef_2 // struct UPlayerInventoryComponent [+] 0xAD8 DropItem->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue_2 // int32_t [+] 0xADC DropItem->CallFunc_NotEqual_IntInt_ReturnValue_2 // char class DisableCarriedListHover: [+] 0x8 DisableCarriedListHover->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x10 DisableCarriedListHover->K2Node_DynamicCast_bSuccess // char [+] 0x18 DisableCarriedListHover->CallFunc_GetInventoryWidget_Widget // struct UUserWidget [+] 0x20 DisableCarriedListHover->K2Node_DynamicCast_AsUW_Inventory_Widget // struct UUW-InventoryWidget_C [+] 0x28 DisableCarriedListHover->K2Node_DynamicCast_bSuccess_2 // char class UpdateSlotMaxSize: [+] 0x4 UpdateSlotMaxSize->CallFunc_Greater_IntInt_ReturnValue // char class UW-MainWidget_C: [+] 0x450 UW-MainWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x458 UW-MainWidget_C->Anim_HideWidget // struct UWidgetAnimation [+] 0x460 UW-MainWidget_C->HideLaserPoint // struct UWidgetAnimation [+] 0x468 UW-MainWidget_C->ShowLaserPoint // struct UWidgetAnimation [+] 0x470 UW-MainWidget_C->BackgroundBlur_154 // struct UBackgroundBlur [+] 0x478 UW-MainWidget_C->Canvas // struct UCanvasPanel [+] 0x480 UW-MainWidget_C->HB_PerkSpin // struct UHorizontalBox [+] 0x488 UW-MainWidget_C->RedCircle // struct UImage [+] 0x490 UW-MainWidget_C->TextBlock_Start // struct UTextBlock [+] 0x498 UW-MainWidget_C->UW-CompassWidget // struct UUW-CompassWidget_C [+] 0x4A0 UW-MainWidget_C->UW-HUDMessageWidget // struct UUW-HUDMessageWidget_C [+] 0x4A8 UW-MainWidget_C->UW-InteractionWidget // struct UUW-InteractionWidget_C [+] 0x4B0 UW-MainWidget_C->UW-JetpackWidget // struct UUW-JetpackWidget_C [+] 0x4B8 UW-MainWidget_C->UW-MS // struct UUW-MS_C [+] 0x4C0 UW-MainWidget_C->UW-PerkLevelUp_02 // struct UUW-PerkLevelUp_02_C [+] 0x4C8 UW-MainWidget_C->UW-VehicleWidget // struct UUW-VehicleWidget_C [+] 0x4D0 UW-MainWidget_C->TargetPawn // struct ABravoHotelCharacter [+] 0x4D8 UW-MainWidget_C->LastDisplayAbility // struct FDisplayAbility [+] 0x4E8 UW-MainWidget_C->UW-RaderCursorWidget // struct UUW-Radar_Cursor_C [+] 0x4F0 UW-MainWidget_C->UW-DefaultCursorWidget // struct UUserWidget [+] 0x4F8 UW-MainWidget_C->Timer_IsMouseWidgetInMap // struct FTimerHandle [+] 0x500 UW-MainWidget_C->UW-NitroBoomTargetWidget // struct UUW-NitroBoomTargetWidget_C [+] 0x508 UW-MainWidget_C->bIsShow // char [+] 0x50C UW-MainWidget_C->TmpViewportUpAngle // float [+] 0x510 UW-MainWidget_C->TmpViewportSideAngle // float [+] 0x514 UW-MainWidget_C->CenterPosition // struct FVector2D [+] 0x520 UW-MainWidget_C->UW-MapImageRef // struct UUW-MapImageWidget_C [+] 0x528 UW-MainWidget_C->Timer_AutoPerkDeck // struct FTimerHandle [+] 0x530 UW-MainWidget_C->LastPlayZoneID // int32_t [+] 0x534 UW-MainWidget_C->bShowLevelUp // char [+] 0x535 UW-MainWidget_C->IsPlayingUltimateSound // char [+] 0x536 UW-MainWidget_C->bIsUnlockUltimateSkill // char class ExecuteUbergraph_UW-MainWidget: [+] 0x4 ExecuteUbergraph_UW-MainWidget->___int_Loop_Counter_Variable // int32_t [+] 0x8 ExecuteUbergraph_UW-MainWidget->___int_Loop_Counter_Variable_2 // int32_t [+] 0xC ExecuteUbergraph_UW-MainWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 ExecuteUbergraph_UW-MainWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x14 ExecuteUbergraph_UW-MainWidget->___int_Array_Index_Variable // int32_t [+] 0x18 ExecuteUbergraph_UW-MainWidget->K2Node_CustomEvent_PreFireType // enum class EFireType [+] 0x19 ExecuteUbergraph_UW-MainWidget->K2Node_CustomEvent_NewFireType // enum class EFireType [+] 0x1C ExecuteUbergraph_UW-MainWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x2C ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue // char [+] 0x30 ExecuteUbergraph_UW-MainWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x40 ExecuteUbergraph_UW-MainWidget->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x48 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x4C ExecuteUbergraph_UW-MainWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x60 ExecuteUbergraph_UW-MainWidget->CallFunc_GetBattleRoyaleGameState_ReturnValue_2 // struct ABattleRoyaleGameState [+] 0x68 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0x6C ExecuteUbergraph_UW-MainWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x80 ExecuteUbergraph_UW-MainWidget->___object_Variable // struct ABravoHotelCharacter [+] 0x88 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_4 // char [+] 0x90 ExecuteUbergraph_UW-MainWidget->CallFunc_GetOccupyingVehicleSeat_ReturnValue // struct UBravoHotelVehicleSeatComponent [+] 0x98 ExecuteUbergraph_UW-MainWidget->CallFunc_IsVehicleDriver_ReturnValue // char [+] 0xA0 ExecuteUbergraph_UW-MainWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xA8 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0xB8 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess // char [+] 0xC0 ExecuteUbergraph_UW-MainWidget->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0xC8 ExecuteUbergraph_UW-MainWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0xD0 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0xD8 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0xE0 ExecuteUbergraph_UW-MainWidget->CallFunc_CreateTopInfoWidget_ReturnValue // struct UBravoHotelTopInfoWidget [+] 0xE8 ExecuteUbergraph_UW-MainWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0xF0 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0xF8 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0xF9 ExecuteUbergraph_UW-MainWidget->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0x100 ExecuteUbergraph_UW-MainWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x108 ExecuteUbergraph_UW-MainWidget->CallFunc_IsVisible_ReturnValue // char [+] 0x10C ExecuteUbergraph_UW-MainWidget->K2Node_Event_Pos_2 // struct FVector2D [+] 0x114 ExecuteUbergraph_UW-MainWidget->K2Node_Event_LastUpdate // char [+] 0x118 ExecuteUbergraph_UW-MainWidget->K2Node_Event_delataTime // float [+] 0x11C ExecuteUbergraph_UW-MainWidget->K2Node_Event_Pos // struct FVector2D [+] 0x124 ExecuteUbergraph_UW-MainWidget->CallFunc_Vector2DInterpTo_ReturnValue // struct FVector2D [+] 0x12C ExecuteUbergraph_UW-MainWidget->K2Node_MakeStruct_WidgetTransform // struct FWidgetTransform [+] 0x148 ExecuteUbergraph_UW-MainWidget->K2Node_MakeStruct_WidgetTransform_2 // struct FWidgetTransform [+] 0x164 ExecuteUbergraph_UW-MainWidget->CallFunc_NotEqual_Vector2DVector2D_ReturnValue // char [+] 0x168 ExecuteUbergraph_UW-MainWidget->K2Node_Event_InstigatorCharacter // struct ABravoHotelCharacter [+] 0x170 ExecuteUbergraph_UW-MainWidget->K2Node_Event_Info // struct FKillBroadcastUIInfo [+] 0x18F8 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_5 // char [+] 0x18F9 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_6 // char [+] 0x18FC ExecuteUbergraph_UW-MainWidget->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0x190C ExecuteUbergraph_UW-MainWidget->K2Node_Event_PerkInfo // struct FPerkUIInfo [+] 0x1938 ExecuteUbergraph_UW-MainWidget->K2Node_Event_CurrentLevel // int32_t [+] 0x193C ExecuteUbergraph_UW-MainWidget->K2Node_Event_LevelUpType // enum class EPerkLevelUpType [+] 0x1940 ExecuteUbergraph_UW-MainWidget->K2Node_Event_DisplayAbility // struct FDisplayAbility [+] 0x194C ExecuteUbergraph_UW-MainWidget->K2Node_Event_LastLevel // int32_t [+] 0x1950 ExecuteUbergraph_UW-MainWidget->K2Node_Event_PreType // enum class EToggleWidgetModeType [+] 0x1951 ExecuteUbergraph_UW-MainWidget->K2Node_Event_CurrentType // enum class EToggleWidgetModeType [+] 0x1952 ExecuteUbergraph_UW-MainWidget->K2Node_Event_MessageType // enum class EHUDMessageType [+] 0x1958 ExecuteUbergraph_UW-MainWidget->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x1960 ExecuteUbergraph_UW-MainWidget->K2Node_Event_PlayerState_4 // struct ABravoHotelPlayerState [+] 0x1968 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_7 // char [+] 0x1970 ExecuteUbergraph_UW-MainWidget->CallFunc_GetCoreInfoWidget_CoreInfoWidget // struct UUW-ListWidget_C [+] 0x1978 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_8 // char [+] 0x1980 ExecuteUbergraph_UW-MainWidget->K2Node_Event_PlayerState_3 // struct ABravoHotelPlayerState [+] 0x1988 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_9 // char [+] 0x1990 ExecuteUbergraph_UW-MainWidget->CallFunc_GetCoreInfoWidget_CoreInfoWidget_2 // struct UUW-ListWidget_C [+] 0x1998 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_10 // char [+] 0x19A0 ExecuteUbergraph_UW-MainWidget->___object_Variable_2 // struct ABravoHotelCharacter [+] 0x19A8 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_11 // char [+] 0x19B0 ExecuteUbergraph_UW-MainWidget->K2Node_Event_PlayerState_2 // struct ABravoHotelPlayerState [+] 0x19B8 ExecuteUbergraph_UW-MainWidget->K2Node_Event_Message // struct FString [+] 0x19C8 ExecuteUbergraph_UW-MainWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x19E0 ExecuteUbergraph_UW-MainWidget->CallFunc_Get_Request_Message_Widget_Result // struct UUW-ListWidget_C [+] 0x19E8 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_12 // char [+] 0x19E9 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_13 // char [+] 0x19F0 ExecuteUbergraph_UW-MainWidget->K2Node_Event_PlayerState // struct ABravoHotelPlayerState [+] 0x19F8 ExecuteUbergraph_UW-MainWidget->CallFunc_Get_Request_Message_Widget_Result_2 // struct UUW-ListWidget_C [+] 0x1A00 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_14 // char [+] 0x1A01 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_15 // char [+] 0x1A08 ExecuteUbergraph_UW-MainWidget->K2Node_Event_MessageRow // struct FBravoHotelHUDMessageRow [+] 0x1A70 ExecuteUbergraph_UW-MainWidget->CallFunc_GetCoreInfoWidget_CoreInfoWidget_3 // struct UUW-ListWidget_C [+] 0x1A78 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_16 // char [+] 0x1A80 ExecuteUbergraph_UW-MainWidget->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x1A88 ExecuteUbergraph_UW-MainWidget->CallFunc_Create_ReturnValue // struct UUW-HittedDamageWidget_C [+] 0x1A90 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface_2 // struct TScriptInterface [+] 0x1AA0 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_4 // char [+] 0x1AA8 ExecuteUbergraph_UW-MainWidget->CallFunc_GetTargetPawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x1AB0 ExecuteUbergraph_UW-MainWidget->K2Node_Event_TargetPosition // struct FVector2D [+] 0x1AB8 ExecuteUbergraph_UW-MainWidget->K2Node_Event_Size // int32_t [+] 0x1ABC ExecuteUbergraph_UW-MainWidget->K2Node_SwitchInteger_CmpSuccess // char [+] 0x1AC0 ExecuteUbergraph_UW-MainWidget->K2Node_CreateDelegate_OutputDelegate_6 // struct FDelegate [+] 0x1AD0 ExecuteUbergraph_UW-MainWidget->K2Node_CustomEvent_PrevPhase // int32_t [+] 0x1AD4 ExecuteUbergraph_UW-MainWidget->K2Node_CustomEvent_CurrentPhase // int32_t [+] 0x1AD8 ExecuteUbergraph_UW-MainWidget->CallFunc_GetBattleRoyaleGameState_ReturnValue_3 // struct ABattleRoyaleGameState [+] 0x1AE0 ExecuteUbergraph_UW-MainWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x1AE8 ExecuteUbergraph_UW-MainWidget->CallFunc_GetBlueZone_ReturnValue // struct ABravoHotelBlueZone [+] 0x1AF0 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_17 // char [+] 0x1AF4 ExecuteUbergraph_UW-MainWidget->___int_Array_Index_Variable_2 // int32_t [+] 0x1AF8 ExecuteUbergraph_UW-MainWidget->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x1AFC ExecuteUbergraph_UW-MainWidget->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x1B00 ExecuteUbergraph_UW-MainWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x1B08 ExecuteUbergraph_UW-MainWidget->CallFunc_FTrunc_ReturnValue_2 // int32_t [+] 0x1B10 ExecuteUbergraph_UW-MainWidget->CallFunc_GetBattleRoyaleGameState_ReturnValue_4 // struct ABattleRoyaleGameState [+] 0x1B18 ExecuteUbergraph_UW-MainWidget->CallFunc_GetBlueZone_ReturnValue_2 // struct ABravoHotelBlueZone [+] 0x1B20 ExecuteUbergraph_UW-MainWidget->K2Node_CustomEvent_PrevState // enum class EBluseZoneState [+] 0x1B21 ExecuteUbergraph_UW-MainWidget->K2Node_CustomEvent_CurrentState // enum class EBluseZoneState [+] 0x1B22 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_18 // char [+] 0x1B23 ExecuteUbergraph_UW-MainWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x1B24 ExecuteUbergraph_UW-MainWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x1B28 ExecuteUbergraph_UW-MainWidget->K2Node_CreateDelegate_OutputDelegate_7 // struct FDelegate [+] 0x1B38 ExecuteUbergraph_UW-MainWidget->CallFunc_BooleanAND_ReturnValue // char [+] 0x1B3C ExecuteUbergraph_UW-MainWidget->K2Node_CreateDelegate_OutputDelegate_8 // struct FDelegate [+] 0x1B50 ExecuteUbergraph_UW-MainWidget->___object_Variable_3 // struct ABravoHotelCharacter [+] 0x1B58 ExecuteUbergraph_UW-MainWidget->K2Node_CreateDelegate_OutputDelegate_9 // struct FDelegate [+] 0x1B68 ExecuteUbergraph_UW-MainWidget->CallFunc_GetPlayerController_ReturnValue_4 // struct APlayerController [+] 0x1B70 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface_3 // struct TScriptInterface [+] 0x1B80 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_5 // char [+] 0x1B88 ExecuteUbergraph_UW-MainWidget->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x1B90 ExecuteUbergraph_UW-MainWidget->K2Node_Event_MaxChargeValue // float [+] 0x1B94 ExecuteUbergraph_UW-MainWidget->K2Node_Event_CurrentChargeValue // float [+] 0x1B98 ExecuteUbergraph_UW-MainWidget->CallFunc_GetSightInfoWidget_ReturnValue // struct UBravoHotelSightInfoWidget [+] 0x1BA0 ExecuteUbergraph_UW-MainWidget->CallFunc_GetSightInfoWidget_ReturnValue_2 // struct UBravoHotelSightInfoWidget [+] 0x1BA8 ExecuteUbergraph_UW-MainWidget->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0x1BB0 ExecuteUbergraph_UW-MainWidget->CallFunc_GetSightViewRatio_Translation // struct FVector2D [+] 0x1BB8 ExecuteUbergraph_UW-MainWidget->CallFunc_Multiply_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x1BC0 ExecuteUbergraph_UW-MainWidget->CallFunc_IsWorldTearingDown_ReturnValue // char [+] 0x1BC4 ExecuteUbergraph_UW-MainWidget->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x1BC8 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsUW_Top_Info_Widget // struct UUW-TopInfoWidget_C [+] 0x1BD0 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_6 // char [+] 0x1BD8 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsUW_Top_Info_Widget_2 // struct UUW-TopInfoWidget_C [+] 0x1BE0 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_7 // char [+] 0x1BE8 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsUW_Top_Info_Widget_3 // struct UUW-TopInfoWidget_C [+] 0x1BF0 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_8 // char [+] 0x1BF8 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsUW_Top_Info_Widget_4 // struct UUW-TopInfoWidget_C [+] 0x1C00 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_9 // char [+] 0x1C01 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_19 // char [+] 0x1C08 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsUW_Top_Info_Widget_5 // struct UUW-TopInfoWidget_C [+] 0x1C10 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_10 // char [+] 0x1C11 ExecuteUbergraph_UW-MainWidget->CallFunc_IsValid_ReturnValue_20 // char [+] 0x1C18 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsUW_Top_Info_Widget_6 // struct UUW-TopInfoWidget_C [+] 0x1C20 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_11 // char [+] 0x1C28 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsUW_Top_Info_Widget_7 // struct UUW-TopInfoWidget_C [+] 0x1C30 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_12 // char [+] 0x1C38 ExecuteUbergraph_UW-MainWidget->CallFunc_GetSightInfoWidget_ReturnValue_3 // struct UBravoHotelSightInfoWidget [+] 0x1C40 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsUW_Sight_Info // struct UUW-SightInfo_C [+] 0x1C48 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_13 // char [+] 0x1C4C ExecuteUbergraph_UW-MainWidget->K2Node_Event_StatupParameters // struct FStatupAnimParameters [+] 0x1C68 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_AsUW_Top_Info_Widget_8 // struct UUW-TopInfoWidget_C [+] 0x1C70 ExecuteUbergraph_UW-MainWidget->K2Node_DynamicCast_bSuccess_14 // char [+] 0x1C78 ExecuteUbergraph_UW-MainWidget->CallFunc_Array_Get_Item // struct UBravoHotelTeamPositionWidget [+] 0x1C80 ExecuteUbergraph_UW-MainWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1C84 ExecuteUbergraph_UW-MainWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x1C88 ExecuteUbergraph_UW-MainWidget->CallFunc_Array_Get_Item_2 // struct UBravoHotelTeamPositionWidget [+] 0x1C90 ExecuteUbergraph_UW-MainWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x1C94 ExecuteUbergraph_UW-MainWidget->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x1C98 ExecuteUbergraph_UW-MainWidget->K2Node_MakeStruct_BravoHotelHUDMessageRow // struct FBravoHotelHUDMessageRow [+] 0x1D00 ExecuteUbergraph_UW-MainWidget->CallFunc_ShowHUDMessage_self_CastInput // struct TScriptInterface class Hide: class Show: class K2_UpdateAllInvalidationbox: class ShowStatupAnim: class OnRemoveChargeGauge: class StopChargeGauge: class RemoveChargeGauge: class UpdateChargeGauge: [+] 0x4 UpdateChargeGauge->CurrentChargeValue // float class OnChangedPlayerInfos: class OnBlueZoneStateChanged_Event_1: [+] 0x1 OnBlueZoneStateChanged_Event_1->CurrentState // enum class EBluseZoneState class OnBlueZoneDelegate_Event_1: class OnPhaseChanged1: [+] 0x4 OnPhaseChanged1->CurrentPhase // int32_t class Timer_ShowProgressMessage: class HideNitroBoomWidget: class SetTeamSize: class UpdateNitroBoomWidget: class OnDoSkillBySkillMap: class ResetMouseCursorWidget: class ChangeMouseCursorWidget: class CheckVisiblilityPerkDeck_BP: class BPOnViewportSized: class OnAllLevelLoadedFirstTime: class ShowHUDMessage: class AddCoreInfoRequestResuscitation: class AddRequestMessage: [+] 0x8 AddRequestMessage->Message // struct FString class AddCoreInfoRouteping: class AddCoreInfoSmartping: class HideHUDMessage: class OnChangedToggleType: [+] 0x1 OnChangedToggleType->CurrentType // enum class EToggleWidgetModeType class LevelUpEvent: [+] 0x2C LevelUpEvent->CurrentLevel // int32_t [+] 0x30 LevelUpEvent->LevelUpType // enum class EPerkLevelUpType [+] 0x34 LevelUpEvent->DisplayAbility // struct FDisplayAbility [+] 0x40 LevelUpEvent->LastLevel // int32_t class ShowDeathUserWidget: class ShowHittedDamage: class ShowLineOfFire: class UpdateLineOfFire: [+] 0x8 UpdateLineOfFire->LastUpdate // char [+] 0xC UpdateLineOfFire->delataTime // float class OpenPerkDeck: class ReadyGivePerk: class UnbindDelegates: class BindDelegates: class OnChangeFireType_Event_1: [+] 0x1 OnChangeFireType_Event_1->NewFireType // enum class EFireType class Construct: class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB8 OnDrop->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xC0 OnDrop->CallFunc_IsValid_ReturnValue // char [+] 0xC8 OnDrop->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0xD0 OnDrop->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0xD8 OnDrop->K2Node_DynamicCast_bSuccess // char class On Battle Royale State Changed: [+] 0x1 On Battle Royale State Changed->CurrentState // enum class EBattleRoyaleState [+] 0x8 On Battle Royale State Changed->___struct_Variable // struct TArray [+] 0x18 On Battle Royale State Changed->K2Node_SwitchEnum_CmpSuccess // char [+] 0x1C On Battle Royale State Changed->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x20 On Battle Royale State Changed->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x28 On Battle Royale State Changed->CallFunc_IsValid_ReturnValue // char [+] 0x30 On Battle Royale State Changed->K2Node_DynamicCast_AsUW_Top_Info_Widget // struct UUW-TopInfoWidget_C [+] 0x38 On Battle Royale State Changed->K2Node_DynamicCast_bSuccess // char class OnReadyToSnipe: [+] 0x4 OnReadyToSnipe->SightViewRatio // struct FVector2D [+] 0x10 OnReadyToSnipe->CallFunc_GetSightInfoWidget_ReturnValue // struct UBravoHotelSightInfoWidget [+] 0x18 OnReadyToSnipe->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x20 OnReadyToSnipe->K2Node_DynamicCast_AsUW_Sight_Info // struct UUW-SightInfo_C [+] 0x28 OnReadyToSnipe->K2Node_DynamicCast_bSuccess // char [+] 0x29 OnReadyToSnipe->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x30 OnReadyToSnipe->CallFunc_GetSightInfoWidget_ReturnValue_2 // struct UBravoHotelSightInfoWidget [+] 0x38 OnReadyToSnipe->K2Node_DynamicCast_AsUW_Sight_Info_2 // struct UUW-SightInfo_C [+] 0x40 OnReadyToSnipe->K2Node_DynamicCast_bSuccess_2 // char [+] 0x48 OnReadyToSnipe->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x50 OnReadyToSnipe->___object_Variable // struct ABravoHotelCharacter [+] 0x58 OnReadyToSnipe->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x68 OnReadyToSnipe->K2Node_DynamicCast_bSuccess_3 // char [+] 0x70 OnReadyToSnipe->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x78 OnReadyToSnipe->CallFunc_IsValid_ReturnValue // char class Play Stat Animation: [+] 0x4 Play Stat Animation->DisplayAbility // struct FDisplayAbility [+] 0x10 Play Stat Animation->K2Node_DynamicCast_AsUW_Top_Info_Widget // struct UUW-TopInfoWidget_C [+] 0x18 Play Stat Animation->K2Node_DynamicCast_bSuccess // char [+] 0x19 Play Stat Animation->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x1C Play Stat Animation->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x20 Play Stat Animation->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x24 Play Stat Animation->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x25 Play Stat Animation->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x28 Play Stat Animation->CallFunc_SelectInt_ReturnValue // int32_t [+] 0x2C Play Stat Animation->CallFunc_SelectInt_ReturnValue_2 // int32_t [+] 0x30 Play Stat Animation->CallFunc_Subtract_IntInt_ReturnValue_3 // int32_t [+] 0x34 Play Stat Animation->CallFunc_Greater_IntInt_ReturnValue_3 // char [+] 0x38 Play Stat Animation->CallFunc_SelectInt_ReturnValue_3 // int32_t [+] 0x3C Play Stat Animation->K2Node_MakeStruct_DisplayAbility // struct FDisplayAbility class GetSightViewRatio: [+] 0x4 GetSightViewRatio->Translation // struct FVector2D [+] 0xC GetSightViewRatio->Local_SightViewRatio // struct FVector2D [+] 0x18 GetSightViewRatio->SightInfoData // struct USightInfoData [+] 0x20 GetSightViewRatio->K2Node_SwitchEnum_CmpSuccess // char class CheckAutoOpenPerkDeck: [+] 0x8 CheckAutoOpenPerkDeck->___object_Variable // struct ABravoHotelCharacter [+] 0x10 CheckAutoOpenPerkDeck->CallFunc_IsValid_ReturnValue // char [+] 0x11 CheckAutoOpenPerkDeck->CallFunc_IsAlive_ReturnValue // char [+] 0x18 CheckAutoOpenPerkDeck->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle [+] 0x20 CheckAutoOpenPerkDeck->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x28 CheckAutoOpenPerkDeck->CallFunc_IsValid_ReturnValue_2 // char [+] 0x29 CheckAutoOpenPerkDeck->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x2A CheckAutoOpenPerkDeck->CallFunc_NotEqual_ByteByte_ReturnValue_2 // char [+] 0x2B CheckAutoOpenPerkDeck->CallFunc_IsEditor_ReturnValue // char [+] 0x2C CheckAutoOpenPerkDeck->CallFunc_BooleanAND_ReturnValue // char [+] 0x2D CheckAutoOpenPerkDeck->CallFunc_Not_PreBool_ReturnValue // char [+] 0x30 CheckAutoOpenPerkDeck->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x38 CheckAutoOpenPerkDeck->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x48 CheckAutoOpenPerkDeck->K2Node_DynamicCast_bSuccess // char [+] 0x50 CheckAutoOpenPerkDeck->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface_2 // struct TScriptInterface [+] 0x60 CheckAutoOpenPerkDeck->K2Node_DynamicCast_bSuccess_2 // char [+] 0x61 CheckAutoOpenPerkDeck->CallFunc_HasPerkDeckWidget_ReturnValue // char [+] 0x68 CheckAutoOpenPerkDeck->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x70 CheckAutoOpenPerkDeck->CallFunc_Not_PreBool_ReturnValue_2 // char class UpdateLaserPoint: [+] 0x8 UpdateLaserPoint->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x10 UpdateLaserPoint->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 UpdateLaserPoint->CallFunc_GetCurrentPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x20 UpdateLaserPoint->CallFunc_CalculatePreShootInformations_Pos // struct FVector [+] 0x2C UpdateLaserPoint->CallFunc_CalculatePreShootInformations_LineOfFire // char [+] 0x2D UpdateLaserPoint->CallFunc_CalculatePreShootInformations_LastUpdate // char [+] 0x2E UpdateLaserPoint->CallFunc_IsValid_ReturnValue // char [+] 0x30 UpdateLaserPoint->CallFunc_ProjectWorldLocationToWidgetPosition_ScreenPosition // struct FVector2D [+] 0x38 UpdateLaserPoint->CallFunc_ProjectWorldLocationToWidgetPosition_ReturnValue // char [+] 0x3C UpdateLaserPoint->CallFunc_Add_Vector2DVector2D_ReturnValue // struct FVector2D class IsOpenSystemPopup: [+] 0x1 IsOpenSystemPopup->Open // char [+] 0x8 IsOpenSystemPopup->___object_Variable // struct UHUDInteractionComponent [+] 0x10 IsOpenSystemPopup->CallFunc_IsValid_ReturnValue // char [+] 0x14 IsOpenSystemPopup->CallFunc_GetPopupWidgetCount_ReturnValue // int32_t [+] 0x18 IsOpenSystemPopup->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x20 IsOpenSystemPopup->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x28 IsOpenSystemPopup->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x38 IsOpenSystemPopup->K2Node_DynamicCast_bSuccess // char [+] 0x40 IsOpenSystemPopup->CallFunc_GetHUDInteractionComponent_ReturnValue // struct UHUDInteractionComponent class ChangeWidgetVisibleByToggleType: [+] 0x1 ChangeWidgetVisibleByToggleType->K2Node_SwitchEnum_CmpSuccess // char class WorldMapReInit: [+] 0x8 WorldMapReInit->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x10 WorldMapReInit->CallFunc_IsValid_ReturnValue // char [+] 0x18 WorldMapReInit->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x20 WorldMapReInit->K2Node_DynamicCast_bSuccess // char [+] 0x28 WorldMapReInit->CallFunc_GetWorldMapWidget_ReturnValue // struct UUserWidget [+] 0x30 WorldMapReInit->K2Node_DynamicCast_AsUW_World_Map_Widget // struct UUW-WorldMapWidget_C [+] 0x38 WorldMapReInit->K2Node_DynamicCast_bSuccess_2 // char [+] 0x39 WorldMapReInit->CallFunc_IsValid_ReturnValue_2 // char class GetInteractiveWidget: class ShowZeroingDistance: [+] 0x8 ShowZeroingDistance->___object_Variable // struct ABravoHotelCharacter [+] 0x10 ShowZeroingDistance->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x28 ShowZeroingDistance->CallFunc_IsValid_ReturnValue // char [+] 0x30 ShowZeroingDistance->CallFunc_GetCurrentRangedWeapon_ReturnValue // struct ABravoHotelRangedWeapon [+] 0x38 ShowZeroingDistance->CallFunc_IsValid_ReturnValue_2 // char [+] 0x40 ShowZeroingDistance->CallFunc_GetCurrentZeroingAngles_ReturnValue // struct TArray [+] 0x50 ShowZeroingDistance->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x54 ShowZeroingDistance->CallFunc_GetZeroPointDistance_ReturnValue // int32_t [+] 0x58 ShowZeroingDistance->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x60 ShowZeroingDistance->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x68 ShowZeroingDistance->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x78 ShowZeroingDistance->K2Node_DynamicCast_bSuccess // char [+] 0x80 ShowZeroingDistance->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class CalcMinMaxViewportPositionForTeamPositionWidget: [+] 0x8 CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0xC CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0x18 CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x20 CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_BreakVector2D_X // float [+] 0x24 CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_BreakVector2D_Y // float [+] 0x28 CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x30 CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_DegAtan2_ReturnValue // float [+] 0x34 CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_GetViewportSize_ReturnValue_2 // struct FVector2D [+] 0x3C CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x44 CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_GetViewportSize_ReturnValue_3 // struct FVector2D [+] 0x4C CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_GetViewportScale_ReturnValue // float [+] 0x50 CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_Multiply_Vector2DFloat_ReturnValue_2 // struct FVector2D [+] 0x58 CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x60 CalcMinMaxViewportPositionForTeamPositionWidget->CallFunc_Divide_Vector2DFloat_ReturnValue // struct FVector2D class SetVisibleWorldTeamPositionWidget: [+] 0x1 SetVisibleWorldTeamPositionWidget->K2Node_SwitchEnum_CmpSuccess // char class AddDeathUserWidget: [+] 0x1788 AddDeathUserWidget->CallFunc_Create_ReturnValue // struct UUW-DeathUserWidget_C [+] 0x1790 AddDeathUserWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char class HideSmartpingSelectionMenu: [+] 0x8 HideSmartpingSelectionMenu->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x10 HideSmartpingSelectionMenu->K2Node_DynamicCast_bSuccess // char [+] 0x18 HideSmartpingSelectionMenu->CallFunc_GetMySmartPingSystem_ReturnValue // struct UBravoHotelSmartPingSystem [+] 0x20 HideSmartpingSelectionMenu->K2Node_DynamicCast_AsSmart_Ping_System // struct USmartPingSystem_C [+] 0x28 HideSmartpingSelectionMenu->K2Node_DynamicCast_bSuccess_2 // char [+] 0x30 HideSmartpingSelectionMenu->CallFunc_ToggleSelectionMenu_SelectionMenu // struct UWBP_SPS_SelectionMenu_C class ADSGuideWidget: [+] 0x1 ADSGuideWidget->FireType // enum class EFireType [+] 0x2 ADSGuideWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x3 ADSGuideWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char class CheckWorldMapGuideWidget: [+] 0x1 CheckWorldMapGuideWidget->CurrentType // enum class EToggleWidgetModeType [+] 0x2 CheckWorldMapGuideWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x3 CheckWorldMapGuideWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char class CheckMapImageWidget: [+] 0x1 CheckMapImageWidget->CurrentType // enum class EToggleWidgetModeType [+] 0x2 CheckMapImageWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x3 CheckMapImageWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x8 CheckMapImageWidget->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x10 CheckMapImageWidget->CallFunc_IsValid_ReturnValue // char [+] 0x11 CheckMapImageWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x12 CheckMapImageWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_4 // char [+] 0x13 CheckMapImageWidget->CallFunc_BooleanOR_ReturnValue // char class ShowMapImageWidget: [+] 0x8 ShowMapImageWidget->CallFunc_IsValid_ReturnValue // char [+] 0x10 ShowMapImageWidget->K2Node_DynamicCast_AsScenario_Game_Mode // struct AScenarioGameMode [+] 0x18 ShowMapImageWidget->K2Node_DynamicCast_bSuccess // char [+] 0x20 ShowMapImageWidget->CallFunc_Create_ReturnValue // struct UUW-MapImageWidget_C [+] 0x28 ShowMapImageWidget->CallFunc_IsValid_ReturnValue_2 // char class HideMapImageWidget: [+] 0x8 HideMapImageWidget->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x10 HideMapImageWidget->K2Node_DynamicCast_AsScenario_Game_Mode // struct AScenarioGameMode [+] 0x18 HideMapImageWidget->K2Node_DynamicCast_bSuccess // char [+] 0x19 HideMapImageWidget->CallFunc_IsValid_ReturnValue // char class CheckChangedPlayZone: [+] 0x4 CheckChangedPlayZone->___int_Array_Index_Variable // int32_t [+] 0x8 CheckChangedPlayZone->CallFunc_Not_PreBool_ReturnValue // char [+] 0x9 CheckChangedPlayZone->CallFunc_NeedReInitBlueZone_NeedReInit // char [+] 0x10 CheckChangedPlayZone->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle [+] 0x18 CheckChangedPlayZone->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x1C CheckChangedPlayZone->___int_Loop_Counter_Variable // int32_t [+] 0x20 CheckChangedPlayZone->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x24 CheckChangedPlayZone->CallFunc_IsValid_ReturnValue // char [+] 0x25 CheckChangedPlayZone->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x26 CheckChangedPlayZone->CallFunc_SetMapInfo_Success // char [+] 0x28 CheckChangedPlayZone->CallFunc_GetAllActorsOfClass_OutActors // struct TArray [+] 0x38 CheckChangedPlayZone->CallFunc_Array_Get_Item // struct ABP_BlueZone_C [+] 0x40 CheckChangedPlayZone->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x44 CheckChangedPlayZone->CallFunc_Less_IntInt_ReturnValue // char [+] 0x45 CheckChangedPlayZone->CallFunc_BooleanAND_ReturnValue // char [+] 0x46 CheckChangedPlayZone->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x48 CheckChangedPlayZone->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x50 CheckChangedPlayZone->CallFunc_IsValid_ReturnValue_2 // char [+] 0x51 CheckChangedPlayZone->CallFunc_EqualEqual_ByteByte_ReturnValue // char class GetMiniMapWidget: [+] 0x8 GetMiniMapWidget->K2Node_DynamicCast_AsUW_Top_Info_Widget // struct UUW-TopInfoWidget_C [+] 0x10 GetMiniMapWidget->K2Node_DynamicCast_bSuccess // char class ResetMouseWidget: [+] 0x8 ResetMouseWidget->CallFunc_IsValid_ReturnValue // char class Change Mouse Widget: [+] 0x8 Change Mouse Widget->CallFunc_IsValid_ReturnValue // char [+] 0x9 Change Mouse Widget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x10 Change Mouse Widget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 Change Mouse Widget->CallFunc_Create_ReturnValue // struct UUW-Radar_Cursor_C [+] 0x20 Change Mouse Widget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x28 Change Mouse Widget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x38 Change Mouse Widget->K2Node_DynamicCast_bSuccess // char [+] 0x39 Change Mouse Widget->CallFunc_IsValid_ReturnValue_3 // char [+] 0x40 Change Mouse Widget->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class UpdateNitroTargetWidget: [+] 0x8 UpdateNitroTargetWidget->CallFunc_Create_ReturnValue // struct UUW-NitroBoomTargetWidget_C [+] 0x10 UpdateNitroTargetWidget->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0x11 UpdateNitroTargetWidget->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x12 UpdateNitroTargetWidget->CallFunc_IsValid_ReturnValue // char [+] 0x18 UpdateNitroTargetWidget->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x20 UpdateNitroTargetWidget->CallFunc_IsValid_ReturnValue_2 // char class ShowProgressMessage: [+] 0x4 ShowProgressMessage->Time // int32_t [+] 0x8 ShowProgressMessage->TmpMessageAdditionalTime // struct FText [+] 0x20 ShowProgressMessage->TmpBroadcastMessageTableIndex // int32_t [+] 0x28 ShowProgressMessage->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x40 ShowProgressMessage->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x41 ShowProgressMessage->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0x48 ShowProgressMessage->CallFunc_MakeTimespan_ReturnValue // struct FTimespan [+] 0x50 ShowProgressMessage->CallFunc_AsTimespan_Timespan_ReturnValue // struct FText [+] 0x68 ShowProgressMessage->K2Node_SwitchInteger_CmpSuccess // char class SetSightInfoPosition: [+] 0x4 SetSightInfoPosition->SightViewRatio // struct FVector2D [+] 0x10 SetSightInfoPosition->___object_Variable // struct ABravoHotelCharacter [+] 0x18 SetSightInfoPosition->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x19 SetSightInfoPosition->CallFunc_IsValid_ReturnValue // char [+] 0x20 SetSightInfoPosition->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x28 SetSightInfoPosition->CallFunc_IsValid_ReturnValue_2 // char [+] 0x30 SetSightInfoPosition->K2Node_DynamicCast_AsBP_Weapon_Flamethrower // struct ABP-Weapon_Flamethrower_C [+] 0x38 SetSightInfoPosition->K2Node_DynamicCast_bSuccess // char [+] 0x40 SetSightInfoPosition->K2Node_DynamicCast_AsBravo_Hotel_Ranged_Weapon // struct ABravoHotelRangedWeapon [+] 0x48 SetSightInfoPosition->K2Node_DynamicCast_bSuccess_2 // char [+] 0x50 SetSightInfoPosition->CallFunc_GetSightInfoWidget_ReturnValue // struct UBravoHotelSightInfoWidget [+] 0x58 SetSightInfoPosition->CallFunc_GetCurrentSight_ReturnValue // struct ABravoHotelSightAttachment [+] 0x60 SetSightInfoPosition->CallFunc_GetSightViewRatio_Translation // struct FVector2D [+] 0x68 SetSightInfoPosition->CallFunc_IsValid_ReturnValue_3 // char [+] 0x69 SetSightInfoPosition->CallFunc_GetSightType_ReturnValue // enum class EWeaponAttachmentItem [+] 0x6C SetSightInfoPosition->CallFunc_GetSightViewRatio_Translation_2 // struct FVector2D [+] 0x74 SetSightInfoPosition->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0x7C SetSightInfoPosition->CallFunc_Multiply_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x84 SetSightInfoPosition->CallFunc_GetSightViewRatio_Translation_3 // struct FVector2D [+] 0x90 SetSightInfoPosition->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x98 SetSightInfoPosition->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0xA8 SetSightInfoPosition->K2Node_DynamicCast_bSuccess_3 // char [+] 0xB0 SetSightInfoPosition->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class UpdateAllInvalidationbox: [+] 0x8 UpdateAllInvalidationbox->K2Node_DynamicCast_bSuccess // char [+] 0x9 UpdateAllInvalidationbox->CallFunc_IsValid_ReturnValue // char [+] 0xA UpdateAllInvalidationbox->CallFunc_IsValid_ReturnValue_2 // char [+] 0xB UpdateAllInvalidationbox->CallFunc_IsValid_ReturnValue_3 // char class CheckUltimateSound: [+] 0x8 CheckUltimateSound->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle [+] 0x10 CheckUltimateSound->CallFunc_Not_PreBool_ReturnValue // char [+] 0x14 CheckUltimateSound->CallFunc_GetNextUltimateUnlockLevel_ReturnValue // int32_t [+] 0x18 CheckUltimateSound->CallFunc_IsValid_ReturnValue // char [+] 0x19 CheckUltimateSound->CallFunc_GreaterEqual_IntInt_ReturnValue // char class ShowSkillMouseCursor: [+] 0x8 ShowSkillMouseCursor->CallFunc_IsValid_ReturnValue // char [+] 0x10 ShowSkillMouseCursor->CallFunc_Create_ReturnValue // struct UUW-Radar_Cursor_C [+] 0x18 ShowSkillMouseCursor->CallFunc_IsValid_ReturnValue_2 // char [+] 0x20 ShowSkillMouseCursor->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x28 ShowSkillMouseCursor->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x38 ShowSkillMouseCursor->K2Node_DynamicCast_bSuccess // char [+] 0x39 ShowSkillMouseCursor->CallFunc_IsValid_ReturnValue_3 // char [+] 0x40 ShowSkillMouseCursor->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class HideSkillMouseCursor: class FastReplicationInterface: class RealReplicationGraph: [+] 0x5C8 RealReplicationGraph->GridNode // struct UReplicationGraphNode_GridSpatialization2D [+] 0x5D0 RealReplicationGraph->SpatializedClasses // struct TArray [+] 0x5E0 RealReplicationGraph->NonSpatializedChildClasses // struct TArray [+] 0x5F0 RealReplicationGraph->AlwaysRelevantNode // struct UReplicationGraphNode_ActorList [+] 0x940 RealReplicationGraph->ExplicitlySetClasses // struct TArray class RealRepGraphNode_AlwaysRelevant_ForConnection: [+] 0x50 RealRepGraphNode_AlwaysRelevant_ForConnection->LastViewer // struct UActor [+] 0x58 RealRepGraphNode_AlwaysRelevant_ForConnection->LastViewTarget // struct UActor class RealRepGraphNode_PlayerStateFrequencyLimiter: class RealRepGraphNode_DormancyLimiter: class RealRepGraphNode_DormancyNode: class RealRepGraphNode_ConnectionDormanyLimiter: class RealRepGraphNode_ConnectionDormancyNode: class ReplicationPingComponet: [+] 0xB0 ReplicationPingComponet->PingCounter // int32_t [+] 0xB4 ReplicationPingComponet->bEnabled // char [+] 0xB8 ReplicationPingComponet->PlayerState // struct APlayerState class EClassRepNodeMapping: class ClientPing: class OnRep_Enabled: class OnRep_Ping: class ServerRPCPing: class ServerRPVPing: class BP-Weapon_G3_LV7_A_C: class BP-BattleRoyalePawn_C: [+] 0x3BA8 BP-BattleRoyalePawn_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3BB0 BP-BattleRoyalePawn_C->Listener // struct USceneComponent [+] 0x3BB8 BP-BattleRoyalePawn_C->_P_Cam_Z_NewTrack_0_898B65D1462B08609DA61C81A7B52313 // float [+] 0x3BBC BP-BattleRoyalePawn_C->_P_Cam_Z__Direction_898B65D1462B08609DA61C81A7B52313 // char [+] 0x3BC0 BP-BattleRoyalePawn_C->3P_Cam_Z // struct UTimelineComponent [+] 0x3BC8 BP-BattleRoyalePawn_C->CriticalUITimeHandler // struct FTimerHandle [+] 0x3BD0 BP-BattleRoyalePawn_C->DyingUITimeHandler // struct FTimerHandle [+] 0x3BD8 BP-BattleRoyalePawn_C->ClothHandler // struct UPhysicsHandleComponent [+] 0x3BE0 BP-BattleRoyalePawn_C->ClothBallObject // struct USkeletalMeshComponent [+] 0x3BE8 BP-BattleRoyalePawn_C->BallHandleLocation // struct FVector [+] 0x3BF4 BP-BattleRoyalePawn_C->GamepadInputModifier // float [+] 0x3BF8 BP-BattleRoyalePawn_C->BaseTurnRate // float [+] 0x3BFC BP-BattleRoyalePawn_C->BaseLookUpRate // float [+] 0x3C00 BP-BattleRoyalePawn_C->PerkLevelUpWidgets // struct TArray [+] 0x3C10 BP-BattleRoyalePawn_C->PerkLevelUpWidthDepth // float [+] 0x3C18 BP-BattleRoyalePawn_C->AmplifierEffect // struct ABP-AmplifierEffect_C [+] 0x3C20 BP-BattleRoyalePawn_C->Cam_Shake_Radius // float [+] 0x3C28 BP-BattleRoyalePawn_C->MainWidget // struct UBravoHotelMainWidget [+] 0x3C30 BP-BattleRoyalePawn_C->HeartBeatSensorEffect // struct ABP-HeartBeatSensorEffect_C class ExecuteUbergraph_BP-BattleRoyalePawn: [+] 0x4 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue // char [+] 0x8 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x10 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x18 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x20 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_bSuccess // char [+] 0x21 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsLocalController_ReturnValue // char [+] 0x22 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetController_ReturnValue // struct AController [+] 0x30 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x38 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_bSuccess_2 // char [+] 0x39 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_3 // char [+] 0x40 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_PerkInfo // struct FPerkInfo [+] 0x68 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_InCurrentDisplayAbility // struct FDisplayAbility [+] 0x74 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_LastLevel // int32_t [+] 0x78 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_ClassLevel // int32_t [+] 0x7C ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_LevelUpType // enum class EPerkLevelUpType [+] 0x80 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_MakePerkUIInfo_ReturnValue // struct FPerkUIInfo [+] 0xAC ExecuteUbergraph_BP-BattleRoyalePawn->___int_Variable // int32_t [+] 0xB0 ExecuteUbergraph_BP-BattleRoyalePawn->___object_Variable // struct TArray [+] 0xC0 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC8 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key // struct FKey [+] 0xE0 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_2 // struct FKey [+] 0xF8 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_CustomEvent_Count // int32_t [+] 0x100 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_3 // struct FKey [+] 0x118 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x120 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0x128 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x130 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Create_ReturnValue // struct UUW-PerkLevelUp_C [+] 0x138 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x13C ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_DeltaSeconds // float [+] 0x140 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x144 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x148 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_4 // struct FKey [+] 0x160 ExecuteUbergraph_BP-BattleRoyalePawn->___int_Loop_Counter_Variable // int32_t [+] 0x168 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_5 // struct FKey [+] 0x180 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x188 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_6 // struct FKey [+] 0x1A0 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_7 // struct FKey [+] 0x1B8 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_8 // struct FKey [+] 0x1D0 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1D4 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_bShow // char [+] 0x1D8 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_Count // int32_t [+] 0x1DC ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_Slot // enum class EPerkSlotFlag [+] 0x1DD ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Less_IntInt_ReturnValue // char [+] 0x1E0 ExecuteUbergraph_BP-BattleRoyalePawn->___int_Array_Index_Variable // int32_t [+] 0x1E8 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_9 // struct FKey [+] 0x200 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_10 // struct FKey [+] 0x218 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_IsAmplifierEffect // char [+] 0x21C ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_AmplifierLength // float [+] 0x220 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetTransform_ReturnValue // struct FTransform [+] 0x250 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x258 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_FinishSpawningActor_ReturnValue // struct ABP-AmplifierEffect_C [+] 0x260 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_11 // struct FKey [+] 0x278 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_12 // struct FKey [+] 0x290 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_4 // char [+] 0x294 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_Hit // struct FHitResult [+] 0x31C ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetLastUpdateVelocity_ReturnValue // struct FVector [+] 0x328 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakVector_X // float [+] 0x32C ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakVector_Y // float [+] 0x330 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakVector_Z // float [+] 0x334 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x338 ExecuteUbergraph_BP-BattleRoyalePawn->___name_Variable // struct FName [+] 0x340 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetBravoHotelPlayerController_PlayerController_3 // struct ABravoHotelPlayerController [+] 0x348 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetBravoHotelPlayerController_PlayerController_4 // struct ABravoHotelPlayerController [+] 0x350 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_5 // char [+] 0x351 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_6 // char [+] 0x354 ExecuteUbergraph_BP-BattleRoyalePawn->___name_Variable_2 // struct FName [+] 0x360 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetBravoHotelPlayerController_PlayerController_5 // struct ABravoHotelPlayerController [+] 0x368 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_7 // char [+] 0x370 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetBravoHotelPlayerController_PlayerController_6 // struct ABravoHotelPlayerController [+] 0x378 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetBravoHotelPlayerController_PlayerController_7 // struct ABravoHotelPlayerController [+] 0x380 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_8 // char [+] 0x381 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_9 // char [+] 0x388 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetBravoHotelPlayerController_PlayerController_8 // struct ABravoHotelPlayerController [+] 0x390 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetBravoHotelPlayerController_PlayerController_9 // struct ABravoHotelPlayerController [+] 0x398 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_10 // char [+] 0x399 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_11 // char [+] 0x39A ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x3A0 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x3A8 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x3B8 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_bSuccess_3 // char [+] 0x3C0 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x3C8 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x3CC ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_KillCount // int32_t [+] 0x3D0 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetMainWidget_MainWidget // struct UBravoHotelMainWidget [+] 0x3D8 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetMainWidget_MainWidget_2 // struct UBravoHotelMainWidget [+] 0x3E0 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_12 // char [+] 0x3E1 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_13 // char [+] 0x3E8 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0x3F8 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_bSuccess_4 // char [+] 0x400 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface_2 // struct TScriptInterface [+] 0x410 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_bSuccess_5 // char [+] 0x418 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetMainWidget_MainWidget_3 // struct UBravoHotelMainWidget [+] 0x420 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x430 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface // struct TScriptInterface [+] 0x440 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_bSuccess_6 // char [+] 0x444 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakVector_X_2 // float [+] 0x448 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakVector_Y_2 // float [+] 0x44C ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakVector_Z_2 // float [+] 0x450 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x454 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_14 // char [+] 0x458 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x468 ExecuteUbergraph_BP-BattleRoyalePawn->___object_Variable_2 // struct ABravoHotelCharacter [+] 0x470 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetMainWidget_MainWidget_4 // struct UBravoHotelMainWidget [+] 0x478 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface_2 // struct TScriptInterface [+] 0x488 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_DynamicCast_bSuccess_7 // char [+] 0x489 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_15 // char [+] 0x48A ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_16 // char [+] 0x48B ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x490 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_13 // struct FKey [+] 0x4A8 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_14 // struct FKey [+] 0x4C0 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_15 // struct FKey [+] 0x4D8 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Map_Remove_ReturnValue // char [+] 0x4E0 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetBravoHotelPlayerController_PlayerController_10 // struct ABravoHotelPlayerController [+] 0x4E8 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_16 // struct FKey [+] 0x500 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_17 // char [+] 0x508 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetBravoHotelPlayerController_PlayerController_11 // struct ABravoHotelPlayerController [+] 0x510 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_17 // struct FKey [+] 0x528 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_18 // char [+] 0x530 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_18 // struct FKey [+] 0x548 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetBravoHotelPlayerController_PlayerController_12 // struct ABravoHotelPlayerController [+] 0x550 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_HasAuthority_ReturnValue // char [+] 0x551 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_19 // char [+] 0x558 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_InputKeyEvent_Key_19 // struct FKey [+] 0x570 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0x57C ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x58C ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_K2_GetComponentLocation_ReturnValue_2 // struct FVector [+] 0x598 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetForwardVector_ReturnValue // struct FVector [+] 0x5A4 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsEditor_ReturnValue // char [+] 0x5A8 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x5B4 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x5C0 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_IsHeartBeatSensorEffect // char [+] 0x5C4 ExecuteUbergraph_BP-BattleRoyalePawn->K2Node_Event_HeartBeatSensorLength // float [+] 0x5C8 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_LineTraceSingle_OutHit // struct FHitResult [+] 0x650 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_LineTraceSingle_ReturnValue // char [+] 0x651 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_bBlockingHit // char [+] 0x652 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0x654 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_Time // float [+] 0x658 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_Distance // float [+] 0x65C ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_Location // struct FVector [+] 0x668 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0x674 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x680 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x690 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x698 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x6A0 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x6A8 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x6B0 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x6B4 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x6B8 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x6C4 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x6D0 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetTransform_ReturnValue_2 // struct FTransform [+] 0x700 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsValid_ReturnValue_20 // char [+] 0x708 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_2 // struct UActor [+] 0x710 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_FinishSpawningActor_ReturnValue_2 // struct ABP-HeartBeatSensorEffect_C [+] 0x718 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_GetObjectName_ReturnValue // struct FString [+] 0x728 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x738 ExecuteUbergraph_BP-BattleRoyalePawn->CallFunc_IsDedicatedServer_ReturnValue_2 // char class ShowHeartBeatSensorEffect: [+] 0x4 ShowHeartBeatSensorEffect->HeartBeatSensorLength // float class KillGivePerkEvent: class ReadyGivePerkEvent: class ShowAmplifierEffect: [+] 0x4 ShowAmplifierEffect->AmplifierLength // float class PerkSpinEvent: [+] 0x4 PerkSpinEvent->Count // int32_t [+] 0x8 PerkSpinEvent->Slot // enum class EPerkSlotFlag class CreatePerkLevelUI: class RemovePerkLevelUI: class AddPerkEvent: [+] 0x28 AddPerkEvent->InCurrentDisplayAbility // struct FDisplayAbility [+] 0x34 AddPerkEvent->LastLevel // int32_t [+] 0x38 AddPerkEvent->ClassLevel // int32_t [+] 0x3C AddPerkEvent->LevelUpType // enum class EPerkLevelUpType class OnSaveInventoryData: class OnDeath: class SetCharacterIntheWater: class ReceiveTick: class InpActEvt_NumPadZero_K2Node_InputKeyEvent_1: class InpActEvt_Ctrl_Eight_K2Node_InputKeyEvent_2: class InpActEvt_Ctrl_Seven_K2Node_InputKeyEvent_3: class InpActEvt_Ctrl_Six_K2Node_InputKeyEvent_4: class InpActEvt_Ctrl_Five_K2Node_InputKeyEvent_5: class InpActEvt_Ctrl_Four_K2Node_InputKeyEvent_6: class InpActEvt_Ctrl_Three_K2Node_InputKeyEvent_7: class InpActEvt_Ctrl_Two_K2Node_InputKeyEvent_8: class InpActEvt_Ctrl_One_K2Node_InputKeyEvent_9: class InpActEvt_Eight_K2Node_InputKeyEvent_10: class InpActEvt_Seven_K2Node_InputKeyEvent_11: class InpActEvt_Six_K2Node_InputKeyEvent_12: class InpActEvt_Five_K2Node_InputKeyEvent_13: class InpActEvt_Four_K2Node_InputKeyEvent_14: class InpActEvt_Three_K2Node_InputKeyEvent_15: class InpActEvt_Two_K2Node_InputKeyEvent_16: class InpActEvt_One_K2Node_InputKeyEvent_17: class InpActEvt_RightMouseButton_K2Node_InputKeyEvent_18: class InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_19: class 3P_Cam_Z__UpdateFunc: class 3P_Cam_Z__FinishedFunc: class GetMainWidget: [+] 0x8 GetMainWidget->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetMainWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetMainWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetMainWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x30 GetMainWidget->K2Node_DynamicCast_bSuccess // char [+] 0x38 GetMainWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x40 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Main_Widget // struct UBravoHotelMainWidget [+] 0x48 GetMainWidget->K2Node_DynamicCast_bSuccess_2 // char class IsInstancedFoliageActor: [+] 0x8 IsInstancedFoliageActor->ReturnValue // char [+] 0x10 IsInstancedFoliageActor->K2Node_DynamicCast_AsInstanced_Foliage_Actor // struct AInstancedFoliageActor [+] 0x18 IsInstancedFoliageActor->K2Node_DynamicCast_bSuccess // char class IsEnableSpawnSupplyBox: [+] 0x8 IsEnableSpawnSupplyBox->OutResult // struct FString [+] 0x18 IsEnableSpawnSupplyBox->ReturnValue // char [+] 0x19 IsEnableSpawnSupplyBox->CallFunc_IsValid_ReturnValue // char [+] 0x20 IsEnableSpawnSupplyBox->CallFunc_GetObjectName_ReturnValue // struct FString [+] 0x30 IsEnableSpawnSupplyBox->K2Node_DynamicCast_AsBravo_Hotel_Building // struct ABravoHotelBuilding [+] 0x38 IsEnableSpawnSupplyBox->K2Node_DynamicCast_bSuccess // char [+] 0x40 IsEnableSpawnSupplyBox->K2Node_DynamicCast_AsLandscape_Streaming_Proxy // struct ALandscapeStreamingProxy [+] 0x48 IsEnableSpawnSupplyBox->K2Node_DynamicCast_bSuccess_2 // char [+] 0x50 IsEnableSpawnSupplyBox->K2Node_DynamicCast_AsInstanced_Foliage_Actor // struct AInstancedFoliageActor [+] 0x58 IsEnableSpawnSupplyBox->K2Node_DynamicCast_bSuccess_3 // char class OnLanded: class ReceiveBeginPlay: class MovieSceneGeometryCacheSection: [+] 0xE0 MovieSceneGeometryCacheSection->Params // struct FMovieSceneGeometryCacheParams class MovieSceneGeometryCacheTrack: [+] 0x58 MovieSceneGeometryCacheTrack->AnimationSections // struct TArray class MovieSceneGeometryCacheParams: [+] 0x8 MovieSceneGeometryCacheParams->FirstLoopStartFrameOffset // struct FFrameNumber [+] 0xC MovieSceneGeometryCacheParams->StartFrameOffset // struct FFrameNumber [+] 0x10 MovieSceneGeometryCacheParams->EndFrameOffset // struct FFrameNumber [+] 0x14 MovieSceneGeometryCacheParams->PlayRate // float [+] 0x18 MovieSceneGeometryCacheParams->bReverse // char [+] 0x1C MovieSceneGeometryCacheParams->StartOffset // float [+] 0x20 MovieSceneGeometryCacheParams->EndOffset // float [+] 0x28 MovieSceneGeometryCacheParams->GeometryCache // struct FSoftObjectPath class MovieSceneGeometryCacheSectionTemplate: [+] 0x20 MovieSceneGeometryCacheSectionTemplate->Params // struct FMovieSceneGeometryCacheSectionTemplateParameters class MovieSceneGeometryCacheSectionTemplateParameters: [+] 0x40 MovieSceneGeometryCacheSectionTemplateParameters->SectionStartTime // struct FFrameNumber [+] 0x44 MovieSceneGeometryCacheSectionTemplateParameters->SectionEndTime // struct FFrameNumber class BP-SkillTargetingBase_C: class ABP-Weapon_ADS_C: [+] 0x330 ABP-Weapon_ADS_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-Weapon_ADS_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-Weapon_ADS_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x388 ABP-Weapon_ADS_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x3A8 ABP-Weapon_ADS_C->AnimGraphNode_ModifyBone_3 // struct FAnimNode_ModifyBone [+] 0x4B0 ABP-Weapon_ADS_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x550 ABP-Weapon_ADS_C->AnimGraphNode_ModifyBone_2 // struct FAnimNode_ModifyBone [+] 0x658 ABP-Weapon_ADS_C->AnimGraphNode_Slot_5 // struct FAnimNode_Slot [+] 0x6A0 ABP-Weapon_ADS_C->AnimGraphNode_ModifyBone // struct FAnimNode_ModifyBone [+] 0x7A8 ABP-Weapon_ADS_C->AnimGraphNode_TwoWayBlend_2 // struct FAnimNode_TwoWayBlend [+] 0x870 ABP-Weapon_ADS_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x8B8 ABP-Weapon_ADS_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x900 ABP-Weapon_ADS_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x9C0 ABP-Weapon_ADS_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0xA08 ABP-Weapon_ADS_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0xA20 ABP-Weapon_ADS_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0xAE8 ABP-Weapon_ADS_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0xB30 ABP-Weapon_ADS_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0xB48 ABP-Weapon_ADS_C->AnimGraphNode_SaveCachedPose_3 // struct FAnimNode_SaveCachedPose [+] 0xC00 ABP-Weapon_ADS_C->AnimGraphNode_UseCachedPose_6 // struct FAnimNode_UseCachedPose [+] 0xC28 ABP-Weapon_ADS_C->AnimGraphNode_UseCachedPose_5 // struct FAnimNode_UseCachedPose [+] 0xC50 ABP-Weapon_ADS_C->AnimGraphNode_UseCachedPose_4 // struct FAnimNode_UseCachedPose [+] 0xC78 ABP-Weapon_ADS_C->AnimGraphNode_SaveCachedPose_2 // struct FAnimNode_SaveCachedPose [+] 0xD30 ABP-Weapon_ADS_C->AnimGraphNode_UseCachedPose_3 // struct FAnimNode_UseCachedPose [+] 0xD58 ABP-Weapon_ADS_C->AnimGraphNode_SaveCachedPose // struct FAnimNode_SaveCachedPose [+] 0xE10 ABP-Weapon_ADS_C->AnimGraphNode_UseCachedPose_2 // struct FAnimNode_UseCachedPose [+] 0xE38 ABP-Weapon_ADS_C->AnimGraphNode_UseCachedPose // struct FAnimNode_UseCachedPose class ExecuteUbergraph_ABP-Weapon_ADS: class AnimGraph: class BP-DefaultTwoWheelVehicle_C: [+] 0xD90 BP-DefaultTwoWheelVehicle_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xD98 BP-DefaultTwoWheelVehicle_C->AdditionalStuntRotation // struct FRotator [+] 0xDA4 BP-DefaultTwoWheelVehicle_C->Pressed_Pitch // char [+] 0xDA5 BP-DefaultTwoWheelVehicle_C->Pressed_Roll // char [+] 0xDA6 BP-DefaultTwoWheelVehicle_C->AutoRotate_Roll // char [+] 0xDA7 BP-DefaultTwoWheelVehicle_C->CanStunt_Roll // char [+] 0xDA8 BP-DefaultTwoWheelVehicle_C->StuntValue_Pitch // float [+] 0xDAC BP-DefaultTwoWheelVehicle_C->StuntValue_Roll // float [+] 0xDB0 BP-DefaultTwoWheelVehicle_C->StuntInterpSpeed_Pitch // float [+] 0xDB4 BP-DefaultTwoWheelVehicle_C->StuntInterpSpeed_Roll // float [+] 0xDB8 BP-DefaultTwoWheelVehicle_C->StuntInterpSpeedRate // float [+] 0xDBC BP-DefaultTwoWheelVehicle_C->StuntDirection_Pitch // float [+] 0xDC0 BP-DefaultTwoWheelVehicle_C->StuntDirection_Roll // float [+] 0xDC4 BP-DefaultTwoWheelVehicle_C->TargetStunt_Pitch // float [+] 0xDC8 BP-DefaultTwoWheelVehicle_C->TargetStunt_Roll // float [+] 0xDCC BP-DefaultTwoWheelVehicle_C->ParkingForceValue // float [+] 0xDD0 BP-DefaultTwoWheelVehicle_C->RaisingForceValue // float [+] 0xDD8 BP-DefaultTwoWheelVehicle_C->Handle_SetParkingForce // struct FTimerHandle class ExecuteUbergraph_BP-DefaultTwoWheelVehicle: [+] 0x4 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0x5 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->___bool_Has_Been_Initd_Variable // char [+] 0x6 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->___bool_IsClosed_Variable // char [+] 0x7 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->___bool_Whether_the_gate_is_currently_open_or_close_Variable_2 // char [+] 0x8 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x14 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_K2_GetActorRotation_ReturnValue_2 // struct FRotator [+] 0x20 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Roll // float [+] 0x24 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Pitch // float [+] 0x28 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Yaw // float [+] 0x2C ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Roll_2 // float [+] 0x30 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Pitch_2 // float [+] 0x34 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Yaw_2 // float [+] 0x38 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x39 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x3A ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x3B ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x3C ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BooleanAND_ReturnValue // char [+] 0x3D ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Less_FloatFloat_ReturnValue_3 // char [+] 0x3E ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Greater_FloatFloat_ReturnValue_3 // char [+] 0x3F ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x40 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x41 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x42 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Greater_FloatFloat_ReturnValue_4 // char [+] 0x43 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Less_FloatFloat_ReturnValue_4 // char [+] 0x44 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->___bool_Has_Been_Initd_Variable_2 // char [+] 0x45 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BooleanAND_ReturnValue_5 // char [+] 0x46 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BooleanAND_ReturnValue_6 // char [+] 0x47 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->___bool_IsClosed_Variable_2 // char [+] 0x48 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->___bool_Has_Been_Initd_Variable_3 // char [+] 0x49 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_IsInAir_ReturnValue // char [+] 0x4A ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0x50 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_GetOccupant_ReturnValue // struct ABravoHotelCharacter [+] 0x58 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_IsValid_ReturnValue // char [+] 0x5C ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_K2_AddActorLocalRotation_SweepHitResult // struct FHitResult [+] 0xE4 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_NotEqual_RotatorRotator_ReturnValue // char [+] 0xE8 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->K2Node_CustomEvent_AdditionalRot // struct FRotator [+] 0xF4 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_IsOnTheWater_ReturnValue // char [+] 0xF5 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Not_PreBool_ReturnValue // char [+] 0xF8 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_K2_GetActorRotation_ReturnValue_3 // struct FRotator [+] 0x104 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BooleanAND_ReturnValue_7 // char [+] 0x108 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Roll_3 // float [+] 0x10C ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Pitch_3 // float [+] 0x110 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Yaw_3 // float [+] 0x114 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Less_FloatFloat_ReturnValue_5 // char [+] 0x115 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Greater_FloatFloat_ReturnValue_5 // char [+] 0x118 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_K2_GetActorRotation_ReturnValue_4 // struct FRotator [+] 0x124 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BooleanOR_ReturnValue // char [+] 0x128 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Roll_4 // float [+] 0x12C ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Pitch_4 // float [+] 0x130 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Yaw_4 // float [+] 0x134 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_GetWorldDeltaSeconds_ReturnValue // float [+] 0x138 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_K2_GetActorRotation_ReturnValue_5 // struct FRotator [+] 0x144 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Roll_5 // float [+] 0x148 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Pitch_5 // float [+] 0x14C ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Yaw_5 // float [+] 0x150 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x154 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x158 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->___bool_IsClosed_Variable_3 // char [+] 0x15C ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_K2_GetActorRotation_ReturnValue_6 // struct FRotator [+] 0x168 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Roll_6 // float [+] 0x16C ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Pitch_6 // float [+] 0x170 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Yaw_6 // float [+] 0x174 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x178 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x17C ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_K2_GetActorRotation_ReturnValue_7 // struct FRotator [+] 0x188 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Roll_7 // float [+] 0x18C ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Pitch_7 // float [+] 0x190 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BreakRotator_Yaw_7 // float [+] 0x194 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_GetWorldDeltaSeconds_ReturnValue_2 // float [+] 0x198 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x199 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_BooleanAND_ReturnValue_8 // char [+] 0x19C ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x1A0 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Multiply_FloatFloat_ReturnValue_4 // float [+] 0x1A4 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_FInterpTo_ReturnValue // float [+] 0x1A8 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_FInterpTo_ReturnValue_2 // float [+] 0x1AC ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x1B0 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x1B4 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0x1C0 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_MakeRotator_ReturnValue_2 // struct FRotator [+] 0x1CC ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_ComposeRotators_ReturnValue // struct FRotator [+] 0x1D8 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_ComposeRotators_ReturnValue_2 // struct FRotator [+] 0x1E4 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Less_FloatFloat_ReturnValue_6 // char [+] 0x1E8 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_GetWorldDeltaSeconds_ReturnValue_3 // float [+] 0x1EC ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Multiply_FloatFloat_ReturnValue_5 // float [+] 0x1F0 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Add_FloatFloat_ReturnValue_3 // float [+] 0x1F4 ExecuteUbergraph_BP-DefaultTwoWheelVehicle->CallFunc_Greater_FloatFloat_ReturnValue_6 // char class StuntSpeedInterp: class ResetStunt: class StopRoll: class StartRoll: class CalcStuntValueRoll: class CalcStuntValuePitch: class StopPitch: class StartPitch: class ServerAddStuntRotation: class Stunt: class BP_AreaRectLight_C: [+] 0x328 BP_AreaRectLight_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 BP_AreaRectLight_C->Arrow // struct UArrowComponent [+] 0x338 BP_AreaRectLight_C->DefaultSceneRoot // struct USceneComponent [+] 0x340 BP_AreaRectLight_C->LightList // struct TArray [+] 0x350 BP_AreaRectLight_C->Intensity // float [+] 0x354 BP_AreaRectLight_C->Color // struct FLinearColor [+] 0x364 BP_AreaRectLight_C->FocalAngleOuter // float [+] 0x368 BP_AreaRectLight_C->FocalAngleInner // float [+] 0x36C BP_AreaRectLight_C->AttenuationDistance // float [+] 0x370 BP_AreaRectLight_C->LightWidth // float [+] 0x374 BP_AreaRectLight_C->LightLength // float [+] 0x378 BP_AreaRectLight_C->CastShadows // char [+] 0x37C BP_AreaRectLight_C->LightSamplesSquared // int32_t [+] 0x380 BP_AreaRectLight_C->SourceRadiusMult // float [+] 0x384 BP_AreaRectLight_C->CenterOfInterestLength // float [+] 0x388 BP_AreaRectLight_C->Enabled // char [+] 0x389 BP_AreaRectLight_C->Channels // struct FLightingChannels [+] 0x38C BP_AreaRectLight_C->SoftRadius // float [+] 0x390 BP_AreaRectLight_C->ShadowBias // float [+] 0x394 BP_AreaRectLight_C->ShadowResolutionScale // float [+] 0x398 BP_AreaRectLight_C->LightSet01 // struct TArray [+] 0x3A8 BP_AreaRectLight_C->LightSet02 // struct TArray [+] 0x3B8 BP_AreaRectLight_C->LightSet03 // struct TArray [+] 0x3C8 BP_AreaRectLight_C->LightVisibility01 // char [+] 0x3C9 BP_AreaRectLight_C->LightVisibility02 // char [+] 0x3CA BP_AreaRectLight_C->LightVisibility03 // char [+] 0x3CB BP_AreaRectLight_C->LightVisibility04 // char [+] 0x3CC BP_AreaRectLight_C->LightVisibility05 // char [+] 0x3CD BP_AreaRectLight_C->LightVisibility06 // char [+] 0x3CE BP_AreaRectLight_C->LightVisibility07 // char [+] 0x3CF BP_AreaRectLight_C->LightVisibility08 // char [+] 0x3D0 BP_AreaRectLight_C->LightVisibility09 // char class ExecuteUbergraph_BP_AreaRectLight: [+] 0x4 ExecuteUbergraph_BP_AreaRectLight->___int_Array_Index_Variable // int32_t [+] 0x8 ExecuteUbergraph_BP_AreaRectLight->___int_Loop_Counter_Variable // int32_t [+] 0xC ExecuteUbergraph_BP_AreaRectLight->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 ExecuteUbergraph_BP_AreaRectLight->K2Node_Event_DeltaSeconds // float [+] 0x18 ExecuteUbergraph_BP_AreaRectLight->CallFunc_Array_Get_Item // struct USpotLightComponent [+] 0x20 ExecuteUbergraph_BP_AreaRectLight->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x24 ExecuteUbergraph_BP_AreaRectLight->CallFunc_Less_IntInt_ReturnValue // char class ReceiveTick: class ReceiveBeginPlay: class UserConstructionScript: class UpdateLightValues: [+] 0x4 UpdateLightValues->___int_Array_Index_Variable // int32_t [+] 0x8 UpdateLightValues->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC UpdateLightValues->K2Node_SwitchInteger_CmpSuccess // char [+] 0x10 UpdateLightValues->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x14 UpdateLightValues->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x18 UpdateLightValues->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x1C UpdateLightValues->CallFunc_Conv_BoolToInt_ReturnValue // int32_t [+] 0x20 UpdateLightValues->CallFunc_Max_ReturnValue // int32_t [+] 0x24 UpdateLightValues->CallFunc_Clamp_ReturnValue // int32_t [+] 0x28 UpdateLightValues->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x2C UpdateLightValues->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x30 UpdateLightValues->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x34 UpdateLightValues->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x38 UpdateLightValues->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x3C UpdateLightValues->CallFunc_FMin_ReturnValue // float [+] 0x40 UpdateLightValues->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x44 UpdateLightValues->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x48 UpdateLightValues->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x4C UpdateLightValues->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x50 UpdateLightValues->CallFunc_Divide_FloatFloat_ReturnValue_3 // float [+] 0x54 UpdateLightValues->CallFunc_MultiplyMultiply_FloatFloat_ReturnValue // float [+] 0x58 UpdateLightValues->CallFunc_Multiply_IntFloat_ReturnValue_2 // float [+] 0x5C UpdateLightValues->CallFunc_Divide_FloatFloat_ReturnValue_4 // float [+] 0x60 UpdateLightValues->CallFunc_Divide_FloatFloat_ReturnValue_5 // float [+] 0x64 UpdateLightValues->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x68 UpdateLightValues->CallFunc_Multiply_IntFloat_ReturnValue_3 // float [+] 0x6C UpdateLightValues->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x70 UpdateLightValues->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x78 UpdateLightValues->CallFunc_Array_Get_Item // struct USpotLightComponent [+] 0x80 UpdateLightValues->CallFunc_Multiply_FloatFloat_ReturnValue_4 // float [+] 0x90 UpdateLightValues->CallFunc_GetRelativeTransform_ReturnValue // struct FTransform [+] 0xC0 UpdateLightValues->CallFunc_BreakTransform_Location // struct FVector [+] 0xCC UpdateLightValues->CallFunc_BreakTransform_Rotation // struct FRotator [+] 0xD8 UpdateLightValues->CallFunc_BreakTransform_Scale // struct FVector [+] 0xE4 UpdateLightValues->CallFunc_BreakRotator_Roll // float [+] 0xE8 UpdateLightValues->CallFunc_BreakRotator_Pitch // float [+] 0xEC UpdateLightValues->CallFunc_BreakRotator_Yaw // float [+] 0xF0 UpdateLightValues->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0xFC UpdateLightValues->CallFunc_K2_SetRelativeRotation_SweepHitResult // struct FHitResult [+] 0x184 UpdateLightValues->CallFunc_Multiply_FloatFloat_ReturnValue_5 // float [+] 0x188 UpdateLightValues->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x18C UpdateLightValues->CallFunc_Less_IntInt_ReturnValue // char class LightArraySetup: [+] 0x4 LightArraySetup->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x8 LightArraySetup->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC LightArraySetup->___int_Variable_2 // int32_t [+] 0x10 LightArraySetup->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x14 LightArraySetup->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x18 LightArraySetup->___int_Array_Index_Variable // int32_t [+] 0x20 LightArraySetup->CallFunc_Array_Get_Item // struct USpotLightComponent [+] 0x28 LightArraySetup->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x2C LightArraySetup->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x30 LightArraySetup->___int_Loop_Counter_Variable // int32_t [+] 0x34 LightArraySetup->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x38 LightArraySetup->CallFunc_Less_IntInt_ReturnValue // char [+] 0x3C LightArraySetup->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x40 LightArraySetup->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x41 LightArraySetup->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0x42 LightArraySetup->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x44 LightArraySetup->CallFunc_Max_ReturnValue // int32_t [+] 0x48 LightArraySetup->CallFunc_Conv_BoolToInt_ReturnValue // int32_t [+] 0x4C LightArraySetup->CallFunc_Conv_IntToFloat_ReturnValue_3 // float [+] 0x50 LightArraySetup->CallFunc_Conv_IntToFloat_ReturnValue_4 // float [+] 0x54 LightArraySetup->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x58 LightArraySetup->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x5C LightArraySetup->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x60 LightArraySetup->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x64 LightArraySetup->CallFunc_Multiply_FloatFloat_ReturnValue_4 // float [+] 0x68 LightArraySetup->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x6C LightArraySetup->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x70 LightArraySetup->CallFunc_Divide_FloatFloat_ReturnValue_3 // float [+] 0x74 LightArraySetup->CallFunc_Divide_FloatFloat_ReturnValue_4 // float [+] 0x78 LightArraySetup->CallFunc_DegAtan_ReturnValue // float [+] 0x7C LightArraySetup->CallFunc_DegAtan_ReturnValue_2 // float [+] 0x80 LightArraySetup->CallFunc_Multiply_FloatFloat_ReturnValue_5 // float [+] 0x84 LightArraySetup->CallFunc_Multiply_FloatFloat_ReturnValue_6 // float [+] 0x88 LightArraySetup->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x94 LightArraySetup->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x98 LightArraySetup->CallFunc_Conv_BoolToInt_ReturnValue_2 // int32_t [+] 0x9C LightArraySetup->CallFunc_Multiply_VectorInt_ReturnValue // struct FVector [+] 0xA8 LightArraySetup->CallFunc_Multiply_IntFloat_ReturnValue_2 // float [+] 0xAC LightArraySetup->CallFunc_Multiply_IntFloat_ReturnValue_3 // float [+] 0xB0 LightArraySetup->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0xC0 LightArraySetup->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0xF0 LightArraySetup->CallFunc_AddComponent_ReturnValue // struct USpotLightComponent [+] 0xF8 LightArraySetup->CallFunc_AddComponent_ReturnValue_2 // struct USpotLightComponent [+] 0x100 LightArraySetup->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x104 LightArraySetup->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x108 LightArraySetup->CallFunc_AddComponent_ReturnValue_3 // struct USpotLightComponent [+] 0x110 LightArraySetup->CallFunc_AddComponent_ReturnValue_4 // struct USpotLightComponent [+] 0x118 LightArraySetup->CallFunc_Array_Add_ReturnValue_3 // int32_t [+] 0x11C LightArraySetup->CallFunc_Array_Add_ReturnValue_4 // int32_t [+] 0x120 LightArraySetup->CallFunc_AddComponent_ReturnValue_5 // struct USpotLightComponent [+] 0x128 LightArraySetup->CallFunc_AddComponent_ReturnValue_6 // struct USpotLightComponent [+] 0x130 LightArraySetup->CallFunc_Array_Add_ReturnValue_5 // int32_t [+] 0x134 LightArraySetup->CallFunc_Array_Add_ReturnValue_6 // int32_t [+] 0x138 LightArraySetup->CallFunc_AddComponent_ReturnValue_7 // struct USpotLightComponent [+] 0x140 LightArraySetup->CallFunc_AddComponent_ReturnValue_8 // struct USpotLightComponent [+] 0x148 LightArraySetup->CallFunc_Array_Add_ReturnValue_7 // int32_t [+] 0x14C LightArraySetup->CallFunc_Array_Add_ReturnValue_8 // int32_t class NewFunction_1: class BP-CameraShake_Fire_F2000_ADS_Multi_C: class ReplicationGraph: [+] 0x28 ReplicationGraph->ReplicationConnectionManagerClass // struct UClass* [+] 0x30 ReplicationGraph->NetDriver // struct UNetDriver [+] 0x38 ReplicationGraph->Connections // struct TArray [+] 0x48 ReplicationGraph->PendingConnections // struct TArray [+] 0x98 ReplicationGraph->GlobalGraphNodes // struct TArray [+] 0xA8 ReplicationGraph->PrepareForReplicationNodes // struct TArray class ReplicationGraphNode: [+] 0x28 ReplicationGraphNode->AllChildNodes // struct TArray class ReplicationGraphNode_ActorList: class ReplicationGraphNode_DormancyNode: class ReplicationGraphNode_ConnectionDormancyNode: class BasicReplicationGraph: [+] 0x578 BasicReplicationGraph->GridNode // struct UReplicationGraphNode_GridSpatialization2D [+] 0x580 BasicReplicationGraph->AlwaysRelevantNode // struct UReplicationGraphNode_ActorList [+] 0x588 BasicReplicationGraph->AlwaysRelevantForConnectionList // struct TArray [+] 0x598 BasicReplicationGraph->ActorsWithoutNetConnection // struct TArray class ReplicationGraphNode_ActorListFrequencyBuckets: class ReplicationGraphNode_DynamicSpatialFrequency: class ReplicationGraphNode_GridCell: [+] 0x140 ReplicationGraphNode_GridCell->StaticNode // struct UReplicationGraphNode [+] 0x1D0 ReplicationGraphNode_GridCell->DynamicNode // struct UReplicationGraphNode [+] 0x1D8 ReplicationGraphNode_GridCell->DormancyNode // struct UReplicationGraphNode_DormancyNode class ReplicationGraphNode_GridSpatialization2D: class ReplicationGraphNode_AlwaysRelevant: [+] 0x50 ReplicationGraphNode_AlwaysRelevant->ChildNode // struct UReplicationGraphNode class ReplicationGraphNode_AlwaysRelevant_ForConnection: [+] 0x110 ReplicationGraphNode_AlwaysRelevant_ForConnection->PastRelevantActors // struct TArray [+] 0x120 ReplicationGraphNode_AlwaysRelevant_ForConnection->LastViewer // struct UActor [+] 0x128 ReplicationGraphNode_AlwaysRelevant_ForConnection->LastViewTarget // struct UActor class ReplicationGraphNode_TearOff_ForConnection: [+] 0x50 ReplicationGraphNode_TearOff_ForConnection->TearOffActors // struct TArray class NetReplicationGraphConnection: [+] 0x28 NetReplicationGraphConnection->NetConnection // struct UNetConnection [+] 0x180 NetReplicationGraphConnection->DebugActor // struct AReplicationGraphDebugActor [+] 0x1A0 NetReplicationGraphConnection->LastGatherLocations // struct TArray [+] 0x1B8 NetReplicationGraphConnection->ConnectionGraphNodes // struct TArray [+] 0x1C8 NetReplicationGraphConnection->TearOffNode // struct UReplicationGraphNode_TearOff_ForConnection class ReplicationGraphDebugActor: [+] 0x328 ReplicationGraphDebugActor->ReplicationGraph // struct UReplicationGraph [+] 0x330 ReplicationGraphDebugActor->ConnectionManager // struct UNetReplicationGraphConnection class ConnectionAlwaysRelevantNodePair: [+] 0x8 ConnectionAlwaysRelevantNodePair->Node // struct UReplicationGraphNode_AlwaysRelevant_ForConnection class LastLocationGatherInfo: [+] 0x8 LastLocationGatherInfo->LastLocation // struct FVector [+] 0x14 LastLocationGatherInfo->LastOutOfRangeLocationCheck // struct FVector class TearOffActorInfo: [+] 0x8 TearOffActorInfo->Actor // struct UActor class AlwaysRelevantActorInfo: [+] 0x8 AlwaysRelevantActorInfo->LastViewer // struct UActor [+] 0x10 AlwaysRelevantActorInfo->LastViewTarget // struct UActor class ClientCellInfo: [+] 0xC ClientCellInfo->CellExtent // struct FVector [+] 0x18 ClientCellInfo->Actors // struct TArray class ServerCellInfo: class ServerPrintAllActorInfo: class ServerPrintCullDistances: class ServerSetConditionalActorBreakpoint: class ServerSetCullDistanceForClass: [+] 0x8 ServerSetCullDistanceForClass->CullDistance // float class ServerSetPeriodFrameForClass: [+] 0x8 ServerSetPeriodFrameForClass->PeriodFrame // int32_t class ServerStartDebugging: class ServerStopDebugging: class BP-CameraShake_Fire_G18_C: class AutomationUtilsBlueprintLibrary: class TakeGameplayAutomationScreenshot: [+] 0x10 TakeGameplayAutomationScreenshot->MaxGlobalError // float [+] 0x14 TakeGameplayAutomationScreenshot->MaxLocalError // float [+] 0x18 TakeGameplayAutomationScreenshot->MapNameOverride // struct FString class BP-Weapon-C4_C: class BP-Weapon_M9_LV7_C: class ProjectVersionStatics: class ProjectVersionData: [+] 0x4 ProjectVersionData->Minor // uint32_t [+] 0x8 ProjectVersionData->Patch // uint32_t [+] 0xC ProjectVersionData->Hotfix // uint32_t [+] 0x10 ProjectVersionData->ChangeList // uint32_t [+] 0x14 ProjectVersionData->MaxRemoteChangelist // uint32_t [+] 0x18 ProjectVersionData->MinRemoteChangelist // uint32_t [+] 0x1C ProjectVersionData->ReplayVersion // uint32_t [+] 0x20 ProjectVersionData->GeeGeeAppId // struct FString class GetProjectlFullVersion: [+] 0x10 GetProjectlFullVersion->ReturnValue // struct FString class UW-CastingWidget_CancelText_C: [+] 0x248 UW-CastingWidget_CancelText_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-CastingWidget_CancelText_C->TextBlock // struct UTextBlock [+] 0x258 UW-CastingWidget_CancelText_C->SetText // struct FText class ExecuteUbergraph_UW-CastingWidget_CancelText: class Construct: class EditableMeshAdapter: class EditableGeometryCollectionAdapter: [+] 0x28 EditableGeometryCollectionAdapter->GeometryCollection // struct UGeometryCollection [+] 0x30 EditableGeometryCollectionAdapter->OriginalGeometryCollection // struct UGeometryCollection [+] 0x38 EditableGeometryCollectionAdapter->GeometryCollectionLODIndex // int32_t class EditableMesh: [+] 0x3B8 EditableMesh->Adapters // struct TArray [+] 0x3D0 EditableMesh->TextureCoordinateCount // int32_t [+] 0x51C EditableMesh->PendingCompactCounter // int32_t [+] 0x520 EditableMesh->SubdivisionCount // int32_t class EditableMeshFactory: class EditableStaticMeshAdapter: [+] 0x28 EditableStaticMeshAdapter->StaticMesh // struct UStaticMesh [+] 0x30 EditableStaticMeshAdapter->OriginalStaticMesh // struct UStaticMesh [+] 0x38 EditableStaticMeshAdapter->StaticMeshLODIndex // int32_t class ETriangleTessellationMode: class EInsetPolygonsMode: class EPolygonEdgeHardness: class EMeshElementAttributeType: class EMeshTopologyChange: class EMeshModificationType: class AdaptorPolygon2Group: [+] 0x4 AdaptorPolygon2Group->MaterialIndex // int32_t [+] 0x8 AdaptorPolygon2Group->MaxTriangles // int32_t class AdaptorPolygon: [+] 0x8 AdaptorPolygon->TriangulatedPolygonTriangleIndices // struct TArray class AdaptorTriangleID: class PolygonGroupForPolygon: [+] 0x4 PolygonGroupForPolygon->PolygonGroupID // struct FPolygonGroupID class PolygonGroupToCreate: [+] 0x10 PolygonGroupToCreate->OriginalPolygonGroupID // struct FPolygonGroupID class MeshElementAttributeList: class MeshElementAttributeData: [+] 0x8 MeshElementAttributeData->AttributeIndex // int32_t [+] 0x10 MeshElementAttributeData->AttributeValue // struct FMeshElementAttributeValue class MeshElementAttributeValue: class VertexToMove: [+] 0x4 VertexToMove->NewVertexPosition // struct FVector class ChangeVertexInstancesForPolygon: [+] 0x8 ChangeVertexInstancesForPolygon->PerimeterVertexIndicesAndInstanceIDs // struct TArray [+] 0x18 ChangeVertexInstancesForPolygon->VertexIndicesAndInstanceIDsForEachHole // struct TArray class VertexInstancesForPolygonHole: class VertexIndexAndInstanceID: [+] 0x4 VertexIndexAndInstanceID->VertexInstanceID // struct FVertexInstanceID class VertexAttributesForPolygon: [+] 0x8 VertexAttributesForPolygon->PerimeterVertexAttributeLists // struct TArray [+] 0x18 VertexAttributesForPolygon->VertexAttributeListsForEachHole // struct TArray class VertexAttributesForPolygonHole: class AttributesForEdge: [+] 0x8 AttributesForEdge->EdgeAttributes // struct FMeshElementAttributeList class AttributesForVertexInstance: [+] 0x8 AttributesForVertexInstance->VertexInstanceAttributes // struct FMeshElementAttributeList class AttributesForVertex: [+] 0x8 AttributesForVertex->VertexAttributes // struct FMeshElementAttributeList class PolygonToSplit: [+] 0x8 PolygonToSplit->VertexPairsToSplitAt // struct TArray class VertexPair: [+] 0x4 VertexPair->VertexID1 // struct FVertexID class PolygonToCreate: [+] 0x8 PolygonToCreate->PerimeterVertices // struct TArray [+] 0x18 PolygonToCreate->OriginalPolygonID // struct FPolygonID [+] 0x1C PolygonToCreate->PolygonEdgeHardness // enum class EPolygonEdgeHardness class VertexAndAttributes: [+] 0x4 VertexAndAttributes->VertexID // struct FVertexID [+] 0x8 VertexAndAttributes->PolygonVertexAttributes // struct FMeshElementAttributeList class EdgeToCreate: [+] 0x4 EdgeToCreate->VertexID1 // struct FVertexID [+] 0x8 EdgeToCreate->EdgeAttributes // struct FMeshElementAttributeList [+] 0x18 EdgeToCreate->OriginalEdgeID // struct FEdgeID class VertexInstanceToCreate: [+] 0x8 VertexInstanceToCreate->VertexInstanceAttributes // struct FMeshElementAttributeList [+] 0x18 VertexInstanceToCreate->OriginalVertexInstanceID // struct FVertexInstanceID class VertexToCreate: [+] 0x10 VertexToCreate->OriginalVertexID // struct FVertexID class SubdivisionLimitData: [+] 0x10 SubdivisionLimitData->Sections // struct TArray [+] 0x20 SubdivisionLimitData->SubdividedWireEdges // struct TArray class SubdividedWireEdge: [+] 0x4 SubdividedWireEdge->EdgeVertex1PositionIndex // int32_t class SubdivisionLimitSection: class SubdividedQuad: [+] 0x34 SubdividedQuad->QuadVertex1 // struct FSubdividedQuadVertex [+] 0x68 SubdividedQuad->QuadVertex2 // struct FSubdividedQuadVertex [+] 0x9C SubdividedQuad->QuadVertex3 // struct FSubdividedQuadVertex class SubdividedQuadVertex: [+] 0x4 SubdividedQuadVertex->TextureCoordinate0 // struct FVector2D [+] 0xC SubdividedQuadVertex->TextureCoordinate1 // struct FVector2D [+] 0x14 SubdividedQuadVertex->VertexColor // struct FColor [+] 0x18 SubdividedQuadVertex->VertexNormal // struct FVector [+] 0x24 SubdividedQuadVertex->VertexTangent // struct FVector [+] 0x30 SubdividedQuadVertex->VertexBinormalSign // float class RenderingPolygonGroup: [+] 0x4 RenderingPolygonGroup->MaterialIndex // int32_t [+] 0x8 RenderingPolygonGroup->MaxTriangles // int32_t class RenderingPolygon: [+] 0x8 RenderingPolygon->TriangulatedPolygonTriangleIndices // struct TArray class AnyChangesToUndo: class AssignPolygonsToPolygonGroups: [+] 0x10 AssignPolygonsToPolygonGroups->bDeleteOrphanedPolygonGroups // char class BevelPolygons: [+] 0x10 BevelPolygons->BevelFixedDistance // float [+] 0x14 BevelPolygons->BevelProgressTowardCenter // float [+] 0x18 BevelPolygons->OutNewCenterPolygonIDs // struct TArray [+] 0x28 BevelPolygons->OutNewSidePolygonIDs // struct TArray class ChangePolygonsVertexInstances: class Commit: class CommitInstance: [+] 0x8 CommitInstance->ReturnValue // struct UEditableMesh class ComputeBoundingBox: class ComputeBoundingBoxAndSphere: class ComputePolygonCenter: [+] 0x4 ComputePolygonCenter->ReturnValue // struct FVector class ComputePolygonNormal: [+] 0x4 ComputePolygonNormal->ReturnValue // struct FVector class ComputePolygonPlane: [+] 0x10 ComputePolygonPlane->ReturnValue // struct FPlane class ComputePolygonsSharedEdges: [+] 0x10 ComputePolygonsSharedEdges->OutSharedEdgeIDs // struct TArray class CreateEdges: [+] 0x10 CreateEdges->OutNewEdgeIDs // struct TArray class CreateEmptyVertexRange: [+] 0x8 CreateEmptyVertexRange->OutNewVertexIDs // struct TArray class CreateMissingPolygonPerimeterEdges: [+] 0x8 CreateMissingPolygonPerimeterEdges->OutNewEdgeIDs // struct TArray class CreatePolygonGroups: [+] 0x10 CreatePolygonGroups->OutNewPolygonGroupIDs // struct TArray class CreatePolygons: [+] 0x10 CreatePolygons->OutNewPolygonIDs // struct TArray [+] 0x20 CreatePolygons->OutNewEdgeIDs // struct TArray class CreateVertexInstances: [+] 0x10 CreateVertexInstances->OutNewVertexInstanceIDs // struct TArray class CreateVertices: [+] 0x10 CreateVertices->OutNewVertexIDs // struct TArray class DeleteEdgeAndConnectedPolygons: [+] 0x4 DeleteEdgeAndConnectedPolygons->bDeleteOrphanedEdges // char [+] 0x5 DeleteEdgeAndConnectedPolygons->bDeleteOrphanedVertices // char [+] 0x6 DeleteEdgeAndConnectedPolygons->bDeleteOrphanedVertexInstances // char [+] 0x7 DeleteEdgeAndConnectedPolygons->bDeleteEmptyPolygonGroups // char class DeleteEdges: [+] 0x10 DeleteEdges->bDeleteOrphanedVertices // char class DeleteOrphanVertices: class DeletePolygonGroups: class DeletePolygons: [+] 0x10 DeletePolygons->bDeleteOrphanedEdges // char [+] 0x11 DeletePolygons->bDeleteOrphanedVertices // char [+] 0x12 DeletePolygons->bDeleteOrphanedVertexInstances // char [+] 0x13 DeletePolygons->bDeleteEmptyPolygonGroups // char class DeleteVertexAndConnectedEdgesAndPolygons: [+] 0x4 DeleteVertexAndConnectedEdgesAndPolygons->bDeleteOrphanedEdges // char [+] 0x5 DeleteVertexAndConnectedEdgesAndPolygons->bDeleteOrphanedVertices // char [+] 0x6 DeleteVertexAndConnectedEdgesAndPolygons->bDeleteOrphanedVertexInstances // char [+] 0x7 DeleteVertexAndConnectedEdgesAndPolygons->bDeleteEmptyPolygonGroups // char class DeleteVertexInstances: [+] 0x10 DeleteVertexInstances->bDeleteOrphanedVertices // char class EndModification: class ExtendEdges: [+] 0x10 ExtendEdges->bWeldNeighbors // char [+] 0x18 ExtendEdges->OutNewExtendedEdgeIDs // struct TArray class ExtendVertices: [+] 0x10 ExtendVertices->bOnlyExtendClosestEdge // char [+] 0x14 ExtendVertices->ReferencePosition // struct FVector [+] 0x20 ExtendVertices->OutNewExtendedVertexIDs // struct TArray class ExtrudePolygons: [+] 0x10 ExtrudePolygons->ExtrudeDistance // float [+] 0x14 ExtrudePolygons->bKeepNeighborsTogether // char [+] 0x18 ExtrudePolygons->OutNewExtrudedFrontPolygons // struct TArray class FindPolygonLoop: [+] 0x8 FindPolygonLoop->OutEdgeLoopEdgeIDs // struct TArray [+] 0x18 FindPolygonLoop->OutFlippedEdgeIDs // struct TArray [+] 0x28 FindPolygonLoop->OutReversedEdgeIDPathToTake // struct TArray [+] 0x38 FindPolygonLoop->OutPolygonIDsToSplit // struct TArray class FindPolygonPerimeterEdgeNumberForVertices: [+] 0x4 FindPolygonPerimeterEdgeNumberForVertices->EdgeVertexID0 // struct FVertexID [+] 0x8 FindPolygonPerimeterEdgeNumberForVertices->EdgeVertexID1 // struct FVertexID [+] 0xC FindPolygonPerimeterEdgeNumberForVertices->ReturnValue // int32_t class FindPolygonPerimeterVertexNumberForVertex: [+] 0x4 FindPolygonPerimeterVertexNumberForVertex->VertexID // struct FVertexID [+] 0x8 FindPolygonPerimeterVertexNumberForVertex->ReturnValue // int32_t class FlipPolygons: class GeneratePolygonTangentsAndNormals: class GetEdgeConnectedPolygon: [+] 0x4 GetEdgeConnectedPolygon->ConnectedPolygonNumber // int32_t [+] 0x8 GetEdgeConnectedPolygon->ReturnValue // struct FPolygonID class GetEdgeConnectedPolygonCount: [+] 0x4 GetEdgeConnectedPolygonCount->ReturnValue // int32_t class GetEdgeConnectedPolygons: [+] 0x8 GetEdgeConnectedPolygons->OutConnectedPolygonIDs // struct TArray class GetEdgeCount: class GetEdgeLoopElements: [+] 0x8 GetEdgeLoopElements->EdgeLoopIDs // struct TArray class GetEdgeThatConnectsVertices: [+] 0x4 GetEdgeThatConnectsVertices->VertexID1 // struct FVertexID [+] 0x8 GetEdgeThatConnectsVertices->ReturnValue // struct FEdgeID class GetEdgeVertex: [+] 0x4 GetEdgeVertex->EdgeVertexNumber // int32_t [+] 0x8 GetEdgeVertex->ReturnValue // struct FVertexID class GetEdgeVertices: [+] 0x4 GetEdgeVertices->OutEdgeVertexID0 // struct FVertexID [+] 0x8 GetEdgeVertices->OutEdgeVertexID1 // struct FVertexID class GetFirstValidPolygonGroup: class GetGroupForPolygon: [+] 0x4 GetGroupForPolygon->ReturnValue // struct FPolygonGroupID class GetPolygonAdjacentPolygons: [+] 0x8 GetPolygonAdjacentPolygons->OutAdjacentPolygons // struct TArray class GetPolygonCount: class GetPolygonCountInGroup: [+] 0x4 GetPolygonCountInGroup->ReturnValue // int32_t class GetPolygonGroupCount: class GetPolygonInGroup: [+] 0x4 GetPolygonInGroup->PolygonNumber // int32_t [+] 0x8 GetPolygonInGroup->ReturnValue // struct FPolygonID class GetPolygonPerimeterEdge: [+] 0x4 GetPolygonPerimeterEdge->PerimeterEdgeNumber // int32_t [+] 0x8 GetPolygonPerimeterEdge->bOutEdgeWindingIsReversedForPolygon // char [+] 0xC GetPolygonPerimeterEdge->ReturnValue // struct FEdgeID class GetPolygonPerimeterEdgeCount: [+] 0x4 GetPolygonPerimeterEdgeCount->ReturnValue // int32_t class GetPolygonPerimeterEdges: [+] 0x8 GetPolygonPerimeterEdges->OutPolygonPerimeterEdgeIDs // struct TArray class GetPolygonPerimeterVertex: [+] 0x4 GetPolygonPerimeterVertex->PolygonVertexNumber // int32_t [+] 0x8 GetPolygonPerimeterVertex->ReturnValue // struct FVertexID class GetPolygonPerimeterVertexCount: [+] 0x4 GetPolygonPerimeterVertexCount->ReturnValue // int32_t class GetPolygonPerimeterVertexInstance: [+] 0x4 GetPolygonPerimeterVertexInstance->PolygonVertexNumber // int32_t [+] 0x8 GetPolygonPerimeterVertexInstance->ReturnValue // struct FVertexInstanceID class GetPolygonPerimeterVertexInstances: [+] 0x8 GetPolygonPerimeterVertexInstances->OutPolygonPerimeterVertexInstanceIDs // struct TArray class GetPolygonPerimeterVertices: [+] 0x8 GetPolygonPerimeterVertices->OutPolygonPerimeterVertexIDs // struct TArray class GetPolygonTriangulatedTriangle: [+] 0x4 GetPolygonTriangulatedTriangle->PolygonTriangleNumber // int32_t [+] 0x8 GetPolygonTriangulatedTriangle->ReturnValue // struct FTriangleID class GetPolygonTriangulatedTriangleCount: [+] 0x4 GetPolygonTriangulatedTriangleCount->ReturnValue // int32_t class GetSubdivisionCount: class GetSubdivisionLimitData: class GetTextureCoordinateCount: class GetVertexAdjacentVertices: [+] 0x8 GetVertexAdjacentVertices->OutAdjacentVertexIDs // struct TArray class GetVertexConnectedEdge: [+] 0x4 GetVertexConnectedEdge->ConnectedEdgeNumber // int32_t [+] 0x8 GetVertexConnectedEdge->ReturnValue // struct FEdgeID class GetVertexConnectedEdgeCount: [+] 0x4 GetVertexConnectedEdgeCount->ReturnValue // int32_t class GetVertexConnectedEdges: [+] 0x8 GetVertexConnectedEdges->OutConnectedEdgeIDs // struct TArray class GetVertexConnectedPolygons: [+] 0x8 GetVertexConnectedPolygons->OutConnectedPolygonIDs // struct TArray class GetVertexCount: class GetVertexInstanceConnectedPolygon: [+] 0x4 GetVertexInstanceConnectedPolygon->ConnectedPolygonNumber // int32_t [+] 0x8 GetVertexInstanceConnectedPolygon->ReturnValue // struct FPolygonID class GetVertexInstanceConnectedPolygonCount: [+] 0x4 GetVertexInstanceConnectedPolygonCount->ReturnValue // int32_t class GetVertexInstanceConnectedPolygons: [+] 0x8 GetVertexInstanceConnectedPolygons->OutConnectedPolygonIDs // struct TArray class GetVertexInstanceCount: class GetVertexInstanceVertex: [+] 0x4 GetVertexInstanceVertex->ReturnValue // struct FVertexID class GetVertexPairEdge: [+] 0x4 GetVertexPairEdge->NextVertexID // struct FVertexID [+] 0x8 GetVertexPairEdge->bOutEdgeWindingIsReversed // char [+] 0xC GetVertexPairEdge->ReturnValue // struct FEdgeID class InitializeAdapters: class InsertEdgeLoop: [+] 0x8 InsertEdgeLoop->Splits // struct TArray [+] 0x18 InsertEdgeLoop->OutNewEdgeIDs // struct TArray class InsetPolygons: [+] 0x10 InsetPolygons->InsetFixedDistance // float [+] 0x14 InsetPolygons->InsetProgressTowardCenter // float [+] 0x18 InsetPolygons->Mode // enum class EInsetPolygonsMode [+] 0x20 InsetPolygons->OutNewCenterPolygonIDs // struct TArray [+] 0x30 InsetPolygons->OutNewSidePolygonIDs // struct TArray class InvalidEdgeID: class InvalidPolygonGroupID: class InvalidPolygonID: class InvalidVertexID: class IsBeingModified: class IsCommitted: class IsCommittedAsInstance: class IsCompactAllowed: class IsOrphanedVertex: [+] 0x4 IsOrphanedVertex->ReturnValue // char class IsPreviewingSubdivisions: class IsSpatialDatabaseAllowed: class IsUndoAllowed: class IsValidEdge: [+] 0x4 IsValidEdge->ReturnValue // char class IsValidPolygon: [+] 0x4 IsValidPolygon->ReturnValue // char class IsValidPolygonGroup: [+] 0x4 IsValidPolygonGroup->ReturnValue // char class IsValidVertex: [+] 0x4 IsValidVertex->ReturnValue // char class MakeEdgeID: [+] 0x4 MakeEdgeID->ReturnValue // struct FEdgeID class MakePolygonGroupID: [+] 0x4 MakePolygonGroupID->ReturnValue // struct FPolygonGroupID class MakePolygonID: [+] 0x4 MakePolygonID->ReturnValue // struct FPolygonID class MakeVertexID: [+] 0x4 MakeVertexID->ReturnValue // struct FVertexID class MoveVertices: class PropagateInstanceChanges: class QuadrangulateMesh: class RebuildRenderMesh: class Revert: class RevertInstance: class SearchSpatialDatabaseForPolygonsInVolume: [+] 0x10 SearchSpatialDatabaseForPolygonsInVolume->OutPolygons // struct TArray class SearchSpatialDatabaseForPolygonsPotentiallyIntersectingLineSegment: [+] 0xC SearchSpatialDatabaseForPolygonsPotentiallyIntersectingLineSegment->LineSegmentEnd // struct FVector [+] 0x18 SearchSpatialDatabaseForPolygonsPotentiallyIntersectingLineSegment->OutPolygons // struct TArray class SearchSpatialDatabaseForPolygonsPotentiallyIntersectingPlane: [+] 0x10 SearchSpatialDatabaseForPolygonsPotentiallyIntersectingPlane->OutPolygons // struct TArray class SetAllowCompact: class SetAllowSpatialDatabase: class SetAllowUndo: class SetEdgesAttributes: class SetEdgesCreaseSharpness: [+] 0x10 SetEdgesCreaseSharpness->EdgesNewCreaseSharpness // struct TArray class SetEdgesHardness: [+] 0x10 SetEdgesHardness->EdgesNewIsHard // struct TArray class SetEdgesHardnessAutomatically: [+] 0x10 SetEdgesHardnessAutomatically->MaxDotProductForSoftEdge // float class SetPolygonsVertexAttributes: class SetSubdivisionCount: class SetTextureCoordinateCount: class SetVertexInstancesAttributes: class SetVerticesAttributes: class SetVerticesCornerSharpness: [+] 0x10 SetVerticesCornerSharpness->VerticesNewCornerSharpness // struct TArray class SplitEdge: [+] 0x8 SplitEdge->Splits // struct TArray [+] 0x18 SplitEdge->OutNewVertexIDs // struct TArray class SplitPolygonalMesh: [+] 0x10 SplitPolygonalMesh->PolygonIDs1 // struct TArray [+] 0x20 SplitPolygonalMesh->PolygonIDs2 // struct TArray [+] 0x30 SplitPolygonalMesh->BoundaryIDs // struct TArray class SplitPolygons: [+] 0x10 SplitPolygons->OutNewEdgeIDs // struct TArray class StartModification: [+] 0x1 StartModification->MeshTopologyChange // enum class EMeshTopologyChange class TessellatePolygons: [+] 0x10 TessellatePolygons->TriangleTessellationMode // enum class ETriangleTessellationMode [+] 0x18 TessellatePolygons->OutNewPolygonIDs // struct TArray class TriangulatePolygons: [+] 0x10 TriangulatePolygons->OutNewTrianglePolygons // struct TArray class TryToRemovePolygonEdge: [+] 0x4 TryToRemovePolygonEdge->bOutWasEdgeRemoved // char [+] 0x8 TryToRemovePolygonEdge->OutNewPolygonID // struct FPolygonID class TryToRemoveVertex: [+] 0x4 TryToRemoveVertex->bOutWasVertexRemoved // char [+] 0x8 TryToRemoveVertex->OutNewEdgeID // struct FEdgeID class WeldVertices: [+] 0x10 WeldVertices->OutNewVertexID // struct FVertexID class MakeEditableMesh: [+] 0x8 MakeEditableMesh->LODIndex // int32_t [+] 0x10 MakeEditableMesh->ReturnValue // struct UEditableMesh class UW-Exit_Popup_C: [+] 0x248 UW-Exit_Popup_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Exit_Popup_C->Bg // struct UImage [+] 0x258 UW-Exit_Popup_C->btn_Cancel // struct UButton [+] 0x260 UW-Exit_Popup_C->btn_OK // struct UButton [+] 0x268 UW-Exit_Popup_C->Image_2 // struct UImage class ExecuteUbergraph_UW-Exit_Popup: [+] 0x8 ExecuteUbergraph_UW-Exit_Popup->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-Exit_Popup->___struct_Variable_2 // struct TArray [+] 0x28 ExecuteUbergraph_UW-Exit_Popup->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x2C ExecuteUbergraph_UW-Exit_Popup->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x30 ExecuteUbergraph_UW-Exit_Popup->___struct_Variable_3 // struct TArray [+] 0x40 ExecuteUbergraph_UW-Exit_Popup->___struct_Variable_4 // struct TArray [+] 0x50 ExecuteUbergraph_UW-Exit_Popup->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x54 ExecuteUbergraph_UW-Exit_Popup->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle [+] 0x58 ExecuteUbergraph_UW-Exit_Popup->K2Node_Event_MyGeometry // struct FGeometry [+] 0x90 ExecuteUbergraph_UW-Exit_Popup->K2Node_Event_InDeltaTime // float [+] 0x98 ExecuteUbergraph_UW-Exit_Popup->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController class BndEvt__btn_Cancel_K2Node_ComponentBoundEvent_15_OnButtonHoverEvent__DelegateSignature: class BndEvt__btn_OK_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class BndEvt__btn_OK_K2Node_ComponentBoundEvent_52_OnButtonClickedEvent__DelegateSignature: class BndEvt__btn_Cancel_K2Node_ComponentBoundEvent_35_OnButtonClickedEvent__DelegateSignature: class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class Show: class Hide: class PrefabToolActor: [+] 0x328 PrefabToolActor->PrefabComponent // struct UPrefabToolComponent class PrefabAsset: [+] 0x28 PrefabAsset->AssetReferences // struct TMap [+] 0x78 PrefabAsset->GeneratedBlueprintAssetReference // struct FSoftObjectPath [+] 0x90 PrefabAsset->SimplifiedMeshAssetReference // struct FSoftObjectPath [+] 0xA8 PrefabAsset->PrefabId // struct FGuid [+] 0xB8 PrefabAsset->PrefabContent // struct FString [+] 0xC8 PrefabAsset->PrefabHash // struct FString [+] 0xD8 PrefabAsset->NumActors // int32_t [+] 0xDC PrefabAsset->PrefabPivot // struct FVector class PrefabVariantAsset: [+] 0xE8 PrefabVariantAsset->Parent // struct UPrefabAsset class PrefabToolComponent: [+] 0x4B0 PrefabToolComponent->bConnected // char [+] 0x4B0 PrefabToolComponent->bLockSelection // char [+] 0x4B8 PrefabToolComponent->Prefab // struct UPrefabAsset [+] 0x4C0 PrefabToolComponent->GeneratedBlueprint // struct UBlueprint [+] 0x4C8 PrefabToolComponent->SimplifiedMesh // struct UStaticMesh [+] 0x4D0 PrefabToolComponent->PrefabInstancesMap // struct TMap [+] 0x520 PrefabToolComponent->VariantRulesOverwrite // struct TArray [+] 0x530 PrefabToolComponent->bTransient // char [+] 0x538 PrefabToolComponent->ParentClass // struct UClass* class PrefabFunctionLibrary: class BravoHotelWorldTagFunctionLibrary: class PrefabExporter: class PrefabLevelExporter: class PrefabObjectExporterT3D: class PrefabToolSettings: [+] 0x28 PrefabToolSettings->bInitialPivotToWorldOrigin // char [+] 0x29 PrefabToolSettings->bReplaceActorsWithCreatedPrefab // char [+] 0x2A PrefabToolSettings->bAutoIncludeAttachedActorsWhenCreateNewPrefab // char [+] 0x2B PrefabToolSettings->bNestedPrefabSupport // char [+] 0x2C PrefabToolSettings->bRestorePrefabActorCollapseStatusAfterPIE // char [+] 0x2D PrefabToolSettings->bCollapseAllPrefabActorsAfterMapOpened // char [+] 0x2E PrefabToolSettings->bMoveActorsInWorldAfterSetPrefabPivot // char [+] 0x2F PrefabToolSettings->bDuplicateNoRevertWithOffset // char [+] 0x30 PrefabToolSettings->NewPrefabNamePattern // struct FString [+] 0x40 PrefabToolSettings->UITheme // enum class EPTUITheme [+] 0x44 PrefabToolSettings->bUpdateAllPrefabActorsWhenOpenMap // char [+] 0x45 PrefabToolSettings->bCheckPrefabChangeBeforeUpdateAllPrefabActorsWhenOpenMap // char [+] 0x46 PrefabToolSettings->bUpdateAllPrefabActorsWhenApply // char [+] 0x47 PrefabToolSettings->bApplyToNestedPrefab // char [+] 0x48 PrefabToolSettings->bEnableApplyFromDisconnectedPrefabActor // char [+] 0x49 PrefabToolSettings->bAutoAddRemoveVariantActorPrefix // char [+] 0x50 PrefabToolSettings->VariantActorPrefix // struct FString [+] 0x60 PrefabToolSettings->bEnablePrefabComponentVisualizer // char [+] 0x61 PrefabToolSettings->PrefabComponentVisualizerType // enum class EPrefabVisualizerType [+] 0x62 PrefabToolSettings->bDisplayPrefabComponentVisualizerEvenNotSelected // char [+] 0x64 PrefabToolSettings->PrefabViewVisualizerColor // struct FColor [+] 0x68 PrefabToolSettings->TargetActorColor // struct FColor [+] 0x6C PrefabToolSettings->UnLockedConnectedColor // struct FColor [+] 0x70 PrefabToolSettings->LockedConnectedColor // struct FColor [+] 0x74 PrefabToolSettings->UnLockedDisConnectedColor // struct FColor [+] 0x78 PrefabToolSettings->LockedDisConnectedColor // struct FColor [+] 0x7C PrefabToolSettings->UnLockedNoPrefabAssignedColor // struct FColor [+] 0x80 PrefabToolSettings->LockedNoPrefabAssignedColor // struct FColor [+] 0x88 PrefabToolSettings->PrefabMaterialPath // struct FSoftObjectPath [+] 0xC8 PrefabToolSettings->bShadedPrefabViewVisualizer // char [+] 0xC9 PrefabToolSettings->bLockPrefabSelectionByDefault // char [+] 0xCA PrefabToolSettings->bDisableLockPrefabSelectionFeature // char [+] 0xCB PrefabToolSettings->bSupportGroupWhenPasting // char [+] 0xCC PrefabToolSettings->bForceApplyPerInstanceVertexColor // char [+] 0xCD PrefabToolSettings->bHideChildActorsInPIEIfHiddenInEditor // char [+] 0xCE PrefabToolSettings->bCanToggleChildActorVisibilityInPIE // char [+] 0xD0 PrefabToolSettings->bIgnoreLayersInPrefab // char [+] 0xD8 PrefabToolSettings->ChangeComponentActor // struct TArray [+] 0xE8 PrefabToolSettings->DefaultActorClass // struct UClass* [+] 0xF0 PrefabToolSettings->bEnabledAutoThumbnail // char [+] 0xF1 PrefabToolSettings->bAutoOpenBlueprintEditor // char [+] 0xF8 PrefabToolSettings->InteriorActorClass // struct UClass* [+] 0x100 PrefabToolSettings->ExteriorActorClass // struct UClass* [+] 0x108 PrefabToolSettings->InteriorShowActorClass // struct UClass* [+] 0x110 PrefabToolSettings->HouseActorClass // struct UClass* [+] 0x118 PrefabToolSettings->bSupportGenerateBlueprint // char [+] 0x119 PrefabToolSettings->bHarvestComponentsWhenGeneratingBlueprint // char [+] 0x11A PrefabToolSettings->bUseActorNameAsVariableNameWhenGeneratingBlueprint // char [+] 0x11B PrefabToolSettings->bForceMobilityToMovableWhenGeneratingBlueprint // char [+] 0x120 PrefabToolSettings->IgnoreActorClassesWhenGeneratingBlueprint // struct TArray [+] 0x130 PrefabToolSettings->IgnoreActorTagsWhenGeneratingBlueprint // struct TArray [+] 0x140 PrefabToolSettings->bFlashPrefabWindowForTargetPrefabActor // char [+] 0x141 PrefabToolSettings->bEnablePrefabTextEditor // char [+] 0x142 PrefabToolSettings->bDebugMode // char [+] 0x143 PrefabToolSettings->bDisableThumbnailRender // char [+] 0x144 PrefabToolSettings->bShowPrefabInstanceTagInPrefabToolWindow // char class EPrefabVariantRuleType: class EPTUITheme: class EPrefabVisualizerType: class PrefabVariantRule: [+] 0x8 PrefabVariantRule->Rule // struct FString [+] 0x18 PrefabVariantRule->RuleType // char [+] 0x19 PrefabVariantRule->bEnable // char class DestroyPrefabActor: class GetPrefab: class GetPrefabAssetName: class IsConnected: class SetMobility: class SetPrefab: [+] 0x8 SetPrefab->bForceRevertEvenDisconnected // char class GetPrefabHash: class SetSimplifiedMeshAssetReference: class SpawnPrefab: [+] 0x8 SpawnPrefab->PrefabAsset // struct UPrefabAsset [+] 0x10 SpawnPrefab->SpawnTransform // struct FTransform [+] 0x40 SpawnPrefab->OutSpawnPrefabInstances // struct TArray [+] 0x50 SpawnPrefab->bSpawnInstancesOnly // char [+] 0x51 SpawnPrefab->CollisionHandlingOverride // enum class ESpawnActorCollisionHandlingMethod [+] 0x58 SpawnPrefab->Owner // struct UActor [+] 0x60 SpawnPrefab->ReturnValue // struct APrefabToolActor class GetPriorityByTags: [+] 0x10 GetPriorityByTags->ReturnValue // struct FName class GetTagsByTagID: [+] 0x10 GetTagsByTagID->bSorted // char [+] 0x18 GetTagsByTagID->ReturnValue // struct TArray class UnitTest: class DirectExcelLibrary: class ExcelCell: class ExcelCellRangeReferenceLibrary: class ExcelCellReferenceLibrary: class ExcelFormat: class ExcelNumberFormatLibrary: class ExcelVariantLibrary: class ExcelWorkbook: [+] 0x28 ExcelWorkbook->mSheets // struct TArray [+] 0x38 ExcelWorkbook->mActiveSheet // struct UExcelWorksheet class ExcelWorksheet: class ExcelWorkbookChangedDelegate__DelegateSignature: class ExcelCellApplyDelegate__DelegateSignature: class ExcelUnderlineType: class ExcelFillType: class ExcelGradientFillType: class ExcelPatternFillType: class ExcelColorType: class ExcelBorderStyle: class ExcelBorderSideType: class ExcelBorderDiagonalDirection: class ExcelVerticalAlignment: class ExcelHorizontalAlignment: class ExcelExtendedProperty: class ExcelCoreProperty: class ExcelCellType: class ExcelBaseDate: class ExcelVariantType: class ExcelSortType: class ExcelAlignment: [+] 0x1 ExcelAlignment->WrapText // char [+] 0x4 ExcelAlignment->Indent // int32_t [+] 0x8 ExcelAlignment->TextRotation // int32_t [+] 0xC ExcelAlignment->HorizontalAlignment // enum class ExcelHorizontalAlignment [+] 0xD ExcelAlignment->VerticalAlignment // enum class ExcelVerticalAlignment class ExcelBorder: [+] 0x24 ExcelBorder->End // struct FExcelBorderSide [+] 0x48 ExcelBorder->Top // struct FExcelBorderSide [+] 0x6C ExcelBorder->Bottom // struct FExcelBorderSide [+] 0x90 ExcelBorder->Horizontal // struct FExcelBorderSide [+] 0xB4 ExcelBorder->Vertical // struct FExcelBorderSide [+] 0xD8 ExcelBorder->Diagonal // struct FExcelBorderSide [+] 0xFC ExcelBorder->DiagonalDirection // enum class ExcelBorderDiagonalDirection class ExcelBorderSide: [+] 0x20 ExcelBorderSide->Style // enum class ExcelBorderStyle class ExcelColor: [+] 0x4 ExcelColor->ColorIndex // int32_t [+] 0x8 ExcelColor->ColorValue // struct FLinearColor [+] 0x18 ExcelColor->Tint // float [+] 0x1C ExcelColor->IsAutoColor // char class ExcelCellRangeReference: [+] 0x8 ExcelCellRangeReference->BottomRight // struct FExcelCellReference class ExcelCellReference: [+] 0x4 ExcelCellReference->Row // int32_t class ExcelFill: [+] 0x4 ExcelFill->PatternFill // struct FExcelPatternFill [+] 0x48 ExcelFill->GradientFill // struct FExcelGradientFill class ExcelGradientFill: [+] 0x4 ExcelGradientFill->Degree // float [+] 0x8 ExcelGradientFill->Distance // struct FMargin [+] 0x18 ExcelGradientFill->Stops // struct TMap class ExcelPatternFill: [+] 0x4 ExcelPatternFill->ForegroundColor // struct FExcelColor [+] 0x24 ExcelPatternFill->BackgroundColor // struct FExcelColor class ExcelFont: [+] 0x10 ExcelFont->Size // float [+] 0x14 ExcelFont->IsBold // char [+] 0x15 ExcelFont->IsItalic // char [+] 0x16 ExcelFont->IsSuperScript // char [+] 0x17 ExcelFont->IsStrikeThrough // char [+] 0x18 ExcelFont->IsOutline // char [+] 0x19 ExcelFont->IsShadow // char [+] 0x1A ExcelFont->UnderlineType // enum class ExcelUnderlineType [+] 0x1C ExcelFont->Color // struct FExcelColor [+] 0x3C ExcelFont->Family // int32_t [+] 0x40 ExcelFont->Charset // int32_t [+] 0x48 ExcelFont->Scheme // struct FString class ExcelNumberFormat: [+] 0x8 ExcelNumberFormat->FormatString // struct FString class ExcelProtection: [+] 0x1 ExcelProtection->IsHidden // char class ExcelVariant: class CreateExcel: class DoesExcelFileExists: [+] 0x10 DoesExcelFileExists->isAbsolutePath // char [+] 0x11 DoesExcelFileExists->isSave // char [+] 0x12 DoesExcelFileExists->ReturnValue // char class LoadExcel: [+] 0x10 LoadExcel->isAbsolutePath // char [+] 0x11 LoadExcel->isSave // char [+] 0x18 LoadExcel->ReturnValue // struct UExcelWorkbook class SaveExcel: [+] 0x8 SaveExcel->Path // struct FString [+] 0x18 SaveExcel->isAbsolutePath // char [+] 0x19 SaveExcel->isSave // char [+] 0x1A SaveExcel->ReturnValue // char class ToAbsolutePath: [+] 0x10 ToAbsolutePath->isSave // char [+] 0x18 ToAbsolutePath->ReturnValue // struct FString class Clear: class ClearComment: class ClearFormat: class ClearFormula: class Column: class Compare: [+] 0x8 Compare->ReturnValue // int32_t class EqualEqual_ExcelCellExcelCell: [+] 0x8 EqualEqual_ExcelCellExcelCell->B // struct UExcelCell [+] 0x10 EqualEqual_ExcelCellExcelCell->ReturnValue // char class GetComment: [+] 0x10 GetComment->Author // struct FString class GetFormat: class GetFormula: class GetHyperlink: class Greater_ExcelCellExcelCell: [+] 0x8 Greater_ExcelCellExcelCell->B // struct UExcelCell [+] 0x10 Greater_ExcelCellExcelCell->ReturnValue // char class GreaterEqual_ExcelCellExcelCell: [+] 0x8 GreaterEqual_ExcelCellExcelCell->B // struct UExcelCell [+] 0x10 GreaterEqual_ExcelCellExcelCell->ReturnValue // char class HasComment: class HasFormat: class HasFormula: class HasHyperlink: class HasValue: class IsMerged: class IsValid: class Less_ExcelCellExcelCell: [+] 0x8 Less_ExcelCellExcelCell->B // struct UExcelCell [+] 0x10 Less_ExcelCellExcelCell->ReturnValue // char class LessEqual_ExcelCellExcelCell: [+] 0x8 LessEqual_ExcelCellExcelCell->B // struct UExcelCell [+] 0x10 LessEqual_ExcelCellExcelCell->ReturnValue // char class MakeCellWithOffset: [+] 0x4 MakeCellWithOffset->rowOffset // int32_t [+] 0x8 MakeCellWithOffset->ReturnValue // struct UExcelCell class NotEqual_ExcelCellExcelCell: [+] 0x8 NotEqual_ExcelCellExcelCell->B // struct UExcelCell [+] 0x10 NotEqual_ExcelCellExcelCell->ReturnValue // char class ParentSheet: class Reference: class Row: class SetBool: class SetComment: [+] 0x10 SetComment->Author // struct FString class SetDateTime: class SetFloat: class SetFormat: class SetFormula: class SetHyperlink: [+] 0x10 SetHyperlink->display // struct FString class SetInt: class SetString: class ToBool: class ToDateTime: class ToFloat: class ToInt: class ToString: class ToUObject: class Type: class Equal_ExcelCellRangeReference: [+] 0x10 Equal_ExcelCellRangeReference->B // struct FExcelCellRangeReference [+] 0x20 Equal_ExcelCellRangeReference->ReturnValue // char class Height: [+] 0x10 Height->ReturnValue // int32_t class IsSingleCell: [+] 0x10 IsSingleCell->ReturnValue // char class MakeCellRangeWithString: [+] 0x10 MakeCellRangeWithString->ReturnValue // struct FExcelCellRangeReference class MoveBy: [+] 0x10 MoveBy->columnOffset // int32_t [+] 0x14 MoveBy->rowOffset // int32_t [+] 0x18 MoveBy->ReturnValue // struct FExcelCellRangeReference class NotEqual_ExcelCellRangeReference: [+] 0x10 NotEqual_ExcelCellRangeReference->B // struct FExcelCellRangeReference [+] 0x20 NotEqual_ExcelCellRangeReference->ReturnValue // char class ToRange: [+] 0x8 ToRange->ReturnValue // struct FExcelCellRangeReference class ToString: [+] 0x10 ToString->ReturnValue // struct FString class Width: [+] 0x10 Width->ReturnValue // int32_t class Equal_ExcelCellReference: [+] 0x8 Equal_ExcelCellReference->B // struct FExcelCellReference [+] 0x10 Equal_ExcelCellReference->ReturnValue // char class MakeCellReferenceWithString: [+] 0x10 MakeCellReferenceWithString->ReturnValue // struct FExcelCellReference class MoveBy: [+] 0x8 MoveBy->columnOffset // int32_t [+] 0xC MoveBy->rowOffset // int32_t [+] 0x10 MoveBy->ReturnValue // struct FExcelCellReference class NotEqual_ExcelCellReference: [+] 0x8 NotEqual_ExcelCellReference->B // struct FExcelCellReference [+] 0x10 NotEqual_ExcelCellReference->ReturnValue // char class ToColumnIndex: [+] 0x10 ToColumnIndex->ReturnValue // int32_t class ToColumnString: [+] 0x8 ToColumnString->ReturnValue // struct FString class ToString: [+] 0x8 ToString->ReturnValue // struct FString class EnablePivotTable: class EnableQuotePrefix: class GetAlignment: class GetBorder: class GetFill: class GetFont: class GetNumberFormat: class GetProtection: class IsAlignmentApplied: class IsBorderApplied: class IsFillApplied: class IsFontApplied: class IsNumberFormatApplied: class IsPivotTable: class IsProtectionApplied: class IsQuotePrefix: class ParentCell: class SetAlignment: class SetBorder: class SetFill: class SetFont: class SetNumberFormat: class SetProtection: class MakeNumberFormat_Date_datetime: class MakeNumberFormat_Date_ddmmyyyy: class MakeNumberFormat_Date_dmminus: class MakeNumberFormat_Date_dmyminus: class MakeNumberFormat_Date_dmyslash: class MakeNumberFormat_Date_myminus: class MakeNumberFormat_Date_time1: class MakeNumberFormat_Date_time2: class MakeNumberFormat_Date_time3: class MakeNumberFormat_Date_time4: class MakeNumberFormat_Date_time5: class MakeNumberFormat_Date_time6: class MakeNumberFormat_Date_xlsx14: class MakeNumberFormat_Date_xlsx15: class MakeNumberFormat_Date_xlsx16: class MakeNumberFormat_Date_xlsx17: class MakeNumberFormat_Date_xlsx22: class MakeNumberFormat_Date_yymmdd: class MakeNumberFormat_Date_yyyymmdd2: class MakeNumberFormat_General: class MakeNumberFormat_Number: class MakeNumberFormat_Number00: class MakeNumberFormat_NumberCommaSeparated1: class MakeNumberFormat_Percentage: class MakeNumberFormat_Percentage00: class MakeNumberFormat_Text: class GetType: [+] 0x30 GetType->ReturnValue // enum class ExcelVariantType class MakeVariantWithBool: [+] 0x8 MakeVariantWithBool->ReturnValue // struct FExcelVariant class MakeVariantWithBoolArray: [+] 0x10 MakeVariantWithBoolArray->ReturnValue // struct FExcelVariant class MakeVariantWithDateTime: [+] 0x8 MakeVariantWithDateTime->ReturnValue // struct FExcelVariant class MakeVariantWithDateTimeArray: [+] 0x10 MakeVariantWithDateTimeArray->ReturnValue // struct FExcelVariant class MakeVariantWithDateVariantArray: [+] 0x10 MakeVariantWithDateVariantArray->ReturnValue // struct FExcelVariant class MakeVariantWithInt: [+] 0x8 MakeVariantWithInt->ReturnValue // struct FExcelVariant class MakeVariantWithIntArray: [+] 0x10 MakeVariantWithIntArray->ReturnValue // struct FExcelVariant class MakeVariantWithString: [+] 0x10 MakeVariantWithString->ReturnValue // struct FExcelVariant class MakeVariantWithStringArray: [+] 0x10 MakeVariantWithStringArray->ReturnValue // struct FExcelVariant class SetBool: [+] 0x30 SetBool->Value // char class SetDateTime: [+] 0x30 SetDateTime->Value // struct FDateTime class SetInt: [+] 0x30 SetInt->Value // int32_t class SetString: [+] 0x30 SetString->Value // struct FString class ToArray: [+] 0x30 ToArray->ReturnValue // struct TArray class ToBool: [+] 0x30 ToBool->ReturnValue // char class ToDateTime: [+] 0x30 ToDateTime->ReturnValue // struct FDateTime class ToInt: [+] 0x30 ToInt->ReturnValue // int32_t class ToString: [+] 0x30 ToString->ReturnValue // struct FString class ActiveSheet: class AllCoreProperties: class AllCustomProperties: class AllExtendedProperties: class AllSheets: class ApplyToCells: [+] 0x8 ApplyToCells->onCell // struct FDelegate class BaseDate: class Clear: class ContainsSheet: [+] 0x10 ContainsSheet->ReturnValue // char class CopySheet: [+] 0x8 CopySheet->Index // int32_t [+] 0x10 CopySheet->ReturnValue // struct UExcelWorksheet class CreateSheet: [+] 0x4 CreateSheet->SetActive // char [+] 0x8 CreateSheet->ReturnValue // struct UExcelWorksheet class GetCorePropertyValue: [+] 0x8 GetCorePropertyValue->ReturnValue // struct FExcelVariant class GetCustomProperty: [+] 0x10 GetCustomProperty->ReturnValue // struct FExcelVariant class GetExtendedPropertyValue: [+] 0x8 GetExtendedPropertyValue->ReturnValue // struct FExcelVariant class HasCoreProperty: [+] 0x1 HasCoreProperty->ReturnValue // char class HasCustomProperty: [+] 0x10 HasCustomProperty->ReturnValue // char class HasExtendedProperty: [+] 0x1 HasExtendedProperty->ReturnValue // char class HasTitle: class Load: [+] 0x10 Load->ReturnValue // char class Reload: class RemoveSheet: class Save: class SaveAs: [+] 0x10 SaveAs->isAbsolutePath // char [+] 0x11 SaveAs->isSave // char [+] 0x12 SaveAs->ReturnValue // char class SetActiveSheet: class SetActiveSheetAt: class SetActiveSheetWithTitle: class SetBaseDate: class SetCorePropertyValue: [+] 0x8 SetCorePropertyValue->Value // struct FExcelVariant class SetCustomProperty: [+] 0x10 SetCustomProperty->Value // struct FExcelVariant class SetExtendedPropertyValue: [+] 0x8 SetExtendedPropertyValue->Value // struct FExcelVariant class SetTitle: class SheetAt: [+] 0x8 SheetAt->ReturnValue // struct UExcelWorksheet class SheetCount: class SheetTitles: class SheetWithId: [+] 0x8 SheetWithId->ReturnValue // struct UExcelWorksheet class SheetWithTitle: [+] 0x10 SheetWithTitle->ReturnValue // struct UExcelWorksheet class StartWatch: [+] 0x8 StartWatch->onChanged // struct FDelegate [+] 0x18 StartWatch->autoReload // char [+] 0x1C StartWatch->Rate // float [+] 0x20 StartWatch->ReturnValue // char class StopWatch: [+] 0x8 StopWatch->ReturnValue // char class Title: class ActiveCell: class AllMergedRanges: class BoolArrayAtColumn: [+] 0x8 BoolArrayAtColumn->ReturnValue // struct TArray class BoolArrayAtColumnSorted: [+] 0x8 BoolArrayAtColumnSorted->outRowIndices // struct TArray [+] 0x18 BoolArrayAtColumnSorted->SortType // enum class ExcelSortType [+] 0x20 BoolArrayAtColumnSorted->ReturnValue // struct TArray class BoolArrayAtColumnString: [+] 0x10 BoolArrayAtColumnString->ReturnValue // struct TArray class BoolArrayAtColumnStringSorted: [+] 0x10 BoolArrayAtColumnStringSorted->outRowIndices // struct TArray [+] 0x20 BoolArrayAtColumnStringSorted->SortType // enum class ExcelSortType [+] 0x28 BoolArrayAtColumnStringSorted->ReturnValue // struct TArray class BoolArrayAtRow: [+] 0x8 BoolArrayAtRow->ReturnValue // struct TArray class BoolArrayAtRowSorted: [+] 0x8 BoolArrayAtRowSorted->outColumnIndices // struct TArray [+] 0x18 BoolArrayAtRowSorted->SortType // enum class ExcelSortType [+] 0x20 BoolArrayAtRowSorted->ReturnValue // struct TArray class CalculateDimension: class CellAt: [+] 0x4 CellAt->Row // int32_t [+] 0x8 CellAt->ReturnValue // struct UExcelCell class CellAtId: [+] 0x10 CellAtId->ReturnValue // struct UExcelCell class CellAtRef: [+] 0x8 CellAtRef->ReturnValue // struct UExcelCell class CellsAtColumn: [+] 0x4 CellsAtColumn->SortType // enum class ExcelSortType [+] 0x8 CellsAtColumn->ReturnValue // struct TArray class CellsAtColumnString: [+] 0x10 CellsAtColumnString->SortType // enum class ExcelSortType [+] 0x18 CellsAtColumnString->ReturnValue // struct TArray class CellsAtRow: [+] 0x4 CellsAtRow->SortType // enum class ExcelSortType [+] 0x8 CellsAtRow->ReturnValue // struct TArray class ClearCell: class ClearColumn: class ClearColumnWithString: class ClearRow: class ColumnCount: [+] 0x4 ColumnCount->ReturnValue // int32_t class DateTimeArrayAtColumn: [+] 0x8 DateTimeArrayAtColumn->ReturnValue // struct TArray class DateTimeArrayAtColumnSorted: [+] 0x8 DateTimeArrayAtColumnSorted->outRowIndices // struct TArray [+] 0x18 DateTimeArrayAtColumnSorted->SortType // enum class ExcelSortType [+] 0x20 DateTimeArrayAtColumnSorted->ReturnValue // struct TArray class DateTimeArrayAtColumnString: [+] 0x10 DateTimeArrayAtColumnString->ReturnValue // struct TArray class DateTimeArrayAtColumnStringSorted: [+] 0x10 DateTimeArrayAtColumnStringSorted->outRowIndices // struct TArray [+] 0x20 DateTimeArrayAtColumnStringSorted->SortType // enum class ExcelSortType [+] 0x28 DateTimeArrayAtColumnStringSorted->ReturnValue // struct TArray class DateTimeArrayAtRow: [+] 0x8 DateTimeArrayAtRow->ReturnValue // struct TArray class DateTimeArrayAtRowSorted: [+] 0x8 DateTimeArrayAtRowSorted->outColumnIndices // struct TArray [+] 0x18 DateTimeArrayAtRowSorted->SortType // enum class ExcelSortType [+] 0x20 DateTimeArrayAtRowSorted->ReturnValue // struct TArray class FindBoolAtColumn: [+] 0x4 FindBoolAtColumn->searchValue // char [+] 0x8 FindBoolAtColumn->ReturnValue // struct UExcelCell class FindBoolAtColumnString: [+] 0x10 FindBoolAtColumnString->searchValue // char [+] 0x18 FindBoolAtColumnString->ReturnValue // struct UExcelCell class FindBoolAtRow: [+] 0x4 FindBoolAtRow->searchValue // char [+] 0x8 FindBoolAtRow->ReturnValue // struct UExcelCell class FindDateTimeAtColumn: [+] 0x8 FindDateTimeAtColumn->searchValue // struct FDateTime [+] 0x10 FindDateTimeAtColumn->ReturnValue // struct UExcelCell class FindDateTimeAtColumnString: [+] 0x10 FindDateTimeAtColumnString->searchValue // struct FDateTime [+] 0x18 FindDateTimeAtColumnString->ReturnValue // struct UExcelCell class FindDateTimeAtRow: [+] 0x8 FindDateTimeAtRow->searchValue // struct FDateTime [+] 0x10 FindDateTimeAtRow->ReturnValue // struct UExcelCell class FindFloatAtColumn: [+] 0x4 FindFloatAtColumn->searchValue // float [+] 0x8 FindFloatAtColumn->ReturnValue // struct UExcelCell class FindFloatAtColumnString: [+] 0x10 FindFloatAtColumnString->searchValue // float [+] 0x18 FindFloatAtColumnString->ReturnValue // struct UExcelCell class FindFloatAtRow: [+] 0x4 FindFloatAtRow->searchValue // float [+] 0x8 FindFloatAtRow->ReturnValue // struct UExcelCell class FindIntAtColumn: [+] 0x4 FindIntAtColumn->searchValue // int32_t [+] 0x8 FindIntAtColumn->ReturnValue // struct UExcelCell class FindIntAtColumnString: [+] 0x10 FindIntAtColumnString->searchValue // int32_t [+] 0x18 FindIntAtColumnString->ReturnValue // struct UExcelCell class FindIntAtRow: [+] 0x4 FindIntAtRow->searchValue // int32_t [+] 0x8 FindIntAtRow->ReturnValue // struct UExcelCell class FindStringAtColumn: [+] 0x8 FindStringAtColumn->searchValue // struct FString [+] 0x18 FindStringAtColumn->ReturnValue // struct UExcelCell class FindStringAtColumnString: [+] 0x10 FindStringAtColumnString->searchValue // struct FString [+] 0x20 FindStringAtColumnString->ReturnValue // struct UExcelCell class FindStringAtRow: [+] 0x8 FindStringAtRow->searchValue // struct FString [+] 0x18 FindStringAtRow->ReturnValue // struct UExcelCell class FloatArrayAtColumn: [+] 0x8 FloatArrayAtColumn->ReturnValue // struct TArray class FloatArrayAtColumnSorted: [+] 0x8 FloatArrayAtColumnSorted->outRowIndices // struct TArray [+] 0x18 FloatArrayAtColumnSorted->SortType // enum class ExcelSortType [+] 0x20 FloatArrayAtColumnSorted->ReturnValue // struct TArray class FloatArrayAtColumnString: [+] 0x10 FloatArrayAtColumnString->ReturnValue // struct TArray class FloatArrayAtColumnStringSorted: [+] 0x10 FloatArrayAtColumnStringSorted->outRowIndices // struct TArray [+] 0x20 FloatArrayAtColumnStringSorted->SortType // enum class ExcelSortType [+] 0x28 FloatArrayAtColumnStringSorted->ReturnValue // struct TArray class FloatArrayAtRow: [+] 0x8 FloatArrayAtRow->ReturnValue // struct TArray class FloatArrayAtRowSorted: [+] 0x8 FloatArrayAtRowSorted->outColumnIndices // struct TArray [+] 0x18 FloatArrayAtRowSorted->SortType // enum class ExcelSortType [+] 0x20 FloatArrayAtRowSorted->ReturnValue // struct TArray class HasActiveCell: class HasCell: [+] 0x8 HasCell->ReturnValue // char class HighestColumn: class HighestRow: class ID: class Index: class IntArrayAtColumn: [+] 0x8 IntArrayAtColumn->ReturnValue // struct TArray class IntArrayAtColumnSorted: [+] 0x8 IntArrayAtColumnSorted->outRowIndices // struct TArray [+] 0x18 IntArrayAtColumnSorted->SortType // enum class ExcelSortType [+] 0x20 IntArrayAtColumnSorted->ReturnValue // struct TArray class IntArrayAtColumnString: [+] 0x10 IntArrayAtColumnString->ReturnValue // struct TArray class IntArrayAtColumnStringSorted: [+] 0x10 IntArrayAtColumnStringSorted->outRowIndices // struct TArray [+] 0x20 IntArrayAtColumnStringSorted->SortType // enum class ExcelSortType [+] 0x28 IntArrayAtColumnStringSorted->ReturnValue // struct TArray class IntArrayAtRow: [+] 0x8 IntArrayAtRow->ReturnValue // struct TArray class IntArrayAtRowSorted: [+] 0x8 IntArrayAtRowSorted->outColumnIndices // struct TArray [+] 0x18 IntArrayAtRowSorted->SortType // enum class ExcelSortType [+] 0x20 IntArrayAtRowSorted->ReturnValue // struct TArray class IsValid: class LowestColumn: class LowestRow: class MergeCells: class ParentWorkbook: class Print: [+] 0x4 Print->TextColor // struct FLinearColor [+] 0x14 Print->Duration // float [+] 0x18 Print->ReturnValue // struct FString class PrintColumn: [+] 0x4 PrintColumn->bPrintToScreen // char [+] 0x8 PrintColumn->TextColor // struct FLinearColor [+] 0x18 PrintColumn->Duration // float [+] 0x20 PrintColumn->ReturnValue // struct FString class PrintColumnWithString: [+] 0x10 PrintColumnWithString->bPrintToScreen // char [+] 0x14 PrintColumnWithString->TextColor // struct FLinearColor [+] 0x24 PrintColumnWithString->Duration // float [+] 0x28 PrintColumnWithString->ReturnValue // struct FString class PrintRow: [+] 0x4 PrintRow->bPrintToScreen // char [+] 0x8 PrintRow->TextColor // struct FLinearColor [+] 0x18 PrintRow->Duration // float [+] 0x20 PrintRow->ReturnValue // struct FString class RowCount: [+] 0x4 RowCount->ReturnValue // int32_t class SetBool: [+] 0x8 SetBool->Value // char class SetBoolWithId: [+] 0x10 SetBoolWithId->Value // char class SetDateTime: [+] 0x8 SetDateTime->Value // struct FDateTime class SetDateTimeWithId: [+] 0x10 SetDateTimeWithId->Value // struct FDateTime class SetFloat: [+] 0x8 SetFloat->Value // float class SetFloatWithId: [+] 0x10 SetFloatWithId->Value // float class SetInt: [+] 0x8 SetInt->Value // int32_t class SetIntWithId: [+] 0x10 SetIntWithId->Value // int32_t class SetString: [+] 0x8 SetString->Value // struct FString class SetStringWithId: [+] 0x10 SetStringWithId->Value // struct FString class SetTitle: class StringArrayAtColumn: [+] 0x8 StringArrayAtColumn->ReturnValue // struct TArray class StringArrayAtColumnSorted: [+] 0x8 StringArrayAtColumnSorted->outRowIndices // struct TArray [+] 0x18 StringArrayAtColumnSorted->SortType // enum class ExcelSortType [+] 0x20 StringArrayAtColumnSorted->ReturnValue // struct TArray class StringArrayAtColumnString: [+] 0x10 StringArrayAtColumnString->ReturnValue // struct TArray class StringArrayAtColumnStringSorted: [+] 0x10 StringArrayAtColumnStringSorted->outRowIndices // struct TArray [+] 0x20 StringArrayAtColumnStringSorted->SortType // enum class ExcelSortType [+] 0x28 StringArrayAtColumnStringSorted->ReturnValue // struct TArray class StringArrayAtRow: [+] 0x8 StringArrayAtRow->ReturnValue // struct TArray class StringArrayAtRowSorted: [+] 0x8 StringArrayAtRowSorted->outColumnIndices // struct TArray [+] 0x18 StringArrayAtRowSorted->SortType // enum class ExcelSortType [+] 0x20 StringArrayAtRowSorted->ReturnValue // struct TArray class Title: class ToBool: [+] 0x8 ToBool->ReturnValue // char class ToBoolWithId: [+] 0x10 ToBoolWithId->ReturnValue // char class ToDateTime: [+] 0x8 ToDateTime->ReturnValue // struct FDateTime class ToDateTimeWithId: [+] 0x10 ToDateTimeWithId->ReturnValue // struct FDateTime class ToFloat: [+] 0x8 ToFloat->ReturnValue // float class ToFloatWithId: [+] 0x10 ToFloatWithId->ReturnValue // float class ToInt: [+] 0x8 ToInt->ReturnValue // int32_t class ToIntWithId: [+] 0x10 ToIntWithId->ReturnValue // int32_t class ToString: [+] 0x8 ToString->ReturnValue // struct FString class ToStringWithId: [+] 0x10 ToStringWithId->ReturnValue // struct FString class UnmergeCells: class SignificanceManager: [+] 0x1A8 SignificanceManager->SignificanceManagerClassName // struct FSoftClassPath class UW-Inventory_Background_C: [+] 0x248 UW-Inventory_Background_C->Image_112 // struct UImage class BP-Weapon_KAR98_LV5_C: class RMAFoliageToolsFunctionLibrary: class ERMAFoliageToolsIncludeMode: class RMAFoliageToolsBuffer: [+] 0x10 RMAFoliageToolsBuffer->Mesh // struct TArray class GetInstancedFoliageActor: class GetVersion: class UW-Inventory_WeaponSlot_C: [+] 0x1360 UW-Inventory_WeaponSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1368 UW-Inventory_WeaponSlot_C->Anim_LoopHintMainWeapon // struct UWidgetAnimation [+] 0x1370 UW-Inventory_WeaponSlot_C->Anim_Material_Get // struct UWidgetAnimation [+] 0x1378 UW-Inventory_WeaponSlot_C->Anim_Material_Hover // struct UWidgetAnimation [+] 0x1380 UW-Inventory_WeaponSlot_C->Anim_Upgrade // struct UWidgetAnimation [+] 0x1388 UW-Inventory_WeaponSlot_C->Anim_Progress // struct UWidgetAnimation [+] 0x1390 UW-Inventory_WeaponSlot_C->WeaponPerk_fadeIn // struct UWidgetAnimation [+] 0x1398 UW-Inventory_WeaponSlot_C->Anim_LoopNotifySubWeapon // struct UWidgetAnimation [+] 0x13A0 UW-Inventory_WeaponSlot_C->Anim_StartNotifySubWeapon // struct UWidgetAnimation [+] 0x13A8 UW-Inventory_WeaponSlot_C->Anim_LoopNotifyMainWeapon // struct UWidgetAnimation [+] 0x13B0 UW-Inventory_WeaponSlot_C->Anim_StartNotifyMainWeapon // struct UWidgetAnimation [+] 0x13B8 UW-Inventory_WeaponSlot_C->Ammo01 // struct UTextBlock [+] 0x13C0 UW-Inventory_WeaponSlot_C->Ammo02 // struct UTextBlock [+] 0x13C8 UW-Inventory_WeaponSlot_C->AmmoInfo01 // struct UTextBlock [+] 0x13D0 UW-Inventory_WeaponSlot_C->AmmoInfo02 // struct UTextBlock [+] 0x13D8 UW-Inventory_WeaponSlot_C->Barrel01 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x13E0 UW-Inventory_WeaponSlot_C->BG01 // struct UImage [+] 0x13E8 UW-Inventory_WeaponSlot_C->BG02 // struct UImage [+] 0x13F0 UW-Inventory_WeaponSlot_C->BorderImage02 // struct UImage [+] 0x13F8 UW-Inventory_WeaponSlot_C->btn_RecipeTree // struct UButton [+] 0x1400 UW-Inventory_WeaponSlot_C->ButtStockSlot01 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x1408 UW-Inventory_WeaponSlot_C->ButtStockSlot02 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x1410 UW-Inventory_WeaponSlot_C->Canvas_AnimMain // struct UCanvasPanel [+] 0x1418 UW-Inventory_WeaponSlot_C->Canvas_AnimMain_Progress // struct UCanvasPanel [+] 0x1420 UW-Inventory_WeaponSlot_C->Canvas_AnimMain_Upgrade // struct UCanvasPanel [+] 0x1428 UW-Inventory_WeaponSlot_C->Canvas_AnimSub // struct UCanvasPanel [+] 0x1430 UW-Inventory_WeaponSlot_C->Choice_BG01 // struct UImage [+] 0x1438 UW-Inventory_WeaponSlot_C->Choice_BG02 // struct UImage [+] 0x1440 UW-Inventory_WeaponSlot_C->GripSlot01 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x1448 UW-Inventory_WeaponSlot_C->HorizontalBox_Perk // struct UHorizontalBox [+] 0x1450 UW-Inventory_WeaponSlot_C->HorizontalBox_Rarity1 // struct UHorizontalBox [+] 0x1458 UW-Inventory_WeaponSlot_C->HorizontalBox_Rarity2 // struct UHorizontalBox [+] 0x1460 UW-Inventory_WeaponSlot_C->Image_2 // struct UImage [+] 0x1468 UW-Inventory_WeaponSlot_C->Image_3 // struct UImage [+] 0x1470 UW-Inventory_WeaponSlot_C->Image_5 // struct UImage [+] 0x1478 UW-Inventory_WeaponSlot_C->Image_7 // struct UImage [+] 0x1480 UW-Inventory_WeaponSlot_C->Image_48 // struct UImage [+] 0x1488 UW-Inventory_WeaponSlot_C->Image_85 // struct UImage [+] 0x1490 UW-Inventory_WeaponSlot_C->Image_86 // struct UImage [+] 0x1498 UW-Inventory_WeaponSlot_C->Image_175 // struct UImage [+] 0x14A0 UW-Inventory_WeaponSlot_C->Image_202 // struct UImage [+] 0x14A8 UW-Inventory_WeaponSlot_C->Image_212 // struct UImage [+] 0x14B0 UW-Inventory_WeaponSlot_C->Image_214 // struct UImage [+] 0x14B8 UW-Inventory_WeaponSlot_C->Image_217 // struct UImage [+] 0x14C0 UW-Inventory_WeaponSlot_C->Image_219 // struct UImage [+] 0x14C8 UW-Inventory_WeaponSlot_C->Image_234 // struct UImage [+] 0x14D0 UW-Inventory_WeaponSlot_C->Image_356 // struct UImage [+] 0x14D8 UW-Inventory_WeaponSlot_C->Image_369 // struct UImage [+] 0x14E0 UW-Inventory_WeaponSlot_C->Image_371 // struct UImage [+] 0x14E8 UW-Inventory_WeaponSlot_C->Image_372 // struct UImage [+] 0x14F0 UW-Inventory_WeaponSlot_C->Image_682 // struct UImage [+] 0x14F8 UW-Inventory_WeaponSlot_C->Image_805 // struct UImage [+] 0x1500 UW-Inventory_WeaponSlot_C->Image_807 // struct UImage [+] 0x1508 UW-Inventory_WeaponSlot_C->Image_808 // struct UImage [+] 0x1510 UW-Inventory_WeaponSlot_C->Image_809 // struct UImage [+] 0x1518 UW-Inventory_WeaponSlot_C->Image_1071 // struct UImage [+] 0x1520 UW-Inventory_WeaponSlot_C->Image_Bindable // struct UImage [+] 0x1528 UW-Inventory_WeaponSlot_C->Image_Supply // struct UImage [+] 0x1530 UW-Inventory_WeaponSlot_C->ImageAmmo01 // struct UImage [+] 0x1538 UW-Inventory_WeaponSlot_C->ImageAmmo02 // struct UImage [+] 0x1540 UW-Inventory_WeaponSlot_C->Info01 // struct USizeBox [+] 0x1548 UW-Inventory_WeaponSlot_C->Info02 // struct USizeBox [+] 0x1550 UW-Inventory_WeaponSlot_C->Line01 // struct UImage [+] 0x1558 UW-Inventory_WeaponSlot_C->Line02 // struct UImage [+] 0x1560 UW-Inventory_WeaponSlot_C->MagazineSlot01 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x1568 UW-Inventory_WeaponSlot_C->MagazineSlot02 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x1570 UW-Inventory_WeaponSlot_C->MainWeaponSlot // struct USizeBox [+] 0x1578 UW-Inventory_WeaponSlot_C->MuzzleDeviceSlot01 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x1580 UW-Inventory_WeaponSlot_C->MuzzleDeviceSlot02 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x1588 UW-Inventory_WeaponSlot_C->Overlay_2 // struct UOverlay [+] 0x1590 UW-Inventory_WeaponSlot_C->Perk01 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x1598 UW-Inventory_WeaponSlot_C->Perk01_Sub // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x15A0 UW-Inventory_WeaponSlot_C->Perk02 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x15A8 UW-Inventory_WeaponSlot_C->Perk02_Sub // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x15B0 UW-Inventory_WeaponSlot_C->Perk03 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x15B8 UW-Inventory_WeaponSlot_C->Perk03_Sub // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x15C0 UW-Inventory_WeaponSlot_C->Perk04 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x15C8 UW-Inventory_WeaponSlot_C->Perk04_Sub // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x15D0 UW-Inventory_WeaponSlot_C->SightSlot01 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x15D8 UW-Inventory_WeaponSlot_C->SightSlot02 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x15E0 UW-Inventory_WeaponSlot_C->SubWeaponSlot // struct USizeBox [+] 0x15E8 UW-Inventory_WeaponSlot_C->TextBlock_1 // struct UTextBlock [+] 0x15F0 UW-Inventory_WeaponSlot_C->TextBlock_Range01 // struct UTextBlock [+] 0x15F8 UW-Inventory_WeaponSlot_C->TopNameBG01 // struct UImage [+] 0x1600 UW-Inventory_WeaponSlot_C->TopNameBG02 // struct UImage [+] 0x1608 UW-Inventory_WeaponSlot_C->UW-Inventory_MaterialIconSlot // struct UUW-Inventory_MaterialIconSlot_C [+] 0x1610 UW-Inventory_WeaponSlot_C->UW-Inventory_WeaponPerkSlot // struct UUW-Inventory_WeaponPerkSlot_C [+] 0x1618 UW-Inventory_WeaponSlot_C->UW-Inventory_WeaponPerkSlot_C_2 // struct UUW-Inventory_WeaponPerkSlot_C [+] 0x1620 UW-Inventory_WeaponSlot_C->UW-Inventory_WeaponPerkSlot_C_3 // struct UUW-Inventory_WeaponPerkSlot_C [+] 0x1628 UW-Inventory_WeaponSlot_C->UW-StatupWidget // struct UUW-StatupWidget_C [+] 0x1630 UW-Inventory_WeaponSlot_C->WeaponImage01 // struct UImage [+] 0x1638 UW-Inventory_WeaponSlot_C->WeaponImage02 // struct UImage [+] 0x1640 UW-Inventory_WeaponSlot_C->WeaponIndex01 // struct UTextBlock [+] 0x1648 UW-Inventory_WeaponSlot_C->WeaponIndex02 // struct UTextBlock [+] 0x1650 UW-Inventory_WeaponSlot_C->WeaponName01 // struct UTextBlock [+] 0x1658 UW-Inventory_WeaponSlot_C->WeaponName02 // struct UTextBlock [+] 0x1660 UW-Inventory_WeaponSlot_C->WeaponTitle01 // struct UOverlay [+] 0x1668 UW-Inventory_WeaponSlot_C->WeaponTitle02 // struct UOverlay [+] 0x1670 UW-Inventory_WeaponSlot_C->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x1678 UW-Inventory_WeaponSlot_C->WidgetSwitcher_Rarity // struct UWidgetSwitcher [+] 0x1680 UW-Inventory_WeaponSlot_C->WidgetSwitcher_SpecialWeapon // struct UWidgetSwitcher [+] 0x1688 UW-Inventory_WeaponSlot_C->WeaponType // enum class EWeaponType [+] 0x168C UW-Inventory_WeaponSlot_C->SlotIndex // int32_t [+] 0x1690 UW-Inventory_WeaponSlot_C->WeaponBase // struct ABravoHotelWeaponBase [+] 0x1698 UW-Inventory_WeaponSlot_C->bCanEquip // char [+] 0x16A0 UW-Inventory_WeaponSlot_C->WeaponAttachmentSlots01 // struct TMap [+] 0x16F0 UW-Inventory_WeaponSlot_C->WeaponAttachmentSlots02 // struct TMap [+] 0x1740 UW-Inventory_WeaponSlot_C->WeaponIconHeight // float [+] 0x1744 UW-Inventory_WeaponSlot_C->bHover // char [+] 0x1748 UW-Inventory_WeaponSlot_C->HoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x1750 UW-Inventory_WeaponSlot_C->NotifyAnimLoopNum // int32_t class ExecuteUbergraph_UW-Inventory_WeaponSlot: [+] 0x4 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable // enum class EWeaponAttachmentType [+] 0x25 ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_2 // enum class EWeaponAttachmentType [+] 0x26 ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_3 // enum class EWeaponAttachmentType [+] 0x27 ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_4 // enum class EWeaponAttachmentType [+] 0x28 ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_5 // enum class EWeaponAttachmentType [+] 0x29 ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_6 // enum class EWeaponAttachmentType [+] 0x2A ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_7 // enum class EWeaponAttachmentType [+] 0x2B ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_8 // enum class EWeaponAttachmentType [+] 0x2C ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_9 // enum class EWeaponAttachmentType [+] 0x2D ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_10 // enum class EWeaponAttachmentType [+] 0x2E ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_11 // enum class EWeaponAttachmentType [+] 0x2F ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_12 // enum class EWeaponAttachmentType [+] 0x30 ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_13 // enum class EWeaponAttachmentType [+] 0x31 ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_14 // enum class EWeaponAttachmentType [+] 0x32 ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_15 // enum class EWeaponAttachmentType [+] 0x33 ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_16 // enum class EWeaponAttachmentType [+] 0x34 ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_17 // enum class EWeaponAttachmentType [+] 0x35 ExecuteUbergraph_UW-Inventory_WeaponSlot->___byte_Variable_18 // enum class EWeaponAttachmentType [+] 0x38 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x48 ExecuteUbergraph_UW-Inventory_WeaponSlot->___object_Variable // struct Object [+] 0x50 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x58 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess // char [+] 0x5C ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_Event_MyGeometry_2 // struct FGeometry [+] 0x98 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x108 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x190 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x200 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CustomEvent_SlotIndex // int32_t [+] 0x204 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsMainWeapon_bResult // char [+] 0x205 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsMainWeapon_bResult_2 // char [+] 0x208 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0x240 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_Event_PointerEvent_2 // struct FPointerEvent [+] 0x2B0 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_Event_Operation_2 // struct UDragDropOperation [+] 0x2B8 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0x2C0 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_2 // char [+] 0x2C8 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_Event_PointerEvent // struct FPointerEvent [+] 0x338 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_Event_Operation // struct UDragDropOperation [+] 0x340 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsBP_Widget_Drag_2 // struct UBP-WidgetDrag_C [+] 0x348 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_3 // char [+] 0x350 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsUW_Inventory_Keeped_Slot // struct UUW-Inventory_KeepedSlot_C [+] 0x358 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_4 // char [+] 0x360 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsUW_Inventory_Weapon_Attachment_Slot // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x368 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_5 // char [+] 0x370 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x800 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0x808 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_6 // char [+] 0x810 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xCA0 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_SwitchEnum_CmpSuccess // char [+] 0xCA8 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsUW_Inventory_Weapon_Slot // struct UUW-Inventory_WeaponSlot_C [+] 0xCB0 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_7 // char [+] 0xCB1 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0xCB8 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0xCC0 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_8 // char [+] 0xCC8 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_3 // struct FInventoryItemDetailInfo [+] 0x1158 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_4 // struct FInventoryItemDetailInfo [+] 0x15E8 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_SwitchEnum_CmpSuccess_3 // char [+] 0x15E9 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_DragSelectSlot_bReault // char [+] 0x15EA ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_SwitchEnum_CmpSuccess_4 // char [+] 0x15F0 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x1688 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_SwitchEnum_CmpSuccess_5 // char [+] 0x1690 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsUW_Inventory_Weapon_Attachment_Slot_2 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x1698 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_9 // char [+] 0x16A0 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot_2 // struct UUW-Inventory_CarriedSlot_C [+] 0x16A8 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_10 // char [+] 0x16B0 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_5 // struct FInventoryItemDetailInfo [+] 0x1B40 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_6 // struct FInventoryItemDetailInfo [+] 0x1FD0 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_DragSelectSlot_bReault_2 // char [+] 0x1FD1 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_SwitchEnum_CmpSuccess_6 // char [+] 0x1FD2 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_SwitchEnum_CmpSuccess_7 // char [+] 0x1FD8 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x2070 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsUW_Inventory_Weapon_Slot_2 // struct UUW-Inventory_WeaponSlot_C [+] 0x2078 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_11 // char [+] 0x2080 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetWeaponInfo_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0x2BB0 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot_2 // struct UUW-Inventory_ProximitySlot_C [+] 0x2BB8 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_12 // char [+] 0x2BB9 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_DragSelectSlot_bReault_3 // char [+] 0x2BC0 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo_3 // struct FInventoryItemInfo [+] 0x2C58 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_7 // struct FInventoryItemDetailInfo [+] 0x30E8 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_DragSelectSlot_bReault_4 // char [+] 0x30E9 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_SwitchEnum_CmpSuccess_8 // char [+] 0x30EA ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsMainWeapon_bResult_3 // char [+] 0x30EB ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_SwitchEnum_CmpSuccess_9 // char [+] 0x30EC ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsMainWeapon_bResult_4 // char [+] 0x30F0 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x30F8 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsMainWeapon_bResult_5 // char [+] 0x30F9 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsMainWeapon_bResult_6 // char [+] 0x30FA ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsDraging_bResult // char [+] 0x30FB ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsDraging_bResult_2 // char [+] 0x30FC ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_Not_PreBool_ReturnValue // char [+] 0x30FD ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x30FE ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsEquippableAttachmentByType_ReturnValue // char [+] 0x30FF ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue // char [+] 0x3100 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsEquippableAttachmentByType_ReturnValue_2 // char [+] 0x3108 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CustomEvent_IconTexture_2 // struct TSoftObjectPtr [+] 0x3130 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x3158 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_2 // char [+] 0x3159 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsEquippableAttachmentByType_ReturnValue_3 // char [+] 0x315A ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsMainWeapon_bResult_7 // char [+] 0x315C ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CustomEvent_Idx // int32_t [+] 0x3160 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CustomEvent_Ammo // int32_t [+] 0x3164 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CustomEvent_MaxAmmo // int32_t [+] 0x3168 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x31A8 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x31E8 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_MakeArray_Array // struct TArray [+] 0x31F8 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x3200 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_Format_ReturnValue // struct FText [+] 0x3218 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_3 // char [+] 0x3220 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0x3228 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_4 // char [+] 0x3230 ExecuteUbergraph_UW-Inventory_WeaponSlot->___object_Variable_2 // struct Object [+] 0x3238 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0x3240 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_13 // char [+] 0x3248 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_MakeBrushFromSprite_ReturnValue_2 // struct FSlateBrush [+] 0x32D0 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_5 // char [+] 0x32D4 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_BreakVector2D_X // float [+] 0x32D8 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_BreakVector2D_Y // float [+] 0x32DC ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_BreakVector2D_X_2 // float [+] 0x32E0 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_BreakVector2D_Y_2 // float [+] 0x32E4 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetAmmoName_ReturnValue // struct FName [+] 0x32EC ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x32F0 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x3780 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x3784 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x378C ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_6 // char [+] 0x3790 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetAmmoName_ReturnValue_2 // struct FName [+] 0x3798 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FInventoryItemDetailInfo [+] 0x3C28 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x3C29 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x3C2C ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0x3C30 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x3C31 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_7 // char [+] 0x3C32 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_Show_Hover_Success // char [+] 0x3C38 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x3C40 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x3C48 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_Event_Animation // struct UWidgetAnimation [+] 0x3C50 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x3C51 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_8 // char [+] 0x3C52 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_EqualEqual_ObjectObject_ReturnValue_2 // char [+] 0x3C58 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0x3C60 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_9 // char [+] 0x3C68 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x3C70 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_PlayAnimation_ReturnValue_4 // struct UUMGSequencePlayer [+] 0x3C78 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsEquippableAttachmentByType_ReturnValue_4 // char [+] 0x3C79 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_10 // char [+] 0x3C7C ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetAmmoName_ReturnValue_3 // struct FName [+] 0x3C84 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0x3C88 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x3C8C ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_MakeVector2D_ReturnValue_2 // struct FVector2D [+] 0x3C94 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetActiveWidgetIndex_ReturnValue_2 // int32_t [+] 0x3C98 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x3CA0 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0x3CA8 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_AsUW_Item_Recipe_Tree_Popup // struct UUW-ItemRecipeTreePopup_C [+] 0x3CB0 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_DynamicCast_bSuccess_14 // char [+] 0x3CB8 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_8 // struct FInventoryItemDetailInfo [+] 0x4148 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo_4 // struct FInventoryItemInfo [+] 0x41E0 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_NotEqual_NameName_ReturnValue // char [+] 0x41E8 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_PlayAnimationForward_ReturnValue // struct UUMGSequencePlayer [+] 0x41F0 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_PlayAnimationForward_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x41F8 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_PlayAnimation_ReturnValue_5 // struct UUMGSequencePlayer [+] 0x4200 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_11 // char [+] 0x4201 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_12 // char [+] 0x4202 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_SwitchInteger_CmpSuccess // char [+] 0x4208 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_PlayAnimation_ReturnValue_6 // struct UUMGSequencePlayer [+] 0x4210 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_CheckNeedEmptyPerkWeaponTooltip_NewParam // char [+] 0x4211 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_BooleanOR_ReturnValue // char [+] 0x4212 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_CheckNeedEmptyPerkWeaponTooltip_NewParam_2 // char [+] 0x4213 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x4214 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x4228 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x4230 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo_5 // struct FInventoryItemInfo [+] 0x42C8 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_13 // char [+] 0x42C9 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_Array_Contains_ReturnValue // char [+] 0x42CC ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetEndTime_ReturnValue // float [+] 0x42D0 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0x42D8 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CustomEvent_CastingInfo // struct FCastingInfo [+] 0x42F0 ExecuteUbergraph_UW-Inventory_WeaponSlot->K2Node_CustomEvent_CastingPercent // float [+] 0x42F4 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x42F8 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_Divide_FloatFloat_ReturnValue_3 // float [+] 0x4300 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x4308 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_PlayAnimationForward_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x4310 ExecuteUbergraph_UW-Inventory_WeaponSlot->CallFunc_IsValid_ReturnValue_14 // char class OnUpdateCastingDelegateEvent: [+] 0x18 OnUpdateCastingDelegateEvent->CastingPercent // float class HoverRecipeTree: class CompleteCombineOnRecipeTree: class CompleteCombine: class BndEvt__btn_RecipeTree_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class StopNotify: class CheckInventoryRef: class OnAnimationFinished: class NotifySubWeapon: class NotifyMainWeapon: class Event_WeaponInfo: [+] 0x4 Event_WeaponInfo->Ammo // int32_t [+] 0x8 Event_WeaponInfo->MaxAmmo // int32_t class AsyncLoadAmmoIcon: class AsyncLoadWeaponIcon: class ResetSelectEquip: class ResetCanEquip: class ResetHover: class SelectEquip: class OnDragLeave: [+] 0x70 OnDragLeave->Operation // struct UDragDropOperation class OnDragEnter: [+] 0x38 OnDragEnter->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragEnter->Operation // struct UDragDropOperation class Hover: class Construct: class CanEquip: class Init: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class OnLoaded_D1195FCF4E38C6E811F1FCBC38F521B6: class OnLoaded_12B755EE4F233763D6BD21B48D6176F0: class SetInfo: [+] 0x8 SetInfo->WeaponBaseObject // struct ABravoHotelWeaponBase [+] 0x10 SetInfo->InventoryItemInfo // struct FInventoryItemInfo [+] 0xA8 SetInfo->CallFunc_SetInventoryItemDetailInfoByItemInfo_bResult // char [+] 0xA9 SetInfo->___byte_Variable // enum class ESlateVisibility [+] 0xAA SetInfo->CallFunc_IsValid_ReturnValue // char [+] 0xB0 SetInfo->CallFunc_GetWeaponInfo_ReturnValue // struct FBravoHotelWeaponInfo [+] 0xBE0 SetInfo->___byte_Variable_2 // enum class EItemBindType [+] 0xBE4 SetInfo->___int_Loop_Counter_Variable // int32_t [+] 0xBE8 SetInfo->___int_Array_Index_Variable // int32_t [+] 0xBEC SetInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xBF0 SetInfo->CallFunc_IsHovered_ReturnValue // char [+] 0xBF1 SetInfo->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xBF4 SetInfo->CallFunc_SelectFloat_ReturnValue // float [+] 0xBF8 SetInfo->CallFunc_GetItemOptionTable_ReturnValue // struct UDataTable [+] 0xC00 SetInfo->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0xC08 SetInfo->CallFunc_Create_ReturnValue // struct UUW-Inventory_WeaponPerkSlot_C [+] 0xC10 SetInfo->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0xC18 SetInfo->CallFunc_Array_Get_Item // struct FName [+] 0xC20 SetInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xC28 SetInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FItemOption [+] 0xCE0 SetInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xCE1 SetInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0xCE4 SetInfo->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0xCE8 SetInfo->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xCF0 SetInfo->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xD88 SetInfo->___byte_Variable_3 // enum class ESlateVisibility [+] 0xD89 SetInfo->___byte_Variable_4 // enum class ESlateVisibility [+] 0xD8A SetInfo->___byte_Variable_5 // enum class ESlateVisibility [+] 0xD8B SetInfo->___byte_Variable_6 // enum class ESlateVisibility [+] 0xD8C SetInfo->___byte_Variable_7 // enum class EItemBindType [+] 0xD90 SetInfo->CallFunc_GetAmmoName_ReturnValue // struct FName [+] 0xD98 SetInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0xD9C SetInfo->CallFunc_GetAmmoName_ReturnValue_2 // struct FName [+] 0xDA8 SetInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xDB0 SetInfo->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0xDB8 SetInfo->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FInventoryItemDetailInfo [+] 0x1248 SetInfo->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x1250 SetInfo->CallFunc_GetDataTableRowFromName_OutRow_3 // struct FInventoryItemDetailInfo [+] 0x16E0 SetInfo->CallFunc_GetDataTableRowFromName_ReturnValue_3 // char [+] 0x16E8 SetInfo->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x16F0 SetInfo->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x16F8 SetInfo->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x1700 SetInfo->K2Node_DynamicCast_bSuccess // char [+] 0x1701 SetInfo->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1708 SetInfo->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x1790 SetInfo->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2 // struct Object [+] 0x1798 SetInfo->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0x17A0 SetInfo->K2Node_DynamicCast_bSuccess_2 // char [+] 0x17A1 SetInfo->CallFunc_IsValid_ReturnValue_3 // char [+] 0x17A8 SetInfo->CallFunc_MakeBrushFromSprite_ReturnValue_2 // struct FSlateBrush [+] 0x1830 SetInfo->CallFunc_GetWeaponInfo_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0x2360 SetInfo->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x27F0 SetInfo->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_3 // struct Object [+] 0x27F8 SetInfo->K2Node_DynamicCast_AsPaper_Sprite_3 // struct UPaperSprite [+] 0x2800 SetInfo->K2Node_DynamicCast_bSuccess_3 // char [+] 0x2801 SetInfo->CallFunc_IsValid_ReturnValue_4 // char [+] 0x2808 SetInfo->CallFunc_MakeBrushFromSprite_ReturnValue_3 // struct FSlateBrush [+] 0x2890 SetInfo->CallFunc_BreakVector2D_X // float [+] 0x2894 SetInfo->CallFunc_BreakVector2D_Y // float [+] 0x2898 SetInfo->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x289C SetInfo->___byte_Variable_8 // enum class ESlateVisibility [+] 0x28A0 SetInfo->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x28A4 SetInfo->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x28AC SetInfo->___byte_Variable_9 // enum class ESlateVisibility [+] 0x28AD SetInfo->___byte_Variable_10 // enum class ESlateVisibility [+] 0x28AE SetInfo->K2Node_Select_Default_2 // enum class ESlateVisibility class Drop: [+] 0x1 Drop->CallFunc_GetInventoryComponent_bResult // char [+] 0x8 Drop->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x10 Drop->CallFunc_IsLockedWeaponSlot_ReturnValue // char class Reset: [+] 0x4 Reset->___int_Loop_Counter_Variable // int32_t [+] 0x8 Reset->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC Reset->___int_Array_Index_Variable // int32_t [+] 0x10 Reset->___int_Array_Index_Variable_2 // int32_t [+] 0x14 Reset->___int_Loop_Counter_Variable_2 // int32_t [+] 0x18 Reset->CallFunc_Map_Values_Values // struct TArray [+] 0x28 Reset->CallFunc_Array_Get_Item // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x30 Reset->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 Reset->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 Reset->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x40 Reset->CallFunc_Map_Values_Values_2 // struct TArray [+] 0x50 Reset->CallFunc_Array_Get_Item_2 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x58 Reset->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x5C Reset->CallFunc_Less_IntInt_ReturnValue_2 // char class GetAvailableWeaponAttachment: [+] 0x1 GetAvailableWeaponAttachment->bResult // char [+] 0x2 GetAvailableWeaponAttachment->CallFunc_GetAttachmentSlotUseType_ReturnValue // enum class EWeaponAttachmentUseType [+] 0x3 GetAvailableWeaponAttachment->CallFunc_IsValid_ReturnValue // char [+] 0x4 GetAvailableWeaponAttachment->CallFunc_NotEqual_ByteByte_ReturnValue // char class InitMainWeaponAttachment: [+] 0x4 InitMainWeaponAttachment->___int_Loop_Counter_Variable // int32_t [+] 0x8 InitMainWeaponAttachment->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 InitMainWeaponAttachment->CallFunc_Map_Keys_Keys // struct TArray [+] 0x20 InitMainWeaponAttachment->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x24 InitMainWeaponAttachment->CallFunc_Array_Get_Item // enum class EWeaponAttachmentType [+] 0x25 InitMainWeaponAttachment->CallFunc_Less_IntInt_ReturnValue // char [+] 0x26 InitMainWeaponAttachment->CallFunc_GetAttachmentSlotUseType_ReturnValue // enum class EWeaponAttachmentUseType [+] 0x27 InitMainWeaponAttachment->CallFunc_GetAvailableWeaponAttachment_bResult // char [+] 0x28 InitMainWeaponAttachment->CallFunc_Map_Find_Value // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x30 InitMainWeaponAttachment->CallFunc_Map_Find_ReturnValue // char [+] 0x31 InitMainWeaponAttachment->CallFunc_BooleanAND_ReturnValue // char class SetMainWeaponAttachment: [+] 0x4 SetMainWeaponAttachment->CallFunc_IsValid_ReturnValue // char [+] 0x8 SetMainWeaponAttachment->___int_Loop_Counter_Variable // int32_t [+] 0xC SetMainWeaponAttachment->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 SetMainWeaponAttachment->CallFunc_Map_Keys_Keys // struct TArray [+] 0x20 SetMainWeaponAttachment->CallFunc_Array_Get_Item // enum class EWeaponAttachmentType [+] 0x24 SetMainWeaponAttachment->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 SetMainWeaponAttachment->CallFunc_Map_Find_Value // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x30 SetMainWeaponAttachment->CallFunc_Map_Find_ReturnValue // char [+] 0x31 SetMainWeaponAttachment->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 SetMainWeaponAttachment->CallFunc_GetAttachmentInfo_OutItemInfo // struct FInventoryItemInfo [+] 0xD0 SetMainWeaponAttachment->CallFunc_GetAttachmentInfo_OutItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x560 SetMainWeaponAttachment->CallFunc_GetAttachmentInfo_ReturnValue // char [+] 0x561 SetMainWeaponAttachment->CallFunc_BooleanAND_ReturnValue // char class InitSubWeaponAttachment: [+] 0x4 InitSubWeaponAttachment->CallFunc_IsValid_ReturnValue // char [+] 0x8 InitSubWeaponAttachment->CallFunc_Map_Keys_Keys // struct TArray [+] 0x18 InitSubWeaponAttachment->CallFunc_Array_Get_Item // enum class EWeaponAttachmentType [+] 0x1C InitSubWeaponAttachment->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 InitSubWeaponAttachment->CallFunc_GetAvailableWeaponAttachment_bResult // char [+] 0x28 InitSubWeaponAttachment->CallFunc_Map_Find_Value // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x30 InitSubWeaponAttachment->CallFunc_Map_Find_ReturnValue // char [+] 0x31 InitSubWeaponAttachment->CallFunc_BooleanAND_ReturnValue // char [+] 0x32 InitSubWeaponAttachment->CallFunc_GetAttachmentSlotUseType_ReturnValue // enum class EWeaponAttachmentUseType [+] 0x34 InitSubWeaponAttachment->___int_Loop_Counter_Variable // int32_t [+] 0x38 InitSubWeaponAttachment->CallFunc_Less_IntInt_ReturnValue // char [+] 0x3C InitSubWeaponAttachment->CallFunc_Add_IntInt_ReturnValue // int32_t class SetSubWeaponAttachment: [+] 0x4 SetSubWeaponAttachment->CallFunc_IsValid_ReturnValue // char [+] 0x8 SetSubWeaponAttachment->CallFunc_Map_Keys_Keys // struct TArray [+] 0x18 SetSubWeaponAttachment->___int_Loop_Counter_Variable // int32_t [+] 0x1C SetSubWeaponAttachment->CallFunc_Array_Get_Item // enum class EWeaponAttachmentType [+] 0x20 SetSubWeaponAttachment->CallFunc_Map_Find_Value // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x28 SetSubWeaponAttachment->CallFunc_Map_Find_ReturnValue // char [+] 0x2C SetSubWeaponAttachment->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x30 SetSubWeaponAttachment->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 SetSubWeaponAttachment->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 SetSubWeaponAttachment->CallFunc_GetAttachmentInfo_OutItemInfo // struct FInventoryItemInfo [+] 0xD0 SetSubWeaponAttachment->CallFunc_GetAttachmentInfo_OutItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x560 SetSubWeaponAttachment->CallFunc_GetAttachmentInfo_ReturnValue // char [+] 0x561 SetSubWeaponAttachment->CallFunc_BooleanAND_ReturnValue // char class Get_Ammo01_Text_1: [+] 0x18 Get_Ammo01_Text_1->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0x1C Get_Ammo01_Text_1->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x20 Get_Ammo01_Text_1->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x28 Get_Ammo01_Text_1->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x30 Get_Ammo01_Text_1->K2Node_DynamicCast_bSuccess // char [+] 0x38 Get_Ammo01_Text_1->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x40 Get_Ammo01_Text_1->CallFunc_IsValid_ReturnValue // char [+] 0x48 Get_Ammo01_Text_1->CallFunc_GetEquippedWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x50 Get_Ammo01_Text_1->CallFunc_IsValid_ReturnValue_2 // char [+] 0x54 Get_Ammo01_Text_1->CallFunc_GetMagazineInBackPack_ReturnValue // int32_t [+] 0x58 Get_Ammo01_Text_1->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x98 Get_Ammo01_Text_1->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xD8 Get_Ammo01_Text_1->K2Node_MakeArray_Array // struct TArray [+] 0xE8 Get_Ammo01_Text_1->CallFunc_Format_ReturnValue // struct FText class Get_Ammo02_Text_1: [+] 0x18 Get_Ammo02_Text_1->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0x1C Get_Ammo02_Text_1->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x1D Get_Ammo02_Text_1->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x1E Get_Ammo02_Text_1->CallFunc_NotEqual_ByteByte_ReturnValue_2 // char [+] 0x1F Get_Ammo02_Text_1->CallFunc_NotEqual_ByteByte_ReturnValue_3 // char [+] 0x20 Get_Ammo02_Text_1->CallFunc_BooleanAND_ReturnValue // char [+] 0x21 Get_Ammo02_Text_1->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x28 Get_Ammo02_Text_1->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 Get_Ammo02_Text_1->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x38 Get_Ammo02_Text_1->K2Node_DynamicCast_bSuccess // char [+] 0x40 Get_Ammo02_Text_1->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x48 Get_Ammo02_Text_1->CallFunc_IsValid_ReturnValue // char [+] 0x50 Get_Ammo02_Text_1->CallFunc_GetEquippedWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x58 Get_Ammo02_Text_1->CallFunc_IsValid_ReturnValue_2 // char [+] 0x5C Get_Ammo02_Text_1->CallFunc_GetMagazineInBackPack_ReturnValue // int32_t [+] 0x60 Get_Ammo02_Text_1->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xA0 Get_Ammo02_Text_1->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xE0 Get_Ammo02_Text_1->K2Node_MakeArray_Array // struct TArray [+] 0xF0 Get_Ammo02_Text_1->CallFunc_Format_ReturnValue // struct FText class Get_AmmoInfo01_Text_1: [+] 0x18 Get_AmmoInfo01_Text_1->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0x1C Get_AmmoInfo01_Text_1->CallFunc_GetAmmoName_ReturnValue // struct FName [+] 0x24 Get_AmmoInfo01_Text_1->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x28 Get_AmmoInfo01_Text_1->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x30 Get_AmmoInfo01_Text_1->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4C0 Get_AmmoInfo01_Text_1->CallFunc_GetDataTableRowFromName_ReturnValue // char class Get_AmmoInfo02_Text_1: [+] 0x18 Get_AmmoInfo02_Text_1->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0x1C Get_AmmoInfo02_Text_1->CallFunc_GetAmmoName_ReturnValue // struct FName [+] 0x24 Get_AmmoInfo02_Text_1->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x28 Get_AmmoInfo02_Text_1->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x30 Get_AmmoInfo02_Text_1->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4C0 Get_AmmoInfo02_Text_1->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x4C1 Get_AmmoInfo02_Text_1->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x4C2 Get_AmmoInfo02_Text_1->CallFunc_NotEqual_ByteByte_ReturnValue_2 // char [+] 0x4C3 Get_AmmoInfo02_Text_1->CallFunc_NotEqual_ByteByte_ReturnValue_3 // char [+] 0x4C4 Get_AmmoInfo02_Text_1->CallFunc_BooleanAND_ReturnValue // char [+] 0x4C5 Get_AmmoInfo02_Text_1->CallFunc_BooleanAND_ReturnValue_2 // char class SetHoverInfo: [+] 0x1 SetHoverInfo->CallFunc_IsValid_ReturnValue_2 // char [+] 0x8 SetHoverInfo->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xA0 SetHoverInfo->CallFunc_GetAmmoName_ReturnValue // struct FName [+] 0xA8 SetHoverInfo->CallFunc_GetWeaponInfo_WeaponInfo // struct FBravoHotelWeaponInfo class IsMainWeapon: [+] 0x4 IsMainWeapon->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0x8 IsMainWeapon->CallFunc_EqualEqual_IntInt_ReturnValue // char class HoverSelectAttachItemSlot: [+] 0x98 HoverSelectAttachItemSlot->bResult // char [+] 0xA0 HoverSelectAttachItemSlot->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xA8 HoverSelectAttachItemSlot->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x538 HoverSelectAttachItemSlot->CallFunc_GetDataTableRowFromName_ReturnValue // char class HoverSelectEquipAttachment: [+] 0x1 HoverSelectEquipAttachment->Local_WeaponAttachmentType // enum class EWeaponAttachmentType [+] 0x8 HoverSelectEquipAttachment->CallFunc_Map_Find_Value // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x10 HoverSelectEquipAttachment->CallFunc_Map_Find_ReturnValue // char [+] 0x18 HoverSelectEquipAttachment->CallFunc_Map_Find_Value_2 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x20 HoverSelectEquipAttachment->CallFunc_Map_Find_ReturnValue_2 // char [+] 0x21 HoverSelectEquipAttachment->CallFunc_IsMainWeapon_bResult // char class HoverResetAttachItemSlot: [+] 0x4 HoverResetAttachItemSlot->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x8 HoverResetAttachItemSlot->___int_Array_Index_Variable // int32_t [+] 0xC HoverResetAttachItemSlot->___int_Array_Index_Variable_2 // int32_t [+] 0x10 HoverResetAttachItemSlot->___int_Loop_Counter_Variable_2 // int32_t [+] 0x18 HoverResetAttachItemSlot->CallFunc_Map_Values_Values // struct TArray [+] 0x28 HoverResetAttachItemSlot->CallFunc_Array_Get_Item // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x30 HoverResetAttachItemSlot->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 HoverResetAttachItemSlot->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 HoverResetAttachItemSlot->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x3C HoverResetAttachItemSlot->CallFunc_IsMainWeapon_bResult // char [+] 0x40 HoverResetAttachItemSlot->CallFunc_Map_Values_Values_2 // struct TArray [+] 0x50 HoverResetAttachItemSlot->CallFunc_Array_Get_Item_2 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x58 HoverResetAttachItemSlot->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x5C HoverResetAttachItemSlot->CallFunc_Less_IntInt_ReturnValue_2 // char class DragFindEquipAttachment: [+] 0x1 DragFindEquipAttachment->Local_WeaponAttachmentType // enum class EWeaponAttachmentType [+] 0x8 DragFindEquipAttachment->CallFunc_Map_Find_Value // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x10 DragFindEquipAttachment->CallFunc_Map_Find_ReturnValue // char [+] 0x18 DragFindEquipAttachment->CallFunc_Map_Find_Value_2 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x20 DragFindEquipAttachment->CallFunc_Map_Find_ReturnValue_2 // char [+] 0x21 DragFindEquipAttachment->CallFunc_IsMainWeapon_bResult // char class DragFindAttachItemSlot: [+] 0x98 DragFindAttachItemSlot->bResult // char [+] 0xA0 DragFindAttachItemSlot->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xA8 DragFindAttachItemSlot->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x538 DragFindAttachItemSlot->CallFunc_GetDataTableRowFromName_ReturnValue // char class ResetHoverWeaponSlotList: [+] 0x1 ResetHoverWeaponSlotList->CallFunc_IsValid_ReturnValue // char class ResetHoverAllSlot: [+] 0x1 ResetHoverAllSlot->CallFunc_IsValid_ReturnValue // char class IsDraging: [+] 0x1 IsDraging->CallFunc_IsValid_ReturnValue // char class DragSelectSlot: [+] 0x1 DragSelectSlot->bReault // char [+] 0x8 DragSelectSlot->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x10 DragSelectSlot->CallFunc_IsValid_ReturnValue // char [+] 0x11 DragSelectSlot->CallFunc_IsEnableWeaponSlot_ReturnValue // char [+] 0x12 DragSelectSlot->CallFunc_IsMainWeapon_bResult // char class HoverEquipAttachment: [+] 0x1 HoverEquipAttachment->Local_WeaponAttachmentType // enum class EWeaponAttachmentType [+] 0x8 HoverEquipAttachment->CallFunc_Map_Find_Value // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x10 HoverEquipAttachment->CallFunc_Map_Find_ReturnValue // char [+] 0x18 HoverEquipAttachment->CallFunc_Map_Find_Value_2 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x20 HoverEquipAttachment->CallFunc_Map_Find_ReturnValue_2 // char [+] 0x21 HoverEquipAttachment->CallFunc_IsMainWeapon_bResult // char class UnEquip: [+] 0x8 UnEquip->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent class IsDropableOnCarried: [+] 0x8 IsDropableOnCarried->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo class HoverSelectReset: [+] 0x4 HoverSelectReset->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x8 HoverSelectReset->___int_Array_Index_Variable // int32_t [+] 0xC HoverSelectReset->___int_Array_Index_Variable_2 // int32_t [+] 0x10 HoverSelectReset->___int_Loop_Counter_Variable_2 // int32_t [+] 0x18 HoverSelectReset->CallFunc_Map_Values_Values // struct TArray [+] 0x28 HoverSelectReset->CallFunc_Array_Get_Item // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x30 HoverSelectReset->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 HoverSelectReset->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 HoverSelectReset->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x3C HoverSelectReset->CallFunc_IsMainWeapon_bResult // char [+] 0x40 HoverSelectReset->CallFunc_Map_Values_Values_2 // struct TArray [+] 0x50 HoverSelectReset->CallFunc_Array_Get_Item_2 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x58 HoverSelectReset->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x5C HoverSelectReset->CallFunc_Less_IntInt_ReturnValue_2 // char class DragStart_Imp: [+] 0x8 DragStart_Imp->CallFunc_DragStart_Operation // struct UDragDropOperation class InitWeaponSlot: [+] 0x4 InitWeaponSlot->___int_Loop_Counter_Variable // int32_t [+] 0x8 InitWeaponSlot->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC InitWeaponSlot->___int_Array_Index_Variable_2 // int32_t [+] 0x10 InitWeaponSlot->CallFunc_Map_Values_Values // struct TArray [+] 0x20 InitWeaponSlot->CallFunc_Array_Get_Item // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x28 InitWeaponSlot->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x2C InitWeaponSlot->___int_Loop_Counter_Variable_2 // int32_t [+] 0x30 InitWeaponSlot->CallFunc_Map_Values_Values_2 // struct TArray [+] 0x40 InitWeaponSlot->CallFunc_Array_Get_Item_2 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x48 InitWeaponSlot->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x4C InitWeaponSlot->CallFunc_Less_IntInt_ReturnValue // char [+] 0x4D InitWeaponSlot->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x50 InitWeaponSlot->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x58 InitWeaponSlot->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x70 InitWeaponSlot->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x88 InitWeaponSlot->K2Node_SwitchInteger_CmpSuccess // char [+] 0x90 InitWeaponSlot->CallFunc_Conv_IntToText_ReturnValue_3 // struct FText class DisibleEquiped: class SetHoverWidgetRef: [+] 0x8 SetHoverWidgetRef->CallFunc_IsValid_ReturnValue // char [+] 0x9 SetHoverWidgetRef->CallFunc_IsValid_ReturnValue_2 // char [+] 0x10 SetHoverWidgetRef->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 SetHoverWidgetRef->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x20 SetHoverWidgetRef->K2Node_DynamicCast_bSuccess // char [+] 0x28 SetHoverWidgetRef->CallFunc_GetTopInfoWidget_ReturnValue // struct UUserWidget [+] 0x30 SetHoverWidgetRef->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0x40 SetHoverWidgetRef->K2Node_DynamicCast_bSuccess_2 // char [+] 0x48 SetHoverWidgetRef->CallFunc_GetSlotHoverWidget_ReturnValue // struct UUserWidget [+] 0x50 SetHoverWidgetRef->K2Node_DynamicCast_AsUW_Inventory_Item_Slot_Hover // struct UUW-Inventory_ItemSlotHover_C [+] 0x58 SetHoverWidgetRef->K2Node_DynamicCast_bSuccess_3 // char class SetRarityInfo: [+] 0x98 SetRarityInfo->LocalRarity // struct UHorizontalBox [+] 0xA0 SetRarityInfo->Local_Image // struct UImage [+] 0xA8 SetRarityInfo->Local_RarityList // struct TArray [+] 0xB8 SetRarityInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xC0 SetRarityInfo->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0xC8 SetRarityInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x558 SetRarityInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x559 SetRarityInfo->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x55C SetRarityInfo->CallFunc_Conv_ByteToInt_ReturnValue // int32_t class CheckSpecialWeapon: [+] 0x8 CheckSpecialWeapon->CallFunc_IsValid_ReturnValue // char [+] 0x10 CheckSpecialWeapon->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x18 CheckSpecialWeapon->CallFunc_K2_GetPerkDeckData_ReturnValue // struct FPerkDeckData [+] 0x4C8 CheckSpecialWeapon->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x4C9 CheckSpecialWeapon->CallFunc_IsValidSoftObjectReference_ReturnValue // char class Get_btn_RecipeTree_Visibility_1: [+] 0x8 Get_btn_RecipeTree_Visibility_1->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x498 Get_btn_RecipeTree_Visibility_1->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x4A0 Get_btn_RecipeTree_Visibility_1->K2Node_DynamicCast_AsBravo_Hotel_Game_State // struct ABravoHotelGameState [+] 0x4A8 Get_btn_RecipeTree_Visibility_1->K2Node_DynamicCast_bSuccess // char [+] 0x4A9 Get_btn_RecipeTree_Visibility_1->CallFunc_NotEqual_NameName_ReturnValue // char [+] 0x4AA Get_btn_RecipeTree_Visibility_1->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x4AB Get_btn_RecipeTree_Visibility_1->CallFunc_BooleanAND_ReturnValue // char class SetMaterialIcon: [+] 0x8 SetMaterialIcon->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xA0 SetMaterialIcon->K2Node_DynamicCast_AsBravo_Hotel_Game_State // struct ABravoHotelGameState [+] 0xA8 SetMaterialIcon->K2Node_DynamicCast_bSuccess // char [+] 0xA9 SetMaterialIcon->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xB0 SetMaterialIcon->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x540 SetMaterialIcon->CallFunc_GetInventoryComponent_bResult // char [+] 0x548 SetMaterialIcon->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x550 SetMaterialIcon->CallFunc_GetMainMeterial_ReturnValue // struct FName [+] 0x558 SetMaterialIcon->CallFunc_NotEqual_NameName_ReturnValue // char class ShowStatupAnim: class CheckNeedEmptyPerkWeaponTooltip: [+] 0x1 CheckNeedEmptyPerkWeaponTooltip->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x4 CheckNeedEmptyPerkWeaponTooltip->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0x8 CheckNeedEmptyPerkWeaponTooltip->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x9 CheckNeedEmptyPerkWeaponTooltip->CallFunc_BooleanAND_ReturnValue // char class OnRButtonClick: [+] 0x1 OnRButtonClick->bIsPressedUnequipAllAttachments // char [+] 0x2 OnRButtonClick->___bool_True_if_break_was_hit_Variable // char [+] 0x4 OnRButtonClick->___int_Array_Index_Variable // int32_t [+] 0x8 OnRButtonClick->CallFunc_Not_PreBool_ReturnValue // char [+] 0xC OnRButtonClick->___int_Array_Index_Variable_2 // int32_t [+] 0x10 OnRButtonClick->___int_Loop_Counter_Variable // int32_t [+] 0x14 OnRButtonClick->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 OnRButtonClick->___int_Array_Index_Variable_3 // int32_t [+] 0x1C OnRButtonClick->CallFunc_GetInventoryComponent_bResult // char [+] 0x20 OnRButtonClick->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x28 OnRButtonClick->CallFunc_IsReplaying_ReturnValue // char [+] 0x29 OnRButtonClick->CallFunc_IsLockedWeaponSlot_ReturnValue // char [+] 0x2A OnRButtonClick->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x2C OnRButtonClick->___int_Loop_Counter_Variable_2 // int32_t [+] 0x30 OnRButtonClick->CallFunc_Map_Values_Values // struct TArray [+] 0x40 OnRButtonClick->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x48 OnRButtonClick->CallFunc_Array_Get_Item // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x50 OnRButtonClick->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x54 OnRButtonClick->___int_Loop_Counter_Variable_3 // int32_t [+] 0x58 OnRButtonClick->CallFunc_Map_Values_Values_2 // struct TArray [+] 0x68 OnRButtonClick->CallFunc_Less_IntInt_ReturnValue // char [+] 0x70 OnRButtonClick->CallFunc_Array_Get_Item_2 // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x78 OnRButtonClick->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x7C OnRButtonClick->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x80 OnRButtonClick->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x81 OnRButtonClick->CallFunc_GetPlayerController_bResult // char [+] 0x88 OnRButtonClick->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0x90 OnRButtonClick->CallFunc_GetKeysForAction_Bindings // struct TArray [+] 0xA0 OnRButtonClick->CallFunc_Array_Get_Item_3 // struct FInputActionKeyMapping [+] 0xC8 OnRButtonClick->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0xCC OnRButtonClick->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0xCD OnRButtonClick->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0xCE OnRButtonClick->CallFunc_BooleanAND_ReturnValue // char class OnDragDetected: [+] 0x38 OnDragDetected->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragDetected->Operation // struct UDragDropOperation [+] 0xB0 OnDragDetected->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter [+] 0xB8 OnDragDetected->CallFunc_IsValid_ReturnValue // char [+] 0xB9 OnDragDetected->CallFunc_IsValid_ReturnValue_2 // char [+] 0xBA OnDragDetected->CallFunc_IsCondition_ReturnValue // char [+] 0xC0 OnDragDetected->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x158 OnDragDetected->CallFunc_GetInventoryComponent_bResult // char [+] 0x160 OnDragDetected->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x168 OnDragDetected->CallFunc_IsReplaying_ReturnValue // char [+] 0x169 OnDragDetected->CallFunc_IsLockedWeaponSlot_ReturnValue // char [+] 0x16A OnDragDetected->CallFunc_Not_PreBool_ReturnValue // char [+] 0x16B OnDragDetected->CallFunc_BooleanOR_ReturnValue // char [+] 0x170 OnDragDetected->CallFunc_DragStart_Operation // struct UDragDropOperation [+] 0x178 OnDragDetected->CallFunc_GetWeaponInfo_WeaponInfo // struct FBravoHotelWeaponInfo class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB8 OnDrop->LocalInventoryComponent // struct UPlayerInventoryComponent [+] 0xC0 OnDrop->Local_WidgetReference // struct UUserWidget [+] 0xC8 OnDrop->Local_SlotKind // enum class ItemWidgetDragType [+] 0xD0 OnDrop->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xD8 OnDrop->K2Node_DynamicCast_bSuccess // char [+] 0xD9 OnDrop->CallFunc_GetInventoryComponent_bResult // char [+] 0xE0 OnDrop->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0xE8 OnDrop->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xF0 OnDrop->CallFunc_IsValid_ReturnValue // char [+] 0xF8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Keeped_Slot // struct UUW-Inventory_KeepedSlot_C [+] 0x100 OnDrop->K2Node_DynamicCast_bSuccess_2 // char [+] 0x101 OnDrop->CallFunc_IsLockedWeaponSlot_ReturnValue // char [+] 0x102 OnDrop->CallFunc_Not_PreBool_ReturnValue // char [+] 0x103 OnDrop->K2Node_SwitchEnum_CmpSuccess // char [+] 0x104 OnDrop->CallFunc_ResetHoverAllSlot_bResult // char [+] 0x108 OnDrop->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter [+] 0x110 OnDrop->CallFunc_IsValid_ReturnValue_2 // char [+] 0x111 OnDrop->CallFunc_IsValid_ReturnValue_3 // char [+] 0x112 OnDrop->CallFunc_IsValid_ReturnValue_4 // char [+] 0x118 OnDrop->___struct_Variable // struct TArray [+] 0x128 OnDrop->CallFunc_ResetHoverAllSlot_bResult_2 // char [+] 0x12C OnDrop->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x130 OnDrop->CallFunc_ResetHoverWeaponSlotList_bResult // char [+] 0x138 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Weapon_Slot // struct UUW-Inventory_WeaponSlot_C [+] 0x140 OnDrop->K2Node_DynamicCast_bSuccess_3 // char [+] 0x141 OnDrop->CallFunc_IsLockSlot_lock // char [+] 0x148 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Weapon_Attachment_Slot // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x150 OnDrop->K2Node_DynamicCast_bSuccess_4 // char [+] 0x158 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Weapon_Slot_2 // struct UUW-Inventory_WeaponSlot_C [+] 0x160 OnDrop->K2Node_DynamicCast_bSuccess_5 // char [+] 0x168 OnDrop->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x200 OnDrop->CallFunc_IsEnableWeaponSlot_ReturnValue // char [+] 0x201 OnDrop->CallFunc_IsValid_ReturnValue_5 // char [+] 0x204 OnDrop->CallFunc_GetEquippedSlotIndex_ReturnValue // int32_t [+] 0x208 OnDrop->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x209 OnDrop->CallFunc_BooleanAND_ReturnValue // char [+] 0x210 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0x218 OnDrop->K2Node_DynamicCast_bSuccess_6 // char [+] 0x219 OnDrop->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x220 OnDrop->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x2B8 OnDrop->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x748 OnDrop->CallFunc_IsEquippableAttachmentByType_ReturnValue // char [+] 0x750 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x758 OnDrop->K2Node_DynamicCast_bSuccess_7 // char [+] 0x759 OnDrop->CallFunc_RequestPickupItem_bResult // char [+] 0x75A OnDrop->CallFunc_RequestPickupItem_bResult_2 // char [+] 0x760 OnDrop->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x768 OnDrop->K2Node_DynamicCast_bSuccess_8 // char [+] 0x769 OnDrop->CallFunc_IsValid_ReturnValue_6 // char [+] 0x770 OnDrop->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xC00 OnDrop->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue // int32_t [+] 0xC04 OnDrop->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xC05 OnDrop->CallFunc_IsValid_ReturnValue_7 // char [+] 0xC06 OnDrop->CallFunc_IsEquippableAttachmentByType_ReturnValue_2 // char [+] 0xC08 OnDrop->CallFunc_FindWeaponSlot_ReturnValue // int32_t [+] 0xC0C OnDrop->CallFunc_IsEnableWeaponSlot_ReturnValue_2 // char [+] 0xC0D OnDrop->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0xC0E OnDrop->CallFunc_IsEnableWeaponSlot_ReturnValue_3 // char [+] 0xC10 OnDrop->CallFunc_FindWeaponSlot_ReturnValue_2 // int32_t [+] 0xC14 OnDrop->K2Node_SwitchEnum_CmpSuccess_3 // char class IsEquipped: [+] 0x1 IsEquipped->CallFunc_CheckNeedEmptyPerkWeaponTooltip_NewParam // char [+] 0x2 IsEquipped->CallFunc_IsEquipped_Return // char class AudioCurveSourceComponent: [+] 0x818 AudioCurveSourceComponent->CurveSourceBindingName // struct FName [+] 0x820 AudioCurveSourceComponent->CurveSyncOffset // float class WBP_SPS_Icon_C: [+] 0x440 WBP_SPS_Icon_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x448 WBP_SPS_Icon_C->BgIcon // struct UIconImage_C [+] 0x450 WBP_SPS_Icon_C->Icon // struct UImage [+] 0x458 WBP_SPS_Icon_C->Image_175 // struct UImage [+] 0x460 WBP_SPS_Icon_C->Indicator // struct UImage [+] 0x468 WBP_SPS_Icon_C->Overlay_1 // struct UOverlay [+] 0x470 WBP_SPS_Icon_C->TeamIndex // struct UTextBlock [+] 0x478 WBP_SPS_Icon_C->TextBlock // struct UTextBlock [+] 0x480 WBP_SPS_Icon_C->TextBlock_2 // struct UTextBlock [+] 0x488 WBP_SPS_Icon_C->TextBlock_3 // struct UTextBlock [+] 0x490 WBP_SPS_Icon_C->TextBlock_4 // struct UTextBlock [+] 0x498 WBP_SPS_Icon_C->TextBlock_5 // struct UTextBlock [+] 0x4A0 WBP_SPS_Icon_C->TextBlock_6 // struct UTextBlock [+] 0x4A8 WBP_SPS_Icon_C->TextBlock_7 // struct UTextBlock [+] 0x4B0 WBP_SPS_Icon_C->TextBlock_8 // struct UTextBlock [+] 0x4B8 WBP_SPS_Icon_C->TextBlock_9 // struct UTextBlock [+] 0x4C0 WBP_SPS_Icon_C->TextBlock_10 // struct UTextBlock [+] 0x4C8 WBP_SPS_Icon_C->TextBlock_12 // struct UTextBlock [+] 0x4D0 WBP_SPS_Icon_C->VerticalBox_301 // struct UVerticalBox [+] 0x4D8 WBP_SPS_Icon_C->PlayerCamera // struct APlayerCameraManager [+] 0x4E0 WBP_SPS_Icon_C->ParentComponent // struct USmartPingSystem_C [+] 0x4E8 WBP_SPS_Icon_C->CanvasSlot // struct UCanvasPanelSlot [+] 0x4F0 WBP_SPS_Icon_C->MaterialPingInfo // struct FMaterialItemPingInfo class ExecuteUbergraph_WBP_SPS_Icon: [+] 0x4 ExecuteUbergraph_WBP_SPS_Icon->K2Node_Event_Scale // float [+] 0x8 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x10 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_GetPlayerCameraManager_ReturnValue // struct APlayerCameraManager [+] 0x18 ExecuteUbergraph_WBP_SPS_Icon->K2Node_CustomEvent_Size // float [+] 0x1C ExecuteUbergraph_WBP_SPS_Icon->CallFunc_MakeVector2D_ReturnValue_2 // struct FVector2D [+] 0x28 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x30 ExecuteUbergraph_WBP_SPS_Icon->K2Node_Event_ScaleRate // float [+] 0x34 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_IsValid_ReturnValue // char [+] 0x38 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x48 ExecuteUbergraph_WBP_SPS_Icon->K2Node_CustomEvent_Texture // struct UPaperSprite [+] 0x50 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_IsValid_ReturnValue_2 // char [+] 0x60 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_K2_GetComponentToWorld_ReturnValue // struct FTransform [+] 0x90 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_BreakTransform_Location // struct FVector [+] 0x9C ExecuteUbergraph_WBP_SPS_Icon->CallFunc_BreakTransform_Rotation // struct FRotator [+] 0xA8 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_BreakTransform_Scale // struct FVector [+] 0xC0 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0xF0 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_K2_SetWorldTransform_SweepHitResult // struct FHitResult [+] 0x178 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x188 ExecuteUbergraph_WBP_SPS_Icon->K2Node_Event_TeamPlayerIndex // int32_t [+] 0x18C ExecuteUbergraph_WBP_SPS_Icon->K2Node_Event_ItemPingIconType // enum class EItemPingIconType [+] 0x18D ExecuteUbergraph_WBP_SPS_Icon->K2Node_Event_IgnoreTeamIndex // char [+] 0x190 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_GetEnumeratorName_ReturnValue // struct FName [+] 0x198 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x1A0 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_GetDataTableRowFromName_OutRow // struct FItemPingIcon [+] 0x1B8 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x1C0 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x1D8 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_IsValid_ReturnValue_3 // char [+] 0x1D9 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_IsValid_ReturnValue_4 // char [+] 0x1DC ExecuteUbergraph_WBP_SPS_Icon->CallFunc_GetTeamColor_TeamColor // struct FLinearColor [+] 0x1F0 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_2 // struct TScriptInterface [+] 0x200 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_GetValidValue_ReturnValue // char [+] 0x201 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x202 ExecuteUbergraph_WBP_SPS_Icon->K2Node_SwitchEnum_CmpSuccess // char [+] 0x203 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_IsValid_ReturnValue_5 // char [+] 0x208 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_3 // struct TScriptInterface [+] 0x218 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_IsValid_ReturnValue_6 // char [+] 0x21C ExecuteUbergraph_WBP_SPS_Icon->K2Node_Event_NewAlpha // float [+] 0x220 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_GetValidValue_ReturnValue_2 // char [+] 0x228 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x230 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_IsValid_ReturnValue_7 // char [+] 0x231 ExecuteUbergraph_WBP_SPS_Icon->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x232 ExecuteUbergraph_WBP_SPS_Icon->K2Node_Event_IsShow // char [+] 0x234 ExecuteUbergraph_WBP_SPS_Icon->K2Node_Event_Height // float [+] 0x238 ExecuteUbergraph_WBP_SPS_Icon->K2Node_Event_RadiusCurve // float [+] 0x23C ExecuteUbergraph_WBP_SPS_Icon->K2Node_Event_Diameter // float [+] 0x240 ExecuteUbergraph_WBP_SPS_Icon->K2Node_Event_AlphaCurve // float [+] 0x244 ExecuteUbergraph_WBP_SPS_Icon->K2Node_Event_ADSFOV // float [+] 0x248 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x260 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x278 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_Conv_FloatToText_ReturnValue_3 // struct FText [+] 0x290 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_Conv_FloatToText_ReturnValue_4 // struct FText [+] 0x2A8 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_Conv_FloatToText_ReturnValue_5 // struct FText [+] 0x2C0 ExecuteUbergraph_WBP_SPS_Icon->CallFunc_GetValidValue_ReturnValue_3 // char class SetScale: class SetRemoveExpertWeaponPingIcon: class SetLightPoleValue: [+] 0x4 SetLightPoleValue->RadiusCurve // float [+] 0x8 SetLightPoleValue->Diameter // float [+] 0xC SetLightPoleValue->AlphaCurve // float [+] 0x10 SetLightPoleValue->ADSFOV // float class SetShowDebugLightPole: class SetIconAlpha: class SetRemoveMaterialPingIcon: class SetIcon: [+] 0x4 SetIcon->ItemPingIconType // enum class EItemPingIconType [+] 0x5 SetIcon->IgnoreTeamIndex // char class SetChangeIcon: class SetWidgetComponentsRenderScale: class Set_IconSize: class Construct: class SetMaterialPing: [+] 0x30 SetMaterialPing->ReturnValue // char [+] 0x31 SetMaterialPing->CallFunc_GetValidValue_ReturnValue // char [+] 0x32 SetMaterialPing->CallFunc_IsValid_ReturnValue // char class SetLocalPing: [+] 0x30 SetLocalPing->ReturnValue // char [+] 0x31 SetLocalPing->CallFunc_IsValid_ReturnValue // char [+] 0x38 SetLocalPing->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface class SetExpertWeaponPing: [+] 0x28 SetExpertWeaponPing->ReturnValue // char [+] 0x29 SetExpertWeaponPing->CallFunc_GetValidValue_ReturnValue // char [+] 0x2A SetExpertWeaponPing->CallFunc_IsValid_ReturnValue // char class BP-CameraShake_Fire_SCAR_ADS_Single_C: class MK3DUserInterfaceManager: [+] 0x328 MK3DUserInterfaceManager->WidgetInfoArray // struct TArray [+] 0x338 MK3DUserInterfaceManager->ReplayWidgetMap // struct TMap class NativePlayerListItem: [+] 0x248 NativePlayerListItem->Button_PlayerName // struct UButton [+] 0x250 NativePlayerListItem->Text_PlayerName // struct UTextBlock class NativePlayerListWidget: [+] 0x248 NativePlayerListWidget->SortMethodTextBlock // struct UTextBlock [+] 0x250 NativePlayerListWidget->PlayerListPrevButton // struct UButton [+] 0x258 NativePlayerListWidget->PlayerListNextButton // struct UButton [+] 0x260 NativePlayerListWidget->ScrollBox_PlayerName // struct UScrollBox class NativeReplayEventMarkerBasic: [+] 0x248 NativeReplayEventMarkerBasic->EventBorder // struct UReplayEventBorder [+] 0x250 NativeReplayEventMarkerBasic->VisualBorder // struct UBorder [+] 0x258 NativeReplayEventMarkerBasic->EventInform // struct UTextBlock class NativeReplayKillEventMarker: [+] 0x270 NativeReplayKillEventMarker->KillEvent // struct FMK3DHighlightKillEvent [+] 0x2A8 NativeReplayKillEventMarker->ClickToJumpDeltaSec // float class NativeReplayListItem: [+] 0x248 NativeReplayListItem->ReplayListItemBtn // struct UButton [+] 0x250 NativeReplayListItem->TextName // struct UTextBlock [+] 0x258 NativeReplayListItem->TextLive // struct UTextBlock [+] 0x260 NativeReplayListItem->TextTime // struct UTextBlock [+] 0x278 NativeReplayListItem->OnSelectedReplayListItemEvent // struct FMulticastInlineDelegate class NativeReplayListLevel: [+] 0x330 NativeReplayListLevel->ReplayListWidget // struct UUserWidget [+] 0x338 NativeReplayListLevel->ReplayListWidgetClass // struct UClass* class NativeReplayListWidget: [+] 0x248 NativeReplayListWidget->PageSizeTB // struct UEditableTextBox [+] 0x250 NativeReplayListWidget->CurrentPageTB // struct UEditableTextBox [+] 0x258 NativeReplayListWidget->ScrollBoxReplayList // struct UScrollBox [+] 0x260 NativeReplayListWidget->RefreshBtn // struct UButton [+] 0x268 NativeReplayListWidget->PrevBtn // struct UButton [+] 0x270 NativeReplayListWidget->NextBtn // struct UButton [+] 0x278 NativeReplayListWidget->TotalReplaysTB // struct UTextBlock [+] 0x280 NativeReplayListWidget->TotalPageText // struct UTextBlock [+] 0x288 NativeReplayListWidget->ReplayItemInform // struct UTextBlock [+] 0x290 NativeReplayListWidget->ShouldKeepChkBox // struct UCheckBox [+] 0x298 NativeReplayListWidget->PlayBtn // struct UButton [+] 0x2A0 NativeReplayListWidget->DeleteBtn // struct UButton [+] 0x2A8 NativeReplayListWidget->DeleteOldReplaysBtn // struct UButton [+] 0x2B0 NativeReplayListWidget->ReplaysToKeepTB // struct UEditableTextBox [+] 0x2B8 NativeReplayListWidget->TotalPages // int32_t [+] 0x2BC NativeReplayListWidget->CurrentPage // int32_t [+] 0x2C0 NativeReplayListWidget->PageSize // int32_t [+] 0x2C4 NativeReplayListWidget->TotalReplays // int32_t [+] 0x2C8 NativeReplayListWidget->ReplaysToKeep // int32_t class NativeReplayTimelineBasicWidget: [+] 0x248 NativeReplayTimelineBasicWidget->ReplayTimelineScrollBox // struct UScrollBox [+] 0x250 NativeReplayTimelineBasicWidget->ReplayTimelineSizeBox // struct USizeBox [+] 0x258 NativeReplayTimelineBasicWidget->ReplayTimelineBorder // struct UTimelineBorder [+] 0x260 NativeReplayTimelineBasicWidget->ReplayTimelineSlider // struct USlider [+] 0x268 NativeReplayTimelineBasicWidget->ReplayTimeToGoBorder // struct UBorder [+] 0x270 NativeReplayTimelineBasicWidget->ReplayTimeToGoText // struct UTextBlock [+] 0x278 NativeReplayTimelineBasicWidget->ReplayCurrentTimeTextBlock // struct UTextBlock [+] 0x280 NativeReplayTimelineBasicWidget->ReplayTotalTimeTextBlock // struct UTextBlock [+] 0x288 NativeReplayTimelineBasicWidget->ReplayPauseButton // struct UButton [+] 0x290 NativeReplayTimelineBasicWidget->ReplayResumeButton // struct UButton [+] 0x298 NativeReplayTimelineBasicWidget->ReplaySpeedUpButton // struct UButton [+] 0x2A0 NativeReplayTimelineBasicWidget->ReplaySpeedDownButton // struct UButton [+] 0x2A8 NativeReplayTimelineBasicWidget->ReplaySpeedTextBlock // struct UTextBlock [+] 0x2B0 NativeReplayTimelineBasicWidget->ShowKillChkBox // struct UCheckBox [+] 0x2B8 NativeReplayTimelineBasicWidget->ShowKnockoutChkBox // struct UCheckBox [+] 0x2C0 NativeReplayTimelineBasicWidget->TimelineScaleUpButton // struct UButton [+] 0x2C8 NativeReplayTimelineBasicWidget->TimelineScaleDownButton // struct UButton [+] 0x2D0 NativeReplayTimelineBasicWidget->TimelineScaleTextBlock // struct UTextBlock [+] 0x2D8 NativeReplayTimelineBasicWidget->TimelineScaleDelta // float [+] 0x2DC NativeReplayTimelineBasicWidget->TimelineMaxScale // float [+] 0x300 NativeReplayTimelineBasicWidget->KillEventMarkers // struct TArray [+] 0x310 NativeReplayTimelineBasicWidget->KnockoutEventMarkers // struct TArray [+] 0x320 NativeReplayTimelineBasicWidget->MK3DKillEvents // struct TArray [+] 0x330 NativeReplayTimelineBasicWidget->MK3DKnockoutEvents // struct TArray class ReplayEventBorder: [+] 0x270 ReplayEventBorder->OnMouseEnterEvent // struct FDelegate class TimelineBorder: [+] 0x270 TimelineBorder->OnMouseEnterEvent // struct FDelegate [+] 0x280 TimelineBorder->OnMouseLeaveEvent // struct FDelegate class OnClickedReplayListItemBtn: class OnSelectedReplayListItemEvent__DelegateSignature: class PlayReplay: class SetReplayListItemText: [+] 0x10 SetReplayListItemText->IsLive // char [+] 0x18 SetReplayListItemText->Time // struct FDateTime class EPlayerListSortMethod: class UserWidgetInfoForReplay_T: [+] 0x10 UserWidgetInfoForReplay_T->FilePath // struct FString class Get: class OnClickPlayerNameButton: class HidePlayerList: class OnClickPlayerListNextButton: class OnClickPlayerListPrevButton: class SetPlayerListWidgetButtons: class ShowPlayerList: class GetBorderSize: class OnMouseButtonDownEventBorder: [+] 0x38 OnMouseButtonDownEventBorder->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDownEventBorder->ReturnValue // struct FEventReply class OnMouseButtonUpEventBorder: [+] 0x38 OnMouseButtonUpEventBorder->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUpEventBorder->ReturnValue // struct FEventReply class OnMouseEnterEventBorder: [+] 0x38 OnMouseEnterEventBorder->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseEnterEventBorder->ReturnValue // struct FEventReply class OnMouseLeaveEventBorder: [+] 0x38 OnMouseLeaveEventBorder->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseLeaveEventBorder->ReturnValue // struct FEventReply class OnMouseMoveEventBorder: [+] 0x38 OnMouseMoveEventBorder->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseMoveEventBorder->ReturnValue // struct FEventReply class GetEventTime: class OnReplayJumpComplete: class SetKillEvent: class AddListWidgetToViewPort: class ShowMouseCursor: class ChangeCurrentPage: class ChangePageSize: class ChangeReplaysToKeep: class DeleteReplay: [+] 0x10 DeleteReplay->bShowSimpleConfirmBox // char class GetNextReplayList: class GetPrevReplayList: class GetReplayList: class InitUI: class OnCheckStateChangedSouldKeep: class OnClickedDeleteBtn: class OnClickedDeleteOldReplaysBtn: class OnClickedNextBtn: class OnClickedPlayBtn: class OnClickedPrevBtn: class OnClickedRefreshBtn: class OnDeleteReplayComplete: [+] 0x10 OnDeleteReplayComplete->bSuccess // char class OnEnumerateReplayListComplete: [+] 0x4 OnEnumerateReplayListComplete->RetPageSize // int32_t class OnKeepAndDeleteOldReplaysComplete: [+] 0x4 OnKeepAndDeleteOldReplaysComplete->bSuccess // char class OnSelectedReplayListItem: class OnTextCommitedCurrentPage: [+] 0x18 OnTextCommitedCurrentPage->CommitMethod // char class OnTextCommitedPageSize: [+] 0x18 OnTextCommitedPageSize->CommitMethod // char class OnTextCommitedReplaysToKeepTB: [+] 0x18 OnTextCommitedReplaysToKeepTB->CommitMethod // char class PlayReplay: [+] 0x10 PlayReplay->bShowSimpleConfirmBox // char class ShowReplayItemDetail: class UpdateCurrentPageTB: class UpdatePageSizeTB: class UpdateReplayListItems: class UpdateReplayStatics: class UpdateReplaysToKeepTB: class UpdateShouldKeep: [+] 0x10 UpdateShouldKeep->bShouldKeep // char [+] 0x11 UpdateShouldKeep->ReturnValue // char class UpdateTotalPage: class UpdateTotalReplaysTB: class BPUpdateKillEventMarkersPos: [+] 0x4 BPUpdateKillEventMarkersPos->TotalTime // float class BPUpdateTimelineScale: class CreateEventMarker: [+] 0x8 CreateEventMarker->ReturnValue // struct UNativeReplayKillEventMarker class EnumerateMK3DKillEvents: class GetTimelineScale: class OnChangeCameraType: [+] 0x8 OnChangeCameraType->TargetPlayerName // struct FString class OnCheckStateChangedShowKill: class OnCheckStateChangedShowKnockout: class OnClickPauseButton: class OnClickResumeButton: class OnClickSpeedDownButton: class OnClickSpeedUpButton: class OnClickTimelineScaleDownButton: class OnClickTimelineScaleUpButton: class OnMouseEnterTimelineBorder: [+] 0x38 OnMouseEnterTimelineBorder->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseEnterTimelineBorder->ReturnValue // struct FEventReply class OnMouseLeaveTimelineBorder: [+] 0x38 OnMouseLeaveTimelineBorder->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseLeaveTimelineBorder->ReturnValue // struct FEventReply class OnMouseMoveTimelineBorder: [+] 0x38 OnMouseMoveTimelineBorder->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseMoveTimelineBorder->ReturnValue // struct FEventReply class OnRefreshMarkersIfWidgetReady: class OnTimelineScrollBoxUserScrolled: class OnValueChangedTimeSlider: class RefreshKillEventMarkers: class RemoveAllKillEventMarkers: class RemoveAllKnockoutEventMarkers: class SetTimelineScale: class Timer_EnumerateMK3DKillEvents: class Timer_EnumerateMK3DKnockoutEvents: class UpdateNativeReplaySpeedTextBlock: class UpdateTimelineScale: class AndroidPermissionCallbackProxy: [+] 0x28 AndroidPermissionCallbackProxy->OnPermissionsGrantedDynamicDelegate // struct FMulticastInlineDelegate class AndroidPermissionFunctionLibrary: class AndroidPermissionDynamicDelegate__DelegateSignature: [+] 0x10 AndroidPermissionDynamicDelegate__DelegateSignature->GrantResults // struct TArray class AcquirePermissions: [+] 0x10 AcquirePermissions->ReturnValue // struct UAndroidPermissionCallbackProxy class CheckPermission: [+] 0x10 CheckPermission->ReturnValue // char class HoudiniCSV: [+] 0x28 HoudiniCSV->Filename // struct FString [+] 0x38 HoudiniCSV->NumberOfRows // int32_t [+] 0x3C HoudiniCSV->NumberOfColumns // int32_t [+] 0x40 HoudiniCSV->NumberOfPoints // int32_t [+] 0x48 HoudiniCSV->SourceTitleRow // struct FString [+] 0x58 HoudiniCSV->ColumnTitleArray // struct TArray [+] 0x68 HoudiniCSV->FloatCSVData // struct TArray [+] 0x78 HoudiniCSV->SpawnTimes // struct TArray [+] 0x88 HoudiniCSV->LifeValues // struct TArray [+] 0x98 HoudiniCSV->PointTypes // struct TArray [+] 0xA8 HoudiniCSV->SpecialAttributesColumnIndexes // struct TArray [+] 0xB8 HoudiniCSV->PointValueIndexes // struct TArray [+] 0xC8 HoudiniCSV->UseCustomTitleRow // char class NiagaraDataInterfaceHoudiniCSV: [+] 0x30 NiagaraDataInterfaceHoudiniCSV->HoudiniCSVAsset // struct UHoudiniCSV [+] 0x38 NiagaraDataInterfaceHoudiniCSV->LastSpawnedPointID // int32_t [+] 0x3C NiagaraDataInterfaceHoudiniCSV->LastSpawnTime // float class EHoudiniAttributes: class PointIndexes: class HoudiniEvent: [+] 0xC HoudiniEvent->Normal // struct FVector [+] 0x18 HoudiniEvent->Impulse // float [+] 0x1C HoudiniEvent->Velocity // struct FVector [+] 0x28 HoudiniEvent->POINTID // int32_t [+] 0x2C HoudiniEvent->Time // float [+] 0x30 HoudiniEvent->LIFE // float [+] 0x34 HoudiniEvent->Color // struct FLinearColor [+] 0x44 HoudiniEvent->Type // int32_t class GetColorValue: [+] 0x4 GetColorValue->Value // struct FLinearColor [+] 0x14 GetColorValue->ReturnValue // char class GetColumnIndexFromString: [+] 0x10 GetColumnIndexFromString->columnIndex // int32_t [+] 0x14 GetColumnIndexFromString->ReturnValue // char class GetFloatValue: [+] 0x4 GetFloatValue->colIndex // int32_t [+] 0x8 GetFloatValue->Value // float [+] 0xC GetFloatValue->ReturnValue // char class GetFloatValueForString: [+] 0x8 GetFloatValueForString->ColumnTitle // struct FString [+] 0x18 GetFloatValueForString->Value // float [+] 0x1C GetFloatValueForString->ReturnValue // char class GetImpulseValue: [+] 0x4 GetImpulseValue->Value // float [+] 0x8 GetImpulseValue->ReturnValue // char class GetLastPointIDToSpawnAtTime: [+] 0x4 GetLastPointIDToSpawnAtTime->lastIndex // int32_t [+] 0x8 GetLastPointIDToSpawnAtTime->ReturnValue // char class GetLastRowIndexAtTime: [+] 0x4 GetLastRowIndexAtTime->lastRowIndex // int32_t [+] 0x8 GetLastRowIndexAtTime->ReturnValue // char class GetNormalValue: [+] 0x4 GetNormalValue->Value // struct FVector [+] 0x10 GetNormalValue->ReturnValue // char class GetNumberOfColumns: class GetNumberOfPoints: class GetNumberOfRows: class GetPointIDsToSpawnAtTime: [+] 0x4 GetPointIDsToSpawnAtTime->MinID // int32_t [+] 0x8 GetPointIDsToSpawnAtTime->MaxID // int32_t [+] 0xC GetPointIDsToSpawnAtTime->Count // int32_t [+] 0x10 GetPointIDsToSpawnAtTime->LastSpawnedPointID // int32_t [+] 0x14 GetPointIDsToSpawnAtTime->LastSpawnTime // float [+] 0x18 GetPointIDsToSpawnAtTime->ReturnValue // char class GetPointLife: [+] 0x4 GetPointLife->Value // float [+] 0x8 GetPointLife->ReturnValue // char class GetPointLifeAtTime: [+] 0x4 GetPointLifeAtTime->desiredTime // float [+] 0x8 GetPointLifeAtTime->Value // float [+] 0xC GetPointLifeAtTime->ReturnValue // char class GetPointPositionAtTime: [+] 0x4 GetPointPositionAtTime->desiredTime // float [+] 0x8 GetPointPositionAtTime->Vector // struct FVector [+] 0x14 GetPointPositionAtTime->ReturnValue // char class GetPointType: [+] 0x4 GetPointType->Value // int32_t [+] 0x8 GetPointType->ReturnValue // char class GetPointValueAtTime: [+] 0x4 GetPointValueAtTime->columnIndex // int32_t [+] 0x8 GetPointValueAtTime->desiredTime // float [+] 0xC GetPointValueAtTime->Value // float [+] 0x10 GetPointValueAtTime->ReturnValue // char class GetPointVectorValueAtTime: [+] 0x4 GetPointVectorValueAtTime->columnIndex // int32_t [+] 0x8 GetPointVectorValueAtTime->desiredTime // float [+] 0xC GetPointVectorValueAtTime->Vector // struct FVector [+] 0x18 GetPointVectorValueAtTime->DoSwap // char [+] 0x19 GetPointVectorValueAtTime->DoScale // char [+] 0x1A GetPointVectorValueAtTime->ReturnValue // char class GetPositionValue: [+] 0x4 GetPositionValue->Value // struct FVector [+] 0x10 GetPositionValue->ReturnValue // char class GetRowIndexesForPointAtTime: [+] 0x4 GetRowIndexesForPointAtTime->desiredTime // float [+] 0x8 GetRowIndexesForPointAtTime->PrevIndex // int32_t [+] 0xC GetRowIndexesForPointAtTime->NextIndex // int32_t [+] 0x10 GetRowIndexesForPointAtTime->PrevWeight // float [+] 0x14 GetRowIndexesForPointAtTime->ReturnValue // char class GetTimeValue: [+] 0x4 GetTimeValue->Value // float [+] 0x8 GetTimeValue->ReturnValue // char class GetVectorValue: [+] 0x4 GetVectorValue->colIndex // int32_t [+] 0x8 GetVectorValue->Value // struct FVector [+] 0x14 GetVectorValue->DoSwap // char [+] 0x15 GetVectorValue->DoScale // char [+] 0x16 GetVectorValue->ReturnValue // char class GetVelocityValue: [+] 0x4 GetVelocityValue->Value // struct FVector [+] 0x10 GetVelocityValue->ReturnValue // char class BP-CameraShake_Fire_SCAR_C: class NiagaraMergeable: class NiagaraDataInterfaceBase: class NiagaraCompileHash: class GeometryCache: [+] 0x30 GeometryCache->Materials // struct TArray [+] 0x40 GeometryCache->Tracks // struct TArray [+] 0x60 GeometryCache->StartFrame // int32_t [+] 0x64 GeometryCache->EndFrame // int32_t class GeometryCacheActor: [+] 0x328 GeometryCacheActor->GeometryCacheComponent // struct UGeometryCacheComponent class GeometryCacheCodecBase: [+] 0x28 GeometryCacheCodecBase->TopologyRanges // struct TArray class GeometryCacheCodecRaw: [+] 0x38 GeometryCacheCodecRaw->DummyProperty // int32_t class GeometryCacheCodecV1: class GeometryCacheComponent: [+] 0x4E0 GeometryCacheComponent->GeometryCache // struct UGeometryCache [+] 0x4E8 GeometryCacheComponent->bRunning // char [+] 0x4E9 GeometryCacheComponent->bLooping // char [+] 0x4EC GeometryCacheComponent->StartTimeOffset // float [+] 0x4F0 GeometryCacheComponent->PlaybackSpeed // float [+] 0x4F4 GeometryCacheComponent->NumTracks // int32_t [+] 0x4F8 GeometryCacheComponent->ElapsedTime // float [+] 0x52C GeometryCacheComponent->Duration // float [+] 0x530 GeometryCacheComponent->bManualTick // char class GeometryCacheTrack: [+] 0x28 GeometryCacheTrack->Duration // float class GeometryCacheTrack_FlipbookAnimation: [+] 0x58 GeometryCacheTrack_FlipbookAnimation->NumMeshSamples // uint32_t class GeometryCacheTrackStreamable: [+] 0x58 GeometryCacheTrackStreamable->Codec // struct UGeometryCacheCodecBase [+] 0xC8 GeometryCacheTrackStreamable->StartSampleTime // float class GeometryCacheTrack_TransformAnimation: class GeometryCacheTrack_TransformGroupAnimation: class TrackRenderData: class GeometryCacheMeshData: class GeometryCacheVertexInfo: class GeometryCacheMeshBatchInfo: class GetGeometryCacheComponent: class GetAnimationTime: class GetDuration: class GetNumberOfFrames: class GetPlaybackDirection: class GetPlaybackSpeed: class GetStartTimeOffset: class IsLooping: class IsPlaying: class IsPlayingReversed: class Pause: class Play: class PlayFromStart: class PlayReversed: class PlayReversedFromEnd: class SetGeometryCache: [+] 0x8 SetGeometryCache->ReturnValue // char class SetLooping: class SetPlaybackSpeed: class SetStartTimeOffset: class Stop: class TickAtThisTime: [+] 0x4 TickAtThisTime->bInIsRunning // char [+] 0x5 TickAtThisTime->bInBackwards // char [+] 0x6 TickAtThisTime->bInIsLooping // char class AddMeshSample: [+] 0xA8 AddMeshSample->SampleTime // float class SetMesh: class SetMesh: class NiagaraDataInterface: class MovieSceneNiagaraTrack: [+] 0x58 MovieSceneNiagaraTrack->Sections // struct TArray class MovieSceneNiagaraParameterTrack: [+] 0x68 MovieSceneNiagaraParameterTrack->Parameter // struct FNiagaraVariable class MovieSceneNiagaraBoolParameterTrack: class MovieSceneNiagaraColorParameterTrack: class MovieSceneNiagaraFloatParameterTrack: class MovieSceneNiagaraIntegerParameterTrack: class MovieSceneNiagaraSystemSpawnSection: [+] 0xE0 MovieSceneNiagaraSystemSpawnSection->SectionStartBehavior // enum class ENiagaraSystemSpawnSectionStartBehavior [+] 0xE4 MovieSceneNiagaraSystemSpawnSection->SectionEvaluateBehavior // enum class ENiagaraSystemSpawnSectionEvaluateBehavior [+] 0xE8 MovieSceneNiagaraSystemSpawnSection->SectionEndBehavior // enum class ENiagaraSystemSpawnSectionEndBehavior [+] 0xEC MovieSceneNiagaraSystemSpawnSection->AgeUpdateMode // enum class ENiagaraAgeUpdateMode class MovieSceneNiagaraSystemTrack: class MovieSceneNiagaraVectorParameterTrack: [+] 0x90 MovieSceneNiagaraVectorParameterTrack->ChannelsUsed // int32_t class NiagaraActor: [+] 0x328 NiagaraActor->NiagaraComponent // struct UNiagaraComponent [+] 0x330 NiagaraActor->bDestroyOnSystemFinish // char class NiagaraComponent: [+] 0x4B0 NiagaraComponent->Asset // struct UNiagaraSystem [+] 0x4B8 NiagaraComponent->TickBehavior // enum class ENiagaraTickBehavior [+] 0x4C0 NiagaraComponent->OverrideParameters // struct FNiagaraUserRedirectionParameterStore [+] 0x5C8 NiagaraComponent->bForceSolo // char [+] 0x5F4 NiagaraComponent->bAutoDestroy // char [+] 0x5F4 NiagaraComponent->bRenderingEnabled // char [+] 0x5F4 NiagaraComponent->bAutoManageAttachment // char [+] 0x5F4 NiagaraComponent->bAutoAttachWeldSimulatedBodies // char [+] 0x5F8 NiagaraComponent->MaxTimeBeforeForceUpdateTransform // float [+] 0x600 NiagaraComponent->OnSystemFinished // struct FMulticastInlineDelegate [+] 0x610 NiagaraComponent->AutoAttachParent // struct TWeakObjectPtr [+] 0x618 NiagaraComponent->AutoAttachSocketName // struct FName [+] 0x620 NiagaraComponent->AutoAttachLocationRule // enum class EAttachmentRule [+] 0x621 NiagaraComponent->AutoAttachRotationRule // enum class EAttachmentRule [+] 0x622 NiagaraComponent->AutoAttachScaleRule // enum class EAttachmentRule class NiagaraComponentPool: [+] 0x28 NiagaraComponentPool->WorldParticleSystemPools // struct TMap class NiagaraConvertInPlaceUtilityBase: class NiagaraDataInterfaceAudioSubmix: [+] 0x30 NiagaraDataInterfaceAudioSubmix->Submix // struct USoundSubmix class NiagaraDataInterfaceAudioOscilloscope: [+] 0x30 NiagaraDataInterfaceAudioOscilloscope->Submix // struct USoundSubmix [+] 0x38 NiagaraDataInterfaceAudioOscilloscope->Resolution // int32_t [+] 0x3C NiagaraDataInterfaceAudioOscilloscope->ScopeInMilliseconds // float class NiagaraDataInterfaceAudioSpectrum: [+] 0x38 NiagaraDataInterfaceAudioSpectrum->Resolution // int32_t [+] 0x3C NiagaraDataInterfaceAudioSpectrum->MinimumFrequency // float [+] 0x40 NiagaraDataInterfaceAudioSpectrum->MaximumFrequency // float [+] 0x44 NiagaraDataInterfaceAudioSpectrum->NoiseFloorDb // float class NiagaraDataInterfaceCamera: [+] 0x30 NiagaraDataInterfaceCamera->PlayerControllerIndex // int32_t class NiagaraDataInterfaceCollisionQuery: class NiagaraDataInterfaceCurveBase: [+] 0x30 NiagaraDataInterfaceCurveBase->ShaderLUT // struct TArray [+] 0x40 NiagaraDataInterfaceCurveBase->LUTMinTime // float [+] 0x44 NiagaraDataInterfaceCurveBase->LUTMaxTime // float [+] 0x48 NiagaraDataInterfaceCurveBase->LUTInvTimeRange // float [+] 0x4C NiagaraDataInterfaceCurveBase->LUTNumSamplesMinusOne // float [+] 0x50 NiagaraDataInterfaceCurveBase->bUseLUT // char class NiagaraDataInterfaceColorCurve: [+] 0x58 NiagaraDataInterfaceColorCurve->RedCurve // struct FRichCurve [+] 0xD8 NiagaraDataInterfaceColorCurve->GreenCurve // struct FRichCurve [+] 0x158 NiagaraDataInterfaceColorCurve->BlueCurve // struct FRichCurve [+] 0x1D8 NiagaraDataInterfaceColorCurve->AlphaCurve // struct FRichCurve class NiagaraDataInterfaceCurlNoise: [+] 0x30 NiagaraDataInterfaceCurlNoise->Seed // uint32_t class NiagaraDataInterfaceCurve: [+] 0x58 NiagaraDataInterfaceCurve->Curve // struct FRichCurve class NiagaraParticleCallbackHandler: class NiagaraDataInterfaceExport: [+] 0x30 NiagaraDataInterfaceExport->CallbackHandlerParameter // struct FNiagaraUserParameterBinding class NiagaraDataInterfaceRWBase: [+] 0x30 NiagaraDataInterfaceRWBase->OutputShaderStages // struct TSet [+] 0x80 NiagaraDataInterfaceRWBase->IterationShaderStages // struct TSet class NiagaraDataInterfaceGrid2D: [+] 0xD0 NiagaraDataInterfaceGrid2D->NumCellsX // int32_t [+] 0xD4 NiagaraDataInterfaceGrid2D->NumCellsY // int32_t [+] 0xD8 NiagaraDataInterfaceGrid2D->NumCellsMaxAxis // int32_t [+] 0xDC NiagaraDataInterfaceGrid2D->NumAttributes // int32_t [+] 0xE0 NiagaraDataInterfaceGrid2D->SetGridFromMaxAxis // char [+] 0xE4 NiagaraDataInterfaceGrid2D->WorldBBoxSize // struct FVector2D class NiagaraDataInterfaceGrid2DCollection: class NiagaraDataInterfaceGrid3D: [+] 0xD0 NiagaraDataInterfaceGrid3D->NumVoxels // struct FIntVector [+] 0xDC NiagaraDataInterfaceGrid3D->VoxelSize // float [+] 0xE0 NiagaraDataInterfaceGrid3D->SetGridFromVoxelSize // char [+] 0xE4 NiagaraDataInterfaceGrid3D->WorldBBoxSize // struct FVector class NiagaraDataInterfaceNeighborGrid3D: [+] 0xF0 NiagaraDataInterfaceNeighborGrid3D->MaxNeighborsPerVoxel // uint32_t class NiagaraDataInterfaceOcclusion: class NiagaraDataInterfaceParticleRead: [+] 0x30 NiagaraDataInterfaceParticleRead->EmitterName // struct FString class NiagaraDataInterfaceSimpleCounter: class NiagaraDataInterfaceSkeletalMesh: [+] 0x30 NiagaraDataInterfaceSkeletalMesh->Source // struct UActor [+] 0x38 NiagaraDataInterfaceSkeletalMesh->MeshUserParameter // struct FNiagaraUserParameterBinding [+] 0x60 NiagaraDataInterfaceSkeletalMesh->SourceComponent // struct USkeletalMeshComponent [+] 0x68 NiagaraDataInterfaceSkeletalMesh->SkinningMode // enum class ENDISkeletalMesh_SkinningMode [+] 0x70 NiagaraDataInterfaceSkeletalMesh->SamplingRegions // struct TArray [+] 0x80 NiagaraDataInterfaceSkeletalMesh->WholeMeshLOD // int32_t [+] 0x88 NiagaraDataInterfaceSkeletalMesh->FilteredBones // struct TArray [+] 0x98 NiagaraDataInterfaceSkeletalMesh->FilteredSockets // struct TArray [+] 0xA8 NiagaraDataInterfaceSkeletalMesh->ExcludeBoneName // struct FName [+] 0xB0 NiagaraDataInterfaceSkeletalMesh->bExcludeBone // char class NiagaraDataInterfaceSpline: [+] 0x30 NiagaraDataInterfaceSpline->Source // struct UActor class NiagaraDataInterfaceStaticMesh: [+] 0x30 NiagaraDataInterfaceStaticMesh->DefaultMesh // struct UStaticMesh [+] 0x38 NiagaraDataInterfaceStaticMesh->Source // struct UActor [+] 0x40 NiagaraDataInterfaceStaticMesh->SourceComponent // struct UStaticMeshComponent [+] 0x48 NiagaraDataInterfaceStaticMesh->SectionFilter // struct FNDIStaticMeshSectionFilter class NiagaraDataInterfaceTexture: [+] 0x30 NiagaraDataInterfaceTexture->Texture // struct UTexture class NiagaraDataInterfaceVector2DCurve: [+] 0x58 NiagaraDataInterfaceVector2DCurve->XCurve // struct FRichCurve [+] 0xD8 NiagaraDataInterfaceVector2DCurve->YCurve // struct FRichCurve class NiagaraDataInterfaceVector4Curve: [+] 0x58 NiagaraDataInterfaceVector4Curve->XCurve // struct FRichCurve [+] 0xD8 NiagaraDataInterfaceVector4Curve->YCurve // struct FRichCurve [+] 0x158 NiagaraDataInterfaceVector4Curve->ZCurve // struct FRichCurve [+] 0x1D8 NiagaraDataInterfaceVector4Curve->WCurve // struct FRichCurve class NiagaraDataInterfaceVectorCurve: [+] 0x58 NiagaraDataInterfaceVectorCurve->XCurve // struct FRichCurve [+] 0xD8 NiagaraDataInterfaceVectorCurve->YCurve // struct FRichCurve [+] 0x158 NiagaraDataInterfaceVectorCurve->ZCurve // struct FRichCurve class NiagaraDataInterfaceVectorField: [+] 0x30 NiagaraDataInterfaceVectorField->Field // struct UVectorField [+] 0x38 NiagaraDataInterfaceVectorField->bTileX // char [+] 0x39 NiagaraDataInterfaceVectorField->bTileY // char [+] 0x3A NiagaraDataInterfaceVectorField->bTileZ // char class NiagaraDataInterfaceVolumeTexture: [+] 0x30 NiagaraDataInterfaceVolumeTexture->Texture // struct UVolumeTexture class NiagaraEditorDataBase: class NiagaraEffectType: [+] 0x28 NiagaraEffectType->UpdateFrequency // enum class ENiagaraScalabilityUpdateFrequency [+] 0x2C NiagaraEffectType->CullReaction // enum class ENiagaraCullReaction [+] 0x30 NiagaraEffectType->DetailLevelScalabilitySettings // struct TArray [+] 0x40 NiagaraEffectType->SystemScalabilitySettings // struct FNiagaraSystemScalabilitySettingsArray [+] 0x50 NiagaraEffectType->EmitterScalabilitySettings // struct FNiagaraEmitterScalabilitySettingsArray class NiagaraEmitter: [+] 0x28 NiagaraEmitter->bLocalSpace // char [+] 0x29 NiagaraEmitter->bDeterminism // char [+] 0x2C NiagaraEmitter->RandomSeed // int32_t [+] 0x30 NiagaraEmitter->AllocationMode // enum class EParticleAllocationMode [+] 0x34 NiagaraEmitter->PreAllocationCount // int32_t [+] 0x38 NiagaraEmitter->UpdateScriptProps // struct FNiagaraEmitterScriptProperties [+] 0x60 NiagaraEmitter->SpawnScriptProps // struct FNiagaraEmitterScriptProperties [+] 0x88 NiagaraEmitter->EmitterSpawnScriptProps // struct FNiagaraEmitterScriptProperties [+] 0xB0 NiagaraEmitter->EmitterUpdateScriptProps // struct FNiagaraEmitterScriptProperties [+] 0xD8 NiagaraEmitter->SimTarget // enum class ENiagaraSimTarget [+] 0xDC NiagaraEmitter->FixedBounds // struct FBox [+] 0xF8 NiagaraEmitter->MinDetailLevel // int32_t [+] 0xFC NiagaraEmitter->MaxDetailLevel // int32_t [+] 0x100 NiagaraEmitter->GlobalSpawnCountScaleOverrides // struct FNiagaraDetailsLevelScaleOverrides [+] 0x118 NiagaraEmitter->Platforms // struct FNiagaraPlatformSet [+] 0x138 NiagaraEmitter->ScalabilityOverrides // struct FNiagaraEmitterScalabilityOverrides [+] 0x148 NiagaraEmitter->bInterpolatedSpawning // char [+] 0x148 NiagaraEmitter->bFixedBounds // char [+] 0x148 NiagaraEmitter->bUseMinDetailLevel // char [+] 0x148 NiagaraEmitter->bUseMaxDetailLevel // char [+] 0x148 NiagaraEmitter->bOverrideGlobalSpawnCountScale // char [+] 0x148 NiagaraEmitter->bRequiresPersistentIDs // char [+] 0x14C NiagaraEmitter->MaxDeltaTimePerTick // float [+] 0x150 NiagaraEmitter->DefaultShaderStageIndex // uint32_t [+] 0x154 NiagaraEmitter->MaxUpdateIterations // uint32_t [+] 0x158 NiagaraEmitter->SpawnStages // struct TSet [+] 0x1A8 NiagaraEmitter->bSimulationStagesEnabled // char [+] 0x1A8 NiagaraEmitter->bDeprecatedShaderStagesEnabled // char [+] 0x1A8 NiagaraEmitter->bLimitDeltaTime // char [+] 0x1B0 NiagaraEmitter->UniqueEmitterName // struct FString [+] 0x1C0 NiagaraEmitter->RendererProperties // struct TArray [+] 0x1D0 NiagaraEmitter->EventHandlerScriptProps // struct TArray [+] 0x1E0 NiagaraEmitter->SimulationStages // struct TArray [+] 0x1F0 NiagaraEmitter->GPUComputeScript // struct UNiagaraScript [+] 0x1F8 NiagaraEmitter->SharedEventGeneratorIds // struct TArray class NiagaraEventReceiverEmitterAction: class NiagaraEventReceiverEmitterAction_SpawnParticles: [+] 0x28 NiagaraEventReceiverEmitterAction_SpawnParticles->NumParticles // uint32_t class NiagaraFunctionLibrary: class NiagaraRendererProperties: [+] 0x28 NiagaraRendererProperties->SortOrderHint // int32_t [+] 0x2C NiagaraRendererProperties->bIsEnabled // char [+] 0x2D NiagaraRendererProperties->bMotionBlurEnabled // char class NiagaraLightRendererProperties: [+] 0x50 NiagaraLightRendererProperties->bUseInverseSquaredFalloff // char [+] 0x50 NiagaraLightRendererProperties->bAffectsTranslucency // char [+] 0x50 NiagaraLightRendererProperties->bOverrideRenderingEnabled // char [+] 0x54 NiagaraLightRendererProperties->RadiusScale // float [+] 0x58 NiagaraLightRendererProperties->ColorAdd // struct FVector [+] 0x68 NiagaraLightRendererProperties->LightRenderingEnabledBinding // struct FNiagaraVariableAttributeBinding [+] 0xE0 NiagaraLightRendererProperties->LightExponentBinding // struct FNiagaraVariableAttributeBinding [+] 0x158 NiagaraLightRendererProperties->PositionBinding // struct FNiagaraVariableAttributeBinding [+] 0x1D0 NiagaraLightRendererProperties->ColorBinding // struct FNiagaraVariableAttributeBinding [+] 0x248 NiagaraLightRendererProperties->RadiusBinding // struct FNiagaraVariableAttributeBinding [+] 0x2C0 NiagaraLightRendererProperties->VolumetricScatteringBinding // struct FNiagaraVariableAttributeBinding class NiagaraMeshRendererProperties: [+] 0x50 NiagaraMeshRendererProperties->ParticleMesh // struct UStaticMesh [+] 0x58 NiagaraMeshRendererProperties->SortMode // enum class ENiagaraSortMode [+] 0x5C NiagaraMeshRendererProperties->bOverrideMaterials // char [+] 0x5C NiagaraMeshRendererProperties->bSortOnlyWhenTranslucent // char [+] 0x60 NiagaraMeshRendererProperties->OverrideMaterials // struct TArray [+] 0x70 NiagaraMeshRendererProperties->SubImageSize // struct FVector2D [+] 0x78 NiagaraMeshRendererProperties->bSubImageBlend // char [+] 0x7C NiagaraMeshRendererProperties->FacingMode // enum class ENiagaraMeshFacingMode [+] 0x80 NiagaraMeshRendererProperties->bLockedAxisEnable // char [+] 0x84 NiagaraMeshRendererProperties->LockedAxis // struct FVector [+] 0x90 NiagaraMeshRendererProperties->LockedAxisSpace // enum class ENiagaraMeshLockedAxisSpace [+] 0x98 NiagaraMeshRendererProperties->PositionBinding // struct FNiagaraVariableAttributeBinding [+] 0x110 NiagaraMeshRendererProperties->ColorBinding // struct FNiagaraVariableAttributeBinding [+] 0x188 NiagaraMeshRendererProperties->VelocityBinding // struct FNiagaraVariableAttributeBinding [+] 0x200 NiagaraMeshRendererProperties->MeshOrientationBinding // struct FNiagaraVariableAttributeBinding [+] 0x278 NiagaraMeshRendererProperties->ScaleBinding // struct FNiagaraVariableAttributeBinding [+] 0x2F0 NiagaraMeshRendererProperties->SubImageIndexBinding // struct FNiagaraVariableAttributeBinding [+] 0x368 NiagaraMeshRendererProperties->DynamicMaterialBinding // struct FNiagaraVariableAttributeBinding [+] 0x3E0 NiagaraMeshRendererProperties->DynamicMaterial1Binding // struct FNiagaraVariableAttributeBinding [+] 0x458 NiagaraMeshRendererProperties->DynamicMaterial2Binding // struct FNiagaraVariableAttributeBinding [+] 0x4D0 NiagaraMeshRendererProperties->DynamicMaterial3Binding // struct FNiagaraVariableAttributeBinding [+] 0x548 NiagaraMeshRendererProperties->MaterialRandomBinding // struct FNiagaraVariableAttributeBinding [+] 0x5C0 NiagaraMeshRendererProperties->CustomSortingBinding // struct FNiagaraVariableAttributeBinding [+] 0x638 NiagaraMeshRendererProperties->NormalizedAgeBinding // struct FNiagaraVariableAttributeBinding [+] 0x6B0 NiagaraMeshRendererProperties->CameraOffsetBinding // struct FNiagaraVariableAttributeBinding class NiagaraParameterCollectionInstance: [+] 0x28 NiagaraParameterCollectionInstance->Collection // struct UNiagaraParameterCollection [+] 0x30 NiagaraParameterCollectionInstance->OverridenParameters // struct TArray [+] 0x40 NiagaraParameterCollectionInstance->ParameterStorage // struct FNiagaraParameterStore class NiagaraParameterCollection: [+] 0x28 NiagaraParameterCollection->Namespace // struct FName [+] 0x30 NiagaraParameterCollection->Parameters // struct TArray [+] 0x40 NiagaraParameterCollection->DefaultInstance // struct UNiagaraParameterCollectionInstance [+] 0x48 NiagaraParameterCollection->CompileId // struct FGuid class NiagaraPrecompileContainer: [+] 0x28 NiagaraPrecompileContainer->Scripts // struct TArray [+] 0x38 NiagaraPrecompileContainer->System // struct UNiagaraSystem class NiagaraPreviewBase: class NiagaraPreviewAxis: class NiagaraPreviewAxis_InterpParamBase: [+] 0x28 NiagaraPreviewAxis_InterpParamBase->Param // struct FName [+] 0x30 NiagaraPreviewAxis_InterpParamBase->Count // int32_t class NiagaraPreviewAxis_InterpParamInt32: [+] 0x38 NiagaraPreviewAxis_InterpParamInt32->Min // int32_t [+] 0x3C NiagaraPreviewAxis_InterpParamInt32->MAX // int32_t class NiagaraPreviewAxis_InterpParamFloat: [+] 0x38 NiagaraPreviewAxis_InterpParamFloat->Min // float [+] 0x3C NiagaraPreviewAxis_InterpParamFloat->MAX // float class NiagaraPreviewAxis_InterpParamVector2D: [+] 0x38 NiagaraPreviewAxis_InterpParamVector2D->Min // struct FVector2D [+] 0x40 NiagaraPreviewAxis_InterpParamVector2D->MAX // struct FVector2D class NiagaraPreviewAxis_InterpParamVector: [+] 0x38 NiagaraPreviewAxis_InterpParamVector->Min // struct FVector [+] 0x44 NiagaraPreviewAxis_InterpParamVector->MAX // struct FVector class NiagaraPreviewAxis_InterpParamVector4: [+] 0x40 NiagaraPreviewAxis_InterpParamVector4->Min // struct FVector4 [+] 0x50 NiagaraPreviewAxis_InterpParamVector4->MAX // struct FVector4 class NiagaraPreviewAxis_InterpParamLinearColor: [+] 0x38 NiagaraPreviewAxis_InterpParamLinearColor->Min // struct FLinearColor [+] 0x48 NiagaraPreviewAxis_InterpParamLinearColor->MAX // struct FLinearColor class NiagaraPreviewGrid: [+] 0x328 NiagaraPreviewGrid->System // struct UNiagaraSystem [+] 0x330 NiagaraPreviewGrid->ResetMode // enum class ENiagaraPreviewGridResetMode [+] 0x338 NiagaraPreviewGrid->PreviewAxisX // struct UNiagaraPreviewAxis [+] 0x340 NiagaraPreviewGrid->PreviewAxisY // struct UNiagaraPreviewAxis [+] 0x348 NiagaraPreviewGrid->PreviewClass // struct UClass* [+] 0x350 NiagaraPreviewGrid->SpacingX // float [+] 0x354 NiagaraPreviewGrid->SpacingY // float [+] 0x358 NiagaraPreviewGrid->NumX // int32_t [+] 0x35C NiagaraPreviewGrid->NumY // int32_t [+] 0x360 NiagaraPreviewGrid->PreviewComponents // struct TArray class NiagaraRibbonRendererProperties: [+] 0x50 NiagaraRibbonRendererProperties->Material // struct UMaterialInterface [+] 0x58 NiagaraRibbonRendererProperties->MaterialUserParamBinding // struct FNiagaraUserParameterBinding [+] 0x80 NiagaraRibbonRendererProperties->FacingMode // enum class ENiagaraRibbonFacingMode [+] 0x84 NiagaraRibbonRendererProperties->UV0TilingDistance // float [+] 0x88 NiagaraRibbonRendererProperties->UV0Scale // struct FVector2D [+] 0x90 NiagaraRibbonRendererProperties->UV0Offset // struct FVector2D [+] 0x98 NiagaraRibbonRendererProperties->UV0AgeOffsetMode // enum class ENiagaraRibbonAgeOffsetMode [+] 0x9C NiagaraRibbonRendererProperties->UV1TilingDistance // float [+] 0xA0 NiagaraRibbonRendererProperties->UV1Scale // struct FVector2D [+] 0xA8 NiagaraRibbonRendererProperties->UV1Offset // struct FVector2D [+] 0xB0 NiagaraRibbonRendererProperties->UV1AgeOffsetMode // enum class ENiagaraRibbonAgeOffsetMode [+] 0xB1 NiagaraRibbonRendererProperties->DrawDirection // enum class ENiagaraRibbonDrawDirection [+] 0xB4 NiagaraRibbonRendererProperties->CurveTension // float [+] 0xB8 NiagaraRibbonRendererProperties->TessellationMode // enum class ENiagaraRibbonTessellationMode [+] 0xBC NiagaraRibbonRendererProperties->TessellationFactor // int32_t [+] 0xC0 NiagaraRibbonRendererProperties->bUseConstantFactor // char [+] 0xC4 NiagaraRibbonRendererProperties->TessellationAngle // float [+] 0xC8 NiagaraRibbonRendererProperties->bScreenSpaceTessellation // char [+] 0xD0 NiagaraRibbonRendererProperties->PositionBinding // struct FNiagaraVariableAttributeBinding [+] 0x148 NiagaraRibbonRendererProperties->ColorBinding // struct FNiagaraVariableAttributeBinding [+] 0x1C0 NiagaraRibbonRendererProperties->VelocityBinding // struct FNiagaraVariableAttributeBinding [+] 0x238 NiagaraRibbonRendererProperties->NormalizedAgeBinding // struct FNiagaraVariableAttributeBinding [+] 0x2B0 NiagaraRibbonRendererProperties->RibbonTwistBinding // struct FNiagaraVariableAttributeBinding [+] 0x328 NiagaraRibbonRendererProperties->RibbonWidthBinding // struct FNiagaraVariableAttributeBinding [+] 0x3A0 NiagaraRibbonRendererProperties->RibbonFacingBinding // struct FNiagaraVariableAttributeBinding [+] 0x418 NiagaraRibbonRendererProperties->RibbonIdBinding // struct FNiagaraVariableAttributeBinding [+] 0x490 NiagaraRibbonRendererProperties->RibbonLinkOrderBinding // struct FNiagaraVariableAttributeBinding [+] 0x508 NiagaraRibbonRendererProperties->MaterialRandomBinding // struct FNiagaraVariableAttributeBinding [+] 0x580 NiagaraRibbonRendererProperties->DynamicMaterialBinding // struct FNiagaraVariableAttributeBinding [+] 0x5F8 NiagaraRibbonRendererProperties->DynamicMaterial1Binding // struct FNiagaraVariableAttributeBinding [+] 0x670 NiagaraRibbonRendererProperties->DynamicMaterial2Binding // struct FNiagaraVariableAttributeBinding [+] 0x6E8 NiagaraRibbonRendererProperties->DynamicMaterial3Binding // struct FNiagaraVariableAttributeBinding class NiagaraScript: [+] 0x28 NiagaraScript->Usage // enum class ENiagaraScriptUsage [+] 0x2C NiagaraScript->UsageIndex // int32_t [+] 0x30 NiagaraScript->UsageId // struct FGuid [+] 0x40 NiagaraScript->RapidIterationParameters // struct FNiagaraParameterStore [+] 0xF8 NiagaraScript->ScriptExecutionParamStore // struct FNiagaraScriptExecutionParameterStore [+] 0x1D0 NiagaraScript->ScriptExecutionBoundParameters // struct TArray [+] 0x1E0 NiagaraScript->CachedScriptVMId // struct FNiagaraVMExecutableDataId [+] 0x3D8 NiagaraScript->CachedScriptVM // struct FNiagaraVMExecutableData [+] 0x500 NiagaraScript->CachedParameterCollectionReferences // struct TArray [+] 0x510 NiagaraScript->CachedDefaultDataInterfaces // struct TArray class NiagaraScriptSourceBase: class NiagaraSettings: [+] 0x38 NiagaraSettings->AdditionalParameterTypes // struct TArray [+] 0x48 NiagaraSettings->AdditionalPayloadTypes // struct TArray [+] 0x58 NiagaraSettings->AdditionalParameterEnums // struct TArray [+] 0x68 NiagaraSettings->DefaultEffectType // struct FSoftObjectPath [+] 0x80 NiagaraSettings->QualityLevels // struct TArray [+] 0x90 NiagaraSettings->DefaultEffectTypePtr // struct UNiagaraEffectType class NiagaraSimulationStageBase: [+] 0x28 NiagaraSimulationStageBase->Script // struct UNiagaraScript [+] 0x30 NiagaraSimulationStageBase->SimulationStageName // struct FName class NiagaraSimulationStageGeneric: [+] 0x38 NiagaraSimulationStageGeneric->IterationSource // enum class ENiagaraIterationSource [+] 0x3C NiagaraSimulationStageGeneric->Iterations // int32_t [+] 0x40 NiagaraSimulationStageGeneric->bSpawnOnly // char [+] 0x48 NiagaraSimulationStageGeneric->DataInterface // struct FNiagaraVariableDataInterfaceBinding class NiagaraSpriteRendererProperties: [+] 0x50 NiagaraSpriteRendererProperties->Material // struct UMaterialInterface [+] 0x58 NiagaraSpriteRendererProperties->MaterialUserParamBinding // struct FNiagaraUserParameterBinding [+] 0x80 NiagaraSpriteRendererProperties->Alignment // enum class ENiagaraSpriteAlignment [+] 0x81 NiagaraSpriteRendererProperties->FacingMode // enum class ENiagaraSpriteFacingMode [+] 0x84 NiagaraSpriteRendererProperties->PivotInUVSpace // struct FVector2D [+] 0x8C NiagaraSpriteRendererProperties->SortMode // enum class ENiagaraSortMode [+] 0x90 NiagaraSpriteRendererProperties->SubImageSize // struct FVector2D [+] 0x98 NiagaraSpriteRendererProperties->bSubImageBlend // char [+] 0x98 NiagaraSpriteRendererProperties->bRemoveHMDRollInVR // char [+] 0x98 NiagaraSpriteRendererProperties->bSortOnlyWhenTranslucent // char [+] 0x9C NiagaraSpriteRendererProperties->MinFacingCameraBlendDistance // float [+] 0xA0 NiagaraSpriteRendererProperties->MaxFacingCameraBlendDistance // float [+] 0xA8 NiagaraSpriteRendererProperties->PositionBinding // struct FNiagaraVariableAttributeBinding [+] 0x120 NiagaraSpriteRendererProperties->ColorBinding // struct FNiagaraVariableAttributeBinding [+] 0x198 NiagaraSpriteRendererProperties->VelocityBinding // struct FNiagaraVariableAttributeBinding [+] 0x210 NiagaraSpriteRendererProperties->SpriteRotationBinding // struct FNiagaraVariableAttributeBinding [+] 0x288 NiagaraSpriteRendererProperties->SpriteSizeBinding // struct FNiagaraVariableAttributeBinding [+] 0x300 NiagaraSpriteRendererProperties->SpriteFacingBinding // struct FNiagaraVariableAttributeBinding [+] 0x378 NiagaraSpriteRendererProperties->SpriteAlignmentBinding // struct FNiagaraVariableAttributeBinding [+] 0x3F0 NiagaraSpriteRendererProperties->SubImageIndexBinding // struct FNiagaraVariableAttributeBinding [+] 0x468 NiagaraSpriteRendererProperties->DynamicMaterialBinding // struct FNiagaraVariableAttributeBinding [+] 0x4E0 NiagaraSpriteRendererProperties->DynamicMaterial1Binding // struct FNiagaraVariableAttributeBinding [+] 0x558 NiagaraSpriteRendererProperties->DynamicMaterial2Binding // struct FNiagaraVariableAttributeBinding [+] 0x5D0 NiagaraSpriteRendererProperties->DynamicMaterial3Binding // struct FNiagaraVariableAttributeBinding [+] 0x648 NiagaraSpriteRendererProperties->CameraOffsetBinding // struct FNiagaraVariableAttributeBinding [+] 0x6C0 NiagaraSpriteRendererProperties->UVScaleBinding // struct FNiagaraVariableAttributeBinding [+] 0x738 NiagaraSpriteRendererProperties->MaterialRandomBinding // struct FNiagaraVariableAttributeBinding [+] 0x7B0 NiagaraSpriteRendererProperties->CustomSortingBinding // struct FNiagaraVariableAttributeBinding [+] 0x828 NiagaraSpriteRendererProperties->NormalizedAgeBinding // struct FNiagaraVariableAttributeBinding class NiagaraSystem: [+] 0x31 NiagaraSystem->bDumpDebugSystemInfo // char [+] 0x32 NiagaraSystem->bDumpDebugEmitterInfo // char [+] 0x34 NiagaraSystem->bFixedBounds // char [+] 0x38 NiagaraSystem->EffectType // struct UNiagaraEffectType [+] 0x40 NiagaraSystem->bOverrideScalabilitySettings // char [+] 0x48 NiagaraSystem->ScalabilityOverrides // struct TArray [+] 0x58 NiagaraSystem->SystemScalabilityOverrides // struct FNiagaraSystemScalabilityOverrides [+] 0x68 NiagaraSystem->EmitterHandles // struct TArray [+] 0x78 NiagaraSystem->ParameterCollectionOverrides // struct TArray [+] 0x88 NiagaraSystem->SystemSpawnScript // struct UNiagaraScript [+] 0x90 NiagaraSystem->SystemUpdateScript // struct UNiagaraScript [+] 0xA8 NiagaraSystem->SystemCompiledData // struct FNiagaraSystemCompiledData [+] 0x300 NiagaraSystem->ExposedParameters // struct FNiagaraUserRedirectionParameterStore [+] 0x408 NiagaraSystem->FixedBounds // struct FBox [+] 0x424 NiagaraSystem->bAutoDeactivate // char [+] 0x428 NiagaraSystem->WarmupTime // float [+] 0x42C NiagaraSystem->WarmupTickCount // int32_t [+] 0x430 NiagaraSystem->WarmupTickDelta // float [+] 0x434 NiagaraSystem->bHasSystemScriptDIsWithPerInstanceData // char [+] 0x438 NiagaraSystem->UserDINamesReadInSystemScripts // struct TArray class OnNiagaraSystemFinished__DelegateSignature: class ENiagaraSystemSpawnSectionEndBehavior: class ENiagaraSystemSpawnSectionEvaluateBehavior: class ENiagaraSystemSpawnSectionStartBehavior: class ENiagaraCollisionMode: class ENiagaraLegacyTrailWidthMode: class ENiagaraIterationSource: class ENiagaraScriptGroup: class ENiagaraScriptUsage: class ENiagaraScriptCompileStatus: class ENiagaraInputNodeUsage: class ENiagaraDataSetType: class ENiagaraAgeUpdateMode: class ENiagaraSimTarget: class ENiagaraDefaultMode: class ENiagaraTickBehavior: class ENCPoolMethod: class ENDISkeletalMesh_SkinningMode: class ENiagaraScalabilityUpdateFrequency: class ENiagaraCullReaction: class EParticleAllocationMode: class EScriptExecutionMode: class ENiagaraSortMode: class ENiagaraMeshLockedAxisSpace: class ENiagaraMeshFacingMode: class ENiagaraPlatformSetState: class ENiagaraPlatformSelectionState: class ENiagaraPreviewGridResetMode: class ENiagaraRibbonTessellationMode: class ENiagaraRibbonDrawDirection: class ENiagaraRibbonAgeOffsetMode: class ENiagaraRibbonFacingMode: class ENiagaraModuleDependencyScriptConstraint: class ENiagaraModuleDependencyType: class EUnusedAttributeBehaviour: class ENiagaraSpriteFacingMode: class ENiagaraSpriteAlignment: class ENiagaraParameterPanelCategory: class ENiagaraScriptParameterUsage: class ENiagaraParameterScope: class ENiagaraExecutionState: class ENiagaraExecutionStateSource: class ENiagaraNumericOutputTypeSelectionMode: class ENiagaraVariantMode: class MovieSceneNiagaraParameterSectionTemplate: [+] 0x20 MovieSceneNiagaraParameterSectionTemplate->Parameter // struct FNiagaraVariable class NiagaraVariableBase: [+] 0x8 NiagaraVariableBase->TypeDef // struct FNiagaraTypeDefinition class NiagaraTypeDefinition: [+] 0x8 NiagaraTypeDefinition->UnderlyingType // uint16_t class NiagaraVariable: [+] 0x18 NiagaraVariable->VarData // struct TArray class MovieSceneNiagaraBoolParameterSectionTemplate: [+] 0x48 MovieSceneNiagaraBoolParameterSectionTemplate->BoolChannel // struct FMovieSceneBoolChannel class MovieSceneNiagaraColorParameterSectionTemplate: [+] 0x48 MovieSceneNiagaraColorParameterSectionTemplate->RedChannel // struct FMovieSceneFloatChannel [+] 0xE8 MovieSceneNiagaraColorParameterSectionTemplate->GreenChannel // struct FMovieSceneFloatChannel [+] 0x188 MovieSceneNiagaraColorParameterSectionTemplate->BlueChannel // struct FMovieSceneFloatChannel [+] 0x228 MovieSceneNiagaraColorParameterSectionTemplate->AlphaChannel // struct FMovieSceneFloatChannel class MovieSceneNiagaraFloatParameterSectionTemplate: [+] 0x48 MovieSceneNiagaraFloatParameterSectionTemplate->FloatChannel // struct FMovieSceneFloatChannel class MovieSceneNiagaraIntegerParameterSectionTemplate: [+] 0x48 MovieSceneNiagaraIntegerParameterSectionTemplate->IntegerChannel // struct FMovieSceneIntegerChannel class MovieSceneNiagaraSystemTrackImplementation: [+] 0x10 MovieSceneNiagaraSystemTrackImplementation->SpawnSectionStartFrame // struct FFrameNumber [+] 0x14 MovieSceneNiagaraSystemTrackImplementation->SpawnSectionEndFrame // struct FFrameNumber [+] 0x18 MovieSceneNiagaraSystemTrackImplementation->SpawnSectionStartBehavior // enum class ENiagaraSystemSpawnSectionStartBehavior [+] 0x1C MovieSceneNiagaraSystemTrackImplementation->SpawnSectionEvaluateBehavior // enum class ENiagaraSystemSpawnSectionEvaluateBehavior [+] 0x20 MovieSceneNiagaraSystemTrackImplementation->SpawnSectionEndBehavior // enum class ENiagaraSystemSpawnSectionEndBehavior [+] 0x24 MovieSceneNiagaraSystemTrackImplementation->AgeUpdateMode // enum class ENiagaraAgeUpdateMode class MovieSceneNiagaraSystemTrackTemplate: class MovieSceneNiagaraVectorParameterSectionTemplate: [+] 0x48 MovieSceneNiagaraVectorParameterSectionTemplate->VectorChannels // struct FMovieSceneFloatChannel [+] 0x2C8 MovieSceneNiagaraVectorParameterSectionTemplate->ChannelsUsed // int32_t class NiagaraRandInfo: [+] 0x4 NiagaraRandInfo->Seed2 // int32_t [+] 0x8 NiagaraRandInfo->Seed3 // int32_t class NiagaraUserParameterBinding: class NiagaraScriptVariableBinding: class NiagaraVariableDataInterfaceBinding: class NiagaraVariableAttributeBinding: [+] 0x28 NiagaraVariableAttributeBinding->DataSetVariable // struct FNiagaraVariable [+] 0x50 NiagaraVariableAttributeBinding->DefaultValueIfNonExistent // struct FNiagaraVariable class NiagaraVariableInfo: [+] 0x28 NiagaraVariableInfo->Definition // struct FText [+] 0x40 NiagaraVariableInfo->DataInterface // struct UNiagaraDataInterface class NiagaraSystemUpdateContext: [+] 0x10 NiagaraSystemUpdateContext->ComponentsToReInit // struct TArray [+] 0x20 NiagaraSystemUpdateContext->SystemSimsToDestroy // struct TArray class VMExternalFunctionBindingInfo: [+] 0x8 VMExternalFunctionBindingInfo->OwnerName // struct FName [+] 0x10 VMExternalFunctionBindingInfo->InputParamLocations // struct TArray [+] 0x20 VMExternalFunctionBindingInfo->NumOutputs // int32_t [+] 0x28 VMExternalFunctionBindingInfo->FunctionSpecifiers // struct TArray class VMFunctionSpecifier: [+] 0x8 VMFunctionSpecifier->Value // struct FName class NiagaraStatScope: [+] 0x8 NiagaraStatScope->FriendlyName // struct FName class NiagaraScriptDataInterfaceCompileInfo: [+] 0x8 NiagaraScriptDataInterfaceCompileInfo->UserPtrIdx // int32_t [+] 0x10 NiagaraScriptDataInterfaceCompileInfo->Type // struct FNiagaraTypeDefinition [+] 0x20 NiagaraScriptDataInterfaceCompileInfo->RegisteredParameterMapRead // struct FName [+] 0x28 NiagaraScriptDataInterfaceCompileInfo->RegisteredParameterMapWrite // struct FName [+] 0x30 NiagaraScriptDataInterfaceCompileInfo->bIsPlaceholder // char class NiagaraScriptDataInterfaceInfo: [+] 0x8 NiagaraScriptDataInterfaceInfo->Name // struct FName [+] 0x10 NiagaraScriptDataInterfaceInfo->UserPtrIdx // int32_t [+] 0x18 NiagaraScriptDataInterfaceInfo->Type // struct FNiagaraTypeDefinition [+] 0x28 NiagaraScriptDataInterfaceInfo->RegisteredParameterMapRead // struct FName [+] 0x30 NiagaraScriptDataInterfaceInfo->RegisteredParameterMapWrite // struct FName class NiagaraFunctionSignature: [+] 0x8 NiagaraFunctionSignature->Inputs // struct TArray [+] 0x18 NiagaraFunctionSignature->Outputs // struct TArray [+] 0x28 NiagaraFunctionSignature->OwnerName // struct FName [+] 0x30 NiagaraFunctionSignature->bRequiresContext // char [+] 0x30 NiagaraFunctionSignature->bMemberFunction // char [+] 0x30 NiagaraFunctionSignature->bExperimental // char [+] 0x30 NiagaraFunctionSignature->bSupportsCPU // char [+] 0x30 NiagaraFunctionSignature->bSupportsGPU // char [+] 0x30 NiagaraFunctionSignature->bWriteFunction // char [+] 0x38 NiagaraFunctionSignature->FunctionSpecifiers // struct TMap class NiagaraScriptDataUsageInfo: class NiagaraDataSetProperties: [+] 0x10 NiagaraDataSetProperties->Variables // struct TArray class NiagaraDataSetID: [+] 0x8 NiagaraDataSetID->Type // enum class ENiagaraDataSetType class NCPool: [+] 0x10 NCPool->InUseComponents_Auto // struct TArray [+] 0x20 NCPool->InUseComponents_Manual // struct TArray class NCPoolElement: class BasicParticleData: [+] 0xC BasicParticleData->Size // float [+] 0x10 BasicParticleData->Velocity // struct FVector class MeshTriCoordinate: [+] 0x4 MeshTriCoordinate->BaryCoord // struct FVector class NDIStaticMeshSectionFilter: class NiagaraDataSetCompiledData: [+] 0x10 NiagaraDataSetCompiledData->VariableLayouts // struct TArray [+] 0x20 NiagaraDataSetCompiledData->TotalFloatComponents // uint32_t [+] 0x24 NiagaraDataSetCompiledData->TotalInt32Components // uint32_t [+] 0x28 NiagaraDataSetCompiledData->bRequiresPersistentIDs // char [+] 0x2C NiagaraDataSetCompiledData->ID // struct FNiagaraDataSetID [+] 0x38 NiagaraDataSetCompiledData->SimTarget // enum class ENiagaraSimTarget class NiagaraVariableLayoutInfo: [+] 0x4 NiagaraVariableLayoutInfo->Int32ComponentStart // uint32_t [+] 0x8 NiagaraVariableLayoutInfo->LayoutInfo // struct FNiagaraTypeLayoutInfo class NiagaraTypeLayoutInfo: [+] 0x10 NiagaraTypeLayoutInfo->FloatComponentRegisterOffsets // struct TArray [+] 0x20 NiagaraTypeLayoutInfo->Int32ComponentByteOffsets // struct TArray [+] 0x30 NiagaraTypeLayoutInfo->Int32ComponentRegisterOffsets // struct TArray class NiagaraGraphViewSettings: [+] 0x8 NiagaraGraphViewSettings->Zoom // float [+] 0xC NiagaraGraphViewSettings->bIsValid // char class NiagaraEmitterScalabilityOverrides: class NiagaraEmitterScalabilitySettings: [+] 0x20 NiagaraEmitterScalabilitySettings->bScaleSpawnCount // char [+] 0x24 NiagaraEmitterScalabilitySettings->SpawnCountScale // float class NiagaraPlatformSet: [+] 0x8 NiagaraPlatformSet->DeviceProfileStates // struct TArray class NiagaraDeviceProfileStateEntry: [+] 0x8 NiagaraDeviceProfileStateEntry->QualityLevelMask // uint32_t [+] 0xC NiagaraDeviceProfileStateEntry->SetQualityLevelMask // uint32_t class NiagaraEmitterScalabilityOverride: [+] 0x28 NiagaraEmitterScalabilityOverride->bOverrideSpawnCountScale // char class NiagaraEmitterScalabilitySettingsArray: class NiagaraSystemScalabilityOverrides: class NiagaraSystemScalabilitySettings: [+] 0x20 NiagaraSystemScalabilitySettings->bCullByDistance // char [+] 0x20 NiagaraSystemScalabilitySettings->bCullMaxInstanceCount // char [+] 0x20 NiagaraSystemScalabilitySettings->bCullByMaxTimeWithoutRender // char [+] 0x24 NiagaraSystemScalabilitySettings->MaxDistance // float [+] 0x28 NiagaraSystemScalabilitySettings->MaxInstances // float [+] 0x2C NiagaraSystemScalabilitySettings->MaxTimeWithoutRender // float class NiagaraSystemScalabilityOverride: [+] 0x30 NiagaraSystemScalabilityOverride->bOverrideDistanceSettings // char [+] 0x30 NiagaraSystemScalabilityOverride->bOverrideInstanceCountSettings // char [+] 0x30 NiagaraSystemScalabilityOverride->bOverrideTimeSinceRendererSettings // char class NiagaraSystemScalabilitySettingsArray: class NiagaraDetailsLevelScaleOverrides: [+] 0x4 NiagaraDetailsLevelScaleOverrides->Medium // float [+] 0x8 NiagaraDetailsLevelScaleOverrides->High // float [+] 0xC NiagaraDetailsLevelScaleOverrides->Epic // float [+] 0x10 NiagaraDetailsLevelScaleOverrides->Cine // float class NiagaraEmitterScriptProperties: [+] 0x8 NiagaraEmitterScriptProperties->EventReceivers // struct TArray [+] 0x18 NiagaraEmitterScriptProperties->EventGenerators // struct TArray class NiagaraEventGeneratorProperties: [+] 0x4 NiagaraEventGeneratorProperties->ID // struct FName [+] 0x10 NiagaraEventGeneratorProperties->DataSetCompiledData // struct FNiagaraDataSetCompiledData class NiagaraEventReceiverProperties: [+] 0x8 NiagaraEventReceiverProperties->SourceEventGenerator // struct FName [+] 0x10 NiagaraEventReceiverProperties->SourceEmitter // struct FName class NiagaraEventScriptProperties: [+] 0x28 NiagaraEventScriptProperties->ExecutionMode // enum class EScriptExecutionMode [+] 0x2C NiagaraEventScriptProperties->SpawnNumber // uint32_t [+] 0x30 NiagaraEventScriptProperties->MaxEventsPerFrame // uint32_t [+] 0x34 NiagaraEventScriptProperties->SourceEmitterID // struct FGuid [+] 0x44 NiagaraEventScriptProperties->SourceEventName // struct FName [+] 0x4C NiagaraEventScriptProperties->bRandomSpawnNumber // char [+] 0x50 NiagaraEventScriptProperties->MinSpawnNumber // uint32_t class NiagaraEmitterHandle: [+] 0x10 NiagaraEmitterHandle->IdName // struct FName [+] 0x18 NiagaraEmitterHandle->bIsEnabled // char [+] 0x1C NiagaraEmitterHandle->Name // struct FName [+] 0x28 NiagaraEmitterHandle->Instance // struct UNiagaraEmitter class NiagaraCollisionEventPayload: [+] 0xC NiagaraCollisionEventPayload->CollisionNormal // struct FVector [+] 0x18 NiagaraCollisionEventPayload->CollisionVelocity // struct FVector [+] 0x24 NiagaraCollisionEventPayload->ParticleIndex // int32_t [+] 0x28 NiagaraCollisionEventPayload->PhysicalMaterialIndex // int32_t class NiagaraMeshMaterialOverride: [+] 0x8 NiagaraMeshMaterialOverride->UserParamBinding // struct FNiagaraUserParameterBinding class NiagaraParameters: class NiagaraParameterStore: [+] 0x8 NiagaraParameterStore->Owner // struct Object [+] 0x10 NiagaraParameterStore->SortedParameterOffsets // struct TArray [+] 0x20 NiagaraParameterStore->ParameterData // struct TArray [+] 0x30 NiagaraParameterStore->DataInterfaces // struct TArray [+] 0x40 NiagaraParameterStore->UObjects // struct TArray class NiagaraVariableWithOffset: [+] 0x18 NiagaraVariableWithOffset->Offset // int32_t class NiagaraBoundParameter: [+] 0x28 NiagaraBoundParameter->SrcOffset // int32_t [+] 0x2C NiagaraBoundParameter->DestOffset // int32_t class NiagaraPlatformSetConflictInfo: [+] 0x4 NiagaraPlatformSetConflictInfo->SetBIndex // int32_t [+] 0x8 NiagaraPlatformSetConflictInfo->Conflicts // struct TArray class NiagaraPlatformSetConflictEntry: [+] 0x8 NiagaraPlatformSetConflictEntry->QualityLevelMask // int32_t class NiagaraScalabilityManager: [+] 0x8 NiagaraScalabilityManager->ManagedComponents // struct TArray class NiagaraVMExecutableData: [+] 0x10 NiagaraVMExecutableData->OptimizedByteCode // struct TArray [+] 0x20 NiagaraVMExecutableData->NumTempRegisters // int32_t [+] 0x24 NiagaraVMExecutableData->NumUserPtrs // int32_t [+] 0x28 NiagaraVMExecutableData->Parameters // struct FNiagaraParameters [+] 0x38 NiagaraVMExecutableData->InternalParameters // struct FNiagaraParameters [+] 0x48 NiagaraVMExecutableData->DataSetToParameters // struct TMap [+] 0x98 NiagaraVMExecutableData->Attributes // struct TArray [+] 0xA8 NiagaraVMExecutableData->DataUsage // struct FNiagaraScriptDataUsageInfo [+] 0xB0 NiagaraVMExecutableData->DataInterfaceInfo // struct TArray [+] 0xC0 NiagaraVMExecutableData->CalledVMExternalFunctions // struct TArray [+] 0xD0 NiagaraVMExecutableData->ReadDataSets // struct TArray [+] 0xE0 NiagaraVMExecutableData->WriteDataSets // struct TArray [+] 0xF0 NiagaraVMExecutableData->StatScopes // struct TArray [+] 0x100 NiagaraVMExecutableData->DIParamInfo // struct TArray [+] 0x110 NiagaraVMExecutableData->LastCompileStatus // enum class ENiagaraScriptCompileStatus [+] 0x118 NiagaraVMExecutableData->SimulationStageMetaData // struct TArray class SimulationStageMetaData: [+] 0x8 SimulationStageMetaData->bSpawnOnly // char [+] 0x8 SimulationStageMetaData->bWritesParticles // char [+] 0x10 SimulationStageMetaData->OutputDestinations // struct TArray [+] 0x20 SimulationStageMetaData->MinStage // int32_t [+] 0x24 SimulationStageMetaData->MaxStage // int32_t class NiagaraVMExecutableDataId: [+] 0x10 NiagaraVMExecutableDataId->ScriptUsageType // enum class ENiagaraScriptUsage [+] 0x14 NiagaraVMExecutableDataId->ScriptUsageTypeID // struct FGuid [+] 0x24 NiagaraVMExecutableDataId->bUsesRapidIterationParams // char [+] 0x24 NiagaraVMExecutableDataId->bInterpolatedSpawn // char [+] 0x24 NiagaraVMExecutableDataId->bRequiresPersistentIDs // char [+] 0x28 NiagaraVMExecutableDataId->BaseScriptID // struct FGuid [+] 0x38 NiagaraVMExecutableDataId->BaseScriptCompileHash // struct FNiagaraCompileHash class NiagaraModuleDependency: [+] 0x8 NiagaraModuleDependency->Type // enum class ENiagaraModuleDependencyType [+] 0x9 NiagaraModuleDependency->ScriptConstraint // enum class ENiagaraModuleDependencyScriptConstraint [+] 0x10 NiagaraModuleDependency->Description // struct FText class NiagaraScriptExecutionParameterStore: [+] 0xB8 NiagaraScriptExecutionParameterStore->ParameterSize // int32_t [+] 0xBC NiagaraScriptExecutionParameterStore->PaddedParameterSize // uint32_t [+] 0xC0 NiagaraScriptExecutionParameterStore->PaddingInfo // struct TArray [+] 0xD0 NiagaraScriptExecutionParameterStore->bInitialized // char class NiagaraScriptExecutionPaddingInfo: [+] 0x2 NiagaraScriptExecutionPaddingInfo->DestOffset // uint16_t [+] 0x4 NiagaraScriptExecutionPaddingInfo->SrcSize // uint16_t [+] 0x6 NiagaraScriptExecutionPaddingInfo->DestSize // uint16_t class NiagaraScriptHighlight: [+] 0x10 NiagaraScriptHighlight->DisplayName // struct FText class NiagaraSystemCompileRequest: [+] 0x8 NiagaraSystemCompileRequest->RootObjects // struct TArray class EmitterCompiledScriptPair: class NiagaraSystemCompiledData: [+] 0xB8 NiagaraSystemCompiledData->DataSetCompiledData // struct FNiagaraDataSetCompiledData [+] 0xF8 NiagaraSystemCompiledData->SpawnInstanceParamsDataSetCompiledData // struct FNiagaraDataSetCompiledData [+] 0x138 NiagaraSystemCompiledData->UpdateInstanceParamsDataSetCompiledData // struct FNiagaraDataSetCompiledData [+] 0x178 NiagaraSystemCompiledData->SpawnInstanceGlobalBinding // struct FNiagaraParameterDataSetBindingCollection [+] 0x198 NiagaraSystemCompiledData->SpawnInstanceSystemBinding // struct FNiagaraParameterDataSetBindingCollection [+] 0x1B8 NiagaraSystemCompiledData->SpawnInstanceOwnerBinding // struct FNiagaraParameterDataSetBindingCollection [+] 0x1D8 NiagaraSystemCompiledData->SpawnInstanceEmitterBindings // struct TArray [+] 0x1E8 NiagaraSystemCompiledData->UpdateInstanceGlobalBinding // struct FNiagaraParameterDataSetBindingCollection [+] 0x208 NiagaraSystemCompiledData->UpdateInstanceSystemBinding // struct FNiagaraParameterDataSetBindingCollection [+] 0x228 NiagaraSystemCompiledData->UpdateInstanceOwnerBinding // struct FNiagaraParameterDataSetBindingCollection [+] 0x248 NiagaraSystemCompiledData->UpdateInstanceEmitterBindings // struct TArray class NiagaraParameterDataSetBindingCollection: [+] 0x10 NiagaraParameterDataSetBindingCollection->Int32Offsets // struct TArray class NiagaraParameterDataSetBinding: [+] 0x4 NiagaraParameterDataSetBinding->DataSetComponentOffset // int32_t class NiagaraEmitterCompiledData: [+] 0x10 NiagaraEmitterCompiledData->EmitterSpawnIntervalVar // struct FNiagaraVariable [+] 0x38 NiagaraEmitterCompiledData->EmitterInterpSpawnStartDTVar // struct FNiagaraVariable [+] 0x60 NiagaraEmitterCompiledData->EmitterSpawnGroupVar // struct FNiagaraVariable [+] 0x88 NiagaraEmitterCompiledData->EmitterAgeVar // struct FNiagaraVariable [+] 0xB0 NiagaraEmitterCompiledData->EmitterRandomSeedVar // struct FNiagaraVariable [+] 0xD8 NiagaraEmitterCompiledData->EmitterTotalSpawnedParticlesVar // struct FNiagaraVariable [+] 0x100 NiagaraEmitterCompiledData->DataSetCompiledData // struct FNiagaraDataSetCompiledData class NiagaraVariableMetaData: [+] 0x18 NiagaraVariableMetaData->CategoryName // struct FText [+] 0x30 NiagaraVariableMetaData->bAdvancedDisplay // char [+] 0x34 NiagaraVariableMetaData->EditorSortPriority // int32_t [+] 0x38 NiagaraVariableMetaData->bInlineEditConditionToggle // char [+] 0x40 NiagaraVariableMetaData->EditCondition // struct FNiagaraInputConditionMetadata [+] 0x58 NiagaraVariableMetaData->VisibleCondition // struct FNiagaraInputConditionMetadata [+] 0x70 NiagaraVariableMetaData->PropertyMetaData // struct TMap [+] 0xC0 NiagaraVariableMetaData->ScopeName // struct FName [+] 0xC8 NiagaraVariableMetaData->Usage // enum class ENiagaraScriptParameterUsage [+] 0xCC NiagaraVariableMetaData->bIsStaticSwitch // char [+] 0xD0 NiagaraVariableMetaData->StaticSwitchDefaultValue // int32_t [+] 0xD4 NiagaraVariableMetaData->bAddedToNodeGraphDeepCopy // char [+] 0xD5 NiagaraVariableMetaData->bOutputIsPersistent // char [+] 0xD8 NiagaraVariableMetaData->CachedNamespacelessVariableName // struct FName [+] 0xE0 NiagaraVariableMetaData->bCreatedInSystemEditor // char [+] 0xE1 NiagaraVariableMetaData->bUseLegacyNameString // char class NiagaraInputConditionMetadata: [+] 0x8 NiagaraInputConditionMetadata->TargetValues // struct TArray class NiagaraParameterScopeInfo: [+] 0x8 NiagaraParameterScopeInfo->NamespaceString // struct FString class NiagaraCompileHashVisitorDebugInfo: [+] 0x10 NiagaraCompileHashVisitorDebugInfo->PropertyKeys // struct TArray [+] 0x20 NiagaraCompileHashVisitorDebugInfo->PropertyValues // struct TArray class NiagaraID: [+] 0x4 NiagaraID->AcquireTag // int32_t class NiagaraSpawnInfo: [+] 0x4 NiagaraSpawnInfo->InterpStartDt // float [+] 0x8 NiagaraSpawnInfo->IntervalDt // float [+] 0xC NiagaraSpawnInfo->SpawnGroup // int32_t class NiagaraMatrix: [+] 0x10 NiagaraMatrix->Row1 // struct FVector4 [+] 0x20 NiagaraMatrix->Row2 // struct FVector4 [+] 0x30 NiagaraMatrix->Row3 // struct FVector4 class NiagaraTestStruct: [+] 0xC NiagaraTestStruct->Vector2 // struct FVector [+] 0x18 NiagaraTestStruct->InnerStruct1 // struct FNiagaraTestStructInner [+] 0x30 NiagaraTestStruct->InnerStruct2 // struct FNiagaraTestStructInner class NiagaraTestStructInner: [+] 0xC NiagaraTestStructInner->InnerVector2 // struct FVector class NiagaraParameterMap: class NiagaraNumeric: class NiagaraBool: class NiagaraInt32: class NiagaraFloat: class NiagaraUserRedirectionParameterStore: [+] 0xB8 NiagaraUserRedirectionParameterStore->UserParameterRedirects // struct TMap class NiagaraVariant: [+] 0x8 NiagaraVariant->DataInterface // struct UNiagaraDataInterface [+] 0x10 NiagaraVariant->Bytes // struct TArray [+] 0x20 NiagaraVariant->CurrentMode // enum class ENiagaraVariantMode class NiagaraWorldManagerTickFunction: class OnNiagaraSystemFinished: class SetDestroyOnSystemFinish: class AdvanceSimulation: [+] 0x4 AdvanceSimulation->TickDeltaSeconds // float class AdvanceSimulationByTime: [+] 0x4 AdvanceSimulationByTime->TickDeltaSeconds // float class GetAgeUpdateMode: class GetAsset: class GetDataInterface: [+] 0x10 GetDataInterface->ReturnValue // struct UNiagaraDataInterface class GetDesiredAge: class GetForceSolo: class GetMaxSimTime: class GetNiagaraParticlePositions_DebugOnly: [+] 0x10 GetNiagaraParticlePositions_DebugOnly->ReturnValue // struct TArray class GetNiagaraParticleValues_DebugOnly: [+] 0x10 GetNiagaraParticleValues_DebugOnly->InValueName // struct FString [+] 0x20 GetNiagaraParticleValues_DebugOnly->ReturnValue // struct TArray class GetNiagaraParticleValueVec3_DebugOnly: [+] 0x10 GetNiagaraParticleValueVec3_DebugOnly->InValueName // struct FString [+] 0x20 GetNiagaraParticleValueVec3_DebugOnly->ReturnValue // struct TArray class GetPreviewLODDistance: class GetPreviewLODDistanceEnabled: class GetSeekDelta: class IsPaused: class ReinitializeSystem: class ResetSystem: class SeekToDesiredAge: class SetAgeUpdateMode: class SetAllowScalability: class SetAsset: class SetAutoDestroy: class SetCanRenderWhileSeeking: class SetDesiredAge: class SetForceSolo: class SetMaxSimTime: class SetNiagaraVariableActor: [+] 0x10 SetNiagaraVariableActor->Actor // struct UActor class SetNiagaraVariableBool: [+] 0x10 SetNiagaraVariableBool->InValue // char class SetNiagaraVariableFloat: [+] 0x10 SetNiagaraVariableFloat->InValue // float class SetNiagaraVariableInt: [+] 0x10 SetNiagaraVariableInt->InValue // int32_t class SetNiagaraVariableLinearColor: [+] 0x10 SetNiagaraVariableLinearColor->InValue // struct FLinearColor class SetNiagaraVariableObject: [+] 0x10 SetNiagaraVariableObject->Object // struct Object class SetNiagaraVariableQuat: [+] 0x10 SetNiagaraVariableQuat->InValue // struct FQuat class SetNiagaraVariableVec2: [+] 0x10 SetNiagaraVariableVec2->InValue // struct FVector2D class SetNiagaraVariableVec3: [+] 0x10 SetNiagaraVariableVec3->InValue // struct FVector class SetNiagaraVariableVec4: [+] 0x10 SetNiagaraVariableVec4->InValue // struct FVector4 class SetPaused: class SetPreviewLODDistance: [+] 0x4 SetPreviewLODDistance->PreviewLODDistance // float class SetRenderingEnabled: class SetSeekDelta: class SetVariableActor: [+] 0x8 SetVariableActor->Actor // struct UActor class SetVariableBool: [+] 0x8 SetVariableBool->InValue // char class SetVariableFloat: [+] 0x8 SetVariableFloat->InValue // float class SetVariableInt: [+] 0x8 SetVariableInt->InValue // int32_t class SetVariableLinearColor: [+] 0x8 SetVariableLinearColor->InValue // struct FLinearColor class SetVariableMaterial: [+] 0x8 SetVariableMaterial->Object // struct UMaterialInterface class SetVariableObject: [+] 0x8 SetVariableObject->Object // struct Object class SetVariableQuat: [+] 0x10 SetVariableQuat->InValue // struct FQuat class SetVariableVec2: [+] 0x8 SetVariableVec2->InValue // struct FVector2D class SetVariableVec3: [+] 0x8 SetVariableVec3->InValue // struct FVector class SetVariableVec4: [+] 0x10 SetVariableVec4->InValue // struct FVector4 class ReceiveParticleData: [+] 0x10 ReceiveParticleData->NiagaraSystem // struct UNiagaraSystem class FillRawTexture2D: [+] 0x8 FillRawTexture2D->Dest // struct UTextureRenderTarget2D [+] 0x10 FillRawTexture2D->TilesX // int32_t [+] 0x14 FillRawTexture2D->TilesY // int32_t [+] 0x18 FillRawTexture2D->ReturnValue // char class FillTexture2D: [+] 0x8 FillTexture2D->Dest // struct UTextureRenderTarget2D [+] 0x10 FillTexture2D->AttributeIndex // int32_t [+] 0x14 FillTexture2D->ReturnValue // char class GetRawTextureSize: [+] 0x8 GetRawTextureSize->SizeX // int32_t [+] 0xC GetRawTextureSize->SizeY // int32_t class GetTextureSize: [+] 0x8 GetTextureSize->SizeX // int32_t [+] 0xC GetTextureSize->SizeY // int32_t class GetNiagaraParameterCollection: [+] 0x8 GetNiagaraParameterCollection->Collection // struct UNiagaraParameterCollection [+] 0x10 GetNiagaraParameterCollection->ReturnValue // struct UNiagaraParameterCollectionInstance class OverrideSystemUserVariableSkeletalMeshComponent: [+] 0x8 OverrideSystemUserVariableSkeletalMeshComponent->OverrideName // struct FString [+] 0x18 OverrideSystemUserVariableSkeletalMeshComponent->SkeletalMeshComponent // struct USkeletalMeshComponent class OverrideSystemUserVariableStaticMesh: [+] 0x8 OverrideSystemUserVariableStaticMesh->OverrideName // struct FString [+] 0x18 OverrideSystemUserVariableStaticMesh->StaticMesh // struct UStaticMesh class OverrideSystemUserVariableStaticMeshComponent: [+] 0x8 OverrideSystemUserVariableStaticMeshComponent->OverrideName // struct FString [+] 0x18 OverrideSystemUserVariableStaticMeshComponent->StaticMeshComponent // struct UStaticMeshComponent class SetTextureObject: [+] 0x8 SetTextureObject->OverrideName // struct FString [+] 0x18 SetTextureObject->Texture // struct UTexture class SetVolumeTextureObject: [+] 0x8 SetVolumeTextureObject->OverrideName // struct FString [+] 0x18 SetVolumeTextureObject->Texture // struct UVolumeTexture class SpawnSystemAtLocation: [+] 0x8 SpawnSystemAtLocation->SystemTemplate // struct UNiagaraSystem [+] 0x10 SpawnSystemAtLocation->Location // struct FVector [+] 0x1C SpawnSystemAtLocation->Rotation // struct FRotator [+] 0x28 SpawnSystemAtLocation->Scale // struct FVector [+] 0x34 SpawnSystemAtLocation->bAutoDestroy // char [+] 0x35 SpawnSystemAtLocation->bAutoActivate // char [+] 0x36 SpawnSystemAtLocation->PoolingMethod // enum class ENCPoolMethod [+] 0x37 SpawnSystemAtLocation->bPreCullCheck // char [+] 0x38 SpawnSystemAtLocation->ReturnValue // struct UNiagaraComponent class SpawnSystemAttached: [+] 0x8 SpawnSystemAttached->AttachToComponent // struct USceneComponent [+] 0x10 SpawnSystemAttached->AttachPointName // struct FName [+] 0x18 SpawnSystemAttached->Location // struct FVector [+] 0x24 SpawnSystemAttached->Rotation // struct FRotator [+] 0x30 SpawnSystemAttached->LocationType // char [+] 0x31 SpawnSystemAttached->bAutoDestroy // char [+] 0x32 SpawnSystemAttached->bAutoActivate // char [+] 0x33 SpawnSystemAttached->PoolingMethod // enum class ENCPoolMethod [+] 0x34 SpawnSystemAttached->bPreCullCheck // char [+] 0x38 SpawnSystemAttached->ReturnValue // struct UNiagaraComponent class GetBoolParameter: [+] 0x10 GetBoolParameter->ReturnValue // char class GetColorParameter: [+] 0x10 GetColorParameter->ReturnValue // struct FLinearColor class GetFloatParameter: [+] 0x10 GetFloatParameter->ReturnValue // float class GetIntParameter: [+] 0x10 GetIntParameter->ReturnValue // int32_t class GetQuatParameter: [+] 0x10 GetQuatParameter->ReturnValue // struct FQuat class GetVector2DParameter: [+] 0x10 GetVector2DParameter->ReturnValue // struct FVector2D class GetVector4Parameter: [+] 0x10 GetVector4Parameter->ReturnValue // struct FVector4 class GetVectorParameter: [+] 0x10 GetVectorParameter->ReturnValue // struct FVector class SetBoolParameter: [+] 0x10 SetBoolParameter->InValue // char class SetColorParameter: [+] 0x10 SetColorParameter->InValue // struct FLinearColor class SetFloatParameter: [+] 0x10 SetFloatParameter->InValue // float class SetIntParameter: [+] 0x10 SetIntParameter->InValue // int32_t class SetQuatParameter: [+] 0x10 SetQuatParameter->InValue // struct FQuat class SetVector2DParameter: [+] 0x10 SetVector2DParameter->InValue // struct FVector2D class SetVector4Parameter: [+] 0x10 SetVector4Parameter->InValue // struct FVector4 class SetVectorParameter: [+] 0x10 SetVectorParameter->InValue // struct FVector class SetLabelText: [+] 0x18 SetLabelText->InYAxisText // struct FText class SetSystem: class ApplyToPreview: [+] 0x8 ApplyToPreview->PreviewIndex // int32_t [+] 0xC ApplyToPreview->bIsXAxis // char [+] 0x10 ApplyToPreview->OutLabelText // struct FString class Num: class ActivatePreviews: class DeactivatePreviews: class GetPreviews: class SetPaused: class RaiseOnGPUCompilationComplete: class LevelVariantSets: [+] 0x28 LevelVariantSets->DirectorClass // struct UBlueprintGeneratedClass* [+] 0x30 LevelVariantSets->VariantSets // struct TArray class LevelVariantSetsActor: [+] 0x328 LevelVariantSetsActor->LevelVariantSets // struct FSoftObjectPath class LevelVariantSetsFunctionDirector: class PropertyValue: [+] 0x88 PropertyValue->Properties // struct TArray> [+] 0x98 PropertyValue->PropertyIndices // struct TArray [+] 0xA8 PropertyValue->CapturedPropSegments // struct TArray [+] 0xB8 PropertyValue->FullDisplayString // struct FString [+] 0xC8 PropertyValue->PropertySetterName // struct FName [+] 0xD0 PropertyValue->PropertySetterParameterDefaults // struct TMap [+] 0x120 PropertyValue->bHasRecordedData // char [+] 0x128 PropertyValue->LeafPropertyClass // struct UClass* [+] 0x138 PropertyValue->ValueBytes // struct TArray [+] 0x148 PropertyValue->PropCategory // enum class EPropertyValueCategory class PropertyValueTransform: class PropertyValueVisibility: class PropertyValueColor: class PropertyValueMaterial: class PropertyValueOption: class PropertyValueSoftObject: class SwitchActor: [+] 0x340 SwitchActor->SceneComponent // struct USceneComponent [+] 0x348 SwitchActor->LastSelectedOption // int32_t class Variant: [+] 0x28 Variant->DisplayText // struct FText [+] 0x58 Variant->ObjectBindings // struct TArray [+] 0x68 Variant->Thumbnail // struct UTexture2D class VariantObjectBinding: [+] 0x28 VariantObjectBinding->CachedActorLabel // struct FString [+] 0x38 VariantObjectBinding->ObjectPtr // struct FSoftObjectPath [+] 0x50 VariantObjectBinding->LazyObjectPtr // LazyObjectProperty [+] 0x70 VariantObjectBinding->CapturedProperties // struct TArray [+] 0x80 VariantObjectBinding->FunctionCallers // struct TArray class VariantSet: [+] 0x28 VariantSet->DisplayText // struct FText [+] 0x58 VariantSet->bExpanded // char [+] 0x60 VariantSet->Variants // struct TArray class EPropertyValueCategory: class FunctionCaller: class CapturedPropSegment: [+] 0x10 CapturedPropSegment->PropertyIndex // int32_t [+] 0x18 CapturedPropSegment->ComponentName // struct FString class GetNumVariantSets: class GetVariantSet: [+] 0x8 GetVariantSet->ReturnValue // struct UVariantSet class GetVariantSetByName: [+] 0x10 GetVariantSetByName->ReturnValue // struct UVariantSet class GetLevelVariantSets: [+] 0x8 GetLevelVariantSets->ReturnValue // struct ULevelVariantSets class SetLevelVariantSets: class SwitchOnVariantByIndex: [+] 0x4 SwitchOnVariantByIndex->VariantIndex // int32_t [+] 0x8 SwitchOnVariantByIndex->ReturnValue // char class SwitchOnVariantByName: [+] 0x10 SwitchOnVariantByName->VariantName // struct FString [+] 0x20 SwitchOnVariantByName->ReturnValue // char class GetFullDisplayString: class GetPropertyTooltip: class HasRecordedData: class GetOptions: class GetSelectedOption: class SelectOption: class GetActor: [+] 0x8 GetActor->ReturnValue // struct UActor class GetDisplayText: class GetNumActors: class GetThumbnail: class IsActive: class SetDisplayText: class SwitchOn: class GetDisplayText: class GetNumVariants: class GetVariant: [+] 0x8 GetVariant->ReturnValue // struct UVariant class GetVariantByName: [+] 0x10 GetVariantByName->ReturnValue // struct UVariant class SetDisplayText: class BP-Weapon_DesertEagle_LV7_C: class MovieSceneSignedObject: [+] 0x28 MovieSceneSignedObject->Signature // struct FGuid class MovieSceneTrack: [+] 0x50 MovieSceneTrack->EvalOptions // struct FMovieSceneTrackEvalOptions [+] 0x55 MovieSceneTrack->bIsEvalDisabled // char class MovieSceneNameableTrack: class MovieSceneSection: [+] 0x50 MovieSceneSection->EvalOptions // struct FMovieSceneSectionEvalOptions [+] 0x58 MovieSceneSection->Easing // struct FMovieSceneEasingSettings [+] 0x90 MovieSceneSection->SectionRange // struct FMovieSceneFrameRange [+] 0xA0 MovieSceneSection->PreRollFrames // struct FFrameNumber [+] 0xA4 MovieSceneSection->PostRollFrames // struct FFrameNumber [+] 0xA8 MovieSceneSection->rowIndex // int32_t [+] 0xAC MovieSceneSection->OverlapPriority // int32_t [+] 0xB0 MovieSceneSection->bIsActive // char [+] 0xB0 MovieSceneSection->bIsLocked // char [+] 0xB4 MovieSceneSection->StartTime // float [+] 0xB8 MovieSceneSection->EndTime // float [+] 0xBC MovieSceneSection->PrerollTime // float [+] 0xC0 MovieSceneSection->PostrollTime // float [+] 0xC4 MovieSceneSection->bIsInfinite // char [+] 0xC8 MovieSceneSection->bSupportsInfiniteRange // char [+] 0xC9 MovieSceneSection->BlendType // struct FOptionalMovieSceneBlendType class MovieSceneSequence: [+] 0x50 MovieSceneSequence->PrecompiledEvaluationTemplate // struct FMovieSceneEvaluationTemplate [+] 0x340 MovieSceneSequence->DefaultCompletionMode // enum class EMovieSceneCompletionMode [+] 0x341 MovieSceneSequence->bParentContextsAreSignificant // char [+] 0x342 MovieSceneSequence->bPlayableDirectly // char class MovieSceneSequencePlayer: [+] 0x408 MovieSceneSequencePlayer->OnPlay // struct FMulticastInlineDelegate [+] 0x418 MovieSceneSequencePlayer->OnPlayReverse // struct FMulticastInlineDelegate [+] 0x428 MovieSceneSequencePlayer->OnStop // struct FMulticastInlineDelegate [+] 0x438 MovieSceneSequencePlayer->OnPause // struct FMulticastInlineDelegate [+] 0x448 MovieSceneSequencePlayer->OnFinished // struct FMulticastInlineDelegate [+] 0x458 MovieSceneSequencePlayer->status // enum class None [+] 0x45C MovieSceneSequencePlayer->bReversePlayback // char [+] 0x460 MovieSceneSequencePlayer->Sequence // struct UMovieSceneSequence [+] 0x468 MovieSceneSequencePlayer->StartTime // struct FFrameNumber [+] 0x46C MovieSceneSequencePlayer->DurationFrames // int32_t [+] 0x470 MovieSceneSequencePlayer->CurrentNumLoops // int32_t [+] 0x488 MovieSceneSequencePlayer->PlaybackSettings // struct FMovieSceneSequencePlaybackSettings [+] 0x4A0 MovieSceneSequencePlayer->RootTemplateInstance // struct FMovieSceneRootEvaluationTemplateInstance [+] 0x828 MovieSceneSequencePlayer->NetSyncProps // struct FMovieSceneSequenceReplProperties [+] 0x838 MovieSceneSequencePlayer->PlaybackClient // struct TScriptInterface class MovieSceneSubSection: [+] 0xE0 MovieSceneSubSection->Parameters // struct FMovieSceneSectionParameters [+] 0x104 MovieSceneSubSection->StartOffset // float [+] 0x108 MovieSceneSubSection->TimeScale // float [+] 0x10C MovieSceneSubSection->PrerollTime // float [+] 0x110 MovieSceneSubSection->SubSequence // struct UMovieSceneSequence [+] 0x118 MovieSceneSubSection->ActorToRecord // LazyObjectProperty [+] 0x138 MovieSceneSubSection->TargetSequenceName // struct FString [+] 0x148 MovieSceneSubSection->TargetPathToRecordTo // struct FDirectoryPath class MovieSceneSubTrack: [+] 0x58 MovieSceneSubTrack->Sections // struct TArray class MovieSceneCustomClockSource: class MovieScenePlaybackClient: class MovieScene: [+] 0x50 MovieScene->Spawnables // struct TArray [+] 0x60 MovieScene->Possessables // struct TArray [+] 0x70 MovieScene->ObjectBindings // struct TArray [+] 0x80 MovieScene->BindingGroups // struct TMap [+] 0xD0 MovieScene->MasterTracks // struct TArray [+] 0xE0 MovieScene->CameraCutTrack // struct UMovieSceneTrack [+] 0xE8 MovieScene->SelectionRange // struct FMovieSceneFrameRange [+] 0xF8 MovieScene->PlaybackRange // struct FMovieSceneFrameRange [+] 0x108 MovieScene->TickResolution // struct FFrameRate [+] 0x110 MovieScene->DisplayRate // struct FFrameRate [+] 0x118 MovieScene->EvaluationType // enum class EMovieSceneEvaluationType [+] 0x119 MovieScene->ClockSource // enum class EUpdateClockSource [+] 0x120 MovieScene->CustomClockSourcePath // struct FSoftObjectPath [+] 0x138 MovieScene->MarkedFrames // struct TArray class MovieSceneBindingOverrides: [+] 0x28 MovieSceneBindingOverrides->BindingData // struct TArray class MovieSceneBindingOwnerInterface: class MovieSceneBuiltInEasingFunction: [+] 0x30 MovieSceneBuiltInEasingFunction->Type // enum class EMovieSceneBuiltInEasing class MovieSceneEasingExternalCurve: [+] 0x30 MovieSceneEasingExternalCurve->Curve // struct UCurveFloat class MovieSceneEasingFunction: class MovieSceneFolder: [+] 0x28 MovieSceneFolder->FolderName // struct FName [+] 0x30 MovieSceneFolder->ChildFolders // struct TArray [+] 0x40 MovieSceneFolder->ChildMasterTracks // struct TArray [+] 0x50 MovieSceneFolder->ChildObjectBindingStrings // struct TArray class MovieSceneKeyProxy: class TestMovieSceneTrack: [+] 0x58 TestMovieSceneTrack->bHighPassFilter // char [+] 0x60 TestMovieSceneTrack->SectionArray // struct TArray class TestMovieSceneSection: class TestMovieSceneSequence: [+] 0x348 TestMovieSceneSequence->MovieScene // struct UMovieScene class TestMovieSceneSubTrack: [+] 0x68 TestMovieSceneSubTrack->SectionArray // struct TArray class TestMovieSceneSubSection: class OnMovieSceneSequencePlayerEvent__DelegateSignature: class EMovieSceneKeyInterpolation: class EMovieSceneBlendType: class EMovieSceneBuiltInEasing: class EEvaluationMethod: class EUpdateClockSource: class EMovieSceneEvaluationType: class EMovieScenePlayerStatus: class EMovieSceneObjectBindingSpace: class EMovieSceneCompletionMode: class ESectionEvaluationFlags: class EUpdatePositionMethod: class ESpawnOwnership: class MovieSceneEvalTemplateBase: class MovieSceneEvalTemplate: [+] 0x10 MovieSceneEvalTemplate->CompletionMode // enum class EMovieSceneCompletionMode [+] 0x14 MovieSceneEvalTemplate->SourceSectionPtr // struct TWeakObjectPtr class MovieSceneChannel: class MovieSceneBoolChannel: [+] 0x8 MovieSceneBoolChannel->Times // struct TArray [+] 0x18 MovieSceneBoolChannel->DefaultValue // char [+] 0x19 MovieSceneBoolChannel->bHasDefaultValue // char [+] 0x20 MovieSceneBoolChannel->Values // struct TArray class MovieSceneFloatChannel: [+] 0x8 MovieSceneFloatChannel->PreInfinityExtrap // char [+] 0x9 MovieSceneFloatChannel->PostInfinityExtrap // char [+] 0x10 MovieSceneFloatChannel->Times // struct TArray [+] 0x20 MovieSceneFloatChannel->Values // struct TArray [+] 0x30 MovieSceneFloatChannel->DefaultValue // float [+] 0x34 MovieSceneFloatChannel->bHasDefaultValue // char [+] 0x38 MovieSceneFloatChannel->KeyHandles // struct FMovieSceneKeyHandleMap [+] 0x98 MovieSceneFloatChannel->TickResolution // struct FFrameRate class MovieSceneKeyHandleMap: class MovieSceneFloatValue: [+] 0x4 MovieSceneFloatValue->Tangent // struct FMovieSceneTangentData [+] 0x18 MovieSceneFloatValue->InterpMode // char [+] 0x19 MovieSceneFloatValue->TangentMode // char [+] 0x1A MovieSceneFloatValue->PaddingByte // char class MovieSceneTangentData: [+] 0x4 MovieSceneTangentData->LeaveTangent // float [+] 0x8 MovieSceneTangentData->ArriveTangentWeight // float [+] 0xC MovieSceneTangentData->LeaveTangentWeight // float [+] 0x10 MovieSceneTangentData->TangentWeightMode // char class MovieSceneIntegerChannel: [+] 0x8 MovieSceneIntegerChannel->Times // struct TArray [+] 0x18 MovieSceneIntegerChannel->DefaultValue // int32_t [+] 0x1C MovieSceneIntegerChannel->bHasDefaultValue // char [+] 0x20 MovieSceneIntegerChannel->Values // struct TArray class MovieSceneTrackImplementation: class MovieScenePropertySectionTemplate: [+] 0x20 MovieScenePropertySectionTemplate->PropertyData // struct FMovieScenePropertySectionData class MovieScenePropertySectionData: [+] 0x8 MovieScenePropertySectionData->PropertyPath // struct FString [+] 0x18 MovieScenePropertySectionData->FunctionName // struct FName [+] 0x20 MovieScenePropertySectionData->NotifyFunctionName // struct FName class MovieSceneSequenceInstanceData: class MovieSceneEvaluationOperand: [+] 0x10 MovieSceneEvaluationOperand->SequenceID // struct FMovieSceneSequenceID class MovieSceneSequenceID: class MovieSceneSectionGroup: class MovieSceneObjectBindingIDs: class MovieSceneObjectBindingID: [+] 0x4 MovieSceneObjectBindingID->Space // enum class EMovieSceneObjectBindingSpace [+] 0x8 MovieSceneObjectBindingID->Guid // struct FGuid class MovieSceneTrackLabels: class MovieSceneEditorData: [+] 0x50 MovieSceneEditorData->PinnedNodes // struct TArray [+] 0x60 MovieSceneEditorData->ViewStart // double [+] 0x68 MovieSceneEditorData->ViewEnd // double [+] 0x70 MovieSceneEditorData->WorkStart // double [+] 0x78 MovieSceneEditorData->WorkEnd // double [+] 0x80 MovieSceneEditorData->MarkedFrames // struct TSet [+] 0xD0 MovieSceneEditorData->WorkingRange // struct FFloatRange [+] 0xE0 MovieSceneEditorData->ViewRange // struct FFloatRange class MovieSceneExpansionState: class MovieSceneMarkedFrame: [+] 0x8 MovieSceneMarkedFrame->Label // struct FString class MovieSceneTimecodeSource: [+] 0x14 MovieSceneTimecodeSource->DeltaFrame // struct FFrameNumber class MovieSceneBinding: [+] 0x10 MovieSceneBinding->BindingName // struct FString [+] 0x20 MovieSceneBinding->Tracks // struct TArray class MovieSceneBindingOverrideData: [+] 0x18 MovieSceneBindingOverrideData->Object // struct TWeakObjectPtr [+] 0x20 MovieSceneBindingOverrideData->bOverridesDefault // char class OptionalMovieSceneBlendType: [+] 0x1 OptionalMovieSceneBlendType->bIsValid // char class MovieSceneByteChannel: [+] 0x8 MovieSceneByteChannel->Times // struct TArray [+] 0x18 MovieSceneByteChannel->DefaultValue // char [+] 0x19 MovieSceneByteChannel->bHasDefaultValue // char [+] 0x20 MovieSceneByteChannel->Values // struct TArray [+] 0x30 MovieSceneByteChannel->Enum // struct UEnum class MovieSceneEvalTemplatePtr: class MovieSceneEmptyStruct: class MovieSceneEvaluationField: [+] 0x10 MovieSceneEvaluationField->Groups // struct TArray [+] 0x20 MovieSceneEvaluationField->MetaData // struct TArray class MovieSceneEvaluationMetaData: [+] 0x10 MovieSceneEvaluationMetaData->ActiveEntities // struct TArray [+] 0x20 MovieSceneEvaluationMetaData->SubTemplateSerialNumbers // struct TMap class MovieSceneOrderedEvaluationKey: [+] 0xC MovieSceneOrderedEvaluationKey->SetupIndex // uint16_t [+] 0xE MovieSceneOrderedEvaluationKey->TearDownIndex // uint16_t class MovieSceneEvaluationKey: [+] 0x4 MovieSceneEvaluationKey->TrackIdentifier // struct FMovieSceneTrackIdentifier [+] 0x8 MovieSceneEvaluationKey->SectionIndex // uint32_t class MovieSceneTrackIdentifier: class MovieSceneEvaluationGroup: [+] 0x10 MovieSceneEvaluationGroup->SegmentPtrLUT // struct TArray class MovieSceneEvaluationFieldTrackPtr: [+] 0x4 MovieSceneEvaluationFieldTrackPtr->TrackIdentifier // struct FMovieSceneTrackIdentifier class MovieSceneEvaluationFieldSegmentPtr: [+] 0x8 MovieSceneEvaluationFieldSegmentPtr->SegmentID // struct FMovieSceneSegmentIdentifier class MovieSceneSegmentIdentifier: class MovieSceneEvaluationGroupLUTIndex: [+] 0x4 MovieSceneEvaluationGroupLUTIndex->NumInitPtrs // int32_t [+] 0x8 MovieSceneEvaluationGroupLUTIndex->NumEvalPtrs // int32_t class MovieSceneFrameRange: class MovieSceneEvaluationTemplate: [+] 0xA0 MovieSceneEvaluationTemplate->EvaluationField // struct FMovieSceneEvaluationField [+] 0xD0 MovieSceneEvaluationTemplate->Hierarchy // struct FMovieSceneSequenceHierarchy [+] 0x170 MovieSceneEvaluationTemplate->SequenceSignature // struct FGuid [+] 0x180 MovieSceneEvaluationTemplate->TemplateSerialNumber // struct FMovieSceneEvaluationTemplateSerialNumber [+] 0x188 MovieSceneEvaluationTemplate->TemplateLedger // struct FMovieSceneTemplateGenerationLedger [+] 0x230 MovieSceneEvaluationTemplate->TrackFieldData // struct FMovieSceneTrackFieldData [+] 0x290 MovieSceneEvaluationTemplate->SubSectionFieldData // struct FMovieSceneSubSectionFieldData class MovieSceneSubSectionFieldData: class MovieSceneTrackFieldData: class MovieSceneTemplateGenerationLedger: [+] 0x8 MovieSceneTemplateGenerationLedger->TrackSignatureToTrackIdentifier // struct TMap [+] 0x58 MovieSceneTemplateGenerationLedger->SubSectionRanges // struct TMap class MovieSceneEvaluationTemplateSerialNumber: class MovieSceneSequenceHierarchy: [+] 0x50 MovieSceneSequenceHierarchy->Hierarchy // struct TMap class MovieSceneSequenceHierarchyNode: [+] 0x8 MovieSceneSequenceHierarchyNode->Children // struct TArray class MovieSceneSubSequenceData: [+] 0x18 MovieSceneSubSequenceData->RootToSequenceTransform // struct FMovieSceneSequenceTransform [+] 0x38 MovieSceneSubSequenceData->TickResolution // struct FFrameRate [+] 0x40 MovieSceneSubSequenceData->DeterministicSequenceID // struct FMovieSceneSequenceID [+] 0x44 MovieSceneSubSequenceData->PlayRange // struct FMovieSceneFrameRange [+] 0x54 MovieSceneSubSequenceData->FullPlayRange // struct FMovieSceneFrameRange [+] 0x64 MovieSceneSubSequenceData->UnwarpedPlayRange // struct FMovieSceneFrameRange [+] 0x74 MovieSceneSubSequenceData->PreRollRange // struct FMovieSceneFrameRange [+] 0x84 MovieSceneSubSequenceData->PostRollRange // struct FMovieSceneFrameRange [+] 0x94 MovieSceneSubSequenceData->HierarchicalBias // int32_t [+] 0x98 MovieSceneSubSequenceData->InstanceData // struct FMovieSceneSequenceInstanceDataPtr [+] 0xB8 MovieSceneSubSequenceData->SubSectionSignature // struct FGuid [+] 0xC8 MovieSceneSubSequenceData->OuterToInnerTransform // struct FMovieSceneSequenceTransform class MovieSceneSequenceTransform: [+] 0x10 MovieSceneSequenceTransform->NestedTransforms // struct TArray class MovieSceneNestedSequenceTransform: [+] 0xC MovieSceneNestedSequenceTransform->Warping // struct FMovieSceneTimeWarping class MovieSceneTimeWarping: [+] 0x4 MovieSceneTimeWarping->End // struct FFrameNumber class MovieSceneTimeTransform: [+] 0x4 MovieSceneTimeTransform->Offset // struct FFrameTime class MovieSceneSequenceInstanceDataPtr: class MovieSceneEvaluationTrack: [+] 0x10 MovieSceneEvaluationTrack->EvaluationPriority // uint16_t [+] 0x12 MovieSceneEvaluationTrack->EvaluationMethod // enum class EEvaluationMethod [+] 0x18 MovieSceneEvaluationTrack->Segments // struct FMovieSceneEvaluationTrackSegments [+] 0x38 MovieSceneEvaluationTrack->SourceTrack // struct UMovieSceneTrack [+] 0x40 MovieSceneEvaluationTrack->EvaluationTree // struct FSectionEvaluationDataTree [+] 0xA0 MovieSceneEvaluationTrack->ChildTemplates // struct TArray [+] 0xB0 MovieSceneEvaluationTrack->TrackTemplate // struct FMovieSceneTrackImplementationPtr [+] 0xE8 MovieSceneEvaluationTrack->EvaluationGroup // struct FName [+] 0xF0 MovieSceneEvaluationTrack->bEvaluateInPreroll // char [+] 0xF0 MovieSceneEvaluationTrack->bEvaluateInPostroll // char [+] 0xF0 MovieSceneEvaluationTrack->bTearDownPriority // char class MovieSceneTrackImplementationPtr: class SectionEvaluationDataTree: class MovieSceneEvaluationTrackSegments: [+] 0x10 MovieSceneEvaluationTrackSegments->SortedSegments // struct TArray class MovieSceneSegment: class MovieSceneSubSectionData: [+] 0x8 MovieSceneSubSectionData->ObjectBindingID // struct FGuid [+] 0x18 MovieSceneSubSectionData->Flags // enum class ESectionEvaluationFlags class MovieSceneRootEvaluationTemplateInstance: [+] 0x18 MovieSceneRootEvaluationTemplateInstance->DirectorInstances // struct TMap class MovieSceneKeyStruct: class MovieSceneKeyTimeStruct: [+] 0x8 MovieSceneKeyTimeStruct->Time // struct FFrameNumber class GeneratedMovieSceneKeyStruct: class MovieSceneObjectPathChannel: [+] 0x8 MovieSceneObjectPathChannel->PropertyClass // struct UClass* [+] 0x10 MovieSceneObjectPathChannel->Times // struct TArray [+] 0x20 MovieSceneObjectPathChannel->Values // struct TArray [+] 0x30 MovieSceneObjectPathChannel->DefaultValue // struct FMovieSceneObjectPathChannelKeyValue class MovieSceneObjectPathChannelKeyValue: [+] 0x28 MovieSceneObjectPathChannelKeyValue->HardPtr // struct Object class MovieScenePossessable: [+] 0x10 MovieScenePossessable->Guid // struct FGuid [+] 0x20 MovieScenePossessable->Name // struct FString [+] 0x30 MovieScenePossessable->PossessedObjectClass // struct UClass* [+] 0x38 MovieScenePossessable->ParentGuid // struct FGuid class MovieSceneEasingSettings: [+] 0x4 MovieSceneEasingSettings->AutoEaseOutDuration // int32_t [+] 0x8 MovieSceneEasingSettings->EaseIn // struct TScriptInterface [+] 0x18 MovieSceneEasingSettings->bManualEaseIn // char [+] 0x1C MovieSceneEasingSettings->ManualEaseInDuration // int32_t [+] 0x20 MovieSceneEasingSettings->EaseOut // struct TScriptInterface [+] 0x30 MovieSceneEasingSettings->bManualEaseOut // char [+] 0x34 MovieSceneEasingSettings->ManualEaseOutDuration // int32_t class MovieSceneSectionEvalOptions: [+] 0x1 MovieSceneSectionEvalOptions->CompletionMode // enum class EMovieSceneCompletionMode class MovieSceneSectionParameters: [+] 0x4 MovieSceneSectionParameters->bCanLoop // char [+] 0x8 MovieSceneSectionParameters->EndFrameOffset // struct FFrameNumber [+] 0xC MovieSceneSectionParameters->FirstLoopStartFrameOffset // struct FFrameNumber [+] 0x10 MovieSceneSectionParameters->TimeScale // float [+] 0x14 MovieSceneSectionParameters->HierarchicalBias // int32_t [+] 0x18 MovieSceneSectionParameters->StartOffset // float [+] 0x1C MovieSceneSectionParameters->PrerollTime // float [+] 0x20 MovieSceneSectionParameters->PostrollTime // float class SectionEvaluationData: [+] 0x4 SectionEvaluationData->ForcedTime // struct FFrameNumber [+] 0x8 SectionEvaluationData->Flags // enum class ESectionEvaluationFlags class MovieSceneSequencePlaybackSettings: [+] 0x4 MovieSceneSequencePlaybackSettings->LoopCount // struct FMovieSceneSequenceLoopCount [+] 0x8 MovieSceneSequencePlaybackSettings->PlayRate // float [+] 0xC MovieSceneSequencePlaybackSettings->StartTime // float [+] 0x10 MovieSceneSequencePlaybackSettings->bRandomStartTime // char [+] 0x10 MovieSceneSequencePlaybackSettings->bRestoreState // char [+] 0x10 MovieSceneSequencePlaybackSettings->bDisableMovementInput // char [+] 0x10 MovieSceneSequencePlaybackSettings->bDisableLookAtInput // char [+] 0x10 MovieSceneSequencePlaybackSettings->bHidePlayer // char [+] 0x10 MovieSceneSequencePlaybackSettings->bHideHud // char [+] 0x10 MovieSceneSequencePlaybackSettings->bDisableCameraCuts // char [+] 0x10 MovieSceneSequencePlaybackSettings->bPauseAtEnd // char class MovieSceneSequenceLoopCount: class MovieSceneSequenceReplProperties: [+] 0x8 MovieSceneSequenceReplProperties->LastKnownStatus // char [+] 0xC MovieSceneSequenceReplProperties->LastKnownNumLoops // int32_t class MovieSceneWarpCounter: class MovieSceneSpawnable: [+] 0x30 MovieSceneSpawnable->Tags // struct TArray [+] 0x40 MovieSceneSpawnable->bContinuouslyRespawn // char [+] 0x44 MovieSceneSpawnable->Guid // struct FGuid [+] 0x58 MovieSceneSpawnable->Name // struct FString [+] 0x68 MovieSceneSpawnable->ObjectTemplate // struct Object [+] 0x70 MovieSceneSpawnable->ChildPossessables // struct TArray [+] 0x80 MovieSceneSpawnable->Ownership // enum class ESpawnOwnership [+] 0x84 MovieSceneSpawnable->LevelName // struct FName class TestMovieSceneEvalTemplate: class MovieSceneTrackDisplayOptions: class MovieSceneTrackEvalOptions: class GetBlendType: class GetCompletionMode: class GetOverlapPriority: class GetPostRollFrames: class GetPreRollFrames: class GetRowIndex: class IsActive: class IsLocked: class SetBlendType: class SetCompletionMode: class SetIsActive: class SetIsLocked: class SetOverlapPriority: class SetPostRollFrames: class SetPreRollFrames: class SetRowIndex: class FindBindingByTag: [+] 0x8 FindBindingByTag->ReturnValue // struct FMovieSceneObjectBindingID class FindBindingsByTag: [+] 0x8 FindBindingsByTag->ReturnValue // struct TArray class ChangePlaybackDirection: class GetBoundObjects: [+] 0x18 GetBoundObjects->ReturnValue // struct TArray class GetCurrentTime: class GetDisableCameraCuts: class GetDuration: class GetEndTime: class GetFrameDuration: class GetFrameRate: class GetLength: class GetObjectBindings: [+] 0x8 GetObjectBindings->ReturnValue // struct TArray class GetPlaybackEnd: class GetPlaybackPosition: class GetPlaybackStart: class GetPlayRate: class GetStartTime: class GoToEndAndStop: class IsPaused: class IsPlaying: class IsReversed: class JumpToFrame: class JumpToMarkedFrame: [+] 0x10 JumpToMarkedFrame->ReturnValue // char class JumpToPosition: class JumpToSeconds: class Pause: class Play: class PlayLooping: [+] 0x4 PlayLooping->HasJumped // char class PlayReverse: class PlayReverseEx: class PlayToFrame: class PlayToMarkedFrame: [+] 0x10 PlayToMarkedFrame->ReturnValue // char class PlayToSeconds: class RPC_ExplicitServerUpdateEvent: [+] 0x4 RPC_ExplicitServerUpdateEvent->RelevantTime // struct FFrameTime class RPC_OnStopEvent: class Scrub: class ScrubToFrame: class ScrubToMarkedFrame: [+] 0x10 ScrubToMarkedFrame->ReturnValue // char class ScrubToSeconds: class SetDisableCameraCuts: class SetFrameRange: [+] 0x4 SetFrameRange->Duration // int32_t class SetFrameRate: class SetPlaybackPosition: class SetPlaybackRange: [+] 0x4 SetPlaybackRange->NewEndTime // float class SetPlayRate: class SetTimeRange: [+] 0x4 SetTimeRange->Duration // float class Stop: class StopAtCurrentTime: class GetSequence: class SetSequence: class OnRequestCurrentTime: [+] 0x10 OnRequestCurrentTime->InPlayRate // float [+] 0x14 OnRequestCurrentTime->ReturnValue // struct FFrameTime class OnStartPlaying: class OnStopPlaying: class OnTick: [+] 0x4 OnTick->InPlayRate // float class OnEvaluate: [+] 0x4 OnEvaluate->ReturnValue // float class ABP-Winchester1887_C: [+] 0x330 ABP-Winchester1887_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-Winchester1887_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-Winchester1887_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-Winchester1887_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-Winchester1887_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-Winchester1887_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4A8 ABP-Winchester1887_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4F0 ABP-Winchester1887_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x538 ABP-Winchester1887_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x550 ABP-Winchester1887_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-Winchester1887: class AnimGraph: class BP-Weapon_M200_LV3_C: class BP-AirstrikeCameraShake_C: class BP-DeathCam_C: [+] 0x328 BP-DeathCam_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 BP-DeathCam_C->FirstCamera // struct UCameraComponent [+] 0x338 BP-DeathCam_C->FirstSpringArm // struct USpringArmComponent [+] 0x340 BP-DeathCam_C->ThirdCamera // struct UCameraComponent [+] 0x348 BP-DeathCam_C->SecondCamera // struct UCameraComponent [+] 0x350 BP-DeathCam_C->DefaultSceneRoot // struct USceneComponent [+] 0x358 BP-DeathCam_C->DeltaSeconds // float [+] 0x35C BP-DeathCam_C->TargetDeltaLocation // struct FVector [+] 0x368 BP-DeathCam_C->Character // struct ABravoHotelCharacter [+] 0x370 BP-DeathCam_C->LowerBoundCameraHeightDelta // float [+] 0x374 BP-DeathCam_C->bHeightUpdateFinished // char [+] 0x378 BP-DeathCam_C->ThridCameraRotationYawDelta // float [+] 0x37C BP-DeathCam_C->ThirdCameraMinHeight // float [+] 0x380 BP-DeathCam_C->FirstSpringArmDeltaZ // float class ExecuteUbergraph_BP-DeathCam: [+] 0x4 ExecuteUbergraph_BP-DeathCam->CallFunc_GetSocketLocation_ReturnValue // struct FVector [+] 0x10 ExecuteUbergraph_BP-DeathCam->CallFunc_GetSkeletalCenterOfMass_ReturnValue // struct FVector [+] 0x1C ExecuteUbergraph_BP-DeathCam->CallFunc_BreakVector_X // float [+] 0x20 ExecuteUbergraph_BP-DeathCam->CallFunc_BreakVector_Y // float [+] 0x24 ExecuteUbergraph_BP-DeathCam->CallFunc_BreakVector_Z // float [+] 0x28 ExecuteUbergraph_BP-DeathCam->CallFunc_BreakVector_X_2 // float [+] 0x2C ExecuteUbergraph_BP-DeathCam->CallFunc_BreakVector_Y_2 // float [+] 0x30 ExecuteUbergraph_BP-DeathCam->CallFunc_BreakVector_Z_2 // float [+] 0x34 ExecuteUbergraph_BP-DeathCam->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x40 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0xC8 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0xC9 ExecuteUbergraph_BP-DeathCam->___bool_Has_Been_Initd_Variable // char [+] 0xCA ExecuteUbergraph_BP-DeathCam->___bool_IsClosed_Variable // char [+] 0xCB ExecuteUbergraph_BP-DeathCam->___bool_Has_Been_Initd_Variable_2 // char [+] 0xCC ExecuteUbergraph_BP-DeathCam->K2Node_Event_DeltaSeconds // float [+] 0xD0 ExecuteUbergraph_BP-DeathCam->CallFunc_InitReferences_bSuccess // char [+] 0xD4 ExecuteUbergraph_BP-DeathCam->CallFunc_GetSkeletalCenterOfMass_ReturnValue_2 // struct FVector [+] 0xE0 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_SetActorLocation_SweepHitResult_2 // struct FHitResult [+] 0x168 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_SetActorLocation_ReturnValue_2 // char [+] 0x169 ExecuteUbergraph_BP-DeathCam->___bool_IsClosed_Variable_2 // char [+] 0x16A ExecuteUbergraph_BP-DeathCam->CallFunc_IsValid_ReturnValue // char [+] 0x16B ExecuteUbergraph_BP-DeathCam->___bool_IsClosed_Variable_3 // char [+] 0x16C ExecuteUbergraph_BP-DeathCam->CallFunc_IsActive_ReturnValue // char [+] 0x16D ExecuteUbergraph_BP-DeathCam->CallFunc_IsActive_ReturnValue_2 // char [+] 0x16E ExecuteUbergraph_BP-DeathCam->CallFunc_IsActive_ReturnValue_3 // char [+] 0x16F ExecuteUbergraph_BP-DeathCam->___bool_Has_Been_Initd_Variable_3 // char [+] 0x170 ExecuteUbergraph_BP-DeathCam->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x174 ExecuteUbergraph_BP-DeathCam->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0x180 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_AddWorldRotation_SweepHitResult // struct FHitResult [+] 0x208 ExecuteUbergraph_BP-DeathCam->CallFunc_GetPlayerCameraManager_ReturnValue // struct APlayerCameraManager [+] 0x210 ExecuteUbergraph_BP-DeathCam->CallFunc_GetPlayerCameraManager_ReturnValue_2 // struct APlayerCameraManager [+] 0x218 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x224 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_AddWorldRotation_SweepHitResult_2 // struct FHitResult [+] 0x2AC ExecuteUbergraph_BP-DeathCam->CallFunc_BreakVector_X_3 // float [+] 0x2B0 ExecuteUbergraph_BP-DeathCam->CallFunc_BreakVector_Y_3 // float [+] 0x2B4 ExecuteUbergraph_BP-DeathCam->CallFunc_BreakVector_Z_3 // float [+] 0x2B8 ExecuteUbergraph_BP-DeathCam->CallFunc_IsActive_ReturnValue_4 // char [+] 0x2B9 ExecuteUbergraph_BP-DeathCam->___bool_IsClosed_Variable_4 // char [+] 0x2BC ExecuteUbergraph_BP-DeathCam->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x2C0 ExecuteUbergraph_BP-DeathCam->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0x2CC ExecuteUbergraph_BP-DeathCam->CallFunc_K2_AddWorldOffset_SweepHitResult // struct FHitResult [+] 0x354 ExecuteUbergraph_BP-DeathCam->CallFunc_GetSocketRotation_ReturnValue // struct FRotator [+] 0x360 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x36C ExecuteUbergraph_BP-DeathCam->CallFunc_BreakRotator_Roll // float [+] 0x370 ExecuteUbergraph_BP-DeathCam->CallFunc_BreakRotator_Pitch // float [+] 0x374 ExecuteUbergraph_BP-DeathCam->CallFunc_BreakRotator_Yaw // float [+] 0x378 ExecuteUbergraph_BP-DeathCam->CallFunc_BreakRotator_Roll_2 // float [+] 0x37C ExecuteUbergraph_BP-DeathCam->CallFunc_BreakRotator_Pitch_2 // float [+] 0x380 ExecuteUbergraph_BP-DeathCam->CallFunc_BreakRotator_Yaw_2 // float [+] 0x388 ExecuteUbergraph_BP-DeathCam->K2Node_Event_PC // struct APlayerController [+] 0x390 ExecuteUbergraph_BP-DeathCam->CallFunc_MakeRotator_ReturnValue_2 // struct FRotator [+] 0x39C ExecuteUbergraph_BP-DeathCam->CallFunc_GetForwardVector_ReturnValue // struct FVector [+] 0x3A8 ExecuteUbergraph_BP-DeathCam->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x3B4 ExecuteUbergraph_BP-DeathCam->CallFunc_Conv_VectorToRotator_ReturnValue // struct FRotator [+] 0x3C0 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_SetActorRotation_ReturnValue // char [+] 0x3C1 ExecuteUbergraph_BP-DeathCam->CallFunc_IsValid_ReturnValue_2 // char [+] 0x3C4 ExecuteUbergraph_BP-DeathCam->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x3C8 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_GetComponentLocation_ReturnValue_2 // struct FVector [+] 0x3D4 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_GetComponentLocation_ReturnValue_3 // struct FVector [+] 0x3E0 ExecuteUbergraph_BP-DeathCam->CallFunc_Subtract_VectorVector_ReturnValue // struct FVector [+] 0x3EC ExecuteUbergraph_BP-DeathCam->CallFunc_VSize_ReturnValue // float [+] 0x3F0 ExecuteUbergraph_BP-DeathCam->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x3F8 ExecuteUbergraph_BP-DeathCam->K2Node_MakeArray_Array // struct TArray [+] 0x408 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x414 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_GetComponentRotation_ReturnValue // struct FRotator [+] 0x420 ExecuteUbergraph_BP-DeathCam->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x42C ExecuteUbergraph_BP-DeathCam->CallFunc_K2_GetComponentLocation_ReturnValue_4 // struct FVector [+] 0x438 ExecuteUbergraph_BP-DeathCam->CallFunc_GreaterGreater_VectorRotator_ReturnValue // struct FVector [+] 0x444 ExecuteUbergraph_BP-DeathCam->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x448 ExecuteUbergraph_BP-DeathCam->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x454 ExecuteUbergraph_BP-DeathCam->CallFunc_MakeVector_ReturnValue_3 // struct FVector [+] 0x460 ExecuteUbergraph_BP-DeathCam->K2Node_MakeArray_Array_2 // struct TArray [+] 0x470 ExecuteUbergraph_BP-DeathCam->CallFunc_Add_VectorVector_ReturnValue_3 // struct FVector [+] 0x47C ExecuteUbergraph_BP-DeathCam->CallFunc_LineTraceSingleForObjects_OutHit // struct FHitResult [+] 0x504 ExecuteUbergraph_BP-DeathCam->CallFunc_LineTraceSingleForObjects_ReturnValue // char [+] 0x508 ExecuteUbergraph_BP-DeathCam->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x50C ExecuteUbergraph_BP-DeathCam->CallFunc_Multiply_FloatFloat_ReturnValue_4 // float [+] 0x510 ExecuteUbergraph_BP-DeathCam->CallFunc_MakeVector_ReturnValue_4 // struct FVector [+] 0x51C ExecuteUbergraph_BP-DeathCam->___bool_Has_Been_Initd_Variable_4 // char [+] 0x520 ExecuteUbergraph_BP-DeathCam->CallFunc_GetForwardVector_ReturnValue_2 // struct FVector [+] 0x52C ExecuteUbergraph_BP-DeathCam->CallFunc_Multiply_VectorFloat_ReturnValue_2 // struct FVector [+] 0x538 ExecuteUbergraph_BP-DeathCam->CallFunc_Add_VectorVector_ReturnValue_4 // struct FVector [+] 0x548 ExecuteUbergraph_BP-DeathCam->K2Node_MakeArray_Array_3 // struct TArray [+] 0x558 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_GetComponentRotation_ReturnValue_2 // struct FRotator [+] 0x564 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_GetComponentLocation_ReturnValue_5 // struct FVector [+] 0x570 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x57C ExecuteUbergraph_BP-DeathCam->CallFunc_GetForwardVector_ReturnValue_3 // struct FVector [+] 0x588 ExecuteUbergraph_BP-DeathCam->CallFunc_Add_VectorVector_ReturnValue_5 // struct FVector [+] 0x594 ExecuteUbergraph_BP-DeathCam->CallFunc_K2_SetRelativeLocation_SweepHitResult // struct FHitResult [+] 0x61C ExecuteUbergraph_BP-DeathCam->CallFunc_GreaterGreater_VectorRotator_ReturnValue_2 // struct FVector [+] 0x628 ExecuteUbergraph_BP-DeathCam->CallFunc_Add_VectorVector_ReturnValue_6 // struct FVector [+] 0x634 ExecuteUbergraph_BP-DeathCam->CallFunc_Multiply_FloatFloat_ReturnValue_5 // float [+] 0x638 ExecuteUbergraph_BP-DeathCam->K2Node_MakeArray_Array_4 // struct TArray [+] 0x648 ExecuteUbergraph_BP-DeathCam->CallFunc_MakeVector_ReturnValue_5 // struct FVector [+] 0x654 ExecuteUbergraph_BP-DeathCam->CallFunc_LineTraceSingleForObjects_OutHit_2 // struct FHitResult [+] 0x6DC ExecuteUbergraph_BP-DeathCam->CallFunc_LineTraceSingleForObjects_ReturnValue_2 // char [+] 0x6E0 ExecuteUbergraph_BP-DeathCam->CallFunc_Add_VectorVector_ReturnValue_7 // struct FVector [+] 0x6EC ExecuteUbergraph_BP-DeathCam->CallFunc_K2_SetRelativeLocation_SweepHitResult_2 // struct FHitResult [+] 0x774 ExecuteUbergraph_BP-DeathCam->CallFunc_Multiply_FloatFloat_ReturnValue_6 // float [+] 0x778 ExecuteUbergraph_BP-DeathCam->CallFunc_Not_PreBool_ReturnValue // char [+] 0x77C ExecuteUbergraph_BP-DeathCam->CallFunc_Multiply_VectorFloat_ReturnValue_3 // struct FVector [+] 0x788 ExecuteUbergraph_BP-DeathCam->CallFunc_IsActive_ReturnValue_5 // char [+] 0x789 ExecuteUbergraph_BP-DeathCam->CallFunc_BooleanAND_ReturnValue // char [+] 0x790 ExecuteUbergraph_BP-DeathCam->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x798 ExecuteUbergraph_BP-DeathCam->CallFunc_GetPlayerCameraManager_ReturnValue_3 // struct APlayerCameraManager [+] 0x7A0 ExecuteUbergraph_BP-DeathCam->CallFunc_GetPlayerCameraManager_ReturnValue_4 // struct APlayerCameraManager class K2_OnEndViewTarget: class ReceiveTick: class ReceiveBeginPlay: class UserConstructionScript: class UpdateCameraHeightToHead: [+] 0xC UpdateCameraHeightToHead->CallFunc_BreakVector_X // float [+] 0x10 UpdateCameraHeightToHead->CallFunc_BreakVector_Y // float [+] 0x14 UpdateCameraHeightToHead->CallFunc_BreakVector_Z // float [+] 0x18 UpdateCameraHeightToHead->CallFunc_BreakVector_X_2 // float [+] 0x1C UpdateCameraHeightToHead->CallFunc_BreakVector_Y_2 // float [+] 0x20 UpdateCameraHeightToHead->CallFunc_BreakVector_Z_2 // float [+] 0x24 UpdateCameraHeightToHead->CallFunc_GetSocketLocation_ReturnValue // struct FVector [+] 0x30 UpdateCameraHeightToHead->CallFunc_BreakVector_X_3 // float [+] 0x34 UpdateCameraHeightToHead->CallFunc_BreakVector_Y_3 // float [+] 0x38 UpdateCameraHeightToHead->CallFunc_BreakVector_Z_3 // float [+] 0x3C UpdateCameraHeightToHead->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x40 UpdateCameraHeightToHead->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x44 UpdateCameraHeightToHead->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x48 UpdateCameraHeightToHead->CallFunc_MakeVector_ReturnValue // struct FVector class InitReferences: [+] 0x8 InitReferences->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x10 InitReferences->CallFunc_K2_GetPawn_ReturnValue // struct APawn [+] 0x18 InitReferences->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x20 InitReferences->K2Node_DynamicCast_bSuccess // char [+] 0x21 InitReferences->CallFunc_IsValid_ReturnValue // char [+] 0x28 InitReferences->CallFunc_GetSpectatorTargetPawn_ReturnValue // struct APawn [+] 0x30 InitReferences->K2Node_DynamicCast_AsBravo_Hotel_Character_2 // struct ABravoHotelCharacter [+] 0x38 InitReferences->K2Node_DynamicCast_bSuccess_2 // char class PreventCameraWallCollision: class UpdateLowerBoundCameraHeight: [+] 0x30 UpdateLowerBoundCameraHeight->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x40 UpdateLowerBoundCameraHeight->K2Node_MakeArray_Array // struct TArray [+] 0x50 UpdateLowerBoundCameraHeight->CallFunc_Subtract_VectorVector_ReturnValue // struct FVector [+] 0x60 UpdateLowerBoundCameraHeight->K2Node_MakeArray_Array_2 // struct TArray [+] 0x70 UpdateLowerBoundCameraHeight->CallFunc_LineTraceSingleForObjects_OutHit // struct FHitResult [+] 0xF8 UpdateLowerBoundCameraHeight->CallFunc_LineTraceSingleForObjects_ReturnValue // char [+] 0xFC UpdateLowerBoundCameraHeight->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x108 UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_bBlockingHit // char [+] 0x109 UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0x10C UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_Time // float [+] 0x110 UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_Distance // float [+] 0x114 UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_Location // struct FVector [+] 0x120 UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0x12C UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x138 UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x148 UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x150 UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x158 UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x160 UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x168 UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x16C UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x170 UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x17C UpdateLowerBoundCameraHeight->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x188 UpdateLowerBoundCameraHeight->CallFunc_BreakVector_X // float [+] 0x18C UpdateLowerBoundCameraHeight->CallFunc_BreakVector_Y // float [+] 0x190 UpdateLowerBoundCameraHeight->CallFunc_BreakVector_Z // float [+] 0x194 UpdateLowerBoundCameraHeight->CallFunc_BreakVector_X_2 // float [+] 0x198 UpdateLowerBoundCameraHeight->CallFunc_BreakVector_Y_2 // float [+] 0x19C UpdateLowerBoundCameraHeight->CallFunc_BreakVector_Z_2 // float [+] 0x1A0 UpdateLowerBoundCameraHeight->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x1A4 UpdateLowerBoundCameraHeight->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x1A8 UpdateLowerBoundCameraHeight->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x1B4 UpdateLowerBoundCameraHeight->CallFunc_InverseTransformLocation_ReturnValue // struct FVector [+] 0x1C0 UpdateLowerBoundCameraHeight->CallFunc_K2_GetComponentLocation_ReturnValue_2 // struct FVector [+] 0x1CC UpdateLowerBoundCameraHeight->CallFunc_BreakVector_X_3 // float [+] 0x1D0 UpdateLowerBoundCameraHeight->CallFunc_BreakVector_Y_3 // float [+] 0x1D4 UpdateLowerBoundCameraHeight->CallFunc_BreakVector_Z_3 // float [+] 0x1D8 UpdateLowerBoundCameraHeight->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x1DC UpdateLowerBoundCameraHeight->CallFunc_LessEqual_FloatFloat_ReturnValue // char class GetActiveCamera: [+] 0x8 GetActiveCamera->___int_Array_Index_Variable // int32_t [+] 0xC GetActiveCamera->___int_Loop_Counter_Variable // int32_t [+] 0x10 GetActiveCamera->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 GetActiveCamera->CallFunc_K2_GetComponentsByClass_ReturnValue // struct TArray [+] 0x28 GetActiveCamera->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x30 GetActiveCamera->CallFunc_Array_Get_Item // struct UCameraComponent [+] 0x38 GetActiveCamera->CallFunc_Less_IntInt_ReturnValue // char [+] 0x39 GetActiveCamera->CallFunc_IsActive_ReturnValue // char class UpdateActorRotationToPelvis: [+] 0x4 UpdateActorRotationToPelvis->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x10 UpdateActorRotationToPelvis->CallFunc_K2_GetActorRotation_ReturnValue_2 // struct FRotator [+] 0x1C UpdateActorRotationToPelvis->CallFunc_BreakRotator_Roll // float [+] 0x20 UpdateActorRotationToPelvis->CallFunc_BreakRotator_Pitch // float [+] 0x24 UpdateActorRotationToPelvis->CallFunc_BreakRotator_Yaw // float [+] 0x28 UpdateActorRotationToPelvis->CallFunc_GetSocketRotation_ReturnValue // struct FRotator [+] 0x34 UpdateActorRotationToPelvis->CallFunc_BreakRotator_Roll_2 // float [+] 0x38 UpdateActorRotationToPelvis->CallFunc_BreakRotator_Pitch_2 // float [+] 0x3C UpdateActorRotationToPelvis->CallFunc_BreakRotator_Yaw_2 // float [+] 0x40 UpdateActorRotationToPelvis->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0x4C UpdateActorRotationToPelvis->CallFunc_GetForwardVector_ReturnValue // struct FVector [+] 0x58 UpdateActorRotationToPelvis->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x64 UpdateActorRotationToPelvis->CallFunc_Conv_VectorToRotator_ReturnValue // struct FRotator [+] 0x70 UpdateActorRotationToPelvis->CallFunc_RInterpTo_ReturnValue // struct FRotator [+] 0x7C UpdateActorRotationToPelvis->CallFunc_K2_SetActorRotation_ReturnValue // char class CheckThirdCameraLocationRange: [+] 0xC CheckThirdCameraLocationRange->CallFunc_K2_GetComponentLocation_ReturnValue_2 // struct FVector [+] 0x18 CheckThirdCameraLocationRange->CallFunc_Subtract_VectorVector_ReturnValue // struct FVector [+] 0x24 CheckThirdCameraLocationRange->CallFunc_BreakVector_X // float [+] 0x28 CheckThirdCameraLocationRange->CallFunc_BreakVector_Y // float [+] 0x2C CheckThirdCameraLocationRange->CallFunc_BreakVector_Z // float [+] 0x30 CheckThirdCameraLocationRange->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x3C CheckThirdCameraLocationRange->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x48 CheckThirdCameraLocationRange->K2Node_MakeArray_Array // struct TArray [+] 0x58 CheckThirdCameraLocationRange->K2Node_MakeArray_Array_2 // struct TArray [+] 0x68 CheckThirdCameraLocationRange->CallFunc_LineTraceSingleForObjects_OutHit // struct FHitResult [+] 0xF0 CheckThirdCameraLocationRange->CallFunc_LineTraceSingleForObjects_ReturnValue // char [+] 0xF8 CheckThirdCameraLocationRange->K2Node_MakeArray_Array_3 // struct TArray [+] 0x108 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_bBlockingHit // char [+] 0x109 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0x10C CheckThirdCameraLocationRange->CallFunc_BreakHitResult_Time // float [+] 0x110 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_Distance // float [+] 0x114 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_Location // struct FVector [+] 0x120 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0x12C CheckThirdCameraLocationRange->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x138 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x148 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x150 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x158 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x160 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x168 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x16C CheckThirdCameraLocationRange->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x170 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x17C CheckThirdCameraLocationRange->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x188 CheckThirdCameraLocationRange->K2Node_MakeArray_Array_4 // struct TArray [+] 0x198 CheckThirdCameraLocationRange->CallFunc_BreakVector_X_2 // float [+] 0x19C CheckThirdCameraLocationRange->CallFunc_BreakVector_Y_2 // float [+] 0x1A0 CheckThirdCameraLocationRange->CallFunc_BreakVector_Z_2 // float [+] 0x1A4 CheckThirdCameraLocationRange->CallFunc_LineTraceSingleForObjects_OutHit_2 // struct FHitResult [+] 0x22C CheckThirdCameraLocationRange->CallFunc_LineTraceSingleForObjects_ReturnValue_2 // char [+] 0x230 CheckThirdCameraLocationRange->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x234 CheckThirdCameraLocationRange->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x240 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_bBlockingHit_2 // char [+] 0x241 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_bInitialOverlap_2 // char [+] 0x244 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_Time_2 // float [+] 0x248 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_Distance_2 // float [+] 0x24C CheckThirdCameraLocationRange->CallFunc_BreakHitResult_Location_2 // struct FVector [+] 0x258 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_ImpactPoint_2 // struct FVector [+] 0x264 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_Normal_2 // struct FVector [+] 0x270 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_ImpactNormal_2 // struct FVector [+] 0x280 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_PhysMat_2 // struct UPhysicalMaterial [+] 0x288 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_HitActor_2 // struct UActor [+] 0x290 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_HitComponent_2 // struct UPrimitiveComponent [+] 0x298 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_HitBoneName_2 // struct FName [+] 0x2A0 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_HitItem_2 // int32_t [+] 0x2A4 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_FaceIndex_2 // int32_t [+] 0x2A8 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_TraceStart_2 // struct FVector [+] 0x2B4 CheckThirdCameraLocationRange->CallFunc_BreakHitResult_TraceEnd_2 // struct FVector [+] 0x2C0 CheckThirdCameraLocationRange->CallFunc_K2_SetWorldLocation_SweepHitResult // struct FHitResult [+] 0x348 CheckThirdCameraLocationRange->CallFunc_BreakVector_X_3 // float [+] 0x34C CheckThirdCameraLocationRange->CallFunc_BreakVector_Y_3 // float [+] 0x350 CheckThirdCameraLocationRange->CallFunc_BreakVector_Z_3 // float [+] 0x354 CheckThirdCameraLocationRange->CallFunc_BreakVector_X_4 // float [+] 0x358 CheckThirdCameraLocationRange->CallFunc_BreakVector_Y_4 // float [+] 0x35C CheckThirdCameraLocationRange->CallFunc_BreakVector_Z_4 // float [+] 0x360 CheckThirdCameraLocationRange->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x364 CheckThirdCameraLocationRange->CallFunc_Add_FloatFloat_ReturnValue_2 // float class WBP-HeartBeatSensorEffect_C: [+] 0x248 WBP-HeartBeatSensorEffect_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 WBP-HeartBeatSensorEffect_C->HeartBeat // struct UWidgetAnimation [+] 0x258 WBP-HeartBeatSensorEffect_C->FadeOut // struct UWidgetAnimation [+] 0x260 WBP-HeartBeatSensorEffect_C->FadeIn // struct UWidgetAnimation [+] 0x268 WBP-HeartBeatSensorEffect_C->Image // struct UImage [+] 0x270 WBP-HeartBeatSensorEffect_C->Image_95 // struct UImage [+] 0x278 WBP-HeartBeatSensorEffect_C->Image_140 // struct UImage [+] 0x280 WBP-HeartBeatSensorEffect_C->NewVar_1 // struct UUMGSequencePlayer [+] 0x288 WBP-HeartBeatSensorEffect_C->IsFadeInOutEvent // char [+] 0x28C WBP-HeartBeatSensorEffect_C->CurrentFade // float class ExecuteUbergraph_WBP-HeartBeatSensorEffect: [+] 0x8 ExecuteUbergraph_WBP-HeartBeatSensorEffect->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 ExecuteUbergraph_WBP-HeartBeatSensorEffect->K2Node_Event_MyGeometry // struct FGeometry [+] 0x48 ExecuteUbergraph_WBP-HeartBeatSensorEffect->K2Node_Event_InDeltaTime // float class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class BP-HeartBeatSensorEffect_C: [+] 0x328 BP-HeartBeatSensorEffect_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 BP-HeartBeatSensorEffect_C->Widget // struct UWidgetComponent [+] 0x338 BP-HeartBeatSensorEffect_C->DefaultSceneRoot // struct USceneComponent [+] 0x340 BP-HeartBeatSensorEffect_C->TargetCharacter // struct ABravoHotelCharacter [+] 0x348 BP-HeartBeatSensorEffect_C->LoudnessCurve // struct UCurveFloat [+] 0x350 BP-HeartBeatSensorEffect_C->HeartBeatSensorLength // float [+] 0x354 BP-HeartBeatSensorEffect_C->TagetGroundState // enum class ECharacterGroundState [+] 0x355 BP-HeartBeatSensorEffect_C->IsFiring // char [+] 0x358 BP-HeartBeatSensorEffect_C->CurrentWeapon // struct ABravoHotelRangedWeapon [+] 0x360 BP-HeartBeatSensorEffect_C->SingleTimerEvent // struct FTimerHandle [+] 0x368 BP-HeartBeatSensorEffect_C->IsSingleFiring // char class ExecuteUbergraph_BP-HeartBeatSensorEffect: [+] 0x4 ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x10 ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x1C ExecuteUbergraph_BP-HeartBeatSensorEffect->K2Node_Event_DeltaSeconds // float [+] 0x20 ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0xA8 ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0xB0 ExecuteUbergraph_BP-HeartBeatSensorEffect->K2Node_CustomEvent_TargetCharacter // struct ABravoHotelCharacter [+] 0xB8 ExecuteUbergraph_BP-HeartBeatSensorEffect->K2Node_CustomEvent_HeartBeatSensorLength // float [+] 0xBC ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_K2_GetActorLocation_ReturnValue_3 // struct FVector [+] 0xC8 ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_IsValid_ReturnValue // char [+] 0xCC ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_BreakVector_X // float [+] 0xD0 ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_BreakVector_Y // float [+] 0xD4 ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_BreakVector_Z // float [+] 0xD8 ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0xDC ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0xE8 ExecuteUbergraph_BP-HeartBeatSensorEffect->K2Node_CustomEvent_DeltaSeconds // float [+] 0xEC ExecuteUbergraph_BP-HeartBeatSensorEffect->K2Node_CustomEvent_OldLocation // struct FVector [+] 0xF8 ExecuteUbergraph_BP-HeartBeatSensorEffect->K2Node_CustomEvent_OldVelocity // struct FVector [+] 0x104 ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_VInterpTo_ReturnValue // struct FVector [+] 0x110 ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_GetUserWidgetObject_ReturnValue // struct UUserWidget [+] 0x118 ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_K2_SetActorLocation_SweepHitResult_2 // struct FHitResult [+] 0x1A0 ExecuteUbergraph_BP-HeartBeatSensorEffect->CallFunc_K2_SetActorLocation_ReturnValue_2 // char [+] 0x1A8 ExecuteUbergraph_BP-HeartBeatSensorEffect->K2Node_DynamicCast_AsWBP_Heart_Beat_Sensor_Effect // struct UWBP-HeartBeatSensorEffect_C [+] 0x1B0 ExecuteUbergraph_BP-HeartBeatSensorEffect->K2Node_DynamicCast_bSuccess // char class OnCharacterMovementUpdated_t¤¸_1: [+] 0x4 OnCharacterMovementUpdated_t¤¸_1->OldLocation // struct FVector [+] 0x10 OnCharacterMovementUpdated_t¤¸_1->OldVelocity // struct FVector class SetTarget: [+] 0x8 SetTarget->HeartBeatSensorLength // float class ReceiveTick: class AnimNotify_PlayNiagaraEffect: [+] 0x38 AnimNotify_PlayNiagaraEffect->Template // struct UNiagaraSystem [+] 0x40 AnimNotify_PlayNiagaraEffect->LocationOffset // struct FVector [+] 0x4C AnimNotify_PlayNiagaraEffect->RotationOffset // struct FRotator [+] 0x58 AnimNotify_PlayNiagaraEffect->Scale // struct FVector [+] 0x80 AnimNotify_PlayNiagaraEffect->Attached // char [+] 0x84 AnimNotify_PlayNiagaraEffect->SocketName // struct FName class AnimNotifyState_TimedNiagaraEffect: [+] 0x30 AnimNotifyState_TimedNiagaraEffect->Template // struct UNiagaraSystem [+] 0x38 AnimNotifyState_TimedNiagaraEffect->SocketName // struct FName [+] 0x40 AnimNotifyState_TimedNiagaraEffect->LocationOffset // struct FVector [+] 0x4C AnimNotifyState_TimedNiagaraEffect->RotationOffset // struct FRotator [+] 0x58 AnimNotifyState_TimedNiagaraEffect->bDestroyAtEnd // char class GetSpawnedEffect: class UW-Inventory_FreeSupplyToolTip_C: [+] 0x248 UW-Inventory_FreeSupplyToolTip_C->Image_362 // struct UImage [+] 0x250 UW-Inventory_FreeSupplyToolTip_C->Image_552 // struct UImage [+] 0x258 UW-Inventory_FreeSupplyToolTip_C->RichTextBlock_74 // struct URichTextBlock class AkAcousticPortal: [+] 0x360 AkAcousticPortal->InitialState // enum class AkAcousticPortalState [+] 0x364 AkAcousticPortal->ObstructionRefreshInterval // float [+] 0x368 AkAcousticPortal->ObstructionCollisionChannel // char class AkPortalComponent: class AkAudioType: [+] 0x28 AkAudioType->ShortID // uint32_t [+] 0x30 AkAudioType->UserData // struct TArray class AkAcousticTexture: class AkAmbientSound: [+] 0x328 AkAmbientSound->AkAudioEvent // struct UAkAudioEvent [+] 0x330 AkAmbientSound->AkComponent // struct UAkComponent [+] 0x338 AkAmbientSound->StopWhenOwnerIsDestroyed // char [+] 0x339 AkAmbientSound->AutoPost // char class AkAndroidInitializationSettings: [+] 0x28 AkAndroidInitializationSettings->CommonSettings // struct FAkCommonInitializationSettingsWithSampleRate [+] 0x90 AkAndroidInitializationSettings->CommunicationSettings // struct FAkCommunicationSettingsWithSystemInitialization [+] 0xB8 AkAndroidInitializationSettings->AdvancedSettings // struct FAkAndroidAdvancedInitializationSettings class AkPlatformInfo: class AkAndroidPlatformInfo: class AkAssetData: [+] 0x28 AkAssetData->CachedHash // uint32_t class AkAssetDataWithMedia: [+] 0x60 AkAssetDataWithMedia->MediaList // struct TArray class AkAssetPlatformData: [+] 0x28 AkAssetPlatformData->CurrentAssetData // struct UAkAssetData class AkAssetBase: [+] 0x40 AkAssetBase->PlatformAssetData // struct UAkAssetPlatformData class AkAudioBank: [+] 0x50 AkAudioBank->AutoLoad // char [+] 0x58 AkAudioBank->LocalizedPlatformAssetDataMap // struct TMap> [+] 0xA8 AkAudioBank->LinkedAkEvents // struct TSet> [+] 0xF8 AkAudioBank->CurrentLocalizedPlatformAssetData // struct UAkAssetPlatformData class AkAssetDataSwitchContainerData: [+] 0x28 AkAssetDataSwitchContainerData->GroupValue // struct TSoftObjectPtr [+] 0x50 AkAssetDataSwitchContainerData->DefaultGroupValue // struct UAkGroupValue [+] 0x58 AkAssetDataSwitchContainerData->MediaList // struct TArray [+] 0x68 AkAssetDataSwitchContainerData->Children // struct TArray class AkAssetDataSwitchContainer: [+] 0x70 AkAssetDataSwitchContainer->SwitchContainers // struct TArray [+] 0x80 AkAssetDataSwitchContainer->DefaultGroupValue // struct UAkGroupValue class AkAudioEventData: [+] 0x88 AkAudioEventData->MaxAttenuationRadius // float [+] 0x8C AkAudioEventData->IsInfinite // char [+] 0x90 AkAudioEventData->MinimumDuration // float [+] 0x94 AkAudioEventData->MaximumDuration // float [+] 0x98 AkAudioEventData->LocalizedMedia // struct TMap [+] 0xE8 AkAudioEventData->PostedEvents // struct TSet [+] 0x138 AkAudioEventData->UserDefinedSends // struct TSet [+] 0x188 AkAudioEventData->PostedTriggers // struct TSet [+] 0x1D8 AkAudioEventData->GroupValues // struct TSet class AkAudioEvent: [+] 0x50 AkAudioEvent->LocalizedPlatformAssetDataMap // struct TMap> [+] 0xA0 AkAudioEvent->RequiredBank // struct UAkAudioBank [+] 0xB0 AkAudioEvent->CurrentLocalizedPlatformData // struct UAkAssetPlatformData [+] 0xB8 AkAudioEvent->MaxAttenuationRadius // float [+] 0xBC AkAudioEvent->IsInfinite // char [+] 0xC0 AkAudioEvent->MinimumDuration // float [+] 0xC4 AkAudioEvent->MaximumDuration // float class AkGameObject: [+] 0x230 AkGameObject->AkAudioEvent // struct UAkAudioEvent [+] 0x238 AkGameObject->EventName // struct FString [+] 0x248 AkGameObject->bAutoRegisterWithWwise // char class AkComponent: [+] 0x250 AkComponent->bUseSpatialAudio // char [+] 0x258 AkComponent->OcclusionCollisionChannel // char [+] 0x25C AkComponent->EnableSpotReflectors // char [+] 0x260 AkComponent->EarlyReflectionAuxBus // struct UAkAuxBus [+] 0x268 AkComponent->EarlyReflectionAuxBusName // struct FString [+] 0x278 AkComponent->EarlyReflectionOrder // int32_t [+] 0x27C AkComponent->EarlyReflectionBusSendGain // float [+] 0x280 AkComponent->EarlyReflectionMaxPathLength // float [+] 0x284 AkComponent->roomReverbAuxBusGain // float [+] 0x288 AkComponent->diffractionMaxEdges // int32_t [+] 0x28C AkComponent->diffractionMaxPaths // int32_t [+] 0x290 AkComponent->diffractionMaxPathLength // float [+] 0x294 AkComponent->DrawFirstOrderReflections // char [+] 0x294 AkComponent->DrawSecondOrderReflections // char [+] 0x294 AkComponent->DrawHigherOrderReflections // char [+] 0x294 AkComponent->DrawDiffraction // char [+] 0x298 AkComponent->StopWhenOwnerDestroyed // char [+] 0x29C AkComponent->RoomIterationInterval // float [+] 0x2A0 AkComponent->AttenuationScalingFactor // float [+] 0x2A4 AkComponent->OcclusionRefreshInterval // float [+] 0x2A8 AkComponent->bUseReverbVolumes // char [+] 0x398 AkComponent->Listeners // struct TSet [+] 0x3E8 AkComponent->Emitters // struct TSet class AkAudioInputComponent: class AkAuxBus: [+] 0x50 AkAuxBus->RequiredBank // struct UAkAudioBank class AkCheckBox: [+] 0x4D0 AkCheckBox->CheckedState // enum class ECheckBoxState [+] 0x4D4 AkCheckBox->CheckedStateDelegate // struct FDelegate [+] 0x4E8 AkCheckBox->WidgetStyle // struct FCheckBoxStyle [+] 0xA68 AkCheckBox->HorizontalAlignment // char [+] 0xA69 AkCheckBox->IsFocusable // char [+] 0xA70 AkCheckBox->ThePropertyToControl // struct FAkBoolPropertyToControl [+] 0xA80 AkCheckBox->ItemToControl // struct FAkWwiseItemToControl [+] 0xAC0 AkCheckBox->AkOnCheckStateChanged // struct FMulticastInlineDelegate [+] 0xAD0 AkCheckBox->OnItemDropped // struct FMulticastInlineDelegate [+] 0xAE0 AkCheckBox->OnPropertyDropped // struct FMulticastInlineDelegate class AkFolder: [+] 0x40 AkFolder->UnrealFolderPath // struct FString [+] 0x50 AkFolder->WwiseFolderPath // struct FString class AkGameplayStatics: class AkCallbackInfo: [+] 0x28 AkCallbackInfo->AkComponent // struct UAkComponent class AkEventCallbackInfo: [+] 0x30 AkEventCallbackInfo->PlayingID // int32_t [+] 0x34 AkEventCallbackInfo->EventID // int32_t class AkMIDIEventCallbackInfo: class AkMarkerCallbackInfo: [+] 0x38 AkMarkerCallbackInfo->Identifier // int32_t [+] 0x3C AkMarkerCallbackInfo->Position // int32_t [+] 0x40 AkMarkerCallbackInfo->Label // struct FString class AkDurationCallbackInfo: [+] 0x38 AkDurationCallbackInfo->Duration // float [+] 0x3C AkDurationCallbackInfo->EstimatedDuration // float [+] 0x40 AkDurationCallbackInfo->AudioNodeID // int32_t [+] 0x44 AkDurationCallbackInfo->MediaID // int32_t [+] 0x48 AkDurationCallbackInfo->bStreaming // char class AkMusicSyncCallbackInfo: [+] 0x30 AkMusicSyncCallbackInfo->PlayingID // int32_t [+] 0x34 AkMusicSyncCallbackInfo->SegmentInfo // struct FAkSegmentInfo [+] 0x58 AkMusicSyncCallbackInfo->MusicSyncType // enum class EAkCallbackType [+] 0x60 AkMusicSyncCallbackInfo->UserCueName // struct FString class AkGeometryComponent: [+] 0x230 AkGeometryComponent->MeshType // enum class AkMeshType [+] 0x234 AkGeometryComponent->LOD // int32_t [+] 0x238 AkGeometryComponent->WeldingThreshold // float [+] 0x240 AkGeometryComponent->StaticMeshSurfaceOverride // struct TMap [+] 0x290 AkGeometryComponent->CollisionMeshSurfaceOverride // struct FAkGeometrySurfaceOverride [+] 0x2A0 AkGeometryComponent->bEnableDiffraction // char [+] 0x2A0 AkGeometryComponent->bEnableDiffractionOnBoundaryEdges // char [+] 0x2A8 AkGeometryComponent->AssociatedRoom // struct UActor [+] 0x2C0 AkGeometryComponent->GeometryData // struct FAkGeometryData class AkGroupValue: [+] 0x40 AkGroupValue->MediaDependencies // struct TArray> [+] 0x50 AkGroupValue->GroupShortID // uint32_t class AkHololensInitializationSettings: [+] 0x28 AkHololensInitializationSettings->CommonSettings // struct FAkCommonInitializationSettingsWithSampleRate [+] 0x90 AkHololensInitializationSettings->CommunicationSettings // struct FAkCommunicationSettingsWithSystemInitialization [+] 0xB8 AkHololensInitializationSettings->AdvancedSettings // struct FAkHololensAdvancedInitializationSettings class AkHololensPlatformInfo: class AkInitBankAssetData: [+] 0x70 AkInitBankAssetData->PluginInfos // struct TArray class AkInitBank: [+] 0x50 AkInitBank->AvailableAudioCultures // struct TArray [+] 0x60 AkInitBank->DefaultLanguage // struct FString class AkIOSInitializationSettings: [+] 0x28 AkIOSInitializationSettings->CommonSettings // struct FAkCommonInitializationSettingsWithSampleRate [+] 0x90 AkIOSInitializationSettings->AudioSession // struct FAkAudioSession [+] 0xA0 AkIOSInitializationSettings->CommunicationSettings // struct FAkCommunicationSettingsWithSystemInitialization [+] 0xC8 AkIOSInitializationSettings->AdvancedSettings // struct FAkAdvancedInitializationSettings class AkIOSPlatformInfo: class AkItemBoolPropertiesConv: class AkItemBoolProperties: [+] 0x108 AkItemBoolProperties->OnSelectionChanged // struct FMulticastInlineDelegate [+] 0x118 AkItemBoolProperties->OnPropertyDragged // struct FMulticastInlineDelegate class AkItemPropertiesConv: class AkItemProperties: [+] 0x108 AkItemProperties->OnSelectionChanged // struct FMulticastInlineDelegate [+] 0x118 AkItemProperties->OnPropertyDragged // struct FMulticastInlineDelegate class AkLateReverbComponent: [+] 0x230 AkLateReverbComponent->bEnable // char [+] 0x238 AkLateReverbComponent->AuxBus // struct UAkAuxBus [+] 0x240 AkLateReverbComponent->AuxBusName // struct FString [+] 0x250 AkLateReverbComponent->SendLevel // float [+] 0x254 AkLateReverbComponent->FadeRate // float [+] 0x258 AkLateReverbComponent->Priority // float [+] 0x260 AkLateReverbComponent->NextLowerPriorityComponent // struct UAkLateReverbComponent class AkLinuxInitializationSettings: [+] 0x28 AkLinuxInitializationSettings->CommonSettings // struct FAkCommonInitializationSettingsWithSampleRate [+] 0x90 AkLinuxInitializationSettings->CommunicationSettings // struct FAkCommunicationSettingsWithSystemInitialization [+] 0xB8 AkLinuxInitializationSettings->AdvancedSettings // struct FAkAdvancedInitializationSettingsWithMultiCoreRendering class AkLinuxPlatformInfo: class AkLuminInitializationSettings: [+] 0x28 AkLuminInitializationSettings->CommonSettings // struct FAkCommonInitializationSettingsWithSampleRate [+] 0x90 AkLuminInitializationSettings->CommunicationSettings // struct FAkCommunicationSettingsWithSystemInitialization [+] 0xB8 AkLuminInitializationSettings->AdvancedSettings // struct FAkAdvancedInitializationSettingsWithMultiCoreRendering class AkLuminPlatformInfo: class AkMacInitializationSettings: [+] 0x28 AkMacInitializationSettings->CommonSettings // struct FAkCommonInitializationSettingsWithSampleRate [+] 0x90 AkMacInitializationSettings->CommunicationSettings // struct FAkCommunicationSettingsWithSystemInitialization [+] 0xB8 AkMacInitializationSettings->AdvancedSettings // struct FAkAdvancedInitializationSettingsWithMultiCoreRendering class AkMacPlatformInfo: class AkMediaAssetData: [+] 0x28 AkMediaAssetData->IsStreamed // char [+] 0x29 AkMediaAssetData->UseDeviceMemory // char class AkMediaAsset: [+] 0x28 AkMediaAsset->ID // uint32_t [+] 0x2C AkMediaAsset->AutoLoad // char [+] 0x30 AkMediaAsset->UserData // struct TArray [+] 0x40 AkMediaAsset->CurrentMediaAssetData // struct UAkMediaAssetData class AkLocalizedMediaAsset: class AkExternalMediaAsset: class AkPS4InitializationSettings: [+] 0x28 AkPS4InitializationSettings->CommonSettings // struct FAkCommonInitializationSettings [+] 0x88 AkPS4InitializationSettings->CommunicationSettings // struct FAkCommunicationSettingsWithSystemInitialization [+] 0xB0 AkPS4InitializationSettings->AdvancedSettings // struct FAkPS4AdvancedInitializationSettings class AkPS4PlatformInfo: class AkReverbVolume: [+] 0x360 AkReverbVolume->bEnabled // char [+] 0x368 AkReverbVolume->AuxBus // struct UAkAuxBus [+] 0x370 AkReverbVolume->AuxBusName // struct FString [+] 0x380 AkReverbVolume->SendLevel // float [+] 0x384 AkReverbVolume->FadeRate // float [+] 0x388 AkReverbVolume->Priority // float [+] 0x390 AkReverbVolume->LateReverbComponent // struct UAkLateReverbComponent class AkRoomComponent: [+] 0x250 AkRoomComponent->bEnable // char [+] 0x258 AkRoomComponent->NextLowerPriorityComponent // struct UAkRoomComponent [+] 0x260 AkRoomComponent->Priority // float [+] 0x264 AkRoomComponent->WallOcclusion // float [+] 0x268 AkRoomComponent->AuxSendLevel // float [+] 0x26C AkRoomComponent->AutoPost // char class AkRtpc: class AkSettings: [+] 0x28 AkSettings->MaxSimultaneousReverbVolumes // char [+] 0x30 AkSettings->WwiseProjectPath // struct FFilePath [+] 0x40 AkSettings->WwiseSoundDataFolder // struct FDirectoryPath [+] 0x50 AkSettings->bAutoConnectToWAAPI // char [+] 0x51 AkSettings->DefaultOcclusionCollisionChannel // char [+] 0x58 AkSettings->AkGeometryMap // struct TMap, struct FAkGeometrySurfacePropertiesToMap> [+] 0xA8 AkSettings->SplitSwitchContainerMedia // char [+] 0xA9 AkSettings->SplitMediaPerFolder // char [+] 0xAA AkSettings->UseEventBasedPackaging // char [+] 0xAB AkSettings->EnableAutomaticAssetSynchronization // char [+] 0xB0 AkSettings->ComponentClass // struct TSoftClassPtr [+] 0xD8 AkSettings->CommandletCommitMessage // struct FString [+] 0xE8 AkSettings->UnrealCultureToWwiseCulture // struct TMap [+] 0x138 AkSettings->AskedToUseNewAssetManagement // char [+] 0x139 AkSettings->bEnableMultiCoreRendering // char [+] 0x13A AkSettings->MigratedEnableMultiCoreRendering // char [+] 0x13B AkSettings->FixupRedirectorsDuringMigration // char [+] 0x140 AkSettings->WwiseWindowsInstallationPath // struct FDirectoryPath [+] 0x150 AkSettings->WwiseMacInstallationPath // struct FFilePath class AkSettingsPerUser: [+] 0x28 AkSettingsPerUser->WwiseProjectPath // struct FFilePath [+] 0x38 AkSettingsPerUser->WwiseWindowsInstallationPath // struct FDirectoryPath [+] 0x48 AkSettingsPerUser->WwiseMacInstallationPath // struct FFilePath [+] 0x58 AkSettingsPerUser->EnableAutomaticAssetSynchronization // char [+] 0x60 AkSettingsPerUser->WaapiIPAddress // struct FString [+] 0x70 AkSettingsPerUser->WaapiPort // uint32_t [+] 0x74 AkSettingsPerUser->bAutoConnectToWAAPI // char [+] 0x75 AkSettingsPerUser->AutoSyncSelection // char [+] 0x76 AkSettingsPerUser->SuppressWwiseProjectPathWarnings // char [+] 0x77 AkSettingsPerUser->SoundDataGenerationSkipLanguage // char class AkSlider: [+] 0x108 AkSlider->Value // float [+] 0x10C AkSlider->ValueDelegate // struct FDelegate [+] 0x120 AkSlider->WidgetStyle // struct FSliderStyle [+] 0x460 AkSlider->Orientation // char [+] 0x464 AkSlider->SliderBarColor // struct FLinearColor [+] 0x474 AkSlider->SliderHandleColor // struct FLinearColor [+] 0x484 AkSlider->IndentHandle // char [+] 0x485 AkSlider->Locked // char [+] 0x488 AkSlider->StepSize // float [+] 0x48C AkSlider->IsFocusable // char [+] 0x490 AkSlider->ThePropertyToControl // struct FAkPropertyToControl [+] 0x4A0 AkSlider->ItemToControl // struct FAkWwiseItemToControl [+] 0x4E0 AkSlider->OnValueChanged // struct FMulticastInlineDelegate [+] 0x4F0 AkSlider->OnItemDropped // struct FMulticastInlineDelegate [+] 0x500 AkSlider->OnPropertyDropped // struct FMulticastInlineDelegate class AkSpatialAudioVolume: [+] 0x360 AkSpatialAudioVolume->SurfaceReflectorSet // struct UAkSurfaceReflectorSetComponent [+] 0x368 AkSpatialAudioVolume->LateReverb // struct UAkLateReverbComponent [+] 0x370 AkSpatialAudioVolume->Room // struct UAkRoomComponent class AkSpotReflector: [+] 0x328 AkSpotReflector->EarlyReflectionAuxBus // struct UAkAuxBus [+] 0x330 AkSpotReflector->EarlyReflectionAuxBusName // struct FString [+] 0x340 AkSpotReflector->AcousticTexture // struct UAkAcousticTexture [+] 0x348 AkSpotReflector->DistanceScalingFactor // float [+] 0x34C AkSpotReflector->Level // float class AkStateValue: class AkSurfaceReflectorSetComponent: [+] 0x230 AkSurfaceReflectorSetComponent->bEnableSurfaceReflectors // char [+] 0x238 AkSurfaceReflectorSetComponent->AcousticPolys // struct TArray [+] 0x248 AkSurfaceReflectorSetComponent->bEnableDiffraction // char [+] 0x248 AkSurfaceReflectorSetComponent->bEnableDiffractionOnBoundaryEdges // char [+] 0x250 AkSurfaceReflectorSetComponent->AssociatedRoom // struct UActor class AkSwitchInitializationSettings: [+] 0x28 AkSwitchInitializationSettings->CommonSettings // struct FAkCommonInitializationSettingsWithSampleRate [+] 0x90 AkSwitchInitializationSettings->CommunicationSettings // struct FAkCommunicationSettingsWithCommSelection [+] 0xB8 AkSwitchInitializationSettings->AdvancedSettings // struct FAkAdvancedInitializationSettingsWithMultiCoreRendering class AkSwitchPlatformInfo: class AkSwitchValue: class AkTrigger: class AkTVOSInitializationSettings: [+] 0x28 AkTVOSInitializationSettings->CommonSettings // struct FAkCommonInitializationSettingsWithSampleRate [+] 0x90 AkTVOSInitializationSettings->AudioSession // struct FAkAudioSession [+] 0xA0 AkTVOSInitializationSettings->CommunicationSettings // struct FAkCommunicationSettingsWithSystemInitialization [+] 0xC8 AkTVOSInitializationSettings->AdvancedSettings // struct FAkAdvancedInitializationSettings class AkTVOSPlatformInfo: class AkWaapiCalls: class SAkWaapiFieldNamesConv: class AkWaapiJsonManager: class AkWaapiUriConv: class AkWindowsInitializationSettings: [+] 0x28 AkWindowsInitializationSettings->CommonSettings // struct FAkCommonInitializationSettingsWithSampleRate [+] 0x90 AkWindowsInitializationSettings->CommunicationSettings // struct FAkCommunicationSettingsWithSystemInitialization [+] 0xB8 AkWindowsInitializationSettings->AdvancedSettings // struct FAkWindowsAdvancedInitializationSettings class AkWin32PlatformInfo: class AkWin64PlatformInfo: class AkWindowsPlatformInfo: class AkWwiseTree: [+] 0x108 AkWwiseTree->OnSelectionChanged // struct FMulticastInlineDelegate [+] 0x118 AkWwiseTree->OnItemDragged // struct FMulticastInlineDelegate class AkWwiseTreeSelector: [+] 0x108 AkWwiseTreeSelector->OnSelectionChanged // struct FMulticastInlineDelegate [+] 0x118 AkWwiseTreeSelector->OnItemDragged // struct FMulticastInlineDelegate class AkXboxOneInitializationSettings: [+] 0x28 AkXboxOneInitializationSettings->CommonSettings // struct FAkCommonInitializationSettings [+] 0x88 AkXboxOneInitializationSettings->ApuHeapSettings // struct FAkXboxOneApuHeapInitializationSettings [+] 0x90 AkXboxOneInitializationSettings->CommunicationSettings // struct FAkCommunicationSettingsWithSystemInitialization [+] 0xB8 AkXboxOneInitializationSettings->AdvancedSettings // struct FAkXboxOneAdvancedInitializationSettings class AkXboxOnePlatformInfo: class InterpTrackAkAudioEvent: [+] 0x90 InterpTrackAkAudioEvent->Events // struct TArray [+] 0xA0 InterpTrackAkAudioEvent->bContinueEventOnMatineeEnd // char class InterpTrackAkAudioRTPC: [+] 0x90 InterpTrackAkAudioRTPC->Param // struct FString [+] 0xA0 InterpTrackAkAudioRTPC->bPlayOnReverse // char [+] 0xA0 InterpTrackAkAudioRTPC->bContinueRTPCOnMatineeEnd // char class InterpTrackInstAkAudioEvent: [+] 0x28 InterpTrackInstAkAudioEvent->LastUpdatePosition // float class InterpTrackInstAkAudioRTPC: [+] 0x28 InterpTrackInstAkAudioRTPC->LastUpdatePosition // float class MovieSceneAkAudioEventSection: [+] 0x120 MovieSceneAkAudioEventSection->Event // struct UAkAudioEvent [+] 0x128 MovieSceneAkAudioEventSection->RetriggerEvent // char [+] 0x12C MovieSceneAkAudioEventSection->ScrubTailLengthMs // int32_t [+] 0x130 MovieSceneAkAudioEventSection->StopAtSectionEnd // char [+] 0x138 MovieSceneAkAudioEventSection->EventName // struct FString [+] 0x168 MovieSceneAkAudioEventSection->MaxSourceDuration // float [+] 0x170 MovieSceneAkAudioEventSection->MaxDurationSourceID // struct FString class MovieSceneAkTrack: [+] 0x58 MovieSceneAkTrack->Sections // struct TArray [+] 0x68 MovieSceneAkTrack->bIsAMasterTrack // char class MovieSceneAkAudioEventTrack: class MovieSceneAkAudioRTPCSection: [+] 0xE0 MovieSceneAkAudioRTPCSection->RTPC // struct UAkRtpc [+] 0xE8 MovieSceneAkAudioRTPCSection->Name // struct FString [+] 0xF8 MovieSceneAkAudioRTPCSection->FloatCurve // struct FRichCurve [+] 0x178 MovieSceneAkAudioRTPCSection->FloatChannelSerializationHelper // struct FMovieSceneFloatChannelSerializationHelper [+] 0x1A8 MovieSceneAkAudioRTPCSection->RTPCChannel // struct FMovieSceneFloatChannel class MovieSceneAkAudioRTPCTrack: class PostEventAsync: [+] 0x30 PostEventAsync->Completed // struct FMulticastInlineDelegate class PostEventAtLocationAsync: [+] 0x30 PostEventAtLocationAsync->Completed // struct FMulticastInlineDelegate class OnAkPostEventCallback__DelegateSignature: [+] 0x8 OnAkPostEventCallback__DelegateSignature->CallbackInfo // struct UAkCallbackInfo class EAkCallbackType: class OnAkBankCallback__DelegateSignature: class EAkResult: class OnSetCurrentAudioCultureCallback__DelegateSignature: class OnEventCallback__DelegateSignature: [+] 0x8 OnEventCallback__DelegateSignature->WaapiJsonObject // struct FAKWaapiJsonObject class AKWaapiJsonObject: class AkWaapiSubscriptionId: class OnWaapiProjectLoaded__DelegateSignature: class OnWaapiConnectionLost__DelegateSignature: class OnItemPropertySelectionChanged__DelegateSignature: class OnItemPropertyDragDetected__DelegateSignature: class AkOnFloatValueChangedEvent__DelegateSignature: class OnItemDropDetected__DelegateSignature: class OnPropertyDropDetected__DelegateSignature: class OnItemBoolPropertySelectionChanged__DelegateSignature: class OnItemBoolPropertyDragDetected__DelegateSignature: class AkOnCheckBoxComponentStateChanged__DelegateSignature: class OnWwiseItemDropDetected__DelegateSignature: class OnBoolPropertyDropDetected__DelegateSignature: class OnItemSelectionChanged__DelegateSignature: class OnItemDragDetected__DelegateSignature: [+] 0x10 OnItemDragDetected__DelegateSignature->ItemDraggedName // struct FString class PostEventAsyncOutputPin__DelegateSignature: class PostEventAtLocationAsyncOutputPin__DelegateSignature: class EAkAndroidAudioAPI: class EAkAudioSessionMode: class EAkAudioSessionCategoryOptions: class EAkAudioSessionCategory: class EReflectionFilterBits: class AkCodecId: class EAkMidiCcValues: class EAkMidiEventType: class ERTPCValueType: class EAkCurveInterpolation: class AkActionOnEventType: class AkMultiPositionType: class AkSpeakerConfiguration: class AkChannelConfiguration: class AkAcousticPortalState: class PanningRule: class AkMeshType: class EAkHololensAudioAPI: class EAkCommSystem: class EAkChannelMask: class EAkChannelConfigType: class EAkDiffractionFlags: class EAkPanningRule: class EAkWindowsAudioAPI: class PostAkEvent: [+] 0x8 PostAkEvent->CallbackMask // int32_t [+] 0xC PostAkEvent->PostEventCallback // struct FDelegate [+] 0x20 PostAkEvent->ExternalSources // struct TArray [+] 0x30 PostAkEvent->in_EventName // struct FString [+] 0x40 PostAkEvent->ReturnValue // int32_t class AkExternalSourceInfo: [+] 0x10 AkExternalSourceInfo->CodecID // enum class AkCodecId [+] 0x18 AkExternalSourceInfo->Filename // struct FString [+] 0x28 AkExternalSourceInfo->ExternalSourceAsset // struct UAkExternalMediaAsset [+] 0x30 AkExternalSourceInfo->IsStreamed // char class PostAkEventAsync: [+] 0x8 PostAkEventAsync->AkEvent // struct UAkAudioEvent [+] 0x10 PostAkEventAsync->PlayingID // int32_t [+] 0x14 PostAkEventAsync->CallbackMask // int32_t [+] 0x18 PostAkEventAsync->PostEventCallback // struct FDelegate [+] 0x28 PostAkEventAsync->ExternalSources // struct TArray [+] 0x38 PostAkEventAsync->LatentInfo // struct FLatentActionInfo class PostAssociatedAkEvent: [+] 0x4 PostAssociatedAkEvent->PostEventCallback // struct FDelegate [+] 0x18 PostAssociatedAkEvent->ExternalSources // struct TArray [+] 0x28 PostAssociatedAkEvent->ReturnValue // int32_t class PostAssociatedAkEventAsync: [+] 0x8 PostAssociatedAkEventAsync->CallbackMask // int32_t [+] 0xC PostAssociatedAkEventAsync->PostEventCallback // struct FDelegate [+] 0x20 PostAssociatedAkEventAsync->ExternalSources // struct TArray [+] 0x30 PostAssociatedAkEventAsync->LatentInfo // struct FLatentActionInfo [+] 0x48 PostAssociatedAkEventAsync->PlayingID // int32_t class Stop: class GetAttenuationRadius: class GetRTPCValue: [+] 0x8 GetRTPCValue->InputValueType // enum class ERTPCValueType [+] 0xC GetRTPCValue->Value // float [+] 0x10 GetRTPCValue->OutputValueType // enum class ERTPCValueType [+] 0x18 GetRTPCValue->RTPC // struct FString [+] 0x28 GetRTPCValue->PlayingID // int32_t class PostAkEventAndWaitForEnd: [+] 0x8 PostAkEventAndWaitForEnd->in_EventName // struct FString [+] 0x18 PostAkEventAndWaitForEnd->ExternalSources // struct TArray [+] 0x28 PostAkEventAndWaitForEnd->LatentInfo // struct FLatentActionInfo [+] 0x40 PostAkEventAndWaitForEnd->ReturnValue // int32_t class PostAkEventAndWaitForEndAsync: [+] 0x8 PostAkEventAndWaitForEndAsync->PlayingID // int32_t [+] 0x10 PostAkEventAndWaitForEndAsync->ExternalSources // struct TArray [+] 0x20 PostAkEventAndWaitForEndAsync->LatentInfo // struct FLatentActionInfo class PostAkEventByName: [+] 0x10 PostAkEventByName->ReturnValue // int32_t class PostAssociatedAkEventAndWaitForEnd: [+] 0x10 PostAssociatedAkEventAndWaitForEnd->LatentInfo // struct FLatentActionInfo [+] 0x28 PostAssociatedAkEventAndWaitForEnd->ReturnValue // int32_t class PostAssociatedAkEventAndWaitForEndAsync: [+] 0x8 PostAssociatedAkEventAndWaitForEndAsync->ExternalSources // struct TArray [+] 0x18 PostAssociatedAkEventAndWaitForEndAsync->LatentInfo // struct FLatentActionInfo class PostTrigger: [+] 0x8 PostTrigger->Trigger // struct FString class SetAttenuationScalingFactor: class SetEarlyReflectionsAuxBus: class SetEarlyReflectionsVolume: class SetListeners: class SetOutputBusVolume: class SetRTPCValue: [+] 0x8 SetRTPCValue->Value // float [+] 0xC SetRTPCValue->InterpolationTimeMs // int32_t [+] 0x10 SetRTPCValue->RTPC // struct FString class SetStopWhenOwnerDestroyed: class SetSwitch: [+] 0x8 SetSwitch->SwitchGroup // struct FString [+] 0x18 SetSwitch->SwitchState // struct FString class UseEarlyReflections: [+] 0x8 UseEarlyReflections->Order // int32_t [+] 0xC UseEarlyReflections->BusSendGain // float [+] 0x10 UseEarlyReflections->MaxPathLength // float [+] 0x14 UseEarlyReflections->SpotReflectors // char [+] 0x18 UseEarlyReflections->AuxBusName // struct FString class UseReverbVolumes: class AkAmbSoundCheckpointRecord: class AkAdvancedInitializationSettings: [+] 0x4 AkAdvancedInitializationSettings->IO_Granularity // uint32_t [+] 0x8 AkAdvancedInitializationSettings->TargetAutoStreamBufferLength // float [+] 0xC AkAdvancedInitializationSettings->UseStreamCache // char [+] 0x10 AkAdvancedInitializationSettings->MaximumPinnedBytesInCache // uint32_t [+] 0x14 AkAdvancedInitializationSettings->EnableGameSyncPreparation // char [+] 0x18 AkAdvancedInitializationSettings->ContinuousPlaybackLookAhead // uint32_t [+] 0x1C AkAdvancedInitializationSettings->MonitorQueuePoolSize // uint32_t [+] 0x20 AkAdvancedInitializationSettings->MaximumHardwareTimeoutMs // uint32_t [+] 0x24 AkAdvancedInitializationSettings->DebugOutOfRangeCheckEnabled // char [+] 0x28 AkAdvancedInitializationSettings->DebugOutOfRangeLimit // float [+] 0x2C AkAdvancedInitializationSettings->SpatialAudioSettings // struct FAkAdvancedSpatialAudioSettings class AkAdvancedSpatialAudioSettings: [+] 0x4 AkAdvancedSpatialAudioSettings->DiffractionShadowDegrees // float class AkAdvancedInitializationSettingsWithMultiCoreRendering: [+] 0x34 AkAdvancedInitializationSettingsWithMultiCoreRendering->EnableMultiCoreRendering // char class AkAndroidAdvancedInitializationSettings: [+] 0x38 AkAndroidAdvancedInitializationSettings->AudioAPI // uint32_t [+] 0x3C AkAndroidAdvancedInitializationSettings->RoundFrameSizeToHardwareSize // char class AkAudioSession: [+] 0x4 AkAudioSession->AudioSessionCategoryOptions // uint32_t [+] 0x8 AkAudioSession->AudioSessionMode // enum class EAkAudioSessionMode class AkSegmentInfo: [+] 0x4 AkSegmentInfo->PreEntryDuration // int32_t [+] 0x8 AkSegmentInfo->ActiveDuration // int32_t [+] 0xC AkSegmentInfo->PostExitDuration // int32_t [+] 0x10 AkSegmentInfo->RemainingLookAheadTime // int32_t [+] 0x14 AkSegmentInfo->BeatDuration // float [+] 0x18 AkSegmentInfo->BarDuration // float [+] 0x1C AkSegmentInfo->GridDuration // float [+] 0x20 AkSegmentInfo->GridOffset // float class AkMidiEventBase: [+] 0x1 AkMidiEventBase->Chan // char class AkMidiProgramChange: [+] 0x2 AkMidiProgramChange->ProgramNum // char class AkMidiChannelAftertouch: [+] 0x2 AkMidiChannelAftertouch->Value // char class AkMidiNoteAftertouch: [+] 0x2 AkMidiNoteAftertouch->Note // char [+] 0x3 AkMidiNoteAftertouch->Value // char class AkMidiPitchBend: [+] 0x2 AkMidiPitchBend->ValueLsb // char [+] 0x3 AkMidiPitchBend->ValueMsb // char [+] 0x4 AkMidiPitchBend->FullValue // int32_t class AkMidiCc: [+] 0x2 AkMidiCc->Cc // enum class EAkMidiCcValues [+] 0x3 AkMidiCc->Value // char class AkMidiNoteOnOff: [+] 0x2 AkMidiNoteOnOff->Note // char [+] 0x3 AkMidiNoteOnOff->Velocity // char class AkMidiGeneric: [+] 0x2 AkMidiGeneric->Param1 // char [+] 0x3 AkMidiGeneric->Param2 // char class AkChannelMask: class AkGeometrySurfaceOverride: [+] 0x8 AkGeometrySurfaceOverride->bEnableOcclusionOverride // char [+] 0xC AkGeometrySurfaceOverride->OcclusionValue // float class AkGeometryData: [+] 0x10 AkGeometryData->Surfaces // struct TArray [+] 0x20 AkGeometryData->Triangles // struct TArray [+] 0x30 AkGeometryData->ToOverrideAcousticTexture // struct TArray [+] 0x40 AkGeometryData->ToOverrideOcclusion // struct TArray class AkTriangle: [+] 0x2 AkTriangle->Point1 // uint16_t [+] 0x4 AkTriangle->Point2 // uint16_t [+] 0x6 AkTriangle->Surface // uint16_t class AkAcousticSurface: [+] 0x4 AkAcousticSurface->Occlusion // float [+] 0x8 AkAcousticSurface->Name // struct FString class AkHololensAdvancedInitializationSettings: [+] 0x38 AkHololensAdvancedInitializationSettings->AudioAPI // uint32_t [+] 0x3C AkHololensAdvancedInitializationSettings->GlobalFocus // char [+] 0x3D AkHololensAdvancedInitializationSettings->UseHeadMountedDisplayAudioDevice // char class AkPluginInfo: [+] 0x10 AkPluginInfo->PluginID // uint32_t [+] 0x18 AkPluginInfo->dll // struct FString class AkCommonInitializationSettings: [+] 0x4 AkCommonInitializationSettings->MaximumNumberOfPositioningPaths // uint32_t [+] 0x8 AkCommonInitializationSettings->CommandQueueSize // uint32_t [+] 0xC AkCommonInitializationSettings->SamplesPerFrame // uint32_t [+] 0x10 AkCommonInitializationSettings->MainOutputSettings // struct FAkMainOutputSettings [+] 0x38 AkCommonInitializationSettings->StreamingLookAheadRatio // float [+] 0x3C AkCommonInitializationSettings->NumberOfRefillsInVoice // uint16_t [+] 0x40 AkCommonInitializationSettings->SpatialAudioSettings // struct FAkSpatialAudioSettings class AkSpatialAudioSettings: [+] 0x4 AkSpatialAudioSettings->DiffractionFlags // uint32_t [+] 0x8 AkSpatialAudioSettings->MovementThreshold // float [+] 0xC AkSpatialAudioSettings->NumberOfPrimaryRays // uint32_t [+] 0x10 AkSpatialAudioSettings->ReflectionOrder // uint32_t [+] 0x14 AkSpatialAudioSettings->EnableDiffractionOnReflections // char [+] 0x15 AkSpatialAudioSettings->EnableDirectPathDiffraction // char [+] 0x18 AkSpatialAudioSettings->MaximumPathLength // float [+] 0x1C AkSpatialAudioSettings->EnableTransmission // char class AkMainOutputSettings: [+] 0x10 AkMainOutputSettings->DeviceID // uint32_t [+] 0x14 AkMainOutputSettings->PanningRule // enum class EAkPanningRule [+] 0x18 AkMainOutputSettings->ChannelConfigType // enum class EAkChannelConfigType [+] 0x1C AkMainOutputSettings->ChannelMask // uint32_t [+] 0x20 AkMainOutputSettings->NumberOfChannels // uint32_t class AkCommonInitializationSettingsWithSampleRate: [+] 0x60 AkCommonInitializationSettingsWithSampleRate->SampleRate // uint32_t class AkCommunicationSettings: [+] 0x4 AkCommunicationSettings->DiscoveryBroadcastPort // uint16_t [+] 0x6 AkCommunicationSettings->CommandPort // uint16_t [+] 0x8 AkCommunicationSettings->NotificationPort // uint16_t [+] 0x10 AkCommunicationSettings->NetworkName // struct FString class AkCommunicationSettingsWithCommSelection: [+] 0x20 AkCommunicationSettingsWithCommSelection->CommunicationSystem // enum class EAkCommSystem class AkCommunicationSettingsWithSystemInitialization: [+] 0x20 AkCommunicationSettingsWithSystemInitialization->InitializeSystemComms // char class AkBoolPropertyToControl: class AkPropertyToControl: class AkPS4AdvancedInitializationSettings: [+] 0x38 AkPS4AdvancedInitializationSettings->ACPBatchBufferSize // uint32_t [+] 0x3C AkPS4AdvancedInitializationSettings->UseHardwareCodecLowLatencyMode // char class AkGeometrySurfacePropertiesToMap: [+] 0x28 AkGeometrySurfacePropertiesToMap->OcclusionValue // float class AkWwiseItemToControl: [+] 0x30 AkWwiseItemToControl->ItemPath // struct FString class AkWwiseObjectDetails: [+] 0x10 AkWwiseObjectDetails->ItemPath // struct FString [+] 0x20 AkWwiseObjectDetails->ItemId // struct FString class AkPoly: [+] 0x8 AkPoly->Occlusion // float [+] 0xC AkPoly->EnableSurface // char class AkWaapiFieldNames: class AkWaapiUri: class AkWindowsAdvancedInitializationSettings: [+] 0x38 AkWindowsAdvancedInitializationSettings->AudioAPI // uint32_t [+] 0x3C AkWindowsAdvancedInitializationSettings->GlobalFocus // char [+] 0x3D AkWindowsAdvancedInitializationSettings->UseHeadMountedDisplayAudioDevice // char class AkXboxOneApuHeapInitializationSettings: [+] 0x4 AkXboxOneApuHeapInitializationSettings->NonCachedSize // uint32_t class AkXboxOneAdvancedInitializationSettings: [+] 0x38 AkXboxOneAdvancedInitializationSettings->MaximumNumberOfXMAVoices // uint16_t [+] 0x3A AkXboxOneAdvancedInitializationSettings->UseHardwareCodecLowLatencyMode // char class AkAudioEventTrackKey: [+] 0x8 AkAudioEventTrackKey->AkAudioEvent // struct UAkAudioEvent [+] 0x10 AkAudioEventTrackKey->EventName // struct FString class MovieSceneAkAudioEventTemplate: [+] 0x20 MovieSceneAkAudioEventTemplate->Section // struct UMovieSceneAkAudioEventSection class MovieSceneAkAudioRTPCTemplate: [+] 0x20 MovieSceneAkAudioRTPCTemplate->Section // struct UMovieSceneAkAudioRTPCSection class MovieSceneFloatChannelSerializationHelper: [+] 0x1 MovieSceneFloatChannelSerializationHelper->PostInfinityExtrap // char [+] 0x8 MovieSceneFloatChannelSerializationHelper->Times // struct TArray [+] 0x18 MovieSceneFloatChannelSerializationHelper->Values // struct TArray [+] 0x28 MovieSceneFloatChannelSerializationHelper->DefaultValue // float [+] 0x2C MovieSceneFloatChannelSerializationHelper->bHasDefaultValue // char class MovieSceneFloatValueSerializationHelper: [+] 0x4 MovieSceneFloatValueSerializationHelper->InterpMode // char [+] 0x5 MovieSceneFloatValueSerializationHelper->TangentMode // char [+] 0x8 MovieSceneFloatValueSerializationHelper->Tangent // struct FMovieSceneTangentDataSerializationHelper class MovieSceneTangentDataSerializationHelper: [+] 0x4 MovieSceneTangentDataSerializationHelper->LeaveTangent // float [+] 0x8 MovieSceneTangentDataSerializationHelper->TangentWeightMode // char [+] 0xC MovieSceneTangentDataSerializationHelper->ArriveTangentWeight // float [+] 0x10 MovieSceneTangentDataSerializationHelper->LeaveTangentWeight // float class ClosePortal: class GetCurrentState: class OpenPortal: class StartAmbientSound: class StopAmbientSound: class MigrateMultiCoreRendering: class GetIsInfinite: class GetMaxAttenuationRadius: class GetMaximumDuration: class GetMinimumDuration: class PostAssociatedAudioInputEvent: class GetAkItemId: class GetAkProperty: class GetCheckedState: class IsChecked: class IsPressed: class SetAkBoolProperty: class SetAkItemId: class SetCheckedState: class SetIsChecked: class AddOutputCaptureMarker: class CancelEventCallback: class ClearBanks: class ExecuteActionOnEvent: [+] 0x8 ExecuteActionOnEvent->ActionType // enum class AkActionOnEventType [+] 0x10 ExecuteActionOnEvent->Actor // struct UActor [+] 0x18 ExecuteActionOnEvent->TransitionDuration // int32_t [+] 0x1C ExecuteActionOnEvent->FadeCurve // enum class EAkCurveInterpolation [+] 0x20 ExecuteActionOnEvent->PlayingID // int32_t class ExecuteActionOnPlayingID: [+] 0x4 ExecuteActionOnPlayingID->PlayingID // int32_t [+] 0x8 ExecuteActionOnPlayingID->TransitionDuration // int32_t [+] 0xC ExecuteActionOnPlayingID->FadeCurve // enum class EAkCurveInterpolation class GetAkAudioTypeUserData: [+] 0x8 GetAkAudioTypeUserData->Type // struct UClass* [+] 0x10 GetAkAudioTypeUserData->ReturnValue // struct Object class GetAkComponent: [+] 0x8 GetAkComponent->ComponentCreated // char [+] 0xC GetAkComponent->AttachPointName // struct FName [+] 0x14 GetAkComponent->Location // struct FVector [+] 0x20 GetAkComponent->LocationType // char [+] 0x28 GetAkComponent->ReturnValue // struct UAkComponent class GetAkMediaAssetUserData: [+] 0x8 GetAkMediaAssetUserData->Type // struct UClass* [+] 0x10 GetAkMediaAssetUserData->ReturnValue // struct Object class GetAvailableAudioCultures: class GetCurrentAudioCulture: class GetOcclusionScalingFactor: class GetRTPCValue: [+] 0x8 GetRTPCValue->PlayingID // int32_t [+] 0xC GetRTPCValue->InputValueType // enum class ERTPCValueType [+] 0x10 GetRTPCValue->Value // float [+] 0x14 GetRTPCValue->OutputValueType // enum class ERTPCValueType [+] 0x18 GetRTPCValue->Actor // struct UActor [+] 0x20 GetRTPCValue->RTPC // struct FName class GetSpeakerAngles: [+] 0x10 GetSpeakerAngles->HeightAngle // float [+] 0x18 GetSpeakerAngles->DeviceShareset // struct FString class IsEditor: class IsGame: [+] 0x8 IsGame->ReturnValue // char class LoadBank: [+] 0x8 LoadBank->BankName // struct FString [+] 0x18 LoadBank->LatentInfo // struct FLatentActionInfo [+] 0x30 LoadBank->WorldContextObject // struct Object class LoadBankAsync: [+] 0x8 LoadBankAsync->BankLoadedCallback // struct FDelegate class LoadBankByName: class LoadBanks: [+] 0x10 LoadBanks->SynchronizeSoundBanks // char class LoadInitBank: class PostAndWaitForEndOfEvent: [+] 0x8 PostAndWaitForEndOfEvent->Actor // struct UActor [+] 0x10 PostAndWaitForEndOfEvent->bStopWhenAttachedToDestroyed // char [+] 0x18 PostAndWaitForEndOfEvent->ExternalSources // struct TArray [+] 0x28 PostAndWaitForEndOfEvent->EventName // struct FString [+] 0x38 PostAndWaitForEndOfEvent->LatentInfo // struct FLatentActionInfo [+] 0x50 PostAndWaitForEndOfEvent->ReturnValue // int32_t class PostAndWaitForEndOfEventAsync: [+] 0x8 PostAndWaitForEndOfEventAsync->Actor // struct UActor [+] 0x10 PostAndWaitForEndOfEventAsync->PlayingID // int32_t [+] 0x14 PostAndWaitForEndOfEventAsync->bStopWhenAttachedToDestroyed // char [+] 0x18 PostAndWaitForEndOfEventAsync->ExternalSources // struct TArray [+] 0x28 PostAndWaitForEndOfEventAsync->LatentInfo // struct FLatentActionInfo class PostEvent: [+] 0x8 PostEvent->Actor // struct UActor [+] 0x10 PostEvent->CallbackMask // int32_t [+] 0x14 PostEvent->PostEventCallback // struct FDelegate [+] 0x28 PostEvent->ExternalSources // struct TArray [+] 0x38 PostEvent->bStopWhenAttachedToDestroyed // char [+] 0x40 PostEvent->EventName // struct FString [+] 0x50 PostEvent->ReturnValue // int32_t class PostEventAtLocation: [+] 0x8 PostEventAtLocation->Location // struct FVector [+] 0x14 PostEventAtLocation->Orientation // struct FRotator [+] 0x20 PostEventAtLocation->EventName // struct FString [+] 0x30 PostEventAtLocation->WorldContextObject // struct Object [+] 0x38 PostEventAtLocation->ReturnValue // int32_t class PostEventAtLocationByName: [+] 0x10 PostEventAtLocationByName->Location // struct FVector [+] 0x1C PostEventAtLocationByName->Orientation // struct FRotator [+] 0x28 PostEventAtLocationByName->WorldContextObject // struct Object class PostEventAttached: [+] 0x8 PostEventAttached->Actor // struct UActor [+] 0x10 PostEventAttached->AttachPointName // struct FName [+] 0x18 PostEventAttached->bStopWhenAttachedToDestroyed // char [+] 0x20 PostEventAttached->EventName // struct FString [+] 0x30 PostEventAttached->ReturnValue // int32_t class PostEventByName: [+] 0x10 PostEventByName->Actor // struct UActor [+] 0x18 PostEventByName->bStopWhenAttachedToDestroyed // char class PostTrigger: [+] 0x8 PostTrigger->Actor // struct UActor [+] 0x10 PostTrigger->Trigger // struct FName class SetBusConfig: [+] 0x10 SetBusConfig->ChannelConfiguration // enum class AkChannelConfiguration class SetCurrentAudioCulture: [+] 0x10 SetCurrentAudioCulture->LatentInfo // struct FLatentActionInfo [+] 0x28 SetCurrentAudioCulture->WorldContextObject // struct Object class SetCurrentAudioCultureAsync: [+] 0x10 SetCurrentAudioCultureAsync->Completed // struct FDelegate class SetMultipleChannelEmitterPositions: [+] 0x8 SetMultipleChannelEmitterPositions->ChannelMasks // struct TArray [+] 0x18 SetMultipleChannelEmitterPositions->Positions // struct TArray [+] 0x28 SetMultipleChannelEmitterPositions->MultiPositionType // enum class AkMultiPositionType class SetMultipleChannelMaskEmitterPositions: [+] 0x8 SetMultipleChannelMaskEmitterPositions->ChannelMasks // struct TArray [+] 0x18 SetMultipleChannelMaskEmitterPositions->Positions // struct TArray [+] 0x28 SetMultipleChannelMaskEmitterPositions->MultiPositionType // enum class AkMultiPositionType class SetMultiplePositions: [+] 0x8 SetMultiplePositions->Positions // struct TArray [+] 0x18 SetMultiplePositions->MultiPositionType // enum class AkMultiPositionType class SetOcclusionRefreshInterval: [+] 0x8 SetOcclusionRefreshInterval->Actor // struct UActor class SetOcclusionScalingFactor: class SetOutputBusVolume: [+] 0x8 SetOutputBusVolume->Actor // struct UActor class SetPanningRule: class SetReflectionsOrder: [+] 0x4 SetReflectionsOrder->RefreshPaths // char class SetRTPCValue: [+] 0x8 SetRTPCValue->Value // float [+] 0xC SetRTPCValue->InterpolationTimeMs // int32_t [+] 0x10 SetRTPCValue->Actor // struct UActor [+] 0x18 SetRTPCValue->RTPC // struct FName class SetSpeakerAngles: [+] 0x10 SetSpeakerAngles->HeightAngle // float [+] 0x18 SetSpeakerAngles->DeviceShareset // struct FString class SetState: [+] 0x8 SetState->StateGroup // struct FName [+] 0x10 SetState->State // struct FName class SetSwitch: [+] 0x8 SetSwitch->Actor // struct UActor [+] 0x10 SetSwitch->SwitchGroup // struct FName [+] 0x18 SetSwitch->SwitchState // struct FName class SpawnAkComponentAtLocation: [+] 0x8 SpawnAkComponentAtLocation->AkEvent // struct UAkAudioEvent [+] 0x10 SpawnAkComponentAtLocation->Location // struct FVector [+] 0x1C SpawnAkComponentAtLocation->Orientation // struct FRotator [+] 0x28 SpawnAkComponentAtLocation->AutoPost // char [+] 0x30 SpawnAkComponentAtLocation->EventName // struct FString [+] 0x40 SpawnAkComponentAtLocation->AutoDestroy // char [+] 0x48 SpawnAkComponentAtLocation->ReturnValue // struct UAkComponent class StartAllAmbientSounds: class StartOutputCapture: class StartProfilerCapture: class StopActor: class StopAll: class StopAllAmbientSounds: class StopOutputCapture: class StopProfilerCapture: class UnloadBank: [+] 0x8 UnloadBank->BankName // struct FString [+] 0x18 UnloadBank->LatentInfo // struct FLatentActionInfo [+] 0x30 UnloadBank->WorldContextObject // struct Object class UnloadBankAsync: [+] 0x8 UnloadBankAsync->BankUnloadedCallback // struct FDelegate class UnloadBankByName: class UseEarlyReflections: [+] 0x8 UseEarlyReflections->AuxBus // struct UAkAuxBus [+] 0x10 UseEarlyReflections->Order // int32_t [+] 0x14 UseEarlyReflections->BusSendGain // float [+] 0x18 UseEarlyReflections->MaxPathLength // float [+] 0x1C UseEarlyReflections->SpotReflectors // char [+] 0x20 UseEarlyReflections->AuxBusName // struct FString class UseReverbVolumes: [+] 0x8 UseReverbVolumes->Actor // struct UActor class GetCc: [+] 0x4 GetCc->ReturnValue // char class GetChannel: class GetChannelAftertouch: [+] 0x3 GetChannelAftertouch->ReturnValue // char class GetGeneric: [+] 0x4 GetGeneric->ReturnValue // char class GetNoteAftertouch: [+] 0x4 GetNoteAftertouch->ReturnValue // char class GetNoteOff: [+] 0x4 GetNoteOff->ReturnValue // char class GetNoteOn: [+] 0x4 GetNoteOn->ReturnValue // char class GetPitchBend: [+] 0x8 GetPitchBend->ReturnValue // char class GetProgramChange: [+] 0x3 GetProgramChange->ReturnValue // char class GetType: class ConvertMesh: class RemoveGeometry: class UpdateGeometry: class MigrateMultiCoreRendering: class Conv_FAkBoolPropertyToControlToString: [+] 0x10 Conv_FAkBoolPropertyToControlToString->ReturnValue // struct FString class Conv_FAkBoolPropertyToControlToText: [+] 0x10 Conv_FAkBoolPropertyToControlToText->ReturnValue // struct FText class GetSearchText: class GetSelectedProperty: class SetSearchText: class Conv_FAkPropertyToControlToString: [+] 0x10 Conv_FAkPropertyToControlToString->ReturnValue // struct FString class Conv_FAkPropertyToControlToText: [+] 0x10 Conv_FAkPropertyToControlToText->ReturnValue // struct FText class GetSearchText: class GetSelectedProperty: class SetSearchText: class MigrateMultiCoreRendering: class MigrateMultiCoreRendering: class MigrateMultiCoreRendering: class MigrateMultiCoreRendering: class GetAkSliderItemId: class GetAkSliderItemProperty: class GetValue: class SetAkSliderItemId: class SetAkSliderItemProperty: class SetIndentHandle: class SetLocked: class SetSliderBarColor: class SetSliderHandleColor: class SetStepSize: class SetValue: class RemoveSurfaceReflectorSet: class SendSurfaceReflectorSet: class UpdateSurfaceReflectorSet: class MigrateMultiCoreRendering: class CallWaapi: [+] 0x10 CallWaapi->WaapiArgs // struct FAKWaapiJsonObject [+] 0x20 CallWaapi->WaapiOptions // struct FAKWaapiJsonObject [+] 0x30 CallWaapi->ReturnValue // struct FAKWaapiJsonObject class Conv_FAkWaapiSubscriptionIdToString: [+] 0x8 Conv_FAkWaapiSubscriptionIdToString->ReturnValue // struct FString class Conv_FAkWaapiSubscriptionIdToText: [+] 0x8 Conv_FAkWaapiSubscriptionIdToText->ReturnValue // struct FText class GetSubscriptionID: [+] 0x8 GetSubscriptionID->ReturnValue // int32_t class RegisterWaapiConnectionLostCallback: [+] 0x10 RegisterWaapiConnectionLostCallback->ReturnValue // char class RegisterWaapiProjectLoadedCallback: [+] 0x10 RegisterWaapiProjectLoadedCallback->ReturnValue // char class SetSubscriptionID: [+] 0x8 SetSubscriptionID->ID // int32_t class SubscribeToWaapi: [+] 0x10 SubscribeToWaapi->WaapiOptions // struct FAKWaapiJsonObject [+] 0x20 SubscribeToWaapi->Callback // struct FDelegate [+] 0x30 SubscribeToWaapi->SubscriptionId // struct FAkWaapiSubscriptionId [+] 0x38 SubscribeToWaapi->SubscriptionDone // char [+] 0x40 SubscribeToWaapi->ReturnValue // struct FAKWaapiJsonObject class Unsubscribe: [+] 0x8 Unsubscribe->UnsubscriptionDone // char [+] 0x10 Unsubscribe->ReturnValue // struct FAKWaapiJsonObject class Conv_FAkWaapiFieldNamesToString: [+] 0x10 Conv_FAkWaapiFieldNamesToString->ReturnValue // struct FString class Conv_FAkWaapiFieldNamesToText: [+] 0x10 Conv_FAkWaapiFieldNamesToText->ReturnValue // struct FText class Conv_FAKWaapiJsonObjectToString: [+] 0x10 Conv_FAKWaapiJsonObjectToString->ReturnValue // struct FString class Conv_FAKWaapiJsonObjectToText: [+] 0x10 Conv_FAKWaapiJsonObjectToText->ReturnValue // struct FText class GetArrayField: [+] 0x10 GetArrayField->Target // struct FAKWaapiJsonObject [+] 0x20 GetArrayField->ReturnValue // struct TArray class GetBoolField: [+] 0x10 GetBoolField->Target // struct FAKWaapiJsonObject [+] 0x20 GetBoolField->ReturnValue // char class GetIntegerField: [+] 0x10 GetIntegerField->Target // struct FAKWaapiJsonObject [+] 0x20 GetIntegerField->ReturnValue // int32_t class GetNumberField: [+] 0x10 GetNumberField->Target // struct FAKWaapiJsonObject [+] 0x20 GetNumberField->ReturnValue // float class GetObjectField: [+] 0x10 GetObjectField->Target // struct FAKWaapiJsonObject [+] 0x20 GetObjectField->ReturnValue // struct FAKWaapiJsonObject class GetStringField: [+] 0x10 GetStringField->Target // struct FAKWaapiJsonObject [+] 0x20 GetStringField->ReturnValue // struct FString class SetArrayObjectFields: [+] 0x10 SetArrayObjectFields->FieldObjectValues // struct TArray [+] 0x20 SetArrayObjectFields->Target // struct FAKWaapiJsonObject [+] 0x30 SetArrayObjectFields->ReturnValue // struct FAKWaapiJsonObject class SetArrayStringFields: [+] 0x10 SetArrayStringFields->FieldStringValues // struct TArray [+] 0x20 SetArrayStringFields->Target // struct FAKWaapiJsonObject [+] 0x30 SetArrayStringFields->ReturnValue // struct FAKWaapiJsonObject class SetBoolField: [+] 0x10 SetBoolField->FieldValue // char [+] 0x18 SetBoolField->Target // struct FAKWaapiJsonObject [+] 0x28 SetBoolField->ReturnValue // struct FAKWaapiJsonObject class SetNumberField: [+] 0x10 SetNumberField->FieldValue // float [+] 0x18 SetNumberField->Target // struct FAKWaapiJsonObject [+] 0x28 SetNumberField->ReturnValue // struct FAKWaapiJsonObject class SetObjectField: [+] 0x10 SetObjectField->FieldValue // struct FAKWaapiJsonObject [+] 0x20 SetObjectField->Target // struct FAKWaapiJsonObject [+] 0x30 SetObjectField->ReturnValue // struct FAKWaapiJsonObject class SetStringField: [+] 0x10 SetStringField->FieldValue // struct FString [+] 0x20 SetStringField->Target // struct FAKWaapiJsonObject [+] 0x30 SetStringField->ReturnValue // struct FAKWaapiJsonObject class Conv_FAkWaapiUriToString: [+] 0x10 Conv_FAkWaapiUriToString->ReturnValue // struct FString class Conv_FAkWaapiUriToText: [+] 0x10 Conv_FAkWaapiUriToText->ReturnValue // struct FText class MigrateMultiCoreRendering: class GetSearchText: class GetSelectedItem: class SetSearchText: class MigrateMultiCoreRendering: class PollPostEventFuture: class PostEventAsync: [+] 0x8 PostEventAsync->AkEvent // struct UAkAudioEvent [+] 0x10 PostEventAsync->Actor // struct UActor [+] 0x18 PostEventAsync->CallbackMask // int32_t [+] 0x1C PostEventAsync->PostEventCallback // struct FDelegate [+] 0x30 PostEventAsync->ExternalSources // struct TArray [+] 0x40 PostEventAsync->bStopWhenAttachedToDestroyed // char [+] 0x48 PostEventAsync->ReturnValue // struct UPostEventAsync class PollPostEventFuture: class PostEventAtLocationAsync: [+] 0x8 PostEventAtLocationAsync->AkEvent // struct UAkAudioEvent [+] 0x10 PostEventAtLocationAsync->Location // struct FVector [+] 0x1C PostEventAtLocationAsync->Orientation // struct FRotator [+] 0x28 PostEventAtLocationAsync->ReturnValue // struct UPostEventAtLocationAsync class BP-Sight_M870_Lv6_FPSK_C: class SimplygonStandinPipeline: class StandinNearPipeline: [+] 0x28 StandinNearPipeline->Settings // struct FAggregationPipelineSettings class StandinFarPipeline: [+] 0x28 StandinFarPipeline->Settings // struct FRemeshingPipelineSettings class SimplygonMaterialCaster: class SimplygonColorCaster: [+] 0x28 SimplygonColorCaster->ColorCasterSettings // struct FColorCasterSettings class BaseColorCaster: class MetallicCaster: class SpecualarCaster: class RoughnessCaster: class SimplygonNormalCaster: [+] 0x28 SimplygonNormalCaster->NormalCasterSettings // struct FNormalCasterSettings class NormalCaster: class OpacityCaster: class EmissiveCaster: class OpacityMaskCaster: class AmbientOcclusionMaskCaster: class SimplygonPipeline: class ReductionPipeline: [+] 0x28 ReductionPipeline->Settings // struct FReductionPipelineSettings class RemeshingPipeline: [+] 0x28 RemeshingPipeline->Settings // struct FRemeshingPipelineSettings class AggregationPipeline: [+] 0x28 AggregationPipeline->Settings // struct FAggregationPipelineSettings class SimplygonOpacityCaster: [+] 0x28 SimplygonOpacityCaster->OpacityCasterSettings // struct FOpacityCasterSettings class SimplygonDisplacementCaster: [+] 0x28 SimplygonDisplacementCaster->DisplacementCasterSettings // struct FDisplacementCasterSettings class SimplygonAmbientOcclusionCaster: [+] 0x28 SimplygonAmbientOcclusionCaster->AmbientOcclusionCasterSettings // struct FAmbientOcclusionCasterSettings class SimplygonGeometryDataCaster: [+] 0x30 SimplygonGeometryDataCaster->GeometryDataCasterSettings // struct FGeometryDataCasterSettings class SimplygonVertexColorCaster: [+] 0x28 SimplygonVertexColorCaster->VertexColorCasterSettings // struct FVertexColorCasterSettings class EGeometryDataFieldType: class EOutputPixelFormat: class EOutputOpacityType: class EOutputDDSCompressionType: class EOutputImageFileFormat: class EFillMode: class EDitherType: class EOpacityChannelComponent: class ESurfaceTransferMode: class ERemeshingMode: class EHoleFilling: class ESurfaceAreaScale: class EChartAggregatorMode: class ETexCoordGeneratorType: class EWeightsFromColorMode: class EWeightsFromColorComponent: class EBoneReductionTargetStopCondition: class EComputeVisibilityMode: class EDataCreationPreferences: class ESymmetryAxis: class EReductionHeuristics: class EReductionTargetStopCondition: class SimplygonPipelineSettings: class AggregationPipelineSettings: [+] 0x8 AggregationPipelineSettings->AggregationSettings // struct FAggregationSettings [+] 0x30 AggregationPipelineSettings->VisibilitySettings // struct FVisibilitySettings [+] 0x78 AggregationPipelineSettings->GeometryCullingSettings // struct FGeometryCullingSettings [+] 0xA8 AggregationPipelineSettings->VertexWeightSettings // struct FVertexWeightSettings [+] 0xD0 AggregationPipelineSettings->MappingImageSettings // struct FMappingImageSettings [+] 0x178 AggregationPipelineSettings->GenerateLightmapTexCoordSettings // struct FGenerateLightmapTexCoordSettings [+] 0x1A0 AggregationPipelineSettings->MaterialPropertyCasters // struct TArray class GenerateLightmapTexCoordSettings: [+] 0x4 GenerateLightmapTexCoordSettings->LightmapTexCoordLevel // int32_t [+] 0x8 GenerateLightmapTexCoordSettings->LightmapTexCoordName // struct FString [+] 0x18 GenerateLightmapTexCoordSettings->ChartAggregatorMode // enum class EChartAggregatorMode [+] 0x1C GenerateLightmapTexCoordSettings->TextureWidth // uint32_t [+] 0x20 GenerateLightmapTexCoordSettings->TextureHeight // uint32_t [+] 0x24 GenerateLightmapTexCoordSettings->GutterSpace // uint32_t class MappingImageSettings: [+] 0x4 MappingImageSettings->InputMaterialCount // uint32_t [+] 0x8 MappingImageSettings->UseFullRetexturing // char [+] 0x8 MappingImageSettings->ApplyNewMaterialIds // char [+] 0xC MappingImageSettings->OutputMaterialCount // uint32_t [+] 0x10 MappingImageSettings->ReplaceMappingImages // char [+] 0x14 MappingImageSettings->MaximumLayers // uint32_t [+] 0x18 MappingImageSettings->AllowTransparencyMapping // char [+] 0x18 MappingImageSettings->UseAutomaticTextureSize // char [+] 0x1C MappingImageSettings->AutomaticTextureSizeMultiplier // float [+] 0x20 MappingImageSettings->ForcePower2Texture // char [+] 0x20 MappingImageSettings->OnlyParameterizeInvalidUVs // char [+] 0x24 MappingImageSettings->TexCoordLevel // int32_t [+] 0x28 MappingImageSettings->TexCoordName // struct FString [+] 0x38 MappingImageSettings->TexCoordGeneratorType // enum class ETexCoordGeneratorType [+] 0x40 MappingImageSettings->InputMaterialSettings // struct TArray [+] 0x50 MappingImageSettings->OutputMaterialSettings // struct TArray [+] 0x60 MappingImageSettings->ChartAggregatorSettings // struct FChartAggregatorSettings [+] 0xA0 MappingImageSettings->ParameterizerSettings // struct FParameterizerSettings class ParameterizerSettings: [+] 0x4 ParameterizerSettings->LargeChartsImportance // float class ChartAggregatorSettings: [+] 0x4 ChartAggregatorSettings->SurfaceAreaScale // enum class ESurfaceAreaScale [+] 0x8 ChartAggregatorSettings->OriginalTexCoordLevel // int32_t [+] 0x10 ChartAggregatorSettings->OriginalTexCoordName // struct FString [+] 0x20 ChartAggregatorSettings->SeparateOverlappingCharts // char [+] 0x28 ChartAggregatorSettings->OriginalChartProportionsChannel // struct FString [+] 0x38 ChartAggregatorSettings->LockUVRotation // char class OutputMaterialSettings: [+] 0x4 OutputMaterialSettings->TextureHeight // uint32_t [+] 0x8 OutputMaterialSettings->MultisamplingLevel // uint32_t [+] 0xC OutputMaterialSettings->GutterSpace // uint32_t class InputMaterialSettings: class VertexWeightSettings: [+] 0x8 VertexWeightSettings->WeightsFromColorName // struct FString [+] 0x18 VertexWeightSettings->WeightsFromColorLevel // int32_t [+] 0x1C VertexWeightSettings->WeightsFromColorComponent // enum class EWeightsFromColorComponent [+] 0x20 VertexWeightSettings->WeightsFromColorMultiplier // float [+] 0x24 VertexWeightSettings->WeightsFromColorMode // enum class EWeightsFromColorMode class GeometryCullingSettings: [+] 0x4 GeometryCullingSettings->ClippingPlaneSelectionSetID // int32_t [+] 0x8 GeometryCullingSettings->ClippingPlaneSelectionSetName // struct FString [+] 0x18 GeometryCullingSettings->UseClippingGeometry // char [+] 0x1C GeometryCullingSettings->ClippingGeometrySelectionSetID // int32_t [+] 0x20 GeometryCullingSettings->ClippingGeometrySelectionSetName // struct FString class VisibilitySettings: [+] 0x4 VisibilitySettings->VisibilityWeightsPower // float [+] 0x8 VisibilitySettings->CullOccludedGeometry // char [+] 0x8 VisibilitySettings->ForceVisibilityCalculation // char [+] 0x8 VisibilitySettings->UseBackfaceCulling // char [+] 0xC VisibilitySettings->CameraSelectionSetID // int32_t [+] 0x10 VisibilitySettings->CameraSelectionSetName // struct FString [+] 0x20 VisibilitySettings->OccluderSelectionSetID // int32_t [+] 0x28 VisibilitySettings->OccluderSelectionSetName // struct FString [+] 0x38 VisibilitySettings->FillNonVisibleAreaThreshold // float [+] 0x3C VisibilitySettings->RemoveTrianglesNotOccludingOtherTriangles // char [+] 0x3C VisibilitySettings->ConservativeMode // char [+] 0x40 VisibilitySettings->ComputeVisibilityMode // enum class EComputeVisibilityMode class AggregationSettings: [+] 0x4 AggregationSettings->ProcessSelectionSetID // int32_t [+] 0x8 AggregationSettings->ProcessSelectionSetName // struct FString [+] 0x18 AggregationSettings->KeepUnprocessedSceneMeshes // char [+] 0x18 AggregationSettings->EnableGeometryCulling // char [+] 0x1C AggregationSettings->GeometryCullingPrecision // float [+] 0x20 AggregationSettings->SubdivideGeometryBasedOnUVTiles // char [+] 0x24 AggregationSettings->SubdivisionTileSize // uint32_t class RemeshingPipelineSettings: [+] 0x8 RemeshingPipelineSettings->RemeshingSettings // struct FRemeshingSettings [+] 0x40 RemeshingPipelineSettings->BoneSettings // struct FBoneSettings [+] 0x90 RemeshingPipelineSettings->GeometryCullingSettings // struct FGeometryCullingSettings [+] 0xC0 RemeshingPipelineSettings->VisibilitySettings // struct FVisibilitySettings [+] 0x108 RemeshingPipelineSettings->MappingImageSettings // struct FMappingImageSettings [+] 0x1B0 RemeshingPipelineSettings->MaterialPropertyCasters // struct TArray class BoneSettings: [+] 0x4 BoneSettings->MaxBonePerVertex // uint32_t [+] 0x8 BoneSettings->BoneReductionTargetOnScreenSizeEnabled // char [+] 0xC BoneSettings->BoneReductionTargetStopCondition // enum class EBoneReductionTargetStopCondition [+] 0x10 BoneSettings->BoneReductionTargetBoneRatio // float [+] 0x14 BoneSettings->BoneReductionTargetBoneCount // uint32_t [+] 0x18 BoneSettings->BoneReductionTargetMaxDeviation // float [+] 0x1C BoneSettings->BoneReductionTargetOnScreenSize // uint32_t [+] 0x20 BoneSettings->LockBoneSelectionSetID // int32_t [+] 0x28 BoneSettings->LockBoneSelectionSetName // struct FString [+] 0x38 BoneSettings->RemoveBoneSelectionSetID // int32_t [+] 0x40 BoneSettings->RemoveBoneSelectionSetName // struct FString class RemeshingSettings: [+] 0x4 RemeshingSettings->HoleFilling // enum class EHoleFilling [+] 0x8 RemeshingSettings->RemeshingMode // enum class ERemeshingMode [+] 0xC RemeshingSettings->SurfaceTransferMode // enum class ESurfaceTransferMode [+] 0x10 RemeshingSettings->HardEdgeAngle // float [+] 0x14 RemeshingSettings->TransferNormals // char [+] 0x14 RemeshingSettings->TransferColors // char [+] 0x18 RemeshingSettings->ProcessSelectionSetID // int32_t [+] 0x20 RemeshingSettings->ProcessSelectionSetName // struct FString [+] 0x30 RemeshingSettings->KeepUnprocessedSceneMeshes // char class ReductionPipelineSettings: [+] 0x8 ReductionPipelineSettings->ReductionSettings // struct FReductionSettings [+] 0x98 ReductionPipelineSettings->RepairSettings // struct FRepairSettings [+] 0xAC ReductionPipelineSettings->NormalCalculationSettings // struct FNormalCalculationSettings [+] 0xB8 ReductionPipelineSettings->VisibilitySettings // struct FVisibilitySettings [+] 0x100 ReductionPipelineSettings->BoneSettings // struct FBoneSettings [+] 0x150 ReductionPipelineSettings->VertexWeightSettings // struct FVertexWeightSettings [+] 0x178 ReductionPipelineSettings->MappingImageSettings // struct FMappingImageSettings [+] 0x220 ReductionPipelineSettings->MaterialPropertyCasters // struct TArray class NormalCalculationSettings: [+] 0x4 NormalCalculationSettings->HardEdgeAngle // float [+] 0x8 NormalCalculationSettings->RepairInvalidNormals // char [+] 0x8 NormalCalculationSettings->ReorthogonalizeTangentSpace // char [+] 0x8 NormalCalculationSettings->ScaleByArea // char [+] 0x8 NormalCalculationSettings->ScaleByAngle // char [+] 0x8 NormalCalculationSettings->SnapNormalsToFlatSurfaces // char class RepairSettings: [+] 0x4 RepairSettings->TJuncDist // float [+] 0x8 RepairSettings->WeldDist // float [+] 0xC RepairSettings->WeldOnlyBorderVertices // char [+] 0xC RepairSettings->WeldOnlyWithinMaterial // char [+] 0xC RepairSettings->WeldOnlyWithinSceneNode // char [+] 0xC RepairSettings->WeldOnlyBetweenSceneNodes // char [+] 0xC RepairSettings->UseWelding // char [+] 0x10 RepairSettings->ProgressivePasses // uint32_t class ReductionSettings: [+] 0x4 ReductionSettings->ReductionTargetTriangleRatio // float [+] 0x8 ReductionSettings->ReductionTargetTriangleCountEnabled // char [+] 0xC ReductionSettings->ReductionTargetTriangleCount // uint32_t [+] 0x10 ReductionSettings->ReductionTargetMaxDeviationEnabled // char [+] 0x14 ReductionSettings->ReductionTargetMaxDeviation // float [+] 0x18 ReductionSettings->ReductionTargetOnScreenSizeEnabled // char [+] 0x1C ReductionSettings->ReductionTargetOnScreenSize // uint32_t [+] 0x20 ReductionSettings->ReductionTargetStopCondition // enum class EReductionTargetStopCondition [+] 0x24 ReductionSettings->ReductionHeuristics // enum class EReductionHeuristics [+] 0x28 ReductionSettings->GeometryImportance // float [+] 0x2C ReductionSettings->MaterialImportance // float [+] 0x30 ReductionSettings->TextureImportance // float [+] 0x34 ReductionSettings->ShadingImportance // float [+] 0x38 ReductionSettings->GroupImportance // float [+] 0x3C ReductionSettings->VertexColorImportance // float [+] 0x40 ReductionSettings->EdgeSetImportance // float [+] 0x44 ReductionSettings->SkinningImportance // float [+] 0x48 ReductionSettings->CurvatureImportance // float [+] 0x4C ReductionSettings->CreateGeomorphGeometry // char [+] 0x4C ReductionSettings->AllowDegenerateTexCoords // char [+] 0x4C ReductionSettings->KeepSymmetry // char [+] 0x4C ReductionSettings->UseAutomaticSymmetryDetection // char [+] 0x4C ReductionSettings->UseSymmetryQuadRetriangulator // char [+] 0x50 ReductionSettings->SymmetryAxis // enum class ESymmetryAxis [+] 0x54 ReductionSettings->SymmetryOffset // float [+] 0x58 ReductionSettings->SymmetryDetectionTolerance // float [+] 0x5C ReductionSettings->DataCreationPreferences // enum class EDataCreationPreferences [+] 0x60 ReductionSettings->GenerateGeomorphData // char [+] 0x64 ReductionSettings->OutwardMoveMultiplier // float [+] 0x68 ReductionSettings->InwardMoveMultiplier // float [+] 0x6C ReductionSettings->MaxEdgeLength // float [+] 0x70 ReductionSettings->UseHighQualityNormalCalculation // char [+] 0x74 ReductionSettings->ProcessSelectionSetID // int32_t [+] 0x78 ReductionSettings->ProcessSelectionSetName // struct FString [+] 0x88 ReductionSettings->MergeGeometries // char [+] 0x88 ReductionSettings->KeepUnprocessedSceneMeshes // char [+] 0x88 ReductionSettings->LockGeometricBorder // char class VertexColorCasterSettings: [+] 0x10 VertexColorCasterSettings->OpacityChannelComponent // enum class EOpacityChannelComponent [+] 0x14 VertexColorCasterSettings->DitherType // enum class EDitherType [+] 0x18 VertexColorCasterSettings->FillMode // enum class EFillMode [+] 0x20 VertexColorCasterSettings->OpacityChannel // struct FString [+] 0x30 VertexColorCasterSettings->UseMultisampling // char [+] 0x34 VertexColorCasterSettings->OutputColorLevel // int32_t [+] 0x38 VertexColorCasterSettings->OutputImageFileFormat // enum class EOutputImageFileFormat [+] 0x3C VertexColorCasterSettings->OutputDDSCompressionType // enum class EOutputDDSCompressionType [+] 0x40 VertexColorCasterSettings->Dilation // uint32_t [+] 0x48 VertexColorCasterSettings->OutputColorName // struct FString [+] 0x58 VertexColorCasterSettings->OutputPixelFormat // enum class EOutputPixelFormat [+] 0x5C VertexColorCasterSettings->ColorSpaceEdgeThreshold // float class GeometryDataCasterSettings: [+] 0x10 GeometryDataCasterSettings->OpacityChannelComponent // enum class EOpacityChannelComponent [+] 0x14 GeometryDataCasterSettings->DitherType // enum class EDitherType [+] 0x18 GeometryDataCasterSettings->FillMode // enum class EFillMode [+] 0x20 GeometryDataCasterSettings->OpacityChannel // struct FString [+] 0x30 GeometryDataCasterSettings->UseMultisampling // char [+] 0x34 GeometryDataCasterSettings->GeometryDataFieldType // enum class EGeometryDataFieldType [+] 0x38 GeometryDataCasterSettings->OutputImageFileFormat // enum class EOutputImageFileFormat [+] 0x3C GeometryDataCasterSettings->OutputDDSCompressionType // enum class EOutputDDSCompressionType [+] 0x40 GeometryDataCasterSettings->Dilation // uint32_t [+] 0x44 GeometryDataCasterSettings->GeometryDataFieldIndex // uint32_t [+] 0x48 GeometryDataCasterSettings->OutputPixelFormat // enum class EOutputPixelFormat [+] 0x4C GeometryDataCasterSettings->MappingInfR // float [+] 0x50 GeometryDataCasterSettings->MappingSupR // float [+] 0x54 GeometryDataCasterSettings->MappingInfG // float [+] 0x58 GeometryDataCasterSettings->MappingSupG // float [+] 0x5C GeometryDataCasterSettings->MappingInfB // float [+] 0x60 GeometryDataCasterSettings->MappingSupB // float [+] 0x64 GeometryDataCasterSettings->MappingInfA // float [+] 0x68 GeometryDataCasterSettings->MappingSupA // float [+] 0x70 GeometryDataCasterSettings->MappingInf // struct FVector4 [+] 0x80 GeometryDataCasterSettings->MappingSup // struct FVector4 class AmbientOcclusionCasterSettings: [+] 0x10 AmbientOcclusionCasterSettings->OpacityChannelComponent // enum class EOpacityChannelComponent [+] 0x14 AmbientOcclusionCasterSettings->DitherType // enum class EDitherType [+] 0x18 AmbientOcclusionCasterSettings->FillMode // enum class EFillMode [+] 0x20 AmbientOcclusionCasterSettings->OpacityChannel // struct FString [+] 0x30 AmbientOcclusionCasterSettings->UseMultisampling // char [+] 0x34 AmbientOcclusionCasterSettings->RaysPerPixel // uint32_t [+] 0x38 AmbientOcclusionCasterSettings->OutputImageFileFormat // enum class EOutputImageFileFormat [+] 0x3C AmbientOcclusionCasterSettings->OutputDDSCompressionType // enum class EOutputDDSCompressionType [+] 0x40 AmbientOcclusionCasterSettings->Dilation // uint32_t [+] 0x44 AmbientOcclusionCasterSettings->OcclusionFalloff // float [+] 0x48 AmbientOcclusionCasterSettings->OutputPixelFormat // enum class EOutputPixelFormat [+] 0x4C AmbientOcclusionCasterSettings->OcclusionMultiplier // float [+] 0x50 AmbientOcclusionCasterSettings->UseSimpleOcclusionMode // char class DisplacementCasterSettings: [+] 0x10 DisplacementCasterSettings->OpacityChannelComponent // enum class EOpacityChannelComponent [+] 0x14 DisplacementCasterSettings->DitherType // enum class EDitherType [+] 0x18 DisplacementCasterSettings->FillMode // enum class EFillMode [+] 0x20 DisplacementCasterSettings->OpacityChannel // struct FString [+] 0x30 DisplacementCasterSettings->UseMultisampling // char [+] 0x34 DisplacementCasterSettings->DistanceScaling // float [+] 0x38 DisplacementCasterSettings->OutputImageFileFormat // enum class EOutputImageFileFormat [+] 0x3C DisplacementCasterSettings->OutputDDSCompressionType // enum class EOutputDDSCompressionType [+] 0x40 DisplacementCasterSettings->Dilation // uint32_t [+] 0x44 DisplacementCasterSettings->GenerateScalarDisplacement // char [+] 0x48 DisplacementCasterSettings->OutputPixelFormat // enum class EOutputPixelFormat [+] 0x4C DisplacementCasterSettings->GenerateTangentSpaceDisplacement // char [+] 0x50 DisplacementCasterSettings->NormalMapTexCoordLevel // int32_t class NormalCasterSettings: [+] 0x10 NormalCasterSettings->OpacityChannelComponent // enum class EOpacityChannelComponent [+] 0x14 NormalCasterSettings->DitherType // enum class EDitherType [+] 0x18 NormalCasterSettings->FillMode // enum class EFillMode [+] 0x20 NormalCasterSettings->OpacityChannel // struct FString [+] 0x30 NormalCasterSettings->UseMultisampling // char [+] 0x30 NormalCasterSettings->FlipBackfacingNormals // char [+] 0x34 NormalCasterSettings->OutputImageFileFormat // enum class EOutputImageFileFormat [+] 0x38 NormalCasterSettings->OutputDDSCompressionType // enum class EOutputDDSCompressionType [+] 0x3C NormalCasterSettings->Dilation // uint32_t [+] 0x40 NormalCasterSettings->GenerateTangentSpaceNormals // char [+] 0x44 NormalCasterSettings->OutputPixelFormat // enum class EOutputPixelFormat [+] 0x48 NormalCasterSettings->FlipGreen // char [+] 0x48 NormalCasterSettings->CalculateBitangentPerFragment // char [+] 0x48 NormalCasterSettings->NormalizeInterpolatedTangentSpace // char class OpacityCasterSettings: [+] 0x10 OpacityCasterSettings->OpacityChannelComponent // enum class EOpacityChannelComponent [+] 0x14 OpacityCasterSettings->DitherType // enum class EDitherType [+] 0x18 OpacityCasterSettings->FillMode // enum class EFillMode [+] 0x20 OpacityCasterSettings->OpacityChannel // struct FString [+] 0x30 OpacityCasterSettings->UseMultisampling // char [+] 0x30 OpacityCasterSettings->OutputSRGB // char [+] 0x34 OpacityCasterSettings->OutputImageFileFormat // enum class EOutputImageFileFormat [+] 0x38 OpacityCasterSettings->OutputDDSCompressionType // enum class EOutputDDSCompressionType [+] 0x3C OpacityCasterSettings->Dilation // uint32_t [+] 0x40 OpacityCasterSettings->OutputOpacityType // enum class EOutputOpacityType [+] 0x44 OpacityCasterSettings->OutputPixelFormat // enum class EOutputPixelFormat class ColorCasterSettings: [+] 0x10 ColorCasterSettings->OpacityChannelComponent // enum class EOpacityChannelComponent [+] 0x14 ColorCasterSettings->DitherType // enum class EDitherType [+] 0x18 ColorCasterSettings->FillMode // enum class EFillMode [+] 0x20 ColorCasterSettings->OpacityChannel // struct FString [+] 0x30 ColorCasterSettings->UseMultisampling // char [+] 0x30 ColorCasterSettings->BakeOpacityInAlpha // char [+] 0x34 ColorCasterSettings->OutputImageFileFormat // enum class EOutputImageFileFormat [+] 0x38 ColorCasterSettings->OutputDDSCompressionType // enum class EOutputDDSCompressionType [+] 0x3C ColorCasterSettings->Dilation // uint32_t [+] 0x40 ColorCasterSettings->OutputOpacityType // enum class EOutputOpacityType [+] 0x44 ColorCasterSettings->OutputPixelFormat // enum class EOutputPixelFormat [+] 0x48 ColorCasterSettings->SkipCastingIfNoInputChannel // char [+] 0x48 ColorCasterSettings->OutputSRGB // char class StandInMeshActor: [+] 0x328 StandInMeshActor->StaticMeshComponent // struct UStaticMeshComponent class StandinProxyContainer: [+] 0x28 StandinProxyContainer->Standins // struct TArray class StandinProxyEntry: [+] 0x20 StandinProxyEntry->StaticMesh // struct UStaticMesh [+] 0x28 StandinProxyEntry->Material // struct UMaterialInterface [+] 0x30 StandinProxyEntry->Textures // struct TArray [+] 0x40 StandinProxyEntry->Key // struct FName class UW-BlackMarket_Slot_Gear_C: [+] 0x3D8 UW-BlackMarket_Slot_Gear_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3E0 UW-BlackMarket_Slot_Gear_C->BTN-Menu02 // struct UButton [+] 0x3E8 UW-BlackMarket_Slot_Gear_C->BTN-Menu03 // struct UButton [+] 0x3F0 UW-BlackMarket_Slot_Gear_C->BTN-Menu04 // struct UButton [+] 0x3F8 UW-BlackMarket_Slot_Gear_C->BTN-Menu05 // struct UButton [+] 0x400 UW-BlackMarket_Slot_Gear_C->BTN-Menu06 // struct UButton [+] 0x408 UW-BlackMarket_Slot_Gear_C->CP-SlotInfo // struct UCanvasPanel [+] 0x410 UW-BlackMarket_Slot_Gear_C->IMG-BG // struct UImage [+] 0x418 UW-BlackMarket_Slot_Gear_C->IMG-BG-Border // struct UImage [+] 0x420 UW-BlackMarket_Slot_Gear_C->IMG-Item // struct UImage [+] 0x428 UW-BlackMarket_Slot_Gear_C->IMG-Mask // struct UImage [+] 0x430 UW-BlackMarket_Slot_Gear_C->IMG-Over // struct UImage [+] 0x438 UW-BlackMarket_Slot_Gear_C->IMG-Over-Border // struct UImage [+] 0x440 UW-BlackMarket_Slot_Gear_C->Menu02 // struct UOverlay [+] 0x448 UW-BlackMarket_Slot_Gear_C->Menu03 // struct UOverlay [+] 0x450 UW-BlackMarket_Slot_Gear_C->Menu04 // struct UOverlay [+] 0x458 UW-BlackMarket_Slot_Gear_C->Menu05 // struct UOverlay [+] 0x460 UW-BlackMarket_Slot_Gear_C->Menu06 // struct UOverlay [+] 0x468 UW-BlackMarket_Slot_Gear_C->Overlay_Mask // struct UOverlay [+] 0x470 UW-BlackMarket_Slot_Gear_C->TXT-Armor // struct UTextBlock [+] 0x478 UW-BlackMarket_Slot_Gear_C->TXT-Capacity // struct UTextBlock [+] 0x480 UW-BlackMarket_Slot_Gear_C->TXT-DecreaseReloadTime // struct UTextBlock [+] 0x488 UW-BlackMarket_Slot_Gear_C->TXT-ItemName // struct UTextBlock [+] 0x490 UW-BlackMarket_Slot_Gear_C->TXT-Menu01 // struct UTextBlock [+] 0x498 UW-BlackMarket_Slot_Gear_C->TXT-Menu02 // struct UTextBlock [+] 0x4A0 UW-BlackMarket_Slot_Gear_C->TXT-Menu03 // struct UTextBlock [+] 0x4A8 UW-BlackMarket_Slot_Gear_C->TXT-Menu04 // struct UTextBlock [+] 0x4B0 UW-BlackMarket_Slot_Gear_C->TXT-Menu05 // struct UTextBlock [+] 0x4B8 UW-BlackMarket_Slot_Gear_C->TXT-Menu06 // struct UTextBlock [+] 0x4C0 UW-BlackMarket_Slot_Gear_C->TXT-Type // struct UTextBlock class ExecuteUbergraph_UW-BlackMarket_Slot_Gear: [+] 0x8 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x18 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xA8 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->K2Node_Event_MyGeometry // struct FGeometry [+] 0xE0 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x150 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x1C0 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x1E8 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->K2Node_CustomEvent_Loaded // struct Object [+] 0x1F0 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->CallFunc_IsValid_ReturnValue // char [+] 0x1F1 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1F4 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x204 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->CallFunc_IsValid_ReturnValue_3 // char [+] 0x205 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->CallFunc_IsValid_ReturnValue_4 // char [+] 0x206 ExecuteUbergraph_UW-BlackMarket_Slot_Gear->CallFunc_IsValid_ReturnValue_5 // char class BndEvt__BTN-Menu06_K2Node_ComponentBoundEvent_209_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu05_K2Node_ComponentBoundEvent_189_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu04_K2Node_ComponentBoundEvent_170_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu03_K2Node_ComponentBoundEvent_152_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu02_K2Node_ComponentBoundEvent_135_OnButtonClickedEvent__DelegateSignature: class SwitchSlot: class SwitchMenu: class AysncLoading: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class Construct: class OnLoaded_A157F79F471B0D31224E8281D33433DF: class SetIconTexture: [+] 0x28 SetIconTexture->CallFunc_IsValidSoftObjectReference_ReturnValue // char class On_IMG-BG_MouseButtonDown_1: [+] 0x38 On_IMG-BG_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-BG_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-BG_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-BG_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply [+] 0x228 On_IMG-BG_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class BP-PPPreset_Resurrection_C: class UW-PersonalSupplyBoxWidget_C: [+] 0x3F8 UW-PersonalSupplyBoxWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x400 UW-PersonalSupplyBoxWidget_C->Ani_PadOn // struct UWidgetAnimation [+] 0x408 UW-PersonalSupplyBoxWidget_C->BG_Pad // struct UImage [+] 0x410 UW-PersonalSupplyBoxWidget_C->btn_PerkDeckEnabled // struct UButton [+] 0x418 UW-PersonalSupplyBoxWidget_C->Canvas_ChangeEnable // struct UCanvasPanel [+] 0x420 UW-PersonalSupplyBoxWidget_C->CanvasPanel // struct UCanvasPanel [+] 0x428 UW-PersonalSupplyBoxWidget_C->CanvasPanel_3 // struct UCanvasPanel [+] 0x430 UW-PersonalSupplyBoxWidget_C->ComboBoxString_237 // struct UComboBoxString [+] 0x438 UW-PersonalSupplyBoxWidget_C->CurHaveGoldValue // struct UTextBlock [+] 0x440 UW-PersonalSupplyBoxWidget_C->CurPriceText // struct UTextBlock [+] 0x448 UW-PersonalSupplyBoxWidget_C->Down // struct UImage [+] 0x450 UW-PersonalSupplyBoxWidget_C->EquipBg // struct UImage [+] 0x458 UW-PersonalSupplyBoxWidget_C->Free // struct UOverlay [+] 0x460 UW-PersonalSupplyBoxWidget_C->GoldImage // struct UImage [+] 0x468 UW-PersonalSupplyBoxWidget_C->GoldImage_2 // struct UImage [+] 0x470 UW-PersonalSupplyBoxWidget_C->GoldLack // struct UOverlay [+] 0x478 UW-PersonalSupplyBoxWidget_C->HaveWeaponText // struct UTextBlock [+] 0x480 UW-PersonalSupplyBoxWidget_C->HorizontalBox_1 // struct UHorizontalBox [+] 0x488 UW-PersonalSupplyBoxWidget_C->Image // struct UImage [+] 0x490 UW-PersonalSupplyBoxWidget_C->Image_2 // struct UImage [+] 0x498 UW-PersonalSupplyBoxWidget_C->Image_3 // struct UImage [+] 0x4A0 UW-PersonalSupplyBoxWidget_C->Image_4 // struct UImage [+] 0x4A8 UW-PersonalSupplyBoxWidget_C->Image_5 // struct UImage [+] 0x4B0 UW-PersonalSupplyBoxWidget_C->Image_91 // struct UImage [+] 0x4B8 UW-PersonalSupplyBoxWidget_C->Image_119 // struct UImage [+] 0x4C0 UW-PersonalSupplyBoxWidget_C->Image_172 // struct UImage [+] 0x4C8 UW-PersonalSupplyBoxWidget_C->Image_192 // struct UImage [+] 0x4D0 UW-PersonalSupplyBoxWidget_C->Image_251 // struct UImage [+] 0x4D8 UW-PersonalSupplyBoxWidget_C->Image_362 // struct UImage [+] 0x4E0 UW-PersonalSupplyBoxWidget_C->Image_400 // struct UImage [+] 0x4E8 UW-PersonalSupplyBoxWidget_C->Image_545 // struct UImage [+] 0x4F0 UW-PersonalSupplyBoxWidget_C->Image_552 // struct UImage [+] 0x4F8 UW-PersonalSupplyBoxWidget_C->Image_614 // struct UImage [+] 0x500 UW-PersonalSupplyBoxWidget_C->Image_722 // struct UImage [+] 0x508 UW-PersonalSupplyBoxWidget_C->Image_1025 // struct UImage [+] 0x510 UW-PersonalSupplyBoxWidget_C->Image_1262 // struct UImage [+] 0x518 UW-PersonalSupplyBoxWidget_C->ItemIcon // struct UImage [+] 0x520 UW-PersonalSupplyBoxWidget_C->Items_1Text // struct UTextBlock [+] 0x528 UW-PersonalSupplyBoxWidget_C->ItemScroll // struct UScrollBox [+] 0x530 UW-PersonalSupplyBoxWidget_C->ItemsText // struct UTextBlock [+] 0x538 UW-PersonalSupplyBoxWidget_C->OkText // struct UTextBlock [+] 0x540 UW-PersonalSupplyBoxWidget_C->Overlay_4 // struct UOverlay [+] 0x548 UW-PersonalSupplyBoxWidget_C->Overlay_215 // struct UOverlay [+] 0x550 UW-PersonalSupplyBoxWidget_C->PriceBg // struct UImage [+] 0x558 UW-PersonalSupplyBoxWidget_C->PriceBg_2 // struct UImage [+] 0x560 UW-PersonalSupplyBoxWidget_C->PriceText // struct UTextBlock [+] 0x568 UW-PersonalSupplyBoxWidget_C->PriceValue // struct UTextBlock [+] 0x570 UW-PersonalSupplyBoxWidget_C->RichTextBlock // struct URichTextBlock [+] 0x578 UW-PersonalSupplyBoxWidget_C->RichTextBlock_74 // struct URichTextBlock [+] 0x580 UW-PersonalSupplyBoxWidget_C->SizeBox_4 // struct USizeBox [+] 0x588 UW-PersonalSupplyBoxWidget_C->SlotBg // struct UImage [+] 0x590 UW-PersonalSupplyBoxWidget_C->SortText // struct UTextBlock [+] 0x598 UW-PersonalSupplyBoxWidget_C->SpecialWeaponText // struct UTextBlock [+] 0x5A0 UW-PersonalSupplyBoxWidget_C->TextBlock_3 // struct UTextBlock [+] 0x5A8 UW-PersonalSupplyBoxWidget_C->Up // struct UImage [+] 0x5B0 UW-PersonalSupplyBoxWidget_C->UW-PersonalSupplyBoxConsumableItemSlotWidget_2 // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x5B8 UW-PersonalSupplyBoxWidget_C->UW-PersonalSupplyBoxConsumableItemSlotWidget_3 // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x5C0 UW-PersonalSupplyBoxWidget_C->UW-PersonalSupplyBoxConsumableItemSlotWidget_4 // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x5C8 UW-PersonalSupplyBoxWidget_C->UW-PersonalSupplyBoxConsumableItemSlotWidget_5 // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x5D0 UW-PersonalSupplyBoxWidget_C->UW-PersonalSupplyBoxConsumableItemSlotWidget_6 // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x5D8 UW-PersonalSupplyBoxWidget_C->UW-PersonalSupplyBoxWeaponInfoWidget_186 // struct UUW-PersonalSupplyBoxWeaponInfoWidget_C [+] 0x5E0 UW-PersonalSupplyBoxWidget_C->UW-SupplyToolTip // struct UUW-SupplyToolTip_C [+] 0x5E8 UW-PersonalSupplyBoxWidget_C->UW-Timer // struct UUW-Timer_C [+] 0x5F0 UW-PersonalSupplyBoxWidget_C->VerticalBox_1 // struct UVerticalBox [+] 0x5F8 UW-PersonalSupplyBoxWidget_C->WeaponScroll // struct UScrollBox [+] 0x600 UW-PersonalSupplyBoxWidget_C->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x608 UW-PersonalSupplyBoxWidget_C->SortType // struct TArray [+] 0x618 UW-PersonalSupplyBoxWidget_C->RarityList // struct TArray [+] 0x628 UW-PersonalSupplyBoxWidget_C->ComboxList // struct TMap [+] 0x678 UW-PersonalSupplyBoxWidget_C->SelectComboBox // struct FString [+] 0x688 UW-PersonalSupplyBoxWidget_C->IsShowAni // char [+] 0x689 UW-PersonalSupplyBoxWidget_C->IsFree // char [+] 0x690 UW-PersonalSupplyBoxWidget_C->SaveSupplyItem // struct FSupplyItem [+] 0x790 UW-PersonalSupplyBoxWidget_C->CurOwnGold // int32_t [+] 0x794 UW-PersonalSupplyBoxWidget_C->TotalPrice // int32_t class ExecuteUbergraph_UW-PersonalSupplyBoxWidget: [+] 0x4 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x34 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x44 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0x54 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CreateDelegate_OutputDelegate_6 // struct FDelegate [+] 0x64 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CreateDelegate_OutputDelegate_7 // struct FDelegate [+] 0x78 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->___struct_Variable // struct TArray [+] 0x88 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->___struct_Variable_2 // struct TArray [+] 0x98 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x9C ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0xA0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->___struct_Variable_3 // struct TArray [+] 0xB0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->___struct_Variable_4 // struct TArray [+] 0xC0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0xC4 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle [+] 0xC8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->___struct_Variable_5 // struct TArray [+] 0xD8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->___struct_Variable_6 // struct TArray [+] 0xE8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_PostAudioEvent2D_ReturnValue_5 // struct FAudioPlayingHandle [+] 0xEC ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_PostAudioEvent2D_ReturnValue_6 // struct FAudioPlayingHandle [+] 0xF0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CreateDelegate_OutputDelegate_8 // struct FDelegate [+] 0x100 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->___int_Loop_Counter_Variable // int32_t [+] 0x104 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CreateDelegate_OutputDelegate_9 // struct FDelegate [+] 0x114 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x118 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->___int_Array_Index_Variable // int32_t [+] 0x11C ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CreateDelegate_OutputDelegate_10 // struct FDelegate [+] 0x130 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->___struct_Variable_7 // struct TArray [+] 0x140 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_PostAudioEvent2D_ReturnValue_7 // struct FAudioPlayingHandle [+] 0x148 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Array_Get_Item // struct FText [+] 0x160 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x168 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_ComponentBoundEvent_SelectedItem // struct FString [+] 0x178 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_ComponentBoundEvent_SelectionType // char [+] 0x17C ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x180 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x190 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x191 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x198 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x1B0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_ConsumalbeItemDat // struct FSupplyItem [+] 0x2B0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_SlotIndex // int32_t [+] 0x2B4 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_Event_SlotIndex // int32_t [+] 0x2B8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_Event_ConsumableItem // struct FSupplyItem [+] 0x3B8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_Event_SetEmpty // char [+] 0x3C0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_GetConsumableItemSlot_Widget // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x3C8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->___int_Loop_Counter_Variable_2 // int32_t [+] 0x3CC ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_IsValid_ReturnValue // char [+] 0x3CD ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x3D0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x3D8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_Event_WeaponItem // struct FInventoryItemInfo [+] 0x470 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_Event_IsDefaultWeapon // char [+] 0x478 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_WeaponData // struct FInventoryItemInfo [+] 0x510 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x518 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->___struct_Variable_8 // struct TArray [+] 0x528 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x52C ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_PostAudioEvent2D_ReturnValue_8 // struct FAudioPlayingHandle [+] 0x530 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x538 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x540 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_DynamicCast_bSuccess // char [+] 0x544 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_Event_Price // int32_t [+] 0x548 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_GetTopInfoWidget_ReturnValue // struct UUserWidget [+] 0x550 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0x560 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x568 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x580 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_GetSlotHoverWidget_ReturnValue // struct UUserWidget [+] 0x588 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_DynamicCast_AsUW_Inventory_Item_Slot_Hover // struct UUW-Inventory_ItemSlotHover_C [+] 0x590 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x591 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_Event_IsFree // char [+] 0x594 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_Event_FreeCount // int32_t [+] 0x598 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0x5A0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x5B8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_Event_OwnGold // int32_t [+] 0x5C0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Conv_IntToText_ReturnValue_3 // struct FText [+] 0x5D8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_IsShow_2 // char [+] 0x5E0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_Slot_4 // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x5E8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x620 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x628 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x630 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x638 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_GetCachedGeometry_ReturnValue_2 // struct FGeometry [+] 0x670 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_LocalToViewport_PixelPosition_2 // struct FVector2D [+] 0x678 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_LocalToViewport_ViewportPosition_2 // struct FVector2D [+] 0x680 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_SlotAsCanvasSlot_ReturnValue_2 // struct UCanvasPanelSlot [+] 0x688 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_IsShow // char [+] 0x690 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_Widget // struct UButton [+] 0x698 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_GetCachedGeometry_ReturnValue_3 // struct FGeometry [+] 0x6D0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_LocalToViewport_PixelPosition_3 // struct FVector2D [+] 0x6D8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_LocalToViewport_ViewportPosition_3 // struct FVector2D [+] 0x6E0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_SlotAsCanvasSlot_ReturnValue_3 // struct UCanvasPanelSlot [+] 0x6E8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->___int_Array_Index_Variable_2 // int32_t [+] 0x6F0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Map_Keys_Keys // struct TArray [+] 0x700 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Array_Get_Item_2 // struct FText [+] 0x718 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Array_Get_Item_3 // struct FString [+] 0x728 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x738 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Map_Find_Value // struct UUW-ComboBoxText_C [+] 0x740 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Map_Find_ReturnValue // char [+] 0x744 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x748 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x750 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x758 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_EqualEqual_StrStr_ReturnValue_2 // char [+] 0x759 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_IsValid_ReturnValue_4 // char [+] 0x75A ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_PrevState // enum class EBattleRoyaleState [+] 0x75B ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_CurrentState // enum class EBattleRoyaleState [+] 0x75C ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_SwitchEnum_CmpSuccess // char [+] 0x760 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x768 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x770 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_IsHover // char [+] 0x778 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x7A0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x7C8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_Slot_3 // struct UUW-PersonalSupplyBoxSlotItemWidget_C [+] 0x7D0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_Source // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x7D8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_Target // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x7E0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_IsValid_ReturnValue_5 // char [+] 0x7E1 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x7E2 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_GetEmptySlot_bRet // char [+] 0x7E8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_GetEmptySlot_Slot // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x7F0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_Slot_2 // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x7F8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_Slot // struct UUW-PersonalSupplyBoxSlotItemWidget_C [+] 0x800 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_Weapon // struct FInventoryItemInfo [+] 0x898 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_IsValid_ReturnValue_6 // char [+] 0x899 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_CustomEvent_IsEnought // char [+] 0x8A0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_MakeStruct_SlateColor_3 // struct FSlateColor [+] 0x8C8 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->K2Node_MakeStruct_SlateColor_4 // struct FSlateColor [+] 0x8F0 ExecuteUbergraph_UW-PersonalSupplyBoxWidget->CallFunc_GreaterEqual_IntInt_ReturnValue // char class SetEnoughtGold: class ä¤@t¤¸_10: class EquipWeaponSlot: class ä¤@t¤¸_9: class ä¤@t¤¸_8: [+] 0x8 ä¤@t¤¸_8->Target // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C class EquipSlot: class ShowConsumableSlotHoverEffect: class ä¤@t¤¸_7: class ä¤@t¤¸_6: class Close: class ä¤@t¤¸_5: [+] 0x1 ä¤@t¤¸_5->CurrentState // enum class EBattleRoyaleState class ä¤@t¤¸_4: [+] 0x8 ä¤@t¤¸_4->Widget // struct UButton class BndEvt__btn_PerkDeckEnabled_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature: class BndEvt__btn_PerkDeckEnabled_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class ä¤@t¤¸_3: [+] 0x8 ä¤@t¤¸_3->Slot // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C class SetOwnGold: class SetFree: [+] 0x4 SetFree->FreeCount // int32_t class SetTotalPrice: class Destruct: class ä¤@t¤¸_2: class SetWeaponData: [+] 0x98 SetWeaponData->IsDefaultWeapon // char class SetConsumableItemData: [+] 0x8 SetConsumableItemData->ConsumableItem // struct FSupplyItem [+] 0x108 SetConsumableItemData->SetEmpty // char class ä¤@t¤¸_1: [+] 0x100 ä¤@t¤¸_1->SlotIndex // int32_t class BndEvt__ComboBoxString_236_K2Node_ComponentBoundEvent_3_OnOpeningEvent__DelegateSignature: class BndEvt__ComboBoxString_236_K2Node_ComponentBoundEvent_1_OnSelectionChangedEvent__DelegateSignature: [+] 0x10 BndEvt__ComboBoxString_236_K2Node_ComponentBoundEvent_1_OnSelectionChangedEvent__DelegateSignature->SelectionType // char class BndEvt__btn_PerkDeckEnabled_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class CraeteConsumableItemSlots: [+] 0x8 CraeteConsumableItemSlots->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 CraeteConsumableItemSlots->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x28 CraeteConsumableItemSlots->CallFunc_Create_ReturnValue // struct UUW-PersonalSupplyBoxSlotItemWidget_C [+] 0x30 CraeteConsumableItemSlots->CallFunc_AddChild_ReturnValue // struct UPanelSlot class CraeteWeaponItemSlots: [+] 0x8 CraeteWeaponItemSlots->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 CraeteWeaponItemSlots->CallFunc_Create_ReturnValue // struct UUW-PersonalSupplyBoxSlotItemWidget_C [+] 0x20 CraeteWeaponItemSlots->CallFunc_AddChild_ReturnValue // struct UPanelSlot class OnGenerateWidget_1: [+] 0x10 OnGenerateWidget_1->ReturnValue // struct UWidget class OnGenerateWidget_2: [+] 0x10 OnGenerateWidget_2->ReturnValue // struct UWidget [+] 0x18 OnGenerateWidget_2->CallFunc_Create_ReturnValue // struct UUW-ComboBoxText_C [+] 0x20 OnGenerateWidget_2->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x38 OnGenerateWidget_2->CallFunc_EqualEqual_StrStr_ReturnValue // char class GetConsumableItemSlot: [+] 0x8 GetConsumableItemSlot->Widget // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x10 GetConsumableItemSlot->K2Node_SwitchInteger_CmpSuccess // char class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB8 OnDrop->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 OnDrop->K2Node_DynamicCast_bSuccess // char [+] 0xC8 OnDrop->K2Node_DynamicCast_AsUW_Personal_Supply_Box_Consumable_Item_Slot_Widget // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0xD0 OnDrop->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD8 OnDrop->K2Node_DynamicCast_AsUW_Personal_Supply_Box_Weapon_Info_Widget // struct UUW-PersonalSupplyBoxWeaponInfoWidget_C [+] 0xE0 OnDrop->K2Node_DynamicCast_bSuccess_3 // char class GetEmptySlot: [+] 0x8 GetEmptySlot->Slot // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply class KismetProceduralMeshLibrary: class ProceduralMeshComponent: [+] 0x4E8 ProceduralMeshComponent->bUseComplexAsSimpleCollision // char [+] 0x4E9 ProceduralMeshComponent->bUseAsyncCooking // char [+] 0x4F0 ProceduralMeshComponent->ProcMeshBodySetup // struct UBodySetup [+] 0x4F8 ProceduralMeshComponent->ProcMeshSections // struct TArray [+] 0x508 ProceduralMeshComponent->CollisionConvexElems // struct TArray [+] 0x518 ProceduralMeshComponent->LocalBounds // struct FBoxSphereBounds [+] 0x538 ProceduralMeshComponent->AsyncBodySetupQueue // struct TArray class EProcMeshSliceCapOption: class ProcMeshSection: [+] 0x10 ProcMeshSection->ProcIndexBuffer // struct TArray [+] 0x20 ProcMeshSection->SectionLocalBox // struct FBox [+] 0x3C ProcMeshSection->bEnableCollision // char [+] 0x3D ProcMeshSection->bSectionVisible // char class ProcMeshVertex: [+] 0xC ProcMeshVertex->Normal // struct FVector [+] 0x18 ProcMeshVertex->Tangent // struct FProcMeshTangent [+] 0x28 ProcMeshVertex->Color // struct FColor [+] 0x2C ProcMeshVertex->UV0 // struct FVector2D [+] 0x34 ProcMeshVertex->UV1 // struct FVector2D [+] 0x3C ProcMeshVertex->UV2 // struct FVector2D [+] 0x44 ProcMeshVertex->UV3 // struct FVector2D class ProcMeshTangent: [+] 0xC ProcMeshTangent->bFlipTangentY // char class CalculateTangentsForMesh: [+] 0x10 CalculateTangentsForMesh->Triangles // struct TArray [+] 0x20 CalculateTangentsForMesh->UVs // struct TArray [+] 0x30 CalculateTangentsForMesh->Normals // struct TArray [+] 0x40 CalculateTangentsForMesh->Tangents // struct TArray class ConvertQuadToTriangles: [+] 0x10 ConvertQuadToTriangles->Vert0 // int32_t [+] 0x14 ConvertQuadToTriangles->Vert1 // int32_t [+] 0x18 ConvertQuadToTriangles->Vert2 // int32_t [+] 0x1C ConvertQuadToTriangles->Vert3 // int32_t class CopyProceduralMeshFromStaticMeshComponent: [+] 0x8 CopyProceduralMeshFromStaticMeshComponent->LODIndex // int32_t [+] 0x10 CopyProceduralMeshFromStaticMeshComponent->ProcMeshComponent // struct UProceduralMeshComponent [+] 0x18 CopyProceduralMeshFromStaticMeshComponent->bCreateCollision // char class CreateGridMeshSplit: [+] 0x4 CreateGridMeshSplit->NumY // int32_t [+] 0x8 CreateGridMeshSplit->Triangles // struct TArray [+] 0x18 CreateGridMeshSplit->Vertices // struct TArray [+] 0x28 CreateGridMeshSplit->UVs // struct TArray [+] 0x38 CreateGridMeshSplit->UV1s // struct TArray [+] 0x48 CreateGridMeshSplit->GridSpacing // float class CreateGridMeshTriangles: [+] 0x4 CreateGridMeshTriangles->NumY // int32_t [+] 0x8 CreateGridMeshTriangles->bWinding // char [+] 0x10 CreateGridMeshTriangles->Triangles // struct TArray class CreateGridMeshWelded: [+] 0x4 CreateGridMeshWelded->NumY // int32_t [+] 0x8 CreateGridMeshWelded->Triangles // struct TArray [+] 0x18 CreateGridMeshWelded->Vertices // struct TArray [+] 0x28 CreateGridMeshWelded->UVs // struct TArray [+] 0x38 CreateGridMeshWelded->GridSpacing // float class GenerateBoxMesh: [+] 0x10 GenerateBoxMesh->Vertices // struct TArray [+] 0x20 GenerateBoxMesh->Triangles // struct TArray [+] 0x30 GenerateBoxMesh->Normals // struct TArray [+] 0x40 GenerateBoxMesh->UVs // struct TArray [+] 0x50 GenerateBoxMesh->Tangents // struct TArray class GetSectionFromProceduralMesh: [+] 0x8 GetSectionFromProceduralMesh->SectionIndex // int32_t [+] 0x10 GetSectionFromProceduralMesh->Vertices // struct TArray [+] 0x20 GetSectionFromProceduralMesh->Triangles // struct TArray [+] 0x30 GetSectionFromProceduralMesh->Normals // struct TArray [+] 0x40 GetSectionFromProceduralMesh->UVs // struct TArray [+] 0x50 GetSectionFromProceduralMesh->Tangents // struct TArray class GetSectionFromStaticMesh: [+] 0x8 GetSectionFromStaticMesh->LODIndex // int32_t [+] 0xC GetSectionFromStaticMesh->SectionIndex // int32_t [+] 0x10 GetSectionFromStaticMesh->Vertices // struct TArray [+] 0x20 GetSectionFromStaticMesh->Triangles // struct TArray [+] 0x30 GetSectionFromStaticMesh->Normals // struct TArray [+] 0x40 GetSectionFromStaticMesh->UVs // struct TArray [+] 0x50 GetSectionFromStaticMesh->Tangents // struct TArray class SliceProceduralMesh: [+] 0x8 SliceProceduralMesh->PlanePosition // struct FVector [+] 0x14 SliceProceduralMesh->PlaneNormal // struct FVector [+] 0x20 SliceProceduralMesh->bCreateOtherHalf // char [+] 0x28 SliceProceduralMesh->OutOtherHalfProcMesh // struct UProceduralMeshComponent [+] 0x30 SliceProceduralMesh->CapOption // enum class EProcMeshSliceCapOption [+] 0x38 SliceProceduralMesh->CapMaterial // struct UMaterialInterface class AddCollisionConvexMesh: class ClearAllMeshSections: class ClearCollisionConvexMeshes: class ClearMeshSection: class CreateMeshSection: [+] 0x8 CreateMeshSection->Vertices // struct TArray [+] 0x18 CreateMeshSection->Triangles // struct TArray [+] 0x28 CreateMeshSection->Normals // struct TArray [+] 0x38 CreateMeshSection->UV0 // struct TArray [+] 0x48 CreateMeshSection->VertexColors // struct TArray [+] 0x58 CreateMeshSection->Tangents // struct TArray [+] 0x68 CreateMeshSection->bCreateCollision // char class CreateMeshSection_LinearColor: [+] 0x8 CreateMeshSection_LinearColor->Vertices // struct TArray [+] 0x18 CreateMeshSection_LinearColor->Triangles // struct TArray [+] 0x28 CreateMeshSection_LinearColor->Normals // struct TArray [+] 0x38 CreateMeshSection_LinearColor->UV0 // struct TArray [+] 0x48 CreateMeshSection_LinearColor->UV1 // struct TArray [+] 0x58 CreateMeshSection_LinearColor->UV2 // struct TArray [+] 0x68 CreateMeshSection_LinearColor->UV3 // struct TArray [+] 0x78 CreateMeshSection_LinearColor->VertexColors // struct TArray [+] 0x88 CreateMeshSection_LinearColor->Tangents // struct TArray [+] 0x98 CreateMeshSection_LinearColor->bCreateCollision // char class GetNumSections: class IsMeshSectionVisible: [+] 0x4 IsMeshSectionVisible->ReturnValue // char class SetMeshSectionVisible: [+] 0x4 SetMeshSectionVisible->bNewVisibility // char class UpdateMeshSection: [+] 0x8 UpdateMeshSection->Vertices // struct TArray [+] 0x18 UpdateMeshSection->Normals // struct TArray [+] 0x28 UpdateMeshSection->UV0 // struct TArray [+] 0x38 UpdateMeshSection->VertexColors // struct TArray [+] 0x48 UpdateMeshSection->Tangents // struct TArray class UpdateMeshSection_LinearColor: [+] 0x8 UpdateMeshSection_LinearColor->Vertices // struct TArray [+] 0x18 UpdateMeshSection_LinearColor->Normals // struct TArray [+] 0x28 UpdateMeshSection_LinearColor->UV0 // struct TArray [+] 0x38 UpdateMeshSection_LinearColor->UV1 // struct TArray [+] 0x48 UpdateMeshSection_LinearColor->UV2 // struct TArray [+] 0x58 UpdateMeshSection_LinearColor->UV3 // struct TArray [+] 0x68 UpdateMeshSection_LinearColor->VertexColors // struct TArray [+] 0x78 UpdateMeshSection_LinearColor->Tangents // struct TArray class DLSSOverrideSettings: [+] 0x28 DLSSOverrideSettings->EnableDLSSInEditorViewportsOverride // enum class EDLSSSettingOverride [+] 0x29 DLSSOverrideSettings->EnableScreenpercentageManipulationInDLSSEditorViewportsOverride // enum class EDLSSSettingOverride [+] 0x2A DLSSOverrideSettings->EnableDLSSInPlayInEditorViewportsOverride // enum class EDLSSSettingOverride [+] 0x2B DLSSOverrideSettings->bShowDLSSIncompatiblePluginsToolsWarnings // char [+] 0x2C DLSSOverrideSettings->ShowDLSSSDebugOnScreenMessages // enum class EDLSSSettingOverride class DLSSSettings: [+] 0x28 DLSSSettings->bEnableDLSSD3D12 // char [+] 0x29 DLSSSettings->bEnableDLSSD3D11 // char [+] 0x2A DLSSSettings->bEnableDLSSVulkan // char [+] 0x2B DLSSSettings->bEnableDLSSInEditorViewports // char [+] 0x2C DLSSSettings->bEnableScreenpercentageManipulationInDLSSEditorViewports // char [+] 0x2D DLSSSettings->bEnableDLSSInPlayInEditorViewports // char [+] 0x2E DLSSSettings->bShowDLSSSDebugOnScreenMessages // char [+] 0x30 DLSSSettings->GenericDLSSBinaryPath // struct FString [+] 0x40 DLSSSettings->bGenericDLSSBinaryExists // char [+] 0x44 DLSSSettings->NVIDIANGXApplicationId // uint32_t [+] 0x48 DLSSSettings->CustomDLSSBinaryPath // struct FString [+] 0x58 DLSSSettings->bCustomDLSSBinaryExists // char class EDLSSSettingOverride: class DLSSLibrary: class UDLSSMode: class UDLSSSupport: class GetDefaultDLSSMode: class GetDLSSMinimumDriverVersion: [+] 0x4 GetDLSSMinimumDriverVersion->MinDriverVersionMinor // int32_t class GetDLSSMode: class GetDLSSModeInformation: [+] 0x4 GetDLSSModeInformation->ScreenResolution // struct FVector2D [+] 0xC GetDLSSModeInformation->bIsSupported // char [+] 0x10 GetDLSSModeInformation->OptimalScreenPercentage // float [+] 0x14 GetDLSSModeInformation->bIsFixedScreenPercentage // char [+] 0x18 GetDLSSModeInformation->MinScreenPercentage // float [+] 0x1C GetDLSSModeInformation->MaxScreenPercentage // float [+] 0x20 GetDLSSModeInformation->OptimalSharpness // float class GetDLSSScreenPercentageRange: [+] 0x4 GetDLSSScreenPercentageRange->MaxScreenPercentage // float class GetDLSSSharpness: class GetSupportedDLSSModes: class IsDLSSModeSupported: [+] 0x1 IsDLSSModeSupported->ReturnValue // char class IsDLSSSupported: class QueryDLSSSupport: class SetDLSSMode: class SetDLSSSharpness: class BP-CarKey_C: class DDGIBlueprintLibrary: class DDGIVolume: [+] 0x328 DDGIVolume->DDGIVolumeComponent // struct UDDGIVolumeComponent class DDGIVolumeComponent: [+] 0x238 DDGIVolumeComponent->RaysPerProbe // enum class EDDGIRaysPerProbe [+] 0x23C DDGIVolumeComponent->ProbeCounts // struct FIntVector [+] 0x248 DDGIVolumeComponent->LightingPriority // int32_t [+] 0x24C DDGIVolumeComponent->UpdatePriority // float [+] 0x250 DDGIVolumeComponent->ProbeMaxRayDistance // float [+] 0x254 DDGIVolumeComponent->ProbeHysteresis // float [+] 0x258 DDGIVolumeComponent->ViewBias // float [+] 0x25C DDGIVolumeComponent->NormalBias // float [+] 0x260 DDGIVolumeComponent->LightingChannels // struct FLightingChannels [+] 0x264 DDGIVolumeComponent->VolumeBlendDistance // float [+] 0x268 DDGIVolumeComponent->VolumeBlendDistanceBlack // float [+] 0x26C DDGIVolumeComponent->EnableProbeRelocation // char [+] 0x26D DDGIVolumeComponent->EnableProbeScrolling // char [+] 0x26E DDGIVolumeComponent->EnableViewDependentVolumeScrolling // char [+] 0x270 DDGIVolumeComponent->ViewDependentVolumeScrollingOffset // float [+] 0x274 DDGIVolumeComponent->EnableVolume // char [+] 0x275 DDGIVolumeComponent->RuntimeStatic // char [+] 0x278 DDGIVolumeComponent->probeDistanceExponent // float [+] 0x27C DDGIVolumeComponent->probeIrradianceEncodingGamma // float [+] 0x280 DDGIVolumeComponent->probeChangeThreshold // float [+] 0x284 DDGIVolumeComponent->probeBrightnessThreshold // float [+] 0x288 DDGIVolumeComponent->ProbeMinFrontfaceDistance // float [+] 0x28C DDGIVolumeComponent->ProbeBackfaceThreshold // float [+] 0x290 DDGIVolumeComponent->LightMultiplier // float [+] 0x294 DDGIVolumeComponent->EmissiveMultiplier // float [+] 0x298 DDGIVolumeComponent->IrradianceScalar // float [+] 0x29C DDGIVolumeComponent->SkyLight // char [+] 0x2A0 DDGIVolumeComponent->LastOrigin // struct FVector [+] 0x2AC DDGIVolumeComponent->ProbeScrollOffset // struct FIntVector class RTXGIPluginSettings: [+] 0x38 RTXGIPluginSettings->IrradianceBits // enum class EDDGIIrradianceBits [+] 0x39 RTXGIPluginSettings->DistanceBits // enum class EDDGIDistanceBits [+] 0x3C RTXGIPluginSettings->DebugProbeRadius // float [+] 0x40 RTXGIPluginSettings->ProbeUpdateRayBudget // int32_t class EDDGIRaysPerProbe: class EDDGIDistanceBits: class EDDGIIrradianceBits: class ClearProbeData: class DisableVolume: class EnableVolume: class DDGIClearVolumes: class BattlEyeNetComponent: class ClientMessage: class ServerCommand: class ServerKickTest: class ServerMessage: class Wheel-Jeep_Front_Wrecked_C: class BP-SkillTargetingBombing_C: [+] 0x380 BP-SkillTargetingBombing_C->UberGraphFrame // struct FPointerToUberGraphFrame class ExecuteUbergraph_BP-SkillTargetingBombing: [+] 0x4 ExecuteUbergraph_BP-SkillTargetingBombing->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x10 ExecuteUbergraph_BP-SkillTargetingBombing->___struct_Variable // struct TArray [+] 0x20 ExecuteUbergraph_BP-SkillTargetingBombing->___struct_Variable_2 // struct FRotator [+] 0x2C ExecuteUbergraph_BP-SkillTargetingBombing->CallFunc_PostAudioEventAtLocation_ReturnValue // struct FAudioPlayingHandle class ReceiveBeginPlay: class ClothConfigBase: class ClothingSimulationFactory: class ClothingSimulationInteractor: class ClothSharedSimConfigBase: class ClothingAssetBase: [+] 0x28 ClothingAssetBase->ImportedFilePath // struct FString [+] 0x38 ClothingAssetBase->AssetGuid // struct FGuid class ClothPhysicalMeshDataBase_Legacy: [+] 0x28 ClothPhysicalMeshDataBase_Legacy->Vertices // struct TArray [+] 0x38 ClothPhysicalMeshDataBase_Legacy->Normals // struct TArray [+] 0x48 ClothPhysicalMeshDataBase_Legacy->Indices // struct TArray [+] 0x58 ClothPhysicalMeshDataBase_Legacy->InverseMasses // struct TArray [+] 0x68 ClothPhysicalMeshDataBase_Legacy->BoneData // struct TArray [+] 0x78 ClothPhysicalMeshDataBase_Legacy->NumFixedVerts // int32_t [+] 0x7C ClothPhysicalMeshDataBase_Legacy->MaxBoneWeights // int32_t [+] 0x80 ClothPhysicalMeshDataBase_Legacy->SelfCollisionIndices // struct TArray class ClothCollisionData: [+] 0x10 ClothCollisionData->SphereConnections // struct TArray [+] 0x20 ClothCollisionData->Convexes // struct TArray [+] 0x30 ClothCollisionData->Boxes // struct TArray class ClothCollisionPrim_Box: [+] 0x10 ClothCollisionPrim_Box->LocalRotation // struct FQuat [+] 0x20 ClothCollisionPrim_Box->HalfExtents // struct FVector [+] 0x2C ClothCollisionPrim_Box->BoneIndex // int32_t class ClothCollisionPrim_Convex: [+] 0x10 ClothCollisionPrim_Convex->SurfacePoints // struct TArray [+] 0x20 ClothCollisionPrim_Convex->BoneIndex // int32_t class ClothCollisionPrim_SphereConnection: class ClothCollisionPrim_Sphere: [+] 0x4 ClothCollisionPrim_Sphere->Radius // float [+] 0x8 ClothCollisionPrim_Sphere->LocalPosition // struct FVector class ClothVertBoneData: [+] 0x4 ClothVertBoneData->BoneIndices // uint16_t [+] 0x1C ClothVertBoneData->BoneWeights // float class ClothConfigUpdated: class DisableGravityOverride: class EnableGravityOverride: class PhysicsAssetUpdated: class SetAnimDriveSpringStiffness: class KawaiiPhysicsLimitsDataAsset: [+] 0x30 KawaiiPhysicsLimitsDataAsset->SphericalLimits // struct TArray [+] 0x40 KawaiiPhysicsLimitsDataAsset->CapsuleLimits // struct TArray [+] 0x50 KawaiiPhysicsLimitsDataAsset->PlanarLimits // struct TArray class ECollisionLimitType: class EBoneForwardAxis: class EPlanarConstraint: class AnimNode_KawaiiPhysics: [+] 0xC8 AnimNode_KawaiiPhysics->RootBone // struct FBoneReference [+] 0xD8 AnimNode_KawaiiPhysics->ExcludeBones // struct TArray [+] 0xE8 AnimNode_KawaiiPhysics->TargetFramerate // int32_t [+] 0xEC AnimNode_KawaiiPhysics->OverrideTargetFramerate // char [+] 0xF0 AnimNode_KawaiiPhysics->PhysicsSettings // struct FKawaiiPhysicsSettings [+] 0x108 AnimNode_KawaiiPhysics->DampingCurve // struct UCurveFloat [+] 0x110 AnimNode_KawaiiPhysics->WorldDampingLocationCurve // struct UCurveFloat [+] 0x118 AnimNode_KawaiiPhysics->WorldDampingRotationCurve // struct UCurveFloat [+] 0x120 AnimNode_KawaiiPhysics->StiffnessCurve // struct UCurveFloat [+] 0x128 AnimNode_KawaiiPhysics->RadiusCurve // struct UCurveFloat [+] 0x130 AnimNode_KawaiiPhysics->LimitAngleCurve // struct UCurveFloat [+] 0x138 AnimNode_KawaiiPhysics->bUpdatePhysicsSettingsInGame // char [+] 0x13C AnimNode_KawaiiPhysics->DummyBoneLength // float [+] 0x140 AnimNode_KawaiiPhysics->BoneForwardAxis // enum class EBoneForwardAxis [+] 0x141 AnimNode_KawaiiPhysics->PlanarConstraint // enum class EPlanarConstraint [+] 0x148 AnimNode_KawaiiPhysics->SphericalLimits // struct TArray [+] 0x158 AnimNode_KawaiiPhysics->CapsuleLimits // struct TArray [+] 0x168 AnimNode_KawaiiPhysics->PlanarLimits // struct TArray [+] 0x178 AnimNode_KawaiiPhysics->LimitsDataAsset // struct UKawaiiPhysicsLimitsDataAsset [+] 0x180 AnimNode_KawaiiPhysics->SphericalLimitsData // struct TArray [+] 0x190 AnimNode_KawaiiPhysics->CapsuleLimitsData // struct TArray [+] 0x1A0 AnimNode_KawaiiPhysics->PlanarLimitsData // struct TArray [+] 0x1B0 AnimNode_KawaiiPhysics->TeleportDistanceThreshold // float [+] 0x1B4 AnimNode_KawaiiPhysics->TeleportRotationThreshold // float [+] 0x1B8 AnimNode_KawaiiPhysics->Gravity // struct FVector [+] 0x1C4 AnimNode_KawaiiPhysics->bEnableWind // char [+] 0x1C8 AnimNode_KawaiiPhysics->WindScale // float [+] 0x1D0 AnimNode_KawaiiPhysics->ModifyBones // struct TArray [+] 0x1E0 AnimNode_KawaiiPhysics->TotalBoneLength // float [+] 0x1F0 AnimNode_KawaiiPhysics->PreSkelCompTransform // struct FTransform [+] 0x220 AnimNode_KawaiiPhysics->bInitPhysicsSettings // char class KawaiiPhysicsModifyBone: [+] 0x10 KawaiiPhysicsModifyBone->ParentIndex // int32_t [+] 0x18 KawaiiPhysicsModifyBone->ChildIndexs // struct TArray [+] 0x28 KawaiiPhysicsModifyBone->PhysicsSettings // struct FKawaiiPhysicsSettings [+] 0x40 KawaiiPhysicsModifyBone->Location // struct FVector [+] 0x4C KawaiiPhysicsModifyBone->PrevLocation // struct FVector [+] 0x60 KawaiiPhysicsModifyBone->PrevRotation // struct FQuat [+] 0x70 KawaiiPhysicsModifyBone->PoseLocation // struct FVector [+] 0x80 KawaiiPhysicsModifyBone->PoseRotation // struct FQuat [+] 0x90 KawaiiPhysicsModifyBone->PoseScale // struct FVector [+] 0x9C KawaiiPhysicsModifyBone->LengthFromRoot // float [+] 0xA0 KawaiiPhysicsModifyBone->bDummy // char class KawaiiPhysicsSettings: [+] 0x4 KawaiiPhysicsSettings->WorldDampingLocation // float [+] 0x8 KawaiiPhysicsSettings->WorldDampingRotation // float [+] 0xC KawaiiPhysicsSettings->Stiffness // float [+] 0x10 KawaiiPhysicsSettings->Radius // float [+] 0x14 KawaiiPhysicsSettings->LimitAngle // float class CollisionLimitBase: [+] 0x10 CollisionLimitBase->OffsetLocation // struct FVector [+] 0x1C CollisionLimitBase->OffsetRotation // struct FRotator [+] 0x28 CollisionLimitBase->Location // struct FVector [+] 0x40 CollisionLimitBase->Rotation // struct FQuat class PlanarLimit: [+] 0x50 PlanarLimit->Plane // struct FPlane class CapsuleLimit: [+] 0x50 CapsuleLimit->Radius // float [+] 0x54 CapsuleLimit->Length // float class SphericalLimit: [+] 0x50 SphericalLimit->Radius // float [+] 0x54 SphericalLimit->LimitType // enum class ESphericalLimitType class CollisionLimitDataBase: [+] 0x8 CollisionLimitDataBase->OffsetLocation // struct FVector [+] 0x14 CollisionLimitDataBase->OffsetRotation // struct FRotator [+] 0x20 CollisionLimitDataBase->Location // struct FVector [+] 0x30 CollisionLimitDataBase->Rotation // struct FQuat [+] 0x40 CollisionLimitDataBase->Guid // struct FGuid class PlanarLimitData: [+] 0x50 PlanarLimitData->Plane // struct FPlane class CapsuleLimitData: [+] 0x50 CapsuleLimitData->Radius // float [+] 0x54 CapsuleLimitData->Length // float class SphericalLimitData: [+] 0x50 SphericalLimitData->Radius // float [+] 0x54 SphericalLimitData->LimitType // enum class ESphericalLimitType class ClothConfigCommon: class ClothSharedConfigCommon: class ClothingAssetCustomData: class ClothingAssetCommon: [+] 0x48 ClothingAssetCommon->PhysicsAsset // struct UPhysicsAsset [+] 0x50 ClothingAssetCommon->ClothConfigs // struct TMap [+] 0xA0 ClothingAssetCommon->ClothSharedSimConfig // struct UClothConfigBase [+] 0xA8 ClothingAssetCommon->ClothSimConfig // struct UClothConfigBase [+] 0xB0 ClothingAssetCommon->ChaosClothSimConfig // struct UClothConfigBase [+] 0xB8 ClothingAssetCommon->ClothLODData // struct TArray [+] 0xC8 ClothingAssetCommon->LODData // struct TArray [+] 0xD8 ClothingAssetCommon->LodMap // struct TArray [+] 0xE8 ClothingAssetCommon->UsedBoneNames // struct TArray [+] 0xF8 ClothingAssetCommon->UsedBoneIndices // struct TArray [+] 0x108 ClothingAssetCommon->ReferenceBoneIndex // int32_t [+] 0x110 ClothingAssetCommon->CustomData // struct UClothingAssetCustomData [+] 0x118 ClothingAssetCommon->ClothConfig // struct FClothConfig_Legacy class ClothLODDataCommon_Legacy: [+] 0x28 ClothLODDataCommon_Legacy->PhysicalMeshData // struct UClothPhysicalMeshDataBase_Legacy [+] 0x30 ClothLODDataCommon_Legacy->ClothPhysicalMeshData // struct FClothPhysicalMeshData [+] 0x128 ClothLODDataCommon_Legacy->CollisionData // struct FClothCollisionData class EClothingWindMethod_Legacy: class EWeightMapTargetCommon: class ClothConfig_Legacy: [+] 0x4 ClothConfig_Legacy->VerticalConstraintConfig // struct FClothConstraintSetup_Legacy [+] 0x14 ClothConfig_Legacy->HorizontalConstraintConfig // struct FClothConstraintSetup_Legacy [+] 0x24 ClothConfig_Legacy->BendConstraintConfig // struct FClothConstraintSetup_Legacy [+] 0x34 ClothConfig_Legacy->ShearConstraintConfig // struct FClothConstraintSetup_Legacy [+] 0x44 ClothConfig_Legacy->SelfCollisionRadius // float [+] 0x48 ClothConfig_Legacy->SelfCollisionStiffness // float [+] 0x4C ClothConfig_Legacy->SelfCollisionCullScale // float [+] 0x50 ClothConfig_Legacy->Damping // struct FVector [+] 0x5C ClothConfig_Legacy->Friction // float [+] 0x60 ClothConfig_Legacy->WindDragCoefficient // float [+] 0x64 ClothConfig_Legacy->WindLiftCoefficient // float [+] 0x68 ClothConfig_Legacy->LinearDrag // struct FVector [+] 0x74 ClothConfig_Legacy->AngularDrag // struct FVector [+] 0x80 ClothConfig_Legacy->LinearInertiaScale // struct FVector [+] 0x8C ClothConfig_Legacy->AngularInertiaScale // struct FVector [+] 0x98 ClothConfig_Legacy->CentrifugalInertiaScale // struct FVector [+] 0xA4 ClothConfig_Legacy->SolverFrequency // float [+] 0xA8 ClothConfig_Legacy->StiffnessFrequency // float [+] 0xAC ClothConfig_Legacy->GravityScale // float [+] 0xB0 ClothConfig_Legacy->GravityOverride // struct FVector [+] 0xBC ClothConfig_Legacy->bUseGravityOverride // char [+] 0xC0 ClothConfig_Legacy->TetherStiffness // float [+] 0xC4 ClothConfig_Legacy->TetherLimit // float [+] 0xC8 ClothConfig_Legacy->CollisionThickness // float [+] 0xCC ClothConfig_Legacy->AnimDriveSpringStiffness // float [+] 0xD0 ClothConfig_Legacy->AnimDriveDamperStiffness // float class ClothConstraintSetup_Legacy: [+] 0x4 ClothConstraintSetup_Legacy->StiffnessMultiplier // float [+] 0x8 ClothConstraintSetup_Legacy->StretchLimit // float [+] 0xC ClothConstraintSetup_Legacy->CompressionLimit // float class ClothLODDataCommon: [+] 0xF8 ClothLODDataCommon->CollisionData // struct FClothCollisionData class ClothPhysicalMeshData: [+] 0x10 ClothPhysicalMeshData->Normals // struct TArray [+] 0x20 ClothPhysicalMeshData->Indices // struct TArray [+] 0x30 ClothPhysicalMeshData->WeightMaps // struct TMap [+] 0x80 ClothPhysicalMeshData->InverseMasses // struct TArray [+] 0x90 ClothPhysicalMeshData->BoneData // struct TArray [+] 0xA0 ClothPhysicalMeshData->MaxBoneWeights // int32_t [+] 0xA4 ClothPhysicalMeshData->NumFixedVerts // int32_t [+] 0xA8 ClothPhysicalMeshData->SelfCollisionIndices // struct TArray [+] 0xB8 ClothPhysicalMeshData->MaxDistances // struct TArray [+] 0xC8 ClothPhysicalMeshData->BackstopDistances // struct TArray [+] 0xD8 ClothPhysicalMeshData->BackstopRadiuses // struct TArray [+] 0xE8 ClothPhysicalMeshData->AnimDriveMultipliers // struct TArray class PointWeightMap: class ClothParameterMask_Legacy: [+] 0x8 ClothParameterMask_Legacy->CurrentTarget // enum class EWeightMapTargetCommon [+] 0xC ClothParameterMask_Legacy->MaxValue // float [+] 0x10 ClothParameterMask_Legacy->MinValue // float [+] 0x18 ClothParameterMask_Legacy->Values // struct TArray [+] 0x28 ClothParameterMask_Legacy->bEnabled // char class BP-Weapon_SKS_LV4_C: class BP_MoveElevator_C: [+] 0x338 BP_MoveElevator_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x340 BP_MoveElevator_C->Box2 // struct UBoxComponent [+] 0x348 BP_MoveElevator_C->Box1 // struct UBoxComponent [+] 0x350 BP_MoveElevator_C->BravoHotelAudioEmitter // struct UBravoHotelAudioEmitterComponent [+] 0x358 BP_MoveElevator_C->Upper_Rear_Display_Sub // struct UStaticMeshComponent [+] 0x360 BP_MoveElevator_C->Upper_Front_Display_Sub // struct UStaticMeshComponent [+] 0x368 BP_MoveElevator_C->Lower_Rear_Display_Sub // struct UStaticMeshComponent [+] 0x370 BP_MoveElevator_C->Lower_Front_Display_Sub // struct UStaticMeshComponent [+] 0x378 BP_MoveElevator_C->PointBox // struct UBoxComponent [+] 0x380 BP_MoveElevator_C->FloorBox // struct UBoxComponent [+] 0x388 BP_MoveElevator_C->Main_Display // struct UStaticMeshComponent [+] 0x390 BP_MoveElevator_C->Box // struct UBoxComponent [+] 0x398 BP_MoveElevator_C->TextRender5 // struct UTextRenderComponent [+] 0x3A0 BP_MoveElevator_C->TextRender7 // struct UTextRenderComponent [+] 0x3A8 BP_MoveElevator_C->TextRender6 // struct UTextRenderComponent [+] 0x3B0 BP_MoveElevator_C->TextRender1 // struct UTextRenderComponent [+] 0x3B8 BP_MoveElevator_C->TextRender4 // struct UTextRenderComponent [+] 0x3C0 BP_MoveElevator_C->TextRender3 // struct UTextRenderComponent [+] 0x3C8 BP_MoveElevator_C->TextRender // struct UTextRenderComponent [+] 0x3D0 BP_MoveElevator_C->TextRender2 // struct UTextRenderComponent [+] 0x3D8 BP_MoveElevator_C->Upper_Front_Button_Area // struct UBoxComponent [+] 0x3E0 BP_MoveElevator_C->Upper_Rear_Button_Area // struct UBoxComponent [+] 0x3E8 BP_MoveElevator_C->Lower_Rear_Button_Area // struct UBoxComponent [+] 0x3F0 BP_MoveElevator_C->Lower_Front_Button_Area // struct UBoxComponent [+] 0x3F8 BP_MoveElevator_C->Main_Rear_Button_Area // struct UBoxComponent [+] 0x400 BP_MoveElevator_C->Main_Front_Button_Area // struct UBoxComponent [+] 0x408 BP_MoveElevator_C->Main_Front_Button // struct UStaticMeshComponent [+] 0x410 BP_MoveElevator_C->Main_Rear_Button // struct UStaticMeshComponent [+] 0x418 BP_MoveElevator_C->Upper_Rear_Display // struct UStaticMeshComponent [+] 0x420 BP_MoveElevator_C->Upper_Front_Display // struct UStaticMeshComponent [+] 0x428 BP_MoveElevator_C->Lower_Rear_Display // struct UStaticMeshComponent [+] 0x430 BP_MoveElevator_C->Lower_Front_Display // struct UStaticMeshComponent [+] 0x438 BP_MoveElevator_C->Upper_Rear_Button // struct UStaticMeshComponent [+] 0x440 BP_MoveElevator_C->Upper_Front_Button // struct UStaticMeshComponent [+] 0x448 BP_MoveElevator_C->Lower_Rear_Button // struct UStaticMeshComponent [+] 0x450 BP_MoveElevator_C->Lower_Front_Button // struct UStaticMeshComponent [+] 0x458 BP_MoveElevator_C->Upper_Rear_Left // struct UStaticMeshComponent [+] 0x460 BP_MoveElevator_C->Upper_Rear_Right // struct UStaticMeshComponent [+] 0x468 BP_MoveElevator_C->Upper_Front_Left // struct UStaticMeshComponent [+] 0x470 BP_MoveElevator_C->Upper_Front_Right // struct UStaticMeshComponent [+] 0x478 BP_MoveElevator_C->Lower_Rear_Right // struct UStaticMeshComponent [+] 0x480 BP_MoveElevator_C->Lower_Front_Right // struct UStaticMeshComponent [+] 0x488 BP_MoveElevator_C->Lower_Front_Left // struct UStaticMeshComponent [+] 0x490 BP_MoveElevator_C->Lower_Rear_Left // struct UStaticMeshComponent [+] 0x498 BP_MoveElevator_C->Upper_Rear // struct USceneComponent [+] 0x4A0 BP_MoveElevator_C->Upper_Front // struct USceneComponent [+] 0x4A8 BP_MoveElevator_C->Lower_Rear // struct USceneComponent [+] 0x4B0 BP_MoveElevator_C->Lower_Front // struct USceneComponent [+] 0x4B8 BP_MoveElevator_C->Upper_Floor // struct USceneComponent [+] 0x4C0 BP_MoveElevator_C->Front_Door // struct USceneComponent [+] 0x4C8 BP_MoveElevator_C->Rear_Door // struct USceneComponent [+] 0x4D0 BP_MoveElevator_C->Lower_Floor // struct USceneComponent [+] 0x4D8 BP_MoveElevator_C->Main_Front_Right // struct UStaticMeshComponent [+] 0x4E0 BP_MoveElevator_C->Main_Front_Left // struct UStaticMeshComponent [+] 0x4E8 BP_MoveElevator_C->Main_Body // struct UStaticMeshComponent [+] 0x4F0 BP_MoveElevator_C->Scene1 // struct USceneComponent [+] 0x4F8 BP_MoveElevator_C->Main_Rear_Right // struct UStaticMeshComponent [+] 0x500 BP_MoveElevator_C->Main_Rear_Left // struct UStaticMeshComponent [+] 0x508 BP_MoveElevator_C->ElevatorCloseDoor______0_70C4393D45E164D3C8B473964F68015B // float [+] 0x50C BP_MoveElevator_C->ElevatorCloseDoor__Direction_70C4393D45E164D3C8B473964F68015B // char [+] 0x510 BP_MoveElevator_C->ElevatorCloseDoor // struct UTimelineComponent [+] 0x518 BP_MoveElevator_C->LowerMoving______0_95D3AE1045ABFF7C4CC7778EAC04BCDA // float [+] 0x51C BP_MoveElevator_C->LowerMoving__Direction_95D3AE1045ABFF7C4CC7778EAC04BCDA // char [+] 0x520 BP_MoveElevator_C->LowerMoving // struct UTimelineComponent [+] 0x528 BP_MoveElevator_C->ElevatorOpenDoor______0_5DABF5354368A8D3121A6FB4685095FB // float [+] 0x52C BP_MoveElevator_C->ElevatorOpenDoor__Direction_5DABF5354368A8D3121A6FB4685095FB // char [+] 0x530 BP_MoveElevator_C->ElevatorOpenDoor // struct UTimelineComponent [+] 0x538 BP_MoveElevator_C->UpperMoving______0_B6B6057A44D35DFC9C1FCDB8B065C5D0 // float [+] 0x53C BP_MoveElevator_C->UpperMoving__Direction_B6B6057A44D35DFC9C1FCDB8B065C5D0 // char [+] 0x540 BP_MoveElevator_C->UpperMoving // struct UTimelineComponent [+] 0x548 BP_MoveElevator_C->Upper_Location // struct FVector [+] 0x554 BP_MoveElevator_C->Body_Position // struct FVector [+] 0x560 BP_MoveElevator_C->IsLower // char [+] 0x564 BP_MoveElevator_C->DoorTravel // float [+] 0x568 BP_MoveElevator_C->DoorMoveTime // float [+] 0x56C BP_MoveElevator_C->IsMoving // char [+] 0x570 BP_MoveElevator_C->RoomPos // struct FVector [+] 0x580 BP_MoveElevator_C->MoveFloor // struct USceneComponent [+] 0x588 BP_MoveElevator_C->AddCharacters // struct TArray [+] 0x598 BP_MoveElevator_C->AddMoveOffest // float [+] 0x5A0 BP_MoveElevator_C->OpenDoorCompleted // struct UAkAudioEvent [+] 0x5A8 BP_MoveElevator_C->OpeningDoor // struct UAkAudioEvent [+] 0x5B0 BP_MoveElevator_C->ClosingDoor // struct UAkAudioEvent [+] 0x5B8 BP_MoveElevator_C->CloseDoorCompleted // struct UAkAudioEvent [+] 0x5C0 BP_MoveElevator_C->SoundEventForMoved // struct UAkAudioEvent [+] 0x5C8 BP_MoveElevator_C->SoundEventForMoving // struct UAkAudioEvent [+] 0x5D0 BP_MoveElevator_C->IsTraceMoving // char [+] 0x5D4 BP_MoveElevator_C->TraceLocation // struct FVector [+] 0x5E0 BP_MoveElevator_C->AttachActors // struct TArray [+] 0x5F0 BP_MoveElevator_C->NewVar_1 // char [+] 0x5F1 BP_MoveElevator_C->NewVar_2 // char [+] 0x5F8 BP_MoveElevator_C->ElevatorAKComponent // struct UAkComponent [+] 0x600 BP_MoveElevator_C->ButtonSound // struct UAkAudioEvent class ExecuteUbergraph_BP_MoveElevator: [+] 0x4 ExecuteUbergraph_BP_MoveElevator->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x8 ExecuteUbergraph_BP_MoveElevator->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x9 ExecuteUbergraph_BP_MoveElevator->CallFunc_GreaterEqual_FloatFloat_ReturnValue_2 // char [+] 0xA ExecuteUbergraph_BP_MoveElevator->CallFunc_GreaterEqual_FloatFloat_ReturnValue_3 // char [+] 0xC ExecuteUbergraph_BP_MoveElevator->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x18 ExecuteUbergraph_BP_MoveElevator->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x1C ExecuteUbergraph_BP_MoveElevator->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x1D ExecuteUbergraph_BP_MoveElevator->CallFunc_LessEqual_FloatFloat_ReturnValue_2 // char [+] 0x20 ExecuteUbergraph_BP_MoveElevator->___object_Variable // struct TArray [+] 0x30 ExecuteUbergraph_BP_MoveElevator->___byte_Variable // enum class EMoveElevatorStateType [+] 0x38 ExecuteUbergraph_BP_MoveElevator->___object_Variable_2 // struct UStaticMeshComponent [+] 0x40 ExecuteUbergraph_BP_MoveElevator->___object_Variable_3 // struct UStaticMeshComponent [+] 0x48 ExecuteUbergraph_BP_MoveElevator->___byte_Variable_2 // enum class EMoveElevatorStateType [+] 0x50 ExecuteUbergraph_BP_MoveElevator->___object_Variable_4 // struct UStaticMeshComponent [+] 0x58 ExecuteUbergraph_BP_MoveElevator->___object_Variable_5 // struct UStaticMeshComponent [+] 0x60 ExecuteUbergraph_BP_MoveElevator->___struct_Variable // struct TArray [+] 0x70 ExecuteUbergraph_BP_MoveElevator->___struct_Variable_2 // struct TArray [+] 0x80 ExecuteUbergraph_BP_MoveElevator->___struct_Variable_3 // struct TArray [+] 0x90 ExecuteUbergraph_BP_MoveElevator->___struct_Variable_4 // struct TArray [+] 0xA0 ExecuteUbergraph_BP_MoveElevator->___object_Variable_6 // struct TArray [+] 0xB0 ExecuteUbergraph_BP_MoveElevator->___int_Loop_Counter_Variable // int32_t [+] 0xB4 ExecuteUbergraph_BP_MoveElevator->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xB8 ExecuteUbergraph_BP_MoveElevator->___int_Array_Index_Variable // int32_t [+] 0xBC ExecuteUbergraph_BP_MoveElevator->___int_Array_Index_Variable_2 // int32_t [+] 0xC0 ExecuteUbergraph_BP_MoveElevator->K2Node_Event_ElevatorComponet // struct UPrimitiveComponent [+] 0xC8 ExecuteUbergraph_BP_MoveElevator->CallFunc_ComponentHasTag_ReturnValue // char [+] 0xC9 ExecuteUbergraph_BP_MoveElevator->CallFunc_ComponentHasTag_ReturnValue_2 // char [+] 0xCA ExecuteUbergraph_BP_MoveElevator->CallFunc_ComponentHasTag_ReturnValue_3 // char [+] 0xCB ExecuteUbergraph_BP_MoveElevator->CallFunc_ComponentHasTag_ReturnValue_4 // char [+] 0xCC ExecuteUbergraph_BP_MoveElevator->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0xCD ExecuteUbergraph_BP_MoveElevator->CallFunc_IsDedicatedServer_ReturnValue_2 // char [+] 0xCE ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess // char [+] 0xCF ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0xD0 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OverlappedComponent_6 // struct UPrimitiveComponent [+] 0xD8 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherActor_6 // struct UActor [+] 0xE0 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherComp_6 // struct UPrimitiveComponent [+] 0xE8 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherBodyIndex_6 // int32_t [+] 0xEC ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_bFromSweep_3 // char [+] 0xF0 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_SweepResult_3 // struct FHitResult [+] 0x178 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OverlappedComponent_5 // struct UPrimitiveComponent [+] 0x180 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherActor_5 // struct UActor [+] 0x188 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherComp_5 // struct UPrimitiveComponent [+] 0x190 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherBodyIndex_5 // int32_t [+] 0x198 ExecuteUbergraph_BP_MoveElevator->K2Node_Event_AttachActor // struct UActor [+] 0x1A0 ExecuteUbergraph_BP_MoveElevator->CallFunc_IsValid_ReturnValue // char [+] 0x1A4 ExecuteUbergraph_BP_MoveElevator->___int_Loop_Counter_Variable_2 // int32_t [+] 0x1A8 ExecuteUbergraph_BP_MoveElevator->___int_Loop_Counter_Variable_3 // int32_t [+] 0x1AC ExecuteUbergraph_BP_MoveElevator->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x1B0 ExecuteUbergraph_BP_MoveElevator->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x1B4 ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess_3 // char [+] 0x1B8 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_X // float [+] 0x1BC ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Y // float [+] 0x1C0 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Z // float [+] 0x1C4 ExecuteUbergraph_BP_MoveElevator->K2Node_CustomEvent_StartTime_3 // float [+] 0x1C8 ExecuteUbergraph_BP_MoveElevator->K2Node_CustomEvent_IsInit // char [+] 0x1CC ExecuteUbergraph_BP_MoveElevator->___int_Array_Index_Variable_3 // int32_t [+] 0x1D0 ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess_4 // char [+] 0x1D1 ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess_5 // char [+] 0x1D2 ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess_6 // char [+] 0x1D8 ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Get_Item // struct ABravoHotelCharacter [+] 0x1E0 ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1E4 ExecuteUbergraph_BP_MoveElevator->CallFunc_IsJumping_ReturnValue // char [+] 0x1E8 ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x1F4 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_X_2 // float [+] 0x1F8 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Y_2 // float [+] 0x1FC ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Z_2 // float [+] 0x200 ExecuteUbergraph_BP_MoveElevator->CallFunc_GetMovementBase_ReturnValue // struct UPrimitiveComponent [+] 0x208 ExecuteUbergraph_BP_MoveElevator->CallFunc_GetMovementBase_ReturnValue_2 // struct UPrimitiveComponent [+] 0x210 ExecuteUbergraph_BP_MoveElevator->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0x214 ExecuteUbergraph_BP_MoveElevator->K2Node_CustomEvent_StartTime_2 // float [+] 0x218 ExecuteUbergraph_BP_MoveElevator->K2Node_CustomEvent_IsSound // char [+] 0x219 ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess_7 // char [+] 0x21C ExecuteUbergraph_BP_MoveElevator->K2Node_CustomEvent_AddLocation // float [+] 0x220 ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess_8 // char [+] 0x224 ExecuteUbergraph_BP_MoveElevator->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0x230 ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_SetRelativeLocation_SweepHitResult // struct FHitResult [+] 0x2B8 ExecuteUbergraph_BP_MoveElevator->CallFunc_GetPlaybackPosition_ReturnValue // float [+] 0x2BC ExecuteUbergraph_BP_MoveElevator->CallFunc_GetPlaybackPosition_ReturnValue_2 // float [+] 0x2C0 ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess_9 // char [+] 0x2C4 ExecuteUbergraph_BP_MoveElevator->K2Node_CustomEvent_StartTime // float [+] 0x2C8 ExecuteUbergraph_BP_MoveElevator->CallFunc_IsDedicatedServer_ReturnValue_3 // char [+] 0x2C9 ExecuteUbergraph_BP_MoveElevator->CallFunc_IsDedicatedServer_ReturnValue_4 // char [+] 0x2CC ExecuteUbergraph_BP_MoveElevator->CallFunc_GetTimelineLength_ReturnValue // float [+] 0x2D0 ExecuteUbergraph_BP_MoveElevator->K2Node_CustomEvent_IsImpartBase // char [+] 0x2D4 ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x2D8 ExecuteUbergraph_BP_MoveElevator->CallFunc_Less_IntInt_ReturnValue // char [+] 0x2DC ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_SetRelativeLocation_SweepHitResult_2 // struct FHitResult [+] 0x364 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_X_3 // float [+] 0x368 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Y_3 // float [+] 0x36C ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Z_3 // float [+] 0x370 ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess_10 // char [+] 0x374 ExecuteUbergraph_BP_MoveElevator->CallFunc_MakeVector_ReturnValue_3 // struct FVector [+] 0x380 ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_SetRelativeLocation_SweepHitResult_3 // struct FHitResult [+] 0x408 ExecuteUbergraph_BP_MoveElevator->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x409 ExecuteUbergraph_BP_MoveElevator->CallFunc_IsDedicatedServer_ReturnValue_5 // char [+] 0x40A ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess_11 // char [+] 0x40C ExecuteUbergraph_BP_MoveElevator->CallFunc_GetTimelineLength_ReturnValue_2 // float [+] 0x410 ExecuteUbergraph_BP_MoveElevator->CallFunc_GetTimelineLength_ReturnValue_3 // float [+] 0x414 ExecuteUbergraph_BP_MoveElevator->CallFunc_GetTimelineLength_ReturnValue_4 // float [+] 0x418 ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess_12 // char [+] 0x420 ExecuteUbergraph_BP_MoveElevator->K2Node_MakeArray_Array // struct TArray [+] 0x430 ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x43C ExecuteUbergraph_BP_MoveElevator->___int_Array_Index_Variable_4 // int32_t [+] 0x440 ExecuteUbergraph_BP_MoveElevator->K2Node_Event_Character // struct ABravoHotelCharacter [+] 0x448 ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Find_ReturnValue // int32_t [+] 0x44C ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_X_4 // float [+] 0x450 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Y_4 // float [+] 0x454 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Z_4 // float [+] 0x458 ExecuteUbergraph_BP_MoveElevator->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x45C ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_X_5 // float [+] 0x460 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Y_5 // float [+] 0x464 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Z_5 // float [+] 0x468 ExecuteUbergraph_BP_MoveElevator->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x470 ExecuteUbergraph_BP_MoveElevator->K2Node_MakeArray_Array_2 // struct TArray [+] 0x480 ExecuteUbergraph_BP_MoveElevator->___int_Loop_Counter_Variable_4 // int32_t [+] 0x484 ExecuteUbergraph_BP_MoveElevator->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x488 ExecuteUbergraph_BP_MoveElevator->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x48C ExecuteUbergraph_BP_MoveElevator->CallFunc_IsDedicatedServer_ReturnValue_6 // char [+] 0x48D ExecuteUbergraph_BP_MoveElevator->CallFunc_NotEqual_ObjectObject_ReturnValue_2 // char [+] 0x490 ExecuteUbergraph_BP_MoveElevator->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x4A0 ExecuteUbergraph_BP_MoveElevator->CallFunc_BoxTraceMultiForObjects_OutHits // struct TArray [+] 0x4B0 ExecuteUbergraph_BP_MoveElevator->CallFunc_BoxTraceMultiForObjects_ReturnValue // char [+] 0x4B4 ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Get_Item_2 // struct FHitResult [+] 0x53C ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_bBlockingHit // char [+] 0x53D ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0x540 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_Time // float [+] 0x544 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_Distance // float [+] 0x548 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_Location // struct FVector [+] 0x554 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0x560 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x56C ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x578 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x580 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x588 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x590 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x598 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x59C ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x5A0 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x5AC ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x5B8 ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x5C0 ExecuteUbergraph_BP_MoveElevator->K2Node_DynamicCast_AsBravo_Hotel_Pickup // struct ABravoHotelPickup [+] 0x5C8 ExecuteUbergraph_BP_MoveElevator->K2Node_DynamicCast_bSuccess // char [+] 0x5D0 ExecuteUbergraph_BP_MoveElevator->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x5D8 ExecuteUbergraph_BP_MoveElevator->K2Node_DynamicCast_bSuccess_2 // char [+] 0x5E0 ExecuteUbergraph_BP_MoveElevator->K2Node_DynamicCast_AsBravo_Hotel_Projectile_Grenade // struct ABravoHotelProjectileGrenade [+] 0x5E8 ExecuteUbergraph_BP_MoveElevator->K2Node_DynamicCast_bSuccess_3 // char [+] 0x5EC ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x5F0 ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Find_ReturnValue_2 // int32_t [+] 0x5F4 ExecuteUbergraph_BP_MoveElevator->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x5F8 ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_GetComponentLocation_ReturnValue_2 // struct FVector [+] 0x604 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_X_6 // float [+] 0x608 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Y_6 // float [+] 0x60C ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Z_6 // float [+] 0x610 ExecuteUbergraph_BP_MoveElevator->CallFunc_MakeVector_ReturnValue_4 // struct FVector [+] 0x61C ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0x6A4 ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0x6A5 ExecuteUbergraph_BP_MoveElevator->K2Node_SwitchEnum_CmpSuccess_13 // char [+] 0x6A8 ExecuteUbergraph_BP_MoveElevator->K2Node_Select_Default // struct UStaticMeshComponent [+] 0x6B0 ExecuteUbergraph_BP_MoveElevator->K2Node_Select_Default_2 // struct UStaticMeshComponent [+] 0x6B8 ExecuteUbergraph_BP_MoveElevator->K2Node_MakeArray_Array_3 // struct TArray [+] 0x6C8 ExecuteUbergraph_BP_MoveElevator->K2Node_MakeArray_Array_4 // struct TArray [+] 0x6D8 ExecuteUbergraph_BP_MoveElevator->K2Node_MakeArray_Array_5 // struct TArray [+] 0x6E8 ExecuteUbergraph_BP_MoveElevator->K2Node_MakeArray_Array_6 // struct TArray [+] 0x6F8 ExecuteUbergraph_BP_MoveElevator->K2Node_MakeArray_Array_7 // struct TArray [+] 0x708 ExecuteUbergraph_BP_MoveElevator->K2Node_MakeArray_Array_8 // struct TArray [+] 0x718 ExecuteUbergraph_BP_MoveElevator->K2Node_MakeArray_Array_9 // struct TArray [+] 0x728 ExecuteUbergraph_BP_MoveElevator->CallFunc_IsDedicatedServer_ReturnValue_7 // char [+] 0x72C ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_X_7 // float [+] 0x730 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Y_7 // float [+] 0x734 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Z_7 // float [+] 0x738 ExecuteUbergraph_BP_MoveElevator->CallFunc_IsDedicatedServer_ReturnValue_8 // char [+] 0x73C ExecuteUbergraph_BP_MoveElevator->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x740 ExecuteUbergraph_BP_MoveElevator->K2Node_CustomEvent_StopElevator // char [+] 0x744 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_X_8 // float [+] 0x748 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Y_8 // float [+] 0x74C ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Z_8 // float [+] 0x750 ExecuteUbergraph_BP_MoveElevator->CallFunc_Multiply_FloatFloat_ReturnValue_4 // float [+] 0x754 ExecuteUbergraph_BP_MoveElevator->___int_Loop_Counter_Variable_5 // int32_t [+] 0x758 ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Get_Item_3 // struct ABravoHotelCharacter [+] 0x760 ExecuteUbergraph_BP_MoveElevator->CallFunc_IsJumping_ReturnValue_2 // char [+] 0x768 ExecuteUbergraph_BP_MoveElevator->CallFunc_GetMovementBase_ReturnValue_3 // struct UPrimitiveComponent [+] 0x770 ExecuteUbergraph_BP_MoveElevator->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x774 ExecuteUbergraph_BP_MoveElevator->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x778 ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x77C ExecuteUbergraph_BP_MoveElevator->CallFunc_Less_IntInt_ReturnValue_4 // char [+] 0x77D ExecuteUbergraph_BP_MoveElevator->CallFunc_NotEqual_ObjectObject_ReturnValue_3 // char [+] 0x780 ExecuteUbergraph_BP_MoveElevator->CallFunc_RandomFloatInRange_ReturnValue // float [+] 0x784 ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_GetComponentLocation_ReturnValue_3 // struct FVector [+] 0x790 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_X_9 // float [+] 0x794 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Y_9 // float [+] 0x798 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakVector_Z_9 // float [+] 0x79C ExecuteUbergraph_BP_MoveElevator->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x7A0 ExecuteUbergraph_BP_MoveElevator->CallFunc_Add_FloatFloat_ReturnValue_3 // float [+] 0x7A4 ExecuteUbergraph_BP_MoveElevator->CallFunc_MakeVector_ReturnValue_5 // struct FVector [+] 0x7B0 ExecuteUbergraph_BP_MoveElevator->CallFunc_MakeSwitchCondition_ReturnValue // struct FAudioCondition [+] 0x7E8 ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_SetActorLocation_SweepHitResult_2 // struct FHitResult [+] 0x870 ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_SetActorLocation_ReturnValue_2 // char [+] 0x878 ExecuteUbergraph_BP_MoveElevator->K2Node_MakeArray_Array_10 // struct TArray [+] 0x888 ExecuteUbergraph_BP_MoveElevator->CallFunc_MakeSwitchCondition_ReturnValue_2 // struct FAudioCondition [+] 0x8C0 ExecuteUbergraph_BP_MoveElevator->K2Node_MakeArray_Array_11 // struct TArray [+] 0x8D0 ExecuteUbergraph_BP_MoveElevator->CallFunc_IsDedicatedServer_ReturnValue_9 // char [+] 0x8D1 ExecuteUbergraph_BP_MoveElevator->CallFunc_IsDedicatedServer_ReturnValue_10 // char [+] 0x8D2 ExecuteUbergraph_BP_MoveElevator->CallFunc_IsDedicatedServer_ReturnValue_11 // char [+] 0x8D3 ExecuteUbergraph_BP_MoveElevator->CallFunc_IsDedicatedServer_ReturnValue_12 // char [+] 0x8D4 ExecuteUbergraph_BP_MoveElevator->CallFunc_PostAudioEvent_ReturnValue // struct FAudioPlayingHandle [+] 0x8D8 ExecuteUbergraph_BP_MoveElevator->CallFunc_PostAudioEvent_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x8DC ExecuteUbergraph_BP_MoveElevator->CallFunc_PostAudioEvent_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x8E0 ExecuteUbergraph_BP_MoveElevator->CallFunc_PostAudioEvent_ReturnValue_4 // struct FAudioPlayingHandle [+] 0x8E4 ExecuteUbergraph_BP_MoveElevator->CallFunc_PostAudioEvent_ReturnValue_5 // struct FAudioPlayingHandle [+] 0x8E8 ExecuteUbergraph_BP_MoveElevator->___int_Array_Index_Variable_5 // int32_t [+] 0x8EC ExecuteUbergraph_BP_MoveElevator->CallFunc_PostAudioEvent_ReturnValue_6 // struct FAudioPlayingHandle [+] 0x8F0 ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Get_Item_4 // struct ABravoHotelCharacter [+] 0x8F8 ExecuteUbergraph_BP_MoveElevator->K2Node_CustomEvent_DoorBox // struct UBoxComponent [+] 0x900 ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_GetComponentRotation_ReturnValue // struct FRotator [+] 0x90C ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_GetComponentLocation_ReturnValue_4 // struct FVector [+] 0x918 ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_GetComponentLocation_ReturnValue_5 // struct FVector [+] 0x924 ExecuteUbergraph_BP_MoveElevator->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x930 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OverlappedComponent_4 // struct UPrimitiveComponent [+] 0x938 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherActor_4 // struct UActor [+] 0x940 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherComp_4 // struct UPrimitiveComponent [+] 0x948 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherBodyIndex_4 // int32_t [+] 0x94C ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_bFromSweep_2 // char [+] 0x950 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_SweepResult_2 // struct FHitResult [+] 0x9D8 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OverlappedComponent_3 // struct UPrimitiveComponent [+] 0x9E0 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherActor_3 // struct UActor [+] 0x9E8 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherComp_3 // struct UPrimitiveComponent [+] 0x9F0 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherBodyIndex_3 // int32_t [+] 0x9F8 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OverlappedComponent_2 // struct UPrimitiveComponent [+] 0xA00 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherActor_2 // struct UActor [+] 0xA08 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherComp_2 // struct UPrimitiveComponent [+] 0xA10 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherBodyIndex_2 // int32_t [+] 0xA14 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_bFromSweep // char [+] 0xA18 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_SweepResult // struct FHitResult [+] 0xAA0 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OverlappedComponent // struct UPrimitiveComponent [+] 0xAA8 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherActor // struct UActor [+] 0xAB0 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherComp // struct UPrimitiveComponent [+] 0xAB8 ExecuteUbergraph_BP_MoveElevator->K2Node_ComponentBoundEvent_OtherBodyIndex // int32_t [+] 0xAC0 ExecuteUbergraph_BP_MoveElevator->K2Node_MakeArray_Array_12 // struct TArray [+] 0xAD0 ExecuteUbergraph_BP_MoveElevator->CallFunc_BoxTraceMultiForObjects_OutHits_2 // struct TArray [+] 0xAE0 ExecuteUbergraph_BP_MoveElevator->CallFunc_BoxTraceMultiForObjects_ReturnValue_2 // char [+] 0xAE4 ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Get_Item_5 // struct FHitResult [+] 0xB6C ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_bBlockingHit_2 // char [+] 0xB6D ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_bInitialOverlap_2 // char [+] 0xB70 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_Time_2 // float [+] 0xB74 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_Distance_2 // float [+] 0xB78 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_Location_2 // struct FVector [+] 0xB84 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_ImpactPoint_2 // struct FVector [+] 0xB90 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_Normal_2 // struct FVector [+] 0xB9C ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_ImpactNormal_2 // struct FVector [+] 0xBA8 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_PhysMat_2 // struct UPhysicalMaterial [+] 0xBB0 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_HitActor_2 // struct UActor [+] 0xBB8 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_HitComponent_2 // struct UPrimitiveComponent [+] 0xBC0 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_HitBoneName_2 // struct FName [+] 0xBC8 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_HitItem_2 // int32_t [+] 0xBCC ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_FaceIndex_2 // int32_t [+] 0xBD0 ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_TraceStart_2 // struct FVector [+] 0xBDC ExecuteUbergraph_BP_MoveElevator->CallFunc_BreakHitResult_TraceEnd_2 // struct FVector [+] 0xBE8 ExecuteUbergraph_BP_MoveElevator->CallFunc_Array_Length_ReturnValue_5 // int32_t [+] 0xBF0 ExecuteUbergraph_BP_MoveElevator->K2Node_DynamicCast_AsBravo_Hotel_Character_2 // struct ABravoHotelCharacter [+] 0xBF8 ExecuteUbergraph_BP_MoveElevator->K2Node_DynamicCast_bSuccess_4 // char [+] 0xBF9 ExecuteUbergraph_BP_MoveElevator->CallFunc_Less_IntInt_ReturnValue_5 // char [+] 0xBFC ExecuteUbergraph_BP_MoveElevator->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0xC08 ExecuteUbergraph_BP_MoveElevator->CallFunc_Subtract_VectorVector_ReturnValue // struct FVector [+] 0xC14 ExecuteUbergraph_BP_MoveElevator->CallFunc_Vector_Normal2D_ReturnValue // struct FVector [+] 0xC20 ExecuteUbergraph_BP_MoveElevator->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector class BndEvt__Box2_K2Node_ComponentBoundEvent_9_ComponentEndOverlapSignature__DelegateSignature: [+] 0x8 BndEvt__Box2_K2Node_ComponentBoundEvent_9_ComponentEndOverlapSignature__DelegateSignature->OtherActor // struct UActor [+] 0x10 BndEvt__Box2_K2Node_ComponentBoundEvent_9_ComponentEndOverlapSignature__DelegateSignature->OtherComp // struct UPrimitiveComponent [+] 0x18 BndEvt__Box2_K2Node_ComponentBoundEvent_9_ComponentEndOverlapSignature__DelegateSignature->OtherBodyIndex // int32_t class BndEvt__Box2_K2Node_ComponentBoundEvent_8_ComponentBeginOverlapSignature__DelegateSignature: [+] 0x8 BndEvt__Box2_K2Node_ComponentBoundEvent_8_ComponentBeginOverlapSignature__DelegateSignature->OtherActor // struct UActor [+] 0x10 BndEvt__Box2_K2Node_ComponentBoundEvent_8_ComponentBeginOverlapSignature__DelegateSignature->OtherComp // struct UPrimitiveComponent [+] 0x18 BndEvt__Box2_K2Node_ComponentBoundEvent_8_ComponentBeginOverlapSignature__DelegateSignature->OtherBodyIndex // int32_t [+] 0x1C BndEvt__Box2_K2Node_ComponentBoundEvent_8_ComponentBeginOverlapSignature__DelegateSignature->bFromSweep // char [+] 0x20 BndEvt__Box2_K2Node_ComponentBoundEvent_8_ComponentBeginOverlapSignature__DelegateSignature->SweepResult // struct FHitResult class BndEvt__Box1_K2Node_ComponentBoundEvent_7_ComponentEndOverlapSignature__DelegateSignature: [+] 0x8 BndEvt__Box1_K2Node_ComponentBoundEvent_7_ComponentEndOverlapSignature__DelegateSignature->OtherActor // struct UActor [+] 0x10 BndEvt__Box1_K2Node_ComponentBoundEvent_7_ComponentEndOverlapSignature__DelegateSignature->OtherComp // struct UPrimitiveComponent [+] 0x18 BndEvt__Box1_K2Node_ComponentBoundEvent_7_ComponentEndOverlapSignature__DelegateSignature->OtherBodyIndex // int32_t class BndEvt__Box1_K2Node_ComponentBoundEvent_6_ComponentBeginOverlapSignature__DelegateSignature: [+] 0x8 BndEvt__Box1_K2Node_ComponentBoundEvent_6_ComponentBeginOverlapSignature__DelegateSignature->OtherActor // struct UActor [+] 0x10 BndEvt__Box1_K2Node_ComponentBoundEvent_6_ComponentBeginOverlapSignature__DelegateSignature->OtherComp // struct UPrimitiveComponent [+] 0x18 BndEvt__Box1_K2Node_ComponentBoundEvent_6_ComponentBeginOverlapSignature__DelegateSignature->OtherBodyIndex // int32_t [+] 0x1C BndEvt__Box1_K2Node_ComponentBoundEvent_6_ComponentBeginOverlapSignature__DelegateSignature->bFromSweep // char [+] 0x20 BndEvt__Box1_K2Node_ComponentBoundEvent_6_ComponentBeginOverlapSignature__DelegateSignature->SweepResult // struct FHitResult class DoorOutImpulse: class CharactersMovingEvent: class DetachCharacter: class MoveTraceObject: class SetImpartBase: class MovingSatrtEvent: class ElevatorMovingEvent: class OpenDoorEvent: [+] 0x4 OpenDoorEvent->IsSound // char class MoveStartEvent: [+] 0x4 MoveStartEvent->IsInit // char class OnChangeElevatorState: class AttachItem: class BndEvt__Box_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature: [+] 0x8 BndEvt__Box_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature->OtherActor // struct UActor [+] 0x10 BndEvt__Box_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature->OtherComp // struct UPrimitiveComponent [+] 0x18 BndEvt__Box_K2Node_ComponentBoundEvent_2_ComponentEndOverlapSignature__DelegateSignature->OtherBodyIndex // int32_t class BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature: [+] 0x8 BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature->OtherActor // struct UActor [+] 0x10 BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature->OtherComp // struct UPrimitiveComponent [+] 0x18 BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature->OtherBodyIndex // int32_t [+] 0x1C BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature->bFromSweep // char [+] 0x20 BndEvt__Box_K2Node_ComponentBoundEvent_1_ComponentBeginOverlapSignature__DelegateSignature->SweepResult // struct FHitResult class OnMoveDown: class InteractDoor: class OnMoveUp: class ReceiveBeginPlay: class LowerMoving__UpdateFunc: class LowerMoving__FinishedFunc: class ElevatorOpenDoor__UpdateFunc: class ElevatorOpenDoor__FinishedFunc: class ElevatorCloseDoor__UpdateFunc: class ElevatorCloseDoor__FinishedFunc: class UpperMoving__UpdateFunc: class UpperMoving__FinishedFunc: class UserConstructionScript: class CloseDoor: [+] 0x4 CloseDoor->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x8 CloseDoor->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0xC CloseDoor->CallFunc_BreakVector_X // float [+] 0x10 CloseDoor->CallFunc_BreakVector_Y // float [+] 0x14 CloseDoor->CallFunc_BreakVector_Z // float [+] 0x18 CloseDoor->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x24 CloseDoor->CallFunc_K2_SetRelativeLocation_SweepHitResult // struct FHitResult [+] 0xAC CloseDoor->CallFunc_BreakVector_X_2 // float [+] 0xB0 CloseDoor->CallFunc_BreakVector_Y_2 // float [+] 0xB4 CloseDoor->CallFunc_BreakVector_Z_2 // float [+] 0xB8 CloseDoor->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0xC4 CloseDoor->CallFunc_K2_SetRelativeLocation_SweepHitResult_2 // struct FHitResult [+] 0x14C CloseDoor->CallFunc_BreakVector_X_3 // float [+] 0x150 CloseDoor->CallFunc_BreakVector_Y_3 // float [+] 0x154 CloseDoor->CallFunc_BreakVector_Z_3 // float [+] 0x158 CloseDoor->CallFunc_MakeVector_ReturnValue_3 // struct FVector [+] 0x164 CloseDoor->CallFunc_K2_SetRelativeLocation_SweepHitResult_3 // struct FHitResult [+] 0x1EC CloseDoor->CallFunc_BreakVector_X_4 // float [+] 0x1F0 CloseDoor->CallFunc_BreakVector_Y_4 // float [+] 0x1F4 CloseDoor->CallFunc_BreakVector_Z_4 // float [+] 0x1F8 CloseDoor->CallFunc_MakeVector_ReturnValue_4 // struct FVector [+] 0x204 CloseDoor->CallFunc_K2_SetRelativeLocation_SweepHitResult_4 // struct FHitResult class CloseUpperSubDoor: [+] 0x4 CloseUpperSubDoor->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x8 CloseUpperSubDoor->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0xC CloseUpperSubDoor->CallFunc_BreakVector_X // float [+] 0x10 CloseUpperSubDoor->CallFunc_BreakVector_Y // float [+] 0x14 CloseUpperSubDoor->CallFunc_BreakVector_Z // float [+] 0x18 CloseUpperSubDoor->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x24 CloseUpperSubDoor->CallFunc_K2_SetRelativeLocation_SweepHitResult // struct FHitResult [+] 0xAC CloseUpperSubDoor->CallFunc_BreakVector_X_2 // float [+] 0xB0 CloseUpperSubDoor->CallFunc_BreakVector_Y_2 // float [+] 0xB4 CloseUpperSubDoor->CallFunc_BreakVector_Z_2 // float [+] 0xB8 CloseUpperSubDoor->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0xC4 CloseUpperSubDoor->CallFunc_K2_SetRelativeLocation_SweepHitResult_2 // struct FHitResult [+] 0x14C CloseUpperSubDoor->CallFunc_BreakVector_X_3 // float [+] 0x150 CloseUpperSubDoor->CallFunc_BreakVector_Y_3 // float [+] 0x154 CloseUpperSubDoor->CallFunc_BreakVector_Z_3 // float [+] 0x158 CloseUpperSubDoor->CallFunc_MakeVector_ReturnValue_3 // struct FVector [+] 0x164 CloseUpperSubDoor->CallFunc_K2_SetRelativeLocation_SweepHitResult_3 // struct FHitResult [+] 0x1EC CloseUpperSubDoor->CallFunc_BreakVector_X_4 // float [+] 0x1F0 CloseUpperSubDoor->CallFunc_BreakVector_Y_4 // float [+] 0x1F4 CloseUpperSubDoor->CallFunc_BreakVector_Z_4 // float [+] 0x1F8 CloseUpperSubDoor->CallFunc_MakeVector_ReturnValue_4 // struct FVector [+] 0x204 CloseUpperSubDoor->CallFunc_K2_SetRelativeLocation_SweepHitResult_4 // struct FHitResult class CloseLowerSubDoor: [+] 0x4 CloseLowerSubDoor->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x8 CloseLowerSubDoor->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0xC CloseLowerSubDoor->CallFunc_BreakVector_X // float [+] 0x10 CloseLowerSubDoor->CallFunc_BreakVector_Y // float [+] 0x14 CloseLowerSubDoor->CallFunc_BreakVector_Z // float [+] 0x18 CloseLowerSubDoor->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x24 CloseLowerSubDoor->CallFunc_K2_SetRelativeLocation_SweepHitResult // struct FHitResult [+] 0xAC CloseLowerSubDoor->CallFunc_BreakVector_X_2 // float [+] 0xB0 CloseLowerSubDoor->CallFunc_BreakVector_Y_2 // float [+] 0xB4 CloseLowerSubDoor->CallFunc_BreakVector_Z_2 // float [+] 0xB8 CloseLowerSubDoor->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0xC4 CloseLowerSubDoor->CallFunc_K2_SetRelativeLocation_SweepHitResult_2 // struct FHitResult [+] 0x14C CloseLowerSubDoor->CallFunc_BreakVector_X_3 // float [+] 0x150 CloseLowerSubDoor->CallFunc_BreakVector_Y_3 // float [+] 0x154 CloseLowerSubDoor->CallFunc_BreakVector_Z_3 // float [+] 0x158 CloseLowerSubDoor->CallFunc_MakeVector_ReturnValue_3 // struct FVector [+] 0x164 CloseLowerSubDoor->CallFunc_K2_SetRelativeLocation_SweepHitResult_3 // struct FHitResult [+] 0x1EC CloseLowerSubDoor->CallFunc_BreakVector_X_4 // float [+] 0x1F0 CloseLowerSubDoor->CallFunc_BreakVector_Y_4 // float [+] 0x1F4 CloseLowerSubDoor->CallFunc_BreakVector_Z_4 // float [+] 0x1F8 CloseLowerSubDoor->CallFunc_MakeVector_ReturnValue_4 // struct FVector [+] 0x204 CloseLowerSubDoor->CallFunc_K2_SetRelativeLocation_SweepHitResult_4 // struct FHitResult class SetScalarParameterList: [+] 0x10 SetScalarParameterList->ParameterName // struct FName [+] 0x18 SetScalarParameterList->ParameterValue // float [+] 0x1C SetScalarParameterList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 SetScalarParameterList->___int_Array_Index_Variable // int32_t [+] 0x24 SetScalarParameterList->___int_Loop_Counter_Variable // int32_t [+] 0x28 SetScalarParameterList->CallFunc_Array_Get_Item // struct UStaticMeshComponent [+] 0x30 SetScalarParameterList->CallFunc_IsValid_ReturnValue // char [+] 0x31 SetScalarParameterList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x34 SetScalarParameterList->CallFunc_Add_IntInt_ReturnValue // int32_t class ZipFileFunctionInternalCallback: [+] 0x30 ZipFileFunctionInternalCallback->CompressionFormat // enum class EZipUtilityCompressionFormat [+] 0x38 ZipFileFunctionInternalCallback->File // struct FString [+] 0x48 ZipFileFunctionInternalCallback->DestinationFolder // struct FString [+] 0x58 ZipFileFunctionInternalCallback->FileIndex // int32_t [+] 0x60 ZipFileFunctionInternalCallback->Callback // struct Object [+] 0x68 ZipFileFunctionInternalCallback->bSingleFile // char [+] 0x69 ZipFileFunctionInternalCallback->bFileFound // char [+] 0x6A ZipFileFunctionInternalCallback->bUnzipto // char class ZipFileFunctionLibrary: class ZipOperation: class ZipUtilityInterface: class ZULambdaDelegate: class ZipUtilityCompressionLevel: class EZipUtilityCompressionFormat: class EZipUtilityCompletionState: class StopOperation: class OnDone: [+] 0x10 OnDone->CompletionState // char class OnFileDone: [+] 0x10 OnFileDone->File // struct FString class OnFileFound: [+] 0x10 OnFileFound->File // struct FString [+] 0x20 OnFileFound->Size // int32_t class OnProgress: [+] 0x10 OnProgress->Percentage // float [+] 0x14 OnProgress->Bytes // int32_t class OnStartProcess: [+] 0x10 OnStartProcess->Bytes // int32_t class BP-Weapon_Mini14_LV5_C: class MaterialExpressionSpriteTextureSampler: [+] 0xF0 MaterialExpressionSpriteTextureSampler->bSampleAdditionalTextures // char [+] 0xF4 MaterialExpressionSpriteTextureSampler->AdditionalSlotIndex // int32_t [+] 0xF8 MaterialExpressionSpriteTextureSampler->SlotDisplayName // struct FText class PaperCharacter: [+] 0x5E8 PaperCharacter->Sprite // struct UPaperFlipbookComponent class PaperFlipbook: [+] 0x28 PaperFlipbook->FramesPerSecond // float [+] 0x30 PaperFlipbook->KeyFrames // struct TArray [+] 0x40 PaperFlipbook->DefaultMaterial // struct UMaterialInterface [+] 0x48 PaperFlipbook->CollisionSource // char class PaperFlipbookActor: [+] 0x328 PaperFlipbookActor->RenderComponent // struct UPaperFlipbookComponent class PaperFlipbookComponent: [+] 0x4E0 PaperFlipbookComponent->SourceFlipbook // struct UPaperFlipbook [+] 0x4E8 PaperFlipbookComponent->Material // struct UMaterialInterface [+] 0x4F0 PaperFlipbookComponent->PlayRate // float [+] 0x4F4 PaperFlipbookComponent->bLooping // char [+] 0x4F4 PaperFlipbookComponent->bReversePlayback // char [+] 0x4F4 PaperFlipbookComponent->bPlaying // char [+] 0x4F8 PaperFlipbookComponent->AccumulatedTime // float [+] 0x4FC PaperFlipbookComponent->CachedFrameIndex // int32_t [+] 0x500 PaperFlipbookComponent->SpriteColor // struct FLinearColor [+] 0x510 PaperFlipbookComponent->CachedBodySetup // struct UBodySetup [+] 0x518 PaperFlipbookComponent->OnFinishedPlaying // struct FMulticastInlineDelegate class PaperGroupedSpriteActor: [+] 0x328 PaperGroupedSpriteActor->RenderComponent // struct UPaperGroupedSpriteComponent class PaperGroupedSpriteComponent: [+] 0x4E0 PaperGroupedSpriteComponent->InstanceMaterials // struct TArray [+] 0x4F0 PaperGroupedSpriteComponent->PerInstanceSpriteData // struct TArray class PaperRuntimeSettings: [+] 0x28 PaperRuntimeSettings->bEnableSpriteAtlasGroups // char [+] 0x29 PaperRuntimeSettings->bEnableTerrainSplineEditing // char [+] 0x2A PaperRuntimeSettings->bResizeSpriteDataToMatchTextures // char class PaperSprite: [+] 0x38 PaperSprite->AdditionalSourceTextures // struct TArray [+] 0x48 PaperSprite->BakedSourceUV // struct FVector2D [+] 0x50 PaperSprite->BakedSourceDimension // struct FVector2D [+] 0x58 PaperSprite->BakedSourceTexture // struct UTexture2D [+] 0x60 PaperSprite->DefaultMaterial // struct UMaterialInterface [+] 0x68 PaperSprite->AlternateMaterial // struct UMaterialInterface [+] 0x70 PaperSprite->Sockets // struct TArray [+] 0x80 PaperSprite->SpriteCollisionDomain // char [+] 0x84 PaperSprite->PixelsPerUnrealUnit // float [+] 0x88 PaperSprite->BodySetup // struct UBodySetup [+] 0x90 PaperSprite->AlternateMaterialSplitIndex // int32_t [+] 0x98 PaperSprite->BakedRenderData // struct TArray class PaperSpriteActor: [+] 0x328 PaperSpriteActor->RenderComponent // struct UPaperSpriteComponent class PaperSpriteAtlas: class PaperSpriteBlueprintLibrary: class PaperSpriteComponent: [+] 0x4E0 PaperSpriteComponent->SourceSprite // struct UPaperSprite [+] 0x4E8 PaperSpriteComponent->MaterialOverride // struct UMaterialInterface [+] 0x4F0 PaperSpriteComponent->SpriteColor // struct FLinearColor class PaperTerrainActor: [+] 0x328 PaperTerrainActor->DummyRoot // struct USceneComponent [+] 0x330 PaperTerrainActor->SplineComponent // struct UPaperTerrainSplineComponent [+] 0x338 PaperTerrainActor->RenderComponent // struct UPaperTerrainComponent class PaperTerrainComponent: [+] 0x4B0 PaperTerrainComponent->TerrainMaterial // struct UPaperTerrainMaterial [+] 0x4B8 PaperTerrainComponent->bClosedSpline // char [+] 0x4B9 PaperTerrainComponent->bFilledSpline // char [+] 0x4C0 PaperTerrainComponent->AssociatedSpline // struct UPaperTerrainSplineComponent [+] 0x4C8 PaperTerrainComponent->RandomSeed // int32_t [+] 0x4CC PaperTerrainComponent->SegmentOverlapAmount // float [+] 0x4D0 PaperTerrainComponent->TerrainColor // struct FLinearColor [+] 0x4E0 PaperTerrainComponent->ReparamStepsPerSegment // int32_t [+] 0x4E4 PaperTerrainComponent->SpriteCollisionDomain // char [+] 0x4E8 PaperTerrainComponent->CollisionThickness // float [+] 0x4F0 PaperTerrainComponent->CachedBodySetup // struct UBodySetup class PaperTerrainMaterial: [+] 0x30 PaperTerrainMaterial->Rules // struct TArray [+] 0x40 PaperTerrainMaterial->InteriorFill // struct UPaperSprite class PaperTerrainSplineComponent: class PaperTileLayer: [+] 0x28 PaperTileLayer->LayerName // struct FText [+] 0x40 PaperTileLayer->LayerWidth // int32_t [+] 0x44 PaperTileLayer->LayerHeight // int32_t [+] 0x48 PaperTileLayer->bHiddenInGame // char [+] 0x48 PaperTileLayer->bLayerCollides // char [+] 0x48 PaperTileLayer->bOverrideCollisionThickness // char [+] 0x48 PaperTileLayer->bOverrideCollisionOffset // char [+] 0x4C PaperTileLayer->CollisionThicknessOverride // float [+] 0x50 PaperTileLayer->CollisionOffsetOverride // float [+] 0x54 PaperTileLayer->LayerColor // struct FLinearColor [+] 0x64 PaperTileLayer->AllocatedWidth // int32_t [+] 0x68 PaperTileLayer->AllocatedHeight // int32_t [+] 0x70 PaperTileLayer->AllocatedCells // struct TArray [+] 0x80 PaperTileLayer->TileSet // struct UPaperTileSet [+] 0x88 PaperTileLayer->AllocatedGrid // struct TArray class PaperTileMap: [+] 0x28 PaperTileMap->MapWidth // int32_t [+] 0x2C PaperTileMap->MapHeight // int32_t [+] 0x30 PaperTileMap->TileWidth // int32_t [+] 0x34 PaperTileMap->TileHeight // int32_t [+] 0x38 PaperTileMap->PixelsPerUnrealUnit // float [+] 0x3C PaperTileMap->SeparationPerTileX // float [+] 0x40 PaperTileMap->SeparationPerTileY // float [+] 0x44 PaperTileMap->SeparationPerLayer // float [+] 0x48 PaperTileMap->SelectedTileSet // struct TSoftObjectPtr [+] 0x70 PaperTileMap->Material // struct UMaterialInterface [+] 0x78 PaperTileMap->TileLayers // struct TArray [+] 0x88 PaperTileMap->CollisionThickness // float [+] 0x8C PaperTileMap->SpriteCollisionDomain // char [+] 0x8D PaperTileMap->ProjectionMode // char [+] 0x90 PaperTileMap->HexSideLength // int32_t [+] 0x98 PaperTileMap->BodySetup // struct UBodySetup [+] 0xA0 PaperTileMap->LayerNameIndex // int32_t class PaperTileMapActor: [+] 0x328 PaperTileMapActor->RenderComponent // struct UPaperTileMapComponent class PaperTileMapComponent: [+] 0x4E0 PaperTileMapComponent->MapWidth // int32_t [+] 0x4E4 PaperTileMapComponent->MapHeight // int32_t [+] 0x4E8 PaperTileMapComponent->TileWidth // int32_t [+] 0x4EC PaperTileMapComponent->TileHeight // int32_t [+] 0x4F0 PaperTileMapComponent->DefaultLayerTileSet // struct UPaperTileSet [+] 0x4F8 PaperTileMapComponent->Material // struct UMaterialInterface [+] 0x500 PaperTileMapComponent->TileLayers // struct TArray [+] 0x510 PaperTileMapComponent->TileMapColor // struct FLinearColor [+] 0x520 PaperTileMapComponent->UseSingleLayerIndex // int32_t [+] 0x524 PaperTileMapComponent->bUseSingleLayer // char [+] 0x528 PaperTileMapComponent->TileMap // struct UPaperTileMap class PaperTileSet: [+] 0x28 PaperTileSet->TileSize // struct FIntPoint [+] 0x30 PaperTileSet->TileSheet // struct UTexture2D [+] 0x38 PaperTileSet->AdditionalSourceTextures // struct TArray [+] 0x48 PaperTileSet->BorderMargin // struct FIntMargin [+] 0x58 PaperTileSet->PerTileSpacing // struct FIntPoint [+] 0x60 PaperTileSet->DrawingOffset // struct FIntPoint [+] 0x68 PaperTileSet->WidthInTiles // int32_t [+] 0x6C PaperTileSet->HeightInTiles // int32_t [+] 0x70 PaperTileSet->AllocatedWidth // int32_t [+] 0x74 PaperTileSet->AllocatedHeight // int32_t [+] 0x78 PaperTileSet->PerTileData // struct TArray [+] 0x88 PaperTileSet->Terrains // struct TArray [+] 0x98 PaperTileSet->TileWidth // int32_t [+] 0x9C PaperTileSet->TileHeight // int32_t [+] 0xA0 PaperTileSet->Margin // int32_t [+] 0xA4 PaperTileSet->Spacing // int32_t class TileMapBlueprintLibrary: class FlipbookFinishedPlaySignature__DelegateSignature: class EFlipbookCollisionMode: class EPaperSpriteAtlasPadding: class ETileMapProjectionMode: class ESpritePivotMode: class ESpritePolygonMode: class ESpriteShapeType: class ESpriteCollisionMode: class IntMargin: [+] 0x4 IntMargin->Top // int32_t [+] 0x8 IntMargin->Right // int32_t [+] 0xC IntMargin->Bottom // int32_t class PaperFlipbookKeyFrame: [+] 0x8 PaperFlipbookKeyFrame->FrameRun // int32_t class SpriteInstanceData: [+] 0x40 SpriteInstanceData->SourceSprite // struct UPaperSprite [+] 0x48 SpriteInstanceData->VertexColor // struct FColor [+] 0x4C SpriteInstanceData->MaterialIndex // int32_t class PaperSpriteSocket: [+] 0x30 PaperSpriteSocket->SocketName // struct FName class PaperSpriteAtlasSlot: [+] 0x28 PaperSpriteAtlasSlot->AtlasIndex // int32_t [+] 0x2C PaperSpriteAtlasSlot->X // int32_t [+] 0x30 PaperSpriteAtlasSlot->Y // int32_t [+] 0x34 PaperSpriteAtlasSlot->Width // int32_t [+] 0x38 PaperSpriteAtlasSlot->Height // int32_t class PaperTerrainMaterialRule: [+] 0x8 PaperTerrainMaterialRule->Body // struct TArray [+] 0x18 PaperTerrainMaterialRule->EndCap // struct UPaperSprite [+] 0x20 PaperTerrainMaterialRule->MinimumAngle // float [+] 0x24 PaperTerrainMaterialRule->MaximumAngle // float [+] 0x28 PaperTerrainMaterialRule->bEnableCollision // char [+] 0x2C PaperTerrainMaterialRule->CollisionOffset // float [+] 0x30 PaperTerrainMaterialRule->DrawOrder // int32_t class PaperTileInfo: [+] 0x8 PaperTileInfo->PackedTileIndex // int32_t class PaperTileSetTerrain: [+] 0x10 PaperTileSetTerrain->CenterTileIndex // int32_t class PaperTileMetadata: [+] 0x8 PaperTileMetadata->CollisionData // struct FSpriteGeometryCollection [+] 0x38 PaperTileMetadata->TerrainMembership // char class SpriteGeometryCollection: [+] 0x10 SpriteGeometryCollection->GeometryType // char [+] 0x14 SpriteGeometryCollection->PixelsPerSubdivisionX // int32_t [+] 0x18 SpriteGeometryCollection->PixelsPerSubdivisionY // int32_t [+] 0x1C SpriteGeometryCollection->bAvoidVertexMerging // char [+] 0x20 SpriteGeometryCollection->AlphaThreshold // float [+] 0x24 SpriteGeometryCollection->DetailAmount // float [+] 0x28 SpriteGeometryCollection->SimplifyEpsilon // float class SpriteGeometryShape: [+] 0x8 SpriteGeometryShape->Vertices // struct TArray [+] 0x18 SpriteGeometryShape->BoxSize // struct FVector2D [+] 0x20 SpriteGeometryShape->BoxPosition // struct FVector2D [+] 0x28 SpriteGeometryShape->Rotation // float [+] 0x2C SpriteGeometryShape->bNegativeWinding // char class SpriteDrawCallRecord: [+] 0x10 SpriteDrawCallRecord->BaseTexture // struct UTexture [+] 0x48 SpriteDrawCallRecord->Color // struct FColor class SpriteAssetInitParameters: class GetKeyFrameIndexAtTime: [+] 0x4 GetKeyFrameIndexAtTime->bClampToEnds // char [+] 0x8 GetKeyFrameIndexAtTime->ReturnValue // int32_t class GetNumFrames: class GetNumKeyFrames: class GetSpriteAtFrame: [+] 0x8 GetSpriteAtFrame->ReturnValue // struct UPaperSprite class GetSpriteAtTime: [+] 0x4 GetSpriteAtTime->bClampToEnds // char [+] 0x8 GetSpriteAtTime->ReturnValue // struct UPaperSprite class GetTotalDuration: class IsValidKeyFrameIndex: [+] 0x4 IsValidKeyFrameIndex->ReturnValue // char class GetFlipbook: class GetFlipbookFramerate: class GetFlipbookLength: class GetFlipbookLengthInFrames: class GetPlaybackPosition: class GetPlaybackPositionInFrames: class GetPlayRate: class IsLooping: class IsPlaying: class IsReversing: class OnRep_SourceFlipbook: class Play: class PlayFromStart: class Reverse: class ReverseFromEnd: class SetFlipbook: [+] 0x8 SetFlipbook->ReturnValue // char class SetLooping: class SetNewTime: class SetPlaybackPosition: [+] 0x4 SetPlaybackPosition->bFireEvents // char class SetPlaybackPositionInFrames: [+] 0x4 SetPlaybackPositionInFrames->bFireEvents // char class SetPlayRate: class SetSpriteColor: class Stop: class AddInstance: [+] 0x30 AddInstance->Sprite // struct UPaperSprite [+] 0x38 AddInstance->bWorldSpace // char [+] 0x3C AddInstance->Color // struct FLinearColor [+] 0x4C AddInstance->ReturnValue // int32_t class ClearInstances: class GetInstanceCount: class GetInstanceTransform: [+] 0x10 GetInstanceTransform->OutInstanceTransform // struct FTransform [+] 0x40 GetInstanceTransform->bWorldSpace // char [+] 0x41 GetInstanceTransform->ReturnValue // char class RemoveInstance: [+] 0x4 RemoveInstance->ReturnValue // char class SortInstancesAlongAxis: class UpdateInstanceColor: [+] 0x4 UpdateInstanceColor->NewInstanceColor // struct FLinearColor [+] 0x14 UpdateInstanceColor->bMarkRenderStateDirty // char [+] 0x15 UpdateInstanceColor->ReturnValue // char class UpdateInstanceTransform: [+] 0x10 UpdateInstanceTransform->NewInstanceTransform // struct FTransform [+] 0x40 UpdateInstanceTransform->bWorldSpace // char [+] 0x41 UpdateInstanceTransform->bMarkRenderStateDirty // char [+] 0x42 UpdateInstanceTransform->bTeleport // char [+] 0x43 UpdateInstanceTransform->ReturnValue // char class MakeBrushFromSprite: [+] 0x8 MakeBrushFromSprite->Width // int32_t [+] 0xC MakeBrushFromSprite->Height // int32_t [+] 0x10 MakeBrushFromSprite->ReturnValue // struct FSlateBrush class GetSprite: class SetSprite: [+] 0x8 SetSprite->ReturnValue // char class SetSpriteColor: class SetTerrainColor: class AddNewLayer: class CreateNewTileMap: [+] 0x4 CreateNewTileMap->MapHeight // int32_t [+] 0x8 CreateNewTileMap->TileWidth // int32_t [+] 0xC CreateNewTileMap->TileHeight // int32_t [+] 0x10 CreateNewTileMap->PixelsPerUnrealUnit // float [+] 0x14 CreateNewTileMap->bCreateLayer // char class GetLayerColor: [+] 0x4 GetLayerColor->ReturnValue // struct FLinearColor class GetMapSize: [+] 0x4 GetMapSize->MapHeight // int32_t [+] 0x8 GetMapSize->NumLayers // int32_t class GetTile: [+] 0x4 GetTile->Y // int32_t [+] 0x8 GetTile->Layer // int32_t [+] 0x10 GetTile->ReturnValue // struct FPaperTileInfo class GetTileCenterPosition: [+] 0x4 GetTileCenterPosition->TileY // int32_t [+] 0x8 GetTileCenterPosition->LayerIndex // int32_t [+] 0xC GetTileCenterPosition->bWorldSpace // char [+] 0x10 GetTileCenterPosition->ReturnValue // struct FVector class GetTileCornerPosition: [+] 0x4 GetTileCornerPosition->TileY // int32_t [+] 0x8 GetTileCornerPosition->LayerIndex // int32_t [+] 0xC GetTileCornerPosition->bWorldSpace // char [+] 0x10 GetTileCornerPosition->ReturnValue // struct FVector class GetTileMapColor: class GetTilePolygon: [+] 0x4 GetTilePolygon->TileY // int32_t [+] 0x8 GetTilePolygon->Points // struct TArray [+] 0x18 GetTilePolygon->LayerIndex // int32_t [+] 0x1C GetTilePolygon->bWorldSpace // char class MakeTileMapEditable: class OwnsTileMap: class RebuildCollision: class ResizeMap: [+] 0x4 ResizeMap->NewHeightInTiles // int32_t class SetDefaultCollisionThickness: [+] 0x4 SetDefaultCollisionThickness->bRebuildCollision // char class SetLayerCollision: [+] 0x4 SetLayerCollision->bHasCollision // char [+] 0x5 SetLayerCollision->bOverrideThickness // char [+] 0x8 SetLayerCollision->CustomThickness // float [+] 0xC SetLayerCollision->bOverrideOffset // char [+] 0x10 SetLayerCollision->CustomOffset // float [+] 0x14 SetLayerCollision->bRebuildCollision // char class SetLayerColor: [+] 0x10 SetLayerColor->Layer // int32_t class SetTile: [+] 0x4 SetTile->Y // int32_t [+] 0x8 SetTile->Layer // int32_t [+] 0x10 SetTile->NewValue // struct FPaperTileInfo class SetTileMap: [+] 0x8 SetTileMap->ReturnValue // char class SetTileMapColor: class BreakTile: [+] 0x10 BreakTile->TileIndex // int32_t [+] 0x18 BreakTile->TileSet // struct UPaperTileSet [+] 0x20 BreakTile->bFlipH // char [+] 0x21 BreakTile->bFlipV // char [+] 0x22 BreakTile->bFlipD // char class GetTileTransform: [+] 0x10 GetTileTransform->ReturnValue // struct FTransform class GetTileUserData: [+] 0x10 GetTileUserData->ReturnValue // struct FName class MakeTile: [+] 0x8 MakeTile->TileSet // struct UPaperTileSet [+] 0x10 MakeTile->bFlipH // char [+] 0x11 MakeTile->bFlipV // char [+] 0x12 MakeTile->bFlipD // char [+] 0x18 MakeTile->ReturnValue // struct FPaperTileInfo class UW-PopupWidget_C: [+] 0x268 UW-PopupWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-PopupWidget_C->Bg // struct UImage [+] 0x278 UW-PopupWidget_C->btn_Cancel // struct UButton [+] 0x280 UW-PopupWidget_C->btn_OK // struct UButton [+] 0x288 UW-PopupWidget_C->Desc // struct UTextBlock [+] 0x290 UW-PopupWidget_C->Image_2 // struct UImage [+] 0x298 UW-PopupWidget_C->Overlay // struct UOverlay [+] 0x2A0 UW-PopupWidget_C->Overlay_1 // struct UOverlay [+] 0x2A8 UW-PopupWidget_C->Overlay_2 // struct UOverlay [+] 0x2B0 UW-PopupWidget_C->RichTextBlock_244 // struct URichTextBlock [+] 0x2B8 UW-PopupWidget_C->TextBlock_17 // struct UTextBlock [+] 0x2C0 UW-PopupWidget_C->Throbber_159 // struct UThrobber [+] 0x2C8 UW-PopupWidget_C->Title // struct UTextBlock [+] 0x2D0 UW-PopupWidget_C->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x2D8 UW-PopupWidget_C->MapNameToExit // struct FName [+] 0x2E0 UW-PopupWidget_C->IsExitGame // char [+] 0x2E8 UW-PopupWidget_C->ControllerRef // struct ABravoHotelPlayerController [+] 0x2F0 UW-PopupWidget_C->IsTutorial // char [+] 0x2F1 UW-PopupWidget_C->IsDeathCam // char [+] 0x2F8 UW-PopupWidget_C->EventDispatcher_MoveToDeathCam // struct FMulticastInlineDelegate [+] 0x308 UW-PopupWidget_C->ErrorType // char [+] 0x309 UW-PopupWidget_C->IsPerkDeckSelectMode // char [+] 0x310 UW-PopupWidget_C->EventDispatcher_TrySelectMode // struct FMulticastInlineDelegate [+] 0x320 UW-PopupWidget_C->OkayType // char class EventDispatcher_MoveToDeathCam__DelegateSignature: class EventDispatcher_TrySelectMode__DelegateSignature: class ExecuteUbergraph_UW-PopupWidget: [+] 0x8 ExecuteUbergraph_UW-PopupWidget->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-PopupWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x1C ExecuteUbergraph_UW-PopupWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x2C ExecuteUbergraph_UW-PopupWidget->CallFunc_GetMyTeamAlive_Alive // char [+] 0x30 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x38 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x40 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_bSuccess // char [+] 0x41 ExecuteUbergraph_UW-PopupWidget->CallFunc_IsValid_ReturnValue // char [+] 0x42 ExecuteUbergraph_UW-PopupWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x48 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetCurrentPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x50 ExecuteUbergraph_UW-PopupWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0x51 ExecuteUbergraph_UW-PopupWidget->CallFunc_IsValid_ReturnValue_4 // char [+] 0x52 ExecuteUbergraph_UW-PopupWidget->CallFunc_BooleanAND_ReturnValue // char [+] 0x53 ExecuteUbergraph_UW-PopupWidget->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x54 ExecuteUbergraph_UW-PopupWidget->CallFunc_IsValid_ReturnValue_5 // char [+] 0x58 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x60 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x68 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x70 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x78 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x80 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_State_2 // struct ABravoHotelPlayerState [+] 0x88 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x90 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetGamePlayStatistics_ReturnValue_2 // struct UBravoHotelGamePlayStatistics [+] 0x98 ExecuteUbergraph_UW-PopupWidget->___struct_Variable_2 // struct TArray [+] 0xA8 ExecuteUbergraph_UW-PopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0xAC ExecuteUbergraph_UW-PopupWidget->CallFunc_IsValid_ReturnValue_6 // char [+] 0xB0 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0xB8 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0xC0 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_bSuccess_4 // char [+] 0xC4 ExecuteUbergraph_UW-PopupWidget->K2Node_Event_ErrorIdx // int32_t [+] 0xC8 ExecuteUbergraph_UW-PopupWidget->K2Node_Event_ErrorID // struct FString [+] 0xD8 ExecuteUbergraph_UW-PopupWidget->K2Node_Event_Parameter // struct FString [+] 0xE8 ExecuteUbergraph_UW-PopupWidget->K2Node_Event_bConfirm // char [+] 0xE9 ExecuteUbergraph_UW-PopupWidget->K2Node_Event_bCancel // char [+] 0xEA ExecuteUbergraph_UW-PopupWidget->K2Node_Event_bWaiting // char [+] 0xEC ExecuteUbergraph_UW-PopupWidget->K2Node_Event_evt // struct FWaitingEvent [+] 0xF8 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetMessage_Title // struct FString [+] 0x108 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetMessage_Desc // struct FString [+] 0x118 ExecuteUbergraph_UW-PopupWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x130 ExecuteUbergraph_UW-PopupWidget->CallFunc_Conv_StringToText_ReturnValue_2 // struct FText [+] 0x148 ExecuteUbergraph_UW-PopupWidget->CallFunc_FormatLineBreak_ReturnValue // struct FText [+] 0x160 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x168 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x170 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_bSuccess_5 // char [+] 0x178 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetCurrentHUDInteractionComponent_ReturnValue // struct UHUDInteractionComponent [+] 0x180 ExecuteUbergraph_UW-PopupWidget->CallFunc_IsValid_ReturnValue_7 // char [+] 0x188 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetGameInstance_ReturnValue_2 // struct UGameInstance [+] 0x190 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x198 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance_2 // struct UBravoHotelGameInstance [+] 0x1A0 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_bSuccess_6 // char [+] 0x1A8 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_AsScenario_Game_Mode // struct AScenarioGameMode [+] 0x1B0 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_bSuccess_7 // char [+] 0x1B1 ExecuteUbergraph_UW-PopupWidget->CallFunc_IsValid_ReturnValue_8 // char [+] 0x1B8 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetPlayerController_ReturnValue_4 // struct APlayerController [+] 0x1C0 ExecuteUbergraph_UW-PopupWidget->___struct_Variable_3 // struct TArray [+] 0x1D0 ExecuteUbergraph_UW-PopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x1D8 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_State_3 // struct ABravoHotelPlayerState [+] 0x1E0 ExecuteUbergraph_UW-PopupWidget->K2Node_DynamicCast_bSuccess_8 // char [+] 0x1E1 ExecuteUbergraph_UW-PopupWidget->CallFunc_IsStartedGame_bRet // char [+] 0x1E2 ExecuteUbergraph_UW-PopupWidget->CallFunc_IsSpectatorMode_ReturnValue // char [+] 0x1E3 ExecuteUbergraph_UW-PopupWidget->CallFunc_IsAlive_ReturnValue // char [+] 0x1E4 ExecuteUbergraph_UW-PopupWidget->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x1E5 ExecuteUbergraph_UW-PopupWidget->CallFunc_BooleanOR_ReturnValue // char [+] 0x1E8 ExecuteUbergraph_UW-PopupWidget->K2Node_CustomEvent_DelayTime // float [+] 0x1F0 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetOwningPlayer_ReturnValue_2 // struct APlayerController [+] 0x1F8 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetPlayerCameraManager_ReturnValue // struct APlayerCameraManager [+] 0x200 ExecuteUbergraph_UW-PopupWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x210 ExecuteUbergraph_UW-PopupWidget->___struct_Variable_4 // struct TArray [+] 0x220 ExecuteUbergraph_UW-PopupWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x228 ExecuteUbergraph_UW-PopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle [+] 0x230 ExecuteUbergraph_UW-PopupWidget->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x238 ExecuteUbergraph_UW-PopupWidget->___struct_Variable_5 // struct TArray [+] 0x248 ExecuteUbergraph_UW-PopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_5 // struct FAudioPlayingHandle [+] 0x24C ExecuteUbergraph_UW-PopupWidget->CallFunc_IsValid_ReturnValue_9 // char class Destruct: class QuitGame: class ä¤@t¤¸_1: class SetMessageEx: [+] 0x8 SetMessageEx->ErrorID // struct FString [+] 0x18 SetMessageEx->Parameter // struct FString [+] 0x28 SetMessageEx->bConfirm // char [+] 0x29 SetMessageEx->bCancel // char [+] 0x2A SetMessageEx->bWaiting // char [+] 0x2C SetMessageEx->evt // struct FWaitingEvent class Hide_2: class Show_2: class MoveLobby: class FinalResult_Internal: class OnChangedFinalRankDelegate_Event: class LeaveGame: class PlayerLogout: class BndEvt__btn_Cancel_K2Node_ComponentBoundEvent_15_OnButtonHoverEvent__DelegateSignature: class BndEvt__btn_OK_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class BndEvt__btn_Cancel_K2Node_ComponentBoundEvent_53_OnButtonClickedEvent__DelegateSignature: class BndEvt__btn_OK_K2Node_ComponentBoundEvent_35_OnButtonClickedEvent__DelegateSignature: class Construct: class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply class OnMouseWheel: [+] 0x38 OnMouseWheel->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseWheel->ReturnValue // struct FEventReply [+] 0x160 OnMouseWheel->CallFunc_Handled_ReturnValue // struct FEventReply class EnterLobby: [+] 0x8 EnterLobby->TargetPawnSpectated // char [+] 0x9 EnterLobby->MyCharaAlive // char [+] 0xA EnterLobby->TeamAlive // char [+] 0x10 EnterLobby->___object_Variable // struct ABravoHotelCharacter [+] 0x18 EnterLobby->CallFunc_IsStartedGame_bRet // char [+] 0x20 EnterLobby->CallFunc_GetText_ReturnValue // struct FText [+] 0x38 EnterLobby->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x40 EnterLobby->CallFunc_GetMyTeamAlive_Alive // char [+] 0x48 EnterLobby->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x50 EnterLobby->K2Node_DynamicCast_bSuccess // char [+] 0x51 EnterLobby->CallFunc_IsSpectatorMode_ReturnValue // char [+] 0x52 EnterLobby->CallFunc_IsAlive_ReturnValue // char [+] 0x53 EnterLobby->CallFunc_BooleanAND_ReturnValue // char [+] 0x58 EnterLobby->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x60 EnterLobby->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x68 EnterLobby->K2Node_DynamicCast_bSuccess_2 // char [+] 0x69 EnterLobby->CallFunc_IsReplaying_ReturnValue // char [+] 0x6A EnterLobby->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x70 EnterLobby->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x78 EnterLobby->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x88 EnterLobby->K2Node_DynamicCast_bSuccess_3 // char [+] 0x90 EnterLobby->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class GetMyTeamAlive: [+] 0x4 GetMyTeamAlive->___int_Array_Index_Variable // int32_t [+] 0x8 GetMyTeamAlive->___int_Loop_Counter_Variable // int32_t [+] 0xC GetMyTeamAlive->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 GetMyTeamAlive->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetMyTeamAlive->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x20 GetMyTeamAlive->K2Node_DynamicCast_bSuccess // char [+] 0x24 GetMyTeamAlive->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 GetMyTeamAlive->CallFunc_Array_Get_Item // struct ABravoHotelPlayerState [+] 0x30 GetMyTeamAlive->CallFunc_Less_IntInt_ReturnValue // char [+] 0x31 GetMyTeamAlive->CallFunc_IsAlive_ReturnValue // char class EnterWindow: [+] 0x1 EnterWindow->MyCharaAlive // char [+] 0x2 EnterWindow->TeamAlive // char [+] 0x8 EnterWindow->___object_Variable // struct ABravoHotelCharacter [+] 0x10 EnterWindow->CallFunc_IsReplaying_ReturnValue // char [+] 0x18 EnterWindow->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 EnterWindow->CallFunc_BooleanAND_ReturnValue // char [+] 0x28 EnterWindow->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x30 EnterWindow->K2Node_DynamicCast_bSuccess // char [+] 0x31 EnterWindow->CallFunc_GetMyTeamAlive_Alive // char [+] 0x32 EnterWindow->CallFunc_IsAlive_ReturnValue // char [+] 0x38 EnterWindow->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x40 EnterWindow->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x48 EnterWindow->K2Node_DynamicCast_bSuccess_2 // char [+] 0x50 EnterWindow->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x58 EnterWindow->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x60 EnterWindow->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x70 EnterWindow->K2Node_DynamicCast_bSuccess_3 // char [+] 0x78 EnterWindow->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class EnterDeathCam: [+] 0x1 EnterDeathCam->IsTargetCameraKiller // char class GetMessage: [+] 0x8 GetMessage->ErrorID // struct FString [+] 0x18 GetMessage->Param // struct FString [+] 0x28 GetMessage->Title // struct FString [+] 0x38 GetMessage->Desc // struct FString [+] 0x48 GetMessage->CallFunc_GetErrorString_ReturnValue // struct FText [+] 0x60 GetMessage->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x68 GetMessage->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x78 GetMessage->K2Node_SwitchInteger_CmpSuccess // char [+] 0x80 GetMessage->CallFunc_GetKickTable_ReturnValue // struct UDataTable [+] 0x88 GetMessage->CallFunc_GetKickTable_ReturnValue_2 // struct UDataTable [+] 0x90 GetMessage->CallFunc_GetDataTableRowFromName_OutRow // struct FKickData [+] 0xE0 GetMessage->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xE8 GetMessage->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FKickData [+] 0x138 GetMessage->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x140 GetMessage->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x150 GetMessage->CallFunc_Conv_TextToString_ReturnValue_3 // struct FString [+] 0x160 GetMessage->CallFunc_Conv_TextToString_ReturnValue_4 // struct FString [+] 0x170 GetMessage->CallFunc_Conv_TextToString_ReturnValue_5 // struct FString class IsSoloPlay: [+] 0x4 IsSoloPlay->___int_Array_Index_Variable // int32_t [+] 0x8 IsSoloPlay->___int_Loop_Counter_Variable // int32_t [+] 0xC IsSoloPlay->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 IsSoloPlay->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 IsSoloPlay->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x20 IsSoloPlay->K2Node_DynamicCast_bSuccess // char [+] 0x24 IsSoloPlay->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 IsSoloPlay->CallFunc_Array_Get_Item // struct ABravoHotelPlayerState [+] 0x30 IsSoloPlay->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x31 IsSoloPlay->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0x32 IsSoloPlay->CallFunc_IsAlive_ReturnValue // char [+] 0x34 IsSoloPlay->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x38 IsSoloPlay->CallFunc_Less_IntInt_ReturnValue // char class IsStartedGame: [+] 0x8 IsStartedGame->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x10 IsStartedGame->CallFunc_IsValid_ReturnValue // char [+] 0x11 IsStartedGame->K2Node_SwitchEnum_CmpSuccess // char class PerkDeckSelectMode: [+] 0x8 PerkDeckSelectMode->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x10 PerkDeckSelectMode->K2Node_DynamicCast_bSuccess // char [+] 0x14 PerkDeckSelectMode->CallFunc_GetSelectDeckPrice_ReturnValue // int32_t [+] 0x18 PerkDeckSelectMode->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x58 PerkDeckSelectMode->K2Node_MakeArray_Array // struct TArray [+] 0x68 PerkDeckSelectMode->CallFunc_Format_ReturnValue // struct FText class SetOptionChangedFromBenchmark: class LightPropagationVolumeBlendable: [+] 0x30 LightPropagationVolumeBlendable->Settings // struct FLightPropagationVolumeSettings [+] 0xA0 LightPropagationVolumeBlendable->BlendWeight // float class BP-Sight_MP5_Lv4_FPSK_C: class UW-SightInfo_C: [+] 0x248 UW-SightInfo_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-SightInfo_C->Canvas_Charge // struct UCanvasPanel [+] 0x258 UW-SightInfo_C->ChargeIndicator // struct UImage [+] 0x260 UW-SightInfo_C->Image_LeanDamageBg // struct UImage [+] 0x268 UW-SightInfo_C->IMG_Gauge1 // struct UImage [+] 0x270 UW-SightInfo_C->IMG_Gauge2 // struct UImage [+] 0x278 UW-SightInfo_C->IMG_Gauge3 // struct UImage [+] 0x280 UW-SightInfo_C->IMG_Gauge4 // struct UImage [+] 0x288 UW-SightInfo_C->IMG_Gauge5 // struct UImage [+] 0x290 UW-SightInfo_C->IMG_Gauge6 // struct UImage [+] 0x298 UW-SightInfo_C->LeftTime // struct UTextBlock [+] 0x2A0 UW-SightInfo_C->Overlay_Gauge // struct UOverlay [+] 0x2A8 UW-SightInfo_C->T_BulletsPerShot // struct UTextBlock [+] 0x2B0 UW-SightInfo_C->T_Damage // struct UTextBlock [+] 0x2B8 UW-SightInfo_C->T_RPM // struct UTextBlock [+] 0x2C0 UW-SightInfo_C->VerticalBox_Damage // struct UVerticalBox [+] 0x2C8 UW-SightInfo_C->BravoHotelCharacter // struct ABravoHotelCharacter [+] 0x2D0 UW-SightInfo_C->GaugeIMGArray // struct TArray [+] 0x2E0 UW-SightInfo_C->LastGauge // int32_t [+] 0x2E4 UW-SightInfo_C->Timer_ // char [+] 0x2E8 UW-SightInfo_C->Timer_UpdateInfos // struct FTimerHandle [+] 0x2F0 UW-SightInfo_C->ChargeIndicatorDynamicMaterial // struct UMaterialInstanceDynamic class ExecuteUbergraph_UW-SightInfo: class Construct: class Init: [+] 0x8 Init->CallFunc_Array_Add_ReturnValue // int32_t [+] 0xC Init->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x10 Init->CallFunc_Array_Add_ReturnValue_3 // int32_t [+] 0x14 Init->CallFunc_Array_Add_ReturnValue_4 // int32_t [+] 0x18 Init->CallFunc_Array_Add_ReturnValue_5 // int32_t [+] 0x1C Init->CallFunc_Array_Add_ReturnValue_6 // int32_t class ShowSightInfo: class HideSightInfo: class UpdateInfos: class UpdateDamage: [+] 0x1 UpdateDamage->___byte_Variable_2 // enum class ESlateVisibility [+] 0x8 UpdateDamage->___object_Variable // struct ABravoHotelCharacter [+] 0x10 UpdateDamage->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x18 UpdateDamage->CallFunc_IsValid_ReturnValue // char [+] 0x1C UpdateDamage->CallFunc_GetUICurrentRPM_ReturnValue // int32_t [+] 0x20 UpdateDamage->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x38 UpdateDamage->CallFunc_GetUICurrentDamage_ReturnValue // float [+] 0x3C UpdateDamage->CallFunc_IsValid_ReturnValue_2 // char [+] 0x40 UpdateDamage->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x58 UpdateDamage->CallFunc_IsActiveLeanDamageBuff_ReturnValue // char [+] 0x59 UpdateDamage->___bool_Variable // char [+] 0x60 UpdateDamage->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x68 UpdateDamage->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x78 UpdateDamage->K2Node_DynamicCast_bSuccess // char [+] 0x79 UpdateDamage->K2Node_Select_Default // enum class ESlateVisibility [+] 0x80 UpdateDamage->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class UpdateSnipeGauge: [+] 0x1 UpdateSnipeGauge->___byte_Variable // enum class ESlateVisibility [+] 0x4 UpdateSnipeGauge->___int_Loop_Counter_Variable // int32_t [+] 0x8 UpdateSnipeGauge->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC UpdateSnipeGauge->___int_Array_Index_Variable // int32_t [+] 0x10 UpdateSnipeGauge->___struct_Variable // struct TArray [+] 0x20 UpdateSnipeGauge->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x24 UpdateSnipeGauge->___int_Variable // int32_t [+] 0x28 UpdateSnipeGauge->___byte_Variable_2 // enum class ESlateVisibility [+] 0x2C UpdateSnipeGauge->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x30 UpdateSnipeGauge->CallFunc_Array_Get_Item // struct UImage [+] 0x38 UpdateSnipeGauge->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x3C UpdateSnipeGauge->CallFunc_Less_IntInt_ReturnValue // char [+] 0x3D UpdateSnipeGauge->CallFunc_IsValid_ReturnValue // char [+] 0x3E UpdateSnipeGauge->CallFunc_IsChargingGauge_ReturnValue // char [+] 0x3F UpdateSnipeGauge->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x40 UpdateSnipeGauge->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x44 UpdateSnipeGauge->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x48 UpdateSnipeGauge->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x49 UpdateSnipeGauge->K2Node_Select_Default // enum class ESlateVisibility class UpdateBulletsPerShot: [+] 0x8 UpdateBulletsPerShot->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x10 UpdateBulletsPerShot->CallFunc_IsValid_ReturnValue // char [+] 0x18 UpdateBulletsPerShot->K2Node_DynamicCast_AsBravo_Hotel_Ranged_Weapon // struct ABravoHotelRangedWeapon [+] 0x20 UpdateBulletsPerShot->K2Node_DynamicCast_bSuccess // char [+] 0x24 UpdateBulletsPerShot->CallFunc_GetBulletsPerShot_ReturnValue // int32_t [+] 0x28 UpdateBulletsPerShot->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x30 UpdateBulletsPerShot->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x70 UpdateBulletsPerShot->K2Node_MakeArray_Array // struct TArray [+] 0x80 UpdateBulletsPerShot->CallFunc_Format_ReturnValue // struct FText class UpdateChargeInfo: [+] 0x4 UpdateChargeInfo->CurrentGaugeValue // float [+] 0x8 UpdateChargeInfo->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x10 UpdateChargeInfo->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x28 UpdateChargeInfo->CallFunc_Divide_FloatFloat_ReturnValue // float class HideChargeInfo: class UW-Matchend_DamageListBox_C: [+] 0x248 UW-Matchend_DamageListBox_C->ScrollBox_DamageList // struct UScrollBox [+] 0x250 UW-Matchend_DamageListBox_C->UW-Matchend_BuffList_Popup // struct UUW-Matchend_BuffList_Popup_C [+] 0x258 UW-Matchend_DamageListBox_C->Timer_PlayDamageListAnim // struct FTimerHandle [+] 0x260 UW-Matchend_DamageListBox_C->DamageListAnimDelayTime // float [+] 0x264 UW-Matchend_DamageListBox_C->CurrentAnimIndex // int32_t [+] 0x268 UW-Matchend_DamageListBox_C->BuffListPopupWidgetRef // struct UUW-Matchend_BuffList_Popup_C [+] 0x270 UW-Matchend_DamageListBox_C->Handle_ShowBuffListPopup // struct FTimerHandle [+] 0x278 UW-Matchend_DamageListBox_C->HoverdWidgetIndex // int32_t class MakeDamageList: [+] 0x10 MakeDamageList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x14 MakeDamageList->CallFunc_Array_LastIndex_ReturnValue // int32_t [+] 0x18 MakeDamageList->___int_Array_Index_Variable // int32_t [+] 0x1C MakeDamageList->___int_Loop_Counter_Variable // int32_t [+] 0x20 MakeDamageList->CallFunc_Array_Get_Item // struct FDiedDamageInfo [+] 0xC00 MakeDamageList->CallFunc_Less_IntInt_ReturnValue // char [+] 0xC04 MakeDamageList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC08 MakeDamageList->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xC0C MakeDamageList->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0xC20 MakeDamageList->CallFunc_Create_ReturnValue // struct UUW-Matchend_DamageList_C [+] 0xC28 MakeDamageList->CallFunc_AddChild_ReturnValue // struct UPanelSlot class Reset Damage List Anim: [+] 0x4 Reset Damage List Anim->___int_Loop_Counter_Variable // int32_t [+] 0x8 Reset Damage List Anim->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 Reset Damage List Anim->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 Reset Damage List Anim->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 Reset Damage List Anim->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 Reset Damage List Anim->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 Reset Damage List Anim->K2Node_DynamicCast_AsUW_Matchend_Damage_List // struct UUW-Matchend_DamageList_C [+] 0x40 Reset Damage List Anim->K2Node_DynamicCast_bSuccess // char class GetDamageListCount: [+] 0x4 GetDamageListCount->CallFunc_GetChildrenCount_ReturnValue // int32_t class PlayDamageListAnim: [+] 0x4 PlayDamageListAnim->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x8 PlayDamageListAnim->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x18 PlayDamageListAnim->CallFunc_Array_Get_Item // struct UWidget [+] 0x20 PlayDamageListAnim->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 PlayDamageListAnim->K2Node_DynamicCast_AsUW_Matchend_Damage_List // struct UUW-Matchend_DamageList_C [+] 0x30 PlayDamageListAnim->K2Node_DynamicCast_bSuccess // char [+] 0x31 PlayDamageListAnim->CallFunc_Less_IntInt_ReturnValue // char [+] 0x32 PlayDamageListAnim->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x38 PlayDamageListAnim->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle class HoverDamageList: [+] 0x4 HoverDamageList->IsHoverd // char [+] 0x8 HoverDamageList->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle class ShowBuffListPopup: [+] 0x8 ShowBuffListPopup->K2Node_DynamicCast_AsUW_Matchend_Damage_List // struct UUW-Matchend_DamageList_C [+] 0x10 ShowBuffListPopup->K2Node_DynamicCast_bSuccess // char class BP-Weapon_M40A1_LV2_C: class OodleNetworkTrainerCommandlet: [+] 0x80 OodleNetworkTrainerCommandlet->bCompressionTest // char [+] 0x84 OodleNetworkTrainerCommandlet->HashTableSize // int32_t [+] 0x88 OodleNetworkTrainerCommandlet->DictionarySize // int32_t [+] 0x8C OodleNetworkTrainerCommandlet->DictionaryTrials // int32_t [+] 0x90 OodleNetworkTrainerCommandlet->TrialRandomness // int32_t [+] 0x94 OodleNetworkTrainerCommandlet->TrialGenerations // int32_t [+] 0x98 OodleNetworkTrainerCommandlet->bNoTrials // char class EOodleEnableMode: class BP-ProjectileGrenade_M67_C: class UW-ScenarioStartPopup_C: [+] 0x248 UW-ScenarioStartPopup_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ScenarioStartPopup_C->Ani_FadeOut // struct UWidgetAnimation [+] 0x258 UW-ScenarioStartPopup_C->Ani_FadeIn // struct UWidgetAnimation [+] 0x260 UW-ScenarioStartPopup_C->1 // struct UImage [+] 0x268 UW-ScenarioStartPopup_C->10 // struct UImage [+] 0x270 UW-ScenarioStartPopup_C->2 // struct UImage [+] 0x278 UW-ScenarioStartPopup_C->3 // struct UImage [+] 0x280 UW-ScenarioStartPopup_C->4 // struct UImage [+] 0x288 UW-ScenarioStartPopup_C->5 // struct UImage [+] 0x290 UW-ScenarioStartPopup_C->6 // struct UImage [+] 0x298 UW-ScenarioStartPopup_C->7 // struct UImage [+] 0x2A0 UW-ScenarioStartPopup_C->8 // struct UImage [+] 0x2A8 UW-ScenarioStartPopup_C->9 // struct UImage [+] 0x2B0 UW-ScenarioStartPopup_C->Button_Beteran // struct UButton [+] 0x2B8 UW-ScenarioStartPopup_C->Button_GamePlayTutorial // struct UButton [+] 0x2C0 UW-ScenarioStartPopup_C->Button_TutorialMovie // struct UButton [+] 0x2C8 UW-ScenarioStartPopup_C->Image_62 // struct UImage [+] 0x2D0 UW-ScenarioStartPopup_C->Image_369 // struct UImage [+] 0x2D8 UW-ScenarioStartPopup_C->Light1 // struct UImage [+] 0x2E0 UW-ScenarioStartPopup_C->Light2 // struct UImage [+] 0x2E8 UW-ScenarioStartPopup_C->red1 // struct UImage [+] 0x2F0 UW-ScenarioStartPopup_C->red2 // struct UImage [+] 0x2F8 UW-ScenarioStartPopup_C->RichTextBlock // struct URichTextBlock [+] 0x300 UW-ScenarioStartPopup_C->RichTextBlock_418 // struct URichTextBlock [+] 0x308 UW-ScenarioStartPopup_C->NextScene // char class ExecuteUbergraph_UW-ScenarioStartPopup: [+] 0x4 ExecuteUbergraph_UW-ScenarioStartPopup->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-ScenarioStartPopup->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_UW-ScenarioStartPopup->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x34 ExecuteUbergraph_UW-ScenarioStartPopup->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x48 ExecuteUbergraph_UW-ScenarioStartPopup->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x50 ExecuteUbergraph_UW-ScenarioStartPopup->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x58 ExecuteUbergraph_UW-ScenarioStartPopup->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x60 ExecuteUbergraph_UW-ScenarioStartPopup->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x68 ExecuteUbergraph_UW-ScenarioStartPopup->K2Node_DynamicCast_bSuccess // char [+] 0x70 ExecuteUbergraph_UW-ScenarioStartPopup->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x78 ExecuteUbergraph_UW-ScenarioStartPopup->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x80 ExecuteUbergraph_UW-ScenarioStartPopup->CallFunc_PlayAnimation_ReturnValue_4 // struct UUMGSequencePlayer [+] 0x88 ExecuteUbergraph_UW-ScenarioStartPopup->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x90 ExecuteUbergraph_UW-ScenarioStartPopup->CallFunc_GetHUD_ReturnValue_2 // struct AHUD [+] 0x98 ExecuteUbergraph_UW-ScenarioStartPopup->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD_2 // struct ABravoHotelTitleHUD [+] 0xA0 ExecuteUbergraph_UW-ScenarioStartPopup->K2Node_DynamicCast_bSuccess_2 // char [+] 0xA8 ExecuteUbergraph_UW-ScenarioStartPopup->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0xB0 ExecuteUbergraph_UW-ScenarioStartPopup->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login // struct ABattleRoyaleGameMode_Login [+] 0xB8 ExecuteUbergraph_UW-ScenarioStartPopup->K2Node_DynamicCast_bSuccess_3 // char class OnTrainingModeOffDelegate_Event_1: class CustomEvent_2: class BndEvt__Button_Beteran_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class CustomEvent: class CustomEvent_1: class BndEvt__Button_247_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class MoveNextScene: [+] 0x8 MoveNextScene->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x10 MoveNextScene->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x18 MoveNextScene->K2Node_DynamicCast_bSuccess // char class AnimSharingStateInstance: [+] 0x268 AnimSharingStateInstance->AnimationToPlay // struct UAnimSequence [+] 0x270 AnimSharingStateInstance->PermutationTimeOffset // float [+] 0x274 AnimSharingStateInstance->PlayRate // float [+] 0x278 AnimSharingStateInstance->bStateBool // char [+] 0x280 AnimSharingStateInstance->Instance // struct UAnimSharingInstance class AnimSharingTransitionInstance: [+] 0x268 AnimSharingTransitionInstance->FromComponent // struct TWeakObjectPtr [+] 0x270 AnimSharingTransitionInstance->ToComponent // struct TWeakObjectPtr [+] 0x278 AnimSharingTransitionInstance->BlendTime // float [+] 0x27C AnimSharingTransitionInstance->bBlendBool // char class AnimSharingAdditiveInstance: [+] 0x268 AnimSharingAdditiveInstance->baseComponent // struct TWeakObjectPtr [+] 0x270 AnimSharingAdditiveInstance->AdditiveAnimation // struct TWeakObjectPtr [+] 0x278 AnimSharingAdditiveInstance->ALPHA // float [+] 0x27C AnimSharingAdditiveInstance->bStateBool // char class AnimSharingInstance: [+] 0x28 AnimSharingInstance->RegisteredActors // struct TArray [+] 0xA8 AnimSharingInstance->StateProcessor // struct UAnimationSharingStateProcessor [+] 0xE8 AnimSharingInstance->UsedAnimationSequences // struct TArray [+] 0x108 AnimSharingInstance->StateEnum // struct UEnum [+] 0x110 AnimSharingInstance->SharingActor // struct UActor class AnimationSharingManager: [+] 0x48 AnimationSharingManager->Skeletons // struct TArray [+] 0x28 AnimationSharingManager->PerSkeletonData // struct TArray class AnimationSharingSetup: [+] 0x28 AnimationSharingSetup->SkeletonSetups // struct TArray [+] 0x38 AnimationSharingSetup->ScalabilitySettings // struct FAnimationSharingScalability class AnimationSharingStateProcessor: [+] 0x28 AnimationSharingStateProcessor->AnimationStateEnum // struct TSoftObjectPtr class TickAnimationSharingFunction: class AnimationSharingScalability: [+] 0x4 AnimationSharingScalability->BlendSignificanceValue // struct FPerPlatformFloat [+] 0x8 AnimationSharingScalability->MaximumNumberConcurrentBlends // struct FPerPlatformInt [+] 0xC AnimationSharingScalability->TickSignificanceValue // struct FPerPlatformFloat class PerSkeletonAnimationSharingSetup: [+] 0x18 PerSkeletonAnimationSharingSetup->Skeleton // struct USkeleton [+] 0x10 PerSkeletonAnimationSharingSetup->SkeletalMesh // struct USkeletalMesh [+] 0x8 PerSkeletonAnimationSharingSetup->BlendAnimBlueprint // struct UClass* [+] 0x30 PerSkeletonAnimationSharingSetup->AdditiveAnimBlueprint // struct UClass* [+] 0x20 PerSkeletonAnimationSharingSetup->AnimationStates // struct TArray class AnimationStateEntry: [+] 0x8 AnimationStateEntry->AnimationSetups // struct TArray [+] 0x18 AnimationStateEntry->bOnDemand // char [+] 0x19 AnimationStateEntry->bAdditive // char [+] 0x1C AnimationStateEntry->BlendTime // float [+] 0x20 AnimationStateEntry->bReturnToPreviousState // char [+] 0x21 AnimationStateEntry->bSetNextState // char [+] 0x22 AnimationStateEntry->NextState // char [+] 0x24 AnimationStateEntry->MaximumNumberOfConcurrentInstances // struct FPerPlatformInt [+] 0x28 AnimationStateEntry->WiggleTimePercentage // float [+] 0x2C AnimationStateEntry->bRequiresCurves // char class AnimationSetup: [+] 0x8 AnimationSetup->AnimBlueprint // struct UClass* [+] 0x10 AnimationSetup->NumRandomizedInstances // struct FPerPlatformInt [+] 0x14 AnimationSetup->Enabled // struct FPerPlatformBool class GetInstancedActors: class AnimationSharingEnabled: class CreateAnimationSharingManager: [+] 0x8 CreateAnimationSharingManager->Setup // struct UAnimationSharingSetup [+] 0x10 CreateAnimationSharingManager->ReturnValue // char class GetAnimationSharingManager: [+] 0x8 GetAnimationSharingManager->ReturnValue // struct UAnimationSharingManager class RegisterActorWithSkeletonBP: [+] 0x8 RegisterActorWithSkeletonBP->SharingSkeleton // struct USkeleton class GetAnimationStateEnum: class ProcessActorState: [+] 0x8 ProcessActorState->InActor // struct UActor [+] 0x10 ProcessActorState->CurrentState // char [+] 0x11 ProcessActorState->OnDemandState // char [+] 0x12 ProcessActorState->bShouldProcess // char class MyPluginObject: [+] 0x28 MyPluginObject->MyStruct // struct FMyPluginStruct class MyPluginStruct: class BP-CameraShake-OnDeath_C: class BP-Weapon_M16A4_LV2_C: class BP-CameraShake_Fire_M870_C: class DatasmithObjectTemplate: class DatasmithActorTemplate: [+] 0x30 DatasmithActorTemplate->Layers // struct TSet [+] 0x80 DatasmithActorTemplate->Tags // struct TSet class DatasmithAdditionalData: class DatasmithAreaLightActor: [+] 0x328 DatasmithAreaLightActor->LightType // enum class EDatasmithAreaLightActorType [+] 0x329 DatasmithAreaLightActor->LightShape // enum class EDatasmithAreaLightActorShape [+] 0x32C DatasmithAreaLightActor->Dimensions // struct FVector2D [+] 0x334 DatasmithAreaLightActor->Intensity // float [+] 0x338 DatasmithAreaLightActor->IntensityUnits // enum class ELightUnits [+] 0x33C DatasmithAreaLightActor->Color // struct FLinearColor [+] 0x34C DatasmithAreaLightActor->Temperature // float [+] 0x350 DatasmithAreaLightActor->IESTexture // struct UTextureLightProfile [+] 0x358 DatasmithAreaLightActor->bUseIESBrightness // char [+] 0x35C DatasmithAreaLightActor->IESBrightnessScale // float [+] 0x360 DatasmithAreaLightActor->Rotation // struct FRotator [+] 0x36C DatasmithAreaLightActor->SourceRadius // float [+] 0x370 DatasmithAreaLightActor->SourceLength // float [+] 0x374 DatasmithAreaLightActor->AttenuationRadius // float [+] 0x378 DatasmithAreaLightActor->SpotlightInnerAngle // float [+] 0x37C DatasmithAreaLightActor->SpotlightOuterAngle // float class DatasmithAreaLightActorTemplate: [+] 0x30 DatasmithAreaLightActorTemplate->LightType // enum class EDatasmithAreaLightActorType [+] 0x31 DatasmithAreaLightActorTemplate->LightShape // enum class EDatasmithAreaLightActorShape [+] 0x34 DatasmithAreaLightActorTemplate->Dimensions // struct FVector2D [+] 0x3C DatasmithAreaLightActorTemplate->Color // struct FLinearColor [+] 0x4C DatasmithAreaLightActorTemplate->Intensity // float [+] 0x50 DatasmithAreaLightActorTemplate->IntensityUnits // enum class ELightUnits [+] 0x54 DatasmithAreaLightActorTemplate->Temperature // float [+] 0x58 DatasmithAreaLightActorTemplate->IESTexture // struct TSoftObjectPtr [+] 0x80 DatasmithAreaLightActorTemplate->bUseIESBrightness // char [+] 0x84 DatasmithAreaLightActorTemplate->IESBrightnessScale // float [+] 0x88 DatasmithAreaLightActorTemplate->Rotation // struct FRotator [+] 0x94 DatasmithAreaLightActorTemplate->SourceRadius // float [+] 0x98 DatasmithAreaLightActorTemplate->SourceLength // float [+] 0x9C DatasmithAreaLightActorTemplate->AttenuationRadius // float class DatasmithAssetImportData: class DatasmithStaticMeshImportData: class DatasmithStaticMeshCADImportData: class DatasmithSceneImportData: class DatasmithTranslatedSceneImportData: class DatasmithCADImportSceneData: class DatasmithMDLSceneImportData: class DatasmithGLTFSceneImportData: [+] 0x28 DatasmithGLTFSceneImportData->Generator // struct FString [+] 0x38 DatasmithGLTFSceneImportData->Version // float [+] 0x40 DatasmithGLTFSceneImportData->Author // struct FString [+] 0x50 DatasmithGLTFSceneImportData->License // struct FString [+] 0x60 DatasmithGLTFSceneImportData->Source // struct FString class DatasmithStaticMeshGLTFImportData: [+] 0x28 DatasmithStaticMeshGLTFImportData->SourceMeshName // struct FString class DatasmithFBXSceneImportData: [+] 0x28 DatasmithFBXSceneImportData->bGenerateLightmapUVs // char [+] 0x30 DatasmithFBXSceneImportData->TexturesDir // struct FString [+] 0x40 DatasmithFBXSceneImportData->IntermediateSerialization // char [+] 0x41 DatasmithFBXSceneImportData->bColorizeMaterials // char class DatasmithDeltaGenAssetImportData: class DatasmithDeltaGenSceneImportData: [+] 0x48 DatasmithDeltaGenSceneImportData->bMergeNodes // char [+] 0x49 DatasmithDeltaGenSceneImportData->bOptimizeDuplicatedNodes // char [+] 0x4A DatasmithDeltaGenSceneImportData->bRemoveInvisibleNodes // char [+] 0x4B DatasmithDeltaGenSceneImportData->bSimplifyNodeHierarchy // char [+] 0x4C DatasmithDeltaGenSceneImportData->bImportVar // char [+] 0x50 DatasmithDeltaGenSceneImportData->VarPath // struct FString [+] 0x60 DatasmithDeltaGenSceneImportData->bImportPos // char [+] 0x68 DatasmithDeltaGenSceneImportData->PosPath // struct FString [+] 0x78 DatasmithDeltaGenSceneImportData->bImportTml // char [+] 0x80 DatasmithDeltaGenSceneImportData->TmlPath // struct FString class DatasmithVREDAssetImportData: class DatasmithVREDSceneImportData: [+] 0x48 DatasmithVREDSceneImportData->bMergeNodes // char [+] 0x49 DatasmithVREDSceneImportData->bOptimizeDuplicatedNodes // char [+] 0x4A DatasmithVREDSceneImportData->bImportMats // char [+] 0x50 DatasmithVREDSceneImportData->MatsPath // struct FString [+] 0x60 DatasmithVREDSceneImportData->bImportVar // char [+] 0x61 DatasmithVREDSceneImportData->bCleanVar // char [+] 0x68 DatasmithVREDSceneImportData->VarPath // struct FString [+] 0x78 DatasmithVREDSceneImportData->bImportLightInfo // char [+] 0x80 DatasmithVREDSceneImportData->LightInfoPath // struct FString [+] 0x90 DatasmithVREDSceneImportData->bImportClipInfo // char [+] 0x98 DatasmithVREDSceneImportData->ClipInfoPath // struct FString class DatasmithIFCSceneImportData: class DatasmithStaticMeshIFCImportData: [+] 0x28 DatasmithStaticMeshIFCImportData->SourceGlobalId // struct FString class DatasmithAssetUserData: [+] 0x28 DatasmithAssetUserData->MetaData // struct TMap class DatasmithCineCameraActorTemplate: [+] 0x30 DatasmithCineCameraActorTemplate->LookatTrackingSettings // struct FDatasmithCameraLookatTrackingSettingsTemplate class DatasmithCineCameraComponentTemplate: [+] 0x30 DatasmithCineCameraComponentTemplate->FilmbackSettings // struct FDatasmithCameraFilmbackSettingsTemplate [+] 0x38 DatasmithCineCameraComponentTemplate->LensSettings // struct FDatasmithCameraLensSettingsTemplate [+] 0x3C DatasmithCineCameraComponentTemplate->FocusSettings // struct FDatasmithCameraFocusSettingsTemplate [+] 0x44 DatasmithCineCameraComponentTemplate->CurrentFocalLength // float [+] 0x48 DatasmithCineCameraComponentTemplate->CurrentAperture // float [+] 0x50 DatasmithCineCameraComponentTemplate->PostProcessSettings // struct FDatasmithPostProcessSettingsTemplate class DatasmithContentBlueprintLibrary: class DatasmithCustomActionBase: class DatasmithImportedSequencesActor: [+] 0x328 DatasmithImportedSequencesActor->ImportedSequences // struct TArray class DatasmithOptionsBase: class DatasmithCommonTessellationOptions: [+] 0x28 DatasmithCommonTessellationOptions->options // struct FDatasmithTessellationOptions class DatasmithImportOptions: [+] 0x28 DatasmithImportOptions->SearchPackagePolicy // enum class EDatasmithImportSearchPackagePolicy [+] 0x29 DatasmithImportOptions->MaterialConflictPolicy // enum class EDatasmithImportAssetConflictPolicy [+] 0x2A DatasmithImportOptions->TextureConflictPolicy // enum class EDatasmithImportAssetConflictPolicy [+] 0x2B DatasmithImportOptions->StaticMeshActorImportPolicy // enum class EDatasmithImportActorPolicy [+] 0x2C DatasmithImportOptions->LightImportPolicy // enum class EDatasmithImportActorPolicy [+] 0x2D DatasmithImportOptions->CameraImportPolicy // enum class EDatasmithImportActorPolicy [+] 0x2E DatasmithImportOptions->OtherActorImportPolicy // enum class EDatasmithImportActorPolicy [+] 0x2F DatasmithImportOptions->MaterialQuality // enum class EDatasmithImportMaterialQuality [+] 0x34 DatasmithImportOptions->BaseOptions // struct FDatasmithImportBaseOptions [+] 0x48 DatasmithImportOptions->ReimportOptions // struct FDatasmithReimportOptions [+] 0x50 DatasmithImportOptions->Filename // struct FString [+] 0x60 DatasmithImportOptions->FilePath // struct FString class DatasmithLandscapeTemplate: [+] 0x30 DatasmithLandscapeTemplate->LandscapeMaterial // struct UMaterialInterface [+] 0x38 DatasmithLandscapeTemplate->StaticLightingLOD // int32_t class DatasmithLightComponentTemplate: [+] 0x30 DatasmithLightComponentTemplate->bVisible // char [+] 0x34 DatasmithLightComponentTemplate->CastShadows // char [+] 0x34 DatasmithLightComponentTemplate->bUseTemperature // char [+] 0x34 DatasmithLightComponentTemplate->bUseIESBrightness // char [+] 0x38 DatasmithLightComponentTemplate->Intensity // float [+] 0x3C DatasmithLightComponentTemplate->Temperature // float [+] 0x40 DatasmithLightComponentTemplate->IESBrightnessScale // float [+] 0x44 DatasmithLightComponentTemplate->LightColor // struct FLinearColor [+] 0x58 DatasmithLightComponentTemplate->LightFunctionMaterial // struct UMaterialInterface [+] 0x60 DatasmithLightComponentTemplate->IESTexture // struct UTextureLightProfile class DatasmithMaterialInstanceTemplate: [+] 0x30 DatasmithMaterialInstanceTemplate->ParentMaterial // struct TSoftObjectPtr [+] 0x58 DatasmithMaterialInstanceTemplate->ScalarParameterValues // struct TMap [+] 0xA8 DatasmithMaterialInstanceTemplate->VectorParameterValues // struct TMap [+] 0xF8 DatasmithMaterialInstanceTemplate->TextureParameterValues // struct TMap> [+] 0x148 DatasmithMaterialInstanceTemplate->StaticParameters // struct FDatasmithStaticParameterSetTemplate class DatasmithPointLightComponentTemplate: [+] 0x30 DatasmithPointLightComponentTemplate->IntensityUnits // enum class ELightUnits [+] 0x34 DatasmithPointLightComponentTemplate->SourceRadius // float [+] 0x38 DatasmithPointLightComponentTemplate->SourceLength // float [+] 0x3C DatasmithPointLightComponentTemplate->AttenuationRadius // float class DatasmithPostProcessVolumeTemplate: [+] 0x30 DatasmithPostProcessVolumeTemplate->Settings // struct FDatasmithPostProcessSettingsTemplate [+] 0x70 DatasmithPostProcessVolumeTemplate->bEnabled // char [+] 0x70 DatasmithPostProcessVolumeTemplate->bUnbound // char class DatasmithScene: class DatasmithSceneActor: [+] 0x328 DatasmithSceneActor->Scene // struct UDatasmithScene [+] 0x330 DatasmithSceneActor->RelatedActors // struct TMap> class DatasmithSceneComponentTemplate: [+] 0x30 DatasmithSceneComponentTemplate->RelativeTransform // struct FTransform [+] 0x60 DatasmithSceneComponentTemplate->Mobility // char [+] 0x68 DatasmithSceneComponentTemplate->AttachParent // struct TSoftObjectPtr [+] 0x90 DatasmithSceneComponentTemplate->Tags // struct TSet class DatasmithSkyLightComponentTemplate: [+] 0x30 DatasmithSkyLightComponentTemplate->SourceType // char [+] 0x34 DatasmithSkyLightComponentTemplate->CubemapResolution // int32_t [+] 0x38 DatasmithSkyLightComponentTemplate->Cubemap // struct UTextureCube class DatasmithSpotLightComponentTemplate: [+] 0x30 DatasmithSpotLightComponentTemplate->InnerConeAngle // float [+] 0x34 DatasmithSpotLightComponentTemplate->OuterConeAngle // float class DatasmithStaticMeshComponentTemplate: [+] 0x30 DatasmithStaticMeshComponentTemplate->StaticMesh // struct UStaticMesh [+] 0x38 DatasmithStaticMeshComponentTemplate->OverrideMaterials // struct TArray class DatasmithStaticMeshTemplate: [+] 0x30 DatasmithStaticMeshTemplate->SectionInfoMap // struct FDatasmithMeshSectionInfoMapTemplate [+] 0x80 DatasmithStaticMeshTemplate->LightMapCoordinateIndex // int32_t [+] 0x84 DatasmithStaticMeshTemplate->LightMapResolution // int32_t [+] 0x88 DatasmithStaticMeshTemplate->BuildSettings // struct TArray [+] 0x98 DatasmithStaticMeshTemplate->StaticMaterials // struct TArray class EDatasmithAreaLightActorType: class EDatasmithAreaLightActorShape: class EDatasmithCADStitchingTechnique: class EDatasmithImportHierarchy: class EDatasmithImportScene: class EDatasmithImportLightmapMax: class EDatasmithImportLightmapMin: class EDatasmithImportMaterialQuality: class EDatasmithImportActorPolicy: class EDatasmithImportAssetConflictPolicy: class EDatasmithImportSearchPackagePolicy: class DatasmithCameraLookatTrackingSettingsTemplate: [+] 0x8 DatasmithCameraLookatTrackingSettingsTemplate->ActorToTrack // struct TSoftObjectPtr class DatasmithPostProcessSettingsTemplate: [+] 0x4 DatasmithPostProcessSettingsTemplate->bOverride_DepthOfFieldFstop // char [+] 0x8 DatasmithPostProcessSettingsTemplate->WhiteTemp // float [+] 0xC DatasmithPostProcessSettingsTemplate->VignetteIntensity // float [+] 0x10 DatasmithPostProcessSettingsTemplate->FilmWhitePoint // struct FLinearColor [+] 0x20 DatasmithPostProcessSettingsTemplate->ColorSaturation // struct FVector4 [+] 0x30 DatasmithPostProcessSettingsTemplate->AutoExposureMethod // char [+] 0x34 DatasmithPostProcessSettingsTemplate->CameraISO // float [+] 0x38 DatasmithPostProcessSettingsTemplate->CameraShutterSpeed // float [+] 0x3C DatasmithPostProcessSettingsTemplate->DepthOfFieldFstop // float class DatasmithCameraFocusSettingsTemplate: [+] 0x4 DatasmithCameraFocusSettingsTemplate->ManualFocusDistance // float class DatasmithCameraLensSettingsTemplate: class DatasmithCameraFilmbackSettingsTemplate: [+] 0x4 DatasmithCameraFilmbackSettingsTemplate->SensorHeight // float class DatasmithTessellationOptions: [+] 0x4 DatasmithTessellationOptions->MaxEdgeLength // float [+] 0x8 DatasmithTessellationOptions->NormalTolerance // float [+] 0xC DatasmithTessellationOptions->StitchingTechnique // enum class EDatasmithCADStitchingTechnique class DatasmithImportBaseOptions: [+] 0x1 DatasmithImportBaseOptions->bIncludeGeometry // char [+] 0x2 DatasmithImportBaseOptions->bIncludeMaterial // char [+] 0x3 DatasmithImportBaseOptions->bIncludeLight // char [+] 0x4 DatasmithImportBaseOptions->bIncludeCamera // char [+] 0x5 DatasmithImportBaseOptions->bIncludeAnimation // char [+] 0x8 DatasmithImportBaseOptions->AssetOptions // struct FDatasmithAssetImportOptions [+] 0x10 DatasmithImportBaseOptions->StaticMeshOptions // struct FDatasmithStaticMeshImportOptions class DatasmithStaticMeshImportOptions: [+] 0x1 DatasmithStaticMeshImportOptions->MaxLightmapResolution // enum class EDatasmithImportLightmapMax [+] 0x2 DatasmithStaticMeshImportOptions->bGenerateLightmapUVs // char [+] 0x3 DatasmithStaticMeshImportOptions->bRemoveDegenerates // char class DatasmithAssetImportOptions: class DatasmithReimportOptions: [+] 0x1 DatasmithReimportOptions->bRespawnDeletedActors // char class DatasmithStaticParameterSetTemplate: class DatasmithMeshSectionInfoMapTemplate: class DatasmithMeshSectionInfoTemplate: class DatasmithStaticMaterialTemplate: [+] 0x8 DatasmithStaticMaterialTemplate->MaterialInterface // struct UMaterialInterface class DatasmithMeshBuildSettingsTemplate: [+] 0x4 DatasmithMeshBuildSettingsTemplate->MinLightmapResolution // int32_t [+] 0x8 DatasmithMeshBuildSettingsTemplate->SrcLightmapIndex // int32_t [+] 0xC DatasmithMeshBuildSettingsTemplate->DstLightmapIndex // int32_t class GetDatasmithUserData: [+] 0x8 GetDatasmithUserData->ReturnValue // struct UDatasmithAssetUserData class GetDatasmithUserDataKeysAndValuesForValue: [+] 0x8 GetDatasmithUserDataKeysAndValuesForValue->StringToMatch // struct FString [+] 0x18 GetDatasmithUserDataKeysAndValuesForValue->OutKeys // struct TArray [+] 0x28 GetDatasmithUserDataKeysAndValuesForValue->OutValues // struct TArray class GetDatasmithUserDataValueForKey: [+] 0x8 GetDatasmithUserDataValueForKey->Key // struct FName [+] 0x10 GetDatasmithUserDataValueForKey->ReturnValue // struct FString class PlayLevelSequence: class ChaosClothConfig: [+] 0x28 ChaosClothConfig->MassMode // enum class EClothMassMode [+] 0x2C ChaosClothConfig->UniformMass // float [+] 0x30 ChaosClothConfig->TotalMass // float [+] 0x34 ChaosClothConfig->Density // float [+] 0x38 ChaosClothConfig->MinPerParticleMass // float [+] 0x3C ChaosClothConfig->EdgeStiffness // float [+] 0x40 ChaosClothConfig->BendingStiffness // float [+] 0x44 ChaosClothConfig->AreaStiffness // float [+] 0x48 ChaosClothConfig->VolumeStiffness // float [+] 0x4C ChaosClothConfig->StrainLimitingStiffness // float [+] 0x50 ChaosClothConfig->LimitScale // float [+] 0x54 ChaosClothConfig->bUseGeodesicDistance // char [+] 0x58 ChaosClothConfig->ShapeTargetStiffness // float [+] 0x5C ChaosClothConfig->CollisionThickness // float [+] 0x60 ChaosClothConfig->FrictionCoefficient // float [+] 0x64 ChaosClothConfig->DampingCoefficient // float [+] 0x68 ChaosClothConfig->DragCoefficient // float [+] 0x6C ChaosClothConfig->AnimDriveSpringStiffness // float [+] 0x70 ChaosClothConfig->bUseBendingElements // char [+] 0x71 ChaosClothConfig->bUseTetrahedralConstraints // char [+] 0x72 ChaosClothConfig->bUseThinShellVolumeConstraints // char [+] 0x73 ChaosClothConfig->bUseSelfCollisions // char [+] 0x74 ChaosClothConfig->bUseContinuousCollisionDetection // char [+] 0x78 ChaosClothConfig->LinearVelocityScale // struct FVector [+] 0x84 ChaosClothConfig->AngularVelocityScale // float class ChaosClothSharedSimConfig: [+] 0x28 ChaosClothSharedSimConfig->IterationCount // int32_t [+] 0x2C ChaosClothSharedSimConfig->SubdivisionCount // int32_t [+] 0x30 ChaosClothSharedSimConfig->SelfCollisionThickness // float [+] 0x34 ChaosClothSharedSimConfig->CollisionThickness // float [+] 0x38 ChaosClothSharedSimConfig->bUseDampingOverride // char [+] 0x3C ChaosClothSharedSimConfig->Damping // float [+] 0x40 ChaosClothSharedSimConfig->bUseGravityOverride // char [+] 0x44 ChaosClothSharedSimConfig->GravityScale // float [+] 0x48 ChaosClothSharedSimConfig->Gravity // struct FVector [+] 0x54 ChaosClothSharedSimConfig->bUseLocalSpaceSimulation // char [+] 0x55 ChaosClothSharedSimConfig->bUseXPBDConstraints // char class ChaosClothingSimulationFactory: class ChaosClothingSimulationInteractor: class EChaosWeightMapTarget: class MovieSceneGeometryCollectionSection: [+] 0xE0 MovieSceneGeometryCollectionSection->Params // struct FMovieSceneGeometryCollectionParams class MovieSceneGeometryCollectionTrack: [+] 0x58 MovieSceneGeometryCollectionTrack->AnimationSections // struct TArray class MovieSceneGeometryCollectionParams: [+] 0x8 MovieSceneGeometryCollectionParams->GeometryCollectionCache // struct FSoftObjectPath [+] 0x20 MovieSceneGeometryCollectionParams->StartFrameOffset // struct FFrameNumber [+] 0x24 MovieSceneGeometryCollectionParams->EndFrameOffset // struct FFrameNumber [+] 0x28 MovieSceneGeometryCollectionParams->PlayRate // float class MovieSceneGeometryCollectionSectionTemplate: [+] 0x20 MovieSceneGeometryCollectionSectionTemplate->Params // struct FMovieSceneGeometryCollectionSectionTemplateParameters class MovieSceneGeometryCollectionSectionTemplateParameters: [+] 0x30 MovieSceneGeometryCollectionSectionTemplateParameters->SectionStartTime // struct FFrameNumber [+] 0x34 MovieSceneGeometryCollectionSectionTemplateParameters->SectionEndTime // struct FFrameNumber class VRNotificationsComponent: [+] 0xB0 VRNotificationsComponent->HMDTrackingInitializingAndNeedsHMDToBeTrackedDelegate // struct FMulticastInlineDelegate [+] 0xC0 VRNotificationsComponent->HMDTrackingInitializedDelegate // struct FMulticastInlineDelegate [+] 0xD0 VRNotificationsComponent->HMDRecenteredDelegate // struct FMulticastInlineDelegate [+] 0xE0 VRNotificationsComponent->HMDLostDelegate // struct FMulticastInlineDelegate [+] 0xF0 VRNotificationsComponent->HMDReconnectedDelegate // struct FMulticastInlineDelegate [+] 0x100 VRNotificationsComponent->HMDConnectCanceledDelegate // struct FMulticastInlineDelegate [+] 0x110 VRNotificationsComponent->HMDPutOnHeadDelegate // struct FMulticastInlineDelegate [+] 0x120 VRNotificationsComponent->HMDRemovedFromHeadDelegate // struct FMulticastInlineDelegate [+] 0x130 VRNotificationsComponent->VRControllerRecenteredDelegate // struct FMulticastInlineDelegate class HeadMountedDisplayFunctionLibrary: class MotionControllerComponent: [+] 0x4B0 MotionControllerComponent->PlayerIndex // int32_t [+] 0x4B4 MotionControllerComponent->Hand // enum class EControllerHand [+] 0x4B8 MotionControllerComponent->MotionSource // struct FName [+] 0x4C0 MotionControllerComponent->bDisableLowLatencyUpdate // char [+] 0x4C4 MotionControllerComponent->CurrentTrackingStatus // enum class ETrackingStatus [+] 0x4C5 MotionControllerComponent->bDisplayDeviceModel // char [+] 0x4C8 MotionControllerComponent->DisplayModelSource // struct FName [+] 0x4D0 MotionControllerComponent->CustomDisplayMesh // struct UStaticMesh [+] 0x4D8 MotionControllerComponent->DisplayMeshMaterialOverrides // struct TArray [+] 0x550 MotionControllerComponent->DisplayComponent // struct UPrimitiveComponent class MotionTrackedDeviceFunctionLibrary: class XRAssetFunctionLibrary: class AsyncTask_LoadXRDeviceVisComponent: [+] 0x30 AsyncTask_LoadXRDeviceVisComponent->OnModelLoaded // struct FMulticastInlineDelegate [+] 0x40 AsyncTask_LoadXRDeviceVisComponent->OnLoadFailure // struct FMulticastInlineDelegate [+] 0x58 AsyncTask_LoadXRDeviceVisComponent->SpawnedComponent // struct UPrimitiveComponent class XRLoadingScreenFunctionLibrary: class VRNotificationsDelegate__DelegateSignature: class DeviceModelLoadedDelegate__DelegateSignature: class EXRTrackedDeviceType: class ESpectatorScreenMode: class EHMDWornState: class EHMDTrackingOrigin: class EOrientPositionSelector: class ETrackingStatus: class XRDeviceId: [+] 0x8 XRDeviceId->DeviceID // int32_t class CalibrateExternalTrackingToHMD: class EnableHMD: [+] 0x1 EnableHMD->ReturnValue // char class EnableLowPersistenceMode: class EnumerateTrackedDevices: [+] 0x8 EnumerateTrackedDevices->DeviceType // enum class EXRTrackedDeviceType [+] 0x10 EnumerateTrackedDevices->ReturnValue // struct TArray class GetDevicePose: [+] 0xC GetDevicePose->bIsTracked // char [+] 0x10 GetDevicePose->Orientation // struct FRotator [+] 0x1C GetDevicePose->bHasPositionalTracking // char [+] 0x20 GetDevicePose->Position // struct FVector class GetDeviceWorldPose: [+] 0x8 GetDeviceWorldPose->XRDeviceId // struct FXRDeviceId [+] 0x14 GetDeviceWorldPose->bIsTracked // char [+] 0x18 GetDeviceWorldPose->Orientation // struct FRotator [+] 0x24 GetDeviceWorldPose->bHasPositionalTracking // char [+] 0x28 GetDeviceWorldPose->Position // struct FVector class GetHMDDeviceName: class GetHMDWornState: class GetNumOfTrackingSensors: class GetOrientationAndPosition: [+] 0xC GetOrientationAndPosition->DevicePosition // struct FVector class GetPixelDensity: class GetPositionalTrackingCameraParameters: [+] 0xC GetPositionalTrackingCameraParameters->CameraRotation // struct FRotator [+] 0x18 GetPositionalTrackingCameraParameters->HFOV // float [+] 0x1C GetPositionalTrackingCameraParameters->VFOV // float [+] 0x20 GetPositionalTrackingCameraParameters->CameraDistance // float [+] 0x24 GetPositionalTrackingCameraParameters->NearPlane // float [+] 0x28 GetPositionalTrackingCameraParameters->FarPlane // float class GetScreenPercentage: class GetTrackingOrigin: class GetTrackingSensorParameters: [+] 0xC GetTrackingSensorParameters->Rotation // struct FRotator [+] 0x18 GetTrackingSensorParameters->LeftFOV // float [+] 0x1C GetTrackingSensorParameters->RightFOV // float [+] 0x20 GetTrackingSensorParameters->TopFOV // float [+] 0x24 GetTrackingSensorParameters->BottomFOV // float [+] 0x28 GetTrackingSensorParameters->Distance // float [+] 0x2C GetTrackingSensorParameters->NearPlane // float [+] 0x30 GetTrackingSensorParameters->FarPlane // float [+] 0x34 GetTrackingSensorParameters->IsActive // char [+] 0x38 GetTrackingSensorParameters->Index // int32_t class GetTrackingToWorldTransform: [+] 0x10 GetTrackingToWorldTransform->ReturnValue // struct FTransform class GetVRFocusState: [+] 0x1 GetVRFocusState->bHasFocus // char class GetWorldToMetersScale: [+] 0x8 GetWorldToMetersScale->ReturnValue // float class HasValidTrackingPosition: class IsDeviceTracking: [+] 0xC IsDeviceTracking->ReturnValue // char class IsHeadMountedDisplayConnected: class IsHeadMountedDisplayEnabled: class IsInLowPersistenceMode: class IsSpectatorScreenModeControllable: class ResetOrientationAndPosition: [+] 0x4 ResetOrientationAndPosition->options // enum class None class SetClippingPlanes: [+] 0x4 SetClippingPlanes->Far // float class SetSpectatorScreenMode: class SetSpectatorScreenModeTexturePlusEyeLayout: [+] 0x8 SetSpectatorScreenModeTexturePlusEyeLayout->EyeRectMax // struct FVector2D [+] 0x10 SetSpectatorScreenModeTexturePlusEyeLayout->TextureRectMin // struct FVector2D [+] 0x18 SetSpectatorScreenModeTexturePlusEyeLayout->TextureRectMax // struct FVector2D [+] 0x20 SetSpectatorScreenModeTexturePlusEyeLayout->bDrawEyeFirst // char [+] 0x21 SetSpectatorScreenModeTexturePlusEyeLayout->bClearBlack // char [+] 0x22 SetSpectatorScreenModeTexturePlusEyeLayout->bUseAlpha // char class SetSpectatorScreenTexture: class SetTrackingOrigin: class SetWorldToMetersScale: [+] 0x8 SetWorldToMetersScale->NewScale // float class UpdateExternalTrackingHMDPosition: class GetHandJointPosition: [+] 0x4 GetHandJointPosition->bValueFound // char [+] 0x8 GetHandJointPosition->ReturnValue // struct FVector class GetParameterValue: [+] 0x8 GetParameterValue->bValueFound // char [+] 0xC GetParameterValue->ReturnValue // float class GetTrackingSource: class IsTracked: class OnMotionControllerUpdated: class SetAssociatedPlayerIndex: class SetCustomDisplayMesh: class SetDisplayModelSource: class SetShowDeviceModel: class SetTrackingMotionSource: class SetTrackingSource: class DisableMotionTrackingForComponent: class DisableMotionTrackingOfAllControllers: class DisableMotionTrackingOfControllersForPlayer: class DisableMotionTrackingOfDevice: [+] 0x4 DisableMotionTrackingOfDevice->Hand // enum class EControllerHand class DisableMotionTrackingOfSource: [+] 0x4 DisableMotionTrackingOfSource->SourceName // struct FName class EnableMotionTrackingForComponent: [+] 0x8 EnableMotionTrackingForComponent->ReturnValue // char class EnableMotionTrackingOfDevice: [+] 0x4 EnableMotionTrackingOfDevice->Hand // enum class EControllerHand [+] 0x5 EnableMotionTrackingOfDevice->ReturnValue // char class EnableMotionTrackingOfSource: [+] 0x4 EnableMotionTrackingOfSource->SourceName // struct FName [+] 0xC EnableMotionTrackingOfSource->ReturnValue // char class EnumerateMotionSources: class GetActiveTrackingSystemName: class GetMaximumMotionTrackedControllerCount: class GetMotionTrackingEnabledControllerCount: class IsMotionSourceTracking: [+] 0x4 IsMotionSourceTracking->SourceName // struct FName [+] 0xC IsMotionSourceTracking->ReturnValue // char class IsMotionTrackedDeviceCountManagementNecessary: class IsMotionTrackingEnabledForComponent: [+] 0x8 IsMotionTrackingEnabledForComponent->ReturnValue // char class IsMotionTrackingEnabledForDevice: [+] 0x4 IsMotionTrackingEnabledForDevice->Hand // enum class EControllerHand [+] 0x5 IsMotionTrackingEnabledForDevice->ReturnValue // char class IsMotionTrackingEnabledForSource: [+] 0x4 IsMotionTrackingEnabledForSource->SourceName // struct FName [+] 0xC IsMotionTrackingEnabledForSource->ReturnValue // char class SetIsControllerMotionTrackingEnabledByDefault: class AddDeviceVisualizationComponentBlocking: [+] 0x8 AddDeviceVisualizationComponentBlocking->XRDeviceId // struct FXRDeviceId [+] 0x14 AddDeviceVisualizationComponentBlocking->bManualAttachment // char [+] 0x20 AddDeviceVisualizationComponentBlocking->RelativeTransform // struct FTransform [+] 0x50 AddDeviceVisualizationComponentBlocking->ReturnValue // struct UPrimitiveComponent class AddNamedDeviceVisualizationComponentBlocking: [+] 0x8 AddNamedDeviceVisualizationComponentBlocking->SystemName // struct FName [+] 0x10 AddNamedDeviceVisualizationComponentBlocking->DeviceName // struct FName [+] 0x18 AddNamedDeviceVisualizationComponentBlocking->bManualAttachment // char [+] 0x20 AddNamedDeviceVisualizationComponentBlocking->RelativeTransform // struct FTransform [+] 0x50 AddNamedDeviceVisualizationComponentBlocking->XRDeviceId // struct FXRDeviceId [+] 0x60 AddNamedDeviceVisualizationComponentBlocking->ReturnValue // struct UPrimitiveComponent class AddDeviceVisualizationComponentAsync: [+] 0x8 AddDeviceVisualizationComponentAsync->XRDeviceId // struct FXRDeviceId [+] 0x14 AddDeviceVisualizationComponentAsync->bManualAttachment // char [+] 0x20 AddDeviceVisualizationComponentAsync->RelativeTransform // struct FTransform [+] 0x50 AddDeviceVisualizationComponentAsync->NewComponent // struct UPrimitiveComponent [+] 0x58 AddDeviceVisualizationComponentAsync->ReturnValue // struct UAsyncTask_LoadXRDeviceVisComponent class AddNamedDeviceVisualizationComponentAsync: [+] 0x8 AddNamedDeviceVisualizationComponentAsync->SystemName // struct FName [+] 0x10 AddNamedDeviceVisualizationComponentAsync->DeviceName // struct FName [+] 0x18 AddNamedDeviceVisualizationComponentAsync->bManualAttachment // char [+] 0x20 AddNamedDeviceVisualizationComponentAsync->RelativeTransform // struct FTransform [+] 0x50 AddNamedDeviceVisualizationComponentAsync->XRDeviceId // struct FXRDeviceId [+] 0x60 AddNamedDeviceVisualizationComponentAsync->NewComponent // struct UPrimitiveComponent [+] 0x68 AddNamedDeviceVisualizationComponentAsync->ReturnValue // struct UAsyncTask_LoadXRDeviceVisComponent class AddLoadingScreenSplash: [+] 0x8 AddLoadingScreenSplash->Translation // struct FVector [+] 0x14 AddLoadingScreenSplash->Rotation // struct FRotator [+] 0x20 AddLoadingScreenSplash->Size // struct FVector2D [+] 0x28 AddLoadingScreenSplash->DeltaRotation // struct FRotator [+] 0x34 AddLoadingScreenSplash->bClearBeforeAdd // char class ClearLoadingScreenSplashes: class HideLoadingScreen: class SetLoadingScreen: [+] 0x8 SetLoadingScreen->Scale // struct FVector2D [+] 0x10 SetLoadingScreen->Offset // struct FVector [+] 0x1C SetLoadingScreen->bShowLoadingMovie // char [+] 0x1D SetLoadingScreen->bShowOnSet // char class ShowLoadingScreen: class LuminARSessionFunctionLibrary: class LuminARFrameFunctionLibrary: class LuminARImageTrackingFunctionLibrary: class LuminARSessionConfig: [+] 0xB0 LuminARSessionConfig->PlanesQuery // struct FMagicLeapPlanesQuery [+] 0x110 LuminARSessionConfig->MaxPlaneQueryResults // int32_t [+] 0x114 LuminARSessionConfig->MinPlaneArea // int32_t [+] 0x118 LuminARSessionConfig->bArbitraryOrientationPlaneDetection // char [+] 0x11C LuminARSessionConfig->PlaneSearchExtents // struct FVector [+] 0x128 LuminARSessionConfig->PlaneQueryFlags // struct TArray [+] 0x138 LuminARSessionConfig->bDiscardZeroExtentPlanes // char [+] 0x139 LuminARSessionConfig->bDefaultUseUnreliablePose // char class LuminARLightEstimate: [+] 0x40 LuminARLightEstimate->AmbientIntensityNits // struct TArray class LuminARCandidateImage: [+] 0x58 LuminARCandidateImage->bUseUnreliablePose // char [+] 0x59 LuminARCandidateImage->bImageIsStationary // char class ELuminARLineTraceChannel: class ELuminARTrackingState: class StartLuminARSession: [+] 0x8 StartLuminARSession->LatentInfo // struct FLatentActionInfo [+] 0x20 StartLuminARSession->Configuration // struct ULuminARSessionConfig class GetTrackingState: class LuminARLineTrace: [+] 0x8 LuminARLineTrace->ScreenPosition // struct FVector2D [+] 0x10 LuminARLineTrace->TraceChannels // struct TSet [+] 0x60 LuminARLineTrace->OutHitResults // struct TArray [+] 0x70 LuminARLineTrace->ReturnValue // char class AddLuminRuntimeCandidateImage: [+] 0x8 AddLuminRuntimeCandidateImage->CandidateTexture // struct UTexture2D [+] 0x10 AddLuminRuntimeCandidateImage->FriendlyName // struct FString [+] 0x20 AddLuminRuntimeCandidateImage->PhysicalWidth // float [+] 0x24 AddLuminRuntimeCandidateImage->bUseUnreliablePose // char [+] 0x25 AddLuminRuntimeCandidateImage->bImageIsStationary // char [+] 0x28 AddLuminRuntimeCandidateImage->ReturnValue // struct ULuminARCandidateImage class GetAmbientIntensityNits: class GetImageIsStationary: class GetUseUnreliablePose: class BP-Weapon_S12K_LV3_C: class ARSessionConfig: [+] 0x30 ARSessionConfig->bGenerateMeshDataFromTrackedGeometry // char [+] 0x31 ARSessionConfig->bGenerateCollisionForMeshData // char [+] 0x32 ARSessionConfig->bGenerateNavMeshForMeshData // char [+] 0x33 ARSessionConfig->bUseMeshDataForOcclusion // char [+] 0x34 ARSessionConfig->bRenderMeshDataInWireframe // char [+] 0x35 ARSessionConfig->bTrackSceneObjects // char [+] 0x36 ARSessionConfig->bUsePersonSegmentationForOcclusion // char [+] 0x37 ARSessionConfig->WorldAlignment // enum class EARWorldAlignment [+] 0x38 ARSessionConfig->SessionType // enum class EARSessionType [+] 0x39 ARSessionConfig->PlaneDetectionMode // enum class EARPlaneDetectionMode [+] 0x3A ARSessionConfig->bHorizontalPlaneDetection // char [+] 0x3B ARSessionConfig->bVerticalPlaneDetection // char [+] 0x3C ARSessionConfig->bEnableAutoFocus // char [+] 0x3D ARSessionConfig->LightEstimationMode // enum class EARLightEstimationMode [+] 0x3E ARSessionConfig->FrameSyncMode // enum class EARFrameSyncMode [+] 0x3F ARSessionConfig->bEnableAutomaticCameraOverlay // char [+] 0x40 ARSessionConfig->bEnableAutomaticCameraTracking // char [+] 0x41 ARSessionConfig->bResetCameraTracking // char [+] 0x42 ARSessionConfig->bResetTrackedObjects // char [+] 0x48 ARSessionConfig->CandidateImages // struct TArray [+] 0x58 ARSessionConfig->MaxNumSimultaneousImagesTracked // int32_t [+] 0x5C ARSessionConfig->EnvironmentCaptureProbeType // enum class EAREnvironmentCaptureProbeType [+] 0x60 ARSessionConfig->WorldMapData // struct TArray [+] 0x70 ARSessionConfig->CandidateObjects // struct TArray [+] 0x80 ARSessionConfig->DesiredVideoFormat // struct FARVideoFormat [+] 0x8C ARSessionConfig->FaceTrackingDirection // enum class EARFaceTrackingDirection [+] 0x8D ARSessionConfig->FaceTrackingUpdate // enum class EARFaceTrackingUpdate [+] 0x90 ARSessionConfig->SerializedARCandidateImageDatabase // struct TArray [+] 0xA0 ARSessionConfig->EnabledSessionTrackingFeature // enum class EARSessionTrackingFeature class ARLightEstimate: class ARBasicLightEstimate: [+] 0x28 ARBasicLightEstimate->AmbientIntensityLumens // float [+] 0x2C ARBasicLightEstimate->AmbientColorTemperatureKelvin // float [+] 0x30 ARBasicLightEstimate->AmbientColor // struct FLinearColor class ARCandidateImage: [+] 0x30 ARCandidateImage->CandidateTexture // struct UTexture2D [+] 0x38 ARCandidateImage->FriendlyName // struct FString [+] 0x48 ARCandidateImage->Width // float [+] 0x4C ARCandidateImage->Height // float [+] 0x50 ARCandidateImage->Orientation // enum class EARCandidateImageOrientation class ARBlueprintLibrary: class ARTraceResultLibrary: class ARBaseAsyncTaskBlueprintProxy: class ARSaveWorldAsyncTaskBlueprintProxy: [+] 0x50 ARSaveWorldAsyncTaskBlueprintProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x60 ARSaveWorldAsyncTaskBlueprintProxy->OnFailed // struct FMulticastInlineDelegate class ARGetCandidateObjectAsyncTaskBlueprintProxy: [+] 0x50 ARGetCandidateObjectAsyncTaskBlueprintProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x60 ARGetCandidateObjectAsyncTaskBlueprintProxy->OnFailed // struct FMulticastInlineDelegate class AROriginActor: class ARPin: [+] 0x28 ARPin->TrackedGeometry // struct UARTrackedGeometry [+] 0x30 ARPin->PinnedComponent // struct USceneComponent [+] 0x40 ARPin->LocalToTrackingTransform // struct FTransform [+] 0x70 ARPin->LocalToAlignedTrackingTransform // struct FTransform [+] 0xA0 ARPin->TrackingState // enum class EARTrackingState [+] 0xC0 ARPin->OnARTrackingStateChanged // struct FMulticastInlineDelegate [+] 0xD0 ARPin->OnARTransformUpdated // struct FMulticastInlineDelegate class ARSharedWorldGameMode: [+] 0x410 ARSharedWorldGameMode->BufferSizePerChunk // int32_t class ARSharedWorldGameState: [+] 0x398 ARSharedWorldGameState->PreviewImageData // struct TArray [+] 0x3A8 ARSharedWorldGameState->ARWorldData // struct TArray [+] 0x3B8 ARSharedWorldGameState->PreviewImageBytesTotal // int32_t [+] 0x3BC ARSharedWorldGameState->ARWorldBytesTotal // int32_t [+] 0x3C0 ARSharedWorldGameState->PreviewImageBytesDelivered // int32_t [+] 0x3C4 ARSharedWorldGameState->ARWorldBytesDelivered // int32_t class ARSharedWorldPlayerController: class ARSkyLight: [+] 0x338 ARSkyLight->CaptureProbe // struct UAREnvironmentCaptureProbe class ARTexture: [+] 0xB8 ARTexture->TextureType // enum class EARTextureType [+] 0xBC ARTexture->Timestamp // float [+] 0xC0 ARTexture->ExternalTextureGuid // struct FGuid [+] 0xD0 ARTexture->Size // struct FVector2D class ARTextureCameraImage: class ARTextureCameraDepth: [+] 0xD8 ARTextureCameraDepth->DepthQuality // enum class EARDepthQuality [+] 0xD9 ARTextureCameraDepth->DepthAccuracy // enum class EARDepthAccuracy [+] 0xDA ARTextureCameraDepth->bIsTemporallySmoothed // char class AREnvironmentCaptureProbeTexture: [+] 0x110 AREnvironmentCaptureProbeTexture->TextureType // enum class EARTextureType [+] 0x114 AREnvironmentCaptureProbeTexture->Timestamp // float [+] 0x118 AREnvironmentCaptureProbeTexture->ExternalTextureGuid // struct FGuid [+] 0x128 AREnvironmentCaptureProbeTexture->Size // struct FVector2D class ARTraceResultDummy: class ARTrackedGeometry: [+] 0x28 ARTrackedGeometry->UniqueID // struct FGuid [+] 0x40 ARTrackedGeometry->LocalToTrackingTransform // struct FTransform [+] 0x70 ARTrackedGeometry->LocalToAlignedTrackingTransform // struct FTransform [+] 0xA0 ARTrackedGeometry->TrackingState // enum class EARTrackingState [+] 0xB0 ARTrackedGeometry->UnderlyingMesh // struct UMRMeshComponent [+] 0xB8 ARTrackedGeometry->ObjectClassification // enum class EARObjectClassification [+] 0xD0 ARTrackedGeometry->LastUpdateFrameNumber // int32_t [+] 0xE0 ARTrackedGeometry->DebugName // struct FName class ARPlaneGeometry: [+] 0xE8 ARPlaneGeometry->Orientation // enum class EARPlaneOrientation [+] 0xEC ARPlaneGeometry->Center // struct FVector [+] 0xF8 ARPlaneGeometry->Extent // struct FVector [+] 0x118 ARPlaneGeometry->SubsumedBy // struct UARPlaneGeometry class ARTrackedPoint: class ARTrackedImage: [+] 0xE8 ARTrackedImage->DetectedImage // struct UARCandidateImage [+] 0xF0 ARTrackedImage->EstimatedSize // struct FVector2D class ARTrackedQRCode: [+] 0xF8 ARTrackedQRCode->QRCode // struct FString [+] 0x108 ARTrackedQRCode->Version // int32_t class ARFaceGeometry: [+] 0xE8 ARFaceGeometry->LookAtTarget // struct FVector [+] 0xF4 ARFaceGeometry->bIsTracked // char [+] 0xF8 ARFaceGeometry->BlendShapes // struct TMap class AREnvironmentCaptureProbe: [+] 0xF8 AREnvironmentCaptureProbe->EnvironmentCaptureTexture // struct UAREnvironmentCaptureProbeTexture class ARTrackedObject: [+] 0xE8 ARTrackedObject->DetectedObject // struct UARCandidateObject class ARTrackedPose: class ARTrackableNotifyComponent: [+] 0xB0 ARTrackableNotifyComponent->OnAddTrackedGeometry // struct FMulticastInlineDelegate [+] 0xC0 ARTrackableNotifyComponent->OnUpdateTrackedGeometry // struct FMulticastInlineDelegate [+] 0xD0 ARTrackableNotifyComponent->OnRemoveTrackedGeometry // struct FMulticastInlineDelegate [+] 0xE0 ARTrackableNotifyComponent->OnAddTrackedPlane // struct FMulticastInlineDelegate [+] 0xF0 ARTrackableNotifyComponent->OnUpdateTrackedPlane // struct FMulticastInlineDelegate [+] 0x100 ARTrackableNotifyComponent->OnRemoveTrackedPlane // struct FMulticastInlineDelegate [+] 0x110 ARTrackableNotifyComponent->OnAddTrackedPoint // struct FMulticastInlineDelegate [+] 0x120 ARTrackableNotifyComponent->OnUpdateTrackedPoint // struct FMulticastInlineDelegate [+] 0x130 ARTrackableNotifyComponent->OnRemoveTrackedPoint // struct FMulticastInlineDelegate [+] 0x140 ARTrackableNotifyComponent->OnAddTrackedImage // struct FMulticastInlineDelegate [+] 0x150 ARTrackableNotifyComponent->OnUpdateTrackedImage // struct FMulticastInlineDelegate [+] 0x160 ARTrackableNotifyComponent->OnRemoveTrackedImage // struct FMulticastInlineDelegate [+] 0x170 ARTrackableNotifyComponent->OnAddTrackedFace // struct FMulticastInlineDelegate [+] 0x180 ARTrackableNotifyComponent->OnUpdateTrackedFace // struct FMulticastInlineDelegate [+] 0x190 ARTrackableNotifyComponent->OnRemoveTrackedFace // struct FMulticastInlineDelegate [+] 0x1A0 ARTrackableNotifyComponent->OnAddTrackedEnvProbe // struct FMulticastInlineDelegate [+] 0x1B0 ARTrackableNotifyComponent->OnUpdateTrackedEnvProbe // struct FMulticastInlineDelegate [+] 0x1C0 ARTrackableNotifyComponent->OnRemoveTrackedEnvProbe // struct FMulticastInlineDelegate [+] 0x1D0 ARTrackableNotifyComponent->OnAddTrackedObject // struct FMulticastInlineDelegate [+] 0x1E0 ARTrackableNotifyComponent->OnUpdateTrackedObject // struct FMulticastInlineDelegate [+] 0x1F0 ARTrackableNotifyComponent->OnRemoveTrackedObject // struct FMulticastInlineDelegate class ARTypesDummyClass: class ARCandidateObject: [+] 0x30 ARCandidateObject->CandidateObjectData // struct TArray [+] 0x40 ARCandidateObject->FriendlyName // struct FString [+] 0x50 ARCandidateObject->BoundingBox // struct FBox class OnARTrackingStateChanged__DelegateSignature: class EARTrackingState: class OnARTransformUpdated__DelegateSignature: class ARSaveWorldPin__DelegateSignature: class ARGetCandidateObjectPin__DelegateSignature: class TrackableDelegate__DelegateSignature: class TrackablePlaneDelegate__DelegateSignature: class TrackablePointDelegate__DelegateSignature: class TrackableImageDelegate__DelegateSignature: class TrackableFaceDelegate__DelegateSignature: class TrackableEnvProbeDelegate__DelegateSignature: class TrackableObjectDelegate__DelegateSignature: class EARSessionTrackingFeature: class EARFaceTrackingUpdate: class EAREnvironmentCaptureProbeType: class EARFrameSyncMode: class EARLightEstimationMode: class EARPlaneDetectionMode: class EARSessionType: class EARWorldAlignment: class EARDepthAccuracy: class EARDepthQuality: class EARTextureType: class EAREye: class EARFaceBlendShape: class EARFaceTrackingDirection: class EARCandidateImageOrientation: class EARJointTransformSpace: class EARObjectClassification: class EARPlaneOrientation: class EARWorldMappingState: class EARSessionStatus: class EARTrackingQualityReason: class EARTrackingQuality: class EARLineTraceChannels: class ARSharedWorldReplicationState: [+] 0x4 ARSharedWorldReplicationState->ARWorldOffset // int32_t class ARTraceResult: [+] 0x4 ARTraceResult->TraceChannel // enum class EARLineTraceChannels [+] 0x10 ARTraceResult->LocalToTrackingTransform // struct FTransform [+] 0x40 ARTraceResult->TrackedGeometry // struct UARTrackedGeometry class ARPose3D: [+] 0x28 ARPose3D->JointTransforms // struct TArray [+] 0x38 ARPose3D->IsJointTracked // struct TArray [+] 0x48 ARPose3D->JointTransformSpace // enum class EARJointTransformSpace class ARSkeletonDefinition: [+] 0x8 ARSkeletonDefinition->JointNames // struct TArray [+] 0x18 ARSkeletonDefinition->ParentIndices // struct TArray class ARPose2D: [+] 0x28 ARPose2D->JointLocations // struct TArray [+] 0x38 ARPose2D->IsJointTracked // struct TArray class ARVideoFormat: [+] 0x4 ARVideoFormat->Width // int32_t [+] 0x8 ARVideoFormat->Height // int32_t class ARSessionStatus: [+] 0x10 ARSessionStatus->status // enum class EARSessionStatus class AddCandidateImage: class AddCandidateObject: class GetCandidateImageList: class GetCandidateObjectList: class GetDesiredVideoFormat: class GetEnabledSessionTrackingFeature: class GetEnvironmentCaptureProbeType: class GetFaceTrackingDirection: class GetFaceTrackingUpdate: class GetFrameSyncMode: class GetLightEstimationMode: class GetMaxNumSimultaneousImagesTracked: class GetPlaneDetectionMode: class GetSessionType: class GetWorldAlignment: class GetWorldMapData: class SetCandidateObjectList: class SetDesiredVideoFormat: class SetEnableAutoFocus: class SetFaceTrackingDirection: class SetFaceTrackingUpdate: class SetResetCameraTracking: class SetResetTrackedObjects: class SetSessionTrackingFeatureToEnable: class SetWorldMapData: class ShouldEnableAutoFocus: class ShouldEnableCameraTracking: class ShouldRenderCameraOverlay: class ShouldResetCameraTracking: class ShouldResetTrackedObjects: class GetAmbientColor: class GetAmbientColorTemperatureKelvin: class GetAmbientIntensityLumens: class GetCandidateTexture: class GetFriendlyName: class GetOrientation: class GetPhysicalHeight: class GetPhysicalWidth: class AddManualEnvironmentCaptureProbe: [+] 0xC AddManualEnvironmentCaptureProbe->Extent // struct FVector [+] 0x18 AddManualEnvironmentCaptureProbe->ReturnValue // char class AddRuntimeCandidateImage: [+] 0x8 AddRuntimeCandidateImage->CandidateTexture // struct UTexture2D [+] 0x10 AddRuntimeCandidateImage->FriendlyName // struct FString [+] 0x20 AddRuntimeCandidateImage->PhysicalWidth // float [+] 0x28 AddRuntimeCandidateImage->ReturnValue // struct UARCandidateImage class DebugDrawPin: [+] 0x8 DebugDrawPin->WorldContextObject // struct Object [+] 0x10 DebugDrawPin->Color // struct FLinearColor [+] 0x20 DebugDrawPin->Scale // float [+] 0x24 DebugDrawPin->PersistForSeconds // float class DebugDrawTrackedGeometry: [+] 0x8 DebugDrawTrackedGeometry->WorldContextObject // struct Object [+] 0x10 DebugDrawTrackedGeometry->Color // struct FLinearColor [+] 0x20 DebugDrawTrackedGeometry->OutlineThickness // float [+] 0x24 DebugDrawTrackedGeometry->PersistForSeconds // float class GetAllGeometries: class GetAllPins: class GetAllTracked2DPoses: class GetAllTrackedEnvironmentCaptureProbes: class GetAllTrackedImages: class GetAllTrackedPlanes: class GetAllTrackedPoints: class GetAllTrackedPoses: class GetARSessionStatus: class GetCameraDepth: class GetCameraImage: class GetCurrentLightEstimate: class GetPersonSegmentationDepthImage: class GetPersonSegmentationImage: class GetPointCloud: class GetSessionConfig: class GetSupportedVideoFormats: [+] 0x8 GetSupportedVideoFormats->ReturnValue // struct TArray class GetTrackingQuality: class GetTrackingQualityReason: class GetWorldMappingStatus: class IsARSupported: class IsSessionTrackingFeatureSupported: [+] 0x1 IsSessionTrackingFeatureSupported->SessionTrackingFeature // enum class EARSessionTrackingFeature [+] 0x2 IsSessionTrackingFeatureSupported->ReturnValue // char class IsSessionTypeSupported: [+] 0x1 IsSessionTypeSupported->ReturnValue // char class LineTraceTrackedObjects: [+] 0x8 LineTraceTrackedObjects->bTestFeaturePoints // char [+] 0x9 LineTraceTrackedObjects->bTestGroundPlane // char [+] 0xA LineTraceTrackedObjects->bTestPlaneExtents // char [+] 0xB LineTraceTrackedObjects->bTestPlaneBoundaryPolygon // char [+] 0x10 LineTraceTrackedObjects->ReturnValue // struct TArray class LineTraceTrackedObjects3D: [+] 0xC LineTraceTrackedObjects3D->End // struct FVector [+] 0x18 LineTraceTrackedObjects3D->bTestFeaturePoints // char [+] 0x19 LineTraceTrackedObjects3D->bTestGroundPlane // char [+] 0x1A LineTraceTrackedObjects3D->bTestPlaneExtents // char [+] 0x1B LineTraceTrackedObjects3D->bTestPlaneBoundaryPolygon // char [+] 0x20 LineTraceTrackedObjects3D->ReturnValue // struct TArray class PauseARSession: class PinComponent: [+] 0x10 PinComponent->PinToWorldTransform // struct FTransform [+] 0x40 PinComponent->TrackedGeometry // struct UARTrackedGeometry [+] 0x48 PinComponent->DebugName // struct FName [+] 0x50 PinComponent->ReturnValue // struct UARPin class PinComponentToTraceResult: [+] 0x10 PinComponentToTraceResult->TraceResult // struct FARTraceResult [+] 0x70 PinComponentToTraceResult->DebugName // struct FName [+] 0x78 PinComponentToTraceResult->ReturnValue // struct UARPin class RemovePin: class SetAlignmentTransform: class StartARSession: class StopARSession: class UnpinComponent: class GetDistanceFromCamera: [+] 0x60 GetDistanceFromCamera->ReturnValue // float class GetLocalToTrackingTransform: [+] 0x60 GetLocalToTrackingTransform->ReturnValue // struct FTransform class GetLocalToWorldTransform: [+] 0x60 GetLocalToWorldTransform->ReturnValue // struct FTransform class GetTraceChannel: [+] 0x60 GetTraceChannel->ReturnValue // enum class EARLineTraceChannels class GetTrackedGeometry: [+] 0x60 GetTrackedGeometry->ReturnValue // struct UARTrackedGeometry class ARSaveWorld: [+] 0x8 ARSaveWorld->ReturnValue // struct UARSaveWorldAsyncTaskBlueprintProxy class ARGetCandidateObject: [+] 0x8 ARGetCandidateObject->Location // struct FVector [+] 0x14 ARGetCandidateObject->Extent // struct FVector [+] 0x20 ARGetCandidateObject->ReturnValue // struct UARGetCandidateObjectAsyncTaskBlueprintProxy class DebugDraw: [+] 0x8 DebugDraw->Color // struct FLinearColor [+] 0x18 DebugDraw->Scale // float [+] 0x1C DebugDraw->PersistForSeconds // float class GetDebugName: class GetLocalToTrackingTransform: class GetLocalToWorldTransform: class GetPinnedComponent: class GetTrackedGeometry: class GetTrackingState: class GetARSharedWorldGameState: class SetARSharedWorldData: class SetARWorldSharingIsReady: class SetPreviewImageData: class K2_OnARWorldMapIsReady: class ClientInitSharedWorld: [+] 0x4 ClientInitSharedWorld->ARWorldDataSize // int32_t class ClientUpdateARWorldData: [+] 0x8 ClientUpdateARWorldData->Buffer // struct TArray class ClientUpdatePreviewImageData: [+] 0x8 ClientUpdatePreviewImageData->Buffer // struct TArray class ServerMarkReadyForReceiving: class SetEnvironmentCaptureProbe: class GetDebugName: class GetLastUpdateFrameNumber: class GetLastUpdateTimestamp: class GetLocalToTrackingTransform: class GetLocalToWorldTransform: class GetObjectClassification: class GetTrackingState: class GetUnderlyingMesh: class IsTracked: class GetBoundaryPolygonInLocalSpace: class GetCenter: class GetExtent: class GetOrientation: class GetSubsumedBy: class GetDetectedImage: class GetEstimateSize: class GetBlendShapes: class GetBlendShapeValue: [+] 0x4 GetBlendShapeValue->ReturnValue // float class GetLocalSpaceEyeTransform: [+] 0x10 GetLocalSpaceEyeTransform->ReturnValue // struct FTransform class GetWorldSpaceEyeTransform: [+] 0x10 GetWorldSpaceEyeTransform->ReturnValue // struct FTransform class GetEnvironmentCaptureTexture: class GetExtent: class GetDetectedObject: class GetTrackedPoseData: class GetBoundingBox: class GetCandidateObjectData: class GetFriendlyName: class SetBoundingBox: class SetCandidateObjectData: class SetFriendlyName: class BP-Weapon_F2000_LV7_A_C: class UW-Inventory_Keeped_C: [+] 0x248 UW-Inventory_Keeped_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_Keeped_C->Character_BG_Motion // struct UWidgetAnimation [+] 0x258 UW-Inventory_Keeped_C->Image_130 // struct UImage [+] 0x260 UW-Inventory_Keeped_C->Image_308 // struct UImage [+] 0x268 UW-Inventory_Keeped_C->ScrollBox_KeepedList // struct UScrollBox [+] 0x270 UW-Inventory_Keeped_C->UW-Inventory_KeepedSlot // struct UUW-Inventory_KeepedSlot_C [+] 0x278 UW-Inventory_Keeped_C->UW-Inventory_KeepedSlot_74 // struct UUW-Inventory_KeepedSlot_C [+] 0x280 UW-Inventory_Keeped_C->PlayerController // struct ABP-BravoHotel-PlayerController_C class ExecuteUbergraph_UW-Inventory_Keeped: [+] 0x8 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_Event_PointerEvent_2 // struct FPointerEvent [+] 0x78 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_Event_Operation_2 // struct UDragDropOperation [+] 0x80 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_Event_MyGeometry // struct FGeometry [+] 0xB8 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_Event_PointerEvent // struct FPointerEvent [+] 0x128 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_Event_Operation // struct UDragDropOperation [+] 0x130 ExecuteUbergraph_UW-Inventory_Keeped->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x138 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0x140 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_DynamicCast_bSuccess // char [+] 0x148 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x150 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_DynamicCast_bSuccess_2 // char [+] 0x158 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0x160 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_DynamicCast_bSuccess_3 // char [+] 0x168 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x170 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_DynamicCast_bSuccess_4 // char [+] 0x178 ExecuteUbergraph_UW-Inventory_Keeped->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x210 ExecuteUbergraph_UW-Inventory_Keeped->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x2A8 ExecuteUbergraph_UW-Inventory_Keeped->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x738 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_SwitchEnum_CmpSuccess // char [+] 0x740 ExecuteUbergraph_UW-Inventory_Keeped->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xBD0 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0xBD1 ExecuteUbergraph_UW-Inventory_Keeped->K2Node_SwitchEnum_CmpSuccess_3 // char class Construct: class OnDragEnter: [+] 0x38 OnDragEnter->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragEnter->Operation // struct UDragDropOperation class OnDragLeave: [+] 0x70 OnDragLeave->Operation // struct UDragDropOperation class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB1 OnDrop->CallFunc_DropItem_ReturnValue // char class HoverResetEquipSlotList: class HoverEquipSlotList: [+] 0x1 HoverEquipSlotList->K2Node_SwitchEnum_CmpSuccess // char class Reset: class GetInventoryComponent: [+] 0x8 GetInventoryComponent->InventoryComponentRef // struct UPlayerInventoryComponent [+] 0x10 GetInventoryComponent->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x18 GetInventoryComponent->CallFunc_IsValid_ReturnValue // char class DropItem: [+] 0x38 DropItem->PointerEvent // struct FPointerEvent [+] 0xA8 DropItem->Operation // struct UDragDropOperation [+] 0xB0 DropItem->ReturnValue // char [+] 0xB8 DropItem->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 DropItem->K2Node_DynamicCast_bSuccess // char [+] 0xC8 DropItem->K2Node_DynamicCast_AsUW_Inventory_Keeped_Slot // struct UUW-Inventory_KeepedSlot_C [+] 0xD0 DropItem->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD1 DropItem->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD8 DropItem->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0xE0 DropItem->K2Node_DynamicCast_bSuccess_3 // char [+] 0xE8 DropItem->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x180 DropItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x610 DropItem->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x618 DropItem->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x620 DropItem->K2Node_DynamicCast_bSuccess_4 // char [+] 0x621 DropItem->CallFunc_RequestPickupItem_bResult // char [+] 0x628 DropItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xAB8 DropItem->CallFunc_IsValid_ReturnValue // char [+] 0xAB9 DropItem->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xABA DropItem->CallFunc_GetInventoryComponent_Result // char [+] 0xAC0 DropItem->CallFunc_GetInventoryComponent_InventoryComponentRef // struct UPlayerInventoryComponent [+] 0xAC8 DropItem->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue // int32_t [+] 0xACC DropItem->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0xACD DropItem->CallFunc_GetInventoryComponent_Result_2 // char [+] 0xAD0 DropItem->CallFunc_GetInventoryComponent_InventoryComponentRef_2 // struct UPlayerInventoryComponent [+] 0xAD8 DropItem->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue_2 // int32_t [+] 0xADC DropItem->CallFunc_NotEqual_IntInt_ReturnValue_2 // char class DisableCarriedListHover: [+] 0x8 DisableCarriedListHover->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x10 DisableCarriedListHover->K2Node_DynamicCast_bSuccess // char [+] 0x18 DisableCarriedListHover->CallFunc_GetInventoryWidget_Widget // struct UUserWidget [+] 0x20 DisableCarriedListHover->K2Node_DynamicCast_AsUW_Inventory_Widget // struct UUW-InventoryWidget_C [+] 0x28 DisableCarriedListHover->K2Node_DynamicCast_bSuccess_2 // char class UW-BlackMarket_SubTab_C: [+] 0x248 UW-BlackMarket_SubTab_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-BlackMarket_SubTab_C->BTN-Amplifier // struct UButton [+] 0x258 UW-BlackMarket_SubTab_C->BTN-Attachment-ALL // struct UButton [+] 0x260 UW-BlackMarket_SubTab_C->BTN-Attachment-Barrel // struct UButton [+] 0x268 UW-BlackMarket_SubTab_C->BTN-Attachment-Grip // struct UButton [+] 0x270 UW-BlackMarket_SubTab_C->BTN-Attachment-Mag // struct UButton [+] 0x278 UW-BlackMarket_SubTab_C->BTN-Attachment-Muzzle // struct UButton [+] 0x280 UW-BlackMarket_SubTab_C->BTN-Attachment-Sight // struct UButton [+] 0x288 UW-BlackMarket_SubTab_C->BTN-Attachment-Stock // struct UButton [+] 0x290 UW-BlackMarket_SubTab_C->BTN-Consumable_Chest // struct UButton [+] 0x298 UW-BlackMarket_SubTab_C->BTN-Consumable_Material // struct UButton [+] 0x2A0 UW-BlackMarket_SubTab_C->BTN-Consumable_Recipe // struct UButton [+] 0x2A8 UW-BlackMarket_SubTab_C->BTN-Consumable_Usable // struct UButton [+] 0x2B0 UW-BlackMarket_SubTab_C->BTN-Custom-ALL // struct UButton [+] 0x2B8 UW-BlackMarket_SubTab_C->BTN-Custom-Face // struct UButton [+] 0x2C0 UW-BlackMarket_SubTab_C->BTN-Custom-Hair // struct UButton [+] 0x2C8 UW-BlackMarket_SubTab_C->BTN-Gear-All // struct UButton [+] 0x2D0 UW-BlackMarket_SubTab_C->BTN-Gear-Armor // struct UButton [+] 0x2D8 UW-BlackMarket_SubTab_C->BTN-Gear-Bag // struct UButton [+] 0x2E0 UW-BlackMarket_SubTab_C->BTN-Gear-Ghillie // struct UButton [+] 0x2E8 UW-BlackMarket_SubTab_C->BTN-Gear-Helmet // struct UButton [+] 0x2F0 UW-BlackMarket_SubTab_C->BTN-ResetHair // struct UButton [+] 0x2F8 UW-BlackMarket_SubTab_C->BTN-WeaponALL // struct UButton [+] 0x300 UW-BlackMarket_SubTab_C->BTN-Wearable-ALL // struct UButton [+] 0x308 UW-BlackMarket_SubTab_C->BTN-Wearable-Bottom // struct UButton [+] 0x310 UW-BlackMarket_SubTab_C->BTN-Wearable-EyeWear // struct UButton [+] 0x318 UW-BlackMarket_SubTab_C->BTN-Wearable-Gloves // struct UButton [+] 0x320 UW-BlackMarket_SubTab_C->BTN-Wearable-Hat // struct UButton [+] 0x328 UW-BlackMarket_SubTab_C->BTN-Wearable-Mask // struct UButton [+] 0x330 UW-BlackMarket_SubTab_C->BTN-Wearable-Outer // struct UButton [+] 0x338 UW-BlackMarket_SubTab_C->BTN-Wearable-Shoes // struct UButton [+] 0x340 UW-BlackMarket_SubTab_C->BTN-Wearable-Top // struct UButton [+] 0x348 UW-BlackMarket_SubTab_C->BTN-WepaonAR // struct UButton [+] 0x350 UW-BlackMarket_SubTab_C->BTN-WepaonDMR // struct UButton [+] 0x358 UW-BlackMarket_SubTab_C->BTN-WepaonMelee // struct UButton [+] 0x360 UW-BlackMarket_SubTab_C->BTN-WepaonPistol // struct UButton [+] 0x368 UW-BlackMarket_SubTab_C->BTN-WepaonShotgun // struct UButton [+] 0x370 UW-BlackMarket_SubTab_C->BTN-WepaonSMG // struct UButton [+] 0x378 UW-BlackMarket_SubTab_C->BTN-WepaonSR // struct UButton [+] 0x380 UW-BlackMarket_SubTab_C->BTN-WepaonThrowing // struct UButton [+] 0x388 UW-BlackMarket_SubTab_C->Button_1 // struct UButton [+] 0x390 UW-BlackMarket_SubTab_C->Button_2 // struct UButton [+] 0x398 UW-BlackMarket_SubTab_C->Button_3 // struct UButton [+] 0x3A0 UW-BlackMarket_SubTab_C->Button_4 // struct UButton [+] 0x3A8 UW-BlackMarket_SubTab_C->Image_1 // struct UImage [+] 0x3B0 UW-BlackMarket_SubTab_C->Image_2 // struct UImage [+] 0x3B8 UW-BlackMarket_SubTab_C->Image_3 // struct UImage [+] 0x3C0 UW-BlackMarket_SubTab_C->Image_4 // struct UImage [+] 0x3C8 UW-BlackMarket_SubTab_C->IMG-Attach-Check01 // struct UImage [+] 0x3D0 UW-BlackMarket_SubTab_C->IMG-Attach-Check02 // struct UImage [+] 0x3D8 UW-BlackMarket_SubTab_C->IMG-Attach-Check03 // struct UImage [+] 0x3E0 UW-BlackMarket_SubTab_C->IMG-Attach-Check04 // struct UImage [+] 0x3E8 UW-BlackMarket_SubTab_C->IMG-Attach-Check05 // struct UImage [+] 0x3F0 UW-BlackMarket_SubTab_C->IMG-Attach-Check06 // struct UImage [+] 0x3F8 UW-BlackMarket_SubTab_C->IMG-Attachment-ALL // struct UImage [+] 0x400 UW-BlackMarket_SubTab_C->IMG-Check02 // struct UImage [+] 0x408 UW-BlackMarket_SubTab_C->IMG-Check03 // struct UImage [+] 0x410 UW-BlackMarket_SubTab_C->IMG-Check04 // struct UImage [+] 0x418 UW-BlackMarket_SubTab_C->IMG-Check05 // struct UImage [+] 0x420 UW-BlackMarket_SubTab_C->IMG-Check06 // struct UImage [+] 0x428 UW-BlackMarket_SubTab_C->IMG-Check07 // struct UImage [+] 0x430 UW-BlackMarket_SubTab_C->IMG-Check08 // struct UImage [+] 0x438 UW-BlackMarket_SubTab_C->IMG-Check09 // struct UImage [+] 0x440 UW-BlackMarket_SubTab_C->IMG-Check10 // struct UImage [+] 0x448 UW-BlackMarket_SubTab_C->IMG-Check11 // struct UImage [+] 0x450 UW-BlackMarket_SubTab_C->IMG-Consumable_Chest_Check // struct UImage [+] 0x458 UW-BlackMarket_SubTab_C->IMG-Consumable_Material_Check // struct UImage [+] 0x460 UW-BlackMarket_SubTab_C->IMG-Consumable_Recipe_Check // struct UImage [+] 0x468 UW-BlackMarket_SubTab_C->IMG-Consumable_Usable_Check // struct UImage [+] 0x470 UW-BlackMarket_SubTab_C->IMG-Custom-ALL // struct UImage [+] 0x478 UW-BlackMarket_SubTab_C->IMG-Custom-Face // struct UImage [+] 0x480 UW-BlackMarket_SubTab_C->IMG-Custom-Hair // struct UImage [+] 0x488 UW-BlackMarket_SubTab_C->IMG-Gear-All // struct UImage [+] 0x490 UW-BlackMarket_SubTab_C->IMG-Gear-Armor // struct UImage [+] 0x498 UW-BlackMarket_SubTab_C->IMG-Gear-Bag // struct UImage [+] 0x4A0 UW-BlackMarket_SubTab_C->IMG-Gear-Ghillie // struct UImage [+] 0x4A8 UW-BlackMarket_SubTab_C->IMG-Gear-Helmet // struct UImage [+] 0x4B0 UW-BlackMarket_SubTab_C->IMG-Wearable-Check01 // struct UImage [+] 0x4B8 UW-BlackMarket_SubTab_C->IMG-Wearable-Check02 // struct UImage [+] 0x4C0 UW-BlackMarket_SubTab_C->IMG-Wearable-Check03 // struct UImage [+] 0x4C8 UW-BlackMarket_SubTab_C->IMG-Wearable-Check04 // struct UImage [+] 0x4D0 UW-BlackMarket_SubTab_C->IMG-Wearable-Check05 // struct UImage [+] 0x4D8 UW-BlackMarket_SubTab_C->IMG-Wearable-Check06 // struct UImage [+] 0x4E0 UW-BlackMarket_SubTab_C->IMG-Wearable-Check09 // struct UImage [+] 0x4E8 UW-BlackMarket_SubTab_C->IMG-Wearable-Check10 // struct UImage [+] 0x4F0 UW-BlackMarket_SubTab_C->IMG-Wearable-Check12 // struct UImage [+] 0x4F8 UW-BlackMarket_SubTab_C->SB-Attachment // struct USizeBox [+] 0x500 UW-BlackMarket_SubTab_C->SB-Consumable // struct USizeBox [+] 0x508 UW-BlackMarket_SubTab_C->SB-Custom // struct USizeBox [+] 0x510 UW-BlackMarket_SubTab_C->SB-Gear // struct USizeBox [+] 0x518 UW-BlackMarket_SubTab_C->SB-Perk // struct USizeBox [+] 0x520 UW-BlackMarket_SubTab_C->SB-Weapon // struct USizeBox [+] 0x528 UW-BlackMarket_SubTab_C->SB-Wearable // struct USizeBox [+] 0x530 UW-BlackMarket_SubTab_C->TextBlock_2 // struct UTextBlock [+] 0x538 UW-BlackMarket_SubTab_C->TextBlock_3 // struct UTextBlock [+] 0x540 UW-BlackMarket_SubTab_C->TextBlock_4 // struct UTextBlock [+] 0x548 UW-BlackMarket_SubTab_C->TextBlock_5 // struct UTextBlock [+] 0x550 UW-BlackMarket_SubTab_C->TXT-Attachment-ALL // struct UTextBlock [+] 0x558 UW-BlackMarket_SubTab_C->TXT-Attachment-Barrel // struct UTextBlock [+] 0x560 UW-BlackMarket_SubTab_C->TXT-Attachment-Grip // struct UTextBlock [+] 0x568 UW-BlackMarket_SubTab_C->TXT-Attachment-Mag // struct UTextBlock [+] 0x570 UW-BlackMarket_SubTab_C->TXT-Attachment-Muzzle // struct UTextBlock [+] 0x578 UW-BlackMarket_SubTab_C->TXT-Attachment-Sight // struct UTextBlock [+] 0x580 UW-BlackMarket_SubTab_C->TXT-Attachment-Stock // struct UTextBlock [+] 0x588 UW-BlackMarket_SubTab_C->TXT-Consumable_Chest // struct UTextBlock [+] 0x590 UW-BlackMarket_SubTab_C->TXT-Consumable_Material // struct UTextBlock [+] 0x598 UW-BlackMarket_SubTab_C->TXT-Consumable_Recipe // struct UTextBlock [+] 0x5A0 UW-BlackMarket_SubTab_C->TXT-Consumable_Usable // struct UTextBlock [+] 0x5A8 UW-BlackMarket_SubTab_C->TXT-Custom-ALL // struct UTextBlock [+] 0x5B0 UW-BlackMarket_SubTab_C->TXT-Custom-Face // struct UTextBlock [+] 0x5B8 UW-BlackMarket_SubTab_C->TXT-Custom-Hair // struct UTextBlock [+] 0x5C0 UW-BlackMarket_SubTab_C->TXT-Gear-All // struct UTextBlock [+] 0x5C8 UW-BlackMarket_SubTab_C->TXT-Gear-Armor // struct UTextBlock [+] 0x5D0 UW-BlackMarket_SubTab_C->TXT-Gear-Bag // struct UTextBlock [+] 0x5D8 UW-BlackMarket_SubTab_C->TXT-Gear-Ghillie // struct UTextBlock [+] 0x5E0 UW-BlackMarket_SubTab_C->TXT-Gear-Helmet // struct UTextBlock [+] 0x5E8 UW-BlackMarket_SubTab_C->TXT-Wearable-ALL // struct UTextBlock [+] 0x5F0 UW-BlackMarket_SubTab_C->TXT-Wearable-Bottom // struct UTextBlock [+] 0x5F8 UW-BlackMarket_SubTab_C->TXT-Wearable-Eyewear // struct UTextBlock [+] 0x600 UW-BlackMarket_SubTab_C->TXT-Wearable-Gloves // struct UTextBlock [+] 0x608 UW-BlackMarket_SubTab_C->TXT-Wearable-Mask // struct UTextBlock [+] 0x610 UW-BlackMarket_SubTab_C->TXT-Wearable-Outer // struct UTextBlock [+] 0x618 UW-BlackMarket_SubTab_C->TXT-Wearable-Shoes // struct UTextBlock [+] 0x620 UW-BlackMarket_SubTab_C->TXT-Wearable-Top // struct UTextBlock [+] 0x628 UW-BlackMarket_SubTab_C->TXT-Wearable_Hat // struct UTextBlock [+] 0x630 UW-BlackMarket_SubTab_C->TXT-WepaonALL // struct UTextBlock [+] 0x638 UW-BlackMarket_SubTab_C->TXT-WepaonAmplifier // struct UTextBlock [+] 0x640 UW-BlackMarket_SubTab_C->TXT-WepaonAR // struct UTextBlock [+] 0x648 UW-BlackMarket_SubTab_C->TXT-WepaonDMR // struct UTextBlock [+] 0x650 UW-BlackMarket_SubTab_C->TXT-WepaonMelee // struct UTextBlock [+] 0x658 UW-BlackMarket_SubTab_C->TXT-WepaonPistol // struct UTextBlock [+] 0x660 UW-BlackMarket_SubTab_C->TXT-WepaonShotgun // struct UTextBlock [+] 0x668 UW-BlackMarket_SubTab_C->TXT-WepaonSMG // struct UTextBlock [+] 0x670 UW-BlackMarket_SubTab_C->TXT-WepaonSR // struct UTextBlock [+] 0x678 UW-BlackMarket_SubTab_C->TXT-WepaonThrowing // struct UTextBlock [+] 0x680 UW-BlackMarket_SubTab_C->VerticalBox_Perk // struct UVerticalBox [+] 0x688 UW-BlackMarket_SubTab_C->NormalSlateColor // struct FSlateColor [+] 0x6B0 UW-BlackMarket_SubTab_C->SelectedSlateColor // struct FSlateColor [+] 0x6D8 UW-BlackMarket_SubTab_C->BlackMarketMainRef // struct UUW-BlackMarket_Main_C class ExecuteUbergraph_UW-BlackMarket_SubTab: [+] 0x8 ExecuteUbergraph_UW-BlackMarket_SubTab->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x10 ExecuteUbergraph_UW-BlackMarket_SubTab->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x18 ExecuteUbergraph_UW-BlackMarket_SubTab->K2Node_DynamicCast_bSuccess // char class BndEvt__BTN-Consumable_Paper_K2Node_ComponentBoundEvent_12_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Consumable_Material_K2Node_ComponentBoundEvent_11_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Consumable_Capsule_K2Node_ComponentBoundEvent_10_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Consumable_Heal_K2Node_ComponentBoundEvent_8_OnButtonClickedEvent__DelegateSignature: class DeselectAllConsumableButton: class BndEvt__BTN-Wearable-Hat_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Amplifier_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-WepaonMelee_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_3_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_0_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_1_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_2_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class DeselectAllPerkSubButton: class BndEvt__BTN-ResetHair_K2Node_ComponentBoundEvent_130_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-AR_K2Node_ComponentBoundEvent_359_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Gear-All_K2Node_ComponentBoundEvent_1799_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Gear-Belt_K2Node_ComponentBoundEvent_1749_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Gear-Armor_K2Node_ComponentBoundEvent_1700_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Gear-Bag_K2Node_ComponentBoundEvent_1652_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Gear-Helmet_K2Node_ComponentBoundEvent_1635_OnButtonClickedEvent__DelegateSignature: class DeselectAllGearSubButton: class BndEvt__BTN-SMG_K2Node_ComponentBoundEvent_457_OnButtonClickedEvent__DelegateSignature: class DeselectAllCustomSubButton: class BndEvt__BTN-Custom-ALL_K2Node_ComponentBoundEvent_2888_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Custom-Hair_K2Node_ComponentBoundEvent_2843_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Custom-Face_K2Node_ComponentBoundEvent_2793_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Wearable-ALL_K2Node_ComponentBoundEvent_2314_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Attachment-ALL_K2Node_ComponentBoundEvent_1372_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-WeaponALL_K2Node_ComponentBoundEvent_223_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Shotgun_K2Node_ComponentBoundEvent_474_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Pistol_K2Node_ComponentBoundEvent_494_OnButtonClickedEvent__DelegateSignature: class DeselectAllWearableSubButton: class DeselectAllAttachmentSubButton: class BndEvt__BTN-Mask_K2Node_ComponentBoundEvent_1495_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-EyeWear_K2Node_ComponentBoundEvent_1456_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Armor_K2Node_ComponentBoundEvent_1418_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Bag_K2Node_ComponentBoundEvent_1381_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Helmet_K2Node_ComponentBoundEvent_1345_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Shoes_K2Node_ComponentBoundEvent_1310_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Outer_K2Node_ComponentBoundEvent_1276_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Gloves_K2Node_ComponentBoundEvent_1243_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Bottom_K2Node_ComponentBoundEvent_1211_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Top_K2Node_ComponentBoundEvent_1180_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Belt_K2Node_ComponentBoundEvent_1158_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Stock_K2Node_ComponentBoundEvent_361_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Grip_K2Node_ComponentBoundEvent_333_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Mag_K2Node_ComponentBoundEvent_306_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Barrel_K2Node_ComponentBoundEvent_280_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Muzzle_K2Node_ComponentBoundEvent_255_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Sight_K2Node_ComponentBoundEvent_238_OnButtonClickedEvent__DelegateSignature: class DeselectAllWeaponSubButton: class BndEvt__BTN-SR_K2Node_ComponentBoundEvent_7_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-FlareGun_K2Node_ComponentBoundEvent_545_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Throwing_K2Node_ComponentBoundEvent_528_OnButtonClickedEvent__DelegateSignature: class SelectWeaponButton: [+] 0x1 SelectWeaponButton->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 SelectWeaponButton->___struct_Variable // struct TArray [+] 0x18 SelectWeaponButton->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class DeselectWeaponButton: [+] 0x1 DeselectWeaponButton->K2Node_SwitchEnum_CmpSuccess // char class SetWeaponData: [+] 0x1 SetWeaponData->CallFunc_IsValid_ReturnValue // char class SelectCategory: [+] 0x1 SelectCategory->K2Node_SwitchEnum_CmpSuccess // char class SelectAttachmentButton: [+] 0x1 SelectAttachmentButton->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 SelectAttachmentButton->___struct_Variable // struct TArray [+] 0x18 SelectAttachmentButton->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class DeselectAttachmentButton: [+] 0x1 DeselectAttachmentButton->K2Node_SwitchEnum_CmpSuccess // char class SelectWearableButton: [+] 0x1 SelectWearableButton->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 SelectWearableButton->___struct_Variable // struct TArray [+] 0x18 SelectWearableButton->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class DeselectWearableButton: [+] 0x1 DeselectWearableButton->K2Node_SwitchEnum_CmpSuccess // char class SetAttachmentData: [+] 0x1 SetAttachmentData->CallFunc_IsValid_ReturnValue // char class SetWearableData: [+] 0x1 SetWearableData->CallFunc_IsValid_ReturnValue // char class SelectCustomButton: [+] 0x1 SelectCustomButton->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 SelectCustomButton->___struct_Variable // struct TArray [+] 0x18 SelectCustomButton->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class DeselectCustomButton: [+] 0x1 DeselectCustomButton->K2Node_SwitchEnum_CmpSuccess // char class SetCustomData: [+] 0x1 SetCustomData->CallFunc_IsValid_ReturnValue // char class SelectGearButton: [+] 0x1 SelectGearButton->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 SelectGearButton->___struct_Variable // struct TArray [+] 0x18 SelectGearButton->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class DeselectGearButton: [+] 0x1 DeselectGearButton->K2Node_SwitchEnum_CmpSuccess // char class SetGearData: [+] 0x1 SetGearData->CallFunc_IsValid_ReturnValue // char class SelectPerkButton: [+] 0x8 SelectPerkButton->___struct_Variable // struct TArray [+] 0x18 SelectPerkButton->K2Node_SwitchEnum_CmpSuccess // char [+] 0x1C SelectPerkButton->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class SetPerkData: [+] 0x4 SetPerkData->Class // struct FName [+] 0xC SetPerkData->CallFunc_IsValid_ReturnValue // char class DeselectPerkButton: [+] 0x1 DeselectPerkButton->K2Node_SwitchEnum_CmpSuccess // char class ClickSubTab: [+] 0x4 ClickSubTab->Index // struct FName [+] 0xC ClickSubTab->K2Node_SwitchEnum_CmpSuccess // char [+] 0x10 ClickSubTab->___int_Variable // int32_t [+] 0x18 ClickSubTab->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x20 ClickSubTab->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x28 ClickSubTab->K2Node_DynamicCast_AsUW_Black_Market_Sub_Tab_Cell // struct UUW-BlackMarket_SubTabCell_C [+] 0x30 ClickSubTab->K2Node_DynamicCast_bSuccess // char [+] 0x34 ClickSubTab->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x38 ClickSubTab->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x39 ClickSubTab->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0x3C ClickSubTab->CallFunc_Add_IntInt_ReturnValue // int32_t class CreatePerkTab: [+] 0x1 CreatePerkTab->CallFunc_MakeLiteralByte_ReturnValue_2 // char [+] 0x4 CreatePerkTab->___int_Array_Index_Variable // int32_t [+] 0x8 CreatePerkTab->___int_Loop_Counter_Variable // int32_t [+] 0xC CreatePerkTab->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 CreatePerkTab->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x18 CreatePerkTab->___text_Variable // struct FText [+] 0x30 CreatePerkTab->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_SubTabCell_C [+] 0x38 CreatePerkTab->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x40 CreatePerkTab->CallFunc_GetOwningPlayer_ReturnValue_2 // struct APlayerController [+] 0x48 CreatePerkTab->___name_Variable // struct FName [+] 0x50 CreatePerkTab->CallFunc_Create_ReturnValue_2 // struct UUW-BlackMarket_SubTabCell_C [+] 0x58 CreatePerkTab->CallFunc_AddChild_ReturnValue_2 // struct UPanelSlot [+] 0x60 CreatePerkTab->CallFunc_GetCharacterClassTypeTable_ReturnValue // struct UDataTable [+] 0x68 CreatePerkTab->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x78 CreatePerkTab->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x7C CreatePerkTab->CallFunc_Array_Get_Item // struct FName [+] 0x84 CreatePerkTab->CallFunc_Less_IntInt_ReturnValue // char [+] 0x88 CreatePerkTab->CallFunc_GetDataTableRowFromName_OutRow // struct FCharacterClassTypeData [+] 0x170 CreatePerkTab->CallFunc_GetDataTableRowFromName_ReturnValue // char class SelectConsumableButton: [+] 0x1 SelectConsumableButton->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 SelectConsumableButton->___struct_Variable // struct TArray [+] 0x18 SelectConsumableButton->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class DeselectConsumableButton: [+] 0x1 DeselectConsumableButton->K2Node_SwitchEnum_CmpSuccess // char class SetConsumableData: [+] 0x1 SetConsumableData->CallFunc_IsValid_ReturnValue // char class MagicLeapAudioFunctionLibrary: class MagicLeapAudioJackPluggedDelegate__DelegateSignature: class MagicLeapAudioJackPluggedDelegateMulti__DelegateSignature: class MagicLeapAudioJackUnpluggedDelegate__DelegateSignature: class MagicLeapAudioJackUnpluggedDelegateMulti__DelegateSignature: class MagicLeapAudioDummyStruct: class IsMicMuted: class SetMicMute: [+] 0x1 SetMicMute->ReturnValue // char class SetOnAudioJackPluggedDelegate: [+] 0x10 SetOnAudioJackPluggedDelegate->ReturnValue // char class SetOnAudioJackUnpluggedDelegate: [+] 0x10 SetOnAudioJackUnpluggedDelegate->ReturnValue // char class UW-Inventory_CarriedSlot_C: [+] 0x1360 UW-Inventory_CarriedSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1368 UW-Inventory_CarriedSlot_C->Ani_Tutorial_Glow // struct UWidgetAnimation [+] 0x1370 UW-Inventory_CarriedSlot_C->C_Slot_Up_Arrow // struct UWidgetAnimation [+] 0x1378 UW-Inventory_CarriedSlot_C->C_SlotHover_ItemState_Hide // struct UWidgetAnimation [+] 0x1380 UW-Inventory_CarriedSlot_C->C_SlotHover_ItemState_Show // struct UWidgetAnimation [+] 0x1388 UW-Inventory_CarriedSlot_C->C_SlotHover // struct UWidgetAnimation [+] 0x1390 UW-Inventory_CarriedSlot_C->BGImage // struct UImage [+] 0x1398 UW-Inventory_CarriedSlot_C->BGImage_2 // struct UImage [+] 0x13A0 UW-Inventory_CarriedSlot_C->CanvasPanel_ITemState // struct UCanvasPanel [+] 0x13A8 UW-Inventory_CarriedSlot_C->Count120 // struct UTextBlock [+] 0x13B0 UW-Inventory_CarriedSlot_C->Crate_Default // struct UImage [+] 0x13B8 UW-Inventory_CarriedSlot_C->Crate_Hover // struct UImage [+] 0x13C0 UW-Inventory_CarriedSlot_C->Effect_Booster // struct UImage [+] 0x13C8 UW-Inventory_CarriedSlot_C->Effect_Capsule // struct UImage [+] 0x13D0 UW-Inventory_CarriedSlot_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x13D8 UW-Inventory_CarriedSlot_C->HoverImage // struct UImage [+] 0x13E0 UW-Inventory_CarriedSlot_C->HoverImage_Round // struct UImage [+] 0x13E8 UW-Inventory_CarriedSlot_C->Image_531 // struct UImage [+] 0x13F0 UW-Inventory_CarriedSlot_C->Image_539 // struct UImage [+] 0x13F8 UW-Inventory_CarriedSlot_C->Image_540 // struct UImage [+] 0x1400 UW-Inventory_CarriedSlot_C->Image_541 // struct UImage [+] 0x1408 UW-Inventory_CarriedSlot_C->Image_542 // struct UImage [+] 0x1410 UW-Inventory_CarriedSlot_C->Image_543 // struct UImage [+] 0x1418 UW-Inventory_CarriedSlot_C->Image_544 // struct UImage [+] 0x1420 UW-Inventory_CarriedSlot_C->Image_Bindable // struct UImage [+] 0x1428 UW-Inventory_CarriedSlot_C->Image_Supply // struct UImage [+] 0x1430 UW-Inventory_CarriedSlot_C->ItemImage // struct UImage [+] 0x1438 UW-Inventory_CarriedSlot_C->ItemState_Text // struct UTextBlock [+] 0x1440 UW-Inventory_CarriedSlot_C->KeepedItem_List // struct UImage [+] 0x1448 UW-Inventory_CarriedSlot_C->KeepedItem_ListHover // struct UImage [+] 0x1450 UW-Inventory_CarriedSlot_C->LvColor // struct UImage [+] 0x1458 UW-Inventory_CarriedSlot_C->Motion // struct UImage [+] 0x1460 UW-Inventory_CarriedSlot_C->ProgressBar_309 // struct UProgressBar [+] 0x1468 UW-Inventory_CarriedSlot_C->SizeBox_1 // struct USizeBox [+] 0x1470 UW-Inventory_CarriedSlot_C->TextBlock_3 // struct UTextBlock [+] 0x1478 UW-Inventory_CarriedSlot_C->Tutorial_Glow // struct UImage [+] 0x1480 UW-Inventory_CarriedSlot_C->UW-MouseRightClick_Big // struct UUW-MouseRightClick_C [+] 0x1488 UW-Inventory_CarriedSlot_C->UW-MouseRightClick_Small // struct UUW-MouseRightClick_C [+] 0x1490 UW-Inventory_CarriedSlot_C->WeaponColorBg // struct UImage [+] 0x1498 UW-Inventory_CarriedSlot_C->WeaponEquipItem_Default // struct UImage [+] 0x14A0 UW-Inventory_CarriedSlot_C->WeaponEquipItem_Hover // struct UImage [+] 0x14A8 UW-Inventory_CarriedSlot_C->WeaponItemImage // struct UImage [+] 0x14B0 UW-Inventory_CarriedSlot_C->InventoryItemInfoIndex // int32_t [+] 0x14B4 UW-Inventory_CarriedSlot_C->MedicalBGColor // struct FLinearColor [+] 0x14C4 UW-Inventory_CarriedSlot_C->CurCount // int32_t [+] 0x14C8 UW-Inventory_CarriedSlot_C->SetSlotInfo // struct FMulticastInlineDelegate [+] 0x14D8 UW-Inventory_CarriedSlot_C->CanUseCapsule // char [+] 0x14E0 UW-Inventory_CarriedSlot_C->SelectedHoverImage // struct UImage [+] 0x14E8 UW-Inventory_CarriedSlot_C->ShowRarityStar // struct TArray [+] 0x14F8 UW-Inventory_CarriedSlot_C->ShowIconBG // struct TArray class SetSlotInfo__DelegateSignature: class ExecuteUbergraph_UW-Inventory_CarriedSlot: [+] 0x4 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_UW-Inventory_CarriedSlot->___bool_Variable // char [+] 0x28 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xC0 ExecuteUbergraph_UW-Inventory_CarriedSlot->___object_Variable // struct Object [+] 0xC8 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0xD0 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_DynamicCast_bSuccess // char [+] 0xD8 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x160 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_IsValid_ReturnValue // char [+] 0x164 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_BreakVector2D_X // float [+] 0x168 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_BreakVector2D_Y // float [+] 0x16C ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x170 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x178 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x1A0 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x1A8 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_SetItemImage_ReturnValue // struct FSlateBrush [+] 0x230 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_Set_WeaponItemImage_Brush_0_ReturnValue // struct FSlateBrush [+] 0x2B8 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_Event_MyGeometry_2 // struct FGeometry [+] 0x2F0 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_Event_InDeltaTime // float [+] 0x2F4 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_IsValid_ReturnValue_2 // char [+] 0x2F5 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0x2F8 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x300 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_IsHovered_ReturnValue // char [+] 0x308 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x310 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x7A0 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x7A1 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_GetPlayerController_bResult // char [+] 0x7A8 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0x7B0 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x7B8 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_IsValid_ReturnValue_3 // char [+] 0x7C0 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0x7C8 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_GetOverrideItemID_ItemID // struct FName [+] 0x7D0 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FInventoryItemDetailInfo [+] 0xC60 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0xC68 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0xD00 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0xD08 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0xD10 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD11 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0xD18 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0xD88 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0xDC0 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0xE30 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0xE40 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_IsRoundItemType_bRoundItem // char [+] 0xE48 ExecuteUbergraph_UW-Inventory_CarriedSlot->K2Node_Select_Default // struct UImage [+] 0xE50 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_IsValid_ReturnValue_4 // char [+] 0xE51 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_IsVisible_ReturnValue // char [+] 0xE52 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_Not_PreBool_ReturnValue // char [+] 0xE53 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_BooleanAND_ReturnValue // char [+] 0xE54 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_IsDraging_bResult // char [+] 0xE55 ExecuteUbergraph_UW-Inventory_CarriedSlot->CallFunc_Not_PreBool_ReturnValue_2 // char class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class OnMouseLeave: class Construct: class OnChangeWeapons: class SlotInfo: class Tick: [+] 0x38 Tick->InDeltaTime // float class AsyncLoadIconTexture: class OnLoaded_2B134E7141F4FDBD4FA7CCAEDA8B0F59: class GetItemName: [+] 0x18 GetItemName->CallFunc_GetOverrideItemID_ItemID // struct FName [+] 0x20 GetItemName->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x28 GetItemName->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4B8 GetItemName->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x4C0 GetItemName->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x4E8 GetItemName->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x4F0 GetItemName->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor class GetCount: [+] 0x18 GetCount->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x20 GetCount->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xB8 GetCount->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xD0 GetCount->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x560 GetCount->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x561 GetCount->CallFunc_Greater_IntInt_ReturnValue // char class DropAll: class SetItemImage: [+] 0x88 SetItemImage->CallFunc_GetOverrideItemID_ItemID // struct FName [+] 0x90 SetItemImage->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x98 SetItemImage->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x528 SetItemImage->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x529 SetItemImage->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x530 SetItemImage->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x538 SetItemImage->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x540 SetItemImage->K2Node_DynamicCast_bSuccess // char [+] 0x541 SetItemImage->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x542 SetItemImage->CallFunc_IsValid_ReturnValue // char [+] 0x543 SetItemImage->CallFunc_BooleanAND_ReturnValue // char [+] 0x548 SetItemImage->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x5D0 SetItemImage->CallFunc_BreakVector2D_X // float [+] 0x5D4 SetItemImage->CallFunc_BreakVector2D_Y // float [+] 0x5D8 SetItemImage->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x5DC SetItemImage->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class ResetCarriedList: [+] 0x1 ResetCarriedList->CallFunc_IsValid_ReturnValue // char class Set_BGImage_Brush_1: [+] 0x8 Set_BGImage_Brush_1->BGBrush // struct FSlateBrush [+] 0x90 Set_BGImage_Brush_1->___bool_Variable // char [+] 0x91 Set_BGImage_Brush_1->___byte_Variable // enum class ESlateVisibility [+] 0x92 Set_BGImage_Brush_1->___byte_Variable_2 // enum class ESlateVisibility [+] 0x93 Set_BGImage_Brush_1->___bool_Variable_2 // char [+] 0x94 Set_BGImage_Brush_1->___byte_Variable_3 // enum class ESlateVisibility [+] 0x95 Set_BGImage_Brush_1->___byte_Variable_4 // enum class ESlateVisibility [+] 0x96 Set_BGImage_Brush_1->___bool_Variable_3 // char [+] 0x98 Set_BGImage_Brush_1->___struct_Variable // struct FLinearColor [+] 0xA8 Set_BGImage_Brush_1->CallFunc_IsRoundItemType_bRoundItem // char [+] 0xA9 Set_BGImage_Brush_1->CallFunc_IsRoundItemType_bRoundItem_2 // char [+] 0xAA Set_BGImage_Brush_1->K2Node_Select_Default // enum class ESlateVisibility [+] 0xAB Set_BGImage_Brush_1->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0xAC Set_BGImage_Brush_1->K2Node_Select_Default_3 // struct FLinearColor class OnRButtonClick: [+] 0x8 OnRButtonClick->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 OnRButtonClick->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4A0 OnRButtonClick->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0x4A8 OnRButtonClick->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x540 OnRButtonClick->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x541 OnRButtonClick->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x544 OnRButtonClick->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x548 OnRButtonClick->CallFunc_BooleanAND_ReturnValue // char [+] 0x550 OnRButtonClick->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x558 OnRButtonClick->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x560 OnRButtonClick->K2Node_DynamicCast_bSuccess // char [+] 0x568 OnRButtonClick->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x570 OnRButtonClick->CallFunc_Create_ReturnValue // struct UUW-ItemDropPopup_C [+] 0x578 OnRButtonClick->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x610 OnRButtonClick->CallFunc_Greater_IntInt_ReturnValue_3 // char [+] 0x618 OnRButtonClick->CallFunc_GetInventoryItemInfo_InventoryItemInfo_3 // struct FInventoryItemInfo [+] 0x6B0 OnRButtonClick->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x6B8 OnRButtonClick->CallFunc_GetInventoryItemInfo_InventoryItemInfo_4 // struct FInventoryItemInfo [+] 0x750 OnRButtonClick->CallFunc_IsInputKeyDown_ReturnValue_2 // char [+] 0x751 OnRButtonClick->CallFunc_GetInventoryComponent_bResult // char [+] 0x758 OnRButtonClick->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x760 OnRButtonClick->CallFunc_GetInventoryItemInfo_InventoryItemInfo_5 // struct FInventoryItemInfo [+] 0x7F8 OnRButtonClick->CallFunc_GetInventoryItemInfo_InventoryItemInfo_6 // struct FInventoryItemInfo [+] 0x890 OnRButtonClick->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xD20 OnRButtonClick->CallFunc_GetPlayerController_bResult // char [+] 0xD28 OnRButtonClick->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0xD30 OnRButtonClick->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xD38 OnRButtonClick->CallFunc_FindWeaponSlot_ReturnValue // int32_t [+] 0xD3C OnRButtonClick->CallFunc_IsValid_ReturnValue // char [+] 0xD3D OnRButtonClick->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD3E OnRButtonClick->CallFunc_GetInventoryComponent_Result // char [+] 0xD40 OnRButtonClick->CallFunc_GetInventoryComponent_InventoryComponent_2 // struct UPlayerInventoryComponent class OnDragDetected: [+] 0x38 OnDragDetected->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragDetected->Operation // struct UDragDropOperation [+] 0xB0 OnDragDetected->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter [+] 0xB8 OnDragDetected->CallFunc_GetPlayerController_bResult // char [+] 0xC0 OnDragDetected->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0xC8 OnDragDetected->CallFunc_IsCondition_ReturnValue // char [+] 0xD0 OnDragDetected->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xD8 OnDragDetected->CallFunc_DragStart_Operation // struct UDragDropOperation [+] 0xE0 OnDragDetected->CallFunc_IsValid_ReturnValue // char [+] 0xE8 OnDragDetected->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x180 OnDragDetected->CallFunc_CheckIsCastingBackpackItem_ReturnValue // char [+] 0x188 OnDragDetected->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x220 OnDragDetected->CallFunc_Not_PreBool_ReturnValue // char class GetWeaponInfoByInventoryItemInfo: [+] 0x8 GetWeaponInfoByInventoryItemInfo->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xB38 GetWeaponInfoByInventoryItemInfo->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xBD0 GetWeaponInfoByInventoryItemInfo->K2Node_MakeStruct_DataTableRowHandle // struct FDataTableRowHandle [+] 0xBE0 GetWeaponInfoByInventoryItemInfo->CallFunc_NativeGetWeaponDetails_ReturnValue // char [+] 0xBE8 GetWeaponInfoByInventoryItemInfo->CallFunc_NativeGetWeaponDetails_WeaponInfoOut // struct FBravoHotelWeaponInfo class Set_WeaponItemImage_Brush_1: [+] 0x88 Set_WeaponItemImage_Brush_1->CallFunc_GetOverrideItemID_ItemID // struct FName [+] 0x90 Set_WeaponItemImage_Brush_1->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x98 Set_WeaponItemImage_Brush_1->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x528 Set_WeaponItemImage_Brush_1->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x529 Set_WeaponItemImage_Brush_1->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x530 Set_WeaponItemImage_Brush_1->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x538 Set_WeaponItemImage_Brush_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x540 Set_WeaponItemImage_Brush_1->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x548 Set_WeaponItemImage_Brush_1->K2Node_DynamicCast_bSuccess // char [+] 0x549 Set_WeaponItemImage_Brush_1->CallFunc_BooleanAND_ReturnValue // char [+] 0x54A Set_WeaponItemImage_Brush_1->CallFunc_IsValid_ReturnValue // char [+] 0x550 Set_WeaponItemImage_Brush_1->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x5D8 Set_WeaponItemImage_Brush_1->CallFunc_BreakVector2D_X // float [+] 0x5DC Set_WeaponItemImage_Brush_1->CallFunc_BreakVector2D_Y // float [+] 0x5E0 Set_WeaponItemImage_Brush_1->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x5E4 Set_WeaponItemImage_Brush_1->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class DropQuantity: [+] 0x4 DropQuantity->DropCount // int32_t [+] 0x8 DropQuantity->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x10 DropQuantity->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xA8 DropQuantity->CallFunc_GetInventoryComponent_Result // char [+] 0xB0 DropQuantity->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0xB8 DropQuantity->CallFunc_IsValid_ReturnValue // char class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char class SetItemName: [+] 0x8 SetItemName->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x10 SetItemName->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4A0 SetItemName->CallFunc_GetDataTableRowFromName_ReturnValue // char class SetItemCount: [+] 0x98 SetItemCount->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xB0 SetItemCount->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0xB8 SetItemCount->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xC0 SetItemCount->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x158 SetItemCount->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x5E8 SetItemCount->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x5E9 SetItemCount->CallFunc_Greater_IntInt_ReturnValue // char class WeaponEquipState: [+] 0x8 WeaponEquipState->Local_ItemType // enum class EItemType [+] 0x9 WeaponEquipState->Local_WeaponType // enum class EWeaponType [+] 0x10 WeaponEquipState->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x18 WeaponEquipState->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x20 WeaponEquipState->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4B0 WeaponEquipState->CallFunc_FindEmptyWeaponSlot_ReturnValue // int32_t [+] 0x4B4 WeaponEquipState->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue // int32_t [+] 0x4B8 WeaponEquipState->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x4C0 WeaponEquipState->CallFunc_GetEquippedWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x4C8 WeaponEquipState->CallFunc_GetAttachmentInfo_OutItemInfo // struct FInventoryItemInfo [+] 0x560 WeaponEquipState->CallFunc_GetAttachmentInfo_OutItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x9F0 WeaponEquipState->CallFunc_GetAttachmentInfo_ReturnValue // char [+] 0x9F1 WeaponEquipState->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x9F2 WeaponEquipState->K2Node_SwitchEnum_CmpSuccess // char [+] 0x9F3 WeaponEquipState->CallFunc_GetPlayerController_bResult // char [+] 0x9F8 WeaponEquipState->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0xA00 WeaponEquipState->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xA08 WeaponEquipState->CallFunc_IsValid_ReturnValue // char [+] 0xA10 WeaponEquipState->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo class MouseEnterImpl: [+] 0x98 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x130 MouseEnterImpl->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x138 MouseEnterImpl->CallFunc_GetOverrideItemID_ItemID // struct FName [+] 0x140 MouseEnterImpl->CallFunc_GetOverrideItemID_ItemID_2 // struct FName [+] 0x148 MouseEnterImpl->K2Node_MakeStruct_DataTableRowHandle // struct FDataTableRowHandle [+] 0x158 MouseEnterImpl->K2Node_MakeStruct_DataTableRowHandle_2 // struct FDataTableRowHandle [+] 0x168 MouseEnterImpl->CallFunc_NativeGetWeaponDetails_ReturnValue // char [+] 0x170 MouseEnterImpl->CallFunc_NativeGetWeaponDetails_WeaponInfoOut // struct FBravoHotelWeaponInfo [+] 0xCA0 MouseEnterImpl->CallFunc_IsVisible_ReturnValue // char [+] 0xCA1 MouseEnterImpl->CallFunc_IsVisible_ReturnValue_2 // char [+] 0xCA8 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0xD40 MouseEnterImpl->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x11D0 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_3 // struct FInventoryItemInfo [+] 0x1268 MouseEnterImpl->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x1270 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_4 // struct FInventoryItemInfo [+] 0x1308 MouseEnterImpl->CallFunc_IsValid_ReturnValue // char [+] 0x1310 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_5 // struct FInventoryItemInfo [+] 0x13A8 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_6 // struct FInventoryItemInfo [+] 0x1440 MouseEnterImpl->CallFunc_Show_Hover_Success // char class SetEquippableAttachment: [+] 0x4 SetEquippableAttachment->___int_Array_Index_Variable // int32_t [+] 0x8 SetEquippableAttachment->CallFunc_Not_PreBool_ReturnValue // char [+] 0xC SetEquippableAttachment->___int_Loop_Counter_Variable // int32_t [+] 0x10 SetEquippableAttachment->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4A0 SetEquippableAttachment->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x4A4 SetEquippableAttachment->CallFunc_GetPlayerController_bResult // char [+] 0x4A8 SetEquippableAttachment->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0x4B0 SetEquippableAttachment->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x4B8 SetEquippableAttachment->CallFunc_IsValid_ReturnValue // char [+] 0x4B9 SetEquippableAttachment->CallFunc_IsVisible_ReturnValue // char [+] 0x4BA SetEquippableAttachment->CallFunc_IsValid_ReturnValue_2 // char [+] 0x4BC SetEquippableAttachment->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue // int32_t [+] 0x4C0 SetEquippableAttachment->CallFunc_GetEquipWeaponsAmmoList_ReturnValue // struct TArray [+] 0x4D0 SetEquippableAttachment->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x4D4 SetEquippableAttachment->CallFunc_Array_Get_Item // struct FName [+] 0x4E0 SetEquippableAttachment->CallFunc_Conv_NameToText_ReturnValue // struct FText [+] 0x4F8 SetEquippableAttachment->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x4FC SetEquippableAttachment->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x500 SetEquippableAttachment->CallFunc_Less_IntInt_ReturnValue // char [+] 0x501 SetEquippableAttachment->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x502 SetEquippableAttachment->CallFunc_BooleanAND_ReturnValue // char [+] 0x508 SetEquippableAttachment->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0x998 SetEquippableAttachment->CallFunc_EqualEqual_TextText_ReturnValue // char class SetChestItem: class CalTargetHealth: [+] 0x8 CalTargetHealth->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 CalTargetHealth->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x20 CalTargetHealth->K2Node_DynamicCast_bSuccess // char [+] 0x28 CalTargetHealth->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4B8 CalTargetHealth->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x4C0 CalTargetHealth->___object_Variable // struct ABravoHotelCharacter [+] 0x4C8 CalTargetHealth->CallFunc_IsValid_ReturnValue // char [+] 0x4C9 CalTargetHealth->CallFunc_EqualEqual_ByteByte_ReturnValue // char class GetPercent_1: [+] 0x8 GetPercent_1->___object_Variable // struct ABravoHotelCharacter [+] 0x10 GetPercent_1->CallFunc_IsValid_ReturnValue // char [+] 0x14 GetPercent_1->CallFunc_GetTimerProgressPercent_ReturnValue // float [+] 0x18 GetPercent_1->CallFunc_GetCastingItemInfo_ReturnValue // struct FInventoryItemInfo [+] 0xB0 GetPercent_1->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xB8 GetPercent_1->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x150 GetPercent_1->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x160 GetPercent_1->K2Node_DynamicCast_bSuccess // char [+] 0x168 GetPercent_1->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x170 GetPercent_1->CallFunc_EqualEqual_IntInt_ReturnValue // char class SetBindInfo: [+] 0x98 SetBindInfo->K2Node_SwitchEnum_CmpSuccess // char class SetRarity: [+] 0x8 SetRarity->___object_Variable // struct Object [+] 0x10 SetRarity->___object_Variable_2 // struct Object [+] 0x18 SetRarity->___object_Variable_3 // struct Object [+] 0x20 SetRarity->___object_Variable_4 // struct Object [+] 0x28 SetRarity->___object_Variable_5 // struct Object [+] 0x30 SetRarity->___object_Variable_6 // struct Object [+] 0x38 SetRarity->___object_Variable_7 // struct Object [+] 0x40 SetRarity->___object_Variable_8 // struct Object [+] 0x48 SetRarity->___object_Variable_9 // struct Object [+] 0x50 SetRarity->___object_Variable_10 // struct Object [+] 0x58 SetRarity->___object_Variable_11 // struct Object [+] 0x60 SetRarity->___object_Variable_12 // struct Object [+] 0x68 SetRarity->CallFunc_IsRoundItemType_bRoundItem // char [+] 0x70 SetRarity->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x500 SetRarity->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x504 SetRarity->CallFunc_Array_Contains_ReturnValue // char [+] 0x508 SetRarity->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0x518 SetRarity->CallFunc_Array_Contains_ReturnValue_2 // char [+] 0x520 SetRarity->K2Node_Select_Default // struct Object class CheckCapsuleItem: [+] 0x4 CheckCapsuleItem->Color // struct FLinearColor [+] 0x14 CheckCapsuleItem->LocalColorIndex // int32_t [+] 0x18 CheckCapsuleItem->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0x28 CheckCapsuleItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4B8 CheckCapsuleItem->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x4B9 CheckCapsuleItem->K2Node_SwitchName_CmpSuccess // char class CanUseCapsuleItem: [+] 0x8 CanUseCapsuleItem->___object_Variable // struct ABravoHotelCharacter [+] 0x10 CanUseCapsuleItem->CallFunc_IsValid_ReturnValue // char [+] 0x18 CanUseCapsuleItem->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xB0 CanUseCapsuleItem->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xB8 CanUseCapsuleItem->CallFunc_CanApplyActiveItem_ReturnValue // char [+] 0xC0 CanUseCapsuleItem->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0xD0 CanUseCapsuleItem->K2Node_DynamicCast_bSuccess // char [+] 0xD8 CanUseCapsuleItem->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class SetCapsuleItem: [+] 0x1 SetCapsuleItem->CallFunc_CheckCapsuleItem_IsCapsule // char [+] 0x4 SetCapsuleItem->CallFunc_CheckCapsuleItem_Color // struct FLinearColor [+] 0x18 SetCapsuleItem->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic class SetRightClickBig: [+] 0x1 SetRightClickBig->CallFunc_IsValid_ReturnValue // char class SetRightClickSmall: [+] 0x1 SetRightClickSmall->LocalIsShow // char [+] 0x2 SetRightClickSmall->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0x3 SetRightClickSmall->CallFunc_EqualEqual_ByteByte_ReturnValue // char class IsRoundItemType: [+] 0x8 IsRoundItemType->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x498 IsRoundItemType->K2Node_SwitchEnum_CmpSuccess // char class IsDraging: [+] 0x1 IsDraging->CallFunc_IsValid_ReturnValue // char class SetBoosterItem: [+] 0x8 SetBoosterItem->CallFunc_CheckBoosterItem_IsBoost // char [+] 0xC SetBoosterItem->CallFunc_CheckBoosterItem_OutColor // struct FLinearColor [+] 0x20 SetBoosterItem->CallFunc_CheckBoosterItem_OutTexture // struct UTexture [+] 0x28 SetBoosterItem->CallFunc_IsValid_ReturnValue // char class CheckBoosterItem: [+] 0x4 CheckBoosterItem->OutColor // struct FLinearColor [+] 0x18 CheckBoosterItem->OutTexture // struct UTexture [+] 0x20 CheckBoosterItem->LocalBoosterTexture // struct UTexture [+] 0x28 CheckBoosterItem->LocalBoosterColor // struct FLinearColor [+] 0x38 CheckBoosterItem->LocalColorIndex // int32_t [+] 0x40 CheckBoosterItem->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xD8 CheckBoosterItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x568 CheckBoosterItem->CallFunc_GetBoosterColorByName_ReturnValue // struct FLinearColor [+] 0x578 CheckBoosterItem->K2Node_SwitchName_CmpSuccess // char [+] 0x579 CheckBoosterItem->CallFunc_EqualEqual_ByteByte_ReturnValue // char class MagicLeapControllerFunctionLibrary: class MagicLeapTouchpadGesturesComponent: [+] 0xB8 MagicLeapTouchpadGesturesComponent->OnTouchpadGestureStart // struct FMulticastInlineDelegate [+] 0xC8 MagicLeapTouchpadGesturesComponent->OnTouchpadGestureContinue // struct FMulticastInlineDelegate [+] 0xD8 MagicLeapTouchpadGesturesComponent->OnTouchpadGestureEnd // struct FMulticastInlineDelegate class TouchpadGestureEvent__DelegateSignature: class MagicLeapTouchpadGesture: [+] 0x4 MagicLeapTouchpadGesture->MotionSource // struct FName [+] 0xC MagicLeapTouchpadGesture->Type // enum class EMagicLeapTouchpadGestureType [+] 0xD MagicLeapTouchpadGesture->Direction // enum class EMagicLeapTouchpadGestureDirection [+] 0x10 MagicLeapTouchpadGesture->PositionAndForce // struct FVector [+] 0x1C MagicLeapTouchpadGesture->Speed // float [+] 0x20 MagicLeapTouchpadGesture->Distance // float [+] 0x24 MagicLeapTouchpadGesture->FingerGap // float [+] 0x28 MagicLeapTouchpadGesture->Radius // float [+] 0x2C MagicLeapTouchpadGesture->Angle // float class EMagicLeapTouchpadGestureDirection: class EMagicLeapTouchpadGestureType: class EMagicLeapControllerTrackingMode: class EMagicLeapControllerHapticIntensity: class EMagicLeapControllerHapticPattern: class EMagicLeapControllerLEDSpeed: class EMagicLeapControllerLEDColor: class EMagicLeapControllerLEDEffect: class EMagicLeapControllerLEDPattern: class EMagicLeapControllerType: class GetControllerMapping: [+] 0x4 GetControllerMapping->Hand // enum class EControllerHand [+] 0x5 GetControllerMapping->ReturnValue // char class GetControllerTrackingMode: class GetControllerType: [+] 0x8 GetControllerType->ReturnValue // enum class EMagicLeapControllerType class GetHandForMotionSource: [+] 0x8 GetHandForMotionSource->ReturnValue // enum class EControllerHand class GetMLControllerType: [+] 0x1 GetMLControllerType->ReturnValue // enum class EMagicLeapControllerType class GetMotionSourceForHand: [+] 0x4 GetMotionSourceForHand->ReturnValue // struct FName class InvertControllerMapping: class IsMLControllerConnected: [+] 0x8 IsMLControllerConnected->ReturnValue // char class MaxSupportedMagicLeapControllers: class PlayControllerHapticFeedback: [+] 0x1 PlayControllerHapticFeedback->HapticPattern // enum class EMagicLeapControllerHapticPattern [+] 0x2 PlayControllerHapticFeedback->Intensity // enum class EMagicLeapControllerHapticIntensity [+] 0x3 PlayControllerHapticFeedback->ReturnValue // char class PlayControllerLED: [+] 0x1 PlayControllerLED->LEDPattern // enum class EMagicLeapControllerLEDPattern [+] 0x2 PlayControllerLED->LEDColor // enum class EMagicLeapControllerLEDColor [+] 0x4 PlayControllerLED->DurationInSec // float [+] 0x8 PlayControllerLED->ReturnValue // char class PlayControllerLEDEffect: [+] 0x1 PlayControllerLEDEffect->LEDEffect // enum class EMagicLeapControllerLEDEffect [+] 0x2 PlayControllerLEDEffect->LEDSpeed // enum class EMagicLeapControllerLEDSpeed [+] 0x3 PlayControllerLEDEffect->LEDPattern // enum class EMagicLeapControllerLEDPattern [+] 0x4 PlayControllerLEDEffect->LEDColor // enum class EMagicLeapControllerLEDColor [+] 0x8 PlayControllerLEDEffect->DurationInSec // float [+] 0xC PlayControllerLEDEffect->ReturnValue // char class PlayHapticPattern: [+] 0x8 PlayHapticPattern->HapticPattern // enum class EMagicLeapControllerHapticPattern [+] 0x9 PlayHapticPattern->Intensity // enum class EMagicLeapControllerHapticIntensity [+] 0xA PlayHapticPattern->ReturnValue // char class PlayLEDEffect: [+] 0x8 PlayLEDEffect->LEDEffect // enum class EMagicLeapControllerLEDEffect [+] 0x9 PlayLEDEffect->LEDSpeed // enum class EMagicLeapControllerLEDSpeed [+] 0xA PlayLEDEffect->LEDPattern // enum class EMagicLeapControllerLEDPattern [+] 0xB PlayLEDEffect->LEDColor // enum class EMagicLeapControllerLEDColor [+] 0xC PlayLEDEffect->DurationInSec // float [+] 0x10 PlayLEDEffect->ReturnValue // char class PlayLEDPattern: [+] 0x8 PlayLEDPattern->LEDPattern // enum class EMagicLeapControllerLEDPattern [+] 0x9 PlayLEDPattern->LEDColor // enum class EMagicLeapControllerLEDColor [+] 0xC PlayLEDPattern->DurationInSec // float [+] 0x10 PlayLEDPattern->ReturnValue // char class SetControllerTrackingMode: [+] 0x1 SetControllerTrackingMode->ReturnValue // char class SetMotionSourceForHand: [+] 0x4 SetMotionSourceForHand->MotionSource // struct FName [+] 0xC SetMotionSourceForHand->ReturnValue // char class BP-ProjectileGrenade_M18_C: class MagicLeapEyeTrackerFunctionLibrary: class EMagicLeapEyeTrackingCalibrationStatus: class EMagicLeapEyeTrackingStatus: class MagicLeapEyeBlinkState: [+] 0x1 MagicLeapEyeBlinkState->RightEyeBlinked // char class GetCalibrationStatus: class GetEyeBlinkState: [+] 0x2 GetEyeBlinkState->ReturnValue // char class LiveLinkSourceFactory: class LiveLinkRole: class LiveLinkBasicRole: class LiveLinkAnimationRole: class LiveLinkTransformRole: class LiveLinkCameraRole: class LiveLinkController: class LiveLinkSourceSettings: [+] 0x28 LiveLinkSourceSettings->Mode // enum class ELiveLinkSourceMode [+] 0x30 LiveLinkSourceSettings->BufferSettings // struct FLiveLinkSourceBufferManagementSettings [+] 0x80 LiveLinkSourceSettings->ConnectionString // struct FString [+] 0x90 LiveLinkSourceSettings->Factory // struct UClass* class LiveLinkCurveRemapSettings: [+] 0x98 LiveLinkCurveRemapSettings->CurveConversionSettings // struct FLiveLinkCurveConversionSettings class LiveLinkFrameInterpolationProcessor: class LiveLinkFramePreProcessor: class LiveLinkFrameTranslator: class LiveLinkLightRole: class LiveLinkSubjectSettings: [+] 0x28 LiveLinkSubjectSettings->PreProcessors // struct TArray [+] 0x38 LiveLinkSubjectSettings->InterpolationProcessor // struct ULiveLinkFrameInterpolationProcessor [+] 0x40 LiveLinkSubjectSettings->Translators // struct TArray [+] 0x50 LiveLinkSubjectSettings->Role // struct UClass* class LiveLinkVirtualSubject: [+] 0x30 LiveLinkVirtualSubject->Role // struct UClass* [+] 0x38 LiveLinkVirtualSubject->Subjects // struct TArray [+] 0x48 LiveLinkVirtualSubject->FrameTranslators // struct TArray class ELiveLinkCameraProjectionMode: class ELiveLinkSourceMode: class LiveLinkSourceHandle: class LiveLinkBaseBlueprintData: class SubjectFrameHandle: class LiveLinkTransform: class CachedSubjectFrame: class SubjectMetadata: [+] 0x50 SubjectMetadata->SceneTimecode // struct FTimecode [+] 0x64 SubjectMetadata->SceneFramerate // struct FFrameRate class LiveLinkBaseFrameData: [+] 0x10 LiveLinkBaseFrameData->MetaData // struct FLiveLinkMetaData [+] 0x70 LiveLinkBaseFrameData->PropertyValues // struct TArray class LiveLinkMetaData: [+] 0x50 LiveLinkMetaData->SceneTime // struct FQualifiedFrameTime class LiveLinkWorldTime: [+] 0x8 LiveLinkWorldTime->Offset // double class LiveLinkAnimationFrameData: [+] 0xA0 LiveLinkAnimationFrameData->Transforms // struct TArray class LiveLinkBaseStaticData: class LiveLinkSkeletonStaticData: [+] 0x10 LiveLinkSkeletonStaticData->BoneNames // struct TArray [+] 0x20 LiveLinkSkeletonStaticData->BoneParents // struct TArray class LiveLinkBasicBlueprintData: [+] 0x8 LiveLinkBasicBlueprintData->StaticData // struct FLiveLinkBaseStaticData [+] 0x18 LiveLinkBasicBlueprintData->FrameData // struct FLiveLinkBaseFrameData class LiveLinkCameraBlueprintData: [+] 0x8 LiveLinkCameraBlueprintData->StaticData // struct FLiveLinkCameraStaticData [+] 0x30 LiveLinkCameraBlueprintData->FrameData // struct FLiveLinkCameraFrameData class LiveLinkTransformFrameData: [+] 0xA0 LiveLinkTransformFrameData->Transform // struct FTransform class LiveLinkCameraFrameData: [+] 0xD0 LiveLinkCameraFrameData->FieldOfView // float [+] 0xD4 LiveLinkCameraFrameData->AspectRatio // float [+] 0xD8 LiveLinkCameraFrameData->FocalLength // float [+] 0xDC LiveLinkCameraFrameData->Aperture // float [+] 0xE0 LiveLinkCameraFrameData->FocusDistance // float [+] 0xE4 LiveLinkCameraFrameData->ProjectionMode // enum class ELiveLinkCameraProjectionMode class LiveLinkTransformStaticData: class LiveLinkCameraStaticData: [+] 0x10 LiveLinkCameraStaticData->bIsFieldOfViewSupported // char [+] 0x11 LiveLinkCameraStaticData->bIsAspectRatioSupported // char [+] 0x12 LiveLinkCameraStaticData->bIsFocalLengthSupported // char [+] 0x13 LiveLinkCameraStaticData->bIsProjectionModeSupported // char [+] 0x14 LiveLinkCameraStaticData->FilmBackWidth // float [+] 0x18 LiveLinkCameraStaticData->FilmBackHeight // float [+] 0x1C LiveLinkCameraStaticData->bIsApertureSupported // char [+] 0x1D LiveLinkCameraStaticData->bIsFocusDistanceSupported // char class LiveLinkCurveConversionSettings: class LiveLinkLightBlueprintData: [+] 0x8 LiveLinkLightBlueprintData->StaticData // struct FLiveLinkLightStaticData [+] 0x30 LiveLinkLightBlueprintData->FrameData // struct FLiveLinkLightFrameData class LiveLinkLightFrameData: [+] 0xD0 LiveLinkLightFrameData->Temperature // float [+] 0xD4 LiveLinkLightFrameData->Intensity // float [+] 0xD8 LiveLinkLightFrameData->LightColor // struct FColor [+] 0xDC LiveLinkLightFrameData->InnerConeAngle // float [+] 0xE0 LiveLinkLightFrameData->OuterConeAngle // float [+] 0xE4 LiveLinkLightFrameData->AttenuationRadius // float [+] 0xE8 LiveLinkLightFrameData->SourceRadius // float [+] 0xEC LiveLinkLightFrameData->SoftSourceRadius // float [+] 0xF0 LiveLinkLightFrameData->SourceLength // float class LiveLinkLightStaticData: [+] 0x10 LiveLinkLightStaticData->bIsTemperatureSupported // char [+] 0x11 LiveLinkLightStaticData->bIsIntensitySupported // char [+] 0x12 LiveLinkLightStaticData->bIsLightColorSupported // char [+] 0x13 LiveLinkLightStaticData->bIsInnerConeAngleSupported // char [+] 0x14 LiveLinkLightStaticData->bIsOuterConeAngleSupported // char [+] 0x15 LiveLinkLightStaticData->bIsAttenuationRadiusSupported // char [+] 0x16 LiveLinkLightStaticData->bIsSourceLenghtSupported // char [+] 0x17 LiveLinkLightStaticData->bIsSourceRadiusSupported // char [+] 0x18 LiveLinkLightStaticData->bIsSoftSourceRadiusSupported // char class LiveLinkSubjectPreset: [+] 0x18 LiveLinkSubjectPreset->Role // struct UClass* [+] 0x20 LiveLinkSubjectPreset->Settings // struct ULiveLinkSubjectSettings [+] 0x28 LiveLinkSubjectPreset->VirtualSubject // struct ULiveLinkVirtualSubject [+] 0x30 LiveLinkSubjectPreset->bEnabled // char class LiveLinkSubjectKey: [+] 0x10 LiveLinkSubjectKey->SubjectName // struct FLiveLinkSubjectName class LiveLinkSubjectName: class LiveLinkSourcePreset: [+] 0x10 LiveLinkSourcePreset->Settings // struct ULiveLinkSourceSettings [+] 0x18 LiveLinkSourcePreset->SourceType // struct FText class LiveLinkRefSkeleton: [+] 0x10 LiveLinkRefSkeleton->BoneParents // struct TArray class LiveLinkSubjectRepresentation: [+] 0x8 LiveLinkSubjectRepresentation->Role // struct UClass* class LiveLinkInterpolationSettings: [+] 0x4 LiveLinkInterpolationSettings->InterpolationOffset // float class LiveLinkTimeSynchronizationSettings: [+] 0x8 LiveLinkTimeSynchronizationSettings->FrameOffset // struct FFrameNumber class LiveLinkSourceDebugInfo: [+] 0x8 LiveLinkSourceDebugInfo->SnapshotIndex // int32_t [+] 0xC LiveLinkSourceDebugInfo->NumberOfBufferAtSnapshot // int32_t class LiveLinkSourceBufferManagementSettings: [+] 0x4 LiveLinkSourceBufferManagementSettings->ValidEngineTime // float [+] 0x8 LiveLinkSourceBufferManagementSettings->EngineTimeOffset // float [+] 0x10 LiveLinkSourceBufferManagementSettings->EngineTimeClockOffset // double [+] 0x18 LiveLinkSourceBufferManagementSettings->TimecodeFrameRate // struct FFrameRate [+] 0x20 LiveLinkSourceBufferManagementSettings->bGenerateSubFrame // char [+] 0x21 LiveLinkSourceBufferManagementSettings->bUseTimecodeSmoothLatest // char [+] 0x24 LiveLinkSourceBufferManagementSettings->SourceTimecodeFrameRate // struct FFrameRate [+] 0x2C LiveLinkSourceBufferManagementSettings->bValidTimecodeFrameEnabled // char [+] 0x30 LiveLinkSourceBufferManagementSettings->ValidTimecodeFrame // int32_t [+] 0x34 LiveLinkSourceBufferManagementSettings->TimecodeFrameOffset // float [+] 0x38 LiveLinkSourceBufferManagementSettings->TimecodeClockOffset // double [+] 0x40 LiveLinkSourceBufferManagementSettings->LatestOffset // int32_t [+] 0x44 LiveLinkSourceBufferManagementSettings->MaxNumberOfFrameToBuffered // int32_t [+] 0x48 LiveLinkSourceBufferManagementSettings->bKeepAtLeastOneFrame // char class LiveLinkTransformBlueprintData: [+] 0x8 LiveLinkTransformBlueprintData->StaticData // struct FLiveLinkTransformStaticData [+] 0x20 LiveLinkTransformBlueprintData->FrameData // struct FLiveLinkTransformFrameData class LiveLinkFrameData: [+] 0x10 LiveLinkFrameData->CurveElements // struct TArray [+] 0x20 LiveLinkFrameData->WorldTime // struct FLiveLinkWorldTime [+] 0x30 LiveLinkFrameData->MetaData // struct FLiveLinkMetaData class LiveLinkCurveElement: [+] 0x8 LiveLinkCurveElement->CurveValue // float class LiveLinkTimeCode_Base_DEPRECATED: [+] 0x4 LiveLinkTimeCode_Base_DEPRECATED->Frames // int32_t [+] 0x8 LiveLinkTimeCode_Base_DEPRECATED->FrameRate // struct FLiveLinkFrameRate class LiveLinkFrameRate: class LiveLinkTimeCode: class LiveLinkTime: [+] 0x8 LiveLinkTime->SceneTime // struct FQualifiedFrameTime class UW-ItemRecipeTree_C: [+] 0x258 UW-ItemRecipeTree_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x260 UW-ItemRecipeTree_C->HorizontalBox_11 // struct UHorizontalBox [+] 0x268 UW-ItemRecipeTree_C->HorizontalBox_12 // struct UHorizontalBox [+] 0x270 UW-ItemRecipeTree_C->HorizontalBox_13 // struct UHorizontalBox [+] 0x278 UW-ItemRecipeTree_C->HorizontalBox_14 // struct UHorizontalBox [+] 0x280 UW-ItemRecipeTree_C->HorizontalBox_15 // struct UHorizontalBox [+] 0x288 UW-ItemRecipeTree_C->HorizontalBox_16 // struct UHorizontalBox [+] 0x290 UW-ItemRecipeTree_C->HorizontalBox_00 // struct UHorizontalBox [+] 0x298 UW-ItemRecipeTree_C->HorizontalBox_02 // struct UHorizontalBox [+] 0x2A0 UW-ItemRecipeTree_C->HorizontalBox_03 // struct UHorizontalBox [+] 0x2A8 UW-ItemRecipeTree_C->HorizontalBox_04 // struct UHorizontalBox [+] 0x2B0 UW-ItemRecipeTree_C->HorizontalBox_05 // struct UHorizontalBox [+] 0x2B8 UW-ItemRecipeTree_C->HorizontalBox_06 // struct UHorizontalBox [+] 0x2C0 UW-ItemRecipeTree_C->HorizontalBox_07 // struct UHorizontalBox [+] 0x2C8 UW-ItemRecipeTree_C->HorizontalBox_08 // struct UHorizontalBox [+] 0x2D0 UW-ItemRecipeTree_C->HorizontalBox_09 // struct UHorizontalBox [+] 0x2D8 UW-ItemRecipeTree_C->Line00 // struct UVerticalBox [+] 0x2E0 UW-ItemRecipeTree_C->Line01 // struct UHorizontalBox [+] 0x2E8 UW-ItemRecipeTree_C->Line02 // struct UVerticalBox [+] 0x2F0 UW-ItemRecipeTree_C->Line03 // struct UVerticalBox [+] 0x2F8 UW-ItemRecipeTree_C->Line04 // struct UVerticalBox [+] 0x300 UW-ItemRecipeTree_C->Line05 // struct UVerticalBox [+] 0x308 UW-ItemRecipeTree_C->Line06 // struct UVerticalBox [+] 0x310 UW-ItemRecipeTree_C->Line07 // struct UVerticalBox [+] 0x318 UW-ItemRecipeTree_C->Line08 // struct UVerticalBox [+] 0x320 UW-ItemRecipeTree_C->Line09 // struct UVerticalBox [+] 0x328 UW-ItemRecipeTree_C->Line10 // struct UVerticalBox [+] 0x330 UW-ItemRecipeTree_C->Line11 // struct UVerticalBox [+] 0x338 UW-ItemRecipeTree_C->Line12 // struct UVerticalBox [+] 0x340 UW-ItemRecipeTree_C->Line13 // struct UVerticalBox [+] 0x348 UW-ItemRecipeTree_C->Line14 // struct UVerticalBox [+] 0x350 UW-ItemRecipeTree_C->Line15 // struct UVerticalBox [+] 0x358 UW-ItemRecipeTree_C->Overlay_Main // struct UOverlay [+] 0x360 UW-ItemRecipeTree_C->Slot00 // struct UUW-ItemRecipeTreeSlot_C [+] 0x368 UW-ItemRecipeTree_C->Slot01 // struct UUW-ItemRecipeTreeSlot_C [+] 0x370 UW-ItemRecipeTree_C->Slot02 // struct UUW-ItemRecipeTreeSlot_C [+] 0x378 UW-ItemRecipeTree_C->Slot03 // struct UUW-ItemRecipeTreeSlot_C [+] 0x380 UW-ItemRecipeTree_C->Slot04 // struct UUW-ItemRecipeTreeSlot_C [+] 0x388 UW-ItemRecipeTree_C->Slot05 // struct UUW-ItemRecipeTreeSlot_C [+] 0x390 UW-ItemRecipeTree_C->Slot06 // struct UUW-ItemRecipeTreeSlot_C [+] 0x398 UW-ItemRecipeTree_C->Slot07 // struct UUW-ItemRecipeTreeSlot_C [+] 0x3A0 UW-ItemRecipeTree_C->Slot08 // struct UUW-ItemRecipeTreeSlot_C [+] 0x3A8 UW-ItemRecipeTree_C->Slot09 // struct UUW-ItemRecipeTreeSlot_C [+] 0x3B0 UW-ItemRecipeTree_C->Slot10 // struct UUW-ItemRecipeTreeSlot_C [+] 0x3B8 UW-ItemRecipeTree_C->Slot11 // struct UUW-ItemRecipeTreeSlot_C [+] 0x3C0 UW-ItemRecipeTree_C->Slot12 // struct UUW-ItemRecipeTreeSlot_C [+] 0x3C8 UW-ItemRecipeTree_C->Slot13 // struct UUW-ItemRecipeTreeSlot_C [+] 0x3D0 UW-ItemRecipeTree_C->Slot14 // struct UUW-ItemRecipeTreeSlot_C [+] 0x3D8 UW-ItemRecipeTree_C->Slot15 // struct UUW-ItemRecipeTreeSlot_C [+] 0x3E0 UW-ItemRecipeTree_C->Slot16 // struct UUW-ItemRecipeTreeSlot_C [+] 0x3E8 UW-ItemRecipeTree_C->Slot17 // struct UUW-ItemRecipeTreeSlot_C [+] 0x3F0 UW-ItemRecipeTree_C->Slot18 // struct UUW-ItemRecipeTreeSlot_C [+] 0x3F8 UW-ItemRecipeTree_C->Slot19 // struct UUW-ItemRecipeTreeSlot_C [+] 0x400 UW-ItemRecipeTree_C->Slot20 // struct UUW-ItemRecipeTreeSlot_C [+] 0x408 UW-ItemRecipeTree_C->Slot21 // struct UUW-ItemRecipeTreeSlot_C [+] 0x410 UW-ItemRecipeTree_C->Slot22 // struct UUW-ItemRecipeTreeSlot_C [+] 0x418 UW-ItemRecipeTree_C->Slot23 // struct UUW-ItemRecipeTreeSlot_C [+] 0x420 UW-ItemRecipeTree_C->Slot24 // struct UUW-ItemRecipeTreeSlot_C [+] 0x428 UW-ItemRecipeTree_C->Slot25 // struct UUW-ItemRecipeTreeSlot_C [+] 0x430 UW-ItemRecipeTree_C->Slot26 // struct UUW-ItemRecipeTreeSlot_C [+] 0x438 UW-ItemRecipeTree_C->Slot27 // struct UUW-ItemRecipeTreeSlot_C [+] 0x440 UW-ItemRecipeTree_C->Slot28 // struct UUW-ItemRecipeTreeSlot_C [+] 0x448 UW-ItemRecipeTree_C->Slot29 // struct UUW-ItemRecipeTreeSlot_C [+] 0x450 UW-ItemRecipeTree_C->Slot30 // struct UUW-ItemRecipeTreeSlot_C [+] 0x458 UW-ItemRecipeTree_C->Slot31 // struct UUW-ItemRecipeTreeSlot_C [+] 0x460 UW-ItemRecipeTree_C->VerticalBox_2438 // struct UVerticalBox [+] 0x468 UW-ItemRecipeTree_C->HoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x470 UW-ItemRecipeTree_C->HaveItemKey // struct FName [+] 0x478 UW-ItemRecipeTree_C->TargetItemKey // struct FName [+] 0x480 UW-ItemRecipeTree_C->IsSearchExpertWeapon // char class ExecuteUbergraph_UW-ItemRecipeTree: [+] 0x8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array // struct TArray [+] 0x18 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_LowEntry_LocalVariable_Value__Object // struct TArray [+] 0x28 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Create_ReturnValue // struct UUW-Inventory_ItemSlotHover_C [+] 0x30 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 ExecuteUbergraph_UW-ItemRecipeTree->___int_Loop_Counter_Variable // int32_t [+] 0x38 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Less_IntInt_ReturnValue // char [+] 0x3C ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x40 ExecuteUbergraph_UW-ItemRecipeTree->___int_Array_Index_Variable // int32_t [+] 0x44 ExecuteUbergraph_UW-ItemRecipeTree->___int_Loop_Counter_Variable_2 // int32_t [+] 0x48 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Get_Item // struct UWidget [+] 0x50 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x58 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_DynamicCast_AsUW_Item_Recipe_Tree_Slot // struct UUW-ItemRecipeTreeSlot_C [+] 0x60 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_DynamicCast_bSuccess // char [+] 0x64 ExecuteUbergraph_UW-ItemRecipeTree->___int_Array_Index_Variable_2 // int32_t [+] 0x68 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_GetItemRecipeTreeTable_ReturnValue // struct UDataTable [+] 0x70 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_CustomEvent_ItemKey // struct FName [+] 0x78 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_CustomEvent_HaveItemKey // struct FName [+] 0x80 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_GetFirstPlayerController_ReturnValue // struct APlayerController [+] 0x88 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x90 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_GetDataTableRowFromName_OutRow // struct FItemRecipeTreeData [+] 0xC8 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xD0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0xD8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_DynamicCast_bSuccess_2 // char [+] 0xE0 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_GetInventoryWidget_ReturnValue // struct UUserWidget [+] 0xE8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_DynamicCast_AsUW_Inventory_Widget // struct UUW-InventoryWidget_C [+] 0xF0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_DynamicCast_bSuccess_3 // char [+] 0xF4 ExecuteUbergraph_UW-ItemRecipeTree->___int_Variable // int32_t [+] 0xF8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_2 // struct TArray [+] 0x108 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_LowEntry_LocalVariable_Value__1_Object // struct TArray [+] 0x118 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x120 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Get_Item_2 // struct UPanelWidget [+] 0x128 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x130 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x134 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x138 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x140 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_DynamicCast_AsPanel_Widget // struct UPanelWidget [+] 0x148 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_DynamicCast_bSuccess_4 // char [+] 0x149 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x14C ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x150 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x154 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x158 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_3 // struct TArray [+] 0x168 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_4 // struct TArray [+] 0x178 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo // struct FRecipeTreeWidgetInfo [+] 0x1A8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_5 // struct TArray [+] 0x1B8 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_3 // int32_t [+] 0x1C0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_6 // struct TArray [+] 0x1D0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_2 // struct FRecipeTreeWidgetInfo [+] 0x200 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_7 // struct TArray [+] 0x210 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_4 // int32_t [+] 0x218 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_8 // struct TArray [+] 0x228 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_3 // struct FRecipeTreeWidgetInfo [+] 0x258 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_9 // struct TArray [+] 0x268 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_5 // int32_t [+] 0x270 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_10 // struct TArray [+] 0x280 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_4 // struct FRecipeTreeWidgetInfo [+] 0x2B0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_11 // struct TArray [+] 0x2C0 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_6 // int32_t [+] 0x2C8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_12 // struct TArray [+] 0x2D8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_5 // struct FRecipeTreeWidgetInfo [+] 0x308 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_13 // struct TArray [+] 0x318 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_7 // int32_t [+] 0x320 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_14 // struct TArray [+] 0x330 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_6 // struct FRecipeTreeWidgetInfo [+] 0x360 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_15 // struct TArray [+] 0x370 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_8 // int32_t [+] 0x378 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_16 // struct TArray [+] 0x388 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_7 // struct FRecipeTreeWidgetInfo [+] 0x3B8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_17 // struct TArray [+] 0x3C8 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_9 // int32_t [+] 0x3D0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_18 // struct TArray [+] 0x3E0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_8 // struct FRecipeTreeWidgetInfo [+] 0x410 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_10 // int32_t [+] 0x418 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_19 // struct TArray [+] 0x428 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_20 // struct TArray [+] 0x438 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_21 // struct TArray [+] 0x448 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_22 // struct TArray [+] 0x458 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_23 // struct TArray [+] 0x468 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_24 // struct TArray [+] 0x478 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_9 // struct FRecipeTreeWidgetInfo [+] 0x4A8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_25 // struct TArray [+] 0x4B8 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_11 // int32_t [+] 0x4C0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_26 // struct TArray [+] 0x4D0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_10 // struct FRecipeTreeWidgetInfo [+] 0x500 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_27 // struct TArray [+] 0x510 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_12 // int32_t [+] 0x518 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_28 // struct TArray [+] 0x528 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_11 // struct FRecipeTreeWidgetInfo [+] 0x558 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_29 // struct TArray [+] 0x568 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_13 // int32_t [+] 0x570 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_30 // struct TArray [+] 0x580 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_12 // struct FRecipeTreeWidgetInfo [+] 0x5B0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_31 // struct TArray [+] 0x5C0 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_14 // int32_t [+] 0x5C8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_32 // struct TArray [+] 0x5D8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_13 // struct FRecipeTreeWidgetInfo [+] 0x608 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_33 // struct TArray [+] 0x618 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_15 // int32_t [+] 0x620 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_34 // struct TArray [+] 0x630 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_14 // struct FRecipeTreeWidgetInfo [+] 0x660 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_35 // struct TArray [+] 0x670 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_16 // int32_t [+] 0x678 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_36 // struct TArray [+] 0x688 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_15 // struct FRecipeTreeWidgetInfo [+] 0x6B8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_37 // struct TArray [+] 0x6C8 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_17 // int32_t [+] 0x6D0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_38 // struct TArray [+] 0x6E0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_16 // struct FRecipeTreeWidgetInfo [+] 0x710 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_18 // int32_t [+] 0x718 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_39 // struct TArray [+] 0x728 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_17 // struct FRecipeTreeWidgetInfo [+] 0x758 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_40 // struct TArray [+] 0x768 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_19 // int32_t [+] 0x770 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_18 // struct FRecipeTreeWidgetInfo [+] 0x7A0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_41 // struct TArray [+] 0x7B0 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_20 // int32_t [+] 0x7B8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_19 // struct FRecipeTreeWidgetInfo [+] 0x7E8 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_21 // int32_t [+] 0x7F0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_42 // struct TArray [+] 0x800 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_20 // struct FRecipeTreeWidgetInfo [+] 0x830 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_22 // int32_t [+] 0x838 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_43 // struct TArray [+] 0x848 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_44 // struct TArray [+] 0x858 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_45 // struct TArray [+] 0x868 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_46 // struct TArray [+] 0x878 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_47 // struct TArray [+] 0x888 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_21 // struct FRecipeTreeWidgetInfo [+] 0x8B8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_48 // struct TArray [+] 0x8C8 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_23 // int32_t [+] 0x8D0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_22 // struct FRecipeTreeWidgetInfo [+] 0x900 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_49 // struct TArray [+] 0x910 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_24 // int32_t [+] 0x918 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_23 // struct FRecipeTreeWidgetInfo [+] 0x948 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_50 // struct TArray [+] 0x958 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_25 // int32_t [+] 0x960 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_24 // struct FRecipeTreeWidgetInfo [+] 0x990 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_26 // int32_t [+] 0x998 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_51 // struct TArray [+] 0x9A8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_52 // struct TArray [+] 0x9B8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_53 // struct TArray [+] 0x9C8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_54 // struct TArray [+] 0x9D8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_25 // struct FRecipeTreeWidgetInfo [+] 0xA08 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_55 // struct TArray [+] 0xA18 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_27 // int32_t [+] 0xA20 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_26 // struct FRecipeTreeWidgetInfo [+] 0xA50 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_56 // struct TArray [+] 0xA60 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_28 // int32_t [+] 0xA68 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_27 // struct FRecipeTreeWidgetInfo [+] 0xA98 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_29 // int32_t [+] 0xAA0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_57 // struct TArray [+] 0xAB0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_58 // struct TArray [+] 0xAC0 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_28 // struct FRecipeTreeWidgetInfo [+] 0xAF0 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_30 // int32_t [+] 0xAF8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_59 // struct TArray [+] 0xB08 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_60 // struct TArray [+] 0xB18 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_29 // struct FRecipeTreeWidgetInfo [+] 0xB48 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_31 // int32_t [+] 0xB50 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_61 // struct TArray [+] 0xB60 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_62 // struct TArray [+] 0xB70 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_30 // struct FRecipeTreeWidgetInfo [+] 0xBA0 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_32 // int32_t [+] 0xBA8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_63 // struct TArray [+] 0xBB8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_64 // struct TArray [+] 0xBC8 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_31 // struct FRecipeTreeWidgetInfo [+] 0xBF8 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_33 // int32_t [+] 0xC00 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_65 // struct TArray [+] 0xC10 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeArray_Array_66 // struct TArray [+] 0xC20 ExecuteUbergraph_UW-ItemRecipeTree->K2Node_MakeStruct_RecipeTreeWidgetInfo_32 // struct FRecipeTreeWidgetInfo [+] 0xC50 ExecuteUbergraph_UW-ItemRecipeTree->CallFunc_Array_Add_ReturnValue_34 // int32_t class Destruct: class SetItemKey: [+] 0x8 SetItemKey->HaveItemKey // struct FName class Construct: class SetTreeNodeByInfo: [+] 0x38 SetTreeNodeByInfo->WidgetInfo // struct FRecipeTreeWidgetInfo [+] 0x68 SetTreeNodeByInfo->Complete // char [+] 0x69 SetTreeNodeByInfo->bHaving // char [+] 0x6C SetTreeNodeByInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x70 SetTreeNodeByInfo->CallFunc_NotEqual_NameName_ReturnValue // char [+] 0x74 SetTreeNodeByInfo->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x78 SetTreeNodeByInfo->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x80 SetTreeNodeByInfo->K2Node_DynamicCast_AsUW_Item_Recipe_Tree_Slot // struct UUW-ItemRecipeTreeSlot_C [+] 0x88 SetTreeNodeByInfo->K2Node_DynamicCast_bSuccess // char [+] 0x90 SetTreeNodeByInfo->CallFunc_GetRecipeTreeMaterials_ReturnValue // struct TArray [+] 0xA0 SetTreeNodeByInfo->___int_Loop_Counter_Variable // int32_t [+] 0xA4 SetTreeNodeByInfo->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0xA8 SetTreeNodeByInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0xA9 SetTreeNodeByInfo->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xAC SetTreeNodeByInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xB0 SetTreeNodeByInfo->___int_Array_Index_Variable // int32_t [+] 0xB8 SetTreeNodeByInfo->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xC0 SetTreeNodeByInfo->CallFunc_Array_Get_Item // int32_t [+] 0xC4 SetTreeNodeByInfo->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0xC5 SetTreeNodeByInfo->CallFunc_Array_Contains_ReturnValue // char [+] 0xC8 SetTreeNodeByInfo->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0xD0 SetTreeNodeByInfo->CallFunc_Array_Contains_ReturnValue_2 // char [+] 0xD1 SetTreeNodeByInfo->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0xD2 SetTreeNodeByInfo->CallFunc_BooleanOR_ReturnValue // char [+] 0xD4 SetTreeNodeByInfo->___int_Array_Index_Variable_2 // int32_t [+] 0xD8 SetTreeNodeByInfo->CallFunc_GetItemRecipeTable_ReturnValue // struct UDataTable [+] 0xE0 SetTreeNodeByInfo->CallFunc_Array_Get_Item_2 // struct UWidget [+] 0xE8 SetTreeNodeByInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FItemRecipeData [+] 0x120 SetTreeNodeByInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x121 SetTreeNodeByInfo->CallFunc_Array_IsValidIndex_ReturnValue_2 // char [+] 0x124 SetTreeNodeByInfo->___int_Loop_Counter_Variable_2 // int32_t [+] 0x128 SetTreeNodeByInfo->K2Node_DynamicCast_AsUW_Item_Recipe_Tree_Slot_2 // struct UUW-ItemRecipeTreeSlot_C [+] 0x130 SetTreeNodeByInfo->K2Node_DynamicCast_bSuccess_2 // char [+] 0x131 SetTreeNodeByInfo->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x134 SetTreeNodeByInfo->CallFunc_Add_IntInt_ReturnValue_2 // int32_t class ShowTreeNode: [+] 0x30 ShowTreeNode->bShow // char [+] 0x31 ShowTreeNode->bCombinable // char [+] 0x32 ShowTreeNode->___bool_Variable // char [+] 0x34 ShowTreeNode->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x38 ShowTreeNode->___byte_Variable // enum class ESlateVisibility [+] 0x39 ShowTreeNode->___byte_Variable_2 // enum class ESlateVisibility [+] 0x3A ShowTreeNode->K2Node_Select_Default // enum class ESlateVisibility [+] 0x3C ShowTreeNode->___int_Array_Index_Variable // int32_t [+] 0x40 ShowTreeNode->CallFunc_Array_Get_Item // struct UWidget [+] 0x48 ShowTreeNode->CallFunc_GetRenderOpacity_ReturnValue // float [+] 0x4C ShowTreeNode->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x4D ShowTreeNode->CallFunc_BooleanAND_ReturnValue // char [+] 0x50 ShowTreeNode->___int_Loop_Counter_Variable // int32_t [+] 0x54 ShowTreeNode->CallFunc_Less_IntInt_ReturnValue // char [+] 0x58 ShowTreeNode->CallFunc_Add_IntInt_ReturnValue // int32_t class BP-Weapon_UMP9_LV4_C: class LiveLinkMagicLeapHandTrackingSourceFactory: class MagicLeapHandTrackingFunctionLibrary: class EMagicLeapGestureTransformSpace: class EMagicLeapHandTrackingGestureFilterLevel: class EMagicLeapHandTrackingKeypointFilterLevel: class EMagicLeapHandTrackingGesture: class EMagicLeapHandTrackingKeypoint: class GetConfiguration: [+] 0x10 GetConfiguration->KeypointsFilterLevel // enum class EMagicLeapHandTrackingKeypointFilterLevel [+] 0x11 GetConfiguration->GestureFilterLevel // enum class EMagicLeapHandTrackingGestureFilterLevel [+] 0x12 GetConfiguration->bTrackingEnabled // char [+] 0x13 GetConfiguration->ReturnValue // char class GetCurrentGesture: [+] 0x1 GetCurrentGesture->Gesture // enum class EMagicLeapHandTrackingGesture [+] 0x2 GetCurrentGesture->ReturnValue // char class GetCurrentGestureConfidence: [+] 0x4 GetCurrentGestureConfidence->Confidence // float [+] 0x8 GetCurrentGestureConfidence->ReturnValue // char class GetGestureKeypoints: [+] 0x8 GetGestureKeypoints->Keypoints // struct TArray [+] 0x18 GetGestureKeypoints->ReturnValue // char class GetGestureKeypointTransform: [+] 0x1 GetGestureKeypointTransform->Keypoint // enum class EMagicLeapHandTrackingKeypoint [+] 0x2 GetGestureKeypointTransform->TransformSpace // enum class EMagicLeapGestureTransformSpace [+] 0x10 GetGestureKeypointTransform->Transform // struct FTransform [+] 0x40 GetGestureKeypointTransform->ReturnValue // char class GetHandCenter: [+] 0x10 GetHandCenter->HandCenter // struct FTransform [+] 0x40 GetHandCenter->ReturnValue // char class GetHandCenterNormalized: [+] 0x4 GetHandCenterNormalized->HandCenterNormalized // struct FVector [+] 0x10 GetHandCenterNormalized->ReturnValue // char class GetHandIndexFingerTip: [+] 0x1 GetHandIndexFingerTip->TransformSpace // enum class EMagicLeapGestureTransformSpace [+] 0x10 GetHandIndexFingerTip->Pointer // struct FTransform [+] 0x40 GetHandIndexFingerTip->ReturnValue // char class GetHandKeypointForMotionSource: [+] 0x8 GetHandKeypointForMotionSource->OutKeyPoint // enum class EMagicLeapHandTrackingKeypoint [+] 0x9 GetHandKeypointForMotionSource->ReturnValue // char class GetHandThumbTip: [+] 0x1 GetHandThumbTip->TransformSpace // enum class EMagicLeapGestureTransformSpace [+] 0x10 GetHandThumbTip->Secondary // struct FTransform [+] 0x40 GetHandThumbTip->ReturnValue // char class GetMagicLeapHandTrackingLiveLinkSource: [+] 0x18 GetMagicLeapHandTrackingLiveLinkSource->ReturnValue // char class GetMotionSourceForHandKeypoint: [+] 0x1 GetMotionSourceForHandKeypoint->Keypoint // enum class EMagicLeapHandTrackingKeypoint [+] 0x4 GetMotionSourceForHandKeypoint->OutMotionSource // struct FName [+] 0xC GetMotionSourceForHandKeypoint->ReturnValue // char class GetStaticGestureConfidenceThreshold: [+] 0x4 GetStaticGestureConfidenceThreshold->ReturnValue // float class IsHoldingControl: [+] 0x1 IsHoldingControl->ReturnValue // char class SetConfiguration: [+] 0x10 SetConfiguration->KeypointsFilterLevel // enum class EMagicLeapHandTrackingKeypointFilterLevel [+] 0x11 SetConfiguration->GestureFilterLevel // enum class EMagicLeapHandTrackingGestureFilterLevel [+] 0x12 SetConfiguration->bTrackingEnabled // char [+] 0x13 SetConfiguration->ReturnValue // char class SetStaticGestureConfidenceThreshold: [+] 0x4 SetStaticGestureConfidenceThreshold->Confidence // float class Chat_GameInstance_C: [+] 0x568 Chat_GameInstance_C->Players in Chat // struct TArray [+] 0x578 Chat_GameInstance_C->Chat Groups // struct TArray class MagicLeapIdentity: class AvailableIdentityAttributesDelegate__DelegateSignature: [+] 0x8 AvailableIdentityAttributesDelegate__DelegateSignature->AvailableAttributes // struct TArray class EMagicLeapIdentityKey: class EMagicLeapIdentityError: class GetAllAvailableAttributes: [+] 0x10 GetAllAvailableAttributes->ReturnValue // enum class EMagicLeapIdentityError class GetAllAvailableAttributesAsync: class ModifyIdentityAttributeValueDelegate__DelegateSignature: [+] 0x8 ModifyIdentityAttributeValueDelegate__DelegateSignature->AttributesUpdatedSuccessfully // struct TArray class RequestAttributeValue: [+] 0x10 RequestAttributeValue->RequestedAttributeValues // struct TArray [+] 0x20 RequestAttributeValue->ReturnValue // enum class EMagicLeapIdentityError class MagicLeapIdentityAttribute: [+] 0x8 MagicLeapIdentityAttribute->Value // struct FString class RequestAttributeValueAsync: [+] 0x10 RequestAttributeValueAsync->ResultDelegate // struct FDelegate [+] 0x20 RequestAttributeValueAsync->ReturnValue // enum class EMagicLeapIdentityError class RequestIdentityAttributeValueDelegate__DelegateSignature: [+] 0x8 RequestIdentityAttributeValueDelegate__DelegateSignature->AttributeValue // struct TArray class BP-Sight_M416_Lv7_FPSK_C: class UW-ImageText_C: [+] 0x248 UW-ImageText_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ImageText_C->WrapBox_Main // struct UWrapBox [+] 0x258 UW-ImageText_C->DefaultTextStyle // struct FTextBlockStyle [+] 0x4C0 UW-ImageText_C->TextString // struct FText [+] 0x4D8 UW-ImageText_C->Game Settings // struct UBP_GameSettings_C [+] 0x4E0 UW-ImageText_C->HorizontalAlignment // char [+] 0x4E4 UW-ImageText_C->KeyImageScale // float class ExecuteUbergraph_UW-ImageText: [+] 0x8 ExecuteUbergraph_UW-ImageText->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x18 ExecuteUbergraph_UW-ImageText->K2Node_CustomEvent_Inputtext // struct FText [+] 0x30 ExecuteUbergraph_UW-ImageText->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x40 ExecuteUbergraph_UW-ImageText->K2Node_CustomEvent_Alignment // char class SetAlignment: class SetText: class Construct: class ParseSpace: [+] 0x10 ParseSpace->PreString // struct FString [+] 0x20 ParseSpace->PostString // struct FString [+] 0x30 ParseSpace->CallFunc_Create_ReturnValue // struct UUW-ImageTextCell_C [+] 0x38 ParseSpace->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x50 ParseSpace->CallFunc_Conv_StringToText_ReturnValue_2 // struct FText [+] 0x68 ParseSpace->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xA8 ParseSpace->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xE8 ParseSpace->CallFunc_ParseIntoArray_ReturnValue // struct TArray [+] 0xF8 ParseSpace->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xFC ParseSpace->___int_Array_Index_Variable // int32_t [+] 0x100 ParseSpace->___int_Loop_Counter_Variable // int32_t [+] 0x108 ParseSpace->CallFunc_Array_Get_Item // struct FString [+] 0x118 ParseSpace->CallFunc_Conv_StringToText_ReturnValue_3 // struct FText [+] 0x130 ParseSpace->CallFunc_Less_IntInt_ReturnValue // char [+] 0x138 ParseSpace->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x178 ParseSpace->K2Node_MakeArray_Array // struct TArray [+] 0x188 ParseSpace->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x190 ParseSpace->CallFunc_Format_ReturnValue // struct FText [+] 0x1A8 ParseSpace->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot class ParseText: [+] 0x10 ParseText->KeyName // struct FName [+] 0x18 ParseText->CurrentString // struct FString [+] 0x28 ParseText->CallFunc_Create_ReturnValue // struct UUW-KeyControl_C [+] 0x30 ParseText->CallFunc_Create_ReturnValue_2 // struct UKeyImageWidget_C [+] 0x38 ParseText->CallFunc_GetKeySettingTypeFromKey_outType // enum class EKeySettingType [+] 0x39 ParseText->CallFunc_GetKeySettingTypeFromKey_ReturnValue // char [+] 0x40 ParseText->CallFunc_Split_LeftS // struct FString [+] 0x50 ParseText->CallFunc_Split_RightS // struct FString [+] 0x60 ParseText->CallFunc_Split_ReturnValue // char [+] 0x68 ParseText->CallFunc_Split_LeftS_2 // struct FString [+] 0x78 ParseText->CallFunc_Split_RightS_2 // struct FString [+] 0x88 ParseText->CallFunc_Split_ReturnValue_2 // char [+] 0x8C ParseText->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x98 ParseText->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot [+] 0xA0 ParseText->CallFunc_AddChildToWrapBox_ReturnValue_2 // struct UWrapBoxSlot [+] 0xA8 ParseText->CallFunc_GetKeyMappingInfoFromType_outShift // char [+] 0xA9 ParseText->CallFunc_GetKeyMappingInfoFromType_outCtrl // char [+] 0xAA ParseText->CallFunc_GetKeyMappingInfoFromType_outAlt // char [+] 0xB0 ParseText->CallFunc_GetKeyMappingInfoFromType_outKey // struct FKey [+] 0xC8 ParseText->CallFunc_GetKeyMappingInfoFromType_ReturnValue // char [+] 0xC9 ParseText->CallFunc_BooleanOR_ReturnValue // char [+] 0xD0 ParseText->K2Node_MakeStruct_InputActionKeyMapping // struct FInputActionKeyMapping [+] 0xF8 ParseText->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x100 ParseText->CallFunc_Key_GetDisplayName_ReturnValue // struct FText [+] 0x118 ParseText->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x128 ParseText->CallFunc_Conv_StringToName_ReturnValue_2 // struct FName class ParseString: [+] 0x10 ParseString->CurrentString // struct FString [+] 0x20 ParseString->CallFunc_Split_LeftS // struct FString [+] 0x30 ParseString->CallFunc_Split_RightS // struct FString [+] 0x40 ParseString->CallFunc_Split_ReturnValue // char [+] 0x48 ParseString->CallFunc_Split_LeftS_2 // struct FString [+] 0x58 ParseString->CallFunc_Split_RightS_2 // struct FString [+] 0x68 ParseString->CallFunc_Split_ReturnValue_2 // char [+] 0x70 ParseString->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x80 ParseString->CallFunc_Split_LeftS_3 // struct FString [+] 0x90 ParseString->CallFunc_Split_RightS_3 // struct FString [+] 0xA0 ParseString->CallFunc_Split_ReturnValue_3 // char [+] 0xA8 ParseString->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0xB8 ParseString->CallFunc_Create_ReturnValue // struct UUW-ImageTextCell_C [+] 0xC0 ParseString->CallFunc_Split_LeftS_4 // struct FString [+] 0xD0 ParseString->CallFunc_Split_RightS_4 // struct FString [+] 0xE0 ParseString->CallFunc_Split_ReturnValue_4 // char [+] 0xE1 ParseString->CallFunc_Contains_ReturnValue // char [+] 0xE8 ParseString->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0xF8 ParseString->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x110 ParseString->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot class UW-Lobby_ArmoryMain_C: [+] 0x248 UW-Lobby_ArmoryMain_C->ShowAnim // struct UWidgetAnimation [+] 0x250 UW-Lobby_ArmoryMain_C->UW-Lobby_Armory_Recipe // struct UUW-Lobby_Armory_Recipe_C [+] 0x258 UW-Lobby_ArmoryMain_C->WidgetSwitcher_53 // struct UWidgetSwitcher [+] 0x260 UW-Lobby_ArmoryMain_C->Gold // int32_t [+] 0x268 UW-Lobby_ArmoryMain_C->WeaponList // struct TArray [+] 0x278 UW-Lobby_ArmoryMain_C->MaterialList // struct TArray [+] 0x288 UW-Lobby_ArmoryMain_C->ItemWeaponIDList // struct TArray [+] 0x298 UW-Lobby_ArmoryMain_C->LastItemWeaponIDList // struct TArray [+] 0x2A8 UW-Lobby_ArmoryMain_C->NewWeaponList // struct TArray [+] 0x2B8 UW-Lobby_ArmoryMain_C->MaterialIDList // struct TArray [+] 0x2C8 UW-Lobby_ArmoryMain_C->LastMaterialIDList // struct TArray [+] 0x2D8 UW-Lobby_ArmoryMain_C->NewMaterialList // struct TArray [+] 0x2E8 UW-Lobby_ArmoryMain_C->NewCraftIDList // struct TArray [+] 0x2F8 UW-Lobby_ArmoryMain_C->CraftWeaponInfo // struct FResponse_CraftWeapon_Data [+] 0x3B8 UW-Lobby_ArmoryMain_C->MainTabName // struct FString [+] 0x3C8 UW-Lobby_ArmoryMain_C->ArmoryTabName // struct FString [+] 0x3D8 UW-Lobby_ArmoryMain_C->bNeedCheckWeaponList // char [+] 0x3D9 UW-Lobby_ArmoryMain_C->bNeedCheckMaterialList // char class OnChangedMainTab: [+] 0x10 OnChangedMainTab->K2Node_SwitchString_CmpSuccess // char [+] 0x11 OnChangedMainTab->CallFunc_NotEqual_StrStr_ReturnValue // char class OnChangedArmoryTab: [+] 0x10 OnChangedArmoryTab->K2Node_SwitchString_CmpSuccess // char [+] 0x18 OnChangedArmoryTab->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class OnChangedGold: [+] 0x4 OnChangedGold->CallFunc_NotEqual_IntInt_ReturnValue // char class OnChangedWeaponList: [+] 0x10 OnChangedWeaponList->___int_Array_Index_Variable // int32_t [+] 0x14 OnChangedWeaponList->___int_Loop_Counter_Variable // int32_t [+] 0x18 OnChangedWeaponList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 OnChangedWeaponList->CallFunc_Array_Get_Item // struct FResponse_Weapon_List_Data [+] 0xA8 OnChangedWeaponList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xAC OnChangedWeaponList->CallFunc_Less_IntInt_ReturnValue // char [+] 0xB0 OnChangedWeaponList->CallFunc_Array_Add_ReturnValue // int32_t class OnChangedMaterialList: [+] 0x10 OnChangedMaterialList->___int_Loop_Counter_Variable // int32_t [+] 0x14 OnChangedMaterialList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 OnChangedMaterialList->___int_Array_Index_Variable // int32_t [+] 0x1C OnChangedMaterialList->___int_Variable // int32_t [+] 0x20 OnChangedMaterialList->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x28 OnChangedMaterialList->CallFunc_Array_Get_Item // struct FResponse_MaterialList_Data [+] 0x58 OnChangedMaterialList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x5C OnChangedMaterialList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x5D OnChangedMaterialList->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x60 OnChangedMaterialList->CallFunc_Array_Add_ReturnValue // int32_t class CheckOwnItems: [+] 0x10 CheckOwnItems->AllOwn // char [+] 0x14 CheckOwnItems->OwnCount // int32_t [+] 0x18 CheckOwnItems->LocalOwnCount // int32_t [+] 0x1C CheckOwnItems->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 CheckOwnItems->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x24 CheckOwnItems->___int_Loop_Counter_Variable // int32_t [+] 0x28 CheckOwnItems->CallFunc_Less_IntInt_ReturnValue // char [+] 0x2C CheckOwnItems->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x30 CheckOwnItems->___int_Array_Index_Variable // int32_t [+] 0x34 CheckOwnItems->___int_Variable // int32_t [+] 0x38 CheckOwnItems->CallFunc_Array_Get_Item // int32_t [+] 0x3C CheckOwnItems->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x40 CheckOwnItems->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x44 CheckOwnItems->CallFunc_Array_Find_ReturnValue // int32_t [+] 0x48 CheckOwnItems->CallFunc_NotEqual_IntInt_ReturnValue // char class CheckOwnWeapon: [+] 0x4 CheckOwnWeapon->IsOwn // char [+] 0x8 CheckOwnWeapon->CallFunc_Array_Find_ReturnValue // int32_t [+] 0xC CheckOwnWeapon->CallFunc_NotEqual_IntInt_ReturnValue // char class GetOwnItemCount: [+] 0x4 GetOwnItemCount->Count // int32_t [+] 0x8 GetOwnItemCount->___int_Array_Index_Variable // int32_t [+] 0xC GetOwnItemCount->___int_Loop_Counter_Variable // int32_t [+] 0x10 GetOwnItemCount->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 GetOwnItemCount->CallFunc_Array_Get_Item // struct FResponse_MaterialList_Data [+] 0x48 GetOwnItemCount->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x4C GetOwnItemCount->CallFunc_Less_IntInt_ReturnValue // char [+] 0x4D GetOwnItemCount->CallFunc_EqualEqual_IntInt_ReturnValue // char class GetOwnWeaponCount: [+] 0x4 GetOwnWeaponCount->Count // int32_t [+] 0x8 GetOwnWeaponCount->LocalCount // int32_t [+] 0xC GetOwnWeaponCount->___int_Loop_Counter_Variable // int32_t [+] 0x10 GetOwnWeaponCount->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x14 GetOwnWeaponCount->___int_Array_Index_Variable // int32_t [+] 0x18 GetOwnWeaponCount->___int_Variable // int32_t [+] 0x1C GetOwnWeaponCount->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x20 GetOwnWeaponCount->CallFunc_Array_Get_Item // int32_t [+] 0x24 GetOwnWeaponCount->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 GetOwnWeaponCount->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x29 GetOwnWeaponCount->CallFunc_Less_IntInt_ReturnValue // char class StartCraft: class EndCraft: class CreateCraftWeaponPerkPopup: [+] 0x8 CreateCraftWeaponPerkPopup->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x18 CreateCraftWeaponPerkPopup->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x20 CreateCraftWeaponPerkPopup->CallFunc_GetDataTableRowFromName_OutRow // struct FItemWeapon [+] 0x150 CreateCraftWeaponPerkPopup->CallFunc_GetDataTableRowFromName_ReturnValue // char class UpdateNewWeaponList: [+] 0x4 UpdateNewWeaponList->___int_Loop_Counter_Variable // int32_t [+] 0x8 UpdateNewWeaponList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC UpdateNewWeaponList->___int_Array_Index_Variable_2 // int32_t [+] 0x10 UpdateNewWeaponList->___int_Loop_Counter_Variable_2 // int32_t [+] 0x14 UpdateNewWeaponList->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x18 UpdateNewWeaponList->___int_Array_Index_Variable_3 // int32_t [+] 0x1C UpdateNewWeaponList->CallFunc_Array_Get_Item // int32_t [+] 0x20 UpdateNewWeaponList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x24 UpdateNewWeaponList->CallFunc_Array_AddUnique_ReturnValue // int32_t [+] 0x28 UpdateNewWeaponList->CallFunc_Array_Contains_ReturnValue // char [+] 0x29 UpdateNewWeaponList->CallFunc_Not_PreBool_ReturnValue // char [+] 0x2C UpdateNewWeaponList->CallFunc_Array_Get_Item_2 // int32_t [+] 0x30 UpdateNewWeaponList->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x34 UpdateNewWeaponList->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0x35 UpdateNewWeaponList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x36 UpdateNewWeaponList->CallFunc_Array_Contains_ReturnValue_2 // char [+] 0x37 UpdateNewWeaponList->CallFunc_Array_Contains_ReturnValue_3 // char [+] 0x38 UpdateNewWeaponList->___int_Loop_Counter_Variable_3 // int32_t [+] 0x3C UpdateNewWeaponList->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x3D UpdateNewWeaponList->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x40 UpdateNewWeaponList->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x48 UpdateNewWeaponList->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x58 UpdateNewWeaponList->CallFunc_Array_Get_Item_3 // struct FName [+] 0x60 UpdateNewWeaponList->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x68 UpdateNewWeaponList->CallFunc_GetDataTableRowFromName_OutRow // struct FItemCrafting [+] 0x190 UpdateNewWeaponList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x191 UpdateNewWeaponList->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x192 UpdateNewWeaponList->CallFunc_Array_Contains_ReturnValue_4 // char [+] 0x194 UpdateNewWeaponList->CallFunc_Array_AddUnique_ReturnValue_2 // int32_t class UpdateNewMaterialList: [+] 0x10 UpdateNewMaterialList->___int_Array_Index_Variable // int32_t [+] 0x14 UpdateNewMaterialList->___int_Loop_Counter_Variable // int32_t [+] 0x18 UpdateNewMaterialList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1C UpdateNewMaterialList->___int_Loop_Counter_Variable_2 // int32_t [+] 0x20 UpdateNewMaterialList->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x24 UpdateNewMaterialList->___bool_True_if_break_was_hit_Variable // char [+] 0x28 UpdateNewMaterialList->___int_Array_Index_Variable_2 // int32_t [+] 0x2C UpdateNewMaterialList->CallFunc_Not_PreBool_ReturnValue // char [+] 0x30 UpdateNewMaterialList->___int_Array_Index_Variable_3 // int32_t [+] 0x34 UpdateNewMaterialList->___int_Loop_Counter_Variable_3 // int32_t [+] 0x38 UpdateNewMaterialList->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x3C UpdateNewMaterialList->___int_Array_Index_Variable_4 // int32_t [+] 0x40 UpdateNewMaterialList->___int_Loop_Counter_Variable_4 // int32_t [+] 0x44 UpdateNewMaterialList->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x48 UpdateNewMaterialList->___int_Loop_Counter_Variable_5 // int32_t [+] 0x4C UpdateNewMaterialList->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x50 UpdateNewMaterialList->___int_Array_Index_Variable_5 // int32_t [+] 0x54 UpdateNewMaterialList->___int_Loop_Counter_Variable_6 // int32_t [+] 0x58 UpdateNewMaterialList->CallFunc_Add_IntInt_ReturnValue_6 // int32_t [+] 0x5C UpdateNewMaterialList->CallFunc_Array_Get_Item // int32_t [+] 0x60 UpdateNewMaterialList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x64 UpdateNewMaterialList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x68 UpdateNewMaterialList->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x6C UpdateNewMaterialList->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x70 UpdateNewMaterialList->CallFunc_Array_Get_Item_2 // int32_t [+] 0x74 UpdateNewMaterialList->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x78 UpdateNewMaterialList->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x7C UpdateNewMaterialList->CallFunc_Array_Find_ReturnValue // int32_t [+] 0x80 UpdateNewMaterialList->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x84 UpdateNewMaterialList->___int_Array_Index_Variable_6 // int32_t [+] 0x88 UpdateNewMaterialList->CallFunc_Array_Get_Item_3 // int32_t [+] 0x8C UpdateNewMaterialList->CallFunc_Array_Get_Item_4 // int32_t [+] 0x90 UpdateNewMaterialList->CallFunc_Array_Find_ReturnValue_2 // int32_t [+] 0x94 UpdateNewMaterialList->CallFunc_Array_Find_ReturnValue_3 // int32_t [+] 0x98 UpdateNewMaterialList->CallFunc_NotEqual_IntInt_ReturnValue_2 // char [+] 0x99 UpdateNewMaterialList->CallFunc_NotEqual_IntInt_ReturnValue_3 // char [+] 0x9C UpdateNewMaterialList->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0xA0 UpdateNewMaterialList->CallFunc_Less_IntInt_ReturnValue_4 // char [+] 0xA4 UpdateNewMaterialList->CallFunc_Array_Add_ReturnValue // int32_t [+] 0xA8 UpdateNewMaterialList->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0xB8 UpdateNewMaterialList->CallFunc_Array_Get_Item_5 // struct FName [+] 0xC0 UpdateNewMaterialList->CallFunc_Array_Length_ReturnValue_5 // int32_t [+] 0xC8 UpdateNewMaterialList->CallFunc_GetDataTableRowFromName_OutRow // struct FItemCrafting [+] 0x1F0 UpdateNewMaterialList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x1F1 UpdateNewMaterialList->CallFunc_Less_IntInt_ReturnValue_5 // char [+] 0x1F8 UpdateNewMaterialList->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x208 UpdateNewMaterialList->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x210 UpdateNewMaterialList->CallFunc_Array_AddUnique_ReturnValue // int32_t [+] 0x218 UpdateNewMaterialList->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FGroupItem [+] 0x250 UpdateNewMaterialList->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x254 UpdateNewMaterialList->CallFunc_Array_Get_Item_6 // struct FGroupItemElement [+] 0x260 UpdateNewMaterialList->CallFunc_Array_Length_ReturnValue_6 // int32_t [+] 0x264 UpdateNewMaterialList->CallFunc_Less_IntInt_ReturnValue_6 // char [+] 0x265 UpdateNewMaterialList->CallFunc_Array_Contains_ReturnValue // char [+] 0x266 UpdateNewMaterialList->CallFunc_BooleanAND_ReturnValue // char class UpdateNewCraftingSlots: [+] 0x4 UpdateNewCraftingSlots->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x8 UpdateNewCraftingSlots->___int_Array_Index_Variable // int32_t [+] 0xC UpdateNewCraftingSlots->___int_Array_Index_Variable_2 // int32_t [+] 0x10 UpdateNewCraftingSlots->___int_Loop_Counter_Variable_2 // int32_t [+] 0x18 UpdateNewCraftingSlots->CallFunc_GetAllWidgetsOfClass_FoundWidgets // struct TArray [+] 0x28 UpdateNewCraftingSlots->CallFunc_Array_Get_Item // struct UUW-Lobby_Craft_List_Category_C [+] 0x30 UpdateNewCraftingSlots->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 UpdateNewCraftingSlots->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 UpdateNewCraftingSlots->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x40 UpdateNewCraftingSlots->CallFunc_GetAllWidgetsOfClass_FoundWidgets_2 // struct TArray [+] 0x50 UpdateNewCraftingSlots->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x58 UpdateNewCraftingSlots->CallFunc_Array_Get_Item_2 // struct UUW-Lobby_Craft_List_Category_Slot_C [+] 0x60 UpdateNewCraftingSlots->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x61 UpdateNewCraftingSlots->CallFunc_Array_Contains_ReturnValue // char class RemoveNewCraftingList: [+] 0x8 RemoveNewCraftingList->CallFunc_GetDataTableRowFromName_OutRow // struct FItemCrafting [+] 0x130 RemoveNewCraftingList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x131 RemoveNewCraftingList->___bool_True_if_break_was_hit_Variable // char [+] 0x132 RemoveNewCraftingList->CallFunc_Not_PreBool_ReturnValue // char [+] 0x134 RemoveNewCraftingList->___int_Array_Index_Variable // int32_t [+] 0x138 RemoveNewCraftingList->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x148 RemoveNewCraftingList->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x150 RemoveNewCraftingList->___int_Loop_Counter_Variable // int32_t [+] 0x158 RemoveNewCraftingList->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FGroupItem [+] 0x190 RemoveNewCraftingList->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x194 RemoveNewCraftingList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x198 RemoveNewCraftingList->CallFunc_Array_Get_Item // struct FGroupItemElement [+] 0x1A4 RemoveNewCraftingList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1A8 RemoveNewCraftingList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x1A9 RemoveNewCraftingList->CallFunc_BooleanAND_ReturnValue // char [+] 0x1AA RemoveNewCraftingList->CallFunc_Array_Contains_ReturnValue // char [+] 0x1AB RemoveNewCraftingList->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0x1AC RemoveNewCraftingList->CallFunc_Array_RemoveItem_ReturnValue_2 // char [+] 0x1AD RemoveNewCraftingList->CallFunc_Array_Contains_ReturnValue_2 // char [+] 0x1AE RemoveNewCraftingList->CallFunc_Array_Contains_ReturnValue_3 // char [+] 0x1AF RemoveNewCraftingList->CallFunc_Array_RemoveItem_ReturnValue_3 // char class NotifyNewItemToCoh: [+] 0x8 NotifyNewItemToCoh->CallFunc_GetLobbyWidget_LobbyWidget // struct UBP-LobbyWidget_Web_C [+] 0x10 NotifyNewItemToCoh->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x11 NotifyNewItemToCoh->CallFunc_IsValid_ReturnValue // char class MagicLeapImageTrackerComponent: [+] 0x230 MagicLeapImageTrackerComponent->TargetImageTexture // struct UTexture2D [+] 0x238 MagicLeapImageTrackerComponent->Name // struct FString [+] 0x248 MagicLeapImageTrackerComponent->LongerDimension // float [+] 0x24C MagicLeapImageTrackerComponent->bIsStationary // char [+] 0x24D MagicLeapImageTrackerComponent->bUseUnreliablePose // char [+] 0x250 MagicLeapImageTrackerComponent->OnSetImageTargetSucceeded // struct FMulticastInlineDelegate [+] 0x260 MagicLeapImageTrackerComponent->OnSetImageTargetFailed // struct FMulticastInlineDelegate [+] 0x270 MagicLeapImageTrackerComponent->OnImageTargetFound // struct FMulticastInlineDelegate [+] 0x280 MagicLeapImageTrackerComponent->OnImageTargetLost // struct FMulticastInlineDelegate [+] 0x290 MagicLeapImageTrackerComponent->OnImageTargetUnreliableTracking // struct FMulticastInlineDelegate class MagicLeapImageTrackerFunctionLibrary: class MagicLeapImageTargetUnreliableTracking__DelegateSignature: [+] 0xC MagicLeapImageTargetUnreliableTracking__DelegateSignature->LastTrackedRotation // struct FRotator [+] 0x18 MagicLeapImageTargetUnreliableTracking__DelegateSignature->NewUnreliableLocation // struct FVector [+] 0x24 MagicLeapImageTargetUnreliableTracking__DelegateSignature->NewUnreliableRotation // struct FRotator class MagicLeapImageTargetUnreliableTrackingMulti__DelegateSignature: [+] 0xC MagicLeapImageTargetUnreliableTrackingMulti__DelegateSignature->LastTrackedRotation // struct FRotator [+] 0x18 MagicLeapImageTargetUnreliableTrackingMulti__DelegateSignature->NewUnreliableLocation // struct FVector [+] 0x24 MagicLeapImageTargetUnreliableTrackingMulti__DelegateSignature->NewUnreliableRotation // struct FRotator class MagicLeapImageTargetReliableTracking__DelegateSignature: [+] 0xC MagicLeapImageTargetReliableTracking__DelegateSignature->NewRotation // struct FRotator class MagicLeapImageTargetReliableTrackingMulti__DelegateSignature: [+] 0xC MagicLeapImageTargetReliableTrackingMulti__DelegateSignature->NewRotation // struct FRotator class MagicLeapSetImageTargetSucceeded__DelegateSignature: class MagicLeapSetImageTargetSucceededMulti__DelegateSignature: class MagicLeapSetImageTargetFailed__DelegateSignature: class MagicLeapSetImageTargetFailedMulti__DelegateSignature: class MagicLeapImageTargetFound__DelegateSignature: class MagicLeapImageTargetFoundMulti__DelegateSignature: class MagicLeapImageTargetLost__DelegateSignature: class MagicLeapImageTargetLostMulti__DelegateSignature: class MagicLeapImageTrackerTarget: class RemoveTargetAsync: class SetTargetAsync: [+] 0x8 SetTargetAsync->ReturnValue // char class EnableImageTracking: class GetMaxSimultaneousTargets: class IsImageTrackingEnabled: class SetMaxSimultaneousTargets: class MagicLeapPlanesComponent: [+] 0x230 MagicLeapPlanesComponent->QueryFlags // struct TArray [+] 0x240 MagicLeapPlanesComponent->SearchVolume // struct UBoxComponent [+] 0x248 MagicLeapPlanesComponent->MaxResults // int32_t [+] 0x24C MagicLeapPlanesComponent->MinHolePerimeter // float [+] 0x250 MagicLeapPlanesComponent->MinPlaneArea // float [+] 0x254 MagicLeapPlanesComponent->QueryType // enum class EMagicLeapPlaneQueryType [+] 0x258 MagicLeapPlanesComponent->SimilarityThreshold // float [+] 0x260 MagicLeapPlanesComponent->OnPlanesQueryResult // struct FMulticastInlineDelegate [+] 0x270 MagicLeapPlanesComponent->OnPersistentPlanesQueryResult // struct FMulticastInlineDelegate class MagicLeapPlanesFunctionLibrary: class MagicLeapPlanesResultDelegate__DelegateSignature: [+] 0x8 MagicLeapPlanesResultDelegate__DelegateSignature->Planes // struct TArray [+] 0x18 MagicLeapPlanesResultDelegate__DelegateSignature->Polygons // struct TArray class MagicLeapPlaneBoundaries: [+] 0x10 MagicLeapPlaneBoundaries->Boundaries // struct TArray class MagicLeapPlaneBoundary: [+] 0x10 MagicLeapPlaneBoundary->Holes // struct TArray class MagicLeapPolygon: class MagicLeapPlaneResult: [+] 0xC MagicLeapPlaneResult->PlaneOrientation // struct FRotator [+] 0x18 MagicLeapPlaneResult->ContentOrientation // struct FRotator [+] 0x24 MagicLeapPlaneResult->PlaneDimensions // struct FVector2D [+] 0x30 MagicLeapPlaneResult->PlaneFlags // struct TArray [+] 0x40 MagicLeapPlaneResult->ID // struct FGuid [+] 0x50 MagicLeapPlaneResult->InnerID // struct FGuid class EMagicLeapPlaneQueryFlags: class MagicLeapPlanesResultDelegateMulti__DelegateSignature: [+] 0x8 MagicLeapPlanesResultDelegateMulti__DelegateSignature->Planes // struct TArray [+] 0x18 MagicLeapPlanesResultDelegateMulti__DelegateSignature->Polygons // struct TArray class MagicLeapPersistentPlanesResultDelegate__DelegateSignature: [+] 0x4 MagicLeapPersistentPlanesResultDelegate__DelegateSignature->QueryHandle // struct FGuid [+] 0x14 MagicLeapPersistentPlanesResultDelegate__DelegateSignature->QueryType // enum class EMagicLeapPlaneQueryType [+] 0x18 MagicLeapPersistentPlanesResultDelegate__DelegateSignature->NewPlanes // struct TArray [+] 0x28 MagicLeapPersistentPlanesResultDelegate__DelegateSignature->RemovedPlaneIDs // struct TArray [+] 0x38 MagicLeapPersistentPlanesResultDelegate__DelegateSignature->NewPolygons // struct TArray [+] 0x48 MagicLeapPersistentPlanesResultDelegate__DelegateSignature->RemovedPolygonIDs // struct TArray class EMagicLeapPlaneQueryType: class MagicLeapPersistentPlanesResultDelegateMulti__DelegateSignature: [+] 0x4 MagicLeapPersistentPlanesResultDelegateMulti__DelegateSignature->QueryHandle // struct FGuid [+] 0x14 MagicLeapPersistentPlanesResultDelegateMulti__DelegateSignature->QueryType // enum class EMagicLeapPlaneQueryType [+] 0x18 MagicLeapPersistentPlanesResultDelegateMulti__DelegateSignature->NewPlanes // struct TArray [+] 0x28 MagicLeapPersistentPlanesResultDelegateMulti__DelegateSignature->RemovedPlaneIDs // struct TArray [+] 0x38 MagicLeapPersistentPlanesResultDelegateMulti__DelegateSignature->NewPolygons // struct TArray [+] 0x48 MagicLeapPersistentPlanesResultDelegateMulti__DelegateSignature->RemovedPolygonIDs // struct TArray class MagicLeapPlanesQuery: [+] 0x10 MagicLeapPlanesQuery->SearchVolume // struct UBoxComponent [+] 0x18 MagicLeapPlanesQuery->MaxResults // int32_t [+] 0x1C MagicLeapPlanesQuery->MinHoleLength // float [+] 0x20 MagicLeapPlanesQuery->MinPlaneArea // float [+] 0x24 MagicLeapPlanesQuery->SearchVolumePosition // struct FVector [+] 0x30 MagicLeapPlanesQuery->SearchVolumeOrientation // struct FQuat [+] 0x40 MagicLeapPlanesQuery->SearchVolumeExtents // struct FVector [+] 0x4C MagicLeapPlanesQuery->SimilarityThreshold // float [+] 0x50 MagicLeapPlanesQuery->bSearchVolumeTrackingSpace // char [+] 0x51 MagicLeapPlanesQuery->bResultTrackingSpace // char class RequestPlanesAsync: class AddPersistentQuery: [+] 0x4 AddPersistentQuery->ReturnValue // struct FGuid class CreateTracker: class DestroyTracker: class GetContentScale: [+] 0x8 GetContentScale->PlaneResult // struct FMagicLeapPlaneResult [+] 0x70 GetContentScale->ReturnValue // struct FTransform class IsTrackerValid: class PlanesPersistentQueryBeginAsync: [+] 0x60 PlanesPersistentQueryBeginAsync->Handle // struct FGuid [+] 0x70 PlanesPersistentQueryBeginAsync->ResultDelegate // struct FDelegate [+] 0x80 PlanesPersistentQueryBeginAsync->ReturnValue // char class PlanesQueryBeginAsync: [+] 0x60 PlanesQueryBeginAsync->ResultDelegate // struct FDelegate [+] 0x70 PlanesQueryBeginAsync->ReturnValue // char class RemoveFlagsNotInQuery: [+] 0x10 RemoveFlagsNotInQuery->InResultFlags // struct TArray [+] 0x20 RemoveFlagsNotInQuery->OutFlags // struct TArray class RemovePersistentQuery: [+] 0x10 RemovePersistentQuery->ReturnValue // char class ReorderPlaneFlags: [+] 0x10 ReorderPlaneFlags->InFlagsToReorder // struct TArray [+] 0x20 ReorderPlaneFlags->OutReorderedFlags // struct TArray class UW-MouseRightClick_C: [+] 0x248 UW-MouseRightClick_C->Ani_MouseRight // struct UWidgetAnimation [+] 0x250 UW-MouseRightClick_C->Image // struct UImage [+] 0x258 UW-MouseRightClick_C->Image_2 // struct UImage [+] 0x260 UW-MouseRightClick_C->Image_292 // struct UImage [+] 0x268 UW-MouseRightClick_C->Image_503 // struct UImage class ShowMouse: [+] 0x1 ShowMouse->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x8 ShowMouse->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class HideMouse: [+] 0x1 HideMouse->CallFunc_NotEqual_ByteByte_ReturnValue // char class MagicLeapPrivilegesFunctionLibrary: class MagicLeapPrivilegeRequestDelegate__DelegateSignature: [+] 0x1 MagicLeapPrivilegeRequestDelegate__DelegateSignature->WasGranted // char class EMagicLeapPrivilege: class CheckPrivilege: [+] 0x1 CheckPrivilege->ReturnValue // char class RequestPrivilege: [+] 0x1 RequestPrivilege->ReturnValue // char class RequestPrivilegeAsync: [+] 0x4 RequestPrivilegeAsync->ResultDelegate // struct FDelegate [+] 0x14 RequestPrivilegeAsync->ReturnValue // char class BP-Weapon_R1895_LV2_C: class MagicLeapSecureStorage: class DeleteSecureData: [+] 0x10 DeleteSecureData->ReturnValue // char class GetSecureArray: [+] 0x10 GetSecureArray->DataToRetrieve // struct TArray [+] 0x20 GetSecureArray->ReturnValue // char class GetSecureBool: [+] 0x10 GetSecureBool->DataToRetrieve // char [+] 0x11 GetSecureBool->ReturnValue // char class GetSecureByte: [+] 0x10 GetSecureByte->DataToRetrieve // char [+] 0x11 GetSecureByte->ReturnValue // char class GetSecureFloat: [+] 0x10 GetSecureFloat->DataToRetrieve // float [+] 0x14 GetSecureFloat->ReturnValue // char class GetSecureInt: [+] 0x10 GetSecureInt->DataToRetrieve // int32_t [+] 0x14 GetSecureInt->ReturnValue // char class GetSecureInt64: [+] 0x10 GetSecureInt64->DataToRetrieve // int64_t [+] 0x18 GetSecureInt64->ReturnValue // char class GetSecureRotator: [+] 0x10 GetSecureRotator->DataToRetrieve // struct FRotator [+] 0x1C GetSecureRotator->ReturnValue // char class GetSecureSaveGame: [+] 0x10 GetSecureSaveGame->ObjectToRetrieve // struct USaveGame [+] 0x18 GetSecureSaveGame->ReturnValue // char class GetSecureString: [+] 0x10 GetSecureString->DataToRetrieve // struct FString [+] 0x20 GetSecureString->ReturnValue // char class GetSecureTransform: [+] 0x10 GetSecureTransform->DataToRetrieve // struct FTransform [+] 0x40 GetSecureTransform->ReturnValue // char class GetSecureVector: [+] 0x10 GetSecureVector->DataToRetrieve // struct FVector [+] 0x1C GetSecureVector->ReturnValue // char class PutSecureArray: [+] 0x10 PutSecureArray->DataToStore // struct TArray [+] 0x20 PutSecureArray->ReturnValue // char class PutSecureBool: [+] 0x10 PutSecureBool->DataToStore // char [+] 0x11 PutSecureBool->ReturnValue // char class PutSecureByte: [+] 0x10 PutSecureByte->DataToStore // char [+] 0x11 PutSecureByte->ReturnValue // char class PutSecureFloat: [+] 0x10 PutSecureFloat->DataToStore // float [+] 0x14 PutSecureFloat->ReturnValue // char class PutSecureInt: [+] 0x10 PutSecureInt->DataToStore // int32_t [+] 0x14 PutSecureInt->ReturnValue // char class PutSecureInt64: [+] 0x10 PutSecureInt64->DataToStore // int64_t [+] 0x18 PutSecureInt64->ReturnValue // char class PutSecureRotator: [+] 0x10 PutSecureRotator->DataToStore // struct FRotator [+] 0x1C PutSecureRotator->ReturnValue // char class PutSecureSaveGame: [+] 0x10 PutSecureSaveGame->ObjectToStore // struct USaveGame [+] 0x18 PutSecureSaveGame->ReturnValue // char class PutSecureString: [+] 0x10 PutSecureString->DataToStore // struct FString [+] 0x20 PutSecureString->ReturnValue // char class PutSecureTransform: [+] 0x10 PutSecureTransform->DataToStore // struct FTransform [+] 0x40 PutSecureTransform->ReturnValue // char class PutSecureVector: [+] 0x10 PutSecureVector->DataToStore // struct FVector [+] 0x1C PutSecureVector->ReturnValue // char class MagicLeapLightingTrackingComponent: [+] 0xB0 MagicLeapLightingTrackingComponent->UseGlobalAmbience // char [+] 0xB1 MagicLeapLightingTrackingComponent->UseColorTemp // char class MagicLeapLightEstimationFunctionLibrary: class EMagicLeapLightEstimationCamera: class MagicLeapLightEstimationColorTemperatureState: [+] 0x4 MagicLeapLightEstimationColorTemperatureState->AmbientColor // struct FLinearColor [+] 0x18 MagicLeapLightEstimationColorTemperatureState->Timestamp // struct FTimespan class MagicLeapLightEstimationAmbientGlobalState: [+] 0x10 MagicLeapLightEstimationAmbientGlobalState->Timestamp // struct FTimespan class CreateTracker: class DestroyTracker: class GetAmbientGlobalState: [+] 0x18 GetAmbientGlobalState->ReturnValue // char class GetColorTemperatureState: [+] 0x20 GetColorTemperatureState->ReturnValue // char class IsTrackerValid: class BPFL_SettingsInterfaceUtil_C: class Init Game Settings: [+] 0x10 Init Game Settings->Save User Index // int32_t [+] 0x18 Init Game Settings->Game Settings Interface // struct TScriptInterface [+] 0x28 Init Game Settings->__WorldContext // struct Object [+] 0x30 Init Game Settings->Game Settings Wrapper // struct UBP_GameSettingsWrapper_C [+] 0x38 Init Game Settings->CallFunc_CreateSaveGameObject_ReturnValue // struct UBP_GameSettings_C [+] 0x40 Init Game Settings->CallFunc_Conv_InterfaceToObject_ReturnValue // struct Object [+] 0x48 Init Game Settings->K2Node_DynamicCast_AsBP_Game_Settings // struct UBP_GameSettings_C [+] 0x50 Init Game Settings->K2Node_DynamicCast_bSuccess // char [+] 0x58 Init Game Settings->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x60 Init Game Settings->CallFunc_SpawnObject_ReturnValue // struct UBP_GameSettingsWrapper_C [+] 0x68 Init Game Settings->CallFunc_DeleteGameInSlot_ReturnValue // char [+] 0x70 Init Game Settings->CallFunc_LoadGameFromSlot_ReturnValue // struct USaveGame [+] 0x78 Init Game Settings->CallFunc_DoesSaveGameExist_ReturnValue // char [+] 0x80 Init Game Settings->K2Node_DynamicCast_AsBP_Game_Settings_2 // struct UBP_GameSettings_C [+] 0x88 Init Game Settings->K2Node_DynamicCast_bSuccess_2 // char [+] 0x90 Init Game Settings->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0xA0 Init Game Settings->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0xB0 Init Game Settings->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0xC0 Init Game Settings->CallFunc_Concat_StrStr_ReturnValue_4 // struct FString [+] 0xD0 Init Game Settings->CallFunc_Get_ReturnValue // struct UBravoHotelLocalSavedSettings [+] 0xD8 Init Game Settings->K2Node_DynamicCast_AsBP_Game_Settings_3 // struct UBP_GameSettings_C [+] 0xE0 Init Game Settings->K2Node_DynamicCast_bSuccess_3 // char class Apply Audio Channel: [+] 0x4 Apply Audio Channel->Volume // float [+] 0x8 Apply Audio Channel->Game Instance // struct Object [+] 0x10 Apply Audio Channel->__WorldContext // struct Object [+] 0x18 Apply Audio Channel->___object_Variable // struct USoundMix [+] 0x20 Apply Audio Channel->___object_Variable_2 // struct USoundMix [+] 0x28 Apply Audio Channel->___byte_Variable // char [+] 0x30 Apply Audio Channel->___object_Variable_3 // struct USoundClass [+] 0x38 Apply Audio Channel->___object_Variable_4 // struct USoundClass [+] 0x40 Apply Audio Channel->___object_Variable_5 // struct USoundClass [+] 0x48 Apply Audio Channel->___object_Variable_6 // struct USoundClass [+] 0x50 Apply Audio Channel->___object_Variable_7 // struct USoundClass [+] 0x58 Apply Audio Channel->___object_Variable_8 // struct USoundClass [+] 0x60 Apply Audio Channel->___byte_Variable_2 // char [+] 0x68 Apply Audio Channel->K2Node_Select_Default // struct USoundClass [+] 0x70 Apply Audio Channel->CallFunc_IsValid_ReturnValue // char [+] 0x78 Apply Audio Channel->___object_Variable_9 // struct USoundClass [+] 0x80 Apply Audio Channel->___object_Variable_10 // struct USoundClass [+] 0x88 Apply Audio Channel->___object_Variable_11 // struct USoundClass [+] 0x90 Apply Audio Channel->___object_Variable_12 // struct USoundClass [+] 0x98 Apply Audio Channel->___object_Variable_13 // struct USoundClass [+] 0xA0 Apply Audio Channel->___object_Variable_14 // struct USoundClass [+] 0xA8 Apply Audio Channel->___byte_Variable_3 // char [+] 0xB0 Apply Audio Channel->K2Node_Select_Default_2 // struct USoundClass [+] 0xB8 Apply Audio Channel->___object_Variable_15 // struct USoundMix [+] 0xC0 Apply Audio Channel->___object_Variable_16 // struct USoundMix [+] 0xC8 Apply Audio Channel->___object_Variable_17 // struct USoundMix [+] 0xD0 Apply Audio Channel->___object_Variable_18 // struct USoundMix [+] 0xD8 Apply Audio Channel->___object_Variable_19 // struct USoundMix [+] 0xE0 Apply Audio Channel->___object_Variable_20 // struct USoundMix [+] 0xE8 Apply Audio Channel->___byte_Variable_4 // char [+] 0xF0 Apply Audio Channel->K2Node_Select_Default_3 // struct USoundMix [+] 0xF8 Apply Audio Channel->___object_Variable_21 // struct USoundMix [+] 0x100 Apply Audio Channel->___object_Variable_22 // struct USoundMix [+] 0x108 Apply Audio Channel->___object_Variable_23 // struct USoundMix [+] 0x110 Apply Audio Channel->___object_Variable_24 // struct USoundMix [+] 0x118 Apply Audio Channel->K2Node_Select_Default_4 // struct USoundMix class UW-Lobby_WeaponInfo_Option_Slot_Icon_C: [+] 0x248 UW-Lobby_WeaponInfo_Option_Slot_Icon_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_WeaponInfo_Option_Slot_Icon_C->Image_Buff // struct UImage [+] 0x258 UW-Lobby_WeaponInfo_Option_Slot_Icon_C->Image_Grade_Color_Line // struct UImage [+] 0x260 UW-Lobby_WeaponInfo_Option_Slot_Icon_C->ItemOption // struct FItemOption class ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon: [+] 0x8 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x18 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->K2Node_CustomEvent_Loaded // struct Object [+] 0x28 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->K2Node_CustomEvent_Object // struct TSoftObjectPtr [+] 0x50 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x60 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x70 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->K2Node_Event_MyGeometry // struct FGeometry [+] 0xA8 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x118 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->CallFunc_GetLobbyMainWidget_LobbyMainWidget // struct UUW-Lobby_Main_Web_C [+] 0x120 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->CallFunc_GetHoverWidget_UW_Inventory_ItemSlotHover // struct UUW-Inventory_ItemSlotHover_C [+] 0x128 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->CallFunc_IsValid_ReturnValue // char [+] 0x129 ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->CallFunc_IsValid_ReturnValue_2 // char [+] 0x12A ExecuteUbergraph_UW-Lobby_WeaponInfo_Option_Slot_Icon->CallFunc_Show_Hover_Success // char class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class AsyncLoadImg: class OnLoaded_6C8A793942B5F7D63CF7C5BA6F5F3753: class SetItemOption: [+] 0xB8 SetItemOption->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class UW-MatchEnd_RewardSlot_02_C: [+] 0x248 UW-MatchEnd_RewardSlot_02_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-MatchEnd_RewardSlot_02_C->HorizontalBox // struct UHorizontalBox [+] 0x258 UW-MatchEnd_RewardSlot_02_C->HorizontalBox_2 // struct UHorizontalBox [+] 0x260 UW-MatchEnd_RewardSlot_02_C->Image // struct UImage [+] 0x268 UW-MatchEnd_RewardSlot_02_C->Image_2 // struct UImage [+] 0x270 UW-MatchEnd_RewardSlot_02_C->Image_3 // struct UImage [+] 0x278 UW-MatchEnd_RewardSlot_02_C->Image_4 // struct UImage [+] 0x280 UW-MatchEnd_RewardSlot_02_C->Image_5 // struct UImage [+] 0x288 UW-MatchEnd_RewardSlot_02_C->Image_6 // struct UImage [+] 0x290 UW-MatchEnd_RewardSlot_02_C->Image_7 // struct UImage [+] 0x298 UW-MatchEnd_RewardSlot_02_C->Image_8 // struct UImage [+] 0x2A0 UW-MatchEnd_RewardSlot_02_C->Image_9 // struct UImage [+] 0x2A8 UW-MatchEnd_RewardSlot_02_C->Image_10 // struct UImage [+] 0x2B0 UW-MatchEnd_RewardSlot_02_C->Image_11 // struct UImage [+] 0x2B8 UW-MatchEnd_RewardSlot_02_C->Image_12 // struct UImage [+] 0x2C0 UW-MatchEnd_RewardSlot_02_C->Image_13 // struct UImage [+] 0x2C8 UW-MatchEnd_RewardSlot_02_C->Image_14 // struct UImage [+] 0x2D0 UW-MatchEnd_RewardSlot_02_C->Image_15 // struct UImage [+] 0x2D8 UW-MatchEnd_RewardSlot_02_C->Image_72 // struct UImage [+] 0x2E0 UW-MatchEnd_RewardSlot_02_C->Image_164 // struct UImage [+] 0x2E8 UW-MatchEnd_RewardSlot_02_C->Image_352 // struct UImage [+] 0x2F0 UW-MatchEnd_RewardSlot_02_C->Image_659 // struct UImage [+] 0x2F8 UW-MatchEnd_RewardSlot_02_C->Overlay_4 // struct UOverlay [+] 0x300 UW-MatchEnd_RewardSlot_02_C->SizeBox // struct USizeBox [+] 0x308 UW-MatchEnd_RewardSlot_02_C->SizeBox_54 // struct USizeBox [+] 0x310 UW-MatchEnd_RewardSlot_02_C->T_WeaponType // struct UTextBlock [+] 0x318 UW-MatchEnd_RewardSlot_02_C->TextBlock_176 // struct UTextBlock [+] 0x320 UW-MatchEnd_RewardSlot_02_C->TextBlock_258 // struct UTextBlock [+] 0x328 UW-MatchEnd_RewardSlot_02_C->TextBlock_331 // struct UTextBlock [+] 0x330 UW-MatchEnd_RewardSlot_02_C->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x338 UW-MatchEnd_RewardSlot_02_C->ItemInfo // struct FRewardItemInfo [+] 0x340 UW-MatchEnd_RewardSlot_02_C->ItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x7D0 UW-MatchEnd_RewardSlot_02_C->LocalText // struct FText [+] 0x7E8 UW-MatchEnd_RewardSlot_02_C->bIsSmallIcon // char class ExecuteUbergraph_UW-MatchEnd_RewardSlot_02: [+] 0x8 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->K2Node_MakeArray_Array // struct TArray [+] 0x18 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->K2Node_SwitchEnum_CmpSuccess // char [+] 0x19 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x1C ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->K2Node_CustomEvent_ItemInfo // struct FRewardItemInfo [+] 0x24 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->K2Node_CustomEvent_UseSmallIcon // char [+] 0x28 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x30 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->CallFunc_GetItemNetworkName_ReturnValue // struct FName [+] 0x38 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x50 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4E0 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x4E8 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->CallFunc_Format_ReturnValue // struct FText [+] 0x500 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->CallFunc_IsMaterialData_bRet // char [+] 0x504 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->CallFunc_IsMaterialData_Index // int32_t [+] 0x508 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x520 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->K2Node_CustomEvent_Icon // struct TSoftObjectPtr [+] 0x548 ExecuteUbergraph_UW-MatchEnd_RewardSlot_02->CallFunc_LoadAsset_Blocking_ReturnValue // struct Object class AsyncLoadIcon: class Init: [+] 0x8 Init->UseSmallIcon // char class SetRarity: [+] 0x10 SetRarity->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0x14 SetRarity->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class IsMaterialData: [+] 0x8 IsMaterialData->bRet // char [+] 0xC IsMaterialData->Index // int32_t [+] 0x10 IsMaterialData->___int_Array_Index_Variable // int32_t [+] 0x14 IsMaterialData->___int_Loop_Counter_Variable // int32_t [+] 0x18 IsMaterialData->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 IsMaterialData->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x30 IsMaterialData->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 IsMaterialData->CallFunc_Array_Get_Item // struct FName [+] 0x3C IsMaterialData->CallFunc_Less_IntInt_ReturnValue // char [+] 0x40 IsMaterialData->CallFunc_GetDataTableRowFromName_OutRow // struct FItemMaterialData [+] 0x110 IsMaterialData->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x111 IsMaterialData->CallFunc_EqualEqual_NameName_ReturnValue // char class BP-Weapon_S686_LV5_C: class AvfMediaSettings: [+] 0x28 AvfMediaSettings->NativeAudioOut // char class BP-CameraShake_Fire_Winchester1887_C: class MovieSceneMediaPlayerPropertySection: [+] 0xE0 MovieSceneMediaPlayerPropertySection->MediaSource // struct UMediaSource [+] 0xE8 MovieSceneMediaPlayerPropertySection->bLoop // char class MovieSceneMediaPlayerPropertyTrack: class MovieSceneMediaSection: [+] 0xE0 MovieSceneMediaSection->MediaSource // struct UMediaSource [+] 0xE8 MovieSceneMediaSection->bLooping // char [+] 0xEC MovieSceneMediaSection->StartFrameOffset // struct FFrameNumber [+] 0xF0 MovieSceneMediaSection->MediaTexture // struct UMediaTexture [+] 0xF8 MovieSceneMediaSection->MediaSoundComponent // struct UMediaSoundComponent [+] 0x100 MovieSceneMediaSection->bUseExternalMediaPlayer // char [+] 0x108 MovieSceneMediaSection->ExternalMediaPlayer // struct UMediaPlayer class MovieSceneMediaTrack: [+] 0x58 MovieSceneMediaTrack->MediaSections // struct TArray class MovieSceneMediaPlayerPropertySectionTemplate: [+] 0x48 MovieSceneMediaPlayerPropertySectionTemplate->MediaSource // struct UMediaSource [+] 0x50 MovieSceneMediaPlayerPropertySectionTemplate->SectionStartFrame // struct FFrameNumber [+] 0x54 MovieSceneMediaPlayerPropertySectionTemplate->bLoop // char class MovieSceneMediaSectionTemplate: [+] 0x20 MovieSceneMediaSectionTemplate->Params // struct FMovieSceneMediaSectionParams class MovieSceneMediaSectionParams: [+] 0x8 MovieSceneMediaSectionParams->MediaSource // struct UMediaSource [+] 0x10 MovieSceneMediaSectionParams->MediaTexture // struct UMediaTexture [+] 0x18 MovieSceneMediaSectionParams->MediaPlayer // struct UMediaPlayer [+] 0x20 MovieSceneMediaSectionParams->SectionStartFrame // struct FFrameNumber [+] 0x24 MovieSceneMediaSectionParams->SectionEndFrame // struct FFrameNumber [+] 0x28 MovieSceneMediaSectionParams->bLooping // char [+] 0x2C MovieSceneMediaSectionParams->StartFrameOffset // struct FFrameNumber class BP-Jaguar_C: [+] 0xD90 BP-Jaguar_C->BravoHotelVehicleTire_RR // struct UBravoHotelVehicleTireComponent [+] 0xD98 BP-Jaguar_C->BravoHotelVehicleTire_RL // struct UBravoHotelVehicleTireComponent [+] 0xDA0 BP-Jaguar_C->BravoHotelVehicleTire_FR // struct UBravoHotelVehicleTireComponent [+] 0xDA8 BP-Jaguar_C->BravoHotelVehicleTire_FL // struct UBravoHotelVehicleTireComponent [+] 0xDB0 BP-Jaguar_C->BP-DestructibleComponent1 // struct UBP-DestructibleComponent_C [+] 0xDB8 BP-Jaguar_C->BP-DestructibleComponent // struct UBP-DestructibleComponent_C [+] 0xDC0 BP-Jaguar_C->BravoHotelVehicleSeat04 // struct UBravoHotelVehicleSeatComponent [+] 0xDC8 BP-Jaguar_C->BravoHotelVehicleSeat03 // struct UBravoHotelVehicleSeatComponent [+] 0xDD0 BP-Jaguar_C->BravoHotelVehicleSeat02 // struct UBravoHotelVehicleSeatComponent class MovieScenePropertyTrack: [+] 0x58 MovieScenePropertyTrack->SectionToKey // struct UMovieSceneSection [+] 0x60 MovieScenePropertyTrack->PropertyName // struct FName [+] 0x68 MovieScenePropertyTrack->PropertyPath // struct FString [+] 0x78 MovieScenePropertyTrack->Sections // struct TArray class MovieSceneTransformOrigin: class MovieScene3DConstraintSection: [+] 0xE0 MovieScene3DConstraintSection->ConstraintId // struct FGuid [+] 0xF0 MovieScene3DConstraintSection->ConstraintBindingID // struct FMovieSceneObjectBindingID class MovieScene3DAttachSection: [+] 0x108 MovieScene3DAttachSection->AttachSocketName // struct FName [+] 0x110 MovieScene3DAttachSection->AttachComponentName // struct FName [+] 0x118 MovieScene3DAttachSection->AttachmentLocationRule // enum class EAttachmentRule [+] 0x119 MovieScene3DAttachSection->AttachmentRotationRule // enum class EAttachmentRule [+] 0x11A MovieScene3DAttachSection->AttachmentScaleRule // enum class EAttachmentRule [+] 0x11B MovieScene3DAttachSection->DetachmentLocationRule // enum class EDetachmentRule [+] 0x11C MovieScene3DAttachSection->DetachmentRotationRule // enum class EDetachmentRule [+] 0x11D MovieScene3DAttachSection->DetachmentScaleRule // enum class EDetachmentRule class MovieScene3DConstraintTrack: [+] 0x58 MovieScene3DConstraintTrack->ConstraintSections // struct TArray class MovieScene3DAttachTrack: class MovieScene3DPathSection: [+] 0x108 MovieScene3DPathSection->TimingCurve // struct FMovieSceneFloatChannel [+] 0x1A8 MovieScene3DPathSection->FrontAxisEnum // enum class MovieScene3DPathSection_Axis [+] 0x1A9 MovieScene3DPathSection->UpAxisEnum // enum class MovieScene3DPathSection_Axis [+] 0x1AC MovieScene3DPathSection->bFollow // char [+] 0x1AC MovieScene3DPathSection->bReverse // char [+] 0x1AC MovieScene3DPathSection->bForceUpright // char class MovieScene3DPathTrack: class MovieScene3DTransformSection: [+] 0xE0 MovieScene3DTransformSection->TransformMask // struct FMovieSceneTransformMask [+] 0xE8 MovieScene3DTransformSection->Translation // struct FMovieSceneFloatChannel [+] 0x2C8 MovieScene3DTransformSection->Rotation // struct FMovieSceneFloatChannel [+] 0x4A8 MovieScene3DTransformSection->Scale // struct FMovieSceneFloatChannel [+] 0x688 MovieScene3DTransformSection->ManualWeight // struct FMovieSceneFloatChannel [+] 0x72C MovieScene3DTransformSection->bUseQuaternionInterpolation // char class MovieScene3DTransformTrack: class MovieSceneActorReferenceSection: [+] 0xE0 MovieSceneActorReferenceSection->ActorReferenceData // struct FMovieSceneActorReferenceData [+] 0x190 MovieSceneActorReferenceSection->ActorGuidIndexCurve // struct FIntegralCurve [+] 0x210 MovieSceneActorReferenceSection->ActorGuidStrings // struct TArray class MovieSceneActorReferenceTrack: class MovieSceneAudioSection: [+] 0xE0 MovieSceneAudioSection->Sound // struct USoundBase [+] 0xE8 MovieSceneAudioSection->StartFrameOffset // struct FFrameNumber [+] 0xEC MovieSceneAudioSection->StartOffset // float [+] 0xF0 MovieSceneAudioSection->AudioStartTime // float [+] 0xF4 MovieSceneAudioSection->AudioDilationFactor // float [+] 0xF8 MovieSceneAudioSection->AudioVolume // float [+] 0x100 MovieSceneAudioSection->SoundVolume // struct FMovieSceneFloatChannel [+] 0x1A0 MovieSceneAudioSection->PitchMultiplier // struct FMovieSceneFloatChannel [+] 0x240 MovieSceneAudioSection->AttachActorData // struct FMovieSceneActorReferenceData [+] 0x2F0 MovieSceneAudioSection->bSuppressSubtitles // char [+] 0x2F1 MovieSceneAudioSection->bOverrideAttenuation // char [+] 0x2F8 MovieSceneAudioSection->AttenuationSettings // struct USoundAttenuation [+] 0x300 MovieSceneAudioSection->OnQueueSubtitles // struct FDelegate [+] 0x310 MovieSceneAudioSection->OnAudioFinished // struct FMulticastInlineDelegate [+] 0x320 MovieSceneAudioSection->OnAudioPlaybackPercent // struct FMulticastInlineDelegate class MovieSceneAudioTrack: [+] 0x58 MovieSceneAudioTrack->AudioSections // struct TArray class MovieSceneBoolSection: [+] 0xE0 MovieSceneBoolSection->DefaultValue // char [+] 0xE8 MovieSceneBoolSection->BoolCurve // struct FMovieSceneBoolChannel class MovieSceneBoolTrack: class MovieSceneByteSection: [+] 0xE0 MovieSceneByteSection->ByteCurve // struct FMovieSceneByteChannel class MovieSceneByteTrack: [+] 0x88 MovieSceneByteTrack->Enum // struct UEnum class MovieSceneCameraAnimSection: [+] 0xE0 MovieSceneCameraAnimSection->AnimData // struct FMovieSceneCameraAnimSectionData [+] 0x100 MovieSceneCameraAnimSection->CameraAnim // struct UCameraAnim [+] 0x108 MovieSceneCameraAnimSection->PlayRate // float [+] 0x10C MovieSceneCameraAnimSection->PlayScale // float [+] 0x110 MovieSceneCameraAnimSection->BlendInTime // float [+] 0x114 MovieSceneCameraAnimSection->BlendOutTime // float [+] 0x118 MovieSceneCameraAnimSection->bLooping // char class MovieSceneCameraAnimTrack: [+] 0x58 MovieSceneCameraAnimTrack->CameraAnimSections // struct TArray class MovieSceneCameraCutSection: [+] 0xE0 MovieSceneCameraCutSection->CameraGuid // struct FGuid [+] 0xF0 MovieSceneCameraCutSection->CameraBindingID // struct FMovieSceneObjectBindingID class MovieSceneCameraCutTrack: [+] 0x58 MovieSceneCameraCutTrack->bCanBlend // char [+] 0x60 MovieSceneCameraCutTrack->Sections // struct TArray class MovieSceneCameraShakeSection: [+] 0xE0 MovieSceneCameraShakeSection->ShakeData // struct FMovieSceneCameraShakeSectionData [+] 0x100 MovieSceneCameraShakeSection->ShakeClass // struct UClass* [+] 0x108 MovieSceneCameraShakeSection->PlayScale // float [+] 0x10C MovieSceneCameraShakeSection->PlaySpace // char [+] 0x110 MovieSceneCameraShakeSection->UserDefinedPlaySpace // struct FRotator class MovieSceneCameraShakeTrack: [+] 0x58 MovieSceneCameraShakeTrack->CameraShakeSections // struct TArray class MovieSceneCinematicShotSection: [+] 0x158 MovieSceneCinematicShotSection->ShotDisplayName // struct FString [+] 0x168 MovieSceneCinematicShotSection->DisplayName // struct FText class MovieSceneCinematicShotTrack: class MovieSceneColorSection: [+] 0xE0 MovieSceneColorSection->RedCurve // struct FMovieSceneFloatChannel [+] 0x180 MovieSceneColorSection->GreenCurve // struct FMovieSceneFloatChannel [+] 0x220 MovieSceneColorSection->BlueCurve // struct FMovieSceneFloatChannel [+] 0x2C0 MovieSceneColorSection->AlphaCurve // struct FMovieSceneFloatChannel class MovieSceneColorTrack: [+] 0x88 MovieSceneColorTrack->bIsSlateColor // char class MovieSceneEnumSection: [+] 0xE0 MovieSceneEnumSection->EnumCurve // struct FMovieSceneByteChannel class MovieSceneEnumTrack: [+] 0x88 MovieSceneEnumTrack->Enum // struct UEnum class MovieSceneEulerTransformTrack: class MovieSceneEventSectionBase: class MovieSceneEventRepeaterSection: [+] 0xE0 MovieSceneEventRepeaterSection->Event // struct FMovieSceneEvent class MovieSceneEventSection: [+] 0xE0 MovieSceneEventSection->Events // struct FNameCurve [+] 0x158 MovieSceneEventSection->eventData // struct FMovieSceneEventSectionData class MovieSceneEventTrack: [+] 0x58 MovieSceneEventTrack->bFireEventsWhenForwards // char [+] 0x58 MovieSceneEventTrack->bFireEventsWhenBackwards // char [+] 0x5C MovieSceneEventTrack->EventPosition // enum class EFireEventsAtPosition [+] 0x60 MovieSceneEventTrack->EventReceivers // struct TArray [+] 0x70 MovieSceneEventTrack->Sections // struct TArray class MovieSceneEventTriggerSection: [+] 0xE0 MovieSceneEventTriggerSection->EventChannel // struct FMovieSceneEventChannel class MovieSceneFloatSection: [+] 0xE0 MovieSceneFloatSection->FloatCurve // struct FMovieSceneFloatChannel class MovieSceneFadeSection: [+] 0x180 MovieSceneFadeSection->FadeColor // struct FLinearColor [+] 0x190 MovieSceneFadeSection->bFadeAudio // char class MovieSceneFloatTrack: class MovieSceneFadeTrack: class MovieSceneIntegerSection: [+] 0xE0 MovieSceneIntegerSection->IntegerCurve // struct FMovieSceneIntegerChannel class MovieSceneIntegerTrack: class MovieSceneLevelVisibilitySection: [+] 0xE0 MovieSceneLevelVisibilitySection->Visibility // enum class ELevelVisibility [+] 0xE8 MovieSceneLevelVisibilitySection->LevelNames // struct TArray class MovieSceneLevelVisibilityTrack: [+] 0x58 MovieSceneLevelVisibilityTrack->Sections // struct TArray class MovieSceneMaterialTrack: [+] 0x58 MovieSceneMaterialTrack->Sections // struct TArray class MovieSceneMaterialParameterCollectionTrack: [+] 0x68 MovieSceneMaterialParameterCollectionTrack->MPC // struct UMaterialParameterCollection class MovieSceneComponentMaterialTrack: [+] 0x68 MovieSceneComponentMaterialTrack->MaterialIndex // int32_t class MovieSceneObjectPropertySection: [+] 0xE0 MovieSceneObjectPropertySection->ObjectChannel // struct FMovieSceneObjectPathChannel class MovieSceneObjectPropertyTrack: [+] 0x88 MovieSceneObjectPropertyTrack->PropertyClass // struct UClass* class MovieSceneParameterSection: [+] 0xE0 MovieSceneParameterSection->BoolParameterNamesAndCurves // struct TArray [+] 0xF0 MovieSceneParameterSection->ScalarParameterNamesAndCurves // struct TArray [+] 0x100 MovieSceneParameterSection->Vector2DParameterNamesAndCurves // struct TArray [+] 0x110 MovieSceneParameterSection->VectorParameterNamesAndCurves // struct TArray [+] 0x120 MovieSceneParameterSection->ColorParameterNamesAndCurves // struct TArray [+] 0x130 MovieSceneParameterSection->TransformParameterNamesAndCurves // struct TArray class MovieSceneParticleParameterTrack: [+] 0x58 MovieSceneParticleParameterTrack->Sections // struct TArray class MovieSceneParticleSection: [+] 0xE0 MovieSceneParticleSection->ParticleKeys // struct FMovieSceneParticleChannel class MovieSceneParticleTrack: [+] 0x58 MovieSceneParticleTrack->ParticleSections // struct TArray class MovieScenePrimitiveMaterialSection: [+] 0xE0 MovieScenePrimitiveMaterialSection->MaterialChannel // struct FMovieSceneObjectPathChannel class MovieScenePrimitiveMaterialTrack: [+] 0x88 MovieScenePrimitiveMaterialTrack->MaterialIndex // int32_t class MovieSceneSkeletalAnimationSection: [+] 0xE0 MovieSceneSkeletalAnimationSection->Params // struct FMovieSceneSkeletalAnimationParams [+] 0x1B8 MovieSceneSkeletalAnimationSection->AnimSequence // struct UAnimSequence [+] 0x1C0 MovieSceneSkeletalAnimationSection->Animation // struct UAnimSequenceBase [+] 0x1C8 MovieSceneSkeletalAnimationSection->StartOffset // float [+] 0x1CC MovieSceneSkeletalAnimationSection->EndOffset // float [+] 0x1D0 MovieSceneSkeletalAnimationSection->PlayRate // float [+] 0x1D4 MovieSceneSkeletalAnimationSection->bReverse // char [+] 0x1D8 MovieSceneSkeletalAnimationSection->SlotName // struct FName class MovieSceneSkeletalAnimationTrack: [+] 0x58 MovieSceneSkeletalAnimationTrack->AnimationSections // struct TArray [+] 0x68 MovieSceneSkeletalAnimationTrack->bUseLegacySectionIndexBlend // char class MovieSceneSlomoSection: class MovieSceneSlomoTrack: class MovieSceneSpawnSection: class MovieSceneSpawnTrack: [+] 0x58 MovieSceneSpawnTrack->Sections // struct TArray [+] 0x68 MovieSceneSpawnTrack->ObjectGuid // struct FGuid class MovieSceneStringSection: [+] 0xE0 MovieSceneStringSection->StringCurve // struct FMovieSceneStringChannel class MovieSceneStringTrack: class MovieSceneTransformTrack: class MovieSceneVectorSection: [+] 0xE0 MovieSceneVectorSection->Curves // struct FMovieSceneFloatChannel [+] 0x360 MovieSceneVectorSection->ChannelsUsed // int32_t class MovieSceneVectorTrack: [+] 0x88 MovieSceneVectorTrack->NumChannelsUsed // int32_t class MovieSceneVisibilityTrack: class MovieScene3DPathSection_Axis: class EFireEventsAtPosition: class ELevelVisibility: class EParticleKey: class MovieScene3DAttachSectionTemplate: [+] 0x20 MovieScene3DAttachSectionTemplate->AttachBindingID // struct FMovieSceneObjectBindingID [+] 0x38 MovieScene3DAttachSectionTemplate->AttachSocketName // struct FName [+] 0x40 MovieScene3DAttachSectionTemplate->AttachComponentName // struct FName [+] 0x48 MovieScene3DAttachSectionTemplate->AttachmentLocationRule // enum class EAttachmentRule [+] 0x49 MovieScene3DAttachSectionTemplate->AttachmentRotationRule // enum class EAttachmentRule [+] 0x4A MovieScene3DAttachSectionTemplate->AttachmentScaleRule // enum class EAttachmentRule [+] 0x4B MovieScene3DAttachSectionTemplate->DetachmentLocationRule // enum class EDetachmentRule [+] 0x4C MovieScene3DAttachSectionTemplate->DetachmentRotationRule // enum class EDetachmentRule [+] 0x4D MovieScene3DAttachSectionTemplate->DetachmentScaleRule // enum class EDetachmentRule class MovieScene3DPathSectionTemplate: [+] 0x20 MovieScene3DPathSectionTemplate->PathBindingID // struct FMovieSceneObjectBindingID [+] 0x38 MovieScene3DPathSectionTemplate->TimingCurve // struct FMovieSceneFloatChannel [+] 0xD8 MovieScene3DPathSectionTemplate->FrontAxisEnum // enum class MovieScene3DPathSection_Axis [+] 0xD9 MovieScene3DPathSectionTemplate->UpAxisEnum // enum class MovieScene3DPathSection_Axis [+] 0xDC MovieScene3DPathSectionTemplate->bFollow // char [+] 0xDC MovieScene3DPathSectionTemplate->bReverse // char [+] 0xDC MovieScene3DPathSectionTemplate->bForceUpright // char class MovieSceneTransformMask: class MovieScene3DTransformKeyStruct: [+] 0x8 MovieScene3DTransformKeyStruct->Location // struct FVector [+] 0x14 MovieScene3DTransformKeyStruct->Rotation // struct FRotator [+] 0x20 MovieScene3DTransformKeyStruct->Scale // struct FVector [+] 0x2C MovieScene3DTransformKeyStruct->Time // struct FFrameNumber class MovieScene3DScaleKeyStruct: [+] 0x8 MovieScene3DScaleKeyStruct->Scale // struct FVector [+] 0x14 MovieScene3DScaleKeyStruct->Time // struct FFrameNumber class MovieScene3DRotationKeyStruct: [+] 0x8 MovieScene3DRotationKeyStruct->Rotation // struct FRotator [+] 0x14 MovieScene3DRotationKeyStruct->Time // struct FFrameNumber class MovieScene3DLocationKeyStruct: [+] 0x8 MovieScene3DLocationKeyStruct->Location // struct FVector [+] 0x14 MovieScene3DLocationKeyStruct->Time // struct FFrameNumber class MovieSceneComponentTransformSectionTemplate: [+] 0x20 MovieSceneComponentTransformSectionTemplate->TemplateData // struct FMovieScene3DTransformTemplateData class MovieScene3DTransformTemplateData: [+] 0x1E0 MovieScene3DTransformTemplateData->RotationCurve // struct FMovieSceneFloatChannel [+] 0x3C0 MovieScene3DTransformTemplateData->ScaleCurve // struct FMovieSceneFloatChannel [+] 0x5A0 MovieScene3DTransformTemplateData->ManualWeight // struct FMovieSceneFloatChannel [+] 0x640 MovieScene3DTransformTemplateData->BlendType // enum class EMovieSceneBlendType [+] 0x644 MovieScene3DTransformTemplateData->Mask // struct FMovieSceneTransformMask [+] 0x648 MovieScene3DTransformTemplateData->bUseQuaternionInterpolation // char class MovieSceneActorReferenceData: [+] 0x8 MovieSceneActorReferenceData->KeyTimes // struct TArray [+] 0x40 MovieSceneActorReferenceData->KeyValues // struct TArray class MovieSceneActorReferenceKey: [+] 0x18 MovieSceneActorReferenceKey->ComponentName // struct FName [+] 0x20 MovieSceneActorReferenceKey->SocketName // struct FName class MovieSceneActorReferenceSectionTemplate: [+] 0x20 MovieSceneActorReferenceSectionTemplate->PropertyData // struct FMovieScenePropertySectionData [+] 0x48 MovieSceneActorReferenceSectionTemplate->ActorReferenceData // struct FMovieSceneActorReferenceData class MovieSceneAudioSectionTemplate: [+] 0x20 MovieSceneAudioSectionTemplate->AudioSection // struct UMovieSceneAudioSection class MovieSceneCameraAnimSectionData: [+] 0x8 MovieSceneCameraAnimSectionData->PlayRate // float [+] 0xC MovieSceneCameraAnimSectionData->PlayScale // float [+] 0x10 MovieSceneCameraAnimSectionData->BlendInTime // float [+] 0x14 MovieSceneCameraAnimSectionData->BlendOutTime // float [+] 0x18 MovieSceneCameraAnimSectionData->bLooping // char class MovieSceneAdditiveCameraAnimationTemplate: class MovieSceneCameraShakeSectionTemplate: [+] 0x20 MovieSceneCameraShakeSectionTemplate->SourceData // struct FMovieSceneCameraShakeSectionData [+] 0x40 MovieSceneCameraShakeSectionTemplate->SectionStartTime // struct FFrameNumber class MovieSceneCameraShakeSectionData: [+] 0x8 MovieSceneCameraShakeSectionData->PlayScale // float [+] 0xC MovieSceneCameraShakeSectionData->PlaySpace // char [+] 0x10 MovieSceneCameraShakeSectionData->UserDefinedPlaySpace // struct FRotator class MovieSceneCameraAnimSectionTemplate: [+] 0x20 MovieSceneCameraAnimSectionTemplate->SourceData // struct FMovieSceneCameraAnimSectionData [+] 0x40 MovieSceneCameraAnimSectionTemplate->SectionStartTime // struct FFrameNumber class MovieSceneCameraCutSectionTemplate: [+] 0x20 MovieSceneCameraCutSectionTemplate->CameraBindingID // struct FMovieSceneObjectBindingID [+] 0x40 MovieSceneCameraCutSectionTemplate->CutTransform // struct FTransform [+] 0x70 MovieSceneCameraCutSectionTemplate->bHasCutTransform // char [+] 0x71 MovieSceneCameraCutSectionTemplate->bIsFinalSection // char class MovieSceneColorKeyStruct: [+] 0x8 MovieSceneColorKeyStruct->Color // struct FLinearColor [+] 0x18 MovieSceneColorKeyStruct->Time // struct FFrameNumber class MovieSceneColorSectionTemplate: [+] 0x48 MovieSceneColorSectionTemplate->Curves // struct FMovieSceneFloatChannel [+] 0x2C8 MovieSceneColorSectionTemplate->BlendType // enum class EMovieSceneBlendType class MovieSceneEvent: class MovieSceneEventPtrs: [+] 0x8 MovieSceneEventPtrs->BoundObjectProperty // struct TFieldPath class MovieSceneEventPayloadVariable: class MovieSceneEventChannel: [+] 0x8 MovieSceneEventChannel->KeyTimes // struct TArray [+] 0x18 MovieSceneEventChannel->KeyValues // struct TArray class MovieSceneEventSectionData: [+] 0x8 MovieSceneEventSectionData->Times // struct TArray [+] 0x18 MovieSceneEventSectionData->KeyValues // struct TArray class EventPayload: [+] 0x8 EventPayload->Parameters // struct FMovieSceneEventParameters class MovieSceneEventParameters: class MovieSceneEventTemplateBase: [+] 0x20 MovieSceneEventTemplateBase->EventReceivers // struct TArray [+] 0x30 MovieSceneEventTemplateBase->bFireEventsWhenForwards // char [+] 0x30 MovieSceneEventTemplateBase->bFireEventsWhenBackwards // char class MovieSceneEventRepeaterTemplate: [+] 0x38 MovieSceneEventRepeaterTemplate->EventToTrigger // struct FMovieSceneEventPtrs class MovieSceneEventTriggerTemplate: [+] 0x38 MovieSceneEventTriggerTemplate->EventTimes // struct TArray [+] 0x48 MovieSceneEventTriggerTemplate->Events // struct TArray class MovieSceneEventSectionTemplate: [+] 0x38 MovieSceneEventSectionTemplate->eventData // struct FMovieSceneEventSectionData class MovieSceneFadeSectionTemplate: [+] 0x20 MovieSceneFadeSectionTemplate->FadeCurve // struct FMovieSceneFloatChannel [+] 0xC0 MovieSceneFadeSectionTemplate->FadeColor // struct FLinearColor [+] 0xD0 MovieSceneFadeSectionTemplate->bFadeAudio // char class MovieSceneLevelVisibilitySectionTemplate: [+] 0x20 MovieSceneLevelVisibilitySectionTemplate->Visibility // enum class ELevelVisibility [+] 0x28 MovieSceneLevelVisibilitySectionTemplate->LevelNames // struct TArray class MovieSceneParameterSectionTemplate: [+] 0x20 MovieSceneParameterSectionTemplate->Scalars // struct TArray [+] 0x30 MovieSceneParameterSectionTemplate->Bools // struct TArray [+] 0x40 MovieSceneParameterSectionTemplate->Vector2Ds // struct TArray [+] 0x50 MovieSceneParameterSectionTemplate->Vectors // struct TArray [+] 0x60 MovieSceneParameterSectionTemplate->Colors // struct TArray [+] 0x70 MovieSceneParameterSectionTemplate->Transforms // struct TArray class TransformParameterNameAndCurves: [+] 0x8 TransformParameterNameAndCurves->Translation // struct FMovieSceneFloatChannel [+] 0x1E8 TransformParameterNameAndCurves->Rotation // struct FMovieSceneFloatChannel [+] 0x3C8 TransformParameterNameAndCurves->Scale // struct FMovieSceneFloatChannel class ColorParameterNameAndCurves: [+] 0x8 ColorParameterNameAndCurves->RedCurve // struct FMovieSceneFloatChannel [+] 0xA8 ColorParameterNameAndCurves->GreenCurve // struct FMovieSceneFloatChannel [+] 0x148 ColorParameterNameAndCurves->BlueCurve // struct FMovieSceneFloatChannel [+] 0x1E8 ColorParameterNameAndCurves->AlphaCurve // struct FMovieSceneFloatChannel class VectorParameterNameAndCurves: [+] 0x8 VectorParameterNameAndCurves->XCurve // struct FMovieSceneFloatChannel [+] 0xA8 VectorParameterNameAndCurves->YCurve // struct FMovieSceneFloatChannel [+] 0x148 VectorParameterNameAndCurves->ZCurve // struct FMovieSceneFloatChannel class Vector2DParameterNameAndCurves: [+] 0x8 Vector2DParameterNameAndCurves->XCurve // struct FMovieSceneFloatChannel [+] 0xA8 Vector2DParameterNameAndCurves->YCurve // struct FMovieSceneFloatChannel class BoolParameterNameAndCurve: [+] 0x8 BoolParameterNameAndCurve->ParameterCurve // struct FMovieSceneBoolChannel class ScalarParameterNameAndCurve: [+] 0x8 ScalarParameterNameAndCurve->ParameterCurve // struct FMovieSceneFloatChannel class MovieSceneMaterialParameterCollectionTemplate: [+] 0x80 MovieSceneMaterialParameterCollectionTemplate->MPC // struct UMaterialParameterCollection class MovieSceneObjectPropertyTemplate: [+] 0x48 MovieSceneObjectPropertyTemplate->ObjectChannel // struct FMovieSceneObjectPathChannel class MovieSceneComponentMaterialSectionTemplate: [+] 0x80 MovieSceneComponentMaterialSectionTemplate->MaterialIndex // int32_t class MovieSceneParticleParameterSectionTemplate: class MovieSceneParticleChannel: class MovieSceneParticleSectionTemplate: [+] 0x20 MovieSceneParticleSectionTemplate->ParticleKeys // struct FMovieSceneParticleChannel class MovieScenePrimitiveMaterialTemplate: [+] 0x20 MovieScenePrimitiveMaterialTemplate->MaterialIndex // int32_t [+] 0x28 MovieScenePrimitiveMaterialTemplate->MaterialChannel // struct FMovieSceneObjectPathChannel class MovieSceneEulerTransformPropertySectionTemplate: [+] 0x48 MovieSceneEulerTransformPropertySectionTemplate->TemplateData // struct FMovieScene3DTransformTemplateData class MovieSceneTransformPropertySectionTemplate: [+] 0x48 MovieSceneTransformPropertySectionTemplate->TemplateData // struct FMovieScene3DTransformTemplateData class MovieSceneVectorPropertySectionTemplate: [+] 0x48 MovieSceneVectorPropertySectionTemplate->ComponentCurves // struct FMovieSceneFloatChannel [+] 0x2C8 MovieSceneVectorPropertySectionTemplate->NumChannelsUsed // int32_t [+] 0x2CC MovieSceneVectorPropertySectionTemplate->BlendType // enum class EMovieSceneBlendType class MovieSceneStringPropertySectionTemplate: [+] 0x48 MovieSceneStringPropertySectionTemplate->StringCurve // struct FMovieSceneStringChannel class MovieSceneStringChannel: [+] 0x8 MovieSceneStringChannel->Times // struct TArray [+] 0x18 MovieSceneStringChannel->Values // struct TArray [+] 0x28 MovieSceneStringChannel->DefaultValue // struct FString [+] 0x38 MovieSceneStringChannel->bHasDefaultValue // char class MovieSceneIntegerPropertySectionTemplate: [+] 0x48 MovieSceneIntegerPropertySectionTemplate->IntegerCurve // struct FMovieSceneIntegerChannel [+] 0xD8 MovieSceneIntegerPropertySectionTemplate->BlendType // enum class EMovieSceneBlendType class MovieSceneEnumPropertySectionTemplate: [+] 0x48 MovieSceneEnumPropertySectionTemplate->EnumCurve // struct FMovieSceneByteChannel class MovieSceneBytePropertySectionTemplate: [+] 0x48 MovieSceneBytePropertySectionTemplate->ByteCurve // struct FMovieSceneByteChannel class MovieSceneFloatPropertySectionTemplate: [+] 0x48 MovieSceneFloatPropertySectionTemplate->FloatFunction // struct FMovieSceneFloatChannel [+] 0xE8 MovieSceneFloatPropertySectionTemplate->BlendType // enum class EMovieSceneBlendType class MovieSceneBoolPropertySectionTemplate: [+] 0x48 MovieSceneBoolPropertySectionTemplate->BoolCurve // struct FMovieSceneBoolChannel class MovieSceneSkeletalAnimationParams: [+] 0x8 MovieSceneSkeletalAnimationParams->FirstLoopStartFrameOffset // struct FFrameNumber [+] 0xC MovieSceneSkeletalAnimationParams->StartFrameOffset // struct FFrameNumber [+] 0x10 MovieSceneSkeletalAnimationParams->EndFrameOffset // struct FFrameNumber [+] 0x14 MovieSceneSkeletalAnimationParams->PlayRate // float [+] 0x18 MovieSceneSkeletalAnimationParams->bReverse // char [+] 0x1C MovieSceneSkeletalAnimationParams->SlotName // struct FName [+] 0x28 MovieSceneSkeletalAnimationParams->Weight // struct FMovieSceneFloatChannel [+] 0xC8 MovieSceneSkeletalAnimationParams->bSkipAnimNotifiers // char [+] 0xC9 MovieSceneSkeletalAnimationParams->bForceCustomMode // char [+] 0xCC MovieSceneSkeletalAnimationParams->StartOffset // float [+] 0xD0 MovieSceneSkeletalAnimationParams->EndOffset // float class MovieSceneSkeletalAnimationSectionTemplate: [+] 0x20 MovieSceneSkeletalAnimationSectionTemplate->Params // struct FMovieSceneSkeletalAnimationSectionTemplateParameters class MovieSceneSkeletalAnimationSectionTemplateParameters: [+] 0xD8 MovieSceneSkeletalAnimationSectionTemplateParameters->SectionStartTime // struct FFrameNumber [+] 0xDC MovieSceneSkeletalAnimationSectionTemplateParameters->SectionEndTime // struct FFrameNumber class MovieSceneSlomoSectionTemplate: [+] 0x20 MovieSceneSlomoSectionTemplate->SlomoCurve // struct FMovieSceneFloatChannel class MovieSceneSpawnSectionTemplate: [+] 0x20 MovieSceneSpawnSectionTemplate->Curve // struct FMovieSceneBoolChannel class MovieSceneVectorKeyStructBase: [+] 0x8 MovieSceneVectorKeyStructBase->Time // struct FFrameNumber class MovieSceneVector4KeyStruct: [+] 0x30 MovieSceneVector4KeyStruct->Vector // struct FVector4 class MovieSceneVectorKeyStruct: [+] 0x28 MovieSceneVectorKeyStruct->Vector // struct FVector class MovieSceneVector2DKeyStruct: [+] 0x28 MovieSceneVector2DKeyStruct->Vector // struct FVector2D class MovieSceneVisibilitySectionTemplate: class BP_GetTransformOrigin: class GetConstraintBindingID: class SetConstraintBindingID: class GetSound: class GetStartOffset: class SetSound: class SetStartOffset: class GetCameraBindingID: class SetCameraBindingID: class GetShotDisplayName: class SetShotDisplayName: class GetLevelNames: class GetVisibility: class SetLevelNames: class SetVisibility: class WmfMediaSettings: [+] 0x28 WmfMediaSettings->AllowNonStandardCodecs // char [+] 0x29 WmfMediaSettings->LowLatency // char [+] 0x2A WmfMediaSettings->NativeAudioOut // char [+] 0x2B WmfMediaSettings->HardwareAcceleratedVideoDecoding // char class UW-PlayerInfo_Progress_Renew_C: [+] 0x2E8 UW-PlayerInfo_Progress_Renew_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2F0 UW-PlayerInfo_Progress_Renew_C->Anim_Healing // struct UWidgetAnimation [+] 0x2F8 UW-PlayerInfo_Progress_Renew_C->HorizontalBox_Health // struct UHorizontalBox [+] 0x300 UW-PlayerInfo_Progress_Renew_C->Image_eager // struct UImage [+] 0x308 UW-PlayerInfo_Progress_Renew_C->SizeBox_main // struct USizeBox [+] 0x310 UW-PlayerInfo_Progress_Renew_C->Curve_ProgressMaxSizeRatio // struct UCurveFloat [+] 0x318 UW-PlayerInfo_Progress_Renew_C->DefaultSlotSize // float [+] 0x31C UW-PlayerInfo_Progress_Renew_C->MaxHealthSize // float [+] 0x320 UW-PlayerInfo_Progress_Renew_C->CurrentHealthSize // float [+] 0x324 UW-PlayerInfo_Progress_Renew_C->CurrentMaxHealth // float class ExecuteUbergraph_UW-PlayerInfo_Progress_Renew: [+] 0x8 ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0x14 ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->K2Node_Event_InNewMaxHealth // int32_t [+] 0x18 ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->CallFunc_Not_PreBool_ReturnValue // char [+] 0x1C ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->K2Node_Event_InLastHealth // int32_t [+] 0x20 ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->K2Node_Event_InNewHealth_3 // int32_t [+] 0x24 ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->K2Node_Event_InNewHealth_2 // int32_t [+] 0x28 ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->K2Node_Event_InNewHealth // int32_t [+] 0x2C ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->K2Node_Event_bFlag // char [+] 0x30 ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x34 ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->CallFunc_GetHealthPosition_PositionX // float [+] 0x38 ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x40 ExecuteUbergraph_UW-PlayerInfo_Progress_Renew->CallFunc_IsAnimationPlaying_ReturnValue_2 // char class UpdateOverHealing: [+] 0x4 UpdateOverHealing->bFlag // char class ShowDecreaseCurrentHealthAnim: class PlayIncreaseMaxHealthAnim: [+] 0x4 PlayIncreaseMaxHealthAnim->InNewHealth // int32_t class SetSlotWidgets: class OnSetSlotWidgets: [+] 0x4 OnSetSlotWidgets->CurrentHealth // int32_t [+] 0x8 OnSetSlotWidgets->LocalMaxHealth // int32_t [+] 0xC OnSetSlotWidgets->LocalSlotCount // int32_t [+] 0x10 OnSetSlotWidgets->___bool_True_if_break_was_hit_Variable // char [+] 0x14 OnSetSlotWidgets->___int_Array_Index_Variable // int32_t [+] 0x18 OnSetSlotWidgets->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x19 OnSetSlotWidgets->CallFunc_Not_PreBool_ReturnValue // char [+] 0x20 OnSetSlotWidgets->CallFunc_Create_ReturnValue // struct UUW-PlayerInfo_ProgressSlot_C [+] 0x28 OnSetSlotWidgets->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x2C OnSetSlotWidgets->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x30 OnSetSlotWidgets->CallFunc_GetHealthPosition_PositionX // float [+] 0x34 OnSetSlotWidgets->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x3C OnSetSlotWidgets->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x40 OnSetSlotWidgets->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x44 OnSetSlotWidgets->CallFunc_GetFloatValue_ReturnValue // float [+] 0x48 OnSetSlotWidgets->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x4C OnSetSlotWidgets->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x50 OnSetSlotWidgets->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x54 OnSetSlotWidgets->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x58 OnSetSlotWidgets->CallFunc_FClamp_ReturnValue // float [+] 0x5C OnSetSlotWidgets->CallFunc_Conv_IntToFloat_ReturnValue_3 // float [+] 0x60 OnSetSlotWidgets->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x64 OnSetSlotWidgets->K2Node_MakeStruct_SlateChildSize // struct FSlateChildSize [+] 0x6C OnSetSlotWidgets->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x70 OnSetSlotWidgets->CallFunc_Clamp_ReturnValue // int32_t [+] 0x74 OnSetSlotWidgets->___int_Loop_Counter_Variable // int32_t [+] 0x78 OnSetSlotWidgets->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x88 OnSetSlotWidgets->CallFunc_Array_Get_Item // struct UWidget [+] 0x90 OnSetSlotWidgets->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x98 OnSetSlotWidgets->K2Node_DynamicCast_AsBravo_Hotel_Player_Info_Progress_Slot_Widget // struct UBravoHotelPlayerInfoProgressSlotWidget [+] 0xA0 OnSetSlotWidgets->K2Node_DynamicCast_bSuccess // char [+] 0xA1 OnSetSlotWidgets->CallFunc_Less_IntInt_ReturnValue // char [+] 0xA8 OnSetSlotWidgets->CallFunc_SlotAsHorizontalBoxSlot_ReturnValue // struct UHorizontalBoxSlot [+] 0xB0 OnSetSlotWidgets->CallFunc_BooleanAND_ReturnValue // char [+] 0xB4 OnSetSlotWidgets->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xB8 OnSetSlotWidgets->CallFunc_Conv_IntToFloat_ReturnValue_4 // float [+] 0xC0 OnSetSlotWidgets->CallFunc_AddChildToHorizontalBox_ReturnValue // struct UHorizontalBoxSlot [+] 0xC8 OnSetSlotWidgets->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0xCC OnSetSlotWidgets->CallFunc_Conv_IntToFloat_ReturnValue_5 // float [+] 0xD0 OnSetSlotWidgets->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0xD4 OnSetSlotWidgets->CallFunc_Divide_FloatFloat_ReturnValue_3 // float [+] 0xD8 OnSetSlotWidgets->CallFunc_FCeil_ReturnValue // int32_t [+] 0xDC OnSetSlotWidgets->CallFunc_NotEqual_IntInt_ReturnValue // char class HiddenAllSlots: [+] 0x4 HiddenAllSlots->___int_Loop_Counter_Variable // int32_t [+] 0x8 HiddenAllSlots->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 HiddenAllSlots->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 HiddenAllSlots->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 HiddenAllSlots->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 HiddenAllSlots->CallFunc_Less_IntInt_ReturnValue // char class GetHealthPosition: [+] 0x4 GetHealthPosition->PositionX // float [+] 0x8 GetHealthPosition->HealthSizePerSlot // float [+] 0xC GetHealthPosition->LocalSlotCount // int32_t [+] 0x10 GetHealthPosition->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x14 GetHealthPosition->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x18 GetHealthPosition->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x1C GetHealthPosition->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x20 GetHealthPosition->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x24 GetHealthPosition->CallFunc_FCeil_ReturnValue // int32_t [+] 0x28 GetHealthPosition->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x2C GetHealthPosition->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x30 GetHealthPosition->CallFunc_Multiply_IntInt_ReturnValue // int32_t [+] 0x34 GetHealthPosition->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x38 GetHealthPosition->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x3C GetHealthPosition->CallFunc_Multiply_IntFloat_ReturnValue_2 // float [+] 0x40 GetHealthPosition->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x44 GetHealthPosition->CallFunc_Conv_IntToFloat_ReturnValue_3 // float [+] 0x48 GetHealthPosition->CallFunc_Divide_FloatFloat_ReturnValue_3 // float [+] 0x4C GetHealthPosition->CallFunc_FCeil_ReturnValue_2 // int32_t class UW-SkillMapWidget_C: [+] 0x250 UW-SkillMapWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x258 UW-SkillMapWidget_C->Tutorial_MouseCursor // struct UWidgetAnimation [+] 0x260 UW-SkillMapWidget_C->Tutorial_Arrow_Loop2 // struct UWidgetAnimation [+] 0x268 UW-SkillMapWidget_C->RadarDecoLight // struct UWidgetAnimation [+] 0x270 UW-SkillMapWidget_C->RadarCircle_M // struct UWidgetAnimation [+] 0x278 UW-SkillMapWidget_C->BackgroundBlur_154 // struct UBackgroundBlur [+] 0x280 UW-SkillMapWidget_C->BP-MapComp // struct UUW-MapComp_C [+] 0x288 UW-SkillMapWidget_C->Button_Nuclear // struct UButton [+] 0x290 UW-SkillMapWidget_C->CP_RealMapSize // struct UCanvasPanel [+] 0x298 UW-SkillMapWidget_C->Image // struct UImage [+] 0x2A0 UW-SkillMapWidget_C->Image_2 // struct UImage [+] 0x2A8 UW-SkillMapWidget_C->Image_3 // struct UImage [+] 0x2B0 UW-SkillMapWidget_C->Image_4 // struct UImage [+] 0x2B8 UW-SkillMapWidget_C->Image_5 // struct UImage [+] 0x2C0 UW-SkillMapWidget_C->Image_6 // struct UImage [+] 0x2C8 UW-SkillMapWidget_C->Image_7 // struct UImage [+] 0x2D0 UW-SkillMapWidget_C->Image_171 // struct UImage [+] 0x2D8 UW-SkillMapWidget_C->Image_181 // struct UImage [+] 0x2E0 UW-SkillMapWidget_C->Image_228 // struct UImage [+] 0x2E8 UW-SkillMapWidget_C->Image_326 // struct UImage [+] 0x2F0 UW-SkillMapWidget_C->Image_405 // struct UImage [+] 0x2F8 UW-SkillMapWidget_C->Image_508 // struct UImage [+] 0x300 UW-SkillMapWidget_C->Img_MapBackGround // struct UImage [+] 0x308 UW-SkillMapWidget_C->Img_MapCenter // struct UImage [+] 0x310 UW-SkillMapWidget_C->Img_RadarDummy // struct UImage [+] 0x318 UW-SkillMapWidget_C->Tutorial // struct UOverlay [+] 0x320 UW-SkillMapWidget_C->UW-Radar_tutorial // struct UUW-Radar_tutorial_C [+] 0x328 UW-SkillMapWidget_C->MapBackGroundPosition // struct FVector2D [+] 0x330 UW-SkillMapWidget_C->RadarDummyPosition // struct FVector2D class ExecuteUbergraph_UW-SkillMapWidget: [+] 0x4 ExecuteUbergraph_UW-SkillMapWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x20 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x28 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetViewportScale_ReturnValue // float [+] 0x2C ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x64 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetLocalSize_ReturnValue // struct FVector2D [+] 0x6C ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetCachedGeometry_ReturnValue_2 // struct FGeometry [+] 0xA4 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0xAC ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetLocalSize_ReturnValue_2 // struct FVector2D [+] 0xB4 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0xBC ExecuteUbergraph_UW-SkillMapWidget->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0xC4 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_LocalToViewport_PixelPosition_2 // struct FVector2D [+] 0xCC ExecuteUbergraph_UW-SkillMapWidget->CallFunc_LocalToViewport_ViewportPosition_2 // struct FVector2D [+] 0xD4 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetViewportScale_ReturnValue_2 // float [+] 0xD8 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_Add_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0xE0 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_Multiply_Vector2DFloat_ReturnValue_2 // struct FVector2D [+] 0xE8 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xF0 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_BreakVector2D_X // float [+] 0xF4 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_BreakVector2D_Y // float [+] 0xF8 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_IsValid_ReturnValue // char [+] 0x100 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x108 ExecuteUbergraph_UW-SkillMapWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x110 ExecuteUbergraph_UW-SkillMapWidget->K2Node_DynamicCast_bSuccess // char [+] 0x114 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_Divide_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x11C ExecuteUbergraph_UW-SkillMapWidget->CallFunc_Add_Vector2DVector2D_ReturnValue_2 // struct FVector2D [+] 0x128 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetBravoHotelMainWidget_ReturnValue // struct UBravoHotelMainWidget [+] 0x130 ExecuteUbergraph_UW-SkillMapWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x168 ExecuteUbergraph_UW-SkillMapWidget->K2Node_Event_InDeltaTime // float [+] 0x16C ExecuteUbergraph_UW-SkillMapWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x170 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_BreakVector2D_X_2 // float [+] 0x174 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_BreakVector2D_Y_2 // float [+] 0x178 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x180 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x188 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x190 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_CalcAllMapRatioByTargetRadius_Ratio // float [+] 0x194 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_Multiply_Vector2DFloat_ReturnValue_3 // struct FVector2D [+] 0x19C ExecuteUbergraph_UW-SkillMapWidget->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x1A0 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetSkillMapFactor_Factor // float [+] 0x1A4 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_InitializeComponent_bOutNeedToRetry // char [+] 0x1A8 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x1B0 ExecuteUbergraph_UW-SkillMapWidget->K2Node_DynamicCast_AsScenario_Game_Mode // struct AScenarioGameMode [+] 0x1B8 ExecuteUbergraph_UW-SkillMapWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x1C0 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x1C8 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_PlayAnimation_ReturnValue_4 // struct UUMGSequencePlayer [+] 0x1D0 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x1D8 ExecuteUbergraph_UW-SkillMapWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x1E0 ExecuteUbergraph_UW-SkillMapWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x1E1 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_K2_IsScenarioFlag_ReturnValue // char [+] 0x1E2 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_K2_IsScenarioFlag_ReturnValue_2 // char [+] 0x1E8 ExecuteUbergraph_UW-SkillMapWidget->K2Node_CustomEvent_button // struct FKey [+] 0x200 ExecuteUbergraph_UW-SkillMapWidget->K2Node_CustomEvent_posOnViewport // struct FVector2D [+] 0x208 ExecuteUbergraph_UW-SkillMapWidget->CallFunc_EqualEqual_KeyKey_ReturnValue // char class OnClickOnMap: [+] 0x18 OnClickOnMap->PosOnViewport // struct FVector2D class BndEvt__Button_Nuclear_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class OnSkillMapStart: class Construct: class Tick: [+] 0x38 Tick->InDeltaTime // float class SetSkillMapRate: class CheckPositionChanged: [+] 0x4 CheckPositionChanged->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x3C CheckPositionChanged->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x44 CheckPositionChanged->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x4C CheckPositionChanged->CallFunc_NotEqual_Vector2DVector2D_ReturnValue // char [+] 0x50 CheckPositionChanged->CallFunc_GetCachedGeometry_ReturnValue_2 // struct FGeometry [+] 0x88 CheckPositionChanged->CallFunc_LocalToViewport_PixelPosition_2 // struct FVector2D [+] 0x90 CheckPositionChanged->CallFunc_LocalToViewport_ViewportPosition_2 // struct FVector2D [+] 0x98 CheckPositionChanged->CallFunc_NotEqual_Vector2DVector2D_ReturnValue_2 // char class PlayRadarOpenSound: [+] 0x8 PlayRadarOpenSound->___struct_Variable // struct TArray [+] 0x18 PlayRadarOpenSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x1C PlayRadarOpenSound->CallFunc_IsValid_ReturnValue // char [+] 0x1D PlayRadarOpenSound->K2Node_SwitchEnum_CmpSuccess // char [+] 0x20 PlayRadarOpenSound->___struct_Variable_2 // struct TArray [+] 0x30 PlayRadarOpenSound->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x38 PlayRadarOpenSound->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x40 PlayRadarOpenSound->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x50 PlayRadarOpenSound->K2Node_DynamicCast_bSuccess // char [+] 0x51 PlayRadarOpenSound->CallFunc_IsValid_ReturnValue_2 // char [+] 0x58 PlayRadarOpenSound->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class OnMapLeftClick: [+] 0x8 OnMapLeftClick->CallFunc_K2_IsScenarioFlag_ReturnValue // char [+] 0x10 OnMapLeftClick->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x18 OnMapLeftClick->K2Node_DynamicCast_AsScenario_Game_Mode // struct AScenarioGameMode [+] 0x20 OnMapLeftClick->K2Node_DynamicCast_bSuccess // char [+] 0x28 OnMapLeftClick->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 OnMapLeftClick->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x68 OnMapLeftClick->CallFunc_IsValid_ReturnValue // char [+] 0x6C OnMapLeftClick->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x74 OnMapLeftClick->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x7C OnMapLeftClick->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x88 OnMapLeftClick->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x90 OnMapLeftClick->CallFunc_ConvertSizeViewportToMap_Impl_ReturnValue // struct FVector2D [+] 0x98 OnMapLeftClick->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0xA0 OnMapLeftClick->K2Node_DynamicCast_bSuccess_2 // char [+] 0xA4 OnMapLeftClick->CallFunc_ConvertPosMaptoWorld_Impl_ReturnValue // struct FVector [+] 0xB0 OnMapLeftClick->CallFunc_GetBravoHotelMainWidget_ReturnValue // struct UBravoHotelMainWidget [+] 0xB8 OnMapLeftClick->CallFunc_IsValid_ReturnValue_2 // char class CalcAllMapRatioByTargetRadius: [+] 0x8 CalcAllMapRatioByTargetRadius->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x10 CalcAllMapRatioByTargetRadius->CallFunc_SlotAsCanvasSlot_ReturnValue_2 // struct UCanvasPanelSlot [+] 0x18 CalcAllMapRatioByTargetRadius->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x20 CalcAllMapRatioByTargetRadius->CallFunc_GetSize_ReturnValue_2 // struct FVector2D [+] 0x28 CalcAllMapRatioByTargetRadius->CallFunc_BreakVector2D_X // float [+] 0x2C CalcAllMapRatioByTargetRadius->CallFunc_BreakVector2D_Y // float [+] 0x30 CalcAllMapRatioByTargetRadius->CallFunc_BreakVector2D_X_2 // float [+] 0x34 CalcAllMapRatioByTargetRadius->CallFunc_BreakVector2D_Y_2 // float [+] 0x38 CalcAllMapRatioByTargetRadius->CallFunc_Divide_FloatFloat_ReturnValue // float class MapClickEvent: [+] 0x10 MapClickEvent->___object_Variable // struct ABravoHotelCharacter [+] 0x18 MapClickEvent->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 MapClickEvent->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x30 MapClickEvent->K2Node_DynamicCast_bSuccess // char [+] 0x38 MapClickEvent->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x40 MapClickEvent->CallFunc_IsValid_ReturnValue // char [+] 0x41 MapClickEvent->K2Node_SwitchEnum_CmpSuccess // char class GetMapCompWidget: class CachedPropertyPath: [+] 0x18 CachedPropertyPath->CachedFunction // struct UFunction class PropertyPathSegment: [+] 0x8 PropertyPathSegment->ArrayIndex // int32_t [+] 0x10 PropertyPathSegment->Struct // struct UStruct class BP-Bullet_12G_C: class BP-Weapon_SKS_LV1_C: class BP-CameraShake_Fire_MK14_ADS_C: class TcpMessagingSettings: [+] 0x28 TcpMessagingSettings->EnableTransport // char [+] 0x30 TcpMessagingSettings->ListenEndpoint // struct FString [+] 0x40 TcpMessagingSettings->ConnectToEndpoints // struct TArray [+] 0x50 TcpMessagingSettings->ConnectionRetryDelay // int32_t [+] 0x54 TcpMessagingSettings->bStopServiceWhenAppDeactivates // char class BP-CameraShake_VehicleCrash_C: class BP-RedZone_C: class UdpMessagingSettings: [+] 0x28 UdpMessagingSettings->EnableTransport // char [+] 0x29 UdpMessagingSettings->bAutoRepair // char [+] 0x2A UdpMessagingSettings->bStopServiceWhenAppDeactivates // char [+] 0x30 UdpMessagingSettings->UnicastEndpoint // struct FString [+] 0x40 UdpMessagingSettings->MulticastEndpoint // struct FString [+] 0x50 UdpMessagingSettings->MessageFormat // enum class EUdpMessageFormat [+] 0x51 UdpMessagingSettings->MulticastTimeToLive // char [+] 0x58 UdpMessagingSettings->StaticEndpoints // struct TArray [+] 0x68 UdpMessagingSettings->EnableTunnel // char [+] 0x70 UdpMessagingSettings->TunnelUnicastEndpoint // struct FString [+] 0x80 UdpMessagingSettings->TunnelMulticastEndpoint // struct FString [+] 0x90 UdpMessagingSettings->RemoteTunnelEndpoints // struct TArray class EUdpMessageFormat: class UdpMockMessage: class UW-ImageTextCell_C: [+] 0x248 UW-ImageTextCell_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ImageTextCell_C->RichTextBlock_52 // struct URichTextBlock [+] 0x258 UW-ImageTextCell_C->DefaultTextStyle // struct FTextBlockStyle [+] 0x4C0 UW-ImageTextCell_C->TextString // struct FText class ExecuteUbergraph_UW-ImageTextCell: [+] 0x4 ExecuteUbergraph_UW-ImageTextCell->CallFunc_IsValid_ReturnValue // char class Construct: class UW-CheatReplayListItem_C: [+] 0x248 UW-CheatReplayListItem_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-CheatReplayListItem_C->Button_98 // struct UButton [+] 0x258 UW-CheatReplayListItem_C->Time_2 // struct UTextBlock [+] 0x260 UW-CheatReplayListItem_C->SavedEvent // struct FMKReplayReportInfo [+] 0x288 UW-CheatReplayListItem_C->SavedReplayFileName // struct FString [+] 0x298 UW-CheatReplayListItem_C->ReplayListWidget // struct UBravoHotelReplayListWidget class ExecuteUbergraph_UW-CheatReplayListItem: [+] 0x4 ExecuteUbergraph_UW-CheatReplayListItem->CallFunc_Conv_IntToFloat_ReturnValue // float class BndEvt__Button_97_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Init: [+] 0x28 Init->ReplayFileName // struct FString [+] 0x38 Init->ReplayListWidget // struct UBravoHotelReplayListWidget [+] 0x40 Init->CallFunc_MakeTimespan_ReturnValue // struct FTimespan [+] 0x48 Init->CallFunc_AsTimespan_Timespan_ReturnValue // struct FText [+] 0x60 Init->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xA0 Init->K2Node_MakeArray_Array // struct TArray [+] 0xB0 Init->CallFunc_Format_ReturnValue // struct FText class ActorSequence: [+] 0x348 ActorSequence->MovieScene // struct UMovieScene [+] 0x350 ActorSequence->ObjectReferences // struct FActorSequenceObjectReferenceMap class ActorSequenceComponent: [+] 0xB0 ActorSequenceComponent->PlaybackSettings // struct FMovieSceneSequencePlaybackSettings [+] 0xC8 ActorSequenceComponent->Sequence // struct UActorSequence [+] 0xD0 ActorSequenceComponent->SequencePlayer // struct UActorSequencePlayer class ActorSequencePlayer: class EActorSequenceObjectReferenceType: class ActorSequenceObjectReferenceMap: [+] 0x10 ActorSequenceObjectReferenceMap->References // struct TArray class ActorSequenceObjectReferences: class ActorSequenceObjectReference: [+] 0x4 ActorSequenceObjectReference->ActorId // struct FGuid [+] 0x18 ActorSequenceObjectReference->PathToComponent // struct FString class TemplateSequence: [+] 0x348 TemplateSequence->MovieScene // struct UMovieScene [+] 0x350 TemplateSequence->BoundActorClass // struct TSoftClassPtr [+] 0x378 TemplateSequence->BoundPreviewActor // struct TSoftObjectPtr [+] 0x3A0 TemplateSequence->BoundActorComponents // struct TMap class CameraAnimationSequence: class TemplateSequenceActor: [+] 0x330 TemplateSequenceActor->PlaybackSettings // struct FMovieSceneSequencePlaybackSettings [+] 0x348 TemplateSequenceActor->SequencePlayer // struct UTemplateSequencePlayer [+] 0x350 TemplateSequenceActor->TemplateSequence // struct FSoftObjectPath [+] 0x368 TemplateSequenceActor->BindingOverride // struct FTemplateSequenceBindingOverrideData class TemplateSequencePlayer: class TemplateSequenceSection: class TemplateSequenceTrack: class TemplateSequenceBindingOverrideData: [+] 0x8 TemplateSequenceBindingOverrideData->bOverridesDefault // char class TemplateSequenceInstanceData: [+] 0x8 TemplateSequenceInstanceData->Operand // struct FMovieSceneEvaluationOperand class TemplateSequenceSectionTemplate: [+] 0x20 TemplateSequenceSectionTemplate->SectionStartTime // struct FFrameNumber [+] 0x24 TemplateSequenceSectionTemplate->OuterBindingId // struct FGuid [+] 0x34 TemplateSequenceSectionTemplate->InnerOperand // struct FMovieSceneEvaluationOperand class GetSequence: class GetSequencePlayer: class LoadSequence: class SetBinding: class SetSequence: class CreateTemplateSequencePlayer: [+] 0x8 CreateTemplateSequencePlayer->TemplateSequence // struct UTemplateSequence [+] 0x10 CreateTemplateSequencePlayer->Settings // struct FMovieSceneSequencePlaybackSettings [+] 0x28 CreateTemplateSequencePlayer->OutActor // struct ATemplateSequenceActor [+] 0x30 CreateTemplateSequencePlayer->ReturnValue // struct UTemplateSequencePlayer class AppleImageUtilsBaseAsyncTaskBlueprintProxy: [+] 0x30 AppleImageUtilsBaseAsyncTaskBlueprintProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 AppleImageUtilsBaseAsyncTaskBlueprintProxy->OnFailure // struct FMulticastInlineDelegate [+] 0x60 AppleImageUtilsBaseAsyncTaskBlueprintProxy->ConversionResult // struct FAppleImageUtilsImageConversionResult class AppleImageInterface: class AppleImageConversionDelegate__DelegateSignature: class AppleImageUtilsImageConversionResult: [+] 0x10 AppleImageUtilsImageConversionResult->ImageData // struct TArray class EAppleTextureType: class ETextureRotationDirection: class CreateProxyObjectForConvertToHEIF: [+] 0x8 CreateProxyObjectForConvertToHEIF->Quality // int32_t [+] 0xC CreateProxyObjectForConvertToHEIF->bWantColor // char [+] 0xD CreateProxyObjectForConvertToHEIF->bUseGpu // char [+] 0x10 CreateProxyObjectForConvertToHEIF->Scale // float [+] 0x14 CreateProxyObjectForConvertToHEIF->Rotate // enum class ETextureRotationDirection [+] 0x18 CreateProxyObjectForConvertToHEIF->ReturnValue // struct UAppleImageUtilsBaseAsyncTaskBlueprintProxy class CreateProxyObjectForConvertToJPEG: [+] 0x8 CreateProxyObjectForConvertToJPEG->Quality // int32_t [+] 0xC CreateProxyObjectForConvertToJPEG->bWantColor // char [+] 0xD CreateProxyObjectForConvertToJPEG->bUseGpu // char [+] 0x10 CreateProxyObjectForConvertToJPEG->Scale // float [+] 0x14 CreateProxyObjectForConvertToJPEG->Rotate // enum class ETextureRotationDirection [+] 0x18 CreateProxyObjectForConvertToJPEG->ReturnValue // struct UAppleImageUtilsBaseAsyncTaskBlueprintProxy class CreateProxyObjectForConvertToPNG: [+] 0x8 CreateProxyObjectForConvertToPNG->bWantColor // char [+] 0x9 CreateProxyObjectForConvertToPNG->bUseGpu // char [+] 0xC CreateProxyObjectForConvertToPNG->Scale // float [+] 0x10 CreateProxyObjectForConvertToPNG->Rotate // enum class ETextureRotationDirection [+] 0x18 CreateProxyObjectForConvertToPNG->ReturnValue // struct UAppleImageUtilsBaseAsyncTaskBlueprintProxy class CreateProxyObjectForConvertToTIFF: [+] 0x8 CreateProxyObjectForConvertToTIFF->bWantColor // char [+] 0x9 CreateProxyObjectForConvertToTIFF->bUseGpu // char [+] 0xC CreateProxyObjectForConvertToTIFF->Scale // float [+] 0x10 CreateProxyObjectForConvertToTIFF->Rotate // enum class ETextureRotationDirection [+] 0x18 CreateProxyObjectForConvertToTIFF->ReturnValue // struct UAppleImageUtilsBaseAsyncTaskBlueprintProxy class BP-Weapon_M9_LV2_C: class UW-ScenarioQuestCell_C: [+] 0x248 UW-ScenarioQuestCell_C->Ani_Complete // struct UWidgetAnimation [+] 0x250 UW-ScenarioQuestCell_C->Ani_BG // struct UImage [+] 0x258 UW-ScenarioQuestCell_C->Bg // struct UImage [+] 0x260 UW-ScenarioQuestCell_C->Complete // struct UImage [+] 0x268 UW-ScenarioQuestCell_C->TextBlock_QuestDesc // struct UTextBlock [+] 0x270 UW-ScenarioQuestCell_C->TextBlock_QuestTitle // struct UTextBlock [+] 0x278 UW-ScenarioQuestCell_C->UW-ImageText // struct UUW-ImageText_C [+] 0x280 UW-ScenarioQuestCell_C->UW-ScenarioQuestCell_Sub // struct UUW-ScenarioQuestCell_Sub_C [+] 0x288 UW-ScenarioQuestCell_C->UW-ScenarioQuestCell_Sub_2 // struct UUW-ScenarioQuestCell_Sub_C [+] 0x290 UW-ScenarioQuestCell_C->UW-ScenarioQuestCell_Sub_3 // struct UUW-ScenarioQuestCell_Sub_C [+] 0x298 UW-ScenarioQuestCell_C->TaskInfo // struct FQuestTaskInfo [+] 0x2B8 UW-ScenarioQuestCell_C->TaskData // struct FQuestTaskElement class SetTaskInfo: [+] 0x20 SetTaskInfo->___bool_Variable // char [+] 0x28 SetTaskInfo->CallFunc_GetQuestTaskData_ReturnValue // struct FQuestTaskElement [+] 0xD8 SetTaskInfo->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x118 SetTaskInfo->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x158 SetTaskInfo->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x160 SetTaskInfo->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x1A0 SetTaskInfo->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x1E0 SetTaskInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x1E8 SetTaskInfo->K2Node_MakeArray_Array // struct TArray [+] 0x1F8 SetTaskInfo->___text_Variable // struct FText [+] 0x210 SetTaskInfo->CallFunc_Format_ReturnValue // struct FText [+] 0x228 SetTaskInfo->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0x229 SetTaskInfo->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x22A SetTaskInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x22B SetTaskInfo->___bool_Variable_2 // char [+] 0x230 SetTaskInfo->CallFunc_MakeLiteralText_ReturnValue // struct FText [+] 0x248 SetTaskInfo->K2Node_Select_Default // struct FText [+] 0x260 SetTaskInfo->K2Node_MakeStruct_FormatArgumentData_5 // struct FFormatArgumentData [+] 0x2A0 SetTaskInfo->K2Node_MakeArray_Array_2 // struct TArray [+] 0x2B0 SetTaskInfo->CallFunc_PlayAnimationForward_ReturnValue // struct UUMGSequencePlayer [+] 0x2B8 SetTaskInfo->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x2D0 SetTaskInfo->K2Node_Select_Default_2 // struct FText [+] 0x2E8 SetTaskInfo->K2Node_MakeStruct_FormatArgumentData_6 // struct FFormatArgumentData [+] 0x328 SetTaskInfo->K2Node_MakeArray_Array_3 // struct TArray [+] 0x338 SetTaskInfo->CallFunc_Format_ReturnValue_3 // struct FText class ArchVisCharacter: [+] 0x5E8 ArchVisCharacter->LookUpAxisName // struct FString [+] 0x5F8 ArchVisCharacter->LookUpAtRateAxisName // struct FString [+] 0x608 ArchVisCharacter->TurnAxisName // struct FString [+] 0x618 ArchVisCharacter->TurnAtRateAxisName // struct FString [+] 0x628 ArchVisCharacter->MoveForwardAxisName // struct FString [+] 0x638 ArchVisCharacter->MoveRightAxisName // struct FString [+] 0x648 ArchVisCharacter->MouseSensitivityScale_Pitch // float [+] 0x64C ArchVisCharacter->MouseSensitivityScale_Yaw // float class ArchVisCharMovementComponent: [+] 0x6D0 ArchVisCharMovementComponent->RotationalAcceleration // struct FRotator [+] 0x6DC ArchVisCharMovementComponent->RotationalDeceleration // struct FRotator [+] 0x6E8 ArchVisCharMovementComponent->MaxRotationalVelocity // struct FRotator [+] 0x6F4 ArchVisCharMovementComponent->MinPitch // float [+] 0x6F8 ArchVisCharMovementComponent->MaxPitch // float [+] 0x6FC ArchVisCharMovementComponent->WalkingFriction // float [+] 0x700 ArchVisCharMovementComponent->WalkingSpeed // float [+] 0x704 ArchVisCharMovementComponent->WalkingAcceleration // float class ABP-SCAR_C: [+] 0x330 ABP-SCAR_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-SCAR_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-SCAR_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-SCAR_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-SCAR_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-SCAR_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x580 ABP-SCAR_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x5C8 ABP-SCAR_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x690 ABP-SCAR_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x750 ABP-SCAR_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x768 ABP-SCAR_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7B0 ABP-SCAR_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x7C8 ABP-SCAR_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x810 ABP-SCAR_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x858 ABP-SCAR_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x870 ABP-SCAR_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-SCAR: class AnimGraph: class UW-Inventory_ItemSlotHover_WeaponSlot_C: [+] 0x248 UW-Inventory_ItemSlotHover_WeaponSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_ItemSlotHover_WeaponSlot_C->Image_350 // struct UImage [+] 0x258 UW-Inventory_ItemSlotHover_WeaponSlot_C->Image_585 // struct UImage [+] 0x260 UW-Inventory_ItemSlotHover_WeaponSlot_C->Image_Grade_Color_Line // struct UImage [+] 0x268 UW-Inventory_ItemSlotHover_WeaponSlot_C->TextBlock_445 // struct UTextBlock class ExecuteUbergraph_UW-Inventory_ItemSlotHover_WeaponSlot: [+] 0x8 ExecuteUbergraph_UW-Inventory_ItemSlotHover_WeaponSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-Inventory_ItemSlotHover_WeaponSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_UW-Inventory_ItemSlotHover_WeaponSlot->___object_Variable // struct Object [+] 0x28 ExecuteUbergraph_UW-Inventory_ItemSlotHover_WeaponSlot->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0xB0 ExecuteUbergraph_UW-Inventory_ItemSlotHover_WeaponSlot->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr class AsyncLoadIconTexture: class OnLoaded_EBF7B6BF4C04ABB8FF3715B4F6A51AD1: class SetBuffInfo: [+] 0x18 SetBuffInfo->Desc // struct FText [+] 0x30 SetBuffInfo->Icon // struct TSoftObjectPtr [+] 0x58 SetBuffInfo->Rarity // int32_t [+] 0x5C SetBuffInfo->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class AssetTagsSubsystem: class ECollectionScriptingShareType: class CollectionExists: [+] 0x8 CollectionExists->ReturnValue // char class GetAssetsInCollection: [+] 0x8 GetAssetsInCollection->ReturnValue // struct TArray class GetCollections: class GetCollectionsContainingAsset: [+] 0x8 GetCollectionsContainingAsset->ReturnValue // struct TArray class GetCollectionsContainingAssetData: [+] 0x50 GetCollectionsContainingAssetData->ReturnValue // struct TArray class GetCollectionsContainingAssetPtr: [+] 0x8 GetCollectionsContainingAssetPtr->ReturnValue // struct TArray class UW-ListWidget_C: [+] 0x248 UW-ListWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ListWidget_C->UniformGridPanel_List // struct UUniformGridPanel [+] 0x258 UW-ListWidget_C->WidgetClass // struct UClass* [+] 0x260 UW-ListWidget_C->bStartFromTop // char [+] 0x264 UW-ListWidget_C->MaxWidgetCount // int32_t [+] 0x268 UW-ListWidget_C->Alignment // char [+] 0x26C UW-ListWidget_C->SlotPadding // struct FMargin class ExecuteUbergraph_UW-ListWidget: [+] 0x4 ExecuteUbergraph_UW-ListWidget->K2Node_Event_IsDesignTime // char class PreConstruct: class InitChildListWidget: [+] 0x8 InitChildListWidget->K2Node_ClassDynamicCast_AsUW_List_Widget_Item_Base // struct UClass* [+] 0x10 InitChildListWidget->K2Node_ClassDynamicCast_bSuccess // char [+] 0x14 InitChildListWidget->___int_Variable // int32_t [+] 0x18 InitChildListWidget->CallFunc_AddChildToUniformGrid_ReturnValue // struct UUniformGridSlot [+] 0x20 InitChildListWidget->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x24 InitChildListWidget->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x28 InitChildListWidget->CallFunc_Add_IntInt_ReturnValue // int32_t class ShowNewWidget: [+] 0x8 ShowNewWidget->OutWidget // struct UWidget [+] 0x10 ShowNewWidget->LocalRow // int32_t [+] 0x18 ShowNewWidget->LocalItemWidget // struct UWidget [+] 0x20 ShowNewWidget->___int_Array_Index_Variable // int32_t [+] 0x24 ShowNewWidget->___int_Loop_Counter_Variable // int32_t [+] 0x28 ShowNewWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x30 ShowNewWidget->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x40 ShowNewWidget->K2Node_DynamicCast_AsUW_List_Widget_Item_Base // struct UUW-ListWidget_ItemBase_C [+] 0x48 ShowNewWidget->K2Node_DynamicCast_bSuccess // char [+] 0x4C ShowNewWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x50 ShowNewWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x54 ShowNewWidget->CallFunc_SelectInt_ReturnValue // int32_t [+] 0x58 ShowNewWidget->CallFunc_GetAllChildren_ReturnValue_2 // struct TArray [+] 0x68 ShowNewWidget->CallFunc_Array_Get_Item // struct UWidget [+] 0x70 ShowNewWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x74 ShowNewWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x75 ShowNewWidget->CallFunc_IsVisible_ReturnValue // char [+] 0x78 ShowNewWidget->K2Node_DynamicCast_AsUW_List_Widget_Item_Base_2 // struct UUW-ListWidget_ItemBase_C [+] 0x80 ShowNewWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x88 ShowNewWidget->CallFunc_SlotAsUniformGridSlot_ReturnValue // struct UUniformGridSlot [+] 0x90 ShowNewWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x94 ShowNewWidget->CallFunc_Array_LastIndex_ReturnValue // int32_t [+] 0x98 ShowNewWidget->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x9C ShowNewWidget->CallFunc_SelectInt_ReturnValue_2 // int32_t [+] 0xA0 ShowNewWidget->CallFunc_SelectInt_ReturnValue_3 // int32_t [+] 0xA4 ShowNewWidget->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xA8 ShowNewWidget->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0xAC ShowNewWidget->CallFunc_Percent_IntInt_ReturnValue // int32_t class AddGainPerk: [+] 0x2C AddGainPerk->CurrentLevel // int32_t [+] 0x30 AddGainPerk->LastLevel // int32_t [+] 0x34 AddGainPerk->IsPlayingUltimateSound // char [+] 0x38 AddGainPerk->CallFunc_ShowNewWidget_OutWidget // struct UWidget [+] 0x40 AddGainPerk->K2Node_DynamicCast_AsUW_List_Widget_Gain_Perk // struct UUW-ListWidget_GainPerk_C [+] 0x48 AddGainPerk->K2Node_DynamicCast_bSuccess // char class AddCoreInfoMessage: [+] 0x18 AddCoreInfoMessage->Type // struct FString [+] 0x28 AddCoreInfoMessage->CallFunc_ShowNewWidget_OutWidget // struct UWidget [+] 0x30 AddCoreInfoMessage->K2Node_DynamicCast_AsUW_List_Widget_Core_Info // struct UUW-ListWidget_CoreInfo_C [+] 0x38 AddCoreInfoMessage->K2Node_DynamicCast_bSuccess // char class AddCoreInfoSmartping: [+] 0x8 AddCoreInfoSmartping->CallFunc_ShowNewWidget_OutWidget // struct UWidget [+] 0x10 AddCoreInfoSmartping->K2Node_DynamicCast_AsUW_List_Widget_Core_Info // struct UUW-ListWidget_CoreInfo_C [+] 0x18 AddCoreInfoSmartping->K2Node_DynamicCast_bSuccess // char class AddCoreInfoRouteping: [+] 0x8 AddCoreInfoRouteping->CallFunc_ShowNewWidget_OutWidget // struct UWidget [+] 0x10 AddCoreInfoRouteping->K2Node_DynamicCast_AsUW_List_Widget_Core_Info // struct UUW-ListWidget_CoreInfo_C [+] 0x18 AddCoreInfoRouteping->K2Node_DynamicCast_bSuccess // char class AddCoreInfoRequestResuscitation: [+] 0x8 AddCoreInfoRequestResuscitation->CallFunc_ShowNewWidget_OutWidget // struct UWidget [+] 0x10 AddCoreInfoRequestResuscitation->K2Node_DynamicCast_AsUW_List_Widget_Core_Info // struct UUW-ListWidget_CoreInfo_C [+] 0x18 AddCoreInfoRequestResuscitation->K2Node_DynamicCast_bSuccess // char class AddRequestMessage: [+] 0x18 AddRequestMessage->PlayerState // struct ABravoHotelPlayerState [+] 0x20 AddRequestMessage->CallFunc_ShowNewWidget_OutWidget // struct UWidget [+] 0x28 AddRequestMessage->K2Node_DynamicCast_AsUW_List_Widget_Core_Info // struct UUW-ListWidget_CoreInfo_C [+] 0x30 AddRequestMessage->K2Node_DynamicCast_bSuccess // char class AddMyKillMessage: [+] 0x18 AddMyKillMessage->CallFunc_ShowNewWidget_OutWidget // struct UWidget [+] 0x20 AddMyKillMessage->K2Node_DynamicCast_AsUW_List_Widget_My_Kill_Message // struct UUW-ListWidget_MyKillMessage_C [+] 0x28 AddMyKillMessage->K2Node_DynamicCast_bSuccess // char class AddCoreInfoDamageLog: [+] 0xB60 AddCoreInfoDamageLog->CallFunc_ShowNewWidget_OutWidget // struct UWidget [+] 0xB68 AddCoreInfoDamageLog->CallFunc_CheckCanStackDamageLog_CanStack // char [+] 0xB70 AddCoreInfoDamageLog->K2Node_DynamicCast_AsUW_List_Widget_Damage_Log // struct UUW-ListWidget_DamageLog_C [+] 0xB78 AddCoreInfoDamageLog->K2Node_DynamicCast_bSuccess // char [+] 0xB79 AddCoreInfoDamageLog->CallFunc_Not_PreBool_ReturnValue // char class CheckCanStackDamageLog: [+] 0xB60 CheckCanStackDamageLog->CanStack // char [+] 0xB68 CheckCanStackDamageLog->LocalFirstLogWidget // struct UWidget [+] 0xB70 CheckCanStackDamageLog->bLocalCanStack // char [+] 0xB71 CheckCanStackDamageLog->___bool_True_if_break_was_hit_Variable // char [+] 0xB74 CheckCanStackDamageLog->___int_Array_Index_Variable // int32_t [+] 0xB78 CheckCanStackDamageLog->CallFunc_Not_PreBool_ReturnValue // char [+] 0xB7C CheckCanStackDamageLog->___int_Loop_Counter_Variable // int32_t [+] 0xB80 CheckCanStackDamageLog->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xB88 CheckCanStackDamageLog->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0xB98 CheckCanStackDamageLog->K2Node_DynamicCast_AsUW_List_Widget_Damage_Log // struct UUW-ListWidget_DamageLog_C [+] 0xBA0 CheckCanStackDamageLog->K2Node_DynamicCast_bSuccess // char [+] 0xBA8 CheckCanStackDamageLog->CallFunc_Array_Get_Item // struct UWidget [+] 0xBB0 CheckCanStackDamageLog->CallFunc_CheckCanStackDamage_Log_CanStack // char [+] 0xBB8 CheckCanStackDamageLog->CallFunc_SlotAsUniformGridSlot_ReturnValue // struct UUniformGridSlot [+] 0xBC0 CheckCanStackDamageLog->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xBC4 CheckCanStackDamageLog->CallFunc_Less_IntInt_ReturnValue // char [+] 0xBC8 CheckCanStackDamageLog->CallFunc_Array_LastIndex_ReturnValue // int32_t [+] 0xBCC CheckCanStackDamageLog->CallFunc_BooleanAND_ReturnValue // char [+] 0xBD0 CheckCanStackDamageLog->CallFunc_SelectInt_ReturnValue // int32_t [+] 0xBD4 CheckCanStackDamageLog->CallFunc_EqualEqual_IntInt_ReturnValue // char class ChangeMaxCount: class AddKillMessage: [+] 0x1788 AddKillMessage->CallFunc_ShowNewWidget_OutWidget // struct UWidget [+] 0x1790 AddKillMessage->K2Node_DynamicCast_AsUW_List_Widget_Kill_Message // struct UUW-ListWidget_KillMessage_C [+] 0x1798 AddKillMessage->K2Node_DynamicCast_bSuccess // char class AudioCapture: class AudioCaptureFunctionLibrary: class AudioCaptureComponent: [+] 0x710 AudioCaptureComponent->JitterLatencyFrames // int32_t class AudioCaptureDeviceInfo: [+] 0x8 AudioCaptureDeviceInfo->NumInputChannels // int32_t [+] 0xC AudioCaptureDeviceInfo->SampleRate // int32_t class GetAudioCaptureDeviceInfo: [+] 0x10 GetAudioCaptureDeviceInfo->ReturnValue // char class IsCapturingAudio: class StartCapturingAudio: class StopCapturingAudio: class CreateAudioCapture: class CableActor: [+] 0x328 CableActor->CableComponent // struct UCableComponent class CableComponent: [+] 0x4E0 CableComponent->bAttachStart // char [+] 0x4E1 CableComponent->bAttachEnd // char [+] 0x4E8 CableComponent->AttachEndTo // struct FComponentReference [+] 0x510 CableComponent->AttachEndToSocketName // struct FName [+] 0x518 CableComponent->EndLocation // struct FVector [+] 0x524 CableComponent->CableLength // float [+] 0x528 CableComponent->NumSegments // int32_t [+] 0x52C CableComponent->SubstepTime // float [+] 0x530 CableComponent->SolverIterations // int32_t [+] 0x534 CableComponent->bEnableStiffness // char [+] 0x535 CableComponent->bEnableCollision // char [+] 0x538 CableComponent->CollisionFriction // float [+] 0x53C CableComponent->CableForce // struct FVector [+] 0x548 CableComponent->CableGravityScale // float [+] 0x54C CableComponent->CableWidth // float [+] 0x550 CableComponent->NumSides // int32_t [+] 0x554 CableComponent->TileMaterial // float class GetAttachedActor: class GetAttachedComponent: class GetCableParticleLocations: class SetAttachEndTo: [+] 0x8 SetAttachEndTo->ComponentProperty // struct FName [+] 0x10 SetAttachEndTo->SocketName // struct FName class SetAttachEndToComponent: [+] 0x8 SetAttachEndToComponent->SocketName // struct FName class BP-Weapon_M870_LV6_A_C: class CustomMeshComponent: class CustomMeshTriangle: [+] 0xC CustomMeshTriangle->Vertex1 // struct FVector [+] 0x18 CustomMeshTriangle->Vertex2 // struct FVector class AddCustomMeshTriangles: class ClearCustomMeshTriangles: class SetCustomMeshTriangles: [+] 0x10 SetCustomMeshTriangles->ReturnValue // char class UW-Sight_2X_C: [+] 0x248 UW-Sight_2X_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Sight_2X_C->CanvasPanel_1 // struct UCanvasPanel [+] 0x258 UW-Sight_2X_C->Image_1 // struct UImage [+] 0x260 UW-Sight_2X_C->NewVar_1 // struct FVector2D class ExecuteUbergraph_UW-Sight_2X: [+] 0x4 ExecuteUbergraph_UW-Sight_2X->K2Node_CustomEvent_NewAngle // float class SetScopeImageAngle: class BP-CameraShake-OnDamaged_C: class BP-CameraShake_Fire_S12k_ADS_C: class BP-Weapon_MP5_LV6_C: class GooglePADFunctionLibrary: class EGooglePADCellularDataConfirmStatus: class EGooglePADStorageMethod: class EGooglePADDownloadStatus: class EGooglePADErrorCode: class CancelDownload: [+] 0x10 CancelDownload->ReturnValue // enum class EGooglePADErrorCode class GetAssetPackLocation: [+] 0x10 GetAssetPackLocation->Location // int32_t [+] 0x14 GetAssetPackLocation->ReturnValue // enum class EGooglePADErrorCode class GetAssetsPath: [+] 0x8 GetAssetsPath->ReturnValue // struct FString class GetBytesDownloaded: [+] 0x4 GetBytesDownloaded->ReturnValue // int32_t class GetDownloadState: [+] 0x10 GetDownloadState->State // int32_t [+] 0x14 GetDownloadState->ReturnValue // enum class EGooglePADErrorCode class GetDownloadStatus: [+] 0x4 GetDownloadStatus->ReturnValue // enum class EGooglePADDownloadStatus class GetShowCellularDataConfirmationStatus: [+] 0x1 GetShowCellularDataConfirmationStatus->ReturnValue // enum class EGooglePADErrorCode class GetStorageMethod: [+] 0x4 GetStorageMethod->ReturnValue // enum class EGooglePADStorageMethod class GetTotalBytesToDownload: [+] 0x4 GetTotalBytesToDownload->ReturnValue // int32_t class ReleaseAssetPackLocation: class ReleaseDownloadState: class RequestDownload: [+] 0x10 RequestDownload->ReturnValue // enum class EGooglePADErrorCode class RequestInfo: [+] 0x10 RequestInfo->ReturnValue // enum class EGooglePADErrorCode class RequestRemoval: [+] 0x10 RequestRemoval->ReturnValue // enum class EGooglePADErrorCode class ShowCellularDataConfirmation: class BP-CameraShake-Realistic_C: class CustomizedChara_DataAsset_C: [+] 0x30 CustomizedChara_DataAsset_C->CharacterRotationVelocity // float [+] 0x34 CustomizedChara_DataAsset_C->CameraMoveVelocity // float [+] 0x38 CustomizedChara_DataAsset_C->CameraTop // float [+] 0x3C CustomizedChara_DataAsset_C->CameraBottom // float [+] 0x40 CustomizedChara_DataAsset_C->CameraZoomVelocity // float [+] 0x44 CustomizedChara_DataAsset_C->CameraInterpSpeed // float [+] 0x48 CustomizedChara_DataAsset_C->CharacterRotationInterpSpeed // float [+] 0x50 CustomizedChara_DataAsset_C->CameraMove // struct UCurveFloat class LocationServices: class LocationServicesImpl: [+] 0x28 LocationServicesImpl->OnLocationChanged // struct FMulticastInlineDelegate class LocationServicesData_OnLocationChanged__DelegateSignature: class LocationServicesData: [+] 0x4 LocationServicesData->Longitude // float [+] 0x8 LocationServicesData->Latitude // float [+] 0xC LocationServicesData->HorizontalAccuracy // float [+] 0x10 LocationServicesData->VerticalAccuracy // float [+] 0x14 LocationServicesData->Altitude // float class ELocationAccuracy: class AreLocationServicesEnabled: class GetLastKnownLocation: class GetLocationServicesImpl: class InitLocationServices: [+] 0x4 InitLocationServices->UpdateFrequency // float [+] 0x8 InitLocationServices->MinDistanceFilter // float [+] 0xC InitLocationServices->ReturnValue // char class IsLocationAccuracyAvailable: [+] 0x1 IsLocationAccuracyAvailable->ReturnValue // char class StartLocationServices: class StopLocationServices: class MobileInstalledContent: class MobilePendingContent: class MobilePatchingLibrary: class OnContentInstallSucceeded__DelegateSignature: class OnContentInstallFailed__DelegateSignature: [+] 0x18 OnContentInstallFailed__DelegateSignature->ErrorCode // int32_t class OnRequestContentSucceeded__DelegateSignature: class OnRequestContentFailed__DelegateSignature: [+] 0x18 OnRequestContentFailed__DelegateSignature->ErrorCode // int32_t class GetDiskFreeSpace: class GetInstalledContentSize: class Mount: [+] 0x8 Mount->MountPoint // struct FString [+] 0x18 Mount->ReturnValue // char class GetDownloadSize: class GetDownloadSpeed: class GetDownloadStatusText: class GetInstallProgress: class GetRequiredDiskSpace: class GetTotalDownloadedSize: class StartInstall: [+] 0x10 StartInstall->OnFailed // struct FDelegate class GetActiveDeviceProfileName: class GetInstalledContent: [+] 0x10 GetInstalledContent->ReturnValue // struct UMobileInstalledContent class GetSupportedPlatformNames: class HasActiveWiFiConnection: class RequestContent: [+] 0x10 RequestContent->CloudURL // struct FString [+] 0x20 RequestContent->InstallDirectory // struct FString [+] 0x30 RequestContent->OnSucceeded // struct FDelegate [+] 0x40 RequestContent->OnFailed // struct FDelegate class BP-AmplifierEffect_C: [+] 0x328 BP-AmplifierEffect_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 BP-AmplifierEffect_C->Widget // struct UWidgetComponent [+] 0x338 BP-AmplifierEffect_C->DefaultSceneRoot // struct USceneComponent [+] 0x340 BP-AmplifierEffect_C->TargetCharacter // struct ABravoHotelCharacter [+] 0x348 BP-AmplifierEffect_C->LoudnessCurve // struct UCurveFloat [+] 0x350 BP-AmplifierEffect_C->AmplifierLength // float [+] 0x354 BP-AmplifierEffect_C->TagetGroundState // enum class ECharacterGroundState [+] 0x355 BP-AmplifierEffect_C->IsFiring // char [+] 0x358 BP-AmplifierEffect_C->CurrentWeapon // struct ABravoHotelRangedWeapon [+] 0x360 BP-AmplifierEffect_C->SingleTimerEvent // struct FTimerHandle [+] 0x368 BP-AmplifierEffect_C->IsSingleFiring // char class ExecuteUbergraph_BP-AmplifierEffect: [+] 0x4 ExecuteUbergraph_BP-AmplifierEffect->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_BP-AmplifierEffect->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_BP-AmplifierEffect->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x34 ExecuteUbergraph_BP-AmplifierEffect->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x48 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x50 ExecuteUbergraph_BP-AmplifierEffect->K2Node_CustomEvent_DeltaSeconds_2 // float [+] 0x54 ExecuteUbergraph_BP-AmplifierEffect->K2Node_CustomEvent_OldLocation_2 // struct FVector [+] 0x60 ExecuteUbergraph_BP-AmplifierEffect->K2Node_CustomEvent_OldVelocity_2 // struct FVector [+] 0x6C ExecuteUbergraph_BP-AmplifierEffect->CallFunc_VSize_ReturnValue // float [+] 0x70 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_VSize_ReturnValue_2 // float [+] 0x74 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x78 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_FClamp_ReturnValue // float [+] 0x7C ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0x104 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0x105 ExecuteUbergraph_BP-AmplifierEffect->K2Node_CustomEvent_State // enum class ECharacterGroundState [+] 0x108 ExecuteUbergraph_BP-AmplifierEffect->K2Node_Event_DeltaSeconds // float [+] 0x110 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_GetUserWidgetObject_ReturnValue // struct UUserWidget [+] 0x118 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x11C ExecuteUbergraph_BP-AmplifierEffect->CallFunc_IsVisible_ReturnValue // char [+] 0x120 ExecuteUbergraph_BP-AmplifierEffect->K2Node_DynamicCast_AsWBP_Amplifier_Effect // struct UWBP-AmplifierEffect_C [+] 0x128 ExecuteUbergraph_BP-AmplifierEffect->K2Node_DynamicCast_bSuccess // char [+] 0x129 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_IsValid_ReturnValue // char [+] 0x130 ExecuteUbergraph_BP-AmplifierEffect->K2Node_CustomEvent_TargetCharacter // struct ABravoHotelCharacter [+] 0x138 ExecuteUbergraph_BP-AmplifierEffect->K2Node_CustomEvent_AmplifierLength // float [+] 0x13C ExecuteUbergraph_BP-AmplifierEffect->CallFunc_GetState_ReturnValue // enum class ECharacterState [+] 0x13D ExecuteUbergraph_BP-AmplifierEffect->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x140 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x14C ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x158 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_GetCurrentRangedWeapon_ReturnValue // struct ABravoHotelRangedWeapon [+] 0x160 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_GetActorLocation_ReturnValue_3 // struct FVector [+] 0x16C ExecuteUbergraph_BP-AmplifierEffect->CallFunc_IsValid_ReturnValue_2 // char [+] 0x16D ExecuteUbergraph_BP-AmplifierEffect->CallFunc_IsInVehicle_ReturnValue // char [+] 0x16E ExecuteUbergraph_BP-AmplifierEffect->CallFunc_IsValid_ReturnValue_3 // char [+] 0x170 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_GetActorLocation_ReturnValue_4 // struct FVector [+] 0x17C ExecuteUbergraph_BP-AmplifierEffect->CallFunc_VInterpTo_ReturnValue // struct FVector [+] 0x188 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_GetUserWidgetObject_ReturnValue_2 // struct UUserWidget [+] 0x190 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_SetActorLocation_SweepHitResult_2 // struct FHitResult [+] 0x218 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_SetActorLocation_ReturnValue_2 // char [+] 0x219 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_IsVisible_ReturnValue_2 // char [+] 0x21A ExecuteUbergraph_BP-AmplifierEffect->CallFunc_IsVisible_ReturnValue_3 // char [+] 0x220 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_GetUserWidgetObject_ReturnValue_3 // struct UUserWidget [+] 0x228 ExecuteUbergraph_BP-AmplifierEffect->K2Node_DynamicCast_AsWBP_Amplifier_Effect_2 // struct UWBP-AmplifierEffect_C [+] 0x230 ExecuteUbergraph_BP-AmplifierEffect->K2Node_DynamicCast_bSuccess_2 // char [+] 0x234 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_GetActorLocation_ReturnValue_5 // struct FVector [+] 0x240 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_SetActorLocation_SweepHitResult_3 // struct FHitResult [+] 0x2C8 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_SetActorLocation_ReturnValue_3 // char [+] 0x2D0 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_GetUserWidgetObject_ReturnValue_4 // struct UUserWidget [+] 0x2D8 ExecuteUbergraph_BP-AmplifierEffect->K2Node_CustomEvent_DeltaSeconds // float [+] 0x2DC ExecuteUbergraph_BP-AmplifierEffect->K2Node_CustomEvent_OldLocation // struct FVector [+] 0x2E8 ExecuteUbergraph_BP-AmplifierEffect->K2Node_CustomEvent_OldVelocity // struct FVector [+] 0x2F8 ExecuteUbergraph_BP-AmplifierEffect->K2Node_DynamicCast_AsWBP_Amplifier_Effect_3 // struct UWBP-AmplifierEffect_C [+] 0x300 ExecuteUbergraph_BP-AmplifierEffect->K2Node_DynamicCast_bSuccess_3 // char [+] 0x301 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x302 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_IsValid_ReturnValue_4 // char [+] 0x303 ExecuteUbergraph_BP-AmplifierEffect->K2Node_SwitchEnum_CmpSuccess // char [+] 0x304 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_IsTimerActiveHandle_ReturnValue // char [+] 0x308 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x310 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_K2_GetActorLocation_ReturnValue_6 // struct FVector [+] 0x31C ExecuteUbergraph_BP-AmplifierEffect->CallFunc_Vector_Distance_ReturnValue // float [+] 0x320 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_LessEqual_FloatFloat_ReturnValue_2 // char [+] 0x324 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x328 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_GetFloatValue_ReturnValue // float [+] 0x32C ExecuteUbergraph_BP-AmplifierEffect->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x330 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x334 ExecuteUbergraph_BP-AmplifierEffect->CallFunc_LessEqual_FloatFloat_ReturnValue_3 // char class SingleStopEvent: class OnStartSimulateFire: class CharacterMovementEvent: [+] 0x4 CharacterMovementEvent->OldLocation // struct FVector [+] 0x10 CharacterMovementEvent->OldVelocity // struct FVector class SetTarget: [+] 0x8 SetTarget->AmplifierLength // float class ReceiveTick: class OnCharacterGroundStateChangeDelegate_t¤¸_1: class OnCharacterMovementUpdated_t¤¸_1: [+] 0x4 OnCharacterMovementUpdated_t¤¸_1->OldLocation // struct FVector [+] 0x10 OnCharacterMovementUpdated_t¤¸_1->OldVelocity // struct FVector class OculusFunctionLibrary: class OculusHMDRuntimeSettings: [+] 0x28 OculusHMDRuntimeSettings->bAutoEnabled // char [+] 0x30 OculusHMDRuntimeSettings->SplashDescs // struct TArray [+] 0x40 OculusHMDRuntimeSettings->bSupportsDash // char [+] 0x41 OculusHMDRuntimeSettings->bCompositesDepth // char [+] 0x42 OculusHMDRuntimeSettings->bHQDistortion // char [+] 0x44 OculusHMDRuntimeSettings->PixelDensityMin // float [+] 0x48 OculusHMDRuntimeSettings->PixelDensityMax // float [+] 0x4C OculusHMDRuntimeSettings->CPULevel // int32_t [+] 0x50 OculusHMDRuntimeSettings->GPULevel // int32_t [+] 0x54 OculusHMDRuntimeSettings->FFRLevel // enum class EFixedFoveatedRenderingLevel [+] 0x55 OculusHMDRuntimeSettings->bChromaCorrection // char [+] 0x56 OculusHMDRuntimeSettings->bRecenterHMDWithController // char class OculusSceneCaptureCubemap: [+] 0x38 OculusSceneCaptureCubemap->CaptureComponents // struct TArray class EBoundaryType: class EFixedFoveatedRenderingLevel: class ETrackedDeviceType: class GuardianTestResult: [+] 0x1 GuardianTestResult->DeviceType // enum class ETrackedDeviceType [+] 0x4 GuardianTestResult->ClosestDistance // float [+] 0x8 GuardianTestResult->ClosestPoint // struct FVector [+] 0x14 GuardianTestResult->ClosestPointNormal // struct FVector class HmdUserProfile: [+] 0x10 HmdUserProfile->gender // struct FString [+] 0x20 HmdUserProfile->PlayerHeight // float [+] 0x24 HmdUserProfile->EyeHeight // float [+] 0x28 HmdUserProfile->IPD // float [+] 0x2C HmdUserProfile->NeckToEyeDistance // struct FVector2D [+] 0x38 HmdUserProfile->ExtraFields // struct TArray class HmdUserProfileField: [+] 0x10 HmdUserProfileField->FieldValue // struct FString class OculusSplashDesc: [+] 0x20 OculusSplashDesc->TransformInMeters // struct FTransform [+] 0x50 OculusSplashDesc->QuadSizeInMeters // struct FVector2D [+] 0x60 OculusSplashDesc->DeltaRotation // struct FQuat [+] 0x70 OculusSplashDesc->TextureOffset // struct FVector2D [+] 0x78 OculusSplashDesc->TextureScale // struct FVector2D [+] 0x80 OculusSplashDesc->bNoAlphaChannel // char class AddLoadingSplashScreen: [+] 0x8 AddLoadingSplashScreen->TranslationInMeters // struct FVector [+] 0x14 AddLoadingSplashScreen->Rotation // struct FRotator [+] 0x20 AddLoadingSplashScreen->SizeInMeters // struct FVector2D [+] 0x28 AddLoadingSplashScreen->DeltaRotation // struct FRotator [+] 0x34 AddLoadingSplashScreen->bClearBeforeAdd // char class ClearLoadingSplashScreens: class EnableAutoLoadingSplashScreen: class EnableOrientationTracking: class EnablePositionTracking: class GetAvailableDisplayFrequencies: class GetBaseRotationAndBaseOffsetInMeters: [+] 0xC GetBaseRotationAndBaseOffsetInMeters->OutBaseOffsetInMeters // struct FVector class GetBaseRotationAndPositionOffset: [+] 0xC GetBaseRotationAndPositionOffset->OutPosOffset // struct FVector class GetCurrentDisplayFrequency: class GetDeviceName: class GetFixedFoveatedRenderingLevel: class GetGPUFrameTime: class GetGPUUtilization: [+] 0x4 GetGPUUtilization->GPUUtilization // float class GetGuardianDimensions: [+] 0x4 GetGuardianDimensions->ReturnValue // struct FVector class GetGuardianPoints: [+] 0x1 GetGuardianPoints->UsePawnSpace // char [+] 0x8 GetGuardianPoints->ReturnValue // struct TArray class GetLoadingSplashParams: [+] 0x10 GetLoadingSplashParams->DistanceInMeters // struct FVector [+] 0x1C GetLoadingSplashParams->SizeInMeters // struct FVector2D [+] 0x24 GetLoadingSplashParams->RotationAxis // struct FVector [+] 0x30 GetLoadingSplashParams->RotationDeltaInDeg // float class GetNodeGuardianIntersection: [+] 0x1 GetNodeGuardianIntersection->BoundaryType // enum class EBoundaryType [+] 0x4 GetNodeGuardianIntersection->ReturnValue // struct FGuardianTestResult class GetPlayAreaTransform: class GetPointGuardianIntersection: [+] 0xC GetPointGuardianIntersection->BoundaryType // enum class EBoundaryType [+] 0x10 GetPointGuardianIntersection->ReturnValue // struct FGuardianTestResult class GetPose: [+] 0xC GetPose->DevicePosition // struct FVector [+] 0x18 GetPose->NeckPosition // struct FVector [+] 0x24 GetPose->bUseOrienationForPlayerCamera // char [+] 0x25 GetPose->bUsePositionForPlayerCamera // char [+] 0x28 GetPose->PositionScale // struct FVector class GetRawSensorData: [+] 0xC GetRawSensorData->LinearAcceleration // struct FVector [+] 0x18 GetRawSensorData->AngularVelocity // struct FVector [+] 0x24 GetRawSensorData->LinearVelocity // struct FVector [+] 0x30 GetRawSensorData->TimeInSeconds // float [+] 0x34 GetRawSensorData->DeviceType // enum class ETrackedDeviceType class GetUserProfile: [+] 0x48 GetUserProfile->ReturnValue // char class HasInputFocus: class HasSystemOverlayPresent: class HideLoadingIcon: class HideLoadingSplashScreen: class IsAutoLoadingSplashScreenEnabled: class IsDeviceTracked: [+] 0x1 IsDeviceTracked->ReturnValue // char class IsGuardianConfigured: class IsGuardianDisplayed: class IsLoadingIconEnabled: class SetBaseRotationAndBaseOffsetInMeters: [+] 0xC SetBaseRotationAndBaseOffsetInMeters->BaseOffsetInMeters // struct FVector [+] 0x18 SetBaseRotationAndBaseOffsetInMeters->options // enum class None class SetBaseRotationAndPositionOffset: [+] 0xC SetBaseRotationAndPositionOffset->PosOffset // struct FVector [+] 0x18 SetBaseRotationAndPositionOffset->options // enum class None class SetColorScaleAndOffset: [+] 0x10 SetColorScaleAndOffset->ColorOffset // struct FLinearColor [+] 0x20 SetColorScaleAndOffset->bApplyToAllLayers // char class SetCPUAndGPULevels: [+] 0x4 SetCPUAndGPULevels->GPULevel // int32_t class SetDisplayFrequency: class SetFixedFoveatedRenderingLevel: class SetGuardianVisibility: class SetLoadingSplashParams: [+] 0x10 SetLoadingSplashParams->DistanceInMeters // struct FVector [+] 0x1C SetLoadingSplashParams->SizeInMeters // struct FVector2D [+] 0x24 SetLoadingSplashParams->RotationAxis // struct FVector [+] 0x30 SetLoadingSplashParams->RotationDeltaInDeg // float class SetPositionScale3D: class SetReorientHMDOnControllerRecenter: class ShowLoadingIcon: class ShowLoadingSplashScreen: class OculusMR_BoundaryActor: [+] 0x328 OculusMR_BoundaryActor->BoundaryMeshComponent // struct UOculusMR_BoundaryMeshComponent class OculusMR_BoundaryMeshComponent: [+] 0x4E0 OculusMR_BoundaryMeshComponent->BoundaryType // enum class EOculusMR_BoundaryType [+] 0x4E4 OculusMR_BoundaryMeshComponent->BottomZ // float [+] 0x4E8 OculusMR_BoundaryMeshComponent->TopZ // float [+] 0x4F0 OculusMR_BoundaryMeshComponent->WhiteMaterial // struct UMaterial [+] 0x4F8 OculusMR_BoundaryMeshComponent->CastingCameraActor // struct AOculusMR_CastingCameraActor class OculusMR_CastingCameraActor: [+] 0x340 OculusMR_CastingCameraActor->VRNotificationComponent // struct UVRNotificationsComponent [+] 0x348 OculusMR_CastingCameraActor->CameraColorTexture // struct UTexture2D [+] 0x350 OculusMR_CastingCameraActor->CameraDepthTexture // struct UTexture2D [+] 0x358 OculusMR_CastingCameraActor->PlaneMeshComponent // struct UOculusMR_PlaneMeshComponent [+] 0x360 OculusMR_CastingCameraActor->ChromaKeyMaterial // struct UMaterial [+] 0x368 OculusMR_CastingCameraActor->ChromaKeyLitMaterial // struct UMaterial [+] 0x370 OculusMR_CastingCameraActor->OpaqueColoredMaterial // struct UMaterial [+] 0x378 OculusMR_CastingCameraActor->ChromaKeyMaterialInstance // struct UMaterialInstanceDynamic [+] 0x380 OculusMR_CastingCameraActor->ChromaKeyLitMaterialInstance // struct UMaterialInstanceDynamic [+] 0x388 OculusMR_CastingCameraActor->CameraFrameMaterialInstance // struct UMaterialInstanceDynamic [+] 0x390 OculusMR_CastingCameraActor->BackdropMaterialInstance // struct UMaterialInstanceDynamic [+] 0x398 OculusMR_CastingCameraActor->BoundaryActor // struct AOculusMR_BoundaryActor [+] 0x3A0 OculusMR_CastingCameraActor->BoundarySceneCaptureActor // struct ASceneCapture2D [+] 0x3A8 OculusMR_CastingCameraActor->DefaultTexture_White // struct UTexture2D [+] 0x408 OculusMR_CastingCameraActor->BackgroundRenderTargets // struct TArray [+] 0x418 OculusMR_CastingCameraActor->ForegroundCaptureActor // struct ASceneCapture2D [+] 0x420 OculusMR_CastingCameraActor->ForegroundRenderTargets // struct TArray [+] 0x430 OculusMR_CastingCameraActor->MRSettings // struct UOculusMR_Settings [+] 0x438 OculusMR_CastingCameraActor->MRState // struct UOculusMR_State class OculusMR_PlaneMeshComponent: class OculusMR_Settings: [+] 0x28 OculusMR_Settings->ClippingReference // enum class EOculusMR_ClippingReference [+] 0x29 OculusMR_Settings->bUseTrackedCameraResolution // char [+] 0x2C OculusMR_Settings->WidthPerView // int32_t [+] 0x30 OculusMR_Settings->HeightPerView // int32_t [+] 0x34 OculusMR_Settings->CastingLatency // float [+] 0x38 OculusMR_Settings->BackdropColor // struct FColor [+] 0x3C OculusMR_Settings->HandPoseStateLatency // float [+] 0x40 OculusMR_Settings->ChromaKeyColor // struct FColor [+] 0x44 OculusMR_Settings->ChromaKeySimilarity // float [+] 0x48 OculusMR_Settings->ChromaKeySmoothRange // float [+] 0x4C OculusMR_Settings->ChromaKeySpillRange // float [+] 0x50 OculusMR_Settings->VirtualGreenScreenType // enum class EOculusMR_VirtualGreenScreenType [+] 0x54 OculusMR_Settings->DynamicLightingDepthSmoothFactor // float [+] 0x58 OculusMR_Settings->DynamicLightingDepthVariationClampingValue // float [+] 0x5C OculusMR_Settings->ExternalCompositionPostProcessEffects // enum class EOculusMR_PostProcessEffects [+] 0x5D OculusMR_Settings->bIsCasting // char [+] 0x5E OculusMR_Settings->CompositionMethod // enum class EOculusMR_CompositionMethod [+] 0x5F OculusMR_Settings->CapturingCamera // enum class EOculusMR_CameraDeviceEnum [+] 0x60 OculusMR_Settings->bUseDynamicLighting // char [+] 0x61 OculusMR_Settings->DepthQuality // enum class EOculusMR_DepthQuality class OculusMR_State: [+] 0x28 OculusMR_State->TrackedCamera // struct FTrackedCamera [+] 0x98 OculusMR_State->TrackingReferenceComponent // struct USceneComponent [+] 0xA0 OculusMR_State->ScalingFactor // double [+] 0xAC OculusMR_State->ChangeCameraStateRequested // char [+] 0xAD OculusMR_State->BindToTrackedCameraIndexRequested // char class OculusMRFunctionLibrary: class EOculusMR_BoundaryType: class EOculusMR_CompositionMethod: class EOculusMR_DepthQuality: class EOculusMR_PostProcessEffects: class EOculusMR_VirtualGreenScreenType: class EOculusMR_ClippingReference: class EOculusMR_CameraDeviceEnum: class OculusMR_PlaneMeshTriangle: [+] 0xC OculusMR_PlaneMeshTriangle->UV0 // struct FVector2D [+] 0x14 OculusMR_PlaneMeshTriangle->Vertex1 // struct FVector [+] 0x20 OculusMR_PlaneMeshTriangle->UV1 // struct FVector2D [+] 0x28 OculusMR_PlaneMeshTriangle->Vertex2 // struct FVector [+] 0x34 OculusMR_PlaneMeshTriangle->UV2 // struct FVector2D class TrackedCamera: [+] 0x8 TrackedCamera->Name // struct FString [+] 0x18 TrackedCamera->FieldOfView // float [+] 0x1C TrackedCamera->SizeX // int32_t [+] 0x20 TrackedCamera->SizeY // int32_t [+] 0x24 TrackedCamera->AttachedTrackedDevice // enum class ETrackedDeviceType [+] 0x28 TrackedCamera->CalibratedRotation // struct FRotator [+] 0x34 TrackedCamera->CalibratedOffset // struct FVector [+] 0x40 TrackedCamera->UserRotation // struct FRotator [+] 0x4C TrackedCamera->UserOffset // struct FVector [+] 0x58 TrackedCamera->RawRotation // struct FRotator [+] 0x64 TrackedCamera->RawOffset // struct FVector class AddCustomMeshTriangles: class ClearCustomMeshTriangles: class SetCustomMeshTriangles: [+] 0x10 SetCustomMeshTriangles->ReturnValue // char class BindToTrackedCameraIndexIfAvailable: class GetBindToTrackedCameraIndex: class GetCapturingCamera: class GetCompositionMethod: class GetDepthQuality: class GetIsCasting: class GetUseDynamicLighting: class LoadFromIni: class SaveToIni: class SetCapturingCamera: class SetCompositionMethod: class SetDepthQuality: class SetIsCasting: class SetUseDynamicLighting: class GetMrcScalingFactor: class GetOculusMRSettings: class GetTrackingReferenceComponent: class IsMrcActive: class IsMrcEnabled: class SetMrcScalingFactor: [+] 0x4 SetMrcScalingFactor->ReturnValue // char class SetTrackingReferenceComponent: [+] 0x8 SetTrackingReferenceComponent->ReturnValue // char class BP-Weapon_Winchester1887_LV7_A_C: class UW-Lobby_WeaponInfo_C: [+] 0x248 UW-Lobby_WeaponInfo_C->Image_273 // struct UImage [+] 0x250 UW-Lobby_WeaponInfo_C->UW-Lobby_ItemName // struct UUW-Lobby_ItemName_C [+] 0x258 UW-Lobby_WeaponInfo_C->UW-Lobby_WeaponInfo_Stat // struct UUW-Lobby_WeaponInfo_Stat_C class SetWeaponInfo: [+] 0x4 SetWeaponInfo->CallFunc_GetItemNetworkName_ReturnValue // struct FName [+] 0x10 SetWeaponInfo->CallFunc_GetWeaponTable_ReturnValue // struct UDataTable [+] 0x18 SetWeaponInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x20 SetWeaponInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4B0 SetWeaponInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x4B8 SetWeaponInfo->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FBravoHotelWeaponInfo [+] 0xFE8 SetWeaponInfo->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0xFF0 SetWeaponInfo->CallFunc_Conv_ByteToString_ReturnValue // struct FString [+] 0x1000 SetWeaponInfo->CallFunc_Conv_StringToInt_ReturnValue // int32_t class BP-CameraShake_Fire_R1895_C: class WheeledVehicleMovementComponent: [+] 0x140 WheeledVehicleMovementComponent->bDeprecatedSpringOffsetMode // char [+] 0x140 WheeledVehicleMovementComponent->bReverseAsBrake // char [+] 0x140 WheeledVehicleMovementComponent->bUseRVOAvoidance // char [+] 0x140 WheeledVehicleMovementComponent->bRawHandbrakeInput // char [+] 0x140 WheeledVehicleMovementComponent->bRawGearUpInput // char [+] 0x140 WheeledVehicleMovementComponent->bRawGearDownInput // char [+] 0x144 WheeledVehicleMovementComponent->bWasAvoidanceUpdated // char [+] 0x148 WheeledVehicleMovementComponent->Mass // float [+] 0x150 WheeledVehicleMovementComponent->WheelSetups // struct TArray [+] 0x160 WheeledVehicleMovementComponent->DragCoefficient // float [+] 0x164 WheeledVehicleMovementComponent->ChassisWidth // float [+] 0x168 WheeledVehicleMovementComponent->ChassisHeight // float [+] 0x16C WheeledVehicleMovementComponent->DragArea // float [+] 0x170 WheeledVehicleMovementComponent->EstimatedMaxEngineSpeed // float [+] 0x174 WheeledVehicleMovementComponent->MaxEngineRPM // float [+] 0x178 WheeledVehicleMovementComponent->DebugDragMagnitude // float [+] 0x17C WheeledVehicleMovementComponent->InertiaTensorScale // struct FVector [+] 0x188 WheeledVehicleMovementComponent->MinNormalizedTireLoad // float [+] 0x18C WheeledVehicleMovementComponent->MinNormalizedTireLoadFiltered // float [+] 0x190 WheeledVehicleMovementComponent->MaxNormalizedTireLoad // float [+] 0x194 WheeledVehicleMovementComponent->MaxNormalizedTireLoadFiltered // float [+] 0x198 WheeledVehicleMovementComponent->ThresholdLongitudinalSpeed // float [+] 0x19C WheeledVehicleMovementComponent->LowForwardSpeedSubStepCount // int32_t [+] 0x1A0 WheeledVehicleMovementComponent->HighForwardSpeedSubStepCount // int32_t [+] 0x1A8 WheeledVehicleMovementComponent->Wheels // struct TArray [+] 0x1B8 WheeledVehicleMovementComponent->WheelsCollisionChannel // char [+] 0x1D0 WheeledVehicleMovementComponent->RVOAvoidanceRadius // float [+] 0x1D4 WheeledVehicleMovementComponent->RVOAvoidanceHeight // float [+] 0x1D8 WheeledVehicleMovementComponent->AvoidanceConsiderationRadius // float [+] 0x1DC WheeledVehicleMovementComponent->RVOSteeringStep // float [+] 0x1E0 WheeledVehicleMovementComponent->RVOThrottleStep // float [+] 0x1E4 WheeledVehicleMovementComponent->AvoidanceUID // int32_t [+] 0x1E8 WheeledVehicleMovementComponent->AvoidanceGroup // struct FNavAvoidanceMask [+] 0x1EC WheeledVehicleMovementComponent->GroupsToAvoid // struct FNavAvoidanceMask [+] 0x1F0 WheeledVehicleMovementComponent->GroupsToIgnore // struct FNavAvoidanceMask [+] 0x1F4 WheeledVehicleMovementComponent->AvoidanceWeight // float [+] 0x1F8 WheeledVehicleMovementComponent->PendingLaunchVelocity // struct FVector [+] 0x204 WheeledVehicleMovementComponent->ReplicatedState // struct FReplicatedVehicleState [+] 0x21C WheeledVehicleMovementComponent->RawSteeringInput // float [+] 0x220 WheeledVehicleMovementComponent->RawThrottleInput // float [+] 0x224 WheeledVehicleMovementComponent->RawBrakeInput // float [+] 0x228 WheeledVehicleMovementComponent->SteeringInput // float [+] 0x22C WheeledVehicleMovementComponent->ThrottleInput // float [+] 0x230 WheeledVehicleMovementComponent->BrakeInput // float [+] 0x234 WheeledVehicleMovementComponent->HandbrakeInput // float [+] 0x238 WheeledVehicleMovementComponent->IdleBrakeInput // float [+] 0x23C WheeledVehicleMovementComponent->StopThreshold // float [+] 0x240 WheeledVehicleMovementComponent->WrongDirectionThreshold // float [+] 0x244 WheeledVehicleMovementComponent->ThrottleInputRate // struct FVehicleInputRate [+] 0x24C WheeledVehicleMovementComponent->BrakeInputRate // struct FVehicleInputRate [+] 0x254 WheeledVehicleMovementComponent->HandbrakeInputRate // struct FVehicleInputRate [+] 0x25C WheeledVehicleMovementComponent->SteeringInputRate // struct FVehicleInputRate [+] 0x288 WheeledVehicleMovementComponent->OverrideController // struct AController class SimpleWheeledVehicleMovementComponent: class TireConfig: [+] 0x30 TireConfig->FrictionScale // float [+] 0x38 TireConfig->TireFrictionScales // struct TArray class VehicleAnimInstance: [+] 0x990 VehicleAnimInstance->WheeledVehicleMovementComponent // struct UWheeledVehicleMovementComponent class VehicleWheel: [+] 0x28 VehicleWheel->CollisionMesh // struct UStaticMesh [+] 0x30 VehicleWheel->bDontCreateShape // char [+] 0x31 VehicleWheel->bAutoAdjustCollisionSize // char [+] 0x34 VehicleWheel->Offset // struct FVector [+] 0x40 VehicleWheel->ShapeRadius // float [+] 0x44 VehicleWheel->ShapeWidth // float [+] 0x48 VehicleWheel->Mass // float [+] 0x4C VehicleWheel->DampingRate // float [+] 0x50 VehicleWheel->SteerAngle // float [+] 0x54 VehicleWheel->bAffectedByHandbrake // char [+] 0x58 VehicleWheel->TireType // struct UTireType [+] 0x60 VehicleWheel->TireConfig // struct UTireConfig [+] 0x68 VehicleWheel->LatStiffMaxLoad // float [+] 0x6C VehicleWheel->LatStiffValue // float [+] 0x70 VehicleWheel->LongStiffValue // float [+] 0x74 VehicleWheel->SuspensionForceOffset // float [+] 0x78 VehicleWheel->SuspensionMaxRaise // float [+] 0x7C VehicleWheel->SuspensionMaxDrop // float [+] 0x80 VehicleWheel->SuspensionNaturalFrequency // float [+] 0x84 VehicleWheel->SuspensionDampingRatio // float [+] 0x88 VehicleWheel->SweepType // char [+] 0x8C VehicleWheel->MaxBrakeTorque // float [+] 0x90 VehicleWheel->MaxHandBrakeTorque // float [+] 0x98 VehicleWheel->VehicleSim // struct UWheeledVehicleMovementComponent [+] 0xA0 VehicleWheel->WheelIndex // int32_t [+] 0xA4 VehicleWheel->DebugLongSlip // float [+] 0xA8 VehicleWheel->DebugLatSlip // float [+] 0xAC VehicleWheel->DebugNormalizedTireLoad // float [+] 0xB4 VehicleWheel->DebugWheelTorque // float [+] 0xB8 VehicleWheel->DebugLongForce // float [+] 0xBC VehicleWheel->DebugLatForce // float [+] 0xC0 VehicleWheel->Location // struct FVector [+] 0xCC VehicleWheel->OldLocation // struct FVector [+] 0xD8 VehicleWheel->Velocity // struct FVector class WheeledVehicle: [+] 0x398 WheeledVehicle->Mesh // struct USkeletalMeshComponent [+] 0x3A0 WheeledVehicle->VehicleMovement // struct UWheeledVehicleMovementComponent class WheeledVehicleMovementComponent4W: [+] 0x290 WheeledVehicleMovementComponent4W->EngineSetup // struct FVehicleEngineData [+] 0x330 WheeledVehicleMovementComponent4W->DifferentialSetup // struct FVehicleDifferential4WData [+] 0x34C WheeledVehicleMovementComponent4W->AckermannAccuracy // float [+] 0x350 WheeledVehicleMovementComponent4W->TransmissionSetup // struct FVehicleTransmissionData [+] 0x380 WheeledVehicleMovementComponent4W->SteeringCurve // struct FRuntimeFloatCurve class WheeledVehicleMovementComponentMotor: [+] 0x290 WheeledVehicleMovementComponentMotor->EngineSetup // struct FVehicleEngineData [+] 0x330 WheeledVehicleMovementComponentMotor->TransmissionSetup // struct FVehicleTransmissionData [+] 0x360 WheeledVehicleMovementComponentMotor->SteeringCurve // struct FRuntimeFloatCurve class EVehicleDifferential4W: class EWheelSweepType: class GetCurrentGear: class GetEngineMaxRotationSpeed: class GetEngineRotationSpeed: class GetForwardSpeed: class GetTargetGear: class GetUseAutoGears: class GetWheelsRotationSpeed: class ServerUpdateState: [+] 0x4 ServerUpdateState->InThrottleInput // float [+] 0x8 ServerUpdateState->InBrakeInput // float [+] 0xC ServerUpdateState->InHandbrakeInput // float [+] 0x10 ServerUpdateState->CurrentGear // int32_t class SetAvoidanceEnabled: class SetAvoidanceGroup: class SetAvoidanceGroupMask: class SetBrakeInput: class SetGearDown: class SetGearUp: class SetGroupsToAvoid: class SetGroupsToAvoidMask: class SetGroupsToIgnore: class SetGroupsToIgnoreMask: class SetHandbrakeInput: class SetSteeringInput: class SetTargetGear: [+] 0x4 SetTargetGear->bImmediate // char class SetThrottleInput: class SetUseAutoGears: class VehicleInputRate: [+] 0x4 VehicleInputRate->FallRate // float class ReplicatedVehicleState: [+] 0x4 ReplicatedVehicleState->ThrottleInput // float [+] 0x8 ReplicatedVehicleState->BrakeInput // float [+] 0xC ReplicatedVehicleState->HandbrakeInput // float [+] 0x10 ReplicatedVehicleState->CurrentGear // int32_t class WheelSetup: [+] 0x8 WheelSetup->BoneName // struct FName [+] 0x10 WheelSetup->AdditionalOffset // struct FVector [+] 0x1C WheelSetup->bDisableSteering // char class VehicleTransmissionData: [+] 0x4 VehicleTransmissionData->GearSwitchTime // float [+] 0x8 VehicleTransmissionData->GearAutoBoxLatency // float [+] 0xC VehicleTransmissionData->FinalRatio // float [+] 0x10 VehicleTransmissionData->ForwardGears // struct TArray [+] 0x20 VehicleTransmissionData->ReverseGearRatio // float [+] 0x24 VehicleTransmissionData->NeutralGearUpRatio // float [+] 0x28 VehicleTransmissionData->ClutchStrength // float class VehicleGearData: [+] 0x4 VehicleGearData->DownRatio // float [+] 0x8 VehicleGearData->UpRatio // float class VehicleEngineData: [+] 0x88 VehicleEngineData->MaxRPM // float [+] 0x8C VehicleEngineData->MOI // float [+] 0x90 VehicleEngineData->TorqueScale // float [+] 0x94 VehicleEngineData->DampingRateFullThrottle // float [+] 0x98 VehicleEngineData->DampingRateZeroThrottleClutchEngaged // float [+] 0x9C VehicleEngineData->DampingRateZeroThrottleClutchDisengaged // float class VehicleErrorCorrection: class AnimNode_WheelHandler: class TireConfigMaterialFriction: [+] 0x8 TireConfigMaterialFriction->FrictionScale // float class VehicleAnimInstanceProxy: class VehicleDifferential4WData: [+] 0x4 VehicleDifferential4WData->FrontRearSplit // float [+] 0x8 VehicleDifferential4WData->FrontLeftRightSplit // float [+] 0xC VehicleDifferential4WData->RearLeftRightSplit // float [+] 0x10 VehicleDifferential4WData->CentreBias // float [+] 0x14 VehicleDifferential4WData->FrontBias // float [+] 0x18 VehicleDifferential4WData->RearBias // float class SetBrakeTorque: [+] 0x4 SetBrakeTorque->WheelIndex // int32_t class SetDriveTorque: [+] 0x4 SetDriveTorque->WheelIndex // int32_t class SetSteerAngle: [+] 0x4 SetSteerAngle->WheelIndex // int32_t class GetVehicle: class GetRotationAngle: class GetSteerAngle: class GetSuspensionOffset: class IsInAir: class UW-Lobby_Craft_WeaponSelect_Slot_C: [+] 0x248 UW-Lobby_Craft_WeaponSelect_Slot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_WeaponSelect_Slot_C->Button_ItemSlotHover_4 // struct UButton [+] 0x258 UW-Lobby_Craft_WeaponSelect_Slot_C->UW-Inventory_ItemSlotHover_4 // struct UUW-Inventory_ItemSlotHover_C [+] 0x260 UW-Lobby_Craft_WeaponSelect_Slot_C->ItemWeaponInfo // struct FResponse_Weapon_List_Data [+] 0x2E8 UW-Lobby_Craft_WeaponSelect_Slot_C->ParentWidget // struct UUW-Lobby_Craft_WeaponSelect_C class ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect_Slot: [+] 0x4 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect_Slot->CallFunc_IsValid_ReturnValue // char [+] 0x8 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect_Slot->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect_Slot->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class SelectButton: class ResetButton: class BndEvt__Button_ItemSlotHover_3_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class SetWeaponInfo: [+] 0x88 SetWeaponInfo->ParentWidget // struct UUW-Lobby_Craft_WeaponSelect_C [+] 0x90 SetWeaponInfo->LocalOptions // struct TArray [+] 0xA0 SetWeaponInfo->___int_Array_Index_Variable // int32_t [+] 0xA4 SetWeaponInfo->___int_Loop_Counter_Variable // int32_t [+] 0xA8 SetWeaponInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xB0 SetWeaponInfo->CallFunc_Map_Values_Values // struct TArray [+] 0xC0 SetWeaponInfo->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0xD0 SetWeaponInfo->CallFunc_Array_Get_Item // int32_t [+] 0xD4 SetWeaponInfo->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0xE0 SetWeaponInfo->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0xF0 SetWeaponInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FItemWeapon [+] 0x220 SetWeaponInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x224 SetWeaponInfo->CallFunc_Conv_StringToName_ReturnValue_2 // struct FName [+] 0x22C SetWeaponInfo->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x230 SetWeaponInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x234 SetWeaponInfo->CallFunc_GetItemNetworkName_ReturnValue // struct FName [+] 0x23C SetWeaponInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x240 SetWeaponInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x248 SetWeaponInfo->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0x250 SetWeaponInfo->K2Node_MakeStruct_DataTableRowHandle // struct FDataTableRowHandle [+] 0x260 SetWeaponInfo->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FInventoryItemDetailInfo [+] 0x6F0 SetWeaponInfo->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x6F8 SetWeaponInfo->K2Node_MakeStruct_InventoryItemInfo // struct FInventoryItemInfo [+] 0x790 SetWeaponInfo->CallFunc_GetDataTableRowFromName_OutRow_3 // struct FBravoHotelWeaponInfo [+] 0x12C0 SetWeaponInfo->CallFunc_GetDataTableRowFromName_ReturnValue_3 // char class SetButtonEnabled: [+] 0x1 SetButtonEnabled->LocalHoveredDrawAs // char [+] 0x2 SetButtonEnabled->LocalNormalDrawAs // char [+] 0x8 SetButtonEnabled->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x90 SetButtonEnabled->K2Node_MakeStruct_SlateBrush_2 // struct FSlateBrush [+] 0x118 SetButtonEnabled->K2Node_MakeStruct_ButtonStyle // struct FButtonStyle class SoundfieldEncodingSettingsBase: class AudioEndpointSettingsBase: class SpatializationPluginSourceSettingsBase: class OcclusionPluginSourceSettingsBase: class SoundModulationPluginSourceSettingsBase: class ReverbPluginSourceSettingsBase: class SoundfieldEndpointSettingsBase: class SoundfieldEffectSettingsBase: class SoundfieldEffectBase: [+] 0x28 SoundfieldEffectBase->Settings // struct USoundfieldEffectSettingsBase class SoundModulationParameter: [+] 0x8 SoundModulationParameter->Value // float class SoundModulation: class UW-Radar_Cursor_C: [+] 0x248 UW-Radar_Cursor_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Radar_Cursor_C->Escape_Cursor_Reset // struct UWidgetAnimation [+] 0x258 UW-Radar_Cursor_C->MiniNuke_Cursor_Reset // struct UWidgetAnimation [+] 0x260 UW-Radar_Cursor_C->Escape_Cursor // struct UWidgetAnimation [+] 0x268 UW-Radar_Cursor_C->MiniNuke_Cursor // struct UWidgetAnimation [+] 0x270 UW-Radar_Cursor_C->Image_390 // struct UImage [+] 0x278 UW-Radar_Cursor_C->Image_519 // struct UImage [+] 0x280 UW-Radar_Cursor_C->Img_CursorNuclear // struct UImage [+] 0x288 UW-Radar_Cursor_C->SizeBox_Nuclear // struct USizeBox [+] 0x290 UW-Radar_Cursor_C->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x298 UW-Radar_Cursor_C->Anim_MouseClicked // struct UWidgetAnimation [+] 0x2A0 UW-Radar_Cursor_C->DummyWidgetRef // struct UUW-Radar_Cursor_Dummy_C class ExecuteUbergraph_UW-Radar_Cursor: [+] 0x4 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_IsValid_ReturnValue // char [+] 0x5 ExecuteUbergraph_UW-Radar_Cursor->K2Node_CustomEvent_BuffEventType // enum class EBuffEventType [+] 0x8 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 ExecuteUbergraph_UW-Radar_Cursor->K2Node_SwitchEnum_CmpSuccess // char [+] 0x11 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_IsValid_ReturnValue_2 // char [+] 0x18 ExecuteUbergraph_UW-Radar_Cursor->K2Node_CustomEvent_TouchedActor // struct UActor [+] 0x20 ExecuteUbergraph_UW-Radar_Cursor->K2Node_CustomEvent_ButtonPressed // struct FKey [+] 0x38 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_Create_ReturnValue // struct UUW-Radar_Cursor_Dummy_C [+] 0x40 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_IsValid_ReturnValue_3 // char [+] 0x48 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x50 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_IsValid_ReturnValue_4 // char [+] 0x58 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_PlayAnimationReverse_ReturnValue // struct UUMGSequencePlayer [+] 0x60 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x68 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_PlayAnimationReverse_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x70 ExecuteUbergraph_UW-Radar_Cursor->K2Node_Event_MyGeometry // struct FGeometry [+] 0xA8 ExecuteUbergraph_UW-Radar_Cursor->K2Node_Event_InDeltaTime // float [+] 0xB0 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0xB8 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_IsValid_ReturnValue_5 // char [+] 0xBC ExecuteUbergraph_UW-Radar_Cursor->CallFunc_GetMousePositionScaledByDPI_LocationX // float [+] 0xC0 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_GetMousePositionScaledByDPI_LocationY // float [+] 0xC4 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_GetMousePositionScaledByDPI_ReturnValue // char [+] 0xC8 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0xD0 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0xD8 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_GetPlayerController_ReturnValue_4 // struct APlayerController [+] 0xE0 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_IsValid_ReturnValue_6 // char [+] 0xE1 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_IsValid_ReturnValue_7 // char [+] 0xE4 ExecuteUbergraph_UW-Radar_Cursor->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0xF4 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_IsValid_ReturnValue_8 // char [+] 0xF8 ExecuteUbergraph_UW-Radar_Cursor->CallFunc_GetPlayerController_ReturnValue_5 // struct APlayerController class HideCursor: class ShowCursor: class UpdateCursorPosition: class Tick: [+] 0x38 Tick->InDeltaTime // float class PlayMouseCursorAnimation: class Construct: class OnClicked_Event_1: [+] 0x8 OnClicked_Event_1->ButtonPressed // struct FKey class SetCursorByBuffEventType: class SetCursorSize: class PlayClickSound: [+] 0x8 PlayClickSound->___struct_Variable // struct TArray [+] 0x18 PlayClickSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x1C PlayClickSound->CallFunc_IsValid_ReturnValue // char [+] 0x1D PlayClickSound->K2Node_SwitchEnum_CmpSuccess // char [+] 0x20 PlayClickSound->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x28 PlayClickSound->CallFunc_IsValid_ReturnValue_2 // char [+] 0x30 PlayClickSound->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x40 PlayClickSound->K2Node_DynamicCast_bSuccess // char [+] 0x48 PlayClickSound->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class AmbisonicsEncodingSettings: [+] 0x28 AmbisonicsEncodingSettings->AmbisonicsOrder // int32_t class BP-ProjectileGrenade_MolotovCocktail_C: [+] 0x840 BP-ProjectileGrenade_MolotovCocktail_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x848 BP-ProjectileGrenade_MolotovCocktail_C->TextureScale // float [+] 0x84C BP-ProjectileGrenade_MolotovCocktail_C->CollisionSize // float class ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail: [+] 0x4 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x8 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_BeginDrawCanvasToRenderTarget_Canvas // struct UCanvas [+] 0x10 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_BeginDrawCanvasToRenderTarget_Size // struct FVector2D [+] 0x18 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_BeginDrawCanvasToRenderTarget_Context // struct FDrawToRenderTargetContext [+] 0x28 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x34 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x38 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x44 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x48 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_BreakVector_X // float [+] 0x4C ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_BreakVector_Y // float [+] 0x50 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_BreakVector_Z // float [+] 0x54 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Fraction_ReturnValue // float [+] 0x58 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Fraction_ReturnValue_2 // float [+] 0x5C ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x5D ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x60 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x64 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Conv_BoolToFloat_ReturnValue_2 // float [+] 0x68 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x6C ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x70 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->___int_Variable // int32_t [+] 0x74 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x7C ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Set_Canvas_Material_Scale_and_Position_Screen_Position // struct FVector2D [+] 0x84 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Set_Canvas_Material_Scale_and_Position_Screen_Size // struct FVector2D [+] 0x8C ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x90 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail->CallFunc_Add_IntInt_ReturnValue // int32_t class ActiveThrowingProjectileMainEffect: class BP-CoherentSpriteStructure: class ModularSynthPresetBank: [+] 0x28 ModularSynthPresetBank->Presets // struct TArray class ModularSynthLibrary: class ModularSynthComponent: [+] 0x710 ModularSynthComponent->VoiceCount // int32_t class SourceEffectBitCrusherPreset: [+] 0x70 SourceEffectBitCrusherPreset->Settings // struct FSourceEffectBitCrusherSettings class SourceEffectChorusPreset: [+] 0x80 SourceEffectChorusPreset->Settings // struct FSourceEffectChorusSettings class SourceEffectDynamicsProcessorPreset: [+] 0x90 SourceEffectDynamicsProcessorPreset->Settings // struct FSourceEffectDynamicsProcessorSettings class EnvelopeFollowerListener: [+] 0xB0 EnvelopeFollowerListener->OnEnvelopeFollowerUpdate // struct FMulticastInlineDelegate class SourceEffectEnvelopeFollowerPreset: [+] 0x74 SourceEffectEnvelopeFollowerPreset->Settings // struct FSourceEffectEnvelopeFollowerSettings class SourceEffectEQPreset: [+] 0x78 SourceEffectEQPreset->Settings // struct FSourceEffectEQSettings class SourceEffectFilterPreset: [+] 0x74 SourceEffectFilterPreset->Settings // struct FSourceEffectFilterSettings class SourceEffectFoldbackDistortionPreset: [+] 0x74 SourceEffectFoldbackDistortionPreset->Settings // struct FSourceEffectFoldbackDistortionSettings class SourceEffectMidSideSpreaderPreset: [+] 0x74 SourceEffectMidSideSpreaderPreset->Settings // struct FSourceEffectMidSideSpreaderSettings class SourceEffectPannerPreset: [+] 0x70 SourceEffectPannerPreset->Settings // struct FSourceEffectPannerSettings class SourceEffectPhaserPreset: [+] 0x78 SourceEffectPhaserPreset->Settings // struct FSourceEffectPhaserSettings class SourceEffectRingModulationPreset: [+] 0x7C SourceEffectRingModulationPreset->Settings // struct FSourceEffectRingModulationSettings class SourceEffectSimpleDelayPreset: [+] 0x80 SourceEffectSimpleDelayPreset->Settings // struct FSourceEffectSimpleDelaySettings class SourceEffectStereoDelayPreset: [+] 0x7C SourceEffectStereoDelayPreset->Settings // struct FSourceEffectStereoDelaySettings class SourceEffectWaveShaperPreset: [+] 0x70 SourceEffectWaveShaperPreset->Settings // struct FSourceEffectWaveShaperSettings class AudioImpulseResponse: [+] 0x28 AudioImpulseResponse->ImpulseResponse // struct TArray [+] 0x38 AudioImpulseResponse->NumChannels // int32_t [+] 0x3C AudioImpulseResponse->SampleRate // int32_t [+] 0x40 AudioImpulseResponse->NormalizationVolumeDb // float [+] 0x48 AudioImpulseResponse->IRData // struct TArray class SubmixEffectConvolutionReverbPreset: [+] 0x40 SubmixEffectConvolutionReverbPreset->Settings // struct FSubmixEffectConvolutionReverbSettings [+] 0x60 SubmixEffectConvolutionReverbPreset->ImpulseResponse // struct UAudioImpulseResponse [+] 0x68 SubmixEffectConvolutionReverbPreset->BlockSize // enum class ESubmixEffectConvolutionReverbBlockSize [+] 0x69 SubmixEffectConvolutionReverbPreset->bEnableHardwareAcceleration // char class SubmixEffectDelayPreset: [+] 0x74 SubmixEffectDelayPreset->Settings // struct FSubmixEffectDelaySettings [+] 0x80 SubmixEffectDelayPreset->DynamicSettings // struct FSubmixEffectDelaySettings class SubmixEffectFilterPreset: [+] 0x74 SubmixEffectFilterPreset->Settings // struct FSubmixEffectFilterSettings class SubmixEffectFlexiverbPreset: [+] 0x78 SubmixEffectFlexiverbPreset->Settings // struct FSubmixEffectFlexiverbSettings class SubmixEffectTapDelayPreset: [+] 0x80 SubmixEffectTapDelayPreset->Settings // struct FSubmixEffectTapDelaySettings class Synth2DSlider: [+] 0x108 Synth2DSlider->ValueX // float [+] 0x10C Synth2DSlider->ValueY // float [+] 0x110 Synth2DSlider->ValueXDelegate // struct FDelegate [+] 0x120 Synth2DSlider->ValueYDelegate // struct FDelegate [+] 0x130 Synth2DSlider->WidgetStyle // struct FSynth2DSliderStyle [+] 0x3E8 Synth2DSlider->SliderHandleColor // struct FLinearColor [+] 0x3F8 Synth2DSlider->IndentHandle // char [+] 0x3F9 Synth2DSlider->Locked // char [+] 0x3FC Synth2DSlider->StepSize // float [+] 0x400 Synth2DSlider->IsFocusable // char [+] 0x408 Synth2DSlider->OnMouseCaptureBegin // struct FMulticastInlineDelegate [+] 0x418 Synth2DSlider->OnMouseCaptureEnd // struct FMulticastInlineDelegate [+] 0x428 Synth2DSlider->OnControllerCaptureBegin // struct FMulticastInlineDelegate [+] 0x438 Synth2DSlider->OnControllerCaptureEnd // struct FMulticastInlineDelegate [+] 0x448 Synth2DSlider->OnValueChangedX // struct FMulticastInlineDelegate [+] 0x458 Synth2DSlider->OnValueChangedY // struct FMulticastInlineDelegate class GranularSynth: [+] 0x710 GranularSynth->GranulatedSoundWave // struct USoundWave class MonoWaveTableSynthPreset: [+] 0x28 MonoWaveTableSynthPreset->PresetName // struct FString [+] 0x38 MonoWaveTableSynthPreset->bLockKeyframesToGridBool // char [+] 0x3C MonoWaveTableSynthPreset->LockKeyframesToGrid // int32_t [+] 0x40 MonoWaveTableSynthPreset->WaveTableResolution // int32_t [+] 0x48 MonoWaveTableSynthPreset->WaveTable // struct TArray [+] 0x58 MonoWaveTableSynthPreset->bNormalizeWaveTables // char class SynthComponentMonoWaveTable: [+] 0x710 SynthComponentMonoWaveTable->OnTableAltered // struct FMulticastInlineDelegate [+] 0x720 SynthComponentMonoWaveTable->OnNumTablesChanged // struct FMulticastInlineDelegate [+] 0x730 SynthComponentMonoWaveTable->CurrentPreset // struct UMonoWaveTableSynthPreset class SynthSamplePlayer: [+] 0x710 SynthSamplePlayer->SoundWave // struct USoundWave [+] 0x718 SynthSamplePlayer->OnSampleLoaded // struct FMulticastInlineDelegate [+] 0x728 SynthSamplePlayer->OnSamplePlaybackProgress // struct FMulticastInlineDelegate class SynthKnob: [+] 0x108 SynthKnob->Value // float [+] 0x10C SynthKnob->StepSize // float [+] 0x110 SynthKnob->MouseSpeed // float [+] 0x114 SynthKnob->MouseFineTuneSpeed // float [+] 0x118 SynthKnob->ShowTooltipInfo // char [+] 0x120 SynthKnob->ParameterName // struct FText [+] 0x138 SynthKnob->ParameterUnits // struct FText [+] 0x150 SynthKnob->ValueDelegate // struct FDelegate [+] 0x160 SynthKnob->WidgetStyle // struct FSynthKnobStyle [+] 0x398 SynthKnob->Locked // char [+] 0x399 SynthKnob->IsFocusable // char [+] 0x3A0 SynthKnob->OnMouseCaptureBegin // struct FMulticastInlineDelegate [+] 0x3B0 SynthKnob->OnMouseCaptureEnd // struct FMulticastInlineDelegate [+] 0x3C0 SynthKnob->OnControllerCaptureBegin // struct FMulticastInlineDelegate [+] 0x3D0 SynthKnob->OnControllerCaptureEnd // struct FMulticastInlineDelegate [+] 0x3E0 SynthKnob->OnValueChanged // struct FMulticastInlineDelegate class OnEnvelopeFollowerUpdate__DelegateSignature: class OnTableAltered__DelegateSignature: class NumTablesChanged__DelegateSignature: class OnSampleLoaded__DelegateSignature: class OnSamplePlaybackProgress__DelegateSignature: [+] 0x4 OnSamplePlaybackProgress__DelegateSignature->ProgressTimeSeconds // float class OnMouseCaptureBeginEventSynth2D__DelegateSignature: class OnMouseCaptureEndEventSynth2D__DelegateSignature: class OnControllerCaptureBeginEventSynth2D__DelegateSignature: class OnControllerCaptureEndEventSynth2D__DelegateSignature: class OnFloatValueChangedEventSynth2D__DelegateSignature: class OnMouseCaptureBeginEvent__DelegateSignature: class OnMouseCaptureEndEvent__DelegateSignature: class OnControllerCaptureBeginEvent__DelegateSignature: class OnControllerCaptureEndEvent__DelegateSignature: class OnFloatValueChangedEvent__DelegateSignature: class ESynth1PatchDestination: class ESynth1PatchSource: class ESynthStereoDelayMode: class ESynthFilterAlgorithm: class ESynthFilterType: class ESynthModEnvBiasPatch: class ESynthModEnvPatch: class ESynthLFOPatchType: class ESynthLFOMode: class ESynthLFOType: class ESynth1OscType: class ESourceEffectDynamicsPeakMode: class ESourceEffectDynamicsProcessorType: class EEnvelopeFollowerPeakMode: class ESourceEffectFilterType: class ESourceEffectFilterCircuit: class EStereoChannelMode: class EPhaserLFOType: class ERingModulatorTypeSourceEffect: class EStereoDelaySourceEffect: class ESubmixEffectConvolutionReverbBlockSize: class ESubmixFilterAlgorithm: class ESubmixFilterType: class ETapLineMode: class EGranularSynthSeekType: class EGranularSynthEnvelopeType: class CurveInterpolationType: class ESamplePlayerSeekType: class ESynthKnobSize: class ESynthSlateColorStyle: class ESynthSlateSizeType: class ModularSynthPresetBankEntry: [+] 0x10 ModularSynthPresetBankEntry->Preset // struct FModularSynthPreset class ModularSynthPreset: [+] 0x8 ModularSynthPreset->bEnablePolyphony // char [+] 0xC ModularSynthPreset->Osc1Type // enum class ESynth1OscType [+] 0x10 ModularSynthPreset->Osc1Gain // float [+] 0x14 ModularSynthPreset->Osc1Octave // float [+] 0x18 ModularSynthPreset->Osc1Semitones // float [+] 0x1C ModularSynthPreset->Osc1Cents // float [+] 0x20 ModularSynthPreset->Osc1PulseWidth // float [+] 0x24 ModularSynthPreset->Osc2Type // enum class ESynth1OscType [+] 0x28 ModularSynthPreset->Osc2Gain // float [+] 0x2C ModularSynthPreset->Osc2Octave // float [+] 0x30 ModularSynthPreset->Osc2Semitones // float [+] 0x34 ModularSynthPreset->Osc2Cents // float [+] 0x38 ModularSynthPreset->Osc2PulseWidth // float [+] 0x3C ModularSynthPreset->Portamento // float [+] 0x40 ModularSynthPreset->bEnableUnison // char [+] 0x40 ModularSynthPreset->bEnableOscillatorSync // char [+] 0x44 ModularSynthPreset->Spread // float [+] 0x48 ModularSynthPreset->Pan // float [+] 0x4C ModularSynthPreset->LFO1Frequency // float [+] 0x50 ModularSynthPreset->LFO1Gain // float [+] 0x54 ModularSynthPreset->LFO1Type // enum class ESynthLFOType [+] 0x55 ModularSynthPreset->LFO1Mode // enum class ESynthLFOMode [+] 0x56 ModularSynthPreset->LFO1PatchType // enum class ESynthLFOPatchType [+] 0x58 ModularSynthPreset->LFO2Frequency // float [+] 0x5C ModularSynthPreset->LFO2Gain // float [+] 0x60 ModularSynthPreset->LFO2Type // enum class ESynthLFOType [+] 0x61 ModularSynthPreset->LFO2Mode // enum class ESynthLFOMode [+] 0x62 ModularSynthPreset->LFO2PatchType // enum class ESynthLFOPatchType [+] 0x64 ModularSynthPreset->GainDb // float [+] 0x68 ModularSynthPreset->AttackTime // float [+] 0x6C ModularSynthPreset->DecayTime // float [+] 0x70 ModularSynthPreset->SustainGain // float [+] 0x74 ModularSynthPreset->ReleaseTime // float [+] 0x78 ModularSynthPreset->ModEnvPatchType // enum class ESynthModEnvPatch [+] 0x79 ModularSynthPreset->ModEnvBiasPatchType // enum class ESynthModEnvBiasPatch [+] 0x7C ModularSynthPreset->bInvertModulationEnvelope // char [+] 0x7C ModularSynthPreset->bInvertModulationEnvelopeBias // char [+] 0x80 ModularSynthPreset->ModulationEnvelopeDepth // float [+] 0x84 ModularSynthPreset->ModulationEnvelopeAttackTime // float [+] 0x88 ModularSynthPreset->ModulationEnvelopeDecayTime // float [+] 0x8C ModularSynthPreset->ModulationEnvelopeSustainGain // float [+] 0x90 ModularSynthPreset->ModulationEnvelopeReleaseTime // float [+] 0x94 ModularSynthPreset->bLegato // char [+] 0x94 ModularSynthPreset->bRetrigger // char [+] 0x98 ModularSynthPreset->FilterFrequency // float [+] 0x9C ModularSynthPreset->FilterQ // float [+] 0xA0 ModularSynthPreset->FilterType // enum class ESynthFilterType [+] 0xA1 ModularSynthPreset->FilterAlgorithm // enum class ESynthFilterAlgorithm [+] 0xA4 ModularSynthPreset->bStereoDelayEnabled // char [+] 0xA8 ModularSynthPreset->StereoDelayMode // enum class ESynthStereoDelayMode [+] 0xAC ModularSynthPreset->StereoDelayTime // float [+] 0xB0 ModularSynthPreset->StereoDelayFeedback // float [+] 0xB4 ModularSynthPreset->StereoDelayWetlevel // float [+] 0xB8 ModularSynthPreset->StereoDelayRatio // float [+] 0xBC ModularSynthPreset->bChorusEnabled // char [+] 0xC0 ModularSynthPreset->ChorusDepth // float [+] 0xC4 ModularSynthPreset->ChorusFeedback // float [+] 0xC8 ModularSynthPreset->ChorusFrequency // float [+] 0xD0 ModularSynthPreset->Patches // struct TArray class EpicSynth1Patch: [+] 0x8 EpicSynth1Patch->PatchCables // struct TArray class Synth1PatchCable: [+] 0x4 Synth1PatchCable->Destination // enum class ESynth1PatchDestination class PatchId: class SourceEffectBitCrusherSettings: [+] 0x4 SourceEffectBitCrusherSettings->CrushedBits // float class SourceEffectChorusSettings: [+] 0x4 SourceEffectChorusSettings->Frequency // float [+] 0x8 SourceEffectChorusSettings->Feedback // float [+] 0xC SourceEffectChorusSettings->WetLevel // float [+] 0x10 SourceEffectChorusSettings->DryLevel // float [+] 0x14 SourceEffectChorusSettings->Spread // float class SourceEffectDynamicsProcessorSettings: [+] 0x1 SourceEffectDynamicsProcessorSettings->PeakMode // enum class ESourceEffectDynamicsPeakMode [+] 0x4 SourceEffectDynamicsProcessorSettings->LookAheadMsec // float [+] 0x8 SourceEffectDynamicsProcessorSettings->AttackTimeMsec // float [+] 0xC SourceEffectDynamicsProcessorSettings->ReleaseTimeMsec // float [+] 0x10 SourceEffectDynamicsProcessorSettings->ThresholdDb // float [+] 0x14 SourceEffectDynamicsProcessorSettings->Ratio // float [+] 0x18 SourceEffectDynamicsProcessorSettings->KneeBandwidthDb // float [+] 0x1C SourceEffectDynamicsProcessorSettings->InputGainDb // float [+] 0x20 SourceEffectDynamicsProcessorSettings->OutputGainDb // float [+] 0x24 SourceEffectDynamicsProcessorSettings->bStereoLinked // char [+] 0x24 SourceEffectDynamicsProcessorSettings->bAnalogMode // char class SourceEffectEnvelopeFollowerSettings: [+] 0x4 SourceEffectEnvelopeFollowerSettings->ReleaseTime // float [+] 0x8 SourceEffectEnvelopeFollowerSettings->PeakMode // enum class EEnvelopeFollowerPeakMode [+] 0x9 SourceEffectEnvelopeFollowerSettings->bIsAnalogMode // char class SourceEffectEQSettings: class SourceEffectEQBand: [+] 0x4 SourceEffectEQBand->Bandwidth // float [+] 0x8 SourceEffectEQBand->GainDb // float [+] 0xC SourceEffectEQBand->bEnabled // char class SourceEffectFilterSettings: [+] 0x1 SourceEffectFilterSettings->FilterType // enum class ESourceEffectFilterType [+] 0x4 SourceEffectFilterSettings->CutoffFrequency // float [+] 0x8 SourceEffectFilterSettings->FilterQ // float class SourceEffectFoldbackDistortionSettings: [+] 0x4 SourceEffectFoldbackDistortionSettings->ThresholdDb // float [+] 0x8 SourceEffectFoldbackDistortionSettings->OutputGainDb // float class SourceEffectMidSideSpreaderSettings: [+] 0x4 SourceEffectMidSideSpreaderSettings->SpreadAmount // float [+] 0x8 SourceEffectMidSideSpreaderSettings->OutputMode // enum class EStereoChannelMode [+] 0x9 SourceEffectMidSideSpreaderSettings->bEqualPower // char class SourceEffectPannerSettings: [+] 0x4 SourceEffectPannerSettings->Pan // float class SourceEffectPhaserSettings: [+] 0x4 SourceEffectPhaserSettings->Frequency // float [+] 0x8 SourceEffectPhaserSettings->Feedback // float [+] 0xC SourceEffectPhaserSettings->LFOType // enum class EPhaserLFOType [+] 0xD SourceEffectPhaserSettings->UseQuadraturePhase // char class SourceEffectRingModulationSettings: [+] 0x4 SourceEffectRingModulationSettings->Frequency // float [+] 0x8 SourceEffectRingModulationSettings->Depth // float [+] 0xC SourceEffectRingModulationSettings->DryLevel // float [+] 0x10 SourceEffectRingModulationSettings->WetLevel // float class SourceEffectSimpleDelaySettings: [+] 0x4 SourceEffectSimpleDelaySettings->DelayAmount // float [+] 0x8 SourceEffectSimpleDelaySettings->DryAmount // float [+] 0xC SourceEffectSimpleDelaySettings->WetAmount // float [+] 0x10 SourceEffectSimpleDelaySettings->Feedback // float [+] 0x14 SourceEffectSimpleDelaySettings->bDelayBasedOnDistance // char class SourceEffectStereoDelaySettings: [+] 0x4 SourceEffectStereoDelaySettings->DelayTimeMsec // float [+] 0x8 SourceEffectStereoDelaySettings->Feedback // float [+] 0xC SourceEffectStereoDelaySettings->DelayRatio // float [+] 0x10 SourceEffectStereoDelaySettings->WetLevel // float class SourceEffectWaveShaperSettings: [+] 0x4 SourceEffectWaveShaperSettings->OutputGainDb // float class SubmixEffectConvolutionReverbSettings: [+] 0x4 SubmixEffectConvolutionReverbSettings->SurroundRearChannelBleedDb // float [+] 0x8 SubmixEffectConvolutionReverbSettings->bInvertRearChannelBleedPhase // char [+] 0x9 SubmixEffectConvolutionReverbSettings->bSurroundRearChannelFlip // char [+] 0xC SubmixEffectConvolutionReverbSettings->SurroundRearChannelBleedAmount // float [+] 0x10 SubmixEffectConvolutionReverbSettings->ImpulseResponse // struct UAudioImpulseResponse [+] 0x18 SubmixEffectConvolutionReverbSettings->AllowHArdwareAcceleration // char class SubmixEffectDelaySettings: [+] 0x4 SubmixEffectDelaySettings->InterpolationTime // float [+] 0x8 SubmixEffectDelaySettings->DelayLength // float class SubmixEffectFilterSettings: [+] 0x1 SubmixEffectFilterSettings->FilterAlgorithm // enum class ESubmixFilterAlgorithm [+] 0x4 SubmixEffectFilterSettings->FilterFrequency // float [+] 0x8 SubmixEffectFilterSettings->FilterQ // float class SubmixEffectFlexiverbSettings: [+] 0x4 SubmixEffectFlexiverbSettings->DecayTime // float [+] 0x8 SubmixEffectFlexiverbSettings->RoomDampening // float [+] 0xC SubmixEffectFlexiverbSettings->Complexity // int32_t class SubmixEffectTapDelaySettings: [+] 0x4 SubmixEffectTapDelaySettings->InterpolationTime // float [+] 0x8 SubmixEffectTapDelaySettings->Taps // struct TArray class TapDelayInfo: [+] 0x4 TapDelayInfo->DelayLength // float [+] 0x8 TapDelayInfo->Gain // float [+] 0xC TapDelayInfo->OutputChannel // int32_t [+] 0x10 TapDelayInfo->PanInDegrees // float [+] 0x14 TapDelayInfo->TapId // int32_t class Synth2DSliderStyle: [+] 0x8 Synth2DSliderStyle->NormalThumbImage // struct FSlateBrush [+] 0x90 Synth2DSliderStyle->DisabledThumbImage // struct FSlateBrush [+] 0x118 Synth2DSliderStyle->NormalBarImage // struct FSlateBrush [+] 0x1A0 Synth2DSliderStyle->DisabledBarImage // struct FSlateBrush [+] 0x228 Synth2DSliderStyle->BackgroundImage // struct FSlateBrush [+] 0x2B0 Synth2DSliderStyle->BarThickness // float class SynthKnobStyle: [+] 0x8 SynthKnobStyle->LargeKnob // struct FSlateBrush [+] 0x90 SynthKnobStyle->LargeKnobOverlay // struct FSlateBrush [+] 0x118 SynthKnobStyle->MediumKnob // struct FSlateBrush [+] 0x1A0 SynthKnobStyle->MediumKnobOverlay // struct FSlateBrush [+] 0x228 SynthKnobStyle->MinValueAngle // float [+] 0x22C SynthKnobStyle->MaxValueAngle // float [+] 0x230 SynthKnobStyle->KnobSize // enum class ESynthKnobSize class SynthSlateStyle: [+] 0x8 SynthSlateStyle->SizeType // enum class ESynthSlateSizeType [+] 0x9 SynthSlateStyle->ColorStyle // enum class ESynthSlateColorStyle class AddModularSynthPresetToBankAsset: [+] 0x8 AddModularSynthPresetToBankAsset->Preset // struct FModularSynthPreset [+] 0xE8 AddModularSynthPresetToBankAsset->PresetName // struct FString class CreatePatch: [+] 0x8 CreatePatch->PatchCables // struct TArray [+] 0x18 CreatePatch->bEnableByDefault // char [+] 0x1C CreatePatch->ReturnValue // struct FPatchId class NoteOff: [+] 0x4 NoteOff->bAllNotesOff // char [+] 0x5 NoteOff->bKillAllNotes // char class NoteOn: [+] 0x4 NoteOn->Velocity // int32_t [+] 0x8 NoteOn->Duration // float class SetAttackTime: class SetChorusDepth: class SetChorusEnabled: class SetChorusFeedback: class SetChorusFrequency: class SetDecayTime: class SetEnableLegato: class SetEnablePatch: [+] 0x4 SetEnablePatch->bIsEnabled // char [+] 0x5 SetEnablePatch->ReturnValue // char class SetEnablePolyphony: class SetEnableRetrigger: class SetEnableUnison: class SetFilterAlgorithm: class SetFilterFrequency: class SetFilterFrequencyMod: class SetFilterQ: class SetFilterQMod: class SetFilterType: class SetGainDb: class SetLFOFrequency: [+] 0x4 SetLFOFrequency->FrequencyHz // float class SetLFOFrequencyMod: [+] 0x4 SetLFOFrequencyMod->FrequencyModHz // float class SetLFOGain: [+] 0x4 SetLFOGain->Gain // float class SetLFOGainMod: [+] 0x4 SetLFOGainMod->GainMod // float class SetLFOMode: [+] 0x4 SetLFOMode->LFOMode // enum class ESynthLFOMode class SetLFOPatch: [+] 0x4 SetLFOPatch->LFOPatchType // enum class ESynthLFOPatchType class SetLFOType: [+] 0x4 SetLFOType->LFOType // enum class ESynthLFOType class SetModEnvAttackTime: class SetModEnvBiasInvert: class SetModEnvBiasPatch: class SetModEnvDecayTime: class SetModEnvDepth: class SetModEnvInvert: class SetModEnvPatch: class SetModEnvReleaseTime: class SetModEnvSustainGain: class SetOscCents: [+] 0x4 SetOscCents->Cents // float class SetOscFrequencyMod: [+] 0x4 SetOscFrequencyMod->OscFreqMod // float class SetOscGain: [+] 0x4 SetOscGain->OscGain // float class SetOscGainMod: [+] 0x4 SetOscGainMod->OscGainMod // float class SetOscOctave: [+] 0x4 SetOscOctave->Octave // float class SetOscPulsewidth: [+] 0x4 SetOscPulsewidth->Pulsewidth // float class SetOscSemitones: [+] 0x4 SetOscSemitones->Semitones // float class SetOscSync: class SetOscType: [+] 0x4 SetOscType->OscType // enum class ESynth1OscType class SetPan: class SetPitchBend: class SetPortamento: class SetReleaseTime: class SetSpread: class SetStereoDelayFeedback: class SetStereoDelayIsEnabled: class SetStereoDelayMode: class SetStereoDelayRatio: class SetStereoDelayTime: class SetStereoDelayWetlevel: class SetSustainGain: class SetSynthPreset: class SetSettings: class SetSettings: class SetSettings: class RegisterEnvelopeFollowerListener: class SetSettings: class UnregisterEnvelopeFollowerListener: class SetSettings: class SetSettings: class SetSettings: class SetSettings: class SetSettings: class SetSettings: class SetSettings: class SetSettings: class SetSettings: class SetSettings: class SetImpulseResponse: class SetSettings: class GetMaxDelayInMilliseconds: class SetDelay: class SetInterpolationTime: class SetSettings: class SetFilterAlgorithm: class SetFilterCutoffFrequency: class SetFilterCutoffFrequencyMod: class SetFilterQ: class SetFilterQMod: class SetFilterType: class SetSettings: class SetSettings: class AddTap: class GetMaxDelayInMilliseconds: class GetTap: [+] 0x4 GetTap->TapInfo // struct FTapDelayInfo class GetTapIds: class RemoveTap: class SetInterpolationTime: class SetSettings: class SetTap: [+] 0x4 SetTap->TapInfo // struct FTapDelayInfo class GetValue: class SetIndentHandle: class SetLocked: class SetSliderHandleColor: class SetStepSize: class SetValue: class GetCurrentPlayheadTime: class GetSampleDuration: class IsLoaded: class NoteOff: [+] 0x4 NoteOff->bKill // char class NoteOn: [+] 0x4 NoteOn->Velocity // int32_t [+] 0x8 NoteOn->Duration // float class SetAttackTime: class SetDecayTime: class SetGrainDuration: [+] 0x4 SetGrainDuration->DurationRange // struct FVector2D class SetGrainEnvelopeType: class SetGrainPan: [+] 0x4 SetGrainPan->PanRange // struct FVector2D class SetGrainPitch: [+] 0x4 SetGrainPitch->PitchRange // struct FVector2D class SetGrainProbability: class SetGrainsPerSecond: class SetGrainVolume: [+] 0x4 SetGrainVolume->VolumeRange // struct FVector2D class SetPlaybackSpeed: class SetPlayheadTime: [+] 0x4 SetPlayheadTime->LerpTimeSec // float [+] 0x8 SetPlayheadTime->SeekType // enum class EGranularSynthSeekType class SetReleaseTimeMsec: class SetScrubMode: class SetSoundWave: class SetSustainGain: class GetCurveTangent: [+] 0x4 GetCurveTangent->ReturnValue // float class GetKeyFrameValuesForTable: [+] 0x8 GetKeyFrameValuesForTable->ReturnValue // struct TArray class GetMaxTableIndex: class GetNumTableEntries: class NoteOff: class NoteOn: [+] 0x4 NoteOn->InVelocity // float class RefreshAllWaveTables: class RefreshWaveTable: class SetAmpEnvelopeAttackTime: class SetAmpEnvelopeBiasDepth: class SetAmpEnvelopeBiasInvert: class SetAmpEnvelopeDecayTime: class SetAmpEnvelopeDepth: class SetAmpEnvelopeInvert: class SetAmpEnvelopeReleaseTime: class SetAmpEnvelopeSustainGain: class SetCurveInterpolationType: [+] 0x4 SetCurveInterpolationType->TableIndex // int32_t [+] 0x8 SetCurveInterpolationType->ReturnValue // char class SetCurveTangent: [+] 0x4 SetCurveTangent->InNewTangent // float [+] 0x8 SetCurveTangent->ReturnValue // char class SetCurveValue: [+] 0x4 SetCurveValue->KeyframeIndex // int32_t [+] 0x8 SetCurveValue->NewValue // float [+] 0xC SetCurveValue->ReturnValue // char class SetFilterEnvelopeAttackTime: class SetFilterEnvelopeBiasDepth: class SetFilterEnvelopeBiasInvert: class SetFilterEnvelopeDepth: class SetFilterEnvelopeInvert: class SetFilterEnvelopenDecayTime: class SetFilterEnvelopeReleaseTime: class SetFilterEnvelopeSustainGain: class SetFrequency: class SetFrequencyPitchBend: class SetFrequencyWithMidiNote: class SetLowPassFilterFrequency: class SetLowPassFilterResonance: class SetPositionEnvelopeAttackTime: class SetPositionEnvelopeBiasDepth: class SetPositionEnvelopeBiasInvert: class SetPositionEnvelopeDecayTime: class SetPositionEnvelopeDepth: class SetPositionEnvelopeInvert: class SetPositionEnvelopeReleaseTime: class SetPositionEnvelopeSustainGain: class SetPosLfoDepth: class SetPosLfoFrequency: class SetPosLfoType: class SetSustainPedalState: class SetWaveTablePosition: class GetCurrentPlaybackProgressPercent: class GetCurrentPlaybackProgressTime: class GetSampleDuration: class IsLoaded: class SeekToTime: [+] 0x4 SeekToTime->SeekType // enum class ESamplePlayerSeekType [+] 0x5 SeekToTime->bWrap // char class SetPitch: [+] 0x4 SetPitch->TimeSec // float class SetScrubMode: class SetScrubTimeWidth: class SetSoundWave: class GetValue: class SetLocked: class SetStepSize: class SetValue: class Wheel-Quadski_Rear_Water_C: class UW-PerkDeckSelectItemWidget_C: [+] 0x248 UW-PerkDeckSelectItemWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-PerkDeckSelectItemWidget_C->Button_Main // struct UButton [+] 0x258 UW-PerkDeckSelectItemWidget_C->Image_ClassIcon // struct UImage [+] 0x260 UW-PerkDeckSelectItemWidget_C->Image_ComingSoonBg // struct UImage [+] 0x268 UW-PerkDeckSelectItemWidget_C->Image_Disabled // struct UImage [+] 0x270 UW-PerkDeckSelectItemWidget_C->Image_Outline // struct UImage [+] 0x278 UW-PerkDeckSelectItemWidget_C->Image_Push // struct UImage [+] 0x280 UW-PerkDeckSelectItemWidget_C->Overlay_Main // struct UOverlay [+] 0x288 UW-PerkDeckSelectItemWidget_C->T_ComingSoon // struct UTextBlock [+] 0x290 UW-PerkDeckSelectItemWidget_C->UW-PerkDeckSelectItemNumWidget // struct UUW-PerkDeckSelectItemNumWidget_C [+] 0x298 UW-PerkDeckSelectItemWidget_C->UW-PerkDeckSelectItemNumWidget_2 // struct UUW-PerkDeckSelectItemNumWidget_C [+] 0x2A0 UW-PerkDeckSelectItemWidget_C->UW-PerkDeckSelectItemNumWidget_3 // struct UUW-PerkDeckSelectItemNumWidget_C [+] 0x2A8 UW-PerkDeckSelectItemWidget_C->UW-PerkDeckSelectItemNumWidget_Local // struct UUW-PerkDeckSelectItemNumWidget_C [+] 0x2B0 UW-PerkDeckSelectItemWidget_C->VerticalBox_Selected // struct UVerticalBox [+] 0x2B8 UW-PerkDeckSelectItemWidget_C->PerkDeckClassInfo // struct FPerkDeckClassInfo [+] 0x2E0 UW-PerkDeckSelectItemWidget_C->SelectedNum // int32_t [+] 0x2E4 UW-PerkDeckSelectItemWidget_C->SelectedMinIndex // int32_t [+] 0x2E8 UW-PerkDeckSelectItemWidget_C->ChooseClass // struct FMulticastInlineDelegate [+] 0x2F8 UW-PerkDeckSelectItemWidget_C->ClassIndex // int32_t [+] 0x300 UW-PerkDeckSelectItemWidget_C->HoverClass // struct FMulticastInlineDelegate [+] 0x310 UW-PerkDeckSelectItemWidget_C->bIsLocalSelected // char [+] 0x311 UW-PerkDeckSelectItemWidget_C->bIsSelected // char [+] 0x318 UW-PerkDeckSelectItemWidget_C->CurrentPerkDeckData // struct FPerkDeckData [+] 0x7C8 UW-PerkDeckSelectItemWidget_C->bIsDuplicateSelectPossible // char [+] 0x7C9 UW-PerkDeckSelectItemWidget_C->bButtonDisabled // char [+] 0x7CA UW-PerkDeckSelectItemWidget_C->bNoUpdatedDisabled // char [+] 0x7CB UW-PerkDeckSelectItemWidget_C->bIsBlocked // char class ChooseClass__DelegateSignature: class HoverClass__DelegateSignature: [+] 0x4 HoverClass__DelegateSignature->IsHoverd // char class ExecuteUbergraph_UW-PerkDeckSelectItemWidget: [+] 0x8 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x18 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->___object_Variable // struct Object [+] 0x20 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x28 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->K2Node_DynamicCast_bSuccess // char [+] 0x30 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->___struct_Variable // struct TArray [+] 0x40 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->___struct_Variable_2 // struct TArray [+] 0x50 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x54 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x58 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->___struct_Variable_3 // struct TArray [+] 0x68 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x70 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->K2Node_CustomEvent_Texture // struct TSoftObjectPtr [+] 0x98 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0xA8 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0xB8 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xC0 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_GetDefeatLevel_ReturnValue // int32_t [+] 0xC4 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0xC8 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_IsBeginner_ReturnValue // char [+] 0xC9 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_BooleanAND_ReturnValue // char [+] 0xCA ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0xCB ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_BooleanOR_ReturnValue // char [+] 0xD0 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0xD8 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_IsValid_ReturnValue // char [+] 0xD9 ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0xDA ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_IsDuplicateSelectPossible_ReturnValue // char [+] 0xDB ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0xDC ExecuteUbergraph_UW-PerkDeckSelectItemWidget->CallFunc_BooleanAND_ReturnValue_2 // char class Construct: class AsyncLoadingClassSelectIcon: class BndEvt__Button_Main_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_101_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_101_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature: class OnLoaded_4ECB692A48B41C9343CA15BDA4F3DA1C: class SetPerkDeckClassInfo: [+] 0x28 SetPerkDeckClassInfo->ClassIndex // int32_t class SetPerkDeckClassInfoByRowName: [+] 0x8 SetPerkDeckClassInfoByRowName->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x4B8 SetPerkDeckClassInfoByRowName->CallFunc_GetDataTableRowFromName_ReturnValue // char class ResetSelected: [+] 0x4 ResetSelected->___int_Loop_Counter_Variable // int32_t [+] 0x8 ResetSelected->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 ResetSelected->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 ResetSelected->CallFunc_Array_Get_Item // struct UWidget [+] 0x28 ResetSelected->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x2C ResetSelected->CallFunc_Less_IntInt_ReturnValue // char class SetSelectedInfo: [+] 0x8 SetSelectedInfo->bIsLocalState // char [+] 0x10 SetSelectedInfo->LocalNumWidget // struct UUW-PerkDeckSelectItemNumWidget_C [+] 0x18 SetSelectedInfo->CallFunc_IsValid_ReturnValue // char [+] 0x1C SetSelectedInfo->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0x20 SetSelectedInfo->CallFunc_GetTeamPlayerIconIndex_ReturnValue_2 // int32_t [+] 0x28 SetSelectedInfo->___object_Variable // struct ABravoHotelPlayerState [+] 0x30 SetSelectedInfo->CallFunc_IsValid_ReturnValue_2 // char [+] 0x31 SetSelectedInfo->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x34 SetSelectedInfo->___int_Variable // int32_t [+] 0x38 SetSelectedInfo->CallFunc_Min_ReturnValue // int32_t [+] 0x3C SetSelectedInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x40 SetSelectedInfo->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x50 SetSelectedInfo->CallFunc_Create_ReturnValue // struct UUW-PerkDeckSelectItemNumWidget_C [+] 0x58 SetSelectedInfo->CallFunc_Array_Get_Item // struct UWidget [+] 0x60 SetSelectedInfo->CallFunc_AddChildToVerticalBox_ReturnValue // struct UVerticalBoxSlot [+] 0x68 SetSelectedInfo->K2Node_DynamicCast_AsUW_Perk_Deck_Select_Item_Num_Widget // struct UUW-PerkDeckSelectItemNumWidget_C [+] 0x70 SetSelectedInfo->K2Node_DynamicCast_bSuccess // char [+] 0x71 SetSelectedInfo->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x72 SetSelectedInfo->CallFunc_Not_PreBool_ReturnValue // char [+] 0x78 SetSelectedInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x80 SetSelectedInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x90 SetSelectedInfo->K2Node_DynamicCast_bSuccess_2 // char [+] 0x98 SetSelectedInfo->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState class UpdateOutLine: [+] 0x8 UpdateOutLine->CallFunc_Not_PreBool_ReturnValue // char [+] 0x9 UpdateOutLine->CallFunc_IsValid_ReturnValue // char [+] 0xC UpdateOutLine->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0x10 UpdateOutLine->CallFunc_GetTeamColor_TeamColor // struct FLinearColor [+] 0x20 UpdateOutLine->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x28 UpdateOutLine->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x38 UpdateOutLine->K2Node_DynamicCast_bSuccess // char [+] 0x40 UpdateOutLine->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x48 UpdateOutLine->CallFunc_GetTeamColor_TeamColor_2 // struct FLinearColor [+] 0x58 UpdateOutLine->CallFunc_IsHovered_ReturnValue // char [+] 0x59 UpdateOutLine->CallFunc_Greater_IntInt_ReturnValue // char class UpdateButtonDisabled: [+] 0x1 UpdateButtonDisabled->___bool_Variable // char [+] 0x2 UpdateButtonDisabled->___byte_Variable // enum class ESlateVisibility [+] 0x3 UpdateButtonDisabled->___byte_Variable_2 // enum class ESlateVisibility [+] 0x4 UpdateButtonDisabled->K2Node_Select_Default // enum class ESlateVisibility [+] 0x5 UpdateButtonDisabled->CallFunc_Not_PreBool_ReturnValue // char [+] 0x6 UpdateButtonDisabled->CallFunc_Not_PreBool_ReturnValue_2 // char class DisableWithoutSelected: [+] 0x1 DisableWithoutSelected->___byte_Variable // enum class ESlateVisibility [+] 0x2 DisableWithoutSelected->___byte_Variable_2 // enum class ESlateVisibility [+] 0x3 DisableWithoutSelected->CallFunc_Not_PreBool_ReturnValue // char [+] 0x4 DisableWithoutSelected->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x5 DisableWithoutSelected->CallFunc_BooleanAND_ReturnValue // char [+] 0x6 DisableWithoutSelected->K2Node_Select_Default // enum class ESlateVisibility class SetBlocked: [+] 0x1 SetBlocked->ComingSoon // char [+] 0x2 SetBlocked->___bool_Variable // char [+] 0x3 SetBlocked->___byte_Variable // enum class ESlateVisibility [+] 0x4 SetBlocked->___byte_Variable_2 // enum class ESlateVisibility [+] 0x5 SetBlocked->___bool_Variable_2 // char [+] 0x6 SetBlocked->___byte_Variable_3 // enum class ESlateVisibility [+] 0x7 SetBlocked->___byte_Variable_4 // enum class ESlateVisibility [+] 0x8 SetBlocked->K2Node_Select_Default // enum class ESlateVisibility [+] 0x9 SetBlocked->K2Node_Select_Default_2 // enum class ESlateVisibility class BP-Sight_SCAR_FPSK_C: class AmbientSoundVolume: [+] 0x360 AmbientSoundVolume->Ambience // struct FString [+] 0x370 AmbientSoundVolume->Priority // int32_t class AnimNotifyState_PlaySound: [+] 0x30 AnimNotifyState_PlaySound->Sound // struct USoundBase [+] 0x38 AnimNotifyState_PlaySound->VolumeMultiplier // float [+] 0x3C AnimNotifyState_PlaySound->PitchMultiplier // float [+] 0x40 AnimNotifyState_PlaySound->bFollow // char [+] 0x44 AnimNotifyState_PlaySound->AttachName // struct FName class BravoHotelGameModeBase: class BravoHotelGameMode: [+] 0x414 BravoHotelGameMode->bFriendlyFire // char [+] 0x418 BravoHotelGameMode->PoolingActorComponent // struct UBravoHotelPoolingActorComponent [+] 0x420 BravoHotelGameMode->MapDataTableHandle // struct FDataTableRowHandle [+] 0x430 BravoHotelGameMode->PCReceivedPlayerInfos // struct TMap [+] 0x480 BravoHotelGameMode->TestAIControllerClass // struct UClass* [+] 0x4F9 BravoHotelGameMode->UsingOuterBlueZone // char [+] 0x4FC BravoHotelGameMode->SelectedPlayZoneName // struct FName [+] 0x508 BravoHotelGameMode->BlueZoneClass // struct UClass* [+] 0x510 BravoHotelGameMode->CQRType // struct FString [+] 0x588 BravoHotelGameMode->BlueZone // struct ABravoHotelBlueZone class BattleRoyaleGameMode: [+] 0x590 BattleRoyaleGameMode->RemovePendingPlayerArray // struct TArray [+] 0x5A0 BattleRoyaleGameMode->GameViewType // enum class EGameViewType [+] 0x5A1 BattleRoyaleGameMode->MatchingType // enum class EMatchingType [+] 0x5A4 BattleRoyaleGameMode->TeamSize // int32_t [+] 0x5A8 BattleRoyaleGameMode->Training // struct FString [+] 0x5B8 BattleRoyaleGameMode->Clean // struct FString [+] 0x5C8 BattleRoyaleGameMode->AIGrade // int32_t [+] 0x5D0 BattleRoyaleGameMode->UpdateSurvivalCircleDelegate // struct FMulticastInlineDelegate [+] 0x620 BattleRoyaleGameMode->TeamInfoMap // struct TMap [+] 0x670 BattleRoyaleGameMode->WinnerTeamIndex // char [+] 0x678 BattleRoyaleGameMode->SendPlayerEndedEvent // struct TArray [+] 0x688 BattleRoyaleGameMode->SendPlayerRankedEvent // struct TArray [+] 0x6B0 BattleRoyaleGameMode->AircraftViewPawnClass // struct UClass* [+] 0x6B8 BattleRoyaleGameMode->AircraftFlightPawnClass // struct UClass* [+] 0x6C0 BattleRoyaleGameMode->bAutoStart // char [+] 0x6C4 BattleRoyaleGameMode->StartingPlayerCountRate // float [+] 0x6C8 BattleRoyaleGameMode->WaitingTime // int32_t [+] 0x6CC BattleRoyaleGameMode->ReadyTime // int32_t [+] 0x6D0 BattleRoyaleGameMode->DescentDelay // int32_t [+] 0x6D4 BattleRoyaleGameMode->DescentableTime // int32_t [+] 0x6D8 BattleRoyaleGameMode->AircraftFlight // struct ABravoHotelAircraftFlight [+] 0x6E0 BattleRoyaleGameMode->bIsUseAircraft // char [+] 0x6F5 BattleRoyaleGameMode->bUseAircraftViewPawn // char [+] 0x6F6 BattleRoyaleGameMode->bEndlessGame // char [+] 0x710 BattleRoyaleGameMode->DamageInfoArray // struct TArray [+] 0x728 BattleRoyaleGameMode->RedZoneManagerClass // struct UClass* [+] 0x730 BattleRoyaleGameMode->RedZoneManager // struct ABravoHotelRedZoneManager [+] 0x7C8 BattleRoyaleGameMode->PersonalSupplyBoxManagerClass // struct UClass* [+] 0x7D0 BattleRoyaleGameMode->PersonalSupplyBoxManager // struct ABHPersonalSupplyBoxManager [+] 0x7D8 BattleRoyaleGameMode->DivisionItemCountResult // struct FLogBuildCountData [+] 0x7E8 BattleRoyaleGameMode->DisivisonComplete // char [+] 0x9D0 BattleRoyaleGameMode->StandardGroupKeyCountInfo // struct FStandardGroupKeyCountInfo [+] 0xA28 BattleRoyaleGameMode->AreaSpawnRateList // struct TMap [+] 0xA78 BattleRoyaleGameMode->BlueZoneSpawnRateInfo // struct FAreaSpawnRateInfo [+] 0xB00 BattleRoyaleGameMode->BlueZoneSpawnRateKey // struct FName [+] 0xB08 BattleRoyaleGameMode->NoneData // struct FAreaSpawnRateInfo [+] 0xB90 BattleRoyaleGameMode->VehicleAreaSpawnRateList // struct TMap [+] 0xBE0 BattleRoyaleGameMode->VehicleBlueZoneSpawnRateInfo // struct FVehicleAreaSpawnRateInfo [+] 0xC58 BattleRoyaleGameMode->VehicleBlueZoneSpawnRateKey // struct FName [+] 0xC60 BattleRoyaleGameMode->NoneVehicleData // struct FVehicleAreaSpawnRateInfo [+] 0xCD8 BattleRoyaleGameMode->CustomBlueZoneSpawnRateInfo // struct FLocalSpawnRate [+] 0xD00 BattleRoyaleGameMode->CustomAreaSpawnRateList // struct TMap [+] 0xD50 BattleRoyaleGameMode->CustomVehicleBlueZoneSpawnRateInfo // struct FLocalSpawnRate [+] 0xD78 BattleRoyaleGameMode->CustomVehicleAreaSpawnRateList // struct TMap [+] 0xDD0 BattleRoyaleGameMode->ItemDivisionDelay // float [+] 0xDD4 BattleRoyaleGameMode->UsingWorldItemSpawnTalbeInBlueZone // char [+] 0xDD5 BattleRoyaleGameMode->ItemSpawnInBlueZone // char [+] 0xDD6 BattleRoyaleGameMode->UnlimitItemSpawnCnt // char [+] 0xDD8 BattleRoyaleGameMode->MaxItemDivisionCountAtOnce // int32_t [+] 0xDDC BattleRoyaleGameMode->ItemDivisionLevelLoadComplet // char [+] 0xDDD BattleRoyaleGameMode->ItemDivisionGameReady // char [+] 0xDDE BattleRoyaleGameMode->UsingMaxPickUpItemSpawnCount // char [+] 0xDE0 BattleRoyaleGameMode->MaxPickUpItemSpawnCount // int32_t [+] 0xDE4 BattleRoyaleGameMode->UsingMaxVehicleSpawnCount // char [+] 0xDE8 BattleRoyaleGameMode->MaxVehicleSpawnCount // int32_t [+] 0xDEC BattleRoyaleGameMode->MaxPickUpVehicleSpawnCount // int32_t [+] 0xDF0 BattleRoyaleGameMode->UsingDynamicMaxPickUpItemSpawnCount // char [+] 0xDF4 BattleRoyaleGameMode->ItemSpawnLimitInfo // struct FItemSpawnLimitInfo [+] 0xE08 BattleRoyaleGameMode->GCRecordData // char [+] 0xE10 BattleRoyaleGameMode->GCRecordDataTitle // struct FString [+] 0xE20 BattleRoyaleGameMode->RecordBuildingData // char [+] 0xE21 BattleRoyaleGameMode->RecordPersonalSupplyBoxData // char [+] 0xE24 BattleRoyaleGameMode->LimitCountOfDamageInfo // int32_t [+] 0xE28 BattleRoyaleGameMode->ItemSpawnRateCurve // struct UCurveFloat [+] 0xE30 BattleRoyaleGameMode->VehicleSpawnRateCurve // struct UCurveFloat [+] 0xE38 BattleRoyaleGameMode->CurrentSpawnVehicleCount // int32_t [+] 0xE3C BattleRoyaleGameMode->CurrentDivisionItemCount // int32_t [+] 0xE58 BattleRoyaleGameMode->CheckCharacters // struct TArray [+] 0xE78 BattleRoyaleGameMode->LoadCompleteList // struct TArray [+] 0xE90 BattleRoyaleGameMode->AutoBotIds // struct TArray [+] 0xEA0 BattleRoyaleGameMode->AutoBotInfoSendIDList // struct TArray class BattleRoyaleGameMode_Login: [+] 0x410 BattleRoyaleGameMode_Login->MatchingTimeout // float [+] 0x418 BattleRoyaleGameMode_Login->PlayerPawnList // struct TArray [+] 0x428 BattleRoyaleGameMode_Login->CustomizeCharacter // struct ACharacter [+] 0x430 BattleRoyaleGameMode_Login->RankingCharacter // struct ACharacter [+] 0x438 BattleRoyaleGameMode_Login->AppearingMotionCharacter // struct USkeletalMeshComponent [+] 0x550 BattleRoyaleGameMode_Login->Loading_TimerHandle // struct FTimerHandle [+] 0x558 BattleRoyaleGameMode_Login->PartyInfo_TimerHandle // struct FTimerHandle [+] 0x560 BattleRoyaleGameMode_Login->Ping_TimerHandle // struct FTimerHandle [+] 0x568 BattleRoyaleGameMode_Login->GeeGeeLoginToken_TimerHandle // struct FTimerHandle [+] 0x570 BattleRoyaleGameMode_Login->SteamLoginToken_TimerHandle // struct FTimerHandle [+] 0x578 BattleRoyaleGameMode_Login->AveragePingRequest_TimerHandle // struct FTimerHandle [+] 0x580 BattleRoyaleGameMode_Login->DuplicatedReconnectTimeout_TimerHandle // struct FTimerHandle [+] 0x590 BattleRoyaleGameMode_Login->OnLoginSucceeded // struct FMulticastInlineDelegate [+] 0x5A0 BattleRoyaleGameMode_Login->OnLoginNotify // struct FMulticastInlineDelegate [+] 0x5B0 BattleRoyaleGameMode_Login->OnLoginFailed // struct FMulticastInlineDelegate [+] 0x5C0 BattleRoyaleGameMode_Login->OnMatchingPending // struct FMulticastInlineDelegate [+] 0x5D0 BattleRoyaleGameMode_Login->OnMatchingStarted // struct FMulticastInlineDelegate [+] 0x5E0 BattleRoyaleGameMode_Login->OnMatchingSucceeded // struct FMulticastInlineDelegate [+] 0x5F0 BattleRoyaleGameMode_Login->OnMatchingFailed // struct FMulticastInlineDelegate [+] 0x600 BattleRoyaleGameMode_Login->OnPartyInvited // struct FMulticastInlineDelegate [+] 0x610 BattleRoyaleGameMode_Login->OnPartyInfoChanged // struct FMulticastInlineDelegate [+] 0x620 BattleRoyaleGameMode_Login->OnPartyMemberInfoChanged // struct FMulticastInlineDelegate [+] 0x630 BattleRoyaleGameMode_Login->OnMatchingSettingsChanged // struct FMulticastInlineDelegate [+] 0x640 BattleRoyaleGameMode_Login->OnCreateCharacter // struct FMulticastInlineDelegate [+] 0x650 BattleRoyaleGameMode_Login->OnTrainingModeOffDelegate // struct FMulticastInlineDelegate class BattleRoyaleGameMode_StoreWeb: class BravoHotelGameState: [+] 0x398 BravoHotelGameState->MatchWinnerTeam // char [+] 0x3A0 BravoHotelGameState->WinnerPlayerState // struct ABravoHotelPlayerState [+] 0x3A8 BravoHotelGameState->TimeRemaining // int32_t [+] 0x3AC BravoHotelGameState->CurrentSeasonID // struct FName [+] 0x3B4 BravoHotelGameState->PerkMode // int32_t [+] 0x3B8 BravoHotelGameState->RecipeMode // int32_t [+] 0x3BC BravoHotelGameState->MaxPerkCount // int32_t [+] 0x3C0 BravoHotelGameState->OverrideUltimateLevel // int32_t [+] 0x3C8 BravoHotelGameState->PerkClassNumCap // struct TMap [+] 0x418 BravoHotelGameState->PerkClassWeightModifier // struct TMap [+] 0x468 BravoHotelGameState->PerkClassBlock // struct TArray [+] 0x478 BravoHotelGameState->bBlockSpawnVehicle // char [+] 0x479 BravoHotelGameState->bBlockRedZone // char [+] 0x47A BravoHotelGameState->PerkLevelUpAllUserSame // char [+] 0x480 BravoHotelGameState->CQRKey // struct FString [+] 0x490 BravoHotelGameState->GameViewType // enum class EGameViewType [+] 0x491 BravoHotelGameState->MatchingType // enum class EMatchingType [+] 0x498 BravoHotelGameState->StartGameTime // struct FDateTime [+] 0x4A0 BravoHotelGameState->ExpertWeaponTableID // struct FName [+] 0x4A8 BravoHotelGameState->PersonalSupplyBoxPositionType // int32_t [+] 0x4AC BravoHotelGameState->NoDelaySpawnPersonalSupplyBox // char [+] 0x4AD BravoHotelGameState->MustSpawnPersonalSupplyBox // char [+] 0x4B0 BravoHotelGameState->RetiredPlayerCount // int32_t [+] 0x4B8 BravoHotelGameState->UniqueIDPlayerStates // struct TMap [+] 0x508 BravoHotelGameState->MatchID // struct FGuid [+] 0x518 BravoHotelGameState->GameServerID // struct FString [+] 0x538 BravoHotelGameState->DefaultClassSelectInfo // struct FGameSettingClassSelectInfoElement [+] 0x560 BravoHotelGameState->DefaultClassChangeInfo // struct FGameSettingClassChangeInfoElement [+] 0x5A8 BravoHotelGameState->CurrentGameSettingInfo // struct FGameSettingInfo [+] 0x630 BravoHotelGameState->IsUsingOuterAreaBlueZone // char [+] 0x638 BravoHotelGameState->BlueZone // struct ABravoHotelBlueZone [+] 0x640 BravoHotelGameState->OnBlueZoneDelegate // struct FMulticastInlineDelegate [+] 0x650 BravoHotelGameState->OnChangePerkModeDelegate // struct FMulticastInlineDelegate [+] 0x67C BravoHotelGameState->RecoilModifier_AR // float [+] 0x680 BravoHotelGameState->RecoilModifier_SMG // float [+] 0x684 BravoHotelGameState->RecoilModifier_SG // float [+] 0x688 BravoHotelGameState->RecoilModifier_DMR // float [+] 0x68C BravoHotelGameState->RecoilModifier_SR // float class BattleRoyaleGameState: [+] 0x690 BattleRoyaleGameState->IsNewItemSpawnMode // char [+] 0x694 BattleRoyaleGameState->TeamSize // int32_t [+] 0x698 BattleRoyaleGameState->GameRule // enum class EGameMode [+] 0x699 BattleRoyaleGameState->BattleRoyaleState // enum class EBattleRoyaleState [+] 0x69C BattleRoyaleGameState->TotalPlayerCount // int32_t [+] 0x6A0 BattleRoyaleGameState->TotalAIPlayerCount // int32_t [+] 0x6A4 BattleRoyaleGameState->CurrentPlayerCount // int32_t [+] 0x6A8 BattleRoyaleGameState->CurrentTeamCount // int32_t [+] 0x6AC BattleRoyaleGameState->TotalTeamCount // int32_t [+] 0x6B0 BattleRoyaleGameState->OnBattleRoyalStateChanged // struct FMulticastInlineDelegate [+] 0x6C0 BattleRoyaleGameState->OnRocketLaunch // struct FMulticastInlineDelegate [+] 0x6D0 BattleRoyaleGameState->OnItemSpawnModeChanged // struct FMulticastInlineDelegate [+] 0x6E0 BattleRoyaleGameState->OnChangeRemainTime // struct FMulticastInlineDelegate [+] 0x6F0 BattleRoyaleGameState->bCheckSeaLevelZ // char [+] 0x6F4 BattleRoyaleGameState->SeaLevelZ // float [+] 0x6FC BattleRoyaleGameState->GhostPlayerCountForTest // int32_t [+] 0x700 BattleRoyaleGameState->OnRepTeamSize // struct FMulticastInlineDelegate [+] 0x710 BattleRoyaleGameState->CharacterDiedInfos // struct TArray [+] 0x720 BattleRoyaleGameState->TeamEndInfos // struct TArray [+] 0x730 BattleRoyaleGameState->AirCraftBoardingInfos // struct TArray [+] 0x740 BattleRoyaleGameState->redzone // struct ABravoHotelRedZone [+] 0x748 BattleRoyaleGameState->RedZoneManager // struct ABravoHotelRedZoneManager [+] 0x7A8 BattleRoyaleGameState->AirCraftDescentPlayerInfoEvent // struct FMulticastInlineDelegate [+] 0x7B8 BattleRoyaleGameState->EndAirCraftBoardingPlayerEvent // struct FMulticastInlineDelegate [+] 0x7C8 BattleRoyaleGameState->AircraftFlightRef // struct ABravoHotelAircraftFlight [+] 0x7D0 BattleRoyaleGameState->OnRepCurrentPlayerCount // struct FMulticastInlineDelegate [+] 0x7E0 BattleRoyaleGameState->OnRepCurrentTeamCount // struct FMulticastInlineDelegate [+] 0x7F0 BattleRoyaleGameState->OnUpdateClassCount // struct FMulticastInlineDelegate [+] 0x800 BattleRoyaleGameState->RestoreList // struct TArray [+] 0x818 BattleRoyaleGameState->TimerHandle_MoveToLobbyLevel // struct FTimerHandle [+] 0x820 BattleRoyaleGameState->CurrentClassCounts // struct TMap [+] 0x870 BattleRoyaleGameState->AutoBotCount // int32_t class BHPersonalSupplyBox: [+] 0x328 BHPersonalSupplyBox->NeedInit // char [+] 0x338 BHPersonalSupplyBox->RootBoxComponent // struct UBoxComponent [+] 0x340 BHPersonalSupplyBox->InteractiveSphereComponent // struct USphereComponent [+] 0x348 BHPersonalSupplyBox->InteractiveCancleSphereComponent // struct UBoxComponent [+] 0x350 BHPersonalSupplyBox->BoxName // struct FName [+] 0x358 BHPersonalSupplyBox->RelatedPlayerIds // struct TArray [+] 0x368 BHPersonalSupplyBox->RefClientDummy // struct ABHPersonalSupplyBoxDummy [+] 0x371 BHPersonalSupplyBox->CurrentStateType // enum class EBoxStateType [+] 0x372 BHPersonalSupplyBox->CheckRePosition // char [+] 0x378 BHPersonalSupplyBox->TimeHandle_CheckRePosition // struct FTimerHandle [+] 0x380 BHPersonalSupplyBox->CustomIndex // int32_t [+] 0x384 BHPersonalSupplyBox->TraceLand // char [+] 0x388 BHPersonalSupplyBox->TimerHandle_Destroy // struct FTimerHandle class BravoHotelDropBoxActor: [+] 0x328 BravoHotelDropBoxActor->RootType // enum class EPickupRoot [+] 0x330 BravoHotelDropBoxActor->RootBoxComponent // struct UBoxComponent [+] 0x338 BravoHotelDropBoxActor->InventoryComponent // struct UDropBoxInventoryComponent [+] 0x340 BravoHotelDropBoxActor->InteractiveSphereComponent // struct USphereComponent [+] 0x348 BravoHotelDropBoxActor->InteractiveCancleSphereComponent // struct UBoxComponent [+] 0x350 BravoHotelDropBoxActor->DropperNickName // struct FName [+] 0x358 BravoHotelDropBoxActor->BoxName // struct FName [+] 0x360 BravoHotelDropBoxActor->RarityIndex // int32_t [+] 0x368 BravoHotelDropBoxActor->DetectedCharacter // struct ABravoHotelCharacter class BHPersonalSupplyBoxDummy: [+] 0x3A8 BHPersonalSupplyBoxDummy->playerGUID // int32_t class BHPersonalSupplyBoxManager: [+] 0x328 BHPersonalSupplyBoxManager->SupplyBoxClass // struct UClass* [+] 0x330 BHPersonalSupplyBoxManager->ListPhaseInfo // struct TArray [+] 0x340 BHPersonalSupplyBoxManager->CurrentPhaseNum // int32_t [+] 0x348 BHPersonalSupplyBoxManager->ListUsableSupplyBox // struct TArray [+] 0x358 BHPersonalSupplyBoxManager->MapSupplyBox // struct TMap [+] 0x3A8 BHPersonalSupplyBoxManager->TestRandomTableID // struct FName [+] 0x3B0 BHPersonalSupplyBoxManager->UseTestRandom // char [+] 0x3C8 BHPersonalSupplyBoxManager->SpawnedSupplyBoxList // struct TArray [+] 0x3D8 BHPersonalSupplyBoxManager->ForceSpawnedSupplyBoxList // struct TArray class BravoHotelCharacter: [+] 0x1148 BravoHotelCharacter->AudioComponent // struct UAkComponent [+] 0x1C00 BravoHotelCharacter->CameraBase // struct USceneComponent [+] 0x2C78 BravoHotelCharacter->CameraAssistant3P // struct USpringArmComponent [+] 0x21F0 BravoHotelCharacter->Camera3P // struct UBravoHotelCameraComponent [+] 0x1908 BravoHotelCharacter->CharacterBackLight // struct UPointLightComponent [+] 0x2768 BravoHotelCharacter->CharacterBackLightSecond // struct UPointLightComponent [+] 0x2CEC BravoHotelCharacter->BackLightIntensity_FPP // float [+] 0x1894 BravoHotelCharacter->BackLightIntensity_ADS // float [+] 0x1838 BravoHotelCharacter->BuffParticleComponents // struct TArray [+] 0x1068 BravoHotelCharacter->MutableComponent // struct UCustomizableSkeletalComponent [+] 0x1778 BravoHotelCharacter->InteractiveSphereComponent // struct USphereComponent [+] 0x3160 BravoHotelCharacter->InteractiveCancleSphereComponent // struct USphereComponent [+] 0x2DF8 BravoHotelCharacter->Parachute // struct USkeletalMeshComponent [+] 0x3190 BravoHotelCharacter->WaterParticleSystem // struct UParticleSystemComponent [+] 0x1AE0 BravoHotelCharacter->FlameDamageParticleComponent // struct UParticleSystemComponent [+] 0x36F0 BravoHotelCharacter->FlameDamageParticle // struct UParticleSystem [+] 0x37F8 BravoHotelCharacter->STMComponent // struct UBravoHotelSTMComponent [+] 0x34E8 BravoHotelCharacter->ActionComponent // struct UBravoHotelActionComponent [+] 0x1698 BravoHotelCharacter->PerkComponent // struct UBravoHotelPerkComponent [+] 0x19C0 BravoHotelCharacter->TeamInfoUpdaterComponentRef // struct UTeamInfoUpdaterComponent [+] 0x2328 BravoHotelCharacter->TimeHandle_MolotovDotDamage // struct FTimerHandle [+] 0x11D8 BravoHotelCharacter->Stand_FlameDotDamageAnim // struct FAnimSlot [+] 0x36E0 BravoHotelCharacter->Prone_FlameDotDamageAnim // struct FAnimSlot [+] 0x2670 BravoHotelCharacter->FlameDamageInfos // struct TArray [+] 0x2418 BravoHotelCharacter->NPCNickName // struct FString [+] 0x31C8 BravoHotelCharacter->bAllowToggleCamera // char [+] 0x1100 BravoHotelCharacter->bThirdPerson // char [+] 0xBC4 BravoHotelCharacter->SprintingMoveRightModifier // float [+] 0x1798 BravoHotelCharacter->LeanValue // float [+] 0xFC4 BravoHotelCharacter->LeanDegreeMax // float [+] 0x31D8 BravoHotelCharacter->LeanUpdateSpeed // float [+] 0x1285 BravoHotelCharacter->SaveLeanState // enum class ELeanState [+] 0x38C0 BravoHotelCharacter->PrevLeanState // enum class ELeanState [+] 0x1028 BravoHotelCharacter->bFixLeanDegreeMax // char [+] 0x35F8 BravoHotelCharacter->bFixFPPFoV // char [+] 0x33F0 BravoHotelCharacter->Health // float [+] 0x2C38 BravoHotelCharacter->ShortTimeHealth // float [+] 0x1CD8 BravoHotelCharacter->TargetHealth // float [+] 0x31F0 BravoHotelCharacter->BandageTargetHealth // float [+] 0x27E4 BravoHotelCharacter->OverHealHealth // float [+] 0x1108 BravoHotelCharacter->PP_Preset_ShortHealth // struct UClass* [+] 0x2528 BravoHotelCharacter->PPInst_ShortHealth // struct UCameraPostProcessPreset [+] 0x2860 BravoHotelCharacter->TargetHealthMap // struct TMap [+] 0x23D0 BravoHotelCharacter->Oxygen // float [+] 0x3610 BravoHotelCharacter->SteadyPoint // float [+] 0x2620 BravoHotelCharacter->BoostPercent // int8_t [+] 0x38A0 BravoHotelCharacter->Default3PFOV // float [+] 0x1AA8 BravoHotelCharacter->Default3PFOV_AOS // float [+] 0x3340 BravoHotelCharacter->Default3PFOV_AMP // float [+] 0x2E90 BravoHotelCharacter->Default3PFOV_HeartBeatSensor // float [+] 0x1380 BravoHotelCharacter->Default3PFOV_SkillMAP // float [+] 0x1384 BravoHotelCharacter->ForwardAxisValue // float [+] 0x29C4 BravoHotelCharacter->RightAxisValue // float [+] 0x1668 BravoHotelCharacter->InputMovementAttenuationTime // float [+] 0x3010 BravoHotelCharacter->InputMovementAttenuationTimeIdleToCrouch // float [+] 0x3700 BravoHotelCharacter->InputMovementAttenuationTimeIdleToProne // float [+] 0x2E48 BravoHotelCharacter->InputMovementAttenuationTimeProneToIdle // float [+] 0x3AEC BravoHotelCharacter->InputMovementAttenuationValueIdleToCrouch // float [+] 0x1850 BravoHotelCharacter->InputMovementAttenuationValueIdleToProne // float [+] 0x1D80 BravoHotelCharacter->InputMovementAttenuationValueProneToIdle // float [+] 0x3308 BravoHotelCharacter->InputMovementAttenuationValue // float [+] 0xD14 BravoHotelCharacter->bMovementKeyPushed // char [+] 0x2970 BravoHotelCharacter->bLastMovementKeyPushed // char [+] 0x1D40 BravoHotelCharacter->bMovementInputLock // char [+] 0x1000 BravoHotelCharacter->InputAxisOnLockMovement // struct FVector2D [+] 0x1DB0 BravoHotelCharacter->ShortTimeHealthMap // struct TMap [+] 0x10D0 BravoHotelCharacter->bInputKeyJump // char [+] 0x89C BravoHotelCharacter->DoubleTapDelay_ToggleLean // float [+] 0xBC8 BravoHotelCharacter->bShouldSprint // char [+] 0x2BF4 BravoHotelCharacter->FireTypeComplete // enum class EFireType [+] 0x2800 BravoHotelCharacter->PerBoneDamageTable // struct UDataTable [+] 0x3948 BravoHotelCharacter->MeleeDamageTable // struct UDataTable [+] 0x23F0 BravoHotelCharacter->PistolsDamageTable // struct UDataTable [+] 0x3290 BravoHotelCharacter->ShotgunsDamageTable // struct UDataTable [+] 0x26B0 BravoHotelCharacter->SMGsDamageTable // struct UDataTable [+] 0x3900 BravoHotelCharacter->ARsDamageTable // struct UDataTable [+] 0x2B78 BravoHotelCharacter->DMRsDamageTable // struct UDataTable [+] 0x1998 BravoHotelCharacter->SRsDamageTable // struct UDataTable [+] 0xB48 BravoHotelCharacter->BrokenHelmetClass // struct UClass* [+] 0x18C8 BravoHotelCharacter->bNeedToSpawnBrokenEquipment // char [+] 0x17A8 BravoHotelCharacter->BrokenEquipmentLevel // float [+] 0x2510 BravoHotelCharacter->BrokenEquipmentDamagedDirection // struct FVector [+] 0x1C10 BravoHotelCharacter->BrokenEquipmentType // enum class EWearableItemType [+] 0x1159 BravoHotelCharacter->InteractionType // enum class EInteractionType [+] 0x1B90 BravoHotelCharacter->InteractionTraceDistance // float [+] 0x1A58 BravoHotelCharacter->DetectedInteractionActor // struct UActor [+] 0x1760 BravoHotelCharacter->DetectedInteractionComponet // struct UPrimitiveComponent [+] 0xD50 BravoHotelCharacter->DetectedVehicleSeatComponent // struct USceneComponent [+] 0x1FE8 BravoHotelCharacter->DetectedInteractionCancleActors // struct TArray [+] 0x1F28 BravoHotelCharacter->InteractionDistRatioMap // struct TMap [+] 0x3684 BravoHotelCharacter->ResurrectionCameraBlendTime // float [+] 0x3838 BravoHotelCharacter->PostProcessResurrectionClass // struct UClass* [+] 0x3620 BravoHotelCharacter->ResurrectionEffectCurve // struct UCurveFloat [+] 0x1FD8 BravoHotelCharacter->ResurrectionMaterialController // struct TScriptInterface [+] 0xD18 BravoHotelCharacter->DetectedPickableItem // struct ABravoHotelPickup [+] 0x1618 BravoHotelCharacter->DetectedItemList // struct TArray [+] 0x2628 BravoHotelCharacter->DetectedBoxList // struct TArray [+] 0x3A20 BravoHotelCharacter->DetectedStealableList // struct TArray [+] 0x2230 BravoHotelCharacter->DetectedItemHideList // struct TArray [+] 0x2770 BravoHotelCharacter->TimerHandle_CheckDetectedItemList // struct FTimerHandle [+] 0x3A08 BravoHotelCharacter->InventoryComponent // struct UPlayerInventoryComponent [+] 0x16C8 BravoHotelCharacter->AbilityComponent // struct UBravoHotelAbilityComponent [+] 0x2310 BravoHotelCharacter->DoorComponent // struct UBravoHotelDoorComponent [+] 0x1D48 BravoHotelCharacter->ParkourComponent // struct UParkourComponent [+] 0xC60 BravoHotelCharacter->BlueZoneGameRule // struct UBravoHotelBlueZoneGameRule [+] 0x1E48 BravoHotelCharacter->VoiceComponent // struct UBravoHotelVoiceComponent [+] 0x1A70 BravoHotelCharacter->LadderComponent // struct ULadderComponent [+] 0x1BB8 BravoHotelCharacter->StationaryCharInfo // struct UBHStationaryCharInfo [+] 0x25D0 BravoHotelCharacter->CharacterReplication // struct UBHCharacterReplication [+] 0x1818 BravoHotelCharacter->CombineAnim_Stand // struct FAnimSlot [+] 0xB50 BravoHotelCharacter->CombineAnim_Prone // struct FAnimSlot [+] 0x32D0 BravoHotelCharacter->RepairAnim_Stand // struct FAnimSlot [+] 0x3870 BravoHotelCharacter->RepairAnim_Prone // struct FAnimSlot [+] 0x2300 BravoHotelCharacter->CurrentPickupMontage // struct UAnimMontage [+] 0x19E8 BravoHotelCharacter->PickUpAnim_Unarmed_Floor // struct FAnimSlot [+] 0x1E90 BravoHotelCharacter->PickUpAnim_Unarmed_Table // struct FAnimSlot [+] 0x19C8 BravoHotelCharacter->PickUpAnim_Unarmed_Crouch // struct FAnimSlot [+] 0x3AD0 BravoHotelCharacter->PickUpAnim_Unarmed_Prone // struct FAnimSlot [+] 0x35A8 BravoHotelCharacter->PickUpAnim_Rifle_Floor // struct FAnimSlot [+] 0x3A30 BravoHotelCharacter->PickUpAnim_Rifle_Table // struct FAnimSlot [+] 0x3330 BravoHotelCharacter->PickUpAnim_Rifle_Crouch // struct FAnimSlot [+] 0x2218 BravoHotelCharacter->PickUpAnim_Rifle_Prone // struct FAnimSlot [+] 0x1358 BravoHotelCharacter->PickUpAnim_Pistol_Floor // struct FAnimSlot [+] 0x1A40 BravoHotelCharacter->PickUpAnim_Pistol_Table // struct FAnimSlot [+] 0x1858 BravoHotelCharacter->PickUpAnim_Pistol_Crouch // struct FAnimSlot [+] 0x2988 BravoHotelCharacter->PickUpAnim_Pistol_Prone // struct FAnimSlot [+] 0x1F10 BravoHotelCharacter->DoorAnim_Open // struct FAnimSlot [+] 0x3508 BravoHotelCharacter->DoorAnim_Close // struct FAnimSlot [+] 0xAA0 BravoHotelCharacter->DoorAnim_Kick // struct FAnimSlot [+] 0x1FA8 BravoHotelCharacter->MovementAnim_GetUpFromBack // struct FAnimSlot [+] 0x1B20 BravoHotelCharacter->MovementAnim_GetUpFromFront // struct FAnimSlot [+] 0x3768 BravoHotelCharacter->ConditionAnim_ShakeOut_Unarmed // struct FAnimSlot [+] 0x2458 BravoHotelCharacter->ConditionAnim_ShakeOut_Rifle // struct FAnimSlot [+] 0x35E0 BravoHotelCharacter->MeleeAnim_Punch_Idle // struct TArray [+] 0xDF0 BravoHotelCharacter->MeleeAnim_Punch_Crouch // struct TArray [+] 0x2BE0 BravoHotelCharacter->MeleeAnim_Punch_Jump // struct FAnimSlot [+] 0x1C28 BravoHotelCharacter->MeleeAnim_Rifle_Idle // struct TArray [+] 0x3470 BravoHotelCharacter->MeleeAnim_Rifle_Crouch // struct TArray [+] 0x2380 BravoHotelCharacter->MeleeAnim_Pistol_Idle // struct TArray [+] 0x2E68 BravoHotelCharacter->MeleeAnim_Pistol_Crouch // struct TArray [+] 0x1AC0 BravoHotelCharacter->DeathAnim_Crouch // struct TArray [+] 0x35C8 BravoHotelCharacter->DeathAnim_FlameDamage // struct TArray [+] 0xC80 BravoHotelCharacter->DeathAnim_Grenade // struct TArray [+] 0x1178 BravoHotelCharacter->DeathAnim_HeadShot // struct TArray [+] 0x2350 BravoHotelCharacter->DeathAnim_Natural // struct TArray [+] 0x2EC8 BravoHotelCharacter->DeathAnim_Rifle // struct TArray [+] 0x2200 BravoHotelCharacter->DeathAnim_Shotgun // struct TArray [+] 0x3A40 BravoHotelCharacter->DeathAnim_Sprint // struct TArray [+] 0x3350 BravoHotelCharacter->DeathAnim_Falling // struct TArray [+] 0x3428 BravoHotelCharacter->DeathAnim_ClosedEyes // struct UAnimationAsset [+] 0x1388 BravoHotelCharacter->PickUpStartEvent // struct UAkAudioEvent [+] 0x3238 BravoHotelCharacter->PickUpBackpackEvent // struct UAkAudioEvent [+] 0x1C60 BravoHotelCharacter->EquipAnim_MainWeapon1 // struct FAnimSlot [+] 0x14D8 BravoHotelCharacter->EquipAnim_MainWeapon1_Prone // struct FAnimSlot [+] 0x16A8 BravoHotelCharacter->EquipAnim_MainWeapon2 // struct FAnimSlot [+] 0x3268 BravoHotelCharacter->EquipAnim_MainWeapon2_Prone // struct FAnimSlot [+] 0x33A0 BravoHotelCharacter->EquipAnim_SubWeapon // struct FAnimSlot [+] 0x25A8 BravoHotelCharacter->EquipAnim_SubWeapon_Prone // struct FAnimSlot [+] 0x38C8 BravoHotelCharacter->EquipAnim_Melee // struct FAnimSlot [+] 0x16E8 BravoHotelCharacter->EquipAnim_Melee_Prone // struct FAnimSlot [+] 0x1898 BravoHotelCharacter->EquipAnim_Amplifier // struct FAnimSlot [+] 0x2598 BravoHotelCharacter->EquipAnim_Amplifier_Prone // struct FAnimSlot [+] 0x26B8 BravoHotelCharacter->EquipAnim_HeartBeatSensor // struct FAnimSlot [+] 0xFA0 BravoHotelCharacter->EquipAnim_HeartBeatSensor_Prone // struct FAnimSlot [+] 0x1A28 BravoHotelCharacter->SlidingAnim // struct FAnimSlot [+] 0x7E8 BravoHotelCharacter->RollingAnim // struct FAnimSlot [+] 0x2660 BravoHotelCharacter->KnockbackRollingAnim // struct FAnimSlot [+] 0x2098 BravoHotelCharacter->EquipAnim_ThrowingWeapon // struct FAnimSlot [+] 0x2F70 BravoHotelCharacter->EquipAnim_Prone_ThrowingWeapon // struct FAnimSlot [+] 0xE00 BravoHotelCharacter->UnequipAnim_MainWeapon1 // struct FAnimSlot [+] 0x2BB0 BravoHotelCharacter->UnequipAnim_MainWeapon1_Prone // struct FAnimSlot [+] 0x1CE8 BravoHotelCharacter->UnequipAnim_MainWeapon2 // struct FAnimSlot [+] 0x24E0 BravoHotelCharacter->UnequipAnim_MainWeapon2_Prone // struct FAnimSlot [+] 0x1BF0 BravoHotelCharacter->UnequipAnim_SubWeapon // struct FAnimSlot [+] 0x7C0 BravoHotelCharacter->UnequipAnim_SubWeapon_Prone // struct FAnimSlot [+] 0xD20 BravoHotelCharacter->UnequipAnim_Melee // struct FAnimSlot [+] 0x1C98 BravoHotelCharacter->UnequipAnim_Melee_Prone // struct FAnimSlot [+] 0x39D0 BravoHotelCharacter->UnequipAnim_Amplifier // struct FAnimSlot [+] 0x30A8 BravoHotelCharacter->UnequipAnim_Amplifier_Prone // struct FAnimSlot [+] 0x1E38 BravoHotelCharacter->UnequipAnim_HeartBeatSensor // struct FAnimSlot [+] 0x11C0 BravoHotelCharacter->UnequipAnim_HeartBeatSensor_Prone // struct FAnimSlot [+] 0x29D0 BravoHotelCharacter->UnequipAnim_ThrowingWeapon // struct FAnimSlot [+] 0x2BF8 BravoHotelCharacter->UnequipAnim_Prone_ThrowingWeapon // struct FAnimSlot [+] 0x2CB0 BravoHotelCharacter->LandingAnim_LandStop // struct FAnimSlot [+] 0x7D8 BravoHotelCharacter->LandingAnim_Parachute // struct FAnimSlot [+] 0xA48 BravoHotelCharacter->LandingAnim_Unarmed // struct FAnimSlot [+] 0x3110 BravoHotelCharacter->LandingAnim_Rifle // struct FAnimSlot [+] 0x1E58 BravoHotelCharacter->LandingAnim_Pistol // struct FAnimSlot [+] 0xF28 BravoHotelCharacter->ResuscitationAnimSets // struct TArray [+] 0x2EB8 BravoHotelCharacter->WeaponEquipEvents // struct TArray [+] 0x23D8 BravoHotelCharacter->AttachmentEquipEvents // struct TArray [+] 0x11E8 BravoHotelCharacter->WearableEquipEvents // struct TArray [+] 0x34D8 BravoHotelCharacter->ConsumablesEvents // struct TArray [+] 0x2E88 BravoHotelCharacter->MedipackUseEvent // struct UAkAudioEvent [+] 0x32F0 BravoHotelCharacter->ItemDropEvent // struct UAkAudioEvent [+] 0x39F8 BravoHotelCharacter->ADSEnterEvent // struct UAkAudioEvent [+] 0x1B10 BravoHotelCharacter->ADSEnterEvent_Digital // struct UAkAudioEvent [+] 0x38E0 BravoHotelCharacter->ADSExitEvent // struct UAkAudioEvent [+] 0x1968 BravoHotelCharacter->ADSExitEvent_Digital // struct UAkAudioEvent [+] 0x39B0 BravoHotelCharacter->AOSEnterEvent // struct UAkAudioEvent [+] 0x2B40 BravoHotelCharacter->AOSExitEvent // struct UAkAudioEvent [+] 0x2B00 BravoHotelCharacter->AMPEnterEvent // struct UAkAudioEvent [+] 0x1900 BravoHotelCharacter->AMPExitEvent // struct UAkAudioEvent [+] 0xE18 BravoHotelCharacter->AMPNoiseEvent // struct UAkAudioEvent [+] 0xDE0 BravoHotelCharacter->AMPNoiseStopEvent // struct UAkAudioEvent [+] 0x2560 BravoHotelCharacter->PlosiveSoundDetection3LvEvent // struct UAkAudioEvent [+] 0x1298 BravoHotelCharacter->HeartBeatSensorEnterEvent // struct UAkAudioEvent [+] 0x1E80 BravoHotelCharacter->HeartBeatSensorExitEvent // struct UAkAudioEvent [+] 0x17A0 BravoHotelCharacter->HeartBeatSensorNoiseEvent // struct UAkAudioEvent [+] 0x2B20 BravoHotelCharacter->HeartBeatSensorNoiseStopEvent // struct UAkAudioEvent [+] 0x1CC0 BravoHotelCharacter->DamagedEvent // struct UAkAudioEvent [+] 0x1950 BravoHotelCharacter->HitEvent // struct UAkAudioEvent [+] 0x32A0 BravoHotelCharacter->SnowAreaEnteringEvent // struct UAkAudioEvent [+] 0x38B8 BravoHotelCharacter->UltimateSprintEvent // struct UAkAudioEvent [+] 0x2C90 BravoHotelCharacter->bIsParachuteLanding // char [+] 0x2330 BravoHotelCharacter->ParachuteLandingHeight // float [+] 0x1270 BravoHotelCharacter->StartDescendingEvent // struct UAkAudioEvent [+] 0x1198 BravoHotelCharacter->ParachuteFoldEvent // struct UAkAudioEvent [+] 0x2CC0 BravoHotelCharacter->TimerHandle_Sequnce // struct FTimerHandle [+] 0x2428 BravoHotelCharacter->TeamPosition // struct UWidgetComponent [+] 0x3168 BravoHotelCharacter->AdditionalTeamPositionWidgetHeight // float [+] 0xAB0 BravoHotelCharacter->TeamPositionWidgetInterpSpeed // float [+] 0x21EC BravoHotelCharacter->CurrentTeamPositionHeight // float [+] 0x1670 BravoHotelCharacter->OnChangeDetectedItems // struct FMulticastInlineDelegate [+] 0x3230 BravoHotelCharacter->bIsArmedBeforeAction // char [+] 0x1030 BravoHotelCharacter->Delegate_OnViewCameraInWater // struct FMulticastInlineDelegate [+] 0xD98 BravoHotelCharacter->Delegate_OnViewCameraOutWater // struct FMulticastInlineDelegate [+] 0xDE8 BravoHotelCharacter->bInSmoke // char [+] 0x1C48 BravoHotelCharacter->Delegate_OnInSmoke // struct FMulticastInlineDelegate [+] 0x2050 BravoHotelCharacter->Delegate_OnOutSmoke // struct FMulticastInlineDelegate [+] 0x1E28 BravoHotelCharacter->SmokeActors // struct TArray [+] 0x19F8 BravoHotelCharacter->SwimDiveEvent // struct UAkAudioEvent [+] 0x1958 BravoHotelCharacter->bIsEnterIndoorVolume // char [+] 0x1790 BravoHotelCharacter->SkyLightRef // struct USkyLightComponent [+] 0x250C BravoHotelCharacter->PrevSkyLightIntensityCache // float [+] 0x368C BravoHotelCharacter->PrevSkyLightOcclusionTintCache // struct FColor [+] 0x27E8 BravoHotelCharacter->SkyLightCurrentPriority // float [+] 0x1940 BravoHotelCharacter->OverlappedInDoorVolumes // struct TArray [+] 0x1288 BravoHotelCharacter->LastSteppedSurface // struct UBravoHotelPhysicalMaterial [+] 0xE3C BravoHotelCharacter->SurfaceType // char [+] 0x37E8 BravoHotelCharacter->SurfaceType_LastTick // char [+] 0xF4C BravoHotelCharacter->MP_SnowInterpSpeed // float [+] 0x3550 BravoHotelCharacter->TimerHandle_BreathEffect // struct FTimerHandle [+] 0x1AD8 BravoHotelCharacter->BreathParticleComponent // struct UParticleSystemComponent [+] 0x30D0 BravoHotelCharacter->BreathParticle_Idle // struct UParticleSystem [+] 0x1F80 BravoHotelCharacter->BreathParticle_Moving // struct UParticleSystem [+] 0x15C8 BravoHotelCharacter->InWaterParticle // struct UParticleSystem [+] 0x1230 BravoHotelCharacter->OnUpdateMutableDelegate // struct FMulticastInlineDelegate [+] 0x1960 BravoHotelCharacter->OverlapWaterVolume // struct ABravoHotelWaterPhysicsVolume [+] 0x1290 BravoHotelCharacter->bIsMelee // char [+] 0x2EA0 BravoHotelCharacter->bIsMeleeJumpAttack // char [+] 0x2DC0 BravoHotelCharacter->bCanJumpMeleeAttack // char [+] 0x2D10 BravoHotelCharacter->bIsMeleeAttackBlocked // char [+] 0x19B4 BravoHotelCharacter->LastMeleeAttackTime // float [+] 0xBD0 BravoHotelCharacter->CurrentMeleeAnimSlot // struct FAnimSlot [+] 0x10A8 BravoHotelCharacter->ActorsToIgnore_Melee // struct TArray [+] 0x1A98 BravoHotelCharacter->MeshesToIgnore_Melee // struct TArray [+] 0xC58 BravoHotelCharacter->UnarmedMeleeDamage_Ground // float [+] 0x28C0 BravoHotelCharacter->UnarmedMeleeDamage_Jump // float [+] 0xFCA BravoHotelCharacter->bIsFired // char [+] 0x3690 BravoHotelCharacter->bWantsToFire // char [+] 0x3278 BravoHotelCharacter->bWantsToAOS // char [+] 0x1390 BravoHotelCharacter->bIsLanded // char [+] 0x256C BravoHotelCharacter->FiredTimeCount // float [+] 0x32C8 BravoHotelCharacter->StartFireTime // float [+] 0xB14 BravoHotelCharacter->bIsADSFireToCamera // char [+] 0x1B38 BravoHotelCharacter->FireToCameraLocationCorrection // float [+] 0x3248 BravoHotelCharacter->ArmsLagRotation // struct FRotator [+] 0x32B8 BravoHotelCharacter->ArmsLagDeltaMin // float [+] 0x3B28 BravoHotelCharacter->ArmsLagDeltaMax // float [+] 0x2318 BravoHotelCharacter->DefaultsArmsLagRotationMax // float [+] 0x39E0 BravoHotelCharacter->DefaultsArmsLagRotationSpeed // float [+] 0x8A8 BravoHotelCharacter->ArmsLags // struct TMap [+] 0x24CC BravoHotelCharacter->ArmsLagBaseModify // float [+] 0x25C4 BravoHotelCharacter->ArmsLagWeaponModify // float [+] 0x125C BravoHotelCharacter->ArmsLagWeaponRotation // struct FRotator [+] 0x1A64 BravoHotelCharacter->ADSDeltaRotation // struct FRotator [+] 0x2EE0 BravoHotelCharacter->ADSEndLocation // struct FVector [+] 0x33E0 BravoHotelCharacter->bSteadyAim // char [+] 0x2AF4 BravoHotelCharacter->LastSwayRotationOnSteadyAim // struct FVector [+] 0xE30 BravoHotelCharacter->SteadyAimReadyEvent // struct UAkAudioEvent [+] 0x2780 BravoHotelCharacter->SteadyAimStartEvent // struct UAkAudioEvent [+] 0x20C0 BravoHotelCharacter->SteadyAimEndEvent // struct UAkAudioEvent [+] 0x1C0C BravoHotelCharacter->HeadShotBloodEffectDistance // float [+] 0x3318 BravoHotelCharacter->HeadShotHelmetFxEmitterTemplate // struct UParticleSystem [+] 0x2EA4 BravoHotelCharacter->BoltActionDelayTime // float [+] 0x158C BravoHotelCharacter->bWaitingADSReturn // char [+] 0x3544 BravoHotelCharacter->ADSReturnEnableTime // float [+] 0xFBC BravoHotelCharacter->Delay_AOSToADS // float [+] 0x1368 BravoHotelCharacter->bNeedToBeADS // char [+] 0xF18 BravoHotelCharacter->TimerHandle_ADSProcess // struct FTimerHandle [+] 0xD60 BravoHotelCharacter->PP_Preset_ADS // struct UClass* [+] 0xF80 BravoHotelCharacter->PPInst_ADS // struct UCameraPostProcessPreset [+] 0x1C5C BravoHotelCharacter->ReplayInputForwardAxisValue // float [+] 0x19B8 BravoHotelCharacter->ReplayInputRightAxisValue // float [+] 0x1420 BravoHotelCharacter->CurrentInputAxis // struct FVector2D [+] 0x5F8 BravoHotelCharacter->Delegate_OnCameraViewModeChanged // struct FMulticastInlineDelegate [+] 0x3558 BravoHotelCharacter->ZoomInAudioEvent_Digital // struct UAkAudioEvent [+] 0x33F8 BravoHotelCharacter->ZoomOutAudioEvent_Digital // struct UAkAudioEvent [+] 0x1DA8 BravoHotelCharacter->ZoomAudioEventRepeatDelay // float [+] 0x30C8 BravoHotelCharacter->ZoomAudioEventLastPlayTime // float [+] 0x638 BravoHotelCharacter->OnPickableItemDetected // struct FMulticastInlineDelegate [+] 0x3AE8 BravoHotelCharacter->OverHeadTraceDistance // float [+] 0x2698 BravoHotelCharacter->bShouldAdjustOverHead // char [+] 0x830 BravoHotelCharacter->UpdateAnimationDistance // float [+] 0x678 BravoHotelCharacter->bIsDisarming // char [+] 0x11B8 BravoHotelCharacter->ResuscitationStopEvents // struct UAkAudioEvent [+] 0xD90 BravoHotelCharacter->ResuscitatingCharacter // struct ABravoHotelCharacter [+] 0x3288 BravoHotelCharacter->RequestResuscitationCoolTime // float [+] 0x2C40 BravoHotelCharacter->CurrentResuscitationAnimSlot // struct FAnimSlot [+] 0x10D8 BravoHotelCharacter->TimerHandle_SetIsFired // struct FTimerHandle [+] 0x2320 BravoHotelCharacter->KillAssistValidTime // float [+] 0x1C08 BravoHotelCharacter->KillAssistMaxCount // int32_t [+] 0x2158 BravoHotelCharacter->KnockOutAssistValidTime // float [+] 0x2DD0 BravoHotelCharacter->KnockOutAssistMaxCount // int32_t [+] 0x1598 BravoHotelCharacter->AssistInfo // struct TArray [+] 0x2DBC BravoHotelCharacter->ThrowingWeaponFireDelay // float [+] 0x359C BravoHotelCharacter->PreShootDeltaSecond // float [+] 0x3240 BravoHotelCharacter->bIsParachuteAvailable // char [+] 0x32B4 BravoHotelCharacter->ParachuteInputForward // float [+] 0x26AC BravoHotelCharacter->ParachuteInputRight // float [+] 0x3680 BravoHotelCharacter->ParachuteForwardMomentum // float [+] 0x2DD4 BravoHotelCharacter->ParachuteLastRotator // struct FRotator [+] 0x369C BravoHotelCharacter->CurrentParachuteMaxMomentum // float [+] 0x37EC BravoHotelCharacter->ParachuteMaxMomentum // float [+] 0x1CAC BravoHotelCharacter->ParachuteMomentumAcc // float [+] 0xC9C BravoHotelCharacter->ParachuteMomentumDeacc // float [+] 0x1F88 BravoHotelCharacter->ParachuteMomentumZ // float [+] 0x2430 BravoHotelCharacter->DescentInputVectorAcc // float [+] 0x3138 BravoHotelCharacter->ParachuteInputVectorAcc // float [+] 0x25C8 BravoHotelCharacter->ParachuteVelocityChangeFinalRate // float [+] 0x3540 BravoHotelCharacter->ParachuteVelocityChangeZDecRate // float [+] 0x16BC BravoHotelCharacter->ParachuteLandingVelocityZ // float [+] 0x2B48 BravoHotelCharacter->ParachuteLandingVelocityXY // float [+] 0x100C BravoHotelCharacter->ForwardMomentumRangeMin // float [+] 0x3920 BravoHotelCharacter->ForwardMomentumRangeMax // float [+] 0x1008 BravoHotelCharacter->CurrentYawSpeed // float [+] 0x176C BravoHotelCharacter->CurrentRollSpeed // float [+] 0xF48 BravoHotelCharacter->CurrentPitchSpeed // float [+] 0x37E4 BravoHotelCharacter->MinPitchInParachute // float [+] 0xF8C BravoHotelCharacter->MaxPitchInParachute // float [+] 0x26A8 BravoHotelCharacter->GlidePitchInParachute // float [+] 0x124C BravoHotelCharacter->MinRollInParachute // float [+] 0x1160 BravoHotelCharacter->MaxRollInParachute // float [+] 0x204C BravoHotelCharacter->MaxRollInParachuteVelocity // float [+] 0xFF4 BravoHotelCharacter->ParachuteTurnSpeedYaw // float [+] 0x2B88 BravoHotelCharacter->ParachuteTurnSpeedPitch // float [+] 0x2440 BravoHotelCharacter->ParachuteTurnSpeedRoll // float [+] 0x21B0 BravoHotelCharacter->ParachuteTurnChangeSpeedYaw // float [+] 0x23EC BravoHotelCharacter->ParachuteTurnChangeSpeedPitch // float [+] 0x19D8 BravoHotelCharacter->ParachuteTurnChangeSpeedRoll // float [+] 0xC98 BravoHotelCharacter->HeightToGetInParachuteFromLand // float [+] 0x2160 BravoHotelCharacter->ForceHeightToGetInParachuteFromLand // float [+] 0x313C BravoHotelCharacter->ReplicatedParachuteVelocity // struct FVector_NetQuantize [+] 0xF60 BravoHotelCharacter->ParachutePitchCurve // struct UCurveFloat [+] 0x1D00 BravoHotelCharacter->ParachuteSkinMaterials // struct TArray> [+] 0x3A60 BravoHotelCharacter->CurrentParachuteSkin // struct UMaterialInterface [+] 0x1A90 BravoHotelCharacter->bChangeNearClipPlane // char [+] 0x3828 BravoHotelCharacter->DescentStartZPosition // float [+] 0x231C BravoHotelCharacter->ParachuteAvailableFallingDistance // float [+] 0x1684 BravoHotelCharacter->DescentZ // float [+] 0x2490 BravoHotelCharacter->SeaLevelZ // float [+] 0x3218 BravoHotelCharacter->SaveMaxWalkSpeed // float [+] 0x321C BravoHotelCharacter->SaveCameraBoomLocationZ // float [+] 0x38FC BravoHotelCharacter->PosToGetInParachute // float [+] 0x2DE0 BravoHotelCharacter->AccelerationPPClass // struct UClass* [+] 0x1AF8 BravoHotelCharacter->RadialOnDescentCurve // struct UCurveFloat [+] 0x122C BravoHotelCharacter->RadialRate // float [+] 0x21FC BravoHotelCharacter->DescentBlurWidth // float [+] 0x2638 BravoHotelCharacter->AccelerationPPInst // struct UCameraPostProcessPreset [+] 0x1848 BravoHotelCharacter->TargetSpringArmLengthDescent // float [+] 0x23F8 BravoHotelCharacter->SpeedSpringArmLengthDesecnt // float [+] 0x2B70 BravoHotelCharacter->bDescentCameraShakeLoop // char [+] 0x16B8 BravoHotelCharacter->DescentCameraShakeDelay // float [+] 0x33D8 BravoHotelCharacter->DescentCameraShake // struct UClass* [+] 0x1430 BravoHotelCharacter->CloudFxEmitterTemplate // struct UParticleSystem [+] 0x16C0 BravoHotelCharacter->CloudFxInDescent // struct UParticleSystemComponent [+] 0x2180 BravoHotelCharacter->VelocityZ_LandStop // float [+] 0x37E0 BravoHotelCharacter->VelocityZ_Falling // float [+] 0x14B0 BravoHotelCharacter->PrevMeshRelativeZ // float [+] 0x2284 BravoHotelCharacter->PronedEyeHeight // float [+] 0x10A4 BravoHotelCharacter->bIsProneWeaponIdle // char [+] 0x31A4 BravoHotelCharacter->bIsAutoSprint // char [+] 0xCB8 BravoHotelCharacter->PronedDeltaHeightCamera3P // float [+] 0x2E4C BravoHotelCharacter->CrouchedDeltaHeightCamera3P // float [+] 0x1588 BravoHotelCharacter->CrouchMovedDeltaHeightCamera3P // float [+] 0x1C84 BravoHotelCharacter->StandDeltaHeightCamera3P // float [+] 0x29E0 BravoHotelCharacter->StandSprintDeltaHeightCamera3P // float [+] 0x32BC BravoHotelCharacter->Camera1PInterpSrc // struct FVector [+] 0x2078 BravoHotelCharacter->Camera3PInterpSrc // struct FVector [+] 0x2184 BravoHotelCharacter->Camera3PInterpDst // struct FVector [+] 0xB20 BravoHotelCharacter->TargetArmLength // float [+] 0xABC BravoHotelCharacter->TargetArmLengthInterpSpeed // float [+] 0xFC0 BravoHotelCharacter->TargetArmLengthInterpSpeed_AMP // float [+] 0x1B08 BravoHotelCharacter->TargetArmLengthInterpSpeed_HeartBeatSensor // float [+] 0x1780 BravoHotelCharacter->TargetFieldOfView // float [+] 0xB60 BravoHotelCharacter->TargetSocketOffset // struct FVector [+] 0x2088 BravoHotelCharacter->DefaultCameraLag // float [+] 0x37B4 BravoHotelCharacter->ReturnCameraLag // float [+] 0x24D0 BravoHotelCharacter->DefaultSocketOffset_VehicleAOS // struct FVector [+] 0x25F8 BravoHotelCharacter->DefaultSocketOffset_LeftHipshot // struct FVector [+] 0xF50 BravoHotelCharacter->DefaultSocketOffset_Hipshot // struct FVector [+] 0x19A4 BravoHotelCharacter->DefaultSocketOffset_RightHipshot // struct FVector [+] 0x1348 BravoHotelCharacter->DefaultSocketOffset_LeftLeanAOS // struct FVector [+] 0x32F8 BravoHotelCharacter->DefaultSocketOffset_RightLeanAOS // struct FVector [+] 0x2D14 BravoHotelCharacter->DefaultSocketOffset_LeftAOS_Idle // struct FVector [+] 0x2B94 BravoHotelCharacter->DefaultSocketOffset_RightAOS_Idle // struct FVector [+] 0x18A8 BravoHotelCharacter->DefaultSocketOffset_LeftAOS_Crouch // struct FVector [+] 0x3858 BravoHotelCharacter->DefaultSocketOffset_RightAOS_Crouch // struct FVector [+] 0x17FC BravoHotelCharacter->DefaultSocketOffset_LeftAOS_Prone // struct FVector [+] 0x1B40 BravoHotelCharacter->DefaultSocketOffset_RightAOS_Prone // struct FVector [+] 0x890 BravoHotelCharacter->DefaultTargetOffset_HipShot // struct FVector [+] 0x2944 BravoHotelCharacter->DefaultTargetOffset_AOS_Stand_Idle // struct FVector [+] 0x2CC8 BravoHotelCharacter->DefaultTargetOffset_AOS_Stand_Lean // struct FVector [+] 0x2120 BravoHotelCharacter->DefaultTargetOffset_AOS_Crouch_Idle // struct FVector [+] 0x24FC BravoHotelCharacter->DefaultTargetOffset_AOS_Crouch_Lean // struct FVector [+] 0x28B0 BravoHotelCharacter->DefaultTargetArmLength_Hipshot // float [+] 0x162C BravoHotelCharacter->DefaultTargetArmLength_AOS // float [+] 0x2998 BravoHotelCharacter->Camera3P_FOV_InterpSpeed // float [+] 0xAD0 BravoHotelCharacter->Camera3P_AMP_FOV_InterpSpeed // float [+] 0xFB8 BravoHotelCharacter->Camera3P_HeartBeatSensor_FOV_InterpSpeed // float [+] 0x1890 BravoHotelCharacter->Camera3P_Lean_InterpSpeed // float [+] 0x17F0 BravoHotelCharacter->DeathCamClass // struct UClass* [+] 0x3840 BravoHotelCharacter->DeathBeginTime // float [+] 0x688 BravoHotelCharacter->BodyBaseSkeletalMesh // struct USkeletalMesh [+] 0x7F8 BravoHotelCharacter->PendingReleaseMutableMesh_TPP // struct TArray [+] 0x2478 BravoHotelCharacter->PendingReleaseMutableMesh_FPP // struct TArray [+] 0x35D8 BravoHotelCharacter->bNeedToUpdatePreviewPawn // char [+] 0x18B8 BravoHotelCharacter->Mutable_MaleInstance // struct UCustomizableObjectInstance [+] 0x1988 BravoHotelCharacter->Mutable_FemaleInstance // struct UCustomizableObjectInstance [+] 0x37D0 BravoHotelCharacter->InventoryCharacterClass // struct UClass* [+] 0x2E00 BravoHotelCharacter->InventoryCharacter // struct ABravoHotelInventoryCharacter [+] 0x6D0 BravoHotelCharacter->OnUpdateCastingDelegate // struct FMulticastInlineDelegate [+] 0x2808 BravoHotelCharacter->UsingBackpackItemIndex // int32_t [+] 0x2BF0 BravoHotelCharacter->ItemInterruptInputSeconds // float [+] 0x3618 BravoHotelCharacter->CastingItemTimer // struct FTimerHandle [+] 0xAF8 BravoHotelCharacter->CastingSupplyTimer // struct FTimerHandle [+] 0x2690 BravoHotelCharacter->CastingItemMontageTimer // struct FTimerHandle [+] 0x9D8 BravoHotelCharacter->LastCastingItemAnimSlot_Stand // struct FAnimSlot [+] 0x18D0 BravoHotelCharacter->LastCastingItemAnimSlot_Prone // struct FAnimSlot [+] 0x2E20 BravoHotelCharacter->CastingStopEvents // struct TArray [+] 0x1814 BravoHotelCharacter->bIsCastingItem // char [+] 0x33CC BravoHotelCharacter->CompletedCastingInfo // struct FCompletedCasting [+] 0x3B00 BravoHotelCharacter->BasicSetting_gender // int32_t [+] 0x2E08 BravoHotelCharacter->BasicSetting_face // int32_t [+] 0x31F8 BravoHotelCharacter->BasicSetting_face_color // int32_t [+] 0x3960 BravoHotelCharacter->BasicSetting_hair // int32_t [+] 0x1CD4 BravoHotelCharacter->BasicSetting_hair_color // int32_t [+] 0x3688 BravoHotelCharacter->BasicSetting_makeup // int32_t [+] 0x3748 BravoHotelCharacter->BasicSettingItemInfos // struct TArray [+] 0x1D28 BravoHotelCharacter->CombineTargetRecipe // struct FName [+] 0xE50 BravoHotelCharacter->CombineTargetMaterials // struct TArray [+] 0x24A0 BravoHotelCharacter->CombineCompleteAudioEvent // struct UAkAudioEvent [+] 0x2688 BravoHotelCharacter->bEnabledFur // char [+] 0x121C BravoHotelCharacter->WearableNameHasFur // struct FName [+] 0x3778 BravoHotelCharacter->CooldownTimeForEnterVehicle // float [+] 0x215C BravoHotelCharacter->CoolDownTimeForUseLadder // float [+] 0x1E70 BravoHotelCharacter->NearbyVehicles // struct TArray [+] 0x6E0 BravoHotelCharacter->Delegate_OnEnteredVehicle // struct FMulticastInlineDelegate [+] 0x136C BravoHotelCharacter->MaxVehicleEscapeSpeed // float [+] 0x3328 BravoHotelCharacter->PreviousVehicleSeat // struct UBravoHotelVehicleSeatComponent [+] 0x820 BravoHotelCharacter->ProjectileGrenades // struct TArray [+] 0x3B08 BravoHotelCharacter->OnChangeProjectilePredictPath // struct FMulticastInlineDelegate [+] 0x2450 BravoHotelCharacter->IsBlind // char [+] 0x39C0 BravoHotelCharacter->OnAirCraftDelegate // struct FMulticastInlineDelegate [+] 0x2400 BravoHotelCharacter->OnCharacterGroundStateChangeDelegate // struct FMulticastInlineDelegate [+] 0x2AF0 BravoHotelCharacter->FlashBangAngle // float [+] 0x3B30 BravoHotelCharacter->PostProcessFlashBangClass // struct UClass* [+] 0x2178 BravoHotelCharacter->GrenadeFlashBangStartEvent // struct UAkAudioEvent [+] 0x3320 BravoHotelCharacter->GrenadeFlashBangEndEvent // struct UAkAudioEvent [+] 0x2C98 BravoHotelCharacter->GrenadeFragmentExplosionSineStopEvent // struct UAkAudioEvent [+] 0x3850 BravoHotelCharacter->PostProcessBloodHitClass // struct UClass* [+] 0x21A8 BravoHotelCharacter->DamagedDissolveAnimationCurve // struct UCurveFloat [+] 0x3B20 BravoHotelCharacter->PostProcessBloodHit // struct UCameraPostProcessPreset [+] 0x24F4 BravoHotelCharacter->DamagedDissolveRateTime // float [+] 0x3A94 BravoHotelCharacter->DamagedTermTime // float [+] 0x2964 BravoHotelCharacter->DamagedDissolveAnimaitionMaxTime // float [+] 0x354C BravoHotelCharacter->HitBlinkTime // float [+] 0xF78 BravoHotelCharacter->InternalDamagedTermTime // float [+] 0x2B38 BravoHotelCharacter->InternalHitBlinkTime // float [+] 0x1C20 BravoHotelCharacter->DamagedDissolveAnimationValue // float [+] 0x2084 BravoHotelCharacter->IsEndTermTime // char [+] 0x1F08 BravoHotelCharacter->IsPlayingDamage // char [+] 0x33B4 BravoHotelCharacter->IsHit // char [+] 0x2CA8 BravoHotelCharacter->IsDissolve // char [+] 0x2018 BravoHotelCharacter->DamageReset // char [+] 0x14B4 BravoHotelCharacter->HitBlinkState // int32_t [+] 0x1CB4 BravoHotelCharacter->CurrentDamageCount // int32_t [+] 0x353C BravoHotelCharacter->DissolveCount // int32_t [+] 0xE70 BravoHotelCharacter->PostProcessOuterPlayZoneClass // struct UClass* [+] 0x25C0 BravoHotelCharacter->ShowTimePostProcessOuterPlayZone // float [+] 0x3888 BravoHotelCharacter->TimerHandle_OuterPlayZone // struct FTimerHandle [+] 0x3348 BravoHotelCharacter->PostProcessBlueZoneHitClass // struct UClass* [+] 0x808 BravoHotelCharacter->TimerHandle_BlueZone // struct FTimerHandle [+] 0x2680 BravoHotelCharacter->PostProcessMagneticHitClass // struct UClass* [+] 0x2B80 BravoHotelCharacter->PostProcessMagneticHit // struct UCameraPostProcessPreset [+] 0x21A0 BravoHotelCharacter->MagneticDamagedDissolveAnimationCurve // struct UCurveFloat [+] 0xBC0 BravoHotelCharacter->MagneticDamagedTermTime // float [+] 0x1A7C BravoHotelCharacter->MagneticDamagedDissolveAnimaitionMaxTime // float [+] 0x1D10 BravoHotelCharacter->MagneticHitBlinkTime // float [+] 0x22C0 BravoHotelCharacter->InternalMagneticDamagedTermTime // float [+] 0x35FC BravoHotelCharacter->InternalMagneticHitBlinkTime // float [+] 0x31B0 BravoHotelCharacter->MagneticDamagedDissolveAnimationValue // float [+] 0xD6C BravoHotelCharacter->BluezoneMaterialOnTime // float [+] 0x2570 BravoHotelCharacter->IsMagneticEndTermTime // char [+] 0x1124 BravoHotelCharacter->IsMagneticDamage // char [+] 0x27E0 BravoHotelCharacter->IsMagneticHit // char [+] 0x33F5 BravoHotelCharacter->IsMagneticDissolve // char [+] 0x2C3C BravoHotelCharacter->MagneticDamageReset // char [+] 0x3298 BravoHotelCharacter->PostProcessDustClass // struct UClass* [+] 0x1C78 BravoHotelCharacter->DustDissolveAnimationCurve // struct UCurveFloat [+] 0x1E00 BravoHotelCharacter->PostProcessDust // struct UCameraPostProcessPreset [+] 0x1370 BravoHotelCharacter->DustDissolveAnimaitionMaxTime // float [+] 0xF88 BravoHotelCharacter->DustDissolveDelayTime // float [+] 0x2604 BravoHotelCharacter->InternalDustDissolveDelayTime // float [+] 0x34D4 BravoHotelCharacter->DustDissolveAnimationValue // float [+] 0x3128 BravoHotelCharacter->IsOnDust // char [+] 0x31FC BravoHotelCharacter->IsDustDissolve // char [+] 0x26C8 BravoHotelCharacter->DustReset // char [+] 0x31D0 BravoHotelCharacter->LastPickup // struct ABravoHotelPickup [+] 0x3420 BravoHotelCharacter->PP_Preset_PickupOutline // struct UClass* [+] 0x2020 BravoHotelCharacter->PP_PickupOutlineRef // struct UCameraPostProcessPreset [+] 0x32B0 BravoHotelCharacter->CurrentOutlineThickness // float [+] 0x32E0 BravoHotelCharacter->MaxOutlineThickness // float [+] 0x1CCC BravoHotelCharacter->OutlineThicknessInterpSpeed // float [+] 0x1D18 BravoHotelCharacter->CurrentCameraModifyerX // float [+] 0x27F8 BravoHotelCharacter->CurrentCameraModifyerY // float [+] 0x1A91 BravoHotelCharacter->CurrentEMouseSensitivityState // enum class EMouseSensitivityState [+] 0x3344 BravoHotelCharacter->bPendingOpenDoor // char [+] 0x2E80 BravoHotelCharacter->KickTargetDoor // struct ABravoHotelDoor [+] 0x3178 BravoHotelCharacter->DoorBreachingParticle // struct UParticleSystem [+] 0x2308 BravoHotelCharacter->WindowBreachingParticle // struct UParticleSystem [+] 0x1A18 BravoHotelCharacter->BreachingAudioEvent // struct UAkAudioEvent [+] 0x2060 BravoHotelCharacter->BreachingAudioEvent_Silence // struct UAkAudioEvent [+] 0x2E38 BravoHotelCharacter->AnimInstance // struct UBravoHotelAnimInstance [+] 0x31C0 BravoHotelCharacter->PostprocessAnimInstance // struct UBravoHotelAnimInstancePostprocess [+] 0x28E0 BravoHotelCharacter->AnimInstance_FPP // struct UBravoHotelAnimInstanceFPP [+] 0xE48 BravoHotelCharacter->BravoHotelGameState // struct ABravoHotelGameState [+] 0x10E8 BravoHotelCharacter->BravoHotelPlayerController // struct ABravoHotelPlayerController [+] 0x16A4 BravoHotelCharacter->IdleNum // int32_t [+] 0xBCC BravoHotelCharacter->IdleWaitingTime // float [+] 0x32E4 BravoHotelCharacter->LevelUpEffectBuffName // struct FName [+] 0x30B8 BravoHotelCharacter->DefaultBuffName // struct TArray [+] 0x2B60 BravoHotelCharacter->DefaultPerkInfo // struct TArray [+] 0x2BD0 BravoHotelCharacter->UberUser // struct TArray [+] 0x2640 BravoHotelCharacter->CurrentPerkInfos // struct TArray [+] 0x30E8 BravoHotelCharacter->UltimatePerkInfo // struct FPerkInfo [+] 0xB00 BravoHotelCharacter->PerkUIInfos // struct TArray [+] 0x3788 BravoHotelCharacter->UltimateUIInfo // struct FPerkUIInfo [+] 0xEE0 BravoHotelCharacter->CurrentPerkCards // struct TArray [+] 0x21B8 BravoHotelCharacter->MutableBuffList // struct TArray [+] 0x3B04 BravoHotelCharacter->CurrentSkillType // enum class EBuffEventType [+] 0x21C8 BravoHotelCharacter->OnChangeFireType // struct FMulticastInlineDelegate [+] 0x818 BravoHotelCharacter->CurrentReadyToSnipeGrade // int32_t [+] 0x3150 BravoHotelCharacter->Delegate_OnEndSearchInstinct // struct FMulticastInlineDelegate [+] 0x2650 BravoHotelCharacter->UsedTrapList // struct TArray [+] 0x2EDC BravoHotelCharacter->PerkLevelUpType // enum class EPerkLevelUpType [+] 0x2608 BravoHotelCharacter->ActiveSkillInitIndex // int32_t [+] 0x2228 BravoHotelCharacter->ActiveSkillCount // int32_t [+] 0x2530 BravoHotelCharacter->CurrentDisplayAbility // struct FDisplayAbility [+] 0xFE0 BravoHotelCharacter->LoadedClasses // struct TArray [+] 0x1A10 BravoHotelCharacter->PerkDeckChangingCount // int32_t [+] 0x728 BravoHotelCharacter->OnMovementInputPressedDelegate // struct FMulticastInlineDelegate [+] 0x29E4 BravoHotelCharacter->bIsMoving // char [+] 0x2C50 BravoHotelCharacter->bForceMoving // char [+] 0x3408 BravoHotelCharacter->LastDamagedType // struct UClass* [+] 0x28E8 BravoHotelCharacter->LastDamagedAmount // float [+] 0xFF8 BravoHotelCharacter->LastHitType // struct UClass* [+] 0x3968 BravoHotelCharacter->LastSimulatedTakeDamageInfo // struct FBravoHotelTakeDamageInfo [+] 0x26E0 BravoHotelCharacter->DebuffHitResult // struct FHitResult [+] 0x1B98 BravoHotelCharacter->DebuffHitDamageType // struct UClass* [+] 0x1F98 BravoHotelCharacter->TakeDamageMontageList // struct TArray [+] 0x19E0 BravoHotelCharacter->BloodSplatterEffect // struct UParticleSystem [+] 0x9E8 BravoHotelCharacter->PunchEffect // struct UParticleSystem [+] 0x2DF0 BravoHotelCharacter->ThrowingWeaponDirectHitEffect // struct UParticleSystem [+] 0xD10 BravoHotelCharacter->BloodEffectNearbyDist // float [+] 0x36A0 BravoHotelCharacter->DefaultItemSetting // struct FBravoHotelDefaultItemSetting [+] 0xCA0 BravoHotelCharacter->DefaultWearableSetting // struct FBravoHotelDefaultWearableSetting [+] 0x2B50 BravoHotelCharacter->BlackMarketItemPresetList // struct TArray [+] 0x740 BravoHotelCharacter->OnCanProneFailedDelegate // struct FMulticastInlineDelegate [+] 0x20E0 BravoHotelCharacter->MinDamageableFallingSpeed // float [+] 0x1BD8 BravoHotelCharacter->MaxDamageableFallingSpeed // float [+] 0x1B18 BravoHotelCharacter->MinDamageableFallingSpeedFromVehicle // float [+] 0x2520 BravoHotelCharacter->MaxDamageableFallingSpeedFromVehicle // float [+] 0x15B4 BravoHotelCharacter->LandingReason // enum class ELandingReason [+] 0x17D0 BravoHotelCharacter->Delegate_OnExitFallingState // struct FMulticastInlineDelegate [+] 0x2548 BravoHotelCharacter->OverlappedPhysicMaterials // struct TArray> [+] 0x25B8 BravoHotelCharacter->BushSoundSpawnDelay // float [+] 0xCBC BravoHotelCharacter->BushLandingDamageMultiplier // float [+] 0xE90 BravoHotelCharacter->OverlappedCantProneComponent // struct TSet [+] 0x10D1 BravoHotelCharacter->bIsInsideBlueZone // char [+] 0x2F44 BravoHotelCharacter->bIsSpectated // char [+] 0x2028 BravoHotelCharacter->CurrentCameraCurve // struct UCurveFloat [+] 0x3198 BravoHotelCharacter->CurrentCameraHeightCurve // struct UCurveFloat [+] 0x2810 BravoHotelCharacter->Camera3P_DeltaTargetOffsets // struct TMap [+] 0x1B00 BravoHotelCharacter->bReplaceFreeLook // char [+] 0x2170 BravoHotelCharacter->bUpdateDeathRotation // char [+] 0x1748 BravoHotelCharacter->RagdollLocation // struct FVector [+] 0x28D4 BravoHotelCharacter->RagdollVelocity // struct FVector [+] 0xFB0 BravoHotelCharacter->LastDamageType // struct UDamageType [+] 0x2574 BravoHotelCharacter->Ragdoll_ZOffset // float [+] 0x2CE8 BravoHotelCharacter->bApplyRagdollForce // char [+] 0x770 BravoHotelCharacter->BravoHotelCharacterMovement // struct UBravoHotelCharacterMovementComponent [+] 0x37B8 BravoHotelCharacter->PrevMovementMode // char [+] 0x251E BravoHotelCharacter->NewMovementMode // char [+] 0x1815 BravoHotelCharacter->PrevCustomMovementMode // enum class ECustomMovementMode [+] 0x1FBC BravoHotelCharacter->NewCustomMovementMode // enum class ECustomMovementMode [+] 0x24B0 BravoHotelCharacter->MovementInputVector // struct FVector [+] 0x778 BravoHotelCharacter->TimerHandle_HideParachute // struct FTimerHandle [+] 0x2D20 BravoHotelCharacter->Timeline_TunnelEffect // struct FTimeline [+] 0x3480 BravoHotelCharacter->Curve_TunnelEffect // struct TMap [+] 0x12A0 BravoHotelCharacter->Timeline_CameraInterp // struct FTimeline [+] 0x2138 BravoHotelCharacter->Curve_CameraInterp // struct UCurveFloat [+] 0x3568 BravoHotelCharacter->Curve_AdsCameraInterp // struct UCurveFloat [+] 0x2DC8 BravoHotelCharacter->TimerHandle_MinTimeJumpingBeforeLand // struct FTimerHandle [+] 0x2334 BravoHotelCharacter->MinTimeJumpingBeforeLand // float [+] 0x28EC BravoHotelCharacter->DescentXYAcc // float [+] 0x206C BravoHotelCharacter->DescentAirControl // float [+] 0xD30 BravoHotelCharacter->DescentSpeed // float [+] 0x1194 BravoHotelCharacter->DescentGravityScale // float [+] 0x11AC BravoHotelCharacter->DescentDeacceleration // float [+] 0x1C80 BravoHotelCharacter->DescentMaxAcceleration // float [+] 0x1B4C BravoHotelCharacter->DescentCameraLocation // struct FVector [+] 0x32CC BravoHotelCharacter->ParachuteAirControl // float [+] 0x2F20 BravoHotelCharacter->ParachuteSpeed // float [+] 0x1394 BravoHotelCharacter->ParachuteGravity // float [+] 0x35A0 BravoHotelCharacter->ParachuteDeacceleration // float [+] 0x3964 BravoHotelCharacter->ParachuteMaxAcceleration // float [+] 0x1A80 BravoHotelCharacter->ParachuteCameraLocation // struct FVector [+] 0x2068 BravoHotelCharacter->ParachuteSocketOffsetY // float [+] 0x261C BravoHotelCharacter->ParachuteSocketDeltaOffsetZ // float [+] 0xC94 BravoHotelCharacter->ParachuteReadyToLandHeight // float [+] 0x2348 BravoHotelCharacter->ParachuteQuickLandingStartHeight // float [+] 0x3694 BravoHotelCharacter->ParachuteQuickLandingStartRadius // float [+] 0xF10 BravoHotelCharacter->ParachuteQuickLandingVelocityModifierXY // float [+] 0x11D0 BravoHotelCharacter->ParachuteQuickLandingVelocityModifierZ // float [+] 0x29C0 BravoHotelCharacter->ParachuteQuickLandingDMGRate // float [+] 0x10D2 BravoHotelCharacter->bCanQuickLanding // char [+] 0x3A50 BravoHotelCharacter->LastQuickLandingAllowedLocation // struct FVector [+] 0x2F4C BravoHotelCharacter->ParachuteTargetCameraLocation // struct FVector [+] 0xCC4 BravoHotelCharacter->ParachuteTargetCameraSpeed // float [+] 0x20C8 BravoHotelCharacter->ParachuteTargetArmLengthSpeedStart // float [+] 0x1FF8 BravoHotelCharacter->ParachuteTargetArmLengthSpeedEnd // float [+] 0x3898 BravoHotelCharacter->ParachuteUnfoldCameraShake // struct UClass* [+] 0x32A8 BravoHotelCharacter->BreathStartEvent // struct UAkAudioEvent [+] 0x1378 BravoHotelCharacter->BreathEndEvent // struct UAkAudioEvent [+] 0xD48 BravoHotelCharacter->BreathStopEvent // struct UAkAudioEvent [+] 0xD58 BravoHotelCharacter->SprintingBeginRange // struct FVector2D [+] 0x33E8 BravoHotelCharacter->SprintingRange // struct FVector2D [+] 0x31B4 BravoHotelCharacter->ReduceCharacterSpeedTime // float [+] 0x2B0C BravoHotelCharacter->InternalReduceCharacterSpeedTime // float [+] 0x18C0 BravoHotelCharacter->IsInReduceSpeedExplosionRange // char [+] 0x2578 BravoHotelCharacter->PostProcessEffectsTable // struct UDataTable [+] 0xB70 BravoHotelCharacter->PostProcessAssignedList // struct TMap [+] 0xE20 BravoHotelCharacter->PostProcessBuffList // struct TArray [+] 0x1340 BravoHotelCharacter->RenderSettingsTable // struct UDataTable [+] 0x31BC BravoHotelCharacter->bUpdateRenderSettings // char [+] 0x22B0 BravoHotelCharacter->CurrentTerrainType // int32_t [+] 0x212C BravoHotelCharacter->AttachInAircraftOffset // struct FVector [+] 0x1E18 BravoHotelCharacter->AttachInAircraftRotationOffset // struct FRotator [+] 0x14B8 BravoHotelCharacter->AttachInAircraftCameraLocaiton // struct FVector [+] 0x1770 BravoHotelCharacter->InitSpringArmLengthInAircraft // float [+] 0x2F9C BravoHotelCharacter->TargetSpringArmLengthInAircraft // float [+] 0x14A8 BravoHotelCharacter->SpeedSpringArmLengthInAirCraft // float [+] 0x38F8 BravoHotelCharacter->PrevBloomIntensity // float [+] 0x1A14 BravoHotelCharacter->PrevBloomThreshold // float [+] 0x2E78 BravoHotelCharacter->TargetBloomIntensityInAirCraft // float [+] 0xD40 BravoHotelCharacter->SpeedBloomIntensityInAirCraft // float [+] 0x16D4 BravoHotelCharacter->BloomStartDelayTimeInAirCraft // float [+] 0x269C BravoHotelCharacter->CineDurationTimeMax // float [+] 0x3014 BravoHotelCharacter->CineTextAnimationAppearTime // float [+] 0x3400 BravoHotelCharacter->GetPerkOnStartTime // float [+] 0x1F78 BravoHotelCharacter->FPSK_Camera // struct UBravoHotelCameraComponent [+] 0x1090 BravoHotelCharacter->ADSCameraScene // struct USceneComponent [+] 0x1D20 BravoHotelCharacter->FPSK_MutableArms // struct UCustomizableSkeletalComponent [+] 0x1A50 BravoHotelCharacter->FPSK_Arms // struct USkeletalMeshComponent [+] 0x1040 BravoHotelCharacter->FPSK_CameraHeight // struct FVector [+] 0x1BEC BravoHotelCharacter->FPSK_CameraProbe // float [+] 0x2394 BravoHotelCharacter->FPSK_CameraPitchDeltaX // float [+] 0x1EFC BravoHotelCharacter->FPSK_CameraLocation_Idle // struct FVector [+] 0x187C BravoHotelCharacter->FPSK_CameraBone_Idle // struct FName [+] 0x316C BravoHotelCharacter->FPSK_CameraLocation_ADS // struct FVector [+] 0x30D8 BravoHotelCharacter->FPSK_CameraLocation_Parkour // struct FVector [+] 0x2E40 BravoHotelCharacter->FPSK_CameraBone_Parkour // struct FName [+] 0x1664 BravoHotelCharacter->FPSK_CameraHeight_Stand // float [+] 0x1C8C BravoHotelCharacter->FPSK_CameraHeight_Crouch // float [+] 0x330C BravoHotelCharacter->FPSK_CameraHeight_Prone // float [+] 0x10B8 BravoHotelCharacter->FPSK_CameraLocation_Collide // struct FVector [+] 0x3930 BravoHotelCharacter->FPSK_CameraLocation_LeftLeanDelta // struct FVector [+] 0x1188 BravoHotelCharacter->FPSK_CameraLocation_RightLeanDelta // struct FVector [+] 0x3208 BravoHotelCharacter->FPSK_CameraLocation_CollideAlpha // float [+] 0xE60 BravoHotelCharacter->FPSK_StartCameraHeight // struct FVector [+] 0x1118 BravoHotelCharacter->FPSK_DestCameraHeight // struct FVector [+] 0x10C8 BravoHotelCharacter->FPSK_WeaponShadow // struct USkeletalMeshComponent [+] 0x2E98 BravoHotelCharacter->FPSK_SightShadow // struct UStaticMeshComponent [+] 0x2010 BravoHotelCharacter->FPSK_GripShadow // struct UStaticMeshComponent [+] 0x15A8 BravoHotelCharacter->FPSK_MagazineShadow // struct UStaticMeshComponent [+] 0x35B8 BravoHotelCharacter->FPSK_StockShadow // struct UStaticMeshComponent [+] 0x2B18 BravoHotelCharacter->FPSK_TacticalAttachmentShadow // struct UStaticMeshComponent [+] 0xD38 BravoHotelCharacter->FPSK_BarrelShadow // struct USkeletalMeshComponent [+] 0xF70 BravoHotelCharacter->FPSK_MuzzleShadow // struct USkeletalMeshComponent [+] 0x39E8 BravoHotelCharacter->FPSK_WeaponAttachments // struct TArray [+] 0x2F58 BravoHotelCharacter->bFPSK_UseCustomCurve // char [+] 0xD68 BravoHotelCharacter->bFPSK_IsDefaultTransformUpdated // char [+] 0x18FC BravoHotelCharacter->bFPSK_IsFPSMode // char [+] 0x23A0 BravoHotelCharacter->FPSK_CurrentWeaponTransform // struct FTransform [+] 0x1910 BravoHotelCharacter->FPSK_IdleWeaponTransform // struct FTransform [+] 0x22D0 BravoHotelCharacter->FPSK_CollideWeaponTransform // struct FTransform [+] 0x20F0 BravoHotelCharacter->FPSK_ADS_DefaultWeaponTransform // struct FTransform [+] 0xA60 BravoHotelCharacter->FPSK_ADS_TargetWeaponTransform // struct FTransform [+] 0x2250 BravoHotelCharacter->FPSK_ADS_DefaultWeaponTransform_BasicSightCache // struct FTransform [+] 0x1B60 BravoHotelCharacter->FPSK_ADS_DefaultWeaponTransform_CurrentSightCache // struct FTransform [+] 0x3AA0 BravoHotelCharacter->FPSK_ADS_WeaponTransform // struct FTransform [+] 0xB10 BravoHotelCharacter->FPSK_ADSFOV // float [+] 0x37D8 BravoHotelCharacter->FPSK_AOSFOV // float [+] 0x10E0 BravoHotelCharacter->FPSK_DefaultFOV // float [+] 0x10E4 BravoHotelCharacter->FPSK_CurrentMagnificationFactor // float [+] 0x108C BravoHotelCharacter->FPSK_TargetMagnificationFactor // float [+] 0x2438 BravoHotelCharacter->MPC_WeaponFov // struct UMaterialParameterCollection [+] 0x1AAC BravoHotelCharacter->FPSK_CurrentCameraRelativeLocation // struct FVector [+] 0x3AF0 BravoHotelCharacter->FPSK_ADSAlpha // float [+] 0x38E8 BravoHotelCharacter->FPSK_StartFOV_Delta // float [+] 0x1E50 BravoHotelCharacter->CameraInterpPlayRate // float [+] 0x2B10 BravoHotelCharacter->AdsCameraInterpPlayRate // float [+] 0x37C0 BravoHotelCharacter->FPSK_TargetADSAlpha // float [+] 0x14F0 BravoHotelCharacter->FPSK_Timeline_Sway_Idle // struct FTimeline [+] 0x940 BravoHotelCharacter->FPSK_Timeline_Sway_Move // struct FTimeline [+] 0xB18 BravoHotelCharacter->FPSK_Curve_Sway_Idle_Default // struct UCurveVector [+] 0x1E08 BravoHotelCharacter->FPSK_Curve_Sway_Move_Default // struct UCurveVector [+] 0x2E30 BravoHotelCharacter->FPSK_Curve_Sway_Scale_With_Fov // struct UCurveFloat [+] 0x1BE0 BravoHotelCharacter->FPSK_Curve_Sway_Idle // struct UCurveVector [+] 0x28C8 BravoHotelCharacter->FPSK_Curve_Sway_Move // struct UCurveVector [+] 0xC68 BravoHotelCharacter->bUseFPSK_Sway // char [+] 0x18C4 BravoHotelCharacter->FPSK_SwayAlpha // float [+] 0x21E8 BravoHotelCharacter->FPSK_SwayAlphaMin // float [+] 0x3A70 BravoHotelCharacter->FPSK_SwayAlphaMax // float [+] 0xF20 BravoHotelCharacter->FPSK_SwayScale // float [+] 0x2C84 BravoHotelCharacter->FPSK_SwayRotationIdle // struct FRotator [+] 0xD80 BravoHotelCharacter->FPSK_SwayRotationMove // struct FRotator [+] 0x2F24 BravoHotelCharacter->FPSK_SwayRotationDeltaForSteadyAim // struct FRotator [+] 0x1C90 BravoHotelCharacter->FPSK_SwayInterpSpeed // float [+] 0xFCC BravoHotelCharacter->FPSK_LeanRotation // struct FRotator [+] 0xD00 BravoHotelCharacter->FPSK_LeanLocation // struct FVector [+] 0x1630 BravoHotelCharacter->FPSK_CurrentCollideWeaponTransform // struct FTransform [+] 0x31B8 BravoHotelCharacter->FPSK_CollideAlpha // float [+] 0x27F4 BravoHotelCharacter->FPSK_CollideAngle // float [+] 0xAE8 BravoHotelCharacter->FPSK_CollideAngle_LocalCache // float [+] 0x1338 BravoHotelCharacter->bFPSK_IsCollide // char [+] 0x16F8 BravoHotelCharacter->FPSK_Curves_TunnelEffect // struct TMap [+] 0x2B28 BravoHotelCharacter->FPSK_TargetFOV // float [+] 0x2B30 BravoHotelCharacter->TimerHandle_NoCarLandingDamageToTeam // struct FTimerHandle [+] 0x1010 BravoHotelCharacter->InAircraftNearClipPlane // float [+] 0x16D8 BravoHotelCharacter->AIBot_SearchedEnemyList // struct TArray [+] 0x2338 BravoHotelCharacter->bEnableCustomDepth // char [+] 0x2950 BravoHotelCharacter->TimerHandle_HurtCondition // struct FTimerHandle [+] 0x24F8 BravoHotelCharacter->ProneDamageScaleInRedZone // float [+] 0x3A68 BravoHotelCharacter->BlueZoneFreezeEvent // struct UAkAudioEvent [+] 0x3200 BravoHotelCharacter->BlueZoneFreezeStopEvent // struct UAkAudioEvent [+] 0x3808 BravoHotelCharacter->BlueZoneDroneEvent // struct UAkAudioEvent [+] 0x2CA0 BravoHotelCharacter->BlueZoneDroneStopEvent // struct UAkAudioEvent [+] 0x1128 BravoHotelCharacter->SupplyBoxNotifyAlertMe // struct UAkAudioEvent [+] 0x25E0 BravoHotelCharacter->SupplyBoxNotifyAlertOther // struct UAkAudioEvent [+] 0x2070 BravoHotelCharacter->CheckFreezeDistance // float [+] 0x3590 BravoHotelCharacter->CheckDroneDistance // float [+] 0xEF8 BravoHotelCharacter->DefaultSocketOffset_LeftLeanAMP // struct FVector [+] 0x2F64 BravoHotelCharacter->DefaultSocketOffset_RightLeanAMP // struct FVector [+] 0x308C BravoHotelCharacter->DefaultSocketOffset_RightAMP // struct FVector [+] 0x1828 BravoHotelCharacter->DefaultSocketOffset_LeftAMP // struct FVector [+] 0x3310 BravoHotelCharacter->DefaultTargetArmLength_AMP // float [+] 0x8A0 BravoHotelCharacter->AmplifierFocusDistance // float [+] 0x3604 BravoHotelCharacter->DefaultSocketOffset_LeftLeanHeartBeatSensor // struct FVector [+] 0x1250 BravoHotelCharacter->DefaultSocketOffset_RightLeanHeartBeatSensor // struct FVector [+] 0x10F4 BravoHotelCharacter->DefaultSocketOffset_RightHeartBeatSensor // struct FVector [+] 0x2974 BravoHotelCharacter->DefaultSocketOffset_LeftHeartBeatSensor // struct FVector [+] 0x28C4 BravoHotelCharacter->DefaultTargetArmLength_HeartBeatSensor // float [+] 0x3880 BravoHotelCharacter->HeartBeatSensorFocusDistance // float [+] 0x3848 BravoHotelCharacter->CameraFocusDistanceAOS // float [+] 0x1244 BravoHotelCharacter->AirWalkStartTime // float [+] 0xAC8 BravoHotelCharacter->TimerHandle_StopAirWalk // struct FTimerHandle [+] 0x14AC BravoHotelCharacter->AirWalkBestRecord // float [+] 0x1224 BravoHotelCharacter->AirWalkTotalRecord // float [+] 0x1CE0 BravoHotelCharacter->AirWalkAudioEvent // struct UAkAudioEvent [+] 0xB3C BravoHotelCharacter->CurrentAirWalkVelocityZ // float [+] 0x25CC BravoHotelCharacter->AirWalkDuration // float [+] 0x1D1C BravoHotelCharacter->AirWalkGravity // float [+] 0x38F0 BravoHotelCharacter->PersonalSupplySystemComponent // struct UBHPersonalSupplySystemComponent [+] 0x3220 BravoHotelCharacter->PrevNetworkSmoothingMode // enum class ENetworkSmoothingMode [+] 0x798 BravoHotelCharacter->TimeHandle_SkyDive // struct FTimerHandle [+] 0xF24 BravoHotelCharacter->bActiveCriticalTime // char [+] 0x1A94 BravoHotelCharacter->CriticalTimeTickInterval // float [+] 0x2C1C BravoHotelCharacter->CriticalTimeLimitTime // float [+] 0x320C BravoHotelCharacter->CriticalTimeMeshLocaiton // struct FVector [+] 0x9F0 BravoHotelCharacter->CriticalTimeComponentTickIntervals // struct TMap [+] 0x1C58 BravoHotelCharacter->ParachuteEnableHieght // float [+] 0x17B0 BravoHotelCharacter->ParachuteTriggerBox // struct ABravoHotelParachuteTriggerBox [+] 0x1398 BravoHotelCharacter->CurHit // struct FHitResult [+] 0x1A20 BravoHotelCharacter->Curve_Sliding // struct UCurveFloat [+] 0x3928 BravoHotelCharacter->ParticleSystem_Sliding // struct UParticleSystem [+] 0x37F0 BravoHotelCharacter->ParticleSystemComponent_Sliding // struct UParticleSystemComponent [+] 0x16A0 BravoHotelCharacter->SlidingStartTime // float [+] 0x2F18 BravoHotelCharacter->GroundStateBeforeSliding // enum class ECharacterGroundState [+] 0x838 BravoHotelCharacter->ReplicateIndexPerkMap // struct TMap [+] 0x812 BravoHotelCharacter->SlidingBuffIndex // int16_t [+] 0x37DC BravoHotelCharacter->bPendingStopSliding // char [+] 0x35F0 BravoHotelCharacter->bIsSliding_Local // char [+] 0x1020 BravoHotelCharacter->RollingStartTime // float [+] 0x2C10 BravoHotelCharacter->PostProcessWetFogClass // struct UClass* [+] 0x1608 BravoHotelCharacter->ActiveWetFogAreas // struct TArray [+] 0x3518 BravoHotelCharacter->WetFogInfo // struct FAreaSkillZoneInfo [+] 0x38A4 BravoHotelCharacter->WetFogZoneInfo // struct FWetFogZoneInfo [+] 0x1AD0 BravoHotelCharacter->TimerHandle_WetFog // struct FTimerHandle [+] 0x3780 BravoHotelCharacter->PostProcessBlackOutClass // struct UClass* [+] 0x15D8 BravoHotelCharacter->ActivePowerInterruptions // struct TArray [+] 0x2CF0 BravoHotelCharacter->BlackOutInfo // struct FAreaSkillZoneInfo [+] 0x1168 BravoHotelCharacter->TimerHandle_BlackOut // struct FTimerHandle [+] 0x1AF0 BravoHotelCharacter->StartBlackOutAudioEvent // struct UAkAudioEvent [+] 0x15B8 BravoHotelCharacter->StartBlackOutParticle // struct UParticleSystem [+] 0x2488 BravoHotelCharacter->StartBlackOutParticleComponent // struct UParticleSystemComponent [+] 0xE80 BravoHotelCharacter->OnSpawnBlackOutDelegate // struct FMulticastInlineDelegate [+] 0x3078 BravoHotelCharacter->PostProcessForceFieldClass // struct UClass* [+] 0x1C38 BravoHotelCharacter->ActiveForceFields // struct TArray [+] 0x2C58 BravoHotelCharacter->ForceFieldInfo // struct FAreaSkillZoneInfo [+] 0x7D0 BravoHotelCharacter->TimerHandle_ForceField // struct FTimerHandle [+] 0x1F90 BravoHotelCharacter->SuperBarrierClass // struct UClass* [+] 0x3628 BravoHotelCharacter->UsingSimulationBox // char [+] 0x2C34 BravoHotelCharacter->HiddenSimulationBox // char [+] 0x1604 BravoHotelCharacter->SimulationBoxHeight // float [+] 0x2288 BravoHotelCharacter->SimulationBoxClass // struct TSoftClassPtr [+] 0x17C0 BravoHotelCharacter->OnCompleteActiveSkillDelegate // struct FMulticastInlineDelegate [+] 0xD78 BravoHotelCharacter->BombingTargetActor // struct ABravoHotelSkillTargetingBase [+] 0x3560 BravoHotelCharacter->StartBomingEvent // struct UAkAudioEvent [+] 0x20A8 BravoHotelCharacter->IsBombing // char [+] 0x8F8 BravoHotelCharacter->BombingInfo // struct FBombingInfo [+] 0x2F48 BravoHotelCharacter->AutoAimRadius // float [+] 0x24F0 BravoHotelCharacter->AutoAimDistance // float [+] 0x1C88 BravoHotelCharacter->bShowAutoAimDebug // char [+] 0x3AF8 BravoHotelCharacter->TeleportFxTemplate // struct UParticleSystem [+] 0x24C0 BravoHotelCharacter->TeleportTraceFxTemplate // struct UParticleSystem [+] 0x1D30 BravoHotelCharacter->TeleportDisappearTime // float [+] 0xFF0 BravoHotelCharacter->TeleportAppearTime // float [+] 0x2C30 BravoHotelCharacter->RocketJumpGravity // float [+] 0x1450 BravoHotelCharacter->RocketJumpAudioEvent // struct UAkAudioEvent [+] 0x2090 BravoHotelCharacter->RocketJumpLandedAudioEvent // struct UAkAudioEvent [+] 0x31A8 BravoHotelCharacter->ParticleSystem_RocketJump // struct UParticleSystem [+] 0x3940 BravoHotelCharacter->ParticleSystem_RocketJumpTrail // struct UParticleSystem [+] 0x3460 BravoHotelCharacter->ParticleSystem_RocketJumpLanded // struct UParticleSystem [+] 0x1D38 BravoHotelCharacter->RocketJumpTrailEffect // struct UParticleSystemComponent [+] 0x2508 BravoHotelCharacter->bFinishMeteorJump // char [+] 0x19B0 BravoHotelCharacter->MeteorJumpGravity // float [+] 0x28D0 BravoHotelCharacter->bMeteorStrikeBlockingHit // char [+] 0x14C8 BravoHotelCharacter->MeteorGrenadeProjectileClass // struct TArray [+] 0x2210 BravoHotelCharacter->MeteorJumpAudioEvent // struct UAkAudioEvent [+] 0x1888 BravoHotelCharacter->MeteorJumpLandedAudioEvent // struct UAkAudioEvent [+] 0x18F0 BravoHotelCharacter->ParticleSystem_MeteorJump // struct UParticleSystem [+] 0x1E10 BravoHotelCharacter->ParticleSystem_MeteorJumpTrail // struct UParticleSystem [+] 0x11B0 BravoHotelCharacter->ParticleSystem_MeteorJumpLanded // struct UParticleSystem [+] 0xE40 BravoHotelCharacter->MeteorJumpTrailEffect // struct UParticleSystemComponent [+] 0x15E8 BravoHotelCharacter->MeteorTarget // struct UActor [+] 0x2148 BravoHotelCharacter->ThrownFlashbangs // struct TArray [+] 0x3818 BravoHotelCharacter->ThrownMolotovCocktails // struct TArray [+] 0x1050 BravoHotelCharacter->ThrownC4s // struct TArray [+] 0x25E8 BravoHotelCharacter->bIsUltimateSprint // char [+] 0xF68 BravoHotelCharacter->IgnoreInteraction // char [+] 0xB28 BravoHotelCharacter->OnChangeCharacterStateDelegate // struct FMulticastInlineDelegate [+] 0x3598 BravoHotelCharacter->LogSize // int32_t [+] 0x3830 BravoHotelCharacter->TimeHandle_RequestBuildingInfo // struct FTimerHandle [+] 0x29C8 BravoHotelCharacter->LogIntervalTime // float [+] 0x2F60 BravoHotelCharacter->LogRequestSize // int32_t [+] 0xF38 BravoHotelCharacter->LogList // struct TArray [+] 0x1138 BravoHotelCharacter->LogJsonList // struct TArray [+] 0x38B0 BravoHotelCharacter->GodEffect1 // struct UParticleSystem [+] 0x2610 BravoHotelCharacter->GodEffect2 // struct UParticleSystem [+] 0x1E68 BravoHotelCharacter->ParticleSystem_Knockout // struct UParticleSystem [+] 0x3360 BravoHotelCharacter->RepSimulatedHittedDamage // struct FRepSimulatedHittedDamage [+] 0xA40 BravoHotelCharacter->FirstTimeHittedDamage // float [+] 0xAEC BravoHotelCharacter->LastTimeHittedDamage // float [+] 0x25F0 BravoHotelCharacter->GodParticle // struct UParticleSystemComponent [+] 0x1E88 BravoHotelCharacter->NeedFindPersonalSupplyBoxLocation // char [+] 0x1FD0 BravoHotelCharacter->PersonalSupplyBoxRePositionCount // int32_t [+] 0x1B3C BravoHotelCharacter->UsingPersonalSupplyBoxWeightMap // char [+] 0x3800 BravoHotelCharacter->UsingPersonalSupplyBoxRePosition // char [+] 0x1D50 BravoHotelCharacter->PersonalSupplyBoxRePositionDistance // float [+] 0x1980 BravoHotelCharacter->TimeHandle_Ultimate_Recon // struct FTimerHandle [+] 0x3A10 BravoHotelCharacter->AnimSlot_Ultimate_Recon // struct FAnimSlot [+] 0x251C BravoHotelCharacter->bIsUltimate_Recon // char [+] 0x1C18 BravoHotelCharacter->AvoidHeadShotMontage // struct UAnimMontage [+] 0x2240 BravoHotelCharacter->SteelHelmetSound // struct UAkAudioEvent [+] 0x3068 BravoHotelCharacter->StuntmanRollingDir // struct FVector [+] 0x1F20 BravoHotelCharacter->StuntmanStartTime // float [+] 0xEF0 BravoHotelCharacter->TimerHandle_Stuntman // struct FTimerHandle [+] 0x2410 BravoHotelCharacter->bNeedToUpdateNitroBoost // char [+] 0x1D14 BravoHotelCharacter->NitroBoostTorqueScale // float [+] 0x3188 BravoHotelCharacter->NitroBoomTargetVehicle // struct ABravoHotelVehicle [+] 0x1029 BravoHotelCharacter->bNeedToUpdateNitroBoom // char [+] 0x1024 BravoHotelCharacter->NitroBoomDuration // float [+] 0xC90 BravoHotelCharacter->bNeedToDrawNitroBoomTarget // char [+] 0x3758 BravoHotelCharacter->NitroBoomTargetLocation // struct FVector [+] 0xD0C BravoHotelCharacter->NitroBoomLastVehicleSetTime // float [+] 0x2DE8 BravoHotelCharacter->bNeedToUpdateUltimate_Driver // char [+] 0x1228 BravoHotelCharacter->bNeedToCheckPlosiveSoundDetection // char [+] 0x1690 BravoHotelCharacter->EnteredElevatorRef // struct ABravoHotelMoveElevator [+] 0x7A0 BravoHotelCharacter->OuterDamage // float [+] 0x7A8 BravoHotelCharacter->TimerHandle_InOuterArea // struct FTimerHandle [+] 0x7B0 BravoHotelCharacter->TimerHandle_UpdateInOuterArea // struct FTimerHandle [+] 0xDC0 BravoHotelCharacter->DelegateCheckSupplyCost // struct FMulticastInlineDelegate [+] 0x3B18 BravoHotelCharacter->SecuredCache // struct FSecuredVariablesCache [+] 0x1BA8 BravoHotelCharacter->DamageCorrectValueByPenetrationDepthCurve // struct UCurveFloat [+] 0x2168 BravoHotelCharacter->AircraftFlightRef // struct ABravoHotelAircraftFlight [+] 0x7B8 BravoHotelCharacter->InventoryScrollSpeed // float [+] 0x1EA0 BravoHotelCharacter->HitPartsIndex // struct TMap class BHPersonalSupplySystemComponent: [+] 0xC0 BHPersonalSupplySystemComponent->CurrentSupplyBox // struct ABHPersonalSupplyBox [+] 0xC8 BHPersonalSupplySystemComponent->CurrentSupplyBoxDummy // struct ABHPersonalSupplyBoxDummy [+] 0xD0 BHPersonalSupplySystemComponent->SupplyBoxClass // struct UClass* [+] 0xD8 BHPersonalSupplySystemComponent->SupplyBoxDummyClass // struct UClass* [+] 0xE0 BHPersonalSupplySystemComponent->CurrentAssignmentInfo // struct FSupplyBoxAssignmentInfo [+] 0x110 BHPersonalSupplySystemComponent->CountOpenSupplyBox // int32_t [+] 0x114 BHPersonalSupplySystemComponent->SupplyBoxCost // int32_t [+] 0x118 BHPersonalSupplySystemComponent->CurrentPSBState // enum class EPersonalSupplyBoxState [+] 0x119 BHPersonalSupplySystemComponent->AssignReason // enum class EAssignReason [+] 0x122 BHPersonalSupplySystemComponent->ShowPingByHUD // char class BravoHotel3DViewActor: class BravoHotelAbilityComponent: [+] 0x290 BravoHotelAbilityComponent->DefaultBalanceData // struct FBravoHotelDefaultBalanceData [+] 0x5B8 BravoHotelAbilityComponent->CharacterBuffDataKeys // struct TMap [+] 0x3A8 BravoHotelAbilityComponent->DefaultFireCell // struct UClass* [+] 0x78C BravoHotelAbilityComponent->SimulatedTickTime // float [+] 0x568 BravoHotelAbilityComponent->AbilityStates // struct TMap [+] 0x7D8 BravoHotelAbilityComponent->ConditionedAbilityStates // struct TMap [+] 0xC0 BravoHotelAbilityComponent->ConditionStates // struct TMap [+] 0x610 BravoHotelAbilityComponent->ConditionFlags // uint64_t [+] 0x188 BravoHotelAbilityComponent->BuffUIInfos // struct TMap [+] 0x3B0 BravoHotelAbilityComponent->CurrentBuffKeys // struct FBuffHandleArray [+] 0x670 BravoHotelAbilityComponent->ControlledInstantBuffKeys // struct FBuffHandleArray [+] 0x308 BravoHotelAbilityComponent->CurrentBuffInfos // struct TMap [+] 0x120 BravoHotelAbilityComponent->BuffControls // struct TMap [+] 0x848 BravoHotelAbilityComponent->StackBuffInfos // struct TArray [+] 0x788 BravoHotelAbilityComponent->Loudness // float [+] 0x288 BravoHotelAbilityComponent->LoudnessCrouchRatio // float [+] 0x170 BravoHotelAbilityComponent->LoudnessProneRatio // float [+] 0x174 BravoHotelAbilityComponent->LoudnessTime // float [+] 0x840 BravoHotelAbilityComponent->DebugWidgetClass // struct UClass* [+] 0x358 BravoHotelAbilityComponent->MaterialEffectInfos // struct TMap [+] 0x178 BravoHotelAbilityComponent->MaterialEffectCurve // struct UCurveFloat [+] 0x830 BravoHotelAbilityComponent->MaterialEffectStrCurve // struct UCurveFloat [+] 0x668 BravoHotelAbilityComponent->DebugWidget // struct UUserWidget [+] 0x280 BravoHotelAbilityComponent->WeaponDebugTextWidget // struct UBravoHotelDebugWidget [+] 0x898 BravoHotelAbilityComponent->BuffEventDelegates // struct TMap [+] 0x4C8 BravoHotelAbilityComponent->BuffEndEventDelegates // struct TMap [+] 0x618 BravoHotelAbilityComponent->WeaponBuffEventDelegates // struct TMap class ConditionedAbilityGetter: class BuffControlState: [+] 0x70 BuffControlState->ActiveBuffs // struct TArray [+] 0x80 BuffControlState->BravoHotelCharacter // struct ABravoHotelCharacter [+] 0x88 BuffControlState->BravoHotelAbilityComponent // struct UBravoHotelAbilityComponent class BravoHotelAchievementManager: class BravoHotelActionComponent: [+] 0xC8 BravoHotelActionComponent->bWalking // char [+] 0xC8 BravoHotelActionComponent->bSprinting // char [+] 0xC8 BravoHotelActionComponent->bIsProned // char [+] 0xC8 BravoHotelActionComponent->bIsJumping // char [+] 0xC8 BravoHotelActionComponent->bIsKicking // char [+] 0xC8 BravoHotelActionComponent->bIsAirWalking // char [+] 0xC8 BravoHotelActionComponent->bWantsToRocketJump // char [+] 0xC8 BravoHotelActionComponent->bWantsToMeteorJump // char [+] 0xC9 BravoHotelActionComponent->bWantsToMeteorStrike // char [+] 0xC9 BravoHotelActionComponent->bWantsToJetpack // char [+] 0xC9 BravoHotelActionComponent->bWantsToJetpackAim // char [+] 0xC9 BravoHotelActionComponent->CustomBuoyancySwimMode // char [+] 0xCA BravoHotelActionComponent->LeanState // enum class ELeanState [+] 0xCB BravoHotelActionComponent->FireType // enum class EFireType [+] 0xCC BravoHotelActionComponent->ThrowingType // enum class EGrenadeThrowingType [+] 0xD0 BravoHotelActionComponent->ReplicatedAnimMontage // struct UAnimMontage [+] 0xD8 BravoHotelActionComponent->ReplicatedAnimMontage_FPP // struct UAnimMontage [+] 0xE0 BravoHotelActionComponent->bIsSliding // char [+] 0xE1 BravoHotelActionComponent->bIsRolling // char [+] 0xE8 BravoHotelActionComponent->BravoHotelCharacterMovement // struct UBravoHotelCharacterMovementComponent class BravoHotelActor: class BravoHotelAggregateTickComponent: class BravoHotelAIPlayerController: [+] 0x458 BravoHotelAIPlayerController->AutoRotateSpeed // float [+] 0x45C BravoHotelAIPlayerController->DefaultWeaponName // struct FName [+] 0x480 BravoHotelAIPlayerController->NearPlayerController // struct AController [+] 0x488 BravoHotelAIPlayerController->NearTargetPawn // struct APawn [+] 0x490 BravoHotelAIPlayerController->AttackTargetPawn // struct APawn class BravoHotelAircraft: class BravoHotelAircraftBomber: [+] 0x328 BravoHotelAircraftBomber->MovementComponent // struct UInterpToMovementComponent [+] 0x330 BravoHotelAircraftBomber->LoopCount // int32_t class BravoHotelAircraftFlight: [+] 0x5E8 BravoHotelAircraftFlight->FixedStartingPoint // struct ABravoHotelAircraftPoint [+] 0x5F0 BravoHotelAircraftFlight->bScrambled // char [+] 0x5F8 BravoHotelAircraftFlight->AudioEmitter // struct UAkComponent [+] 0x600 BravoHotelAircraftFlight->StartFlyingEvent // struct UAkAudioEvent [+] 0x608 BravoHotelAircraftFlight->StopFlyingEvent // struct UAkAudioEvent [+] 0x610 BravoHotelAircraftFlight->FlyingSoundHandle // struct FAudioPlayingHandle [+] 0x618 BravoHotelAircraftFlight->Aircrafts // struct TArray [+] 0x628 BravoHotelAircraftFlight->AircraftOrdersForEvenFormation // struct TArray [+] 0x638 BravoHotelAircraftFlight->AircraftOrdersForOddFormation // struct TArray [+] 0x648 BravoHotelAircraftFlight->MovementMethod // enum class EAircraftMovementMethod [+] 0x64C BravoHotelAircraftFlight->ScramblingDuration // float [+] 0x650 BravoHotelAircraftFlight->ScramblingSpeed // float [+] 0x654 BravoHotelAircraftFlight->DistanceFromBorder // float [+] 0x658 BravoHotelAircraftFlight->SpeedToChangeAltitude // float [+] 0x65C BravoHotelAircraftFlight->TargetAltitude // float [+] 0x660 BravoHotelAircraftFlight->AltitudeFromTargetAtFirst // float [+] 0x668 BravoHotelAircraftFlight->CineCamera // struct UCameraComponent [+] 0x670 BravoHotelAircraftFlight->AircraftRoot // struct USceneComponent [+] 0x678 BravoHotelAircraftFlight->CineParticle // struct UParticleSystemComponent [+] 0x680 BravoHotelAircraftFlight->CineCameraSpline // struct USplineComponent [+] 0x688 BravoHotelAircraftFlight->CineDeltaLocation // struct FVector [+] 0x694 BravoHotelAircraftFlight->CineInterpSpeed // float [+] 0x698 BravoHotelAircraftFlight->CineInterpSpeedZ // float [+] 0x6A0 BravoHotelAircraftFlight->CinePawn // struct ABravoHotelCharacter [+] 0x6A8 BravoHotelAircraftFlight->CineController // struct APlayerController [+] 0x6B0 BravoHotelAircraftFlight->CineCameraBlendTime // float [+] 0x6B4 BravoHotelAircraftFlight->CineCameraBlendFunction // char [+] 0x6B8 BravoHotelAircraftFlight->CineCameraBlendExp // float [+] 0x6BC BravoHotelAircraftFlight->bUseSplineAnimation // char [+] 0x6C0 BravoHotelAircraftFlight->SplineAnimationDelayTime // float [+] 0x6C4 BravoHotelAircraftFlight->SplineAnimationTime // float [+] 0x6D0 BravoHotelAircraftFlight->Timeline_SplineInterp // struct FTimeline [+] 0x768 BravoHotelAircraftFlight->Curve_SplineInterp // struct UCurveFloat [+] 0x770 BravoHotelAircraftFlight->OnStartCinematic // struct FMulticastInlineDelegate [+] 0x780 BravoHotelAircraftFlight->OnEndCinematic // struct FMulticastInlineDelegate [+] 0x790 BravoHotelAircraftFlight->CinematicSequenceList // struct TArray [+] 0x7A0 BravoHotelAircraftFlight->LevelSequenceActor // struct ALevelSequenceActor [+] 0x7B0 BravoHotelAircraftFlight->OriginLocation // struct FVector [+] 0x7BC BravoHotelAircraftFlight->TargetLocation // struct FVector [+] 0x7C8 BravoHotelAircraftFlight->SavedRotation // struct FRotator [+] 0x7D4 BravoHotelAircraftFlight->DescentStartPos // struct FVector2D [+] 0x7DC BravoHotelAircraftFlight->DescentEndPos // struct FVector2D [+] 0x7E8 BravoHotelAircraftFlight->AircraftsToScramble // struct TArray [+] 0x840 BravoHotelAircraftFlight->WeightMapInfo // struct UBravoHotelWeightMapData [+] 0x870 BravoHotelAircraftFlight->bUseUpdateBloom // char [+] 0x874 BravoHotelAircraftFlight->BloomSpeed // float [+] 0x878 BravoHotelAircraftFlight->TargetBloomIntensity // float [+] 0x87C BravoHotelAircraftFlight->IsVisibleStartPoint // char [+] 0x87D BravoHotelAircraftFlight->IsVisibleEndPoint // char [+] 0x87E BravoHotelAircraftFlight->IsVisibleAircraf // char [+] 0x87F BravoHotelAircraftFlight->IsVisibleAircraftLine // char [+] 0x880 BravoHotelAircraftFlight->bWantsToDestroy // char [+] 0x881 BravoHotelAircraftFlight->State // enum class EAircraftFlightState class BravoHotelAircraftPoint: [+] 0x328 BravoHotelAircraftPoint->NextPoint // struct ABravoHotelAircraftPoint class BravoHotelAircraftRouteWidget: [+] 0x2A8 BravoHotelAircraftRouteWidget->AirCraftRef // struct ABravoHotelAircraftFlight class BravoHotelAircraftViewer: [+] 0x398 BravoHotelAircraftViewer->SpringArm // struct USpringArmComponent [+] 0x3A0 BravoHotelAircraftViewer->Camera // struct UCameraComponent [+] 0x3A8 BravoHotelAircraftViewer->StartYaw // float class BravoHotelAircraftWidget: class BravoHotelAliveInfoWidget: [+] 0x248 BravoHotelAliveInfoWidget->GameState // struct ABattleRoyaleGameState [+] 0x250 BravoHotelAliveInfoWidget->Canvas_Aircraft // struct UCanvasPanel [+] 0x258 BravoHotelAliveInfoWidget->T_BoardingCount // struct UTextBlock [+] 0x260 BravoHotelAliveInfoWidget->T_MaxBoardingCount // struct UTextBlock [+] 0x270 BravoHotelAliveInfoWidget->KillAliveInfo // struct FKillAliveInfo class BravoHotelAmbientSound: [+] 0x368 BravoHotelAmbientSound->bUseMultiplePositions // char [+] 0x370 BravoHotelAmbientSound->RelativeMultiplePositions // struct TArray [+] 0x380 BravoHotelAmbientSound->bUseSynchronization // char [+] 0x384 BravoHotelAmbientSound->LoopInterval // float class BravoHotelEquippableActor: [+] 0x328 BravoHotelEquippableActor->ReplicatedComponent // struct UEquippableComponent [+] 0x330 BravoHotelEquippableActor->StaticMesh // struct UStaticMeshComponent [+] 0x338 BravoHotelEquippableActor->SkelMesh // struct USkeletalMeshComponent [+] 0x340 BravoHotelEquippableActor->ItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x7D0 BravoHotelEquippableActor->EquipTime_L // float [+] 0x7D4 BravoHotelEquippableActor->EquipTime_R // float [+] 0x7D8 BravoHotelEquippableActor->UnEquipTime // float [+] 0x7DC BravoHotelEquippableActor->EquipAnimationPlayRate_L // float [+] 0x7E0 BravoHotelEquippableActor->EquipAnimationPlayRate_R // float [+] 0x7E4 BravoHotelEquippableActor->UnequipAnimationPlayRate // float [+] 0x7E8 BravoHotelEquippableActor->bPendingEquip // char [+] 0x7E8 BravoHotelEquippableActor->bPendingUnEquip // char [+] 0x810 BravoHotelEquippableActor->OverrideAttachSocketName // struct FName [+] 0x818 BravoHotelEquippableActor->OverrideAttachSocketName_Backpack // struct FName [+] 0x820 BravoHotelEquippableActor->OverrideEquipAnimMontage_StandSlot // struct FAnimSlot [+] 0x830 BravoHotelEquippableActor->OverrideEquipAnimMontage_ProneSlot // struct FAnimSlot [+] 0x840 BravoHotelEquippableActor->OverrideUnequipAnimMontage_StandSlot // struct FAnimSlot [+] 0x850 BravoHotelEquippableActor->OverrideUnequipAnimMontage_ProneSlot // struct FAnimSlot [+] 0x868 BravoHotelEquippableActor->bIsEquipped // char class BravoHotelWeaponBase: [+] 0x19D0 BravoHotelWeaponBase->WeaponReplicatedComponent // struct UWeaponReplicatedComponent [+] 0x1B20 BravoHotelWeaponBase->SkelMesh1P // struct UClientSkeletalMeshComponent [+] 0x1B48 BravoHotelWeaponBase->WeaponDataTable // struct FDataTableRowHandle [+] 0x1A38 BravoHotelWeaponBase->AttachmentItems // struct TArray [+] 0x18D0 BravoHotelWeaponBase->AttachmentItemEnums // struct TArray [+] 0xAA0 BravoHotelWeaponBase->IdleHandAnim_3p // struct UAnimSequence [+] 0x18E0 BravoHotelWeaponBase->ProneHandAnim_3p // struct UAnimSequence [+] 0x1730 BravoHotelWeaponBase->IdleHandAnim_1p // struct UAnimSequence [+] 0xA78 BravoHotelWeaponBase->IdleHandAnim_Crouch // struct UAnimSequence [+] 0x1B38 BravoHotelWeaponBase->IdleHandAnim_InVehicle // struct UAnimSequence [+] 0xA98 BravoHotelWeaponBase->AOSAnim // struct UAnimSequence [+] 0x1688 BravoHotelWeaponBase->ADSAnim // struct UAnimSequence [+] 0xA68 BravoHotelWeaponBase->CollideUpsideAnim // struct UAnimSequence [+] 0x18A0 BravoHotelWeaponBase->CollideDownsideAnim // struct UAnimSequence [+] 0x1B28 BravoHotelWeaponBase->CollideProneAnim // struct UAnimSequence [+] 0x999 BravoHotelWeaponBase->bAlwaysMaxCollideAlpha // char [+] 0x1A80 BravoHotelWeaponBase->bUseSpecialProneAnimation // char [+] 0x1920 BravoHotelWeaponBase->bDisableHandAnimDuringCollide // char [+] 0xA88 BravoHotelWeaponBase->bDisableHandAnimDuringProneCollide // char [+] 0x1AD0 BravoHotelWeaponBase->SpecialProneAnimation // struct UBlendSpaceBase [+] 0x1998 BravoHotelWeaponBase->SpecialProneAnimation_1P // struct UBlendSpaceBase [+] 0x9E8 BravoHotelWeaponBase->bUseSpecialSprintAnimation // char [+] 0x9D8 BravoHotelWeaponBase->SpecialSprintAnimation // struct UBlendSpaceBase [+] 0xAE0 BravoHotelWeaponBase->SpecialSprintReadyAnimation // struct UAnimSequence [+] 0xA48 BravoHotelWeaponBase->bUseSpecialCrouchSprintAnimation // char [+] 0xA90 BravoHotelWeaponBase->SpecialCrouchSprintAnimation // struct UBlendSpaceBase [+] 0x9E0 BravoHotelWeaponBase->SprintAnim_1P // struct UAnimSequence [+] 0x1838 BravoHotelWeaponBase->Anim_SecondaryWeapon_Stand_Idle // struct UAnimSequence [+] 0x16F0 BravoHotelWeaponBase->Anim_SecondaryWeapon_Crouch_Idle // struct UAnimSequence [+] 0x1680 BravoHotelWeaponBase->bUseOneHandSprintAnimation // char [+] 0x99A BravoHotelWeaponBase->bDisableHandAnimDuringSprint // char [+] 0x1840 BravoHotelWeaponBase->AimOffsetMinY_TPP // float [+] 0x1B40 BravoHotelWeaponBase->AimOffsetMaxY_TPP // float [+] 0x881 BravoHotelWeaponBase->bHideMagazineWhenEmpty // char [+] 0x1A48 BravoHotelWeaponBase->bIsTrueDamageWeapon // char [+] 0xB50 BravoHotelWeaponBase->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0x888 BravoHotelWeaponBase->WeaponBaseData // struct FWeaponBaseData [+] 0x1B18 BravoHotelWeaponBase->ShiningEffectComponent // struct UParticleSystemComponent [+] 0x19D8 BravoHotelWeaponBase->ShiningEffect // struct UParticleSystem [+] 0x1B30 BravoHotelWeaponBase->LastFireTime // float [+] 0x1924 BravoHotelWeaponBase->magazine // int32_t [+] 0x1AC8 BravoHotelWeaponBase->BackPackInTotalAmmoCount // int32_t [+] 0x1BE4 BravoHotelWeaponBase->MagazineCapacity // int32_t [+] 0xAF0 BravoHotelWeaponBase->UI_CurrentDamage // float [+] 0xA4C BravoHotelWeaponBase->UI_CurrentRPM // int32_t [+] 0x1AD8 BravoHotelWeaponBase->bIsPerkWeapon // char [+] 0x19E8 BravoHotelWeaponBase->PerkIndex // struct FName [+] 0x1770 BravoHotelWeaponBase->bIsNoDamageWeapon // char [+] 0x1BA8 BravoHotelWeaponBase->ProhibitedforUseInVehicle // char [+] 0xA50 BravoHotelWeaponBase->OnFireDelegate // struct FMulticastInlineDelegate [+] 0xA40 BravoHotelWeaponBase->CurrentPlayerMontage_1P // struct UAnimMontage [+] 0xAE8 BravoHotelWeaponBase->CurrentPlayerMontage_3P // struct UAnimMontage [+] 0x1848 BravoHotelWeaponBase->CurrentWeaponMontage_1P // struct UAnimMontage [+] 0xA80 BravoHotelWeaponBase->CurrentWeaponMontage_3P // struct UAnimMontage [+] 0x1AD9 BravoHotelWeaponBase->CurrentMontageState // enum class EWeaponState [+] 0x1970 BravoHotelWeaponBase->PausedMontagePosition // float [+] 0x19F0 BravoHotelWeaponBase->AttachmentInfoModifier // struct FBravoHotelAttachmentInfo [+] 0x1A88 BravoHotelWeaponBase->TimerHandle_UpdateActorHiddenInGame_TPPOnly // struct FTimerHandle [+] 0x1850 BravoHotelWeaponBase->IdlePositionDeltaArray_FPP // struct TMap [+] 0x9F0 BravoHotelWeaponBase->AOSPositionDeltaArray_FPP // struct TMap [+] 0x18E8 BravoHotelWeaponBase->AOSPositionInterpSpeed_FPP // float [+] 0x1B10 BravoHotelWeaponBase->bVisibleAbsolutely // char class BravoHotelAmplifier: [+] 0x1BEC BravoHotelAmplifier->AmplifierLength // float [+] 0x1BF0 BravoHotelAmplifier->TimerHandle_OnStartEffectEvent // struct FTimerHandle [+] 0x1BF8 BravoHotelAmplifier->DetectedCharacters // struct TArray class BravoHotelAnimInstance: [+] 0xBA0 BravoHotelAnimInstance->Character // struct ABravoHotelCharacter [+] 0x270 BravoHotelAnimInstance->CharacterMovementComponent // struct UBravoHotelCharacterMovementComponent [+] 0xB84 BravoHotelAnimInstance->bIsAccelerating // char [+] 0xB18 BravoHotelAnimInstance->ParachuteInputForward // float [+] 0x290 BravoHotelAnimInstance->ParachuteInputRight // float [+] 0xC30 BravoHotelAnimInstance->bIsParachuteLanding // char [+] 0xB40 BravoHotelAnimInstance->Direction // float [+] 0x37E BravoHotelAnimInstance->bIsLocallyPlaying // char [+] 0x304 BravoHotelAnimInstance->bIsFreeLook // char [+] 0x8D7 BravoHotelAnimInstance->bIsProne // char [+] 0x3DC BravoHotelAnimInstance->bIsCrouch // char [+] 0x9F5 BravoHotelAnimInstance->bIsMelee // char [+] 0x279 BravoHotelAnimInstance->bIsJumpAttack // char [+] 0xBB8 BravoHotelAnimInstance->bMoving // char [+] 0xA30 BravoHotelAnimInstance->bIsClimbing // char [+] 0xB24 BravoHotelAnimInstance->bIsKnockbackRolling // char [+] 0x338 BravoHotelAnimInstance->IdleNum // int32_t [+] 0x9A8 BravoHotelAnimInstance->CastingRemainTime // float [+] 0x388 BravoHotelAnimInstance->bMovedWhileMontage // char [+] 0x479 BravoHotelAnimInstance->bIsFallingOrLanding // char [+] 0x302 BravoHotelAnimInstance->bIsSprintStop // char [+] 0xA20 BravoHotelAnimInstance->bUseSprintAnimation // char [+] 0xA28 BravoHotelAnimInstance->bUseSpecialSprintAnimation // char [+] 0x991 BravoHotelAnimInstance->bUseSpecialCrouchSprintAnimation // char [+] 0xACD BravoHotelAnimInstance->bUseSpecialProneAnimation // char [+] 0xA4C BravoHotelAnimInstance->bUseFallingAnimation // char [+] 0x969 BravoHotelAnimInstance->bUseVehicleStandAnimation // char [+] 0xB2D BravoHotelAnimInstance->bIsAirWalking // char [+] 0xB1C BravoHotelAnimInstance->bIsAmplifier // char [+] 0x8F0 BravoHotelAnimInstance->bIsCriticalTime // char [+] 0xAD8 BravoHotelAnimInstance->bIsResuscitating // char [+] 0x480 BravoHotelAnimInstance->bIsInVehicle // char [+] 0xB34 BravoHotelAnimInstance->bIsVehicleDriver // char [+] 0x448 BravoHotelAnimInstance->bEnableDriverIK_HandL // char [+] 0x400 BravoHotelAnimInstance->bEnableDriverIK_HandR // char [+] 0x8B0 BravoHotelAnimInstance->DriverAimOffsetAlpha // float [+] 0xAA8 BravoHotelAnimInstance->VehicleUnarmedAnimIdle // struct UAnimSequence [+] 0x320 BravoHotelAnimInstance->VehicleUnarmedAnimStand // struct UAnimSequence [+] 0xA18 BravoHotelAnimInstance->VehicleAnimIdle // struct UAnimSequence [+] 0x2A8 BravoHotelAnimInstance->VehicleAnimAOS // struct UAnimSequence [+] 0xB50 BravoHotelAnimInstance->VehicleAnimIdleForMontagePlay // struct UAnimSequence [+] 0xC08 BravoHotelAnimInstance->VehicleAimingAimOffset // struct UBlendSpaceBase [+] 0x2B8 BravoHotelAnimInstance->VehicleIdleAimOffset // struct UBlendSpaceBase [+] 0x8F8 BravoHotelAnimInstance->VehicleUnderThrowAimOffset // struct UBlendSpaceBase [+] 0x898 BravoHotelAnimInstance->VehicleAimBlending // struct UBlendSpaceBase [+] 0x9B0 BravoHotelAnimInstance->VehicleHandlingIdleAnim // struct UAnimSequence [+] 0xB60 BravoHotelAnimInstance->VehicleHandlingLeftAnim // struct UAnimSequence [+] 0x988 BravoHotelAnimInstance->VehicleHandlingRightAnim // struct UAnimSequence [+] 0x8D5 BravoHotelAnimInstance->IsVehicleAimingMotion // char [+] 0x468 BravoHotelAnimInstance->VehicleADSBlendTime // float [+] 0x344 BravoHotelAnimInstance->VehicleADSBlendDirectTime // float [+] 0xA2C BravoHotelAnimInstance->VehicleAimingBlendTime // float [+] 0xBD4 BravoHotelAnimInstance->VehicleAimingBlendDirectTime // float [+] 0x398 BravoHotelAnimInstance->bUseVehicleAimingAimOffset // char [+] 0x914 BravoHotelAnimInstance->VehicleAOSBlendingAngle // float [+] 0x90C BravoHotelAnimInstance->VehicleAOSBlendingPlayRate // float [+] 0x3C9 BravoHotelAnimInstance->bIsHandlebar // char [+] 0x280 BravoHotelAnimInstance->BS_HandlebarVehicle // struct UBlendSpaceBase [+] 0xBBC BravoHotelAnimInstance->HandlebarDirection // float [+] 0x340 BravoHotelAnimInstance->HandlebarSpeed // float [+] 0xB0F BravoHotelAnimInstance->bIsLeftSteering // char [+] 0xC40 BravoHotelAnimInstance->bIsRightSteering // char [+] 0xB14 BravoHotelAnimInstance->LeftSteeringPlayRate // float [+] 0xA24 BravoHotelAnimInstance->RightSteeringPlayRate // float [+] 0xC39 BravoHotelAnimInstance->bIsIdleSteering // char [+] 0x8A0 BravoHotelAnimInstance->IsLadderAnim // char [+] 0xB2C BravoHotelAnimInstance->IsPawnOnLadder // char [+] 0x9F4 BravoHotelAnimInstance->IsLadderSliding // char [+] 0x2B0 BravoHotelAnimInstance->LadderIdleMotion // char [+] 0x300 BravoHotelAnimInstance->LadderIdleIsLeft // char [+] 0xC18 BravoHotelAnimInstance->LadderBlendTime // float [+] 0x3E8 BravoHotelAnimInstance->EvaluateAnimSequence // float [+] 0x978 BravoHotelAnimInstance->AS_Ladder_Up_Loop // struct UAnimSequence [+] 0xAFC BravoHotelAnimInstance->LadderIKLocation_HandL // struct FVector [+] 0xC5C BravoHotelAnimInstance->LadderIKLocation_HandR // struct FVector [+] 0x8DC BravoHotelAnimInstance->LadderIKLocation_FootL // struct FVector [+] 0xB70 BravoHotelAnimInstance->LadderIKLocation_FootR // struct FVector [+] 0xBD0 BravoHotelAnimInstance->bEnableLadderIK_HandL // char [+] 0x408 BravoHotelAnimInstance->bEnableLadderIK_HandR // char [+] 0x944 BravoHotelAnimInstance->bEnableLadderIK_FootL // char [+] 0xC59 BravoHotelAnimInstance->bEnableLadderIK_FootR // char [+] 0x9C0 BravoHotelAnimInstance->AimOffset // struct FVector2D [+] 0x2D1 BravoHotelAnimInstance->bEnableAimOffset // char [+] 0x301 BravoHotelAnimInstance->bEnableSprintAimOffset // char [+] 0xA31 BravoHotelAnimInstance->bIsAimingDownside // char [+] 0x934 BravoHotelAnimInstance->DownsideBlendTime // float [+] 0x40C BravoHotelAnimInstance->AimOffsetInterpSpeed // float [+] 0x465 BravoHotelAnimInstance->bIsPlayingWeaponMontage // char [+] 0x328 BravoHotelAnimInstance->bIsPlayingCollideWeaponMontage // char [+] 0x450 BravoHotelAnimInstance->bIsADS // char [+] 0x3B0 BravoHotelAnimInstance->CollideUpsideAnim // struct UAnimSequence [+] 0xA68 BravoHotelAnimInstance->CollideDownsideAnim // struct UAnimSequence [+] 0xA90 BravoHotelAnimInstance->CollideProneAnim // struct UAnimSequence [+] 0xB3D BravoHotelAnimInstance->bIsWeaponColliding // char [+] 0xC58 BravoHotelAnimInstance->WeaponType // enum class EWeaponType [+] 0xB90 BravoHotelAnimInstance->WeaponAnimType // enum class EWeaponAnimationType [+] 0xC6C BravoHotelAnimInstance->SimpleWeaponAnimType // enum class ESimpleWeaponAnimationType [+] 0x2F8 BravoHotelAnimInstance->bIsEquippingThrowWeapon // char [+] 0x37C BravoHotelAnimInstance->bIsProneColliding // char [+] 0x8E8 BravoHotelAnimInstance->WeaponHandAnim // struct UAnimSequence [+] 0x358 BravoHotelAnimInstance->WeaponHandAnim_Crouch // struct UAnimSequence [+] 0xA38 BravoHotelAnimInstance->WeaponHandAnim_Prone // struct UAnimSequence [+] 0xC50 BravoHotelAnimInstance->WeaponHandAnim_InVehicle // struct UAnimSequence [+] 0xB38 BravoHotelAnimInstance->WeaponHandAnimAlpha // float [+] 0x404 BravoHotelAnimInstance->AOS_Weight // float [+] 0x47C BravoHotelAnimInstance->AOS_Weight_InterpSpeed // float [+] 0xA80 BravoHotelAnimInstance->CurrentAOSAnim // struct UAnimSequence [+] 0x310 BravoHotelAnimInstance->CurrentADSAnim // struct UAnimSequence [+] 0x3A0 BravoHotelAnimInstance->SecondaryWeapon_Stand_Idle // struct UAnimSequence [+] 0x998 BravoHotelAnimInstance->SecondaryWeapon_Crouch_Idle // struct UAnimSequence [+] 0x2E9 BravoHotelAnimInstance->ThrowingWeaponState // enum class EThrowingWeaponState [+] 0x8D4 BravoHotelAnimInstance->GrenadeThrowingType // enum class EGrenadeThrowingType [+] 0xAD0 BravoHotelAnimInstance->ThrowingWeapon_Stand_Idle // struct UAnimSequence [+] 0xBB0 BravoHotelAnimInstance->ThrowingWeapon_Stand_Idle_Under // struct UAnimSequence [+] 0x958 BravoHotelAnimInstance->ThrowingWeapon_Stand_PinOff_Idle // struct UAnimSequence [+] 0x920 BravoHotelAnimInstance->ThrowingWeapon_Stand_PinOff_Idle_Additive // struct UAnimSequence [+] 0x970 BravoHotelAnimInstance->ThrowingWeapon_Stand_ThrowUnder_Idle // struct UAnimSequence [+] 0xBA8 BravoHotelAnimInstance->ThrowingWeapon_Stand_ThrowUnder_Idle_Additive // struct UAnimSequence [+] 0x8A8 BravoHotelAnimInstance->ThrowingWeapon_Crouch_Idle // struct UAnimSequence [+] 0xC28 BravoHotelAnimInstance->ThrowingWeapon_Crouch_PinOff_Idle // struct UAnimSequence [+] 0x8C0 BravoHotelAnimInstance->ThrowingWeapon_Crouch_PinOff_Idle_Additive // struct UAnimSequence [+] 0xA50 BravoHotelAnimInstance->ThrowingWeapon_Crouch_ThrowUnder_Idle // struct UAnimSequence [+] 0xBC8 BravoHotelAnimInstance->ThrowingWeapon_Crouch_ThrowUnder_Idle_Additive // struct UAnimSequence [+] 0x428 BravoHotelAnimInstance->ThrowingWeapon_Prone_Idle // struct UAnimSequence [+] 0x3D0 BravoHotelAnimInstance->ThrowingWeapon_Prone_PinOff_Idle_ThrowOver // struct UAnimSequence [+] 0x350 BravoHotelAnimInstance->ThrowingWeapon_Prone_PinOff_Idle_ThrowUnder // struct UAnimSequence [+] 0x470 BravoHotelAnimInstance->MeleeWeapon_Stand_Idle // struct UAnimSequence [+] 0x9F8 BravoHotelAnimInstance->MeleeWeapon_Crouch_Idle // struct UAnimSequence [+] 0xBE8 BravoHotelAnimInstance->MeleeWeapon_Prone_Idle // struct UAnimSequence [+] 0x3D8 BravoHotelAnimInstance->BS_SprintSpeed // float [+] 0x374 BravoHotelAnimInstance->BS_IdleSpeed // float [+] 0x2CC BravoHotelAnimInstance->BS_SprintSpeedLimit // float [+] 0xC48 BravoHotelAnimInstance->FallSpeed // float [+] 0xB28 BravoHotelAnimInstance->AimOffsetBlendTime // float [+] 0xB94 BravoHotelAnimInstance->UseSprintAnimBlendTime // float [+] 0xA70 BravoHotelAnimInstance->WeaponCollideAlpha // float [+] 0x910 BravoHotelAnimInstance->WeaponMontageCollideAlpha // float [+] 0x34C BravoHotelAnimInstance->AimOffsetAlpha // float [+] 0x3F0 BravoHotelAnimInstance->DoorAnimAlpha // float [+] 0xBF8 BravoHotelAnimInstance->FootPosition // float [+] 0xAB0 BravoHotelAnimInstance->FootPositionDirection // float [+] 0x464 BravoHotelAnimInstance->bUseRightFootAnimation // char [+] 0x3C4 BravoHotelAnimInstance->LeanRotation // float [+] 0x360 BravoHotelAnimInstance->LeanAcceleration // float [+] 0xAB4 BravoHotelAnimInstance->bLockRotation // char [+] 0x968 BravoHotelAnimInstance->MovementDirection // enum class EMovementDirection [+] 0x2A0 BravoHotelAnimInstance->SpecialSprintAnimation // struct UBlendSpaceBase [+] 0xAE8 BravoHotelAnimInstance->SpecialCrouchSprintAnimation // struct UBlendSpaceBase [+] 0x9E0 BravoHotelAnimInstance->SpecialSprintReadyAnimation // struct UAnimSequence [+] 0x890 BravoHotelAnimInstance->SpecialProneAnimation // struct UBlendSpaceBase [+] 0x458 BravoHotelAnimInstance->FallingAnimParams // struct FBravoHotelFallingAnimParameters [+] 0x27C BravoHotelAnimInstance->LeanInAir // float [+] 0x950 BravoHotelAnimInstance->JumpAnimSequence_Unarmed // struct UAnimSequence [+] 0x888 BravoHotelAnimInstance->JumpAnimSequence_Rifle // struct UAnimSequence [+] 0xA10 BravoHotelAnimInstance->JumpAnimSequence_Pistol // struct UAnimSequence [+] 0xB88 BravoHotelAnimInstance->JumpAnim_Unarmed_NotMoving // struct UAnimSequence [+] 0x268 BravoHotelAnimInstance->JumpAnim_Unarmed_Moving // struct UAnimSequence [+] 0x330 BravoHotelAnimInstance->JumpAnim_Rifle_NotMoving // struct UAnimSequence [+] 0x2C0 BravoHotelAnimInstance->JumpAnim_Rifle_Moving // struct UAnimSequence [+] 0xAB8 BravoHotelAnimInstance->JumpAnim_Pistol_NotMoving // struct UAnimSequence [+] 0x380 BravoHotelAnimInstance->JumpAnim_Pistol_Moving // struct UAnimSequence [+] 0x3F8 BravoHotelAnimInstance->ToCriticalTime // struct UAnimSequence [+] 0xA60 BravoHotelAnimInstance->CriticalTimeIdle // struct UAnimSequence [+] 0xA08 BravoHotelAnimInstance->Resuscitated // struct UAnimSequence [+] 0xB91 BravoHotelAnimInstance->bUnderWaterSurface // char [+] 0x960 BravoHotelAnimInstance->SwimDirection // float [+] 0x3B8 BravoHotelAnimInstance->FinalSwimRotation // struct FRotator [+] 0x488 BravoHotelAnimInstance->TurnInPlaceInfo // struct FTurnAnims [+] 0x418 BravoHotelAnimInstance->TurnInPlaceRepeatTriggerTime // float [+] 0xC34 BravoHotelAnimInstance->TurnInPlaceRepeatTriggerAngle // float [+] 0xB80 BravoHotelAnimInstance->TurnInPlaceRepeatTime // float [+] 0xC20 BravoHotelAnimInstance->TurnInPlaceRepeatAngle // float [+] 0x41C BravoHotelAnimInstance->TurnInPlaceRepeatTimeCrouch // float [+] 0xC10 BravoHotelAnimInstance->TurnInPlaceRepeatTimeProne // float [+] 0xB98 BravoHotelAnimInstance->TurnInPlaceBlendInTime // float [+] 0x2EC BravoHotelAnimInstance->TurnInPlaceBlendOutTime // float [+] 0x9E8 BravoHotelAnimInstance->bTurnInPlaceRepeatCheat // char [+] 0x390 BravoHotelAnimInstance->ParticleSystem_WaterDust // struct UParticleSystem [+] 0xB7C BravoHotelAnimInstance->bUsePredictedAirTime // char [+] 0xC00 BravoHotelAnimInstance->bHitPredictedInAirTime // char [+] 0x964 BravoHotelAnimInstance->HitPredictedZ // float [+] 0x2D4 BravoHotelAnimInstance->WaterSurfaceHeight // float [+] 0xC14 BravoHotelAnimInstance->SwimTransformAlpha // float [+] 0xA78 BravoHotelAnimInstance->SprintReadyEnteredTime // float [+] 0xB92 BravoHotelAnimInstance->bCanEnterSprintReadyState // char [+] 0xB48 BravoHotelAnimInstance->DebuffAlpha_Burn_FullBody // float [+] 0x30C BravoHotelAnimInstance->DebuffAlpha_Burn_UpperBody // float [+] 0x410 BravoHotelAnimInstance->DebuffAlpha_Hurt_Additive // float [+] 0xB08 BravoHotelAnimInstance->DebuffAlpha_Hurt_Layered // float [+] 0xB58 BravoHotelAnimInstance->Hurt_Additive_RightHandAlpha // float [+] 0xC3C BravoHotelAnimInstance->ExplicitTime_FallingAnim // float [+] 0xAC0 BravoHotelAnimInstance->bIsUnarmedHeadBanging // char [+] 0x8D0 BravoHotelAnimInstance->HeadBangingAlpha // float [+] 0x3E0 BravoHotelAnimInstance->HeadBangingAnimIndex // int32_t [+] 0xA74 BravoHotelAnimInstance->HeadBangingCurrentPlayRate // float [+] 0x370 BravoHotelAnimInstance->DescentForwardPicthMin // float [+] 0xB30 BravoHotelAnimInstance->DescentIdlePicthMin // float [+] 0xAE0 BravoHotelAnimInstance->DescentBackwardMontage // struct UAnimMontage [+] 0xB10 BravoHotelAnimInstance->BS_DescentRotationInput // float [+] 0x2F4 BravoHotelAnimInstance->RightArmAnimAlpha // float [+] 0xAC8 BravoHotelAnimInstance->ThrowWeaponCookingAnimAlpha // float [+] 0x2B4 BravoHotelAnimInstance->EquipAnimAlpha // float [+] 0x8D8 BravoHotelAnimInstance->UpperBodySlotAlpha // float [+] 0x8C8 BravoHotelAnimInstance->CharacterRotationCorrectionValueByLeanState // struct FVector2D class BravoHotelAnimInstanceFPP: [+] 0x268 BravoHotelAnimInstanceFPP->CharacterRef // struct ABravoHotelCharacter [+] 0x270 BravoHotelAnimInstanceFPP->CurrentWeaponRef // struct ABravoHotelWeaponBase [+] 0x278 BravoHotelAnimInstanceFPP->AnimInstanceRef // struct UBravoHotelAnimInstance [+] 0x280 BravoHotelAnimInstanceFPP->AnimInstancePostProsessRef // struct UBravoHotelAnimInstancePostprocess [+] 0x288 BravoHotelAnimInstanceFPP->MeshComponent_3P // struct USkeletalMeshComponent [+] 0x290 BravoHotelAnimInstanceFPP->DeltaTime // float [+] 0x294 BravoHotelAnimInstanceFPP->CurrentScopeAngle // float [+] 0x2A0 BravoHotelAnimInstanceFPP->CurrentCameraTransform // struct FTransform [+] 0x2D0 BravoHotelAnimInstanceFPP->BaseGripAnimation // struct UAnimSequence [+] 0x2D8 BravoHotelAnimInstanceFPP->WeaponHandAnim // struct UAnimSequence [+] 0x2E0 BravoHotelAnimInstanceFPP->WeaponSprintAnim // struct UAnimSequence [+] 0x2E8 BravoHotelAnimInstanceFPP->WeaponType // enum class EWeaponType [+] 0x2E9 BravoHotelAnimInstanceFPP->WeaponAnimType // enum class EWeaponAnimationType [+] 0x2EA BravoHotelAnimInstanceFPP->FireType // enum class EFireType [+] 0x2EC BravoHotelAnimInstanceFPP->IdleNum // int32_t [+] 0x2F0 BravoHotelAnimInstanceFPP->CharacterDirection // float [+] 0x2F4 BravoHotelAnimInstanceFPP->CharacterSpeed // float [+] 0x2F8 BravoHotelAnimInstanceFPP->SpinePosition // struct FVector [+] 0x304 BravoHotelAnimInstanceFPP->SpineJointPosition // struct FVector [+] 0x310 BravoHotelAnimInstanceFPP->SpineRotation // struct FRotator [+] 0x31C BravoHotelAnimInstanceFPP->bUpdateProneSlope // char [+] 0x320 BravoHotelAnimInstanceFPP->ProneSlopeRotation // struct FRotator [+] 0x32C BravoHotelAnimInstanceFPP->ProneRootOffset // struct FVector [+] 0x338 BravoHotelAnimInstanceFPP->PrevSurfaceDegrees // float [+] 0x33C BravoHotelAnimInstanceFPP->RecoilVector // struct FVector [+] 0x348 BravoHotelAnimInstanceFPP->RecoilRotator // struct FRotator [+] 0x354 BravoHotelAnimInstanceFPP->bEnableModifySpine // char [+] 0x355 BravoHotelAnimInstanceFPP->bEnableGenderIK // char [+] 0x356 BravoHotelAnimInstanceFPP->bEnableWeaponMontageGenderIK // char [+] 0x358 BravoHotelAnimInstanceFPP->ADSAlpha // float [+] 0x35C BravoHotelAnimInstanceFPP->bIsNoWeapon // char [+] 0x35D BravoHotelAnimInstanceFPP->bIsNoRangedWeapon // char [+] 0x35E BravoHotelAnimInstanceFPP->bUseFirstPersonSM // char [+] 0x35F BravoHotelAnimInstanceFPP->bUseThirdPersonLowerBody // char [+] 0x360 BravoHotelAnimInstanceFPP->BlendTime_NoWeapon // float [+] 0x364 BravoHotelAnimInstanceFPP->BlendTime_ADS // float [+] 0x368 BravoHotelAnimInstanceFPP->bIsFreeLook // char [+] 0x369 BravoHotelAnimInstanceFPP->bIsMoving // char [+] 0x36A BravoHotelAnimInstanceFPP->bIsProne // char [+] 0x36B BravoHotelAnimInstanceFPP->bCrouching // char [+] 0x36C BravoHotelAnimInstanceFPP->bIsSprint // char [+] 0x36D BravoHotelAnimInstanceFPP->bIsJumping // char [+] 0x36E BravoHotelAnimInstanceFPP->bIsSwimming // char [+] 0x36F BravoHotelAnimInstanceFPP->bUnderWaterSurface // char [+] 0x370 BravoHotelAnimInstanceFPP->bIsLandStop // char [+] 0x371 BravoHotelAnimInstanceFPP->bIsAirWalking // char [+] 0x372 BravoHotelAnimInstanceFPP->bIsClimbing // char [+] 0x373 BravoHotelAnimInstanceFPP->bIsADS // char [+] 0x374 BravoHotelAnimInstanceFPP->bIsAOS // char [+] 0x375 BravoHotelAnimInstanceFPP->bIsFiring // char [+] 0x376 BravoHotelAnimInstanceFPP->bUseSpecialProneAnimation // char [+] 0x378 BravoHotelAnimInstanceFPP->SpecialProneAnimation // struct UBlendSpaceBase [+] 0x380 BravoHotelAnimInstanceFPP->bIsAmplifier // char [+] 0x381 BravoHotelAnimInstanceFPP->bIsReviving // char [+] 0x382 BravoHotelAnimInstanceFPP->bIsKnockedOut // char [+] 0x384 BravoHotelAnimInstanceFPP->CastingRemainTime // float [+] 0x388 BravoHotelAnimInstanceFPP->bHoldWeaponPosition // char [+] 0x389 BravoHotelAnimInstanceFPP->bLastHoldWeaponPosition // char [+] 0x38A BravoHotelAnimInstanceFPP->bUseTPPUpper // char [+] 0x38B BravoHotelAnimInstanceFPP->bEnableHandIK // char [+] 0x38C BravoHotelAnimInstanceFPP->bUseLeftHandIK // char [+] 0x38D BravoHotelAnimInstanceFPP->bIsWeaponAttachedToCamera // char [+] 0x38E BravoHotelAnimInstanceFPP->bUseGrip // char [+] 0x38F BravoHotelAnimInstanceFPP->bUseLeanRotation // char [+] 0x390 BravoHotelAnimInstanceFPP->bAttachWeaponToLHand // char [+] 0x394 BravoHotelAnimInstanceFPP->DisableHandIKTimer // float [+] 0x398 BravoHotelAnimInstanceFPP->AttachWeaponToLHandTimer // float [+] 0x39C BravoHotelAnimInstanceFPP->bUseLeftArmBlendSlot // char [+] 0x3A0 BravoHotelAnimInstanceFPP->BlendTime_HandIK // float [+] 0x3A4 BravoHotelAnimInstanceFPP->AttachWeaponBoneToLHand // struct FName [+] 0x3B0 BravoHotelAnimInstanceFPP->AttachWeaponToLHandTransform // struct FTransform [+] 0x3E0 BravoHotelAnimInstanceFPP->AttachLHandIK_Location // struct FVector [+] 0x3EC BravoHotelAnimInstanceFPP->AttachLHandIK_Rotation // struct FRotator [+] 0x3F8 BravoHotelAnimInstanceFPP->bReloading // char [+] 0x3F9 BravoHotelAnimInstanceFPP->bBoltAction // char [+] 0x3FA BravoHotelAnimInstanceFPP->MovementMode // char [+] 0x3FB BravoHotelAnimInstanceFPP->bIsInVehicle // char [+] 0x3FC BravoHotelAnimInstanceFPP->bIsVehiclePassenger // char [+] 0x3FD BravoHotelAnimInstanceFPP->bIsVehicleDriver // char [+] 0x400 BravoHotelAnimInstanceFPP->VehicleRef // struct ABravoHotelVehicle [+] 0x408 BravoHotelAnimInstanceFPP->VehicleAimOffsetYaw // float [+] 0x40C BravoHotelAnimInstanceFPP->VehicleAimOffsetPitch // float [+] 0x410 BravoHotelAnimInstanceFPP->bUseHandlebarAnim // char [+] 0x411 BravoHotelAnimInstanceFPP->bUseOnlyRightHandInADS // char [+] 0x418 BravoHotelAnimInstanceFPP->BS_DriverHandleBar // struct UBlendSpaceBase [+] 0x420 BravoHotelAnimInstanceFPP->VehicleHandlingIdleAnim // struct UAnimSequence [+] 0x428 BravoHotelAnimInstanceFPP->VehicleHandlingLeftAnim // struct UAnimSequence [+] 0x430 BravoHotelAnimInstanceFPP->VehicleHandlingRightAnim // struct UAnimSequence [+] 0x438 BravoHotelAnimInstanceFPP->DriverAimOffsetBasePose // struct UAnimSequence [+] 0x440 BravoHotelAnimInstanceFPP->DriverAimOffset // struct UBlendSpaceBase [+] 0x450 BravoHotelAnimInstanceFPP->VehicleLeftHandIK // struct FTransform [+] 0x480 BravoHotelAnimInstanceFPP->VehicleLeftHandIK_Location // struct FVector [+] 0x48C BravoHotelAnimInstanceFPP->VehicleLeftHandIK_Rotation // struct FRotator [+] 0x4A0 BravoHotelAnimInstanceFPP->VehicleRightHandIK // struct FTransform [+] 0x4D0 BravoHotelAnimInstanceFPP->VehicleRightHandIK_Location // struct FVector [+] 0x4DC BravoHotelAnimInstanceFPP->VehicleRightHandIK_Rotation // struct FRotator [+] 0x4F0 BravoHotelAnimInstanceFPP->VehicleLeftFootIK // struct FTransform [+] 0x520 BravoHotelAnimInstanceFPP->VehicleRightFootIK // struct FTransform [+] 0x550 BravoHotelAnimInstanceFPP->bHasFootIKSocket // char [+] 0x551 BravoHotelAnimInstanceFPP->bUseVehicleLeftHandIK // char [+] 0x552 BravoHotelAnimInstanceFPP->bUseVehicleRightHandIK // char [+] 0x553 BravoHotelAnimInstanceFPP->bIsLeftSteering // char [+] 0x554 BravoHotelAnimInstanceFPP->bIsRightSteering // char [+] 0x558 BravoHotelAnimInstanceFPP->LeftSteeringPlayRate // float [+] 0x55C BravoHotelAnimInstanceFPP->RightSteeringPlayRate // float [+] 0x560 BravoHotelAnimInstanceFPP->bIsIdleSteering // char [+] 0x564 BravoHotelAnimInstanceFPP->DriverIdlePoseBlendAlpha // float [+] 0x568 BravoHotelAnimInstanceFPP->WeaponTransformTimer // float [+] 0x56C BravoHotelAnimInstanceFPP->WeaponTransformMaxTime // float [+] 0x570 BravoHotelAnimInstanceFPP->AOSAlpha // float [+] 0x574 BravoHotelAnimInstanceFPP->SprintSpeedModifier // float [+] 0x580 BravoHotelAnimInstanceFPP->CurrentWeaponWorldTransform // struct FTransform [+] 0x5B0 BravoHotelAnimInstanceFPP->LeftHandComponentIK // struct FTransform [+] 0x5E0 BravoHotelAnimInstanceFPP->RightHandComponentIK // struct FTransform [+] 0x610 BravoHotelAnimInstanceFPP->LeftHandIK_Location // struct FVector [+] 0x61C BravoHotelAnimInstanceFPP->LeftHandIK_Rotation // struct FRotator [+] 0x628 BravoHotelAnimInstanceFPP->RightHandIK_Location // struct FVector [+] 0x634 BravoHotelAnimInstanceFPP->RightHandIK_Rotation // struct FRotator [+] 0x640 BravoHotelAnimInstanceFPP->FemaleLeftHandIKModify // struct FVector [+] 0x64C BravoHotelAnimInstanceFPP->IdleCameraPosition // struct FVector [+] 0x658 BravoHotelAnimInstanceFPP->LeanRotation // struct FRotator [+] 0x664 BravoHotelAnimInstanceFPP->ThrowingWeaponType // enum class EThrowingWeaponType [+] 0x665 BravoHotelAnimInstanceFPP->ThrowingWeaponState // enum class EThrowingWeaponState [+] 0x666 BravoHotelAnimInstanceFPP->GrenadeThrowingType // enum class EGrenadeThrowingType [+] 0x667 BravoHotelAnimInstanceFPP->bIsUnderThrowType // char [+] 0x668 BravoHotelAnimInstanceFPP->ThrowingWeapon_Stand_Idle // struct UAnimSequence [+] 0x670 BravoHotelAnimInstanceFPP->ThrowingWeapon_Stand_Idle_Under // struct UAnimSequence [+] 0x678 BravoHotelAnimInstanceFPP->ThrowingWeapon_Stand_PinOff_Idle // struct UAnimSequence [+] 0x680 BravoHotelAnimInstanceFPP->ThrowingWeapon_Stand_PinOff_Idle_Additive // struct UAnimSequence [+] 0x688 BravoHotelAnimInstanceFPP->ThrowingWeapon_Stand_ThrowUnder_Idle // struct UAnimSequence [+] 0x690 BravoHotelAnimInstanceFPP->ThrowingWeapon_Stand_ThrowUnder_Idle_Additive // struct UAnimSequence [+] 0x698 BravoHotelAnimInstanceFPP->ThrowingWeapon_Crouch_Idle // struct UAnimSequence [+] 0x6A0 BravoHotelAnimInstanceFPP->ThrowingWeapon_Crouch_PinOff_Idle // struct UAnimSequence [+] 0x6A8 BravoHotelAnimInstanceFPP->ThrowingWeapon_Crouch_PinOff_Idle_Additive // struct UAnimSequence [+] 0x6B0 BravoHotelAnimInstanceFPP->ThrowingWeapon_Crouch_ThrowUnder_Idle // struct UAnimSequence [+] 0x6B8 BravoHotelAnimInstanceFPP->ThrowingWeapon_Crouch_ThrowUnder_Idle_Additive // struct UAnimSequence [+] 0x6C0 BravoHotelAnimInstanceFPP->ThrowingWeapon_Prone_Idle // struct UAnimSequence [+] 0x6C8 BravoHotelAnimInstanceFPP->ThrowingWeapon_Prone_PinOff_Idle_ThrowOver // struct UAnimSequence [+] 0x6D0 BravoHotelAnimInstanceFPP->ThrowingWeapon_Prone_PinOff_Idle_ThrowUnder // struct UAnimSequence [+] 0x6D8 BravoHotelAnimInstanceFPP->MontageListWithoutHandIK // struct TArray [+] 0x6E9 BravoHotelAnimInstanceFPP->bIsCold // char [+] 0x6EA BravoHotelAnimInstanceFPP->bIsBurning // char [+] 0x6EC BravoHotelAnimInstanceFPP->HurtAlpha // float [+] 0x6F0 BravoHotelAnimInstanceFPP->HeadBangingAlpha // float [+] 0x6F4 BravoHotelAnimInstanceFPP->bUseFallingAnimation // char class BravoHotelAnimInstanceParachute: [+] 0x268 BravoHotelAnimInstanceParachute->CharacterRef // struct ABravoHotelCharacter [+] 0x270 BravoHotelAnimInstanceParachute->DeltaTime // float [+] 0x274 BravoHotelAnimInstanceParachute->InputForward // float [+] 0x278 BravoHotelAnimInstanceParachute->InputRight // float [+] 0x27C BravoHotelAnimInstanceParachute->CharacterState // enum class ECharacterState [+] 0x27D BravoHotelAnimInstanceParachute->bIsDescentFalling // char [+] 0x280 BravoHotelAnimInstanceParachute->LeftHandleTransition // struct FVector [+] 0x28C BravoHotelAnimInstanceParachute->RightHandleTransition // struct FVector [+] 0x298 BravoHotelAnimInstanceParachute->bNeedToSkipTransitionBlend // char [+] 0x299 BravoHotelAnimInstanceParachute->Transition_InDescentToStart // char [+] 0x29A BravoHotelAnimInstanceParachute->Transition_Stand_NotMovingToMoving // char [+] 0x29B BravoHotelAnimInstanceParachute->Transition_StartToMovement_3 // char [+] 0x29C BravoHotelAnimInstanceParachute->Transition_MovementToEnd // char [+] 0x29D BravoHotelAnimInstanceParachute->Transition_EndToInDescent // char [+] 0x2A0 BravoHotelAnimInstanceParachute->ParachuteSeparationAnim_OnLand // struct UAnimationAsset [+] 0x2A8 BravoHotelAnimInstanceParachute->ParachuteSeparationAnim_OnAir // struct UAnimationAsset [+] 0x2B0 BravoHotelAnimInstanceParachute->SpawnedParachuteActor // struct ASkeletalMeshActor [+] 0x2B8 BravoHotelAnimInstanceParachute->SpawnedParachuteDissolveValue // float [+] 0x2BC BravoHotelAnimInstanceParachute->SpawnedParachuteDissolveStartTime // float [+] 0x2C0 BravoHotelAnimInstanceParachute->SpawnedParachuteDissolveDuration // float [+] 0x2C4 BravoHotelAnimInstanceParachute->ParachuteSpawnTime // float class BravoHotelAnimInstancePostprocess: [+] 0x268 BravoHotelAnimInstancePostprocess->Character // struct ABravoHotelCharacter [+] 0x270 BravoHotelAnimInstancePostprocess->CharacterMovementComponent // struct UCharacterMovementComponent [+] 0x278 BravoHotelAnimInstancePostprocess->DeltaTime // float [+] 0x280 BravoHotelAnimInstancePostprocess->AM_CheckMontageIsPlaying // struct TArray [+] 0x290 BravoHotelAnimInstancePostprocess->PelvisZOffset // struct FVector [+] 0x29C BravoHotelAnimInstancePostprocess->LeftFootZOffset // struct FVector [+] 0x2A8 BravoHotelAnimInstancePostprocess->RightFootZOffset // struct FVector [+] 0x2B4 BravoHotelAnimInstancePostprocess->LeftFootRotationOffset // struct FRotator [+] 0x2C0 BravoHotelAnimInstancePostprocess->RightFootRotationOffset // struct FRotator [+] 0x2CC BravoHotelAnimInstancePostprocess->RootRotationOffset // struct FRotator [+] 0x2D8 BravoHotelAnimInstancePostprocess->RootZOffset // struct FVector [+] 0x2E4 BravoHotelAnimInstancePostprocess->bEnablePelvisZOffset // char [+] 0x2E5 BravoHotelAnimInstancePostprocess->bEnableLeftFootIK // char [+] 0x2E6 BravoHotelAnimInstancePostprocess->bEnableRightFootIK // char [+] 0x2EC BravoHotelAnimInstancePostprocess->ZOffsetMaxLimit // float [+] 0x2F0 BravoHotelAnimInstancePostprocess->ZOffsetMinLimit // float [+] 0x2F4 BravoHotelAnimInstancePostprocess->RollOffsetMaxLimit // float [+] 0x2F8 BravoHotelAnimInstancePostprocess->RollOffsetMinLimit // float [+] 0x2FC BravoHotelAnimInstancePostprocess->PitchOffsetMaxLimit // float [+] 0x300 BravoHotelAnimInstancePostprocess->PitchOffsetMinLimit // float [+] 0x304 BravoHotelAnimInstancePostprocess->ZOffsetFastInterpSpeed // float [+] 0x308 BravoHotelAnimInstancePostprocess->ZOffsetSlowinterpSpeed // float [+] 0x30C BravoHotelAnimInstancePostprocess->RotationOffsetInterpSpeed // float [+] 0x310 BravoHotelAnimInstancePostprocess->RootRotationOffsetInterpSpeed // float [+] 0x314 BravoHotelAnimInstancePostprocess->LeftFootName // struct FName [+] 0x31C BravoHotelAnimInstancePostprocess->RightFootName // struct FName [+] 0x324 BravoHotelAnimInstancePostprocess->RootName // struct FName [+] 0x32C BravoHotelAnimInstancePostprocess->TraceStartHeight // float [+] 0x330 BravoHotelAnimInstancePostprocess->TraceLengthBelowCapsule // float [+] 0x334 BravoHotelAnimInstancePostprocess->EnableHandIK // char [+] 0x335 BravoHotelAnimInstancePostprocess->bDisableHandIK_ByAnimNotifyState // char [+] 0x336 BravoHotelAnimInstancePostprocess->IsEquippingNormalGrip // char [+] 0x338 BravoHotelAnimInstancePostprocess->IdleHandAnim // struct UAnimSequence [+] 0x340 BravoHotelAnimInstancePostprocess->bIsPlayingWeaponMontage // char [+] 0x341 BravoHotelAnimInstancePostprocess->bForceUseGripPose // char [+] 0x344 BravoHotelAnimInstancePostprocess->HandL_Location // struct FVector [+] 0x350 BravoHotelAnimInstancePostprocess->HandL_Rotation // struct FRotator [+] 0x35C BravoHotelAnimInstancePostprocess->Collide_HandR_Rotation // struct FRotator [+] 0x368 BravoHotelAnimInstancePostprocess->bEnableCollideHandR_Rotation // char [+] 0x36C BravoHotelAnimInstancePostprocess->HandR_Rotation_Alpha // float [+] 0x370 BravoHotelAnimInstancePostprocess->HandIK_BlendTime // float [+] 0x374 BravoHotelAnimInstancePostprocess->GripType // enum class EWeaponAttachmentGrip [+] 0x378 BravoHotelAnimInstancePostprocess->LeanValue // float [+] 0x37C BravoHotelAnimInstancePostprocess->Spine01_LeanRotation // struct FRotator [+] 0x388 BravoHotelAnimInstancePostprocess->Lowerarm_r_LeanRotation // struct FRotator [+] 0x394 BravoHotelAnimInstancePostprocess->Pelvis_CrouchLeanTranslation // struct FVector [+] 0x3A0 BravoHotelAnimInstancePostprocess->UpperarmR_LeanRotation // struct FRotator [+] 0x3AC BravoHotelAnimInstancePostprocess->bUpdateLeanNodes // char [+] 0x3B0 BravoHotelAnimInstancePostprocess->LeftHandActionPos // struct FVector [+] 0x3BC BravoHotelAnimInstancePostprocess->RightHandActionPos // struct FVector [+] 0x3C8 BravoHotelAnimInstancePostprocess->bIsInVehicle // char [+] 0x3C9 BravoHotelAnimInstancePostprocess->bUseDriverTwoHandIK // char [+] 0x3CA BravoHotelAnimInstancePostprocess->bEnableDriverIK_HandL // char [+] 0x3CB BravoHotelAnimInstancePostprocess->bEnableDriverIK_HandR // char [+] 0x3CC BravoHotelAnimInstancePostprocess->bUsePassengerTwoHandIK // char [+] 0x3D0 BravoHotelAnimInstancePostprocess->VehicleFootIKAlpha // float [+] 0x3D4 BravoHotelAnimInstancePostprocess->VehicleLeftHandIK_Location // struct FVector [+] 0x3E0 BravoHotelAnimInstancePostprocess->VehicleLeftHandIK_Rotation // struct FRotator [+] 0x3EC BravoHotelAnimInstancePostprocess->VehicleRightHandIK_Location // struct FVector [+] 0x3F8 BravoHotelAnimInstancePostprocess->VehicleRightHandIK_Rotation // struct FRotator [+] 0x404 BravoHotelAnimInstancePostprocess->VehicleLeftFootIK_Location // struct FVector [+] 0x410 BravoHotelAnimInstancePostprocess->VehicleLeftFootIK_Rotation // struct FRotator [+] 0x41C BravoHotelAnimInstancePostprocess->VehicleRightFootIK_Location // struct FVector [+] 0x428 BravoHotelAnimInstancePostprocess->VehicleRightFootIK_Rotation // struct FRotator [+] 0x434 BravoHotelAnimInstancePostprocess->bIsParkourArmIK // char [+] 0x435 BravoHotelAnimInstancePostprocess->bIsAimingDownside // char [+] 0x436 BravoHotelAnimInstancePostprocess->bIsIdleWeaponColliding // char [+] 0x437 BravoHotelAnimInstancePostprocess->bIsProneWeaponColliding // char [+] 0x438 BravoHotelAnimInstancePostprocess->CollideAlpha // float [+] 0x43C BravoHotelAnimInstancePostprocess->EnableFootIK // char [+] 0x440 BravoHotelAnimInstancePostprocess->LeftFootTarget // float [+] 0x444 BravoHotelAnimInstancePostprocess->RightFootTarget // float [+] 0x448 BravoHotelAnimInstancePostprocess->LeftFootLocation // struct FVector [+] 0x454 BravoHotelAnimInstancePostprocess->RightFootLocation // struct FVector [+] 0x47C BravoHotelAnimInstancePostprocess->bUseTwoHandIK // char [+] 0x47D BravoHotelAnimInstancePostprocess->MovementMode // char [+] 0x47E BravoHotelAnimInstancePostprocess->CustomMovementMode // enum class ECustomMovementMode [+] 0x480 BravoHotelAnimInstancePostprocess->JointTargetLocationR // struct FVector [+] 0x48C BravoHotelAnimInstancePostprocess->JointTargetLocationL // struct FVector [+] 0x498 BravoHotelAnimInstancePostprocess->EffectorLocationR // struct FVector [+] 0x4A4 BravoHotelAnimInstancePostprocess->PakourIKLocationR // struct FVector [+] 0x4B0 BravoHotelAnimInstancePostprocess->PakourIKLocationL // struct FVector [+] 0x4BC BravoHotelAnimInstancePostprocess->bIsProned // char [+] 0x4C0 BravoHotelAnimInstancePostprocess->Pelvis_LeanTranslation // struct FVector [+] 0x4CC BravoHotelAnimInstancePostprocess->bIsCrouch // char [+] 0x4CD BravoHotelAnimInstancePostprocess->bIsLocallyControlled // char [+] 0x4CE BravoHotelAnimInstancePostprocess->IsEquippingRangedWeapon // char [+] 0x4D0 BravoHotelAnimInstancePostprocess->UpperarmL_LeanRotation // struct FRotator [+] 0x4DC BravoHotelAnimInstancePostprocess->LeanLeftSide // char [+] 0x4DD BravoHotelAnimInstancePostprocess->bIsOneHandSprint // char [+] 0x4E0 BravoHotelAnimInstancePostprocess->OneHandSprintLastTime // float [+] 0x4E4 BravoHotelAnimInstancePostprocess->bEnableAnimDynamics // char [+] 0x4E5 BravoHotelAnimInstancePostprocess->bUsePonytailDynamics // char [+] 0x4E8 BravoHotelAnimInstancePostprocess->PonytailDynamicsAlpha // float [+] 0x4EC BravoHotelAnimInstancePostprocess->bUseHairDynamics // char [+] 0x4F0 BravoHotelAnimInstancePostprocess->HairDynamicsAlpha // float [+] 0x4F4 BravoHotelAnimInstancePostprocess->bUseSkirtDynamics // char [+] 0x4F8 BravoHotelAnimInstancePostprocess->SkirtDynamicsAlpha // float [+] 0x4FC BravoHotelAnimInstancePostprocess->bUseBackpackDynamics // char [+] 0x500 BravoHotelAnimInstancePostprocess->BackpackDynamicsAlpha // float [+] 0x504 BravoHotelAnimInstancePostprocess->bUseBreastDynamics // char [+] 0x505 BravoHotelAnimInstancePostprocess->bUseCoatDynamics // char [+] 0x506 BravoHotelAnimInstancePostprocess->bUseGhillieDynamics // char [+] 0x508 BravoHotelAnimInstancePostprocess->KawaiiAlpha // float [+] 0x50C BravoHotelAnimInstancePostprocess->BoneDrivenAlpha // float [+] 0x510 BravoHotelAnimInstancePostprocess->TargetKawaiiAlpha // float [+] 0x514 BravoHotelAnimInstancePostprocess->TargetBoneDrivenAlpha // float class BravoHotelAnimInstanceUsableItem: [+] 0x268 BravoHotelAnimInstanceUsableItem->OwningActorRef // struct UActor [+] 0x270 BravoHotelAnimInstanceUsableItem->CharacterRef // struct ABravoHotelCharacter [+] 0x278 BravoHotelAnimInstanceUsableItem->DeltaTime // float [+] 0x27C BravoHotelAnimInstanceUsableItem->bIsCharacterProned // char [+] 0x27D BravoHotelAnimInstanceUsableItem->bIsThirdPerson // char [+] 0x27E BravoHotelAnimInstanceUsableItem->bIsOwnerPlayingAnimation // char [+] 0x280 BravoHotelAnimInstanceUsableItem->AnimStartPosition // float [+] 0x284 BravoHotelAnimInstanceUsableItem->AnimPlayRate // float [+] 0x288 BravoHotelAnimInstanceUsableItem->OwnerCastingRemainTime // float class BravoHotelAnimInstanceWeapon: [+] 0x268 BravoHotelAnimInstanceWeapon->CharacterRef // struct ABravoHotelCharacter [+] 0x270 BravoHotelAnimInstanceWeapon->WeaponRef // struct ABravoHotelRangedWeapon [+] 0x278 BravoHotelAnimInstanceWeapon->CharacterAnimInstance1PRef // struct UBravoHotelAnimInstanceFPP [+] 0x280 BravoHotelAnimInstanceWeapon->DeltaTime // float [+] 0x284 BravoHotelAnimInstanceWeapon->ArmsOffset // struct FVector [+] 0x290 BravoHotelAnimInstanceWeapon->RootJointScale // struct FVector [+] 0x29C BravoHotelAnimInstanceWeapon->ItemRecoilPitchAngle // float [+] 0x2A0 BravoHotelAnimInstanceWeapon->ItemRecoilYawAngle // float [+] 0x2A4 BravoHotelAnimInstanceWeapon->CollideRotation // struct FRotator [+] 0x2B0 BravoHotelAnimInstanceWeapon->CollideAlpha // float [+] 0x2B4 BravoHotelAnimInstanceWeapon->bIsDefaultTransformUpdated // char [+] 0x2B8 BravoHotelAnimInstanceWeapon->SightSocketDeltaLocation // struct FVector [+] 0x2C4 BravoHotelAnimInstanceWeapon->SightSocketDeltaRotation // struct FRotator [+] 0x2D0 BravoHotelAnimInstanceWeapon->bIsADS // char [+] 0x2D4 BravoHotelAnimInstanceWeapon->WeaponLocation // struct FVector [+] 0x2E0 BravoHotelAnimInstanceWeapon->WeaponRotation // struct FRotator [+] 0x2F0 BravoHotelAnimInstanceWeapon->WeaponTransform // struct FTransform [+] 0x320 BravoHotelAnimInstanceWeapon->FireMode // enum class EWeaponFireMode [+] 0x321 BravoHotelAnimInstanceWeapon->bIsAimingDownside // char class BravoHotelAnimNotifyState_AttachWeaponToCamera: class BravoHotelAnimNotifyState_AttachWeaponToLHand: [+] 0x30 BravoHotelAnimNotifyState_AttachWeaponToLHand->WeaponBone // struct FName class BravoHotelAnimNotifyState_BreakDestructable: [+] 0x30 BravoHotelAnimNotifyState_BreakDestructable->UpdateFrequency // float [+] 0x34 BravoHotelAnimNotifyState_BreakDestructable->CheckBoneName // struct FName [+] 0x3C BravoHotelAnimNotifyState_BreakDestructable->TraceRadius // float class BravoHotelAnimNotifyState_DisableHandIK: class BravoHotelAnimNotifyState_ForceUseGripPose: class BravoHotelAnimNotifyState_Melee: [+] 0x30 BravoHotelAnimNotifyState_Melee->UpdateFrequency // float [+] 0x34 BravoHotelAnimNotifyState_Melee->TraceStartSocketName // struct FName [+] 0x3C BravoHotelAnimNotifyState_Melee->TraceEndSocketName // struct FName [+] 0x44 BravoHotelAnimNotifyState_Melee->TraceRadius // float [+] 0x48 BravoHotelAnimNotifyState_Melee->ApplyDamage_EndTime // float class BravoHotelAnimNotifyState_TimedParticle: [+] 0x30 BravoHotelAnimNotifyState_TimedParticle->PSTemplate // struct UParticleSystem [+] 0x38 BravoHotelAnimNotifyState_TimedParticle->PSTemplate_OnlyOtherPlayerSee // struct UParticleSystem [+] 0x40 BravoHotelAnimNotifyState_TimedParticle->SocketName // struct FName [+] 0x48 BravoHotelAnimNotifyState_TimedParticle->LocationOffset // struct FVector [+] 0x54 BravoHotelAnimNotifyState_TimedParticle->RotationOffset // struct FRotator [+] 0x60 BravoHotelAnimNotifyState_TimedParticle->Scale3D // struct FVector [+] 0x6C BravoHotelAnimNotifyState_TimedParticle->bDestroyAtEnd // char class BravoHotelAnimNotifyState_TurnOffBoneDriven: class BravoHotelAnimNotifyState_TurnOffKawaii: class BravoHotelAnimNotifyState_UseLeftArmBlendFPP: class BravoHotelAnimNotify_AttachMesh: [+] 0x38 BravoHotelAnimNotify_AttachMesh->StaticMesh // struct TSoftObjectPtr [+] 0x60 BravoHotelAnimNotify_AttachMesh->SkeletalMesh // struct TSoftObjectPtr [+] 0x88 BravoHotelAnimNotify_AttachMesh->bUsePhysics // char [+] 0x8C BravoHotelAnimNotify_AttachMesh->AttachSocketName // struct FName [+] 0x94 BravoHotelAnimNotify_AttachMesh->AttachDuration // float [+] 0x98 BravoHotelAnimNotify_AttachMesh->ScalarParamDatas // struct TArray class BravoHotelAnimNotify_BulletParticle: class BravoHotelAnimNotify_DropMagazine: [+] 0x38 BravoHotelAnimNotify_DropMagazine->WeaponSlotNameForSpawn // struct FName [+] 0x40 BravoHotelAnimNotify_DropMagazine->MagazineClass // struct UClass* class BravoHotelAnimNotify_EndIdle: class BravoHotelAnimNotify_PlayConditionedSound: [+] 0x38 BravoHotelAnimNotify_PlayConditionedSound->ConditionedSound // struct FConditionedSound [+] 0x48 BravoHotelAnimNotify_PlayConditionedSound->bFollow // char [+] 0x49 BravoHotelAnimNotify_PlayConditionedSound->bPlayOnServer // char [+] 0x4A BravoHotelAnimNotify_PlayConditionedSound->bPlayWhileFalling // char [+] 0x4B BravoHotelAnimNotify_PlayConditionedSound->bPlayOnlyForPawnMesh // char [+] 0x4C BravoHotelAnimNotify_PlayConditionedSound->bPlayOnlyLocalPlayer // char [+] 0x4D BravoHotelAnimNotify_PlayConditionedSound->bForced2D // char [+] 0x4E BravoHotelAnimNotify_PlayConditionedSound->bUseConditionProvider // char class BravoHotelAnimNotify_PlayMontageOnInteractedTarget: [+] 0x38 BravoHotelAnimNotify_PlayMontageOnInteractedTarget->TargetMontage // struct UAnimMontage [+] 0x40 BravoHotelAnimNotify_PlayMontageOnInteractedTarget->PlayRate // float [+] 0x44 BravoHotelAnimNotify_PlayMontageOnInteractedTarget->StartSectionName // struct FName class BravoHotelAnimNotify_StartRagdoll: class BravoHotelAnimNotify_ThrowingPose: class BravoHotelAnimNotify_TimedPostProcess: [+] 0x38 BravoHotelAnimNotify_TimedPostProcess->EffectRowName // struct FName [+] 0x40 BravoHotelAnimNotify_TimedPostProcess->Duration // float [+] 0x44 BravoHotelAnimNotify_TimedPostProcess->bFPPOnly // char class BravoHotelAnimNotify_Voice: [+] 0x38 BravoHotelAnimNotify_Voice->SoundIdx // struct FName class BravoHotelAppAudioStateManager: [+] 0x28 BravoHotelAppAudioStateManager->StateConditionMap // struct TMap class BravoHotelAreaSkillZone: [+] 0x328 BravoHotelAreaSkillZone->SphereCollision // struct USphereComponent [+] 0x330 BravoHotelAreaSkillZone->AreaParticle // struct UParticleSystemComponent [+] 0x338 BravoHotelAreaSkillZone->AreaParticleOwner // struct UParticleSystemComponent [+] 0x340 BravoHotelAreaSkillZone->AreaSkillInfo // struct FAreaSkillInfo [+] 0x368 BravoHotelAreaSkillZone->OverlappedCharacters // struct TArray [+] 0x378 BravoHotelAreaSkillZone->AreaSkillZoneInfo // struct FAreaSkillZoneInfo class BravoHotelAreaSkillZoneHacking: class BravoHotelAreaSkillZonePowerInterruption: class BravoHotelAreaSkillZoneWetFog: [+] 0x3A0 BravoHotelAreaSkillZoneWetFog->WetFogZoneInfo // struct FWetFogZoneInfo [+] 0x3B0 BravoHotelAreaSkillZoneWetFog->EffectActiveCharacters // struct TArray class BravoHotelCoherentObject: [+] 0x28 BravoHotelCoherentObject->CoherentWidget // struct UCoherentUIGTWidget class BravoHotelArmory: [+] 0x30 BravoHotelArmory->ArmoryMeshMap // struct TMap [+] 0x80 BravoHotelArmory->ChangeSceneDelegate // struct FMulticastInlineDelegate [+] 0x90 BravoHotelArmory->MouseEventDelegate // struct FMulticastInlineDelegate [+] 0xA0 BravoHotelArmory->ResultInfo // struct FCoh_ResultInfo [+] 0xD8 BravoHotelArmory->CurrentMaterialCount // int32_t [+] 0xE0 BravoHotelArmory->SkipIdentifiedDelegate // struct FMulticastInlineDelegate [+] 0xF0 BravoHotelArmory->ArmoryTabDelegate // struct FMulticastInlineDelegate class BravoHotelArmoryMeshActor: [+] 0x328 BravoHotelArmoryMeshActor->ArmoryMesh // struct UStaticMeshComponent [+] 0x330 BravoHotelArmoryMeshActor->DefaultTransform // struct FTransform [+] 0x360 BravoHotelArmoryMeshActor->LocationOffset // struct FVector [+] 0x36C BravoHotelArmoryMeshActor->RotationOffset // struct FRotator [+] 0x378 BravoHotelArmoryMeshActor->ScaleOffset // struct FVector class BravoHotelAssetManager: class BravoHotelAttachedUsableItem: [+] 0x328 BravoHotelAttachedUsableItem->WorldStaticMesh // struct UStaticMeshComponent [+] 0x330 BravoHotelAttachedUsableItem->WorldSkelMesh // struct USkeletalMeshComponent [+] 0x338 BravoHotelAttachedUsableItem->ShadowStaticMesh // struct UStaticMeshComponent [+] 0x340 BravoHotelAttachedUsableItem->ShadowSkelMesh // struct USkeletalMeshComponent [+] 0x348 BravoHotelAttachedUsableItem->bTurnOnPhysicsWhenDetach // char [+] 0x350 BravoHotelAttachedUsableItem->LoadedAssets // struct TArray class BravoHotelAttackDamageWidget: [+] 0x248 BravoHotelAttackDamageWidget->Enemy_DamageFadeIn // struct UWidgetAnimation [+] 0x250 BravoHotelAttackDamageWidget->Enemy_DamageFadeOut // struct UWidgetAnimation [+] 0x258 BravoHotelAttackDamageWidget->Enemy_DamageBroken // struct UWidgetAnimation [+] 0x260 BravoHotelAttackDamageWidget->TimerHandle_EventRemoveWidget // struct FTimerHandle [+] 0x268 BravoHotelAttackDamageWidget->PlayerControllerRef // struct ABravoHotelPlayerController [+] 0x270 BravoHotelAttackDamageWidget->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x278 BravoHotelAttackDamageWidget->TextBlock_1 // struct UTextBlock [+] 0x280 BravoHotelAttackDamageWidget->TextBlock_3 // struct UTextBlock [+] 0x288 BravoHotelAttackDamageWidget->TextBlock_457 // struct UTextBlock [+] 0x290 BravoHotelAttackDamageWidget->Image_1 // struct UImage [+] 0x298 BravoHotelAttackDamageWidget->Image_2 // struct UImage [+] 0x2A0 BravoHotelAttackDamageWidget->Image_145 // struct UImage [+] 0x2A8 BravoHotelAttackDamageWidget->Image_147 // struct UImage [+] 0x2B0 BravoHotelAttackDamageWidget->Image_177 // struct UImage [+] 0x2B8 BravoHotelAttackDamageWidget->AttackDamageWidgetInfo // struct FAttackDamageWidgetInfo [+] 0x308 BravoHotelAttackDamageWidget->bIsTrueDamage // char [+] 0x309 BravoHotelAttackDamageWidget->bIsDestructed // char [+] 0x30C BravoHotelAttackDamageWidget->WidgetLocation // struct FVector [+] 0x318 BravoHotelAttackDamageWidget->Delegate_OnEnemy_DamageFadeIn_Finished // struct FDelegate [+] 0x368 BravoHotelAttackDamageWidget->Texture_Helmet // struct UPaperSprite [+] 0x370 BravoHotelAttackDamageWidget->Texture_HelmetBroken // struct UPaperSprite [+] 0x378 BravoHotelAttackDamageWidget->Texture_Chest // struct UPaperSprite [+] 0x380 BravoHotelAttackDamageWidget->Texture_ChestBroken // struct UPaperSprite [+] 0x388 BravoHotelAttackDamageWidget->Texture_Tire // struct UPaperSprite [+] 0x390 BravoHotelAttackDamageWidget->Font_Heavy // struct UFont [+] 0x398 BravoHotelAttackDamageWidget->Font_Regular // struct UFont class BravoHotelAttackUserWidget: [+] 0x248 BravoHotelAttackUserWidget->Enemy_Lv_Motion_FadeIn // struct UWidgetAnimation [+] 0x250 BravoHotelAttackUserWidget->Enemy_Lv_Motion_FadeOut // struct UWidgetAnimation [+] 0x258 BravoHotelAttackUserWidget->TimerHandle_EventRemoveWidget // struct FTimerHandle [+] 0x260 BravoHotelAttackUserWidget->PawnRef // struct ABravoHotelCharacter [+] 0x268 BravoHotelAttackUserWidget->Enemy_Name // struct UOverlay [+] 0x270 BravoHotelAttackUserWidget->TextBlock_Level // struct UTextBlock [+] 0x278 BravoHotelAttackUserWidget->TextBlock_Level2 // struct UTextBlock [+] 0x280 BravoHotelAttackUserWidget->TextBlock_Name // struct UTextBlock [+] 0x288 BravoHotelAttackUserWidget->TextBlock_Name2 // struct UTextBlock [+] 0x290 BravoHotelAttackUserWidget->Image_Icon // struct UImage [+] 0x298 BravoHotelAttackUserWidget->Image_Icon2 // struct UImage class BravoHotelAudioAmbientMapData: [+] 0x30 BravoHotelAudioAmbientMapData->StateColors // struct TMap [+] 0x80 BravoHotelAudioAmbientMapData->NewStateColors // struct TMap [+] 0xD0 BravoHotelAudioAmbientMapData->WorldSize // struct FVector2D [+] 0xD8 BravoHotelAudioAmbientMapData->WorldCenter // struct FVector2D [+] 0xE0 BravoHotelAudioAmbientMapData->BaseMapSize // struct FVector2D [+] 0xE8 BravoHotelAudioAmbientMapData->BitDataArray // struct TArray class BravoHotelAudioEmitterComponent: [+] 0x480 BravoHotelAudioEmitterComponent->bUseEventRadiusAsMinBounds // char [+] 0x484 BravoHotelAudioEmitterComponent->MinBoundsRadius // float [+] 0x498 BravoHotelAudioEmitterComponent->EmitterRegisteredEvent // struct FMulticastInlineDelegate [+] 0x4A8 BravoHotelAudioEmitterComponent->EmitterUnregisteredEvent // struct FMulticastInlineDelegate class BravoHotelAudioEventDescription: [+] 0x30 BravoHotelAudioEventDescription->EventAssetDataMap // struct TMap, struct FAudioEventAssetData> class BravoHotelAudioListenerComponent: [+] 0x4B8 BravoHotelAudioListenerComponent->AmbientMapData // struct UBravoHotelAudioAmbientMapData class BravoHotelAudioMultipleEmitterComponent: class BravoHotelAudioPortalComponent: [+] 0x4E8 BravoHotelAudioPortalComponent->bEnable // char [+] 0x4E9 BravoHotelAudioPortalComponent->InitialState // enum class AkAcousticPortalState class BravoHotelAudioRoomComponent: [+] 0x288 BravoHotelAudioRoomComponent->ParentMeshComponent // struct UStaticMeshComponent [+] 0x290 BravoHotelAudioRoomComponent->OcclusionMethod // enum class EOcclusionMethod [+] 0x298 BravoHotelAudioRoomComponent->AmbienceState // struct FString [+] 0x2A8 BravoHotelAudioRoomComponent->bIsOnRoof // char [+] 0x2A9 BravoHotelAudioRoomComponent->OcclusionHeightLevel // int8_t [+] 0x2AA BravoHotelAudioRoomComponent->OcclusionDepthLevel // char [+] 0x2AB BravoHotelAudioRoomComponent->IndoorConditionTargets // char [+] 0x2C0 BravoHotelAudioRoomComponent->HighestLevelInGroup // int8_t [+] 0x2D9 BravoHotelAudioRoomComponent->MeshType // enum class AkMeshType [+] 0x2DC BravoHotelAudioRoomComponent->LOD // int32_t [+] 0x2E0 BravoHotelAudioRoomComponent->WeldingThreshold // float [+] 0x2E8 BravoHotelAudioRoomComponent->StaticMeshSurfaceOverride // struct TMap [+] 0x338 BravoHotelAudioRoomComponent->CollisionMeshSurfaceOverride // struct FAkGeometrySurfaceOverride [+] 0x348 BravoHotelAudioRoomComponent->bEnableDiffraction // char [+] 0x348 BravoHotelAudioRoomComponent->bEnableDiffractionOnBoundaryEdges // char [+] 0x350 BravoHotelAudioRoomComponent->GeometryData // struct FAudioGeometryData [+] 0x400 BravoHotelAudioRoomComponent->AuxBus // struct UAkAuxBus [+] 0x408 BravoHotelAudioRoomComponent->AuxBusName // struct FString [+] 0x418 BravoHotelAudioRoomComponent->SendLevel // float [+] 0x41C BravoHotelAudioRoomComponent->FadeRate // float class BravoHotelAudioStatics: class BravoHotelAutoMoveSaveGame: [+] 0x28 BravoHotelAutoMoveSaveGame->StartPos // struct FVector [+] 0x38 BravoHotelAutoMoveSaveGame->RotationKeyTime // struct TArray [+] 0x48 BravoHotelAutoMoveSaveGame->RotationData // struct TArray [+] 0x58 BravoHotelAutoMoveSaveGame->MoveKeyTime // struct TArray [+] 0x68 BravoHotelAutoMoveSaveGame->MoveData // struct TArray [+] 0x78 BravoHotelAutoMoveSaveGame->RunKeyTime // struct TArray [+] 0x88 BravoHotelAutoMoveSaveGame->RunData // struct TArray [+] 0x98 BravoHotelAutoMoveSaveGame->ActionKeyTime // struct TArray [+] 0xA8 BravoHotelAutoMoveSaveGame->ActionData // struct TArray [+] 0xB8 BravoHotelAutoMoveSaveGame->ActionLocationData // struct TArray class BravoHotelAutoSettingsUnitTest: class BravoHotelBaseHUD: [+] 0x418 BravoHotelBaseHUD->MainWidgetClass // struct UClass* [+] 0x420 BravoHotelBaseHUD->MainWidget // struct UUserWidget class BravoHotelBlueprintExtension: class BravoHotelBlueZone: [+] 0x328 BravoHotelBlueZone->BlueZoneMesh // struct UStaticMeshComponent [+] 0x330 BravoHotelBlueZone->PainCausingComponent // struct UBravoHotelPainCausingComponent [+] 0x338 BravoHotelBlueZone->TransportPawnClass // struct UClass* [+] 0x340 BravoHotelBlueZone->CurrentPhase // int32_t [+] 0x344 BravoHotelBlueZone->OriginSurvivalCirclePos // struct FVector [+] 0x350 BravoHotelBlueZone->OriginSurvivalCircleRadius // float [+] 0x354 BravoHotelBlueZone->TargetSurvivalCirclePos // struct FVector [+] 0x360 BravoHotelBlueZone->TargetSurvivalCircleRadius // float [+] 0x364 BravoHotelBlueZone->TimeToStartShrinking // float [+] 0x368 BravoHotelBlueZone->TimeToEndShrinking // float [+] 0x36C BravoHotelBlueZone->eState // enum class EBluseZoneState [+] 0x36D BravoHotelBlueZone->IsVisibleTargetCircle // char [+] 0x36E BravoHotelBlueZone->IsVisibleBlueZone // char [+] 0x380 BravoHotelBlueZone->CurrentSurvivalCirclePos // struct FVector [+] 0x38C BravoHotelBlueZone->CurrentSurvivalCircleRadius // float [+] 0x390 BravoHotelBlueZone->OnBlueZoneStateChanged // struct FMulticastInlineDelegate [+] 0x3A0 BravoHotelBlueZone->OnSurvivalCirclePhaseChanged // struct FMulticastInlineDelegate [+] 0x3B0 BravoHotelBlueZone->OnBlueZoneEnd // struct FMulticastInlineDelegate [+] 0x3C0 BravoHotelBlueZone->DefaultRadiusRate // float [+] 0x3C8 BravoHotelBlueZone->GameData // struct FBravoHotelGameData [+] 0x6F0 BravoHotelBlueZone->SetVisibleBlueZone // char [+] 0x708 BravoHotelBlueZone->WeightMapInfo // struct UBravoHotelWeightMapData [+] 0x748 BravoHotelBlueZone->InBlueZoneCharacters // struct TArray [+] 0x758 BravoHotelBlueZone->OutBlueZoneCharacters // struct TArray [+] 0x7B8 BravoHotelBlueZone->OuterCirclePos // struct FVector2D [+] 0x7C0 BravoHotelBlueZone->SelectedPlayZoneName // struct FName [+] 0x7C8 BravoHotelBlueZone->SelectedPlayZoneInfoIndex // int32_t [+] 0x7D0 BravoHotelBlueZone->ClientPlayZonePhaseList // struct TArray class GameRuleInvokerComponent: [+] 0xB0 GameRuleInvokerComponent->bIsFollowingRule // char class BravoHotelBlueZoneGameRule: [+] 0xD0 BravoHotelBlueZoneGameRule->BluezoneStartEvent // struct UAkAudioEvent [+] 0xD8 BravoHotelBlueZoneGameRule->BluezoneEndEvent // struct UAkAudioEvent class BravoHotelBootyBoxActor: [+] 0x3A8 BravoHotelBootyBoxActor->RarityParticle // struct UParticleSystem [+] 0x3B0 BravoHotelBootyBoxActor->RarityParticleComponent // struct UParticleSystemComponent [+] 0x3B8 BravoHotelBootyBoxActor->HighestRarityOfCurrentItems // enum class EItemRarity [+] 0x3C8 BravoHotelBootyBoxActor->TimerHandle_Deactivate // struct FTimerHandle class BravoHotelBottomInfoInterface: class BravoHotelBroadcastingWidget: class BravoHotelBrokenEquipment: [+] 0x328 BravoHotelBrokenEquipment->WorldStaticMesh // struct UStaticMeshComponent [+] 0x330 BravoHotelBrokenEquipment->WorldSkelMesh // struct USkeletalMeshComponent [+] 0x338 BravoHotelBrokenEquipment->Equipmentlevel // int32_t [+] 0x33C BravoHotelBrokenEquipment->DamageImpulseDir // struct FVector class BravoHotelBTServiceDetectTarget: [+] 0x70 BravoHotelBTServiceDetectTarget->BlackboardComponent // struct UBlackboardComponent class BravoHotelBuffBase: [+] 0x240 BravoHotelBuffBase->BravoHotelCharacter // struct ABravoHotelCharacter [+] 0x248 BravoHotelBuffBase->BravoHotelAbilityComponent // struct UBravoHotelAbilityComponent [+] 0x280 BravoHotelBuffBase->TimerHandles // struct TArray [+] 0x290 BravoHotelBuffBase->CharacterParticles // struct TArray [+] 0x2A0 BravoHotelBuffBase->AttackerPC // struct AController [+] 0x2A8 BravoHotelBuffBase->AttackerActor // struct UActor class BHBMultiBoost: class BHBBooster: class BHBBandage: class BHBRegen: class BHBAddConditionBase: class BHBCanSliding: class BHBCanChangeGroundStateOnWater: class BHBCanBreaching: class BHBNoFallingDamage: class BHBNoLandingAnim: class BHBWalkSilently: class BHBMoveSilently: class BHBWaterSilently: class BHBAllSilently: class BHBUseFlashbangBoobyTrap: class BHBHelmetSound: class BHBGoodMoveOnWater: class BHBBreakSilentlyPakour: class BHBHeadBanging: [+] 0x2C8 BHBHeadBanging->HeadBangingStartTime // float [+] 0x2CC BHBHeadBanging->HeadBangingEndTime // float class BHBHandSpeed: class BHBHandSpeedADS: class BHBPassiveSkipBoltAction: class BHBStuntman: class BHBNoCarLandingDamageToTeam: class BHBSeeThroughSmoke: class BHBJetpackBooster: class BHBJetpackAimBooster: class BHBNoSteadyAim: class BHBAbilityModify: class BHBMaxHealthPlus: class BHBMaxOxygen: class BHBUseBreath: class BHBMoveSpeed: class BHBHealOfTime: class BHBMaxCapacity: class BHBReloadSpeed: class BHBBoltActionSpeed: class BHBBoosterTime: class BHBExpBoost: class BHBMaxSteady: class BHBKnockOutHealth: class BHBADSSpeed: class BHBChangeWeaponSpeed: class BHBRevivedHealth: class BHBRevivingHealth: class BHBReviveSpeed: class BHBResuscitateSpeed: class BHBListeningRange: class BHBActSilently: class BHBMovoWhileUsing: class BHBBoostHealAmount: class BHBHealTeamOne: class BHBVehicleArmor: class BHBParkourSpeed: class BHBVehicleEfficiency: class BHBDamageReduceOwnBomb: class BHBProtectFlashBang: class BHBIncressStun: class BHBIncressFlameTime: class BHBIncressFrameDamage: class BHBParachuteFallingSpeed: class BHBIncressGrenadeBurstRange: class BHBIncressHealLimit: class BHBIncressAmplifierRange: class BHBIncressHeartBeatSensorRange: class BHBRocketJumpModifier: class BHBMeteorJumpModifier: class BHBIncressAirControl: class BHBGravityModifier: class BHBLeftLeanAngleModifier: class BHBRightLeanAngleModifier: class BHBLeftLeanSpeedModifier: class BHBRightLeanSpeedModifier: class BHBSuperThrowingTrail: class BHBShiningThrowProjectile: class BHBFindParachutes: class BHBBulletproofGlass: class BHBBoostHP: class BHBHeatScan: class BHBReduceBuffCoolTime: class BHBConditionedAbilityModify: class BHBDamageReduce: class BHBArmor: class BHBDurability: class BHBHorizontalRecoil: class BHBVerticalRecoil: class BHBRecoil: class BHBConditionedMoveSpeed: class BHBSway: class BHBDamageIncress: class BHBInvisibleDamageIncress: class BHBInvisibleDamageReduce: class BHBAccuracy: class BHBMovePenalty: class BHBArmorDamage: class BHBHealAmount: class BHBUseSpeed: class BHBUseSpeedOnDamage: class BHBAdditionalItem: class BHBIncressRange: class BHBConditionedReloadSpeed: class BHBConditionedADSSpeed: class BHBConditionedRateOfFire: class BHBConditionedJumpHeight: class BHBConditionedDecressRampSpeedPenalty: class BHBConditionedLadderSpeed: class BHBConditionedLandedSpeed: class BHBConditionedDamageReduceOnBack: class BHBConditionedDamageReduceOnFront: class BHBConditionedIncressMazineCapacity: class BHBConditionedIncressBullet: class BHBConditionedDamageReduceOver200m: class BHBConditionedDamageReduceIn25m: class BHBConditionedDamageIncressBySpeed: class BHBConditionedDamageReduceBySpeed: class BHBConditionedDamageIncressReverseSpeed: class BHBConditionedDamageReduceReverseSpeed: class BHBConditionedAirWalkDistance: class BHBDamageIncressOnBlueZoneBorder: class BHBDamageReduceOnBlueZoneBorder: class BHBAdditionalConsumeAmmo: class BHBBoosterItemEffective: class BHBSearchableBase: class BHBBulletTrail: class BHBBulletTrail3P: class BHBBulletAttachEffect: class BHBBulletStopEffect: class BHBBulletAttachEffect3P: class BHBBulletStopEffect3P: class BHBMuzzleEffect: class BHBMuzzleEffectNoAttach: class BHBHitDebuff: class BHBIncendiaryAmmo: class BHBPoisonAmmo: class BHBFootstepEffect: class BHBDrinkFuel: class BHBExpertTerrianBase: class BHBExpertTerrianAnD: class BHBFreeColorPerk: class BHBFreeClassPerk: class BHBAddItem: class BHBAddCurrentWeaponAmmo: class BHBReload: class BHBHeal: class BHBAddBoost: class BHBFixArmor: class BHBFixArmorPerTime: class BHBRepairVehicle: class BHBSpatialSense: class BHBStun: class BHBDeafen: class BHBEquipOtherOnThirdWeaponSlot: class BHBAdditionalAttachment: class BHBAddPerkExp: class BHBAddPerk: class BHBAddExpertWeaponLevel: class BHBAttachmentSlot: class BHBEquipAttachment: class BHBLoadAmmo: class BHBChangeAmmo: class BHBWeaponSlot: class BHBShowVechicleOnMap: class BHBBleeding: class BHBPoisoning: class BHBAddBullet: class BHBAddWeapon: class BHBLockWeaponSlot: class BHBSpawnSuperBarrier: class BHBCoolTimeReduceOnRangedAttack: class BHBActiveRoll: class BHBPassiveRoll: class BHBActiveSkipBoltAction: class BHBDoorBreaching: [+] 0x2B8 BHBDoorBreaching->TimerHandle_EndBuff // struct FTimerHandle class BHBWindowBreaching: [+] 0x2B8 BHBWindowBreaching->TimerHandle_EndBuff // struct FTimerHandle class BHBHackBallistic: class BHBAreaSkillBase: class BHBWetFog: class BHBPowerInterruption: class BHBHacking: class BHBForceField: [+] 0x2B8 BHBForceField->AnimInstanceArray // struct TArray class BHBNitroBoost: class BHBNitroBoom: class BHBCancelableActiveSkill: class BHBBombing: class BHBRetreat: class BHBNuclear: class BHBKnockbackCharacter: class BHBUltimate_Sprint: class BHBReadyToSnipe: [+] 0x3A0 BHBReadyToSnipe->MaxReadyToSnipeTime // float class BHBConditionedDamageIncressByAntiAirFire: class BHBShortTimeHealth: class BHBCamouflage: [+] 0x2B8 BHBCamouflage->BuffMutableString // struct FString class BHBWaterGhillie: [+] 0x2B8 BHBWaterGhillie->BuffMutableString // struct FString class BHBCarScanRange: class BHBSearchInstinct: class BHBVehicleSearch: class BHBMaterialEffectBase: [+] 0x380 BHBMaterialEffectBase->CameraPostProcessPreset // struct UCameraPostProcessPreset [+] 0x388 BHBMaterialEffectBase->TargetMeshs // struct TArray class BHBCharacterMaterialEffectBase: class BHBUpgradeMaterialEffectBase: class BHBArmorUpgradeMaterialEffectBase: class BHBArmorRepairMaterialEffectBase: class BHBShiningCharacter: class BHBLevelUpCharacter: class BHBShiningWeapon: class BHBWeaponUpgradeEffectBase: [+] 0x420 BHBWeaponUpgradeEffectBase->TargetWeapon // struct ABravoHotelWeaponBase class BHBAutoAimWeight: class BHBAutoAimRadius: class BHBIncressThrowingWeaponDamage: class BHBIncressThrowingWeaponFireCount: class BHBIncressMaxCountFlashbangBoobyTrap: class BHBIncressRangeFlashbangBoobyTrap: class BHBIncressRangeMolotovCocktailBoobyTrap: class BHBIncressBurstCount: class BHBStartOtherBuff: class BHBStopOtherBuff: class BHBCameraPostProcess: class BHBCameraPostProcess_TPP: class BHBCameraPostProcess_FPP: class BHBAdditiveCrosshairBase: [+] 0x2B8 BHBAdditiveCrosshairBase->CrosshairTableRow // struct FName class BHBAdditiveCrosshair_CenterFocus: class BHBOverrideItem: class BHBTeamBuffWhenItemUsed: class BHBBuffWhenItemUsed: class BHBIncressThrowingWeaponHitDamage: class BHBOverrideParkourData: class BHBIncressThrownRange: class BHBIncressThrownAnimSpeed: class BHBIncressFirePropagationLevel: class BHBIncressDeafenRange: class BHBSpawnVehicle: class BHBUltimate_Driver: class BHBSummonNearVehicle: class BHBActiveBuffBase: class BHBActiveRocketJump: class BHBActiveMeteorJump: class BHBNitroJump: class BHBUltimate_Recon: [+] 0x2C0 BHBUltimate_Recon->CurrentActiveCount // int32_t [+] 0x2C4 BHBUltimate_Recon->MaxActiveCount // int32_t class BHBPlosiveSoundDetection: class BHBCameraEffectBase: class BravoHotelBuilding: [+] 0x328 BravoHotelBuilding->ExteriorMaxDrawDistance // float [+] 0x32C BravoHotelBuilding->InteriorMaxDrawDistance // float [+] 0x330 BravoHotelBuilding->ItemWorldSpawnTableIndex // int32_t [+] 0x338 BravoHotelBuilding->ItemWorldSpawnInfo // struct FDataTableRowHandle [+] 0x348 BravoHotelBuilding->SpawnBoxList // struct TArray [+] 0x358 BravoHotelBuilding->SaveDetectingUserName // struct FName [+] 0x360 BravoHotelBuilding->SpawnedItemList // struct TArray [+] 0x370 BravoHotelBuilding->LogItemData // struct FBuildingItemSpawnLog [+] 0x410 BravoHotelBuilding->IgnorePersonalSpawnBox // char [+] 0x411 BravoHotelBuilding->EnableItemSpawn // char [+] 0x414 BravoHotelBuilding->AreaSpawnRateTableKey // struct FName [+] 0x420 BravoHotelBuilding->AreaOverrideStandardGroupDatas // struct TMap [+] 0x473 BravoHotelBuilding->EnableUnImportantItemSpawn // char class BravoHotelRemoteController: [+] 0x1BE8 BravoHotelRemoteController->ActiveAnim // struct FAnimSlot [+] 0x1BF8 BravoHotelRemoteController->ActiveSound // struct UAkAudioEvent [+] 0x1C00 BravoHotelRemoteController->RemoteControlState // enum class ERemoteControlState [+] 0x1C04 BravoHotelRemoteController->SwitchOnSimulation // int32_t class BravoHotelC4RemoteController: [+] 0x1C08 BravoHotelC4RemoteController->ThrownC4 // struct ABravoHotelProjectileGrenadeC4 [+] 0x1C10 BravoHotelC4RemoteController->EnableDistance // float [+] 0x1C20 BravoHotelC4RemoteController->UpdateCheckTime // float [+] 0x1C24 BravoHotelC4RemoteController->bEnableRemoteController // char class BravoHotelCameraComponent: [+] 0x968 BravoHotelCameraComponent->ResetCameraMovementFOVThreshold // float class BravoHotelCarKey: [+] 0x1C08 BravoHotelCarKey->FindVehicles // struct TArray [+] 0x1C18 BravoHotelCarKey->CarKeySound // struct UAkAudioEvent [+] 0x1C20 BravoHotelCarKey->TimerHandle_DeactiveCarKey // struct FTimerHandle [+] 0x1C28 BravoHotelCarKey->Timer_UpdateUltimateVehicleLocation // struct FTimerHandle [+] 0x1C30 BravoHotelCarKey->UltimateParticleComponent // struct UParticleSystemComponent [+] 0x1C38 BravoHotelCarKey->UltimateDecalComponent // struct UDecalComponent [+] 0x1C40 BravoHotelCarKey->UltimateParticle // struct UParticleSystem [+] 0x1C48 BravoHotelCarKey->UltimateDecal // struct UMaterialInterface [+] 0x1C50 BravoHotelCarKey->CanSpawnColor // struct TMap [+] 0x1CA0 BravoHotelCarKey->CannotSpawnColor // struct TMap [+] 0x1CF0 BravoHotelCarKey->UltimateParticle_DeltaHeight // float [+] 0x1CF8 BravoHotelCarKey->ActiveBuffs // struct TArray [+] 0x1D08 BravoHotelCarKey->UltimateActiveBuffs // struct TArray [+] 0x1D18 BravoHotelCarKey->UltimateSpawnVehicle // struct ABravoHotelVehicle [+] 0x1D20 BravoHotelCarKey->UltimateSpawnVehicleLocation // struct FVector_NetQuantize class BHStationaryCharInfo: [+] 0xC0 BHStationaryCharInfo->bLocalCharacterInReplay // char [+] 0xC8 BHStationaryCharInfo->CurrentPerkDeckSelectInfo // struct FPerkDeckSelectInfo [+] 0xE0 BHStationaryCharInfo->SavedPlayerState // struct APlayerState [+] 0xE8 BHStationaryCharInfo->ParachuteSkinIndex // int32_t [+] 0xEC BHStationaryCharInfo->bDisconnected // char [+] 0xF0 BHStationaryCharInfo->DisconnectedPlayerState // struct APlayerState [+] 0xF8 BHStationaryCharInfo->IsClientTeam // char class BHCharacterReplication: [+] 0xC0 BHCharacterReplication->bIsFreeLook // char [+] 0xC0 BHCharacterReplication->bFPSK_WantToFPSMode // char [+] 0xC0 BHCharacterReplication->bIsFlameDamaged // char [+] 0xC0 BHCharacterReplication->bIsChargingGauge // char [+] 0xC0 BHCharacterReplication->bIsShowingLandingPosition // char [+] 0xC4 BHCharacterReplication->KnockOutCount // int32_t [+] 0xC8 BHCharacterReplication->CriticalTimeCount // int32_t [+] 0xCC BHCharacterReplication->ReplicatedStateID // char [+] 0xD0 BHCharacterReplication->CastingItemInfo // struct FInventoryItemInfo [+] 0x168 BHCharacterReplication->SearchInstinctLocation // struct FVector_NetQuantize [+] 0x178 BHCharacterReplication->CastingInfo // struct FCastingInfo [+] 0x190 BHCharacterReplication->RevivingActor // struct UActor [+] 0x198 BHCharacterReplication->ResuscitatedTargetActor // struct UActor [+] 0x1A0 BHCharacterReplication->InteractedTargetActor // struct UActor [+] 0x1A8 BHCharacterReplication->Revivers // struct TArray [+] 0x1B8 BHCharacterReplication->Resuscitaters // struct TArray [+] 0x1C8 BHCharacterReplication->OccupyingVehicleSeat // struct UBravoHotelVehicleSeatComponent class BravoHotelCharacterAbilityBase: class BravoHotelCharacterAkComponent: class BravoHotelCharacterMovementComponent: [+] 0x748 BravoHotelCharacterMovementComponent->MoveRightSpeedModifier // float [+] 0x780 BravoHotelCharacterMovementComponent->MoveBackSpeedModifier // float [+] 0x7E0 BravoHotelCharacterMovementComponent->WalkInNoProneWaterSpeedModifier // float [+] 0x7CC BravoHotelCharacterMovementComponent->WalkInWaterSpeedModifier // float [+] 0x7C0 BravoHotelCharacterMovementComponent->MoveSlopeSpeedModifierCurve // struct UCurveFloat [+] 0x6D0 BravoHotelCharacterMovementComponent->ReduceCharacterSpeedInGrenadeExplosionRangeModifier // float [+] 0x730 BravoHotelCharacterMovementComponent->LastMaxSpeed // float [+] 0x6E8 BravoHotelCharacterMovementComponent->MaxWalkSpeedProned // float [+] 0x734 BravoHotelCharacterMovementComponent->MaxRunSpeed // float [+] 0x784 BravoHotelCharacterMovementComponent->MaxRunSpeedCrouched // float [+] 0x77C BravoHotelCharacterMovementComponent->MaxRunSpeedProned // float [+] 0x6D4 BravoHotelCharacterMovementComponent->MaxSprintSpeed // float [+] 0x700 BravoHotelCharacterMovementComponent->MaxSprintSpeedCrouched // float [+] 0x728 BravoHotelCharacterMovementComponent->MaxSprintSpeedProned // float [+] 0x758 BravoHotelCharacterMovementComponent->MaxWalkSpeedAMP // float [+] 0x6F8 BravoHotelCharacterMovementComponent->MaxWalkSpeedHeartBeatSensor // float [+] 0x704 BravoHotelCharacterMovementComponent->PronedHalfHeight // float [+] 0x72C BravoHotelCharacterMovementComponent->SwimHalfHeight // float [+] 0x71C BravoHotelCharacterMovementComponent->bCanWalkOffLedgesWhenProning // char [+] 0x6FC BravoHotelCharacterMovementComponent->bWantsToProne // char [+] 0x6FC BravoHotelCharacterMovementComponent->bProneMaintainsBaseLocation // char [+] 0x70C BravoHotelCharacterMovementComponent->bSwimMaintainsBaseLocation // char [+] 0x6F4 BravoHotelCharacterMovementComponent->FallingDecelerationDuration // float [+] 0x768 BravoHotelCharacterMovementComponent->SkydivingKValueRange // struct FFloatRange [+] 0x7F0 BravoHotelCharacterMovementComponent->SkydivingPitchRange // struct FFloatRange [+] 0x764 BravoHotelCharacterMovementComponent->MaxParachuteSpeed // float [+] 0x710 BravoHotelCharacterMovementComponent->ParachuteKValue // float [+] 0x6F0 BravoHotelCharacterMovementComponent->MaxRocketJumpSpeed // float [+] 0x6EC BravoHotelCharacterMovementComponent->DepthWaterNoProne // float [+] 0x778 BravoHotelCharacterMovementComponent->DepthWaterNoCrouch // float [+] 0x750 BravoHotelCharacterMovementComponent->DepthWaterSuface // float [+] 0x760 BravoHotelCharacterMovementComponent->DepthUnderWater // float [+] 0x738 BravoHotelCharacterMovementComponent->AngleUnderWater // float [+] 0x75C BravoHotelCharacterMovementComponent->CurrentWaterDepth // float [+] 0x7E8 BravoHotelCharacterMovementComponent->MoveParameter // struct FReplicationMoveParameter [+] 0x788 BravoHotelCharacterMovementComponent->ServerControlRotationInveral // float [+] 0x714 BravoHotelCharacterMovementComponent->ClientNetSendMoveDeltaTimeScaleBySpectator // float [+] 0x7A0 BravoHotelCharacterMovementComponent->LastGroundStateChangedTime // float [+] 0x7A8 BravoHotelCharacterMovementComponent->BravoHotelCharacterOwner // struct ABravoHotelCharacter [+] 0x718 BravoHotelCharacterMovementComponent->ClientServerSyncSpeed // float class BravoHotelCharacterPrefab: class BravoHotelCheatManager: [+] 0x78 BravoHotelCheatManager->OpenedWidget // struct UUserWidget class BravoHotelCheatWidget: class BravoHotelClassicSettingPopupInterface: class BravoHotelClassicSettingPopupWidget: class BravoHotelCoherentBaseWidget: [+] 0x248 BravoHotelCoherentBaseWidget->CoherentWidget // struct UCoherentUIGTWidget [+] 0x250 BravoHotelCoherentBaseWidget->AudioEvent // struct UAkAudioEvent [+] 0x258 BravoHotelCoherentBaseWidget->ObjectArray // struct TArray [+] 0x270 BravoHotelCoherentBaseWidget->WidgetName // struct FString [+] 0x280 BravoHotelCoherentBaseWidget->bInvisibleAfterLoading // char class BravoHotelCoherentTestHUD: [+] 0x430 BravoHotelCoherentTestHUD->MyWidgetClass // struct UClass* [+] 0x448 BravoHotelCoherentTestHUD->ChangeCloseInvenDelegate // struct FMulticastInlineDelegate [+] 0x458 BravoHotelCoherentTestHUD->ChangeWeaponDelegate // struct FMulticastInlineDelegate [+] 0x468 BravoHotelCoherentTestHUD->SendTriggerDelegate // struct FMulticastInlineDelegate class BravoHotelCompassUnitWidget: [+] 0x248 BravoHotelCompassUnitWidget->Angle // float class BravoHotelCompassWidget: [+] 0x250 BravoHotelCompassWidget->Length // float [+] 0x254 BravoHotelCompassWidget->ArragnedAngle // float [+] 0x258 BravoHotelCompassWidget->AngleBetweenUnits // float [+] 0x25C BravoHotelCompassWidget->DefaultLengthRate // float [+] 0x260 BravoHotelCompassWidget->AdditionalLengthRate // float [+] 0x278 BravoHotelCompassWidget->PersonalSupplyBoxMarkerInfo // struct FMarkerInfo [+] 0x2A0 BravoHotelCompassWidget->MarkerInfos // struct TArray [+] 0x2B0 BravoHotelCompassWidget->MaterialItemMarkerInfos // struct TArray [+] 0x2C0 BravoHotelCompassWidget->LocalPingMarkerInfos // struct TArray [+] 0x2D0 BravoHotelCompassWidget->ResuscitationMarkerInfos // struct TArray [+] 0x2E0 BravoHotelCompassWidget->ExpertWeaponItemMarkerInfo // struct FExpertWeaponItemMarkerInfo [+] 0x320 BravoHotelCompassWidget->UnitArray // struct TArray [+] 0x330 BravoHotelCompassWidget->UnitArray2 // struct TArray [+] 0x340 BravoHotelCompassWidget->ScaleCurve // struct UCurveFloat class BravoHotelCompassWidgetEx: class BravohotelConditionBase: class BravoHotelConfirmPopupWidget: [+] 0x248 BravoHotelConfirmPopupWidget->ParantWidget // struct UUserWidget class BravoHotelConversationComponent: [+] 0xC8 BravoHotelConversationComponent->ConversationWidgetClass // struct UClass* [+] 0xD0 BravoHotelConversationComponent->CurrentConversationWidget // struct UBravoHotelConversationWidget [+] 0xD8 BravoHotelConversationComponent->CurrentConversationKey // struct FName [+] 0xE0 BravoHotelConversationComponent->CurrentSentenceIndex // int32_t [+] 0x100 BravoHotelConversationComponent->VoiceChannelInfo // struct TMap class BravoHotelConversationWidget: class BravoHotelCreateCharacterWidget: [+] 0x298 BravoHotelCreateCharacterWidget->CustomizedCharacterComponent // struct UBravoHotelCustomizedCharacter class BravoHotelCrosshair: [+] 0x40 BravoHotelCrosshair->CrosshairDataMap // struct FCrosshairDataMap [+] 0x90 BravoHotelCrosshair->CrosshairDataMap_ADS // struct FCrosshairDataMap class BravoHotelCrosshairManager: [+] 0x28 BravoHotelCrosshairManager->Map // struct TMap [+] 0x78 BravoHotelCrosshairManager->AdditiveMap // struct TMap [+] 0xC8 BravoHotelCrosshairManager->ActiveAdditiveCroshairList // struct TArray class BravoHotelCryptoFunction: class BravoHotelCustomizedCharacter: [+] 0x30 BravoHotelCustomizedCharacter->MoveLobbyCharacterWearableDelegate // struct FMulticastInlineDelegate [+] 0x40 BravoHotelCustomizedCharacter->MoveLobbyCharacterAppearanceDelegate // struct FMulticastInlineDelegate [+] 0x50 BravoHotelCustomizedCharacter->MouseEventDelegate // struct FMulticastInlineDelegate [+] 0x60 BravoHotelCustomizedCharacter->WearableMenu // struct FString class BravoHotelCustomizeWardrobeWidget: [+] 0x248 BravoHotelCustomizeWardrobeWidget->WearableList // struct TArray class BravoHotelCustomMatchWidget: [+] 0x248 BravoHotelCustomMatchWidget->Data // struct FBravoHotelBlueZoneInfo [+] 0x3F0 BravoHotelCustomMatchWidget->PhaseInfo // struct TArray class BravoHotelDamageType: [+] 0x40 BravoHotelDamageType->Name // struct FName [+] 0x48 BravoHotelDamageType->Names // struct TArray [+] 0x58 BravoHotelDamageType->bApplyHurtCondition // char [+] 0x58 BravoHotelDamageType->bShouldCalculatePerBoneDamage // char [+] 0x58 BravoHotelDamageType->bSpawnBlood // char [+] 0x58 BravoHotelDamageType->bSpawnDust // char [+] 0x58 BravoHotelDamageType->bPlayDamageEffect // char [+] 0x58 BravoHotelDamageType->bDrawBloodPostProcess // char [+] 0x60 BravoHotelDamageType->IconPath // struct FString [+] 0x70 BravoHotelDamageType->Icon // struct TSoftObjectPtr [+] 0x98 BravoHotelDamageType->CauserText // struct FText [+] 0xB0 BravoHotelDamageType->MultiplyRatio // float class BravoHotelDamageType_Environment: class BravoHotelDamageType_BlueZone: class BravoHotelDamageType_NoOxygen: class BravoHotelDamageType_KnockOut: class BravoHotelDamageType_DotDamage: class BravoHotelDamageType_DamageBleed: class BravoHotelDamageType_FireFlame: class BravoHotelDamageType_MolotovFlame: class BravoHotelDamageType_GatlingFlame: class BravoHotelDamageType_MolotovTrap: class BravoHotelDamageType_FireWall: class BravoHotelDamageType_FlameThrower: class BravoHotelDamageType_MeteorFlame: class BravoHotelDamageType_Poisoning: class BravoHotelDamageType_Poisoning_Chemical: class BravoHotelDamageType_Poisoning_Gas: class BravoHotelDamageType_Attack: class BravoHotelDamageType_Weapon: class BravoHotelDamageType_Shotgun: class BravoHotelDamageType_Melee: class BravoHotelDamageType_Punch: class BravoHotelDamageType_JumpPunch: class BravoHotelDamageType_Kick: class BravoHotelDamageType_GunMelee: class BravoHotelDamageType_WoodBat: class BravoHotelDamageType_FireAx: class BravoHotelDamageType_Explosion: class BravoHotelDamageType_GrenadeFragment: class BravoHotelDamageType_Flashbang: class BravoHotelDamageType_UpgradedFlashbang: class BravoHotelDamageType_VehicleExplosion: class BravoHotelDamageType_RedZone: class BravoHotelDamageType_PerkBomb: class BravoHotelDamageType_Nuclear: class BravoHotelDamageType_Rocket: class BravoHotelDamageType_MeteorStrike: class BravoHotelDamageType_DoorExplosion: class BravoHotelDamageType_WindowBreaching: class BravoHotelDamageType_Dynamite: class BravoHotelDamageType_C4: class BravoHotelDamageType_ThrowingWeapon: class BravoHotelDamageType_Impulse: class BravoHotelDamageType_Bump: class BravoHotelDamageType_Crash: class BravoHotelDamageType_Parkour: class BravoHotelDamageType_Falling: class BravoHotelDataManager: [+] 0x3F0 BravoHotelDataManager->BattleRoyalGameMode // struct ABattleRoyaleGameMode [+] 0x5D8 BravoHotelDataManager->ClientLogCharacter // struct ABravoHotelCharacter class BravoHotelDebugInfo: class BravoHotelDebugWidget: [+] 0x248 BravoHotelDebugWidget->DebugString // struct FString class BravoHotelDemoNetDriver: class BravoHotelStaticMeshComponent: class BravoHotelDestructibleComponent: [+] 0x568 BravoHotelDestructibleComponent->AllowedDamageType // struct TArray [+] 0x578 BravoHotelDestructibleComponent->bForceDestructionByVehicleDamage // char [+] 0x57C BravoHotelDestructibleComponent->ImpulseStrength // float [+] 0x580 BravoHotelDestructibleComponent->hp // float [+] 0x584 BravoHotelDestructibleComponent->CurrentHP // int32_t [+] 0x588 BravoHotelDestructibleComponent->DestructedSound // struct UAkAudioEvent [+] 0x590 BravoHotelDestructibleComponent->bIsWindowComponent // char [+] 0x598 BravoHotelDestructibleComponent->DestructibleActorClass // struct UClass* [+] 0x5A0 BravoHotelDestructibleComponent->DestructibleMesh // struct TSoftObjectPtr [+] 0x605 BravoHotelDestructibleComponent->bIsDestruct // char class BravoHotelDestructibleEx: [+] 0x330 BravoHotelDestructibleEx->bHiddenInReplay // char class BravoHotelDetectItemSpawnBoxComponent: [+] 0x4D8 BravoHotelDetectItemSpawnBoxComponent->SpawnItemList // struct TArray [+] 0x4FC BravoHotelDetectItemSpawnBoxComponent->CheckItemSpawnDistance // float [+] 0x500 BravoHotelDetectItemSpawnBoxComponent->CheckUnImportanttemSpawnDistance // float class BravoHotelDevelopmentBlackMarket: [+] 0x248 BravoHotelDevelopmentBlackMarket->WeaponList // struct TArray [+] 0x258 BravoHotelDevelopmentBlackMarket->AmmoList // struct TArray [+] 0x268 BravoHotelDevelopmentBlackMarket->AttachmentList // struct TArray [+] 0x278 BravoHotelDevelopmentBlackMarket->WearableList // struct TArray [+] 0x288 BravoHotelDevelopmentBlackMarket->ConsumableList // struct TArray [+] 0x298 BravoHotelDevelopmentBlackMarket->CustomList // struct TArray [+] 0x2A8 BravoHotelDevelopmentBlackMarket->VehicleList // struct TArray [+] 0x2B8 BravoHotelDevelopmentBlackMarket->GearList // struct TArray [+] 0x2C8 BravoHotelDevelopmentBlackMarket->PerkList // struct TArray [+] 0x2D8 BravoHotelDevelopmentBlackMarket->PresetList // struct TArray class BravoHotelDiedWidget: class BravoHotelDoor: [+] 0x330 BravoHotelDoor->RootNode // struct USceneComponent [+] 0x338 BravoHotelDoor->MoveNode // struct USceneComponent [+] 0x340 BravoHotelDoor->StaticMesh // struct UStaticMeshComponent [+] 0x348 BravoHotelDoor->PlayerInteractiveBox // struct UBoxComponent [+] 0x350 BravoHotelDoor->PushBox // struct UBoxComponent [+] 0x358 BravoHotelDoor->ForwardArrow // struct UArrowComponent [+] 0x360 BravoHotelDoor->InDoorNetCullDistanceSquared // float [+] 0x364 BravoHotelDoor->OutDoorNetCullDistanceSquared // float [+] 0x368 BravoHotelDoor->DestructibleMesh // struct UDestructibleComponent [+] 0x370 BravoHotelDoor->DestructibleMeshTest // struct UDestructibleMesh [+] 0x378 BravoHotelDoor->DestructibleMeshRef // struct TSoftObjectPtr [+] 0x3A0 BravoHotelDoor->bIsDestructible // char [+] 0x3A4 BravoHotelDoor->MaxHp // float [+] 0x3A8 BravoHotelDoor->CurrentHP // float [+] 0x3AC BravoHotelDoor->bIsMeshCreated // char [+] 0x3AD BravoHotelDoor->ChunkCount // char [+] 0x3B0 BravoHotelDoor->DestructPointStack // struct TArray [+] 0x3C0 BravoHotelDoor->DestructedPoint // struct TArray [+] 0x3D0 BravoHotelDoor->bOverrideMaterial // char [+] 0x3D8 BravoHotelDoor->DestructibleMaterial // struct UMaterialInterface [+] 0x3E0 BravoHotelDoor->TimerHandle_DestroyComponents // struct FTimerHandle [+] 0x3E8 BravoHotelDoor->FadeAlphaCurve // struct UCurveFloat [+] 0x3F0 BravoHotelDoor->FadeTimeline // struct FTimeline [+] 0x488 BravoHotelDoor->FadeMaterial // struct UMaterialInstanceDynamic [+] 0x490 BravoHotelDoor->DoorState // enum class EDoorState [+] 0x491 BravoHotelDoor->bIsOpenedFromFront // char [+] 0x498 BravoHotelDoor->OpenCurve // struct UCurveFloat [+] 0x4A0 BravoHotelDoor->CloseCurve // struct UCurveFloat [+] 0x5DC BravoHotelDoor->DefaultDoorRotation // struct FRotator [+] 0x660 BravoHotelDoor->AkSound_Open // struct UAkAudioEvent [+] 0x668 BravoHotelDoor->AkSound_StartClose // struct UAkAudioEvent [+] 0x670 BravoHotelDoor->AkSound_Melee // struct UAkAudioEvent [+] 0x678 BravoHotelDoor->AKSound_Kicked // struct UAkAudioEvent [+] 0x680 BravoHotelDoor->AKSound_Destructed // struct UAkAudioEvent [+] 0x688 BravoHotelDoor->DoorSoundType // enum class EDoorSoundType [+] 0x690 BravoHotelDoor->AudioPortalComponent // struct UBravoHotelAudioPortalComponent [+] 0x698 BravoHotelDoor->bKeepOpenAudioPortal // char [+] 0x6A0 BravoHotelDoor->KickedParticle // struct UParticleSystem [+] 0x6A8 BravoHotelDoor->KickedParticleSystem // struct UParticleSystemComponent [+] 0x6B0 BravoHotelDoor->KickImpulseStrength // float [+] 0x6C8 BravoHotelDoor->OverlappingPlayersInPushBox // struct TArray [+] 0x700 BravoHotelDoor->DamageCorrectValues // struct TMap class BravoHotelDoorComponent: class BravoHotelDoorInterface: class BravoHotelShellCasing: [+] 0x328 BravoHotelShellCasing->StaticMeshComponent // struct UStaticMeshComponent [+] 0x330 BravoHotelShellCasing->ProjectileType // enum class EProjectileType [+] 0x338 BravoHotelShellCasing->HitSurfaceEvent // struct UAkAudioEvent [+] 0x340 BravoHotelShellCasing->CurrentSoundPlayCount // int8_t [+] 0x341 BravoHotelShellCasing->MaxSoundPlayCount // int8_t class BravoHotelEjectingClip: [+] 0x348 BravoHotelEjectingClip->EjectingSound // struct UAkAudioEvent class BravoHotelElevator: [+] 0x328 BravoHotelElevator->ElevatorBody // struct USceneComponent [+] 0x330 BravoHotelElevator->DoorList // struct TArray [+] 0x340 BravoHotelElevator->InnerDoorList // struct TArray [+] 0x350 BravoHotelElevator->InnerDoorPivotList // struct TArray [+] 0x360 BravoHotelElevator->TargetDoor // struct ABravoHotelElevatorDoor [+] 0x368 BravoHotelElevator->CurrentDoor // struct ABravoHotelElevatorDoor [+] 0x370 BravoHotelElevator->DoorQueue // struct TArray [+] 0x380 BravoHotelElevator->CurrentStateType // enum class EElevatorStateType [+] 0x384 BravoHotelElevator->DefaultDoorID // int32_t [+] 0x388 BravoHotelElevator->MoveSpeed // float [+] 0x38C BravoHotelElevator->DefaultDelayTime // float [+] 0x390 BravoHotelElevator->CurrentDelayTime // float [+] 0x398 BravoHotelElevator->AkAudioComponent // struct UAkComponent [+] 0x3A0 BravoHotelElevator->SoundEventForMoving // struct UAkAudioEvent [+] 0x3A8 BravoHotelElevator->SoundEventForMoved // struct UAkAudioEvent class BravoHotelElevatorDoor: [+] 0x370 BravoHotelElevatorDoor->bDoorUIEnable // char [+] 0x378 BravoHotelElevatorDoor->BoxTrigger // struct UBoxComponent [+] 0x380 BravoHotelElevatorDoor->PushBox // struct UBoxComponent [+] 0x388 BravoHotelElevatorDoor->LeftDoorPivot // struct USceneComponent [+] 0x390 BravoHotelElevatorDoor->RightDoorPivot // struct USceneComponent [+] 0x398 BravoHotelElevatorDoor->ElevatorPivot // struct USceneComponent [+] 0x3A0 BravoHotelElevatorDoor->ElevatorUI // struct UStaticMeshComponent [+] 0x3A8 BravoHotelElevatorDoor->ButtonUI // struct UStaticMeshComponent [+] 0x3B0 BravoHotelElevatorDoor->CurrentStateType // enum class EElevatorDoorStateType [+] 0x3B4 BravoHotelElevatorDoor->DoorID // int32_t [+] 0x3B8 BravoHotelElevatorDoor->MatchingDoorID // int32_t [+] 0x3BC BravoHotelElevatorDoor->LeftOpenLocation // struct FVector [+] 0x3C8 BravoHotelElevatorDoor->RightOpenLocation // struct FVector [+] 0x3D4 BravoHotelElevatorDoor->DoorSpeed // float [+] 0x3D8 BravoHotelElevatorDoor->bCalled // char [+] 0x3E0 BravoHotelElevatorDoor->AkAudioComponent // struct UAkComponent [+] 0x3E8 BravoHotelElevatorDoor->SoundEventForOpening // struct UAkAudioEvent [+] 0x3F0 BravoHotelElevatorDoor->SoundEventForOpened // struct UAkAudioEvent [+] 0x3F8 BravoHotelElevatorDoor->SoundEventForClosing // struct UAkAudioEvent [+] 0x400 BravoHotelElevatorDoor->SoundEventForClosed // struct UAkAudioEvent class BravoHotelEngine: class BravoHotelWebSocket: [+] 0x28 BravoHotelWebSocket->ParentGameInstance // struct UGameInstance class BravoHotelFallingWidget: class BravoHotelFence: [+] 0x340 BravoHotelFence->DamageCorrectValues // struct TMap class BravoHotelFXFunctionLibrary: class BravoHotelGameBlueprintLibrary: class BravoHotelGameBuffSlot: [+] 0x248 BravoHotelGameBuffSlot->Image_Buff // struct UImage [+] 0x250 BravoHotelGameBuffSlot->ProgressBar_Slot // struct UProgressBar [+] 0x258 BravoHotelGameBuffSlot->BuffUIInfo // struct FBravoHotelBuffUIInfo [+] 0x2F0 BravoHotelGameBuffSlot->LastTimer // float class BravoHotelGameInstance: [+] 0x250 BravoHotelGameInstance->CharacterTeleport // char [+] 0x251 BravoHotelGameInstance->EnableChatting // char [+] 0x252 BravoHotelGameInstance->AllowReconnect // char [+] 0x253 BravoHotelGameInstance->bIsInHouseDevBuild // char [+] 0x258 BravoHotelGameInstance->DefaultFontFamilyAsset // struct FString [+] 0x268 BravoHotelGameInstance->DefaultFontFamily // struct UFont [+] 0x270 BravoHotelGameInstance->LoadingScreenWidget // struct UBravoHotelLoadingWidget [+] 0x278 BravoHotelGameInstance->CurLoadingScreenInfo // struct FSelectLoadingScreenData [+] 0x2B8 BravoHotelGameInstance->bWinnerCam // char [+] 0x2B9 BravoHotelGameInstance->ForceLoadingType // enum class ELoadingScreenType [+] 0x2BA BravoHotelGameInstance->bIsPlayingKillCam // char [+] 0x2C0 BravoHotelGameInstance->KillerUniquePlayerId // int32_t [+] 0x2C4 BravoHotelGameInstance->MyUniquePlayerId // int32_t [+] 0x2C8 BravoHotelGameInstance->ReplayListChangedCallBack // struct FMulticastInlineDelegate [+] 0x2D8 BravoHotelGameInstance->bCheatable // char [+] 0x2D9 BravoHotelGameInstance->bEnableMakeAccount // char [+] 0x2E0 BravoHotelGameInstance->GameSettingManager // struct UBravoHotelGameSettingManager [+] 0x2F8 BravoHotelGameInstance->LoadingScreenWidgetClass // struct FString [+] 0x360 BravoHotelGameInstance->CohWidgetList // struct TArray [+] 0x450 BravoHotelGameInstance->PopupWidgetClass // struct FString [+] 0x460 BravoHotelGameInstance->OnChangedLanguageCallBack // struct FMulticastInlineDelegate [+] 0x478 BravoHotelGameInstance->SaveMemberVoiceInfoList // struct TMap [+] 0x530 BravoHotelGameInstance->InvalidHitInfos // struct TArray [+] 0x540 BravoHotelGameInstance->ReconnectWidget // struct UUserWidget class BravoHotelGameInstanceSteam: class BravoHotelLayerBase: [+] 0x28 BravoHotelLayerBase->ZOrder // int32_t [+] 0x30 BravoHotelLayerBase->WidgetList // struct TArray class BravoHotelGameLayer: class BravoHotelGameMatchEndWidget: [+] 0x250 BravoHotelGameMatchEndWidget->CurrentGameResultWidgetMode // enum class EGameResultWidgetMode [+] 0x251 BravoHotelGameMatchEndWidget->bIsShowingSimpleResult // char [+] 0x258 BravoHotelGameMatchEndWidget->TimerHandle_ShowSimpleResult // struct FTimerHandle [+] 0x270 BravoHotelGameMatchEndWidget->SimpleResultData // struct FMatchEndSimpleResult [+] 0x380 BravoHotelGameMatchEndWidget->bIsShowingFinalResult // char [+] 0x381 BravoHotelGameMatchEndWidget->FinalResultData // struct FMatchEndFinalResult [+] 0x388 BravoHotelGameMatchEndWidget->TimerHandle_ShowFinalResult // struct FTimerHandle [+] 0x3A0 BravoHotelGameMatchEndWidget->bIsShowingMatchEndAnimation // char [+] 0x3A8 BravoHotelGameMatchEndWidget->TimerHandle_ShowMatchEndAnimation // struct FTimerHandle [+] 0x3C0 BravoHotelGameMatchEndWidget->MatchEndAnimationData // struct FMatchEndAnimation class BravoHotelGameMode_DSIdle: class BravoHotelGamePlayStatistics: [+] 0x28 BravoHotelGamePlayStatistics->HitScore // uint16_t [+] 0x2C BravoHotelGamePlayStatistics->PickUpCoin // int32_t [+] 0x30 BravoHotelGamePlayStatistics->ExpPoint // struct FRewardPoint [+] 0x40 BravoHotelGamePlayStatistics->TotalDistanceTraveled // float [+] 0x48 BravoHotelGamePlayStatistics->OnChangedFinalRankDelegate // struct FMulticastInlineDelegate [+] 0x5A BravoHotelGamePlayStatistics->FinalRank // uint16_t [+] 0x5C BravoHotelGamePlayStatistics->GainedRP // int32_t [+] 0x60 BravoHotelGamePlayStatistics->GoldPoint // struct FRewardPoint [+] 0x70 BravoHotelGamePlayStatistics->RewardItemList // struct TArray [+] 0x80 BravoHotelGamePlayStatistics->DropedItemList // struct TArray [+] 0x90 BravoHotelGamePlayStatistics->TotalDamage // float [+] 0x94 BravoHotelGamePlayStatistics->LifeTime // float class BravoHotelGamePopupInterface: class BravoHotelGamePopupWidget: class BravoHotelGameSession: class BravoHotelGameSettingManager: class BravoHotelGameSingleton: [+] 0x28 BravoHotelGameSingleton->BravoHotelNetworkManager // struct UBravoHotelNetworkManager [+] 0x30 BravoHotelGameSingleton->BravoHotelItemSpawnStatisticManager // struct UBravoHotelItemSpawnStatisticManager [+] 0x128 BravoHotelGameSingleton->BravoHotelDataManager // struct UBravoHotelDataManager [+] 0x130 BravoHotelGameSingleton->BravoHotelReportDataManager // struct UBravoHotelReportDataManager [+] 0x138 BravoHotelGameSingleton->BravoHotelOutGameDataManager // struct UBravoHotelOutGameDataManager [+] 0x140 BravoHotelGameSingleton->BravoHotelQuestManager // struct UBravoHotelQuestManager [+] 0x148 BravoHotelGameSingleton->BravoHotelAchievementManager // struct UBravoHotelAchievementManager [+] 0x158 BravoHotelGameSingleton->BravoHotelAppAudioStateManager // struct UBravoHotelAppAudioStateManager [+] 0x178 BravoHotelGameSingleton->CachedLocalSaves // struct TMap class BravoHotelGameStartRestoreInterface: class BravoHotelGrassCollisionComponent: class BravoHotelThrowingWeapon: class BravoHotelGrenadeWeapon: [+] 0x1C60 BravoHotelGrenadeWeapon->GrenadeProjectileClass // struct UClass* [+] 0x1C10 BravoHotelGrenadeWeapon->bNeedAssistantWeapon // char [+] 0x1EE4 BravoHotelGrenadeWeapon->StartFireBoneName // struct FName [+] 0x1C48 BravoHotelGrenadeWeapon->AssistantWeaponClass // struct UClass* [+] 0x1C50 BravoHotelGrenadeWeapon->HandSocketName // struct FName [+] 0x1E38 BravoHotelGrenadeWeapon->GrenadeDamage // float [+] 0x1BE8 BravoHotelGrenadeWeapon->GrenadeHitDamage // float [+] 0x1E30 BravoHotelGrenadeWeapon->GrenadeHitDamageToCharacter // float [+] 0x1DDC BravoHotelGrenadeWeapon->GrenadeCookingTime // float [+] 0x1DC0 BravoHotelGrenadeWeapon->OverThrowDegreeValue // float [+] 0x1D68 BravoHotelGrenadeWeapon->UnderThrowDegreeValue // float [+] 0x1E90 BravoHotelGrenadeWeapon->OverThrowGrenadeVelocity // float [+] 0x1EC0 BravoHotelGrenadeWeapon->UnderThrowGrenadeVelocity // float [+] 0x1DD4 BravoHotelGrenadeWeapon->GrenadeThrowDirectionCorrectionValue // float [+] 0x1DD0 BravoHotelGrenadeWeapon->ThrowVelocityModifierByCharacterMovement // float [+] 0x1C00 BravoHotelGrenadeWeapon->CookEvent // struct UAkAudioEvent [+] 0x1BF8 BravoHotelGrenadeWeapon->ThrowEvent // struct UAkAudioEvent [+] 0x1F10 BravoHotelGrenadeWeapon->bEnableCooking // char [+] 0x1D60 BravoHotelGrenadeWeapon->bIsCooked // char [+] 0x1E94 BravoHotelGrenadeWeapon->GrenadeType // enum class EThrowingWeaponType [+] 0x1F28 BravoHotelGrenadeWeapon->GrenadeState // enum class EThrowingWeaponState [+] 0x1C80 BravoHotelGrenadeWeapon->ThrowingType // enum class EGrenadeThrowingType [+] 0x1E20 BravoHotelGrenadeWeapon->ProjectileGrenade // struct ABravoHotelProjectileGrenade [+] 0x1D8C BravoHotelGrenadeWeapon->DrawPredictProjectileLine // char [+] 0x1F50 BravoHotelGrenadeWeapon->FireLocation // struct FVector [+] 0x1F3C BravoHotelGrenadeWeapon->FireDirection // struct FVector [+] 0x1CC0 BravoHotelGrenadeWeapon->FireRotation // struct FRotator [+] 0x1C78 BravoHotelGrenadeWeapon->FireVelocity // float [+] 0x1DEC BravoHotelGrenadeWeapon->FireLocationOffset // struct FVector [+] 0x1DE0 BravoHotelGrenadeWeapon->FireRotationOffset // struct FRotator [+] 0x1DA0 BravoHotelGrenadeWeapon->ThrowStartedTime // float [+] 0x1F48 BravoHotelGrenadeWeapon->OverThrowLocationCompensationValue // float [+] 0x1D88 BravoHotelGrenadeWeapon->UnderThrowLocationCompensationValue // float [+] 0x1E34 BravoHotelGrenadeWeapon->RightHandOffset // float [+] 0x1C1C BravoHotelGrenadeWeapon->FireWeaponLocationOffset // struct FVector [+] 0x1EE0 BravoHotelGrenadeWeapon->PredictPathThrowingType // enum class EGrenadeThrowingType [+] 0x1EF8 BravoHotelGrenadeWeapon->bEnableUnderThrow // char [+] 0x1C9C BravoHotelGrenadeWeapon->AfterThrowAnimDelay // float [+] 0x1E00 BravoHotelGrenadeWeapon->OverThrowGrenade // struct FAnimSlot [+] 0x1CA0 BravoHotelGrenadeWeapon->UnderThrowGrenade // struct FAnimSlot [+] 0x1EB0 BravoHotelGrenadeWeapon->PinOffGrenade // struct FAnimSlot [+] 0x1C88 BravoHotelGrenadeWeapon->LeverOffGrenade // struct FAnimSlot [+] 0x1D50 BravoHotelGrenadeWeapon->UnderThrow_LeverOffGrenade // struct FAnimSlot [+] 0x1CF0 BravoHotelGrenadeWeapon->Crouch_OverThrowGrenade // struct FAnimSlot [+] 0x1D70 BravoHotelGrenadeWeapon->Crouch_UnderThrowGrenade // struct FAnimSlot [+] 0x1CE0 BravoHotelGrenadeWeapon->Crouch_PinOffGrenade // struct FAnimSlot [+] 0x1D20 BravoHotelGrenadeWeapon->Crouch_UnderThrow_LeverOffGrenade // struct FAnimSlot [+] 0x1E50 BravoHotelGrenadeWeapon->Prone_OverThrow_LeverOffGrenade // struct FAnimSlot [+] 0x1C68 BravoHotelGrenadeWeapon->Prone_UnderThrow_LeverOffGrenade // struct FAnimSlot [+] 0x1CD0 BravoHotelGrenadeWeapon->Prone_OverThrow // struct FAnimSlot [+] 0x1F68 BravoHotelGrenadeWeapon->Prone_UnderThrow // struct FAnimSlot [+] 0x1C40 BravoHotelGrenadeWeapon->Locomotion_Stand_Idle // struct UAnimSequence [+] 0x1E40 BravoHotelGrenadeWeapon->Locomotion_Stand_Idle_Under // struct UAnimSequence [+] 0x1C08 BravoHotelGrenadeWeapon->Locomotion_Stand_PinOff_Idle // struct UAnimSequence [+] 0x1E98 BravoHotelGrenadeWeapon->Locomotion_Stand_PinOff_Idle_Additive // struct UAnimSequence [+] 0x1CB8 BravoHotelGrenadeWeapon->Locomotion_Stand_ThrowUnder_Idle // struct UAnimSequence [+] 0x1BF0 BravoHotelGrenadeWeapon->Locomotion_Stand_ThrowUnder_Idle_Additive // struct UAnimSequence [+] 0x1D90 BravoHotelGrenadeWeapon->Locomotion_Crouch_Idle // struct UAnimSequence [+] 0x1F20 BravoHotelGrenadeWeapon->Locomotion_Crouch_PinOff_Idle // struct UAnimSequence [+] 0x1D98 BravoHotelGrenadeWeapon->Locomotion_Crouch_PinOff_Idle_Additive // struct UAnimSequence [+] 0x1E10 BravoHotelGrenadeWeapon->Locomotion_Crouch_ThrowUnder_Idle // struct UAnimSequence [+] 0x1D08 BravoHotelGrenadeWeapon->Locomotion_Crouch_ThrowUnder_Idle_Additive // struct UAnimSequence [+] 0x1F00 BravoHotelGrenadeWeapon->Locomotion_Prone_Idle // struct UAnimSequence [+] 0x1D80 BravoHotelGrenadeWeapon->Locomotion_Prone_PinOff_Idle_ThrowOver // struct UAnimSequence [+] 0x1D38 BravoHotelGrenadeWeapon->Locomotion_Prone_PinOff_Idle_ThrowUnder // struct UAnimSequence [+] 0x1EA0 BravoHotelGrenadeWeapon->Locomotion_Stand_Idle_1P // struct UAnimSequence [+] 0x1C30 BravoHotelGrenadeWeapon->Locomotion_Stand_Idle_Under_1P // struct UAnimSequence [+] 0x1E68 BravoHotelGrenadeWeapon->Locomotion_Stand_PinOff_Idle_1P // struct UAnimSequence [+] 0x1E60 BravoHotelGrenadeWeapon->Locomotion_Stand_PinOff_Idle_Additive_1P // struct UAnimSequence [+] 0x1C38 BravoHotelGrenadeWeapon->Locomotion_Stand_ThrowUnder_Idle_1P // struct UAnimSequence [+] 0x1F18 BravoHotelGrenadeWeapon->Locomotion_Stand_ThrowUnder_Idle_Additive_1P // struct UAnimSequence [+] 0x1C28 BravoHotelGrenadeWeapon->Locomotion_Crouch_Idle_1P // struct UAnimSequence [+] 0x1F30 BravoHotelGrenadeWeapon->Locomotion_Crouch_PinOff_Idle_1P // struct UAnimSequence [+] 0x1F08 BravoHotelGrenadeWeapon->Locomotion_Crouch_PinOff_Idle_Additive_1P // struct UAnimSequence [+] 0x1DB8 BravoHotelGrenadeWeapon->Locomotion_Crouch_ThrowUnder_Idle_1P // struct UAnimSequence [+] 0x1EF0 BravoHotelGrenadeWeapon->Locomotion_Crouch_ThrowUnder_Idle_Additive_1P // struct UAnimSequence [+] 0x1E28 BravoHotelGrenadeWeapon->Locomotion_Prone_Idle_1P // struct UAnimSequence [+] 0x1E78 BravoHotelGrenadeWeapon->Locomotion_Prone_PinOff_Idle_ThrowOver_1P // struct UAnimSequence [+] 0x1DC8 BravoHotelGrenadeWeapon->Locomotion_Prone_PinOff_Idle_ThrowUnder_1P // struct UAnimSequence [+] 0x1DA8 BravoHotelGrenadeWeapon->OnChangeThrowingWeaponStateDelegate // struct FMulticastInlineDelegate [+] 0x1D40 BravoHotelGrenadeWeapon->OnChangeThrowingTypeDelegate // struct FMulticastInlineDelegate [+] 0x1E4C BravoHotelGrenadeWeapon->ThrowingWeaponCameraShakeDelayTime // float [+] 0x1ED8 BravoHotelGrenadeWeapon->ThrowingWeaponCameraShake // struct UClass* [+] 0x1C58 BravoHotelGrenadeWeapon->DestroyDelayTime // float [+] 0x1C98 BravoHotelGrenadeWeapon->ThrowingWeaponCameraShakeScale // float [+] 0x1E88 BravoHotelGrenadeWeapon->InterpProjectilePredictPathJumpCurve // struct UCurveFloat [+] 0x1EA8 BravoHotelGrenadeWeapon->InterpProjectilePredictPathNormalCurve // struct UCurveFloat [+] 0x1D10 BravoHotelGrenadeWeapon->CalcProjectilePredictPathRot // struct FRotator [+] 0x1CB0 BravoHotelGrenadeWeapon->ProjectilePredictTime // float [+] 0x1C14 BravoHotelGrenadeWeapon->FireWeaponDelayTime // float [+] 0x1D6C BravoHotelGrenadeWeapon->bOverrideSpawnGrenadeCount // char [+] 0x1E48 BravoHotelGrenadeWeapon->OverrideSpawnGrenadeCount // int32_t [+] 0x1EC8 BravoHotelGrenadeWeapon->PredictTimeHandle // struct FTimerHandle [+] 0x1ED0 BravoHotelGrenadeWeapon->PinOffParticle // struct UParticleSystem [+] 0x1C18 BravoHotelGrenadeWeapon->SpawnGrenadeCount // int32_t [+] 0x1E70 BravoHotelGrenadeWeapon->SpawnPositionDelta // float [+] 0x1D64 BravoHotelGrenadeWeapon->SpawnRotationDelta // float [+] 0x1BEC BravoHotelGrenadeWeapon->bEnableGuidedShot // char [+] 0x1E18 BravoHotelGrenadeWeapon->GuidedShotDistance // float [+] 0x1DF8 BravoHotelGrenadeWeapon->GuidedShotRadius // float [+] 0x1E80 BravoHotelGrenadeWeapon->FireCorrectLocationHitBlock // float class BravoHotelHeartBeatSensor: [+] 0x1BEC BravoHotelHeartBeatSensor->HeartBeatSensorLength // float [+] 0x1BF0 BravoHotelHeartBeatSensor->TimerHandle_OnStartEffectEvent // struct FTimerHandle [+] 0x1BF8 BravoHotelHeartBeatSensor->DetectedCharacters // struct TArray class BravoHotelHelperMeshComponent: class BravoHotelHIDestructibleComponent: [+] 0x728 BravoHotelHIDestructibleComponent->MeshClassType // struct FName [+] 0x730 BravoHotelHIDestructibleComponent->AllowedDamageType // struct TArray [+] 0x740 BravoHotelHIDestructibleComponent->ImpulseStrength // float [+] 0x748 BravoHotelHIDestructibleComponent->HpList // struct TArray [+] 0x758 BravoHotelHIDestructibleComponent->CurrentHpList // struct TArray [+] 0x768 BravoHotelHIDestructibleComponent->DestructedSound // struct UAkAudioEvent [+] 0x770 BravoHotelHIDestructibleComponent->DestructedEffect // struct UParticleSystem [+] 0x778 BravoHotelHIDestructibleComponent->EffectPositionDelta // struct FVector [+] 0x784 BravoHotelHIDestructibleComponent->EffectRotationDelta // struct FVector [+] 0x790 BravoHotelHIDestructibleComponent->bOverrideMaterial // char [+] 0x794 BravoHotelHIDestructibleComponent->DestructibleMaterialIndex // int32_t [+] 0x798 BravoHotelHIDestructibleComponent->DestructibleMaterial // struct UMaterialInterface [+] 0x7A0 BravoHotelHIDestructibleComponent->bIsWindowComponent // char [+] 0x7A8 BravoHotelHIDestructibleComponent->DestructibleActorClass // struct UClass* [+] 0x7B0 BravoHotelHIDestructibleComponent->DestructibleMesh // struct TSoftObjectPtr [+] 0x840 BravoHotelHIDestructibleComponent->DisableInstanceArray // struct TArray class BravoHotelHISMMesh: [+] 0x328 BravoHotelHISMMesh->RootNode // struct USceneComponent [+] 0x330 BravoHotelHISMMesh->ActionLink // char class BravoHotelHttpClient: class BravoHotelHUD: class BravoHotelIconImageWidget: [+] 0x248 BravoHotelIconImageWidget->Image_133 // struct UImage [+] 0x250 BravoHotelIconImageWidget->Icon // struct UImage [+] 0x258 BravoHotelIconImageWidget->Bg // struct UImage [+] 0x260 BravoHotelIconImageWidget->Overlay_36 // struct UOverlay [+] 0x268 BravoHotelIconImageWidget->NewAnimation // struct UWidgetAnimation class BravoHotelInteractionWidget: class BravoHotelInventoryCharacter: [+] 0x328 BravoHotelInventoryCharacter->MutableComponent // struct UCustomizableSkeletalComponent [+] 0x330 BravoHotelInventoryCharacter->InventoryCharacterMesh // struct USkeletalMeshComponent [+] 0x338 BravoHotelInventoryCharacter->BackgroundWidgetComponent // struct UWidgetComponent [+] 0x340 BravoHotelInventoryCharacter->PostProcessComponet // struct UPostProcessComponent [+] 0x348 BravoHotelInventoryCharacter->LightsRootComponent // struct USceneComponent [+] 0x350 BravoHotelInventoryCharacter->SpotLight // struct USpotLightComponent [+] 0x358 BravoHotelInventoryCharacter->OwnCharacter // struct ABravoHotelCharacter [+] 0x360 BravoHotelInventoryCharacter->BodyBaseSkeletalMesh // struct USkeletalMesh [+] 0x368 BravoHotelInventoryCharacter->PendingReleaseMutableMesh // struct TArray [+] 0x378 BravoHotelInventoryCharacter->LocationOffset // struct FVector [+] 0x384 BravoHotelInventoryCharacter->DefaultMeshScale // struct FVector [+] 0x390 BravoHotelInventoryCharacter->ScreenPosition // struct FVector2D [+] 0x398 BravoHotelInventoryCharacter->CharacterFOV // float [+] 0x39C BravoHotelInventoryCharacter->MoveScaleModify // float [+] 0x3A0 BravoHotelInventoryCharacter->RotationInterpSpeed // float [+] 0x3A8 BravoHotelInventoryCharacter->DragWidgetClass // struct UClass* [+] 0x3B0 BravoHotelInventoryCharacter->DragWidget // struct UUserWidget [+] 0x3B8 BravoHotelInventoryCharacter->PreviewWeapons // struct TArray class BravoHotelInventoryHoverWidget: [+] 0x248 BravoHotelInventoryHoverWidget->CanvasItemSlotHover // struct UCanvasPanel [+] 0x250 BravoHotelInventoryHoverWidget->CanvasWeaponItemSlotHover // struct UCanvasPanel [+] 0x258 BravoHotelInventoryHoverWidget->CanvasPerkSlotHover // struct UCanvasPanel [+] 0x260 BravoHotelInventoryHoverWidget->CanvasStatSlotHover // struct UCanvasPanel [+] 0x268 BravoHotelInventoryHoverWidget->CanvasMaterialSlotHover // struct UCanvasPanel [+] 0x270 BravoHotelInventoryHoverWidget->CanvasTooltipSlotHover // struct UCanvasPanel [+] 0x278 BravoHotelInventoryHoverWidget->bNeedUpdateHover // char [+] 0x27C BravoHotelInventoryHoverWidget->HoverType // int32_t class BravoHotelInventoryInterface: class BravoHotelInventoryPerkSlotWidget: [+] 0x248 BravoHotelInventoryPerkSlotWidget->PlayerCharacter // struct ABravoHotelCharacter [+] 0x250 BravoHotelInventoryPerkSlotWidget->PerkInfo // struct FPerkUIInfo [+] 0x27C BravoHotelInventoryPerkSlotWidget->bIsJustVisual // char [+] 0x280 BravoHotelInventoryPerkSlotWidget->OverlayCoolTime // struct UOverlay [+] 0x288 BravoHotelInventoryPerkSlotWidget->TextCoolTime // struct UTextBlock [+] 0x290 BravoHotelInventoryPerkSlotWidget->ImgCoolTime // struct UImage [+] 0x298 BravoHotelInventoryPerkSlotWidget->Img_Active // struct UImage class BravoHotelInventoryPerkWidget: [+] 0x248 BravoHotelInventoryPerkWidget->PlayerCharacter // struct ABravoHotelCharacter [+] 0x250 BravoHotelInventoryPerkWidget->UltimatePerkInfo // struct FPerkUIInfo [+] 0x280 BravoHotelInventoryPerkWidget->LastHoverWidget // struct UWidget [+] 0x288 BravoHotelInventoryPerkWidget->OverlayUltimate // struct UWidget [+] 0x290 BravoHotelInventoryPerkWidget->VerticalBoxHealth // struct UWidget [+] 0x298 BravoHotelInventoryPerkWidget->VerticalBoxPower // struct UWidget [+] 0x2A0 BravoHotelInventoryPerkWidget->VerticalBoxSpeed // struct UWidget [+] 0x2A8 BravoHotelInventoryPerkWidget->Over_CoolTime // struct UOverlay [+] 0x2B0 BravoHotelInventoryPerkWidget->T_CoolTime // struct UTextBlock [+] 0x2B8 BravoHotelInventoryPerkWidget->IMG_CoolTime // struct UImage [+] 0x2C0 BravoHotelInventoryPerkWidget->Img_Active // struct UImage [+] 0x2C8 BravoHotelInventoryPerkWidget->IMG_CanActive // struct UImage [+] 0x2D8 BravoHotelInventoryPerkWidget->T_RemainCount // struct UTextBlock [+] 0x2E0 BravoHotelInventoryPerkWidget->bCanChangePerkDeck // char class BravoHotelInventoryWidget: [+] 0x250 BravoHotelInventoryWidget->ResetInventoryScrollTime // float [+] 0x260 BravoHotelInventoryWidget->WeaponAmmoDelegate // struct FMulticastInlineDelegate class BravoHotelItemFunctionLibrary: class BravoHotelPickup: [+] 0x330 BravoHotelPickup->BoxComponent // struct UBoxComponent [+] 0x338 BravoHotelPickup->SphereComponent // struct USphereComponent [+] 0x340 BravoHotelPickup->WorldStaticMesh // struct UStaticMeshComponent [+] 0x348 BravoHotelPickup->WorldSkelMesh // struct USkeletalMeshComponent [+] 0x358 BravoHotelPickup->AudioComponent // struct UBravoHotelAudioEmitterComponent [+] 0x360 BravoHotelPickup->ItemInfo // struct FInventoryItemInfo [+] 0x3F8 BravoHotelPickup->DetailItemInfo // struct FInventoryItemDetailInfo [+] 0x888 BravoHotelPickup->AttachmentItems // struct TArray [+] 0x898 BravoHotelPickup->bDrawDebugInfo // char [+] 0x8A0 BravoHotelPickup->LoadedAssets // struct TArray [+] 0x8B9 BravoHotelPickup->bLoadMesh // char [+] 0x8BA BravoHotelPickup->bPlaceOnTheGround // char [+] 0x8C0 BravoHotelPickup->OnChangeItemInfoDelegate // struct FMulticastInlineDelegate [+] 0x8D0 BravoHotelPickup->IsSpawnBook // char [+] 0x8D8 BravoHotelPickup->BookSpawnEffectComponent // struct UParticleSystemComponent [+] 0x8E0 BravoHotelPickup->BookSpawnEffect // struct UParticleSystem [+] 0x8E8 BravoHotelPickup->RootParticleComponent // struct UParticleSystemComponent [+] 0x8F0 BravoHotelPickup->MeshParticleComponent // struct UParticleSystemComponent [+] 0x8F8 BravoHotelPickup->PassiveChildParticleComponents // struct TArray [+] 0x908 BravoHotelPickup->ActiveChildParticleComponents // struct TArray [+] 0x920 BravoHotelPickup->RootParticle // struct UParticleSystem class BravoHotelItemPickup: class BravoHotelItemRecipeTreeWidget: [+] 0x248 BravoHotelItemRecipeTreeWidget->ItemRecipeTreeInfo // struct TArray class BravoHotelItemSpawnBoxComponent: [+] 0x4D8 BravoHotelItemSpawnBoxComponent->BoxID // int32_t [+] 0x4DC BravoHotelItemSpawnBoxComponent->UsingRandomRotation // char [+] 0x4DD BravoHotelItemSpawnBoxComponent->IsCompleteSpawn // char [+] 0x580 BravoHotelItemSpawnBoxComponent->NoneItem // struct FDivisionItem [+] 0x5C8 BravoHotelItemSpawnBoxComponent->ParentsStandardGroupBoxComponent // struct UBravoHotelItemStandardGroupBoxComponent [+] 0x5D0 BravoHotelItemSpawnBoxComponent->LoadedClasses // struct TArray class BravoHotelItemSpawnDebugWidget: [+] 0x248 BravoHotelItemSpawnDebugWidget->WorldCenter // struct FVector [+] 0x254 BravoHotelItemSpawnDebugWidget->WorldSize // struct FVector2D [+] 0x25C BravoHotelItemSpawnDebugWidget->BaseMapSize // struct FVector2D [+] 0x268 BravoHotelItemSpawnDebugWidget->RecordInfo // struct FDebugRecordInfo [+] 0x3F0 BravoHotelItemSpawnDebugWidget->ItemDataInfoData // struct FItemDataInfo [+] 0x4D8 BravoHotelItemSpawnDebugWidget->SlotList // struct TArray [+] 0x4E8 BravoHotelItemSpawnDebugWidget->BuildingData // struct TMap [+] 0x538 BravoHotelItemSpawnDebugWidget->ItemDivisionCnt // struct TMap [+] 0x588 BravoHotelItemSpawnDebugWidget->ItemSpawnCnt // struct TMap [+] 0x5D8 BravoHotelItemSpawnDebugWidget->ItemRateAddCnt // struct TMap [+] 0x628 BravoHotelItemSpawnDebugWidget->ItemRateRemoveCnt // struct TMap [+] 0x678 BravoHotelItemSpawnDebugWidget->SelectedBuildingName // struct FString [+] 0x688 BravoHotelItemSpawnDebugWidget->SelectedStandardGroupName // struct FString class BravoHotelItemSpawnRateWidget: [+] 0x248 BravoHotelItemSpawnRateWidget->SelectAreaKey // struct FName [+] 0x250 BravoHotelItemSpawnRateWidget->IsBlueZoneSpawnRate // char [+] 0x258 BravoHotelItemSpawnRateWidget->AreaSpawnRateList // struct TMap [+] 0x2A8 BravoHotelItemSpawnRateWidget->BlueZoneSpawnRate // struct FLocalSpawnRate class BravoHotelItemSpawnSimulationBox: [+] 0x330 BravoHotelItemSpawnSimulationBox->SpawnPerkData // struct FSpawnPerkData [+] 0x390 BravoHotelItemSpawnSimulationBox->OnEndSimulationDelegate // struct FMulticastInlineDelegate [+] 0x3A0 BravoHotelItemSpawnSimulationBox->PreLocation // struct FVector [+] 0x3AC BravoHotelItemSpawnSimulationBox->CheckCount // int32_t [+] 0x3B0 BravoHotelItemSpawnSimulationBox->MaxCount // int32_t [+] 0x3B8 BravoHotelItemSpawnSimulationBox->Box // struct UStaticMeshComponent class BravoHotelItemSpawnStatisticManager: class BravoHotelItemStandardGroupBoxComponent: [+] 0x4D8 BravoHotelItemStandardGroupBoxComponent->ItemStandardGroupInfo // struct FDataTableRowHandle [+] 0x4E8 BravoHotelItemStandardGroupBoxComponent->AllBoxInfos // struct FSpawnBoxList class BravoHotelItemUseWidget: class BravoHotelJetpackWidget: [+] 0x248 BravoHotelJetpackWidget->GauageProgress // struct UProgressBar [+] 0x250 BravoHotelJetpackWidget->GauageText // struct UTextBlock class BravoHotelKillcamPlayback: [+] 0x28 BravoHotelKillcamPlayback->KillcamWorld // struct UWorld [+] 0x30 BravoHotelKillcamPlayback->KillcamWorldPackage // struct UPackage class BravoHotelLadder: [+] 0x328 BravoHotelLadder->RootScene // struct USceneComponent [+] 0x330 BravoHotelLadder->InteractiveCheckBox // struct UBoxComponent [+] 0x338 BravoHotelLadder->UpStart // struct USceneComponent [+] 0x340 BravoHotelLadder->UpEnd // struct USceneComponent [+] 0x348 BravoHotelLadder->DownStart // struct USceneComponent [+] 0x350 BravoHotelLadder->DownEnd // struct USceneComponent [+] 0x358 BravoHotelLadder->LadderPoint // struct UArrowComponent [+] 0x360 BravoHotelLadder->StepMinCount // int32_t [+] 0x364 BravoHotelLadder->StepCount // int32_t [+] 0x368 BravoHotelLadder->StepHeight // float [+] 0x36C BravoHotelLadder->StepHalfWidth // float [+] 0x370 BravoHotelLadder->StepWidthScale // float [+] 0x374 BravoHotelLadder->StepWidthMargin // float [+] 0x378 BravoHotelLadder->StepMesh // struct UStaticMesh [+] 0x380 BravoHotelLadder->OnlySnapToCenter // char [+] 0x381 BravoHotelLadder->TestLadderHiddenInGame // char [+] 0x382 BravoHotelLadder->DebugMode // char [+] 0x384 BravoHotelLadder->AvailableDistanceAtTop // float [+] 0x388 BravoHotelLadder->AvailableDistanceAtBottom // float [+] 0x38C BravoHotelLadder->AvailableDistanceInAir // float [+] 0x390 BravoHotelLadder->AvailableMinYawAtTop // float [+] 0x394 BravoHotelLadder->AvailableMaxYawAtTop // float [+] 0x398 BravoHotelLadder->AvailableMinYawAtBottom // float [+] 0x39C BravoHotelLadder->AvailableMaxYawAtBottom // float [+] 0x3A0 BravoHotelLadder->BottomAdjustedHeight // float [+] 0x3A4 BravoHotelLadder->TopRelativeX // float [+] 0x3A8 BravoHotelLadder->BottomRelativeX // float [+] 0x3AC BravoHotelLadder->IsTopOccupied // char [+] 0x3AD BravoHotelLadder->IsBottomOccupied // char [+] 0x3C8 BravoHotelLadder->UsingPlayers // struct TArray class BravoHotelLightPropActor: [+] 0x328 BravoHotelLightPropActor->bLightOn // char [+] 0x329 BravoHotelLightPropActor->bLightFlicker // char [+] 0x32C BravoHotelLightPropActor->LightOnIntensity // float [+] 0x330 BravoHotelLightPropActor->LightOnTemperture // float [+] 0x334 BravoHotelLightPropActor->LightOnAttenuationRadius // float [+] 0x338 BravoHotelLightPropActor->LightOnMaterial // struct UMaterialInterface [+] 0x340 BravoHotelLightPropActor->LightOffMaterial // struct UMaterialInterface [+] 0x348 BravoHotelLightPropActor->LightFlickerFunctionMaterial // struct UMaterialInterface [+] 0x350 BravoHotelLightPropActor->SceneRootComponent // struct USceneComponent class BravoHotelLoadingHUD: class BravoHotelLoadingWidget: [+] 0x248 BravoHotelLoadingWidget->LoadingScreenIndex // int32_t [+] 0x250 BravoHotelLoadingWidget->FromLoading // struct FString [+] 0x270 BravoHotelLoadingWidget->MutableList // struct TArray [+] 0x288 BravoHotelLoadingWidget->TargetPawn // struct APawn class BravoHotelLobbyCharacter: class BravoHotelLobbyPlayerController: [+] 0x718 BravoHotelLobbyPlayerController->CurrentLobbyPawnIndex // int32_t [+] 0x720 BravoHotelLobbyPlayerController->ParachuteActor // struct ABravoHotelOutGameParachuteActor class BravoHotelLobbyWidget: [+] 0x248 BravoHotelLobbyWidget->DefaultMapSetting // struct FBravoHotelLobbyMapSetting class BravoHotelLobbyWidget_Web: [+] 0x364 BravoHotelLobbyWidget_Web->MousePos // struct FVector2D [+] 0x36C BravoHotelLobbyWidget_Web->CheckPreLoad // char [+] 0x370 BravoHotelLobbyWidget_Web->ExitDelegate // struct FMulticastInlineDelegate [+] 0x380 BravoHotelLobbyWidget_Web->OptionDelegate // struct FMulticastInlineDelegate [+] 0x390 BravoHotelLobbyWidget_Web->UIButtonOverSoundDelegate // struct FMulticastInlineDelegate [+] 0x3A0 BravoHotelLobbyWidget_Web->UIButtonClickSoundDelegate // struct FMulticastInlineDelegate [+] 0x3B0 BravoHotelLobbyWidget_Web->StoreDelegate // struct FMulticastInlineDelegate [+] 0x3C0 BravoHotelLobbyWidget_Web->PartyInfoDelegate // struct FMulticastInlineDelegate [+] 0x3D0 BravoHotelLobbyWidget_Web->DefaultMapSetting // struct FBravoHotelLobbyMapSetting [+] 0x3E0 BravoHotelLobbyWidget_Web->DevMapSetting // struct FBravoHotelLobbyMapSetting [+] 0x3F0 BravoHotelLobbyWidget_Web->MapSetting // struct FBravoHotelLobbyMapSetting [+] 0x400 BravoHotelLobbyWidget_Web->CustomizedCharacterComponent // struct UBravoHotelCustomizedCharacter [+] 0x408 BravoHotelLobbyWidget_Web->SupplyBoxComponent // struct UBravoHotelSupplyBox [+] 0x410 BravoHotelLobbyWidget_Web->ArmoryComponent // struct UBravoHotelArmory [+] 0x418 BravoHotelLobbyWidget_Web->SeasonComponent // struct UBravoHotelSeason [+] 0x420 BravoHotelLobbyWidget_Web->TabDelegate // struct FMulticastInlineDelegate [+] 0x430 BravoHotelLobbyWidget_Web->OnPrefetchingProgress // struct FMulticastInlineDelegate [+] 0x440 BravoHotelLobbyWidget_Web->SupplyBoxSpawnEffect // struct UParticleSystem [+] 0x448 BravoHotelLobbyWidget_Web->PP_Preset_PickupOutline // struct UClass* [+] 0x450 BravoHotelLobbyWidget_Web->GamePlayTime_Hours // int32_t [+] 0x454 BravoHotelLobbyWidget_Web->PrefetchingProgressPercentage // int32_t [+] 0x459 BravoHotelLobbyWidget_Web->bTryMatchingConnected // char [+] 0x460 BravoHotelLobbyWidget_Web->SoftReplayWidgetClass // struct TSoftClassPtr [+] 0x488 BravoHotelLobbyWidget_Web->ReMatchingByDS_TimerHandle // struct FTimerHandle [+] 0x4A0 BravoHotelLobbyWidget_Web->Gold // int32_t [+] 0x4A8 BravoHotelLobbyWidget_Web->WeaponList // struct TArray [+] 0x4B8 BravoHotelLobbyWidget_Web->MaterialList // struct TArray [+] 0x4C8 BravoHotelLobbyWidget_Web->MaxServerWaitingTime // float [+] 0x4CC BravoHotelLobbyWidget_Web->bCraftServerWaiting // char class BravoHotelLocalAIController: class BravoHotelLocalPlayer: [+] 0x258 BravoHotelLocalPlayer->UniquePlayerId // int32_t [+] 0x260 BravoHotelLocalPlayer->KillcamPlayback // struct UBravoHotelKillcamPlayback class BravoHotelLocalSaveBase: class BravoHotelLocalSavedSettings: [+] 0x28 BravoHotelLocalSavedSettings->UserName // struct FName [+] 0x30 BravoHotelLocalSavedSettings->MouseSensitivityStates // struct TMap [+] 0x80 BravoHotelLocalSavedSettings->bRememberMe // char [+] 0x88 BravoHotelLocalSavedSettings->MatchingSettings // struct FBravoHotelMatchingSettings [+] 0xA8 BravoHotelLocalSavedSettings->FireModeSettings // struct TMap [+] 0xF8 BravoHotelLocalSavedSettings->bAutoReload // char [+] 0xFC BravoHotelLocalSavedSettings->OpeningMovieName // struct FName [+] 0x104 BravoHotelLocalSavedSettings->bFirstRun // char [+] 0x108 BravoHotelLocalSavedSettings->CoherentSettings // struct FCoherentSavedSettings class BravoHotelLoginWidget: class BravoHotelLogManager: class BravoHotelMagazineForDrop: [+] 0x328 BravoHotelMagazineForDrop->MagazineMeshComponent // struct UStaticMeshComponent [+] 0x330 BravoHotelMagazineForDrop->SpawnedSocketTransform // struct FTransform [+] 0x360 BravoHotelMagazineForDrop->OwnerWeaponRef // struct ABravoHotelRangedWeapon class BravoHotelMainWidget: [+] 0x260 BravoHotelMainWidget->WorldCenter // struct FVector [+] 0x26C BravoHotelMainWidget->WorldSize // struct FVector2D [+] 0x274 BravoHotelMainWidget->BaseMapSize // struct FVector2D [+] 0x27C BravoHotelMainWidget->ParentWidgetSize // struct FVector2D [+] 0x288 BravoHotelMainWidget->TargetCharacterRef // struct ABravoHotelCharacter [+] 0x290 BravoHotelMainWidget->TargetPlayerStateRef // struct ABravoHotelPlayerState [+] 0x298 BravoHotelMainWidget->BattleRoyaleGameStateRef // struct ABattleRoyaleGameState [+] 0x2A0 BravoHotelMainWidget->PlayerHUDRef // struct ABravoHotelPlayerHUD [+] 0x2A8 BravoHotelMainWidget->PlayerControllerRef // struct APlayerController [+] 0x2B0 BravoHotelMainWidget->TargetPawnTeamPlayers // struct TArray [+] 0x2CC BravoHotelMainWidget->ViewportSize // struct FVector2D [+] 0x2D4 BravoHotelMainWidget->ViewportScale // float [+] 0x2D8 BravoHotelMainWidget->TopInfoWidgetClass // struct UClass* [+] 0x2E0 BravoHotelMainWidget->SightInfoWidgetClass // struct UClass* [+] 0x2E8 BravoHotelMainWidget->TeamPositionWidgetArray // struct TArray [+] 0x2F8 BravoHotelMainWidget->TeamPositionWidgetClass // struct UClass* [+] 0x300 BravoHotelMainWidget->bWantShowTeamPositionWidget // char [+] 0x304 BravoHotelMainWidget->MinViewportPosition // struct FVector2D [+] 0x30C BravoHotelMainWidget->MaxViewportPosition // struct FVector2D [+] 0x31C BravoHotelMainWidget->RedCircleVisibility // char [+] 0x31D BravoHotelMainWidget->IsMouseCursorWidgetChanged // char [+] 0x320 BravoHotelMainWidget->SkillMapRadarPosition // struct FVector2D [+] 0x328 BravoHotelMainWidget->SkillMapRadarScaleRate // float [+] 0x338 BravoHotelMainWidget->AudioEvent_FindLandingPositionStart // struct UAkAudioEvent [+] 0x340 BravoHotelMainWidget->AudioEvent_FindLandingPositionEnd // struct UAkAudioEvent [+] 0x368 BravoHotelMainWidget->AudioEvent_SearchInstinctStart // struct UAkAudioEvent [+] 0x370 BravoHotelMainWidget->AudioEvent_SearchInstinctEnd // struct UAkAudioEvent [+] 0x378 BravoHotelMainWidget->SearchInstinctSoundHandle // struct FAudioPlayingHandle [+] 0x37C BravoHotelMainWidget->SearchInstinctAlpha // float [+] 0x380 BravoHotelMainWidget->bIsSetSearchInstinctWidget // char [+] 0x381 BravoHotelMainWidget->bIsSetVehicleSearchWidget // char [+] 0x388 BravoHotelMainWidget->SpatialSenseUIInfoMap // struct TMap [+] 0x3D8 BravoHotelMainWidget->CarScanCurrentTime // float [+] 0x3E0 BravoHotelMainWidget->AttackDamageInfoList // struct TArray [+] 0x3F8 BravoHotelMainWidget->AttackDamageWidgetClass // struct UClass* [+] 0x400 BravoHotelMainWidget->AttackUserWidgetClass // struct UClass* [+] 0x408 BravoHotelMainWidget->HitWidgetList // struct TArray [+] 0x418 BravoHotelMainWidget->TopInfoWidget // struct UBravoHotelTopInfoWidget [+] 0x420 BravoHotelMainWidget->SightInfoWidget // struct UBravoHotelSightInfoWidget [+] 0x428 BravoHotelMainWidget->AliveInfoWidget // struct UBravoHotelAliveInfoWidget [+] 0x430 BravoHotelMainWidget->CompassWidget // struct UBravoHotelCompassWidget [+] 0x438 BravoHotelMainWidget->VehicleWidget // struct UBravoHotelVehicleWidget [+] 0x440 BravoHotelMainWidget->TeamInfoWidget // struct UBravoHotelTeamInfoWidget [+] 0x448 BravoHotelMainWidget->JetpackWidget // struct UBravoHotelJetpackWidget class BravoHotelMapCompWidget: [+] 0x248 BravoHotelMapCompWidget->BattleRoyaleGameState // struct ABattleRoyaleGameState [+] 0x250 BravoHotelMapCompWidget->BravoHotelGameState // struct ABravoHotelGameState [+] 0x258 BravoHotelMapCompWidget->TeamSize // int32_t [+] 0x260 BravoHotelMapCompWidget->bForceUpdateAllWidgets // char [+] 0x268 BravoHotelMapCompWidget->MapPlayerInfos // struct TArray [+] 0x278 BravoHotelMapCompWidget->LocalMapPlayerInfo // struct FMapPlayerInfo [+] 0x2D0 BravoHotelMapCompWidget->PersonalSupplyBoxInfo // struct FPersonalSupplyBoxInfo [+] 0x2E0 BravoHotelMapCompWidget->WorldCenter // struct FVector [+] 0x2EC BravoHotelMapCompWidget->WorldSize // struct FVector2D [+] 0x2F4 BravoHotelMapCompWidget->BaseMapSize // struct FVector2D [+] 0x2FC BravoHotelMapCompWidget->ParentWidgetSize // struct FVector2D [+] 0x304 BravoHotelMapCompWidget->ScaleFactor // float [+] 0x308 BravoHotelMapCompWidget->BaseScaleFactor // float [+] 0x30C BravoHotelMapCompWidget->TargetScaleFactor // float [+] 0x310 BravoHotelMapCompWidget->TargetMapPos // struct FVector2D [+] 0x318 BravoHotelMapCompWidget->PivotPosOnViewport // struct FVector2D [+] 0x320 BravoHotelMapCompWidget->bNeedToTranslateMapToPlayerPos // char [+] 0x324 BravoHotelMapCompWidget->GridLevel // int32_t [+] 0x328 BravoHotelMapCompWidget->CurrentGridLevel // int32_t [+] 0x330 BravoHotelMapCompWidget->GridUnits // struct TArray [+] 0x340 BravoHotelMapCompWidget->GridColors // struct TArray [+] 0x350 BravoHotelMapCompWidget->LineP2CAngle // float [+] 0x354 BravoHotelMapCompWidget->LineP2CHeight // float [+] 0x358 BravoHotelMapCompWidget->LineP2CPosonMap // struct FVector2D [+] 0x360 BravoHotelMapCompWidget->MapCompBlueZoneInfo // struct FMapCompBlueZoneInfo [+] 0x38C BravoHotelMapCompWidget->IsUsingOuterAreaBlueZone // char [+] 0x38D BravoHotelMapCompWidget->UsingOuterAreaBlueZoneVisible // char [+] 0x390 BravoHotelMapCompWidget->AircraftWidget // struct UBravoHotelAircraftRouteWidget [+] 0x39C BravoHotelMapCompWidget->ReplayCircleInfo // struct FReplayCircleInfo [+] 0x3AC BravoHotelMapCompWidget->bIsFreeCamVisible // char [+] 0x3B0 BravoHotelMapCompWidget->FreeCamPosition // struct FVector2D [+] 0x3B8 BravoHotelMapCompWidget->FreeCamAngle // float [+] 0x3C0 BravoHotelMapCompWidget->MaterialItemList // struct TMap [+] 0x410 BravoHotelMapCompWidget->LocalPingList // struct TMap [+] 0x460 BravoHotelMapCompWidget->ExpertWeaponItem // struct UBravoHotelWorldMapAreaWidget [+] 0x468 BravoHotelMapCompWidget->bShowWorldMap // char [+] 0x470 BravoHotelMapCompWidget->AreaWidgetsRef // struct TArray [+] 0x480 BravoHotelMapCompWidget->UsedAreaWidgetsRef // struct TArray [+] 0x498 BravoHotelMapCompWidget->ParentWidgetRef // struct UUserWidget [+] 0x4A0 BravoHotelMapCompWidget->UW_MapDrawWidget_Circle // struct UBravoHotelMapDrawWidget [+] 0x4A8 BravoHotelMapCompWidget->UW_MapDrawWidget_Grid // struct UBravoHotelMapDrawWidget [+] 0x4B0 BravoHotelMapCompWidget->LinePlayerToCircle // struct UImage [+] 0x4B8 BravoHotelMapCompWidget->LineRouteDefault // struct UImage [+] 0x4C0 BravoHotelMapCompWidget->LineRouteDotline // struct UImage [+] 0x4C8 BravoHotelMapCompWidget->DescentStartPoint // struct UImage [+] 0x4D0 BravoHotelMapCompWidget->DescentEndPoint // struct UImage [+] 0x4D8 BravoHotelMapCompWidget->CircleMask // struct UImage [+] 0x4E0 BravoHotelMapCompWidget->ReplayCircleMask // struct UImage [+] 0x4E8 BravoHotelMapCompWidget->MiniMapLevel // int32_t [+] 0x4F0 BravoHotelMapCompWidget->DefaultCircleTexture // struct UTexture [+] 0x4F8 BravoHotelMapCompWidget->CircleMaskMaterial // struct UMaterialInstance [+] 0x500 BravoHotelMapCompWidget->ReplayMaskMaterial // struct UMaterialInstance [+] 0x508 BravoHotelMapCompWidget->CircleMaterialInstance // struct UMaterialInstanceDynamic [+] 0x510 BravoHotelMapCompWidget->ReplayMaterialInstance // struct UMaterialInstanceDynamic class BravoHotelMapDrawWidget: [+] 0x248 BravoHotelMapDrawWidget->MapCompRef // struct UBravoHotelMapCompWidget [+] 0x250 BravoHotelMapDrawWidget->CircleClicedCount // int32_t [+] 0x254 BravoHotelMapDrawWidget->CurrentCircleColor // struct FLinearColor [+] 0x264 BravoHotelMapDrawWidget->TargetCircleColor // struct FLinearColor [+] 0x274 BravoHotelMapDrawWidget->ReplayCircleColor // struct FLinearColor class BravoHotelMaterialEffectActor: [+] 0x328 BravoHotelMaterialEffectActor->DestructTime // float [+] 0x330 BravoHotelMaterialEffectActor->ColorValues // struct TMap [+] 0x380 BravoHotelMaterialEffectActor->FloatValues // struct TMap [+] 0x3D0 BravoHotelMaterialEffectActor->ColorCurves // struct TMap [+] 0x420 BravoHotelMaterialEffectActor->FloatCurves // struct TMap class BravoHotelMediaPlayerWidget: [+] 0x248 BravoHotelMediaPlayerWidget->DelegateMediaState // struct FMulticastInlineDelegate class BravoHotelMeleeWeapon: [+] 0x1BE8 BravoHotelMeleeWeapon->MeleeAttack_Stand // struct TArray [+] 0x1BF8 BravoHotelMeleeWeapon->MeleeAttack_Crouch // struct TArray [+] 0x1C08 BravoHotelMeleeWeapon->MeleeAttach_Jump // struct FAnimSlot [+] 0x1C18 BravoHotelMeleeWeapon->Locomotion_Stand_Idle_3P // struct UAnimSequence [+] 0x1C20 BravoHotelMeleeWeapon->Locomotion_Crouch_Idle_3P // struct UAnimSequence [+] 0x1C28 BravoHotelMeleeWeapon->Locomotion_Prone_Idle_3P // struct UAnimSequence [+] 0x1C30 BravoHotelMeleeWeapon->Locomotion_Stand_Idle_1P // struct UAnimSequence [+] 0x1C38 BravoHotelMeleeWeapon->Locomotion_Crouch_Idle_1P // struct UAnimSequence [+] 0x1C40 BravoHotelMeleeWeapon->Locomotion_Prone_Idle_1P // struct UAnimSequence class BravoHotelMiniMapWidget: [+] 0x250 BravoHotelMiniMapWidget->RemaingTimeToActivate // struct UTextBlock class BravoHotelMK3DReplayController: [+] 0x950 BravoHotelMK3DReplayController->MaxViewportSize // struct FVector2D [+] 0x958 BravoHotelMK3DReplayController->bIsShowingTimelineWidget // char [+] 0x959 BravoHotelMK3DReplayController->bIsShowingPlayerListWidget // char [+] 0x95A BravoHotelMK3DReplayController->bIsShowingItemListWidget // char [+] 0x960 BravoHotelMK3DReplayController->DuplicatedReconnectTimeout_TimerHandle // struct FTimerHandle [+] 0x968 BravoHotelMK3DReplayController->MainWidgetRef // struct UUserWidget [+] 0x970 BravoHotelMK3DReplayController->ReplayMainWidgetRef // struct UUserWidget [+] 0x978 BravoHotelMK3DReplayController->KillMessageAdditionalEffectiveTime // float [+] 0x980 BravoHotelMK3DReplayController->LastViewTarget // struct UActor [+] 0x990 BravoHotelMK3DReplayController->GameOverlayWidget // struct UUserWidget [+] 0x998 BravoHotelMK3DReplayController->GameSettingWidget // struct UUserWidget [+] 0x9A0 BravoHotelMK3DReplayController->DebugInfo // struct UBravoHotelDebugInfo [+] 0x9A8 BravoHotelMK3DReplayController->ReplayZone // struct ABravoHotelReplayZone [+] 0x9B0 BravoHotelMK3DReplayController->CurrentRecordingPawn // struct UActor [+] 0xA90 BravoHotelMK3DReplayController->TargetVehicle // struct ABravoHotelVehicle [+] 0xAA0 BravoHotelMK3DReplayController->K2_AfterKillcamHUD // struct AHUD [+] 0xAA8 BravoHotelMK3DReplayController->RecordingPlayerState // struct ABravoHotelPlayerState class BravoHotelMK3DSpectatorPawn: [+] 0x3C0 BravoHotelMK3DSpectatorPawn->ReplayController // struct ABravoHotelMK3DReplayController [+] 0x3C8 BravoHotelMK3DSpectatorPawn->DefaultSpeed // float [+] 0x3CC BravoHotelMK3DSpectatorPawn->CurrentSpeedLevel // float [+] 0x3D0 BravoHotelMK3DSpectatorPawn->MinSpeedLevel // float [+] 0x3D4 BravoHotelMK3DSpectatorPawn->MaxSpeedLevel // float class BravoHotelMoveElevator: [+] 0x330 BravoHotelMoveElevator->CurrentStateType // enum class EMoveElevatorStateType [+] 0x334 BravoHotelMoveElevator->CurrentMovingTime // float class BravoHotelMutiplayerPhysicsActor: [+] 0x328 BravoHotelMutiplayerPhysicsActor->RootNode // struct USceneComponent [+] 0x330 BravoHotelMutiplayerPhysicsActor->SendController // struct APlayerController [+] 0x370 BravoHotelMutiplayerPhysicsActor->BoxMesh // struct UStaticMeshComponent [+] 0x378 BravoHotelMutiplayerPhysicsActor->LoopAction // char [+] 0x379 BravoHotelMutiplayerPhysicsActor->StartAction // char [+] 0x380 BravoHotelMutiplayerPhysicsActor->RepMoveTransform // struct FTransform class BravoHotelMuzzleEffectComponent: [+] 0xB0 BravoHotelMuzzleEffectComponent->MuzzleAttachPoint // struct FName [+] 0xB8 BravoHotelMuzzleEffectComponent->ChancePool // struct TArray [+] 0xC8 BravoHotelMuzzleEffectComponent->BulletCountToSpawnMultiFireEffect // int32_t [+] 0xCC BravoHotelMuzzleEffectComponent->SpawnInterval // int32_t [+] 0xE0 BravoHotelMuzzleEffectComponent->MuzzleAttachPoint_1P // struct FName [+] 0xE8 BravoHotelMuzzleEffectComponent->MuzzleAttachPoint_ADS // struct FName [+] 0xF0 BravoHotelMuzzleEffectComponent->MuzzleEffects // struct TMap [+] 0x140 BravoHotelMuzzleEffectComponent->ReadyEffect // struct UParticleSystem [+] 0x148 BravoHotelMuzzleEffectComponent->WarmupEffect // struct UParticleSystem [+] 0x150 BravoHotelMuzzleEffectComponent->WarmupAlphaParameter // struct FName [+] 0x158 BravoHotelMuzzleEffectComponent->WarmupAlphaTime // float [+] 0x160 BravoHotelMuzzleEffectComponent->WarmupAlphaCurve // struct UCurveFloat [+] 0x168 BravoHotelMuzzleEffectComponent->TimerHandle_WarmupOff // struct FTimerHandle [+] 0x170 BravoHotelMuzzleEffectComponent->TimerHandle_WarmupUpdate // struct FTimerHandle [+] 0x178 BravoHotelMuzzleEffectComponent->CurrentMuzzleType // enum class EWeaponAttachmentMuzzleDevice [+] 0x180 BravoHotelMuzzleEffectComponent->MuzzleFlashComponent // struct UParticleSystemComponent [+] 0x188 BravoHotelMuzzleEffectComponent->MuzzleSmokeComponent // struct UParticleSystemComponent [+] 0x190 BravoHotelMuzzleEffectComponent->ReadyEffectComponent // struct UParticleSystemComponent [+] 0x198 BravoHotelMuzzleEffectComponent->WarmupEffectComponent // struct UParticleSystemComponent [+] 0x1A0 BravoHotelMuzzleEffectComponent->PrevSpawnTime // float [+] 0x1A4 BravoHotelMuzzleEffectComponent->bAttachSpawnedEffect // char [+] 0x1A5 BravoHotelMuzzleEffectComponent->bUsePreShootRotationToFlash // char class BravoHotelNetClient: class BravohotelNetSyncComponent: [+] 0x230 BravohotelNetSyncComponent->IsParentsSync // char [+] 0x231 BravohotelNetSyncComponent->IsSimulatePhysics // char [+] 0x232 BravohotelNetSyncComponent->IsCollisionEnabled // char [+] 0x233 BravohotelNetSyncComponent->IsEverTick // char class BravoHotelNetworkDelayWidget: [+] 0x250 BravoHotelNetworkDelayWidget->DefaultTableIndex // int32_t [+] 0x258 BravoHotelNetworkDelayWidget->T_DelayMessage // struct UTextBlock class BravoHotelNetworkDelegates: class BravoHotelNetworkManager: [+] 0x28 BravoHotelNetworkManager->NetworkSocket // struct FNetworkSocket [+] 0x38 BravoHotelNetworkManager->NetworkWebSocket // struct FNetworkWebSocket [+] 0x58 BravoHotelNetworkManager->HttpService // struct UBravoHotelHttpClient [+] 0x60 BravoHotelNetworkManager->bHttpServiceEnable // char [+] 0x220 BravoHotelNetworkManager->UserInfo // struct FBravoHotelUserInfo [+] 0x2B0 BravoHotelNetworkManager->FriendList // struct TArray [+] 0x2D8 BravoHotelNetworkManager->PartyInfo // struct FBravoHotelPartyInfo [+] 0x300 BravoHotelNetworkManager->PartyInvitaion // struct FBravoHotelPartyInvitation [+] 0x330 BravoHotelNetworkManager->OnlineSubsystemFriends // struct FOnlineSubsystemFriends [+] 0x508 BravoHotelNetworkManager->ParentGameInstance // struct UGameInstance class BravoHotelNoticeLayer: class BravoHotelNotifyWidget: class BravoHotelObjectSyncMannagerBase: [+] 0x328 BravoHotelObjectSyncMannagerBase->SyncInfo // struct FSyncInfo [+] 0x330 BravoHotelObjectSyncMannagerBase->MannagedPool // struct TSet> class BravoHotelOutGameDataManager: class BravoHotelOutGameParachuteActor: class BravoHotelOverlayInterface: class BravoHotelPainCausingComponent: [+] 0xB0 BravoHotelPainCausingComponent->DamagePerSec // float [+] 0xB8 BravoHotelPainCausingComponent->DamageType // struct UClass* [+] 0xC0 BravoHotelPainCausingComponent->PainInterval // float [+] 0xC4 BravoHotelPainCausingComponent->bEntryPain // char [+] 0xC8 BravoHotelPainCausingComponent->DamageInstigator // struct AController [+] 0xD8 BravoHotelPainCausingComponent->DamagedActors // struct TArray class BravoHotelParachuteTriggerBox: [+] 0x328 BravoHotelParachuteTriggerBox->BoxComponent // struct UBoxComponent [+] 0x330 BravoHotelParachuteTriggerBox->ArrowComponent // struct UArrowComponent [+] 0x338 BravoHotelParachuteTriggerBox->bLaunch // char [+] 0x33C BravoHotelParachuteTriggerBox->LaunchForce // float [+] 0x340 BravoHotelParachuteTriggerBox->ParachuteDelayTime // float [+] 0x344 BravoHotelParachuteTriggerBox->ParachuteDelayTimeByFalling // float class BravoHotelPerkComponent: [+] 0xC0 BravoHotelPerkComponent->RepPerkInfos // struct FPerkInfoArray [+] 0x1D8 BravoHotelPerkComponent->OnPerkInfoChanged // struct FMulticastInlineDelegate class BravoHotelPerkDeckWidget: class BravoHotelPersonalSupplyBoxSlotItemWidget: [+] 0x248 BravoHotelPersonalSupplyBoxSlotItemWidget->IsWeaponData // char [+] 0x249 BravoHotelPersonalSupplyBoxSlotItemWidget->IsConsumableItemData // char [+] 0x250 BravoHotelPersonalSupplyBoxSlotItemWidget->WeaponItemData // struct FInventoryItemInfo [+] 0x2E8 BravoHotelPersonalSupplyBoxSlotItemWidget->ConsumableItemData // struct FSupplyItem class BravoHotelPersonalSupplyBoxWidget: [+] 0x248 BravoHotelPersonalSupplyBoxWidget->HaveWeaponList // struct TArray [+] 0x258 BravoHotelPersonalSupplyBoxWidget->ConsumableItemList // struct TArray [+] 0x268 BravoHotelPersonalSupplyBoxWidget->CurSortType // enum class EItemSortType [+] 0x270 BravoHotelPersonalSupplyBoxWidget->CurConsumableItemDatas // struct TMap [+] 0x2C0 BravoHotelPersonalSupplyBoxWidget->CurWeapon // struct FInventoryItemInfo [+] 0x358 BravoHotelPersonalSupplyBoxWidget->DefaultWeapon // struct FInventoryItemInfo [+] 0x3F0 BravoHotelPersonalSupplyBoxWidget->IsFreeSupply // char [+] 0x3F1 BravoHotelPersonalSupplyBoxWidget->bIsDefaultWeapon // char class BravoHotelPhysicalMaterial: [+] 0x80 BravoHotelPhysicalMaterial->Friction_OutBlueZone // float [+] 0x84 BravoHotelPhysicalMaterial->AllowPenetration // char [+] 0x85 BravoHotelPhysicalMaterial->bAllowPenetrationToThrowWeapon // char [+] 0x88 BravoHotelPhysicalMaterial->Toughness // float [+] 0x8C BravoHotelPhysicalMaterial->RefrationOnPenetration // float [+] 0x90 BravoHotelPhysicalMaterial->bUseDefaultNoImpactEffect // char [+] 0x98 BravoHotelPhysicalMaterial->ImpactEffect // struct UParticleSystem [+] 0xA0 BravoHotelPhysicalMaterial->ImpactDecalMaterial // struct TArray [+] 0xB0 BravoHotelPhysicalMaterial->ImpactEffect_OutBlueZone // struct UParticleSystem [+] 0xB8 BravoHotelPhysicalMaterial->ImpactDecalMaterial_OutBlueZone // struct TArray [+] 0xC8 BravoHotelPhysicalMaterial->ImpactDecalSize // float [+] 0xCC BravoHotelPhysicalMaterial->ImpactDecalScale // struct FVector [+] 0xD8 BravoHotelPhysicalMaterial->PlayFootstepEffectWhenMovementInteractionTriggered // char [+] 0xE0 BravoHotelPhysicalMaterial->OverrideFootstepEffects // struct TMap [+] 0x130 BravoHotelPhysicalMaterial->FootstepEffect // struct UParticleSystem [+] 0x138 BravoHotelPhysicalMaterial->FootstepEffect_OutBlueZone // struct UParticleSystem [+] 0x140 BravoHotelPhysicalMaterial->FootstepDecalMaterial // struct TArray [+] 0x150 BravoHotelPhysicalMaterial->FootstepDecalMaterial_OutBlueZone // struct TArray [+] 0x160 BravoHotelPhysicalMaterial->VehicleEffect // struct UParticleSystem [+] 0x168 BravoHotelPhysicalMaterial->VehicleEffect_OutBlueZone // struct UParticleSystem [+] 0x170 BravoHotelPhysicalMaterial->VehicleWreckEffect // struct UParticleSystem [+] 0x178 BravoHotelPhysicalMaterial->VehicleWreckEffect_OutBlueZone // struct UParticleSystem [+] 0x180 BravoHotelPhysicalMaterial->OverlapSound // struct UAkAudioEvent [+] 0x188 BravoHotelPhysicalMaterial->bUseSurfaceAsSnowfield // char [+] 0x189 BravoHotelPhysicalMaterial->bCanProne // char [+] 0x18C BravoHotelPhysicalMaterial->SlopeSpeedModifier // float [+] 0x190 BravoHotelPhysicalMaterial->TerrainType // int32_t [+] 0x198 BravoHotelPhysicalMaterial->ImpactAudioEvents // struct TMap class BravoHotelPlayerCameraManager: [+] 0x2B48 BravoHotelPlayerCameraManager->ServerUpdateCameraInterval // float [+] 0x2B70 BravoHotelPlayerCameraManager->TimedCameraPostProcessDatas // struct TArray [+] 0x2B80 BravoHotelPlayerCameraManager->TimedCameraEffectDatas // struct TArray class BravoHotelPlayerController: [+] 0x718 BravoHotelPlayerController->ConversationComponent // struct UBravoHotelConversationComponent [+] 0x720 BravoHotelPlayerController->QuestComponent // struct UBravoHotelQuestComponent [+] 0xFA0 BravoHotelPlayerController->SavedCharacterPawn // struct ABravoHotelCharacter [+] 0xCC8 BravoHotelPlayerController->OnDamagedCameraShake // struct UClass* [+] 0x1370 BravoHotelPlayerController->OnDamagedADSCameraShake // struct UClass* [+] 0x1210 BravoHotelPlayerController->ThrowingWeaponExplosionCameraShake // struct UClass* [+] 0x1320 BravoHotelPlayerController->RedZoneExplosionCameraShake // struct UClass* [+] 0xD08 BravoHotelPlayerController->FragmentCloseExplosionCameraShakeScale // float [+] 0x1410 BravoHotelPlayerController->FragmentMidExplosionCameraShakeScale // float [+] 0xF4C BravoHotelPlayerController->FragmentFarExplosionCameraShakeScale // float [+] 0x14F4 BravoHotelPlayerController->FragmentCloseExplosionDistance // float [+] 0xFAC BravoHotelPlayerController->FragmentMidExplosionDistance // float [+] 0x14D8 BravoHotelPlayerController->FragmentFarExplosionDistance // float [+] 0x1528 BravoHotelPlayerController->FragmentChangeStateDelayTime // float [+] 0x11D8 BravoHotelPlayerController->FragmentCloseExplosionSoundDistance // float [+] 0xBBC BravoHotelPlayerController->FragmentMidExplosionSoundDistance // float [+] 0x1060 BravoHotelPlayerController->FragmentFarExplosionSoundDistance // float [+] 0x1064 BravoHotelPlayerController->FragmentCloseExplosionSoundTime // float [+] 0x126C BravoHotelPlayerController->FragmentMidExplosionSoundTime // float [+] 0x1414 BravoHotelPlayerController->FragmentFarExplosionSoundTime // float [+] 0xCD0 BravoHotelPlayerController->bIsTeamSpectator // char [+] 0x12A0 BravoHotelPlayerController->SpectatorHUDClass // struct UClass* [+] 0x11F0 BravoHotelPlayerController->LoseWidgetShowDelay // float [+] 0x10C8 BravoHotelPlayerController->MatchEndSimpleResult // struct FMatchEndSimpleResult [+] 0xFD8 BravoHotelPlayerController->CurrentSpectatingMode // enum class ESpectatingMode [+] 0x1040 BravoHotelPlayerController->LastSpectatorTargetPawn // struct APawn [+] 0x14B0 BravoHotelPlayerController->WatchingPCs // struct TArray [+] 0xC98 BravoHotelPlayerController->RadialDamageInfos // struct TArray [+] 0x1358 BravoHotelPlayerController->ItemRecipeTreeWidgetClass // struct UClass* [+] 0x728 BravoHotelPlayerController->Delegate_OnFinishMatchEndAnimation // struct FMulticastInlineDelegate [+] 0xBD0 BravoHotelPlayerController->SpectatingPlayerHUD // struct ABravoHotelPlayerHUD [+] 0x10C0 BravoHotelPlayerController->TimerHandle_SetStateSpectator // struct FTimerHandle [+] 0x13E0 BravoHotelPlayerController->PerkDeckPopup // struct UBravoHotelPerkDeckWidget [+] 0x738 BravoHotelPlayerController->OnResetTeamPlayersInfo // struct FMulticastInlineDelegate [+] 0x13A8 BravoHotelPlayerController->ResetTeamPlayersInfo // char [+] 0x1018 BravoHotelPlayerController->ClientBlueZone // struct ABravoHotelBlueZone [+] 0x1520 BravoHotelPlayerController->PP_BlueZone // struct UClass* [+] 0xBF0 BravoHotelPlayerController->bInfiniteAmmo // char [+] 0xC78 BravoHotelPlayerController->PlayerStateList // struct TArray [+] 0xCE0 BravoHotelPlayerController->DeathCamFocus // struct UActor [+] 0xBF4 BravoHotelPlayerController->DeathCamTime // float [+] 0x1250 BravoHotelPlayerController->bEnableLevelStreamimngDistanceScaleByZ // char [+] 0x13C0 BravoHotelPlayerController->bUseLevelStreamimngPriorityByZ // char [+] 0x1388 BravoHotelPlayerController->LevelStreamingPrioritiesByZ // struct TArray [+] 0x10B0 BravoHotelPlayerController->MovePointList // struct TArray [+] 0x1088 BravoHotelPlayerController->TeleportPointList // struct TArray [+] 0xBD8 BravoHotelPlayerController->bEnableHideGun // char [+] 0x14C4 BravoHotelPlayerController->bEnableDestroyGun // char [+] 0xCF4 BravoHotelPlayerController->bHideActorMode // char [+] 0x1058 BravoHotelPlayerController->PingComponent // struct UReplicationPingComponet [+] 0x12A8 BravoHotelPlayerController->UseItemMenuList // struct TMap [+] 0xC68 BravoHotelPlayerController->HideObjectStack // struct TArray [+] 0x10A0 BravoHotelPlayerController->AuthorizedRigidBodiesOnClient // struct TArray [+] 0x1338 BravoHotelPlayerController->DeathCamClass // struct UClass* [+] 0x1380 BravoHotelPlayerController->SpawnedWinCam // struct UActor [+] 0x1020 BravoHotelPlayerController->SpawnedDeathCam // struct UActor [+] 0x1258 BravoHotelPlayerController->SpawnedFieldViewCam // struct UActor [+] 0x1500 BravoHotelPlayerController->SpawnedResusciatedCam // struct UActor [+] 0x11E0 BravoHotelPlayerController->DelegatePayGoldOnChangeDeck // struct FMulticastInlineDelegate [+] 0x1400 BravoHotelPlayerController->DelegatePayGoldOnSelectDeck // struct FMulticastInlineDelegate [+] 0x13E8 BravoHotelPlayerController->DelegatePayGoldOnChangeDeckList // struct FMulticastInlineDelegate [+] 0x14C8 BravoHotelPlayerController->DelegateChoosePerkDeck // struct FMulticastInlineDelegate [+] 0x121C BravoHotelPlayerController->ChangeDeckBasePrice // int32_t [+] 0x1220 BravoHotelPlayerController->ChangeDeckMultiflier // float [+] 0x1084 BravoHotelPlayerController->MaxChangeDeckCount // int32_t [+] 0x14FC BravoHotelPlayerController->SelectDeckPrice // int32_t [+] 0x13D8 BravoHotelPlayerController->MaxChangeDeckListCount // int32_t [+] 0x750 BravoHotelPlayerController->DelegateAddLog // struct FMulticastInlineDelegate [+] 0x14F8 BravoHotelPlayerController->AccountGold // uint32_t [+] 0x1350 BravoHotelPlayerController->PaidAccountGold // uint32_t [+] 0x1518 BravoHotelPlayerController->DebugInfo // struct UBravoHotelDebugInfo [+] 0x8E8 BravoHotelPlayerController->DelegateDataEventCharacte // struct FMulticastInlineDelegate [+] 0x8F8 BravoHotelPlayerController->DelegateDataEventCharacteUidList // struct FMulticastInlineDelegate [+] 0x908 BravoHotelPlayerController->DelegateOnKillOtherPlayer // struct FMulticastInlineDelegate [+] 0x918 BravoHotelPlayerController->DelegateOnKnockDownOtherPlayer // struct FMulticastInlineDelegate [+] 0x928 BravoHotelPlayerController->DelegateOnWhoKilledMe // struct FMulticastInlineDelegate [+] 0xFE0 BravoHotelPlayerController->SoftCheatWidgetClass // struct TSoftClassPtr [+] 0x1510 BravoHotelPlayerController->CheatWidget // struct UUserWidget [+] 0xBE8 BravoHotelPlayerController->SmartPingMenuDelayTime // float [+] 0x1014 BravoHotelPlayerController->HasSpawnBook // char [+] 0xC8C BravoHotelPlayerController->SpawnBookLocation // struct FVector [+] 0xF70 BravoHotelPlayerController->NameTooltips // struct TArray [+] 0xFB0 BravoHotelPlayerController->AutoNameTooltipDistance // float [+] 0xF48 BravoHotelPlayerController->AutoNameTooltipSecond // float [+] 0xF58 BravoHotelPlayerController->TimeHandle_ScreenCapture // struct FTimerHandle [+] 0x938 BravoHotelPlayerController->DuplicatedReconnectTimeout_TimerHandle // struct FTimerHandle [+] 0x944 BravoHotelPlayerController->RequestResuscitationTimeStamp // float [+] 0x948 BravoHotelPlayerController->bIsResuscitated // char [+] 0xCE8 BravoHotelPlayerController->Resuscitater // struct ABravoHotelCharacter [+] 0xF68 BravoHotelPlayerController->TempResuscitater // struct ABravoHotelCharacter [+] 0xBE0 BravoHotelPlayerController->TempResuscitatedTarget // struct ABravoHotelCharacter [+] 0x1330 BravoHotelPlayerController->CurrentVictimPlayerState // struct ABravoHotelPlayerState [+] 0xFC0 BravoHotelPlayerController->SuspectController // struct ABravoHotelPlayerController [+] 0xEA8 BravoHotelPlayerController->SpawnedItemList // struct TMap [+] 0xCF0 BravoHotelPlayerController->MinMaterialItemSearchDistance // float [+] 0x1378 BravoHotelPlayerController->MaxMaterialItemSearchDistance // float [+] 0x123C BravoHotelPlayerController->RemoveMaterialItemDistance // float [+] 0x14C0 BravoHotelPlayerController->MaterialItemSearchShowCount // float [+] 0x1010 BravoHotelPlayerController->ReSearchWaitingTime // float [+] 0x1080 BravoHotelPlayerController->MaterialItemPingLifeTime // float [+] 0x1251 BravoHotelPlayerController->ImmediatelyRemovePing // char [+] 0xBF8 BravoHotelPlayerController->EquipItemMaterialItemAutorSearchTime // float [+] 0xCA8 BravoHotelPlayerController->LastEquipItemLifeTime // float [+] 0x13C2 BravoHotelPlayerController->IgnoreStartStateSearchMaterial // char [+] 0xF54 BravoHotelPlayerController->SearchDelayTime // float [+] 0x11F8 BravoHotelPlayerController->TimeHandle_MaterialSearchDelay // struct FTimerHandle [+] 0xCC0 BravoHotelPlayerController->TimeHandle_RemoveMaterialPing // struct FTimerHandle [+] 0x1230 BravoHotelPlayerController->TimeHandle_SearchMaterialPing // struct FTimerHandle [+] 0x12F8 BravoHotelPlayerController->TimeHandle_CheckEquipItemMaterialItemAutorSearch // struct FTimerHandle [+] 0x1208 BravoHotelPlayerController->TimeHandle_CheckLastEquipItemInit // struct FTimerHandle [+] 0xEA0 BravoHotelPlayerController->LastEquipItem // struct FName [+] 0x141C BravoHotelPlayerController->SelectRecipeItem // struct FSelecteSearchMaterialItemInfo [+] 0x1440 BravoHotelPlayerController->bForceCheckSearchMaterialItems // char [+] 0x13B0 BravoHotelPlayerController->DelegateSelectSearchMaterialItem // struct FMulticastInlineDelegate [+] 0x14E0 BravoHotelPlayerController->DelegateEnableMaterialSearch // struct FMulticastInlineDelegate [+] 0x1048 BravoHotelPlayerController->DelegateEnableExpertWeaponMaterialSearch // struct FMulticastInlineDelegate [+] 0xD30 BravoHotelPlayerController->DelegateMaterialSearchNoti // struct FMulticastInlineDelegate [+] 0xB98 BravoHotelPlayerController->DelegateShowWeightMap // struct FMulticastInlineDelegate [+] 0xBA8 BravoHotelPlayerController->DelegateInventoryState // struct FMulticastInlineDelegate [+] 0xCD8 BravoHotelPlayerController->PreSpectatorTargetPawn // struct APawn [+] 0x1348 BravoHotelPlayerController->NoResponseNetworkClass // struct UClass* [+] 0xC00 BravoHotelPlayerController->SpawnedSupplyBoxList // struct TMap [+] 0xCB8 BravoHotelPlayerController->SelectedPersonalSupplyBoxOwnerID // int32_t [+] 0xBB8 BravoHotelPlayerController->ShowUseBoostItemMenuDelayTime // float [+] 0xBC0 BravoHotelPlayerController->bIgnoreInputCloseUI // char [+] 0x1219 BravoHotelPlayerController->bSearchMaterialItem // char [+] 0xF98 BravoHotelPlayerController->bSearchExpertWeaponMaterialItem // char [+] 0xDC0 BravoHotelPlayerController->SavedLastDiedInfo // struct FRepDiedInfo class BravoHotelPlayerControllerInterface: class BravoHotelPlayerControllerStatics: class BravoHotelPlayerHUD: [+] 0x430 BravoHotelPlayerHUD->CrosshairMgr // struct UBravoHotelCrosshairManager [+] 0x438 BravoHotelPlayerHUD->LastTargetPawn // struct ABravoHotelCharacter [+] 0x440 BravoHotelPlayerHUD->PlayerInfos // struct TArray [+] 0x450 BravoHotelPlayerHUD->BattleRoyaleGameState // struct ABattleRoyaleGameState [+] 0x458 BravoHotelPlayerHUD->BravoHotelGameState // struct ABravoHotelGameState [+] 0x468 BravoHotelPlayerHUD->OnChangedPlayerInfosDelegate // struct FMulticastInlineDelegate [+] 0x484 BravoHotelPlayerHUD->CurrentSkillRadius // float [+] 0x488 BravoHotelPlayerHUD->bReplayOptionFireDirection // char [+] 0x489 BravoHotelPlayerHUD->bReplayOptionHitted // char [+] 0x48A BravoHotelPlayerHUD->bReplayOptionDeathPosition // char [+] 0x48B BravoHotelPlayerHUD->bReplayOptionPersonalSupplyBox // char [+] 0x48C BravoHotelPlayerHUD->bReplayOptionTransportDropBox // char [+] 0x490 BravoHotelPlayerHUD->OnToggleWidgetDelegate // struct FMulticastInlineDelegate [+] 0x4A8 BravoHotelPlayerHUD->FireModeSound // struct UAkAudioEvent [+] 0x4B0 BravoHotelPlayerHUD->PlayerKillSound // struct UAkAudioEvent [+] 0x4B8 BravoHotelPlayerHUD->PlayerDuoKillSound // struct UAkAudioEvent [+] 0x4C0 BravoHotelPlayerHUD->LastPlayerInSquardKillSound // struct UAkAudioEvent [+] 0x4C8 BravoHotelPlayerHUD->LastPlayerInDuoKillSound // struct UAkAudioEvent [+] 0x4D0 BravoHotelPlayerHUD->PlayerAssistSound // struct UAkAudioEvent [+] 0x4D8 BravoHotelPlayerHUD->PlayerDiedSound // struct UAkAudioEvent [+] 0x4E0 BravoHotelPlayerHUD->bShowSkillCursorWidget // char [+] 0x4E8 BravoHotelPlayerHUD->RequestResuscitationEvent // struct UAkAudioEvent [+] 0x4F0 BravoHotelPlayerHUD->InventoryWidgetClass // struct UClass* [+] 0x4F8 BravoHotelPlayerHUD->InventoryWidget // struct UUserWidget [+] 0x500 BravoHotelPlayerHUD->SoftInventoryInfoWidgetClass // struct TSoftClassPtr [+] 0x528 BravoHotelPlayerHUD->InventoryWidget_Ori // struct UUserWidget [+] 0x530 BravoHotelPlayerHUD->InventoryWidget_Web // struct UUserWidget [+] 0x538 BravoHotelPlayerHUD->BravoHotelMainWidget // struct UBravoHotelMainWidget [+] 0x540 BravoHotelPlayerHUD->SoftMainWidgetClass // struct TSoftClassPtr [+] 0x568 BravoHotelPlayerHUD->CustomMatchWidget // struct UUserWidget [+] 0x570 BravoHotelPlayerHUD->MainWidgetEx // struct UUserWidget [+] 0x578 BravoHotelPlayerHUD->MainWidgetExClass // struct UClass* [+] 0x580 BravoHotelPlayerHUD->SoftMainWidgetExClass // struct TSoftClassPtr [+] 0x5A8 BravoHotelPlayerHUD->SpectatorWidget // struct UUserWidget [+] 0x5B0 BravoHotelPlayerHUD->SpectatorWidgetClass // struct UClass* [+] 0x5B8 BravoHotelPlayerHUD->SoftSpectatorWidgetClass // struct TSoftClassPtr [+] 0x5E0 BravoHotelPlayerHUD->ReplayWidget // struct UUserWidget [+] 0x5E8 BravoHotelPlayerHUD->ReplayWidgetClass // struct UClass* [+] 0x5F0 BravoHotelPlayerHUD->SoftReplayWidgetClass // struct TSoftClassPtr [+] 0x618 BravoHotelPlayerHUD->WorldMapWidget // struct UUserWidget [+] 0x620 BravoHotelPlayerHUD->WorldMapWidgetClass // struct UClass* [+] 0x628 BravoHotelPlayerHUD->SoftWorldMapWidgetClass // struct TSoftClassPtr [+] 0x650 BravoHotelPlayerHUD->SkillMapWidget // struct UUserWidget [+] 0x658 BravoHotelPlayerHUD->SkillMapWidgetClass // struct UClass* [+] 0x660 BravoHotelPlayerHUD->SoftSkillMapWidgetClass // struct TSoftClassPtr [+] 0x688 BravoHotelPlayerHUD->BlackMarketWidget // struct UUserWidget [+] 0x690 BravoHotelPlayerHUD->MatchEndWidget // struct UUserWidget [+] 0x698 BravoHotelPlayerHUD->MatchEndWidgetClass // struct UClass* [+] 0x6A0 BravoHotelPlayerHUD->SoftMatchEndWidgetClass // struct TSoftClassPtr [+] 0x710 BravoHotelPlayerHUD->bEnableWorldmap // char [+] 0x711 BravoHotelPlayerHUD->bEnableMinimap // char [+] 0x718 BravoHotelPlayerHUD->SoftTestWidgetClass // struct TSoftClassPtr [+] 0x740 BravoHotelPlayerHUD->SoftWorldTeleportWidgetClass // struct TSoftClassPtr [+] 0x768 BravoHotelPlayerHUD->SoftReplayZoneClass // struct TSoftClassPtr [+] 0x790 BravoHotelPlayerHUD->SoftItemSpawnDebugWidgetClass // struct TSoftClassPtr [+] 0x7B8 BravoHotelPlayerHUD->SoftItemSpawnRateWidgetClass // struct TSoftClassPtr [+] 0x7E0 BravoHotelPlayerHUD->TestWidget // struct UUserWidget [+] 0x7E8 BravoHotelPlayerHUD->SoftCustomMatchWidgetClass // struct TSoftClassPtr [+] 0x810 BravoHotelPlayerHUD->CinematicWidget // struct UUserWidget [+] 0x818 BravoHotelPlayerHUD->CinematicWidgetClass // struct TSoftClassPtr [+] 0x840 BravoHotelPlayerHUD->MediaPlayerWidget // struct UUserWidget [+] 0x848 BravoHotelPlayerHUD->MediaPlayerWidgetClass // struct TSoftClassPtr class BravoHotelPlayerIconWidget: [+] 0x248 BravoHotelPlayerIconWidget->Canvas_Main // struct UCanvasPanel [+] 0x250 BravoHotelPlayerIconWidget->RotationGroup // struct UCanvasPanel [+] 0x258 BravoHotelPlayerIconWidget->Canvas_Replay // struct UCanvasPanel [+] 0x260 BravoHotelPlayerIconWidget->IconSwitcher // struct UWidgetSwitcher [+] 0x268 BravoHotelPlayerIconWidget->Text_PlayerNum // struct UTextBlock [+] 0x270 BravoHotelPlayerIconWidget->Text_PlayerName // struct UTextBlock [+] 0x278 BravoHotelPlayerIconWidget->Img_Disconnect // struct UImage [+] 0x280 BravoHotelPlayerIconWidget->Img_KnockDown // struct UImage [+] 0x288 BravoHotelPlayerIconWidget->Img_Alive // struct UImage [+] 0x290 BravoHotelPlayerIconWidget->Img_Death // struct UImage [+] 0x298 BravoHotelPlayerIconWidget->Img_Vehicle // struct UImage [+] 0x2A0 BravoHotelPlayerIconWidget->Img_Parachute // struct UImage [+] 0x2A8 BravoHotelPlayerIconWidget->Img_Critical // struct UImage [+] 0x2B0 BravoHotelPlayerIconWidget->Img_Sight // struct UImage [+] 0x2B8 BravoHotelPlayerIconWidget->Img_Arrow // struct UImage [+] 0x2C0 BravoHotelPlayerIconWidget->Img_BackRound // struct UImage [+] 0x2C8 BravoHotelPlayerIconWidget->Img_TargetCam // struct UImage [+] 0x2D0 BravoHotelPlayerIconWidget->Img_TargetCamDummy // struct UImage [+] 0x2D8 BravoHotelPlayerIconWidget->SizeBox_RequestResuscitation // struct USizeBox [+] 0x2E0 BravoHotelPlayerIconWidget->BT_UserName // struct UButton [+] 0x2E8 BravoHotelPlayerIconWidget->Anim_Bouncing // struct UWidgetAnimation [+] 0x2F0 BravoHotelPlayerIconWidget->PlayerStateRef // struct ABravoHotelPlayerState [+] 0x2F8 BravoHotelPlayerIconWidget->TeamColorTableRef // struct UDataTable [+] 0x300 BravoHotelPlayerIconWidget->bIsFreeCam // char [+] 0x301 BravoHotelPlayerIconWidget->bIsReplaying // char [+] 0x302 BravoHotelPlayerIconWidget->bIsKillCam // char [+] 0x303 BravoHotelPlayerIconWidget->bIsInNetCullDistance // char [+] 0x304 BravoHotelPlayerIconWidget->bIsRequestResuscitation // char class BravoHotelPlayerInfoProgressSlotWidget: [+] 0x248 BravoHotelPlayerInfoProgressSlotWidget->SizeBox_main // struct USizeBox [+] 0x250 BravoHotelPlayerInfoProgressSlotWidget->Image_bg // struct UImage [+] 0x258 BravoHotelPlayerInfoProgressSlotWidget->MainProgressBar // struct UProgressBar [+] 0x260 BravoHotelPlayerInfoProgressSlotWidget->CureLimitProgressBar // struct UProgressBar [+] 0x268 BravoHotelPlayerInfoProgressSlotWidget->TargetProgressBar // struct UProgressBar [+] 0x270 BravoHotelPlayerInfoProgressSlotWidget->BeforeProgressBar // struct UProgressBar [+] 0x278 BravoHotelPlayerInfoProgressSlotWidget->ShortTimeProgressBar // struct UProgressBar [+] 0x280 BravoHotelPlayerInfoProgressSlotWidget->DangerHp // struct UWidgetAnimation [+] 0x288 BravoHotelPlayerInfoProgressSlotWidget->Anim_Increase // struct UWidgetAnimation [+] 0x290 BravoHotelPlayerInfoProgressSlotWidget->Anim_AdditionalHP // struct UWidgetAnimation [+] 0x298 BravoHotelPlayerInfoProgressSlotWidget->DefaultSlotSprite // struct Object [+] 0x2A0 BravoHotelPlayerInfoProgressSlotWidget->FirstSlotSprite // struct Object [+] 0x2A8 BravoHotelPlayerInfoProgressSlotWidget->LastSlotSprite // struct Object [+] 0x2B0 BravoHotelPlayerInfoProgressSlotWidget->MaxHealth // int32_t [+] 0x2B4 BravoHotelPlayerInfoProgressSlotWidget->bIsKnockOutMode // char class BravoHotelPlayerInfoProgressWidget: [+] 0x248 BravoHotelPlayerInfoProgressWidget->TargetPawn // struct ABravoHotelCharacter [+] 0x250 BravoHotelPlayerInfoProgressWidget->CurrentHealthIncreaseSpeed // float [+] 0x254 BravoHotelPlayerInfoProgressWidget->CurrentHealthDecreaseSpeed // float [+] 0x258 BravoHotelPlayerInfoProgressWidget->BeforeHealthInterpSpeedRate // float [+] 0x25C BravoHotelPlayerInfoProgressWidget->BeforeHealthTimerDelayRate // float [+] 0x2A0 BravoHotelPlayerInfoProgressWidget->HorizontalBox_Main // struct UHorizontalBox [+] 0x2A8 BravoHotelPlayerInfoProgressWidget->T_CurrentHealth // struct UTextBlock [+] 0x2B0 BravoHotelPlayerInfoProgressWidget->T_MaxHealth // struct UTextBlock [+] 0x2B8 BravoHotelPlayerInfoProgressWidget->LastMaxHealth // int32_t [+] 0x2BC BravoHotelPlayerInfoProgressWidget->HealthPerSlot // int32_t [+] 0x2C0 BravoHotelPlayerInfoProgressWidget->CureLimitPercent // float [+] 0x2C4 BravoHotelPlayerInfoProgressWidget->AnimAdditionalHealth // int32_t [+] 0x2C8 BravoHotelPlayerInfoProgressWidget->bIsDangerHP // char [+] 0x2D0 BravoHotelPlayerInfoProgressWidget->PlayerInfoProgressSlotWidgetClass // struct UClass* [+] 0x2D8 BravoHotelPlayerInfoProgressWidget->Delegate_OnPlayerInfoSlotSizeChanged // struct FMulticastInlineDelegate class BravoHotelPlayerInfoWidget: [+] 0x248 BravoHotelPlayerInfoWidget->WidgetSwitcher_Lung // struct UWidgetSwitcher [+] 0x250 BravoHotelPlayerInfoWidget->ProgressBar_Lung // struct UProgressBar [+] 0x2B0 BravoHotelPlayerInfoWidget->BuffListPanel // struct UUniformGridPanel [+] 0x2B8 BravoHotelPlayerInfoWidget->GameBuffSlot_Boost // struct UBravoHotelGameBuffSlot class BravoHotelPlayerMarkerWidget: class BHReplicatedPlayerInfo: [+] 0xC0 BHReplicatedPlayerInfo->UID // struct FName [+] 0xC8 BHReplicatedPlayerInfo->UniquePlayerId // int32_t [+] 0xCC BHReplicatedPlayerInfo->SeasonInfo // struct FPlayerSeasonInfo [+] 0xE4 BHReplicatedPlayerInfo->CurrentPCTypeID // int32_t [+] 0xE8 BHReplicatedPlayerInfo->TeamIndex // char [+] 0xE9 BHReplicatedPlayerInfo->TeamSize // char [+] 0xEC BHReplicatedPlayerInfo->TeamPlayerIconIndex // int32_t [+] 0xF0 BHReplicatedPlayerInfo->CurrentPerkDeckInfo // struct FPerkDeckInfo [+] 0x160 BHReplicatedPlayerInfo->SupplyInfoFromServer // struct FSupplyBoxInfo [+] 0x1A8 BHReplicatedPlayerInfo->SupplyWeaponInfo // struct FWeaponInfo [+] 0x1D8 BHReplicatedPlayerInfo->bIsSuspiciousUser // char [+] 0x1E0 BHReplicatedPlayerInfo->NewbieData // struct FRepNewbieData class BHReplicatedPlayStat: [+] 0xC0 BHReplicatedPlayStat->bAlive // char [+] 0xC1 BHReplicatedPlayStat->InOuterArea // char [+] 0xC2 BHReplicatedPlayStat->kills // uint16_t [+] 0xC4 BHReplicatedPlayStat->assists // uint16_t [+] 0xC6 BHReplicatedPlayStat->Deaths // uint16_t [+] 0xC8 BHReplicatedPlayStat->Revives // uint16_t [+] 0xCA BHReplicatedPlayStat->Resuscitates // uint16_t [+] 0xCC BHReplicatedPlayStat->CurrentPerkClassLevel // int32_t class BHReplicatedAppearanceInfo: [+] 0xC0 BHReplicatedAppearanceInfo->AppearanceInfo // struct FRepCharacterAppearanceInfo [+] 0xD8 BHReplicatedAppearanceInfo->TimerHandle_ReplicatedAppearanceInfo // struct FTimerHandle class BravoHotelPlayerState: [+] 0x430 BravoHotelPlayerState->bCriticalTime // char [+] 0x438 BravoHotelPlayerState->MatchingTeamID // struct FString [+] 0x448 BravoHotelPlayerState->MatchingTeamIdHash // uint32_t [+] 0x44C BravoHotelPlayerState->MatchableCountByDS // char [+] 0x44D BravoHotelPlayerState->MaxTeamPlayerCount // char [+] 0x450 BravoHotelPlayerState->PlayerSessionId // struct FString [+] 0x470 BravoHotelPlayerState->LoginMemberIndex // int32_t [+] 0x478 BravoHotelPlayerState->TeamPlayers // struct TArray [+] 0x5B0 BravoHotelPlayerState->ReplicatedPlayerInfo // struct UBHReplicatedPlayerInfo [+] 0x5B8 BravoHotelPlayerState->ReplicatedPlayStat // struct UBHReplicatedPlayStat [+] 0x5C0 BravoHotelPlayerState->ReplicatedAppearanceInfo // struct UBHReplicatedAppearanceInfo [+] 0x5C8 BravoHotelPlayerState->OnChangePlayerState // struct FMulticastInlineDelegate [+] 0x5E0 BravoHotelPlayerState->OwnerCharacter // struct ABravoHotelCharacter [+] 0x5E8 BravoHotelPlayerState->InNmPerkVechicleInfo // struct FPerkVechicleInfo [+] 0x610 BravoHotelPlayerState->SubState // struct ABravoHotelPlayerSubState [+] 0x618 BravoHotelPlayerState->DummyInfo // struct FDummyInfo [+] 0x670 BravoHotelPlayerState->GamePlayStatistics // struct UBravoHotelGamePlayStatistics [+] 0x679 BravoHotelPlayerState->CurrentState // enum class EPlayerState [+] 0x692 BravoHotelPlayerState->bIsTalking // char [+] 0x698 BravoHotelPlayerState->PersonalSupplyBoxAdditionalItemList // struct TArray [+] 0x764 BravoHotelPlayerState->MaterialItemPingIndex // int32_t [+] 0x768 BravoHotelPlayerState->MaterialPingList // struct TMap [+] 0x7B8 BravoHotelPlayerState->LocalPingIndex // int32_t [+] 0x7C0 BravoHotelPlayerState->LocalPingList // struct TMap [+] 0x810 BravoHotelPlayerState->ExpertWeaponPing // struct FExpertWeaponPingInfo class BravoHotelPlayerSubState: [+] 0x328 BravoHotelPlayerSubState->PingInfo // struct FBravoHotelPingInfo [+] 0x360 BravoHotelPlayerSubState->PingLocalLocation // struct FVector [+] 0x370 BravoHotelPlayerSubState->RoutePingInfo // struct TArray [+] 0x398 BravoHotelPlayerSubState->Location // struct FVector_NetQuantize [+] 0x3A4 BravoHotelPlayerSubState->RotationYaw // uint16_t [+] 0x3A8 BravoHotelPlayerSubState->Health // int32_t [+] 0x3AC BravoHotelPlayerSubState->bIsDisconnect // char [+] 0x3AD BravoHotelPlayerSubState->bIsRetired // char [+] 0x3B0 BravoHotelPlayerSubState->MaxHealth // int32_t [+] 0x3B4 BravoHotelPlayerSubState->CurrentState // enum class EPlayerState [+] 0x3B5 BravoHotelPlayerSubState->CharacterState // enum class ECharacterState [+] 0x3B8 BravoHotelPlayerSubState->FireCount // int32_t [+] 0x3BC BravoHotelPlayerSubState->CurrentEquipWeaponID // int32_t [+] 0x3C0 BravoHotelPlayerSubState->bIsFireWeapon // char [+] 0x3C4 BravoHotelPlayerSubState->RemainGoldentime // int32_t [+] 0x3C8 BravoHotelPlayerSubState->MaxGoldentime // int32_t [+] 0x3CC BravoHotelPlayerSubState->bRequestResuscitation // char [+] 0x3CD BravoHotelPlayerSubState->VoiceTeamTalk // char [+] 0x3CE BravoHotelPlayerSubState->VoiceAreaTalk // char class BravoHotelPoolingActorInterface: class BravoHotelPoolingActorComponent: [+] 0xB0 BravoHotelPoolingActorComponent->DefaultPoolingActor // struct TMap [+] 0x100 BravoHotelPoolingActorComponent->ActorPoolInfos // struct TMap class BravoHotelPopupManager: [+] 0x30 BravoHotelPopupManager->WidgetLayer // struct TArray [+] 0x40 BravoHotelPopupManager->NetworkDelayPopupWidgetRef // struct UUserWidget class BravoHotelPopupWidget: class BravoHotelPrefab: class BravoHotelProgressInterface: class BravoHotelProjectileBase: class BravoHotelProjectile: [+] 0x328 BravoHotelProjectile->SphereCollision // struct USphereComponent [+] 0x330 BravoHotelProjectile->Projectile // struct UStaticMeshComponent [+] 0x338 BravoHotelProjectile->RealisticProjectile // struct URealisticProjectileComponent [+] 0x340 BravoHotelProjectile->BulletEffect // struct UParticleSystemComponent [+] 0x348 BravoHotelProjectile->TrailEffectInWater // struct UParticleSystemComponent [+] 0x350 BravoHotelProjectile->Damage // float [+] 0x354 BravoHotelProjectile->StartLocation // struct FVector [+] 0x360 BravoHotelProjectile->bInWater // char [+] 0x380 BravoHotelProjectile->TrailEffectsList // struct TMap [+] 0x3D0 BravoHotelProjectile->BulletEffectsList // struct TMap [+] 0x420 BravoHotelProjectile->StopEffectsList // struct TMap [+] 0x470 BravoHotelProjectile->bSpawnTrailEffect // char [+] 0x478 BravoHotelProjectile->TrailNames // struct TArray [+] 0x488 BravoHotelProjectile->TrailLocation // struct FVector [+] 0x494 BravoHotelProjectile->TrailRotation // struct FRotator [+] 0x4A0 BravoHotelProjectile->bChangeBulletEffect // char [+] 0x4A8 BravoHotelProjectile->BulletEffectName // struct FString [+] 0x4B8 BravoHotelProjectile->StopEffectNames // struct TArray [+] 0x4C8 BravoHotelProjectile->AuthorityController // struct ABravoHotelPlayerController class BravoHotelProjectileBullet: [+] 0x4D8 BravoHotelProjectileBullet->BeginOverlapHitResults // struct TArray [+] 0x4F0 BravoHotelProjectileBullet->HitActors // struct TArray [+] 0x500 BravoHotelProjectileBullet->ImpulsePowerRate // float [+] 0x508 BravoHotelProjectileBullet->ProjectileDamageType // struct UClass* [+] 0x510 BravoHotelProjectileBullet->FlybyAudioEvent // struct UAkAudioEvent [+] 0x518 BravoHotelProjectileBullet->BulletSpawnLocation // struct FVector [+] 0x528 BravoHotelProjectileBullet->FlybyTargetActor // struct UActor [+] 0x530 BravoHotelProjectileBullet->bStopUpdateFlyby // char [+] 0x538 BravoHotelProjectileBullet->TimerHandle_UpdateFlyby // struct FTimerHandle [+] 0x548 BravoHotelProjectileBullet->TargetPawn // struct ABravoHotelCharacter class BravoHotelProjectileGrenade: [+] 0x328 BravoHotelProjectileGrenade->bIgnoreOwner // char [+] 0x32C BravoHotelProjectileGrenade->Damage // float [+] 0x330 BravoHotelProjectileGrenade->MinimumDamage // float [+] 0x334 BravoHotelProjectileGrenade->DamageFalloff // float [+] 0x338 BravoHotelProjectileGrenade->ImpulseStrength // float [+] 0x33C BravoHotelProjectileGrenade->bCanApplyImpulseByBounce // char [+] 0x33D BravoHotelProjectileGrenade->bOverrideDropSpeed // char [+] 0x340 BravoHotelProjectileGrenade->DropSpeed // float [+] 0x348 BravoHotelProjectileGrenade->HitDamageTypeClass // struct UClass* [+] 0x350 BravoHotelProjectileGrenade->DamageTypeClass // struct UClass* [+] 0x358 BravoHotelProjectileGrenade->bIgnoreCharacterVelocityOnRangedWeapon // char [+] 0x360 BravoHotelProjectileGrenade->SphereCollision // struct USphereComponent [+] 0x368 BravoHotelProjectileGrenade->Projectile // struct UStaticMeshComponent [+] 0x370 BravoHotelProjectileGrenade->TrailParticleComponent // struct UParticleSystemComponent [+] 0x378 BravoHotelProjectileGrenade->ProjectileMovement // struct UBravoHotelThrowingWeaponMovementComponent [+] 0x380 BravoHotelProjectileGrenade->TimerHandle_GrenadeExplosion // struct FTimerHandle [+] 0x388 BravoHotelProjectileGrenade->GrenadeExplosionEffectScale // struct FVector [+] 0x394 BravoHotelProjectileGrenade->bUseActorRotationGrenadeExplosionEffect // char [+] 0x398 BravoHotelProjectileGrenade->GrenadeExplosionEffect // struct UParticleSystem [+] 0x3A0 BravoHotelProjectileGrenade->GrenadeExplosionEffectInWater // struct UParticleSystem [+] 0x3A8 BravoHotelProjectileGrenade->TrailEffectInWater // struct UParticleSystem [+] 0x3B0 BravoHotelProjectileGrenade->SuperTrailEffect // struct UParticleSystem [+] 0x3B8 BravoHotelProjectileGrenade->NormalTrailEffect // struct UParticleSystem [+] 0x3C0 BravoHotelProjectileGrenade->bNeedToDeactiveTrailParticle // char [+] 0x3C4 BravoHotelProjectileGrenade->SuperTrailViewDistance // float [+] 0x3C8 BravoHotelProjectileGrenade->ShiningEffectComponent // struct UParticleSystemComponent [+] 0x3D0 BravoHotelProjectileGrenade->ShiningEffect // struct UParticleSystem [+] 0x3D8 BravoHotelProjectileGrenade->ShiningEffectViewDistance // float [+] 0x3E0 BravoHotelProjectileGrenade->GrenadeTrailEffectInWater // struct UParticleSystemComponent [+] 0x3E8 BravoHotelProjectileGrenade->AkAudioComponent // struct UAkComponent [+] 0x3F0 BravoHotelProjectileGrenade->ExplodeEvent // struct UAkAudioEvent [+] 0x3F8 BravoHotelProjectileGrenade->ExplodeEventInWater // struct UAkAudioEvent [+] 0x400 BravoHotelProjectileGrenade->BoundEvent // struct UAkAudioEvent [+] 0x408 BravoHotelProjectileGrenade->RemainExplodeTime // float [+] 0x40C BravoHotelProjectileGrenade->InsideEffectRange // float [+] 0x410 BravoHotelProjectileGrenade->EffectRange // float [+] 0x414 BravoHotelProjectileGrenade->TriggerRange // float [+] 0x418 BravoHotelProjectileGrenade->LoopSoundHandle // struct FAudioPlayingHandle [+] 0x41C BravoHotelProjectileGrenade->bEnableActiveGrenade // char [+] 0x41D BravoHotelProjectileGrenade->bLocalSameTeam // char [+] 0x420 BravoHotelProjectileGrenade->OverlapCharacters // struct TArray [+] 0x430 BravoHotelProjectileGrenade->DotDamagedActors // struct TArray [+] 0x440 BravoHotelProjectileGrenade->GrenadeWeaponName // struct FName [+] 0x448 BravoHotelProjectileGrenade->HitDamage // float [+] 0x44C BravoHotelProjectileGrenade->HitDamageToCharacter // float [+] 0x450 BravoHotelProjectileGrenade->PenetrateDamage // float [+] 0x454 BravoHotelProjectileGrenade->bInWater // char [+] 0x458 BravoHotelProjectileGrenade->BounceCount // int32_t [+] 0x45C BravoHotelProjectileGrenade->bUseCookingTime // char [+] 0x45D BravoHotelProjectileGrenade->bUseBoobyTrap // char [+] 0x45E BravoHotelProjectileGrenade->bActiveByHit // char [+] 0x45F BravoHotelProjectileGrenade->bNeedServerDamage // char [+] 0x460 BravoHotelProjectileGrenade->BoobyTrapDelayTime // float [+] 0x464 BravoHotelProjectileGrenade->InitialSpeed // float [+] 0x468 BravoHotelProjectileGrenade->InitialVelocity // struct FVector [+] 0x474 BravoHotelProjectileGrenade->bUseRotaionProjectileMesh // char [+] 0x478 BravoHotelProjectileGrenade->RotationSpeed // struct FRotator [+] 0x484 BravoHotelProjectileGrenade->bIsStopSimulate // char [+] 0x488 BravoHotelProjectileGrenade->GuidedLocation // struct FVector [+] 0x498 BravoHotelProjectileGrenade->TimerHandle_BoobyTrap // struct FTimerHandle [+] 0x4A0 BravoHotelProjectileGrenade->ProjectileGrenadeState // enum class EProjectileGrenadeState [+] 0x4A1 BravoHotelProjectileGrenade->bUseActiveTriggerActorLocation // char [+] 0x4A8 BravoHotelProjectileGrenade->TriggerActor // struct UActor [+] 0x4C8 BravoHotelProjectileGrenade->bApplyShortRangeHitDamage // char [+] 0x4CC BravoHotelProjectileGrenade->ShortRangeHitDamageDistance // float [+] 0x4D0 BravoHotelProjectileGrenade->ShortRangeHitDamageMultiply // float [+] 0x4D8 BravoHotelProjectileGrenade->WeaponId // struct FName [+] 0x4E0 BravoHotelProjectileGrenade->ItemId // struct FName [+] 0x4E8 BravoHotelProjectileGrenade->bMarkActiveGrenade // char [+] 0x598 BravoHotelProjectileGrenade->DamageAffectedByObstacle // char [+] 0x59C BravoHotelProjectileGrenade->ExplosionEffectRange // float [+] 0x5A0 BravoHotelProjectileGrenade->ExplosionCameraShakeScaleMin // float [+] 0x5A4 BravoHotelProjectileGrenade->ExplosionCameraShakeScaleMax // float [+] 0x5A8 BravoHotelProjectileGrenade->ExplosionDeafenDurationMin // float [+] 0x5AC BravoHotelProjectileGrenade->ExplosionDeafenDutationMax // float [+] 0x5B0 BravoHotelProjectileGrenade->ExplosionDeafenDistanceLevelClose // float [+] 0x5B4 BravoHotelProjectileGrenade->ExplosionDeafenDistanceLevelMid // float [+] 0x5B8 BravoHotelProjectileGrenade->ExplosionCameraShake // struct UClass* [+] 0x5C0 BravoHotelProjectileGrenade->ConditionedWeaponInfo // struct FConditionedWeaponInfo [+] 0x5E0 BravoHotelProjectileGrenade->DecalRotation // struct FRotator [+] 0x600 BravoHotelProjectileGrenade->AllowedDamageType // struct TArray [+] 0x610 BravoHotelProjectileGrenade->Health // float [+] 0x648 BravoHotelProjectileGrenade->OnExplosion // struct FMulticastInlineDelegate [+] 0x658 BravoHotelProjectileGrenade->OnActiveBoobyTrapDelegate // struct FMulticastInlineDelegate [+] 0x668 BravoHotelProjectileGrenade->TimerHandle_CheckWarningVoiceEvent // struct FTimerHandle [+] 0x670 BravoHotelProjectileGrenade->ExplosionOriginDeltaLocation // struct FVector class BravoHotelProjectileFireAx: [+] 0x688 BravoHotelProjectileFireAx->SimulationActorClass // struct UClass* [+] 0x690 BravoHotelProjectileFireAx->bAttachAbsolutely // char [+] 0x698 BravoHotelProjectileFireAx->FlybyEvent // struct UAkAudioEvent [+] 0x6A0 BravoHotelProjectileFireAx->FlybySoundHandle // struct FAudioPlayingHandle class BravoHotelProjectileFlame: [+] 0x688 BravoHotelProjectileFlame->OverlappedVehicles // struct TSet> [+] 0x6D8 BravoHotelProjectileFlame->FlameParticle // struct UParticleSystemComponent [+] 0x6E0 BravoHotelProjectileFlame->FlameEndParticle // struct UParticleSystemComponent [+] 0x6E8 BravoHotelProjectileFlame->FireCellClass // struct UClass* [+] 0x6F0 BravoHotelProjectileFlame->LifeTime // float [+] 0x6F4 BravoHotelProjectileFlame->DamageTime // float [+] 0x6F8 BravoHotelProjectileFlame->FireDamage // float [+] 0x6FC BravoHotelProjectileFlame->FireShrinkTime // float [+] 0x700 BravoHotelProjectileFlame->FireCellSpawnTime // float [+] 0x704 BravoHotelProjectileFlame->FirePropagationRange // float [+] 0x708 BravoHotelProjectileFlame->FirePropagationLevelMax // int32_t [+] 0x70C BravoHotelProjectileFlame->FirePropagationLevelWidth // float [+] 0x710 BravoHotelProjectileFlame->FirePropagationDivideAnglePerLevel // struct TArray [+] 0x720 BravoHotelProjectileFlame->FlybyEvent // struct UAkAudioEvent [+] 0x728 BravoHotelProjectileFlame->FlybySoundHandle // struct FAudioPlayingHandle [+] 0x72C BravoHotelProjectileFlame->WeaponName // struct FName [+] 0x738 BravoHotelProjectileFlame->NewWeaponName // struct FString class BravoHotelProjectileGrenadeBomb: [+] 0x688 BravoHotelProjectileGrenadeBomb->LandHeight // float [+] 0x68C BravoHotelProjectileGrenadeBomb->bUsingActiveGrenadeByTick // char [+] 0x68D BravoHotelProjectileGrenadeBomb->DamageCollisionType // char [+] 0x68E BravoHotelProjectileGrenadeBomb->bIgnoreCollision // char [+] 0x6A0 BravoHotelProjectileGrenadeBomb->ExplosionGroundDecalMaterial // struct UMaterialInterface [+] 0x6A8 BravoHotelProjectileGrenadeBomb->ExplosionGroundDecalSize // struct FVector [+] 0x6B8 BravoHotelProjectileGrenadeBomb->ExplosionGroundDecalComponent // struct UDecalComponent [+] 0x6C0 BravoHotelProjectileGrenadeBomb->AuthorController // struct APlayerController class BravoHotelProjectileGrenadeC4: [+] 0x688 BravoHotelProjectileGrenadeC4->ExplosionGroundDecalMaterial // struct UMaterialInterface [+] 0x690 BravoHotelProjectileGrenadeC4->ExplosionGroundDecalSize // struct FVector [+] 0x6A0 BravoHotelProjectileGrenadeC4->ExplosionGroundDecalComponent // struct UDecalComponent [+] 0x6B0 BravoHotelProjectileGrenadeC4->ActiveDelayTime // float [+] 0x6B8 BravoHotelProjectileGrenadeC4->TrapEffect // struct UParticleSystemComponent [+] 0x6C0 BravoHotelProjectileGrenadeC4->TrapTriggerEffect // struct UParticleSystem [+] 0x6C8 BravoHotelProjectileGrenadeC4->TrapDestoryEffect // struct UParticleSystem [+] 0x6D0 BravoHotelProjectileGrenadeC4->TrapLoopStartEvent // struct UAkAudioEvent [+] 0x6D8 BravoHotelProjectileGrenadeC4->TrapLoopStopEvent // struct UAkAudioEvent [+] 0x6E0 BravoHotelProjectileGrenadeC4->TrapTriggerEvent // struct UAkAudioEvent [+] 0x6E8 BravoHotelProjectileGrenadeC4->AttachEvent // struct UAkAudioEvent [+] 0x6F0 BravoHotelProjectileGrenadeC4->TrapLoopSoundHandle // struct FAudioPlayingHandle [+] 0x6F8 BravoHotelProjectileGrenadeC4->AttachedComponent // struct TWeakObjectPtr [+] 0x700 BravoHotelProjectileGrenadeC4->TimerHandle_CheckAttachedComponent // struct FTimerHandle [+] 0x708 BravoHotelProjectileGrenadeC4->HitItem // int32_t [+] 0x70C BravoHotelProjectileGrenadeC4->ExplosionOriginDeltaLocationUp // float class BravoHotelProjectileGrenadeDynamite: [+] 0x688 BravoHotelProjectileGrenadeDynamite->ExplosionGroundDecalMaterial // struct UMaterialInterface [+] 0x690 BravoHotelProjectileGrenadeDynamite->ExplosionGroundDecalSize // struct FVector [+] 0x6A0 BravoHotelProjectileGrenadeDynamite->ExplosionGroundDecalComponent // struct UDecalComponent class BravoHotelProjectileGrenadeFlashbang: [+] 0x688 BravoHotelProjectileGrenadeFlashbang->AngleCurve // struct UCurveFloat [+] 0x690 BravoHotelProjectileGrenadeFlashbang->TimeCurve // struct UCurveFloat [+] 0x698 BravoHotelProjectileGrenadeFlashbang->PostProcessFlashBangClass // struct UClass* [+] 0x6A0 BravoHotelProjectileGrenadeFlashbang->PostProcessDurationTime // float [+] 0x6A4 BravoHotelProjectileGrenadeFlashbang->PostProcessRateTime // float [+] 0x6A8 BravoHotelProjectileGrenadeFlashbang->BlindCharacters // struct TArray [+] 0x6B8 BravoHotelProjectileGrenadeFlashbang->TimeHandler_ActiveFlashBang // struct FTimerHandle [+] 0x6D0 BravoHotelProjectileGrenadeFlashbang->BoobyTrapEffect // struct UParticleSystemComponent [+] 0x6D8 BravoHotelProjectileGrenadeFlashbang->BoobyTrapTriggerEffect // struct UParticleSystem [+] 0x6E0 BravoHotelProjectileGrenadeFlashbang->BoobyTrapDestoryEffect // struct UParticleSystem [+] 0x6E8 BravoHotelProjectileGrenadeFlashbang->BoobyTrapLoopStartEvent // struct UAkAudioEvent [+] 0x6F0 BravoHotelProjectileGrenadeFlashbang->BoobyTrapLoopStopEvent // struct UAkAudioEvent [+] 0x6F8 BravoHotelProjectileGrenadeFlashbang->BoobyTrapTriggerEvent // struct UAkAudioEvent [+] 0x700 BravoHotelProjectileGrenadeFlashbang->BoobyTrapLoopSoundHandle // struct FAudioPlayingHandle class BravoHotelProjectileGrenadeFragment: [+] 0x688 BravoHotelProjectileGrenadeFragment->ExplosionGroundDecalMaterial // struct UMaterialInterface [+] 0x690 BravoHotelProjectileGrenadeFragment->ExplosionGroundDecalSize // struct FVector [+] 0x6A0 BravoHotelProjectileGrenadeFragment->ExplosionGroundDecalComponent // struct UDecalComponent [+] 0x6A8 BravoHotelProjectileGrenadeFragment->GroundDecalDynamicMaterial // struct UMaterialInstanceDynamic [+] 0x6B8 BravoHotelProjectileGrenadeFragment->FlybyEvent // struct UAkAudioEvent [+] 0x6C0 BravoHotelProjectileGrenadeFragment->FlybySoundHandle // struct FAudioPlayingHandle class BravoHotelProjectileGrenadeMolotovCocktail: [+] 0x688 BravoHotelProjectileGrenadeMolotovCocktail->FireStartSound // struct UAkAudioEvent [+] 0x690 BravoHotelProjectileGrenadeMolotovCocktail->FireEndSound // struct UAkAudioEvent [+] 0x698 BravoHotelProjectileGrenadeMolotovCocktail->FireLoopSoundHandle // struct FAudioPlayingHandle [+] 0x6A0 BravoHotelProjectileGrenadeMolotovCocktail->TimeHandle_EndFirewallSound // struct FTimerHandle [+] 0x6A8 BravoHotelProjectileGrenadeMolotovCocktail->MolotovFireTrailParticle // struct UParticleSystemComponent [+] 0x6B0 BravoHotelProjectileGrenadeMolotovCocktail->BoobyTrapEffect // struct UParticleSystemComponent [+] 0x6B8 BravoHotelProjectileGrenadeMolotovCocktail->BoobyTrapTriggerEffect // struct UParticleSystem [+] 0x6C0 BravoHotelProjectileGrenadeMolotovCocktail->BoobyTrapDestoryEffect // struct UParticleSystem [+] 0x6C8 BravoHotelProjectileGrenadeMolotovCocktail->BoobyTrapLoopStartEvent // struct UAkAudioEvent [+] 0x6D0 BravoHotelProjectileGrenadeMolotovCocktail->BoobyTrapLoopStopEvent // struct UAkAudioEvent [+] 0x6D8 BravoHotelProjectileGrenadeMolotovCocktail->BoobyTrapTriggerEvent // struct UAkAudioEvent [+] 0x6E0 BravoHotelProjectileGrenadeMolotovCocktail->BoobyTrapLoopSoundHandle // struct FAudioPlayingHandle [+] 0x6E8 BravoHotelProjectileGrenadeMolotovCocktail->TimeHandler_ActiveMolotovCocktail // struct FTimerHandle [+] 0x6F8 BravoHotelProjectileGrenadeMolotovCocktail->FireCellClass // struct UClass* [+] 0x700 BravoHotelProjectileGrenadeMolotovCocktail->MolotovFireCells // struct TArray [+] 0x718 BravoHotelProjectileGrenadeMolotovCocktail->TimeHandle_SpreadingMolotov // struct FTimerHandle [+] 0x720 BravoHotelProjectileGrenadeMolotovCocktail->TimeHandle_ShrinkingMolotov // struct FTimerHandle [+] 0x728 BravoHotelProjectileGrenadeMolotovCocktail->FireLocations // struct TArray [+] 0x738 BravoHotelProjectileGrenadeMolotovCocktail->FirePropagations // struct TArray [+] 0x7C8 BravoHotelProjectileGrenadeMolotovCocktail->FireSpreadFirstDelayTime // float [+] 0x7CC BravoHotelProjectileGrenadeMolotovCocktail->FireSpreadTime // float [+] 0x7D0 BravoHotelProjectileGrenadeMolotovCocktail->FireShrinkTime // float [+] 0x818 BravoHotelProjectileGrenadeMolotovCocktail->bEnableFireWall // char [+] 0x81C BravoHotelProjectileGrenadeMolotovCocktail->FireWallCellCount // int32_t [+] 0x820 BravoHotelProjectileGrenadeMolotovCocktail->FireWallCellWidth // float [+] 0x824 BravoHotelProjectileGrenadeMolotovCocktail->FirePropagationLevelMax // int32_t [+] 0x828 BravoHotelProjectileGrenadeMolotovCocktail->FirePropagationLevelWidth // float [+] 0x830 BravoHotelProjectileGrenadeMolotovCocktail->FirePropagationDivideAnglePerLevel // struct TArray class BravoHotelProjectileGrenadeNuclear: [+] 0x688 BravoHotelProjectileGrenadeNuclear->ExplosionGroundDecalMaterial // struct UMaterialInterface [+] 0x690 BravoHotelProjectileGrenadeNuclear->ExplosionGroundDecalSize // struct FVector [+] 0x6A0 BravoHotelProjectileGrenadeNuclear->FallingEvent // struct UAkAudioEvent [+] 0x6A8 BravoHotelProjectileGrenadeNuclear->FallingSoundDelayTime // float [+] 0x6B0 BravoHotelProjectileGrenadeNuclear->ExplosionGroundDecalComponent // struct UDecalComponent [+] 0x6D0 BravoHotelProjectileGrenadeNuclear->LandHeight // float [+] 0x6D8 BravoHotelProjectileGrenadeNuclear->AuthorController // struct APlayerController class BravoHotelProjectileGrenadeSmoke: [+] 0x688 BravoHotelProjectileGrenadeSmoke->SmokeTrailEffectComponent // struct UParticleSystemComponent [+] 0x690 BravoHotelProjectileGrenadeSmoke->SpawnedSmokeFxComponent // struct UParticleSystemComponent [+] 0x698 BravoHotelProjectileGrenadeSmoke->SmokeLifeTime // float [+] 0x69C BravoHotelProjectileGrenadeSmoke->SmokeTranslucencySortPriority // int32_t [+] 0x6A0 BravoHotelProjectileGrenadeSmoke->SmokeStartEvent // struct UAkAudioEvent [+] 0x6A8 BravoHotelProjectileGrenadeSmoke->SmokeEndEvent // struct UAkAudioEvent [+] 0x6B0 BravoHotelProjectileGrenadeSmoke->SeeThroughSmokeOpacity // float [+] 0x6B4 BravoHotelProjectileGrenadeSmoke->OpacityInSpeed // float [+] 0x6B8 BravoHotelProjectileGrenadeSmoke->OpacityOutSpeed // float [+] 0x6BC BravoHotelProjectileGrenadeSmoke->SmokeCheckTime // float [+] 0x6C0 BravoHotelProjectileGrenadeSmoke->PoisonCheckTime // float [+] 0x6C4 BravoHotelProjectileGrenadeSmoke->PoisonCheckRange // float [+] 0x6C8 BravoHotelProjectileGrenadeSmoke->SmokeDebuffs // struct TArray [+] 0x6D8 BravoHotelProjectileGrenadeSmoke->bActiveSmokeGrenade // char [+] 0x6D9 BravoHotelProjectileGrenadeSmoke->bActiveSmokeEffect // char [+] 0x6E0 BravoHotelProjectileGrenadeSmoke->SpawnLocations // struct TArray [+] 0x7F8 BravoHotelProjectileGrenadeSmoke->AICharacters // struct TArray class BravoHotelProjectileMolotovFireCell: [+] 0x328 BravoHotelProjectileMolotovFireCell->FireRoot // struct UBoxComponent [+] 0x330 BravoHotelProjectileMolotovFireCell->FireEffect // struct UParticleSystemComponent [+] 0x338 BravoHotelProjectileMolotovFireCell->LifeTime // float [+] 0x340 BravoHotelProjectileMolotovFireCell->DamagedCharacters // struct TArray [+] 0x350 BravoHotelProjectileMolotovFireCell->Attacker // struct ABravoHotelCharacter [+] 0x358 BravoHotelProjectileMolotovFireCell->OwnerProjectileGrenade // struct ABravoHotelProjectileGrenadeMolotovCocktail [+] 0x360 BravoHotelProjectileMolotovFireCell->DamageTime // int32_t [+] 0x364 BravoHotelProjectileMolotovFireCell->FireDamage // float [+] 0x368 BravoHotelProjectileMolotovFireCell->LimitRange // float [+] 0x36C BravoHotelProjectileMolotovFireCell->bIgnoreAttacker // char [+] 0x370 BravoHotelProjectileMolotovFireCell->HitComponent // struct TWeakObjectPtr [+] 0x378 BravoHotelProjectileMolotovFireCell->TimerHandle_CheckHitComponent // struct FTimerHandle [+] 0x380 BravoHotelProjectileMolotovFireCell->TimeHandle_LifeTime // struct FTimerHandle [+] 0x388 BravoHotelProjectileMolotovFireCell->TimeHandle_CheckDistanceToPlayer // struct FTimerHandle [+] 0x390 BravoHotelProjectileMolotovFireCell->DamageTypeClass // struct UClass* [+] 0x39C BravoHotelProjectileMolotovFireCell->LocalPlayingCharacter // struct TWeakObjectPtr class BravoHotelQuestComponent: [+] 0xB0 BravoHotelQuestComponent->SeasonQuestInfos // struct TArray [+] 0xC0 BravoHotelQuestComponent->OnScenarioQuestStartDelegate // struct FMulticastInlineDelegate [+] 0xD0 BravoHotelQuestComponent->OnScenarioQuestUpdateDelegate // struct FMulticastInlineDelegate [+] 0xE0 BravoHotelQuestComponent->OnScenarioQuestStopDelegate // struct FMulticastInlineDelegate [+] 0xF0 BravoHotelQuestComponent->ScenarioQuestInfo // struct FQuestInfo [+] 0x138 BravoHotelQuestComponent->ScenarioWidgetClass // struct UClass* [+] 0x140 BravoHotelQuestComponent->CurrentScenarioWidget // struct UBravoHotelScenarioWidget class BravoHotelQuestManager: [+] 0xA8 BravoHotelQuestManager->AddQuestEventDelegates // struct TMap class BravoHotelRangedWeapon: [+] 0x22E8 BravoHotelRangedWeapon->AttachmentComponent // struct UWeaponAttachmentComponent [+] 0x1FE8 BravoHotelRangedWeapon->MainWidgetRef // struct UBravoHotelMainWidget [+] 0x2174 BravoHotelRangedWeapon->bLoopedFireAnim // char [+] 0x2230 BravoHotelRangedWeapon->FireAnim // struct FAnimSlot [+] 0x21A0 BravoHotelRangedWeapon->FireWeaponAnim // struct FAnimSlot [+] 0x1F88 BravoHotelRangedWeapon->BoltActionPlayerAnim // struct FAnimSlot [+] 0x2350 BravoHotelRangedWeapon->BoltActionWeaponAnim // struct FAnimSlot [+] 0x2190 BravoHotelRangedWeapon->BoltActionPronePlayerAnim // struct FAnimSlot [+] 0x1C98 BravoHotelRangedWeapon->BoltActionProneWeaponAnim // struct FAnimSlot [+] 0x1ED8 BravoHotelRangedWeapon->bIsEquippingVerticalgrip // char [+] 0x21D0 BravoHotelRangedWeapon->JointTargetLocationL // struct FVector [+] 0x1BF0 BravoHotelRangedWeapon->JointTargetLocationR // struct FVector [+] 0x2330 BravoHotelRangedWeapon->EffectorLocationR // struct FVector [+] 0x21DC BravoHotelRangedWeapon->DeltaCollideHandIKDistance // float [+] 0x1D90 BravoHotelRangedWeapon->bAttachToCamera // char [+] 0x1C54 BravoHotelRangedWeapon->FiringCountToLoop // int32_t [+] 0x22F0 BravoHotelRangedWeapon->FireSounds1P // struct FRangedWeaponFireSound [+] 0x1D70 BravoHotelRangedWeapon->FireSounds3P // struct FRangedWeaponFireSound [+] 0x2248 BravoHotelRangedWeapon->NoAmmoEvent // struct UAkAudioEvent [+] 0x1E58 BravoHotelRangedWeapon->bIsADS // char [+] 0x218C BravoHotelRangedWeapon->bIsKeepingADS_WhileBoltAction // char [+] 0x21C4 BravoHotelRangedWeapon->bIsGatlingWeapon // char [+] 0x2328 BravoHotelRangedWeapon->DamgeCorrectCurveByVelocity // struct UCurveFloat [+] 0x1D60 BravoHotelRangedWeapon->MuzzleEffectComponent // struct UBravoHotelMuzzleEffectComponent [+] 0x1CA8 BravoHotelRangedWeapon->OverrideMuzzleFlashList // struct TMap [+] 0x1E88 BravoHotelRangedWeapon->OverrideMuzzleSmokeList // struct TMap [+] 0x1E78 BravoHotelRangedWeapon->CurrentOverrideMuzzleFlash_NoAttach // struct UParticleSystem [+] 0x1FF0 BravoHotelRangedWeapon->CurrentOverrideMuzzleSmoke_NoAttach // struct UParticleSystem [+] 0x1C88 BravoHotelRangedWeapon->ShellCasingArrows // struct TArray [+] 0x2258 BravoHotelRangedWeapon->FireLoopSoundHandle // struct FAudioPlayingHandle [+] 0x1DDC BravoHotelRangedWeapon->WarmupPlayingHandle // struct FAudioPlayingHandle [+] 0x1F08 BravoHotelRangedWeapon->BulletParticleSpawnArrow // struct UBravoHotelShellCasingArrowComponent [+] 0x1FB1 BravoHotelRangedWeapon->bSpawnBulletParticleOnFire // char [+] 0x2318 BravoHotelRangedWeapon->RecoilComponent // struct UBravoHotelRecoilComponent [+] 0x2208 BravoHotelRangedWeapon->ProjectileClass // struct UClass* [+] 0x2010 BravoHotelRangedWeapon->bServerShot // char [+] 0x2200 BravoHotelRangedWeapon->RecoilCurve // struct UCurveVector [+] 0x2320 BravoHotelRangedWeapon->DamageDistanceCurve // struct UCurveFloat [+] 0x2260 BravoHotelRangedWeapon->SpreadScaleFactorsOnDefault // struct TArray [+] 0x22C8 BravoHotelRangedWeapon->SpreadScaleFactorsOnFiring // struct TArray [+] 0x22D8 BravoHotelRangedWeapon->FireSocketName // struct FName [+] 0x2360 BravoHotelRangedWeapon->WeaponRecoilType // enum class EWeaponRecoilType [+] 0x2000 BravoHotelRangedWeapon->ZeroPointAngles // struct TArray [+] 0x1C78 BravoHotelRangedWeapon->DefaultZeroingDistance // struct TArray [+] 0x1FB4 BravoHotelRangedWeapon->ProjectileRandomSeed // int32_t [+] 0x1F70 BravoHotelRangedWeapon->IncendiaryInfo // struct FIncendiaryInfo [+] 0x1EE0 BravoHotelRangedWeapon->SpawnedFireCells // struct TArray [+] 0x2014 BravoHotelRangedWeapon->ExplosionInfo // struct FExplosionInfo [+] 0x1CF8 BravoHotelRangedWeapon->bCanSkipSpawnProjectile // char [+] 0x1DC8 BravoHotelRangedWeapon->CurrentZeroPointIndex // int32_t [+] 0x2240 BravoHotelRangedWeapon->bSkipCalculateShootInfo // char [+] 0x1C74 BravoHotelRangedWeapon->bIsColliding // char [+] 0x1D6C BravoHotelRangedWeapon->bIsADSColliding // char [+] 0x1DE2 BravoHotelRangedWeapon->bIsAimingDownside // char [+] 0x1BEC BravoHotelRangedWeapon->CollideAlpha // float [+] 0x21C8 BravoHotelRangedWeapon->CollideTraceLength // float [+] 0x1D50 BravoHotelRangedWeapon->CollideTraceStartDelta // struct FVector [+] 0x1E3C BravoHotelRangedWeapon->CrouchCollideTraceStartDelta // struct FVector [+] 0x21E4 BravoHotelRangedWeapon->ProneCollideTraceStartDelta // struct FVector [+] 0x2148 BravoHotelRangedWeapon->bDrawCollideTraceSphereForDebug // char [+] 0x2228 BravoHotelRangedWeapon->HorizontalRecoilGetter // struct UConditionedAbilityGetter [+] 0x1FD8 BravoHotelRangedWeapon->VerticalRecoilGetter // struct UConditionedAbilityGetter [+] 0x2340 BravoHotelRangedWeapon->SwayGetter // struct UConditionedAbilityGetter [+] 0x1DD0 BravoHotelRangedWeapon->AccuracyGetter // struct UConditionedAbilityGetter [+] 0x2270 BravoHotelRangedWeapon->FireModePlayerAnim // struct TMap [+] 0x1F18 BravoHotelRangedWeapon->FireModeWeaponAnim // struct TMap [+] 0x1DE1 BravoHotelRangedWeapon->bWantsToFire // char [+] 0x21E0 BravoHotelRangedWeapon->bIsFiring // char [+] 0x2254 BravoHotelRangedWeapon->bPendingReload // char [+] 0x1F68 BravoHotelRangedWeapon->bPendingBoltAction // char [+] 0x2218 BravoHotelRangedWeapon->bPendingBurstFire // char [+] 0x2024 BravoHotelRangedWeapon->CurrentState // enum class EWeaponState [+] 0x1EF0 BravoHotelRangedWeapon->FireMode // enum class EWeaponFireMode [+] 0x22E0 BravoHotelRangedWeapon->bSpawnTrailEffect // char [+] 0x21B0 BravoHotelRangedWeapon->TrailEffectName // struct FString [+] 0x202C BravoHotelRangedWeapon->bSpawnAutoAimTrailEffect // char [+] 0x22C0 BravoHotelRangedWeapon->bAutoAim // char [+] 0x1FE1 BravoHotelRangedWeapon->bIsNeedBoltAction // char [+] 0x1F6C BravoHotelRangedWeapon->BoltActionDelayTime // float [+] 0x1E70 BravoHotelRangedWeapon->AutoReloadTimeStamp // float [+] 0x2314 BravoHotelRangedWeapon->bIsOneByOneReloading // char [+] 0x1C58 BravoHotelRangedWeapon->FPSK_DeltaSocketLocation // struct FVector [+] 0x1FC8 BravoHotelRangedWeapon->FPSK_DeltaSocketRotation // struct FRotator [+] 0x2178 BravoHotelRangedWeapon->OnAmmoReloadedDelegate // struct FMulticastInlineDelegate [+] 0x2138 BravoHotelRangedWeapon->OnReloadDelegate // struct FMulticastInlineDelegate [+] 0x1EF8 BravoHotelRangedWeapon->OnFinishSimulateReload // struct FMulticastInlineDelegate [+] 0x1E60 BravoHotelRangedWeapon->OnFinishSimulateBoltAction // struct FMulticastInlineDelegate [+] 0x2160 BravoHotelRangedWeapon->OnStartSimulateFire // struct FMulticastInlineDelegate [+] 0x1E48 BravoHotelRangedWeapon->OnEndSimulateFire // struct FMulticastInlineDelegate [+] 0x1FE0 BravoHotelRangedWeapon->bUseOverrideReloadMessage // char [+] 0x21C0 BravoHotelRangedWeapon->OverrideReloadSuccessMessageTableIndex // int32_t [+] 0x2214 BravoHotelRangedWeapon->OverrideReloadFailMessageTableIndex // int32_t [+] 0x2310 BravoHotelRangedWeapon->WarmupTime // float [+] 0x1DA1 BravoHotelRangedWeapon->bIsHeatScanActive // char [+] 0x2348 BravoHotelRangedWeapon->bWarmingUp // char [+] 0x20E1 BravoHotelRangedWeapon->bReady // char class BravoHotelRecoilComponent: [+] 0xB0 BravoHotelRecoilComponent->OwningWeaponRef // struct ABravoHotelRangedWeapon [+] 0xB8 BravoHotelRecoilComponent->CharacterRef // struct ABravoHotelCharacter [+] 0xC0 BravoHotelRecoilComponent->GameStateRef // struct ABravoHotelGameState [+] 0xC8 BravoHotelRecoilComponent->DeltaTime // float [+] 0xCC BravoHotelRecoilComponent->RecoilLocation // struct FVector [+] 0xD8 BravoHotelRecoilComponent->RecoilRotation // struct FRotator [+] 0xE4 BravoHotelRecoilComponent->BackRecoilLocation // float [+] 0xE8 BravoHotelRecoilComponent->VerticalRecoilLocation // float [+] 0xEC BravoHotelRecoilComponent->HorizonRecoilLocation // float [+] 0xF0 BravoHotelRecoilComponent->VerticalRecoilRotation // float [+] 0xF4 BravoHotelRecoilComponent->HorizonRecoilRotation // float [+] 0xF8 BravoHotelRecoilComponent->bIsOnHold // char [+] 0xF9 BravoHotelRecoilComponent->bNeedToInterp_BackRecoilLocation // char [+] 0x100 BravoHotelRecoilComponent->Timeline_BackRecoilLocation // struct FTimeline [+] 0x198 BravoHotelRecoilComponent->bNeedToInterp_VerticalRecoilLocation // char [+] 0x199 BravoHotelRecoilComponent->bNeedToInterp_VerticalRecoilRotation // char [+] 0x1A0 BravoHotelRecoilComponent->Timeline_VerticalRecoilLocation // struct FTimeline [+] 0x238 BravoHotelRecoilComponent->Timeline_VerticalRecoilRotation // struct FTimeline [+] 0x2D0 BravoHotelRecoilComponent->bIsLeftSideRecoil // char [+] 0x2D1 BravoHotelRecoilComponent->bNeedToInterp_HorizonRecoilLocation // char [+] 0x2D2 BravoHotelRecoilComponent->bNeedToInterp_HorizonRecoilRotation // char [+] 0x2D8 BravoHotelRecoilComponent->Timeline_HorizonRecoilLocation // struct FTimeline [+] 0x370 BravoHotelRecoilComponent->Timeline_HorizonRecoilRotation // struct FTimeline class BravoHotelRedZone: [+] 0x328 BravoHotelRedZone->BombData // struct FRedZoneBombData [+] 0x368 BravoHotelRedZone->ResetAndStart // char [+] 0x36C BravoHotelRedZone->RemainingWarningTime // float [+] 0x370 BravoHotelRedZone->CurrentRange // float [+] 0x374 BravoHotelRedZone->RemainingBombing // int32_t [+] 0x388 BravoHotelRedZone->AkAudioComponent // struct UAkComponent [+] 0x390 BravoHotelRedZone->StartAudioEvent // struct UAkAudioEvent [+] 0x398 BravoHotelRedZone->EndAudioEvent // struct UAkAudioEvent [+] 0x3A0 BravoHotelRedZone->pBottonInfoWidget // struct UUserWidget [+] 0x3A8 BravoHotelRedZone->pTopInfoWidget // struct UUserWidget class BravoHotelRedZoneManager: [+] 0x328 BravoHotelRedZoneManager->Usable // char [+] 0x32C BravoHotelRedZoneManager->TableRedZoneID // struct FName [+] 0x338 BravoHotelRedZoneManager->DefaultRedZoneData // struct FRedZoneData [+] 0x390 BravoHotelRedZoneManager->ArrayRedZoneData // struct TArray [+] 0x3A0 BravoHotelRedZoneManager->BeginPhase // int32_t [+] 0x3A4 BravoHotelRedZoneManager->EndPhase // int32_t [+] 0x408 BravoHotelRedZoneManager->CurrentRedZone // struct ABravoHotelRedZone class BravoHotelReplayData: class BravoHotelReplayEventFunction: class BravoHotelReplayListWidget: [+] 0x248 BravoHotelReplayListWidget->TotalPages // int32_t [+] 0x24C BravoHotelReplayListWidget->CurrentPage // int32_t [+] 0x250 BravoHotelReplayListWidget->PageSize // int32_t [+] 0x254 BravoHotelReplayListWidget->TotalReplays // int32_t [+] 0x258 BravoHotelReplayListWidget->ReplaysToKeep // int32_t class BravoHotelReplayMainWidget: class BravoHotelReplayPlayerListGroup: [+] 0x250 BravoHotelReplayPlayerListGroup->PlayerState // struct ABravoHotelPlayerState [+] 0x258 BravoHotelReplayPlayerListGroup->VBPlayerList // struct UVerticalBox class BravoHotelReplayPlayerListInterface: class BravoHotelReplayPlayerListItem: [+] 0x250 BravoHotelReplayPlayerListItem->ReplayController // struct ABravoHotelMK3DReplayController [+] 0x258 BravoHotelReplayPlayerListItem->PlayerState // struct ABravoHotelPlayerState [+] 0x260 BravoHotelReplayPlayerListItem->playerName // struct FString class BravoHotelReplayPlayerListWidget: [+] 0x248 BravoHotelReplayPlayerListWidget->ReplayController // struct ABravoHotelMK3DReplayController [+] 0x250 BravoHotelReplayPlayerListWidget->SB_PlayerList // struct UScrollBox [+] 0x258 BravoHotelReplayPlayerListWidget->PlayerListSortType // enum class EPlayerListSortType [+] 0x260 BravoHotelReplayPlayerListWidget->PlayerListItemArray // struct TArray [+] 0x270 BravoHotelReplayPlayerListWidget->PlayerListGroupMap // struct TMap [+] 0x2C0 BravoHotelReplayPlayerListWidget->PlayerListGroupArrayForSort // struct TArray class BravoHotelReplayTimelineEventMarker: [+] 0x248 BravoHotelReplayTimelineEventMarker->ReplayController // struct ABravoHotelMK3DReplayController [+] 0x250 BravoHotelReplayTimelineEventMarker->KillEvent // struct FMK3DHighlightKillEvent class BravoHotelReplayTimelineWidget: [+] 0x248 BravoHotelReplayTimelineWidget->CurrentTimeMS // int32_t [+] 0x24C BravoHotelReplayTimelineWidget->TotalTimeMS // int32_t [+] 0x250 BravoHotelReplayTimelineWidget->SliderValue // float [+] 0x254 BravoHotelReplayTimelineWidget->bIsCapturedSlider // char [+] 0x258 BravoHotelReplayTimelineWidget->NormalizedMousePosInX // float [+] 0x25C BravoHotelReplayTimelineWidget->ToolTipDefaultPosition // struct FVector2D [+] 0x268 BravoHotelReplayTimelineWidget->ReplayController // struct ABravoHotelMK3DReplayController [+] 0x270 BravoHotelReplayTimelineWidget->TextReplaySpeed // struct FText [+] 0x288 BravoHotelReplayTimelineWidget->TimelineScaleDelta // float [+] 0x28C BravoHotelReplayTimelineWidget->TimelineMaxScale // float [+] 0x290 BravoHotelReplayTimelineWidget->TimelineScale // float [+] 0x298 BravoHotelReplayTimelineWidget->KillEventMarkers // struct TArray [+] 0x2A8 BravoHotelReplayTimelineWidget->KnockoutEventMarkers // struct TArray [+] 0x2B8 BravoHotelReplayTimelineWidget->ResuscitatedEventMarkers // struct TArray [+] 0x2C8 BravoHotelReplayTimelineWidget->ReportedEventMarkers // struct TArray [+] 0x2D8 BravoHotelReplayTimelineWidget->bShowKillChkBox // char [+] 0x2D9 BravoHotelReplayTimelineWidget->bShowMyKillChkBox // char [+] 0x2DA BravoHotelReplayTimelineWidget->bShowKnockChkBox // char [+] 0x2DB BravoHotelReplayTimelineWidget->bShowMyKnockChkBox // char [+] 0x2DC BravoHotelReplayTimelineWidget->bShowResusChkBox // char [+] 0x2DD BravoHotelReplayTimelineWidget->bShowMyResusChkBox // char [+] 0x2E0 BravoHotelReplayTimelineWidget->MK3DKillEvents // struct TArray [+] 0x2F0 BravoHotelReplayTimelineWidget->MK3DKnockoutEvents // struct TArray [+] 0x300 BravoHotelReplayTimelineWidget->MK3DResuscitatedEvents // struct TArray [+] 0x310 BravoHotelReplayTimelineWidget->MK3DReportedEvents // struct TArray class BravoHotelReplayZone: class BravoHotelReportDataManager: [+] 0x368 BravoHotelReportDataManager->CurrWorldContext // struct Object class BravoHotelReportUserCompletedWidget: [+] 0x248 BravoHotelReportUserCompletedWidget->ConfirmButton // struct UButton class BravoHotelReportUserConfirmWidget: [+] 0x248 BravoHotelReportUserConfirmWidget->ConfirmButton // struct UButton [+] 0x250 BravoHotelReportUserConfirmWidget->CancelButton // struct UButton class BravoHotelReportUserProgramWidget: [+] 0x248 BravoHotelReportUserProgramWidget->ReportButton // struct UButton [+] 0x250 BravoHotelReportUserProgramWidget->CancelButton // struct UButton [+] 0x258 BravoHotelReportUserProgramWidget->SelectedUserNickName // struct UTextBlock class BravoHotelReportUserWidget: [+] 0x248 BravoHotelReportUserWidget->ReportButton // struct UButton [+] 0x250 BravoHotelReportUserWidget->CancelButton // struct UButton [+] 0x258 BravoHotelReportUserWidget->SelectedUserNickName // struct UTextBlock class BravoHotelRotorRunner: [+] 0x328 BravoHotelRotorRunner->RotorActor // struct UActor [+] 0x330 BravoHotelRotorRunner->RotorSpeed // float [+] 0x334 BravoHotelRotorRunner->TickEnableDistance // float class BravoHotelRoutePingWidget: class BravoHotelScenarioBase: [+] 0x28 BravoHotelScenarioBase->OwnerActor // struct UActor class BravoHotelScenarioActor: [+] 0x350 BravoHotelScenarioActor->bActiveOnStart // char class BravoHotelScenarioActorInterface: class BravoHotelScenarioCallbackProxy: [+] 0x28 BravoHotelScenarioCallbackProxy->Finished // struct FMulticastInlineDelegate class BravoHotelScenarioComponent: [+] 0xB0 BravoHotelScenarioComponent->StartScenarioClass // struct UClass* [+] 0xB8 BravoHotelScenarioComponent->CurrentScenario // struct UBravoHotelScenarioBase [+] 0x118 BravoHotelScenarioComponent->TimeHandle_ForceStart // struct FTimerHandle class BravoHotelScenarioWidget: class BravoHotelSceneCaptureComponent2D: [+] 0x938 BravoHotelSceneCaptureComponent2D->TickRate // float class SightInfoData: [+] 0x30 SightInfoData->DefaultSightViewRatio // struct FVector2D [+] 0x38 SightInfoData->HoloSightViewRatio // struct FVector2D [+] 0x40 SightInfoData->ReddotViewRatio // struct FVector2D [+] 0x48 SightInfoData->DigitalViewRatio // struct FVector2D [+] 0x50 SightInfoData->X2ViewRatio // struct FVector2D [+] 0x58 SightInfoData->X4ViewRatio // struct FVector2D [+] 0x60 SightInfoData->X8ViewRatio // struct FVector2D [+] 0x68 SightInfoData->X15ViewRatio // struct FVector2D class BravoHotelScopeWidget: class BravoHotelSeason: [+] 0x30 BravoHotelSeason->OnSeasonChangedSubTabDelegate // struct FMulticastInlineDelegate class BravoHotelSettingBaseWidget: [+] 0x248 BravoHotelSettingBaseWidget->DelegateShowInfo // struct FMulticastInlineDelegate [+] 0x258 BravoHotelSettingBaseWidget->DelegateChangeValue // struct FMulticastInlineDelegate [+] 0x268 BravoHotelSettingBaseWidget->DelegateChangeValueDirect // struct FMulticastInlineDelegate [+] 0x278 BravoHotelSettingBaseWidget->DelegateChangeKeyValue // struct FMulticastInlineDelegate [+] 0x288 BravoHotelSettingBaseWidget->DelegateButtonClick // struct FMulticastInlineDelegate class BravoHotelSettingSlotWidget: [+] 0x298 BravoHotelSettingSlotWidget->ParentWidget // struct UBravoHotelSettingSubWidget [+] 0x2A0 BravoHotelSettingSlotWidget->ActionName // struct FName [+] 0x2A8 BravoHotelSettingSlotWidget->AxisActionName // struct FName [+] 0x2B0 BravoHotelSettingSlotWidget->AxisScale // float [+] 0x2B8 BravoHotelSettingSlotWidget->SettingData // struct FSettingInfo [+] 0x340 BravoHotelSettingSlotWidget->SettingType // struct FDataTableRowHandle [+] 0x350 BravoHotelSettingSlotWidget->CurValue // float [+] 0x354 BravoHotelSettingSlotWidget->OrgValue // float [+] 0x358 BravoHotelSettingSlotWidget->OrgKeyInfo // struct FInputActionKeyMapping [+] 0x380 BravoHotelSettingSlotWidget->CurKeyInfo // struct FInputActionKeyMapping [+] 0x3A8 BravoHotelSettingSlotWidget->SubOrgKeyInfo // struct FInputActionKeyMapping [+] 0x3D0 BravoHotelSettingSlotWidget->SubCurKeyInfo // struct FInputActionKeyMapping [+] 0x3F8 BravoHotelSettingSlotWidget->OrgAxisKeyInfo // struct FInputAxisKeyMapping [+] 0x428 BravoHotelSettingSlotWidget->CurAxisKeyInfo // struct FInputAxisKeyMapping [+] 0x458 BravoHotelSettingSlotWidget->SubOrgAxisKeyInfo // struct FInputAxisKeyMapping [+] 0x488 BravoHotelSettingSlotWidget->SubCurAxisKeyInfo // struct FInputAxisKeyMapping [+] 0x4B8 BravoHotelSettingSlotWidget->SettingWidget // struct UBravoHotelSettingWidget [+] 0x4C0 BravoHotelSettingSlotWidget->EnableKeyInputState // int32_t [+] 0x4C8 BravoHotelSettingSlotWidget->DelegateKeyChangedNotiMessage // struct FMulticastInlineDelegate [+] 0x4D8 BravoHotelSettingSlotWidget->DelegateChangeInput // struct FMulticastInlineDelegate class BravoHotelSettingSubWidget: class BravoHotelSettingWidget: [+] 0x298 BravoHotelSettingWidget->BackupSlots // struct TArray [+] 0x2B0 BravoHotelSettingWidget->SettingList // struct TMap [+] 0x300 BravoHotelSettingWidget->ChangeSettingList // struct TMap [+] 0x350 BravoHotelSettingWidget->ChangeSettingKeyList // struct TMap [+] 0x3A0 BravoHotelSettingWidget->SubList // struct TArray [+] 0x3B0 BravoHotelSettingWidget->SlotList // struct TArray [+] 0x3C0 BravoHotelSettingWidget->ChangingTotalGraphic // char [+] 0x3C1 BravoHotelSettingWidget->IsInitState // char [+] 0x3C2 BravoHotelSettingWidget->SelectedTyp // enum class ESettingBigType class ClientArrowComponent: class BravoHotelShellCasingArrowComponent: [+] 0x4C0 BravoHotelShellCasingArrowComponent->ShellCasingClass // struct UClass* [+] 0x4C8 BravoHotelShellCasingArrowComponent->SpawnPowerMin // float [+] 0x4CC BravoHotelShellCasingArrowComponent->SpawnPowerMax // float [+] 0x4D0 BravoHotelShellCasingArrowComponent->EjectAngleMin // float [+] 0x4D4 BravoHotelShellCasingArrowComponent->EjectAngleMax // float [+] 0x4D8 BravoHotelShellCasingArrowComponent->SpinAngleMin // float [+] 0x4DC BravoHotelShellCasingArrowComponent->SpinAngleMax // float [+] 0x4E0 BravoHotelShellCasingArrowComponent->bSpawnLastShotOnly // char class BravoHotelSightAttachment: [+] 0x328 BravoHotelSightAttachment->WeaponSight // struct UStaticMeshComponent [+] 0x330 BravoHotelSightAttachment->bUpdateScopeWidgetScaling // char [+] 0x331 BravoHotelSightAttachment->SightType // enum class EWeaponAttachmentItem [+] 0x338 BravoHotelSightAttachment->LensMaterial_1P // struct UMaterialInterface [+] 0x340 BravoHotelSightAttachment->LensMaterial_3P // struct UMaterialInterface [+] 0x348 BravoHotelSightAttachment->ScopeWidget // struct UWidgetComponent [+] 0x350 BravoHotelSightAttachment->InitialScopeWidgetDistance // float [+] 0x358 BravoHotelSightAttachment->BP_ScopeWidgets // struct TArray [+] 0x368 BravoHotelSightAttachment->ChildPrimitiveComponents // struct TArray [+] 0x378 BravoHotelSightAttachment->WidgetClass // struct UClass* [+] 0x380 BravoHotelSightAttachment->WidgetDrawSize // struct FVector2D [+] 0x388 BravoHotelSightAttachment->DefaultWidgetComponentLocation // struct FVector [+] 0x394 BravoHotelSightAttachment->bUseHighMagnificationMesh // char [+] 0x398 BravoHotelSightAttachment->HighMagnificationSightMesh // struct TSoftObjectPtr [+] 0x3C0 BravoHotelSightAttachment->DefaultSightMesh // struct TSoftObjectPtr [+] 0x3E8 BravoHotelSightAttachment->LoadedHighMagnificationSightMesh // struct UStaticMesh [+] 0x3F0 BravoHotelSightAttachment->LoadedDefaultSightMesh // struct UStaticMesh [+] 0x3F8 BravoHotelSightAttachment->TimerHandle_ScopeVisible // struct FTimerHandle [+] 0x400 BravoHotelSightAttachment->VisibleDelayTime // float [+] 0x404 BravoHotelSightAttachment->ViewportRatioMax // float [+] 0x408 BravoHotelSightAttachment->ViewportSizeMax // float [+] 0x40C BravoHotelSightAttachment->bIsADSMode // char [+] 0x410 BravoHotelSightAttachment->ScaleMultiplier_ZoomInOut // float [+] 0x414 BravoHotelSightAttachment->bKeepMagnifierIndex // char [+] 0x418 BravoHotelSightAttachment->MagnifierList // struct TArray [+] 0x428 BravoHotelSightAttachment->CurrentMagnifier // float [+] 0x42C BravoHotelSightAttachment->InitialMagnifierIndex // int16_t [+] 0x430 BravoHotelSightAttachment->ScopeWidgetDefaultSize // struct FVector2D class BravoHotelSightInfoWidget: class BravoHotelSignificanceManager: [+] 0x1C0 BravoHotelSignificanceManager->DefaultCriteriaSetup // struct FSignificanceCriteriaSetup [+] 0x1E8 BravoHotelSignificanceManager->bIsEnabled // char [+] 0x1F0 BravoHotelSignificanceManager->CachedCameraManager // struct APlayerCameraManager class BravoHotelSimulationActor: [+] 0x328 BravoHotelSimulationActor->Root // struct USceneComponent [+] 0x330 BravoHotelSimulationActor->SimulationStaticMesh // struct UStaticMeshComponent [+] 0x338 BravoHotelSimulationActor->LifeTime // float class BravoHotelSkillMapWidget: class BravoHotelSkillTargetingBase: [+] 0x328 BravoHotelSkillTargetingBase->MissileLineParticle // struct UParticleSystemComponent [+] 0x330 BravoHotelSkillTargetingBase->MissileParticle // struct UParticleSystemComponent [+] 0x338 BravoHotelSkillTargetingBase->TargetDecal // struct UDecalComponent [+] 0x340 BravoHotelSkillTargetingBase->TargetRadius // float class BravoHotelSkillTargetingBombing: [+] 0x348 BravoHotelSkillTargetingBombing->BombingSound // struct UAkAudioEvent class BravoHotelSkillTargetingNuclear: [+] 0x348 BravoHotelSkillTargetingNuclear->NuclearInfo // struct FNuclearInfo [+] 0x358 BravoHotelSkillTargetingNuclear->NuclearWarningEvent // struct UAkAudioEvent [+] 0x360 BravoHotelSkillTargetingNuclear->BroadcastDelayTime // float [+] 0x364 BravoHotelSkillTargetingNuclear->NuclearDelayTime // float [+] 0x368 BravoHotelSkillTargetingNuclear->NuclearHeight // float [+] 0x36C BravoHotelSkillTargetingNuclear->bBroadcastNuclear // char class BravoHotelSmartPingActor: [+] 0x328 BravoHotelSmartPingActor->LocationActor // struct UActor [+] 0x330 BravoHotelSmartPingActor->LightPoleMesh // struct UStaticMeshComponent [+] 0x338 BravoHotelSmartPingActor->IsBook // char [+] 0x339 BravoHotelSmartPingActor->IsTempActor // char [+] 0x33A BravoHotelSmartPingActor->IsPersonalSupplyBoxActor // char [+] 0x33B BravoHotelSmartPingActor->IsMaterialItemActor // char [+] 0x33C BravoHotelSmartPingActor->bIsExpertWeaponItemActor // char [+] 0x33D BravoHotelSmartPingActor->bIsLocalActor // char [+] 0x340 BravoHotelSmartPingActor->MaterialPingInfo // struct FMaterialItemPingInfo [+] 0x370 BravoHotelSmartPingActor->ExpertWeaponPingInfo // struct FExpertWeaponPingInfo [+] 0x398 BravoHotelSmartPingActor->LocalPingInfo // struct FBravoHotelLocalPingInfo [+] 0x3C8 BravoHotelSmartPingActor->OwnerState // struct ABravoHotelPlayerState [+] 0x3D0 BravoHotelSmartPingActor->PingInfo // struct FBravoHotelPingInfo [+] 0x408 BravoHotelSmartPingActor->PlayerController // struct ABravoHotelPlayerController [+] 0x410 BravoHotelSmartPingActor->PingSettings // struct FBravoHotelSmartPingIconSettings [+] 0x4C8 BravoHotelSmartPingActor->ScreenRot // float [+] 0x4D0 BravoHotelSmartPingActor->TargetPingLocation // struct FVector [+] 0x4DC BravoHotelSmartPingActor->Active // char [+] 0x4E0 BravoHotelSmartPingActor->PingWidget // struct UBravoHotelSmartPingIconWidget [+] 0x4E8 BravoHotelSmartPingActor->WidgetSize // float [+] 0x4EC BravoHotelSmartPingActor->ShowLine // char [+] 0x4ED BravoHotelSmartPingActor->InNm // char [+] 0x4EE BravoHotelSmartPingActor->CurrentWidgetSpace // enum class EWidgetSpace [+] 0x4F0 BravoHotelSmartPingActor->PingWidgetCompentSapceWorld // struct UWidgetComponent [+] 0x4F8 BravoHotelSmartPingActor->PingWidgetCompentSapceScreen // struct UWidgetComponent [+] 0x500 BravoHotelSmartPingActor->PingIconWidgetWorld // struct UBravoHotelSmartPingIconWidget [+] 0x508 BravoHotelSmartPingActor->PingIconWidgetScreen // struct UBravoHotelSmartPingIconWidget [+] 0x510 BravoHotelSmartPingActor->SmartPingLineScale // struct UCurveFloat [+] 0x518 BravoHotelSmartPingActor->CheckHieght // float [+] 0x51C BravoHotelSmartPingActor->CheckDistance // float [+] 0x520 BravoHotelSmartPingActor->SmartPingSystem // struct UBravoHotelSmartPingSystem [+] 0x592 BravoHotelSmartPingActor->CompleteBindingOptin // char [+] 0x598 BravoHotelSmartPingActor->PingAlphaCurve // struct UCurveFloat [+] 0x5A0 BravoHotelSmartPingActor->PingLightAimPoleAlphaCurve // struct UCurveFloat [+] 0x5A8 BravoHotelSmartPingActor->PingLightPoleDistanceAlphaCurve // struct UCurveFloat [+] 0x5B0 BravoHotelSmartPingActor->PingLightPoleDistanceRadiusCurve // struct UCurveFloat [+] 0x5B8 BravoHotelSmartPingActor->PingLightPoleFovRadiusCurve // struct UCurveFloat [+] 0x5C0 BravoHotelSmartPingActor->PingReSizeCurve // struct UCurveFloat [+] 0x5C8 BravoHotelSmartPingActor->ForceOpacity1DurationTime // float [+] 0x5CC BravoHotelSmartPingActor->AddCenterPoint // struct FVector2D class BravoHotelSmartPingIconWidget: [+] 0x248 BravoHotelSmartPingIconWidget->WidgetSpace // enum class EWidgetSpace [+] 0x250 BravoHotelSmartPingIconWidget->SmartPingScaleWorld // struct UCurveFloat [+] 0x258 BravoHotelSmartPingIconWidget->SmartPingScale // struct UCurveFloat [+] 0x260 BravoHotelSmartPingIconWidget->Exit_Slide // struct UCurveFloat [+] 0x268 BravoHotelSmartPingIconWidget->Exit_Bounce // struct UCurveFloat [+] 0x270 BravoHotelSmartPingIconWidget->Exit_Scale // struct UCurveFloat [+] 0x278 BravoHotelSmartPingIconWidget->Enter_Slide // struct UCurveFloat [+] 0x280 BravoHotelSmartPingIconWidget->Enter_Bounce // struct UCurveFloat [+] 0x288 BravoHotelSmartPingIconWidget->Enter_Scale // struct UCurveFloat [+] 0x290 BravoHotelSmartPingIconWidget->SmartPingLineScale // struct UCurveFloat [+] 0x298 BravoHotelSmartPingIconWidget->IconImage // struct UImage [+] 0x2A0 BravoHotelSmartPingIconWidget->IconBgImage // struct UUserWidget [+] 0x2A8 BravoHotelSmartPingIconWidget->IconIndicator // struct UImage [+] 0x2B0 BravoHotelSmartPingIconWidget->ParentPingActor // struct ABravoHotelSmartPingActor [+] 0x2B8 BravoHotelSmartPingIconWidget->PingDistance // float [+] 0x2C0 BravoHotelSmartPingIconWidget->TimerHandle_Update // struct FTimerHandle [+] 0x2C8 BravoHotelSmartPingIconWidget->TimerHandle_OnActive // struct FTimerHandle [+] 0x2D0 BravoHotelSmartPingIconWidget->PingIconSettings // struct FBravoHotelSmartPingIconSettings [+] 0x388 BravoHotelSmartPingIconWidget->MaterialItemPingInfo // struct FMaterialItemPingInfo [+] 0x3B8 BravoHotelSmartPingIconWidget->ExpertWeaponItemPingInfo // struct FExpertWeaponPingInfo [+] 0x3E0 BravoHotelSmartPingIconWidget->LocalPingInfo // struct FBravoHotelLocalPingInfo [+] 0x410 BravoHotelSmartPingIconWidget->AnimationType // enum class EPingIconAnimationStateType [+] 0x414 BravoHotelSmartPingIconWidget->StartTime // float [+] 0x418 BravoHotelSmartPingIconWidget->TimeSinceStart // float [+] 0x41C BravoHotelSmartPingIconWidget->TransitionState // float [+] 0x420 BravoHotelSmartPingIconWidget->PingOpacity // float [+] 0x424 BravoHotelSmartPingIconWidget->DefaultScale // float [+] 0x428 BravoHotelSmartPingIconWidget->Seed // float [+] 0x42C BravoHotelSmartPingIconWidget->PreDistance // float [+] 0x430 BravoHotelSmartPingIconWidget->DistanceText // struct UTextBlock [+] 0x438 BravoHotelSmartPingIconWidget->EnableAnimation // char [+] 0x439 BravoHotelSmartPingIconWidget->IgnoreScale // char [+] 0x43A BravoHotelSmartPingIconWidget->bEnableShowDebugLightPole // char class BravoHotelSmartPingSystem: [+] 0xB0 BravoHotelSmartPingSystem->PingActorList // struct TArray [+] 0xC0 BravoHotelSmartPingSystem->PersonalSupplyBoxActor // struct ABravoHotelSmartPingActor [+] 0xC8 BravoHotelSmartPingSystem->GuideActor // struct ABravoHotelSmartPingActor [+] 0xD0 BravoHotelSmartPingSystem->BookActor // struct ABravoHotelSmartPingActor [+] 0xD8 BravoHotelSmartPingSystem->ExpertWeaponActor // struct ABravoHotelSmartPingActor [+] 0xE0 BravoHotelSmartPingSystem->MaterialActors // struct TArray [+] 0xF0 BravoHotelSmartPingSystem->LocalPingActors // struct TArray [+] 0x100 BravoHotelSmartPingSystem->DetectedInteractionCancleActors // struct TArray [+] 0x110 BravoHotelSmartPingSystem->LightPoleHeight // float [+] 0x114 BravoHotelSmartPingSystem->LightPoleRadius // float [+] 0x118 BravoHotelSmartPingSystem->DelayAfterLanding // float [+] 0x120 BravoHotelSmartPingSystem->LightPoleEffect // struct UParticleSystem class BravoHotelSpectatorController: class BravoHotelSpectatorHUD: class BravoHotelSpectatorPawn: [+] 0x3C0 BravoHotelSpectatorPawn->TargetPawn // struct APawn class BravoHotelSpectatorWidget: class BravoHotelSTMComponent: class BravoHotelSuperBarrier: [+] 0x328 BravoHotelSuperBarrier->StaticMeshComponent // struct UStaticMeshComponent [+] 0x330 BravoHotelSuperBarrier->CreationEffectMeshComponent // struct UStaticMeshComponent [+] 0x338 BravoHotelSuperBarrier->bIsLifeSpanExpired // char [+] 0x340 BravoHotelSuperBarrier->DestructibleMeshComponent // struct UDestructibleComponent [+] 0x348 BravoHotelSuperBarrier->DestructibleMeshRef // struct UDestructibleMesh [+] 0x350 BravoHotelSuperBarrier->MaxHp // float [+] 0x354 BravoHotelSuperBarrier->CurrentHP // float [+] 0x358 BravoHotelSuperBarrier->ImpactPointOnDestruct // struct FVector_NetQuantize [+] 0x370 BravoHotelSuperBarrier->BarrierDissolveValue // float [+] 0x378 BravoHotelSuperBarrier->ParticleSystem_OnSpawn // struct UParticleSystem [+] 0x380 BravoHotelSuperBarrier->AkSound_OnSpawn // struct UAkAudioEvent [+] 0x388 BravoHotelSuperBarrier->AKSound_Destructed // struct UAkAudioEvent [+] 0x390 BravoHotelSuperBarrier->AkSound_Melee // struct UAkAudioEvent [+] 0x398 BravoHotelSuperBarrier->ParticleSystemComponent_OnSpawn // struct UParticleSystemComponent class BravoHotelSupplyBox: [+] 0x38 BravoHotelSupplyBox->SupplyBoxSpawnEffect // struct UParticleSystem [+] 0x40 BravoHotelSupplyBox->PP_Preset_PickupOutline // struct UClass* [+] 0x48 BravoHotelSupplyBox->EffectEquipmentTransitionDelegate // struct FMulticastInlineDelegate [+] 0x58 BravoHotelSupplyBox->EquipmentSounedDelegate // struct FMulticastInlineDelegate [+] 0x68 BravoHotelSupplyBox->SlotHoverSounedDelegate // struct FMulticastInlineDelegate [+] 0x78 BravoHotelSupplyBox->SupplyItemList // struct TArray [+] 0x88 BravoHotelSupplyBox->TargetPointList // struct TArray [+] 0x98 BravoHotelSupplyBox->PP_PickupOutlineRef // struct UCameraPostProcessPreset [+] 0xA0 BravoHotelSupplyBox->CurrentActor // struct FSupplyBoxItemInfo [+] 0xD0 BravoHotelSupplyBox->CurrentSlot // struct FSupplySlotInfo [+] 0xE0 BravoHotelSupplyBox->TransitionList // struct TArray class BravoHotelSupplyBoxSpawnComponent: [+] 0x4D8 BravoHotelSupplyBoxSpawnComponent->TraceLand // char [+] 0x4E0 BravoHotelSupplyBoxSpawnComponent->CustomIndex // int32_t class BravoHotelSystemLayer: class BravoHotelTeamInfoSlotWidget: [+] 0x248 BravoHotelTeamInfoSlotWidget->TimerHandle_CheckValue // struct FTimerHandle [+] 0x2DC BravoHotelTeamInfoSlotWidget->SlotIndex // int32_t [+] 0x2E0 BravoHotelTeamInfoSlotWidget->PlayerState // struct ABravoHotelPlayerState [+] 0x2E8 BravoHotelTeamInfoSlotWidget->PlayedFireAnimationCnt // int32_t [+] 0x2EC BravoHotelTeamInfoSlotWidget->bPlayingFireAnimation // char [+] 0x2F0 BravoHotelTeamInfoSlotWidget->FireCnt // int32_t [+] 0x2F4 BravoHotelTeamInfoSlotWidget->StartDownTime // float [+] 0x2F8 BravoHotelTeamInfoSlotWidget->TotalDownTime // float [+] 0x2FC BravoHotelTeamInfoSlotWidget->DownTickTime // float [+] 0x300 BravoHotelTeamInfoSlotWidget->CurrentState // enum class ECharacterState [+] 0x301 BravoHotelTeamInfoSlotWidget->bIsLocalState // char class BravoHotelTeamInfoWidget: [+] 0x248 BravoHotelTeamInfoWidget->SlotList // struct TArray class BravoHotelTeamPlayerStart: [+] 0x358 BravoHotelTeamPlayerStart->SpawnLocationBoxComponent // struct UBoxComponent [+] 0x360 BravoHotelTeamPlayerStart->CharacterHalfHeight // float [+] 0x364 BravoHotelTeamPlayerStart->bUseAreaSystem // char [+] 0x370 BravoHotelTeamPlayerStart->AreaName // struct FString [+] 0x390 BravoHotelTeamPlayerStart->MaxPlayerCountInArea // int32_t [+] 0x398 BravoHotelTeamPlayerStart->PlayerStartName // struct FString [+] 0x3A8 BravoHotelTeamPlayerStart->MaxPlayerCount // int32_t [+] 0x3AC BravoHotelTeamPlayerStart->bUseSpawnBound // char [+] 0x3B0 BravoHotelTeamPlayerStart->SpawnBoundScale // float [+] 0x3B4 BravoHotelTeamPlayerStart->AreaWeight // int32_t class BravoHotelTeamPositionWidget: [+] 0x248 BravoHotelTeamPositionWidget->PlayerState // struct ABravoHotelPlayerState [+] 0x250 BravoHotelTeamPositionWidget->Canvas_Main // struct UCanvasPanel [+] 0x258 BravoHotelTeamPositionWidget->Canvas_Rot // struct UCanvasPanel [+] 0x288 BravoHotelTeamPositionWidget->bIsLocalPlayer // char [+] 0x289 BravoHotelTeamPositionWidget->bIsInViewport // char [+] 0x28A BravoHotelTeamPositionWidget->IsDisconnected // char [+] 0x28B BravoHotelTeamPositionWidget->PlayerBehavior // enum class EPlayerBehavior [+] 0x28C BravoHotelTeamPositionWidget->LastIconIndex // int32_t class BravoHotelTestCheatWidget: class BravoHotelTestWidget: [+] 0x248 BravoHotelTestWidget->SpawnResultInfo // struct TArray [+] 0x258 BravoHotelTestWidget->SpawnResultData // struct TArray [+] 0x268 BravoHotelTestWidget->SpawnActorInfos // struct TArray [+] 0x278 BravoHotelTestWidget->SpawnActors // struct TMap [+] 0x2C8 BravoHotelTestWidget->SpawnActorList // struct TArray [+] 0x2D8 BravoHotelTestWidget->SpawnBuildingList // struct TArray [+] 0x2E8 BravoHotelTestWidget->SpawnBuildingList2 // struct TArray [+] 0x2F8 BravoHotelTestWidget->TotalLogCnt // int32_t [+] 0x2FC BravoHotelTestWidget->CurPercent // float [+] 0x300 BravoHotelTestWidget->CurCount // float class BravoHotelThrowingWeaponMovementComponent: [+] 0x1D0 BravoHotelThrowingWeaponMovementComponent->OnProjectilePenetrate // struct FMulticastInlineDelegate [+] 0x1E0 BravoHotelThrowingWeaponMovementComponent->bIsFluidFriction // char [+] 0x1E1 BravoHotelThrowingWeaponMovementComponent->bInFluid // char [+] 0x1E4 BravoHotelThrowingWeaponMovementComponent->FluidFriction // float [+] 0x1E8 BravoHotelThrowingWeaponMovementComponent->BuoyancyZ // float [+] 0x1EC BravoHotelThrowingWeaponMovementComponent->bEnableGuidedForce // char [+] 0x1F0 BravoHotelThrowingWeaponMovementComponent->GuidedForce // float [+] 0x1F4 BravoHotelThrowingWeaponMovementComponent->GuidedLocation // struct FVector class BravoHotelTimeOfDay: [+] 0x328 BravoHotelTimeOfDay->CurrentTimeOfDayType // enum class ETimeOfDayType [+] 0x329 BravoHotelTimeOfDay->bUseClearFog // char [+] 0x32C BravoHotelTimeOfDay->PostSimulationAlpha // float [+] 0x330 BravoHotelTimeOfDay->TimeOfDaySettings // struct TMap [+] 0x380 BravoHotelTimeOfDay->DirectionalLightRef // struct ADirectionalLight [+] 0x388 BravoHotelTimeOfDay->SkyLightRef // struct ASkyLight [+] 0x390 BravoHotelTimeOfDay->ExponentialHeightFogRef // struct AExponentialHeightFog [+] 0x398 BravoHotelTimeOfDay->AtmosphericFogRef // struct AAtmosphericFog [+] 0x3A0 BravoHotelTimeOfDay->PostProcessVolumeRef // struct APostProcessVolume [+] 0x3A8 BravoHotelTimeOfDay->SimulateInformations // struct TArray [+] 0x3B8 BravoHotelTimeOfDay->SimulationStartTime // float [+] 0x3BC BravoHotelTimeOfDay->bIsSimulating // char [+] 0x3C0 BravoHotelTimeOfDay->CurrentSimulationTOD // struct FBravoHotelTimeOfDaySettings [+] 0x458 BravoHotelTimeOfDay->TargetSimulationTOD // struct FBravoHotelTimeOfDaySettings [+] 0x4F0 BravoHotelTimeOfDay->TargetSimulateTimeOfDay // enum class ETimeOfDayType [+] 0x4F4 BravoHotelTimeOfDay->DL_RotationTransitionTime // float [+] 0x4F8 BravoHotelTimeOfDay->PostTransitionDelayTime // float [+] 0x4FC BravoHotelTimeOfDay->PostTransitionTime // float [+] 0x518 BravoHotelTimeOfDay->StartTimeOfDayType // enum class ETimeOfDayType class BravoHotelTitleHUD: [+] 0x438 BravoHotelTitleHUD->LobbyWidgetClass // struct UClass* [+] 0x440 BravoHotelTitleHUD->CreateCharacterWidgetClass // struct UClass* [+] 0x448 BravoHotelTitleHUD->LobbyWidget // struct UUserWidget [+] 0x450 BravoHotelTitleHUD->CreateCharacterWidget // struct UUserWidget [+] 0x458 BravoHotelTitleHUD->ChangedSceneDelegate // struct FMulticastInlineDelegate [+] 0x468 BravoHotelTitleHUD->ChangedLoginDelegate // struct FMulticastInlineDelegate [+] 0x478 BravoHotelTitleHUD->WaitingUserDelegate // struct FMulticastInlineDelegate class BravoHotelTopInfoInterface: class BravoHotelTopInfoWidget: [+] 0x250 BravoHotelTopInfoWidget->CharacterState // enum class ECharacterState [+] 0x251 BravoHotelTopInfoWidget->PreCharacterState // enum class ECharacterState [+] 0x258 BravoHotelTopInfoWidget->FallingWidget // struct UUserWidget [+] 0x260 BravoHotelTopInfoWidget->UW_AliveInfoWidget // struct UBravoHotelAliveInfoWidget [+] 0x268 BravoHotelTopInfoWidget->DamageLogWidgetRef // struct UUserWidget [+] 0x270 BravoHotelTopInfoWidget->bPerkDeckInitialized // char class BravoHotelTrajectoryComponent: [+] 0xB0 BravoHotelTrajectoryComponent->bCanDrawTrajectory // char [+] 0xB1 BravoHotelTrajectoryComponent->bUseDebugLine // char [+] 0xB2 BravoHotelTrajectoryComponent->bIsTrajectorySegmentsCreated // char [+] 0xB4 BravoHotelTrajectoryComponent->DesiredStartLocation // struct FVector [+] 0xC0 BravoHotelTrajectoryComponent->Gravity // struct FVector [+] 0xCC BravoHotelTrajectoryComponent->InitialVelocity // struct FVector [+] 0xD8 BravoHotelTrajectoryComponent->TrajectorySegmentCount // float [+] 0xDC BravoHotelTrajectoryComponent->TrajectorySegmentLength // float [+] 0xE0 BravoHotelTrajectoryComponent->HitSegmentIndex // int32_t [+] 0xE4 BravoHotelTrajectoryComponent->ParticleColor // struct FLinearColor [+] 0xF4 BravoHotelTrajectoryComponent->ParticleColorMultiplier // float [+] 0xF8 BravoHotelTrajectoryComponent->MPC_Trajectory // struct UMaterialParameterCollection [+] 0x100 BravoHotelTrajectoryComponent->TrajectoryParticleSystem // struct UParticleSystem [+] 0x108 BravoHotelTrajectoryComponent->SpawnedParticleArray // struct TArray [+] 0x118 BravoHotelTrajectoryComponent->DecalComponent // struct UDecalComponent [+] 0x120 BravoHotelTrajectoryComponent->DecalScale // struct FVector [+] 0x12C BravoHotelTrajectoryComponent->DecalColor // struct FLinearColor [+] 0x140 BravoHotelTrajectoryComponent->DecalMaterial // struct UMaterialInterface class BravoHotelTransportDropBoxActor: [+] 0x3A8 BravoHotelTransportDropBoxActor->PrevDropBoxState // enum class EDropBoxState [+] 0x3A9 BravoHotelTransportDropBoxActor->CurrentDropBoxState // enum class EDropBoxState [+] 0x3AA BravoHotelTransportDropBoxActor->bLandedOnWater // char [+] 0x3BC BravoHotelTransportDropBoxActor->LandingSeconds // float [+] 0x3D8 BravoHotelTransportDropBoxActor->DropBoxMesh // struct UStaticMeshComponent [+] 0x3E0 BravoHotelTransportDropBoxActor->ParachuteMesh // struct UStaticMeshComponent [+] 0x3E8 BravoHotelTransportDropBoxActor->DropBoxAudioComponent // struct UAkComponent [+] 0x3F0 BravoHotelTransportDropBoxActor->BoxSmokeParticleFX // struct UParticleSystemComponent [+] 0x3F8 BravoHotelTransportDropBoxActor->WaterParticleFX // struct UParticleSystemComponent [+] 0x400 BravoHotelTransportDropBoxActor->BoxSmokeParticle // struct UParticleSystem [+] 0x408 BravoHotelTransportDropBoxActor->WaterParticle // struct UParticleSystem [+] 0x410 BravoHotelTransportDropBoxActor->SmokeStartSound // struct TSoftObjectPtr [+] 0x438 BravoHotelTransportDropBoxActor->SmokeStopSound // struct TSoftObjectPtr [+] 0x460 BravoHotelTransportDropBoxActor->LandOnGroundSound // struct TSoftObjectPtr [+] 0x488 BravoHotelTransportDropBoxActor->LandOnWaterSound // struct TSoftObjectPtr [+] 0x4B0 BravoHotelTransportDropBoxActor->SmokeRemainTime // float [+] 0x4B4 BravoHotelTransportDropBoxActor->SmokeEeffectDuration // float class ArmoryDataAsset: [+] 0x30 ArmoryDataAsset->StaticMesh // struct TSoftObjectPtr [+] 0x58 ArmoryDataAsset->LocationOffset // struct FVector [+] 0x64 ArmoryDataAsset->RotationOffset // struct FRotator [+] 0x70 ArmoryDataAsset->ScaleOffset // struct FVector class LoadTableAsset: [+] 0x30 LoadTableAsset->ItemTables // struct TArray> [+] 0x40 LoadTableAsset->ItemValueTables // struct TArray> class BravoHotelUIWeaponInterface: class BravoHotelUserSettings: [+] 0x154 BravoHotelUserSettings->TotalGraphicQuality // int32_t [+] 0x158 BravoHotelUserSettings->MasterVolumeOnOff // char [+] 0x15C BravoHotelUserSettings->PreMasterVolume // int32_t [+] 0x160 BravoHotelUserSettings->MasterVolume // int32_t [+] 0x164 BravoHotelUserSettings->EffectVolume // int32_t [+] 0x168 BravoHotelUserSettings->UIVolume // int32_t [+] 0x16C BravoHotelUserSettings->MusicVolume // int32_t [+] 0x170 BravoHotelUserSettings->VoiceInputVolume // int32_t [+] 0x174 BravoHotelUserSettings->VoiceOutputVolume // int32_t [+] 0x178 BravoHotelUserSettings->VoiceInputMode // int32_t [+] 0x17C BravoHotelUserSettings->VoiceChanel // int32_t [+] 0x180 BravoHotelUserSettings->VerticalSensitivity // int32_t [+] 0x184 BravoHotelUserSettings->GeneralSensitivity // int32_t [+] 0x188 BravoHotelUserSettings->VehicleDriverSensitivity // int32_t [+] 0x18C BravoHotelUserSettings->AOSSensitivity // int32_t [+] 0x190 BravoHotelUserSettings->TotalSensitivity // int32_t [+] 0x194 BravoHotelUserSettings->bUsingDetailSensitivity // char [+] 0x198 BravoHotelUserSettings->ADSSensitivity // int32_t [+] 0x19C BravoHotelUserSettings->ADS2xSensitivity // int32_t [+] 0x1A0 BravoHotelUserSettings->ADS4xSensitivity // int32_t [+] 0x1A4 BravoHotelUserSettings->ADS6xSensitivity // int32_t [+] 0x1A8 BravoHotelUserSettings->ADS8xSensitivity // int32_t [+] 0x1AC BravoHotelUserSettings->ADS15xSensitivity // int32_t [+] 0x1B0 BravoHotelUserSettings->bReverseLeftAndRight // char [+] 0x1B1 BravoHotelUserSettings->bReverseUpAndDown // char [+] 0x1B4 BravoHotelUserSettings->CrossHairIndex // int32_t [+] 0x1B8 BravoHotelUserSettings->FireModeSettings // struct TMap [+] 0x208 BravoHotelUserSettings->autoReload // char [+] 0x209 BravoHotelUserSettings->ImmediateAttachment // char [+] 0x20A BravoHotelUserSettings->InheritAttachment // char [+] 0x20B BravoHotelUserSettings->ShowPerkSlot // char [+] 0x20C BravoHotelUserSettings->ShowSmartPing // char [+] 0x20D BravoHotelUserSettings->ShowSmartPingSupplyBox // char [+] 0x210 BravoHotelUserSettings->ShowSmartPingLightPole // int32_t [+] 0x214 BravoHotelUserSettings->NetworkDebugStatistics // char [+] 0x215 BravoHotelUserSettings->EnableShowClassUI // char [+] 0x216 BravoHotelUserSettings->bShowUseaableItemEffect // char [+] 0x218 BravoHotelUserSettings->AmmoEffect // int32_t [+] 0x21C BravoHotelUserSettings->MedicalLv3Effect // int32_t [+] 0x220 BravoHotelUserSettings->MedicalLv2Effect // int32_t [+] 0x224 BravoHotelUserSettings->MedicalLv1Effect // int32_t [+] 0x228 BravoHotelUserSettings->RedBoostEffect // int32_t [+] 0x22C BravoHotelUserSettings->GreenBoostEffect // int32_t [+] 0x230 BravoHotelUserSettings->BlueBoostEffect // int32_t [+] 0x234 BravoHotelUserSettings->AutoUseItem_MedicalLv1 // char [+] 0x235 BravoHotelUserSettings->AutoUseItem_MedicalLv2 // char [+] 0x236 BravoHotelUserSettings->AutoUseItem_MedicalLv3 // char [+] 0x237 BravoHotelUserSettings->AutoLadder // char [+] 0x238 BravoHotelUserSettings->ShowGuideWidget // char [+] 0x239 BravoHotelUserSettings->SearchMaterialItem // char [+] 0x23A BravoHotelUserSettings->SearchExpertWeaponItem // char [+] 0x23B BravoHotelUserSettings->ShowDamageLog // char [+] 0x23C BravoHotelUserSettings->InventoryOrder // int32_t [+] 0x240 BravoHotelUserSettings->InventoryScrollSpeed // float [+] 0x244 BravoHotelUserSettings->CustomUseItem1 // int32_t [+] 0x248 BravoHotelUserSettings->CustomUseItem2 // int32_t [+] 0x24C BravoHotelUserSettings->CustomUseItem3 // int32_t [+] 0x250 BravoHotelUserSettings->CustomUseItem4 // int32_t [+] 0x254 BravoHotelUserSettings->CustomUseItem5 // int32_t [+] 0x258 BravoHotelUserSettings->CustomUseItem6 // int32_t [+] 0x25C BravoHotelUserSettings->CustomUseItem7 // int32_t [+] 0x260 BravoHotelUserSettings->CustomUseItem8 // int32_t [+] 0x264 BravoHotelUserSettings->ToggleCrouch // char [+] 0x265 BravoHotelUserSettings->ToggleWalk // char [+] 0x266 BravoHotelUserSettings->ToggleSprint // char [+] 0x267 BravoHotelUserSettings->ToggleFreeLook // char [+] 0x268 BravoHotelUserSettings->ToggleSteadyAim // char [+] 0x26C BravoHotelUserSettings->ToggleExLean // int32_t [+] 0x270 BravoHotelUserSettings->ToggleAOS // char [+] 0x271 BravoHotelUserSettings->ToggleADS // char [+] 0x274 BravoHotelUserSettings->GraphicsVersion // uint32_t [+] 0x27C BravoHotelUserSettings->DefaultLanguageType // float [+] 0x280 BravoHotelUserSettings->LanguageType // float [+] 0x284 BravoHotelUserSettings->Gamma // float [+] 0x288 BravoHotelUserSettings->Sharpen // float [+] 0x28C BravoHotelUserSettings->ShowInventoryCharacter // char [+] 0x298 BravoHotelUserSettings->FieldOfView // int32_t [+] 0x29C BravoHotelUserSettings->ReflexQuality // int32_t [+] 0x2A0 BravoHotelUserSettings->DLSSQuality // int32_t [+] 0x2A4 BravoHotelUserSettings->bUseDepthOfField // char [+] 0x2A8 BravoHotelUserSettings->FSRQuality // int32_t [+] 0x2B0 BravoHotelUserSettings->KeySettings // struct TMap [+] 0x300 BravoHotelUserSettings->SubKeySettings // struct TMap [+] 0x350 BravoHotelUserSettings->AxisKeySettings // struct TMap [+] 0x3A0 BravoHotelUserSettings->AxisSubKeySettings // struct TMap [+] 0x3F0 BravoHotelUserSettings->SettingDataFromTable // struct TMap [+] 0x440 BravoHotelUserSettings->OnGameUserSettingsApply_Audio // struct FMulticastInlineDelegate [+] 0x450 BravoHotelUserSettings->OnGameUserSettingsApply_Controll // struct FMulticastInlineDelegate [+] 0x460 BravoHotelUserSettings->OnGameUserSettingsApply_Graphic // struct FMulticastInlineDelegate [+] 0x470 BravoHotelUserSettings->OnGameUserSettingsApply_GamePlay // struct FMulticastInlineDelegate [+] 0x480 BravoHotelUserSettings->OnGameUserSettingsApply_Key // struct FMulticastInlineDelegate [+] 0x490 BravoHotelUserSettings->OnChangedDediSettings // struct FMulticastInlineDelegate [+] 0x500 BravoHotelUserSettings->OnChangeVolumeState // struct FMulticastInlineDelegate [+] 0x510 BravoHotelUserSettings->bCheckValidSettingDataFromTable // char [+] 0x511 BravoHotelUserSettings->bNeedDefaultSettingWithTabelData // char [+] 0x512 BravoHotelUserSettings->bCheckLoadComplete // char class BravoHotelUtil: class BravoHotelVehicle: [+] 0xCB8 BravoHotelVehicle->TeamInfoUpdaterComponentRef // struct UTeamInfoUpdaterComponent [+] 0x6F8 BravoHotelVehicle->SpringArm // struct USpringArmComponent [+] 0x7B8 BravoHotelVehicle->RearCamera // struct UCameraComponent [+] 0x9E0 BravoHotelVehicle->VehicleSeats // struct USceneComponent [+] 0xB78 BravoHotelVehicle->WreckedMeshComponent // struct UStaticMeshComponent [+] 0x678 BravoHotelVehicle->AppearComponent // struct USceneComponent [+] 0x4B8 BravoHotelVehicle->SeatInfos // struct TArray [+] 0xCA8 BravoHotelVehicle->DriverSeatComponent // struct UBravoHotelVehicleSeatComponent [+] 0xBA0 BravoHotelVehicle->DamagedEffectComponent // struct UParticleSystemComponent [+] 0x918 BravoHotelVehicle->AkComponent // struct UAkComponent [+] 0x630 BravoHotelVehicle->CachedVehicleSeats // struct TArray [+] 0x5D8 BravoHotelVehicle->bFreecam // char [+] 0x5B8 BravoHotelVehicle->SaveYawValue // float [+] 0x4E4 BravoHotelVehicle->bWannaFreecamInterpToOrigin // char [+] 0x618 BravoHotelVehicle->StartReplaceFreeLookTime // float [+] 0x640 BravoHotelVehicle->ReplaceFreeLookDurationTime // float [+] 0x5F8 BravoHotelVehicle->bWannaInterpCam // char [+] 0x898 BravoHotelVehicle->SavedArmLength // float [+] 0xC8C BravoHotelVehicle->InterpTargetArmLength // float [+] 0x72C BravoHotelVehicle->BoosterCameraInterpSpeed // float [+] 0x53C BravoHotelVehicle->BoosterTargetArmLength // float [+] 0x7C8 BravoHotelVehicle->AdditionalFxs // struct TArray [+] 0xA50 BravoHotelVehicle->WaterPlaneFx // struct UParticleSystemComponent [+] 0xA08 BravoHotelVehicle->WaterSurfaceOffsetZ // float [+] 0xB8C BravoHotelVehicle->FrontLightValue // float [+] 0xCFC BravoHotelVehicle->RearLightValue // float [+] 0xCC8 BravoHotelVehicle->BrakeLightValue // float [+] 0xB48 BravoHotelVehicle->LightTurnOnSpeed // float [+] 0x878 BravoHotelVehicle->ImpulseDamageType // struct UClass* [+] 0x9B8 BravoHotelVehicle->NetDormantComponent // struct UNetDormantComponent [+] 0x868 BravoHotelVehicle->PreSeatInfos // struct TArray [+] 0xD34 BravoHotelVehicle->bIsFlameDamaged // char [+] 0xB50 BravoHotelVehicle->FlameDamageInfos // struct TArray [+] 0x508 BravoHotelVehicle->PostPhysicsTick // struct FVehiclePostPhysicsTickFunction [+] 0x71C BravoHotelVehicle->ReplicatedBaseAimRotation // struct FRotator [+] 0xA58 BravoHotelVehicle->bUseInterpCameraRot // char [+] 0xCF8 BravoHotelVehicle->bUseInterpCameraRot_Pitch // char [+] 0x5C8 BravoHotelVehicle->OccupiedLocalPawn // struct ABravoHotelCharacter [+] 0x614 BravoHotelVehicle->bOverridePhysicsErrorCorrection // char [+] 0xD00 BravoHotelVehicle->VehicleErrorCorrection // struct FRigidBodyErrorCorrection [+] 0x854 BravoHotelVehicle->bIsFPPMode // char [+] 0xA30 BravoHotelVehicle->CurrentInputMoveRight // float [+] 0xBB8 BravoHotelVehicle->AnimRate_LODToFrameSkipMap // struct TMap [+] 0x6D4 BravoHotelVehicle->AnimRate_BaseNonRenderedUpdateRate // int32_t [+] 0x539 BravoHotelVehicle->bResetPhysicsOnWater // char [+] 0xB08 BravoHotelVehicle->bIsOnTheWater // char [+] 0x729 BravoHotelVehicle->bAllOfWheelsInTheWater // char [+] 0x708 BravoHotelVehicle->ModeChangingTime // float [+] 0x615 BravoHotelVehicle->bIsAmphibiousMode // char [+] 0x940 BravoHotelVehicle->HealthPoint // float [+] 0x538 BravoHotelVehicle->IsHandlebar // char [+] 0x740 BravoHotelVehicle->OnEnterToWaterParticle // struct UParticleSystem [+] 0xC58 BravoHotelVehicle->OnExitFromWaterParticle // struct UParticleSystem [+] 0x860 BravoHotelVehicle->WaterPlaneParticle // struct UParticleSystem [+] 0xC08 BravoHotelVehicle->AdditionalWaterParticle // struct TMap [+] 0x8D0 BravoHotelVehicle->BeforeExplosionEffects // struct TArray [+] 0xB10 BravoHotelVehicle->AfterExplosionEffects // struct TArray [+] 0xA10 BravoHotelVehicle->AfterExplosionEffectLifeTimes // struct TArray [+] 0x648 BravoHotelVehicle->DamagedEffects // struct TArray [+] 0x734 BravoHotelVehicle->DamagedEffectSocketName // struct FName [+] 0xC80 BravoHotelVehicle->ExplosionEffect // struct UParticleSystem [+] 0xA28 BravoHotelVehicle->ExplosionEffectSocketName // struct FName [+] 0x5F0 BravoHotelVehicle->ExplosionSound // struct UAkAudioEvent [+] 0x560 BravoHotelVehicle->DamagedSounds // struct TArray [+] 0x6D8 BravoHotelVehicle->DamagedStopSound // struct UAkAudioEvent [+] 0x7A8 BravoHotelVehicle->EngineStartEvent // struct UAkAudioEvent [+] 0xCE8 BravoHotelVehicle->EngineStopEvent // struct UAkAudioEvent [+] 0x9A0 BravoHotelVehicle->TiringPauseAudioEvent // struct UAkAudioEvent [+] 0xD40 BravoHotelVehicle->TiringResumeAudioEvent // struct UAkAudioEvent [+] 0xB70 BravoHotelVehicle->VehicleHorn // struct UAkAudioEvent [+] 0x8C8 BravoHotelVehicle->VehicleHornStop // struct UAkAudioEvent [+] 0x9F0 BravoHotelVehicle->VehicleHornMute // struct UAkAudioEvent [+] 0x600 BravoHotelVehicle->OnEnterToWaterSound // struct UAkAudioEvent [+] 0xB40 BravoHotelVehicle->OnExitFromWaterSound // struct UAkAudioEvent [+] 0x700 BravoHotelVehicle->CrashCameraShake // struct UClass* [+] 0x924 BravoHotelVehicle->CameraShakeScale // float [+] 0x978 BravoHotelVehicle->NearbyCharacaters // struct TArray [+] 0x850 BravoHotelVehicle->ExplosionUpwardSpeed // float [+] 0x9C8 BravoHotelVehicle->CrashAudioEvent // struct UAkAudioEvent [+] 0xB30 BravoHotelVehicle->LandingAudioEvent // struct UAkAudioEvent [+] 0x7F8 BravoHotelVehicle->HandbrakeAudioEvent // struct UAkAudioEvent [+] 0x910 BravoHotelVehicle->HandbrakeStopAudioEvent // struct UAkAudioEvent [+] 0xA4C BravoHotelVehicle->MinCrashSoundImpulse // float [+] 0xC88 BravoHotelVehicle->MaxCrashSoundImpulse // float [+] 0x6E8 BravoHotelVehicle->HandbrakeSoundVolumeCurve // struct UCurveFloat [+] 0xB68 BravoHotelVehicle->SuspensionSoundVolumeCurve // struct UCurveFloat [+] 0x7C0 BravoHotelVehicle->FuelAmount // float [+] 0x7E8 BravoHotelVehicle->BoosterParticleComponents // struct TArray [+] 0x660 BravoHotelVehicle->OnBoosterChangedDelegate // struct FMulticastInlineDelegate [+] 0xC68 BravoHotelVehicle->TireHealthPoints // struct TArray [+] 0x930 BravoHotelVehicle->CachedTireComponents // struct TArray [+] 0x900 BravoHotelVehicle->OnWheelWrecked // struct FMulticastInlineDelegate [+] 0x7A4 BravoHotelVehicle->LongSlipThreshold // float [+] 0x9E8 BravoHotelVehicle->LatSlipThreshold // float [+] 0x3B8 BravoHotelVehicle->BravoHotelWheeledVehicleMovementComponent // struct UBravoHotelVehicleMovementComponent [+] 0x990 BravoHotelVehicle->VehicleData // struct UBravoHotelVehicleData [+] 0x8E0 BravoHotelVehicle->TimerHandle_TurnOnFrontBackLight // struct FTimerHandle [+] 0x8B8 BravoHotelVehicle->WaterLevelZ // float [+] 0x570 BravoHotelVehicle->WheelPhysicalMaterials // struct TArray [+] 0x710 BravoHotelVehicle->LastPhysicalMaterial // struct UBravoHotelPhysicalMaterial [+] 0xB4C BravoHotelVehicle->ExplosionImpulseStrength // float [+] 0x6F0 BravoHotelVehicle->LastDamageInstigator // struct AController [+] 0xB90 BravoHotelVehicle->NitroJumpEndParticle // struct UParticleSystem [+] 0x4D8 BravoHotelVehicle->NitroJumpImpulseModifier // float [+] 0x4FC BravoHotelVehicle->NitroJumpMaxSpeedKmH // float [+] 0x658 BravoHotelVehicle->NitroJumpRotationInterpSpeed // float [+] 0xCD2 BravoHotelVehicle->bIsNitroJumping // char [+] 0x608 BravoHotelVehicle->NitroJumpStartRotationCache // struct FRotator [+] 0x798 BravoHotelVehicle->TimerHandle_NitroBoom // struct FTimerHandle [+] 0x8C0 BravoHotelVehicle->NitroBoomAlarmSound // struct UAkAudioEvent [+] 0x558 BravoHotelVehicle->NitroBoomParticle // struct UParticleSystem [+] 0x540 BravoHotelVehicle->NitroBoomTargetUiOffset // struct FVector [+] 0x7B0 BravoHotelVehicle->TimerHandle_FlashingLights // struct FTimerHandle [+] 0xA60 BravoHotelVehicle->Timeline_FlashingLights // struct FTimeline [+] 0xCF0 BravoHotelVehicle->Curve_FlashingLights // struct UCurveFloat [+] 0x8A0 BravoHotelVehicle->TimerHandle_UpdateFrontBackLight // struct FTimerHandle [+] 0x4E0 BravoHotelVehicle->AppearTime // float [+] 0x8E8 BravoHotelVehicle->AppearEffectActorClass // struct UClass* [+] 0xA00 BravoHotelVehicle->DisappearEffectActorClass // struct UClass* [+] 0xB20 BravoHotelVehicle->OnAppearLanding // struct UParticleSystem [+] 0x8F8 BravoHotelVehicle->OnAppearLandingSound // struct UAkAudioEvent [+] 0x550 BravoHotelVehicle->STMComponent // struct UBravoHotelSTMComponent [+] 0x6D0 BravoHotelVehicle->ReplicatedVehicleState // enum class EVehicleState [+] 0x8A8 BravoHotelVehicle->FloodedCheckSocketNames // struct TArray [+] 0x5BC BravoHotelVehicle->FloodedTimeForBreakDown // float [+] 0x9F8 BravoHotelVehicle->CurInstigator // struct AController [+] 0x490 BravoHotelVehicle->CurrentDirtColor // struct FLinearColor [+] 0x4F8 BravoHotelVehicle->UpdateDirtMatTargetSeconds // float [+] 0x4A4 BravoHotelVehicle->InBlueZoneDirtColor // struct FLinearColor [+] 0xA38 BravoHotelVehicle->OutBlueZoneDirtColor // struct FLinearColor [+] 0x620 BravoHotelVehicle->CrashDamageAbusingList // struct TArray class BravoHotelVehicleAnimInstance: [+] 0x998 BravoHotelVehicleAnimInstance->Vehicle // struct ABravoHotelVehicle [+] 0x9A0 BravoHotelVehicleAnimInstance->VehicleMovementComponent // struct UBravoHotelVehicleMovementComponent [+] 0x9A8 BravoHotelVehicleAnimInstance->DeltaTime // float [+] 0x9B4 BravoHotelVehicleAnimInstance->SteeringModifier // float [+] 0x9B8 BravoHotelVehicleAnimInstance->SteeringWheelRotation // struct FRotator [+] 0x9C4 BravoHotelVehicleAnimInstance->bIsMoving // char [+] 0x9C8 BravoHotelVehicleAnimInstance->TwoWheelVehicleWheelRotation_Front // struct FRotator [+] 0x9D4 BravoHotelVehicleAnimInstance->TwoWheelVehicleWheelRotation_Rear // struct FRotator [+] 0x9E0 BravoHotelVehicleAnimInstance->TwoWheelVehicleWheelLocation_Front // struct FVector [+] 0x9EC BravoHotelVehicleAnimInstance->TwoWheelVehicleWheelLocation_Rear // struct FVector [+] 0x9F8 BravoHotelVehicleAnimInstance->TwoWheelVehicleSuspension_Front // struct FVector [+] 0xA04 BravoHotelVehicleAnimInstance->TwoWheelVehicleSuspension_Rear // struct FVector [+] 0xA10 BravoHotelVehicleAnimInstance->FrontWheelSocketName // struct FName [+] 0xA18 BravoHotelVehicleAnimInstance->RearWheelSocketName // struct FName [+] 0xA20 BravoHotelVehicleAnimInstance->FrontSuspensionSocketName // struct FName [+] 0xA28 BravoHotelVehicleAnimInstance->RearSuspensionSocketName // struct FName [+] 0xA30 BravoHotelVehicleAnimInstance->bIsFPPMode // char [+] 0xA31 BravoHotelVehicleAnimInstance->bIsLeftSteering // char [+] 0xA32 BravoHotelVehicleAnimInstance->bIsRightSteering // char [+] 0xA34 BravoHotelVehicleAnimInstance->LeftSteeringPlayRate // float [+] 0xA38 BravoHotelVehicleAnimInstance->RightSteeringPlayRate // float [+] 0xA3C BravoHotelVehicleAnimInstance->bIsIdleSteering // char [+] 0xA3D BravoHotelVehicleAnimInstance->bHoldUpdateTransition // char class BravoHotelVehicleData: [+] 0x30 BravoHotelVehicleData->DisplayName // struct FText [+] 0x48 BravoHotelVehicleData->MaxHealthPoint // float [+] 0x50 BravoHotelVehicleData->AllowedWeaponTypes // struct TArray [+] 0x60 BravoHotelVehicleData->TakenWeaponDamageModifiers // struct TArray [+] 0x70 BravoHotelVehicleData->DefaultFuelAmountMin // float [+] 0x74 BravoHotelVehicleData->DefaultFuelAmountMax // float [+] 0x78 BravoHotelVehicleData->MaxFuelAmount // float [+] 0x7C BravoHotelVehicleData->FuelConsumptionSpeed // float [+] 0x80 BravoHotelVehicleData->BoostFuelConsumptionSpeed // float [+] 0x88 BravoHotelVehicleData->FuelConsumptionRatioByGear // struct TArray [+] 0x98 BravoHotelVehicleData->MaxTireHealthPoint // float [+] 0x9C BravoHotelVehicleData->ItemUseMaxSpeed // float [+] 0xA0 BravoHotelVehicleData->ItemUseMinCrashSpeed // float [+] 0xA4 BravoHotelVehicleData->bCanDriverUseWeapon // char [+] 0xA8 BravoHotelVehicleData->BoosterParticlesOnGround // struct TMap [+] 0xF8 BravoHotelVehicleData->BoosterParticleOnWater // struct TMap [+] 0x148 BravoHotelVehicleData->NitroBoostParticle // struct TMap [+] 0x198 BravoHotelVehicleData->StartBoostSound // struct UAkAudioEvent [+] 0x1A0 BravoHotelVehicleData->StopBoostSound // struct UAkAudioEvent [+] 0x1A8 BravoHotelVehicleData->NitroBoostStartSound // struct UAkAudioEvent [+] 0x1B0 BravoHotelVehicleData->NitroBoostStopSound // struct UAkAudioEvent [+] 0x1B8 BravoHotelVehicleData->CrashDamages // struct TArray [+] 0x1C8 BravoHotelVehicleData->ExplosionDamageToCharacter // float [+] 0x1CC BravoHotelVehicleData->ExplosionDamageToDriver // float [+] 0x1D0 BravoHotelVehicleData->ExplosionDamageToPassenger // float [+] 0x1D4 BravoHotelVehicleData->ExplosionDamageToRigidBody // float [+] 0x1D8 BravoHotelVehicleData->ExplosionDamageMin // float [+] 0x1DC BravoHotelVehicleData->ExplosionDamageFalloff // float [+] 0x1E0 BravoHotelVehicleData->ExplosionInnerRadius // float [+] 0x1E4 BravoHotelVehicleData->ExplosionDamageRadius // float [+] 0x1E8 BravoHotelVehicleData->NitroBoomExplosionMultiplyRate // float [+] 0x1F0 BravoHotelVehicleData->CollisionDeltaSpeedForCharacter // struct UCurveFloat [+] 0x1F8 BravoHotelVehicleData->CollisionDeltaSpeedForDestructible // struct UCurveFloat [+] 0x200 BravoHotelVehicleData->BaseMassForDestructible // float [+] 0x204 BravoHotelVehicleData->bUseAutoEscape // char [+] 0x208 BravoHotelVehicleData->EscapePitch // float [+] 0x20C BravoHotelVehicleData->EscapeRoll // float [+] 0x210 BravoHotelVehicleData->EscapeDamageBySpeed // struct UCurveFloat [+] 0x218 BravoHotelVehicleData->SubInfoWidget // struct UClass* class BravoHotelVehicleMovementComponent: [+] 0x3F8 BravoHotelVehicleMovementComponent->OnWheelFloated // struct FMulticastInlineDelegate [+] 0x408 BravoHotelVehicleMovementComponent->OnWheelLanded // struct FMulticastInlineDelegate [+] 0x418 BravoHotelVehicleMovementComponent->OnFloatingInAirChanged // struct FMulticastInlineDelegate [+] 0x428 BravoHotelVehicleMovementComponent->OnWheelTypeChanged // struct FMulticastInlineDelegate [+] 0x438 BravoHotelVehicleMovementComponent->OnSteeringInputChanged // struct FMulticastInlineDelegate [+] 0x480 BravoHotelVehicleMovementComponent->RepControlStates // struct FRepVehicleControlStates [+] 0x490 BravoHotelVehicleMovementComponent->PxAuthority // struct ABravoHotelPlayerController [+] 0x498 BravoHotelVehicleMovementComponent->GroundWheelClasses // struct TArray [+] 0x4A8 BravoHotelVehicleMovementComponent->InwaterWheelClasses // struct TArray [+] 0x4B8 BravoHotelVehicleMovementComponent->WreckedWheelClasses // struct TArray [+] 0x4C8 BravoHotelVehicleMovementComponent->DefaultWheelType // enum class EVehicleWheelType [+] 0x4D0 BravoHotelVehicleMovementComponent->ParticleIntoWater // struct UParticleSystem [+] 0x4D8 BravoHotelVehicleMovementComponent->DefaultDamping // float [+] 0x4DC BravoHotelVehicleMovementComponent->DefaultAngularDamping // float [+] 0x4E0 BravoHotelVehicleMovementComponent->DefaultDampSpeed // float [+] 0x4E4 BravoHotelVehicleMovementComponent->WaterDamping // float [+] 0x4E8 BravoHotelVehicleMovementComponent->WaterDampSpeed // float [+] 0x4EC BravoHotelVehicleMovementComponent->WaterFloodedDamping // float [+] 0x4F0 BravoHotelVehicleMovementComponent->ChangingModeDamping // float [+] 0x4F4 BravoHotelVehicleMovementComponent->ChangingModeDampSpeed // float [+] 0x4F8 BravoHotelVehicleMovementComponent->StuntDamping // float [+] 0x4FC BravoHotelVehicleMovementComponent->StuntDampSpeed // float [+] 0x500 BravoHotelVehicleMovementComponent->bUseAirControl // char [+] 0x504 BravoHotelVehicleMovementComponent->InAirRollForce // float [+] 0x508 BravoHotelVehicleMovementComponent->InAirPitchForce // float [+] 0x522 BravoHotelVehicleMovementComponent->bIsInWater // char [+] 0x523 BravoHotelVehicleMovementComponent->bOverridesPhysicsNetCorrection // char [+] 0x524 BravoHotelVehicleMovementComponent->NetErrorCorrection // struct FVehicleErrorCorrection [+] 0x570 BravoHotelVehicleMovementComponent->AliveWheelMask // char [+] 0x574 BravoHotelVehicleMovementComponent->ParkingBrakeInput // float [+] 0x578 BravoHotelVehicleMovementComponent->SideBrakeInput // float [+] 0x580 BravoHotelVehicleMovementComponent->WheelProxies // struct TArray> [+] 0x5E0 BravoHotelVehicleMovementComponent->bUseBooster // char [+] 0x5E8 BravoHotelVehicleMovementComponent->MinNormalizedTireloadFilteredCurveOnBoosting // struct UCurveFloat [+] 0x5F0 BravoHotelVehicleMovementComponent->MaxNormalizedTireloadFilteredCurveOnBoosting // struct UCurveFloat [+] 0x5F8 BravoHotelVehicleMovementComponent->TorqueScaleOnBoosting // float [+] 0x5FC BravoHotelVehicleMovementComponent->MaxRPMOnBoosting // float [+] 0x600 BravoHotelVehicleMovementComponent->bIsBoosting // char [+] 0x608 BravoHotelVehicleMovementComponent->LastOverrideController // struct AController class BravoHotelVehicleMovementComponent4W: [+] 0x618 BravoHotelVehicleMovementComponent4W->DifferentialSetup // struct FVehicleDifferential4WData [+] 0x638 BravoHotelVehicleMovementComponent4W->WreckedDifferentialLateralWeights // struct TArray [+] 0x648 BravoHotelVehicleMovementComponent4W->AckermannAccuracy // float class BravoHotelVehicleSeatCollisionComponent: [+] 0x4D0 BravoHotelVehicleSeatCollisionComponent->SeatNum // int32_t class VehicleSeatData: [+] 0x30 VehicleSeatData->bShouldUseTwoHandIK // char [+] 0x38 VehicleSeatData->IdleAimOffset // struct UBlendSpaceBase [+] 0x40 VehicleSeatData->UnarmedIdleAnim // struct UAnimSequence [+] 0x48 VehicleSeatData->UnarmedStandAnim // struct UAnimSequence [+] 0x50 VehicleSeatData->RifleIdleAnim // struct UAnimSequence [+] 0x58 VehicleSeatData->RifleAimingAOSAnim // struct UAnimSequence [+] 0x60 VehicleSeatData->RifleAimOffset // struct UBlendSpaceBase [+] 0x68 VehicleSeatData->RifleAOSBlendingAnim // struct UBlendSpaceBase [+] 0x70 VehicleSeatData->PistolIdleAnim // struct UAnimSequence [+] 0x78 VehicleSeatData->PistolAimingAOSAnim // struct UAnimSequence [+] 0x80 VehicleSeatData->PistolAimOffset // struct UBlendSpaceBase [+] 0x88 VehicleSeatData->PistolAOSBlendingAnim // struct UBlendSpaceBase [+] 0x90 VehicleSeatData->ThrowingWeaponIdleAnim // struct UAnimSequence [+] 0x98 VehicleSeatData->ThrowingWeaponAimingAOSAnim // struct UAnimSequence [+] 0xA0 VehicleSeatData->OverThrow_ThrowingWeaponAimOffset // struct UBlendSpaceBase [+] 0xA8 VehicleSeatData->UnderThrow_ThrowingWeaponAimOffset // struct UBlendSpaceBase [+] 0xB0 VehicleSeatData->ThrowingWeaponOverThrowBlendingAnim // struct UBlendSpaceBase [+] 0xB8 VehicleSeatData->ThrowingWeaponUnderThrowBlendingAnim // struct UBlendSpaceBase [+] 0xC0 VehicleSeatData->OverThrowAnim // struct FAnimSlot [+] 0xD0 VehicleSeatData->UnderThrowAnim // struct FAnimSlot [+] 0xE0 VehicleSeatData->RPGIdleAnim // struct UAnimSequence [+] 0xE8 VehicleSeatData->OccupantAOSBlendingCurve // struct UCurveVector [+] 0xF0 VehicleSeatData->AimingCameraTargetLocation // struct FVector [+] 0x100 VehicleSeatData->MinimumCameraPitchCurve // struct UCurveFloat [+] 0x108 VehicleSeatData->MinimumCameraYaw // float [+] 0x10C VehicleSeatData->MaximumCameraYaw // float [+] 0x110 VehicleSeatData->IdleViewPitchMin // float [+] 0x114 VehicleSeatData->IdleViewPitchMax // float [+] 0x118 VehicleSeatData->IdleViewYawMin // float [+] 0x11C VehicleSeatData->IdleViewYawMax // float [+] 0x120 VehicleSeatData->BS_DriverHandlebar_1P // struct UBlendSpaceBase [+] 0x128 VehicleSeatData->BS_DriverHandlebar_3P // struct UBlendSpaceBase [+] 0x130 VehicleSeatData->DriverHandlingIdleAnim_1P // struct UAnimSequence [+] 0x138 VehicleSeatData->DriverHandlingIdleAnim_3P // struct UAnimSequence [+] 0x140 VehicleSeatData->DriverHandlingLeftAnim_1P // struct UAnimSequence [+] 0x148 VehicleSeatData->DriverHandlingLeftAnim_3P // struct UAnimSequence [+] 0x150 VehicleSeatData->DriverHandlingRightAnim_1P // struct UAnimSequence [+] 0x158 VehicleSeatData->DriverHandlingRightAnim_3P // struct UAnimSequence [+] 0x160 VehicleSeatData->bCheckRightHandAimOffset // char [+] 0x168 VehicleSeatData->DriverAimOffsetBasePose_1P // struct UAnimSequence [+] 0x170 VehicleSeatData->DriverAimOffset_1P // struct UBlendSpaceBase class BravoHotelVehicleSeatComponent: [+] 0x4D8 BravoHotelVehicleSeatComponent->SeatSocketName // struct FName [+] 0x4E0 BravoHotelVehicleSeatComponent->bIsForDriver // char [+] 0x4E4 BravoHotelVehicleSeatComponent->Index // int32_t [+] 0x4E8 BravoHotelVehicleSeatComponent->Occupant // struct ABravoHotelCharacter [+] 0x4F0 BravoHotelVehicleSeatComponent->SortedSeats // struct TArray [+] 0x500 BravoHotelVehicleSeatComponent->OccupantCollision // struct UBravoHotelVehicleSeatCollisionComponent [+] 0x508 BravoHotelVehicleSeatComponent->OnOccupantEntered // struct FMulticastInlineDelegate [+] 0x518 BravoHotelVehicleSeatComponent->OnOccupantExited // struct FMulticastInlineDelegate [+] 0x528 BravoHotelVehicleSeatComponent->Data // struct UVehicleSeatData [+] 0x534 BravoHotelVehicleSeatComponent->ExitSideWeight // float [+] 0x538 BravoHotelVehicleSeatComponent->ExitDistanceFromSeatBound // float class BravoHotelVehicleSpawnActor: [+] 0x328 BravoHotelVehicleSpawnActor->CheckVehicleSpawnDistance // float [+] 0x32C BravoHotelVehicleSpawnActor->VehicleAreaSpawnRateTableKey // struct FName class BravoHotelVehicleSpawnBoxComponent: [+] 0x4D8 BravoHotelVehicleSpawnBoxComponent->SpawnProbability // float [+] 0x4E0 BravoHotelVehicleSpawnBoxComponent->SpawnVehiclesInBoxList // struct TArray [+] 0x4F0 BravoHotelVehicleSpawnBoxComponent->StandardGroupName // struct FName [+] 0x4F8 BravoHotelVehicleSpawnBoxComponent->ParentsStandardGroupBoxComponent // struct UBravoHotelVehicleStandardGroupBoxComponent [+] 0x500 BravoHotelVehicleSpawnBoxComponent->DivisionVehicleKey // struct FName class BravoHotelVehicleSpawner: [+] 0x328 BravoHotelVehicleSpawner->SpawnedVehicle // struct ABravoHotelVehicle [+] 0x330 BravoHotelVehicleSpawner->bActivated // char class BravoHotelVehicleSpawnParentBoxComponent: class BravoHotelVehicleStandardGroupBoxComponent: [+] 0x4D8 BravoHotelVehicleStandardGroupBoxComponent->VehicleStandardGroupInfo // struct FDataTableRowHandle [+] 0x4E8 BravoHotelVehicleStandardGroupBoxComponent->EmptyBoxInfos // struct FVehicleSpawnBoxList [+] 0x4F8 BravoHotelVehicleStandardGroupBoxComponent->DivisionBoxInfos // struct FVehicleSpawnBoxList [+] 0x508 BravoHotelVehicleStandardGroupBoxComponent->AllBoxInfos // struct FVehicleSpawnBoxList class BravoHotelVehicleTireComponent: [+] 0x548 BravoHotelVehicleTireComponent->ConnectedWheelIndices // struct TArray [+] 0x558 BravoHotelVehicleTireComponent->OriginalAttachBoneName // struct FName [+] 0x560 BravoHotelVehicleTireComponent->SurfaceFxBoneName // struct FName [+] 0x568 BravoHotelVehicleTireComponent->SurfaceFxScale // struct FVector [+] 0x574 BravoHotelVehicleTireComponent->SurfaceFxMaxDrawDistance // float [+] 0x578 BravoHotelVehicleTireComponent->SurfaceFxComponent // struct UParticleSystemComponent [+] 0x580 BravoHotelVehicleTireComponent->WreckedEffect // struct UParticleSystem [+] 0x588 BravoHotelVehicleTireComponent->WreckedSound // struct UAkAudioEvent [+] 0x598 BravoHotelVehicleTireComponent->OwnerVehicle // struct ABravoHotelVehicle class BravoHotelVehicleWheel: [+] 0xF0 BravoHotelVehicleWheel->DriftingLatStiffMaxLoadCurve // struct UCurveFloat [+] 0xF8 BravoHotelVehicleWheel->DriftingLatStiffValueCurve // struct UCurveFloat [+] 0x100 BravoHotelVehicleWheel->DriftingLongStiffValueCurve // struct UCurveFloat [+] 0x108 BravoHotelVehicleWheel->bUseDriftingLifeTime // char [+] 0x10C BravoHotelVehicleWheel->DriftingLifeTime // float [+] 0x120 BravoHotelVehicleWheel->VehicleMovement // struct UBravoHotelVehicleMovementComponent class BravoHotelVehicleWheelProxy: class BravoHotelVehicleWidget: [+] 0x248 BravoHotelVehicleWidget->IsShow // char [+] 0x24C BravoHotelVehicleWidget->Fuel // float [+] 0x250 BravoHotelVehicleWidget->hp // float [+] 0x258 BravoHotelVehicleWidget->Speed // struct FString [+] 0x268 BravoHotelVehicleWidget->Name // struct FString [+] 0x278 BravoHotelVehicleWidget->SeatInfoList // struct TArray [+] 0x288 BravoHotelVehicleWidget->WheelInfoList // struct TArray [+] 0x298 BravoHotelVehicleWidget->Vehicle // struct ABravoHotelVehicle class BravoHotelViewportClient: class BravoHotelVoiceComponent: [+] 0x1A0 BravoHotelVoiceComponent->Table // struct UDataTable class BravoHotelVoiceTalkWidget: class BravoHotelWall: class BravoHotelWaterActor: class BravoHotelWaterPhysicsVolume: [+] 0x370 BravoHotelWaterPhysicsVolume->InWaterParticle // struct UParticleSystem class BravoHotelWeaponFunctionLibrary: class BravoHotelWeaponPickup: class BravoHotelWeightMapData: [+] 0x30 BravoHotelWeightMapData->BitDataArray // struct TArray [+] 0x40 BravoHotelWeightMapData->WorldSize // struct FVector2D [+] 0x48 BravoHotelWeightMapData->WorldCenter // struct FVector2D [+] 0x50 BravoHotelWeightMapData->BaseMapSize // struct FVector2D [+] 0x58 BravoHotelWeightMapData->WeightMapRadiusCheckCount // int32_t class BravoHotelWindow: [+] 0x338 BravoHotelWindow->HIWindowComponents // struct TArray [+] 0x348 BravoHotelWindow->WindowComponents // struct TArray [+] 0x358 BravoHotelWindow->bCreateAudioPortal // char [+] 0x360 BravoHotelWindow->SpawnedAudioPortalsOnClient // struct TArray class BravoHotelWorldMapAreaWidget: [+] 0x248 BravoHotelWorldMapAreaWidget->redzone // struct UCanvasPanel [+] 0x250 BravoHotelWorldMapAreaWidget->Nuclear // struct UCanvasPanel [+] 0x258 BravoHotelWorldMapAreaWidget->FindLandingPosition // struct UCanvasPanel [+] 0x260 BravoHotelWorldMapAreaWidget->FindLandingPositionTry // struct UCanvasPanel [+] 0x268 BravoHotelWorldMapAreaWidget->SearchInstinct // struct UCanvasPanel [+] 0x270 BravoHotelWorldMapAreaWidget->SpatialSense // struct UCanvasPanel [+] 0x278 BravoHotelWorldMapAreaWidget->CarScan // struct UCanvasPanel [+] 0x280 BravoHotelWorldMapAreaWidget->CarScanTry // struct UCanvasPanel [+] 0x288 BravoHotelWorldMapAreaWidget->UltimateVehicle // struct UCanvasPanel [+] 0x290 BravoHotelWorldMapAreaWidget->NitroBoom // struct UCanvasPanel [+] 0x298 BravoHotelWorldMapAreaWidget->TransportAircraft // struct UCanvasPanel [+] 0x2A0 BravoHotelWorldMapAreaWidget->TransportDropBox // struct UCanvasPanel [+] 0x2A8 BravoHotelWorldMapAreaWidget->MaterialItem // struct UCanvasPanel [+] 0x2B0 BravoHotelWorldMapAreaWidget->Amplifier // struct UCanvasPanel [+] 0x2B8 BravoHotelWorldMapAreaWidget->HeartBeatSensor // struct UCanvasPanel [+] 0x2C0 BravoHotelWorldMapAreaWidget->Trap // struct UCanvasPanel [+] 0x2C8 BravoHotelWorldMapAreaWidget->Driver_Sounds // struct UOverlay [+] 0x2D0 BravoHotelWorldMapAreaWidget->LocalPing // struct UCanvasPanel [+] 0x2D8 BravoHotelWorldMapAreaWidget->ExpertWeaponItem // struct UCanvasPanel [+] 0x2E0 BravoHotelWorldMapAreaWidget->Img_RedZone // struct UImage [+] 0x2E8 BravoHotelWorldMapAreaWidget->Img_Nuclear // struct UImage [+] 0x2F0 BravoHotelWorldMapAreaWidget->Img_FindLandingPosition // struct UImage [+] 0x2F8 BravoHotelWorldMapAreaWidget->Img_FindLandingPositionTry // struct UImage [+] 0x300 BravoHotelWorldMapAreaWidget->Img_FindLandingPositionAnim // struct UImage [+] 0x308 BravoHotelWorldMapAreaWidget->Img_SearchInstinct // struct UImage [+] 0x310 BravoHotelWorldMapAreaWidget->Img_SpatialSense // struct UImage [+] 0x318 BravoHotelWorldMapAreaWidget->Img_CarScan // struct UImage [+] 0x320 BravoHotelWorldMapAreaWidget->Img_CarScanTry // struct UImage [+] 0x328 BravoHotelWorldMapAreaWidget->Img_UltimateVehicle // struct UImage [+] 0x330 BravoHotelWorldMapAreaWidget->Img_NitroBoom // struct UImage [+] 0x338 BravoHotelWorldMapAreaWidget->Img_Amplifier // struct UImage [+] 0x340 BravoHotelWorldMapAreaWidget->Img_HeartBeatSensor // struct UImage [+] 0x348 BravoHotelWorldMapAreaWidget->Img_DropBoxCap_Open // struct UImage [+] 0x350 BravoHotelWorldMapAreaWidget->Img_DropBoxCap_Close // struct UImage [+] 0x358 BravoHotelWorldMapAreaWidget->LocalPingImg // struct UImage [+] 0x360 BravoHotelWorldMapAreaWidget->Img_DropBoxChute // struct UImage [+] 0x368 BravoHotelWorldMapAreaWidget->IconImage // struct UBravoHotelIconImageWidget [+] 0x370 BravoHotelWorldMapAreaWidget->IconImage_2 // struct UBravoHotelIconImageWidget [+] 0x378 BravoHotelWorldMapAreaWidget->Overlay_TransportAircraft // struct UOverlay [+] 0x380 BravoHotelWorldMapAreaWidget->WidgetType // struct UWidgetSwitcher [+] 0x388 BravoHotelWorldMapAreaWidget->WidgetSwitcher_TrapState // struct UWidgetSwitcher [+] 0x390 BravoHotelWorldMapAreaWidget->WidgetSwitcher_Icon // struct UWidgetSwitcher [+] 0x398 BravoHotelWorldMapAreaWidget->WidgetSwitcher_Icon2 // struct UWidgetSwitcher [+] 0x3A0 BravoHotelWorldMapAreaWidget->WidgetSwitcher_DropBoxCap // struct UWidgetSwitcher [+] 0x3A8 BravoHotelWorldMapAreaWidget->WidgetSwitcher_Icon2_2 // struct UWidgetSwitcher [+] 0x3B0 BravoHotelWorldMapAreaWidget->Anim_RedZone // struct UWidgetAnimation [+] 0x3B8 BravoHotelWorldMapAreaWidget->Anim_Nuclear // struct UWidgetAnimation [+] 0x3C0 BravoHotelWorldMapAreaWidget->Anim_FindLandingPosition // struct UWidgetAnimation [+] 0x3C8 BravoHotelWorldMapAreaWidget->Anim_SearchInstinct // struct UWidgetAnimation [+] 0x3D0 BravoHotelWorldMapAreaWidget->Anim_SpatialSense // struct UWidgetAnimation [+] 0x3D8 BravoHotelWorldMapAreaWidget->Anim_Propeller // struct UWidgetAnimation [+] 0x3E0 BravoHotelWorldMapAreaWidget->Anim_TrapStick // struct UWidgetAnimation [+] 0x3E8 BravoHotelWorldMapAreaWidget->Anim_Trapped // struct UWidgetAnimation [+] 0x3F0 BravoHotelWorldMapAreaWidget->Anim_DriverSounds // struct UWidgetAnimation [+] 0x3F8 BravoHotelWorldMapAreaWidget->AudioEvent_ActiveTrap // struct UAkAudioEvent [+] 0x400 BravoHotelWorldMapAreaWidget->TimerHandle_UpdateLocation // struct FTimerHandle [+] 0x418 BravoHotelWorldMapAreaWidget->TimerHandle_CheckValid // struct FTimerHandle [+] 0x430 BravoHotelWorldMapAreaWidget->TimerHandle_OnAnimationFinished // struct FTimerHandle [+] 0x438 BravoHotelWorldMapAreaWidget->TimerHandle_OnAutoRemove // struct FTimerHandle [+] 0x440 BravoHotelWorldMapAreaWidget->SpatialSenseDuration // float [+] 0x448 BravoHotelWorldMapAreaWidget->CurrentWidget // struct UWidget [+] 0x450 BravoHotelWorldMapAreaWidget->CurrentImg // struct UWidget [+] 0x458 BravoHotelWorldMapAreaWidget->CurrentAnim // struct UWidgetAnimation [+] 0x460 BravoHotelWorldMapAreaWidget->AreaWidgetType // enum class EWorldMapAreaWidgetType [+] 0x468 BravoHotelWorldMapAreaWidget->AreaWidgetInfo // struct FAreaWidgetInfo [+] 0x4F0 BravoHotelWorldMapAreaWidget->MapCompWidgetRef // struct UBravoHotelMapCompWidget [+] 0x4F8 BravoHotelWorldMapAreaWidget->MainWidgetRef // struct UBravoHotelMainWidget [+] 0x500 BravoHotelWorldMapAreaWidget->PlayerHUDRef // struct ABravoHotelPlayerHUD [+] 0x508 BravoHotelWorldMapAreaWidget->CarScanTime // float class BravoHotelWorldMapInterface: class BravoHotelWorldMapWidget: [+] 0x250 BravoHotelWorldMapWidget->OnChangeWorldMapZoomLevelDelegate // struct FMulticastInlineDelegate [+] 0x260 BravoHotelWorldMapWidget->ServerTestPoint // struct FTestPoint class BravoHotelLevelSetup: class BravoHotelWorldSettings: [+] 0x4B0 BravoHotelWorldSettings->bUseRedZone // char [+] 0x4B4 BravoHotelWorldSettings->SeaLevelZ // float [+] 0x4B8 BravoHotelWorldSettings->ProjectileHeightLimit // float [+] 0x4BC BravoHotelWorldSettings->bUseMatchEndSequence // char [+] 0x4C0 BravoHotelWorldSettings->MatchEndSequenceRef // struct ALevelSequenceActor [+] 0x4C8 BravoHotelWorldSettings->AudioEventDescription // struct UBravoHotelAudioEventDescription class BravoHotelWorldTeleportWidget: [+] 0x248 BravoHotelWorldTeleportWidget->WorldCenter // struct FVector [+] 0x254 BravoHotelWorldTeleportWidget->WorldSize // struct FVector2D [+] 0x25C BravoHotelWorldTeleportWidget->BaseMapSize // struct FVector2D class CameraModifier_PostProcess: [+] 0x48 CameraModifier_PostProcess->PresetInstances // struct TArray class CameraPostProcessPreset: [+] 0x28 CameraPostProcessPreset->Materials // struct TArray [+] 0x40 CameraPostProcessPreset->Settings // struct FPostProcessSettings [+] 0x600 CameraPostProcessPreset->MaterialControllers // struct TArray class ClientSkeletalMeshComponent: class InventoryComponent: [+] 0xC0 InventoryComponent->bBindItem // char [+] 0xC1 InventoryComponent->bKeepItem // char [+] 0xC4 InventoryComponent->NumInventorySlots // int32_t [+] 0xC8 InventoryComponent->BackPackItems // struct TArray [+] 0xD8 InventoryComponent->BootyBoxClass // struct UClass* [+] 0xE0 InventoryComponent->CurrentlyHealthItemCount // int32_t [+] 0xE8 InventoryComponent->OverrideItems // struct TMap [+] 0x138 InventoryComponent->MaxLoad // float [+] 0x190 InventoryComponent->ReplicationBackPackItems // struct TArray [+] 0x1A0 InventoryComponent->CurrentlyLoaded // float [+] 0x1A4 InventoryComponent->SortType // int32_t [+] 0x1A8 InventoryComponent->bNoDropItem // char [+] 0x1A9 InventoryComponent->bNoDropYesBox // char [+] 0x1B0 InventoryComponent->LoadInventoryFromServer // struct FMulticastInlineDelegate [+] 0x1C0 InventoryComponent->ChangeRepBackpackItemDelegate // struct FMulticastInlineDelegate [+] 0x1D0 InventoryComponent->ChangeBackpackItemDelegate // struct FMulticastInlineDelegate [+] 0x1E0 InventoryComponent->NotEnoughSpaceDelegate // struct FMulticastInlineDelegate [+] 0x230 InventoryComponent->InventoryItemSortOrder // struct UItemSortOrder [+] 0x238 InventoryComponent->InventoryItemSortOrderSoftAsset // struct TSoftObjectPtr [+] 0x260 InventoryComponent->PickupItemSortOrder // struct UItemSortOrder [+] 0x268 InventoryComponent->PickupItemSortOrderSoftAsset // struct TSoftObjectPtr [+] 0x298 InventoryComponent->Watchers // struct TArray class DropBoxInventoryComponent: class EquippableComponent: [+] 0xC0 EquippableComponent->OwningPawn // struct ACharacter [+] 0xC8 EquippableComponent->ItemInfo // struct FInventoryItemInfo [+] 0x160 EquippableComponent->OriginItemIndex // uint16_t [+] 0x164 EquippableComponent->EquippedSlotIndex // int32_t [+] 0x168 EquippableComponent->AttachedSlotIndex // int32_t class HUDInteractionComponent: [+] 0xB0 HUDInteractionComponent->PopupManager // struct UBravoHotelPopupManager [+] 0xB8 HUDInteractionComponent->MoveWorldMapToPlayer // char [+] 0xC0 HUDInteractionComponent->SaveIgnoredWidgets // struct TArray [+] 0xE0 HUDInteractionComponent->IgnoredWidgets // struct TArray class BravoHotelAudioConditionProvider: class ClientPhysicsAuthorized: class InDoorVolumeComponent: [+] 0x4D8 InDoorVolumeComponent->AdjustmentTargets // char class SavedInventorySettings: [+] 0x28 SavedInventorySettings->Data // struct FSettingData class ItemSortOrder: [+] 0x30 ItemSortOrder->SortOrder // struct TMap class LadderComponent: [+] 0xC0 LadderComponent->OwnerPawn // struct ABravoHotelCharacter [+] 0xC8 LadderComponent->LadderState // enum class ELadderState [+] 0xD0 LadderComponent->UsingLadder // struct ABravoHotelLadder [+] 0xD8 LadderComponent->IsPawnOnLadder // char [+] 0xD9 LadderComponent->IsTopStart // char [+] 0xDC LadderComponent->LadderPos // float [+] 0xE0 LadderComponent->LadderInteractionType // enum class ELadderInteractionType [+] 0xE8 LadderComponent->LadderSlideLoopEvent // struct UAkAudioEvent [+] 0xF0 LadderComponent->LadderSlideStopEvent // struct UAkAudioEvent [+] 0x100 LadderComponent->PreMaxFlySpeed // float [+] 0x104 LadderComponent->PreBrakingDecelerationFlying // float [+] 0x108 LadderComponent->DefaultMaxFlySpeed // float [+] 0x10C LadderComponent->SpeedScaleByBuff // float [+] 0x110 LadderComponent->WantedBrakingDecelerationFlying // float [+] 0x114 LadderComponent->SprintingSpeedScale // float [+] 0x118 LadderComponent->SlidingSpeedScale // float [+] 0x11C LadderComponent->IsSnapping // char [+] 0x11D LadderComponent->IsDirectSnap // char [+] 0x120 LadderComponent->SnappingSpeed // float [+] 0x124 LadderComponent->SnappingTime // float [+] 0x128 LadderComponent->MinSnappingTime // float [+] 0x12C LadderComponent->CrntSnappingTime // float [+] 0x130 LadderComponent->OriginLocation // struct FVector [+] 0x13C LadderComponent->TargetLocation // struct FVector [+] 0x148 LadderComponent->OriginRotation // struct FRotator [+] 0x154 LadderComponent->TargetRotation // struct FRotator [+] 0x160 LadderComponent->IsMoveInMotion // char [+] 0x164 LadderComponent->AnimBlendTime // float [+] 0x168 LadderComponent->AM_DownIn // struct UAnimMontage [+] 0x170 LadderComponent->AM_UpIn // struct UAnimMontage [+] 0x178 LadderComponent->AM_DownOut // struct UAnimMontage [+] 0x180 LadderComponent->AM_DownOut_R // struct UAnimMontage [+] 0x188 LadderComponent->AM_UpOut // struct UAnimMontage [+] 0x190 LadderComponent->AM_UpOut_R // struct UAnimMontage [+] 0x198 LadderComponent->AM_SlideOut // struct UAnimMontage [+] 0x1A0 LadderComponent->CrntMontage // struct UAnimMontage [+] 0x1A8 LadderComponent->CurveVector_DownIn // struct UCurveVector [+] 0x1B0 LadderComponent->CurveVector_UpIn // struct UCurveVector [+] 0x1B8 LadderComponent->CurveVector_DownOut // struct UCurveVector [+] 0x1C0 LadderComponent->CurveVector_DownOut_R // struct UCurveVector [+] 0x1C8 LadderComponent->CurveVector_UpOut // struct UCurveVector [+] 0x1D0 LadderComponent->CurveVector_UpOut_R // struct UCurveVector [+] 0x1D8 LadderComponent->CurveVector_SlideOut // struct UCurveVector [+] 0x1E0 LadderComponent->CrntCurveVector // struct UCurveVector [+] 0x1E8 LadderComponent->Curve_CameraIn // struct UCurveFloat [+] 0x1F0 LadderComponent->Curve_CameraInHeight // struct UCurveFloat [+] 0x1F8 LadderComponent->Curve_CameraSecond // struct UCurveFloat [+] 0x200 LadderComponent->Curve_CameraSecondHeight // struct UCurveFloat [+] 0x208 LadderComponent->Curve_CameraOut // struct UCurveFloat class MaterialControllableInterface: class MaterialController: [+] 0x30 MaterialController->RelatedMID // struct TWeakObjectPtr class NetDormantComponent: [+] 0xB0 NetDormantComponent->DelayTimeToSleep // float class ParkourComponent: [+] 0xB1 ParkourComponent->DrawDebugTrace // char [+] 0xB2 ParkourComponent->ShowLog // char [+] 0xB3 ParkourComponent->ParkourDebugTypes // char [+] 0xB4 ParkourComponent->bNoCameraMove // char [+] 0xB8 ParkourComponent->DefaultParkourWindowComponent // struct UClass* [+] 0xC0 ParkourComponent->bOffReplicateMovement // char [+] 0xC1 ParkourComponent->bEnableMidJump // char [+] 0xC2 ParkourComponent->bNoInputMove // char [+] 0xC8 ParkourComponent->ParkourSocketNames // struct TArray [+] 0xD8 ParkourComponent->TraceObjectTypes // struct TArray [+] 0xE8 ParkourComponent->CheckWide // float [+] 0xEC ParkourComponent->WindowCheckWide // float [+] 0xF0 ParkourComponent->LimiteNormalAngle // float [+] 0xF4 ParkourComponent->DetectNormalAngle // float [+] 0xF8 ParkourComponent->BottomCheckPlus // float [+] 0xFC ParkourComponent->ThicknessCheckPlus // float [+] 0x100 ParkourComponent->WindowBreakRange // float [+] 0x104 ParkourComponent->SprintSpeed // float [+] 0x108 ParkourComponent->BaseTraceLength // float [+] 0x10C ParkourComponent->SprintTraceLength // float [+] 0x110 ParkourComponent->CheckHoldRadius // float [+] 0x114 ParkourComponent->CheckHoldDepth // float [+] 0x118 ParkourComponent->BaseJumpOverThickness // float [+] 0x11C ParkourComponent->SprintJumpOverThickness // float [+] 0x120 ParkourComponent->JumpOverPlaceDepth // float [+] 0x124 ParkourComponent->ClimbUpHighHeight // float [+] 0x128 ParkourComponent->ClimbUpBaseHeight // float [+] 0x12C ParkourComponent->ClimbUpFallingHeight // float [+] 0x130 ParkourComponent->SlideSpeed // float [+] 0x134 ParkourComponent->LedgeGrabTranceLength // float [+] 0x138 ParkourComponent->LedgeGrabMinHeight // float [+] 0x13C ParkourComponent->LedgeGrabMinAttachTime // float [+] 0x140 ParkourComponent->BackDistance // float [+] 0x144 ParkourComponent->DisableCollisionTime // float [+] 0x148 ParkourComponent->SkipJumpVector // struct FVector [+] 0x154 ParkourComponent->InnerEdgeRange // float [+] 0x158 ParkourComponent->ArmIKPosition // struct FVector [+] 0x168 ParkourComponent->Curve_SlideSpeed // struct UCurveFloat [+] 0x170 ParkourComponent->Curve_CameraIn // struct UCurveFloat [+] 0x178 ParkourComponent->Curve_CameraInHeight // struct UCurveFloat [+] 0x180 ParkourComponent->Curve_CameraSecond // struct UCurveFloat [+] 0x188 ParkourComponent->Curve_CameraSecondHeight // struct UCurveFloat [+] 0x190 ParkourComponent->Curve_CameraOut // struct UCurveFloat [+] 0x198 ParkourComponent->ClimbTargetPosition // struct FVector [+] 0x1A4 ParkourComponent->ClimbWallNormal // struct FVector [+] 0x1B0 ParkourComponent->LastWallThickness // float [+] 0x1B4 ParkourComponent->bClimbing // char [+] 0x1B5 ParkourComponent->bRevertingClimb // char [+] 0x1B6 ParkourComponent->bCanRevertClimb // char [+] 0x1B7 ParkourComponent->bBreakWindow // char [+] 0x1B8 ParkourComponent->bCanJump // char [+] 0x1B9 ParkourComponent->bArmIK // char [+] 0x1C0 ParkourComponent->ClimbOverDatas // struct TArray [+] 0x1D0 ParkourComponent->ClimbUpDatas // struct TArray [+] 0x1E0 ParkourComponent->SprintOverDatas // struct TArray [+] 0x1F0 ParkourComponent->SprintUpDatas // struct TArray [+] 0x200 ParkourComponent->LedgeGrabClimbOverDatas // struct TArray [+] 0x210 ParkourComponent->LedgeGrabClimbUpDatas // struct TArray [+] 0x220 ParkourComponent->LedgeGrabBlockedClimbOverDatas // struct TArray [+] 0x230 ParkourComponent->LedgeGrabBlockedClimbUpDatas // struct TArray [+] 0x240 ParkourComponent->GroundingDatas // struct TArray [+] 0x250 ParkourComponent->SlideData // struct FClimbData [+] 0x2E8 ParkourComponent->OverrideDatas // struct TMap [+] 0x388 ParkourComponent->bUseFootInParkour // char [+] 0x389 ParkourComponent->bUseDummyInParkour // char [+] 0x38A ParkourComponent->bIsSlideOn // char [+] 0x5C0 ParkourComponent->ParkourEvents // struct TArray class ParkourWindowComponent: [+] 0x230 ParkourWindowComponent->ClimbOverDatas // struct TArray [+] 0x240 ParkourWindowComponent->ClimbUpDatas // struct TArray [+] 0x250 ParkourWindowComponent->SprintOverDatas // struct TArray [+] 0x260 ParkourWindowComponent->SprintUpDatas // struct TArray [+] 0x270 ParkourWindowComponent->GroundingDatas // struct TArray class PlayerInventoryComponent: [+] 0x2B0 PlayerInventoryComponent->OnChangeCurrentWeaponDelegate // struct FMulticastInlineDelegate [+] 0x400 PlayerInventoryComponent->OnChangeWeaponAttachmentsDelgate // struct FMulticastInlineDelegate [+] 0x2C8 PlayerInventoryComponent->OnChangeWeaponsDelegate // struct FMulticastInlineDelegate [+] 0x338 PlayerInventoryComponent->OnChangeWearableItemDelegate // struct FMulticastInlineDelegate [+] 0x6B8 PlayerInventoryComponent->OnChangeMaterialDelegate // struct FMulticastInlineDelegate [+] 0x6E8 PlayerInventoryComponent->DefaultWeaponSlots // struct TArray [+] 0x410 PlayerInventoryComponent->AllowedWeaponSlots // struct TArray [+] 0x448 PlayerInventoryComponent->WearableItemSlots // struct TArray [+] 0x508 PlayerInventoryComponent->KeepedItemSlots // struct TArray [+] 0x750 PlayerInventoryComponent->DefualtKeepedItemSlotCount // int32_t [+] 0x478 PlayerInventoryComponent->MaterialItemSlots // struct TArray [+] 0x3B8 PlayerInventoryComponent->DefaultMaterialItemSlotCount // int32_t [+] 0x3F0 PlayerInventoryComponent->TopArmorName // struct FName [+] 0x4E0 PlayerInventoryComponent->TopHelmetName // struct FName [+] 0x51C PlayerInventoryComponent->TopBagName // struct FName [+] 0x428 PlayerInventoryComponent->CombinableRecipeList // struct TArray [+] 0x638 PlayerInventoryComponent->PrimaryRecipeList // struct TArray [+] 0x700 PlayerInventoryComponent->PrimaryMaterialList // struct TMap [+] 0x2D8 PlayerInventoryComponent->PrimaryMaterialTargetTextList // struct TMap [+] 0x2C0 PlayerInventoryComponent->PickupTraceDistance // float [+] 0x668 PlayerInventoryComponent->CurrentWearableKeys // struct TMap [+] 0x4E8 PlayerInventoryComponent->CompleteCombineItemList // struct TArray [+] 0x3C0 PlayerInventoryComponent->WeaponActorSlots // struct TArray [+] 0x468 PlayerInventoryComponent->CurrentWeapon // struct ABravoHotelWeaponBase [+] 0x648 PlayerInventoryComponent->PendingWeapon // struct ABravoHotelWeaponBase [+] 0x3B0 PlayerInventoryComponent->CurrentAbilityWeapon // struct ABravoHotelWeaponBase [+] 0x6C8 PlayerInventoryComponent->bPendingEquipWeapon // char [+] 0x4A8 PlayerInventoryComponent->bPendingUnEquipWeapon // char [+] 0x518 PlayerInventoryComponent->bEquippingWeapon // char [+] 0x3E8 PlayerInventoryComponent->DropToFloorSound // struct UAkAudioEvent [+] 0x524 PlayerInventoryComponent->StatupAnimData // struct FStatupAnimData [+] 0x3D0 PlayerInventoryComponent->CurrentEquipAnimSlot // struct FAnimSlot [+] 0x754 PlayerInventoryComponent->bIsPlayingEquipAnimMontage // char [+] 0x48C PlayerInventoryComponent->InventorySettingData // struct FSettingData [+] 0x4C0 PlayerInventoryComponent->LoadedClasses // struct TArray [+] 0x470 PlayerInventoryComponent->DefaultItemDropRateRange // struct FFloatInterval [+] 0x538 PlayerInventoryComponent->ItemDropRateRangeByRank // struct TMap [+] 0x358 PlayerInventoryComponent->ItemDropRateByRank // struct UCurveFloat [+] 0x4D8 PlayerInventoryComponent->ItemDropRateByTime // struct UCurveFloat [+] 0x5E0 PlayerInventoryComponent->ItemDropDistance // struct FFloatInterval [+] 0x4D0 PlayerInventoryComponent->bDropWeaponWithAttachment // char [+] 0x3F8 PlayerInventoryComponent->bDropAttachmentToGroundWhenDropWeapon // char class RealisticProjectileComponent: [+] 0xF0 RealisticProjectileComponent->MaterialPropertiesTable // struct TSoftObjectPtr [+] 0x118 RealisticProjectileComponent->InitialConditions // struct FTrajectoryInitialConditions [+] 0x168 RealisticProjectileComponent->InitialConditionHistory // struct TArray [+] 0x178 RealisticProjectileComponent->TrajectoryNumber // int32_t [+] 0x17C RealisticProjectileComponent->CurrentPenetrationDeceleration // float [+] 0x180 RealisticProjectileComponent->AngularVelocity // struct FRotator [+] 0x190 RealisticProjectileComponent->ObjectsPenetrated // struct TArray [+] 0x1A0 RealisticProjectileComponent->IgnoreActors // struct TArray [+] 0x1B0 RealisticProjectileComponent->TerminalVelocity // float [+] 0x1B4 RealisticProjectileComponent->CurrentGravity // float [+] 0x1B8 RealisticProjectileComponent->bUseEmbed // char [+] 0x1BC RealisticProjectileComponent->EmbedDepth // float [+] 0x1C0 RealisticProjectileComponent->ImpulseScale // float [+] 0x1C4 RealisticProjectileComponent->InitialSpeed // float [+] 0x1C8 RealisticProjectileComponent->MaxSpeed // float [+] 0x1CC RealisticProjectileComponent->PenetrationModifier // float [+] 0x1D0 RealisticProjectileComponent->bRotationFollowsVelocity // char [+] 0x1D4 RealisticProjectileComponent->AngularVelocityMin // struct FRotator [+] 0x1E0 RealisticProjectileComponent->AngularVelocityMax // struct FRotator [+] 0x1EC RealisticProjectileComponent->ProjectileBehavior // enum class EProjectileBehavior [+] 0x1F0 RealisticProjectileComponent->bInitialVelocityInLocalSpace // char [+] 0x1F0 RealisticProjectileComponent->bForceSubStepping // char [+] 0x1F0 RealisticProjectileComponent->bDrawDebugLine // char [+] 0x1F0 RealisticProjectileComponent->bDebugLineColorFromVelocity // char [+] 0x1F4 RealisticProjectileComponent->DebugLineThickness // float [+] 0x1F8 RealisticProjectileComponent->DebugLineDuration // float [+] 0x1FC RealisticProjectileComponent->DebugLineAuxiliaryColor // struct FColor [+] 0x200 RealisticProjectileComponent->Bounciness // float [+] 0x204 RealisticProjectileComponent->bUseFriction // char [+] 0x208 RealisticProjectileComponent->Friction // float [+] 0x20C RealisticProjectileComponent->FrictionVelocityLimit // float [+] 0x210 RealisticProjectileComponent->BounceVelocityMin // float [+] 0x218 RealisticProjectileComponent->OnProjectileAnyHit // struct FMulticastInlineDelegate [+] 0x228 RealisticProjectileComponent->OnProjectileBounce // struct FMulticastInlineDelegate [+] 0x238 RealisticProjectileComponent->OnProjectilePenetrate // struct FMulticastInlineDelegate [+] 0x248 RealisticProjectileComponent->OnPenetrationExit // struct FMulticastInlineDelegate [+] 0x258 RealisticProjectileComponent->OnProjectileStop // struct FMulticastInlineDelegate [+] 0x268 RealisticProjectileComponent->OnProjectileEmbed // struct FMulticastInlineDelegate [+] 0x278 RealisticProjectileComponent->OnComponentBeginOverlap // struct FMulticastInlineDelegate [+] 0x288 RealisticProjectileComponent->RandStream // struct FRandomStream [+] 0x290 RealisticProjectileComponent->bIsFluidFriction // char [+] 0x291 RealisticProjectileComponent->bInFluid // char [+] 0x294 RealisticProjectileComponent->FluidFriction // float [+] 0x298 RealisticProjectileComponent->MaxSimulationTimeStep // float class ScenarioGameMode: [+] 0x590 ScenarioGameMode->ScenarioComponent // struct UBravoHotelScenarioComponent [+] 0x598 ScenarioGameMode->DefaultCharacterDeck // struct FName class STypeBlueprintFunctionLibrary: class SteamGetFriendsCallbackProxy: [+] 0x30 SteamGetFriendsCallbackProxy->OnSuccess // struct FMulticastInlineDelegate [+] 0x40 SteamGetFriendsCallbackProxy->OnFailure // struct FMulticastInlineDelegate class StorageInventoryComponent: class TeamInfoUpdaterComponent: [+] 0xB0 TeamInfoUpdaterComponent->OnTeamPlayerIndexChanged // struct FMulticastInlineDelegate [+] 0xC0 TeamInfoUpdaterComponent->OnWidgetUpdateDelegate // struct FMulticastInlineDelegate [+] 0xD0 TeamInfoUpdaterComponent->TeamPlayerIndex // int32_t [+] 0xD8 TeamInfoUpdaterComponent->OldTargetPlayerState // struct ABravoHotelPlayerState class TransportAircraftPawn: [+] 0x5E8 TransportAircraftPawn->HealthPoint // float [+] 0x5EC TransportAircraftPawn->MaxHealthPoint // float [+] 0x5F0 TransportAircraftPawn->DropBoxActorClass // struct UClass* [+] 0x5F8 TransportAircraftPawn->FlightSpeed // float [+] 0x5FC TransportAircraftPawn->HeightSpeed // float [+] 0x600 TransportAircraftPawn->FlightHeight // float [+] 0x604 TransportAircraftPawn->SpawnDistance // float [+] 0x610 TransportAircraftPawn->DamagedEffectComponent // struct UParticleSystemComponent [+] 0x618 TransportAircraftPawn->AudioComponent // struct UBravoHotelAudioEmitterComponent [+] 0x620 TransportAircraftPawn->DamagedLevelRatios // struct TArray [+] 0x630 TransportAircraftPawn->DamagedEffects // struct TArray [+] 0x640 TransportAircraftPawn->DamagedSounds // struct TArray [+] 0x650 TransportAircraftPawn->DamagedEffectSocketName // struct FName [+] 0x658 TransportAircraftPawn->ExplosionEffect // struct UParticleSystem [+] 0x660 TransportAircraftPawn->ExplosionSound // struct UAkAudioEvent [+] 0x668 TransportAircraftPawn->ExplosionEffectSocketName // struct FName [+] 0x670 TransportAircraftPawn->FlyingSoundHandle // struct FAudioPlayingHandle [+] 0x6C0 TransportAircraftPawn->DropDistances // struct TArray [+] 0x6D0 TransportAircraftPawn->DropBoxes // struct TArray class AsyncStaticMeshComponent: [+] 0x548 AsyncStaticMeshComponent->SoftMeshPtr // struct TSoftObjectPtr class AsyncSkeletalMeshComponent: [+] 0xB80 AsyncSkeletalMeshComponent->SoftMeshPtr // struct TSoftObjectPtr class WeaponAttachmentComponent: [+] 0xB0 WeaponAttachmentComponent->OwningWeapon // struct ABravoHotelRangedWeapon [+] 0xB8 WeaponAttachmentComponent->FrontSight // struct UAsyncStaticMeshComponent [+] 0xC0 WeaponAttachmentComponent->Rail // struct UAsyncStaticMeshComponent [+] 0xC8 WeaponAttachmentComponent->grip // struct UAsyncStaticMeshComponent [+] 0xD0 WeaponAttachmentComponent->magazine // struct UAsyncStaticMeshComponent [+] 0xD8 WeaponAttachmentComponent->ButtStock // struct UAsyncStaticMeshComponent [+] 0xE0 WeaponAttachmentComponent->Tactical // struct UAsyncStaticMeshComponent [+] 0xE8 WeaponAttachmentComponent->muzzledevice // struct UAsyncSkeletalMeshComponent [+] 0xF0 WeaponAttachmentComponent->Barrel // struct UAsyncSkeletalMeshComponent [+] 0x258 WeaponAttachmentComponent->bIsInitialized // char [+] 0x259 WeaponAttachmentComponent->GripType // enum class EWeaponAttachmentGrip [+] 0x25A WeaponAttachmentComponent->MagazineType // enum class EWeaponAttachmentItem [+] 0x25B WeaponAttachmentComponent->StockType // enum class EWeaponAttachmentItem [+] 0x25C WeaponAttachmentComponent->MuzzleType // enum class EWeaponAttachmentItem [+] 0x25D WeaponAttachmentComponent->BarrelType // enum class EWeaponAttachmentItem [+] 0x2A0 WeaponAttachmentComponent->FPSK_SightAttachmentList // struct TMap [+] 0x2F0 WeaponAttachmentComponent->FPSK_SightClassList // struct TMap class WeaponReplicatedComponent: [+] 0x170 WeaponReplicatedComponent->AttachmentIndices // struct TArray class EventCallBack: class EBuffEventType: class EventEndCallBack: class OnBeginCoolTime: class OnBeginCoolTime__DelegateSignature: class OnEndCoolTime__DelegateSignature: class ReduceCoolTimeOnKill: class ReduceCoolTimeOnRangedAttack: class WeaponEventCallBack: [+] 0x8 WeaponEventCallBack->WeaponInfo // struct FConditionedWeaponInfo class ConditionedWeaponInfo: [+] 0x10 ConditionedWeaponInfo->WeaponTypes // struct TArray class EWeaponType: class EWeaponBuffEventType: class WeaponEventEndCallBack: [+] 0x8 WeaponEventEndCallBack->WeaponInfo // struct FConditionedWeaponInfo class EndCinematic: class FinishSplineTimeline: class OnAudioEmitterUnregistered: class OnEndCinematic__DelegateSignature: class OnMediaState: class EMediaPlayerState: class OnRep_Scrambled: class OnScrambled: class OnStartCinematic__DelegateSignature: class StartPlayFlySound: class UpdateSplineTimeline: class EAircraftFlightState: class AircraftCinematic: [+] 0x8 AircraftCinematic->LevelSequenceBGM // struct UAkAudioEvent class EAircraftMovementMethod: class AudioPlayingHandle: class ChangeItemListDelegate__DelegateSignature: class AddReplicationItems: [+] 0x8 AddReplicationItems->NewItem // struct FInventoryItemInfo [+] 0xA0 AddReplicationItems->bChangingAction // char class InventoryItemInfo: [+] 0x10 InventoryItemInfo->Quantity // int32_t [+] 0x14 InventoryItemInfo->Index // int32_t [+] 0x18 InventoryItemInfo->ContainedInventory // struct UInventoryComponent [+] 0x20 InventoryItemInfo->Owner // struct UActor [+] 0x28 InventoryItemInfo->State // enum class EInventoryItemState [+] 0x2C InventoryItemInfo->PickedTimeSeconds // float [+] 0x30 InventoryItemInfo->Durability // float [+] 0x34 InventoryItemInfo->MaxDurability // float [+] 0x38 InventoryItemInfo->AdditionalBuffs // struct TArray [+] 0x48 InventoryItemInfo->ItemOptions // struct TArray [+] 0x58 InventoryItemInfo->ItemBindType // enum class EItemBindType [+] 0x5C InventoryItemInfo->BindedPlayerUniqueID // int32_t [+] 0x60 InventoryItemInfo->ItemWeaponID // struct FName [+] 0x68 InventoryItemInfo->DivisionParent // struct FString [+] 0x78 InventoryItemInfo->PickupRoot // enum class EPickupRoot [+] 0x80 InventoryItemInfo->ItemUID // struct FString [+] 0x90 InventoryItemInfo->ServerWorldTime // float class EPickupRoot: class EItemBindType: class EInventoryItemState: class EReplicationItemListType: class CalCurrentlyLoaded: class ClientAddInventoryItem: [+] 0x8 ClientAddInventoryItem->ItemListType // enum class EReplicationItemListType [+] 0x10 ClientAddInventoryItem->NewItem // struct FInventoryItemInfo [+] 0xA8 ClientAddInventoryItem->PickupRoot // enum class EPickupRoot class ClientModifyInventoryItem: [+] 0x8 ClientModifyInventoryItem->ItemListType // enum class EReplicationItemListType [+] 0x10 ClientModifyInventoryItem->NewItem // struct FInventoryItemInfo class ClientRemoveInventoryItem: [+] 0x8 ClientRemoveInventoryItem->ItemListType // enum class EReplicationItemListType [+] 0x10 ClientRemoveInventoryItem->NewItem // struct FInventoryItemInfo class ClientSyncInventoryItem: [+] 0x8 ClientSyncInventoryItem->ItemListType // enum class EReplicationItemListType [+] 0x10 ClientSyncInventoryItem->ItemList // struct TArray class DoAddBackPackItem: class DoDropAllBackPackItems: class DoDropBackPackItem: [+] 0x4 DoDropBackPackItem->RemoveQuantity // int32_t class DoRemoveAllBackPackItems: class DoSetMaxLoad: class DoSortBackPack: class GetAllItemInfo: class GetAllStealableItemInfo: class GetCurBackPackLimitedCollectionCount: [+] 0x8 GetCurBackPackLimitedCollectionCount->ReturnValue // int32_t class GetCurrentlyLoaded: class GetMaxLoad: class GetOverridedBackPackItemList: class GetOverridedBackPackItemName: [+] 0x8 GetOverridedBackPackItemName->ReturnValue // struct FName class GetOwningPawn: class IsHaveItem: [+] 0x8 IsHaveItem->OutBackpackIndex // int32_t [+] 0xC IsHaveItem->ReturnValue // char class K2_GetBackpackItemInfo: [+] 0x8 K2_GetBackpackItemInfo->ReturnValue // struct FInventoryItemInfo class LoadInventoryFromServerDelegate__DelegateSignature: class ModifyReplicationItems: [+] 0x8 ModifyReplicationItems->NewItem // struct FInventoryItemInfo [+] 0xA0 ModifyReplicationItems->bChangingAction // char class NotEnoughSpaceDelegate__DelegateSignature: class OnChangeBackpackItems: class OnRep_ChangeBackpackItems: class PrintBackPackSlots: class RemoveAllReplicationItems: class RemoveReplicationItems: [+] 0x8 RemoveReplicationItems->NewItem // struct FInventoryItemInfo [+] 0xA0 RemoveReplicationItems->bChangingAction // char class ResynchReplicationBackPackItems: class ServerAddBackPackItem: class ServerAddWatchingInventory: class ServerDropAllBackPackItems: class ServerDropBackPackItem: [+] 0x4 ServerDropBackPackItem->RemoveQuantity // int32_t class ServerRemoveAllBackPackItems: class ServerRemoveWatchingInventory: class ServerSetMaxLoad: class SetReplicationItems: [+] 0x8 SetReplicationItems->ItemList // struct TArray class ActivateADSPostProcess: class ActiveAmplifier: class ActiveHeartBeatSensor: class AddCharacterRotation: class AddCondition: [+] 0x1 AddCondition->Key // enum class EAbilityCase class EAbilityCase: class ECharacterConditionType: class AddDetectedDropBox: class AddDetectedItem: class AddDetectedStealable: class AddForceFieldBuff: class AddOverHeal: class AddPerkEvent: [+] 0x28 AddPerkEvent->InCurrentDisplayAbility // struct FDisplayAbility [+] 0x34 AddPerkEvent->LastLevel // int32_t [+] 0x38 AddPerkEvent->ClassLevel // int32_t [+] 0x3C AddPerkEvent->LevelUpType // enum class EPerkLevelUpType class EPerkLevelUpType: class DisplayAbility: [+] 0x4 DisplayAbility->DisplaySpeed // int32_t [+] 0x8 DisplayAbility->DisplayDefense // int32_t class PerkInfo: [+] 0x4 PerkInfo->PerkName // struct FName [+] 0xC PerkInfo->PerkID // int32_t [+] 0x10 PerkInfo->InGamelevel // int32_t [+] 0x14 PerkInfo->CurrentExp // int32_t class EPerkSlotFlag: class AddPerkLevel: [+] 0x4 AddPerkLevel->Count // int32_t [+] 0x8 AddPerkLevel->bTakeOne // char [+] 0x9 AddPerkLevel->ReturnValue // char class AddShortTimeHealth: [+] 0x8 AddShortTimeHealth->AddHealth // float class AddSimulatedHittedDamage: [+] 0x8 AddSimulatedHittedDamage->DamageInstigator // struct APawn [+] 0x10 AddSimulatedHittedDamage->Damage // float [+] 0x14 AddSimulatedHittedDamage->HitPointIdx // int16_t [+] 0x16 AddSimulatedHittedDamage->ProjectileId // uint16_t class AddThrownFlashbang: class AddThrownMolotovCocktail: class ADSSettingsAfterChangeCamera: class AffectedByForceField_Impl: [+] 0x4 AffectedByForceField_Impl->bNeedMultipy // char [+] 0x8 AffectedByForceField_Impl->ReturnValue // float class ApplyDamageEx: [+] 0x8 ApplyDamageEx->DamageEvent // struct FDamageEvent [+] 0x18 ApplyDamageEx->EventInstigator // struct AController [+] 0x20 ApplyDamageEx->DamageCauser // struct UActor class AttachWeaponToSlot: [+] 0x8 AttachWeaponToSlot->SlotIndex // int32_t class BeginPlay: class BPSetReplicateMovement: class BroadcastDetectItemsDelegate: class CalcDamageByFallingSpeed: [+] 0x4 CalcDamageByFallingSpeed->InMaxSpeed // float [+] 0x8 CalcDamageByFallingSpeed->bIsLandedFromVehicle // char [+] 0xC CalcDamageByFallingSpeed->ReturnValue // float class CalculateActorLocationInRagdoll: class CalculatePreShootInformations: [+] 0x4 CalculatePreShootInformations->Pos // struct FVector [+] 0x10 CalculatePreShootInformations->LineOfFire // char [+] 0x11 CalculatePreShootInformations->LastUpdate // char class CallbackLanded: class CanADS: class CanAirWalk: class CanAMP: class CanAOS: class CanApplyActiveItem: [+] 0x4 CanApplyActiveItem->ReturnValue // char class CanBeKnockedBack: class CancelAimingInVehicle: class CancelMelee: class CanChangeFireMode: class CanChangeWeapon: class CanCombine: class CanEnterVehicle: [+] 0x8 CanEnterVehicle->ReturnValue // char class CanFire: class CanFPS: class CanFreeLook: class CanHeartBeatSensor: class CanJetpack: class CanKickDoor: class CanLean: class CanMeleeAttack: class CanMeteorJump: class CanMove: class CanPlayShakeOutMontage: class CanProneFailedDelegate__DelegateSignature: class CanResuscitationOtherPlayer: [+] 0x8 CanResuscitationOtherPlayer->ReturnValue // char class CanReviveOtherPlayer: class CanRocketJump: class CanRolling: class CanSliding: class CanSpawnSuperBarrier: [+] 0x30 CanSpawnSuperBarrier->ReturnValue // char class CanSprint: class CanTryUseAutoLadder: class CanUltimate_Recon: class CanUpdateIdleNum: class CanUseBackpackItem: [+] 0x4 CanUseBackpackItem->ReturnValue // char class CanWeaponMeleeAttack: class CastingDelegate__DelegateSignature: [+] 0x18 CastingDelegate__DelegateSignature->CastingPercent // float class CastingInfo: [+] 0x1 CastingInfo->CastingUIType // enum class ECastingUIType [+] 0x4 CastingInfo->SourceName // struct FName [+] 0xC CastingInfo->MaxTime // float [+] 0x10 CastingInfo->Target // struct ABravoHotelCharacter class ECastingUIType: class ChangeCastingMontageOnProneEvent: [+] 0x4 ChangeCastingMontageOnProneEvent->TargetMontagePosition // float class ChangeOption: class ESettingType: class CheckArmedStateForAction: [+] 0x1 CheckArmedStateForAction->bPlayUnequipAnimation // char [+] 0x2 CheckArmedStateForAction->bOrdered // char class CheckBombingTargeting: class CheckBrokenEquipment: class CheckCharacterNamedArguments: class CheckCurrentBuff: class CheckEquipAnim: class CheckIsCastingBackpackItem: [+] 0x98 CheckIsCastingBackpackItem->ReturnValue // char class CheckMeleeAnim: class CheckNeedOwnerStopLadder: class CheckOnChangeCondition: class CheckOverHeal: class CheckOxygen: class CheckPlosiveSoundDetection: [+] 0x1 CheckPlosiveSoundDetection->ReturnValue // char class EPlosiveSoundDetectionType: class CheckProneCollision: class CheckProneWeaponIdle: class CheckRequestBuildingInfo: class CheckShakeOutMontage: class CheckSteady: class CheckStopRevive: class CheckThrowWeapon: class CheckUnderLand: class CheckUseItem: class CheckVisibleOutBlueZoneBlizzard: class ClearInteractionUI: class ClientAddPerkLevel: [+] 0x28 ClientAddPerkLevel->InLevelUpType // enum class EPerkLevelUpType [+] 0x2C ClientAddPerkLevel->InBeforeLevel // int32_t [+] 0x30 ClientAddPerkLevel->InAfterLevel // int32_t [+] 0x34 ClientAddPerkLevel->InBeforeMaxHealth // int32_t class ClientAddWearableEffectBuffList: class ClientApplyDamage: [+] 0x8 ClientApplyDamage->DamageEvent // struct FDamageEvent [+] 0x18 ClientApplyDamage->EventInstigator // struct AController [+] 0x20 ClientApplyDamage->DamageCauser // struct UActor class ClientChoosePerkDeck: [+] 0x4 ClientChoosePerkDeck->bSuccess // char class ClientClearCastingUI: class ClientDebugBoxTrace: [+] 0xC ClientDebugBoxTrace->TraceEnd // struct FVector [+] 0x18 ClientDebugBoxTrace->HalfSize // struct FVector class ClientDoAbortCastingBackpackItemInVehicle: class ClientEndResuscitated: [+] 0x8 ClientEndResuscitated->InSaviorPlayerState // struct APlayerState [+] 0x10 ClientEndResuscitated->InLogData // struct FGoldenTimeLogData class GoldenTimeLogData: [+] 0x4 GoldenTimeLogData->GoldRequest // int32_t [+] 0x8 GoldenTimeLogData->RevivedUseGold // int32_t [+] 0xC GoldenTimeLogData->RevivedRemainGold // int32_t [+] 0x10 GoldenTimeLogData->SaviorUseGold // int32_t [+] 0x14 GoldenTimeLogData->SaviorRemainGold // int32_t class ClientEndRevive: [+] 0x8 ClientEndRevive->InRevivedTime // int32_t class ClientExitLadder: class ClientFailedToEnterVehicle: class ClientFindPersonalSupplyBoxLocation: class SpawnBaseInfo: [+] 0x4 SpawnBaseInfo->MaxDistance // int32_t [+] 0x8 SpawnBaseInfo->UsingRate // char [+] 0xC SpawnBaseInfo->MinDistanceRate // float [+] 0x10 SpawnBaseInfo->MaxDistanceRate // float [+] 0x14 SpawnBaseInfo->Degree // float [+] 0x18 SpawnBaseInfo->BuildingSpawnRate // float [+] 0x1C SpawnBaseInfo->LocalDeviation // float [+] 0x20 SpawnBaseInfo->DistanceCheckCount // int32_t class ClientHitRateData: class HitRateWeaponLogData: [+] 0x4 HitRateWeaponLogData->HitShotCount // int32_t [+] 0x8 HitRateWeaponLogData->HeadShotCount // int32_t [+] 0xC HitRateWeaponLogData->KillCount // int32_t [+] 0x10 HitRateWeaponLogData->HeadShotKillCount // int32_t class ClientInAircraft: [+] 0x8 ClientInAircraft->AttachYaw // float class ClientJetpackBooster: class ClientKillPerkLevelUpReady: class ClientNotifyDamageToDamageCauser: [+] 0x8 ClientNotifyDamageToDamageCauser->DamageAmount // float [+] 0x10 ClientNotifyDamageToDamageCauser->DamageEvent // struct FDamageEvent [+] 0x20 ClientNotifyDamageToDamageCauser->EventInstigator // struct AController [+] 0x28 ClientNotifyDamageToDamageCauser->DamageCauser // struct UActor class ClientPerkSpinEvent: [+] 0x4 ClientPerkSpinEvent->Count // int32_t [+] 0x8 ClientPerkSpinEvent->Slot // enum class EPerkSlotFlag class ClientPhasePerkLevelUpReady: class ClientPickupDefaultTime: class ClientPlaySequence: [+] 0x8 ClientPlaySequence->bReverse // char class ClientPlayVoice: class ClientPrepareLanding: class ELandingReason: class ClientQuickLanding: class ClientReconnectProcess: class RepClientCharacterReconnectInfo: class ClientRequestBuildingCount: [+] 0x10 ClientRequestBuildingCount->CurrentBuildingCount // struct FLogBuildCountData class LogBuildCountData: [+] 0x4 LogBuildCountData->DetectiongBoxCount // int32_t [+] 0x8 LogBuildCountData->StandardBoxCount // int32_t [+] 0xC LogBuildCountData->ItemBoxCount // int32_t class ClientRequestBuildingItemSpawnList: [+] 0x10 ClientRequestBuildingItemSpawnList->bStart // char [+] 0x11 ClientRequestBuildingItemSpawnList->bEnd // char [+] 0x14 ClientRequestBuildingItemSpawnList->TotalCnt // int32_t class ClientRequestBuildingItemSpawnStateString: class ClientReselectPerkDeckLog: [+] 0x4 ClientReselectPerkDeckLog->PrePerkDeck // struct FName [+] 0xC ClientReselectPerkDeckLog->NextPerkDeck // struct FName [+] 0x14 ClientReselectPerkDeckLog->RemainGold // int32_t class ClientRewindMontage: class ClientSetCastingUI: [+] 0x4 ClientSetCastingUI->SourceName // struct FName [+] 0xC ClientSetCastingUI->MaxTime // float [+] 0x10 ClientSetCastingUI->Target // struct ABravoHotelCharacter class ClientSetLeanState: class ELeanState: class ClientShowActionMessage: [+] 0x8 ClientShowActionMessage->Message // struct FText class ClientShowInvenMaterialSlotNotEnoughSpaceMessage: class ClientShowInventoryNotEnoughSpaceMessage: class ClientSimulatedHittedDamage: class RepSimulatedHittedDamage: class RepHitDamageInfo: [+] 0x8 RepHitDamageInfo->DamageTypeClass // struct UClass* [+] 0x10 RepHitDamageInfo->Instigator // struct TWeakObjectPtr [+] 0x18 RepHitDamageInfo->bTaskScheduler // char [+] 0x1A RepHitDamageInfo->HitPointIdx // int16_t [+] 0x1C RepHitDamageInfo->WeaponId // uint16_t [+] 0x1E RepHitDamageInfo->ProjectileId // uint16_t class ClientSpawnPerkNotiMessage: class CommonMessageInfo: [+] 0x10 CommonMessageInfo->HideTime // float class ClientStopedResuscitation: [+] 0x8 ClientStopedResuscitation->bSuccess // char class ClientStopedRevive: class ClientStopUseLadderByReconnect: class ClientUpdateKillcamInfo: [+] 0x8 ClientUpdateKillcamInfo->bUpdateTime // char class ClinentAddNoPlayVoice: class ClinentRemoveNoPlayVoice: class CollisionCheckBeforeProne: class CreateRandomWeapon: class DeactivateADSPostProcess: class DeactiveAmplifier: class DeactiveHeartBeatSensor: class DestroyProjectileGrenadeActor: class DoAirWalk: class DoAnalogStickX: class DoBeginCombine: class DoCancelActiveSkill: class DoChangeGender: class DoChangeWeapon: [+] 0x4 DoChangeWeapon->bPlayUnequipAnimation // char class DoChangeWeaponZeroPoint: class DoChoosePerkDeck: class DoCookThrowingWeapon: class DoCrouch: class DoDisArm: class DoDoorBreaching: class DoEndResuscitation: class DoEndRevive: class DoEndSteadyAim: class DoEquipPerk: [+] 0x4 DoEquipPerk->PerkName // struct FName [+] 0xC DoEquipPerk->Level // int32_t class DoEquipPerkByID: [+] 0x4 DoEquipPerkByID->ID // int32_t [+] 0x8 DoEquipPerkByID->Level // int32_t class DoExitLadder: class DoFireMode: class DoFiring: class DoInAircraft: [+] 0x8 DoInAircraft->AttachYaw // float class DoJetpackAim: class DoJetpackBooster: class DoJumpEx: class DoMoveForward: class DoMoveItem: [+] 0x8 DoMoveItem->SourceSlotType // enum class ItemWidgetDragType [+] 0x10 DoMoveItem->SourceItemInfo // struct FInventoryItemInfo [+] 0xA8 DoMoveItem->TargetActor // struct UActor [+] 0xB0 DoMoveItem->TargetSlotType // enum class ItemWidgetDragType [+] 0xB4 DoMoveItem->TargetIndex // int32_t [+] 0xB8 DoMoveItem->GainQuantity // int32_t class ItemWidgetDragType: class DoMoveRight: class DoMoveUp: class DoNuclear: class DoPickUp: class DoPickUpInBox: [+] 0x8 DoPickUpInBox->GainItemInfo // struct FInventoryItemInfo [+] 0xA0 DoPickUpInBox->GainQuantity // int32_t [+] 0xA4 DoPickUpInBox->WeaponSlotIndex // int32_t class DoPickUpQuantity: [+] 0x8 DoPickUpQuantity->GainQuantity // int32_t class DoPickUpWeapon: [+] 0x8 DoPickUpWeapon->PickableItem // struct ABravoHotelPickup class DoPlayAnimSlot: class AnimSlot: [+] 0x8 AnimSlot->Anim3P // struct UAnimMontage class DoProne: class DoPunchAttack: class DoReload: class DoReloadImmediately: class DoReselectPerkDeck: class DoSetActorRotation: class DoSetIsParachuteLanding: [+] 0x4 DoSetIsParachuteLanding->Flag // char [+] 0x8 DoSetIsParachuteLanding->Height // float class DoSpawnBlackOut: class DoSprinting: class DoStartInteraction: class DoStartKickDoor: class DoStartResuscitation: class DoStartRevive: class DoStartRolling: class DoStartSliding: class DoStartStuntman: class DoStartUltimate_Recon: class DoStopAllActions: class DoStopCastingAction: class DoStopInteraction: class DoStopMontage: [+] 0x8 DoStopMontage->BlendTime // float class DoStopResuscitation: class DoStopRevive: class DoStopSliding: class DoTeleport: class DoThrowWeaponFire: class DoThrowWeaponReady: class DoToggleCamera: class DoTryEnterVehicle: [+] 0x8 DoTryEnterVehicle->bRetryToVacantSeat // char class DoTryExitVehicle: class DoTryUseBackpackItem: class DoWalking: class DoWeaponMeleeAttack: class DoWindowBreaching: class DrawFoliageLayDown: [+] 0x8 DrawFoliageLayDown->RenderMaterial // struct UMaterialInterface [+] 0x10 DrawFoliageLayDown->fTextureScale // float [+] 0x14 DrawFoliageLayDown->fLieDistance // float [+] 0x18 DrawFoliageLayDown->fCollisionAreaRadius // float [+] 0x1C DrawFoliageLayDown->fDrawDistance // float class EndAppearingVehicle: [+] 0x10 EndAppearingVehicle->TargetTransform // struct FTransform class EndItemSpawnSimulationBox: class SpawnPerkData: [+] 0x8 SpawnPerkData->Count // int32_t [+] 0x10 SpawnPerkData->Transform // struct FTransform [+] 0x40 SpawnPerkData->SpawnDelay // float [+] 0x44 SpawnPerkData->BookColorRate // struct FSpawnPerkColorRate class SpawnPerkColorRate: [+] 0x4 SpawnPerkColorRate->GreenBookRate // float [+] 0x8 SpawnPerkColorRate->BlueBookRate // float [+] 0xC SpawnPerkColorRate->WhiteBookRate // float [+] 0x10 SpawnPerkColorRate->BlackBookRate // float class EndKickDoor: class EndReplaceFreeLook: class EndResuscitated: [+] 0x8 EndResuscitated->InRevivedCurrentGold // int32_t [+] 0xC EndResuscitated->InSaviorCurrentGold // int32_t [+] 0x10 EndResuscitated->bGoldRequest // char [+] 0x14 EndResuscitated->InRevivedUseGold // int32_t [+] 0x18 EndResuscitated->InSaviorUseGold // int32_t class EndRevived: class EndSpawnSimulationBox: [+] 0x60 EndSpawnSimulationBox->Msg // struct FString class EnterCameraInterp: class EnterForceField: class EnterPowerInterruption: class EnterWetFog: class ExitForceField: class ExitPowerInterruption: class ExitWetFog: class ExpertWeaponKey: [+] 0x4 ExpertWeaponKey->ReturnValue // struct FName class ExpertWeaponName: [+] 0x8 ExpertWeaponName->ReturnValue // struct FText class FindLocation: [+] 0x4 FindLocation->MaxDistance // int32_t [+] 0x8 FindLocation->Degree // float [+] 0xC FindLocation->ReturnValue // struct FVector class FindLocationPersonalSupplyBox: [+] 0x4 FindLocationPersonalSupplyBox->MaxDistance // int32_t [+] 0x8 FindLocationPersonalSupplyBox->Degree // float [+] 0xC FindLocationPersonalSupplyBox->ReturnValue // struct FVector class FindSkyLight: class ForceAllUpdateCameraPP: class ForceClearCastingUI: class ForceProne: class ForceUnCrouch: class ForceUnProne: class FPSK_ActiveADSEffects: class FPSK_CanSway: class FPSK_CanWearItem: [+] 0x8 FPSK_CanWearItem->UniqueKey // struct FString [+] 0x18 FPSK_CanWearItem->ReturnValue // char class EWearableItemType: class FPSK_CheckIsCollide: [+] 0x30 FPSK_CheckIsCollide->ReturnValue // char class FPSK_ClientSetTargetFovMagnifier: class FPSK_CreateWeaponshadowComponents: class FPSK_DoSetTargetFovMagnifier: class FPSK_GetCamera: class FPSK_KeepBoltActionCallbackFunc: class FPSK_ServerSetTargetFovMagnifier: [+] 0x4 FPSK_ServerSetTargetFovMagnifier->NewMagnifier // float class FPSK_SetActive: class FPSK_SetActiveMutableClipping: class FPSK_SetADSFOV: [+] 0x4 FPSK_SetADSFOV->bImmediately // char class FPSK_SetADSReady: [+] 0x1 FPSK_SetADSReady->bImmediately // char class FPSK_SetWeaponShadowVisible: class FPSK_UpdateADSFOV: class FPSK_UpdateADSReady: class FPSK_UpdateMaterialParams: class FPSK_UpdateSwayIdle: class FPSK_UpdateSwayMove: class FPSK_UpdateWeaponTransform: class GetAbilityModifier: [+] 0x4 GetAbilityModifier->ReturnValue // float class ECharacterAbilityType: class GetActiveCamera: class GetActiveCameraSocketDistance: class GetActiveCameraTargetArmLength: class GetActiveMesh: class GetActiveSkillKeyName: [+] 0x4 GetActiveSkillKeyName->ReturnValue // struct FName class GetAimOffsets: class GetAirWalkGravity: class GetAkComponent: class GetAllowedWeaponType: class GetAmplifierLength: class GetAnimSlotByProneState: [+] 0x10 GetAnimSlotByProneState->AnimSlot_Prone // struct FAnimSlot [+] 0x20 GetAnimSlotByProneState->ReturnValue // struct FAnimSlot class GetAnimSlotMontage: [+] 0x10 GetAnimSlotMontage->ReturnValue // struct UAnimMontage class GetAppearanceMutableKey: [+] 0x4 GetAppearanceMutableKey->ColorID // int32_t [+] 0x8 GetAppearanceMutableKey->ReturnValue // struct FString class GetArmsOffset: class GetAttachedUsableItems: [+] 0x8 GetAttachedUsableItems->OutItems // struct TArray class GetAudioConditionState: [+] 0x18 GetAudioConditionState->ReturnValue // struct FString class ConditionGroup: [+] 0x8 ConditionGroup->Name // struct FString class EConditionType: class GetBravoHotelPlayerState: class GetCamera3P: class GetCastingInfo: class GetCastingItemInfo: class GetCastingPercent: class GetCastingRemainTime: class GetCharactersInBreachingArea: [+] 0xC GetCharactersInBreachingArea->BreachingRight // struct FVector [+] 0x18 GetCharactersInBreachingArea->BreachingUp // struct FVector [+] 0x24 GetCharactersInBreachingArea->BreachingLoc // struct FVector [+] 0x30 GetCharactersInBreachingArea->ReturnValue // struct TArray class GetCompareWeaponObjectRef: [+] 0x98 GetCompareWeaponObjectRef->ReturnValue // struct ABravoHotelWeaponBase class GetCurrentAbilityWeapon: class GetCurrentAkRoomComponent: class GetCurrentMovementModeTime: class GetCurrentParkourComponent: class GetCurrentPerkDeck: class GetCurrentPerkDeckSelectInfo: class PerkDeckSelectInfo: [+] 0x4 PerkDeckSelectInfo->SelectChangeCount // int32_t [+] 0x8 PerkDeckSelectInfo->PerkDeckClassInfos // struct TArray class PerkDeckClassInfo: [+] 0x8 PerkDeckClassInfo->PerkCards // struct TArray [+] 0x18 PerkDeckClassInfo->ExpertWeapons // struct TArray class GetCurrentRangedWeapon: class GetCurrentResuscitationPrice: class GetCurrentSelfResuscitationPrice: class GetCurrentThrowingWeaponState: class EThrowingWeaponState: class GetCurrentUltimateLevel: class GetCurrentWeapon: class GetDeathAnimMontage: [+] 0x8 GetDeathAnimMontage->bLocalHeadShot // char [+] 0x10 GetDeathAnimMontage->OutAnimSlot // struct FAnimSlot [+] 0x20 GetDeathAnimMontage->bOutIsForce // char [+] 0x21 GetDeathAnimMontage->ReturnValue // char class GetDefaultBalanceData: class BravoHotelDefaultBalanceData: [+] 0x8 BravoHotelDefaultBalanceData->BaseHealth // float [+] 0xC BravoHotelDefaultBalanceData->BaseBreath // float [+] 0x10 BravoHotelDefaultBalanceData->UseBreath // float [+] 0x14 BravoHotelDefaultBalanceData->RegainBreath // float [+] 0x18 BravoHotelDefaultBalanceData->NoBreathDamage // float [+] 0x1C BravoHotelDefaultBalanceData->BaseCarryWeight // float [+] 0x20 BravoHotelDefaultBalanceData->SteadySecond // float [+] 0x24 BravoHotelDefaultBalanceData->NoSteadySecond // float [+] 0x28 BravoHotelDefaultBalanceData->KnockDamage // float [+] 0x2C BravoHotelDefaultBalanceData->ReviveTime // float [+] 0x30 BravoHotelDefaultBalanceData->RevivedHealth // float [+] 0x34 BravoHotelDefaultBalanceData->ResuscitationTime // float [+] 0x38 BravoHotelDefaultBalanceData->ResuscitatedHealthModify // float [+] 0x3C BravoHotelDefaultBalanceData->CoinDropMin // float [+] 0x40 BravoHotelDefaultBalanceData->CoinDropMax // float [+] 0x44 BravoHotelDefaultBalanceData->CoinDropHeadShotMin // float [+] 0x48 BravoHotelDefaultBalanceData->CoinDropHeadShotMax // float [+] 0x4C BravoHotelDefaultBalanceData->FrontAngle // float [+] 0x50 BravoHotelDefaultBalanceData->BackAngle // float [+] 0x54 BravoHotelDefaultBalanceData->FarDitanceOfDamageReduce // float [+] 0x58 BravoHotelDefaultBalanceData->CloseDitanceOfDamageReduce // float [+] 0x60 BravoHotelDefaultBalanceData->BlueZoneBorderCurve // struct UCurveFloat [+] 0x68 BravoHotelDefaultBalanceData->OverHealLimitValue // float [+] 0x6C BravoHotelDefaultBalanceData->OverHealTime // float [+] 0x70 BravoHotelDefaultBalanceData->UpperOverHealRate // float [+] 0x74 BravoHotelDefaultBalanceData->LowerOverHealRate // float class GetDefeatLevel: class GetEquippedMeleeWeapon: class GetEquippedThrowingWeapon: class GetEyeForwardVector: class GetEyeLocation: class GetFindLandingPositionRadius: class GetFireType: class EFireType: class GetFixedBaseAimRotation: class GetFloorLocation: class GetGameServerUIDString: class GetGoldenTimePercent: class GetHeartBeatSensorLength: class GetIconIndex: class GetInventoryCharacter: class GetIsFiredRemaining: class GetJetpackFuel: class GetLadderComponent: class GetLandingPosition: class GetLandingPositionDuration: class GetLandingTimeRate: [+] 0x4 GetLandingTimeRate->ReturnValue // float class GetLeanDegreeMax: class GetLeanRotationAngle: class GetLeanState: class GetMaxHealth: class GetMaxLeanValue: class GetMeleeAttackDamage: class GetMutableCloneInstance: class GetMutableObjectInstance: class GetNextUltimateUnlockLevel: [+] 0x4 GetNextUltimateUnlockLevel->ReturnValue // int32_t class GetOccupyingVehicle: class GetOccupyingVehicleSeat: class GetOverHeal: class GetOverlapWaterVolume: class GetParkourTestIndexKey: class GetPendingWeapon: class GetPerkClassLevel: class GetPerkIDByBuffName: [+] 0x8 GetPerkIDByBuffName->ReturnValue // int32_t class GetPerkNameByBuffName: [+] 0x8 GetPerkNameByBuffName->ReturnValue // struct FName class GetPerkOnStart: class GetPickupAnimSlot: class GetPlayerName: class GetPostProcessBlood: class GetPostProcessDust: class GetPostProcessHit: class GetPostProcessMagneticDamage: class GetPostProcessMagneticHit: class GetPreviousState: class ECharacterState: class GetReadyToSnipeGauge: class GetResuscitaters: class GetRevivers: class GetSavedPlayerState: class GetSmartPingSystem: class GetState: class GetStateTime: class GetSurfaceDegrees: class GetTargetHealth: class GetTargetHealthAfterHealing: [+] 0x4 GetTargetHealthAfterHealing->ReturnValue // char class GetTeamPositionWidget: class GetTeamPositionWidgetHeight: [+] 0x4 GetTeamPositionWidgetHeight->ReturnValue // float class GetThrowingGrenade: [+] 0x8 GetThrowingGrenade->ReturnValue // struct UAnimMontage class EGrenadeThrowingType: class GetThrowingType: class GetUniquePlayerId: class GetUsingBackpackItemIndex: class GetUsingLadder: class GetViewPitch: class GetWaterDepthType: class EWaterDepthType: class GetWeaponSocketNameBySlot: [+] 0x4 GetWeaponSocketNameBySlot->ReturnValue // struct FName class GetWearableItemName: [+] 0x8 GetWearableItemName->ReturnValue // struct FString class GetWearableRarity: [+] 0x4 GetWearableRarity->ReturnValue // int32_t class GetZeroPointDistance: class GiveEquipment: class GoForceParachute: class GoIncapacitated: [+] 0x8 GoIncapacitated->DamageInstigatorInfo // struct FDamageInstigatorInfo class DamageInstigatorInfo: [+] 0x8 DamageInstigatorInfo->DamageEvent // struct FDamageEvent [+] 0x18 DamageInstigatorInfo->DamageCauser // struct UActor [+] 0x20 DamageInstigatorInfo->HitPointIdx // int32_t [+] 0x24 DamageInstigatorInfo->DamageAmount // float [+] 0x28 DamageInstigatorInfo->Distance // float [+] 0x30 DamageInstigatorInfo->AssistPSArray // struct TArray class GoParachute: class HandleDamageToVehicleDestructibleComponent: [+] 0x8 HandleDamageToVehicleDestructibleComponent->HitDetails // struct FHitResult [+] 0x90 HandleDamageToVehicleDestructibleComponent->ImpactVelocity // struct FVector class HasWeaponOfType: [+] 0x1 HasWeaponOfType->ReturnValue // char class HealthTick: class HideHUDbySequence: class HideInteractive: class HideSkillMap: class InitCustomizableObjectInstance: class InitializeStateAtCriticalTime: class InitRecordingCharacter: class InitTimeline: class InternalInAircraft: [+] 0x8 InternalInAircraft->AttachYaw // float [+] 0xC InternalInAircraft->bCheckCinematic // char class InternalJetpackAim: class InternalJetpackBooster: class InternalSimulatedHittedDamage: class InternalSimulatedTakeDamage: class RepSimulatedTakeDamageInfo: [+] 0x4 RepSimulatedTakeDamageInfo->Damage // float [+] 0x8 RepSimulatedTakeDamageInfo->DamageTypeClass // struct UClass* [+] 0x10 RepSimulatedTakeDamageInfo->ImpactPoint // struct FVector_NetQuantize [+] 0x1C RepSimulatedTakeDamageInfo->ShotDirection // struct FVector_NetQuantizeNormal [+] 0x28 RepSimulatedTakeDamageInfo->Instigator // struct TWeakObjectPtr [+] 0x30 RepSimulatedTakeDamageInfo->HitPointIdx // int16_t [+] 0x32 RepSimulatedTakeDamageInfo->WeaponId // uint16_t [+] 0x34 RepSimulatedTakeDamageInfo->ProjectileId // uint16_t class IsAbleUltimate: class IsABot: class IsActionWithWeapon: class IsActiveAmplifier: class IsActiveCastingUI: class IsActiveCastingUIWithType: [+] 0x1 IsActiveCastingUIWithType->ReturnValue // char class IsActiveHeartBeatSensor: class IsActiveLeanDamageBuff: class IsADS: class IsAirWalking: class IsAlive: class IsAOS: class IsAppearanceReplicated: class IsBeginner: class IsBuff: [+] 0x1 IsBuff->ReturnValue // char class ECharacterBuffType: class IsCastingBackpackItem: class IsChangingWeapon: class IsCharacterPositionUnderWaterSurface: class IsChargingGauge: class IsClimbing: class IsCondition: [+] 0x1 IsCondition->ReturnValue // char class IsControllerTargetPawn: class IsCurrentThrowingWeapon: class IsCustomBuoyancySwimMode: class IsDisconnected: class IsEnableSpawnSupplyBox: [+] 0x8 IsEnableSpawnSupplyBox->OutResult // struct FString [+] 0x18 IsEnableSpawnSupplyBox->ReturnValue // char class IsEnemyCharacter: [+] 0x8 IsEnemyCharacter->ReturnValue // char class IsEnemyFor: [+] 0x8 IsEnemyFor->ReturnValue // char class IsEnoughtSupplyGold: class IsFiring: class IsFirstPerson: class IsFollowReplayViewMode: class IsFoundSearchInstinct: class IsFoundVehicleSearch: class IsHipShot: class IsInAircraft: class IsInDoor: class IsInForceField: class IsInParachute: class IsInSkydiving: class IsInstancedFoliageActor: [+] 0x8 IsInstancedFoliageActor->ReturnValue // char class IsInVehicle: class IsJumpAttacking: class IsJumping: class IsKicking: class IsLandStop: class IsLocallyPlaying: [+] 0x1 IsLocallyPlaying->ReturnValue // char class IsLocalPlayerControlledPawn: class IsLockedInventory: class IsMale: class IsMaxLevel: class IsOnDescent: class IsOnIceLand: class IsOnLadder: class IsOverlapWaterVolume: class IsPendingKickDoor: class IsPlayerReplayViewMode: class IsPlayingCastingAnim: class IsPlayingEquipAnim: class IsPlayingPickupAnim: class IsProne: class IsProneStateTransitioning: class IsReadyToSnipe: class IsRecommendedPerkDeck: [+] 0x8 IsRecommendedPerkDeck->ReturnValue // char class IsResuscitating: class IsReviving: class IsShowingLandingPosition: class IsSprinting: class IsSteadyAim: class IsSwimming: class IsThirdPerson: class IsVehicleDriver: class IsVehiclePassenger: class IsVehicleState: [+] 0x1 IsVehicleState->ReturnValue // char class IsViewPointInWaterVolume: class IsWantsToJetpack: class IsWantsToJetpackAim: class K2_Cheat_ToggleCharacterDebugCamera: class K2_EnterSceneOfWin: class K2_FPSK_OnEndADS: class K2_FPSK_OnStartADS: class K2_GetPerkClassLevelUpElement: [+] 0x8 K2_GetPerkClassLevelUpElement->ReturnValue // struct FPerkLevelUpElement class PerkLevelUpElement: [+] 0x4 PerkLevelUpElement->MaxLevel // int32_t [+] 0x8 PerkLevelUpElement->DisplayName // struct FText [+] 0x20 PerkLevelUpElement->DisplayDesc // struct FText [+] 0x38 PerkLevelUpElement->DisplayPower // int32_t [+] 0x3C PerkLevelUpElement->DisplaySpeed // int32_t [+] 0x40 PerkLevelUpElement->DisplayDefense // int32_t [+] 0x48 PerkLevelUpElement->BuffNames // struct TArray class K2_GetPerkDeckData: class PerkDeckData: [+] 0x340 PerkDeckData->ID // int32_t [+] 0x450 PerkDeckData->DisplayName // struct FText [+] 0x148 PerkDeckData->DisplayClassName // struct FText [+] 0x8 PerkDeckData->DisplayWeaponName // struct FText [+] 0x478 PerkDeckData->Description // struct FText [+] 0x388 PerkDeckData->ClassType // int32_t [+] 0xF8 PerkDeckData->ClassEnum // enum class ESuperPeopleClass [+] 0x4A4 PerkDeckData->BoostTypeKey // struct FName [+] 0x380 PerkDeckData->WeaponKey // struct FName [+] 0x130 PerkDeckData->WeaponDescription // struct FText [+] 0x48 PerkDeckData->CohIcon // struct TSoftObjectPtr [+] 0xD0 PerkDeckData->TitleImage // struct TSoftObjectPtr [+] 0x20 PerkDeckData->ClassIcon // struct TSoftObjectPtr [+] 0x188 PerkDeckData->ClassIcon_Widget // struct TSoftObjectPtr [+] 0x100 PerkDeckData->TeamInfoClassIcon // struct TSoftObjectPtr [+] 0x160 PerkDeckData->ClassSelectIcon // struct TSoftObjectPtr [+] 0x358 PerkDeckData->NoClassWeaponImage // struct TSoftObjectPtr [+] 0x4A0 PerkDeckData->PerkDeckWeight // int32_t [+] 0x1B0 PerkDeckData->Beginner_Advantage // struct FPerkDeckNewbieAdvantage [+] 0x348 PerkDeckData->Defeat_Advantage // struct TArray [+] 0x490 PerkDeckData->ClassBuffNames // struct TArray [+] 0x468 PerkDeckData->CraftedWeaponIDs // struct TArray [+] 0x390 PerkDeckData->WeaponItems // struct TArray [+] 0x3A0 PerkDeckData->SupplyItems // struct TArray [+] 0x70 PerkDeckData->FirstExpertWeapon // struct TMap [+] 0x3B0 PerkDeckData->SecondExpertWeapon // struct TMap [+] 0x400 PerkDeckData->ExpertWeaponModifier // struct TMap [+] 0x128 PerkDeckData->bNotKeepClass // char [+] 0xC0 PerkDeckData->PerkCards // struct TArray [+] 0x1C8 PerkDeckData->PerkLevelUpData // struct FPerkLevelUpData class PerkLevelUpData: [+] 0x8 PerkLevelUpData->ID // int32_t [+] 0x10 PerkLevelUpData->UltimateName // struct FText [+] 0x28 PerkLevelUpData->UltimateDesc // struct FText [+] 0x40 PerkLevelUpData->DisplayUltimateName // struct FText [+] 0x58 PerkLevelUpData->DisplayUltimateDesc // struct FText [+] 0x70 PerkLevelUpData->UltimateImage // struct TSoftObjectPtr [+] 0x98 PerkLevelUpData->UltimateIcon // struct TSoftObjectPtr [+] 0xC0 PerkLevelUpData->UltimateGainSound // struct TSoftObjectPtr [+] 0xE8 PerkLevelUpData->UlimatePerkName // struct FName [+] 0xF0 PerkLevelUpData->UlimateLevels // struct TArray [+] 0x100 PerkLevelUpData->UlimateNecessaryPerk // struct FName [+] 0x108 PerkLevelUpData->GetUltimateEffects // struct TArray [+] 0x118 PerkLevelUpData->AddLevelByKill // struct TMap [+] 0x168 PerkLevelUpData->PerkLevels // struct TArray class PerkDeckElement: [+] 0x4 PerkDeckElement->LevelUpWeight // int32_t [+] 0x8 PerkDeckElement->PerkID // struct FName [+] 0x10 PerkDeckElement->RandomList // struct TMap [+] 0x60 PerkDeckElement->PerkPhase // int32_t [+] 0x64 PerkDeckElement->PerkPhaseMaxCount // int32_t [+] 0x68 PerkDeckElement->PerkGroup // int32_t [+] 0x6C PerkDeckElement->MinLevel // int32_t class PerkDeckNewbieAdvantage: [+] 0x14 PerkDeckNewbieAdvantage->PerkDeckWeightModifier // float [+] 0x10 PerkDeckNewbieAdvantage->bRecommend // char class ExpertWeaponSimpleElement: [+] 0x8 ExpertWeaponSimpleElement->Weight // float class ESuperPeopleClass: class K2_GetPerkLevelUpData: class K2_OnAddControllerYawInput: class K2_OnCameraViewModeChanged: class K2_OnEndProne: [+] 0x4 K2_OnEndProne->ScaledHalfHeightAdjust // float class K2_OnGoParachute: class K2_OnStartProne: [+] 0x4 K2_OnStartProne->ScaledHalfHeightAdjust // float class K2_UpdateMutable_PreviewPawn: class KillGivePerkEvent: class KillPerkLevelUp: [+] 0x4 KillPerkLevelUp->KillCount // int32_t class KillPerkLevelUpReady: class KillPerkLevelUpTimer: [+] 0x4 KillPerkLevelUpTimer->UpCount // int32_t [+] 0x8 KillPerkLevelUpTimer->KillCount // int32_t class LoadMouseSensitivty: class LockMovementInput: class ManageDebuffState: class ManageMovementMode: class ManageRotation: class MarkBrokenEquipmentNeedToSpawn: [+] 0x4 MarkBrokenEquipmentNeedToSpawn->DamageImpulseDir // struct FVector [+] 0x10 MarkBrokenEquipmentNeedToSpawn->EquipmentType // enum class EWearableItemType class MoveForward: class MoveForwardOnDescent: [+] 0x4 MoveForwardOnDescent->AxisValue // float class MoveRight: class MoveRightOnDescent: [+] 0x4 MoveRightOnDescent->AxisValue // float class MuiticastSetUpdateRenderSettings: class MultiAppearingVehicle: [+] 0x8 MultiAppearingVehicle->TargetClass // struct UClass* [+] 0x10 MultiAppearingVehicle->TargetTransform // struct FTransform class MulticastBravoHotelDestructionObejct: [+] 0x8 MulticastBravoHotelDestructionObejct->Damage // float [+] 0x10 MulticastBravoHotelDestructionObejct->DamageEvent // struct FRadialDamageEvent [+] 0x58 MulticastBravoHotelDestructionObejct->EventInstigator // struct AController [+] 0x60 MulticastBravoHotelDestructionObejct->DamageCauser // struct UActor class MulticastBravoHotelHIDestructionObejct: [+] 0x8 MulticastBravoHotelHIDestructionObejct->Damage // float [+] 0x10 MulticastBravoHotelHIDestructionObejct->DamageEvent // struct FRadialDamageEvent [+] 0x58 MulticastBravoHotelHIDestructionObejct->EventInstigator // struct AController [+] 0x60 MulticastBravoHotelHIDestructionObejct->DamageCauser // struct UActor class MulticastDoorBreaching: [+] 0xC MulticastDoorBreaching->BreachingParticleRotation // struct FVector_NetQuantize class MulticastDoorObjectDestruction: [+] 0x8 MulticastDoorObjectDestruction->DamageEvent // struct FRadialDamageEvent [+] 0x50 MulticastDoorObjectDestruction->EventInstigator // struct AController [+] 0x58 MulticastDoorObjectDestruction->DamageCauser // struct UActor class MulticastEndCastingBackpackItem: [+] 0x4 MulticastEndCastingBackpackItem->ItemKey // struct FName class MulticastEndCombine: [+] 0x4 MulticastEndCombine->TargetRecipe // struct FName class MulticastExceptOwnerStopAnimMontage: [+] 0x8 MulticastExceptOwnerStopAnimMontage->MontageToStopFPP // struct UAnimMontage class MulticastHandleDamageToVehicleDestructibleComponent: [+] 0x8 MulticastHandleDamageToVehicleDestructibleComponent->HitDetails // struct FHitResult [+] 0x90 MulticastHandleDamageToVehicleDestructibleComponent->ImpactVelocity // struct FVector class MulticastInAircraft: [+] 0x8 MulticastInAircraft->AttachYaw // float class MulticastObjectDestruction: [+] 0x8 MulticastObjectDestruction->DestructibleComponent // struct UDestructibleComponent [+] 0x10 MulticastObjectDestruction->Location // struct FVector [+] 0x1C MulticastObjectDestruction->Damage // float [+] 0x20 MulticastObjectDestruction->EffectRange // float class MulticastPlayCharacterSound: [+] 0x1 MulticastPlayCharacterSound->TypeIndex // char class ECharacterAudioEventType: class MulticastPlayMontage: [+] 0x8 MulticastPlayMontage->AnimMontageTPP // struct UAnimMontage [+] 0x10 MulticastPlayMontage->AnimMontageFPP // struct UAnimMontage class MulticastRemoveAttachedUsableItem: class MulticastRewindMontage: class MulticastSetInteractiveShpere: class MulticastSimulatedHittedDamage: class MulticastSimulatedTakeDamage: class MulticastStopMontage: [+] 0x8 MulticastStopMontage->BlendTime // float class MulticastTakePointDamage: class RepPointDamageInfo: [+] 0x8 RepPointDamageInfo->DamageCauser // struct UActor [+] 0x10 RepPointDamageInfo->Instigator // struct AController [+] 0x18 RepPointDamageInfo->DamageTypeClass // struct UClass* [+] 0x20 RepPointDamageInfo->HitComponent // struct UPrimitiveComponent [+] 0x28 RepPointDamageInfo->ShotDirection // struct FVector_NetQuantizeNormal [+] 0x34 RepPointDamageInfo->ImpactPoint // struct FVector_NetQuantize [+] 0x40 RepPointDamageInfo->BoneIndex // int16_t [+] 0x42 RepPointDamageInfo->ExtraIndex // int16_t [+] 0x44 RepPointDamageInfo->ImpulsePower // float [+] 0x48 RepPointDamageInfo->Damage // float [+] 0x4C RepPointDamageInfo->ProjectileGravity // float [+] 0x50 RepPointDamageInfo->ProjectileId // uint16_t [+] 0x54 RepPointDamageInfo->FireLocation // struct FVector_NetQuantize [+] 0x60 RepPointDamageInfo->AttackerBuffInfo // struct FDataEventDamageBuffInfo class DataEventDamageBuffInfo: class MulticastUpdateRagdollVariables: [+] 0xC MulticastUpdateRagdollVariables->NewRagdollLocation // struct FVector [+] 0x18 MulticastUpdateRagdollVariables->NewActorLocation // struct FVector class MulticastWindowBreaching: class MultiDisappearingVehicle: class MultiEndAppearingVehicle: [+] 0x8 MultiEndAppearingVehicle->TargetClass // struct UClass* [+] 0x10 MultiEndAppearingVehicle->TargetTransform // struct FTransform class NeedCheckCurrentBuff: class NextParkourTestComponent: class OnAirCraftDelegate__DelegateSignature: class OnAnimInitialized: class OnAnyBeginState: [+] 0x8 OnAnyBeginState->WithStateName // struct FName [+] 0x10 OnAnyBeginState->WithStateID // char [+] 0x11 OnAnyBeginState->WithPrevious // char class OnAnyExitState: [+] 0x8 OnAnyExitState->WithStateName // struct FName [+] 0x10 OnAnyExitState->WithStateID // char class OnAnyUpdateState: [+] 0x8 OnAnyUpdateState->WithStateName // struct FName [+] 0x10 OnAnyUpdateState->WithStateID // char [+] 0x14 OnAnyUpdateState->WithStateTime // float class OnAttackOtherCharacterWithRangedWeapon__DelegateSignature: class OnBattleRoyalStateChanged: [+] 0x1 OnBattleRoyalStateChanged->CurrentState // enum class EBattleRoyaleState class EBattleRoyaleState: class OnBeginBattle: class OnBeginCriticalTime: class OnBeginDeath: class OnBeginDescent: class OnBeginDriver: class OnBeginDriverPossessedPawn: class OnBeginEndReady: class OnBeginInAircraft: class OnBeginInAircraftCinematic: class OnBeginKnockout: class OnBeginLadder: class OnBeginParachuting: class OnBeginPassenger: class OnBeginStartReady: class OnBlueZoneFollowingChanged: [+] 0x8 OnBlueZoneFollowingChanged->bIsFollowing // char class OnBoxChanged: class OnCameraViewModeChanged__DelegateSignature: class OnChangeCharacterState__DelegateSignature: class OnChangeCurrentWeapon: class OnChangedDediSettings: [+] 0x4 OnChangedDediSettings->Value // float class OnChangeDetectedItems__DelegateSignature: class OnChangeEquipWeaponStateIntheWater: class OnChangeFireType__DelegateSignature: [+] 0x1 OnChangeFireType__DelegateSignature->NewFireType // enum class EFireType class OnChangeProjectilePredictPath__DelegateSignature: class OnChangeTeleportState: class OnChangeWeaponAttachments: class OnCharacterGroundStateChange__DelegateSignature: class ECharacterGroundState: class OnCheckSupplyCost__DelegateSignature: class OnCompleteActiveSkillDelegate__DelegateSignature: class OnConditionEnded: class OnConditionStarted: class OnDamaged: [+] 0x8 OnDamaged->DamageAmount // float class OnDeath: class OnEndCineAircraft: class OnEndSearchInstinct__DelegateSignature: class OnEnterADS: class OnEnterAMP: class OnEnterAOS: class OnEnteredElevator: class OnEnteredVehicle: class OnEnteredVehicle__DelegateSignature: class OnEnterHeartBeatSensor: class OnEnterHipShot: class OnExitADS: class OnExitAMP: class OnExitAOS: class OnExitBattle: class OnExitCriticalTime: class OnExitDeath: class OnExitDescent: class OnExitDriver: class OnExitDriverPossessedPawn: class OnExitedElevator: class OnExitedVehicle: class OnExitEndReady: class OnExitFallingState__DelegateSignature: class OnExitForceFieldDelegate__DelegateSignature: class OnExitHeartBeatSensor: class OnExitHipShot: class OnExitInAircraft: class OnExitInAircraftCinematic: class OnExitKnockout: class OnExitLadder: class OnExitParachuting: class OnExitPassenger: class OnExitStartReady: class OnFinishAirWalk: class OnFinishMeteorJump: class OnFinishRocketJump: class OnGrenadeCookMontageEnded: [+] 0x8 OnGrenadeCookMontageEnded->bInterrupted // char class OnHitMeteorStrike: [+] 0x8 OnHitMeteorStrike->OtherActor // struct UActor [+] 0x10 OnHitMeteorStrike->OtherComp // struct UPrimitiveComponent [+] 0x18 OnHitMeteorStrike->NormalImpulse // struct FVector [+] 0x24 OnHitMeteorStrike->Hit // struct FHitResult class OnInitializedFSM: class OnInputEndSteadyAim: class OnInputFPSOnly: class OnInputReleaseCrouch: class OnInputSmartPingMenu: class OnInputSmartPingMenu2WorldMap: class OnInputSmartPingMenuWorldMap: class OnInputStartFreeLook: class OnInputStartMovement: class OnInputStartSprinting: class OnInputStopBoostItemMenu: class OnInputStopFire: class OnInputStopFreeLook: class OnInSmoke__DelegateSignature: class OnInstigatorHitCharacter: class OnMovementInputPressed__DelegateSignature: class OnMovementUpdated: [+] 0x4 OnMovementUpdated->OldLocation // struct FVector [+] 0x10 OnMovementUpdated->OldVelocity // struct FVector class OnOriginRebasing: [+] 0x8 OnOriginRebasing->PreviosWorldOriginLocation // struct FIntVector [+] 0x14 OnOriginRebasing->OriginLocation // struct FIntVector class OnOutSmoke__DelegateSignature: class OnOverlapBegin: [+] 0x8 OnOverlapBegin->OtherActor // struct UActor [+] 0x10 OnOverlapBegin->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapBegin->OtherBodyIndex // int32_t [+] 0x1C OnOverlapBegin->bFromSweep // char [+] 0x20 OnOverlapBegin->SweepResult // struct FHitResult class OnOverlapEnd: [+] 0x8 OnOverlapEnd->OtherActor // struct UActor [+] 0x10 OnOverlapEnd->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapEnd->OtherBodyIndex // int32_t class OnParachuteSkinDataLoaded: class OnPinOffMontageEnded: [+] 0x8 OnPinOffMontageEnded->bInterrupted // char class OnRep_BandageTargetHealth: class OnRep_bInSmoke: class OnRep_BoostPercent: class OnRep_CurrentPerkDeck: class OnRep_CurrentPerkInfos: class OnRep_FPSK_TargetMagnificationFactor: class OnRep_Health: class OnRep_NeedFindPersonalSupplyBoxLocation: class OnRep_SteadyAim: class OnRep_UnderWater: class OnSetBaseElevator: class OnSpawnBlackOutDelegate__DelegateSignature: class OnStartCineAircraft: class OnThrowingGrenadeMontageEnded: [+] 0x8 OnThrowingGrenadeMontageEnded->bInterrupted // char class OnToggleWidget: class EToggleWidgetModeType: class OnUpdateBattle: class OnUpdateCriticalTime: class OnUpdateDeath: class OnUpdateDescent: class OnUpdateDriver: class OnUpdateDriverPossessedPawn: class OnUpdateEndReady: class OnUpdateInAircraft: class OnUpdateInAircraftCinematic: class OnUpdateKnockout: class OnUpdateLadder: class OnUpdateParachuting: class OnUpdatePassenger: class OnUpdateStartReady: class OnViewCameraInWater__DelegateSignature: class OnViewCameraOutWater__DelegateSignature: class PerkSpinEvent: [+] 0x4 PerkSpinEvent->Count // int32_t [+] 0x8 PerkSpinEvent->Slot // enum class EPerkSlotFlag class PhasePerkLevelUp: class PhasePerkLevelUpReady: class PhasePerkLevelUpTimer: [+] 0x4 PhasePerkLevelUpTimer->UpCount // int32_t class PhysicsActor_Multicast: [+] 0x10 PhysicsActor_Multicast->actorTransform // struct FTransform class PhysicsActor_OnServer: [+] 0x10 PhysicsActor_OnServer->actorTransform // struct FTransform class PhysicsImpulse_Multicast: [+] 0x8 PhysicsImpulse_Multicast->Impulse // struct FVector [+] 0x14 PhysicsImpulse_Multicast->BoneName // struct FName class PhysicsImpulse_OnServer: [+] 0x8 PhysicsImpulse_OnServer->Impulse // struct FVector [+] 0x14 PhysicsImpulse_OnServer->BoneName // struct FName class PickableItemDetected__DelegateSignature: class PistolMeleeAttack: class PlayCameraShakeDescenting: class PlayCharacterSound: [+] 0x8 PlayCharacterSound->Conditions // struct TArray [+] 0x18 PlayCharacterSound->ReturnValue // struct FAudioPlayingHandle class AudioCondition: class PlayDeathAnimation: [+] 0x10 PlayDeathAnimation->bIsForce // char [+] 0x14 PlayDeathAnimation->Force // struct FVector [+] 0x20 PlayDeathAnimation->DeathRotation // struct FRotator class PlayHitSoundForInstigator: class PlayMontageTakeDamage: class PlayShakeOutMontage: class PlaySoundPlosiveSoundDetection3Lv: class PrepareLanding: class PrintAllDetectedItems: class Prone: class PunchOnAir: class PunchOnGround: class ReadyGivePerkEvent: class ReadyTeleport: class ReceiverVoice: class ReconnectProcess: class ReduceCharacterSpeedInGrenadeExplosionRange: class RefreshAppearanceInfo: class RemoveAllBackpackItem: class RemoveAllDetectedItems: class RemoveAllFoundVehicleLocations: class RemoveAllWearableItem: class RemoveAllWearableItem2: class RemoveArmShield: [+] 0x8 RemoveArmShield->TargetHitResult // struct FHitResult [+] 0x90 RemoveArmShield->ShotDirection // struct FVector [+] 0x9C RemoveArmShield->ReturnValue // struct FName class RemoveBackpackShield: class BravoHotelDamageEvent_Point: [+] 0xA8 BravoHotelDamageEvent_Point->AttackerPC // struct AController [+] 0xB0 BravoHotelDamageEvent_Point->AttackerActor // struct UActor [+] 0xB8 BravoHotelDamageEvent_Point->AdditionalBuffIndexes // struct TArray [+] 0xC8 BravoHotelDamageEvent_Point->FireLocation // struct FVector [+] 0xD4 BravoHotelDamageEvent_Point->ProjectileGravity // float [+] 0xD8 BravoHotelDamageEvent_Point->ProjectileId // uint16_t [+] 0xE0 BravoHotelDamageEvent_Point->AttackerBuffInfo // struct FDataEventDamageBuffInfo class RemoveCameraPP: class RemoveCondition: [+] 0x1 RemoveCondition->Key // enum class EAbilityCase class RemoveDetectedDropBox: class RemoveDetectedItem: class RemoveDetectedStealable: class RemoveEquippingWearableItems: class RemoveForceFieldBuff: class RemoveShortTimeHealth: class RemoveTargetHealth: class ETargetHealthType: class RemoveThrownFlashbang: class RemoveThrownMolotovCocktail: class RemoveWearableItem: [+] 0x1 RemoveWearableItem->bUpdateSkeletalMesh // char class ReplaceFreeLookImmediately: class RequestAllBuildingItemSpawnInfo: [+] 0x4 RequestAllBuildingItemSpawnInfo->IntervalTime // float [+] 0x8 RequestAllBuildingItemSpawnInfo->ToJson // char class RequestNearBuildingItemSpawnState: class RequestProximityUpdate: class RequestServerBuildingCount: class ResendHUDInfo: class ResetDamagedCharacterMaterial: class ResetDustCharacterMaterial: class ResetFlashBangPP: class ResetIdleNum: class ResetLanding: class ResetMagneticDamagedCharacterMaterial: class ResetOxygen: class ResetPerkDeckUI: class ResetTargetHealth: class RevertGeneralSettingNearClipPlane: class RifleMeleeAttack: class SelectPerkDeck: class SelectThrowingWeaponThrowingType: class ServerAbortCastingBackpackItem: class ServerAbortCombine: class ServerActionDestructObject: [+] 0x8 ServerActionDestructObject->DestructibleComponent // struct UDestructibleComponent [+] 0x10 ServerActionDestructObject->Location // struct FVector [+] 0x1C ServerActionDestructObject->Damage // float [+] 0x20 ServerActionDestructObject->EffectRange // float class ServerActiveSkill: class ServerAddExpToPerk: [+] 0x4 ServerAddExpToPerk->ExpValue // int32_t class ServerAddPerk: class ServerApplyDamage: [+] 0x8 ServerApplyDamage->DamageEvent // struct FDamageEvent [+] 0x18 ServerApplyDamage->EventInstigator // struct AController [+] 0x20 ServerApplyDamage->DamageCauser // struct UActor class ServerAttachToComponent: [+] 0x8 ServerAttachToComponent->AttachedComponent // struct UPrimitiveComponent [+] 0x10 ServerAttachToComponent->AttachLocation // struct FVector [+] 0x1C ServerAttachToComponent->AttachNormal // struct FVector class ServerBeginCastingBackpackItem: class ServerBeginCombine: class ServerBuildingCountCheck: class ServerCancleActiveSkill: class ServerChangeGender: class ServerCheckLineTrace: class ServerChoosePerkDeck: class ServerClearCastingUI: class ServerCompletedCombine: class ServerDamageInFlames: class MolotovFlameDotDamageInfo: [+] 0x4 MolotovFlameDotDamageInfo->DamageAmount // float [+] 0x8 MolotovFlameDotDamageInfo->DamageEvent // struct FDamageEvent [+] 0x18 MolotovFlameDotDamageInfo->EventInstigator // struct AController [+] 0x20 MolotovFlameDotDamageInfo->DamageCauser // struct UActor [+] 0x28 MolotovFlameDotDamageInfo->InFlameCount // int32_t class ServerDoAirWalk: [+] 0x4 ServerDoAirWalk->InDuration // float [+] 0x8 ServerDoAirWalk->InGravity // float class ServerDoNuclear: class ServerDoorBreaching: [+] 0x8 ServerDoorBreaching->bIsDamageCauserFrontOfDoor // char [+] 0x10 ServerDoorBreaching->TargetDamagedCharacters // struct TArray class ServerDoPickUpItemOrWeapon: [+] 0x8 ServerDoPickUpItemOrWeapon->PickableItem // struct ABravoHotelPickup [+] 0x10 ServerDoPickUpItemOrWeapon->GainQuantity // int32_t class ServerDoProne: class ServerDoRetreat: [+] 0xC ServerDoRetreat->NewRotation // struct FRotator [+] 0x18 ServerDoRetreat->RandomDistanceMax // float class ServerDoSprinting: class ServerDoWalking: class ServerEndResuscitation: class ServerEndRevive: class ServerEndSteadyAim: class ServerEquipPerk: [+] 0x4 ServerEquipPerk->PerkName // struct FName [+] 0xC ServerEquipPerk->Level // int32_t [+] 0x10 ServerEquipPerk->Reset // char class ServerEscapeTheFlames: class ServerFailedActiveSkill_1: class ServerFailedActiveSkill_2: class ServerFireMode: class ServerForceUpdateTerrainType: class ServerHandleDamageToVehicleDestructibleComponent: [+] 0x8 ServerHandleDamageToVehicleDestructibleComponent->HitDetails // struct FHitResult [+] 0x90 ServerHandleDamageToVehicleDestructibleComponent->ImpactVelocity // struct FVector class ServerInputFPSOnly: class ServerInputState: [+] 0x1 ServerInputState->Right // int8_t class ServerJetpackAim: class ServerJetpackBooster: class ServerLaunchCharacter: class ServerMaxAirWalkDistance: class ServerMeteorStrike: class ServerMoveItem: [+] 0x8 ServerMoveItem->SourceSlotType // enum class ItemWidgetDragType [+] 0x10 ServerMoveItem->SourceItemInfo // struct FInventoryItemInfo [+] 0xA8 ServerMoveItem->TargetActor // struct UActor [+] 0xB0 ServerMoveItem->TargetSlotType // enum class ItemWidgetDragType [+] 0xB4 ServerMoveItem->TargetIndex // int32_t [+] 0xB8 ServerMoveItem->GainQuantity // int32_t class ServerPersonalBoxRePosition: [+] 0x8 ServerPersonalBoxRePosition->NewLocation // struct FVector [+] 0x18 ServerPersonalBoxRePosition->HitActorName // struct FString class ServerPickUpInBox: [+] 0x8 ServerPickUpInBox->ItemIndex // int8_t [+] 0xC ServerPickUpInBox->GainQuantity // int32_t [+] 0x10 ServerPickUpInBox->WeaponSlotIndex // int32_t class ServerPlayMontage: [+] 0x8 ServerPlayMontage->AnimMontageFPP // struct UAnimMontage class ServerQuickLanding: class ServerRequestBuildingCount: class ServerRequestBuildingItemSpawnList: [+] 0x4 ServerRequestBuildingItemSpawnList->IntervalTime // float [+] 0x8 ServerRequestBuildingItemSpawnList->ToJson // char class ServerRequestBuildingItemSpawnState: class ServerRequestPayGold: [+] 0x4 ServerRequestPayGold->Amount // int32_t class ServerReselectPerkDeck: class ServerResetSearchInstinct: class ServerResetVehicleSearch: class ServerRewindMontage: class ServerSelectThrowingWeaponThrowingType: class ServerSendInvalidHitInfos: class RepInvalidHitInfo: [+] 0x4 RepInvalidHitInfo->Dot // float [+] 0x8 RepInvalidHitInfo->PlayerId // int32_t [+] 0xC RepInvalidHitInfo->ProjectileId // uint16_t [+] 0x10 RepInvalidHitInfo->DoubtScore // float [+] 0x14 RepInvalidHitInfo->LevelLoadingProgress // float [+] 0x18 RepInvalidHitInfo->HitActor // struct UActor class ServerSetActiveSkillsKeyNameList: class ServerSetActorLocationAndRotation: [+] 0xC ServerSetActorLocationAndRotation->NewRotation // struct FRotator class ServerSetActorRotation: class ServerSetBoostPercent: class ServerSetCastingUI: [+] 0x4 ServerSetCastingUI->SourceName // struct FName [+] 0xC ServerSetCastingUI->MaxTime // float [+] 0x10 ServerSetCastingUI->Target // struct ABravoHotelCharacter class ServerSetChargingGauge: class ServerSetCustomBuoyancySwimMode: class ServerSetFireType: class ServerSetInSmoke: class ServerSetInteractionType: class EInteractionType: class ServerSetIsFreeLook: class ServerSetIsMelee: class ServerSetIsParachuteLanding: [+] 0x4 ServerSetIsParachuteLanding->Height // float class ServerSetLeanState: [+] 0x4 ServerSetLeanState->InLeanDegreeMax // float class ServerSetParachuteTargetRotator: class ServerSetProjectileGrenadeState: [+] 0x8 ServerSetProjectileGrenadeState->NewState // enum class EProjectileGrenadeState [+] 0x10 ServerSetProjectileGrenadeState->NewTriggerActor // struct UActor class EProjectileGrenadeState: class ServerSetRemoteViewRotForDriver: [+] 0x2 ServerSetRemoteViewRotForDriver->SendYaw // uint16_t class ServerSetSearchInstinctLocation: class ServerSetState: class ServerSetUpdateRenderSettings: class ServerSpawnBombing: class ServerSpawnPerk: class ServerSpawnPersonalBox: [+] 0x60 ServerSpawnPersonalBox->DebugData // struct FDebugSupplyBoxInfo class DebugSupplyBoxInfo: [+] 0x8 DebugSupplyBoxInfo->UserName // struct FString [+] 0x18 DebugSupplyBoxInfo->OverlapUserName // struct FString [+] 0x28 DebugSupplyBoxInfo->OverlapHitActorName // struct FString [+] 0x38 DebugSupplyBoxInfo->SpawnMode // int32_t [+] 0x3C DebugSupplyBoxInfo->Phase // int32_t [+] 0x40 DebugSupplyBoxInfo->CharacterPos // struct FVector [+] 0x4C DebugSupplyBoxInfo->Rule // struct FSpawnBaseInfo [+] 0x70 DebugSupplyBoxInfo->IsBuildingSpawn // char [+] 0x78 DebugSupplyBoxInfo->BuildigName // struct FString [+] 0x88 DebugSupplyBoxInfo->BuidingBoxPos // struct FVector [+] 0x94 DebugSupplyBoxInfo->AfterBuidingBoxPos // struct FVector [+] 0xA0 DebugSupplyBoxInfo->SpawnedPos // struct FVector [+] 0xAC DebugSupplyBoxInfo->FindWeightMapPos // struct FVector [+] 0xB8 DebugSupplyBoxInfo->UsingSimulationBox // char [+] 0xBC DebugSupplyBoxInfo->StartSimulationPos // struct FVector [+] 0xC8 DebugSupplyBoxInfo->EndSimulationPos // struct FVector [+] 0xD4 DebugSupplyBoxInfo->RePosition // char [+] 0xD8 DebugSupplyBoxInfo->RePositionSpawnedPos // struct FVector [+] 0xE4 DebugSupplyBoxInfo->ReFindCount // int32_t [+] 0xE8 DebugSupplyBoxInfo->ReFindReason // struct TArray [+] 0xF8 DebugSupplyBoxInfo->Msg // struct FString class ServerStartDescenting: class ServerStartKickDoor: class ServerStartMeteorJump: class ServerStartResuscitation: class ServerStartRevive: class ServerStartRocketJump: class ServerStartRolling: class ServerStartSliding: class ServerStartSteadyAim: class ServerStartStuntman: class ServerStartUltimate_Recon: class ServerStopMontage: [+] 0x8 ServerStopMontage->BlendTime // float class ServerStopResuscitation: class ServerStopRevive: class ServerStopRolling: class ServerStopSliding: class ServerStopUltimate_Recon: class ServerTakeDamage: [+] 0x8 ServerTakeDamage->DamageEvent // struct FDamageEvent [+] 0x18 ServerTakeDamage->TargetCharacter // struct ABravoHotelCharacter class ServerTakeDamage_Point: [+] 0x8 ServerTakeDamage_Point->DamageEvent // struct FBravoHotelDamageEvent_Point [+] 0x100 ServerTakeDamage_Point->TargetCharacter // struct ABravoHotelCharacter class ServerTakeDamage_Radial: [+] 0x8 ServerTakeDamage_Radial->DamageEvent // struct FBravoHotelDamageEvent_Radial [+] 0xD8 ServerTakeDamage_Radial->TargetCharacter // struct ABravoHotelCharacter class BravoHotelDamageEvent_Radial: [+] 0x48 BravoHotelDamageEvent_Radial->AttackerPC // struct AController [+] 0x50 BravoHotelDamageEvent_Radial->AttackerActor // struct UActor [+] 0x58 BravoHotelDamageEvent_Radial->AdditionalBuffIndexes // struct TMap [+] 0xA8 BravoHotelDamageEvent_Radial->FireLocation // struct FVector [+] 0xB8 BravoHotelDamageEvent_Radial->AttackerBuffInfo // struct FDataEventDamageBuffInfo class ServerTestSpawnPersonalBox: [+] 0x4 ServerTestSpawnPersonalBox->Y // float class ServerTotalAirWalkDistance: class ServerTryDropBoxInteraction: class ServerTryElevatorInteraction: [+] 0x8 ServerTryElevatorInteraction->ElevatorComponet // struct UPrimitiveComponent class ServerTryEnterVehicle: class ServerTryExitLadder: class ServerTryExitVehicle: class ServerTryUseLadder: class ServerUpdateCamera: class RepCameraInfo: [+] 0x4 RepCameraInfo->CameraLocation_Idle // struct FVector_NetQuantize [+] 0x10 RepCameraInfo->CameraLocation_ADS // struct FVector_NetQuantize [+] 0x1C RepCameraInfo->CameraHeight_Stand // float [+] 0x20 RepCameraInfo->CameraHeight_Crouch // float [+] 0x24 RepCameraInfo->CameraHeight_Prone // float class ServerUpdateNearbyVehicles: [+] 0x10 ServerUpdateNearbyVehicles->RemovedVehicles // struct TArray class ServerUpdateRagdollVariables: [+] 0xC ServerUpdateRagdollVariables->NewRagdollLocation // struct FVector [+] 0x18 ServerUpdateRagdollVariables->NewActorLocation // struct FVector class ServerUseBackpackItem: class ServerWindowBreaching: class SetActiveBreathEffect: class SetActiveFur: class SetADSReturnTimer: class SetArmedState: [+] 0x1 SetArmedState->bPlayUnequipAnimation // char [+] 0x2 SetArmedState->bOrdered // char class SetBackLightComponentsActive: class SetCameraAssistComponent: class SetCameraLag: class SetCharacterIntheWater: class SetCharacterMovementMode: class SetChargingGauge: class SetDamagedCharacterMaterial: class SetDamagedFlashBang: class SetDefaultCameraLag: class SetDescentVariables: [+] 0x4 SetDescentVariables->NewMaxWalkSpeed // float [+] 0x8 SetDescentVariables->NewGravityScale // float [+] 0xC SetDescentVariables->NewBarkingDecelerationFalling // float [+] 0x10 SetDescentVariables->NewMaxAcceleration // float [+] 0x14 SetDescentVariables->NewCameraRelativeLocation // struct FVector [+] 0x20 SetDescentVariables->bForceLocation // char class SetDissolveAnimationCurveData: class SetDustCharacterMaterial: class SetDustDissolveAnimationCurve: class SetFireType: class SetFlashBangAngle: class SetFlashBangEndSound: class SetFlashBangPlaySound: class SetFoundVehicleLocations: class CarScanUIInfo: [+] 0x10 CarScanUIInfo->TryLocation // struct FVector [+] 0x1C CarScanUIInfo->ScanTime // float class SetInReduceSpeedExplosionRange: class SetInteractionType: class SetInteractiveCustomMode: class SetInteractiveNoHide: class SetInternalDamagedCharacterBackGroundMaterial_Off: class SetInternalDamagedCharacterBackGroundMaterial_On: class SetInternalDamagedCharacterMaterial: class SetInternalDamagedDissolveCharacterMaterial: class SetInternalDustCharacterMaterial: class SetInternalDustDissolveCharacterMaterial: class SetInternalMagneticDamagedCharacterBackGroundMaterial_Off: class SetInternalMagneticDamagedCharacterBackGroundMaterial_On: class SetInternalMagneticDamagedCharacterMaterial: class SetInternalMagneticDamagedDissolveCharacterMaterial: class SetIsFired: [+] 0x4 SetIsFired->AutoDeactiveDelayTime // float class SetIsFreeLook: class SetIsInsideBlueZone: class SetIsLanded: class SetIsMelee: [+] 0x1 SetIsMelee->bNewMeleeJumpAttack // char class SetLadderComponent: class SetLocalChargingGauge: class SetMagneticDamagedCharacterMaterial: class SetMagneticDmgDissolveAnimationCurve: class SetMolotovFlameDotDamage: class SetNearClipPlane: class SetParkourTestComponentIndex: class SetProjectileGrenadeActor: class SetRandomIdleNum: class SetRandomValuesToCustomizableObject: class SetRecordingCharacterTickRate: class SetReplicatedAnimMontage: [+] 0x8 SetReplicatedAnimMontage->NewAnimMontageFPP // struct UAnimMontage class SetSavedPlayerState: class SetState: [+] 0x1 SetState->bReplicated // char class SetSteadyAim: class SetTargetHealth: [+] 0x4 SetTargetHealth->InTargetHealth // float [+] 0x8 SetTargetHealth->InUsableHealth // float class SetTeamInfoVisibility: class SetTeleportEffect: class SetTunnelEffectRatio: class SetVisibleOutBlueZoneBlizzard: class ShouldAdjustInDoor: [+] 0x1 ShouldAdjustInDoor->ReturnValue // char class EInDoorAdjustmentTarget: class ShouldSprinting: class ShowAmplifierEffect: [+] 0x4 ShowAmplifierEffect->AmplifierLength // float class ShowCloudFxInDescent: class ShowHeartBeatSensorEffect: [+] 0x4 ShowHeartBeatSensorEffect->HeartBeatSensorLength // float class ShowHUDbySequence: class ShowInteractionWidget: class Interaction: [+] 0x1 Interaction->KeyType // enum class EKeySettingType [+] 0x2 Interaction->Visibility // char [+] 0x3 Interaction->bIsAble // char [+] 0x8 Interaction->Message // struct FText [+] 0x20 Interaction->MessageDesc // struct FText class EKeySettingType: class ShowInteractiveForAction: class ShowInteractiveForPickup: [+] 0x38 ShowInteractiveForPickup->ItemInfo // struct FInventoryItemInfo class ShowInventoryNotEnoughSpaceMessage: class ShowKeyActions: class ShowParachuteMesh: [+] 0x1 ShowParachuteMesh->bIsWithParachute // char class ShowSkillMap: class ShowTeleportAppearEffect: class SimulatedTakeDamage: class SpawnBrokenEquipment: class SpawnRandomWeapon: class SpawnSkillTargeting: [+] 0x8 SpawnSkillTargeting->InSpawnLocation // struct FVector [+] 0x14 SpawnSkillTargeting->Radius // float [+] 0x18 SpawnSkillTargeting->ReturnValue // struct ABravoHotelSkillTargetingBase class SpectatedDelegate__DelegateSignature: class StartADSProcess_2: class StartCastingUI: [+] 0x4 StartCastingUI->SourceName // struct FName [+] 0xC StartCastingUI->MaxTime // float [+] 0x10 StartCastingUI->Target // struct ABravoHotelCharacter class StartDescending: class StartFalling: class StartPostProcessEffects: class StartRagdoll: class StartReplaceFreeLook: class StartSpawnBlackOut: class StartStatupMaterialEffect: class StatupAnimParameters: [+] 0x4 StatupAnimParameters->Decrement // float [+] 0x8 StatupAnimParameters->Capacity // float [+] 0xC StatupAnimParameters->Attack // float [+] 0x10 StatupAnimParameters->Speed // float [+] 0x14 StatupAnimParameters->Health // float [+] 0x18 StatupAnimParameters->Rarity // float class StartSteadyAim: class StartTunnelEffect: class StopAllPostProcessEffects: class StopPlayingPickupAnim: class StopPostProcessEffects: [+] 0x8 StopPostProcessEffects->bImmediately // char class StopRagdoll: class TestEndItemSpawnSimulationBox: [+] 0x60 TestEndItemSpawnSimulationBox->Msg // struct FString class TestMultiPersonalSupplyBox: [+] 0x4 TestMultiPersonalSupplyBox->Count // int32_t class TestSpawnPersonalSupplyBox: class ThrowingGrenade: class TraceSteppedSurface: class TryExitLadder: class TryNuclear: class TryRetreat: [+] 0x4 TryRetreat->InTargetLocation // struct FVector class UnlockMovementInput: class UnProne: class UpdateAdsCameraInterp: class UpdateADSReturnTrigger: class UpdateAOSMode: class UpdateAreaInfo: [+] 0x10 UpdateAreaInfo->TargetSkillZoneInfo // struct FAreaSkillZoneInfo class AreaSkillZoneInfo: [+] 0x4 AreaSkillZoneInfo->TargetValue // float [+] 0x8 AreaSkillZoneInfo->OwnerTargetRatio // float [+] 0xC AreaSkillZoneInfo->InTime // float [+] 0x10 AreaSkillZoneInfo->OutTime // float [+] 0x18 AreaSkillZoneInfo->OwnerPawn // struct UActor class UpdateBlueZonePP: class UpdateBreathEffect: class UpdateCamera: class UpdateCameraInterp: class UpdateCameraPP: [+] 0x4 UpdateCameraPP->StartValue // float [+] 0x8 UpdateCameraPP->TargetValue // float [+] 0xC UpdateCameraPP->InTime // float [+] 0x10 UpdateCameraPP->OutTime // float [+] 0x14 UpdateCameraPP->AnimName // struct FName [+] 0x20 UpdateCameraPP->PPPresetClass // struct UClass* [+] 0x28 UpdateCameraPP->DeactiveTimer // struct FTimerHandle [+] 0x30 UpdateCameraPP->bForce // char class UpdateCameraPPByBuff: class UpdateCastingUI: class UpdateCharacterDamagedMaterial: class UpdateCharacterDustMaterial: class UpdateCharacterMagneticDamagedMaterial: class UpdateCharacterOutlineMaterial: class UpdateDebuffState: class UpdateDrive: class UpdateFalling: class UpdateFireInput: class UpdateForceFieldPP: class UpdateFPSMode: class UpdateFurActivation: class UpdateGroundFriction: class UpdateIdleNum: class UpdateInRagdoll: class UpdateInteractionType: class UpdateInventoryOrder: class UpdateJetpackFuel: class UpdateKnockOutParticle: class UpdateLeanValue: class UpdateMeleeAttack: [+] 0x8 UpdateMeleeAttack->bDrawDebugObject // char class UpdateMutable__DelegateSignature: class UpdateMutableBuffList: class UpdateMutableMesh: class UpdateNearClipPlane: class UpdateNitroBoom: class UpdateOuterPlayZonePP: class UpdatePassengerLocation: class UpdatePostProcess: [+] 0x8 UpdatePostProcess->Value // float class UpdatePostProcess_ADS: class UpdatePostProcess_CameraMonoChrome: class UpdatePostProcess_FPP: class UpdatePostProcess_Indoor: class UpdatePowerInterruptionPP: class UpdateRenderSettings: class UpdateReplaceFreeLook: class UpdateRolling: class UpdateSliding: class UpdateStatupMaterialEffect: class UpdateSurfaceType: class UpdateTargetHealth: [+] 0x4 UpdateTargetHealth->InTargetHealth // float class UpdateTerrainType: class UpdateTimeline: class UpdateTunnelEffect: class UpdateUltimate_Recon: class UpdateWalking: class UpdateWalking_Prone: class UpdateWetFogPP: class ValidateCameraInterp: class ValidateEquippedWeaponsInVehicle: [+] 0x4 ValidateEquippedWeaponsInVehicle->ReturnValue // char class WantsToMeteorJump: class WantsToRocketJump: class WantToFPSMode: class WasMeshRecentlyRenderedOnScreen: [+] 0x4 WasMeshRecentlyRenderedOnScreen->ReturnValue // char class WearItem: [+] 0x8 WearItem->UniqueKey // struct FString [+] 0x18 WearItem->bUpdateSkeletalMesh // char class SecuredVariablesCache: class BombingInfo: [+] 0x4 BombingInfo->BombDistance // float [+] 0x8 BombingInfo->BombRange // float [+] 0xC BombingInfo->BombHeight // float [+] 0x10 BombingInfo->BombDelayTime // float [+] 0x14 BombingInfo->BombTargetDelayTime // float [+] 0x18 BombingInfo->Location // struct FVector class WetFogZoneInfo: [+] 0x4 WetFogZoneInfo->VisibleDistanceOwner // float [+] 0x8 WetFogZoneInfo->AdditionalSeeThroughSmokeRatio // float class EWeaponAttachmentItem: class BravoHotelPostProcessSettings: [+] 0x8 BravoHotelPostProcessSettings->bEnable // char [+] 0x10 BravoHotelPostProcessSettings->PostProcessSettings // struct FPostProcessSettings [+] 0x5D0 BravoHotelPostProcessSettings->Priority // float [+] 0x5D8 BravoHotelPostProcessSettings->BlendCurve // struct UCurveFloat [+] 0x5E0 BravoHotelPostProcessSettings->bUseSkyLightSettings // char [+] 0x5E4 BravoHotelPostProcessSettings->SkyLightIntensity // float [+] 0x5E8 BravoHotelPostProcessSettings->SkyLightOcclusionTint // struct FColor [+] 0x5F0 BravoHotelPostProcessSettings->PostProcess // struct UPostProcessComponent [+] 0x5F8 BravoHotelPostProcessSettings->BlendTimeline // struct FTimeline [+] 0x690 BravoHotelPostProcessSettings->bIsReversing // char class ECustomMovementMode: class BravoHotelItemPresetForBlackMarket: [+] 0x8 BravoHotelItemPresetForBlackMarket->ItemList // struct TArray class BravoHotelDefaultWearableSetting: [+] 0x8 BravoHotelDefaultWearableSetting->WearableTableRowList // struct TArray class BravoHotelDefaultItemSetting: [+] 0x8 BravoHotelDefaultItemSetting->IncludeMapList // struct TArray [+] 0x18 BravoHotelDefaultItemSetting->ExcludeMapList // struct TArray [+] 0x28 BravoHotelDefaultItemSetting->DefaultItemList // struct TArray class BravoHotelTakeDamageInfo: [+] 0x4 BravoHotelTakeDamageInfo->Damage // float [+] 0x8 BravoHotelTakeDamageInfo->DamageTypeClass // struct UClass* [+] 0x10 BravoHotelTakeDamageInfo->ImpactPoint // struct FVector [+] 0x1C BravoHotelTakeDamageInfo->ImpactNormal // struct FVector [+] 0x28 BravoHotelTakeDamageInfo->ShotDirection // struct FVector [+] 0x34 BravoHotelTakeDamageInfo->Instigator // struct TWeakObjectPtr [+] 0x3C BravoHotelTakeDamageInfo->HitPointIdx // int16_t [+] 0x3E BravoHotelTakeDamageInfo->WeaponId // uint16_t [+] 0x40 BravoHotelTakeDamageInfo->ProjectileId // uint16_t class MutableData: [+] 0x8 MutableData->MutableKey // struct FString class PerkUIInfo: [+] 0x4 PerkUIInfo->PerkName // struct FName [+] 0xC PerkUIInfo->PerkID // int32_t [+] 0x10 PerkUIInfo->InGamelevel // int32_t [+] 0x14 PerkUIInfo->CurrentExp // int32_t [+] 0x18 PerkUIInfo->ActiveSkillIndex // int32_t [+] 0x1C PerkUIInfo->bActive // char [+] 0x1D PerkUIInfo->bCanActive // char [+] 0x1E PerkUIInfo->bCoolTime // char [+] 0x20 PerkUIInfo->Timer // float [+] 0x24 PerkUIInfo->MaxTime // float [+] 0x28 PerkUIInfo->KeySettingType // enum class EKeySettingType class EMouseSensitivityState: class CompletedCasting: [+] 0x4 CompletedCasting->ID // int32_t class AssistInfo: [+] 0x8 AssistInfo->HitTime // float [+] 0xC AssistInfo->DamageAmount // float class BravoHotelArmsLag: [+] 0x4 BravoHotelArmsLag->ArmsLagRotationSpeed // float class ResuscitationAnimSet: [+] 0x8 ResuscitationAnimSet->CriticalTimeIdle // struct UAnimSequence [+] 0x10 ResuscitationAnimSet->Resuscitated // struct UAnimSequence [+] 0x18 ResuscitationAnimSet->Resuscitation // struct FAnimSlot class TargetHealthInfo: [+] 0x4 TargetHealthInfo->Usablehealth // float class AddBuffByData: class AddCondition: [+] 0x1 AddCondition->Key // enum class EAbilityCase class BuffEventDelegate__DelegateSignature: class ClientAddBuffByAttacker: [+] 0x8 ClientAddBuffByAttacker->PC // struct AController [+] 0x10 ClientAddBuffByAttacker->Actor // struct UActor class ClientAddBuffByIndex: class ClientAddCondition: [+] 0x4 ClientAddCondition->Key // int32_t class ClientAddStackBuffByIndex: class ClientForceRemoveCondition: class ClientRemoveAllBuffDelegates: class ClientRemoveBuffByIndex: class ClientRemoveCondition: [+] 0x4 ClientRemoveCondition->Key // int32_t class ClientSetBuffControlTimer: [+] 0x4 ClientSetBuffControlTimer->NewTimer // float class ClientSyncCondition: class BravoHotelConditionState: [+] 0x4 BravoHotelConditionState->CheckTimer // float [+] 0x8 BravoHotelConditionState->CheckDepth // float [+] 0x10 BravoHotelConditionState->Keys // struct TArray class IsBuff: [+] 0x1 IsBuff->ReturnValue // char class IsShowAbilityDubugText: class MultiResetBuffTimeByIndex: [+] 0x4 MultiResetBuffTimeByIndex->Time // float class OnRep_ChangedCurrentBuffKeys: class OnRep_ControlledInstantBuffKeys: class RemoveBuffByData: class RemoveCondition: [+] 0x1 RemoveCondition->Key // enum class EAbilityCase class ResetAllBuffCoolTime: class ServerAddBuffByAttacker: [+] 0x8 ServerAddBuffByAttacker->PC // struct AController [+] 0x10 ServerAddBuffByAttacker->Actor // struct UActor class ServerAddBuffByIndex: class ServerAddCondition: [+] 0x4 ServerAddCondition->Key // int32_t class ServerAddStackBuffByIndex: class ServerCheckBuffControl: class ServerForceRemoveCondition: class ServerRemoveBuffByIndex: class ServerRemoveCondition: [+] 0x4 ServerRemoveCondition->Key // int32_t class ServerSetBuffControlTimer: [+] 0x4 ServerSetBuffControlTimer->NewTimer // float class ServerStopBuffControl: class ShowAbilityDubugText: class ToggleWeaponDebugTextWidgetVisible: class UpdateWeaponDebugTextWidget: class WeaponBuffEventDelegate__DelegateSignature: [+] 0x8 WeaponBuffEventDelegate__DelegateSignature->WeaponInfo // struct FConditionedWeaponInfo class MaterialEffectInfo: [+] 0x4 MaterialEffectInfo->EffectIndex // char [+] 0x8 MaterialEffectInfo->MaterialEffectBuffs // struct TArray class BuffHandleArray: [+] 0x108 BuffHandleArray->Items // struct TArray class BuffHandle: [+] 0xC BuffHandle->Key // uint16_t class BravoHotelBuffUIInfo: [+] 0x8 BravoHotelBuffUIInfo->CohIcon // struct TSoftObjectPtr [+] 0x30 BravoHotelBuffUIInfo->bCoolTime // char [+] 0x31 BravoHotelBuffUIInfo->bActive // char [+] 0x34 BravoHotelBuffUIInfo->Timer // float [+] 0x38 BravoHotelBuffUIInfo->MaxTime // float [+] 0x3C BravoHotelBuffUIInfo->BorderColor // struct FColor [+] 0x40 BravoHotelBuffUIInfo->BGColor // struct FColor [+] 0x48 BravoHotelBuffUIInfo->DisplayName // struct FText [+] 0x60 BravoHotelBuffUIInfo->Description // struct FText [+] 0x78 BravoHotelBuffUIInfo->DisplayLevel // int32_t [+] 0x80 BravoHotelBuffUIInfo->Param // struct FString class ECharacterConditionedAbilityType: class BravoHotelConditionedAbilityState: [+] 0x58 BravoHotelConditionedAbilityState->OwnerObject // struct Object class BravoHotelAbilityState: class AcceptPratyInvitaion: class BravoHotelPartyInvitation: [+] 0x10 BravoHotelPartyInvitation->FromName // struct FString [+] 0x20 BravoHotelPartyInvitation->Ticket // struct FString class AddDynamicComponent: [+] 0x8 AddDynamicComponent->ComponentClass // struct UClass* [+] 0x10 AddDynamicComponent->ReturnValue // struct UActorComponent class AddLocalPing: [+] 0x8 AddLocalPing->PingInfo // struct FBravoHotelLocalPingInfo [+] 0x38 AddLocalPing->ReturnValue // int32_t class BravoHotelLocalPingInfo: [+] 0x4 BravoHotelLocalPingInfo->WorldLocation // struct FVector [+] 0x10 BravoHotelLocalPingInfo->PingColor // struct FLinearColor [+] 0x20 BravoHotelLocalPingInfo->PingType // enum class EPingType [+] 0x28 BravoHotelLocalPingInfo->IconImage // struct UPaperSprite class EPingType: class AddLog: [+] 0x8 AddLog->Tag // enum class ELogTag [+] 0x10 AddLog->Log // struct FString class ELogTag: class AllRemoveLog: class BlueprintLog: class BlueprintLogSP: class BroadcastCloseGamePopupCallback: class BroadcastEndPlayCinematicVideoCallback: class BroadcastEndTutorialCallback: class BroadcastOpenGamePopupCallback: class BroadcastPlayCinematicVideoCallback: class BroadcastStartTutorialCallback: class CalcPointsonCircle: [+] 0x8 CalcPointsonCircle->Radius // float [+] 0xC CalcPointsonCircle->SlicedCount // int32_t [+] 0x10 CalcPointsonCircle->outList // struct TArray class CalculateWidgetDirection: [+] 0xC CalculateWidgetDirection->ReturnValue // float class ChangeLocaliztionCulture: class CheckIsLandWeight: [+] 0x8 CheckIsLandWeight->TargetLocation // struct FVector2D [+] 0x10 CheckIsLandWeight->ReturnValue // char class CheckItemList: [+] 0x8 CheckItemList->CheckCount // int32_t [+] 0xC CheckItemList->ReturnValue // struct FLogBuildCountData class CheckSoloScaleOnPFEandPFI: [+] 0x8 CheckSoloScaleOnPFEandPFI->OnlyPFE // struct TArray [+] 0x18 CheckSoloScaleOnPFEandPFI->OnlyPFI // struct TArray class CheckStringAndLocaliztionTable: class CheckWeightMapData: [+] 0x8 CheckWeightMapData->TargetData // struct UBravoHotelWeightMapData [+] 0x10 CheckWeightMapData->outErrorMessage // struct FString [+] 0x20 CheckWeightMapData->ReturnValue // char class CLerp: [+] 0x4 CLerp->B // struct FColor [+] 0x8 CLerp->ALPHA // float [+] 0xC CLerp->ReturnValue // struct FColor class CloseAllPopupWidget: class CloseDelayAlertPopupWidget: [+] 0x8 CloseDelayAlertPopupWidget->bUpdateInputMode // char class CloseNoticePopupWidget: [+] 0x8 CloseNoticePopupWidget->bUpdateInputMode // char class ClosePopupWidget: [+] 0x8 ClosePopupWidget->bUpdateInputMode // char class CloseTargetPopupWidget: [+] 0x8 CloseTargetPopupWidget->bUpdateInputMode // char class ConvertCharacterText: [+] 0x8 ConvertCharacterText->InText // struct FText [+] 0x20 ConvertCharacterText->ReturnValue // struct FText class ConvertLanguagesIndexToCode: [+] 0x8 ConvertLanguagesIndexToCode->ReturnValue // struct FString class ConvWorldLocationToWidgetLocation: [+] 0x8 ConvWorldLocationToWidgetLocation->WorldSize // struct FVector2D [+] 0x10 ConvWorldLocationToWidgetLocation->WidgetSize // struct FVector2D [+] 0x18 ConvWorldLocationToWidgetLocation->ReturnValue // struct FVector2D class CreateAudioAmbientMapData: [+] 0x8 CreateAudioAmbientMapData->TargetData // struct UBravoHotelAudioAmbientMapData [+] 0x10 CreateAudioAmbientMapData->MapRow // struct FBravoHotelMapTableRow [+] 0x198 CreateAudioAmbientMapData->outErrorMessage // struct FString [+] 0x1A8 CreateAudioAmbientMapData->ReturnValue // char class BravoHotelMapTableRow: [+] 0x8 BravoHotelMapTableRow->ID // int32_t [+] 0x10 BravoHotelMapTableRow->DisplayName // struct FString [+] 0x20 BravoHotelMapTableRow->Mode // struct FString [+] 0x30 BravoHotelMapTableRow->BattleRoyaleWaitingTime // int32_t [+] 0x34 BravoHotelMapTableRow->BattleRoyaleReadyTime // int32_t [+] 0x38 BravoHotelMapTableRow->ParachuteAvailableDistance // float [+] 0x3C BravoHotelMapTableRow->ForcingParachuteDistance // float [+] 0x40 BravoHotelMapTableRow->PlayZoneDataTable // struct TSoftObjectPtr [+] 0x68 BravoHotelMapTableRow->DefaultPlayZoneImageList // struct TArray> [+] 0x78 BravoHotelMapTableRow->UIResource // struct TSoftObjectPtr [+] 0xA0 BravoHotelMapTableRow->WeightMapResource // struct TSoftObjectPtr [+] 0xC8 BravoHotelMapTableRow->WeightmapData // struct TSoftObjectPtr [+] 0xF0 BravoHotelMapTableRow->AudioAmbientMap // struct TSoftObjectPtr [+] 0x118 BravoHotelMapTableRow->WeightMapRadiusCheckCount // int32_t [+] 0x11C BravoHotelMapTableRow->CenterPosOfWorld // struct FVector2D [+] 0x124 BravoHotelMapTableRow->SizeOfWorld // struct FVector2D [+] 0x12C BravoHotelMapTableRow->DisableDescentDistance // float [+] 0x130 BravoHotelMapTableRow->WorldCenterForAircraft // struct FVector2D [+] 0x138 BravoHotelMapTableRow->WorldSizeForAircraft // struct FVector2D [+] 0x140 BravoHotelMapTableRow->MiniMapZoomLevel // int32_t [+] 0x144 BravoHotelMapTableRow->TimeBeforeLoading // float [+] 0x148 BravoHotelMapTableRow->Map_Mode_Reward_Solo // int32_t [+] 0x14C BravoHotelMapTableRow->Map_Mode_Reward_Duo // int32_t [+] 0x150 BravoHotelMapTableRow->Map_Mode_Reward_Squad // int32_t [+] 0x158 BravoHotelMapTableRow->PackageName // struct FString [+] 0x168 BravoHotelMapTableRow->IgnoreArea_MakeAirCraftLine // char [+] 0x16C BravoHotelMapTableRow->AreaLocation // struct FVector [+] 0x178 BravoHotelMapTableRow->AreaRadius // float [+] 0x17C BravoHotelMapTableRow->LoadingScreenType // enum class ELoadingScreenType [+] 0x17D BravoHotelMapTableRow->bUsingMinDistanceMakeAirCraftLine // char [+] 0x180 BravoHotelMapTableRow->MinDistanceRate // float [+] 0x184 BravoHotelMapTableRow->TryCountMinDistanceMakeAirCraftLine // int32_t class ELoadingScreenType: class CreateDelayAlertPopupWidget: [+] 0x8 CreateDelayAlertPopupWidget->WidgetClass // struct UClass* [+] 0x10 CreateDelayAlertPopupWidget->InputGameAndUIMode // char [+] 0x14 CreateDelayAlertPopupWidget->StringTableIndex // int32_t [+] 0x18 CreateDelayAlertPopupWidget->ReturnValue // struct UUserWidget class CreateGamePopupWidget: [+] 0x8 CreateGamePopupWidget->WidgetClass // struct UClass* [+] 0x10 CreateGamePopupWidget->InputGameAndUIMode // char [+] 0x18 CreateGamePopupWidget->ReturnValue // struct UUserWidget class CreateNoticePopupWidget: [+] 0x8 CreateNoticePopupWidget->WidgetClass // struct UClass* [+] 0x10 CreateNoticePopupWidget->InputGameAndUIMode // char [+] 0x18 CreateNoticePopupWidget->ReturnValue // struct UUserWidget class CreateSystemPopupWidget: [+] 0x8 CreateSystemPopupWidget->WidgetClass // struct UClass* [+] 0x10 CreateSystemPopupWidget->InputGameAndUIMode // char [+] 0x18 CreateSystemPopupWidget->ReturnValue // struct UUserWidget class CreateWeightMapData: [+] 0x8 CreateWeightMapData->TargetData // struct UBravoHotelWeightMapData [+] 0x10 CreateWeightMapData->MapRow // struct FBravoHotelMapTableRow [+] 0x198 CreateWeightMapData->outErrorMessage // struct FString [+] 0x1A8 CreateWeightMapData->ReturnValue // char class DivisionItems: [+] 0x8 DivisionItems->outItemSpawnTableIsNullActorList // struct TArray [+] 0x18 DivisionItems->ReturnValue // struct FLogBuildCountData class ExportParameterText: [+] 0x10 ExportParameterText->Parameters // struct FString [+] 0x20 ExportParameterText->ReturnValue // struct FText class FindHitPoint: [+] 0x8 FindHitPoint->StartPoint // struct FVector [+] 0x14 FindHitPoint->EndPoint // struct FVector [+] 0x20 FindHitPoint->OutHit // struct FHitResult [+] 0xA8 FindHitPoint->ReturnValue // char class FindHitPointAtLandscape: [+] 0x8 FindHitPointAtLandscape->StartPoint // struct FVector [+] 0x14 FindHitPointAtLandscape->EndPoint // struct FVector [+] 0x20 FindHitPointAtLandscape->OutHit // struct FHitResult [+] 0xA8 FindHitPointAtLandscape->ReturnValue // char class FindHUDMessageRow: [+] 0x4 FindHUDMessageRow->TableIndex // int32_t [+] 0x8 FindHUDMessageRow->OutMessageRow // struct FBravoHotelHUDMessageRow [+] 0x70 FindHUDMessageRow->ReturnValue // char class BravoHotelHUDMessageRow: [+] 0x8 BravoHotelHUDMessageRow->MessageType // enum class EHUDMessageType [+] 0x10 BravoHotelHUDMessageRow->Description // struct FString [+] 0x20 BravoHotelHUDMessageRow->Message // struct FText [+] 0x38 BravoHotelHUDMessageRow->Priority // int32_t [+] 0x40 BravoHotelHUDMessageRow->Sound // struct TSoftObjectPtr class EHUDMessageType: class EHUDMessageTableType: class ForceItemsSpawn: [+] 0x8 ForceItemsSpawn->outResultInfo // struct TMap [+] 0x58 ForceItemsSpawn->outResultData // struct TArray class SpawnItems_DEBUG: [+] 0x10 SpawnItems_DEBUG->BPName // struct FString [+] 0x20 SpawnItems_DEBUG->GroupID // int32_t [+] 0x28 SpawnItems_DEBUG->ItemList // struct TArray class WorldSpawnItemStatisticInfo: [+] 0x8 WorldSpawnItemStatisticInfo->SpawnItemName // struct FString [+] 0x18 WorldSpawnItemStatisticInfo->SpawnItemCount // int32_t class FormatLineBreak: [+] 0x18 FormatLineBreak->ReturnValue // struct FText class FriendListGot__DelegateSignature: class BravoHotelUserInfo: [+] 0x10 BravoHotelUserInfo->Name // struct FString [+] 0x20 BravoHotelUserInfo->LoggedInTime // struct FDateTime [+] 0x28 BravoHotelUserInfo->PCInfo // struct FBravoHotelPartyPCInfo class BravoHotelPartyPCInfo: [+] 0x10 BravoHotelPartyPCInfo->class_type_index // int32_t [+] 0x14 BravoHotelPartyPCInfo->class_data_index // int32_t [+] 0x18 BravoHotelPartyPCInfo->looks // struct FBravoHotelPCLooks [+] 0x30 BravoHotelPartyPCInfo->wear_item // struct TArray [+] 0x40 BravoHotelPartyPCInfo->Weapon // struct TArray [+] 0x50 BravoHotelPartyPCInfo->perk // struct TArray [+] 0x60 BravoHotelPartyPCInfo->exp // int32_t class BravoHotelEquippedSlotInfo: [+] 0x4 BravoHotelEquippedSlotInfo->table_index // int32_t class BravoHotelPCLooks: [+] 0x4 BravoHotelPCLooks->face // int32_t [+] 0x8 BravoHotelPCLooks->face_color // int32_t [+] 0xC BravoHotelPCLooks->hair // int32_t [+] 0x10 BravoHotelPCLooks->hair_color // int32_t [+] 0x14 BravoHotelPCLooks->makeup // int32_t class BravoHotelFriendInfo: [+] 0x90 BravoHotelFriendInfo->State // enum class EPresenceState class EPresenceState: class GenerateBlockText: [+] 0x10 GenerateBlockText->ReturnValue // struct FText class GenerateDescriptionText: [+] 0x18 GenerateDescriptionText->ArgsValuesMap // struct TMap [+] 0x68 GenerateDescriptionText->ReturnValue // struct FText class GenerateRandomItems: [+] 0x10 GenerateRandomItems->InputModifiers // struct TMap [+] 0x60 GenerateRandomItems->AreaOverrideStandardGroupDatas // struct TMap [+] 0xB0 GenerateRandomItems->OutResult // struct TArray [+] 0xC0 GenerateRandomItems->bWithAmmoSpawn // char [+] 0xC4 GenerateRandomItems->CallCount // int32_t [+] 0xC8 GenerateRandomItems->ReturnValue // char class SpawnItemResult: [+] 0x10 SpawnItemResult->BuffNames // struct TArray [+] 0x20 SpawnItemResult->Count // int32_t [+] 0x28 SpawnItemResult->DivisionParent // struct FString [+] 0x38 SpawnItemResult->bAmmoItemFromWeapon // char [+] 0x3C SpawnItemResult->TargetWeaponItemKey // struct FName class RandomSpawn: [+] 0x8 RandomSpawn->RandomType // enum class ERandomType [+] 0x10 RandomSpawn->Items // struct TArray class RandomProbability: [+] 0x4 RandomProbability->BundleItemAmount // int32_t [+] 0x8 RandomProbability->ItemRowHandle // struct FDataTableRowHandle [+] 0x18 RandomProbability->BuffNames // struct TArray [+] 0x28 RandomProbability->Types // struct TSet class ERandomType: class GenerateRandomItemsByName: [+] 0x8 GenerateRandomItemsByName->ReturnValue // struct TArray class GetActiveSkillActionName: [+] 0x4 GetActiveSkillActionName->ReturnValue // struct FName class GetActiveSkillIndex: [+] 0x10 GetActiveSkillIndex->ReturnValue // int32_t class GetAmmoCount: [+] 0x8 GetAmmoCount->outCount // int32_t [+] 0xC GetAmmoCount->ReturnValue // char class GetAspectRation: [+] 0x4 GetAspectRation->TargetHeight // int32_t [+] 0x8 GetAspectRation->ReturnValue // int32_t class GetBattleRoyaleGameMode: [+] 0x8 GetBattleRoyaleGameMode->ReturnValue // struct ABattleRoyaleGameMode class GetBattleRoyaleGameState: [+] 0x8 GetBattleRoyaleGameState->ReturnValue // struct ABattleRoyaleGameState class GetBeginReportWidget: class GetBoosterColor: [+] 0x1 GetBoosterColor->bIsGreen // char [+] 0x2 GetBoosterColor->bIsBlue // char [+] 0x4 GetBoosterColor->ReturnValue // struct FLinearColor class GetBoosterColorByBuffClass: [+] 0x8 GetBoosterColorByBuffClass->ReturnValue // struct FLinearColor class GetBoosterColorByName: [+] 0x8 GetBoosterColorByName->ReturnValue // struct FLinearColor class GetBravoHotelUserSettings: class GetBravoHotelWorldSettings: [+] 0x8 GetBravoHotelWorldSettings->ReturnValue // struct ABravoHotelWorldSettings class GetBuffTable: class GetBundleItemCount: [+] 0x78 GetBundleItemCount->outCount // int32_t [+] 0x7C GetBundleItemCount->ReturnValue // char class GetCharacterClassDataTable: class GetCharacterClassTypeTable: class GetColorFromWeightMap: [+] 0x8 GetColorFromWeightMap->TargetData // struct UBravoHotelWeightMapData [+] 0x10 GetColorFromWeightMap->CurMapSize // float [+] 0x14 GetColorFromWeightMap->CurPos // struct FVector2D [+] 0x1C GetColorFromWeightMap->outFColor // struct FColor [+] 0x20 GetColorFromWeightMap->outErrorMessage // struct FString [+] 0x30 GetColorFromWeightMap->ReturnValue // char class GetCrosshairTable: class GetCurrentRatioByValue: [+] 0x4 GetCurrentRatioByValue->MinValue // float [+] 0x8 GetCurrentRatioByValue->MaxValue // float [+] 0xC GetCurrentRatioByValue->ReturnValue // float class GetCurrentValueByRatio: [+] 0x4 GetCurrentValueByRatio->MinValue // float [+] 0x8 GetCurrentValueByRatio->MaxValue // float [+] 0xC GetCurrentValueByRatio->ReturnValue // float class GetDamageTypeRow: [+] 0x8 GetDamageTypeRow->OutRow // struct FDamageTypeTable [+] 0x70 GetDamageTypeRow->ReturnValue // char class DamageTypeTable: [+] 0x8 DamageTypeTable->ID // int32_t [+] 0x10 DamageTypeTable->StaticClass // struct UClass* [+] 0x18 DamageTypeTable->IconTexture_PaperSprite // struct TSoftObjectPtr [+] 0x40 DamageTypeTable->CauserText // struct FText [+] 0x58 DamageTypeTable->HitedMontage // struct UAnimMontage [+] 0x60 DamageTypeTable->IsClassSkill // char class GetDefaultKeySettng: [+] 0x8 GetDefaultKeySettng->outKeySettings // struct TMap [+] 0x58 GetDefaultKeySettng->outSubKeySettings // struct TMap class GetDefaultLanguagesCode: class GetDefaultLanguagesIndex: class GetDefaultObject: [+] 0x8 GetDefaultObject->ReturnValue // struct Object class GetDelayAlertPopupWidget: [+] 0x8 GetDelayAlertPopupWidget->WidgetClass // struct UClass* [+] 0x10 GetDelayAlertPopupWidget->ReturnValue // struct UUserWidget class GetEnableLanguages: class SettingInfo: [+] 0x8 SettingInfo->bIsDevelopmentData // char [+] 0x9 SettingInfo->ParentType // enum class ESettingBigType [+] 0xA SettingInfo->Type // enum class ESettingType [+] 0xB SettingInfo->KeyType // enum class EKeySettingType [+] 0xC SettingInfo->SlotType // enum class ESlotType [+] 0x10 SettingInfo->Title // struct FText [+] 0x28 SettingInfo->Desc // struct FText [+] 0x40 SettingInfo->DescImageList // struct TArray> [+] 0x50 SettingInfo->ImmediatelyApply // char [+] 0x51 SettingInfo->KeySettingSubType // enum class EKeySettingSubType [+] 0x52 SettingInfo->EnableChangeKey // char [+] 0x53 SettingInfo->EnableDuplicatekeys // char [+] 0x54 SettingInfo->IsAxisKey // char [+] 0x55 SettingInfo->UseKeyMapping // char [+] 0x58 SettingInfo->Min // float [+] 0x5C SettingInfo->MAX // float [+] 0x60 SettingInfo->bIsSubType // char [+] 0x64 SettingInfo->Unit // float [+] 0x68 SettingInfo->bIsFloatValue // char [+] 0x69 SettingInfo->bEditableText // char [+] 0x70 SettingInfo->ValueList // struct TArray [+] 0x80 SettingInfo->Default // float class SettingSlotListInfo: [+] 0x18 SettingSlotListInfo->SettingValue // float class EKeySettingSubType: class ESlotType: class ESettingBigType: class GetErrorString: [+] 0x8 GetErrorString->ExtraDescription // struct FString [+] 0x18 GetErrorString->ReturnValue // struct FText class GetFloorLocation: [+] 0x8 GetFloorLocation->TraceStartLocation // struct FVector [+] 0x14 GetFloorLocation->ReturnValue // struct FVector class GetFriendListAsync: class GetGamePopupWidget: [+] 0x8 GetGamePopupWidget->WidgetClass // struct UClass* [+] 0x10 GetGamePopupWidget->ReturnValue // struct UUserWidget class GetGroupItemTable: class GetHUDMessage: [+] 0x4 GetHUDMessage->TableIndex // int32_t [+] 0x8 GetHUDMessage->Message0 // struct FText [+] 0x20 GetHUDMessage->Message1 // struct FText [+] 0x38 GetHUDMessage->Message2 // struct FText [+] 0x50 GetHUDMessage->Message3 // struct FText [+] 0x68 GetHUDMessage->Message4 // struct FText [+] 0x80 GetHUDMessage->ReturnValue // struct FText class GetItemAmount: [+] 0x8 GetItemAmount->outCount // int32_t [+] 0xC GetItemAmount->ReturnValue // char class GetItemAppearanceTable: class GetItemColorTable: class GetItemKeyFromID: [+] 0x4 GetItemKeyFromID->OutKey // struct FName [+] 0xC GetItemKeyFromID->ReturnValue // char class GetItemMaterialTable: class GetItemNetworkName: [+] 0x4 GetItemNetworkName->ReturnValue // struct FName class GetItemOptionTable: class GetItemRecipeTable: class GetItemRecipeTreeTable: class GetItemTable: class GetItemWeaponName: [+] 0x8 GetItemWeaponName->ItemLevel // int32_t [+] 0xC GetItemWeaponName->ReturnValue // struct FName class GetItemWeaponTable: class GetKeyMappingInfoFromType: [+] 0x8 GetKeyMappingInfoFromType->KeyType // enum class EKeySettingType [+] 0x9 GetKeyMappingInfoFromType->outShift // char [+] 0xA GetKeyMappingInfoFromType->outCtrl // char [+] 0xB GetKeyMappingInfoFromType->outAlt // char [+] 0x10 GetKeyMappingInfoFromType->OutKey // struct FKey [+] 0x28 GetKeyMappingInfoFromType->ReturnValue // char class GetKeyNameFromType: [+] 0x8 GetKeyNameFromType->KeyType // enum class EKeySettingType [+] 0x10 GetKeyNameFromType->ReturnValue // struct FString class GetKeySettingTypeFromKey: [+] 0x8 GetKeySettingTypeFromKey->outType // enum class EKeySettingType [+] 0x9 GetKeySettingTypeFromKey->ReturnValue // char class GetKickTable: class GetLevelStreamingSettingTable: class GetLocaliztionCulture: class GetLogs: [+] 0x8 GetLogs->Tag // enum class ELogTag [+] 0x10 GetLogs->ReturnValue // struct TArray class GetMainStringText: [+] 0x10 GetMainStringText->ReturnValue // struct FText class GetMapPlayZoneTable: [+] 0x8 GetMapPlayZoneTable->ReturnValue // struct UDataTable class GetMapTable: class GetMyPlayerState: [+] 0x8 GetMyPlayerState->ReturnValue // struct ABravoHotelPlayerState class GetMySmartPingSystem: [+] 0x8 GetMySmartPingSystem->ReturnValue // struct UBravoHotelSmartPingSystem class GetNextInterpRatio: [+] 0x4 GetNextInterpRatio->CurrentRatio // float [+] 0x8 GetNextInterpRatio->TotalTime // float [+] 0xC GetNextInterpRatio->DeltaTime // float [+] 0x10 GetNextInterpRatio->ReturnValue // float class GetNoticePopupWidget: [+] 0x8 GetNoticePopupWidget->WidgetClass // struct UClass* [+] 0x10 GetNoticePopupWidget->ReturnValue // struct UUserWidget class GetNoticeTable: class GetPartyInfo: class BravoHotelPartyInfo: [+] 0x10 BravoHotelPartyInfo->LeaderIndex // int32_t [+] 0x18 BravoHotelPartyInfo->Members // struct TArray class BravoHotelPartyMemberInfo: [+] 0x98 BravoHotelPartyMemberInfo->bIsReady // char [+] 0x99 BravoHotelPartyMemberInfo->bIsVoiceChat // char [+] 0x9A BravoHotelPartyMemberInfo->bIsLeader // char [+] 0xA0 BravoHotelPartyMemberInfo->clientStatus // struct FString [+] 0xB0 BravoHotelPartyMemberInfo->SeasonTierID // int32_t [+] 0xB8 BravoHotelPartyMemberInfo->AccessRegion // struct FString [+] 0xC8 BravoHotelPartyMemberInfo->Ping // int32_t [+] 0xD0 BravoHotelPartyMemberInfo->steamID // struct FString class GetPerkDeckTable: class GetPerkNetworkName: [+] 0x4 GetPerkNetworkName->ReturnValue // struct FName class GetPerkTable: class GetPersistentUserInfo: class GetPersonalSupplyBoxInfo: [+] 0x8 GetPersonalSupplyBoxInfo->PersonalSupplyBoxPingInfo // struct FPersonalSupplyBoxPingInfo [+] 0x1C GetPersonalSupplyBoxInfo->ReturnValue // char class PersonalSupplyBoxPingInfo: [+] 0x4 PersonalSupplyBoxPingInfo->Location // struct FVector [+] 0x10 PersonalSupplyBoxPingInfo->PingType // enum class EPersonalSupplyBoxPingType class EPersonalSupplyBoxPingType: class GetPingRegionAddress: [+] 0x10 GetPingRegionAddress->OutUrl // struct FString [+] 0x20 GetPingRegionAddress->OutRegionName // struct FString [+] 0x30 GetPingRegionAddress->ReturnValue // char class GetPlayingCharacter: [+] 0x8 GetPlayingCharacter->ReturnValue // struct ABravoHotelCharacter class GetPlayZoneKeys: [+] 0x8 GetPlayZoneKeys->ReturnValue // struct TArray class GetPlayZoneTable: class GetPopupWidgetCount: [+] 0x8 GetPopupWidgetCount->ReturnValue // int32_t class GetRandomItems: [+] 0x10 GetRandomItems->InputModifiers // struct TMap [+] 0x60 GetRandomItems->CallCount // int32_t [+] 0x68 GetRandomItems->ReturnValue // struct TArray class GetRandomPointInCircle: [+] 0x8 GetRandomPointInCircle->Location // struct FVector [+] 0x14 GetRandomPointInCircle->Radius // float [+] 0x18 GetRandomPointInCircle->bCheckLand // char [+] 0x1C GetRandomPointInCircle->ReturnValue // struct FVector class GetRarityColorByName: [+] 0x8 GetRarityColorByName->bIsBrightColor // char [+] 0xC GetRarityColorByName->ReturnValue // struct FLinearColor class GetRarityColorByRarity: [+] 0x4 GetRarityColorByRarity->bIsBrightColor // char [+] 0x8 GetRarityColorByRarity->ReturnValue // struct FLinearColor class GetRawBonePose: [+] 0x8 GetRawBonePose->BoneName // struct FName [+] 0x10 GetRawBonePose->ReturnValue // struct FTransform class GetReportUserNickName: [+] 0x8 GetReportUserNickName->ReturnValue // struct FString class GetSeaLevelZ: [+] 0x8 GetSeaLevelZ->ReturnValue // float class GetSettingData: class SettingData: [+] 0x1 SettingData->InheritAttachment // char [+] 0x2 SettingData->ShowPerkSlot // char [+] 0x3 SettingData->SupplyBox // char [+] 0x4 SettingData->SmartPing // char class GetSettingDataFromIndex: [+] 0x8 GetSettingDataFromIndex->Index // struct FString [+] 0x18 GetSettingDataFromIndex->outValueData // struct FSettingValue class SettingValue: [+] 0x1 SettingValue->Type // enum class CheatParamType [+] 0x8 SettingValue->ValueList // struct TArray class CheatParamType: class GetSettingDefaultData: class GetSettingTypeFromKey: [+] 0x8 GetSettingTypeFromKey->outType // enum class ESettingType [+] 0x9 GetSettingTypeFromKey->ReturnValue // char class GetSmartPingTypeName: [+] 0x38 GetSmartPingTypeName->outMessage // struct FText class BravoHotelPingInfo: [+] 0x8 BravoHotelPingInfo->TargetActor // struct UActor [+] 0x10 BravoHotelPingInfo->OwnerActor // struct UActor [+] 0x18 BravoHotelPingInfo->WorldLocation // struct FVector [+] 0x24 BravoHotelPingInfo->IconTableID // int32_t [+] 0x28 BravoHotelPingInfo->IsDirectPing // char [+] 0x29 BravoHotelPingInfo->PingType // enum class EPingType [+] 0x2C BravoHotelPingInfo->TargetTableIndex // int32_t [+] 0x30 BravoHotelPingInfo->ItemPingType // enum class EItemPingIconType class EItemPingIconType: class GetSupportedFullscreenResolutions: class GetSupportedFullscreenResolutionsWithAspectRatio: class GetSystemPopupWidget: [+] 0x8 GetSystemPopupWidget->WidgetClass // struct UClass* [+] 0x10 GetSystemPopupWidget->ReturnValue // struct UUserWidget class GetTableInfoFromSettingType: [+] 0x8 GetTableInfoFromSettingType->OutInfo // struct FSettingInfo [+] 0x90 GetTableInfoFromSettingType->OutKey // struct FName [+] 0x98 GetTableInfoFromSettingType->ReturnValue // char class GetTierIconPathString: [+] 0x8 GetTierIconPathString->outString // struct FString [+] 0x18 GetTierIconPathString->ReturnValue // char class GetTimerProgressPercent: [+] 0x8 GetTimerProgressPercent->TimerHandle // struct FTimerHandle [+] 0x10 GetTimerProgressPercent->ReturnValue // float class GetUnoverlappingActors: [+] 0x8 GetUnoverlappingActors->ClassFilter // struct UClass* [+] 0x10 GetUnoverlappingActors->ReturnValue // struct TArray class GetUsableItemTextTable: class GetVehicleTable: class GetWeaponBaseTable: class GetWeaponIndex: [+] 0x8 GetWeaponIndex->ReturnValue // int32_t class GetWeaponInfoByIndex: [+] 0x8 GetWeaponInfoByIndex->OutWeaponInfo // struct FBravoHotelWeaponInfo [+] 0xB38 GetWeaponInfoByIndex->ReturnValue // char class BravoHotelWeaponInfo: [+] 0x440 BravoHotelWeaponInfo->WeaponKey // struct FName [+] 0x230 BravoHotelWeaponInfo->DisplayName // struct FText [+] 0x3F0 BravoHotelWeaponInfo->DisplayDesc // struct FText [+] 0xB18 BravoHotelWeaponInfo->AK_EventKey // struct FString [+] 0x278 BravoHotelWeaponInfo->CrosshairRowName // struct FName [+] 0x4A0 BravoHotelWeaponInfo->CrosshairIncrease // float [+] 0x22C BravoHotelWeaponInfo->CrosshairDecreaseSpeed // float [+] 0x718 BravoHotelWeaponInfo->CrosshairInterpSpeed // float [+] 0x418 BravoHotelWeaponInfo->SilhouetteIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0xAF4 BravoHotelWeaponInfo->WeaponType // enum class EWeaponType [+] 0x3A8 BravoHotelWeaponInfo->ThrowingWeaponType // enum class EThrowingWeaponType [+] 0x4A8 BravoHotelWeaponInfo->DisplayWeaponType // struct FText [+] 0x3C0 BravoHotelWeaponInfo->DisplayRangeType // struct FText [+] 0x40C BravoHotelWeaponInfo->Display_Damage // float [+] 0x4C8 BravoHotelWeaponInfo->Display_EffectiveRange // int32_t [+] 0x408 BravoHotelWeaponInfo->Display_Accuracy // float [+] 0x4A4 BravoHotelWeaponInfo->Display_RateofFire // int32_t [+] 0x3D8 BravoHotelWeaponInfo->Display_AmmoInfo // struct FName [+] 0x4D0 BravoHotelWeaponInfo->ADS_Info // struct FBravoHotelWeaponInfoADS [+] 0x8 BravoHotelWeaponInfo->FPSK_Info // struct FBravoHotelWeaponInfoFPSK [+] 0x720 BravoHotelWeaponInfo->Attachment_Info // struct FWeaponAttachmentInfo [+] 0xB00 BravoHotelWeaponInfo->Curve_Sway_Idle // struct UCurveVector [+] 0x3B0 BravoHotelWeaponInfo->Curve_Sway_Move // struct UCurveVector [+] 0xB08 BravoHotelWeaponInfo->AllowedAmmoName // struct FName [+] 0x410 BravoHotelWeaponInfo->MinDamage // float [+] 0x414 BravoHotelWeaponInfo->MaxDamage // float [+] 0xB10 BravoHotelWeaponInfo->Accuracy // float [+] 0x3B8 BravoHotelWeaponInfo->FireRateSingle // float [+] 0x4C4 BravoHotelWeaponInfo->FireRateBurst // float [+] 0x4CC BravoHotelWeaponInfo->FireRateAuto // float [+] 0x6C0 BravoHotelWeaponInfo->FireIntervalBurst // float [+] 0x6C4 BravoHotelWeaponInfo->Weight // float [+] 0xAF8 BravoHotelWeaponInfo->NormalMagSize // int32_t [+] 0x280 BravoHotelWeaponInfo->LargeMagSize // int32_t [+] 0xA38 BravoHotelWeaponInfo->ReloadInfo // struct FBravoHotelReloadInfo [+] 0x6C8 BravoHotelWeaponInfo->AllowedFireModes // struct TArray [+] 0x4C0 BravoHotelWeaponInfo->ProjectileVelocity // float [+] 0x228 BravoHotelWeaponInfo->TerminalVelocity // float [+] 0x3E8 BravoHotelWeaponInfo->BurstCount // int32_t [+] 0x274 BravoHotelWeaponInfo->BulletsPerShot // int32_t [+] 0xB28 BravoHotelWeaponInfo->bIsBoltAction // char [+] 0x448 BravoHotelWeaponInfo->BoltActionTime // float [+] 0x3EC BravoHotelWeaponInfo->ADSToReloadDelayTime // float [+] 0xAF0 BravoHotelWeaponInfo->MoveSpeedModifier // float [+] 0x6D8 BravoHotelWeaponInfo->Spread // struct FBravoHotelSpreadInfo [+] 0x248 BravoHotelWeaponInfo->Deviation // struct FBravoHotelDeviation [+] 0x288 BravoHotelWeaponInfo->Recoil // struct FBravoHotelRecoilInfo [+] 0x450 BravoHotelWeaponInfo->DepthOfField // struct FBravoHotelDepthOfFieldBaseInfo [+] 0x3E0 BravoHotelWeaponInfo->ArmsLag // struct FBravoHotelArmsLag class BravoHotelDepthOfFieldBaseInfo: class BravoHotelDepthOfFieldDetailInfo: [+] 0x4 BravoHotelDepthOfFieldDetailInfo->FocalDistance // float [+] 0x8 BravoHotelDepthOfFieldDetailInfo->CircleDOF_Fstop // float class BravoHotelRecoilInfo: [+] 0x4 BravoHotelRecoilInfo->VertClampMax // float [+] 0x8 BravoHotelRecoilInfo->VertSpeed // float [+] 0xC BravoHotelRecoilInfo->VertRecoveryClamp // float [+] 0x10 BravoHotelRecoilInfo->VertRecoveryModifier // float [+] 0x14 BravoHotelRecoilInfo->HorSpeed // float [+] 0x18 BravoHotelRecoilInfo->HorTendency // float [+] 0x1C BravoHotelRecoilInfo->HorLeftMax // float [+] 0x20 BravoHotelRecoilInfo->HorRightMax // float [+] 0x24 BravoHotelRecoilInfo->Speed // float [+] 0x28 BravoHotelRecoilInfo->RecoverySpeed // float [+] 0x2C BravoHotelRecoilInfo->PatternScale // float [+] 0x30 BravoHotelRecoilInfo->BulletCountFallingCurve // struct UCurveFloat [+] 0x38 BravoHotelRecoilInfo->CrouchModifier // float [+] 0x3C BravoHotelRecoilInfo->ProneModifier // float [+] 0x40 BravoHotelRecoilInfo->HorizonControlRecoilCurve // struct UCurveVector [+] 0x48 BravoHotelRecoilInfo->OverrideVisualRecoil // struct TMap [+] 0x98 BravoHotelRecoilInfo->VisualRecoil // struct FBravoHotelVisualRecoilInfo [+] 0x100 BravoHotelRecoilInfo->FireCameraShakeInfo // struct FBravoHotelFireCameraShakeInfo class BravoHotelFireCameraShakeInfo: [+] 0x8 BravoHotelFireCameraShakeInfo->FireCameraShake // struct UClass* [+] 0x10 BravoHotelFireCameraShakeInfo->FireCameraShake_ADS_SingleFire // struct UClass* [+] 0x18 BravoHotelFireCameraShakeInfo->FireCameraShake_ADS_MultiFire // struct UClass* class BravoHotelVisualRecoilInfo: [+] 0xC BravoHotelVisualRecoilInfo->VisualShakeSpeed // float [+] 0x10 BravoHotelVisualRecoilInfo->VisualRecoilAngle // struct FRotator [+] 0x1C BravoHotelVisualRecoilInfo->VisualRecoil // struct FVector [+] 0x28 BravoHotelVisualRecoilInfo->VisualRecoilSpeed // float [+] 0x2C BravoHotelVisualRecoilInfo->VisualRecoilRecoverySpeed // float [+] 0x30 BravoHotelVisualRecoilInfo->BackAnimation // float [+] 0x34 BravoHotelVisualRecoilInfo->BackAnimationSpeed // float [+] 0x38 BravoHotelVisualRecoilInfo->BackAnimationRecoverySpeed // float [+] 0x3C BravoHotelVisualRecoilInfo->HorizonWeight // float [+] 0x40 BravoHotelVisualRecoilInfo->BackRecoilPositionCurve // struct UCurveFloat [+] 0x48 BravoHotelVisualRecoilInfo->VerticalRecoilPositionCurve // struct UCurveFloat [+] 0x50 BravoHotelVisualRecoilInfo->VerticalRecoilRotationCurve // struct UCurveFloat [+] 0x58 BravoHotelVisualRecoilInfo->HorizonRecoilPositionCurve // struct UCurveFloat [+] 0x60 BravoHotelVisualRecoilInfo->HorizonRecoilRotationCurve // struct UCurveFloat class BravoHotelDeviation: [+] 0x4 BravoHotelDeviation->BaseAOS // float [+] 0x8 BravoHotelDeviation->BaseADS // float [+] 0xC BravoHotelDeviation->RecoilGain // float [+] 0x10 BravoHotelDeviation->RecoilGainAOS // float [+] 0x14 BravoHotelDeviation->RecoilGainADS // float [+] 0x18 BravoHotelDeviation->MaxLimit // float [+] 0x1C BravoHotelDeviation->MoveModifierLimit // float [+] 0x20 BravoHotelDeviation->MoveVelocityClamp // float [+] 0x24 BravoHotelDeviation->CrouchModifier // float [+] 0x28 BravoHotelDeviation->ProneModifier // float class BravoHotelSpreadInfo: [+] 0x4 BravoHotelSpreadInfo->Base // float [+] 0x8 BravoHotelSpreadInfo->AOSModifier // float [+] 0xC BravoHotelSpreadInfo->ADSModifier // float [+] 0x10 BravoHotelSpreadInfo->FiringBase // float [+] 0x14 BravoHotelSpreadInfo->CrouchModifier // float [+] 0x18 BravoHotelSpreadInfo->ProneModifier // float [+] 0x1C BravoHotelSpreadInfo->WalkModifier // float [+] 0x20 BravoHotelSpreadInfo->RunModifier // float [+] 0x24 BravoHotelSpreadInfo->JumpModifier // float [+] 0x28 BravoHotelSpreadInfo->MaxLimit // float [+] 0x2C BravoHotelSpreadInfo->bUseShotPattern // char [+] 0x30 BravoHotelSpreadInfo->PatternDivideList // struct TArray class EWeaponFireMode: class BravoHotelReloadInfo: [+] 0x1 BravoHotelReloadInfo->bNeedBoltActionAfterReload // char [+] 0x2 BravoHotelReloadInfo->bUseTacticalReload // char [+] 0x4 BravoHotelReloadInfo->ReloadTime // float [+] 0x8 BravoHotelReloadInfo->TacticalReloadTime // float [+] 0xC BravoHotelReloadInfo->StripperClipReloadTime // float [+] 0x10 BravoHotelReloadInfo->SingleBulletInitialTime // float [+] 0x14 BravoHotelReloadInfo->SingleBulletRepeatTime // float [+] 0x18 BravoHotelReloadInfo->ReloadPlayerAnim // struct FAnimSlot [+] 0x28 BravoHotelReloadInfo->ReloadWeaponAnim // struct FAnimSlot [+] 0x38 BravoHotelReloadInfo->ReloadPronePlayerAnim // struct FAnimSlot [+] 0x48 BravoHotelReloadInfo->ReloadProneWeaponAnim // struct FAnimSlot [+] 0x58 BravoHotelReloadInfo->ReloadVehiclePlayerAnim // struct FAnimSlot [+] 0x68 BravoHotelReloadInfo->TacticalReloadPlayerAnim // struct FAnimSlot [+] 0x78 BravoHotelReloadInfo->TacticalReloadWeaponAnim // struct FAnimSlot [+] 0x88 BravoHotelReloadInfo->TacticalReloadPronePlayerAnim // struct FAnimSlot [+] 0x98 BravoHotelReloadInfo->TacticalReloadProneWeaponAnim // struct FAnimSlot [+] 0xA8 BravoHotelReloadInfo->TacticalReloadVehiclePlayerAnim // struct FAnimSlot class ELoadingType: class WeaponAttachmentInfo: [+] 0x50 WeaponAttachmentInfo->AllowedAttachmentList // struct TMap [+] 0xA0 WeaponAttachmentInfo->Socket_WeaponSight // struct FName [+] 0xA8 WeaponAttachmentInfo->Socket_FrontSightWithScope // struct FName [+] 0xB0 WeaponAttachmentInfo->Socket_Rail // struct FName [+] 0xB8 WeaponAttachmentInfo->Socket_Grip // struct FName [+] 0xC0 WeaponAttachmentInfo->Socket_Magazine // struct FName [+] 0xC8 WeaponAttachmentInfo->Socket_ButtStock // struct FName [+] 0xD0 WeaponAttachmentInfo->Socket_MuzzleDevice // struct FName [+] 0xD8 WeaponAttachmentInfo->Socket_Barrel // struct FName [+] 0xE0 WeaponAttachmentInfo->Socket_TacticalAttachment // struct FName [+] 0xE8 WeaponAttachmentInfo->Sight_FrontSightWithScope // struct TSoftObjectPtr [+] 0x110 WeaponAttachmentInfo->Sight_Rail // struct TSoftObjectPtr [+] 0x138 WeaponAttachmentInfo->Meshes_Grip // struct TMap> [+] 0x188 WeaponAttachmentInfo->Meshes_Magazine // struct TMap> [+] 0x1D8 WeaponAttachmentInfo->Meshes_Stock // struct TMap> [+] 0x228 WeaponAttachmentInfo->Meshes_MuzzleDevice // struct TMap> [+] 0x278 WeaponAttachmentInfo->Meshes_Barrel // struct TMap> [+] 0x2C8 WeaponAttachmentInfo->OverrideReloadInfos // struct TMap class EWeaponAttachmentBarrel: class EWeaponAttachmentMuzzleDevice: class EWeaponAttachmentStock: class EWeaponAttachmentMagazine: class EWeaponAttachmentGrip: class EWeaponAttachmentType: class WeaponAttachmentUseInfoMap: class EWeaponAttachmentUseType: class BravoHotelWeaponInfoFPSK: [+] 0x8 BravoHotelWeaponInfoFPSK->FPSK_SkelMesh_FPP // struct TSoftObjectPtr [+] 0x30 BravoHotelWeaponInfoFPSK->FPSK_Materials_FPP // struct TArray> [+] 0x40 BravoHotelWeaponInfoFPSK->FPSK_AnimInstance_FPP // struct UClass* [+] 0x48 BravoHotelWeaponInfoFPSK->FPSK_SkelMesh_TPP // struct TSoftObjectPtr [+] 0x70 BravoHotelWeaponInfoFPSK->FPSK_Materials_TPP // struct TArray> [+] 0x80 BravoHotelWeaponInfoFPSK->FPSK_AnimInstance_TPP // struct UClass* [+] 0x88 BravoHotelWeaponInfoFPSK->FPSK_GripAnims // struct TMap [+] 0xD8 BravoHotelWeaponInfoFPSK->FPSK_ADSSpeed // float [+] 0xE0 BravoHotelWeaponInfoFPSK->FPSK_CameraDistance // struct TMap [+] 0x130 BravoHotelWeaponInfoFPSK->FPSK_ScopeAngleOnMove // struct TMap [+] 0x180 BravoHotelWeaponInfoFPSK->FPSK_ClippingDistance // struct TMap [+] 0x1D0 BravoHotelWeaponInfoFPSK->FPSK_SightClasses // struct TMap class BravoHotelWeaponInfoADS: [+] 0x8 BravoHotelWeaponInfoADS->bEnableADS // char [+] 0x10 BravoHotelWeaponInfoADS->WeaponLocationList // struct TMap [+] 0x60 BravoHotelWeaponInfoADS->WeaponRotationList // struct TMap [+] 0xB0 BravoHotelWeaponInfoADS->WeaponScaleList // struct TMap [+] 0x100 BravoHotelWeaponInfoADS->FieldOfViewList // struct TMap [+] 0x150 BravoHotelWeaponInfoADS->SightRotationList // struct TMap [+] 0x1A0 BravoHotelWeaponInfoADS->SightScaleList // struct TMap class EThrowingWeaponType: class GetWeaponTable: class HideGuideWidget: [+] 0x8 HideGuideWidget->GuideType // enum class EGuideWidgetType class EGuideWidgetType: class HideHUDMessage: [+] 0x8 HideHUDMessage->MessageType // enum class EHUDMessageType class HideHUDMessageByTableType: [+] 0x8 HideHUDMessageByTableType->MessageTableType // enum class EHUDMessageTableType [+] 0xC HideHUDMessageByTableType->TableIndex // int32_t class InBlueZone: [+] 0x8 InBlueZone->TargetWorldPoint // struct FVector [+] 0x14 InBlueZone->Unshift // char [+] 0x15 InBlueZone->ReturnValue // char class InstigateExplosion: [+] 0x8 InstigateExplosion->Origin // struct FVector [+] 0x14 InstigateExplosion->Radius // float [+] 0x18 InstigateExplosion->BaseDamage // float [+] 0x20 InstigateExplosion->Instigator // struct AController [+] 0x28 InstigateExplosion->bIgnoresCauser // char class InvitePraty: class IsCheatable: [+] 0x8 IsCheatable->ReturnValue // char class IsCompareReplayOwnerReportUser: [+] 0x8 IsCompareReplayOwnerReportUser->ReturnValue // char class IsEditorWorld: class IsEnableBlueZone: [+] 0x8 IsEnableBlueZone->ReturnValue // char class IsEnableBlueZoneLogic: [+] 0x8 IsEnableBlueZoneLogic->ReturnValue // char class IsEqualWeaponType: [+] 0x1 IsEqualWeaponType->TypeB // enum class EWeaponType [+] 0x2 IsEqualWeaponType->ReturnValue // char class IsExistReportUser: [+] 0x8 IsExistReportUser->ReturnValue // char class IsGameStarted: [+] 0x8 IsGameStarted->ReturnValue // char class IsLobby: [+] 0x8 IsLobby->ReturnValue // char class IsMainWeaponType: [+] 0x1 IsMainWeaponType->ReturnValue // char class IsPassedLastVerification: class IsPlayInEditor: class IsReplayReportAbleCamera: [+] 0x8 IsReplayReportAbleCamera->ReturnValue // char class IsReplayReportAbleDateTime: [+] 0x8 IsReplayReportAbleDateTime->ReturnValue // char class IsReportSendedUsers: [+] 0x10 IsReportSendedUsers->ReturnValue // char class IsSubWeaponType: [+] 0x1 IsSubWeaponType->ReturnValue // char class IsTutorialLevel: [+] 0x8 IsTutorialLevel->ReturnValue // char class IsValidMapName: [+] 0x8 IsValidMapName->ReturnValue // char class IsWorldTearingDown: [+] 0x8 IsWorldTearingDown->ReturnValue // char class LeaveParty: class ListFilesInArchive: [+] 0x10 ListFilesInArchive->ZipUtilityInterfaceDelegate // struct Object [+] 0x18 ListFilesInArchive->Format // enum class EBravoHotel_ZipUtilityCompressionFormat [+] 0x19 ListFilesInArchive->ReturnValue // char class EBravoHotel_ZipUtilityCompressionFormat: class MakePerkUIInfo: [+] 0x28 MakePerkUIInfo->ReturnValue // struct FPerkUIInfo class PartyMemberCountOnBattleMode: [+] 0x4 PartyMemberCountOnBattleMode->ReturnValue // int32_t class EBattleMode: class PartyMemberCountOnMatchingType: [+] 0x4 PartyMemberCountOnMatchingType->ReturnValue // int32_t class EMatchingType: class RemoveLocalPing: [+] 0x8 RemoveLocalPing->LocalPingIndex // int32_t class RemoveLog: [+] 0x8 RemoveLog->Tag // enum class ELogTag class SelectIndex: [+] 0x10 SelectIndex->ReturnValue // int32_t class SelectNumbersInRange: [+] 0x4 SelectNumbersInRange->MAX // int32_t [+] 0x8 SelectNumbersInRange->Count // int32_t [+] 0x10 SelectNumbersInRange->ReturnValue // struct TArray class SetAudioVolume: [+] 0x4 SetAudioVolume->Volume // float class EAudioSettingType: class SetBeginReportWidget: class SetBeginReportWidgetType: class EBeginReportWidgetType: class SetClipBoardData: class SetFirstClientRun: class SetGameExitType: [+] 0x8 SetGameExitType->InGameExitType // enum class EGameExitType class EGameExitType: class SetLobbyCurrentWidgetScene: [+] 0x8 SetLobbyCurrentWidgetScene->InCurrentWidgetScene // struct FString class SetLobbyExitType: [+] 0x8 SetLobbyExitType->InLobbyExitType // enum class ELobbyExitType class ELobbyExitType: class SetMainAndSpectatorWidgetVisibility: [+] 0x8 SetMainAndSpectatorWidgetVisibility->bIsVisible // char [+] 0x9 SetMainAndSpectatorWidgetVisibility->bMainWidget // char [+] 0xA SetMainAndSpectatorWidgetVisibility->bSpectatorWidget // char class SetPrefabToolActorConnect: [+] 0x8 SetPrefabToolActorConnect->PrefabToolActor // struct APrefabToolActor [+] 0x10 SetPrefabToolActorConnect->bFlag // char [+] 0x11 SetPrefabToolActorConnect->bRecursive // char class SetReportType: class EReportType: class SetScalePFEandPFIbyBP: class SettingTypeToActionName: [+] 0x4 SettingTypeToActionName->outActionName // struct FName [+] 0xC SettingTypeToActionName->ReturnValue // char class ShiftHitResult: [+] 0x8 ShiftHitResult->HitResult // struct FHitResult [+] 0x90 ShiftHitResult->ReturnValue // struct FHitResult class ShiftLocation: [+] 0x8 ShiftLocation->Location // struct FVector [+] 0x14 ShiftLocation->ReturnValue // struct FVector class ShowGuideWidget: [+] 0x8 ShowGuideWidget->GuideType // enum class EGuideWidgetType class ShowHUDMessage: [+] 0x8 ShowHUDMessage->MessageTableType // enum class EHUDMessageTableType [+] 0xC ShowHUDMessage->TableIndex // int32_t [+] 0x10 ShowHUDMessage->Message0 // struct FText [+] 0x28 ShowHUDMessage->Message1 // struct FText [+] 0x40 ShowHUDMessage->Message2 // struct FText [+] 0x58 ShowHUDMessage->Message3 // struct FText [+] 0x70 ShowHUDMessage->Message4 // struct FText class ShowHUDMessageByType: [+] 0x8 ShowHUDMessageByType->MessageType // enum class EHUDMessageType [+] 0xC ShowHUDMessageByType->Priority // int32_t [+] 0x10 ShowHUDMessageByType->Message // struct FText class TestLog: [+] 0x8 TestLog->Message // struct FString [+] 0x18 TestLog->Index // int32_t class TutorialMovieSkip: class UnshiftHitResult: [+] 0x8 UnshiftHitResult->HitResult // struct FHitResult [+] 0x90 UnshiftHitResult->ReturnValue // struct FHitResult class UnshiftLocation: [+] 0x8 UnshiftLocation->Location // struct FVector [+] 0x14 UnshiftLocation->ReturnValue // struct FVector class UnzipFileNamed: [+] 0x10 UnzipFileNamed->Name // struct FString [+] 0x20 UnzipFileNamed->ZipUtilityInterfaceDelegate // struct Object [+] 0x28 UnzipFileNamed->Format // enum class EBravoHotel_ZipUtilityCompressionFormat [+] 0x29 UnzipFileNamed->ReturnValue // char class UnzipFileNamedTo: [+] 0x10 UnzipFileNamedTo->Name // struct FString [+] 0x20 UnzipFileNamedTo->destinationPath // struct FString [+] 0x30 UnzipFileNamedTo->ZipUtilityInterfaceDelegate // struct Object [+] 0x38 UnzipFileNamedTo->Format // enum class EBravoHotel_ZipUtilityCompressionFormat [+] 0x39 UnzipFileNamedTo->ReturnValue // char class ValidateMatchingType: [+] 0x4 ValidateMatchingType->ReturnValue // char class ValidateWidgetPosWithBoundary: [+] 0x8 ValidateWidgetPosWithBoundary->Size // struct FVector2D [+] 0x10 ValidateWidgetPosWithBoundary->BoundarySize // struct FVector2D [+] 0x18 ValidateWidgetPosWithBoundary->PositionInsideBoudary // struct FVector2D [+] 0x20 ValidateWidgetPosWithBoundary->ReturnValue // struct FVector2D class Zip: [+] 0x10 Zip->ZipUtilityInterfaceDelegate // struct Object [+] 0x18 Zip->Format // enum class EBravoHotel_ZipUtilityCompressionFormat class ReplayListChangedCallBack__DelegateSignature: class S_ReplayInfo: [+] 0x10 S_ReplayInfo->FriendlyName // struct FString [+] 0x20 S_ReplayInfo->Timestamp // struct FDateTime [+] 0x28 S_ReplayInfo->LengthInMS // int32_t [+] 0x2C S_ReplayInfo->bIsValid // char class ChangedLanguageCallBack__DelegateSignature: class ChangedFinalRankDelegate__DelegateSignature: class GetDropedItemList: class RewardItemInfo: [+] 0x4 RewardItemInfo->Count // int32_t class GetFinalRank: class GetHitScore: class GetMatchResultUIInfo: class MatchResultUIInfo: [+] 0x4 MatchResultUIInfo->GainedRP // int32_t [+] 0x8 MatchResultUIInfo->GoldPoint // struct FRewardPoint [+] 0x18 MatchResultUIInfo->RewardItemList // struct TArray [+] 0x28 MatchResultUIInfo->DropedItemList // struct TArray [+] 0x38 MatchResultUIInfo->Message // struct TArray [+] 0x48 MatchResultUIInfo->TotalDamage // float [+] 0x4C MatchResultUIInfo->LifeTime // float class ResultMessageInfo: [+] 0x4 ResultMessageInfo->Type // enum class ENormalType class ENormalType: class RewardPoint: [+] 0x4 RewardPoint->KillPoint // int32_t [+] 0x8 RewardPoint->HitPoint // int32_t [+] 0xC RewardPoint->SurvivalPoint // int32_t class GetRewardItemList: class GetTotalDistanceTraveled: class DestroyIfHasNoQuantity: class GetBoxComponent: class GetItemInfo: [+] 0x98 GetItemInfo->OutDetailItemInfo // struct FInventoryItemDetailInfo [+] 0x528 GetItemInfo->ReturnValue // char class InventoryItemDetailInfo: [+] 0x8 InventoryItemDetailInfo->ID // int32_t [+] 0xC InventoryItemDetailInfo->ItemType // enum class EItemType [+] 0xD InventoryItemDetailInfo->bIsEquippable // char [+] 0xD InventoryItemDetailInfo->bIsMultiSlotWearable // char [+] 0xE InventoryItemDetailInfo->WearableItemType // enum class EWearableItemType [+] 0x10 InventoryItemDetailInfo->AdditionalWearableSlot // struct TArray [+] 0x20 InventoryItemDetailInfo->ConsumablesItemType // enum class EConsumablesItemType [+] 0x21 InventoryItemDetailInfo->SuperPeopleClassType // enum class ESuperPeopleClass [+] 0x24 InventoryItemDetailInfo->ParentItemID // int32_t [+] 0x28 InventoryItemDetailInfo->LifeTimeType // enum class EItemLifeTimeType [+] 0x2C InventoryItemDetailInfo->LimitOfTime // int32_t [+] 0x30 InventoryItemDetailInfo->LimitOfCount // int32_t [+] 0x34 InventoryItemDetailInfo->GenderType // enum class EGenderType [+] 0x38 InventoryItemDetailInfo->Weight // float [+] 0x3C InventoryItemDetailInfo->Rarity // enum class EItemRarity [+] 0x40 InventoryItemDetailInfo->CompareRating // int32_t [+] 0x48 InventoryItemDetailInfo->ItemSubType // struct FString [+] 0x58 InventoryItemDetailInfo->ItemPingType // enum class EItemPingIconType [+] 0x59 InventoryItemDetailInfo->bIsBackpackPuttable // char [+] 0x59 InventoryItemDetailInfo->bIsDroppable // char [+] 0x59 InventoryItemDetailInfo->bIsDropToFloor // char [+] 0x59 InventoryItemDetailInfo->bIsBindable // char [+] 0x5C InventoryItemDetailInfo->MaxStack // int32_t [+] 0x60 InventoryItemDetailInfo->PickupIntervalTime // float [+] 0x64 InventoryItemDetailInfo->CorpseDrop // char [+] 0x68 InventoryItemDetailInfo->LimitedCollectionType // struct FName [+] 0x70 InventoryItemDetailInfo->RewardType // enum class ERewardChangeType [+] 0x71 InventoryItemDetailInfo->bInStrongbox // char [+] 0x74 InventoryItemDetailInfo->RandomPackageID // int32_t [+] 0x78 InventoryItemDetailInfo->PickupOutlineStencilValue // int32_t [+] 0x80 InventoryItemDetailInfo->TypeTags // struct TArray [+] 0x90 InventoryItemDetailInfo->DevelopmentStatus // enum class EDevelopmentStatus [+] 0x98 InventoryItemDetailInfo->DisplayName // struct FText [+] 0xB0 InventoryItemDetailInfo->DisplayShortName // struct FText [+] 0xC8 InventoryItemDetailInfo->Description // struct FText [+] 0xE0 InventoryItemDetailInfo->DescriptionValues // struct TMap [+] 0x130 InventoryItemDetailInfo->ItemSortType // struct FName [+] 0x138 InventoryItemDetailInfo->SortOrder // int32_t [+] 0x140 InventoryItemDetailInfo->DisplayItemType // struct FText [+] 0x158 InventoryItemDetailInfo->TopRecipe // struct FName [+] 0x160 InventoryItemDetailInfo->SlotIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0x188 InventoryItemDetailInfo->DragIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0x1B0 InventoryItemDetailInfo->EnableItemTexture_PaperSprite // struct TSoftObjectPtr [+] 0x1D8 InventoryItemDetailInfo->MaterialPingIcon // struct UPaperSprite [+] 0x1E0 InventoryItemDetailInfo->IsBundleItem // char [+] 0x1E4 InventoryItemDetailInfo->ItemEffectID // struct FName [+] 0x1EC InventoryItemDetailInfo->bOverridePickupScale // char [+] 0x1F0 InventoryItemDetailInfo->OverlapBoxExtent // struct FVector [+] 0x1FC InventoryItemDetailInfo->TraceSphereRadius // float [+] 0x200 InventoryItemDetailInfo->WorldStaticMeshLoc // struct FVector [+] 0x20C InventoryItemDetailInfo->WorldStaticMeshRot // struct FRotator [+] 0x218 InventoryItemDetailInfo->WorldStaticMeshScale // struct FVector [+] 0x224 InventoryItemDetailInfo->WorldSkelMeshLoc // struct FVector [+] 0x230 InventoryItemDetailInfo->WorldSkelMeshRot // struct FRotator [+] 0x23C InventoryItemDetailInfo->WorldSkelMeshScale // struct FVector [+] 0x248 InventoryItemDetailInfo->bUseStaticMesh // char [+] 0x250 InventoryItemDetailInfo->WorldStaticMesh // struct TSoftObjectPtr [+] 0x278 InventoryItemDetailInfo->WorldSkeletalMesh // struct TSoftObjectPtr [+] 0x2A0 InventoryItemDetailInfo->NetCullDistanceSquared // float [+] 0x2A4 InventoryItemDetailInfo->DrawDistance // float [+] 0x2A8 InventoryItemDetailInfo->AudioEvent // struct TSoftObjectPtr [+] 0x2D0 InventoryItemDetailInfo->EquippableItemClass // struct TSoftClassPtr [+] 0x2F8 InventoryItemDetailInfo->MutableUniqueKey // struct FName [+] 0x300 InventoryItemDetailInfo->bUseEquippedStaticMesh // char [+] 0x308 InventoryItemDetailInfo->EquippedStaticMesh // struct TSoftObjectPtr [+] 0x330 InventoryItemDetailInfo->EquippedSkeletalMesh // struct TSoftObjectPtr [+] 0x358 InventoryItemDetailInfo->OverrideMeshMaterials // struct TArray> [+] 0x368 InventoryItemDetailInfo->WeaponId // struct FName [+] 0x370 InventoryItemDetailInfo->WeaponType // enum class EWeaponType [+] 0x371 InventoryItemDetailInfo->ThrowingWeaponType // enum class EThrowingWeaponType [+] 0x372 InventoryItemDetailInfo->WeaponAttachmentType // enum class EWeaponAttachmentType [+] 0x373 InventoryItemDetailInfo->WeaponAttachmentItem // enum class EWeaponAttachmentItem [+] 0x378 InventoryItemDetailInfo->Ability // struct FBravoHotelAbilityModifier [+] 0x420 InventoryItemDetailInfo->AttachmentInfo // struct FBravoHotelAttachmentInfo [+] 0x468 InventoryItemDetailInfo->EquipedBuffName // struct TArray [+] 0x478 InventoryItemDetailInfo->UsingBuffName // struct TArray [+] 0x488 InventoryItemDetailInfo->bMovableDuringUse // char [+] 0x489 InventoryItemDetailInfo->bIsImportant // char class BravoHotelAttachmentInfo: [+] 0x4 BravoHotelAttachmentInfo->ADSSpeedMultiplier // float [+] 0x8 BravoHotelAttachmentInfo->AmmoSpeedMultiplier // float [+] 0xC BravoHotelAttachmentInfo->AutoFireRateMultiplier // float [+] 0x10 BravoHotelAttachmentInfo->BaseSpreadMultiplier // float [+] 0x14 BravoHotelAttachmentInfo->FiringBaseSpreadMultiplier // float [+] 0x18 BravoHotelAttachmentInfo->DeviationMultiplier // float [+] 0x1C BravoHotelAttachmentInfo->RecoilHorizontalMultiplier // float [+] 0x20 BravoHotelAttachmentInfo->RecoilVerticalMultiplier // float [+] 0x24 BravoHotelAttachmentInfo->RecoilRecoveryMultiplier // float [+] 0x28 BravoHotelAttachmentInfo->DecreaseRecoilPatternScale // float [+] 0x2C BravoHotelAttachmentInfo->AnimationKickMultiplier // float [+] 0x30 BravoHotelAttachmentInfo->SwayMultiplier // float [+] 0x38 BravoHotelAttachmentInfo->ZeroingDistance // struct TArray class BravoHotelAbilityModifier: [+] 0x4 BravoHotelAbilityModifier->Usablehealth // float [+] 0x8 BravoHotelAbilityModifier->Bandage // float [+] 0xC BravoHotelAbilityModifier->Adrenaline // float [+] 0x10 BravoHotelAbilityModifier->Capacity // int32_t [+] 0x14 BravoHotelAbilityModifier->Fuel // float [+] 0x18 BravoHotelAbilityModifier->DereaseReloadTimePercent // float [+] 0x1C BravoHotelAbilityModifier->MoveSpeedPercent // float [+] 0x20 BravoHotelAbilityModifier->ArmorInfo // struct FBravoHotelAbilityModifierArmor [+] 0x78 BravoHotelAbilityModifier->Detail // struct FBravoHotelAbilityModifierDetail class BravoHotelAbilityModifierDetail: [+] 0x4 BravoHotelAbilityModifierDetail->UseableMeshAttachSlotName // struct FName [+] 0x10 BravoHotelAbilityModifierDetail->AnimSlot_Stand // struct FAnimSlot [+] 0x20 BravoHotelAbilityModifierDetail->AnimSlot_Prone // struct FAnimSlot class BravoHotelAbilityModifierArmor: [+] 0x4 BravoHotelAbilityModifierArmor->Armor // float [+] 0x8 BravoHotelAbilityModifierArmor->CoverBones // struct TSet class EDevelopmentStatus: class ERewardChangeType: class EItemRarity: class EGenderType: class EItemLifeTimeType: class EConsumablesItemType: class EItemType: class GetItemKey: class GetItemName: class GetQuantity: class GetSphereComponent: class GetWorldStaticMesh: class IsEquippable: class IsStackable: class IsWearable: class OnAudioEmitterRegistered: class OnChangeItemInfoDelegate__DelegateSignature: class OnOverlapBegin: [+] 0x8 OnOverlapBegin->OtherActor // struct UActor [+] 0x10 OnOverlapBegin->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapBegin->OtherBodyIndex // int32_t [+] 0x1C OnOverlapBegin->bFromSweep // char [+] 0x20 OnOverlapBegin->SweepResult // struct FHitResult class OnOverlapEnd: [+] 0x8 OnOverlapEnd->OtherActor // struct UActor [+] 0x10 OnOverlapEnd->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapEnd->OtherBodyIndex // int32_t class OnParticleDataLoaded: class OnRep_ItemInfo: class PrintItemInfos: class SetQuantity: class UpdateSkelMeshTickEnable: class EndSimulation__DelegateSignature: [+] 0x60 EndSimulation__DelegateSignature->Msg // struct FString class MouseEventCallbackDelegate__DelegateSignature: class DataEventDelegate__DelegateSignature: class OnKillOtherPlayer__DelegateSignature: class OnKnockDownOtherPlayer__DelegateSignature: class ShowWeightMapCallbackDelegate__DelegateSignature: class NetworCallbackDelegate__DelegateSignature: class InventoryStateCallbackDelegate__DelegateSignature: class LogCallbackDelegate__DelegateSignature: [+] 0x8 LogCallbackDelegate__DelegateSignature->Log // struct FString class SelectSearchMaterialItemDelegate__DelegateSignature: [+] 0x10 SelectSearchMaterialItemDelegate__DelegateSignature->IsSelect // char class SelecteSearchMaterialItemInfo: [+] 0x8 SelecteSearchMaterialItemInfo->SelectRecipeItem // struct FName class EnableMaterialSearchDelegate__DelegateSignature: class MaterialSearchNotiDelegate__DelegateSignature: class AddSpawnBookPing: class AutoBotCommand: class CanOpenOptionMenu: class CanRequestResuscitation: class ChangeBattleRoyaleState: [+] 0x1 ChangeBattleRoyaleState->CurrentState // enum class EBattleRoyaleState class ChangeShowPersonalSupplyBox: class CharacterMoveTeleport: [+] 0xC CharacterMoveTeleport->Rot // struct FRotator [+] 0x18 CharacterMoveTeleport->ReturnValue // char class CharacterTeleport: [+] 0x4 CharacterTeleport->AreaName // struct FName [+] 0xC CharacterTeleport->EnableRotate // char [+] 0xD CharacterTeleport->UsingTeleportPointList // char [+] 0xE CharacterTeleport->MoveZCheck // char [+] 0xF CharacterTeleport->ReturnValue // char class CharacterTeleportFromTeleportPoint: [+] 0x8 CharacterTeleportFromTeleportPoint->ReturnValue // char class Cheat_ChangeUltimateLevelDown: class Cheat_ChangeUltimateLevelUp: class Cheat_ForceSpectateNextTarget: class Cheat_ForceSpectatePreTarget: class Cheat_GiveEquipment: class Cheat_SlomoDown: class Cheat_SlomoUp: class CheckEquipItemMaterialItemAutorSearch: class CheckNameTooltip: class CheckSearchMaterialItems: class ClearSearchMaterialItems: class ClientAddPerkUIEvent: [+] 0x8 ClientAddPerkUIEvent->PerkInfo // struct FPerkInfo [+] 0x30 ClientAddPerkUIEvent->CurrentDisplayAbility // struct FDisplayAbility [+] 0x3C ClientAddPerkUIEvent->LastLevel // int32_t [+] 0x40 ClientAddPerkUIEvent->ClassLevel // int32_t [+] 0x44 ClientAddPerkUIEvent->LevelUpType // enum class EPerkLevelUpType class ClientAddSmartPing: [+] 0x8 ClientAddSmartPing->NewPingInfo // struct FBravoHotelPingInfo class ClientChangeHUD: [+] 0x8 ClientChangeHUD->bMouseEnabled // char class ClientCompleteCheckPoint: class TestPoint: [+] 0x8 TestPoint->EndPoint // struct FVector2D [+] 0x10 TestPoint->CenterPos // struct FVector2D [+] 0x18 TestPoint->StartStartPos // struct FVector2D [+] 0x20 TestPoint->StartEndPos // struct FVector2D [+] 0x28 TestPoint->EndStartPos // struct FVector2D [+] 0x30 TestPoint->EndEndPos // struct FVector2D [+] 0x38 TestPoint->WorldStartPoint // struct FVector2D [+] 0x40 TestPoint->WorldEndPoint // struct FVector2D [+] 0x48 TestPoint->WorldSize // struct FVector2D [+] 0x50 TestPoint->WorldCenter // struct FVector2D class ClientDisconnectFromDedicatedServer: class ClientDrawDebugBox: [+] 0xC ClientDrawDebugBox->Extent // struct FVector class ClientDrawDebugSphere: [+] 0xC ClientDrawDebugSphere->Radius // float class ClientEnableVoice: class ClientForceItemSpawnResult: [+] 0x10 ClientForceItemSpawnResult->SpawnResultData // struct TArray [+] 0x20 ClientForceItemSpawnResult->IsEmpty // char [+] 0x21 ClientForceItemSpawnResult->IsEnd // char class ClientForwardCheatResult: [+] 0x8 ClientForwardCheatResult->bIsSucceeded // char class ClientGetData: class DediDataInfoBase: class DediDataCharacterInfo: [+] 0x28 DediDataCharacterInfo->ClassIndex // int32_t [+] 0x2C DediDataCharacterInfo->CurrentWeaponID // int32_t [+] 0x30 DediDataCharacterInfo->FinalRank // int32_t [+] 0x34 DediDataCharacterInfo->GainRP // int32_t [+] 0x38 DediDataCharacterInfo->TotalData // struct FCharacterBaseInfo class CharacterBaseInfo: [+] 0x4 CharacterBaseInfo->AIKillCount // int32_t [+] 0x8 CharacterBaseInfo->SequenceKillCount // int32_t [+] 0xC CharacterBaseInfo->TempSequenceKillCount // int32_t [+] 0x10 CharacterBaseInfo->DeathCount // int32_t [+] 0x18 CharacterBaseInfo->DeathTime // struct FDateTime [+] 0x20 CharacterBaseInfo->LastKillTime // struct FDateTime [+] 0x28 CharacterBaseInfo->LifeTime // float [+] 0x2C CharacterBaseInfo->MoveDistance // float [+] 0x30 CharacterBaseInfo->HeadShotKillCount // int32_t [+] 0x34 CharacterBaseInfo->BeHeadShotedCount // int32_t [+] 0x38 CharacterBaseInfo->BeKnockOutedCount // int32_t [+] 0x3C CharacterBaseInfo->KnockOutCount // int32_t [+] 0x40 CharacterBaseInfo->KnockOutHeadShotCount // int32_t [+] 0x44 CharacterBaseInfo->BeKnockOutedHeadShotCount // int32_t [+] 0x48 CharacterBaseInfo->RecoveryCount // int32_t [+] 0x4C CharacterBaseInfo->BeRecoveryedCount // int32_t [+] 0x50 CharacterBaseInfo->TeamKillCount // int32_t [+] 0x54 CharacterBaseInfo->SelfKillCount // int32_t [+] 0x58 CharacterBaseInfo->Damage // float [+] 0x5C CharacterBaseInfo->BeDamaged // float [+] 0x60 CharacterBaseInfo->UseSkillBookItemCount // int32_t [+] 0x64 CharacterBaseInfo->UseHealItemCount // int32_t [+] 0x68 CharacterBaseInfo->UseBoostItemCount // int32_t class DataKeyInfo: [+] 0x10 DataKeyInfo->NickName // struct FString [+] 0x20 DataKeyInfo->bIsAI // char class ClientGetDataUidList: class ClientIsNotDivisionActorList: class ClientJoinVoice: [+] 0x8 ClientJoinVoice->ChannelID // struct FString [+] 0x18 ClientJoinVoice->TeamNum // int32_t [+] 0x1C ClientJoinVoice->NeedLeave // char class ClientKickOutOfGame: class ClientLogMessage: class ClientMoveFromResuscitatingOwnerActor: [+] 0x8 ClientMoveFromResuscitatingOwnerActor->ResuscitatedTarget // struct ABravoHotelCharacter class ClientNoticeMessage: class ClientNotifyRequestResuscitation: class ClientNotifyUserKicked: class ClientOnAssistedKill: class ClientOnEscapeFromVehicle: class ClientOnExplosionCameraShake: [+] 0x8 ClientOnExplosionCameraShake->Scale // float class ClientOnImmediateSuspectData: [+] 0x8 ClientOnImmediateSuspectData->InVictimState // struct ABravoHotelPlayerState [+] 0x10 ClientOnImmediateSuspectData->InReplayReportVictimAndSuspectLogData // struct FReplayReportVictimAndSuspectLogData class ReplayReportVictimAndSuspectLogData: [+] 0x8 ReplayReportVictimAndSuspectLogData->VictimHitBone // struct FString [+] 0x18 ReplayReportVictimAndSuspectLogData->SuspectIpAddress // struct FString [+] 0x28 ReplayReportVictimAndSuspectLogData->SuspectMaxItemID // struct FString [+] 0x38 ReplayReportVictimAndSuspectLogData->SuspectDistance // int32_t [+] 0x3C ReplayReportVictimAndSuspectLogData->SuspectMaxDistance // int32_t [+] 0x40 ReplayReportVictimAndSuspectLogData->SuspectDamageCount // int32_t [+] 0x44 ReplayReportVictimAndSuspectLogData->SuspectHeadShotDamageCount // int32_t class ClientOnNotifyForWinnerCam: class ClientOnPlayerDied: class RepDiedInfo: [+] 0x18 RepDiedInfo->KnockOut // struct FRepCharacterInfo [+] 0x30 RepDiedInfo->Killer // struct APlayerState [+] 0x38 RepDiedInfo->SubKiller // struct APlayerState [+] 0x40 RepDiedInfo->Died // struct APlayerState [+] 0x48 RepDiedInfo->Assist // struct TArray [+] 0x58 RepDiedInfo->IsFinallyKill // char [+] 0x5A RepDiedInfo->KillCount // uint16_t [+] 0x5C RepDiedInfo->AliveCount // uint16_t [+] 0x5E RepDiedInfo->KillDistance // uint16_t [+] 0x60 RepDiedInfo->DamageInfos // struct TArray class RepDamageInfo: [+] 0x4 RepDamageInfo->DamageTypeID // int32_t [+] 0x8 RepDamageInfo->WeaponItemName // struct FName [+] 0x10 RepDamageInfo->WeaponItemKey // uint16_t [+] 0x18 RepDamageInfo->HitPartsIndexes // struct TArray [+] 0x28 RepDamageInfo->HitCount // int32_t [+] 0x2C RepDamageInfo->DamageAmount // float [+] 0x30 RepDamageInfo->AttackerDamageModify // float [+] 0x34 RepDamageInfo->DefenderDamageModify // float [+] 0x38 RepDamageInfo->bAttacker // char [+] 0x39 RepDamageInfo->bNoAttacker // char [+] 0x3A RepDamageInfo->bKnockOut // char [+] 0x40 RepDamageInfo->AttackerBuffs // struct TArray [+] 0x50 RepDamageInfo->DefenderBuffs // struct TArray class RepDamageBuffInfo: [+] 0x2 RepDamageBuffInfo->BuffKey // uint16_t [+] 0x4 RepDamageBuffInfo->ItemIndex // struct FName [+] 0xC RepDamageBuffInfo->BuffIndex // struct FName class RepCharacterInfo: [+] 0x8 RepCharacterInfo->DamageTypeID // int32_t [+] 0xC RepCharacterInfo->WeaponIndex // uint16_t [+] 0xE RepCharacterInfo->HitPointIdx // uint16_t [+] 0x10 RepCharacterInfo->DamageAmount // float class ClientOnPlayerDiedToDiedPlayer: [+] 0x70 ClientOnPlayerDiedToDiedPlayer->DamagePlayerInfo // struct FDiedDamagePlayerInfo [+] 0xD0 ClientOnPlayerDiedToDiedPlayer->DamageInfos // struct TArray class DiedDamagePlayerInfo: [+] 0x4 DiedDamagePlayerInfo->DiedInfo // struct FDiedDamagePlayerInfo_Player [+] 0x30 DiedDamagePlayerInfo->KillerInfo // struct FDiedDamagePlayerInfo_Player class DiedDamagePlayerInfo_Player: [+] 0x4 DiedDamagePlayerInfo_Player->MaxHealth // int32_t [+] 0x8 DiedDamagePlayerInfo_Player->HelmetInfo // struct FEquippedItemInfo [+] 0x14 DiedDamagePlayerInfo_Player->ArmorInfo // struct FEquippedItemInfo [+] 0x20 DiedDamagePlayerInfo_Player->BagInfo // struct FEquippedItemInfo class EquippedItemInfo: [+] 0x4 EquippedItemInfo->Durability // float [+] 0x8 EquippedItemInfo->MaxDurability // float class ClientOnPlayerKill: class ClientOnPlayerKnockDown: class ClientOnPlayerKnockDownOther: class ClientOnPlayerResuscitated: class ClientOnReporterUser: class DataEventBase: class DataEventClientGameIllegalUsers: [+] 0x58 DataEventClientGameIllegalUsers->ReportUserData // struct FAnalysisClientGameIllegalReportUserData class AnalysisClientGameIllegalReportUserData: [+] 0x38 AnalysisClientGameIllegalReportUserData->victim_info // struct FAnalysisClientGameIllegalVictimCharacterData [+] 0x160 AnalysisClientGameIllegalReportUserData->suspect_info // struct FAnalysisClientGameIllegalSuspectCharacterData class AnalysisClientGameIllegalSuspectCharacterData: [+] 0x4 AnalysisClientGameIllegalSuspectCharacterData->loc_y // int32_t [+] 0x8 AnalysisClientGameIllegalSuspectCharacterData->loc_z // int32_t [+] 0x10 AnalysisClientGameIllegalSuspectCharacterData->UserID // struct FString [+] 0x20 AnalysisClientGameIllegalSuspectCharacterData->NickName // struct FString [+] 0x30 AnalysisClientGameIllegalSuspectCharacterData->ClassIndex // int32_t [+] 0x34 AnalysisClientGameIllegalSuspectCharacterData->Level // int32_t [+] 0x38 AnalysisClientGameIllegalSuspectCharacterData->max_hp // int32_t [+] 0x3C AnalysisClientGameIllegalSuspectCharacterData->current_hp // int32_t [+] 0x40 AnalysisClientGameIllegalSuspectCharacterData->current_max_hp // int32_t [+] 0x48 AnalysisClientGameIllegalSuspectCharacterData->skill_perk_id // struct TArray [+] 0x58 AnalysisClientGameIllegalSuspectCharacterData->skill_perk_cooltime_id // struct TArray [+] 0x68 AnalysisClientGameIllegalSuspectCharacterData->Weapon // struct FAnalysisClientGameIllegalSuspectWeaponData [+] 0xC8 AnalysisClientGameIllegalSuspectCharacterData->equip_helmet // struct FString [+] 0xD8 AnalysisClientGameIllegalSuspectCharacterData->helmet_durability // int32_t [+] 0xE0 AnalysisClientGameIllegalSuspectCharacterData->equip_armour // struct FString [+] 0xF0 AnalysisClientGameIllegalSuspectCharacterData->armour_durability // int32_t [+] 0xF4 AnalysisClientGameIllegalSuspectCharacterData->fire_type // int32_t [+] 0xF8 AnalysisClientGameIllegalSuspectCharacterData->zoom_type // int32_t [+] 0xFC AnalysisClientGameIllegalSuspectCharacterData->Distance // int32_t [+] 0x100 AnalysisClientGameIllegalSuspectCharacterData->max_distance // int32_t [+] 0x104 AnalysisClientGameIllegalSuspectCharacterData->damage_count // int32_t [+] 0x108 AnalysisClientGameIllegalSuspectCharacterData->headshot_damage_count // int32_t [+] 0x110 AnalysisClientGameIllegalSuspectCharacterData->ip // struct FString class AnalysisClientGameIllegalSuspectWeaponData: [+] 0x8 AnalysisClientGameIllegalSuspectWeaponData->item_name // struct FString [+] 0x18 AnalysisClientGameIllegalSuspectWeaponData->is_expert_weapon // char [+] 0x20 AnalysisClientGameIllegalSuspectWeaponData->max_item_id // struct FString [+] 0x30 AnalysisClientGameIllegalSuspectWeaponData->grade // int32_t [+] 0x34 AnalysisClientGameIllegalSuspectWeaponData->enchant // int32_t [+] 0x38 AnalysisClientGameIllegalSuspectWeaponData->perk_id_2 // int32_t [+] 0x3C AnalysisClientGameIllegalSuspectWeaponData->perk_id_3 // int32_t [+] 0x40 AnalysisClientGameIllegalSuspectWeaponData->perk_id_4 // int32_t [+] 0x44 AnalysisClientGameIllegalSuspectWeaponData->perk_id_5 // int32_t [+] 0x48 AnalysisClientGameIllegalSuspectWeaponData->parts_id // struct FAnalysisPartsData class AnalysisPartsData: [+] 0x4 AnalysisPartsData->magazine // int32_t [+] 0x8 AnalysisPartsData->muzzledevice // int32_t [+] 0xC AnalysisPartsData->sight // int32_t [+] 0x10 AnalysisPartsData->stock // int32_t class AnalysisClientGameIllegalVictimCharacterData: [+] 0x4 AnalysisClientGameIllegalVictimCharacterData->team_cnt // int32_t [+] 0x8 AnalysisClientGameIllegalVictimCharacterData->current_rank // int32_t [+] 0x10 AnalysisClientGameIllegalVictimCharacterData->UserID // struct FString [+] 0x20 AnalysisClientGameIllegalVictimCharacterData->NickName // struct FString [+] 0x30 AnalysisClientGameIllegalVictimCharacterData->ClassIndex // int32_t [+] 0x34 AnalysisClientGameIllegalVictimCharacterData->Level // int32_t [+] 0x38 AnalysisClientGameIllegalVictimCharacterData->current_hp // int32_t [+] 0x3C AnalysisClientGameIllegalVictimCharacterData->max_hp // int32_t [+] 0x40 AnalysisClientGameIllegalVictimCharacterData->loc_x // int32_t [+] 0x44 AnalysisClientGameIllegalVictimCharacterData->loc_y // int32_t [+] 0x48 AnalysisClientGameIllegalVictimCharacterData->loc_z // int32_t [+] 0x4C AnalysisClientGameIllegalVictimCharacterData->isinbluezone // int32_t [+] 0x50 AnalysisClientGameIllegalVictimCharacterData->isinredzone // int32_t [+] 0x58 AnalysisClientGameIllegalVictimCharacterData->damage_type // struct FString [+] 0x68 AnalysisClientGameIllegalVictimCharacterData->current_max_hp // int32_t [+] 0x70 AnalysisClientGameIllegalVictimCharacterData->hit_bone // struct FString [+] 0x80 AnalysisClientGameIllegalVictimCharacterData->Damage // int32_t [+] 0x88 AnalysisClientGameIllegalVictimCharacterData->skill_perk_id // struct TArray [+] 0x98 AnalysisClientGameIllegalVictimCharacterData->skill_perk_cooltime_id // struct TArray [+] 0xA8 AnalysisClientGameIllegalVictimCharacterData->Weapon // struct FAnalysisClientGameIllegalVictimWeaponData [+] 0xF0 AnalysisClientGameIllegalVictimCharacterData->equip_helmet // struct FString [+] 0x100 AnalysisClientGameIllegalVictimCharacterData->helmet_durability // int32_t [+] 0x108 AnalysisClientGameIllegalVictimCharacterData->equip_armour // struct FString [+] 0x118 AnalysisClientGameIllegalVictimCharacterData->armour_durability // int32_t [+] 0x11C AnalysisClientGameIllegalVictimCharacterData->fire_type // int32_t [+] 0x120 AnalysisClientGameIllegalVictimCharacterData->zoom_type // int32_t class AnalysisClientGameIllegalVictimWeaponData: [+] 0x8 AnalysisClientGameIllegalVictimWeaponData->item_name // struct FString [+] 0x18 AnalysisClientGameIllegalVictimWeaponData->is_expert_weapon // char [+] 0x1C AnalysisClientGameIllegalVictimWeaponData->grade // int32_t [+] 0x20 AnalysisClientGameIllegalVictimWeaponData->enchant // int32_t [+] 0x24 AnalysisClientGameIllegalVictimWeaponData->perk_id_2 // int32_t [+] 0x28 AnalysisClientGameIllegalVictimWeaponData->perk_id_3 // int32_t [+] 0x2C AnalysisClientGameIllegalVictimWeaponData->perk_id_4 // int32_t [+] 0x30 AnalysisClientGameIllegalVictimWeaponData->perk_id_5 // int32_t [+] 0x34 AnalysisClientGameIllegalVictimWeaponData->parts_id // struct FAnalysisPartsData class AnalysisClientGameIllegalReportData: [+] 0x4 AnalysisClientGameIllegalReportData->report_index // int32_t [+] 0x8 AnalysisClientGameIllegalReportData->illegal_program_index // struct TArray [+] 0x18 AnalysisClientGameIllegalReportData->replay_version // struct FString [+] 0x28 AnalysisClientGameIllegalReportData->replay_filename // struct FString class ClientOpenPersonalBox: [+] 0x4 ClientOpenPersonalBox->InAccountGold // int32_t class ClientPayGoldOnChangeDeckCB: [+] 0x4 ClientPayGoldOnChangeDeckCB->Gold // int32_t [+] 0x8 ClientPayGoldOnChangeDeckCB->bSelectedType // char [+] 0xC ClientPayGoldOnChangeDeckCB->PayGold // int32_t class ClientPayGoldOnChangeDeckListCB: [+] 0x4 ClientPayGoldOnChangeDeckListCB->Gold // int32_t [+] 0x8 ClientPayGoldOnChangeDeckListCB->bSelectedType // char [+] 0xC ClientPayGoldOnChangeDeckListCB->PayGold // int32_t class ClientPayGoldOnSelectDeckMode: [+] 0x4 ClientPayGoldOnSelectDeckMode->Gold // int32_t [+] 0x8 ClientPayGoldOnSelectDeckMode->bSelectedType // char [+] 0xC ClientPayGoldOnSelectDeckMode->PayGold // int32_t class ClientPlayKillcam: [+] 0x8 ClientPlayKillcam->PawnToFocus // struct APawn [+] 0x10 ClientPlayKillcam->FocusLoc // struct FVector_NetQuantize [+] 0x1C ClientPlayKillcam->FocusYaw // int32_t class ClientPlayNoAmmoSound: class ClientPlayVoiceSound: [+] 0x4 ClientPlayVoiceSound->SoundIdx // struct FName class ClientRequestMessage: [+] 0x10 ClientRequestMessage->TargetState // struct ABravoHotelPlayerState class ClientSetAutoBotEnableCombat: class ClientSetAutoBotState: [+] 0x4 ClientSetAutoBotState->State // char [+] 0x8 ClientSetAutoBotState->Location // struct FVector2D class ClientSetSpectaterTarget: [+] 0x8 ClientSetSpectaterTarget->TargetPosition // struct FVector class ClientShowAttackDamage: [+] 0x8 ClientShowAttackDamage->TargetPawn // struct UActor [+] 0x10 ClientShowAttackDamage->DamageAmount // float [+] 0x18 ClientShowAttackDamage->HitType // struct FString class ClientShowErrorPopup: class ClientShowResultUI: [+] 0x8 ClientShowResultUI->MatchResultUIInfo // struct FMatchResultUIInfo [+] 0x58 ClientShowResultUI->bIsRetired // char class EResultUIType: class ClientSimulatedHittedDamage: [+] 0x10 ClientSimulatedHittedDamage->HitTarget // struct ABravoHotelCharacter class ClientSpawnBlueZone: class ClientStartWatchingSuspect: class ClientStopKillcam: class ClientUpdateRequestResuscitation: class ClientVehicleExplosion: [+] 0x8 ClientVehicleExplosion->InstigatorPC // struct AController class ClientWeaponADSAOSAudio: class CloseBlackMarket: class CompleteEnterSpectatingState: class DebugTraceObject: [+] 0x88 DebugTraceObject->Start // struct FVector [+] 0x94 DebugTraceObject->Direction // struct FRotator class DestroySpawnedCamera: class DestructModeChange: class DoDescent: class DoDescentForTest: class DoMoveToPhase: class DoPayGold: [+] 0x4 DoPayGold->ActionCode // int32_t [+] 0x8 DoPayGold->ReturnValue // char class DoRequestResuscitation: class DoRequestVictimAndSuspect: [+] 0x8 DoRequestVictimAndSuspect->InReportSendedUser // struct FString [+] 0x18 DoRequestVictimAndSuspect->InReportType // enum class EReportType class DoShowShowResultUI: class DoSpectateToPlaying: class EndSearchExpertWeaponMaterialItems: class EndSearchMaterialItems: class EnterLobbyDuringGamePlay: class EnterSpectatingState: class EquipItem: class FindHitPointForWorldMapPing: [+] 0xC FindHitPointForWorldMapPing->EndPoint // struct FVector [+] 0x18 FindHitPointForWorldMapPing->OutHit // struct FHitResult [+] 0xA0 FindHitPointForWorldMapPing->ReturnValue // char class FindMouseEventForActionName: [+] 0x18 FindMouseEventForActionName->ActionName // struct FName [+] 0x20 FindMouseEventForActionName->ReturnValue // char class ForceSpectate: class ForceSpectateHUD: class GetAccountGold: class GetAccountGoldStr: class GetChangeDeckCount: class GetChangeDeckListCount: class GetChangeDeckListMaxCount: class GetChangeDeckListPrice: [+] 0x4 GetChangeDeckListPrice->ReturnValue // int32_t class GetChangeDeckMaxCount: class GetCheatWidget: class GetCurrentChangeDeckPrice: class GetCurrentGold: class GetCurrentGoldStr: class GetCurrentHUDInteractionComponent: class GetCurrentPawn: class GetCurrentPawnPlayerState: class GetCurrentPawnTeamPlayers: class GetEnableMaterialSearch: class GetHideListString: class GetIgnoreInputCloseUI: class GetInputLock: class GetKeysForAction: [+] 0x8 GetKeysForAction->Bindings // struct TArray class GetLocation: class GetPerkDeckPopup: class GetPlayingCharacter: [+] 0x8 GetPlayingCharacter->ReturnValue // struct ABravoHotelCharacter class GetRemainTeamMemberCount: class GetRequestResuscitationRemainCoolTime: class GetResuscitater: class GetRotation: class GetSearchExpertWeaponMaterialItem: class GetSearchMaterialItem: class GetSelectDeckPrice: class GetSmartPingSystem: class GetSpectatorTargetPawn: class GetState: class EPlayerState: class GetTeleportPointList: class BravoHotelMovePoint: [+] 0x8 BravoHotelMovePoint->TargetPoint // struct FVector [+] 0x14 BravoHotelMovePoint->TargetRotate // struct FRotator class GetTeleportWidgetSaveScrollOffset: class GiveupGame: class HideAllComponent: class HideAllObjectByClass: [+] 0x10 HideAllObjectByClass->bDestroy // char class HideAllObjectByName: [+] 0x10 HideAllObjectByName->bActor // char [+] 0x11 HideAllObjectByName->bComponent // char [+] 0x12 HideAllObjectByName->bDestroy // char class HideAllObjectByTag: [+] 0x10 HideAllObjectByTag->bActor // char [+] 0x11 HideAllObjectByTag->bComponent // char [+] 0x12 HideAllObjectByTag->bDestroy // char class HideAllPrefabByName: class HideComponent: class HideMatchEndResult: class HideModeChange: class HideSubLevel: class InitLastEquipItem: class InputModeGame: class InputModeUI: class InsertMarker: class InternalSendReplayFile: [+] 0x10 InternalSendReplayFile->UID // struct FString [+] 0x20 InternalSendReplayFile->NickName // struct FString [+] 0x30 InternalSendReplayFile->MatchID // struct FString [+] 0x40 InternalSendReplayFile->ReplayVersion // struct FString [+] 0x50 InternalSendReplayFile->bSendReplay_Hitch // char [+] 0x51 InternalSendReplayFile->bSendReplay_Winning // char [+] 0x52 InternalSendReplayFile->bSendReplay_OutOfPlayArea // char class IsEnemyFor: [+] 0x8 IsEnemyFor->ReturnValue // char class IsGameInputAllowed: class IsResuscitated: class IsShowingInventory: class IsShowingReplicationMoveParameter: class IsShowingSystemPopup: class IsSpectate: class IsSpectatedPawn: [+] 0x8 IsSpectatedPawn->ReturnValue // char class IsViewPointInCircle: [+] 0x8 IsViewPointInCircle->Radius // float [+] 0xC IsViewPointInCircle->ReturnValue // char class IsViewPointInSphere: [+] 0xC IsViewPointInSphere->Radius // float [+] 0x10 IsViewPointInSphere->ReturnValue // char class IsViewPointInVolme: [+] 0x8 IsViewPointInVolme->ReturnValue // char class K2_AddInputLock: [+] 0x8 K2_AddInputLock->SourceKey // struct FName class K2_AddShowMouse: [+] 0x8 K2_AddShowMouse->SourceKey // struct FName class K2_RemoveAllInputLock: class K2_RemoveAllShowMouse: class K2_RemoveInputLock: [+] 0x8 K2_RemoveInputLock->SourceKey // struct FName class K2_RemoveShowMouse: [+] 0x8 K2_RemoveShowMouse->SourceKey // struct FName class K2_SaveInventoryData: class K2_SetAccountGold: class LoadInventoryData: class LoadKeyInput: class MulticastReduceCharacterSpeedInGrenadeExplosionRange: class NotifyOperationMessage: class OnChangeCurrentPlayerCount: class OnChangedCurrentPerkDeckSelectInfo: class OnChangedState: class OnChangedTeamPlayerClass: class OnChangeKeyOption: class OnChangeOption: class OnChangeTeamPlayers: class OnFinishMatchEndAnimation__DelegateSignature: class OnInOuterAreaState: class OnInputCheckActors: class OnInputInventory: class OnInputStartMatch: class OnInputWorldMap: class OnMasterVolumeDown: class OnMasterVolumeToggle: class OnMasterVolumeUp: class OnRep_AccountGold: class OnRep_LastSpectatorTargetPawn: class OnRep_Resuscitater: class OnStartRocketLaunch: class OnViewPointEnteredBlueZone: class OnViewPointExitedBlueZone: class OnVivoxChannelStateChanged: class OnVivoxVoiceStateChanged: [+] 0x10 OnVivoxVoiceStateChanged->bIsTalk // char class OnWhoKilledMeDelegate__DelegateSignature: class MatchEndSimpleResult: [+] 0x8 MatchEndSimpleResult->Killer // struct ABravoHotelPlayerState [+] 0x10 MatchEndSimpleResult->IsWeaponKill // char [+] 0x18 MatchEndSimpleResult->WeaponName // struct FText [+] 0x30 MatchEndSimpleResult->WeaponLevel // int32_t [+] 0x34 MatchEndSimpleResult->WeaponRarity // int32_t [+] 0x38 MatchEndSimpleResult->DamageTypeRow // struct FDamageTypeTable [+] 0xA0 MatchEndSimpleResult->bDeathByHeadshot // char [+] 0xA1 MatchEndSimpleResult->Replicate // char [+] 0xA4 MatchEndSimpleResult->DiedDamagePlayerInfo // struct FDiedDamagePlayerInfo [+] 0x100 MatchEndSimpleResult->DamageInfos // struct TArray class DiedDamageInfo: [+] 0x4 DiedDamageInfo->WeaponRarity // int32_t [+] 0x8 DiedDamageInfo->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xB38 DiedDamageInfo->DamageTypeRow // struct FDamageTypeTable [+] 0xBA0 DiedDamageInfo->HitPartsIndexes // struct TArray [+] 0xBB0 DiedDamageInfo->HitCount // int32_t [+] 0xBB4 DiedDamageInfo->DamageAmount // float [+] 0xBB8 DiedDamageInfo->bKnockOut // char [+] 0xBB9 DiedDamageInfo->DiedDamageInfoType // enum class EDiedDamageInfoType [+] 0xBC0 DiedDamageInfo->AttackerBuffs // struct TArray [+] 0xBD0 DiedDamageInfo->DefenderBuffs // struct TArray class DamageBuffInfo: [+] 0x4 DamageBuffInfo->BuffKey // int32_t [+] 0x8 DamageBuffInfo->ItemIndex // struct FName [+] 0x10 DamageBuffInfo->BuffIndex // struct FName class EDiedDamageInfoType: class OpenBlackMarket: class OpenPerkDeckPopup: class RefreshTeamMemberInfo: class RemoveAllPings: class RemoveSpawnBookPing: class ResetHide: class ResetRequestResuscitation: class ResetSmartPing: class ResetTeamPlayersInfo__DelegateSignature: class Respawn: class Response_GainGoldOnCheat: [+] 0x4 Response_GainGoldOnCheat->Amount // int32_t class Response_PayGold: [+] 0x4 Response_PayGold->Amount // int32_t [+] 0x8 Response_PayGold->ActionCode // int32_t class SearchMaterialItems: class SendReplayFile: class SendSuspiciousUserReport: class ServerAbLog_IP: class ServerAbLog_IT: class ServerAIEnterForceField: class ServerAIExitForceField: class ServerAllAutoBotState: class ServerAutoBotChangeSpectate: class ServerAutoBotConnectionTimeOut: class ServerAutoBotEnterGame: class ServerAutoBotSpectate: class ServerChangePCType: class ServerChangeRandomPlayZone: class ServerChangeSupplyItems: [+] 0x8 ServerChangeSupplyItems->WeaponUID // struct FString [+] 0x18 ServerChangeSupplyItems->EquipSupplyItems // struct TArray class EquipmentInfo: [+] 0x4 EquipmentInfo->table_index // uint32_t [+] 0x8 EquipmentInfo->Count // uint32_t class ServerChangeSurvivalCirclePhase: [+] 0x4 ServerChangeSurvivalCirclePhase->CurrentPhase // int32_t class ServerChangeUltimateLevel: class ServerCharacterTeleport: class ServerCharacterTeleportGoCheat: [+] 0xC ServerCharacterTeleportGoCheat->Rotation // struct FRotator class ServerCharacterTeleportRaycat: [+] 0xC ServerCharacterTeleportRaycat->Force // char class ServerCheckActorsInWorldBox: class ServerDescent: class ServerDescentForTest: class ServerDoTargetResuscitater: class ServerEndSpectatedAndReturnPlay: class ServerForceItemSpawn: class ServerForwardCheatCommand: class ServerGainGoldOnCheat: class ServerInBoundLevelsAreLoaded: class ServerIpAddress: class ServerKickFromOP: class ServerKnockbackCharacter: [+] 0x8 ServerKnockbackCharacter->TargetImpulse // struct FVector_NetQuantize [+] 0x14 ServerKnockbackCharacter->bClearAccumulatedForces // char class ServerLeaveGame: class ServerMoveToPhase: class ServerNextChangeCQRKey: class ServerNextTargetSpectater: [+] 0x4 ServerNextTargetSpectater->DiedUID // int32_t class ServerOnClientAddImpluse: [+] 0x8 ServerOnClientAddImpluse->ImpactVelocity // struct FVector [+] 0x14 ServerOnClientAddImpluse->BoneName // struct FName class ServerOnClientDamageInFlames: [+] 0x8 ServerOnClientDamageInFlames->FlameDamageInfo // struct FMolotovFlameDotDamageInfo class ServerOnClientEscapeInFlames: [+] 0x8 ServerOnClientEscapeInFlames->FlameDamageInfo // struct FMolotovFlameDotDamageInfo class ServerOnClientTakePointDamage: class ServerOnClientTakeRadialDamage: class RepRadialDamageInfo: [+] 0x4 RepRadialDamageInfo->MinDamage // float [+] 0x8 RepRadialDamageInfo->DamageInnerRadius // float [+] 0xC RepRadialDamageInfo->DamageOuterRadius // float [+] 0x10 RepRadialDamageInfo->DamageFalloff // float [+] 0x14 RepRadialDamageInfo->ImpulsePower // float [+] 0x18 RepRadialDamageInfo->ImpulseFalloff // char [+] 0x20 RepRadialDamageInfo->DamageTypeClass // struct UClass* [+] 0x28 RepRadialDamageInfo->Origin // struct FVector_NetQuantize [+] 0x38 RepRadialDamageInfo->DamageCauser // struct UActor [+] 0x40 RepRadialDamageInfo->Instigator // struct AController [+] 0x48 RepRadialDamageInfo->RepHitResults // struct TArray [+] 0x58 RepRadialDamageInfo->AttackerBuffInfo // struct FDataEventDamageBuffInfo class RepHitResultInfo: [+] 0x8 RepHitResultInfo->HitComponent // struct UPrimitiveComponent [+] 0x10 RepHitResultInfo->BoneIndex // int16_t [+] 0x12 RepHitResultInfo->ExtraIndex // int16_t [+] 0x14 RepHitResultInfo->ImpactPoint // struct FVector_NetQuantize [+] 0x20 RepHitResultInfo->PenetrationDepth // float class ServerOnEscapeFromVehicle: class ServerOnExplosionCameraShake: [+] 0x8 ServerOnExplosionCameraShake->Scale // float class ServerOnOverlapBeginInPushBox: class ServerOnOverlapEndInPushBox: class ServerOnOverlapItemSpawnBox: [+] 0x8 ServerOnOverlapItemSpawnBox->ClientWorldTime // float [+] 0xC ServerOnOverlapItemSpawnBox->ItemSpawnPriorityType // enum class EItemSpawnPriorityType class EItemSpawnPriorityType: class ServerOnOverlapVehicleActivatingBox: class ServerPayGoldOnChangeDeck: class ServerPayGoldOnChangeDeckList: class ServerPayGoldOnSelectDeck: class ServerPlayNoAmmoSound: class ServerPossess: class ServerPreChangeCQRKey: class ServerReceiveAutoBotInfo: class ServerReduceCharacterSpeedInGrenadeExplosionRange: class ServerRemoveTargetSpectater: class ServerRequestCharacterData: class ServerRequestCharacterDataUidList: class ServerRequestLogout: class ServerRequestPlayerInfoToGame: class ServerRequestResuscitation: class ServerRequestVictimAndSuspect: [+] 0x8 ServerRequestVictimAndSuspect->InSpectator // struct APawn [+] 0x10 ServerRequestVictimAndSuspect->InReportSendedUser // struct FString [+] 0x20 ServerRequestVictimAndSuspect->InReportType // enum class EReportType class ServerRequstLastSpectatorTargetPawn: class ServerSaveCharacterPawn: class ServerSelectBluZone: class ServerSelectNextBluZone: class ServerSetAutoBotState: class ServerSetCustomMatch: class BravoHotelBlueZoneInfo: [+] 0x8 BravoHotelBlueZoneInfo->PlayZoneData // struct FBravoHotelPlayZoneData [+] 0x190 BravoHotelBlueZoneInfo->BattleRoyalePhaseInfo // struct TArray [+] 0x1A0 BravoHotelBlueZoneInfo->RowName_AddPerkInfos // struct FName class BattleRoyalPhaseInfo: [+] 0x7C BattleRoyalPhaseInfo->DelayTime // float [+] 0x68 BattleRoyalPhaseInfo->WaitingTime // float [+] 0xA0 BattleRoyalPhaseInfo->ShrinkTime // float [+] 0x6C BattleRoyalPhaseInfo->TargetCircleRate // float [+] 0x4 BattleRoyalPhaseInfo->DamagePerSecondOutOfCircle // float [+] 0x48 BattleRoyalPhaseInfo->CriticalTimeLimitTime // float [+] 0x38 BattleRoyalPhaseInfo->TransportProbabilities // struct TArray [+] 0xA8 BattleRoyalPhaseInfo->TransportStartingAddValue // float [+] 0x9C BattleRoyalPhaseInfo->UsingFixTransportAltitude // char [+] 0x80 BattleRoyalPhaseInfo->FixTransportAltitude // float [+] 0xAC BattleRoyalPhaseInfo->TransportAltitude // float [+] 0xB4 BattleRoyalPhaseInfo->TransportMinCount // int32_t [+] 0x98 BattleRoyalPhaseInfo->TransportMaxCount // int32_t [+] 0x60 BattleRoyalPhaseInfo->TransportRandomItemKey // struct FName [+] 0x4C BattleRoyalPhaseInfo->LocalDeviation // float [+] 0x8 BattleRoyalPhaseInfo->PersonalSupplyPhaseInfo // struct FPersonalSupplyPhaseInfo [+] 0xA4 BattleRoyalPhaseInfo->EnableUsingDelayAddPerk // char [+] 0x88 BattleRoyalPhaseInfo->AddPerkInfos // struct TArray [+] 0xB0 BattleRoyalPhaseInfo->SurvivalCircleRaidus // float [+] 0x70 BattleRoyalPhaseInfo->SurvivalCirclePos // struct FVector [+] 0x50 BattleRoyalPhaseInfo->TransportAircraftInfos // struct TArray class TransportAircraftInfo: [+] 0x38 TransportAircraftInfo->End // struct FVector [+] 0x20 TransportAircraftInfo->StartBlueZone // struct FVector [+] 0x68 TransportAircraftInfo->EndBlueZone // struct FVector [+] 0x74 TransportAircraftInfo->Target // struct FVector [+] 0x2C TransportAircraftInfo->SecondTarget // struct FVector [+] 0x44 TransportAircraftInfo->RandomItemKey // struct FName [+] 0x4C TransportAircraftInfo->DropBoxCurrentPos // struct FVector [+] 0x10 TransportAircraftInfo->DropDistances // struct TArray [+] 0x58 TransportAircraftInfo->DropBoxes // struct TArray class AddPerkInfo: [+] 0x4 AddPerkInfo->MaxTime // float [+] 0x8 AddPerkInfo->LevelUpWeights // struct TArray class PerkLevelUpWeight: [+] 0x4 PerkLevelUpWeight->Weight // float [+] 0x8 PerkLevelUpWeight->Beginner_Weight // float [+] 0x10 PerkLevelUpWeight->Defeat_Weight // struct TArray class PersonalSupplyPhaseInfo: [+] 0x4 PersonalSupplyPhaseInfo->ProbabilityWithTeam // float [+] 0x8 PersonalSupplyPhaseInfo->MinAssignmentDelayTime // float [+] 0xC PersonalSupplyPhaseInfo->AddAssignmentDelayTime // float [+] 0x10 PersonalSupplyPhaseInfo->AssignmentRange // float [+] 0x14 PersonalSupplyPhaseInfo->MaxAssignmentRange // float [+] 0x18 PersonalSupplyPhaseInfo->Degree // float [+] 0x1C PersonalSupplyPhaseInfo->UsingDistanceRate // char [+] 0x20 PersonalSupplyPhaseInfo->MinAssignmentRangeRate // float [+] 0x24 PersonalSupplyPhaseInfo->MaxAssignmentRangeRate // float [+] 0x28 PersonalSupplyPhaseInfo->IndividualAssignmentDelayTime // char [+] 0x2C PersonalSupplyPhaseInfo->ItemSpawnVolume // float class BravoHotelPlayZoneData: [+] 0x4 BravoHotelPlayZoneData->MapKey // struct FName [+] 0x10 BravoHotelPlayZoneData->DisplayName // struct FString [+] 0x20 BravoHotelPlayZoneData->AdditionalOption // struct FString [+] 0x30 BravoHotelPlayZoneData->bCustomSetting // char [+] 0x31 BravoHotelPlayZoneData->bDev // char [+] 0x38 BravoHotelPlayZoneData->CQRKey // struct FString [+] 0x48 BravoHotelPlayZoneData->MaxPlayerCount // int32_t [+] 0x4C BravoHotelPlayZoneData->AutoStartPlayerCount // int32_t [+] 0x50 BravoHotelPlayZoneData->CircleCenterPos // struct FVector2D [+] 0x58 BravoHotelPlayZoneData->CircleRadius // float [+] 0x5C BravoHotelPlayZoneData->DamagePerSecondOutOfCircle // float [+] 0x60 BravoHotelPlayZoneData->UsingInitialRandomCircle // char [+] 0x64 BravoHotelPlayZoneData->InitialRandomCircleRadius // float [+] 0x68 BravoHotelPlayZoneData->InitialRandomCircleDeviation // float [+] 0x6C BravoHotelPlayZoneData->InitialRandomCircleMinAngle // float [+] 0x70 BravoHotelPlayZoneData->InitialRandomCircleMaxAngle // float [+] 0x74 BravoHotelPlayZoneData->bShowFirstTarget // char [+] 0x75 BravoHotelPlayZoneData->UsingWidgetMapDataForAircraft // char [+] 0x76 BravoHotelPlayZoneData->ShowMessage // char [+] 0x78 BravoHotelPlayZoneData->PlayZoneImageList // struct TArray> [+] 0x88 BravoHotelPlayZoneData->BlueZoneTitle // struct FText [+] 0xA0 BravoHotelPlayZoneData->BlueZoneDesc // struct FText [+] 0xB8 BravoHotelPlayZoneData->PlayZoneInfos // struct TArray [+] 0xC8 BravoHotelPlayZoneData->SelectedPlayZoneInfoIndex // int32_t [+] 0xCC BravoHotelPlayZoneData->RedZoneTableID // struct FName [+] 0xD4 BravoHotelPlayZoneData->ExpertWeaponTableID // struct FName [+] 0xDC BravoHotelPlayZoneData->AircraftAltitude // float [+] 0xE0 BravoHotelPlayZoneData->AircrafSpeed // float [+] 0xE4 BravoHotelPlayZoneData->OverrideUltimateLevel // int32_t [+] 0xE8 BravoHotelPlayZoneData->PerkClassRuleKey // struct FName [+] 0xF0 BravoHotelPlayZoneData->ResuscitationTypeKey // struct FName [+] 0xF8 BravoHotelPlayZoneData->AIItemSettingType // struct FName [+] 0x100 BravoHotelPlayZoneData->LastPhaseBlueZonePositionIsCenter // char [+] 0x108 BravoHotelPlayZoneData->ItemWorldSpawnDataTableList // struct TArray [+] 0x118 BravoHotelPlayZoneData->UsingOuterCircle // char [+] 0x11C BravoHotelPlayZoneData->OuterCircleCenterPos // struct FVector2D [+] 0x124 BravoHotelPlayZoneData->OuterCircleRadius // float [+] 0x128 BravoHotelPlayZoneData->OuterCircleDamageDelay // float [+] 0x12C BravoHotelPlayZoneData->OuterCircleDamagePerSecond // float [+] 0x130 BravoHotelPlayZoneData->AreaItemSpawnList // struct FAreaItemSpawnDataList [+] 0x140 BravoHotelPlayZoneData->AreaOverrideStandardGroupDataList // struct FAreaOverrideStandardGroupDataList [+] 0x150 BravoHotelPlayZoneData->AreaSpawnRateKeyList // struct TArray [+] 0x160 BravoHotelPlayZoneData->BlueZoneSpawnRateKey // struct FName [+] 0x168 BravoHotelPlayZoneData->VehicleAreaSpawnRateKeyList // struct TArray [+] 0x178 BravoHotelPlayZoneData->VehicleBlueZoneSpawnRateKey // struct FName [+] 0x180 BravoHotelPlayZoneData->bNotUseForceParachuteSeaLevelZ // char class AreaOverrideStandardGroupDataList: class AreaOverrideStandardGroupData: [+] 0x8 AreaOverrideStandardGroupData->Radius // float [+] 0x10 AreaOverrideStandardGroupData->ExchangeInfos // struct TMap [+] 0x60 AreaOverrideStandardGroupData->Items // struct TMap class AreaItemSpawnDataList: class AreaItemSpawnData: [+] 0x8 AreaItemSpawnData->Radius // float [+] 0x10 AreaItemSpawnData->List // struct TArray class ItemStandardGroupInfo: [+] 0x8 ItemStandardGroupInfo->MinCnt // int32_t [+] 0xC ItemStandardGroupInfo->MaxCnt // int32_t class PlayZoneInfo: [+] 0x28 PlayZoneInfo->PlayZoneTitle // struct FText [+] 0x40 PlayZoneInfo->PlayZoneDesc // struct FText class ServerSetGoldOnCheat: class ServerSetSpectatingMode: class ESpectatingMode: class ServerSimulateVehicle: [+] 0x8 ServerSimulateVehicle->Movement // struct FRepVehicleMovement class RepVehicleMovement: [+] 0x34 RepVehicleMovement->bHasLinearVelocity // char [+] 0x34 RepVehicleMovement->bHasAngularVelocity // char class ServerSpawnSpectator: class ServerSpectateEnd: class ServerStartMatch: class ServerStartRocketLaunch: class ServerTargetPawnSpectater: class ServerTemporaryLogIn: class ServerTemporaryLogOut: class ServerThowingWeaponSetInWater: [+] 0x8 ServerThowingWeaponSetInWater->bSetInWater // char class ServerUpdateWCLevelsVisibility: class RepWCLevelVisibilityInfo: [+] 0x4 RepWCLevelVisibilityInfo->bIsVisible // char class ServerVoiceTalkState: [+] 0x1 ServerVoiceTalkState->bTeamChat // char class ServerWeaponADSAOSAudio: class SetAccountGold: class SetBoostItemSelectMenu: class SetHideHUDbySequence: class SetIgnoreInputCloseUI: class SetInputLock: class SetInputModeWithOverayWidget: class SetPerkDeckPopup: class SetSearchExpertWeaponMaterialItem: class SetSearchMaterialItem: class SetStateSpectator: [+] 0x1 SetStateSpectator->SpectatingMode // enum class ESpectatingMode class SetTeamMemberInfoWidget: [+] 0x4 SetTeamMemberInfoWidget->TeamIndex // int32_t [+] 0x8 SetTeamMemberInfoWidget->ScreenPosition // struct FVector2D [+] 0x10 SetTeamMemberInfoWidget->bNetCullDistance // char class SetTeleportWidgetSaveScrollOffset: class SetThrowWeaponMenu: class SetUseItemSelectMenu: class SetVoiceTalkState: class ShowCloudEffect: [+] 0x1 ShowCloudEffect->IsDestory // char class ShowLevelName: class ShowMatchEndAnimation: class ShowMatchEndFinalResult: class ShowMatchEndSimpleResult: class ShowNextPlayer: class ShowPrePlayer: class ShowVehicleWidget: [+] 0x8 ShowVehicleWidget->NewSeat // struct UBravoHotelVehicleSeatComponent class ShowWeightMap: class ShowWorldTeleportWidget: class SimulateVehicle: [+] 0x8 SimulateVehicle->Movement // struct FRepVehicleMovement class SmartPingCancelHoldUI_BP: class SmartPingConfirmHoldUI_BP: class SmartPingFastAgree: class SmartPingHotKey_BP: class SmartPingPressed_BP: class SmartPingReleased_BP: class SpawnDeathCam: class SpawnFieldViewCam: class StartKillcam: class StartSearchExpertWeaponMaterialItems: class StartSearchMaterialItems: class SuspiciousUserScreenCapture: class TestCallback: class TimeOverSearchMaterialItems: class UndoHide: class UnEquipItem: class MaterialItemList: class HideObjectInfo: [+] 0x10 HideObjectInfo->TagName // struct FString class HideObjectSingleInfo: class LevelStreamimgPriorityByZ: [+] 0x4 LevelStreamimgPriorityByZ->MinPriority // int32_t class AddRoutePingInfo: class ClientDummyInfo: class DummyInfo: [+] 0x38 DummyInfo->PingLocalLocation // struct FVector [+] 0x48 DummyInfo->RouteInfo // struct TArray class ClientRoutePingMessage: class ExpertWeaponKey: [+] 0x4 ExpertWeaponKey->ReturnValue // struct FName class ExpertWeaponName: [+] 0x8 ExpertWeaponName->ReturnValue // struct FText class GetAssists: class GetBehavior: class EPlayerBehavior: class GetCharacterState: class GetCurrentPerkDeck: class GetCurrentPerkLevel: class GetCurrentState: class GetDeaths: class GetDisconnect: class GetFreeSupplyCount: class GetGamePlayStatistics: class GetGoldenTimePercent: class GetHealth: class GetKills: class GetLastState: class GetLocation: class GetMaxHealth: class GetOwnerCharacter: class GetPingInfo: class GetPingLocalLocation: class GetRemainTeamMemberCount: [+] 0x4 GetRemainTeamMemberCount->ReturnValue // int32_t class GetResuscitates: class GetRevives: class GetRotation: class GetRoutePingInfo: class GetSeasonLevel: class GetSeasonRP: class GetSeasonTierID: class GetTeamIndex: class GetTeamPlayerIconIndex: class GetTeamSize: class GetTierUpElement: [+] 0x8 GetTierUpElement->ReturnValue // struct FSeasonTierUpElement class SeasonTierUpElement: [+] 0x4 SeasonTierUpElement->NextTierID // int32_t [+] 0x8 SeasonTierUpElement->DisplayName // struct FText [+] 0x20 SeasonTierUpElement->UMGIcon // struct TSoftObjectPtr [+] 0x48 SeasonTierUpElement->CohIcon // struct TSoftObjectPtr [+] 0x70 SeasonTierUpElement->Point // int32_t [+] 0x74 SeasonTierUpElement->Rank // int32_t [+] 0x78 SeasonTierUpElement->PromotePoint // int32_t [+] 0x7C SeasonTierUpElement->PromoteCondition // enum class EPromotionCondition [+] 0x80 SeasonTierUpElement->TargetValueToPromote // float [+] 0x84 SeasonTierUpElement->PromoteRewardRP // int32_t [+] 0x88 SeasonTierUpElement->PromotePenaltyRP // int32_t [+] 0x8C SeasonTierUpElement->DemotePoint // int32_t [+] 0x90 SeasonTierUpElement->DemoteCondition // enum class EPromotionCondition [+] 0x94 SeasonTierUpElement->TargetValueToDemote // float [+] 0x98 SeasonTierUpElement->DemoteRewardRP // int32_t [+] 0x9C SeasonTierUpElement->DemotePenaltyRP // int32_t [+] 0xA0 SeasonTierUpElement->NextSeasonStartPoint // int32_t [+] 0xA4 SeasonTierUpElement->FirstKillRP // float [+] 0xA8 SeasonTierUpElement->KillRP // float [+] 0xAC SeasonTierUpElement->AIKillRP // float [+] 0xB0 SeasonTierUpElement->FirstResurrectionRP // float [+] 0xB4 SeasonTierUpElement->ResurrectionRP // float [+] 0xB8 SeasonTierUpElement->AssistRP // float [+] 0xBC SeasonTierUpElement->SaveRP // float [+] 0xC0 SeasonTierUpElement->MatchRankMinRP // float [+] 0xC4 SeasonTierUpElement->MatchRankMaxRP // float [+] 0xC8 SeasonTierUpElement->MatchRankRPZeroRate // float [+] 0xCC SeasonTierUpElement->TotalMaxRP // float class EPromotionCondition: class GetUID: class GetUniquePlayerId: class GetWatchedCount: class IsAlive: class IsEnemyFor: [+] 0x8 IsEnemyFor->ReturnValue // char class IsFreeSupply: class IsRequestResuscitation: class IsRetired: class IsSpectatorMode: class OnChangePlayerState__DelegateSignature: class OnRep_ChangeTeamPlayers: class OnRep_CurrentState: class OnRep_SetSubState: class ResetRoutePingInfo: class ServerSetCurrentRotation: class ServerSetCurrentState: class ServerSetRoutePingInfo: class SetCurrentState: class SetHealth: class SetLocation: class SetMarker: class SetMaxHealth: class SetPingLocalLocation: class SetRequestResuscitation: class SetRotation: class SetRoutePingInfo: class TryGetMarker: [+] 0xC TryGetMarker->ReturnValue // char class ExpertWeaponPingInfo: [+] 0x8 ExpertWeaponPingInfo->ExpertWeaponItem // struct ABravoHotelPickup [+] 0x10 ExpertWeaponPingInfo->LocationActor // struct UActor [+] 0x18 ExpertWeaponPingInfo->Image // struct UPaperSprite [+] 0x20 ExpertWeaponPingInfo->Rarity // char [+] 0x21 ExpertWeaponPingInfo->EffectReinforce // char [+] 0x22 ExpertWeaponPingInfo->bSetData // char class MaterialItemPingInfo: [+] 0x4 MaterialItemPingInfo->MaterialKey // struct FName [+] 0x10 MaterialItemPingInfo->MaterialItem // struct ABravoHotelPickup [+] 0x18 MaterialItemPingInfo->LocationActor // struct UActor [+] 0x20 MaterialItemPingInfo->Image // struct UPaperSprite [+] 0x28 MaterialItemPingInfo->Rarity // char [+] 0x29 MaterialItemPingInfo->EffectReinforce // char class PerkVechicleInfo: [+] 0x8 PerkVechicleInfo->VehicleList // struct TArray [+] 0x18 PerkVechicleInfo->VehicleLocationList // struct TArray class ApplyImpulse: [+] 0x88 ApplyImpulse->ImpactVelocity // struct FVector class ComputeNewLocation: [+] 0x4C ComputeNewLocation->DeltaTime // float [+] 0x50 ComputeNewLocation->ReturnValue // struct FVector class TrajectoryInitialConditions: [+] 0xC TrajectoryInitialConditions->InitialWorldLocation // struct FVector [+] 0x18 TrajectoryInitialConditions->InitialRotation // struct FRotator [+] 0x24 TrajectoryInitialConditions->t0 // float [+] 0x28 TrajectoryInitialConditions->v0direction // struct FVector [+] 0x34 TrajectoryInitialConditions->v0length // float [+] 0x38 TrajectoryInitialConditions->PenRestDeltaTime // float [+] 0x3C TrajectoryInitialConditions->PenRestLocation // struct FVector [+] 0x48 TrajectoryInitialConditions->PenDeceleration // float class DistPointToLine: [+] 0xC DistPointToLine->l2 // struct FVector [+] 0x18 DistPointToLine->P // struct FVector [+] 0x24 DistPointToLine->ReturnValue // float class LimitVelocity: [+] 0xC LimitVelocity->ReturnValue // struct FVector class OnComponentBeginOverlapDelegate__DelegateSignature: [+] 0x88 OnComponentBeginOverlapDelegate__DelegateSignature->TrajectoryNum // int32_t [+] 0x8C OnComponentBeginOverlapDelegate__DelegateSignature->StartTime // float [+] 0x90 OnComponentBeginOverlapDelegate__DelegateSignature->EndTime // float class OnPenetrationExitDelegate__DelegateSignature: [+] 0x88 OnPenetrationExitDelegate__DelegateSignature->ExitVelocity // struct FVector class OnProjectileAnyHitDelegate__DelegateSignature: [+] 0x88 OnProjectileAnyHitDelegate__DelegateSignature->ImpactVelocity // struct FVector class OnProjectileBounceDelegate__DelegateSignature: [+] 0x88 OnProjectileBounceDelegate__DelegateSignature->ImpactVelocity // struct FVector class OnProjectileEmbedDelegate__DelegateSignature: [+] 0x88 OnProjectileEmbedDelegate__DelegateSignature->ImpactVelocity // float class OnProjectilePenetrateDelegate__DelegateSignature: [+] 0x88 OnProjectilePenetrateDelegate__DelegateSignature->ImpactVelocity // struct FVector class OnProjectileStopDelegate__DelegateSignature: class SetVelocityInLocalSpace: class StopSimulating: class EProjectileBehavior: class GrenadeExplosion__DelegateSignature: class ActivateShiningEffect: class ActivateSuperTrail: class ActiveGrenade: class ActiveThrowingProjectileMainEffect: class CheckWarningVoiceEvent: class ClientSetProjectileGrenadeState: [+] 0x8 ClientSetProjectileGrenadeState->NewTriggerActor // struct UActor class DestroyWithoutActive: class DoSetProjectileGrenadeState: [+] 0x8 DoSetProjectileGrenadeState->NewTriggerActor // struct UActor class GetDistanceToViewTarget: class GrenadeExplosion: class MulticastActiveGrenade: class MulticastDestroyWithoutActive: class OnActiveBoobyTrapDelegate__DelegateSignature: class OnExplosion__DelegateSignature: class OnProjectileMovementBounce: [+] 0x88 OnProjectileMovementBounce->ImpactVelocity // struct FVector class OnProjectileMovementPenetrate: [+] 0x88 OnProjectileMovementPenetrate->ImpactVelocity // struct FVector class OnProjectileMovementStop: class OnRep_ChangeProjectileGrenadeState: class OnRep_SetGuidedLocation: class OnRep_SetTriggerActor: class PlayProjectileSound: [+] 0x8 PlayProjectileSound->Surface // struct FString [+] 0x18 PlayProjectileSound->ReturnValue // struct FAudioPlayingHandle class ServerActiveGrenade: class ServerDestroyWithoutActive: class ServerMarkActiveGrenade: class SetInWater: class UpdateCheckCharacterTrigger: class UpdateShiningEffect: class UpdateTrailParticle: class OnAddQuestEvent__DelegateSignature: class QuestEventInfo: [+] 0x10 QuestEventInfo->QuestTaskType // enum class EQuestTaskType [+] 0x18 QuestEventInfo->Condition // struct FQuestTaskCondition [+] 0x88 QuestEventInfo->AddValue // int32_t class QuestTaskCondition: [+] 0x10 QuestTaskCondition->EquipedItemIndex // struct TArray [+] 0x20 QuestTaskCondition->WeaponType // struct TArray [+] 0x30 QuestTaskCondition->BoneName // struct TArray [+] 0x40 QuestTaskCondition->State // struct TArray [+] 0x50 QuestTaskCondition->Action // struct TArray [+] 0x60 QuestTaskCondition->ETC // struct TArray class EQuestTaskType: class OnGameUserSettingsApply__DelegateSignature: class OnGameUserSettingsApplyKey__DelegateSignature: class OnChangeUserSettings__DelegateSignature: [+] 0x4 OnChangeUserSettings__DelegateSignature->Value // float class OnChangeVolumeState__DelegateSignature: [+] 0x4 OnChangeVolumeState__DelegateSignature->Volume // float class AddFuel: class AutoDestroyParticle: class BeginFreecamInterpToOrigin: class BoosterChanged__DelegateSignature: class CameraShakeExplosionByFragment: class CanAddFuel: class CanMove: class CanNitroJump: class CanTryDetectedSeat: [+] 0x8 CanTryDetectedSeat->TryerUpDirection // struct FVector [+] 0x14 CanTryDetectedSeat->ReturnValue // char class ChangeDamagedEffect: class ClientForceSyncReplicatedMovement: class ClientSetAutoCamera: class DestroyWithDamageProcess: [+] 0x8 DestroyWithDamageProcess->DamageEvent // struct FDamageEvent [+] 0x18 DestroyWithDamageProcess->EventInstigator // struct AController [+] 0x20 DestroyWithDamageProcess->DamageCauser // struct UActor class EndFreecamInterpToOrigin: class FindTireByWheelIndex: [+] 0x8 FindTireByWheelIndex->ReturnValue // struct UBravoHotelVehicleTireComponent class GetBravoHotelVehicleMovement: class GetCameraTargetArmLength: class GetContactPhysicalMaterial: [+] 0x8 GetContactPhysicalMaterial->ReturnValue // struct UPhysicalMaterial class GetData: class GetForwardSpeedKmH: [+] 0x4 GetForwardSpeedKmH->ReturnValue // float class GetFuelAmount: class GetHealthPoint: class GetIsHandbrakePressed: class GetMaxSpringForce: class GetNumWheels: class GetOccupant: [+] 0x8 GetOccupant->ReturnValue // struct ABravoHotelCharacter class GetOccupantCollision: [+] 0x8 GetOccupantCollision->ReturnValue // struct UBravoHotelVehicleSeatCollisionComponent class GetOverlappingWaterVolume: class GetSeatByIndex: [+] 0x8 GetSeatByIndex->ReturnValue // struct UBravoHotelVehicleSeatComponent class GetTargetVehicleMesh: class GetThrottleInputValue: class GetTireBoneNameByComponent: [+] 0x8 GetTireBoneNameByComponent->ReturnValue // struct FName class GetTireBoneNameByWheelIndex: [+] 0x4 GetTireBoneNameByWheelIndex->ReturnValue // struct FName class GetTireHealthPoint: [+] 0x4 GetTireHealthPoint->ReturnValue // int32_t class GetVacantSeat: class GetVehicleVelocity: class HasPxAuthority: class InitTimeline: class IsAllOfWheelsInTheWater: class IsChangingMode: class IsDisabled: class IsDriverOccupied: class IsFlooded: class IsInAir: class IsNitroBoost: class IsOnTheWater: class IsPendingNitroBoom: class IsSomeoneInThis: class K2_OnBoosterChanged: class K2_OnNitroJumpEnd: class MakeDisabled: class MoveForward: class MulticastDrawExitSweepBox: [+] 0xC MulticastDrawExitSweepBox->End // struct FVector [+] 0x18 MulticastDrawExitSweepBox->Extent // struct FVector [+] 0x24 MulticastDrawExitSweepBox->Rotation // struct FRotator [+] 0x30 MulticastDrawExitSweepBox->bHit // char [+] 0x34 MulticastDrawExitSweepBox->OutHit // struct FHitResult class MultiChangedAmphibiousMode: class MultiForceSyncReplicatedMovement: class NetMulticastStartHorn: class NetMulticastStopHorn: class NitroBoom: [+] 0x4 NitroBoom->DamageAmount // float [+] 0x8 NitroBoom->DamageEvent // struct FDamageEvent [+] 0x18 NitroBoom->EventInstigator // struct AController [+] 0x20 NitroBoom->DamageCauser // struct UActor class OnAfterExplosionFxFinished: class OnAudioEmitterRegistered: class OnBeginState: class OnBoosterChanged: class OnChangedAmphibiousMode: class OnDriverOccupied: class OnDriverUnoccupied: class OnEscapeAllPassengers: class OnExitState: class OnFloatingInAirChanged: class OnInputStartFreeLook: class OnInputStopFreeLook: class OnNitroBoostStateChanged: class OnOccupantEntered: [+] 0x8 OnOccupantEntered->EnteredOccupant // struct ABravoHotelCharacter class OnOccupantExited: [+] 0x8 OnOccupantExited->ExitedOccupant // struct ABravoHotelCharacter class OnPlaySplashParticle: class OnRep_FlameDamaged: class OnRep_FuelAmount: class OnRep_HealthPoint: class OnRep_SeatInfos: class OnRep_TireHealthPoints: class OnRep_VehicleState: class OnUpdateState: class OnWheelLanded: [+] 0x4 OnWheelLanded->MaxHeightInAir // float class PlaySplashParticle: class PlayVehicleCrashCameraShake: [+] 0x8 PlayVehicleCrashCameraShake->RawImpulse // float class ReceiveHandbrakePressed: class ResetDamagedLevel: class ServerAddConditionDriver: [+] 0x4 ServerAddConditionDriver->Key // int32_t class ServerAddImpulseToCharacter: [+] 0x10 ServerAddImpulseToCharacter->Character // struct ABravoHotelCharacter class ServerBeInFlames: class ServerBroadcastBuffEventDelegate: class ServerChangedAmphibiousMode: class ServerEscapeTheFlames: class ServerForceSetPxAuthority: class ServerHandleCollisions: class RepVehicleCollisionEvent: [+] 0x8 RepVehicleCollisionEvent->InstanceIndex // int16_t [+] 0xC RepVehicleCollisionEvent->ImpactPoint // struct FVector_NetQuantize [+] 0x18 RepVehicleCollisionEvent->ImpactNormal // struct FVector_NetQuantizeNormal [+] 0x24 RepVehicleCollisionEvent->ForwardSpeedKmH // float class ServerSetBaseAimRotation: class ServerSetVehicleState: class EVehicleState: class ServerStartHorn: class ServerStartNitroJump: class ServerStopHorn: class SetDamagedLevel: class SetOccupantCollision: [+] 0x8 SetOccupantCollision->bEnable // char class SetupVehicleComponentsRelationship: class SetWaterLevelZ: class SetWheelOffset: [+] 0x4 SetWheelOffset->Offset // struct FVector class ShouldMakeSkid: class SpawnAppearingActor: [+] 0x10 SpawnAppearingActor->TargetTransform // struct FTransform class SpawnDisappearingActor: [+] 0x10 SpawnDisappearingActor->TargetTransform // struct FTransform class StartNitroJump: [+] 0xC StartNitroJump->SteeringCorrection // float [+] 0x10 StartNitroJump->ImpulseCondition_MaxSpeedKmH // float class TickForDedicatedServer: class TickFreecamInterpToOriginCamera: class TimerUpdateFrontBackLight: class TryChangeSeat: class TurnOffFlashingLights: class TurnOnAlarmSound: class TurnOnFlashingLights: [+] 0x4 TurnOnFlashingLights->Duration // float class TurnOnFrontBackLight: class UndoDisabled: class UpdateFlashingLights: class UpdateInterpCam: class WheelWrecked__DelegateSignature: class VehiclePostPhysicsTickFunction: class RepVehicleSeatInfo: [+] 0x8 RepVehicleSeatInfo->Occupant // struct UActor class RegisterationChangedEvent__DelegateSignature: class EndScenario: class GetQuestData: [+] 0x30 GetQuestData->ReturnValue // struct FQuestData class QuestData: [+] 0x8 QuestData->ID // int32_t [+] 0xC QuestData->NextQuestKey // struct FName [+] 0x18 QuestData->QuestTitle // struct FText [+] 0x30 QuestData->QuestDesc // struct FText [+] 0x48 QuestData->Tasks // struct TArray class QuestTaskElement: [+] 0x4 QuestTaskElement->GoalValue // int32_t [+] 0x8 QuestTaskElement->ProgressRate // int32_t [+] 0x10 QuestTaskElement->TaskTitle // struct FText [+] 0x28 QuestTaskElement->TaskDesc // struct FText [+] 0x40 QuestTaskElement->Condition // struct FQuestTaskCondition class QuestInfo: [+] 0x8 QuestInfo->ID // int32_t [+] 0xC QuestInfo->State // enum class EQuestState [+] 0x10 QuestInfo->CurrentProgress // int32_t [+] 0x14 QuestInfo->GoalProgress // int32_t [+] 0x18 QuestInfo->Tasks // struct TArray class QuestTaskInfo: [+] 0x8 QuestTaskInfo->Index // int32_t [+] 0xC QuestTaskInfo->State // enum class EQuestState [+] 0x10 QuestTaskInfo->CurrentValue // int32_t class EQuestState: class GetQuestTaskData: [+] 0x20 GetQuestTaskData->ReturnValue // struct FQuestTaskElement class GetScenarioWidget: class K2_AddScenarioQuestEvent: [+] 0x8 K2_AddScenarioQuestEvent->TaskIndex // int32_t [+] 0xC K2_AddScenarioQuestEvent->Count // int32_t class K2_CompleteScenarioQuest: class K2_TutorialPlayExitLog: class OnQuestEvent: class OnQuestInfoEvent__DelegateSignature: class OnRep_SeasonQuestInfos: class StartScenarioQuest: class StopScenarioQuest: class SeasonQuestInfo: [+] 0x4 SeasonQuestInfo->CurrentScore // int32_t [+] 0x8 SeasonQuestInfo->MaxScore // int32_t class OnProjectilePenetrateDelegate__DelegateSignature: [+] 0x88 OnProjectilePenetrateDelegate__DelegateSignature->ImpactVelocity // struct FVector class WidgetUpdateDelegate__DelegateSignature: class TeamPlayerIndexChanged__DelegateSignature: [+] 0x4 TeamPlayerIndexChanged__DelegateSignature->CurrentIndex // int32_t class GetBlueZone: class GetCurrentOutOfCircleDamage: class SetTestAIChangeLocation: class AddAIPlayerByTimer: class Cheat: [+] 0x1 Cheat->Type // int8_t class CreateRedZoneManager: class DestroyRedZoneManager: class GetBattleRoyaleState: class GetRedZoneManager: class GetSpawnAreaName: [+] 0x8 GetSpawnAreaName->ReturnValue // struct FString class OnBattleRoyalStateChanged: [+] 0x1 OnBattleRoyalStateChanged->CurrentState // enum class EBattleRoyaleState class ServerCheat: [+] 0x1 ServerCheat->Type // enum class EDediGameCheatType class EDediGameCheatType: class UpdateCheckStartPlayCharacters: class UpdateItemSpawnState: class UpdateSurvivalCircleDelegate__DelegateSignature: class LoadBuildingInfo: [+] 0x10 LoadBuildingInfo->Location // struct FVector [+] 0x1C LoadBuildingInfo->isinbluezone // char class ItemSpawnLimitInfo: [+] 0x4 ItemSpawnLimitInfo->UserCnt1 // int32_t [+] 0x8 ItemSpawnLimitInfo->LimitCnt1 // int32_t [+] 0xC ItemSpawnLimitInfo->UserCnt2 // int32_t [+] 0x10 ItemSpawnLimitInfo->LimitCnt2 // int32_t class LocalSpawnRate: [+] 0x8 LocalSpawnRate->CenterLocation // struct FVector [+] 0x14 LocalSpawnRate->Radius // float [+] 0x18 LocalSpawnRate->highTypeList // struct TArray class HighTypeSpawnRate: [+] 0x10 HighTypeSpawnRate->midTypeList // struct TArray class MidTypeSpawnRate: [+] 0x10 MidTypeSpawnRate->SpawnRate // float [+] 0x18 MidTypeSpawnRate->ItemList // struct TArray class ItemSpawnRate: [+] 0x10 ItemSpawnRate->SpawnRate // float class VehicleAreaSpawnRateInfo: [+] 0x28 VehicleAreaSpawnRateInfo->AreaList // struct TMap class VehicleAreaSpawnDetailInfo: [+] 0x10 VehicleAreaSpawnDetailInfo->VehicleBoxList // struct TArray class VehicleBoxDetailInfo: [+] 0x8 VehicleBoxDetailInfo->Count // int32_t class AreaSpawnRateInfo: [+] 0x28 AreaSpawnRateInfo->StandardGroupList // struct TArray [+] 0x38 AreaSpawnRateInfo->AreaList // struct TMap class AreaSpawnDetailInfo: class StandardGroupKeyCountInfo: [+] 0x50 StandardGroupKeyCountInfo->TotalBoxCount // int32_t class DamageInfo: [+] 0x8 DamageInfo->DamageAmount // float class TeamInfo: [+] 0x8 TeamInfo->MemberStates // struct TArray> class EGameViewType: class CreateCharacter__DelegateSignature: class EquipDefaultWeapon: [+] 0x8 EquipDefaultWeapon->ItemRowName // struct FName [+] 0x10 EquipDefaultWeapon->TargetWeaponSlotIndex // int32_t class GetCustomizePawn: class GetLobbyPawn: [+] 0x8 GetLobbyPawn->ReturnValue // struct ABravoHotelCharacter class GetServicePlatformName: class GetServicePlatforms: class IsValidationPassed: class LoginFailed__DelegateSignature: [+] 0x8 LoginFailed__DelegateSignature->ErrorID // struct FString [+] 0x18 LoginFailed__DelegateSignature->Parameters // struct FString class LoginNotify__DelegateSignature: class LoginSucceeded__DelegateSignature: class MatchingFailed__DelegateSignature: [+] 0x8 MatchingFailed__DelegateSignature->ExtraDescription // struct FString class MatchingPending__DelegateSignature: class MatchingSettingsChanged__DelegateSignature: class BravoHotelMatchingSettings: [+] 0x8 BravoHotelMatchingSettings->Map // struct FString [+] 0x18 BravoHotelMatchingSettings->Type // enum class EMatchingType [+] 0x19 BravoHotelMatchingSettings->bNeedMoreMember // char class MatchingStarted__DelegateSignature: class MatchingSucceeded__DelegateSignature: class OnReadFriendsListComplete: [+] 0x4 OnReadFriendsListComplete->bWasSuccessful // char [+] 0x8 OnReadFriendsListComplete->ListName // struct FString [+] 0x18 OnReadFriendsListComplete->PlatformName // struct FString class PartyInfoChanged__DelegateSignature: class PartyInvited__DelegateSignature: class PartyMemberInfoChanged__DelegateSignature: [+] 0x10 PartyMemberInfoChanged__DelegateSignature->MemberInfo // struct FBravoHotelPartyMemberInfo class ResponseTrainingModeOff__DelegateSignature: class SendTrainingModeOff: class SetAppearingMotionCharacter: class SetCustomizeCharacter: class SetPawnList: class SetRankingCharacter: class SetVisibleRankingCharacter: class ShowValidationFailedPopup: class StartLogin: [+] 0x50 StartLogin->LoginKeys // struct TMap [+] 0xA0 StartLogin->Type // enum class ELoginType class ELoginType: class StartLoginEx: class StartTutorialPlay: class UpdatePCInfo: class PlayerPawnList: [+] 0x8 PlayerPawnList->PartyInfo // struct FBravoHotelPartyMemberInfo class BlueZoneDelegate__DelegateSignature: class ChangeRemainTime: class GetBlueZone: class GetMatchIDString: class GetPlayerStateByUniqueID: [+] 0x8 GetPlayerStateByUniqueID->ReturnValue // struct ABravoHotelPlayerState class IsCurrentStatusParty: class IsDuplicateSelectPossible: class OnChangePerkModeDelegate__DelegateSignature: class OnRep_BlueZone: class OnRep_CurrentGameSettingInfo: class OnRep_OverrideUltimateLevel: class OnRep_PerkMode: class OnRep_RecipeMode: class OnRep_TimeRemaining: class ShowTimeHUDMessage: class GameSettingInfo: [+] 0x10 GameSettingInfo->redzone_active // char [+] 0x11 GameSettingInfo->vehicle_active // char [+] 0x14 GameSettingInfo->ultimate_unlocklevel // int32_t [+] 0x18 GameSettingInfo->standby_timer // int32_t [+] 0x1C GameSettingInfo->ready_timer // int32_t [+] 0x20 GameSettingInfo->cqr_quickstartinfos // struct TArray [+] 0x30 GameSettingInfo->class_select_info // struct TArray [+] 0x40 GameSettingInfo->class_change_info // struct TArray [+] 0x50 GameSettingInfo->newbie_play_count // int32_t [+] 0x58 GameSettingInfo->loser_level_score // struct TArray [+] 0x68 GameSettingInfo->loser_scores // struct TArray [+] 0x78 GameSettingInfo->user_score_test_uid // struct TArray class LoserScoreElement: [+] 0x4 LoserScoreElement->loser_level // int32_t [+] 0x8 LoserScoreElement->max_score // float [+] 0xC LoserScoreElement->score_by_rank // float [+] 0x10 LoserScoreElement->score_on_defeat // float [+] 0x14 LoserScoreElement->score_on_zero_kill // float [+] 0x18 LoserScoreElement->score_on_zero_assist // float [+] 0x1C LoserScoreElement->score_on_win // float [+] 0x20 LoserScoreElement->score_per_kill // float [+] 0x24 LoserScoreElement->score_per_assist // float class GameSettingClassChangeInfoElement: [+] 0x10 GameSettingClassChangeInfoElement->class_select_mode_price // int32_t [+] 0x14 GameSettingClassChangeInfoElement->random_change_refresh_max_count // int32_t [+] 0x18 GameSettingClassChangeInfoElement->random_change_price // struct TArray [+] 0x28 GameSettingClassChangeInfoElement->scope_select_refresh_max_count // int32_t [+] 0x30 GameSettingClassChangeInfoElement->scope_select_price // struct TArray [+] 0x40 GameSettingClassChangeInfoElement->scope_select_count // int32_t class GameSettingClassSelectInfoElement: [+] 0x10 GameSettingClassSelectInfoElement->class_select_mode // int32_t [+] 0x14 GameSettingClassSelectInfoElement->current_status // int32_t [+] 0x18 GameSettingClassSelectInfoElement->current_status_view // int32_t [+] 0x1C GameSettingClassSelectInfoElement->current_status_party // int32_t [+] 0x20 GameSettingClassSelectInfoElement->duplicate_select_possible // int32_t [+] 0x24 GameSettingClassSelectInfoElement->random_possible // int32_t class GameSettingCQRElement: [+] 0x10 GameSettingCQRElement->Value // int32_t class DeckBlockElement: [+] 0x4 DeckBlockElement->Value // char class AirCraftDescentPlayerInfo__DelegateSignature: [+] 0x4 AirCraftDescentPlayerInfo__DelegateSignature->SeatID // int32_t [+] 0x8 AirCraftDescentPlayerInfo__DelegateSignature->PlayerId // int32_t class BattleRoyalStateChanged__DelegateSignature: [+] 0x1 BattleRoyalStateChanged__DelegateSignature->CurrentState // enum class EBattleRoyaleState class ClientExcuteAirCraftDescentPlayerInfoEvent: [+] 0x4 ClientExcuteAirCraftDescentPlayerInfoEvent->SeatID // int32_t [+] 0x8 ClientExcuteAirCraftDescentPlayerInfoEvent->PlayerId // int32_t class ClientExcuteEndAirCraftBoardingPlayerEvent: class DoMoveToLobbyLevel: class DoRestore: class EndAirCraftBoardingPlayer: class EndAirCraftBoardingPlayer__DelegateSignature: class FindAirCraftFlightActor: class GetRedZone: class GetSeaLevelZ: class ItemSpawnModeDelegate__DelegateSignature: class MulticastMoveToLobbyLevel: class MulticastOnRocketLaunch: class OnRep_BattleRoyaleState: class OnRep_ChangeNewItemSpawnMode: class OnRep_CurrentPlayerCount: class OnRep_CurrentTeamCount: class OnRep_TeamSize: class OnRepCurrentPlayerCount__DelegateSignature: class OnRepTeamSize__DelegateSignature: class OnRocketLaunch__DelegateSignature: class OnUpdateClassCount__DelegateSignature: class RemainTimeDelegate__DelegateSignature: class ResetAirCraftBoardingPlayerInfo: class SetAirCraftBoardingPlayerInfo: [+] 0x4 SetAirCraftBoardingPlayerInfo->TeamID // int32_t [+] 0x8 SetAirCraftBoardingPlayerInfo->PlayerId // int32_t class SetAutoBotCount: class SetDescentPlayerInfo: class AirCraftBoardingPlayerList: class AirCraftBoardingPlayerInfo: [+] 0x4 AirCraftBoardingPlayerInfo->IsDescent // char [+] 0x5 AirCraftBoardingPlayerInfo->AirCraftID // char [+] 0x6 AirCraftBoardingPlayerInfo->SeatID // char class TeamEndInfo: [+] 0x4 TeamEndInfo->LastKillerTeamUID // int32_t [+] 0x8 TeamEndInfo->Rank // int32_t [+] 0x10 TeamEndInfo->DiedInfos // struct TArray class CharacterDiedInfo: [+] 0x4 CharacterDiedInfo->KillerUID // int32_t [+] 0x8 CharacterDiedInfo->KnockUID // int32_t [+] 0x10 CharacterDiedInfo->DiedDamageEvent // struct FDamageEvent [+] 0x20 CharacterDiedInfo->EventTime // float class EGameMode: class BlueZoneEnd__DelegateSignature: class BlueZoneStateChanged__DelegateSignature: [+] 0x1 BlueZoneStateChanged__DelegateSignature->CurrentState // enum class EBluseZoneState class EBluseZoneState: class ClientNotifyBlueZoneStateChangedEvent: [+] 0x1 ClientNotifyBlueZoneStateChangedEvent->NewState // enum class EBluseZoneState class ClientNotifyPhaseChangedEvent: [+] 0x4 ClientNotifyPhaseChangedEvent->NewPhase // int32_t class ClientNotifySelectedPlayZoneInfoIndex: class GetPainCausingComponent: class InBlueZone: [+] 0xC InBlueZone->ReturnValue // char class OnBattleRoyalStateChanged: [+] 0x1 OnBattleRoyalStateChanged->CurrentState // enum class EBattleRoyaleState class OnRep_GameData: class OnRepOutCirclePos: class OnRepPlayZonePhaseList: class OnRepSelectedPlayZoneName: class OnRepSetVisibilityBlueZoneMesh: class OnWorldShifted: [+] 0x8 OnWorldShifted->PreviousOrigin // struct FIntVector [+] 0x14 OnWorldShifted->CurrentOrigin // struct FIntVector class SetCharacterLocation: class SpawnCurrentTransportAircraftPawn: class SurvivalCirclePhaseChanged__DelegateSignature: [+] 0x4 SurvivalCirclePhaseChanged__DelegateSignature->CurrentPhase // int32_t class TryGetCustomCircle: [+] 0xC TryGetCustomCircle->OutRadius // float [+] 0x10 TryGetCustomCircle->ReturnValue // char class BravoHotelGameData: [+] 0x188 BravoHotelGameData->PlayZoneBaseData // struct FBravoHotelPlayZoneData [+] 0x310 BravoHotelGameData->PlayZonePhaseList // struct TArray [+] 0x320 BravoHotelGameData->WeightMapInfo // struct UBravoHotelWeightMapData class GetMainWidget: [+] 0x8 GetMainWidget->ReturnValue // struct UUserWidget class BindUI: class ChangeCloseInvenDelegate__DelegateSignature: class ChangeWeaponDelegate__DelegateSignature: class OnChangeText: class OnChangeWeapon: class OnCloseInventory: class SendTriggerDelegate__DelegateSignature: class SendTriggerEvent: [+] 0x10 SendTriggerEvent->Value // int32_t class ConversationWidgetClicked__DelegateSignature: class HideSentense: class OnClicked: class ShowSentense: class SentenceData: [+] 0x8 SentenceData->SpeakerName // struct FText [+] 0x20 SentenceData->SentenceText // struct FText [+] 0x38 SentenceData->FaceIndex // int32_t [+] 0x3C SentenceData->bNeedInput // char [+] 0x3D SentenceData->bHoldOnVoicePlay // char [+] 0x40 SentenceData->NextTime // float [+] 0x48 SentenceData->VoiceEvent // struct UAkAudioEvent [+] 0x50 SentenceData->ChannelVoiceEvent // struct TMap [+] 0xA0 SentenceData->AdditionalEvents // struct TArray class K2_ResetInventoryScroll: class OnRefreshWeightProgress: class WeaponAmmoDelegate__DelegateSignature: [+] 0x4 WeaponAmmoDelegate__DelegateSignature->CurAmmo // int32_t [+] 0x8 WeaponAmmoDelegate__DelegateSignature->MaxAmmo // int32_t class WeightGauge: [+] 0x10 WeightGauge->Quantity // int32_t [+] 0x14 WeightGauge->Ground // char [+] 0x18 WeightGauge->ReturnValue // float class MediaStateCallbackDelegate__DelegateSignature: class AddAreaWidgetToMap: [+] 0x8 AddAreaWidgetToMap->AreaWidgetInfo // struct FAreaWidgetInfo class AreaWidgetInfo: [+] 0xC AreaWidgetInfo->Radius // float [+] 0x10 AreaWidgetInfo->TargetActor // struct UActor [+] 0x18 AreaWidgetInfo->bIsAutoRemove // char [+] 0x1C AreaWidgetInfo->AutoRemoveTime // float [+] 0x20 AreaWidgetInfo->PingInfo // struct FMaterialItemPingInfo [+] 0x50 AreaWidgetInfo->ExpertWeaponPingInfo // struct FExpertWeaponPingInfo [+] 0x78 AreaWidgetInfo->Image // struct UPaperSprite [+] 0x80 AreaWidgetInfo->LocalPingIndex // int32_t class EWorldMapAreaWidgetType: class AddCoreInfoRequestResuscitation: class AddCoreInfoRouteping: class AddCoreInfoSmartping: class AddRequestMessage: [+] 0x8 AddRequestMessage->Message // struct FString class ChangeInputMode: [+] 0x8 ChangeInputMode->bEnable // char class DropItemInventory: [+] 0x38 DropItemInventory->PointerEvent // struct FPointerEvent [+] 0xA8 DropItemInventory->Operation // struct UDragDropOperation class GetBlackMarketWidget: class GetBottomInfoWidget: class GetBravoHotelMainWidget: class GetCinematicWidget: [+] 0x8 GetCinematicWidget->ReturnValue // struct UUserWidget class GetCrossHair: [+] 0x8 GetCrossHair->ReturnValue // struct UBravoHotelCrosshair class GetCurrentShowingWidgetType: class GetCustomMatchWidget: class GetInteractiveWidget: class GetInventoryWidget: [+] 0x8 GetInventoryWidget->ReturnValue // struct UUserWidget class GetKillBroadcastDamageInfo: [+] 0xBA8 GetKillBroadcastDamageInfo->OutCauserName // struct FText [+] 0xBC0 GetKillBroadcastDamageInfo->OutDamageIcon // struct TSoftObjectPtr class KillBroadcastKillerInfo: [+] 0x8 KillBroadcastKillerInfo->IsHeadShot // char [+] 0x9 KillBroadcastKillerInfo->IsSelfKill // char [+] 0xA KillBroadcastKillerInfo->IsTeamKill // char [+] 0xB KillBroadcastKillerInfo->IsWeaponKill // char [+] 0x10 KillBroadcastKillerInfo->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xB40 KillBroadcastKillerInfo->DamageTypeRow // struct FDamageTypeTable class GetKillBroadcastTeamType: [+] 0x8 GetKillBroadcastTeamType->ReturnValue // enum class EBroadCastTeamType class EBroadCastTeamType: class GetMapCompByMapWidget: [+] 0x8 GetMapCompByMapWidget->ReturnValue // struct UBravoHotelMapCompWidget class GetMediaPlayerWidget: [+] 0x8 GetMediaPlayerWidget->ReturnValue // struct UUserWidget class GetMiniMapWidget: [+] 0x8 GetMiniMapWidget->ReturnValue // struct UUserWidget class GetPlayerInfos: class GetPreShowingWidgetType: class GetReplayWidget: [+] 0x8 GetReplayWidget->ReturnValue // struct UUserWidget class GetSkillMapWidget: [+] 0x8 GetSkillMapWidget->ReturnValue // struct UUserWidget class GetSpectatorWidget: [+] 0x8 GetSpectatorWidget->ReturnValue // struct UUserWidget class GetTestWidget: class GetTopInfoWidget: class GetWorldMapWidget: [+] 0x8 GetWorldMapWidget->ReturnValue // struct UUserWidget class GetZOrderTopInfoWidget: class HideCrossHair: class HideCurrentToggleWidget: class HideGuideWidget: class HideHUDMessage: class HideInventoryWidget: class HideMatchEndWidget: class HideMinimapWidget: class HideSkillMapWidget: class HideSkillWidget: class HideWorldMapWidget: class IsNeedToDrawCrosshair: class IsShowingBlackMarket: class IsShowingInventory: class IsShowingMiniMap: class IsShowingSkillMap: class IsShowingWorldMap: class NotifyNeedRefreshToMap: class NotifyTargetPawnPosOnWorldMap: class OnAddKillMessage: class KillBroadcastUIInfo: [+] 0xBA8 KillBroadcastUIInfo->KnockOut // struct FKillBroadcastKillerInfo [+] 0x1750 KillBroadcastUIInfo->Killer // struct ABravoHotelPlayerState [+] 0x1758 KillBroadcastUIInfo->SubKiller // struct ABravoHotelPlayerState [+] 0x1760 KillBroadcastUIInfo->Died // struct ABravoHotelPlayerState [+] 0x1768 KillBroadcastUIInfo->Assist // struct TArray [+] 0x1778 KillBroadcastUIInfo->IsFinallyKill // char [+] 0x177C KillBroadcastUIInfo->KillCount // int32_t [+] 0x1780 KillBroadcastUIInfo->BroadCastKillMessageType // enum class EBroadCastKillMessageType class EBroadCastKillMessageType: class OnAddKillMessageAll: class OnAttackedWidget: class OnChangedPlayerInfosDelegate__DelegateSignature: class OnDoSkillBySkillMap: class OnFireWidget: [+] 0x4 OnFireWidget->Rotation // struct FRotator [+] 0x10 OnFireWidget->Length // float class OnToggleWidgetDelegate__DelegateSignature: class RecreateWidget: class RemoveAllAreaWidgets: class RemoveAreaWidgetToMap: [+] 0x8 RemoveAreaWidgetToMap->AreaWidgetInfo // struct FAreaWidgetInfo class ResetMapPlayers: class SetCurrentShowingWidgetType: class SetReplayOptionDeathPosition: class SetReplayOptionFireDirection: class SetReplayOptionHitted: class SetReplayOptionPersonalSupplyBox: class SetReplayOptionTransportDropBox: class SetToggleBlackMarket: class SetToggleInventory: class SetToggleMinimap: class SetToggleSkillMap: class SetToggleWidgetMode: class SetToggleWorldMap: class ShowCrossHair: class ShowEnergyItemUse: class ShowGuideWidget: class ShowHUDMessage: class ShowHudMessageAll: class ShowHudMessageAt: class ShowInventoryWidget: class ShowMainWidget: class ShowMainWidgetEx: class ShowMatchEndWidget: class ShowMinimapWidget: class ShowMyKillCountMessage: [+] 0x8 ShowMyKillCountMessage->Message // struct FText class ShowNotRecorverHPMessage: [+] 0x4 ShowNotRecorverHPMessage->ItemId // int32_t class ShowPlayerActionMessage: [+] 0x18 ShowPlayerActionMessage->Warning // char class ShowReplayWidget: class ShowSkillCursorWidget: class ShowSkillMapWidget: class ShowSkillWidget: class ShowSpectatorWidget: class ShowStatupAnimAtCharacter: class ShowStatupAnimByItem: class StatupAnimData: [+] 0x8 StatupAnimData->NewItemKey // struct FName [+] 0x10 StatupAnimData->SlotIndex // int32_t class ShowStatupAnimInInventory: [+] 0x1C ShowStatupAnimInInventory->StatupAnimType // enum class EStatupAnimType class EStatupAnimType: class ShowWorldMapWidget: class UpdateAssistCount: class UpdateKillCount: class ShowInfoCallbackDelegate__DelegateSignature: class ChangeValueCallbackDelegate__DelegateSignature: class ChangeValueDirectCallbackDelegate__DelegateSignature: [+] 0x4 ChangeValueDirectCallbackDelegate__DelegateSignature->Value // float class ChangeKeyValueCallbackDelegate__DelegateSignature: [+] 0x8 ChangeKeyValueCallbackDelegate__DelegateSignature->IsSubKey // char class ButtonClickCallbackDelegate__DelegateSignature: class KeyChangedNotiMessageCallbackDelegate__DelegateSignature: [+] 0x8 KeyChangedNotiMessageCallbackDelegate__DelegateSignature->InKey // struct FInputChord [+] 0x28 KeyChangedNotiMessageCallbackDelegate__DelegateSignature->KeyName // struct FText class ChangeInputCallbackDelegate__DelegateSignature: [+] 0x20 ChangeInputCallbackDelegate__DelegateSignature->Slot // struct UBravoHotelSettingSlotWidget class CheckWorldMapMouseEvent: [+] 0x18 CheckWorldMapMouseEvent->InputEvent // char class OnChangeWorldMapZoomLevelDelegate__DelegateSignature: [+] 0x4 OnChangeWorldMapZoomLevelDelegate__DelegateSignature->NewZoomLevel // int32_t class OnInputDeleteMarkerWorldMap: class OnInputInsertMarkerWorldMap: class OnInputSmartPingAgreeWorldMap: class OnInputSmartPingMenuWorldMap: class OnInputSmartPingWorldMap: class OnInputStopSmartPingWorldMap: class SetPos: class SetWorldPos: [+] 0xC SetWorldPos->EndPos // struct FVector class OnPlayerInfoSlotSizeChanged__DelegateSignature: class GetArmoryMesh: [+] 0x10 GetArmoryMesh->ReturnValue // struct ABravoHotelArmoryMeshActor class GetCurrentArmoryMesh: class GetTabName: class MoveScene: class OnArmoryTabDelegate__DelegateSignature: class OnChangeSceneDelegate__DelegateSignature: class OnCraftResult: class OnMouseEventDelegate__DelegateSignature: [+] 0x10 OnMouseEventDelegate__DelegateSignature->EventType // enum class ECoh_EventType [+] 0x11 OnMouseEventDelegate__DelegateSignature->Button // enum class ECoh_MouseButton [+] 0x14 OnMouseEventDelegate__DelegateSignature->Pos // struct FVector2D [+] 0x1C OnMouseEventDelegate__DelegateSignature->Wheel // struct FVector2D class OnSelectMaking: class OnSelectMaterial: class OnSelectWeapon: [+] 0x4 OnSelectWeapon->bAcquisitionItems // char class OnSkipIdentifiedDelegate__DelegateSignature: class ResetActor: class SendMessage_CloseUpgradePopup: class SendMessage_FinishIdentified: class SendMessage_UpgradeWeapon: class SetArmoryMesh: [+] 0x8 SetArmoryMesh->MeshName // struct FString class SetHiddenAllArmoryMesh: class Coh_ResultInfo: [+] 0x4 Coh_ResultInfo->NewTableIndex // int32_t [+] 0x8 Coh_ResultInfo->Identified // struct FString [+] 0x18 Coh_ResultInfo->fatigue // float [+] 0x1C Coh_ResultInfo->beforeDurability // int32_t [+] 0x20 Coh_ResultInfo->beforeFatigue // float [+] 0x28 Coh_ResultInfo->Rewards // struct TArray class Coh_Reward: [+] 0x4 Coh_Reward->Count // int32_t class OnEntranceCharacterAppearance: class OnMouseEventDelegate__DelegateSignature: [+] 0x1 OnMouseEventDelegate__DelegateSignature->Button // enum class ECoh_MouseButton [+] 0x4 OnMouseEventDelegate__DelegateSignature->Pos // struct FVector2D [+] 0xC OnMouseEventDelegate__DelegateSignature->Wheel // struct FVector2D class OnMoveLobbyCharacterAppearanceDelegate__DelegateSignature: class OnMoveLobbyCharacterWearableDelegate__DelegateSignature: class OnParachuteSkinUpdate: class OnPreViewEquipAppearance: class BindUI: class OnAkAudioEvent: class OnFindTable: [+] 0x20 OnFindTable->ReturnValue // struct FString class Coh_Query: [+] 0x8 Coh_Query->AllRows // char [+] 0x9 Coh_Query->ArrayType // char [+] 0xA Coh_Query->LocalizationKey // char [+] 0x10 Coh_Query->RowNames // struct TArray class OnFinishLoad: [+] 0x10 OnFinishLoad->isMainFrame // char class OnGetLocalSavedSettings: class OnMainStringTable: [+] 0x10 OnMainStringTable->ReturnValue // struct FString class OnMouseEvent: [+] 0x1 OnMouseEvent->EventType // enum class ECoh_EventType [+] 0x4 OnMouseEvent->X // int32_t [+] 0x8 OnMouseEvent->Y // int32_t class OnMouseEvent_Internal: class OnScriptingReady: class OnSetLocalSavedSettings: class CancelMatching: class ChangeVoiceChatState: class ExitDelegate__DelegateSignature: class ForceMatching: class Coh_ForceMatching: [+] 0x10 Coh_ForceMatching->Port // int32_t [+] 0x18 Coh_ForceMatching->Token // struct FString [+] 0x28 Coh_ForceMatching->Key // struct FString [+] 0x38 Coh_ForceMatching->MatchNum // int32_t [+] 0x40 Coh_ForceMatching->Map // struct FString [+] 0x50 Coh_ForceMatching->SpectatorOnly // char [+] 0x58 Coh_ForceMatching->AddOptions // struct FString class K2_Init: class K2_MoveToCraftWeapon: class K2_OnChangedArmoryTab: class K2_OnChangedGold: class K2_OnChangedMaterialList: class Response_MaterialList_Data: [+] 0x8 Response_MaterialList_Data->item_id // struct FString [+] 0x18 Response_MaterialList_Data->stack_count // int32_t [+] 0x20 Response_MaterialList_Data->created // struct FString class K2_OnChangedWeaponList: class Response_Weapon_List_Data: [+] 0x8 Response_Weapon_List_Data->item_id // struct FString [+] 0x18 Response_Weapon_List_Data->table_index // int32_t [+] 0x1C Response_Weapon_List_Data->Durability // int32_t [+] 0x20 Response_Weapon_List_Data->Identified // char [+] 0x21 Response_Weapon_List_Data->supplied // char [+] 0x28 Response_Weapon_List_Data->options // struct TMap [+] 0x78 Response_Weapon_List_Data->created // struct FString class K2_OnCleanCampaignJoined: class K2_OnReceiveCraftWeapon: class Response_CraftWeapon_Data: [+] 0x4 Response_CraftWeapon_Data->before_gold // int32_t [+] 0x8 Response_CraftWeapon_Data->after_gold // int32_t [+] 0x10 Response_CraftWeapon_Data->removed_materials // struct TArray [+] 0x20 Response_CraftWeapon_Data->updated_materials // struct TArray [+] 0x30 Response_CraftWeapon_Data->removed_weapon_item_id // struct FString [+] 0x40 Response_CraftWeapon_Data->crafted_weapon // struct FResponse_CraftWeapon_Weapon class Response_CraftWeapon_Weapon: [+] 0x4 Response_CraftWeapon_Weapon->table_base_index // int32_t [+] 0x8 Response_CraftWeapon_Weapon->Durability // int32_t [+] 0x10 Response_CraftWeapon_Weapon->options // struct TMap [+] 0x60 Response_CraftWeapon_Weapon->item_id // struct FString [+] 0x70 Response_CraftWeapon_Weapon->created // struct FString class Response_CraftWeapon_Material: [+] 0x8 Response_CraftWeapon_Material->item_id // struct FString [+] 0x18 Response_CraftWeapon_Material->stack_count // int32_t class NotifyCanCraft: class OnBackGroundVisible: class OnChangedArmoryTab: class OnCleanCampaignCompleteCoh: class OnCleanCampaignJoined: class OnClientGameLog: [+] 0x8 OnClientGameLog->Desc // struct FString class OnInputEscape: class OnInputEvent: class OnInputMoveTab: class OnLobbyEnterLog: class OnPrefetchingProgress__DelegateSignature: class OnPrefetchingProgressVisible: class OnPreViewResize: [+] 0x4 OnPreViewResize->Y // int32_t [+] 0x8 OnPreViewResize->W // int32_t [+] 0xC OnPreViewResize->H // int32_t class OnPreViewVisible: class OnSelectMaking: class OnTabDelegate__DelegateSignature: class OnVivoxVoiceStateChanged: [+] 0x10 OnVivoxVoiceStateChanged->bIsTalk // char class OptionDelegate__DelegateSignature: class PartyAccept: class PartyInfoDelegate__DelegateSignature: class PartyInvite: [+] 0x10 PartyInvite->ReceiverName // struct FString class PartyKickMember: class PartyLeave: class RequestCleanCampaignJoined: class RequestCraftWeapon: [+] 0x4 RequestCraftWeapon->TableBaseIndex // int32_t [+] 0x8 RequestCraftWeapon->ItemId // struct FString class RequestMaterialList: class RequestWeaponList: class ResetCraftServerWaiting: class SendPlayTimeMessage: class SetMatchingSettings: class Coh_MatchingSettings: [+] 0x8 Coh_MatchingSettings->Map // struct FString [+] 0x18 Coh_MatchingSettings->TypeNum // int32_t [+] 0x1C Coh_MatchingSettings->NeedMoreMember // char class SetVisibleSelectGameMode: class StoreDelegate__DelegateSignature: class ToggleReadyForGame: class UIButtonClickSoundDelegate__DelegateSignature: class UIButtonOverSoundDelegate__DelegateSignature: class BravoHotelLobbyMapSetting: class OnSeasonChangedSubTabDelegate__DelegateSignature: class EffectTransitionInfo: [+] 0x8 EffectTransitionInfo->SupplyActorRef // struct AStaticMeshActor [+] 0x10 EffectTransitionInfo->ScalarParameterValue // float [+] 0x14 EffectTransitionInfo->Visible // char class SupplySlotInfo: [+] 0x8 SupplySlotInfo->Slot // struct UActor class SupplyBoxItemInfo: [+] 0x8 SupplyBoxItemInfo->Actor // struct AStaticMeshActor [+] 0x10 SupplyBoxItemInfo->SupplyMeshParticle // struct UParticleSystemComponent [+] 0x18 SupplyBoxItemInfo->Idx // int32_t [+] 0x20 SupplyBoxItemInfo->ToolTipOffset // struct TArray class OnSlotHoverSounedDelegate__DelegateSignature: class OnEquipmentSounedDelegate__DelegateSignature: class OnEffectEquipmentTransitionDelegate__DelegateSignature: [+] 0x4 OnEffectEquipmentTransitionDelegate__DelegateSignature->Location // struct FVector class ForceMoveScene: class ESceneType: class GetCreateCharacterWidget: class MoveNextLoginFlow: class MoveNextScene: class OnChangedLoginDelegate__DelegateSignature: class ELoginFlow: class OnChangedSceneDelegate__DelegateSignature: class OnHttpWaitingTicket: class OnHttpWaitingUser: class OnWaitingUserDelegate__DelegateSignature: [+] 0x4 OnWaitingUserDelegate__DelegateSignature->WaitingTime // int32_t class RequestWaitingTicket: class RequestWaitingUser: class RetryRequestWaitingTicket: class UpdateUserCount: class OnRep_CurrentPerkInfos: class PerkInfoChanged__DelegateSignature: class PerkInfoArray: [+] 0x108 PerkInfoArray->Items // struct TArray class RepPerkInfo: [+] 0xC RepPerkInfo->PerkIndex // uint16_t [+] 0xE RepPerkInfo->InGamelevel // char class ActiveScenarioActorsByTag: [+] 0x8 ActiveScenarioActorsByTag->TagName // struct FName class DeactiveScenarioActorsByTag: [+] 0x8 DeactiveScenarioActorsByTag->TagName // struct FName class DestroyScenarioActorsByTag: [+] 0x8 DestroyScenarioActorsByTag->TagName // struct FName class OnActorActived__DelegateSignature: class ScenarioResult__DelegateSignature: class K2_AddScenarioCounter: [+] 0x8 K2_AddScenarioCounter->FlagName // struct FName class K2_AddScenarioFlag: [+] 0x8 K2_AddScenarioFlag->FlagName // struct FName class K2_GetScenarioCounter: [+] 0x8 K2_GetScenarioCounter->FlagName // struct FName [+] 0x10 K2_GetScenarioCounter->ReturnValue // int32_t class K2_IsScenarioFlag: [+] 0x8 K2_IsScenarioFlag->FlagName // struct FName [+] 0x10 K2_IsScenarioFlag->ReturnValue // char class K2_RemoveScenarioFlag: [+] 0x8 K2_RemoveScenarioFlag->FlagName // struct FName class K2_SetScenarioCounter: [+] 0x8 K2_SetScenarioCounter->FlagName // struct FName [+] 0x10 K2_SetScenarioCounter->NewCount // int32_t class K2_TriggerScenarioEvent: [+] 0x8 K2_TriggerScenarioEvent->EventName // struct FName class OnAllLevelsLoadedFirstTime: class ScenarioEventDelegate__DelegateSignature: class StartScenario: class StopScenario: class BlueprintSteamGetFriendsListDelegate__DelegateSignature: class SteamFriendInfo: [+] 0x28 SteamFriendInfo->DisplayName // struct FString [+] 0x38 SteamFriendInfo->RealName // struct FString [+] 0x48 SteamFriendInfo->OnlineState // enum class ESteamPresenceState [+] 0x49 SteamFriendInfo->bIsOnline // char [+] 0x4A SteamFriendInfo->bIsPlaying // char [+] 0x4B SteamFriendInfo->bIsPlayingThisGame // char [+] 0x4C SteamFriendInfo->bIsJoinable // char [+] 0x4D SteamFriendInfo->bHasVoiceSupport // char class ESteamPresenceState: class AddImpulse: class AddImpulseAtLocation: [+] 0xC AddImpulseAtLocation->Location // struct FVector class CanRideOnGround: class CanRideOnWater: class EngineIdling: class FloatingInAirChanged__DelegateSignature: class GetBrake: class GetContactPhysicalMaterial: [+] 0x8 GetContactPhysicalMaterial->ReturnValue // struct UPhysicalMaterial class GetCurrentDriveGear: class GetCurrentMomentum: class GetHandBrake: class GetNormalizedRPM: class GetPxSimulOwner: class GetSteering: class GetSuspensionSpringForce: [+] 0x4 GetSuspensionSpringForce->ReturnValue // float class GetThrottle: class GetWheelRadius: [+] 0x4 GetWheelRadius->ReturnValue // float class HasPxAuthority: class IsEngineIdling: class IsHandbrakePressed: class IsInAir: class IsMoving: class IsStopping: class IsSuspensionStable: class IsWheelWrecked: [+] 0x4 IsWheelWrecked->ReturnValue // char class OnRep_IsBoosting: class OnRep_PxAuthority: class ServerEnableBooster: class ServerUpdateControlStates: class RepVehicleControlStates: [+] 0x1 RepVehicleControlStates->bHasRightSteeringInput // char [+] 0x2 RepVehicleControlStates->bHasThrottleInput // char [+] 0x3 RepVehicleControlStates->bHasBrakeInput // char [+] 0x4 RepVehicleControlStates->bIsIdleBraking // char [+] 0x5 RepVehicleControlStates->bHasHandbrakeInput // char [+] 0x6 RepVehicleControlStates->bUsingAirControlInput // char [+] 0x7 RepVehicleControlStates->CurrentGear // int8_t class ServerUpdateRigidBodyReplicated: class SetInwaterState: [+] 0x1 SetInwaterState->bResetPhysics // char class SetSideBrake: class SteeringInputChanged__DelegateSignature: [+] 0x4 SteeringInputChanged__DelegateSignature->CurrentInput // float class StopMovementSmoothly: class UpdateAllWheelsCollisionChannel: class WheelFloated__DelegateSignature: class WheelLanded__DelegateSignature: [+] 0x4 WheelLanded__DelegateSignature->MaxHeight // float class WheelTypeChanged__DelegateSignature: [+] 0x4 WheelTypeChanged__DelegateSignature->PreviousWheel // enum class EVehicleWheelType [+] 0x5 WheelTypeChanged__DelegateSignature->CurrentWheel // enum class EVehicleWheelType class EVehicleWheelType: class GetIndex: class GetOccupant: class GetOccupantCollision: class GetSeatSocketName: class IsDriverSeat: class IsOccupied: class OccupantChanged__DelegateSignature: [+] 0x8 OccupantChanged__DelegateSignature->Occupant // struct ABravoHotelCharacter class ReserveForDriver: class SetOccupantCollision: class SetSeatSocketName: class AttachToWeaponBySlot: class GetEquippedSlotIndex: class GetItemInfo: [+] 0x98 GetItemInfo->OutItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x528 GetItemInfo->ReturnValue // char class GetItemInfo_Const: class GetOverrideAttachSocketName: class GetOwingPawn: class IsPendingEquip: class IsPendingUnequip: class K2_OnEquip: class K2_OnUnEquip: class OnEquip: class OnRep_IsEquipped: class OnRep_PendingEquip: class OnRep_PendingUnEquip: class OnUnEquip: [+] 0x4 OnUnEquip->ReturnValue // float class ActivateShiningEffect: class AddAttachment: [+] 0x98 AddAttachment->ReturnValue // char class ApplyAsyncLoadedData: class AttachToWeaponSkeletalMesh: [+] 0x8 AttachToWeaponSkeletalMesh->ReturnValue // char class AttachToWeaponStaticMesh: [+] 0x8 AttachToWeaponStaticMesh->ReturnValue // char class CanADS: class CanAOS: class CanFire: class CanMeleeAttack: class CanSprint: class ChangeAbilities: class ClientSetMagazine: class DoProne: class FireWeapon: class FPSK_SetWeaponCastShadow: [+] 0x1 FPSK_SetWeaponCastShadow->bNewCastHiddenShadow // char class FPSK_SetWeaponVisibility: class GetADSFOV: class GetAmmoName: class GetAmmoPerkWeapon: class GetAttachmentInfo: [+] 0x8 GetAttachmentInfo->OutItemInfo // struct FInventoryItemInfo [+] 0xA0 GetAttachmentInfo->OutItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x530 GetAttachmentInfo->ReturnValue // char class GetAttachmentSlotUseType: [+] 0x1 GetAttachmentSlotUseType->ReturnValue // enum class EWeaponAttachmentUseType class GetCoolTimeRatePerkWeapon: class GetIdentityName: class GetMagazineInBackPack: class GetReloadInfo: class GetUICurrentDamage: class GetUICurrentRPM: class GetWeaponAnimationType: class EWeaponAnimationType: class GetWeaponBaseData: class WeaponBaseData: [+] 0x8 WeaponBaseData->WeaponKey // struct FName [+] 0x10 WeaponBaseData->ID // int32_t [+] 0x14 WeaponBaseData->WeaponType // enum class EWeaponType [+] 0x18 WeaponBaseData->DisplayName // struct FText [+] 0x30 WeaponBaseData->DisplayDesc // struct FText [+] 0x48 WeaponBaseData->DisplayWeaponType // struct FText [+] 0x60 WeaponBaseData->DisplayRangeType // struct FText [+] 0x78 WeaponBaseData->Display_Damage // int32_t [+] 0x7C WeaponBaseData->Display_EffectiveRange // int32_t [+] 0x80 WeaponBaseData->Display_Accuracy // int32_t [+] 0x84 WeaponBaseData->Display_RateofFire // int32_t [+] 0x88 WeaponBaseData->Display_AmmoInfo // struct FName [+] 0x90 WeaponBaseData->SlotIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0xB8 WeaponBaseData->DragIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0xE0 WeaponBaseData->IsArmoryWeapon // char [+] 0xE4 WeaponBaseData->ItemKey // struct FName [+] 0xEC WeaponBaseData->TopRecipe // struct FName [+] 0xF4 WeaponBaseData->Display_MagSize // int32_t [+] 0xF8 WeaponBaseData->DataAsset // struct UArmoryDataAsset [+] 0x100 WeaponBaseData->AmmoTableKey // struct FName [+] 0x108 WeaponBaseData->PerBoneDamageTable // struct UDataTable class GetWeaponInfo: class GetWeaponType: class InitializeWeapon: class IsEnablePerkWeapon: class IsEquippableAttachment: [+] 0x98 IsEquippableAttachment->ReturnValue // char class IsEquippableAttachmentByType: [+] 0x1 IsEquippableAttachmentByType->AttachmentItem // enum class EWeaponAttachmentItem [+] 0x2 IsEquippableAttachmentByType->ReturnValue // char class IsEquippableAttachmentEmptySlot: [+] 0x98 IsEquippableAttachmentEmptySlot->ReturnValue // char class IsFPSMode: class IsNoDamageWeapon: class IsPerkWeapon: class OnChangeWeaponAttachmentsDelegate__DelegateSignature: class OnFireProjectile__DelegateSignature: class OnRep_Magazine: class RemoveAttachment: [+] 0x1 RemoveAttachment->ReturnValue // char class ServerBackPackInTotalAmmoCount: class SetADSMode: class SetADSPostProcessEffects: class SetFPSMode: class SetWeaponMaterialFov: class SetWeaponVisibilityAbsolutely: class StopAllAction: class StopCurrentPlayingMontage: class UpdateActorHiddenInGame_TPPOnly: class EWeaponState: class ClientSetThrowingWeaponState: class GetFireDesiredLocationAndRotation: [+] 0xC GetFireDesiredLocationAndRotation->DesiredRotation // struct FRotator class GetFireLocationAndRotation: [+] 0xC GetFireLocationAndRotation->StartFireRotation // struct FRotator class GetGrenadeSocketLocation: class GetGuidedLocation: [+] 0xC GetGuidedLocation->ReturnValue // char class GetLeverOffAnimSlot: [+] 0x1 GetLeverOffAnimSlot->bIsProned // char [+] 0x8 GetLeverOffAnimSlot->ReturnValue // struct FAnimSlot class GetOwnCharacterActiveCameraComponent: class GetStartFireBoneName: class GetThrowGrenadeVelocityByThrowingType: [+] 0x4 GetThrowGrenadeVelocityByThrowingType->ReturnValue // float class GetThrowingAnimSlot: [+] 0x1 GetThrowingAnimSlot->bIsProned // char [+] 0x2 GetThrowingAnimSlot->bInVehicle // char [+] 0x8 GetThrowingAnimSlot->ReturnValue // struct FAnimSlot class InterpProjectilePredictPathByJumpState: class IsDrawPredictProjectileLine: class IsPlayingThrowMontage: class K2_OnOwnerBecomeViewTarget: class K2_OnOwnerEndViewTarget: class NeedDrawingPredictProjectileLine: class OnChangeThrowingType__DelegateSignature: class OnChangeThrowingWeaponState__DelegateSignature: class OnOwnerGroundStateChanged: class OnRep_ChangeGrenadeState: class OnThrowGrenade: [+] 0xC OnThrowGrenade->ProjectileRotation // struct FRotator [+] 0x18 OnThrowGrenade->bThrow // char class ServerSetThrowingWeaponState: class ServerThrowGrenade: [+] 0xC ServerThrowGrenade->ProjectileRotation // struct FRotator [+] 0x18 ServerThrowGrenade->bGuided // char [+] 0x1C ServerThrowGrenade->GuidedLocation // struct FVector [+] 0x28 ServerThrowGrenade->bThrow // char class SetDrawPredictProjectileLine: class SetThrowableLandingLocation: class SetTimerInterpProjectilePredictJump: class SetTimerInterpProjectilePredictNormal: class SpawnPinOffParticle: class ActiveChargingGauge: class AIEndReload: class AmmoReloadedDelegate__DelegateSignature: class AttachToCamera: class CalculateAutoInformations: [+] 0x8 CalculateAutoInformations->Radius // float [+] 0xC CalculateAutoInformations->Distance // float [+] 0x10 CalculateAutoInformations->ProjectileTransform // struct FTransform [+] 0x40 CalculateAutoInformations->ReturnValue // char class CalculateAutoInformationsADS: [+] 0x8 CalculateAutoInformationsADS->Radius // float [+] 0xC CalculateAutoInformationsADS->Distance // float [+] 0x10 CalculateAutoInformationsADS->ProjectileTransform // struct FTransform [+] 0x40 CalculateAutoInformationsADS->TrailEffectTransform // struct FTransform [+] 0x70 CalculateAutoInformationsADS->ReturnValue // char class CalculatePreShootInformations: [+] 0x8 CalculatePreShootInformations->InIgnoreActors // struct TArray [+] 0x18 CalculatePreShootInformations->MaxRange // float [+] 0x1C CalculatePreShootInformations->EndLocation // struct FVector [+] 0x28 CalculatePreShootInformations->ReturnValue // char class CalculateShootInformations: [+] 0x8 CalculateShootInformations->WeaponMesh // struct USkeletalMeshComponent [+] 0x10 CalculateShootInformations->WeaponFireSocketName // struct FName [+] 0x18 CalculateShootInformations->InIgnoreActors // struct TArray [+] 0x28 CalculateShootInformations->SpreadCurrent // float [+] 0x30 CalculateShootInformations->ProjectileTransform // struct FTransform [+] 0x60 CalculateShootInformations->HitResult // struct FHitResult [+] 0xE8 CalculateShootInformations->EndLocation // struct FVector class CalculateShootInformationsADS: [+] 0x8 CalculateShootInformationsADS->FireToCameraLocationCorrection // float [+] 0x10 CalculateShootInformationsADS->ProjectileTransform // struct FTransform class CanAutoReload: class CanSkipSpawnProjectile: [+] 0x30 CanSkipSpawnProjectile->UniqueID // uint16_t [+] 0x34 CanSkipSpawnProjectile->LevelVisibleRate // float [+] 0x38 CanSkipSpawnProjectile->ReturnValue // char class CheckAimingDownside: class DetachFromCamera: class FireProjectile: [+] 0xC FireProjectile->ProjectileRotation // struct FRotator [+] 0x18 FireProjectile->TrailLocation // struct FVector [+] 0x24 FireProjectile->TrailRotation // struct FRotator class FPSK_UpdateRelativeTransform: class GetAttachmentComponent: class GetAttachmentInfoModifier: class GetBulletCount: class GetBulletsPerShot: class GetCurrentSight: class GetCurrentZeroingAngles: class ZeroPoint: [+] 0x4 ZeroPoint->Angle // float class GetDebugText: class GetIsFiringUI: class GetLeanLocation: [+] 0xC GetLeanLocation->ReturnValue // struct FVector class GetLeanRotationAngle: class GetRecoiledSpread: [+] 0x4 GetRecoiledSpread->ReturnValue // float class GetViewPitch: class GetZeroPointAngle: [+] 0x4 GetZeroPointAngle->ReturnValue // float class GetZeroPointDistance: [+] 0x4 GetZeroPointDistance->ReturnValue // int32_t class IsPlayingBoltActionMontage: class IsPlayingReloadMontage: class K2_OnFinishSimulateBoltAction: class K2_SimulateBoltAction: class MulticastFireProjectile: class RepProjectileInfo: [+] 0xC RepProjectileInfo->OriginRotation // struct FRotator [+] 0x18 RepProjectileInfo->SpreadRotations // struct TArray [+] 0x28 RepProjectileInfo->NumBulletsAndSpreadBit // char [+] 0x29 RepProjectileInfo->bIsCharacterInfoData // char [+] 0x2A RepProjectileInfo->CharacterInfoBit // uint16_t [+] 0x2C RepProjectileInfo->Index // char [+] 0x30 RepProjectileInfo->ShotFoV // float [+] 0x34 RepProjectileInfo->FireMode // enum class EWeaponFireMode [+] 0x38 RepProjectileInfo->ProjectileVelocity // float [+] 0x3C RepProjectileInfo->TerminalVelocity // float [+] 0x40 RepProjectileInfo->bIsBoltAction // char [+] 0x44 RepProjectileInfo->RecoilInfo // struct FRepRecoilInfo [+] 0x80 RepProjectileInfo->LeanDegreeMax // float [+] 0x84 RepProjectileInfo->ADSSpeed // float [+] 0x88 RepProjectileInfo->Deviation // float [+] 0x8C RepProjectileInfo->UniqueID // uint16_t [+] 0x8E RepProjectileInfo->bHasAuthority // char [+] 0x90 RepProjectileInfo->AuthorityController // struct UActor [+] 0x98 RepProjectileInfo->Time // float [+] 0x9C RepProjectileInfo->DamageRate // float [+] 0xA0 RepProjectileInfo->LevelVisibleRate // char class RepRecoilInfo: [+] 0x4 RepRecoilInfo->VertClampMax // float [+] 0x8 RepRecoilInfo->VertSpeed // float [+] 0xC RepRecoilInfo->VertRecoveryClamp // float [+] 0x10 RepRecoilInfo->VertRecoveryModifier // float [+] 0x14 RepRecoilInfo->HorSpeed // float [+] 0x18 RepRecoilInfo->HorTendency // float [+] 0x1C RepRecoilInfo->HorLeftMax // float [+] 0x20 RepRecoilInfo->HorRightMax // float [+] 0x24 RepRecoilInfo->Speed // float [+] 0x28 RepRecoilInfo->RecoverySpeed // float [+] 0x2C RepRecoilInfo->PatternScale // float [+] 0x30 RepRecoilInfo->CrouchModifier // float [+] 0x34 RepRecoilInfo->ProneModifier // float [+] 0x38 RepRecoilInfo->DecreaseRecoilPatternScale // float class MulticastMontageSetNextSection: [+] 0x8 MulticastMontageSetNextSection->NextSection // struct FName [+] 0x10 MulticastMontageSetNextSection->bSkipOwner // char class MulticastSimulateFireProjectile: class MulticastStopSimulatingBoltAction: class MulticastStopSimulatingReload: class OnEndSimulateFireDelegate__DelegateSignature: class OnFinishSimulateBoltAction__DelegateSignature: class OnFinishSimulateReload__DelegateSignature: class OnReload__DelegateSignature: class OnRep_bIsFiring: class OnRep_BoltAction: class OnRep_CurrentZeroPointIndex: class OnRep_FireMode: class OnRep_Ready: class OnRep_Reload: class OnRep_WarmingUp: class OnStartSimulateFireDelegate__DelegateSignature: class ResetZeroingDistance: class ServerFire: class ServerFireProjectile: class ServerHandleFiring: class ServerReloadWeapon: class ServerSetZeroPointIndex: class ServerStartBoltAction: class ServerStartReload: class ServerStopBoltAction: class ServerStopReload: class ServerUpdateReloadWhileProning: class SetBulletCount: class SetMagazineType: class EWeaponAttachmentMagazineType: class SetMuzzleEffect: class SetMuzzleEffect_HeatScan: class SetMuzzleEffect_NoAttach: class SetNextZeroPoint: class SetZeroPointIndex: class SetZeroPointTempAngle: [+] 0x4 SetZeroPointTempAngle->Index // int32_t class ShouldTacticalReload: class SpawnBulletParticle: class StartOneByOneReload: [+] 0x4 StartOneByOneReload->ReturnValue // float class UpdateAutoBoltAction: class UpdateAutoReload: class UpdateBulletCount: class UpdateCollideState: class UpdateOneByOneReload: class ExplosionInfo: [+] 0x4 ExplosionInfo->Damage // float [+] 0x8 ExplosionInfo->EffectRange // float [+] 0xC ExplosionInfo->DamageFalloff // float class IncendiaryInfo: [+] 0x4 IncendiaryInfo->DamageTime // float [+] 0x8 IncendiaryInfo->FireDamage // float [+] 0xC IncendiaryInfo->ActiveRange // float [+] 0x10 IncendiaryInfo->FireShrinkTime // float class EWeaponRecoilType: class RangedWeaponFireSound: [+] 0x8 RangedWeaponFireSound->LoopStartEvent // struct UAkAudioEvent [+] 0x10 RangedWeaponFireSound->LoopStopEvent // struct UAkAudioEvent [+] 0x18 RangedWeaponFireSound->WarmupStartEvent // struct UAkAudioEvent class ETeamType: class EBattleRoyalTeamState: class EBoxStateType: class EAssignReason: class EPersonalSupplyBoxState: class EBuffDamageLogType: class ECharacterClassFlag: class ECharacterMovmentStateType: class EBuffTargetType: class EAbilityCombineType: class ESoundCondition: class EAppAudioState: class EIndoorConditionTargets: class EOcclusionMethod: class ECrosshairPosition: class EContentsType: class EReportIndex: class ERecipeSearchType: class EItemLogType: class EDataItemType: class EClientGameContentsType: class EEventTypeClientGameStateData: class EEventTypeClientGameWeaponData: class EEventTypeClientGameInventoryData: class EEventTypeClientGameVehicleData: class EEventTypeClientGameRevivalData: class EEventTypeClientGameDiedData: class EEventTypeClientGameKnockDownedData: class EEventTypeClientGameBattleData: class EEventTypeClientGameThrowableData: class EEventTypeClientGameInteractionData: class EEventTypeClientGameItemSearchData: class EEventTypeClientGameItemData: class EEventTypeClientGameSkillData: class EEventTypeClientGameSupplyBoxData: class EEventTypeClientData: class EEventTypeWorldItemData: class EEventTypeUseItemData: class EEventTypeSupplyData: class EEventTypeTransportData: class EEventTypeRedZoneData: class EEventTypeBlueZoneData: class EEventTypeBattleRoyalData: class EEventTypeWeaponData: class EEventTypeCharacterFlyingData: class EEventTypeCharacterData: class EEventTypePlayerData: class EEventTypeGameData: class EBlackmarketGearSortType: class EBlackmarketCustomSortType: class EBlackmarketConsumableSortType: class EBlackmarketWearableSortType: class EBlackmarketAttachmentSortType: class EBlackmarketAmmoSortType: class EBlackmarketWeaponSortType: class EBlackmarketTabType: class EDoorSoundType: class EElevatorStateType: class EElevatorDoorStateType: class ENetworkLoginFlowFlags: class EGameResultWidgetMode: class EGoogleCloudType: class EItemEquipType: class EItemLocation: class EWebGameServerMode: class ECompareItemType: class EItemEffectSubParticleSpawnState: class EPatrolDirection: class EEventLogType: class EMoveElevatorStateType: class ECloudPlatformType: class EClientOutGameContentsType: class EEventTypeClientOutGameFirstClientRunData: class EEventTypeClientOutGameTutorialData: class EEventTypeClientOutGameExitData: class EEventTypeClientOutGameActionData: class EEventTypeClientOutGameLoginData: class EEventTypeClientOutGameMatchingData: class EItemSortType: class EPickUpItemEffectType: class EPopupWidgetButtonFlags: class EAchievementState: class EAchievementType: class ERemoteControlState: class EDropBoxState: class EGameLoadingStep: class ELanguageType: class EMailMsgTag: class EMailMsgSaveOption: class EMailMsgType: class ECommunicatorType: class EBlockType: class EBroadCastKillerType: class EAutoMoveSnapshotActionType: class EMatchRateCaseType: class EDeafenDistanceLevel: class EMouseCursorType: class EStatusType: class EPlayerListSortType: class CheatSubType: class CheatMainType: class EVehicleTransmissionType: class EDoorState: class EPingActorType: class EPingIconAnimationStateType: class EPingIconLoopAnimationType: class EPingIconTransitionAnimationType: class ETimeOfDayType: class EWaterViewCameraType: class ECharacterVoicePriorityType: class ECharacterVoiceRPCType: class ESteamAvatarSize: class EUpLoadDataType: class EMovementDirection: class ECardinalDirection: class EVehicleExitSide: class EVehicleEffect: class ERedZoneSelectType: class EPerkSpawnType: class ESurviveType: class ESimpleWeaponAnimationType: class ELadderState: class ELadderInteractionType: class EWeaponAttachmentSight: class EProjectileType: class ETerrainType: class EHumanWeaponHitArea: class EWeaponHitArea: class EVehicleSoundFlag: class EVehicleNetProperty: class VoiceChannelType: class PTTKey: class EWeightMapBitCheck: class EWeightMapLandType: class EWeightMapDescentType: class EParkourDebugType: class LoginInfo: [+] 0x50 LoginInfo->Keys // struct TMap class BoostTypeData: [+] 0x8 BoostTypeData->BoostMax // float [+] 0x10 BoostTypeData->BoostDefine // struct TArray class BoostTypeElement: [+] 0x4 BoostTypeElement->BoostDecreasePerSec // float [+] 0x8 BoostTypeElement->bShowHealUI // char [+] 0x9 BoostTypeElement->bShowSpeedUI // char [+] 0x10 BoostTypeElement->BuffKeys // struct TArray class PerkDeckInfo: [+] 0x28 PerkDeckInfo->ChangeDeckCount // int32_t [+] 0x30 PerkDeckInfo->ExpertSupplyItems // struct TArray [+] 0x40 PerkDeckInfo->ExpertSupplyWeaponItems // struct TArray [+] 0x50 PerkDeckInfo->ExpertFreeSupplyItems // struct TArray [+] 0x60 PerkDeckInfo->ExpertFreeSupplyWeaponItems // struct TArray class CharacterAbilityData: [+] 0x8 CharacterAbilityData->AbilityType // enum class ECharacterAbilityType [+] 0x9 CharacterAbilityData->AbilityCase // enum class EAbilityCase [+] 0xC CharacterAbilityData->AbilityValue // float class ExpertWeaponListData: [+] 0x8 ExpertWeaponListData->ExpertWeaponType // struct TMap class ExpertWeaponType: class ExpertWeaponElement: [+] 0x8 ExpertWeaponElement->Weight // float [+] 0x10 ExpertWeaponElement->SupplyWeaponItems // struct TArray [+] 0x20 ExpertWeaponElement->SupplyItems // struct TArray [+] 0x30 ExpertWeaponElement->PerkNames // struct TMap [+] 0x80 ExpertWeaponElement->FreeSupplyWeaponItems // struct TArray [+] 0x90 ExpertWeaponElement->FreeSupplyItems // struct TArray class CameraEffectData: [+] 0x8 CameraEffectData->Duration // float [+] 0x10 CameraEffectData->Particle_TPP // struct UParticleSystem [+] 0x18 CameraEffectData->Particle_FPP // struct UParticleSystem [+] 0x20 CameraEffectData->ParticlePivot // struct FVector [+] 0x30 CameraEffectData->EffectColor // struct TMap class MaterialEffectData: [+] 0x8 MaterialEffectData->ActiveTime // float [+] 0xC MaterialEffectData->SleepTime // float [+] 0x10 MaterialEffectData->StartMutableDatas // struct TMap [+] 0x60 MaterialEffectData->ChangeMutableDatas // struct TMap [+] 0xB0 MaterialEffectData->TargetChangeRate // float [+] 0xB8 MaterialEffectData->CameraPostProcessClase // struct UClass* [+] 0xC0 MaterialEffectData->ColorValues // struct TMap [+] 0x110 MaterialEffectData->FloatValues // struct TMap [+] 0x160 MaterialEffectData->ColorCurves // struct TMap [+] 0x1B0 MaterialEffectData->FloatCurves // struct TMap [+] 0x200 MaterialEffectData->BlendOutParameterName // struct FName [+] 0x208 MaterialEffectData->BlendOutSpeed // float class ConditionedAbilityInfo: class PerkData: [+] 0x8 PerkData->BaseData // struct FPerkBaseData [+] 0xD0 PerkData->InGameDatas // struct TArray class PerkInGameData: [+] 0x8 PerkInGameData->DisplayName // struct FText [+] 0x20 PerkInGameData->DisplayNameValues // struct TMap [+] 0x70 PerkInGameData->Description // struct FText [+] 0x88 PerkInGameData->DescriptionValues // struct TMap [+] 0xD8 PerkInGameData->PopupName // struct FText [+] 0xF0 PerkInGameData->PopupNewDesc // struct FText [+] 0x108 PerkInGameData->PopupLevelUpDesc // struct FText [+] 0x120 PerkInGameData->PopupLevelUpDescValues // struct TMap [+] 0x170 PerkInGameData->PopupNewSound // struct TSoftObjectPtr [+] 0x198 PerkInGameData->DisplayKey // struct FName [+] 0x1A0 PerkInGameData->DisplayPower // int32_t [+] 0x1A4 PerkInGameData->DisplaySpeed // int32_t [+] 0x1A8 PerkInGameData->DisplayDefense // int32_t [+] 0x1AC PerkInGameData->Level // int32_t [+] 0x1B0 PerkInGameData->MaxLevel // int32_t [+] 0x1B4 PerkInGameData->NextLevelExp // int32_t [+] 0x1B8 PerkInGameData->BuffNames // struct TArray class PerkBaseData: [+] 0x8 PerkBaseData->ID // int32_t [+] 0x10 PerkBaseData->DisplayName // struct FText [+] 0x28 PerkBaseData->DisplayShortName // struct FText [+] 0x40 PerkBaseData->Description // struct FText [+] 0x58 PerkBaseData->Tooltip // struct FText [+] 0x70 PerkBaseData->SlotIconTexture // struct TSoftObjectPtr [+] 0x98 PerkBaseData->MaxGrade // int32_t [+] 0x9C PerkBaseData->grade // int32_t [+] 0xA0 PerkBaseData->TextTableIndex // struct FName [+] 0xA8 PerkBaseData->EquipableClass // struct TArray [+] 0xB8 PerkBaseData->EquipableSlot // char [+] 0xBC PerkBaseData->SpecialWeaponName // struct FName class NewbieBuff: [+] 0x8 NewbieBuff->CommonBuffNames // struct TArray [+] 0x28 NewbieBuff->SupplyProbabilityModifyer // float [+] 0x2C NewbieBuff->ExpertWeaponTableID // struct FName [+] 0x18 NewbieBuff->SuperPeopleClassBuffNames // struct TArray class SpecificClassBuff: [+] 0x8 SpecificClassBuff->BuffNames // struct TArray class BuffDamageLogData: [+] 0x8 BuffDamageLogData->BuffDamageLogType // enum class EBuffDamageLogType [+] 0x10 BuffDamageLogData->AttackerIcon // struct TSoftObjectPtr [+] 0x38 BuffDamageLogData->AttackerDescription // struct FText [+] 0x50 BuffDamageLogData->ForceAttackerDisplay // char [+] 0x58 BuffDamageLogData->DefenderIcon // struct TSoftObjectPtr [+] 0x80 BuffDamageLogData->DefenderDescription // struct FText [+] 0x98 BuffDamageLogData->ForceDefenderDisplay // char class BuffData: [+] 0x8 BuffData->BuffClass // struct UClass* [+] 0x10 BuffData->BuffTarget // enum class EBuffTargetType [+] 0x18 BuffData->CohIcon // struct TSoftObjectPtr [+] 0x40 BuffData->DisplayName // struct FText [+] 0x58 BuffData->Description // struct FText [+] 0x70 BuffData->BorderColor // struct FColor [+] 0x74 BuffData->BGColor // struct FColor [+] 0x78 BuffData->DisplayLevel // int32_t [+] 0x7C BuffData->EffectSet // struct FName [+] 0x84 BuffData->ReadyTime // float [+] 0x88 BuffData->BuffTime // float [+] 0x8C BuffData->CoolTime // float [+] 0x90 BuffData->Chance // float [+] 0x94 BuffData->LimitCount // int32_t [+] 0x98 BuffData->SubBuffIndex // struct TArray [+] 0xA8 BuffData->StartBuffIndex // struct TArray [+] 0xB8 BuffData->EndBuffIndex // struct TArray [+] 0xC8 BuffData->SpecialCondition // struct FString [+] 0xD8 BuffData->PlusValue // float [+] 0xDC BuffData->PercentValue // float [+] 0xE0 BuffData->bReverseCondition // char [+] 0xE1 BuffData->bUseableInVehicle // char [+] 0xE8 BuffData->TargetItemIndex // struct TArray [+] 0xF8 BuffData->EquipedItemIndex // struct TArray [+] 0x108 BuffData->WeaponType // struct TArray [+] 0x118 BuffData->BoneName // struct TArray [+] 0x128 BuffData->State // struct TArray [+] 0x138 BuffData->ETC // struct TArray [+] 0x148 BuffData->Param01 // struct FString [+] 0x158 BuffData->Param02 // struct FString [+] 0x168 BuffData->Param03 // struct FString [+] 0x178 BuffData->Param04 // struct FString class BuffEffectSetData: [+] 0x8 BuffEffectSetData->CharacterParticleStart // struct TMap [+] 0x58 BuffEffectSetData->CharacterParticleIng // struct TMap [+] 0xA8 BuffEffectSetData->CharacterParticleEnd // struct TMap [+] 0xF8 BuffEffectSetData->Sound2DStart // struct TArray> [+] 0x108 BuffEffectSetData->Sound2DEnd // struct TArray> [+] 0x118 BuffEffectSetData->Sound3DStart // struct TArray> [+] 0x128 BuffEffectSetData->Sound3DEnd // struct TArray> [+] 0x138 BuffEffectSetData->SoundFollowStart // struct TArray> [+] 0x148 BuffEffectSetData->SoundFollowEnd // struct TArray> class AICharacterSettingData: [+] 0x8 AICharacterSettingData->NickName // struct FString [+] 0x18 AICharacterSettingData->AppearanceInfo // struct FAICharacterAppearanceInfo [+] 0x30 AICharacterSettingData->AddItems // struct TArray [+] 0x40 AICharacterSettingData->Buffs // struct TArray [+] 0x50 AICharacterSettingData->ItemSettingType // struct FName class AICharacterAppearanceInfo: [+] 0x4 AICharacterAppearanceInfo->FaceColorID // int32_t [+] 0x8 AICharacterAppearanceInfo->HairID // int32_t [+] 0xC AICharacterAppearanceInfo->HairColorID // int32_t [+] 0x10 AICharacterAppearanceInfo->gender // int32_t class AIItemSettingData: [+] 0x8 AIItemSettingData->PhaseItemSettingInfo // struct TArray class AIPhaseItemSettingInfo: [+] 0x8 AIPhaseItemSettingInfo->EquipItems // struct TArray [+] 0x18 AIPhaseItemSettingInfo->DropItems // struct TArray class AircraftMakeData: class DebugAircraftWorldInfo: [+] 0xC DebugAircraftWorldInfo->RightVectorEndWorldPos // struct FVector [+] 0x18 DebugAircraftWorldInfo->ChangedStartWorldPos // struct FVector [+] 0x24 DebugAircraftWorldInfo->ChangedEndWorldPos // struct FVector [+] 0x30 DebugAircraftWorldInfo->IgnoreAreaWorldPos // struct FVector [+] 0x3C DebugAircraftWorldInfo->IgnoreAreaRadius // float class AirCraftInfo: [+] 0x8 AirCraftInfo->StartPos // struct FVector2D [+] 0x10 AirCraftInfo->EndPos // struct FVector2D [+] 0x18 AirCraftInfo->DescentStartPos // struct FVector2D [+] 0x20 AirCraftInfo->DescentEndPos // struct FVector2D [+] 0x28 AirCraftInfo->DebugData // struct FDebugAirCraftInfo [+] 0x54 AirCraftInfo->Angle // float [+] 0x58 AirCraftInfo->FindDescentPointCnt // int32_t class DebugAirCraftInfo: [+] 0x8 DebugAirCraftInfo->RightVectorEnd // struct FVector2D [+] 0x10 DebugAirCraftInfo->ChangedStartPos // struct FVector2D [+] 0x18 DebugAirCraftInfo->ChangedEndPos // struct FVector2D [+] 0x20 DebugAirCraftInfo->IgnoreAreaPos // struct FVector2D [+] 0x28 DebugAirCraftInfo->IgnoreAreaRadius // float class AirCraftBoardingInfo: [+] 0x1 AirCraftBoardingInfo->IsMyTeam // char [+] 0x4 AirCraftBoardingInfo->PlayerUniqueID // int32_t [+] 0x8 AirCraftBoardingInfo->AirCraftID // char [+] 0x9 AirCraftBoardingInfo->SeatID // char class KillAliveInfo: [+] 0x4 KillAliveInfo->KillCount // int32_t [+] 0x8 KillAliveInfo->AssistCount // int32_t [+] 0xC KillAliveInfo->AliveCount // int32_t [+] 0x10 KillAliveInfo->AliveTeamCount // int32_t class ConditionedSound: [+] 0x8 ConditionedSound->Event // struct UAkAudioEvent class AttachedUsableItem_ScalarParamData: [+] 0x8 AttachedUsableItem_ScalarParamData->BeginValue // float [+] 0xC AttachedUsableItem_ScalarParamData->EndValue // float class AudioEventAssetData: class AudioGeometryData: [+] 0x50 AudioGeometryData->WorldVertices // struct TArray class CameraMoveData: [+] 0x18 CameraMoveData->InCurve // struct UCurveFloat [+] 0x20 CameraMoveData->InHeightCurve // struct UCurveFloat [+] 0x38 CameraMoveData->SecondCurve // struct UCurveFloat [+] 0x40 CameraMoveData->SecondHeightCurve // struct UCurveFloat [+] 0x58 CameraMoveData->OutCurve // struct UCurveFloat [+] 0x60 CameraMoveData->CurveFPP // struct UCurveVector class ReplicationMoveParameter: [+] 0x4 ReplicationMoveParameter->DynamicFrequency // int32_t class Coh_LocalizationTable: class Coh_LocalizationString: [+] 0x10 Coh_LocalizationString->SourceString // struct FText class ResuscitationMarkerInfo: [+] 0x8 ResuscitationMarkerInfo->PrePos // struct FVector2D [+] 0x10 ResuscitationMarkerInfo->Widget // struct UWidget [+] 0x18 ResuscitationMarkerInfo->PlayerState // struct ABravoHotelPlayerState class LocalPingMarkerInfo: [+] 0x8 LocalPingMarkerInfo->PrePos // struct FVector2D [+] 0x10 LocalPingMarkerInfo->Widget // struct UWidget [+] 0x18 LocalPingMarkerInfo->PingInfo // struct FBravoHotelLocalPingInfo class ExpertWeaponItemMarkerInfo: [+] 0x8 ExpertWeaponItemMarkerInfo->PrePos // struct FVector2D [+] 0x10 ExpertWeaponItemMarkerInfo->Widget // struct UWidget [+] 0x18 ExpertWeaponItemMarkerInfo->PingInfo // struct FExpertWeaponPingInfo class MaterialItemMarkerInfo: [+] 0x8 MaterialItemMarkerInfo->PrePos // struct FVector2D [+] 0x10 MaterialItemMarkerInfo->Widget // struct UWidget [+] 0x18 MaterialItemMarkerInfo->PingInfo // struct FMaterialItemPingInfo class MarkerInfo: [+] 0x1 MarkerInfo->Visibility // char [+] 0x4 MarkerInfo->Pos // struct FVector2D [+] 0xC MarkerInfo->PrePos // struct FVector2D [+] 0x14 MarkerInfo->IconIdx // int32_t [+] 0x18 MarkerInfo->Widget // struct UWidget [+] 0x20 MarkerInfo->PlayerState // struct ABravoHotelPlayerState class CompassUnit: [+] 0x8 CompassUnit->Angle // float class CrosshairDataMap: class CrosshairData: [+] 0x8 CrosshairData->BasePosition // struct FVector2D [+] 0x10 CrosshairData->BaseSize // struct FVector2D [+] 0x18 CrosshairData->BeginUV // struct FVector2D [+] 0x20 CrosshairData->EndUV // struct FVector2D [+] 0x28 CrosshairData->TintColor // struct FLinearColor [+] 0x38 CrosshairData->SpreadScaleFactor // float class BravoHotelWardrobeDataType: [+] 0x8 BravoHotelWardrobeDataType->ItemIconTexture // struct TSoftObjectPtr [+] 0x30 BravoHotelWardrobeDataType->ItemName // struct FText [+] 0x48 BravoHotelWardrobeDataType->WearableType // enum class EWearableItemType class GamePerformanceMonitoringData: [+] 0x10 GamePerformanceMonitoringData->AverageFPS // float [+] 0x14 GamePerformanceMonitoringData->Phase // uint32_t [+] 0x18 GamePerformanceMonitoringData->PlayerCount // uint32_t [+] 0x1C GamePerformanceMonitoringData->HitchCount // uint32_t class DataInfo: [+] 0x88 DataInfo->CurrentCharacterInfos // struct TMap [+] 0xD8 DataInfo->CurrentPlayerInfos // struct TMap [+] 0x128 DataInfo->ItemSpawnInfos // struct TMap [+] 0x178 DataInfo->GamePlayerInfo // struct TMap [+] 0x1C8 DataInfo->GamePlayerMatchingRPInfos // struct TArray [+] 0x1D8 DataInfo->BlueZoneEvents // struct TArray [+] 0x1E8 DataInfo->RedZoneEvents // struct TArray [+] 0x1F8 DataInfo->TransportEvents // struct TArray [+] 0x208 DataInfo->SupplyEvents // struct TArray [+] 0x218 DataInfo->AbnormalDamageEvents // struct TArray class AbnormalDamageData: [+] 0x8 AbnormalDamageData->case_string // struct FString [+] 0x18 AbnormalDamageData->damage_type // struct FString [+] 0x28 AbnormalDamageData->damage_type_index // int32_t [+] 0x2C AbnormalDamageData->damage_weapon_id // int32_t [+] 0x30 AbnormalDamageData->damage_weapon_name // struct FString [+] 0x40 AbnormalDamageData->hit_bone // struct FString [+] 0x50 AbnormalDamageData->Damage // int32_t [+] 0x54 AbnormalDamageData->Distance // int32_t [+] 0x58 AbnormalDamageData->attacker_info // struct FAnalysisClientGameCharacterMiniData [+] 0xF0 AbnormalDamageData->victim_info // struct FAnalysisClientGameCharacterData class AnalysisClientGameCharacterData: [+] 0x4 AnalysisClientGameCharacterData->loc_x // int32_t [+] 0x8 AnalysisClientGameCharacterData->loc_y // int32_t [+] 0xC AnalysisClientGameCharacterData->loc_z // int32_t [+] 0x10 AnalysisClientGameCharacterData->UserID // struct FString [+] 0x20 AnalysisClientGameCharacterData->NickName // struct FString [+] 0x30 AnalysisClientGameCharacterData->ClassIndex // int32_t [+] 0x34 AnalysisClientGameCharacterData->Level // int32_t [+] 0x38 AnalysisClientGameCharacterData->max_hp // int32_t [+] 0x3C AnalysisClientGameCharacterData->current_hp // int32_t [+] 0x40 AnalysisClientGameCharacterData->skill_perk_id // struct TArray [+] 0x50 AnalysisClientGameCharacterData->current_weapon // struct FAnalysisClientGameWeaponData [+] 0x98 AnalysisClientGameCharacterData->equip_helmet // struct FString [+] 0xA8 AnalysisClientGameCharacterData->helmet_durability // int32_t [+] 0xB0 AnalysisClientGameCharacterData->equip_armour // struct FString [+] 0xC0 AnalysisClientGameCharacterData->armour_durability // int32_t [+] 0xC4 AnalysisClientGameCharacterData->fire_type // int32_t [+] 0xC8 AnalysisClientGameCharacterData->zoom_type // int32_t class AnalysisClientGameWeaponData: [+] 0x8 AnalysisClientGameWeaponData->item_name // struct FString [+] 0x18 AnalysisClientGameWeaponData->is_expert_weapon // char [+] 0x1C AnalysisClientGameWeaponData->grade // int32_t [+] 0x20 AnalysisClientGameWeaponData->enchant // int32_t [+] 0x24 AnalysisClientGameWeaponData->perk_id_2 // int32_t [+] 0x28 AnalysisClientGameWeaponData->perk_id_3 // int32_t [+] 0x2C AnalysisClientGameWeaponData->perk_id_4 // int32_t [+] 0x30 AnalysisClientGameWeaponData->perk_id_5 // int32_t [+] 0x34 AnalysisClientGameWeaponData->parts_id // struct FAnalysisPartsData class AnalysisClientGameCharacterMiniData: [+] 0x8 AnalysisClientGameCharacterMiniData->skill_perk_id // struct TArray [+] 0x18 AnalysisClientGameCharacterMiniData->current_weapon // struct FAnalysisClientGameWeaponData [+] 0x60 AnalysisClientGameCharacterMiniData->equip_helmet // struct FString [+] 0x70 AnalysisClientGameCharacterMiniData->helmet_durability // int32_t [+] 0x78 AnalysisClientGameCharacterMiniData->equip_armour // struct FString [+] 0x88 AnalysisClientGameCharacterMiniData->armour_durability // int32_t [+] 0x8C AnalysisClientGameCharacterMiniData->fire_type // int32_t [+] 0x90 AnalysisClientGameCharacterMiniData->zoom_type // int32_t class DataEventSupply: class DataEventTransport: class DataEventRedZone: class DataEventBlueZone: class GamePlayerMatchingRPInfo: [+] 0x10 GamePlayerMatchingRPInfo->NickName // struct FString [+] 0x20 GamePlayerMatchingRPInfo->Rating // int32_t [+] 0x28 GamePlayerMatchingRPInfo->Training // struct FString [+] 0x38 GamePlayerMatchingRPInfo->TeamID // struct FString [+] 0x48 GamePlayerMatchingRPInfo->TeamRating // int32_t [+] 0x50 GamePlayerMatchingRPInfo->PartyID // struct FString [+] 0x60 GamePlayerMatchingRPInfo->PartyRating // int32_t class GamePlayerInfo: [+] 0x280 GamePlayerInfo->TempWeapon // struct TMap [+] 0x2D0 GamePlayerInfo->TempDamageType // struct TMap [+] 0x320 GamePlayerInfo->DamageEvents // struct TMap class DataEventDamageStack: class DamageInfoByDamageTypeInfo: [+] 0x4 DamageInfoByDamageTypeInfo->is_class_skill // char [+] 0x8 DamageInfoByDamageTypeInfo->kill_count // int32_t [+] 0xC DamageInfoByDamageTypeInfo->Damage // int32_t class DamageInfoByWeaponInfo: [+] 0x4 DamageInfoByWeaponInfo->shot_count // int32_t [+] 0x8 DamageInfoByWeaponInfo->hitshot_count // int32_t [+] 0xC DamageInfoByWeaponInfo->headshot_count // int32_t [+] 0x10 DamageInfoByWeaponInfo->kill_count // int32_t [+] 0x14 DamageInfoByWeaponInfo->Damage // int32_t [+] 0x18 DamageInfoByWeaponInfo->far_distance // int32_t class GamePlayRecord: [+] 0x10 GamePlayRecord->NickName // struct FString [+] 0x20 GamePlayRecord->bIsAI // char [+] 0x28 GamePlayRecord->play_record_info // struct FPlayRecordInfo class PlayRecordInfo: [+] 0x4 PlayRecordInfo->battle_mode // int32_t [+] 0x8 PlayRecordInfo->game_mode // int32_t [+] 0x10 PlayRecordInfo->map_info // struct FString [+] 0x20 PlayRecordInfo->start_time // int64_t [+] 0x28 PlayRecordInfo->reconnected_count // int32_t [+] 0x30 PlayRecordInfo->class_info // struct FClassInfo [+] 0x58 PlayRecordInfo->gold_info // struct FGoldInfo [+] 0x84 PlayRecordInfo->match_result_info // struct FMatchResultInfo [+] 0xBC PlayRecordInfo->battle_royal_info // struct FBattelRoyalInfo [+] 0xE0 PlayRecordInfo->damage_info // struct FDamageInfos [+] 0x100 PlayRecordInfo->shot_info // struct FShotInfo [+] 0x110 PlayRecordInfo->weapon_durability_info // struct FWeaponDurabilityInfo [+] 0x140 PlayRecordInfo->vehicle_info // struct FVehicleInfo [+] 0x150 PlayRecordInfo->flying_info // struct FFlyingInfo [+] 0x188 PlayRecordInfo->Equipment_info // struct FEquipment_info [+] 0x248 PlayRecordInfo->extra_data // struct FString class Equipment_info: [+] 0x8 Equipment_info->weapon_slot1_name // struct FString [+] 0x18 Equipment_info->weapon_slot2_id // int32_t [+] 0x20 Equipment_info->weapon_slot2_name // struct FString [+] 0x30 Equipment_info->weapon_slot3_id // int32_t [+] 0x38 Equipment_info->weapon_slot3_name // struct FString [+] 0x48 Equipment_info->weapon_slot4_id // int32_t [+] 0x50 Equipment_info->weapon_slot4_name // struct FString [+] 0x60 Equipment_info->weapon_slot5_id // int32_t [+] 0x68 Equipment_info->weapon_slot5_name // struct FString [+] 0x78 Equipment_info->helmet_id // int32_t [+] 0x80 Equipment_info->helmet_name // struct FString [+] 0x90 Equipment_info->armor_id // int32_t [+] 0x98 Equipment_info->armor_name // struct FString [+] 0xA8 Equipment_info->bag_id // int32_t [+] 0xB0 Equipment_info->bag_name // struct FString class FlyingInfo: [+] 0x4 FlyingInfo->diving_location_loc_x // int32_t [+] 0x8 FlyingInfo->diving_location_loc_y // int32_t [+] 0xC FlyingInfo->diving_location_loc_z // int32_t [+] 0x10 FlyingInfo->parachute_time // int32_t [+] 0x14 FlyingInfo->parachute_loc_x // int32_t [+] 0x18 FlyingInfo->parachute_loc_y // int32_t [+] 0x1C FlyingInfo->parachute_loc_z // int32_t [+] 0x20 FlyingInfo->landing_time // int32_t [+] 0x24 FlyingInfo->landing_loc_x // int32_t [+] 0x28 FlyingInfo->landing_loc_y // int32_t [+] 0x2C FlyingInfo->landing_loc_z // int32_t [+] 0x30 FlyingInfo->flying_distance // int32_t class VehicleInfo: [+] 0x4 VehicleInfo->destroy_tire_count // int32_t [+] 0x8 VehicleInfo->total_damage // int32_t [+] 0xC VehicleInfo->road_kill_count // int32_t class WeaponDurabilityInfo: [+] 0x10 WeaponDurabilityInfo->item_id // int32_t [+] 0x18 WeaponDurabilityInfo->item_name // struct FString [+] 0x28 WeaponDurabilityInfo->before_durability // int32_t [+] 0x2C WeaponDurabilityInfo->after_durability // int32_t class ShotInfo: [+] 0x4 ShotInfo->headshot_kill_count // int32_t [+] 0x8 ShotInfo->hitshot_count // int32_t [+] 0xC ShotInfo->all_shot_count // int32_t class DamageInfos: [+] 0x10 DamageInfos->by_damage_type // struct TArray class BattelRoyalInfo: [+] 0x4 BattelRoyalInfo->total_move_distance // int32_t [+] 0x8 BattelRoyalInfo->open_invisible_drop_box_count // int32_t [+] 0xC BattelRoyalInfo->open_air_drop_box_count // int32_t [+] 0x10 BattelRoyalInfo->destory_supply_helicopter_count // int32_t [+] 0x14 BattelRoyalInfo->heal_amount // float [+] 0x18 BattelRoyalInfo->boost_amount // int32_t [+] 0x1C BattelRoyalInfo->air_walk_distance // int32_t [+] 0x20 BattelRoyalInfo->max_air_walk_distance // int32_t class MatchResultInfo: [+] 0x4 MatchResultInfo->Rank // int32_t [+] 0x8 MatchResultInfo->team_count // int32_t [+] 0xC MatchResultInfo->is_top_rank // char [+] 0x10 MatchResultInfo->kill_count // int32_t [+] 0x14 MatchResultInfo->ai_kill_count // int32_t [+] 0x18 MatchResultInfo->death // int32_t [+] 0x1C MatchResultInfo->sequence_kill // int32_t [+] 0x20 MatchResultInfo->team_alive_count // int32_t [+] 0x24 MatchResultInfo->team_kill_count // int32_t [+] 0x28 MatchResultInfo->assist_count // int32_t [+] 0x2C MatchResultInfo->total_damage // int32_t [+] 0x30 MatchResultInfo->loser_score // int32_t [+] 0x34 MatchResultInfo->clean_score // int32_t class GoldInfo: [+] 0x4 GoldInfo->account_gold_game_end // int32_t [+] 0x8 GoldInfo->gain_gold_info // struct FGainGold [+] 0x14 GoldInfo->use_gold_info // struct FUseGold class UseGold: [+] 0x4 UseGold->paid_account_gold // int32_t [+] 0x8 UseGold->class_changed_gold // int32_t [+] 0xC UseGold->supplybox_opened_gold // int32_t [+] 0x10 UseGold->request_resuscitated_gold // int32_t [+] 0x14 UseGold->resuscitated_gold // int32_t class GainGold: [+] 0x4 GainGold->random_bonus_gold // int32_t [+] 0x8 GainGold->remain_coin_gold // int32_t class ClassInfo: [+] 0x4 ClassInfo->base_weapon_index // uint32_t [+] 0x8 ClassInfo->ignore_pc_class_type_indexs // struct TArray [+] 0x18 ClassInfo->is_get_ultimate_skill // char [+] 0x1C ClassInfo->Level // int32_t [+] 0x20 ClassInfo->level_up_by_book // int32_t class DediDataItemSpawnInfo: class DediDataPlayerInfo: class DediDataGameInfo: class AnalysisADSAimPattern: class NormalizedScreenPoint: [+] 0x4 NormalizedScreenPoint->Y // float [+] 0x8 NormalizedScreenPoint->time_UTC // struct FString [+] 0x18 NormalizedScreenPoint->time_world // float class AnalysisAbnormalData: class DataEventAbnormalDamage: [+] 0x58 DataEventAbnormalDamage->CaseString // struct FString [+] 0x68 DataEventAbnormalDamage->DamageTypeClass // struct UClass* [+] 0x70 DataEventAbnormalDamage->AttackerActor // struct UActor [+] 0x78 DataEventAbnormalDamage->AttackerPlayerState // struct APlayerState [+] 0x80 DataEventAbnormalDamage->VictimActor // struct UActor [+] 0x88 DataEventAbnormalDamage->VictimPlayerState // struct APlayerState class KickedUserInfoMap: class DebugRecordInfo: [+] 0xE8 DebugRecordInfo->PersonalSupplyBoxDebugList // struct TMap [+] 0x138 DebugRecordInfo->VehicleDebugList // struct TMap class VehicleSpawnDebugDataList: class VehicleSpawnDebugData: [+] 0x10 VehicleSpawnDebugData->ParentVehicleActorName // struct FString class ItemDataInfo: [+] 0x8 ItemDataInfo->ItemSpawnStateList // struct TArray [+] 0x18 ItemDataInfo->ItemLogList // struct TMap [+] 0x68 ItemDataInfo->PickUpItemSpawnCount // int32_t [+] 0x6C ItemDataInfo->TotalItemSpawnCount // int32_t [+] 0x70 ItemDataInfo->MaxPickUpItemSpawnCount // int32_t [+] 0x74 ItemDataInfo->UnlimitItemSpawnCnt // char [+] 0x75 ItemDataInfo->ItemSpawnInBlueZone // char [+] 0x76 ItemDataInfo->UsingWorldItemSpawnTalbeInBlueZone // char [+] 0x77 ItemDataInfo->UsingMaxPickUpItemSpawnCount // char [+] 0x78 ItemDataInfo->UsingOuterBlueZone // char [+] 0x80 ItemDataInfo->ItemSpawnDebugList // struct FItemSpawnDebug class ItemSpawnDebug: [+] 0x8 ItemSpawnDebug->OuterCenter // struct FVector2D [+] 0x10 ItemSpawnDebug->OuterRadius // float [+] 0x18 ItemSpawnDebug->BuildingItemList // struct TMap class ItemDebugInfo: [+] 0x10 ItemDebugInfo->StandardGroupData // struct TMap class BuildingDebug: [+] 0x8 BuildingDebug->ItemDivisionDebugList // struct TMap class ItemDivisionDebugList: [+] 0x10 ItemDivisionDebugList->RateAddList // struct TArray [+] 0x20 ItemDivisionDebugList->RateRemoveList // struct TArray class ItemDivisionDebug: [+] 0x8 ItemDivisionDebug->DivisionCnt // int32_t [+] 0xC ItemDivisionDebug->SpawnCnt // int32_t [+] 0x10 ItemDivisionDebug->CompleteDivision // char [+] 0x11 ItemDivisionDebug->CompleteSpawed // char class ItemCountInfo: [+] 0x4 ItemCountInfo->RateDivision // int32_t [+] 0x8 ItemCountInfo->RateDelete // int32_t [+] 0xC ItemCountInfo->Spawned // int32_t [+] 0x10 ItemCountInfo->Gained // int32_t [+] 0x14 ItemCountInfo->TrySpawnPickUpCount // int32_t [+] 0x18 ItemCountInfo->PickUpCount // int32_t class ItemSpawnState: [+] 0x4 ItemSpawnState->MaxLimitSpawnCnt // int32_t [+] 0x8 ItemSpawnState->EnableCurMaxSpawnCnt // int32_t [+] 0xC ItemSpawnState->CurSpawnedCnt // int32_t [+] 0x10 ItemSpawnState->TotalSpawnedCntFromBox // int32_t class ExtraDebugInfo: [+] 0x8 ExtraDebugInfo->RandomSpawnKey // struct FName class ItemDebugDetailInfo: [+] 0x10 ItemDebugDetailInfo->Count // int32_t class AnalysisClientPackageLoadingFailure: class AnalysisClientGameTechReportData: [+] 0x88 AnalysisClientGameTechReportData->fps_data // struct FAnalysisClientGameTrackFPSData [+] 0xD8 AnalysisClientGameTechReportData->loading_data // struct FAnalysisClientGameLoadingData class AnalysisClientGameLoadingData: [+] 0x4 AnalysisClientGameLoadingData->loading_seconds // int32_t [+] 0x8 AnalysisClientGameLoadingData->relative_loading_seconds // int32_t class AnalysisClientGameTrackFPSData: [+] 0x10 AnalysisClientGameTrackFPSData->stop_record_time // struct FString [+] 0x20 AnalysisClientGameTrackFPSData->avg_fps // float [+] 0x24 AnalysisClientGameTrackFPSData->min_fps // float [+] 0x28 AnalysisClientGameTrackFPSData->max_fps // float [+] 0x2C AnalysisClientGameTrackFPSData->standard_deviation_fps // float [+] 0x30 AnalysisClientGameTrackFPSData->hitch_count // int32_t [+] 0x34 AnalysisClientGameTrackFPSData->under50_fps_percent // float [+] 0x38 AnalysisClientGameTrackFPSData->inter50_60_fps_percent // float [+] 0x3C AnalysisClientGameTrackFPSData->inter60_70_fps_percent // float [+] 0x40 AnalysisClientGameTrackFPSData->inter70_80_fps_percent // float [+] 0x44 AnalysisClientGameTrackFPSData->inter80_90_fps_percent // float [+] 0x48 AnalysisClientGameTrackFPSData->over90_fps_percent // float class AnalysisClientGamePCData: [+] 0x10 AnalysisClientGamePCData->cpu_name // struct FString [+] 0x20 AnalysisClientGamePCData->gpu_name // struct FString [+] 0x30 AnalysisClientGamePCData->mac_address // struct FString [+] 0x40 AnalysisClientGamePCData->install_storage_type // struct FString [+] 0x50 AnalysisClientGamePCData->game_view_width // float [+] 0x54 AnalysisClientGamePCData->game_view_height // float [+] 0x58 AnalysisClientGamePCData->total_physical_memory // uint64_t [+] 0x60 AnalysisClientGamePCData->used_physical_memory // uint64_t [+] 0x68 AnalysisClientGamePCData->total_virtual_memory // uint64_t [+] 0x70 AnalysisClientGamePCData->used_virtual_memory // uint64_t [+] 0x78 AnalysisClientGamePCData->texture_quality // int32_t [+] 0x7C AnalysisClientGamePCData->view_distance_quality // int32_t [+] 0x80 AnalysisClientGamePCData->avg_graphics_quality // float [+] 0x84 AnalysisClientGamePCData->is_blacklisted_graphics_driver // char class AnalysisClientGameEarlyTechReportData: [+] 0x88 AnalysisClientGameEarlyTechReportData->fps_data // struct FAnalysisClientGameTrackFPSData [+] 0xD8 AnalysisClientGameEarlyTechReportData->loading_data // struct FAnalysisClientGameLoadingData class AnalysisClientGameNetwork: [+] 0x4 AnalysisClientGameNetwork->avg_ping // int32_t [+] 0x8 AnalysisClientGameNetwork->max_ping // int32_t [+] 0xC AnalysisClientGameNetwork->min_ping // int32_t [+] 0x10 AnalysisClientGameNetwork->received_pkt_bytesec // int32_t [+] 0x14 AnalysisClientGameNetwork->received_num_pkt // int32_t [+] 0x18 AnalysisClientGameNetwork->received_loss_ratio // int32_t [+] 0x1C AnalysisClientGameNetwork->sended_pkt_bytesec // int32_t [+] 0x20 AnalysisClientGameNetwork->sended_num_pkt // int32_t [+] 0x24 AnalysisClientGameNetwork->sended_loss_ratio // int32_t class AnalysisClientGameLiveTimeData: class AnalysisClientGameEscapeData: [+] 0x10 AnalysisClientGameEscapeData->escape_time // struct FString [+] 0x20 AnalysisClientGameEscapeData->escape_state // int32_t [+] 0x24 AnalysisClientGameEscapeData->survive_state // int32_t [+] 0x28 AnalysisClientGameEscapeData->spectated // int32_t [+] 0x2C AnalysisClientGameEscapeData->spectator_time // int32_t [+] 0x30 AnalysisClientGameEscapeData->reported // int32_t class AnalysisClientGameExitData: class AnalysisClientGameStartData: [+] 0x10 AnalysisClientGameStartData->game_start_time // struct FString class ReplayReportInfo: [+] 0x10 ReplayReportInfo->victim_nickname // struct FString [+] 0x20 ReplayReportInfo->suspect_nickname // struct FString [+] 0x30 ReplayReportInfo->report_type // int32_t [+] 0x34 ReplayReportInfo->replay_time // int32_t class WeaponItemLogData: [+] 0x10 WeaponItemLogData->MaxItemDamageValue // int32_t [+] 0x14 WeaponItemLogData->MaxItemDamageCount // int32_t [+] 0x18 WeaponItemLogData->MaxItemHeadShotCount // int32_t [+] 0x1C WeaponItemLogData->MaxItemDistance // float class ReportVictimLogData: [+] 0x8 ReportVictimLogData->HitBone // struct FString class AnalysisClientGameReporterDataHead: [+] 0x8 AnalysisClientGameReporterDataHead->match_id // struct FString [+] 0x18 AnalysisClientGameReporterDataHead->game_server_id // struct FString [+] 0x28 AnalysisClientGameReporterDataHead->MapName // struct FString [+] 0x38 AnalysisClientGameReporterDataHead->GameViewType // int32_t [+] 0x3C AnalysisClientGameReporterDataHead->GameMode // int32_t [+] 0x40 AnalysisClientGameReporterDataHead->BattleMode // int32_t [+] 0x48 AnalysisClientGameReporterDataHead->cqr_type // struct FString [+] 0x58 AnalysisClientGameReporterDataHead->bluezone_id // int32_t [+] 0x5C AnalysisClientGameReporterDataHead->phase_info // int32_t [+] 0x60 AnalysisClientGameReporterDataHead->current_survival_player // int32_t [+] 0x64 AnalysisClientGameReporterDataHead->current_survival_team // int32_t [+] 0x68 AnalysisClientGameReporterDataHead->team_id // int32_t [+] 0x6C AnalysisClientGameReporterDataHead->team_cnt // int32_t [+] 0x70 AnalysisClientGameReporterDataHead->current_rank // int32_t [+] 0x78 AnalysisClientGameReporterDataHead->UserID // struct FString [+] 0x88 AnalysisClientGameReporterDataHead->NickName // struct FString class AnalysisClientHeartBeatData: [+] 0x10 AnalysisClientHeartBeatData->primary_weapon_info // struct FAnalysisClientGameWeaponData [+] 0x58 AnalysisClientHeartBeatData->secondary_weapon_info // struct FAnalysisClientGameWeaponData [+] 0xA0 AnalysisClientHeartBeatData->pistol_id // int32_t [+] 0xA4 AnalysisClientHeartBeatData->helmet_id // int32_t [+] 0xA8 AnalysisClientHeartBeatData->armor_id // int32_t [+] 0xAC AnalysisClientHeartBeatData->bag_id // int32_t [+] 0xB0 AnalysisClientHeartBeatData->State // struct FString [+] 0xC0 AnalysisClientHeartBeatData->pose // struct FString [+] 0xD0 AnalysisClientHeartBeatData->Direction // struct FString [+] 0xE0 AnalysisClientHeartBeatData->Speed // int32_t class AnalysisClientActiveSkillData: [+] 0x10 AnalysisClientActiveSkillData->perk_id // int32_t [+] 0x18 AnalysisClientActiveSkillData->perk_name // struct FString [+] 0x28 AnalysisClientActiveSkillData->start_loc_x // int32_t [+] 0x2C AnalysisClientActiveSkillData->start_loc_y // int32_t [+] 0x30 AnalysisClientActiveSkillData->start_loc_z // int32_t [+] 0x34 AnalysisClientActiveSkillData->end_loc_x // int32_t [+] 0x38 AnalysisClientActiveSkillData->end_loc_y // int32_t [+] 0x3C AnalysisClientActiveSkillData->end_loc_z // int32_t [+] 0x40 AnalysisClientActiveSkillData->apply_user_cnt // int32_t class AnalysisClientReactSkillData: [+] 0x10 AnalysisClientReactSkillData->perk_id // int32_t [+] 0x18 AnalysisClientReactSkillData->perk_name // struct FString class AnalysisClientSupplyBoxChangeData: [+] 0x4 AnalysisClientSupplyBoxChangeData->setting_gold // int32_t [+] 0x8 AnalysisClientSupplyBoxChangeData->supply_item_info // struct FAnalysisClientSupplyItemInfoData class AnalysisClientSupplyItemInfoData: [+] 0x10 AnalysisClientSupplyItemInfoData->slot2_item_id // struct FString [+] 0x20 AnalysisClientSupplyItemInfoData->slot3_item_id // struct FString [+] 0x30 AnalysisClientSupplyItemInfoData->slot4_item_id // struct FString [+] 0x40 AnalysisClientSupplyItemInfoData->slot5_item_id // struct FString class AnalysisClientSupplyBoxOpenData: [+] 0x4 AnalysisClientSupplyBoxOpenData->used_gold // int32_t [+] 0x8 AnalysisClientSupplyBoxOpenData->remain_gold // int32_t class AnalysisClientClassChangeData: [+] 0x4 AnalysisClientClassChangeData->after_gold // int32_t [+] 0x8 AnalysisClientClassChangeData->before_class // int32_t [+] 0xC AnalysisClientClassChangeData->change_class // int32_t [+] 0x10 AnalysisClientClassChangeData->class_select_mode // int32_t [+] 0x14 AnalysisClientClassChangeData->class_select_type // int32_t [+] 0x18 AnalysisClientClassChangeData->is_recommended_select // char class AnalysisClientGameVehicleSeatData: [+] 0x4 AnalysisClientGameVehicleSeatData->preseat_index // int32_t [+] 0x8 AnalysisClientGameVehicleSeatData->driving_time // int32_t [+] 0xC AnalysisClientGameVehicleSeatData->driving_distance // int32_t [+] 0x10 AnalysisClientGameVehicleSeatData->vehicle_info // struct FAnalysisClientGameVehicleData class AnalysisClientGameVehicleData: [+] 0x4 AnalysisClientGameVehicleData->loc_y // int32_t [+] 0x8 AnalysisClientGameVehicleData->loc_z // int32_t [+] 0x10 AnalysisClientGameVehicleData->vehicle_name // struct FString [+] 0x20 AnalysisClientGameVehicleData->vehicle_uid // struct FString [+] 0x30 AnalysisClientGameVehicleData->hp // int32_t [+] 0x34 AnalysisClientGameVehicleData->Fuel // int32_t [+] 0x38 AnalysisClientGameVehicleData->tire1_hp // int32_t [+] 0x3C AnalysisClientGameVehicleData->tire2_hp // int32_t [+] 0x40 AnalysisClientGameVehicleData->tire3_hp // int32_t [+] 0x44 AnalysisClientGameVehicleData->tire4_hp // int32_t [+] 0x48 AnalysisClientGameVehicleData->Speed // int32_t [+] 0x50 AnalysisClientGameVehicleData->seat1_uid // struct FString [+] 0x60 AnalysisClientGameVehicleData->seat2_uid // struct FString [+] 0x70 AnalysisClientGameVehicleData->seat3_uid // struct FString [+] 0x80 AnalysisClientGameVehicleData->seat4_uid // struct FString [+] 0x90 AnalysisClientGameVehicleData->seat5_uid // struct FString [+] 0xA0 AnalysisClientGameVehicleData->seat6_uid // struct FString class AnalysisClientGameVehicleBattleData: [+] 0x10 AnalysisClientGameVehicleBattleData->damage_type_index // int32_t [+] 0x14 AnalysisClientGameVehicleBattleData->damage_weapon_id // int32_t [+] 0x18 AnalysisClientGameVehicleBattleData->damage_weapon_name // struct FString [+] 0x28 AnalysisClientGameVehicleBattleData->hit_bone // struct FString [+] 0x38 AnalysisClientGameVehicleBattleData->Damage // int32_t [+] 0x3C AnalysisClientGameVehicleBattleData->Distance // int32_t [+] 0x40 AnalysisClientGameVehicleBattleData->attacker_info // struct FAnalysisClientGameCharacterData [+] 0x110 AnalysisClientGameVehicleBattleData->vehicle_info // struct FAnalysisClientGameVehicleData class AnalysisClientGameGoldenTimeRevivalData: [+] 0x4 AnalysisClientGameGoldenTimeRevivalData->gold_request // int32_t [+] 0x8 AnalysisClientGameGoldenTimeRevivalData->savior_info // struct FAnalysisClientGameGoldenTimeRevivalCharacterData [+] 0x48 AnalysisClientGameGoldenTimeRevivalData->revived_info // struct FAnalysisClientGameGoldenTimeRevivalCharacterData class AnalysisClientGameGoldenTimeRevivalCharacterData: [+] 0x4 AnalysisClientGameGoldenTimeRevivalCharacterData->loc_y // int32_t [+] 0x8 AnalysisClientGameGoldenTimeRevivalCharacterData->loc_z // int32_t [+] 0x10 AnalysisClientGameGoldenTimeRevivalCharacterData->UserID // struct FString [+] 0x20 AnalysisClientGameGoldenTimeRevivalCharacterData->NickName // struct FString [+] 0x30 AnalysisClientGameGoldenTimeRevivalCharacterData->ClassIndex // int32_t [+] 0x34 AnalysisClientGameGoldenTimeRevivalCharacterData->Level // int32_t [+] 0x38 AnalysisClientGameGoldenTimeRevivalCharacterData->use_gold // int32_t [+] 0x3C AnalysisClientGameGoldenTimeRevivalCharacterData->remain_gold // int32_t class AnalysisClientGameRevivalData: [+] 0x8 AnalysisClientGameRevivalData->savior_info // struct FAnalysisClientGameRevivalCharacterData [+] 0x40 AnalysisClientGameRevivalData->revived_info // struct FAnalysisClientGameRevivalCharacterData class AnalysisClientGameRevivalCharacterData: [+] 0x4 AnalysisClientGameRevivalCharacterData->loc_y // int32_t [+] 0x8 AnalysisClientGameRevivalCharacterData->loc_z // int32_t [+] 0x10 AnalysisClientGameRevivalCharacterData->UserID // struct FString [+] 0x20 AnalysisClientGameRevivalCharacterData->NickName // struct FString [+] 0x30 AnalysisClientGameRevivalCharacterData->ClassIndex // int32_t [+] 0x34 AnalysisClientGameRevivalCharacterData->Level // int32_t class AnalysisClientGameDiedDeathData: [+] 0x10 AnalysisClientGameDiedDeathData->damage_type_index // int32_t [+] 0x14 AnalysisClientGameDiedDeathData->damage_weapon_id // int32_t [+] 0x18 AnalysisClientGameDiedDeathData->damage_weapon_name // struct FString [+] 0x28 AnalysisClientGameDiedDeathData->hit_bone // struct FString [+] 0x38 AnalysisClientGameDiedDeathData->Damage // int32_t [+] 0x3C AnalysisClientGameDiedDeathData->Distance // int32_t [+] 0x40 AnalysisClientGameDiedDeathData->team_kill // int32_t [+] 0x48 AnalysisClientGameDiedDeathData->knockdown_attacker_info // struct FAnalysisClientGameCharacterData [+] 0x118 AnalysisClientGameDiedDeathData->killer_info // struct FAnalysisClientGameCharacterData [+] 0x1E8 AnalysisClientGameDiedDeathData->attacker_info // struct FAnalysisClientGameCharacterData [+] 0x2B8 AnalysisClientGameDiedDeathData->victim_info // struct FAnalysisClientGameDiedVictimCharacterMiniData class AnalysisClientGameDiedVictimCharacterMiniData: [+] 0x4 AnalysisClientGameDiedVictimCharacterMiniData->knockdowned // int32_t [+] 0x8 AnalysisClientGameDiedVictimCharacterMiniData->skill_perk_id // struct TArray [+] 0x18 AnalysisClientGameDiedVictimCharacterMiniData->current_weapon // struct FAnalysisClientGameWeaponData [+] 0x60 AnalysisClientGameDiedVictimCharacterMiniData->equip_helmet // struct FString [+] 0x70 AnalysisClientGameDiedVictimCharacterMiniData->helmet_durability // int32_t [+] 0x78 AnalysisClientGameDiedVictimCharacterMiniData->equip_armour // struct FString [+] 0x88 AnalysisClientGameDiedVictimCharacterMiniData->armour_durability // int32_t [+] 0x8C AnalysisClientGameDiedVictimCharacterMiniData->fire_type // int32_t [+] 0x90 AnalysisClientGameDiedVictimCharacterMiniData->zoom_type // int32_t class AnalysisClientGameDiedKillData: [+] 0x10 AnalysisClientGameDiedKillData->damage_type_index // int32_t [+] 0x14 AnalysisClientGameDiedKillData->damage_weapon_id // int32_t [+] 0x18 AnalysisClientGameDiedKillData->damage_weapon_name // struct FString [+] 0x28 AnalysisClientGameDiedKillData->hit_bone // struct FString [+] 0x38 AnalysisClientGameDiedKillData->Damage // int32_t [+] 0x3C AnalysisClientGameDiedKillData->Distance // int32_t [+] 0x40 AnalysisClientGameDiedKillData->team_kill // int32_t [+] 0x48 AnalysisClientGameDiedKillData->knockdown_attacker_info // struct FAnalysisClientGameCharacterData [+] 0x118 AnalysisClientGameDiedKillData->killer_info // struct FAnalysisClientGameCharacterData [+] 0x1E8 AnalysisClientGameDiedKillData->attacker_info // struct FAnalysisClientGameCharacterMiniData [+] 0x280 AnalysisClientGameDiedKillData->victim_info // struct FAnalysisClientGameDiedVictimCharacterData class AnalysisClientGameDiedVictimCharacterData: [+] 0x4 AnalysisClientGameDiedVictimCharacterData->loc_x // int32_t [+] 0x8 AnalysisClientGameDiedVictimCharacterData->loc_y // int32_t [+] 0xC AnalysisClientGameDiedVictimCharacterData->loc_z // int32_t [+] 0x10 AnalysisClientGameDiedVictimCharacterData->UserID // struct FString [+] 0x20 AnalysisClientGameDiedVictimCharacterData->NickName // struct FString [+] 0x30 AnalysisClientGameDiedVictimCharacterData->ClassIndex // int32_t [+] 0x34 AnalysisClientGameDiedVictimCharacterData->Level // int32_t [+] 0x38 AnalysisClientGameDiedVictimCharacterData->max_hp // int32_t [+] 0x3C AnalysisClientGameDiedVictimCharacterData->knockdowned // int32_t [+] 0x40 AnalysisClientGameDiedVictimCharacterData->current_hp // int32_t [+] 0x48 AnalysisClientGameDiedVictimCharacterData->skill_perk_id // struct TArray [+] 0x58 AnalysisClientGameDiedVictimCharacterData->current_weapon // struct FAnalysisClientGameWeaponData [+] 0xA0 AnalysisClientGameDiedVictimCharacterData->equip_helmet // struct FString [+] 0xB0 AnalysisClientGameDiedVictimCharacterData->helmet_durability // int32_t [+] 0xB8 AnalysisClientGameDiedVictimCharacterData->equip_armour // struct FString [+] 0xC8 AnalysisClientGameDiedVictimCharacterData->armour_durability // int32_t [+] 0xCC AnalysisClientGameDiedVictimCharacterData->fire_type // int32_t [+] 0xD0 AnalysisClientGameDiedVictimCharacterData->zoom_type // int32_t class AnalysisClientGameKnockDownedVictimData: [+] 0x10 AnalysisClientGameKnockDownedVictimData->damage_type_index // int32_t [+] 0x14 AnalysisClientGameKnockDownedVictimData->damage_weapon_id // int32_t [+] 0x18 AnalysisClientGameKnockDownedVictimData->damage_weapon_name // struct FString [+] 0x28 AnalysisClientGameKnockDownedVictimData->hit_bone // struct FString [+] 0x38 AnalysisClientGameKnockDownedVictimData->Damage // int32_t [+] 0x3C AnalysisClientGameKnockDownedVictimData->Distance // int32_t [+] 0x40 AnalysisClientGameKnockDownedVictimData->team_kill // int32_t [+] 0x48 AnalysisClientGameKnockDownedVictimData->attacker_info // struct FAnalysisClientGameCharacterData [+] 0x118 AnalysisClientGameKnockDownedVictimData->victim_info // struct FAnalysisClientGameCharacterMiniData class AnalysisClientGameKnockDownedAttackData: [+] 0x10 AnalysisClientGameKnockDownedAttackData->damage_type_index // int32_t [+] 0x14 AnalysisClientGameKnockDownedAttackData->damage_weapon_id // int32_t [+] 0x18 AnalysisClientGameKnockDownedAttackData->damage_weapon_name // struct FString [+] 0x28 AnalysisClientGameKnockDownedAttackData->hit_bone // struct FString [+] 0x38 AnalysisClientGameKnockDownedAttackData->Damage // int32_t [+] 0x3C AnalysisClientGameKnockDownedAttackData->Distance // int32_t [+] 0x40 AnalysisClientGameKnockDownedAttackData->team_kill // int32_t [+] 0x48 AnalysisClientGameKnockDownedAttackData->attacker_info // struct FAnalysisClientGameCharacterMiniData [+] 0xE0 AnalysisClientGameKnockDownedAttackData->victim_info // struct FAnalysisClientGameCharacterData class AnalysisClientGameBattleHitRateData: class AnalysisClientGameHitRateWeaponInfo: [+] 0x4 AnalysisClientGameHitRateWeaponInfo->item_id // int32_t [+] 0x8 AnalysisClientGameHitRateWeaponInfo->item_name // struct FString [+] 0x18 AnalysisClientGameHitRateWeaponInfo->shot_count // int32_t [+] 0x1C AnalysisClientGameHitRateWeaponInfo->hitshot_count // int32_t [+] 0x20 AnalysisClientGameHitRateWeaponInfo->headshot_count // int32_t [+] 0x24 AnalysisClientGameHitRateWeaponInfo->kill_count // int32_t [+] 0x28 AnalysisClientGameHitRateWeaponInfo->headshot_kill_count // int32_t class AnalysisClientGameBattleVictimData: [+] 0x10 AnalysisClientGameBattleVictimData->damage_type_index // int32_t [+] 0x14 AnalysisClientGameBattleVictimData->damage_weapon_id // int32_t [+] 0x18 AnalysisClientGameBattleVictimData->damage_weapon_name // struct FString [+] 0x28 AnalysisClientGameBattleVictimData->hit_bone // struct FString [+] 0x38 AnalysisClientGameBattleVictimData->Damage // int32_t [+] 0x3C AnalysisClientGameBattleVictimData->Distance // int32_t [+] 0x40 AnalysisClientGameBattleVictimData->attacker_info // struct FAnalysisClientGameCharacterData [+] 0x110 AnalysisClientGameBattleVictimData->victim_info // struct FAnalysisClientGameCharacterMiniData class AnalysisClientGameBattleAttackerData: [+] 0x10 AnalysisClientGameBattleAttackerData->damage_type_index // int32_t [+] 0x14 AnalysisClientGameBattleAttackerData->damage_weapon_id // int32_t [+] 0x18 AnalysisClientGameBattleAttackerData->damage_weapon_name // struct FString [+] 0x28 AnalysisClientGameBattleAttackerData->hit_bone // struct FString [+] 0x38 AnalysisClientGameBattleAttackerData->Damage // int32_t [+] 0x3C AnalysisClientGameBattleAttackerData->Distance // int32_t [+] 0x40 AnalysisClientGameBattleAttackerData->attacker_info // struct FAnalysisClientGameCharacterMiniData [+] 0xD8 AnalysisClientGameBattleAttackerData->victim_info // struct FAnalysisClientGameCharacterData class AnalysisClientGameThrowableUseData: [+] 0x8 AnalysisClientGameThrowableUseData->item_name // struct FString [+] 0x18 AnalysisClientGameThrowableUseData->item_count // int32_t [+] 0x20 AnalysisClientGameThrowableUseData->skill_perk_id // struct TArray [+] 0x30 AnalysisClientGameThrowableUseData->landing_distance // int32_t [+] 0x34 AnalysisClientGameThrowableUseData->landing_loc_x // int32_t [+] 0x38 AnalysisClientGameThrowableUseData->landing_loc_y // int32_t [+] 0x3C AnalysisClientGameThrowableUseData->landing_loc_z // int32_t class AnalysisClientGameIteractionData: [+] 0x10 AnalysisClientGameIteractionData->Target // struct FString [+] 0x20 AnalysisClientGameIteractionData->loc_x // int32_t [+] 0x24 AnalysisClientGameIteractionData->loc_y // int32_t [+] 0x28 AnalysisClientGameIteractionData->loc_z // int32_t class AnalysisClientGameItemWeaponData: [+] 0x4 AnalysisClientGameItemWeaponData->loc_y // int32_t [+] 0x8 AnalysisClientGameItemWeaponData->loc_z // int32_t [+] 0xC AnalysisClientGameItemWeaponData->pickup_root // int32_t [+] 0x10 AnalysisClientGameItemWeaponData->slot_index // int32_t [+] 0x14 AnalysisClientGameItemWeaponData->item_id // int32_t [+] 0x18 AnalysisClientGameItemWeaponData->item_name // struct FString [+] 0x28 AnalysisClientGameItemWeaponData->stack // int32_t [+] 0x2C AnalysisClientGameItemWeaponData->Durability // int32_t [+] 0x30 AnalysisClientGameItemWeaponData->Weapon // struct FAnalysisClientGameWeaponData class AnalysisClientGameItemData: [+] 0x4 AnalysisClientGameItemData->loc_y // int32_t [+] 0x8 AnalysisClientGameItemData->loc_z // int32_t [+] 0xC AnalysisClientGameItemData->pickup_root // int32_t [+] 0x10 AnalysisClientGameItemData->slot_index // int32_t [+] 0x14 AnalysisClientGameItemData->item_id // int32_t [+] 0x18 AnalysisClientGameItemData->item_name // struct FString [+] 0x28 AnalysisClientGameItemData->stack // int32_t [+] 0x2C AnalysisClientGameItemData->Durability // int32_t [+] 0x30 AnalysisClientGameItemData->item_type // int32_t [+] 0x34 AnalysisClientGameItemData->WearableItemType // int32_t [+] 0x38 AnalysisClientGameItemData->WeaponAttachmentType // int32_t [+] 0x3C AnalysisClientGameItemData->current_weight // int32_t class AnalysisClientGameItemCombineData: [+] 0x10 AnalysisClientGameItemCombineData->result_item_id // int32_t [+] 0x18 AnalysisClientGameItemCombineData->result_item_name // struct FString class CombineSourceItem: [+] 0x4 CombineSourceItem->source_item_count // int32_t [+] 0x8 CombineSourceItem->source_item_name // struct FString class AnalysisClientGameItemSearchData: [+] 0x4 AnalysisClientGameItemSearchData->select_item_id // int32_t [+] 0x8 AnalysisClientGameItemSearchData->find_recipe_list // struct TArray class ItemSearchLog: [+] 0x4 ItemSearchLog->Location // struct FIntLocation class IntLocation: [+] 0x4 IntLocation->loc_y // int32_t [+] 0x8 IntLocation->loc_z // int32_t class AnalysisClientGameEnegyBarItemUseData: [+] 0x8 AnalysisClientGameEnegyBarItemUseData->item_name // struct FString [+] 0x18 AnalysisClientGameEnegyBarItemUseData->current_buff_id // int32_t [+] 0x1C AnalysisClientGameEnegyBarItemUseData->current_buff_time // int32_t [+] 0x20 AnalysisClientGameEnegyBarItemUseData->to_be_buff_id // int32_t [+] 0x24 AnalysisClientGameEnegyBarItemUseData->to_be_buff_time // int32_t [+] 0x28 AnalysisClientGameEnegyBarItemUseData->stack_cnt // int32_t class AnalysisClientGameRecoveryItemUseData: [+] 0x8 AnalysisClientGameRecoveryItemUseData->item_name // struct FString [+] 0x18 AnalysisClientGameRecoveryItemUseData->item_recovery_hp // int32_t [+] 0x1C AnalysisClientGameRecoveryItemUseData->stack_cnt // int32_t class AnalysisClientGameExchangePartsData: [+] 0x4 AnalysisClientGameExchangePartsData->weapon_id // int32_t [+] 0x8 AnalysisClientGameExchangePartsData->weapon_name // struct FString [+] 0x18 AnalysisClientGameExchangePartsData->equip_parts_info // struct FAnalysisClientGameItemPartsData [+] 0x30 AnalysisClientGameExchangePartsData->unequip_parts_info // struct FAnalysisClientGameItemPartsData class AnalysisClientGameItemPartsData: [+] 0x4 AnalysisClientGameItemPartsData->parts_id // int32_t [+] 0x8 AnalysisClientGameItemPartsData->parts_name // struct FString class AnalysisClientGameData: [+] 0x8 AnalysisClientGameData->Base // struct FString [+] 0x18 AnalysisClientGameData->Msg // struct FString [+] 0x28 AnalysisClientGameData->nowDate // struct FString [+] 0x38 AnalysisClientGameData->ApiPhase // struct FString class AnalysisClientGameDataHead: [+] 0x8 AnalysisClientGameDataHead->match_id // struct FString [+] 0x18 AnalysisClientGameDataHead->game_server_id // struct FString [+] 0x28 AnalysisClientGameDataHead->MapName // struct FString [+] 0x38 AnalysisClientGameDataHead->GameViewType // int32_t [+] 0x3C AnalysisClientGameDataHead->GameMode // int32_t [+] 0x40 AnalysisClientGameDataHead->BattleMode // int32_t [+] 0x48 AnalysisClientGameDataHead->cqr_type // struct FString [+] 0x58 AnalysisClientGameDataHead->bluezone_id // int32_t [+] 0x5C AnalysisClientGameDataHead->phase_info // int32_t [+] 0x60 AnalysisClientGameDataHead->current_survival_player // int32_t [+] 0x64 AnalysisClientGameDataHead->current_survival_team // int32_t [+] 0x68 AnalysisClientGameDataHead->team_id // int32_t [+] 0x6C AnalysisClientGameDataHead->team_cnt // int32_t [+] 0x70 AnalysisClientGameDataHead->current_rank // int32_t [+] 0x78 AnalysisClientGameDataHead->UserID // struct FString [+] 0x88 AnalysisClientGameDataHead->NickName // struct FString [+] 0x98 AnalysisClientGameDataHead->ClassIndex // int32_t [+] 0x9C AnalysisClientGameDataHead->expert_weapon_id // int32_t [+] 0xA0 AnalysisClientGameDataHead->expert_weapon_name // struct FString [+] 0xB0 AnalysisClientGameDataHead->Level // int32_t [+] 0xB8 AnalysisClientGameDataHead->Training // struct FString [+] 0xC8 AnalysisClientGameDataHead->loser_score // int32_t [+] 0xCC AnalysisClientGameDataHead->current_hp // int32_t [+] 0xD0 AnalysisClientGameDataHead->max_hp // int32_t [+] 0xD4 AnalysisClientGameDataHead->overheal // int32_t [+] 0xD8 AnalysisClientGameDataHead->loc_x // int32_t [+] 0xDC AnalysisClientGameDataHead->loc_y // int32_t [+] 0xE0 AnalysisClientGameDataHead->loc_z // int32_t [+] 0xE4 AnalysisClientGameDataHead->isinbluezone // int32_t [+] 0xE8 AnalysisClientGameDataHead->isinredzone // int32_t class AnalysisDediItemSpawnData: [+] 0x4 AnalysisDediItemSpawnData->spawn_box_count // int32_t [+] 0x8 AnalysisDediItemSpawnData->item_spawn_info // struct TArray class AnalysisDediItemData: [+] 0x8 AnalysisDediItemData->item_name // struct FString [+] 0x18 AnalysisDediItemData->item_count // int32_t [+] 0x1C AnalysisDediItemData->item_stack_count // int32_t class AnalysisDediVehicleSpawnData: [+] 0x8 AnalysisDediVehicleSpawnData->vehicle_spawn_info // struct TArray class AnalysisDediVehicleData: [+] 0x10 AnalysisDediVehicleData->spawner_pos_x // int32_t [+] 0x14 AnalysisDediVehicleData->spawner_pos_y // int32_t [+] 0x18 AnalysisDediVehicleData->spawner_pos_z // int32_t [+] 0x20 AnalysisDediVehicleData->vehicle_name // struct FString [+] 0x30 AnalysisDediVehicleData->board // int32_t [+] 0x34 AnalysisDediVehicleData->destroy // int32_t class AnalysisDediRedZoneData: [+] 0x4 AnalysisDediRedZoneData->phase_index // int32_t [+] 0x8 AnalysisDediRedZoneData->redzone_time // int32_t [+] 0xC AnalysisDediRedZoneData->center_loc_x // int32_t [+] 0x10 AnalysisDediRedZoneData->center_loc_y // int32_t [+] 0x14 AnalysisDediRedZoneData->center_loc_z // int32_t [+] 0x18 AnalysisDediRedZoneData->circle_radius // int32_t [+] 0x1C AnalysisDediRedZoneData->boom_count // int32_t [+] 0x20 AnalysisDediRedZoneData->boom_per_interval // int32_t [+] 0x24 AnalysisDediRedZoneData->indoor_cnt // int32_t [+] 0x28 AnalysisDediRedZoneData->outdoor_cnt // int32_t [+] 0x2C AnalysisDediRedZoneData->boom_damage // int32_t class AnalysisDediTransportData: [+] 0x4 AnalysisDediTransportData->phase_index // int32_t [+] 0x8 AnalysisDediTransportData->Turn // int32_t [+] 0xC AnalysisDediTransportData->loc_x // int32_t [+] 0x10 AnalysisDediTransportData->loc_y // int32_t [+] 0x14 AnalysisDediTransportData->loc_z // int32_t [+] 0x18 AnalysisDediTransportData->transportitem // struct TArray class AnalysisDediBlueZoneData: [+] 0x4 AnalysisDediBlueZoneData->phase_index // int32_t [+] 0x8 AnalysisDediBlueZoneData->center_loc_x // int32_t [+] 0xC AnalysisDediBlueZoneData->center_loc_y // int32_t [+] 0x10 AnalysisDediBlueZoneData->center_loc_z // int32_t [+] 0x14 AnalysisDediBlueZoneData->circle_radius // int32_t [+] 0x18 AnalysisDediBlueZoneData->incircle_player // int32_t [+] 0x1C AnalysisDediBlueZoneData->outcircle_player // int32_t [+] 0x20 AnalysisDediBlueZoneData->death_player_cnt // int32_t class AnalysisDediSupplyBoxData: [+] 0x8 AnalysisDediSupplyBoxData->UserID // struct FString [+] 0x18 AnalysisDediSupplyBoxData->NickName // struct FString [+] 0x28 AnalysisDediSupplyBoxData->loc_x // int32_t [+] 0x2C AnalysisDediSupplyBoxData->loc_y // int32_t [+] 0x30 AnalysisDediSupplyBoxData->loc_z // int32_t [+] 0x34 AnalysisDediSupplyBoxData->box_loc_x // int32_t [+] 0x38 AnalysisDediSupplyBoxData->box_loc_y // int32_t [+] 0x3C AnalysisDediSupplyBoxData->box_loc_z // int32_t [+] 0x40 AnalysisDediSupplyBoxData->spawner_name // struct FString class AnalysisDediMatchingRPInfoData: class AnalysisDediPlayerRPInfoData: [+] 0x10 AnalysisDediPlayerRPInfoData->NickName // struct FString [+] 0x20 AnalysisDediPlayerRPInfoData->Rating // int32_t [+] 0x28 AnalysisDediPlayerRPInfoData->Training // struct FString [+] 0x38 AnalysisDediPlayerRPInfoData->TeamID // struct FString [+] 0x48 AnalysisDediPlayerRPInfoData->team_rating // int32_t [+] 0x50 AnalysisDediPlayerRPInfoData->PartyID // struct FString [+] 0x60 AnalysisDediPlayerRPInfoData->party_rating // int32_t class AnalysisDataGameInfo: [+] 0x4 AnalysisDataGameInfo->flight_start_loc_y // int32_t [+] 0x8 AnalysisDataGameInfo->flight_start_loc_z // int32_t [+] 0xC AnalysisDataGameInfo->flight_end_loc_x // int32_t [+] 0x10 AnalysisDataGameInfo->flight_end_loc_y // int32_t [+] 0x14 AnalysisDataGameInfo->flight_end_loc_z // int32_t [+] 0x18 AnalysisDataGameInfo->bluezone_circle_x // int32_t [+] 0x1C AnalysisDataGameInfo->bluezone_circle_y // int32_t [+] 0x20 AnalysisDataGameInfo->bluezone_radius // int32_t [+] 0x24 AnalysisDataGameInfo->matching_player // int32_t [+] 0x28 AnalysisDataGameInfo->matching_ai_player // int32_t [+] 0x2C AnalysisDataGameInfo->escape_player // int32_t [+] 0x30 AnalysisDataGameInfo->start_game_time // struct FString [+] 0x40 AnalysisDataGameInfo->end_game_time // struct FString class AnalysisDataBase: [+] 0x8 AnalysisDataBase->Base // struct FAnalysisDataBaseHead [+] 0xA0 AnalysisDataBase->Msg // struct FString [+] 0xB0 AnalysisDataBase->nowDate // struct FString [+] 0xC0 AnalysisDataBase->ApiPhase // struct FString class AnalysisDataBaseHead: [+] 0x8 AnalysisDataBaseHead->match_id // struct FString [+] 0x18 AnalysisDataBaseHead->game_server_id // struct FString [+] 0x28 AnalysisDataBaseHead->MapName // struct FString [+] 0x38 AnalysisDataBaseHead->GameViewType // int32_t [+] 0x3C AnalysisDataBaseHead->GameMode // int32_t [+] 0x40 AnalysisDataBaseHead->BattleMode // int32_t [+] 0x48 AnalysisDataBaseHead->cqr_type // struct FString [+] 0x58 AnalysisDataBaseHead->bluezone_id // int32_t [+] 0x60 AnalysisDataBaseHead->ip // struct FString [+] 0x70 AnalysisDataBaseHead->Training // struct FString [+] 0x80 AnalysisDataBaseHead->Clean // struct FString [+] 0x90 AnalysisDataBaseHead->ai_grade // int32_t [+] 0x94 AnalysisDataBaseHead->class_select_mode // int32_t class LogWeaponSlots: class LogEquippedWeaponInfo: [+] 0x4 LogEquippedWeaponInfo->Level // int32_t class LogMapInfo: [+] 0x4 LogMapInfo->magnetic_index // int32_t class ItemLocationLog: class DediDataEquipmentInfo: class DediDataArmorInfo: class DediDataWeaponInfo: class ClientDataInfoBase: class DataEventClientGameState: class DataEventClientGameWeapon: [+] 0x60 DataEventClientGameWeapon->WeaponActor // struct UActor class DataEventClientGameInventory: class DataEventClientGameVehicle: [+] 0x70 DataEventClientGameVehicle->VehicleActor // struct UActor class DataEventClientGameRevival: [+] 0x60 DataEventClientGameRevival->RevivedPlayerState // struct APlayerState [+] 0x68 DataEventClientGameRevival->SaviorPlayerState // struct APlayerState class DataEventClientGameDied: [+] 0x60 DataEventClientGameDied->DamageTypeClass // struct UClass* [+] 0x68 DataEventClientGameDied->KnockDownAttackerPlayerState // struct APlayerState [+] 0x70 DataEventClientGameDied->KillerPlayerState // struct APlayerState [+] 0x78 DataEventClientGameDied->AttackerPlayerState // struct APlayerState [+] 0x80 DataEventClientGameDied->VictimPlayerState // struct APlayerState class DataEventClientGameKnockDowned: [+] 0x60 DataEventClientGameKnockDowned->DamageTypeClass // struct UClass* [+] 0x68 DataEventClientGameKnockDowned->AttackerActor // struct UActor [+] 0x70 DataEventClientGameKnockDowned->AttackerPlayerState // struct APlayerState [+] 0x78 DataEventClientGameKnockDowned->VictimActor // struct UActor [+] 0x80 DataEventClientGameKnockDowned->VictimPlayerState // struct APlayerState class DataEventClientGameBattle: [+] 0x60 DataEventClientGameBattle->DamageTypeClass // struct UClass* [+] 0x68 DataEventClientGameBattle->AttackerActor // struct UActor [+] 0x70 DataEventClientGameBattle->AttackerPlayerState // struct APlayerState [+] 0x78 DataEventClientGameBattle->VictimActor // struct UActor [+] 0x80 DataEventClientGameBattle->VictimPlayerState // struct APlayerState class DataEventClientGameThrowable: class DataEventClientGameInteraction: class DataEventClientGameItemSearch: class DataEventClientGameItem: class DataEventClientGameSkill: class DataEventClientGameSupplyBox: class DataEventClientGame: class DataEventClient: class DataEventWorldItem: class DataEventBattleRoyal: class DataEventDamageType: class DataEventLastEquip: class DataEventWeapon: class DataEventCharacterFlying: class DataEventCharacter: class DataEventPlayer: class EmptyData: class ItemRarityInfo: [+] 0x4 ItemRarityInfo->ItemName // struct FName class ItemTypeProb: [+] 0x4 ItemTypeProb->ProbSum // float class DetectBoxSpawnItemsInfo: [+] 0x4 DetectBoxSpawnItemsInfo->SpawnProbability // float class BravoHotelBlackMarketDataType: [+] 0x8 BravoHotelBlackMarketDataType->ItemIconTextureEx // struct TSoftObjectPtr [+] 0x30 BravoHotelBlackMarketDataType->ItemIconImage // struct TSoftObjectPtr [+] 0x58 BravoHotelBlackMarketDataType->ItemName // struct FText [+] 0x70 BravoHotelBlackMarketDataType->Weight // float [+] 0x74 BravoHotelBlackMarketDataType->TabType // enum class EBlackmarketTabType [+] 0x75 BravoHotelBlackMarketDataType->ItemType // enum class EItemType [+] 0x76 BravoHotelBlackMarketDataType->WeaponType // enum class EWeaponType [+] 0x77 BravoHotelBlackMarketDataType->AttachmentType // enum class EWeaponAttachmentType [+] 0x78 BravoHotelBlackMarketDataType->WearableType // enum class EWearableItemType [+] 0x79 BravoHotelBlackMarketDataType->DevelopmentStatus // enum class EDevelopmentStatus [+] 0x7C BravoHotelBlackMarketDataType->CompatibleAmmoName // struct FName [+] 0x84 BravoHotelBlackMarketDataType->Damage // float [+] 0x88 BravoHotelBlackMarketDataType->FireRate // float [+] 0x8C BravoHotelBlackMarketDataType->NormalMagSize // int32_t [+] 0x90 BravoHotelBlackMarketDataType->AllowedFireModes // struct TArray [+] 0xA0 BravoHotelBlackMarketDataType->ReloadTime // float [+] 0xA4 BravoHotelBlackMarketDataType->ProjectileVelocity // float [+] 0xA8 BravoHotelBlackMarketDataType->MoveSpeedModifier // float [+] 0xAC BravoHotelBlackMarketDataType->AmmoCount // int32_t [+] 0xB0 BravoHotelBlackMarketDataType->TotalWeight // float [+] 0xB4 BravoHotelBlackMarketDataType->DecreaseReloadTime // float [+] 0xB8 BravoHotelBlackMarketDataType->VerticalReduce // float [+] 0xBC BravoHotelBlackMarketDataType->HorizentalReduce // float [+] 0xC0 BravoHotelBlackMarketDataType->IncreaseRateoffire // float [+] 0xC4 BravoHotelBlackMarketDataType->BurstSpeed // float [+] 0xC8 BravoHotelBlackMarketDataType->Armor // float [+] 0xCC BravoHotelBlackMarketDataType->Capacity // int32_t [+] 0xD0 BravoHotelBlackMarketDataType->Health // float [+] 0xD4 BravoHotelBlackMarketDataType->Adrenaline // float [+] 0xD8 BravoHotelBlackMarketDataType->Fuel // float [+] 0xDC BravoHotelBlackMarketDataType->EquipableSlot // enum class EPerkSlotFlag [+] 0xE0 BravoHotelBlackMarketDataType->EquipableClass // struct TArray [+] 0xF0 BravoHotelBlackMarketDataType->Description // struct FText [+] 0x108 BravoHotelBlackMarketDataType->ItemList // struct TArray class ProjectDirectoriesPath: class ProjectDirectoryPath: class ParachuteInfo: [+] 0x1 ParachuteInfo->ParachuteImage // char [+] 0x2 ParachuteInfo->PlayerImage // char [+] 0x4 ParachuteInfo->ParachutePoint // float [+] 0x8 ParachuteInfo->TerrainHeight // float [+] 0xC ParachuteInfo->Speed // float [+] 0x10 ParachuteInfo->Angle // float [+] 0x14 ParachuteInfo->ParachutePos // struct FVector2D class HitInfoNeedToCheck: class ProjectileHitInfo: [+] 0x8 ProjectileHitInfo->ProjectileHitInfos // struct TMap class HitInfo: [+] 0x20 HitInfo->HitActor // struct UActor class ClientInfo: class CoherentWidgetInfo: [+] 0x8 CoherentWidgetInfo->FinishLoad // char class VivoxChanelInfo: [+] 0x1 VivoxChanelInfo->ShouldTransmitOnJoin // char [+] 0x8 VivoxChanelInfo->ChannelName // struct FString [+] 0x18 VivoxChanelInfo->AssignChanneltoPTTKey // enum class PTTKey class GoogleCloudRequestInfo: class GoogleCloudRequestControl: class GoogleCloud_PubSub: class PubSub_Message: [+] 0x20 PubSub_Message->Data // struct FString class PubSub_Attribute: [+] 0x10 PubSub_Attribute->Value // struct FString class Request_WaitingTicket: [+] 0x10 Request_WaitingTicket->steam_id // struct FString class Response_CraftWeapon: [+] 0x8 Response_CraftWeapon->E // struct FString [+] 0x18 Response_CraftWeapon->D // struct FResponse_CraftWeapon_Data class Request_CraftWeapon: [+] 0x8 Request_CraftWeapon->base_weapon // struct FRequest_CraftWeapon_BaseWeapon class Request_CraftWeapon_BaseWeapon: [+] 0x8 Request_CraftWeapon_BaseWeapon->item_id // struct FString class Response_MaterialList: [+] 0x8 Response_MaterialList->E // struct FString [+] 0x18 Response_MaterialList->D // struct FResponse_MaterialList_Array class Response_MaterialList_Array: class Response_Weapon_List: [+] 0x8 Response_Weapon_List->E // struct FString [+] 0x18 Response_Weapon_List->D // struct FResponse_Weapon_List_Array class Response_Weapon_List_Array: class Response_Google_JWT: [+] 0x10 Response_Google_JWT->expires_in // int32_t [+] 0x18 Response_Google_JWT->token_type // struct FString class RedisPubSub_Header: class RedisPubSub_LeaveGame: [+] 0x10 RedisPubSub_LeaveGame->UID // struct FString class RedisPubSub_StartPlay: [+] 0x10 RedisPubSub_StartPlay->Mode // struct FString class RedisPubSub_LoadMap: [+] 0x10 RedisPubSub_LoadMap->map_name // struct FString class Response_FriendPendingList: [+] 0x8 Response_FriendPendingList->E // struct FString [+] 0x18 Response_FriendPendingList->D // struct FResponse_FriendPendingListArray class Response_FriendPendingListArray: class Response_FriendInfo_Rec: [+] 0x10 Response_FriendInfo_Rec->player_name // struct FString [+] 0x20 Response_FriendInfo_Rec->status // struct FString class Request_FriendPendingList: class Response_FriendList: [+] 0x8 Response_FriendList->E // struct FString [+] 0x18 Response_FriendList->D // struct FResponse_FriendListArray class Response_FriendListArray: class Request_FriendList: class Response_AcceptFriend: [+] 0x8 Response_AcceptFriend->E // struct FString [+] 0x18 Response_AcceptFriend->D // struct FResponse_AcceptFriend_Rec class Response_AcceptFriend_Rec: class Request_AcceptFriend: class Response_InviteFriend: [+] 0x8 Response_InviteFriend->E // struct FString [+] 0x18 Response_InviteFriend->D // struct FResponse_InviteFriend_Rec class Response_InviteFriend_Rec: class Request_InviteFriend: class Response_SearchPlayer: [+] 0x8 Response_SearchPlayer->E // struct FString [+] 0x18 Response_SearchPlayer->D // struct FResponse_SearchPlayer_Rec class Response_SearchPlayer_Rec: [+] 0x10 Response_SearchPlayer_Rec->Name // struct FString class Request_SearchPlayer: class Response_Equipitem: [+] 0x8 Response_Equipitem->E // struct FString [+] 0x18 Response_Equipitem->D // struct FResponse_Equipitem_Rec class Response_Equipitem_Rec: [+] 0x8 Response_Equipitem_Rec->item_name // struct FString [+] 0x18 Response_Equipitem_Rec->inven_item_slot // int32_t [+] 0x1C Response_Equipitem_Rec->equip_item_slot // int32_t class Request_EquipItem: [+] 0x8 Request_EquipItem->item_name // struct FString [+] 0x18 Request_EquipItem->inven_item_slot // int32_t [+] 0x1C Request_EquipItem->equip_item_slot // int32_t class Response_MoveItem: [+] 0x8 Response_MoveItem->E // struct FString [+] 0x18 Response_MoveItem->D // struct FResponse_MoveItem_Rec class Response_MoveItem_Rec: [+] 0x8 Response_MoveItem_Rec->item_name // struct FString [+] 0x18 Response_MoveItem_Rec->inven_old_item_slot // int32_t [+] 0x1C Response_MoveItem_Rec->inven_new_item_slot // int32_t class Request_MoveItem: [+] 0x8 Request_MoveItem->item_name // struct FString [+] 0x18 Request_MoveItem->inven_old_item_slot // int32_t [+] 0x1C Request_MoveItem->inven_new_item_slot // int32_t class Response_DelItem: [+] 0x8 Response_DelItem->E // struct FString [+] 0x18 Response_DelItem->D // struct FResponse_DelItem_Rec class Response_DelItem_Rec: [+] 0x8 Response_DelItem_Rec->item_name // struct FString [+] 0x18 Response_DelItem_Rec->item_slot // uint32_t class Request_DelItem: [+] 0x8 Request_DelItem->item_name // struct FString [+] 0x18 Request_DelItem->item_slot // int32_t class Response_AddItem: [+] 0x8 Response_AddItem->E // struct FString [+] 0x18 Response_AddItem->D // struct FResponse_AddItem_Rec class Response_AddItem_Rec: [+] 0x8 Response_AddItem_Rec->item_name // struct FString [+] 0x18 Response_AddItem_Rec->item_slot // uint32_t class Request_AddItem: [+] 0x8 Request_AddItem->item_name // struct FString [+] 0x18 Request_AddItem->item_slot // int32_t class Response_WeaponList: [+] 0x8 Response_WeaponList->E // struct FString [+] 0x18 Response_WeaponList->D // struct FResponse_WeaponListArray class Response_WeaponListArray: class Response_ItemList_Rec: [+] 0x4 Response_ItemList_Rec->item_slot // uint32_t [+] 0x8 Response_ItemList_Rec->item_mid // uint32_t [+] 0x10 Response_ItemList_Rec->item_name // struct FString [+] 0x20 Response_ItemList_Rec->item_count // uint32_t [+] 0x24 Response_ItemList_Rec->item_level // uint32_t class Response_EquipList: [+] 0x8 Response_EquipList->E // struct FString [+] 0x18 Response_EquipList->D // struct FResponse_EquipListArray class Response_EquipListArray: class Response_invenList: [+] 0x8 Response_invenList->E // struct FString [+] 0x18 Response_invenList->D // struct FResponse_InvenListArray class Response_InvenListArray: class Response_SeasonInfo: [+] 0x8 Response_SeasonInfo->begin_time // struct FString [+] 0x18 Response_SeasonInfo->play_end_time // struct FString [+] 0x28 Response_SeasonInfo->end_time // struct FString [+] 0x38 Response_SeasonInfo->exp_table_index // uint32_t [+] 0x3C Response_SeasonInfo->quest_table_index // uint32_t class Response_GamePlayerInfo: [+] 0x8 Response_GamePlayerInfo->pc_list // struct TArray [+] 0x18 Response_GamePlayerInfo->all_perk_list // struct TArray [+] 0x28 Response_GamePlayerInfo->supply_box // struct FSupplyBoxInfo [+] 0x70 Response_GamePlayerInfo->Gold // uint32_t [+] 0x74 Response_GamePlayerInfo->player_season_info // struct FPlayerSeasonInfo [+] 0x90 Response_GamePlayerInfo->season_quest_list // struct TArray [+] 0xA0 Response_GamePlayerInfo->rating_point // double [+] 0xA8 Response_GamePlayerInfo->match_class // struct FMatchClassInfo [+] 0xD0 Response_GamePlayerInfo->play_info // struct FResponse_PlayInfo [+] 0xF0 Response_GamePlayerInfo->is_suspicious_user // char class Response_PlayInfo: [+] 0x4 Response_PlayInfo->play_count // uint32_t [+] 0x8 Response_PlayInfo->Training // struct FString [+] 0x18 Response_PlayInfo->loser_score // uint32_t [+] 0x1C Response_PlayInfo->clean_score // uint32_t class MatchClassInfo: [+] 0x8 MatchClassInfo->Info // struct FString [+] 0x18 MatchClassInfo->selection_info // struct FString class SeasonQuestBaseInfo: [+] 0x4 SeasonQuestBaseInfo->Count // uint32_t class PlayerSeasonInfo: [+] 0x4 PlayerSeasonInfo->season_level // uint32_t [+] 0x8 PlayerSeasonInfo->season_exp // uint32_t [+] 0xC PlayerSeasonInfo->season_rp // uint32_t [+] 0x10 PlayerSeasonInfo->tier_game_mode // char [+] 0x14 PlayerSeasonInfo->tier_id // uint32_t class SupplyBoxInfo: [+] 0x8 SupplyBoxInfo->item_id // struct FString [+] 0x18 SupplyBoxInfo->weapons // struct TArray [+] 0x28 SupplyBoxInfo->equipments // struct TArray [+] 0x38 SupplyBoxInfo->expanded // char [+] 0x3C SupplyBoxInfo->count_of_supply // uint32_t [+] 0x40 SupplyBoxInfo->free_supply_ticket // uint32_t class WeaponInfo: [+] 0x4 WeaponInfo->table_index // uint32_t [+] 0x8 WeaponInfo->item_id // struct FString [+] 0x18 WeaponInfo->options // struct TArray [+] 0x28 WeaponInfo->Durability // uint32_t [+] 0x2C WeaponInfo->supplied // char class OptionInfo: [+] 0x10 OptionInfo->table_index // uint32_t class BasePerkInfo: [+] 0x4 BasePerkInfo->table_index // uint32_t class Response_PCInfo: [+] 0x10 Response_PCInfo->class_type_index // uint32_t [+] 0x14 Response_PCInfo->class_data_index // uint32_t [+] 0x18 Response_PCInfo->looks // struct FPCLooks [+] 0x30 Response_PCInfo->wear_item // struct TArray [+] 0x40 Response_PCInfo->Weapon // struct TArray [+] 0x50 Response_PCInfo->perk // struct TArray [+] 0x60 Response_PCInfo->exp // uint32_t class EquippedSlotInfo: [+] 0x4 EquippedSlotInfo->table_index // uint32_t class PCLooks: [+] 0x4 PCLooks->face // uint32_t [+] 0x8 PCLooks->face_color // uint32_t [+] 0xC PCLooks->hair // uint32_t [+] 0x10 PCLooks->hair_color // uint32_t [+] 0x14 PCLooks->makeup // uint32_t class Response_Matching: [+] 0x8 Response_Matching->E // struct FString [+] 0x18 Response_Matching->D // struct FResponse_Matching_Rec class Response_Matching_Rec: class Request_Matching: [+] 0x8 Request_Matching->map_name // struct FString class Request_DS_MatchRewardList: [+] 0x10 Request_DS_MatchRewardList->game_mode // char [+] 0x11 Request_DS_MatchRewardList->battle_mode // char [+] 0x18 Request_DS_MatchRewardList->match_reward_list // struct TArray class PlayerMatchReward: [+] 0x10 PlayerMatchReward->pc_class_type_index // uint32_t [+] 0x14 PlayerMatchReward->reward_type // char [+] 0x15 PlayerMatchReward->Rank // enum class None [+] 0x16 PlayerMatchReward->participants // char [+] 0x18 PlayerMatchReward->earned_gold // uint32_t [+] 0x1C PlayerMatchReward->earned_exp // uint32_t [+] 0x20 PlayerMatchReward->earned_items // struct TArray [+] 0x30 PlayerMatchReward->supplied_weapon // struct FSuppliedWeapon [+] 0x50 PlayerMatchReward->save_summary // char class SuppliedWeapon: [+] 0x8 SuppliedWeapon->item_id // struct FString [+] 0x18 SuppliedWeapon->Durability // uint32_t class RewardItem: [+] 0x4 RewardItem->Count // uint32_t [+] 0x8 RewardItem->options // struct TMap class Request_DS_MatchReward: [+] 0x10 Request_DS_MatchReward->game_mode // char [+] 0x11 Request_DS_MatchReward->battle_mode // char [+] 0x18 Request_DS_MatchReward->match_reward // struct FPlayerMatchReward class Request_DS_CurrencyGain: [+] 0x10 Request_DS_CurrencyGain->currency_index // uint32_t [+] 0x14 Request_DS_CurrencyGain->Amount // uint32_t [+] 0x18 Request_DS_CurrencyGain->action_code // uint32_t class Request_DS_CurrencyPay: [+] 0x10 Request_DS_CurrencyPay->currency_index // uint32_t [+] 0x14 Request_DS_CurrencyPay->Amount // uint32_t [+] 0x18 Request_DS_CurrencyPay->action_code // uint32_t class Request_DS_MakeSupplyBoxUsed: [+] 0x10 Request_DS_MakeSupplyBoxUsed->table_index // uint32_t [+] 0x18 Request_DS_MakeSupplyBoxUsed->item_id // struct FString class Response_MatchResultDataListArray: [+] 0x8 Response_MatchResultDataListArray->E // struct FString class Request_MatchResultDataListArray: [+] 0x1 Request_MatchResultDataListArray->game_mode // char [+] 0x8 Request_MatchResultDataListArray->match_id // struct FString [+] 0x18 Request_MatchResultDataListArray->map_name // struct FString [+] 0x28 Request_MatchResultDataListArray->start_time // struct FString [+] 0x38 Request_MatchResultDataListArray->end_time // struct FString [+] 0x48 Request_MatchResultDataListArray->dedi_ip // struct FString [+] 0x58 Request_MatchResultDataListArray->dedi_port // uint32_t [+] 0x60 Request_MatchResultDataListArray->user_result // struct TArray class Request_UserResultDataList_Rec: [+] 0x10 Request_UserResultDataList_Rec->player_name // struct FString [+] 0x20 Request_UserResultDataList_Rec->Rank // uint16_t [+] 0x22 Request_UserResultDataList_Rec->team_id // char [+] 0x28 Request_UserResultDataList_Rec->Weight // double class Response_PlayerSaveScore: [+] 0x8 Response_PlayerSaveScore->E // struct FString [+] 0x18 Response_PlayerSaveScore->D // struct FResponse_PlayerName_Rec class Response_PlayerName_Rec: class Response_PlayerScoreList: [+] 0x8 Response_PlayerScoreList->E // struct FString [+] 0x18 Response_PlayerScoreList->D // struct FResponse_ScoreListArray class Response_ScoreListArray: class Response_PlayerScore_Rec: [+] 0x8 Response_PlayerScore_Rec->mu // double [+] 0x10 Response_PlayerScore_Rec->sigma // double [+] 0x18 Response_PlayerScore_Rec->Rating // double [+] 0x20 Response_PlayerScore_Rec->win_rating // double [+] 0x28 Response_PlayerScore_Rec->kill_rating // double [+] 0x30 Response_PlayerScore_Rec->matches_played // uint32_t [+] 0x34 Response_PlayerScore_Rec->top_10s // uint32_t [+] 0x38 Response_PlayerScore_Rec->wins // uint32_t [+] 0x3C Response_PlayerScore_Rec->tot_playtime // uint32_t [+] 0x40 Response_PlayerScore_Rec->survival_time // uint32_t [+] 0x44 Response_PlayerScore_Rec->kill_oneself // uint32_t [+] 0x48 Response_PlayerScore_Rec->tot_distance_travelled // double [+] 0x50 Response_PlayerScore_Rec->distance_foot // double [+] 0x58 Response_PlayerScore_Rec->distance_swimming // double [+] 0x60 Response_PlayerScore_Rec->distance_vehicle // double [+] 0x68 Response_PlayerScore_Rec->acquire_weapon // double [+] 0x70 Response_PlayerScore_Rec->recover // double [+] 0x78 Response_PlayerScore_Rec->boost // double [+] 0x80 Response_PlayerScore_Rec->kills // uint32_t [+] 0x88 Response_PlayerScore_Rec->kill_rate // double [+] 0x90 Response_PlayerScore_Rec->damage_add // double [+] 0x98 Response_PlayerScore_Rec->assists // uint32_t [+] 0xA0 Response_PlayerScore_Rec->longest_kill // double [+] 0xA8 Response_PlayerScore_Rec->headshots // uint32_t [+] 0xAC Response_PlayerScore_Rec->game_max_kills // uint32_t [+] 0xB0 Response_PlayerScore_Rec->max_continuously_kills // uint32_t [+] 0xB4 Response_PlayerScore_Rec->road_kills // uint32_t [+] 0xB8 Response_PlayerScore_Rec->distory_vehicles // uint32_t [+] 0xBC Response_PlayerScore_Rec->faint // uint32_t [+] 0xC0 Response_PlayerScore_Rec->team_kills // uint32_t class Request_PlayerScore: [+] 0x10 Request_PlayerScore->D // struct FResponse_PlayerScore_Rec class Request_CheatCash: [+] 0x10 Request_CheatCash->Parameter // struct FCheatParamCurrency class CheatParamCurrency: [+] 0x4 CheatParamCurrency->Amount // uint32_t class Request_CheatGold: [+] 0x10 Request_CheatGold->Parameter // struct FCheatParamCurrency class Request_CheatCommand: [+] 0x10 Request_CheatCommand->Parameter // struct FString class Response_Language: [+] 0x8 Response_Language->E // struct FString class Request_Language: class Response_PlayerInfo: [+] 0x8 Response_PlayerInfo->E // struct FString [+] 0x18 Response_PlayerInfo->D // struct FResponse_PlayerInfo_Rec class Response_PlayerInfo_Rec: [+] 0x10 Response_PlayerInfo_Rec->now // struct FString [+] 0x20 Response_PlayerInfo_Rec->db // struct FString [+] 0x30 Response_PlayerInfo_Rec->uid_local // uint32_t [+] 0x38 Response_PlayerInfo_Rec->uid_global // uint64_t [+] 0x40 Response_PlayerInfo_Rec->Name // struct FString [+] 0x50 Response_PlayerInfo_Rec->Level // uint32_t [+] 0x54 Response_PlayerInfo_Rec->xp // uint32_t [+] 0x58 Response_PlayerInfo_Rec->Gold // uint32_t [+] 0x5C Response_PlayerInfo_Rec->energy // uint32_t [+] 0x60 Response_PlayerInfo_Rec->energy_updated_at // struct FString [+] 0x70 Response_PlayerInfo_Rec->buy_coin // uint32_t [+] 0x74 Response_PlayerInfo_Rec->free_coin // uint32_t [+] 0x78 Response_PlayerInfo_Rec->sex // uint32_t [+] 0x7C Response_PlayerInfo_Rec->face // uint32_t [+] 0x80 Response_PlayerInfo_Rec->hairstyle // uint32_t [+] 0x84 Response_PlayerInfo_Rec->intro // uint32_t class Response_ChangePName: [+] 0x8 Response_ChangePName->E // struct FString [+] 0x18 Response_ChangePName->D // struct FResponse_PlayerName_Rec class Request_PlayerName: class Response_CreateDefaultPC: [+] 0x8 Response_CreateDefaultPC->E // struct FString [+] 0x18 Response_CreateDefaultPC->D // struct FResponse_CreateDefaultPC_Rec class Response_CreateDefaultPC_Rec: class Request_CreateDefaultPC: class Response_CreatePlayer: [+] 0x8 Response_CreatePlayer->E // struct FString [+] 0x18 Response_CreatePlayer->D // struct FResponse_CreatePlayer_Rec class Response_CreatePlayer_Rec: [+] 0x10 Response_CreatePlayer_Rec->auth_token // struct FString class Request_CreatePlayer: [+] 0x10 Request_CreatePlayer->pc_looks // struct FPCLooks [+] 0x28 Request_CreatePlayer->equip_clothes // struct TArray class Response_CheckPlayerName: [+] 0x8 Response_CheckPlayerName->E // struct FString [+] 0x18 Response_CheckPlayerName->D // struct FResponse_CheckPlayerName_Rec class Response_CheckPlayerName_Rec: class Request_CheckPlayerName: class Response_DSList: [+] 0x8 Response_DSList->E // struct FString [+] 0x18 Response_DSList->D // struct FCustomMatchDSList class CustomMatchDSList: class CustomMatchDS: [+] 0x10 CustomMatchDS->Token // struct FString [+] 0x20 CustomMatchDS->encryption_key // struct FString class Request_LoginGeegeeWithSteam: [+] 0x10 Request_LoginGeegeeWithSteam->os // int32_t [+] 0x18 Request_LoginGeegeeWithSteam->ott // struct FString [+] 0x28 Request_LoginGeegeeWithSteam->session_ticket // struct FString [+] 0x38 Request_LoginGeegeeWithSteam->entry_code // struct FString [+] 0x48 Request_LoginGeegeeWithSteam->hardware_info // struct FString [+] 0x58 Request_LoginGeegeeWithSteam->geegee_project_id // struct FString class Request_LoginSteam: [+] 0x10 Request_LoginSteam->os // int32_t [+] 0x18 Request_LoginSteam->session_ticket // struct FString [+] 0x28 Request_LoginSteam->entry_code // struct FString [+] 0x38 Request_LoginSteam->hardware_info // struct FString class Request_LoginGeegee: [+] 0x10 Request_LoginGeegee->os // int32_t [+] 0x18 Request_LoginGeegee->ott // struct FString [+] 0x28 Request_LoginGeegee->entry_code // struct FString [+] 0x38 Request_LoginGeegee->hardware_info // struct FString [+] 0x48 Request_LoginGeegee->geegee_project_id // struct FString class Request_LoginAccount: [+] 0x10 Request_LoginAccount->os // int32_t [+] 0x18 Request_LoginAccount->account // struct FString [+] 0x28 Request_LoginAccount->allowed_only_if_exists // char [+] 0x30 Request_LoginAccount->entry_code // struct FString [+] 0x40 Request_LoginAccount->hardware_info // struct FString [+] 0x50 Request_LoginAccount->ipn_code // struct FString class Response_LoginName: [+] 0x8 Response_LoginName->E // struct FString [+] 0x18 Response_LoginName->D // struct FResponse_LoginName_Rec class Response_LoginName_Rec: [+] 0x8 Response_LoginName_Rec->SessionID // struct FString [+] 0x18 Response_LoginName_Rec->session_id // struct FString [+] 0x28 Response_LoginName_Rec->UID // struct FString [+] 0x38 Response_LoginName_Rec->is_go_create_pc // char [+] 0x40 Response_LoginName_Rec->auth_token // struct FString [+] 0x50 Response_LoginName_Rec->match_making_tag // struct FString class Request_LoginName: [+] 0x10 Request_LoginName->os // int32_t [+] 0x18 Request_LoginName->player_name // struct FString [+] 0x28 Request_LoginName->allowed_only_if_exists // char [+] 0x30 Request_LoginName->hardware_info // struct FHardWareInfo class HardWareInfo: [+] 0x10 HardWareInfo->grid // struct FString [+] 0x20 HardWareInfo->hardware_id // struct FString [+] 0x30 HardWareInfo->software_id // struct FString [+] 0x40 HardWareInfo->network_id // struct FString class Response_Login: [+] 0x8 Response_Login->E // struct FString [+] 0x18 Response_Login->D // struct FResponse_Login_Rec class Response_Login_Rec: [+] 0x8 Response_Login_Rec->UID // struct FString [+] 0x18 Response_Login_Rec->go_to_create_pc // char [+] 0x20 Response_Login_Rec->auth_token // struct FString [+] 0x30 Response_Login_Rec->Language // struct FString [+] 0x40 Response_Login_Rec->clean_campaign_joined // char [+] 0x48 Response_Login_Rec->Msg // struct FString [+] 0x58 Response_Login_Rec->force_apply_match_making_tag // char [+] 0x60 Response_Login_Rec->match_making_tag // struct FString class Request_Login: [+] 0x10 Request_Login->os // int32_t [+] 0x18 Request_Login->guest_id // struct FString class Response_AskLoginAvailable: [+] 0x8 Response_AskLoginAvailable->E // struct FString [+] 0x18 Response_AskLoginAvailable->D // struct FResponse_AskLoginAvailable_Rec class Response_AskLoginAvailable_Rec: [+] 0x8 Response_AskLoginAvailable_Rec->entry_code // struct FString [+] 0x18 Response_AskLoginAvailable_Rec->waiting_user // uint32_t [+] 0x1C Response_AskLoginAvailable_Rec->not_available // char class Request_AskLoginAvailable: class Response_GetWaitingTicket: [+] 0x8 Response_GetWaitingTicket->E // struct FString [+] 0x18 Response_GetWaitingTicket->D // struct FResponse_GetWaitingTicket_Rec class Response_GetWaitingTicket_Rec: [+] 0x10 Response_GetWaitingTicket_Rec->entry_code // struct FString [+] 0x20 Response_GetWaitingTicket_Rec->not_available // char class Response_Header: [+] 0x8 Response_Header->E // struct FString class BannerData: [+] 0x4 BannerData->ceo3 // int32_t [+] 0x8 BannerData->qa // int32_t [+] 0xC BannerData->nx // int32_t [+] 0x10 BannerData->review // int32_t [+] 0x14 BannerData->cbt // int32_t class ConfigData: [+] 0x10 ConfigData->client_version_least // uint32_t [+] 0x14 ConfigData->client_version_latest // uint32_t [+] 0x18 ConfigData->ui_lobby // struct FString [+] 0x28 ConfigData->api_wait // struct FString [+] 0x38 ConfigData->api_auth // struct FString [+] 0x48 ConfigData->api_game // struct FString [+] 0x58 ConfigData->api_websocket // struct FString [+] 0x68 ConfigData->wait_status // struct FString [+] 0x78 ConfigData->ping_display_by_region // struct TArray [+] 0x88 ConfigData->log_target_for_client // struct FString [+] 0x98 ConfigData->log_target_for_client_to_kinesis // struct FKinesisConfigData [+] 0x118 ConfigData->log_target_for_dedi // struct FString [+] 0x128 ConfigData->replay_min_supported_version // struct FString [+] 0x138 ConfigData->replay_transfer_bucket // struct FString [+] 0x148 ConfigData->evidential_data_bucket // struct FString [+] 0x158 ConfigData->log_target_for_client_to_google // struct FGoogleClientConfigData [+] 0x188 ConfigData->find_close_match_making_tag // char [+] 0x18C ConfigData->first_match_try_timeout_seconds // uint32_t class GoogleClientConfigData: [+] 0x10 GoogleClientConfigData->privateid // struct FString [+] 0x20 GoogleClientConfigData->iss // struct FString class KinesisConfigData: [+] 0x10 KinesisConfigData->cognito_user_pool_id // struct FString [+] 0x20 KinesisConfigData->cognito_user_pool_client_id // struct FString [+] 0x30 KinesisConfigData->cognito_user_name // struct FString [+] 0x40 KinesisConfigData->cognito_user_password // struct FString [+] 0x50 KinesisConfigData->cognito_identity_pool_id // struct FString [+] 0x60 KinesisConfigData->kinesis_data_stream_name // struct FString [+] 0x70 KinesisConfigData->evidential_data_bucket // struct FString class RegionConfigData: [+] 0x10 RegionConfigData->use_close_match_making_tag // char [+] 0x18 RegionConfigData->ec2_endpoint_url // struct FString [+] 0x28 RegionConfigData->match_making_tag_list // struct TArray class WeaponCompare: [+] 0x8 WeaponCompare->Power // struct FItemComparefloatInfo [+] 0x28 WeaponCompare->EffectiveRange // struct FItemCompareInfo [+] 0x48 WeaponCompare->Stability // struct FItemComparefloatInfo [+] 0x68 WeaponCompare->Firingrate // struct FItemCompareInfo [+] 0x88 WeaponCompare->Ammo // struct FItemCompareInfo [+] 0xA8 WeaponCompare->PickupWeaponText // struct FText [+] 0xC0 WeaponCompare->WeaponItemComparingName // struct FText [+] 0xD8 WeaponCompare->AmmoInfo // struct FString [+] 0xE8 WeaponCompare->TexturePtr // struct TSoftObjectPtr [+] 0x110 WeaponCompare->PickupRarity // enum class EItemRarity [+] 0x118 WeaponCompare->Desc // struct FText [+] 0x130 WeaponCompare->WeaponLockVisibility // char [+] 0x131 WeaponCompare->IsMyWeapon // char [+] 0x132 WeaponCompare->BindInfoVisibility // char [+] 0x138 WeaponCompare->BindInfoNickName // struct FString [+] 0x148 WeaponCompare->BindInfoDesc // struct FString [+] 0x158 WeaponCompare->BindLevel // int32_t [+] 0x160 WeaponCompare->AbilitySlot // struct TArray class AbilitySlot: [+] 0x10 AbilitySlot->Value // struct FString class ItemCompareInfo: [+] 0x4 ItemCompareInfo->CompareValue // int32_t [+] 0x8 ItemCompareInfo->CompareType // enum class ECompareItemType [+] 0x10 ItemCompareInfo->CompareString // struct FString class ItemComparefloatInfo: [+] 0x4 ItemComparefloatInfo->CompareValue // float [+] 0x8 ItemComparefloatInfo->CompareType // enum class ECompareItemType [+] 0x10 ItemComparefloatInfo->CompareString // struct FString class WeaponItem: [+] 0x4 WeaponItem->EffectiveRange // int32_t [+] 0x8 WeaponItem->Stability // float [+] 0xC WeaponItem->Firingrate // int32_t [+] 0x10 WeaponItem->Ammo // int32_t [+] 0x18 WeaponItem->PickupWeaponText // struct FString [+] 0x28 WeaponItem->AmmoInfo // struct FString [+] 0x38 WeaponItem->TexturePtr // struct TSoftObjectPtr [+] 0x60 WeaponItem->Rarity // enum class EItemRarity [+] 0x68 WeaponItem->Desc // struct FText [+] 0x80 WeaponItem->WeaponLockVisibility // char [+] 0x81 WeaponItem->IsMyWeapon // char [+] 0x82 WeaponItem->BindInfoVisibility // char [+] 0x88 WeaponItem->BindInfoNickName // struct FString [+] 0x98 WeaponItem->BindInfoDesc // struct FString [+] 0xA8 WeaponItem->BindLevel // int32_t [+] 0xB0 WeaponItem->AbilitySlot // struct TArray class PickupItem: [+] 0x1 PickupItem->NotEnoughSpace // char [+] 0x2 PickupItem->SeperateAmmo // char [+] 0x3 PickupItem->bNeedItem // char [+] 0x4 PickupItem->bFullNeedItem // char [+] 0x8 PickupItem->DisplayName // struct FText [+] 0x20 PickupItem->Quantity // int32_t [+] 0x28 PickupItem->ItemMessage // struct FString [+] 0x38 PickupItem->TexturePtr // struct TSoftObjectPtr [+] 0x60 PickupItem->ItemType // enum class EItemType [+] 0x61 PickupItem->Rarity // enum class EItemRarity [+] 0x68 PickupItem->Desc // struct FText [+] 0x80 PickupItem->CombineTargetText // struct FText class Action: [+] 0x1 Action->State // char [+] 0x2 Action->Ladder // char [+] 0x3 Action->SpaceBar // char [+] 0x8 Action->Message // struct FString [+] 0x18 Action->SubMessage // struct FString [+] 0x28 Action->BombingMessage // struct FString class RecipeTreeWidgetInfo: [+] 0x8 RecipeTreeWidgetInfo->RepairWidgetInfoIndex // int32_t [+] 0x10 RecipeTreeWidgetInfo->MaterialWidgetInfoIndex // struct TArray [+] 0x20 RecipeTreeWidgetInfo->TreeDecoWidgets // struct TArray class SpawnedItemInfo: [+] 0xC SpawnedItemInfo->Rot // struct FRotator [+] 0x18 SpawnedItemInfo->ForwardVector // struct FVector class ResultSpawnItemInfo: [+] 0x4 ResultSpawnItemInfo->ItemId // struct FName [+] 0x10 ResultSpawnItemInfo->SpawnItem // struct ABravoHotelPickup [+] 0x18 ResultSpawnItemInfo->ItemCount // int32_t class SpawnItemsInBox: [+] 0x10 SpawnItemsInBox->Rarity // enum class EItemRarity class MustSpawnItemInfo: [+] 0x4 MustSpawnItemInfo->ItemCount // int32_t class SpawnItemInfo: [+] 0x4 SpawnItemInfo->ItemProbability // float class SpawnBoxList: class StandardGroupInfo_UI: [+] 0x10 StandardGroupInfo_UI->StandardGroupKey // struct FString class BuildingInfo_UI: [+] 0x8 BuildingInfo_UI->BuildingName // struct FString class BuildingData: [+] 0x10 BuildingData->SlotWidget // struct UUserWidget [+] 0x18 BuildingData->SpawnInfos // struct TArray [+] 0x28 BuildingData->DivisionInfos // struct TArray [+] 0x38 BuildingData->RateAddInfos // struct TArray [+] 0x48 BuildingData->RateRemoveInfos // struct TArray [+] 0x58 BuildingData->StandardGroupData // struct TMap class ItemRecipeTreeData: [+] 0x8 ItemRecipeTreeData->CurrentRecipe // struct FName [+] 0x10 ItemRecipeTreeData->CurrentItem // struct FName [+] 0x18 ItemRecipeTreeData->Count // int32_t [+] 0x1C ItemRecipeTreeData->RepairRecipe // struct FName class ItemRecipeData: [+] 0x8 ItemRecipeData->ResultItem // struct FName [+] 0x10 ItemRecipeData->RepairRecipe // char [+] 0x11 ItemRecipeData->TopRecipe // char [+] 0x14 ItemRecipeData->CombineTime // float [+] 0x18 ItemRecipeData->GroupRewardIDs // struct TArray [+] 0x28 ItemRecipeData->MaterialItems // struct TArray class ItemRecipeMaterialElement: [+] 0x8 ItemRecipeMaterialElement->MaterialItem // struct FName [+] 0x10 ItemRecipeMaterialElement->Count // int32_t class BravoHotelThrowingWeaponItemInfo: [+] 0x98 BravoHotelThrowingWeaponItemInfo->ItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x528 BravoHotelThrowingWeaponItemInfo->PrevItem // char class ItemEffectData: [+] 0x8 ItemEffectData->RootParticle // struct UParticleSystem [+] 0x10 ItemEffectData->RootParticleScale // struct FVector [+] 0x20 ItemEffectData->OriginEffectInfo // struct FItemEffectInfo [+] 0xC0 ItemEffectData->WeakEffectInfo // struct FItemEffectInfo [+] 0x160 ItemEffectData->ActivateParticle // struct UParticleSystem [+] 0x168 ItemEffectData->DeactivateParticle // struct UParticleSystem [+] 0x170 ItemEffectData->MeshParticle // struct TSoftObjectPtr [+] 0x198 ItemEffectData->MeshParticleScale // struct FVector [+] 0x1B0 ItemEffectData->MeshParticleTransform // struct FTransform [+] 0x1E0 ItemEffectData->MeshParticleAttachSocketName // struct FName [+] 0x1E8 ItemEffectData->SubParticles // struct TArray class ItemEffectSubParticleInfo: [+] 0x8 ItemEffectSubParticleInfo->SpawnType // enum class EItemEffectSubParticleSpawnState [+] 0x10 ItemEffectSubParticleInfo->ParticleColor // struct TMap [+] 0x60 ItemEffectSubParticleInfo->Scale // struct FVector class ItemEffectInfo: [+] 0x50 ItemEffectInfo->StaticMeshColor // struct TMap class ItemAbilityData: [+] 0x8 ItemAbilityData->WeaponId // struct FName [+] 0x10 ItemAbilityData->WeaponType // enum class EWeaponType [+] 0x11 ItemAbilityData->ThrowingWeaponType // enum class EThrowingWeaponType [+] 0x12 ItemAbilityData->WeaponAttachmentType // enum class EWeaponAttachmentType [+] 0x13 ItemAbilityData->WeaponAttachmentItem // enum class EWeaponAttachmentItem [+] 0x18 ItemAbilityData->Ability // struct FBravoHotelAbilityModifier [+] 0xC0 ItemAbilityData->AttachmentInfo // struct FBravoHotelAttachmentInfo [+] 0x108 ItemAbilityData->EquipedBuffName // struct TArray [+] 0x118 ItemAbilityData->UsingBuffName // struct TArray [+] 0x128 ItemAbilityData->bMovableDuringUse // char class ItemEquipData: [+] 0x8 ItemEquipData->EquippableItemClass // struct TSoftClassPtr [+] 0x30 ItemEquipData->MutableUniqueKey // struct FName [+] 0x38 ItemEquipData->bUseEquippedStaticMesh // char [+] 0x40 ItemEquipData->EquippedStaticMesh // struct TSoftObjectPtr [+] 0x68 ItemEquipData->EquippedSkeletalMesh // struct TSoftObjectPtr class ItemPickUpData: [+] 0x8 ItemPickUpData->ItemEffectID // struct FName [+] 0x10 ItemPickUpData->bOverridePickupScale // char [+] 0x14 ItemPickUpData->OverlapBoxExtent // struct FVector [+] 0x20 ItemPickUpData->TraceSphereRadius // float [+] 0x24 ItemPickUpData->WorldStaticMeshLoc // struct FVector [+] 0x30 ItemPickUpData->WorldStaticMeshRot // struct FRotator [+] 0x3C ItemPickUpData->WorldStaticMeshScale // struct FVector [+] 0x48 ItemPickUpData->WorldSkelMeshLoc // struct FVector [+] 0x54 ItemPickUpData->WorldSkelMeshRot // struct FRotator [+] 0x60 ItemPickUpData->WorldSkelMeshScale // struct FVector [+] 0x6C ItemPickUpData->bUseStaticMesh // char [+] 0x70 ItemPickUpData->WorldStaticMesh // struct TSoftObjectPtr [+] 0x98 ItemPickUpData->WorldSkeletalMesh // struct TSoftObjectPtr [+] 0xC0 ItemPickUpData->NetCullDistanceSquared // float [+] 0xC4 ItemPickUpData->DrawDistance // float [+] 0xC8 ItemPickUpData->AudioEvent // struct TSoftObjectPtr class InventoryItemInfoArray: class DivisionItem: [+] 0x8 DivisionItem->Items // struct TArray class KeepedItemInfo: [+] 0x98 KeepedItemInfo->AdditionalItemInfos // struct TArray class ItemUse: [+] 0x1 ItemUse->SubInfo // char [+] 0x4 ItemUse->Percent // float [+] 0x8 ItemUse->RemainTime // float [+] 0xC ItemUse->Color // struct FColor [+] 0x10 ItemUse->Message // struct FString class PopupWidgetInfo: [+] 0x8 PopupWidgetInfo->IsGmaeAndUIMode // char [+] 0x9 PopupWidgetInfo->ShowMouseCursorCapture // char [+] 0xA PopupWidgetInfo->bOnlyRemoveByObject // char class Coh_Response_MaterialList: class Coh_Response_Weapon_List: class Coh_InviteUser: [+] 0x10 Coh_InviteUser->UID // struct FString class Coh_Error: [+] 0x8 Coh_Error->Desc // struct FString class Coh_PartyInfo: [+] 0x10 Coh_PartyInfo->LeaderUID // struct FString [+] 0x20 Coh_PartyInfo->IsInvite // char [+] 0x28 Coh_PartyInfo->Members // struct TArray class Coh_PartyMemberInfo: [+] 0x10 Coh_PartyMemberInfo->Name // struct FString [+] 0x20 Coh_PartyMemberInfo->IsReady // char [+] 0x21 Coh_PartyMemberInfo->IsVoiceChat // char [+] 0x22 Coh_PartyMemberInfo->IsLeader // char [+] 0x23 Coh_PartyMemberInfo->IsOnline // char [+] 0x28 Coh_PartyMemberInfo->clientStatus // struct FString [+] 0x38 Coh_PartyMemberInfo->SeasonTierID // int32_t [+] 0x40 Coh_PartyMemberInfo->AccessRegion // struct FString [+] 0x50 Coh_PartyMemberInfo->Ping // int32_t [+] 0x58 Coh_PartyMemberInfo->steamID // struct FString [+] 0x68 Coh_PartyMemberInfo->Pos // struct FVector2D [+] 0x70 Coh_PartyMemberInfo->ClassDataIndex // int32_t [+] 0x78 Coh_PartyMemberInfo->ClassName // struct FString [+] 0x88 Coh_PartyMemberInfo->ClassLevel // int32_t class Coh_LocalPlayerInfo: [+] 0x10 Coh_LocalPlayerInfo->Name // struct FString class CoherentSavedSettings: [+] 0x10 CoherentSavedSettings->bArmory // char [+] 0x11 CoherentSavedSettings->bInventory // char [+] 0x12 CoherentSavedSettings->bSupplybox // char [+] 0x13 CoherentSavedSettings->bInviteBox // char class LogInfo: class EventLogBase: class SupplyInfoEvent: class RedZoneInfoEvent: class BlueZoneInfoEvent: class GameCycleInfoEvent: class GameEndEvent: class DestructObjectEvent: class VechicleInfoEvent: class CharacterCycleInfoEvent: class CharacterDeathEvent: class CharacterRecorverEvent: class CharacterKnockDownEvent: class CharacterHitEvent: class CharacterAttackEvent: class CharacterBehaviorEvent: class CharacterMoveEvent: class AttachItemStateEvent: class EquipItemStateEvent: class UsingItemEvent: class GainItemEvent: class SkyDiveEvent: class JoinGameFailEvent: class JoinGameEvent: class MatchJoinFailEvent: class MatchJoinEvent: class PartyInfoEvent: class CreateCharacterEvent: class AccountLogOutEvent: class AccountLogInEvent: class AccountCreateEvent: class ExitEvent: class FpsEvent: class GameOptionEvent: class PcInfoEvent: class TempEvent: class ReplayCircleInfo: [+] 0x4 ReplayCircleInfo->ReplayCirclePos // struct FVector2D [+] 0xC ReplayCircleInfo->ReplayCircleRadius // float class MapCompBlueZoneInfo: [+] 0x1 MapCompBlueZoneInfo->IsVisibleBlueZone // char [+] 0x4 MapCompBlueZoneInfo->CurrentSurvivalCirclePos // struct FVector2D [+] 0xC MapCompBlueZoneInfo->CurrentSurvivalCircleRadius // float [+] 0x10 MapCompBlueZoneInfo->IsVisibleTargetCircle // char [+] 0x14 MapCompBlueZoneInfo->TargetSurvivalCirclePos // struct FVector2D [+] 0x1C MapCompBlueZoneInfo->TargetSurvivalCircleRadius // float [+] 0x20 MapCompBlueZoneInfo->OuterCirclePos // struct FVector2D [+] 0x28 MapCompBlueZoneInfo->OuterCircleRadius // float class PersonalSupplyBoxInfo: [+] 0x4 PersonalSupplyBoxInfo->Position // struct FVector2D [+] 0xC PersonalSupplyBoxInfo->PingType // enum class EPersonalSupplyBoxPingType class MapPlayerInfo: [+] 0x8 MapPlayerInfo->Position // struct FVector2D [+] 0x10 MapPlayerInfo->Angle // float [+] 0x18 MapPlayerInfo->PlayerIconWidget // struct UBravoHotelPlayerIconWidget [+] 0x20 MapPlayerInfo->HasMarker // char [+] 0x24 MapPlayerInfo->MarkerPosition // struct FVector2D [+] 0x30 MapPlayerInfo->PlayerMarkerWidget // struct UBravoHotelPlayerMarkerWidget [+] 0x38 MapPlayerInfo->HasRoutePing // char [+] 0x40 MapPlayerInfo->RoutePositions // struct TArray [+] 0x50 MapPlayerInfo->RoutePingWidget // struct UBravoHotelRoutePingWidget class MuzzleEffect: [+] 0x8 MuzzleEffect->MuzzleSmoke_3P_SingleFire // struct UParticleSystem [+] 0x10 MuzzleEffect->MuzzleFlash_3P_MultiFire // struct UParticleSystem [+] 0x18 MuzzleEffect->MuzzleSmoke_3P_MultiFire // struct UParticleSystem [+] 0x20 MuzzleEffect->MuzzleFlash_1P_SingleFire // struct UParticleSystem [+] 0x28 MuzzleEffect->MuzzleSmoke_1P_SingleFire // struct UParticleSystem [+] 0x30 MuzzleEffect->MuzzleFlash_1P_MultiFire // struct UParticleSystem [+] 0x38 MuzzleEffect->MuzzleSmoke_1P_MultiFire // struct UParticleSystem [+] 0x40 MuzzleEffect->MuzzleFlash_1P_HighMagnificationSight // struct UParticleSystem [+] 0x48 MuzzleEffect->MuzzleSmoke_1P_HighMagnificationSight // struct UParticleSystem class RepNewbieData: [+] 0x4 RepNewbieData->DefeatLevel // int32_t [+] 0x8 RepNewbieData->Training // struct FString [+] 0x18 RepNewbieData->LoserScore // int32_t class ReplayFireEvent: [+] 0x10 ReplayFireEvent->ProjectileInfo // struct FRepProjectileInfo class RepCharacterAppearanceInfo: [+] 0x4 RepCharacterAppearanceInfo->FaceColorID // int32_t [+] 0x8 RepCharacterAppearanceInfo->HairID // int32_t [+] 0xC RepCharacterAppearanceInfo->HairColorID // int32_t [+] 0x10 RepCharacterAppearanceInfo->gender // int8_t class RepSimulatedDeathInfo: [+] 0x4 RepSimulatedDeathInfo->RagdollStartForce // struct FVector_NetQuantize [+] 0x10 RepSimulatedDeathInfo->DeathRotation // struct FVector_NetQuantizeNormal [+] 0x20 RepSimulatedDeathInfo->Anim1P // struct UAnimMontage [+] 0x28 RepSimulatedDeathInfo->Anim3P // struct UAnimMontage class RepDestructComponentInfo: [+] 0x4 RepDestructComponentInfo->Direction // struct FVector_NetQuantizeNormal [+] 0x10 RepDestructComponentInfo->Location // struct FVector_NetQuantize [+] 0x20 RepDestructComponentInfo->Instigator // struct AController [+] 0x28 RepDestructComponentInfo->InstanceIndex // int16_t class PingInfo: class BaseProtocolLog: [+] 0x10 BaseProtocolLog->NickName // struct FString class ReceiveCoherentLog: class ReceiveDediLog: class ReceiveHttpLog: [+] 0x30 ReceiveHttpLog->URL // struct FString [+] 0x40 ReceiveHttpLog->responsecode // int32_t class SendHttpLog: [+] 0x30 SendHttpLog->route // struct FString class ReceiveWebSocketLog: class SendWebSocketLog: class NetworkWebSocket: [+] 0x8 NetworkWebSocket->ip // struct FString [+] 0x18 NetworkWebSocket->Port // int32_t class NetworkSocket: class SyncInfo: class AnalysisClientOutGameCommonErrorData: [+] 0x10 AnalysisClientOutGameCommonErrorData->error_code // int32_t [+] 0x18 AnalysisClientOutGameCommonErrorData->error_message // struct FString class AnalysisClientOutGameFirstClientRunData: [+] 0x10 AnalysisClientOutGameFirstClientRunData->tutorial_progress // int32_t [+] 0x14 AnalysisClientOutGameFirstClientRunData->tutorial_movie_skiptime // int32_t [+] 0x18 AnalysisClientOutGameFirstClientRunData->pc_data // struct FOutGamePCData class OutGamePCData: [+] 0x10 OutGamePCData->cpu_name // struct FString [+] 0x20 OutGamePCData->gpu_name // struct FString [+] 0x30 OutGamePCData->mac_address // struct FString [+] 0x40 OutGamePCData->ip_address // struct FString [+] 0x50 OutGamePCData->install_storage_type // struct FString [+] 0x60 OutGamePCData->game_view_width // float [+] 0x64 OutGamePCData->game_view_height // float [+] 0x68 OutGamePCData->Client_version // struct FString class AnalysisClientOutGameTutorialMovieSkipData: class AnalysisClientOutGameTutorialPlayCompleteData: class AnalysisClientOutGameTutorialPlayExitData: [+] 0x4 AnalysisClientOutGameTutorialPlayExitData->progress // int32_t class AnalysisClientOutGameExitData: class AnalysisClientOutGameLobbyUIActionData: [+] 0x4 AnalysisClientOutGameLobbyUIActionData->after_scene_type // int32_t class AnalysisClientOutGameLoginSucessData: class AnalysisClientOutGameLoginForbidData: [+] 0x10 AnalysisClientOutGameLoginForbidData->pc_data // struct FOutGamePCData class AnalysisClientOutGameMatchingCancelData: [+] 0x4 AnalysisClientOutGameMatchingCancelData->BattleMode // int32_t [+] 0x8 AnalysisClientOutGameMatchingCancelData->matching_start_time // struct FString [+] 0x18 AnalysisClientOutGameMatchingCancelData->matching_cancel_time // struct FString class AnalysisClientOutGameMatchingSuccessData: [+] 0x10 AnalysisClientOutGameMatchingSuccessData->match_making_tag // struct FString [+] 0x20 AnalysisClientOutGameMatchingSuccessData->GameViewType // int32_t [+] 0x24 AnalysisClientOutGameMatchingSuccessData->BattleMode // int32_t [+] 0x28 AnalysisClientOutGameMatchingSuccessData->matching_start_time // struct FString [+] 0x38 AnalysisClientOutGameMatchingSuccessData->matching_success_time // struct FString class AnalysisDSDisconnectData: [+] 0x10 AnalysisDSDisconnectData->reason // struct FString [+] 0x20 AnalysisDSDisconnectData->connected_duration // int32_t [+] 0x28 AnalysisDSDisconnectData->Version // struct FString class AnalysisDSConnectFailData: [+] 0x10 AnalysisDSConnectFailData->Type // enum class EDSConnectionType [+] 0x18 AnalysisDSConnectFailData->Error // struct FString [+] 0x28 AnalysisDSConnectFailData->reason // struct FString [+] 0x38 AnalysisDSConnectFailData->retry // int32_t [+] 0x3C AnalysisDSConnectFailData->connecting_fail_time // int32_t [+] 0x40 AnalysisDSConnectFailData->Version // struct FString class AnalysisDSConnectSuccessData: [+] 0x10 AnalysisDSConnectSuccessData->Type // enum class EDSConnectionType [+] 0x14 AnalysisDSConnectSuccessData->retry // int32_t [+] 0x18 AnalysisDSConnectSuccessData->connecting_success_time // int32_t [+] 0x20 AnalysisDSConnectSuccessData->Version // struct FString class AnalysisClientOutGameData: [+] 0x8 AnalysisClientOutGameData->Base // struct FString [+] 0x18 AnalysisClientOutGameData->Msg // struct FString [+] 0x28 AnalysisClientOutGameData->nowDate // struct FString [+] 0x38 AnalysisClientOutGameData->ApiPhase // struct FString class AnalysisClientOutGameDataHead: [+] 0x8 AnalysisClientOutGameDataHead->UserID // struct FString [+] 0x18 AnalysisClientOutGameDataHead->NickName // struct FString [+] 0x28 AnalysisClientOutGameDataHead->Level // int32_t [+] 0x2C AnalysisClientOutGameDataHead->exp // int32_t class DataOutGameEventBase: class DataEventClientOutGameFirstClientRun: class DataEventClientOutGameTutorial: class DataEventClientOutGameCommonError: class DataEventClientOutGameExit: class DataEventClientOutGameAction: class DataEventClientOutGameLogin: class DataEventClientOutGameMatching: class OutGameEmptyData: class OutGameAccountData: [+] 0x4 OutGameAccountData->exp // int32_t class TimedCameraEffectData: [+] 0x8 TimedCameraEffectData->TargetCamera_TPP // struct UCameraComponent [+] 0x10 TimedCameraEffectData->TargetCamera_FPP // struct UCameraComponent [+] 0x18 TimedCameraEffectData->SpawnedParticle_TPP // struct UParticleSystemComponent [+] 0x20 TimedCameraEffectData->SpawnedParticle_FPP // struct UParticleSystemComponent class TimedCameraPostProcessData: [+] 0x18 TimedCameraPostProcessData->CameraPostProcess // struct UCameraPostProcessPreset class BuffSlot: class MyInfo: [+] 0x4 MyInfo->CapacityAmmo // int32_t [+] 0x8 MyInfo->TotalAmmo // int32_t [+] 0xC MyInfo->Mode // enum class EWeaponFireMode [+] 0x10 MyInfo->CurrentEnergy // int32_t [+] 0x14 MyInfo->MaxEnergy // int32_t [+] 0x18 MyInfo->CurrentHealth // int32_t [+] 0x1C MyInfo->MaxHealth // int32_t [+] 0x20 MyInfo->ShortTimeHealth // int32_t [+] 0x24 MyInfo->TargetHealth // int32_t [+] 0x28 MyInfo->BackpackPercent // float [+] 0x2C MyInfo->bIsFirstPerson // char [+] 0x30 MyInfo->Stance // int32_t [+] 0x34 MyInfo->bIsHeadbanging // char class WeaponWidgetInfo: [+] 0x4 WeaponWidgetInfo->SlotIndex // int32_t [+] 0x8 WeaponWidgetInfo->Name // struct FText [+] 0x20 WeaponWidgetInfo->WeaponLevel // enum class EItemRarity [+] 0x28 WeaponWidgetInfo->Texture // struct TSoftObjectPtr [+] 0x50 WeaponWidgetInfo->AmmoName // struct FString [+] 0x60 WeaponWidgetInfo->Damage // int32_t [+] 0x64 WeaponWidgetInfo->AdditionalDamage // int32_t [+] 0x68 WeaponWidgetInfo->BulletsPerShot // int32_t [+] 0x6C WeaponWidgetInfo->Mode // enum class EWeaponFireMode [+] 0x6D WeaponWidgetInfo->IsFireMode // char [+] 0x70 WeaponWidgetInfo->CurrentAmmo // struct FString [+] 0x80 WeaponWidgetInfo->CapacityAmmo // struct FString [+] 0x90 WeaponWidgetInfo->TotalAmmo // struct FString [+] 0xA0 WeaponWidgetInfo->LoadingType // enum class ELoadingType class ActorPoolInfo: [+] 0x8 ActorPoolInfo->PoolingActors // struct TArray [+] 0x18 ActorPoolInfo->ActiveActors // struct TArray [+] 0x28 ActorPoolInfo->CurrentWorld // struct UWorld class WaitingEvent: [+] 0x4 WaitingEvent->TrialCount // int32_t class BlindCharacter: [+] 0x8 BlindCharacter->ImpactNormal // struct FVector class UpdateAchievementData: [+] 0x10 UpdateAchievementData->AchievementID // int32_t [+] 0x14 UpdateAchievementData->AddValue // int32_t class AchievementInfo: [+] 0x4 AchievementInfo->State // enum class EAchievementState [+] 0x8 AchievementInfo->CurrentValue // int32_t [+] 0xC AchievementInfo->GoalValue // int32_t class UpdateQuestData: [+] 0x10 UpdateQuestData->QuestID // int32_t [+] 0x14 UpdateQuestData->AddValue // int32_t class AchievementData: [+] 0x8 AchievementData->ID // int32_t [+] 0xC AchievementData->Type // enum class EAchievementType [+] 0x10 AchievementData->GoalValues // struct TArray [+] 0x20 AchievementData->Steps // struct TArray [+] 0x30 AchievementData->Point // int32_t [+] 0x38 AchievementData->Description // struct FText class ConversationData: [+] 0x8 ConversationData->SentenceData // struct TArray class BackupSlotData: [+] 0x8 BackupSlotData->OldValue // float class SettingInfoList: class SettingInfoData: [+] 0x8 SettingInfoData->Data // struct FSettingInfo class ChangeKeySlotInfo: [+] 0x1 ChangeKeySlotInfo->IsChangedSubKey // char [+] 0x8 ChangeKeySlotInfo->Slot // struct UBravoHotelSettingSlotWidget class SignificanceCriteriaSetup: [+] 0x1 SignificanceCriteriaSetup->bUseAsScreenSize // char [+] 0x8 SignificanceCriteriaSetup->Criterias // struct TArray [+] 0x18 SignificanceCriteriaSetup->CriteriaWhenVisible // struct TArray class DataEventDamageBuffType: class BravoHotelLoserScore: [+] 0x8 BravoHotelLoserScore->Level // int32_t [+] 0xC BravoHotelLoserScore->RankPoint // float [+] 0x10 BravoHotelLoserScore->DefeatMaxPoint // float [+] 0x14 BravoHotelLoserScore->ScoreOnDefeat // float [+] 0x18 BravoHotelLoserScore->ScoreOnZeroKill // float [+] 0x1C BravoHotelLoserScore->ScoreOnZeroAssist // float [+] 0x20 BravoHotelLoserScore->ScoreOnWin // float [+] 0x24 BravoHotelLoserScore->ScorePerKill // float [+] 0x28 BravoHotelLoserScore->ScorePerAssist // float class PlayMovieInfo: class VoiceTalkState: [+] 0x10 VoiceTalkState->Volume // int32_t [+] 0x14 VoiceTalkState->bIsMute // char [+] 0x18 VoiceTalkState->TeamPlayerIndex // int32_t [+] 0x1C VoiceTalkState->Ping // int32_t class OnlineSubsystemFriends: [+] 0x10 OnlineSubsystemFriends->PlayerAvatarIcon // struct FString [+] 0x20 OnlineSubsystemFriends->Friends // struct TArray class OnlineSubsystemFriendInfo: [+] 0x10 OnlineSubsystemFriendInfo->NickName // struct FString [+] 0x20 OnlineSubsystemFriendInfo->AvatarIcon // struct FString [+] 0x30 OnlineSubsystemFriendInfo->IsOnline // char [+] 0x38 OnlineSubsystemFriendInfo->ServicePlatform // struct FString class ColorInfo: [+] 0x8 ColorInfo->ColorInfo // struct FLinearColor [+] 0x18 ColorInfo->Desc // struct FString class ReplayCastingEvent: [+] 0x10 ReplayCastingEvent->Time // float [+] 0x14 ReplayCastingEvent->ReplicateIndex // int32_t class CQRInfo: [+] 0x8 CQRInfo->PlayerCountText // struct FText class AccountExpData: [+] 0x8 AccountExpData->ID // int32_t [+] 0x10 AccountExpData->DisplayName // struct FText [+] 0x28 AccountExpData->Description // struct FText [+] 0x40 AccountExpData->Level // int32_t [+] 0x44 AccountExpData->MaxLevel // int32_t [+] 0x48 AccountExpData->LevelUPExp // int32_t [+] 0x4C AccountExpData->NextLevelExp // int32_t [+] 0x50 AccountExpData->NextLevel // int32_t [+] 0x54 AccountExpData->GroupRewardID // int32_t class SelectLoadingScreenData: [+] 0x8 SelectLoadingScreenData->Image // struct UTexture2D [+] 0x10 SelectLoadingScreenData->Title // struct FText [+] 0x28 SelectLoadingScreenData->Desc // struct FText class LoadingScreenData: [+] 0x8 LoadingScreenData->LoadingType // enum class ELoadingScreenType [+] 0x10 LoadingScreenData->ImageList // struct TArray> [+] 0x20 LoadingScreenData->TitleList // struct TArray [+] 0x30 LoadingScreenData->DescList // struct TArray class KickData: [+] 0x8 KickData->Title // struct FText [+] 0x20 KickData->Desc // struct FText [+] 0x38 KickData->AdminDesc // struct FText class NoticeData: [+] 0x8 NoticeData->Notice_String // struct FText [+] 0x20 NoticeData->AdminDesc // struct FString class MailMessage: [+] 0x8 MailMessage->ID // int32_t [+] 0xC MailMessage->Name // int32_t [+] 0x10 MailMessage->DisplayName // struct FString [+] 0x20 MailMessage->DisplayDesc // struct FString [+] 0x30 MailMessage->DefaultSender // enum class ECommunicatorType [+] 0x31 MailMessage->DefaultReceiver // enum class ECommunicatorType [+] 0x32 MailMessage->Type // enum class EMailMsgType [+] 0x33 MailMessage->SaveOption // enum class EMailMsgSaveOption [+] 0x34 MailMessage->Tag // enum class EMailMsgTag [+] 0x38 MailMessage->TagString // struct FText [+] 0x50 MailMessage->Tag_Additional // enum class EMailMsgTag [+] 0x58 MailMessage->Tag_AdditionalString // struct FText [+] 0x70 MailMessage->CustomMessage // char [+] 0x71 MailMessage->Attached_Items // char [+] 0x74 MailMessage->LifeTime // int32_t [+] 0x78 MailMessage->LifeTime_AfterRead // int32_t [+] 0x80 MailMessage->TitleTemplate // struct FText [+] 0x98 MailMessage->TitleTemplate_Desc // struct FString [+] 0xA8 MailMessage->TitleTemplate_DataName // struct FString [+] 0xB8 MailMessage->TitleTemplate_DataField // struct FString [+] 0xC8 MailMessage->MessageTemplate // struct FText [+] 0xE0 MailMessage->MessageTemplate_Desc // struct FString [+] 0xF0 MailMessage->MessageTemplate_DataName // struct FString [+] 0x100 MailMessage->MessageTemplate_DataField // struct FString class RequestMessage: [+] 0x8 RequestMessage->RequestMessage // struct FText [+] 0x20 RequestMessage->IsAmmoRequest // char class CustomMatchInfo: class MaterialItemDistanceInfo: [+] 0x8 MaterialItemDistanceInfo->MaterialItem // struct ABravoHotelPickup class ItemAmountInfo: [+] 0x8 ItemAmountInfo->Amount // int32_t class AmmoSpawnAmountInfo: [+] 0x8 AmmoSpawnAmountInfo->Amount // int32_t class SimpleStringData: [+] 0x8 SimpleStringData->MainString // struct FString class BlockData: [+] 0x8 BlockData->Index // int32_t [+] 0xC BlockData->Type // enum class EBlockType [+] 0xD BlockData->Period // char [+] 0x10 BlockData->Desc // struct FText [+] 0x28 BlockData->Adm_Desc // struct FString class NoticeTextData: [+] 0x8 NoticeTextData->ID // int32_t [+] 0x10 NoticeTextData->MainText // struct FText class ReplayReportUserDataInfo: [+] 0x30 ReplayReportUserDataInfo->SuspectInfo // struct FReplayReportSuspectInfo class ReplayReportSuspectInfo: [+] 0x10 ReplayReportSuspectInfo->SuspectIpAddress // struct FString [+] 0x20 ReplayReportSuspectInfo->MaxItemID // struct FString [+] 0x30 ReplayReportSuspectInfo->Distance // int32_t [+] 0x34 ReplayReportSuspectInfo->MaxDistance // int32_t [+] 0x38 ReplayReportSuspectInfo->DamageCount // int32_t [+] 0x3C ReplayReportSuspectInfo->HeadShotDamageCount // int32_t class ReplayReportVictimInfo: [+] 0x10 ReplayReportVictimInfo->DamageType // struct FString [+] 0x20 ReplayReportVictimInfo->HitBone // struct FString class ReplayDiedInfo: [+] 0xB0 ReplayDiedInfo->Time // float class ReplayDiedSaveInfo: [+] 0x20 ReplayDiedSaveInfo->KnockOut // struct FReplayDiedKillerInfo [+] 0x40 ReplayDiedSaveInfo->Killer // struct FReplayDiedKillerInfo [+] 0x60 ReplayDiedSaveInfo->SubKiller // struct FReplayDiedPlayerInfo [+] 0x78 ReplayDiedSaveInfo->Died // struct FReplayDiedPlayerInfo [+] 0x90 ReplayDiedSaveInfo->Assist // struct TArray [+] 0xA0 ReplayDiedSaveInfo->IsFinallyKill // char [+] 0xA4 ReplayDiedSaveInfo->KillCount // int32_t [+] 0xA8 ReplayDiedSaveInfo->BroadCastKillMessageType // enum class EBroadCastKillMessageType class ReplayDiedPlayerInfo: [+] 0x10 ReplayDiedPlayerInfo->UniquePlayerId // int32_t class ReplayDiedKillerInfo: [+] 0x10 ReplayDiedKillerInfo->UniquePlayerId // int32_t [+] 0x14 ReplayDiedKillerInfo->IsHeadShot // char [+] 0x18 ReplayDiedKillerInfo->WeaponIndex // int32_t [+] 0x1C ReplayDiedKillerInfo->DamageTypeID // int32_t class HitDamageLogInfo: [+] 0x8 HitDamageLogInfo->TargetPlayerState // struct ABravoHotelPlayerState [+] 0xB58 HitDamageLogInfo->bIsWeaponKill // char [+] 0x20 HitDamageLogInfo->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0x18 HitDamageLogInfo->DamageTypeRowID // int32_t [+] 0xB54 HitDamageLogInfo->WeaponLevel // int32_t [+] 0x14 HitDamageLogInfo->HitCount // int32_t [+] 0xB50 HitDamageLogInfo->Damage // float [+] 0x10 HitDamageLogInfo->Defense // float [+] 0x1C HitDamageLogInfo->bIsHeadShot // char class KillMessageInfo: [+] 0x4 KillMessageInfo->KillerTierID // int32_t [+] 0x8 KillMessageInfo->Killer // struct FString [+] 0x18 KillMessageInfo->VictimTierID // int32_t [+] 0x20 KillMessageInfo->Victim // struct FString [+] 0x30 KillMessageInfo->Block1 // struct FString [+] 0x40 KillMessageInfo->Block2 // struct FString [+] 0x50 KillMessageInfo->Weapon // struct FString [+] 0x60 KillMessageInfo->AliveCount1 // struct FString [+] 0x70 KillMessageInfo->AliveCount2 // struct FString [+] 0x80 KillMessageInfo->FontColorIndex // int32_t class Coh_KillMessageInfo: [+] 0x8 Coh_KillMessageInfo->TYPE1_Killer // struct FString [+] 0x18 Coh_KillMessageInfo->TYPE1_Block_01 // struct FString [+] 0x28 Coh_KillMessageInfo->TYPE1_Victim // struct FString [+] 0x38 Coh_KillMessageInfo->TYPE1_Block_02 // struct FString [+] 0x48 Coh_KillMessageInfo->TYPE1_Weapon // struct FString [+] 0x58 Coh_KillMessageInfo->TYPE1_AliverCount // struct FString [+] 0x68 Coh_KillMessageInfo->TYPE2_Victim // struct FString [+] 0x78 Coh_KillMessageInfo->TYPE2_Block_01 // struct FString [+] 0x88 Coh_KillMessageInfo->TYPE2_Block_02 // struct FString [+] 0x98 Coh_KillMessageInfo->TYPE2_AliveCount01 // struct FString [+] 0xA8 Coh_KillMessageInfo->TYPE2_AliveCount02 // struct FString [+] 0xB8 Coh_KillMessageInfo->FontColorIndex // int32_t class ItemSlotInfo: [+] 0x10 ItemSlotInfo->BoxList // struct TMap [+] 0x60 ItemSlotInfo->TotalDivisionCount // int32_t class BoxItemInfo: [+] 0x4 BoxItemInfo->DivisionCount // int32_t [+] 0x8 BoxItemInfo->SelectCount // int32_t class StandardGroupItemInfo: [+] 0x8 StandardGroupItemInfo->Count // int32_t class PoisitionInfo: class LengthInfo: class MatchRateData: [+] 0x8 MatchRateData->MatchRateCaseType // enum class EMatchRateCaseType [+] 0xC MatchRateData->Min // float [+] 0x10 MatchRateData->MAX // float [+] 0x14 MatchRateData->PlusPoint // float [+] 0x18 MatchRateData->MultiplyPoint // float class ItemWeapon: [+] 0x8 ItemWeapon->WeaponName // struct FName [+] 0x10 ItemWeapon->Rarity // int32_t [+] 0x14 ItemWeapon->Level // int32_t [+] 0x18 ItemWeapon->MaxLevel // int32_t [+] 0x1C ItemWeapon->SupplyCost // int32_t [+] 0x20 ItemWeapon->LevelUpgradeCost // int32_t [+] 0x24 ItemWeapon->LevelUpgradeGroupItemID // int32_t [+] 0x28 ItemWeapon->RepairGroupItemID // int32_t [+] 0x30 ItemWeapon->RepairFactor // struct TArray [+] 0x40 ItemWeapon->WeaponFatigueKey // struct FName [+] 0x48 ItemWeapon->FatigueTableID // int32_t [+] 0x4C ItemWeapon->DurabilityMax // int32_t [+] 0x50 ItemWeapon->DurabilityRate // int32_t [+] 0x54 ItemWeapon->Damage // float [+] 0x58 ItemWeapon->VertRecoil // float [+] 0x5C ItemWeapon->HorRecoil // float [+] 0x60 ItemWeapon->Spread // float [+] 0x64 ItemWeapon->MagSize // int32_t [+] 0x68 ItemWeapon->ItemId // int32_t [+] 0x6C ItemWeapon->ItemName // struct FName [+] 0x78 ItemWeapon->DisplayName // struct FText [+] 0x90 ItemWeapon->Description // struct FText [+] 0xA8 ItemWeapon->SlotIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0xD0 ItemWeapon->DragIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0xF8 ItemWeapon->DataAsset // struct UArmoryDataAsset [+] 0x100 ItemWeapon->DisplayWeaponType // struct FText [+] 0x118 ItemWeapon->DamageMod // float [+] 0x11C ItemWeapon->VertRecoilMod // float [+] 0x120 ItemWeapon->HorRecoilMod // float [+] 0x124 ItemWeapon->SpreadMod // float [+] 0x128 ItemWeapon->MagSizeMod // float class WeaponFatigueData: [+] 0x8 WeaponFatigueData->ID // int32_t [+] 0x10 WeaponFatigueData->FatigueMap // struct TMap class ItemCrafting: [+] 0x8 ItemCrafting->ID // struct FName [+] 0x10 ItemCrafting->CategoryName // struct FText [+] 0x28 ItemCrafting->DisplayName // struct FText [+] 0x40 ItemCrafting->Description // struct FText [+] 0x58 ItemCrafting->BaseItemID // int32_t [+] 0x5C ItemCrafting->MaterialGroupItemID // int32_t [+] 0x60 ItemCrafting->GoldCost // int32_t [+] 0x64 ItemCrafting->ResultItemID // int32_t [+] 0x68 ItemCrafting->ItemId // int32_t [+] 0x70 ItemCrafting->RandomOptionDesc // struct FText [+] 0x88 ItemCrafting->ResultOptionIDList // struct TArray [+] 0x98 ItemCrafting->SlotIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0xC0 ItemCrafting->DragIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0xE8 ItemCrafting->CategoryIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0x110 ItemCrafting->DisplayWeaponType // struct FText class PreLoadObjectsTable: [+] 0x8 PreLoadObjectsTable->Desc // struct FString [+] 0x18 PreLoadObjectsTable->ClassPtr // struct TSoftClassPtr class KeyImageTable: [+] 0x8 KeyImageTable->Key // struct FKey [+] 0x20 KeyImageTable->DisplayName // struct FName class CheckTimeInfo: class BuildingItemSpawnLog: [+] 0x10 BuildingItemSpawnLog->ParentName // struct FString [+] 0x20 BuildingItemSpawnLog->BuildingName // struct FString [+] 0x30 BuildingItemSpawnLog->DetectingUserName // struct FString [+] 0x40 BuildingItemSpawnLog->DetectingBoxResult // char [+] 0x41 BuildingItemSpawnLog->StandardBoxTableComplete // char [+] 0x42 BuildingItemSpawnLog->IsValid // char [+] 0x44 BuildingItemSpawnLog->Location // struct FVector [+] 0x50 BuildingItemSpawnLog->Items // struct TMap class LogItemInfoData: class LogItemInfo: [+] 0x4 LogItemInfo->DataSet // char [+] 0x5 LogItemInfo->RunAsyncLoad // char [+] 0x6 LogItemInfo->CompleteAsyncLoad // char [+] 0x7 LogItemInfo->RunTask // char [+] 0x8 LogItemInfo->CompleteTask // char [+] 0xC LogItemInfo->ItemName // struct FName [+] 0x14 LogItemInfo->Distance // float class LevelUpInfo: [+] 0x4 LevelUpInfo->SpawnDelay // float class BookSpawnInfo: [+] 0x50 BookSpawnInfo->SpawnBookTimerHandle // struct FTimerHandle class SpawnPerkInfo: [+] 0x24 SpawnPerkInfo->BookColorRate // struct FSpawnPerkColorRate [+] 0x38 SpawnPerkInfo->MinTime // float [+] 0x3C SpawnPerkInfo->MaxTime // float [+] 0x40 SpawnPerkInfo->MinCount // int32_t [+] 0x44 SpawnPerkInfo->MaxCount // int32_t [+] 0x48 SpawnPerkInfo->SpawnType // enum class EPerkSpawnType class AttackDamageWidgetInfo: [+] 0x8 AttackDamageWidgetInfo->TargetPawn // struct UActor [+] 0x10 AttackDamageWidgetInfo->CurrentHitTimeSecond // float [+] 0x18 AttackDamageWidgetInfo->Widget // struct UUserWidget [+] 0x20 AttackDamageWidgetInfo->Damage // float [+] 0x28 AttackDamageWidgetInfo->HitType // struct FString [+] 0x38 AttackDamageWidgetInfo->LifeTime // float [+] 0x3C AttackDamageWidgetInfo->bRand // char [+] 0x40 AttackDamageWidgetInfo->ImpactPoint // struct FVector class CarScanInfo: [+] 0x4 CarScanInfo->CarScanDuration // float [+] 0x8 CarScanInfo->bCarScanOutOfRange // char class SpatialSenseInfo: [+] 0x4 SpatialSenseInfo->ErrorDistRange // float [+] 0x8 SpatialSenseInfo->FoundRadius // float [+] 0xC SpatialSenseInfo->Duration // float class SearchInstinctInfo: [+] 0x4 SearchInstinctInfo->Radius // float [+] 0x8 SearchInstinctInfo->ErrorDistRange // float [+] 0xC SearchInstinctInfo->FoundRadius // float [+] 0x10 SearchInstinctInfo->Duration // float class NuclearInfo: [+] 0x4 NuclearInfo->AreaRadius // float [+] 0x8 NuclearInfo->AnnounceRadius // float class AreaSkillInfo: [+] 0x4 AreaSkillInfo->RemainTime // float [+] 0x8 AreaSkillInfo->Param01 // struct FString [+] 0x18 AreaSkillInfo->Param02 // struct FString class ShootingInfo: [+] 0xC ShootingInfo->EndPos // struct FVector [+] 0x18 ShootingInfo->ShootingLength // float [+] 0x1C ShootingInfo->HitTime // float class BravoHotelTeamColorRow: [+] 0x8 BravoHotelTeamColorRow->Color // struct FLinearColor class TeamColorRow: [+] 0x8 TeamColorRow->Code // struct FText [+] 0x20 TeamColorRow->R // int32_t [+] 0x24 TeamColorRow->G // int32_t [+] 0x28 TeamColorRow->B // int32_t class LanguageInfo: [+] 0x8 LanguageInfo->CultureCode // struct FString [+] 0x18 LanguageInfo->NativeB // struct UFontFace [+] 0x20 LanguageInfo->NativeR // struct UFontFace [+] 0x28 LanguageInfo->NativeEB // struct UFontFace [+] 0x30 LanguageInfo->OpeningMediaPath // struct FString [+] 0x40 LanguageInfo->TutorialMediaPath // struct FString class SettingInputActionKeyMapping: [+] 0x8 SettingInputActionKeyMapping->bShift // char [+] 0x9 SettingInputActionKeyMapping->bCtrl // char [+] 0xA SettingInputActionKeyMapping->bAlt // char [+] 0xB SettingInputActionKeyMapping->bCmd // char [+] 0x10 SettingInputActionKeyMapping->Key // struct FKey class SettingValueData: [+] 0x8 SettingValueData->ValueList // struct TArray class JoinGameUserData: [+] 0x8 JoinGameUserData->UniqueID // int32_t class BravoHotelCheatTable: [+] 0x8 BravoHotelCheatTable->MainType // enum class CheatMainType [+] 0x10 BravoHotelCheatTable->SubCommandList // struct TArray class CheaCommandSubInfo: [+] 0x8 CheaCommandSubInfo->CommandList // struct TArray class CheaCommandInfo: [+] 0x8 CheaCommandInfo->Command // struct FString [+] 0x18 CheaCommandInfo->Desc // struct FString [+] 0x28 CheaCommandInfo->ParamHintList // struct TArray class CheatParamInfo: [+] 0x10 CheatParamInfo->ParamType // enum class CheatParamType class MatchEndAnimation: [+] 0x1 MatchEndAnimation->bSecondPlace // char class MatchEndFinalResult: [+] 0x1 MatchEndFinalResult->bIsMatchEnd // char [+] 0x2 MatchEndFinalResult->bGiveUp // char [+] 0x3 MatchEndFinalResult->bExitGame // char class PersonalSupplyBoxTransform: [+] 0x4 PersonalSupplyBoxTransform->Index // int32_t [+] 0x10 PersonalSupplyBoxTransform->Transform // struct FTransform class BuildMatchEnd: [+] 0x1 BuildMatchEnd->LooseMessage // char [+] 0x2 BuildMatchEnd->bIsSpectated // char [+] 0x3 BuildMatchEnd->WinningCam // char class PingNeedAnimationInfo: [+] 0x1 PingNeedAnimationInfo->MiniMap // char [+] 0x2 PingNeedAnimationInfo->PlayerInfo // char [+] 0x3 PingNeedAnimationInfo->Compass // char class ItemPingIcon: [+] 0x8 ItemPingIcon->ItemPingType // enum class EItemPingIconType [+] 0x10 ItemPingIcon->Icon // struct UPaperSprite class SeasonQuest: [+] 0x8 SeasonQuest->ID // int32_t [+] 0x10 SeasonQuest->Quests // struct TArray class SeasonQuestElement: [+] 0x8 SeasonQuestElement->DisplayName // struct FText [+] 0x20 SeasonQuestElement->QuestType // struct FString [+] 0x30 SeasonQuestElement->TargetCount // int32_t [+] 0x38 SeasonQuestElement->Value01 // struct FString [+] 0x48 SeasonQuestElement->Value02 // struct FString [+] 0x58 SeasonQuestElement->Value03 // struct FString [+] 0x68 SeasonQuestElement->Value04 // struct FString [+] 0x78 SeasonQuestElement->LevelUpRewardIndex // int32_t [+] 0x80 SeasonQuestElement->ClearType // struct FString [+] 0x90 SeasonQuestElement->RewardType // struct FString [+] 0xA0 SeasonQuestElement->RewardAmount // int32_t class SeasonEXP: [+] 0x8 SeasonEXP->ID // int32_t [+] 0x10 SeasonEXP->DisplayName // struct FText [+] 0x28 SeasonEXP->Levels // struct TArray class SeasonEXPElement: [+] 0x4 SeasonEXPElement->LevelUPExp // int32_t [+] 0x8 SeasonEXPElement->LevelUpRewardIndex // int32_t [+] 0xC SeasonEXPElement->LevelUpRewardCount // int32_t [+] 0x10 SeasonEXPElement->ShowInTitle // char [+] 0x18 SeasonEXPElement->DisplayName // struct FText [+] 0x30 SeasonEXPElement->CohIcon // struct TSoftObjectPtr class SeasonEndReward: [+] 0x8 SeasonEndReward->ID // int32_t [+] 0x10 SeasonEndReward->Tiers // struct TArray class SeasonEndRewardElement: [+] 0x4 SeasonEndRewardElement->Rank // int32_t [+] 0x8 SeasonEndRewardElement->SeasonEndRewards // struct TArray [+] 0x18 SeasonEndRewardElement->index_01 // int32_t [+] 0x1C SeasonEndRewardElement->count_01 // int32_t [+] 0x20 SeasonEndRewardElement->index_02 // int32_t [+] 0x24 SeasonEndRewardElement->count_02 // int32_t [+] 0x28 SeasonEndRewardElement->index_03 // int32_t [+] 0x2C SeasonEndRewardElement->count_03 // int32_t [+] 0x30 SeasonEndRewardElement->index_04 // int32_t [+] 0x34 SeasonEndRewardElement->count_04 // int32_t [+] 0x38 SeasonEndRewardElement->index_05 // int32_t [+] 0x3C SeasonEndRewardElement->count_05 // int32_t [+] 0x40 SeasonEndRewardElement->index_06 // int32_t [+] 0x44 SeasonEndRewardElement->count_06 // int32_t [+] 0x48 SeasonEndRewardElement->index_07 // int32_t [+] 0x4C SeasonEndRewardElement->count_07 // int32_t [+] 0x50 SeasonEndRewardElement->index_08 // int32_t [+] 0x54 SeasonEndRewardElement->count_08 // int32_t [+] 0x58 SeasonEndRewardElement->index_09 // int32_t [+] 0x5C SeasonEndRewardElement->count_09 // int32_t [+] 0x60 SeasonEndRewardElement->Index_11 // int32_t [+] 0x64 SeasonEndRewardElement->Count_11 // int32_t class ItemCountData: [+] 0x4 ItemCountData->Count // int32_t class SeasonTierUp: [+] 0x8 SeasonTierUp->ID // int32_t [+] 0x10 SeasonTierUp->Tiers // struct TArray class SeasonTier: [+] 0x8 SeasonTier->ID // int32_t [+] 0x10 SeasonTier->StartTime // int64_t [+] 0x18 SeasonTier->Tiers // struct TArray class SeasonTierElement: [+] 0x8 SeasonTierElement->DisplayName // struct FText [+] 0x20 SeasonTierElement->UMGIcon // struct TSoftObjectPtr [+] 0x48 SeasonTierElement->CohIcon // struct TSoftObjectPtr [+] 0x70 SeasonTierElement->SmallIcon // struct TSoftObjectPtr class SeasonPlan: [+] 0x8 SeasonPlan->ID // int32_t [+] 0x10 SeasonPlan->DisplayName // struct FText [+] 0x28 SeasonPlan->StartTime // int64_t [+] 0x30 SeasonPlan->EndTime // int64_t [+] 0x38 SeasonPlan->GoldPrice // int64_t [+] 0x40 SeasonPlan->CashPrice // int64_t [+] 0x48 SeasonPlan->LastSeasonID // int32_t [+] 0x4C SeasonPlan->TierTableID // int32_t [+] 0x50 SeasonPlan->TierUpTableID // int32_t [+] 0x54 SeasonPlan->SeasonEndRewardTableID // int32_t [+] 0x58 SeasonPlan->MaxLevel // int32_t [+] 0x5C SeasonPlan->ExpTableID // int32_t [+] 0x60 SeasonPlan->QuestTableID // int32_t class GroupItem: [+] 0x8 GroupItem->ID // int32_t [+] 0x10 GroupItem->DisplayName // struct FText [+] 0x28 GroupItem->Items // struct TArray class GroupItemElement: [+] 0x4 GroupItemElement->MinCount // int32_t [+] 0x8 GroupItemElement->MaxCount // int32_t class GroupReward: [+] 0x8 GroupReward->ID // int32_t [+] 0x10 GroupReward->DisplayName // struct FText [+] 0x28 GroupReward->DrawCount // int32_t [+] 0x30 GroupReward->Rewards // struct TArray class GroupRewardElement: [+] 0x4 GroupRewardElement->MinCount // int32_t [+] 0x8 GroupRewardElement->MaxCount // int32_t [+] 0xC GroupRewardElement->Rate // int32_t [+] 0x10 GroupRewardElement->DuplicateCount // int32_t class SupplyItem: [+] 0x8 SupplyItem->ID // int32_t [+] 0x10 SupplyItem->DisplayName // struct FText [+] 0x28 SupplyItem->Description // struct FText [+] 0x40 SupplyItem->SlotIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0x68 SupplyItem->ItemSortType // struct FText [+] 0x80 SupplyItem->SupplyGoldCost // int32_t [+] 0x88 SupplyItem->Items // struct TArray [+] 0x98 SupplyItem->StaticMesh // struct TSoftObjectPtr [+] 0xC0 SupplyItem->SupplyMeshParticle // struct TSoftObjectPtr [+] 0xE8 SupplyItem->SupplyMeshParticleSocketName // struct FName [+] 0xF0 SupplyItem->ToolTipLocationOffset // struct TArray class SupplyBox: [+] 0x8 SupplyBox->ID // int32_t [+] 0x10 SupplyBox->DisplayName // struct FText [+] 0x28 SupplyBox->Description // struct FText [+] 0x40 SupplyBox->CohIcon // struct TSoftObjectPtr [+] 0x68 SupplyBox->CoolTime // int32_t [+] 0x6C SupplyBox->CoolTimeResetGoldCost // int32_t [+] 0x70 SupplyBox->CastingTime // int32_t [+] 0x74 SupplyBox->DefaultWeaponSlotCount // int32_t [+] 0x78 SupplyBox->MaxWeaponSlotCount // int32_t [+] 0x7C SupplyBox->DefaultEquipSlotCount // int32_t [+] 0x80 SupplyBox->MaxEquipSlotCount // int32_t [+] 0x84 SupplyBox->SlotExpansionPrice // int32_t [+] 0x88 SupplyBox->Price // int32_t class GenerateOption: [+] 0x8 GenerateOption->ID // int32_t [+] 0x10 GenerateOption->GroupRewardIDs // struct TArray class ItemOption: [+] 0x8 ItemOption->ID // int32_t [+] 0x10 ItemOption->DisplayName // struct FText [+] 0x28 ItemOption->BuffIDs // struct TArray [+] 0x38 ItemOption->Description // struct FText [+] 0x50 ItemOption->SlotIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0x78 ItemOption->DragIconTexture_PaperSprite // struct TSoftObjectPtr [+] 0xA0 ItemOption->Rarity // int32_t [+] 0xA4 ItemOption->Display_Damage // int32_t [+] 0xA8 ItemOption->Display_EffectiveRange // int32_t [+] 0xAC ItemOption->Display_Accuracy // int32_t [+] 0xB0 ItemOption->Display_RateofFire // int32_t [+] 0xB4 ItemOption->NormalMagSize // int32_t class BravoHotelSmartPingIconSettings: [+] 0x8 BravoHotelSmartPingIconSettings->Icon // struct UPaperSprite [+] 0x10 BravoHotelSmartPingIconSettings->MenuIcon // struct UPaperSprite [+] 0x18 BravoHotelSmartPingIconSettings->DisplayName // struct FText [+] 0x30 BravoHotelSmartPingIconSettings->Appearance // struct FBravoHotelSmartPingIconAppearanceSettings [+] 0x4C BravoHotelSmartPingIconSettings->Animation // struct FBravoHotelSmartPingIconAnimationSettings [+] 0x68 BravoHotelSmartPingIconSettings->Sound // struct FBravoHotelSmartPingIconSoundSettings [+] 0x80 BravoHotelSmartPingIconSettings->Advanced // struct FBravoHotelSmartPingIconAdvancedSettings [+] 0x90 BravoHotelSmartPingIconSettings->Msg // struct FText [+] 0xA8 BravoHotelSmartPingIconSettings->PingType // enum class EPingType [+] 0xAC BravoHotelSmartPingIconSettings->IconSize // float [+] 0xB0 BravoHotelSmartPingIconSettings->Rarity // char class BravoHotelSmartPingIconAdvancedSettings: [+] 0x1 BravoHotelSmartPingIconAdvancedSettings->ShowDistance // char [+] 0x2 BravoHotelSmartPingIconAdvancedSettings->ShowPeripheral // char [+] 0x4 BravoHotelSmartPingIconAdvancedSettings->PeripheralEdgePercent // float [+] 0x8 BravoHotelSmartPingIconAdvancedSettings->AllowLocalTintOverride // char class BravoHotelSmartPingIconSoundSettings: [+] 0x8 BravoHotelSmartPingIconSoundSettings->Hold // struct USoundBase [+] 0x10 BravoHotelSmartPingIconSoundSettings->Exit // struct USoundBase class BravoHotelSmartPingIconAnimationSettings: [+] 0x4 BravoHotelSmartPingIconAnimationSettings->EnterDuration // float [+] 0x8 BravoHotelSmartPingIconAnimationSettings->Loop // enum class EPingIconLoopAnimationType [+] 0xC BravoHotelSmartPingIconAnimationSettings->LoopDuration // float [+] 0x10 BravoHotelSmartPingIconAnimationSettings->Exit // enum class EPingIconTransitionAnimationType [+] 0x14 BravoHotelSmartPingIconAnimationSettings->ExitDuration // float class BravoHotelSmartPingIconAppearanceSettings: [+] 0x4 BravoHotelSmartPingIconAppearanceSettings->Anchor // struct FVector2D [+] 0xC BravoHotelSmartPingIconAppearanceSettings->Tint // struct FLinearColor class BravoHotelFallingAnimParameters: [+] 0x4 BravoHotelFallingAnimParameters->ApexTime // float [+] 0x8 BravoHotelFallingAnimParameters->EndTime // float class BravoHotelTimeOfDaySimulateInformation: [+] 0x1 BravoHotelTimeOfDaySimulateInformation->TOD_End // enum class ETimeOfDayType [+] 0x4 BravoHotelTimeOfDaySimulateInformation->DL_Rotation_TransitionTime // float [+] 0x8 BravoHotelTimeOfDaySimulateInformation->PostTransitionDelayTime // float [+] 0xC BravoHotelTimeOfDaySimulateInformation->PostTransitionTime // float class BravoHotelTimeOfDaySettings: [+] 0x1 BravoHotelTimeOfDaySettings->bOverride_DL_IndirectLightIntensity // char [+] 0x1 BravoHotelTimeOfDaySettings->bOverride_SkyLight_Intensity // char [+] 0x1 BravoHotelTimeOfDaySettings->bOverride_SkyLight_Color // char [+] 0x1 BravoHotelTimeOfDaySettings->bOverride_SkyLight_OcclusionTint // char [+] 0x1 BravoHotelTimeOfDaySettings->bOverride_SkyLight_OcclusionFoliageTint // char [+] 0x1 BravoHotelTimeOfDaySettings->bOverride_SkyLight_OcclusionBarkTint // char [+] 0x1 BravoHotelTimeOfDaySettings->bOverride_ExFog_Density // char [+] 0x1 BravoHotelTimeOfDaySettings->bOverride_ExFog_Density_Clear // char [+] 0x2 BravoHotelTimeOfDaySettings->bOverride_ExFog_Color // char [+] 0x2 BravoHotelTimeOfDaySettings->bOverride_ExFog_HeightFalloff // char [+] 0x2 BravoHotelTimeOfDaySettings->bOverride_ExFog_VolumetricFogScatteringDistribution // char [+] 0x2 BravoHotelTimeOfDaySettings->bOverride_AF_SunMultiplier // char [+] 0x2 BravoHotelTimeOfDaySettings->bOverride_PP_ExposureMin // char [+] 0x2 BravoHotelTimeOfDaySettings->bOverride_PP_ExposureMax // char [+] 0x2 BravoHotelTimeOfDaySettings->bOverride_PP_ExposureLowPercent // char [+] 0x2 BravoHotelTimeOfDaySettings->bOverride_PP_ExposureCompensation // char [+] 0x3 BravoHotelTimeOfDaySettings->bOverride_PP_BloomIntensity // char [+] 0x3 BravoHotelTimeOfDaySettings->bOverride_PP_BloomThreshold // char [+] 0x3 BravoHotelTimeOfDaySettings->bOverride_PP_LPVSize // char [+] 0x3 BravoHotelTimeOfDaySettings->bOverride_PP_LPVIntensity // char [+] 0x3 BravoHotelTimeOfDaySettings->bOverride_PP_LPVLightInjectionBias // char [+] 0x4 BravoHotelTimeOfDaySettings->DL_Rotation // struct FRotator [+] 0x10 BravoHotelTimeOfDaySettings->DL_Temperature // float [+] 0x14 BravoHotelTimeOfDaySettings->DL_Intensity // float [+] 0x18 BravoHotelTimeOfDaySettings->DL_DistanceFieldTrace // float [+] 0x1C BravoHotelTimeOfDaySettings->DL_RayStartOffsetDepthScale // float [+] 0x20 BravoHotelTimeOfDaySettings->DL_DistanceFieldShadowDistance // float [+] 0x24 BravoHotelTimeOfDaySettings->DL_DynamicShadowDistance // float [+] 0x28 BravoHotelTimeOfDaySettings->DL_VolumetricScatteringIntensity // float [+] 0x2C BravoHotelTimeOfDaySettings->DL_IndirectLightIntensity // float [+] 0x30 BravoHotelTimeOfDaySettings->SkyLight_Intensity // float [+] 0x34 BravoHotelTimeOfDaySettings->SkyLight_Color // struct FLinearColor [+] 0x44 BravoHotelTimeOfDaySettings->SkyLight_OcclusionTint // struct FColor [+] 0x48 BravoHotelTimeOfDaySettings->SkyLight_OcclusionFoliageTint // struct FColor [+] 0x4C BravoHotelTimeOfDaySettings->SkyLight_OcclusionBarkTint // struct FColor [+] 0x50 BravoHotelTimeOfDaySettings->ExFog_Density // float [+] 0x54 BravoHotelTimeOfDaySettings->ExFog_Density_Clear // float [+] 0x58 BravoHotelTimeOfDaySettings->ExFog_Color // struct FLinearColor [+] 0x68 BravoHotelTimeOfDaySettings->ExFog_HeightFalloff // float [+] 0x6C BravoHotelTimeOfDaySettings->ExFog_VolumetricFogScatteringDistribution // float [+] 0x70 BravoHotelTimeOfDaySettings->AF_SunMultiplier // float [+] 0x74 BravoHotelTimeOfDaySettings->PP_ExposureMin // float [+] 0x78 BravoHotelTimeOfDaySettings->PP_ExposureMax // float [+] 0x7C BravoHotelTimeOfDaySettings->PP_ExposureLowPercent // float [+] 0x80 BravoHotelTimeOfDaySettings->PP_ExposureCompensation // float [+] 0x84 BravoHotelTimeOfDaySettings->PP_BloomIntensity // float [+] 0x88 BravoHotelTimeOfDaySettings->PP_BloomThreshold // float [+] 0x8C BravoHotelTimeOfDaySettings->PP_LPVSize // float [+] 0x90 BravoHotelTimeOfDaySettings->PP_LPVIntensity // float [+] 0x94 BravoHotelTimeOfDaySettings->PP_LPVLightInjectionBias // float class SpawnActors_DEBUG: [+] 0x10 SpawnActors_DEBUG->ActorList // struct TArray class BravoHotelRewardItem: [+] 0x4 BravoHotelRewardItem->RandomPackageID // int32_t [+] 0x8 BravoHotelRewardItem->Count // int32_t [+] 0xC BravoHotelRewardItem->SortType // int32_t [+] 0x10 BravoHotelRewardItem->ItemOptions // struct TArray class BravoHotelLevelStreamSettings: [+] 0x8 BravoHotelLevelStreamSettings->bEnable // char [+] 0x10 BravoHotelLevelStreamSettings->WorldDefault_LightLevelString // struct FString [+] 0x20 BravoHotelLevelStreamSettings->CustomDefault_LightLevelString // struct FString [+] 0x30 BravoHotelLevelStreamSettings->AfterGameStart_LightLevelString // struct TArray class ItemColorData: [+] 0x8 ItemColorData->ID // int32_t [+] 0x10 ItemColorData->DisplayName // struct FText [+] 0x28 ItemColorData->Description // struct FText [+] 0x40 ItemColorData->Slot // enum class EWearableItemType [+] 0x48 ItemColorData->Icon // struct TSoftObjectPtr class ItemAppearanceData: [+] 0x8 ItemAppearanceData->ID // int32_t [+] 0x10 ItemAppearanceData->DisplayName // struct FText [+] 0x28 ItemAppearanceData->Description // struct FText [+] 0x40 ItemAppearanceData->Slot // enum class EWearableItemType [+] 0x48 ItemAppearanceData->Color // struct TArray class ItemAppearanceColorData: [+] 0x8 ItemAppearanceColorData->IconEx // struct TSoftObjectPtr [+] 0x30 ItemAppearanceColorData->MutableUniqueKey // struct FName class ClimbData: [+] 0x4 ClimbData->MaxDistance // float [+] 0x8 ClimbData->Montage // struct UAnimMontage [+] 0x10 ClimbData->OneHandMontage // struct UAnimMontage [+] 0x18 ClimbData->TwoHandMontage // struct UAnimMontage [+] 0x20 ClimbData->FallingRate // float [+] 0x24 ClimbData->DettachLaunch // struct FVector [+] 0x30 ClimbData->CameraPosition // struct FVector [+] 0x3C ClimbData->CameraSecondPosition // struct FVector [+] 0x48 ClimbData->CameraTime // float [+] 0x4C ClimbData->CameraSecondTime // float [+] 0x50 ClimbData->CameraOutTime // float [+] 0x54 ClimbData->StartPosition // struct FVector [+] 0x60 ClimbData->bWalkToStartPosition // char [+] 0x61 ClimbData->bSlide // char [+] 0x62 ClimbData->bUseHeightCurve // char [+] 0x64 ClimbData->CameraBone // struct FName [+] 0x6C ClimbData->bHandToWeaponIK // char [+] 0x70 ClimbData->PlaySpeed // float [+] 0x74 ClimbData->OverrideKey // struct FName [+] 0x80 ClimbData->CurveFPP // struct UCurveVector [+] 0x88 ClimbData->CameraYawLimit_FPP // float [+] 0x8C ClimbData->CameraPitchMax_FPP // float [+] 0x90 ClimbData->CameraPitchMin_FPP // float [+] 0x94 ClimbData->bFixCameraBaseLocation_FPP // char class UsableItemText: [+] 0x8 UsableItemText->Using // int32_t [+] 0xC UsableItemText->Full // int32_t [+] 0x10 UsableItemText->NoTarget // int32_t class BravoHotelHitResults: class BravoHotelMatchRewardTableRow: [+] 0x8 BravoHotelMatchRewardTableRow->Reward_ID // int32_t [+] 0x10 BravoHotelMatchRewardTableRow->map_name // struct FText [+] 0x28 BravoHotelMatchRewardTableRow->Mode_Name // struct FText [+] 0x40 BravoHotelMatchRewardTableRow->PersonalReward // struct FBravoHotelPersonalReward [+] 0x64 BravoHotelMatchRewardTableRow->RankReward // struct FBravoHotelRankReward [+] 0x80 BravoHotelMatchRewardTableRow->RandomReward // struct FBravoHotelRandomReward class BravoHotelRandomReward: [+] 0x4 BravoHotelRandomReward->RandomGoldMaxRate // float [+] 0x8 BravoHotelRandomReward->BaseRandomGold // struct TMap [+] 0x58 BravoHotelRandomReward->MaxRandomGold // struct TMap class BravoHotelRankReward: [+] 0x4 BravoHotelRankReward->GoldPerTime // float [+] 0x8 BravoHotelRankReward->ExpPerTime // float [+] 0xC BravoHotelRankReward->Ratio // float [+] 0x10 BravoHotelRankReward->Percentage // float [+] 0x14 BravoHotelRankReward->ReduceCycle // float [+] 0x18 BravoHotelRankReward->ReducePercentage // float class BravoHotelPersonalReward: [+] 0x4 BravoHotelPersonalReward->ExpPerKill // int32_t [+] 0x8 BravoHotelPersonalReward->PerDMG_BaseDMG // int32_t [+] 0xC BravoHotelPersonalReward->GoldPerDMG // int32_t [+] 0x10 BravoHotelPersonalReward->ExpPerDMG // int32_t [+] 0x14 BravoHotelPersonalReward->PerTime_BaseTime // int32_t [+] 0x18 BravoHotelPersonalReward->PerTime_TimeLimit // int32_t [+] 0x1C BravoHotelPersonalReward->GoldPerTime // int32_t [+] 0x20 BravoHotelPersonalReward->ExpPerTime // int32_t class LimitedCollection: [+] 0x8 LimitedCollection->StackableMaxCount // int32_t [+] 0x10 LimitedCollection->Notice // struct FText class CurrencyData: [+] 0x8 CurrencyData->ID // int32_t [+] 0x10 CurrencyData->DisplayName // struct FText [+] 0x28 CurrencyData->Description // struct FText [+] 0x40 CurrencyData->SlotIconTexture // struct TSoftObjectPtr [+] 0x68 CurrencyData->Limit // int32_t [+] 0x6C CurrencyData->Price // int32_t class ItemMaterialData: [+] 0x8 ItemMaterialData->ID // int32_t [+] 0x10 ItemMaterialData->DisplayName // struct FText [+] 0x28 ItemMaterialData->Description // struct FText [+] 0x40 ItemMaterialData->Rarity // int32_t [+] 0x44 ItemMaterialData->Slot // int32_t [+] 0x48 ItemMaterialData->TargetIngameItem // struct FName [+] 0x50 ItemMaterialData->CraftingID // int32_t [+] 0x58 ItemMaterialData->SlotIconTexture // struct TSoftObjectPtr [+] 0x80 ItemMaterialData->SlotIconTexture1024 // struct TSoftObjectPtr [+] 0xA8 ItemMaterialData->DataAsset // struct UArmoryDataAsset [+] 0xB0 ItemMaterialData->Limit // int32_t [+] 0xB4 ItemMaterialData->Price // int32_t [+] 0xB8 ItemMaterialData->Filter // struct FText class CharacterClassData: [+] 0x8 CharacterClassData->ID // int32_t [+] 0x10 CharacterClassData->DisplayName // struct FText [+] 0x28 CharacterClassData->Description // struct FText [+] 0x40 CharacterClassData->TypeID // int32_t [+] 0x44 CharacterClassData->Level // int32_t [+] 0x48 CharacterClassData->MaxLevel // int32_t [+] 0x4C CharacterClassData->NextLevelExp // int32_t [+] 0x50 CharacterClassData->Reward_01 // struct FName [+] 0x58 CharacterClassData->Reward_Value_01 // int32_t [+] 0x5C CharacterClassData->Reward_02 // struct FName [+] 0x64 CharacterClassData->Reward_Value_02 // int32_t [+] 0x68 CharacterClassData->Reward_03 // struct FName [+] 0x70 CharacterClassData->Reward_Value_03 // int32_t [+] 0x74 CharacterClassData->Reward_04 // struct FName [+] 0x7C CharacterClassData->Reward_Value_04 // int32_t [+] 0x80 CharacterClassData->Reward // struct TArray class MaterialUnit: [+] 0x4 MaterialUnit->Count // int32_t class CharacterClassTypeData: [+] 0x8 CharacterClassTypeData->ID // int32_t [+] 0x10 CharacterClassTypeData->DisplayName // struct FText [+] 0x28 CharacterClassTypeData->Description // struct FText [+] 0x40 CharacterClassTypeData->MaterialID // struct FName [+] 0x48 CharacterClassTypeData->MaterialCount // int32_t [+] 0x50 CharacterClassTypeData->DefaultClothes // struct TArray [+] 0x60 CharacterClassTypeData->EquipClothes // struct TArray [+] 0x70 CharacterClassTypeData->RandomEquipClothes // struct TArray [+] 0x80 CharacterClassTypeData->LookInfo // struct FLookInfo [+] 0x98 CharacterClassTypeData->DefaultPerk // struct TArray [+] 0xA8 CharacterClassTypeData->MaleFace // struct TArray [+] 0xB8 CharacterClassTypeData->MaleHair // struct TArray [+] 0xC8 CharacterClassTypeData->FemaleFace // struct TArray [+] 0xD8 CharacterClassTypeData->FemaleHair // struct TArray class LookInfo: [+] 0x4 LookInfo->hair_color // int32_t [+] 0x8 LookInfo->face // int32_t [+] 0xC LookInfo->face_color // int32_t [+] 0x10 LookInfo->gender // int32_t class RandomEquipClothesData: [+] 0x8 RandomEquipClothesData->EquipClothes // struct TArray class CrosshairTableRow: [+] 0x8 CrosshairTableRow->SpreadDistance // float [+] 0x10 CrosshairTableRow->TextureInfo // struct FCrosshairTextureInfo [+] 0x158 CrosshairTableRow->bUseCrosshairOnADS // char [+] 0x15C CrosshairTableRow->SpreadDistance_ADS // float [+] 0x160 CrosshairTableRow->TextureInfo_ADS // struct FCrosshairTextureInfo class CrosshairTextureInfo: [+] 0x28 CrosshairTextureInfo->LeftTexture // struct TSoftObjectPtr [+] 0x50 CrosshairTextureInfo->TopTexture // struct TSoftObjectPtr [+] 0x78 CrosshairTextureInfo->RightTexture // struct TSoftObjectPtr [+] 0xA0 CrosshairTextureInfo->BottomTexture // struct TSoftObjectPtr [+] 0xC8 CrosshairTextureInfo->CenterColor // struct FLinearColor [+] 0xD8 CrosshairTextureInfo->LeftColor // struct FLinearColor [+] 0xE8 CrosshairTextureInfo->TopColor // struct FLinearColor [+] 0xF8 CrosshairTextureInfo->RightColor // struct FLinearColor [+] 0x108 CrosshairTextureInfo->BottomColor // struct FLinearColor [+] 0x118 CrosshairTextureInfo->CenterDeltaPosition // struct FVector2D [+] 0x120 CrosshairTextureInfo->LeftDeltaPosition // struct FVector2D [+] 0x128 CrosshairTextureInfo->TopDeltaPosition // struct FVector2D [+] 0x130 CrosshairTextureInfo->RightDeltaPosition // struct FVector2D [+] 0x138 CrosshairTextureInfo->BottomDeltaPosition // struct FVector2D [+] 0x140 CrosshairTextureInfo->TextureScale // float class CharacterVoiceTableRow: [+] 0x8 CharacterVoiceTableRow->PriorityOrder // int32_t [+] 0xC CharacterVoiceTableRow->PriorityType // enum class ECharacterVoicePriorityType [+] 0x10 CharacterVoiceTableRow->AudioEvent // struct TSoftObjectPtr [+] 0x38 CharacterVoiceTableRow->TeamAudioEvent // struct TSoftObjectPtr [+] 0x60 CharacterVoiceTableRow->RPCType // enum class ECharacterVoiceRPCType [+] 0x64 CharacterVoiceTableRow->IntervalTime // float [+] 0x68 CharacterVoiceTableRow->Repeat // int32_t [+] 0x6C CharacterVoiceTableRow->CoolTime // float class TurnAnims: [+] 0x20 TurnAnims->Unarmed_Stand_Turn_L_181 // struct FTurnInPlaceAnimInfo [+] 0x40 TurnAnims->Unarmed_Stand_Turn_R_91 // struct FTurnInPlaceAnimInfo [+] 0x60 TurnAnims->Unarmed_Stand_Turn_R_181 // struct FTurnInPlaceAnimInfo [+] 0x80 TurnAnims->Unarmed_Crouch_Turn_L_91 // struct FTurnInPlaceAnimInfo [+] 0xA0 TurnAnims->Unarmed_Crouch_Turn_L_181 // struct FTurnInPlaceAnimInfo [+] 0xC0 TurnAnims->Unarmed_Crouch_Turn_R_91 // struct FTurnInPlaceAnimInfo [+] 0xE0 TurnAnims->Unarmed_Crouch_Turn_R_181 // struct FTurnInPlaceAnimInfo [+] 0x100 TurnAnims->Unarmed_Prone_Turn_L_46 // struct FTurnInPlaceAnimInfo [+] 0x120 TurnAnims->Unarmed_Prone_Turn_R_46 // struct FTurnInPlaceAnimInfo [+] 0x140 TurnAnims->Rifle_Stand_Turn_L_91 // struct FTurnInPlaceAnimInfo [+] 0x160 TurnAnims->Rifle_Stand_Turn_L_181 // struct FTurnInPlaceAnimInfo [+] 0x180 TurnAnims->Rifle_Stand_Turn_R_91 // struct FTurnInPlaceAnimInfo [+] 0x1A0 TurnAnims->Rifle_Stand_Turn_R_181 // struct FTurnInPlaceAnimInfo [+] 0x1C0 TurnAnims->Rifle_Crouch_Turn_L_91 // struct FTurnInPlaceAnimInfo [+] 0x1E0 TurnAnims->Rifle_Crouch_Turn_L_181 // struct FTurnInPlaceAnimInfo [+] 0x200 TurnAnims->Rifle_Crouch_Turn_R_91 // struct FTurnInPlaceAnimInfo [+] 0x220 TurnAnims->Rifle_Crouch_Turn_R_181 // struct FTurnInPlaceAnimInfo [+] 0x240 TurnAnims->Rifle_Prone_Turn_L_46 // struct FTurnInPlaceAnimInfo [+] 0x260 TurnAnims->Rifle_Prone_Turn_R_46 // struct FTurnInPlaceAnimInfo [+] 0x280 TurnAnims->Pistol_Stand_Turn_L_91 // struct FTurnInPlaceAnimInfo [+] 0x2A0 TurnAnims->Pistol_Stand_Turn_L_181 // struct FTurnInPlaceAnimInfo [+] 0x2C0 TurnAnims->Pistol_Stand_Turn_R_91 // struct FTurnInPlaceAnimInfo [+] 0x2E0 TurnAnims->Pistol_Stand_Turn_R_181 // struct FTurnInPlaceAnimInfo [+] 0x300 TurnAnims->Pistol_Crouch_Turn_L_91 // struct FTurnInPlaceAnimInfo [+] 0x320 TurnAnims->Pistol_Crouch_Turn_L_181 // struct FTurnInPlaceAnimInfo [+] 0x340 TurnAnims->Pistol_Crouch_Turn_R_91 // struct FTurnInPlaceAnimInfo [+] 0x360 TurnAnims->Pistol_Crouch_Turn_R_181 // struct FTurnInPlaceAnimInfo [+] 0x380 TurnAnims->Pistol_Prone_Turn_L_46 // struct FTurnInPlaceAnimInfo [+] 0x3A0 TurnAnims->Pistol_Prone_Turn_R_46 // struct FTurnInPlaceAnimInfo [+] 0x3C0 TurnAnims->Descent_Turn_L // struct FTurnInPlaceAnimInfo [+] 0x3E0 TurnAnims->Descent_Turn_R // struct FTurnInPlaceAnimInfo class TurnInPlaceAnimInfo: [+] 0x8 TurnInPlaceAnimInfo->RepeatMontageAnim // struct UAnimSequence [+] 0x10 TurnInPlaceAnimInfo->TurnTime // float [+] 0x14 TurnInPlaceAnimInfo->TurnAngle // float [+] 0x18 TurnInPlaceAnimInfo->TurnTriggerAngle // float [+] 0x1C TurnInPlaceAnimInfo->PlayRate // float class BravoHotelRenderSettings: [+] 0x8 BravoHotelRenderSettings->TAA // struct FBravoHotelTemporalAASettings [+] 0x18 BravoHotelRenderSettings->Exposure // struct FBravoHotelExposureSettings class BravoHotelExposureSettings: [+] 0x4 BravoHotelExposureSettings->CustomDeltaHeight // float [+] 0x8 BravoHotelExposureSettings->MinHeight // float [+] 0xC BravoHotelExposureSettings->MaxHeight // float [+] 0x10 BravoHotelExposureSettings->MinExposureCompensation // float [+] 0x14 BravoHotelExposureSettings->MaxExposureCompensation // float class BravoHotelTemporalAASettings: [+] 0x4 BravoHotelTemporalAASettings->MovingTemporalAA_Weight // float [+] 0x8 BravoHotelTemporalAASettings->ADSTemporalAA_Weight // float [+] 0xC BravoHotelTemporalAASettings->BlendSpeed // float class ItemWorldSpawn: [+] 0x8 ItemWorldSpawn->Desc // struct FText [+] 0x20 ItemWorldSpawn->MaxItemSpawnCnt // int32_t [+] 0x28 ItemWorldSpawn->ItemWorldSpawnInfos // struct TArray class ItemWorldSpawnInfo: [+] 0x8 ItemWorldSpawnInfo->Cnt // int32_t class VehicleRandomSpawn: [+] 0x8 VehicleRandomSpawn->List // struct TArray class VehicleSpawnRate: [+] 0x8 VehicleSpawnRate->SpawnWeight // float class VehicleStandardGroup: [+] 0x8 VehicleStandardGroup->VehicleStandardGroupInfos // struct TArray class VehicleSpawnInfo: [+] 0x8 VehicleSpawnInfo->SpawnCount // int32_t class ItemGroup: [+] 0x8 ItemGroup->Items // struct TArray class ItemGroupInfo: [+] 0x10 ItemGroupInfo->SkinID // struct FName [+] 0x18 ItemGroupInfo->Count // int32_t [+] 0x1C ItemGroupInfo->Probability // float class RandomPackage: [+] 0x8 RandomPackage->ID // int32_t [+] 0x10 RandomPackage->DisplayName // struct FText [+] 0x28 RandomPackage->No // int32_t [+] 0x2C RandomPackage->TicketCount // int32_t [+] 0x30 RandomPackage->UMGIcon // struct TSoftObjectPtr [+] 0x58 RandomPackage->CohIcon // struct TSoftObjectPtr [+] 0x80 RandomPackage->Rewards // struct TArray class RandomPackageProbability: [+] 0x4 RandomPackageProbability->Min // int32_t [+] 0x8 RandomPackageProbability->MAX // int32_t [+] 0xC RandomPackageProbability->Rate // int32_t [+] 0x10 RandomPackageProbability->DuplicateCount // int32_t [+] 0x18 RandomPackageProbability->DisplayName // struct FText class TeamMemberInfo: [+] 0x4 TeamMemberInfo->MemberIndex // int32_t [+] 0x8 TeamMemberInfo->Location // struct FVector class BravoHotelErrorStringData: [+] 0x8 BravoHotelErrorStringData->DisplayString // struct FText [+] 0x20 BravoHotelErrorStringData->bShowCode // char [+] 0x21 BravoHotelErrorStringData->bShowExtraDescription // char [+] 0x28 BravoHotelErrorStringData->Desc // struct FText class ItemSpawingInfoTableRow: [+] 0x8 ItemSpawingInfoTableRow->Item // struct FDataTableRowHandle [+] 0x18 ItemSpawingInfoTableRow->DefaultSpawnItemQuantiy // int32_t [+] 0x1C ItemSpawingInfoTableRow->NumSpawnsMin // int32_t [+] 0x20 ItemSpawingInfoTableRow->NumSpawnsMax // int32_t [+] 0x24 ItemSpawingInfoTableRow->bHasFollwingItem // char [+] 0x28 ItemSpawingInfoTableRow->FollowingItem // struct FDataTableRowHandle [+] 0x38 ItemSpawingInfoTableRow->DefaultFollowingItemSpawnQuantiy // int32_t [+] 0x3C ItemSpawingInfoTableRow->NumFollowingSpawnsMin // int32_t [+] 0x40 ItemSpawingInfoTableRow->NumFollowingSpawnsMax // int32_t class WorldSpawnItemInfo: [+] 0x8 WorldSpawnItemInfo->SpawnItem // struct ABravoHotelPickup class TableRedZoneData: [+] 0x8 TableRedZoneData->BeginPhase // int32_t [+] 0xC TableRedZoneData->EndPhase // int32_t [+] 0x10 TableRedZoneData->DefaultRedZoneData // struct FRedZoneData [+] 0x68 TableRedZoneData->ArrayRedZoneData // struct TArray class RedZoneData: [+] 0x4 RedZoneData->MinSpawnDelay // float [+] 0x8 RedZoneData->MaxSpawnDelay // float [+] 0xC RedZoneData->SpawnRate // float [+] 0x10 RedZoneData->AppearPhase // int32_t [+] 0x14 RedZoneData->isOverwriteBombData // char [+] 0x18 RedZoneData->RedZoneBombData // struct FRedZoneBombData class RedZoneBombData: [+] 0x4 RedZoneBombData->MinRange // float [+] 0x8 RedZoneBombData->MaxRange // float [+] 0xC RedZoneBombData->BombHeight // float [+] 0x10 RedZoneBombData->BombInterval // float [+] 0x14 RedZoneBombData->BombCount // int32_t [+] 0x18 RedZoneBombData->AircraftRandAngle // float [+] 0x1C RedZoneBombData->AircraftRandWide // float [+] 0x20 RedZoneBombData->AircraftLoopCount // int32_t [+] 0x28 RedZoneBombData->AircraftSpawnPlan // struct TArray [+] 0x38 RedZoneBombData->MinBombPerInterval // int32_t [+] 0x3C RedZoneBombData->MaxBombPerInterval // int32_t class ItemStandardGroup: [+] 0x8 ItemStandardGroup->ItemStandardGroupInfos // struct TArray class ResuscitationTypeData: [+] 0x8 ResuscitationTypeData->ModifyPerCountSelf // float [+] 0xC ResuscitationTypeData->ModifyPerCountOther // float [+] 0x10 ResuscitationTypeData->CostPerCountSelf // struct TMap [+] 0x60 ResuscitationTypeData->CostPerCountOther // struct TMap class PerkClassRuleData: [+] 0x8 PerkClassRuleData->PerkClassNumCap // struct TMap [+] 0x58 PerkClassRuleData->PerkClassWeightModifier // struct TMap class AddPerkInfos: [+] 0x8 AddPerkInfos->AddPerkInfos // struct TArray class AddPerkInfoArray: class SupplyBoxAssignmentInfo: [+] 0x4 SupplyBoxAssignmentInfo->Location // struct FVector [+] 0x10 SupplyBoxAssignmentInfo->AssignmentTime // float [+] 0x14 SupplyBoxAssignmentInfo->AssignmentDelayTime // float [+] 0x18 SupplyBoxAssignmentInfo->AssignSupplyBox // struct ABHPersonalSupplyBox [+] 0x20 SupplyBoxAssignmentInfo->Spawner // struct UActor [+] 0x28 SupplyBoxAssignmentInfo->IsTest // char class VehicleTableRow: [+] 0x8 VehicleTableRow->VehicleClass // struct TSoftClassPtr [+] 0x30 VehicleTableRow->SpawnLocationOffset // struct FVector class DamageModifierByWeapon: [+] 0x4 DamageModifierByWeapon->Value // float class BoneDamageStruct: [+] 0x8 BoneDamageStruct->BoneName // struct FName [+] 0x10 BoneDamageStruct->DamageFactor // float class WeaponAssetData: [+] 0x8 WeaponAssetData->ADS_Info // struct FBravoHotelWeaponInfoADS [+] 0x1F8 WeaponAssetData->FPSK_Info // struct FBravoHotelWeaponInfoFPSK [+] 0x418 WeaponAssetData->Attachment_Info // struct FWeaponAttachmentInfo [+] 0x730 WeaponAssetData->Curve_Sway_Idle // struct UCurveVector [+] 0x738 WeaponAssetData->Curve_Sway_Move // struct UCurveVector class WeaponAbilityData: [+] 0x8 WeaponAbilityData->WeaponKey // struct FName [+] 0x10 WeaponAbilityData->DisplayName // struct FText [+] 0x28 WeaponAbilityData->DisplayDesc // struct FText [+] 0x40 WeaponAbilityData->AK_EventKey // struct FName [+] 0x48 WeaponAbilityData->CrosshairIncrease // float [+] 0x4C WeaponAbilityData->CrosshairDecreaseSpeed // float [+] 0x50 WeaponAbilityData->CrosshairInterpSpeed // float [+] 0x58 WeaponAbilityData->SilhouetteIconTexture_PaperSprite // struct UPaperSprite [+] 0x60 WeaponAbilityData->WeaponType // enum class EWeaponType [+] 0x61 WeaponAbilityData->ThrowingWeaponType // enum class EThrowingWeaponType [+] 0x68 WeaponAbilityData->DisplayWeaponType // struct FText [+] 0x80 WeaponAbilityData->DisplayRangeType // struct FText [+] 0x98 WeaponAbilityData->Display_Damage // int32_t [+] 0x9C WeaponAbilityData->Display_EffectiveRange // int32_t [+] 0xA0 WeaponAbilityData->Display_Accuracy // int32_t [+] 0xA4 WeaponAbilityData->Display_RateofFire // int32_t [+] 0xA8 WeaponAbilityData->Display_AmmoInfo // struct FName [+] 0xB0 WeaponAbilityData->AllowedAmmoName // struct FName [+] 0xB8 WeaponAbilityData->MinDamage // float [+] 0xBC WeaponAbilityData->MaxDamage // float [+] 0xC0 WeaponAbilityData->Accuracy // float [+] 0xC4 WeaponAbilityData->FireRate // float [+] 0xC8 WeaponAbilityData->FireRateBurst // float [+] 0xCC WeaponAbilityData->Weight // float [+] 0xD0 WeaponAbilityData->NormalMagSize // int32_t [+] 0xD4 WeaponAbilityData->LargeMagSize // int32_t [+] 0xD8 WeaponAbilityData->ReloadInfo // struct FBravoHotelReloadInfo [+] 0x190 WeaponAbilityData->AllowedFireModes // struct TArray [+] 0x1A0 WeaponAbilityData->ProjectileVelocity // float [+] 0x1A4 WeaponAbilityData->TerminalVelocity // float [+] 0x1A8 WeaponAbilityData->BurstCount // int32_t [+] 0x1AC WeaponAbilityData->BulletsPerShot // int32_t [+] 0x1B0 WeaponAbilityData->bIsBoltAction // char [+] 0x1B4 WeaponAbilityData->BoltActionTime // float [+] 0x1B8 WeaponAbilityData->ADSToReloadDelayTime // float [+] 0x1BC WeaponAbilityData->MoveSpeedModifier // float [+] 0x1C0 WeaponAbilityData->Spread // struct FBravoHotelSpreadInfo [+] 0x200 WeaponAbilityData->Deviation // struct FBravoHotelDeviation [+] 0x230 WeaponAbilityData->Recoil // struct FBravoHotelRecoilInfo [+] 0x350 WeaponAbilityData->DepthOfField // struct FBravoHotelDepthOfFieldBaseInfo [+] 0x3A0 WeaponAbilityData->ArmsLag // struct FBravoHotelArmsLag class WeaponSlot: class CharacterMutableTagData: [+] 0x2 CharacterMutableTagData->ArmorLevel // int16_t [+] 0x4 CharacterMutableTagData->BackpackLevel // int16_t [+] 0x6 CharacterMutableTagData->bHoodOn // char [+] 0x7 CharacterMutableTagData->bPonyDynamicOn // char [+] 0x8 CharacterMutableTagData->bCoatDynamicOn // char [+] 0x9 CharacterMutableTagData->bSkirtDynamicOn // char [+] 0xA CharacterMutableTagData->bSkirtDynamicOff // char [+] 0xB CharacterMutableTagData->bBackpackDynamicOff // char [+] 0x10 CharacterMutableTagData->TargetBackpackPhysicsBone // struct FString [+] 0x20 CharacterMutableTagData->bUseBack03_Slot // char [+] 0x21 CharacterMutableTagData->bUseRPG_Slot // char [+] 0x22 CharacterMutableTagData->bOuter // char [+] 0x23 CharacterMutableTagData->bGhillie // char [+] 0x24 CharacterMutableTagData->bHalfGhillie // char class VehicleCrashDamage: [+] 0x10 VehicleCrashDamage->DamageToCharacter // float [+] 0x14 VehicleCrashDamage->DamageToRigidBody // float [+] 0x18 VehicleCrashDamage->DamageReductionToCharacter // float [+] 0x1C VehicleCrashDamage->DamageReductionToRigidBody // float class SpawnVehicleInfo: [+] 0x8 SpawnVehicleInfo->VehicleProbability // float class VehicleSpawnBoxList: class WheelInfo: [+] 0x4 WheelInfo->Show // char class SeatInfo: [+] 0x4 SeatInfo->Show // char [+] 0x5 SeatInfo->Mine // char class G2C_TrainingModeOff: class C2G_TrainingModeOff: class G2C_Update_AuthToken: [+] 0x10 G2C_Update_AuthToken->Data // struct FG2C_Update_AuthToken_Data class G2C_Update_AuthToken_Data: class G2C_Game_View_Type: [+] 0x10 G2C_Game_View_Type->Data // struct FG2C_Game_View_Type_Data class G2C_Game_View_Type_Data: [+] 0x1 G2C_Game_View_Type_Data->isGameViewTypeTPP // char class G2C_Matching_On_Off: [+] 0x10 G2C_Matching_On_Off->Data // struct FG2C_Matching_On_Off_Data class G2C_Matching_On_Off_Data: class G2C_Battle_Mode_Possible: [+] 0x10 G2C_Battle_Mode_Possible->Data // struct FG2C_Battle_Mode_Possible_Data class G2C_Battle_Mode_Possible_Data: [+] 0x1 G2C_Battle_Mode_Possible_Data->isBattleModeDuoPossible // char [+] 0x2 G2C_Battle_Mode_Possible_Data->isBattleModeSquadPossible // char class G2C_Notify_Alarm: [+] 0x10 G2C_Notify_Alarm->Data // struct FG2C_Notify_Alarm_Data class G2C_Notify_Alarm_Data: class G2C_Notify_Emergency: [+] 0x10 G2C_Notify_Emergency->Data // struct FG2C_Notify_Emergency_Data class G2C_Notify_Emergency_Data: class G2C_Notify_Emergency_Array: [+] 0x10 G2C_Notify_Emergency_Array->notify // struct FString class G2C_AllUserKick: [+] 0x10 G2C_AllUserKick->Data // struct FG2C_AllUserKick_Data class G2C_AllUserKick_Data: class G2C_GoToDediWhenYouWerePlaying: [+] 0x10 G2C_GoToDediWhenYouWerePlaying->Data // struct FG2C_GoToDediWhenYouWerePlaying_Data class G2C_GoToDediWhenYouWerePlaying_Data: [+] 0x8 G2C_GoToDediWhenYouWerePlaying_Data->E // struct FString [+] 0x18 G2C_GoToDediWhenYouWerePlaying_Data->D // struct FString [+] 0x28 G2C_GoToDediWhenYouWerePlaying_Data->is_go // char [+] 0x30 G2C_GoToDediWhenYouWerePlaying_Data->ds // struct FString [+] 0x40 G2C_GoToDediWhenYouWerePlaying_Data->Token // struct FString [+] 0x50 G2C_GoToDediWhenYouWerePlaying_Data->team_id // struct FString [+] 0x60 G2C_GoToDediWhenYouWerePlaying_Data->Key // struct FString [+] 0x70 G2C_GoToDediWhenYouWerePlaying_Data->how // int32_t [+] 0x78 G2C_GoToDediWhenYouWerePlaying_Data->player_session_id // struct FString [+] 0x88 G2C_GoToDediWhenYouWerePlaying_Data->SpectatorOnly // char [+] 0x90 G2C_GoToDediWhenYouWerePlaying_Data->AddOptions // struct FString class G2C_SetCloseMatchMakingTag: [+] 0x10 G2C_SetCloseMatchMakingTag->Data // struct FG2C_SetCloseMatchMakingTag_Data class G2C_SetCloseMatchMakingTag_Data: [+] 0x8 G2C_SetCloseMatchMakingTag_Data->E // struct FString [+] 0x18 G2C_SetCloseMatchMakingTag_Data->D // struct FString class C2G_SetCloseMatchMakingTag: [+] 0x10 C2G_SetCloseMatchMakingTag->Data // struct FC2G_SetCloseMatchMakingTag_Data class C2G_SetCloseMatchMakingTag_Data: class C2G_GoToDediWhenYouWerePlaying: [+] 0x10 C2G_GoToDediWhenYouWerePlaying->Data // struct FC2G_GoToDediWhenYouWerePlaying_Data class C2G_GoToDediWhenYouWerePlaying_Data: class G2C_PartyWhoUpdatedPCInfo: [+] 0x10 G2C_PartyWhoUpdatedPCInfo->Data // struct FG2C_PartyWhoUpdatedPCInfo_Data class G2C_PartyWhoUpdatedPCInfo_Data: [+] 0x10 G2C_PartyWhoUpdatedPCInfo_Data->pc_info // struct FPartyPCInfo class PartyPCInfo: [+] 0x10 PartyPCInfo->class_type_index // uint32_t [+] 0x14 PartyPCInfo->class_data_index // uint32_t [+] 0x18 PartyPCInfo->looks // struct FPCLooks [+] 0x30 PartyPCInfo->wear_item // struct TArray [+] 0x40 PartyPCInfo->Weapon // struct TArray [+] 0x50 PartyPCInfo->perk // struct TArray [+] 0x60 PartyPCInfo->exp // uint32_t class G2C_FriendWhoAccept: [+] 0x10 G2C_FriendWhoAccept->Data // struct FG2C_FriendWhoAccept_Data class G2C_FriendWhoAccept_Data: [+] 0x10 G2C_FriendWhoAccept_Data->invitePlayerName // struct FString class G2C_FriendWhoInvite: [+] 0x10 G2C_FriendWhoInvite->Data // struct FG2C_FriendWhoInvite_Data class G2C_FriendWhoInvite_Data: [+] 0x10 G2C_FriendWhoInvite_Data->fromPlayerName // struct FString class G2C_PartyWhoEnterLobby: [+] 0x10 G2C_PartyWhoEnterLobby->Data // struct FG2C_PartyWhoEnterLobby_Data class G2C_PartyWhoEnterLobby_Data: class C2G_EnterLobby: [+] 0x10 C2G_EnterLobby->Data // struct FC2G_EnterLobby_Data class C2G_EnterLobby_Data: class G2C_FriendList: [+] 0x10 G2C_FriendList->Data // struct FG2C_FriendList_Data class G2C_FriendList_Data: class FriendInfo: [+] 0x10 FriendInfo->player_name // struct FString [+] 0x20 FriendInfo->status // struct FString class C2G_FriendList: [+] 0x10 C2G_FriendList->Data // struct FC2G_FriendList_Data class C2G_FriendList_Data: class G2C_PartyWhoUpdateTierID: [+] 0x10 G2C_PartyWhoUpdateTierID->Data // struct FG2C_PartyWhoUpdateTierID_Data class G2C_PartyWhoUpdateTierID_Data: class G2C_PartyWhoUpdateTierID_Array: [+] 0x10 G2C_PartyWhoUpdateTierID_Array->tier_id // uint32_t class G2C_PartyWhoPing: [+] 0x10 G2C_PartyWhoPing->Data // struct FG2C_PartyWhoPing_Data class G2C_PartyWhoPing_Data: [+] 0x10 G2C_PartyWhoPing_Data->Ping // uint32_t class C2G_PartyWhoPing: [+] 0x10 C2G_PartyWhoPing->Data // struct FC2G_PartyWhoPing_Data class C2G_PartyWhoPing_Data: class G2C_PartyWhoVoiceChat: [+] 0x10 G2C_PartyWhoVoiceChat->Data // struct FG2C_PartyWhoVoiceChat_Data class G2C_PartyWhoVoiceChat_Data: [+] 0x10 G2C_PartyWhoVoiceChat_Data->is_voice_chat // char class C2G_PartyWhoVoiceChat: [+] 0x10 C2G_PartyWhoVoiceChat->Data // struct FC2G_PartyWhoVoiceChat_Data class C2G_PartyWhoVoiceChat_Data: class G2C_PartyWhoReady: [+] 0x10 G2C_PartyWhoReady->Data // struct FG2C_PartyWhoReady_Data class G2C_PartyWhoReady_Data: [+] 0x10 G2C_PartyWhoReady_Data->is_ready // char class C2G_PartyWhoReady: [+] 0x10 C2G_PartyWhoReady->Data // struct FC2G_PartyWhoReady_Data class C2G_PartyWhoReady_Data: class G2C_PartySelectMap: [+] 0x10 G2C_PartySelectMap->Data // struct FG2C_PartySelectMap_Data class G2C_PartySelectMap_Data: [+] 0x10 G2C_PartySelectMap_Data->Map // struct FString [+] 0x20 G2C_PartySelectMap_Data->itself // char [+] 0x28 G2C_PartySelectMap_Data->person // struct FString class C2G_PartySelectMap: [+] 0x10 C2G_PartySelectMap->Data // struct FC2G_PartySelectMap_Data class C2G_PartySelectMap_Data: [+] 0x10 C2G_PartySelectMap_Data->Map // struct FString [+] 0x20 C2G_PartySelectMap_Data->itself // char [+] 0x28 C2G_PartySelectMap_Data->person // struct FString class G2C_MatchCancel: [+] 0x10 G2C_MatchCancel->Data // struct FG2C_MatchCancel_Data class G2C_MatchCancel_Data: [+] 0x8 G2C_MatchCancel_Data->E // struct FString class C2G_MatchCancel: [+] 0x10 C2G_MatchCancel->Data // struct FC2G_MatchCancel_Data class C2G_MatchCancel_Data: class G2C_MatchSuccess: [+] 0x10 G2C_MatchSuccess->Data // struct FG2C_MatchSuccess_Data class G2C_MatchSuccess_Data: [+] 0x10 G2C_MatchSuccess_Data->Token // struct FString [+] 0x20 G2C_MatchSuccess_Data->team_id // struct FString [+] 0x30 G2C_MatchSuccess_Data->Key // struct FString [+] 0x40 G2C_MatchSuccess_Data->how // int32_t [+] 0x48 G2C_MatchSuccess_Data->player_session_id // struct FString [+] 0x58 G2C_MatchSuccess_Data->game_server_id // struct FString [+] 0x68 G2C_MatchSuccess_Data->match_making_tag // struct FString class G2C_MatchFail: [+] 0x10 G2C_MatchFail->Data // struct FG2C_MatchFail_Data class G2C_MatchFail_Data: [+] 0x8 G2C_MatchFail_Data->E // struct FString class G2C_MatchRequest: [+] 0x10 G2C_MatchRequest->Data // struct FG2C_MatchRequest_Data class G2C_MatchRequest_Data: [+] 0x10 G2C_MatchRequest_Data->Mode // struct FString [+] 0x20 G2C_MatchRequest_Data->Map // struct FString [+] 0x30 G2C_MatchRequest_Data->how // int32_t class C2G_MatchRequest: [+] 0x10 C2G_MatchRequest->Data // struct FC2G_MatchRequest_Data class C2G_MatchRequest_Data: [+] 0x10 C2G_MatchRequest_Data->Mode // struct FString [+] 0x20 C2G_MatchRequest_Data->Map // struct FString [+] 0x30 C2G_MatchRequest_Data->how // int32_t class G2C_PartyWhoMatchMakingTag: [+] 0x10 G2C_PartyWhoMatchMakingTag->Data // struct FG2C_PartyWhoMatchMakingTag_Data class G2C_PartyWhoMatchMakingTag_Data: [+] 0x10 G2C_PartyWhoMatchMakingTag_Data->match_making_tag // struct FString class G2C_PartyWhoOnline: [+] 0x10 G2C_PartyWhoOnline->Data // struct FG2C_PartyWhoOnline_Data class G2C_PartyWhoOnline_Data: [+] 0x10 G2C_PartyWhoOnline_Data->is_online // char class G2C_PartyClientStatus: [+] 0x10 G2C_PartyClientStatus->Data // struct FG2C_PartyClientStatus_Data class G2C_PartyClientStatus_Data: [+] 0x8 G2C_PartyClientStatus_Data->E // struct FString [+] 0x18 G2C_PartyClientStatus_Data->uidStatus // struct FString [+] 0x28 G2C_PartyClientStatus_Data->clientStatus // struct FString class C2G_PartyClientStatus: [+] 0x10 C2G_PartyClientStatus->Data // struct FC2G_PartyClientStatus_Data class C2G_PartyClientStatus_Data: class G2C_PartyEntrustSomeone: [+] 0x10 G2C_PartyEntrustSomeone->Data // struct FG2C_PartyEntrustSomeone_Data class G2C_PartyEntrustSomeone_Data: [+] 0x8 G2C_PartyEntrustSomeone_Data->E // struct FString [+] 0x18 G2C_PartyEntrustSomeone_Data->uidEntrusted // struct FString class C2G_PartyEntrustSomeone: [+] 0x10 C2G_PartyEntrustSomeone->Data // struct FC2G_PartyEntrustSomeone_Data class C2G_PartyEntrustSomeone_Data: class G2C_PartyKickSomeone: [+] 0x10 G2C_PartyKickSomeone->Data // struct FG2C_PartyKickSomeone_Data class G2C_PartyKickSomeone_Data: [+] 0x8 G2C_PartyKickSomeone_Data->E // struct FString [+] 0x18 G2C_PartyKickSomeone_Data->D // struct FString class C2G_PartyKickSomeone: [+] 0x10 C2G_PartyKickSomeone->Data // struct FC2G_PartyKickSomeone_Data class C2G_PartyKickSomeone_Data: class G2C_PartyWhoLeaved: [+] 0x10 G2C_PartyWhoLeaved->Data // struct FG2C_PartyWhoLeaved_Data class G2C_PartyWhoLeaved_Data: [+] 0x10 G2C_PartyWhoLeaved_Data->uidBoss // struct FString class G2C_PartyLeave: [+] 0x10 G2C_PartyLeave->Data // struct FG2C_PartyLeave_Data class G2C_PartyLeave_Data: [+] 0x8 G2C_PartyLeave_Data->E // struct FString class C2G_PartyLeave: [+] 0x10 C2G_PartyLeave->Data // struct FC2G_PartyLeave_Data class C2G_PartyLeave_Data: class G2C_PartyWhoJoined: [+] 0x10 G2C_PartyWhoJoined->Data // struct FPartyUser class PartyUser: [+] 0x10 PartyUser->playerName // struct FString [+] 0x20 PartyUser->IsReady // char [+] 0x21 PartyUser->IsOnline // char [+] 0x22 PartyUser->IsVoiceChat // char [+] 0x28 PartyUser->clientStatus // struct FString [+] 0x38 PartyUser->SeasonTierID // uint32_t [+] 0x40 PartyUser->matchMakingTag // struct FString [+] 0x50 PartyUser->steamID // struct FString class G2C_PartyYouJoined: [+] 0x10 G2C_PartyYouJoined->Data // struct FG2C_PartyYouJoined_Data class G2C_PartyYouJoined_Data: [+] 0x68 G2C_PartyYouJoined_Data->is_invite // char class PartyInfo: [+] 0x10 PartyInfo->uidBoss // struct FString [+] 0x20 PartyInfo->partyUserList // struct TArray [+] 0x30 PartyInfo->SelectedMapInfo // struct FSelectedMapInfo class SelectedMapInfo: [+] 0x10 SelectedMapInfo->Map // struct FString [+] 0x20 SelectedMapInfo->itself // char [+] 0x28 SelectedMapInfo->person // struct FString class G2C_PartyAcceptFailed: [+] 0x10 G2C_PartyAcceptFailed->Data // struct FG2C_PartyAcceptFailed_Data class G2C_PartyAcceptFailed_Data: [+] 0x8 G2C_PartyAcceptFailed_Data->E // struct FString class C2G_PartyAccept: [+] 0x10 C2G_PartyAccept->Data // struct FC2G_PartyAccept_Data class C2G_PartyAccept_Data: class G2C_PartyInvited_From: [+] 0x10 G2C_PartyInvited_From->Data // struct FG2C_PartyInvited_From_Data class G2C_PartyInvited_From_Data: [+] 0x10 G2C_PartyInvited_From_Data->FromUID // struct FString [+] 0x20 G2C_PartyInvited_From_Data->fromPlayerName // struct FString class G2C_PartyInvite: [+] 0x10 G2C_PartyInvite->Data // struct FG2C_PartyInvite_Data class G2C_PartyInvite_Data: [+] 0x8 G2C_PartyInvite_Data->E // struct FString [+] 0x18 G2C_PartyInvite_Data->toUid // struct FString class C2G_PartyInvite: [+] 0x10 C2G_PartyInvite->Data // struct FC2G_PartyInvite_Data class C2G_PartyInvite_Data: class G2C_Login: [+] 0x10 G2C_Login->Data // struct FG2C_Login_Data class G2C_Login_Data: [+] 0x8 G2C_Login_Data->E // struct FString [+] 0x18 G2C_Login_Data->D // struct FString [+] 0x28 G2C_Login_Data->UID // struct FString [+] 0x38 G2C_Login_Data->playerName // struct FString [+] 0x48 G2C_Login_Data->URL // struct FString [+] 0x58 G2C_Login_Data->isCanGoDedi // char [+] 0x60 G2C_Login_Data->matchingOnOff // struct FString [+] 0x70 G2C_Login_Data->isBattleModeSoloPossible // char [+] 0x71 G2C_Login_Data->isBattleModeDuoPossible // char [+] 0x72 G2C_Login_Data->isBattleModeSquadPossible // char [+] 0x73 G2C_Login_Data->isWhiteIP // char [+] 0x74 G2C_Login_Data->isGameViewTypeFPP // char [+] 0x75 G2C_Login_Data->isGameViewTypeTPP // char class C2G_Login: [+] 0x10 C2G_Login->Data // struct FC2G_Login_Data class C2G_Login_Data: [+] 0x10 C2G_Login_Data->AuthToken // struct FString [+] 0x20 C2G_Login_Data->match_making_tag // struct FString class DistributionRuleParams: class PrefabRuleParams: class ActorTagRuleParams: class QuadRuleParams: class GridRuleParams: class ReplicationItemInfo: class RepClimbInfo: [+] 0xC RepClimbInfo->WallNormal // struct FVector_NetQuantizeNormal [+] 0x18 RepClimbInfo->HitHeight // float [+] 0x1C RepClimbInfo->WallThickness // float [+] 0x20 RepClimbInfo->PlayMontage // struct UAnimMontage [+] 0x28 RepClimbInfo->bBreakWindow // char [+] 0x29 RepClimbInfo->bClimbOver // char [+] 0x2A RepClimbInfo->bSprint // char [+] 0x2B RepClimbInfo->bLedgeGrab // char [+] 0x2C RepClimbInfo->bLedgeGrabBlocked // char [+] 0x30 RepClimbInfo->TargetComponent // struct UParkourWindowComponent [+] 0x38 RepClimbInfo->ClimbDataIndex // int8_t class ParkourEvent: class ChangeEquipResult: [+] 0x1 ChangeEquipResult->UnEquip // char [+] 0x4 ChangeEquipResult->ItemKey // struct FName class MaterialProperties: [+] 0x8 MaterialProperties->Toughness // float class STFloat: class STInt: class OnOverlapBegin: [+] 0x8 OnOverlapBegin->OtherActor // struct UActor [+] 0x10 OnOverlapBegin->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapBegin->OtherBodyIndex // int32_t [+] 0x1C OnOverlapBegin->bFromSweep // char [+] 0x20 OnOverlapBegin->SweepResult // struct FHitResult class OnOverlapEnd: [+] 0x8 OnOverlapEnd->OtherActor // struct UActor [+] 0x10 OnOverlapEnd->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapEnd->OtherBodyIndex // int32_t class ChangeLevel: class ChangeBoxMesh: class DestroyBox: class GetRelatedPlayerIds: class IsReplatedBP: class OnAssigned: class OnChangeState: class OnOverlapBegin: [+] 0x8 OnOverlapBegin->OtherActor // struct UActor [+] 0x10 OnOverlapBegin->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapBegin->OtherBodyIndex // int32_t [+] 0x1C OnOverlapBegin->bFromSweep // char [+] 0x20 OnOverlapBegin->SweepResult // struct FHitResult class OnOverlapEnd: [+] 0x8 OnOverlapEnd->OtherActor // struct UActor [+] 0x10 OnOverlapEnd->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapEnd->OtherBodyIndex // int32_t class OnRecall: class OnRep_CheckRePosition: class OnRep_RelatedPlayerIds: class OnRep_SetStateType: class RePosition: class RequestRePosition: [+] 0x4 RequestRePosition->EndZ // float class UpdateCheckRePosition: class AddItemsToBox: class OnActivated: class OnBoxChanged: class OnDeactivated: class OnOverlapBegin: [+] 0x8 OnOverlapBegin->OtherActor // struct UActor [+] 0x10 OnOverlapBegin->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapBegin->OtherBodyIndex // int32_t [+] 0x1C OnOverlapBegin->bFromSweep // char [+] 0x20 OnOverlapBegin->SweepResult // struct FHitResult class OnOverlapEnd: [+] 0x8 OnOverlapEnd->OtherActor // struct UActor [+] 0x10 OnOverlapEnd->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapEnd->OtherBodyIndex // int32_t class SetItemInBlueprint: class ReassignAll: class RecallAll: class SetCurrentPhaseNum: class ChangePersonalSupplyBoxLocationInfo: class ClientChangePSMState: class ClientRecallPersonalSupplyBox: class ClientSetPersonalSupplyBox: class ForceSpawnBox: [+] 0x30 ForceSpawnBox->ItemInfos // struct TArray class ForceSpawnPersonalBox: [+] 0x30 ForceSpawnPersonalBox->ItemInfos // struct TArray class GetPersonalSupplyBoxInfo: class MulticastNotifyAlert: class OnRep_ChangePSMState: class OnRep_CurrentAssignmentInfo: class OnRep_SupplyBoxCost: class Response_PayGold: [+] 0x4 Response_PayGold->Amount // int32_t class ServerPayGold: class ServerSpawnSupplyBoxDummy: class SetPersonalSupplyBoxInfo: [+] 0x4 SetPersonalSupplyBoxInfo->NewLocation // struct FVector class StartSpawn: class StartSpawnFromSpawnInfo: [+] 0x60 StartSpawnFromSpawnInfo->CheckRePosition // char class OnRep_AnimMontage: class OnRep_AnimMontageFPP: class OnRep_bIsAirWalking: class OnRep_bIsKicking: class OnRep_bIsSliding: class OnRep_bWantsToMeteorJump: class OnRep_bWantsToRocketJump: class OnRep_FireType: class OnRep_IsProned: class OnRep_ThrowingType: class DoAIFiring: [+] 0xC DoAIFiring->ProjectileRotation // struct FRotator [+] 0x18 DoAIFiring->TargetActor // struct ABravoHotelCharacter class DoCrouch: class DoFiring: [+] 0x4 DoFiring->ProjectileLocation // struct FVector [+] 0x10 DoFiring->ProjectileRotation // struct FRotator [+] 0x20 DoFiring->TargetActor // struct UActor [+] 0x28 DoFiring->TargetHitResult // struct FHitResult class GetAIDamageRate: class GetAIFireAccuracy: class GetAIFireAccuracyWithAI: class GetAIFireTendency: class GetAIFireTendencyWithAI: class GetAIHealthRate: class GetAircraftFlightDirection: class GetBlueZoneCirclePos: class GetBlueZoneCircleRadius: class GetBlueZoneNearLandPos: class GetBlueZoneRandomPointInCircle: class GetBlueZoneState: class GetCharacterSpeed: class GetDescentDuration: class GetDescentTargetAngle: class GetTestAIAttackMode: class GetTestAIAttackTime: class GetTestAIDescentDurationWeight: class GetTestAIMoveMode: class GetTestAINoAttackTime: class GiveEquipment: class isinbluezone: class IsSwimmingBlockingHit: class MoveForwardOnDescent: [+] 0x4 MoveForwardOnDescent->AxisValue // float class MoveRightOnDescent: [+] 0x4 MoveRightOnDescent->AxisValue // float class OnChangeSurvivalCirclePhase: [+] 0x4 OnChangeSurvivalCirclePhase->CurrentPhase // int32_t class OnTakeDamagePawn: [+] 0x8 OnTakeDamagePawn->Damage // float [+] 0x10 OnTakeDamagePawn->DamageType // struct UDamageType [+] 0x18 OnTakeDamagePawn->InstigatedBy // struct AController [+] 0x20 OnTakeDamagePawn->DamageCauser // struct UActor class OnUpdateParachuting: class RefillCurrentWeaponsAmmo: [+] 0x4 RefillCurrentWeaponsAmmo->Count // int32_t class SetHealthModify: class SetIsParachuteLanding: [+] 0x4 SetIsParachuteLanding->Height // float class StartDescenting: class OnReset: [+] 0x88 OnReset->Time // float class StartFromHere: [+] 0x8 StartFromHere->AircraftCount // int32_t class GetAirCraftInfo: class UpdateAircraftAngle: class UpdateAircraftInfo: [+] 0x8 UpdateAircraftInfo->ReturnValue // char class UpdateAircraftPosition: class OnRep_StartYaw: class OnStartYaw: class SetHideHUDbySequence: class StartDescent: class OnAirCraftDescentPlayer: [+] 0x4 OnAirCraftDescentPlayer->PlayerId // int32_t class OnAirCraftDescentPlayerInfo: [+] 0x4 OnAirCraftDescentPlayerInfo->SeatID // int32_t [+] 0x8 OnAirCraftDescentPlayerInfo->PlayerId // int32_t class OnAirCraftSetPlayer: [+] 0x8 OnAirCraftSetPlayer->AddAirCraftPassengerList // struct TArray class OnEndAirCraftBoardingPlayer: class Init: class OnAirCraftDescentPlayerInfo: [+] 0x4 OnAirCraftDescentPlayerInfo->SeatID // int32_t [+] 0x8 OnAirCraftDescentPlayerInfo->PlayerId // int32_t class OnEndAirCraftBoardingPlayer: class SetAliveCount_BP: class SetAliveTeamCount_BP: [+] 0x4 SetAliveTeamCount_BP->TeamSize // int32_t class SetAssistCount_BP: class SetKillCount_BP: class ShowResuscitation: class UpdateAliveCount: class UpdateAssistCount: class UpdateKillCount: class UpdateTeamCount: class OnEmitterRegistered: class OnEmitterUnregistered: class GetAmplifierLength: class OnActiveAmplifier: class OnClickedAmplifier: class OnDeactiveAmplifier: class OnPostEventAtLocationEvent: [+] 0x10 OnPostEventAtLocationEvent->Location // struct FVector class OnStartAmplifier: class ServerValidateAmplifierEffect: class ChooseFallingAnimParam: class IsIdleToProne: class IsProneToIdle: class OnAnimNotifyFalling: class OnAnimNotifyFootstep: class OnAnimNotifySwimEnter: class OnAnimNotifySwimLeft: class SetAnimCurves: class SetAnimInstanceTickEnable: class SetJumpAnimSequence: class SetSkipTransitionBlend: [+] 0x4 SetSkipTransitionBlend->SkipStateDuration // float class StopTurnInPlace: class Transition_CriticalTime_ToResuscitated: class Transition_Crouch_MovingToNotMoving: class Transition_Crouch_MovingToStopping: class Transition_Crouch_NotMovingToMoving: class Transition_Crouch_StoppingToMoving: class Transition_Crouch_StoppingToNotMoving: [+] 0x4 Transition_Crouch_StoppingToNotMoving->StateIndex // int32_t [+] 0x8 Transition_Crouch_StoppingToNotMoving->ReturnValue // char class Transition_Crouch_ToCrouchToProne: class Transition_Crouch_ToCrouchToStand: class Transition_Crouch_ToStand_2: class Transition_Crouch_ToStand_3: class Transition_CrouchToProne_ToProne: [+] 0x4 Transition_CrouchToProne_ToProne->StateIndex // int32_t [+] 0x8 Transition_CrouchToProne_ToProne->ReturnValue // char class Transition_CrouchToStand_ToStand_2: [+] 0x4 Transition_CrouchToStand_ToStand_2->StateIndex // int32_t [+] 0x8 Transition_CrouchToStand_ToStand_2->ReturnValue // char class Transition_CrouchToStand_ToStand_3: class Transition_CustomMovementModeConduit_ToDrive: class Transition_CustomMovementModeConduit_ToMovementModeConduit: class Transition_Descent_ToFallingConduit: class Transition_Descent_ToInParachuteStart: class Transition_Drive_PassengerAimingToPassengerIdle: class Transition_Drive_PassengerIdleToPassengerAiming: class Transition_Drive_ToCustomMovementModeConduit: class Transition_DriverPose_LeftSteeringToRightSteering: [+] 0x4 Transition_DriverPose_LeftSteeringToRightSteering->StateIndex // int32_t [+] 0x8 Transition_DriverPose_LeftSteeringToRightSteering->ReturnValue // char class Transition_DriverPose_RightSteeringToLeftSteering: [+] 0x4 Transition_DriverPose_RightSteeringToLeftSteering->StateIndex // int32_t [+] 0x8 Transition_DriverPose_RightSteeringToLeftSteering->ReturnValue // char class Transition_Falling_ToDescent: class Transition_Falling_ToFallingConduit: class Transition_FallingConduit_ToDescent: class Transition_FallingConduit_ToFalling_2: class Transition_FallingConduit_ToFalling_3: class Transition_FallingConduit_ToFalling_4: class Transition_FallingConduit_ToFalling_5: class Transition_FallingConduit_ToMovementModeConduit: class Transition_Grounded_ToCriticalTime: class Transition_Grounded_ToKnockOut: class Transition_Grounded_ToLand: class Transition_Grounded_ToMovementModeConduit: class Transition_Grounded_ToReviving_2: class Transition_Grounded_ToReviving_3: class Transition_InParachute_ToFallingConduit: class Transition_InParachuteStart_ToInParachute_2: [+] 0x4 Transition_InParachuteStart_ToInParachute_2->StateIndex // int32_t [+] 0x8 Transition_InParachuteStart_ToInParachute_2->ReturnValue // char class Transition_InParachuteStart_ToInParachute_3: class Transition_KnockOut_EnterToNotMoving_2: [+] 0x4 Transition_KnockOut_EnterToNotMoving_2->StateIndex // int32_t [+] 0x8 Transition_KnockOut_EnterToNotMoving_2->ReturnValue // char class Transition_KnockOut_EnterToNotMoving_3: class Transition_KnockOut_ToGrounded: class Transition_Land_ToGrounded_2: class Transition_Land_ToGrounded_3: class Transition_Land_ToMovementModeConduit: class Transition_MovementModeConduit_ToCustomMovementModeConduit: class Transition_MovementModeConduit_ToFallingConduit: class Transition_MovementModeConduit_ToGrounded_2: class Transition_MovementModeConduit_ToGrounded_3: class Transition_MovementModeConduit_ToGrounded_4: class Transition_MovementModeConduit_ToLand: class Transition_MovementModeConduit_ToSwim: class Transition_MoveToLadder_ToStand: class Transition_Prone_MovingToNotMoving: class Transition_Prone_MovingToStopping: class Transition_Prone_NotMovingToMoving: class Transition_Prone_StoppingToMoving: class Transition_Prone_StoppingToNotMoving: [+] 0x4 Transition_Prone_StoppingToNotMoving->StateIndex // int32_t [+] 0x8 Transition_Prone_StoppingToNotMoving->ReturnValue // char class Transition_Prone_ToProneToStand: class Transition_Prone_ToStand: class Transition_ProneToCrouch_ToCrouch: [+] 0x4 Transition_ProneToCrouch_ToCrouch->StateIndex // int32_t [+] 0x8 Transition_ProneToCrouch_ToCrouch->ReturnValue // char class Transition_ProneToStand_ToStand_2: [+] 0x4 Transition_ProneToStand_ToStand_2->StateIndex // int32_t [+] 0x8 Transition_ProneToStand_ToStand_2->ReturnValue // char class Transition_ProneToStand_ToStand_3: [+] 0x4 Transition_ProneToStand_ToStand_3->StateIndex // int32_t [+] 0x8 Transition_ProneToStand_ToStand_3->ReturnValue // char class Transition_Reviving_ToGrounded: class Transition_Stand_MovingToNotMoving: class Transition_Stand_MovingToSprintReady: class Transition_Stand_MovingToSprintStopping: class Transition_Stand_MovingToStopping: class Transition_Stand_NotMovingToMoving: class Transition_Stand_SprintReadyToMoving_2: [+] 0x4 Transition_Stand_SprintReadyToMoving_2->StateIndex // int32_t [+] 0x8 Transition_Stand_SprintReadyToMoving_2->ReturnValue // char class Transition_Stand_SprintReadyToMoving_3: [+] 0x4 Transition_Stand_SprintReadyToMoving_3->StateIndex // int32_t [+] 0x8 Transition_Stand_SprintReadyToMoving_3->ReturnValue // char class Transition_Stand_SprintReadyToMoving_4: class Transition_Stand_SprintReadyToMoving_5: class Transition_Stand_SprintReadyToMoving_6: class Transition_Stand_SprintStoppingToMoving: class Transition_Stand_SprintStoppingToNotMoving: [+] 0x4 Transition_Stand_SprintStoppingToNotMoving->StateIndex // int32_t [+] 0x8 Transition_Stand_SprintStoppingToNotMoving->ReturnValue // char class Transition_Stand_StoppingToMoving: class Transition_Stand_StoppingToNotMoving_2: [+] 0x4 Transition_Stand_StoppingToNotMoving_2->StateIndex // int32_t [+] 0x8 Transition_Stand_StoppingToNotMoving_2->ReturnValue // char class Transition_Stand_StoppingToNotMoving_3: [+] 0x4 Transition_Stand_StoppingToNotMoving_3->StateIndex // int32_t [+] 0x8 Transition_Stand_StoppingToNotMoving_3->ReturnValue // char class Transition_Stand_ToCrouch_2: class Transition_Stand_ToCrouch_3: class Transition_Stand_ToCrouch_4: class Transition_Stand_ToMoveToLadder: class Transition_Stand_ToStandToCrouch: class Transition_Stand_ToStandToProne: class Transition_StandToCrouch_ToCrouch_2: [+] 0x4 Transition_StandToCrouch_ToCrouch_2->StateIndex // int32_t [+] 0x8 Transition_StandToCrouch_ToCrouch_2->ReturnValue // char class Transition_StandToCrouch_ToCrouch_3: class Transition_StandToCrouch_ToCrouch_4: class Transition_StandToProne_IdleProne_ToSprintProne: class Transition_StandToProne_ToProne_2: [+] 0x4 Transition_StandToProne_ToProne_2->StateIndex // int32_t [+] 0x8 Transition_StandToProne_ToProne_2->ReturnValue // char class Transition_StandToProne_ToProne_3: [+] 0x4 Transition_StandToProne_ToProne_3->StateIndex // int32_t [+] 0x8 Transition_StandToProne_ToProne_3->ReturnValue // char class Transition_StandToProne_ToProne_4: class Transition_Swim_MovingToNotMoving: class Transition_Swim_NotMovingToMoving: class Transition_Swim_ToMovementModeConduit: class CanEnableGenderIK: class CanEnableHandIK: class CanModifySpine: class CanUseFirstPersonSM: class CanUseThirdPersonLowerBody: class CheckMontage: class Transition_CrouchToSprint: class Transition_DriverPose_LeftSteeringToRightSteering: [+] 0x4 Transition_DriverPose_LeftSteeringToRightSteering->StateIndex // int32_t [+] 0x8 Transition_DriverPose_LeftSteeringToRightSteering->ReturnValue // char class Transition_DriverPose_RightSteeringToLeftSteering: [+] 0x4 Transition_DriverPose_RightSteeringToLeftSteering->StateIndex // int32_t [+] 0x8 Transition_DriverPose_RightSteeringToLeftSteering->ReturnValue // char class Transition_FirstPersonSM_LandedToGround: [+] 0x4 Transition_FirstPersonSM_LandedToGround->StateIndex // int32_t [+] 0x8 Transition_FirstPersonSM_LandedToGround->ReturnValue // char class Transition_Ground_ToMovementModeConduit: class Transition_JumpToGround: class Transition_MovementModeConduit_ToGround: class Transition_SprintToCrouch_2: class Transition_SprintToCrouch_3: class Transition_SprintToStand_2: class Transition_SprintToStand_3: class Transition_StandToSprint: class UpdateCharacterVariables: class UpdateGrenadeWeapon: class UpdateRangedWeapon: class UpdateRemoteController: class UpdateSpineTransform: class UpdateVehicleVariables: class UpdateWeaponVariables: class SpawnParachuteAnimActor: [+] 0x8 SpawnParachuteAnimActor->OverrideSkinMaterial // struct UMaterialInterface class Transition_StartToMovement_2: [+] 0x4 Transition_StartToMovement_2->StateIndex // int32_t [+] 0x8 Transition_StartToMovement_2->ReturnValue // char class UpdateSpawnedParachute: class ClampRotationOffsetPitch: [+] 0x4 ClampRotationOffsetPitch->ReturnValue // float class ClampRotationOffsetRoll: [+] 0x4 ClampRotationOffsetRoll->ReturnValue // float class ClampZOffset: [+] 0x4 ClampZOffset->ReturnValue // float class FootIK: class InterpZOffset: [+] 0x4 InterpZOffset->Target // float [+] 0x8 InterpZOffset->bLeftFoot // char [+] 0xC InterpZOffset->ReturnValue // float class SetBoneDrivenAlpha: class SetKawaiiAlpha: class TraceEnd: [+] 0xC TraceEnd->ReturnValue // struct FVector class TraceStart: [+] 0xC TraceStart->ReturnValue // struct FVector class UpdateAnimDynamicsAlpha: class ActivateEffect: class BPSetAreaSkillInfo: class DeactivateEffect: class GetAreaSkillZoneInfo: class OnBeginOverlapArea: [+] 0x8 OnBeginOverlapArea->OtherActor // struct UActor [+] 0x10 OnBeginOverlapArea->OtherComp // struct UPrimitiveComponent [+] 0x18 OnBeginOverlapArea->OtherBodyIndex // int32_t [+] 0x1C OnBeginOverlapArea->bFromSweep // char [+] 0x20 OnBeginOverlapArea->SweepResult // struct FHitResult class OnEndOverlapArea: [+] 0x8 OnEndOverlapArea->OtherActor // struct UActor [+] 0x10 OnEndOverlapArea->OtherComp // struct UPrimitiveComponent [+] 0x18 OnEndOverlapArea->OtherBodyIndex // int32_t class OnRep_AreaSkillInfo: class StartAreaSkillCollision: class StartAreaSkillParticle: class StartDestroy: class GetWetFogZoneInfo: class InitUsableItem: [+] 0x4 InitUsableItem->bUsePhysics // char [+] 0x8 InitUsableItem->InStaticMeshPtr // struct TSoftObjectPtr [+] 0x30 InitUsableItem->InSkeletalMeshPtr // struct TSoftObjectPtr [+] 0x58 InitUsableItem->InScalarParamDatas // struct TArray class OnCompleteAysnLoadItems: [+] 0x28 OnCompleteAysnLoadItems->SkeletalMeshPtr // struct TSoftObjectPtr class EventRemoveWidget: class SetImage: class EventRemoveWidget: class ClosePortal: class GetCurrentState: class OpenPortal: class ConvertMesh: class RemoveGeometry: class UpdateGeometry: class CalcPitchScaleByDoppler: [+] 0x8 CalcPitchScaleByDoppler->InSourceActor // struct UActor [+] 0x10 CalcPitchScaleByDoppler->Intensity // float [+] 0x14 CalcPitchScaleByDoppler->ReturnValue // float class DuplicateAkComponent: [+] 0x8 DuplicateAkComponent->bAutoDestroy // char [+] 0x10 DuplicateAkComponent->ReturnValue // struct UAkComponent class GetAudioListener: [+] 0x8 GetAudioListener->ReturnValue // struct UAkComponent class IsActiveAudioWorld: [+] 0x8 IsActiveAudioWorld->ReturnValue // char class IsPlayingAudioEvent: [+] 0x8 IsPlayingAudioEvent->InPlayingHandle // struct FAudioPlayingHandle [+] 0xC IsPlayingAudioEvent->ReturnValue // char class IsPlayingAudioEvent2D: [+] 0x8 IsPlayingAudioEvent2D->InPlayingHandle // struct FAudioPlayingHandle [+] 0xC IsPlayingAudioEvent2D->ReturnValue // char class IsValidHandle: [+] 0x4 IsValidHandle->ReturnValue // char class MakeRtpcCondition: [+] 0x10 MakeRtpcCondition->InValue // float [+] 0x18 MakeRtpcCondition->InEmitter // struct UAkComponent [+] 0x20 MakeRtpcCondition->InInterpTimeMs // float [+] 0x28 MakeRtpcCondition->ReturnValue // struct FAudioCondition class MakeStateCondition: [+] 0x10 MakeStateCondition->InState // struct FString [+] 0x20 MakeStateCondition->ReturnValue // struct FAudioCondition class MakeSwitchCondition: [+] 0x10 MakeSwitchCondition->InState // struct FString [+] 0x20 MakeSwitchCondition->InEmitter // struct UAkComponent [+] 0x28 MakeSwitchCondition->ReturnValue // struct FAudioCondition class PostAudioEvent: [+] 0x8 PostAudioEvent->InEmitter // struct UAkComponent [+] 0x10 PostAudioEvent->InConditions // struct TArray [+] 0x20 PostAudioEvent->StartingTime // float [+] 0x24 PostAudioEvent->ReturnValue // struct FAudioPlayingHandle class PostAudioEvent2D: [+] 0x8 PostAudioEvent2D->InEvent // struct UAkAudioEvent [+] 0x10 PostAudioEvent2D->InConditions // struct TArray [+] 0x20 PostAudioEvent2D->ReturnValue // struct FAudioPlayingHandle class PostAudioEventAtLocation: [+] 0x8 PostAudioEventAtLocation->InEvent // struct UAkAudioEvent [+] 0x10 PostAudioEventAtLocation->InLocation // struct FVector [+] 0x1C PostAudioEventAtLocation->InRotation // struct FRotator [+] 0x28 PostAudioEventAtLocation->InConditions // struct TArray [+] 0x38 PostAudioEventAtLocation->bForceSpawnEvent // char [+] 0x3C PostAudioEventAtLocation->ReturnValue // struct FAudioPlayingHandle class PostAudioEventAttached: [+] 0x8 PostAudioEventAttached->AttachParent // struct USceneComponent [+] 0x10 PostAudioEventAttached->AttachSocket // struct FName [+] 0x18 PostAudioEventAttached->InConditions // struct TArray [+] 0x28 PostAudioEventAttached->bAutoDestroy // char [+] 0x2C PostAudioEventAttached->ReturnValue // struct FAudioPlayingHandle class ResetAllConditions: class SetAudioCondition: [+] 0x8 SetAudioCondition->InCondition // struct FAudioCondition class SetAudioConditions: [+] 0x8 SetAudioConditions->InConditions // struct TArray class SetAudioListener: class StopPlayingSound: class GetBlueZone: class OnFollowingChanged: [+] 0x8 OnFollowingChanged->bIsFollowing // char class OnRep_HighestRarityOfCurrentItems: class RefreshHighestRarityOfCurrentItems: class AddCoreInfoRequestResuscitation: class AddCoreInfoRouteping: class AddCoreInfoSmartping: class AddKillMsgByMolotovFlame: [+] 0x18 AddKillMsgByMolotovFlame->WeaponName // struct FText [+] 0x30 AddKillMsgByMolotovFlame->Victim // struct FText [+] 0x48 AddKillMsgByMolotovFlame->bHeasShot // char [+] 0x49 AddKillMsgByMolotovFlame->bLocalKiller // char [+] 0x4A AddKillMsgByMolotovFlame->bByTeam // char [+] 0x4B AddKillMsgByMolotovFlame->bTeamDead // char [+] 0x4C AddKillMsgByMolotovFlame->AliveCount // int32_t [+] 0x50 AddKillMsgByMolotovFlame->bKnockOut // char [+] 0x54 AddKillMsgByMolotovFlame->KillerTierID // int32_t [+] 0x58 AddKillMsgByMolotovFlame->DiedTierID // int32_t class AddKillMsgByVehicle: [+] 0x18 AddKillMsgByVehicle->Victim // struct FText [+] 0x30 AddKillMsgByVehicle->bLocalKiller // char [+] 0x31 AddKillMsgByVehicle->bByTeam // char [+] 0x32 AddKillMsgByVehicle->bTeamDead // char [+] 0x34 AddKillMsgByVehicle->AliveCount // int32_t [+] 0x38 AddKillMsgByVehicle->bKnockOut // char [+] 0x3C AddKillMsgByVehicle->KillerTierID // int32_t [+] 0x40 AddKillMsgByVehicle->DiedTierID // int32_t class AddKillMsgByWeapon: [+] 0x18 AddKillMsgByWeapon->WeaponName // struct FText [+] 0x30 AddKillMsgByWeapon->Victim // struct FText [+] 0x48 AddKillMsgByWeapon->bHeasShot // char [+] 0x49 AddKillMsgByWeapon->bLocalKiller // char [+] 0x4A AddKillMsgByWeapon->bByTeam // char [+] 0x4B AddKillMsgByWeapon->bTeamDead // char [+] 0x4C AddKillMsgByWeapon->AliveCount // int32_t [+] 0x50 AddKillMsgByWeapon->bKnockOut // char [+] 0x54 AddKillMsgByWeapon->KillerTierID // int32_t [+] 0x58 AddKillMsgByWeapon->DiedTierID // int32_t class AddKillMsgCrash: [+] 0x18 AddKillMsgCrash->bTeamDead // char [+] 0x1C AddKillMsgCrash->AliveCount // int32_t [+] 0x20 AddKillMsgCrash->bKnockOut // char [+] 0x24 AddKillMsgCrash->DiedTierID // int32_t class AddKillMsgFallToDeath: [+] 0x18 AddKillMsgFallToDeath->bTeamDead // char [+] 0x1C AddKillMsgFallToDeath->AliveCount // int32_t [+] 0x20 AddKillMsgFallToDeath->bKnockOut // char [+] 0x24 AddKillMsgFallToDeath->DiedTierID // int32_t class AddKillMsgKnockOut: [+] 0x18 AddKillMsgKnockOut->Victim // struct FText [+] 0x30 AddKillMsgKnockOut->bLocalKiller // char [+] 0x31 AddKillMsgKnockOut->bByTeam // char [+] 0x32 AddKillMsgKnockOut->bTeamDead // char [+] 0x34 AddKillMsgKnockOut->AliveCount // int32_t [+] 0x38 AddKillMsgKnockOut->bKnockOut // char [+] 0x3C AddKillMsgKnockOut->KillerTierID // int32_t [+] 0x40 AddKillMsgKnockOut->DiedTierID // int32_t class AddKillMsgMagneticField: [+] 0x18 AddKillMsgMagneticField->bTeamDead // char [+] 0x1C AddKillMsgMagneticField->AliveCount // int32_t [+] 0x20 AddKillMsgMagneticField->bKnockOut // char [+] 0x24 AddKillMsgMagneticField->DiedTierID // int32_t class AddKillMsgNoOxygen: [+] 0x18 AddKillMsgNoOxygen->bTeamDead // char [+] 0x1C AddKillMsgNoOxygen->AliveCount // int32_t [+] 0x20 AddKillMsgNoOxygen->bKnockOut // char [+] 0x24 AddKillMsgNoOxygen->DiedTierID // int32_t class AddKillMsgRedZone: [+] 0x18 AddKillMsgRedZone->bTeamDead // char [+] 0x1C AddKillMsgRedZone->AliveCount // int32_t [+] 0x20 AddKillMsgRedZone->bKnockOut // char [+] 0x24 AddKillMsgRedZone->DiedTierID // int32_t class AddKillMsgSuicide: [+] 0x18 AddKillMsgSuicide->bTeamDead // char [+] 0x1C AddKillMsgSuicide->AliveCount // int32_t [+] 0x20 AddKillMsgSuicide->bKnockOut // char [+] 0x24 AddKillMsgSuicide->DiedTierID // int32_t class AddPerkMessage: [+] 0x8 AddPerkMessage->Level // int32_t class AddPingMessage: [+] 0x10 AddPingMessage->UsingBackGround // char class AddRequestMessage: [+] 0x8 AddRequestMessage->Message // struct FString class Close: class FinishPerkSpin: class GetInteractiveWidget: class HideAmplifier: class HideBlueZoneNotiMessage: class HideMinimapWidget: class HideTeamPositionWidget: class HideVehicleWidget: class LevelUpEvent: [+] 0x2C LevelUpEvent->CurrentLevel // int32_t [+] 0x30 LevelUpEvent->LevelUpType // enum class EPerkLevelUpType [+] 0x34 LevelUpEvent->DisplayAbility // struct FDisplayAbility [+] 0x40 LevelUpEvent->LastLevel // int32_t class OnAddPerk: [+] 0x8 OnAddPerk->Level // int32_t class OnChangedToggleType: [+] 0x1 OnChangedToggleType->CurrentType // enum class EToggleWidgetModeType class OnPlayerDied: [+] 0x8 OnPlayerDied->DiedPlayerName // struct FName [+] 0x10 OnPlayerDied->KillerPlayerName // struct FName [+] 0x18 OnPlayerDied->KillIsLocal // char [+] 0x20 OnPlayerDied->KillingWeaponName // struct FString [+] 0x30 OnPlayerDied->AliveCount // int32_t [+] 0x34 OnPlayerDied->bHeadShot // char [+] 0x35 OnPlayerDied->bKnockOut // char [+] 0x38 OnPlayerDied->KillerTierID // int32_t [+] 0x3C OnPlayerDied->DiedTierID // int32_t class Open: class OpenMainMenu: class PlaySupplyBoxMessage: class ResetMiniMapPlayers: class ResetWorldMap: class SetNickName: class SetToggleMinimap: class ShowAmplifier: class ShowAttackDamage: [+] 0x8 ShowAttackDamage->TargetPawn // struct UActor [+] 0x10 ShowAttackDamage->DamageAmount // float [+] 0x18 ShowAttackDamage->HitType // struct FString [+] 0x28 ShowAttackDamage->ImpactPoint // struct FVector class ShowBlueZoneNotiMessage: [+] 0x10 ShowBlueZoneNotiMessage->Desc // struct FString class ShowCommonMessage: class ShowDeathAndAliveMessage: [+] 0x18 ShowDeathAndAliveMessage->AliveCount // int32_t class ShowDeathUserWidget: class ShowEnergyItemUse: class ShowGameProgressMessage: [+] 0x4 ShowGameProgressMessage->Time // int32_t class ShowGameWaitMessage: class ShowHittedDamage: class ShowInventoryNotEnoughSpaceMessage: class ShowLineOfFire: class ShowMinimapWidget: class ShowMyKillInfo: [+] 0x18 ShowMyKillInfo->Victim // struct FText [+] 0x30 ShowMyKillInfo->KillCount // int32_t [+] 0x34 ShowMyKillInfo->AliveCount // int32_t [+] 0x38 ShowMyKillInfo->bHeadShot // char [+] 0x39 ShowMyKillInfo->bTeamKill // char class ShowMyKnockOutInfo: [+] 0x18 ShowMyKnockOutInfo->Victim // struct FText [+] 0x30 ShowMyKnockOutInfo->bHeadShot // char [+] 0x31 ShowMyKnockOutInfo->bTeamKill // char class ShowNuclearMessage: class ShowRedZoneBombMessage: class ShowRedZoneStartMessage: class ShowReverseSideTeamPositionWidget: [+] 0x4 ShowReverseSideTeamPositionWidget->Angle // float [+] 0x8 ShowReverseSideTeamPositionWidget->ScreenMaxSize // struct FVector2D class ShowTeamPositionWidget: [+] 0x4 ShowTeamPositionWidget->ScreenPosition // struct FVector2D [+] 0xC ShowTeamPositionWidget->bNetCullDistance // char class ShowVehicleWidget: class TeamInfoVisibility: class ToggleMiniMap: class UpdateLineOfFire: [+] 0x8 UpdateLineOfFire->LastUpdate // char [+] 0xC UpdateLineOfFire->delataTime // float class OnBattleRoyalCurrentState: class OnBattleRoyalStateChanged: [+] 0x1 OnBattleRoyalStateChanged->CurrentState // enum class EBattleRoyaleState class OnReplayMessage: class OnReplayMessageVisibility: class OnWaitingMessage: class OnReactive: class ResetCoolTime: class SetToEnd: class RemoveAvoidHeadShotCondition: class SpawnBlackOut: class OnExitForceField: class BindAllBuffDelegates: class CanActiveSkillButton: class ChangeCharacterState: class DoActiveSkill: class DoActiveSkillFromBuffEventType: class FinishActiveSkill: class InputActiveSkillButton: class IsSkillUsed: class OnCompleteActiveSkill: class OnDoActiveSkillFromBuffEventType: class OnInputActiveSkillButton: class ReadyActiveSkill: class ToggleWidget: class UnbindAllBuffDelegates: class PlayJumpSound: class MarkRenderStateDirty: class IsNeedToDrawAdditiveCrosshair: class OnItemUsed: class OnItemUsed: class OnStartBuffFailed: class MeteorStrike: class PropagateDrawDistance: class PropagateDrawDistanceByTag: class OnRep_ChangeState: class OnRep_SwitchOnSimulation: class ServerPlaySimulation: class ServerSetRemoteControllerState: class SetRemoteControllerState: class FindThrownC4: class GetRemainTime: class GetTimerRate: class OnRep_ThrownC4: class UpdateCheckDistance: class CanSpawnCar: class ClientFailedSpawnVehicle: class ClientFindCars: class DeactiveCarKey: class GetUltimateSpawnVehicle: class GetUltimateSpawnVehicleLocation: class ServerBroadcastShotBuffEvent: class ServerFindCars: class UpdateUltimateEffects: class UpdateUltimateVehicleLocation: class OnRep_CurrentPerkDeckSelectInfo: class OnRep_ParachuteSkinIndex: class OnRep_CastingInfo: class OnRep_FlameDamaged: class OnRep_IsChargingGauge: class OnRep_OccupyingVehicleSeat: class OnRep_ReplicatedStateID: class OnRep_ResuscitatedTargetActor: class ClientResetPredictionDataSaveMove: class MulticastScaleByMoveDeltaTime: class SendTimeStampToServer: class ServerApplyNetworkMovementMode: class ServerScaleByMoveDeltaTime: class ServerSendTimeStampFromClient: class ServerSetControlRotation: class ServerSetLocationImmediatly: [+] 0xC ServerSetLocationImmediatly->TargetVelocity // struct FVector [+] 0x18 ServerSetLocationImmediatly->ClientTimeStamp // float [+] 0x1C ServerSetLocationImmediatly->ClientMovementMode // char class AbilityDebugText: class Abusing_CheckSkill: class Abusing_DoTakeDamageAllClient: class Abusing_ExceedsAllowableProjectileVelocity: class Abusing_GrenadeOutOfRange: class Abusing_InvalidCameraLocation: class Abusing_InvalidEnterVehicle: class Abusing_InvalidFireLocation: class Abusing_InvalidFlashbang: class Abusing_InvalidGrenadeDamage: class Abusing_InvalidLeanDegree: class Abusing_InvalidMeleeAttackDamage: class Abusing_InvalidNoOxygenDamage: class Abusing_InvalidParachuteQuickLandingHeight: class Abusing_InvalidPickupDistance: class Abusing_InvalidPickupWeaponDistance: class Abusing_InvalidTeleportRange: class Abusing_InvalidWeaponDormancy: class Abusing_InvalidWeaponHave: class Abusing_NoBuffEnd: class Abusing_ProjectileNoCollision: class Abusing_ResizeSimulatedCharacter: class Abusing_SkipGrenadeThrowTime: class Abusing_VehicleControllingNotByDriver: class Abusing_VehicleFloodedButDriving: class Abusing_VehicleThrottlingWithNoFuel: class ActivateAutoStart: [+] 0x4 ActivateAutoStart->PlayerCount // int32_t class AddArea: [+] 0x10 AddArea->IsTeleportPointList // char class AddBuff: class AddClassLevel: class AddDediAutoBot: class AddImpulseVehicle: [+] 0x4 AddImpulseVehicle->Direction_X // float [+] 0x8 AddImpulseVehicle->Direction_Y // float [+] 0xC AddImpulseVehicle->Direction_Z // float class AddNameTooltip: class AddPerk: [+] 0x4 AddPerk->MaxCount // int32_t class AddTestAI: class AddTestAIEx: class AddWeaponOption: class AddWidget: class AllSupplyWeapons: class Appearance: [+] 0x10 Appearance->AppearanceID // int32_t [+] 0x14 Appearance->ColorID // int32_t class ArrmoryResult: class AutoMoveRecording: class AutoMoveRecordingPlay: class AutoMoveRecordingSave: class AutoMoveRecordingTimeKeyPlay: [+] 0x10 AutoMoveRecordingTimeKeyPlay->StartKeyTime // int32_t class AutoMoveRecordingTimeKeyTeleport: [+] 0x10 AutoMoveRecordingTimeKeyTeleport->StartKeyTime // int32_t class AutoNameTooltip: class AutoProfile: [+] 0x4 AutoProfile->Interval // float class AutoProfileEx: class AutoSearchMaterialItemss: class BlueZone: class BluezoneCurPhaseOtherArea: class BluezoneNextPhase: class BluezoneSetPhase: class CallTransportAircraft: class ChangeAircraftLine: class ChangeAreaStandardGroupDataList: class ChangeCustomItemSpawnRate: [+] 0x4 ChangeCustomItemSpawnRate->AreaSpawnRateKey // struct FName [+] 0xC ChangeCustomItemSpawnRate->ItemName // struct FName [+] 0x14 ChangeCustomItemSpawnRate->Rate // float [+] 0x18 ChangeCustomItemSpawnRate->IsVehicleData // char class ChangeDeck: class ChangeItemSpawnDelay: class ChangePerkMode: class ChangePersonType: class ChangeRecipeMode: class ChangeSearchMaterialRule: [+] 0x4 ChangeSearchMaterialRule->ShowCount // int32_t [+] 0x8 ChangeSearchMaterialRule->RemoveDistance // float [+] 0xC ChangeSearchMaterialRule->MaxDistance // float [+] 0x10 ChangeSearchMaterialRule->MinDistance // float [+] 0x14 ChangeSearchMaterialRule->ReSearchWaitingTime // float [+] 0x18 ChangeSearchMaterialRule->PingLifeTime // float [+] 0x1C ChangeSearchMaterialRule->ImmediatelyRemovePing // char [+] 0x20 ChangeSearchMaterialRule->SearchDelayTime // float class ChangeTickIntervalForPawn: [+] 0x4 ChangeTickIntervalForPawn->bIncludeComponents // char [+] 0x5 ChangeTickIntervalForPawn->bIncludeSelf // char class Cheatable: class CheatWidget: class CheckBuildingCount: class CheckLineTrace: class CheckSpawnItems: class CheckTimeOnChangeCollision: [+] 0x4 CheckTimeOnChangeCollision->bCollisionOn // char class ClearMaterialPing: class ClientNetScaleByMoveDeltaTime: class Crash: class CustomSetting: class DeactivateAutoStart: class DefaultCameraLag: class DisableVehicleSpawner: class DropTransportBox: [+] 0x4 DropTransportBox->TableKey // struct FName class DumpAllAreaRenderOverview: class ElevatorSpeed: class EnableAutoBot: class EnableCharacterVoice: class EnableHideGun: class EnableMakeAccount: class EnablePrintDamageInfo: class EnableRot: class EndlessGame: class EnlightenTextureEnvironmentBrightness: class EquipPerk: [+] 0x10 EquipPerk->PerkName // struct FName [+] 0x18 EquipPerk->Level // int32_t class EquipPerkID: [+] 0x10 EquipPerkID->ID // int32_t [+] 0x14 EquipPerkID->Level // int32_t class FindBuiding: [+] 0x10 FindBuiding->AllFind // char class ForceClientCrash: class ForceCrash: class ForceItemSpawn: class ForcePossess: class ForceReconnect: class ForceSpawnSupplyBox: [+] 0x4 ForceSpawnSupplyBox->Y // float class ForceSpectate: class ForceViewTarget: class Fuel: class GainGold: class GetAllTeamInfoInDedi: class GetPCStatusInDedi: class Give: [+] 0x8 Give->Count // int32_t class GiveAmmo: class Go: [+] 0x8 Go->IsEnableCharacterRotate // char class GodAll: class HardwareBenchmark: [+] 0x4 HardwareBenchmark->CPUMultiplier // float [+] 0x8 HardwareBenchmark->GPUMultiplier // float class HideAllLandscapeLevels: class HideAllObjectByClass: [+] 0x10 HideAllObjectByClass->bDestroy // char class HideAllObjectByName: [+] 0x10 HideAllObjectByName->bActor // char [+] 0x11 HideAllObjectByName->bComponent // char [+] 0x12 HideAllObjectByName->bDestroy // char class HideAllObjectByTag: [+] 0x10 HideAllObjectByTag->bActor // char [+] 0x11 HideAllObjectByTag->bComponent // char [+] 0x12 HideAllObjectByTag->bDestroy // char class HideAllPrefabByName: class HideSubLevel: class hp: class InfiniteAmmo: class InitCustomItemSpawnRate: class InternalGiveItem: [+] 0x8 InternalGiveItem->Count // int32_t [+] 0x10 InternalGiveItem->Character // struct UPlayerInventoryComponent [+] 0x18 InternalGiveItem->ReturnValue // char class ItemSpawnDebugWidget: class ItemSpawner: class ItemSpawnRateWidget: class IWantToDie: class JoinVoiceChannels: class KickTest: class LeaveVoiceChannels: class LoadLight: class LogItemSpawn: class LogTickableObjectsForPawn: [+] 0x1 LogTickableObjectsForPawn->bIncludeSelf // char class MarkSkylightDirty: class NetProfileDS: class NoAircraft: class NoCoolTime: class PakInfoOutputFile: class PerfectShot: class PersonalSupplyBoxPhaseInfo: class PersonalSupplyBoxRandomItem: [+] 0x4 PersonalSupplyBoxRandomItem->TableID // struct FName class PersonalSupplyBoxReassignAll: class PersonalSupplyBoxReassignAllForce: class PersonalSupplyBoxRecallAll: class PersonalSupplyBoxReset: class PersonalSupplyBoxShowAll: class PersonalSupplyBoxShowPing: class PersonalSupplyBoxWarp: class PickupIntervalTime: class PlayCharacterVoice: class PlayWinAnimation: class PopupDialog: class PrintNeareastVehicleLocations: class PrintVehicleLocations: class RandomCOI: class redzone: class RedZoneEx: [+] 0x4 RedZoneEx->Range // float class RedZoneManager: class RemoteExec: class RemoveAllDediAutoBot: class RemoveAllNameTooltip: class RemoveAllTestAI: class RemoveAllWeaponOption: class RemoveBuff: class RemoveNameTooltip: class RemoveVehicles: class RemoveWidget: class RenewGame: class ReSelectPlayZoneCenter: class ResetField: class ResetHideGun: class ResetTeam: class ReviveSelf: class SelectBlueZone: class SelectNextBlueZone: class SelectNextBlueZoneFromCQRKey: class SelectPreBlueZoneFromCQRKey: class SelectSearchMaterialItemss: [+] 0x8 SelectSearchMaterialItemss->BaseItem // struct FName class SendReportReplay: class SetAIDamageRate: class SetAIDetectTargetCloseDistance: class SetAIDetectTargetEyesightDistance: class SetAIFireAccuracy: class SetAIFireTendency: class SetAIHealthRate: class SetAIMissTargetDistance: class SetAIPlayerMaxSpawnTime: class SetAIPlayerMinSpawnTime: class SetAIPlayerTargetCount: class SetCameraMode: class SetDebugLightPole: class SetDurabilityAllSupplyWeapons: class SetDynamicMaxPickUpItemSpawnCount: [+] 0x4 SetDynamicMaxPickUpItemSpawnCount->UserCnt1 // int32_t [+] 0x8 SetDynamicMaxPickUpItemSpawnCount->LimitCnt1 // int32_t [+] 0xC SetDynamicMaxPickUpItemSpawnCount->UserCnt2 // int32_t [+] 0x10 SetDynamicMaxPickUpItemSpawnCount->LimitCnt2 // int32_t class SetFinalRank: class SetFreeSupplyCount: class SetGameSettingString: class SetGCRecordData: [+] 0x8 SetGCRecordData->GCRecordDataTitle // struct FString class SetGlobalItemSpawnRate: class SetGold: class SetInGameHUDVisible: class SetItemSpawnRule: [+] 0x1 SetItemSpawnRule->ItemSpawnInBlueZone // char [+] 0x2 SetItemSpawnRule->UnlimitItemSpawnCnt // char [+] 0x3 SetItemSpawnRule->UsingMaxPickUpItemSpawnCount // char [+] 0x4 SetItemSpawnRule->MaxPickUpItemSpawnCount // int32_t class SetLightLevel: class SetLightLevelDefault: class SetLightLevelOrigin: class SetLimitedServerPerformMoveMode: class SetMatchingType: class SetNewItemSpawnMode: class SetPersonalSupplyBoxSpawnMode: class SetPersonalSupplyBoxSpawnOption: [+] 0x1 SetPersonalSupplyBoxSpawnOption->MustSpawn // char class SetRecoil: [+] 0x4 SetRecoil->SMG // float [+] 0x8 SetRecoil->SG // float [+] 0xC SetRecoil->DMR // float [+] 0x10 SetRecoil->SR // float class SetRecordData: [+] 0x1 SetRecordData->RecordPersonalSupplyBoxData // char class SetReplicateFrequency: class SetSimulationBoxVisibleState: class SetSupplyCount: class SetTeamSize: class SetTestAIAttackMode: class SetTestAIAttackTime: class SetTestAIDescentDurationWeight: class SetTestAIMoveMode: class SetTestAINoAttackTime: class SetUltimateLevel: class SetUsingDynamicMaxPickUpItemSpawnCount: class SetUsingOuterBlueZone: class ShowDebugWidget: class ShowHideObjectList: class ShowHitActorPhysFalling: class ShowHudMessageAll: class ShowHudMessageAt: class ShowKillMessageAll: class ShowMatchResultWidget: [+] 0x1 ShowMatchResultWidget->bIsMatchEnd // char [+] 0x2 ShowMatchResultWidget->bGiveUp // char [+] 0x3 ShowMatchResultWidget->bExitGame // char class ShowNearPlayerInfo: class ShowNetInfo: class ShowSkillCursorWidget: class ShowVehiclePosition: class SkyDive: class SkyDiveAll: class SmoothFrameRate: class Snowfield: [+] 0x4 Snowfield->CenterX // int32_t [+] 0x8 Snowfield->CenterY // int32_t class SpawnAllItems: class SpawnMyPersonalSupplyBox: class SpawnPersonalSupplyBox: [+] 0x4 SpawnPersonalSupplyBox->Count // int32_t class SpawnPersonalSupplyBoxFromServerLocation: [+] 0x4 SpawnPersonalSupplyBoxFromServerLocation->Y // float [+] 0x8 SpawnPersonalSupplyBoxFromServerLocation->Z // float class SpawnPersonalSupplyBoxToNearBuilding: class SpawnRateCustomDivision: class SpawnTransport: class SpawnTransportForce: class StartGame: [+] 0x4 StartGame->bUseAircraft // char class StatDS: class TeleportWidget: class TemporaryLogIn: class TemporaryLogOut: class TestClientLog: class TestGCSLog: [+] 0x10 TestGCSLog->BucketString // struct FString [+] 0x20 TestGCSLog->ObjectString // struct FString class TestJson: class TestPerkDeckInfoByString: class TestPerkDeckSelectInfoByString: class TestWidget: class TOD: [+] 0x8 TOD->DL_Transition // float [+] 0xC TOD->PostTransitionDelay // float [+] 0x10 TOD->PostTransition // float class ToggleCharacterDebugCamera: class UnlockRoomLimit: class UpdateRenderSettings: class UseDevPlayZone: class VehicleAutoCamera: class WallHackSecu: class WeaponDebugText: class Close: class GetCurrentTime: [+] 0x10 GetCurrentTime->TimeUnix // struct FString class Hide: class SendGetCharacterData: class SendGetCharacterDataList: class SetCharacterData: class SetCharacterData_BP: class SetCharacterDataUidList: class SetCharacterDataUidList_BP: class Show: class Toggle: class CloseMenu: class IsMenuOpen: class OpenMenu: class AddExpertWeaponItemMarker: class AddLocalPingMarker: class AddMarker: class AddMaterialItemMarker: class AddPersonalSupplyMarker: class AddResuscitationMarker: class AddUnit: [+] 0x8 AddUnit->Angle // float [+] 0xC AddUnit->IsTest // char class ControllerRotationPosX: [+] 0x4 ControllerRotationPosX->ReturnValue // float class ConvertAngletoDistance_Impl: [+] 0x4 ConvertAngletoDistance_Impl->ReturnValue // float class CreateExpertWeaponItemMarker: class CreateLocalPingnMarker: class CreateMarker: class CreateMaterialItemMarker: class CreateResuscitationMarker: class GetCurvedFactor_Impl: [+] 0x4 GetCurvedFactor_Impl->CurrentAngle // float [+] 0x8 GetCurvedFactor_Impl->Weight // float [+] 0xC GetCurvedFactor_Impl->Offset // float [+] 0x10 GetCurvedFactor_Impl->Curve // struct UCurveFloat [+] 0x18 GetCurvedFactor_Impl->ReturnValue // float class GetDirectionAngle_Impl: [+] 0x4 GetDirectionAngle_Impl->CurrentAngle // float [+] 0x8 GetDirectionAngle_Impl->Curve // struct UCurveFloat [+] 0x10 GetDirectionAngle_Impl->ReturnValue // float class GetMarkerPosX: [+] 0xC GetMarkerPosX->ActorLocation // struct FVector [+] 0x18 GetMarkerPosX->ActorRotation // struct FRotator [+] 0x24 GetMarkerPosX->Distance // float [+] 0x28 GetMarkerPosX->UsingShifting // char [+] 0x29 GetMarkerPosX->ReturnValue // char class GetUnit: [+] 0x4 GetUnit->Angle // float [+] 0x8 GetUnit->IsTest // char [+] 0x10 GetUnit->ReturnValue // struct UWidget class OnResetUnit: [+] 0x8 OnResetUnit->UnitAngle // float class OnSetExpertWeaponItemMarkerInfo: [+] 0x40 OnSetExpertWeaponItemMarkerInfo->UsingSpawnAnimation // char class OnSetLocalPingMarkerInfo: [+] 0x48 OnSetLocalPingMarkerInfo->UsingSpawnAnimation // char class OnSetMarkerInfo: [+] 0x28 OnSetMarkerInfo->UsingSpawnAnimation // char class OnSetMaterialItemMarkerInfo: [+] 0x48 OnSetMaterialItemMarkerInfo->UsingSpawnAnimation // char class OnSetPersonalSupplyBoxMarkerInfo: [+] 0x28 OnSetPersonalSupplyBoxMarkerInfo->Opened // char [+] 0x29 OnSetPersonalSupplyBoxMarkerInfo->UsingSpawnAnimation // char class OnSetResuscitationMarkerInfo: [+] 0x8 OnSetResuscitationMarkerInfo->PlayerState // struct ABravoHotelPlayerState class OnUpdateExpertWeaponItemMarkerPosition: class OnUpdateLocalPingMarkerPosition: class OnUpdateMarkerPosition: class OnUpdateMaterialItemMarkerPosition: class OnUpdatePersonalSupplyBoxMarkerPosition: class OnUpdateResuscitationMarkerPosition: [+] 0x8 OnUpdateResuscitationMarkerPosition->Pos // struct FVector2D class OnUpdateViewAngle: [+] 0x4 OnUpdateViewAngle->RealAngle // int32_t class RemoveExpertWeaponItemMarker: class RemoveLocalPingMarker: class RemoveMaterialItemMarker: class RemoveResuscitationMarker: class ResetResuscitationMarker: class UpdatePersonalSupplyMarker: class UpdateUnit: [+] 0x4 UpdateUnit->CurrentPos // float [+] 0x8 UpdateUnit->WidgetAngle // float [+] 0xC UpdateUnit->Reset // char [+] 0xD UpdateUnit->IsTest // char [+] 0x10 UpdateUnit->ReturnValue // struct UWidget class NextSentence: class OnClicked: class RemoveCurrentSentence: class ShowSentence: class StartConversation: class StopConversation: class MouseEvent: class OnCancelTermsCondition: class OnDefaultWearbleItems: class OnNickNameCheckCoh: class OnNickNameConfirmCoh: class OnReadyToLobby: class OnReceiveCharacterTab: class OnChangeOption: class AddAdditiveCrosshair: class Create: [+] 0x8 Create->ReturnValue // struct UBravoHotelCrosshair class GetAdditiveCrosshairMap: class GetCrossHair: [+] 0x8 GetCrossHair->ReturnValue // struct UBravoHotelCrosshair class RemoveAdditiveCrosshair: class DecryptAES256: [+] 0x10 DecryptAES256->Key // struct FString [+] 0x20 DecryptAES256->ReturnValue // char class EncryptAES256: [+] 0x10 EncryptAES256->Key // struct FString [+] 0x20 EncryptAES256->ReturnValue // char class OpensslDecryptAES256CBC: [+] 0x10 OpensslDecryptAES256CBC->ReturnValue // struct FString class OpensslEncryptAES256CBC: [+] 0x10 OpensslEncryptAES256CBC->ReturnValue // struct FString class Close: class LoadData: [+] 0x10 LoadData->ReturnValue // char class Ok: class GetDamageTypeName: class GetDamageTypeNames: class IsDamageTypeName: [+] 0x8 IsDamageTypeName->ReturnValue // char class AwakeOwnerDormancy: class InitializeDestructibleComponent: class K2_OnDestructComponent: [+] 0x4 K2_OnDestructComponent->HitInfo // struct FHitResult [+] 0x90 K2_OnDestructComponent->EventInstigator // struct AController [+] 0x98 K2_OnDestructComponent->DamageCauser // struct UActor [+] 0xA0 K2_OnDestructComponent->ShotInfo // struct FVector class MulticastOnDestructComponent: class OnCompleteLoadDestructibleMesh: class OnFractureEffectSpawned: [+] 0x18 OnFractureEffectSpawned->HitPoint // struct FVector [+] 0x24 OnFractureEffectSpawned->HitDirection // struct FVector class OnRep_IsDestruct: class OnRewind: class SimulatedDestructibleMesh: [+] 0xC SimulatedDestructibleMesh->ImpactDirection // struct FVector class HandleInReplay: class AsyncLoadItemClasses: class CheckItemSpawnMode: class SpawnItems: [+] 0x8 SpawnItems->ItemsToSpawn // struct TArray class SetAmmoSlot: [+] 0x4 SetAmmoSlot->bHideOption // char class SetAttachmentSlot: [+] 0x4 SetAttachmentSlot->bHideOption // char class SetConsumableSlot: [+] 0x4 SetConsumableSlot->bHideOption // char class SetCustomizeSlot: [+] 0x4 SetCustomizeSlot->bHideOption // char class SetGearSlot: [+] 0x4 SetGearSlot->bHideOption // char class SetPerkSlot: [+] 0x4 SetPerkSlot->bHideOption // char class SetPresetSlot: [+] 0x4 SetPresetSlot->bHideOption // char class SetVehicleSlot: [+] 0x4 SetVehicleSlot->bHideOption // char class SetWeaponSlot: [+] 0x4 SetWeaponSlot->bHideOption // char class SetWearableSlot: [+] 0x4 SetWearableSlot->bHideOption // char class SortList: [+] 0x4 SortList->SortType // int32_t [+] 0x8 SortList->bAscend // char [+] 0x9 SortList->bHideOption // char class SortListForDevelopment: class Show: class ActivateDoor: class AddImpulseWhileMoving: class CanActivateDoor: class CanKickDoor: class CloseDoor: class CloseDoorImmediately: class CreateDestructibleMesh: class DestroyComponents: class FinishCloseDoor: class FinishFade: class FinishOpenDoor: class GetCenterVector: class GetCurrentCloseCurveValue: class GetCurrentOpenCurveValue: class GetOriginalCenterVector: class GetOverlappingCharactersInPushBox: class GetStaticMesh: class InitTimeline: class IsFrontOfDoor: [+] 0xC IsFrontOfDoor->ReturnValue // char class IsOpened: class IsPlayerLookingDoor: [+] 0x8 IsPlayerLookingDoor->ReturnValue // char class K2_OnDestruct: class KickDoor: class MoveOverlappingPlayersAfterMoving: class OnFractureEffectSpawned: [+] 0x18 OnFractureEffectSpawned->HitPoint // struct FVector [+] 0x24 OnFractureEffectSpawned->HitDirection // struct FVector class OnOverlapBegin: [+] 0x8 OnOverlapBegin->OtherActor // struct UActor [+] 0x10 OnOverlapBegin->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapBegin->OtherBodyIndex // int32_t [+] 0x1C OnOverlapBegin->bFromSweep // char [+] 0x20 OnOverlapBegin->SweepResult // struct FHitResult class OnOverlapEnd: [+] 0x8 OnOverlapEnd->OtherActor // struct UActor [+] 0x10 OnOverlapEnd->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapEnd->OtherBodyIndex // int32_t class OnRep_DestructedPoint: class OnRep_DoorState: class OpenDoor: class PlaySoundByDoorType: class SetAudioPortalState: class SetDestructed: class SetDoorDisabled: class TimerCallback_DestroyComponent: class UpdateCloseDoor: class UpdateFade: class UpdateOpenDoor: class DoActivateDoor: class ServerActivateDoor: class CloseDoor: class InteractDoor: class OpenDoor: class OnHitCallback: [+] 0x8 OnHitCallback->OtherActor // struct UActor [+] 0x10 OnHitCallback->OtherComp // struct UPrimitiveComponent [+] 0x18 OnHitCallback->NormalImpulse // struct FVector [+] 0x24 OnHitCallback->Hit // struct FHitResult class OnHitSurface: [+] 0x8 OnHitSurface->Location // struct FVector class OnDoorOpening: class OnRep_SetStateType: class IsElevatorArrived: class IsElevatorMoveUp: class IsElevatorMoving: class OnChageState: class OnInteract: class OnRep_SetStateType: class SetParachuteInfo: class ShouldReplicate: class SpawnImpactEffect: [+] 0x8 SpawnImpactEffect->DamageEvent // struct FPointDamageEvent [+] 0xB0 SpawnImpactEffect->bPlaySound // char [+] 0xB4 SpawnImpactEffect->DecalMaterialIndex // int32_t class SpawnPoolingEffectAtLocation: [+] 0x8 SpawnPoolingEffectAtLocation->EmitterTemplate // struct UParticleSystem [+] 0x10 SpawnPoolingEffectAtLocation->SpawnTransform // struct FTransform [+] 0x40 SpawnPoolingEffectAtLocation->bWantsReleaseManually // char [+] 0x48 SpawnPoolingEffectAtLocation->ReturnValue // struct UParticleSystemComponent class SpawnPoolingEffectAttached: [+] 0x8 SpawnPoolingEffectAttached->AttachToComponent // struct USceneComponent [+] 0x10 SpawnPoolingEffectAttached->AttachPointName // struct FName [+] 0x18 SpawnPoolingEffectAttached->Location // struct FVector [+] 0x24 SpawnPoolingEffectAttached->Rotation // struct FRotator [+] 0x30 SpawnPoolingEffectAttached->LocationType // char [+] 0x31 SpawnPoolingEffectAttached->bWantsReleaseManually // char [+] 0x38 SpawnPoolingEffectAttached->ReturnValue // struct UParticleSystemComponent class GetAddressURL: [+] 0x8 GetAddressURL->ReturnValue // struct FString class GetDataTable_RedZone: class SetDisableDistanceStreaming: [+] 0x8 SetDisableDistanceStreaming->bDisable // char class SetLevelStreamVisible: [+] 0x8 SetLevelStreamVisible->LevelStreamName // struct FName [+] 0x10 SetLevelStreamVisible->bVisibility // char class SpawnProjectile: [+] 0x8 SpawnProjectile->ProjectileClass // struct UClass* [+] 0x10 SpawnProjectile->SpawnLocation // struct FVector [+] 0x1C SpawnProjectile->ShootDirection // struct FVector [+] 0x28 SpawnProjectile->ImpactDamage // int32_t [+] 0x2C SpawnProjectile->LifeSpan // float [+] 0x30 SpawnProjectile->InOwner // struct UActor [+] 0x38 SpawnProjectile->ReturnValue // struct ABravoHotelProjectile class K2_OnNewBuff: class K2_OnRenewBuff: class K2_UpdateBuff: [+] 0x4 K2_UpdateBuff->MaxTime // float class SetBuff: class UpdateBuff: [+] 0x4 UpdateBuff->Timer // float [+] 0x8 UpdateBuff->MaxTime // float class AddOrUpdateMemberVoiceTalkState: class BP_OnFindReplaysComplete: class BrowseToDefaultMap: class ClearCohWidget: class ClearMemberVoiceTalkState: class CompleteNetworkLoginFlow: class ConnectLoginServer: class DeleteReplay: class FindReplays: class GetBravoHotelGameInstance: [+] 0x8 GetBravoHotelGameInstance->ReturnValue // struct UBravoHotelGameInstance class GetGameVersion: class GetMemberVoiceStateList: [+] 0x8 GetMemberVoiceStateList->ReturnValue // struct TMap class GetMemberVoiceTalkState: [+] 0x10 GetMemberVoiceTalkState->OutVoiceTalkState // struct FVoiceTalkState [+] 0x30 GetMemberVoiceTalkState->ReturnValue // char class GetOrCreateGameSettingManager: class GetStartLoginTime: class InternalSendReportReplay: [+] 0x10 InternalSendReportReplay->ReportFileName // struct FString [+] 0x20 InternalSendReportReplay->ReplayDirectory // struct FString [+] 0x30 InternalSendReportReplay->bPlayback // char class IsConnectedLoginServer: class IsInHouseDevBuild: [+] 0x8 IsInHouseDevBuild->ReturnValue // char class IsNetWorkLoginFlow: [+] 0x1 IsNetWorkLoginFlow->ReturnValue // char class IsReplaying: class Join: [+] 0x1 Join->ShouldTransmitOnJoin // char [+] 0x8 Join->ChannelName // struct FString [+] 0x18 Join->AssignChanneltoPTTKey // enum class PTTKey [+] 0x19 Join->FromLogin // char [+] 0x1C Join->ReturnValue // int32_t class JoinFromChanelInfo: [+] 0x20 JoinFromChanelInfo->ReturnValue // int32_t class LeaveVoiceChannels: class LoadVersionFile: class OnChangeOption: class OnDefaultLocalization: class PlayReplayFromBP: class RenameReplay: [+] 0x10 RenameReplay->NewFriendlyReplayName // struct FString class ResetKillCam: class SendCurLanguage: class SetGameServerInfo: class SetLoginTime: class SetVivoxVolumeState: [+] 0x10 SetVivoxVolumeState->bIsMute // char [+] 0x14 SetVivoxVolumeState->NewVolume // int32_t class ShowLoading: [+] 0x8 ShowLoading->bTeleport // char [+] 0xC ShowLoading->MaxWaitTime // float [+] 0x10 ShowLoading->bLevelStreaming // char [+] 0x11 ShowLoading->LoadingType // enum class ELoadingScreenType [+] 0x12 ShowLoading->NewForceLoadingType // enum class ELoadingScreenType class ShowVivoxChanels: class SpawnAIPlayer: class SpawnAIPlayers: class StartRecordingReplayFromBP: [+] 0x10 StartRecordingReplayFromBP->FriendlyName // struct FString class StopPlayReplay: class StopRecordingReplayFromBP: class UpdateVoiceTalkMember: class CheckInterworkWithSteam: class GetSteamFriendAvatar: [+] 0x28 GetSteamFriendAvatar->InAvatarSize // enum class ESteamAvatarSize [+] 0x30 GetSteamFriendAvatar->ReturnValue // struct UTexture2D class GetPlayerStateAfterKillcam: class HideFinalResult: class HideMatchEndAnimation: class HideSimpleResult: class Init: class IsVisibleMatchEndWidget: class K2_HideFinalResult: class K2_HideMatchEndAnimation: class K2_HideSimpleResult: class K2_ShowFinalResult: class K2_ShowMatchEndAnimation: [+] 0x8 K2_ShowMatchEndAnimation->SimpleResult // struct FMatchEndSimpleResult [+] 0x118 K2_ShowMatchEndAnimation->bIsRetired // char class K2_ShowSimpleResult: class PlayKillcamAgain: class ShowEndResult: [+] 0x1 ShowEndResult->LooseMessage // char [+] 0x2 ShowEndResult->IsSpectated // char [+] 0x3 ShowEndResult->WinningCam // char class ShowFinalResult: [+] 0x4 ShowFinalResult->ShowDelayTime // float class ShowMatchEndAnimation: [+] 0x8 ShowMatchEndAnimation->SimpleResult // struct FMatchEndSimpleResult [+] 0x118 ShowMatchEndAnimation->ShowDelayTime // float [+] 0x11C ShowMatchEndAnimation->bIsRetired // char class ShowResultAfterKillcam: [+] 0x1 ShowResultAfterKillcam->LooseMessage // char [+] 0x2 ShowResultAfterKillcam->status // char class ShowSimpleResult: [+] 0x110 ShowSimpleResult->ShowDelayTime // float class Hide: class HideGamePopup: class HideQuitPopup: class IsGamePopupWidgetVisible: class IsOpenSystemPopup: class IsPopupWidgetVisible: class SetNetworkDelayPopupMessage: class Show: class ShowGamePopup: class ShowQuitPopup: class LobbyRestart: class ReceiveInit: class RestoreAfterGameStart: class ClearRenderTarget: class DrawGrassCollision: class GetHeartBeatSensorLength: class OnActiveHeartBeatSensor: class OnClickedHeartBeatSensor: class OnDeactiveHeartBeatSensor: class OnPostEventAtLocationEvent: [+] 0x10 OnPostEventAtLocationEvent->Location // struct FVector class OnStartHeartBeatSensor: class ServerValidateHeartBeatSensorEffect: class AwakeOwnerDormancy: class GetMeshClassTypeName: class InitializeDestructibleComponent: class K2_OnDestructComponent: [+] 0x4 K2_OnDestructComponent->HitInfo // struct FHitResult [+] 0x90 K2_OnDestructComponent->EventInstigator // struct AController [+] 0x98 K2_OnDestructComponent->DamageCauser // struct UActor [+] 0xA0 K2_OnDestructComponent->ShotInfo // struct FVector class MulticastOnDestructComponent: class OnCompleteLoadDestructibleMesh: class OnFractureEffectSpawned: [+] 0x18 OnFractureEffectSpawned->HitPoint // struct FVector [+] 0x24 OnFractureEffectSpawned->HitDirection // struct FVector class OnRep_DisableInstanceArray: class OnRewind: class SimulatedDestructibleMesh: [+] 0xC SimulatedDestructibleMesh->ImpactDirection // struct FVector [+] 0x18 SimulatedDestructibleMesh->InstanceIndex // int32_t class SetAlpha: class SetIcon: [+] 0x8 SetIcon->ItemRarity // enum class EItemRarity [+] 0x9 SetIcon->bEffectReinforce // char class GetInteractionActionKeyMappingInfo: class SetAction: class SetCompareWeapon: [+] 0x38 SetCompareWeapon->NewWeaponItem // struct FWeaponCompare [+] 0x1A8 SetCompareWeapon->ItemInfo // struct FInventoryItemInfo class SetCustomMode: class SetHide: class SetNoHide: class SetPickItem: [+] 0x38 SetPickItem->NewPickItem // struct FPickupItem class SetShow: class SetWeapon: [+] 0x38 SetWeapon->NewWeaponItem // struct FWeaponItem [+] 0xF8 SetWeapon->ItemInfo // struct FInventoryItemInfo class ShowAction: class ShowCompareWeapon: [+] 0x38 ShowCompareWeapon->NewPickupItemInfo // struct FInventoryItemInfo [+] 0xD0 ShowCompareWeapon->NewCompareItemInfo // struct FInventoryItemInfo class ShowCompareWeaponbyWeaponType: [+] 0x38 ShowCompareWeaponbyWeaponType->PickupInfo // struct FInventoryItemInfo [+] 0xD0 ShowCompareWeaponbyWeaponType->EquipWeapon // struct ABravoHotelWeaponBase class ShowPickupItem: [+] 0x38 ShowPickupItem->ItemInfo // struct FInventoryItemInfo class CharacterMove: class CharacterMoveEnd: class CharacterMoveStart: class DrawInventoryCharacter: class GetCanCharacterMove: class GetOwnCharacter: class GetPreviewWeapon: [+] 0x8 GetPreviewWeapon->ReturnValue // struct ABravoHotelWeaponBase class IsDrawInventoryCharacter: class K2_CreateDragWidget: class K2_ShowInventoryWidget: class OnChangeWearableItem: class SetVisibleLights: class ShowInventory: class UpdateMeshParameter: class UpdateWeapons: class CheckHoverVisibility: class HideHoverBP: class AcceptDropPopup: class Close: class CloseDropPopup: class HideHover: [+] 0x1 HideHover->bForce // char class IsShowingDropPopup: class NotifyNewWeapon: class OnChangeWeapon: class Open: class SetHoverPosition: class SetHoverTimer: class ShowStatupAnim: [+] 0x1C ShowStatupAnim->StatupType // enum class EStatupAnimType class K2_RefreshPerkDeck: class OnHoveredWidget: class UpdateUnlockLevel: class CheckSpawningItemInfo: class FindItemDetailInfoByID: [+] 0x8 FindItemDetailInfoByID->OutDetailInfo // struct FInventoryItemDetailInfo [+] 0x498 FindItemDetailInfoByID->ReturnValue // char class FindItemRowNameByID: [+] 0x4 FindItemRowNameByID->OutRowName // struct FName [+] 0xC FindItemRowNameByID->ReturnValue // char class FindItemWeaponID: [+] 0x4 FindItemWeaponID->Reinforce // int32_t [+] 0x8 FindItemWeaponID->OutItemWeaponID // struct FName [+] 0x10 FindItemWeaponID->ReturnValue // char class GenerateBuffsByItemOptionIDs: [+] 0x10 GenerateBuffsByItemOptionIDs->ReturnValue // struct TArray class GenerateBuffsByItemOptions: [+] 0x10 GenerateBuffsByItemOptions->ReturnValue // struct TArray class GenerateItemInfoBySupplyItem: [+] 0x10 GenerateItemInfoBySupplyItem->ItemDataID // int32_t class GenerateItemInfosBySpawnItemResults: [+] 0x10 GenerateItemInfosBySpawnItemResults->ReturnValue // struct TArray class GenerateItemInfosByWeaponID: [+] 0x8 GenerateItemInfosByWeaponID->OutItemInfo // struct FInventoryItemInfo [+] 0xA0 GenerateItemInfosByWeaponID->ReturnValue // char class GenerateItemInfosByWeaponInfo: [+] 0x30 GenerateItemInfosByWeaponInfo->OutItemInfo // struct FInventoryItemInfo [+] 0xC8 GenerateItemInfosByWeaponInfo->ReturnValue // char class GenerateItemOptionsByGroupReward: [+] 0x10 GenerateItemOptionsByGroupReward->ReturnValue // struct TArray class GetBookColor: [+] 0x490 GetBookColor->ReturnValue // enum class EPerkSlotFlag class GetItemDataTable: class GetRecipeTreeMaterials: [+] 0x38 GetRecipeTreeMaterials->ReturnValue // struct TArray class GetSightSocketName: [+] 0x4 GetSightSocketName->ReturnValue // struct FName class GetTypeForRecoard: [+] 0x490 GetTypeForRecoard->ReturnValue // enum class EDataItemType class GetWeaponDisplayDamage: [+] 0x8 GetWeaponDisplayDamage->ReturnValue // float class GetWeaponSupplyCost: [+] 0x8 GetWeaponSupplyCost->ReturnValue // int32_t class IsBookItem: [+] 0x490 IsBookItem->ReturnValue // int32_t class IsBookItemByName: [+] 0x8 IsBookItemByName->ReturnValue // char class NativeGetItemDetails: [+] 0x98 NativeGetItemDetails->ReturnValue // char [+] 0xA0 NativeGetItemDetails->ItemDetailsOut // struct FInventoryItemDetailInfo class NativeGetItemInfo: [+] 0x10 NativeGetItemInfo->OutItemInfo // struct FInventoryItemDetailInfo [+] 0x4A0 NativeGetItemInfo->ReturnValue // char class NativeGetItemInfoByName: [+] 0x8 NativeGetItemInfoByName->OutItemInfo // struct FInventoryItemDetailInfo [+] 0x498 NativeGetItemInfoByName->ReturnValue // char class NativeGetItemSpawningInfos: [+] 0x98 NativeGetItemSpawningInfos->ReturnValue // char [+] 0xA0 NativeGetItemSpawningInfos->ItemSpawningOut // struct FItemSpawingInfoTableRow class SpawnItemActorByName: [+] 0x8 SpawnItemActorByName->NewItemName // struct FName [+] 0x10 SpawnItemActorByName->SpawnTransform // struct FTransform [+] 0x40 SpawnItemActorByName->Quantity // float [+] 0x44 SpawnItemActorByName->bLoadMesh // char [+] 0x48 SpawnItemActorByName->ReturnValue // struct ABravoHotelPickup class SetTreeInfo: class GetBoxComponentID: class GetModifyMap: class SetBoxComponentID: class ConvertDistWorldtoMap_Impl: [+] 0x4 ConvertDistWorldtoMap_Impl->ReturnValue // float class ConvertPosWorldtoMap_Impl: [+] 0xC ConvertPosWorldtoMap_Impl->ReturnValue // struct FVector2D class CreateSlotWidget: class InitBuildingData: class InitItemData: class InitItemSlot: class InitStandardGroupData: class PreBuildingInit: class PreStandardGroupInit: class SelectBuilding: class SelectStandardGroup: class SetData: class SetFilter: [+] 0x10 SetFilter->DivisionInfo // char [+] 0x11 SetFilter->ShowAllItem // char class SetItemSlotList: [+] 0x10 SetItemSlotList->DivisionCountList // struct TMap [+] 0x60 SetItemSlotList->SpawnCountList // struct TMap [+] 0xB0 SetItemSlotList->RateAddCountList // struct TMap [+] 0x100 SetItemSlotList->RateRemoveCountList // struct TMap class SetOuterArea: [+] 0x4 SetOuterArea->Center // struct FVector2D class SetPositionSlot: [+] 0x8 SetPositionSlot->Pos // struct FVector2D class SetSpawnData: [+] 0x4 SetSpawnData->TotalPickUpCount // int32_t [+] 0x8 SetSpawnData->TotalPickUpLimitCount // int32_t class ChangeRate: [+] 0x8 ChangeRate->Rate // float class GetRateList: class InitRateTableKey: class SelectData: [+] 0x4 SelectData->AreaKey // struct FName class SetRateTableKey: [+] 0x8 SetRateTableKey->NewAreaSpawnRateList // struct TArray [+] 0x18 SetRateTableKey->IsVehicleData // char class SetSetting: class CheckLocation: class EndSimulation: [+] 0x10 EndSimulation->Msg // struct FString class GetCastingColor: class GetMessageByType: [+] 0x4 GetMessageByType->SourceName // struct FName [+] 0x10 GetMessageByType->ReturnValue // struct FText class MakeMessageWithItemName: [+] 0x4 MakeMessageWithItemName->ItemRowName // struct FName [+] 0x10 MakeMessageWithItemName->ReturnValue // struct FText class SetUseItemInfo: class SetUseItemVisibility: [+] 0x1 SetUseItemVisibility->bUpdateRecovery // char [+] 0x8 SetUseItemVisibility->DataTableRow // struct FDataTableRowHandle class CheckBottomEnd: [+] 0x8 CheckBottomEnd->ReturnValue // char class CheckCanAvailableAngle: [+] 0x8 CheckCanAvailableAngle->bIsInAir // char [+] 0xC CheckCanAvailableAngle->OutRelativeYaw // float [+] 0x10 CheckCanAvailableAngle->ReturnValue // char class CheckCanAvailableDistance: [+] 0x8 CheckCanAvailableDistance->bIsInAir // char [+] 0xC CheckCanAvailableDistance->HitDistance // float [+] 0x10 CheckCanAvailableDistance->ReturnValue // char class CheckCanUseLadder: [+] 0x8 CheckCanUseLadder->ReturnValue // char class CheckLadderPos: [+] 0x8 CheckLadderPos->ReturnValue // float class CheckTopEnd: [+] 0x8 CheckTopEnd->ReturnValue // char class FindClosestLocation: [+] 0x8 FindClosestLocation->LadderInteractionType // enum class ELadderInteractionType [+] 0xC FindClosestLocation->ReturnValue // struct FVector class FindNearestPositionAtEnd: [+] 0x8 FindNearestPositionAtEnd->ReturnValue // char class FindNearestPositionAtStart: [+] 0x8 FindNearestPositionAtStart->ReturnValue // char class GetCharacterBottomLocation: [+] 0x8 GetCharacterBottomLocation->bIsNetSmoothLocation // char [+] 0xC GetCharacterBottomLocation->ReturnValue // struct FVector class GetCharacterNetSmoothLocation: [+] 0x8 GetCharacterNetSmoothLocation->ReturnValue // struct FVector class GetCurrentStepPoint: [+] 0x8 GetCurrentStepPoint->ReturnValue // float class OnRep_UsingPlayers: class SetLadderToPlayerAtStreaming: class SetOccupyLadder: class GetTimeBeforeLoading: class OnAEDLoadingCompleted: class OnAEDLoadingStarted: class OnCharacterUpdateMutable: class ReceiveEndAfterLoading: class SetInfo: [+] 0x8 SetInfo->OutData // struct FSelectLoadingScreenData class ShowDesc: class Update: class OnEnteredLobbyScene: class OnUpdatedMutable_Lobby: class LoadKeyInput: class NotifyOperationMessage: class OnChangeKeyOption: class OnMasterVolumeDown: class OnMasterVolumeToggle: class OnMasterVolumeUp: class VoiceTalkState: class Logout: class GetBlueZoneCirclePos: class GetBlueZoneCircleRadius: class GetLocalPlayerController: class IsPatrolling: class OnAddControllerPitchInput: class OnAddControllerYawInput: class OnInputChangeWeaponWithSlot: class OnInputMoveForward: class OnInputMoveRight: class OnInputStartFire: class OnInputStartInteraction: class OnInputStartSprinting: class OnInputStopSprinting: class StartPatrol: [+] 0x10 StartPatrol->InPatrolDirection // enum class EPatrolDirection [+] 0x11 StartPatrol->bMoveToNearestPoint // char class StopPatrol: class Save: class Get: class LoginRetry: class TryPlayerInfoHttpService: class InitUsableItem: [+] 0x30 InitUsableItem->InSpawnedSocketTransform // struct FTransform [+] 0x60 InitUsableItem->OwningWeapon // struct ABravoHotelRangedWeapon class OnCompleteAysnLoadItems: class BPOnViewportSized: class ChangeCoherentSkillMapRate: [+] 0x8 ChangeCoherentSkillMapRate->BottomRight // struct FVector2D [+] 0x10 ChangeCoherentSkillMapRate->RadarPosition // struct FVector2D [+] 0x18 ChangeCoherentSkillMapRate->RadarScaleRate // float class ChangeMouseCursorWidget: class CheckVisiblilityPerkDeck_BP: class CreateSightInfoWidget: class CreateTeamPositionWidget: class CreateTopInfoWidget: class EnableMainWidgetInput: class GetBottomInfoWidget: class GetMiniMapWidget: class GetPlayerHUD: class GetSightInfoWidget: [+] 0x8 GetSightInfoWidget->ReturnValue // struct UBravoHotelSightInfoWidget class HasFoundCar: class HideNitroBoomWidget: class IsValidCurrentSpatialSense: [+] 0x8 IsValidCurrentSpatialSense->InLastDuration // float [+] 0xC IsValidCurrentSpatialSense->OutCurrentDuration // float [+] 0x10 IsValidCurrentSpatialSense->ReturnValue // char class K2_UpdateAllInvalidationbox: class OnAllLevelLoadedFirstTime: class OnChangedOptionGamePlay: class OnChangedOptionGraphic: class OnChangedPlayerInfos: class OnDoSkillBySkillMap: class OnInit: class RemoveAllTeamPositionWidgets: class RemoveChargeGauge: class ResetMouseCursorWidget: class SetMouseCursorWidget: [+] 0x1 SetMouseCursorWidget->bForce // char class SetSkillMapWidget: class SetTeamSize: class ShowStatupAnim: class StopChargeGauge: class TestLog: class UpdateChargeGauge: [+] 0x4 UpdateChargeGauge->CurrentChargeValue // float class UpdateNitroBoomWidget: class AddAreaWidget: [+] 0x8 AddAreaWidget->AreaWidgetInfo // struct FAreaWidgetInfo class CalcPointsonCircle_Impl: [+] 0x8 CalcPointsonCircle_Impl->Radius // float [+] 0xC CalcPointsonCircle_Impl->SlicedCount // int32_t [+] 0x10 CalcPointsonCircle_Impl->ReturnValue // struct TArray class CalcPosRelatedMapOnViewport_Impl: [+] 0x8 CalcPosRelatedMapOnViewport_Impl->ReturnValue // struct FVector2D class ConvertDistMapToViewport_Impl: [+] 0x4 ConvertDistMapToViewport_Impl->ReturnValue // float class ConvertDistWorldtoMap_Impl: [+] 0x4 ConvertDistWorldtoMap_Impl->ReturnValue // float class ConvertPosMaptoWorld_Impl: [+] 0x8 ConvertPosMaptoWorld_Impl->ReturnValue // struct FVector class ConvertPosViewportToMap_Impl: [+] 0x8 ConvertPosViewportToMap_Impl->ReturnValue // struct FVector2D class ConvertPosWorldtoMap_Impl: [+] 0xC ConvertPosWorldtoMap_Impl->ReturnValue // struct FVector2D class ConvertSizeMapToViewport_Impl: [+] 0x8 ConvertSizeMapToViewport_Impl->ReturnValue // struct FVector2D class ConvertSizeViewportToMap_Impl: [+] 0x8 ConvertSizeViewportToMap_Impl->ReturnValue // struct FVector2D class ConvertSizeWorldToMap_Impl: [+] 0x8 ConvertSizeWorldToMap_Impl->ReturnValue // struct FVector2D class CreateMapPlayerWidget: class DoTranslateMapToPlayerPos: class ForceUpdateAllWidgets: class GetCenterPosOnViewport_Impl: class GetGridColor_Impl: class GetGridUnitOnViewport_Impl: class GetWorldSizeOnViewport_Impl: class InitializeComponent: [+] 0x8 InitializeComponent->PositionOnViewPort // struct FVector2D [+] 0x10 InitializeComponent->ParentSizeOnViewport // struct FVector2D [+] 0x18 InitializeComponent->bOutNeedToRetry // char class IsFreeCam: class IsInBoundary: [+] 0x8 IsInBoundary->ReturnValue // char class IsMarkerUpdate_Impl: [+] 0x8 IsMarkerUpdate_Impl->HasMarker // char [+] 0xC IsMarkerUpdate_Impl->MarkerPosition // struct FVector2D [+] 0x14 IsMarkerUpdate_Impl->OutMarkerPosition // struct FVector2D [+] 0x1C IsMarkerUpdate_Impl->OutHasMarker // char [+] 0x1D IsMarkerUpdate_Impl->ReturnValue // char class IsRoutePingUpdate: [+] 0x8 IsRoutePingUpdate->HasRoutePing // char [+] 0x10 IsRoutePingUpdate->RoutePositions // struct TArray [+] 0x20 IsRoutePingUpdate->OutHasRoutePing // char [+] 0x28 IsRoutePingUpdate->OutRoutePositions // struct TArray [+] 0x38 IsRoutePingUpdate->ReturnValue // char class IsSkillMapWidget: class K2_CreateAreaWidget: class OnBattleRoyalStateChanged: [+] 0x1 OnBattleRoyalStateChanged->CurrentState // enum class EBattleRoyaleState class OnViewportSized: [+] 0x8 OnViewportSized->NewParentSizeOnViewport // struct FVector2D class PreUpdateComponents: class RemoveAllAreaWidget: class RemoveAreaWidget: [+] 0x8 RemoveAreaWidget->AreaWidgetInfo // struct FAreaWidgetInfo class ResetPlayers: class ScaleMapOnViewport: class SetAircraftVisibility: class SetFreeCamEnable: class SetRoutePosition: [+] 0x8 SetRoutePosition->StartPos // struct FVector2D [+] 0x10 SetRoutePosition->EndPos // struct FVector2D [+] 0x18 SetRoutePosition->Angle // float class SetScaleFactor: [+] 0x4 SetScaleFactor->NewPivotPosOnViewport // struct FVector2D [+] 0xC SetScaleFactor->bApplyImmediately // char class SetTranslateMapToPlayerPos: [+] 0x1 SetTranslateMapToPlayerPos->WithoutBoundary // char [+] 0x2 SetTranslateMapToPlayerPos->ForceUpdate // char class TranslateMapOnViewport: class TranslateMaptoPlayerPos_Impl: [+] 0x8 TranslateMaptoPlayerPos_Impl->WithoutBoundary // char class UpdateAircraftRoute: class UpdateCircleInfos: class UpdateDirection_Impl: [+] 0x8 UpdateDirection_Impl->Rotation // struct FRotator [+] 0x14 UpdateDirection_Impl->DirectionAngle // float [+] 0x18 UpdateDirection_Impl->OutDirectionAngle // float [+] 0x1C UpdateDirection_Impl->ReturnValue // char class UpdateFreeCamAngle: class UpdateFreeCamPosition: class UpdateLinePlayertoCircle_Impl: class UpdateLocalPlayerIconPosition: [+] 0x8 UpdateLocalPlayerIconPosition->Position // struct FVector2D class UpdatePlayerIconAngle: [+] 0x8 UpdatePlayerIconAngle->Angle // float class UpdatePlayerIconPosition: [+] 0x8 UpdatePlayerIconPosition->Position // struct FVector2D class UpdatePlayerMarker: [+] 0x8 UpdatePlayerMarker->bHasMarker // char [+] 0xC UpdatePlayerMarker->Position // struct FVector2D [+] 0x18 UpdatePlayerMarker->PlayerState // struct ABravoHotelPlayerState [+] 0x20 UpdatePlayerMarker->bIsUpdate // char class UpdatePosition_Impl: [+] 0x8 UpdatePosition_Impl->Location // struct FVector [+] 0x14 UpdatePosition_Impl->Position // struct FVector2D [+] 0x1C UpdatePosition_Impl->OutPosition // struct FVector2D [+] 0x24 UpdatePosition_Impl->ReturnValue // char class UpdateReplayCircleInfos: class UpdateRoutePing: [+] 0x8 UpdateRoutePing->bHasRoutePing // char [+] 0x10 UpdateRoutePing->Positions // struct TArray [+] 0x20 UpdateRoutePing->bIsUpdate // char class UpdateSupplyBoxInfo: class DrawCircle: [+] 0x30 DrawCircle->ReturnValue // char class DrawGrid: [+] 0x30 DrawGrid->ReturnValue // char class UpdateCircleInfos: class UpdateGridInfos: class UpdateReplayCircleInfos: class ShowMovie: class CalcDistanceRelatedtoTarget_Impl: [+] 0xC CalcDistanceRelatedtoTarget_Impl->Distance // float [+] 0x10 CalcDistanceRelatedtoTarget_Impl->ReturnValue // float class CalcLengthOnWave_Impl: [+] 0x4 CalcLengthOnWave_Impl->ReturnValue // float class GetTargetTo_Impl: [+] 0xC GetTargetTo_Impl->ReturnValue // struct FVector2D class GetTargettoPlayer_Impl: class GetVectorCurrentTo_Impl: [+] 0xC GetVectorCurrentTo_Impl->ReturnValue // struct FVector2D class UpdateOnLulled: class UpdateOnShrinking_Impl: [+] 0x4 UpdateOnShrinking_Impl->CurPercent // float [+] 0x8 UpdateOnShrinking_Impl->Speed // float [+] 0xC UpdateOnShrinking_Impl->ReturnValue // float class UpdatePlayerIcon_Impl: [+] 0x4 UpdatePlayerIcon_Impl->MapWidth // float [+] 0x8 UpdatePlayerIcon_Impl->PlayerIconGroup // struct UWidget [+] 0x10 UpdatePlayerIcon_Impl->ReturnValue // char class ChangeCameraType: [+] 0x8 ChangeCameraType->TargetPlayerName // struct FString class ChangeCameraTypeByNetGuid: [+] 0x8 ChangeCameraTypeByNetGuid->TargetNetGUID // struct FString class GetCurrentHUDInteractionComponent: class GetFinishBeginPlay: class GetPlayerMainWidget: class GetRecordingPlayerState: class GetReplayMainWidget: class GetReplayOwnerNickName: class GetReplayZone: class IsShowingAnyWidget: class IsWithinRecordingPawnDistance: [+] 0xC IsWithinRecordingPawnDistance->ReturnValue // char class JumpStart: class LoadKeyInput: class OnChangeKeyOption: class OnInputCloseUI: class OnInputItemListWidget: class OnInputPlayerListWidget: class OnInputReplayTimelineWidget: class OnInputWorldMap: class OnMasterVolumeDown: class OnMasterVolumeToggle: class OnMasterVolumeUp: class OnPauseEvent: class OnViewportSizedBP: class ResetTargetVehicle: class SetTargetVehicle: [+] 0x8 SetTargetVehicle->Driver // struct ABravoHotelCharacter class ShowLevelName: class GetCurrentSpeedLevel: class OnChangedCurrentSpeedLevel: class SetCameraCollision: class SetCameraMaxSpeed: class AttachItem: class DetachCharacter: class InteractDoor: class OnChangeElevatorState: class OnRep_ChangeElevatorState: class OnSleep: [+] 0x8 OnSleep->BoneName // struct FName class OnWake: [+] 0x8 OnWake->BoneName // struct FName class OpRep_RepMoveTransform: class OpRep_StartAction: class GetMuzzleSpawnSocketName: class TimerFunction_WarmupOff: class TimerFunction_WarmupUpdate: class ConnectGameServer: [+] 0x10 ConnectGameServer->Port // int32_t [+] 0x14 ConnectGameServer->ReturnValue // char class IsSocketAlive: class ConnectToClientSocket: class ConnectToClientWebSocket: [+] 0x10 ConnectToClientWebSocket->InAuthToken // struct FString [+] 0x20 ConnectToClientWebSocket->matchMakingTag // struct FString [+] 0x30 ConnectToClientWebSocket->ReturnValue // int32_t class DisconnectSocket: class InitClientHttpService: class IsHttpServiceAlive: class IsSocketAlive: class SetSkinMaterial: class GetFinalDamagePerSec: [+] 0x8 GetFinalDamagePerSec->ReturnValue // float class GetTargetActors: class IsTimerActive: class RegisterActorOutOfCircle: class UnregisterActorOutOfCircle: class GetLanuchForce: class OnChangedCurrentPerkDeckSelectInfo: class OnChangedTeamPlayerClass: class SetPerkInfoImpl: [+] 0x8 SetPerkInfoImpl->PerkDeckClassInfo // struct FPerkDeckClassInfo class SetConsumableItemInfo: class SetEquipState: class SetWeaponInfo: class ApplyList: class CraeteConsumableItemSlots: class CraeteWeaponItemSlots: class InitHaveWeaponList: class InitSupplyItemList: class SetConsumableItemData: [+] 0x8 SetConsumableItemData->ConsumableItem // struct FSupplyItem [+] 0x108 SetConsumableItemData->SetEmpty // char class SetFree: [+] 0x4 SetFree->FreeCount // int32_t class SetOwnGold: class SetTotalPrice: class SetWeaponData: [+] 0x98 SetWeaponData->IsDefaultWeapon // char class SortItems: [+] 0x8 SortItems->NewSortType // struct FString class UpdateConsumableItemData: [+] 0x8 UpdateConsumableItemData->ConsumableItem // struct FSupplyItem [+] 0x108 UpdateConsumableItemData->SetEmpty // char class UpdateConsumableItemEquipState: [+] 0x4 UpdateConsumableItemEquipState->IsUnEquip // char class UpdatePrice: class UpdateWeaponData: [+] 0x98 UpdateWeaponData->SetEmpty // char class UpdateWeaponItemEquipState: [+] 0x98 UpdateWeaponItemEquipState->IsUnEquip // char class GetImpactAudioEvent: [+] 0x8 GetImpactAudioEvent->ReturnValue // struct UAkAudioEvent class GetSurfaceName: class ActivatePostProcess: [+] 0x8 ActivatePostProcess->ReturnValue // struct UCameraPostProcessPreset class ActivateTimedCameraEffect: [+] 0x8 ActivateTimedCameraEffect->bUseDirectParticlePivot // char [+] 0xC ActivateTimedCameraEffect->DirectParticlePivot // struct FVector class ActivateTimedPostProcess: [+] 0x8 ActivateTimedPostProcess->Duration // float [+] 0xC ActivateTimedPostProcess->bFPPOnly // char class BlendOutTimedCameraPostProcess: class CameraFadeInAndOut: [+] 0x4 CameraFadeInAndOut->FadeInTime // float [+] 0x8 CameraFadeInAndOut->Color // struct FLinearColor class DeactivateAllTimedCameraEffect: class DeactivatePostProcess: class DeactivatePostProcessByInstance: class DeactivateTimedCameraEffect: class DeactivateTimedPostProcess: class UpdateBlendOutTimedCameraPostProcess: [+] 0x28 UpdateBlendOutTimedCameraPostProcess->ReturnValue // char class UpdateTimedCameraEffect: class UpdateTimedCameraPostProcess: class GetDebugInfo: class GetHUDInteractionComponent: class GetInputActionsToBlock: class GetPlayingTargetCharacter: [+] 0x8 GetPlayingTargetCharacter->ReturnValue // struct ABravoHotelCharacter class GetTargetPawn: class GetTargetPawnLocation: class GetTargetPawnPlayerState: class GetTargetPawnRotation: class GetTargetPawnTeamPlayers: class HasPerkDeckWidget: class OnChangedReplayViewMode: class GetViewPoint: [+] 0x8 GetViewPoint->ReturnValue // struct FVector class CheckRequestResuscitation: class IsTargetPawnPlayerState: class PlayTargetPosAnim: class Rotate: class SetIconState: class SetPlayerColor: class SetReplayInfo: class SetRotationGroup: class UpdateInfo: class DangerHPEvent: class KnockViewEvent: class PlayAdditionalHPAnim: class PlayIncreaseAnim: class SetMaxHealth: [+] 0x4 SetMaxHealth->bIsFirst // char [+] 0x5 SetMaxHealth->bIsLast // char class SetProgressPercent: [+] 0x8 SetProgressPercent->InHealth // int32_t class GetNewSlotWidgetsFromLast: [+] 0x8 GetNewSlotWidgetsFromLast->ReturnValue // struct TArray class GetSlotPos: [+] 0x4 GetSlotPos->ReturnValue // float class PlayIncreaseMaxHealthAnim: [+] 0x4 PlayIncreaseMaxHealthAnim->InNewHealth // int32_t class SetBeforeHealth: class SetCurrentHealth: [+] 0x4 SetCurrentHealth->bForceUpdate // char class SetDangerHPEvent: [+] 0x4 SetDangerHPEvent->bForceUpdate // char class SetKnockoutMode: class SetProgressSlot: [+] 0x4 SetProgressSlot->InNewHealth // int32_t [+] 0x8 SetProgressSlot->bPlayAnim // char class SetShortTimeHealth: class SetSlotPercent: [+] 0x4 SetSlotPercent->ProgressBarTypeIndex // int32_t class SetSlotWidgets: class SetTargetHealth: class ShowDecreaseCurrentHealthAnim: class UpdateOverHealing: [+] 0x4 UpdateOverHealing->bFlag // char class AddBuff: class OnChangeBackpackItem: class OnChangeCurrentWeapon: class OnChangePawnResetEvent: class OnChangeWeaponAttachments: class OnChangeWearableItem: class ResetCurrentWeaponInfo: class SetBackpackPercent: class SetCurrentWeaponInfo: class SetFireMode: class SetHealths: [+] 0x4 SetHealths->MaxHealth // int32_t [+] 0x8 SetHealths->ShortTimeHealth // int32_t [+] 0xC SetHealths->TargetHealth // int32_t [+] 0x10 SetHealths->CurrentCharacterState // enum class ECharacterState class SetPlayerInfo: class SetRedLungAnim: class SetStance: [+] 0x4 SetStance->Stance // int32_t [+] 0x8 SetStance->bIsHeadbanging // char class SetWeaponBulletCount: [+] 0x4 SetWeaponBulletCount->TotalAmmo // int32_t class UpdateWidgetBuff: [+] 0x4 UpdateWidgetBuff->Timer // float [+] 0x8 UpdateWidgetBuff->MaxTime // float class ResetMarkerInfo: class OnRep_CurrentPerkDeckInfo: class OnRep_NewbieData: class OnRep_SupplyInfo: class OnRep_SuspiciousUser: class OnRep_TeamIndex: class OnRep_Alive: class OnRep_Assists: class OnRep_InOuterArea: class OnRep_Kills: class OnRep_ReplicatedAppearanceInfo: class OnRep_ChangeEquipWeapon: class OnRep_ChangePingInfo: class OnRep_RequestResuscitation: class Cancel: class Confirm: class SetMessageEx: [+] 0x8 SetMessageEx->ErrorID // struct FString [+] 0x18 SetMessageEx->Parameter // struct FString [+] 0x28 SetMessageEx->bConfirm // char [+] 0x29 SetMessageEx->bCancel // char [+] 0x2A SetMessageEx->bWaiting // char [+] 0x2C SetMessageEx->evt // struct FWaitingEvent class ChangeBulletEffect: class OnPenetrationExit: [+] 0x88 OnPenetrationExit->ImpactVelocity // struct FVector class OnProjectileAnyHit: [+] 0x88 OnProjectileAnyHit->ImpactVelocity // struct FVector class OnProjectileBeginOverlap: [+] 0x88 OnProjectileBeginOverlap->TrajectoryNum // int32_t [+] 0x8C OnProjectileBeginOverlap->StartTime // float [+] 0x90 OnProjectileBeginOverlap->EndTime // float class OnProjectileBounce: [+] 0x88 OnProjectileBounce->ImpactVelocity // struct FVector class OnProjectilePenetrate: [+] 0x88 OnProjectilePenetrate->ImpactVelocity // struct FVector class OnProjectileStop: class ProjectileEnterInDoorVolume: class ProjectileExitInDoorVolume: class SetChangeBulletEffect: class SetInWater: class SetSpawnTrailEffect: [+] 0x10 SetSpawnTrailEffect->Location // struct FVector [+] 0x1C SetSpawnTrailEffect->Rotation // struct FRotator class SetStopEffect: class SpawnTrailEffect: class CheckCanUpdateFlyby: class CheckIsValid: class IsNeedToUpdateFlyby: class SpawnFlybySound: class StopUpdateFlyby: class UpdateFlyby: class OnAudioEmitterRegistered: class OnAudioEmitterUnregistered: class OnProjectileBeginOverlap: [+] 0x8 OnProjectileBeginOverlap->OtherActor // struct UActor [+] 0x10 OnProjectileBeginOverlap->OtherComp // struct UPrimitiveComponent [+] 0x18 OnProjectileBeginOverlap->OtherBodyIndex // int32_t [+] 0x1C OnProjectileBeginOverlap->bFromSweep // char [+] 0x20 OnProjectileBeginOverlap->SweepResult // struct FHitResult class AddExplosionDecalEffect: class AddExplosionDecalEffect: class CheckAttachedComponent: class OnAudioEmitterRegistered: class OnAudioEmitterUnregistered: class AddExplosionDecalEffect: class OnAudioEmitterRegistered: class OnAudioEmitterUnregistered: class PlayFlashbangGrenade: class AddExplosionDecalEffect: class EndFirewallLoopSound: class GenerateFireCell: class OnAudioEmitterRegistered: class OnAudioEmitterUnregistered: class PlayMolotoveGrenade_SpawnFireCell: class PlayMolotovGrenade: class ScatteringFireCellLocation: class SetEightDirectionValue: [+] 0x4 SetEightDirectionValue->DirX // float [+] 0x8 SetEightDirectionValue->DirY // float class SetTimerShrinkingFireCell: class SetTimerShrinkingFirePropagation: class SetTimerSpreadingFireCell: class SetTimerSpreadingFirePropagation: class ShrinkFireCells: class ShrinkingFirePropagation: class SpawnFireCells: class SpreadingFirePropagation: class CheckApplyDamageInSmoke: class CheckInSmoke: class FinishSmokeEffectByTimer: class OnAudioEmitterRegistered: class OnAudioEmitterUnregistered: class OnSmokeParticleCollide: [+] 0x8 OnSmokeParticleCollide->EmitterTime // float [+] 0xC OnSmokeParticleCollide->ParticleTime // int32_t [+] 0x10 OnSmokeParticleCollide->Location // struct FVector [+] 0x1C OnSmokeParticleCollide->Velocity // struct FVector [+] 0x28 OnSmokeParticleCollide->Direction // struct FVector [+] 0x34 OnSmokeParticleCollide->Normal // struct FVector [+] 0x40 OnSmokeParticleCollide->BoneName // struct FName [+] 0x48 OnSmokeParticleCollide->PhysMat // struct UPhysicalMaterial class PlaySmokeGrenadeEffect: class SmokeEffectFinished: class CheckDistanceToLocalPlayer: class CheckHitComponent: class EndFireEffect: class GetOwnerProjectileGrenade: class OnOverlapBegin: [+] 0x8 OnOverlapBegin->OtherActor // struct UActor [+] 0x10 OnOverlapBegin->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapBegin->OtherBodyIndex // int32_t [+] 0x1C OnOverlapBegin->bFromSweep // char [+] 0x20 OnOverlapBegin->SweepResult // struct FHitResult class OnOverlapEnd: [+] 0x8 OnOverlapEnd->OtherActor // struct UActor [+] 0x10 OnOverlapEnd->OtherComp // struct UPrimitiveComponent [+] 0x18 OnOverlapEnd->OtherBodyIndex // int32_t class GetRecoilLocation: class GetRecoilRotation: class GetTimeForCurveValue: [+] 0x8 GetTimeForCurveValue->TargetValue // float [+] 0xC GetTimeForCurveValue->Tolerance // float [+] 0x10 GetTimeForCurveValue->ReturnValue // float class HoldRecoil: class InitTimeline: class ReleaseRecoil: class StartRecoil: class StopRecoil: class UpdateBackRecoilLocation: class UpdateHorizonRecoilLocation: class UpdateHorizonRecoilRotation: class UpdateTimeline: class UpdateVerticalRecoilLocation: class UpdateVerticalRecoilRotation: class GetRedZoneSize: class Init: class OnRep_RemainingBombingCount: class Run: class DeleteOldestReplay: class DeleteOldVersionReplay: class GetKeepFileCount: class GetReplayList: class IsLatestVersion: [+] 0x4 IsLatestVersion->ReturnValue // char class IsSupportedReplayVersion: [+] 0x4 IsSupportedReplayVersion->ReturnValue // char class OnDeleteReplayComplete: [+] 0x10 OnDeleteReplayComplete->bSuccess // char class OnEnumerateReplayListComplete: [+] 0x4 OnEnumerateReplayListComplete->RetPageSize // int32_t class OnKeepAndDeleteOldVersionReplaysComplete: class PlayReplay: [+] 0x10 PlayReplay->TargetPawnName // struct FString [+] 0x20 PlayReplay->JumpTimeInSeconds // float class UpdateReplayListItems: class UpdateShouldKeep: [+] 0x10 UpdateShouldKeep->bShouldKeep // char [+] 0x11 UpdateShouldKeep->ReturnValue // char class GetDistanceTo: class GetKillCount: class GetPlayerState: class GetTeamNum: class GetTeamSize: class UpdatePlayerInfo: class OnClickPlayerNameButton: class SetPlayerInfo: class CreatePlayerButton: [+] 0x8 CreatePlayerButton->ReturnValue // struct UUserWidget class CreatePlayerListGroup: [+] 0x8 CreatePlayerListGroup->ReturnValue // struct UUserWidget class HidePlayerList: class OnClickPlayerListNextButton: class OnClickPlayerListPrevButton: class RemovePlayerButtons: class ShowPlayerList: class GetEventTime: class K2_SetKillEvent: class OnMouseButtonDownEventBorder: [+] 0x38 OnMouseButtonDownEventBorder->MouseEvent // struct FPointerEvent class OnMouseEnterEventBorder: [+] 0x38 OnMouseEnterEventBorder->MouseEvent // struct FPointerEvent class OnReplayJumpComplete: class SetKillEvent: [+] 0x30 SetKillEvent->IsMyInfo // char class BPUpdateKillEventMarkersPos: [+] 0x4 BPUpdateKillEventMarkersPos->TotalTime // float class BPUpdateTimelineScale: class CalcurateNormalizedMousePos: [+] 0x4 CalcurateNormalizedMousePos->SliderGeom // struct FGeometry class CreateEventMarker: [+] 0x8 CreateEventMarker->ReturnValue // struct UBravoHotelReplayTimelineEventMarker class EnumerateMK3DKillEvents: class GetTimelineToolTipPosition: [+] 0x10 GetTimelineToolTipPosition->ReturnValue // struct FVector2D class OnCheckStateChangedShowKill: class OnCheckStateChangedShowKnockout: class OnCheckStateChangedShowResuscitated: class OnRefreshMarkersIfWidgetReady: class OnReplayControllerFinishBeginPlay: class OnReplayTargetChanged: class OnValueChangedTimeSlider: class RefreshAllKillEventMarkers: class RemoveAllKillEventMarkers: class RemoveAllKnockoutEventMarkers: class RemoveAllReportedEventMarkers: class RemoveAllResuscitatedEventMarkers: class TimeMSToStringMMSS: [+] 0x8 TimeMSToStringMMSS->ReturnValue // struct FString class Timer_EnumerateMK3DKillEvents: class Timer_EnumerateMK3DKnockoutEvents: class Timer_EnumerateMK3DResuscitatedEvents: class TimeToStringMMSS: [+] 0x8 TimeToStringMMSS->ReturnValue // struct FString class UpdateAllKillEventMarkersPos: class UpdateTimelineScale: class GetCircleInfo: [+] 0xC GetCircleInfo->OutRadius // float class UpdateCameraState: class OnClickedConfirm: class OnClickedCancel: class OnClickedConfirm: class OnReportSended: class IsProgramIndex: class OnClickedCancel: class OnClickedReport: class OnReportConfirm: class SetProgramIndex: [+] 0x4 SetProgramIndex->bInIsChecked // char class SetReportIndex: class SetSelectedUserNickName: class OnClickedCancel: class OnClickedReport: class OnReportConfirm: class SetReportIndex: class SetSelectedUserNickName: class UpdateRoutePing: [+] 0x8 UpdateRoutePing->Positions // struct TArray [+] 0x18 UpdateRoutePing->IsUpdate // char class K2_StartScenario: class K2_StopScenario: class DoActive: class DoDeactive: class CreateConversationProxyObject: [+] 0x8 CreateConversationProxyObject->ConversationKey // struct FName [+] 0x10 CreateConversationProxyObject->ReturnValue // struct UBravoHotelScenarioCallbackProxy class CreateScenarioEventProxyObject: [+] 0x8 CreateScenarioEventProxyObject->ScenarioEventName // struct FName [+] 0x10 CreateScenarioEventProxyObject->LimitCount // int32_t [+] 0x14 CreateScenarioEventProxyObject->bConnected // char [+] 0x18 CreateScenarioEventProxyObject->ReturnValue // struct UBravoHotelScenarioCallbackProxy class CreateScenarioQuestProxyObject: [+] 0x8 CreateScenarioQuestProxyObject->ScenarioQuestName // struct FName [+] 0x10 CreateScenarioQuestProxyObject->ReturnValue // struct UBravoHotelScenarioCallbackProxy class CreateTriggerProxyObject: [+] 0x8 CreateTriggerProxyObject->TagName // struct FName [+] 0x10 CreateTriggerProxyObject->ReturnValue // struct UBravoHotelScenarioCallbackProxy class OnScenarioEventCallback: class OnScenarioQuestFinished: class OnTriggerFinished: [+] 0x8 OnTriggerFinished->OtherActor // struct UActor [+] 0x10 OnTriggerFinished->OtherComp // struct UPrimitiveComponent [+] 0x18 OnTriggerFinished->OtherBodyIndex // int32_t [+] 0x1C OnTriggerFinished->bFromSweep // char [+] 0x20 OnTriggerFinished->SweepResult // struct FHitResult class OnEndScenario: class OnStartScenarioQuest: class OnStopScenarioQuest: class OnUpdateScenarioQuest: class ResizeTextureTarget: [+] 0x4 ResizeTextureTarget->InSizeY // int32_t class GetDistanceToCenter: class K2_OnEnterADS: class K2_OnExitADS: class K2_OnSetAllowdAmmo: [+] 0x4 K2_OnSetAllowdAmmo->AllowdAmmoName // struct FName class Broadcast_DelegateButtonClick: class Broadcast_DelegateChangeKeyValue: [+] 0x8 Broadcast_DelegateChangeKeyValue->IsSubKey // char class Broadcast_DelegateChangeValue: class Broadcast_DelegateChangeValueDirect: [+] 0x4 Broadcast_DelegateChangeValueDirect->Value // float class Broadcast_DelegateShowInfo: class Apply: class ChangeKey: [+] 0x20 ChangeKey->IsSubKey // char class CheckFindOtherSameKey: [+] 0x1 CheckFindOtherSameKey->IsSubType // char [+] 0x8 CheckFindOtherSameKey->InKey // struct FInputChord [+] 0x28 CheckFindOtherSameKey->FromSelfKey // char class DefaultSetting: class GetCurrentKey: [+] 0x8 GetCurrentKey->ReturnValue // struct FInputChord class InitDataByAxisKeyInfo: [+] 0x8 InitDataByAxisKeyInfo->Index // struct FInputAxisKeyMapping [+] 0x38 InitDataByAxisKeyInfo->IsInit // char class InitDataByKeyInfo: [+] 0x8 InitDataByKeyInfo->Index // struct FInputActionKeyMapping [+] 0x30 InitDataByKeyInfo->IsInit // char class InitSetData: [+] 0x4 InitSetData->InitValue2 // float [+] 0x8 InitSetData->BroadcastChange // char class IsEmptyCurKey: [+] 0x1 IsEmptyCurKey->ReturnValue // char class IsSameCurKey: [+] 0x8 IsSameCurKey->InKey // struct FInputChord [+] 0x28 IsSameCurKey->ReturnValue // char class MainOnKeySelected: class MainSelectingKeyChanged: class OnKeySelectedFromInput: [+] 0x8 OnKeySelectedFromInput->SelectedInKey // struct FInputChord class PercentToValue: [+] 0x4 PercentToValue->ReturnValue // float class ResolutionSelected: [+] 0x4 ResolutionSelected->ResolutionX // int32_t [+] 0x8 ResolutionSelected->ResolutionY // int32_t class RollBackSetting: class SetDisplayMode: class SetPercentValue: class SetSelectIndexComboBox: [+] 0x4 SetSelectIndexComboBox->BroadcastChange // char class SetSelectIndexSelectBox: [+] 0x4 SetSelectIndexSelectBox->BroadcastChange // char class SubOnKeySelected: class SubSelectingKeyChanged: class ValueToIndex: [+] 0x4 ValueToIndex->InValue2 // float [+] 0x8 ValueToIndex->ReturnValue // int32_t class ValueToPercent: [+] 0x4 ValueToPercent->ReturnValue // float class Binding: class CreateSlotList: class GetKeyList: [+] 0x50 GetKeyList->BeginType // enum class EKeySettingType [+] 0x51 GetKeyList->EndType // enum class EKeySettingType class GetSlotList: class GetSlotWidgetList: class IsReflexSupported: class SetScrollLock: class AllLoadDataSetting: class Apply: [+] 0x1 Apply->UseConfirmPopup // char class ChangedTab: class ChangeKeyValue: [+] 0x8 ChangeKeyValue->IsSubKey // char class ChangeValue: class ChangeValueDirect: [+] 0x4 ChangeValueDirect->Value // float class CheckHaveApplyList: class CreateConfirmWidget: [+] 0x4 CreateConfirmWidget->SelectTabType // enum class ESettingBigType [+] 0x8 CreateConfirmWidget->PopupType // int32_t class Default: class GetSubList: class GoBack: class IsHaveChangeValue: class LoadDataSetting: class RefreshDeve: class RefreshDisplayResolution: class UpdateTotalGraphics: class UpdateVideoMemoryUsageGraph: [+] 0x4 UpdateVideoMemoryUsageGraph->TotalVideoMemory // int32_t [+] 0x8 UpdateVideoMemoryUsageGraph->CurrentProcessUsage // int32_t [+] 0xC UpdateVideoMemoryUsageGraph->OtherProcessUsage // int32_t class SpawnShellCasing: class Activate: [+] 0x8 Activate->AttachSocketName // struct FName class ApplyAsyncLoadedData: class Deactivate: class FPSK_UpdateADSMode: class GetDefaultMagnifier: class GetMagnifierListCount: class GetScopeWidget: class GetSightMagnification: class GetSightMeshComponent: class GetSightType: class GetStaticMesh: class InternalSetScopeVisible: class ResetMagnifier: class SetADSMode: [+] 0x1 SetADSMode->bImmediately // char class SetScaleMultiplierForZoomInOut: class SetScopeAngle: class SetScopeVisible: class UpdateScale: class ZoomIn: class ZoomOut: class GetTargetRadius: class OnRep_TargetRadius: class SetTargetRadius: class UpdateTargetSize: class OnRep_BroadcastNuclear: class CheckEnableShow: class CheckRemoveExpertWeaponPing: class CheckRemoveMaterialPing: class CreateLocationActor: [+] 0x10 CreateLocationActor->ReturnValue // struct UActor class GetLightPoleMesh: class GetLightPoleValue: [+] 0x4 GetLightPoleValue->OutRadiusCurve // float [+] 0x8 GetLightPoleValue->OutDiameter // float [+] 0xC GetLightPoleValue->OutAlpha // float [+] 0x10 GetLightPoleValue->OutADSFOV // float class GetTeamColor: [+] 0x4 GetTeamColor->OutColor // struct FLinearColor class OnActivate: [+] 0xB8 OnActivate->NewOwnerState // struct ABravoHotelPlayerState [+] 0xC0 OnActivate->GuideActor // char [+] 0xC8 OnActivate->GuidPingInfo // struct FBravoHotelPingInfo class OnBookActivate: [+] 0x10 OnBookActivate->Settings // struct FBravoHotelSmartPingIconSettings [+] 0xC8 OnBookActivate->NewOwnerState // struct ABravoHotelPlayerState class OnChangeOption: class OnDeactivate: class OnEnterState: class OnExitState: class OnExpertWeaponItemActivate: [+] 0x28 OnExpertWeaponItemActivate->ReturnValue // struct UActor class OnLocalPingActivate: class OnMaterialItemActivate: [+] 0x30 OnMaterialItemActivate->ReturnValue // struct UActor class OnPersonalBoxActivate: [+] 0x10 OnPersonalBoxActivate->Settings // struct FBravoHotelSmartPingIconSettings [+] 0xC8 OnPersonalBoxActivate->NewOwnerState // struct ABravoHotelPlayerState class OnRemovePing: class RemoveExpertWeaponPing: class RemoveMaterialPing: class SetInNm: class SetPersonalSupplyBoxPingType: class SetRemoveExpertWeaponPing: class SetRemoveMaterialPing: class SetReSizePing: class SetShowDebugLightPole: class StartRemoveExpertWeaponPing: class StartRemoveMaterialPing: class StartUsingOpacity: class TestLocation: class TestLocation2D: class UpdateRotation: class OnActive: [+] 0xB8 OnActive->TeamPlayerIndex // int32_t [+] 0xBC OnActive->ItemPingIconType // enum class EItemPingIconType class OnDeActive: class OnExpertWeaponPingActive: [+] 0x28 OnExpertWeaponPingActive->Settings // struct FBravoHotelSmartPingIconSettings class OnLocalPingActive: [+] 0x30 OnLocalPingActive->Settings // struct FBravoHotelSmartPingIconSettings class OnMaterialPingActive: [+] 0x30 OnMaterialPingActive->Settings // struct FBravoHotelSmartPingIconSettings class SetExpertWeaponPing: [+] 0x28 SetExpertWeaponPing->ReturnValue // char class SetIcon: [+] 0x4 SetIcon->ItemPingIconType // enum class EItemPingIconType [+] 0x5 SetIcon->IgnoreTeamIndex // char class SetIconAlpha: class SetIconSize: class SetLightPoleValue: [+] 0x4 SetLightPoleValue->RadiusCurve // float [+] 0x8 SetLightPoleValue->Diameter // float [+] 0xC SetLightPoleValue->AlphaCurve // float [+] 0x10 SetLightPoleValue->ADSFOV // float class SetLocalPing: [+] 0x30 SetLocalPing->ReturnValue // char class SetMaterialPing: [+] 0x30 SetMaterialPing->ReturnValue // char class SetScale: class SetShowDebugLightPole: class SetTimer: class SetWidgetComponentsRenderScale: class AddBookPing: class AddExpertWeaponPing: class AddLocalPing: [+] 0x30 AddLocalPing->ReturnValue // int32_t class AddMaterialItemPing: class AddMaterialPing: class AddMaterialPing_BP: class AddPersonalSupplyBoxPing: class AllAddLightPoleEffect: class AllHideSmartPing: class AllRemoveLightPoleEffect: class AllShowSmartPing: class CheckItemInteraction: [+] 0x88 CheckItemInteraction->ReturnValue // char class CheckRemoveExpertWeaponPing: class CheckRemoveMaterialPing: class CheckRemoveMaterialPingFromKey: class CreateSmartPingWidget: class DeleteSmartPing: class GetIconFromTableIndex: [+] 0x8 GetIconFromTableIndex->OutData // struct FBravoHotelSmartPingIconSettings [+] 0xC0 GetIconFromTableIndex->ReturnValue // char class GetPingTypeName: [+] 0x38 GetPingTypeName->ReturnValue // struct FString class GetRemainExpertWeaponPingActor: class GetRemainLocalPingActor: class GetRemainMaterialPingActor: class GetSmartPingTypeName: [+] 0x38 GetSmartPingTypeName->ReturnValue // struct FString class GetTableKeyToTableIndex: [+] 0x8 GetTableKeyToTableIndex->ReturnValue // int32_t class GetUnusedWidgetFromPool: [+] 0x8 GetUnusedWidgetFromPool->Result // char [+] 0x10 GetUnusedWidgetFromPool->ReturnValue // struct ABravoHotelSmartPingActor class HideSmartPing: class InitWidgetPool: class OnEnterPlayingState: class RemoveBookPing: class RemoveMaterialPing_BP: class RemovePersonalSupplyBoxPing: class RemovePing: class RequestAddSmartPing: [+] 0x38 RequestAddSmartPing->OwnerController // struct ABravoHotelPlayerController class RequestRequestMessage: [+] 0x8 RequestRequestMessage->MessageKey // struct FName class RequestResurrectionSmartPing: class ResetSmartPing: class ServerAddSmartPing: [+] 0x38 ServerAddSmartPing->OwnerController // struct ABravoHotelPlayerController class ServerRequestMessage: [+] 0x8 ServerRequestMessage->Message // struct FString class SetDebugLightPole: class SetLightPoleHeight: class SetPersonalSupplyBoxPingType: class SetPingResize: class SetSmartPingMessage: class ShowSmartPing: class ShowSmartPingMessage: [+] 0x10 ShowSmartPingMessage->Color // struct FString [+] 0x20 ShowSmartPingMessage->UserName // struct FString [+] 0x30 ShowSmartPingMessage->ImagePath // struct FString [+] 0x40 ShowSmartPingMessage->TierIcon // struct FString class ShowSmartPingMunu: [+] 0x1 ShowSmartPingMunu->bIsOnMap // char [+] 0x2 ShowSmartPingMunu->bIsEnableRequestMessage // char class SpawnSmartPing: class TraceInteractionableActor: [+] 0xC TraceInteractionableActor->OutFindActor // struct FHitResult [+] 0x98 TraceInteractionableActor->outList // struct TArray [+] 0xA8 TraceInteractionableActor->ReturnValue // char class GetCurrentReplayCurrentTimeInSeconds: class GetCurrentReplayTotalTimeInSeconds: class OnAllLevelLoadedFirstTime: class OnKillcamFinish: class OnKillcamGoToTimeComplete: class ReplayLastKillCam: class SetCurrentReplayPausedState: [+] 0x1 SetCurrentReplayPausedState->ReturnValue // char class SetCurrentReplayPlayRate: class SetCurrentReplayTimeToSeconds: class DoNextTarget: class OnSetTarget: class ResetTargetVehicle: class SetTarget: class SetTargetVehicle: [+] 0x8 SetTargetVehicle->bDrive // char class CreateDestructibleMesh: class DestroyActor: class OnRep_bIsLifeSpanExpired: class OnRep_ImpactPointOnDestruct: class AddSupplyBox: class CheckValue: class SetCharacterState: [+] 0x1 SetCharacterState->IsDisconnect // char class SetCurHp: class SetExpertWeaponName: class SetFiring: class SetGoldenTime: [+] 0x8 SetGoldenTime->NewPercent // float class SetHp: [+] 0x4 SetHp->NewMax // int32_t class SetIndex: class SetKillCount: class SetNickName: class SetPerkImg: class SetPerkLevel: class SetPerkName: class SetPing: class SetPlayFireAnimation: class SetRequestResuscitation: class SetResuscitating: class SetTalking: [+] 0x1 SetTalking->bIsMute // char class UpdateInvalidationbox: class CreateSlot: class Init: class GetAreaName: class GetMaxPlayerCount: class GetSpawnLocation: [+] 0x8 GetSpawnLocation->ReturnValue // struct FVector class GetUseSpawnBound: class K2_OnChangedBehavior: class K2_OnChangedDisconnect: class K2_OnChangedIconIndex: class K2_OnChangedIsInViewport: class K2_OnChangedPlayerState: class Close: class HideFilterLevels: class LoadLevelsList: [+] 0x4 LoadLevelsList->bAllFilter // char [+] 0x5 LoadLevelsList->bLandmarkFilter // char [+] 0x6 LoadLevelsList->bHighFilterIn // char [+] 0x7 LoadLevelsList->bLowFilterIn // char [+] 0x8 LoadLevelsList->bLandscapeFilterIn // char [+] 0x10 LoadLevelsList->StrX // struct FString [+] 0x20 LoadLevelsList->StrY // struct FString [+] 0x30 LoadLevelsList->HighCount // int32_t [+] 0x34 LoadLevelsList->LowCount // int32_t [+] 0x38 LoadLevelsList->Visible // int32_t [+] 0x3C LoadLevelsList->MakingVisible // int32_t [+] 0x40 LoadLevelsList->Loading // int32_t [+] 0x44 LoadLevelsList->Loaded // int32_t [+] 0x48 LoadLevelsList->UnloadedButStill // int32_t [+] 0x4C LoadLevelsList->Unloaded // int32_t [+] 0x50 LoadLevelsList->PreLoading // int32_t [+] 0x58 LoadLevelsList->AddLevelNameLIst // struct TArray [+] 0x68 LoadLevelsList->AddLevels // struct TArray [+] 0x78 LoadLevelsList->RowList // struct TArray [+] 0x88 LoadLevelsList->ColumnList // struct TArray [+] 0x98 LoadLevelsList->LevelColor // struct TArray class ResetFilterLevels: class Close: class Convert: [+] 0x10 Convert->ReturnValue // struct FBuildingItemSpawnLog class EmptySpawnItem: class FindActor: class ForceAllSpawnItem: class Ok: class RequestBuildingCount: [+] 0x10 RequestBuildingCount->CurBuilding // struct FLogBuildCountData class RequestPercent: class RequestState: [+] 0x4 RequestState->CurCnt // int32_t class SaveActorListFile: class SaveFile: class SetData: [+] 0x10 SetData->NewSpawnResultData // struct TArray class SetItemSpawnDataComplete: class SetItemSpawnDataString: class SetItemSpawnDataStrings: [+] 0x10 SetItemSpawnDataStrings->bStart // char [+] 0x11 SetItemSpawnDataStrings->bEnd // char [+] 0x14 SetItemSpawnDataStrings->TotalCnt // int32_t class SetSpawnResult: [+] 0x10 SetSpawnResult->NewSpawnResultData // struct TArray [+] 0x20 SetSpawnResult->IsEnd // char class Teleport: class TestLog: [+] 0x10 TestLog->Index // int32_t class ChangeTimeOfDay_Immediately: class ChangeTimeOfDay_InterpTo: [+] 0x1 ChangeTimeOfDay_InterpTo->TOD_End // enum class ETimeOfDayType class ChangeTimeOfDay_Simulate: [+] 0x1 ChangeTimeOfDay_Simulate->End // enum class ETimeOfDayType [+] 0x4 ChangeTimeOfDay_Simulate->RotationTransition // float [+] 0x8 ChangeTimeOfDay_Simulate->PostTransitionDelay // float [+] 0xC ChangeTimeOfDay_Simulate->PostTransition // float class ChangeTimeOfDaySettings: [+] 0x98 ChangeTimeOfDaySettings->bResetUnchecked // char class UpdateRenderState: class UpdateSimulation: class AddKillMessage: class AnybodySupplyBoxMessage: class GetReviveInfoPercent: class GetReviveInfoSubInfo: class GetSlotHoverWidget: class HideAmplifier: class HideBlueZoneNotiMessage: class HideCastingUI: class HideEnergyRecovery: class HideHealthRecovery: class HideHUDMessage: class HideNuclearMessage: class HidePerkDeck: class MyInfoVisibility: class OnChangedToggleType: [+] 0x1 OnChangedToggleType->CurrentType // enum class EToggleWidgetModeType class ParachuteVisibility: class PlayKillGivePerk: class PlayReadyGivePerk: class PlaySupplyBoxMessage: class ResetMyInfo: class ResetPerkDeck: class SetArmorInfo: [+] 0x4 SetArmorInfo->HelmetGauge // float [+] 0x8 SetArmorInfo->bHasChest // char [+] 0xC SetArmorInfo->ChestGauge // float [+] 0x10 SetArmorInfo->bHasBackpack // char [+] 0x14 SetArmorInfo->BackpackGauge // float class SetCurrentWeaponFireMode: class SetEnergy: class SetKillCount: class SetKnockOut: [+] 0x4 SetKnockOut->Percent // float class SetReviveInfoSubInfo: class ShowAmplifier: class ShowBlueZoneNotiMessage: [+] 0x10 ShowBlueZoneNotiMessage->Desc // struct FString class ShowCastingUI: class ShowCommonMessage: class ShowEnergyRecovery: class ShowHealthRecovery: class ShowHitDamageLog: class ShowHUDMessage: class ShowInventoryNotEnoughSpaceMessage: class ShowMyKillCountMessage: [+] 0x8 ShowMyKillCountMessage->Message // struct FText class ShowMyKnockOutInfo: [+] 0x18 ShowMyKnockOutInfo->Victim // struct FText [+] 0x30 ShowMyKnockOutInfo->bHeadShot // char [+] 0x31 ShowMyKnockOutInfo->bTeamKill // char class ShowNotRecorverHPMessage: [+] 0x4 ShowNotRecorverHPMessage->ItemId // int32_t class ShowNuclearMessage: class ShowPerkDeck: class ShowPlayerActionMessage: [+] 0x18 ShowPlayerActionMessage->Warning // char class ShowRecoveryItemUse: [+] 0x18 ShowRecoveryItemUse->Recovery // char class ShowRedZoneBombMessage: class ShowRedZoneStartMessage: class ShowRequestResusInfo: class SlashLogMessage: [+] 0x10 SlashLogMessage->Warning // char class K2_SetPerkInfo: class OnChangedOptionGamePlay: class UpdateDamageLogVisibility: class CalculateTrajectoryLocationAndVeloctiy: [+] 0xC CalculateTrajectoryLocationAndVeloctiy->OutInitialVelocity // struct FVector class ClearSpawnedParticle: class DrawTrajectory: class SetDecalColor: class SetParticleColor: class StartDraw: [+] 0xC StartDraw->InGravity // struct FVector [+] 0x18 StartDraw->InInitialVelocity // struct FVector [+] 0x24 StartDraw->InTrajectorySegmentCount // float [+] 0x28 StartDraw->InTrajectorySegmentLength // float [+] 0x2C StartDraw->bInUseDebugLine // char class StopDraw: class CallEventByBoxState: class CutOffParachuteEvent: class GetSmokeRemainingTime: class IsOnCompareState: [+] 0x1 IsOnCompareState->ReturnValue // char class LandedDropBoxState: class LandedOnWaterEvent: class OnHit: [+] 0x8 OnHit->OtherActor // struct UActor [+] 0x10 OnHit->OtherComp // struct UPrimitiveComponent [+] 0x18 OnHit->NormalImpulse // struct FVector [+] 0x24 OnHit->Hit // struct FHitResult class OnLanded: class OnLandedFX: class OnRep_ChangeDropState: class OnRep_LandedOnWater: class OpenDropBoxEvent: class SetDropBoxState: class GetDisplayAccuracy: class GetDisplayDamage: class GetDisplayEffectiveRange: class GetDisplayLevel: class GetDisplayMagSize: class GetDisplayRateofFire: class AllApplyLoadSettings: class ApplyGampPlaySettings: class CheckDefaultSettingsWithTabelData: class CheckLoadSettings: class GetLanguage: class GetMasterVolume: class GetPreMasterVolume: class IsOptionChangedFromBenchmark: class SetSetting: [+] 0x1 SetSetting->BigType // enum class ESettingBigType [+] 0x2 SetSetting->SettingType // enum class ESettingType [+] 0x4 SetSetting->Value1 // float [+] 0x8 SetSetting->Value2 // float class SetToDefaultSettingsWithTabelData: class SetSteeringWheelRotation: [+] 0x1 SetSteeringWheelRotation->IsHandlebar // char class Transition_LeftSteering_ToIdle: [+] 0x4 Transition_LeftSteering_ToIdle->StateIndex // int32_t [+] 0x8 Transition_LeftSteering_ToIdle->ReturnValue // char class Transition_LeftSteering_ToRightSteering: [+] 0x4 Transition_LeftSteering_ToRightSteering->StateIndex // int32_t [+] 0x8 Transition_LeftSteering_ToRightSteering->ReturnValue // char class Transition_RightSteering_ToIdle: [+] 0x4 Transition_RightSteering_ToIdle->StateIndex // int32_t [+] 0x8 Transition_RightSteering_ToIdle->ReturnValue // char class Transition_RightSteering_ToLeftSteering: [+] 0x4 Transition_RightSteering_ToLeftSteering->StateIndex // int32_t [+] 0x8 Transition_RightSteering_ToLeftSteering->ReturnValue // char class GetAllowedWeaponType: class GetFuelConsumption: [+] 0x4 GetFuelConsumption->bInIsBoosting // char [+] 0x8 GetFuelConsumption->ReturnValue // float class GetRandomDefaultFuel: class GetSeatNum: class GetParentsStandardGroupBoxComponent: class GetSpawnProbability: class GetSpawnVehicleInfoList: class SetDivisionVehicle: class SpawnVehicle: [+] 0x8 SpawnVehicle->ParentActorName // struct FString class ServerActivateVehicle: class SpawnVehicles: class HideVehicle: class SetInfo: [+] 0x4 SetInfo->CurHp // float [+] 0x8 SetInfo->CurSpeed // struct FString class SetName: class ShowVehicle: class MulticastAllPlayerVoice: class ServerAllPlayerVoice: class ServerTeamPlayerVoice: [+] 0x8 ServerTeamPlayerVoice->Idx // struct FName class OnViewCameraInWater: class OnViewCameraOutWater: class GetAttachmentItemByString: [+] 0x10 GetAttachmentItemByString->ReturnValue // enum class EWeaponAttachmentItem class GetAttachmentItemsByString: [+] 0x10 GetAttachmentItemsByString->ReturnValue // struct TArray class GetAttachmentSlotByString: [+] 0x10 GetAttachmentSlotByString->ReturnValue // enum class EWeaponAttachmentType class GetBuffsByString: [+] 0x10 GetBuffsByString->ReturnValue // struct TArray class NativeGetWeaponDetails: [+] 0x10 NativeGetWeaponDetails->ReturnValue // char [+] 0x18 NativeGetWeaponDetails->WeaponInfoOut // struct FBravoHotelWeaponInfo class NativeGetWeaponDetailsByItemInfo: [+] 0x98 NativeGetWeaponDetailsByItemInfo->ReturnValue // char [+] 0xA0 NativeGetWeaponDetailsByItemInfo->WeaponInfoOut // struct FBravoHotelWeaponInfo class CheckData: [+] 0x4 CheckData->CurPos // struct FVector2D [+] 0xC CheckData->outCheckLand // char [+] 0xD CheckData->outCheckDescent // char [+] 0xE CheckData->outCheckPersonalSupplyBox // char [+] 0x10 CheckData->outErrorMessage // struct FString [+] 0x20 CheckData->ReturnValue // char class ConvertPosWorldtoMap: [+] 0x8 ConvertPosWorldtoMap->ReturnValue // struct FVector2D class IsEnablePersonalBoxSpawn: [+] 0x8 IsEnablePersonalBoxSpawn->outErrorMessage // struct FString [+] 0x18 IsEnablePersonalBoxSpawn->ReturnValue // char class ActiveTrap: class CheckAmplifier: class CheckCarScan: class CheckFindLandingPosition: class CheckFindLandingPositionTry: class CheckHeartBeatSensor: class CheckNitroBoom: class CheckNuclear: class CheckRedZone: class CheckSearchInstinct: class CheckSpatialSense: class CheckTransportAircraft: class CheckTransportDropBox: class CheckTrap: class CheckUltimateVehicle: class CheckValid: class CheckVehicleSearch: class DisableWidget: class DoAutoRemove: class InitializeWidget: [+] 0x8 InitializeWidget->InAreaWidgetInfo // struct FAreaWidgetInfo [+] 0x90 InitializeWidget->InMapcompWidget // struct UBravoHotelMapCompWidget class IsValidWidget: class RefreshWidget: class SetAutoRemove: class StopAllAnimation: class StopCheckValid: class UpdateLocation: class AddPersonalSupplyWidget: class GetMapCompWidget: class NotifyTargetPawnPos: class OnAttackedWidget: class OnFireWidget: [+] 0x4 OnFireWidget->Rotation // struct FRotator [+] 0x10 OnFireWidget->Length // float class OnSkillMapStart: class SetToggleMinimap: class UpdateWorldMapClassInfo: class ConvertDistWorldtoMap_Impl: [+] 0x4 ConvertDistWorldtoMap_Impl->ReturnValue // float class ConvertPosWorldtoMap_Impl: [+] 0xC ConvertPosWorldtoMap_Impl->ReturnValue // struct FVector2D class GetMaterialController: [+] 0x8 GetMaterialController->ReturnValue // struct TScriptInterface class GetMaterialCount: class AddItemsToBox: class OnRep_ItemInfo: class OnRep_OriginItemIndex: class OnRep_OwningPawn: class GetPopupManager: class GetPopupWidgetCount: class GetSightInfoWidget: class InputModeGame: class InputModeUI: class ListenForInputAction: [+] 0x8 ListenForInputAction->ActionName // struct FName [+] 0x10 ListenForInputAction->EventType // char [+] 0x11 ListenForInputAction->bConsume // char [+] 0x14 ListenForInputAction->Callback // struct FDelegate class ResetInGameHUDVisible: class SetInGameHUDOpacity: [+] 0x4 SetInGameHUDOpacity->EndOpacity // float [+] 0x8 SetInGameHUDOpacity->Speed // float class SetInGameHUDVisible: class StopListeningForAllInputActions: class GetAudioConditionState: [+] 0x18 GetAudioConditionState->ReturnValue // struct FString class OnAnimNotifyTriggered: [+] 0x8 OnAnimNotifyTriggered->InConditions // struct TArray class BeginInDoorVolume: [+] 0x8 BeginInDoorVolume->OtherActor // struct UActor [+] 0x10 BeginInDoorVolume->OtherComp // struct UPrimitiveComponent [+] 0x18 BeginInDoorVolume->OtherBodyIndex // int32_t [+] 0x1C BeginInDoorVolume->bFromSweep // char [+] 0x20 BeginInDoorVolume->SweepResult // struct FHitResult class EndInDoorVolume: [+] 0x8 EndInDoorVolume->OtherActor // struct UActor [+] 0x10 EndInDoorVolume->OtherComp // struct UPrimitiveComponent [+] 0x18 EndInDoorVolume->OtherBodyIndex // int32_t class CanMoveInput: class GetDefaultMoveSpeed: class GetLadderState: class GetMoveSpeed: class GetOwnerPawn: class GetPreLadderState: class GetUsingLadder: class IsLocallyOwner: class IsMoveFinished: class IsOwnerAuthority: class IsSliding: class K2_MoveForwardOnLadder: class K2_MoveRightOnLadder: class K2_StartUseladder: class K2_StopUseLadder: class LadderStateEvent: class OnRep_LadderState: class OnRep_UsingLadder: class ServerSetSliding: class ServerSyncActorLocation: [+] 0xC ServerSyncActorLocation->SyncVelocity // char [+] 0x10 ServerSyncActorLocation->ActorVelocity // struct FVector [+] 0x1C ServerSyncActorLocation->ClientMovementMode // char class SetLadderInteractionType: class SetLadderState: [+] 0x1 SetLadderState->bActiveEvent // char class SetOwnerCameraAssistant: [+] 0x4 SetOwnerCameraAssistant->ReturnTime // float [+] 0x8 SetOwnerCameraAssistant->SecondTime // float [+] 0xC SetOwnerCameraAssistant->TargetFirstLocation // struct FVector [+] 0x18 SetOwnerCameraAssistant->TargetSecondLocation // struct FVector class SetUsingLadder: class SyncActorLocation: class AnimateScalarParameter: [+] 0x8 AnimateScalarParameter->StartValue // float [+] 0xC AnimateScalarParameter->EndValue // float [+] 0x10 AnimateScalarParameter->Duration // float class AnimateScalarParameterFromCurrent: [+] 0x8 AnimateScalarParameterFromCurrent->TargetValue // float [+] 0xC AnimateScalarParameterFromCurrent->Speed // float class GetScalarParameter: [+] 0x8 GetScalarParameter->OutValue // float [+] 0xC GetScalarParameter->ReturnValue // char class SetColorParameter: [+] 0x8 SetColorParameter->Value // struct FLinearColor class SetScalarParameter: [+] 0x8 SetScalarParameter->Value // float class SetVectorParameter: [+] 0x8 SetVectorParameter->Value // struct FVector class AnimateScalarParameter: [+] 0x8 AnimateScalarParameter->StartValue // float [+] 0xC AnimateScalarParameter->EndValue // float [+] 0x10 AnimateScalarParameter->Duration // float class AnimateScalarParameterFromCurrent: [+] 0x8 AnimateScalarParameterFromCurrent->TargetValue // float [+] 0xC AnimateScalarParameterFromCurrent->Speed // float class GetScalarParameter: [+] 0x8 GetScalarParameter->OutValue // float [+] 0xC GetScalarParameter->ReturnValue // char class HasAnyAnimatingParameter: class SetColorParameter: [+] 0x8 SetColorParameter->Value // struct FLinearColor class SetScalarParameter: [+] 0x8 SetScalarParameter->Value // float class SetVectorParameter: [+] 0x8 SetVectorParameter->Value // struct FVector class CheckClimbEnd: class DoClimbEnd: class DoRewindClimb: class GetIsLedgeGrab: class GetLastClimbInfo: class MultiApplyDamageToGlass: class MultiClimbEnd: class MultiClimbStart: class MultiDisableCollision: class MultiRewindClimb: class OnOriginRebasing: [+] 0x8 OnOriginRebasing->PreviosWorldOriginLocation // struct FIntVector [+] 0x14 OnOriginRebasing->OriginLocation // struct FIntVector class ServerApplyDamageToGlass: class ServerClimbEnd: class ServerClimbStart: class ServerDisableCollision: class ServerLaunchActor: [+] 0xC ServerLaunchActor->bToFalling // char class ServerRewindClimb: class ServerSyncActorLocation: [+] 0xC ServerSyncActorLocation->SyncVelocity // char [+] 0x10 ServerSyncActorLocation->ActorVelocity // struct FVector [+] 0x1C ServerSyncActorLocation->ClientMovementMode // char class SetAttachTime: class AddLockWeaponSlot: [+] 0x4 AddLockWeaponSlot->LockReason // int32_t class CanEquipWeapon: [+] 0x490 CanEquipWeapon->ReturnValue // char class ClientCombineItemRecipe: [+] 0x10 ClientCombineItemRecipe->InResultItem // struct FInventoryItemInfo class ClientPushWeaponSlotByBuff: class DoChangeWeapon: [+] 0x8 DoChangeWeapon->AllowedWeaponTypes // struct TArray [+] 0x18 DoChangeWeapon->bPlayUnequipAnimaion // char [+] 0x19 DoChangeWeapon->ReturnValue // char class DoCombineItemRecipe: class DoDisArm: [+] 0x1 DoDisArm->bSaveLastSlotIndex // char [+] 0x2 DoDisArm->ReturnValue // char class DoDropAllWeapons: class DoDropMaterialItem: [+] 0x4 DoDropMaterialItem->Quantity // int32_t class DoDropWeapon: [+] 0x4 DoDropWeapon->bForceDropWorld // char class DoDropWeaponAttachment: [+] 0x4 DoDropWeaponAttachment->AttachmentType // enum class EWeaponAttachmentType class DoDropWeaponAttachmentByInfo: [+] 0x8 DoDropWeaponAttachmentByInfo->AttachmentInfo // struct FInventoryItemInfo class DoEquipWeaponAttachment: [+] 0x8 DoEquipWeaponAttachment->NewAttachmentItem // struct ABravoHotelPickup class DoEquipWeaponAttachmentByDropBox: [+] 0x8 DoEquipWeaponAttachmentByDropBox->WeaponSlotIndex // int32_t [+] 0x10 DoEquipWeaponAttachmentByDropBox->NewAttachmentItemInfo // struct FInventoryItemInfo class DoEquipWeaponAttachmentByInfo: [+] 0x8 DoEquipWeaponAttachmentByInfo->NewAttachmentItemInfo // struct FInventoryItemInfo class DoEquipWeaponAttachmentFromBackpack: [+] 0x4 DoEquipWeaponAttachmentFromBackpack->BackpackItemIndex // int32_t class DoEquipWearable: class DoEquipWearableInStore: class DoKeepItemByPickUp: [+] 0x8 DoKeepItemByPickUp->NewPickup // struct ABravoHotelPickup class DoKeepItemByWeaponSlot: [+] 0x4 DoKeepItemByWeaponSlot->WeaponSlotIndex // int32_t [+] 0x8 DoKeepItemByWeaponSlot->bFromWeapon // char class DoPickUpMaterialItemByPickUp: [+] 0x8 DoPickUpMaterialItemByPickUp->NewPickup // struct ABravoHotelPickup class DoPickUpWeapon: [+] 0x8 DoPickUpWeapon->NewWeapon // struct ABravoHotelPickup class DoPickupWeaponByInfo: [+] 0x8 DoPickupWeaponByInfo->NewWeaponInfo // struct FInventoryItemInfo [+] 0xA0 DoPickupWeaponByInfo->bForcePickUp // char class DoPickupWeaponByWeapon: [+] 0x8 DoPickupWeaponByWeapon->NewWeapon // struct ABravoHotelWeaponBase class DoRemoveAllWearableItems: class DoRemoveKeepedItem: class DoRemoveWearableItme: class DoSetInventorySettingData: class DoUnEquipWeaponAttachment: [+] 0x4 DoUnEquipWeaponAttachment->AttachmentType // enum class EWeaponAttachmentType class DoUnEquipWeaponAttachmentByInfo: [+] 0x8 DoUnEquipWeaponAttachmentByInfo->AttachmentInfo // struct FInventoryItemInfo class DropWeaponSlots: [+] 0x4 DropWeaponSlots->ThrowItem // char [+] 0x8 DropWeaponSlots->ReturnValue // struct ABravoHotelWeaponBase class FindCloseWeaponSlot: [+] 0x1 FindCloseWeaponSlot->bIsAscendingly // char [+] 0x4 FindCloseWeaponSlot->ReturnValue // int32_t class FindEmptyWeaponSlot: [+] 0x4 FindEmptyWeaponSlot->ReturnValue // int32_t class FindEquippableWeaponFromAllWeapons: [+] 0x1 FindEquippableWeaponFromAllWeapons->AttachmentItem // enum class EWeaponAttachmentItem [+] 0x4 FindEquippableWeaponFromAllWeapons->ReturnValue // int32_t class FindExistedWeaponSlot: [+] 0x4 FindExistedWeaponSlot->ReturnValue // int32_t class FindWeaponSlot: [+] 0x4 FindWeaponSlot->ReturnValue // int32_t class GetCombinableRecipesByPickUp: [+] 0x8 GetCombinableRecipesByPickUp->ReturnValue // struct TArray class GetCurrentAbilityWeapon: class GetCurrentWeapon: class GetEquippedWeapon: [+] 0x8 GetEquippedWeapon->ReturnValue // struct ABravoHotelWeaponBase class GetEquipWeaponsAmmoList: class GetItemCount: [+] 0x8 GetItemCount->ReturnValue // int32_t class GetMainMeterial: [+] 0x8 GetMainMeterial->ReturnValue // struct FName class GetMainMeterialList: [+] 0x8 GetMainMeterialList->outList // struct TArray class GetMaterialTargetText: [+] 0x8 GetMaterialTargetText->ReturnValue // struct FText class GetNeededItemCount: [+] 0x8 GetNeededItemCount->ReturnValue // int32_t class GetNeededMaterialOnItem: [+] 0x8 GetNeededMaterialOnItem->ReturnValue // struct TMap class GetPendingWeapon: class GetRecipeKeyByIndex: [+] 0x4 GetRecipeKeyByIndex->ReturnValue // struct FName class HasWearableItemInSlot: [+] 0x1 HasWearableItemInSlot->ReturnValue // char class InternalChangeWeapon: [+] 0x4 InternalChangeWeapon->bPlayUnequipAnim // char [+] 0x8 InternalChangeWeapon->DelayTime // float [+] 0xC InternalChangeWeapon->bSaveLastSlotIndex // char [+] 0xD InternalChangeWeapon->ReturnValue // char class InternalServerChangeWeapon: [+] 0x4 InternalServerChangeWeapon->bEquip // char [+] 0x8 InternalServerChangeWeapon->DelayTime // float [+] 0xC InternalServerChangeWeapon->bPlayUnequipAnim // char class IsCanUpgradeItem: [+] 0x98 IsCanUpgradeItem->ReturnValue // char class IsChangingWeapon: class IsCombinableRecipe: [+] 0x8 IsCombinableRecipe->ReturnValue // char class IsEnableWeaponSlot: [+] 0x4 IsEnableWeaponSlot->WeaponSlotIndex // int32_t [+] 0x8 IsEnableWeaponSlot->ReturnValue // char class IsEquippableWearableItem: [+] 0x18 IsEquippableWearableItem->ReturnValue // char class IsHaveWeapon: [+] 0x8 IsHaveWeapon->OutInventoryItemInfo // struct FInventoryItemInfo [+] 0xA0 IsHaveWeapon->ReturnValue // char class IsHavingItem: [+] 0x8 IsHavingItem->Count // int32_t [+] 0xC IsHavingItem->ReturnValue // char class IsImmediateAttachmentItem: [+] 0x98 IsImmediateAttachmentItem->ReturnValue // int32_t class IsLockedWeaponSlot: [+] 0x4 IsLockedWeaponSlot->ReturnValue // char class IsNeededMaterialOnItem: [+] 0x8 IsNeededMaterialOnItem->MaterialItemKey // struct FName [+] 0x10 IsNeededMaterialOnItem->ReturnValue // char class IsPendingEquipWeapon: class IsPendingUnEquipWeapon: class MultiPlayDropToFloorSound: class OnEquipAnimMontageEnded: [+] 0x8 OnEquipAnimMontageEnded->bInterrupted // char class OnRep_ChangeCurrentWeapon: class OnRep_ChangeKeepedItemSlots: class OnRep_ChangeMaterialItemSlots: class OnRep_ChangeWeaponSlots: class OnRep_ChangeWearableItemSlots: class OnRep_EquipWeaponAnimation: class OnRep_PendingEquipWeapon: class OnRep_PendingUnEquipWeapon: class OnRep_StatupAnimData: class PickupWeaponSlots: [+] 0x8 PickupWeaponSlots->EquipWeapon // struct ABravoHotelWeaponBase [+] 0x10 PickupWeaponSlots->ReturnValue // char class PlayEquipAnimation: class PlayEquipAnimationOnAll: class PlayUnequipAnimation: class PlayUnequipAnimationOnAll: class PopAllWeaponSlotByBuff: class PostEquipWeaponTimerProc: class PostUnEquipWeaponTimerProc: class RemoveLockWeaponSlot: [+] 0x4 RemoveLockWeaponSlot->LockReason // int32_t class RemoveWearbleItemInStore: class ServerChangeWeapon: [+] 0x1 ServerChangeWeapon->bEquip // char [+] 0x4 ServerChangeWeapon->DelayTime // float [+] 0x8 ServerChangeWeapon->bPlayUnequipAnim // char class ServerCombineItemRecipe: class ServerDropAllWeapons: class ServerDropMaterialItem: [+] 0x4 ServerDropMaterialItem->Quantity // int32_t class ServerDropWeapon: [+] 0x4 ServerDropWeapon->bForceDropWorld // char class ServerDropWeaponAttachment: [+] 0x4 ServerDropWeaponAttachment->AttachmentType // enum class EWeaponAttachmentType class ServerEquipWeaponAttachment: [+] 0x8 ServerEquipWeaponAttachment->NewAttachmentItem // struct ABravoHotelPickup class ServerEquipWeaponAttachmentByDropBox: [+] 0x8 ServerEquipWeaponAttachmentByDropBox->WeaponSlotIndex // int32_t [+] 0xC ServerEquipWeaponAttachmentByDropBox->SlotIndex // char [+] 0x10 ServerEquipWeaponAttachmentByDropBox->RepItemInfo // struct FInventoryItemInfo class ServerEquipWeaponAttachmentByInfo: [+] 0x8 ServerEquipWeaponAttachmentByInfo->Owner // struct UActor [+] 0x10 ServerEquipWeaponAttachmentByInfo->RepItemInfo // struct FInventoryItemInfo class ServerEquipWeaponAttachmentFromBackpack: [+] 0x4 ServerEquipWeaponAttachmentFromBackpack->BackpackItemIndex // int32_t class ServerKeepItemByPickUp: [+] 0x8 ServerKeepItemByPickUp->NewPickup // struct ABravoHotelPickup class ServerKeepItemByWeaponSlot: [+] 0x4 ServerKeepItemByWeaponSlot->WeaponSlotIndex // int32_t [+] 0x8 ServerKeepItemByWeaponSlot->bFromWeapon // char class ServerPickUpMaterialItemByPickUp: [+] 0x8 ServerPickUpMaterialItemByPickUp->NewPickup // struct ABravoHotelPickup class ServerPickupWeapon: [+] 0x8 ServerPickupWeapon->NewWeapon // struct ABravoHotelPickup class ServerPickupWeaponByInfo: [+] 0x4 ServerPickupWeaponByInfo->BackPackIndex // int32_t class ServerPickupWeaponByWeapon: [+] 0x8 ServerPickupWeaponByWeapon->NewWeapon // struct ABravoHotelWeaponBase class ServerRemoveAllWearableItems: class ServerRemoveKeepedItem: class ServerRemoveWearableItem: class ServerSetCurrentAbilityWeapon: class ServerSetInventorySettingData: class ServerSetLastEquippedWeaponSlotIndex: class ServerUnEquipWeaponAttachment: [+] 0x4 ServerUnEquipWeaponAttachment->AttachmentType // enum class EWeaponAttachmentType class SetCurrentAbilityWeapon: class UseThrowingWeapon: [+] 0x4 UseThrowingWeapon->DestroyDelay // float class Conv_FloatToSTFloat: [+] 0x8 Conv_FloatToSTFloat->ReturnValue // struct FSTFloat class Conv_IntToSTInt: [+] 0x8 Conv_IntToSTInt->ReturnValue // struct FSTInt class Conv_STFloatToFloat: [+] 0x40 Conv_STFloatToFloat->ReturnValue // float class Conv_STFloatToString: [+] 0x40 Conv_STFloatToString->ReturnValue // struct FString class Conv_STIntToFloat: [+] 0x40 Conv_STIntToFloat->ReturnValue // float class Conv_STIntToInt: [+] 0x40 Conv_STIntToInt->ReturnValue // int32_t class Conv_STIntToString: [+] 0x40 Conv_STIntToString->ReturnValue // struct FString class RequestSteamFriendsList: [+] 0x8 RequestSteamFriendsList->PlayerController // struct APlayerController [+] 0x10 RequestSteamFriendsList->ReturnValue // struct USteamGetFriendsCallbackProxy class OnAudioEmitterRegistered: class OnDestroyTransport: class OnRep_HealthPoint: class IsPendingSetStaticMesh: class OnCompleteAsyncLoad: class IsPendingSetSkeletalMesh: class OnCompleteAsyncLoad: class EquipAttachment: class GetAllAttachmentComponents: [+] 0x10 GetAllAttachmentComponents->bIncludeWeaponSight // char class GetCurrentMuzzleComponent: class GetCurrentSightType: class GetCurrentWeaponSight: class GetDefaultSightFOV: class GetFireSocketLocation: [+] 0x8 GetFireSocketLocation->ReturnValue // struct FVector class GetFireSocketRotation: [+] 0x8 GetFireSocketRotation->ReturnValue // struct FRotator class GetFPSKWeaponSight: [+] 0x8 GetFPSKWeaponSight->ReturnValue // struct ABravoHotelSightAttachment class GetRelativeFireSocketLocation: [+] 0x8 GetRelativeFireSocketLocation->ReturnValue // struct FVector class GetSightFOV: class GetSightScale: class GetSkeletalMeshAttachmentComponents: class GetStaticMeshAttachmentComponents: [+] 0x10 GetStaticMeshAttachmentComponents->bIncludeWeaponSight // char class InitAttachment: class IsHighMagnificationSight: class SetScalarParameterOnAttachments: [+] 0x8 SetScalarParameterOnAttachments->ParameterValue // float [+] 0xC SetScalarParameterOnAttachments->bIncludeWeaponSight // char class SetSightScale: class UnequipAttachment: class UnequipAttachment_Multicast: class OnRep_ChangeAttachments: class BP-CameraShake_Fire_WA2000_ADS1_C: class CineCameraComponent: [+] 0x870 CineCameraComponent->FilmbackSettings // struct FCameraFilmbackSettings [+] 0x87C CineCameraComponent->Filmback // struct FCameraFilmbackSettings [+] 0x888 CineCameraComponent->LensSettings // struct FCameraLensSettings [+] 0x8A0 CineCameraComponent->FocusSettings // struct FCameraFocusSettings [+] 0x8F8 CineCameraComponent->CurrentFocalLength // float [+] 0x8FC CineCameraComponent->CurrentAperture // float [+] 0x900 CineCameraComponent->CurrentFocusDistance // float [+] 0x910 CineCameraComponent->FilmbackPresets // struct TArray [+] 0x920 CineCameraComponent->LensPresets // struct TArray [+] 0x930 CineCameraComponent->DefaultFilmbackPresetName // struct FString [+] 0x940 CineCameraComponent->DefaultFilmbackPreset // struct FString [+] 0x950 CineCameraComponent->DefaultLensPresetName // struct FString [+] 0x960 CineCameraComponent->DefaultLensFocalLength // float [+] 0x964 CineCameraComponent->DefaultLensFStop // float class CameraRig_Crane: [+] 0x328 CameraRig_Crane->CranePitch // float [+] 0x32C CameraRig_Crane->CraneYaw // float [+] 0x330 CameraRig_Crane->CraneArmLength // float [+] 0x334 CameraRig_Crane->bLockMountPitch // char [+] 0x335 CameraRig_Crane->bLockMountYaw // char [+] 0x338 CameraRig_Crane->TransformComponent // struct USceneComponent [+] 0x340 CameraRig_Crane->CraneYawControl // struct USceneComponent [+] 0x348 CameraRig_Crane->CranePitchControl // struct USceneComponent [+] 0x350 CameraRig_Crane->CraneCameraMount // struct USceneComponent class CameraRig_Rail: [+] 0x328 CameraRig_Rail->CurrentPositionOnRail // float [+] 0x32C CameraRig_Rail->bLockOrientationToRail // char [+] 0x330 CameraRig_Rail->TransformComponent // struct USceneComponent [+] 0x338 CameraRig_Rail->RailSplineComponent // struct USplineComponent [+] 0x340 CameraRig_Rail->RailCameraMount // struct USceneComponent class CineCameraActor: [+] 0x920 CineCameraActor->LookatTrackingSettings // struct FCameraLookatTrackingSettings class ECameraFocusMethod: class CameraLookatTrackingSettings: [+] 0x4 CameraLookatTrackingSettings->LookAtTrackingInterpSpeed // float [+] 0x18 CameraLookatTrackingSettings->ActorToTrack // struct TSoftObjectPtr [+] 0x40 CameraLookatTrackingSettings->RelativeOffset // struct FVector [+] 0x4C CameraLookatTrackingSettings->bAllowRoll // char class CameraFocusSettings: [+] 0x4 CameraFocusSettings->ManualFocusDistance // float [+] 0x8 CameraFocusSettings->TrackingFocusSettings // struct FCameraTrackingFocusSettings [+] 0x40 CameraFocusSettings->bDrawDebugFocusPlane // char [+] 0x44 CameraFocusSettings->DebugFocusPlaneColor // struct FColor [+] 0x48 CameraFocusSettings->bSmoothFocusChanges // char [+] 0x4C CameraFocusSettings->FocusSmoothingInterpSpeed // float [+] 0x50 CameraFocusSettings->FocusOffset // float class CameraTrackingFocusSettings: [+] 0x28 CameraTrackingFocusSettings->RelativeOffset // struct FVector [+] 0x34 CameraTrackingFocusSettings->bDrawDebugTrackingFocusPoint // char class NamedLensPreset: [+] 0x10 NamedLensPreset->LensSettings // struct FCameraLensSettings class CameraLensSettings: [+] 0x4 CameraLensSettings->MaxFocalLength // float [+] 0x8 CameraLensSettings->MinFStop // float [+] 0xC CameraLensSettings->MaxFStop // float [+] 0x10 CameraLensSettings->MinimumFocusDistance // float [+] 0x14 CameraLensSettings->DiaphragmBladeCount // int32_t class NamedFilmbackPreset: [+] 0x10 NamedFilmbackPreset->FilmbackSettings // struct FCameraFilmbackSettings class CameraFilmbackSettings: [+] 0x4 CameraFilmbackSettings->SensorHeight // float [+] 0x8 CameraFilmbackSettings->SensorAspectRatio // float class GetDefaultFilmbackPresetName: class GetFilmbackPresetName: class GetHorizontalFieldOfView: class GetLensPresetName: class GetLensPresetsCopy: class GetVerticalFieldOfView: class SetCurrentFocalLength: class SetFilmbackPresetByName: class SetLensPresetByName: class GetRailSplineComponent: class GetCineCameraComponent: class WBP_SPS_SelectionMenu_C: [+] 0x248 WBP_SPS_SelectionMenu_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 WBP_SPS_SelectionMenu_C->Canvas // struct UCanvasPanel [+] 0x258 WBP_SPS_SelectionMenu_C->CenterCursor // struct UImage [+] 0x260 WBP_SPS_SelectionMenu_C->DisplayText // struct UTextBlock [+] 0x268 WBP_SPS_SelectionMenu_C->Image // struct UImage [+] 0x270 WBP_SPS_SelectionMenu_C->Image_2 // struct UImage [+] 0x278 WBP_SPS_SelectionMenu_C->Image_3 // struct UImage [+] 0x280 WBP_SPS_SelectionMenu_C->Image_4 // struct UImage [+] 0x288 WBP_SPS_SelectionMenu_C->Image_5 // struct UImage [+] 0x290 WBP_SPS_SelectionMenu_C->Image_6 // struct UImage [+] 0x298 WBP_SPS_SelectionMenu_C->Image_7 // struct UImage [+] 0x2A0 WBP_SPS_SelectionMenu_C->Image_274 // struct UImage [+] 0x2A8 WBP_SPS_SelectionMenu_C->Message0 // struct UTextBlock [+] 0x2B0 WBP_SPS_SelectionMenu_C->Message2 // struct UTextBlock [+] 0x2B8 WBP_SPS_SelectionMenu_C->Message3 // struct UTextBlock [+] 0x2C0 WBP_SPS_SelectionMenu_C->Message3_1 // struct UTextBlock [+] 0x2C8 WBP_SPS_SelectionMenu_C->Message3_2 // struct UTextBlock [+] 0x2D0 WBP_SPS_SelectionMenu_C->Message3_3 // struct UTextBlock [+] 0x2D8 WBP_SPS_SelectionMenu_C->Message3_4 // struct UTextBlock [+] 0x2E0 WBP_SPS_SelectionMenu_C->Message3_5 // struct UTextBlock [+] 0x2E8 WBP_SPS_SelectionMenu_C->Message3_6 // struct UTextBlock [+] 0x2F0 WBP_SPS_SelectionMenu_C->Message3_7 // struct UTextBlock [+] 0x2F8 WBP_SPS_SelectionMenu_C->Message3_8 // struct UTextBlock [+] 0x300 WBP_SPS_SelectionMenu_C->Message4 // struct UTextBlock [+] 0x308 WBP_SPS_SelectionMenu_C->Message5 // struct UTextBlock [+] 0x310 WBP_SPS_SelectionMenu_C->Message6 // struct UTextBlock [+] 0x318 WBP_SPS_SelectionMenu_C->Message7 // struct UTextBlock [+] 0x320 WBP_SPS_SelectionMenu_C->Messgae1 // struct UTextBlock [+] 0x328 WBP_SPS_SelectionMenu_C->Over1 // struct UImage [+] 0x330 WBP_SPS_SelectionMenu_C->Over2 // struct UImage [+] 0x338 WBP_SPS_SelectionMenu_C->Over3 // struct UImage [+] 0x340 WBP_SPS_SelectionMenu_C->Over4 // struct UImage [+] 0x348 WBP_SPS_SelectionMenu_C->Over5 // struct UImage [+] 0x350 WBP_SPS_SelectionMenu_C->Over6 // struct UImage [+] 0x358 WBP_SPS_SelectionMenu_C->Over7 // struct UImage [+] 0x360 WBP_SPS_SelectionMenu_C->Over8 // struct UImage [+] 0x368 WBP_SPS_SelectionMenu_C->Slot0 // struct UWBP_SPS_SelectionIcon_C [+] 0x370 WBP_SPS_SelectionMenu_C->Slot1 // struct UWBP_SPS_SelectionIcon_C [+] 0x378 WBP_SPS_SelectionMenu_C->Slot2 // struct UWBP_SPS_SelectionIcon_C [+] 0x380 WBP_SPS_SelectionMenu_C->Slot3 // struct UWBP_SPS_SelectionIcon_C [+] 0x388 WBP_SPS_SelectionMenu_C->Slot4 // struct UWBP_SPS_SelectionIcon_C [+] 0x390 WBP_SPS_SelectionMenu_C->Slot5 // struct UWBP_SPS_SelectionIcon_C [+] 0x398 WBP_SPS_SelectionMenu_C->Slot6 // struct UWBP_SPS_SelectionIcon_C [+] 0x3A0 WBP_SPS_SelectionMenu_C->Slot7 // struct UWBP_SPS_SelectionIcon_C [+] 0x3A8 WBP_SPS_SelectionMenu_C->Type // struct UTextBlock [+] 0x3B0 WBP_SPS_SelectionMenu_C->UW-PlayerMarkerWidget // struct UUW-PlayerMarkerWidget_C [+] 0x3B8 WBP_SPS_SelectionMenu_C->WidgetSwitcher_133 // struct UWidgetSwitcher [+] 0x3C0 WBP_SPS_SelectionMenu_C->SelectionWidgets // struct TArray [+] 0x3D0 WBP_SPS_SelectionMenu_C->MenuCenter // struct FVector2D [+] 0x3D8 WBP_SPS_SelectionMenu_C->ReferenceVector // struct FVector [+] 0x3E8 WBP_SPS_SelectionMenu_C->Selected // struct FMulticastInlineDelegate [+] 0x3F8 WBP_SPS_SelectionMenu_C->SmartPingComponent // struct USmartPingSystem_C [+] 0x400 WBP_SPS_SelectionMenu_C->RadialMenuMaterial // struct UMaterialInstanceDynamic [+] 0x408 WBP_SPS_SelectionMenu_C->SelectedIndex // int32_t [+] 0x40C WBP_SPS_SelectionMenu_C->StartIndex // int32_t [+] 0x410 WBP_SPS_SelectionMenu_C->AngleSize // float [+] 0x414 WBP_SPS_SelectionMenu_C->DistanceFromCenter // float [+] 0x418 WBP_SPS_SelectionMenu_C->Divisions // int32_t [+] 0x41C WBP_SPS_SelectionMenu_C->SelectionToleranceFromCenter // float [+] 0x420 WBP_SPS_SelectionMenu_C->Hovered // struct FMulticastInlineDelegate [+] 0x430 WBP_SPS_SelectionMenu_C->ClearPing // struct FMulticastInlineDelegate [+] 0x440 WBP_SPS_SelectionMenu_C->IsPingType // char [+] 0x441 WBP_SPS_SelectionMenu_C->Enable RequestMessage // char class Selected__DelegateSignature: [+] 0xB8 Selected__DelegateSignature->ID // struct FName [+] 0xC0 Selected__DelegateSignature->IsPingType // char [+] 0xC4 Selected__DelegateSignature->RequestMessageIndex // int32_t class Hovered__DelegateSignature: [+] 0xB8 Hovered__DelegateSignature->IsPingType // char class ClearPing__DelegateSignature: class ExecuteUbergraph_WBP_SPS_SelectionMenu: [+] 0x4 ExecuteUbergraph_WBP_SPS_SelectionMenu->___int_Array_Index_Variable // int32_t [+] 0x8 ExecuteUbergraph_WBP_SPS_SelectionMenu->___int_Loop_Counter_Variable // int32_t [+] 0xC ExecuteUbergraph_WBP_SPS_SelectionMenu->K2Node_SwitchInteger_CmpSuccess // char [+] 0x10 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x14 ExecuteUbergraph_WBP_SPS_SelectionMenu->___int_Array_Index_Variable_2 // int32_t [+] 0x18 ExecuteUbergraph_WBP_SPS_SelectionMenu->___bool_Variable // char [+] 0x20 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_GetRequestTextFromIndex_Text // struct UTextBlock [+] 0x28 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Less_IntInt_ReturnValue // char [+] 0x34 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x38 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x3C ExecuteUbergraph_WBP_SPS_SelectionMenu->K2Node_CustomEvent_SelectedIndex // int32_t [+] 0x40 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x41 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x44 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Percent_IntInt_ReturnValue // int32_t [+] 0x48 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0x50 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x54 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x5C ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_SelectVector_ReturnValue // struct FVector [+] 0x68 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x78 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Array_Get_Item // struct FBravoHotelSmartPingIconSettings [+] 0x130 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x134 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x138 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x13C ExecuteUbergraph_WBP_SPS_SelectionMenu->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14C ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_GetViewportScale_ReturnValue // float [+] 0x150 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_BreakVector2D_X // float [+] 0x154 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_BreakVector2D_Y // float [+] 0x158 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x160 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x164 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Divide_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x16C ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_FTrunc_ReturnValue_2 // int32_t [+] 0x170 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_GetViewportScale_ReturnValue_2 // float [+] 0x174 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Multiply_Vector2DFloat_ReturnValue_2 // struct FVector2D [+] 0x17C ExecuteUbergraph_WBP_SPS_SelectionMenu->K2Node_Select_Default // struct FVector2D [+] 0x184 ExecuteUbergraph_WBP_SPS_SelectionMenu->K2Node_CustomEvent_Index // int32_t [+] 0x188 ExecuteUbergraph_WBP_SPS_SelectionMenu->K2Node_CustomEvent_Settings // struct FBravoHotelSmartPingIconSettings [+] 0x240 ExecuteUbergraph_WBP_SPS_SelectionMenu->K2Node_CustomEvent_NewIsPingType // char [+] 0x248 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x258 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Array_Get_Item_2 // struct FName [+] 0x260 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x268 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_GetDataTableRowFromName_OutRow // struct FRequestMessage [+] 0x290 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x291 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x294 ExecuteUbergraph_WBP_SPS_SelectionMenu->___int_Loop_Counter_Variable_2 // int32_t [+] 0x298 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x29C ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x2A0 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x2A8 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_Not_PreBool_ReturnValue // char [+] 0x2A9 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_IsValid_ReturnValue // char [+] 0x2B0 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x2B8 ExecuteUbergraph_WBP_SPS_SelectionMenu->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x2C0 ExecuteUbergraph_WBP_SPS_SelectionMenu->K2Node_DynamicCast_bSuccess // char [+] 0x2C1 ExecuteUbergraph_WBP_SPS_SelectionMenu->CallFunc_IsShowingWorldMap_ReturnValue // char class TogglePingType: class ä¤@t¤¸_1: [+] 0x8 ä¤@t¤¸_1->Settings // struct FBravoHotelSmartPingIconSettings class SetSelectedIndex: class ConstructMenuElements: class Destruct: class Construct: class OnMouseMove: [+] 0x38 OnMouseMove->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseMove->ReturnValue // struct FEventReply [+] 0x160 OnMouseMove->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x168 OnMouseMove->CallFunc_GetMousePositionScaledByDPI_LocationX // float [+] 0x16C OnMouseMove->CallFunc_GetMousePositionScaledByDPI_LocationY // float [+] 0x170 OnMouseMove->CallFunc_GetMousePositionScaledByDPI_ReturnValue // char [+] 0x171 OnMouseMove->K2Node_SwitchEnum_CmpSuccess // char [+] 0x174 OnMouseMove->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x17C OnMouseMove->CallFunc_GetViewportScale_ReturnValue // float [+] 0x180 OnMouseMove->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x188 OnMouseMove->CallFunc_GetViewportScale_ReturnValue_2 // float [+] 0x18C OnMouseMove->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x194 OnMouseMove->CallFunc_BreakVector2D_X // float [+] 0x198 OnMouseMove->CallFunc_BreakVector2D_Y // float [+] 0x19C OnMouseMove->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x1A8 OnMouseMove->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x1AC OnMouseMove->CallFunc_CalculateSelectionIndexFromVector_ReturnValue // int32_t [+] 0x1B0 OnMouseMove->CallFunc_VSize_ReturnValue // float [+] 0x1B4 OnMouseMove->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x1B8 OnMouseMove->K2Node_MakeStruct_EventReply // struct FEventReply class CalculateSelectionIndexFromVector: [+] 0xC CalculateSelectionIndexFromVector->ReturnValue // int32_t [+] 0x10 CalculateSelectionIndexFromVector->CallFunc_Normal_ReturnValue // struct FVector [+] 0x1C CalculateSelectionIndexFromVector->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x20 CalculateSelectionIndexFromVector->CallFunc_BreakVector_X // float [+] 0x24 CalculateSelectionIndexFromVector->CallFunc_BreakVector_Y // float [+] 0x28 CalculateSelectionIndexFromVector->CallFunc_BreakVector_Z // float [+] 0x2C CalculateSelectionIndexFromVector->CallFunc_Normal_ReturnValue_2 // struct FVector [+] 0x38 CalculateSelectionIndexFromVector->CallFunc_Dot_VectorVector_ReturnValue // float [+] 0x3C CalculateSelectionIndexFromVector->CallFunc_BreakVector_X_2 // float [+] 0x40 CalculateSelectionIndexFromVector->CallFunc_BreakVector_Y_2 // float [+] 0x44 CalculateSelectionIndexFromVector->CallFunc_BreakVector_Z_2 // float [+] 0x48 CalculateSelectionIndexFromVector->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x4C CalculateSelectionIndexFromVector->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x50 CalculateSelectionIndexFromVector->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x54 CalculateSelectionIndexFromVector->CallFunc_DegAtan2_ReturnValue // float [+] 0x58 CalculateSelectionIndexFromVector->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x5C CalculateSelectionIndexFromVector->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x60 CalculateSelectionIndexFromVector->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x64 CalculateSelectionIndexFromVector->CallFunc_Percent_FloatFloat_ReturnValue // float [+] 0x68 CalculateSelectionIndexFromVector->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x6C CalculateSelectionIndexFromVector->CallFunc_FFloor_ReturnValue // int32_t class ConfirmSelection: class CancelSelection: class ClearActiveSelection: [+] 0x8 ClearActiveSelection->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x9 ClearActiveSelection->CallFunc_IsValid_ReturnValue // char class SetActiveSelection: [+] 0x8 SetActiveSelection->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x18 SetActiveSelection->CallFunc_Get_Icon_from_Index_Icon // struct UWBP_SPS_SelectionIcon_C [+] 0x20 SetActiveSelection->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x28 SetActiveSelection->CallFunc_IsValid_ReturnValue // char [+] 0x30 SetActiveSelection->CallFunc_GetDataTableRowFromName_OutRow // struct FRequestMessage [+] 0x58 SetActiveSelection->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x59 SetActiveSelection->CallFunc_GreaterEqual_IntInt_ReturnValue // char class SetVisibleOverImage: [+] 0x4 SetVisibleOverImage->VisibleType // enum class ESlateVisibility [+] 0x5 SetVisibleOverImage->K2Node_SwitchInteger_CmpSuccess // char class OnMouseButtonUp: [+] 0x38 OnMouseButtonUp->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUp->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonUp->SmartPingMenu // struct FName [+] 0x168 OnMouseButtonUp->NewLocalVar_1 // struct FName [+] 0x170 OnMouseButtonUp->SmartPingMenuWorldMapAction // struct FName [+] 0x178 OnMouseButtonUp->SmartPingWorldMapAction // struct FName [+] 0x180 OnMouseButtonUp->CallFunc_PointerEvent_GetEffectingButton_ReturnValue // struct FKey [+] 0x198 OnMouseButtonUp->CallFunc_OnMouseButtonUp_ReturnValue // struct FEventReply [+] 0x250 OnMouseButtonUp->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x258 OnMouseButtonUp->CallFunc_IsValid_ReturnValue // char [+] 0x260 OnMouseButtonUp->CallFunc_ToggleSelectionMenu_SelectionMenu // struct UWBP_SPS_SelectionMenu_C [+] 0x268 OnMouseButtonUp->CallFunc_FindMouseEventForActionName_ReturnValue // char [+] 0x269 OnMouseButtonUp->CallFunc_FindMouseEventForActionName_ReturnValue_2 // char [+] 0x270 OnMouseButtonUp->CallFunc_Handled_ReturnValue // struct FEventReply class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue // char [+] 0x161 OnMouseButtonDown->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue_2 // char [+] 0x168 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply [+] 0x220 OnMouseButtonDown->CallFunc_ToggleSelectionMenu_SelectionMenu // struct UWBP_SPS_SelectionMenu_C class MakeSmartpingInfo: [+] 0x8 MakeSmartpingInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 MakeSmartpingInfo->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x18 MakeSmartpingInfo->K2Node_DynamicCast_bSuccess // char class Get Icon from Index: [+] 0x8 Get Icon from Index->Icon // struct UWBP_SPS_SelectionIcon_C [+] 0x10 Get Icon from Index->K2Node_SwitchInteger_CmpSuccess // char class GetRequestTextFromIndex: [+] 0x8 GetRequestTextFromIndex->Text // struct UTextBlock [+] 0x10 GetRequestTextFromIndex->K2Node_SwitchInteger_CmpSuccess // char class GamePlayWidget_C: [+] 0x298 GamePlayWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A0 GamePlayWidget_C->AmmoEffect // struct USlotItemWidget_C [+] 0x2A8 GamePlayWidget_C->AR // struct USlotItemWidget_C [+] 0x2B0 GamePlayWidget_C->AutoLadder // struct USlotItemWidget_C [+] 0x2B8 GamePlayWidget_C->autoReload // struct USlotItemWidget_C [+] 0x2C0 GamePlayWidget_C->AutoUseMedicalLv1 // struct USlotItemWidget_C [+] 0x2C8 GamePlayWidget_C->AutoUseMedicalLv2 // struct USlotItemWidget_C [+] 0x2D0 GamePlayWidget_C->AutoUseMedicalLv3 // struct USlotItemWidget_C [+] 0x2D8 GamePlayWidget_C->BlueBoostEffect // struct USlotItemWidget_C [+] 0x2E0 GamePlayWidget_C->CrossHair // struct USlotItemWidget_C [+] 0x2E8 GamePlayWidget_C->CustsomUseItem // struct USubTitleSlotWidget_C [+] 0x2F0 GamePlayWidget_C->DMR // struct USlotItemWidget_C [+] 0x2F8 GamePlayWidget_C->GreenBoostEffect // struct USlotItemWidget_C [+] 0x300 GamePlayWidget_C->ImmediateAttachment // struct USlotItemWidget_C [+] 0x308 GamePlayWidget_C->InheritAttachment // struct USlotItemWidget_C [+] 0x310 GamePlayWidget_C->inventory // struct USubTitleSlotWidget_C [+] 0x318 GamePlayWidget_C->InventoryOrder // struct USlotItemWidget_C [+] 0x320 GamePlayWidget_C->InventoryScrollSpeed // struct USlotItemWidget_C [+] 0x328 GamePlayWidget_C->MedicalLv1Effect // struct USlotItemWidget_C [+] 0x330 GamePlayWidget_C->MedicalLv2Effect // struct USlotItemWidget_C [+] 0x338 GamePlayWidget_C->MedicalLv3Effect // struct USlotItemWidget_C [+] 0x340 GamePlayWidget_C->NetworkDebug // struct USlotItemWidget_C [+] 0x348 GamePlayWidget_C->Pistol // struct USlotItemWidget_C [+] 0x350 GamePlayWidget_C->RedBoostEffect // struct USlotItemWidget_C [+] 0x358 GamePlayWidget_C->ScrollBox_55 // struct UScrollBox [+] 0x360 GamePlayWidget_C->SearchExpertWeaponMaterialItem // struct USlotItemWidget_C [+] 0x368 GamePlayWidget_C->SearchMaterialItem // struct USlotItemWidget_C [+] 0x370 GamePlayWidget_C->ShowDamageLog // struct USlotItemWidget_C [+] 0x378 GamePlayWidget_C->ShowGuideWidget // struct USlotItemWidget_C [+] 0x380 GamePlayWidget_C->ShowPerkSlot // struct USlotItemWidget_C [+] 0x388 GamePlayWidget_C->ShowSmartPing // struct USlotItemWidget_C [+] 0x390 GamePlayWidget_C->ShowSmartPingLightPole // struct USlotItemWidget_C [+] 0x398 GamePlayWidget_C->ShowSmartPingSupplyBox // struct USlotItemWidget_C [+] 0x3A0 GamePlayWidget_C->ShowUseaableItemEffect // struct USlotItemWidget_C [+] 0x3A8 GamePlayWidget_C->SMG // struct USlotItemWidget_C [+] 0x3B0 GamePlayWidget_C->SR // struct USlotItemWidget_C [+] 0x3B8 GamePlayWidget_C->Tutorial // struct USlotItemWidget_C [+] 0x3C0 GamePlayWidget_C->Tutorial_RePlay // struct USlotItemWidget_C [+] 0x3C8 GamePlayWidget_C->UseItem1 // struct USlotItemWidget_C [+] 0x3D0 GamePlayWidget_C->UseItem2 // struct USlotItemWidget_C [+] 0x3D8 GamePlayWidget_C->UseItem3 // struct USlotItemWidget_C [+] 0x3E0 GamePlayWidget_C->UseItem4 // struct USlotItemWidget_C [+] 0x3E8 GamePlayWidget_C->UseItem5 // struct USlotItemWidget_C [+] 0x3F0 GamePlayWidget_C->UseItem6 // struct USlotItemWidget_C [+] 0x3F8 GamePlayWidget_C->UseItem7 // struct USlotItemWidget_C [+] 0x400 GamePlayWidget_C->UseItem8 // struct USlotItemWidget_C [+] 0x408 GamePlayWidget_C->VerticalBox_154 // struct UVerticalBox [+] 0x410 GamePlayWidget_C->¬©¨Ü // struct USubTitleSlotWidget_C [+] 0x418 GamePlayWidget_C->xŒ„ // struct USubTitleSlotWidget_C [+] 0x420 GamePlayWidget_C->œ ¬¼ // struct USubTitleSlotWidget_C [+] 0x428 GamePlayWidget_C->ScrollBarTimer // struct FTimerHandle class ExecuteUbergraph_GamePlayWidget: [+] 0x4 ExecuteUbergraph_GamePlayWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_GamePlayWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 ExecuteUbergraph_GamePlayWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x30 ExecuteUbergraph_GamePlayWidget->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Player_Controller // struct ABravoHotelLobbyPlayerController [+] 0x38 ExecuteUbergraph_GamePlayWidget->K2Node_DynamicCast_bSuccess // char [+] 0x40 ExecuteUbergraph_GamePlayWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x48 ExecuteUbergraph_GamePlayWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x50 ExecuteUbergraph_GamePlayWidget->K2Node_DynamicCast_AsBP_Lobby_Controller // struct ABP-LobbyController_C [+] 0x58 ExecuteUbergraph_GamePlayWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x59 ExecuteUbergraph_GamePlayWidget->K2Node_CustomEvent_Type // enum class ESettingType [+] 0x5A ExecuteUbergraph_GamePlayWidget->K2Node_SwitchEnum_CmpSuccess // char [+] 0x60 ExecuteUbergraph_GamePlayWidget->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x68 ExecuteUbergraph_GamePlayWidget->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login // struct ABattleRoyaleGameMode_Login [+] 0x70 ExecuteUbergraph_GamePlayWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x78 ExecuteUbergraph_GamePlayWidget->CallFunc_GetPartyInfo_ReturnValue // struct FBravoHotelPartyInfo [+] 0xA0 ExecuteUbergraph_GamePlayWidget->K2Node_CustomEvent_Value // struct UBravoHotelSettingSlotWidget [+] 0xA8 ExecuteUbergraph_GamePlayWidget->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0xA9 ExecuteUbergraph_GamePlayWidget->CallFunc_EqualEqual_FloatFloat_ReturnValue_2 // char [+] 0xAA ExecuteUbergraph_GamePlayWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xAB ExecuteUbergraph_GamePlayWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0xAC ExecuteUbergraph_GamePlayWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0xBC ExecuteUbergraph_GamePlayWidget->K2Node_ComponentBoundEvent_CurrentOffset // float [+] 0xC0 ExecuteUbergraph_GamePlayWidget->CallFunc_K2_IsTimerActiveHandle_ReturnValue // char [+] 0xC1 ExecuteUbergraph_GamePlayWidget->CallFunc_IsCheatable_IsCheatable // char class CustomEvent: class BndEvt__ScrollBox_54_K2Node_ComponentBoundEvent_0_OnUserScrolledEvent__DelegateSignature: class Construct: class DelegateChangeValue_Event_1: class ä¤@t¤¸_1: class BP_KeyMapping_C: [+] 0x28 BP_KeyMapping_C->Name // struct FString [+] 0x38 BP_KeyMapping_C->Scale // float [+] 0x40 BP_KeyMapping_C->Primary Combination // struct UBP_KeyCombination_C [+] 0x48 BP_KeyMapping_C->Secondary Combination // struct UBP_KeyCombination_C [+] 0x50 BP_KeyMapping_C->Parent Action // struct UBP_KeyAction_C class Init Key Mapping: [+] 0x38 Init Key Mapping->Mapping // struct UBP_KeyMapping_C [+] 0x40 Init Key Mapping->CallFunc_SpawnObject_ReturnValue // struct UBP_KeyCombination_C [+] 0x48 Init Key Mapping->CallFunc_Init_Key_Combination_Combination // struct UBP_KeyCombination_C [+] 0x50 Init Key Mapping->CallFunc_SpawnObject_ReturnValue_2 // struct UBP_KeyCombination_C [+] 0x58 Init Key Mapping->CallFunc_Init_Key_Combination_Combination_2 // struct UBP_KeyCombination_C class Key Mapping Current State: [+] 0x8 Key Mapping Current State->Mapping Value // float [+] 0xC Key Mapping Current State->Is Active // char [+] 0xD Key Mapping Current State->Just Pressed // char [+] 0xE Key Mapping Current State->Just Released // char [+] 0x10 Key Mapping Current State->Mapping Axis Value // float [+] 0x14 Key Mapping Current State->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x18 Key Mapping Current State->CallFunc_Key_Combination_Current_State_Axis_Value // float [+] 0x1C Key Mapping Current State->CallFunc_Key_Combination_Current_State_Is_Active // char [+] 0x1D Key Mapping Current State->CallFunc_Key_Combination_Current_State_Just_Pressed // char [+] 0x1E Key Mapping Current State->CallFunc_Key_Combination_Current_State_Just_Released // char [+] 0x20 Key Mapping Current State->CallFunc_Key_Combination_Current_State_Axis_Value_2 // float [+] 0x24 Key Mapping Current State->CallFunc_Key_Combination_Current_State_Is_Active_2 // char [+] 0x25 Key Mapping Current State->CallFunc_Key_Combination_Current_State_Just_Pressed_2 // char [+] 0x26 Key Mapping Current State->CallFunc_Key_Combination_Current_State_Just_Released_2 // char [+] 0x27 Key Mapping Current State->CallFunc_BooleanNOR_ReturnValue // char [+] 0x28 Key Mapping Current State->CallFunc_BooleanAND_ReturnValue // char [+] 0x29 Key Mapping Current State->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x2A Key Mapping Current State->CallFunc_BooleanNOR_ReturnValue_2 // char [+] 0x2B Key Mapping Current State->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x2C Key Mapping Current State->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x2D Key Mapping Current State->CallFunc_Not_PreBool_ReturnValue // char [+] 0x2E Key Mapping Current State->CallFunc_BooleanOR_ReturnValue // char [+] 0x2F Key Mapping Current State->CallFunc_BooleanAND_ReturnValue_5 // char [+] 0x30 Key Mapping Current State->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x31 Key Mapping Current State->CallFunc_BooleanOR_ReturnValue_3 // char [+] 0x32 Key Mapping Current State->CallFunc_BooleanOR_ReturnValue_4 // char [+] 0x34 Key Mapping Current State->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x38 Key Mapping Current State->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x39 Key Mapping Current State->CallFunc_BooleanAND_ReturnValue_6 // char [+] 0x3C Key Mapping Current State->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x40 Key Mapping Current State->CallFunc_BooleanOR_ReturnValue_5 // char class Save Key Mapping: [+] 0x8 Save Key Mapping->KeySave // struct FSKeyActionSave [+] 0x60 Save Key Mapping->K2Node_Copy_ReturnValue // struct FSKeyActionSave [+] 0xB8 Save Key Mapping->K2Node_SetFieldsInStruct_StructOut // struct FSKeyActionSave [+] 0x110 Save Key Mapping->K2Node_SetFieldsInStruct_StructOut_2 // struct FSKeyActionSave class Load Key Mapping: [+] 0x8 Load Key Mapping->Action Name // struct FString [+] 0x18 Load Key Mapping->Category // struct FString class Revert To Default KeyMapping: class BravoHotelAppInstance: class BravoHotelOnlineSession: class EDSConnectionType: class BravoHotelPopupDialog: class BP-Weapon_S12K_LV6_C: class BP-RichImageDecorater_C: class BravoHotelClientInstance: class ChangeOption: class InputCoreTypes: class Key: class ETouchIndex: class EControllerHand: class ETouchType: class EConsoleForGamepadLabels: class Wheel-Quadski_Rear_Wrecked_C: class BP-Weapon_MICROUZI_LV6_A_C: class BP-MK3DReplayController_C: [+] 0xAD0 BP-MK3DReplayController_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xAD8 BP-MK3DReplayController_C->BP-HUDInteractionComponent // struct UBP-HUDInteractionComponent_C [+] 0xAE0 BP-MK3DReplayController_C->OpenedWidgetNum // int32_t [+] 0xAE4 BP-MK3DReplayController_C->ViewMode // char class ExecuteUbergraph_BP-MK3DReplayController: [+] 0x8 ExecuteUbergraph_BP-MK3DReplayController->K2Node_InputActionEvent_Key // struct FKey [+] 0x20 ExecuteUbergraph_BP-MK3DReplayController->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x30 ExecuteUbergraph_BP-MK3DReplayController->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x40 ExecuteUbergraph_BP-MK3DReplayController->CallFunc_GetReplayWidget_Widget // struct UUW-ReplayMainWidget_C [+] 0x48 ExecuteUbergraph_BP-MK3DReplayController->CallFunc_IsValid_ReturnValue // char [+] 0x50 ExecuteUbergraph_BP-MK3DReplayController->CallFunc_GetReplayWidget_Widget_2 // struct UUW-ReplayMainWidget_C [+] 0x58 ExecuteUbergraph_BP-MK3DReplayController->CallFunc_GetReplayWidget_Widget_3 // struct UUW-ReplayMainWidget_C [+] 0x60 ExecuteUbergraph_BP-MK3DReplayController->CallFunc_IsValid_ReturnValue_2 // char [+] 0x61 ExecuteUbergraph_BP-MK3DReplayController->CallFunc_IsValid_ReturnValue_3 // char [+] 0x68 ExecuteUbergraph_BP-MK3DReplayController->K2Node_InputActionEvent_Key_2 // struct FKey [+] 0x80 ExecuteUbergraph_BP-MK3DReplayController->K2Node_CustomEvent_CameraType // enum class ECameraType [+] 0x88 ExecuteUbergraph_BP-MK3DReplayController->K2Node_CustomEvent_TargetPlayerName // struct FString [+] 0x98 ExecuteUbergraph_BP-MK3DReplayController->K2Node_CustomEvent_ViewMode // char [+] 0xA0 ExecuteUbergraph_BP-MK3DReplayController->K2Node_InputActionEvent_Key_3 // struct FKey [+] 0xB8 ExecuteUbergraph_BP-MK3DReplayController->CallFunc_GetReplayCameraType_ReturnValue // enum class ECameraType [+] 0xB9 ExecuteUbergraph_BP-MK3DReplayController->CallFunc_NotEqual_ByteByte_ReturnValue // char class OnInputItemList: class OnViewportSizedBP: class ChangeViewModeDelegate_Event_1: class ChangeCameraTypeDelegate_Event_1: [+] 0x8 ChangeCameraTypeDelegate_Event_1->TargetPlayerName // struct FString class OnInputPlayerListWidget: class OnInputItemListWidget: class OnInputReplayTimelineWidget: class ReceiveBeginPlay: class OnInputWorldMap: class InpActEvt_ToggleInGameHUD_K2Node_InputActionEvent_1: class InpActEvt_MiniMap_K2Node_InputActionEvent_2: class InpActEvt_CloseUI_K2Node_InputActionEvent_3: class CheckInputMode: [+] 0x1 CheckInputMode->CallFunc_IsPlayingKillcam_ReturnValue // char [+] 0x2 CheckInputMode->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x3 CheckInputMode->CallFunc_GetReplayCameraType_ReturnValue // enum class ECameraType [+] 0x4 CheckInputMode->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x5 CheckInputMode->CallFunc_IsShowingAnyWidget_ReturnValue // char [+] 0x6 CheckInputMode->CallFunc_IsOpenSystemPopup_bResult // char [+] 0x7 CheckInputMode->CallFunc_GetPlayerHUD_isAlive // char [+] 0x8 CheckInputMode->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x10 CheckInputMode->CallFunc_GetCurrentShowingWidgetType_ReturnValue // enum class EToggleWidgetModeType [+] 0x11 CheckInputMode->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x12 CheckInputMode->CallFunc_BooleanOR_ReturnValue // char class ChangeInputMode: class Init: class SetVisibilityPerkDeck: [+] 0x1 SetVisibilityPerkDeck->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x8 SetVisibilityPerkDeck->CallFunc_GetPlayerMainWidget_Widget // struct UBravoHotelMainWidget [+] 0x10 SetVisibilityPerkDeck->CallFunc_IsValid_ReturnValue // char [+] 0x18 SetVisibilityPerkDeck->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0x28 SetVisibilityPerkDeck->K2Node_DynamicCast_bSuccess // char [+] 0x30 SetVisibilityPerkDeck->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface_2 // struct TScriptInterface [+] 0x40 SetVisibilityPerkDeck->K2Node_DynamicCast_bSuccess_2 // char [+] 0x41 SetVisibilityPerkDeck->CallFunc_IsValid_ReturnValue_2 // char class OnChangeCameraType: class OnChangeViewMode: [+] 0x8 OnChangeViewMode->CallFunc_GetCameraRotation_ReturnValue // struct FRotator [+] 0x14 OnChangeViewMode->K2Node_SwitchEnum_CmpSuccess // char [+] 0x18 OnChangeViewMode->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x20 OnChangeViewMode->CallFunc_IsValid_ReturnValue // char [+] 0x28 OnChangeViewMode->CallFunc_GetPlayerMainWidget_Widget // struct UBravoHotelMainWidget [+] 0x30 OnChangeViewMode->CallFunc_IsValid_ReturnValue_2 // char [+] 0x38 OnChangeViewMode->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0x48 OnChangeViewMode->K2Node_DynamicCast_bSuccess // char [+] 0x50 OnChangeViewMode->K2Node_DynamicCast_AsBP_Battle_Royale_Pawn // struct ABP-BattleRoyalePawn_C [+] 0x58 OnChangeViewMode->K2Node_DynamicCast_bSuccess_2 // char [+] 0x60 OnChangeViewMode->CallFunc_GetCamera3P_ReturnValue // struct UCameraComponent class SetMaxViewportSize: [+] 0x4 SetMaxViewportSize->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0xC SetMaxViewportSize->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x10 SetMaxViewportSize->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x18 SetMaxViewportSize->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x1C SetMaxViewportSize->CallFunc_BreakVector2D_X // float [+] 0x20 SetMaxViewportSize->CallFunc_BreakVector2D_Y // float [+] 0x24 SetMaxViewportSize->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x28 SetMaxViewportSize->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x2C SetMaxViewportSize->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class InitWorldMapOption: [+] 0x8 InitWorldMapOption->CallFunc_IsValid_ReturnValue // char class GetReplaySpectatorPawn: [+] 0x8 GetReplaySpectatorPawn->CallFunc_GetSpectatorPawn_ReturnValue // struct ASpectatorPawn [+] 0x10 GetReplaySpectatorPawn->K2Node_DynamicCast_AsBP_MK3DSpectator_Pawn // struct ABP-MK3DSpectatorPawn_C [+] 0x18 GetReplaySpectatorPawn->K2Node_DynamicCast_bSuccess // char class CheckItemListHide: [+] 0x1 CheckItemListHide->K2Node_SwitchEnum_CmpSuccess // char class GetHUDInteractionComponent: class BP-PPPreset_MagneticHit_C: class FontBulkData: class FontFaceInterface: class FontProviderInterface: class SlateTypes: class SlateWidgetStyleAsset: [+] 0x28 SlateWidgetStyleAsset->CustomStyle // struct USlateWidgetStyleContainerBase class SlateWidgetStyleContainerBase: class SlateWidgetStyleContainerInterface: class EUINavigation: class Geometry: class ECheckBoxState: class EWidgetClipping: class SlateBrush: [+] 0x8 SlateBrush->ImageSize // struct FVector2D [+] 0x10 SlateBrush->Margin // struct FMargin [+] 0x20 SlateBrush->TintColor // struct FSlateColor [+] 0x48 SlateBrush->ResourceObject // struct Object [+] 0x50 SlateBrush->ResourceName // struct FName [+] 0x58 SlateBrush->UVRegion // struct FBox2D [+] 0x6C SlateBrush->DrawAs // char [+] 0x6D SlateBrush->tiling // enum class None [+] 0x6E SlateBrush->Mirroring // char [+] 0x6F SlateBrush->ImageType // char [+] 0x80 SlateBrush->bIsDynamicallyLoaded // char [+] 0x80 SlateBrush->bHasUObject // char class ESlateBrushImageType: class ESlateBrushMirrorType: class ESlateBrushTileType: class ESlateBrushDrawType: class SlateColor: [+] 0x10 SlateColor->ColorUseRule // char class ESlateColorStylingMode: class Margin: [+] 0x4 Margin->Top // float [+] 0x8 Margin->Right // float [+] 0xC Margin->Bottom // float class InputEvent: class PointerEvent: class EUINavigationRule: class EFlowDirectionPreference: class CharacterEvent: class KeyEvent: class NavigationEvent: class AnalogInputEvent: class EColorVisionDeficiency: class ESelectInfo: class SlateFontInfo: [+] 0x8 SlateFontInfo->FontMaterial // struct Object [+] 0x10 SlateFontInfo->OutlineSettings // struct FFontOutlineSettings [+] 0x40 SlateFontInfo->TypefaceFontName // struct FName [+] 0x48 SlateFontInfo->Size // int32_t class FontOutlineSettings: [+] 0x4 FontOutlineSettings->bSeparateFillAlpha // char [+] 0x5 FontOutlineSettings->bApplyOutlineToDropShadows // char [+] 0x8 FontOutlineSettings->OutlineMaterial // struct Object [+] 0x10 FontOutlineSettings->OutlineColor // struct FLinearColor class SlateWidgetStyle: class TableRowStyle: [+] 0x8 TableRowStyle->SelectorFocusedBrush // struct FSlateBrush [+] 0x90 TableRowStyle->ActiveHoveredBrush // struct FSlateBrush [+] 0x118 TableRowStyle->ActiveBrush // struct FSlateBrush [+] 0x1A0 TableRowStyle->InactiveHoveredBrush // struct FSlateBrush [+] 0x228 TableRowStyle->InactiveBrush // struct FSlateBrush [+] 0x2B0 TableRowStyle->EvenRowBackgroundHoveredBrush // struct FSlateBrush [+] 0x338 TableRowStyle->EvenRowBackgroundBrush // struct FSlateBrush [+] 0x3C0 TableRowStyle->OddRowBackgroundHoveredBrush // struct FSlateBrush [+] 0x448 TableRowStyle->OddRowBackgroundBrush // struct FSlateBrush [+] 0x4D0 TableRowStyle->TextColor // struct FSlateColor [+] 0x4F8 TableRowStyle->SelectedTextColor // struct FSlateColor [+] 0x520 TableRowStyle->DropIndicator_Above // struct FSlateBrush [+] 0x5A8 TableRowStyle->DropIndicator_Onto // struct FSlateBrush [+] 0x630 TableRowStyle->DropIndicator_Below // struct FSlateBrush [+] 0x6B8 TableRowStyle->ActiveHighlightedBrush // struct FSlateBrush [+] 0x740 TableRowStyle->InactiveHighlightedBrush // struct FSlateBrush class ComboBoxStyle: [+] 0x8 ComboBoxStyle->ComboButtonStyle // struct FComboButtonStyle [+] 0x3C0 ComboBoxStyle->PressedSlateSound // struct FSlateSound [+] 0x3D8 ComboBoxStyle->SelectionChangeSlateSound // struct FSlateSound class SlateSound: class ComboButtonStyle: [+] 0x8 ComboButtonStyle->ButtonStyle // struct FButtonStyle [+] 0x280 ComboButtonStyle->DownArrowImage // struct FSlateBrush [+] 0x308 ComboButtonStyle->ShadowOffset // struct FVector2D [+] 0x310 ComboButtonStyle->ShadowColorAndOpacity // struct FLinearColor [+] 0x320 ComboButtonStyle->MenuBorderBrush // struct FSlateBrush [+] 0x3A8 ComboButtonStyle->MenuBorderPadding // struct FMargin class ButtonStyle: [+] 0x8 ButtonStyle->Normal // struct FSlateBrush [+] 0x90 ButtonStyle->Hovered // struct FSlateBrush [+] 0x118 ButtonStyle->Pressed // struct FSlateBrush [+] 0x1A0 ButtonStyle->Disabled // struct FSlateBrush [+] 0x228 ButtonStyle->NormalPadding // struct FMargin [+] 0x238 ButtonStyle->PressedPadding // struct FMargin [+] 0x248 ButtonStyle->PressedSlateSound // struct FSlateSound [+] 0x260 ButtonStyle->HoveredSlateSound // struct FSlateSound class ETextCommit: class ETextShapingMethod: class EditableTextStyle: [+] 0x8 EditableTextStyle->Font // struct FSlateFontInfo [+] 0x58 EditableTextStyle->ColorAndOpacity // struct FSlateColor [+] 0x80 EditableTextStyle->BackgroundImageSelected // struct FSlateBrush [+] 0x108 EditableTextStyle->BackgroundImageComposing // struct FSlateBrush [+] 0x190 EditableTextStyle->CaretImage // struct FSlateBrush class EditableTextBoxStyle: [+] 0x8 EditableTextBoxStyle->BackgroundImageNormal // struct FSlateBrush [+] 0x90 EditableTextBoxStyle->BackgroundImageHovered // struct FSlateBrush [+] 0x118 EditableTextBoxStyle->BackgroundImageFocused // struct FSlateBrush [+] 0x1A0 EditableTextBoxStyle->BackgroundImageReadOnly // struct FSlateBrush [+] 0x228 EditableTextBoxStyle->Padding // struct FMargin [+] 0x238 EditableTextBoxStyle->Font // struct FSlateFontInfo [+] 0x288 EditableTextBoxStyle->ForegroundColor // struct FSlateColor [+] 0x2B0 EditableTextBoxStyle->BackgroundColor // struct FSlateColor [+] 0x2D8 EditableTextBoxStyle->ReadOnlyForegroundColor // struct FSlateColor [+] 0x300 EditableTextBoxStyle->HScrollBarPadding // struct FMargin [+] 0x310 EditableTextBoxStyle->VScrollBarPadding // struct FMargin [+] 0x320 EditableTextBoxStyle->ScrollBarStyle // struct FScrollBarStyle class ScrollBarStyle: [+] 0x8 ScrollBarStyle->HorizontalBackgroundImage // struct FSlateBrush [+] 0x90 ScrollBarStyle->VerticalBackgroundImage // struct FSlateBrush [+] 0x118 ScrollBarStyle->VerticalTopSlotImage // struct FSlateBrush [+] 0x1A0 ScrollBarStyle->HorizontalTopSlotImage // struct FSlateBrush [+] 0x228 ScrollBarStyle->VerticalBottomSlotImage // struct FSlateBrush [+] 0x2B0 ScrollBarStyle->HorizontalBottomSlotImage // struct FSlateBrush [+] 0x338 ScrollBarStyle->NormalThumbImage // struct FSlateBrush [+] 0x3C0 ScrollBarStyle->HoveredThumbImage // struct FSlateBrush [+] 0x448 ScrollBarStyle->DraggedThumbImage // struct FSlateBrush class TextBlockStyle: [+] 0x8 TextBlockStyle->Font // struct FSlateFontInfo [+] 0x58 TextBlockStyle->ColorAndOpacity // struct FSlateColor [+] 0x80 TextBlockStyle->ShadowOffset // struct FVector2D [+] 0x88 TextBlockStyle->ShadowColorAndOpacity // struct FLinearColor [+] 0x98 TextBlockStyle->SelectedBackgroundColor // struct FSlateColor [+] 0xC0 TextBlockStyle->HighlightColor // struct FLinearColor [+] 0xD0 TextBlockStyle->HighlightShape // struct FSlateBrush [+] 0x158 TextBlockStyle->StrikeBrush // struct FSlateBrush [+] 0x1E0 TextBlockStyle->UnderlineBrush // struct FSlateBrush class SpinBoxStyle: [+] 0x8 SpinBoxStyle->BackgroundBrush // struct FSlateBrush [+] 0x90 SpinBoxStyle->HoveredBackgroundBrush // struct FSlateBrush [+] 0x118 SpinBoxStyle->ActiveFillBrush // struct FSlateBrush [+] 0x1A0 SpinBoxStyle->InactiveFillBrush // struct FSlateBrush [+] 0x228 SpinBoxStyle->ArrowsImage // struct FSlateBrush [+] 0x2B0 SpinBoxStyle->ForegroundColor // struct FSlateColor [+] 0x2D8 SpinBoxStyle->TextPadding // struct FMargin class FocusEvent: class MotionEvent: class EFontLayoutMethod: class EFontLoadingPolicy: class EFontHinting: class EFocusCause: class ESlateDebuggingFocusEvent: class ESlateDebuggingNavigationMethod: class ESlateDebuggingStateChangeEvent: class ESlateDebuggingInputEvent: class EScrollDirection: class EOrientation: class EMenuPlacement: class EVerticalAlignment: class EHorizontalAlignment: class ENavigationGenesis: class ENavigationSource: class EUINavigationAction: class EButtonPressMethod: class EButtonTouchMethod: class EButtonClickMethod: class ESlateCheckBoxType: class ESlateParentWindowSearchMethod: class EConsumeMouseWheel: class CompositeFont: [+] 0x10 CompositeFont->FallbackTypeface // struct FCompositeFallbackFont [+] 0x28 CompositeFont->SubTypefaces // struct TArray class CompositeFallbackFont: [+] 0x10 CompositeFallbackFont->ScalingFactor // float class Typeface: class TypefaceEntry: [+] 0x8 TypefaceEntry->Font // struct FFontData class FontData: [+] 0x10 FontData->Hinting // enum class EFontHinting [+] 0x11 FontData->LoadingPolicy // enum class EFontLoadingPolicy [+] 0x14 FontData->SubFaceIndex // int32_t [+] 0x18 FontData->FontFaceAsset // struct Object class CompositeSubFont: [+] 0x18 CompositeSubFont->CharacterRanges // struct TArray [+] 0x28 CompositeSubFont->Cultures // struct FString class CaptureLostEvent: class WindowStyle: [+] 0x8 WindowStyle->MinimizeButtonStyle // struct FButtonStyle [+] 0x280 WindowStyle->MaximizeButtonStyle // struct FButtonStyle [+] 0x4F8 WindowStyle->RestoreButtonStyle // struct FButtonStyle [+] 0x770 WindowStyle->CloseButtonStyle // struct FButtonStyle [+] 0x9E8 WindowStyle->TitleTextStyle // struct FTextBlockStyle [+] 0xC50 WindowStyle->ActiveTitleBrush // struct FSlateBrush [+] 0xCD8 WindowStyle->InactiveTitleBrush // struct FSlateBrush [+] 0xD60 WindowStyle->FlashTitleBrush // struct FSlateBrush [+] 0xDE8 WindowStyle->BackgroundColor // struct FSlateColor [+] 0xE10 WindowStyle->OutlineBrush // struct FSlateBrush [+] 0xE98 WindowStyle->OutlineColor // struct FSlateColor [+] 0xEC0 WindowStyle->BorderBrush // struct FSlateBrush [+] 0xF48 WindowStyle->BackgroundBrush // struct FSlateBrush [+] 0xFD0 WindowStyle->ChildBackgroundBrush // struct FSlateBrush class ScrollBorderStyle: [+] 0x8 ScrollBorderStyle->TopShadowBrush // struct FSlateBrush [+] 0x90 ScrollBorderStyle->BottomShadowBrush // struct FSlateBrush class ScrollBoxStyle: [+] 0x8 ScrollBoxStyle->TopShadowBrush // struct FSlateBrush [+] 0x90 ScrollBoxStyle->BottomShadowBrush // struct FSlateBrush [+] 0x118 ScrollBoxStyle->LeftShadowBrush // struct FSlateBrush [+] 0x1A0 ScrollBoxStyle->RightShadowBrush // struct FSlateBrush class DockTabStyle: [+] 0x8 DockTabStyle->CloseButtonStyle // struct FButtonStyle [+] 0x280 DockTabStyle->NormalBrush // struct FSlateBrush [+] 0x308 DockTabStyle->ActiveBrush // struct FSlateBrush [+] 0x390 DockTabStyle->ColorOverlayTabBrush // struct FSlateBrush [+] 0x418 DockTabStyle->ColorOverlayIconBrush // struct FSlateBrush [+] 0x4A0 DockTabStyle->ForegroundBrush // struct FSlateBrush [+] 0x528 DockTabStyle->HoveredBrush // struct FSlateBrush [+] 0x5B0 DockTabStyle->ContentAreaBrush // struct FSlateBrush [+] 0x638 DockTabStyle->TabWellBrush // struct FSlateBrush [+] 0x6C0 DockTabStyle->TabPadding // struct FMargin [+] 0x6D0 DockTabStyle->OverlapWidth // float [+] 0x6D8 DockTabStyle->FlashColor // struct FSlateColor class HeaderRowStyle: [+] 0x8 HeaderRowStyle->ColumnStyle // struct FTableColumnHeaderStyle [+] 0x4D8 HeaderRowStyle->LastColumnStyle // struct FTableColumnHeaderStyle [+] 0x9A8 HeaderRowStyle->ColumnSplitterStyle // struct FSplitterStyle [+] 0xAC0 HeaderRowStyle->BackgroundBrush // struct FSlateBrush [+] 0xB48 HeaderRowStyle->ForegroundColor // struct FSlateColor class SplitterStyle: [+] 0x8 SplitterStyle->HandleNormalBrush // struct FSlateBrush [+] 0x90 SplitterStyle->HandleHighlightBrush // struct FSlateBrush class TableColumnHeaderStyle: [+] 0x8 TableColumnHeaderStyle->SortPrimaryAscendingImage // struct FSlateBrush [+] 0x90 TableColumnHeaderStyle->SortPrimaryDescendingImage // struct FSlateBrush [+] 0x118 TableColumnHeaderStyle->SortSecondaryAscendingImage // struct FSlateBrush [+] 0x1A0 TableColumnHeaderStyle->SortSecondaryDescendingImage // struct FSlateBrush [+] 0x228 TableColumnHeaderStyle->NormalBrush // struct FSlateBrush [+] 0x2B0 TableColumnHeaderStyle->HoveredBrush // struct FSlateBrush [+] 0x338 TableColumnHeaderStyle->MenuDropdownImage // struct FSlateBrush [+] 0x3C0 TableColumnHeaderStyle->MenuDropdownNormalBorderBrush // struct FSlateBrush [+] 0x448 TableColumnHeaderStyle->MenuDropdownHoveredBorderBrush // struct FSlateBrush class InlineTextImageStyle: [+] 0x8 InlineTextImageStyle->Image // struct FSlateBrush [+] 0x90 InlineTextImageStyle->Baseline // int16_t class VolumeControlStyle: [+] 0x8 VolumeControlStyle->SliderStyle // struct FSliderStyle [+] 0x348 VolumeControlStyle->HighVolumeImage // struct FSlateBrush [+] 0x3D0 VolumeControlStyle->MidVolumeImage // struct FSlateBrush [+] 0x458 VolumeControlStyle->LowVolumeImage // struct FSlateBrush [+] 0x4E0 VolumeControlStyle->NoVolumeImage // struct FSlateBrush [+] 0x568 VolumeControlStyle->MutedImage // struct FSlateBrush class SliderStyle: [+] 0x8 SliderStyle->NormalBarImage // struct FSlateBrush [+] 0x90 SliderStyle->HoveredBarImage // struct FSlateBrush [+] 0x118 SliderStyle->DisabledBarImage // struct FSlateBrush [+] 0x1A0 SliderStyle->NormalThumbImage // struct FSlateBrush [+] 0x228 SliderStyle->HoveredThumbImage // struct FSlateBrush [+] 0x2B0 SliderStyle->DisabledThumbImage // struct FSlateBrush [+] 0x338 SliderStyle->BarThickness // float class SearchBoxStyle: [+] 0x8 SearchBoxStyle->TextBoxStyle // struct FEditableTextBoxStyle [+] 0x7F8 SearchBoxStyle->ActiveFontInfo // struct FSlateFontInfo [+] 0x848 SearchBoxStyle->UpArrowImage // struct FSlateBrush [+] 0x8D0 SearchBoxStyle->DownArrowImage // struct FSlateBrush [+] 0x958 SearchBoxStyle->GlassImage // struct FSlateBrush [+] 0x9E0 SearchBoxStyle->ClearImage // struct FSlateBrush [+] 0xA68 SearchBoxStyle->ImagePadding // struct FMargin [+] 0xA78 SearchBoxStyle->bLeftAlignButtons // char class ExpandableAreaStyle: [+] 0x8 ExpandableAreaStyle->CollapsedImage // struct FSlateBrush [+] 0x90 ExpandableAreaStyle->ExpandedImage // struct FSlateBrush [+] 0x118 ExpandableAreaStyle->RolloutAnimationSeconds // float class ProgressBarStyle: [+] 0x8 ProgressBarStyle->BackgroundImage // struct FSlateBrush [+] 0x90 ProgressBarStyle->FillImage // struct FSlateBrush [+] 0x118 ProgressBarStyle->MarqueeImage // struct FSlateBrush class InlineEditableTextBlockStyle: [+] 0x8 InlineEditableTextBlockStyle->EditableTextBoxStyle // struct FEditableTextBoxStyle [+] 0x7F8 InlineEditableTextBlockStyle->TextStyle // struct FTextBlockStyle class HyperlinkStyle: [+] 0x8 HyperlinkStyle->UnderlineStyle // struct FButtonStyle [+] 0x280 HyperlinkStyle->TextStyle // struct FTextBlockStyle [+] 0x4E8 HyperlinkStyle->Padding // struct FMargin class CheckBoxStyle: [+] 0x8 CheckBoxStyle->CheckBoxType // char [+] 0x10 CheckBoxStyle->UncheckedImage // struct FSlateBrush [+] 0x98 CheckBoxStyle->UncheckedHoveredImage // struct FSlateBrush [+] 0x120 CheckBoxStyle->UncheckedPressedImage // struct FSlateBrush [+] 0x1A8 CheckBoxStyle->CheckedImage // struct FSlateBrush [+] 0x230 CheckBoxStyle->CheckedHoveredImage // struct FSlateBrush [+] 0x2B8 CheckBoxStyle->CheckedPressedImage // struct FSlateBrush [+] 0x340 CheckBoxStyle->UndeterminedImage // struct FSlateBrush [+] 0x3C8 CheckBoxStyle->UndeterminedHoveredImage // struct FSlateBrush [+] 0x450 CheckBoxStyle->UndeterminedPressedImage // struct FSlateBrush [+] 0x4D8 CheckBoxStyle->Padding // struct FMargin [+] 0x4E8 CheckBoxStyle->ForegroundColor // struct FSlateColor [+] 0x510 CheckBoxStyle->BorderBackgroundColor // struct FSlateColor [+] 0x538 CheckBoxStyle->CheckedSlateSound // struct FSlateSound [+] 0x550 CheckBoxStyle->UncheckedSlateSound // struct FSlateSound [+] 0x568 CheckBoxStyle->HoveredSlateSound // struct FSlateSound class ImageWriteBlueprintLibrary: class OnImageWriteComplete__DelegateSignature: class EDesiredImageFormat: class ImageWriteOptions: [+] 0x4 ImageWriteOptions->OnComplete // struct FDelegate [+] 0x14 ImageWriteOptions->CompressionQuality // int32_t [+] 0x18 ImageWriteOptions->bOverwriteFile // char [+] 0x19 ImageWriteOptions->bAsync // char class ExportToDisk: [+] 0x8 ExportToDisk->Filename // struct FString [+] 0x20 ExportToDisk->options // struct FImageWriteOptions class MaterialShaderQualitySettings: [+] 0x28 MaterialShaderQualitySettings->ForwardSettingMap // struct TMap class ShaderPlatformQualitySettings: [+] 0x28 ShaderPlatformQualitySettings->QualityOverrides // struct FMaterialQualityOverrides class EMobileCSMQuality: class MaterialQualityOverrides: [+] 0x1 MaterialQualityOverrides->bEnableOverride // char [+] 0x2 MaterialQualityOverrides->bForceFullyRough // char [+] 0x3 MaterialQualityOverrides->bForceNonMetal // char [+] 0x4 MaterialQualityOverrides->bForceDisableLMDirectionality // char [+] 0x5 MaterialQualityOverrides->bForceLQReflections // char [+] 0x6 MaterialQualityOverrides->bForceDisablePreintegratedGF // char [+] 0x7 MaterialQualityOverrides->bDisableMaterialNormalCalculation // char [+] 0x8 MaterialQualityOverrides->MobileCSMQuality // enum class EMobileCSMQuality class UW-ReplayEventMarker_Knockout_C: [+] 0x2A0 UW-ReplayEventMarker_Knockout_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A8 UW-ReplayEventMarker_Knockout_C->VisualBorder // struct UBorder class ExecuteUbergraph_UW-ReplayEventMarker_Knockout: class Construct: class BP-Weapon_MICROUZI_LV3_C: class BP-Weapon_M200_LV4_C: class UW-RoutePingWidget_Point_C: [+] 0x248 UW-RoutePingWidget_Point_C->Anim_OnShow // struct UWidgetAnimation [+] 0x250 UW-RoutePingWidget_Point_C->BackColor // struct UImage [+] 0x258 UW-RoutePingWidget_Point_C->T_Num // struct UTextBlock [+] 0x260 UW-RoutePingWidget_Point_C->OnMarkerClicked // struct FMulticastInlineDelegate class OnMarkerClicked__DelegateSignature: [+] 0x18 OnMarkerClicked__DelegateSignature->mapObjectID // char class SetTeamColor: class SelectPointIcon: [+] 0x4 SelectPointIcon->IsLastPoint // char [+] 0x5 SelectPointIcon->IsUpdate // char [+] 0x6 SelectPointIcon->CallFunc_BooleanAND_ReturnValue // char [+] 0x8 SelectPointIcon->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 SelectPointIcon->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x28 SelectPointIcon->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class SetPointAngle: class UW-Inventory_Proximity_C: [+] 0x248 UW-Inventory_Proximity_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_Proximity_C->DropBoxPanel // struct UWrapBox [+] 0x258 UW-Inventory_Proximity_C->ScrollBox_2 // struct UScrollBox [+] 0x260 UW-Inventory_Proximity_C->WB-BoxList // struct UWrapBox [+] 0x268 UW-Inventory_Proximity_C->InventoryWidget // struct UUW-InventoryWidget_C class ExecuteUbergraph_UW-Inventory_Proximity: [+] 0x8 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_Event_PointerEvent_2 // struct FPointerEvent [+] 0x78 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_Event_Operation_2 // struct UDragDropOperation [+] 0x80 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_Event_MyGeometry // struct FGeometry [+] 0xB8 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_Event_PointerEvent // struct FPointerEvent [+] 0x128 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_Event_Operation // struct UDragDropOperation [+] 0x130 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0x138 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_DynamicCast_bSuccess // char [+] 0x140 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_DynamicCast_AsBP_Widget_Drag_2 // struct UBP-WidgetDrag_C [+] 0x148 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_DynamicCast_bSuccess_2 // char [+] 0x150 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x158 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_DynamicCast_bSuccess_3 // char [+] 0x159 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_SwitchEnum_CmpSuccess // char [+] 0x160 ExecuteUbergraph_UW-Inventory_Proximity->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x1F8 ExecuteUbergraph_UW-Inventory_Proximity->K2Node_CustomEvent_Speed // float class SetScrollSpeed: class OnDragEnter: [+] 0x38 OnDragEnter->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragEnter->Operation // struct UDragDropOperation class OnDragLeave: [+] 0x70 OnDragLeave->Operation // struct UDragDropOperation class CloseHover: [+] 0x4 CloseHover->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x8 CloseHover->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x10 CloseHover->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x18 CloseHover->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x20 CloseHover->K2Node_DynamicCast_bSuccess // char [+] 0x21 CloseHover->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x24 CloseHover->CallFunc_Add_IntInt_ReturnValue // int32_t class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB1 OnDrop->CallFunc_DropItem_ReturnValue // char class DropItem: [+] 0x38 DropItem->PointerEvent // struct FPointerEvent [+] 0xA8 DropItem->Operation // struct UDragDropOperation [+] 0xB0 DropItem->ReturnValue // char [+] 0xB8 DropItem->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 DropItem->K2Node_DynamicCast_bSuccess // char [+] 0xC8 DropItem->K2Node_DynamicCast_AsUW_Inventory_Weapon_Attachment_Slot // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0xD0 DropItem->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD1 DropItem->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD8 DropItem->K2Node_DynamicCast_AsUW_Inventory_Weapon_Slot // struct UUW-Inventory_WeaponSlot_C [+] 0xE0 DropItem->K2Node_DynamicCast_bSuccess_3 // char class AllHiddenDropboxWidget: [+] 0x4 AllHiddenDropboxWidget->___int_Loop_Counter_Variable // int32_t [+] 0x8 AllHiddenDropboxWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 AllHiddenDropboxWidget->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 AllHiddenDropboxWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 AllHiddenDropboxWidget->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 AllHiddenDropboxWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 AllHiddenDropboxWidget->K2Node_DynamicCast_AsUW_Inventory_Proximity_Box_Slot // struct UUW-Inventory_ProximityBoxSlot_C [+] 0x40 AllHiddenDropboxWidget->K2Node_DynamicCast_bSuccess // char class GetUsableProximityBox: [+] 0x8 GetUsableProximityBox->LocalBoxSlot // struct UUW-Inventory_ProximityBoxSlot_C [+] 0x10 GetUsableProximityBox->___int_Loop_Counter_Variable // int32_t [+] 0x14 GetUsableProximityBox->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 GetUsableProximityBox->___bool_True_if_break_was_hit_Variable // char [+] 0x1C GetUsableProximityBox->___int_Array_Index_Variable // int32_t [+] 0x20 GetUsableProximityBox->CallFunc_Not_PreBool_ReturnValue // char [+] 0x21 GetUsableProximityBox->CallFunc_IsValid_ReturnValue // char [+] 0x28 GetUsableProximityBox->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x30 GetUsableProximityBox->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x38 GetUsableProximityBox->CallFunc_Create_ReturnValue // struct UUW-Inventory_ProximityBoxSlot_C [+] 0x40 GetUsableProximityBox->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x50 GetUsableProximityBox->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x58 GetUsableProximityBox->CallFunc_Array_Get_Item // struct UWidget [+] 0x60 GetUsableProximityBox->CallFunc_Less_IntInt_ReturnValue // char [+] 0x68 GetUsableProximityBox->K2Node_DynamicCast_AsUW_Inventory_Proximity_Box_Slot // struct UUW-Inventory_ProximityBoxSlot_C [+] 0x70 GetUsableProximityBox->K2Node_DynamicCast_bSuccess // char [+] 0x71 GetUsableProximityBox->CallFunc_BooleanAND_ReturnValue // char [+] 0x72 GetUsableProximityBox->CallFunc_Not_PreBool_ReturnValue_2 // char class SetProximityBox: [+] 0x8 SetProximityBox->LocalBoxSlot // struct UUW-Inventory_ProximityBoxSlot_C [+] 0x10 SetProximityBox->CallFunc_GetUsableProximityBox_OutBoxSlot // struct UUW-Inventory_ProximityBoxSlot_C [+] 0x18 SetProximityBox->CallFunc_IsValid_ReturnValue // char class ConsoleSettings: [+] 0x28 ConsoleSettings->MaxScrollbackSize // int32_t [+] 0x30 ConsoleSettings->ManualAutoCompleteList // struct TArray [+] 0x40 ConsoleSettings->AutoCompleteMapPaths // struct TArray [+] 0x50 ConsoleSettings->BackgroundOpacityPercentage // float [+] 0x54 ConsoleSettings->bOrderTopToBottom // char [+] 0x55 ConsoleSettings->bDisplayHelpInAutoComplete // char [+] 0x58 ConsoleSettings->InputColor // struct FColor [+] 0x5C ConsoleSettings->HistoryColor // struct FColor [+] 0x60 ConsoleSettings->AutoCompleteCommandColor // struct FColor [+] 0x64 ConsoleSettings->AutoCompleteCVarColor // struct FColor [+] 0x68 ConsoleSettings->AutoCompleteFadedColor // struct FColor class GameMapsSettings: [+] 0x28 GameMapsSettings->LocalMapOptions // struct FString [+] 0x38 GameMapsSettings->TransitionMap // struct FSoftObjectPath [+] 0x50 GameMapsSettings->bUseSplitscreen // char [+] 0x51 GameMapsSettings->TwoPlayerSplitscreenLayout // char [+] 0x52 GameMapsSettings->ThreePlayerSplitscreenLayout // char [+] 0x53 GameMapsSettings->FourPlayerSplitscreenLayout // enum class EFourPlayerSplitScreenType [+] 0x54 GameMapsSettings->bOffsetPlayerGamepadIds // char [+] 0x58 GameMapsSettings->GameInstanceClass // struct FSoftClassPath [+] 0x70 GameMapsSettings->ServerGameInstanceClass // struct FSoftClassPath [+] 0x88 GameMapsSettings->GameDefaultMap // struct FSoftObjectPath [+] 0xA0 GameMapsSettings->ServerDefaultMap // struct FSoftObjectPath [+] 0xB8 GameMapsSettings->GlobalDefaultGameMode // struct FSoftClassPath [+] 0xD0 GameMapsSettings->GlobalDefaultServerGameMode // struct FSoftClassPath [+] 0xE8 GameMapsSettings->GameModeMapPrefixes // struct TArray [+] 0xF8 GameMapsSettings->GameModeClassAliases // struct TArray class GameNetworkManagerSettings: [+] 0x28 GameNetworkManagerSettings->MinDynamicBandwidth // int32_t [+] 0x2C GameNetworkManagerSettings->MaxDynamicBandwidth // int32_t [+] 0x30 GameNetworkManagerSettings->TotalNetBandwidth // int32_t [+] 0x34 GameNetworkManagerSettings->BadPingThreshold // int32_t [+] 0x38 GameNetworkManagerSettings->bIsStandbyCheckingEnabled // char [+] 0x3C GameNetworkManagerSettings->StandbyRxCheatTime // float [+] 0x40 GameNetworkManagerSettings->StandbyTxCheatTime // float [+] 0x44 GameNetworkManagerSettings->PercentMissingForRxStandby // float [+] 0x48 GameNetworkManagerSettings->PercentMissingForTxStandby // float [+] 0x4C GameNetworkManagerSettings->PercentForBadPing // float [+] 0x50 GameNetworkManagerSettings->JoinInProgressStandbyWaitTime // float class GameSessionSettings: [+] 0x28 GameSessionSettings->MaxSpectators // int32_t [+] 0x2C GameSessionSettings->MaxPlayers // int32_t [+] 0x30 GameSessionSettings->bRequiresPushToTalk // char class GeneralEngineSettings: class GeneralProjectSettings: [+] 0x28 GeneralProjectSettings->CompanyName // struct FString [+] 0x38 GeneralProjectSettings->CompanyDistinguishedName // struct FString [+] 0x48 GeneralProjectSettings->CopyrightNotice // struct FString [+] 0x58 GeneralProjectSettings->Description // struct FString [+] 0x68 GeneralProjectSettings->Homepage // struct FString [+] 0x78 GeneralProjectSettings->LicensingTerms // struct FString [+] 0x88 GeneralProjectSettings->PrivacyPolicy // struct FString [+] 0x98 GeneralProjectSettings->ProjectID // struct FGuid [+] 0xA8 GeneralProjectSettings->ProjectName // struct FString [+] 0xB8 GeneralProjectSettings->ProjectVersion // struct FString [+] 0xC8 GeneralProjectSettings->SupportContact // struct FString [+] 0xD8 GeneralProjectSettings->ProjectDisplayedTitle // struct FText [+] 0xF0 GeneralProjectSettings->ProjectDebugTitleInfo // struct FText [+] 0x108 GeneralProjectSettings->bShouldWindowPreserveAspectRatio // char [+] 0x109 GeneralProjectSettings->bUseBorderlessWindow // char [+] 0x10A GeneralProjectSettings->bStartInVR // char [+] 0x10B GeneralProjectSettings->bStartInAR // char [+] 0x10C GeneralProjectSettings->bSupportAR // char [+] 0x10D GeneralProjectSettings->bAllowWindowResize // char [+] 0x10E GeneralProjectSettings->bAllowClose // char [+] 0x10F GeneralProjectSettings->bAllowMaximize // char [+] 0x110 GeneralProjectSettings->bAllowMinimize // char class HudSettings: [+] 0x28 HudSettings->bShowHUD // char [+] 0x30 HudSettings->DebugDisplay // struct TArray class ESubLevelStripMode: class EFourPlayerSplitScreenType: class EThreePlayerSplitScreenType: class ETwoPlayerSplitScreenType: class AutoCompleteCommand: [+] 0x10 AutoCompleteCommand->Desc // struct FString class GameModeName: [+] 0x10 GameModeName->GameMode // struct FSoftClassPath class GetGameMapsSettings: class GetSkipAssigningGamepadToPlayer1: class SetSkipAssigningGamepadToPlayer1: class BP-Jeep_Disappear_C: [+] 0x478 BP-Jeep_Disappear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-Jeep_Disappear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-Jeep_Disappear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-Jeep_Disappear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-Jeep_Disappear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-Jeep_Disappear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class UW-Inventory_ProximityBoxSlot_C: [+] 0x248 UW-Inventory_ProximityBoxSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_ProximityBoxSlot_C->BoxName // struct UTextBlock [+] 0x258 UW-Inventory_ProximityBoxSlot_C->WB-ItemList // struct UWrapBox [+] 0x260 UW-Inventory_ProximityBoxSlot_C->TitleVisible // char [+] 0x268 UW-Inventory_ProximityBoxSlot_C->TargetActor // struct UActor [+] 0x270 UW-Inventory_ProximityBoxSlot_C->InventoryWidget // struct UUW-InventoryWidget_C [+] 0x278 UW-Inventory_ProximityBoxSlot_C->bUsed // char class ExecuteUbergraph_UW-Inventory_ProximityBoxSlot: [+] 0x4 ExecuteUbergraph_UW-Inventory_ProximityBoxSlot->K2Node_CustomEvent_Visible // char class Event_TitleVisible: class Construct: class AllHiddenChildSlots: [+] 0x4 AllHiddenChildSlots->___int_Loop_Counter_Variable // int32_t [+] 0x8 AllHiddenChildSlots->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 AllHiddenChildSlots->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 AllHiddenChildSlots->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 AllHiddenChildSlots->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 AllHiddenChildSlots->CallFunc_Less_IntInt_ReturnValue // char class Set Box Info: [+] 0x8 Set Box Info->LocalItemInfos // struct TArray [+] 0x18 Set Box Info->___int_Array_Index_Variable // int32_t [+] 0x1C Set Box Info->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 Set Box Info->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x28 Set Box Info->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x30 Set Box Info->K2Node_DynamicCast_bSuccess // char [+] 0x38 Set Box Info->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0xD0 Set Box Info->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0xD4 Set Box Info->___int_Loop_Counter_Variable // int32_t [+] 0xD8 Set Box Info->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0xDC Set Box Info->CallFunc_Less_IntInt_ReturnValue // char [+] 0xDD Set Box Info->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0xE0 Set Box Info->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xE4 Set Box Info->CallFunc_IsValid_ReturnValue // char [+] 0xE8 Set Box Info->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0xF0 Set Box Info->CallFunc_Create_ReturnValue // struct UUW-Inventory_ProximitySlot_C [+] 0xF8 Set Box Info->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot [+] 0x100 Set Box Info->K2Node_DynamicCast_AsBravo_Hotel_Drop_Box_Actor // struct ABravoHotelDropBoxActor [+] 0x108 Set Box Info->K2Node_DynamicCast_bSuccess_2 // char [+] 0x110 Set Box Info->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x118 Set Box Info->K2Node_DynamicCast_bSuccess_3 // char [+] 0x120 Set Box Info->CallFunc_GetAllStealableItemInfo_OutInfo // struct TArray [+] 0x130 Set Box Info->CallFunc_GetAllStealableItemInfo_OutInfo_2 // struct TArray class SetBoxName: [+] 0x18 SetBoxName->LocalBoxName // struct FText [+] 0x30 SetBoxName->___bool_Variable // char [+] 0x31 SetBoxName->CallFunc_TextIsEmpty_ReturnValue // char [+] 0x38 SetBoxName->K2Node_DynamicCast_AsBravo_Hotel_Drop_Box_Actor // struct ABravoHotelDropBoxActor [+] 0x40 SetBoxName->K2Node_DynamicCast_bSuccess // char [+] 0x48 SetBoxName->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x50 SetBoxName->K2Node_DynamicCast_bSuccess_2 // char [+] 0x58 SetBoxName->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x68 SetBoxName->CallFunc_Conv_NameToText_ReturnValue // struct FText [+] 0x80 SetBoxName->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x98 SetBoxName->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0x99 SetBoxName->CallFunc_EqualEqual_NameName_ReturnValue_2 // char [+] 0x9A SetBoxName->CallFunc_BooleanOR_ReturnValue // char [+] 0xA0 SetBoxName->CallFunc_Conv_NameToText_ReturnValue_2 // struct FText [+] 0xB8 SetBoxName->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xF8 SetBoxName->K2Node_MakeArray_Array // struct TArray [+] 0x108 SetBoxName->CallFunc_Format_ReturnValue // struct FText [+] 0x120 SetBoxName->CallFunc_IsValid_ReturnValue // char [+] 0x128 SetBoxName->K2Node_Select_Default // struct FText class SetUsed: [+] 0x1 SetUsed->___bool_Variable // char [+] 0x2 SetUsed->___byte_Variable // enum class ESlateVisibility [+] 0x3 SetUsed->___byte_Variable_2 // enum class ESlateVisibility [+] 0x4 SetUsed->CallFunc_NotEqual_BoolBool_ReturnValue // char [+] 0x5 SetUsed->K2Node_Select_Default // enum class ESlateVisibility class BP-Sight_M1_Garand_Tactical_FPSK_C: class MeshReconstructorBase: class MockDataMeshTrackerComponent: [+] 0x230 MockDataMeshTrackerComponent->OnMeshTrackerUpdated // struct FMulticastInlineDelegate [+] 0x240 MockDataMeshTrackerComponent->ScanWorld // char [+] 0x241 MockDataMeshTrackerComponent->RequestNormals // char [+] 0x242 MockDataMeshTrackerComponent->RequestVertexConfidence // char [+] 0x243 MockDataMeshTrackerComponent->VertexColorMode // enum class EMeshTrackerVertexColorMode [+] 0x248 MockDataMeshTrackerComponent->BlockVertexColors // struct TArray [+] 0x258 MockDataMeshTrackerComponent->VertexColorFromConfidenceZero // struct FLinearColor [+] 0x268 MockDataMeshTrackerComponent->VertexColorFromConfidenceOne // struct FLinearColor [+] 0x278 MockDataMeshTrackerComponent->UpdateInterval // float [+] 0x280 MockDataMeshTrackerComponent->MRMesh // struct UMRMeshComponent class MRMeshComponent: [+] 0x4B8 MRMeshComponent->Material // struct UMaterialInterface [+] 0x4C0 MRMeshComponent->bCreateMeshProxySections // char [+] 0x4C1 MRMeshComponent->bUpdateNavMeshOnMeshUpdate // char [+] 0x4C2 MRMeshComponent->bNeverCreateCollisionMesh // char [+] 0x4C8 MRMeshComponent->CachedBodySetup // struct UBodySetup [+] 0x4D0 MRMeshComponent->BodySetups // struct TArray [+] 0x4E0 MRMeshComponent->WireframeMaterial // struct UMaterialInterface class ConnectMRMesh: class DisconnectMRMesh: class OnMockDataMeshTrackerUpdated__DelegateSignature: [+] 0x8 OnMockDataMeshTrackerUpdated__DelegateSignature->Vertices // struct TArray [+] 0x18 OnMockDataMeshTrackerUpdated__DelegateSignature->Triangles // struct TArray [+] 0x28 OnMockDataMeshTrackerUpdated__DelegateSignature->Normals // struct TArray [+] 0x38 OnMockDataMeshTrackerUpdated__DelegateSignature->Confidence // struct TArray class EMeshTrackerVertexColorMode: class MRMeshConfiguration: class ConnectMRMesh: class DisconnectMRMesh: class IsReconstructionPaused: class IsReconstructionStarted: class PauseReconstruction: class StartReconstruction: class StopReconstruction: class Clear: class ForceNavMeshUpdate: class IsConnected: class BP-Sight_M16A4_FPSK_C: class BuildPatchManifest: [+] 0x28 BuildPatchManifest->ManifestFileVersion // char [+] 0x29 BuildPatchManifest->bIsFileData // char [+] 0x2C BuildPatchManifest->AppID // uint32_t [+] 0x30 BuildPatchManifest->AppName // struct FString [+] 0x40 BuildPatchManifest->BuildVersion // struct FString [+] 0x50 BuildPatchManifest->LaunchExe // struct FString [+] 0x60 BuildPatchManifest->LaunchCommand // struct FString [+] 0x70 BuildPatchManifest->PrereqIds // struct TSet [+] 0xC0 BuildPatchManifest->PrereqName // struct FString [+] 0xD0 BuildPatchManifest->PrereqPath // struct FString [+] 0xE0 BuildPatchManifest->PrereqArgs // struct FString [+] 0xF0 BuildPatchManifest->FileManifestList // struct TArray [+] 0x100 BuildPatchManifest->ChunkList // struct TArray [+] 0x110 BuildPatchManifest->CustomFields // struct TArray class FileManifestData: [+] 0x10 FileManifestData->FileHash // struct FSHAHashData [+] 0x28 FileManifestData->FileChunkParts // struct TArray [+] 0x38 FileManifestData->InstallTags // struct TArray [+] 0x48 FileManifestData->bIsUnixExecutable // char [+] 0x50 FileManifestData->SymlinkTarget // struct FString [+] 0x60 FileManifestData->bIsReadOnly // char [+] 0x61 FileManifestData->bIsCompressed // char class ChunkPartData: [+] 0x10 ChunkPartData->Offset // uint32_t [+] 0x14 ChunkPartData->Size // uint32_t class SHAHashData: class ChunkInfoData: [+] 0x10 ChunkInfoData->Hash // uint64_t [+] 0x18 ChunkInfoData->ShaHash // struct FSHAHashData [+] 0x30 ChunkInfoData->FileSize // int64_t [+] 0x38 ChunkInfoData->GroupNumber // char class CustomFieldData: [+] 0x10 CustomFieldData->Value // struct FString class Vector2DN: [+] 0x4 Vector2DN->Y_4_99EA40724D71AB71DA2E298FBE765633 // float class UW-VehicleSubInfo_Jeep_C: [+] 0x268 UW-VehicleSubInfo_Jeep_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-VehicleSubInfo_Jeep_C->SeatIcons // struct UCanvasPanel [+] 0x278 UW-VehicleSubInfo_Jeep_C->WheelIcons // struct UCanvasPanel class ExecuteUbergraph_UW-VehicleSubInfo_Jeep: [+] 0x8 ExecuteUbergraph_UW-VehicleSubInfo_Jeep->K2Node_Event_VehicleInstance // struct ABravoHotelVehicle class Setup: class Wheel-Jeep_Front_C: class FoliageInstancedStaticMeshComponent: [+] 0x710 FoliageInstancedStaticMeshComponent->OnInstanceTakePointDamage // struct FMulticastInlineDelegate [+] 0x720 FoliageInstancedStaticMeshComponent->OnInstanceTakeRadialDamage // struct FMulticastInlineDelegate [+] 0x730 FoliageInstancedStaticMeshComponent->GenerationGuid // struct FGuid class FoliageSettings: [+] 0x38 FoliageSettings->CullDistancePresets // struct TArray [+] 0x48 FoliageSettings->DesiredMaxTrianglesToRender // int32_t [+] 0x4C FoliageSettings->MinimumScreenSize // float [+] 0x50 FoliageSettings->MaxOcclusionQueriesPerComponent // int32_t [+] 0x54 FoliageSettings->MinOcclusionQueriesPerComponent // int32_t [+] 0x58 FoliageSettings->MinInstancesPerOcclusionQuery // int32_t class FoliageStatistics: class FoliageType: [+] 0x28 FoliageType->UpdateGuid // struct FGuid [+] 0x38 FoliageType->Density // float [+] 0x3C FoliageType->DensityAdjustmentFactor // float [+] 0x40 FoliageType->Radius // float [+] 0x44 FoliageType->bSingleInstanceModeOverrideRadius // char [+] 0x48 FoliageType->SingleInstanceModeRadius // float [+] 0x4C FoliageType->Scaling // enum class EFoliageScaling [+] 0x50 FoliageType->ScaleX // struct FFloatInterval [+] 0x58 FoliageType->ScaleY // struct FFloatInterval [+] 0x60 FoliageType->ScaleZ // struct FFloatInterval [+] 0x68 FoliageType->VertexColorMaskByChannel // struct FFoliageVertexColorChannelMask [+] 0x98 FoliageType->VertexColorMask // char [+] 0x9C FoliageType->VertexColorMaskThreshold // float [+] 0xA0 FoliageType->VertexColorMaskInvert // char [+] 0xA4 FoliageType->ZOffset // struct FFloatInterval [+] 0xAC FoliageType->AlignToNormal // char [+] 0xB0 FoliageType->AlignMaxAngle // float [+] 0xB4 FoliageType->RandomYaw // char [+] 0xB8 FoliageType->RandomPitchAngle // float [+] 0xBC FoliageType->GroundSlopeAngle // struct FFloatInterval [+] 0xC4 FoliageType->Height // struct FFloatInterval [+] 0xD0 FoliageType->LandscapeLayers // struct TArray [+] 0xE0 FoliageType->MinimumLayerWeight // float [+] 0xE8 FoliageType->ExclusionLandscapeLayers // struct TArray [+] 0xF8 FoliageType->MinimumExclusionLayerWeight // float [+] 0xFC FoliageType->LandscapeLayer // struct FName [+] 0x104 FoliageType->CollisionWithWorld // char [+] 0x108 FoliageType->CollisionScale // struct FVector [+] 0x114 FoliageType->MeshBounds // struct FBoxSphereBounds [+] 0x130 FoliageType->LowBoundOriginRadius // struct FVector [+] 0x13C FoliageType->Mobility // char [+] 0x13D FoliageType->CullDistancePreset // enum class ECullDistancePreset [+] 0x13E FoliageType->bOverrideCullDistance // char [+] 0x140 FoliageType->CullDistance // struct FInt32Interval [+] 0x148 FoliageType->MinScreenSizeScale // float [+] 0x14C FoliageType->bEnableStaticLighting // char [+] 0x14C FoliageType->CastShadow // char [+] 0x14C FoliageType->bAffectDynamicIndirectLighting // char [+] 0x14C FoliageType->bAffectDistanceFieldLighting // char [+] 0x14C FoliageType->bCastDynamicShadow // char [+] 0x14C FoliageType->bCastStaticShadow // char [+] 0x14C FoliageType->bCastShadowAsTwoSided // char [+] 0x14C FoliageType->bReceivesDecals // char [+] 0x14D FoliageType->bOverrideLightMapRes // char [+] 0x150 FoliageType->OverriddenLightMapRes // int32_t [+] 0x154 FoliageType->LightmapType // enum class ELightmapType [+] 0x158 FoliageType->bUseAsOccluder // char [+] 0x160 FoliageType->BodyInstance // struct FBodyInstance [+] 0x2F0 FoliageType->CustomNavigableGeometry // char [+] 0x2F1 FoliageType->InstanceBodiesSplitRatio // char [+] 0x2F2 FoliageType->LightingChannels // struct FLightingChannels [+] 0x2F4 FoliageType->bRenderCustomDepth // char [+] 0x2F8 FoliageType->CustomDepthStencilValue // int32_t [+] 0x2FC FoliageType->TranslucencySortPriority // int32_t [+] 0x300 FoliageType->CollisionRadius // float [+] 0x304 FoliageType->ShadeRadius // float [+] 0x308 FoliageType->NumSteps // int32_t [+] 0x30C FoliageType->InitialSeedDensity // float [+] 0x310 FoliageType->AverageSpreadDistance // float [+] 0x314 FoliageType->SpreadVariance // float [+] 0x318 FoliageType->SeedsPerStep // int32_t [+] 0x31C FoliageType->DistributionSeed // int32_t [+] 0x320 FoliageType->MaxInitialSeedOffset // float [+] 0x324 FoliageType->bCanGrowInShade // char [+] 0x325 FoliageType->bSpawnsInShade // char [+] 0x328 FoliageType->MaxInitialAge // float [+] 0x32C FoliageType->MaxAge // float [+] 0x330 FoliageType->OverlapPriority // float [+] 0x334 FoliageType->ProceduralScale // struct FFloatInterval [+] 0x340 FoliageType->ScaleCurve // struct FRuntimeFloatCurve [+] 0x3C8 FoliageType->ChangeCount // int32_t [+] 0x3CC FoliageType->ReapplyDensity // char [+] 0x3CC FoliageType->ReapplyRadius // char [+] 0x3CC FoliageType->ReapplyAlignToNormal // char [+] 0x3CC FoliageType->ReapplyRandomYaw // char [+] 0x3CC FoliageType->ReapplyScaling // char [+] 0x3CC FoliageType->ReapplyScaleX // char [+] 0x3CC FoliageType->ReapplyScaleY // char [+] 0x3CC FoliageType->ReapplyScaleZ // char [+] 0x3CD FoliageType->ReapplyRandomPitchAngle // char [+] 0x3CD FoliageType->ReapplyGroundSlope // char [+] 0x3CD FoliageType->ReapplyHeight // char [+] 0x3CD FoliageType->ReapplyLandscapeLayers // char [+] 0x3CD FoliageType->ReapplyZOffset // char [+] 0x3CD FoliageType->ReapplyCollisionWithWorld // char [+] 0x3CD FoliageType->ReapplyVertexColorMask // char [+] 0x3CD FoliageType->bEnableDensityScaling // char [+] 0x3D0 FoliageType->RuntimeVirtualTextures // struct TArray [+] 0x3E0 FoliageType->VirtualTextureCullMips // int32_t [+] 0x3E4 FoliageType->VirtualTextureRenderPassType // enum class ERuntimeVirtualTextureMainPassType class FoliageType_Actor: [+] 0x3E8 FoliageType_Actor->ActorClass // struct UClass* [+] 0x3F0 FoliageType_Actor->bShouldAttachToBaseComponent // char class FoliageType_InstancedStaticMesh: [+] 0x3E8 FoliageType_InstancedStaticMesh->Mesh // struct UStaticMesh [+] 0x3F0 FoliageType_InstancedStaticMesh->OverrideMaterials // struct TArray [+] 0x400 FoliageType_InstancedStaticMesh->ComponentClass // struct UClass* class InstancedFoliageActor: class InteractiveFoliageActor: [+] 0x338 InteractiveFoliageActor->CapsuleComponent // struct UCapsuleComponent [+] 0x340 InteractiveFoliageActor->TouchingActorEntryPosition // struct FVector [+] 0x34C InteractiveFoliageActor->FoliageVelocity // struct FVector [+] 0x358 InteractiveFoliageActor->FoliageForce // struct FVector [+] 0x364 InteractiveFoliageActor->FoliagePosition // struct FVector [+] 0x370 InteractiveFoliageActor->FoliageDamageImpulseScale // float [+] 0x374 InteractiveFoliageActor->FoliageTouchImpulseScale // float [+] 0x378 InteractiveFoliageActor->FoliageStiffness // float [+] 0x37C InteractiveFoliageActor->FoliageStiffnessQuadratic // float [+] 0x380 InteractiveFoliageActor->FoliageDamping // float [+] 0x384 InteractiveFoliageActor->MaxDamageImpulse // float [+] 0x388 InteractiveFoliageActor->MaxTouchImpulse // float [+] 0x38C InteractiveFoliageActor->MaxForce // float [+] 0x390 InteractiveFoliageActor->Mass // float class InteractiveFoliageComponent: class ProceduralFoliageBlockingVolume: [+] 0x360 ProceduralFoliageBlockingVolume->ProceduralFoliageVolume // struct AProceduralFoliageVolume class ProceduralFoliageComponent: [+] 0xB0 ProceduralFoliageComponent->FoliageSpawner // struct UProceduralFoliageSpawner [+] 0xB8 ProceduralFoliageComponent->TileOverlap // float [+] 0xC0 ProceduralFoliageComponent->SpawningVolume // struct AVolume [+] 0xC8 ProceduralFoliageComponent->ProceduralGuid // struct FGuid class ProceduralFoliageSpawner: [+] 0x28 ProceduralFoliageSpawner->RandomSeed // int32_t [+] 0x2C ProceduralFoliageSpawner->TileSize // float [+] 0x30 ProceduralFoliageSpawner->NumUniqueTiles // int32_t [+] 0x34 ProceduralFoliageSpawner->MinimumQuadTreeSize // float [+] 0x40 ProceduralFoliageSpawner->FoliageTypes // struct TArray class ProceduralFoliageTile: [+] 0x28 ProceduralFoliageTile->FoliageSpawner // struct UProceduralFoliageSpawner [+] 0xD0 ProceduralFoliageTile->InstancesArray // struct TArray class ProceduralFoliageVolume: [+] 0x360 ProceduralFoliageVolume->ProceduralComponent // struct UProceduralFoliageComponent class InstancePointDamageSignature__DelegateSignature: [+] 0x4 InstancePointDamageSignature__DelegateSignature->Damage // float [+] 0x8 InstancePointDamageSignature__DelegateSignature->InstigatedBy // struct AController [+] 0x10 InstancePointDamageSignature__DelegateSignature->HitLocation // struct FVector [+] 0x1C InstancePointDamageSignature__DelegateSignature->ShotFromDirection // struct FVector [+] 0x28 InstancePointDamageSignature__DelegateSignature->DamageType // struct UDamageType [+] 0x30 InstancePointDamageSignature__DelegateSignature->DamageCauser // struct UActor class InstanceRadialDamageSignature__DelegateSignature: [+] 0x10 InstanceRadialDamageSignature__DelegateSignature->Damages // struct TArray [+] 0x20 InstanceRadialDamageSignature__DelegateSignature->InstigatedBy // struct AController [+] 0x28 InstanceRadialDamageSignature__DelegateSignature->Origin // struct FVector [+] 0x34 InstanceRadialDamageSignature__DelegateSignature->MaxRadius // float [+] 0x38 InstanceRadialDamageSignature__DelegateSignature->DamageType // struct UDamageType [+] 0x40 InstanceRadialDamageSignature__DelegateSignature->DamageCauser // struct UActor class ECullDistancePreset: class EFoliageScaling: class EVertexColorMaskChannel: class FoliageVertexColorMask: class ESimulationQuery: class ESimulationOverlap: class CullDistancePreset: [+] 0x10 CullDistancePreset->MinMax // struct FInt32Interval class FoliageVertexColorChannelMask: [+] 0x4 FoliageVertexColorChannelMask->MaskThreshold // float [+] 0x8 FoliageVertexColorChannelMask->InvertMask // char class FoliageTypeObject: [+] 0x8 FoliageTypeObject->TypeInstance // struct UFoliageType [+] 0x10 FoliageTypeObject->bIsAsset // char [+] 0x18 FoliageTypeObject->Type // struct UClass* class ProceduralFoliageInstance: [+] 0x10 ProceduralFoliageInstance->Rotation // struct FQuat [+] 0x20 ProceduralFoliageInstance->Normal // struct FVector [+] 0x2C ProceduralFoliageInstance->Age // float [+] 0x30 ProceduralFoliageInstance->Scale // float [+] 0x38 ProceduralFoliageInstance->Type // struct UFoliageType class FoliageOverlappingBoxCount: [+] 0x8 FoliageOverlappingBoxCount->StaticMesh // struct UStaticMesh [+] 0x10 FoliageOverlappingBoxCount->Box // struct FBox [+] 0x2C FoliageOverlappingBoxCount->ReturnValue // int32_t class FoliageOverlappingSphereCount: [+] 0x8 FoliageOverlappingSphereCount->StaticMesh // struct UStaticMesh [+] 0x10 FoliageOverlappingSphereCount->CenterPosition // struct FVector [+] 0x1C FoliageOverlappingSphereCount->Radius // float [+] 0x20 FoliageOverlappingSphereCount->ReturnValue // int32_t class CapsuleTouched: [+] 0x8 CapsuleTouched->Other // struct UActor [+] 0x10 CapsuleTouched->OtherComp // struct UPrimitiveComponent [+] 0x18 CapsuleTouched->OtherBodyIndex // int32_t [+] 0x1C CapsuleTouched->bFromSweep // char [+] 0x20 CapsuleTouched->OverlapInfo // struct FHitResult class Simulate: class BP-DefaultWheeledVehicle_C: [+] 0xD48 BP-DefaultWheeledVehicle_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xD50 BP-DefaultWheeledVehicle_C->TeamInfoUpdater // struct UTeamInfoUpdaterComponent [+] 0xD58 BP-DefaultWheeledVehicle_C->Timeline_0_NewTrack_0_FB4F6B44434A25E409AE66987076220A // float [+] 0xD5C BP-DefaultWheeledVehicle_C->Timeline_0__Direction_FB4F6B44434A25E409AE66987076220A // char [+] 0xD60 BP-DefaultWheeledVehicle_C->Timeline_1 // struct UTimelineComponent [+] 0xD68 BP-DefaultWheeledVehicle_C->EngineSound // struct UAudioComponent class ExecuteUbergraph_BP-DefaultWheeledVehicle: [+] 0x8 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle [+] 0x10 ExecuteUbergraph_BP-DefaultWheeledVehicle->K2Node_InputKeyEvent_Key // struct FKey [+] 0x28 ExecuteUbergraph_BP-DefaultWheeledVehicle->K2Node_InputKeyEvent_Key_2 // struct FKey [+] 0x40 ExecuteUbergraph_BP-DefaultWheeledVehicle->K2Node_InputKeyEvent_Key_3 // struct FKey [+] 0x58 ExecuteUbergraph_BP-DefaultWheeledVehicle->K2Node_InputKeyEvent_Key_4 // struct FKey [+] 0x70 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0x74 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x78 ExecuteUbergraph_BP-DefaultWheeledVehicle->K2Node_InputKeyEvent_Key_5 // struct FKey [+] 0x90 ExecuteUbergraph_BP-DefaultWheeledVehicle->___struct_Variable // struct FKey [+] 0xA8 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0xB0 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0xB8 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_IsValid_ReturnValue // char [+] 0xB9 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_IsValid_ReturnValue_2 // char [+] 0xC0 ExecuteUbergraph_BP-DefaultWheeledVehicle->K2Node_InputKeyEvent_Key_6 // struct FKey [+] 0xD8 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_GetBravoHotelPlayerController_PlayerController_3 // struct ABravoHotelPlayerController [+] 0xE0 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_IsValid_ReturnValue_3 // char [+] 0xE8 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_GetBravoHotelPlayerController_PlayerController_4 // struct ABravoHotelPlayerController [+] 0xF0 ExecuteUbergraph_BP-DefaultWheeledVehicle->K2Node_InputKeyEvent_Key_7 // struct FKey [+] 0x108 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_IsValid_ReturnValue_4 // char [+] 0x110 ExecuteUbergraph_BP-DefaultWheeledVehicle->K2Node_InputKeyEvent_Key_8 // struct FKey [+] 0x128 ExecuteUbergraph_BP-DefaultWheeledVehicle->K2Node_InputKeyEvent_Key_9 // struct FKey [+] 0x140 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_GetBravoHotelPlayerController_PlayerController_5 // struct ABravoHotelPlayerController [+] 0x148 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_GetBravoHotelPlayerController_PlayerController_6 // struct ABravoHotelPlayerController [+] 0x150 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_IsValid_ReturnValue_5 // char [+] 0x151 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_IsValid_ReturnValue_6 // char [+] 0x158 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_GetBravoHotelPlayerController_PlayerController_7 // struct ABravoHotelPlayerController [+] 0x160 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_GetBravoHotelPlayerController_PlayerController_8 // struct ABravoHotelPlayerController [+] 0x168 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_IsValid_ReturnValue_7 // char [+] 0x169 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_IsValid_ReturnValue_8 // char [+] 0x170 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_GetBravoHotelPlayerController_PlayerController_9 // struct ABravoHotelPlayerController [+] 0x178 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_IsValid_ReturnValue_9 // char [+] 0x179 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_HasAuthority_ReturnValue // char [+] 0x17C ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x188 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_BreakVector_X // float [+] 0x18C ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_BreakVector_Y // float [+] 0x190 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_BreakVector_Z // float [+] 0x194 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_BreakVector_X_2 // float [+] 0x198 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_BreakVector_Y_2 // float [+] 0x19C ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_BreakVector_Z_2 // float [+] 0x1A0 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x1AC ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x1B0 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_K2_SetRelativeLocation_SweepHitResult // struct FHitResult [+] 0x238 ExecuteUbergraph_BP-DefaultWheeledVehicle->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0x244 ExecuteUbergraph_BP-DefaultWheeledVehicle->K2Node_Event_bIsBoosted // char class K2_OnBoosterChanged: class K2_OnNitroJumpEnd: class SetWaterLevelZ: class ReceiveBeginPlay: class InpActEvt_Five_K2Node_InputKeyEvent_1: class InpActEvt_Four_K2Node_InputKeyEvent_2: class InpActEvt_Three_K2Node_InputKeyEvent_3: class InpActEvt_Two_K2Node_InputKeyEvent_4: class InpActEvt_One_K2Node_InputKeyEvent_5: class InpActEvt_Gamepad_LeftShoulder_K2Node_InputKeyEvent_6: class InpActEvt_Gamepad_LeftShoulder_K2Node_InputKeyEvent_7: class InpActEvt_RightMouseButton_K2Node_InputKeyEvent_8: class InpActEvt_LeftMouseButton_K2Node_InputKeyEvent_9: class Timeline_0__UpdateFunc: class Timeline_0__FinishedFunc: class SetupCamera: [+] 0x8 SetupCamera->CallFunc_GetActiveCamera_ReturnValue // struct UCameraComponent [+] 0x10 SetupCamera->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x1C SetupCamera->CallFunc_K2_SetWorldLocation_SweepHitResult // struct FHitResult class GetCameraTargetArmLength: class SetWaterLevelZ_Func: [+] 0x8 SetWaterLevelZ_Func->TmpWaterLevelZ // float [+] 0xC SetWaterLevelZ_Func->___int_Array_Index_Variable // int32_t [+] 0x10 SetWaterLevelZ_Func->___int_Loop_Counter_Variable // int32_t [+] 0x14 SetWaterLevelZ_Func->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 SetWaterLevelZ_Func->CallFunc_IsValid_ReturnValue // char [+] 0x1C SetWaterLevelZ_Func->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x28 SetWaterLevelZ_Func->CallFunc_BreakVector_X // float [+] 0x2C SetWaterLevelZ_Func->CallFunc_BreakVector_Y // float [+] 0x30 SetWaterLevelZ_Func->CallFunc_BreakVector_Z // float [+] 0x34 SetWaterLevelZ_Func->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x38 SetWaterLevelZ_Func->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x44 SetWaterLevelZ_Func->CallFunc_BreakVector_X_2 // float [+] 0x48 SetWaterLevelZ_Func->CallFunc_BreakVector_Y_2 // float [+] 0x4C SetWaterLevelZ_Func->CallFunc_BreakVector_Z_2 // float [+] 0x50 SetWaterLevelZ_Func->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x58 SetWaterLevelZ_Func->CallFunc_GetAllActorsOfClass_OutActors // struct TArray [+] 0x68 SetWaterLevelZ_Func->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x70 SetWaterLevelZ_Func->CallFunc_Array_Get_Item // struct ABP-VehicleWaterPlane_C [+] 0x78 SetWaterLevelZ_Func->CallFunc_Less_IntInt_ReturnValue // char [+] 0x7C SetWaterLevelZ_Func->CallFunc_K2_GetActorLocation_ReturnValue_3 // struct FVector [+] 0x88 SetWaterLevelZ_Func->CallFunc_BreakVector_X_3 // float [+] 0x8C SetWaterLevelZ_Func->CallFunc_BreakVector_Y_3 // float [+] 0x90 SetWaterLevelZ_Func->CallFunc_BreakVector_Z_3 // float [+] 0x94 SetWaterLevelZ_Func->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x98 SetWaterLevelZ_Func->CallFunc_Abs_ReturnValue // float [+] 0x9C SetWaterLevelZ_Func->CallFunc_Less_FloatFloat_ReturnValue // char class BP-CameraShake_Fire_VECTOR_ADS_C: class Chameleon_C: [+] 0x328 Chameleon_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 Chameleon_C->MaterialBillboard // struct UMaterialBillboardComponent [+] 0x338 Chameleon_C->InternalPP // struct UPostProcessComponent [+] 0x340 Chameleon_C->Bounding Box // struct UBoxComponent [+] 0x348 Chameleon_C->Bleach Bypass // char [+] 0x349 Chameleon_C->Distance Fog // char [+] 0x34A Chameleon_C->Channel Clamper // char [+] 0x350 Chameleon_C->mChannelClamper // struct UMaterial [+] 0x358 Chameleon_C->iChannelClamper // struct UMaterialInstanceDynamic [+] 0x360 Chameleon_C->Channel Swapper // char [+] 0x361 Chameleon_C->Screen Drops // char [+] 0x362 Chameleon_C->Alcohol // char [+] 0x363 Chameleon_C->Drug // char [+] 0x364 Chameleon_C->Mosaic // char [+] 0x365 Chameleon_C->Pixel Dissolve // char [+] 0x366 Chameleon_C->Blur // char [+] 0x368 Chameleon_C->mBleachBypass // struct UMaterial [+] 0x370 Chameleon_C->mDistanceFog // struct UMaterial [+] 0x378 Chameleon_C->mChannelSwapper // struct UMaterial [+] 0x380 Chameleon_C->mScreenDrops // struct UMaterial [+] 0x388 Chameleon_C->mAlcohol // struct UMaterial [+] 0x390 Chameleon_C->mDrug // struct UMaterial [+] 0x398 Chameleon_C->mMosaic // struct UMaterial [+] 0x3A0 Chameleon_C->mPixelDissolve // struct UMaterial [+] 0x3A8 Chameleon_C->mBlur // struct UMaterial [+] 0x3B0 Chameleon_C->Channel Clamper Red Intensity // float [+] 0x3B4 Chameleon_C->Channel Clamper Green Intensity // float [+] 0x3B8 Chameleon_C->Channel Clamper Blue Intensity // float [+] 0x3C0 Chameleon_C->iBleachBypass // struct UMaterialInstanceDynamic [+] 0x3C8 Chameleon_C->iDistanceFog // struct UMaterialInstanceDynamic [+] 0x3D0 Chameleon_C->iChannelSwapper // struct UMaterialInstanceDynamic [+] 0x3D8 Chameleon_C->Channel Swapper Red // char [+] 0x3D9 Chameleon_C->Channel Swapper Green // char [+] 0x3DA Chameleon_C->Channel Swapper Blue // char [+] 0x3E0 Chameleon_C->iScreenDrops // struct UMaterialInstanceDynamic [+] 0x3E8 Chameleon_C->iAlcohol // struct UMaterialInstanceDynamic [+] 0x3F0 Chameleon_C->iDrug // struct UMaterialInstanceDynamic [+] 0x3F8 Chameleon_C->iMosaic // struct UMaterialInstanceDynamic [+] 0x400 Chameleon_C->iPixelDissolve // struct UMaterialInstanceDynamic [+] 0x408 Chameleon_C->iBlur // struct UMaterialInstanceDynamic [+] 0x410 Chameleon_C->Screen Drops Layer 1 Map // struct UTexture2D [+] 0x418 Chameleon_C->Screen Drops Layer 1 Intensity // float [+] 0x41C Chameleon_C->Mosaic Scale // float [+] 0x420 Chameleon_C->Alcohol Speed // float [+] 0x424 Chameleon_C->Drug Speed // float [+] 0x428 Chameleon_C->Pixel Dissolve Intensity // float [+] 0x42C Chameleon_C->Blur Amount // float [+] 0x430 Chameleon_C->ASCII // char [+] 0x438 Chameleon_C->mAscii // struct UMaterial [+] 0x440 Chameleon_C->iAscii // struct UMaterialInstanceDynamic [+] 0x448 Chameleon_C->Colorize // char [+] 0x450 Chameleon_C->mColorize // struct UMaterial [+] 0x458 Chameleon_C->iColorize // struct UMaterialInstanceDynamic [+] 0x460 Chameleon_C->Colorize Detail // float [+] 0x464 Chameleon_C->Comic // char [+] 0x468 Chameleon_C->mComic // struct UMaterial [+] 0x470 Chameleon_C->iComic // struct UMaterialInstanceDynamic [+] 0x478 Chameleon_C->Comic Blend Color // struct FLinearColor [+] 0x488 Chameleon_C->Comic Threshold // float [+] 0x48C Chameleon_C->Edge Detect // char [+] 0x490 Chameleon_C->mEdgeDetect // struct UMaterial [+] 0x498 Chameleon_C->iEdgeDetect // struct UMaterialInstanceDynamic [+] 0x4A0 Chameleon_C->Emboss // char [+] 0x4A8 Chameleon_C->mEmboss // struct UMaterial [+] 0x4B0 Chameleon_C->iEmboss // struct UMaterialInstanceDynamic [+] 0x4B8 Chameleon_C->Glitch // char [+] 0x4C0 Chameleon_C->mGlitch // struct UMaterial [+] 0x4C8 Chameleon_C->iGlitch // struct UMaterialInstanceDynamic [+] 0x4D0 Chameleon_C->Glitch Speed // float [+] 0x4D4 Chameleon_C->Glitch Lines // float [+] 0x4D8 Chameleon_C->Glitch Blocking // float [+] 0x4DC Chameleon_C->Monitor Effects // char [+] 0x4E0 Chameleon_C->mGrainNLines // struct UMaterial [+] 0x4E8 Chameleon_C->iGrainNLines // struct UMaterialInstanceDynamic [+] 0x4F0 Chameleon_C->Monitor Effects Line Count // float [+] 0x4F4 Chameleon_C->Monitor Effects Intensity 1 // float [+] 0x4F8 Chameleon_C->Monitor Effects Intensity 2 // float [+] 0x4FC Chameleon_C->Hard Emboss // char [+] 0x500 Chameleon_C->mHardEmboss // struct UMaterial [+] 0x508 Chameleon_C->iHardEmboss // struct UMaterialInstanceDynamic [+] 0x510 Chameleon_C->Hue Panner // char [+] 0x518 Chameleon_C->mHuePanner // struct UMaterial [+] 0x520 Chameleon_C->iHuePanner // struct UMaterialInstanceDynamic [+] 0x528 Chameleon_C->Hue Panner Speed // float [+] 0x52C Chameleon_C->Monochrome // char [+] 0x530 Chameleon_C->mMonochrome // struct UMaterial [+] 0x538 Chameleon_C->iMonochrome // struct UMaterialInstanceDynamic [+] 0x540 Chameleon_C->Monochrome Color // struct FLinearColor [+] 0x550 Chameleon_C->Radial Blur // char [+] 0x558 Chameleon_C->mRadialBlur // struct UMaterial [+] 0x560 Chameleon_C->iRadialBlur // struct UMaterialInstanceDynamic [+] 0x568 Chameleon_C->Radial Blur Width // float [+] 0x56C Chameleon_C->Radial Blur Samples // int32_t [+] 0x570 Chameleon_C->Scratches // char [+] 0x578 Chameleon_C->mScratches // struct UMaterial [+] 0x580 Chameleon_C->iScratches // struct UMaterialInstanceDynamic [+] 0x588 Chameleon_C->Screen Waves // char [+] 0x590 Chameleon_C->mScreenWaves // struct UMaterial [+] 0x598 Chameleon_C->iScreenWaves // struct UMaterialInstanceDynamic [+] 0x5A0 Chameleon_C->Screen Waves X Tiling // float [+] 0x5A4 Chameleon_C->Screen Waves Y Tiling // float [+] 0x5A8 Chameleon_C->Monitor Effects Distortion 1 // float [+] 0x5AC Chameleon_C->Monitor Effects Distortion 2 // float [+] 0x5B0 Chameleon_C->Monitor Effects Picture Scale // float [+] 0x5B4 Chameleon_C->Distance Fog Near Color // struct FLinearColor [+] 0x5C4 Chameleon_C->Distance Fog Far Color // struct FLinearColor [+] 0x5D4 Chameleon_C->Distance Fog Distance // float [+] 0x5D8 Chameleon_C->Scratches Distortion Map // struct UTexture2D [+] 0x5E0 Chameleon_C->Scratches Distortion Amount // float [+] 0x5E4 Chameleon_C->Scratches Color // struct FLinearColor [+] 0x5F4 Chameleon_C->Screen Drops Layer 1 Speed // float [+] 0x5F8 Chameleon_C->Screen Drops Layer 1 Noise // float [+] 0x600 Chameleon_C->Screen Drops Layer 2 Map // struct UTexture2D [+] 0x608 Chameleon_C->Screen Drops Layer 2 Intensity // float [+] 0x60C Chameleon_C->Screen Drops Layer 2 Speed // float [+] 0x610 Chameleon_C->Screen Drops Layer 2 Noise // float [+] 0x618 Chameleon_C->Screen Drops Layer 3 Map // struct UTexture2D [+] 0x620 Chameleon_C->Screen Drops Layer 3 Intensity // float [+] 0x624 Chameleon_C->Screen Drops Layer 3 Speed // float [+] 0x628 Chameleon_C->Invert // char [+] 0x630 Chameleon_C->mInvert // struct UMaterial [+] 0x638 Chameleon_C->iInvert // struct UMaterialInstanceDynamic [+] 0x640 Chameleon_C->Iridescent // char [+] 0x648 Chameleon_C->mIridescent // struct UMaterial [+] 0x650 Chameleon_C->iIridescent // struct UMaterialInstanceDynamic [+] 0x658 Chameleon_C->Iridescent Iridescence // float [+] 0x65C Chameleon_C->Kuwahara // char [+] 0x660 Chameleon_C->mKuwahara // struct UMaterial [+] 0x668 Chameleon_C->iKuwahara // struct UMaterialInstanceDynamic [+] 0x670 Chameleon_C->Kuwahara Amount // int32_t [+] 0x674 Chameleon_C->Pulse // char [+] 0x678 Chameleon_C->mPulse // struct UMaterial [+] 0x680 Chameleon_C->iPulse // struct UMaterialInstanceDynamic [+] 0x688 Chameleon_C->Pulse Center X // float [+] 0x68C Chameleon_C->Pulse Center Y // float [+] 0x690 Chameleon_C->Pulse Speed // float [+] 0x694 Chameleon_C->Pulse Smoothing // float [+] 0x698 Chameleon_C->Squares // char [+] 0x6A0 Chameleon_C->mSquares // struct UMaterial [+] 0x6A8 Chameleon_C->iSquares // struct UMaterialInstanceDynamic [+] 0x6B0 Chameleon_C->Squares Scale // float [+] 0x6B4 Chameleon_C->Squares Ratio // float [+] 0x6B8 Chameleon_C->Squares Radius // float [+] 0x6BC Chameleon_C->Squares Brightness // float [+] 0x6C0 Chameleon_C->Tiles // char [+] 0x6C8 Chameleon_C->mTiles // struct UMaterial [+] 0x6D0 Chameleon_C->iTiles // struct UMaterialInstanceDynamic [+] 0x6D8 Chameleon_C->Tiles Centered // char [+] 0x6DC Chameleon_C->Tiles Count // float [+] 0x6E0 Chameleon_C->TV Noise // char [+] 0x6E8 Chameleon_C->mTVNoise // struct UMaterial [+] 0x6F0 Chameleon_C->iTVNoise // struct UMaterialInstanceDynamic [+] 0x6F8 Chameleon_C->TV Noise Contrast // float [+] 0x6FC Chameleon_C->TV Noise Intensity // float [+] 0x700 Chameleon_C->Native Post Process // struct FPostProcessSettings [+] 0xCC0 Chameleon_C->LOOK! // char [+] 0xCC1 Chameleon_C->LOOK! Presets // char [+] 0xCC2 Chameleon_C->Circles // char [+] 0xCC8 Chameleon_C->mCircles // struct UMaterial [+] 0xCD0 Chameleon_C->iCircles // struct UMaterialInstanceDynamic [+] 0xCD8 Chameleon_C->Circles Ratio // float [+] 0xCDC Chameleon_C->Circles Tiling // float [+] 0xCE0 Chameleon_C->Sonar // char [+] 0xCE8 Chameleon_C->mSonar // struct UMaterial [+] 0xCF0 Chameleon_C->iSonar // struct UMaterialInstanceDynamic [+] 0xCF8 Chameleon_C->Sonar Color // struct FLinearColor [+] 0xD08 Chameleon_C->Sonar Color Intensity // float [+] 0xD0C Chameleon_C->Sonar Depth // float [+] 0xD10 Chameleon_C->Sonar Wave Distance // float [+] 0xD14 Chameleon_C->Sonar Distortion Intensity // float [+] 0xD18 Chameleon_C->Sonar Sharpness // float [+] 0xD1C Chameleon_C->Alcohol Offset // float [+] 0xD20 Chameleon_C->Distance Distortion // char [+] 0xD28 Chameleon_C->mDistanceDistortion // struct UMaterial [+] 0xD30 Chameleon_C->iDistanceDistortion // struct UMaterialInstanceDynamic [+] 0xD38 Chameleon_C->Distance Distortion Normal // struct UTexture2D [+] 0xD40 Chameleon_C->Distance Distortion Amount // float [+] 0xD44 Chameleon_C->Distance Distortion Edge Distance // float [+] 0xD48 Chameleon_C->Distance Distortion Edge Fading // float [+] 0xD4C Chameleon_C->Distance Distortion Movement Speed // float [+] 0xD50 Chameleon_C->Distance Distortion Movement Scale // float [+] 0xD54 Chameleon_C->Distance Distortion Affected Brightness // float [+] 0xD58 Chameleon_C->Distance Distortion Unaffected Brightness // float [+] 0xD5C Chameleon_C->Drawing // char [+] 0xD60 Chameleon_C->mDrawing // struct UMaterial [+] 0xD68 Chameleon_C->iDrawing // struct UMaterialInstanceDynamic [+] 0xD70 Chameleon_C->Drawing Paper Texture // struct UTexture2D [+] 0xD78 Chameleon_C->Drawing Noise Algorithm // char [+] 0xD7C Chameleon_C->Drawing Ink Amount // float [+] 0xD80 Chameleon_C->Drawing Liner Amount // float [+] 0xD84 Chameleon_C->Drawing Blending Color // struct FLinearColor [+] 0xD94 Chameleon_C->Magic Transitions // char [+] 0xD98 Chameleon_C->mMagicTransitions // struct UMaterial [+] 0xDA0 Chameleon_C->iMagicTransitions // struct UMaterialInstanceDynamic [+] 0xDA8 Chameleon_C->Magic Transitions Final Texture // struct UTexture2D [+] 0xDB0 Chameleon_C->Magic Transitions Mask Texture // struct UTexture2D [+] 0xDB8 Chameleon_C->Magic Transitions Transition Amount // float [+] 0xDBC Chameleon_C->Magic Transitions Flashing Intensity // float [+] 0xDC0 Chameleon_C->Magic Transitions Flashing Tolerance // float [+] 0xDC4 Chameleon_C->Magic Transitions Flashing Color // struct FLinearColor [+] 0xDD4 Chameleon_C->Screen Damage // char [+] 0xDD8 Chameleon_C->mScreenDamage // struct UMaterial [+] 0xDE0 Chameleon_C->iScreenDamage // struct UMaterialInstanceDynamic [+] 0xDE8 Chameleon_C->Screen Damage Texture // struct UTexture2D [+] 0xDF0 Chameleon_C->Screen Damage Intensity // float [+] 0xDF4 Chameleon_C->Screen Damage Distortion // float [+] 0xDF8 Chameleon_C->Screen Damage Tint // struct FLinearColor [+] 0xE08 Chameleon_C->Screen Damage Edge Size // float [+] 0xE0C Chameleon_C->Screen Damage Fading // float [+] 0xE10 Chameleon_C->Screen Decals // char [+] 0xE18 Chameleon_C->mScreenDecals // struct UMaterial [+] 0xE20 Chameleon_C->iScreenDecals // struct UMaterialInstanceDynamic [+] 0xE28 Chameleon_C->Screen Decals Slot 1 - Texture // struct UTexture2D [+] 0xE30 Chameleon_C->Screen Decals Slot 1 - Distortion // float [+] 0xE34 Chameleon_C->Screen Decals Slot 1 - Intensity // float [+] 0xE38 Chameleon_C->Screen Decals Slot 1 - Position X // float [+] 0xE3C Chameleon_C->Screen Decals Slot 1 - Position Y // float [+] 0xE40 Chameleon_C->Screen Decals Slot 1 - Rotation // float [+] 0xE44 Chameleon_C->Screen Decals Slot 1 - Size // float [+] 0xE48 Chameleon_C->Screen Decals Slot 2 - Texture // struct UTexture2D [+] 0xE50 Chameleon_C->Screen Decals Slot 2 - Distortion // float [+] 0xE54 Chameleon_C->Screen Decals Slot 2 - Intensity // float [+] 0xE58 Chameleon_C->Screen Decals Slot 2 - Position X // float [+] 0xE5C Chameleon_C->Screen Decals Slot 2 - Position Y // float [+] 0xE60 Chameleon_C->Screen Decals Slot 2 - Rotation // float [+] 0xE64 Chameleon_C->Screen Decals Slot 2 - Size // float [+] 0xE68 Chameleon_C->Screen Decals Slot 3 - Texture // struct UTexture2D [+] 0xE70 Chameleon_C->Screen Decals Slot 3 - Distortion // float [+] 0xE74 Chameleon_C->Screen Decals Slot 3 - Intensity // float [+] 0xE78 Chameleon_C->Screen Decals Slot 3 - Position X // float [+] 0xE7C Chameleon_C->Screen Decals Slot 3 - Position Y // float [+] 0xE80 Chameleon_C->Screen Decals Slot 3 - Rotation // float [+] 0xE84 Chameleon_C->Screen Decals Slot 3 - Size // float [+] 0xE88 Chameleon_C->Screen Decals Slot 4 - Texture // struct UTexture2D [+] 0xE90 Chameleon_C->Screen Decals Slot 4 - Distortion // float [+] 0xE94 Chameleon_C->Screen Decals Slot 4 - Intensity // float [+] 0xE98 Chameleon_C->Screen Decals Slot 4 - Position X // float [+] 0xE9C Chameleon_C->Screen Decals Slot 4 - Position Y // float [+] 0xEA0 Chameleon_C->Screen Decals Slot 4 - Rotation // float [+] 0xEA4 Chameleon_C->Screen Decals Slot 4 - Size // float [+] 0xEA8 Chameleon_C->Sharpen // char [+] 0xEB0 Chameleon_C->mSharpen // struct UMaterial [+] 0xEB8 Chameleon_C->iSharpen // struct UMaterialInstanceDynamic [+] 0xEC0 Chameleon_C->Sharpen Value // float [+] 0xEC4 Chameleon_C->Toon Shading // char [+] 0xEC8 Chameleon_C->mToonShading // struct UMaterial [+] 0xED0 Chameleon_C->iToonShading // struct UMaterialInstanceDynamic [+] 0xED8 Chameleon_C->Toon Shading Use Diffuse Buffer // char [+] 0xEDC Chameleon_C->Toon Shading Details // float [+] 0xEE0 Chameleon_C->Toon Shading Fading // float [+] 0xEE4 Chameleon_C->Toon Shading Size // float [+] 0xEE8 Chameleon_C->Toon Shading Sobel Strength // float [+] 0xEEC Chameleon_C->Anamorphic Lens Flares // char [+] 0xEF0 Chameleon_C->mAnamorphicLensFlares // struct UMaterial [+] 0xEF8 Chameleon_C->iAnamorphicLensFlares // struct UMaterialInstanceDynamic [+] 0xF00 Chameleon_C->Anamorphic Lens Flares Linear Color // float [+] 0xF04 Chameleon_C->Anamorphic Lens Flares Exposure Scale // float [+] 0xF08 Chameleon_C->Anamorphic Lens Flares Threshold // float [+] 0xF0C Chameleon_C->Anamorphic Lens Flares Intensity // float [+] 0xF10 Chameleon_C->Anamorphic Lens Flares Steps // float [+] 0xF14 Chameleon_C->Anamorphic Lens Flares Length // float [+] 0xF18 Chameleon_C->Anamorphic Lens Flares Tint // struct FLinearColor [+] 0xF28 Chameleon_C->Frost // char [+] 0xF30 Chameleon_C->mFrost // struct UMaterial [+] 0xF38 Chameleon_C->iFrost // struct UMaterialInstanceDynamic [+] 0xF40 Chameleon_C->Frost Texture // struct UTexture2D [+] 0xF48 Chameleon_C->Frost Colorization // float [+] 0xF4C Chameleon_C->Frost Distortion Strength // float [+] 0xF50 Chameleon_C->Frost Visible Area // float [+] 0xF54 Chameleon_C->ASCII Color Multiplier // struct FLinearColor [+] 0xF64 Chameleon_C->Neon // char [+] 0xF68 Chameleon_C->mNeon // struct UMaterial [+] 0xF70 Chameleon_C->iNeon // struct UMaterialInstanceDynamic [+] 0xF78 Chameleon_C->Neon Color // struct FLinearColor [+] 0xF88 Chameleon_C->Neon Noise // float [+] 0xF8C Chameleon_C->Neon Power // float [+] 0xF90 Chameleon_C->Custom Depth Highlighter // char [+] 0xF98 Chameleon_C->mCustomDepthHighlighter // struct UMaterial [+] 0xFA0 Chameleon_C->iCustomDepthHighlighter // struct UMaterialInstanceDynamic [+] 0xFA8 Chameleon_C->Custom Depth Highlighter Highlight Color // struct FLinearColor [+] 0xFB8 Chameleon_C->Custom Depth Highlighter Highlight Opacity // float [+] 0xFBC Chameleon_C->Custom Depth Highlighter (Clip) // char [+] 0xFC0 Chameleon_C->mCustomDepthHighlighterClip // struct UMaterial [+] 0xFC8 Chameleon_C->iCustomDepthHighlighterClip // struct UMaterialInstanceDynamic [+] 0xFD0 Chameleon_C->Custom Depth Highlighter (C) Highlight Color // struct FLinearColor [+] 0xFE0 Chameleon_C->Custom Depth Highlighter (C) Highlight Opacity // float [+] 0xFE4 Chameleon_C->Edge Detect Threshold // float [+] 0xFE8 Chameleon_C->Scratches Noising // float [+] 0xFEC Chameleon_C->Enabled // char [+] 0xFED Chameleon_C->Unbound // char [+] 0xFF0 Chameleon_C->AllMaterials // struct TArray [+] 0x1000 Chameleon_C->Screen Drops Layer 3 Noise // float [+] 0x1004 Chameleon_C->Screen Drops Diffuse Color // struct FLinearColor [+] 0x1014 Chameleon_C->Screen Drops Splashes Amount // float [+] 0x1018 Chameleon_C->Screen Drops Splashes Tiling // float [+] 0x101C Chameleon_C->Screen Drops Splashes Intensity // float [+] 0x1020 Chameleon_C->Screen Drops Bump // float [+] 0x1024 Chameleon_C->2D Transform // char [+] 0x1028 Chameleon_C->m2DTransform // struct UMaterial [+] 0x1030 Chameleon_C->i2DTransform // struct UMaterialInstanceDynamic [+] 0x1038 Chameleon_C->Kaleidescope // char [+] 0x1040 Chameleon_C->mKaleidescope // struct UMaterial [+] 0x1048 Chameleon_C->iKaleidescope // struct UMaterialInstanceDynamic [+] 0x1050 Chameleon_C->Letterboxing // char [+] 0x1058 Chameleon_C->mLetterboxing // struct UMaterial [+] 0x1060 Chameleon_C->iLetterboxing // struct UMaterialInstanceDynamic [+] 0x1068 Chameleon_C->Snow // char [+] 0x1070 Chameleon_C->mSnow // struct UMaterial [+] 0x1078 Chameleon_C->iSnow // struct UMaterialInstanceDynamic [+] 0x1080 Chameleon_C->2D Transform Anchor Point (X) // float [+] 0x1084 Chameleon_C->2D Transform Anchor Point (Y) // float [+] 0x1088 Chameleon_C->2D Transform Rotate // float [+] 0x108C Chameleon_C->2D Transform Pan (X) // float [+] 0x1090 Chameleon_C->2D Transform Pan (Y) // float [+] 0x1094 Chameleon_C->2D Transform Scale (X) // float [+] 0x1098 Chameleon_C->2D Transform Scale (Y) // float [+] 0x109C Chameleon_C->2D Transform Tiled // char [+] 0x10A0 Chameleon_C->Kaleidescope Scale // float [+] 0x10A4 Chameleon_C->Kaleidescope Factor A // float [+] 0x10A8 Chameleon_C->Kaleidescope Factor B // float [+] 0x10B0 Chameleon_C->Letterboxing Texture // struct UTexture2D [+] 0x10B8 Chameleon_C->Letterboxing Size // float [+] 0x10BC Chameleon_C->Letterboxing Horizontal // char [+] 0x10BD Chameleon_C->Letterboxing Vertical // char [+] 0x10C0 Chameleon_C->Snow Amount // float [+] 0x10C4 Chameleon_C->Snow Distortion // float [+] 0x10C8 Chameleon_C->Snow Size // float [+] 0x10CC Chameleon_C->Snow Speed (X) // float [+] 0x10D0 Chameleon_C->Snow Speed (Y) // float [+] 0x10D4 Chameleon_C->Drawing Animation Speed // float [+] 0x10D8 Chameleon_C->Distance Fog Edge Sharpness // float [+] 0x10DC Chameleon_C->Screen Drops Diffuse Intensity // float [+] 0x10E0 Chameleon_C->World Splash // char [+] 0x10E8 Chameleon_C->mWorldSplash // struct UMaterial [+] 0x10F0 Chameleon_C->iWorldSplash // struct UMaterialInstanceDynamic [+] 0x10F8 Chameleon_C->World Splash Distort // float [+] 0x10FC Chameleon_C->World Splash Smoothness // float [+] 0x1100 Chameleon_C->World Splash Tiling // float [+] 0x1104 Chameleon_C->World Splash Color Tint // struct FLinearColor [+] 0x1114 Chameleon_C->Blur Samples // int32_t [+] 0x1118 Chameleon_C->Frost Color // struct FLinearColor [+] 0x1128 Chameleon_C->Comic PreMultiplier // float [+] 0x112C Chameleon_C->Comic Desaturation // float [+] 0x1130 Chameleon_C->World Glitch // char [+] 0x1138 Chameleon_C->mWorldGlitch // struct UMaterial [+] 0x1140 Chameleon_C->iWorldGlitch // struct UMaterialInstanceDynamic [+] 0x1148 Chameleon_C->World Glitch Animated // char [+] 0x114C Chameleon_C->World Glitch Animation Speed // float [+] 0x1150 Chameleon_C->World Glitch Distance // float [+] 0x1154 Chameleon_C->World Glitch Distance Sharpness // float [+] 0x1158 Chameleon_C->World Glitch Phase // float [+] 0x115C Chameleon_C->World Glitch Power // float [+] 0x1160 Chameleon_C->World Glitch Grid Position // struct FVector [+] 0x116C Chameleon_C->World Glitch Grid Size // struct FVector [+] 0x1178 Chameleon_C->Digitize // char [+] 0x1180 Chameleon_C->mDigitize // struct UMaterial [+] 0x1188 Chameleon_C->iDigitize // struct UMaterialInstanceDynamic [+] 0x1190 Chameleon_C->Digitize Cell Color // struct FLinearColor [+] 0x11A0 Chameleon_C->Digitize Cell Position // struct FVector [+] 0x11AC Chameleon_C->Digitize Cell Position Over Time // struct FVector [+] 0x11B8 Chameleon_C->Digitize Distance // float [+] 0x11BC Chameleon_C->Digitize Distance Sharpness // float [+] 0x11C0 Chameleon_C->Digitize Cell Size // float [+] 0x11C4 Chameleon_C->Digitize Cell Color Multiplier // float [+] 0x11C8 Chameleon_C->Digitize Cell Distortion // float [+] 0x11CC Chameleon_C->Digitize Background Color Multiplier // float [+] 0x11D0 Chameleon_C->Alarm // char [+] 0x11D8 Chameleon_C->mAlarm // struct UMaterial [+] 0x11E0 Chameleon_C->iAlarm // struct UMaterialInstanceDynamic [+] 0x11E8 Chameleon_C->Alarm Color // struct FLinearColor [+] 0x11F8 Chameleon_C->Alarm Speed // float [+] 0x11FC Chameleon_C->Sketch // char [+] 0x1200 Chameleon_C->mSketch // struct UMaterial [+] 0x1208 Chameleon_C->iSketch // struct UMaterialInstanceDynamic [+] 0x1210 Chameleon_C->Sketch Color // struct FLinearColor [+] 0x1220 Chameleon_C->Sketch Background Color // struct FLinearColor [+] 0x1230 Chameleon_C->Sketch Power // float [+] 0x1234 Chameleon_C->Sketch Pattern Rotation // float [+] 0x1238 Chameleon_C->Sketch Pattern Speed // float [+] 0x123C Chameleon_C->Custom Depth Highlighter Outline Color // struct FLinearColor [+] 0x124C Chameleon_C->Custom Depth Highlighter Outline Opacity // float [+] 0x1250 Chameleon_C->Custom Depth Highlighter (C) Outline Color // struct FLinearColor [+] 0x1260 Chameleon_C->Custom Depth Highlighter (C) Outline Opacity // float [+] 0x1264 Chameleon_C->Wired // char [+] 0x1268 Chameleon_C->iWired // struct UMaterialInstanceDynamic [+] 0x1270 Chameleon_C->mWired // struct UMaterial [+] 0x1278 Chameleon_C->Wired Color // struct FLinearColor [+] 0x1288 Chameleon_C->Wired Power // float [+] 0x1290 Chameleon_C->Mosaic - Advanced // struct FAdvancedEffectFeatures [+] 0x12C8 Chameleon_C->Drug - Advanced // struct FAdvancedEffectFeatures [+] 0x1300 Chameleon_C->Alcohol - Advanced // struct FAdvancedEffectFeatures [+] 0x1338 Chameleon_C->Pixel Dissolve - Advanced // struct FAdvancedEffectFeatures [+] 0x1370 Chameleon_C->Channel Clamper - Advanced // struct FAdvancedEffectFeatures [+] 0x13A8 Chameleon_C->Channel Swapper - Advanced // struct FAdvancedEffectFeatures [+] 0x13E0 Chameleon_C->Bleach Bypass - Advanced // struct FAdvancedEffectFeatures [+] 0x1418 Chameleon_C->Blur - Advanced // struct FAdvancedEffectFeatures [+] 0x1450 Chameleon_C->ASCII PreMultiplier // float [+] 0x1458 Chameleon_C->ASCII - Advanced // struct FAdvancedEffectFeatures [+] 0x1490 Chameleon_C->Colorize - Advanced // struct FAdvancedEffectFeatures [+] 0x14C8 Chameleon_C->Edge Detect - Advanced // struct FAdvancedEffectFeatures [+] 0x1500 Chameleon_C->Emboss - Advanced // struct FAdvancedEffectFeatures [+] 0x1538 Chameleon_C->Hard Emboss - Advanced // struct FAdvancedEffectFeatures [+] 0x1570 Chameleon_C->Glitch Grid Distortion Power // float [+] 0x1574 Chameleon_C->Glitch Grid Distortion Size // float [+] 0x1578 Chameleon_C->Glitch Grid Distortion Speed // float [+] 0x1580 Chameleon_C->Glitch - Advanced // struct FAdvancedEffectFeatures [+] 0x15B8 Chameleon_C->Monitor Effects Tiled // char [+] 0x15C0 Chameleon_C->Monitor Effects - Advanced // struct FAdvancedEffectFeatures [+] 0x15F8 Chameleon_C->Hue Panner - Advanced // struct FAdvancedEffectFeatures [+] 0x1630 Chameleon_C->Monochrome - Advanced // struct FAdvancedEffectFeatures [+] 0x1668 Chameleon_C->Radial Blur Center // struct FVector2D [+] 0x1670 Chameleon_C->Radial Blur Sample Offset // struct FVector2D [+] 0x1678 Chameleon_C->Radial Blur - Advanced // struct FAdvancedEffectFeatures [+] 0x16B0 Chameleon_C->Scratches - Advanced // struct FAdvancedEffectFeatures [+] 0x16E8 Chameleon_C->Screen Waves - Advanced // struct FAdvancedEffectFeatures [+] 0x1720 Chameleon_C->Distance Fog - Advanced // struct FAdvancedEffectFeatures [+] 0x1758 Chameleon_C->Screen Drops - Advanced // struct FAdvancedEffectFeatures [+] 0x1790 Chameleon_C->Invert - Advanced // struct FAdvancedEffectFeatures [+] 0x17C8 Chameleon_C->Iridescent - Advanced // struct FAdvancedEffectFeatures [+] 0x1800 Chameleon_C->Kuwahara - Advanced // struct FAdvancedEffectFeatures [+] 0x1838 Chameleon_C->Pulse - Advanced // struct FAdvancedEffectFeatures [+] 0x1870 Chameleon_C->Squares - Advanced // struct FAdvancedEffectFeatures [+] 0x18A8 Chameleon_C->Tiles - Advanced // struct FAdvancedEffectFeatures [+] 0x18E0 Chameleon_C->TV Noise - Advanced // struct FAdvancedEffectFeatures [+] 0x1918 Chameleon_C->Circles - Advanced // struct FAdvancedEffectFeatures [+] 0x1950 Chameleon_C->Sonar - Advanced // struct FAdvancedEffectFeatures [+] 0x1988 Chameleon_C->Distance Distortion - Advanced // struct FAdvancedEffectFeatures [+] 0x19C0 Chameleon_C->Drawing - Advanced // struct FAdvancedEffectFeatures [+] 0x19F8 Chameleon_C->Magic Transitions - Advanced // struct FAdvancedEffectFeatures [+] 0x1A30 Chameleon_C->Screen Damage - Advanced // struct FAdvancedEffectFeatures [+] 0x1A68 Chameleon_C->Screen Decals - Advanced // struct FAdvancedEffectFeatures [+] 0x1AA0 Chameleon_C->Sharpen - Advanced // struct FAdvancedEffectFeatures [+] 0x1AD8 Chameleon_C->Toon Shading - Advanced // struct FAdvancedEffectFeatures [+] 0x1B10 Chameleon_C->Anamorphic Lens Flares - Advanced // struct FAdvancedEffectFeatures [+] 0x1B48 Chameleon_C->Frost - Advanced // struct FAdvancedEffectFeatures [+] 0x1B80 Chameleon_C->Neon - Advanced // struct FAdvancedEffectFeatures [+] 0x1BB8 Chameleon_C->Custom Depth Highlighter - Advanced // struct FAdvancedEffectFeaturesNoCustomDepth [+] 0x1BE8 Chameleon_C->Custom Depth Highlighter (Clip) - Advanced // struct FAdvancedEffectFeaturesNoCustomDepth [+] 0x1C18 Chameleon_C->2D Transform Background Color // struct FLinearColor [+] 0x1C28 Chameleon_C->2D Transform - Advanced // struct FAdvancedEffectFeatures [+] 0x1C60 Chameleon_C->Kaleidescope - Advanced // struct FAdvancedEffectFeatures [+] 0x1C98 Chameleon_C->Letterboxing - Advanced // struct FAdvancedEffectFeatures [+] 0x1CD0 Chameleon_C->Snow - Advanced // struct FAdvancedEffectFeatures [+] 0x1D08 Chameleon_C->World Splash - Advanced // struct FAdvancedEffectFeatures [+] 0x1D40 Chameleon_C->World Glitch - Advanced // struct FAdvancedEffectFeatures [+] 0x1D78 Chameleon_C->Digitize - Advanced // struct FAdvancedEffectFeatures [+] 0x1DB0 Chameleon_C->Alarm - Advanced // struct FAdvancedEffectFeatures [+] 0x1DE8 Chameleon_C->Sketch - Advanced // struct FAdvancedEffectFeatures [+] 0x1E20 Chameleon_C->Wired - Advanced // struct FAdvancedEffectFeatures [+] 0x1E58 Chameleon_C->Comic Pattern Intensity // float [+] 0x1E5C Chameleon_C->Comic Pattern Line Count // int32_t [+] 0x1E60 Chameleon_C->Comic Pattern Rotation // float [+] 0x1E68 Chameleon_C->Comic - Advanced // struct FAdvancedEffectFeatures [+] 0x1EA0 Chameleon_C->Actor Featurette // char [+] 0x1EA8 Chameleon_C->mActorFeaturette // struct UMaterial [+] 0x1EB0 Chameleon_C->iActorFeaturette // struct UMaterialInstanceDynamic [+] 0x1EB8 Chameleon_C->Actor Featurette Background Multiplier // struct FLinearColor [+] 0x1EC8 Chameleon_C->Actor Featurette Background Desaturation // float [+] 0x1ECC Chameleon_C->Actor Featurette Foreground Multiplier // struct FLinearColor [+] 0x1EDC Chameleon_C->Actor Featurette Foreground Saturation // float [+] 0x1EE0 Chameleon_C->Actor Featurette Blur Amount // float [+] 0x1EE4 Chameleon_C->Actor Featurette Blur Samples // int32_t [+] 0x1EE8 Chameleon_C->Actor Featurette Stencil Mask // int32_t [+] 0x1EF0 Chameleon_C->Actor Featurette - Advanced // struct FAdvancedEffectFeaturesNoCustomDepth [+] 0x1F20 Chameleon_C->Infected // char [+] 0x1F28 Chameleon_C->mInfected // struct UMaterial [+] 0x1F30 Chameleon_C->iInfected // struct UMaterialInstanceDynamic [+] 0x1F38 Chameleon_C->Infected Distortion Amount // float [+] 0x1F3C Chameleon_C->Infected Smoothness // float [+] 0x1F40 Chameleon_C->Infected Speed // float [+] 0x1F44 Chameleon_C->Infected TransformZ // float [+] 0x1F48 Chameleon_C->Infected - Advanced // struct FAdvancedEffectFeatures [+] 0x1F80 Chameleon_C->Colored AO // char [+] 0x1F88 Chameleon_C->mColoredAO // struct UMaterial [+] 0x1F90 Chameleon_C->iColoredAO // struct UMaterialInstanceDynamic [+] 0x1F98 Chameleon_C->Colored AO Color // struct FLinearColor [+] 0x1FA8 Chameleon_C->Colored AO Intensity // float [+] 0x1FB0 Chameleon_C->Colored AO - Advanced // struct FAdvancedEffectFeatures [+] 0x1FE8 Chameleon_C->Camera Shake // char [+] 0x1FF0 Chameleon_C->mCameraShake // struct UMaterial [+] 0x1FF8 Chameleon_C->iCameraShake // struct UMaterialInstanceDynamic [+] 0x2000 Chameleon_C->Camera Shake Power (X) // float [+] 0x2004 Chameleon_C->Camera Shake Power (Y) // float [+] 0x2008 Chameleon_C->Camera Shake Frequency // float [+] 0x2010 Chameleon_C->Camera Shake - Advanced // struct FAdvancedEffectFeatures [+] 0x2048 Chameleon_C->Disco Ball // char [+] 0x2050 Chameleon_C->mDiscoBall // struct UMaterial [+] 0x2058 Chameleon_C->iDiscoBall // struct UMaterialInstanceDynamic [+] 0x2060 Chameleon_C->Disco Ball WS Center // struct FVector3DN [+] 0x206C Chameleon_C->Disco Ball Color 1 // struct FLinearColor [+] 0x207C Chameleon_C->Disco Ball Color 2 // struct FLinearColor [+] 0x208C Chameleon_C->Disco Ball Block Scale // struct FVector [+] 0x2098 Chameleon_C->Disco Ball Block Distribution // float [+] 0x209C Chameleon_C->Disco Ball Rotation Speed // float [+] 0x20A0 Chameleon_C->Disco Ball Manual Rotation // float [+] 0x20A8 Chameleon_C->Disco Ball - Advanced // struct FAdvancedEffectFeatures [+] 0x20E0 Chameleon_C->Hazy Lights // char [+] 0x20E8 Chameleon_C->mHazyLights // struct UMaterial [+] 0x20F0 Chameleon_C->iHazyLights // struct UMaterialInstanceDynamic [+] 0x20F8 Chameleon_C->Hazy Lights Move Speed // struct FVector2DN [+] 0x2100 Chameleon_C->Hazy Lights Position // struct FVector2DN [+] 0x2108 Chameleon_C->Hazy Lights - Advanced // struct FAdvancedEffectFeatures [+] 0x2140 Chameleon_C->Melted World // char [+] 0x2148 Chameleon_C->mMeltedWorld // struct UMaterial [+] 0x2150 Chameleon_C->iMeltedWorld // struct UMaterialInstanceDynamic [+] 0x2158 Chameleon_C->Melted World Size // struct FVector [+] 0x2164 Chameleon_C->Melted World Distance // float [+] 0x2168 Chameleon_C->Melted World Power // float [+] 0x216C Chameleon_C->Melted World Sharpness // float [+] 0x2170 Chameleon_C->Melted World - Advanced // struct FAdvancedEffectFeatures [+] 0x21A8 Chameleon_C->Selective Color // char [+] 0x21B0 Chameleon_C->mSelectiveColor // struct UMaterial [+] 0x21B8 Chameleon_C->iSelectiveColor // struct UMaterialInstanceDynamic [+] 0x21C0 Chameleon_C->Selective Color Mask Color // struct FLinearColor [+] 0x21D0 Chameleon_C->Selective Color Hue Tolerance // float [+] 0x21D4 Chameleon_C->Selective Color Saturation Tolerance // float [+] 0x21D8 Chameleon_C->Selective Color Value Tolerance // float [+] 0x21E0 Chameleon_C->Selective Color - Advanced // struct FAdvancedEffectFeatures [+] 0x2218 Chameleon_C->Screen Fire // char [+] 0x2220 Chameleon_C->mScreenFire // struct UMaterial [+] 0x2228 Chameleon_C->iScreenFire // struct UMaterialInstanceDynamic [+] 0x2230 Chameleon_C->Screen Fire Color // struct FLinearColor [+] 0x2240 Chameleon_C->Screen Fire Distortion Amount // float [+] 0x2244 Chameleon_C->Screen Fire Mask Contrast // float [+] 0x2248 Chameleon_C->Screen Fire Mask Scale // float [+] 0x224C Chameleon_C->Screen Fire Flame Tiling // float [+] 0x2250 Chameleon_C->Screen Fire Speed // float [+] 0x2258 Chameleon_C->Screen Fire - Advanced // struct FAdvancedEffectFeatures [+] 0x2290 Chameleon_C->Haunted // char [+] 0x2298 Chameleon_C->mHaunted // struct UMaterial [+] 0x22A0 Chameleon_C->iHaunted // struct UMaterialInstanceDynamic [+] 0x22A8 Chameleon_C->Haunted Amount // float [+] 0x22AC Chameleon_C->Haunted Mask Scale // float [+] 0x22B0 Chameleon_C->Haunted Texture // struct UTexture2D [+] 0x22B8 Chameleon_C->Haunted Texture Scale // float [+] 0x22C0 Chameleon_C->Haunted - Advanced // struct FAdvancedEffectFeatures [+] 0x22F8 Chameleon_C->Grid Cell // char [+] 0x2300 Chameleon_C->mGridCell // struct UMaterial [+] 0x2308 Chameleon_C->iGridCell // struct UMaterialInstanceDynamic [+] 0x2310 Chameleon_C->Grid Cell Animated // char [+] 0x2314 Chameleon_C->Grid Cell Animation Speed // float [+] 0x2318 Chameleon_C->Grid Cell Color // struct FLinearColor [+] 0x2328 Chameleon_C->Grid Cell Void Color // struct FLinearColor [+] 0x2338 Chameleon_C->Grid Cell Tiling // float [+] 0x233C Chameleon_C->Grid Cell Transition Amount // float [+] 0x2340 Chameleon_C->Lens Distortion // char [+] 0x2348 Chameleon_C->mLensDistortion // struct UMaterial [+] 0x2350 Chameleon_C->iLensDistortion // struct UMaterialInstanceDynamic [+] 0x2358 Chameleon_C->Lens Distortion Optic Refinement // float [+] 0x235C Chameleon_C->Lens Distortion Optic Size // float [+] 0x2360 Chameleon_C->Lens Distortion Optic Position X // float [+] 0x2364 Chameleon_C->Lens Distortion Optic Position Y // float [+] 0x2368 Chameleon_C->Lens Distortion Scope Texture // struct UTexture2D [+] 0x2370 Chameleon_C->Lens Distortion Scope Texture Scale X // float [+] 0x2374 Chameleon_C->Lens Distortion Scope Texture Scale Y // float [+] 0x2378 Chameleon_C->Lens Distortion - Advanced // struct FAdvancedEffectFeatures [+] 0x23B0 Chameleon_C->Grid Cell - Advanced // struct FAdvancedEffectFeatures [+] 0x23E8 Chameleon_C->Zone // char [+] 0x23F0 Chameleon_C->mZone // struct UMaterial [+] 0x23F8 Chameleon_C->iZone // struct UMaterialInstanceDynamic [+] 0x2400 Chameleon_C->Zone Center // struct FLinearColor [+] 0x2410 Chameleon_C->Zone Radius // float [+] 0x2414 Chameleon_C->Zone Edge Hardness // float [+] 0x2418 Chameleon_C->Zone Edge Color // struct FLinearColor [+] 0x2428 Chameleon_C->Zone Coverage Color // struct FLinearColor [+] 0x2438 Chameleon_C->Zone - Advanced // struct FAdvancedEffectFeatures [+] 0x2470 Chameleon_C->Pyramid // char [+] 0x2478 Chameleon_C->mPyramid // struct UMaterial [+] 0x2480 Chameleon_C->iPyramid // struct UMaterialInstanceDynamic [+] 0x2488 Chameleon_C->Pyramid Masked // char [+] 0x248C Chameleon_C->Pyramid Background Color // struct FLinearColor [+] 0x249C Chameleon_C->Pyramid Width // float [+] 0x24A0 Chameleon_C->Pyramid Pan // float [+] 0x24A4 Chameleon_C->Pyramid Tile Amount // float [+] 0x24A8 Chameleon_C->Pyramid - Advanced // struct FAdvancedEffectFeatures [+] 0x24E0 Chameleon_C->Mojo // char [+] 0x24E8 Chameleon_C->mMojo // struct UMaterial [+] 0x24F0 Chameleon_C->iMojo // struct UMaterialInstanceDynamic [+] 0x24F8 Chameleon_C->Mojo Animated // char [+] 0x24FC Chameleon_C->Mojo Animation Speed // float [+] 0x2500 Chameleon_C->Mojo Mask // struct UTexture2D [+] 0x2508 Chameleon_C->Mojo Distortion Map // struct UTexture2D [+] 0x2510 Chameleon_C->Mojo Distortion Amount // float [+] 0x2514 Chameleon_C->Mojo Color // struct FLinearColor [+] 0x2524 Chameleon_C->Mojo Intensity // float [+] 0x2528 Chameleon_C->Mojo Phase // float [+] 0x252C Chameleon_C->Mojo Tolerance // float [+] 0x2530 Chameleon_C->Mojo - Advanced // struct FAdvancedEffectFeatures class ExecuteUbergraph_Chameleon: [+] 0x8 ExecuteUbergraph_Chameleon->K2Node_Event_OtherActor // struct UActor [+] 0x10 ExecuteUbergraph_Chameleon->K2Node_Event_DeltaSeconds // float class ReceiveTick: class ReceiveActorBeginOverlap: class UserConstructionScript: class Channel Clamper Func: class Channel Swapper Func: [+] 0x4 Channel Swapper Func->CallFunc_Conv_ByteToFloat_ReturnValue // float [+] 0x8 Channel Swapper Func->CallFunc_Conv_ByteToFloat_ReturnValue_2 // float [+] 0xC Channel Swapper Func->CallFunc_Conv_ByteToFloat_ReturnValue_3 // float class InitChameleon: class Screen Drops Func: class Mosaic Func: class Alcohol Func: class Drug Func: class Pixel Dissolve Func: class Blur Func: [+] 0x4 Blur Func->CallFunc_Conv_IntToFloat_ReturnValue // float class Colorize Func: class Comic Func: [+] 0x4 Comic Func->CallFunc_Conv_IntToFloat_ReturnValue // float class Glitch Func: class MonitorFX Func: [+] 0x4 MonitorFX Func->CallFunc_Conv_BoolToFloat_ReturnValue // float class Hue Panner Func: class Monochrome Func: class Radial Blur Func: [+] 0x4 Radial Blur Func->CallFunc_BreakVector2D_X // float [+] 0x8 Radial Blur Func->CallFunc_BreakVector2D_Y // float [+] 0xC Radial Blur Func->CallFunc_BreakVector2D_X_2 // float [+] 0x10 Radial Blur Func->CallFunc_BreakVector2D_Y_2 // float [+] 0x14 Radial Blur Func->CallFunc_Conv_IntToFloat_ReturnValue // float class Screen Waves Func: class Distance Fog Func: class Scratches Func: class Bleach Func: class ASCII Func: class Edge Detect Func: class Emboss Func: class Hard Emboss Func: class Invert Func: class Iridescent Func: [+] 0x4 Iridescent Func->CallFunc_Subtract_FloatFloat_ReturnValue // float class Kuwahara Func: [+] 0x4 Kuwahara Func->CallFunc_Conv_IntToFloat_ReturnValue // float class Pulse Func: class Squares Func: class Tiles Func: [+] 0x4 Tiles Func->CallFunc_Conv_BoolToFloat_ReturnValue // float class TV Noise Func: class LOOK Func: [+] 0x8 LOOK Func->CallFunc_GetEnumeratorUserFriendlyName_ReturnValue // struct FString [+] 0x18 LOOK Func->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x20 LOOK Func->CallFunc_GetDataTableRowFromName_OutRow // struct FLOOKCGStruct [+] 0x28 LOOK Func->CallFunc_GetDataTableRowFromName_ReturnValue // char class Circles Func: class Sonar Func: class Distance Distortion Func: class Drawing Func: [+] 0x8 Drawing Func->CallFunc_GetEnumeratorUserFriendlyName_ReturnValue // struct FString [+] 0x18 Drawing Func->CallFunc_Conv_StringToFloat_ReturnValue // float class Magic Transitions Func: class Screen Damage Func: class Screen Decals Func: class Sharpen Func: class Toon Shading Func: [+] 0x4 Toon Shading Func->CallFunc_Conv_BoolToFloat_ReturnValue // float class Anamorphic Lens Flares Func: class Frost Func: class Neon Func: class Custom Depth Highlighter Func: class Custom Depth Highlighter (NC) Func: class ApplyChameleonSettings: class SetEffectPriority: [+] 0x8 SetEffectPriority->Material // struct UMaterial [+] 0x10 SetEffectPriority->CallFunc_NotEqual_IntInt_ReturnValue // char class 2D Transform Func: [+] 0x4 2D Transform Func->CallFunc_Conv_BoolToFloat_ReturnValue // float class Kaleidescope Func: class Letterboxing Func: [+] 0x4 Letterboxing Func->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x8 Letterboxing Func->CallFunc_Conv_BoolToFloat_ReturnValue_2 // float class Snow Func: class World Splash Func: class World Glitch Func: [+] 0x4 World Glitch Func->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x8 World Glitch Func->CallFunc_Conv_VectorToLinearColor_ReturnValue // struct FLinearColor [+] 0x18 World Glitch Func->CallFunc_Conv_VectorToLinearColor_ReturnValue_2 // struct FLinearColor class Digitize Func: [+] 0x4 Digitize Func->CallFunc_Conv_VectorToLinearColor_ReturnValue // struct FLinearColor [+] 0x14 Digitize Func->CallFunc_Conv_VectorToLinearColor_ReturnValue_2 // struct FLinearColor class Alarm Func: class Sketch Func: class Wired Func: class Set Advanced Effect Features: [+] 0x38 Set Advanced Effect Features->Material // struct UMaterial [+] 0x40 Set Advanced Effect Features->Dynamic Material Instance // struct UMaterialInstanceDynamic [+] 0x48 Set Advanced Effect Features->CallFunc_AddOrUpdateBlendable_InBlendableObject_CastInput // struct TScriptInterface [+] 0x58 Set Advanced Effect Features->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x5C Set Advanced Effect Features->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x60 Set Advanced Effect Features->CallFunc_Conv_BoolToFloat_ReturnValue_2 // float [+] 0x64 Set Advanced Effect Features->CallFunc_Conv_BoolToFloat_ReturnValue_3 // float [+] 0x68 Set Advanced Effect Features->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x6C Set Advanced Effect Features->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x70 Set Advanced Effect Features->CallFunc_GetEnumeratorUserFriendlyName_ReturnValue // struct FString [+] 0x80 Set Advanced Effect Features->CallFunc_Conv_StringToFloat_ReturnValue // float class Set Advanced Effect Features (No Custom Depth): [+] 0x30 Set Advanced Effect Features (No Custom Depth)->Material // struct UMaterial [+] 0x38 Set Advanced Effect Features (No Custom Depth)->Dynamic Material Instance // struct UMaterialInstanceDynamic [+] 0x40 Set Advanced Effect Features (No Custom Depth)->CallFunc_AddOrUpdateBlendable_InBlendableObject_CastInput // struct TScriptInterface [+] 0x50 Set Advanced Effect Features (No Custom Depth)->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x54 Set Advanced Effect Features (No Custom Depth)->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x58 Set Advanced Effect Features (No Custom Depth)->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x60 Set Advanced Effect Features (No Custom Depth)->CallFunc_GetEnumeratorUserFriendlyName_ReturnValue // struct FString [+] 0x70 Set Advanced Effect Features (No Custom Depth)->CallFunc_Conv_StringToFloat_ReturnValue // float class Actor Featurette Func: [+] 0x4 Actor Featurette Func->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x8 Actor Featurette Func->CallFunc_Conv_IntToFloat_ReturnValue_2 // float class Infected Func: class Colored AO Func: class Camera Shake Func: class Disco Ball Func: [+] 0x4 Disco Ball Func->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x10 Disco Ball Func->CallFunc_Conv_VectorToLinearColor_ReturnValue // struct FLinearColor [+] 0x20 Disco Ball Func->CallFunc_BreakVector_X // float [+] 0x24 Disco Ball Func->CallFunc_BreakVector_Y // float [+] 0x28 Disco Ball Func->CallFunc_BreakVector_Z // float class Hazy Lights Func: class Melted World Func: [+] 0x4 Melted World Func->CallFunc_Conv_VectorToLinearColor_ReturnValue // struct FLinearColor class Selective Color Func: class Screen Fire Func: [+] 0x4 Screen Fire Func->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x8 Screen Fire Func->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0xC Screen Fire Func->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float class Haunted Func: class Grid Cell Func: [+] 0x4 Grid Cell Func->CallFunc_Conv_BoolToFloat_ReturnValue // float class Lens Func: class Zone Func: class Pyramid Func: [+] 0x4 Pyramid Func->CallFunc_Conv_BoolToFloat_ReturnValue // float class Mojo Func: [+] 0x4 Mojo Func->CallFunc_Conv_BoolToFloat_ReturnValue // float class Create Effect Material Instance: [+] 0x8 Create Effect Material Instance->Instance // struct UMaterialInstanceDynamic [+] 0x10 Create Effect Material Instance->CallFunc_IsValid_ReturnValue // char [+] 0x18 Create Effect Material Instance->CallFunc_CreateDynamicMaterialInstance_ReturnValue // struct UMaterialInstanceDynamic class ControlPointMeshActor: [+] 0x328 ControlPointMeshActor->ControlPointMeshComponent // struct UControlPointMeshComponent class ControlPointMeshComponent: [+] 0x548 ControlPointMeshComponent->VirtualTextureMainPassMaxDrawDistance // float class LandscapeProxy: [+] 0x328 LandscapeProxy->SplineComponent // struct ULandscapeSplinesComponent [+] 0x330 LandscapeProxy->LandscapeGuid // struct FGuid [+] 0x350 LandscapeProxy->LandscapeSectionOffset // struct FIntPoint [+] 0x358 LandscapeProxy->MaxLODLevel // int32_t [+] 0x35C LandscapeProxy->LODDistanceFactor // float [+] 0x360 LandscapeProxy->LODFalloff // char [+] 0x364 LandscapeProxy->ComponentScreenSizeToUseSubSections // float [+] 0x368 LandscapeProxy->LOD0ScreenSize // float [+] 0x36C LandscapeProxy->LOD0DistributionSetting // float [+] 0x370 LandscapeProxy->LODDistributionSetting // float [+] 0x374 LandscapeProxy->TessellationComponentScreenSize // float [+] 0x378 LandscapeProxy->UseTessellationComponentScreenSizeFalloff // char [+] 0x37C LandscapeProxy->TessellationComponentScreenSizeFalloff // float [+] 0x380 LandscapeProxy->OccluderGeometryLOD // int32_t [+] 0x384 LandscapeProxy->StaticLightingLOD // int32_t [+] 0x388 LandscapeProxy->DefaultPhysMaterial // struct UPhysicalMaterial [+] 0x390 LandscapeProxy->StreamingDistanceMultiplier // float [+] 0x398 LandscapeProxy->LandscapeMaterial // struct UMaterialInterface [+] 0x3C0 LandscapeProxy->LandscapeHoleMaterial // struct UMaterialInterface [+] 0x3C8 LandscapeProxy->LandscapeMaterialsOverride // struct TArray [+] 0x3D8 LandscapeProxy->bMeshHoles // char [+] 0x3D9 LandscapeProxy->MeshHolesMaxLod // char [+] 0x3E0 LandscapeProxy->RuntimeVirtualTextures // struct TArray [+] 0x3F0 LandscapeProxy->VirtualTextureNumLods // int32_t [+] 0x3F4 LandscapeProxy->VirtualTextureLodBias // int32_t [+] 0x3F8 LandscapeProxy->VirtualTextureRenderPassType // enum class ERuntimeVirtualTextureMainPassType [+] 0x3FC LandscapeProxy->NegativeZBoundsExtension // float [+] 0x400 LandscapeProxy->PositiveZBoundsExtension // float [+] 0x408 LandscapeProxy->LandscapeComponents // struct TArray [+] 0x418 LandscapeProxy->CollisionComponents // struct TArray [+] 0x428 LandscapeProxy->FoliageComponents // struct TArray [+] 0x49C LandscapeProxy->bHasLandscapeGrass // char [+] 0x4A0 LandscapeProxy->StaticLightingResolution // float [+] 0x4A4 LandscapeProxy->bCastStaticShadow // char [+] 0x4A4 LandscapeProxy->bCastShadowAsTwoSided // char [+] 0x4A4 LandscapeProxy->bCastFarShadow // char [+] 0x4A8 LandscapeProxy->bAffectDistanceFieldLighting // char [+] 0x4A9 LandscapeProxy->LightingChannels // struct FLightingChannels [+] 0x4AC LandscapeProxy->bUseMaterialPositionOffsetInStaticLighting // char [+] 0x4AC LandscapeProxy->bRenderCustomDepth // char [+] 0x4B0 LandscapeProxy->CustomDepthStencilValue // int32_t [+] 0x4B4 LandscapeProxy->LDMaxDrawDistance // float [+] 0x4B8 LandscapeProxy->LightmassSettings // struct FLightmassPrimitiveSettings [+] 0x4D0 LandscapeProxy->CollisionMipLevel // int32_t [+] 0x4D4 LandscapeProxy->SimpleCollisionMipLevel // int32_t [+] 0x4D8 LandscapeProxy->CollisionThickness // float [+] 0x4E0 LandscapeProxy->BodyInstance // struct FBodyInstance [+] 0x670 LandscapeProxy->bGenerateOverlapEvents // char [+] 0x670 LandscapeProxy->bBakeMaterialPositionOffsetIntoCollision // char [+] 0x674 LandscapeProxy->ComponentSizeQuads // int32_t [+] 0x678 LandscapeProxy->SubsectionSizeQuads // int32_t [+] 0x67C LandscapeProxy->NumSubsections // int32_t [+] 0x680 LandscapeProxy->bUsedForNavigation // char [+] 0x680 LandscapeProxy->bFillCollisionUnderLandscapeForNavmesh // char [+] 0x684 LandscapeProxy->bUseDynamicMaterialInstance // char [+] 0x685 LandscapeProxy->NavigationGeometryGatheringMode // enum class ENavDataGatheringMode [+] 0x686 LandscapeProxy->bUseLandscapeForCullingInvisibleHLODVertices // char [+] 0x687 LandscapeProxy->bHasLayersContent // char [+] 0x688 LandscapeProxy->WeightmapUsageMap // struct TMap class Landscape: class LandscapeBlueprintBrushBase: class LandscapeComponent: [+] 0x4B0 LandscapeComponent->SectionBaseX // int32_t [+] 0x4B4 LandscapeComponent->SectionBaseY // int32_t [+] 0x4B8 LandscapeComponent->ComponentSizeQuads // int32_t [+] 0x4BC LandscapeComponent->SubsectionSizeQuads // int32_t [+] 0x4C0 LandscapeComponent->NumSubsections // int32_t [+] 0x4C8 LandscapeComponent->OverrideMaterial // struct UMaterialInterface [+] 0x4D0 LandscapeComponent->OverrideHoleMaterial // struct UMaterialInterface [+] 0x4D8 LandscapeComponent->OverrideMaterials // struct TArray [+] 0x4E8 LandscapeComponent->MaterialInstances // struct TArray [+] 0x4F8 LandscapeComponent->MaterialInstancesDynamic // struct TArray [+] 0x508 LandscapeComponent->LODIndexToMaterialIndex // struct TArray [+] 0x518 LandscapeComponent->MaterialIndexToDisabledTessellationMaterial // struct TArray [+] 0x528 LandscapeComponent->XYOffsetmapTexture // struct UTexture2D [+] 0x530 LandscapeComponent->WeightmapScaleBias // struct FVector4 [+] 0x540 LandscapeComponent->WeightmapSubsectionOffset // float [+] 0x550 LandscapeComponent->HeightmapScaleBias // struct FVector4 [+] 0x560 LandscapeComponent->CachedLocalBox // struct FBox [+] 0x57C LandscapeComponent->CollisionComponent // LazyObjectProperty [+] 0x598 LandscapeComponent->HeightmapTexture // struct UTexture2D [+] 0x5A0 LandscapeComponent->WeightmapLayerAllocations // struct TArray [+] 0x5B0 LandscapeComponent->WeightmapTextures // struct TArray [+] 0x5C0 LandscapeComponent->MapBuildDataId // struct FGuid [+] 0x5D0 LandscapeComponent->IrrelevantLights // struct TArray [+] 0x5E0 LandscapeComponent->CollisionMipLevel // int32_t [+] 0x5E4 LandscapeComponent->SimpleCollisionMipLevel // int32_t [+] 0x5E8 LandscapeComponent->NegativeZBoundsExtension // float [+] 0x5EC LandscapeComponent->PositiveZBoundsExtension // float [+] 0x5F0 LandscapeComponent->StaticLightingResolution // float [+] 0x5F4 LandscapeComponent->ForcedLOD // int32_t [+] 0x5F8 LandscapeComponent->LODBias // int32_t [+] 0x5FC LandscapeComponent->StateID // struct FGuid [+] 0x60C LandscapeComponent->BakedTextureMaterialGuid // struct FGuid [+] 0x620 LandscapeComponent->GIBakedBaseColorTexture // struct UTexture2D [+] 0x628 LandscapeComponent->MobileBlendableLayerMask // char [+] 0x630 LandscapeComponent->MobileMaterialInterface // struct UMaterialInterface [+] 0x638 LandscapeComponent->MobileMaterialInterfaces // struct TArray [+] 0x648 LandscapeComponent->MobileWeightmapTextures // struct TArray class LandscapeGizmoActor: class LandscapeGizmoActiveActor: class LandscapeGizmoRenderComponent: class LandscapeGrassType: [+] 0x28 LandscapeGrassType->GrassVarieties // struct TArray [+] 0x38 LandscapeGrassType->bEnableDensityScaling // char [+] 0x40 LandscapeGrassType->GrassMesh // struct UStaticMesh [+] 0x48 LandscapeGrassType->GrassDensity // float [+] 0x4C LandscapeGrassType->PlacementJitter // float [+] 0x50 LandscapeGrassType->StartCullDistance // int32_t [+] 0x54 LandscapeGrassType->EndCullDistance // int32_t [+] 0x58 LandscapeGrassType->RandomRotation // char [+] 0x59 LandscapeGrassType->AlignToSurface // char class LandscapeHeightfieldCollisionComponent: [+] 0x4B0 LandscapeHeightfieldCollisionComponent->ComponentLayerInfos // struct TArray [+] 0x4C0 LandscapeHeightfieldCollisionComponent->SectionBaseX // int32_t [+] 0x4C4 LandscapeHeightfieldCollisionComponent->SectionBaseY // int32_t [+] 0x4C8 LandscapeHeightfieldCollisionComponent->CollisionSizeQuads // int32_t [+] 0x4CC LandscapeHeightfieldCollisionComponent->CollisionScale // float [+] 0x4D0 LandscapeHeightfieldCollisionComponent->SimpleCollisionSizeQuads // int32_t [+] 0x4D8 LandscapeHeightfieldCollisionComponent->CollisionQuadFlags // struct TArray [+] 0x4E8 LandscapeHeightfieldCollisionComponent->HeightfieldGuid // struct FGuid [+] 0x4F8 LandscapeHeightfieldCollisionComponent->CachedLocalBox // struct FBox [+] 0x514 LandscapeHeightfieldCollisionComponent->RenderComponent // LazyObjectProperty [+] 0x540 LandscapeHeightfieldCollisionComponent->CookedPhysicalMaterials // struct TArray class LandscapeInfo: [+] 0x28 LandscapeInfo->LandscapeActor // LazyObjectProperty [+] 0x44 LandscapeInfo->LandscapeGuid // struct FGuid [+] 0x54 LandscapeInfo->ComponentSizeQuads // int32_t [+] 0x58 LandscapeInfo->SubsectionSizeQuads // int32_t [+] 0x5C LandscapeInfo->ComponentNumSubsections // int32_t [+] 0x60 LandscapeInfo->DrawScale // struct FVector [+] 0x110 LandscapeInfo->Proxies // struct TArray class LandscapeInfoMap: class LandscapeLayerInfoObject: [+] 0x28 LandscapeLayerInfoObject->LayerName // struct FName [+] 0x30 LandscapeLayerInfoObject->PhysMaterial // struct UPhysicalMaterial [+] 0x38 LandscapeLayerInfoObject->Hardness // float [+] 0x3C LandscapeLayerInfoObject->LayerUsageDebugColor // struct FLinearColor class LandscapeMaterialInstanceConstant: [+] 0x410 LandscapeMaterialInstanceConstant->TextureStreamingInfo // struct TArray [+] 0x420 LandscapeMaterialInstanceConstant->bIsLayerThumbnail // char [+] 0x420 LandscapeMaterialInstanceConstant->bDisableTessellation // char [+] 0x420 LandscapeMaterialInstanceConstant->bMobile // char [+] 0x420 LandscapeMaterialInstanceConstant->bEditorToolUsage // char class LandscapeMeshCollisionComponent: [+] 0x590 LandscapeMeshCollisionComponent->MeshGuid // struct FGuid class LandscapeMeshProxyActor: [+] 0x328 LandscapeMeshProxyActor->LandscapeMeshProxyComponent // struct ULandscapeMeshProxyComponent class LandscapeMeshProxyComponent: [+] 0x548 LandscapeMeshProxyComponent->LandscapeGuid // struct FGuid [+] 0x558 LandscapeMeshProxyComponent->ProxyComponentBases // struct TArray [+] 0x568 LandscapeMeshProxyComponent->ProxyLOD // int8_t class LandscapeSettings: [+] 0x38 LandscapeSettings->MaxNumberOfLayers // int32_t class LandscapeSplinesComponent: [+] 0x4B0 LandscapeSplinesComponent->ControlPoints // struct TArray [+] 0x4C0 LandscapeSplinesComponent->Segments // struct TArray [+] 0x4D0 LandscapeSplinesComponent->CookedForeignMeshComponents // struct TArray class LandscapeSplineControlPoint: [+] 0x28 LandscapeSplineControlPoint->Location // struct FVector [+] 0x34 LandscapeSplineControlPoint->Rotation // struct FRotator [+] 0x40 LandscapeSplineControlPoint->Width // float [+] 0x44 LandscapeSplineControlPoint->LayerWidthRatio // float [+] 0x48 LandscapeSplineControlPoint->SideFalloff // float [+] 0x4C LandscapeSplineControlPoint->LeftSideFalloffFactor // float [+] 0x50 LandscapeSplineControlPoint->RightSideFalloffFactor // float [+] 0x54 LandscapeSplineControlPoint->LeftSideLayerFalloffFactor // float [+] 0x58 LandscapeSplineControlPoint->RightSideLayerFalloffFactor // float [+] 0x5C LandscapeSplineControlPoint->EndFalloff // float [+] 0x60 LandscapeSplineControlPoint->ConnectedSegments // struct TArray [+] 0x70 LandscapeSplineControlPoint->Points // struct TArray [+] 0x80 LandscapeSplineControlPoint->Bounds // struct FBox [+] 0xA0 LandscapeSplineControlPoint->LocalMeshComponent // struct UControlPointMeshComponent class LandscapeSplineSegment: [+] 0x28 LandscapeSplineSegment->Connections // struct FLandscapeSplineSegmentConnection [+] 0x58 LandscapeSplineSegment->SplineInfo // struct FInterpCurveVector [+] 0x70 LandscapeSplineSegment->Points // struct TArray [+] 0x80 LandscapeSplineSegment->Bounds // struct FBox [+] 0xA0 LandscapeSplineSegment->LocalMeshComponents // struct TArray class LandscapeStreamingProxy: [+] 0x6D8 LandscapeStreamingProxy->LandscapeActor // LazyObjectProperty class LandscapeSubsystem: class LandscapeWeightmapUsage: [+] 0x28 LandscapeWeightmapUsage->ChannelUsage // struct ULandscapeComponent [+] 0x48 LandscapeWeightmapUsage->LayerGuid // struct FGuid class MaterialExpressionLandscapeGrassOutput: [+] 0x40 MaterialExpressionLandscapeGrassOutput->GrassTypes // struct TArray class MaterialExpressionLandscapeLayerBlend: [+] 0x40 MaterialExpressionLandscapeLayerBlend->Layers // struct TArray [+] 0x50 MaterialExpressionLandscapeLayerBlend->ExpressionGUID // struct FGuid class MaterialExpressionLandscapeLayerCoords: [+] 0x40 MaterialExpressionLandscapeLayerCoords->MappingType // char [+] 0x41 MaterialExpressionLandscapeLayerCoords->CustomUVType // char [+] 0x44 MaterialExpressionLandscapeLayerCoords->MappingScale // float [+] 0x48 MaterialExpressionLandscapeLayerCoords->MappingRotation // float [+] 0x4C MaterialExpressionLandscapeLayerCoords->MappingPanU // float [+] 0x50 MaterialExpressionLandscapeLayerCoords->MappingPanV // float class MaterialExpressionLandscapeLayerSample: [+] 0x40 MaterialExpressionLandscapeLayerSample->ParameterName // struct FName [+] 0x48 MaterialExpressionLandscapeLayerSample->PreviewWeight // float [+] 0x4C MaterialExpressionLandscapeLayerSample->ExpressionGUID // struct FGuid class MaterialExpressionLandscapeLayerSwitch: [+] 0x40 MaterialExpressionLandscapeLayerSwitch->LayerUsed // struct FExpressionInput [+] 0x54 MaterialExpressionLandscapeLayerSwitch->LayerNotUsed // struct FExpressionInput [+] 0x68 MaterialExpressionLandscapeLayerSwitch->ParameterName // struct FName [+] 0x70 MaterialExpressionLandscapeLayerSwitch->PreviewUsed // char [+] 0x74 MaterialExpressionLandscapeLayerSwitch->ExpressionGUID // struct FGuid class MaterialExpressionLandscapeLayerWeight: [+] 0x40 MaterialExpressionLandscapeLayerWeight->Base // struct FExpressionInput [+] 0x54 MaterialExpressionLandscapeLayerWeight->Layer // struct FExpressionInput [+] 0x68 MaterialExpressionLandscapeLayerWeight->ParameterName // struct FName [+] 0x70 MaterialExpressionLandscapeLayerWeight->PreviewWeight // float [+] 0x74 MaterialExpressionLandscapeLayerWeight->ConstBase // struct FVector [+] 0x80 MaterialExpressionLandscapeLayerWeight->ExpressionGUID // struct FGuid class MaterialExpressionLandscapeVisibilityMask: [+] 0x40 MaterialExpressionLandscapeVisibilityMask->ExpressionGUID // struct FGuid class ELandscapeBlendMode: class ELandscapeSetupErrors: class ELandscapeClearMode: class ELandscapeGizmoType: class EGrassScaling: class ESplineModulationColorMask: class ELandscapeLODFalloff: class ELandscapeLayerDisplayMode: class ELandscapeLayerPaintingRestriction: class ELandscapeImportAlphamapType: class LandscapeSplineMeshOrientation: class ELandscapeLayerBlendType: class ELandscapeCustomizedCoordType: class ETerrainCoordMappingType: class LandscapeLayer: [+] 0x10 LandscapeLayer->Name // struct FName [+] 0x18 LandscapeLayer->bVisible // char [+] 0x19 LandscapeLayer->bLocked // char [+] 0x1C LandscapeLayer->HeightmapAlpha // float [+] 0x20 LandscapeLayer->WeightmapAlpha // float [+] 0x24 LandscapeLayer->BlendMode // char [+] 0x28 LandscapeLayer->Brushes // struct TArray [+] 0x38 LandscapeLayer->WeightmapLayerAllocationBlend // struct TMap class LandscapeLayerBrush: class LandscapeLayerComponentData: [+] 0x8 LandscapeLayerComponentData->WeightmapData // struct FWeightmapData class WeightmapData: [+] 0x10 WeightmapData->LayerAllocations // struct TArray [+] 0x20 WeightmapData->TextureUsages // struct TArray class WeightmapLayerAllocationInfo: [+] 0x8 WeightmapLayerAllocationInfo->WeightmapTextureIndex // char [+] 0x9 WeightmapLayerAllocationInfo->WeightmapTextureChannel // char class HeightmapData: class LandscapeComponentMaterialOverride: [+] 0x8 LandscapeComponentMaterialOverride->Material // struct UMaterialInterface class LandscapeEditToolRenderData: [+] 0x8 LandscapeEditToolRenderData->GizmoMaterial // struct UMaterialInterface [+] 0x10 LandscapeEditToolRenderData->SelectedType // int32_t [+] 0x14 LandscapeEditToolRenderData->DebugChannelR // int32_t [+] 0x18 LandscapeEditToolRenderData->DebugChannelG // int32_t [+] 0x1C LandscapeEditToolRenderData->DebugChannelB // int32_t [+] 0x20 LandscapeEditToolRenderData->DataTexture // struct UTexture2D [+] 0x28 LandscapeEditToolRenderData->LayerContributionTexture // struct UTexture2D [+] 0x30 LandscapeEditToolRenderData->DirtyTexture // struct UTexture2D class GizmoSelectData: class GrassVariety: [+] 0x8 GrassVariety->GrassDensity // struct FPerPlatformFloat [+] 0xC GrassVariety->bUseGrid // char [+] 0x10 GrassVariety->PlacementJitter // float [+] 0x14 GrassVariety->CullDistancePreset // enum class ECullDistancePreset [+] 0x15 GrassVariety->bOverrideCullDistance // char [+] 0x18 GrassVariety->StartCullDistance // struct FPerPlatformInt [+] 0x1C GrassVariety->EndCullDistance // struct FPerPlatformInt [+] 0x20 GrassVariety->MinLOD // int32_t [+] 0x24 GrassVariety->Scaling // enum class EGrassScaling [+] 0x28 GrassVariety->ScaleX // struct FFloatInterval [+] 0x30 GrassVariety->ScaleY // struct FFloatInterval [+] 0x38 GrassVariety->ScaleZ // struct FFloatInterval [+] 0x40 GrassVariety->RandomRotation // char [+] 0x41 GrassVariety->AlignToSurface // char [+] 0x42 GrassVariety->bUseLandscapeLightmap // char [+] 0x43 GrassVariety->LightingChannels // struct FLightingChannels [+] 0x44 GrassVariety->bReceivesDecals // char [+] 0x45 GrassVariety->bCastDynamicShadow // char [+] 0x46 GrassVariety->bKeepInstanceBufferCPUCopy // char class LandscapeInfoLayerSettings: [+] 0x8 LandscapeInfoLayerSettings->LayerName // struct FName class LandscapeMaterialTextureStreamingInfo: [+] 0x8 LandscapeMaterialTextureStreamingInfo->TexelFactor // float class LandscapeProxyMaterialOverride: [+] 0x8 LandscapeProxyMaterialOverride->Material // struct UMaterialInterface class LandscapeImportLayerInfo: class LandscapeLayerStruct: class LandscapeEditorLayerSettings: class LandscapeSplineConnection: [+] 0x8 LandscapeSplineConnection->End // char class ForeignWorldSplineData: class ForeignSplineSegmentData: class ForeignControlPointData: class LandscapeSplineMeshEntry: [+] 0x8 LandscapeSplineMeshEntry->MaterialOverrides // struct TArray [+] 0x18 LandscapeSplineMeshEntry->bCenterH // char [+] 0x1C LandscapeSplineMeshEntry->CenterAdjust // struct FVector2D [+] 0x24 LandscapeSplineMeshEntry->bScaleToWidth // char [+] 0x28 LandscapeSplineMeshEntry->Scale // struct FVector [+] 0x34 LandscapeSplineMeshEntry->Orientation // char [+] 0x35 LandscapeSplineMeshEntry->ForwardAxis // char [+] 0x36 LandscapeSplineMeshEntry->UpAxis // char class LandscapeSplineSegmentConnection: [+] 0x8 LandscapeSplineSegmentConnection->TangentLen // float [+] 0xC LandscapeSplineSegmentConnection->SocketName // struct FName class LandscapeSplineInterpPoint: [+] 0xC LandscapeSplineInterpPoint->Left // struct FVector [+] 0x18 LandscapeSplineInterpPoint->Right // struct FVector [+] 0x24 LandscapeSplineInterpPoint->FalloffLeft // struct FVector [+] 0x30 LandscapeSplineInterpPoint->FalloffRight // struct FVector [+] 0x3C LandscapeSplineInterpPoint->LayerLeft // struct FVector [+] 0x48 LandscapeSplineInterpPoint->LayerRight // struct FVector [+] 0x54 LandscapeSplineInterpPoint->LayerFalloffLeft // struct FVector [+] 0x60 LandscapeSplineInterpPoint->LayerFalloffRight // struct FVector [+] 0x6C LandscapeSplineInterpPoint->StartEndFalloff // float class GrassInput: [+] 0x8 GrassInput->GrassType // struct ULandscapeGrassType [+] 0x10 GrassInput->Input // struct FExpressionInput class LayerBlendInput: [+] 0x8 LayerBlendInput->BlendType // char [+] 0xC LayerBlendInput->LayerInput // struct FExpressionInput [+] 0x20 LayerBlendInput->HeightInput // struct FExpressionInput [+] 0x34 LayerBlendInput->PreviewWeight // float [+] 0x38 LayerBlendInput->ConstLayerInput // struct FVector [+] 0x44 LayerBlendInput->ConstHeightInput // float class ChangeComponentScreenSizeToUseSubSections: class ChangeLODDistanceFactor: class ChangeTessellationComponentScreenSize: class ChangeTessellationComponentScreenSizeFalloff: class ChangeUseTessellationComponentScreenSizeFalloff: class EditorApplySpline: [+] 0x8 EditorApplySpline->StartWidth // float [+] 0xC EditorApplySpline->EndWidth // float [+] 0x10 EditorApplySpline->StartSideFalloff // float [+] 0x14 EditorApplySpline->EndSideFalloff // float [+] 0x18 EditorApplySpline->StartRoll // float [+] 0x1C EditorApplySpline->EndRoll // float [+] 0x20 EditorApplySpline->NumSubdivisions // int32_t [+] 0x24 EditorApplySpline->bRaiseHeights // char [+] 0x25 EditorApplySpline->bLowerHeights // char [+] 0x28 EditorApplySpline->PaintLayer // struct ULandscapeLayerInfoObject class EditorSetLandscapeMaterial: class SetLandscapeMaterialScalarParameterValue: [+] 0x8 SetLandscapeMaterialScalarParameterValue->Value // float class SetLandscapeMaterialTextureParameterValue: [+] 0x8 SetLandscapeMaterialTextureParameterValue->Value // struct UTexture class SetLandscapeMaterialVectorParameterValue: [+] 0x8 SetLandscapeMaterialVectorParameterValue->Value // struct FLinearColor class GetBlueprintRenderDependencies: class Initialize: [+] 0x30 Initialize->InLandscapeSize // struct FIntPoint [+] 0x38 Initialize->InLandscapeRenderTargetSize // struct FIntPoint class Render: [+] 0x8 Render->InCombinedResult // struct UTextureRenderTarget2D [+] 0x10 Render->InWeightmapLayerName // struct FName [+] 0x18 Render->ReturnValue // struct UTextureRenderTarget2D class RequestLandscapeUpdate: class EditorGetPaintLayerWeightAtLocation: [+] 0x10 EditorGetPaintLayerWeightAtLocation->PaintLayer // struct ULandscapeLayerInfoObject [+] 0x18 EditorGetPaintLayerWeightAtLocation->ReturnValue // float class EditorGetPaintLayerWeightByNameAtLocation: [+] 0xC EditorGetPaintLayerWeightByNameAtLocation->InPaintLayerName // struct FName [+] 0x14 EditorGetPaintLayerWeightByNameAtLocation->ReturnValue // float class GetMaterialInstanceDynamic: [+] 0x8 GetMaterialInstanceDynamic->ReturnValue // struct UMaterialInstanceDynamic class GetRenderComponent: class GetSplineMeshComponents: class BP-Weapon_M870_LV7_C: class SettingSubButtonWidget_C: [+] 0x248 SettingSubButtonWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 SettingSubButtonWidget_C->Border // struct UBorder [+] 0x258 SettingSubButtonWidget_C->Button_222 // struct UButton [+] 0x260 SettingSubButtonWidget_C->Image_192 // struct UImage [+] 0x268 SettingSubButtonWidget_C->Title_Text // struct UTextBlock [+] 0x270 SettingSubButtonWidget_C->Index // int32_t [+] 0x274 SettingSubButtonWidget_C->DeActive // struct FLinearColor [+] 0x284 SettingSubButtonWidget_C->Active // struct FLinearColor [+] 0x298 SettingSubButtonWidget_C->ClickEventDispatcher // struct FMulticastInlineDelegate [+] 0x2A8 SettingSubButtonWidget_C->Title // struct FText [+] 0x2C0 SettingSubButtonWidget_C->Type // enum class ESettingBigType [+] 0x2C1 SettingSubButtonWidget_C->IsActive // char [+] 0x2C4 SettingSubButtonWidget_C->Over // struct FLinearColor class ClickEventDispatcher__DelegateSignature: [+] 0x4 ClickEventDispatcher__DelegateSignature->Type // enum class ESettingBigType class ExecuteUbergraph_SettingSubButtonWidget: [+] 0x4 ExecuteUbergraph_SettingSubButtonWidget->K2Node_CustomEvent_Index // int32_t [+] 0x8 ExecuteUbergraph_SettingSubButtonWidget->K2Node_CustomEvent_Type // enum class ESettingBigType [+] 0x10 ExecuteUbergraph_SettingSubButtonWidget->___struct_Variable // struct TArray [+] 0x20 ExecuteUbergraph_SettingSubButtonWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x24 ExecuteUbergraph_SettingSubButtonWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char class UpdateText: class BndEvt__Button_221_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_221_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_221_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class Click Event: [+] 0x4 Click Event->Type // enum class ESettingBigType class FixedFrameRateCustomTimeStep: [+] 0x28 FixedFrameRateCustomTimeStep->FixedFrameRate // struct FFrameRate class TimeManagementBlueprintLibrary: class TimeSynchronizationSource: [+] 0x28 TimeSynchronizationSource->bUseForSynchronization // char [+] 0x2C TimeSynchronizationSource->FrameOffset // int32_t class EFrameNumberDisplayFormats: class ETimedDataInputState: class ETimedDataInputEvaluationType: class TimedDataInputEvaluationData: [+] 0x4 TimedDataInputEvaluationData->DistanceToOldestSampleSeconds // float class TimedDataChannelSampleTime: class Add_FrameNumberFrameNumber: [+] 0x4 Add_FrameNumberFrameNumber->B // struct FFrameNumber [+] 0x8 Add_FrameNumberFrameNumber->ReturnValue // struct FFrameNumber class Add_FrameNumberInteger: [+] 0x4 Add_FrameNumberInteger->B // int32_t [+] 0x8 Add_FrameNumberInteger->ReturnValue // struct FFrameNumber class Conv_FrameNumberToInteger: [+] 0x4 Conv_FrameNumberToInteger->ReturnValue // int32_t class Conv_FrameRateToSeconds: [+] 0x8 Conv_FrameRateToSeconds->ReturnValue // float class Conv_QualifiedFrameTimeToSeconds: [+] 0x10 Conv_QualifiedFrameTimeToSeconds->ReturnValue // float class Conv_TimecodeToString: [+] 0x14 Conv_TimecodeToString->bForceSignDisplay // char [+] 0x18 Conv_TimecodeToString->ReturnValue // struct FString class Divide_FrameNumberInteger: [+] 0x4 Divide_FrameNumberInteger->B // int32_t [+] 0x8 Divide_FrameNumberInteger->ReturnValue // struct FFrameNumber class GetTimecode: class GetTimecodeFrameRate: class IsValid_Framerate: [+] 0x8 IsValid_Framerate->ReturnValue // char class IsValid_MultipleOf: [+] 0x8 IsValid_MultipleOf->OtherFramerate // struct FFrameRate [+] 0x10 IsValid_MultipleOf->ReturnValue // char class Multiply_FrameNumberInteger: [+] 0x4 Multiply_FrameNumberInteger->B // int32_t [+] 0x8 Multiply_FrameNumberInteger->ReturnValue // struct FFrameNumber class Multiply_SecondsFrameRate: [+] 0x4 Multiply_SecondsFrameRate->FrameRate // struct FFrameRate [+] 0xC Multiply_SecondsFrameRate->ReturnValue // struct FFrameTime class SnapFrameTimeToRate: [+] 0x8 SnapFrameTimeToRate->SourceRate // struct FFrameRate [+] 0x10 SnapFrameTimeToRate->SnapToRate // struct FFrameRate [+] 0x18 SnapFrameTimeToRate->ReturnValue // struct FFrameTime class Subtract_FrameNumberFrameNumber: [+] 0x4 Subtract_FrameNumberFrameNumber->B // struct FFrameNumber [+] 0x8 Subtract_FrameNumberFrameNumber->ReturnValue // struct FFrameNumber class Subtract_FrameNumberInteger: [+] 0x4 Subtract_FrameNumberInteger->B // int32_t [+] 0x8 Subtract_FrameNumberInteger->ReturnValue // struct FFrameNumber class TransformTime: [+] 0x8 TransformTime->SourceRate // struct FFrameRate [+] 0x10 TransformTime->DestinationRate // struct FFrameRate [+] 0x18 TransformTime->ReturnValue // struct FFrameTime class UW-BlackMarket_Slot_Wearable_C: [+] 0x3D8 UW-BlackMarket_Slot_Wearable_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3E0 UW-BlackMarket_Slot_Wearable_C->BTN-Menu02 // struct UButton [+] 0x3E8 UW-BlackMarket_Slot_Wearable_C->BTN-Menu03 // struct UButton [+] 0x3F0 UW-BlackMarket_Slot_Wearable_C->BTN-Menu04 // struct UButton [+] 0x3F8 UW-BlackMarket_Slot_Wearable_C->BTN-Menu05 // struct UButton [+] 0x400 UW-BlackMarket_Slot_Wearable_C->BTN-Menu06 // struct UButton [+] 0x408 UW-BlackMarket_Slot_Wearable_C->CP-SlotInfo // struct UCanvasPanel [+] 0x410 UW-BlackMarket_Slot_Wearable_C->IMG-BG // struct UImage [+] 0x418 UW-BlackMarket_Slot_Wearable_C->IMG-BG-Border // struct UImage [+] 0x420 UW-BlackMarket_Slot_Wearable_C->IMG-Item // struct UImage [+] 0x428 UW-BlackMarket_Slot_Wearable_C->IMG-Mask // struct UImage [+] 0x430 UW-BlackMarket_Slot_Wearable_C->IMG-Over // struct UImage [+] 0x438 UW-BlackMarket_Slot_Wearable_C->IMG-Over-Border // struct UImage [+] 0x440 UW-BlackMarket_Slot_Wearable_C->Menu02 // struct UOverlay [+] 0x448 UW-BlackMarket_Slot_Wearable_C->Menu03 // struct UOverlay [+] 0x450 UW-BlackMarket_Slot_Wearable_C->Menu04 // struct UOverlay [+] 0x458 UW-BlackMarket_Slot_Wearable_C->Menu05 // struct UOverlay [+] 0x460 UW-BlackMarket_Slot_Wearable_C->Menu06 // struct UOverlay [+] 0x468 UW-BlackMarket_Slot_Wearable_C->Overlay_Mask // struct UOverlay [+] 0x470 UW-BlackMarket_Slot_Wearable_C->TXT-Armor // struct UTextBlock [+] 0x478 UW-BlackMarket_Slot_Wearable_C->TXT-Capacity // struct UTextBlock [+] 0x480 UW-BlackMarket_Slot_Wearable_C->TXT-DecreaseReloadTime // struct UTextBlock [+] 0x488 UW-BlackMarket_Slot_Wearable_C->TXT-ItemName // struct UTextBlock [+] 0x490 UW-BlackMarket_Slot_Wearable_C->TXT-Menu01 // struct UTextBlock [+] 0x498 UW-BlackMarket_Slot_Wearable_C->TXT-Menu02 // struct UTextBlock [+] 0x4A0 UW-BlackMarket_Slot_Wearable_C->TXT-Menu03 // struct UTextBlock [+] 0x4A8 UW-BlackMarket_Slot_Wearable_C->TXT-Menu04 // struct UTextBlock [+] 0x4B0 UW-BlackMarket_Slot_Wearable_C->TXT-Menu05 // struct UTextBlock [+] 0x4B8 UW-BlackMarket_Slot_Wearable_C->TXT-Menu06 // struct UTextBlock [+] 0x4C0 UW-BlackMarket_Slot_Wearable_C->TXT-Type // struct UTextBlock class ExecuteUbergraph_UW-BlackMarket_Slot_Wearable: [+] 0x8 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x18 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xA8 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->K2Node_Event_MyGeometry // struct FGeometry [+] 0xE0 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x150 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x1C0 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x1E8 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->K2Node_CustomEvent_Loaded // struct Object [+] 0x1F0 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->CallFunc_IsValid_ReturnValue // char [+] 0x1F1 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1F4 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x204 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->CallFunc_IsValid_ReturnValue_3 // char [+] 0x205 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->CallFunc_IsValid_ReturnValue_4 // char [+] 0x206 ExecuteUbergraph_UW-BlackMarket_Slot_Wearable->CallFunc_IsValid_ReturnValue_5 // char class BndEvt__BTN-Menu06_K2Node_ComponentBoundEvent_209_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu05_K2Node_ComponentBoundEvent_189_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu04_K2Node_ComponentBoundEvent_170_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu03_K2Node_ComponentBoundEvent_152_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu02_K2Node_ComponentBoundEvent_135_OnButtonClickedEvent__DelegateSignature: class SwitchSlot: class SwitchMenu: class AysncLoading: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class Construct: class OnLoaded_F6A17E404AD1BD4EA73593A8AF9F47DF: class SetIconTexture: [+] 0x28 SetIconTexture->CallFunc_IsValidSoftObjectReference_ReturnValue // char class On_IMG-BG_MouseButtonDown_1: [+] 0x38 On_IMG-BG_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-BG_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-BG_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-BG_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply [+] 0x228 On_IMG-BG_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class UW-MatchEnd_Ranking2_C: [+] 0x248 UW-MatchEnd_Ranking2_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-MatchEnd_Ranking2_C->Hide // struct UWidgetAnimation [+] 0x258 UW-MatchEnd_Ranking2_C->RankDown // struct UWidgetAnimation [+] 0x260 UW-MatchEnd_Ranking2_C->RankUp // struct UWidgetAnimation [+] 0x268 UW-MatchEnd_Ranking2_C->Anim_Reward // struct UWidgetAnimation [+] 0x270 UW-MatchEnd_Ranking2_C->Arrow_3 // struct UImage [+] 0x278 UW-MatchEnd_Ranking2_C->ArrowLine_3 // struct UImage [+] 0x280 UW-MatchEnd_Ranking2_C->BottomLine_3 // struct UImage [+] 0x288 UW-MatchEnd_Ranking2_C->BrightSpot_01 // struct UImage [+] 0x290 UW-MatchEnd_Ranking2_C->BrightSpot_02 // struct UImage [+] 0x298 UW-MatchEnd_Ranking2_C->BrightSpot_03 // struct UImage [+] 0x2A0 UW-MatchEnd_Ranking2_C->BrightSpot_04 // struct UImage [+] 0x2A8 UW-MatchEnd_Ranking2_C->BrightSpot_05 // struct UImage [+] 0x2B0 UW-MatchEnd_Ranking2_C->Button_DamageInfo // struct UButton [+] 0x2B8 UW-MatchEnd_Ranking2_C->Button_DeathCam_2 // struct UButton [+] 0x2C0 UW-MatchEnd_Ranking2_C->Button_Exit // struct UButton [+] 0x2C8 UW-MatchEnd_Ranking2_C->Button_KillCam // struct UButton [+] 0x2D0 UW-MatchEnd_Ranking2_C->Button_Report // struct UButton [+] 0x2D8 UW-MatchEnd_Ranking2_C->Button_Spectate // struct UButton [+] 0x2E0 UW-MatchEnd_Ranking2_C->CanvasPanel_3 // struct UCanvasPanel [+] 0x2E8 UW-MatchEnd_Ranking2_C->CanvasPanel_9 // struct UCanvasPanel [+] 0x2F0 UW-MatchEnd_Ranking2_C->CanvasPanel_1174 // struct UCanvasPanel [+] 0x2F8 UW-MatchEnd_Ranking2_C->CanvasPanel_1384 // struct UCanvasPanel [+] 0x300 UW-MatchEnd_Ranking2_C->Glow1 // struct UImage [+] 0x308 UW-MatchEnd_Ranking2_C->Glow2 // struct UImage [+] 0x310 UW-MatchEnd_Ranking2_C->Glow3 // struct UImage [+] 0x318 UW-MatchEnd_Ranking2_C->Glow_01 // struct UImage [+] 0x320 UW-MatchEnd_Ranking2_C->GlowLine // struct UImage [+] 0x328 UW-MatchEnd_Ranking2_C->Gold // struct UImage [+] 0x330 UW-MatchEnd_Ranking2_C->Image_26 // struct UImage [+] 0x338 UW-MatchEnd_Ranking2_C->Image_27 // struct UImage [+] 0x340 UW-MatchEnd_Ranking2_C->Image_28 // struct UImage [+] 0x348 UW-MatchEnd_Ranking2_C->Image_29 // struct UImage [+] 0x350 UW-MatchEnd_Ranking2_C->Image_216 // struct UImage [+] 0x358 UW-MatchEnd_Ranking2_C->Image_223 // struct UImage [+] 0x360 UW-MatchEnd_Ranking2_C->Image_458 // struct UImage [+] 0x368 UW-MatchEnd_Ranking2_C->Image_559 // struct UImage [+] 0x370 UW-MatchEnd_Ranking2_C->Image_CurrentRANK // struct UImage [+] 0x378 UW-MatchEnd_Ranking2_C->Image_DownRANK // struct UImage [+] 0x380 UW-MatchEnd_Ranking2_C->Image_UpRANK // struct UImage [+] 0x388 UW-MatchEnd_Ranking2_C->L_Wing01 // struct UImage [+] 0x390 UW-MatchEnd_Ranking2_C->L_Wing01_2 // struct UImage [+] 0x398 UW-MatchEnd_Ranking2_C->L_Wing01_5 // struct UImage [+] 0x3A0 UW-MatchEnd_Ranking2_C->L_Wing02 // struct UImage [+] 0x3A8 UW-MatchEnd_Ranking2_C->L_Wing02_2 // struct UImage [+] 0x3B0 UW-MatchEnd_Ranking2_C->L_Wing02_5 // struct UImage [+] 0x3B8 UW-MatchEnd_Ranking2_C->L_Wing03 // struct UImage [+] 0x3C0 UW-MatchEnd_Ranking2_C->L_Wing03_2 // struct UImage [+] 0x3C8 UW-MatchEnd_Ranking2_C->L_Wing03_5 // struct UImage [+] 0x3D0 UW-MatchEnd_Ranking2_C->L_WingLine // struct UImage [+] 0x3D8 UW-MatchEnd_Ranking2_C->L_WingLine_3 // struct UImage [+] 0x3E0 UW-MatchEnd_Ranking2_C->Light_2 // struct UImage [+] 0x3E8 UW-MatchEnd_Ranking2_C->Light_01 // struct UImage [+] 0x3F0 UW-MatchEnd_Ranking2_C->Light_02 // struct UImage [+] 0x3F8 UW-MatchEnd_Ranking2_C->Light_03 // struct UImage [+] 0x400 UW-MatchEnd_Ranking2_C->Light_04 // struct UImage [+] 0x408 UW-MatchEnd_Ranking2_C->Light_05 // struct UImage [+] 0x410 UW-MatchEnd_Ranking2_C->Light_06 // struct UImage [+] 0x418 UW-MatchEnd_Ranking2_C->Overlay_264 // struct UOverlay [+] 0x420 UW-MatchEnd_Ranking2_C->Overlay_DamageInfo // struct UOverlay [+] 0x428 UW-MatchEnd_Ranking2_C->Overlay_KillCam // struct UOverlay [+] 0x430 UW-MatchEnd_Ranking2_C->Overlay_KillCamReplay // struct UOverlay [+] 0x438 UW-MatchEnd_Ranking2_C->Overlay_Report // struct UOverlay [+] 0x440 UW-MatchEnd_Ranking2_C->Overlay_Spectate // struct UOverlay [+] 0x448 UW-MatchEnd_Ranking2_C->R_Wing01 // struct UImage [+] 0x450 UW-MatchEnd_Ranking2_C->R_Wing01_2 // struct UImage [+] 0x458 UW-MatchEnd_Ranking2_C->R_Wing01_5 // struct UImage [+] 0x460 UW-MatchEnd_Ranking2_C->R_Wing01_6 // struct UImage [+] 0x468 UW-MatchEnd_Ranking2_C->R_Wing02 // struct UImage [+] 0x470 UW-MatchEnd_Ranking2_C->R_Wing02_2 // struct UImage [+] 0x478 UW-MatchEnd_Ranking2_C->R_Wing02_5 // struct UImage [+] 0x480 UW-MatchEnd_Ranking2_C->R_Wing02_6 // struct UImage [+] 0x488 UW-MatchEnd_Ranking2_C->R_Wing03 // struct UImage [+] 0x490 UW-MatchEnd_Ranking2_C->R_Wing03_2 // struct UImage [+] 0x498 UW-MatchEnd_Ranking2_C->R_Wing03_5 // struct UImage [+] 0x4A0 UW-MatchEnd_Ranking2_C->R_Wing03_6 // struct UImage [+] 0x4A8 UW-MatchEnd_Ranking2_C->R_WingLine // struct UImage [+] 0x4B0 UW-MatchEnd_Ranking2_C->R_WingLine_3 // struct UImage [+] 0x4B8 UW-MatchEnd_Ranking2_C->Ribbon // struct UImage [+] 0x4C0 UW-MatchEnd_Ranking2_C->Ring // struct UImage [+] 0x4C8 UW-MatchEnd_Ranking2_C->RIng_Glow_01 // struct UImage [+] 0x4D0 UW-MatchEnd_Ranking2_C->ScrollBox_2 // struct UScrollBox [+] 0x4D8 UW-MatchEnd_Ranking2_C->ScrollBox_199 // struct UScrollBox [+] 0x4E0 UW-MatchEnd_Ranking2_C->SizeBox_8 // struct USizeBox [+] 0x4E8 UW-MatchEnd_Ranking2_C->T_RemainTime_2 // struct UTextBlock [+] 0x4F0 UW-MatchEnd_Ranking2_C->Text_Report // struct UTextBlock [+] 0x4F8 UW-MatchEnd_Ranking2_C->TextBlock_3 // struct UTextBlock [+] 0x500 UW-MatchEnd_Ranking2_C->TextBlock_4 // struct UTextBlock [+] 0x508 UW-MatchEnd_Ranking2_C->TextBlock_12 // struct UTextBlock [+] 0x510 UW-MatchEnd_Ranking2_C->TextBlock_13 // struct UTextBlock [+] 0x518 UW-MatchEnd_Ranking2_C->TextBlock_14 // struct UTextBlock [+] 0x520 UW-MatchEnd_Ranking2_C->TextBlock_25 // struct UTextBlock [+] 0x528 UW-MatchEnd_Ranking2_C->TextBlock_27 // struct UTextBlock [+] 0x530 UW-MatchEnd_Ranking2_C->TextBlock_1425 // struct UTextBlock [+] 0x538 UW-MatchEnd_Ranking2_C->TextBlock_2242 // struct UTextBlock [+] 0x540 UW-MatchEnd_Ranking2_C->TextBlock_2769 // struct UTextBlock [+] 0x548 UW-MatchEnd_Ranking2_C->TextBlock_3056 // struct UTextBlock [+] 0x550 UW-MatchEnd_Ranking2_C->TextBlock_LocalMatchRP // struct UTextBlock [+] 0x558 UW-MatchEnd_Ranking2_C->TextGlow01 // struct UImage [+] 0x560 UW-MatchEnd_Ranking2_C->TextGlow02 // struct UImage [+] 0x568 UW-MatchEnd_Ranking2_C->TextGlow03 // struct UImage [+] 0x570 UW-MatchEnd_Ranking2_C->TopLine_3 // struct UImage [+] 0x578 UW-MatchEnd_Ranking2_C->UW-MatchEnd_GoldList // struct UUW-MatchEnd_GoldList_C [+] 0x580 UW-MatchEnd_Ranking2_C->UW-MatchEnd_GoldList_2 // struct UUW-MatchEnd_GoldList_C [+] 0x588 UW-MatchEnd_Ranking2_C->UW-MatchEnd_GoldList_3 // struct UUW-MatchEnd_GoldList_C [+] 0x590 UW-MatchEnd_Ranking2_C->UW-MatchEnd_RewardSlot_02_2 // struct UUW-MatchEnd_RewardSlot_02_C [+] 0x598 UW-MatchEnd_Ranking2_C->UW-MatchEnd_RewardSlot_02_3 // struct UUW-MatchEnd_RewardSlot_02_C [+] 0x5A0 UW-MatchEnd_Ranking2_C->UW-MatchEnd_RewardSlot_02_4 // struct UUW-MatchEnd_RewardSlot_02_C [+] 0x5A8 UW-MatchEnd_Ranking2_C->UW-MatchEnd_RewardSlot_02_5 // struct UUW-MatchEnd_RewardSlot_02_C [+] 0x5B0 UW-MatchEnd_Ranking2_C->UW-MatchEnd_RewardSlot_02_369 // struct UUW-MatchEnd_RewardSlot_02_C [+] 0x5B8 UW-MatchEnd_Ranking2_C->UW-RankPoint // struct UUW-RankPoint_C [+] 0x5C0 UW-MatchEnd_Ranking2_C->UW-RewardGoldSlot_02 // struct UUW-RewardGoldSlot_02_C [+] 0x5C8 UW-MatchEnd_Ranking2_C->VerticalBox_191 // struct UVerticalBox [+] 0x5D0 UW-MatchEnd_Ranking2_C->WidgetSwitcher_2 // struct UWidgetSwitcher [+] 0x5D8 UW-MatchEnd_Ranking2_C->MatchEnd // char [+] 0x5D9 UW-MatchEnd_Ranking2_C->AnimationData // struct FMatchEndAnimation [+] 0x5E0 UW-MatchEnd_Ranking2_C->MatchEndWidgetRef // struct UUW-MatchEndWidget_C [+] 0x5E8 UW-MatchEnd_Ranking2_C->SimpleResult // struct FMatchEndSimpleResult [+] 0x6F8 UW-MatchEnd_Ranking2_C->SimpleTimer // struct FTimerHandle [+] 0x700 UW-MatchEnd_Ranking2_C->IsWinningCam // char [+] 0x704 UW-MatchEnd_Ranking2_C->StartSound // struct FAudioPlayingHandle [+] 0x708 UW-MatchEnd_Ranking2_C->GainGoldHandle // struct FTimerHandle [+] 0x710 UW-MatchEnd_Ranking2_C->GoldHandle // struct FTimerHandle [+] 0x718 UW-MatchEnd_Ranking2_C->FinalResultData // struct FMatchEndFinalResult [+] 0x71C UW-MatchEnd_Ranking2_C->RandomGold // int32_t [+] 0x720 UW-MatchEnd_Ranking2_C->GainGoldValue // int32_t [+] 0x728 UW-MatchEnd_Ranking2_C->LocalWidget // struct UTextBlock [+] 0x730 UW-MatchEnd_Ranking2_C->PlayerState // struct ABravoHotelPlayerState [+] 0x738 UW-MatchEnd_Ranking2_C->Timehandle_Rank // struct FTimerHandle [+] 0x740 UW-MatchEnd_Ranking2_C->Increase // char [+] 0x741 UW-MatchEnd_Ranking2_C->bMaxPrograssbar // char [+] 0x744 UW-MatchEnd_Ranking2_C->CurrentRP // int32_t [+] 0x748 UW-MatchEnd_Ranking2_C->PlayerOriRP // int32_t [+] 0x74C UW-MatchEnd_Ranking2_C->TargetRP // int32_t [+] 0x750 UW-MatchEnd_Ranking2_C->NextTireRP // int32_t [+] 0x754 UW-MatchEnd_Ranking2_C->CurrentTierID // int32_t [+] 0x758 UW-MatchEnd_Ranking2_C->IsGiveUp // char [+] 0x75C UW-MatchEnd_Ranking2_C->TempRank // int32_t [+] 0x760 UW-MatchEnd_Ranking2_C->TempKill // int32_t [+] 0x764 UW-MatchEnd_Ranking2_C->TempHit // int32_t [+] 0x768 UW-MatchEnd_Ranking2_C->TempSuvival // int32_t [+] 0x76C UW-MatchEnd_Ranking2_C->SeasonRP // int32_t [+] 0x770 UW-MatchEnd_Ranking2_C->GainedRP // int32_t [+] 0x774 UW-MatchEnd_Ranking2_C->AminRPText // int32_t [+] 0x778 UW-MatchEnd_Ranking2_C->StartRP // int32_t [+] 0x77C UW-MatchEnd_Ranking2_C->EndRP // int32_t [+] 0x780 UW-MatchEnd_Ranking2_C->ShowTime // float [+] 0x784 UW-MatchEnd_Ranking2_C->IsTargetCameraKiller // char [+] 0x788 UW-MatchEnd_Ranking2_C->EventDispatcher_MoveToDamageInfo // struct FMulticastInlineDelegate class EventDispatcher_MoveToDamageInfo__DelegateSignature: class ExecuteUbergraph_UW-MatchEnd_Ranking2: [+] 0x8 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x20 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_2 // struct TArray [+] 0x30 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_3 // struct TArray [+] 0x40 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x44 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x48 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_4 // struct TArray [+] 0x58 ExecuteUbergraph_UW-MatchEnd_Ranking2->___int_Variable // int32_t [+] 0x5C ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle [+] 0x60 ExecuteUbergraph_UW-MatchEnd_Ranking2->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0x68 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_5 // struct TArray [+] 0x78 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_5 // struct FAudioPlayingHandle [+] 0x7C ExecuteUbergraph_UW-MatchEnd_Ranking2->___byte_Variable // enum class ESpectatingMode [+] 0x80 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x88 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x90 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x98 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_bSuccess // char [+] 0xA0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0xA8 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0xB0 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_bSuccess_2 // char [+] 0xB8 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0xC0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsValid_ReturnValue // char [+] 0xC8 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0xD0 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller // struct ABravoHotelMK3DReplayController [+] 0xD8 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_bSuccess_3 // char [+] 0xE0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0xE8 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller_2 // struct ABravoHotelMK3DReplayController [+] 0xF0 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_bSuccess_4 // char [+] 0xF1 ExecuteUbergraph_UW-MatchEnd_Ranking2->___byte_Variable_2 // enum class ESpectatingMode [+] 0xF4 ExecuteUbergraph_UW-MatchEnd_Ranking2->___int_Variable_2 // int32_t [+] 0xF8 ExecuteUbergraph_UW-MatchEnd_Ranking2->___bool_Variable // char [+] 0x100 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_6 // struct TArray [+] 0x110 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_7 // struct TArray [+] 0x120 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_6 // struct FAudioPlayingHandle [+] 0x124 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_7 // struct FAudioPlayingHandle [+] 0x128 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_8 // struct TArray [+] 0x138 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_8 // struct FAudioPlayingHandle [+] 0x13C ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsPlayingKillcam_ReturnValue // char [+] 0x140 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_CreateSystemPopupWidget_ReturnValue // struct UUserWidget [+] 0x148 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_AsUW_Popup_Widget // struct UUW-PopupWidget_C [+] 0x150 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_bSuccess_5 // char [+] 0x154 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x168 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x170 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsPlayingKillcam_ReturnValue_2 // char [+] 0x178 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetGameInstance_ReturnValue_2 // struct UGameInstance [+] 0x180 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance_2 // struct UBravoHotelGameInstance [+] 0x188 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_bSuccess_6 // char [+] 0x190 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0x198 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x1A0 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x1A8 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_bSuccess_7 // char [+] 0x1A9 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsSpectate_ReturnValue // char [+] 0x1AA ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x1AB ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1AC ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_Select_Default // enum class ESpectatingMode [+] 0x1B0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetBravoHotelGameInstance_ReturnValue_2 // struct UBravoHotelGameInstance [+] 0x1B8 ExecuteUbergraph_UW-MatchEnd_Ranking2->___bool_Variable_2 // char [+] 0x1B9 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsValid_ReturnValue_3 // char [+] 0x1BA ExecuteUbergraph_UW-MatchEnd_Ranking2->___bool_Variable_3 // char [+] 0x1BC ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x1CC ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsValidHandle_ReturnValue // char [+] 0x1D0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetGameInstance_ReturnValue_3 // struct UGameInstance [+] 0x1D8 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance_3 // struct UBravoHotelGameInstance [+] 0x1E0 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_bSuccess_8 // char [+] 0x1E8 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0x1F0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsPlayingReplay_ReturnValue // char [+] 0x1F1 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_K2_IsValidTimerHandle_ReturnValue // char [+] 0x1F8 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_Event_Ps // struct ABravoHotelPlayerState [+] 0x200 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_Event_ResultData // struct FMatchEndFinalResult [+] 0x208 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_Event_MatchEndWidget // struct UUW-MatchEndWidget_C [+] 0x210 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x218 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsValid_ReturnValue_4 // char [+] 0x220 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_CustomEvent_Imge // struct TSoftObjectPtr [+] 0x248 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_CustomEvent_Widget // struct UImage [+] 0x250 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_LoadAsset_Blocking_ReturnValue // struct Object [+] 0x258 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x2E0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x2E8 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsValid_ReturnValue_5 // char [+] 0x2EC ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetFinalRank_ReturnValue // int32_t [+] 0x2F0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x2F4 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_Event_MyGeometry // struct FGeometry [+] 0x32C ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_Event_InDeltaTime // float [+] 0x330 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetGameState_ReturnValue_2 // struct AGameStateBase [+] 0x338 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_AsBattle_Royale_Game_State_2 // struct ABattleRoyaleGameState [+] 0x340 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_bSuccess_9 // char [+] 0x348 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_9 // struct TArray [+] 0x358 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x35C ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_9 // struct FAudioPlayingHandle [+] 0x360 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Max_ReturnValue // int32_t [+] 0x364 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x365 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x368 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x380 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_10 // struct TArray [+] 0x390 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetHUDMessage_ReturnValue // struct FText [+] 0x3A8 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_10 // struct FAudioPlayingHandle [+] 0x3B0 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_11 // struct TArray [+] 0x3C0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_11 // struct FAudioPlayingHandle [+] 0x3C4 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x3C8 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Less_IntInt_ReturnValue // char [+] 0x3D0 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_12 // struct TArray [+] 0x3E0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_12 // struct FAudioPlayingHandle [+] 0x3E4 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsPlayingKillcam_ReturnValue_3 // char [+] 0x3E5 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsPlayingKillcam_ReturnValue_4 // char [+] 0x3E6 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Not_PreBool_ReturnValue // char [+] 0x3E8 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetPlayerController_ReturnValue_4 // struct APlayerController [+] 0x3F0 ExecuteUbergraph_UW-MatchEnd_Ranking2->___bool_Has_Been_Initd_Variable // char [+] 0x3F8 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x400 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_bSuccess_10 // char [+] 0x408 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x410 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x438 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsPlayingKillcam_ReturnValue_5 // char [+] 0x440 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_MakeStruct_SlateBrush_2 // struct FSlateBrush [+] 0x4C8 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsPlayingKillcam_ReturnValue_6 // char [+] 0x4CC ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetTierRP_NextRP // int32_t [+] 0x4D0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetTierRP_Next // char [+] 0x4D4 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetTierRP_NowRP // int32_t [+] 0x4D8 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetTierRP_PreviousRP // int32_t [+] 0x4DC ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetTierRP_Previous // char [+] 0x4DD ExecuteUbergraph_UW-MatchEnd_Ranking2->___bool_IsClosed_Variable // char [+] 0x4E0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x4E8 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Greater_IntInt_ReturnValue_3 // char [+] 0x4EC ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x4F0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x4F1 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x4F2 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x4F4 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x4F8 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_13 // struct TArray [+] 0x508 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_13 // struct FAudioPlayingHandle [+] 0x510 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetOwningPlayer_ReturnValue_2 // struct APlayerController [+] 0x518 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x520 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x524 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x528 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x52C ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetTierRP_NextRP_2 // int32_t [+] 0x530 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetTierRP_Next_2 // char [+] 0x534 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetTierRP_NowRP_2 // int32_t [+] 0x538 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetTierRP_PreviousRP_2 // int32_t [+] 0x53C ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetTierRP_Previous_2 // char [+] 0x540 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_14 // struct TArray [+] 0x550 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Conv_IntToFloat_ReturnValue_3 // float [+] 0x554 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_14 // struct FAudioPlayingHandle [+] 0x558 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Clamp_ReturnValue // int32_t [+] 0x55C ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Conv_IntToFloat_ReturnValue_4 // float [+] 0x560 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Conv_IntToFloat_ReturnValue_5 // float [+] 0x564 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Conv_IntToFloat_ReturnValue_6 // float [+] 0x568 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_Select_Default_2 // float [+] 0x56C ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_Select_Default_3 // float [+] 0x570 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_15 // struct TArray [+] 0x580 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_15 // struct FAudioPlayingHandle [+] 0x588 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_16 // struct TArray [+] 0x598 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_16 // struct FAudioPlayingHandle [+] 0x5A0 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_17 // struct TArray [+] 0x5B0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_17 // struct FAudioPlayingHandle [+] 0x5B8 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetPlayerController_ReturnValue_5 // struct APlayerController [+] 0x5C0 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_AsMK3DReplay_Controller // struct AMK3DReplayController [+] 0x5C8 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_bSuccess_11 // char [+] 0x5D0 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_18 // struct TArray [+] 0x5E0 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_18 // struct FAudioPlayingHandle [+] 0x5E8 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetGameInstance_ReturnValue_4 // struct UGameInstance [+] 0x5F0 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance_4 // struct UBravoHotelGameInstance [+] 0x5F8 ExecuteUbergraph_UW-MatchEnd_Ranking2->K2Node_DynamicCast_bSuccess_12 // char [+] 0x600 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_GetGameInstance_ReturnValue_5 // struct UGameInstance [+] 0x608 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_19 // struct TArray [+] 0x618 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_19 // struct FAudioPlayingHandle [+] 0x61C ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsValid_ReturnValue_6 // char [+] 0x620 ExecuteUbergraph_UW-MatchEnd_Ranking2->___struct_Variable_20 // struct TArray [+] 0x630 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_IsValid_ReturnValue_7 // char [+] 0x634 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_PostAudioEvent2D_ReturnValue_20 // struct FAudioPlayingHandle [+] 0x638 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_HasDamageList_bHas // char [+] 0x639 ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x63A ExecuteUbergraph_UW-MatchEnd_Ranking2->CallFunc_BooleanOR_ReturnValue // char class MoveToMatchEnd: class BndEvt__Button_DamageInfo_K2Node_ComponentBoundEvent_10_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_DeathCam_1_K2Node_ComponentBoundEvent_8_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_DeathCam_1_K2Node_ComponentBoundEvent_9_OnButtonHoverEvent__DelegateSignature: class RankUpDown: class Tick: [+] 0x38 Tick->InDeltaTime // float class AsyncLoadTexture: [+] 0x28 AsyncLoadTexture->Widget // struct UImage class EventRankAnimation: class SetInfo: [+] 0x8 SetInfo->ResultData // struct FMatchEndFinalResult [+] 0x10 SetInfo->MatchEndWidget // struct UUW-MatchEndWidget_C class ShowGold: class Destruct: class BndEvt__Button_Report_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature: class Close: class ShowDeathCam: class BndEvt__Button_Report_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_Exit_K2Node_ComponentBoundEvent_5_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_Spectate_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_DeathCam_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_Exit_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_Spectate_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_DeathCam_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class SetGold: [+] 0x8 SetGold->LocalTotalAmount // int32_t [+] 0x10 SetGold->LocalText // struct FText [+] 0x28 SetGold->K2Node_MakeArray_Array // struct TArray [+] 0x38 SetGold->K2Node_MakeArray_Array_2 // struct TArray [+] 0x48 SetGold->CallFunc_Format_ReturnValue // struct FText [+] 0x60 SetGold->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x78 SetGold->K2Node_MakeArray_Array_3 // struct TArray [+] 0x88 SetGold->K2Node_MakeArray_Array_4 // struct TArray [+] 0x98 SetGold->CallFunc_Format_ReturnValue_3 // struct FText [+] 0xB0 SetGold->CallFunc_Format_ReturnValue_4 // struct FText [+] 0xC8 SetGold->CallFunc_Create_ReturnValue // struct UUW-MatchEnd_GoldList_C [+] 0xD0 SetGold->___int_Array_Index_Variable // int32_t [+] 0xD8 SetGold->K2Node_MakeArray_Array_5 // struct TArray [+] 0xE8 SetGold->CallFunc_Format_ReturnValue_5 // struct FText [+] 0x100 SetGold->___int_Loop_Counter_Variable // int32_t [+] 0x108 SetGold->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x110 SetGold->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x118 SetGold->K2Node_MakeArray_Array_6 // struct TArray [+] 0x128 SetGold->CallFunc_Format_ReturnValue_6 // struct FText [+] 0x140 SetGold->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x144 SetGold->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x158 SetGold->K2Node_MakeArray_Array_7 // struct TArray [+] 0x168 SetGold->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x170 SetGold->CallFunc_Format_ReturnValue_7 // struct FText [+] 0x188 SetGold->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x1B0 SetGold->K2Node_MakeArray_Array_8 // struct TArray [+] 0x1C0 SetGold->K2Node_MakeArray_Array_9 // struct TArray [+] 0x1D0 SetGold->CallFunc_Format_ReturnValue_8 // struct FText [+] 0x1E8 SetGold->CallFunc_Format_ReturnValue_9 // struct FText [+] 0x200 SetGold->K2Node_MakeArray_Array_10 // struct TArray [+] 0x210 SetGold->CallFunc_Format_ReturnValue_10 // struct FText [+] 0x228 SetGold->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x230 SetGold->CallFunc_GetMatchResultUIInfo_ReturnValue // struct FMatchResultUIInfo [+] 0x280 SetGold->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x284 SetGold->CallFunc_Array_Get_Item // struct FResultMessageInfo [+] 0x28C SetGold->CallFunc_Less_IntInt_ReturnValue // char [+] 0x290 SetGold->CallFunc_GetEnumeratorUserFriendlyName_ReturnValue // struct FString [+] 0x2A0 SetGold->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x2B0 SetGold->K2Node_SwitchString_CmpSuccess // char [+] 0x2B4 SetGold->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x2B8 SetGold->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x2C0 SetGold->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x2D0 SetGold->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x2D8 SetGold->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString class SetColorTextWidget: [+] 0x8 SetColorTextWidget->Valuee // int32_t [+] 0x10 SetColorTextWidget->Colorr // struct FSlateColor [+] 0x38 SetColorTextWidget->LocalWdg // struct UTextBlock [+] 0x40 SetColorTextWidget->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x80 SetColorTextWidget->K2Node_MakeArray_Array // struct TArray [+] 0x90 SetColorTextWidget->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xD0 SetColorTextWidget->CallFunc_Format_ReturnValue // struct FText [+] 0xE8 SetColorTextWidget->K2Node_MakeArray_Array_2 // struct TArray [+] 0xF8 SetColorTextWidget->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x100 SetColorTextWidget->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x118 SetColorTextWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x120 SetColorTextWidget->K2Node_MakeStruct_SlateColor // struct FSlateColor class ReportSended: class Check Exist Report User: [+] 0x8 Check Exist Report User->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x18 Check Exist Report User->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 Check Exist Report User->CallFunc_IsExistReportUser_ReturnValue // char [+] 0x28 Check Exist Report User->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x38 Check Exist Report User->K2Node_DynamicCast_bSuccess // char [+] 0x40 Check Exist Report User->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x48 Check Exist Report User->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller // struct ABravoHotelMK3DReplayController [+] 0x50 Check Exist Report User->K2Node_DynamicCast_bSuccess_2 // char [+] 0x58 Check Exist Report User->CallFunc_GetReplayOwnerNickName_ReturnValue // struct FString [+] 0x68 Check Exist Report User->CallFunc_NotEqual_StrStr_ReturnValue // char class Check Report Enablefrom User Name: [+] 0x10 Check Report Enablefrom User Name->CallFunc_IsReportSendedUsers_ReturnValue // char class HideSimpleWidget: [+] 0x1 HideSimpleWidget->CallFunc_IsValid_ReturnValue_2 // char class UpdateInputMode: [+] 0x8 UpdateInputMode->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 UpdateInputMode->CallFunc_IsValid_ReturnValue // char class SetRankImage: [+] 0x8 SetRankImage->widgett // struct UImage [+] 0x10 SetRankImage->CallFunc_GetTierUpElement_ReturnValue // struct FSeasonTierUpElement class Init: class SetPlayInfo: [+] 0x1 SetPlayInfo->___byte_Variable // enum class ESlateVisibility [+] 0x2 SetPlayInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0x8 SetPlayInfo->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x30 SetPlayInfo->CallFunc_GetAssists_ReturnValue // int32_t [+] 0x38 SetPlayInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x50 SetPlayInfo->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x78 SetPlayInfo->K2Node_MakeStruct_SlateColor_3 // struct FSlateColor [+] 0xA0 SetPlayInfo->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0xA8 SetPlayInfo->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x130 SetPlayInfo->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x138 SetPlayInfo->K2Node_DynamicCast_bSuccess // char [+] 0x140 SetPlayInfo->K2Node_MakeStruct_SlateBrush_2 // struct FSlateBrush [+] 0x1C8 SetPlayInfo->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x1D8 SetPlayInfo->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x1E8 SetPlayInfo->K2Node_MakeStruct_SlateBrush_3 // struct FSlateBrush [+] 0x270 SetPlayInfo->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x288 SetPlayInfo->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x290 SetPlayInfo->CallFunc_GetFinalRank_ReturnValue // int32_t [+] 0x294 SetPlayInfo->K2Node_SwitchInteger_CmpSuccess // char [+] 0x298 SetPlayInfo->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x2B0 SetPlayInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x2B8 SetPlayInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x2C0 SetPlayInfo->K2Node_DynamicCast_bSuccess_2 // char [+] 0x2C1 SetPlayInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0x2C4 SetPlayInfo->CallFunc_GetResuscitates_ReturnValue // int32_t [+] 0x2C8 SetPlayInfo->CallFunc_Conv_IntToText_ReturnValue_3 // struct FText [+] 0x2E0 SetPlayInfo->CallFunc_GetKills_ReturnValue // int32_t [+] 0x2E8 SetPlayInfo->CallFunc_Conv_IntToText_ReturnValue_4 // struct FText class SetRank: [+] 0x4 SetRank->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x8 SetRank->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x30 SetRank->CallFunc_GetSeasonRP_ReturnValue // int32_t [+] 0x38 SetRank->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x40 SetRank->CallFunc_GetSeasonTierID_ReturnValue // int32_t class SetItem: [+] 0x10 SetItem->___int_Array_Index_Variable // int32_t [+] 0x14 SetItem->___int_Loop_Counter_Variable // int32_t [+] 0x18 SetItem->CallFunc_Create_ReturnValue // struct UUW-MatchEnd_RewardSlot_02_C [+] 0x20 SetItem->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x28 SetItem->CallFunc_SlotAsScrollBoxSlot_ReturnValue // struct UScrollBoxSlot [+] 0x30 SetItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x34 SetItem->CallFunc_IsValid_ReturnValue // char [+] 0x38 SetItem->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x40 SetItem->CallFunc_GetRewardItemList_ReturnValue // struct TArray [+] 0x50 SetItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x54 SetItem->CallFunc_Array_Get_Item // struct FRewardItemInfo [+] 0x5C SetItem->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x60 SetItem->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x64 SetItem->CallFunc_Less_IntInt_ReturnValue // char class GetTierRP: [+] 0x4 GetTierRP->Next // char [+] 0x8 GetTierRP->NowRP // int32_t [+] 0xC GetTierRP->PreviousRP // int32_t [+] 0x10 GetTierRP->Previous // char [+] 0x14 GetTierRP->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 GetTierRP->CallFunc_GetTierUpElement_ReturnValue // struct FSeasonTierUpElement [+] 0xE8 GetTierRP->CallFunc_GetTierUpElement_ReturnValue_2 // struct FSeasonTierUpElement [+] 0x1B8 GetTierRP->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x1B9 GetTierRP->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x1BA GetTierRP->CallFunc_EqualEqual_IntInt_ReturnValue_3 // char [+] 0x1BB GetTierRP->CallFunc_Not_PreBool_ReturnValue // char [+] 0x1BC GetTierRP->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x1BD GetTierRP->CallFunc_BooleanAND_ReturnValue // char [+] 0x1C0 GetTierRP->CallFunc_GetTierUpElement_ReturnValue_3 // struct FSeasonTierUpElement [+] 0x290 GetTierRP->CallFunc_EqualEqual_IntInt_ReturnValue_4 // char [+] 0x291 GetTierRP->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x292 GetTierRP->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0x293 GetTierRP->CallFunc_Not_PreBool_ReturnValue_4 // char [+] 0x294 GetTierRP->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x295 GetTierRP->CallFunc_BooleanAND_ReturnValue_3 // char class SetupRankUp: class SetupRankDown: class RankPointSetData: [+] 0x4 RankPointSetData->CallFunc_GetTierRP_NextRP // int32_t [+] 0x8 RankPointSetData->CallFunc_GetTierRP_Next // char [+] 0xC RankPointSetData->CallFunc_GetTierRP_NowRP // int32_t [+] 0x10 RankPointSetData->CallFunc_GetTierRP_PreviousRP // int32_t [+] 0x14 RankPointSetData->CallFunc_GetTierRP_Previous // char [+] 0x18 RankPointSetData->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x1C RankPointSetData->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x20 RankPointSetData->CallFunc_Conv_IntToFloat_ReturnValue_3 // float [+] 0x24 RankPointSetData->CallFunc_Conv_IntToFloat_ReturnValue_4 // float [+] 0x28 RankPointSetData->K2Node_Select_Default // float [+] 0x2C RankPointSetData->CallFunc_Conv_IntToFloat_ReturnValue_5 // float class RankerDown: [+] 0x1 RankerDown->___bool_Variable_2 // char [+] 0x2 RankerDown->CallFunc_Not_PreBool_ReturnValue // char [+] 0x4 RankerDown->___int_Variable // int32_t [+] 0x8 RankerDown->CallFunc_GetTierUpElement_ReturnValue // struct FSeasonTierUpElement [+] 0xD8 RankerDown->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xDC RankerDown->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xDD RankerDown->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0xDE RankerDown->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xDF RankerDown->CallFunc_BooleanAND_ReturnValue // char [+] 0xE0 RankerDown->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xE8 RankerDown->CallFunc_GetTierUpElement_ReturnValue_2 // struct FSeasonTierUpElement [+] 0x1B8 RankerDown->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x1BC RankerDown->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x1BD RankerDown->CallFunc_Less_IntInt_ReturnValue // char [+] 0x1BE RankerDown->CallFunc_EqualEqual_IntInt_ReturnValue_3 // char [+] 0x1BF RankerDown->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x1C0 RankerDown->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0x1C1 RankerDown->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x1C4 RankerDown->CallFunc_GetTierRP_NextRP // int32_t [+] 0x1C8 RankerDown->CallFunc_GetTierRP_Next // char [+] 0x1CC RankerDown->CallFunc_GetTierRP_NowRP // int32_t [+] 0x1D0 RankerDown->CallFunc_GetTierRP_PreviousRP // int32_t [+] 0x1D4 RankerDown->CallFunc_GetTierRP_Previous // char [+] 0x1D8 RankerDown->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x1DC RankerDown->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x1E0 RankerDown->CallFunc_Conv_IntToFloat_ReturnValue_3 // float [+] 0x1E4 RankerDown->K2Node_Select_Default // float [+] 0x1E8 RankerDown->CallFunc_Clamp_ReturnValue // int32_t [+] 0x1EC RankerDown->CallFunc_Conv_IntToFloat_ReturnValue_4 // float [+] 0x1F0 RankerDown->CallFunc_Conv_IntToFloat_ReturnValue_5 // float class ShowMAXRPText: [+] 0x1 ShowMAXRPText->___byte_Variable // enum class ESlateVisibility [+] 0x2 ShowMAXRPText->___byte_Variable_2 // enum class ESlateVisibility [+] 0x3 ShowMAXRPText->___bool_Variable_2 // char [+] 0x4 ShowMAXRPText->___byte_Variable_3 // enum class ESlateVisibility [+] 0x5 ShowMAXRPText->___byte_Variable_4 // enum class ESlateVisibility [+] 0x8 ShowMAXRPText->CallFunc_GetTierUpElement_ReturnValue // struct FSeasonTierUpElement [+] 0xD8 ShowMAXRPText->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xE0 ShowMAXRPText->CallFunc_GetTierUpElement_ReturnValue_2 // struct FSeasonTierUpElement [+] 0x1B0 ShowMAXRPText->CallFunc_Not_PreBool_ReturnValue // char [+] 0x1B1 ShowMAXRPText->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x1B2 ShowMAXRPText->CallFunc_EqualEqual_IntInt_ReturnValue_3 // char [+] 0x1B3 ShowMAXRPText->CallFunc_BooleanOR_ReturnValue // char [+] 0x1B4 ShowMAXRPText->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x1B5 ShowMAXRPText->K2Node_Select_Default // enum class ESlateVisibility [+] 0x1B6 ShowMAXRPText->K2Node_Select_Default_2 // enum class ESlateVisibility class SequenceEvent__ENTRYPOINTUW-MatchEnd_Ranking2_1: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Ranking2_2: class BP-CameraShake_Fire_M9_ADS_C: class BP-Projectile_Base_C: [+] 0x550 BP-Projectile_Base_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x558 BP-Projectile_Base_C->ParticleSystem // struct UParticleSystemComponent class ExecuteUbergraph_BP-Projectile_Base: [+] 0x4 ExecuteUbergraph_BP-Projectile_Base->CallFunc_WithEditor_ReturnValue // char [+] 0x8 ExecuteUbergraph_BP-Projectile_Base->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 ExecuteUbergraph_BP-Projectile_Base->K2Node_DynamicCast_AsBPI_Weapon_Simulator // struct TScriptInterface [+] 0x20 ExecuteUbergraph_BP-Projectile_Base->K2Node_DynamicCast_bSuccess // char class ReceiveBeginPlay: class AnimationDataSourceRegistry: [+] 0x28 AnimationDataSourceRegistry->DataSources // struct TMap> class ETransformConstraintType: class EConstraintType: class CCDIKChainLink: class Axis: [+] 0xC Axis->bInLocalSpace // char class ConstraintData: [+] 0x10 ConstraintData->Weight // float [+] 0x14 ConstraintData->bMaintainOffset // char [+] 0x20 ConstraintData->Offset // struct FTransform [+] 0x50 ConstraintData->CurrentTransform // struct FTransform class ConstraintDescriptor: class ConstraintDescriptionEx: [+] 0x8 ConstraintDescriptionEx->AxesFilterOption // struct FFilterOptionPerAxis class FilterOptionPerAxis: [+] 0x1 FilterOptionPerAxis->bY // char [+] 0x2 FilterOptionPerAxis->bZ // char class AimConstraintDescription: [+] 0x10 AimConstraintDescription->LookAt_Axis // struct FAxis [+] 0x20 AimConstraintDescription->LookUp_Axis // struct FAxis [+] 0x30 AimConstraintDescription->bUseLookUp // char [+] 0x34 AimConstraintDescription->LookUpTarget // struct FVector class TransformConstraintDescription: [+] 0x10 TransformConstraintDescription->TransformType // enum class ETransformConstraintType class TransformConstraint: [+] 0x10 TransformConstraint->SourceNode // struct FName [+] 0x18 TransformConstraint->TargetNode // struct FName [+] 0x20 TransformConstraint->Weight // float [+] 0x24 TransformConstraint->bMaintainOffset // char class ConstraintDescription: [+] 0x1 ConstraintDescription->bRotation // char [+] 0x2 ConstraintDescription->bScale // char [+] 0x3 ConstraintDescription->bParent // char [+] 0x4 ConstraintDescription->TranslationAxes // struct FFilterOptionPerAxis [+] 0x7 ConstraintDescription->RotationAxes // struct FFilterOptionPerAxis [+] 0xA ConstraintDescription->ScaleAxes // struct FFilterOptionPerAxis class ConstraintOffset: [+] 0x10 ConstraintOffset->Rotation // struct FQuat [+] 0x20 ConstraintOffset->Scale // struct FVector [+] 0x30 ConstraintOffset->Parent // struct FTransform class TransformFilter: [+] 0x3 TransformFilter->RotationFilter // struct FFilterOptionPerAxis [+] 0x6 TransformFilter->ScaleFilter // struct FFilterOptionPerAxis class EulerTransform: [+] 0xC EulerTransform->Rotation // struct FRotator [+] 0x18 EulerTransform->Scale // struct FVector class FABRIKChainLink: class NodeChain: class NodeHierarchyWithUserData: [+] 0x8 NodeHierarchyWithUserData->Hierarchy // struct FNodeHierarchyData class NodeHierarchyData: [+] 0x10 NodeHierarchyData->Transforms // struct TArray [+] 0x20 NodeHierarchyData->NodeNameToIndexMapping // struct TMap class NodeObject: [+] 0x8 NodeObject->ParentName // struct FName class TransformNoScale: [+] 0x10 TransformNoScale->Rotation // struct FQuat class AnimNotify_PlayMontageNotify: [+] 0x38 AnimNotify_PlayMontageNotify->NotifyName // struct FName class AnimNotify_PlayMontageNotifyWindow: [+] 0x30 AnimNotify_PlayMontageNotifyWindow->NotifyName // struct FName class AnimSequencerInstance: class KismetAnimationLibrary: class PlayMontageCallbackProxy: [+] 0x28 PlayMontageCallbackProxy->OnCompleted // struct FMulticastInlineDelegate [+] 0x38 PlayMontageCallbackProxy->OnBlendOut // struct FMulticastInlineDelegate [+] 0x48 PlayMontageCallbackProxy->OnInterrupted // struct FMulticastInlineDelegate [+] 0x58 PlayMontageCallbackProxy->OnNotifyBegin // struct FMulticastInlineDelegate [+] 0x68 PlayMontageCallbackProxy->OnNotifyEnd // struct FMulticastInlineDelegate class SequencerAnimationSupport: class OnMontagePlayDelegate__DelegateSignature: class ESphericalLimitType: class AnimPhysSimSpaceType: class AnimPhysLinearConstraintType: class AnimPhysAngularConstraintType: class EBlendListTransitionType: class EDrivenDestinationMode: class EDrivenBoneModificationMode: class EConstraintOffsetOption: class CopyBoneDeltaMode: class EInterpolationBlend: class EBoneModificationMode: class EModifyCurveApplyMode: class EPoseDriverOutput: class EPoseDriverSource: class EPoseDriverType: class ESnapshotSourceMode: class ERefPoseType: class ESimulationSpace: class EScaleChainInitialLength: class ESequenceEvalReinit: class ESplineBoneAxis: class ERotationComponent: class EEasingFuncType: class ERBFNormalizeMethod: class ERBFDistanceMethod: class ERBFFunctionType: class ERBFSolverType: class AnimNode_SkeletalControlBase: [+] 0x10 AnimNode_SkeletalControlBase->ComponentPose // struct FComponentSpacePoseLink [+] 0x20 AnimNode_SkeletalControlBase->LODThreshold // int32_t [+] 0x24 AnimNode_SkeletalControlBase->ActualAlpha // float [+] 0x28 AnimNode_SkeletalControlBase->AlphaInputType // enum class EAnimAlphaInputType [+] 0x29 AnimNode_SkeletalControlBase->bAlphaBoolEnabled // char [+] 0x2C AnimNode_SkeletalControlBase->ALPHA // float [+] 0x30 AnimNode_SkeletalControlBase->AlphaScaleBias // struct FInputScaleBias [+] 0x38 AnimNode_SkeletalControlBase->AlphaBoolBlend // struct FInputAlphaBoolBlend [+] 0x80 AnimNode_SkeletalControlBase->AlphaCurveName // struct FName [+] 0x88 AnimNode_SkeletalControlBase->AlphaScaleBiasClamp // struct FInputScaleBiasClamp class AnimNode_BlendSpacePlayer: [+] 0x30 AnimNode_BlendSpacePlayer->X // float [+] 0x34 AnimNode_BlendSpacePlayer->Y // float [+] 0x38 AnimNode_BlendSpacePlayer->Z // float [+] 0x3C AnimNode_BlendSpacePlayer->PlayRate // float [+] 0x40 AnimNode_BlendSpacePlayer->bLoop // char [+] 0x41 AnimNode_BlendSpacePlayer->bResetPlayTimeWhenBlendSpaceChanges // char [+] 0x44 AnimNode_BlendSpacePlayer->StartPosition // float [+] 0x48 AnimNode_BlendSpacePlayer->BlendSpace // struct UBlendSpaceBase [+] 0xD8 AnimNode_BlendSpacePlayer->PreviousBlendSpace // struct UBlendSpaceBase class AnimNode_AimOffsetLookAt: [+] 0x140 AnimNode_AimOffsetLookAt->BasePose // struct FPoseLink [+] 0x150 AnimNode_AimOffsetLookAt->LODThreshold // int32_t [+] 0x154 AnimNode_AimOffsetLookAt->SourceSocketName // struct FName [+] 0x15C AnimNode_AimOffsetLookAt->PivotSocketName // struct FName [+] 0x164 AnimNode_AimOffsetLookAt->LookAtLocation // struct FVector [+] 0x170 AnimNode_AimOffsetLookAt->SocketAxis // struct FVector [+] 0x17C AnimNode_AimOffsetLookAt->ALPHA // float class AnimNode_AnimDynamics: [+] 0xC8 AnimNode_AnimDynamics->LinearDampingOverride // float [+] 0xCC AnimNode_AnimDynamics->AngularDampingOverride // float [+] 0x130 AnimNode_AnimDynamics->RelativeSpaceBone // struct FBoneReference [+] 0x140 AnimNode_AnimDynamics->BoundBone // struct FBoneReference [+] 0x150 AnimNode_AnimDynamics->ChainEnd // struct FBoneReference [+] 0x160 AnimNode_AnimDynamics->BoxExtents // struct FVector [+] 0x16C AnimNode_AnimDynamics->LocalJointOffset // struct FVector [+] 0x178 AnimNode_AnimDynamics->GravityScale // float [+] 0x17C AnimNode_AnimDynamics->GravityOverride // struct FVector [+] 0x188 AnimNode_AnimDynamics->LinearSpringConstant // float [+] 0x18C AnimNode_AnimDynamics->AngularSpringConstant // float [+] 0x190 AnimNode_AnimDynamics->WindScale // float [+] 0x194 AnimNode_AnimDynamics->ComponentLinearAccScale // struct FVector [+] 0x1A0 AnimNode_AnimDynamics->ComponentLinearVelScale // struct FVector [+] 0x1AC AnimNode_AnimDynamics->ComponentAppliedLinearAccClamp // struct FVector [+] 0x1B8 AnimNode_AnimDynamics->AngularBiasOverride // float [+] 0x1BC AnimNode_AnimDynamics->NumSolverIterationsPreUpdate // int32_t [+] 0x1C0 AnimNode_AnimDynamics->NumSolverIterationsPostUpdate // int32_t [+] 0x1C4 AnimNode_AnimDynamics->ConstraintSetup // struct FAnimPhysConstraintSetup [+] 0x210 AnimNode_AnimDynamics->SphericalLimits // struct TArray [+] 0x220 AnimNode_AnimDynamics->SphereCollisionRadius // float [+] 0x224 AnimNode_AnimDynamics->ExternalForce // struct FVector [+] 0x230 AnimNode_AnimDynamics->PlanarLimits // struct TArray [+] 0x240 AnimNode_AnimDynamics->CollisionType // enum class AnimPhysCollisionType [+] 0x241 AnimNode_AnimDynamics->SimulationSpace // enum class AnimPhysSimSpaceType [+] 0x244 AnimNode_AnimDynamics->bUseSphericalLimits // char [+] 0x244 AnimNode_AnimDynamics->bUsePlanarLimit // char [+] 0x244 AnimNode_AnimDynamics->bDoUpdate // char [+] 0x244 AnimNode_AnimDynamics->bDoEval // char [+] 0x244 AnimNode_AnimDynamics->bOverrideLinearDamping // char [+] 0x244 AnimNode_AnimDynamics->bOverrideAngularBias // char [+] 0x244 AnimNode_AnimDynamics->bOverrideAngularDamping // char [+] 0x244 AnimNode_AnimDynamics->bEnableWind // char [+] 0x245 AnimNode_AnimDynamics->bUseGravityOverride // char [+] 0x245 AnimNode_AnimDynamics->bLinearSpring // char [+] 0x245 AnimNode_AnimDynamics->bAngularSpring // char [+] 0x245 AnimNode_AnimDynamics->bChain // char [+] 0x250 AnimNode_AnimDynamics->RetargetingSettings // struct FRotationRetargetingInfo class RotationRetargetingInfo: [+] 0x10 RotationRetargetingInfo->Source // struct FTransform [+] 0x40 RotationRetargetingInfo->Target // struct FTransform [+] 0x70 RotationRetargetingInfo->RotationComponent // enum class ERotationComponent [+] 0x74 RotationRetargetingInfo->TwistAxis // struct FVector [+] 0x80 RotationRetargetingInfo->bUseAbsoluteAngle // char [+] 0x84 RotationRetargetingInfo->SourceMinimum // float [+] 0x88 RotationRetargetingInfo->SourceMaximum // float [+] 0x8C RotationRetargetingInfo->TargetMinimum // float [+] 0x90 RotationRetargetingInfo->TargetMaximum // float [+] 0x94 RotationRetargetingInfo->EasingType // enum class EEasingFuncType [+] 0x98 RotationRetargetingInfo->CustomCurve // struct FRuntimeFloatCurve [+] 0x120 RotationRetargetingInfo->bFlipEasing // char [+] 0x124 RotationRetargetingInfo->EasingWeight // float [+] 0x128 RotationRetargetingInfo->bClamp // char class AnimPhysPlanarLimit: [+] 0x10 AnimPhysPlanarLimit->PlaneTransform // struct FTransform class AnimPhysSphericalLimit: [+] 0x10 AnimPhysSphericalLimit->SphereLocalOffset // struct FVector [+] 0x1C AnimPhysSphericalLimit->LimitRadius // float [+] 0x20 AnimPhysSphericalLimit->LimitType // enum class ESphericalLimitType class AnimPhysConstraintSetup: [+] 0x1 AnimPhysConstraintSetup->LinearYLimitType // enum class AnimPhysLinearConstraintType [+] 0x2 AnimPhysConstraintSetup->LinearZLimitType // enum class AnimPhysLinearConstraintType [+] 0x4 AnimPhysConstraintSetup->LinearAxesMin // struct FVector [+] 0x10 AnimPhysConstraintSetup->LinearAxesMax // struct FVector [+] 0x1C AnimPhysConstraintSetup->AngularConstraintType // enum class AnimPhysAngularConstraintType [+] 0x1D AnimPhysConstraintSetup->TwistAxis // enum class AnimPhysTwistAxis [+] 0x1E AnimPhysConstraintSetup->AngularTargetAxis // enum class AnimPhysTwistAxis [+] 0x20 AnimPhysConstraintSetup->ConeAngle // float [+] 0x24 AnimPhysConstraintSetup->AngularLimitsMin // struct FVector [+] 0x30 AnimPhysConstraintSetup->AngularLimitsMax // struct FVector [+] 0x3C AnimPhysConstraintSetup->AngularTarget // struct FVector class AnimNode_ApplyAdditive: [+] 0x10 AnimNode_ApplyAdditive->Base // struct FPoseLink [+] 0x20 AnimNode_ApplyAdditive->Additive // struct FPoseLink [+] 0x30 AnimNode_ApplyAdditive->ALPHA // float [+] 0x34 AnimNode_ApplyAdditive->AlphaScaleBias // struct FInputScaleBias [+] 0x3C AnimNode_ApplyAdditive->LODThreshold // int32_t [+] 0x40 AnimNode_ApplyAdditive->AlphaBoolBlend // struct FInputAlphaBoolBlend [+] 0x88 AnimNode_ApplyAdditive->AlphaCurveName // struct FName [+] 0x90 AnimNode_ApplyAdditive->AlphaScaleBiasClamp // struct FInputScaleBiasClamp [+] 0xC4 AnimNode_ApplyAdditive->AlphaInputType // enum class EAnimAlphaInputType [+] 0xC5 AnimNode_ApplyAdditive->bAlphaBoolEnabled // char class AnimNode_ApplyLimits: [+] 0xC8 AnimNode_ApplyLimits->AngularRangeLimits // struct TArray [+] 0xD8 AnimNode_ApplyLimits->AngularOffsets // struct TArray class AngularRangeLimit: [+] 0xC AngularRangeLimit->LimitMax // struct FVector [+] 0x18 AngularRangeLimit->Bone // struct FBoneReference class AnimNode_BlendBoneByChannel: [+] 0x10 AnimNode_BlendBoneByChannel->A // struct FPoseLink [+] 0x20 AnimNode_BlendBoneByChannel->B // struct FPoseLink [+] 0x30 AnimNode_BlendBoneByChannel->BoneDefinitions // struct TArray [+] 0x50 AnimNode_BlendBoneByChannel->ALPHA // float [+] 0x58 AnimNode_BlendBoneByChannel->AlphaScaleBias // struct FInputScaleBias [+] 0x60 AnimNode_BlendBoneByChannel->TransformsSpace // char class BlendBoneByChannelEntry: [+] 0x10 BlendBoneByChannelEntry->TargetBone // struct FBoneReference [+] 0x20 BlendBoneByChannelEntry->bBlendTranslation // char [+] 0x21 BlendBoneByChannelEntry->bBlendRotation // char [+] 0x22 BlendBoneByChannelEntry->bBlendScale // char class AnimNode_BlendListBase: [+] 0x10 AnimNode_BlendListBase->BlendPose // struct TArray [+] 0x20 AnimNode_BlendListBase->BlendTime // struct TArray [+] 0x30 AnimNode_BlendListBase->TransitionType // enum class EBlendListTransitionType [+] 0x31 AnimNode_BlendListBase->BlendType // enum class EAlphaBlendOption [+] 0x32 AnimNode_BlendListBase->bResetChildOnActivation // char [+] 0x38 AnimNode_BlendListBase->CustomBlendCurve // struct UCurveFloat [+] 0x40 AnimNode_BlendListBase->BlendProfile // struct UBlendProfile class AnimNode_BlendListByBool: [+] 0x98 AnimNode_BlendListByBool->bActiveValue // char class AnimNode_BlendListByEnum: [+] 0x98 AnimNode_BlendListByEnum->EnumToPoseIndex // struct TArray [+] 0xA8 AnimNode_BlendListByEnum->ActiveEnumValue // char class AnimNode_BlendListByInt: [+] 0x98 AnimNode_BlendListByInt->ActiveChildIndex // int32_t class AnimNode_BlendSpaceEvaluator: [+] 0xE0 AnimNode_BlendSpaceEvaluator->NormalizedTime // float class AnimNode_BoneDrivenController: [+] 0xC8 AnimNode_BoneDrivenController->SourceBone // struct FBoneReference [+] 0xD8 AnimNode_BoneDrivenController->DrivingCurve // struct UCurveFloat [+] 0xE0 AnimNode_BoneDrivenController->Multiplier // float [+] 0xE4 AnimNode_BoneDrivenController->RangeMin // float [+] 0xE8 AnimNode_BoneDrivenController->RangeMax // float [+] 0xEC AnimNode_BoneDrivenController->RemappedMin // float [+] 0xF0 AnimNode_BoneDrivenController->RemappedMax // float [+] 0xF4 AnimNode_BoneDrivenController->ParameterName // struct FName [+] 0xFC AnimNode_BoneDrivenController->TargetBone // struct FBoneReference [+] 0x10C AnimNode_BoneDrivenController->DestinationMode // enum class EDrivenDestinationMode [+] 0x10D AnimNode_BoneDrivenController->ModificationMode // enum class EDrivenBoneModificationMode [+] 0x10E AnimNode_BoneDrivenController->SourceComponent // char [+] 0x10F AnimNode_BoneDrivenController->bUseRange // char [+] 0x10F AnimNode_BoneDrivenController->bAffectTargetTranslationX // char [+] 0x10F AnimNode_BoneDrivenController->bAffectTargetTranslationY // char [+] 0x10F AnimNode_BoneDrivenController->bAffectTargetTranslationZ // char [+] 0x10F AnimNode_BoneDrivenController->bAffectTargetRotationX // char [+] 0x10F AnimNode_BoneDrivenController->bAffectTargetRotationY // char [+] 0x10F AnimNode_BoneDrivenController->bAffectTargetRotationZ // char [+] 0x10F AnimNode_BoneDrivenController->bAffectTargetScaleX // char [+] 0x110 AnimNode_BoneDrivenController->bAffectTargetScaleY // char [+] 0x110 AnimNode_BoneDrivenController->bAffectTargetScaleZ // char class AnimNode_CCDIK: [+] 0xC8 AnimNode_CCDIK->EffectorLocation // struct FVector [+] 0xD4 AnimNode_CCDIK->EffectorLocationSpace // char [+] 0xE0 AnimNode_CCDIK->EffectorTarget // struct FBoneSocketTarget [+] 0x140 AnimNode_CCDIK->TipBone // struct FBoneReference [+] 0x150 AnimNode_CCDIK->RootBone // struct FBoneReference [+] 0x160 AnimNode_CCDIK->Precision // float [+] 0x164 AnimNode_CCDIK->MaxIterations // int32_t [+] 0x168 AnimNode_CCDIK->bStartFromTail // char [+] 0x169 AnimNode_CCDIK->bEnableRotationLimit // char [+] 0x170 AnimNode_CCDIK->RotationLimitPerJoints // struct TArray class BoneSocketTarget: [+] 0x4 BoneSocketTarget->BoneReference // struct FBoneReference [+] 0x20 BoneSocketTarget->SocketReference // struct FSocketReference class SocketReference: [+] 0x30 SocketReference->SocketName // struct FName class AnimNode_Constraint: [+] 0xC8 AnimNode_Constraint->BoneToModify // struct FBoneReference [+] 0xD8 AnimNode_Constraint->ConstraintSetup // struct TArray [+] 0xE8 AnimNode_Constraint->ConstraintWeights // struct TArray class Constraint: [+] 0x10 Constraint->OffsetOption // enum class EConstraintOffsetOption [+] 0x11 Constraint->TransformType // enum class ETransformConstraintType [+] 0x12 Constraint->PerAxis // struct FFilterOptionPerAxis class AnimNode_CopyBone: [+] 0xC8 AnimNode_CopyBone->SourceBone // struct FBoneReference [+] 0xD8 AnimNode_CopyBone->TargetBone // struct FBoneReference [+] 0xE8 AnimNode_CopyBone->bCopyTranslation // char [+] 0xE9 AnimNode_CopyBone->bCopyRotation // char [+] 0xEA AnimNode_CopyBone->bCopyScale // char [+] 0xEB AnimNode_CopyBone->ControlSpace // char class AnimNode_CopyBoneDelta: [+] 0xC8 AnimNode_CopyBoneDelta->SourceBone // struct FBoneReference [+] 0xD8 AnimNode_CopyBoneDelta->TargetBone // struct FBoneReference [+] 0xE8 AnimNode_CopyBoneDelta->bCopyTranslation // char [+] 0xE9 AnimNode_CopyBoneDelta->bCopyRotation // char [+] 0xEA AnimNode_CopyBoneDelta->bCopyScale // char [+] 0xEB AnimNode_CopyBoneDelta->CopyMode // enum class CopyBoneDeltaMode [+] 0xEC AnimNode_CopyBoneDelta->TranslationMultiplier // float [+] 0xF0 AnimNode_CopyBoneDelta->RotationMultiplier // float [+] 0xF4 AnimNode_CopyBoneDelta->ScaleMultiplier // float class AnimNode_CopyPoseFromMesh: [+] 0x10 AnimNode_CopyPoseFromMesh->SourceMeshComponent // struct TWeakObjectPtr [+] 0x18 AnimNode_CopyPoseFromMesh->bUseAttachedParent // char [+] 0x19 AnimNode_CopyPoseFromMesh->bCopyCurves // char class AnimNode_CurveSource: [+] 0x10 AnimNode_CurveSource->SourcePose // struct FPoseLink [+] 0x20 AnimNode_CurveSource->SourceBinding // struct FName [+] 0x28 AnimNode_CurveSource->ALPHA // float [+] 0x30 AnimNode_CurveSource->CurveSource // struct TScriptInterface class AnimNode_Fabrik: [+] 0xD0 AnimNode_Fabrik->EffectorTransform // struct FTransform [+] 0x100 AnimNode_Fabrik->EffectorTarget // struct FBoneSocketTarget [+] 0x160 AnimNode_Fabrik->TipBone // struct FBoneReference [+] 0x170 AnimNode_Fabrik->RootBone // struct FBoneReference [+] 0x180 AnimNode_Fabrik->Precision // float [+] 0x184 AnimNode_Fabrik->MaxIterations // int32_t [+] 0x188 AnimNode_Fabrik->EffectorTransformSpace // char [+] 0x189 AnimNode_Fabrik->EffectorRotationSource // char class AnimNode_HandIKRetargeting: [+] 0xC8 AnimNode_HandIKRetargeting->RightHandFK // struct FBoneReference [+] 0xD8 AnimNode_HandIKRetargeting->LeftHandFK // struct FBoneReference [+] 0xE8 AnimNode_HandIKRetargeting->RightHandIK // struct FBoneReference [+] 0xF8 AnimNode_HandIKRetargeting->LeftHandIK // struct FBoneReference [+] 0x108 AnimNode_HandIKRetargeting->IKBonesToMove // struct TArray [+] 0x118 AnimNode_HandIKRetargeting->HandFKWeight // float class AnimNode_LayeredBoneBlend: [+] 0x10 AnimNode_LayeredBoneBlend->BasePose // struct FPoseLink [+] 0x20 AnimNode_LayeredBoneBlend->BlendPoses // struct TArray [+] 0x30 AnimNode_LayeredBoneBlend->LayerSetup // struct TArray [+] 0x40 AnimNode_LayeredBoneBlend->BlendWeights // struct TArray [+] 0x50 AnimNode_LayeredBoneBlend->bMeshSpaceRotationBlend // char [+] 0x51 AnimNode_LayeredBoneBlend->bMeshSpaceScaleBlend // char [+] 0x52 AnimNode_LayeredBoneBlend->CurveBlendOption // char [+] 0x53 AnimNode_LayeredBoneBlend->bBlendRootMotionBasedOnRootBone // char [+] 0x58 AnimNode_LayeredBoneBlend->LODThreshold // int32_t [+] 0x60 AnimNode_LayeredBoneBlend->PerBoneBlendWeights // struct TArray [+] 0x70 AnimNode_LayeredBoneBlend->SkeletonGuid // struct FGuid [+] 0x80 AnimNode_LayeredBoneBlend->VirtualBoneGuid // struct FGuid class AnimNode_LegIK: [+] 0xC8 AnimNode_LegIK->ReachPrecision // float [+] 0xCC AnimNode_LegIK->MaxIterations // int32_t [+] 0xD0 AnimNode_LegIK->LegsDefinition // struct TArray class AnimLegIKDefinition: [+] 0x10 AnimLegIKDefinition->FKFootBone // struct FBoneReference [+] 0x20 AnimLegIKDefinition->NumBonesInLimb // int32_t [+] 0x24 AnimLegIKDefinition->MinRotationAngle // float [+] 0x28 AnimLegIKDefinition->FootBoneForwardAxis // char [+] 0x29 AnimLegIKDefinition->HingeRotationAxis // char [+] 0x2A AnimLegIKDefinition->bEnableRotationLimit // char [+] 0x2B AnimLegIKDefinition->bEnableKneeTwistCorrection // char class AnimLegIKData: class IKChain: class IKChainLink: class AnimNode_LookAt: [+] 0xC8 AnimNode_LookAt->BoneToModify // struct FBoneReference [+] 0xE0 AnimNode_LookAt->LookAtTarget // struct FBoneSocketTarget [+] 0x140 AnimNode_LookAt->LookAtLocation // struct FVector [+] 0x14C AnimNode_LookAt->LookAt_Axis // struct FAxis [+] 0x15C AnimNode_LookAt->bUseLookUpAxis // char [+] 0x15D AnimNode_LookAt->InterpolationType // char [+] 0x160 AnimNode_LookAt->LookUp_Axis // struct FAxis [+] 0x170 AnimNode_LookAt->LookAtClamp // float [+] 0x174 AnimNode_LookAt->InterpolationTime // float [+] 0x178 AnimNode_LookAt->InterpolationTriggerThreashold // float class AnimNode_MakeDynamicAdditive: [+] 0x10 AnimNode_MakeDynamicAdditive->Base // struct FPoseLink [+] 0x20 AnimNode_MakeDynamicAdditive->Additive // struct FPoseLink [+] 0x30 AnimNode_MakeDynamicAdditive->bMeshSpaceAdditive // char class AnimNode_ModifyBone: [+] 0xC8 AnimNode_ModifyBone->BoneToModify // struct FBoneReference [+] 0xD8 AnimNode_ModifyBone->Translation // struct FVector [+] 0xE4 AnimNode_ModifyBone->Rotation // struct FRotator [+] 0xF0 AnimNode_ModifyBone->Scale // struct FVector [+] 0xFC AnimNode_ModifyBone->TranslationMode // char [+] 0xFD AnimNode_ModifyBone->RotationMode // char [+] 0xFE AnimNode_ModifyBone->ScaleMode // char [+] 0xFF AnimNode_ModifyBone->TranslationSpace // char [+] 0x100 AnimNode_ModifyBone->RotationSpace // char [+] 0x101 AnimNode_ModifyBone->ScaleSpace // char class AnimNode_ModifyCurve: [+] 0x10 AnimNode_ModifyCurve->SourcePose // struct FPoseLink [+] 0x20 AnimNode_ModifyCurve->CurveValues // struct TArray [+] 0x30 AnimNode_ModifyCurve->CurveNames // struct TArray [+] 0x50 AnimNode_ModifyCurve->ALPHA // float [+] 0x54 AnimNode_ModifyCurve->ApplyMode // enum class EModifyCurveApplyMode class AnimNode_MultiWayBlend: [+] 0x10 AnimNode_MultiWayBlend->Poses // struct TArray [+] 0x20 AnimNode_MultiWayBlend->DesiredAlphas // struct TArray [+] 0x40 AnimNode_MultiWayBlend->AlphaScaleBias // struct FInputScaleBias [+] 0x48 AnimNode_MultiWayBlend->bAdditiveNode // char [+] 0x49 AnimNode_MultiWayBlend->bNormalizeAlpha // char class AnimNode_ObserveBone: [+] 0xC8 AnimNode_ObserveBone->BoneToObserve // struct FBoneReference [+] 0xD8 AnimNode_ObserveBone->DisplaySpace // char [+] 0xD9 AnimNode_ObserveBone->bRelativeToRefPose // char [+] 0xDC AnimNode_ObserveBone->Translation // struct FVector [+] 0xE8 AnimNode_ObserveBone->Rotation // struct FRotator [+] 0xF4 AnimNode_ObserveBone->Scale // struct FVector class AnimNode_PoseHandler: [+] 0x30 AnimNode_PoseHandler->PoseAsset // struct UPoseAsset class AnimNode_PoseBlendNode: [+] 0x78 AnimNode_PoseBlendNode->SourcePose // struct FPoseLink [+] 0x88 AnimNode_PoseBlendNode->BlendOption // enum class EAlphaBlendOption [+] 0x90 AnimNode_PoseBlendNode->CustomCurve // struct UCurveFloat class AnimNode_PoseByName: [+] 0x78 AnimNode_PoseByName->PoseName // struct FName [+] 0x80 AnimNode_PoseByName->PoseWeight // float class AnimNode_PoseDriver: [+] 0x78 AnimNode_PoseDriver->SourcePose // struct FPoseLink [+] 0x88 AnimNode_PoseDriver->SourceBones // struct TArray [+] 0x98 AnimNode_PoseDriver->OnlyDriveBones // struct TArray [+] 0xA8 AnimNode_PoseDriver->PoseTargets // struct TArray [+] 0xE8 AnimNode_PoseDriver->EvalSpaceBone // struct FBoneReference [+] 0xF8 AnimNode_PoseDriver->RBFParams // struct FRBFParams [+] 0x124 AnimNode_PoseDriver->DriveSource // enum class EPoseDriverSource [+] 0x125 AnimNode_PoseDriver->DriveOutput // enum class EPoseDriverOutput [+] 0x126 AnimNode_PoseDriver->bOnlyDriveSelectedBones // char class RBFParams: [+] 0x4 RBFParams->SolverType // enum class ERBFSolverType [+] 0x8 RBFParams->Radius // float [+] 0xC RBFParams->Function // enum class ERBFFunctionType [+] 0xD RBFParams->DistanceMethod // enum class ERBFDistanceMethod [+] 0xE RBFParams->TwistAxis // char [+] 0x10 RBFParams->WeightThreshold // float [+] 0x14 RBFParams->NormalizeMethod // enum class ERBFNormalizeMethod [+] 0x18 RBFParams->MedianReference // struct FVector [+] 0x24 RBFParams->MedianMin // float [+] 0x28 RBFParams->MedianMax // float class PoseDriverTarget: [+] 0x10 PoseDriverTarget->TargetRotation // struct FRotator [+] 0x1C PoseDriverTarget->TargetScale // float [+] 0x20 PoseDriverTarget->DistanceMethod // enum class ERBFDistanceMethod [+] 0x21 PoseDriverTarget->FunctionType // enum class ERBFFunctionType [+] 0x22 PoseDriverTarget->bApplyCustomCurve // char [+] 0x28 PoseDriverTarget->CustomCurve // struct FRichCurve [+] 0xA8 PoseDriverTarget->DrivenName // struct FName [+] 0xB8 PoseDriverTarget->bIsHidden // char class PoseDriverTransform: [+] 0xC PoseDriverTransform->TargetRotation // struct FRotator class AnimNode_PoseSnapshot: [+] 0x10 AnimNode_PoseSnapshot->SnapshotName // struct FName [+] 0x18 AnimNode_PoseSnapshot->Snapshot // struct FPoseSnapshot [+] 0x50 AnimNode_PoseSnapshot->Mode // enum class ESnapshotSourceMode class AnimNode_RandomPlayer: [+] 0x10 AnimNode_RandomPlayer->Entries // struct TArray [+] 0x70 AnimNode_RandomPlayer->bShuffleMode // char class RandomPlayerSequenceEntry: [+] 0x8 RandomPlayerSequenceEntry->ChanceToPlay // float [+] 0xC RandomPlayerSequenceEntry->MinLoopCount // int32_t [+] 0x10 RandomPlayerSequenceEntry->MaxLoopCount // int32_t [+] 0x14 RandomPlayerSequenceEntry->MinPlayRate // float [+] 0x18 RandomPlayerSequenceEntry->MaxPlayRate // float [+] 0x20 RandomPlayerSequenceEntry->BlendIn // struct FAlphaBlend class AnimNode_MeshSpaceRefPose: class AnimNode_RefPose: [+] 0x10 AnimNode_RefPose->RefPoseType // char class AnimNode_ResetRoot: class AnimNode_RigidBody: [+] 0xC8 AnimNode_RigidBody->OverridePhysicsAsset // struct UPhysicsAsset [+] 0x168 AnimNode_RigidBody->OverrideWorldGravity // struct FVector [+] 0x174 AnimNode_RigidBody->ExternalForce // struct FVector [+] 0x180 AnimNode_RigidBody->ComponentLinearAccScale // struct FVector [+] 0x18C AnimNode_RigidBody->ComponentLinearVelScale // struct FVector [+] 0x198 AnimNode_RigidBody->ComponentAppliedLinearAccClamp // struct FVector [+] 0x1A4 AnimNode_RigidBody->CachedBoundsScale // float [+] 0x1A8 AnimNode_RigidBody->BaseBoneRef // struct FBoneReference [+] 0x1B8 AnimNode_RigidBody->OverlapChannel // char [+] 0x1B9 AnimNode_RigidBody->SimulationSpace // enum class ESimulationSpace [+] 0x1BA AnimNode_RigidBody->bForceDisableCollisionBetweenConstraintBodies // char [+] 0x1BC AnimNode_RigidBody->bEnableWorldGeometry // char [+] 0x1BC AnimNode_RigidBody->bOverrideWorldGravity // char [+] 0x1BC AnimNode_RigidBody->bTransferBoneVelocities // char [+] 0x1BC AnimNode_RigidBody->bFreezeIncomingPoseOnStart // char [+] 0x1BC AnimNode_RigidBody->bClampLinearTranslationLimitToRefPose // char [+] 0x1C0 AnimNode_RigidBody->OverrideSolverIterations // struct FSolverIterations class AnimNode_RigidBody_Chaos: [+] 0xC8 AnimNode_RigidBody_Chaos->OverridePhysicsAsset // struct UPhysicsAsset [+] 0xD0 AnimNode_RigidBody_Chaos->OverrideWorldGravity // struct FVector [+] 0xDC AnimNode_RigidBody_Chaos->ExternalForce // struct FVector [+] 0xE8 AnimNode_RigidBody_Chaos->ComponentLinearAccScale // struct FVector [+] 0xF4 AnimNode_RigidBody_Chaos->ComponentLinearVelScale // struct FVector [+] 0x100 AnimNode_RigidBody_Chaos->ComponentAppliedLinearAccClamp // struct FVector [+] 0x10C AnimNode_RigidBody_Chaos->CachedBoundsScale // float [+] 0x110 AnimNode_RigidBody_Chaos->BaseBoneRef // struct FBoneReference [+] 0x120 AnimNode_RigidBody_Chaos->OverlapChannel // char [+] 0x121 AnimNode_RigidBody_Chaos->SimulationSpace // enum class ESimulationSpace [+] 0x122 AnimNode_RigidBody_Chaos->bForceDisableCollisionBetweenConstraintBodies // char [+] 0x123 AnimNode_RigidBody_Chaos->bEnableWorldGeometry // char [+] 0x123 AnimNode_RigidBody_Chaos->bOverrideWorldGravity // char [+] 0x123 AnimNode_RigidBody_Chaos->bTransferBoneVelocities // char [+] 0x123 AnimNode_RigidBody_Chaos->bFreezeIncomingPoseOnStart // char [+] 0x123 AnimNode_RigidBody_Chaos->bClampLinearTranslationLimitToRefPose // char [+] 0x124 AnimNode_RigidBody_Chaos->OverrideSolverIterations // struct FSolverIterations class AnimNode_RotateRootBone: [+] 0x10 AnimNode_RotateRootBone->BasePose // struct FPoseLink [+] 0x20 AnimNode_RotateRootBone->Pitch // float [+] 0x24 AnimNode_RotateRootBone->Yaw // float [+] 0x28 AnimNode_RotateRootBone->PitchScaleBiasClamp // struct FInputScaleBiasClamp [+] 0x58 AnimNode_RotateRootBone->YawScaleBiasClamp // struct FInputScaleBiasClamp [+] 0x88 AnimNode_RotateRootBone->MeshToComponent // struct FRotator class AnimNode_RotationMultiplier: [+] 0xC8 AnimNode_RotationMultiplier->TargetBone // struct FBoneReference [+] 0xD8 AnimNode_RotationMultiplier->SourceBone // struct FBoneReference [+] 0xE8 AnimNode_RotationMultiplier->Multiplier // float [+] 0xEC AnimNode_RotationMultiplier->RotationAxisToRefer // char [+] 0xED AnimNode_RotationMultiplier->bIsAdditive // char class AnimNode_RotationOffsetBlendSpace: [+] 0xE0 AnimNode_RotationOffsetBlendSpace->BasePose // struct FPoseLink [+] 0xF0 AnimNode_RotationOffsetBlendSpace->LODThreshold // int32_t [+] 0xF4 AnimNode_RotationOffsetBlendSpace->ALPHA // float [+] 0xF8 AnimNode_RotationOffsetBlendSpace->AlphaScaleBias // struct FInputScaleBias [+] 0x100 AnimNode_RotationOffsetBlendSpace->AlphaBoolBlend // struct FInputAlphaBoolBlend [+] 0x148 AnimNode_RotationOffsetBlendSpace->AlphaCurveName // struct FName [+] 0x150 AnimNode_RotationOffsetBlendSpace->AlphaScaleBiasClamp // struct FInputScaleBiasClamp [+] 0x184 AnimNode_RotationOffsetBlendSpace->AlphaInputType // enum class EAnimAlphaInputType [+] 0x185 AnimNode_RotationOffsetBlendSpace->bAlphaBoolEnabled // char class AnimNode_ScaleChainLength: [+] 0x10 AnimNode_ScaleChainLength->InputPose // struct FPoseLink [+] 0x20 AnimNode_ScaleChainLength->DefaultChainLength // float [+] 0x24 AnimNode_ScaleChainLength->ChainStartBone // struct FBoneReference [+] 0x34 AnimNode_ScaleChainLength->ChainEndBone // struct FBoneReference [+] 0x44 AnimNode_ScaleChainLength->TargetLocation // struct FVector [+] 0x50 AnimNode_ScaleChainLength->ALPHA // float [+] 0x58 AnimNode_ScaleChainLength->AlphaScaleBias // struct FInputScaleBias [+] 0x60 AnimNode_ScaleChainLength->ChainInitialLength // enum class EScaleChainInitialLength class AnimNode_SequenceEvaluator: [+] 0x30 AnimNode_SequenceEvaluator->Sequence // struct UAnimSequenceBase [+] 0x38 AnimNode_SequenceEvaluator->ExplicitTime // float [+] 0x3C AnimNode_SequenceEvaluator->bShouldLoop // char [+] 0x3D AnimNode_SequenceEvaluator->bTeleportToExplicitTime // char [+] 0x3E AnimNode_SequenceEvaluator->ReinitializationBehavior // char [+] 0x40 AnimNode_SequenceEvaluator->StartPosition // float class AnimNode_Slot: [+] 0x10 AnimNode_Slot->Source // struct FPoseLink [+] 0x20 AnimNode_Slot->SlotName // struct FName [+] 0x28 AnimNode_Slot->bAlwaysUpdateSourcePose // char class AnimNode_SplineIK: [+] 0xC8 AnimNode_SplineIK->StartBone // struct FBoneReference [+] 0xD8 AnimNode_SplineIK->EndBone // struct FBoneReference [+] 0xE8 AnimNode_SplineIK->BoneAxis // enum class ESplineBoneAxis [+] 0xE9 AnimNode_SplineIK->bAutoCalculateSpline // char [+] 0xEC AnimNode_SplineIK->PointCount // int32_t [+] 0xF0 AnimNode_SplineIK->ControlPoints // struct TArray [+] 0x100 AnimNode_SplineIK->Roll // float [+] 0x104 AnimNode_SplineIK->TwistStart // float [+] 0x108 AnimNode_SplineIK->TwistEnd // float [+] 0x110 AnimNode_SplineIK->TwistBlend // struct FAlphaBlend [+] 0x140 AnimNode_SplineIK->Stretch // float [+] 0x144 AnimNode_SplineIK->Offset // float class SplineIKCachedBoneData: [+] 0x10 SplineIKCachedBoneData->RefSkeletonIndex // int32_t class AnimNode_SpringBone: [+] 0xC8 AnimNode_SpringBone->SpringBone // struct FBoneReference [+] 0xD8 AnimNode_SpringBone->MaxDisplacement // float [+] 0xDC AnimNode_SpringBone->SpringStiffness // float [+] 0xE0 AnimNode_SpringBone->SpringDamping // float [+] 0xE4 AnimNode_SpringBone->ErrorResetThresh // float [+] 0x124 AnimNode_SpringBone->bLimitDisplacement // char [+] 0x124 AnimNode_SpringBone->bTranslateX // char [+] 0x124 AnimNode_SpringBone->bTranslateY // char [+] 0x124 AnimNode_SpringBone->bTranslateZ // char [+] 0x124 AnimNode_SpringBone->bRotateX // char [+] 0x124 AnimNode_SpringBone->bRotateY // char [+] 0x124 AnimNode_SpringBone->bRotateZ // char class AnimNode_StateResult: class AnimNode_Trail: [+] 0x100 AnimNode_Trail->TrailBone // struct FBoneReference [+] 0x110 AnimNode_Trail->ChainLength // int32_t [+] 0x114 AnimNode_Trail->ChainBoneAxis // char [+] 0x115 AnimNode_Trail->bInvertChainBoneAxis // char [+] 0x115 AnimNode_Trail->bLimitStretch // char [+] 0x115 AnimNode_Trail->bLimitRotation // char [+] 0x115 AnimNode_Trail->bUsePlanarLimit // char [+] 0x115 AnimNode_Trail->bActorSpaceFakeVel // char [+] 0x115 AnimNode_Trail->bReorientParentToChild // char [+] 0x118 AnimNode_Trail->MaxDeltaTime // float [+] 0x11C AnimNode_Trail->RelaxationSpeedScale // float [+] 0x120 AnimNode_Trail->TrailRelaxationSpeed // struct FRuntimeFloatCurve [+] 0x1A8 AnimNode_Trail->RelaxationSpeedScaleInputProcessor // struct FInputScaleBiasClamp [+] 0x1D8 AnimNode_Trail->RotationLimits // struct TArray [+] 0x1E8 AnimNode_Trail->RotationOffsets // struct TArray [+] 0x1F8 AnimNode_Trail->PlanarLimits // struct TArray [+] 0x208 AnimNode_Trail->StretchLimit // float [+] 0x20C AnimNode_Trail->FakeVelocity // struct FVector [+] 0x218 AnimNode_Trail->BaseJoint // struct FBoneReference [+] 0x228 AnimNode_Trail->LastBoneRotationAnimAlphaBlend // float class RotationLimit: [+] 0xC RotationLimit->LimitMax // struct FVector class AnimNode_TwistCorrectiveNode: [+] 0xC8 AnimNode_TwistCorrectiveNode->BaseFrame // struct FReferenceBoneFrame [+] 0xE8 AnimNode_TwistCorrectiveNode->TwistFrame // struct FReferenceBoneFrame [+] 0x108 AnimNode_TwistCorrectiveNode->TwistPlaneNormalAxis // struct FAxis [+] 0x118 AnimNode_TwistCorrectiveNode->RangeMax // float [+] 0x11C AnimNode_TwistCorrectiveNode->RemappedMin // float [+] 0x120 AnimNode_TwistCorrectiveNode->RemappedMax // float [+] 0x124 AnimNode_TwistCorrectiveNode->Curve // struct FAnimCurveParam class ReferenceBoneFrame: [+] 0x10 ReferenceBoneFrame->Axis // struct FAxis class AnimNode_TwoBoneIK: [+] 0xC8 AnimNode_TwoBoneIK->IKBone // struct FBoneReference [+] 0xD8 AnimNode_TwoBoneIK->StartStretchRatio // float [+] 0xDC AnimNode_TwoBoneIK->MaxStretchScale // float [+] 0xE0 AnimNode_TwoBoneIK->EffectorLocation // struct FVector [+] 0xF0 AnimNode_TwoBoneIK->EffectorTarget // struct FBoneSocketTarget [+] 0x150 AnimNode_TwoBoneIK->JointTargetLocation // struct FVector [+] 0x160 AnimNode_TwoBoneIK->JointTarget // struct FBoneSocketTarget [+] 0x1C0 AnimNode_TwoBoneIK->TwistAxis // struct FAxis [+] 0x1D0 AnimNode_TwoBoneIK->EffectorLocationSpace // char [+] 0x1D1 AnimNode_TwoBoneIK->JointTargetLocationSpace // char [+] 0x1D2 AnimNode_TwoBoneIK->bAllowStretching // char [+] 0x1D2 AnimNode_TwoBoneIK->bTakeRotationFromEffectorSpace // char [+] 0x1D2 AnimNode_TwoBoneIK->bMaintainEffectorRelRot // char [+] 0x1D2 AnimNode_TwoBoneIK->bAllowTwist // char class AnimNode_TwoWayBlend: [+] 0x10 AnimNode_TwoWayBlend->A // struct FPoseLink [+] 0x20 AnimNode_TwoWayBlend->B // struct FPoseLink [+] 0x30 AnimNode_TwoWayBlend->AlphaInputType // enum class EAnimAlphaInputType [+] 0x31 AnimNode_TwoWayBlend->bAlphaBoolEnabled // char [+] 0x31 AnimNode_TwoWayBlend->bResetChildOnActivation // char [+] 0x34 AnimNode_TwoWayBlend->ALPHA // float [+] 0x38 AnimNode_TwoWayBlend->AlphaScaleBias // struct FInputScaleBias [+] 0x40 AnimNode_TwoWayBlend->AlphaBoolBlend // struct FInputAlphaBoolBlend [+] 0x88 AnimNode_TwoWayBlend->AlphaCurveName // struct FName [+] 0x90 AnimNode_TwoWayBlend->AlphaScaleBiasClamp // struct FInputScaleBiasClamp class AnimSequencerInstanceProxy: class PositionHistory: [+] 0x10 PositionHistory->Range // float class RBFEntry: class RBFTarget: [+] 0x10 RBFTarget->ScaleFactor // float [+] 0x14 RBFTarget->bApplyCustomCurve // char [+] 0x18 RBFTarget->CustomCurve // struct FRichCurve [+] 0x98 RBFTarget->DistanceMethod // enum class ERBFDistanceMethod [+] 0x99 RBFTarget->FunctionType // enum class ERBFFunctionType class K2_CalculateVelocityFromPositionHistory: [+] 0x4 K2_CalculateVelocityFromPositionHistory->Position // struct FVector [+] 0x10 K2_CalculateVelocityFromPositionHistory->History // struct FPositionHistory [+] 0x40 K2_CalculateVelocityFromPositionHistory->NumberOfSamples // int32_t [+] 0x44 K2_CalculateVelocityFromPositionHistory->VelocityMin // float [+] 0x48 K2_CalculateVelocityFromPositionHistory->VelocityMax // float [+] 0x4C K2_CalculateVelocityFromPositionHistory->ReturnValue // float class K2_CalculateVelocityFromSockets: [+] 0x8 K2_CalculateVelocityFromSockets->Component // struct USkeletalMeshComponent [+] 0x10 K2_CalculateVelocityFromSockets->SocketOrBoneName // struct FName [+] 0x18 K2_CalculateVelocityFromSockets->ReferenceSocketOrBone // struct FName [+] 0x20 K2_CalculateVelocityFromSockets->SocketSpace // char [+] 0x24 K2_CalculateVelocityFromSockets->OffsetInBoneSpace // struct FVector [+] 0x30 K2_CalculateVelocityFromSockets->History // struct FPositionHistory [+] 0x60 K2_CalculateVelocityFromSockets->NumberOfSamples // int32_t [+] 0x64 K2_CalculateVelocityFromSockets->VelocityMin // float [+] 0x68 K2_CalculateVelocityFromSockets->VelocityMax // float [+] 0x6C K2_CalculateVelocityFromSockets->EasingType // enum class EEasingFuncType [+] 0x70 K2_CalculateVelocityFromSockets->CustomCurve // struct FRuntimeFloatCurve [+] 0xF8 K2_CalculateVelocityFromSockets->ReturnValue // float class K2_DirectionBetweenSockets: [+] 0x8 K2_DirectionBetweenSockets->SocketOrBoneNameFrom // struct FName [+] 0x10 K2_DirectionBetweenSockets->SocketOrBoneNameTo // struct FName [+] 0x18 K2_DirectionBetweenSockets->ReturnValue // struct FVector class K2_DistanceBetweenTwoSocketsAndMapRange: [+] 0x8 K2_DistanceBetweenTwoSocketsAndMapRange->SocketOrBoneNameA // struct FName [+] 0x10 K2_DistanceBetweenTwoSocketsAndMapRange->SocketSpaceA // char [+] 0x14 K2_DistanceBetweenTwoSocketsAndMapRange->SocketOrBoneNameB // struct FName [+] 0x1C K2_DistanceBetweenTwoSocketsAndMapRange->SocketSpaceB // char [+] 0x1D K2_DistanceBetweenTwoSocketsAndMapRange->bRemapRange // char [+] 0x20 K2_DistanceBetweenTwoSocketsAndMapRange->InRangeMin // float [+] 0x24 K2_DistanceBetweenTwoSocketsAndMapRange->InRangeMax // float [+] 0x28 K2_DistanceBetweenTwoSocketsAndMapRange->OutRangeMin // float [+] 0x2C K2_DistanceBetweenTwoSocketsAndMapRange->OutRangeMax // float [+] 0x30 K2_DistanceBetweenTwoSocketsAndMapRange->ReturnValue // float class K2_EndProfilingTimer: [+] 0x8 K2_EndProfilingTimer->LogPrefix // struct FString [+] 0x18 K2_EndProfilingTimer->ReturnValue // float class K2_LookAt: [+] 0x30 K2_LookAt->TargetPosition // struct FVector [+] 0x3C K2_LookAt->LookAtVector // struct FVector [+] 0x48 K2_LookAt->bUseUpVector // char [+] 0x4C K2_LookAt->UpVector // struct FVector [+] 0x58 K2_LookAt->ClampConeInDegree // float [+] 0x60 K2_LookAt->ReturnValue // struct FTransform class K2_MakePerlinNoiseAndRemap: [+] 0x4 K2_MakePerlinNoiseAndRemap->RangeOutMin // float [+] 0x8 K2_MakePerlinNoiseAndRemap->RangeOutMax // float [+] 0xC K2_MakePerlinNoiseAndRemap->ReturnValue // float class K2_MakePerlinNoiseVectorAndRemap: [+] 0x4 K2_MakePerlinNoiseVectorAndRemap->Y // float [+] 0x8 K2_MakePerlinNoiseVectorAndRemap->Z // float [+] 0xC K2_MakePerlinNoiseVectorAndRemap->RangeOutMinX // float [+] 0x10 K2_MakePerlinNoiseVectorAndRemap->RangeOutMaxX // float [+] 0x14 K2_MakePerlinNoiseVectorAndRemap->RangeOutMinY // float [+] 0x18 K2_MakePerlinNoiseVectorAndRemap->RangeOutMaxY // float [+] 0x1C K2_MakePerlinNoiseVectorAndRemap->RangeOutMinZ // float [+] 0x20 K2_MakePerlinNoiseVectorAndRemap->RangeOutMaxZ // float [+] 0x24 K2_MakePerlinNoiseVectorAndRemap->ReturnValue // struct FVector class K2_StartProfilingTimer: class K2_TwoBoneIK: [+] 0xC K2_TwoBoneIK->JointPos // struct FVector [+] 0x18 K2_TwoBoneIK->EndPos // struct FVector [+] 0x24 K2_TwoBoneIK->JointTarget // struct FVector [+] 0x30 K2_TwoBoneIK->Effector // struct FVector [+] 0x3C K2_TwoBoneIK->OutJointPos // struct FVector [+] 0x48 K2_TwoBoneIK->OutEndPos // struct FVector [+] 0x54 K2_TwoBoneIK->bAllowStretching // char [+] 0x58 K2_TwoBoneIK->StartStretchRatio // float [+] 0x5C K2_TwoBoneIK->MaxStretchScale // float class CreateProxyObjectForPlayMontage: [+] 0x8 CreateProxyObjectForPlayMontage->MontageToPlay // struct UAnimMontage [+] 0x10 CreateProxyObjectForPlayMontage->PlayRate // float [+] 0x14 CreateProxyObjectForPlayMontage->StartingPosition // float [+] 0x18 CreateProxyObjectForPlayMontage->StartingSection // struct FName [+] 0x20 CreateProxyObjectForPlayMontage->ReturnValue // struct UPlayMontageCallbackProxy class OnMontageBlendingOut: [+] 0x8 OnMontageBlendingOut->bInterrupted // char class OnMontageEnded: [+] 0x8 OnMontageEnded->bInterrupted // char class OnNotifyBeginReceived: [+] 0x8 OnNotifyBeginReceived->BranchingPointNotifyPayload // struct FBranchingPointNotifyPayload class OnNotifyEndReceived: [+] 0x8 OnNotifyEndReceived->BranchingPointNotifyPayload // struct FBranchingPointNotifyPayload class BP-SpectatorPC_C: [+] 0x1550 BP-SpectatorPC_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1558 BP-SpectatorPC_C->Observer // struct ABP-SpectatorPawn_C [+] 0x1560 BP-SpectatorPC_C->PlayingKillCam // char [+] 0x1568 BP-SpectatorPC_C->AfterGameHUD // struct UBP-SpectatorWidget_C [+] 0x1570 BP-SpectatorPC_C->GameInstanceRef // struct UBravoHotelGameInstance [+] 0x1578 BP-SpectatorPC_C->bKillCamFinish // char class ExecuteUbergraph_BP-SpectatorPC: [+] 0x8 ExecuteUbergraph_BP-SpectatorPC->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x10 ExecuteUbergraph_BP-SpectatorPC->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x18 ExecuteUbergraph_BP-SpectatorPC->K2Node_DynamicCast_bSuccess // char [+] 0x19 ExecuteUbergraph_BP-SpectatorPC->CallFunc_IsValid_ReturnValue // char [+] 0x20 ExecuteUbergraph_BP-SpectatorPC->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x60 ExecuteUbergraph_BP-SpectatorPC->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xA0 ExecuteUbergraph_BP-SpectatorPC->CallFunc_IsReplaying_ReturnValue // char [+] 0xA1 ExecuteUbergraph_BP-SpectatorPC->CallFunc_IsValid_ReturnValue_2 // char [+] 0xA4 ExecuteUbergraph_BP-SpectatorPC->CallFunc_Conv_BoolToInt_ReturnValue // int32_t [+] 0xA8 ExecuteUbergraph_BP-SpectatorPC->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0xE8 ExecuteUbergraph_BP-SpectatorPC->K2Node_MakeArray_Array // struct TArray [+] 0xF8 ExecuteUbergraph_BP-SpectatorPC->CallFunc_Format_ReturnValue // struct FText [+] 0x110 ExecuteUbergraph_BP-SpectatorPC->CallFunc_GetCurrentReplayTotalTimeInSeconds_ReturnValue // int32_t [+] 0x114 ExecuteUbergraph_BP-SpectatorPC->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x118 ExecuteUbergraph_BP-SpectatorPC->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x119 ExecuteUbergraph_BP-SpectatorPC->CallFunc_IsValid_ReturnValue_3 // char [+] 0x120 ExecuteUbergraph_BP-SpectatorPC->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x128 ExecuteUbergraph_BP-SpectatorPC->CallFunc_IsValid_ReturnValue_4 // char [+] 0x130 ExecuteUbergraph_BP-SpectatorPC->K2Node_DynamicCast_AsBravo_Hotel_Base_HUD // struct ABravoHotelBaseHUD [+] 0x138 ExecuteUbergraph_BP-SpectatorPC->K2Node_DynamicCast_bSuccess_2 // char [+] 0x140 ExecuteUbergraph_BP-SpectatorPC->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x148 ExecuteUbergraph_BP-SpectatorPC->K2Node_DynamicCast_AsBP_Spectator_Widget // struct UBP-SpectatorWidget_C [+] 0x150 ExecuteUbergraph_BP-SpectatorPC->K2Node_DynamicCast_bSuccess_3 // char [+] 0x158 ExecuteUbergraph_BP-SpectatorPC->K2Node_CustomEvent_PlayerState // struct ABravoHotelPlayerState class SetTargetPlayerInfo: class OnKillcamFinish: class SetKillCamStartTime: class PreObservingTarget: class NextObservingTarget: class ReceiveBeginPlay: class SetObserver: [+] 0x8 SetObserver->K2Node_DynamicCast_AsBP_Spectator_Pawn // struct ABP-SpectatorPawn_C [+] 0x10 SetObserver->K2Node_DynamicCast_bSuccess // char class JsonUtilitiesDummyObject: class JsonObjectWrapper: class BP_KeyInput_AnalogAxis_RemoveDelta_C: class Key Input Current State: [+] 0x8 Key Input Current State->Axis Value // float [+] 0xC Key Input Current State->Down // char [+] 0xD Key Input Current State->Just Pressed // char [+] 0xE Key Input Current State->Just Released // char [+] 0x10 Key Input Current State->CallFunc_Key_Input_Current_State_Axis_Value // float [+] 0x14 Key Input Current State->CallFunc_Key_Input_Current_State_Down // char [+] 0x15 Key Input Current State->CallFunc_Key_Input_Current_State_Just_Pressed // char [+] 0x16 Key Input Current State->CallFunc_Key_Input_Current_State_Just_Released // char [+] 0x18 Key Input Current State->CallFunc_MakeLiteralFloat_ReturnValue // float [+] 0x1C Key Input Current State->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x20 Key Input Current State->CallFunc_Multiply_FloatFloat_ReturnValue // float class NetAnalyticsAggregatorConfig: [+] 0x28 NetAnalyticsAggregatorConfig->NetAnalyticsData // struct TArray class NetAnalyticsDataConfig: [+] 0x8 NetAnalyticsDataConfig->bEnabled // char class UW-Inventory_MaterialSlot_C: [+] 0x1360 UW-Inventory_MaterialSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1368 UW-Inventory_MaterialSlot_C->Anim_LoopHintMaterial // struct UWidgetAnimation [+] 0x1370 UW-Inventory_MaterialSlot_C->Anim_Upgrade // struct UWidgetAnimation [+] 0x1378 UW-Inventory_MaterialSlot_C->P_Upgrade_Arrow // struct UWidgetAnimation [+] 0x1380 UW-Inventory_MaterialSlot_C->C_SlotHover_ItemState_Hide // struct UWidgetAnimation [+] 0x1388 UW-Inventory_MaterialSlot_C->C_SlotHover_ItemState_Show // struct UWidgetAnimation [+] 0x1390 UW-Inventory_MaterialSlot_C->Hover_Gold // struct UWidgetAnimation [+] 0x1398 UW-Inventory_MaterialSlot_C->P_SlotHover // struct UWidgetAnimation [+] 0x13A0 UW-Inventory_MaterialSlot_C->BGImage // struct UImage [+] 0x13A8 UW-Inventory_MaterialSlot_C->CanvasPanel_ITemState // struct UCanvasPanel [+] 0x13B0 UW-Inventory_MaterialSlot_C->CanvasPanel_Unnecessary // struct UCanvasPanel [+] 0x13B8 UW-Inventory_MaterialSlot_C->Count // struct UTextBlock [+] 0x13C0 UW-Inventory_MaterialSlot_C->Count_Icon // struct UTextBlock [+] 0x13C8 UW-Inventory_MaterialSlot_C->fill // struct UImage [+] 0x13D0 UW-Inventory_MaterialSlot_C->Hint // struct UImage [+] 0x13D8 UW-Inventory_MaterialSlot_C->HoverImage // struct UImage [+] 0x13E0 UW-Inventory_MaterialSlot_C->HoverImage_Gold // struct UImage [+] 0x13E8 UW-Inventory_MaterialSlot_C->Image_1 // struct UImage [+] 0x13F0 UW-Inventory_MaterialSlot_C->Image_2 // struct UImage [+] 0x13F8 UW-Inventory_MaterialSlot_C->Image_95 // struct UImage [+] 0x1400 UW-Inventory_MaterialSlot_C->ItemImage // struct UImage [+] 0x1408 UW-Inventory_MaterialSlot_C->ItemNameName // struct UTextBlock [+] 0x1410 UW-Inventory_MaterialSlot_C->ItemState_Text // struct UTextBlock [+] 0x1418 UW-Inventory_MaterialSlot_C->LvColor // struct UImage [+] 0x1420 UW-Inventory_MaterialSlot_C->NeedMaterial // struct UImage [+] 0x1428 UW-Inventory_MaterialSlot_C->OverBG_3 // struct UImage [+] 0x1430 UW-Inventory_MaterialSlot_C->ProgressBar_136 // struct UProgressBar [+] 0x1438 UW-Inventory_MaterialSlot_C->SizeBox_1 // struct USizeBox [+] 0x1440 UW-Inventory_MaterialSlot_C->WeaponItemImage // struct UImage [+] 0x1448 UW-Inventory_MaterialSlot_C->bGold // char [+] 0x1450 UW-Inventory_MaterialSlot_C->SelectedHoverImage // struct UImage [+] 0x1458 UW-Inventory_MaterialSlot_C->MedicalBGColor // struct FLinearColor [+] 0x1468 UW-Inventory_MaterialSlot_C->SetSlotInfo // struct FMulticastInlineDelegate [+] 0x1478 UW-Inventory_MaterialSlot_C->SlotIndex // int32_t class SetSlotInfo__DelegateSignature: [+] 0x8 SetSlotInfo__DelegateSignature->ItemInfo // struct FInventoryItemInfo class ExecuteUbergraph_UW-Inventory_MaterialSlot: [+] 0x4 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_CanChange_Result // char [+] 0x8 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-Inventory_MaterialSlot->___bool_Variable // char [+] 0x1C ExecuteUbergraph_UW-Inventory_MaterialSlot->___float_Variable // float [+] 0x20 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_Event_MyGeometry_3 // struct FGeometry [+] 0x58 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0xC8 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x138 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_IsValid_ReturnValue // char [+] 0x139 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_IsDraging_bResult // char [+] 0x140 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x168 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_Not_PreBool_ReturnValue // char [+] 0x170 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x178 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x180 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x610 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_Event_MyGeometry_2 // struct FGeometry [+] 0x648 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_Event_InDeltaTime // float [+] 0x650 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xAE0 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0xAE1 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xAE8 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0xAF0 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_BooleanAND_ReturnValue // char [+] 0xAF8 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0xB00 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_DynamicCast_bSuccess // char [+] 0xB01 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0xB08 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0xB10 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_IsHovered_ReturnValue // char [+] 0xB14 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0xB24 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_IsValid_ReturnValue_2 // char [+] 0xB25 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_IsVisible_ReturnValue // char [+] 0xB26 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0xB27 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0xB28 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xB30 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_CustomEvent_CastingInfo // struct FCastingInfo [+] 0xB48 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_CustomEvent_CastingPercent // float [+] 0xB50 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xBE8 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0xBE9 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0xBF0 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0xBF8 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_Array_Contains_ReturnValue // char [+] 0xC00 ExecuteUbergraph_UW-Inventory_MaterialSlot->___object_Variable // struct Object [+] 0xC08 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0xC10 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0xC18 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_DynamicCast_bSuccess_2 // char [+] 0xC19 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_BooleanOR_ReturnValue // char [+] 0xC20 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_Set_Item_Image_Internal_ReturnValue // struct FSlateBrush [+] 0xCA8 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_Select_Default // float [+] 0xCAC ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0xCB0 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_PlayAnimationForward_ReturnValue // struct UUMGSequencePlayer [+] 0xCB8 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer [+] 0xCC0 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0xCF8 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_Event_PointerEvent_2 // struct FPointerEvent [+] 0xD68 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_Event_Operation_2 // struct UDragDropOperation [+] 0xD70 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xD78 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_DynamicCast_bSuccess_3 // char [+] 0xD80 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_DynamicCast_AsUW_Inventory_Drag_Item // struct UUW-Inventory_DragItem_C [+] 0xD88 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_DynamicCast_bSuccess_4 // char [+] 0xD89 ExecuteUbergraph_UW-Inventory_MaterialSlot->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0xD90 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_Event_PointerEvent // struct FPointerEvent [+] 0xE00 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_Event_Operation // struct UDragDropOperation [+] 0xE08 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_DynamicCast_AsUW_Inventory_Drag_Item_2 // struct UUW-Inventory_DragItem_C [+] 0xE10 ExecuteUbergraph_UW-Inventory_MaterialSlot->K2Node_DynamicCast_bSuccess_5 // char class OnDragLeave: [+] 0x70 OnDragLeave->Operation // struct UDragDropOperation class OnDragEnter: [+] 0x38 OnDragEnter->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragEnter->Operation // struct UDragDropOperation class HoverRecipeTree: class CompleteCombine: class Disable: class Enable: class OnUpdateCastingDelegateEvent: [+] 0x18 OnUpdateCastingDelegateEvent->CastingPercent // float class Tick: [+] 0x38 Tick->InDeltaTime // float class AsyncLoadIconTexture: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class Construct: class OnLoaded_844D1FE84342B1FFB080F8A6CC651A2C: class SetItemImage: [+] 0x88 SetItemImage->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x518 SetItemImage->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x520 SetItemImage->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x528 SetItemImage->K2Node_DynamicCast_bSuccess // char [+] 0x530 SetItemImage->CallFunc_Set_Item_Image_Internal_ReturnValue // struct FSlateBrush [+] 0x5B8 SetItemImage->CallFunc_IsValid_ReturnValue // char class Set_BGImage_Brush_1: [+] 0x88 Set_BGImage_Brush_1->bMedicalItem // char [+] 0x90 Set_BGImage_Brush_1->BGBrush // struct FSlateBrush class OnRButtonClick: [+] 0x8 OnRButtonClick->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x498 OnRButtonClick->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x4A0 OnRButtonClick->CallFunc_Create_ReturnValue // struct UUW-ItemDropPopup_C [+] 0x4A8 OnRButtonClick->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x4B0 OnRButtonClick->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x548 OnRButtonClick->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x550 OnRButtonClick->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x5E8 OnRButtonClick->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x5F0 OnRButtonClick->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x5F8 OnRButtonClick->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0x5F9 OnRButtonClick->CallFunc_IsInputKeyDown_ReturnValue_2 // char [+] 0x600 OnRButtonClick->CallFunc_GetInventoryItemInfo_InventoryItemInfo_3 // struct FInventoryItemInfo [+] 0x698 OnRButtonClick->CallFunc_Greater_IntInt_ReturnValue_3 // char [+] 0x69C OnRButtonClick->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x6A0 OnRButtonClick->CallFunc_BooleanAND_ReturnValue // char class OnDragDetected: [+] 0x38 OnDragDetected->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragDetected->Operation // struct UDragDropOperation [+] 0xB0 OnDragDetected->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter [+] 0xB8 OnDragDetected->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x150 OnDragDetected->CallFunc_IsCondition_ReturnValue // char [+] 0x158 OnDragDetected->CallFunc_DragStart_Operation // struct UDragDropOperation class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB8 OnDrop->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 OnDrop->K2Node_DynamicCast_bSuccess // char [+] 0xC8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Equipped_Slot // struct UUW-Inventory_EquippedSlot_C [+] 0xD0 OnDrop->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD1 OnDrop->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Weapon_Slot // struct UUW-Inventory_WeaponSlot_C [+] 0xE0 OnDrop->K2Node_DynamicCast_bSuccess_3 // char [+] 0xE8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Weapon_Attachment_Slot // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0xF0 OnDrop->K2Node_DynamicCast_bSuccess_4 // char class IsDraging: [+] 0x1 IsDraging->CallFunc_IsValid_ReturnValue // char class Set Item Image Internal: [+] 0x8 Set Item Image Internal->ReturnValue // struct FSlateBrush [+] 0x90 Set Item Image Internal->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x118 Set Item Image Internal->CallFunc_BreakVector2D_X // float [+] 0x11C Set Item Image Internal->CallFunc_BreakVector2D_Y // float [+] 0x120 Set Item Image Internal->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x124 Set Item Image Internal->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class SetWeaponImage_Internal: [+] 0x8 SetWeaponImage_Internal->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush class MouseEnterImpl: [+] 0x490 MouseEnterImpl->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x498 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x530 MouseEnterImpl->CallFunc_IsDraging_bResult // char [+] 0x531 MouseEnterImpl->CallFunc_Not_PreBool_ReturnValue // char [+] 0x538 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x5D0 MouseEnterImpl->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x5D8 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_3 // struct FInventoryItemInfo [+] 0x670 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_4 // struct FInventoryItemInfo [+] 0x708 MouseEnterImpl->CallFunc_IsValid_ReturnValue // char [+] 0x710 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_5 // struct FInventoryItemInfo [+] 0x7A8 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_6 // struct FInventoryItemInfo [+] 0x840 MouseEnterImpl->CallFunc_Get_Weapon_Infoby_Inventory_Item_Info_bResult // char [+] 0x848 MouseEnterImpl->CallFunc_Get_Weapon_Infoby_Inventory_Item_Info_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0x1378 MouseEnterImpl->CallFunc_Show_Hover_Success // char class SetItemRarityColor: [+] 0x8 SetItemRarityColor->ImageWidget // struct UImage [+] 0x10 SetItemRarityColor->Local_SlateColor // struct FSlateColor [+] 0x38 SetItemRarityColor->___object_Variable // struct Object [+] 0x40 SetItemRarityColor->___object_Variable_2 // struct Object [+] 0x48 SetItemRarityColor->___object_Variable_3 // struct Object [+] 0x50 SetItemRarityColor->___object_Variable_4 // struct Object [+] 0x58 SetItemRarityColor->___object_Variable_5 // struct Object [+] 0x60 SetItemRarityColor->___object_Variable_6 // struct Object [+] 0x68 SetItemRarityColor->___object_Variable_7 // struct Object [+] 0x70 SetItemRarityColor->___object_Variable_8 // struct Object [+] 0x78 SetItemRarityColor->___object_Variable_9 // struct Object [+] 0x80 SetItemRarityColor->___object_Variable_10 // struct Object [+] 0x88 SetItemRarityColor->___object_Variable_11 // struct Object [+] 0x90 SetItemRarityColor->___object_Variable_12 // struct Object [+] 0x98 SetItemRarityColor->___byte_Variable // enum class EItemRarity [+] 0xA0 SetItemRarityColor->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x138 SetItemRarityColor->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x140 SetItemRarityColor->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x5D0 SetItemRarityColor->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x5D1 SetItemRarityColor->CallFunc_LessEqual_ByteByte_ReturnValue // char [+] 0x5D8 SetItemRarityColor->K2Node_Select_Default // struct Object class SetInfo: [+] 0x98 SetInfo->SlotIndex // int32_t [+] 0x9C SetInfo->___bool_Variable // char [+] 0x9D SetInfo->CallFunc_SetInventoryItemDetailInfoByItemInfo_bResult // char [+] 0xA0 SetInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xB8 SetInfo->___byte_Variable // enum class ESlateVisibility [+] 0xB9 SetInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0xBA SetInfo->___bool_Variable_2 // char [+] 0xBB SetInfo->___byte_Variable_3 // enum class ESlateVisibility [+] 0xBC SetInfo->___byte_Variable_4 // enum class ESlateVisibility [+] 0xBD SetInfo->___bool_Variable_3 // char [+] 0xBE SetInfo->___byte_Variable_5 // enum class ESlateVisibility [+] 0xBF SetInfo->___byte_Variable_6 // enum class ESlateVisibility [+] 0xC0 SetInfo->___bool_Variable_4 // char [+] 0xC1 SetInfo->___byte_Variable_7 // enum class ESlateVisibility [+] 0xC2 SetInfo->___byte_Variable_8 // enum class ESlateVisibility [+] 0xC8 SetInfo->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x160 SetInfo->CallFunc_GetInventoryComponent_bResult // char [+] 0x168 SetInfo->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x170 SetInfo->CallFunc_GetItemCount_ReturnValue // int32_t [+] 0x174 SetInfo->CallFunc_GetNeededItemCount_ReturnValue // int32_t [+] 0x178 SetInfo->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x1B8 SetInfo->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x1F8 SetInfo->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x200 SetInfo->K2Node_MakeArray_Array // struct TArray [+] 0x210 SetInfo->CallFunc_Not_PreBool_ReturnValue // char [+] 0x218 SetInfo->CallFunc_Format_ReturnValue // struct FText [+] 0x230 SetInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x231 SetInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0x232 SetInfo->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0x233 SetInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x234 SetInfo->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x235 SetInfo->K2Node_Select_Default_3 // enum class ESlateVisibility [+] 0x236 SetInfo->K2Node_Select_Default_4 // enum class ESlateVisibility [+] 0x238 SetInfo->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo class DropQuantity: [+] 0x4 DropQuantity->CallFunc_GetInventoryComponent_bResult // char [+] 0x8 DropQuantity->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent class CanChange: [+] 0x1 CanChange->CallFunc_GetInventoryComponent_bResult // char [+] 0x8 CanChange->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x10 CanChange->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x14 CanChange->CallFunc_GreaterEqual_IntInt_ReturnValue // char class Get Weapon Infoby Inventory Item Info: [+] 0x8 Get Weapon Infoby Inventory Item Info->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xB38 Get Weapon Infoby Inventory Item Info->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xBD0 Get Weapon Infoby Inventory Item Info->CallFunc_NativeGetWeaponDetailsByItemInfo_ReturnValue // char [+] 0xBD8 Get Weapon Infoby Inventory Item Info->CallFunc_NativeGetWeaponDetailsByItemInfo_WeaponInfoOut // struct FBravoHotelWeaponInfo class BP-CameraShake-RedZone_C: class AssetRegistryImpl: class AssetRegistryHelpers: class AssetRegistry: class ARFilter: [+] 0x10 ARFilter->PackagePaths // struct TArray [+] 0x20 ARFilter->ObjectPaths // struct TArray [+] 0x30 ARFilter->ClassNames // struct TArray [+] 0x90 ARFilter->RecursiveClassesExclusionSet // struct TSet [+] 0xE0 ARFilter->bRecursivePaths // char [+] 0xE1 ARFilter->bRecursiveClasses // char [+] 0xE2 ARFilter->bIncludeOnlyOnDiskAssets // char class AssetBundleData: class AssetBundleEntry: [+] 0x10 AssetBundleEntry->BundleName // struct FName [+] 0x18 AssetBundleEntry->BundleAssets // struct TArray class AssetData: [+] 0x8 AssetData->PackageName // struct FName [+] 0x10 AssetData->PackagePath // struct FName [+] 0x18 AssetData->AssetName // struct FName [+] 0x20 AssetData->AssetClass // struct FName class TagAndValue: [+] 0x8 TagAndValue->Value // struct FString class AssetRegistryDependencyOptions: [+] 0x1 AssetRegistryDependencyOptions->bIncludeHardPackageReferences // char [+] 0x2 AssetRegistryDependencyOptions->bIncludeSearchableNames // char [+] 0x3 AssetRegistryDependencyOptions->bIncludeSoftManagementReferences // char [+] 0x4 AssetRegistryDependencyOptions->bIncludeHardManagementReferences // char class CreateAssetData: [+] 0x8 CreateAssetData->bAllowBlueprintClass // char [+] 0x10 CreateAssetData->ReturnValue // struct FAssetData class GetAsset: [+] 0x50 GetAsset->ReturnValue // struct Object class GetAssetRegistry: class GetClass: [+] 0x50 GetClass->ReturnValue // struct UClass* class GetExportTextName: [+] 0x50 GetExportTextName->ReturnValue // struct FString class GetFullName: [+] 0x50 GetFullName->ReturnValue // struct FString class GetPackagePath: [+] 0x50 GetPackagePath->ReturnValue // struct FString class GetTagValue: [+] 0x50 GetTagValue->InTagName // struct FName [+] 0x58 GetTagValue->OutTagValue // struct FString [+] 0x68 GetTagValue->ReturnValue // char class IsAssetLoaded: [+] 0x50 IsAssetLoaded->ReturnValue // char class IsRedirector: [+] 0x50 IsRedirector->ReturnValue // char class IsUAsset: [+] 0x50 IsUAsset->ReturnValue // char class IsValid: [+] 0x50 IsValid->ReturnValue // char class SetFilterTagsAndValues: [+] 0xE8 SetFilterTagsAndValues->InTagsAndValues // struct TArray [+] 0xF8 SetFilterTagsAndValues->ReturnValue // struct FARFilter class ToSoftObjectPath: [+] 0x50 ToSoftObjectPath->ReturnValue // struct FSoftObjectPath class GetAllAssets: [+] 0x10 GetAllAssets->bIncludeOnlyOnDiskAssets // char [+] 0x11 GetAllAssets->ReturnValue // char class GetAllCachedPaths: class GetAssetByObjectPath: [+] 0x8 GetAssetByObjectPath->bIncludeOnlyOnDiskAssets // char [+] 0x10 GetAssetByObjectPath->ReturnValue // struct FAssetData class GetAssets: [+] 0xE8 GetAssets->OutAssetData // struct TArray [+] 0xF8 GetAssets->ReturnValue // char class GetAssetsByClass: [+] 0x8 GetAssetsByClass->OutAssetData // struct TArray [+] 0x18 GetAssetsByClass->bSearchSubClasses // char [+] 0x19 GetAssetsByClass->ReturnValue // char class GetAssetsByPackageName: [+] 0x8 GetAssetsByPackageName->OutAssetData // struct TArray [+] 0x18 GetAssetsByPackageName->bIncludeOnlyOnDiskAssets // char [+] 0x19 GetAssetsByPackageName->ReturnValue // char class GetAssetsByPath: [+] 0x8 GetAssetsByPath->OutAssetData // struct TArray [+] 0x18 GetAssetsByPath->bRecursive // char [+] 0x19 GetAssetsByPath->bIncludeOnlyOnDiskAssets // char [+] 0x1A GetAssetsByPath->ReturnValue // char class GetSubPaths: [+] 0x10 GetSubPaths->OutPathList // struct TArray [+] 0x20 GetSubPaths->bInRecurse // char class HasAssets: [+] 0x8 HasAssets->bRecursive // char [+] 0x9 HasAssets->ReturnValue // char class IsLoadingAssets: class K2_GetDependencies: [+] 0x8 K2_GetDependencies->DependencyOptions // struct FAssetRegistryDependencyOptions [+] 0x10 K2_GetDependencies->OutDependencies // struct TArray [+] 0x20 K2_GetDependencies->ReturnValue // char class K2_GetReferencers: [+] 0x8 K2_GetReferencers->ReferenceOptions // struct FAssetRegistryDependencyOptions [+] 0x10 K2_GetReferencers->OutReferencers // struct TArray [+] 0x20 K2_GetReferencers->ReturnValue // char class PrioritizeSearchPath: class RunAssetsThroughFilter: [+] 0x10 RunAssetsThroughFilter->Filter // struct FARFilter class ScanFilesSynchronous: [+] 0x10 ScanFilesSynchronous->bForceRescan // char class ScanModifiedAssetFiles: class ScanPathsSynchronous: [+] 0x10 ScanPathsSynchronous->bForceRescan // char class SearchAllAssets: class UseFilterToExcludeAssets: [+] 0x10 UseFilterToExcludeAssets->Filter // struct FARFilter class BP-Weapon_M1TAC_LV6_A_C: class BlueprintGameplayTagLibrary: class GameplayTagAssetInterface: class EditableGameplayTagQuery: [+] 0x28 EditableGameplayTagQuery->UserDescription // struct FString [+] 0x48 EditableGameplayTagQuery->RootExpression // struct UEditableGameplayTagQueryExpression [+] 0x50 EditableGameplayTagQuery->TagQueryExportText_Helper // struct FGameplayTagQuery class EditableGameplayTagQueryExpression: class EditableGameplayTagQueryExpression_AnyTagsMatch: [+] 0x28 EditableGameplayTagQueryExpression_AnyTagsMatch->Tags // struct FGameplayTagContainer class EditableGameplayTagQueryExpression_AllTagsMatch: [+] 0x28 EditableGameplayTagQueryExpression_AllTagsMatch->Tags // struct FGameplayTagContainer class EditableGameplayTagQueryExpression_NoTagsMatch: [+] 0x28 EditableGameplayTagQueryExpression_NoTagsMatch->Tags // struct FGameplayTagContainer class EditableGameplayTagQueryExpression_AnyExprMatch: [+] 0x28 EditableGameplayTagQueryExpression_AnyExprMatch->Expressions // struct TArray class EditableGameplayTagQueryExpression_AllExprMatch: [+] 0x28 EditableGameplayTagQueryExpression_AllExprMatch->Expressions // struct TArray class EditableGameplayTagQueryExpression_NoExprMatch: [+] 0x28 EditableGameplayTagQueryExpression_NoExprMatch->Expressions // struct TArray class GameplayTagsManager: [+] 0xC0 GameplayTagsManager->TagSources // struct TArray [+] 0x1B0 GameplayTagsManager->GameplayTagTables // struct TArray class GameplayTagsList: [+] 0x28 GameplayTagsList->ConfigFileName // struct FString [+] 0x38 GameplayTagsList->GameplayTagList // struct TArray class RestrictedGameplayTagsList: [+] 0x28 RestrictedGameplayTagsList->ConfigFileName // struct FString [+] 0x38 RestrictedGameplayTagsList->RestrictedGameplayTagList // struct TArray class GameplayTagsSettings: [+] 0x48 GameplayTagsSettings->ImportTagsFromConfig // char [+] 0x49 GameplayTagsSettings->WarnOnInvalidTags // char [+] 0x4A GameplayTagsSettings->FastReplication // char [+] 0x50 GameplayTagsSettings->InvalidTagCharacters // struct FString [+] 0x60 GameplayTagsSettings->CategoryRemapping // struct TArray [+] 0x70 GameplayTagsSettings->GameplayTagTableList // struct TArray [+] 0x80 GameplayTagsSettings->GameplayTagRedirects // struct TArray [+] 0x90 GameplayTagsSettings->CommonlyReplicatedTags // struct TArray [+] 0xA0 GameplayTagsSettings->NumBitsForContainerSize // int32_t [+] 0xA4 GameplayTagsSettings->NetIndexFirstBitSegment // int32_t [+] 0xA8 GameplayTagsSettings->RestrictedConfigFiles // struct TArray class GameplayTagsDeveloperSettings: [+] 0x28 GameplayTagsDeveloperSettings->DeveloperConfigName // struct FString class EGameplayTagQueryExprType: class EGameplayContainerMatchType: class EGameplayTagMatchType: class EGameplayTagSelectionType: class EGameplayTagSourceType: class GameplayTagQuery: [+] 0x8 GameplayTagQuery->TagDictionary // struct TArray [+] 0x18 GameplayTagQuery->QueryTokenStream // struct TArray [+] 0x28 GameplayTagQuery->UserDescription // struct FString [+] 0x38 GameplayTagQuery->AutoDescription // struct FString class GameplayTag: class GameplayTagCreationWidgetHelper: class GameplayTagReferenceHelper: class GameplayTagContainer: [+] 0x10 GameplayTagContainer->ParentTags // struct TArray class GameplayTagNode: class GameplayTagSource: [+] 0x8 GameplayTagSource->SourceType // enum class EGameplayTagSourceType [+] 0x10 GameplayTagSource->SourceTagList // struct UGameplayTagsList [+] 0x18 GameplayTagSource->SourceRestrictedTagList // struct URestrictedGameplayTagsList class GameplayTagTableRow: [+] 0x8 GameplayTagTableRow->Tag // struct FName [+] 0x10 GameplayTagTableRow->DevComment // struct FString class RestrictedGameplayTagTableRow: [+] 0x20 RestrictedGameplayTagTableRow->bAllowNonRestrictedChildren // char class RestrictedConfigInfo: [+] 0x10 RestrictedConfigInfo->Owners // struct TArray class GameplayTagCategoryRemap: [+] 0x10 GameplayTagCategoryRemap->RemapCategories // struct TArray class GameplayTagRedirect: [+] 0x8 GameplayTagRedirect->NewTagName // struct FName class AddGameplayTag: [+] 0x20 AddGameplayTag->Tag // struct FGameplayTag class AppendGameplayTagContainers: [+] 0x20 AppendGameplayTagContainers->InTagContainer // struct FGameplayTagContainer class BreakGameplayTagContainer: [+] 0x20 BreakGameplayTagContainer->GameplayTags // struct TArray class DoesContainerMatchTagQuery: [+] 0x20 DoesContainerMatchTagQuery->TagQuery // struct FGameplayTagQuery [+] 0x68 DoesContainerMatchTagQuery->ReturnValue // char class DoesTagAssetInterfaceHaveTag: [+] 0x10 DoesTagAssetInterfaceHaveTag->Tag // struct FGameplayTag [+] 0x18 DoesTagAssetInterfaceHaveTag->ReturnValue // char class EqualEqual_GameplayTag: [+] 0x8 EqualEqual_GameplayTag->B // struct FGameplayTag [+] 0x10 EqualEqual_GameplayTag->ReturnValue // char class EqualEqual_GameplayTagContainer: [+] 0x20 EqualEqual_GameplayTagContainer->B // struct FGameplayTagContainer [+] 0x40 EqualEqual_GameplayTagContainer->ReturnValue // char class GetAllActorsOfClassMatchingTagQuery: [+] 0x8 GetAllActorsOfClassMatchingTagQuery->ActorClass // struct UClass* [+] 0x10 GetAllActorsOfClassMatchingTagQuery->GameplayTagQuery // struct FGameplayTagQuery [+] 0x58 GetAllActorsOfClassMatchingTagQuery->OutActors // struct TArray class GetDebugStringFromGameplayTag: [+] 0x8 GetDebugStringFromGameplayTag->ReturnValue // struct FString class GetDebugStringFromGameplayTagContainer: [+] 0x20 GetDebugStringFromGameplayTagContainer->ReturnValue // struct FString class GetNumGameplayTagsInContainer: [+] 0x20 GetNumGameplayTagsInContainer->ReturnValue // int32_t class GetTagName: [+] 0x8 GetTagName->ReturnValue // struct FName class HasAllMatchingGameplayTags: [+] 0x10 HasAllMatchingGameplayTags->OtherContainer // struct FGameplayTagContainer [+] 0x30 HasAllMatchingGameplayTags->ReturnValue // char class HasAllTags: [+] 0x20 HasAllTags->OtherContainer // struct FGameplayTagContainer [+] 0x40 HasAllTags->bExactMatch // char [+] 0x41 HasAllTags->ReturnValue // char class HasAnyTags: [+] 0x20 HasAnyTags->OtherContainer // struct FGameplayTagContainer [+] 0x40 HasAnyTags->bExactMatch // char [+] 0x41 HasAnyTags->ReturnValue // char class HasTag: [+] 0x20 HasTag->Tag // struct FGameplayTag [+] 0x28 HasTag->bExactMatch // char [+] 0x29 HasTag->ReturnValue // char class IsGameplayTagValid: [+] 0x8 IsGameplayTagValid->ReturnValue // char class IsTagQueryEmpty: [+] 0x48 IsTagQueryEmpty->ReturnValue // char class MakeGameplayTagContainerFromArray: [+] 0x10 MakeGameplayTagContainerFromArray->ReturnValue // struct FGameplayTagContainer class MakeGameplayTagContainerFromTag: [+] 0x8 MakeGameplayTagContainerFromTag->ReturnValue // struct FGameplayTagContainer class MakeGameplayTagQuery: [+] 0x48 MakeGameplayTagQuery->ReturnValue // struct FGameplayTagQuery class MakeLiteralGameplayTag: [+] 0x8 MakeLiteralGameplayTag->ReturnValue // struct FGameplayTag class MakeLiteralGameplayTagContainer: [+] 0x20 MakeLiteralGameplayTagContainer->ReturnValue // struct FGameplayTagContainer class MatchesAnyTags: [+] 0x8 MatchesAnyTags->OtherContainer // struct FGameplayTagContainer [+] 0x28 MatchesAnyTags->bExactMatch // char [+] 0x29 MatchesAnyTags->ReturnValue // char class MatchesTag: [+] 0x8 MatchesTag->TagTwo // struct FGameplayTag [+] 0x10 MatchesTag->bExactMatch // char [+] 0x11 MatchesTag->ReturnValue // char class NotEqual_GameplayTag: [+] 0x8 NotEqual_GameplayTag->B // struct FGameplayTag [+] 0x10 NotEqual_GameplayTag->ReturnValue // char class NotEqual_GameplayTagContainer: [+] 0x20 NotEqual_GameplayTagContainer->B // struct FGameplayTagContainer [+] 0x40 NotEqual_GameplayTagContainer->ReturnValue // char class NotEqual_TagContainerTagContainer: [+] 0x20 NotEqual_TagContainerTagContainer->B // struct FString [+] 0x30 NotEqual_TagContainerTagContainer->ReturnValue // char class NotEqual_TagTag: [+] 0x8 NotEqual_TagTag->B // struct FString [+] 0x18 NotEqual_TagTag->ReturnValue // char class RemoveGameplayTag: [+] 0x20 RemoveGameplayTag->Tag // struct FGameplayTag [+] 0x28 RemoveGameplayTag->ReturnValue // char class GetOwnedGameplayTags: class HasAllMatchingGameplayTags: [+] 0x20 HasAllMatchingGameplayTags->ReturnValue // char class HasAnyMatchingGameplayTags: [+] 0x20 HasAnyMatchingGameplayTags->ReturnValue // char class HasMatchingGameplayTag: [+] 0x8 HasMatchingGameplayTag->ReturnValue // char class BP-Weapon_M200_LV7_C: class BP-CameraShake_Fire_WA2000_ADS_C: class MeshDescription: class MeshDescriptionBase: class EComputeNTBsOptions: class ElementID: class PolygonGroupID: class PolygonID: class VertexID: class VertexInstanceID: class EdgeID: class TriangleID: class ComputePolygonTriangulation: class CreateEdge: [+] 0x4 CreateEdge->VertexID1 // struct FVertexID [+] 0x8 CreateEdge->ReturnValue // struct FEdgeID class CreateEdgeWithID: [+] 0x4 CreateEdgeWithID->VertexID0 // struct FVertexID [+] 0x8 CreateEdgeWithID->VertexID1 // struct FVertexID class CreatePolygon: [+] 0x8 CreatePolygon->VertexInstanceIDs // struct TArray [+] 0x18 CreatePolygon->NewEdgeIDs // struct TArray [+] 0x28 CreatePolygon->ReturnValue // struct FPolygonID class CreatePolygonGroup: class CreatePolygonGroupWithID: class CreatePolygonWithID: [+] 0x4 CreatePolygonWithID->PolygonGroupID // struct FPolygonGroupID [+] 0x8 CreatePolygonWithID->VertexInstanceIDs // struct TArray [+] 0x18 CreatePolygonWithID->NewEdgeIDs // struct TArray class CreateTriangle: [+] 0x8 CreateTriangle->VertexInstanceIDs // struct TArray [+] 0x18 CreateTriangle->NewEdgeIDs // struct TArray [+] 0x28 CreateTriangle->ReturnValue // struct FTriangleID class CreateTriangleWithID: [+] 0x4 CreateTriangleWithID->PolygonGroupID // struct FPolygonGroupID [+] 0x8 CreateTriangleWithID->VertexInstanceIDs // struct TArray [+] 0x18 CreateTriangleWithID->NewEdgeIDs // struct TArray class CreateVertex: class CreateVertexInstance: [+] 0x4 CreateVertexInstance->ReturnValue // struct FVertexInstanceID class CreateVertexInstanceWithID: [+] 0x4 CreateVertexInstanceWithID->VertexID // struct FVertexID class CreateVertexWithID: class DeleteEdge: [+] 0x8 DeleteEdge->OrphanedVertices // struct TArray class DeletePolygon: [+] 0x8 DeletePolygon->OrphanedEdges // struct TArray [+] 0x18 DeletePolygon->OrphanedVertexInstances // struct TArray [+] 0x28 DeletePolygon->OrphanedPolygonGroups // struct TArray class DeletePolygonGroup: class DeleteTriangle: [+] 0x8 DeleteTriangle->OrphanedEdges // struct TArray [+] 0x18 DeleteTriangle->OrphanedVertexInstances // struct TArray [+] 0x28 DeleteTriangle->OrphanedPolygonGroupsPtr // struct TArray class DeleteVertex: class DeleteVertexInstance: [+] 0x8 DeleteVertexInstance->OrphanedVertices // struct TArray class Empty: class GetEdgeConnectedPolygons: [+] 0x8 GetEdgeConnectedPolygons->OutConnectedPolygonIDs // struct TArray class GetEdgeConnectedTriangles: [+] 0x8 GetEdgeConnectedTriangles->OutConnectedTriangleIDs // struct TArray class GetEdgeVertex: [+] 0x4 GetEdgeVertex->VertexNumber // int32_t [+] 0x8 GetEdgeVertex->ReturnValue // struct FVertexID class GetEdgeVertices: [+] 0x8 GetEdgeVertices->OutVertexIDs // struct TArray class GetNumEdgeConnectedPolygons: [+] 0x4 GetNumEdgeConnectedPolygons->ReturnValue // int32_t class GetNumEdgeConnectedTriangles: [+] 0x4 GetNumEdgeConnectedTriangles->ReturnValue // int32_t class GetNumPolygonGroupPolygons: [+] 0x4 GetNumPolygonGroupPolygons->ReturnValue // int32_t class GetNumPolygonInternalEdges: [+] 0x4 GetNumPolygonInternalEdges->ReturnValue // int32_t class GetNumPolygonTriangles: [+] 0x4 GetNumPolygonTriangles->ReturnValue // int32_t class GetNumPolygonVertices: [+] 0x4 GetNumPolygonVertices->ReturnValue // int32_t class GetNumVertexConnectedEdges: [+] 0x4 GetNumVertexConnectedEdges->ReturnValue // int32_t class GetNumVertexConnectedPolygons: [+] 0x4 GetNumVertexConnectedPolygons->ReturnValue // int32_t class GetNumVertexConnectedTriangles: [+] 0x4 GetNumVertexConnectedTriangles->ReturnValue // int32_t class GetNumVertexInstanceConnectedPolygons: [+] 0x4 GetNumVertexInstanceConnectedPolygons->ReturnValue // int32_t class GetNumVertexInstanceConnectedTriangles: [+] 0x4 GetNumVertexInstanceConnectedTriangles->ReturnValue // int32_t class GetNumVertexVertexInstances: [+] 0x4 GetNumVertexVertexInstances->ReturnValue // int32_t class GetPolygonAdjacentPolygons: [+] 0x8 GetPolygonAdjacentPolygons->OutPolygonIDs // struct TArray class GetPolygonGroupPolygons: [+] 0x8 GetPolygonGroupPolygons->OutPolygonIDs // struct TArray class GetPolygonInternalEdges: [+] 0x8 GetPolygonInternalEdges->OutEdgeIDs // struct TArray class GetPolygonPerimeterEdges: [+] 0x8 GetPolygonPerimeterEdges->OutEdgeIDs // struct TArray class GetPolygonPolygonGroup: [+] 0x4 GetPolygonPolygonGroup->ReturnValue // struct FPolygonGroupID class GetPolygonTriangles: [+] 0x8 GetPolygonTriangles->OutTriangleIDs // struct TArray class GetPolygonVertexInstances: [+] 0x8 GetPolygonVertexInstances->OutVertexInstanceIDs // struct TArray class GetPolygonVertices: [+] 0x8 GetPolygonVertices->OutVertexIDs // struct TArray class GetTriangleAdjacentTriangles: [+] 0x8 GetTriangleAdjacentTriangles->OutTriangleIDs // struct TArray class GetTriangleEdges: [+] 0x8 GetTriangleEdges->OutEdgeIDs // struct TArray class GetTrianglePolygon: [+] 0x4 GetTrianglePolygon->ReturnValue // struct FPolygonID class GetTrianglePolygonGroup: [+] 0x4 GetTrianglePolygonGroup->ReturnValue // struct FPolygonGroupID class GetTriangleVertexInstance: [+] 0x4 GetTriangleVertexInstance->Index // int32_t [+] 0x8 GetTriangleVertexInstance->ReturnValue // struct FVertexInstanceID class GetTriangleVertexInstances: [+] 0x8 GetTriangleVertexInstances->OutVertexInstanceIDs // struct TArray class GetTriangleVertices: [+] 0x8 GetTriangleVertices->OutVertexIDs // struct TArray class GetVertexAdjacentVertices: [+] 0x8 GetVertexAdjacentVertices->OutAdjacentVertexIDs // struct TArray class GetVertexConnectedEdges: [+] 0x8 GetVertexConnectedEdges->OutEdgeIDs // struct TArray class GetVertexConnectedPolygons: [+] 0x8 GetVertexConnectedPolygons->OutConnectedPolygonIDs // struct TArray class GetVertexConnectedTriangles: [+] 0x8 GetVertexConnectedTriangles->OutConnectedTriangleIDs // struct TArray class GetVertexInstanceConnectedPolygons: [+] 0x8 GetVertexInstanceConnectedPolygons->OutConnectedPolygonIDs // struct TArray class GetVertexInstanceConnectedTriangles: [+] 0x8 GetVertexInstanceConnectedTriangles->OutConnectedTriangleIDs // struct TArray class GetVertexInstanceForPolygonVertex: [+] 0x4 GetVertexInstanceForPolygonVertex->VertexID // struct FVertexID [+] 0x8 GetVertexInstanceForPolygonVertex->ReturnValue // struct FVertexInstanceID class GetVertexInstanceForTriangleVertex: [+] 0x4 GetVertexInstanceForTriangleVertex->VertexID // struct FVertexID [+] 0x8 GetVertexInstanceForTriangleVertex->ReturnValue // struct FVertexInstanceID class GetVertexInstancePairEdge: [+] 0x4 GetVertexInstancePairEdge->VertexInstanceID1 // struct FVertexInstanceID [+] 0x8 GetVertexInstancePairEdge->ReturnValue // struct FEdgeID class GetVertexInstanceVertex: [+] 0x4 GetVertexInstanceVertex->ReturnValue // struct FVertexID class GetVertexPairEdge: [+] 0x4 GetVertexPairEdge->VertexID1 // struct FVertexID [+] 0x8 GetVertexPairEdge->ReturnValue // struct FEdgeID class GetVertexPosition: [+] 0x4 GetVertexPosition->ReturnValue // struct FVector class GetVertexVertexInstances: [+] 0x8 GetVertexVertexInstances->OutVertexInstanceIDs // struct TArray class IsEdgeInternal: [+] 0x4 IsEdgeInternal->ReturnValue // char class IsEdgeInternalToPolygon: [+] 0x4 IsEdgeInternalToPolygon->PolygonID // struct FPolygonID [+] 0x8 IsEdgeInternalToPolygon->ReturnValue // char class IsEdgeValid: [+] 0x4 IsEdgeValid->ReturnValue // char class IsEmpty: class IsPolygonGroupValid: [+] 0x4 IsPolygonGroupValid->ReturnValue // char class IsPolygonValid: [+] 0x4 IsPolygonValid->ReturnValue // char class IsTrianglePartOfNgon: [+] 0x4 IsTrianglePartOfNgon->ReturnValue // char class IsTriangleValid: [+] 0x4 IsTriangleValid->ReturnValue // char class IsVertexInstanceValid: [+] 0x4 IsVertexInstanceValid->ReturnValue // char class IsVertexOrphaned: [+] 0x4 IsVertexOrphaned->ReturnValue // char class IsVertexValid: [+] 0x4 IsVertexValid->ReturnValue // char class ReserveNewEdges: class ReserveNewPolygonGroups: class ReserveNewPolygons: class ReserveNewTriangles: class ReserveNewVertexInstances: class ReserveNewVertices: class ReversePolygonFacing: class SetPolygonPolygonGroup: [+] 0x4 SetPolygonPolygonGroup->PolygonGroupID // struct FPolygonGroupID class SetPolygonVertexInstance: [+] 0x4 SetPolygonVertexInstance->PerimeterIndex // int32_t [+] 0x8 SetPolygonVertexInstance->VertexInstanceID // struct FVertexInstanceID class SetVertexPosition: [+] 0x4 SetVertexPosition->Position // struct FVector class StaticMeshDescription: class UVMapSettings: [+] 0xC UVMapSettings->UVTile // struct FVector2D [+] 0x14 UVMapSettings->Position // struct FVector [+] 0x20 UVMapSettings->Rotation // struct FRotator [+] 0x2C UVMapSettings->Scale // struct FVector class CreateCube: [+] 0xC CreateCube->HalfExtents // struct FVector [+] 0x18 CreateCube->PolygonGroup // struct FPolygonGroupID [+] 0x1C CreateCube->PolygonID_PlusX // struct FPolygonID [+] 0x20 CreateCube->PolygonID_MinusX // struct FPolygonID [+] 0x24 CreateCube->PolygonID_PlusY // struct FPolygonID [+] 0x28 CreateCube->PolygonID_MinusY // struct FPolygonID [+] 0x2C CreateCube->PolygonID_PlusZ // struct FPolygonID [+] 0x30 CreateCube->PolygonID_MinusZ // struct FPolygonID class GetVertexInstanceUV: [+] 0x4 GetVertexInstanceUV->UVIndex // int32_t [+] 0x8 GetVertexInstanceUV->ReturnValue // struct FVector2D class SetPolygonGroupMaterialSlotName: [+] 0x4 SetPolygonGroupMaterialSlotName->SlotName // struct FName class SetVertexInstanceUV: [+] 0x4 SetVertexInstanceUV->UV // struct FVector2D [+] 0xC SetVertexInstanceUV->UVIndex // int32_t class BP-SUV_Disappear_C: [+] 0x478 BP-SUV_Disappear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-SUV_Disappear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-SUV_Disappear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-SUV_Disappear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-SUV_Disappear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-SUV_Disappear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class selectTypeBtn_C: [+] 0x248 selectTypeBtn_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 selectTypeBtn_C->Button_43 // struct UButton [+] 0x258 selectTypeBtn_C->Image_43 // struct UImage [+] 0x260 selectTypeBtn_C->SelectEventDispatcher // struct FMulticastInlineDelegate [+] 0x270 selectTypeBtn_C->Index // int32_t class SelectEventDispatcher__DelegateSignature: class ExecuteUbergraph_selectTypeBtn: [+] 0x4 ExecuteUbergraph_selectTypeBtn->K2Node_CustomEvent_Index // int32_t [+] 0x8 ExecuteUbergraph_selectTypeBtn->CallFunc_EqualEqual_IntInt_ReturnValue // char class SelectIndex: class BndEvt__Button_42_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BP-CameraShake_Fire_Mini14_ADS_DEV_C: class EyeTrackerFunctionLibrary: class EEyeTrackerStatus: class EyeTrackerStereoGazeData: [+] 0xC EyeTrackerStereoGazeData->LeftEyeDirection // struct FVector [+] 0x18 EyeTrackerStereoGazeData->RightEyeOrigin // struct FVector [+] 0x24 EyeTrackerStereoGazeData->RightEyeDirection // struct FVector [+] 0x30 EyeTrackerStereoGazeData->FixationPoint // struct FVector [+] 0x3C EyeTrackerStereoGazeData->ConfidenceValue // float class EyeTrackerGazeData: [+] 0xC EyeTrackerGazeData->GazeDirection // struct FVector [+] 0x18 EyeTrackerGazeData->FixationPoint // struct FVector [+] 0x24 EyeTrackerGazeData->ConfidenceValue // float class GetGazeData: [+] 0x28 GetGazeData->ReturnValue // char class GetStereoGazeData: [+] 0x40 GetStereoGazeData->ReturnValue // char class IsEyeTrackerConnected: class IsStereoGazeDataAvailable: class SetEyeTrackedPlayer: class UW-Inventory_Equipped_C: [+] 0x248 UW-Inventory_Equipped_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_Equipped_C->Character_BG_Motion // struct UWidgetAnimation [+] 0x258 UW-Inventory_Equipped_C->ArmorSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x260 UW-Inventory_Equipped_C->BagSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x268 UW-Inventory_Equipped_C->BottomSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x270 UW-Inventory_Equipped_C->Character_BG // struct UImage [+] 0x278 UW-Inventory_Equipped_C->EyeWearSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x280 UW-Inventory_Equipped_C->GhillieSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x288 UW-Inventory_Equipped_C->GlovesSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x290 UW-Inventory_Equipped_C->HatSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x298 UW-Inventory_Equipped_C->HelmetSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x2A0 UW-Inventory_Equipped_C->MaskSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x2A8 UW-Inventory_Equipped_C->OuterSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x2B0 UW-Inventory_Equipped_C->ShoesSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x2B8 UW-Inventory_Equipped_C->TopSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x2C0 UW-Inventory_Equipped_C->UW-Inventory_CharacterPreView // struct UUW-Inventory_CharacterPreView_C [+] 0x2C8 UW-Inventory_Equipped_C->PlayerController // struct ABP-BravoHotel-PlayerController_C [+] 0x2D0 UW-Inventory_Equipped_C->EquipedSlots // struct TMap class ExecuteUbergraph_UW-Inventory_Equipped: [+] 0x4 ExecuteUbergraph_UW-Inventory_Equipped->___byte_Variable // enum class EWearableItemType [+] 0x5 ExecuteUbergraph_UW-Inventory_Equipped->___byte_Variable_2 // enum class EWearableItemType [+] 0x6 ExecuteUbergraph_UW-Inventory_Equipped->___byte_Variable_3 // enum class EWearableItemType [+] 0x7 ExecuteUbergraph_UW-Inventory_Equipped->___byte_Variable_4 // enum class EWearableItemType [+] 0x8 ExecuteUbergraph_UW-Inventory_Equipped->___byte_Variable_5 // enum class EWearableItemType [+] 0x9 ExecuteUbergraph_UW-Inventory_Equipped->___byte_Variable_6 // enum class EWearableItemType [+] 0xA ExecuteUbergraph_UW-Inventory_Equipped->___byte_Variable_7 // enum class EWearableItemType [+] 0xB ExecuteUbergraph_UW-Inventory_Equipped->___byte_Variable_8 // enum class EWearableItemType [+] 0xC ExecuteUbergraph_UW-Inventory_Equipped->___byte_Variable_9 // enum class EWearableItemType [+] 0xD ExecuteUbergraph_UW-Inventory_Equipped->___byte_Variable_10 // enum class EWearableItemType [+] 0xE ExecuteUbergraph_UW-Inventory_Equipped->___byte_Variable_11 // enum class EWearableItemType [+] 0xF ExecuteUbergraph_UW-Inventory_Equipped->___byte_Variable_12 // enum class EWearableItemType [+] 0x10 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x18 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x20 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_bSuccess // char [+] 0x24 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_Event_MyGeometry // struct FGeometry [+] 0x60 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_Event_PointerEvent_2 // struct FPointerEvent [+] 0xD0 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_Event_Operation_2 // struct UDragDropOperation [+] 0xD8 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xE0 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_bSuccess_2 // char [+] 0xE8 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0xF0 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_bSuccess_3 // char [+] 0xF1 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_SwitchEnum_CmpSuccess // char [+] 0xF8 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x190 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x620 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x628 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_bSuccess_4 // char [+] 0x629 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x630 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x6C8 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xB58 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_SwitchEnum_CmpSuccess_3 // char [+] 0xB60 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_Event_PointerEvent // struct FPointerEvent [+] 0xBD0 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_Event_Operation // struct UDragDropOperation [+] 0xBD8 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0xBE0 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_AsUW_Item_Recipe_Tree_Popup // struct UUW-ItemRecipeTreePopup_C [+] 0xBE8 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_bSuccess_5 // char [+] 0xBF0 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_CreateGamePopupWidget_ReturnValue_2 // struct UUserWidget [+] 0xBF8 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_AsUW_Item_Recipe_Tree_Popup_2 // struct UUW-ItemRecipeTreePopup_C [+] 0xC00 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_bSuccess_6 // char [+] 0xC08 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xC10 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_CreateGamePopupWidget_ReturnValue_3 // struct UUserWidget [+] 0xC18 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_AsUW_Item_Recipe_Tree_Popup_3 // struct UUW-ItemRecipeTreePopup_C [+] 0xC20 ExecuteUbergraph_UW-Inventory_Equipped->K2Node_DynamicCast_bSuccess_7 // char [+] 0xC28 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0xC30 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_GetPlayingCharacter_ReturnValue_3 // struct ABravoHotelCharacter [+] 0xC38 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_GetWearItemKey_ItemKey // struct FName [+] 0xC40 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_GetWearItemKey_ItemKey_2 // struct FName [+] 0xC48 ExecuteUbergraph_UW-Inventory_Equipped->CallFunc_GetWearItemKey_ItemKey_3 // struct FName class BndEvt__btn_BagTree_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__btn_ArmorTree_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__btn_HelmetTree_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class OnDragLeave: [+] 0x70 OnDragLeave->Operation // struct UDragDropOperation class OnDragEnter: [+] 0x38 OnDragEnter->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragEnter->Operation // struct UDragDropOperation class Construct: class SetEquippedSlot: [+] 0x8 SetEquippedSlot->InventoryItemInfo // struct FInventoryItemInfo [+] 0xA0 SetEquippedSlot->Local_NewEquippedItems // struct TArray [+] 0xB0 SetEquippedSlot->Local_InventoryWidget // struct UUW-InventoryWidget_C [+] 0xB8 SetEquippedSlot->Local_InventoryItemName // struct FString [+] 0xC8 SetEquippedSlot->Local_InventoryItemInfo // struct FInventoryItemInfo [+] 0x160 SetEquippedSlot->___int_Array_Index_Variable // int32_t [+] 0x164 SetEquippedSlot->___int_Loop_Counter_Variable // int32_t [+] 0x168 SetEquippedSlot->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x16C SetEquippedSlot->CallFunc_Array_Get_Item // enum class EWearableItemType [+] 0x16D SetEquippedSlot->K2Node_SwitchEnum_CmpSuccess // char [+] 0x170 SetEquippedSlot->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x174 SetEquippedSlot->CallFunc_Less_IntInt_ReturnValue // char [+] 0x178 SetEquippedSlot->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x180 SetEquippedSlot->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x610 SetEquippedSlot->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x614 SetEquippedSlot->CallFunc_Array_AddUnique_ReturnValue // int32_t class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB1 OnDrop->CallFunc_DropItem_ReturnValue // char class HoverResetEquipSlotList: class HoverEquipSlotList: [+] 0x1 HoverEquipSlotList->K2Node_SwitchEnum_CmpSuccess // char class Reset: class GetInventoryComponent: [+] 0x8 GetInventoryComponent->InventoryComponentRef // struct UPlayerInventoryComponent [+] 0x10 GetInventoryComponent->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x18 GetInventoryComponent->CallFunc_IsValid_ReturnValue // char class DropItem: [+] 0x38 DropItem->PointerEvent // struct FPointerEvent [+] 0xA8 DropItem->Operation // struct UDragDropOperation [+] 0xB0 DropItem->ReturnValue // char [+] 0xB8 DropItem->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 DropItem->K2Node_DynamicCast_bSuccess // char [+] 0xC8 DropItem->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0xD0 DropItem->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD1 DropItem->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD8 DropItem->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x170 DropItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x600 DropItem->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x608 DropItem->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x610 DropItem->K2Node_DynamicCast_bSuccess_3 // char [+] 0x611 DropItem->CallFunc_GetInventoryComponent_Result // char [+] 0x618 DropItem->CallFunc_GetInventoryComponent_InventoryComponentRef // struct UPlayerInventoryComponent [+] 0x620 DropItem->CallFunc_RequestPickupItem_bResult // char [+] 0x624 DropItem->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue // int32_t [+] 0x628 DropItem->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x629 DropItem->CallFunc_IsValid_ReturnValue // char [+] 0x630 DropItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xAC0 DropItem->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xAC1 DropItem->CallFunc_GetInventoryComponent_Result_2 // char [+] 0xAC8 DropItem->CallFunc_GetInventoryComponent_InventoryComponentRef_2 // struct UPlayerInventoryComponent [+] 0xAD0 DropItem->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue_2 // int32_t [+] 0xAD4 DropItem->CallFunc_NotEqual_IntInt_ReturnValue_2 // char class DisableCarriedListHover: [+] 0x8 DisableCarriedListHover->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x10 DisableCarriedListHover->K2Node_DynamicCast_bSuccess // char [+] 0x18 DisableCarriedListHover->CallFunc_GetInventoryWidget_Widget // struct UUserWidget [+] 0x20 DisableCarriedListHover->K2Node_DynamicCast_AsUW_Inventory_Widget // struct UUW-InventoryWidget_C [+] 0x28 DisableCarriedListHover->K2Node_DynamicCast_bSuccess_2 // char class Get_btn_ArmorTree_Visibility_1: [+] 0x8 Get_btn_ArmorTree_Visibility_1->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x10 Get_btn_ArmorTree_Visibility_1->K2Node_DynamicCast_AsBravo_Hotel_Game_State // struct ABravoHotelGameState [+] 0x18 Get_btn_ArmorTree_Visibility_1->K2Node_DynamicCast_bSuccess // char [+] 0x19 Get_btn_ArmorTree_Visibility_1->CallFunc_Greater_IntInt_ReturnValue // char class GetWearItemKey: [+] 0x4 GetWearItemKey->ItemKey // struct FName [+] 0xC GetWearItemKey->___int_Array_Index_Variable // int32_t [+] 0x10 GetWearItemKey->___int_Loop_Counter_Variable // int32_t [+] 0x14 GetWearItemKey->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 GetWearItemKey->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x20 GetWearItemKey->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x28 GetWearItemKey->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x30 GetWearItemKey->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0xC8 GetWearItemKey->CallFunc_Less_IntInt_ReturnValue // char [+] 0xD0 GetWearItemKey->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x560 GetWearItemKey->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x561 GetWearItemKey->CallFunc_EqualEqual_ByteByte_ReturnValue // char class HoverItems: [+] 0x10 HoverItems->___int_Array_Index_Variable // int32_t [+] 0x14 HoverItems->___int_Loop_Counter_Variable // int32_t [+] 0x18 HoverItems->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 HoverItems->CallFunc_Map_Values_Values // struct TArray [+] 0x30 HoverItems->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x38 HoverItems->CallFunc_Array_Get_Item // struct UUW-Inventory_EquippedSlot_C [+] 0x40 HoverItems->CallFunc_Less_IntInt_ReturnValue // char [+] 0x48 HoverItems->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xE0 HoverItems->CallFunc_Array_Contains_ReturnValue // char class CompleteItems: [+] 0x10 CompleteItems->LocalInventoryCompoenent // struct UPlayerInventoryComponent [+] 0x18 CompleteItems->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1C CompleteItems->___int_Loop_Counter_Variable // int32_t [+] 0x20 CompleteItems->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x24 CompleteItems->___int_Array_Index_Variable // int32_t [+] 0x28 CompleteItems->___int_Array_Index_Variable_2 // int32_t [+] 0x2C CompleteItems->CallFunc_Array_Get_Item // struct FName [+] 0x34 CompleteItems->___int_Loop_Counter_Variable_2 // int32_t [+] 0x38 CompleteItems->CallFunc_Less_IntInt_ReturnValue // char [+] 0x3C CompleteItems->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x40 CompleteItems->CallFunc_GetInventoryComponent_Result // char [+] 0x48 CompleteItems->CallFunc_GetInventoryComponent_InventoryComponentRef // struct UPlayerInventoryComponent [+] 0x50 CompleteItems->CallFunc_Map_Values_Values // struct TArray [+] 0x60 CompleteItems->CallFunc_Array_Get_Item_2 // struct UUW-Inventory_EquippedSlot_C [+] 0x68 CompleteItems->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x6C CompleteItems->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x70 CompleteItems->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x108 CompleteItems->CallFunc_Array_Contains_ReturnValue // char [+] 0x109 CompleteItems->CallFunc_IsNeededMaterialOnItem_ReturnValue // char class HoverRecipeTree: [+] 0x8 HoverRecipeTree->LocalInventoryComponent // struct UPlayerInventoryComponent [+] 0x10 HoverRecipeTree->___int_Array_Index_Variable // int32_t [+] 0x14 HoverRecipeTree->___int_Loop_Counter_Variable // int32_t [+] 0x18 HoverRecipeTree->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1C HoverRecipeTree->CallFunc_GetInventoryComponent_Result // char [+] 0x20 HoverRecipeTree->CallFunc_GetInventoryComponent_InventoryComponentRef // struct UPlayerInventoryComponent [+] 0x28 HoverRecipeTree->CallFunc_Map_Values_Values // struct TArray [+] 0x38 HoverRecipeTree->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x40 HoverRecipeTree->CallFunc_Array_Get_Item // struct UUW-Inventory_EquippedSlot_C [+] 0x48 HoverRecipeTree->CallFunc_Less_IntInt_ReturnValue // char [+] 0x50 HoverRecipeTree->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xE8 HoverRecipeTree->CallFunc_IsNeededMaterialOnItem_ReturnValue // char [+] 0xE9 HoverRecipeTree->CallFunc_NotEqual_NameName_ReturnValue // char class ShowStatupAnim: [+] 0x1C ShowStatupAnim->StatType // enum class EStatupAnimType [+] 0x1D ShowStatupAnim->K2Node_SwitchEnum_CmpSuccess // char class BP-Weapon_PPSh-41_LV5_A_C: class DefaultLevelSequenceInstanceData: [+] 0x30 DefaultLevelSequenceInstanceData->TransformOriginActor // struct UActor [+] 0x40 DefaultLevelSequenceInstanceData->TransformOrigin // struct FTransform class LevelSequenceMetaData: class LevelSequence: [+] 0x348 LevelSequence->MovieScene // struct UMovieScene [+] 0x350 LevelSequence->ObjectReferences // struct FLevelSequenceObjectReferenceMap [+] 0x3A0 LevelSequence->BindingReferences // struct FLevelSequenceBindingReferences [+] 0x440 LevelSequence->PossessedObjects // struct TMap [+] 0x490 LevelSequence->DirectorClass // struct UClass* class LevelSequenceBurnInInitSettings: class LevelSequenceBurnInOptions: [+] 0x28 LevelSequenceBurnInOptions->bUseBurnIn // char [+] 0x30 LevelSequenceBurnInOptions->BurnInClass // struct FSoftClassPath [+] 0x48 LevelSequenceBurnInOptions->Settings // struct ULevelSequenceBurnInInitSettings class LevelSequenceActor: [+] 0x338 LevelSequenceActor->PlaybackSettings // struct FMovieSceneSequencePlaybackSettings [+] 0x350 LevelSequenceActor->SequencePlayer // struct ULevelSequencePlayer [+] 0x358 LevelSequenceActor->LevelSequence // struct FSoftObjectPath [+] 0x370 LevelSequenceActor->AdditionalEventReceivers // struct TArray [+] 0x380 LevelSequenceActor->CameraSettings // struct FLevelSequenceCameraSettings [+] 0x388 LevelSequenceActor->BurnInOptions // struct ULevelSequenceBurnInOptions [+] 0x390 LevelSequenceActor->BindingOverrides // struct UMovieSceneBindingOverrides [+] 0x398 LevelSequenceActor->bAutoPlay // char [+] 0x398 LevelSequenceActor->bOverrideInstanceData // char [+] 0x398 LevelSequenceActor->bReplicatePlayback // char [+] 0x3A0 LevelSequenceActor->DefaultInstanceData // struct Object [+] 0x3A8 LevelSequenceActor->BurnInInstance // struct ULevelSequenceBurnIn [+] 0x3B0 LevelSequenceActor->bShowBurnin // char class LevelSequenceBurnIn: [+] 0x248 LevelSequenceBurnIn->FrameInformation // struct FLevelSequencePlayerSnapshot [+] 0x300 LevelSequenceBurnIn->LevelSequenceActor // struct ALevelSequenceActor class LevelSequenceDirector: [+] 0x28 LevelSequenceDirector->Player // struct ULevelSequencePlayer class LegacyLevelSequenceDirectorBlueprint: class LevelSequencePlayer: [+] 0x890 LevelSequencePlayer->OnCameraCut // struct FMulticastInlineDelegate class LevelSequenceMediaController: [+] 0x330 LevelSequenceMediaController->Sequence // struct ALevelSequenceActor [+] 0x338 LevelSequenceMediaController->MediaComponent // struct UMediaComponent [+] 0x340 LevelSequenceMediaController->ServerStartTimeSeconds // float class OnLevelSequencePlayerCameraCutEvent__DelegateSignature: class AddBinding: [+] 0x18 AddBinding->Actor // struct UActor [+] 0x20 AddBinding->bAllowBindingsFromAsset // char class AddBindingByTag: [+] 0x8 AddBindingByTag->Actor // struct UActor [+] 0x10 AddBindingByTag->bAllowBindingsFromAsset // char class FindNamedBinding: [+] 0x8 FindNamedBinding->ReturnValue // struct FMovieSceneObjectBindingID class FindNamedBindings: [+] 0x8 FindNamedBindings->ReturnValue // struct TArray class GetSequence: class GetSequencePlayer: class HideBurnin: class LoadSequence: class OnLevelSequenceLoaded__DelegateSignature: class RemoveBinding: [+] 0x18 RemoveBinding->Actor // struct UActor class RemoveBindingByTag: [+] 0x8 RemoveBindingByTag->Actor // struct UActor class ResetBinding: class ResetBindings: class SetBinding: [+] 0x18 SetBinding->Actors // struct TArray [+] 0x28 SetBinding->bAllowBindingsFromAsset // char class SetBindingByTag: [+] 0x8 SetBindingByTag->Actors // struct TArray [+] 0x18 SetBindingByTag->bAllowBindingsFromAsset // char class SetEventReceivers: class SetReplicatePlayback: class SetSequence: class ShowBurnin: class LevelSequenceCameraSettings: [+] 0x1 LevelSequenceCameraSettings->AspectRatioAxisConstraint // char class BoundActorProxy: class LevelSequenceBindingReferences: [+] 0x50 LevelSequenceBindingReferences->AnimSequenceInstances // struct TSet class LevelSequenceBindingReferenceArray: class LevelSequenceBindingReference: [+] 0x10 LevelSequenceBindingReference->ExternalObjectPath // struct FSoftObjectPath [+] 0x28 LevelSequenceBindingReference->ObjectPath // struct FString class LevelSequenceObjectReferenceMap: class LevelSequenceLegacyObjectReference: class LevelSequenceObject: [+] 0x20 LevelSequenceObject->ComponentName // struct FString [+] 0x30 LevelSequenceObject->CachedComponent // struct TWeakObjectPtr class LevelSequencePlayerSnapshot: [+] 0x10 LevelSequencePlayerSnapshot->MasterTime // struct FQualifiedFrameTime [+] 0x20 LevelSequencePlayerSnapshot->SourceTime // struct FQualifiedFrameTime [+] 0x30 LevelSequencePlayerSnapshot->CurrentShotName // struct FString [+] 0x40 LevelSequencePlayerSnapshot->CurrentShotLocalTime // struct FQualifiedFrameTime [+] 0x50 LevelSequencePlayerSnapshot->CurrentShotSourceTime // struct FQualifiedFrameTime [+] 0x60 LevelSequencePlayerSnapshot->SourceTimecode // struct FString [+] 0x70 LevelSequencePlayerSnapshot->CameraComponent // struct TSoftObjectPtr [+] 0x98 LevelSequencePlayerSnapshot->Settings // struct FLevelSequenceSnapshotSettings [+] 0xA8 LevelSequencePlayerSnapshot->ActiveShot // struct ULevelSequence [+] 0xB0 LevelSequencePlayerSnapshot->ShotID // struct FMovieSceneSequenceID class LevelSequenceSnapshotSettings: [+] 0x4 LevelSequenceSnapshotSettings->FrameRate // struct FFrameRate class CopyMetaData: [+] 0x8 CopyMetaData->ReturnValue // struct Object class FindMetaDataByClass: [+] 0x8 FindMetaDataByClass->ReturnValue // struct Object class FindOrAddMetaDataByClass: [+] 0x8 FindOrAddMetaDataByClass->ReturnValue // struct Object class RemoveMetaDataByClass: class SetBurnIn: class GetSettingsClass: class SetSettings: class OnCreated: class CreateLevelSequencePlayer: [+] 0x8 CreateLevelSequencePlayer->LevelSequence // struct ULevelSequence [+] 0x10 CreateLevelSequencePlayer->Settings // struct FMovieSceneSequencePlaybackSettings [+] 0x28 CreateLevelSequencePlayer->OutActor // struct ALevelSequenceActor [+] 0x30 CreateLevelSequencePlayer->ReturnValue // struct ULevelSequencePlayer class GetActiveCameraComponent: class GetMediaComponent: class GetSequence: class OnRep_ServerStartTimeSeconds: class Play: class SynchronizeToServer: class UW-HUDMessageWidget_C: [+] 0x258 UW-HUDMessageWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x260 UW-HUDMessageWidget_C->Anim_9WarningMessage // struct UWidgetAnimation [+] 0x268 UW-HUDMessageWidget_C->Anim_10SupplyMessage // struct UWidgetAnimation [+] 0x270 UW-HUDMessageWidget_C->Anim_8LevelUpMessage // struct UWidgetAnimation [+] 0x278 UW-HUDMessageWidget_C->Anim_4GameStartMessage // struct UWidgetAnimation [+] 0x280 UW-HUDMessageWidget_C->Anim_27Revival // struct UWidgetAnimation [+] 0x288 UW-HUDMessageWidget_C->Anim_TeamKillWarning // struct UWidgetAnimation [+] 0x290 UW-HUDMessageWidget_C->0BlueZoneDesc // struct UCanvasPanel [+] 0x298 UW-HUDMessageWidget_C->10SupplyMessage // struct UCanvasPanel [+] 0x2A0 UW-HUDMessageWidget_C->11BroadcastMessage // struct UCanvasPanel [+] 0x2A8 UW-HUDMessageWidget_C->12TeamKillWarning // struct UCanvasPanel [+] 0x2B0 UW-HUDMessageWidget_C->13ActionDescription // struct UCanvasPanel [+] 0x2B8 UW-HUDMessageWidget_C->14Action // struct UCanvasPanel [+] 0x2C0 UW-HUDMessageWidget_C->15CastingMessage // struct UCanvasPanel [+] 0x2C8 UW-HUDMessageWidget_C->16CastingCount // struct UCanvasPanel [+] 0x2D0 UW-HUDMessageWidget_C->17CastingCancelInfo // struct UCanvasPanel [+] 0x2D8 UW-HUDMessageWidget_C->18ActionMessage // struct UCanvasPanel [+] 0x2E0 UW-HUDMessageWidget_C->19CoreInfo // struct UCanvasPanel [+] 0x2E8 UW-HUDMessageWidget_C->1BlueZoneName // struct UCanvasPanel [+] 0x2F0 UW-HUDMessageWidget_C->20ZeroingDistance // struct UCanvasPanel [+] 0x2F8 UW-HUDMessageWidget_C->21PlayerReportInfo // struct UCanvasPanel [+] 0x300 UW-HUDMessageWidget_C->22SpectatorCount // struct UCanvasPanel [+] 0x308 UW-HUDMessageWidget_C->23PlayerInfo // struct UCanvasPanel [+] 0x310 UW-HUDMessageWidget_C->24RoundOverInfo // struct UCanvasPanel [+] 0x318 UW-HUDMessageWidget_C->25RoundOver // struct UCanvasPanel [+] 0x320 UW-HUDMessageWidget_C->26GuideWidget // struct UCanvasPanel [+] 0x328 UW-HUDMessageWidget_C->27Revival // struct UCanvasPanel [+] 0x330 UW-HUDMessageWidget_C->28RequestMessageInfo_2 // struct UCanvasPanel [+] 0x338 UW-HUDMessageWidget_C->29EndResuscitated // struct UCanvasPanel [+] 0x340 UW-HUDMessageWidget_C->2GameCountDown // struct UCanvasPanel [+] 0x348 UW-HUDMessageWidget_C->30ItemCancelMessage // struct UCanvasPanel [+] 0x350 UW-HUDMessageWidget_C->3GameCountDownNum // struct UCanvasPanel [+] 0x358 UW-HUDMessageWidget_C->4GameStartMessage // struct UCanvasPanel [+] 0x360 UW-HUDMessageWidget_C->5ChangeClassInfo // struct UCanvasPanel [+] 0x368 UW-HUDMessageWidget_C->6KillMessage // struct UCanvasPanel [+] 0x370 UW-HUDMessageWidget_C->7KillCount // struct UCanvasPanel [+] 0x378 UW-HUDMessageWidget_C->8LevelUpMessage // struct UCanvasPanel [+] 0x380 UW-HUDMessageWidget_C->9WarningMessage // struct UCanvasPanel [+] 0x388 UW-HUDMessageWidget_C->HUDList // struct UCanvasPanel [+] 0x390 UW-HUDMessageWidget_C->Image // struct UImage [+] 0x398 UW-HUDMessageWidget_C->Image_1 // struct UImage [+] 0x3A0 UW-HUDMessageWidget_C->Image_2 // struct UImage [+] 0x3A8 UW-HUDMessageWidget_C->Image_4 // struct UImage [+] 0x3B0 UW-HUDMessageWidget_C->Image_5 // struct UImage [+] 0x3B8 UW-HUDMessageWidget_C->Image_8 // struct UImage [+] 0x3C0 UW-HUDMessageWidget_C->Image_248 // struct UImage [+] 0x3C8 UW-HUDMessageWidget_C->RichT_ResustingOwnerName // struct URichTextBlock [+] 0x3D0 UW-HUDMessageWidget_C->ShowMessageFree<> // struct URichTextBlock [+] 0x3D8 UW-HUDMessageWidget_C->UW-GuideWidget // struct UUW-GuideWidget_C [+] 0x3E0 UW-HUDMessageWidget_C->UW-ListWidget_CoreInfo // struct UUW-ListWidget_C [+] 0x3E8 UW-HUDMessageWidget_C->UW-ListWidget_MyKillMessage // struct UUW-ListWidget_C [+] 0x3F0 UW-HUDMessageWidget_C->UW-ListWidget_Request // struct UUW-ListWidget_C [+] 0x3F8 UW-HUDMessageWidget_C->UW-MyKillCountMessageWidget // struct UUW-MyKillCountMessageWidget_C [+] 0x400 UW-HUDMessageWidget_C->UW-Timer // struct UUW-Timer_C [+] 0x408 UW-HUDMessageWidget_C->LastPriority // struct TMap [+] 0x458 UW-HUDMessageWidget_C->ShowAnimList // struct TArray [+] 0x468 UW-HUDMessageWidget_C->HideAnimList // struct TArray [+] 0x478 UW-HUDMessageWidget_C->ShowAnimTime // float [+] 0x47C UW-HUDMessageWidget_C->HideAnimTime // float [+] 0x480 UW-HUDMessageWidget_C->TimerList // struct TMap [+] 0x4D0 UW-HUDMessageWidget_C->TeamKillWarningAnimLoopNum // int32_t [+] 0x4D8 UW-HUDMessageWidget_C->CheatMessage // struct FText class ExecuteUbergraph_UW-HUDMessageWidget: [+] 0x4 ExecuteUbergraph_UW-HUDMessageWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x3C ExecuteUbergraph_UW-HUDMessageWidget->K2Node_Event_InDeltaTime // float [+] 0x40 ExecuteUbergraph_UW-HUDMessageWidget->K2Node_Event_Animation // struct UWidgetAnimation [+] 0x48 ExecuteUbergraph_UW-HUDMessageWidget->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x49 ExecuteUbergraph_UW-HUDMessageWidget->K2Node_CustomEvent_MessageType // enum class EHUDMessageType [+] 0x4A ExecuteUbergraph_UW-HUDMessageWidget->K2Node_SwitchEnum_CmpSuccess // char [+] 0x50 ExecuteUbergraph_UW-HUDMessageWidget->CallFunc_GetPanelWidget_PanelWidget // struct UPanelWidget [+] 0x58 ExecuteUbergraph_UW-HUDMessageWidget->CallFunc_IsValid_ReturnValue // char [+] 0x5C ExecuteUbergraph_UW-HUDMessageWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x6C ExecuteUbergraph_UW-HUDMessageWidget->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0x6D ExecuteUbergraph_UW-HUDMessageWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x70 ExecuteUbergraph_UW-HUDMessageWidget->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x78 ExecuteUbergraph_UW-HUDMessageWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x79 ExecuteUbergraph_UW-HUDMessageWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x80 ExecuteUbergraph_UW-HUDMessageWidget->K2Node_CustomEvent_List // struct TArray [+] 0x90 ExecuteUbergraph_UW-HUDMessageWidget->K2Node_MakeStruct_BravoHotelHUDMessageRow // struct FBravoHotelHUDMessageRow class OnGameUserSettingsApply_GamePlay_Event_1: class Construct: class ShowHUDMessageAtNum: class OnAnimationFinished: class Tick: [+] 0x38 Tick->InDeltaTime // float class ShowHUDMessage: [+] 0x68 ShowHUDMessage->CurrentTimerTime // float [+] 0x70 ShowHUDMessage->CurrentShowAnim // struct UWidgetAnimation [+] 0x78 ShowHUDMessage->CurrentMessage // struct FText [+] 0x90 ShowHUDMessage->CurrentPanel // struct UPanelWidget [+] 0x98 ShowHUDMessage->bIsDefaultShowAnim // char [+] 0xA0 ShowHUDMessage->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0xA8 ShowHUDMessage->K2Node_DynamicCast_AsAk_Audio_Event // struct UAkAudioEvent [+] 0xB0 ShowHUDMessage->K2Node_DynamicCast_bSuccess // char [+] 0xB1 ShowHUDMessage->CallFunc_CheckPriority_CanMessage // char [+] 0xB2 ShowHUDMessage->CallFunc_IsValid_ReturnValue // char [+] 0xB3 ShowHUDMessage->K2Node_SwitchEnum_CmpSuccess // char [+] 0xB8 ShowHUDMessage->CallFunc_GetPanelWidget_PanelWidget // struct UPanelWidget [+] 0xC0 ShowHUDMessage->___struct_Variable // struct TArray [+] 0xD0 ShowHUDMessage->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0xD8 ShowHUDMessage->___struct_Variable_2 // struct TArray [+] 0xE8 ShowHUDMessage->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0xF0 ShowHUDMessage->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x100 ShowHUDMessage->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0x104 ShowHUDMessage->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x105 ShowHUDMessage->CallFunc_IsValid_ReturnValue_2 // char class HideHUDMessage: [+] 0x8 HideHUDMessage->CurrentPanel // struct UPanelWidget [+] 0x10 HideHUDMessage->DefaultSetting // char [+] 0x11 HideHUDMessage->K2Node_SwitchEnum_CmpSuccess // char [+] 0x18 HideHUDMessage->CallFunc_GetPanelWidget_PanelWidget // struct UPanelWidget [+] 0x20 HideHUDMessage->CallFunc_IsValid_ReturnValue // char class GetPanelWidget: [+] 0x8 GetPanelWidget->PanelWidget // struct UPanelWidget [+] 0x10 GetPanelWidget->TmpPanelWidget // struct UPanelWidget [+] 0x18 GetPanelWidget->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x20 GetPanelWidget->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x28 GetPanelWidget->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x30 GetPanelWidget->K2Node_DynamicCast_AsPanel_Widget // struct UPanelWidget [+] 0x38 GetPanelWidget->K2Node_DynamicCast_bSuccess // char [+] 0x39 GetPanelWidget->CallFunc_Less_IntInt_ReturnValue // char class CheckPriority: [+] 0x4 CheckPriority->Priority // int32_t [+] 0x8 CheckPriority->CanMessage // char [+] 0x9 CheckPriority->CallFunc_Map_Remove_ReturnValue // char [+] 0xC CheckPriority->CallFunc_Map_Find_Value // int32_t [+] 0x10 CheckPriority->CallFunc_Map_Find_ReturnValue // char [+] 0x11 CheckPriority->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x12 CheckPriority->CallFunc_Greater_IntInt_ReturnValue // char class SetMessageText: [+] 0x8 SetMessageText->Message // struct FText [+] 0x20 SetMessageText->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x28 SetMessageText->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x30 SetMessageText->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x38 SetMessageText->K2Node_DynamicCast_AsText // struct UTextBlock [+] 0x40 SetMessageText->K2Node_DynamicCast_bSuccess // char class ShowDefaultAnim: [+] 0x8 ShowDefaultAnim->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0x9 ShowDefaultAnim->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xA ShowDefaultAnim->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0xC ShowDefaultAnim->CallFunc_Array_AddUnique_ReturnValue // int32_t class HideDefaultAnim: [+] 0x8 HideDefaultAnim->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0xC HideDefaultAnim->CallFunc_Array_AddUnique_ReturnValue // int32_t class PlayShowAnim: [+] 0x4 PlayShowAnim->___int_Array_Index_Variable // int32_t [+] 0x8 PlayShowAnim->___int_Loop_Counter_Variable // int32_t [+] 0xC PlayShowAnim->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 PlayShowAnim->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x18 PlayShowAnim->CallFunc_Array_Get_Item // struct UPanelWidget [+] 0x20 PlayShowAnim->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x24 PlayShowAnim->CallFunc_IsValid_ReturnValue // char [+] 0x25 PlayShowAnim->CallFunc_Less_IntInt_ReturnValue // char [+] 0x26 PlayShowAnim->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0x28 PlayShowAnim->CallFunc_GetRenderOpacity_ReturnValue // float [+] 0x2C PlayShowAnim->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x30 PlayShowAnim->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char class PlayHideAnim: [+] 0x4 PlayHideAnim->___int_Array_Index_Variable // int32_t [+] 0x8 PlayHideAnim->___int_Loop_Counter_Variable // int32_t [+] 0xC PlayHideAnim->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 PlayHideAnim->CallFunc_Array_Get_Item // struct UPanelWidget [+] 0x18 PlayHideAnim->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x1C PlayHideAnim->CallFunc_IsValid_ReturnValue // char [+] 0x1D PlayHideAnim->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0x20 PlayHideAnim->CallFunc_GetRenderOpacity_ReturnValue // float [+] 0x24 PlayHideAnim->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 PlayHideAnim->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x2C PlayHideAnim->CallFunc_Less_IntInt_ReturnValue // char [+] 0x2D PlayHideAnim->CallFunc_LessEqual_FloatFloat_ReturnValue // char class CalcTimerCount: [+] 0x4 CalcTimerCount->___int_Array_Index_Variable // int32_t [+] 0x8 CalcTimerCount->___int_Loop_Counter_Variable // int32_t [+] 0xC CalcTimerCount->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 CalcTimerCount->CallFunc_Map_Keys_Keys // struct TArray [+] 0x20 CalcTimerCount->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 CalcTimerCount->CallFunc_Array_Get_Item // struct UPanelWidget [+] 0x30 CalcTimerCount->CallFunc_Less_IntInt_ReturnValue // char [+] 0x31 CalcTimerCount->CallFunc_Map_Remove_ReturnValue // char [+] 0x34 CalcTimerCount->CallFunc_Map_Find_Value // float [+] 0x38 CalcTimerCount->CallFunc_Map_Find_ReturnValue // char [+] 0x3C CalcTimerCount->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x40 CalcTimerCount->CallFunc_LessEqual_FloatFloat_ReturnValue // char class AddToTimerList: [+] 0x8 AddToTimerList->Time // float class ResetPriority: [+] 0x8 ResetPriority->PanelWidget // struct UPanelWidget [+] 0x10 ResetPriority->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0x11 ResetPriority->CallFunc_Map_Remove_ReturnValue // char [+] 0x12 ResetPriority->CallFunc_EqualEqual_ByteByte_ReturnValue // char class PlayTeamKillWarningAnim: [+] 0x4 PlayTeamKillWarningAnim->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x8 PlayTeamKillWarningAnim->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x10 PlayTeamKillWarningAnim->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x18 PlayTeamKillWarningAnim->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0x19 PlayTeamKillWarningAnim->CallFunc_Not_PreBool_ReturnValue // char class ShowGuideWidget: class GetCoreInfoWidget: [+] 0x8 GetCoreInfoWidget->CallFunc_HasAnyChildren_ReturnValue // char [+] 0x10 GetCoreInfoWidget->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x18 GetCoreInfoWidget->K2Node_DynamicCast_AsUW_List_Widget // struct UUW-ListWidget_C [+] 0x20 GetCoreInfoWidget->K2Node_DynamicCast_bSuccess // char class AddCoreInfoWidget: [+] 0x18 AddCoreInfoWidget->LocalType // struct FString [+] 0x28 AddCoreInfoWidget->LocalMessage // struct FText [+] 0x40 AddCoreInfoWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x50 AddCoreInfoWidget->CallFunc_GetCoreInfoWidget_CoreInfoWidget // struct UUW-ListWidget_C [+] 0x58 AddCoreInfoWidget->CallFunc_Split_LeftS // struct FString [+] 0x68 AddCoreInfoWidget->CallFunc_Split_RightS // struct FString [+] 0x78 AddCoreInfoWidget->CallFunc_Split_ReturnValue // char [+] 0x79 AddCoreInfoWidget->CallFunc_IsValid_ReturnValue // char [+] 0x80 AddCoreInfoWidget->CallFunc_Split_LeftS_2 // struct FString [+] 0x90 AddCoreInfoWidget->CallFunc_Split_RightS_2 // struct FString [+] 0xA0 AddCoreInfoWidget->CallFunc_Split_ReturnValue_2 // char [+] 0xA8 AddCoreInfoWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText class Get Request Message Widget: [+] 0x8 Get Request Message Widget->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x10 Get Request Message Widget->CallFunc_HasAnyChildren_ReturnValue // char [+] 0x18 Get Request Message Widget->K2Node_DynamicCast_AsUW_List_Widget // struct UUW-ListWidget_C [+] 0x20 Get Request Message Widget->K2Node_DynamicCast_bSuccess // char class ShowResuscitatingWidget: [+] 0x18 ShowResuscitatingWidget->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x58 ShowResuscitatingWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x60 ShowResuscitatingWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x68 ShowResuscitatingWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x70 ShowResuscitatingWidget->K2Node_DynamicCast_bSuccess // char [+] 0x71 ShowResuscitatingWidget->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0x78 ShowResuscitatingWidget->CallFunc_GetResuscitater_ReturnValue // struct ABravoHotelCharacter [+] 0x80 ShowResuscitatingWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x81 ShowResuscitatingWidget->CallFunc_IsValid_ReturnValue // char [+] 0x88 ShowResuscitatingWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x90 ShowResuscitatingWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x98 ShowResuscitatingWidget->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0xA8 ShowResuscitatingWidget->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0xB0 ShowResuscitatingWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0xC8 ShowResuscitatingWidget->K2Node_SwitchInteger_CmpSuccess // char [+] 0xD0 ShowResuscitatingWidget->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x110 ShowResuscitatingWidget->K2Node_MakeArray_Array // struct TArray [+] 0x120 ShowResuscitatingWidget->CallFunc_Format_ReturnValue // struct FText class ShowCustomAnim: [+] 0x8 ShowCustomAnim->CustomAnim // struct UWidgetAnimation [+] 0x10 ShowCustomAnim->CallFunc_IsValid_ReturnValue // char [+] 0x18 ShowCustomAnim->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x20 ShowCustomAnim->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0x21 ShowCustomAnim->CallFunc_EqualEqual_ByteByte_ReturnValue // char class GetMyKillCountMessageWidget: class UW-WorldMapAreaWidget_C: class BP-DestructibleInterface_C: class IncreaseDestructibleComponentCount: class DecreaseDestructibleComponentCount: class MovieSceneCaptureProtocolBase: [+] 0x50 MovieSceneCaptureProtocolBase->State // enum class EMovieSceneCaptureProtocolState class MovieSceneAudioCaptureProtocolBase: class NullAudioCaptureProtocol: class MasterAudioSubmixCaptureProtocol: [+] 0x58 MasterAudioSubmixCaptureProtocol->Filename // struct FString class MovieSceneImageCaptureProtocolBase: class CompositionGraphCaptureProtocol: [+] 0x58 CompositionGraphCaptureProtocol->IncludeRenderPasses // struct FCompositionGraphCapturePasses [+] 0x68 CompositionGraphCaptureProtocol->bCaptureFramesInHDR // char [+] 0x6C CompositionGraphCaptureProtocol->HDRCompressionQuality // int32_t [+] 0x70 CompositionGraphCaptureProtocol->CaptureGamut // char [+] 0x78 CompositionGraphCaptureProtocol->PostProcessingMaterial // struct FSoftObjectPath [+] 0x90 CompositionGraphCaptureProtocol->bDisableScreenPercentage // char [+] 0x98 CompositionGraphCaptureProtocol->PostProcessingMaterialPtr // struct UMaterialInterface class FrameGrabberProtocol: class ImageSequenceProtocol: class CompressedImageSequenceProtocol: [+] 0xD8 CompressedImageSequenceProtocol->CompressionQuality // int32_t class ImageSequenceProtocol_BMP: class ImageSequenceProtocol_PNG: class ImageSequenceProtocol_JPG: class ImageSequenceProtocol_EXR: [+] 0xD8 ImageSequenceProtocol_EXR->bCompressed // char [+] 0xD9 ImageSequenceProtocol_EXR->CaptureGamut // char class MovieSceneCaptureInterface: class MovieSceneCapture: [+] 0x38 MovieSceneCapture->ImageCaptureProtocolType // struct FSoftClassPath [+] 0x50 MovieSceneCapture->AudioCaptureProtocolType // struct FSoftClassPath [+] 0x68 MovieSceneCapture->ImageCaptureProtocol // struct UMovieSceneImageCaptureProtocolBase [+] 0x70 MovieSceneCapture->AudioCaptureProtocol // struct UMovieSceneAudioCaptureProtocolBase [+] 0x78 MovieSceneCapture->Settings // struct FMovieSceneCaptureSettings [+] 0xE8 MovieSceneCapture->bUseSeparateProcess // char [+] 0xE9 MovieSceneCapture->bCloseEditorWhenCaptureStarts // char [+] 0xF0 MovieSceneCapture->AdditionalCommandLineArguments // struct FString [+] 0x100 MovieSceneCapture->InheritedCommandLineArguments // struct FString class LevelCapture: [+] 0x220 LevelCapture->bAutoStartCapture // char [+] 0x22C LevelCapture->PrerequisiteActorId // struct FGuid class MovieSceneCaptureEnvironment: class UserDefinedCaptureProtocol: [+] 0x58 UserDefinedCaptureProtocol->World // struct UWorld class UserDefinedImageCaptureProtocol: [+] 0xD8 UserDefinedImageCaptureProtocol->Format // enum class EDesiredImageFormat [+] 0xD9 UserDefinedImageCaptureProtocol->bEnableCompression // char [+] 0xDC UserDefinedImageCaptureProtocol->CompressionQuality // int32_t class VideoCaptureProtocol: [+] 0x68 VideoCaptureProtocol->bUseCompression // char [+] 0x6C VideoCaptureProtocol->CompressionQuality // float class EHDRCaptureGamut: class EMovieSceneCaptureProtocolState: class CompositionGraphCapturePasses: class FrameMetrics: [+] 0x4 FrameMetrics->FrameDelta // float [+] 0x8 FrameMetrics->FrameNumber // int32_t [+] 0xC FrameMetrics->NumDroppedFrames // int32_t class MovieSceneCaptureSettings: [+] 0x10 MovieSceneCaptureSettings->GameModeOverride // struct UClass* [+] 0x18 MovieSceneCaptureSettings->OutputFormat // struct FString [+] 0x28 MovieSceneCaptureSettings->bOverwriteExisting // char [+] 0x29 MovieSceneCaptureSettings->bUseRelativeFrameNumbers // char [+] 0x2C MovieSceneCaptureSettings->HandleFrames // int32_t [+] 0x30 MovieSceneCaptureSettings->MovieExtension // struct FString [+] 0x40 MovieSceneCaptureSettings->ZeroPadFrameNumbers // char [+] 0x44 MovieSceneCaptureSettings->FrameRate // struct FFrameRate [+] 0x4C MovieSceneCaptureSettings->bUseCustomFrameRate // char [+] 0x50 MovieSceneCaptureSettings->CustomFrameRate // struct FFrameRate [+] 0x58 MovieSceneCaptureSettings->Resolution // struct FCaptureResolution [+] 0x60 MovieSceneCaptureSettings->bEnableTextureStreaming // char [+] 0x61 MovieSceneCaptureSettings->bCinematicEngineScalability // char [+] 0x62 MovieSceneCaptureSettings->bCinematicMode // char [+] 0x63 MovieSceneCaptureSettings->bAllowMovement // char [+] 0x64 MovieSceneCaptureSettings->bAllowTurning // char [+] 0x65 MovieSceneCaptureSettings->bShowPlayer // char [+] 0x66 MovieSceneCaptureSettings->bShowHUD // char [+] 0x67 MovieSceneCaptureSettings->bUsePathTracer // char [+] 0x68 MovieSceneCaptureSettings->PathTracerSamplePerPixel // int32_t class CaptureResolution: [+] 0x4 CaptureResolution->ResY // int32_t class CapturedPixels: class CapturedPixelsID: class GetState: class IsCapturing: class GetAudioCaptureProtocol: class GetImageCaptureProtocol: class SetAudioCaptureProtocolType: class SetImageCaptureProtocolType: class FindAudioCaptureProtocol: class FindImageCaptureProtocol: class GetCaptureElapsedTime: class GetCaptureFrameNumber: class IsCaptureInProgress: class GenerateFilename: [+] 0x10 GenerateFilename->ReturnValue // struct FString class GetCurrentFrameMetrics: class OnBeginFinalize: class OnCanFinalize: class OnCaptureFrame: class OnFinalize: class OnPauseCapture: class OnPixelsReceived: [+] 0x10 OnPixelsReceived->ID // struct FCapturedPixelsID [+] 0x60 OnPixelsReceived->FrameMetrics // struct FFrameMetrics class OnPreTick: class OnSetup: class OnStartCapture: class OnTick: class OnWarmUp: class ResolveBuffer: [+] 0x8 ResolveBuffer->BufferID // struct FCapturedPixelsID class StartCapturingFinalPixels: class StopCapturingFinalPixels: class GenerateFilenameForBuffer: [+] 0x8 GenerateFilenameForBuffer->StreamID // struct FCapturedPixelsID [+] 0x58 GenerateFilenameForBuffer->ReturnValue // struct FString class GenerateFilenameForCurrentFrame: class WriteImageToDisk: [+] 0x10 WriteImageToDisk->StreamID // struct FCapturedPixelsID [+] 0x60 WriteImageToDisk->FrameMetrics // struct FFrameMetrics [+] 0x70 WriteImageToDisk->bCopyImageData // char class UW-ReplayTimelineBasic_C: [+] 0x360 UW-ReplayTimelineBasic_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x368 UW-ReplayTimelineBasic_C->Bg // struct UImage [+] 0x370 UW-ReplayTimelineBasic_C->Border_Timeline // struct UTimelineBorder [+] 0x378 UW-ReplayTimelineBasic_C->Border_TimeToGo // struct UBorder [+] 0x380 UW-ReplayTimelineBasic_C->BT_FreeCam // struct UButton [+] 0x388 UW-ReplayTimelineBasic_C->BT_ReplayPause // struct UButton [+] 0x390 UW-ReplayTimelineBasic_C->BT_ReplayResume // struct UButton [+] 0x398 UW-ReplayTimelineBasic_C->BT_SpeedDown // struct UButton [+] 0x3A0 UW-ReplayTimelineBasic_C->BT_SpeedUp // struct UButton [+] 0x3A8 UW-ReplayTimelineBasic_C->BT_TimelineScaleDown // struct UButton [+] 0x3B0 UW-ReplayTimelineBasic_C->BT_TimelineScaleUp // struct UButton [+] 0x3B8 UW-ReplayTimelineBasic_C->Canvas_EventMarkers // struct UCanvasPanel [+] 0x3C0 UW-ReplayTimelineBasic_C->Chk_ShowKill // struct UCheckBox [+] 0x3C8 UW-ReplayTimelineBasic_C->Chk_ShowKnockout // struct UCheckBox [+] 0x3D0 UW-ReplayTimelineBasic_C->Chk_ShowMyKill // struct UCheckBox [+] 0x3D8 UW-ReplayTimelineBasic_C->Chk_ShowMyKnockout // struct UCheckBox [+] 0x3E0 UW-ReplayTimelineBasic_C->Chk_ShowMyResuscitated // struct UCheckBox [+] 0x3E8 UW-ReplayTimelineBasic_C->Chk_ShowResuscitated // struct UCheckBox [+] 0x3F0 UW-ReplayTimelineBasic_C->ReplayTimelineSlider // struct USlider [+] 0x3F8 UW-ReplayTimelineBasic_C->ScrollBox_Timeline // struct UScrollBox [+] 0x400 UW-ReplayTimelineBasic_C->SizeBox_Timeline // struct USizeBox [+] 0x408 UW-ReplayTimelineBasic_C->Slider_TimelineScale // struct USlider [+] 0x410 UW-ReplayTimelineBasic_C->T_CameraType // struct UTextBlock [+] 0x418 UW-ReplayTimelineBasic_C->T_CurrentTime // struct UTextBlock [+] 0x420 UW-ReplayTimelineBasic_C->T_PlaySpeed // struct UTextBlock [+] 0x428 UW-ReplayTimelineBasic_C->T_TimeToGo // struct UTextBlock [+] 0x430 UW-ReplayTimelineBasic_C->T_TotalTime // struct UTextBlock [+] 0x438 UW-ReplayTimelineBasic_C->TimelineSizeBoxOffset // float [+] 0x440 UW-ReplayTimelineBasic_C->Class_EventMarker_Kill // struct UClass* [+] 0x448 UW-ReplayTimelineBasic_C->Class_EventMarker_Knockout // struct UClass* [+] 0x450 UW-ReplayTimelineBasic_C->LastViewportSize // float [+] 0x454 UW-ReplayTimelineBasic_C->IsMouseOnBorder // char [+] 0x458 UW-ReplayTimelineBasic_C->Class_EventMarker_Resuscitated // struct UClass* [+] 0x460 UW-ReplayTimelineBasic_C->Class_EventMarker_WhenReported // struct UClass* [+] 0x468 UW-ReplayTimelineBasic_C->CameraType // enum class ECameraType [+] 0x469 UW-ReplayTimelineBasic_C->ViewMode // char class ExecuteUbergraph_UW-ReplayTimelineBasic: [+] 0x4 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x34 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x44 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_CustomEvent_CameraType // enum class ECameraType [+] 0x48 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_CustomEvent_TargetPlayerName // struct FString [+] 0x58 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_Event_MyGeometry // struct FGeometry [+] 0x90 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_Event_InDeltaTime // float [+] 0x94 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_ComponentBoundEvent_Value // float [+] 0x98 ExecuteUbergraph_UW-ReplayTimelineBasic->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x9C ExecuteUbergraph_UW-ReplayTimelineBasic->CallFunc_FClamp_ReturnValue // float [+] 0xA0 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_CustomEvent_bSuccess // char [+] 0xA1 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_ComponentBoundEvent_bIsChecked_6 // char [+] 0xA2 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_ComponentBoundEvent_bIsChecked_5 // char [+] 0xA4 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_ComponentBoundEvent_CurrentOffset // float [+] 0xA8 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_Event_killType // enum class EKillType [+] 0xAC ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_Event_TotalTime // float [+] 0xB0 ExecuteUbergraph_UW-ReplayTimelineBasic->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0xB4 ExecuteUbergraph_UW-ReplayTimelineBasic->CallFunc_ResumeReplay_ReturnValue // char [+] 0xB5 ExecuteUbergraph_UW-ReplayTimelineBasic->CallFunc_PauseReplay_ReturnValue // char [+] 0xB6 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_CustomEvent_bPaused // char [+] 0xB8 ExecuteUbergraph_UW-ReplayTimelineBasic->CallFunc_GetValue_ReturnValue // float [+] 0xBC ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_ComponentBoundEvent_bIsChecked_4 // char [+] 0xBD ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_ComponentBoundEvent_bIsChecked_3 // char [+] 0xBE ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_ComponentBoundEvent_bIsChecked_2 // char [+] 0xBF ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_ComponentBoundEvent_bIsChecked // char [+] 0xC0 ExecuteUbergraph_UW-ReplayTimelineBasic->K2Node_CustomEvent_ViewMode // char class ChangeViewModeDelegate_Event_1: class BndEvt__Chk_ShowResuscitated_K2Node_ComponentBoundEvent_18_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__Chk_ShowMyResuscitated_K2Node_ComponentBoundEvent_17_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__Chk_ShowMyKnockout_K2Node_ComponentBoundEvent_16_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__Chk_ShowMyKill_K2Node_ComponentBoundEvent_15_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__ReplayTimelineSlider_K2Node_ComponentBoundEvent_12_OnMouseCaptureEndEvent__DelegateSignature: class Construct: class OnReplayPauseEvent_Event_1: class BPUpdateKillEventMarkersPos: [+] 0x4 BPUpdateKillEventMarkersPos->TotalTime // float class BndEvt__ScrollBox_Timeline_K2Node_ComponentBoundEvent_11_OnUserScrolledEvent__DelegateSignature: class BndEvt__BT_SpeedUp_K2Node_ComponentBoundEvent_9_OnButtonClickedEvent__DelegateSignature: class BndEvt__BT_SpeedDown_K2Node_ComponentBoundEvent_8_OnButtonClickedEvent__DelegateSignature: class BndEvt__Chk_ShowKnockout_K2Node_ComponentBoundEvent_7_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__Chk_ShowKill_K2Node_ComponentBoundEvent_6_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__BT_TimelineScaleUp_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature: class BndEvt__BT_TimelineScaleDown_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature: class BPUpdateTimelineScale: class OnReplayJumpCompleteEvent_Event_1: class BndEvt__Slider_302_K2Node_ComponentBoundEvent_3_OnFloatValueChangedEvent__DelegateSignature: class Tick: [+] 0x38 Tick->InDeltaTime // float class BndEvt__BT_FreeCam_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class ChangeCameraTypeDelegate_Event_1: [+] 0x8 ChangeCameraTypeDelegate_Event_1->TargetPlayerName // struct FString class BndEvt__BT_ReplayPause_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__BT_ReplayResume_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class TogglePauseResumeButton: class Init: [+] 0x1 Init->CallFunc_IsReplaying_ReturnValue // char [+] 0x2 Init->CallFunc_Not_PreBool_ReturnValue // char class SetTimelineScaleBoxWidth: [+] 0x4 SetTimelineScaleBoxWidth->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0xC SetTimelineScaleBoxWidth->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x10 SetTimelineScaleBoxWidth->CallFunc_BreakVector2D_X // float [+] 0x14 SetTimelineScaleBoxWidth->CallFunc_BreakVector2D_Y // float [+] 0x18 SetTimelineScaleBoxWidth->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x1C SetTimelineScaleBoxWidth->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x20 SetTimelineScaleBoxWidth->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x24 SetTimelineScaleBoxWidth->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float class SetEventMarkersPos: [+] 0x4 SetEventMarkersPos->TotalTime // float [+] 0x8 SetEventMarkersPos->LocalTotalTime // float [+] 0x10 SetEventMarkersPos->TmpReplayEventMarker // struct TArray [+] 0x20 SetEventMarkersPos->K2Node_SwitchEnum_CmpSuccess // char [+] 0x24 SetEventMarkersPos->___int_Array_Index_Variable // int32_t [+] 0x28 SetEventMarkersPos->___int_Loop_Counter_Variable // int32_t [+] 0x2C SetEventMarkersPos->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x30 SetEventMarkersPos->CallFunc_Array_Get_Item // struct UBravoHotelReplayTimelineEventMarker [+] 0x38 SetEventMarkersPos->CallFunc_GetEventTime_ReturnValue // int32_t [+] 0x3C SetEventMarkersPos->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x40 SetEventMarkersPos->CallFunc_Less_IntInt_ReturnValue // char [+] 0x44 SetEventMarkersPos->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x48 SetEventMarkersPos->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x4C SetEventMarkersPos->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x50 SetEventMarkersPos->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class CheckChangeViewportSize: [+] 0x4 CheckChangeViewportSize->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0xC CheckChangeViewportSize->CallFunc_BreakVector2D_X // float [+] 0x10 CheckChangeViewportSize->CallFunc_BreakVector2D_Y // float [+] 0x14 CheckChangeViewportSize->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x18 CheckChangeViewportSize->CallFunc_NotEqual_FloatFloat_ReturnValue // char class CreateEventMarker: [+] 0x8 CreateEventMarker->ReturnValue // struct UBravoHotelReplayTimelineEventMarker [+] 0x10 CreateEventMarker->TmpEventMarkerClass // struct UClass* [+] 0x18 CreateEventMarker->K2Node_SwitchEnum_CmpSuccess // char [+] 0x19 CreateEventMarker->CallFunc_IsValidClass_ReturnValue // char [+] 0x20 CreateEventMarker->CallFunc_Create_ReturnValue // struct UUserWidget [+] 0x28 CreateEventMarker->CallFunc_IsValid_ReturnValue // char [+] 0x30 CreateEventMarker->K2Node_DynamicCast_AsBravo_Hotel_Replay_Timeline_Event_Marker // struct UBravoHotelReplayTimelineEventMarker [+] 0x38 CreateEventMarker->K2Node_DynamicCast_bSuccess // char [+] 0x40 CreateEventMarker->CallFunc_AddChildToCanvas_ReturnValue // struct UCanvasPanelSlot class On_Border_Timeline_MouseEnter_1: [+] 0x38 On_Border_Timeline_MouseEnter_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_Border_Timeline_MouseEnter_1->ReturnValue // struct FEventReply [+] 0x160 On_Border_Timeline_MouseEnter_1->K2Node_MakeStruct_EventReply // struct FEventReply class On_Border_Timeline_MouseMove_1: [+] 0x38 On_Border_Timeline_MouseMove_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_Border_Timeline_MouseMove_1->ReturnValue // struct FEventReply [+] 0x160 On_Border_Timeline_MouseMove_1->K2Node_MakeStruct_EventReply // struct FEventReply class Get_T_PlaySpeed_Text_1: [+] 0x18 Get_T_PlaySpeed_Text_1->CallFunc_GetSpeed_ReturnValue // float [+] 0x20 Get_T_PlaySpeed_Text_1->CallFunc_Conv_FloatToText_ReturnValue // struct FText class SetTickTime: [+] 0x1 SetTickTime->CallFunc_Not_PreBool_ReturnValue // char [+] 0x8 SetTickTime->CallFunc_TimeMSToStringMMSS_ReturnValue // struct FString [+] 0x18 SetTickTime->CallFunc_TimeMSToStringMMSS_ReturnValue_2 // struct FString [+] 0x28 SetTickTime->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x40 SetTickTime->CallFunc_Conv_StringToText_ReturnValue_2 // struct FText class On_Border_Timeline_MouseLeave_1: [+] 0x38 On_Border_Timeline_MouseLeave_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_Border_Timeline_MouseLeave_1->ReturnValue // struct FEventReply [+] 0x160 On_Border_Timeline_MouseLeave_1->K2Node_MakeStruct_EventReply // struct FEventReply class SetTimelineToolTipText: class CalcTimelineScale: [+] 0x1 CalcTimelineScale->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x4 CalcTimelineScale->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x8 CalcTimelineScale->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0xC CalcTimelineScale->CallFunc_SelectFloat_ReturnValue // float [+] 0x10 CalcTimelineScale->CallFunc_Add_FloatFloat_ReturnValue // float class CheckTimeToGo: [+] 0x1 CheckTimeToGo->CallFunc_BooleanOR_ReturnValue // char class SetTimeToGo: [+] 0x8 SetTimeToGo->LocalToolTipTime // struct FString [+] 0x18 SetTimeToGo->CallFunc_GetTimelineToolTipPositionBySlider_ToolTipTime // struct FString [+] 0x28 SetTimeToGo->CallFunc_GetTimelineToolTipPositionBySlider_ReturnValue // struct FVector2D [+] 0x30 SetTimeToGo->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x48 SetTimeToGo->CallFunc_GetTimelineToolTipPosition_ToolTipTime // struct FString [+] 0x58 SetTimeToGo->CallFunc_GetTimelineToolTipPosition_ReturnValue // struct FVector2D [+] 0x60 SetTimeToGo->CallFunc_HasMouseCapture_ReturnValue // char class GetTimelineToolTipPositionBySlider: [+] 0x10 GetTimelineToolTipPositionBySlider->ReturnValue // struct FVector2D [+] 0x18 GetTimelineToolTipPositionBySlider->LocalToolTipPosition // struct FVector2D [+] 0x20 GetTimelineToolTipPositionBySlider->LocalToolTipTime // struct FString [+] 0x30 GetTimelineToolTipPositionBySlider->CallFunc_GetValue_ReturnValue // float [+] 0x34 GetTimelineToolTipPositionBySlider->CallFunc_BreakVector2D_X // float [+] 0x38 GetTimelineToolTipPositionBySlider->CallFunc_BreakVector2D_Y // float [+] 0x3C GetTimelineToolTipPositionBySlider->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x40 GetTimelineToolTipPositionBySlider->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x44 GetTimelineToolTipPositionBySlider->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x4C GetTimelineToolTipPositionBySlider->CallFunc_GetValue_ReturnValue_2 // float [+] 0x50 GetTimelineToolTipPositionBySlider->CallFunc_GetTotalTimeInSec_ReturnValue // float [+] 0x54 GetTimelineToolTipPositionBySlider->CallFunc_IsValid_ReturnValue // char [+] 0x58 GetTimelineToolTipPositionBySlider->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x60 GetTimelineToolTipPositionBySlider->CallFunc_TimeToStringMMSS_ReturnValue // struct FString class CheckCameraType: [+] 0x1 CheckCameraType->K2Node_SwitchEnum_CmpSuccess_2 // char class MoviePlayerSettings: [+] 0x28 MoviePlayerSettings->bWaitForMoviesToComplete // char [+] 0x29 MoviePlayerSettings->bMoviesAreSkippable // char [+] 0x30 MoviePlayerSettings->StartupMovies // struct TArray class EMoviePlaybackType: class Overlays: class BasicOverlays: [+] 0x28 BasicOverlays->Overlays // struct TArray class LocalizedOverlays: [+] 0x28 LocalizedOverlays->DefaultOverlays // struct UBasicOverlays [+] 0x30 LocalizedOverlays->LocaleToOverlaysMap // struct TMap class OverlayItem: [+] 0x8 OverlayItem->EndTime // struct FTimespan [+] 0x10 OverlayItem->Text // struct FString [+] 0x20 OverlayItem->Position // struct FVector2D class ClothConfigNv: [+] 0x28 ClothConfigNv->ClothingWindMethod // enum class EClothingWindMethodNv [+] 0x2C ClothConfigNv->VerticalConstraint // struct FClothConstraintSetupNv [+] 0x3C ClothConfigNv->HorizontalConstraint // struct FClothConstraintSetupNv [+] 0x4C ClothConfigNv->BendConstraint // struct FClothConstraintSetupNv [+] 0x5C ClothConfigNv->ShearConstraint // struct FClothConstraintSetupNv [+] 0x6C ClothConfigNv->SelfCollisionRadius // float [+] 0x70 ClothConfigNv->SelfCollisionStiffness // float [+] 0x74 ClothConfigNv->SelfCollisionCullScale // float [+] 0x78 ClothConfigNv->Damping // struct FVector [+] 0x84 ClothConfigNv->Friction // float [+] 0x88 ClothConfigNv->WindDragCoefficient // float [+] 0x8C ClothConfigNv->WindLiftCoefficient // float [+] 0x90 ClothConfigNv->LinearDrag // struct FVector [+] 0x9C ClothConfigNv->AngularDrag // struct FVector [+] 0xA8 ClothConfigNv->LinearInertiaScale // struct FVector [+] 0xB4 ClothConfigNv->AngularInertiaScale // struct FVector [+] 0xC0 ClothConfigNv->CentrifugalInertiaScale // struct FVector [+] 0xCC ClothConfigNv->SolverFrequency // float [+] 0xD0 ClothConfigNv->StiffnessFrequency // float [+] 0xD4 ClothConfigNv->GravityScale // float [+] 0xD8 ClothConfigNv->GravityOverride // struct FVector [+] 0xE4 ClothConfigNv->bUseGravityOverride // char [+] 0xE8 ClothConfigNv->TetherStiffness // float [+] 0xEC ClothConfigNv->TetherLimit // float [+] 0xF0 ClothConfigNv->CollisionThickness // float [+] 0xF4 ClothConfigNv->AnimDriveSpringStiffness // float [+] 0xF8 ClothConfigNv->AnimDriveDamperStiffness // float [+] 0xFC ClothConfigNv->WindMethod // enum class EClothingWindMethod_Legacy [+] 0x100 ClothConfigNv->VerticalConstraintConfig // struct FClothConstraintSetup_Legacy [+] 0x110 ClothConfigNv->HorizontalConstraintConfig // struct FClothConstraintSetup_Legacy [+] 0x120 ClothConfigNv->BendConstraintConfig // struct FClothConstraintSetup_Legacy [+] 0x130 ClothConfigNv->ShearConstraintConfig // struct FClothConstraintSetup_Legacy class ClothingSimulationFactoryNv: class ClothingSimulationInteractorNv: class ClothPhysicalMeshDataNv_Legacy: [+] 0xE0 ClothPhysicalMeshDataNv_Legacy->MaxDistances // struct TArray [+] 0xF0 ClothPhysicalMeshDataNv_Legacy->BackstopDistances // struct TArray [+] 0x100 ClothPhysicalMeshDataNv_Legacy->BackstopRadiuses // struct TArray [+] 0x110 ClothPhysicalMeshDataNv_Legacy->AnimDriveMultipliers // struct TArray class EClothingWindMethodNv: class ClothConstraintSetupNv: [+] 0x4 ClothConstraintSetupNv->StiffnessMultiplier // float [+] 0x8 ClothConstraintSetupNv->StretchLimit // float [+] 0xC ClothConstraintSetupNv->CompressionLimit // float class SetAnimDriveDamperStiffness: class BP-TitleWidget_C: [+] 0x248 BP-TitleWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 BP-TitleWidget_C->UW-Title_Login // struct UUW-Title_Login_OrbIsland_C [+] 0x258 BP-TitleWidget_C->OnTriedToLogin // struct FMulticastInlineDelegate [+] 0x268 BP-TitleWidget_C->OnTriedToTestLogin // struct FMulticastInlineDelegate [+] 0x278 BP-TitleWidget_C->bEnableDevServer // char [+] 0x280 BP-TitleWidget_C->OnMoveLobby // struct FMulticastInlineDelegate [+] 0x290 BP-TitleWidget_C->OnPlayBGM // struct FMulticastInlineDelegate [+] 0x2A0 BP-TitleWidget_C->OnSaveUserData // struct FMulticastInlineDelegate [+] 0x2B0 BP-TitleWidget_C->bPlayBGM // char [+] 0x2B1 BP-TitleWidget_C->bRememberMe // char [+] 0x2B8 BP-TitleWidget_C->OnSkipTitle // struct FMulticastInlineDelegate class OnTriedToLogin__DelegateSignature: [+] 0x8 OnTriedToLogin__DelegateSignature->Password // struct FString class OnTriedToTestLogin__DelegateSignature: [+] 0x8 OnTriedToTestLogin__DelegateSignature->TestIP // struct FString class OnMoveLobby__DelegateSignature: class OnPlayBGM__DelegateSignature: class OnSaveUserData__DelegateSignature: class OnSkipTitle__DelegateSignature: class ExecuteUbergraph_BP-TitleWidget: [+] 0x8 ExecuteUbergraph_BP-TitleWidget->CallFunc_GetText_ReturnValue // struct FText [+] 0x20 ExecuteUbergraph_BP-TitleWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x30 ExecuteUbergraph_BP-TitleWidget->CallFunc_ValidateUserName_ret // char [+] 0x34 ExecuteUbergraph_BP-TitleWidget->CallFunc_ValidateUserName_UserName // struct FName [+] 0x40 ExecuteUbergraph_BP-TitleWidget->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x48 ExecuteUbergraph_BP-TitleWidget->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login // struct ABattleRoyaleGameMode_Login [+] 0x50 ExecuteUbergraph_BP-TitleWidget->K2Node_DynamicCast_bSuccess // char [+] 0x54 ExecuteUbergraph_BP-TitleWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x68 ExecuteUbergraph_BP-TitleWidget->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0x70 ExecuteUbergraph_BP-TitleWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x78 ExecuteUbergraph_BP-TitleWidget->CallFunc_IsValid_ReturnValue // char [+] 0x7C ExecuteUbergraph_BP-TitleWidget->K2Node_CustomEvent_ErrorIndex // int32_t [+] 0x80 ExecuteUbergraph_BP-TitleWidget->K2Node_CustomEvent_ErrorID // struct FString [+] 0x90 ExecuteUbergraph_BP-TitleWidget->K2Node_CustomEvent_Parameters // struct FString [+] 0xA0 ExecuteUbergraph_BP-TitleWidget->CallFunc_GetText_ReturnValue_2 // struct FText [+] 0xB8 ExecuteUbergraph_BP-TitleWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString class OnLoginFailed: [+] 0x8 OnLoginFailed->ErrorID // struct FString [+] 0x18 OnLoginFailed->Parameters // struct FString class OnLoginSucceeded: class ShowMouseCursor: class OnLogin: class Construct: class ValidateUserName: [+] 0x18 ValidateUserName->Ret // char [+] 0x1C ValidateUserName->UserName // struct FName [+] 0x28 ValidateUserName->CallFunc_TextTrimPreceding_ReturnValue // struct FText [+] 0x40 ValidateUserName->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x50 ValidateUserName->CallFunc_TextIsEmpty_ReturnValue // char [+] 0x54 ValidateUserName->CallFunc_Conv_StringToName_ReturnValue // struct FName class Login: class HideExitPopup: class GameplayTask: [+] 0x30 GameplayTask->InstanceName // struct FName [+] 0x3A GameplayTask->ResourceOverlapPolicy // enum class ETaskResourceOverlapPolicy [+] 0x60 GameplayTask->ChildTask // struct UGameplayTask class GameplayTask_ClaimResource: class GameplayTask_SpawnActor: [+] 0x68 GameplayTask_SpawnActor->SUCCESS // struct FMulticastInlineDelegate [+] 0x78 GameplayTask_SpawnActor->DidNotSpawn // struct FMulticastInlineDelegate [+] 0xA0 GameplayTask_SpawnActor->ClassToSpawn // struct UClass* class GameplayTask_TimeLimitedExecution: [+] 0x68 GameplayTask_TimeLimitedExecution->OnFinished // struct FMulticastInlineDelegate [+] 0x78 GameplayTask_TimeLimitedExecution->OnTimeExpired // struct FMulticastInlineDelegate class GameplayTask_WaitDelay: [+] 0x68 GameplayTask_WaitDelay->OnFinish // struct FMulticastInlineDelegate class GameplayTaskOwnerInterface: class GameplayTaskResource: [+] 0x28 GameplayTaskResource->ManualResourceID // int32_t [+] 0x2C GameplayTaskResource->AutoResourceID // int8_t [+] 0x30 GameplayTaskResource->bManuallySetID // char class GameplayTasksComponent: [+] 0xBC GameplayTasksComponent->bIsNetDirty // char [+] 0xC0 GameplayTasksComponent->SimulatedTasks // struct TArray [+] 0xD0 GameplayTasksComponent->TaskPriorityQueue // struct TArray [+] 0xF0 GameplayTasksComponent->TickingTasks // struct TArray [+] 0x100 GameplayTasksComponent->KnownTasks // struct TArray [+] 0x110 GameplayTasksComponent->OnClaimedResourcesChange // struct FMulticastInlineDelegate class EndTask: class GenericGameplayTaskDelegate__DelegateSignature: class ReadyForActivation: class ETaskResourceOverlapPolicy: class OnClaimedResourcesChangeSignature__DelegateSignature: [+] 0x2 OnClaimedResourcesChangeSignature__DelegateSignature->FreshlyReleased // struct FGameplayResourceSet class GameplayResourceSet: class GameplayTaskSpawnActorDelegate__DelegateSignature: class TaskFinishDelegate__DelegateSignature: class TaskDelayDelegate__DelegateSignature: class TaskWaitDelay: [+] 0x10 TaskWaitDelay->Time // float [+] 0x14 TaskWaitDelay->Priority // char [+] 0x18 TaskWaitDelay->ReturnValue // struct UGameplayTask_WaitDelay class EGameplayTaskState: class EGameplayTaskRunResult: class ClaimResource: [+] 0x10 ClaimResource->ResourceClass // struct UClass* [+] 0x18 ClaimResource->Priority // char [+] 0x1C ClaimResource->TaskInstanceName // struct FName [+] 0x28 ClaimResource->ReturnValue // struct UGameplayTask_ClaimResource class ClaimResources: [+] 0x10 ClaimResources->ResourceClasses // struct TArray [+] 0x20 ClaimResources->Priority // char [+] 0x24 ClaimResources->TaskInstanceName // struct FName [+] 0x30 ClaimResources->ReturnValue // struct UGameplayTask_ClaimResource class BeginSpawningActor: [+] 0x8 BeginSpawningActor->SpawnedActor // struct UActor [+] 0x10 BeginSpawningActor->ReturnValue // char class FinishSpawningActor: [+] 0x8 FinishSpawningActor->SpawnedActor // struct UActor class SpawnActor: [+] 0x10 SpawnActor->SpawnLocation // struct FVector [+] 0x1C SpawnActor->SpawnRotation // struct FRotator [+] 0x28 SpawnActor->Class // struct UClass* [+] 0x30 SpawnActor->bSpawnOnlyOnAuthority // char [+] 0x38 SpawnActor->ReturnValue // struct UGameplayTask_SpawnActor class K2_RunGameplayTask: [+] 0x10 K2_RunGameplayTask->Task // struct UGameplayTask [+] 0x18 K2_RunGameplayTask->Priority // char [+] 0x20 K2_RunGameplayTask->AdditionalRequiredResources // struct TArray [+] 0x30 K2_RunGameplayTask->AdditionalClaimedResources // struct TArray [+] 0x40 K2_RunGameplayTask->ReturnValue // enum class EGameplayTaskRunResult class OnRep_SimulatedTasks: class ProjectileTrajectoryComponent_C: [+] 0xB0 ProjectileTrajectoryComponent_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xB8 ProjectileTrajectoryComponent_C->BeamsArray // struct TArray [+] 0xC8 ProjectileTrajectoryComponent_C->Decal // struct UDecalComponent [+] 0xD0 ProjectileTrajectoryComponent_C->StartLocation // struct FVector [+] 0xDC ProjectileTrajectoryComponent_C->InitialVelocity // struct FVector [+] 0xE8 ProjectileTrajectoryComponent_C->PathLifeTime // float [+] 0xEC ProjectileTrajectoryComponent_C->TimeInterval // float [+] 0xF0 ProjectileTrajectoryComponent_C->DrawingType // char [+] 0xF4 ProjectileTrajectoryComponent_C->DesiredStartLocation // struct FVector [+] 0x100 ProjectileTrajectoryComponent_C->InitialLocalVelocity // struct FVector [+] 0x110 ProjectileTrajectoryComponent_C->BeamParticle // struct UParticleSystem [+] 0x118 ProjectileTrajectoryComponent_C->DebugColor // struct FLinearColor [+] 0x128 ProjectileTrajectoryComponent_C->DebugThickness // float [+] 0x12C ProjectileTrajectoryComponent_C->ParticleColor // struct FLinearColor [+] 0x13C ProjectileTrajectoryComponent_C->ParticleColorMultipler // float [+] 0x140 ProjectileTrajectoryComponent_C->DecalMaterial // struct UMaterialInterface [+] 0x148 ProjectileTrajectoryComponent_C->DecalColor // struct FLinearColor [+] 0x158 ProjectileTrajectoryComponent_C->DecalScale // struct FVector [+] 0x164 ProjectileTrajectoryComponent_C->ConstantScale? // char [+] 0x168 ProjectileTrajectoryComponent_C->ResizerTimer // struct FTimerHandle [+] 0x170 ProjectileTrajectoryComponent_C->DecalScaleMin // struct FVector [+] 0x17C ProjectileTrajectoryComponent_C->DecalScaleMax // struct FVector [+] 0x188 ProjectileTrajectoryComponent_C->ScaleTime // float [+] 0x18C ProjectileTrajectoryComponent_C->ScaleStart? // char [+] 0x190 ProjectileTrajectoryComponent_C->Gravity // struct FVector [+] 0x19C ProjectileTrajectoryComponent_C->InitXAxisValue // float [+] 0x1A0 ProjectileTrajectoryComponent_C->CreateBeam // char [+] 0x1A4 ProjectileTrajectoryComponent_C->HitBeamIndex // int32_t [+] 0x1A8 ProjectileTrajectoryComponent_C->SplineStaticMesh // struct USplineMeshComponent [+] 0x1B0 ProjectileTrajectoryComponent_C->SplineMeshArray // struct TArray [+] 0x1C0 ProjectileTrajectoryComponent_C->SM-IndicatorScale // struct FVector [+] 0x1D0 ProjectileTrajectoryComponent_C->SM-Indicator // struct UStaticMeshComponent [+] 0x1D8 ProjectileTrajectoryComponent_C->Hit // char [+] 0x1D9 ProjectileTrajectoryComponent_C->bForceStop // char [+] 0x1DA ProjectileTrajectoryComponent_C->FPSMode // char class ExecuteUbergraph_ProjectileTrajectoryComponent: [+] 0x8 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x10 ExecuteUbergraph_ProjectileTrajectoryComponent->___bool_Variable // char [+] 0x18 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_GetSpectatorTargetPawn_ReturnValue // struct APawn [+] 0x20 ExecuteUbergraph_ProjectileTrajectoryComponent->___float_Variable // float [+] 0x24 ExecuteUbergraph_ProjectileTrajectoryComponent->___float_Variable_2 // float [+] 0x28 ExecuteUbergraph_ProjectileTrajectoryComponent->___bool_True_if_break_was_hit_Variable // char [+] 0x2C ExecuteUbergraph_ProjectileTrajectoryComponent->___int_Array_Index_Variable // int32_t [+] 0x30 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Not_PreBool_ReturnValue // char [+] 0x34 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_DesiredStartLocation_2 // struct FVector [+] 0x40 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_Gravity_2 // struct FVector [+] 0x4C ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_InitialLocalVelocity_2 // struct FVector [+] 0x58 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_PathLifeTime_2 // float [+] 0x5C ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_TimeInterval_2 // float [+] 0x60 ExecuteUbergraph_ProjectileTrajectoryComponent->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0x61 ExecuteUbergraph_ProjectileTrajectoryComponent->___bool_True_if_break_was_hit_Variable_2 // char [+] 0x62 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x64 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_Event_DeltaSeconds // float [+] 0x68 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_DesiredStartLocation // struct FVector [+] 0x74 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_Gravity // struct FVector [+] 0x80 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_InitialLocalVelocity // struct FVector [+] 0x8C ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_PathLifeTime // float [+] 0x90 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_TimeInterval // float [+] 0x94 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_DrawingType // char [+] 0x95 ExecuteUbergraph_ProjectileTrajectoryComponent->___bool_Variable_2 // char [+] 0x98 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_CalculateStartLocationAndLocalVelocity_StartLocaton // struct FVector [+] 0xA4 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_CalculateStartLocationAndLocalVelocity_In_tialLocalVelocity // struct FVector [+] 0xB0 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_Class // struct UClass* [+] 0xC0 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_SpawnTransform // struct FTransform [+] 0xF0 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_ProjectileVelocity // struct FVector [+] 0x100 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_Sound // struct USoundBase [+] 0x108 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_NewScale3D // struct FVector [+] 0x114 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_CollisionHandlingOverride // enum class ESpawnActorCollisionHandlingMethod [+] 0x118 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_Instigator // struct APawn [+] 0x120 ExecuteUbergraph_ProjectileTrajectoryComponent->___int_Loop_Counter_Variable // int32_t [+] 0x128 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x130 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x138 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_FinishSpawningActor_ReturnValue // struct UActor [+] 0x140 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x150 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_GetComponentByClass_ReturnValue // struct UProjectileMovementComponent [+] 0x158 ExecuteUbergraph_ProjectileTrajectoryComponent->___bool_Variable_3 // char [+] 0x15C ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x16C ExecuteUbergraph_ProjectileTrajectoryComponent->___int_Loop_Counter_Variable_2 // int32_t [+] 0x170 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x174 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_IsValid_ReturnValue // char [+] 0x175 ExecuteUbergraph_ProjectileTrajectoryComponent->___bool_IsClosed_Variable // char [+] 0x176 ExecuteUbergraph_ProjectileTrajectoryComponent->___bool_Has_Been_Initd_Variable // char [+] 0x178 ExecuteUbergraph_ProjectileTrajectoryComponent->___int_Array_Index_Variable_2 // int32_t [+] 0x17C ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x180 ExecuteUbergraph_ProjectileTrajectoryComponent->___bool_Variable_4 // char [+] 0x181 ExecuteUbergraph_ProjectileTrajectoryComponent->___bool_Has_Been_Initd_Variable_2 // char [+] 0x182 ExecuteUbergraph_ProjectileTrajectoryComponent->___bool_Variable_5 // char [+] 0x188 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x190 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_CustomEvent_bIsThirdPerson // char [+] 0x198 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_GetOwner_ReturnValue_2 // struct UActor [+] 0x1A0 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0x1A8 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x1B0 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_DynamicCast_bSuccess // char [+] 0x1B8 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x1C0 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakVector_X // float [+] 0x1C4 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakVector_Y // float [+] 0x1C8 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakVector_Z // float [+] 0x1D0 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_MakeArray_Array // struct TArray [+] 0x1E0 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Blueprint_PredictProjectilePath_ByTraceChannel_OutHit // struct FHitResult [+] 0x268 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Blueprint_PredictProjectilePath_ByTraceChannel_OutPathPositions // struct TArray [+] 0x278 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Blueprint_PredictProjectilePath_ByTraceChannel_OutLastTraceDestination // struct FVector [+] 0x284 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Blueprint_PredictProjectilePath_ByTraceChannel_ReturnValue // char [+] 0x288 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Array_Get_Item // struct UParticleSystemComponent [+] 0x290 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Array_Get_Item_2 // struct FVector [+] 0x29C ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Array_Get_Item_3 // struct FVector [+] 0x2A8 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x2AC ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Less_IntInt_ReturnValue // char [+] 0x2B0 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x2B4 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BooleanAND_ReturnValue // char [+] 0x2B8 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x2BC ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_MapRangeClamped_ReturnValue // float [+] 0x2C0 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Array_LastIndex_ReturnValue // int32_t [+] 0x2C4 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_bBlockingHit // char [+] 0x2C5 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0x2C8 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_Time // float [+] 0x2CC ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_Distance // float [+] 0x2D0 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_Location // struct FVector [+] 0x2DC ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0x2E8 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x2F4 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x300 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x308 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x310 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x318 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x320 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x324 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x328 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x334 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x340 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Array_Get_Item_4 // struct FVector [+] 0x34C ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_Select_Default // struct FVector [+] 0x358 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x359 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x35A ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_Select_Default_2 // char [+] 0x35C ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x360 ExecuteUbergraph_ProjectileTrajectoryComponent->___bool_IsClosed_Variable_2 // char [+] 0x361 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x362 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x364 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_K2_SetWorldLocation_SweepHitResult // struct FHitResult [+] 0x3EC ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_Select_Default_3 // float [+] 0x3F0 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x3F8 ExecuteUbergraph_ProjectileTrajectoryComponent->CallFunc_GetOwner_ReturnValue_3 // struct UActor [+] 0x400 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_DynamicCast_AsBravo_Hotel_Grenade_Weapon // struct ABravoHotelGrenadeWeapon [+] 0x408 ExecuteUbergraph_ProjectileTrajectoryComponent->K2Node_DynamicCast_bSuccess_2 // char class IsFPS: class ReceiveBeginPlay: class ResetForceStopDraw: class ForceStopDraw: class SpawnActorFromClass: [+] 0x10 SpawnActorFromClass->SpawnTransform // struct FTransform [+] 0x40 SpawnActorFromClass->ProjectileVelocity // struct FVector [+] 0x50 SpawnActorFromClass->Sound // struct USoundBase [+] 0x58 SpawnActorFromClass->NewScale3D // struct FVector [+] 0x64 SpawnActorFromClass->CollisionHandlingOverride // enum class ESpawnActorCollisionHandlingMethod [+] 0x68 SpawnActorFromClass->Instigator // struct APawn class StopDraw: class StartDraw: [+] 0xC StartDraw->Gravity // struct FVector [+] 0x18 StartDraw->InitialLocalVelocity // struct FVector [+] 0x24 StartDraw->PathLifeTime // float [+] 0x28 StartDraw->TimeInterval // float [+] 0x2C StartDraw->DrawingType // char class ReceiveTick: class BreakDrawingLoop: class DrawProjectileTrajectory: [+] 0xC DrawProjectileTrajectory->Gravity // struct FVector [+] 0x18 DrawProjectileTrajectory->InitialLocalVelocity // struct FVector [+] 0x24 DrawProjectileTrajectory->PathLifeTime // float [+] 0x28 DrawProjectileTrajectory->TimeInterval // float class GetSegmentAtTime: [+] 0xC GetSegmentAtTime->InitialVelocity // struct FVector [+] 0x18 GetSegmentAtTime->Gravity // struct FVector [+] 0x24 GetSegmentAtTime->Time1 // float [+] 0x28 GetSegmentAtTime->Time2 // float [+] 0x2C GetSegmentAtTime->Point1 // struct FVector [+] 0x38 GetSegmentAtTime->Point2 // struct FVector [+] 0x44 GetSegmentAtTime->InterpXAxis // struct FVector [+] 0x50 GetSegmentAtTime->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x5C GetSegmentAtTime->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x60 GetSegmentAtTime->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x6C GetSegmentAtTime->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x70 GetSegmentAtTime->CallFunc_Multiply_VectorFloat_ReturnValue_2 // struct FVector [+] 0x7C GetSegmentAtTime->CallFunc_Multiply_VectorFloat_ReturnValue_3 // struct FVector [+] 0x88 GetSegmentAtTime->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x94 GetSegmentAtTime->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x98 GetSegmentAtTime->CallFunc_Add_VectorVector_ReturnValue_3 // struct FVector [+] 0xA4 GetSegmentAtTime->CallFunc_Multiply_FloatFloat_ReturnValue_4 // float [+] 0xA8 GetSegmentAtTime->CallFunc_Multiply_VectorFloat_ReturnValue_4 // struct FVector [+] 0xB4 GetSegmentAtTime->CallFunc_Add_VectorVector_ReturnValue_4 // struct FVector class VisualizeSegment: [+] 0x4 VisualizeSegment->Point1 // struct FVector [+] 0x10 VisualizeSegment->Point2 // struct FVector [+] 0x1C VisualizeSegment->Index // int32_t [+] 0x20 VisualizeSegment->P2 // struct FVector [+] 0x2C VisualizeSegment->P1 // struct FVector [+] 0x38 VisualizeSegment->K2Node_SwitchEnum_CmpSuccess // char class AddNewBeam: [+] 0xC AddNewBeam->NewTargetPoint // struct FVector [+] 0x18 AddNewBeam->Index // int32_t [+] 0x1C AddNewBeam->BeamIndex // int32_t [+] 0x20 AddNewBeam->CallFunc_GetDirectionUnitVector_ReturnValue // struct FVector [+] 0x2C AddNewBeam->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x38 AddNewBeam->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x3C AddNewBeam->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x50 AddNewBeam->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0x80 AddNewBeam->CallFunc_Array_Get_Item // struct UParticleSystemComponent [+] 0x88 AddNewBeam->CallFunc_SpawnPoolingEffectAtLocation_ReturnValue // struct UParticleSystemComponent class ClearBeams: [+] 0x4 ClearBeams->___int_Loop_Counter_Variable // int32_t [+] 0x8 ClearBeams->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 ClearBeams->CallFunc_Array_Get_Item // struct UParticleSystemComponent [+] 0x18 ClearBeams->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1C ClearBeams->CallFunc_Less_IntInt_ReturnValue // char [+] 0x1D ClearBeams->CallFunc_IsValid_ReturnValue // char class CalculateStartLocationAndLocalVelocity: [+] 0xC CalculateStartLocationAndLocalVelocity->In1tialLocalVelocity // struct FVector [+] 0x18 CalculateStartLocationAndLocalVelocity->LocalLocation // struct FVector [+] 0x28 CalculateStartLocationAndLocalVelocity->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x30 CalculateStartLocationAndLocalVelocity->K2Node_DynamicCast_AsBravo_Hotel_Grenade_Weapon // struct ABravoHotelGrenadeWeapon [+] 0x38 CalculateStartLocationAndLocalVelocity->K2Node_DynamicCast_bSuccess // char [+] 0x40 CalculateStartLocationAndLocalVelocity->CallFunc_GetOwnCharacterActiveCameraComponent_ReturnValue // struct UCameraComponent [+] 0x48 CalculateStartLocationAndLocalVelocity->CallFunc_GetStartFireBoneName_ReturnValue // struct FName [+] 0x50 CalculateStartLocationAndLocalVelocity->CallFunc_K2_GetComponentRotation_ReturnValue // struct FRotator [+] 0x5C CalculateStartLocationAndLocalVelocity->CallFunc_IsValid_ReturnValue // char [+] 0x60 CalculateStartLocationAndLocalVelocity->CallFunc_GetOwner_ReturnValue_2 // struct UActor [+] 0x68 CalculateStartLocationAndLocalVelocity->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x70 CalculateStartLocationAndLocalVelocity->K2Node_DynamicCast_bSuccess_2 // char [+] 0x74 CalculateStartLocationAndLocalVelocity->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x80 CalculateStartLocationAndLocalVelocity->CallFunc_GetSocketLocation_ReturnValue // struct FVector [+] 0x8C CalculateStartLocationAndLocalVelocity->CallFunc_IsInVehicle_ReturnValue // char [+] 0x8D CalculateStartLocationAndLocalVelocity->CallFunc_Conv_IntToBool_ReturnValue // char [+] 0x90 CalculateStartLocationAndLocalVelocity->CallFunc_InterpProjectileTrajectoryJumpState_StartLocation // struct FVector [+] 0x9C CalculateStartLocationAndLocalVelocity->CallFunc_InterpProjectileTrajectoryJumpState_Velocity // struct FVector class SetParticleColorDecalColor: [+] 0x4 SetParticleColorDecalColor->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x8 SetParticleColorDecalColor->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0xC SetParticleColorDecalColor->K2Node_MakeStruct_LinearColor // struct FLinearColor class ResizeDecalFunc: [+] 0x1 ResizeDecalFunc->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x2 ResizeDecalFunc->CallFunc_IsValid_ReturnValue // char [+] 0x4 ResizeDecalFunc->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x8 ResizeDecalFunc->CallFunc_VLerp_ReturnValue // struct FVector [+] 0x14 ResizeDecalFunc->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x18 ResizeDecalFunc->CallFunc_VLerp_ReturnValue_2 // struct FVector class InterpProjectileTrajectoryJumpState: [+] 0x4 InterpProjectileTrajectoryJumpState->Location // struct FVector [+] 0x10 InterpProjectileTrajectoryJumpState->Rotation // struct FRotator [+] 0x1C InterpProjectileTrajectoryJumpState->StartLocation // struct FVector [+] 0x28 InterpProjectileTrajectoryJumpState->Velocity // struct FVector [+] 0x34 InterpProjectileTrajectoryJumpState->CalcRotator // struct FRotator [+] 0x40 InterpProjectileTrajectoryJumpState->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x48 InterpProjectileTrajectoryJumpState->K2Node_DynamicCast_AsBravo_Hotel_Grenade_Weapon // struct ABravoHotelGrenadeWeapon [+] 0x50 InterpProjectileTrajectoryJumpState->K2Node_DynamicCast_bSuccess // char [+] 0x51 InterpProjectileTrajectoryJumpState->___bool_Variable // char [+] 0x54 InterpProjectileTrajectoryJumpState->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x60 InterpProjectileTrajectoryJumpState->K2Node_Select_Default // struct FVector [+] 0x6C InterpProjectileTrajectoryJumpState->CallFunc_GreaterGreater_VectorRotator_ReturnValue // struct FVector [+] 0x78 InterpProjectileTrajectoryJumpState->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x90 InterpProjectileTrajectoryJumpState->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0xC0 InterpProjectileTrajectoryJumpState->CallFunc_TransformDirection_ReturnValue // struct FVector class BP-Weapon_S12K_LV5_A_C: class NavigationData: [+] 0x330 NavigationData->RenderingComp // struct UPrimitiveComponent [+] 0x338 NavigationData->NavDataConfig // struct FNavDataConfig [+] 0x3B0 NavigationData->bEnableDrawing // char [+] 0x3B0 NavigationData->bForceRebuildOnLoad // char [+] 0x3B0 NavigationData->bAutoDestroyWhenNoNavigation // char [+] 0x3B0 NavigationData->bCanBeMainNavData // char [+] 0x3B0 NavigationData->bCanSpawnOnRebuild // char [+] 0x3B0 NavigationData->bRebuildAtRuntime // char [+] 0x3B4 NavigationData->RuntimeGeneration // enum class ERuntimeGenerationType [+] 0x3B8 NavigationData->ObservedPathsTickInterval // float [+] 0x3BC NavigationData->DataVersion // uint32_t [+] 0x4A0 NavigationData->SupportedAreas // struct TArray class AbstractNavData: class CrowdManagerBase: class NavArea: [+] 0x30 NavArea->DefaultCost // float [+] 0x34 NavArea->FixedAreaEnteringCost // float [+] 0x38 NavArea->DrawColor // struct FColor [+] 0x3C NavArea->SupportedAgents // struct FNavAgentSelector [+] 0x40 NavArea->bSupportsAgent0 // char [+] 0x40 NavArea->bSupportsAgent1 // char [+] 0x40 NavArea->bSupportsAgent2 // char [+] 0x40 NavArea->bSupportsAgent3 // char [+] 0x40 NavArea->bSupportsAgent4 // char [+] 0x40 NavArea->bSupportsAgent5 // char [+] 0x40 NavArea->bSupportsAgent6 // char [+] 0x40 NavArea->bSupportsAgent7 // char [+] 0x41 NavArea->bSupportsAgent8 // char [+] 0x41 NavArea->bSupportsAgent9 // char [+] 0x41 NavArea->bSupportsAgent10 // char [+] 0x41 NavArea->bSupportsAgent11 // char [+] 0x41 NavArea->bSupportsAgent12 // char [+] 0x41 NavArea->bSupportsAgent13 // char [+] 0x41 NavArea->bSupportsAgent14 // char [+] 0x41 NavArea->bSupportsAgent15 // char class NavArea_Default: class NavArea_LowHeight: class NavArea_Null: class NavArea_Obstacle: class NavAreaMeta: class NavAreaMeta_SwitchByAgent: [+] 0x48 NavAreaMeta_SwitchByAgent->Agent0Area // struct UClass* [+] 0x50 NavAreaMeta_SwitchByAgent->Agent1Area // struct UClass* [+] 0x58 NavAreaMeta_SwitchByAgent->Agent2Area // struct UClass* [+] 0x60 NavAreaMeta_SwitchByAgent->Agent3Area // struct UClass* [+] 0x68 NavAreaMeta_SwitchByAgent->Agent4Area // struct UClass* [+] 0x70 NavAreaMeta_SwitchByAgent->Agent5Area // struct UClass* [+] 0x78 NavAreaMeta_SwitchByAgent->Agent6Area // struct UClass* [+] 0x80 NavAreaMeta_SwitchByAgent->Agent7Area // struct UClass* [+] 0x88 NavAreaMeta_SwitchByAgent->Agent8Area // struct UClass* [+] 0x90 NavAreaMeta_SwitchByAgent->Agent9Area // struct UClass* [+] 0x98 NavAreaMeta_SwitchByAgent->Agent10Area // struct UClass* [+] 0xA0 NavAreaMeta_SwitchByAgent->Agent11Area // struct UClass* [+] 0xA8 NavAreaMeta_SwitchByAgent->Agent12Area // struct UClass* [+] 0xB0 NavAreaMeta_SwitchByAgent->Agent13Area // struct UClass* [+] 0xB8 NavAreaMeta_SwitchByAgent->Agent14Area // struct UClass* [+] 0xC0 NavAreaMeta_SwitchByAgent->Agent15Area // struct UClass* class NavCollision: [+] 0x80 NavCollision->CylinderCollision // struct TArray [+] 0x90 NavCollision->BoxCollision // struct TArray [+] 0xA0 NavCollision->AreaClass // struct UClass* [+] 0xA8 NavCollision->bGatherConvexGeometry // char [+] 0xA8 NavCollision->bCreateOnClient // char class NavigationGraph: class NavigationGraphNode: class NavigationGraphNodeComponent: [+] 0x230 NavigationGraphNodeComponent->Node // struct FNavGraphNode [+] 0x248 NavigationGraphNodeComponent->NextNodeComponent // struct UNavigationGraphNodeComponent [+] 0x250 NavigationGraphNodeComponent->PrevNodeComponent // struct UNavigationGraphNodeComponent class NavigationInvokerComponent: [+] 0xB0 NavigationInvokerComponent->TileGenerationRadius // float [+] 0xB4 NavigationInvokerComponent->TileRemovalRadius // float class NavigationPath: [+] 0x28 NavigationPath->PathUpdatedNotifier // struct FMulticastInlineDelegate [+] 0x38 NavigationPath->PathPoints // struct TArray [+] 0x48 NavigationPath->RecalculateOnInvalidation // char class NavigationPathGenerator: class NavigationQueryFilter: [+] 0x28 NavigationQueryFilter->Areas // struct TArray [+] 0x38 NavigationQueryFilter->IncludeFlags // struct FNavigationFilterFlags [+] 0x3C NavigationQueryFilter->ExcludeFlags // struct FNavigationFilterFlags class NavigationSystemV1: [+] 0x28 NavigationSystemV1->MainNavData // struct ANavigationData [+] 0x30 NavigationSystemV1->AbstractNavData // struct ANavigationData [+] 0x38 NavigationSystemV1->DefaultAgentName // struct FName [+] 0x40 NavigationSystemV1->CrowdManagerClass // struct TSoftClassPtr [+] 0x68 NavigationSystemV1->bAutoCreateNavigationData // char [+] 0x68 NavigationSystemV1->bSpawnNavDataInNavBoundsLevel // char [+] 0x68 NavigationSystemV1->bAllowClientSideNavigation // char [+] 0x68 NavigationSystemV1->bShouldDiscardSubLevelNavData // char [+] 0x68 NavigationSystemV1->bTickWhilePaused // char [+] 0x68 NavigationSystemV1->bSupportRebuilding // char [+] 0x68 NavigationSystemV1->bInitialBuildingLocked // char [+] 0x69 NavigationSystemV1->bSkipAgentHeightCheckWhenPickingNavData // char [+] 0x6C NavigationSystemV1->DataGatheringMode // enum class ENavDataGatheringModeConfig [+] 0x70 NavigationSystemV1->bGenerateNavigationOnlyAroundNavigationInvokers // char [+] 0x74 NavigationSystemV1->ActiveTilesUpdateInterval // float [+] 0x78 NavigationSystemV1->SupportedAgents // struct TArray [+] 0x88 NavigationSystemV1->SupportedAgentsMask // struct FNavAgentSelector [+] 0x90 NavigationSystemV1->NavDataSet // struct TArray [+] 0xA0 NavigationSystemV1->NavDataRegistrationQueue // struct TArray [+] 0xC0 NavigationSystemV1->OnNavDataRegisteredEvent // struct FMulticastInlineDelegate [+] 0xD0 NavigationSystemV1->OnNavigationGenerationFinishedDelegate // struct FMulticastInlineDelegate [+] 0x1BC NavigationSystemV1->OperationMode // enum class FNavigationSystemRunMode [+] 0x514 NavigationSystemV1->DirtyAreasUpdateFreq // float class NavigationSystemModuleConfig: [+] 0x50 NavigationSystemModuleConfig->bStrictlyStatic // char [+] 0x50 NavigationSystemModuleConfig->bCreateOnClient // char [+] 0x50 NavigationSystemModuleConfig->bAutoSpawnMissingNavData // char [+] 0x50 NavigationSystemModuleConfig->bSpawnNavDataInNavBoundsLevel // char class NavigationTestingActor: [+] 0x338 NavigationTestingActor->CapsuleComponent // struct UCapsuleComponent [+] 0x340 NavigationTestingActor->InvokerComponent // struct UNavigationInvokerComponent [+] 0x348 NavigationTestingActor->bActAsNavigationInvoker // char [+] 0x350 NavigationTestingActor->NavAgentProps // struct FNavAgentProperties [+] 0x380 NavigationTestingActor->QueryingExtent // struct FVector [+] 0x390 NavigationTestingActor->MyNavData // struct ANavigationData [+] 0x398 NavigationTestingActor->ProjectedLocation // struct FVector [+] 0x3A4 NavigationTestingActor->bProjectedLocationValid // char [+] 0x3A4 NavigationTestingActor->bSearchStart // char [+] 0x3A8 NavigationTestingActor->CostLimitFactor // float [+] 0x3AC NavigationTestingActor->MinimumCostLimit // float [+] 0x3B0 NavigationTestingActor->bBacktracking // char [+] 0x3B0 NavigationTestingActor->bUseHierarchicalPathfinding // char [+] 0x3B0 NavigationTestingActor->bGatherDetailedInfo // char [+] 0x3B0 NavigationTestingActor->bDrawDistanceToWall // char [+] 0x3B0 NavigationTestingActor->bShowNodePool // char [+] 0x3B0 NavigationTestingActor->bShowBestPath // char [+] 0x3B0 NavigationTestingActor->bShowDiffWithPreviousStep // char [+] 0x3B0 NavigationTestingActor->bShouldBeVisibleInGame // char [+] 0x3B4 NavigationTestingActor->CostDisplayMode // char [+] 0x3B8 NavigationTestingActor->TextCanvasOffset // struct FVector2D [+] 0x3C0 NavigationTestingActor->bPathExist // char [+] 0x3C0 NavigationTestingActor->bPathIsPartial // char [+] 0x3C0 NavigationTestingActor->bPathSearchOutOfNodes // char [+] 0x3C4 NavigationTestingActor->PathfindingTime // float [+] 0x3C8 NavigationTestingActor->PathCost // float [+] 0x3CC NavigationTestingActor->PathfindingSteps // int32_t [+] 0x3D0 NavigationTestingActor->OtherActor // struct ANavigationTestingActor [+] 0x3D8 NavigationTestingActor->FilterClass // struct UClass* [+] 0x3E0 NavigationTestingActor->ShowStepIndex // int32_t [+] 0x3E4 NavigationTestingActor->OffsetFromCornersDistance // float class NavLinkComponent: [+] 0x4B8 NavLinkComponent->LINKS // struct TArray class NavRelevantComponent: [+] 0xD4 NavRelevantComponent->bAttachToOwnersRoot // char [+] 0xD8 NavRelevantComponent->CachedNavParent // struct Object class NavLinkCustomComponent: [+] 0xE8 NavLinkCustomComponent->NavLinkUserId // uint32_t [+] 0xF0 NavLinkCustomComponent->EnabledAreaClass // struct UClass* [+] 0xF8 NavLinkCustomComponent->DisabledAreaClass // struct UClass* [+] 0x100 NavLinkCustomComponent->SupportedAgents // struct FNavAgentSelector [+] 0x104 NavLinkCustomComponent->LinkRelativeStart // struct FVector [+] 0x110 NavLinkCustomComponent->LinkRelativeEnd // struct FVector [+] 0x11C NavLinkCustomComponent->LinkDirection // char [+] 0x120 NavLinkCustomComponent->bLinkEnabled // char [+] 0x120 NavLinkCustomComponent->bNotifyWhenEnabled // char [+] 0x120 NavLinkCustomComponent->bNotifyWhenDisabled // char [+] 0x120 NavLinkCustomComponent->bCreateBoxObstacle // char [+] 0x124 NavLinkCustomComponent->ObstacleOffset // struct FVector [+] 0x130 NavLinkCustomComponent->ObstacleExtent // struct FVector [+] 0x140 NavLinkCustomComponent->ObstacleAreaClass // struct UClass* [+] 0x148 NavLinkCustomComponent->BroadcastRadius // float [+] 0x14C NavLinkCustomComponent->BroadcastInterval // float [+] 0x150 NavLinkCustomComponent->BroadcastChannel // char class NavLinkCustomInterface: class NavLinkHostInterface: class NavLinkRenderingComponent: class NavLinkTrivial: class NavMeshBoundsVolume: [+] 0x360 NavMeshBoundsVolume->SupportedAgents // struct FNavAgentSelector class NavMeshRenderingComponent: class NavModifierComponent: [+] 0xE0 NavModifierComponent->AreaClass // struct UClass* [+] 0xE8 NavModifierComponent->FailsafeExtent // struct FVector [+] 0xF4 NavModifierComponent->bIncludeAgentHeight // char class NavModifierVolume: [+] 0x368 NavModifierVolume->AreaClass // struct UClass* class NavNodeInterface: class NavSystemConfigOverride: [+] 0x328 NavSystemConfigOverride->NavigationSystemConfig // struct UNavigationSystemConfig [+] 0x330 NavSystemConfigOverride->OverridePolicy // enum class ENavSystemOverridePolicy [+] 0x331 NavSystemConfigOverride->bLoadOnClient // char class NavTestRenderingComponent: class RecastFilter_UseDefaultArea: class RecastNavMesh: [+] 0x508 RecastNavMesh->bDrawTriangleEdges // char [+] 0x508 RecastNavMesh->bDrawPolyEdges // char [+] 0x508 RecastNavMesh->bDrawFilledPolys // char [+] 0x508 RecastNavMesh->bDrawNavMeshEdges // char [+] 0x508 RecastNavMesh->bDrawTileBounds // char [+] 0x508 RecastNavMesh->bDrawPathCollidingGeometry // char [+] 0x508 RecastNavMesh->bDrawTileLabels // char [+] 0x508 RecastNavMesh->bDrawPolygonLabels // char [+] 0x509 RecastNavMesh->bDrawDefaultPolygonCost // char [+] 0x509 RecastNavMesh->bDrawLabelsOnPathNodes // char [+] 0x509 RecastNavMesh->bDrawNavLinks // char [+] 0x509 RecastNavMesh->bDrawFailedNavLinks // char [+] 0x509 RecastNavMesh->bDrawClusters // char [+] 0x509 RecastNavMesh->bDrawOctree // char [+] 0x509 RecastNavMesh->bDrawOctreeDetails // char [+] 0x509 RecastNavMesh->bDrawMarkedForbiddenPolys // char [+] 0x50A RecastNavMesh->bDistinctlyDrawTilesBeingBuilt // char [+] 0x50A RecastNavMesh->bDrawNavMesh // char [+] 0x50C RecastNavMesh->DrawOffset // float [+] 0x510 RecastNavMesh->bFixedTilePoolSize // char [+] 0x514 RecastNavMesh->TilePoolSize // int32_t [+] 0x518 RecastNavMesh->TileSizeUU // float [+] 0x51C RecastNavMesh->CellSize // float [+] 0x520 RecastNavMesh->CellHeight // float [+] 0x524 RecastNavMesh->AgentRadius // float [+] 0x528 RecastNavMesh->AgentHeight // float [+] 0x52C RecastNavMesh->AgentMaxHeight // float [+] 0x530 RecastNavMesh->AgentMaxSlope // float [+] 0x534 RecastNavMesh->AgentMaxStepHeight // float [+] 0x538 RecastNavMesh->MinRegionArea // float [+] 0x53C RecastNavMesh->MergeRegionSize // float [+] 0x540 RecastNavMesh->MaxSimplificationError // float [+] 0x544 RecastNavMesh->MaxSimultaneousTileGenerationJobsCount // int32_t [+] 0x548 RecastNavMesh->TileNumberHardLimit // int32_t [+] 0x54C RecastNavMesh->PolyRefTileBits // int32_t [+] 0x550 RecastNavMesh->PolyRefNavPolyBits // int32_t [+] 0x554 RecastNavMesh->PolyRefSaltBits // int32_t [+] 0x558 RecastNavMesh->NavMeshOriginOffset // struct FVector [+] 0x564 RecastNavMesh->DefaultDrawDistance // float [+] 0x568 RecastNavMesh->DefaultMaxSearchNodes // float [+] 0x56C RecastNavMesh->DefaultMaxHierarchicalSearchNodes // float [+] 0x570 RecastNavMesh->RegionPartitioning // char [+] 0x571 RecastNavMesh->LayerPartitioning // char [+] 0x574 RecastNavMesh->RegionChunkSplits // int32_t [+] 0x578 RecastNavMesh->LayerChunkSplits // int32_t [+] 0x57C RecastNavMesh->bSortNavigationAreasByCost // char [+] 0x57C RecastNavMesh->bPerformVoxelFiltering // char [+] 0x57C RecastNavMesh->bMarkLowHeightAreas // char [+] 0x57C RecastNavMesh->bFilterLowSpanSequences // char [+] 0x57C RecastNavMesh->bFilterLowSpanFromTileCache // char [+] 0x57C RecastNavMesh->bDoFullyAsyncNavDataGathering // char [+] 0x57C RecastNavMesh->bUseBetterOffsetsFromCorners // char [+] 0x57C RecastNavMesh->bStoreEmptyTileLayers // char [+] 0x57D RecastNavMesh->bUseVirtualFilters // char [+] 0x57D RecastNavMesh->bAllowNavLinkAsPathEnd // char [+] 0x57D RecastNavMesh->bUseVoxelCache // char [+] 0x580 RecastNavMesh->TileSetUpdateInterval // float [+] 0x584 RecastNavMesh->HeuristicScale // float [+] 0x588 RecastNavMesh->VerticalDeviationFromGroundCompensation // float class RecastNavMeshDataChunk: class OnNavigationPathUpdated__DelegateSignature: [+] 0x8 OnNavigationPathUpdated__DelegateSignature->PathEvent // char class OnNavDataGenericEvent__DelegateSignature: class ERuntimeGenerationType: class ENavCostDisplay: class ENavSystemOverridePolicy: class ERecastPartitioning: class NavCollisionBox: [+] 0xC NavCollisionBox->Extent // struct FVector class NavCollisionCylinder: [+] 0xC NavCollisionCylinder->Radius // float [+] 0x10 NavCollisionCylinder->Height // float class SupportedAreaData: [+] 0x10 SupportedAreaData->AreaID // int32_t [+] 0x18 SupportedAreaData->AreaClass // struct UClass* class NavGraphNode: class NavGraphEdge: class NavigationFilterFlags: [+] 0x1 NavigationFilterFlags->bNavFlag8 // char [+] 0x1 NavigationFilterFlags->bNavFlag9 // char [+] 0x1 NavigationFilterFlags->bNavFlag10 // char [+] 0x1 NavigationFilterFlags->bNavFlag11 // char [+] 0x1 NavigationFilterFlags->bNavFlag12 // char [+] 0x1 NavigationFilterFlags->bNavFlag13 // char [+] 0x1 NavigationFilterFlags->bNavFlag14 // char [+] 0x1 NavigationFilterFlags->bNavFlag15 // char class NavigationFilterArea: [+] 0x8 NavigationFilterArea->TravelCostOverride // float [+] 0xC NavigationFilterArea->EnteringCostOverride // float [+] 0x10 NavigationFilterArea->bIsExcluded // char [+] 0x10 NavigationFilterArea->bOverrideTravelCost // char [+] 0x10 NavigationFilterArea->bOverrideEnteringCost // char class NavLinkCustomInstanceData: [+] 0x58 NavLinkCustomInstanceData->NavLinkUserId // uint32_t class RecastNavMeshGenerationProperties: [+] 0x4 RecastNavMeshGenerationProperties->TileSizeUU // float [+] 0x8 RecastNavMeshGenerationProperties->CellSize // float [+] 0xC RecastNavMeshGenerationProperties->CellHeight // float [+] 0x10 RecastNavMeshGenerationProperties->AgentRadius // float [+] 0x14 RecastNavMeshGenerationProperties->AgentHeight // float [+] 0x18 RecastNavMeshGenerationProperties->AgentMaxSlope // float [+] 0x1C RecastNavMeshGenerationProperties->AgentMaxStepHeight // float [+] 0x20 RecastNavMeshGenerationProperties->MinRegionArea // float [+] 0x24 RecastNavMeshGenerationProperties->MergeRegionSize // float [+] 0x28 RecastNavMeshGenerationProperties->MaxSimplificationError // float [+] 0x2C RecastNavMeshGenerationProperties->TileNumberHardLimit // int32_t [+] 0x30 RecastNavMeshGenerationProperties->RegionPartitioning // char [+] 0x31 RecastNavMeshGenerationProperties->LayerPartitioning // char [+] 0x34 RecastNavMeshGenerationProperties->RegionChunkSplits // int32_t [+] 0x38 RecastNavMeshGenerationProperties->LayerChunkSplits // int32_t [+] 0x3C RecastNavMeshGenerationProperties->bSortNavigationAreasByCost // char [+] 0x3C RecastNavMeshGenerationProperties->bPerformVoxelFiltering // char [+] 0x3C RecastNavMeshGenerationProperties->bMarkLowHeightAreas // char [+] 0x3C RecastNavMeshGenerationProperties->bFilterLowSpanSequences // char [+] 0x3C RecastNavMeshGenerationProperties->bFilterLowSpanFromTileCache // char [+] 0x3C RecastNavMeshGenerationProperties->bFixedTilePoolSize // char class EnableDebugDrawing: [+] 0x4 EnableDebugDrawing->PathColor // struct FLinearColor class EnableRecalculationOnInvalidation: class GetDebugString: class GetPathCost: class GetPathLength: class IsPartial: class IsStringPulled: class IsValid: class FindPathToActorSynchronously: [+] 0x8 FindPathToActorSynchronously->PathStart // struct FVector [+] 0x18 FindPathToActorSynchronously->GoalActor // struct UActor [+] 0x20 FindPathToActorSynchronously->TetherDistance // float [+] 0x28 FindPathToActorSynchronously->PathfindingContext // struct UActor [+] 0x30 FindPathToActorSynchronously->FilterClass // struct UClass* [+] 0x38 FindPathToActorSynchronously->ReturnValue // struct UNavigationPath class FindPathToLocationSynchronously: [+] 0x8 FindPathToLocationSynchronously->PathStart // struct FVector [+] 0x14 FindPathToLocationSynchronously->PathEnd // struct FVector [+] 0x20 FindPathToLocationSynchronously->PathfindingContext // struct UActor [+] 0x28 FindPathToLocationSynchronously->FilterClass // struct UClass* [+] 0x30 FindPathToLocationSynchronously->ReturnValue // struct UNavigationPath class GetNavigationSystem: [+] 0x8 GetNavigationSystem->ReturnValue // struct UNavigationSystemV1 class GetPathCost: [+] 0x8 GetPathCost->PathStart // struct FVector [+] 0x14 GetPathCost->PathEnd // struct FVector [+] 0x20 GetPathCost->PathCost // float [+] 0x28 GetPathCost->NavData // struct ANavigationData [+] 0x30 GetPathCost->FilterClass // struct UClass* [+] 0x38 GetPathCost->ReturnValue // char class GetPathLength: [+] 0x8 GetPathLength->PathStart // struct FVector [+] 0x14 GetPathLength->PathEnd // struct FVector [+] 0x20 GetPathLength->PathLength // float [+] 0x28 GetPathLength->NavData // struct ANavigationData [+] 0x30 GetPathLength->FilterClass // struct UClass* [+] 0x38 GetPathLength->ReturnValue // char class GetRandomPointInNavigableRadius: [+] 0x8 GetRandomPointInNavigableRadius->Origin // struct FVector [+] 0x14 GetRandomPointInNavigableRadius->Radius // float [+] 0x18 GetRandomPointInNavigableRadius->NavData // struct ANavigationData [+] 0x20 GetRandomPointInNavigableRadius->FilterClass // struct UClass* [+] 0x28 GetRandomPointInNavigableRadius->ReturnValue // struct FVector class GetRandomReachablePointInRadius: [+] 0x8 GetRandomReachablePointInRadius->Origin // struct FVector [+] 0x14 GetRandomReachablePointInRadius->Radius // float [+] 0x18 GetRandomReachablePointInRadius->NavData // struct ANavigationData [+] 0x20 GetRandomReachablePointInRadius->FilterClass // struct UClass* [+] 0x28 GetRandomReachablePointInRadius->ReturnValue // struct FVector class IsNavigationBeingBuilt: [+] 0x8 IsNavigationBeingBuilt->ReturnValue // char class IsNavigationBeingBuiltOrLocked: [+] 0x8 IsNavigationBeingBuiltOrLocked->ReturnValue // char class K2_GetRandomLocationInNavigableRadius: [+] 0x8 K2_GetRandomLocationInNavigableRadius->Origin // struct FVector [+] 0x14 K2_GetRandomLocationInNavigableRadius->RandomLocation // struct FVector [+] 0x20 K2_GetRandomLocationInNavigableRadius->Radius // float [+] 0x28 K2_GetRandomLocationInNavigableRadius->NavData // struct ANavigationData [+] 0x30 K2_GetRandomLocationInNavigableRadius->FilterClass // struct UClass* [+] 0x38 K2_GetRandomLocationInNavigableRadius->ReturnValue // char class K2_GetRandomPointInNavigableRadius: [+] 0x8 K2_GetRandomPointInNavigableRadius->Origin // struct FVector [+] 0x14 K2_GetRandomPointInNavigableRadius->RandomLocation // struct FVector [+] 0x20 K2_GetRandomPointInNavigableRadius->Radius // float [+] 0x28 K2_GetRandomPointInNavigableRadius->NavData // struct ANavigationData [+] 0x30 K2_GetRandomPointInNavigableRadius->FilterClass // struct UClass* [+] 0x38 K2_GetRandomPointInNavigableRadius->ReturnValue // char class K2_GetRandomReachablePointInRadius: [+] 0x8 K2_GetRandomReachablePointInRadius->Origin // struct FVector [+] 0x14 K2_GetRandomReachablePointInRadius->RandomLocation // struct FVector [+] 0x20 K2_GetRandomReachablePointInRadius->Radius // float [+] 0x28 K2_GetRandomReachablePointInRadius->NavData // struct ANavigationData [+] 0x30 K2_GetRandomReachablePointInRadius->FilterClass // struct UClass* [+] 0x38 K2_GetRandomReachablePointInRadius->ReturnValue // char class K2_ProjectPointToNavigation: [+] 0x8 K2_ProjectPointToNavigation->Point // struct FVector [+] 0x14 K2_ProjectPointToNavigation->ProjectedLocation // struct FVector [+] 0x20 K2_ProjectPointToNavigation->NavData // struct ANavigationData [+] 0x28 K2_ProjectPointToNavigation->FilterClass // struct UClass* [+] 0x30 K2_ProjectPointToNavigation->QueryExtent // struct FVector [+] 0x3C K2_ProjectPointToNavigation->ReturnValue // char class K2_ReplaceAreaInOctreeData: [+] 0x8 K2_ReplaceAreaInOctreeData->OldArea // struct UClass* [+] 0x10 K2_ReplaceAreaInOctreeData->NewArea // struct UClass* [+] 0x18 K2_ReplaceAreaInOctreeData->ReturnValue // char class NavigationRaycast: [+] 0x8 NavigationRaycast->RayStart // struct FVector [+] 0x14 NavigationRaycast->RayEnd // struct FVector [+] 0x20 NavigationRaycast->HitLocation // struct FVector [+] 0x30 NavigationRaycast->FilterClass // struct UClass* [+] 0x38 NavigationRaycast->Querier // struct AController [+] 0x40 NavigationRaycast->ReturnValue // char class OnNavigationBoundsUpdated: class ProjectPointToNavigation: [+] 0x8 ProjectPointToNavigation->Point // struct FVector [+] 0x18 ProjectPointToNavigation->NavData // struct ANavigationData [+] 0x20 ProjectPointToNavigation->FilterClass // struct UClass* [+] 0x28 ProjectPointToNavigation->QueryExtent // struct FVector [+] 0x34 ProjectPointToNavigation->ReturnValue // struct FVector class RegisterNavigationInvoker: [+] 0x8 RegisterNavigationInvoker->TileGenerationRadius // float [+] 0xC RegisterNavigationInvoker->TileRemovalRadius // float class ResetMaxSimultaneousTileGenerationJobsCount: class SetGeometryGatheringMode: class SetMaxSimultaneousTileGenerationJobsCount: class SimpleMoveToActor: [+] 0x8 SimpleMoveToActor->Goal // struct UActor class SimpleMoveToLocation: [+] 0x8 SimpleMoveToLocation->Goal // struct FVector class UnregisterNavigationInvoker: class SetNavigationRelevancy: class SetAreaClass: class SetAreaClass: class K2_ReplaceAreaInTileBounds: [+] 0x20 K2_ReplaceAreaInTileBounds->OldArea // struct UClass* [+] 0x28 K2_ReplaceAreaInTileBounds->NewArea // struct UClass* [+] 0x30 K2_ReplaceAreaInTileBounds->ReplaceLinks // char [+] 0x31 K2_ReplaceAreaInTileBounds->ReturnValue // char class UW-CompassUnitWidget_C: [+] 0x250 UW-CompassUnitWidget_C->InvalidationBox_1 // struct UInvalidationBox [+] 0x258 UW-CompassUnitWidget_C->InvalidationBox_2 // struct UInvalidationBox [+] 0x260 UW-CompassUnitWidget_C->SpecialText // struct UTextBlock class Initialize: [+] 0x4 Initialize->NormalDirectionFontSize // int32_t [+] 0x8 Initialize->SpecialDirectionFontSize // int32_t [+] 0xC Initialize->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x10 Initialize->CallFunc_GetAngleText_ReturnValue // struct FText [+] 0x28 Initialize->CallFunc_GetAngleText_IsNormal // char [+] 0x2C Initialize->CallFunc_SelectInt_ReturnValue // int32_t [+] 0x30 Initialize->K2Node_MakeStruct_SlateFontInfo // struct FSlateFontInfo class GetAngleText: [+] 0x8 GetAngleText->ReturnValue // struct FText [+] 0x20 GetAngleText->IsNormal // char [+] 0x24 GetAngleText->NorthColor // struct FLinearColor [+] 0x34 GetAngleText->Angle0To360 // int32_t [+] 0x38 GetAngleText->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x3C GetAngleText->CallFunc_Less_IntInt_ReturnValue // char [+] 0x40 GetAngleText->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x68 GetAngleText->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x80 GetAngleText->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0xA8 GetAngleText->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0xB8 GetAngleText->K2Node_SwitchString_CmpSuccess // char class Wheel-SUV_Rear_Wrecked_C: class WFUFileListInterface: class WFUFileListLambdaDelegate: class WFUFolderWatchInterface: class WFUFolderWatchLambdaDelegate: class WindowsFileUtilityFunctionLibrary: class OnListDirectoryFound: [+] 0x10 OnListDirectoryFound->FilePath // struct FString class OnListDone: [+] 0x10 OnListDone->Files // struct TArray [+] 0x20 OnListDone->Folders // struct TArray class OnListFileFound: [+] 0x10 OnListFileFound->ByteCount // int32_t [+] 0x18 OnListFileFound->FilePath // struct FString class OnDirectoryChanged: [+] 0x10 OnDirectoryChanged->DirectoryPath // struct FString class OnFileChanged: [+] 0x10 OnFileChanged->FilePath // struct FString class CreateDirectoryAt: [+] 0x10 CreateDirectoryAt->ReturnValue // char class DeleteEmptyFolder: [+] 0x10 DeleteEmptyFolder->ReturnValue // char class DeleteFileAt: [+] 0x10 DeleteFileAt->ReturnValue // char class DeleteFolderRecursively: [+] 0x10 DeleteFolderRecursively->ReturnValue // char class DoesFileExist: [+] 0x10 DoesFileExist->ReturnValue // char class ListContentsOfFolder: [+] 0x10 ListContentsOfFolder->ListDelegate // struct Object class MoveFileTo: [+] 0x10 MoveFileTo->To // struct FString [+] 0x20 MoveFileTo->ReturnValue // char class StopWatchingFolder: [+] 0x10 StopWatchingFolder->WatcherDelegate // struct Object class WatchFolder: [+] 0x10 WatchFolder->WatcherDelegate // struct Object class BP-Weapon_P1911_LV6_C: class UW-Inventory_PerkSlot_FX_C: [+] 0x248 UW-Inventory_PerkSlot_FX_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_PerkSlot_FX_C->IMG_PerkLevelUpFx // struct UImage [+] 0x258 UW-Inventory_PerkSlot_FX_C->PerkSlot // enum class EPerkSlotFlag [+] 0x260 UW-Inventory_PerkSlot_FX_C->PerkFxTexture // struct UTexture [+] 0x268 UW-Inventory_PerkSlot_FX_C->PlayAnimation_1 // char [+] 0x26C UW-Inventory_PerkSlot_FX_C->CurrentAnimationTime // float [+] 0x270 UW-Inventory_PerkSlot_FX_C->AnimLastTime // float [+] 0x278 UW-Inventory_PerkSlot_FX_C->PerkFxMaterialInstance // struct UMaterialInstanceDynamic [+] 0x280 UW-Inventory_PerkSlot_FX_C->UltimatePerkFxTexture // struct UTexture class ExecuteUbergraph_UW-Inventory_PerkSlot_FX: [+] 0x4 ExecuteUbergraph_UW-Inventory_PerkSlot_FX->K2Node_Event_MyGeometry // struct FGeometry [+] 0x3C ExecuteUbergraph_UW-Inventory_PerkSlot_FX->K2Node_Event_InDeltaTime // float [+] 0x40 ExecuteUbergraph_UW-Inventory_PerkSlot_FX->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x44 ExecuteUbergraph_UW-Inventory_PerkSlot_FX->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x48 ExecuteUbergraph_UW-Inventory_PerkSlot_FX->CallFunc_FClamp_ReturnValue // float [+] 0x4C ExecuteUbergraph_UW-Inventory_PerkSlot_FX->CallFunc_IsValid_ReturnValue // char class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class InitFxInfo: [+] 0x8 InitFxInfo->CurrentPerkFxTexture // struct UTexture [+] 0x10 InitFxInfo->CallFunc_IsValid_ReturnValue // char [+] 0x11 InitFxInfo->K2Node_SwitchEnum_CmpSuccess // char [+] 0x18 InitFxInfo->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic class BP-CameraShake_Fire_M1_ADS_Multi_C: class ChaosDebugDrawComponent: class ChaosEventListenerComponent: class ChaosGameplayEventDispatcher: [+] 0x1C8 ChaosGameplayEventDispatcher->CollisionEventRegistrations // struct TMap [+] 0x218 ChaosGameplayEventDispatcher->BreakEventRegistrations // struct TMap class ChaosNotifyHandlerInterface: class ChaosSolverEngineBlueprintLibrary: class ChaosSolver: class ChaosSolverActor: [+] 0x328 ChaosSolverActor->TimeStepMultiplier // float [+] 0x32C ChaosSolverActor->CollisionIterations // int32_t [+] 0x330 ChaosSolverActor->PushOutIterations // int32_t [+] 0x334 ChaosSolverActor->PushOutPairIterations // int32_t [+] 0x338 ChaosSolverActor->ClusterConnectionFactor // float [+] 0x33C ChaosSolverActor->ClusterUnionConnectionType // enum class EClusterConnectionTypeEnum [+] 0x33D ChaosSolverActor->DoGenerateCollisionData // char [+] 0x340 ChaosSolverActor->CollisionFilterSettings // struct FSolverCollisionFilterSettings [+] 0x350 ChaosSolverActor->DoGenerateBreakingData // char [+] 0x354 ChaosSolverActor->BreakingFilterSettings // struct FSolverBreakingFilterSettings [+] 0x364 ChaosSolverActor->DoGenerateTrailingData // char [+] 0x368 ChaosSolverActor->TrailingFilterSettings // struct FSolverTrailingFilterSettings [+] 0x378 ChaosSolverActor->bHasFloor // char [+] 0x37C ChaosSolverActor->FloorHeight // float [+] 0x380 ChaosSolverActor->MassScale // float [+] 0x384 ChaosSolverActor->bGenerateContactGraph // char [+] 0x385 ChaosSolverActor->ChaosDebugSubstepControl // struct FChaosDebugSubstepControl [+] 0x388 ChaosSolverActor->SpriteComponent // struct UBillboardComponent [+] 0x3A8 ChaosSolverActor->GameplayEventDispatcherComponent // struct UChaosGameplayEventDispatcher class ChaosSolverSettings: [+] 0x40 ChaosSolverSettings->DefaultChaosSolverActorClass // struct FSoftClassPath class OnChaosPhysicsCollision__DelegateSignature: class ChaosPhysicsCollisionInfo: [+] 0x8 ChaosPhysicsCollisionInfo->OtherComponent // struct UPrimitiveComponent [+] 0x10 ChaosPhysicsCollisionInfo->Location // struct FVector [+] 0x1C ChaosPhysicsCollisionInfo->Normal // struct FVector [+] 0x28 ChaosPhysicsCollisionInfo->AccumulatedImpulse // struct FVector [+] 0x34 ChaosPhysicsCollisionInfo->Velocity // struct FVector [+] 0x40 ChaosPhysicsCollisionInfo->OtherVelocity // struct FVector [+] 0x4C ChaosPhysicsCollisionInfo->AngularVelocity // struct FVector [+] 0x58 ChaosPhysicsCollisionInfo->OtherAngularVelocity // struct FVector [+] 0x64 ChaosPhysicsCollisionInfo->Mass // float [+] 0x68 ChaosPhysicsCollisionInfo->OtherMass // float class EClusterConnectionTypeEnum: class ChaosBreakEvent: [+] 0x8 ChaosBreakEvent->Location // struct FVector [+] 0x14 ChaosBreakEvent->Velocity // struct FVector [+] 0x20 ChaosBreakEvent->AngularVelocity // struct FVector [+] 0x2C ChaosBreakEvent->Mass // float class ChaosHandlerSet: [+] 0x8 ChaosHandlerSet->ChaosHandlers // struct TSet class BreakEventCallbackWrapper: class ChaosDebugSubstepControl: [+] 0x1 ChaosDebugSubstepControl->bSubstep // char [+] 0x2 ChaosDebugSubstepControl->bStep // char class ConvertPhysicsCollisionToHitResult: [+] 0x70 ConvertPhysicsCollisionToHitResult->ReturnValue // struct FHitResult class SetAsCurrentWorldSolver: class SetSolverActive: class FieldSystemActor: [+] 0x328 FieldSystemActor->FieldSystemComponent // struct UFieldSystemComponent class FieldSystem: class FieldSystemComponent: [+] 0x4B0 FieldSystemComponent->FieldSystem // struct UFieldSystem [+] 0x4C8 FieldSystemComponent->SupportedSolvers // struct TArray> class FieldSystemMetaData: class FieldSystemMetaDataIteration: [+] 0xB0 FieldSystemMetaDataIteration->Iterations // int32_t class FieldSystemMetaDataProcessingResolution: [+] 0xB0 FieldSystemMetaDataProcessingResolution->ResolutionType // char class FieldNodeBase: class FieldNodeInt: class FieldNodeFloat: class FieldNodeVector: class UniformInteger: [+] 0xB0 UniformInteger->Magnitude // int32_t class RadialIntMask: [+] 0xB0 RadialIntMask->Radius // float [+] 0xB4 RadialIntMask->Position // struct FVector [+] 0xC0 RadialIntMask->InteriorValue // int32_t [+] 0xC4 RadialIntMask->ExteriorValue // int32_t [+] 0xC8 RadialIntMask->SetMaskCondition // char class UniformScalar: [+] 0xB0 UniformScalar->Magnitude // float class RadialFalloff: [+] 0xB0 RadialFalloff->Magnitude // float [+] 0xB4 RadialFalloff->MinRange // float [+] 0xB8 RadialFalloff->MaxRange // float [+] 0xBC RadialFalloff->Default // float [+] 0xC0 RadialFalloff->Radius // float [+] 0xC4 RadialFalloff->Position // struct FVector [+] 0xD0 RadialFalloff->Falloff // char class PlaneFalloff: [+] 0xB0 PlaneFalloff->Magnitude // float [+] 0xB4 PlaneFalloff->MinRange // float [+] 0xB8 PlaneFalloff->MaxRange // float [+] 0xBC PlaneFalloff->Default // float [+] 0xC0 PlaneFalloff->Distance // float [+] 0xC4 PlaneFalloff->Position // struct FVector [+] 0xD0 PlaneFalloff->Normal // struct FVector [+] 0xDC PlaneFalloff->Falloff // char class BoxFalloff: [+] 0xB0 BoxFalloff->Magnitude // float [+] 0xB4 BoxFalloff->MinRange // float [+] 0xB8 BoxFalloff->MaxRange // float [+] 0xBC BoxFalloff->Default // float [+] 0xC0 BoxFalloff->Transform // struct FTransform [+] 0xF0 BoxFalloff->Falloff // char class NoiseField: [+] 0xB0 NoiseField->MinRange // float [+] 0xB4 NoiseField->MaxRange // float [+] 0xC0 NoiseField->Transform // struct FTransform class UniformVector: [+] 0xB0 UniformVector->Magnitude // float [+] 0xB4 UniformVector->Direction // struct FVector class RadialVector: [+] 0xB0 RadialVector->Magnitude // float [+] 0xB4 RadialVector->Position // struct FVector class RandomVector: [+] 0xB0 RandomVector->Magnitude // float class OperatorField: [+] 0xB0 OperatorField->Magnitude // float [+] 0xB8 OperatorField->RightField // struct UFieldNodeBase [+] 0xC0 OperatorField->LeftField // struct UFieldNodeBase [+] 0xC8 OperatorField->Operation // char class ToIntegerField: [+] 0xB0 ToIntegerField->FloatField // struct UFieldNodeFloat class ToFloatField: [+] 0xB0 ToFloatField->IntField // struct UFieldNodeInt class CullingField: [+] 0xB0 CullingField->Culling // struct UFieldNodeBase [+] 0xB8 CullingField->Field // struct UFieldNodeBase [+] 0xC0 CullingField->Operation // char class ReturnResultsTerminal: class AddFieldCommand: [+] 0x1 AddFieldCommand->Target // char [+] 0x8 AddFieldCommand->MetaData // struct UFieldSystemMetaData [+] 0x10 AddFieldCommand->Field // struct UFieldNodeBase class ApplyLinearForce: [+] 0x4 ApplyLinearForce->Direction // struct FVector [+] 0x10 ApplyLinearForce->Magnitude // float class ApplyPhysicsField: [+] 0x1 ApplyPhysicsField->Target // char [+] 0x8 ApplyPhysicsField->MetaData // struct UFieldSystemMetaData [+] 0x10 ApplyPhysicsField->Field // struct UFieldNodeBase class ApplyRadialForce: [+] 0x4 ApplyRadialForce->Position // struct FVector [+] 0x10 ApplyRadialForce->Magnitude // float class ApplyRadialVectorFalloffForce: [+] 0x4 ApplyRadialVectorFalloffForce->Position // struct FVector [+] 0x10 ApplyRadialVectorFalloffForce->Radius // float [+] 0x14 ApplyRadialVectorFalloffForce->Magnitude // float class ApplyStayDynamicField: [+] 0x4 ApplyStayDynamicField->Position // struct FVector [+] 0x10 ApplyStayDynamicField->Radius // float class ApplyStrainField: [+] 0x4 ApplyStrainField->Position // struct FVector [+] 0x10 ApplyStrainField->Radius // float [+] 0x14 ApplyStrainField->Magnitude // float [+] 0x18 ApplyStrainField->Iterations // int32_t class ApplyUniformVectorFalloffForce: [+] 0x4 ApplyUniformVectorFalloffForce->Position // struct FVector [+] 0x10 ApplyUniformVectorFalloffForce->Direction // struct FVector [+] 0x1C ApplyUniformVectorFalloffForce->Radius // float [+] 0x20 ApplyUniformVectorFalloffForce->Magnitude // float class ResetFieldSystem: class SetMetaDataIteration: [+] 0x8 SetMetaDataIteration->ReturnValue // struct UFieldSystemMetaDataIteration class SetMetaDataaProcessingResolutionType: [+] 0x8 SetMetaDataaProcessingResolutionType->ReturnValue // struct UFieldSystemMetaDataProcessingResolution class SetUniformInteger: [+] 0x8 SetUniformInteger->ReturnValue // struct UUniformInteger class SetRadialIntMask: [+] 0x4 SetRadialIntMask->Position // struct FVector [+] 0x10 SetRadialIntMask->InteriorValue // int32_t [+] 0x14 SetRadialIntMask->ExteriorValue // int32_t [+] 0x18 SetRadialIntMask->SetMaskConditionIn // char [+] 0x20 SetRadialIntMask->ReturnValue // struct URadialIntMask class SetUniformScalar: [+] 0x8 SetUniformScalar->ReturnValue // struct UUniformScalar class SetRadialFalloff: [+] 0x4 SetRadialFalloff->MinRange // float [+] 0x8 SetRadialFalloff->MaxRange // float [+] 0xC SetRadialFalloff->Default // float [+] 0x10 SetRadialFalloff->Radius // float [+] 0x14 SetRadialFalloff->Position // struct FVector [+] 0x20 SetRadialFalloff->Falloff // char [+] 0x28 SetRadialFalloff->ReturnValue // struct URadialFalloff class SetPlaneFalloff: [+] 0x4 SetPlaneFalloff->MinRange // float [+] 0x8 SetPlaneFalloff->MaxRange // float [+] 0xC SetPlaneFalloff->Default // float [+] 0x10 SetPlaneFalloff->Distance // float [+] 0x14 SetPlaneFalloff->Position // struct FVector [+] 0x20 SetPlaneFalloff->Normal // struct FVector [+] 0x2C SetPlaneFalloff->Falloff // char [+] 0x30 SetPlaneFalloff->ReturnValue // struct UPlaneFalloff class SetBoxFalloff: [+] 0x4 SetBoxFalloff->MinRange // float [+] 0x8 SetBoxFalloff->MaxRange // float [+] 0xC SetBoxFalloff->Default // float [+] 0x10 SetBoxFalloff->Transform // struct FTransform [+] 0x40 SetBoxFalloff->Falloff // char [+] 0x48 SetBoxFalloff->ReturnValue // struct UBoxFalloff class SetNoiseField: [+] 0x4 SetNoiseField->MaxRange // float [+] 0x10 SetNoiseField->Transform // struct FTransform [+] 0x40 SetNoiseField->ReturnValue // struct UNoiseField class SetUniformVector: [+] 0x4 SetUniformVector->Direction // struct FVector [+] 0x10 SetUniformVector->ReturnValue // struct UUniformVector class SetRadialVector: [+] 0x4 SetRadialVector->Position // struct FVector [+] 0x10 SetRadialVector->ReturnValue // struct URadialVector class SetRandomVector: [+] 0x8 SetRandomVector->ReturnValue // struct URandomVector class SetOperatorField: [+] 0x8 SetOperatorField->RightField // struct UFieldNodeBase [+] 0x10 SetOperatorField->LeftField // struct UFieldNodeBase [+] 0x18 SetOperatorField->Operation // char [+] 0x20 SetOperatorField->ReturnValue // struct UOperatorField class SetToIntegerField: [+] 0x8 SetToIntegerField->ReturnValue // struct UToIntegerField class SetToFloatField: [+] 0x8 SetToFloatField->ReturnValue // struct UToFloatField class SetCullingField: [+] 0x8 SetCullingField->Field // struct UFieldNodeBase [+] 0x10 SetCullingField->Operation // char [+] 0x18 SetCullingField->ReturnValue // struct UCullingField class SetReturnResultsTerminal: class BP-CameraShake_Fire_Winchester1887_ADS_C: class ChaosDestructionListener: [+] 0x230 ChaosDestructionListener->bIsCollisionEventListeningEnabled // char [+] 0x230 ChaosDestructionListener->bIsBreakingEventListeningEnabled // char [+] 0x230 ChaosDestructionListener->bIsTrailingEventListeningEnabled // char [+] 0x234 ChaosDestructionListener->CollisionEventRequestSettings // struct FChaosCollisionEventRequestSettings [+] 0x24C ChaosDestructionListener->BreakingEventRequestSettings // struct FChaosBreakingEventRequestSettings [+] 0x264 ChaosDestructionListener->TrailingEventRequestSettings // struct FChaosTrailingEventRequestSettings [+] 0x280 ChaosDestructionListener->ChaosSolverActors // struct TSet [+] 0x2D0 ChaosDestructionListener->GeometryCollectionActors // struct TSet [+] 0x320 ChaosDestructionListener->OnCollisionEvents // struct FMulticastInlineDelegate [+] 0x330 ChaosDestructionListener->OnBreakingEvents // struct FMulticastInlineDelegate [+] 0x340 ChaosDestructionListener->OnTrailingEvents // struct FMulticastInlineDelegate class GeometryCollectionActor: [+] 0x328 GeometryCollectionActor->GeometryCollectionComponent // struct UGeometryCollectionComponent [+] 0x330 GeometryCollectionActor->GeometryCollectionDebugDrawComponent // struct UGeometryCollectionDebugDrawComponent class GeometryCollectionCache: [+] 0x28 GeometryCollectionCache->RecordedData // struct FRecordedTransformTrack [+] 0x38 GeometryCollectionCache->SupportedCollection // struct UGeometryCollection [+] 0x40 GeometryCollectionCache->CompatibleCollectionState // struct FGuid class GeometryCollectionComponent: [+] 0x4E8 GeometryCollectionComponent->ChaosSolverActor // struct AChaosSolverActor [+] 0x5D0 GeometryCollectionComponent->RestCollection // struct UGeometryCollection [+] 0x5D8 GeometryCollectionComponent->InitializationFields // struct TArray [+] 0x5E8 GeometryCollectionComponent->Simulating // char [+] 0x5F0 GeometryCollectionComponent->ObjectType // enum class EObjectStateTypeEnum [+] 0x5F1 GeometryCollectionComponent->EnableClustering // char [+] 0x5F4 GeometryCollectionComponent->ClusterGroupIndex // int32_t [+] 0x5F8 GeometryCollectionComponent->MaxClusterLevel // int32_t [+] 0x600 GeometryCollectionComponent->DamageThreshold // struct TArray [+] 0x610 GeometryCollectionComponent->ClusterConnectionType // enum class EClusterConnectionTypeEnum [+] 0x614 GeometryCollectionComponent->CollisionGroup // int32_t [+] 0x618 GeometryCollectionComponent->CollisionSampleFraction // float [+] 0x61C GeometryCollectionComponent->LinearEtherDrag // float [+] 0x620 GeometryCollectionComponent->AngularEtherDrag // float [+] 0x628 GeometryCollectionComponent->PhysicalMaterial // struct UChaosPhysicalMaterial [+] 0x630 GeometryCollectionComponent->InitialVelocityType // enum class EInitialVelocityTypeEnum [+] 0x634 GeometryCollectionComponent->InitialLinearVelocity // struct FVector [+] 0x640 GeometryCollectionComponent->InitialAngularVelocity // struct FVector [+] 0x650 GeometryCollectionComponent->CacheParameters // struct FGeomComponentCacheParameters [+] 0x6A0 GeometryCollectionComponent->NotifyGeometryCollectionPhysicsStateChange // struct FMulticastInlineDelegate [+] 0x6B0 GeometryCollectionComponent->NotifyGeometryCollectionPhysicsLoadingStateChange // struct FMulticastInlineDelegate [+] 0x6D8 GeometryCollectionComponent->OnChaosBreakEvent // struct FMulticastInlineDelegate [+] 0x6E8 GeometryCollectionComponent->DesiredCacheTime // float [+] 0x6EC GeometryCollectionComponent->CachePlayback // char [+] 0x6F0 GeometryCollectionComponent->OnChaosPhysicsCollision // struct FMulticastInlineDelegate [+] 0x700 GeometryCollectionComponent->bNotifyBreaks // char [+] 0x701 GeometryCollectionComponent->bNotifyCollisions // char [+] 0x960 GeometryCollectionComponent->DummyBodySetup // struct UBodySetup class GeometryCollectionDebugDrawActor: [+] 0x328 GeometryCollectionDebugDrawActor->WarningMessage // struct FGeometryCollectionDebugDrawWarningMessage [+] 0x330 GeometryCollectionDebugDrawActor->SelectedRigidBody // struct FGeometryCollectionDebugDrawActorSelectedRigidBody [+] 0x348 GeometryCollectionDebugDrawActor->bDebugDrawWholeCollection // char [+] 0x349 GeometryCollectionDebugDrawActor->bDebugDrawHierarchy // char [+] 0x34A GeometryCollectionDebugDrawActor->bDebugDrawClustering // char [+] 0x34B GeometryCollectionDebugDrawActor->HideGeometry // enum class EGeometryCollectionDebugDrawActorHideGeometry [+] 0x34C GeometryCollectionDebugDrawActor->bShowRigidBodyId // char [+] 0x34D GeometryCollectionDebugDrawActor->bShowRigidBodyCollision // char [+] 0x34E GeometryCollectionDebugDrawActor->bCollisionAtOrigin // char [+] 0x34F GeometryCollectionDebugDrawActor->bShowRigidBodyTransform // char [+] 0x350 GeometryCollectionDebugDrawActor->bShowRigidBodyInertia // char [+] 0x351 GeometryCollectionDebugDrawActor->bShowRigidBodyVelocity // char [+] 0x352 GeometryCollectionDebugDrawActor->bShowRigidBodyForce // char [+] 0x353 GeometryCollectionDebugDrawActor->bShowRigidBodyInfos // char [+] 0x354 GeometryCollectionDebugDrawActor->bShowTransformIndex // char [+] 0x355 GeometryCollectionDebugDrawActor->bShowTransform // char [+] 0x356 GeometryCollectionDebugDrawActor->bShowParent // char [+] 0x357 GeometryCollectionDebugDrawActor->bShowLevel // char [+] 0x358 GeometryCollectionDebugDrawActor->bShowConnectivityEdges // char [+] 0x359 GeometryCollectionDebugDrawActor->bShowGeometryIndex // char [+] 0x35A GeometryCollectionDebugDrawActor->bShowGeometryTransform // char [+] 0x35B GeometryCollectionDebugDrawActor->bShowBoundingBox // char [+] 0x35C GeometryCollectionDebugDrawActor->bShowFaces // char [+] 0x35D GeometryCollectionDebugDrawActor->bShowFaceIndices // char [+] 0x35E GeometryCollectionDebugDrawActor->bShowFaceNormals // char [+] 0x35F GeometryCollectionDebugDrawActor->bShowSingleFace // char [+] 0x360 GeometryCollectionDebugDrawActor->SingleFaceIndex // int32_t [+] 0x364 GeometryCollectionDebugDrawActor->bShowVertices // char [+] 0x365 GeometryCollectionDebugDrawActor->bShowVertexIndices // char [+] 0x366 GeometryCollectionDebugDrawActor->bShowVertexNormals // char [+] 0x367 GeometryCollectionDebugDrawActor->bUseActiveVisualization // char [+] 0x368 GeometryCollectionDebugDrawActor->PointThickness // float [+] 0x36C GeometryCollectionDebugDrawActor->LineThickness // float [+] 0x370 GeometryCollectionDebugDrawActor->bTextShadow // char [+] 0x374 GeometryCollectionDebugDrawActor->TextScale // float [+] 0x378 GeometryCollectionDebugDrawActor->NormalScale // float [+] 0x37C GeometryCollectionDebugDrawActor->AxisScale // float [+] 0x380 GeometryCollectionDebugDrawActor->ArrowScale // float [+] 0x384 GeometryCollectionDebugDrawActor->RigidBodyIdColor // struct FColor [+] 0x388 GeometryCollectionDebugDrawActor->RigidBodyTransformScale // float [+] 0x38C GeometryCollectionDebugDrawActor->RigidBodyCollisionColor // struct FColor [+] 0x390 GeometryCollectionDebugDrawActor->RigidBodyInertiaColor // struct FColor [+] 0x394 GeometryCollectionDebugDrawActor->RigidBodyVelocityColor // struct FColor [+] 0x398 GeometryCollectionDebugDrawActor->RigidBodyForceColor // struct FColor [+] 0x39C GeometryCollectionDebugDrawActor->RigidBodyInfoColor // struct FColor [+] 0x3A0 GeometryCollectionDebugDrawActor->TransformIndexColor // struct FColor [+] 0x3A4 GeometryCollectionDebugDrawActor->TransformScale // float [+] 0x3A8 GeometryCollectionDebugDrawActor->LevelColor // struct FColor [+] 0x3AC GeometryCollectionDebugDrawActor->ParentColor // struct FColor [+] 0x3B0 GeometryCollectionDebugDrawActor->ConnectivityEdgeThickness // float [+] 0x3B4 GeometryCollectionDebugDrawActor->GeometryIndexColor // struct FColor [+] 0x3B8 GeometryCollectionDebugDrawActor->GeometryTransformScale // float [+] 0x3BC GeometryCollectionDebugDrawActor->BoundingBoxColor // struct FColor [+] 0x3C0 GeometryCollectionDebugDrawActor->FaceColor // struct FColor [+] 0x3C4 GeometryCollectionDebugDrawActor->FaceIndexColor // struct FColor [+] 0x3C8 GeometryCollectionDebugDrawActor->FaceNormalColor // struct FColor [+] 0x3CC GeometryCollectionDebugDrawActor->SingleFaceColor // struct FColor [+] 0x3D0 GeometryCollectionDebugDrawActor->VertexColor // struct FColor [+] 0x3D4 GeometryCollectionDebugDrawActor->VertexIndexColor // struct FColor [+] 0x3D8 GeometryCollectionDebugDrawActor->VertexNormalColor // struct FColor [+] 0x3E0 GeometryCollectionDebugDrawActor->SpriteComponent // struct UBillboardComponent class GeometryCollectionDebugDrawComponent: [+] 0xB0 GeometryCollectionDebugDrawComponent->GeometryCollectionDebugDrawActor // struct AGeometryCollectionDebugDrawActor [+] 0xB8 GeometryCollectionDebugDrawComponent->GeometryCollectionRenderLevelSetActor // struct AGeometryCollectionRenderLevelSetActor class GeometryCollection: [+] 0x30 GeometryCollection->Materials // struct TArray [+] 0x40 GeometryCollection->CollisionType // enum class ECollisionTypeEnum [+] 0x41 GeometryCollection->ImplicitType // enum class EImplicitTypeEnum [+] 0x44 GeometryCollection->MinLevelSetResolution // int32_t [+] 0x48 GeometryCollection->MaxLevelSetResolution // int32_t [+] 0x4C GeometryCollection->MinClusterLevelSetResolution // int32_t [+] 0x50 GeometryCollection->MaxClusterLevelSetResolution // int32_t [+] 0x54 GeometryCollection->CollisionObjectReductionPercentage // float [+] 0x58 GeometryCollection->bMassAsDensity // char [+] 0x5C GeometryCollection->Mass // float [+] 0x60 GeometryCollection->MinimumMassClamp // float [+] 0x64 GeometryCollection->CollisionParticlesFraction // float [+] 0x68 GeometryCollection->MaximumCollisionParticles // int32_t [+] 0x70 GeometryCollection->SizeSpecificData // struct TArray [+] 0x80 GeometryCollection->EnableRemovePiecesOnFracture // char [+] 0x88 GeometryCollection->RemoveOnFractureMaterials // struct TArray [+] 0x98 GeometryCollection->PersistentGuid // struct FGuid [+] 0xA8 GeometryCollection->StateGuid // struct FGuid [+] 0xB8 GeometryCollection->BoneSelectedMaterialIndex // int32_t class GeometryCollectionRenderLevelSetActor: [+] 0x328 GeometryCollectionRenderLevelSetActor->TargetVolumeTexture // struct UVolumeTexture [+] 0x330 GeometryCollectionRenderLevelSetActor->RayMarchMaterial // struct UMaterial [+] 0x338 GeometryCollectionRenderLevelSetActor->SurfaceTolerance // float [+] 0x33C GeometryCollectionRenderLevelSetActor->Isovalue // float [+] 0x340 GeometryCollectionRenderLevelSetActor->Enabled // char [+] 0x341 GeometryCollectionRenderLevelSetActor->RenderVolumeBoundingBox // char class SkeletalMeshSimulationComponent: [+] 0xB8 SkeletalMeshSimulationComponent->PhysicalMaterial // struct UChaosPhysicalMaterial [+] 0xC0 SkeletalMeshSimulationComponent->ChaosSolverActor // struct AChaosSolverActor [+] 0xC8 SkeletalMeshSimulationComponent->OverridePhysicsAsset // struct UPhysicsAsset [+] 0xD0 SkeletalMeshSimulationComponent->bSimulating // char [+] 0xD1 SkeletalMeshSimulationComponent->bNotifyCollisions // char [+] 0xD2 SkeletalMeshSimulationComponent->ObjectType // enum class EObjectStateTypeEnum [+] 0xD4 SkeletalMeshSimulationComponent->Density // float [+] 0xD8 SkeletalMeshSimulationComponent->MinMass // float [+] 0xDC SkeletalMeshSimulationComponent->MaxMass // float [+] 0xE0 SkeletalMeshSimulationComponent->CollisionType // enum class ECollisionTypeEnum [+] 0xE4 SkeletalMeshSimulationComponent->ImplicitShapeParticlesPerUnitArea // float [+] 0xE8 SkeletalMeshSimulationComponent->ImplicitShapeMinNumParticles // int32_t [+] 0xEC SkeletalMeshSimulationComponent->ImplicitShapeMaxNumParticles // int32_t [+] 0xF0 SkeletalMeshSimulationComponent->MinLevelSetResolution // int32_t [+] 0xF4 SkeletalMeshSimulationComponent->MaxLevelSetResolution // int32_t [+] 0xF8 SkeletalMeshSimulationComponent->CollisionGroup // int32_t [+] 0xFC SkeletalMeshSimulationComponent->InitialVelocityType // enum class EInitialVelocityTypeEnum [+] 0x100 SkeletalMeshSimulationComponent->InitialLinearVelocity // struct FVector [+] 0x10C SkeletalMeshSimulationComponent->InitialAngularVelocity // struct FVector [+] 0x118 SkeletalMeshSimulationComponent->OnChaosPhysicsCollision // struct FMulticastInlineDelegate class StaticMeshSimulationComponent: [+] 0xB8 StaticMeshSimulationComponent->Simulating // char [+] 0xB9 StaticMeshSimulationComponent->bNotifyCollisions // char [+] 0xBA StaticMeshSimulationComponent->ObjectType // enum class EObjectStateTypeEnum [+] 0xBC StaticMeshSimulationComponent->Mass // float [+] 0xC0 StaticMeshSimulationComponent->CollisionType // enum class ECollisionTypeEnum [+] 0xC1 StaticMeshSimulationComponent->ImplicitType // enum class EImplicitTypeEnum [+] 0xC4 StaticMeshSimulationComponent->MinLevelSetResolution // int32_t [+] 0xC8 StaticMeshSimulationComponent->MaxLevelSetResolution // int32_t [+] 0xCC StaticMeshSimulationComponent->InitialVelocityType // enum class EInitialVelocityTypeEnum [+] 0xD0 StaticMeshSimulationComponent->InitialLinearVelocity // struct FVector [+] 0xDC StaticMeshSimulationComponent->InitialAngularVelocity // struct FVector [+] 0xE8 StaticMeshSimulationComponent->DamageThreshold // float [+] 0xF0 StaticMeshSimulationComponent->PhysicalMaterial // struct UChaosPhysicalMaterial [+] 0xF8 StaticMeshSimulationComponent->ChaosSolverActor // struct AChaosSolverActor [+] 0x100 StaticMeshSimulationComponent->OnChaosPhysicsCollision // struct FMulticastInlineDelegate [+] 0x120 StaticMeshSimulationComponent->SimulatedComponents // struct TArray class OnChaosBreakEvent__DelegateSignature: class ApplyKinematicField: [+] 0x4 ApplyKinematicField->Position // struct FVector class ApplyPhysicsField: [+] 0x1 ApplyPhysicsField->Target // enum class EGeometryCollectionPhysicsTypeEnum [+] 0x8 ApplyPhysicsField->MetaData // struct UFieldSystemMetaData [+] 0x10 ApplyPhysicsField->Field // struct UFieldNodeBase class NotifyGeometryCollectionPhysicsLoadingStateChange__DelegateSignature: class NotifyGeometryCollectionPhysicsStateChange__DelegateSignature: class ReceivePhysicsCollision: class SetNotifyBreaks: class GeomComponentCacheParameters: [+] 0x8 GeomComponentCacheParameters->TargetCache // struct UGeometryCollectionCache [+] 0x10 GeomComponentCacheParameters->ReverseCacheBeginTime // float [+] 0x14 GeomComponentCacheParameters->SaveCollisionData // char [+] 0x15 GeomComponentCacheParameters->DoGenerateCollisionData // char [+] 0x18 GeomComponentCacheParameters->CollisionDataSizeMax // int32_t [+] 0x1C GeomComponentCacheParameters->DoCollisionDataSpatialHash // char [+] 0x20 GeomComponentCacheParameters->CollisionDataSpatialHashRadius // float [+] 0x24 GeomComponentCacheParameters->MaxCollisionPerCell // int32_t [+] 0x28 GeomComponentCacheParameters->SaveBreakingData // char [+] 0x29 GeomComponentCacheParameters->DoGenerateBreakingData // char [+] 0x2C GeomComponentCacheParameters->BreakingDataSizeMax // int32_t [+] 0x30 GeomComponentCacheParameters->DoBreakingDataSpatialHash // char [+] 0x34 GeomComponentCacheParameters->BreakingDataSpatialHashRadius // float [+] 0x38 GeomComponentCacheParameters->MaxBreakingPerCell // int32_t [+] 0x3C GeomComponentCacheParameters->SaveTrailingData // char [+] 0x3D GeomComponentCacheParameters->DoGenerateTrailingData // char [+] 0x40 GeomComponentCacheParameters->TrailingDataSizeMax // int32_t [+] 0x44 GeomComponentCacheParameters->TrailingMinSpeedThreshold // float [+] 0x48 GeomComponentCacheParameters->TrailingMinVolumeThreshold // float class OnChaosCollisionEvents__DelegateSignature: class ChaosCollisionEventData: [+] 0xC ChaosCollisionEventData->Normal // struct FVector [+] 0x18 ChaosCollisionEventData->Velocity1 // struct FVector [+] 0x24 ChaosCollisionEventData->Velocity2 // struct FVector [+] 0x30 ChaosCollisionEventData->Mass1 // float [+] 0x34 ChaosCollisionEventData->Mass2 // float [+] 0x38 ChaosCollisionEventData->Impulse // struct FVector class OnChaosBreakingEvents__DelegateSignature: class ChaosBreakingEventData: [+] 0xC ChaosBreakingEventData->Velocity // struct FVector [+] 0x18 ChaosBreakingEventData->Mass // float class OnChaosTrailingEvents__DelegateSignature: class ChaosTrailingEventData: [+] 0xC ChaosTrailingEventData->Velocity // struct FVector [+] 0x18 ChaosTrailingEventData->AngularVelocity // struct FVector [+] 0x24 ChaosTrailingEventData->Mass // float [+] 0x28 ChaosTrailingEventData->ParticleIndex // int32_t class EChaosBreakingSortMethod: class EChaosCollisionSortMethod: class EChaosTrailingSortMethod: class EGeometryCollectionDebugDrawActorHideGeometry: class ECollectionGroupEnum: class ECollectionAttributeEnum: class ChaosBreakingEventRequestSettings: [+] 0x4 ChaosBreakingEventRequestSettings->MinRadius // float [+] 0x8 ChaosBreakingEventRequestSettings->MinSpeed // float [+] 0xC ChaosBreakingEventRequestSettings->MinMass // float [+] 0x10 ChaosBreakingEventRequestSettings->MaxDistance // float [+] 0x14 ChaosBreakingEventRequestSettings->SortMethod // enum class EChaosBreakingSortMethod class ChaosCollisionEventRequestSettings: [+] 0x4 ChaosCollisionEventRequestSettings->MinMass // float [+] 0x8 ChaosCollisionEventRequestSettings->MinSpeed // float [+] 0xC ChaosCollisionEventRequestSettings->MinImpulse // float [+] 0x10 ChaosCollisionEventRequestSettings->MaxDistance // float [+] 0x14 ChaosCollisionEventRequestSettings->SortMethod // enum class EChaosCollisionSortMethod class ChaosTrailingEventRequestSettings: [+] 0x4 ChaosTrailingEventRequestSettings->MinMass // float [+] 0x8 ChaosTrailingEventRequestSettings->MinSpeed // float [+] 0xC ChaosTrailingEventRequestSettings->MinAngularSpeed // float [+] 0x10 ChaosTrailingEventRequestSettings->MaxDistance // float [+] 0x14 ChaosTrailingEventRequestSettings->SortMethod // enum class EChaosTrailingSortMethod class GeometryCollectionDebugDrawActorSelectedRigidBody: [+] 0x8 GeometryCollectionDebugDrawActorSelectedRigidBody->Solver // struct AChaosSolverActor [+] 0x10 GeometryCollectionDebugDrawActorSelectedRigidBody->GeometryCollection // struct AGeometryCollectionActor class GeometryCollectionDebugDrawWarningMessage: class GeometryCollectionSizeSpecificData: [+] 0x4 GeometryCollectionSizeSpecificData->CollisionType // enum class ECollisionTypeEnum [+] 0x5 GeometryCollectionSizeSpecificData->ImplicitType // enum class EImplicitTypeEnum [+] 0x8 GeometryCollectionSizeSpecificData->MinLevelSetResolution // int32_t [+] 0xC GeometryCollectionSizeSpecificData->MaxLevelSetResolution // int32_t [+] 0x10 GeometryCollectionSizeSpecificData->MinClusterLevelSetResolution // int32_t [+] 0x14 GeometryCollectionSizeSpecificData->MaxClusterLevelSetResolution // int32_t [+] 0x18 GeometryCollectionSizeSpecificData->CollisionObjectReductionPercentage // int32_t [+] 0x1C GeometryCollectionSizeSpecificData->CollisionParticlesFraction // float [+] 0x20 GeometryCollectionSizeSpecificData->MaximumCollisionParticles // int32_t class AddChaosSolverActor: class AddGeometryCollectionActor: class IsEventListening: class RemoveChaosSolverActor: class RemoveGeometryCollectionActor: class SetBreakingEventEnabled: class SetBreakingEventRequestSettings: class SetCollisionEventEnabled: class SetCollisionEventRequestSettings: class SetTrailingEventEnabled: class SetTrailingEventRequestSettings: class SortBreakingEvents: [+] 0x10 SortBreakingEvents->SortMethod // enum class EChaosBreakingSortMethod class SortCollisionEvents: [+] 0x10 SortCollisionEvents->SortMethod // enum class EChaosCollisionSortMethod class SortTrailingEvents: [+] 0x10 SortTrailingEvents->SortMethod // enum class EChaosTrailingSortMethod class RaycastSingle: [+] 0xC RaycastSingle->End // struct FVector [+] 0x18 RaycastSingle->OutHit // struct FHitResult [+] 0xA0 RaycastSingle->ReturnValue // char class ReceivePhysicsCollision: class ForceRecreatePhysicsState: class ReceivePhysicsCollision: class BP-Weapon_S12K_LV6_A_C: class BP-Weapon_G3_LV3_C: class LuminRuntimeSettings: [+] 0x28 LuminRuntimeSettings->PackageName // struct FString [+] 0x38 LuminRuntimeSettings->ApplicationDisplayName // struct FString [+] 0x48 LuminRuntimeSettings->FrameTimingHint // enum class ELuminFrameTimingHint [+] 0x49 LuminRuntimeSettings->bProtectedContent // char [+] 0x4A LuminRuntimeSettings->bManualCallToAppReady // char [+] 0x4B LuminRuntimeSettings->bUseMobileRendering // char [+] 0x4C LuminRuntimeSettings->bUseVulkan // char [+] 0x50 LuminRuntimeSettings->Certificate // struct FFilePath [+] 0x60 LuminRuntimeSettings->IconModelPath // struct FDirectoryPath [+] 0x70 LuminRuntimeSettings->IconPortalPath // struct FDirectoryPath [+] 0x80 LuminRuntimeSettings->LocalizedIconInfos // struct FLocalizedIconInfos [+] 0x90 LuminRuntimeSettings->VersionCode // int32_t [+] 0x94 LuminRuntimeSettings->MinimumAPILevel // int32_t [+] 0x98 LuminRuntimeSettings->AppPrivileges // struct TArray [+] 0xA8 LuminRuntimeSettings->ExtraComponentSubElements // struct TArray [+] 0xB8 LuminRuntimeSettings->ExtraComponentElements // struct TArray [+] 0xC8 LuminRuntimeSettings->SpatializationPlugin // struct FString [+] 0xD8 LuminRuntimeSettings->ReverbPlugin // struct FString [+] 0xE8 LuminRuntimeSettings->OcclusionPlugin // struct FString [+] 0xF8 LuminRuntimeSettings->SoundCueCookQualityIndex // int32_t [+] 0xFC LuminRuntimeSettings->bRemoveDebugInfo // char [+] 0x100 LuminRuntimeSettings->VulkanValidationLayerLibs // struct FDirectoryPath [+] 0x110 LuminRuntimeSettings->bFrameVignette // char [+] 0x118 LuminRuntimeSettings->LocalizedAppNames // struct TArray class ELuminPrivilege: class ELuminFrameTimingHint: class ELuminComponentType: class ELuminComponentSubElementType: class LocalizedIconInfos: class LocalizedIconInfo: [+] 0x10 LocalizedIconInfo->IconModelPath // struct FDirectoryPath [+] 0x20 LocalizedIconInfo->IconPortalPath // struct FDirectoryPath class LocalizedAppName: [+] 0x10 LocalizedAppName->AppName // struct FString class LuminComponentElement: [+] 0x10 LuminComponentElement->VisibleName // struct FString [+] 0x20 LuminComponentElement->ExecutableName // struct FString [+] 0x30 LuminComponentElement->ComponentType // enum class ELuminComponentType [+] 0x38 LuminComponentElement->ExtraComponentSubElements // struct TArray class LuminComponentSubElement: [+] 0x8 LuminComponentSubElement->Value // struct FString class OnNiagaraScriptCompilationComplete__DelegateSignature: class FNiagaraCompileEventSeverity: class NiagaraDataInterfaceGPUParamInfo: [+] 0x10 NiagaraDataInterfaceGPUParamInfo->DIClassName // struct FString [+] 0x20 NiagaraDataInterfaceGPUParamInfo->GeneratedFunctions // struct TArray class NiagaraDataInterfaceGeneratedFunction: class NiagaraCompileEvent: [+] 0x8 NiagaraCompileEvent->Message // struct FString [+] 0x18 NiagaraCompileEvent->NodeGuid // struct FGuid [+] 0x28 NiagaraCompileEvent->PinGuid // struct FGuid [+] 0x38 NiagaraCompileEvent->StackGuids // struct TArray class BP-Weapon_M9_LV5_C: class DeviceType: class EAudioFadeModel: class ChannelType: class ConnectionState: class ParticipantSpeakingUpdateRate: class TransmissionMode: class SubscriptionReply: class SubscriptionMode: class LoginState: class TTSMessageState: class TTSDestination: class PresenceStatus: class AwsAuthFlowType: class AwsCredentialsInfo: [+] 0x10 AwsCredentialsInfo->SecretKey // struct FString [+] 0x20 AwsCredentialsInfo->SessionToken // struct FString [+] 0x30 AwsCredentialsInfo->ExpirationTime // double [+] 0x38 AwsCredentialsInfo->bTokenRequest // char class AwsKinesisObject: [+] 0x10 AwsKinesisObject->Data // struct FString [+] 0x20 AwsKinesisObject->PartitionKey // struct FString class AwsCredentialsForIdentityResponse: [+] 0x50 AwsCredentialsForIdentityResponse->IdentityId // struct FString class AwsCredentialsForIdentityRequest: [+] 0x10 AwsCredentialsForIdentityRequest->Logins // struct TMap class AwsIdentityIDResponse: class AwsAuthChallengeResponse: class AwsIdentityIdRequest: [+] 0x10 AwsIdentityIdRequest->Logins // struct TMap class AwsAuthChallengeRequest: [+] 0x10 AwsAuthChallengeRequest->ChallengeName // struct FString [+] 0x20 AwsAuthChallengeRequest->ChallengeResponses // struct TMap class AwsChallengeParameterResponse: [+] 0x10 AwsChallengeParameterResponse->ChallengeParameters // struct TMap class AwsAuthRequest: [+] 0x8 AwsAuthRequest->AuthParameters // struct TMap [+] 0x58 AwsAuthRequest->ClientId // struct FString class Response_Google_AccessToken: [+] 0x10 Response_Google_AccessToken->expires_in // int32_t [+] 0x18 Response_Google_AccessToken->token_type // struct FString class Tab_Direction: class UW-MinimapWidget_C: [+] 0x260 UW-MinimapWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x268 UW-MinimapWidget_C->PlayerIconOnDamagingAnimation // struct UWidgetAnimation [+] 0x270 UW-MinimapWidget_C->ShirinkingAnimation // struct UWidgetAnimation [+] 0x278 UW-MinimapWidget_C->AlertIcon // struct UImage [+] 0x280 UW-MinimapWidget_C->BP-CheckWeightMap // struct UBP-CheckWeightMap_C [+] 0x288 UW-MinimapWidget_C->BP-MapComp // struct UUW-MapComp_C [+] 0x290 UW-MinimapWidget_C->CircleInfoGroup // struct UCanvasPanel [+] 0x298 UW-MinimapWidget_C->CP-MapComp // struct UCanvasPanel [+] 0x2A0 UW-MinimapWidget_C->CurrentProgressBar // struct UProgressBar [+] 0x2A8 UW-MinimapWidget_C->Image_174 // struct UImage [+] 0x2B0 UW-MinimapWidget_C->Image_766 // struct UImage [+] 0x2B8 UW-MinimapWidget_C->InvalidationBox_2 // struct UInvalidationBox [+] 0x2C0 UW-MinimapWidget_C->LulledGroup // struct UCanvasPanel [+] 0x2C8 UW-MinimapWidget_C->PhaseText // struct UTextBlock [+] 0x2D0 UW-MinimapWidget_C->PlayerIconGroup // struct UCanvasPanel [+] 0x2D8 UW-MinimapWidget_C->SB-MapComp // struct USizeBox [+] 0x2E0 UW-MinimapWidget_C->SB_CircleInfo // struct USizeBox [+] 0x2E8 UW-MinimapWidget_C->ShrinkingGroup // struct UCanvasPanel [+] 0x2F0 UW-MinimapWidget_C->Switcher // struct UWidgetSwitcher [+] 0x2F8 UW-MinimapWidget_C->UW-Inventory_Recipe // struct UUW-Inventory_Recipe_C [+] 0x300 UW-MinimapWidget_C->UW-SearchingMaterial // struct UUW-SearchingMaterial_C [+] 0x308 UW-MinimapWidget_C->State // int32_t [+] 0x30C UW-MinimapWidget_C->MapSize_Default // struct FVector2D [+] 0x314 UW-MinimapWidget_C->MapSize_Extend // struct FVector2D [+] 0x31C UW-MinimapWidget_C->InitializeCount // int32_t [+] 0x320 UW-MinimapWidget_C->bExtendMode // char [+] 0x324 UW-MinimapWidget_C->RecipeCount // int32_t [+] 0x328 UW-MinimapWidget_C->TargetCharacter // struct ABravoHotelCharacter class ExecuteUbergraph_UW-MinimapWidget: [+] 0x8 ExecuteUbergraph_UW-MinimapWidget->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x10 ExecuteUbergraph_UW-MinimapWidget->CallFunc_IsValid_ReturnValue // char [+] 0x14 ExecuteUbergraph_UW-MinimapWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x24 ExecuteUbergraph_UW-MinimapWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x5C ExecuteUbergraph_UW-MinimapWidget->K2Node_Event_InDeltaTime // float [+] 0x60 ExecuteUbergraph_UW-MinimapWidget->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x68 ExecuteUbergraph_UW-MinimapWidget->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x70 ExecuteUbergraph_UW-MinimapWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x80 ExecuteUbergraph_UW-MinimapWidget->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x88 ExecuteUbergraph_UW-MinimapWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x98 ExecuteUbergraph_UW-MinimapWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0xA8 ExecuteUbergraph_UW-MinimapWidget->K2Node_Event_bToggle // char [+] 0xAC ExecuteUbergraph_UW-MinimapWidget->K2Node_Event_UniquePlayerId_2 // int32_t [+] 0xB0 ExecuteUbergraph_UW-MinimapWidget->CallFunc_SlotAsCanvasSlot_ReturnValue_2 // struct UCanvasPanelSlot [+] 0xB8 ExecuteUbergraph_UW-MinimapWidget->CallFunc_GetSize_ReturnValue_2 // struct FVector2D [+] 0xC0 ExecuteUbergraph_UW-MinimapWidget->CallFunc_BreakVector2D_X // float [+] 0xC4 ExecuteUbergraph_UW-MinimapWidget->CallFunc_BreakVector2D_Y // float [+] 0xC8 ExecuteUbergraph_UW-MinimapWidget->CallFunc_UpdatePlayerIcon_Impl_ReturnValue // char [+] 0xCC ExecuteUbergraph_UW-MinimapWidget->K2Node_Event_UniquePlayerId // int32_t [+] 0xD0 ExecuteUbergraph_UW-MinimapWidget->K2Node_Event_Rotation // struct FRotator [+] 0xDC ExecuteUbergraph_UW-MinimapWidget->K2Node_Event_Length // float [+] 0xE0 ExecuteUbergraph_UW-MinimapWidget->CallFunc_GetBattleRoyaleGameState_ReturnValue_2 // struct ABattleRoyaleGameState [+] 0xE8 ExecuteUbergraph_UW-MinimapWidget->CallFunc_GetBlueZone_ReturnValue // struct ABravoHotelBlueZone [+] 0xF0 ExecuteUbergraph_UW-MinimapWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0xF1 ExecuteUbergraph_UW-MinimapWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0xF8 ExecuteUbergraph_UW-MinimapWidget->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x100 ExecuteUbergraph_UW-MinimapWidget->___bool_Variable // char [+] 0x101 ExecuteUbergraph_UW-MinimapWidget->CallFunc_IsValid_ReturnValue_4 // char [+] 0x104 ExecuteUbergraph_UW-MinimapWidget->K2Node_Select_Default // struct FVector2D [+] 0x110 ExecuteUbergraph_UW-MinimapWidget->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x118 ExecuteUbergraph_UW-MinimapWidget->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0x119 ExecuteUbergraph_UW-MinimapWidget->CallFunc_IsValid_ReturnValue_5 // char [+] 0x120 ExecuteUbergraph_UW-MinimapWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x128 ExecuteUbergraph_UW-MinimapWidget->CallFunc_InitializeComponent_bOutNeedToRetry // char [+] 0x130 ExecuteUbergraph_UW-MinimapWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x138 ExecuteUbergraph_UW-MinimapWidget->K2Node_DynamicCast_bSuccess // char [+] 0x139 ExecuteUbergraph_UW-MinimapWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x13A ExecuteUbergraph_UW-MinimapWidget->K2Node_CustomEvent_IsShow // char [+] 0x13C ExecuteUbergraph_UW-MinimapWidget->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate class ä¤@t¤¸_1: class ChangeRecipeList: class Construct: class OnFireWidget: [+] 0x4 OnFireWidget->Rotation // struct FRotator [+] 0x10 OnFireWidget->Length // float class OnAttackedWidget: class SetToggleMinimap: class Tick: [+] 0x38 Tick->InDeltaTime // float class OnBattleRoyaleStateChanged: [+] 0x1 OnBattleRoyaleStateChanged->Current // enum class EBattleRoyaleState class UpdatePlayerIcon: [+] 0x4 UpdatePlayerIcon->NormalColor // struct FLinearColor [+] 0x14 UpdatePlayerIcon->AlertColor // struct FLinearColor [+] 0x28 UpdatePlayerIcon->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x30 UpdatePlayerIcon->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x38 UpdatePlayerIcon->CallFunc_BreakVector2D_X // float [+] 0x3C UpdatePlayerIcon->CallFunc_BreakVector2D_Y // float [+] 0x40 UpdatePlayerIcon->CallFunc_UpdatePlayerIcon_Impl_ReturnValue // char [+] 0x48 UpdatePlayerIcon->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x50 UpdatePlayerIcon->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0x51 UpdatePlayerIcon->CallFunc_IsAnimationPlaying_ReturnValue_2 // char class UpdateTimeToActivate: class UpdateActiveIcon: class UpdateOnShrinking: [+] 0x8 UpdateOnShrinking->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x10 UpdateOnShrinking->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x18 UpdateOnShrinking->CallFunc_BreakVector2D_X // float [+] 0x1C UpdateOnShrinking->CallFunc_BreakVector2D_Y // float [+] 0x20 UpdateOnShrinking->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x24 UpdateOnShrinking->CallFunc_UpdateOnShrinking_Impl_ReturnValue // float class UpdateCircleInfoGroup: [+] 0x4 UpdateCircleInfoGroup->K2Node_SwitchInteger_CmpSuccess // char [+] 0x8 UpdateCircleInfoGroup->CallFunc_MakeLiteralInt_ReturnValue // int32_t [+] 0xC UpdateCircleInfoGroup->CallFunc_And_IntInt_ReturnValue // int32_t [+] 0x10 UpdateCircleInfoGroup->CallFunc_EqualEqual_IntInt_ReturnValue // char class GetTargetToPlayer: [+] 0x8 GetTargetToPlayer->CallFunc_GetTargettoPlayer_Impl_ReturnValue // struct FVector2D class GetTargetTo: [+] 0xC GetTargetTo->ReturnValue // struct FVector2D [+] 0x14 GetTargetTo->CallFunc_GetTargetTo_Impl_ReturnValue // struct FVector2D class CalcDistanceRelatedToTarget: [+] 0xC CalcDistanceRelatedToTarget->Distance // float [+] 0x10 CalcDistanceRelatedToTarget->ReturnValue // float [+] 0x14 CalcDistanceRelatedToTarget->CallFunc_CalcDistanceRelatedtoTarget_Impl_ReturnValue // float class CalcLengthOnWave: [+] 0x4 CalcLengthOnWave->ReturnValue // float [+] 0x8 CalcLengthOnWave->CallFunc_CalcLengthOnWave_Impl_ReturnValue // float class GetVectorCurrentTo: [+] 0xC GetVectorCurrentTo->ReturnValue // struct FVector2D [+] 0x14 GetVectorCurrentTo->CallFunc_GetVectorCurrentTo_Impl_ReturnValue // struct FVector2D class ToggleMapSize: [+] 0x8 ToggleMapSize->CallFunc_BreakVector2D_X // float [+] 0xC ToggleMapSize->CallFunc_BreakVector2D_Y // float [+] 0x10 ToggleMapSize->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x18 ToggleMapSize->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x20 ToggleMapSize->CallFunc_SlotAsCanvasSlot_ReturnValue_2 // struct UCanvasPanelSlot [+] 0x28 ToggleMapSize->CallFunc_GetMiniMapFactor_Factor // float class ResetWidget: [+] 0x8 ResetWidget->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x10 ResetWidget->K2Node_DynamicCast_bSuccess // char [+] 0x11 ResetWidget->CallFunc_IsValid_ReturnValue // char class OnSurvivalCirclePhaseChanged: [+] 0x4 OnSurvivalCirclePhaseChanged->CurrentPhase // int32_t [+] 0x8 OnSurvivalCirclePhaseChanged->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 OnSurvivalCirclePhaseChanged->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x50 OnSurvivalCirclePhaseChanged->K2Node_MakeArray_Array // struct TArray [+] 0x60 OnSurvivalCirclePhaseChanged->CallFunc_Format_ReturnValue // struct FText [+] 0x78 OnSurvivalCirclePhaseChanged->CallFunc_Greater_IntInt_ReturnValue // char class OnBlueZoneStateChanged: [+] 0x1 OnBlueZoneStateChanged->Cur // enum class EBluseZoneState [+] 0x2 OnBlueZoneStateChanged->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 OnBlueZoneStateChanged->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class Get Recipe Visibility: [+] 0x1 Get Recipe Visibility->___bool_Variable // char [+] 0x2 Get Recipe Visibility->___byte_Variable // enum class ESlateVisibility [+] 0x3 Get Recipe Visibility->___byte_Variable_2 // enum class ESlateVisibility [+] 0x4 Get Recipe Visibility->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x5 Get Recipe Visibility->CallFunc_BooleanOR_ReturnValue // char [+] 0x6 Get Recipe Visibility->K2Node_Select_Default // enum class ESlateVisibility class SetRecipeList: [+] 0x4 SetRecipeList->___bool_True_if_break_was_hit_Variable // char [+] 0x5 SetRecipeList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x6 SetRecipeList->CallFunc_Not_PreBool_ReturnValue // char [+] 0x8 SetRecipeList->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x10 SetRecipeList->___int_Loop_Counter_Variable // int32_t [+] 0x14 SetRecipeList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 SetRecipeList->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x20 SetRecipeList->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x28 SetRecipeList->CallFunc_Create_ReturnValue // struct UUW-Inventory_RecipeSlot_C [+] 0x30 SetRecipeList->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x38 SetRecipeList->CallFunc_Array_Get_Item // struct FName [+] 0x40 SetRecipeList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x44 SetRecipeList->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x45 SetRecipeList->CallFunc_Array_Contains_ReturnValue // char [+] 0x46 SetRecipeList->CallFunc_BooleanAND_ReturnValue // char [+] 0x47 SetRecipeList->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x48 SetRecipeList->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x50 SetRecipeList->CallFunc_GetPlayingCharacter_ReturnValue_3 // struct ABravoHotelCharacter [+] 0x58 SetRecipeList->CallFunc_Min_ReturnValue // int32_t [+] 0x5C SetRecipeList->CallFunc_IsValid_ReturnValue // char [+] 0x5D SetRecipeList->CallFunc_Greater_IntInt_ReturnValue // char class GetMapCompWidget: class UW-Inventory_Perk_C: [+] 0x2E8 UW-Inventory_Perk_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2F0 UW-Inventory_Perk_C->Anim_Glow // struct UWidgetAnimation [+] 0x2F8 UW-Inventory_Perk_C->HideFreeSupply // struct UWidgetAnimation [+] 0x300 UW-Inventory_Perk_C->ShowFreeSupply // struct UWidgetAnimation [+] 0x308 UW-Inventory_Perk_C->LevelUp // struct UWidgetAnimation [+] 0x310 UW-Inventory_Perk_C->Ability_Defense // struct UWidgetAnimation [+] 0x318 UW-Inventory_Perk_C->Ability_Speed // struct UWidgetAnimation [+] 0x320 UW-Inventory_Perk_C->Ability_Power // struct UWidgetAnimation [+] 0x328 UW-Inventory_Perk_C->Survive_FadeInOut // struct UWidgetAnimation [+] 0x330 UW-Inventory_Perk_C->Anim_LevelUpDefense // struct UWidgetAnimation [+] 0x338 UW-Inventory_Perk_C->Anim_LevelUpSpeed // struct UWidgetAnimation [+] 0x340 UW-Inventory_Perk_C->Anim_LevelUpPower // struct UWidgetAnimation [+] 0x348 UW-Inventory_Perk_C->btn_ItemTree // struct UButton [+] 0x350 UW-Inventory_Perk_C->btn_PerkDeckDisabled // struct UButton [+] 0x358 UW-Inventory_Perk_C->btn_PerkDeckDisabled_2 // struct UButton [+] 0x360 UW-Inventory_Perk_C->btn_PerkDeckEnabled // struct UButton [+] 0x368 UW-Inventory_Perk_C->btn_PerkDeckEnabled_2 // struct UButton [+] 0x370 UW-Inventory_Perk_C->Canvas_BG // struct UCanvasPanel [+] 0x378 UW-Inventory_Perk_C->Canvas_ChangeClass // struct UCanvasPanel [+] 0x380 UW-Inventory_Perk_C->Canvas_ChangeDisable // struct UCanvasPanel [+] 0x388 UW-Inventory_Perk_C->Canvas_ChangeDisable_2 // struct UCanvasPanel [+] 0x390 UW-Inventory_Perk_C->Canvas_ChangeEnable // struct UCanvasPanel [+] 0x398 UW-Inventory_Perk_C->Canvas_ChangeEnable_2 // struct UCanvasPanel [+] 0x3A0 UW-Inventory_Perk_C->Canvas_ChangeSupply // struct UCanvasPanel [+] 0x3A8 UW-Inventory_Perk_C->Canvas_LevelupEffect // struct UCanvasPanel [+] 0x3B0 UW-Inventory_Perk_C->Canvas_Main // struct UCanvasPanel [+] 0x3B8 UW-Inventory_Perk_C->Canvas_Perk // struct UCanvasPanel [+] 0x3C0 UW-Inventory_Perk_C->Canvas_SupplyButton // struct UCanvasPanel [+] 0x3C8 UW-Inventory_Perk_C->Canvas_UltimateEffect // struct UCanvasPanel [+] 0x3D0 UW-Inventory_Perk_C->Canvas_UltimateLightEffect // struct UCanvasPanel [+] 0x3D8 UW-Inventory_Perk_C->HorizontalBox_300 // struct UHorizontalBox [+] 0x3E0 UW-Inventory_Perk_C->HorizontalBox_303 // struct UHorizontalBox [+] 0x3E8 UW-Inventory_Perk_C->HorizontalBox_Stat // struct UHorizontalBox [+] 0x3F0 UW-Inventory_Perk_C->HorizontalBox_UnlockLevel // struct UHorizontalBox [+] 0x3F8 UW-Inventory_Perk_C->Image // struct UImage [+] 0x400 UW-Inventory_Perk_C->Image_5 // struct UImage [+] 0x408 UW-Inventory_Perk_C->Image_86 // struct UImage [+] 0x410 UW-Inventory_Perk_C->Image_126 // struct UImage [+] 0x418 UW-Inventory_Perk_C->Image_163 // struct UImage [+] 0x420 UW-Inventory_Perk_C->Image_180 // struct UImage [+] 0x428 UW-Inventory_Perk_C->Image_200 // struct UImage [+] 0x430 UW-Inventory_Perk_C->Image_203 // struct UImage [+] 0x438 UW-Inventory_Perk_C->Image_222 // struct UImage [+] 0x440 UW-Inventory_Perk_C->Image_384 // struct UImage [+] 0x448 UW-Inventory_Perk_C->Image_387 // struct UImage [+] 0x450 UW-Inventory_Perk_C->Image_388 // struct UImage [+] 0x458 UW-Inventory_Perk_C->Image_389 // struct UImage [+] 0x460 UW-Inventory_Perk_C->Image_485 // struct UImage [+] 0x468 UW-Inventory_Perk_C->Image_571 // struct UImage [+] 0x470 UW-Inventory_Perk_C->Image_1098 // struct UImage [+] 0x478 UW-Inventory_Perk_C->Image_1100 // struct UImage [+] 0x480 UW-Inventory_Perk_C->Image_1104 // struct UImage [+] 0x488 UW-Inventory_Perk_C->Image_Cycle // struct UImage [+] 0x490 UW-Inventory_Perk_C->Image_Cycle_2 // struct UImage [+] 0x498 UW-Inventory_Perk_C->IMG_ClassIcon // struct UImage [+] 0x4A0 UW-Inventory_Perk_C->IMG_PerkDeckIcon // struct UImage [+] 0x4A8 UW-Inventory_Perk_C->IMG_Supply // struct UImage [+] 0x4B0 UW-Inventory_Perk_C->IMG_UltimatedSkill // struct UImage [+] 0x4B8 UW-Inventory_Perk_C->InvalidationBox_1 // struct UInvalidationBox [+] 0x4C0 UW-Inventory_Perk_C->KeyImageWidget // struct UKeyImageWidget_C [+] 0x4C8 UW-Inventory_Perk_C->NotEnoughGold // struct UCanvasPanel [+] 0x4D0 UW-Inventory_Perk_C->Over_Ultimate // struct UOverlay [+] 0x4D8 UW-Inventory_Perk_C->Overlay_UltimateKey // struct UOverlay [+] 0x4E0 UW-Inventory_Perk_C->Spacer_251 // struct USpacer [+] 0x4E8 UW-Inventory_Perk_C->T_ClassName // struct UTextBlock [+] 0x4F0 UW-Inventory_Perk_C->T_Defense // struct UTextBlock [+] 0x4F8 UW-Inventory_Perk_C->T_DefenseAnim // struct UTextBlock [+] 0x500 UW-Inventory_Perk_C->T_Power // struct UTextBlock [+] 0x508 UW-Inventory_Perk_C->T_PowerAnim // struct UTextBlock [+] 0x510 UW-Inventory_Perk_C->T_Speed // struct UTextBlock [+] 0x518 UW-Inventory_Perk_C->T_SpeedAnim // struct UTextBlock [+] 0x520 UW-Inventory_Perk_C->T_UltimateName // struct UTextBlock [+] 0x528 UW-Inventory_Perk_C->T_UnlockLevel // struct UTextBlock [+] 0x530 UW-Inventory_Perk_C->T_UnlockLevel2 // struct UTextBlock [+] 0x538 UW-Inventory_Perk_C->T_WeaponName // struct UTextBlock [+] 0x540 UW-Inventory_Perk_C->TextBlock_2 // struct UTextBlock [+] 0x548 UW-Inventory_Perk_C->TextBlock_3 // struct UTextBlock [+] 0x550 UW-Inventory_Perk_C->TextBlock_4 // struct UTextBlock [+] 0x558 UW-Inventory_Perk_C->TextBlock_9 // struct UTextBlock [+] 0x560 UW-Inventory_Perk_C->TextBlock_ClassLevel // struct UTextBlock [+] 0x568 UW-Inventory_Perk_C->TextBlock_Count_Blue // struct UTextBlock [+] 0x570 UW-Inventory_Perk_C->TextBlock_Count_Green // struct UTextBlock [+] 0x578 UW-Inventory_Perk_C->TextBlock_Count_Red // struct UTextBlock [+] 0x580 UW-Inventory_Perk_C->TextBlock_Defense // struct UTextBlock [+] 0x588 UW-Inventory_Perk_C->TextBlock_Power // struct UTextBlock [+] 0x590 UW-Inventory_Perk_C->TextBlock_Price // struct UTextBlock [+] 0x598 UW-Inventory_Perk_C->TextBlock_Price_2 // struct UTextBlock [+] 0x5A0 UW-Inventory_Perk_C->TextBlock_Select // struct UTextBlock [+] 0x5A8 UW-Inventory_Perk_C->TextBlock_Select_2 // struct UTextBlock [+] 0x5B0 UW-Inventory_Perk_C->TextBlock_Speed // struct UTextBlock [+] 0x5B8 UW-Inventory_Perk_C->TextBlock_SurviveMessage01 // struct UTextBlock [+] 0x5C0 UW-Inventory_Perk_C->TextBlock_SurviveMessage02 // struct UTextBlock [+] 0x5C8 UW-Inventory_Perk_C->TextBlock_UltimateDesc // struct UTextBlock [+] 0x5D0 UW-Inventory_Perk_C->Title // struct UHorizontalBox [+] 0x5D8 UW-Inventory_Perk_C->UltiLight_001 // struct UImage [+] 0x5E0 UW-Inventory_Perk_C->UltiLight_002 // struct UImage [+] 0x5E8 UW-Inventory_Perk_C->UltiLight_003 // struct UImage [+] 0x5F0 UW-Inventory_Perk_C->UW-Inventory_PerkSlot // struct UUW-Inventory_PerkSlot_C [+] 0x5F8 UW-Inventory_Perk_C->UW-Inventory_PerkSlot_2 // struct UUW-Inventory_PerkSlot_C [+] 0x600 UW-Inventory_Perk_C->UW-Inventory_PerkSlot_3 // struct UUW-Inventory_PerkSlot_C [+] 0x608 UW-Inventory_Perk_C->UW-Inventory_PerkSlot_4 // struct UUW-Inventory_PerkSlot_C [+] 0x610 UW-Inventory_Perk_C->UW-Inventory_PerkSlot_5 // struct UUW-Inventory_PerkSlot_C [+] 0x618 UW-Inventory_Perk_C->UW-Inventory_PerkSlot_6 // struct UUW-Inventory_PerkSlot_C [+] 0x620 UW-Inventory_Perk_C->UW-Inventory_PerkSlot_7 // struct UUW-Inventory_PerkSlot_C [+] 0x628 UW-Inventory_Perk_C->UW-Inventory_PerkSlot_8 // struct UUW-Inventory_PerkSlot_C [+] 0x630 UW-Inventory_Perk_C->UW-Inventory_PerkSlot_9 // struct UUW-Inventory_PerkSlot_C [+] 0x638 UW-Inventory_Perk_C->VB_Health // struct UVerticalBox [+] 0x640 UW-Inventory_Perk_C->VB_Power // struct UVerticalBox [+] 0x648 UW-Inventory_Perk_C->VB_Speed // struct UVerticalBox [+] 0x650 UW-Inventory_Perk_C->VerticalBox_Blue // struct UVerticalBox [+] 0x658 UW-Inventory_Perk_C->VerticalBox_Green // struct UVerticalBox [+] 0x660 UW-Inventory_Perk_C->VerticalBox_Red // struct UVerticalBox [+] 0x668 UW-Inventory_Perk_C->WidgetSwitcher_ChangeClass // struct UWidgetSwitcher [+] 0x670 UW-Inventory_Perk_C->WidgetSwitcher_ChangeSupply // struct UWidgetSwitcher [+] 0x678 UW-Inventory_Perk_C->WidgetSwitcher_TreeAndClass // struct UWidgetSwitcher [+] 0x680 UW-Inventory_Perk_C->WidgetSwitcher_Ultimate // struct UWidgetSwitcher [+] 0x688 UW-Inventory_Perk_C->CurrentPerkDeckName // struct FName [+] 0x690 UW-Inventory_Perk_C->CurrentPerkInfos // struct TArray [+] 0x6A0 UW-Inventory_Perk_C->ExpertWeaponKey // struct FName [+] 0x6A8 UW-Inventory_Perk_C->CurrentPerkCells // struct TMap [+] 0x6F8 UW-Inventory_Perk_C->PerkMode // int32_t [+] 0x700 UW-Inventory_Perk_C->HoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x708 UW-Inventory_Perk_C->PowerValue // int32_t [+] 0x710 UW-Inventory_Perk_C->TimerHandle_Power // struct FTimerHandle [+] 0x718 UW-Inventory_Perk_C->SpeedValue // int32_t [+] 0x720 UW-Inventory_Perk_C->TimerHandle_Speed // struct FTimerHandle [+] 0x728 UW-Inventory_Perk_C->DefenseValue // int32_t [+] 0x730 UW-Inventory_Perk_C->TimerHandle_Defense // struct FTimerHandle [+] 0x738 UW-Inventory_Perk_C->bPlayAbilityCountSoundStart // char [+] 0x739 UW-Inventory_Perk_C->bPlayAbilityCountSoundEnd // char [+] 0x740 UW-Inventory_Perk_C->LevelUpSound // struct UAkAudioEvent [+] 0x748 UW-Inventory_Perk_C->EnableSupplyBtn // char [+] 0x750 UW-Inventory_Perk_C->FreeSupplyTimer // struct FTimerHandle [+] 0x758 UW-Inventory_Perk_C->NotEnoughtGoldTimer // struct FTimerHandle [+] 0x760 UW-Inventory_Perk_C->GainPerkPopups // struct TArray [+] 0x770 UW-Inventory_Perk_C->IsPlayingUltimateSound // char [+] 0x774 UW-Inventory_Perk_C->LastLevel // int32_t [+] 0x778 UW-Inventory_Perk_C->PerkDeckClassInfo // struct FPerkDeckClassInfo class ExecuteUbergraph_UW-Inventory_Perk: [+] 0x4 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsPlayingReplay_ReturnValue // char [+] 0x8 ExecuteUbergraph_UW-Inventory_Perk->___object_Variable // struct ABravoHotelCharacter [+] 0x10 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x30 ExecuteUbergraph_UW-Inventory_Perk->___object_Variable_2 // struct ABravoHotelCharacter [+] 0x38 ExecuteUbergraph_UW-Inventory_Perk->___struct_Variable // struct TArray [+] 0x48 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x4C ExecuteUbergraph_UW-Inventory_Perk->CallFunc_ExpertWeaponKey_ReturnValue // struct FName [+] 0x54 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_MakeLiteralByte_ReturnValue // char [+] 0x58 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x68 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_MakeLiteralByte_ReturnValue_2 // char [+] 0x6C ExecuteUbergraph_UW-Inventory_Perk->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x80 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CustomEvent_Loaded_3 // struct Object [+] 0x88 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x90 ExecuteUbergraph_UW-Inventory_Perk->___object_Variable_3 // struct Object [+] 0x98 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0xA0 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess // char [+] 0xA8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0xB0 ExecuteUbergraph_UW-Inventory_Perk->___object_Variable_4 // struct Object [+] 0xB8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0xC0 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_2 // char [+] 0xC8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CustomEvent_Loaded // struct Object [+] 0xD0 ExecuteUbergraph_UW-Inventory_Perk->___object_Variable_5 // struct Object [+] 0xD8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsPaper_Sprite_3 // struct UPaperSprite [+] 0xE0 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_3 // char [+] 0xE8 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xF0 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0x100 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x108 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_4 // char [+] 0x110 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x118 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x120 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_5 // char [+] 0x121 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsShowingInventory_ReturnValue // char [+] 0x128 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CustomEvent_Image_3 // struct TSoftObjectPtr [+] 0x150 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CustomEvent_Image_2 // struct TSoftObjectPtr [+] 0x178 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x188 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_2 // struct TScriptInterface [+] 0x198 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x1A0 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CustomEvent_Image // struct TSoftObjectPtr [+] 0x1C8 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_3 // struct TScriptInterface [+] 0x1D8 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x1E0 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetPlayerController_ReturnValue_4 // struct APlayerController [+] 0x1E8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x1F8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_6 // char [+] 0x200 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface_2 // struct TScriptInterface [+] 0x210 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_7 // char [+] 0x218 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x220 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetTargetPawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x228 ExecuteUbergraph_UW-Inventory_Perk->___object_Variable_6 // struct ABravoHotelCharacter [+] 0x230 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetPlayerController_ReturnValue_5 // struct APlayerController [+] 0x238 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface_3 // struct TScriptInterface [+] 0x248 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_8 // char [+] 0x250 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetTargetPawn_ReturnValue_3 // struct ABravoHotelCharacter [+] 0x258 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x25C ExecuteUbergraph_UW-Inventory_Perk->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x260 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CustomEvent_KillCount // int32_t [+] 0x264 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x268 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x270 ExecuteUbergraph_UW-Inventory_Perk->K2Node_Event_HoveredWidget // struct UWidget [+] 0x278 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x280 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x288 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsValid_ReturnValue // char [+] 0x28C ExecuteUbergraph_UW-Inventory_Perk->K2Node_CreateDelegate_OutputDelegate_6 // struct FDelegate [+] 0x29C ExecuteUbergraph_UW-Inventory_Perk->K2Node_CreateDelegate_OutputDelegate_7 // struct FDelegate [+] 0x2B0 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0x2B8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CreateDelegate_OutputDelegate_8 // struct FDelegate [+] 0x2C8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsUW_Item_Recipe_Tree_Popup // struct UUW-ItemRecipeTreePopup_C [+] 0x2D0 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_9 // char [+] 0x2D8 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetWeaponBaseTable_ReturnValue // struct UDataTable [+] 0x2E0 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetPlayerController_ReturnValue_6 // struct APlayerController [+] 0x2E8 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetDataTableRowFromName_OutRow // struct FWeaponBaseData [+] 0x3F8 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x400 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface_4 // struct TScriptInterface [+] 0x410 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_10 // char [+] 0x418 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetTargetPawn_ReturnValue_4 // struct ABravoHotelCharacter [+] 0x420 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x428 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsValid_ReturnValue_2 // char [+] 0x430 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x438 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_11 // char [+] 0x43C ExecuteUbergraph_UW-Inventory_Perk->K2Node_CreateDelegate_OutputDelegate_9 // struct FDelegate [+] 0x450 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetPlayerController_ReturnValue_7 // struct APlayerController [+] 0x458 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_CreateGamePopupWidget_ReturnValue_2 // struct UUserWidget [+] 0x460 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_3 // struct ABravoHotelPlayerController [+] 0x468 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_12 // char [+] 0x469 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CustomEvent_PrevState // enum class EBattleRoyaleState [+] 0x46A ExecuteUbergraph_UW-Inventory_Perk->K2Node_CustomEvent_CurrentState // enum class EBattleRoyaleState [+] 0x46B ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsShowingInventory_ReturnValue_2 // char [+] 0x46C ExecuteUbergraph_UW-Inventory_Perk->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x470 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x478 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsValid_ReturnValue_3 // char [+] 0x479 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_Less_ByteByte_ReturnValue // char [+] 0x47A ExecuteUbergraph_UW-Inventory_Perk->K2Node_CustomEvent_IsInventoryOpen // char [+] 0x480 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetBattleRoyaleGameState_ReturnValue_2 // struct ABattleRoyaleGameState [+] 0x488 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsValid_ReturnValue_4 // char [+] 0x489 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_Less_ByteByte_ReturnValue_2 // char [+] 0x490 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetMyPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x498 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsValid_ReturnValue_5 // char [+] 0x4A0 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x4A8 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsFreeSupply_ReturnValue // char [+] 0x4B0 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_PlayAnimation_ReturnValue_4 // struct UUMGSequencePlayer [+] 0x4B8 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetMyPlayerState_ReturnValue_2 // struct ABravoHotelPlayerState [+] 0x4C0 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetPlayerController_ReturnValue_8 // struct APlayerController [+] 0x4C8 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsValid_ReturnValue_6 // char [+] 0x4D0 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_4 // struct ABravoHotelPlayerController [+] 0x4D8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_13 // char [+] 0x4D9 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsValid_ReturnValue_7 // char [+] 0x4DA ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsFreeSupply_ReturnValue_2 // char [+] 0x4DC ExecuteUbergraph_UW-Inventory_Perk->K2Node_CreateDelegate_OutputDelegate_10 // struct FDelegate [+] 0x4EC ExecuteUbergraph_UW-Inventory_Perk->K2Node_CreateDelegate_OutputDelegate_11 // struct FDelegate [+] 0x4FC ExecuteUbergraph_UW-Inventory_Perk->CallFunc_K2_IsTimerActiveHandle_ReturnValue // char [+] 0x500 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_PlayAnimation_ReturnValue_5 // struct UUMGSequencePlayer [+] 0x508 ExecuteUbergraph_UW-Inventory_Perk->K2Node_Event_NewLevel // int32_t [+] 0x510 ExecuteUbergraph_UW-Inventory_Perk->___object_Variable_7 // struct ABravoHotelCharacter [+] 0x518 ExecuteUbergraph_UW-Inventory_Perk->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x558 ExecuteUbergraph_UW-Inventory_Perk->K2Node_MakeArray_Array // struct TArray [+] 0x568 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_Format_ReturnValue // struct FText [+] 0x580 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_Subtract_IntInt_ReturnValue_3 // int32_t [+] 0x584 ExecuteUbergraph_UW-Inventory_Perk->K2Node_CreateDelegate_OutputDelegate_12 // struct FDelegate [+] 0x598 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x5A0 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x5A8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_14 // char [+] 0x5B0 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetPlayerCharacter_ReturnValue_2 // struct ACharacter [+] 0x5B8 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetPlayerController_ReturnValue_9 // struct APlayerController [+] 0x5C0 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBravo_Hotel_Character_2 // struct ABravoHotelCharacter [+] 0x5C8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_15 // char [+] 0x5C9 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_IsEnoughtSupplyGold_ReturnValue // char [+] 0x5D0 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x5D8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_16 // char [+] 0x5D9 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetCurrentState_ReturnValue // enum class EPlayerState [+] 0x5E0 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x5E8 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x5F0 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsScenario_Game_Mode // struct AScenarioGameMode [+] 0x5F8 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_17 // char [+] 0x5F9 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_BooleanOR_ReturnValue // char [+] 0x5FA ExecuteUbergraph_UW-Inventory_Perk->K2Node_CustomEvent_IsEnough // char [+] 0x600 ExecuteUbergraph_UW-Inventory_Perk->CallFunc_GetPlayerCharacter_ReturnValue_3 // struct ACharacter [+] 0x608 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_AsBravo_Hotel_Character_3 // struct ABravoHotelCharacter [+] 0x610 ExecuteUbergraph_UW-Inventory_Perk->K2Node_DynamicCast_bSuccess_18 // char class SetEnoughGold: class ä¤@t¤¸_3: class K2_RefreshPerkDeck: class UpdateUnlockLevel: class StartUltimateAnim: class ä¤@t¤¸_2: class CheckFreeSupply: class ä¤@t¤¸_1: [+] 0x1 ä¤@t¤¸_1->CurrentState // enum class EBattleRoyaleState class BndEvt__btn_PerkDeckEnabled_1_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature: class BndEvt__btn_PerkDeckDisabled_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class Construct: class BndEvt__btn_PerkDeck_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class BndEvt__btn_PerkDeck_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature: class BndEvt__btn_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class AbilityDefenseAnimationFinished: class BndEvt__btn_PerkDeck_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature: class OnHoveredWidget: class PlayKillGivePerk: class LevelUpAnimationFinished: class AbilitySpeedAnimationFinished: class AbilityPowerAnimationFinished: class AsyncClassIcon: class StopReadyGivePerk: class PlayReadyGivePerk: class AsyncCohIcon: class AsyncLoadIcon: class Destruct: class OnLoaded_9E0A9EF44F73119D77D7119DEA0EF67A: class OnLoaded_4F86CE894B71E485811BFEA8F94AD46E: class OnLoaded_99DDE97542548A0CC17B5FBAD209C3DD: class SetPerks: [+] 0x8 SetPerks->bUseLocalPlayerInfo // char [+] 0x9 SetPerks->bMaxLevel // char [+] 0xA SetPerks->bPerkDeckMode // char [+] 0x10 SetPerks->PerkDeckClassInfo // struct FPerkDeckClassInfo [+] 0x38 SetPerks->LocalPerkUIInfos // struct TArray [+] 0x48 SetPerks->LocalExpertWeaponKey // struct FName [+] 0x50 SetPerks->LocalPerkDeckName // struct FName [+] 0x58 SetPerks->LocalCharacter // struct ABravoHotelCharacter [+] 0x60 SetPerks->bLocalMaxLevel // char [+] 0x61 SetPerks->bLocalUseLocalPlayerInfo // char [+] 0x64 SetPerks->___int_Loop_Counter_Variable // int32_t [+] 0x68 SetPerks->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x6C SetPerks->___int_Array_Index_Variable // int32_t [+] 0x70 SetPerks->___object_Variable // struct ABravoHotelCharacter [+] 0x78 SetPerks->CallFunc_IsValid_ReturnValue // char [+] 0x79 SetPerks->CallFunc_NotEqual_NameName_ReturnValue // char [+] 0x7C SetPerks->CallFunc_ExpertWeaponKey_ReturnValue // struct FName [+] 0x84 SetPerks->CallFunc_Not_PreBool_ReturnValue // char [+] 0x88 SetPerks->CallFunc_Array_Get_Item // struct FName [+] 0x90 SetPerks->CallFunc_Array_Get_Item_2 // struct FPerkUIInfo [+] 0xBC SetPerks->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xC0 SetPerks->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0xC1 SetPerks->CallFunc_Less_IntInt_ReturnValue // char [+] 0xC2 SetPerks->CallFunc_IsValid_ReturnValue_2 // char [+] 0xC3 SetPerks->CallFunc_BooleanAND_ReturnValue // char [+] 0xC4 SetPerks->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0xD0 SetPerks->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xD8 SetPerks->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0xE8 SetPerks->K2Node_DynamicCast_bSuccess // char [+] 0xE9 SetPerks->CallFunc_IsValid_ReturnValue_3 // char [+] 0xF0 SetPerks->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0xF8 SetPerks->CallFunc_Map_Length_ReturnValue // int32_t [+] 0x100 SetPerks->CallFunc_Map_Find_Value // struct UUW-Inventory_PerkSlot_C [+] 0x108 SetPerks->CallFunc_Map_Find_ReturnValue // char [+] 0x109 SetPerks->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x10A SetPerks->CallFunc_IsValid_ReturnValue_4 // char [+] 0x10B SetPerks->CallFunc_NotEqual_NameName_ReturnValue_2 // char [+] 0x10C SetPerks->CallFunc_BooleanOR_ReturnValue // char [+] 0x10D SetPerks->CallFunc_BooleanOR_ReturnValue_2 // char class CreatePerkDeck: [+] 0x1 CreatePerkDeck->IsMaxLevel // char [+] 0x4 CreatePerkDeck->LocalBlueCount // int32_t [+] 0x8 CreatePerkDeck->LocalGreenCount // int32_t [+] 0xC CreatePerkDeck->LocalRedCount // int32_t [+] 0x10 CreatePerkDeck->LocalMaxLevel // char [+] 0x11 CreatePerkDeck->LocalPerkKeyType // enum class ESettingType [+] 0x18 CreatePerkDeck->LocalCurrentPerkWidget // struct UWidget [+] 0x20 CreatePerkDeck->LocalPerkCardArray // struct TArray [+] 0x30 CreatePerkDeck->LocalPerkDeckData // struct FPerkDeckData [+] 0x4E0 CreatePerkDeck->bUseLocalPlayerInfo // char [+] 0x4E8 CreatePerkDeck->LocalCharacter // struct ABravoHotelCharacter [+] 0x4F0 CreatePerkDeck->LocalTargetPanel // struct UVerticalBox [+] 0x4F8 CreatePerkDeck->___int_Variable // int32_t [+] 0x4FC CreatePerkDeck->___int_Loop_Counter_Variable // int32_t [+] 0x500 CreatePerkDeck->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x504 CreatePerkDeck->___int_Array_Index_Variable // int32_t [+] 0x508 CreatePerkDeck->___bool_Variable // char [+] 0x50C CreatePerkDeck->___int_Variable_2 // int32_t [+] 0x510 CreatePerkDeck->___int_Loop_Counter_Variable_2 // int32_t [+] 0x514 CreatePerkDeck->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x518 CreatePerkDeck->___int_Array_Index_Variable_2 // int32_t [+] 0x51C CreatePerkDeck->___int_Variable_3 // int32_t [+] 0x520 CreatePerkDeck->K2Node_MakeArray_Array // struct TArray [+] 0x530 CreatePerkDeck->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x534 CreatePerkDeck->___int_Variable_4 // int32_t [+] 0x538 CreatePerkDeck->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x540 CreatePerkDeck->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x550 CreatePerkDeck->CallFunc_GetAllChildren_ReturnValue_2 // struct TArray [+] 0x560 CreatePerkDeck->CallFunc_Array_Get_Item // struct UWidget [+] 0x568 CreatePerkDeck->CallFunc_Array_Get_Item_2 // struct UWidget [+] 0x570 CreatePerkDeck->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x571 CreatePerkDeck->CallFunc_Array_IsValidIndex_ReturnValue_2 // char [+] 0x578 CreatePerkDeck->CallFunc_GetAllChildren_ReturnValue_3 // struct TArray [+] 0x588 CreatePerkDeck->CallFunc_Array_Get_Item_3 // struct UWidget [+] 0x590 CreatePerkDeck->CallFunc_Array_IsValidIndex_ReturnValue_3 // char [+] 0x594 CreatePerkDeck->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x598 CreatePerkDeck->___int_Variable_5 // int32_t [+] 0x59C CreatePerkDeck->K2Node_Select_Default // int32_t [+] 0x5A0 CreatePerkDeck->CallFunc_IsValid_ReturnValue // char [+] 0x5A4 CreatePerkDeck->CallFunc_Array_Get_Item_4 // struct FName [+] 0x5B0 CreatePerkDeck->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x5C0 CreatePerkDeck->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x5C4 CreatePerkDeck->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0x5C8 CreatePerkDeck->CallFunc_Less_IntInt_ReturnValue // char [+] 0x5D0 CreatePerkDeck->K2Node_MakeStruct_PerkInfo // struct FPerkInfo [+] 0x5F8 CreatePerkDeck->CallFunc_MakePerkUIInfo_ReturnValue // struct FPerkUIInfo [+] 0x628 CreatePerkDeck->K2Node_DynamicCast_AsUW_Inventory_Perk_Slot // struct UUW-Inventory_PerkSlot_C [+] 0x630 CreatePerkDeck->K2Node_DynamicCast_bSuccess // char [+] 0x638 CreatePerkDeck->___object_Variable // struct ABravoHotelCharacter [+] 0x640 CreatePerkDeck->CallFunc_IsValid_ReturnValue_2 // char [+] 0x648 CreatePerkDeck->K2Node_MakeStruct_PerkInfo_2 // struct FPerkInfo [+] 0x670 CreatePerkDeck->CallFunc_MakePerkUIInfo_ReturnValue_2 // struct FPerkUIInfo [+] 0x6A0 CreatePerkDeck->CallFunc_GetWeaponBaseTable_ReturnValue // struct UDataTable [+] 0x6A8 CreatePerkDeck->CallFunc_GetDataTableRowFromName_OutRow // struct FWeaponBaseData [+] 0x7B8 CreatePerkDeck->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x7C0 CreatePerkDeck->CallFunc_Array_Get_Item_5 // struct FPerkDeckElement [+] 0x830 CreatePerkDeck->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x834 CreatePerkDeck->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x838 CreatePerkDeck->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x840 CreatePerkDeck->CallFunc_GetPerkDeckTable_ReturnValue // struct UDataTable [+] 0x848 CreatePerkDeck->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FPerkDeckData [+] 0xCF8 CreatePerkDeck->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0xD00 CreatePerkDeck->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xD08 CreatePerkDeck->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0xD18 CreatePerkDeck->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD20 CreatePerkDeck->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0xD28 CreatePerkDeck->CallFunc_GetPerkTable_ReturnValue // struct UDataTable [+] 0xD30 CreatePerkDeck->CallFunc_GetDataTableRowFromName_OutRow_3 // struct FPerkData [+] 0xE10 CreatePerkDeck->CallFunc_GetDataTableRowFromName_ReturnValue_3 // char [+] 0xE11 CreatePerkDeck->K2Node_SwitchEnum_CmpSuccess // char class Get_TextBlock_Price_Text_1: class SetPriceFontColor: [+] 0x8 SetPriceFontColor->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x30 SetPriceFontColor->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x58 SetPriceFontColor->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x60 SetPriceFontColor->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x68 SetPriceFontColor->K2Node_DynamicCast_bSuccess // char [+] 0x6C SetPriceFontColor->CallFunc_GetCurrentChangeDeckPrice_ReturnValue // int32_t [+] 0x70 SetPriceFontColor->CallFunc_GetChangeDeckMaxCount_ReturnValue // int32_t [+] 0x78 SetPriceFontColor->CallFunc_Conv_IntToInt64_ReturnValue // int64_t [+] 0x80 SetPriceFontColor->CallFunc_GetChangeDeckCount_ReturnValue // int32_t [+] 0x84 SetPriceFontColor->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x88 SetPriceFontColor->CallFunc_GetCurrentGold_ReturnValue // int64_t [+] 0x90 SetPriceFontColor->CallFunc_Greater_Int64Int64_ReturnValue // char class SetUltimateSkillInfo: [+] 0x1 SetUltimateSkillInfo->IsMaxLevel // char [+] 0x2 SetUltimateSkillInfo->LocalMaxLevel // char [+] 0x3 SetUltimateSkillInfo->bLocalIsOpen // char [+] 0x8 SetUltimateSkillInfo->LocalCharacter // struct ABravoHotelCharacter [+] 0x10 SetUltimateSkillInfo->___object_Variable // struct ABravoHotelCharacter [+] 0x18 SetUltimateSkillInfo->CallFunc_SelectInt_ReturnValue // int32_t [+] 0x1C SetUltimateSkillInfo->CallFunc_SelectColor_ReturnValue // struct FLinearColor [+] 0x2C SetUltimateSkillInfo->CallFunc_IsValid_ReturnValue // char [+] 0x2D SetUltimateSkillInfo->CallFunc_IsAbleUltimate_ReturnValue // char [+] 0x2E SetUltimateSkillInfo->CallFunc_BooleanOR_ReturnValue // char [+] 0x30 SetUltimateSkillInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x38 SetUltimateSkillInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x48 SetUltimateSkillInfo->K2Node_DynamicCast_bSuccess // char [+] 0x50 SetUltimateSkillInfo->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class PerkLevelUp: [+] 0x2C PerkLevelUp->CurrentLevel // int32_t [+] 0x30 PerkLevelUp->LastLevel // int32_t [+] 0x34 PerkLevelUp->UltimateSound // char [+] 0x38 PerkLevelUp->TmpVerticalBox // struct UVerticalBox class CheckUltimateOpen: [+] 0x8 CheckUltimateOpen->TmpVerticalBox // struct UVerticalBox [+] 0x10 CheckUltimateOpen->___object_Variable // struct ABravoHotelCharacter [+] 0x18 CheckUltimateOpen->CallFunc_IsValid_ReturnValue // char [+] 0x1C CheckUltimateOpen->CallFunc_GetNextUltimateUnlockLevel_ReturnValue // int32_t [+] 0x20 CheckUltimateOpen->CallFunc_Less_IntInt_ReturnValue // char [+] 0x21 CheckUltimateOpen->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x28 CheckUltimateOpen->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 CheckUltimateOpen->CallFunc_BooleanAND_ReturnValue // char [+] 0x38 CheckUltimateOpen->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x48 CheckUltimateOpen->K2Node_DynamicCast_bSuccess // char [+] 0x50 CheckUltimateOpen->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x58 CheckUltimateOpen->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle class PlayLevelTextAnim: class PlayStatsLevelUpAnim: [+] 0xC PlayStatsLevelUpAnim->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0xD PlayStatsLevelUpAnim->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x10 PlayStatsLevelUpAnim->CallFunc_SelectFloat_ReturnValue // float [+] 0x18 PlayStatsLevelUpAnim->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x20 PlayStatsLevelUpAnim->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x21 PlayStatsLevelUpAnim->CallFunc_Greater_IntInt_ReturnValue_3 // char [+] 0x22 PlayStatsLevelUpAnim->CallFunc_IsAnimationPlaying_ReturnValue_2 // char [+] 0x24 PlayStatsLevelUpAnim->CallFunc_SelectFloat_ReturnValue_2 // float [+] 0x28 PlayStatsLevelUpAnim->CallFunc_IsAnimationPlaying_ReturnValue_3 // char [+] 0x30 PlayStatsLevelUpAnim->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x38 PlayStatsLevelUpAnim->CallFunc_SelectFloat_ReturnValue_3 // float [+] 0x40 PlayStatsLevelUpAnim->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer class ShowUltimatePerk: [+] 0x8 ShowUltimatePerk->K2Node_MakeStruct_PerkUIInfo // struct FPerkUIInfo [+] 0x34 ShowUltimatePerk->CallFunc_IsValid_ReturnValue // char [+] 0x35 ShowUltimatePerk->CallFunc_Show_Hover_Success // char class SetPerkdeckWidget: class PerkLevelUpEffect: [+] 0x2C PerkLevelUpEffect->CurrentLevel // int32_t [+] 0x30 PerkLevelUpEffect->TmpVerticalBox // struct UVerticalBox [+] 0x38 PerkLevelUpEffect->CallFunc_Create_ReturnValue // struct UUW-Inventory_PerkSlot_FX_C [+] 0x40 PerkLevelUpEffect->CallFunc_GetSlotAndIndexTargetPerk_HasPerk // char [+] 0x41 PerkLevelUpEffect->CallFunc_GetSlotAndIndexTargetPerk_PerkSlot // enum class EPerkSlotFlag [+] 0x44 PerkLevelUpEffect->CallFunc_GetSlotAndIndexTargetPerk_PerkIndex // int32_t [+] 0x48 PerkLevelUpEffect->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0x49 PerkLevelUpEffect->CallFunc_GetPositionTargetPerk_Result // char [+] 0x4C PerkLevelUpEffect->CallFunc_GetPositionTargetPerk_Position // struct FVector2D [+] 0x54 PerkLevelUpEffect->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x55 PerkLevelUpEffect->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x56 PerkLevelUpEffect->CallFunc_BooleanOR_ReturnValue // char [+] 0x58 PerkLevelUpEffect->CallFunc_AddChild_ReturnValue // struct UPanelSlot class SetClassLevelText: [+] 0x8 SetClassLevelText->CallFunc_IsValid_ReturnValue // char [+] 0xC SetClassLevelText->CallFunc_GetPerkClassLevel_ReturnValue // int32_t [+] 0x10 SetClassLevelText->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 SetClassLevelText->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x58 SetClassLevelText->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x68 SetClassLevelText->K2Node_DynamicCast_bSuccess // char [+] 0x70 SetClassLevelText->K2Node_MakeArray_Array // struct TArray [+] 0x80 SetClassLevelText->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x88 SetClassLevelText->CallFunc_Format_ReturnValue // struct FText class ResetPerkCells: class AddUltimateSkillUnlockEffect: [+] 0x8 AddUltimateSkillUnlockEffect->___object_Variable // struct ABravoHotelCharacter [+] 0x10 AddUltimateSkillUnlockEffect->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 AddUltimateSkillUnlockEffect->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x28 AddUltimateSkillUnlockEffect->K2Node_DynamicCast_bSuccess // char [+] 0x29 AddUltimateSkillUnlockEffect->CallFunc_IsValid_ReturnValue // char [+] 0x30 AddUltimateSkillUnlockEffect->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x38 AddUltimateSkillUnlockEffect->CallFunc_GetNextUltimateUnlockLevel_ReturnValue // int32_t [+] 0x3C AddUltimateSkillUnlockEffect->CallFunc_EqualEqual_IntInt_ReturnValue // char class GetSlotAndIndexTargetPerk: [+] 0x8 GetSlotAndIndexTargetPerk->HasPerk // char [+] 0x9 GetSlotAndIndexTargetPerk->PerkSlot // enum class EPerkSlotFlag [+] 0xC GetSlotAndIndexTargetPerk->PerkIndex // int32_t [+] 0x10 GetSlotAndIndexTargetPerk->CurrentPerkIndexInSlot // int32_t [+] 0x14 GetSlotAndIndexTargetPerk->TmpHasPerk // char [+] 0x15 GetSlotAndIndexTargetPerk->CurrentPerkSlot // enum class EPerkSlotFlag [+] 0x18 GetSlotAndIndexTargetPerk->CurrentPerkIndex // int32_t [+] 0x1C GetSlotAndIndexTargetPerk->___int_Variable // int32_t [+] 0x20 GetSlotAndIndexTargetPerk->___int_Loop_Counter_Variable // int32_t [+] 0x24 GetSlotAndIndexTargetPerk->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x28 GetSlotAndIndexTargetPerk->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x2C GetSlotAndIndexTargetPerk->___bool_True_if_break_was_hit_Variable // char [+] 0x30 GetSlotAndIndexTargetPerk->___int_Array_Index_Variable // int32_t [+] 0x34 GetSlotAndIndexTargetPerk->CallFunc_Not_PreBool_ReturnValue // char [+] 0x38 GetSlotAndIndexTargetPerk->___int_Variable_2 // int32_t [+] 0x40 GetSlotAndIndexTargetPerk->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x48 GetSlotAndIndexTargetPerk->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x58 GetSlotAndIndexTargetPerk->K2Node_DynamicCast_bSuccess // char [+] 0x5C GetSlotAndIndexTargetPerk->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x60 GetSlotAndIndexTargetPerk->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x68 GetSlotAndIndexTargetPerk->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x70 GetSlotAndIndexTargetPerk->___object_Variable // struct ABravoHotelCharacter [+] 0x78 GetSlotAndIndexTargetPerk->CallFunc_IsValid_ReturnValue // char [+] 0x80 GetSlotAndIndexTargetPerk->CallFunc_Array_Get_Item // struct FPerkDeckElement [+] 0xF0 GetSlotAndIndexTargetPerk->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xF4 GetSlotAndIndexTargetPerk->CallFunc_Less_IntInt_ReturnValue // char [+] 0xF5 GetSlotAndIndexTargetPerk->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0xF6 GetSlotAndIndexTargetPerk->CallFunc_BooleanAND_ReturnValue // char [+] 0xF8 GetSlotAndIndexTargetPerk->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x100 GetSlotAndIndexTargetPerk->CallFunc_Array_Get_Item_2 // struct FPerkDeckElement [+] 0x170 GetSlotAndIndexTargetPerk->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x178 GetSlotAndIndexTargetPerk->CallFunc_GetPerkTable_ReturnValue // struct UDataTable [+] 0x180 GetSlotAndIndexTargetPerk->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkData [+] 0x260 GetSlotAndIndexTargetPerk->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x261 GetSlotAndIndexTargetPerk->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x268 GetSlotAndIndexTargetPerk->CallFunc_GetPerkTable_ReturnValue_2 // struct UDataTable [+] 0x270 GetSlotAndIndexTargetPerk->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FPerkData [+] 0x350 GetSlotAndIndexTargetPerk->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char class GetPositionTargetPerk: [+] 0x4 GetPositionTargetPerk->PerkIndex // int32_t [+] 0x8 GetPositionTargetPerk->Result // char [+] 0xC GetPositionTargetPerk->Position // struct FVector2D [+] 0x14 GetPositionTargetPerk->DefaultPerkSizeY // float [+] 0x18 GetPositionTargetPerk->TmpVerticalBox // struct UVerticalBox [+] 0x20 GetPositionTargetPerk->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x24 GetPositionTargetPerk->K2Node_SwitchEnum_CmpSuccess // char [+] 0x28 GetPositionTargetPerk->CallFunc_MakeLiteralFloat_ReturnValue // float [+] 0x2C GetPositionTargetPerk->CallFunc_MakeLiteralFloat_ReturnValue_2 // float [+] 0x30 GetPositionTargetPerk->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x34 GetPositionTargetPerk->CallFunc_Multiply_IntFloat_ReturnValue_2 // float [+] 0x38 GetPositionTargetPerk->CallFunc_Multiply_IntFloat_ReturnValue_3 // float [+] 0x3C GetPositionTargetPerk->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x40 GetPositionTargetPerk->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x44 GetPositionTargetPerk->CallFunc_BreakVector2D_X // float [+] 0x48 GetPositionTargetPerk->CallFunc_BreakVector2D_Y // float [+] 0x4C GetPositionTargetPerk->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x54 GetPositionTargetPerk->CallFunc_IsValid_ReturnValue // char class PlaySoundTimeBonus: [+] 0x10 PlaySoundTimeBonus->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlaySoundBonusLevelUp: [+] 0x10 PlaySoundBonusLevelUp->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PowerCountAnimation: [+] 0x8 PowerCountAnimation->___int_Variable // int32_t [+] 0xC PowerCountAnimation->CallFunc_IsValid_ReturnValue // char [+] 0x10 PowerCountAnimation->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x50 PowerCountAnimation->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x58 PowerCountAnimation->K2Node_MakeArray_Array // struct TArray [+] 0x68 PowerCountAnimation->CallFunc_Format_ReturnValue // struct FText [+] 0x80 PowerCountAnimation->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xC0 PowerCountAnimation->K2Node_MakeArray_Array_2 // struct TArray [+] 0xD0 PowerCountAnimation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xD8 PowerCountAnimation->CallFunc_Format_ReturnValue_2 // struct FText [+] 0xF0 PowerCountAnimation->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xF8 PowerCountAnimation->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x108 PowerCountAnimation->K2Node_DynamicCast_bSuccess // char [+] 0x110 PowerCountAnimation->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class SpeedCountAnimation: [+] 0x8 SpeedCountAnimation->___int_Variable // int32_t [+] 0xC SpeedCountAnimation->CallFunc_IsValid_ReturnValue // char [+] 0x10 SpeedCountAnimation->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x50 SpeedCountAnimation->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x58 SpeedCountAnimation->K2Node_MakeArray_Array // struct TArray [+] 0x68 SpeedCountAnimation->CallFunc_Format_ReturnValue // struct FText [+] 0x80 SpeedCountAnimation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x88 SpeedCountAnimation->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xC8 SpeedCountAnimation->K2Node_MakeArray_Array_2 // struct TArray [+] 0xD8 SpeedCountAnimation->CallFunc_Format_ReturnValue_2 // struct FText [+] 0xF0 SpeedCountAnimation->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xF8 SpeedCountAnimation->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x108 SpeedCountAnimation->K2Node_DynamicCast_bSuccess // char [+] 0x110 SpeedCountAnimation->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class DefenseCountAnimation: [+] 0x8 DefenseCountAnimation->___int_Variable // int32_t [+] 0xC DefenseCountAnimation->CallFunc_IsValid_ReturnValue // char [+] 0x10 DefenseCountAnimation->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x50 DefenseCountAnimation->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x58 DefenseCountAnimation->K2Node_MakeArray_Array // struct TArray [+] 0x68 DefenseCountAnimation->CallFunc_Format_ReturnValue // struct FText [+] 0x80 DefenseCountAnimation->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xC0 DefenseCountAnimation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC8 DefenseCountAnimation->K2Node_MakeArray_Array_2 // struct TArray [+] 0xD8 DefenseCountAnimation->CallFunc_Format_ReturnValue_2 // struct FText [+] 0xF0 DefenseCountAnimation->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xF8 DefenseCountAnimation->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x108 DefenseCountAnimation->K2Node_DynamicCast_bSuccess // char [+] 0x110 DefenseCountAnimation->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class InitAnimation: [+] 0x10 InitAnimation->CallFunc_Format_ReturnValue // struct FText [+] 0x28 InitAnimation->K2Node_MakeArray_Array_2 // struct TArray [+] 0x38 InitAnimation->CallFunc_Format_ReturnValue_2 // struct FText class SetAbilityAnimation: [+] 0x8 SetAbilityAnimation->Value // int32_t [+] 0x10 SetAbilityAnimation->Animation // struct UWidgetAnimation [+] 0x18 SetAbilityAnimation->FunctionName // struct FString [+] 0x28 SetAbilityAnimation->Index // int32_t [+] 0x2C SetAbilityAnimation->Local_Value // float [+] 0x30 SetAbilityAnimation->K2Node_SwitchInteger_CmpSuccess // char [+] 0x31 SetAbilityAnimation->K2Node_SwitchInteger_CmpSuccess_2 // char [+] 0x38 SetAbilityAnimation->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x40 SetAbilityAnimation->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x44 SetAbilityAnimation->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x48 SetAbilityAnimation->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x4C SetAbilityAnimation->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x4D SetAbilityAnimation->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x50 SetAbilityAnimation->CallFunc_SelectFloat_ReturnValue // float [+] 0x58 SetAbilityAnimation->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle class ShowStatusHovered: [+] 0x8 ShowStatusHovered->HoveredWidget // struct UWidget [+] 0x10 ShowStatusHovered->StatValue // int32_t [+] 0x14 ShowStatusHovered->StatusType // enum class EStatusType [+] 0x18 ShowStatusHovered->___object_Variable // struct ABravoHotelCharacter [+] 0x20 ShowStatusHovered->CallFunc_IsValid_ReturnValue // char [+] 0x28 ShowStatusHovered->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 ShowStatusHovered->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x40 ShowStatusHovered->K2Node_DynamicCast_bSuccess // char [+] 0x48 ShowStatusHovered->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x50 ShowStatusHovered->K2Node_SwitchEnum_CmpSuccess // char [+] 0x51 ShowStatusHovered->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x52 ShowStatusHovered->CallFunc_EqualEqual_ObjectObject_ReturnValue_2 // char [+] 0x53 ShowStatusHovered->CallFunc_EqualEqual_ObjectObject_ReturnValue_3 // char [+] 0x54 ShowStatusHovered->CallFunc_IsValid_ReturnValue_2 // char [+] 0x55 ShowStatusHovered->CallFunc_Show_Hover_Success // char class PlayAbilityCountSoundStart: [+] 0x10 PlayAbilityCountSoundStart->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlayAbilityCountSoundEnd: [+] 0x10 PlayAbilityCountSoundEnd->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class SetUltimateSkillKeyIcon: [+] 0x10 SetUltimateSkillKeyIcon->___bool_Variable // char [+] 0x11 SetUltimateSkillKeyIcon->___byte_Variable // enum class ESlateVisibility [+] 0x12 SetUltimateSkillKeyIcon->___byte_Variable_2 // enum class ESlateVisibility [+] 0x13 SetUltimateSkillKeyIcon->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x14 SetUltimateSkillKeyIcon->K2Node_SwitchInteger_CmpSuccess // char [+] 0x15 SetUltimateSkillKeyIcon->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x16 SetUltimateSkillKeyIcon->K2Node_Select_Default // enum class ESlateVisibility class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply class UpdateStatsInfo: [+] 0x8 UpdateStatsInfo->CallFunc_IsValid_ReturnValue // char [+] 0x10 UpdateStatsInfo->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x50 UpdateStatsInfo->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x90 UpdateStatsInfo->K2Node_MakeArray_Array // struct TArray [+] 0xA0 UpdateStatsInfo->K2Node_MakeArray_Array_2 // struct TArray [+] 0xB0 UpdateStatsInfo->CallFunc_Format_ReturnValue // struct FText [+] 0xC8 UpdateStatsInfo->CallFunc_Format_ReturnValue_2 // struct FText [+] 0xE0 UpdateStatsInfo->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x120 UpdateStatsInfo->K2Node_MakeArray_Array_3 // struct TArray [+] 0x130 UpdateStatsInfo->CallFunc_Format_ReturnValue_3 // struct FText [+] 0x148 UpdateStatsInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x150 UpdateStatsInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x160 UpdateStatsInfo->K2Node_DynamicCast_bSuccess // char [+] 0x168 UpdateStatsInfo->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class OnBattleRoyaleStateChanged: [+] 0x1 OnBattleRoyaleStateChanged->CurrentState // enum class EBattleRoyaleState [+] 0x2 OnBattleRoyaleStateChanged->K2Node_SwitchEnum_CmpSuccess // char class OnChangedToggleType: [+] 0x1 OnChangedToggleType->CallFunc_NotEqual_ByteByte_ReturnValue // char class UpdateInvalidationbox: class ResetUltimateSound: class SetEnabledInvalidationbox: class SequenceEvent__ENTRYPOINTUW-Inventory_Perk_1: class SequenceEvent__ENTRYPOINTUW-Inventory_Perk_2: class BP-Weapon_G3_LV4_C: class EBitmapCSType: class EBitmapHeaderVersion: class UW-RewardGoldSlot_C: [+] 0x248 UW-RewardGoldSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-RewardGoldSlot_C->Ani_Gold // struct UWidgetAnimation [+] 0x258 UW-RewardGoldSlot_C->1 // struct UTextBlock [+] 0x260 UW-RewardGoldSlot_C->10 // struct UTextBlock [+] 0x268 UW-RewardGoldSlot_C->100 // struct UTextBlock [+] 0x270 UW-RewardGoldSlot_C->1000 // struct UTextBlock [+] 0x278 UW-RewardGoldSlot_C->BonusBG // struct UImage [+] 0x280 UW-RewardGoldSlot_C->BrightSpot_01 // struct UImage [+] 0x288 UW-RewardGoldSlot_C->BrightSpot_02 // struct UImage [+] 0x290 UW-RewardGoldSlot_C->BrightSpot_03 // struct UImage [+] 0x298 UW-RewardGoldSlot_C->BrightSpot_04 // struct UImage [+] 0x2A0 UW-RewardGoldSlot_C->BrightSpot_05 // struct UImage [+] 0x2A8 UW-RewardGoldSlot_C->Empty // struct UTextBlock [+] 0x2B0 UW-RewardGoldSlot_C->Glow_01 // struct UImage [+] 0x2B8 UW-RewardGoldSlot_C->Gold // struct UImage [+] 0x2C0 UW-RewardGoldSlot_C->Image_7 // struct UImage [+] 0x2C8 UW-RewardGoldSlot_C->Image_11 // struct UImage [+] 0x2D0 UW-RewardGoldSlot_C->Image_14 // struct UImage [+] 0x2D8 UW-RewardGoldSlot_C->Image_15 // struct UImage [+] 0x2E0 UW-RewardGoldSlot_C->Image_16 // struct UImage [+] 0x2E8 UW-RewardGoldSlot_C->Image_17 // struct UImage [+] 0x2F0 UW-RewardGoldSlot_C->Image_18 // struct UImage [+] 0x2F8 UW-RewardGoldSlot_C->Image_20 // struct UImage [+] 0x300 UW-RewardGoldSlot_C->Image_21 // struct UImage [+] 0x308 UW-RewardGoldSlot_C->Image_22 // struct UImage [+] 0x310 UW-RewardGoldSlot_C->Image_23 // struct UImage [+] 0x318 UW-RewardGoldSlot_C->Image_335 // struct UImage [+] 0x320 UW-RewardGoldSlot_C->Image_1473 // struct UImage [+] 0x328 UW-RewardGoldSlot_C->Light // struct UImage [+] 0x330 UW-RewardGoldSlot_C->Light_01 // struct UImage [+] 0x338 UW-RewardGoldSlot_C->Light_02 // struct UImage [+] 0x340 UW-RewardGoldSlot_C->Light_03 // struct UImage [+] 0x348 UW-RewardGoldSlot_C->Light_04 // struct UImage [+] 0x350 UW-RewardGoldSlot_C->Light_05 // struct UImage [+] 0x358 UW-RewardGoldSlot_C->Light_06 // struct UImage [+] 0x360 UW-RewardGoldSlot_C->PickUpGold // struct UTextBlock [+] 0x368 UW-RewardGoldSlot_C->RIng_Glow_01 // struct UImage [+] 0x370 UW-RewardGoldSlot_C->TextBlock_4 // struct UTextBlock [+] 0x378 UW-RewardGoldSlot_C->TextLight_2 // struct UImage [+] 0x380 UW-RewardGoldSlot_C->TextLight_3 // struct UImage [+] 0x388 UW-RewardGoldSlot_C->Save // int32_t [+] 0x38C UW-RewardGoldSlot_C->NewVar_1 // char [+] 0x38D UW-RewardGoldSlot_C->IsStopSound // char [+] 0x390 UW-RewardGoldSlot_C->LoopSountStartTime // float [+] 0x394 UW-RewardGoldSlot_C->LoopSound // struct FAudioPlayingHandle [+] 0x398 UW-RewardGoldSlot_C->LoopSountEndTime // float [+] 0x39C UW-RewardGoldSlot_C->1StartTime // float [+] 0x3A0 UW-RewardGoldSlot_C->10StartTime // float [+] 0x3A4 UW-RewardGoldSlot_C->100StartTime // float [+] 0x3A8 UW-RewardGoldSlot_C->1000StartTime // float [+] 0x3AC UW-RewardGoldSlot_C->FinStartTime // float class ExecuteUbergraph_UW-RewardGoldSlot: [+] 0x8 ExecuteUbergraph_UW-RewardGoldSlot->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x1C ExecuteUbergraph_UW-RewardGoldSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x30 ExecuteUbergraph_UW-RewardGoldSlot->___struct_Variable_2 // struct TArray [+] 0x40 ExecuteUbergraph_UW-RewardGoldSlot->___struct_Variable_3 // struct TArray [+] 0x50 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x54 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x58 ExecuteUbergraph_UW-RewardGoldSlot->___struct_Variable_4 // struct TArray [+] 0x68 ExecuteUbergraph_UW-RewardGoldSlot->___struct_Variable_5 // struct TArray [+] 0x78 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle [+] 0x7C ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_PostAudioEvent2D_ReturnValue_5 // struct FAudioPlayingHandle [+] 0x80 ExecuteUbergraph_UW-RewardGoldSlot->___struct_Variable_6 // struct TArray [+] 0x90 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_PostAudioEvent2D_ReturnValue_6 // struct FAudioPlayingHandle [+] 0x94 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Divide_RetS1 // int32_t [+] 0x98 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Divide_RetS2 // int32_t [+] 0xA0 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xB8 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Divide_RetS1_2 // int32_t [+] 0xBC ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Divide_RetS2_2 // int32_t [+] 0xC0 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0xD8 ExecuteUbergraph_UW-RewardGoldSlot->___struct_Variable_7 // struct TArray [+] 0xE8 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_PostAudioEvent2D_ReturnValue_7 // struct FAudioPlayingHandle [+] 0xEC ExecuteUbergraph_UW-RewardGoldSlot->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x100 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x108 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_IsValidHandle_ReturnValue // char [+] 0x110 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_K2_SetTimerDelegate_ReturnValue_2 // struct FTimerHandle [+] 0x118 ExecuteUbergraph_UW-RewardGoldSlot->K2Node_CustomEvent_AddGold // int32_t [+] 0x11C ExecuteUbergraph_UW-RewardGoldSlot->K2Node_CustomEvent_GetGold // int32_t [+] 0x120 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_IntToText_ReturnValue_3 // struct FText [+] 0x138 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Divide_RetS1_3 // int32_t [+] 0x13C ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Divide_RetS2_3 // int32_t [+] 0x140 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x148 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_IntToText_ReturnValue_4 // struct FText [+] 0x160 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Divide_RetS1_4 // int32_t [+] 0x164 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Divide_RetS2_4 // int32_t [+] 0x168 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x170 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_IntToText_ReturnValue_5 // struct FText [+] 0x188 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_GetText_ReturnValue // struct FText [+] 0x1A0 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x1B0 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_GetText_ReturnValue_2 // struct FText [+] 0x1C8 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0x1D0 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x1E0 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x1E4 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_StringToInt_ReturnValue_2 // int32_t [+] 0x1E8 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_EqualEqual_IntInt_ReturnValue_3 // char [+] 0x1F0 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_GetText_ReturnValue_3 // struct FText [+] 0x208 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_TextToString_ReturnValue_3 // struct FString [+] 0x218 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_StringToInt_ReturnValue_3 // int32_t [+] 0x21C ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_EqualEqual_IntInt_ReturnValue_4 // char [+] 0x220 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_GetText_ReturnValue_4 // struct FText [+] 0x238 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_TextToString_ReturnValue_4 // struct FString [+] 0x248 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_Conv_StringToInt_ReturnValue_4 // int32_t [+] 0x250 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x258 ExecuteUbergraph_UW-RewardGoldSlot->CallFunc_EqualEqual_IntInt_ReturnValue_5 // char class ä¤@t¤¸_2: class ä¤@t¤¸_1: class CustomEvent_5: class SetGold: [+] 0x4 SetGold->GetGold // int32_t class CustomEvent_4: class CustomEvent_3: class CustomEvent_2: class CustomEvent: class ä¤@t¤¸_8: class ä¤@t¤¸_7: class StopSound: class Divide: [+] 0x4 Divide->RetS1 // int32_t [+] 0x8 Divide->RetS2 // int32_t [+] 0xC Divide->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x10 Divide->CallFunc_Percent_IntInt_ReturnValue // int32_t class BP-CameraShake_Fire_M16A4_ADS1_C: class UW-Sight_8X_C: [+] 0x248 UW-Sight_8X_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Sight_8X_C->CanvasPanel_1 // struct UCanvasPanel [+] 0x258 UW-Sight_8X_C->Image_19 // struct UImage [+] 0x260 UW-Sight_8X_C->Image_20 // struct UImage [+] 0x268 UW-Sight_8X_C->Image_21 // struct UImage [+] 0x270 UW-Sight_8X_C->Image_22 // struct UImage [+] 0x278 UW-Sight_8X_C->Image_23 // struct UImage [+] 0x280 UW-Sight_8X_C->Image_24 // struct UImage [+] 0x288 UW-Sight_8X_C->WidgetSwitcher_167 // struct UWidgetSwitcher [+] 0x290 UW-Sight_8X_C->NewVar_1 // struct FVector2D class ExecuteUbergraph_UW-Sight_8X: [+] 0x4 ExecuteUbergraph_UW-Sight_8X->K2Node_CustomEvent_NewAngle // float class SetScopeImageAngle: class EFieldPhysicsDefaultFields: class EFieldPhysicsType: class EFieldFalloffType: class EFieldResolutionType: class EFieldCullingOperationType: class EFieldOperationType: class ESetMaskConditionType: class EChaosBufferMode: class EChaosThreadingMode: class EChaosSolverTickMode: class BP-BattleRoyaleGameMode_Login_C: [+] 0x660 BP-BattleRoyaleGameMode_Login_C->DefaultSceneRoot // struct USceneComponent class ESoundwaveSampleRateSettings: class PlatformRuntimeAudioCompressionOverrides: [+] 0x4 PlatformRuntimeAudioCompressionOverrides->DurationThreshold // float [+] 0x8 PlatformRuntimeAudioCompressionOverrides->MaxNumRandomBranches // int32_t [+] 0xC PlatformRuntimeAudioCompressionOverrides->SoundCueQualityIndex // int32_t class BP-Weapon_UMP9_LV7_A_C: class EGeometryCollectionCacheType: class RecordedTransformTrack: class RecordedFrame: [+] 0x10 RecordedFrame->TransformIndices // struct TArray [+] 0x20 RecordedFrame->PreviousTransformIndices // struct TArray [+] 0x30 RecordedFrame->DisabledFlags // struct TArray [+] 0x40 RecordedFrame->Collisions // struct TArray [+] 0x50 RecordedFrame->Breakings // struct TArray [+] 0x60 RecordedFrame->Trailings // struct TSet [+] 0xB0 RecordedFrame->Timestamp // float class SolverTrailingData: [+] 0xC SolverTrailingData->Velocity // struct FVector [+] 0x18 SolverTrailingData->AngularVelocity // struct FVector [+] 0x24 SolverTrailingData->Mass // float [+] 0x28 SolverTrailingData->ParticleIndex // int32_t [+] 0x2C SolverTrailingData->ParticleIndexMesh // int32_t class SolverBreakingData: [+] 0xC SolverBreakingData->Velocity // struct FVector [+] 0x18 SolverBreakingData->AngularVelocity // struct FVector [+] 0x24 SolverBreakingData->Mass // float [+] 0x28 SolverBreakingData->ParticleIndex // int32_t [+] 0x2C SolverBreakingData->ParticleIndexMesh // int32_t class SolverCollisionData: [+] 0xC SolverCollisionData->AccumulatedImpulse // struct FVector [+] 0x18 SolverCollisionData->Normal // struct FVector [+] 0x24 SolverCollisionData->Velocity1 // struct FVector [+] 0x30 SolverCollisionData->Velocity2 // struct FVector [+] 0x3C SolverCollisionData->AngularVelocity1 // struct FVector [+] 0x48 SolverCollisionData->AngularVelocity2 // struct FVector [+] 0x54 SolverCollisionData->Mass1 // float [+] 0x58 SolverCollisionData->Mass2 // float [+] 0x5C SolverCollisionData->ParticleIndex // int32_t [+] 0x60 SolverCollisionData->LevelsetIndex // int32_t [+] 0x64 SolverCollisionData->ParticleIndexMesh // int32_t [+] 0x68 SolverCollisionData->LevelsetIndexMesh // int32_t class EMediaPlayerOptionBooleanOverride: class MediaPlayerOptions: [+] 0x20 MediaPlayerOptions->SeekTime // struct FTimespan [+] 0x28 MediaPlayerOptions->PlayOnOpen // enum class EMediaPlayerOptionBooleanOverride [+] 0x29 MediaPlayerOptions->Loop // enum class EMediaPlayerOptionBooleanOverride class MediaPlayerTrackOptions: [+] 0x4 MediaPlayerTrackOptions->Caption // int32_t [+] 0x8 MediaPlayerTrackOptions->MetaData // int32_t [+] 0xC MediaPlayerTrackOptions->Script // int32_t [+] 0x10 MediaPlayerTrackOptions->Subtitle // int32_t [+] 0x14 MediaPlayerTrackOptions->Text // int32_t [+] 0x18 MediaPlayerTrackOptions->Video // int32_t class EVectorVMOp: class EVectorVMOperandLocation: class EVectorVMBaseTypes: class LightPropagationVolumeSettings: [+] 0x1 LightPropagationVolumeSettings->bOverride_LPVSecondaryOcclusionIntensity // char [+] 0x1 LightPropagationVolumeSettings->bOverride_LPVSecondaryBounceIntensity // char [+] 0x1 LightPropagationVolumeSettings->bOverride_LPVGeometryVolumeBias // char [+] 0x1 LightPropagationVolumeSettings->bOverride_LPVVplInjectionBias // char [+] 0x1 LightPropagationVolumeSettings->bOverride_LPVEmissiveInjectionIntensity // char [+] 0x1 LightPropagationVolumeSettings->bOverride_LPVReflectionIntensity // char [+] 0x1 LightPropagationVolumeSettings->bOverride_LPVReflectionLength // char [+] 0x1 LightPropagationVolumeSettings->bOverride_LPVReflectionOcclusion // char [+] 0x2 LightPropagationVolumeSettings->bOverride_LPVHairSpecularLightingIntensity // char [+] 0x2 LightPropagationVolumeSettings->bOverride_LPVHairSpecularOcclusionIntensity // char [+] 0x2 LightPropagationVolumeSettings->bOverride_LPVHairRoughnessOverride // char [+] 0x2 LightPropagationVolumeSettings->bOverride_LPVDistantLightingIntensity // char [+] 0x2 LightPropagationVolumeSettings->bOverride_UseSeparateAOVolume // char [+] 0x2 LightPropagationVolumeSettings->bOverride_LPVEnvironmentColor // char [+] 0x4 LightPropagationVolumeSettings->LPVIntensity // float [+] 0x8 LightPropagationVolumeSettings->LPVVplInjectionBias // float [+] 0xC LightPropagationVolumeSettings->LPVSize // float [+] 0x10 LightPropagationVolumeSettings->LPVSecondaryOcclusionIntensity // float [+] 0x14 LightPropagationVolumeSettings->LPVSecondaryBounceIntensity // float [+] 0x18 LightPropagationVolumeSettings->LPVGeometryVolumeBias // float [+] 0x1C LightPropagationVolumeSettings->LPVEmissiveInjectionIntensity // float [+] 0x20 LightPropagationVolumeSettings->LPVDirectionalOcclusionIntensity // float [+] 0x24 LightPropagationVolumeSettings->LPVDirectionalOcclusionRadius // float [+] 0x28 LightPropagationVolumeSettings->LPVDiffuseOcclusionExponent // float [+] 0x2C LightPropagationVolumeSettings->LPVSpecularOcclusionExponent // float [+] 0x30 LightPropagationVolumeSettings->LPVDiffuseOcclusionIntensity // float [+] 0x34 LightPropagationVolumeSettings->LPVSpecularOcclusionIntensity // float [+] 0x38 LightPropagationVolumeSettings->LPVFadeRange // float [+] 0x3C LightPropagationVolumeSettings->LPVDirectionalOcclusionFadeRange // float [+] 0x40 LightPropagationVolumeSettings->LPVReflectionIntensity // float [+] 0x44 LightPropagationVolumeSettings->LPVReflectionLength // float [+] 0x48 LightPropagationVolumeSettings->bLPVReflectionOcclusion // char [+] 0x4C LightPropagationVolumeSettings->LPVHairSpecularLightingIntensity // float [+] 0x50 LightPropagationVolumeSettings->LPVHairSpecularOcclusionIntensity // float [+] 0x54 LightPropagationVolumeSettings->LPVHairRoughnessOverride // float [+] 0x58 LightPropagationVolumeSettings->LPVDistantLightingIntensity // float [+] 0x5C LightPropagationVolumeSettings->LPVEnvironmentColor // struct FLinearColor [+] 0x6C LightPropagationVolumeSettings->bUseSeparateAOVolume // char class VolumetricFogVolumeSettings: [+] 0x4 VolumetricFogVolumeSettings->VolumetricFogEmissive // struct FLinearColor class UW-BlackMarket_Slot_Perk_C: [+] 0x3D8 UW-BlackMarket_Slot_Perk_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3E0 UW-BlackMarket_Slot_Perk_C->BTN-Menu02 // struct UButton [+] 0x3E8 UW-BlackMarket_Slot_Perk_C->BTN-Menu03 // struct UButton [+] 0x3F0 UW-BlackMarket_Slot_Perk_C->BTN-Menu04 // struct UButton [+] 0x3F8 UW-BlackMarket_Slot_Perk_C->CP-SlotInfo // struct UCanvasPanel [+] 0x400 UW-BlackMarket_Slot_Perk_C->IMG-BG // struct UImage [+] 0x408 UW-BlackMarket_Slot_Perk_C->IMG-BG-Border // struct UImage [+] 0x410 UW-BlackMarket_Slot_Perk_C->IMG-Item // struct UImage [+] 0x418 UW-BlackMarket_Slot_Perk_C->IMG-Mask // struct UImage [+] 0x420 UW-BlackMarket_Slot_Perk_C->IMG-Over // struct UImage [+] 0x428 UW-BlackMarket_Slot_Perk_C->IMG-Over-Border // struct UImage [+] 0x430 UW-BlackMarket_Slot_Perk_C->Menu02 // struct UOverlay [+] 0x438 UW-BlackMarket_Slot_Perk_C->Menu03 // struct UOverlay [+] 0x440 UW-BlackMarket_Slot_Perk_C->Menu04 // struct UOverlay [+] 0x448 UW-BlackMarket_Slot_Perk_C->Overlay_Mask // struct UOverlay [+] 0x450 UW-BlackMarket_Slot_Perk_C->TXT-ItemDesc // struct UTextBlock [+] 0x458 UW-BlackMarket_Slot_Perk_C->TXT-ItemName // struct UTextBlock [+] 0x460 UW-BlackMarket_Slot_Perk_C->TXT-ItemSlot // struct UTextBlock [+] 0x468 UW-BlackMarket_Slot_Perk_C->TXT-Menu01 // struct UTextBlock [+] 0x470 UW-BlackMarket_Slot_Perk_C->TXT-Menu02 // struct UTextBlock [+] 0x478 UW-BlackMarket_Slot_Perk_C->TXT-Menu03 // struct UTextBlock [+] 0x480 UW-BlackMarket_Slot_Perk_C->TXT-Menu04 // struct UTextBlock [+] 0x488 UW-BlackMarket_Slot_Perk_C->PerkSlot // struct FText class ExecuteUbergraph_UW-BlackMarket_Slot_Perk: [+] 0x8 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x38 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x48 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_Event_MyGeometry // struct FGeometry [+] 0x80 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0xF0 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x160 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->CallFunc_IsValid_ReturnValue // char [+] 0x168 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_Event_Data // struct FBravoHotelBlackMarketDataType [+] 0x280 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_SwitchEnum_CmpSuccess // char [+] 0x281 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x288 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x290 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x318 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->CallFunc_Conv_NameToText_ReturnValue // struct FText [+] 0x330 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x370 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->___object_Variable // struct Object [+] 0x378 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x3B8 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_MakeStruct_SlateBrush_2 // struct FSlateBrush [+] 0x440 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->K2Node_MakeArray_Array // struct TArray [+] 0x450 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->CallFunc_Format_ReturnValue // struct FText [+] 0x468 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x478 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->CallFunc_IsValid_ReturnValue_2 // char [+] 0x479 ExecuteUbergraph_UW-BlackMarket_Slot_Perk->CallFunc_IsValid_ReturnValue_3 // char class BndEvt__BTN-Menu04_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu03_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu02_K2Node_ComponentBoundEvent_30_OnButtonClickedEvent__DelegateSignature: class SwitchSlot: class SwitchMenu: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class AysncLoading: class Construct: class OnLoaded_9CBCD238440D1A899A0522A5A29885AA: class On_IMG-Over-Border_MouseButtonDown_1: [+] 0x38 On_IMG-Over-Border_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Over-Border_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Over-Border_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Over-Border_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x178 On_IMG-Over-Border_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class SetIconTexture: [+] 0x28 SetIconTexture->CallFunc_IsValidSoftObjectReference_ReturnValue // char class SetData: class BP-MK3DSpectatorPawn_C: [+] 0x3D8 BP-MK3DSpectatorPawn_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3E0 BP-MK3DSpectatorPawn_C->FreeCam // struct UCameraComponent [+] 0x3E8 BP-MK3DSpectatorPawn_C->SpringArm // struct USpringArmComponent [+] 0x3F0 BP-MK3DSpectatorPawn_C->ReplayMainWidget // struct UUW-ReplayMainWidget_C [+] 0x3F8 BP-MK3DSpectatorPawn_C->ViewMode // char class ExecuteUbergraph_BP-MK3DSpectatorPawn: [+] 0x4 ExecuteUbergraph_BP-MK3DSpectatorPawn->CallFunc_GetCurrentSpeedLevel_ReturnValue // float [+] 0x8 ExecuteUbergraph_BP-MK3DSpectatorPawn->CallFunc_GetReplayWidget_ReplayMainWidget // struct UUW-ReplayMainWidget_C [+] 0x10 ExecuteUbergraph_BP-MK3DSpectatorPawn->CallFunc_IsValid_ReturnValue // char class OnChangedCurrentSpeedLevel: class ReceiveBeginPlay: class GetReplayWidget: [+] 0x8 GetReplayWidget->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetReplayWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetReplayWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetReplayWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 GetReplayWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x30 GetReplayWidget->K2Node_DynamicCast_bSuccess // char [+] 0x38 GetReplayWidget->CallFunc_GetReplayWidget_ReturnValue // struct UUserWidget [+] 0x40 GetReplayWidget->K2Node_DynamicCast_AsUW_Replay_Main_Widget // struct UUW-ReplayMainWidget_C [+] 0x48 GetReplayWidget->K2Node_DynamicCast_bSuccess_2 // char class BP-Weapon_VECTOR_LV5_A_C: class EngineServiceNotification: [+] 0x10 EngineServiceNotification->TimeSeconds // double class EngineServiceTerminate: class EngineServiceExecuteCommand: [+] 0x10 EngineServiceExecuteCommand->UserName // struct FString class EngineServiceAuthGrant: [+] 0x10 EngineServiceAuthGrant->UserToGrant // struct FString class EngineServiceAuthDeny: [+] 0x10 EngineServiceAuthDeny->UserToDeny // struct FString class EngineServicePong: [+] 0x10 EngineServicePong->EngineVersion // int32_t [+] 0x14 EngineServicePong->HasBegunPlay // char [+] 0x18 EngineServicePong->InstanceId // struct FGuid [+] 0x28 EngineServicePong->InstanceType // struct FString [+] 0x38 EngineServicePong->SessionID // struct FGuid [+] 0x48 EngineServicePong->WorldTimeSeconds // float class EngineServicePing: class UW-InventoryWidget_C: [+] 0x288 UW-InventoryWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x290 UW-InventoryWidget_C->FadeIn // struct UWidgetAnimation [+] 0x298 UW-InventoryWidget_C->BackgroundBlur_1 // struct UBackgroundBlur [+] 0x2A0 UW-InventoryWidget_C->BackPackBound_begin // struct UCanvasPanel [+] 0x2A8 UW-InventoryWidget_C->BackPackBound_end // struct UCanvasPanel [+] 0x2B0 UW-InventoryWidget_C->BlackMarketOverlay // struct UOverlay [+] 0x2B8 UW-InventoryWidget_C->BTN-BlackMarket // struct UButton [+] 0x2C0 UW-InventoryWidget_C->Button_SortByTime // struct UButton [+] 0x2C8 UW-InventoryWidget_C->Button_SortByType // struct UButton [+] 0x2D0 UW-InventoryWidget_C->CanvasPanel_1 // struct UCanvasPanel [+] 0x2D8 UW-InventoryWidget_C->CanvasPanel_7 // struct UCanvasPanel [+] 0x2E0 UW-InventoryWidget_C->CanvasPanel_16 // struct UCanvasPanel [+] 0x2E8 UW-InventoryWidget_C->Carried_Area // struct UImage [+] 0x2F0 UW-InventoryWidget_C->CarriedBound_begin // struct UCanvasPanel [+] 0x2F8 UW-InventoryWidget_C->CarriedBound_end // struct UCanvasPanel [+] 0x300 UW-InventoryWidget_C->CarriedList // struct UUW-Inventory_Carried_C [+] 0x308 UW-InventoryWidget_C->CarriedList_StrongBox // struct UUW-Inventory_Carried_C [+] 0x310 UW-InventoryWidget_C->CheckBox // struct UCheckBox [+] 0x318 UW-InventoryWidget_C->CheckBox_1 // struct UCheckBox [+] 0x320 UW-InventoryWidget_C->CheckBox_2 // struct UCheckBox [+] 0x328 UW-InventoryWidget_C->CombineRecipe // struct UCanvasPanel [+] 0x330 UW-InventoryWidget_C->EquippedList // struct UUW-Inventory_Equipped_C [+] 0x338 UW-InventoryWidget_C->HorizontalBox // struct UHorizontalBox [+] 0x340 UW-InventoryWidget_C->HorizontalBox_7 // struct UHorizontalBox [+] 0x348 UW-InventoryWidget_C->HorizontalBox_ShowCharacter // struct UHorizontalBox [+] 0x350 UW-InventoryWidget_C->HorizontalBox_WeightMax // struct UHorizontalBox [+] 0x358 UW-InventoryWidget_C->Image // struct UImage [+] 0x360 UW-InventoryWidget_C->Image_2 // struct UImage [+] 0x368 UW-InventoryWidget_C->Image_3 // struct UImage [+] 0x370 UW-InventoryWidget_C->Image_5 // struct UImage [+] 0x378 UW-InventoryWidget_C->Image_6 // struct UImage [+] 0x380 UW-InventoryWidget_C->Image_7 // struct UImage [+] 0x388 UW-InventoryWidget_C->Image_8 // struct UImage [+] 0x390 UW-InventoryWidget_C->Image_9 // struct UImage [+] 0x398 UW-InventoryWidget_C->Image_10 // struct UImage [+] 0x3A0 UW-InventoryWidget_C->Image_223 // struct UImage [+] 0x3A8 UW-InventoryWidget_C->Image_227 // struct UImage [+] 0x3B0 UW-InventoryWidget_C->Image_271 // struct UImage [+] 0x3B8 UW-InventoryWidget_C->Image_324 // struct UImage [+] 0x3C0 UW-InventoryWidget_C->Image_489 // struct UImage [+] 0x3C8 UW-InventoryWidget_C->Image_556 // struct UImage [+] 0x3D0 UW-InventoryWidget_C->Image_Guess // struct UImage [+] 0x3D8 UW-InventoryWidget_C->Image_ItemInfo // struct UImage [+] 0x3E0 UW-InventoryWidget_C->IMG-BG // struct UImage [+] 0x3E8 UW-InventoryWidget_C->IMG-BlackMarketBorder // struct UImage [+] 0x3F0 UW-InventoryWidget_C->InputMaskImage // struct UImage [+] 0x3F8 UW-InventoryWidget_C->Material_Area // struct UImage [+] 0x400 UW-InventoryWidget_C->MaterialBound_begin // struct UCanvasPanel [+] 0x408 UW-InventoryWidget_C->MaterialBound_end // struct UCanvasPanel [+] 0x410 UW-InventoryWidget_C->ProgressBar_MaxWeight // struct UProgressBar [+] 0x418 UW-InventoryWidget_C->ProgressBar_Weight // struct UProgressBar [+] 0x420 UW-InventoryWidget_C->ProgressBar_WeightBag // struct UProgressBar [+] 0x428 UW-InventoryWidget_C->ProximityBound // struct UCanvasPanel [+] 0x430 UW-InventoryWidget_C->ProximityList // struct UUW-Inventory_Proximity_C [+] 0x438 UW-InventoryWidget_C->StrongBox_Area // struct UImage [+] 0x440 UW-InventoryWidget_C->T_AdditionalMaxWeight // struct UTextBlock [+] 0x448 UW-InventoryWidget_C->T_AdditionalMaxWeightSymbol // struct UTextBlock [+] 0x450 UW-InventoryWidget_C->T_AdditionalWeight // struct UTextBlock [+] 0x458 UW-InventoryWidget_C->T_AdditionalWeightSymbol // struct UTextBlock [+] 0x460 UW-InventoryWidget_C->T_MaxWeight // struct UTextBlock [+] 0x468 UW-InventoryWidget_C->T_StrongboxCount // struct UTextBlock [+] 0x470 UW-InventoryWidget_C->T_Weight // struct UTextBlock [+] 0x478 UW-InventoryWidget_C->T_WeightSlash // struct UTextBlock [+] 0x480 UW-InventoryWidget_C->TextBlock_11 // struct UTextBlock [+] 0x488 UW-InventoryWidget_C->TextBlock_CurrentGold // struct UTextBlock [+] 0x490 UW-InventoryWidget_C->TextBlock_SortByTime // struct UTextBlock [+] 0x498 UW-InventoryWidget_C->TextBlock_SortByType // struct UTextBlock [+] 0x4A0 UW-InventoryWidget_C->UW-Inventory_FreeSupplyToolTip // struct UUW-Inventory_FreeSupplyToolTip_C [+] 0x4A8 UW-InventoryWidget_C->UW-Inventory_ItemInfoTooltip // struct UUW-Inventory_ItemInfoTooltip_C [+] 0x4B0 UW-InventoryWidget_C->UW-Inventory_Keeped // struct UUW-Inventory_Keeped_C [+] 0x4B8 UW-InventoryWidget_C->UW-Inventory_Material // struct UUW-Inventory_Material_C [+] 0x4C0 UW-InventoryWidget_C->UW-Inventory_Recipe // struct UUW-Inventory_Recipe_C [+] 0x4C8 UW-InventoryWidget_C->UW-SearchingMaterial // struct UUW-SearchingMaterial_C [+] 0x4D0 UW-InventoryWidget_C->WeaponBound // struct UCanvasPanel [+] 0x4D8 UW-InventoryWidget_C->WeaponList // struct UUW-Inventory_Weapon_C [+] 0x4E0 UW-InventoryWidget_C->WeightPerCent // struct UTextBlock [+] 0x4E8 UW-InventoryWidget_C->PlayerController // struct ABP-BravoHotel-PlayerController_C [+] 0x4F0 UW-InventoryWidget_C->bItemDrag // char [+] 0x4F8 UW-InventoryWidget_C->DropPopup // struct UUW-ItemDropPopup_C [+] 0x500 UW-InventoryWidget_C->MaximumWeight // float [+] 0x504 UW-InventoryWidget_C->OldProximityItemCount // int32_t [+] 0x508 UW-InventoryWidget_C->ProximityGround // struct UUW-Inventory_ProximityBoxSlot_C [+] 0x510 UW-InventoryWidget_C->DefaultPawnRef // struct ABP-DefaultPawn_C [+] 0x518 UW-InventoryWidget_C->ProximityGroundPool // struct TArray [+] 0x528 UW-InventoryWidget_C->OldDefaultPawnRef // struct ABP-DefaultPawn_C [+] 0x530 UW-InventoryWidget_C->CharacterTimerHandle // struct FTimerHandle [+] 0x538 UW-InventoryWidget_C->DropBoxWidgetList // struct TArray [+] 0x548 UW-InventoryWidget_C->DropBoxParentWidget // struct Object [+] 0x550 UW-InventoryWidget_C->SavedInventorySettings // struct UBP-SavedInventorySettings_C [+] 0x558 UW-InventoryWidget_C->EquipedWeapon // struct ABravoHotelWeaponBase [+] 0x560 UW-InventoryWidget_C->OldWeaponList // struct TArray [+] 0x570 UW-InventoryWidget_C->ChangeAttachments // char [+] 0x578 UW-InventoryWidget_C->ItemHoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x580 UW-InventoryWidget_C->MainWidget // struct UBravoHotelMainWidget [+] 0x588 UW-InventoryWidget_C->EventDispatcher_OnCloseInventory // struct FMulticastInlineDelegate [+] 0x598 UW-InventoryWidget_C->StealableWidgetList // struct TArray [+] 0x5A8 UW-InventoryWidget_C->bItemInfoHovered // char [+] 0x5A9 UW-InventoryWidget_C->bFirstTimeNotifyItemInfo // char [+] 0x5B0 UW-InventoryWidget_C->Timer_ItemInfoTooltip // struct FTimerHandle [+] 0x5B8 UW-InventoryWidget_C->IsShowingItemInfoTooltip // char [+] 0x5BC UW-InventoryWidget_C->FirstTimeCapsuleItem // int32_t [+] 0x5C0 UW-InventoryWidget_C->FirstTimeCraft // int32_t [+] 0x5C4 UW-InventoryWidget_C->bGoldWarning // char [+] 0x5C8 UW-InventoryWidget_C->DefaultWeightColor // struct FSlateColor [+] 0x5F0 UW-InventoryWidget_C->MinusWeightColor // struct FSlateColor [+] 0x618 UW-InventoryWidget_C->PlusWeightColor // struct FSlateColor class EventDispatcher_OnCloseInventory__DelegateSignature: class ExecuteUbergraph_UW-InventoryWidget: [+] 0x4 ExecuteUbergraph_UW-InventoryWidget->CallFunc_CheckDefaultPawn_NewDefaultPawn // char [+] 0x8 ExecuteUbergraph_UW-InventoryWidget->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x30 ExecuteUbergraph_UW-InventoryWidget->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x58 ExecuteUbergraph_UW-InventoryWidget->K2Node_MakeStruct_SlateColor_3 // struct FSlateColor [+] 0x80 ExecuteUbergraph_UW-InventoryWidget->K2Node_MakeStruct_SlateColor_4 // struct FSlateColor [+] 0xA8 ExecuteUbergraph_UW-InventoryWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0xE0 ExecuteUbergraph_UW-InventoryWidget->K2Node_Event_InDeltaTime // float [+] 0xE4 ExecuteUbergraph_UW-InventoryWidget->K2Node_ComponentBoundEvent_bIsChecked_3 // char [+] 0xE8 ExecuteUbergraph_UW-InventoryWidget->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0xEC ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetCharacter_Result // char [+] 0xF0 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetCharacter_CharacterRef // struct ABP-DefaultPawn_C [+] 0xF8 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue // char [+] 0xF9 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0xFA ExecuteUbergraph_UW-InventoryWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xFC ExecuteUbergraph_UW-InventoryWidget->___int_Variable // int32_t [+] 0x100 ExecuteUbergraph_UW-InventoryWidget->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x104 ExecuteUbergraph_UW-InventoryWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x108 ExecuteUbergraph_UW-InventoryWidget->CallFunc_K2_IsValidTimerHandle_ReturnValue // char [+] 0x109 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x10A ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0x110 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x118 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x120 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess // char [+] 0x124 ExecuteUbergraph_UW-InventoryWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x134 ExecuteUbergraph_UW-InventoryWidget->K2Node_CustomEvent_SlotIdx // int32_t [+] 0x138 ExecuteUbergraph_UW-InventoryWidget->K2Node_CustomEvent_CurAmmo // int32_t [+] 0x13C ExecuteUbergraph_UW-InventoryWidget->K2Node_CustomEvent_MaxAmmo // int32_t [+] 0x140 ExecuteUbergraph_UW-InventoryWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x148 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetCharacter_Result_2 // char [+] 0x150 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetCharacter_CharacterRef_2 // struct ABP-DefaultPawn_C [+] 0x158 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetInventoryComponent_Result // char [+] 0x160 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x168 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_4 // char [+] 0x16C ExecuteUbergraph_UW-InventoryWidget->CallFunc_K2_SetRelativeRotation_SweepHitResult // struct FHitResult [+] 0x1F4 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetInventoryComponent_Result_2 // char [+] 0x1F8 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetInventoryComponent_InventoryComponent_2 // struct UPlayerInventoryComponent [+] 0x200 ExecuteUbergraph_UW-InventoryWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x204 ExecuteUbergraph_UW-InventoryWidget->CallFunc_CheckPreViewWeapon_State // char [+] 0x205 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetCharacter_Result_3 // char [+] 0x208 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetCharacter_CharacterRef_3 // struct ABP-DefaultPawn_C [+] 0x210 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetInventoryComponent_Result_3 // char [+] 0x218 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetInventoryComponent_InventoryComponent_3 // struct UPlayerInventoryComponent [+] 0x220 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x228 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetEquippedWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x230 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_5 // char [+] 0x238 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x240 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_6 // char [+] 0x248 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x250 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x258 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x260 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetTopInfoWidget_ReturnValue // struct UUserWidget [+] 0x268 ExecuteUbergraph_UW-InventoryWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x278 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0x288 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x290 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetSlotHoverWidget_ReturnValue // struct UUserWidget [+] 0x298 ExecuteUbergraph_UW-InventoryWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x2A8 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsUW_Inventory_Item_Slot_Hover // struct UUW-Inventory_ItemSlotHover_C [+] 0x2B0 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_4 // char [+] 0x2B8 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetMainWidget_MainWidget // struct UBravoHotelMainWidget [+] 0x2C0 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_7 // char [+] 0x2C8 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface_2 // struct TScriptInterface [+] 0x2D8 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_5 // char [+] 0x2E0 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetBottomInfoWidget_ReturnValue // struct UUserWidget [+] 0x2E8 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface // struct TScriptInterface [+] 0x2F8 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_6 // char [+] 0x300 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetMainWidget_MainWidget_2 // struct UBravoHotelMainWidget [+] 0x308 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_8 // char [+] 0x310 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface_3 // struct TScriptInterface [+] 0x320 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_7 // char [+] 0x328 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetBottomInfoWidget_ReturnValue_2 // struct UUserWidget [+] 0x330 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface_2 // struct TScriptInterface [+] 0x340 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_8 // char [+] 0x341 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetInventoryComponent_Result_4 // char [+] 0x348 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetInventoryComponent_InventoryComponent_4 // struct UPlayerInventoryComponent [+] 0x350 ExecuteUbergraph_UW-InventoryWidget->CallFunc_PopAllWeaponSlotByBuff_OutSlotArray // struct TArray [+] 0x360 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x368 ExecuteUbergraph_UW-InventoryWidget->K2Node_CustomEvent_IsShow // char [+] 0x369 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_9 // char [+] 0x370 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetBravoHotelUserSettings_ReturnValue_2 // struct UBravoHotelUserSettings [+] 0x378 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_10 // char [+] 0x37C ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetShadingQuality_ReturnValue // int32_t [+] 0x380 ExecuteUbergraph_UW-InventoryWidget->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x381 ExecuteUbergraph_UW-InventoryWidget->CallFunc_BooleanAND_ReturnValue // char [+] 0x382 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetInventoryComponent_Result_5 // char [+] 0x388 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetInventoryComponent_InventoryComponent_5 // struct UPlayerInventoryComponent [+] 0x390 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x398 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetPlayerController_ReturnValue_4 // struct APlayerController [+] 0x3A0 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_11 // char [+] 0x3A1 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_12 // char [+] 0x3A8 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetHUD_ReturnValue_2 // struct AHUD [+] 0x3B0 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetHUD_ReturnValue_3 // struct AHUD [+] 0x3B8 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD_2 // struct ABravoHotelPlayerHUD [+] 0x3C0 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_9 // char [+] 0x3C8 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD_3 // struct ABravoHotelPlayerHUD [+] 0x3D0 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_10 // char [+] 0x3D8 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetTopInfoWidget_ReturnValue_2 // struct UUserWidget [+] 0x3E0 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetTopInfoWidget_ReturnValue_3 // struct UUserWidget [+] 0x3E8 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsUW_Top_Info_Widget // struct UUW-TopInfoWidget_C [+] 0x3F0 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_11 // char [+] 0x3F8 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsUW_Top_Info_Widget_2 // struct UUW-TopInfoWidget_C [+] 0x400 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_12 // char [+] 0x401 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetConsoleVariableBoolValue_ReturnValue // char [+] 0x402 ExecuteUbergraph_UW-InventoryWidget->K2Node_ComponentBoundEvent_bIsChecked_2 // char [+] 0x404 ExecuteUbergraph_UW-InventoryWidget->___int_Variable_2 // int32_t [+] 0x408 ExecuteUbergraph_UW-InventoryWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x418 ExecuteUbergraph_UW-InventoryWidget->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0x41C ExecuteUbergraph_UW-InventoryWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x420 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetMainWidget_MainWidget_3 // struct UBravoHotelMainWidget [+] 0x428 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsCheatable_IsCheatable // char [+] 0x430 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsUW_Alive_Info_Widget // struct UUW-AliveInfoWidget_C [+] 0x438 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_13 // char [+] 0x439 ExecuteUbergraph_UW-InventoryWidget->K2Node_ComponentBoundEvent_bIsChecked // char [+] 0x43C ExecuteUbergraph_UW-InventoryWidget->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0x44C ExecuteUbergraph_UW-InventoryWidget->K2Node_CreateDelegate_OutputDelegate_6 // struct FDelegate [+] 0x45C ExecuteUbergraph_UW-InventoryWidget->K2Node_Event_StatupParameters // struct FStatupAnimParameters [+] 0x478 ExecuteUbergraph_UW-InventoryWidget->K2Node_Event_StatupType // enum class EStatupAnimType [+] 0x479 ExecuteUbergraph_UW-InventoryWidget->K2Node_SwitchEnum_CmpSuccess // char [+] 0x480 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetFirstPlayerController_ReturnValue // struct APlayerController [+] 0x488 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x490 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_14 // char [+] 0x498 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetFirstPlayerController_ReturnValue_2 // struct APlayerController [+] 0x4A0 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x4A8 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_15 // char [+] 0x4A9 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetEnableMaterialSearch_ReturnValue // char [+] 0x4AA ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetSearchMaterialItem_ReturnValue // char [+] 0x4B0 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetBravoHotelUserSettings_ReturnValue_3 // struct UBravoHotelUserSettings [+] 0x4B8 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetBravoHotelUserSettings_ReturnValue_4 // struct UBravoHotelUserSettings [+] 0x4C0 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetFirstPlayerController_ReturnValue_3 // struct APlayerController [+] 0x4C8 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_3 // struct ABravoHotelPlayerController [+] 0x4D0 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_16 // char [+] 0x4D8 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetFirstPlayerController_ReturnValue_4 // struct APlayerController [+] 0x4E0 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_4 // struct ABravoHotelPlayerController [+] 0x4E8 ExecuteUbergraph_UW-InventoryWidget->K2Node_DynamicCast_bSuccess_17 // char [+] 0x4E9 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetSearchExpertWeaponMaterialItem_ReturnValue // char [+] 0x4EA ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetSearchMaterialItem_ReturnValue_2 // char [+] 0x4EB ExecuteUbergraph_UW-InventoryWidget->K2Node_CustomEvent_bResetDrag // char [+] 0x4EC ExecuteUbergraph_UW-InventoryWidget->___int_Array_Index_Variable // int32_t [+] 0x4F0 ExecuteUbergraph_UW-InventoryWidget->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0x588 ExecuteUbergraph_UW-InventoryWidget->___int_Loop_Counter_Variable // int32_t [+] 0x58C ExecuteUbergraph_UW-InventoryWidget->K2Node_CreateDelegate_OutputDelegate_7 // struct FDelegate [+] 0x59C ExecuteUbergraph_UW-InventoryWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x5A0 ExecuteUbergraph_UW-InventoryWidget->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x5A4 ExecuteUbergraph_UW-InventoryWidget->___byte_Variable // enum class ESlateVisibility [+] 0x5A5 ExecuteUbergraph_UW-InventoryWidget->___byte_Variable_2 // enum class ESlateVisibility [+] 0x5A6 ExecuteUbergraph_UW-InventoryWidget->___bool_Variable // char [+] 0x5A7 ExecuteUbergraph_UW-InventoryWidget->K2Node_Select_Default // enum class ESlateVisibility [+] 0x5A8 ExecuteUbergraph_UW-InventoryWidget->K2Node_CreateDelegate_OutputDelegate_8 // struct FDelegate [+] 0x5B8 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsVisible_ReturnValue // char [+] 0x5B9 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsVisible_ReturnValue_2 // char [+] 0x5BA ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsVisible_ReturnValue_3 // char [+] 0x5BB ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsVisible_ReturnValue_4 // char [+] 0x5BC ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsVisible_ReturnValue_5 // char [+] 0x5BD ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsVisible_ReturnValue_6 // char [+] 0x5BE ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsVisible_ReturnValue_7 // char [+] 0x5C0 ExecuteUbergraph_UW-InventoryWidget->___int_Variable_3 // int32_t [+] 0x5C4 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_13 // char [+] 0x5C8 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetEquippedWeapon_ReturnValue_2 // struct ABravoHotelWeaponBase [+] 0x5D0 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_14 // char [+] 0x5D8 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetItemInfo_Const_ReturnValue // struct FInventoryItemInfo [+] 0x670 ExecuteUbergraph_UW-InventoryWidget->CallFunc_LessEqual_IntInt_ReturnValue_3 // char [+] 0x674 ExecuteUbergraph_UW-InventoryWidget->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x678 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_15 // char [+] 0x679 ExecuteUbergraph_UW-InventoryWidget->CallFunc_IsValid_ReturnValue_16 // char [+] 0x67A ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetCharacter_Result_4 // char [+] 0x680 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetCharacter_CharacterRef_4 // struct ABP-DefaultPawn_C [+] 0x688 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetInventoryComponent_Result_6 // char [+] 0x690 ExecuteUbergraph_UW-InventoryWidget->CallFunc_GetInventoryComponent_InventoryComponent_6 // struct UPlayerInventoryComponent class OnChangeBagpackItem: class OnChangeWearableItem: class OnChangeWeaponAttachment: class OnChangeDetectedItems: class OnChangeWeapon: class OnChangeMaterial: class OnRefreshWeightProgress: class NotEnoughSpaceDelegate_Event_1: class SetCarriedItems: class SetProximityItems: class SetEquippedItems: class SetWeaponItems: class Construct: class K2_ResetInventoryScroll: class UpdateSearchExpertWeaponMaterialItem: class UpdateSearchMaterialItem: class ShowStatupAnim: [+] 0x1C ShowStatupAnim->StatupType // enum class EStatupAnimType class BndEvt__CheckBox_1_K2Node_ComponentBoundEvent_4_OnCheckBoxComponentStateChanged__DelegateSignature: class ShowFirstTimeItemInfoTooltip: class DelayCheckCompleteItems: class BndEvt__CheckBox_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature: class ShowInventoryCharacter: class NotifyNewWeapon: class SetPreview: class WeaponAmmoDelegate_Event_1: [+] 0x4 WeaponAmmoDelegate_Event_1->CurAmmo // int32_t [+] 0x8 WeaponAmmoDelegate_Event_1->MaxAmmo // int32_t class AcceptDropPopup: class CloseDropPopup: class Close: class Open: class CharacterVisible_Event: class BndEvt__BTN-BlackMarket_K2Node_ComponentBoundEvent_87_OnButtonClickedEvent__DelegateSignature: class BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_1_OnCheckBoxComponentStateChanged__DelegateSignature: class Tick: [+] 0x38 Tick->InDeltaTime // float class BndEvt__Button_SortByType_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_SortByTime_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB4 OnDrop->MousePos // struct FVector2D [+] 0xC0 OnDrop->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xC8 OnDrop->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xD0 OnDrop->K2Node_DynamicCast_bSuccess // char [+] 0xD1 OnDrop->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0xD8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Material_Slot // struct UUW-Inventory_MaterialSlot_C [+] 0xE0 OnDrop->K2Node_DynamicCast_bSuccess_2 // char [+] 0xE8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Keeped_Slot // struct UUW-Inventory_KeepedSlot_C [+] 0xF0 OnDrop->K2Node_DynamicCast_bSuccess_3 // char [+] 0xF1 OnDrop->CallFunc_ShowItemDorpPopup_State // char [+] 0xF8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x100 OnDrop->K2Node_DynamicCast_bSuccess_4 // char [+] 0x108 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0x110 OnDrop->K2Node_DynamicCast_bSuccess_5 // char [+] 0x118 OnDrop->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x1B0 OnDrop->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x248 OnDrop->CallFunc_IsMaterialItem_out_Result // char [+] 0x249 OnDrop->CallFunc_ResetHover_bResult // char [+] 0x250 OnDrop->CallFunc_GetInventoryItemInfo_InventoryItemInfo_3 // struct FInventoryItemInfo [+] 0x2E8 OnDrop->CallFunc_ShowItemDorpPopup_State_2 // char [+] 0x2E9 OnDrop->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x2F0 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Equipped_Slot // struct UUW-Inventory_EquippedSlot_C [+] 0x2F8 OnDrop->K2Node_DynamicCast_bSuccess_6 // char [+] 0x2F9 OnDrop->K2Node_SwitchEnum_CmpSuccess // char [+] 0x300 OnDrop->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x308 OnDrop->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x310 OnDrop->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x318 OnDrop->K2Node_DynamicCast_bSuccess_7 // char [+] 0x319 OnDrop->CallFunc_IsInputKeyDown_ReturnValue_2 // char [+] 0x31A OnDrop->CallFunc_BooleanAND_ReturnValue // char [+] 0x31B OnDrop->CallFunc_DropItem_ReturnValue // char [+] 0x31C OnDrop->CallFunc_GetMousePositionOnViewport_ReturnValue // struct FVector2D [+] 0x324 OnDrop->CallFunc_CheckMaterialBound_ReturnValue // char [+] 0x328 OnDrop->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x330 OnDrop->CallFunc_IsInputKeyDown_ReturnValue_3 // char [+] 0x331 OnDrop->CallFunc_CheckCarriedBound_ReturnValue // char class IsCarriable: [+] 0x98 IsCarriable->out_Result // char [+] 0x99 IsCarriable->InStrongbox // char [+] 0xA0 IsCarriable->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xA8 IsCarriable->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x538 IsCarriable->CallFunc_GetDataTableRowFromName_ReturnValue // char class ResetHover: [+] 0x98 ResetHover->bResult // char [+] 0xA0 ResetHover->InventoryItemInfoRef // struct FInventoryItemInfo [+] 0x138 ResetHover->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x140 ResetHover->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x5D0 ResetHover->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x5D1 ResetHover->K2Node_SwitchEnum_CmpSuccess // char class Get_WeightPerCent_Text_1: [+] 0x18 Get_WeightPerCent_Text_1->CallFunc_GetInventoryComponent_Result // char [+] 0x20 Get_WeightPerCent_Text_1->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x28 Get_WeightPerCent_Text_1->CallFunc_NearlyEqual_FloatFloat_ReturnValue // char [+] 0x2C Get_WeightPerCent_Text_1->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x30 Get_WeightPerCent_Text_1->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x34 Get_WeightPerCent_Text_1->CallFunc_FFloor_ReturnValue // int32_t [+] 0x38 Get_WeightPerCent_Text_1->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x78 Get_WeightPerCent_Text_1->K2Node_MakeArray_Array // struct TArray [+] 0x88 Get_WeightPerCent_Text_1->CallFunc_Format_ReturnValue // struct FText class Get_WeightProgess_Percent_1: [+] 0x4 Get_WeightProgess_Percent_1->CallFunc_GetInventoryComponent_Result // char [+] 0x8 Get_WeightProgess_Percent_1->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x10 Get_WeightProgess_Percent_1->CallFunc_Divide_FloatFloat_ReturnValue // float class HoverEquipSlot: [+] 0x98 HoverEquipSlot->WearItemTypeRef // enum class EWearableItemType [+] 0xA0 HoverEquipSlot->InventoryItemInfoRef // struct FInventoryItemInfo [+] 0x138 HoverEquipSlot->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x140 HoverEquipSlot->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x5D0 HoverEquipSlot->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x5D1 HoverEquipSlot->CallFunc_EqualEqual_ByteByte_ReturnValue // char class GetInventoryComponent: [+] 0x8 GetInventoryComponent->InventoryComponent // struct UPlayerInventoryComponent [+] 0x10 GetInventoryComponent->CallFunc_IsValid_ReturnValue // char [+] 0x11 GetInventoryComponent->CallFunc_IsValid_ReturnValue_2 // char class GetCharacter: [+] 0x8 GetCharacter->CharacterRef // struct ABP-DefaultPawn_C [+] 0x10 GetCharacter->CallFunc_IsValid_ReturnValue // char class HoverCarriedSlotList: [+] 0x98 HoverCarriedSlotList->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xA0 HoverCarriedSlotList->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x530 HoverCarriedSlotList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x531 HoverCarriedSlotList->K2Node_SwitchEnum_CmpSuccess // char class DisableCarriedSlotList: class EnableCarriedSlotList: class DisableInventory: class EnableInventory: class Get_InputMaskImage_Visibility_1: [+] 0x8 Get_InputMaskImage_Visibility_1->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x10 Get_InputMaskImage_Visibility_1->CallFunc_IsLockedInventory_ReturnValue // char [+] 0x11 Get_InputMaskImage_Visibility_1->CallFunc_IsValid_ReturnValue // char class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->inventory // struct FName [+] 0x168 OnMouseButtonDown->CallFunc_Unhandled_ReturnValue // struct FEventReply [+] 0x220 OnMouseButtonDown->CallFunc_PointerEvent_GetEffectingButton_ReturnValue // struct FKey [+] 0x238 OnMouseButtonDown->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x240 OnMouseButtonDown->CallFunc_IsValid_ReturnValue // char [+] 0x241 OnMouseButtonDown->CallFunc_IsHovered_ReturnValue // char [+] 0x242 OnMouseButtonDown->CallFunc_FindMouseEventForActionName_ReturnValue // char [+] 0x248 OnMouseButtonDown->CallFunc_Unhandled_ReturnValue_2 // struct FEventReply [+] 0x300 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply class ResetDrag: class IsItemDrag: class SetItemDrag: class HoverWeaponSlot: [+] 0x98 HoverWeaponSlot->CallFunc_HoverWeaponSlotList_bResult // char class HoverAttachItemSlot: [+] 0x98 HoverAttachItemSlot->CallFunc_HoverSelectEquipAttachItemSlot_bResult // char class HoverResetWeaponSlotList: class HoverResetAttachItemSlotList: class HoverResetEquipSlot: class HoverResetCarriedSlotList: class SetDragProximitySlot: [+] 0x98 SetDragProximitySlot->Local_InventoryItemInfo // struct FInventoryItemInfo [+] 0x130 SetDragProximitySlot->Local_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x5C0 SetDragProximitySlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0xA50 SetDragProximitySlot->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0xA51 SetDragProximitySlot->K2Node_SwitchEnum_CmpSuccess // char class SetDragWeaponItemFromEquippedSlot: class ResetDragWeaponItemFromEquippedSlot: class SetDragWeaponItemFromCarriedSlot: class ResetDragWeaponItemFromCarriedSlot: class SetDragWeaponSlot: [+] 0xB30 SetDragWeaponSlot->CallFunc_DragEquipWeaponSlot_bResult // char class SetDragCarriedSlot: [+] 0x98 SetDragCarriedSlot->Local_InventoryItemInfo // struct FInventoryItemInfo [+] 0x130 SetDragCarriedSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x5C0 SetDragCarriedSlot->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0x5C1 SetDragCarriedSlot->K2Node_SwitchEnum_CmpSuccess // char class GetInventoryItemDetailInfo: [+] 0x98 GetInventoryItemDetailInfo->InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x528 GetInventoryItemDetailInfo->bResult // char [+] 0x530 GetInventoryItemDetailInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x538 GetInventoryItemDetailInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x9C8 GetInventoryItemDetailInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x9C9 GetInventoryItemDetailInfo->CallFunc_IsValid_ReturnValue // char class SetDragWeaponAttachmentSlot: class SetDragWeaponAttachmentItemFromCarriedSlot: class ResetDragWeaponAttachmentItemFromCarriedSlot: class SetWeightProgress: [+] 0x4 SetWeightProgress->MaxWeight // float [+] 0x8 SetWeightProgress->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x9 SetWeightProgress->CallFunc_NotEqual_FloatFloat_ReturnValue_2 // char [+] 0xC SetWeightProgress->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x10 SetWeightProgress->CallFunc_BooleanAND_ReturnValue // char [+] 0x14 SetWeightProgress->CallFunc_SelectFloat_ReturnValue // float [+] 0x18 SetWeightProgress->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x30 SetWeightProgress->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x48 SetWeightProgress->CallFunc_GetInventoryComponent_Result // char [+] 0x50 SetWeightProgress->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent class SetWeightPlus: [+] 0x4 SetWeightPlus->MaxWeightPlus // float [+] 0x8 SetWeightPlus->IsMaxWeightMinus // char [+] 0x9 SetWeightPlus->IsWeightPlus // char [+] 0xC SetWeightPlus->LocalMaxWeightPlus // float [+] 0x10 SetWeightPlus->LocalWeightPlus // float [+] 0x14 SetWeightPlus->Diff // float [+] 0x18 SetWeightPlus->TargetWeight // float [+] 0x1C SetWeightPlus->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x1D SetWeightPlus->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x1E SetWeightPlus->CallFunc_GetInventoryComponent_Result // char [+] 0x20 SetWeightPlus->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x28 SetWeightPlus->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x2C SetWeightPlus->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x30 SetWeightPlus->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x31 SetWeightPlus->CallFunc_Greater_FloatFloat_ReturnValue_3 // char [+] 0x32 SetWeightPlus->CallFunc_BooleanAND_ReturnValue // char [+] 0x33 SetWeightPlus->CallFunc_BooleanAND_ReturnValue_2 // char class CalcItemWeight: [+] 0x8 CalcItemWeight->ItemInfo // struct FInventoryItemInfo [+] 0xA0 CalcItemWeight->Result // float [+] 0xA4 CalcItemWeight->bAdd // char [+] 0xA8 CalcItemWeight->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x538 CalcItemWeight->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0x53C CalcItemWeight->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x540 CalcItemWeight->CallFunc_Multiply_IntInt_ReturnValue // int32_t [+] 0x544 CalcItemWeight->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x548 CalcItemWeight->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x54C CalcItemWeight->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x550 CalcItemWeight->CallFunc_GetWearbleItemInfo_bHas // char [+] 0x558 CalcItemWeight->CallFunc_GetWearbleItemInfo_ItemInfo // struct FInventoryItemInfo [+] 0x5F0 CalcItemWeight->CallFunc_GetWearbleItemInfo_ItemDetailInfo // struct FInventoryItemDetailInfo [+] 0xA80 CalcItemWeight->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0xA84 CalcItemWeight->CallFunc_Conv_IntToFloat_ReturnValue_3 // float [+] 0xA88 CalcItemWeight->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0xA8C CalcItemWeight->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xA8D CalcItemWeight->CallFunc_BooleanAND_ReturnValue // char [+] 0xA90 CalcItemWeight->CallFunc_Multiply_FloatFloat_ReturnValue // float class GetWearbleItemInfo: [+] 0x1 GetWearbleItemInfo->bHas // char [+] 0x8 GetWearbleItemInfo->ItemInfo // struct FInventoryItemInfo [+] 0xA0 GetWearbleItemInfo->ItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x530 GetWearbleItemInfo->___bool_True_if_break_was_hit_Variable // char [+] 0x534 GetWearbleItemInfo->___int_Array_Index_Variable // int32_t [+] 0x538 GetWearbleItemInfo->CallFunc_Not_PreBool_ReturnValue // char [+] 0x53C GetWearbleItemInfo->___int_Loop_Counter_Variable // int32_t [+] 0x540 GetWearbleItemInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x544 GetWearbleItemInfo->CallFunc_GetInventoryComponent_Result // char [+] 0x548 GetWearbleItemInfo->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x550 GetWearbleItemInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x558 GetWearbleItemInfo->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0x5F0 GetWearbleItemInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x5F8 GetWearbleItemInfo->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0xA88 GetWearbleItemInfo->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0xA89 GetWearbleItemInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0xA8A GetWearbleItemInfo->CallFunc_EqualEqual_ByteByte_ReturnValue // char class UpdateWeaponMesh: [+] 0x8 UpdateWeaponMesh->SlotIndex // int32_t [+] 0xC UpdateWeaponMesh->LocalSlotIndex // int32_t [+] 0x10 UpdateWeaponMesh->LocalNewWeapon // struct ABravoHotelWeaponBase [+] 0x18 UpdateWeaponMesh->___bool_Variable // char [+] 0x19 UpdateWeaponMesh->___bool_Variable_2 // char [+] 0x1C UpdateWeaponMesh->___int_Loop_Counter_Variable // int32_t [+] 0x20 UpdateWeaponMesh->CallFunc_GetOverrideAttachSocketName_ReturnValue // struct FName [+] 0x28 UpdateWeaponMesh->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x2C UpdateWeaponMesh->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0x30 UpdateWeaponMesh->___int_Array_Index_Variable // int32_t [+] 0x38 UpdateWeaponMesh->K2Node_DynamicCast_AsBravo_Hotel_Ranged_Weapon // struct ABravoHotelRangedWeapon [+] 0x40 UpdateWeaponMesh->K2Node_DynamicCast_bSuccess // char [+] 0x48 UpdateWeaponMesh->CallFunc_GetItemInfo_Const_ReturnValue // struct FInventoryItemInfo [+] 0xE0 UpdateWeaponMesh->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0x178 UpdateWeaponMesh->CallFunc_IsValid_ReturnValue // char [+] 0x180 UpdateWeaponMesh->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x610 UpdateWeaponMesh->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0x618 UpdateWeaponMesh->CallFunc_GetObjectClass_ReturnValue // struct UClass* [+] 0x620 UpdateWeaponMesh->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x624 UpdateWeaponMesh->CallFunc_Less_IntInt_ReturnValue // char [+] 0x628 UpdateWeaponMesh->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x630 UpdateWeaponMesh->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x631 UpdateWeaponMesh->CallFunc_BooleanOR_ReturnValue // char [+] 0x640 UpdateWeaponMesh->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0x670 UpdateWeaponMesh->CallFunc_Array_Get_Item_2 // struct ABravoHotelWeaponBase [+] 0x678 UpdateWeaponMesh->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x680 UpdateWeaponMesh->CallFunc_FinishSpawningActor_ReturnValue // struct ABravoHotelWeaponBase [+] 0x688 UpdateWeaponMesh->CallFunc_IsValid_ReturnValue_2 // char [+] 0x690 UpdateWeaponMesh->K2Node_DynamicCast_AsBravo_Hotel_Ranged_Weapon_2 // struct ABravoHotelRangedWeapon [+] 0x698 UpdateWeaponMesh->K2Node_DynamicCast_bSuccess_2 // char [+] 0x6A0 UpdateWeaponMesh->CallFunc_GetAttachmentComponent_ReturnValue // struct UWeaponAttachmentComponent [+] 0x6A8 UpdateWeaponMesh->CallFunc_IsValid_ReturnValue_3 // char [+] 0x6B0 UpdateWeaponMesh->CallFunc_GetCurrentWeaponSight_ReturnValue // struct ABravoHotelSightAttachment [+] 0x6B8 UpdateWeaponMesh->CallFunc_IsValid_ReturnValue_4 // char [+] 0x6BC UpdateWeaponMesh->CallFunc_Array_AddUnique_ReturnValue // int32_t [+] 0x6C0 UpdateWeaponMesh->CallFunc_Array_AddUnique_ReturnValue_2 // int32_t [+] 0x6C4 UpdateWeaponMesh->___int_Variable // int32_t [+] 0x6C8 UpdateWeaponMesh->___bool_Variable_3 // char [+] 0x6CC UpdateWeaponMesh->___int_Variable_2 // int32_t [+] 0x6D0 UpdateWeaponMesh->K2Node_Select_Default // int32_t [+] 0x6D4 UpdateWeaponMesh->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x6D8 UpdateWeaponMesh->K2Node_Select_Default_2 // int32_t [+] 0x6DC UpdateWeaponMesh->CallFunc_GetWeaponSocketNameBySlot_ReturnValue // struct FName [+] 0x6E4 UpdateWeaponMesh->K2Node_Select_Default_3 // struct FName [+] 0x6EC UpdateWeaponMesh->CallFunc_K2_AttachToComponent_ReturnValue // char class ShowBlackMarketButton: [+] 0x1 ShowBlackMarketButton->CallFunc_IsCheatable_IsCheatable // char class CheckProximityBound: [+] 0x8 CheckProximityBound->Operation // struct UDragDropOperation [+] 0x10 CheckProximityBound->CallFunc_BreakVector2D_X // float [+] 0x14 CheckProximityBound->CallFunc_BreakVector2D_Y // float [+] 0x18 CheckProximityBound->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x50 CheckProximityBound->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x58 CheckProximityBound->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x60 CheckProximityBound->CallFunc_DropItem_ReturnValue // char [+] 0x64 CheckProximityBound->CallFunc_BreakVector2D_X_2 // float [+] 0x68 CheckProximityBound->CallFunc_BreakVector2D_Y_2 // float [+] 0x6C CheckProximityBound->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char class CheckCarriedBound: [+] 0x8 CheckCarriedBound->Operation // struct UDragDropOperation [+] 0x10 CheckCarriedBound->ReturnValue // char [+] 0x14 CheckCarriedBound->CallFunc_BreakVector2D_X // float [+] 0x18 CheckCarriedBound->CallFunc_BreakVector2D_Y // float [+] 0x1C CheckCarriedBound->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x54 CheckCarriedBound->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x5C CheckCarriedBound->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x64 CheckCarriedBound->CallFunc_GetCachedGeometry_ReturnValue_2 // struct FGeometry [+] 0x9C CheckCarriedBound->CallFunc_BreakVector2D_X_2 // float [+] 0xA0 CheckCarriedBound->CallFunc_BreakVector2D_Y_2 // float [+] 0xA4 CheckCarriedBound->CallFunc_LocalToViewport_PixelPosition_2 // struct FVector2D [+] 0xAC CheckCarriedBound->CallFunc_LocalToViewport_ViewportPosition_2 // struct FVector2D [+] 0xB4 CheckCarriedBound->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0xB8 CheckCarriedBound->CallFunc_BreakVector2D_X_3 // float [+] 0xBC CheckCarriedBound->CallFunc_BreakVector2D_Y_3 // float [+] 0xC0 CheckCarriedBound->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0xC1 CheckCarriedBound->CallFunc_DropItem_ReturnValue // char class CheckWeaponBound: [+] 0x8 CheckWeaponBound->Operation // struct UDragDropOperation [+] 0x10 CheckWeaponBound->CallFunc_BreakVector2D_X // float [+] 0x14 CheckWeaponBound->CallFunc_BreakVector2D_Y // float [+] 0x18 CheckWeaponBound->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x50 CheckWeaponBound->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x58 CheckWeaponBound->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x60 CheckWeaponBound->CallFunc_GetCachedGeometry_ReturnValue_2 // struct FGeometry [+] 0x98 CheckWeaponBound->CallFunc_BreakVector2D_X_2 // float [+] 0x9C CheckWeaponBound->CallFunc_BreakVector2D_Y_2 // float [+] 0xA0 CheckWeaponBound->CallFunc_LocalToViewport_PixelPosition_2 // struct FVector2D [+] 0xA8 CheckWeaponBound->CallFunc_LocalToViewport_ViewportPosition_2 // struct FVector2D [+] 0xB0 CheckWeaponBound->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0xB4 CheckWeaponBound->CallFunc_BreakVector2D_X_3 // float [+] 0xB8 CheckWeaponBound->CallFunc_BreakVector2D_Y_3 // float [+] 0xBC CheckWeaponBound->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0xBD CheckWeaponBound->CallFunc_DropItem_ReturnValue // char [+] 0xBE CheckWeaponBound->CallFunc_DropItem_ReturnValue_2 // char class OnDragOver: [+] 0x38 OnDragOver->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragOver->Operation // struct UDragDropOperation [+] 0xB0 OnDragOver->ReturnValue // char [+] 0xB8 OnDragOver->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 OnDragOver->K2Node_DynamicCast_bSuccess // char [+] 0xC4 OnDragOver->CallFunc_PointerEvent_GetScreenSpacePosition_ReturnValue // struct FVector2D [+] 0xCC OnDragOver->CallFunc_AbsoluteToLocal_ReturnValue // struct FVector2D [+] 0xD4 OnDragOver->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD8 OnDragOver->CallFunc_BreakVector2D_X // float [+] 0xDC OnDragOver->CallFunc_BreakVector2D_Y // float [+] 0xE0 OnDragOver->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x118 OnDragOver->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x120 OnDragOver->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x128 OnDragOver->CallFunc_BreakVector2D_X_2 // float [+] 0x12C OnDragOver->CallFunc_BreakVector2D_Y_2 // float [+] 0x130 OnDragOver->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char class SetChracterVisible: [+] 0x1 SetChracterVisible->CallFunc_GetCharacter_Result // char [+] 0x8 SetChracterVisible->CallFunc_GetCharacter_CharacterRef // struct ABP-DefaultPawn_C [+] 0x10 SetChracterVisible->CallFunc_Not_PreBool_ReturnValue // char [+] 0x11 SetChracterVisible->CallFunc_IsValid_ReturnValue // char [+] 0x18 SetChracterVisible->CallFunc_GetComponentByClass_ReturnValue // struct USkeletalMeshComponent [+] 0x20 SetChracterVisible->CallFunc_IsValid_ReturnValue_2 // char class InitProximityGroundPool: [+] 0x8 InitProximityGroundPool->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x10 InitProximityGroundPool->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x14 InitProximityGroundPool->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 InitProximityGroundPool->CallFunc_Create_ReturnValue // struct UUW-Inventory_ProximityBoxSlot_C [+] 0x20 InitProximityGroundPool->CallFunc_Create_ReturnValue_2 // struct UUW-Inventory_ProximitySlot_C [+] 0x28 InitProximityGroundPool->CallFunc_AddChild_ReturnValue_2 // struct UPanelSlot class AddProximityGroundPool: [+] 0x4 AddProximityGroundPool->___int_Variable // int32_t [+] 0x8 AddProximityGroundPool->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC AddProximityGroundPool->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x10 AddProximityGroundPool->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x14 AddProximityGroundPool->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x18 AddProximityGroundPool->CallFunc_Create_ReturnValue // struct UUW-Inventory_ProximitySlot_C [+] 0x20 AddProximityGroundPool->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x24 AddProximityGroundPool->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x28 AddProximityGroundPool->CallFunc_Greater_IntInt_ReturnValue // char class UpdateProximityGroundWidget2: [+] 0x4 UpdateProximityGroundWidget2->LocalDetectedItemCount // int32_t [+] 0x8 UpdateProximityGroundWidget2->___int_Variable // int32_t [+] 0xC UpdateProximityGroundWidget2->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 UpdateProximityGroundWidget2->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x14 UpdateProximityGroundWidget2->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x18 UpdateProximityGroundWidget2->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x1C UpdateProximityGroundWidget2->CallFunc_Subtract_IntInt_ReturnValue_3 // int32_t [+] 0x20 UpdateProximityGroundWidget2->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x24 UpdateProximityGroundWidget2->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x28 UpdateProximityGroundWidget2->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x2C UpdateProximityGroundWidget2->___int_Variable_2 // int32_t [+] 0x30 UpdateProximityGroundWidget2->CallFunc_GetChildrenCount_ReturnValue_2 // int32_t [+] 0x34 UpdateProximityGroundWidget2->CallFunc_Subtract_IntInt_ReturnValue_4 // int32_t [+] 0x38 UpdateProximityGroundWidget2->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0x39 UpdateProximityGroundWidget2->CallFunc_RemoveChildAt_ReturnValue // char [+] 0x3C UpdateProximityGroundWidget2->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x40 UpdateProximityGroundWidget2->CallFunc_Array_Get_Item // struct UUW-Inventory_ProximitySlot_C [+] 0x48 UpdateProximityGroundWidget2->CallFunc_AddChild_ReturnValue // struct UPanelSlot class UpdateProximityGroundSlotInfo: [+] 0x4 UpdateProximityGroundSlotInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x8 UpdateProximityGroundSlotInfo->___int_Variable_2 // int32_t [+] 0xC UpdateProximityGroundSlotInfo->___bool_Variable // char [+] 0x10 UpdateProximityGroundSlotInfo->CallFunc_Array_Get_Item // struct ABravoHotelPickup [+] 0x18 UpdateProximityGroundSlotInfo->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x20 UpdateProximityGroundSlotInfo->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x28 UpdateProximityGroundSlotInfo->K2Node_DynamicCast_bSuccess // char [+] 0x2C UpdateProximityGroundSlotInfo->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x30 UpdateProximityGroundSlotInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x34 UpdateProximityGroundSlotInfo->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x38 UpdateProximityGroundSlotInfo->K2Node_Select_Default // int32_t [+] 0x3C UpdateProximityGroundSlotInfo->CallFunc_LessEqual_IntInt_ReturnValue // char class AllHiddenCarriedWidget: [+] 0x4 AllHiddenCarriedWidget->___int_Loop_Counter_Variable // int32_t [+] 0x8 AllHiddenCarriedWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 AllHiddenCarriedWidget->CallFunc_GetCarriedSlotItems_Items // struct TArray [+] 0x20 AllHiddenCarriedWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 AllHiddenCarriedWidget->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 AllHiddenCarriedWidget->CallFunc_Less_IntInt_ReturnValue // char class UpdateCarriedSlotInfo: [+] 0x4 UpdateCarriedSlotInfo->LocalLastCarriedIndex // int32_t [+] 0x8 UpdateCarriedSlotInfo->LocalIsInStrongbox // char [+] 0x10 UpdateCarriedSlotInfo->LocalCarriedList // struct UUW-Inventory_Carried_C [+] 0x18 UpdateCarriedSlotInfo->LocalCurrentIndex // int32_t [+] 0x20 UpdateCarriedSlotInfo->LocalBackpackItems // struct TArray [+] 0x30 UpdateCarriedSlotInfo->LocalCarriedItems // struct TArray [+] 0x40 UpdateCarriedSlotInfo->CallFunc_Create_ReturnValue // struct UUW-Inventory_CarriedSlot_C [+] 0x48 UpdateCarriedSlotInfo->___bool_Variable // char [+] 0x4C UpdateCarriedSlotInfo->___int_Loop_Counter_Variable // int32_t [+] 0x50 UpdateCarriedSlotInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x54 UpdateCarriedSlotInfo->___int_Array_Index_Variable // int32_t [+] 0x58 UpdateCarriedSlotInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x60 UpdateCarriedSlotInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x78 UpdateCarriedSlotInfo->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x7C UpdateCarriedSlotInfo->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x80 UpdateCarriedSlotInfo->___int_Variable // int32_t [+] 0x84 UpdateCarriedSlotInfo->CallFunc_SelectInt_ReturnValue // int32_t [+] 0x88 UpdateCarriedSlotInfo->___int_Variable_2 // int32_t [+] 0x90 UpdateCarriedSlotInfo->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x98 UpdateCarriedSlotInfo->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0xA0 UpdateCarriedSlotInfo->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0xA8 UpdateCarriedSlotInfo->K2Node_DynamicCast_bSuccess // char [+] 0xAC UpdateCarriedSlotInfo->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0xB0 UpdateCarriedSlotInfo->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xB8 UpdateCarriedSlotInfo->K2Node_Select_Default // struct UUW-Inventory_Carried_C [+] 0xC0 UpdateCarriedSlotInfo->CallFunc_GetInventoryComponent_Result // char [+] 0xC8 UpdateCarriedSlotInfo->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0xD0 UpdateCarriedSlotInfo->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0x168 UpdateCarriedSlotInfo->CallFunc_IsCarriable_out_Result // char [+] 0x169 UpdateCarriedSlotInfo->CallFunc_IsCarriable_InStrongbox // char [+] 0x16C UpdateCarriedSlotInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x170 UpdateCarriedSlotInfo->CallFunc_Less_IntInt_ReturnValue // char class CheckDefaultPawn: [+] 0x8 CheckDefaultPawn->CallFunc_GetOwningPlayerPawn_ReturnValue // struct APawn [+] 0x10 CheckDefaultPawn->K2Node_DynamicCast_AsBravo_Hotel_Vehicle // struct ABravoHotelVehicle [+] 0x18 CheckDefaultPawn->K2Node_DynamicCast_bSuccess // char [+] 0x20 CheckDefaultPawn->CallFunc_GetOccupant_ReturnValue // struct ABravoHotelCharacter [+] 0x28 CheckDefaultPawn->K2Node_DynamicCast_AsBP_Default_Pawn // struct ABP-DefaultPawn_C [+] 0x30 CheckDefaultPawn->K2Node_DynamicCast_bSuccess_2 // char [+] 0x31 CheckDefaultPawn->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0x38 CheckDefaultPawn->CallFunc_GetOwningPlayerPawn_ReturnValue_2 // struct APawn [+] 0x40 CheckDefaultPawn->K2Node_DynamicCast_AsBP_Default_Pawn_2 // struct ABP-DefaultPawn_C [+] 0x48 CheckDefaultPawn->K2Node_DynamicCast_bSuccess_3 // char [+] 0x49 CheckDefaultPawn->CallFunc_NotEqual_ObjectObject_ReturnValue_2 // char class IsShowingDropPopup: [+] 0x1 IsShowingDropPopup->CallFunc_IsValid_ReturnValue // char class SetPerkBoxIcon: [+] 0x8 SetPerkBoxIcon->CallFunc_GetInventoryComponent_Result // char [+] 0x10 SetPerkBoxIcon->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x18 SetPerkBoxIcon->CallFunc_GetCurBackPackLimitedCollectionCount_ReturnValue // int32_t [+] 0x1C SetPerkBoxIcon->CallFunc_IsValid_ReturnValue // char [+] 0x1D SetPerkBoxIcon->K2Node_SwitchInteger_CmpSuccess // char class UpdateDropBoxItem: [+] 0x8 UpdateDropBoxItem->LocalSlotUpdate // char [+] 0x10 UpdateDropBoxItem->Local_DropboxInfo // struct FDropBoxInfo [+] 0x38 UpdateDropBoxItem->K2Node_DynamicCast_AsBHPersonal_Supply_Box_Dummy // struct ABHPersonalSupplyBoxDummy [+] 0x40 UpdateDropBoxItem->K2Node_DynamicCast_bSuccess // char [+] 0x48 UpdateDropBoxItem->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x58 UpdateDropBoxItem->CallFunc_FindDropBox_DropBox // struct FDropBoxInfo [+] 0x80 UpdateDropBoxItem->CallFunc_FindDropBox_State // char [+] 0x84 UpdateDropBoxItem->___int_Loop_Counter_Variable // int32_t [+] 0x88 UpdateDropBoxItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x8C UpdateDropBoxItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x90 UpdateDropBoxItem->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x94 UpdateDropBoxItem->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x98 UpdateDropBoxItem->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x9C UpdateDropBoxItem->___int_Array_Index_Variable // int32_t [+] 0xA0 UpdateDropBoxItem->___int_Loop_Counter_Variable_2 // int32_t [+] 0xA4 UpdateDropBoxItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0xA8 UpdateDropBoxItem->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xB0 UpdateDropBoxItem->CallFunc_GetMyPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0xB8 UpdateDropBoxItem->CallFunc_IsValid_ReturnValue // char [+] 0xB9 UpdateDropBoxItem->CallFunc_IsFreeSupply_ReturnValue // char [+] 0xC0 UpdateDropBoxItem->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0xD0 UpdateDropBoxItem->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0xD4 UpdateDropBoxItem->___int_Array_Index_Variable_2 // int32_t [+] 0xD8 UpdateDropBoxItem->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0x170 UpdateDropBoxItem->CallFunc_DropBoxCompareQuantity_SlotUpdate // char [+] 0x178 UpdateDropBoxItem->CallFunc_Array_Get_Item_2 // struct FDropBoxSlotInfo [+] 0x218 UpdateDropBoxItem->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x21C UpdateDropBoxItem->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x21D UpdateDropBoxItem->CallFunc_RemoveChild_ReturnValue // char [+] 0x220 UpdateDropBoxItem->CallFunc_Array_Length_ReturnValue_5 // int32_t [+] 0x228 UpdateDropBoxItem->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x230 UpdateDropBoxItem->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x238 UpdateDropBoxItem->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x6C8 UpdateDropBoxItem->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x6D0 UpdateDropBoxItem->CallFunc_Create_ReturnValue // struct UUW-Inventory_ProximitySlot_C [+] 0x6D8 UpdateDropBoxItem->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x6E0 UpdateDropBoxItem->K2Node_MakeStruct_DropBoxSlotInfo // struct FDropBoxSlotInfo class FindDropBox: [+] 0x8 FindDropBox->DropBox // struct FDropBoxInfo [+] 0x30 FindDropBox->State // char [+] 0x34 FindDropBox->Idx // int32_t [+] 0x38 FindDropBox->___bool_True_if_break_was_hit_Variable // char [+] 0x3C FindDropBox->___int_Array_Index_Variable // int32_t [+] 0x40 FindDropBox->CallFunc_Not_PreBool_ReturnValue // char [+] 0x44 FindDropBox->___int_Loop_Counter_Variable // int32_t [+] 0x48 FindDropBox->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x4C FindDropBox->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x50 FindDropBox->CallFunc_Array_Get_Item // struct FDropBoxInfo [+] 0x78 FindDropBox->CallFunc_Less_IntInt_ReturnValue // char [+] 0x79 FindDropBox->CallFunc_BooleanAND_ReturnValue // char [+] 0x7A FindDropBox->CallFunc_EqualEqual_ObjectObject_ReturnValue // char class AddDropBoxItem: [+] 0xA0 AddDropBoxItem->Actor // struct ABravoHotelDropBoxActor [+] 0xA8 AddDropBoxItem->___bool_True_if_break_was_hit_Variable // char [+] 0xAC AddDropBoxItem->___int_Array_Index_Variable // int32_t [+] 0xB0 AddDropBoxItem->CallFunc_Not_PreBool_ReturnValue // char [+] 0xB4 AddDropBoxItem->___int_Loop_Counter_Variable // int32_t [+] 0xB8 AddDropBoxItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xBC AddDropBoxItem->CallFunc_Array_Add_ReturnValue // int32_t [+] 0xC0 AddDropBoxItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xC8 AddDropBoxItem->CallFunc_Array_Get_Item // struct FDropBoxInfo [+] 0xF0 AddDropBoxItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0xF1 AddDropBoxItem->CallFunc_BooleanAND_ReturnValue // char [+] 0xF2 AddDropBoxItem->CallFunc_EqualEqual_ObjectObject_ReturnValue // char class RemoveDropBoxItem: [+] 0x8 RemoveDropBoxItem->Slot // struct FDropBoxSlotInfo [+] 0xA8 RemoveDropBoxItem->___bool_True_if_break_was_hit_Variable // char [+] 0xAC RemoveDropBoxItem->___int_Array_Index_Variable // int32_t [+] 0xB0 RemoveDropBoxItem->CallFunc_Not_PreBool_ReturnValue // char [+] 0xB4 RemoveDropBoxItem->___int_Loop_Counter_Variable // int32_t [+] 0xB8 RemoveDropBoxItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xBC RemoveDropBoxItem->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0xC0 RemoveDropBoxItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xC8 RemoveDropBoxItem->CallFunc_Array_Get_Item // struct FDropBoxInfo [+] 0xF0 RemoveDropBoxItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0xF1 RemoveDropBoxItem->CallFunc_BooleanAND_ReturnValue // char [+] 0xF2 RemoveDropBoxItem->CallFunc_EqualEqual_ObjectObject_ReturnValue // char class Get_TextBlock_CurrentGold_Text_1: [+] 0x18 Get_TextBlock_CurrentGold_Text_1->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 Get_TextBlock_CurrentGold_Text_1->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x28 Get_TextBlock_CurrentGold_Text_1->K2Node_DynamicCast_bSuccess // char [+] 0x30 Get_TextBlock_CurrentGold_Text_1->CallFunc_GetAccountGoldStr_ReturnValue // struct FString [+] 0x40 Get_TextBlock_CurrentGold_Text_1->CallFunc_Conv_StringToText_ReturnValue // struct FText class CheckBoxState: [+] 0x8 CheckBoxState->CheckBox // struct UCheckBox class DropBoxCompareQuantity: [+] 0x10 DropBoxCompareQuantity->DropBoxInfo // struct FDropBoxInfo [+] 0x38 DropBoxCompareQuantity->SlotUpdate // char [+] 0x3C DropBoxCompareQuantity->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x40 DropBoxCompareQuantity->___bool_True_if_break_was_hit_Variable // char [+] 0x44 DropBoxCompareQuantity->___int_Array_Index_Variable // int32_t [+] 0x48 DropBoxCompareQuantity->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0xE0 DropBoxCompareQuantity->CallFunc_Not_PreBool_ReturnValue // char [+] 0xE1 DropBoxCompareQuantity->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0xE4 DropBoxCompareQuantity->___int_Loop_Counter_Variable // int32_t [+] 0xE8 DropBoxCompareQuantity->CallFunc_Less_IntInt_ReturnValue // char [+] 0xEC DropBoxCompareQuantity->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xF0 DropBoxCompareQuantity->CallFunc_BooleanAND_ReturnValue // char class CheckPreViewWeapon: [+] 0x8 CheckPreViewWeapon->LocalInventoryComponent // struct UPlayerInventoryComponent [+] 0x10 CheckPreViewWeapon->___int_Variable // int32_t [+] 0x18 CheckPreViewWeapon->CallFunc_GetEquippedWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x20 CheckPreViewWeapon->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x24 CheckPreViewWeapon->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x28 CheckPreViewWeapon->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x30 CheckPreViewWeapon->CallFunc_GetInventoryComponent_Result // char [+] 0x38 CheckPreViewWeapon->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x40 CheckPreViewWeapon->CallFunc_IsValid_ReturnValue // char [+] 0x41 CheckPreViewWeapon->CallFunc_IsValid_ReturnValue_2 // char [+] 0x48 CheckPreViewWeapon->CallFunc_Array_Get_Item // struct ABravoHotelWeaponBase [+] 0x50 CheckPreViewWeapon->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0x51 CheckPreViewWeapon->CallFunc_NotEqual_ObjectObject_ReturnValue_2 // char class GetMainWidget: [+] 0x8 GetMainWidget->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetMainWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetMainWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetMainWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x30 GetMainWidget->K2Node_DynamicCast_bSuccess // char [+] 0x38 GetMainWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x40 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Main_Widget // struct UBravoHotelMainWidget [+] 0x48 GetMainWidget->K2Node_DynamicCast_bSuccess_2 // char class SetKeepedItem: class HoverKeepedSlot: [+] 0x98 HoverKeepedSlot->InventoryItemInfoRef // struct FInventoryItemInfo [+] 0x130 HoverKeepedSlot->___int_Array_Index_Variable // int32_t [+] 0x134 HoverKeepedSlot->___int_Loop_Counter_Variable // int32_t [+] 0x138 HoverKeepedSlot->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x13C HoverKeepedSlot->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x140 HoverKeepedSlot->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x150 HoverKeepedSlot->CallFunc_Array_Get_Item // struct UWidget [+] 0x158 HoverKeepedSlot->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x160 HoverKeepedSlot->K2Node_DynamicCast_AsUW_Inventory_Keeped_Slot // struct UUW-Inventory_KeepedSlot_C [+] 0x168 HoverKeepedSlot->K2Node_DynamicCast_bSuccess // char [+] 0x169 HoverKeepedSlot->CallFunc_Less_IntInt_ReturnValue // char class HoverResetKeepedSlot: [+] 0x4 HoverResetKeepedSlot->___int_Loop_Counter_Variable // int32_t [+] 0x8 HoverResetKeepedSlot->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 HoverResetKeepedSlot->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 HoverResetKeepedSlot->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 HoverResetKeepedSlot->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 HoverResetKeepedSlot->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 HoverResetKeepedSlot->K2Node_DynamicCast_AsUW_Inventory_Keeped_Slot // struct UUW-Inventory_KeepedSlot_C [+] 0x40 HoverResetKeepedSlot->K2Node_DynamicCast_bSuccess // char class Get_IMG-BG_Visibility_1: [+] 0x1 Get_IMG-BG_Visibility_1->CallFunc_GetConsoleVariableBoolValue_ReturnValue // char class SetStealable: [+] 0x10 SetStealable->RemoveWidget // struct TArray [+] 0x20 SetStealable->LocalCharacter // struct ABP-DefaultPawn_C [+] 0x28 SetStealable->___int_Loop_Counter_Variable // int32_t [+] 0x2C SetStealable->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x30 SetStealable->___int_Loop_Counter_Variable_2 // int32_t [+] 0x34 SetStealable->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x38 SetStealable->___int_Array_Index_Variable // int32_t [+] 0x3C SetStealable->___int_Loop_Counter_Variable_3 // int32_t [+] 0x40 SetStealable->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x44 SetStealable->___int_Array_Index_Variable_2 // int32_t [+] 0x48 SetStealable->___int_Array_Index_Variable_3 // int32_t [+] 0x50 SetStealable->CallFunc_Array_Get_Item // struct ABravoHotelCharacter [+] 0x58 SetStealable->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x5C SetStealable->CallFunc_Array_Contains_ReturnValue // char [+] 0x5D SetStealable->CallFunc_Less_IntInt_ReturnValue // char [+] 0x60 SetStealable->CallFunc_Array_Get_Item_2 // struct UUW-Inventory_ProximityBoxSlot_C [+] 0x68 SetStealable->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0x6C SetStealable->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x70 SetStealable->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x71 SetStealable->CallFunc_GetCharacter_Result // char [+] 0x78 SetStealable->CallFunc_GetCharacter_CharacterRef // struct ABP-DefaultPawn_C [+] 0x80 SetStealable->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x88 SetStealable->CallFunc_Array_Get_Item_3 // struct UUW-Inventory_ProximityBoxSlot_C [+] 0x90 SetStealable->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x94 SetStealable->CallFunc_Array_AddUnique_ReturnValue // int32_t [+] 0x98 SetStealable->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0xA0 SetStealable->K2Node_DynamicCast_bSuccess // char [+] 0xA1 SetStealable->CallFunc_Array_Contains_ReturnValue_2 // char [+] 0xA4 SetStealable->CallFunc_Array_AddUnique_ReturnValue_2 // int32_t class SetVisibleInventoryCharacter: [+] 0x1 SetVisibleInventoryCharacter->CallFunc_GetCharacter_Result // char [+] 0x8 SetVisibleInventoryCharacter->CallFunc_GetCharacter_CharacterRef // struct ABP-DefaultPawn_C [+] 0x10 SetVisibleInventoryCharacter->CallFunc_GetInventoryCharacter_ReturnValue // struct ABravoHotelInventoryCharacter [+] 0x18 SetVisibleInventoryCharacter->CallFunc_IsValid_ReturnValue // char class Get_CombineRecipe_Visibility_1: [+] 0x8 Get_CombineRecipe_Visibility_1->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x10 Get_CombineRecipe_Visibility_1->K2Node_DynamicCast_AsBravo_Hotel_Game_State // struct ABravoHotelGameState [+] 0x18 Get_CombineRecipe_Visibility_1->K2Node_DynamicCast_bSuccess // char [+] 0x19 Get_CombineRecipe_Visibility_1->CallFunc_Greater_IntInt_ReturnValue // char class UpdateMaterialItem: [+] 0x4 UpdateMaterialItem->___int_Array_Index_Variable // int32_t [+] 0x8 UpdateMaterialItem->___int_Loop_Counter_Variable // int32_t [+] 0xC UpdateMaterialItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 UpdateMaterialItem->___bool_Variable // char [+] 0x18 UpdateMaterialItem->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x20 UpdateMaterialItem->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x28 UpdateMaterialItem->K2Node_DynamicCast_AsUW_Inventory_Material_Slot // struct UUW-Inventory_MaterialSlot_C [+] 0x30 UpdateMaterialItem->K2Node_DynamicCast_bSuccess // char [+] 0x38 UpdateMaterialItem->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x60 UpdateMaterialItem->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x88 UpdateMaterialItem->CallFunc_GetInventoryComponent_Result // char [+] 0x90 UpdateMaterialItem->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x98 UpdateMaterialItem->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xD8 UpdateMaterialItem->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0x170 UpdateMaterialItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x174 UpdateMaterialItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0x178 UpdateMaterialItem->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x180 UpdateMaterialItem->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x1C0 UpdateMaterialItem->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x1C8 UpdateMaterialItem->K2Node_MakeArray_Array // struct TArray [+] 0x1D8 UpdateMaterialItem->CallFunc_Format_ReturnValue // struct FText [+] 0x1F0 UpdateMaterialItem->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x1F8 UpdateMaterialItem->K2Node_Select_Default // struct FSlateColor [+] 0x220 UpdateMaterialItem->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x228 UpdateMaterialItem->CallFunc_Create_ReturnValue // struct UUW-Inventory_MaterialSlot_C [+] 0x230 UpdateMaterialItem->CallFunc_AddChild_ReturnValue // struct UPanelSlot class UpdateRecipeItem: [+] 0x1 UpdateRecipeItem->___byte_Variable_2 // enum class ESlateVisibility [+] 0x4 UpdateRecipeItem->___int_Array_Index_Variable // int32_t [+] 0x8 UpdateRecipeItem->___int_Loop_Counter_Variable // int32_t [+] 0xC UpdateRecipeItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 UpdateRecipeItem->___bool_Variable // char [+] 0x18 UpdateRecipeItem->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x20 UpdateRecipeItem->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x28 UpdateRecipeItem->K2Node_DynamicCast_AsUW_Inventory_Recipe_Slot // struct UUW-Inventory_RecipeSlot_C [+] 0x30 UpdateRecipeItem->K2Node_DynamicCast_bSuccess // char [+] 0x31 UpdateRecipeItem->CallFunc_GetInventoryComponent_Result // char [+] 0x38 UpdateRecipeItem->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x40 UpdateRecipeItem->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x48 UpdateRecipeItem->CallFunc_Create_ReturnValue // struct UUW-Inventory_RecipeSlot_C [+] 0x50 UpdateRecipeItem->CallFunc_Array_Get_Item // struct FName [+] 0x58 UpdateRecipeItem->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x60 UpdateRecipeItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x64 UpdateRecipeItem->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x68 UpdateRecipeItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0x69 UpdateRecipeItem->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x6A UpdateRecipeItem->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x6B UpdateRecipeItem->K2Node_Select_Default // enum class ESlateVisibility class CheckMaterialBound: [+] 0x8 CheckMaterialBound->Operation // struct UDragDropOperation [+] 0x10 CheckMaterialBound->ReturnValue // char [+] 0x14 CheckMaterialBound->CallFunc_BreakVector2D_X // float [+] 0x18 CheckMaterialBound->CallFunc_BreakVector2D_Y // float [+] 0x1C CheckMaterialBound->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x54 CheckMaterialBound->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x5C CheckMaterialBound->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x64 CheckMaterialBound->CallFunc_BreakVector2D_X_2 // float [+] 0x68 CheckMaterialBound->CallFunc_BreakVector2D_Y_2 // float [+] 0x6C CheckMaterialBound->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char class ShowItemDorpPopup: [+] 0x8 ShowItemDorpPopup->MaterialSlot // struct UUW-Inventory_MaterialSlot_C [+] 0x10 ShowItemDorpPopup->State // char [+] 0x18 ShowItemDorpPopup->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xB0 ShowItemDorpPopup->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x148 ShowItemDorpPopup->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x5D8 ShowItemDorpPopup->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x5D9 ShowItemDorpPopup->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x5E0 ShowItemDorpPopup->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x5E8 ShowItemDorpPopup->CallFunc_Create_ReturnValue // struct UUW-ItemDropPopup_C class IsMaterialItem: [+] 0x98 IsMaterialItem->out_Result // char [+] 0xA0 IsMaterialItem->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xA8 IsMaterialItem->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x538 IsMaterialItem->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x539 IsMaterialItem->CallFunc_EqualEqual_ByteByte_ReturnValue // char class AllHiddenRecipeWidget: [+] 0x4 AllHiddenRecipeWidget->___int_Loop_Counter_Variable // int32_t [+] 0x8 AllHiddenRecipeWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 AllHiddenRecipeWidget->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 AllHiddenRecipeWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 AllHiddenRecipeWidget->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 AllHiddenRecipeWidget->CallFunc_Less_IntInt_ReturnValue // char class HoverRecipe: [+] 0x8 HoverRecipe->LocalItemKeys // struct TArray [+] 0x18 HoverRecipe->___int_Array_Index_Variable // int32_t [+] 0x1C HoverRecipe->___int_Loop_Counter_Variable // int32_t [+] 0x20 HoverRecipe->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x28 HoverRecipe->CallFunc_GetItemRecipeTable_ReturnValue // struct UDataTable [+] 0x30 HoverRecipe->CallFunc_GetDataTableRowFromName_OutRow // struct FItemRecipeData [+] 0x68 HoverRecipe->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x70 HoverRecipe->CallFunc_Array_Get_Item // struct FItemRecipeMaterialElement [+] 0x88 HoverRecipe->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x8C HoverRecipe->CallFunc_Less_IntInt_ReturnValue // char [+] 0x90 HoverRecipe->CallFunc_Array_AddUnique_ReturnValue // int32_t class HoverResetMaterial: class CheckCompleteItems: [+] 0x8 CheckCompleteItems->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x10 CheckCompleteItems->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x14 CheckCompleteItems->CallFunc_Greater_IntInt_ReturnValue // char class IsInBackPackBound: [+] 0x4 IsInBackPackBound->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x3C IsInBackPackBound->CallFunc_GetCachedGeometry_ReturnValue_2 // struct FGeometry [+] 0x74 IsInBackPackBound->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x7C IsInBackPackBound->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x84 IsInBackPackBound->CallFunc_LocalToViewport_PixelPosition_2 // struct FVector2D [+] 0x8C IsInBackPackBound->CallFunc_LocalToViewport_ViewportPosition_2 // struct FVector2D [+] 0x94 IsInBackPackBound->CallFunc_IsInBound_State // char class IsInMaterialBound: [+] 0x4 IsInMaterialBound->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x3C IsInMaterialBound->CallFunc_GetCachedGeometry_ReturnValue_2 // struct FGeometry [+] 0x74 IsInMaterialBound->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x7C IsInMaterialBound->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x84 IsInMaterialBound->CallFunc_LocalToViewport_PixelPosition_2 // struct FVector2D [+] 0x8C IsInMaterialBound->CallFunc_LocalToViewport_ViewportPosition_2 // struct FVector2D [+] 0x94 IsInMaterialBound->CallFunc_IsInBound_State // char class IsInBound: [+] 0x8 IsInBound->End // struct FVector2D [+] 0x10 IsInBound->State // char [+] 0x14 IsInBound->CallFunc_BreakVector2D_X // float [+] 0x18 IsInBound->CallFunc_BreakVector2D_Y // float [+] 0x1C IsInBound->CallFunc_BreakVector2D_X_2 // float [+] 0x20 IsInBound->CallFunc_BreakVector2D_Y_2 // float [+] 0x24 IsInBound->CallFunc_GetMousePositionOnViewport_ReturnValue // struct FVector2D [+] 0x2C IsInBound->CallFunc_BreakVector2D_X_3 // float [+] 0x30 IsInBound->CallFunc_BreakVector2D_Y_3 // float [+] 0x34 IsInBound->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x35 IsInBound->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x36 IsInBound->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x37 IsInBound->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x38 IsInBound->CallFunc_BooleanAND_ReturnValue // char [+] 0x39 IsInBound->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x3A IsInBound->CallFunc_BooleanAND_ReturnValue_3 // char class IsInCarriedBound: [+] 0x4 IsInCarriedBound->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x3C IsInCarriedBound->CallFunc_GetCachedGeometry_ReturnValue_2 // struct FGeometry [+] 0x74 IsInCarriedBound->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x7C IsInCarriedBound->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x84 IsInCarriedBound->CallFunc_LocalToViewport_PixelPosition_2 // struct FVector2D [+] 0x8C IsInCarriedBound->CallFunc_LocalToViewport_ViewportPosition_2 // struct FVector2D [+] 0x94 IsInCarriedBound->CallFunc_IsInBound_State // char class GetCarriedSlotItems: [+] 0x10 GetCarriedSlotItems->LocalItems // struct TArray [+] 0x20 GetCarriedSlotItems->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x30 GetCarriedSlotItems->CallFunc_GetAllChildren_ReturnValue_2 // struct TArray class CheckItemInfoHovered: [+] 0x1 CheckItemInfoHovered->CallFunc_IsHovered_ReturnValue // char [+] 0x2 CheckItemInfoHovered->CallFunc_BooleanOR_ReturnValue // char [+] 0x3 CheckItemInfoHovered->CallFunc_NotEqual_BoolBool_ReturnValue // char class ShowItemArea: [+] 0x98 ShowItemArea->CanEquip // char [+] 0xA0 ShowItemArea->LocalCurrentArea // struct UImage [+] 0xA8 ShowItemArea->LocalIsFull // char [+] 0xA9 ShowItemArea->CallFunc_CheckAnyEquippableAttachmentEmptySlot_IsEmpty // char [+] 0xAA ShowItemArea->CallFunc_Not_PreBool_ReturnValue // char [+] 0xB0 ShowItemArea->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x540 ShowItemArea->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0x541 ShowItemArea->___bool_True_if_break_was_hit_Variable // char [+] 0x542 ShowItemArea->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x543 ShowItemArea->K2Node_SwitchEnum_CmpSuccess // char [+] 0x544 ShowItemArea->___int_Array_Index_Variable // int32_t [+] 0x548 ShowItemArea->CallFunc_GetInventoryComponent_Result // char [+] 0x550 ShowItemArea->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x558 ShowItemArea->CallFunc_CanEquipWeapon_ReturnValue // char [+] 0x55C ShowItemArea->___int_Loop_Counter_Variable // int32_t [+] 0x560 ShowItemArea->CallFunc_IsValid_ReturnValue // char [+] 0x564 ShowItemArea->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x568 ShowItemArea->CallFunc_GetInventoryComponent_Result_2 // char [+] 0x570 ShowItemArea->CallFunc_GetInventoryComponent_InventoryComponent_2 // struct UPlayerInventoryComponent [+] 0x578 ShowItemArea->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0x610 ShowItemArea->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x614 ShowItemArea->CallFunc_Less_IntInt_ReturnValue // char [+] 0x615 ShowItemArea->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x616 ShowItemArea->CallFunc_BooleanAND_ReturnValue // char [+] 0x618 ShowItemArea->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x61C ShowItemArea->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0x61D ShowItemArea->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x620 ShowItemArea->CallFunc_SelectColor_ReturnValue // struct FLinearColor [+] 0x630 ShowItemArea->CallFunc_GetInventoryComponent_Result_3 // char [+] 0x638 ShowItemArea->CallFunc_GetInventoryComponent_InventoryComponent_3 // struct UPlayerInventoryComponent [+] 0x640 ShowItemArea->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x644 ShowItemArea->CallFunc_Less_FloatFloat_ReturnValue // char class HideItemArea: class CheckAnyEquippableAttachmentEmptySlot: [+] 0x98 CheckAnyEquippableAttachmentEmptySlot->IsEmpty // char [+] 0x99 CheckAnyEquippableAttachmentEmptySlot->LocalIsEmpty // char [+] 0x9C CheckAnyEquippableAttachmentEmptySlot->___int_Array_Index_Variable // int32_t [+] 0xA0 CheckAnyEquippableAttachmentEmptySlot->___int_Loop_Counter_Variable // int32_t [+] 0xA4 CheckAnyEquippableAttachmentEmptySlot->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xA8 CheckAnyEquippableAttachmentEmptySlot->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xB0 CheckAnyEquippableAttachmentEmptySlot->CallFunc_Array_Get_Item // struct ABravoHotelWeaponBase [+] 0xB8 CheckAnyEquippableAttachmentEmptySlot->CallFunc_Less_IntInt_ReturnValue // char [+] 0xB9 CheckAnyEquippableAttachmentEmptySlot->CallFunc_IsValid_ReturnValue // char [+] 0xBA CheckAnyEquippableAttachmentEmptySlot->CallFunc_IsEquippableAttachmentEmptySlot_ReturnValue // char class CheckFirstTimeCapsuleItem: [+] 0x1 CheckFirstTimeCapsuleItem->K2Node_SwitchInteger_CmpSuccess // char class CheckFirstTimeCraft: [+] 0x1 CheckFirstTimeCraft->K2Node_SwitchInteger_CmpSuccess // char class CheckEndFirstTimeValues: [+] 0x1 CheckEndFirstTimeValues->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char class HoverRecipeByItem: [+] 0x8 HoverRecipeByItem->LocalItemKeys // struct TArray [+] 0x18 HoverRecipeByItem->___int_Array_Index_Variable // int32_t [+] 0x1C HoverRecipeByItem->___int_Loop_Counter_Variable // int32_t [+] 0x20 HoverRecipeByItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x28 HoverRecipeByItem->CallFunc_GetItemRecipeTable_ReturnValue // struct UDataTable [+] 0x30 HoverRecipeByItem->CallFunc_GetDataTableRowFromName_OutRow // struct FItemRecipeData [+] 0x68 HoverRecipeByItem->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x70 HoverRecipeByItem->CallFunc_Array_Get_Item // struct FItemRecipeMaterialElement [+] 0x88 HoverRecipeByItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x8C HoverRecipeByItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0x90 HoverRecipeByItem->CallFunc_Array_AddUnique_ReturnValue // int32_t class ResetAllHoverEffect: class SetWeightText: [+] 0x8 SetWeightText->SymbolTextRef // struct UTextBlock [+] 0x10 SetWeightText->Weight // float [+] 0x14 SetWeightText->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x18 SetWeightText->CallFunc_Abs_ReturnValue // float [+] 0x1C SetWeightText->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x20 SetWeightText->CallFunc_Conv_FloatToText_ReturnValue // struct FText class ResetAllSlotScrollToStart: class AllHiddenMaterialWidget: [+] 0x4 AllHiddenMaterialWidget->___int_Loop_Counter_Variable // int32_t [+] 0x8 AllHiddenMaterialWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 AllHiddenMaterialWidget->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 AllHiddenMaterialWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 AllHiddenMaterialWidget->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 AllHiddenMaterialWidget->CallFunc_Less_IntInt_ReturnValue // char class AllHiddenGroundWidget: class UpdateProximityWidgets: [+] 0x4 UpdateProximityWidgets->LocalDetectedItemCount // int32_t class UpdateProximityGroundWidget: [+] 0x4 UpdateProximityGroundWidget->LocalDetectedItemCount // int32_t [+] 0x8 UpdateProximityGroundWidget->___int_Loop_Counter_Variable // int32_t [+] 0xC UpdateProximityGroundWidget->___int_Array_Index_Variable // int32_t [+] 0x10 UpdateProximityGroundWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 UpdateProximityGroundWidget->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x20 UpdateProximityGroundWidget->CallFunc_Create_ReturnValue // struct UUW-Inventory_ProximitySlot_C [+] 0x28 UpdateProximityGroundWidget->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x30 UpdateProximityGroundWidget->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x38 UpdateProximityGroundWidget->K2Node_DynamicCast_bSuccess // char [+] 0x40 UpdateProximityGroundWidget->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x48 UpdateProximityGroundWidget->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x4C UpdateProximityGroundWidget->CallFunc_IsValid_ReturnValue // char [+] 0x4D UpdateProximityGroundWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x50 UpdateProximityGroundWidget->CallFunc_Array_Get_Item // struct ABravoHotelPickup [+] 0x58 UpdateProximityGroundWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x5C UpdateProximityGroundWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x60 UpdateProximityGroundWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x61 UpdateProximityGroundWidget->CallFunc_Less_IntInt_ReturnValue_2 // char class UpdateProximityDropboxWidget: [+] 0x4 UpdateProximityDropboxWidget->LocalDetectedItemCount // int32_t [+] 0x8 UpdateProximityDropboxWidget->___int_Array_Index_Variable // int32_t [+] 0xC UpdateProximityDropboxWidget->___int_Loop_Counter_Variable // int32_t [+] 0x10 UpdateProximityDropboxWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x14 UpdateProximityDropboxWidget->___int_Array_Index_Variable_2 // int32_t [+] 0x18 UpdateProximityDropboxWidget->___int_Loop_Counter_Variable_2 // int32_t [+] 0x1C UpdateProximityDropboxWidget->CallFunc_IsValid_ReturnValue // char [+] 0x20 UpdateProximityDropboxWidget->CallFunc_Array_Get_Item // struct ABravoHotelCharacter [+] 0x28 UpdateProximityDropboxWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x2C UpdateProximityDropboxWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x30 UpdateProximityDropboxWidget->CallFunc_Array_Get_Item_2 // struct ABravoHotelDropBoxActor [+] 0x38 UpdateProximityDropboxWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x3C UpdateProximityDropboxWidget->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x40 UpdateProximityDropboxWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t class CheckFreeSupplyBox: [+] 0x8 CheckFreeSupplyBox->LocalSlotCount // int32_t [+] 0xC CheckFreeSupplyBox->LocalDetectedItemCount // int32_t [+] 0x10 CheckFreeSupplyBox->K2Node_DynamicCast_AsBHPersonal_Supply_Box_Dummy // struct ABHPersonalSupplyBoxDummy [+] 0x18 CheckFreeSupplyBox->K2Node_DynamicCast_bSuccess // char [+] 0x19 CheckFreeSupplyBox->CallFunc_IsVisible_ReturnValue // char [+] 0x1A CheckFreeSupplyBox->CallFunc_Not_PreBool_ReturnValue // char [+] 0x20 CheckFreeSupplyBox->CallFunc_GetAllStealableItemInfo_OutInfo // struct TArray [+] 0x30 CheckFreeSupplyBox->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 CheckFreeSupplyBox->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x38 CheckFreeSupplyBox->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x48 CheckFreeSupplyBox->CallFunc_GetMyPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x50 CheckFreeSupplyBox->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x60 CheckFreeSupplyBox->CallFunc_IsValid_ReturnValue // char [+] 0x61 CheckFreeSupplyBox->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x62 CheckFreeSupplyBox->CallFunc_IsFreeSupply_ReturnValue // char class UW-ArmoryResultListWidget_C: [+] 0x248 UW-ArmoryResultListWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ArmoryResultListWidget_C->Armory_Repair_M // struct UWidgetAnimation [+] 0x258 UW-ArmoryResultListWidget_C->Armory_Strengthen_M // struct UWidgetAnimation [+] 0x260 UW-ArmoryResultListWidget_C->Armory_Failed_M // struct UWidgetAnimation [+] 0x268 UW-ArmoryResultListWidget_C->Armory_Break_M // struct UWidgetAnimation [+] 0x270 UW-ArmoryResultListWidget_C->Armory_Failed_Break_M // struct UWidgetAnimation [+] 0x278 UW-ArmoryResultListWidget_C->Armory_Failed_Down_M // struct UWidgetAnimation [+] 0x280 UW-ArmoryResultListWidget_C->Armory_Awesome_M // struct UWidgetAnimation [+] 0x288 UW-ArmoryResultListWidget_C->Armory_Success_M // struct UWidgetAnimation [+] 0x290 UW-ArmoryResultListWidget_C->Armory_Awesome // struct UCanvasPanel [+] 0x298 UW-ArmoryResultListWidget_C->Armory_Break // struct UCanvasPanel [+] 0x2A0 UW-ArmoryResultListWidget_C->Armory_Failed // struct UCanvasPanel [+] 0x2A8 UW-ArmoryResultListWidget_C->Armory_Failed_Break // struct UCanvasPanel [+] 0x2B0 UW-ArmoryResultListWidget_C->Armory_Failed_Down // struct UCanvasPanel [+] 0x2B8 UW-ArmoryResultListWidget_C->Armory_Repair // struct UCanvasPanel [+] 0x2C0 UW-ArmoryResultListWidget_C->Armory_Strengthen // struct UCanvasPanel [+] 0x2C8 UW-ArmoryResultListWidget_C->Armory_Success // struct UCanvasPanel [+] 0x2D0 UW-ArmoryResultListWidget_C->Awesome_Damage1 // struct UTextBlock [+] 0x2D8 UW-ArmoryResultListWidget_C->Awesome_Damage2 // struct UTextBlock [+] 0x2E0 UW-ArmoryResultListWidget_C->Awesome_ItemName // struct UTextBlock [+] 0x2E8 UW-ArmoryResultListWidget_C->Awesome_Level1 // struct UTextBlock [+] 0x2F0 UW-ArmoryResultListWidget_C->Awesome_Level2 // struct UTextBlock [+] 0x2F8 UW-ArmoryResultListWidget_C->Awesome_MagSize1 // struct UTextBlock [+] 0x300 UW-ArmoryResultListWidget_C->Awesome_MagSize2 // struct UTextBlock [+] 0x308 UW-ArmoryResultListWidget_C->Awesome_Spread1 // struct UTextBlock [+] 0x310 UW-ArmoryResultListWidget_C->Awesome_Spread2 // struct UTextBlock [+] 0x318 UW-ArmoryResultListWidget_C->Awesome_UpLevel // struct UTextBlock [+] 0x320 UW-ArmoryResultListWidget_C->Break_Count // struct UTextBlock [+] 0x328 UW-ArmoryResultListWidget_C->Break_ItemName // struct UTextBlock [+] 0x330 UW-ArmoryResultListWidget_C->BreakTitle // struct UTextBlock [+] 0x338 UW-ArmoryResultListWidget_C->Button_1 // struct UButton [+] 0x340 UW-ArmoryResultListWidget_C->Button_2 // struct UButton [+] 0x348 UW-ArmoryResultListWidget_C->Button_228 // struct UButton [+] 0x350 UW-ArmoryResultListWidget_C->Button_230 // struct UButton [+] 0x358 UW-ArmoryResultListWidget_C->Button_232 // struct UButton [+] 0x360 UW-ArmoryResultListWidget_C->Button_233 // struct UButton [+] 0x368 UW-ArmoryResultListWidget_C->Button_EnchanceCancle // struct UButton [+] 0x370 UW-ArmoryResultListWidget_C->Button_Enhance // struct UButton [+] 0x378 UW-ArmoryResultListWidget_C->Button_Fatigue // struct UButton [+] 0x380 UW-ArmoryResultListWidget_C->Empty // struct UCanvasPanel [+] 0x388 UW-ArmoryResultListWidget_C->FB_Damage1 // struct UTextBlock [+] 0x390 UW-ArmoryResultListWidget_C->FB_Damage2 // struct UTextBlock [+] 0x398 UW-ArmoryResultListWidget_C->FB_Level1 // struct UTextBlock [+] 0x3A0 UW-ArmoryResultListWidget_C->FB_Level2 // struct UTextBlock [+] 0x3A8 UW-ArmoryResultListWidget_C->FB_MagSize1 // struct UTextBlock [+] 0x3B0 UW-ArmoryResultListWidget_C->FB_MagSize2 // struct UTextBlock [+] 0x3B8 UW-ArmoryResultListWidget_C->FB_Spread1 // struct UTextBlock [+] 0x3C0 UW-ArmoryResultListWidget_C->FB_Spread2 // struct UTextBlock [+] 0x3C8 UW-ArmoryResultListWidget_C->FD_Damage1 // struct UTextBlock [+] 0x3D0 UW-ArmoryResultListWidget_C->FD_Damage2 // struct UTextBlock [+] 0x3D8 UW-ArmoryResultListWidget_C->FD_DownLevel // struct UTextBlock [+] 0x3E0 UW-ArmoryResultListWidget_C->FD_Level1 // struct UTextBlock [+] 0x3E8 UW-ArmoryResultListWidget_C->FD_Level2 // struct UTextBlock [+] 0x3F0 UW-ArmoryResultListWidget_C->FD_MagSize1 // struct UTextBlock [+] 0x3F8 UW-ArmoryResultListWidget_C->FD_MagSize2 // struct UTextBlock [+] 0x400 UW-ArmoryResultListWidget_C->FD_Spread1 // struct UTextBlock [+] 0x408 UW-ArmoryResultListWidget_C->FD_Spread2 // struct UTextBlock [+] 0x410 UW-ArmoryResultListWidget_C->HorizontalBox_Awesome_Damage // struct UHorizontalBox [+] 0x418 UW-ArmoryResultListWidget_C->HorizontalBox_Awesome_MagSize // struct UHorizontalBox [+] 0x420 UW-ArmoryResultListWidget_C->HorizontalBox_Awesome_Spread // struct UHorizontalBox [+] 0x428 UW-ArmoryResultListWidget_C->HorizontalBox_FB_Damage // struct UHorizontalBox [+] 0x430 UW-ArmoryResultListWidget_C->HorizontalBox_FB_MagSize // struct UHorizontalBox [+] 0x438 UW-ArmoryResultListWidget_C->HorizontalBox_FB_Spread // struct UHorizontalBox [+] 0x440 UW-ArmoryResultListWidget_C->HorizontalBox_FD_Damage // struct UHorizontalBox [+] 0x448 UW-ArmoryResultListWidget_C->HorizontalBox_FD_MasSize // struct UHorizontalBox [+] 0x450 UW-ArmoryResultListWidget_C->HorizontalBox_FD_Spread // struct UHorizontalBox [+] 0x458 UW-ArmoryResultListWidget_C->HorizontalBox_Strengthen_Damage // struct UHorizontalBox [+] 0x460 UW-ArmoryResultListWidget_C->HorizontalBox_Strengthen_MagSize // struct UHorizontalBox [+] 0x468 UW-ArmoryResultListWidget_C->HorizontalBox_Strengthen_Spread // struct UHorizontalBox [+] 0x470 UW-ArmoryResultListWidget_C->HorizontalBox_Success_Damage // struct UHorizontalBox [+] 0x478 UW-ArmoryResultListWidget_C->HorizontalBox_Success_Durable // struct UHorizontalBox [+] 0x480 UW-ArmoryResultListWidget_C->HorizontalBox_Success_Fatigue // struct UHorizontalBox [+] 0x488 UW-ArmoryResultListWidget_C->HorizontalBox_Success_MagSize // struct UHorizontalBox [+] 0x490 UW-ArmoryResultListWidget_C->HorizontalBox_Success_Spread // struct UHorizontalBox [+] 0x498 UW-ArmoryResultListWidget_C->Image // struct UImage [+] 0x4A0 UW-ArmoryResultListWidget_C->Image_2 // struct UImage [+] 0x4A8 UW-ArmoryResultListWidget_C->Image_3 // struct UImage [+] 0x4B0 UW-ArmoryResultListWidget_C->Image_4 // struct UImage [+] 0x4B8 UW-ArmoryResultListWidget_C->Image_8 // struct UImage [+] 0x4C0 UW-ArmoryResultListWidget_C->Image_14 // struct UImage [+] 0x4C8 UW-ArmoryResultListWidget_C->Image_15 // struct UImage [+] 0x4D0 UW-ArmoryResultListWidget_C->Image_16 // struct UImage [+] 0x4D8 UW-ArmoryResultListWidget_C->Image_17 // struct UImage [+] 0x4E0 UW-ArmoryResultListWidget_C->Image_18 // struct UImage [+] 0x4E8 UW-ArmoryResultListWidget_C->Image_20 // struct UImage [+] 0x4F0 UW-ArmoryResultListWidget_C->Image_27 // struct UImage [+] 0x4F8 UW-ArmoryResultListWidget_C->Image_167 // struct UImage [+] 0x500 UW-ArmoryResultListWidget_C->Image_501 // struct UImage [+] 0x508 UW-ArmoryResultListWidget_C->Image_503 // struct UImage [+] 0x510 UW-ArmoryResultListWidget_C->Image_817 // struct UImage [+] 0x518 UW-ArmoryResultListWidget_C->Image_820 // struct UImage [+] 0x520 UW-ArmoryResultListWidget_C->Image_821 // struct UImage [+] 0x528 UW-ArmoryResultListWidget_C->Image_822 // struct UImage [+] 0x530 UW-ArmoryResultListWidget_C->Image_823 // struct UImage [+] 0x538 UW-ArmoryResultListWidget_C->Image_824 // struct UImage [+] 0x540 UW-ArmoryResultListWidget_C->Image_825 // struct UImage [+] 0x548 UW-ArmoryResultListWidget_C->Image_826 // struct UImage [+] 0x550 UW-ArmoryResultListWidget_C->Image_827 // struct UImage [+] 0x558 UW-ArmoryResultListWidget_C->Image_828 // struct UImage [+] 0x560 UW-ArmoryResultListWidget_C->Image_829 // struct UImage [+] 0x568 UW-ArmoryResultListWidget_C->Image_830 // struct UImage [+] 0x570 UW-ArmoryResultListWidget_C->Image_831 // struct UImage [+] 0x578 UW-ArmoryResultListWidget_C->Image_832 // struct UImage [+] 0x580 UW-ArmoryResultListWidget_C->Image_833 // struct UImage [+] 0x588 UW-ArmoryResultListWidget_C->Image_834 // struct UImage [+] 0x590 UW-ArmoryResultListWidget_C->Image_835 // struct UImage [+] 0x598 UW-ArmoryResultListWidget_C->Image_836 // struct UImage [+] 0x5A0 UW-ArmoryResultListWidget_C->Image_837 // struct UImage [+] 0x5A8 UW-ArmoryResultListWidget_C->Image_838 // struct UImage [+] 0x5B0 UW-ArmoryResultListWidget_C->Image_839 // struct UImage [+] 0x5B8 UW-ArmoryResultListWidget_C->Image_840 // struct UImage [+] 0x5C0 UW-ArmoryResultListWidget_C->Image_841 // struct UImage [+] 0x5C8 UW-ArmoryResultListWidget_C->Image_842 // struct UImage [+] 0x5D0 UW-ArmoryResultListWidget_C->Image_843 // struct UImage [+] 0x5D8 UW-ArmoryResultListWidget_C->Image_845 // struct UImage [+] 0x5E0 UW-ArmoryResultListWidget_C->Image_846 // struct UImage [+] 0x5E8 UW-ArmoryResultListWidget_C->Image_847 // struct UImage [+] 0x5F0 UW-ArmoryResultListWidget_C->Image_848 // struct UImage [+] 0x5F8 UW-ArmoryResultListWidget_C->Image_849 // struct UImage [+] 0x600 UW-ArmoryResultListWidget_C->Image_850 // struct UImage [+] 0x608 UW-ArmoryResultListWidget_C->Image_851 // struct UImage [+] 0x610 UW-ArmoryResultListWidget_C->Image_852 // struct UImage [+] 0x618 UW-ArmoryResultListWidget_C->Image_853 // struct UImage [+] 0x620 UW-ArmoryResultListWidget_C->Image_854 // struct UImage [+] 0x628 UW-ArmoryResultListWidget_C->Image_855 // struct UImage [+] 0x630 UW-ArmoryResultListWidget_C->Image_856 // struct UImage [+] 0x638 UW-ArmoryResultListWidget_C->Image_857 // struct UImage [+] 0x640 UW-ArmoryResultListWidget_C->Image_858 // struct UImage [+] 0x648 UW-ArmoryResultListWidget_C->Image_859 // struct UImage [+] 0x650 UW-ArmoryResultListWidget_C->Image_860 // struct UImage [+] 0x658 UW-ArmoryResultListWidget_C->Image_861 // struct UImage [+] 0x660 UW-ArmoryResultListWidget_C->Image_862 // struct UImage [+] 0x668 UW-ArmoryResultListWidget_C->Image_863 // struct UImage [+] 0x670 UW-ArmoryResultListWidget_C->Image_864 // struct UImage [+] 0x678 UW-ArmoryResultListWidget_C->Image_865 // struct UImage [+] 0x680 UW-ArmoryResultListWidget_C->Image_866 // struct UImage [+] 0x688 UW-ArmoryResultListWidget_C->Image_867 // struct UImage [+] 0x690 UW-ArmoryResultListWidget_C->Image_868 // struct UImage [+] 0x698 UW-ArmoryResultListWidget_C->Image_921 // struct UImage [+] 0x6A0 UW-ArmoryResultListWidget_C->Image_1264 // struct UImage [+] 0x6A8 UW-ArmoryResultListWidget_C->Image_1266 // struct UImage [+] 0x6B0 UW-ArmoryResultListWidget_C->Image_1269 // struct UImage [+] 0x6B8 UW-ArmoryResultListWidget_C->Image_1270 // struct UImage [+] 0x6C0 UW-ArmoryResultListWidget_C->Image_1271 // struct UImage [+] 0x6C8 UW-ArmoryResultListWidget_C->Image_1272 // struct UImage [+] 0x6D0 UW-ArmoryResultListWidget_C->Image_1273 // struct UImage [+] 0x6D8 UW-ArmoryResultListWidget_C->Image_1277 // struct UImage [+] 0x6E0 UW-ArmoryResultListWidget_C->Image_1278 // struct UImage [+] 0x6E8 UW-ArmoryResultListWidget_C->Image_1279 // struct UImage [+] 0x6F0 UW-ArmoryResultListWidget_C->Image_1280 // struct UImage [+] 0x6F8 UW-ArmoryResultListWidget_C->Image_1284 // struct UImage [+] 0x700 UW-ArmoryResultListWidget_C->Image_1285 // struct UImage [+] 0x708 UW-ArmoryResultListWidget_C->Image_1318 // struct UImage [+] 0x710 UW-ArmoryResultListWidget_C->Image_1319 // struct UImage [+] 0x718 UW-ArmoryResultListWidget_C->Image_1320 // struct UImage [+] 0x720 UW-ArmoryResultListWidget_C->Image_1321 // struct UImage [+] 0x728 UW-ArmoryResultListWidget_C->Image_1322 // struct UImage [+] 0x730 UW-ArmoryResultListWidget_C->Image_1323 // struct UImage [+] 0x738 UW-ArmoryResultListWidget_C->Image_1324 // struct UImage [+] 0x740 UW-ArmoryResultListWidget_C->Image_1329 // struct UImage [+] 0x748 UW-ArmoryResultListWidget_C->Image_1330 // struct UImage [+] 0x750 UW-ArmoryResultListWidget_C->Image_1335 // struct UImage [+] 0x758 UW-ArmoryResultListWidget_C->Image_1336 // struct UImage [+] 0x760 UW-ArmoryResultListWidget_C->Image_1341 // struct UImage [+] 0x768 UW-ArmoryResultListWidget_C->Image_1342 // struct UImage [+] 0x770 UW-ArmoryResultListWidget_C->Image_1343 // struct UImage [+] 0x778 UW-ArmoryResultListWidget_C->Image_1344 // struct UImage [+] 0x780 UW-ArmoryResultListWidget_C->Image_1345 // struct UImage [+] 0x788 UW-ArmoryResultListWidget_C->Image_1346 // struct UImage [+] 0x790 UW-ArmoryResultListWidget_C->Image_1347 // struct UImage [+] 0x798 UW-ArmoryResultListWidget_C->Image_1348 // struct UImage [+] 0x7A0 UW-ArmoryResultListWidget_C->Image_1349 // struct UImage [+] 0x7A8 UW-ArmoryResultListWidget_C->Image_1350 // struct UImage [+] 0x7B0 UW-ArmoryResultListWidget_C->Image_1351 // struct UImage [+] 0x7B8 UW-ArmoryResultListWidget_C->Image_1352 // struct UImage [+] 0x7C0 UW-ArmoryResultListWidget_C->Image_1353 // struct UImage [+] 0x7C8 UW-ArmoryResultListWidget_C->Image_1354 // struct UImage [+] 0x7D0 UW-ArmoryResultListWidget_C->Image_1355 // struct UImage [+] 0x7D8 UW-ArmoryResultListWidget_C->Image_1356 // struct UImage [+] 0x7E0 UW-ArmoryResultListWidget_C->Image_1358 // struct UImage [+] 0x7E8 UW-ArmoryResultListWidget_C->Image_1359 // struct UImage [+] 0x7F0 UW-ArmoryResultListWidget_C->Image_1361 // struct UImage [+] 0x7F8 UW-ArmoryResultListWidget_C->Image_1362 // struct UImage [+] 0x800 UW-ArmoryResultListWidget_C->Image_1363 // struct UImage [+] 0x808 UW-ArmoryResultListWidget_C->Image_1364 // struct UImage [+] 0x810 UW-ArmoryResultListWidget_C->Image_1366 // struct UImage [+] 0x818 UW-ArmoryResultListWidget_C->Image_1368 // struct UImage [+] 0x820 UW-ArmoryResultListWidget_C->Image_1369 // struct UImage [+] 0x828 UW-ArmoryResultListWidget_C->Image_1370 // struct UImage [+] 0x830 UW-ArmoryResultListWidget_C->Image_1372 // struct UImage [+] 0x838 UW-ArmoryResultListWidget_C->Image_1374 // struct UImage [+] 0x840 UW-ArmoryResultListWidget_C->Image_1375 // struct UImage [+] 0x848 UW-ArmoryResultListWidget_C->Image_1376 // struct UImage [+] 0x850 UW-ArmoryResultListWidget_C->Image_1378 // struct UImage [+] 0x858 UW-ArmoryResultListWidget_C->Image_1380 // struct UImage [+] 0x860 UW-ArmoryResultListWidget_C->Image_1381 // struct UImage [+] 0x868 UW-ArmoryResultListWidget_C->Image_1382 // struct UImage [+] 0x870 UW-ArmoryResultListWidget_C->Image_1384 // struct UImage [+] 0x878 UW-ArmoryResultListWidget_C->Image_1972 // struct UImage [+] 0x880 UW-ArmoryResultListWidget_C->ImageTX_Complete_Fail // struct UImage [+] 0x888 UW-ArmoryResultListWidget_C->ItemList // struct UOverlay [+] 0x890 UW-ArmoryResultListWidget_C->Overlay_FB_ItemList // struct UOverlay [+] 0x898 UW-ArmoryResultListWidget_C->Strengthen_Cost // struct UTextBlock [+] 0x8A0 UW-ArmoryResultListWidget_C->Strengthen_Count // struct UTextBlock [+] 0x8A8 UW-ArmoryResultListWidget_C->Strengthen_CurrentDamageText1 // struct UTextBlock [+] 0x8B0 UW-ArmoryResultListWidget_C->Strengthen_CurrentDamageText2 // struct UTextBlock [+] 0x8B8 UW-ArmoryResultListWidget_C->Strengthen_CurrentMagSizeText1 // struct UTextBlock [+] 0x8C0 UW-ArmoryResultListWidget_C->Strengthen_CurrentMagSizeText2 // struct UTextBlock [+] 0x8C8 UW-ArmoryResultListWidget_C->Strengthen_CurrentSpreadText1 // struct UTextBlock [+] 0x8D0 UW-ArmoryResultListWidget_C->Strengthen_CurrentSpreadText2 // struct UTextBlock [+] 0x8D8 UW-ArmoryResultListWidget_C->Strengthen_Icon // struct UImage [+] 0x8E0 UW-ArmoryResultListWidget_C->Strengthen_IconType1 // struct UImage [+] 0x8E8 UW-ArmoryResultListWidget_C->Strengthen_IconType2 // struct UImage [+] 0x8F0 UW-ArmoryResultListWidget_C->Strengthen_IconType3 // struct UImage [+] 0x8F8 UW-ArmoryResultListWidget_C->Strengthen_Level1 // struct UTextBlock [+] 0x900 UW-ArmoryResultListWidget_C->Strengthen_Level2 // struct UTextBlock [+] 0x908 UW-ArmoryResultListWidget_C->Strengthen_Name // struct UTextBlock [+] 0x910 UW-ArmoryResultListWidget_C->Strengthen_TextType1 // struct UTextBlock [+] 0x918 UW-ArmoryResultListWidget_C->Strengthen_TextType2 // struct UTextBlock [+] 0x920 UW-ArmoryResultListWidget_C->Strengthen_TextType3 // struct UTextBlock [+] 0x928 UW-ArmoryResultListWidget_C->Success_Damage1 // struct UTextBlock [+] 0x930 UW-ArmoryResultListWidget_C->Success_Damage2 // struct UTextBlock [+] 0x938 UW-ArmoryResultListWidget_C->Success_ItemName // struct UTextBlock [+] 0x940 UW-ArmoryResultListWidget_C->Success_ItemName_2 // struct UTextBlock [+] 0x948 UW-ArmoryResultListWidget_C->Success_Level1 // struct UTextBlock [+] 0x950 UW-ArmoryResultListWidget_C->Success_Level2 // struct UTextBlock [+] 0x958 UW-ArmoryResultListWidget_C->Success_MagSize1 // struct UTextBlock [+] 0x960 UW-ArmoryResultListWidget_C->Success_MagSize2 // struct UTextBlock [+] 0x968 UW-ArmoryResultListWidget_C->Success_Spread1 // struct UTextBlock [+] 0x970 UW-ArmoryResultListWidget_C->Success_Spread2 // struct UTextBlock [+] 0x978 UW-ArmoryResultListWidget_C->Success_UpLevel // struct UTextBlock [+] 0x980 UW-ArmoryResultListWidget_C->T_Durability // struct UTextBlock [+] 0x988 UW-ArmoryResultListWidget_C->T_Fatigue // struct UTextBlock [+] 0x990 UW-ArmoryResultListWidget_C->T_PreFatigue // struct UTextBlock [+] 0x998 UW-ArmoryResultListWidget_C->TerrainHeight // struct UProgressBar [+] 0x9A0 UW-ArmoryResultListWidget_C->TextBlock_2089 // struct UTextBlock [+] 0x9A8 UW-ArmoryResultListWidget_C->TextBlock_FB_ItemCount // struct UTextBlock [+] 0x9B0 UW-ArmoryResultListWidget_C->TextBlock_FB_ItemName // struct UTextBlock [+] 0x9B8 UW-ArmoryResultListWidget_C->TextBlock_FB_Title // struct UTextBlock [+] 0x9C0 UW-ArmoryResultListWidget_C->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x9C8 UW-ArmoryResultListWidget_C->ResultInfo // struct FCoh_ResultInfo [+] 0xA00 UW-ArmoryResultListWidget_C->CurrentDurability // float class ExecuteUbergraph_UW-ArmoryResultListWidget: [+] 0x8 ExecuteUbergraph_UW-ArmoryResultListWidget->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-ArmoryResultListWidget->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x98 ExecuteUbergraph_UW-ArmoryResultListWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0xD0 ExecuteUbergraph_UW-ArmoryResultListWidget->K2Node_Event_InDeltaTime // float [+] 0xD8 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetLobbyWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0xE0 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetLobbyWidget_Widget_2 // struct UBP-LobbyWidget_Web_C [+] 0xE8 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetLobbyWidget_Widget_3 // struct UBP-LobbyWidget_Web_C [+] 0xF0 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetLobbyWidget_Widget_4 // struct UBP-LobbyWidget_Web_C [+] 0xF8 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetLobbyWidget_Widget_5 // struct UBP-LobbyWidget_Web_C [+] 0x100 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetLobbyWidget_Widget_6 // struct UBP-LobbyWidget_Web_C [+] 0x108 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetLobbyWidget_Widget_7 // struct UBP-LobbyWidget_Web_C [+] 0x110 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetLobbyWidget_Widget_8 // struct UBP-LobbyWidget_Web_C [+] 0x118 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetLobbyWidget_Widget_9 // struct UBP-LobbyWidget_Web_C [+] 0x120 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetArmoryMesh_ReturnValue // struct ABravoHotelArmoryMeshActor [+] 0x128 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetArmoryMesh_ReturnValue_2 // struct ABravoHotelArmoryMeshActor [+] 0x130 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_IsValid_ReturnValue // char [+] 0x131 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x138 ExecuteUbergraph_UW-ArmoryResultListWidget->K2Node_CustomEvent_Image // struct TSoftObjectPtr [+] 0x160 ExecuteUbergraph_UW-ArmoryResultListWidget->K2Node_CustomEvent_Loaded // struct Object [+] 0x168 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetLobbyWidget_Widget_10 // struct UBP-LobbyWidget_Web_C [+] 0x170 ExecuteUbergraph_UW-ArmoryResultListWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x180 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetArmoryMesh_ReturnValue_3 // struct ABravoHotelArmoryMeshActor [+] 0x188 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetArmoryMesh_ReturnValue_4 // struct ABravoHotelArmoryMeshActor [+] 0x190 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0x191 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_IsValid_ReturnValue_4 // char [+] 0x198 ExecuteUbergraph_UW-ArmoryResultListWidget->CallFunc_GetLobbyWidget_Widget_11 // struct UBP-LobbyWidget_Web_C class BndEvt__Button_K2Node_ComponentBoundEvent_17_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_K2Node_ComponentBoundEvent_16_OnButtonClickedEvent__DelegateSignature: class AsyncLoadTexture: class BndEvt__Button_1_K2Node_ComponentBoundEvent_15_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_0_K2Node_ComponentBoundEvent_14_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_Enhance_K2Node_ComponentBoundEvent_13_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_EnchanceCancle_K2Node_ComponentBoundEvent_12_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_232_K2Node_ComponentBoundEvent_11_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_231_K2Node_ComponentBoundEvent_10_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_229_K2Node_ComponentBoundEvent_9_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_227_K2Node_ComponentBoundEvent_8_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_234_K2Node_ComponentBoundEvent_7_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_227_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_229_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_231_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_232_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_0_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_Enhancement_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class OnLoaded_6066722948EC3F93BD0CAD8D22CB4474: class ShowAwesome: [+] 0x130 ShowAwesome->OriItemWeapon // struct FItemWeapon [+] 0x260 ShowAwesome->NewLevel // int32_t [+] 0x264 ShowAwesome->OriLevel // int32_t [+] 0x268 ShowAwesome->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x26C ShowAwesome->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x270 ShowAwesome->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x274 ShowAwesome->CallFunc_Add_FloatFloat_ReturnValue_3 // float [+] 0x278 ShowAwesome->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x27C ShowAwesome->CallFunc_Add_FloatFloat_ReturnValue_4 // float [+] 0x280 ShowAwesome->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x284 ShowAwesome->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x288 ShowAwesome->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x289 ShowAwesome->CallFunc_EqualEqual_FloatFloat_ReturnValue_2 // char [+] 0x28C ShowAwesome->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x290 ShowAwesome->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x2A8 ShowAwesome->CallFunc_GetLobbyWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x2B0 ShowAwesome->CallFunc_GetLobbyWidget_Widget_2 // struct UBP-LobbyWidget_Web_C [+] 0x2B8 ShowAwesome->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x2C8 ShowAwesome->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0x2D8 ShowAwesome->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x2E0 ShowAwesome->CallFunc_Conv_StringToName_ReturnValue_2 // struct FName [+] 0x2E8 ShowAwesome->CallFunc_GetItemWeaponTable_ReturnValue // struct UDataTable [+] 0x2F0 ShowAwesome->CallFunc_GetItemWeaponTable_ReturnValue_2 // struct UDataTable [+] 0x2F8 ShowAwesome->CallFunc_GetDataTableRowFromName_OutRow // struct FItemWeapon [+] 0x428 ShowAwesome->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x430 ShowAwesome->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FItemWeapon [+] 0x560 ShowAwesome->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x568 ShowAwesome->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x5A8 ShowAwesome->CallFunc_Add_FloatFloat_ReturnValue_5 // float [+] 0x5B0 ShowAwesome->K2Node_MakeArray_Array // struct TArray [+] 0x5C0 ShowAwesome->CallFunc_Add_FloatFloat_ReturnValue_6 // float [+] 0x5C8 ShowAwesome->CallFunc_Format_ReturnValue // struct FText [+] 0x5E0 ShowAwesome->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x5F8 ShowAwesome->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x638 ShowAwesome->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x650 ShowAwesome->K2Node_MakeArray_Array_2 // struct TArray [+] 0x660 ShowAwesome->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x6A0 ShowAwesome->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x6B8 ShowAwesome->K2Node_MakeArray_Array_3 // struct TArray [+] 0x6C8 ShowAwesome->CallFunc_Format_ReturnValue_3 // struct FText [+] 0x6E0 ShowAwesome->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x720 ShowAwesome->K2Node_MakeArray_Array_4 // struct TArray [+] 0x730 ShowAwesome->CallFunc_Format_ReturnValue_4 // struct FText [+] 0x748 ShowAwesome->K2Node_MakeStruct_FormatArgumentData_5 // struct FFormatArgumentData [+] 0x788 ShowAwesome->CallFunc_Add_FloatFloat_ReturnValue_7 // float [+] 0x790 ShowAwesome->K2Node_MakeArray_Array_5 // struct TArray [+] 0x7A0 ShowAwesome->CallFunc_Add_FloatFloat_ReturnValue_8 // float [+] 0x7A8 ShowAwesome->CallFunc_Format_ReturnValue_5 // struct FText [+] 0x7C0 ShowAwesome->CallFunc_Conv_FloatToText_ReturnValue_3 // struct FText [+] 0x7D8 ShowAwesome->K2Node_MakeStruct_FormatArgumentData_6 // struct FFormatArgumentData [+] 0x818 ShowAwesome->CallFunc_Conv_FloatToText_ReturnValue_4 // struct FText [+] 0x830 ShowAwesome->K2Node_MakeArray_Array_6 // struct TArray [+] 0x840 ShowAwesome->K2Node_MakeStruct_FormatArgumentData_7 // struct FFormatArgumentData [+] 0x880 ShowAwesome->CallFunc_Format_ReturnValue_6 // struct FText [+] 0x898 ShowAwesome->K2Node_MakeArray_Array_7 // struct TArray [+] 0x8A8 ShowAwesome->CallFunc_Format_ReturnValue_7 // struct FText [+] 0x8C0 ShowAwesome->K2Node_MakeStruct_FormatArgumentData_8 // struct FFormatArgumentData [+] 0x900 ShowAwesome->K2Node_MakeArray_Array_8 // struct TArray [+] 0x910 ShowAwesome->CallFunc_Format_ReturnValue_8 // struct FText [+] 0x928 ShowAwesome->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class ShowBreak: [+] 0x8 ShowBreak->CallFunc_GetArmoryMesh_ReturnValue // struct ABravoHotelArmoryMeshActor [+] 0x10 ShowBreak->CallFunc_IsValid_ReturnValue // char [+] 0x11 ShowBreak->CallFunc_SetStaticMesh_ReturnValue // char [+] 0x18 ShowBreak->CallFunc_GetArmoryMesh_ReturnValue_2 // struct ABravoHotelArmoryMeshActor [+] 0x20 ShowBreak->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 ShowBreak->CallFunc_GetItemMaterialTable_ReturnValue // struct UDataTable [+] 0x30 ShowBreak->CallFunc_GetLobbyWidget_Widget_2 // struct UBP-LobbyWidget_Web_C [+] 0x38 ShowBreak->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x40 ShowBreak->CallFunc_Array_Get_Item // struct FCoh_Reward [+] 0x48 ShowBreak->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x58 ShowBreak->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x98 ShowBreak->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0xA0 ShowBreak->K2Node_MakeArray_Array // struct TArray [+] 0xB0 ShowBreak->CallFunc_GetDataTableRowFromName_OutRow // struct FCurrencyData [+] 0x120 ShowBreak->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x128 ShowBreak->CallFunc_Format_ReturnValue // struct FText [+] 0x140 ShowBreak->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FItemMaterialData [+] 0x210 ShowBreak->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x218 ShowBreak->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x258 ShowBreak->K2Node_MakeArray_Array_2 // struct TArray [+] 0x268 ShowBreak->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x280 ShowBreak->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x2C0 ShowBreak->K2Node_MakeArray_Array_3 // struct TArray [+] 0x2D0 ShowBreak->CallFunc_Format_ReturnValue_3 // struct FText class ShowFailed: class ShowFailed_Down: [+] 0x130 ShowFailed_Down->OriItemWeapon // struct FItemWeapon [+] 0x260 ShowFailed_Down->DownLevel // int32_t [+] 0x264 ShowFailed_Down->OriLevel // int32_t [+] 0x268 ShowFailed_Down->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x26C ShowFailed_Down->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x270 ShowFailed_Down->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x274 ShowFailed_Down->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x278 ShowFailed_Down->CallFunc_Add_FloatFloat_ReturnValue_3 // float [+] 0x27C ShowFailed_Down->CallFunc_Add_FloatFloat_ReturnValue_4 // float [+] 0x280 ShowFailed_Down->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x284 ShowFailed_Down->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x288 ShowFailed_Down->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x289 ShowFailed_Down->CallFunc_EqualEqual_FloatFloat_ReturnValue_2 // char [+] 0x28C ShowFailed_Down->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x290 ShowFailed_Down->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x2A8 ShowFailed_Down->CallFunc_GetItemWeaponTable_ReturnValue // struct UDataTable [+] 0x2B0 ShowFailed_Down->CallFunc_GetLobbyWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x2B8 ShowFailed_Down->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x2C8 ShowFailed_Down->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x2D0 ShowFailed_Down->CallFunc_GetItemWeaponTable_ReturnValue_2 // struct UDataTable [+] 0x2D8 ShowFailed_Down->CallFunc_GetDataTableRowFromName_OutRow // struct FItemWeapon [+] 0x408 ShowFailed_Down->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x410 ShowFailed_Down->CallFunc_GetLobbyWidget_Widget_2 // struct UBP-LobbyWidget_Web_C [+] 0x418 ShowFailed_Down->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x458 ShowFailed_Down->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0x468 ShowFailed_Down->K2Node_MakeArray_Array // struct TArray [+] 0x478 ShowFailed_Down->CallFunc_Conv_StringToName_ReturnValue_2 // struct FName [+] 0x480 ShowFailed_Down->CallFunc_Format_ReturnValue // struct FText [+] 0x498 ShowFailed_Down->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FItemWeapon [+] 0x5C8 ShowFailed_Down->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x5CC ShowFailed_Down->CallFunc_Add_FloatFloat_ReturnValue_5 // float [+] 0x5D0 ShowFailed_Down->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x610 ShowFailed_Down->CallFunc_Add_FloatFloat_ReturnValue_6 // float [+] 0x618 ShowFailed_Down->K2Node_MakeArray_Array_2 // struct TArray [+] 0x628 ShowFailed_Down->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x640 ShowFailed_Down->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x658 ShowFailed_Down->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x698 ShowFailed_Down->K2Node_MakeArray_Array_3 // struct TArray [+] 0x6A8 ShowFailed_Down->CallFunc_Add_FloatFloat_ReturnValue_7 // float [+] 0x6B0 ShowFailed_Down->CallFunc_Format_ReturnValue_3 // struct FText [+] 0x6C8 ShowFailed_Down->CallFunc_Add_FloatFloat_ReturnValue_8 // float [+] 0x6D0 ShowFailed_Down->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x6E8 ShowFailed_Down->CallFunc_Conv_FloatToText_ReturnValue_3 // struct FText [+] 0x700 ShowFailed_Down->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x740 ShowFailed_Down->K2Node_MakeStruct_FormatArgumentData_5 // struct FFormatArgumentData [+] 0x780 ShowFailed_Down->K2Node_MakeArray_Array_4 // struct TArray [+] 0x790 ShowFailed_Down->K2Node_MakeArray_Array_5 // struct TArray [+] 0x7A0 ShowFailed_Down->CallFunc_Format_ReturnValue_4 // struct FText [+] 0x7B8 ShowFailed_Down->CallFunc_Format_ReturnValue_5 // struct FText [+] 0x7D0 ShowFailed_Down->K2Node_MakeStruct_FormatArgumentData_6 // struct FFormatArgumentData [+] 0x810 ShowFailed_Down->K2Node_MakeArray_Array_6 // struct TArray [+] 0x820 ShowFailed_Down->CallFunc_Conv_FloatToText_ReturnValue_4 // struct FText [+] 0x838 ShowFailed_Down->CallFunc_Format_ReturnValue_6 // struct FText [+] 0x850 ShowFailed_Down->K2Node_MakeStruct_FormatArgumentData_7 // struct FFormatArgumentData [+] 0x890 ShowFailed_Down->K2Node_MakeArray_Array_7 // struct TArray [+] 0x8A0 ShowFailed_Down->K2Node_MakeStruct_FormatArgumentData_8 // struct FFormatArgumentData [+] 0x8E0 ShowFailed_Down->CallFunc_Format_ReturnValue_7 // struct FText [+] 0x8F8 ShowFailed_Down->K2Node_MakeArray_Array_8 // struct TArray [+] 0x908 ShowFailed_Down->CallFunc_Format_ReturnValue_8 // struct FText [+] 0x920 ShowFailed_Down->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class ShowFailed_Break: [+] 0x130 ShowFailed_Break->OriItemWeapon // struct FItemWeapon [+] 0x260 ShowFailed_Break->CallFunc_GetLobbyWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x268 ShowFailed_Break->CallFunc_GetArmoryMesh_ReturnValue // struct ABravoHotelArmoryMeshActor [+] 0x270 ShowFailed_Break->CallFunc_IsValid_ReturnValue // char [+] 0x271 ShowFailed_Break->CallFunc_SetStaticMesh_ReturnValue // char [+] 0x278 ShowFailed_Break->CallFunc_GetArmoryMesh_ReturnValue_2 // struct ABravoHotelArmoryMeshActor [+] 0x280 ShowFailed_Break->CallFunc_IsValid_ReturnValue_2 // char [+] 0x288 ShowFailed_Break->CallFunc_GetItemMaterialTable_ReturnValue // struct UDataTable [+] 0x290 ShowFailed_Break->CallFunc_GetLobbyWidget_Widget_2 // struct UBP-LobbyWidget_Web_C [+] 0x298 ShowFailed_Break->CallFunc_Array_Get_Item // struct FCoh_Reward [+] 0x2A0 ShowFailed_Break->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x2A8 ShowFailed_Break->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x2B8 ShowFailed_Break->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x2F8 ShowFailed_Break->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x300 ShowFailed_Break->K2Node_MakeArray_Array // struct TArray [+] 0x310 ShowFailed_Break->CallFunc_GetDataTableRowFromName_OutRow // struct FItemMaterialData [+] 0x3E0 ShowFailed_Break->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x3E8 ShowFailed_Break->CallFunc_Format_ReturnValue // struct FText [+] 0x400 ShowFailed_Break->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x440 ShowFailed_Break->K2Node_MakeArray_Array_2 // struct TArray [+] 0x450 ShowFailed_Break->CallFunc_Format_ReturnValue_2 // struct FText class ShowEnhance: [+] 0x130 ShowEnhance->OriItemWeapon // struct FItemWeapon [+] 0x260 ShowEnhance->CallFunc_GetItemMaterialTable_ReturnValue // struct UDataTable [+] 0x268 ShowEnhance->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x26C ShowEnhance->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x270 ShowEnhance->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x274 ShowEnhance->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x278 ShowEnhance->CallFunc_Add_FloatFloat_ReturnValue_3 // float [+] 0x27C ShowEnhance->CallFunc_Add_FloatFloat_ReturnValue_4 // float [+] 0x280 ShowEnhance->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x284 ShowEnhance->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x288 ShowEnhance->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x289 ShowEnhance->CallFunc_EqualEqual_FloatFloat_ReturnValue_2 // char [+] 0x290 ShowEnhance->CallFunc_GetItemWeaponTable_ReturnValue // struct UDataTable [+] 0x298 ShowEnhance->CallFunc_GetItemWeaponTable_ReturnValue_2 // struct UDataTable [+] 0x2A0 ShowEnhance->CallFunc_GetLobbyWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x2A8 ShowEnhance->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x2E8 ShowEnhance->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x2F0 ShowEnhance->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x2F8 ShowEnhance->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x308 ShowEnhance->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0x318 ShowEnhance->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x320 ShowEnhance->CallFunc_Conv_StringToName_ReturnValue_2 // struct FName [+] 0x328 ShowEnhance->CallFunc_GetDataTableRowFromName_OutRow // struct FItemWeapon [+] 0x458 ShowEnhance->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x460 ShowEnhance->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FItemWeapon [+] 0x590 ShowEnhance->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x598 ShowEnhance->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x5D8 ShowEnhance->CallFunc_Add_FloatFloat_ReturnValue_5 // float [+] 0x5E0 ShowEnhance->K2Node_MakeArray_Array // struct TArray [+] 0x5F0 ShowEnhance->CallFunc_Add_FloatFloat_ReturnValue_6 // float [+] 0x5F8 ShowEnhance->CallFunc_Format_ReturnValue // struct FText [+] 0x610 ShowEnhance->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x628 ShowEnhance->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x668 ShowEnhance->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x680 ShowEnhance->K2Node_MakeArray_Array_2 // struct TArray [+] 0x690 ShowEnhance->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x6D0 ShowEnhance->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x6E8 ShowEnhance->K2Node_MakeArray_Array_3 // struct TArray [+] 0x6F8 ShowEnhance->CallFunc_Format_ReturnValue_3 // struct FText [+] 0x710 ShowEnhance->CallFunc_Conv_IntToString_ReturnValue_3 // struct FString [+] 0x720 ShowEnhance->CallFunc_GetGroupItem_GroupItem // struct FGroupItem [+] 0x758 ShowEnhance->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x770 ShowEnhance->CallFunc_Array_Get_Item // struct FGroupItemElement [+] 0x780 ShowEnhance->K2Node_MakeStruct_FormatArgumentData_5 // struct FFormatArgumentData [+] 0x7C0 ShowEnhance->K2Node_MakeArray_Array_4 // struct TArray [+] 0x7D0 ShowEnhance->K2Node_MakeStruct_FormatArgumentData_6 // struct FFormatArgumentData [+] 0x810 ShowEnhance->CallFunc_Format_ReturnValue_4 // struct FText [+] 0x828 ShowEnhance->K2Node_MakeArray_Array_5 // struct TArray [+] 0x838 ShowEnhance->CallFunc_Format_ReturnValue_5 // struct FText [+] 0x850 ShowEnhance->CallFunc_Conv_IntToString_ReturnValue_4 // struct FString [+] 0x860 ShowEnhance->CallFunc_Conv_StringToName_ReturnValue_3 // struct FName [+] 0x868 ShowEnhance->CallFunc_GetDataTableRowFromName_OutRow_3 // struct FItemMaterialData [+] 0x938 ShowEnhance->CallFunc_GetDataTableRowFromName_ReturnValue_3 // char [+] 0x940 ShowEnhance->K2Node_MakeStruct_FormatArgumentData_7 // struct FFormatArgumentData [+] 0x980 ShowEnhance->K2Node_MakeArray_Array_6 // struct TArray [+] 0x990 ShowEnhance->CallFunc_Format_ReturnValue_6 // struct FText [+] 0x9A8 ShowEnhance->CallFunc_Add_FloatFloat_ReturnValue_7 // float [+] 0x9B0 ShowEnhance->CallFunc_Conv_FloatToText_ReturnValue_3 // struct FText [+] 0x9C8 ShowEnhance->CallFunc_Add_FloatFloat_ReturnValue_8 // float [+] 0x9D0 ShowEnhance->K2Node_MakeStruct_FormatArgumentData_8 // struct FFormatArgumentData [+] 0xA10 ShowEnhance->CallFunc_Conv_FloatToText_ReturnValue_4 // struct FText [+] 0xA28 ShowEnhance->K2Node_MakeArray_Array_7 // struct TArray [+] 0xA38 ShowEnhance->K2Node_MakeStruct_FormatArgumentData_9 // struct FFormatArgumentData [+] 0xA78 ShowEnhance->CallFunc_Format_ReturnValue_7 // struct FText [+] 0xA90 ShowEnhance->K2Node_MakeArray_Array_8 // struct TArray [+] 0xAA0 ShowEnhance->CallFunc_Format_ReturnValue_8 // struct FText [+] 0xAB8 ShowEnhance->K2Node_MakeStruct_FormatArgumentData_10 // struct FFormatArgumentData [+] 0xAF8 ShowEnhance->K2Node_MakeArray_Array_9 // struct TArray [+] 0xB08 ShowEnhance->CallFunc_Format_ReturnValue_9 // struct FText class ShowSuccess: [+] 0x130 ShowSuccess->OriItemWeapon // struct FItemWeapon [+] 0x260 ShowSuccess->NewLevel // int32_t [+] 0x264 ShowSuccess->OriLevel // int32_t [+] 0x268 ShowSuccess->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x26C ShowSuccess->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x270 ShowSuccess->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x274 ShowSuccess->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x278 ShowSuccess->CallFunc_Add_FloatFloat_ReturnValue_3 // float [+] 0x27C ShowSuccess->CallFunc_Add_FloatFloat_ReturnValue_4 // float [+] 0x280 ShowSuccess->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x284 ShowSuccess->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x288 ShowSuccess->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x289 ShowSuccess->CallFunc_EqualEqual_FloatFloat_ReturnValue_2 // char [+] 0x28C ShowSuccess->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x290 ShowSuccess->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x2A8 ShowSuccess->CallFunc_GetLobbyWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x2B0 ShowSuccess->CallFunc_GetLobbyWidget_Widget_2 // struct UBP-LobbyWidget_Web_C [+] 0x2B8 ShowSuccess->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x2C8 ShowSuccess->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0x2D8 ShowSuccess->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x2E0 ShowSuccess->CallFunc_Conv_StringToName_ReturnValue_2 // struct FName [+] 0x2E8 ShowSuccess->CallFunc_GetItemWeaponTable_ReturnValue // struct UDataTable [+] 0x2F0 ShowSuccess->CallFunc_GetItemWeaponTable_ReturnValue_2 // struct UDataTable [+] 0x2F8 ShowSuccess->CallFunc_GetDataTableRowFromName_OutRow // struct FItemWeapon [+] 0x428 ShowSuccess->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x430 ShowSuccess->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FItemWeapon [+] 0x560 ShowSuccess->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x568 ShowSuccess->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x5A8 ShowSuccess->CallFunc_Add_FloatFloat_ReturnValue_5 // float [+] 0x5B0 ShowSuccess->K2Node_MakeArray_Array // struct TArray [+] 0x5C0 ShowSuccess->CallFunc_Add_FloatFloat_ReturnValue_6 // float [+] 0x5C8 ShowSuccess->CallFunc_Format_ReturnValue // struct FText [+] 0x5E0 ShowSuccess->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x5F8 ShowSuccess->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x638 ShowSuccess->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x650 ShowSuccess->K2Node_MakeArray_Array_2 // struct TArray [+] 0x660 ShowSuccess->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x6A0 ShowSuccess->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x6B8 ShowSuccess->K2Node_MakeArray_Array_3 // struct TArray [+] 0x6C8 ShowSuccess->CallFunc_Format_ReturnValue_3 // struct FText [+] 0x6E0 ShowSuccess->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x720 ShowSuccess->K2Node_MakeArray_Array_4 // struct TArray [+] 0x730 ShowSuccess->CallFunc_Format_ReturnValue_4 // struct FText [+] 0x748 ShowSuccess->K2Node_MakeStruct_FormatArgumentData_5 // struct FFormatArgumentData [+] 0x788 ShowSuccess->CallFunc_Add_FloatFloat_ReturnValue_7 // float [+] 0x790 ShowSuccess->K2Node_MakeArray_Array_5 // struct TArray [+] 0x7A0 ShowSuccess->CallFunc_Add_FloatFloat_ReturnValue_8 // float [+] 0x7A8 ShowSuccess->CallFunc_Format_ReturnValue_5 // struct FText [+] 0x7C0 ShowSuccess->CallFunc_Conv_FloatToText_ReturnValue_3 // struct FText [+] 0x7D8 ShowSuccess->K2Node_MakeStruct_FormatArgumentData_6 // struct FFormatArgumentData [+] 0x818 ShowSuccess->CallFunc_Conv_FloatToText_ReturnValue_4 // struct FText [+] 0x830 ShowSuccess->K2Node_MakeArray_Array_6 // struct TArray [+] 0x840 ShowSuccess->K2Node_MakeStruct_FormatArgumentData_7 // struct FFormatArgumentData [+] 0x880 ShowSuccess->CallFunc_Format_ReturnValue_6 // struct FText [+] 0x898 ShowSuccess->K2Node_MakeArray_Array_7 // struct TArray [+] 0x8A8 ShowSuccess->CallFunc_Format_ReturnValue_7 // struct FText [+] 0x8C0 ShowSuccess->K2Node_MakeStruct_FormatArgumentData_8 // struct FFormatArgumentData [+] 0x900 ShowSuccess->K2Node_MakeArray_Array_8 // struct TArray [+] 0x910 ShowSuccess->CallFunc_Format_ReturnValue_8 // struct FText [+] 0x928 ShowSuccess->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class GetLobbyWidget: [+] 0x8 GetLobbyWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 GetLobbyWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 GetLobbyWidget->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x20 GetLobbyWidget->K2Node_DynamicCast_bSuccess // char [+] 0x28 GetLobbyWidget->K2Node_DynamicCast_AsBP_Lobby_Widget_Web // struct UBP-LobbyWidget_Web_C [+] 0x30 GetLobbyWidget->K2Node_DynamicCast_bSuccess_2 // char class ShowResult: [+] 0x8 ShowResult->K2Node_SwitchString_CmpSuccess // char class GetGroupItem: [+] 0x10 GetGroupItem->GroupItem // struct FGroupItem [+] 0x48 GetGroupItem->CallFunc_GetGroupItemTable_ReturnValue // struct UDataTable [+] 0x50 GetGroupItem->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x58 GetGroupItem->CallFunc_GetDataTableRowFromName_OutRow // struct FGroupItem [+] 0x90 GetGroupItem->CallFunc_GetDataTableRowFromName_ReturnValue // char class PlayAwesomeDamageSound: [+] 0x10 PlayAwesomeDamageSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x14 PlayAwesomeDamageSound->CallFunc_IsVisible_ReturnValue // char class PlayAwesomeSound: [+] 0x10 PlayAwesomeSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlayAwesomeSpreadSound: [+] 0x10 PlayAwesomeSpreadSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x14 PlayAwesomeSpreadSound->CallFunc_IsVisible_ReturnValue // char class PlayAwesomeMagSizeSound: [+] 0x10 PlayAwesomeMagSizeSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x14 PlayAwesomeMagSizeSound->CallFunc_IsVisible_ReturnValue // char class PlayFailedSound: [+] 0x10 PlayFailedSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlayBreakRecipeSound: [+] 0x10 PlayBreakRecipeSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlayButtonHoverSound: [+] 0x10 PlayButtonHoverSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlayEnhanceDamageResultSound: [+] 0x10 PlayEnhanceDamageResultSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x14 PlayEnhanceDamageResultSound->CallFunc_IsVisible_ReturnValue // char class PlayEnhanceSound: [+] 0x10 PlayEnhanceSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlayEnhanceMagSizeResultSound: [+] 0x10 PlayEnhanceMagSizeResultSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x14 PlayEnhanceMagSizeResultSound->CallFunc_IsVisible_ReturnValue // char class PlayEnhanceSpreadResultSound: [+] 0x10 PlayEnhanceSpreadResultSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x14 PlayEnhanceSpreadResultSound->CallFunc_IsVisible_ReturnValue // char class PlaySuccessSound: [+] 0x10 PlaySuccessSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlaySuccessDamageSound: [+] 0x10 PlaySuccessDamageSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x14 PlaySuccessDamageSound->CallFunc_IsVisible_ReturnValue // char class PlaySuccessSpreadSound: [+] 0x10 PlaySuccessSpreadSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x14 PlaySuccessSpreadSound->CallFunc_IsVisible_ReturnValue // char class PlaySuccessMagSizeSound: [+] 0x10 PlaySuccessMagSizeSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x14 PlaySuccessMagSizeSound->CallFunc_IsVisible_ReturnValue // char class PlayEnhanceClickSound: [+] 0x10 PlayEnhanceClickSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlayButtonClickSound: [+] 0x10 PlayButtonClickSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class RepairSuccess: [+] 0x8 RepairSuccess->___struct_Variable // struct TArray [+] 0x18 RepairSuccess->CallFunc_GetItemWeaponTable_ReturnValue // struct UDataTable [+] 0x20 RepairSuccess->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x28 RepairSuccess->CallFunc_GetLobbyWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x30 RepairSuccess->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x40 RepairSuccess->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x58 RepairSuccess->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x60 RepairSuccess->CallFunc_GetDataTableRowFromName_OutRow // struct FItemWeapon [+] 0x190 RepairSuccess->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x194 RepairSuccess->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x198 RepairSuccess->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x1A0 RepairSuccess->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText class SetDurability: [+] 0x4 SetDurability->CallFunc_FClamp_ReturnValue // float [+] 0x8 SetDurability->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0xC SetDurability->CallFunc_Round_ReturnValue // int32_t [+] 0x10 SetDurability->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x50 SetDurability->K2Node_MakeArray_Array // struct TArray [+] 0x60 SetDurability->CallFunc_Format_ReturnValue // struct FText class UpdateDurability: [+] 0x4 UpdateDurability->LocalUpdateSpeed // float [+] 0x8 UpdateDurability->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0xC UpdateDurability->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x10 UpdateDurability->CallFunc_Less_FloatFloat_ReturnValue // char class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_1: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_2: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_3: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_4: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_5: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_6: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_7: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_8: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_9: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_10: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_11: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_12: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_13: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_14: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_15: class SequenceEvent__ENTRYPOINTUW-ArmoryResultListWidget_16: class SolverBreakingFilterSettings: [+] 0x4 SolverBreakingFilterSettings->MinMass // float [+] 0x8 SolverBreakingFilterSettings->MinSpeed // float [+] 0xC SolverBreakingFilterSettings->MinVolume // float class SolverCollisionFilterSettings: [+] 0x4 SolverCollisionFilterSettings->MinMass // float [+] 0x8 SolverCollisionFilterSettings->MinSpeed // float [+] 0xC SolverCollisionFilterSettings->MinImpulse // float class SolverTrailingFilterSettings: [+] 0x4 SolverTrailingFilterSettings->MinMass // float [+] 0x8 SolverTrailingFilterSettings->MinSpeed // float [+] 0xC SolverTrailingFilterSettings->MinVolume // float class ABP-M870_C: [+] 0x330 ABP-M870_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-M870_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-M870_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-M870_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-M870_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-M870_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4D8 ABP-M870_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4F0 ABP-M870_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x590 ABP-M870_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x5D8 ABP-M870_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose class ExecuteUbergraph_ABP-M870: class AnimGraph: class StructSerializerTestStruct: [+] 0x30 StructSerializerTestStruct->Booleans // struct FStructSerializerBooleanTestStruct [+] 0x38 StructSerializerTestStruct->Objects // struct FStructSerializerObjectTestStruct [+] 0xE0 StructSerializerTestStruct->Builtins // struct FStructSerializerBuiltinTestStruct [+] 0x170 StructSerializerTestStruct->Arrays // struct FStructSerializerArrayTestStruct [+] 0x1D0 StructSerializerTestStruct->Maps // struct FStructSerializerMapTestStruct [+] 0x310 StructSerializerTestStruct->Sets // struct FStructSerializerSetTestStruct class StructSerializerSetTestStruct: [+] 0x50 StructSerializerSetTestStruct->IntSet // struct TSet [+] 0xA0 StructSerializerSetTestStruct->NameSet // struct TSet [+] 0xF0 StructSerializerSetTestStruct->StructSet // struct TSet class StructSerializerBuiltinTestStruct: [+] 0x10 StructSerializerBuiltinTestStruct->Name // struct FName [+] 0x18 StructSerializerBuiltinTestStruct->String // struct FString [+] 0x28 StructSerializerBuiltinTestStruct->Text // struct FText [+] 0x40 StructSerializerBuiltinTestStruct->Vector // struct FVector [+] 0x50 StructSerializerBuiltinTestStruct->Vector4 // struct FVector4 [+] 0x60 StructSerializerBuiltinTestStruct->Rotator // struct FRotator [+] 0x70 StructSerializerBuiltinTestStruct->Quat // struct FQuat [+] 0x80 StructSerializerBuiltinTestStruct->Color // struct FColor class StructSerializerMapTestStruct: [+] 0x50 StructSerializerMapTestStruct->StrToStr // struct TMap [+] 0xA0 StructSerializerMapTestStruct->StrToVec // struct TMap [+] 0xF0 StructSerializerMapTestStruct->StrToStruct // struct TMap class StructSerializerArrayTestStruct: [+] 0x10 StructSerializerArrayTestStruct->ByteArray // struct TArray [+] 0x20 StructSerializerArrayTestStruct->StaticSingleElement // int32_t [+] 0x24 StructSerializerArrayTestStruct->StaticInt32Array // int32_t [+] 0x30 StructSerializerArrayTestStruct->StaticFloatArray // float [+] 0x40 StructSerializerArrayTestStruct->VectorArray // struct TArray [+] 0x50 StructSerializerArrayTestStruct->StructArray // struct TArray class StructSerializerObjectTestStruct: [+] 0x8 StructSerializerObjectTestStruct->SubClass // struct UClass* [+] 0x10 StructSerializerObjectTestStruct->SoftClass // struct TSoftClassPtr [+] 0x38 StructSerializerObjectTestStruct->Object // struct Object [+] 0x40 StructSerializerObjectTestStruct->WeakObject // struct TWeakObjectPtr [+] 0x48 StructSerializerObjectTestStruct->SoftObject // struct TSoftObjectPtr [+] 0x70 StructSerializerObjectTestStruct->ClassPath // struct FSoftClassPath [+] 0x88 StructSerializerObjectTestStruct->ObjectPath // struct FSoftObjectPath class StructSerializerBooleanTestStruct: [+] 0x1 StructSerializerBooleanTestStruct->BoolTrue // char [+] 0x2 StructSerializerBooleanTestStruct->Bitfield0 // char [+] 0x2 StructSerializerBooleanTestStruct->Bitfield1 // char [+] 0x2 StructSerializerBooleanTestStruct->Bitfield2Set // char [+] 0x2 StructSerializerBooleanTestStruct->Bitfield3 // char [+] 0x2 StructSerializerBooleanTestStruct->Bitfield4Set // char [+] 0x2 StructSerializerBooleanTestStruct->Bitfield5Set // char [+] 0x2 StructSerializerBooleanTestStruct->Bitfield6 // char [+] 0x2 StructSerializerBooleanTestStruct->Bitfield7Set // char class StructSerializerNumericTestStruct: [+] 0x2 StructSerializerNumericTestStruct->Int16 // int16_t [+] 0x4 StructSerializerNumericTestStruct->Int32 // int32_t [+] 0x8 StructSerializerNumericTestStruct->Int64 // int64_t [+] 0x10 StructSerializerNumericTestStruct->UInt8 // char [+] 0x12 StructSerializerNumericTestStruct->UInt16 // uint16_t [+] 0x14 StructSerializerNumericTestStruct->UInt32 // uint32_t [+] 0x18 StructSerializerNumericTestStruct->UInt64 // uint64_t [+] 0x20 StructSerializerNumericTestStruct->Float // float [+] 0x28 StructSerializerNumericTestStruct->Double // double class StructSerializerByteArray: [+] 0x8 StructSerializerByteArray->ByteArray // struct TArray [+] 0x18 StructSerializerByteArray->Dummy2 // int32_t [+] 0x20 StructSerializerByteArray->Int8Array // struct TArray [+] 0x30 StructSerializerByteArray->Dummy3 // int32_t class BP-Weapon_MK14_LV2_C: class BP-GameSpectatorHUD_C: class SessionServiceLogUnsubscribe: class SessionServiceLogSubscribe: class SessionServiceLog: [+] 0x8 SessionServiceLog->Data // struct FString [+] 0x18 SessionServiceLog->InstanceId // struct FGuid [+] 0x28 SessionServiceLog->TimeSeconds // double [+] 0x30 SessionServiceLog->Verbosity // char class SessionServicePong: [+] 0x8 SessionServicePong->BuildDate // struct FString [+] 0x18 SessionServicePong->DeviceName // struct FString [+] 0x28 SessionServicePong->InstanceId // struct FGuid [+] 0x38 SessionServicePong->InstanceName // struct FString [+] 0x48 SessionServicePong->PlatformName // struct FString [+] 0x58 SessionServicePong->SessionID // struct FGuid [+] 0x68 SessionServicePong->SessionName // struct FString [+] 0x78 SessionServicePong->SessionOwner // struct FString [+] 0x88 SessionServicePong->Standalone // char class SessionServicePing: class UW-MatchEnd_ButtonBase_C: [+] 0x248 UW-MatchEnd_ButtonBase_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-MatchEnd_ButtonBase_C->Button // struct UButton [+] 0x258 UW-MatchEnd_ButtonBase_C->Button_Text // struct UTextBlock [+] 0x260 UW-MatchEnd_ButtonBase_C->Overlay_Button // struct UOverlay [+] 0x268 UW-MatchEnd_ButtonBase_C->ButtonText // struct FText [+] 0x280 UW-MatchEnd_ButtonBase_C->OnClicked // struct FMulticastInlineDelegate [+] 0x290 UW-MatchEnd_ButtonBase_C->OnPressed // struct FMulticastInlineDelegate [+] 0x2A0 UW-MatchEnd_ButtonBase_C->OnReleased // struct FMulticastInlineDelegate [+] 0x2B0 UW-MatchEnd_ButtonBase_C->OnHovered // struct FMulticastInlineDelegate class OnClicked__DelegateSignature: class OnPressed__DelegateSignature: class OnReleased__DelegateSignature: class OnHovered__DelegateSignature: class ExecuteUbergraph_UW-MatchEnd_ButtonBase: [+] 0x4 ExecuteUbergraph_UW-MatchEnd_ButtonBase->K2Node_Event_IsDesignTime // char class OnInitialized: class BndEvt__Button_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_K2Node_ComponentBoundEvent_2_OnButtonReleasedEvent__DelegateSignature: class BndEvt__Button_K2Node_ComponentBoundEvent_1_OnButtonPressedEvent__DelegateSignature: class PreConstruct: class BndEvt__Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class DmgTypeBP_Environmental_C: class BPI-InventorySlotWidget_C: class IsEquipped: class BP-TutorialEndCam_C: [+] 0x328 BP-TutorialEndCam_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 BP-TutorialEndCam_C->WorldViewCamera // struct UCameraComponent [+] 0x338 BP-TutorialEndCam_C->FarCamera // struct UCameraComponent [+] 0x340 BP-TutorialEndCam_C->NearCamera // struct UCameraComponent [+] 0x348 BP-TutorialEndCam_C->DefaultSceneRoot // struct USceneComponent [+] 0x350 BP-TutorialEndCam_C->CharacterRef // struct ABravoHotelCharacter [+] 0x360 BP-TutorialEndCam_C->TargetNearCameraTransform // struct FTransform [+] 0x390 BP-TutorialEndCam_C->DeltaTime // float [+] 0x3A0 BP-TutorialEndCam_C->TargetFarCameraTransform // struct FTransform [+] 0x3D0 BP-TutorialEndCam_C->PlayerControllerRef // struct ABravoHotelPlayerController [+] 0x3D8 BP-TutorialEndCam_C->bIsBackgroundScene // char [+] 0x3E0 BP-TutorialEndCam_C->WinTeamCharacters // struct TArray [+] 0x3F0 BP-TutorialEndCam_C->DuoLocation_Near // struct TArray [+] 0x400 BP-TutorialEndCam_C->CharacterOriginLocation // struct FVector [+] 0x410 BP-TutorialEndCam_C->DuoRotation_Near // struct TArray [+] 0x420 BP-TutorialEndCam_C->DuoLocation_Far // struct TArray [+] 0x430 BP-TutorialEndCam_C->DuoRotation_Far // struct TArray [+] 0x440 BP-TutorialEndCam_C->TrioLocation_Near // struct TArray [+] 0x450 BP-TutorialEndCam_C->TrioRotation_Near // struct TArray [+] 0x460 BP-TutorialEndCam_C->TrioLocation_Far // struct TArray [+] 0x470 BP-TutorialEndCam_C->TrioRotation_Far // struct TArray [+] 0x480 BP-TutorialEndCam_C->SquadLocation_Near // struct TArray [+] 0x490 BP-TutorialEndCam_C->SquadRotation_Near // struct TArray [+] 0x4A0 BP-TutorialEndCam_C->SquadLocation_Far // struct TArray [+] 0x4B0 BP-TutorialEndCam_C->SquadRotation_Far // struct TArray [+] 0x4C0 BP-TutorialEndCam_C->CharacterOriginRotation // struct FRotator class ExecuteUbergraph_BP-TutorialEndCam: [+] 0x4 ExecuteUbergraph_BP-TutorialEndCam->___bool_Variable // char [+] 0x8 ExecuteUbergraph_BP-TutorialEndCam->___float_Variable // float [+] 0xC ExecuteUbergraph_BP-TutorialEndCam->K2Node_Event_DeltaSeconds // float [+] 0x10 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_InitReferences_bSuccess // char [+] 0x20 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_GetRelativeTransform_ReturnValue // struct FTransform [+] 0x50 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_TInterpTo_ReturnValue // struct FTransform [+] 0x80 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_K2_SetRelativeTransform_SweepHitResult // struct FHitResult [+] 0x110 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_GetRelativeTransform_ReturnValue_2 // struct FTransform [+] 0x140 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_TInterpTo_ReturnValue_2 // struct FTransform [+] 0x170 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_IsActive_ReturnValue // char [+] 0x174 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_K2_SetRelativeTransform_SweepHitResult_2 // struct FHitResult [+] 0x1FC ExecuteUbergraph_BP-TutorialEndCam->___int_Variable // int32_t [+] 0x200 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x210 ExecuteUbergraph_BP-TutorialEndCam->K2Node_MakeArray_Array // struct TArray [+] 0x220 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x224 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x228 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_BreakTransform_Location // struct FVector [+] 0x234 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_BreakTransform_Rotation // struct FRotator [+] 0x240 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_BreakTransform_Scale // struct FVector [+] 0x24C ExecuteUbergraph_BP-TutorialEndCam->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x260 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_GetTransform_ReturnValue // struct FTransform [+] 0x290 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_ComposeRotators_ReturnValue // struct FRotator [+] 0x29C ExecuteUbergraph_BP-TutorialEndCam->CallFunc_TransformLocation_ReturnValue // struct FVector [+] 0x2A8 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_LineTraceSingle_OutHit // struct FHitResult [+] 0x330 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_LineTraceSingle_ReturnValue // char [+] 0x331 ExecuteUbergraph_BP-TutorialEndCam->___bool_Variable_2 // char [+] 0x334 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x340 ExecuteUbergraph_BP-TutorialEndCam->K2Node_MakeArray_Array_2 // struct TArray [+] 0x350 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_Not_PreBool_ReturnValue // char [+] 0x354 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_K2_GetActorRotation_ReturnValue_2 // struct FRotator [+] 0x360 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_GetTransform_ReturnValue_2 // struct FTransform [+] 0x390 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_ComposeRotators_ReturnValue_2 // struct FRotator [+] 0x39C ExecuteUbergraph_BP-TutorialEndCam->CallFunc_BreakTransform_Location_2 // struct FVector [+] 0x3A8 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_BreakTransform_Rotation_2 // struct FRotator [+] 0x3B4 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_BreakTransform_Scale_2 // struct FVector [+] 0x3C0 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_TransformLocation_ReturnValue_2 // struct FVector [+] 0x3CC ExecuteUbergraph_BP-TutorialEndCam->CallFunc_LineTraceSingle_OutHit_2 // struct FHitResult [+] 0x454 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_LineTraceSingle_ReturnValue_2 // char [+] 0x455 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_IsActive_ReturnValue_2 // char [+] 0x458 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_Conv_RotatorToVector_ReturnValue // struct FVector [+] 0x464 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_IsValid_ReturnValue // char [+] 0x465 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_Vector_IsNearlyZero_ReturnValue // char [+] 0x468 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_GetPlayerCameraManager_ReturnValue // struct APlayerCameraManager [+] 0x470 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_GetPlayerCameraManager_ReturnValue_2 // struct APlayerCameraManager [+] 0x478 ExecuteUbergraph_BP-TutorialEndCam->___float_Variable_2 // float [+] 0x47C ExecuteUbergraph_BP-TutorialEndCam->K2Node_Select_Default // float [+] 0x480 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_K2_AddRelativeRotation_SweepHitResult // struct FHitResult [+] 0x508 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x50C ExecuteUbergraph_BP-TutorialEndCam->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x518 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_K2_AddRelativeLocation_SweepHitResult // struct FHitResult [+] 0x5A0 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_K2_SetActorRotation_ReturnValue // char [+] 0x5A4 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0x62C ExecuteUbergraph_BP-TutorialEndCam->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0x630 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_GetPlayerCameraManager_ReturnValue_3 // struct APlayerCameraManager [+] 0x638 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_GetPlayerCameraManager_ReturnValue_4 // struct APlayerCameraManager [+] 0x640 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_GetPlayerCameraManager_ReturnValue_5 // struct APlayerCameraManager [+] 0x648 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_GetPlayerCameraManager_ReturnValue_6 // struct APlayerCameraManager [+] 0x650 ExecuteUbergraph_BP-TutorialEndCam->___int_Variable_2 // int32_t [+] 0x654 ExecuteUbergraph_BP-TutorialEndCam->___bool_Variable_3 // char [+] 0x655 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x658 ExecuteUbergraph_BP-TutorialEndCam->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x65C ExecuteUbergraph_BP-TutorialEndCam->CallFunc_BooleanAND_ReturnValue // char [+] 0x65D ExecuteUbergraph_BP-TutorialEndCam->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0x65E ExecuteUbergraph_BP-TutorialEndCam->CallFunc_BooleanAND_ReturnValue_2 // char class Start Background Scene: class ReceiveTick: class ReceiveBeginPlay: class InitReferences: [+] 0x8 InitReferences->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x10 InitReferences->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x18 InitReferences->K2Node_DynamicCast_bSuccess // char [+] 0x20 InitReferences->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController class PreventCameraWallCollision: [+] 0x8 PreventCameraWallCollision->CallFunc_GetActiveCamera_ActiveCamera_2 // struct UCameraComponent [+] 0x10 PreventCameraWallCollision->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x20 PreventCameraWallCollision->K2Node_MakeArray_Array // struct TArray [+] 0x30 PreventCameraWallCollision->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x40 PreventCameraWallCollision->K2Node_MakeArray_Array_2 // struct TArray [+] 0x50 PreventCameraWallCollision->CallFunc_LineTraceSingleForObjects_OutHit // struct FHitResult [+] 0xD8 PreventCameraWallCollision->CallFunc_LineTraceSingleForObjects_ReturnValue // char [+] 0xD9 PreventCameraWallCollision->CallFunc_BreakHitResult_bBlockingHit // char [+] 0xDA PreventCameraWallCollision->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0xDC PreventCameraWallCollision->CallFunc_BreakHitResult_Time // float [+] 0xE0 PreventCameraWallCollision->CallFunc_BreakHitResult_Distance // float [+] 0xE4 PreventCameraWallCollision->CallFunc_BreakHitResult_Location // struct FVector [+] 0xF0 PreventCameraWallCollision->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0xFC PreventCameraWallCollision->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x108 PreventCameraWallCollision->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x118 PreventCameraWallCollision->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x120 PreventCameraWallCollision->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x128 PreventCameraWallCollision->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x130 PreventCameraWallCollision->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x138 PreventCameraWallCollision->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x13C PreventCameraWallCollision->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x140 PreventCameraWallCollision->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x14C PreventCameraWallCollision->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x158 PreventCameraWallCollision->CallFunc_K2_SetWorldLocation_SweepHitResult // struct FHitResult class GetActiveCamera: [+] 0x8 GetActiveCamera->___int_Array_Index_Variable // int32_t [+] 0xC GetActiveCamera->___int_Loop_Counter_Variable // int32_t [+] 0x10 GetActiveCamera->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 GetActiveCamera->CallFunc_K2_GetComponentsByClass_ReturnValue // struct TArray [+] 0x28 GetActiveCamera->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x30 GetActiveCamera->CallFunc_Array_Get_Item // struct UCameraComponent [+] 0x38 GetActiveCamera->CallFunc_Less_IntInt_ReturnValue // char [+] 0x39 GetActiveCamera->CallFunc_IsActive_ReturnValue // char class CheckWorldViewCameraLocationRange: [+] 0x4 CheckWorldViewCameraLocationRange->CallFunc_GetRightVector_ReturnValue // struct FVector [+] 0x10 CheckWorldViewCameraLocationRange->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x1C CheckWorldViewCameraLocationRange->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x28 CheckWorldViewCameraLocationRange->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x34 CheckWorldViewCameraLocationRange->CallFunc_Not_PreBool_ReturnValue // char [+] 0x38 CheckWorldViewCameraLocationRange->___object_Variable // struct TArray [+] 0x48 CheckWorldViewCameraLocationRange->CallFunc_LineTraceSingle_OutHit // struct FHitResult [+] 0xD0 CheckWorldViewCameraLocationRange->CallFunc_LineTraceSingle_ReturnValue // char [+] 0xD4 CheckWorldViewCameraLocationRange->CallFunc_RandomFloatInRange_ReturnValue // float [+] 0xD8 CheckWorldViewCameraLocationRange->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0xE4 CheckWorldViewCameraLocationRange->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0xF0 CheckWorldViewCameraLocationRange->___int_Variable // int32_t [+] 0xF4 CheckWorldViewCameraLocationRange->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x100 CheckWorldViewCameraLocationRange->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0x188 CheckWorldViewCameraLocationRange->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0x18C CheckWorldViewCameraLocationRange->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x190 CheckWorldViewCameraLocationRange->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x191 CheckWorldViewCameraLocationRange->CallFunc_BooleanAND_ReturnValue // char class GetWinMontage: [+] 0x8 GetWinMontage->WinMontage // struct UAnimMontage [+] 0x10 GetWinMontage->___object_Variable // struct UAnimMontage [+] 0x18 GetWinMontage->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x20 GetWinMontage->CallFunc_IsValid_ReturnValue // char [+] 0x21 GetWinMontage->CallFunc_GetWeaponType_ReturnValue // enum class EWeaponType [+] 0x22 GetWinMontage->CallFunc_IsMainWeaponType_ReturnValue // char [+] 0x28 GetWinMontage->___object_Variable_2 // struct UAnimMontage [+] 0x30 GetWinMontage->___int_Variable // int32_t [+] 0x38 GetWinMontage->___object_Variable_3 // struct UAnimMontage [+] 0x40 GetWinMontage->___object_Variable_4 // struct UAnimMontage [+] 0x48 GetWinMontage->___object_Variable_5 // struct UAnimMontage [+] 0x50 GetWinMontage->___object_Variable_6 // struct UAnimMontage [+] 0x58 GetWinMontage->___int_Variable_2 // int32_t [+] 0x5C GetWinMontage->CallFunc_RandomInteger_ReturnValue // int32_t [+] 0x60 GetWinMontage->CallFunc_RandomInteger_ReturnValue_2 // int32_t [+] 0x68 GetWinMontage->K2Node_Select_Default // struct UAnimMontage [+] 0x70 GetWinMontage->K2Node_Select_Default_2 // struct UAnimMontage class PlayWinAnimation: [+] 0x8 PlayWinAnimation->CallFunc_GetWinMontage_WinMontage // struct UAnimMontage class UpdateCharacterLocation: [+] 0x1 UpdateCharacterLocation->___bool_Variable // char [+] 0x2 UpdateCharacterLocation->___bool_Variable_2 // char [+] 0x4 UpdateCharacterLocation->___int_Loop_Counter_Variable // int32_t [+] 0x8 UpdateCharacterLocation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC UpdateCharacterLocation->___int_Array_Index_Variable // int32_t [+] 0x10 UpdateCharacterLocation->___bool_Variable_3 // char [+] 0x14 UpdateCharacterLocation->___int_Array_Index_Variable_2 // int32_t [+] 0x18 UpdateCharacterLocation->___int_Loop_Counter_Variable_2 // int32_t [+] 0x1C UpdateCharacterLocation->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x20 UpdateCharacterLocation->___int_Array_Index_Variable_3 // int32_t [+] 0x24 UpdateCharacterLocation->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x30 UpdateCharacterLocation->K2Node_Select_Default // struct TArray [+] 0x40 UpdateCharacterLocation->CallFunc_GreaterGreater_VectorRotator_ReturnValue // struct FVector [+] 0x50 UpdateCharacterLocation->CallFunc_Array_Get_Item // struct ABravoHotelCharacter [+] 0x58 UpdateCharacterLocation->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x64 UpdateCharacterLocation->CallFunc_GetFloorLocation_OutLocation // struct FVector [+] 0x70 UpdateCharacterLocation->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x74 UpdateCharacterLocation->CallFunc_K2_SetWorldLocation_SweepHitResult // struct FHitResult [+] 0xFC UpdateCharacterLocation->CallFunc_K2_GetActorRotation_ReturnValue_2 // struct FRotator [+] 0x108 UpdateCharacterLocation->K2Node_Select_Default_2 // struct TArray [+] 0x118 UpdateCharacterLocation->___int_Loop_Counter_Variable_3 // int32_t [+] 0x11C UpdateCharacterLocation->CallFunc_GreaterGreater_VectorRotator_ReturnValue_2 // struct FVector [+] 0x128 UpdateCharacterLocation->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x134 UpdateCharacterLocation->CallFunc_Less_IntInt_ReturnValue // char [+] 0x138 UpdateCharacterLocation->CallFunc_GetFloorLocation_OutLocation_2 // struct FVector [+] 0x144 UpdateCharacterLocation->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x148 UpdateCharacterLocation->CallFunc_Array_Get_Item_2 // struct ABravoHotelCharacter [+] 0x150 UpdateCharacterLocation->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x154 UpdateCharacterLocation->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x158 UpdateCharacterLocation->CallFunc_K2_SetWorldLocation_SweepHitResult_2 // struct FHitResult [+] 0x1E0 UpdateCharacterLocation->CallFunc_IsActive_ReturnValue // char [+] 0x1E4 UpdateCharacterLocation->CallFunc_K2_GetActorRotation_ReturnValue_3 // struct FRotator [+] 0x1F0 UpdateCharacterLocation->CallFunc_Array_Get_Item_3 // struct ABravoHotelCharacter [+] 0x1F8 UpdateCharacterLocation->K2Node_Select_Default_3 // struct TArray [+] 0x208 UpdateCharacterLocation->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x20C UpdateCharacterLocation->CallFunc_GreaterGreater_VectorRotator_ReturnValue_3 // struct FVector [+] 0x218 UpdateCharacterLocation->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x21C UpdateCharacterLocation->CallFunc_Add_VectorVector_ReturnValue_3 // struct FVector [+] 0x228 UpdateCharacterLocation->CallFunc_GetFloorLocation_OutLocation_3 // struct FVector [+] 0x234 UpdateCharacterLocation->CallFunc_K2_SetWorldLocation_SweepHitResult_3 // struct FHitResult [+] 0x2BC UpdateCharacterLocation->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x2C0 UpdateCharacterLocation->K2Node_SwitchInteger_CmpSuccess // char class UpdateCharacterRotation: [+] 0x1 UpdateCharacterRotation->___bool_Variable // char [+] 0x4 UpdateCharacterRotation->___int_Loop_Counter_Variable // int32_t [+] 0x8 UpdateCharacterRotation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC UpdateCharacterRotation->___int_Array_Index_Variable // int32_t [+] 0x10 UpdateCharacterRotation->___int_Array_Index_Variable_2 // int32_t [+] 0x14 UpdateCharacterRotation->___int_Loop_Counter_Variable_2 // int32_t [+] 0x18 UpdateCharacterRotation->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x1C UpdateCharacterRotation->___int_Array_Index_Variable_3 // int32_t [+] 0x20 UpdateCharacterRotation->___bool_Variable_2 // char [+] 0x28 UpdateCharacterRotation->CallFunc_Array_Get_Item // struct ABravoHotelCharacter [+] 0x30 UpdateCharacterRotation->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 UpdateCharacterRotation->___bool_Variable_3 // char [+] 0x38 UpdateCharacterRotation->K2Node_Select_Default // struct TArray [+] 0x48 UpdateCharacterRotation->K2Node_Select_Default_2 // struct TArray [+] 0x58 UpdateCharacterRotation->CallFunc_K2_SetRelativeRotation_SweepHitResult // struct FHitResult [+] 0xE0 UpdateCharacterRotation->___int_Loop_Counter_Variable_3 // int32_t [+] 0xE8 UpdateCharacterRotation->CallFunc_Array_Get_Item_2 // struct ABravoHotelCharacter [+] 0xF0 UpdateCharacterRotation->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0xF4 UpdateCharacterRotation->CallFunc_Less_IntInt_ReturnValue // char [+] 0xF8 UpdateCharacterRotation->CallFunc_K2_SetRelativeRotation_SweepHitResult_2 // struct FHitResult [+] 0x180 UpdateCharacterRotation->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x184 UpdateCharacterRotation->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x188 UpdateCharacterRotation->K2Node_Select_Default_3 // struct TArray [+] 0x198 UpdateCharacterRotation->CallFunc_IsActive_ReturnValue // char [+] 0x19C UpdateCharacterRotation->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x1A0 UpdateCharacterRotation->CallFunc_Array_Get_Item_3 // struct ABravoHotelCharacter [+] 0x1A8 UpdateCharacterRotation->K2Node_SwitchInteger_CmpSuccess // char [+] 0x1AC UpdateCharacterRotation->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x1B0 UpdateCharacterRotation->CallFunc_K2_SetRelativeRotation_SweepHitResult_3 // struct FHitResult [+] 0x238 UpdateCharacterRotation->CallFunc_Less_IntInt_ReturnValue_3 // char class GetFloorLocation: [+] 0xC GetFloorLocation->OutLocation // struct FVector [+] 0x18 GetFloorLocation->___object_Variable // struct TArray [+] 0x28 GetFloorLocation->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x34 GetFloorLocation->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x40 GetFloorLocation->K2Node_MakeArray_Array // struct TArray [+] 0x50 GetFloorLocation->CallFunc_LineTraceSingleForObjects_OutHit // struct FHitResult [+] 0xD8 GetFloorLocation->CallFunc_LineTraceSingleForObjects_ReturnValue // char [+] 0xD9 GetFloorLocation->CallFunc_BreakHitResult_bBlockingHit // char [+] 0xDA GetFloorLocation->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0xDC GetFloorLocation->CallFunc_BreakHitResult_Time // float [+] 0xE0 GetFloorLocation->CallFunc_BreakHitResult_Distance // float [+] 0xE4 GetFloorLocation->CallFunc_BreakHitResult_Location // struct FVector [+] 0xF0 GetFloorLocation->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0xFC GetFloorLocation->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x108 GetFloorLocation->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x118 GetFloorLocation->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x120 GetFloorLocation->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x128 GetFloorLocation->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x130 GetFloorLocation->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x138 GetFloorLocation->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x13C GetFloorLocation->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x140 GetFloorLocation->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x14C GetFloorLocation->CallFunc_BreakHitResult_TraceEnd // struct FVector class ResetCharacter: [+] 0xC ResetCharacter->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x18 ResetCharacter->___object_Variable // struct TArray [+] 0x28 ResetCharacter->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x34 ResetCharacter->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x40 ResetCharacter->CallFunc_LineTraceSingle_OutHit // struct FHitResult [+] 0xC8 ResetCharacter->CallFunc_LineTraceSingle_ReturnValue // char [+] 0xC9 ResetCharacter->CallFunc_BreakHitResult_bBlockingHit // char [+] 0xCA ResetCharacter->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0xCC ResetCharacter->CallFunc_BreakHitResult_Time // float [+] 0xD0 ResetCharacter->CallFunc_BreakHitResult_Distance // float [+] 0xD4 ResetCharacter->CallFunc_BreakHitResult_Location // struct FVector [+] 0xE0 ResetCharacter->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0xEC ResetCharacter->CallFunc_BreakHitResult_Normal // struct FVector [+] 0xF8 ResetCharacter->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x108 ResetCharacter->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x110 ResetCharacter->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x118 ResetCharacter->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x120 ResetCharacter->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x128 ResetCharacter->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x12C ResetCharacter->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x130 ResetCharacter->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x13C ResetCharacter->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x148 ResetCharacter->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0x1D0 ResetCharacter->CallFunc_K2_SetActorLocation_ReturnValue // char class ENiagaraCoordinateSpace: class BP-Weapon_MK14_LV3_C: class ENiagaraOrientationAxis: class BP-TransportAircraft_C: [+] 0x6E0 BP-TransportAircraft_C->UberGraphFrame // struct FPointerToUberGraphFrame class ExecuteUbergraph_BP-TransportAircraft: [+] 0x4 ExecuteUbergraph_BP-TransportAircraft->K2Node_Event_DeltaSeconds // float [+] 0x8 ExecuteUbergraph_BP-TransportAircraft->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 ExecuteUbergraph_BP-TransportAircraft->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x18 ExecuteUbergraph_BP-TransportAircraft->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_BP-TransportAircraft->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x28 ExecuteUbergraph_BP-TransportAircraft->CallFunc_CalcPitchScaleByDoppler_ReturnValue // float [+] 0x30 ExecuteUbergraph_BP-TransportAircraft->CallFunc_MakeRtpcCondition_ReturnValue // struct FAudioCondition class ReceiveTick: class BP-Camaro_C: [+] 0xD90 BP-Camaro_C->BravoHotelVehicleTire_RR // struct UBravoHotelVehicleTireComponent [+] 0xD98 BP-Camaro_C->BravoHotelVehicleTire_RL // struct UBravoHotelVehicleTireComponent [+] 0xDA0 BP-Camaro_C->BravoHotelVehicleTire_FR // struct UBravoHotelVehicleTireComponent [+] 0xDA8 BP-Camaro_C->BravoHotelVehicleTire_FL // struct UBravoHotelVehicleTireComponent [+] 0xDB0 BP-Camaro_C->BP-DestructibleComponent // struct UBP-DestructibleComponent_C [+] 0xDB8 BP-Camaro_C->BP-DestructibleComponent1 // struct UBP-DestructibleComponent_C [+] 0xDC0 BP-Camaro_C->BravoHotelVehicleSeat04 // struct UBravoHotelVehicleSeatComponent [+] 0xDC8 BP-Camaro_C->BravoHotelVehicleSeat03 // struct UBravoHotelVehicleSeatComponent [+] 0xDD0 BP-Camaro_C->BravoHotelVehicleSeat02 // struct UBravoHotelVehicleSeatComponent class UW-BlackMarket_Slot_Ammo_C: [+] 0x3D8 UW-BlackMarket_Slot_Ammo_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3E0 UW-BlackMarket_Slot_Ammo_C->BTN-Menu02 // struct UButton [+] 0x3E8 UW-BlackMarket_Slot_Ammo_C->BTN-Menu03 // struct UButton [+] 0x3F0 UW-BlackMarket_Slot_Ammo_C->BTN-Menu04 // struct UButton [+] 0x3F8 UW-BlackMarket_Slot_Ammo_C->BTN-Menu05 // struct UButton [+] 0x400 UW-BlackMarket_Slot_Ammo_C->CP-SlotInfo // struct UCanvasPanel [+] 0x408 UW-BlackMarket_Slot_Ammo_C->IMG-BG // struct UImage [+] 0x410 UW-BlackMarket_Slot_Ammo_C->IMG-BG-Border // struct UImage [+] 0x418 UW-BlackMarket_Slot_Ammo_C->IMG-Item // struct UImage [+] 0x420 UW-BlackMarket_Slot_Ammo_C->IMG-Mask // struct UImage [+] 0x428 UW-BlackMarket_Slot_Ammo_C->IMG-Over // struct UImage [+] 0x430 UW-BlackMarket_Slot_Ammo_C->IMG-Over-Border // struct UImage [+] 0x438 UW-BlackMarket_Slot_Ammo_C->Menu02 // struct UOverlay [+] 0x440 UW-BlackMarket_Slot_Ammo_C->Menu03 // struct UOverlay [+] 0x448 UW-BlackMarket_Slot_Ammo_C->Menu04 // struct UOverlay [+] 0x450 UW-BlackMarket_Slot_Ammo_C->Menu05 // struct UOverlay [+] 0x458 UW-BlackMarket_Slot_Ammo_C->Overlay_Mask // struct UOverlay [+] 0x460 UW-BlackMarket_Slot_Ammo_C->TXT-Count // struct UTextBlock [+] 0x468 UW-BlackMarket_Slot_Ammo_C->TXT-ItemName // struct UTextBlock [+] 0x470 UW-BlackMarket_Slot_Ammo_C->TXT-Menu01 // struct UTextBlock [+] 0x478 UW-BlackMarket_Slot_Ammo_C->TXT-Menu02 // struct UTextBlock [+] 0x480 UW-BlackMarket_Slot_Ammo_C->TXT-Menu03 // struct UTextBlock [+] 0x488 UW-BlackMarket_Slot_Ammo_C->TXT-Menu04 // struct UTextBlock [+] 0x490 UW-BlackMarket_Slot_Ammo_C->TXT-Menu05 // struct UTextBlock [+] 0x498 UW-BlackMarket_Slot_Ammo_C->TXT-TotalWeight // struct UTextBlock [+] 0x4A0 UW-BlackMarket_Slot_Ammo_C->TXT-Weight // struct UTextBlock class ExecuteUbergraph_UW-BlackMarket_Slot_Ammo: [+] 0x8 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x18 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xA8 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->K2Node_Event_MyGeometry // struct FGeometry [+] 0xE0 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x150 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x1C0 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x1E8 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->K2Node_CustomEvent_Loaded // struct Object [+] 0x1F0 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->CallFunc_IsValid_ReturnValue // char [+] 0x1F4 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x204 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->CallFunc_IsValid_ReturnValue_2 // char [+] 0x205 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->CallFunc_IsValid_ReturnValue_3 // char [+] 0x206 ExecuteUbergraph_UW-BlackMarket_Slot_Ammo->CallFunc_IsValid_ReturnValue_4 // char class BndEvt__BTN-Menu05_K2Node_ComponentBoundEvent_179_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu04_K2Node_ComponentBoundEvent_160_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu03_K2Node_ComponentBoundEvent_142_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu02_K2Node_ComponentBoundEvent_125_OnButtonClickedEvent__DelegateSignature: class SwitchSlot: class SwitchMenu: class AysncLoading: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class Construct: class OnLoaded_CF7AEC2246CE5FCA548190A8C8AE4FB8: class SetIconTexture: [+] 0x28 SetIconTexture->CallFunc_IsValidSoftObjectReference_ReturnValue // char class On_IMG-BG_MouseButtonDown_1: [+] 0x38 On_IMG-BG_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-BG_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-BG_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-BG_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x178 On_IMG-BG_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class UW-ListWidget_KillMessage_C: [+] 0x260 UW-ListWidget_KillMessage_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x268 UW-ListWidget_KillMessage_C->Anim_Down // struct UWidgetAnimation [+] 0x270 UW-ListWidget_KillMessage_C->CanvasPanel_Main // struct UCanvasPanel [+] 0x278 UW-ListWidget_KillMessage_C->Img_Back // struct UImage [+] 0x280 UW-ListWidget_KillMessage_C->Img_BroadType // struct UImage [+] 0x288 UW-ListWidget_KillMessage_C->Img_DamegeType // struct UImage [+] 0x290 UW-ListWidget_KillMessage_C->Img_Weapon // struct UImage [+] 0x298 UW-ListWidget_KillMessage_C->ScaleBox_Weapon // struct UScaleBox [+] 0x2A0 UW-ListWidget_KillMessage_C->SizeBox_BroadType // struct USizeBox [+] 0x2A8 UW-ListWidget_KillMessage_C->SizeBox_DamageType // struct USizeBox [+] 0x2B0 UW-ListWidget_KillMessage_C->SizeBox_HeadShot // struct USizeBox [+] 0x2B8 UW-ListWidget_KillMessage_C->T_Context // struct UTextBlock [+] 0x2C0 UW-ListWidget_KillMessage_C->UW-DiedInfoWidget // struct UUW-ListWidget_KillMessage_Item_C [+] 0x2C8 UW-ListWidget_KillMessage_C->UW-KillerInfoWidget // struct UUW-ListWidget_KillMessage_Item_C [+] 0x2D0 UW-ListWidget_KillMessage_C->BroadcastDamageType // struct TMap [+] 0x320 UW-ListWidget_KillMessage_C->MyTeamColor // struct FSlateColor [+] 0x348 UW-ListWidget_KillMessage_C->MyTeamKnockOutColor // struct FSlateColor [+] 0x370 UW-ListWidget_KillMessage_C->EnermyTeamColor // struct FSlateColor [+] 0x398 UW-ListWidget_KillMessage_C->EnermyTeamKnockOutColor // struct FSlateColor [+] 0x3C0 UW-ListWidget_KillMessage_C->DefaultColor // struct FSlateColor [+] 0x3E8 UW-ListWidget_KillMessage_C->DefaultKnockColor // struct FSlateColor [+] 0x410 UW-ListWidget_KillMessage_C->ResuscatedColor // struct FSlateColor [+] 0x438 UW-ListWidget_KillMessage_C->CurrentInfoColor // struct FSlateColor class ExecuteUbergraph_UW-ListWidget_KillMessage: [+] 0x4 ExecuteUbergraph_UW-ListWidget_KillMessage->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-ListWidget_KillMessage->___bool_Variable // char [+] 0x15 ExecuteUbergraph_UW-ListWidget_KillMessage->___byte_Variable // enum class ESlateVisibility [+] 0x16 ExecuteUbergraph_UW-ListWidget_KillMessage->___byte_Variable_2 // enum class ESlateVisibility [+] 0x17 ExecuteUbergraph_UW-ListWidget_KillMessage->___bool_Variable_2 // char [+] 0x18 ExecuteUbergraph_UW-ListWidget_KillMessage->___byte_Variable_3 // enum class ESlateVisibility [+] 0x19 ExecuteUbergraph_UW-ListWidget_KillMessage->___byte_Variable_4 // enum class ESlateVisibility [+] 0x20 ExecuteUbergraph_UW-ListWidget_KillMessage->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0x28 ExecuteUbergraph_UW-ListWidget_KillMessage->___object_Variable // struct Object [+] 0x30 ExecuteUbergraph_UW-ListWidget_KillMessage->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x38 ExecuteUbergraph_UW-ListWidget_KillMessage->K2Node_DynamicCast_bSuccess // char [+] 0x40 ExecuteUbergraph_UW-ListWidget_KillMessage->K2Node_CustomEvent_Loaded // struct Object [+] 0x48 ExecuteUbergraph_UW-ListWidget_KillMessage->___object_Variable_2 // struct Object [+] 0x50 ExecuteUbergraph_UW-ListWidget_KillMessage->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0x58 ExecuteUbergraph_UW-ListWidget_KillMessage->K2Node_DynamicCast_bSuccess_2 // char [+] 0x60 ExecuteUbergraph_UW-ListWidget_KillMessage->K2Node_CustomEvent_Info // struct FKillBroadcastUIInfo [+] 0x17E8 ExecuteUbergraph_UW-ListWidget_KillMessage->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x17F8 ExecuteUbergraph_UW-ListWidget_KillMessage->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x1808 ExecuteUbergraph_UW-ListWidget_KillMessage->K2Node_SwitchEnum_CmpSuccess // char [+] 0x1809 ExecuteUbergraph_UW-ListWidget_KillMessage->K2Node_Select_Default // enum class ESlateVisibility [+] 0x180A ExecuteUbergraph_UW-ListWidget_KillMessage->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0x1810 ExecuteUbergraph_UW-ListWidget_KillMessage->CallFunc_GetInfoColor_OutTeamColor // struct FSlateColor [+] 0x1838 ExecuteUbergraph_UW-ListWidget_KillMessage->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_2 // struct TScriptInterface class SetKillMessageInfo: class OnLoaded_342F68DF4CB26590AC0C9EA8C343CCF1: class OnLoaded_E905D98740C8E2F4A90B4C89D663ACAA: class SetBGColor: [+] 0x1 SetBGColor->K2Node_SwitchEnum_CmpSuccess // char class GetInfoColor: [+] 0x8 GetInfoColor->Died // struct ABravoHotelPlayerState [+] 0x10 GetInfoColor->MessageType // enum class EBroadCastKillMessageType [+] 0x18 GetInfoColor->OutTeamColor // struct FSlateColor [+] 0x40 GetInfoColor->LocalTeamColor // struct FSlateColor [+] 0x68 GetInfoColor->DiedTeamType // enum class EBroadCastTeamType [+] 0x69 GetInfoColor->KillerTeamType // enum class EBroadCastTeamType [+] 0x6A GetInfoColor->K2Node_SwitchEnum_CmpSuccess // char [+] 0x6B GetInfoColor->CallFunc_GetTeamType_TeamType // enum class EBroadCastTeamType [+] 0x6C GetInfoColor->CallFunc_GetTeamType_TeamType_2 // enum class EBroadCastTeamType [+] 0x6D GetInfoColor->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x70 GetInfoColor->CallFunc_Multiply_LinearColorFloat_ReturnValue // struct FLinearColor [+] 0x80 GetInfoColor->CallFunc_BreakColor_R // float [+] 0x84 GetInfoColor->CallFunc_BreakColor_G // float [+] 0x88 GetInfoColor->CallFunc_BreakColor_B // float [+] 0x8C GetInfoColor->CallFunc_BreakColor_A // float [+] 0x90 GetInfoColor->CallFunc_MakeColor_ReturnValue // struct FLinearColor [+] 0xA0 GetInfoColor->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0xC8 GetInfoColor->K2Node_SwitchEnum_CmpSuccess_3 // char [+] 0xC9 GetInfoColor->K2Node_SwitchEnum_CmpSuccess_4 // char [+] 0xCA GetInfoColor->K2Node_SwitchEnum_CmpSuccess_5 // char class GetTeamType: [+] 0x8 GetTeamType->TeamType // enum class EBroadCastTeamType [+] 0x10 GetTeamType->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetTeamType->CallFunc_IsValid_ReturnValue // char [+] 0x20 GetTeamType->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x28 GetTeamType->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x30 GetTeamType->K2Node_DynamicCast_bSuccess // char [+] 0x31 GetTeamType->CallFunc_GetKillBroadcastTeamType_ReturnValue // enum class EBroadCastTeamType class SetBroadcastTypeIcon: [+] 0x8 SetBroadcastTypeIcon->CallFunc_Map_Find_Value // struct UPaperSprite [+] 0x10 SetBroadcastTypeIcon->CallFunc_Map_Find_ReturnValue // char [+] 0x11 SetBroadcastTypeIcon->CallFunc_IsValid_ReturnValue // char [+] 0x18 SetBroadcastTypeIcon->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface class ResetInfos: class PlayUpDownAnim: class ENiagaraBooleanLogicOps: class Chat_FL_C: class Get String Validity: [+] 0x10 Get String Validity->__WorldContext // struct Object [+] 0x18 Get String Validity->Validity // char [+] 0x20 Get String Validity->Character Array // struct TArray [+] 0x30 Get String Validity->CallFunc_Trim_ReturnValue // struct FString [+] 0x40 Get String Validity->CallFunc_TrimTrailing_ReturnValue // struct FString [+] 0x50 Get String Validity->CallFunc_Len_ReturnValue // int32_t [+] 0x54 Get String Validity->CallFunc_Greater_IntInt_ReturnValue // char class Subtract Chat Systems: [+] 0x10 Subtract Chat Systems->B // struct TArray [+] 0x20 Subtract Chat Systems->__WorldContext // struct Object [+] 0x28 Subtract Chat Systems->Return Value // struct TArray [+] 0x38 Subtract Chat Systems->Source Array Temp // struct TArray [+] 0x48 Subtract Chat Systems->___int_Array_Index_Variable // int32_t [+] 0x4C Subtract Chat Systems->___int_Loop_Counter_Variable // int32_t [+] 0x50 Subtract Chat Systems->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x58 Subtract Chat Systems->CallFunc_Array_Get_Item // struct AChat_System_C [+] 0x60 Subtract Chat Systems->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x64 Subtract Chat Systems->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0x65 Subtract Chat Systems->CallFunc_Less_IntInt_ReturnValue // char [+] 0x66 Subtract Chat Systems->CallFunc_Array_Contains_ReturnValue // char class Get Chat Command: [+] 0x10 Get Chat Command->Chat System Reference // struct AChat_System_C [+] 0x18 Get Chat Command->Group // struct FString [+] 0x28 Get Chat Command->__WorldContext // struct Object [+] 0x30 Get Chat Command->Result // char [+] 0x38 Get Chat Command->New Message // struct FString [+] 0x48 Get Chat Command->New Group // struct FString [+] 0x58 Get Chat Command->Player Name is Too Long // struct FString [+] 0x68 Get Chat Command->Group Name is Too Long // struct FString [+] 0x78 Get Chat Command->Group Character Limit // int32_t [+] 0x7C Get Chat Command->Can Change Name? // char [+] 0x7D Get Chat Command->Can Ban from Unleaveable Groups? // char [+] 0x80 Get Chat Command->o Text // struct FString [+] 0x90 Get Chat Command->Global Group // struct FString [+] 0xA0 Get Chat Command->Group is for PMs only // struct FString [+] 0xB0 Get Chat Command->Game Instance - Chat Groups // struct TArray [+] 0xC0 Get Chat Command->Game Instance - Players in Chat // struct TArray [+] 0xD0 Get Chat Command->Not Allowed to Unban from Group // struct FString [+] 0xE0 Get Chat Command->Player is Not Banned // struct FString [+] 0xF0 Get Chat Command->Group for PMs // struct FString [+] 0x100 Get Chat Command->Can't Join Group, Banned // struct FString [+] 0x110 Get Chat Command->Group is Unleaveable - Banning // struct FString [+] 0x120 Get Chat Command->Player Not in Group - Ban // struct FString [+] 0x130 Get Chat Command->Player is Already Banned // struct FString [+] 0x140 Get Chat Command->Not Allowed to Ban from Group // struct FString [+] 0x150 Get Chat Command->Cannot Ban Self // struct FString [+] 0x160 Get Chat Command->Can Kick from Unleaveable Groups? // char [+] 0x168 Get Chat Command->Group is Unleaveable - Kicking // struct FString [+] 0x178 Get Chat Command->Player Not in Group - Kick // struct FString [+] 0x188 Get Chat Command->Cannot Kick Self // struct FString [+] 0x198 Get Chat Command->Found Chat System // struct AChat_System_C [+] 0x1A0 Get Chat Command->Not Allowed to Kick from Group // struct FString [+] 0x1B0 Get Chat Command->Current Group // struct FString [+] 0x1C0 Get Chat Command->Found Index // int32_t [+] 0x1C8 Get Chat Command->Found Item Text // struct FString [+] 0x1D8 Get Chat Command->Group is Unleaveable - Leaving // struct FString [+] 0x1E8 Get Chat Command->Unleaveable Groups // struct TArray [+] 0x1F8 Get Chat Command->Group Does Not Exist - Leaving // struct FString [+] 0x208 Get Chat Command->Unknown Command // struct FString [+] 0x218 Get Chat Command->Player is Already in Group // struct FString [+] 0x228 Get Chat Command->Group Does Not Exist - Joining // struct FString [+] 0x238 Get Chat Command->Group Already Exists // struct FString [+] 0x248 Get Chat Command->No Group Entered // struct FString [+] 0x258 Get Chat Command->Word Censor // struct TArray [+] 0x268 Get Chat Command->New Name is Taken // struct FString [+] 0x278 Get Chat Command->Not Allowed to Change Name // struct FString [+] 0x288 Get Chat Command->New Name Not Entered // struct FString [+] 0x298 Get Chat Command->Cannot Mute Yourself // struct FString [+] 0x2A8 Get Chat Command->Player is Already Muted // struct FString [+] 0x2B8 Get Chat Command->Player is Muted // struct FString [+] 0x2C8 Get Chat Command->No Message Entered // struct FString [+] 0x2D8 Get Chat Command->Player Not Muted // struct FString [+] 0x2E8 Get Chat Command->Has Parameter 2? // char [+] 0x2F0 Get Chat Command->Command Symbol // struct FString [+] 0x300 Get Chat Command->Parameter Seperator // struct FString [+] 0x310 Get Chat Command->Original Text // struct FString [+] 0x320 Get Chat Command->Chat System // struct AChat_System_C [+] 0x328 Get Chat Command->Can PM Muted Players? // char [+] 0x329 Get Chat Command->Can Send PM to Self? // char [+] 0x330 Get Chat Command->Player Not Found - General // struct FString [+] 0x340 Get Chat Command->No Username Entered // struct FString [+] 0x350 Get Chat Command->Text as Array // struct TArray [+] 0x360 Get Chat Command->Parameter2 // struct FString [+] 0x370 Get Chat Command->Cannot Send PM to Self // struct FString [+] 0x380 Get Chat Command->Has Parameter 1? // char [+] 0x388 Get Chat Command->o Command // struct FString [+] 0x398 Get Chat Command->Found Item? // char [+] 0x3A0 Get Chat Command->Parameter1 // struct FString [+] 0x3B0 Get Chat Command->New Text // struct FString [+] 0x3C0 Get Chat Command->Command // char [+] 0x3C1 Get Chat Command->___bool_True_if_break_was_hit_Variable // char [+] 0x3C2 Get Chat Command->CallFunc_Not_PreBool_ReturnValue // char [+] 0x3C8 Get Chat Command->CallFunc_GetCharacterArrayFromString_ReturnValue // struct TArray [+] 0x3D8 Get Chat Command->___int_Loop_Counter_Variable // int32_t [+] 0x3DC Get Chat Command->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x3E0 Get Chat Command->___bool_True_if_break_was_hit_Variable_2 // char [+] 0x3E4 Get Chat Command->___int_Array_Index_Variable // int32_t [+] 0x3E8 Get Chat Command->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x3EC Get Chat Command->___int_Array_Index_Variable_2 // int32_t [+] 0x3F0 Get Chat Command->___int_Array_Index_Variable_3 // int32_t [+] 0x3F4 Get Chat Command->___int_Loop_Counter_Variable_2 // int32_t [+] 0x3F8 Get Chat Command->___int_Loop_Counter_Variable_3 // int32_t [+] 0x3FC Get Chat Command->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x400 Get Chat Command->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x404 Get Chat Command->___int_Array_Index_Variable_4 // int32_t [+] 0x408 Get Chat Command->___int_Array_Index_Variable_5 // int32_t [+] 0x40C Get Chat Command->___int_Loop_Counter_Variable_4 // int32_t [+] 0x410 Get Chat Command->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x414 Get Chat Command->___bool_True_if_break_was_hit_Variable_3 // char [+] 0x418 Get Chat Command->___int_Array_Index_Variable_6 // int32_t [+] 0x41C Get Chat Command->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0x41D Get Chat Command->___bool_True_if_break_was_hit_Variable_4 // char [+] 0x41E Get Chat Command->CallFunc_Not_PreBool_ReturnValue_4 // char [+] 0x420 Get Chat Command->___int_Loop_Counter_Variable_5 // int32_t [+] 0x424 Get Chat Command->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x428 Get Chat Command->___bool_True_if_break_was_hit_Variable_5 // char [+] 0x42C Get Chat Command->___int_Array_Index_Variable_7 // int32_t [+] 0x430 Get Chat Command->CallFunc_Not_PreBool_ReturnValue_5 // char [+] 0x431 Get Chat Command->___bool_True_if_break_was_hit_Variable_6 // char [+] 0x434 Get Chat Command->___int_Loop_Counter_Variable_6 // int32_t [+] 0x438 Get Chat Command->CallFunc_Add_IntInt_ReturnValue_6 // int32_t [+] 0x43C Get Chat Command->CallFunc_Not_PreBool_ReturnValue_6 // char [+] 0x440 Get Chat Command->___int_Loop_Counter_Variable_7 // int32_t [+] 0x444 Get Chat Command->CallFunc_Add_IntInt_ReturnValue_7 // int32_t [+] 0x448 Get Chat Command->___bool_True_if_break_was_hit_Variable_7 // char [+] 0x44C Get Chat Command->___int_Array_Index_Variable_8 // int32_t [+] 0x450 Get Chat Command->CallFunc_Not_PreBool_ReturnValue_7 // char [+] 0x454 Get Chat Command->___int_Array_Index_Variable_9 // int32_t [+] 0x458 Get Chat Command->___int_Loop_Counter_Variable_8 // int32_t [+] 0x45C Get Chat Command->CallFunc_Add_IntInt_ReturnValue_8 // int32_t [+] 0x460 Get Chat Command->___bool_True_if_break_was_hit_Variable_8 // char [+] 0x464 Get Chat Command->___int_Array_Index_Variable_10 // int32_t [+] 0x468 Get Chat Command->CallFunc_Not_PreBool_ReturnValue_8 // char [+] 0x469 Get Chat Command->___bool_True_if_break_was_hit_Variable_9 // char [+] 0x46A Get Chat Command->___bool_True_if_break_was_hit_Variable_10 // char [+] 0x46B Get Chat Command->CallFunc_Not_PreBool_ReturnValue_9 // char [+] 0x46C Get Chat Command->CallFunc_Not_PreBool_ReturnValue_10 // char [+] 0x470 Get Chat Command->___int_Loop_Counter_Variable_9 // int32_t [+] 0x474 Get Chat Command->CallFunc_Add_IntInt_ReturnValue_9 // int32_t [+] 0x478 Get Chat Command->___bool_True_if_break_was_hit_Variable_11 // char [+] 0x47C Get Chat Command->___int_Array_Index_Variable_11 // int32_t [+] 0x480 Get Chat Command->CallFunc_Not_PreBool_ReturnValue_11 // char [+] 0x488 Get Chat Command->CallFunc_Array_Get_Item // struct FString [+] 0x498 Get Chat Command->CallFunc_Array_Get_Item_2 // struct FString [+] 0x4A8 Get Chat Command->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x4AC Get Chat Command->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x4B0 Get Chat Command->CallFunc_Less_IntInt_ReturnValue // char [+] 0x4B1 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x4B2 Get Chat Command->CallFunc_BooleanAND_ReturnValue // char [+] 0x4B3 Get Chat Command->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x4B8 Get Chat Command->CallFunc_Array_Get_Item_3 // struct AChat_System_C [+] 0x4C0 Get Chat Command->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x4C4 Get Chat Command->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x4C8 Get Chat Command->CallFunc_Array_Get_Item_4 // struct AChat_System_C [+] 0x4D0 Get Chat Command->CallFunc_Array_Length_ReturnValue_5 // int32_t [+] 0x4D4 Get Chat Command->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x4D8 Get Chat Command->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x4D9 Get Chat Command->CallFunc_Array_Contains_ReturnValue // char [+] 0x4E0 Get Chat Command->CallFunc_Array_Get_Item_5 // struct AChat_System_C [+] 0x4E8 Get Chat Command->K2Node_MakeArray_Array // struct TArray [+] 0x4F8 Get Chat Command->CallFunc_Array_Contains_ReturnValue_2 // char [+] 0x4F9 Get Chat Command->CallFunc_EqualEqual_ObjectObject_ReturnValue_2 // char [+] 0x4FC Get Chat Command->CallFunc_Array_Length_ReturnValue_6 // int32_t [+] 0x500 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x501 Get Chat Command->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x504 Get Chat Command->CallFunc_Array_Length_ReturnValue_7 // int32_t [+] 0x508 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_4 // char [+] 0x509 Get Chat Command->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x50C Get Chat Command->CallFunc_Array_Length_ReturnValue_8 // int32_t [+] 0x510 Get Chat Command->CallFunc_Array_Get_Item_6 // struct AChat_System_C [+] 0x518 Get Chat Command->CallFunc_EqualEqual_ObjectObject_ReturnValue_3 // char [+] 0x520 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x530 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x540 Get Chat Command->CallFunc_Array_Length_ReturnValue_9 // int32_t [+] 0x544 Get Chat Command->___int_Loop_Counter_Variable_10 // int32_t [+] 0x548 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_5 // char [+] 0x54C Get Chat Command->CallFunc_Add_IntInt_ReturnValue_10 // int32_t [+] 0x550 Get Chat Command->CallFunc_BooleanAND_ReturnValue_5 // char [+] 0x558 Get Chat Command->CallFunc_Array_Get_Item_7 // struct AChat_System_C [+] 0x560 Get Chat Command->CallFunc_Array_Length_ReturnValue_10 // int32_t [+] 0x564 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_6 // char [+] 0x565 Get Chat Command->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0x566 Get Chat Command->CallFunc_BooleanAND_ReturnValue_6 // char [+] 0x568 Get Chat Command->CallFunc_Array_Get_Item_8 // struct AChat_System_C [+] 0x570 Get Chat Command->CallFunc_Array_Length_ReturnValue_11 // int32_t [+] 0x574 Get Chat Command->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x578 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_7 // char [+] 0x57C Get Chat Command->CallFunc_Len_ReturnValue // int32_t [+] 0x580 Get Chat Command->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x588 Get Chat Command->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x598 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0x5A8 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_4 // struct FString [+] 0x5B8 Get Chat Command->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0x5C8 Get Chat Command->___int_Loop_Counter_Variable_11 // int32_t [+] 0x5D0 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_5 // struct FString [+] 0x5E0 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_6 // struct FString [+] 0x5F0 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_8 // char [+] 0x5F1 Get Chat Command->CallFunc_BooleanAND_ReturnValue_7 // char [+] 0x5F4 Get Chat Command->CallFunc_Add_IntInt_ReturnValue_11 // int32_t [+] 0x5F8 Get Chat Command->CallFunc_Len_ReturnValue_2 // int32_t [+] 0x5FC Get Chat Command->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x600 Get Chat Command->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0x608 Get Chat Command->CallFunc_Array_Get_Item_9 // struct FString [+] 0x618 Get Chat Command->K2Node_SwitchString_CmpSuccess // char [+] 0x61C Get Chat Command->CallFunc_Len_ReturnValue_3 // int32_t [+] 0x620 Get Chat Command->CallFunc_JoinStringArray_ReturnValue // struct FString [+] 0x630 Get Chat Command->CallFunc_RightChop_ReturnValue // struct FString [+] 0x640 Get Chat Command->CallFunc_Split_LeftS // struct FString [+] 0x650 Get Chat Command->CallFunc_Split_RightS // struct FString [+] 0x660 Get Chat Command->CallFunc_Split_ReturnValue // char [+] 0x668 Get Chat Command->CallFunc_SelectString_ReturnValue // struct FString [+] 0x678 Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue // char [+] 0x679 Get Chat Command->CallFunc_Array_Contains_ReturnValue_3 // char [+] 0x680 Get Chat Command->CallFunc_Array_Get_Item_10 // struct FString [+] 0x690 Get Chat Command->CallFunc_Array_Length_ReturnValue_12 // int32_t [+] 0x694 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_9 // char [+] 0x695 Get Chat Command->CallFunc_BooleanAND_ReturnValue_8 // char [+] 0x698 Get Chat Command->CallFunc_Array_Get_Item_11 // struct FString [+] 0x6A8 Get Chat Command->CallFunc_Array_Length_ReturnValue_13 // int32_t [+] 0x6AC Get Chat Command->___int_Loop_Counter_Variable_12 // int32_t [+] 0x6B0 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_10 // char [+] 0x6B1 Get Chat Command->CallFunc_BooleanAND_ReturnValue_9 // char [+] 0x6B2 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_11 // char [+] 0x6B3 Get Chat Command->CallFunc_BooleanAND_ReturnValue_10 // char [+] 0x6B4 Get Chat Command->CallFunc_Add_IntInt_ReturnValue_12 // int32_t [+] 0x6B8 Get Chat Command->___int_Array_Index_Variable_12 // int32_t [+] 0x6C0 Get Chat Command->CallFunc_Array_Get_Item_12 // struct AChat_System_C [+] 0x6C8 Get Chat Command->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0x6CC Get Chat Command->___int_Array_Index_Variable_13 // int32_t [+] 0x6D0 Get Chat Command->CallFunc_Array_Get_Item_13 // struct AChat_System_C [+] 0x6D8 Get Chat Command->CallFunc_EqualEqual_ObjectObject_ReturnValue_4 // char [+] 0x6E0 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_7 // struct FString [+] 0x6F0 Get Chat Command->CallFunc_Array_RemoveItem_ReturnValue_2 // char [+] 0x6F8 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_8 // struct FString [+] 0x708 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_9 // struct FString [+] 0x718 Get Chat Command->CallFunc_Array_Contains_ReturnValue_4 // char [+] 0x719 Get Chat Command->CallFunc_Array_Contains_ReturnValue_5 // char [+] 0x71A Get Chat Command->CallFunc_Array_Contains_ReturnValue_6 // char [+] 0x71C Get Chat Command->___int_Array_Index_Variable_14 // int32_t [+] 0x720 Get Chat Command->CallFunc_Array_Get_Item_14 // struct AChat_System_C [+] 0x728 Get Chat Command->CallFunc_Array_Contains_ReturnValue_7 // char [+] 0x729 Get Chat Command->___bool_True_if_break_was_hit_Variable_12 // char [+] 0x72A Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_2 // char [+] 0x72B Get Chat Command->CallFunc_Not_PreBool_ReturnValue_12 // char [+] 0x72C Get Chat Command->___int_Loop_Counter_Variable_13 // int32_t [+] 0x730 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_12 // char [+] 0x734 Get Chat Command->CallFunc_Add_IntInt_ReturnValue_13 // int32_t [+] 0x738 Get Chat Command->CallFunc_BooleanAND_ReturnValue_11 // char [+] 0x739 Get Chat Command->CallFunc_Array_Contains_ReturnValue_8 // char [+] 0x73A Get Chat Command->CallFunc_Not_PreBool_ReturnValue_13 // char [+] 0x73B Get Chat Command->CallFunc_Array_Contains_ReturnValue_9 // char [+] 0x73C Get Chat Command->CallFunc_BooleanAND_ReturnValue_12 // char [+] 0x740 Get Chat Command->CallFunc_Array_Find_ReturnValue // int32_t [+] 0x748 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_10 // struct FString [+] 0x758 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_11 // struct FString [+] 0x768 Get Chat Command->CallFunc_Array_Add_ReturnValue_3 // int32_t [+] 0x770 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_12 // struct FString [+] 0x780 Get Chat Command->CallFunc_Array_Contains_ReturnValue_10 // char [+] 0x781 Get Chat Command->CallFunc_Array_Contains_ReturnValue_11 // char [+] 0x782 Get Chat Command->CallFunc_Array_Contains_ReturnValue_12 // char [+] 0x783 Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_3 // char [+] 0x788 Get Chat Command->K2Node_MakeArray_Array_2 // struct TArray [+] 0x798 Get Chat Command->CallFunc_Array_Add_ReturnValue_4 // int32_t [+] 0x79C Get Chat Command->CallFunc_Array_Contains_ReturnValue_13 // char [+] 0x79D Get Chat Command->CallFunc_BooleanAND_ReturnValue_13 // char [+] 0x7A0 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_13 // struct FString [+] 0x7B0 Get Chat Command->CallFunc_Not_PreBool_ReturnValue_14 // char [+] 0x7B1 Get Chat Command->CallFunc_Array_Contains_ReturnValue_14 // char [+] 0x7B2 Get Chat Command->CallFunc_BooleanAND_ReturnValue_14 // char [+] 0x7B8 Get Chat Command->K2Node_MakeArray_Array_3 // struct TArray [+] 0x7C8 Get Chat Command->CallFunc_Array_Find_ReturnValue_2 // int32_t [+] 0x7CC Get Chat Command->CallFunc_Array_Contains_ReturnValue_15 // char [+] 0x7CD Get Chat Command->CallFunc_Array_Contains_ReturnValue_16 // char [+] 0x7CE Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_4 // char [+] 0x7CF Get Chat Command->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x7D0 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_14 // struct FString [+] 0x7E0 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_15 // struct FString [+] 0x7F0 Get Chat Command->CallFunc_Array_Get_Item_15 // struct FString [+] 0x800 Get Chat Command->CallFunc_Array_Length_ReturnValue_14 // int32_t [+] 0x804 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_13 // char [+] 0x805 Get Chat Command->CallFunc_BooleanAND_ReturnValue_15 // char [+] 0x806 Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_5 // char [+] 0x807 Get Chat Command->___bool_True_if_break_was_hit_Variable_13 // char [+] 0x808 Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_6 // char [+] 0x809 Get Chat Command->CallFunc_Not_PreBool_ReturnValue_15 // char [+] 0x80A Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_7 // char [+] 0x80B Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_8 // char [+] 0x810 Get Chat Command->CallFunc_Censor_String_Censored_String // struct FString [+] 0x820 Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_9 // char [+] 0x828 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_16 // struct FString [+] 0x838 Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_10 // char [+] 0x840 Get Chat Command->CallFunc_Trim_ReturnValue // struct FString [+] 0x850 Get Chat Command->CallFunc_Trim_ReturnValue_2 // struct FString [+] 0x860 Get Chat Command->CallFunc_TrimTrailing_ReturnValue // struct FString [+] 0x870 Get Chat Command->CallFunc_TrimTrailing_ReturnValue_2 // struct FString [+] 0x880 Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_11 // char [+] 0x881 Get Chat Command->CallFunc_BooleanOR_ReturnValue // char [+] 0x888 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_17 // struct FString [+] 0x898 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_18 // struct FString [+] 0x8A8 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_19 // struct FString [+] 0x8B8 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_20 // struct FString [+] 0x8C8 Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_12 // char [+] 0x8D0 Get Chat Command->CallFunc_Concat_StrStr_ReturnValue_21 // struct FString [+] 0x8E0 Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_13 // char [+] 0x8E8 Get Chat Command->CallFunc_SelectString_ReturnValue_2 // struct FString [+] 0x8F8 Get Chat Command->CallFunc_EqualEqual_StriStri_ReturnValue_14 // char [+] 0x8FC Get Chat Command->___int_Loop_Counter_Variable_14 // int32_t [+] 0x900 Get Chat Command->CallFunc_Less_IntInt_ReturnValue_14 // char [+] 0x904 Get Chat Command->CallFunc_Add_IntInt_ReturnValue_14 // int32_t [+] 0x908 Get Chat Command->CallFunc_BooleanAND_ReturnValue_16 // char [+] 0x909 Get Chat Command->CallFunc_Not_PreBool_ReturnValue_16 // char [+] 0x90A Get Chat Command->CallFunc_Not_PreBool_ReturnValue_17 // char [+] 0x90B Get Chat Command->CallFunc_BooleanAND_ReturnValue_17 // char [+] 0x90C Get Chat Command->CallFunc_BooleanAND_ReturnValue_18 // char [+] 0x910 Get Chat Command->___object_Variable // struct AChat_System_C [+] 0x918 Get Chat Command->CallFunc_FindSubstring_ReturnValue // int32_t [+] 0x91C Get Chat Command->CallFunc_Array_RemoveItem_ReturnValue_3 // char [+] 0x91D Get Chat Command->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x91E Get Chat Command->___byte_Variable // char [+] 0x920 Get Chat Command->CallFunc_Split_LeftS_2 // struct FString [+] 0x930 Get Chat Command->CallFunc_Split_RightS_2 // struct FString [+] 0x940 Get Chat Command->CallFunc_Split_ReturnValue_2 // char [+] 0x941 Get Chat Command->CallFunc_Get_String_Validity_Validity // char [+] 0x948 Get Chat Command->K2Node_Select_Default // struct FString [+] 0x958 Get Chat Command->CallFunc_BooleanAND_ReturnValue_19 // char [+] 0x95C Get Chat Command->CallFunc_Len_ReturnValue_4 // int32_t [+] 0x960 Get Chat Command->CallFunc_Split_LeftS_3 // struct FString [+] 0x970 Get Chat Command->CallFunc_Split_RightS_3 // struct FString [+] 0x980 Get Chat Command->CallFunc_Split_ReturnValue_3 // char [+] 0x981 Get Chat Command->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x988 Get Chat Command->CallFunc_SelectString_ReturnValue_3 // struct FString [+] 0x998 Get Chat Command->CallFunc_Get_String_Validity_Validity_2 // char [+] 0x999 Get Chat Command->CallFunc_BooleanAND_ReturnValue_20 // char [+] 0x99C Get Chat Command->CallFunc_Array_Find_ReturnValue_3 // int32_t [+] 0x9A0 Get Chat Command->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x9A4 Get Chat Command->CallFunc_Add_IntInt_ReturnValue_15 // int32_t [+] 0x9A8 Get Chat Command->CallFunc_Not_PreBool_ReturnValue_18 // char [+] 0x9B0 Get Chat Command->CallFunc_RightChop_ReturnValue_2 // struct FString [+] 0x9C0 Get Chat Command->CallFunc_SelectString_ReturnValue_4 // struct FString [+] 0x9D0 Get Chat Command->CallFunc_Trim_ReturnValue_3 // struct FString [+] 0x9E0 Get Chat Command->CallFunc_TrimTrailing_ReturnValue_3 // struct FString class Censor String: [+] 0x10 Censor String->Censor Filter // struct TArray [+] 0x20 Censor String->Censor Character // struct FString [+] 0x30 Censor String->Censor Whitespace? // char [+] 0x38 Censor String->__WorldContext // struct Object [+] 0x40 Censor String->Censored String // struct FString [+] 0x50 Censor String->Temp Censor Character // struct FString [+] 0x60 Censor String->Temp Index // int32_t [+] 0x68 Censor String->Temp Array // struct TArray [+] 0x78 Censor String->___int_Loop_Counter_Variable // int32_t [+] 0x7C Censor String->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x80 Censor String->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x88 Censor String->CallFunc_GetCharacterArrayFromString_ReturnValue // struct TArray [+] 0x98 Censor String->CallFunc_Less_IntInt_ReturnValue // char [+] 0x9C Censor String->___int_Array_Index_Variable // int32_t [+] 0xA0 Censor String->___int_Variable // int32_t [+] 0xA8 Censor String->CallFunc_Array_Get_Item // struct FString [+] 0xB8 Censor String->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xBC Censor String->CallFunc_Len_ReturnValue // int32_t [+] 0xC0 Censor String->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0xC8 Censor String->CallFunc_Array_Get_Item_2 // struct FString [+] 0xD8 Censor String->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xD9 Censor String->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0xDC Censor String->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0xE0 Censor String->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xE1 Censor String->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0xE8 Censor String->CallFunc_JoinStringArray_ReturnValue // struct FString [+] 0xF8 Censor String->CallFunc_FindSubstring_ReturnValue // int32_t class ENiagaraRandomnessMode: class ENiagaraExpansionMode: class KeyImageWidget_C: [+] 0x248 KeyImageWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 KeyImageWidget_C->Alt // struct UUW-KeyControl_C [+] 0x258 KeyImageWidget_C->Alt+ // struct UTextBlock [+] 0x260 KeyImageWidget_C->Ctrl // struct UUW-KeyControl_C [+] 0x268 KeyImageWidget_C->Ctrl+ // struct UTextBlock [+] 0x270 KeyImageWidget_C->HorizontalBox_169 // struct UHorizontalBox [+] 0x278 KeyImageWidget_C->Key // struct UUW-KeyControl_C [+] 0x280 KeyImageWidget_C->ScaleBox_1 // struct UScaleBox [+] 0x288 KeyImageWidget_C->Shift // struct UUW-KeyControl_C [+] 0x290 KeyImageWidget_C->Shift+ // struct UTextBlock [+] 0x298 KeyImageWidget_C->Horizontal Alignment // char [+] 0x299 KeyImageWidget_C->vertical Alignment // char [+] 0x29A KeyImageWidget_C->UsingAlphaBg // char [+] 0x29B KeyImageWidget_C->PreKeyType // enum class EKeySettingType [+] 0x2A0 KeyImageWidget_C->PreKeyMappingData // struct FInputActionKeyMapping [+] 0x2C8 KeyImageWidget_C->UsingKeyMappingData // char [+] 0x2CC KeyImageWidget_C->DefaultScale // float [+] 0x2D0 KeyImageWidget_C->OverrideFontSize // char [+] 0x2D4 KeyImageWidget_C->FontSize // int32_t class ExecuteUbergraph_KeyImageWidget: [+] 0x8 ExecuteUbergraph_KeyImageWidget->K2Node_CustomEvent_Key_2 // struct FInputActionKeyMapping [+] 0x30 ExecuteUbergraph_KeyImageWidget->K2Node_CustomEvent_AxisKey // struct FInputAxisKeyMapping [+] 0x60 ExecuteUbergraph_KeyImageWidget->K2Node_CustomEvent_Key // struct FKey [+] 0x78 ExecuteUbergraph_KeyImageWidget->K2Node_CustomEvent_Shift // char [+] 0x79 ExecuteUbergraph_KeyImageWidget->K2Node_CustomEvent_Alt // char [+] 0x7A ExecuteUbergraph_KeyImageWidget->K2Node_CustomEvent_Ctrl // char [+] 0x7B ExecuteUbergraph_KeyImageWidget->CallFunc_Key_IsValid_ReturnValue // char [+] 0x80 ExecuteUbergraph_KeyImageWidget->CallFunc_GetKeyNameFromKey_Name // struct FString [+] 0x90 ExecuteUbergraph_KeyImageWidget->CallFunc_GetKeyNameFromKey_bRet // char [+] 0x91 ExecuteUbergraph_KeyImageWidget->CallFunc_NotEqual_StrStr_ReturnValue // char [+] 0x94 ExecuteUbergraph_KeyImageWidget->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0xA0 ExecuteUbergraph_KeyImageWidget->K2Node_DynamicCast_AsScale_Box_Slot // struct UScaleBoxSlot [+] 0xA8 ExecuteUbergraph_KeyImageWidget->K2Node_DynamicCast_bSuccess // char [+] 0xB0 ExecuteUbergraph_KeyImageWidget->K2Node_MakeStruct_Key // struct FKey [+] 0xC8 ExecuteUbergraph_KeyImageWidget->K2Node_MakeStruct_Key_2 // struct FKey [+] 0xE0 ExecuteUbergraph_KeyImageWidget->K2Node_MakeStruct_Key_3 // struct FKey [+] 0xF8 ExecuteUbergraph_KeyImageWidget->K2Node_CustomEvent_ActionKeyMap // struct FInputActionKeyMapping [+] 0x120 ExecuteUbergraph_KeyImageWidget->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x121 ExecuteUbergraph_KeyImageWidget->K2Node_CustomEvent_KeyType // enum class EKeySettingType [+] 0x122 ExecuteUbergraph_KeyImageWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x123 ExecuteUbergraph_KeyImageWidget->CallFunc_GetKeyMappingInfoFromType_outShift // char [+] 0x124 ExecuteUbergraph_KeyImageWidget->CallFunc_GetKeyMappingInfoFromType_outCtrl // char [+] 0x125 ExecuteUbergraph_KeyImageWidget->CallFunc_GetKeyMappingInfoFromType_outAlt // char [+] 0x128 ExecuteUbergraph_KeyImageWidget->CallFunc_GetKeyMappingInfoFromType_outKey // struct FKey [+] 0x140 ExecuteUbergraph_KeyImageWidget->CallFunc_GetKeyMappingInfoFromType_ReturnValue // char [+] 0x141 ExecuteUbergraph_KeyImageWidget->K2Node_Event_IsDesignTime // char [+] 0x142 ExecuteUbergraph_KeyImageWidget->CallFunc_NotEqual_ByteByte_ReturnValue_2 // char class RefreshKey: class PreConstruct: class SetKeyType: class SetInfoFromActionKeyMap: class Construct: class SetEmpty: class SetInfo: [+] 0x18 SetInfo->Shift // char [+] 0x19 SetInfo->Alt // char [+] 0x1A SetInfo->Ctrl // char class Set AxistKey: class Set Key: class GetKeyNameFromKey: [+] 0x18 GetKeyNameFromKey->Name // struct FString [+] 0x28 GetKeyNameFromKey->bRet // char [+] 0x30 GetKeyNameFromKey->CallFunc_Key_GetDisplayName_ReturnValue // struct FText [+] 0x48 GetKeyNameFromKey->___int_Array_Index_Variable // int32_t [+] 0x50 GetKeyNameFromKey->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x60 GetKeyNameFromKey->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x70 GetKeyNameFromKey->___int_Loop_Counter_Variable // int32_t [+] 0x74 GetKeyNameFromKey->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x78 GetKeyNameFromKey->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x88 GetKeyNameFromKey->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x8C GetKeyNameFromKey->CallFunc_Array_Get_Item // struct FName [+] 0x94 GetKeyNameFromKey->CallFunc_Less_IntInt_ReturnValue // char [+] 0x98 GetKeyNameFromKey->CallFunc_GetDataTableRowFromName_OutRow // struct FKeyImageTable [+] 0xC0 GetKeyNameFromKey->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xC1 GetKeyNameFromKey->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0xC8 GetKeyNameFromKey->CallFunc_Conv_NameToString_ReturnValue // struct FString class SetFontSize: class UW-RewardGoldSlot_02_C: [+] 0x248 UW-RewardGoldSlot_02_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-RewardGoldSlot_02_C->Anim_Bouns // struct UWidgetAnimation [+] 0x258 UW-RewardGoldSlot_02_C->1 // struct UTextBlock [+] 0x260 UW-RewardGoldSlot_02_C->10 // struct UTextBlock [+] 0x268 UW-RewardGoldSlot_02_C->100 // struct UTextBlock [+] 0x270 UW-RewardGoldSlot_02_C->1000 // struct UTextBlock [+] 0x278 UW-RewardGoldSlot_02_C->Empty // struct UTextBlock [+] 0x280 UW-RewardGoldSlot_02_C->Image_7 // struct UImage [+] 0x288 UW-RewardGoldSlot_02_C->Image_11 // struct UImage [+] 0x290 UW-RewardGoldSlot_02_C->Image_14 // struct UImage [+] 0x298 UW-RewardGoldSlot_02_C->Image_15 // struct UImage [+] 0x2A0 UW-RewardGoldSlot_02_C->Image_16 // struct UImage [+] 0x2A8 UW-RewardGoldSlot_02_C->Image_17 // struct UImage [+] 0x2B0 UW-RewardGoldSlot_02_C->Image_18 // struct UImage [+] 0x2B8 UW-RewardGoldSlot_02_C->Image_20 // struct UImage [+] 0x2C0 UW-RewardGoldSlot_02_C->Image_21 // struct UImage [+] 0x2C8 UW-RewardGoldSlot_02_C->Image_22 // struct UImage [+] 0x2D0 UW-RewardGoldSlot_02_C->Image_23 // struct UImage [+] 0x2D8 UW-RewardGoldSlot_02_C->Image_1473 // struct UImage [+] 0x2E0 UW-RewardGoldSlot_02_C->TextBlock_4 // struct UTextBlock [+] 0x2E8 UW-RewardGoldSlot_02_C->TextLight_3 // struct UImage [+] 0x2F0 UW-RewardGoldSlot_02_C->Save // int32_t [+] 0x2F4 UW-RewardGoldSlot_02_C->LoopSound // struct FAudioPlayingHandle [+] 0x2F8 UW-RewardGoldSlot_02_C->IsStopSound // char class ExecuteUbergraph_UW-RewardGoldSlot_02: [+] 0x8 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Divide_RetS1 // int32_t [+] 0x14 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Divide_RetS2 // int32_t [+] 0x18 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x30 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Divide_RetS1_2 // int32_t [+] 0x34 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Divide_RetS2_2 // int32_t [+] 0x38 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x50 ExecuteUbergraph_UW-RewardGoldSlot_02->___struct_Variable // struct TArray [+] 0x60 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Divide_RetS1_3 // int32_t [+] 0x64 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Divide_RetS2_3 // int32_t [+] 0x68 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x6C ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x70 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Conv_IntToText_ReturnValue_3 // struct FText [+] 0x88 ExecuteUbergraph_UW-RewardGoldSlot_02->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x98 ExecuteUbergraph_UW-RewardGoldSlot_02->K2Node_CustomEvent_RandomGold // int32_t [+] 0xA0 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0xA8 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Divide_RetS1_4 // int32_t [+] 0xAC ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Divide_RetS2_4 // int32_t [+] 0xB0 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xB8 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Conv_IntToText_ReturnValue_4 // struct FText [+] 0xD0 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_IsValidHandle_ReturnValue // char [+] 0xD8 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_GetText_ReturnValue // struct FText [+] 0xF0 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x100 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_GetText_ReturnValue_2 // struct FText [+] 0x118 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0x120 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x130 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x134 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Conv_StringToInt_ReturnValue_2 // int32_t [+] 0x138 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_EqualEqual_IntInt_ReturnValue_3 // char [+] 0x140 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_GetText_ReturnValue_3 // struct FText [+] 0x158 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Conv_TextToString_ReturnValue_3 // struct FString [+] 0x168 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Conv_StringToInt_ReturnValue_3 // int32_t [+] 0x16C ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_EqualEqual_IntInt_ReturnValue_4 // char [+] 0x170 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_GetText_ReturnValue_4 // struct FText [+] 0x188 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Conv_TextToString_ReturnValue_4 // struct FString [+] 0x198 ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_Conv_StringToInt_ReturnValue_4 // int32_t [+] 0x19C ExecuteUbergraph_UW-RewardGoldSlot_02->CallFunc_EqualEqual_IntInt_ReturnValue_5 // char class ä¤@t¤¸_2: class StopSound: class SetGold: class Divide: [+] 0x4 Divide->RetS1 // int32_t [+] 0x8 Divide->RetS2 // int32_t [+] 0xC Divide->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x10 Divide->CallFunc_Percent_IntInt_ReturnValue // int32_t class BP-Sight_M16A4_Lv4_FPSK_C: class BP-ATV_Appear_C: [+] 0x478 BP-ATV_Appear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-ATV_Appear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-ATV_Appear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-ATV_Appear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-ATV_Appear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-ATV_Appear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class BP-LoadingScreenWidget_C: [+] 0x2A0 BP-LoadingScreenWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A8 BP-LoadingScreenWidget_C->HorizontalBox_1 // struct UHorizontalBox [+] 0x2B0 BP-LoadingScreenWidget_C->Image_bg // struct UImage [+] 0x2B8 BP-LoadingScreenWidget_C->RichTextBlock // struct URichTextBlock [+] 0x2C0 BP-LoadingScreenWidget_C->RichTextBlock_Title // struct URichTextBlock [+] 0x2C8 BP-LoadingScreenWidget_C->Throbber_1 // struct UThrobber [+] 0x2D0 BP-LoadingScreenWidget_C->VerticalBox_2 // struct UVerticalBox [+] 0x2D8 BP-LoadingScreenWidget_C->Textures // struct TArray [+] 0x2E8 BP-LoadingScreenWidget_C->Game Settings // struct UBP_GameSettings_C [+] 0x2F0 BP-LoadingScreenWidget_C->TempString // struct FString [+] 0x300 BP-LoadingScreenWidget_C->Key // char [+] 0x304 BP-LoadingScreenWidget_C->RandomTemp // int32_t [+] 0x308 BP-LoadingScreenWidget_C->ImageIndex // int32_t [+] 0x30C BP-LoadingScreenWidget_C->TitleIndex // int32_t class ExecuteUbergraph_BP-LoadingScreenWidget: [+] 0x8 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Create_ReturnValue // struct UUW-LoadingRichText_C [+] 0x10 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Create_ReturnValue_2 // struct UKeyImageWidget_C [+] 0x18 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Create_ReturnValue_3 // struct UUW-KeyControl_C [+] 0x20 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_CustomEvent_Texture_2 // struct TSoftObjectPtr [+] 0x48 ExecuteUbergraph_BP-LoadingScreenWidget->___int_Loop_Counter_Variable // int32_t [+] 0x4C ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x50 ExecuteUbergraph_BP-LoadingScreenWidget->___int_Array_Index_Variable // int32_t [+] 0x54 ExecuteUbergraph_BP-LoadingScreenWidget->___int_Loop_Counter_Variable_2 // int32_t [+] 0x58 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_Event_Data // struct FSelectLoadingScreenData [+] 0x98 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xA0 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0xB0 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_IsValid_ReturnValue // char [+] 0xB8 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_CustomEvent_Desc // struct FString [+] 0xC8 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_CustomEvent_Title // struct FText [+] 0xE0 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_ParseIntoArray_ReturnValue // struct TArray [+] 0xF0 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xF4 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0xF8 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_AddChildToHorizontalBox_ReturnValue // struct UHorizontalBoxSlot [+] 0x100 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_AddChildToHorizontalBox_ReturnValue_2 // struct UHorizontalBoxSlot [+] 0x108 ExecuteUbergraph_BP-LoadingScreenWidget->___object_Variable // struct Object [+] 0x110 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x198 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_AddChildToHorizontalBox_ReturnValue_3 // struct UHorizontalBoxSlot [+] 0x1A0 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_DynamicCast_AsTexture_2D // struct UTexture2D [+] 0x1A8 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_DynamicCast_bSuccess // char [+] 0x1AC ExecuteUbergraph_BP-LoadingScreenWidget->___int_Array_Index_Variable_2 // int32_t [+] 0x1B0 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_CustomEvent_Imgae // struct UTexture2D [+] 0x1B8 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Array_Get_Item // struct FString [+] 0x1C8 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_MakeStruct_SlateBrush_2 // struct FSlateBrush [+] 0x250 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x258 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x270 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_GetKeySettingTypeFromKey_outType // enum class EKeySettingType [+] 0x271 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_GetKeySettingTypeFromKey_ReturnValue // char [+] 0x272 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_GetKeyMappingInfoFromType_outShift // char [+] 0x273 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_GetKeyMappingInfoFromType_outCtrl // char [+] 0x274 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_GetKeyMappingInfoFromType_outAlt // char [+] 0x278 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_GetKeyMappingInfoFromType_outKey // struct FKey [+] 0x290 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_GetKeyMappingInfoFromType_ReturnValue // char [+] 0x298 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_MakeStruct_InputActionKeyMapping // struct FInputActionKeyMapping [+] 0x2C0 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Key_GetDisplayName_ReturnValue // struct FText [+] 0x2D8 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x2E8 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_BooleanOR_ReturnValue // char [+] 0x2EC ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Conv_StringToName_ReturnValue_2 // struct FName [+] 0x2F4 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x2F5 ExecuteUbergraph_BP-LoadingScreenWidget->___bool_True_if_break_was_hit_Variable // char [+] 0x2F6 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x2F8 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_CustomEvent_Texture // struct TSoftObjectPtr [+] 0x320 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_BooleanAND_ReturnValue // char [+] 0x328 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_LoadAsset_Blocking_ReturnValue // struct Object [+] 0x330 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x338 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x340 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x348 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_MakeStruct_SelectLoadingScreenData // struct FSelectLoadingScreenData [+] 0x388 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_GetMainWidget_MainWidget // struct UBravoHotelMainWidget [+] 0x390 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_DynamicCast_AsUW_Main_Widget // struct UUW-MainWidget_C [+] 0x398 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x39C ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_Event_DelayTime // float [+] 0x3A0 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_CustomEvent_Loaded // struct Object [+] 0x3A8 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x3B8 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x3C8 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Array_Get_Item_2 // struct FName [+] 0x3D0 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_GetDataTableRowFromName_OutRow // struct FLoadingScreenData [+] 0x410 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x414 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x418 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x41C ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Array_LastIndex_ReturnValue // int32_t [+] 0x420 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x424 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_RandomIntegerInRange_ReturnValue // int32_t [+] 0x428 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Get_ImageIndex_Index // int32_t [+] 0x430 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_Array_Get_Item_3 // struct TSoftObjectPtr [+] 0x458 ExecuteUbergraph_BP-LoadingScreenWidget->CallFunc_LoadAsset_Blocking_ReturnValue_2 // struct Object [+] 0x460 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_DynamicCast_AsTexture_2D_2 // struct UTexture2D [+] 0x468 ExecuteUbergraph_BP-LoadingScreenWidget->K2Node_DynamicCast_bSuccess_4 // char class ShowDesc: class Destruct: class Load: class SetImage: class SetTitle: class SetDesc: class Update: class ReceiveEndAfterLoading: class AsyncLoad: class OnLoaded_26F99F1744F423909EA588B7F2CD8F0A: class SetInfo: [+] 0x8 SetInfo->OutData // struct FSelectLoadingScreenData [+] 0x48 SetInfo->___int_Array_Index_Variable // int32_t [+] 0x50 SetInfo->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x60 SetInfo->___int_Loop_Counter_Variable // int32_t [+] 0x64 SetInfo->CallFunc_Array_Get_Item // struct FName [+] 0x70 SetInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FLoadingScreenData [+] 0xB0 SetInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xB4 SetInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xB8 SetInfo->CallFunc_Array_Get_Item_2 // struct FText [+] 0xD0 SetInfo->CallFunc_Array_LastIndex_ReturnValue // int32_t [+] 0xD8 SetInfo->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0xE8 SetInfo->CallFunc_RandomIntegerInRange_ReturnValue // int32_t [+] 0xF0 SetInfo->CallFunc_Array_Get_Item_3 // struct FText [+] 0x108 SetInfo->CallFunc_Array_LastIndex_ReturnValue_2 // int32_t [+] 0x10C SetInfo->CallFunc_RandomIntegerInRange_ReturnValue_2 // int32_t [+] 0x110 SetInfo->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x114 SetInfo->CallFunc_Get_ImageIndex_Index // int32_t [+] 0x118 SetInfo->CallFunc_Array_Get_Item_4 // struct TSoftObjectPtr [+] 0x140 SetInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x148 SetInfo->CallFunc_LoadAsset_Blocking_ReturnValue // struct Object [+] 0x150 SetInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x158 SetInfo->K2Node_DynamicCast_AsTexture_2D // struct UTexture2D [+] 0x160 SetInfo->K2Node_DynamicCast_bSuccess // char [+] 0x168 SetInfo->K2Node_MakeStruct_SelectLoadingScreenData // struct FSelectLoadingScreenData [+] 0x1A8 SetInfo->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x1B0 SetInfo->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x1B8 SetInfo->K2Node_DynamicCast_bSuccess_2 // char [+] 0x1C0 SetInfo->CallFunc_GetOrCreateGameSettingManager_ReturnValue // struct UBravoHotelGameSettingManager [+] 0x1C8 SetInfo->K2Node_DynamicCast_AsBPI_Game_Settings_Interface // struct TScriptInterface [+] 0x1D8 SetInfo->K2Node_DynamicCast_bSuccess_3 // char [+] 0x1E0 SetInfo->CallFunc_Get_Settings_Instance_SettingsWrapper // struct UBP_GameSettingsWrapper_C [+] 0x1E8 SetInfo->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x1E9 SetInfo->CallFunc_IsValid_ReturnValue // char class Get ImageIndex: [+] 0x4 Get ImageIndex->Index // int32_t [+] 0x8 Get ImageIndex->CallFunc_NotEqual_IntInt_ReturnValue // char class EKeyCombinationDisplay: class BP-PlatedJeep_Disappear_C: [+] 0x478 BP-PlatedJeep_Disappear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-PlatedJeep_Disappear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-PlatedJeep_Disappear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-PlatedJeep_Disappear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-PlatedJeep_Disappear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-PlatedJeep_Disappear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class BP_KeyConflict_C: [+] 0x28 BP_KeyConflict_C->Conflicting Combination // struct UBP_KeyCombination_C [+] 0x30 BP_KeyConflict_C->Conflict Type // char class BP-Sight_G3_Lv6_FPSK_C: class BP-LobbyPawn_C: [+] 0x3B40 BP-LobbyPawn_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3B48 BP-LobbyPawn_C->Box // struct UBoxComponent [+] 0x3B50 BP-LobbyPawn_C->PawnIndex // int32_t [+] 0x3B58 BP-LobbyPawn_C->BravoHotelPlayerStateClass // struct UClass* [+] 0x3B60 BP-LobbyPawn_C->bReady // char [+] 0x3B61 BP-LobbyPawn_C->bMatchSuccess // char [+] 0x3B62 BP-LobbyPawn_C->bIsFaceCustomizing // char class ExecuteUbergraph_BP-LobbyPawn: [+] 0x4 ExecuteUbergraph_BP-LobbyPawn->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x10 ExecuteUbergraph_BP-LobbyPawn->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0x40 ExecuteUbergraph_BP-LobbyPawn->CallFunc_GetCurrentRangedWeapon_ReturnValue // struct ABravoHotelRangedWeapon [+] 0x48 ExecuteUbergraph_BP-LobbyPawn->CallFunc_IsValid_ReturnValue // char [+] 0x4C ExecuteUbergraph_BP-LobbyPawn->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x60 ExecuteUbergraph_BP-LobbyPawn->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x68 ExecuteUbergraph_BP-LobbyPawn->CallFunc_FinishSpawningActor_ReturnValue // struct ABravoHotelPlayerState class InitCustomizableObjectInstance: class OnEquipWeapon: class ReceiveBeginPlay: class SKeyInput: [+] 0x18 SKeyInput->UseNegativeAxis_9_CA016842430D7150D94F0AABC0B31CAE // char class Wheel-Motorcycle_Rear_C: class SKeyMapping: [+] 0x10 SKeyMapping->Scale_34_289CBB724D0D417AFBCABCB49A6C3F69 // float [+] 0x14 SKeyMapping->CantBeNone_117_2C54633F41F83AFF31CE7DB0A0248175 // char [+] 0x18 SKeyMapping->PrimaryCombination_108_2AC9E34F451AA6057A0AA4BC145374A3 // struct TArray [+] 0x28 SKeyMapping->SecondaryCombination_109_A8394862473F9E9DAA35718F45B72892 // struct TArray class BP-Weapon_S12K_LV4_C: class UW-Inventory_EquippedSlot_C: [+] 0x1360 UW-Inventory_EquippedSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1368 UW-Inventory_EquippedSlot_C->Anim_Material_Get // struct UWidgetAnimation [+] 0x1370 UW-Inventory_EquippedSlot_C->Anim_Material_Hover // struct UWidgetAnimation [+] 0x1378 UW-Inventory_EquippedSlot_C->Anim_Upgrade // struct UWidgetAnimation [+] 0x1380 UW-Inventory_EquippedSlot_C->Anim_Progress // struct UWidgetAnimation [+] 0x1388 UW-Inventory_EquippedSlot_C->Abillity // struct USizeBox [+] 0x1390 UW-Inventory_EquippedSlot_C->AbillityValue // struct UTextBlock [+] 0x1398 UW-Inventory_EquippedSlot_C->Bg // struct UImage [+] 0x13A0 UW-Inventory_EquippedSlot_C->Bg_3 // struct UImage [+] 0x13A8 UW-Inventory_EquippedSlot_C->BorderBG // struct UImage [+] 0x13B0 UW-Inventory_EquippedSlot_C->BorderBG_3 // struct UImage [+] 0x13B8 UW-Inventory_EquippedSlot_C->btn_HelmetTree // struct UButton [+] 0x13C0 UW-Inventory_EquippedSlot_C->ChoiceBG // struct UImage [+] 0x13C8 UW-Inventory_EquippedSlot_C->ChoiceBG_3 // struct UImage [+] 0x13D0 UW-Inventory_EquippedSlot_C->DefenseBG // struct UImage [+] 0x13D8 UW-Inventory_EquippedSlot_C->DefenseBG_3 // struct UImage [+] 0x13E0 UW-Inventory_EquippedSlot_C->DurabilityBar // struct UProgressBar [+] 0x13E8 UW-Inventory_EquippedSlot_C->DurabilityBar_3 // struct UProgressBar [+] 0x13F0 UW-Inventory_EquippedSlot_C->EmptyBG // struct UImage [+] 0x13F8 UW-Inventory_EquippedSlot_C->EmptyBG_3 // struct UImage [+] 0x1400 UW-Inventory_EquippedSlot_C->Image // struct UImage [+] 0x1408 UW-Inventory_EquippedSlot_C->Image_197 // struct UImage [+] 0x1410 UW-Inventory_EquippedSlot_C->Image_234 // struct UImage [+] 0x1418 UW-Inventory_EquippedSlot_C->Image_279 // struct UImage [+] 0x1420 UW-Inventory_EquippedSlot_C->Image_491 // struct UImage [+] 0x1428 UW-Inventory_EquippedSlot_C->Image_682 // struct UImage [+] 0x1430 UW-Inventory_EquippedSlot_C->ItemImage // struct UImage [+] 0x1438 UW-Inventory_EquippedSlot_C->ItemImage_3 // struct UImage [+] 0x1440 UW-Inventory_EquippedSlot_C->LV // struct UImage [+] 0x1448 UW-Inventory_EquippedSlot_C->Lv_Star // struct UHorizontalBox [+] 0x1450 UW-Inventory_EquippedSlot_C->OverBG // struct UImage [+] 0x1458 UW-Inventory_EquippedSlot_C->OverBG_3 // struct UImage [+] 0x1460 UW-Inventory_EquippedSlot_C->Overlay_1 // struct UOverlay [+] 0x1468 UW-Inventory_EquippedSlot_C->UW-Inventory_MaterialIconSlot // struct UUW-Inventory_MaterialIconSlot_C [+] 0x1470 UW-Inventory_EquippedSlot_C->UW-StatupWidget // struct UUW-StatupWidget_C [+] 0x1478 UW-Inventory_EquippedSlot_C->WidgetSwitcher_3 // struct UWidgetSwitcher [+] 0x1480 UW-Inventory_EquippedSlot_C->WearableItemType // enum class EWearableItemType [+] 0x1481 UW-Inventory_EquippedSlot_C->IsDefense // char [+] 0x1488 UW-Inventory_EquippedSlot_C->HoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x1490 UW-Inventory_EquippedSlot_C->HoverOwnerWidget // struct UUserWidget [+] 0x1498 UW-Inventory_EquippedSlot_C->SwitcherIndex // int32_t [+] 0x149C UW-Inventory_EquippedSlot_C->SettingByEquippedInfo // char class ExecuteUbergraph_UW-Inventory_EquippedSlot: [+] 0x4 ExecuteUbergraph_UW-Inventory_EquippedSlot->___byte_Variable // enum class EWearableItemType [+] 0x8 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable // struct FName [+] 0x20 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_2 // struct FName [+] 0x28 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_3 // struct FName [+] 0x30 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_4 // struct FName [+] 0x38 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_5 // struct FName [+] 0x40 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_6 // struct FName [+] 0x48 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_7 // struct FName [+] 0x50 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_8 // struct FName [+] 0x58 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_9 // struct FName [+] 0x60 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_10 // struct FName [+] 0x68 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_11 // struct FName [+] 0x70 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_12 // struct FName [+] 0x78 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_13 // struct FName [+] 0x80 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_14 // struct FName [+] 0x88 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_15 // struct FName [+] 0x90 ExecuteUbergraph_UW-Inventory_EquippedSlot->___name_Variable_16 // struct FName [+] 0x98 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0xA8 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0xE0 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x150 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x1C0 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x258 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x280 ExecuteUbergraph_UW-Inventory_EquippedSlot->___object_Variable // struct Object [+] 0x288 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x290 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_DynamicCast_bSuccess // char [+] 0x298 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x320 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_MakeBrushFromSprite_ReturnValue_2 // struct FSlateBrush [+] 0x3A8 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x440 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_IsValid_ReturnValue // char [+] 0x441 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_IsValid_ReturnValue_2 // char [+] 0x442 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_IsValid_ReturnValue_3 // char [+] 0x443 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_Show_Hover_Success // char [+] 0x444 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_Event_IsDesignTime // char [+] 0x448 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x450 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_PlayAnimationForward_ReturnValue // struct UUMGSequencePlayer [+] 0x458 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x460 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0x468 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_DynamicCast_AsUW_Item_Recipe_Tree_Popup // struct UUW-ItemRecipeTreePopup_C [+] 0x470 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_DynamicCast_bSuccess_2 // char [+] 0x478 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo_3 // struct FInventoryItemInfo [+] 0x510 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_Select_Default // struct FName [+] 0x518 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_PlayAnimationForward_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x520 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x528 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_IsDraging_bResult // char [+] 0x529 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_Not_PreBool_ReturnValue // char [+] 0x530 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x538 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_IsValid_ReturnValue_4 // char [+] 0x540 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo_4 // struct FInventoryItemInfo [+] 0x5D8 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_GetEndTime_ReturnValue // float [+] 0x5DC ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_Array_Contains_ReturnValue // char [+] 0x5E0 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_CustomEvent_CastingInfo // struct FCastingInfo [+] 0x5F8 ExecuteUbergraph_UW-Inventory_EquippedSlot->K2Node_CustomEvent_CastingPercent // float [+] 0x5FC ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0x5FD ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x600 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_GetPlayingCharacter_ReturnValue_3 // struct ABravoHotelCharacter [+] 0x608 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x60C ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_IsValid_ReturnValue_5 // char [+] 0x610 ExecuteUbergraph_UW-Inventory_EquippedSlot->CallFunc_PlayAnimationForward_ReturnValue_3 // struct UUMGSequencePlayer class OnUpdateCastingDelegateEvent: [+] 0x18 OnUpdateCastingDelegateEvent->CastingPercent // float class HoverRecipeTree: class CompleteCombineOnRecipeTree: class BndEvt__btn_HelmetTree_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class CompleteCombine: class PreConstruct: class AysncLoadIconTexture: class Construct: class Disable: class Enable: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class OnLoaded_52197A594D73AE4B77D41DAA3A988F34: class Drop: [+] 0x8 Drop->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x10 Drop->CallFunc_HasWearableItemInSlot_ReturnValue // char class SetInfoByInventoryItemInfo: [+] 0x8 SetInfoByInventoryItemInfo->InventoryItemInfoData // struct FInventoryItemInfo [+] 0xA0 SetInfoByInventoryItemInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xA8 SetInfoByInventoryItemInfo->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x140 SetInfoByInventoryItemInfo->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x148 SetInfoByInventoryItemInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x5D8 SetInfoByInventoryItemInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x5DC SetInfoByInventoryItemInfo->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x5E0 SetInfoByInventoryItemInfo->CallFunc_Greater_FloatFloat_ReturnValue // char class SetInfoByDetailInfo: class SetInfoByEquippedInfo: [+] 0xC SetInfoByEquippedInfo->CallFunc_FindItemRowNameByID_OutRowName // struct FName [+] 0x14 SetInfoByEquippedInfo->CallFunc_FindItemRowNameByID_ReturnValue // char [+] 0x18 SetInfoByEquippedInfo->K2Node_MakeStruct_DataTableRowHandle // struct FDataTableRowHandle [+] 0x28 SetInfoByEquippedInfo->K2Node_MakeStruct_InventoryItemInfo // struct FInventoryItemInfo [+] 0xC0 SetInfoByEquippedInfo->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x550 SetInfoByEquippedInfo->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x554 SetInfoByEquippedInfo->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class SetInfo: [+] 0x8 SetInfo->CallFunc_Not_PreBool_ReturnValue // char [+] 0x10 SetInfo->K2Node_DynamicCast_AsBravo_Hotel_Game_State // struct ABravoHotelGameState [+] 0x18 SetInfo->K2Node_DynamicCast_bSuccess // char [+] 0x19 SetInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x20 SetInfo->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4B0 SetInfo->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x4B8 SetInfo->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x4C0 SetInfo->K2Node_DynamicCast_bSuccess_2 // char [+] 0x4C1 SetInfo->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x4C2 SetInfo->CallFunc_IsValid_ReturnValue // char [+] 0x4C3 SetInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x4C8 SetInfo->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x550 SetInfo->CallFunc_MakeBrushFromSprite_ReturnValue_2 // struct FSlateBrush class SetDurability: [+] 0x98 SetDurability->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x9C SetDurability->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0xA0 SetDurability->CallFunc_Subtract_FloatFloat_ReturnValue // float class InitData: [+] 0x1 InitData->WearableItemType // enum class EWearableItemType class Reset: class RequestGetItem: [+] 0x8 RequestGetItem->bResult // char [+] 0x10 RequestGetItem->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter [+] 0x18 RequestGetItem->CallFunc_IsValid_ReturnValue // char [+] 0x19 RequestGetItem->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1A RequestGetItem->CallFunc_IsValid_ReturnValue_3 // char class Get_Abillity_Visibility_1: [+] 0x1 Get_Abillity_Visibility_1->___bool_Variable // char [+] 0x4 Get_Abillity_Visibility_1->___float_Variable // float [+] 0x8 Get_Abillity_Visibility_1->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xA0 Get_Abillity_Visibility_1->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0xA1 Get_Abillity_Visibility_1->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0xA4 Get_Abillity_Visibility_1->K2Node_Select_Default // float [+] 0xA8 Get_Abillity_Visibility_1->CallFunc_Conv_FloatToText_ReturnValue // struct FText class OnRButtonClick: [+] 0x1 OnRButtonClick->CallFunc_IsReplaying_ReturnValue // char [+] 0x2 OnRButtonClick->CallFunc_Not_PreBool_ReturnValue // char class SetBG: [+] 0x8 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x90 SetBG->K2Node_SwitchEnum_CmpSuccess // char [+] 0x98 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_2 // struct FSlateBrush [+] 0x120 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_3 // struct FSlateBrush [+] 0x1A8 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_4 // struct FSlateBrush [+] 0x230 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_5 // struct FSlateBrush [+] 0x2B8 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_6 // struct FSlateBrush [+] 0x340 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_7 // struct FSlateBrush [+] 0x3C8 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_8 // struct FSlateBrush [+] 0x450 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_9 // struct FSlateBrush [+] 0x4D8 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_10 // struct FSlateBrush [+] 0x560 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_11 // struct FSlateBrush [+] 0x5E8 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_12 // struct FSlateBrush class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB8 OnDrop->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 OnDrop->K2Node_DynamicCast_bSuccess // char [+] 0xC8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0xD0 OnDrop->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD1 OnDrop->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD2 OnDrop->CallFunc_GetInventoryComponent_bResult // char [+] 0xD8 OnDrop->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0xE0 OnDrop->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x178 OnDrop->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x608 OnDrop->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue // int32_t [+] 0x60C OnDrop->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x60D OnDrop->CallFunc_NotEqual_IntInt_ReturnValue // char class SetHoverWidgetRef: [+] 0x8 SetHoverWidgetRef->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x10 SetHoverWidgetRef->CallFunc_IsValid_ReturnValue // char [+] 0x18 SetHoverWidgetRef->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x20 SetHoverWidgetRef->K2Node_DynamicCast_bSuccess // char [+] 0x28 SetHoverWidgetRef->CallFunc_GetTopInfoWidget_ReturnValue // struct UUserWidget [+] 0x30 SetHoverWidgetRef->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0x40 SetHoverWidgetRef->K2Node_DynamicCast_bSuccess_2 // char [+] 0x48 SetHoverWidgetRef->CallFunc_GetSlotHoverWidget_ReturnValue // struct UUserWidget [+] 0x50 SetHoverWidgetRef->K2Node_DynamicCast_AsUW_Inventory_Item_Slot_Hover // struct UUW-Inventory_ItemSlotHover_C [+] 0x58 SetHoverWidgetRef->K2Node_DynamicCast_bSuccess_3 // char class SetMaterialIcon: [+] 0x490 SetMaterialIcon->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x498 SetMaterialIcon->K2Node_DynamicCast_AsBravo_Hotel_Game_State // struct ABravoHotelGameState [+] 0x4A0 SetMaterialIcon->K2Node_DynamicCast_bSuccess // char [+] 0x4A1 SetMaterialIcon->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x4A8 SetMaterialIcon->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x540 SetMaterialIcon->CallFunc_GetInventoryComponent_bResult // char [+] 0x548 SetMaterialIcon->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x550 SetMaterialIcon->CallFunc_GetMainMeterial_ReturnValue // struct FName [+] 0x558 SetMaterialIcon->CallFunc_NotEqual_NameName_ReturnValue // char class ShowStatupAnim: class IsDraging: [+] 0x1 IsDraging->CallFunc_IsValid_ReturnValue // char class SAudioUpdateStruct: [+] 0x8 SAudioUpdateStruct->AudioType_4_3CDAA07D4BB9A7FC4028B7A4994A497E // char [+] 0xC SAudioUpdateStruct->OriginalVolumeMultiplier_11_352BE51B46F8B38B523630B64B21A772 // float class BP-CameraShake_Fire_MP5_ADS1_C: class SKeyConflict: [+] 0x8 SKeyConflict->ConflictType_7_4EB561DE4E1187B4D868FAB6B58BCAE3 // char class BP-CameraShake_Fire_DMACR_ADS1_C: class BP-Weapon_WA2000_LV1_C: class SKeyActionSave: [+] 0x10 SKeyActionSave->Category_10_6A9C009143C58E50DF299AA2409B06BD // struct FString [+] 0x20 SKeyActionSave->Name_12_284B813542040EB40314D6A629BCF640 // struct FString [+] 0x30 SKeyActionSave->Scale_25_55DAC9F048835ECFBB2123B59FBB6835 // float [+] 0x34 SKeyActionSave->Primary_15_7375BAE94E1228E31B871684158CC790 // char [+] 0x38 SKeyActionSave->KeyInput_26_669892994CD4745AD57CF4BDF708E2A0 // struct FKey [+] 0x50 SKeyActionSave->NegativeAxis_22_17736552415A5EA125B225BE5B8415AE // char [+] 0x51 SKeyActionSave->EmptyCombination_29_A96B2E8F49C8DDD0067652A02233A112 // char class BP-C4RemoteController_C: class SKeyAction: [+] 0x10 SKeyAction->KeyMappings_53_06DB6A864A4AB13D9C9761A1848B4A2A // struct TArray class UW-Matchend_BuffList_Popup_C: [+] 0x248 UW-Matchend_BuffList_Popup_C->Anim_Show // struct UWidgetAnimation [+] 0x250 UW-Matchend_BuffList_Popup_C->CanvasPanel_Main // struct UCanvasPanel [+] 0x258 UW-Matchend_BuffList_Popup_C->T_DamageDecrease // struct UTextBlock [+] 0x260 UW-Matchend_BuffList_Popup_C->T_DamageDecrease2 // struct UTextBlock [+] 0x268 UW-Matchend_BuffList_Popup_C->T_DamageIncrease // struct UTextBlock [+] 0x270 UW-Matchend_BuffList_Popup_C->T_DamageIncrease2 // struct UTextBlock [+] 0x278 UW-Matchend_BuffList_Popup_C->UW-Matchend_BuffList // struct UUW-Matchend_BuffList_C [+] 0x280 UW-Matchend_BuffList_Popup_C->UW-Matchend_BuffList_2 // struct UUW-Matchend_BuffList_C [+] 0x288 UW-Matchend_BuffList_Popup_C->UW-Matchend_BuffList_3 // struct UUW-Matchend_BuffList_C [+] 0x290 UW-Matchend_BuffList_Popup_C->UW-Matchend_BuffList_4 // struct UUW-Matchend_BuffList_C [+] 0x298 UW-Matchend_BuffList_Popup_C->UW-Matchend_BuffList_6 // struct UUW-Matchend_BuffList_C [+] 0x2A0 UW-Matchend_BuffList_Popup_C->UW-Matchend_BuffList_7 // struct UUW-Matchend_BuffList_C [+] 0x2A8 UW-Matchend_BuffList_Popup_C->VerticalBox_Left // struct UVerticalBox [+] 0x2B0 UW-Matchend_BuffList_Popup_C->VerticalBox_Right // struct UVerticalBox [+] 0x2B8 UW-Matchend_BuffList_Popup_C->WidgetSwitcher_Attacker // struct UWidgetSwitcher class ShowPopup: [+] 0x8 ShowPopup->DiedDamageInfo // struct FDiedDamageInfo [+] 0xBE8 ShowPopup->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0xBF0 ShowPopup->CallFunc_SelectFloat_ReturnValue // float [+] 0xBF4 ShowPopup->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0xC00 ShowPopup->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class SetBuffPopupInfo: [+] 0xBE0 SetBuffPopupInfo->LocalDefenderBuffs // struct TArray [+] 0xBF0 SetBuffPopupInfo->LocalAttackerBuffs // struct TArray [+] 0xC00 SetBuffPopupInfo->bIsAttackerLeft // char [+] 0xC04 SetBuffPopupInfo->LocalSlotIndex // int32_t [+] 0xC08 SetBuffPopupInfo->___bool_Variable // char [+] 0xC09 SetBuffPopupInfo->___bool_Variable_2 // char [+] 0xC0A SetBuffPopupInfo->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xC10 SetBuffPopupInfo->K2Node_Select_Default // struct UVerticalBox [+] 0xC18 SetBuffPopupInfo->CallFunc_Conv_BoolToInt_ReturnValue // int32_t [+] 0xC20 SetBuffPopupInfo->K2Node_Select_Default_2 // struct UVerticalBox class MakeBuffList: [+] 0x8 MakeBuffList->DamageBuffInfo // struct TArray [+] 0x18 MakeBuffList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1C MakeBuffList->___int_Array_Index_Variable // int32_t [+] 0x20 MakeBuffList->___int_Loop_Counter_Variable // int32_t [+] 0x24 MakeBuffList->CallFunc_Array_Get_Item // struct FDamageBuffInfo [+] 0x3C MakeBuffList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x40 MakeBuffList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x48 MakeBuffList->CallFunc_Create_ReturnValue // struct UUW-Matchend_BuffList_C [+] 0x50 MakeBuffList->CallFunc_AddChildToVerticalBox_ReturnValue // struct UVerticalBoxSlot class BP-Weapon_PPSh-41_LV4_C: class UW-BlackMarket_Slot_Vehicle_C: [+] 0x3D8 UW-BlackMarket_Slot_Vehicle_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3E0 UW-BlackMarket_Slot_Vehicle_C->BTN-Menu02 // struct UButton [+] 0x3E8 UW-BlackMarket_Slot_Vehicle_C->CP-SlotInfo // struct UCanvasPanel [+] 0x3F0 UW-BlackMarket_Slot_Vehicle_C->IMG-BG // struct UImage [+] 0x3F8 UW-BlackMarket_Slot_Vehicle_C->IMG-BG-Border // struct UImage [+] 0x400 UW-BlackMarket_Slot_Vehicle_C->IMG-Item // struct UImage [+] 0x408 UW-BlackMarket_Slot_Vehicle_C->IMG-Mask // struct UImage [+] 0x410 UW-BlackMarket_Slot_Vehicle_C->IMG-Over // struct UImage [+] 0x418 UW-BlackMarket_Slot_Vehicle_C->IMG-Over-Border // struct UImage [+] 0x420 UW-BlackMarket_Slot_Vehicle_C->Menu02 // struct UOverlay [+] 0x428 UW-BlackMarket_Slot_Vehicle_C->Overlay_Mask // struct UOverlay [+] 0x430 UW-BlackMarket_Slot_Vehicle_C->TXT-ItemName // struct UTextBlock [+] 0x438 UW-BlackMarket_Slot_Vehicle_C->TXT-Menu01 // struct UTextBlock [+] 0x440 UW-BlackMarket_Slot_Vehicle_C->TXT-Menu02 // struct UTextBlock class ExecuteUbergraph_UW-BlackMarket_Slot_Vehicle: [+] 0x8 ExecuteUbergraph_UW-BlackMarket_Slot_Vehicle->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-BlackMarket_Slot_Vehicle->___object_Variable // struct Object [+] 0x18 ExecuteUbergraph_UW-BlackMarket_Slot_Vehicle->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x20 ExecuteUbergraph_UW-BlackMarket_Slot_Vehicle->K2Node_DynamicCast_bSuccess // char [+] 0x28 ExecuteUbergraph_UW-BlackMarket_Slot_Vehicle->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xB0 ExecuteUbergraph_UW-BlackMarket_Slot_Vehicle->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0xD8 ExecuteUbergraph_UW-BlackMarket_Slot_Vehicle->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0xE8 ExecuteUbergraph_UW-BlackMarket_Slot_Vehicle->K2Node_Event_MyGeometry // struct FGeometry [+] 0x120 ExecuteUbergraph_UW-BlackMarket_Slot_Vehicle->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x190 ExecuteUbergraph_UW-BlackMarket_Slot_Vehicle->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x200 ExecuteUbergraph_UW-BlackMarket_Slot_Vehicle->CallFunc_IsValid_ReturnValue // char class BndEvt__BTN-Menu02_K2Node_ComponentBoundEvent_30_OnButtonClickedEvent__DelegateSignature: class SwitchSlot: class SwitchMenu: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class AysncLoading: class Construct: class OnLoaded_65481F2E4FBDAFF739C1CA99F79D422C: class On_IMG-Over-Border_MouseButtonDown_1: [+] 0x38 On_IMG-Over-Border_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Over-Border_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Over-Border_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Over-Border_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x178 On_IMG-Over-Border_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class SetIconTexture: [+] 0x28 SetIconTexture->CallFunc_IsValidSoftObjectReference_ReturnValue // char class EKeyConflict: class BP-PPPreset_ForceField_C: class BP-Weapon_UMP9_LV2_C: class EModifySetting: class BP_KeyInput_C: [+] 0x28 BP_KeyInput_C->Key Input // struct FKey [+] 0x40 BP_KeyInput_C->Analog Use Negative Axis // char [+] 0x44 BP_KeyInput_C->Analog Previous Axis Value // float [+] 0x48 BP_KeyInput_C->Analog Current Axis Value // float [+] 0x4C BP_KeyInput_C->World Delta Seconds // float [+] 0x50 BP_KeyInput_C->Input is Using Delta // char [+] 0x58 BP_KeyInput_C->Display Name // struct FString class Init Key Input: [+] 0x20 Init Key Input->Input // struct UBP_KeyInput_C [+] 0x28 Init Key Input->K2Node_MakeStruct_SKeyInput // struct FSKeyInput [+] 0x48 Init Key Input->K2Node_MakeStruct_SKeyInput_2 // struct FSKeyInput [+] 0x68 Init Key Input->K2Node_MakeStruct_SKeyInput_3 // struct FSKeyInput [+] 0x88 Init Key Input->K2Node_MakeStruct_SKeyInput_4 // struct FSKeyInput [+] 0xA8 Init Key Input->K2Node_MakeStruct_SKeyInput_5 // struct FSKeyInput [+] 0xC8 Init Key Input->K2Node_MakeStruct_SKeyInput_6 // struct FSKeyInput [+] 0xE8 Init Key Input->K2Node_MakeStruct_SKeyInput_7 // struct FSKeyInput [+] 0x108 Init Key Input->K2Node_MakeStruct_SKeyInput_8 // struct FSKeyInput [+] 0x128 Init Key Input->K2Node_MakeArray_Array // struct TArray [+] 0x138 Init Key Input->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x13C Init Key Input->CallFunc_Array_Find_ReturnValue // int32_t [+] 0x140 Init Key Input->CallFunc_EqualEqual_KeyKey_ReturnValue_2 // char [+] 0x141 Init Key Input->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x142 Init Key Input->CallFunc_BooleanOR_ReturnValue // char [+] 0x148 Init Key Input->K2Node_MakeStruct_SKeyInput_9 // struct FSKeyInput [+] 0x168 Init Key Input->K2Node_MakeStruct_SKeyInput_10 // struct FSKeyInput [+] 0x188 Init Key Input->K2Node_MakeStruct_SKeyInput_11 // struct FSKeyInput [+] 0x1A8 Init Key Input->K2Node_MakeStruct_SKeyInput_12 // struct FSKeyInput [+] 0x1C8 Init Key Input->K2Node_MakeArray_Array_2 // struct TArray [+] 0x1D8 Init Key Input->CallFunc_Array_Get_Item // struct FSKeyInput [+] 0x1F8 Init Key Input->K2Node_SetFieldsInStruct_StructOut // struct FSKeyInput class Key Input Current State: [+] 0x8 Key Input Current State->Axis Value // float [+] 0xC Key Input Current State->Down // char [+] 0xD Key Input Current State->Just Pressed // char [+] 0xE Key Input Current State->Just Released // char [+] 0xF Key Input Current State->CallFunc_IsValid_ReturnValue // char [+] 0x10 Key Input Current State->CallFunc_Key_GetDisplayName_ReturnValue // struct FText [+] 0x28 Key Input Current State->CallFunc_MakeLiteralFloat_ReturnValue // float [+] 0x30 Key Input Current State->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x40 Key Input Current State->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x50 Key Input Current State->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x58 Key Input Current State->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x68 Key Input Current State->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x6C Key Input Current State->CallFunc_GetInputAnalogKeyState_ReturnValue // float [+] 0x70 Key Input Current State->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0x74 Key Input Current State->CallFunc_FMin_ReturnValue // float [+] 0x78 Key Input Current State->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x7C Key Input Current State->CallFunc_Abs_ReturnValue // float [+] 0x80 Key Input Current State->CallFunc_FMax_ReturnValue // float [+] 0x84 Key Input Current State->CallFunc_WasInputKeyJustPressed_ReturnValue // char [+] 0x88 Key Input Current State->CallFunc_SelectFloat_ReturnValue // float [+] 0x8C Key Input Current State->CallFunc_Key_IsFloatAxis_ReturnValue // char [+] 0x90 Key Input Current State->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x94 Key Input Current State->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x98 Key Input Current State->CallFunc_GreaterEqual_FloatFloat_ReturnValue_2 // char [+] 0x99 Key Input Current State->CallFunc_GreaterEqual_FloatFloat_ReturnValue_3 // char [+] 0x9A Key Input Current State->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x9B Key Input Current State->CallFunc_BooleanAND_ReturnValue // char [+] 0x9C Key Input Current State->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x9D Key Input Current State->CallFunc_WasInputKeyJustReleased_ReturnValue // char class Update Analog Axis Value: [+] 0x8 Update Analog Axis Value->Player Controller // struct APlayerController [+] 0x10 Update Analog Axis Value->CallFunc_GetInputAnalogKeyState_ReturnValue // float [+] 0x14 Update Analog Axis Value->CallFunc_FMin_ReturnValue // float [+] 0x18 Update Analog Axis Value->CallFunc_FMax_ReturnValue // float [+] 0x1C Update Analog Axis Value->CallFunc_Abs_ReturnValue // float [+] 0x20 Update Analog Axis Value->CallFunc_SelectFloat_ReturnValue // float class Save Key Input: [+] 0x8 Save Key Input->KeySave // struct FSKeyActionSave class Generate Display Name: [+] 0x20 Generate Display Name->K2Node_MakeStruct_SKeyInput_2 // struct FSKeyInput [+] 0x40 Generate Display Name->K2Node_MakeStruct_SKeyInput_3 // struct FSKeyInput [+] 0x60 Generate Display Name->K2Node_MakeStruct_SKeyInput_4 // struct FSKeyInput [+] 0x80 Generate Display Name->K2Node_MakeStruct_SKeyInput_5 // struct FSKeyInput [+] 0xA0 Generate Display Name->K2Node_MakeStruct_SKeyInput_6 // struct FSKeyInput [+] 0xC0 Generate Display Name->K2Node_MakeStruct_SKeyInput_7 // struct FSKeyInput [+] 0xE0 Generate Display Name->K2Node_MakeStruct_SKeyInput_8 // struct FSKeyInput [+] 0x100 Generate Display Name->K2Node_MakeStruct_SKeyInput_9 // struct FSKeyInput [+] 0x120 Generate Display Name->K2Node_MakeStruct_SKeyInput_10 // struct FSKeyInput [+] 0x140 Generate Display Name->K2Node_MakeStruct_SKeyInput_11 // struct FSKeyInput [+] 0x160 Generate Display Name->K2Node_MakeArray_Array // struct TArray [+] 0x170 Generate Display Name->___int_Loop_Counter_Variable // int32_t [+] 0x174 Generate Display Name->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x178 Generate Display Name->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x180 Generate Display Name->K2Node_MakeStruct_SKeyInput_12 // struct FSKeyInput [+] 0x1A0 Generate Display Name->___int_Array_Index_Variable // int32_t [+] 0x1A4 Generate Display Name->___int_Loop_Counter_Variable_2 // int32_t [+] 0x1A8 Generate Display Name->CallFunc_Less_IntInt_ReturnValue // char [+] 0x1AC Generate Display Name->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x1B0 Generate Display Name->___int_Array_Index_Variable_2 // int32_t [+] 0x1B8 Generate Display Name->K2Node_MakeStruct_SKeyInput_13 // struct FSKeyInput [+] 0x1D8 Generate Display Name->CallFunc_Array_Get_Item // struct FSKeyInput [+] 0x1F8 Generate Display Name->K2Node_MakeStruct_SKeyInput_14 // struct FSKeyInput [+] 0x218 Generate Display Name->K2Node_MakeArray_Array_2 // struct TArray [+] 0x228 Generate Display Name->K2Node_MakeStruct_SKeyInput_15 // struct FSKeyInput [+] 0x248 Generate Display Name->CallFunc_Array_Get_Item_2 // struct FKey [+] 0x260 Generate Display Name->K2Node_MakeArray_Array_3 // struct TArray [+] 0x270 Generate Display Name->CallFunc_Key_GetDisplayName_ReturnValue // struct FText [+] 0x288 Generate Display Name->CallFunc_Array_Get_Item_3 // struct FText [+] 0x2A0 Generate Display Name->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x2B0 Generate Display Name->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x2C0 Generate Display Name->CallFunc_EqualEqual_BoolBool_ReturnValue // char [+] 0x2C1 Generate Display Name->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x2C8 Generate Display Name->K2Node_MakeStruct_SKeyInput_16 // struct FSKeyInput [+] 0x2E8 Generate Display Name->CallFunc_BooleanAND_ReturnValue // char [+] 0x2F0 Generate Display Name->K2Node_MakeArray_Array_4 // struct TArray [+] 0x300 Generate Display Name->CallFunc_Array_Get_Item_4 // struct FSKeyInput [+] 0x320 Generate Display Name->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x324 Generate Display Name->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x325 Generate Display Name->CallFunc_EqualEqual_BoolBool_ReturnValue_2 // char [+] 0x326 Generate Display Name->CallFunc_EqualEqual_KeyKey_ReturnValue_2 // char [+] 0x327 Generate Display Name->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x328 Generate Display Name->CallFunc_Key_GetDisplayName_ReturnValue_2 // struct FText [+] 0x340 Generate Display Name->CallFunc_Conv_TextToString_ReturnValue_3 // struct FString class BP-Weapon_M1TAC_LV3_C: class E_SPS_MenuSelectionType: class UW-MapImageWidget_C: [+] 0x248 UW-MapImageWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-MapImageWidget_C->Anim_Hide_Ima // struct UWidgetAnimation [+] 0x258 UW-MapImageWidget_C->Anim_Hide_text // struct UWidgetAnimation [+] 0x260 UW-MapImageWidget_C->Anim_Show_Ima // struct UWidgetAnimation [+] 0x268 UW-MapImageWidget_C->Anim_Show_text // struct UWidgetAnimation [+] 0x270 UW-MapImageWidget_C->Canvas_Main // struct UCanvasPanel [+] 0x278 UW-MapImageWidget_C->HorizontalBox_86 // struct UHorizontalBox [+] 0x280 UW-MapImageWidget_C->Image_130 // struct UImage [+] 0x288 UW-MapImageWidget_C->Image_811 // struct UImage [+] 0x290 UW-MapImageWidget_C->Img_MapImage // struct UImage [+] 0x298 UW-MapImageWidget_C->MatchType // struct UTextBlock [+] 0x2A0 UW-MapImageWidget_C->MaxPlayerCount // struct UTextBlock [+] 0x2A8 UW-MapImageWidget_C->Overlay_Text // struct UOverlay [+] 0x2B0 UW-MapImageWidget_C->PersonType // struct UTextBlock [+] 0x2B8 UW-MapImageWidget_C->T_MapImageDesc // struct UTextBlock [+] 0x2C0 UW-MapImageWidget_C->T_MapImageTitle // struct UTextBlock [+] 0x2C8 UW-MapImageWidget_C->Ultimate // struct UTextBlock [+] 0x2D0 UW-MapImageWidget_C->IsShowText // char [+] 0x2D8 UW-MapImageWidget_C->Timer_HideMapImage // struct FTimerHandle [+] 0x2E0 UW-MapImageWidget_C->LastZoomLevel // int32_t [+] 0x2E4 UW-MapImageWidget_C->WantOpacity // float [+] 0x2E8 UW-MapImageWidget_C->MainWidgetRef // struct UUW-MainWidget_C [+] 0x2F0 UW-MapImageWidget_C->IsShowImage // char [+] 0x2F1 UW-MapImageWidget_C->LastWidgetType // enum class EToggleWidgetModeType [+] 0x2F8 UW-MapImageWidget_C->UltimateText // struct FText class ExecuteUbergraph_UW-MapImageWidget: [+] 0x8 ExecuteUbergraph_UW-MapImageWidget->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-MapImageWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_UW-MapImageWidget->___object_Variable // struct Object [+] 0x28 ExecuteUbergraph_UW-MapImageWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x30 ExecuteUbergraph_UW-MapImageWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x40 ExecuteUbergraph_UW-MapImageWidget->CallFunc_K2_SetTimerDelegate_ReturnValue_2 // struct FTimerHandle [+] 0x48 ExecuteUbergraph_UW-MapImageWidget->K2Node_CustomEvent_SetTimer // char [+] 0x49 ExecuteUbergraph_UW-MapImageWidget->CallFunc_SetMapInfo_Success // char [+] 0x50 ExecuteUbergraph_UW-MapImageWidget->K2Node_CustomEvent_Image // struct TSoftObjectPtr [+] 0x78 ExecuteUbergraph_UW-MapImageWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x88 ExecuteUbergraph_UW-MapImageWidget->CallFunc_CheckCanHide_CanHide // char [+] 0x90 ExecuteUbergraph_UW-MapImageWidget->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x118 ExecuteUbergraph_UW-MapImageWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x150 ExecuteUbergraph_UW-MapImageWidget->K2Node_Event_InDeltaTime // float [+] 0x154 ExecuteUbergraph_UW-MapImageWidget->CallFunc_CheckWorldMapZoomLevel_Changed // char [+] 0x155 ExecuteUbergraph_UW-MapImageWidget->CallFunc_CheckToggleWidgetType_Changed // char [+] 0x156 ExecuteUbergraph_UW-MapImageWidget->CallFunc_BooleanOR_ReturnValue // char [+] 0x157 ExecuteUbergraph_UW-MapImageWidget->CallFunc_IsValid_ReturnValue // char [+] 0x158 ExecuteUbergraph_UW-MapImageWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x160 ExecuteUbergraph_UW-MapImageWidget->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer class CheckOpacity: class ChangeMapImage: class Tick: [+] 0x38 Tick->InDeltaTime // float class AsyncMapImage: class DoHideMapImage: class HideMapImage: class ShowMapImage: class OnLoaded_199F0E9743CFA7E806886E89E49C9E00: class SetMapInfo: [+] 0x8 SetMapInfo->LocalImage // struct TSoftObjectPtr [+] 0x30 SetMapInfo->LocalSuccess // char [+] 0x34 SetMapInfo->___int_Loop_Counter_Variable // int32_t [+] 0x38 SetMapInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x3C SetMapInfo->___bool_True_if_break_was_hit_Variable // char [+] 0x40 SetMapInfo->___int_Array_Index_Variable // int32_t [+] 0x44 SetMapInfo->CallFunc_Not_PreBool_ReturnValue // char [+] 0x48 SetMapInfo->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x50 SetMapInfo->CallFunc_IsValid_ReturnValue // char [+] 0x58 SetMapInfo->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x60 SetMapInfo->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x68 SetMapInfo->K2Node_DynamicCast_bSuccess // char [+] 0x6C SetMapInfo->CallFunc_GetNextUltimateUnlockLevel_ReturnValue // int32_t [+] 0x70 SetMapInfo->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xB0 SetMapInfo->K2Node_MakeArray_Array // struct TArray [+] 0xC0 SetMapInfo->CallFunc_Format_ReturnValue // struct FText [+] 0xD8 SetMapInfo->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0xE0 SetMapInfo->K2Node_DynamicCast_AsBravo_Hotel_Game_State // struct ABravoHotelGameState [+] 0xE8 SetMapInfo->K2Node_DynamicCast_bSuccess_2 // char [+] 0xE9 SetMapInfo->CallFunc_IsValid_ReturnValue_2 // char [+] 0xEA SetMapInfo->K2Node_SwitchEnum_CmpSuccess // char [+] 0xEB SetMapInfo->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0xF0 SetMapInfo->CallFunc_GetAllActorsOfClass_OutActors // struct TArray [+] 0x100 SetMapInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x108 SetMapInfo->CallFunc_Array_Get_Item // struct ABP_BlueZone_C [+] 0x110 SetMapInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x111 SetMapInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x114 SetMapInfo->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x120 SetMapInfo->CallFunc_Array_Get_Item_2 // struct FPlayZoneInfo [+] 0x178 SetMapInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FCQRInfo [+] 0x198 SetMapInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x1A0 SetMapInfo->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x1B0 SetMapInfo->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x1B4 SetMapInfo->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x1B8 SetMapInfo->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0x1C8 SetMapInfo->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x1D8 SetMapInfo->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x1E8 SetMapInfo->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0x1F8 SetMapInfo->CallFunc_Concat_StrStr_ReturnValue_4 // struct FString [+] 0x208 SetMapInfo->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x220 SetMapInfo->CallFunc_Concat_StrStr_ReturnValue_5 // struct FString [+] 0x230 SetMapInfo->CallFunc_IsEmpty_ReturnValue // char class CheckCanHide: [+] 0x1 CheckCanHide->LocalCanHide // char [+] 0x8 CheckCanHide->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x10 CheckCanHide->CallFunc_IsValid_ReturnValue // char [+] 0x11 CheckCanHide->K2Node_SwitchEnum_CmpSuccess // char [+] 0x18 CheckCanHide->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 CheckCanHide->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x28 CheckCanHide->CallFunc_IsValid_ReturnValue_2 // char [+] 0x30 CheckCanHide->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x38 CheckCanHide->K2Node_DynamicCast_bSuccess // char [+] 0x39 CheckCanHide->CallFunc_GetCurrentShowingWidgetType_ReturnValue // enum class EToggleWidgetModeType [+] 0x3A CheckCanHide->CallFunc_NotEqual_ByteByte_ReturnValue // char class CheckToggleWidgetType: [+] 0x8 CheckToggleWidgetType->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 CheckToggleWidgetType->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 CheckToggleWidgetType->CallFunc_IsValid_ReturnValue // char [+] 0x20 CheckToggleWidgetType->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x28 CheckToggleWidgetType->K2Node_DynamicCast_bSuccess // char [+] 0x29 CheckToggleWidgetType->CallFunc_GetCurrentShowingWidgetType_ReturnValue // enum class EToggleWidgetModeType [+] 0x2A CheckToggleWidgetType->CallFunc_NotEqual_ByteByte_ReturnValue // char class GetWorldMapZoomLevel: [+] 0x4 GetWorldMapZoomLevel->LocalZoomLevel // int32_t [+] 0x8 GetWorldMapZoomLevel->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 GetWorldMapZoomLevel->CallFunc_IsValid_ReturnValue // char [+] 0x18 GetWorldMapZoomLevel->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetWorldMapZoomLevel->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x28 GetWorldMapZoomLevel->K2Node_DynamicCast_bSuccess // char [+] 0x30 GetWorldMapZoomLevel->CallFunc_GetWorldMapWidget_ReturnValue // struct UUserWidget [+] 0x38 GetWorldMapZoomLevel->CallFunc_GetCurrentShowingWidgetType_ReturnValue // enum class EToggleWidgetModeType [+] 0x40 GetWorldMapZoomLevel->K2Node_DynamicCast_AsUW_World_Map_Widget // struct UUW-WorldMapWidget_C [+] 0x48 GetWorldMapZoomLevel->K2Node_DynamicCast_bSuccess_2 // char [+] 0x49 GetWorldMapZoomLevel->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x4C GetWorldMapZoomLevel->CallFunc_GetZoomLevel_ZoomLevel // int32_t class CheckWorldMapZoomLevel: [+] 0x4 CheckWorldMapZoomLevel->LocalZoomLevel // int32_t [+] 0x8 CheckWorldMapZoomLevel->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0xC CheckWorldMapZoomLevel->CallFunc_GetWorldMapZoomLevel_ZoomLevel // int32_t class UpdateOpacity: [+] 0x4 UpdateOpacity->CallFunc_GetRenderOpacity_ReturnValue // float [+] 0x8 UpdateOpacity->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0xC UpdateOpacity->CallFunc_FInterpTo_ReturnValue // float class ChangeShowAnim: [+] 0x1 ChangeShowAnim->LocalCanText // char [+] 0x4 ChangeShowAnim->CallFunc_GetAnimationCurrentTime_ReturnValue // float [+] 0x8 ChangeShowAnim->CallFunc_GetAnimationCurrentTime_ReturnValue_2 // float [+] 0x10 ChangeShowAnim->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x18 ChangeShowAnim->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x20 ChangeShowAnim->CallFunc_CheckCanTextImage_CanText // char [+] 0x21 ChangeShowAnim->CallFunc_CheckCanTextImage_CanImage // char [+] 0x24 ChangeShowAnim->CallFunc_GetAnimationCurrentTime_ReturnValue_3 // float [+] 0x28 ChangeShowAnim->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x30 ChangeShowAnim->CallFunc_GetAnimationCurrentTime_ReturnValue_4 // float [+] 0x38 ChangeShowAnim->CallFunc_PlayAnimation_ReturnValue_4 // struct UUMGSequencePlayer [+] 0x40 ChangeShowAnim->CallFunc_NotEqual_BoolBool_ReturnValue // char [+] 0x41 ChangeShowAnim->CallFunc_NotEqual_BoolBool_ReturnValue_2 // char class StartShowAnim: [+] 0x8 StartShowAnim->LocalTextAnim // struct UWidgetAnimation [+] 0x10 StartShowAnim->LocalCanImage // char [+] 0x11 StartShowAnim->LocalCanText // char [+] 0x12 StartShowAnim->CallFunc_CheckCanTextImage_CanText // char [+] 0x13 StartShowAnim->CallFunc_CheckCanTextImage_CanImage // char [+] 0x18 StartShowAnim->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x20 StartShowAnim->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer class CheckCanTextImage: [+] 0x1 CheckCanTextImage->CanImage // char [+] 0x2 CheckCanTextImage->LocalCanImage // char [+] 0x3 CheckCanTextImage->LocalCanText // char [+] 0x8 CheckCanTextImage->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 CheckCanTextImage->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 CheckCanTextImage->CallFunc_IsValid_ReturnValue // char [+] 0x20 CheckCanTextImage->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x28 CheckCanTextImage->K2Node_DynamicCast_bSuccess // char [+] 0x29 CheckCanTextImage->CallFunc_GetCurrentShowingWidgetType_ReturnValue // enum class EToggleWidgetModeType [+] 0x2A CheckCanTextImage->CallFunc_NotEqual_ByteByte_ReturnValue // char class UpdateWantedOpacity: [+] 0x1 UpdateWantedOpacity->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x2 UpdateWantedOpacity->CallFunc_BooleanOR_ReturnValue // char class BP_KeyInput_AnalogAxis_C: class Key Input Current State: [+] 0x8 Key Input Current State->Axis Value // float [+] 0xC Key Input Current State->Down // char [+] 0xD Key Input Current State->Just Pressed // char [+] 0xE Key Input Current State->Just Released // char [+] 0xF Key Input Current State->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x10 Key Input Current State->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x14 Key Input Current State->CallFunc_GetInputAnalogKeyState_ReturnValue // float [+] 0x18 Key Input Current State->CallFunc_FMax_ReturnValue // float [+] 0x1C Key Input Current State->CallFunc_FMin_ReturnValue // float [+] 0x20 Key Input Current State->CallFunc_Abs_ReturnValue // float [+] 0x24 Key Input Current State->CallFunc_SelectFloat_ReturnValue // float [+] 0x28 Key Input Current State->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x29 Key Input Current State->CallFunc_GreaterEqual_FloatFloat_ReturnValue_2 // char [+] 0x2A Key Input Current State->CallFunc_BooleanAND_ReturnValue // char [+] 0x2B Key Input Current State->CallFunc_GreaterEqual_FloatFloat_ReturnValue_3 // char [+] 0x2C Key Input Current State->CallFunc_BooleanAND_ReturnValue_2 // char class BP_KeyCombination_C: [+] 0x28 BP_KeyCombination_C->Name // struct FString [+] 0x38 BP_KeyCombination_C->Key Inputs // struct TArray [+] 0x48 BP_KeyCombination_C->Default Combination // struct TArray [+] 0x58 BP_KeyCombination_C->Can't Be None // char [+] 0x60 BP_KeyCombination_C->Conflicting Mappings Blocked // struct TArray [+] 0x70 BP_KeyCombination_C->Conflicting Mappings Info // struct TArray [+] 0x80 BP_KeyCombination_C->Combination Updated // struct FMulticastInlineDelegate [+] 0x90 BP_KeyCombination_C->Parent Mapping // struct UBP_KeyMapping_C class Combination Updated__DelegateSignature: class Init Key Combination: [+] 0x10 Init Key Combination->Can't Be None // char [+] 0x18 Init Key Combination->Key Combination // struct TArray [+] 0x28 Init Key Combination->Combination // struct UBP_KeyCombination_C [+] 0x30 Init Key Combination->___int_Array_Index_Variable // int32_t [+] 0x34 Init Key Combination->___int_Loop_Counter_Variable // int32_t [+] 0x38 Init Key Combination->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x40 Init Key Combination->CallFunc_Array_Get_Item // struct FSKeyInput [+] 0x60 Init Key Combination->CallFunc_Add_Key_Input_Input // struct UBP_KeyInput_C [+] 0x68 Init Key Combination->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x6C Init Key Combination->CallFunc_Less_IntInt_ReturnValue // char class Key Combination Current State: [+] 0x8 Key Combination Current State->Ignore Conflicts // char [+] 0xC Key Combination Current State->Axis Value // float [+] 0x10 Key Combination Current State->Is Active // char [+] 0x11 Key Combination Current State->Just Pressed // char [+] 0x12 Key Combination Current State->Just Released // char [+] 0x14 Key Combination Current State->Keys Released From Last Frame // int32_t [+] 0x18 Key Combination Current State->Keys Pressed From Last Frame // int32_t [+] 0x1C Key Combination Current State->Keys Currently Pressed // int32_t [+] 0x20 Key Combination Current State->Combination Value // float [+] 0x24 Key Combination Current State->CallFunc_Evaluate_Blocking_Combinations_Is_Active // char [+] 0x25 Key Combination Current State->CallFunc_Evaluate_Blocking_Combinations_Just_Pressed // char [+] 0x26 Key Combination Current State->CallFunc_Evaluate_Blocking_Combinations_Just_Released // char [+] 0x28 Key Combination Current State->___int_Array_Index_Variable // int32_t [+] 0x2C Key Combination Current State->___int_Loop_Counter_Variable // int32_t [+] 0x30 Key Combination Current State->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 Key Combination Current State->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x38 Key Combination Current State->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x3C Key Combination Current State->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x40 Key Combination Current State->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x41 Key Combination Current State->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x42 Key Combination Current State->CallFunc_BooleanAND_ReturnValue // char [+] 0x43 Key Combination Current State->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x44 Key Combination Current State->CallFunc_Not_PreBool_ReturnValue // char [+] 0x45 Key Combination Current State->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x46 Key Combination Current State->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x47 Key Combination Current State->CallFunc_BooleanOR_ReturnValue // char [+] 0x48 Key Combination Current State->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x4C Key Combination Current State->___int_Variable // int32_t [+] 0x50 Key Combination Current State->CallFunc_BooleanAND_ReturnValue_5 // char [+] 0x54 Key Combination Current State->___int_Variable_2 // int32_t [+] 0x58 Key Combination Current State->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x5C Key Combination Current State->___int_Variable_3 // int32_t [+] 0x60 Key Combination Current State->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x64 Key Combination Current State->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x68 Key Combination Current State->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x6C Key Combination Current State->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x70 Key Combination Current State->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x78 Key Combination Current State->CallFunc_Array_Get_Item // struct UBP_KeyInput_C [+] 0x80 Key Combination Current State->CallFunc_Less_IntInt_ReturnValue // char [+] 0x84 Key Combination Current State->CallFunc_Key_Input_Current_State_Axis_Value // float [+] 0x88 Key Combination Current State->CallFunc_Key_Input_Current_State_Down // char [+] 0x89 Key Combination Current State->CallFunc_Key_Input_Current_State_Just_Pressed // char [+] 0x8A Key Combination Current State->CallFunc_Key_Input_Current_State_Just_Released // char [+] 0x8C Key Combination Current State->CallFunc_Multiply_FloatFloat_ReturnValue // float class Save Key Combination: [+] 0x8 Save Key Combination->KeySave // struct FSKeyActionSave [+] 0x60 Save Key Combination->___int_Array_Index_Variable // int32_t [+] 0x68 Save Key Combination->K2Node_Copy_ReturnValue // struct FSKeyActionSave [+] 0xC0 Save Key Combination->K2Node_SetFieldsInStruct_StructOut // struct FSKeyActionSave [+] 0x118 Save Key Combination->___int_Loop_Counter_Variable // int32_t [+] 0x11C Save Key Combination->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x120 Save Key Combination->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x128 Save Key Combination->CallFunc_Array_Get_Item // struct UBP_KeyInput_C [+] 0x130 Save Key Combination->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x134 Save Key Combination->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x138 Save Key Combination->CallFunc_Less_IntInt_ReturnValue // char class Load Key Combination: [+] 0x8 Load Key Combination->Action Name // struct FString [+] 0x18 Load Key Combination->Category // struct FString [+] 0x28 Load Key Combination->Name // struct FString [+] 0x38 Load Key Combination->Primary // char [+] 0x39 Load Key Combination->Empty Combination // char [+] 0x40 Load Key Combination->Loaded Combination // struct TArray [+] 0x50 Load Key Combination->K2Node_MakeArray_Array // struct TArray [+] 0x60 Load Key Combination->CallFunc_Get_Saved_Key_Inputs_Saved_Key_Inputs // struct TArray [+] 0x70 Load Key Combination->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x74 Load Key Combination->___int_Array_Index_Variable // int32_t [+] 0x78 Load Key Combination->___int_Loop_Counter_Variable // int32_t [+] 0x80 Load Key Combination->CallFunc_Array_Get_Item // struct FSKeyActionSave [+] 0xD8 Load Key Combination->CallFunc_Less_IntInt_ReturnValue // char [+] 0xE0 Load Key Combination->K2Node_MakeStruct_SKeyInput // struct FSKeyInput [+] 0x100 Load Key Combination->CallFunc_EqualEqual_BoolBool_ReturnValue // char [+] 0x101 Load Key Combination->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x102 Load Key Combination->CallFunc_EqualEqual_StrStr_ReturnValue_2 // char [+] 0x103 Load Key Combination->CallFunc_EqualEqual_StrStr_ReturnValue_3 // char [+] 0x104 Load Key Combination->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x108 Load Key Combination->CallFunc_BooleanAND_ReturnValue // char [+] 0x109 Load Key Combination->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x10A Load Key Combination->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x10C Load Key Combination->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x110 Load Key Combination->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x114 Load Key Combination->CallFunc_Array_Add_ReturnValue // int32_t class Replace Key Combination: [+] 0x10 Replace Key Combination->New combination // struct TArray [+] 0x20 Replace Key Combination->___int_Array_Index_Variable // int32_t [+] 0x24 Replace Key Combination->___int_Loop_Counter_Variable // int32_t [+] 0x28 Replace Key Combination->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x2C Replace Key Combination->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x30 Replace Key Combination->CallFunc_Equal_All_Keys_Result // char [+] 0x31 Replace Key Combination->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x32 Replace Key Combination->CallFunc_BooleanAND_ReturnValue // char [+] 0x38 Replace Key Combination->CallFunc_Array_Get_Item // struct FSKeyInput [+] 0x58 Replace Key Combination->CallFunc_Add_Key_Input_Input // struct UBP_KeyInput_C [+] 0x60 Replace Key Combination->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x64 Replace Key Combination->CallFunc_Less_IntInt_ReturnValue // char class Detect Conflict: [+] 0x8 Detect Conflict->Conflict Type // char [+] 0x9 Detect Conflict->Conflict // char [+] 0xC Detect Conflict->Matching Modifier Inputs // int32_t [+] 0x10 Detect Conflict->Matching Inputs // int32_t [+] 0x14 Detect Conflict->___int_Array_Index_Variable // int32_t [+] 0x18 Detect Conflict->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1C Detect Conflict->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x20 Detect Conflict->___int_Variable // int32_t [+] 0x24 Detect Conflict->___int_Loop_Counter_Variable // int32_t [+] 0x28 Detect Conflict->CallFunc_Less_IntInt_ReturnValue // char [+] 0x2C Detect Conflict->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x30 Detect Conflict->___int_Array_Index_Variable_2 // int32_t [+] 0x38 Detect Conflict->CallFunc_Array_Get_Item // struct UBP_KeyInput_C [+] 0x40 Detect Conflict->___int_Loop_Counter_Variable_2 // int32_t [+] 0x44 Detect Conflict->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x48 Detect Conflict->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x49 Detect Conflict->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x4A Detect Conflict->CallFunc_EqualEqual_IntInt_ReturnValue_3 // char [+] 0x4B Detect Conflict->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x4C Detect Conflict->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x50 Detect Conflict->CallFunc_BooleanAND_ReturnValue // char [+] 0x51 Detect Conflict->CallFunc_EqualEqual_IntInt_ReturnValue_4 // char [+] 0x52 Detect Conflict->CallFunc_EqualEqual_IntInt_ReturnValue_5 // char [+] 0x53 Detect Conflict->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x54 Detect Conflict->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x58 Detect Conflict->___int_Variable_2 // int32_t [+] 0x60 Detect Conflict->CallFunc_Array_Get_Item_2 // struct UBP_KeyInput_C [+] 0x68 Detect Conflict->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x6C Detect Conflict->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x6D Detect Conflict->CallFunc_Key_IsModifierKey_ReturnValue // char [+] 0x6E Detect Conflict->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x70 Detect Conflict->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x74 Detect Conflict->CallFunc_EqualEqual_BoolBool_ReturnValue // char [+] 0x75 Detect Conflict->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x78 Detect Conflict->CallFunc_Add_IntInt_ReturnValue_4 // int32_t class Add Conflicting Combination: [+] 0x8 Add Conflicting Combination->Conflicted // char [+] 0x9 Add Conflicting Combination->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xA Add Conflicting Combination->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0xB Add Conflicting Combination->CallFunc_BooleanOR_ReturnValue // char [+] 0xC Add Conflicting Combination->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x10 Add Conflicting Combination->CallFunc_SpawnObject_ReturnValue // struct UBP_KeyConflict_C [+] 0x18 Add Conflicting Combination->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x20 Add Conflicting Combination->CallFunc_SpawnObject_ReturnValue_2 // struct UBP_KeyConflict_C [+] 0x28 Add Conflicting Combination->CallFunc_Array_Add_ReturnValue_2 // int32_t class Clear Conflicting Combinations: class Evaluate Blocking Combinations: [+] 0x8 Evaluate Blocking Combinations->Is Active // char [+] 0x9 Evaluate Blocking Combinations->Just Pressed // char [+] 0xA Evaluate Blocking Combinations->Just Released // char [+] 0xC Evaluate Blocking Combinations->Conflicts Just Released // int32_t [+] 0x10 Evaluate Blocking Combinations->Conflicts Just Pressed // int32_t [+] 0x14 Evaluate Blocking Combinations->Conflicts Active // int32_t [+] 0x18 Evaluate Blocking Combinations->___int_Variable // int32_t [+] 0x1C Evaluate Blocking Combinations->___int_Loop_Counter_Variable // int32_t [+] 0x20 Evaluate Blocking Combinations->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x24 Evaluate Blocking Combinations->___int_Array_Index_Variable // int32_t [+] 0x28 Evaluate Blocking Combinations->___int_Variable_2 // int32_t [+] 0x2C Evaluate Blocking Combinations->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x2D Evaluate Blocking Combinations->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x2E Evaluate Blocking Combinations->CallFunc_BooleanAND_ReturnValue // char [+] 0x2F Evaluate Blocking Combinations->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x30 Evaluate Blocking Combinations->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x31 Evaluate Blocking Combinations->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x34 Evaluate Blocking Combinations->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x38 Evaluate Blocking Combinations->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x3C Evaluate Blocking Combinations->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x40 Evaluate Blocking Combinations->___int_Variable_3 // int32_t [+] 0x48 Evaluate Blocking Combinations->CallFunc_Array_Get_Item // struct UBP_KeyConflict_C [+] 0x50 Evaluate Blocking Combinations->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x54 Evaluate Blocking Combinations->CallFunc_Less_IntInt_ReturnValue // char [+] 0x58 Evaluate Blocking Combinations->CallFunc_Key_Combination_Current_State_Axis_Value // float [+] 0x5C Evaluate Blocking Combinations->CallFunc_Key_Combination_Current_State_Is_Active // char [+] 0x5D Evaluate Blocking Combinations->CallFunc_Key_Combination_Current_State_Just_Pressed // char [+] 0x5E Evaluate Blocking Combinations->CallFunc_Key_Combination_Current_State_Just_Released // char class Equal All Conflicts: [+] 0x10 Equal All Conflicts->Result // char [+] 0x14 Equal All Conflicts->Matching Conflicts // int32_t [+] 0x18 Equal All Conflicts->___int_Array_Index_Variable // int32_t [+] 0x1C Equal All Conflicts->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 Equal All Conflicts->CallFunc_Array_Get_Item // struct FSKeyConflict [+] 0x30 Equal All Conflicts->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x34 Equal All Conflicts->___int_Variable // int32_t [+] 0x38 Equal All Conflicts->___int_Loop_Counter_Variable // int32_t [+] 0x3C Equal All Conflicts->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x40 Equal All Conflicts->___int_Array_Index_Variable_2 // int32_t [+] 0x44 Equal All Conflicts->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x48 Equal All Conflicts->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x49 Equal All Conflicts->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x4A Equal All Conflicts->CallFunc_BooleanAND_ReturnValue // char [+] 0x4C Equal All Conflicts->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x50 Equal All Conflicts->___int_Loop_Counter_Variable_2 // int32_t [+] 0x58 Equal All Conflicts->CallFunc_Array_Get_Item_2 // struct UBP_KeyConflict_C [+] 0x60 Equal All Conflicts->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x64 Equal All Conflicts->CallFunc_Less_IntInt_ReturnValue // char [+] 0x65 Equal All Conflicts->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x66 Equal All Conflicts->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x67 Equal All Conflicts->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x68 Equal All Conflicts->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x6C Equal All Conflicts->CallFunc_Add_IntInt_ReturnValue_3 // int32_t class Equal All Keys: [+] 0x10 Equal All Keys->Result // char [+] 0x14 Equal All Keys->Matching Keys // int32_t [+] 0x18 Equal All Keys->___int_Array_Index_Variable // int32_t [+] 0x1C Equal All Keys->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 Equal All Keys->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x24 Equal All Keys->___int_Variable // int32_t [+] 0x28 Equal All Keys->___int_Loop_Counter_Variable // int32_t [+] 0x2C Equal All Keys->CallFunc_Less_IntInt_ReturnValue // char [+] 0x30 Equal All Keys->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x34 Equal All Keys->___int_Array_Index_Variable_2 // int32_t [+] 0x38 Equal All Keys->CallFunc_Array_Get_Item // struct FSKeyInput [+] 0x58 Equal All Keys->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x5C Equal All Keys->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x60 Equal All Keys->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x61 Equal All Keys->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x64 Equal All Keys->___int_Loop_Counter_Variable_2 // int32_t [+] 0x68 Equal All Keys->CallFunc_BooleanAND_ReturnValue // char [+] 0x6C Equal All Keys->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x70 Equal All Keys->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x78 Equal All Keys->CallFunc_Array_Get_Item_2 // struct UBP_KeyInput_C [+] 0x80 Equal All Keys->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x81 Equal All Keys->CallFunc_EqualEqual_BoolBool_ReturnValue // char [+] 0x82 Equal All Keys->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x83 Equal All Keys->CallFunc_BooleanAND_ReturnValue_2 // char class Add Key Input: [+] 0x20 Add Key Input->Input // struct UBP_KeyInput_C [+] 0x28 Add Key Input->KeyType // struct UBP_KeyInput_C [+] 0x30 Add Key Input->K2Node_MakeArray_Array // struct TArray [+] 0x40 Add Key Input->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x44 Add Key Input->CallFunc_Array_Find_ReturnValue // int32_t [+] 0x48 Add Key Input->CallFunc_EqualEqual_KeyKey_ReturnValue_2 // char [+] 0x49 Add Key Input->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x4A Add Key Input->CallFunc_BooleanOR_ReturnValue // char [+] 0x4B Add Key Input->CallFunc_Key_IsFloatAxis_ReturnValue // char [+] 0x50 Add Key Input->CallFunc_Key_GetDisplayName_ReturnValue // struct FText [+] 0x68 Add Key Input->CallFunc_EqualEqual_KeyKey_ReturnValue_3 // char [+] 0x70 Add Key Input->K2Node_MakeStruct_SKeyInput // struct FSKeyInput [+] 0x90 Add Key Input->K2Node_MakeStruct_SKeyInput_2 // struct FSKeyInput [+] 0xB0 Add Key Input->K2Node_MakeStruct_SKeyInput_3 // struct FSKeyInput [+] 0xD0 Add Key Input->K2Node_MakeStruct_SKeyInput_4 // struct FSKeyInput [+] 0xF0 Add Key Input->K2Node_MakeStruct_SKeyInput_5 // struct FSKeyInput [+] 0x110 Add Key Input->CallFunc_Init_Key_Input_Input // struct UBP_KeyInput_C [+] 0x118 Add Key Input->CallFunc_SpawnObject_ReturnValue // struct UBP_KeyInput_AnalogAxis_C [+] 0x120 Add Key Input->CallFunc_SpawnObject_ReturnValue_2 // struct UBP_KeyInput_Digital_C [+] 0x128 Add Key Input->CallFunc_SpawnObject_ReturnValue_3 // struct UBP_KeyInput_AnalogAxis_RemoveDelta_C [+] 0x130 Add Key Input->K2Node_MakeStruct_SKeyInput_6 // struct FSKeyInput [+] 0x150 Add Key Input->K2Node_MakeStruct_SKeyInput_7 // struct FSKeyInput [+] 0x170 Add Key Input->K2Node_MakeStruct_SKeyInput_8 // struct FSKeyInput [+] 0x190 Add Key Input->K2Node_MakeStruct_SKeyInput_9 // struct FSKeyInput [+] 0x1B0 Add Key Input->K2Node_MakeStruct_SKeyInput_10 // struct FSKeyInput [+] 0x1D0 Add Key Input->CallFunc_MakeLiteralText_ReturnValue // struct FText [+] 0x1E8 Add Key Input->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x1EC Add Key Input->CallFunc_EqualEqual_TextText_ReturnValue // char [+] 0x1F0 Add Key Input->K2Node_MakeStruct_SKeyInput_11 // struct FSKeyInput [+] 0x210 Add Key Input->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x218 Add Key Input->K2Node_MakeStruct_SKeyInput_12 // struct FSKeyInput [+] 0x238 Add Key Input->K2Node_MakeArray_Array_2 // struct TArray [+] 0x248 Add Key Input->CallFunc_Array_Get_Item // struct FSKeyInput [+] 0x268 Add Key Input->K2Node_SetFieldsInStruct_StructOut // struct FSKeyInput class Get Key Combination Display Name: [+] 0x10 Get Key Combination Display Name->No Key Display // struct FString [+] 0x20 Get Key Combination Display Name->Display Type // char [+] 0x28 Get Key Combination Display Name->Display Name // struct FString [+] 0x38 Get Key Combination Display Name->Mapping Text // struct FString [+] 0x48 Get Key Combination Display Name->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4C Get Key Combination Display Name->___int_Array_Index_Variable // int32_t [+] 0x50 Get Key Combination Display Name->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x54 Get Key Combination Display Name->___int_Loop_Counter_Variable // int32_t [+] 0x58 Get Key Combination Display Name->CallFunc_Array_Get_Item // struct UBP_KeyInput_C [+] 0x60 Get Key Combination Display Name->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x64 Get Key Combination Display Name->CallFunc_Less_IntInt_ReturnValue // char [+] 0x68 Get Key Combination Display Name->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x78 Get Key Combination Display Name->CallFunc_Replace_ReturnValue // struct FString [+] 0x88 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_2 // struct FString [+] 0x98 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_3 // struct FString [+] 0xA8 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_4 // struct FString [+] 0xB8 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_5 // struct FString [+] 0xC8 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_6 // struct FString [+] 0xD8 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_7 // struct FString [+] 0xE8 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_8 // struct FString [+] 0xF8 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_9 // struct FString [+] 0x108 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_10 // struct FString [+] 0x118 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_11 // struct FString [+] 0x128 Get Key Combination Display Name->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x130 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_12 // struct FString [+] 0x140 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_13 // struct FString [+] 0x150 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_14 // struct FString [+] 0x160 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_15 // struct FString [+] 0x170 Get Key Combination Display Name->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x180 Get Key Combination Display Name->CallFunc_Replace_ReturnValue_16 // struct FString [+] 0x190 Get Key Combination Display Name->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0x1A0 Get Key Combination Display Name->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x1A4 Get Key Combination Display Name->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x1A8 Get Key Combination Display Name->CallFunc_Concat_StrStr_ReturnValue_4 // struct FString class BP-Weapon_M870_LV4_A_C: class BP-HUDInteractionComponentBase_C: [+] 0xF0 BP-HUDInteractionComponentBase_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xF8 BP-HUDInteractionComponentBase_C->PlayerController // struct APlayerController [+] 0x100 BP-HUDInteractionComponentBase_C->bAlreadySetOptionWidget // char [+] 0x104 BP-HUDInteractionComponentBase_C->defaultContrast // float [+] 0x108 BP-HUDInteractionComponentBase_C->defaultMaxBrightness // float [+] 0x10C BP-HUDInteractionComponentBase_C->defaultMinBrightness // float [+] 0x110 BP-HUDInteractionComponentBase_C->MinBrightness // float [+] 0x114 BP-HUDInteractionComponentBase_C->MaxBrightness // float [+] 0x118 BP-HUDInteractionComponentBase_C->Contrast // float [+] 0x11C BP-HUDInteractionComponentBase_C->bUsePostProcessVolumeOption // char [+] 0x120 BP-HUDInteractionComponentBase_C->ColorGradingGlobalGamma // float [+] 0x124 BP-HUDInteractionComponentBase_C->FilmToeIntensity // float [+] 0x128 BP-HUDInteractionComponentBase_C->IsInWidget // char [+] 0x129 BP-HUDInteractionComponentBase_C->bInputModeUI // char [+] 0x130 BP-HUDInteractionComponentBase_C->InputActionsToBlock // struct TArray class ExecuteUbergraph_BP-HUDInteractionComponentBase: [+] 0x8 ExecuteUbergraph_BP-HUDInteractionComponentBase->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x10 ExecuteUbergraph_BP-HUDInteractionComponentBase->K2Node_DynamicCast_AsPlayer_Controller // struct APlayerController [+] 0x18 ExecuteUbergraph_BP-HUDInteractionComponentBase->K2Node_DynamicCast_bSuccess // char [+] 0x19 ExecuteUbergraph_BP-HUDInteractionComponentBase->CallFunc_GetPlayerHUD_isAlive // char [+] 0x20 ExecuteUbergraph_BP-HUDInteractionComponentBase->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x28 ExecuteUbergraph_BP-HUDInteractionComponentBase->K2Node_Event_DeltaSeconds // float [+] 0x2C ExecuteUbergraph_BP-HUDInteractionComponentBase->CallFunc_Not_PreBool_ReturnValue // char [+] 0x30 ExecuteUbergraph_BP-HUDInteractionComponentBase->K2Node_Event_Widget_2 // struct UUserWidget [+] 0x38 ExecuteUbergraph_BP-HUDInteractionComponentBase->K2Node_Event_Widget // struct UUserWidget [+] 0x40 ExecuteUbergraph_BP-HUDInteractionComponentBase->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x48 ExecuteUbergraph_BP-HUDInteractionComponentBase->CallFunc_IsShowingHUD_ReturnValue // char [+] 0x49 ExecuteUbergraph_BP-HUDInteractionComponentBase->CallFunc_Not_PreBool_ReturnValue_2 // char class ReceiveBeginPlay: class InputToggleIngameHUD: class InputModeUI: class InputModeGame: class ReceiveTick: class InputOptionMenu: class GetPlayerHUD: [+] 0x8 GetPlayerHUD->PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x10 GetPlayerHUD->CallFunc_IsValid_ReturnValue // char [+] 0x18 GetPlayerHUD->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetPlayerHUD->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x28 GetPlayerHUD->K2Node_DynamicCast_bSuccess // char [+] 0x29 GetPlayerHUD->CallFunc_IsValid_ReturnValue_2 // char class IsSpectating: [+] 0x8 IsSpectating->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x10 IsSpectating->K2Node_DynamicCast_bSuccess // char [+] 0x11 IsSpectating->CallFunc_GetState_ReturnValue // enum class EPlayerState [+] 0x12 IsSpectating->CallFunc_EqualEqual_ByteByte_ReturnValue // char class InitOptionWidget: [+] 0x1 InitOptionWidget->CallFunc_GetPlayerHUD_isAlive // char [+] 0x8 InitOptionWidget->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD class SetPostProcessVolumeDefaultOption: [+] 0x4 SetPostProcessVolumeDefaultOption->___int_Array_Index_Variable // int32_t [+] 0x8 SetPostProcessVolumeDefaultOption->CallFunc_Not_PreBool_ReturnValue // char [+] 0xC SetPostProcessVolumeDefaultOption->___int_Loop_Counter_Variable // int32_t [+] 0x10 SetPostProcessVolumeDefaultOption->CallFunc_GetAllActorsOfClass_OutActors // struct TArray [+] 0x20 SetPostProcessVolumeDefaultOption->CallFunc_Array_Get_Item // struct APostProcessVolume [+] 0x28 SetPostProcessVolumeDefaultOption->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x2C SetPostProcessVolumeDefaultOption->CallFunc_IsGlobalPostProcessVolume_ReturnValue // char [+] 0x2D SetPostProcessVolumeDefaultOption->CallFunc_Less_IntInt_ReturnValue // char [+] 0x2E SetPostProcessVolumeDefaultOption->CallFunc_BooleanAND_ReturnValue // char [+] 0x30 SetPostProcessVolumeDefaultOption->CallFunc_Add_IntInt_ReturnValue // int32_t class IsGlobalPostProcessVolume: [+] 0x8 IsGlobalPostProcessVolume->ReturnValue // char [+] 0x10 IsGlobalPostProcessVolume->CallFunc_GetDisplayName_ReturnValue // struct FString [+] 0x20 IsGlobalPostProcessVolume->CallFunc_Contains_ReturnValue // char [+] 0x21 IsGlobalPostProcessVolume->CallFunc_Contains_ReturnValue_2 // char [+] 0x22 IsGlobalPostProcessVolume->CallFunc_BooleanOR_ReturnValue // char [+] 0x23 IsGlobalPostProcessVolume->CallFunc_Not_PreBool_ReturnValue // char class SetActionBlocked: [+] 0x8 SetActionBlocked->ActionNames // struct TArray [+] 0x18 SetActionBlocked->Widget // struct UUserWidget [+] 0x20 SetActionBlocked->CallFunc_IsValid_ReturnValue // char [+] 0x24 SetActionBlocked->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 SetActionBlocked->___int_Array_Index_Variable // int32_t [+] 0x2C SetActionBlocked->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x3C SetActionBlocked->CallFunc_Array_Get_Item // struct FName [+] 0x44 SetActionBlocked->___int_Loop_Counter_Variable // int32_t [+] 0x48 SetActionBlocked->CallFunc_Less_IntInt_ReturnValue // char [+] 0x4C SetActionBlocked->CallFunc_Add_IntInt_ReturnValue // int32_t class CheckInputState: [+] 0x1 CheckInputState->CallFunc_GetPlayerHUD_isAlive // char [+] 0x8 CheckInputState->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x10 CheckInputState->CallFunc_GetCurrentShowingWidgetType_ReturnValue // enum class EToggleWidgetModeType [+] 0x11 CheckInputState->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x12 CheckInputState->CallFunc_BooleanOR_ReturnValue // char [+] 0x13 CheckInputState->CallFunc_BooleanOR_ReturnValue_2 // char class SetMousePositionToCenter: [+] 0x8 SetMousePositionToCenter->CallFunc_BreakVector2D_X // float [+] 0xC SetMousePositionToCenter->CallFunc_BreakVector2D_Y // float [+] 0x10 SetMousePositionToCenter->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x14 SetMousePositionToCenter->CallFunc_FTrunc_ReturnValue_2 // int32_t [+] 0x18 SetMousePositionToCenter->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x1C SetMousePositionToCenter->CallFunc_Divide_IntInt_ReturnValue_2 // int32_t class Callback: class InputCloseUI: [+] 0x10 InputCloseUI->CallFunc_CheckAnyAction_AnyAction // char [+] 0x14 InputCloseUI->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x18 InputCloseUI->CallFunc_Not_PreBool_ReturnValue // char [+] 0x19 InputCloseUI->CallFunc_CheckAnyCloseUI_AnyClosed // char [+] 0x1A InputCloseUI->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x20 InputCloseUI->___struct_Variable_2 // struct TArray [+] 0x30 InputCloseUI->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x38 InputCloseUI->CallFunc_GetSystemPopupWidget_ReturnValue // struct UUserWidget [+] 0x40 InputCloseUI->CallFunc_IsValid_ReturnValue // char [+] 0x48 InputCloseUI->K2Node_DynamicCast_AsConfirm_Popup_Widget // struct UConfirmPopupWidget_C [+] 0x50 InputCloseUI->K2Node_DynamicCast_bSuccess // char [+] 0x51 InputCloseUI->CallFunc_GetPlayerHUD_isAlive // char [+] 0x58 InputCloseUI->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x60 InputCloseUI->CallFunc_GetPopupWidgetCount_ReturnValue // int32_t [+] 0x64 InputCloseUI->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x68 InputCloseUI->CallFunc_CreateSystemPopupWidget_ReturnValue // struct UUserWidget class CheckAnyCloseUI: class CheckAnyAction: class SetInputMode: [+] 0x8 SetInputMode->bUIMode // char [+] 0x10 SetInputMode->LocalActionsToBlock // struct TArray [+] 0x20 SetInputMode->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x30 SetInputMode->K2Node_DynamicCast_bSuccess // char [+] 0x31 SetInputMode->CallFunc_IsValid_ReturnValue // char [+] 0x38 SetInputMode->CallFunc_GetInputActionsToBlock_OutInputActionsToBlock // struct TArray [+] 0x48 SetInputMode->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x4C SetInputMode->CallFunc_Greater_IntInt_ReturnValue // char class BP_KeyAction_C: [+] 0x28 BP_KeyAction_C->Action Name // struct FString [+] 0x38 BP_KeyAction_C->Category // struct FString [+] 0x48 BP_KeyAction_C->Key Mappings // struct TArray class Init Key Action: [+] 0x20 Init Key Action->Action Name // struct FString [+] 0x30 Init Key Action->Action // struct UBP_KeyAction_C [+] 0x38 Init Key Action->CheckDuplicateMappingNames // struct TArray [+] 0x48 Init Key Action->___int_Array_Index_Variable // int32_t [+] 0x50 Init Key Action->CallFunc_Array_Get_Item // struct FSKeyMapping [+] 0x88 Init Key Action->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x90 Init Key Action->CallFunc_ToLower_ReturnValue // struct FString [+] 0xA0 Init Key Action->CallFunc_ToLower_ReturnValue_2 // struct FString [+] 0xB0 Init Key Action->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0xC0 Init Key Action->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0xD0 Init Key Action->CallFunc_Array_Add_ReturnValue // int32_t [+] 0xD4 Init Key Action->CallFunc_Array_Contains_ReturnValue // char [+] 0xD8 Init Key Action->___int_Loop_Counter_Variable // int32_t [+] 0xDC Init Key Action->CallFunc_Less_IntInt_ReturnValue // char [+] 0xE0 Init Key Action->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xE8 Init Key Action->CallFunc_SpawnObject_ReturnValue // struct UBP_KeyMapping_C [+] 0xF0 Init Key Action->CallFunc_Init_Key_Mapping_Mapping // struct UBP_KeyMapping_C [+] 0xF8 Init Key Action->CallFunc_Array_Add_ReturnValue_2 // int32_t class Key Action Current State: [+] 0x8 Key Action Current State->Action Axis Value // float [+] 0xC Key Action Current State->Just Pressed // char [+] 0xD Key Action Current State->Just Released // char [+] 0x10 Key Action Current State->Action Value // float [+] 0x14 Key Action Current State->Times Just Released // int32_t [+] 0x18 Key Action Current State->Times Just Pressed // int32_t [+] 0x1C Key Action Current State->Active Mappings // int32_t [+] 0x20 Key Action Current State->___int_Variable // int32_t [+] 0x24 Key Action Current State->___int_Loop_Counter_Variable // int32_t [+] 0x28 Key Action Current State->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x2C Key Action Current State->___int_Array_Index_Variable // int32_t [+] 0x30 Key Action Current State->___int_Variable_2 // int32_t [+] 0x34 Key Action Current State->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x35 Key Action Current State->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x36 Key Action Current State->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x37 Key Action Current State->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x38 Key Action Current State->CallFunc_BooleanAND_ReturnValue // char [+] 0x39 Key Action Current State->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x3C Key Action Current State->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x40 Key Action Current State->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x44 Key Action Current State->___int_Variable_3 // int32_t [+] 0x48 Key Action Current State->CallFunc_Array_Get_Item // struct UBP_KeyMapping_C [+] 0x50 Key Action Current State->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x54 Key Action Current State->CallFunc_Key_Mapping_Current_State_Mapping_Value // float [+] 0x58 Key Action Current State->CallFunc_Key_Mapping_Current_State_Is_Active // char [+] 0x59 Key Action Current State->CallFunc_Key_Mapping_Current_State_Just_Pressed // char [+] 0x5A Key Action Current State->CallFunc_Key_Mapping_Current_State_Just_Released // char [+] 0x5B Key Action Current State->CallFunc_Less_IntInt_ReturnValue // char [+] 0x5C Key Action Current State->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x60 Key Action Current State->CallFunc_Add_IntInt_ReturnValue_4 // int32_t class Save Action: [+] 0x8 Save Action->___int_Array_Index_Variable // int32_t [+] 0xC Save Action->___int_Loop_Counter_Variable // int32_t [+] 0x10 Save Action->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 Save Action->K2Node_MakeStruct_SKeyActionSave // struct FSKeyActionSave [+] 0x70 Save Action->CallFunc_Array_Get_Item // struct UBP_KeyMapping_C [+] 0x78 Save Action->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x7C Save Action->CallFunc_Less_IntInt_ReturnValue // char class Load Action: [+] 0x8 Load Action->___int_Array_Index_Variable // int32_t [+] 0xC Load Action->___int_Loop_Counter_Variable // int32_t [+] 0x10 Load Action->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x14 Load Action->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x18 Load Action->CallFunc_Array_Get_Item // struct UBP_KeyMapping_C [+] 0x20 Load Action->CallFunc_Less_IntInt_ReturnValue // char class Get Mapping: [+] 0x10 Get Mapping->Mapping // struct UBP_KeyMapping_C [+] 0x18 Get Mapping->SUCCESS // char [+] 0x20 Get Mapping->Result // struct UBP_KeyMapping_C [+] 0x28 Get Mapping->___int_Array_Index_Variable // int32_t [+] 0x2C Get Mapping->___int_Loop_Counter_Variable // int32_t [+] 0x30 Get Mapping->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x38 Get Mapping->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x48 Get Mapping->CallFunc_IsValid_ReturnValue // char [+] 0x50 Get Mapping->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x60 Get Mapping->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0x70 Get Mapping->CallFunc_IsValid_ReturnValue_2 // char [+] 0x78 Get Mapping->CallFunc_Array_Get_Item // struct UBP_KeyMapping_C [+] 0x80 Get Mapping->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x84 Get Mapping->CallFunc_Less_IntInt_ReturnValue // char [+] 0x85 Get Mapping->CallFunc_EqualEqual_StriStri_ReturnValue // char class BP-Weapon_G18_LV1_C: class BP-PPPreset_Dust_C: class BP-CameraShake_Fire_Mini14_C: class UW-Inventory_ItemSlotHover_C: [+] 0x280 UW-Inventory_ItemSlotHover_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x288 UW-Inventory_ItemSlotHover_C->UpArrow // struct UWidgetAnimation [+] 0x290 UW-Inventory_ItemSlotHover_C->FadeIn // struct UWidgetAnimation [+] 0x298 UW-Inventory_ItemSlotHover_C->Ammo_Compare // struct UImage [+] 0x2A0 UW-Inventory_ItemSlotHover_C->Ammo_Value // struct UTextBlock [+] 0x2A8 UW-Inventory_ItemSlotHover_C->AmmoIcon // struct UImage [+] 0x2B0 UW-Inventory_ItemSlotHover_C->AmmoInfo // struct UTextBlock [+] 0x2B8 UW-Inventory_ItemSlotHover_C->Arrow_01 // struct UImage [+] 0x2C0 UW-Inventory_ItemSlotHover_C->Arrow_02 // struct UImage [+] 0x2C8 UW-Inventory_ItemSlotHover_C->BuffList // struct UWrapBox [+] 0x2D0 UW-Inventory_ItemSlotHover_C->BuffList_2 // struct UWrapBox [+] 0x2D8 UW-Inventory_ItemSlotHover_C->EffectiveRange_Compare // struct UImage [+] 0x2E0 UW-Inventory_ItemSlotHover_C->EffectiveRange_Value // struct UTextBlock [+] 0x2E8 UW-Inventory_ItemSlotHover_C->FiringRate_Compare // struct UImage [+] 0x2F0 UW-Inventory_ItemSlotHover_C->FiringRate_Value // struct UTextBlock [+] 0x2F8 UW-Inventory_ItemSlotHover_C->HorizontalBox_ItemRarity // struct UHorizontalBox [+] 0x300 UW-Inventory_ItemSlotHover_C->HorizontalBox_MaterialRarity // struct UHorizontalBox [+] 0x308 UW-Inventory_ItemSlotHover_C->HorizontalBox_WeaponRarity // struct UHorizontalBox [+] 0x310 UW-Inventory_ItemSlotHover_C->Image // struct UImage [+] 0x318 UW-Inventory_ItemSlotHover_C->Image_2 // struct UImage [+] 0x320 UW-Inventory_ItemSlotHover_C->Image_3 // struct UImage [+] 0x328 UW-Inventory_ItemSlotHover_C->Image_8 // struct UImage [+] 0x330 UW-Inventory_ItemSlotHover_C->Image_9 // struct UImage [+] 0x338 UW-Inventory_ItemSlotHover_C->Image_10 // struct UImage [+] 0x340 UW-Inventory_ItemSlotHover_C->Image_11 // struct UImage [+] 0x348 UW-Inventory_ItemSlotHover_C->Image_12 // struct UImage [+] 0x350 UW-Inventory_ItemSlotHover_C->Image_13 // struct UImage [+] 0x358 UW-Inventory_ItemSlotHover_C->Image_14 // struct UImage [+] 0x360 UW-Inventory_ItemSlotHover_C->Image_15 // struct UImage [+] 0x368 UW-Inventory_ItemSlotHover_C->Image_16 // struct UImage [+] 0x370 UW-Inventory_ItemSlotHover_C->Image_20 // struct UImage [+] 0x378 UW-Inventory_ItemSlotHover_C->Image_22 // struct UImage [+] 0x380 UW-Inventory_ItemSlotHover_C->Image_23 // struct UImage [+] 0x388 UW-Inventory_ItemSlotHover_C->Image_24 // struct UImage [+] 0x390 UW-Inventory_ItemSlotHover_C->Image_25 // struct UImage [+] 0x398 UW-Inventory_ItemSlotHover_C->Image_26 // struct UImage [+] 0x3A0 UW-Inventory_ItemSlotHover_C->Image_27 // struct UImage [+] 0x3A8 UW-Inventory_ItemSlotHover_C->Image_28 // struct UImage [+] 0x3B0 UW-Inventory_ItemSlotHover_C->Image_29 // struct UImage [+] 0x3B8 UW-Inventory_ItemSlotHover_C->Image_30 // struct UImage [+] 0x3C0 UW-Inventory_ItemSlotHover_C->Image_31 // struct UImage [+] 0x3C8 UW-Inventory_ItemSlotHover_C->Image_32 // struct UImage [+] 0x3D0 UW-Inventory_ItemSlotHover_C->Image_310 // struct UImage [+] 0x3D8 UW-Inventory_ItemSlotHover_C->Image_557 // struct UImage [+] 0x3E0 UW-Inventory_ItemSlotHover_C->Image_WeaponLock // struct UImage [+] 0x3E8 UW-Inventory_ItemSlotHover_C->Img_MaterialBG // struct UImage [+] 0x3F0 UW-Inventory_ItemSlotHover_C->IMG_MaterialIcon // struct UImage [+] 0x3F8 UW-Inventory_ItemSlotHover_C->IMG_Stat // struct UImage [+] 0x400 UW-Inventory_ItemSlotHover_C->ItemBg // struct UImage [+] 0x408 UW-Inventory_ItemSlotHover_C->ItemBg_01 // struct UImage [+] 0x410 UW-Inventory_ItemSlotHover_C->ItemBg_02 // struct UImage [+] 0x418 UW-Inventory_ItemSlotHover_C->ItemSlot-BG // struct UImage [+] 0x420 UW-Inventory_ItemSlotHover_C->ItemSlot-Capacity // struct UTextBlock [+] 0x428 UW-Inventory_ItemSlotHover_C->ItemSlot-Capacity_2 // struct UTextBlock [+] 0x430 UW-Inventory_ItemSlotHover_C->ItemSlot-Description // struct UTextBlock [+] 0x438 UW-Inventory_ItemSlotHover_C->ItemSlot-Description_2 // struct UTextBlock [+] 0x440 UW-Inventory_ItemSlotHover_C->ItemSlot-ItemImage // struct UImage [+] 0x448 UW-Inventory_ItemSlotHover_C->ItemSlot-ItemName // struct UTextBlock [+] 0x450 UW-Inventory_ItemSlotHover_C->ItemSlot-ItemType // struct UTextBlock [+] 0x458 UW-Inventory_ItemSlotHover_C->ItemSlot-ItemTypeMark // struct UImage [+] 0x460 UW-Inventory_ItemSlotHover_C->ItemSlotHover // struct UCanvasPanel [+] 0x468 UW-Inventory_ItemSlotHover_C->PerkBG // struct UImage [+] 0x470 UW-Inventory_ItemSlotHover_C->PerkImage // struct UImage [+] 0x478 UW-Inventory_ItemSlotHover_C->PerkLevelText // struct UTextBlock [+] 0x480 UW-Inventory_ItemSlotHover_C->PerkName // struct UTextBlock [+] 0x488 UW-Inventory_ItemSlotHover_C->PerkSlotHover // struct UCanvasPanel [+] 0x490 UW-Inventory_ItemSlotHover_C->PopupHover-BG_2 // struct UImage [+] 0x498 UW-Inventory_ItemSlotHover_C->Power_Compare // struct UImage [+] 0x4A0 UW-Inventory_ItemSlotHover_C->Power_Value // struct UTextBlock [+] 0x4A8 UW-Inventory_ItemSlotHover_C->SizeBox // struct USizeBox [+] 0x4B0 UW-Inventory_ItemSlotHover_C->SizeBox_7 // struct USizeBox [+] 0x4B8 UW-Inventory_ItemSlotHover_C->SizeBox_ComparingText // struct USizeBox [+] 0x4C0 UW-Inventory_ItemSlotHover_C->SizeBox_ItemDivide // struct USizeBox [+] 0x4C8 UW-Inventory_ItemSlotHover_C->Stability_Compare // struct UImage [+] 0x4D0 UW-Inventory_ItemSlotHover_C->Stability_Value // struct UTextBlock [+] 0x4D8 UW-Inventory_ItemSlotHover_C->StatSlotHover // struct UCanvasPanel [+] 0x4E0 UW-Inventory_ItemSlotHover_C->T_BindPlayerName // struct UTextBlock [+] 0x4E8 UW-Inventory_ItemSlotHover_C->T_Material // struct UTextBlock [+] 0x4F0 UW-Inventory_ItemSlotHover_C->T_MaterialDesc // struct UTextBlock [+] 0x4F8 UW-Inventory_ItemSlotHover_C->T_PerkDescLv1 // struct UTextBlock [+] 0x500 UW-Inventory_ItemSlotHover_C->T_PerkDescLv2 // struct UTextBlock [+] 0x508 UW-Inventory_ItemSlotHover_C->T_PerkDescLv3 // struct UTextBlock [+] 0x510 UW-Inventory_ItemSlotHover_C->T_Stat // struct UTextBlock [+] 0x518 UW-Inventory_ItemSlotHover_C->T_StatDesc // struct UTextBlock [+] 0x520 UW-Inventory_ItemSlotHover_C->T_TooltipDesc // struct URichTextBlock [+] 0x528 UW-Inventory_ItemSlotHover_C->T_UltimateDesc // struct UTextBlock [+] 0x530 UW-Inventory_ItemSlotHover_C->T_UnlockUltimateLevel // struct UTextBlock [+] 0x538 UW-Inventory_ItemSlotHover_C->Text_CombineTarget // struct UTextBlock [+] 0x540 UW-Inventory_ItemSlotHover_C->TextBlock_3 // struct UTextBlock [+] 0x548 UW-Inventory_ItemSlotHover_C->TextBlock_4 // struct UTextBlock [+] 0x550 UW-Inventory_ItemSlotHover_C->TextBlock_5 // struct UTextBlock [+] 0x558 UW-Inventory_ItemSlotHover_C->TextBlock_6 // struct UTextBlock [+] 0x560 UW-Inventory_ItemSlotHover_C->UpArrowAni // struct UCanvasPanel [+] 0x568 UW-Inventory_ItemSlotHover_C->UW-Inventory_ItemSlotHover_WeaponSlot // struct UUW-Inventory_ItemSlotHover_WeaponSlot_C [+] 0x570 UW-Inventory_ItemSlotHover_C->UW-Inventory_ItemSlotHover_WeaponSlot_2 // struct UUW-Inventory_ItemSlotHover_WeaponSlot_C [+] 0x578 UW-Inventory_ItemSlotHover_C->UW-Inventory_ItemSlotHover_WeaponSlot_C // struct UUW-Inventory_ItemSlotHover_WeaponSlot_C [+] 0x580 UW-Inventory_ItemSlotHover_C->UW-Inventory_ItemSlotHover_WeaponSlot_C_2 // struct UUW-Inventory_ItemSlotHover_WeaponSlot_C [+] 0x588 UW-Inventory_ItemSlotHover_C->UW-Inventory_ItemSlotHover_WeaponSlot_C_3 // struct UUW-Inventory_ItemSlotHover_WeaponSlot_C [+] 0x590 UW-Inventory_ItemSlotHover_C->UW-Inventory_ItemSlotHover_WeaponSlot_C_4 // struct UUW-Inventory_ItemSlotHover_WeaponSlot_C [+] 0x598 UW-Inventory_ItemSlotHover_C->VerticalBox_3 // struct UVerticalBox [+] 0x5A0 UW-Inventory_ItemSlotHover_C->VerticalBox_BuffList // struct UVerticalBox [+] 0x5A8 UW-Inventory_ItemSlotHover_C->VerticalBox_BuffList_2 // struct UVerticalBox [+] 0x5B0 UW-Inventory_ItemSlotHover_C->VerticalBox_CombineTarget // struct UVerticalBox [+] 0x5B8 UW-Inventory_ItemSlotHover_C->VerticalBox_Divide // struct UVerticalBox [+] 0x5C0 UW-Inventory_ItemSlotHover_C->VerticalBox_ItemDivide // struct UVerticalBox [+] 0x5C8 UW-Inventory_ItemSlotHover_C->VerticalBox_WeaponBindedInfo // struct UVerticalBox [+] 0x5D0 UW-Inventory_ItemSlotHover_C->WeaponItemCapacity // struct UTextBlock [+] 0x5D8 UW-Inventory_ItemSlotHover_C->WeaponItemComparingName // struct UTextBlock [+] 0x5E0 UW-Inventory_ItemSlotHover_C->WeaponItemDescription // struct UTextBlock [+] 0x5E8 UW-Inventory_ItemSlotHover_C->WeaponItemImage // struct UImage [+] 0x5F0 UW-Inventory_ItemSlotHover_C->WeaponItemSlot-BG // struct UImage [+] 0x5F8 UW-Inventory_ItemSlotHover_C->WeaponItemSlotHover // struct UCanvasPanel [+] 0x600 UW-Inventory_ItemSlotHover_C->WeaponItemType // struct UTextBlock [+] 0x608 UW-Inventory_ItemSlotHover_C->WeaponLockImage // struct UImage [+] 0x610 UW-Inventory_ItemSlotHover_C->WeaponName // struct UTextBlock [+] 0x618 UW-Inventory_ItemSlotHover_C->WidgetSwitcher // struct UWidgetSwitcher [+] 0x620 UW-Inventory_ItemSlotHover_C->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x628 UW-Inventory_ItemSlotHover_C->WidgetSwitcher_2 // struct UWidgetSwitcher [+] 0x630 UW-Inventory_ItemSlotHover_C->WidgetSwitcher_3 // struct UWidgetSwitcher [+] 0x638 UW-Inventory_ItemSlotHover_C->WidgetSwitcher_4 // struct UWidgetSwitcher [+] 0x640 UW-Inventory_ItemSlotHover_C->WidgetSwitcher_Main // struct UWidgetSwitcher [+] 0x648 UW-Inventory_ItemSlotHover_C->WidgetSwitcher_PerkUltimate // struct UWidgetSwitcher [+] 0x650 UW-Inventory_ItemSlotHover_C->ItemInfo // struct FInventoryItemInfo [+] 0x6E8 UW-Inventory_ItemSlotHover_C->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0x1218 UW-Inventory_ItemSlotHover_C->bCompare // char [+] 0x1220 UW-Inventory_ItemSlotHover_C->NormalSlateColor // struct FSlateColor [+] 0x1248 UW-Inventory_ItemSlotHover_C->UpSlateColor // struct FSlateColor [+] 0x1270 UW-Inventory_ItemSlotHover_C->DownSlateColor // struct FSlateColor [+] 0x1298 UW-Inventory_ItemSlotHover_C->UpLinearColor // struct FLinearColor [+] 0x12A8 UW-Inventory_ItemSlotHover_C->DownLinearColor // struct FLinearColor [+] 0x12B8 UW-Inventory_ItemSlotHover_C->WeaponObjectRef // struct ABravoHotelWeaponBase [+] 0x12C0 UW-Inventory_ItemSlotHover_C->ItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x1750 UW-Inventory_ItemSlotHover_C->PerkInfo // struct FPerkUIInfo [+] 0x1780 UW-Inventory_ItemSlotHover_C->PerkData // struct FPerkData [+] 0x1860 UW-Inventory_ItemSlotHover_C->Ammo // struct FName [+] 0x1868 UW-Inventory_ItemSlotHover_C->DragType // enum class ItemWidgetDragType [+] 0x1870 UW-Inventory_ItemSlotHover_C->HoveredWidget // struct UWidget [+] 0x1878 UW-Inventory_ItemSlotHover_C->CurrentShowingWidgetRef // struct UUserWidget [+] 0x1880 UW-Inventory_ItemSlotHover_C->IsUltimatePerk // char [+] 0x1888 UW-Inventory_ItemSlotHover_C->UltimateName // struct FText [+] 0x18A0 UW-Inventory_ItemSlotHover_C->UltimateLinearColor // struct FLinearColor [+] 0x18B0 UW-Inventory_ItemSlotHover_C->UltimateImage // struct TSoftObjectPtr [+] 0x18D8 UW-Inventory_ItemSlotHover_C->HoverTimerHandle // struct FTimerHandle [+] 0x18E0 UW-Inventory_ItemSlotHover_C->NeedCheckVisibility // char [+] 0x18E1 UW-Inventory_ItemSlotHover_C->IsVisualMode // char [+] 0x18E2 UW-Inventory_ItemSlotHover_C->IsRandomPerk // char [+] 0x18E8 UW-Inventory_ItemSlotHover_C->ItemRarityImages // struct TArray [+] 0x18F8 UW-Inventory_ItemSlotHover_C->WeaponRarityImages // struct TArray class ExecuteUbergraph_UW-Inventory_ItemSlotHover: [+] 0x8 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_DynamicCast_AsBPI_Inventory_Slot_Widget // struct TScriptInterface [+] 0x18 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_DynamicCast_bSuccess // char [+] 0x19 ExecuteUbergraph_UW-Inventory_ItemSlotHover->CallFunc_IsValid_ReturnValue // char [+] 0x1A ExecuteUbergraph_UW-Inventory_ItemSlotHover->CallFunc_IsEquipped_Return // char [+] 0x1B ExecuteUbergraph_UW-Inventory_ItemSlotHover->CallFunc_Not_PreBool_ReturnValue // char [+] 0x20 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CustomEvent_Loaded_4 // struct Object [+] 0x28 ExecuteUbergraph_UW-Inventory_ItemSlotHover->___object_Variable // struct Object [+] 0x30 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CustomEvent_Loaded_3 // struct Object [+] 0x38 ExecuteUbergraph_UW-Inventory_ItemSlotHover->___object_Variable_2 // struct Object [+] 0x40 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0x48 ExecuteUbergraph_UW-Inventory_ItemSlotHover->___object_Variable_3 // struct Object [+] 0x50 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CustomEvent_Loaded // struct Object [+] 0x58 ExecuteUbergraph_UW-Inventory_ItemSlotHover->___object_Variable_4 // struct Object [+] 0x60 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x68 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_DynamicCast_bSuccess_2 // char [+] 0x6C ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x80 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0xA8 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CustomEvent_Delay // float [+] 0xAC ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0xC0 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CustomEvent_IconObject_3 // struct TSoftObjectPtr [+] 0xE8 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CustomEvent_IconObject_2 // struct TSoftObjectPtr [+] 0x110 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x120 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x1A8 ExecuteUbergraph_UW-Inventory_ItemSlotHover->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x1B0 ExecuteUbergraph_UW-Inventory_ItemSlotHover->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1B1 ExecuteUbergraph_UW-Inventory_ItemSlotHover->CallFunc_IsValid_ReturnValue_3 // char [+] 0x1B2 ExecuteUbergraph_UW-Inventory_ItemSlotHover->CallFunc_IsHovered_ReturnValue // char [+] 0x1B3 ExecuteUbergraph_UW-Inventory_ItemSlotHover->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x1B4 ExecuteUbergraph_UW-Inventory_ItemSlotHover->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0x1B8 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CustomEvent_IconObject // struct TSoftObjectPtr [+] 0x1E0 ExecuteUbergraph_UW-Inventory_ItemSlotHover->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x1F0 ExecuteUbergraph_UW-Inventory_ItemSlotHover->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x200 ExecuteUbergraph_UW-Inventory_ItemSlotHover->CallFunc_Not_PreBool_ReturnValue_4 // char class AsyncLoadMaterialIcon: class CheckHoverVisibility: class HideHoverBP: class Construct: class AsyncLoadStatIcon: class AsyncLoadIconObject: class DelayDestroy: class AsyncLoadIconTexture: class OnLoaded_90972E92490A36CFBC0DC4AD6ACA1B48: class OnLoaded_BF365972409319D445BAF88D964EE916: class OnLoaded_A317A42643FCC3E3348F00AF47100D7C: class OnLoaded_5CB0A85D41BD4B88F0EAB29CA9DBDD0F: class GetName: [+] 0x18 GetName->Text // struct FText [+] 0x30 GetName->CallFunc_IsItemTooltip_bResult // char class GetItemImage: [+] 0x88 GetItemImage->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x90 GetItemImage->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x98 GetItemImage->K2Node_DynamicCast_bSuccess // char [+] 0x99 GetItemImage->CallFunc_IsItemTooltip_bResult // char [+] 0x9A GetItemImage->CallFunc_IsValid_ReturnValue // char [+] 0xA0 GetItemImage->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush class GetDescription: [+] 0x18 GetDescription->CallFunc_IsItemTooltip_bResult // char class GetWeight: [+] 0x18 GetWeight->Text // struct FText [+] 0x30 GetWeight->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x38 GetWeight->CallFunc_IsItemTooltip_bResult // char [+] 0x40 GetWeight->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4D0 GetWeight->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x4D4 GetWeight->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x4D8 GetWeight->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x518 GetWeight->K2Node_MakeArray_Array // struct TArray [+] 0x528 GetWeight->CallFunc_Format_ReturnValue // struct FText class Show Hover: [+] 0x8 Show Hover->ShowingWidgetRef // struct UUserWidget [+] 0x10 Show Hover->SUCCESS // char [+] 0x11 Show Hover->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0x12 Show Hover->CallFunc_IsVisible_ReturnValue // char [+] 0x18 Show Hover->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class SetItemSlotInfo: [+] 0x98 SetItemSlotInfo->DragType // enum class ItemWidgetDragType [+] 0x9C SetItemSlotInfo->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0xA0 SetItemSlotInfo->CallFunc_Get_Visibility_Item_Divide_ReturnValue // enum class ESlateVisibility [+] 0xA1 SetItemSlotInfo->CallFunc_Get_Vertical_Box_Combine_Target_Visibility_ReturnValue // enum class ESlateVisibility [+] 0xA2 SetItemSlotInfo->CallFunc_Get_Buff_List_1_Visibility_ReturnValue // enum class ESlateVisibility [+] 0xA3 SetItemSlotInfo->CallFunc_Get_Item_Slot__Description_1_Visibility_ReturnValue // enum class ESlateVisibility [+] 0xA8 SetItemSlotInfo->CallFunc_GetDescription_ReturnValue // struct FText [+] 0xC0 SetItemSlotInfo->CallFunc_GetItemImage_ReturnValue // struct FSlateBrush [+] 0x148 SetItemSlotInfo->CallFunc_Get_Item_Slot__Item_Type_Text_ReturnValue // struct FText [+] 0x160 SetItemSlotInfo->CallFunc_GetName_ReturnValue // struct FText [+] 0x178 SetItemSlotInfo->CallFunc_Get_ItemBg_ColorAndOpacity_ReturnValue // struct FLinearColor [+] 0x188 SetItemSlotInfo->CallFunc_Get_ItemSlot_Capacity_Text_ReturnValue // struct FText [+] 0x1A0 SetItemSlotInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x1A8 SetItemSlotInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x638 SetItemSlotInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char class Get Weapon Item Slot- Item Name Text: [+] 0x18 Get Weapon Item Slot- Item Name Text->CallFunc_IsWeaponTooltip_bResult // char class Get Weapon Item Slot- Item Image Brush: [+] 0x88 Get Weapon Item Slot- Item Image Brush->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x90 Get Weapon Item Slot- Item Image Brush->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x98 Get Weapon Item Slot- Item Image Brush->K2Node_DynamicCast_bSuccess // char [+] 0x99 Get Weapon Item Slot- Item Image Brush->CallFunc_IsWeaponTooltip_bResult // char [+] 0x9A Get Weapon Item Slot- Item Image Brush->CallFunc_IsValid_ReturnValue // char [+] 0xA0 Get Weapon Item Slot- Item Image Brush->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush class Get Weapon Item Slot- Description Text: [+] 0x18 Get Weapon Item Slot- Description Text->CallFunc_IsWeaponTooltip_bResult // char class SetWeaponItemSlot: [+] 0xB30 SetWeaponItemSlot->InventoryItemInfo // struct FInventoryItemInfo [+] 0xBC8 SetWeaponItemSlot->DragType // enum class ItemWidgetDragType [+] 0xBCC SetWeaponItemSlot->Ammo // struct FName [+] 0xBD4 SetWeaponItemSlot->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0xBD8 SetWeaponItemSlot->CallFunc_Get_WeaponItemCapacity_Text_ReturnValue // struct FText [+] 0xBF0 SetWeaponItemSlot->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0xBF4 SetWeaponItemSlot->CallFunc_Get_Visibility_Item_Divide_ReturnValue // enum class ESlateVisibility [+] 0xBF8 SetWeaponItemSlot->CallFunc_Get_Weapon_Item_Slot__Description_Text_ReturnValue // struct FText [+] 0xC10 SetWeaponItemSlot->CallFunc_Get_Vertical_Box_Buff_List_2_Visibility_ReturnValue // enum class ESlateVisibility [+] 0xC11 SetWeaponItemSlot->CallFunc_Get_Image_Weapon_Lock_Visibility_ReturnValue // enum class ESlateVisibility [+] 0xC14 SetWeaponItemSlot->CallFunc_Get_Image_Weapon_Lock_Color_And_Opacity_ReturnValue // struct FLinearColor [+] 0xC24 SetWeaponItemSlot->CallFunc_Get_Horizontal_Box_Weapon_Binded_Info_Visibility_ReturnValue // enum class ESlateVisibility [+] 0xC28 SetWeaponItemSlot->CallFunc_Get_Ammo_Value_Text_ReturnValue // struct FText [+] 0xC40 SetWeaponItemSlot->CallFunc_Get_Firing_Rate_Value_Text_ReturnValue // struct FText [+] 0xC58 SetWeaponItemSlot->CallFunc_Get_Stability_Value_Text_ReturnValue // struct FText [+] 0xC70 SetWeaponItemSlot->CallFunc_Get_Effective_Range_Value_Text_ReturnValue // struct FText [+] 0xC88 SetWeaponItemSlot->CallFunc_Get_Power_Value_Text_ReturnValue // struct FText [+] 0xCA0 SetWeaponItemSlot->CallFunc_Get_Size_Box_Comparing_Text_Visibility_ReturnValue // enum class ESlateVisibility [+] 0xCA1 SetWeaponItemSlot->CallFunc_Get_Image_Weapon_Lock_Visibility_ReturnValue_2 // enum class ESlateVisibility [+] 0xCA4 SetWeaponItemSlot->CallFunc_Get_Image_Weapon_Lock_Color_And_Opacity_ReturnValue_2 // struct FLinearColor [+] 0xCB8 SetWeaponItemSlot->CallFunc_Get_Ammo_Info_Text_ReturnValue // struct FText [+] 0xCD0 SetWeaponItemSlot->CallFunc_Get_Ammo_Icon_Brush_ReturnValue // struct FSlateBrush [+] 0xD58 SetWeaponItemSlot->CallFunc_Get_Weapon_Item_Slot__Item_Image_Brush_ReturnValue // struct FSlateBrush [+] 0xDE0 SetWeaponItemSlot->CallFunc_Get_Weapon_Item_Type_Text_ReturnValue // struct FText [+] 0xDF8 SetWeaponItemSlot->CallFunc_Get_Weapon_Item_Slot__Item_Name_Text_ReturnValue // struct FText [+] 0xE10 SetWeaponItemSlot->CallFunc_Get_Weapon_Item_Comparing_Name_Text_ReturnValue // struct FText [+] 0xE28 SetWeaponItemSlot->CallFunc_Get_ItemBg_01_ColorAndOpacity_ReturnValue // struct FLinearColor [+] 0xE38 SetWeaponItemSlot->CallFunc_Get_WeaponItemCapacity_Text_ReturnValue_2 // struct FText [+] 0xE50 SetWeaponItemSlot->___object_Variable // struct ABravoHotelCharacter [+] 0xE58 SetWeaponItemSlot->CallFunc_IsValid_ReturnValue // char [+] 0xE60 SetWeaponItemSlot->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0xE68 SetWeaponItemSlot->CallFunc_IsValid_ReturnValue_2 // char [+] 0xE70 SetWeaponItemSlot->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xE78 SetWeaponItemSlot->CallFunc_Conv_ByteToInt_ReturnValue_2 // int32_t [+] 0xE80 SetWeaponItemSlot->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0xE90 SetWeaponItemSlot->K2Node_DynamicCast_bSuccess // char [+] 0xE98 SetWeaponItemSlot->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0xEA0 SetWeaponItemSlot->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xEA1 SetWeaponItemSlot->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xEA4 SetWeaponItemSlot->CallFunc_Conv_ByteToInt_ReturnValue_3 // int32_t [+] 0xEA8 SetWeaponItemSlot->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xEB0 SetWeaponItemSlot->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0xEB8 SetWeaponItemSlot->CallFunc_BooleanAND_ReturnValue // char [+] 0xEB9 SetWeaponItemSlot->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0xEC0 SetWeaponItemSlot->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xEC8 SetWeaponItemSlot->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x1358 SetWeaponItemSlot->CallFunc_GetDataTableRowFromName_ReturnValue // char class GetHoverCanvas: [+] 0x8 GetHoverCanvas->bResult // char [+] 0x9 GetHoverCanvas->K2Node_SwitchInteger_CmpSuccess // char class IsItemTooltip: [+] 0x1 IsItemTooltip->CallFunc_EqualEqual_IntInt_ReturnValue // char class IsWeaponTooltip: [+] 0x1 IsWeaponTooltip->CallFunc_EqualEqual_IntInt_ReturnValue // char class Get Power Value Text: [+] 0x18 Get Power Value Text->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x40 Get Power Value Text->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x48 Get Power Value Text->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x60 Get Power Value Text->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x68 Get Power Value Text->CallFunc_GetEquippedWeaponInfoByWeaponType_bResult // char [+] 0x70 Get Power Value Text->CallFunc_GetEquippedWeaponInfoByWeaponType_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xBA0 Get Power Value Text->CallFunc_GetDisplayDamage_ReturnValue // float [+] 0xBA8 Get Power Value Text->CallFunc_GetComparePower_SlateColor // struct FSlateColor [+] 0xBD0 Get Power Value Text->CallFunc_GetComparePower_valueText // struct FText [+] 0xBE8 Get Power Value Text->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0xC00 Get Power Value Text->CallFunc_IsWeaponTooltip_bResult // char class Get Effective Range Value Text: [+] 0x18 Get Effective Range Value Text->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x40 Get Effective Range Value Text->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x48 Get Effective Range Value Text->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x60 Get Effective Range Value Text->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x68 Get Effective Range Value Text->CallFunc_GetCompareEffectiveRange_SlateColor // struct FSlateColor [+] 0x90 Get Effective Range Value Text->CallFunc_GetCompareEffectiveRange_valueText // struct FText [+] 0xA8 Get Effective Range Value Text->CallFunc_GetEquippedWeaponInfoByWeaponType_bResult // char [+] 0xB0 Get Effective Range Value Text->CallFunc_GetEquippedWeaponInfoByWeaponType_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xBE0 Get Effective Range Value Text->CallFunc_IsWeaponTooltip_bResult // char [+] 0xBE8 Get Effective Range Value Text->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xC28 Get Effective Range Value Text->K2Node_MakeArray_Array // struct TArray [+] 0xC38 Get Effective Range Value Text->CallFunc_Format_ReturnValue // struct FText class Get Stability Value Text: [+] 0x18 Get Stability Value Text->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x40 Get Stability Value Text->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x48 Get Stability Value Text->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x60 Get Stability Value Text->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x68 Get Stability Value Text->CallFunc_GetCompareStabillity_SlateColor // struct FSlateColor [+] 0x90 Get Stability Value Text->CallFunc_GetCompareStabillity_valueText // struct FText [+] 0xA8 Get Stability Value Text->CallFunc_GetEquippedWeaponInfoByWeaponType_bResult // char [+] 0xB0 Get Stability Value Text->CallFunc_GetEquippedWeaponInfoByWeaponType_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xBE0 Get Stability Value Text->CallFunc_GetDisplayAccuracy_ReturnValue // float [+] 0xBE8 Get Stability Value Text->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0xC00 Get Stability Value Text->CallFunc_IsWeaponTooltip_bResult // char class Get Firing Rate Value Text: [+] 0x18 Get Firing Rate Value Text->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x20 Get Firing Rate Value Text->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x38 Get Firing Rate Value Text->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x40 Get Firing Rate Value Text->CallFunc_GetCompareFiringRate_SlateColor // struct FSlateColor [+] 0x68 Get Firing Rate Value Text->CallFunc_GetCompareFiringRate_valueText // struct FText [+] 0x80 Get Firing Rate Value Text->CallFunc_GetEquippedWeaponInfoByWeaponType_bResult // char [+] 0x88 Get Firing Rate Value Text->CallFunc_GetEquippedWeaponInfoByWeaponType_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xBB8 Get Firing Rate Value Text->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0xBE0 Get Firing Rate Value Text->CallFunc_IsWeaponTooltip_bResult // char [+] 0xBE8 Get Firing Rate Value Text->CallFunc_Conv_IntToText_ReturnValue // struct FText class Get Ammo Value Text: [+] 0x18 Get Ammo Value Text->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x40 Get Ammo Value Text->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x48 Get Ammo Value Text->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x60 Get Ammo Value Text->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x68 Get Ammo Value Text->CallFunc_GetCompareAmmo_SlateColor // struct FSlateColor [+] 0x90 Get Ammo Value Text->CallFunc_GetCompareAmmo_valueText // struct FText [+] 0xA8 Get Ammo Value Text->CallFunc_GetEquippedWeaponInfoByWeaponType_bResult // char [+] 0xB0 Get Ammo Value Text->CallFunc_GetEquippedWeaponInfoByWeaponType_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xBE0 Get Ammo Value Text->CallFunc_GetDisplayMagSize_ReturnValue // int32_t [+] 0xBE8 Get Ammo Value Text->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xC00 Get Ammo Value Text->CallFunc_IsWeaponTooltip_bResult // char class GetComparePower: [+] 0x28 GetComparePower->valueText // struct FText [+] 0x40 GetComparePower->Local_CompareValue // float [+] 0x44 GetComparePower->Local_WeaponValue // float [+] 0x48 GetComparePower->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x50 GetComparePower->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x68 GetComparePower->CallFunc_GetDisplayDamage_ReturnValue // float [+] 0x6C GetComparePower->CallFunc_IsValid_ReturnValue // char [+] 0x70 GetComparePower->CallFunc_GetDisplayDamage_self_CastInput // struct TScriptInterface [+] 0x80 GetComparePower->CallFunc_GetDisplayDamage_ReturnValue_2 // float [+] 0x84 GetComparePower->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x88 GetComparePower->CallFunc_GetLinearColorCalcByGamma_outColor // struct FLinearColor [+] 0x98 GetComparePower->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x120 GetComparePower->CallFunc_MakeBrushFromSprite_ReturnValue_2 // struct FSlateBrush [+] 0x1A8 GetComparePower->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x1B0 GetComparePower->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x1C8 GetComparePower->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x1D0 GetComparePower->CallFunc_GetEquippedWeaponInfoByWeaponType_bResult // char [+] 0x1D8 GetComparePower->CallFunc_GetEquippedWeaponInfoByWeaponType_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xD08 GetComparePower->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0xD10 GetComparePower->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0xD28 GetComparePower->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xD68 GetComparePower->CallFunc_Conv_FloatToText_ReturnValue_3 // struct FText [+] 0xD80 GetComparePower->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xDC0 GetComparePower->CallFunc_Conv_FloatToText_ReturnValue_4 // struct FText [+] 0xDD8 GetComparePower->K2Node_MakeArray_Array // struct TArray [+] 0xDE8 GetComparePower->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0xE28 GetComparePower->CallFunc_Format_ReturnValue // struct FText [+] 0xE40 GetComparePower->CallFunc_Conv_FloatToText_ReturnValue_5 // struct FText [+] 0xE58 GetComparePower->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0xE98 GetComparePower->K2Node_MakeArray_Array_2 // struct TArray [+] 0xEA8 GetComparePower->CallFunc_GetLinearColorCalcByGamma_outColor_2 // struct FLinearColor [+] 0xEB8 GetComparePower->CallFunc_Format_ReturnValue_2 // struct FText class GetCompareEffectiveRange: [+] 0x28 GetCompareEffectiveRange->valueText // struct FText [+] 0x40 GetCompareEffectiveRange->Local_CompareValue // int32_t [+] 0x44 GetCompareEffectiveRange->Local_WeaponValue // int32_t [+] 0x48 GetCompareEffectiveRange->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x4C GetCompareEffectiveRange->CallFunc_GetLinearColorCalcByGamma_outColor // struct FLinearColor [+] 0x60 GetCompareEffectiveRange->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xE8 GetCompareEffectiveRange->CallFunc_GetLinearColorCalcByGamma_outColor_2 // struct FLinearColor [+] 0xF8 GetCompareEffectiveRange->CallFunc_MakeBrushFromSprite_ReturnValue_2 // struct FSlateBrush [+] 0x180 GetCompareEffectiveRange->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x188 GetCompareEffectiveRange->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x1A0 GetCompareEffectiveRange->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x1A8 GetCompareEffectiveRange->CallFunc_GetEquippedWeaponInfoByWeaponType_bResult // char [+] 0x1B0 GetCompareEffectiveRange->CallFunc_GetEquippedWeaponInfoByWeaponType_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xCE0 GetCompareEffectiveRange->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xD20 GetCompareEffectiveRange->K2Node_MakeArray_Array // struct TArray [+] 0xD30 GetCompareEffectiveRange->CallFunc_Format_ReturnValue // struct FText [+] 0xD48 GetCompareEffectiveRange->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xD50 GetCompareEffectiveRange->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xD90 GetCompareEffectiveRange->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0xDD0 GetCompareEffectiveRange->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0xE10 GetCompareEffectiveRange->K2Node_MakeArray_Array_2 // struct TArray [+] 0xE20 GetCompareEffectiveRange->CallFunc_Format_ReturnValue_2 // struct FText [+] 0xE38 GetCompareEffectiveRange->K2Node_MakeStruct_FormatArgumentData_5 // struct FFormatArgumentData [+] 0xE78 GetCompareEffectiveRange->K2Node_MakeArray_Array_3 // struct TArray [+] 0xE88 GetCompareEffectiveRange->CallFunc_Format_ReturnValue_3 // struct FText [+] 0xEA0 GetCompareEffectiveRange->CallFunc_Subtract_IntInt_ReturnValue // int32_t class GetCompareStabillity: [+] 0x28 GetCompareStabillity->valueText // struct FText [+] 0x40 GetCompareStabillity->Local_CompareValue // float [+] 0x44 GetCompareStabillity->Local_WeaponValue // float [+] 0x48 GetCompareStabillity->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x49 GetCompareStabillity->CallFunc_IsValid_ReturnValue // char [+] 0x50 GetCompareStabillity->CallFunc_GetDisplayAccuracy_self_CastInput // struct TScriptInterface [+] 0x60 GetCompareStabillity->CallFunc_GetDisplayAccuracy_ReturnValue // float [+] 0x64 GetCompareStabillity->CallFunc_GetDisplayAccuracy_ReturnValue_2 // float [+] 0x68 GetCompareStabillity->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x6C GetCompareStabillity->CallFunc_GetLinearColorCalcByGamma_outColor // struct FLinearColor [+] 0x80 GetCompareStabillity->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x108 GetCompareStabillity->CallFunc_MakeBrushFromSprite_ReturnValue_2 // struct FSlateBrush [+] 0x190 GetCompareStabillity->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x198 GetCompareStabillity->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x1B0 GetCompareStabillity->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x1B8 GetCompareStabillity->CallFunc_GetEquippedWeaponInfoByWeaponType_bResult // char [+] 0x1C0 GetCompareStabillity->CallFunc_GetEquippedWeaponInfoByWeaponType_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xCF0 GetCompareStabillity->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0xD08 GetCompareStabillity->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0xD20 GetCompareStabillity->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xD60 GetCompareStabillity->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xDA0 GetCompareStabillity->CallFunc_Conv_FloatToText_ReturnValue_3 // struct FText [+] 0xDB8 GetCompareStabillity->CallFunc_Conv_FloatToText_ReturnValue_4 // struct FText [+] 0xDD0 GetCompareStabillity->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0xE10 GetCompareStabillity->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0xE50 GetCompareStabillity->K2Node_MakeArray_Array // struct TArray [+] 0xE60 GetCompareStabillity->K2Node_MakeArray_Array_2 // struct TArray [+] 0xE70 GetCompareStabillity->CallFunc_Format_ReturnValue // struct FText [+] 0xE88 GetCompareStabillity->CallFunc_Format_ReturnValue_2 // struct FText [+] 0xEA0 GetCompareStabillity->CallFunc_Conv_FloatToText_ReturnValue_5 // struct FText [+] 0xEB8 GetCompareStabillity->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0xEBC GetCompareStabillity->CallFunc_GetLinearColorCalcByGamma_outColor_2 // struct FLinearColor class GetCompareFiringRate: [+] 0x28 GetCompareFiringRate->valueText // struct FText [+] 0x40 GetCompareFiringRate->Local_CompareValue // int32_t [+] 0x44 GetCompareFiringRate->Local_WeaponValue // int32_t [+] 0x48 GetCompareFiringRate->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xD0 GetCompareFiringRate->CallFunc_GetLinearColorCalcByGamma_outColor // struct FLinearColor [+] 0xE0 GetCompareFiringRate->CallFunc_MakeBrushFromSprite_ReturnValue_2 // struct FSlateBrush [+] 0x168 GetCompareFiringRate->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x170 GetCompareFiringRate->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x188 GetCompareFiringRate->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x190 GetCompareFiringRate->CallFunc_GetEquippedWeaponInfoByWeaponType_bResult // char [+] 0x198 GetCompareFiringRate->CallFunc_GetEquippedWeaponInfoByWeaponType_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xCC8 GetCompareFiringRate->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xD08 GetCompareFiringRate->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xD48 GetCompareFiringRate->K2Node_MakeArray_Array // struct TArray [+] 0xD58 GetCompareFiringRate->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0xD98 GetCompareFiringRate->CallFunc_Format_ReturnValue // struct FText [+] 0xDB0 GetCompareFiringRate->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0xDF0 GetCompareFiringRate->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xE08 GetCompareFiringRate->K2Node_MakeArray_Array_2 // struct TArray [+] 0xE18 GetCompareFiringRate->CallFunc_Format_ReturnValue_2 // struct FText [+] 0xE30 GetCompareFiringRate->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xE34 GetCompareFiringRate->CallFunc_GetLinearColorCalcByGamma_outColor_2 // struct FLinearColor [+] 0xE44 GetCompareFiringRate->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xE48 GetCompareFiringRate->CallFunc_Subtract_IntInt_ReturnValue // int32_t class GetCompareAmmo: [+] 0x28 GetCompareAmmo->valueText // struct FText [+] 0x40 GetCompareAmmo->Local_CompareValue // int32_t [+] 0x44 GetCompareAmmo->Local_WeaponValue // int32_t [+] 0x48 GetCompareAmmo->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x49 GetCompareAmmo->CallFunc_IsValid_ReturnValue // char [+] 0x50 GetCompareAmmo->CallFunc_GetDisplayMagSize_self_CastInput // struct TScriptInterface [+] 0x60 GetCompareAmmo->CallFunc_GetDisplayMagSize_ReturnValue // int32_t [+] 0x64 GetCompareAmmo->CallFunc_GetDisplayMagSize_ReturnValue_2 // int32_t [+] 0x68 GetCompareAmmo->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xF0 GetCompareAmmo->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0xF8 GetCompareAmmo->CallFunc_MakeBrushFromSprite_ReturnValue_2 // struct FSlateBrush [+] 0x180 GetCompareAmmo->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x188 GetCompareAmmo->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x1A0 GetCompareAmmo->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x1A8 GetCompareAmmo->CallFunc_GetEquippedWeaponInfoByWeaponType_bResult // char [+] 0x1B0 GetCompareAmmo->CallFunc_GetEquippedWeaponInfoByWeaponType_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xCE0 GetCompareAmmo->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xD20 GetCompareAmmo->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xD60 GetCompareAmmo->K2Node_MakeArray_Array // struct TArray [+] 0xD70 GetCompareAmmo->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0xDB0 GetCompareAmmo->CallFunc_Format_ReturnValue // struct FText [+] 0xDC8 GetCompareAmmo->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0xE08 GetCompareAmmo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xE20 GetCompareAmmo->K2Node_MakeArray_Array_2 // struct TArray [+] 0xE30 GetCompareAmmo->CallFunc_Format_ReturnValue_2 // struct FText [+] 0xE48 GetCompareAmmo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xE4C GetCompareAmmo->CallFunc_GetLinearColorCalcByGamma_outColor // struct FLinearColor [+] 0xE5C GetCompareAmmo->CallFunc_GetLinearColorCalcByGamma_outColor_2 // struct FLinearColor class Get Ammo Icon Brush: [+] 0x88 Get Ammo Icon Brush->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x90 Get Ammo Icon Brush->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x118 Get Ammo Icon Brush->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x5A8 Get Ammo Icon Brush->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x5A9 Get Ammo Icon Brush->CallFunc_IsWeaponTooltip_bResult // char [+] 0x5B0 Get Ammo Icon Brush->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x5B8 Get Ammo Icon Brush->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x5C0 Get Ammo Icon Brush->K2Node_DynamicCast_bSuccess // char [+] 0x5C1 Get Ammo Icon Brush->CallFunc_IsValid_ReturnValue // char [+] 0x5C8 Get Ammo Icon Brush->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x650 Get Ammo Icon Brush->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x651 Get Ammo Icon Brush->CallFunc_NotEqual_ByteByte_ReturnValue_2 // char [+] 0x652 Get Ammo Icon Brush->CallFunc_BooleanAND_ReturnValue // char class Get Ammo Info Text: [+] 0x18 Get Ammo Info Text->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x20 Get Ammo Info Text->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4B0 Get Ammo Info Text->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x4B1 Get Ammo Info Text->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x4B2 Get Ammo Info Text->CallFunc_NotEqual_ByteByte_ReturnValue_2 // char [+] 0x4B3 Get Ammo Info Text->CallFunc_IsWeaponTooltip_bResult // char [+] 0x4B4 Get Ammo Info Text->CallFunc_BooleanAND_ReturnValue // char class Get Weapon Item Comparing Name Text: [+] 0x18 Get Weapon Item Comparing Name Text->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x20 Get Weapon Item Comparing Name Text->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x38 Get Weapon Item Comparing Name Text->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x40 Get Weapon Item Comparing Name Text->CallFunc_IsWeaponTooltip_bResult // char [+] 0x41 Get Weapon Item Comparing Name Text->CallFunc_GetEquippedWeaponInfoByWeaponType_bResult // char [+] 0x48 Get Weapon Item Comparing Name Text->CallFunc_GetEquippedWeaponInfoByWeaponType_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xB78 Get Weapon Item Comparing Name Text->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xBB8 Get Weapon Item Comparing Name Text->K2Node_MakeArray_Array // struct TArray [+] 0xBC8 Get Weapon Item Comparing Name Text->CallFunc_Format_ReturnValue // struct FText class GetEquippedWeaponInfoByWeaponType: [+] 0x1 GetEquippedWeaponInfoByWeaponType->bResult // char [+] 0x8 GetEquippedWeaponInfoByWeaponType->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xB38 GetEquippedWeaponInfoByWeaponType->Local_WeaponType // enum class EWeaponType [+] 0xB40 GetEquippedWeaponInfoByWeaponType->___object_Variable // struct ABravoHotelCharacter [+] 0xB48 GetEquippedWeaponInfoByWeaponType->CallFunc_IsValid_ReturnValue // char [+] 0xB49 GetEquippedWeaponInfoByWeaponType->CallFunc_IsValid_ReturnValue_2 // char [+] 0xB50 GetEquippedWeaponInfoByWeaponType->CallFunc_GetWeaponInfo_ReturnValue // struct FBravoHotelWeaponInfo [+] 0x1680 GetEquippedWeaponInfoByWeaponType->CallFunc_NotEqual_TextText_ReturnValue // char [+] 0x1688 GetEquippedWeaponInfoByWeaponType->CallFunc_GetWeaponInfo_ReturnValue_2 // struct FBravoHotelWeaponInfo [+] 0x21B8 GetEquippedWeaponInfoByWeaponType->CallFunc_FindExistedWeaponSlot_ReturnValue // int32_t [+] 0x21BC GetEquippedWeaponInfoByWeaponType->CallFunc_IsWeaponTooltip_bResult // char [+] 0x21C0 GetEquippedWeaponInfoByWeaponType->CallFunc_GetEquippedWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x21C8 GetEquippedWeaponInfoByWeaponType->CallFunc_IsValid_ReturnValue_3 // char [+] 0x21C9 GetEquippedWeaponInfoByWeaponType->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x21D0 GetEquippedWeaponInfoByWeaponType->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x21D8 GetEquippedWeaponInfoByWeaponType->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x21E8 GetEquippedWeaponInfoByWeaponType->K2Node_DynamicCast_bSuccess // char [+] 0x21F0 GetEquippedWeaponInfoByWeaponType->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class GetWeaponType: [+] 0x8 GetWeaponType->WeaponTypeText // struct FText [+] 0x20 GetWeaponType->WeaponTypeTexture // struct UTexture2D class Get Weapon Item Type Text: [+] 0x18 Get Weapon Item Type Text->WeaponTypeText // struct FText [+] 0x30 Get Weapon Item Type Text->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x38 Get Weapon Item Type Text->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x50 Get Weapon Item Type Text->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x58 Get Weapon Item Type Text->CallFunc_IsWeaponTooltip_bResult // char class Get Item Slot- Item Type Text: [+] 0x18 Get Item Slot- Item Type Text->Local_ItemTypeText // struct FText [+] 0x30 Get Item Slot- Item Type Text->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x38 Get Item Slot- Item Type Text->CallFunc_GetItemType_ItemTypeText // struct FText [+] 0x50 Get Item Slot- Item Type Text->CallFunc_GetItemType_ItemTypeTexture // struct UTexture2D class GetItemType: [+] 0x18 GetItemType->ItemTypeTexture // struct UTexture2D [+] 0x20 GetItemType->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x28 GetItemType->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x30 GetItemType->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4C0 GetItemType->CallFunc_GetDataTableRowFromName_ReturnValue // char class Get_ItemSlot-Capacity_Text: [+] 0x18 Get_ItemSlot-Capacity_Text->CallFunc_IsItemTooltip_bResult // char [+] 0x19 Get_ItemSlot-Capacity_Text->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x1C Get_ItemSlot-Capacity_Text->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x20 Get_ItemSlot-Capacity_Text->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x60 Get_ItemSlot-Capacity_Text->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xA0 Get_ItemSlot-Capacity_Text->K2Node_MakeArray_Array // struct TArray [+] 0xB0 Get_ItemSlot-Capacity_Text->K2Node_MakeArray_Array_2 // struct TArray [+] 0xC0 Get_ItemSlot-Capacity_Text->CallFunc_Format_ReturnValue // struct FText [+] 0xD8 Get_ItemSlot-Capacity_Text->CallFunc_Format_ReturnValue_2 // struct FText [+] 0xF0 Get_ItemSlot-Capacity_Text->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x130 Get_ItemSlot-Capacity_Text->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x134 Get_ItemSlot-Capacity_Text->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x138 Get_ItemSlot-Capacity_Text->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x178 Get_ItemSlot-Capacity_Text->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x180 Get_ItemSlot-Capacity_Text->K2Node_MakeStruct_FormatArgumentData_5 // struct FFormatArgumentData [+] 0x1C0 Get_ItemSlot-Capacity_Text->K2Node_MakeArray_Array_3 // struct TArray [+] 0x1D0 Get_ItemSlot-Capacity_Text->CallFunc_Format_ReturnValue_3 // struct FText class Get_WeaponItemCapacity_Text: [+] 0x18 Get_WeaponItemCapacity_Text->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x19 Get_WeaponItemCapacity_Text->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x1A Get_WeaponItemCapacity_Text->CallFunc_NotEqual_ByteByte_ReturnValue_2 // char [+] 0x20 Get_WeaponItemCapacity_Text->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x60 Get_WeaponItemCapacity_Text->CallFunc_BooleanAND_ReturnValue // char [+] 0x68 Get_WeaponItemCapacity_Text->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xA8 Get_WeaponItemCapacity_Text->K2Node_MakeArray_Array // struct TArray [+] 0xB8 Get_WeaponItemCapacity_Text->CallFunc_IsWeaponTooltip_bResult // char [+] 0xC0 Get_WeaponItemCapacity_Text->CallFunc_Format_ReturnValue // struct FText [+] 0xD8 Get_WeaponItemCapacity_Text->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0xE0 Get_WeaponItemCapacity_Text->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x120 Get_WeaponItemCapacity_Text->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x128 Get_WeaponItemCapacity_Text->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x168 Get_WeaponItemCapacity_Text->K2Node_MakeArray_Array_2 // struct TArray [+] 0x178 Get_WeaponItemCapacity_Text->CallFunc_Format_ReturnValue_2 // struct FText class SetPerkSlot: [+] 0x2C SetPerkSlot->DragType // enum class ItemWidgetDragType [+] 0x2D SetPerkSlot->IsUltimatePerk // char [+] 0x2E SetPerkSlot->CallFunc_Get_Unlock_Ultimate_Level_Visibility_ReturnValue // enum class ESlateVisibility [+] 0x30 SetPerkSlot->CallFunc_Get_Perk_Image_Brush_ReturnValue // struct FSlateBrush [+] 0xB8 SetPerkSlot->CallFunc_Get_Perk_Name_Color_And_Opacity_ReturnValue // struct FSlateColor [+] 0xE0 SetPerkSlot->CallFunc_Get_Perk_Name_Text_ReturnValue // struct FText [+] 0xF8 SetPerkSlot->CallFunc_Get_Perk_BG_Color_And_Opacity_ReturnValue // struct FLinearColor [+] 0x108 SetPerkSlot->CallFunc_GetPerkTable_ReturnValue // struct UDataTable [+] 0x110 SetPerkSlot->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkData [+] 0x1F0 SetPerkSlot->CallFunc_GetDataTableRowFromName_ReturnValue // char class Get Perk Name Text: [+] 0x18 Get Perk Name Text->___bool_Variable // char [+] 0x20 Get Perk Name Text->K2Node_Select_Default // struct FText class Get Perk Image Brush: [+] 0x88 Get Perk Image Brush->Local_PerkImage // struct Object [+] 0x90 Get Perk Image Brush->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x118 Get Perk Image Brush->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x120 Get Perk Image Brush->CallFunc_IsValid_ReturnValue // char [+] 0x128 Get Perk Image Brush->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2 // struct Object [+] 0x130 Get Perk Image Brush->CallFunc_IsValid_ReturnValue_2 // char class HideHover: [+] 0x1 HideHover->Force // char [+] 0x2 HideHover->CallFunc_EqualEqual_ByteByte_ReturnValue // char class SetPerksDesc: [+] 0x4 SetPerksDesc->___int_Variable // int32_t [+] 0x8 SetPerksDesc->___int_Variable_2 // int32_t [+] 0xC SetPerksDesc->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 SetPerksDesc->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x14 SetPerksDesc->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x18 SetPerksDesc->K2Node_Select_Default // int32_t [+] 0x1C SetPerksDesc->CallFunc_LessEqual_IntInt_ReturnValue // char class SetPerkDesc: [+] 0x8 SetPerkDesc->CurrentPerkDesc // struct FText [+] 0x20 SetPerkDesc->CurrentLevelText // struct UTextBlock [+] 0x28 SetPerkDesc->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x2C SetPerkDesc->K2Node_SwitchInteger_CmpSuccess // char [+] 0x30 SetPerkDesc->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x58 SetPerkDesc->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x80 SetPerkDesc->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x81 SetPerkDesc->CallFunc_GreaterEqual_IntInt_ReturnValue // char class Get Unlock Ultimate Level Visibility: [+] 0x8 Get Unlock Ultimate Level Visibility->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 Get Unlock Ultimate Level Visibility->___object_Variable // struct ABravoHotelCharacter [+] 0x18 Get Unlock Ultimate Level Visibility->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x28 Get Unlock Ultimate Level Visibility->K2Node_DynamicCast_bSuccess // char [+] 0x30 Get Unlock Ultimate Level Visibility->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x38 Get Unlock Ultimate Level Visibility->CallFunc_IsValid_ReturnValue // char [+] 0x3C Get Unlock Ultimate Level Visibility->CallFunc_GetNextUltimateUnlockLevel_ReturnValue // int32_t [+] 0x40 Get Unlock Ultimate Level Visibility->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x80 Get Unlock Ultimate Level Visibility->K2Node_MakeArray_Array // struct TArray [+] 0x90 Get Unlock Ultimate Level Visibility->CallFunc_Format_ReturnValue // struct FText class Get Perk Name Color And Opacity: [+] 0x28 Get Perk Name Color And Opacity->NewLocalVar_1 // char [+] 0x2C Get Perk Name Color And Opacity->CallFunc_GetSlotColor_ReturnValue // struct FLinearColor [+] 0x3C Get Perk Name Color And Opacity->CallFunc_SelectColor_ReturnValue // struct FLinearColor [+] 0x50 Get Perk Name Color And Opacity->K2Node_MakeStruct_SlateColor // struct FSlateColor class GetSlotColor: [+] 0x10 GetSlotColor->ColorBlue // struct FLinearColor [+] 0x20 GetSlotColor->ColorGreen // struct FLinearColor [+] 0x30 GetSlotColor->ColorRed // struct FLinearColor [+] 0x40 GetSlotColor->TmpColor // struct FLinearColor [+] 0x50 GetSlotColor->CallFunc_GetColorCalcByGamma_TeamColor // struct FLinearColor [+] 0x60 GetSlotColor->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x61 GetSlotColor->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x62 GetSlotColor->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char class SetUltimatePerkDesc: [+] 0x8 SetUltimatePerkDesc->CallFunc_GetPerkDeckTable_ReturnValue // struct UDataTable [+] 0x10 SetUltimatePerkDesc->CallFunc_IsAbleUltimate_ReturnValue // char [+] 0x14 SetUltimatePerkDesc->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0x20 SetUltimatePerkDesc->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x4D0 SetUltimatePerkDesc->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x4D1 SetUltimatePerkDesc->CallFunc_IsValid_ReturnValue // char [+] 0x4D8 SetUltimatePerkDesc->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x4E0 SetUltimatePerkDesc->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x4F0 SetUltimatePerkDesc->K2Node_DynamicCast_bSuccess // char [+] 0x4F8 SetUltimatePerkDesc->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x500 SetUltimatePerkDesc->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x528 SetUltimatePerkDesc->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor class Get_ItemBg_01_ColorAndOpacity: [+] 0x10 Get_ItemBg_01_ColorAndOpacity->CallFunc_IsWeaponTooltip_bResult // char [+] 0x14 Get_ItemBg_01_ColorAndOpacity->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x18 Get_ItemBg_01_ColorAndOpacity->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class Get Perk BG Color And Opacity: [+] 0x10 Get Perk BG Color And Opacity->CallFunc_GetLinearColorCalcByGamma_outColor // struct FLinearColor [+] 0x20 Get Perk BG Color And Opacity->K2Node_SwitchEnum_CmpSuccess // char [+] 0x24 Get Perk BG Color And Opacity->CallFunc_GetLinearColorCalcByGamma_outColor_2 // struct FLinearColor [+] 0x34 Get Perk BG Color And Opacity->CallFunc_GetLinearColorCalcByGamma_outColor_3 // struct FLinearColor [+] 0x44 Get Perk BG Color And Opacity->CallFunc_GetLinearColorCalcByGamma_outColor_4 // struct FLinearColor class Get_ItemBg_ColorAndOpacity: [+] 0x10 Get_ItemBg_ColorAndOpacity->CallFunc_IsItemTooltip_bResult // char [+] 0x14 Get_ItemBg_ColorAndOpacity->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x18 Get_ItemBg_ColorAndOpacity->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class SetStatSlot: [+] 0x4 SetStatSlot->Value // int32_t [+] 0x8 SetStatSlot->DragType // enum class ItemWidgetDragType [+] 0x10 SetStatSlot->TextType // struct FText [+] 0x28 SetStatSlot->SoftStatIcon // struct TSoftObjectPtr [+] 0x50 SetStatSlot->TextDesc // struct FText [+] 0x68 SetStatSlot->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xA8 SetStatSlot->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xE8 SetStatSlot->K2Node_MakeArray_Array // struct TArray [+] 0xF8 SetStatSlot->K2Node_MakeArray_Array_2 // struct TArray [+] 0x108 SetStatSlot->CallFunc_Format_ReturnValue // struct FText [+] 0x120 SetStatSlot->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x138 SetStatSlot->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x178 SetStatSlot->K2Node_SwitchEnum_CmpSuccess // char [+] 0x180 SetStatSlot->K2Node_MakeArray_Array_3 // struct TArray [+] 0x190 SetStatSlot->CallFunc_Format_ReturnValue_3 // struct FText class Get Image Weapon Lock Visibility: [+] 0x1 Get Image Weapon Lock Visibility->K2Node_SwitchEnum_CmpSuccess // char class Get Image Weapon Lock Color And Opacity: [+] 0x10 Get Image Weapon Lock Color And Opacity->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 Get Image Weapon Lock Color And Opacity->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x28 Get Image Weapon Lock Color And Opacity->K2Node_DynamicCast_bSuccess // char [+] 0x30 Get Image Weapon Lock Color And Opacity->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x38 Get Image Weapon Lock Color And Opacity->___object_Variable // struct ABravoHotelCharacter [+] 0x40 Get Image Weapon Lock Color And Opacity->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x41 Get Image Weapon Lock Color And Opacity->CallFunc_IsValid_ReturnValue // char [+] 0x44 Get Image Weapon Lock Color And Opacity->CallFunc_GetUniquePlayerId_ReturnValue // int32_t [+] 0x48 Get Image Weapon Lock Color And Opacity->CallFunc_EqualEqual_IntInt_ReturnValue // char class Get Horizontal Box Weapon Binded Info Visibility: [+] 0x1 Get Horizontal Box Weapon Binded Info Visibility->bLocalIsVisible // char [+] 0x8 Get Horizontal Box Weapon Binded Info Visibility->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x10 Get Horizontal Box Weapon Binded Info Visibility->K2Node_DynamicCast_AsBravo_Hotel_Game_State // struct ABravoHotelGameState [+] 0x18 Get Horizontal Box Weapon Binded Info Visibility->K2Node_DynamicCast_bSuccess // char [+] 0x19 Get Horizontal Box Weapon Binded Info Visibility->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x1A Get Horizontal Box Weapon Binded Info Visibility->K2Node_SwitchEnum_CmpSuccess // char [+] 0x20 Get Horizontal Box Weapon Binded Info Visibility->CallFunc_GetPlayerStateByUniqueID_ReturnValue // struct ABravoHotelPlayerState [+] 0x28 Get Horizontal Box Weapon Binded Info Visibility->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x38 Get Horizontal Box Weapon Binded Info Visibility->CallFunc_IsEmpty_ReturnValue // char [+] 0x40 Get Horizontal Box Weapon Binded Info Visibility->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x58 Get Horizontal Box Weapon Binded Info Visibility->CallFunc_Not_PreBool_ReturnValue // char [+] 0x60 Get Horizontal Box Weapon Binded Info Visibility->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xA0 Get Horizontal Box Weapon Binded Info Visibility->K2Node_MakeArray_Array // struct TArray [+] 0xB0 Get Horizontal Box Weapon Binded Info Visibility->CallFunc_Format_ReturnValue // struct FText class SetBuffList: [+] 0x8 SetBuffList->LocaleDefaultSize // struct FVector2D [+] 0x10 SetBuffList->___int_Array_Index_Variable // int32_t [+] 0x14 SetBuffList->___int_Loop_Counter_Variable // int32_t [+] 0x18 SetBuffList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1C SetBuffList->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x20 SetBuffList->CallFunc_Create_ReturnValue // struct UUW-Inventory_ItemSlotHover_WeaponSlot_C [+] 0x28 SetBuffList->CallFunc_GetItemOptionTable_ReturnValue // struct UDataTable [+] 0x30 SetBuffList->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x38 SetBuffList->CallFunc_Array_Get_Item // struct FName [+] 0x40 SetBuffList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x48 SetBuffList->CallFunc_GetDataTableRowFromName_OutRow // struct FItemOption [+] 0x100 SetBuffList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x101 SetBuffList->CallFunc_Less_IntInt_ReturnValue // char class GetItemWeaponData: [+] 0x130 GetItemWeaponData->CallFunc_GetItemWeaponTable_ReturnValue // struct UDataTable [+] 0x138 GetItemWeaponData->CallFunc_GetDataTableRowFromName_OutRow // struct FItemWeapon [+] 0x268 GetItemWeaponData->CallFunc_GetDataTableRowFromName_ReturnValue // char class Get Visibility Item Divide: [+] 0x1 Get Visibility Item Divide->CallFunc_IsWeaponTooltip_bResult // char [+] 0x2 Get Visibility Item Divide->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x3 Get Visibility Item Divide->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x4 Get Visibility Item Divide->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x5 Get Visibility Item Divide->CallFunc_BooleanOR_ReturnValue // char [+] 0x6 Get Visibility Item Divide->CallFunc_IsItemTooltip_bResult // char [+] 0x7 Get Visibility Item Divide->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x8 Get Visibility Item Divide->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x9 Get Visibility Item Divide->CallFunc_BooleanAND_ReturnValue // char class Get Item Slot- Description 1 Visibility: [+] 0x1 Get Item Slot- Description 1 Visibility->___bool_Variable // char [+] 0x2 Get Item Slot- Description 1 Visibility->___byte_Variable // enum class ESlateVisibility [+] 0x3 Get Item Slot- Description 1 Visibility->___byte_Variable_2 // enum class ESlateVisibility [+] 0x4 Get Item Slot- Description 1 Visibility->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x5 Get Item Slot- Description 1 Visibility->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x6 Get Item Slot- Description 1 Visibility->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x7 Get Item Slot- Description 1 Visibility->CallFunc_BooleanAND_ReturnValue // char [+] 0x8 Get Item Slot- Description 1 Visibility->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x9 Get Item Slot- Description 1 Visibility->K2Node_Select_Default // enum class ESlateVisibility class Get Vertical Box Combine Target Visibility: [+] 0x1 Get Vertical Box Combine Target Visibility->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x8 Get Vertical Box Combine Target Visibility->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x10 Get Vertical Box Combine Target Visibility->CallFunc_IsValid_ReturnValue // char [+] 0x18 Get Vertical Box Combine Target Visibility->CallFunc_Map_Find_Value // struct FText [+] 0x30 Get Vertical Box Combine Target Visibility->CallFunc_Map_Find_ReturnValue // char [+] 0x31 Get Vertical Box Combine Target Visibility->CallFunc_BooleanAND_ReturnValue // char class Get Size Box Comparing Text Visibility: [+] 0x1 Get Size Box Comparing Text Visibility->CallFunc_GetWeaponType_WeaponType // enum class EWeaponType [+] 0x8 Get Size Box Comparing Text Visibility->CallFunc_GetWeaponType_WeaponTypeText // struct FText [+] 0x20 Get Size Box Comparing Text Visibility->CallFunc_GetWeaponType_WeaponTypeTexture // struct UTexture2D [+] 0x28 Get Size Box Comparing Text Visibility->CallFunc_IsWeaponTooltip_bResult // char [+] 0x29 Get Size Box Comparing Text Visibility->CallFunc_GetEquippedWeaponInfoByWeaponType_bResult // char [+] 0x30 Get Size Box Comparing Text Visibility->CallFunc_GetEquippedWeaponInfoByWeaponType_WeaponInfo // struct FBravoHotelWeaponInfo class Get Buff List 1 Visibility: [+] 0x4 Get Buff List 1 Visibility->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x8 Get Buff List 1 Visibility->CallFunc_Greater_IntInt_ReturnValue // char class Get Vertical Box Buff List 2 Visibility: [+] 0x4 Get Vertical Box Buff List 2 Visibility->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x8 Get Vertical Box Buff List 2 Visibility->CallFunc_Greater_IntInt_ReturnValue // char class Show: [+] 0x8 Show->ShowItemDivideInfo // char [+] 0x9 Show->IsRandomPerk // char [+] 0xA Show->SUCCESS // char [+] 0xB Show->CallFunc_IsVisible_ReturnValue // char [+] 0x10 Show->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class Hide: class SetMaterialSlot: [+] 0x8 SetMaterialSlot->MaterialInfo // struct FItemMaterialData [+] 0xD8 SetMaterialSlot->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class SetOptionSlot: [+] 0x8 SetOptionSlot->ItemOptionInfo // struct FItemOption [+] 0xC0 SetOptionSlot->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class SetBuffSlot: [+] 0x8 SetBuffSlot->BuffInfo // struct FBravoHotelBuffUIInfo [+] 0xA0 SetBuffSlot->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class SetVisualMode: class SetTooltipSlot: [+] 0x8 SetTooltipSlot->BuffInfo // struct FText class SetCurrentPerkWeaponInfoSlot: [+] 0x18 SetCurrentPerkWeaponInfoSlot->LocalPerkName // struct FText [+] 0x30 SetCurrentPerkWeaponInfoSlot->LocalWeaponName // struct FText [+] 0x48 SetCurrentPerkWeaponInfoSlot->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x88 SetCurrentPerkWeaponInfoSlot->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xC8 SetCurrentPerkWeaponInfoSlot->K2Node_MakeArray_Array // struct TArray [+] 0xD8 SetCurrentPerkWeaponInfoSlot->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x118 SetCurrentPerkWeaponInfoSlot->CallFunc_Format_ReturnValue // struct FText [+] 0x130 SetCurrentPerkWeaponInfoSlot->CallFunc_GetCurrentClassSpecialWeaponPerkData_Find // char [+] 0x138 SetCurrentPerkWeaponInfoSlot->CallFunc_GetCurrentClassSpecialWeaponPerkData_OutPerkData // struct FPerkData [+] 0x218 SetCurrentPerkWeaponInfoSlot->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x258 SetCurrentPerkWeaponInfoSlot->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x6E8 SetCurrentPerkWeaponInfoSlot->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x6F0 SetCurrentPerkWeaponInfoSlot->K2Node_MakeArray_Array_2 // struct TArray [+] 0x700 SetCurrentPerkWeaponInfoSlot->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x718 SetCurrentPerkWeaponInfoSlot->K2Node_MakeStruct_FormatArgumentData_5 // struct FFormatArgumentData [+] 0x758 SetCurrentPerkWeaponInfoSlot->K2Node_SwitchEnum_CmpSuccess // char [+] 0x760 SetCurrentPerkWeaponInfoSlot->K2Node_MakeArray_Array_3 // struct TArray [+] 0x770 SetCurrentPerkWeaponInfoSlot->CallFunc_Format_ReturnValue_3 // struct FText class GetCurrentClassSpecialWeaponPerkData: [+] 0x8 GetCurrentClassSpecialWeaponPerkData->OutPerkData // struct FPerkData [+] 0xE8 GetCurrentClassSpecialWeaponPerkData->LocalPerkData // struct FPerkData [+] 0x1C8 GetCurrentClassSpecialWeaponPerkData->CurrentAllPerkNames // struct TArray [+] 0x1D8 GetCurrentClassSpecialWeaponPerkData->bFind // char [+] 0x1E0 GetCurrentClassSpecialWeaponPerkData->LocalCharacter // struct ABravoHotelCharacter [+] 0x1E8 GetCurrentClassSpecialWeaponPerkData->___int_Array_Index_Variable // int32_t [+] 0x1EC GetCurrentClassSpecialWeaponPerkData->___bool_True_if_break_was_hit_Variable // char [+] 0x1ED GetCurrentClassSpecialWeaponPerkData->CallFunc_Not_PreBool_ReturnValue // char [+] 0x1F0 GetCurrentClassSpecialWeaponPerkData->___int_Loop_Counter_Variable // int32_t [+] 0x1F4 GetCurrentClassSpecialWeaponPerkData->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1F8 GetCurrentClassSpecialWeaponPerkData->___bool_True_if_break_was_hit_Variable_2 // char [+] 0x1FC GetCurrentClassSpecialWeaponPerkData->___int_Array_Index_Variable_2 // int32_t [+] 0x200 GetCurrentClassSpecialWeaponPerkData->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x204 GetCurrentClassSpecialWeaponPerkData->CallFunc_Array_Get_Item // struct FName [+] 0x20C GetCurrentClassSpecialWeaponPerkData->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x210 GetCurrentClassSpecialWeaponPerkData->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkData [+] 0x2F0 GetCurrentClassSpecialWeaponPerkData->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x2F4 GetCurrentClassSpecialWeaponPerkData->___int_Loop_Counter_Variable_2 // int32_t [+] 0x2F8 GetCurrentClassSpecialWeaponPerkData->CallFunc_Less_IntInt_ReturnValue // char [+] 0x2FC GetCurrentClassSpecialWeaponPerkData->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x300 GetCurrentClassSpecialWeaponPerkData->CallFunc_BooleanAND_ReturnValue // char [+] 0x308 GetCurrentClassSpecialWeaponPerkData->CallFunc_K2_GetPerkDeckData_ReturnValue // struct FPerkDeckData [+] 0x7B8 GetCurrentClassSpecialWeaponPerkData->CallFunc_NotEqual_NameName_ReturnValue // char [+] 0x7C0 GetCurrentClassSpecialWeaponPerkData->CallFunc_Array_Get_Item_2 // struct FPerkDeckElement [+] 0x830 GetCurrentClassSpecialWeaponPerkData->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x834 GetCurrentClassSpecialWeaponPerkData->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x838 GetCurrentClassSpecialWeaponPerkData->CallFunc_Array_AddUnique_ReturnValue // int32_t [+] 0x83C GetCurrentClassSpecialWeaponPerkData->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x840 GetCurrentClassSpecialWeaponPerkData->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x848 GetCurrentClassSpecialWeaponPerkData->CallFunc_IsValid_ReturnValue // char [+] 0x84C GetCurrentClassSpecialWeaponPerkData->CallFunc_Array_AddUnique_ReturnValue_2 // int32_t class GetDisplayRateofFire: class GetDisplayMagSize: [+] 0x8 GetDisplayMagSize->CallFunc_GetItemWeaponData_ItemWeaponData // struct FItemWeapon [+] 0x138 GetDisplayMagSize->CallFunc_Add_IntInt_ReturnValue // int32_t class GetDisplayLevel: [+] 0x8 GetDisplayLevel->CallFunc_GetItemWeaponData_ItemWeaponData // struct FItemWeapon class GetDisplayEffectiveRange: class GetDisplayDamage: [+] 0x8 GetDisplayDamage->CallFunc_GetItemWeaponData_ItemWeaponData // struct FItemWeapon [+] 0x138 GetDisplayDamage->CallFunc_Add_FloatFloat_ReturnValue // float class GetDisplayAccuracy: [+] 0x8 GetDisplayAccuracy->CallFunc_GetItemWeaponData_ItemWeaponData // struct FItemWeapon [+] 0x138 GetDisplayAccuracy->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x13C GetDisplayAccuracy->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x140 GetDisplayAccuracy->CallFunc_Add_FloatFloat_ReturnValue_3 // float class BP-Projectile_FlameThrowerFireCell_C: [+] 0x3B0 BP-Projectile_FlameThrowerFireCell_C->TextureScale // float [+] 0x3B4 BP-Projectile_FlameThrowerFireCell_C->BurnArea // float class BP-Weapon_DMACR_LV1_C: class BP-Projectile_FlameCell_C: class UW-ClassinfoitemWidget_C: [+] 0x248 UW-ClassinfoitemWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ClassinfoitemWidget_C->Image_ClassIcon // struct UImage [+] 0x258 UW-ClassinfoitemWidget_C->TextBlock_ClassName // struct UTextBlock [+] 0x260 UW-ClassinfoitemWidget_C->TextBlock_Count // struct UTextBlock class ExecuteUbergraph_UW-ClassinfoitemWidget: [+] 0x8 ExecuteUbergraph_UW-ClassinfoitemWidget->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-ClassinfoitemWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_UW-ClassinfoitemWidget->___object_Variable // struct Object [+] 0x28 ExecuteUbergraph_UW-ClassinfoitemWidget->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x30 ExecuteUbergraph_UW-ClassinfoitemWidget->K2Node_DynamicCast_bSuccess // char [+] 0x38 ExecuteUbergraph_UW-ClassinfoitemWidget->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x48 ExecuteUbergraph_UW-ClassinfoitemWidget->K2Node_CustomEvent_Texture // struct TSoftObjectPtr class AsyncLoadingClassIcon: class OnLoaded_5B4CA9324370B6EF1C483DB3B88E6511: class SetClassInfo: class SetClassCount: [+] 0x8 SetClassCount->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x48 SetClassCount->K2Node_MakeArray_Array // struct TArray [+] 0x58 SetClassCount->CallFunc_Format_ReturnValue // struct FText class ABP-PPSH41_C: [+] 0x330 ABP-PPSH41_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-PPSH41_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-PPSH41_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-PPSH41_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-PPSH41_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-PPSH41_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x580 ABP-PPSH41_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x5C8 ABP-PPSH41_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x690 ABP-PPSH41_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x750 ABP-PPSH41_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x768 ABP-PPSH41_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7B0 ABP-PPSH41_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x7C8 ABP-PPSH41_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x810 ABP-PPSH41_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x858 ABP-PPSH41_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x870 ABP-PPSH41_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-PPSH41: class AnimGraph: class BP-RangedWeaponBase_C: class UW-ReplayGuideWidget_C: [+] 0x248 UW-ReplayGuideWidget_C->FollowCamGuide // struct UOverlay [+] 0x250 UW-ReplayGuideWidget_C->FreeCamGuide // struct UOverlay [+] 0x258 UW-ReplayGuideWidget_C->KeyImageWidget_C_1 // struct UKeyImageWidget_C [+] 0x260 UW-ReplayGuideWidget_C->KeyImageWidget_C_2 // struct UKeyImageWidget_C [+] 0x268 UW-ReplayGuideWidget_C->KeyImageWidget_C_3 // struct UKeyImageWidget_C [+] 0x270 UW-ReplayGuideWidget_C->KeyImageWidget_C_4 // struct UKeyImageWidget_C [+] 0x278 UW-ReplayGuideWidget_C->KeyImageWidget_C_5 // struct UKeyImageWidget_C [+] 0x280 UW-ReplayGuideWidget_C->KeyImageWidget_C_6 // struct UKeyImageWidget_C [+] 0x288 UW-ReplayGuideWidget_C->KeyImageWidget_C_7 // struct UKeyImageWidget_C [+] 0x290 UW-ReplayGuideWidget_C->KeyImageWidget_C_8 // struct UKeyImageWidget_C [+] 0x298 UW-ReplayGuideWidget_C->KeyImageWidget_C_10 // struct UKeyImageWidget_C [+] 0x2A0 UW-ReplayGuideWidget_C->KeyImageWidget_C_153 // struct UKeyImageWidget_C [+] 0x2A8 UW-ReplayGuideWidget_C->KeyImageWidget_C_154 // struct UKeyImageWidget_C [+] 0x2B0 UW-ReplayGuideWidget_C->KeyImageWidget_C_155 // struct UKeyImageWidget_C [+] 0x2B8 UW-ReplayGuideWidget_C->KeyImageWidget_C_157 // struct UKeyImageWidget_C [+] 0x2C0 UW-ReplayGuideWidget_C->KeyImageWidget_C_158 // struct UKeyImageWidget_C [+] 0x2C8 UW-ReplayGuideWidget_C->KeyImageWidget_C_159 // struct UKeyImageWidget_C [+] 0x2D0 UW-ReplayGuideWidget_C->KeyImageWidget_C_160 // struct UKeyImageWidget_C [+] 0x2D8 UW-ReplayGuideWidget_C->KillCamGuide // struct UOverlay [+] 0x2E0 UW-ReplayGuideWidget_C->T_Guide // struct UTextBlock [+] 0x2E8 UW-ReplayGuideWidget_C->TextBlock_1 // struct UTextBlock [+] 0x2F0 UW-ReplayGuideWidget_C->TextBlock_2 // struct UTextBlock [+] 0x2F8 UW-ReplayGuideWidget_C->TextBlock_4 // struct UTextBlock [+] 0x300 UW-ReplayGuideWidget_C->TextBlock_5 // struct UTextBlock [+] 0x308 UW-ReplayGuideWidget_C->TextBlock_6 // struct UTextBlock [+] 0x310 UW-ReplayGuideWidget_C->TextBlock_7 // struct UTextBlock [+] 0x318 UW-ReplayGuideWidget_C->TextBlock_8 // struct UTextBlock [+] 0x320 UW-ReplayGuideWidget_C->TextBlock_9 // struct UTextBlock [+] 0x328 UW-ReplayGuideWidget_C->TextBlock_10 // struct UTextBlock [+] 0x330 UW-ReplayGuideWidget_C->TextBlock_11 // struct UTextBlock [+] 0x338 UW-ReplayGuideWidget_C->TextBlock_13 // struct UTextBlock [+] 0x340 UW-ReplayGuideWidget_C->TextBlock_14 // struct UTextBlock [+] 0x348 UW-ReplayGuideWidget_C->TextBlock_15 // struct UTextBlock [+] 0x350 UW-ReplayGuideWidget_C->TextBlock_16 // struct UTextBlock [+] 0x358 UW-ReplayGuideWidget_C->TextBlock_17 // struct UTextBlock [+] 0x360 UW-ReplayGuideWidget_C->WidgetSwitcher_132 // struct UWidgetSwitcher class ChangeGuide: [+] 0x1 ChangeGuide->K2Node_SwitchEnum_CmpSuccess // char class SetKillCamGuide: class BP-TransportDropBox_C: [+] 0x4B8 BP-TransportDropBox_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x4C0 BP-TransportDropBox_C->OverWater_CV_OverWater_77012AB948B572A268E63583418444D0 // float [+] 0x4C4 BP-TransportDropBox_C->OverWater__Direction_77012AB948B572A268E63583418444D0 // char [+] 0x4C8 BP-TransportDropBox_C->OverWater // struct UTimelineComponent [+] 0x4D0 BP-TransportDropBox_C->HittingWater_CV_OverWater_7E5F9D2E4D0DDDC70F2F67AD035A6212 // float [+] 0x4D4 BP-TransportDropBox_C->HittingWater__Direction_7E5F9D2E4D0DDDC70F2F67AD035A6212 // char [+] 0x4D8 BP-TransportDropBox_C->HittingWater // struct UTimelineComponent [+] 0x4E0 BP-TransportDropBox_C->LandingTimer // float [+] 0x4E8 BP-TransportDropBox_C->ItemResult // struct TArray [+] 0x4F8 BP-TransportDropBox_C->ParachuteTimer // float [+] 0x4FC BP-TransportDropBox_C->LandingDelay // float [+] 0x500 BP-TransportDropBox_C->ForceLandingDelaySeconds // float [+] 0x504 BP-TransportDropBox_C->bLandedOnGround // char class ExecuteUbergraph_BP-TransportDropBox: [+] 0x4 ExecuteUbergraph_BP-TransportDropBox->K2Node_Event_DeltaSeconds // float [+] 0x8 ExecuteUbergraph_BP-TransportDropBox->K2Node_CustomEvent_Location // struct FVector [+] 0x14 ExecuteUbergraph_BP-TransportDropBox->K2Node_CustomEvent_Rotation // struct FRotator [+] 0x20 ExecuteUbergraph_BP-TransportDropBox->CallFunc_GetTransform_ReturnValue // struct FTransform [+] 0x50 ExecuteUbergraph_BP-TransportDropBox->CallFunc_ShiftLocation_ReturnValue // struct FVector [+] 0x5C ExecuteUbergraph_BP-TransportDropBox->CallFunc_K2_SetActorLocationAndRotation_SweepHitResult // struct FHitResult [+] 0xE4 ExecuteUbergraph_BP-TransportDropBox->CallFunc_K2_SetActorLocationAndRotation_ReturnValue // char [+] 0xE8 ExecuteUbergraph_BP-TransportDropBox->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x100 ExecuteUbergraph_BP-TransportDropBox->CallFunc_GetTransform_ReturnValue_2 // struct FTransform [+] 0x130 ExecuteUbergraph_BP-TransportDropBox->___struct_Variable // struct TArray [+] 0x140 ExecuteUbergraph_BP-TransportDropBox->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x14C ExecuteUbergraph_BP-TransportDropBox->CallFunc_PostAudioEvent_ReturnValue // struct FAudioPlayingHandle [+] 0x150 ExecuteUbergraph_BP-TransportDropBox->CallFunc_HasAuthority_ReturnValue // char [+] 0x151 ExecuteUbergraph_BP-TransportDropBox->CallFunc_HasAuthority_ReturnValue_2 // char [+] 0x154 ExecuteUbergraph_BP-TransportDropBox->K2Node_CustomEvent_ItemKey // struct FName [+] 0x15C ExecuteUbergraph_BP-TransportDropBox->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x160 ExecuteUbergraph_BP-TransportDropBox->K2Node_MakeStruct_DataTableRowHandle // struct FDataTableRowHandle [+] 0x170 ExecuteUbergraph_BP-TransportDropBox->K2Node_Event_ItemKey // struct FName [+] 0x178 ExecuteUbergraph_BP-TransportDropBox->K2Node_MakeMap_Map // struct TMap [+] 0x1C8 ExecuteUbergraph_BP-TransportDropBox->K2Node_MakeMap_Map_2 // struct TMap [+] 0x218 ExecuteUbergraph_BP-TransportDropBox->CallFunc_GenerateRandomItems_outResult // struct TArray [+] 0x228 ExecuteUbergraph_BP-TransportDropBox->CallFunc_GenerateRandomItems_ReturnValue // char [+] 0x229 ExecuteUbergraph_BP-TransportDropBox->CallFunc_Not_PreBool_ReturnValue // char [+] 0x230 ExecuteUbergraph_BP-TransportDropBox->___struct_Variable_2 // struct TArray [+] 0x240 ExecuteUbergraph_BP-TransportDropBox->CallFunc_PostAudioEvent_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x244 ExecuteUbergraph_BP-TransportDropBox->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x250 ExecuteUbergraph_BP-TransportDropBox->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x25C ExecuteUbergraph_BP-TransportDropBox->CallFunc_Multiply_VectorFloat_ReturnValue_2 // struct FVector [+] 0x268 ExecuteUbergraph_BP-TransportDropBox->CallFunc_InverseTransformLocation_ReturnValue // struct FVector [+] 0x274 ExecuteUbergraph_BP-TransportDropBox->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x280 ExecuteUbergraph_BP-TransportDropBox->CallFunc_K2_SetRelativeLocation_SweepHitResult // struct FHitResult [+] 0x308 ExecuteUbergraph_BP-TransportDropBox->CallFunc_InverseTransformLocation_ReturnValue_2 // struct FVector [+] 0x314 ExecuteUbergraph_BP-TransportDropBox->CallFunc_K2_SetRelativeLocation_SweepHitResult_2 // struct FHitResult class ReceiveTick: class LandedOnWaterEvent: class SetItemInBlueprint: class GenerateItems: class OnHittingWater: class OnOverWater: class OpenDropBoxEvent: class Cutoff: class SetLastPosition: [+] 0xC SetLastPosition->Rotation // struct FRotator class OnActivated: class WaterHitSound: class NormalHitSound: class HittingWater__UpdateFunc: class HittingWater__FinishedFunc: class OverWater__UpdateFunc: class OverWater__FinishedFunc: class UserConstructionScript: [+] 0x10 UserConstructionScript->CallFunc_Format_ReturnValue // struct FText [+] 0x28 UserConstructionScript->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x38 UserConstructionScript->CallFunc_Conv_StringToName_ReturnValue // struct FName class UW-Radar_Cursor_Dummy_C: [+] 0x248 UW-Radar_Cursor_Dummy_C->Image_47 // struct UImage class UpdateCursorVisibility: [+] 0x1 UpdateCursorVisibility->___byte_Variable // enum class ESlateVisibility [+] 0x2 UpdateCursorVisibility->___byte_Variable_2 // enum class ESlateVisibility [+] 0x8 UpdateCursorVisibility->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 UpdateCursorVisibility->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 UpdateCursorVisibility->CallFunc_IsValid_ReturnValue // char [+] 0x20 UpdateCursorVisibility->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x28 UpdateCursorVisibility->K2Node_DynamicCast_bSuccess // char [+] 0x29 UpdateCursorVisibility->K2Node_Select_Default // enum class ESlateVisibility class BP-Weapon_Mini14_LV7_C: class BP-Bullet_50AE_C: class ABP-SupplyHelicopter_C: [+] 0x270 ABP-SupplyHelicopter_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x278 ABP-SupplyHelicopter_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x2A8 ABP-SupplyHelicopter_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer class ExecuteUbergraph_ABP-SupplyHelicopter: class AnimGraph: class UW-ReportUserConfirm_C: [+] 0x258 UW-ReportUserConfirm_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x260 UW-ReportUserConfirm_C->btn_Cancel // struct UButton [+] 0x268 UW-ReportUserConfirm_C->btn_confirm // struct UButton [+] 0x270 UW-ReportUserConfirm_C->popup-bg // struct UImage [+] 0x278 UW-ReportUserConfirm_C->txt_description // struct UTextBlock [+] 0x280 UW-ReportUserConfirm_C->uw-bg // struct UImage class ExecuteUbergraph_UW-ReportUserConfirm: [+] 0x4 ExecuteUbergraph_UW-ReportUserConfirm->K2Node_Event_IsDesignTime // char [+] 0x8 ExecuteUbergraph_UW-ReportUserConfirm->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0x10 ExecuteUbergraph_UW-ReportUserConfirm->CallFunc_GetBeginReportWidget_ReturnValue // struct UUserWidget [+] 0x18 ExecuteUbergraph_UW-ReportUserConfirm->CallFunc_GetBeginReportWidget_ReturnValue_2 // struct UUserWidget [+] 0x20 ExecuteUbergraph_UW-ReportUserConfirm->CallFunc_IsValid_ReturnValue // char [+] 0x21 ExecuteUbergraph_UW-ReportUserConfirm->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 ExecuteUbergraph_UW-ReportUserConfirm->K2Node_DynamicCast_AsUW_Spectating_Target_Info // struct UUW-SpectatingTargetInfo_C [+] 0x30 ExecuteUbergraph_UW-ReportUserConfirm->K2Node_DynamicCast_bSuccess // char [+] 0x38 ExecuteUbergraph_UW-ReportUserConfirm->K2Node_DynamicCast_AsUW_Match_End_Ranking_3 // struct UUW-MatchEnd_Ranking2_C [+] 0x40 ExecuteUbergraph_UW-ReportUserConfirm->K2Node_DynamicCast_bSuccess_2 // char [+] 0x41 ExecuteUbergraph_UW-ReportUserConfirm->K2Node_Event_InWidgetType // enum class EBeginReportWidgetType [+] 0x42 ExecuteUbergraph_UW-ReportUserConfirm->K2Node_SwitchEnum_CmpSuccess // char class OnReportSended: class Construct: class PreConstruct: class UW-Sight_15X_C: [+] 0x248 UW-Sight_15X_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Sight_15X_C->CanvasPanel_1 // struct UCanvasPanel [+] 0x258 UW-Sight_15X_C->Image_25 // struct UImage [+] 0x260 UW-Sight_15X_C->Image_26 // struct UImage [+] 0x268 UW-Sight_15X_C->Image_27 // struct UImage [+] 0x270 UW-Sight_15X_C->Image_28 // struct UImage [+] 0x278 UW-Sight_15X_C->Image_29 // struct UImage [+] 0x280 UW-Sight_15X_C->Image_30 // struct UImage [+] 0x288 UW-Sight_15X_C->WidgetSwitcher_167 // struct UWidgetSwitcher [+] 0x290 UW-Sight_15X_C->NewVar_1 // struct FVector2D class ExecuteUbergraph_UW-Sight_15X: [+] 0x4 ExecuteUbergraph_UW-Sight_15X->K2Node_CustomEvent_NewAngle // float class SetScopeImageAngle: class LineWidget_C: [+] 0x248 LineWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 LineWidget_C->Image_51 // struct UImage [+] 0x258 LineWidget_C->InitSize // float class ExecuteUbergraph_LineWidget: [+] 0x4 ExecuteUbergraph_LineWidget->K2Node_CustomEvent_IconIndex // int32_t [+] 0x8 ExecuteUbergraph_LineWidget->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x30 ExecuteUbergraph_LineWidget->K2Node_SwitchInteger_CmpSuccess // char [+] 0x38 ExecuteUbergraph_LineWidget->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x60 ExecuteUbergraph_LineWidget->K2Node_MakeStruct_SlateColor_3 // struct FSlateColor [+] 0x88 ExecuteUbergraph_LineWidget->K2Node_MakeStruct_SlateColor_4 // struct FSlateColor [+] 0xB0 ExecuteUbergraph_LineWidget->K2Node_MakeStruct_SlateColor_5 // struct FSlateColor [+] 0xD8 ExecuteUbergraph_LineWidget->K2Node_MakeStruct_SlateColor_6 // struct FSlateColor [+] 0x100 ExecuteUbergraph_LineWidget->K2Node_MakeStruct_SlateColor_7 // struct FSlateColor [+] 0x128 ExecuteUbergraph_LineWidget->K2Node_MakeStruct_SlateColor_8 // struct FSlateColor [+] 0x150 ExecuteUbergraph_LineWidget->K2Node_CustomEvent_Scale // float [+] 0x154 ExecuteUbergraph_LineWidget->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x158 ExecuteUbergraph_LineWidget->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x160 ExecuteUbergraph_LineWidget->CallFunc_IsValid_ReturnValue // char [+] 0x168 ExecuteUbergraph_LineWidget->CallFunc_SlotAsCanvasSlot_ReturnValue_2 // struct UCanvasPanelSlot [+] 0x170 ExecuteUbergraph_LineWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x174 ExecuteUbergraph_LineWidget->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x17C ExecuteUbergraph_LineWidget->CallFunc_BreakVector2D_X // float [+] 0x180 ExecuteUbergraph_LineWidget->CallFunc_BreakVector2D_Y // float [+] 0x184 ExecuteUbergraph_LineWidget->CallFunc_GetSize_ReturnValue_2 // struct FVector2D [+] 0x18C ExecuteUbergraph_LineWidget->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x194 ExecuteUbergraph_LineWidget->CallFunc_BreakVector2D_X_2 // float [+] 0x198 ExecuteUbergraph_LineWidget->CallFunc_BreakVector2D_Y_2 // float class SetScale: class Set Color: class Construct: class Temp_C: [+] 0x248 Temp_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 Temp_C->Image_66 // struct UImage [+] 0x258 Temp_C->Image_113 // struct UImage [+] 0x260 Temp_C->Image_181 // struct UImage [+] 0x268 Temp_C->Image_246 // struct UImage [+] 0x270 Temp_C->Image_312 // struct UImage [+] 0x278 Temp_C->Image_314 // struct UImage [+] 0x280 Temp_C->Image_315 // struct UImage [+] 0x288 Temp_C->Image_316 // struct UImage [+] 0x290 Temp_C->Image_317 // struct UImage [+] 0x298 Temp_C->Image_318 // struct UImage [+] 0x2A0 Temp_C->Image_319 // struct UImage class ExecuteUbergraph_Temp: [+] 0x4 ExecuteUbergraph_Temp->___int_Array_Index_Variable // int32_t [+] 0x8 ExecuteUbergraph_Temp->___int_Loop_Counter_Variable // int32_t [+] 0x10 ExecuteUbergraph_Temp->CallFunc_GetImage_Image // struct UImage [+] 0x18 ExecuteUbergraph_Temp->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x20 ExecuteUbergraph_Temp->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x28 ExecuteUbergraph_Temp->K2Node_CustomEvent_List // struct TArray [+] 0x38 ExecuteUbergraph_Temp->CallFunc_Array_Get_Item // struct FVector2D [+] 0x40 ExecuteUbergraph_Temp->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x44 ExecuteUbergraph_Temp->CallFunc_Less_IntInt_ReturnValue // char class Set Info: class GetImage: [+] 0x8 GetImage->Image // struct UImage [+] 0x10 GetImage->K2Node_SwitchInteger_CmpSuccess // char class Line_WidgetActor_C: [+] 0x328 Line_WidgetActor_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 Line_WidgetActor_C->Widget1 // struct UWidgetComponent [+] 0x338 Line_WidgetActor_C->DefaultSceneRoot // struct USceneComponent class ExecuteUbergraph_Line_WidgetActor: [+] 0x8 ExecuteUbergraph_Line_WidgetActor->CallFunc_GetUserWidgetObject_ReturnValue // struct UUserWidget [+] 0x10 ExecuteUbergraph_Line_WidgetActor->K2Node_CustomEvent_Show // char [+] 0x14 ExecuteUbergraph_Line_WidgetActor->K2Node_CustomEvent_IconIndex // int32_t [+] 0x18 ExecuteUbergraph_Line_WidgetActor->K2Node_DynamicCast_AsLine_Widget // struct ULineWidget_C [+] 0x20 ExecuteUbergraph_Line_WidgetActor->K2Node_DynamicCast_bSuccess // char [+] 0x24 ExecuteUbergraph_Line_WidgetActor->CallFunc_Percent_IntInt_ReturnValue // int32_t [+] 0x28 ExecuteUbergraph_Line_WidgetActor->K2Node_CustomEvent_Scale // float [+] 0x30 ExecuteUbergraph_Line_WidgetActor->CallFunc_GetUserWidgetObject_ReturnValue_2 // struct UUserWidget [+] 0x38 ExecuteUbergraph_Line_WidgetActor->K2Node_DynamicCast_AsLine_Widget_2 // struct ULineWidget_C [+] 0x40 ExecuteUbergraph_Line_WidgetActor->K2Node_DynamicCast_bSuccess_2 // char class SetScale: class SetLine: [+] 0x4 SetLine->IconIndex // int32_t class UW-RequestResuscitation_C: [+] 0x248 UW-RequestResuscitation_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-RequestResuscitation_C->Button_Request // struct UButton [+] 0x258 UW-RequestResuscitation_C->Image_955 // struct UImage [+] 0x260 UW-RequestResuscitation_C->Image_1208 // struct UImage [+] 0x268 UW-RequestResuscitation_C->SizeBox_77 // struct USizeBox [+] 0x270 UW-RequestResuscitation_C->SizeBox_78 // struct USizeBox [+] 0x278 UW-RequestResuscitation_C->Text_Price // struct UTextBlock [+] 0x280 UW-RequestResuscitation_C->TextBlock_767 // struct UTextBlock [+] 0x288 UW-RequestResuscitation_C->WidgetSwitcher_Price // struct UWidgetSwitcher [+] 0x290 UW-RequestResuscitation_C->PlayerControllerRef // struct ABP-BravoHotel-PlayerController_C [+] 0x298 UW-RequestResuscitation_C->bCanRequest // char [+] 0x299 UW-RequestResuscitation_C->bRequest // char [+] 0x2A0 UW-RequestResuscitation_C->RequstingResuscitationText // struct FText [+] 0x2B8 UW-RequestResuscitation_C->RequestingSizeBoxWidth // float [+] 0x2C0 UW-RequestResuscitation_C->RequestTextColor // struct FSlateColor [+] 0x2E8 UW-RequestResuscitation_C->RequestingTextColor // struct FSlateColor [+] 0x310 UW-RequestResuscitation_C->RequestingSizeBoxInitWidth // float [+] 0x318 UW-RequestResuscitation_C->RequstingResuscitationInitText // struct FText [+] 0x330 UW-RequestResuscitation_C->InitButtonStyle // struct FButtonStyle [+] 0x5A8 UW-RequestResuscitation_C->RequestingButtonStyle // struct FButtonStyle [+] 0x820 UW-RequestResuscitation_C->CanRequestButtonStyle // struct FButtonStyle class ExecuteUbergraph_UW-RequestResuscitation: [+] 0x4 ExecuteUbergraph_UW-RequestResuscitation->K2Node_CustomEvent_Price // int32_t [+] 0x8 ExecuteUbergraph_UW-RequestResuscitation->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x20 ExecuteUbergraph_UW-RequestResuscitation->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0x28 ExecuteUbergraph_UW-RequestResuscitation->CallFunc_GetIsEnabled_ReturnValue // char [+] 0x30 ExecuteUbergraph_UW-RequestResuscitation->CallFunc_GetPlayerController_PC // struct ABravoHotelPlayerController [+] 0x38 ExecuteUbergraph_UW-RequestResuscitation->CallFunc_GetMyPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x40 ExecuteUbergraph_UW-RequestResuscitation->CallFunc_IsValid_ReturnValue // char [+] 0x41 ExecuteUbergraph_UW-RequestResuscitation->CallFunc_IsRequestResuscitation_ReturnValue // char [+] 0x42 ExecuteUbergraph_UW-RequestResuscitation->CallFunc_Not_PreBool_ReturnValue // char class SetPrice: class BndEvt__Button_307_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class Construct: class Get_Button_Request_bIsEnabled_1: [+] 0x1 Get_Button_Request_bIsEnabled_1->___bool_Variable // char [+] 0x4 Get_Button_Request_bIsEnabled_1->___int_Variable // int32_t [+] 0x8 Get_Button_Request_bIsEnabled_1->___int_Variable_2 // int32_t [+] 0x10 Get_Button_Request_bIsEnabled_1->CallFunc_GetPlayerController_PC // struct ABravoHotelPlayerController [+] 0x18 Get_Button_Request_bIsEnabled_1->CallFunc_CanRequestResuscitation_ReturnValue // char [+] 0x1C Get_Button_Request_bIsEnabled_1->CallFunc_GetRequestResuscitationRemainCoolTime_ReturnValue // float [+] 0x20 Get_Button_Request_bIsEnabled_1->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x24 Get_Button_Request_bIsEnabled_1->K2Node_Select_Default // int32_t [+] 0x28 Get_Button_Request_bIsEnabled_1->CallFunc_BooleanAND_ReturnValue // char class GetPlayerController: [+] 0x8 GetPlayerController->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetPlayerController->CallFunc_GetFirstPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetPlayerController->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x20 GetPlayerController->K2Node_DynamicCast_bSuccess // char class SetRequestState: [+] 0x8 SetRequestState->CallFunc_GetPlayerController_PC // struct ABravoHotelPlayerController [+] 0x10 SetRequestState->CallFunc_GetMyPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x18 SetRequestState->CallFunc_IsValid_ReturnValue // char [+] 0x19 SetRequestState->CallFunc_IsRequestResuscitation_ReturnValue // char [+] 0x1A SetRequestState->___bool_Variable // char [+] 0x1B SetRequestState->___bool_Variable_2 // char [+] 0x20 SetRequestState->K2Node_Select_Default // struct FSlateColor [+] 0x48 SetRequestState->K2Node_Select_Default_2 // struct FButtonStyle [+] 0x2C0 SetRequestState->CallFunc_NotEqual_BoolBool_ReturnValue // char class Init: class BP-Weapon_M9_LV6_C: class ABP-Flamethrower_C: [+] 0x330 ABP-Flamethrower_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-Flamethrower_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-Flamethrower_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-Flamethrower_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-Flamethrower_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-Flamethrower_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4A8 ABP-Flamethrower_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4F0 ABP-Flamethrower_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x538 ABP-Flamethrower_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x550 ABP-Flamethrower_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-Flamethrower: class AnimGraph: class E_SPS_IconTransitionAnimation: class ABP-LobbyPawn_C: [+] 0x270 ABP-LobbyPawn_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x280 ABP-LobbyPawn_C->AnimGraphNode_AnimDynamics_11 // struct FAnimNode_AnimDynamics [+] 0x6C0 ABP-LobbyPawn_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x6E0 ABP-LobbyPawn_C->AnimGraphNode_AnimDynamics_10 // struct FAnimNode_AnimDynamics [+] 0xB20 ABP-LobbyPawn_C->AnimGraphNode_AnimDynamics_9 // struct FAnimNode_AnimDynamics [+] 0xF60 ABP-LobbyPawn_C->AnimGraphNode_AnimDynamics_8 // struct FAnimNode_AnimDynamics [+] 0x13A0 ABP-LobbyPawn_C->AnimGraphNode_AnimDynamics_7 // struct FAnimNode_AnimDynamics [+] 0x17E0 ABP-LobbyPawn_C->AnimGraphNode_AnimDynamics_6 // struct FAnimNode_AnimDynamics [+] 0x1C20 ABP-LobbyPawn_C->AnimGraphNode_AnimDynamics_5 // struct FAnimNode_AnimDynamics [+] 0x2060 ABP-LobbyPawn_C->AnimGraphNode_AnimDynamics_4 // struct FAnimNode_AnimDynamics [+] 0x24A0 ABP-LobbyPawn_C->AnimGraphNode_AnimDynamics_3 // struct FAnimNode_AnimDynamics [+] 0x28E0 ABP-LobbyPawn_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x2900 ABP-LobbyPawn_C->AnimGraphNode_TransitionResult_4 // struct FAnimNode_TransitionResult [+] 0x2928 ABP-LobbyPawn_C->AnimGraphNode_TransitionResult_3 // struct FAnimNode_TransitionResult [+] 0x2950 ABP-LobbyPawn_C->AnimGraphNode_TransitionResult_2 // struct FAnimNode_TransitionResult [+] 0x2978 ABP-LobbyPawn_C->AnimGraphNode_TransitionResult // struct FAnimNode_TransitionResult [+] 0x29A0 ABP-LobbyPawn_C->AnimGraphNode_SequencePlayer_12 // struct FAnimNode_SequencePlayer [+] 0x2A18 ABP-LobbyPawn_C->AnimGraphNode_StateResult_4 // struct FAnimNode_StateResult [+] 0x2A48 ABP-LobbyPawn_C->AnimGraphNode_SequencePlayer_11 // struct FAnimNode_SequencePlayer [+] 0x2AC0 ABP-LobbyPawn_C->AnimGraphNode_StateResult_3 // struct FAnimNode_StateResult [+] 0x2AF0 ABP-LobbyPawn_C->AnimGraphNode_SequencePlayer_10 // struct FAnimNode_SequencePlayer [+] 0x2B68 ABP-LobbyPawn_C->AnimGraphNode_StateResult_2 // struct FAnimNode_StateResult [+] 0x2B98 ABP-LobbyPawn_C->AnimGraphNode_SequencePlayer_9 // struct FAnimNode_SequencePlayer [+] 0x2C10 ABP-LobbyPawn_C->AnimGraphNode_StateResult // struct FAnimNode_StateResult [+] 0x2C40 ABP-LobbyPawn_C->AnimGraphNode_StateMachine // struct FAnimNode_StateMachine [+] 0x2CF0 ABP-LobbyPawn_C->AnimGraphNode_SaveCachedPose_3 // struct FAnimNode_SaveCachedPose [+] 0x2DA8 ABP-LobbyPawn_C->AnimGraphNode_UseCachedPose_6 // struct FAnimNode_UseCachedPose [+] 0x2DD0 ABP-LobbyPawn_C->AnimGraphNode_UseCachedPose_5 // struct FAnimNode_UseCachedPose [+] 0x2DF8 ABP-LobbyPawn_C->AnimGraphNode_UseCachedPose_4 // struct FAnimNode_UseCachedPose [+] 0x2E20 ABP-LobbyPawn_C->AnimGraphNode_UseCachedPose_3 // struct FAnimNode_UseCachedPose [+] 0x2E50 ABP-LobbyPawn_C->AnimGraphNode_AnimDynamics_2 // struct FAnimNode_AnimDynamics [+] 0x3290 ABP-LobbyPawn_C->AnimGraphNode_AnimDynamics // struct FAnimNode_AnimDynamics [+] 0x36D0 ABP-LobbyPawn_C->AnimGraphNode_KawaiiPhysics_12 // struct FAnimNode_KawaiiPhysics [+] 0x3920 ABP-LobbyPawn_C->AnimGraphNode_KawaiiPhysics_11 // struct FAnimNode_KawaiiPhysics [+] 0x3B70 ABP-LobbyPawn_C->AnimGraphNode_KawaiiPhysics_10 // struct FAnimNode_KawaiiPhysics [+] 0x3DC0 ABP-LobbyPawn_C->AnimGraphNode_KawaiiPhysics_9 // struct FAnimNode_KawaiiPhysics [+] 0x4010 ABP-LobbyPawn_C->AnimGraphNode_KawaiiPhysics_8 // struct FAnimNode_KawaiiPhysics [+] 0x4260 ABP-LobbyPawn_C->AnimGraphNode_KawaiiPhysics_7 // struct FAnimNode_KawaiiPhysics [+] 0x44B0 ABP-LobbyPawn_C->AnimGraphNode_BoneDrivenController_8 // struct FAnimNode_BoneDrivenController [+] 0x45C8 ABP-LobbyPawn_C->AnimGraphNode_BoneDrivenController_7 // struct FAnimNode_BoneDrivenController [+] 0x46E0 ABP-LobbyPawn_C->AnimGraphNode_BoneDrivenController_6 // struct FAnimNode_BoneDrivenController [+] 0x47F8 ABP-LobbyPawn_C->AnimGraphNode_BoneDrivenController_5 // struct FAnimNode_BoneDrivenController [+] 0x4910 ABP-LobbyPawn_C->AnimGraphNode_BoneDrivenController_4 // struct FAnimNode_BoneDrivenController [+] 0x4A28 ABP-LobbyPawn_C->AnimGraphNode_BoneDrivenController_3 // struct FAnimNode_BoneDrivenController [+] 0x4B40 ABP-LobbyPawn_C->AnimGraphNode_BoneDrivenController_2 // struct FAnimNode_BoneDrivenController [+] 0x4C58 ABP-LobbyPawn_C->AnimGraphNode_BoneDrivenController // struct FAnimNode_BoneDrivenController [+] 0x4D70 ABP-LobbyPawn_C->AnimGraphNode_SaveCachedPose_2 // struct FAnimNode_SaveCachedPose [+] 0x4E28 ABP-LobbyPawn_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x4ED8 ABP-LobbyPawn_C->AnimGraphNode_SequencePlayer_8 // struct FAnimNode_SequencePlayer [+] 0x4F50 ABP-LobbyPawn_C->AnimGraphNode_LayeredBoneBlend_2 // struct FAnimNode_LayeredBoneBlend [+] 0x5010 ABP-LobbyPawn_C->AnimGraphNode_SequencePlayer_7 // struct FAnimNode_SequencePlayer [+] 0x5088 ABP-LobbyPawn_C->AnimGraphNode_SequencePlayer_6 // struct FAnimNode_SequencePlayer [+] 0x5100 ABP-LobbyPawn_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x51C0 ABP-LobbyPawn_C->AnimGraphNode_SequencePlayer_5 // struct FAnimNode_SequencePlayer [+] 0x5238 ABP-LobbyPawn_C->AnimGraphNode_SequencePlayer_4 // struct FAnimNode_SequencePlayer [+] 0x52B0 ABP-LobbyPawn_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x5328 ABP-LobbyPawn_C->AnimGraphNode_ApplyAdditive // struct FAnimNode_ApplyAdditive [+] 0x53F0 ABP-LobbyPawn_C->AnimGraphNode_UseCachedPose_2 // struct FAnimNode_UseCachedPose [+] 0x5418 ABP-LobbyPawn_C->AnimGraphNode_UseCachedPose // struct FAnimNode_UseCachedPose [+] 0x5440 ABP-LobbyPawn_C->AnimGraphNode_SaveCachedPose // struct FAnimNode_SaveCachedPose [+] 0x54F8 ABP-LobbyPawn_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x5598 ABP-LobbyPawn_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x5610 ABP-LobbyPawn_C->AnimGraphNode_BlendListByInt // struct FAnimNode_BlendListByInt [+] 0x56B0 ABP-LobbyPawn_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x56E0 ABP-LobbyPawn_C->AnimGraphNode_KawaiiPhysics_6 // struct FAnimNode_KawaiiPhysics [+] 0x5930 ABP-LobbyPawn_C->AnimGraphNode_KawaiiPhysics_5 // struct FAnimNode_KawaiiPhysics [+] 0x5B80 ABP-LobbyPawn_C->AnimGraphNode_KawaiiPhysics_4 // struct FAnimNode_KawaiiPhysics [+] 0x5DD0 ABP-LobbyPawn_C->AnimGraphNode_KawaiiPhysics_3 // struct FAnimNode_KawaiiPhysics [+] 0x6020 ABP-LobbyPawn_C->AnimGraphNode_KawaiiPhysics_2 // struct FAnimNode_KawaiiPhysics [+] 0x6270 ABP-LobbyPawn_C->AnimGraphNode_KawaiiPhysics // struct FAnimNode_KawaiiPhysics [+] 0x64C0 ABP-LobbyPawn_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x6538 ABP-LobbyPawn_C->PawnIndex // int32_t [+] 0x653C ABP-LobbyPawn_C->IdleNum // int32_t [+] 0x6540 ABP-LobbyPawn_C->IdleAnimSequence // struct UAnimSequence [+] 0x6548 ABP-LobbyPawn_C->CharacterRef // struct ABP-LobbyPawn_C [+] 0x6550 ABP-LobbyPawn_C->bIsMale // char [+] 0x6551 ABP-LobbyPawn_C->bIsEquippingWeapon // char [+] 0x6552 ABP-LobbyPawn_C->WeaponAnimType // enum class EWeaponAnimationType [+] 0x6558 ABP-LobbyPawn_C->HandAnim // struct UAnimSequence [+] 0x6560 ABP-LobbyPawn_C->GripType // enum class EWeaponAttachmentGrip [+] 0x6561 ABP-LobbyPawn_C->bIsEquippingNormalGrip // char [+] 0x6564 ABP-LobbyPawn_C->HandL_Location // struct FVector [+] 0x6570 ABP-LobbyPawn_C->HandL_Rotation // struct FRotator [+] 0x657C ABP-LobbyPawn_C->LeftHandIK_Alpha // float [+] 0x6580 ABP-LobbyPawn_C->AnimDynamicsForce // struct FVector [+] 0x658C ABP-LobbyPawn_C->PrevCharacterRotationYaw // float [+] 0x6590 ABP-LobbyPawn_C->RightHandIK_Alpha // float [+] 0x6594 ABP-LobbyPawn_C->bReady // char [+] 0x6598 ABP-LobbyPawn_C->ReadyAnimSequence // struct UAnimSequence [+] 0x65A0 ABP-LobbyPawn_C->Readyon_AnimSequence // struct UAnimSequence [+] 0x65A8 ABP-LobbyPawn_C->Readyoff_AnimSequence // struct UAnimSequence [+] 0x65B0 ABP-LobbyPawn_C->DeltaTimeX // float [+] 0x65B4 ABP-LobbyPawn_C->HairAnimDynamicsAlpha // float class ExecuteUbergraph_ABP-LobbyPawn: [+] 0x4 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable // char [+] 0x5 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_IsMale_ReturnValue // char [+] 0x8 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable // struct UAnimSequence [+] 0x10 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_2 // struct UAnimSequence [+] 0x18 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_2 // char [+] 0x20 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_3 // struct UAnimSequence [+] 0x28 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_4 // struct UAnimSequence [+] 0x30 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_3 // char [+] 0x38 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_5 // struct UAnimSequence [+] 0x40 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_6 // struct UAnimSequence [+] 0x48 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_4 // char [+] 0x50 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_7 // struct UAnimSequence [+] 0x58 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_8 // struct UAnimSequence [+] 0x60 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_5 // char [+] 0x68 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_9 // struct UAnimSequence [+] 0x70 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_10 // struct UAnimSequence [+] 0x78 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_6 // char [+] 0x80 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_11 // struct UAnimSequence [+] 0x88 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_12 // struct UAnimSequence [+] 0x90 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_7 // char [+] 0x98 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_13 // struct UAnimSequence [+] 0xA0 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_14 // struct UAnimSequence [+] 0xA8 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_8 // char [+] 0xB0 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_15 // struct UAnimSequence [+] 0xB8 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_16 // struct UAnimSequence [+] 0xC0 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_9 // char [+] 0xC8 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_17 // struct UAnimSequence [+] 0xD0 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_18 // struct UAnimSequence [+] 0xD8 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_10 // char [+] 0xE0 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_19 // struct UAnimSequence [+] 0xE8 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_20 // struct UAnimSequence [+] 0xF0 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_11 // char [+] 0xF8 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_21 // struct UAnimSequence [+] 0x100 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_22 // struct UAnimSequence [+] 0x108 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_12 // char [+] 0x110 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_23 // struct UAnimSequence [+] 0x118 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_24 // struct UAnimSequence [+] 0x120 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_13 // char [+] 0x128 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_25 // struct UAnimSequence [+] 0x130 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_26 // struct UAnimSequence [+] 0x138 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_14 // char [+] 0x140 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_27 // struct UAnimSequence [+] 0x148 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_28 // struct UAnimSequence [+] 0x150 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_15 // char [+] 0x158 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_29 // struct UAnimSequence [+] 0x160 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_30 // struct UAnimSequence [+] 0x168 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_16 // char [+] 0x16C ExecuteUbergraph_ABP-LobbyPawn->___float_Variable // float [+] 0x170 ExecuteUbergraph_ABP-LobbyPawn->___float_Variable_2 // float [+] 0x174 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_17 // char [+] 0x178 ExecuteUbergraph_ABP-LobbyPawn->___float_Variable_3 // float [+] 0x17C ExecuteUbergraph_ABP-LobbyPawn->___float_Variable_4 // float [+] 0x180 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_31 // struct UAnimSequence [+] 0x188 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Event_DeltaTimeX // float [+] 0x18C ExecuteUbergraph_ABP-LobbyPawn->CallFunc_GetInstanceAssetPlayerTimeFromEndFraction_ReturnValue // float [+] 0x190 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_18 // char [+] 0x191 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x194 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_GetInstanceAssetPlayerTimeFromEndFraction_ReturnValue_2 // float [+] 0x198 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x1A0 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_GetOwningActor_ReturnValue // struct UActor [+] 0x1A8 ExecuteUbergraph_ABP-LobbyPawn->K2Node_DynamicCast_AsBP_Lobby_Pawn // struct ABP-LobbyPawn_C [+] 0x1B0 ExecuteUbergraph_ABP-LobbyPawn->K2Node_DynamicCast_bSuccess // char [+] 0x1B8 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_32 // struct UAnimSequence [+] 0x1C0 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x1D0 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x1D8 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_BreakRotator_Roll // float [+] 0x1DC ExecuteUbergraph_ABP-LobbyPawn->CallFunc_BreakRotator_Pitch // float [+] 0x1E0 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_BreakRotator_Yaw // float [+] 0x1E4 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_IsValid_ReturnValue // char [+] 0x1E5 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_GetWeaponAnimationType_ReturnValue // enum class EWeaponAnimationType [+] 0x1E8 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_33 // struct UAnimSequence [+] 0x1F0 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x1F4 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_Less_FloatFloat_ReturnValue_3 // char [+] 0x1F8 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x200 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_34 // struct UAnimSequence [+] 0x208 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_19 // char [+] 0x209 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_IsValid_ReturnValue_2 // char [+] 0x20A ExecuteUbergraph_ABP-LobbyPawn->CallFunc_BooleanOR_ReturnValue // char [+] 0x20B ExecuteUbergraph_ABP-LobbyPawn->CallFunc_IsValid_ReturnValue_3 // char [+] 0x210 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_35 // struct UAnimSequence [+] 0x218 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_36 // struct UAnimSequence [+] 0x220 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default // struct UAnimSequence [+] 0x228 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_2 // struct UAnimSequence [+] 0x230 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_3 // struct UAnimSequence [+] 0x238 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_4 // struct UAnimSequence [+] 0x240 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_5 // struct UAnimSequence [+] 0x248 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_6 // struct UAnimSequence [+] 0x250 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_7 // struct UAnimSequence [+] 0x258 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_8 // struct UAnimSequence [+] 0x260 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_9 // struct UAnimSequence [+] 0x268 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_10 // struct UAnimSequence [+] 0x270 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_11 // struct UAnimSequence [+] 0x278 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_12 // struct UAnimSequence [+] 0x280 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_13 // struct UAnimSequence [+] 0x288 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_20 // char [+] 0x290 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_37 // struct UAnimSequence [+] 0x298 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_14 // struct UAnimSequence [+] 0x2A0 ExecuteUbergraph_ABP-LobbyPawn->___object_Variable_38 // struct UAnimSequence [+] 0x2A8 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_15 // struct UAnimSequence [+] 0x2B0 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_16 // struct UAnimSequence [+] 0x2B8 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_17 // struct UAnimSequence [+] 0x2C0 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_18 // struct UAnimSequence [+] 0x2C8 ExecuteUbergraph_ABP-LobbyPawn->K2Node_SwitchInteger_CmpSuccess // char [+] 0x2C9 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_21 // char [+] 0x2D0 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_GetCurrentWeapon_ReturnValue_2 // struct ABravoHotelWeaponBase [+] 0x2D8 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_19 // struct UAnimSequence [+] 0x2E0 ExecuteUbergraph_ABP-LobbyPawn->K2Node_DynamicCast_AsBravo_Hotel_Ranged_Weapon // struct ABravoHotelRangedWeapon [+] 0x2E8 ExecuteUbergraph_ABP-LobbyPawn->K2Node_DynamicCast_bSuccess_2 // char [+] 0x2F0 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_GetAttachmentComponent_ReturnValue // struct UWeaponAttachmentComponent [+] 0x2F8 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_IsValid_ReturnValue_4 // char [+] 0x2F9 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x2FC ExecuteUbergraph_ABP-LobbyPawn->___float_Variable_5 // float [+] 0x300 ExecuteUbergraph_ABP-LobbyPawn->___float_Variable_6 // float [+] 0x304 ExecuteUbergraph_ABP-LobbyPawn->___bool_Variable_22 // char [+] 0x305 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x308 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_20 // float [+] 0x30C ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_21 // float [+] 0x310 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x314 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x320 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_IsNeedToApplyLeftHandIK_ReturnValue // char [+] 0x324 ExecuteUbergraph_ABP-LobbyPawn->K2Node_Select_Default_22 // float [+] 0x328 ExecuteUbergraph_ABP-LobbyPawn->CallFunc_FInterpTo_ReturnValue // float class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-LobbyPawn_AnimGraphNode_TransitionResult_5F4429C24615D1D556AB4C92EB9C64DC: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-LobbyPawn_AnimGraphNode_TransitionResult_B1938DBB4FA07527E591E291B7304361: class BlueprintUpdateAnimation: class IsNeedToApplyLeftHandIK: [+] 0x1 IsNeedToApplyLeftHandIK->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x2 IsNeedToApplyLeftHandIK->K2Node_SwitchInteger_CmpSuccess // char class UpdateAnimDynamicsAlpha: [+] 0x10 UpdateAnimDynamicsAlpha->___bool_Variable // char [+] 0x14 UpdateAnimDynamicsAlpha->___float_Variable // float [+] 0x18 UpdateAnimDynamicsAlpha->___float_Variable_2 // float [+] 0x1C UpdateAnimDynamicsAlpha->CallFunc_IsValid_ReturnValue // char [+] 0x1D UpdateAnimDynamicsAlpha->CallFunc_Array_Contains_ReturnValue // char [+] 0x20 UpdateAnimDynamicsAlpha->K2Node_Select_Default // float [+] 0x24 UpdateAnimDynamicsAlpha->CallFunc_FInterpTo_ReturnValue // float class AnimGraph: class UW-CompassWidget_C: [+] 0x350 UW-CompassWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x358 UW-CompassWidget_C->CanvasPanel_3 // struct UCanvasPanel [+] 0x360 UW-CompassWidget_C->CanvasPanel_4 // struct UCanvasPanel [+] 0x368 UW-CompassWidget_C->grid // struct UCanvasPanel [+] 0x370 UW-CompassWidget_C->Image // struct UImage [+] 0x378 UW-CompassWidget_C->Image_1 // struct UImage [+] 0x380 UW-CompassWidget_C->Image_2 // struct UImage [+] 0x388 UW-CompassWidget_C->Image_234 // struct UImage [+] 0x390 UW-CompassWidget_C->Image_582 // struct UImage [+] 0x398 UW-CompassWidget_C->InvalidationBox_1 // struct UInvalidationBox [+] 0x3A0 UW-CompassWidget_C->RetainerBox_108 // struct URetainerBox [+] 0x3A8 UW-CompassWidget_C->SupplyBoxMarker // struct UUW-PlayerMarkerWidget_C [+] 0x3B0 UW-CompassWidget_C->UnitParent // struct UCanvasPanel [+] 0x3B8 UW-CompassWidget_C->UW-CompassUnitWidget // struct UUW-CompassUnitWidget_C [+] 0x3C0 UW-CompassWidget_C->UW-CompassUnitWidget_C_2 // struct UUW-CompassUnitWidget_C [+] 0x3C8 UW-CompassWidget_C->UW-CompassUnitWidget_C_3 // struct UUW-CompassUnitWidget_C [+] 0x3D0 UW-CompassWidget_C->UW-CompassUnitWidget_C_4 // struct UUW-CompassUnitWidget_C [+] 0x3D8 UW-CompassWidget_C->UW-CompassUnitWidget_C_5 // struct UUW-CompassUnitWidget_C [+] 0x3E0 UW-CompassWidget_C->UW-CompassUnitWidget_C_6 // struct UUW-CompassUnitWidget_C [+] 0x3E8 UW-CompassWidget_C->UW-CompassUnitWidget_C_7 // struct UUW-CompassUnitWidget_C [+] 0x3F0 UW-CompassWidget_C->UW-CompassUnitWidget_C_8 // struct UUW-CompassUnitWidget_C [+] 0x3F8 UW-CompassWidget_C->UW-CompassUnitWidget_C_9 // struct UUW-CompassUnitWidget_C [+] 0x400 UW-CompassWidget_C->UW-CompassUnitWidget_C_10 // struct UUW-CompassUnitWidget_C [+] 0x408 UW-CompassWidget_C->UW-CompassUnitWidget_C_11 // struct UUW-CompassUnitWidget_C [+] 0x410 UW-CompassWidget_C->UW-CompassUnitWidget_C_12 // struct UUW-CompassUnitWidget_C [+] 0x418 UW-CompassWidget_C->UW-CompassUnitWidget_C_13 // struct UUW-CompassUnitWidget_C [+] 0x420 UW-CompassWidget_C->UW-CompassUnitWidget_C_14 // struct UUW-CompassUnitWidget_C [+] 0x428 UW-CompassWidget_C->UW-PlayerMarkerWidget_C_1 // struct UUW-PlayerMarkerWidget_C [+] 0x430 UW-CompassWidget_C->ViewAngle // struct UTextBlock [+] 0x438 UW-CompassWidget_C->ScaleForAngleToDistance // float [+] 0x43C UW-CompassWidget_C->PositionCurveOffset // float [+] 0x440 UW-CompassWidget_C->PositionCurve // struct UCurveFloat [+] 0x448 UW-CompassWidget_C->PositionCurveWeight // float [+] 0x44C UW-CompassWidget_C->ScaleCurveWeight // float [+] 0x450 UW-CompassWidget_C->ScaleCurveOffset // float [+] 0x454 UW-CompassWidget_C->NormalDirectionFontSize // int32_t [+] 0x458 UW-CompassWidget_C->SpecialDirectionFontSize // int32_t [+] 0x460 UW-CompassWidget_C->ArrayPlayerMarkerWidget // struct TArray [+] 0x470 UW-CompassWidget_C->NorthColor // struct FLinearColor [+] 0x480 UW-CompassWidget_C->Angle0To360 // int32_t [+] 0x484 UW-CompassWidget_C->TempMarkerPosition // float [+] 0x488 UW-CompassWidget_C->ArrangedAngle // float class ExecuteUbergraph_UW-CompassWidget: [+] 0x4 ExecuteUbergraph_UW-CompassWidget->___int_Array_Index_Variable // int32_t [+] 0x8 ExecuteUbergraph_UW-CompassWidget->___int_Variable // int32_t [+] 0xC ExecuteUbergraph_UW-CompassWidget->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x10 ExecuteUbergraph_UW-CompassWidget->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x14 ExecuteUbergraph_UW-CompassWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 ExecuteUbergraph_UW-CompassWidget->___int_Loop_Counter_Variable // int32_t [+] 0x1C ExecuteUbergraph_UW-CompassWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x20 ExecuteUbergraph_UW-CompassWidget->___bool_True_if_break_was_hit_Variable // char [+] 0x24 ExecuteUbergraph_UW-CompassWidget->___int_Array_Index_Variable_2 // int32_t [+] 0x28 ExecuteUbergraph_UW-CompassWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x2C ExecuteUbergraph_UW-CompassWidget->___int_Loop_Counter_Variable_2 // int32_t [+] 0x30 ExecuteUbergraph_UW-CompassWidget->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x34 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_WidgetIdx // int32_t [+] 0x38 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_Count // int32_t [+] 0x40 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_Widget // struct UWidget [+] 0x48 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_UnitAngle // float [+] 0x4C ExecuteUbergraph_UW-CompassWidget->CallFunc_IsValid_ReturnValue // char [+] 0x50 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_AsUW_Compass_Unit_Widget // struct UUW-CompassUnitWidget_C [+] 0x58 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_bSuccess // char [+] 0x60 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_AsUW_Player_Marker_Widget // struct UUW-PlayerMarkerWidget_C [+] 0x68 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x6C ExecuteUbergraph_UW-CompassWidget->K2Node_Event_Value // float [+] 0x70 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_RealAngle // int32_t [+] 0x78 ExecuteUbergraph_UW-CompassWidget->CallFunc_SetRotation_ReturnValue // struct FText [+] 0x90 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_MarkerPingInfo_2 // struct FMarkerInfo [+] 0xB8 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_UsingSpawnAnimation_5 // char [+] 0xB9 ExecuteUbergraph_UW-CompassWidget->___bool_True_if_break_was_hit_Variable_2 // char [+] 0xBA ExecuteUbergraph_UW-CompassWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0xC0 ExecuteUbergraph_UW-CompassWidget->CallFunc_GetPingInfo_ReturnValue // struct FBravoHotelPingInfo [+] 0xF8 ExecuteUbergraph_UW-CompassWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0x100 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_AsUW_Player_Marker_Widget_2 // struct UUW-PlayerMarkerWidget_C [+] 0x108 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x109 ExecuteUbergraph_UW-CompassWidget->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x110 ExecuteUbergraph_UW-CompassWidget->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x118 ExecuteUbergraph_UW-CompassWidget->CallFunc_SlotAsCanvasSlot_ReturnValue_2 // struct UCanvasPanelSlot [+] 0x120 ExecuteUbergraph_UW-CompassWidget->CallFunc_GetPosition_ReturnValue // struct FVector2D [+] 0x128 ExecuteUbergraph_UW-CompassWidget->CallFunc_BreakVector2D_X // float [+] 0x12C ExecuteUbergraph_UW-CompassWidget->CallFunc_BreakVector2D_Y // float [+] 0x130 ExecuteUbergraph_UW-CompassWidget->___int_Loop_Counter_Variable_3 // int32_t [+] 0x134 ExecuteUbergraph_UW-CompassWidget->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x13C ExecuteUbergraph_UW-CompassWidget->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x140 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_MarkerPingInfo // struct FMarkerInfo [+] 0x168 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_Opened // char [+] 0x169 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_UsingSpawnAnimation_4 // char [+] 0x170 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_AsUW_Player_Marker_Widget_3 // struct UUW-PlayerMarkerWidget_C [+] 0x178 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_bSuccess_4 // char [+] 0x180 ExecuteUbergraph_UW-CompassWidget->K2Node_MakeStruct_BravoHotelPingInfo // struct FBravoHotelPingInfo [+] 0x1B8 ExecuteUbergraph_UW-CompassWidget->___int_Array_Index_Variable_3 // int32_t [+] 0x1BC ExecuteUbergraph_UW-CompassWidget->K2Node_Event_PingIndex_2 // int32_t [+] 0x1C0 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_MaterialMarker // struct FMaterialItemMarkerInfo [+] 0x208 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_UsingSpawnAnimation_3 // char [+] 0x210 ExecuteUbergraph_UW-CompassWidget->CallFunc_Array_Get_Item // struct FMaterialItemMarkerInfo [+] 0x258 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_AsUW_Player_Marker_Widget_4 // struct UUW-PlayerMarkerWidget_C [+] 0x260 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_bSuccess_5 // char [+] 0x261 ExecuteUbergraph_UW-CompassWidget->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x264 ExecuteUbergraph_UW-CompassWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x268 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_MarkerWidget_2 // struct UWidget [+] 0x270 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_Pos // struct FVector2D [+] 0x278 ExecuteUbergraph_UW-CompassWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x280 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_MarkerWidget // struct UWidget [+] 0x288 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_PlayerState // struct ABravoHotelPlayerState [+] 0x290 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_LocalPingMarker // struct FLocalPingMarkerInfo [+] 0x2D8 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_UsingSpawnAnimation_2 // char [+] 0x2E0 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_AsUW_Player_Marker_Widget_5 // struct UUW-PlayerMarkerWidget_C [+] 0x2E8 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_bSuccess_6 // char [+] 0x2F0 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_AsUW_Player_Marker_Widget_6 // struct UUW-PlayerMarkerWidget_C [+] 0x2F8 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_bSuccess_7 // char [+] 0x2FC ExecuteUbergraph_UW-CompassWidget->K2Node_Event_PingIndex // int32_t [+] 0x300 ExecuteUbergraph_UW-CompassWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x308 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_ExpertWeaponMarker // struct FExpertWeaponItemMarkerInfo [+] 0x348 ExecuteUbergraph_UW-CompassWidget->K2Node_Event_UsingSpawnAnimation // char [+] 0x350 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_AsUW_Player_Marker_Widget_7 // struct UUW-PlayerMarkerWidget_C [+] 0x358 ExecuteUbergraph_UW-CompassWidget->K2Node_DynamicCast_bSuccess_8 // char [+] 0x35C ExecuteUbergraph_UW-CompassWidget->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x360 ExecuteUbergraph_UW-CompassWidget->K2Node_MakeStruct_MarkerInfo // struct FMarkerInfo [+] 0x388 ExecuteUbergraph_UW-CompassWidget->___int_Array_Index_Variable_4 // int32_t [+] 0x390 ExecuteUbergraph_UW-CompassWidget->CallFunc_Array_Get_Item_2 // struct FLocalPingMarkerInfo [+] 0x3D8 ExecuteUbergraph_UW-CompassWidget->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x3DC ExecuteUbergraph_UW-CompassWidget->___int_Loop_Counter_Variable_4 // int32_t [+] 0x3E0 ExecuteUbergraph_UW-CompassWidget->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x3E4 ExecuteUbergraph_UW-CompassWidget->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x3E8 ExecuteUbergraph_UW-CompassWidget->CallFunc_Array_Get_Item_3 // struct FCompassUnit [+] 0x3F8 ExecuteUbergraph_UW-CompassWidget->CallFunc_ConvertAngleToDistance_ReturnValue // float [+] 0x3FC ExecuteUbergraph_UW-CompassWidget->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x400 ExecuteUbergraph_UW-CompassWidget->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x404 ExecuteUbergraph_UW-CompassWidget->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x408 ExecuteUbergraph_UW-CompassWidget->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x40C ExecuteUbergraph_UW-CompassWidget->CallFunc_MakeVector2D_ReturnValue_2 // struct FVector2D [+] 0x414 ExecuteUbergraph_UW-CompassWidget->CallFunc_BooleanAND_ReturnValue // char [+] 0x418 ExecuteUbergraph_UW-CompassWidget->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x420 ExecuteUbergraph_UW-CompassWidget->CallFunc_CreateUnit_ReturnValue // struct UUW-CompassUnitWidget_C [+] 0x428 ExecuteUbergraph_UW-CompassWidget->CallFunc_ConvertAngleToDistance_ReturnValue_2 // float [+] 0x42C ExecuteUbergraph_UW-CompassWidget->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x430 ExecuteUbergraph_UW-CompassWidget->CallFunc_Array_Get_Item_4 // struct UUW-PlayerMarkerWidget_C [+] 0x438 ExecuteUbergraph_UW-CompassWidget->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x43C ExecuteUbergraph_UW-CompassWidget->CallFunc_MakeVector2D_ReturnValue_3 // struct FVector2D [+] 0x444 ExecuteUbergraph_UW-CompassWidget->CallFunc_Less_IntInt_ReturnValue_4 // char [+] 0x445 ExecuteUbergraph_UW-CompassWidget->CallFunc_BooleanAND_ReturnValue_2 // char class OnSetExpertWeaponItemMarkerInfo: [+] 0x40 OnSetExpertWeaponItemMarkerInfo->UsingSpawnAnimation // char class OnUpdateExpertWeaponItemMarkerPosition: class OnUpdateLocalPingMarkerPosition: class OnSetLocalPingMarkerInfo: [+] 0x48 OnSetLocalPingMarkerInfo->UsingSpawnAnimation // char class OnSetResuscitationMarkerInfo: [+] 0x8 OnSetResuscitationMarkerInfo->PlayerState // struct ABravoHotelPlayerState class OnUpdateResuscitationMarkerPosition: [+] 0x8 OnUpdateResuscitationMarkerPosition->Pos // struct FVector2D class OnSetMaterialItemMarkerInfo: [+] 0x48 OnSetMaterialItemMarkerInfo->UsingSpawnAnimation // char class OnUpdateMaterialItemMarkerPosition: class OnSetPersonalSupplyBoxMarkerInfo: [+] 0x28 OnSetPersonalSupplyBoxMarkerInfo->Opened // char [+] 0x29 OnSetPersonalSupplyBoxMarkerInfo->UsingSpawnAnimation // char class OnUpdatePersonalSupplyBoxMarkerPosition: class OnSetMarkerInfo: [+] 0x28 OnSetMarkerInfo->UsingSpawnAnimation // char class OnUpdateViewAngle: [+] 0x4 OnUpdateViewAngle->RealAngle // int32_t class OnResetUnit: [+] 0x8 OnResetUnit->UnitAngle // float class CreateMarker: class OnUpdateMarkerPosition: class Construct: class UpdateControllerRotation: [+] 0x4 UpdateControllerRotation->RealAngle // int32_t [+] 0x8 UpdateControllerRotation->TargetRotation // struct FRotator [+] 0x18 UpdateControllerRotation->CallFunc_SetRotation_ReturnValue // struct FText [+] 0x30 UpdateControllerRotation->CallFunc_Conv_FloatToString_ReturnValue // struct FString [+] 0x40 UpdateControllerRotation->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x48 UpdateControllerRotation->CallFunc_SlotAsCanvasSlot_ReturnValue_2 // struct UCanvasPanelSlot [+] 0x50 UpdateControllerRotation->CallFunc_GetPosition_ReturnValue // struct FVector2D [+] 0x58 UpdateControllerRotation->CallFunc_BreakVector2D_X // float [+] 0x5C UpdateControllerRotation->CallFunc_BreakVector2D_Y // float [+] 0x60 UpdateControllerRotation->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class UpdateMarkerRotation: [+] 0xC UpdateMarkerRotation->ActorLocation // struct FVector [+] 0x18 UpdateMarkerRotation->LocalBravoHotelPlayerStateArray // struct TArray [+] 0x28 UpdateMarkerRotation->LocalPlayerMarkerWidget // struct UUW-PlayerMarkerWidget_C [+] 0x30 UpdateMarkerRotation->___int_Array_Index_Variable // int32_t [+] 0x34 UpdateMarkerRotation->___int_Loop_Counter_Variable // int32_t [+] 0x38 UpdateMarkerRotation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x3C UpdateMarkerRotation->CallFunc_IsValid_ReturnValue // char [+] 0x3D UpdateMarkerRotation->CallFunc_IsValid_ReturnValue_2 // char [+] 0x40 UpdateMarkerRotation->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x48 UpdateMarkerRotation->___int_Loop_Counter_Variable_2 // int32_t [+] 0x50 UpdateMarkerRotation->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x58 UpdateMarkerRotation->K2Node_DynamicCast_bSuccess // char [+] 0x5C UpdateMarkerRotation->CallFunc_GetRotation_ReturnValue // struct FRotator [+] 0x68 UpdateMarkerRotation->CallFunc_GetLocation_ReturnValue // struct FVector [+] 0x74 UpdateMarkerRotation->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x78 UpdateMarkerRotation->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x7C UpdateMarkerRotation->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x80 UpdateMarkerRotation->CallFunc_Less_IntInt_ReturnValue // char [+] 0x88 UpdateMarkerRotation->CallFunc_Array_Get_Item // struct ABravoHotelPlayerState [+] 0x90 UpdateMarkerRotation->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x94 UpdateMarkerRotation->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0x98 UpdateMarkerRotation->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x9C UpdateMarkerRotation->CallFunc_TryGetMarker_OutMarkerPosition // struct FVector [+] 0xA8 UpdateMarkerRotation->CallFunc_TryGetMarker_ReturnValue // char [+] 0xAC UpdateMarkerRotation->CallFunc_GetMarkerPosX_Distance // float [+] 0xB0 UpdateMarkerRotation->CallFunc_GetMarkerPosX_ReturnValue // char [+] 0xB1 UpdateMarkerRotation->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0xB4 UpdateMarkerRotation->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0xB8 UpdateMarkerRotation->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0xC0 UpdateMarkerRotation->CallFunc_GetPosition_ReturnValue // struct FVector2D [+] 0xC8 UpdateMarkerRotation->___int_Array_Index_Variable_2 // int32_t [+] 0xCC UpdateMarkerRotation->CallFunc_BreakVector2D_X // float [+] 0xD0 UpdateMarkerRotation->CallFunc_BreakVector2D_Y // float [+] 0xD8 UpdateMarkerRotation->CallFunc_Array_Get_Item_2 // struct UUW-PlayerMarkerWidget_C [+] 0xE0 UpdateMarkerRotation->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0xE8 UpdateMarkerRotation->CallFunc_IsValid_ReturnValue_3 // char [+] 0xEC UpdateMarkerRotation->CallFunc_MakeVector2D_ReturnValue_2 // struct FVector2D [+] 0xF8 UpdateMarkerRotation->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x100 UpdateMarkerRotation->CallFunc_Array_Get_Item_3 // struct UUW-PlayerMarkerWidget_C [+] 0x108 UpdateMarkerRotation->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x110 UpdateMarkerRotation->K2Node_DynamicCast_bSuccess_2 // char [+] 0x118 UpdateMarkerRotation->CallFunc_GetCurrentPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x120 UpdateMarkerRotation->CallFunc_GetCurrentPawnTeamPlayers_ReturnValue // struct TArray [+] 0x130 UpdateMarkerRotation->K2Node_MakeArray_Array // struct TArray [+] 0x140 UpdateMarkerRotation->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x148 UpdateMarkerRotation->CallFunc_GetCurrentPawnTeamPlayers_ReturnValue_2 // struct TArray [+] 0x158 UpdateMarkerRotation->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x15C UpdateMarkerRotation->CallFunc_Array_Length_ReturnValue_5 // int32_t [+] 0x160 UpdateMarkerRotation->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x164 UpdateMarkerRotation->CallFunc_Array_Length_ReturnValue_6 // int32_t [+] 0x168 UpdateMarkerRotation->CallFunc_GetCurrentPawnPlayerState_ReturnValue_2 // struct ABravoHotelPlayerState [+] 0x170 UpdateMarkerRotation->CallFunc_IsValid_ReturnValue_4 // char class ConvertAngleToDistance: [+] 0x4 ConvertAngleToDistance->ReturnValue // float [+] 0x8 ConvertAngleToDistance->CallFunc_ConvertAngletoDistance_Impl_ReturnValue // float class CreateUnit: [+] 0x8 CreateUnit->Angle // float [+] 0x10 CreateUnit->ReturnValue // struct UUW-CompassUnitWidget_C [+] 0x18 CreateUnit->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x20 CreateUnit->CallFunc_Create_ReturnValue // struct UUW-CompassUnitWidget_C [+] 0x28 CreateUnit->CallFunc_AddChildToCanvas_ReturnValue // struct UCanvasPanelSlot class GetCurvedFactor: [+] 0x4 GetCurvedFactor->CurrentAngle // float [+] 0x8 GetCurvedFactor->Weight // float [+] 0xC GetCurvedFactor->Offeset // float [+] 0x10 GetCurvedFactor->Curve // struct UCurveFloat [+] 0x18 GetCurvedFactor->ReturnValue // float [+] 0x1C GetCurvedFactor->CallFunc_GetCurvedFactor_Impl_ReturnValue // float class GetDirectionAngle: [+] 0x4 GetDirectionAngle->CurrentAngle // float [+] 0x8 GetDirectionAngle->Curve // struct UCurveFloat [+] 0x10 GetDirectionAngle->ReturnValue // float [+] 0x14 GetDirectionAngle->CallFunc_GetDirectionAngle_Impl_ReturnValue // float class CreateMarkerWidget: [+] 0x4 CreateMarkerWidget->___int_Array_Index_Variable // int32_t [+] 0x8 CreateMarkerWidget->___object_Variable // struct TArray [+] 0x18 CreateMarkerWidget->CallFunc_Array_Get_Item // struct ABravoHotelPlayerState [+] 0x20 CreateMarkerWidget->CallFunc_IsValid_ReturnValue // char [+] 0x24 CreateMarkerWidget->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0x28 CreateMarkerWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x2C CreateMarkerWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x30 CreateMarkerWidget->___int_Loop_Counter_Variable // int32_t [+] 0x34 CreateMarkerWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x35 CreateMarkerWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 CreateMarkerWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x3C CreateMarkerWidget->___int_Loop_Counter_Variable_2 // int32_t [+] 0x40 CreateMarkerWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x44 CreateMarkerWidget->___int_Array_Index_Variable_2 // int32_t [+] 0x48 CreateMarkerWidget->___object_Variable_2 // struct ABravoHotelPlayerState [+] 0x50 CreateMarkerWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x54 CreateMarkerWidget->CallFunc_GetTeamPlayerIconIndex_ReturnValue_2 // int32_t [+] 0x58 CreateMarkerWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x60 CreateMarkerWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x70 CreateMarkerWidget->K2Node_DynamicCast_bSuccess // char [+] 0x78 CreateMarkerWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface_2 // struct TScriptInterface [+] 0x88 CreateMarkerWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x90 CreateMarkerWidget->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x98 CreateMarkerWidget->CallFunc_GetTargetPawnTeamPlayers_ReturnValue // struct TArray [+] 0xA8 CreateMarkerWidget->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0xB0 CreateMarkerWidget->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0xB8 CreateMarkerWidget->CallFunc_GetAnchors_ReturnValue // struct FAnchors [+] 0xC8 CreateMarkerWidget->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0xD0 CreateMarkerWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0xD4 CreateMarkerWidget->CallFunc_GetAlignment_ReturnValue // struct FVector2D [+] 0xDC CreateMarkerWidget->CallFunc_GetPosition_ReturnValue // struct FVector2D [+] 0xE4 CreateMarkerWidget->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0xE8 CreateMarkerWidget->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0xF0 CreateMarkerWidget->CallFunc_Array_Get_Item_2 // struct FMarkerInfo [+] 0x118 CreateMarkerWidget->CallFunc_Create_ReturnValue // struct UUW-PlayerMarkerWidget_C [+] 0x120 CreateMarkerWidget->K2Node_MakeStruct_MarkerInfo // struct FMarkerInfo [+] 0x148 CreateMarkerWidget->K2Node_MakeStruct_MarkerInfo_2 // struct FMarkerInfo [+] 0x170 CreateMarkerWidget->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x178 CreateMarkerWidget->CallFunc_AddChildToCanvas_ReturnValue // struct UCanvasPanelSlot [+] 0x180 CreateMarkerWidget->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x184 CreateMarkerWidget->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x188 CreateMarkerWidget->CallFunc_Array_Add_ReturnValue_2 // int32_t class CreateRuler: [+] 0x8 CreateRuler->Angle // float [+] 0x10 CreateRuler->ReturnValue // struct UUW-CompassRulerWidget_C class SetRotation: [+] 0x8 SetRotation->ReturnValue // struct FText [+] 0x20 SetRotation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x24 SetRotation->CallFunc_Less_IntInt_ReturnValue // char [+] 0x28 SetRotation->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x50 SetRotation->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x78 SetRotation->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x90 SetRotation->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0xA0 SetRotation->K2Node_SwitchString_CmpSuccess // char class CreateMaterialItemMarker: [+] 0x8 CreateMaterialItemMarker->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x10 CreateMaterialItemMarker->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x18 CreateMaterialItemMarker->CallFunc_Create_ReturnValue // struct UUW-PlayerMarkerWidget_C [+] 0x20 CreateMaterialItemMarker->CallFunc_GetAnchors_ReturnValue // struct FAnchors [+] 0x30 CreateMaterialItemMarker->CallFunc_AddChildToCanvas_ReturnValue // struct UCanvasPanelSlot [+] 0x38 CreateMaterialItemMarker->CallFunc_GetAlignment_ReturnValue // struct FVector2D [+] 0x40 CreateMaterialItemMarker->CallFunc_GetPosition_ReturnValue // struct FVector2D class CreateResuscitationMarker: [+] 0x8 CreateResuscitationMarker->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x10 CreateResuscitationMarker->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x18 CreateResuscitationMarker->CallFunc_Create_ReturnValue // struct UUW-PlayerMarkerWidget_C [+] 0x20 CreateResuscitationMarker->CallFunc_GetAnchors_ReturnValue // struct FAnchors [+] 0x30 CreateResuscitationMarker->CallFunc_AddChildToCanvas_ReturnValue // struct UCanvasPanelSlot [+] 0x38 CreateResuscitationMarker->CallFunc_GetAlignment_ReturnValue // struct FVector2D [+] 0x40 CreateResuscitationMarker->CallFunc_GetPosition_ReturnValue // struct FVector2D class SetWidgetPosition: [+] 0x8 SetWidgetPosition->Widget // struct UWidget [+] 0x10 SetWidgetPosition->CallFunc_BreakVector2D_X // float [+] 0x14 SetWidgetPosition->CallFunc_BreakVector2D_Y // float [+] 0x18 SetWidgetPosition->K2Node_DynamicCast_AsUW_Player_Marker_Widget // struct UUW-PlayerMarkerWidget_C [+] 0x20 SetWidgetPosition->K2Node_DynamicCast_bSuccess // char [+] 0x28 SetWidgetPosition->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x30 SetWidgetPosition->CallFunc_GetPosition_ReturnValue // struct FVector2D [+] 0x38 SetWidgetPosition->CallFunc_BreakVector2D_X_2 // float [+] 0x3C SetWidgetPosition->CallFunc_BreakVector2D_Y_2 // float [+] 0x40 SetWidgetPosition->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class CreateLocalPingnMarker: [+] 0x8 CreateLocalPingnMarker->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x10 CreateLocalPingnMarker->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x18 CreateLocalPingnMarker->CallFunc_Create_ReturnValue // struct UUW-PlayerMarkerWidget_C [+] 0x20 CreateLocalPingnMarker->CallFunc_GetAnchors_ReturnValue // struct FAnchors [+] 0x30 CreateLocalPingnMarker->CallFunc_AddChildToCanvas_ReturnValue // struct UCanvasPanelSlot [+] 0x38 CreateLocalPingnMarker->CallFunc_GetAlignment_ReturnValue // struct FVector2D [+] 0x40 CreateLocalPingnMarker->CallFunc_GetPosition_ReturnValue // struct FVector2D class CreateExpertWeaponItemMarker: [+] 0x8 CreateExpertWeaponItemMarker->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x10 CreateExpertWeaponItemMarker->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x18 CreateExpertWeaponItemMarker->CallFunc_Create_ReturnValue // struct UUW-PlayerMarkerWidget_C [+] 0x20 CreateExpertWeaponItemMarker->CallFunc_GetAnchors_ReturnValue // struct FAnchors [+] 0x30 CreateExpertWeaponItemMarker->CallFunc_AddChildToCanvas_ReturnValue // struct UCanvasPanelSlot [+] 0x38 CreateExpertWeaponItemMarker->CallFunc_GetAlignment_ReturnValue // struct FVector2D [+] 0x40 CreateExpertWeaponItemMarker->CallFunc_GetPosition_ReturnValue // struct FVector2D class E_SPS_IconLoopAnimation: class HUD_Widget_C: [+] 0x248 HUD_Widget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 HUD_Widget_C->ChatWidget // struct UChat_MainWidget_C [+] 0x258 HUD_Widget_C->Chat System // struct AChat_System_C class ExecuteUbergraph_HUD_Widget: class Construct: class ShowHUDToggle: class E_SPS_TraceMethod: class BP-Weapon_Winchester1887_LV4_C: class BPF_SPS_Functions_C: class CalculateWorldLocationToEdgeScreenPosition: [+] 0x8 CalculateWorldLocationToEdgeScreenPosition->WorldLocation // struct FVector [+] 0x14 CalculateWorldLocationToEdgeScreenPosition->EdgePercent // float [+] 0x18 CalculateWorldLocationToEdgeScreenPosition->__WorldContext // struct Object [+] 0x20 CalculateWorldLocationToEdgeScreenPosition->IsOffscreen // char [+] 0x24 CalculateWorldLocationToEdgeScreenPosition->ScreenLocation // struct FVector2D [+] 0x2C CalculateWorldLocationToEdgeScreenPosition->Rotation // float [+] 0x30 CalculateWorldLocationToEdgeScreenPosition->Tolerance // float [+] 0x38 CalculateWorldLocationToEdgeScreenPosition->PlayerController // struct APlayerController [+] 0x40 CalculateWorldLocationToEdgeScreenPosition->TargetLocation // struct FVector [+] 0x4C CalculateWorldLocationToEdgeScreenPosition->LocationBehindCamera // char [+] 0x50 CalculateWorldLocationToEdgeScreenPosition->Edge // float [+] 0x54 CalculateWorldLocationToEdgeScreenPosition->ScreenBounds // struct FVector2D [+] 0x5C CalculateWorldLocationToEdgeScreenPosition->M // float [+] 0x60 CalculateWorldLocationToEdgeScreenPosition->Sin // float [+] 0x64 CalculateWorldLocationToEdgeScreenPosition->Cos // float [+] 0x68 CalculateWorldLocationToEdgeScreenPosition->AngleRadians // float [+] 0x6C CalculateWorldLocationToEdgeScreenPosition->FinalRotation // float [+] 0x70 CalculateWorldLocationToEdgeScreenPosition->Invert // float [+] 0x74 CalculateWorldLocationToEdgeScreenPosition->ScreenPosition // struct FVector2D [+] 0x7C CalculateWorldLocationToEdgeScreenPosition->ViewportCenter // struct FVector2D [+] 0x84 CalculateWorldLocationToEdgeScreenPosition->ViewportSize // struct FVector2D [+] 0x8C CalculateWorldLocationToEdgeScreenPosition->CallFunc_RadiansToDegrees_ReturnValue // float [+] 0x90 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x94 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x98 CalculateWorldLocationToEdgeScreenPosition->CallFunc_GetCameraLocation_ReturnValue // struct FVector [+] 0xA4 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Subtract_VectorVector_ReturnValue // struct FVector [+] 0xB0 CalculateWorldLocationToEdgeScreenPosition->CallFunc_ProjectWorldLocationToScreen_ScreenLocation // struct FVector2D [+] 0xB8 CalculateWorldLocationToEdgeScreenPosition->CallFunc_ProjectWorldLocationToScreen_ReturnValue // char [+] 0xBC CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0xC8 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0xD4 CalculateWorldLocationToEdgeScreenPosition->CallFunc_ProjectWorldLocationToScreen_ScreenLocation_2 // struct FVector2D [+] 0xDC CalculateWorldLocationToEdgeScreenPosition->CallFunc_ProjectWorldLocationToScreen_ReturnValue_2 // char [+] 0xE0 CalculateWorldLocationToEdgeScreenPosition->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0xE8 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0xF0 CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_X // float [+] 0xF4 CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_Y // float [+] 0xF8 CalculateWorldLocationToEdgeScreenPosition->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0xFC CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_X_2 // float [+] 0x100 CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_Y_2 // float [+] 0x104 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Atan2_ReturnValue // float [+] 0x108 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_Vector2DFloat_ReturnValue_2 // struct FVector2D [+] 0x110 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_Vector2DFloat_ReturnValue_3 // struct FVector2D [+] 0x118 CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_X_3 // float [+] 0x11C CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_Y_3 // float [+] 0x120 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Add_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x128 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x12C CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_X_4 // float [+] 0x130 CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_Y_4 // float [+] 0x134 CalculateWorldLocationToEdgeScreenPosition->CallFunc_FMax_ReturnValue // float [+] 0x138 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x13C CalculateWorldLocationToEdgeScreenPosition->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x144 CalculateWorldLocationToEdgeScreenPosition->CallFunc_MakeVector2D_ReturnValue_2 // struct FVector2D [+] 0x14C CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x150 CalculateWorldLocationToEdgeScreenPosition->CallFunc_MakeVector2D_ReturnValue_3 // struct FVector2D [+] 0x158 CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_X_5 // float [+] 0x15C CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_Y_5 // float [+] 0x160 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_FloatFloat_ReturnValue_4 // float [+] 0x164 CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_X_6 // float [+] 0x168 CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_Y_6 // float [+] 0x16C CalculateWorldLocationToEdgeScreenPosition->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x170 CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_X_7 // float [+] 0x174 CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_Y_7 // float [+] 0x178 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_FloatFloat_ReturnValue_5 // float [+] 0x17C CalculateWorldLocationToEdgeScreenPosition->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x180 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x184 CalculateWorldLocationToEdgeScreenPosition->CallFunc_MakeVector2D_ReturnValue_4 // struct FVector2D [+] 0x18C CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_FloatFloat_ReturnValue_6 // float [+] 0x190 CalculateWorldLocationToEdgeScreenPosition->CallFunc_MakeVector2D_ReturnValue_5 // struct FVector2D [+] 0x198 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x19C CalculateWorldLocationToEdgeScreenPosition->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x1A0 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_FloatFloat_ReturnValue_7 // float [+] 0x1A4 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_FloatFloat_ReturnValue_8 // float [+] 0x1A8 CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_X_8 // float [+] 0x1AC CalculateWorldLocationToEdgeScreenPosition->CallFunc_BreakVector2D_Y_8 // float [+] 0x1B0 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Add_FloatFloat_ReturnValue_3 // float [+] 0x1B4 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Sin_ReturnValue // float [+] 0x1B8 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Cos_ReturnValue // float [+] 0x1BC CalculateWorldLocationToEdgeScreenPosition->CallFunc_Multiply_FloatFloat_ReturnValue_9 // float [+] 0x1C0 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Add_FloatFloat_ReturnValue_4 // float [+] 0x1C4 CalculateWorldLocationToEdgeScreenPosition->CallFunc_DegreesToRadians_ReturnValue // float [+] 0x1C8 CalculateWorldLocationToEdgeScreenPosition->CallFunc_MakeVector2D_ReturnValue_6 // struct FVector2D [+] 0x1D0 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x1D4 CalculateWorldLocationToEdgeScreenPosition->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D class IsWorldLocationOffScreen: [+] 0x8 IsWorldLocationOffScreen->Location // struct FVector [+] 0x14 IsWorldLocationOffScreen->EdgePercent // float [+] 0x18 IsWorldLocationOffScreen->__WorldContext // struct Object [+] 0x20 IsWorldLocationOffScreen->IsOffscreen // char [+] 0x24 IsWorldLocationOffScreen->ScreenBounds // struct FVector2D [+] 0x2C IsWorldLocationOffScreen->ViewportCenter // struct FVector2D [+] 0x34 IsWorldLocationOffScreen->ViewportSize // struct FVector2D [+] 0x3C IsWorldLocationOffScreen->ScreenPosition // struct FVector2D [+] 0x44 IsWorldLocationOffScreen->CallFunc_ProjectWorldLocationToScreen_ScreenLocation // struct FVector2D [+] 0x4C IsWorldLocationOffScreen->CallFunc_ProjectWorldLocationToScreen_ReturnValue // char [+] 0x50 IsWorldLocationOffScreen->CallFunc_BreakVector2D_X // float [+] 0x54 IsWorldLocationOffScreen->CallFunc_BreakVector2D_Y // float [+] 0x58 IsWorldLocationOffScreen->CallFunc_GetViewportScale_ReturnValue // float [+] 0x5C IsWorldLocationOffScreen->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0x64 IsWorldLocationOffScreen->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x6C IsWorldLocationOffScreen->CallFunc_Multiply_Vector2DFloat_ReturnValue_2 // struct FVector2D [+] 0x74 IsWorldLocationOffScreen->CallFunc_Multiply_Vector2DFloat_ReturnValue_3 // struct FVector2D [+] 0x7C IsWorldLocationOffScreen->CallFunc_BreakVector2D_X_2 // float [+] 0x80 IsWorldLocationOffScreen->CallFunc_BreakVector2D_Y_2 // float [+] 0x84 IsWorldLocationOffScreen->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x88 IsWorldLocationOffScreen->CallFunc_Multiply_Vector2DFloat_ReturnValue_4 // struct FVector2D [+] 0x90 IsWorldLocationOffScreen->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x94 IsWorldLocationOffScreen->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x98 IsWorldLocationOffScreen->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x9C IsWorldLocationOffScreen->CallFunc_BreakVector2D_X_3 // float [+] 0xA0 IsWorldLocationOffScreen->CallFunc_BreakVector2D_Y_3 // float [+] 0xA4 IsWorldLocationOffScreen->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0xA5 IsWorldLocationOffScreen->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0xA6 IsWorldLocationOffScreen->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0xA7 IsWorldLocationOffScreen->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0xA8 IsWorldLocationOffScreen->CallFunc_BooleanOR_ReturnValue // char [+] 0xA9 IsWorldLocationOffScreen->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0xAA IsWorldLocationOffScreen->CallFunc_BooleanOR_ReturnValue_3 // char class GetSineFrequency: [+] 0x4 GetSineFrequency->Speed // float [+] 0x8 GetSineFrequency->__WorldContext // struct Object [+] 0x10 GetSineFrequency->Float // float [+] 0x14 GetSineFrequency->CallFunc_GetTimeSeconds_ReturnValue // float [+] 0x18 GetSineFrequency->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x1C GetSineFrequency->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x20 GetSineFrequency->CallFunc_DegSin_ReturnValue // float [+] 0x24 GetSineFrequency->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x28 GetSineFrequency->CallFunc_Divide_FloatFloat_ReturnValue // float class ConvertAnimationType: [+] 0x8 ConvertAnimationType->__WorldContext // struct Object [+] 0x10 ConvertAnimationType->Out Type // enum class EPingIconTransitionAnimationType [+] 0x11 ConvertAnimationType->K2Node_SwitchEnum_CmpSuccess // char class ConvertLoopAnimationType: [+] 0x8 ConvertLoopAnimationType->__WorldContext // struct Object [+] 0x10 ConvertLoopAnimationType->Out Type // enum class EPingIconLoopAnimationType [+] 0x11 ConvertLoopAnimationType->K2Node_SwitchEnum_CmpSuccess // char class UW-Lobby_Main_Web_C: [+] 0x248 UW-Lobby_Main_Web_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Main_Web_C->NewAnimation_2 // struct UWidgetAnimation [+] 0x258 UW-Lobby_Main_Web_C->BackgroundBlur_1 // struct UBackgroundBlur [+] 0x260 UW-Lobby_Main_Web_C->Blur // struct UBackgroundBlur [+] 0x268 UW-Lobby_Main_Web_C->CanvasPanel_1 // struct UCanvasPanel [+] 0x270 UW-Lobby_Main_Web_C->Focus // struct UImage [+] 0x278 UW-Lobby_Main_Web_C->FocusPanel // struct UCanvasPanel [+] 0x280 UW-Lobby_Main_Web_C->Lobby // struct UCoherentUIGTWidget [+] 0x288 UW-Lobby_Main_Web_C->UW-ArmoryWidget // struct UUW-ArmoryWidget_C [+] 0x290 UW-Lobby_Main_Web_C->UW-CustomizedCharacter // struct UUW-CustomizedCharacter_C [+] 0x298 UW-Lobby_Main_Web_C->UW-Exit_Popup // struct UUW-Exit_Popup_C [+] 0x2A0 UW-Lobby_Main_Web_C->UW-Lobby_ArmoryMain // struct UUW-Lobby_ArmoryMain_C [+] 0x2A8 UW-Lobby_Main_Web_C->UW-ReplayListWidget // struct UUW-ReplayListWidget_C [+] 0x2B0 UW-Lobby_Main_Web_C->UW-Volume // struct UUW-Volume_C [+] 0x2B8 UW-Lobby_Main_Web_C->NormalTextColor // struct FSlateColor [+] 0x2E0 UW-Lobby_Main_Web_C->HoverTextColor // struct FSlateColor [+] 0x308 UW-Lobby_Main_Web_C->LobbyWidgetRef // struct UBP-LobbyWidget_Web_C [+] 0x310 UW-Lobby_Main_Web_C->NormalSelectedTextColor // struct FSlateColor [+] 0x338 UW-Lobby_Main_Web_C->HoverSelectedTextColor // struct FSlateColor [+] 0x360 UW-Lobby_Main_Web_C->NormalOptionButtonColor // struct FLinearColor [+] 0x370 UW-Lobby_Main_Web_C->HoverOptionButtonColor // struct FLinearColor [+] 0x380 UW-Lobby_Main_Web_C->MatchingPopupTimerHandle // struct FTimerHandle [+] 0x388 UW-Lobby_Main_Web_C->PopupKey // struct FKey [+] 0x3A0 UW-Lobby_Main_Web_C->bExitPopupOpen // char [+] 0x3A1 UW-Lobby_Main_Web_C->bOptionPopupOpen // char [+] 0x3A2 UW-Lobby_Main_Web_C->BattleMode // char [+] 0x3A8 UW-Lobby_Main_Web_C->LobbyCoherentSprite // struct UDataTable [+] 0x3B0 UW-Lobby_Main_Web_C->SettingWidget // struct USettingMainWidget_C [+] 0x3B8 UW-Lobby_Main_Web_C->LobbySound // struct UAkComponent [+] 0x3C0 UW-Lobby_Main_Web_C->CurrentTab // struct FString [+] 0x3D0 UW-Lobby_Main_Web_C->UW-Inventory_ItemSlotHover // struct UUW-Inventory_ItemSlotHover_C [+] 0x3D8 UW-Lobby_Main_Web_C->LobbyCoherent2DTexture // struct UDataTable class ExecuteUbergraph_UW-Lobby_Main_Web: [+] 0x4 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x34 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x44 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0x54 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CreateDelegate_OutputDelegate_6 // struct FDelegate [+] 0x64 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CreateDelegate_OutputDelegate_7 // struct FDelegate [+] 0x74 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CustomEvent_ErrorCode // int32_t [+] 0x78 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CustomEvent_ExtraDescription // struct FString [+] 0x88 ExecuteUbergraph_UW-Lobby_Main_Web->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x90 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login // struct ABattleRoyaleGameMode_Login [+] 0x98 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_DynamicCast_bSuccess // char [+] 0xA0 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CustomEvent_path_2 // struct FString [+] 0xB0 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CustomEvent_isMainFrame_2 // char [+] 0xB8 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CustomEvent_path // struct FString [+] 0xC8 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CustomEvent_isMainFrame // char [+] 0xC9 ExecuteUbergraph_UW-Lobby_Main_Web->K2Node_CustomEvent_ReceiveInput // char class Destruct: class SetReceiveInput: class FinishLoad_t¤¸_1: [+] 0x10 FinishLoad_t¤¸_1->isMainFrame // char class FinishLoadEvent: [+] 0x10 FinishLoadEvent->isMainFrame // char class Option: class Exit: class PlayUIBtuttonOverSound: class PlayUIButtonClickSound: class OnMatchingFailed: [+] 0x8 OnMatchingFailed->ExtraDescription // struct FString class CoherentBind: class BndEvt__BTN-CUSTOMMATCH_K2Node_ComponentBoundEvent_66_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-PUBLICMATCH_K2Node_ComponentBoundEvent_9_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Title_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class OnGenerateWidget_1: [+] 0x10 OnGenerateWidget_1->ReturnValue // struct UWidget [+] 0x18 OnGenerateWidget_1->CallFunc_Create_ReturnValue // struct UUW-Lobby_ComboBoxItem_C [+] 0x20 OnGenerateWidget_1->CallFunc_Conv_StringToText_ReturnValue // struct FText class UIButtonHoverSound: [+] 0x10 UIButtonHoverSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class UIButtonClickSound: [+] 0x10 UIButtonClickSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class SetLobbyWidget: class ShowMatchingResult: [+] 0x8 ShowMatchingResult->ExtraDescription // struct FString class HideMatchingResult: class ShowMatchingStart: class ResetStartButton: class ResetMatchingPopup: class StartGame: class ClickOption: [+] 0x8 ClickOption->K2Node_DynamicCast_AsBP_Lobby_Controller // struct ABP-LobbyController_C [+] 0x10 ClickOption->K2Node_DynamicCast_bSuccess // char class ClickExit: class ProcessInput: [+] 0x8 ProcessInput->K2Node_DynamicCast_AsBP_Lobby_Controller // struct ABP-LobbyController_C [+] 0x10 ProcessInput->K2Node_DynamicCast_bSuccess // char [+] 0x11 ProcessInput->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x12 ProcessInput->CallFunc_IsValid_ReturnValue // char [+] 0x13 ProcessInput->CallFunc_BooleanAND_ReturnValue // char class CheckKeyDown: [+] 0x18 CheckKeyDown->bResult // char [+] 0x20 CheckKeyDown->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x28 CheckKeyDown->CallFunc_IsInputKeyDown_ReturnValue // char class CheckKeyUp: [+] 0x18 CheckKeyUp->bResult // char [+] 0x20 CheckKeyUp->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x28 CheckKeyUp->CallFunc_WasInputKeyJustReleased_ReturnValue // char class ShowArmoryUI: class HideUI: class ShowBlur: class HideBlur: class ShowSelectGameMode: class HideSelectGameMode: class SetArmoryInputBox: class ShowReplayList: [+] 0x28 ShowReplayList->CallFunc_Array_Get_Item // struct FBravoHotelPartyMemberInfo class MatchStartSound: [+] 0x10 MatchStartSound->___struct_Variable_2 // struct TArray [+] 0x20 MatchStartSound->___struct_Variable_3 // struct TArray [+] 0x30 MatchStartSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x34 MatchStartSound->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x38 MatchStartSound->CallFunc_PostAudioEvent_ReturnValue // struct FAudioPlayingHandle class MatchFailedSound: [+] 0x10 MatchFailedSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class UpdateMouseX: [+] 0x4 UpdateMouseX->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x8 UpdateMouseX->K2Node_SwitchString_CmpSuccess // char class UpdateMouseY: [+] 0x4 UpdateMouseY->K2Node_SwitchString_CmpSuccess // char class UpdateMouseWheel: [+] 0x4 UpdateMouseWheel->K2Node_SwitchString_CmpSuccess // char class OnChangedMainTab: class OnChangedArmoryTab: class CreateHoverWidget: class GetHoverWidget: class StartCraft: [+] 0xC0 StartCraft->CallFunc_GetLobbyWidget_LobbyWidget // struct UBP-LobbyWidget_Web_C [+] 0xC8 StartCraft->CallFunc_IsValid_ReturnValue // char class EndCraft: [+] 0x8 EndCraft->CallFunc_IsValid_ReturnValue // char class BP-BootyBox_C: [+] 0x3D0 BP-BootyBox_C->StaticMesh // struct UStaticMeshComponent class BP-CameraShake_Fire_M200_ADS_C: class BP_SPS_WidgetActor_C: [+] 0x5D8 BP_SPS_WidgetActor_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x5E0 BP_SPS_WidgetActor_C->Widget_Screen // struct UWidgetComponent [+] 0x5E8 BP_SPS_WidgetActor_C->Widget_World // struct UWidgetComponent [+] 0x5F0 BP_SPS_WidgetActor_C->DefaultSceneRoot // struct USceneComponent [+] 0x5F8 BP_SPS_WidgetActor_C->SmartPingWidget_World // struct UWBP_SPS_Icon_C [+] 0x600 BP_SPS_WidgetActor_C->DeactivateTimer // struct FTimerHandle [+] 0x608 BP_SPS_WidgetActor_C->SmartPingComponent // struct USmartPingSystem_C [+] 0x610 BP_SPS_WidgetActor_C->ScreenToWorldLocation // struct FVector [+] 0x61C BP_SPS_WidgetActor_C->ScreenRotation // float [+] 0x620 BP_SPS_WidgetActor_C->HoldSound // struct UAudioComponent [+] 0x628 BP_SPS_WidgetActor_C->PhaseTimer // struct FTimerHandle [+] 0x630 BP_SPS_WidgetActor_C->TempWidget // struct UTemp_C [+] 0x638 BP_SPS_WidgetActor_C->PingIndex // int32_t [+] 0x640 BP_SPS_WidgetActor_C->SaveTempPingInfo // struct FBravoHotelPingInfo [+] 0x678 BP_SPS_WidgetActor_C->LineActor // struct ALine_WidgetActor_C [+] 0x680 BP_SPS_WidgetActor_C->SmartPingWidget_Screen // struct UWBP_SPS_Icon_C [+] 0x688 BP_SPS_WidgetActor_C->EnableShow // char class ExecuteUbergraph_BP_SPS_WidgetActor: [+] 0x8 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_Create_ReturnValue // struct UTemp_C [+] 0x10 ExecuteUbergraph_BP_SPS_WidgetActor->K2Node_CustomEvent_Force // char [+] 0x14 ExecuteUbergraph_BP_SPS_WidgetActor->K2Node_Event_Location_2 // struct FVector [+] 0x20 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x28 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue // char [+] 0x2C ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_ProjectWorldToScreen_ScreenPosition // struct FVector2D [+] 0x34 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_ProjectWorldToScreen_ReturnValue // char [+] 0x38 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_GetViewportScale_ReturnValue // float [+] 0x40 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0x48 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_Divide_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x50 ExecuteUbergraph_BP_SPS_WidgetActor->K2Node_MakeArray_Array // struct TArray [+] 0x60 ExecuteUbergraph_BP_SPS_WidgetActor->K2Node_Event_Location // struct FVector2D [+] 0x68 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_GetBravoHotelPlayerController_PlayerController_3 // struct ABravoHotelPlayerController [+] 0x70 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_2 // char [+] 0x74 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_GetActorForwardVector_ReturnValue // struct FVector [+] 0x80 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x90 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0xC0 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_Conv_VectorToRotator_ReturnValue // struct FRotator [+] 0xD0 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0xD8 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_BreakRotator_Roll // float [+] 0xDC ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_BreakRotator_Pitch // float [+] 0xE0 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_BreakRotator_Yaw // float [+] 0xE8 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_FinishSpawningActor_ReturnValue // struct ALine_WidgetActor_C [+] 0xF0 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_3 // char [+] 0xF1 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_4 // char [+] 0xF2 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_5 // char [+] 0xF3 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_6 // char [+] 0xF4 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_7 // char [+] 0xF8 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_ShiftLocation_ReturnValue // struct FVector [+] 0x104 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0x18C ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0x190 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0x194 ExecuteUbergraph_BP_SPS_WidgetActor->K2Node_Event_NewLineRate // float [+] 0x198 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_GetUserWidgetObject_ReturnValue // struct UUserWidget [+] 0x1A0 ExecuteUbergraph_BP_SPS_WidgetActor->K2Node_DynamicCast_AsWBP_SPS_Icon // struct UWBP_SPS_Icon_C [+] 0x1A8 ExecuteUbergraph_BP_SPS_WidgetActor->K2Node_DynamicCast_bSuccess // char [+] 0x1B0 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_GetUserWidgetObject_ReturnValue_2 // struct UUserWidget [+] 0x1B8 ExecuteUbergraph_BP_SPS_WidgetActor->K2Node_DynamicCast_AsWBP_SPS_Icon_2 // struct UWBP_SPS_Icon_C [+] 0x1C0 ExecuteUbergraph_BP_SPS_WidgetActor->K2Node_DynamicCast_bSuccess_2 // char [+] 0x1C4 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x1D0 ExecuteUbergraph_BP_SPS_WidgetActor->K2Node_Event_IsIn // char [+] 0x1D4 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_BreakRotator_Roll_2 // float [+] 0x1D8 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_BreakRotator_Pitch_2 // float [+] 0x1DC ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_BreakRotator_Yaw_2 // float [+] 0x1E0 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0x1EC ExecuteUbergraph_BP_SPS_WidgetActor->K2Node_Event_NewState // enum class EPersonalSupplyBoxPingType [+] 0x1ED ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_K2_SetActorRotation_ReturnValue // char [+] 0x1F0 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_GetEnumeratorUserFriendlyName_ReturnValue // struct FString [+] 0x200 ExecuteUbergraph_BP_SPS_WidgetActor->K2Node_SwitchEnum_CmpSuccess // char [+] 0x208 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x218 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_K2_SetActorRotation_ReturnValue_2 // char [+] 0x219 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_8 // char [+] 0x21A ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_9 // char [+] 0x21B ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_10 // char [+] 0x21C ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_11 // char [+] 0x21D ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_12 // char [+] 0x21E ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_13 // char [+] 0x21F ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_AddToPlayerScreen_ReturnValue // char [+] 0x220 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_14 // char [+] 0x221 ExecuteUbergraph_BP_SPS_WidgetActor->CallFunc_IsValid_ReturnValue_15 // char class SetRemoveExpertWeaponPing: class SetRemoveMaterialPing: class SetPersonalSupplyBoxPingType: class SetInNm: class UpdateRotation: class TestLocation2D: class TestLocation: class Deactivate: class ReceiveBeginPlay: class GetDurationFrompingType: [+] 0x4 GetDurationFrompingType->Time // float [+] 0x8 GetDurationFrompingType->K2Node_SwitchEnum_CmpSuccess // char class GetEnableShow: [+] 0x1 GetEnableShow->bRet // char [+] 0x2 GetEnableShow->CallFunc_GetSettingData_ReturnValue // struct FSettingData class CreateLocationActor: [+] 0x10 CreateLocationActor->ReturnValue // struct UActor [+] 0x20 CreateLocationActor->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0x50 CreateLocationActor->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x58 CreateLocationActor->CallFunc_FinishSpawningActor_ReturnValue // struct APingLocationActor_C class GetTeamColor: [+] 0x4 GetTeamColor->OutColor // struct FLinearColor [+] 0x14 GetTeamColor->CallFunc_GetTeamColor_TeamColor // struct FLinearColor class BP-PlatedJeep_Blue_Appear_C: [+] 0x478 BP-PlatedJeep_Blue_Appear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-PlatedJeep_Blue_Appear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-PlatedJeep_Blue_Appear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-PlatedJeep_Blue_Appear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-PlatedJeep_Blue_Appear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-PlatedJeep_Blue_Appear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class BP-PerkLevelUpInfoEnum: class UW-ItemRecipeTreePopup_C: [+] 0x248 UW-ItemRecipeTreePopup_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ItemRecipeTreePopup_C->Hide // struct UWidgetAnimation [+] 0x258 UW-ItemRecipeTreePopup_C->Show // struct UWidgetAnimation [+] 0x260 UW-ItemRecipeTreePopup_C->Bg // struct UImage [+] 0x268 UW-ItemRecipeTreePopup_C->Button_OK // struct UButton [+] 0x270 UW-ItemRecipeTreePopup_C->Image_168 // struct UImage [+] 0x278 UW-ItemRecipeTreePopup_C->Image_669 // struct UImage [+] 0x280 UW-ItemRecipeTreePopup_C->Message // struct UTextBlock [+] 0x288 UW-ItemRecipeTreePopup_C->TextBlock_Title // struct UTextBlock [+] 0x290 UW-ItemRecipeTreePopup_C->UW-ItemRecipeTree // struct UUW-ItemRecipeTree_C [+] 0x298 UW-ItemRecipeTreePopup_C->Timer // struct FTimerHandle class ExecuteUbergraph_UW-ItemRecipeTreePopup: [+] 0x8 ExecuteUbergraph_UW-ItemRecipeTreePopup->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x48 ExecuteUbergraph_UW-ItemRecipeTreePopup->K2Node_MakeArray_Array // struct TArray [+] 0x58 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_Format_ReturnValue // struct FText [+] 0x70 ExecuteUbergraph_UW-ItemRecipeTreePopup->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x80 ExecuteUbergraph_UW-ItemRecipeTreePopup->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x90 ExecuteUbergraph_UW-ItemRecipeTreePopup->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0xA0 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0xA8 ExecuteUbergraph_UW-ItemRecipeTreePopup->K2Node_CustomEvent_ItemKey // struct FName [+] 0xB0 ExecuteUbergraph_UW-ItemRecipeTreePopup->K2Node_CustomEvent_HaveItemKey // struct FName [+] 0xB8 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xC0 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x550 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x558 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_GetFirstPlayerController_ReturnValue // struct APlayerController [+] 0x560 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_GetFirstPlayerController_ReturnValue_2 // struct APlayerController [+] 0x568 ExecuteUbergraph_UW-ItemRecipeTreePopup->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x570 ExecuteUbergraph_UW-ItemRecipeTreePopup->K2Node_DynamicCast_bSuccess // char [+] 0x578 ExecuteUbergraph_UW-ItemRecipeTreePopup->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x580 ExecuteUbergraph_UW-ItemRecipeTreePopup->K2Node_DynamicCast_bSuccess_2 // char [+] 0x588 ExecuteUbergraph_UW-ItemRecipeTreePopup->K2Node_CustomEvent_Message // struct FText [+] 0x5A0 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x5B0 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_Split_LeftS // struct FString [+] 0x5C0 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_Split_RightS // struct FString [+] 0x5D0 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_Split_ReturnValue // char [+] 0x5D8 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x5E0 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_SelectString_ReturnValue // struct FString [+] 0x5F0 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x608 ExecuteUbergraph_UW-ItemRecipeTreePopup->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer class ä¤@t¤¸_3: class ä¤@t¤¸_2: class ä¤@t¤¸_1: class Destruct: class SetItemKey: [+] 0x8 SetItemKey->HaveItemKey // struct FName class BndEvt__Button_159_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class BP-ParkourWindowComponent_C: class BP-Weapon_M40A1_LV7_A_C: class UW-CompassRulerWidget_C: [+] 0x248 UW-CompassRulerWidget_C->Image_2 // struct UImage [+] 0x250 UW-CompassRulerWidget_C->InvalidationBox_1 // struct UInvalidationBox [+] 0x258 UW-CompassRulerWidget_C->Switcher // struct UWidgetSwitcher [+] 0x260 UW-CompassRulerWidget_C->OwnDirection // float class Initialize: [+] 0x4 Initialize->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x8 Initialize->CallFunc_Percent_IntInt_ReturnValue // int32_t [+] 0xC Initialize->CallFunc_EqualEqual_IntInt_ReturnValue // char class BP-Weapon_S12K_LV4_A_C: class BP-Sight_G3_Lv5_FPSK_C: class UW-ReplayEventMarker_WhenReported_C: [+] 0x2A0 UW-ReplayEventMarker_WhenReported_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A8 UW-ReplayEventMarker_WhenReported_C->EventInform // struct UTextBlock [+] 0x2B0 UW-ReplayEventMarker_WhenReported_C->VisualBorder // struct UBorder class ExecuteUbergraph_UW-ReplayEventMarker_WhenReported: [+] 0x4 ExecuteUbergraph_UW-ReplayEventMarker_WhenReported->K2Node_Event_IsMyInfo // char [+] 0x8 ExecuteUbergraph_UW-ReplayEventMarker_WhenReported->CallFunc_Conv_StringToText_ReturnValue // struct FText class K2_SetKillEvent: class Construct: class BP-CameraShake_Fire_G3_ADS_Multi_C: class UW-VehicleSubInfo_Base_C: [+] 0x248 UW-VehicleSubInfo_Base_C->MySeatColor // struct FLinearColor [+] 0x258 UW-VehicleSubInfo_Base_C->WheelGroup // struct UCanvasPanel [+] 0x260 UW-VehicleSubInfo_Base_C->SeatGroup // struct UCanvasPanel class ShowWreckedWheelIcon: [+] 0x4 ShowWreckedWheelIcon->bShow // char [+] 0x5 ShowWreckedWheelIcon->___byte_Variable // enum class ESlateVisibility [+] 0x6 ShowWreckedWheelIcon->___byte_Variable_2 // enum class ESlateVisibility [+] 0x7 ShowWreckedWheelIcon->___bool_Variable // char [+] 0x8 ShowWreckedWheelIcon->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x10 ShowWreckedWheelIcon->K2Node_Select_Default // enum class ESlateVisibility [+] 0x11 ShowWreckedWheelIcon->CallFunc_IsValid_ReturnValue // char class ShowSeatIcon: [+] 0x4 ShowSeatIcon->bShow // char [+] 0x5 ShowSeatIcon->bIsMine // char [+] 0x8 ShowSeatIcon->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x10 ShowSeatIcon->___byte_Variable // enum class ESlateVisibility [+] 0x18 ShowSeatIcon->K2Node_DynamicCast_AsImage // struct UImage [+] 0x20 ShowSeatIcon->K2Node_DynamicCast_bSuccess // char [+] 0x21 ShowSeatIcon->___byte_Variable_2 // enum class ESlateVisibility [+] 0x24 ShowSeatIcon->CallFunc_SelectColor_ReturnValue // struct FLinearColor [+] 0x34 ShowSeatIcon->___bool_Variable // char [+] 0x35 ShowSeatIcon->K2Node_Select_Default // enum class ESlateVisibility class Setup: [+] 0x8 Setup->bIsValidMovement // char [+] 0x10 Setup->CachedVehicle // struct ABravoHotelVehicle [+] 0x18 Setup->CallFunc_IsValid_ReturnValue // char [+] 0x1C Setup->___int_Array_Index_Variable // int32_t [+] 0x20 Setup->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x28 Setup->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x30 Setup->K2Node_DynamicCast_bSuccess // char [+] 0x38 Setup->CallFunc_GetCurrentPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x40 Setup->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x44 Setup->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x48 Setup->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x50 Setup->K2Node_DynamicCast_AsBravo_Hotel_Vehicle_Movement_Component // struct UBravoHotelVehicleMovementComponent [+] 0x58 Setup->K2Node_DynamicCast_bSuccess_2 // char [+] 0x5C Setup->___int_Loop_Counter_Variable // int32_t [+] 0x60 Setup->CallFunc_IsWheelWrecked_ReturnValue // char [+] 0x61 Setup->CallFunc_BooleanAND_ReturnValue // char [+] 0x62 Setup->CallFunc_Less_IntInt_ReturnValue // char [+] 0x64 Setup->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x68 Setup->___int_Variable // int32_t [+] 0x70 Setup->CallFunc_GetSeatByIndex_ReturnValue // struct UBravoHotelVehicleSeatComponent [+] 0x78 Setup->CallFunc_GetSeatByIndex_ReturnValue_2 // struct UBravoHotelVehicleSeatComponent [+] 0x80 Setup->CallFunc_GetOccupant_ReturnValue // struct ABravoHotelCharacter [+] 0x88 Setup->CallFunc_IsValid_ReturnValue_2 // char [+] 0x89 Setup->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x8A Setup->CallFunc_IsOccupied_ReturnValue // char [+] 0x8B Setup->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x8C Setup->CallFunc_Add_IntInt_ReturnValue_2 // int32_t class ABP-AKM_C: [+] 0x330 ABP-AKM_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-AKM_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x3E8 ABP-AKM_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x460 ABP-AKM_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x4D8 ABP-AKM_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x550 ABP-AKM_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x598 ABP-AKM_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x660 ABP-AKM_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x720 ABP-AKM_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x738 ABP-AKM_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x768 ABP-AKM_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7B0 ABP-AKM_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x7F8 ABP-AKM_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x810 ABP-AKM_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x828 ABP-AKM_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x870 ABP-AKM_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-AKM: class AnimGraph: class UW-TeamInfoWidget_C: [+] 0x258 UW-TeamInfoWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x260 UW-TeamInfoWidget_C->UW-TeamInfoItemWidget // struct UUW-TeamInfoItemWidget_C [+] 0x268 UW-TeamInfoWidget_C->UW-TeamInfoItemWidget_C_2 // struct UUW-TeamInfoItemWidget_C [+] 0x270 UW-TeamInfoWidget_C->VerticalBox_InfoList // struct UVerticalBox class ExecuteUbergraph_UW-TeamInfoWidget: [+] 0x8 ExecuteUbergraph_UW-TeamInfoWidget->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x18 ExecuteUbergraph_UW-TeamInfoWidget->___int_Array_Index_Variable // int32_t [+] 0x1C ExecuteUbergraph_UW-TeamInfoWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 ExecuteUbergraph_UW-TeamInfoWidget->CallFunc_Array_Get_Item // struct UWidget [+] 0x28 ExecuteUbergraph_UW-TeamInfoWidget->K2Node_DynamicCast_AsBravo_Hotel_Team_Info_Slot_Widget // struct UBravoHotelTeamInfoSlotWidget [+] 0x30 ExecuteUbergraph_UW-TeamInfoWidget->K2Node_DynamicCast_bSuccess // char [+] 0x34 ExecuteUbergraph_UW-TeamInfoWidget->___int_Loop_Counter_Variable // int32_t [+] 0x38 ExecuteUbergraph_UW-TeamInfoWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x3C ExecuteUbergraph_UW-TeamInfoWidget->CallFunc_Add_IntInt_ReturnValue // int32_t class UpdateInvalidationbox: class Construct: class CreateSlot: [+] 0x8 CreateSlot->K2Node_MakeStruct_Margin // struct FMargin [+] 0x18 CreateSlot->CallFunc_Create_ReturnValue // struct UUW-TeamInfoItemWidget_C [+] 0x20 CreateSlot->CallFunc_AddChildToVerticalBox_ReturnValue // struct UVerticalBoxSlot class Wheel-Camaro_Front_Wrecked_C: class UW-ListWidget_KillMessage_Item_C: [+] 0x248 UW-ListWidget_KillMessage_Item_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ListWidget_KillMessage_Item_C->Anim_Hide // struct UWidgetAnimation [+] 0x258 UW-ListWidget_KillMessage_Item_C->Anim_Down // struct UWidgetAnimation [+] 0x260 UW-ListWidget_KillMessage_Item_C->HorizontalBox_Killer // struct UHorizontalBox [+] 0x268 UW-ListWidget_KillMessage_Item_C->ScaleBox_KillerIcon // struct UScaleBox [+] 0x270 UW-ListWidget_KillMessage_Item_C->T_ClassIcon // struct UImage [+] 0x278 UW-ListWidget_KillMessage_Item_C->T_Level // struct UTextBlock [+] 0x280 UW-ListWidget_KillMessage_Item_C->T_Lv // struct UTextBlock [+] 0x288 UW-ListWidget_KillMessage_Item_C->T_Name // struct UTextBlock [+] 0x290 UW-ListWidget_KillMessage_Item_C->OnTimeOut // struct FMulticastInlineDelegate [+] 0x2A0 UW-ListWidget_KillMessage_Item_C->LocalPlayerState // struct ABravoHotelPlayerState class OnTimeOut__DelegateSignature: [+] 0x8 OnTimeOut__DelegateSignature->Slot // struct UUW-ListWidget_KillMessage_C class ExecuteUbergraph_UW-ListWidget_KillMessage_Item: [+] 0x8 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->CallFunc_GetCurrentPerkLevel_ReturnValue // int32_t [+] 0x18 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->___object_Variable // struct Object [+] 0x20 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x28 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x30 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->K2Node_DynamicCast_bSuccess // char [+] 0x38 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->K2Node_CustomEvent_PlayerState // struct ABravoHotelPlayerState [+] 0x40 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->K2Node_CustomEvent_InfoColor // struct FSlateColor [+] 0x68 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->CallFunc_IsValid_ReturnValue // char [+] 0x70 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x80 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x90 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->CallFunc_BooleanAND_ReturnValue // char [+] 0x98 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0xA8 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->CallFunc_SelectInt_ReturnValue // int32_t [+] 0xB0 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0xC8 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xE0 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0xE8 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x598 ExecuteUbergraph_UW-ListWidget_KillMessage_Item->CallFunc_GetDataTableRowFromName_ReturnValue // char class SetPlayerInfo: [+] 0x8 SetPlayerInfo->InfoColor // struct FSlateColor class OnLoaded_9DF86FA64782B378E42DBB813545BD34: class BP-Weapon_R1895_LV4_C: class BP-GrenadeWeaponBase_C: [+] 0x1F80 BP-GrenadeWeaponBase_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1F88 BP-GrenadeWeaponBase_C->StaticMesh_Ring // struct UStaticMeshComponent [+] 0x1F90 BP-GrenadeWeaponBase_C->StaticMesh_Lever // struct UStaticMeshComponent [+] 0x1F98 BP-GrenadeWeaponBase_C->Timeline_0_Lerp_77CED3694A7ECD58C02266AF5F5B5991 // float [+] 0x1F9C BP-GrenadeWeaponBase_C->Timeline_0__Direction_77CED3694A7ECD58C02266AF5F5B5991 // char [+] 0x1FA0 BP-GrenadeWeaponBase_C->Timeline_1 // struct UTimelineComponent [+] 0x1FA8 BP-GrenadeWeaponBase_C->Lerp_Lerp_EDD5977E4E850EC460B1E599F1FF45F8 // float [+] 0x1FAC BP-GrenadeWeaponBase_C->Lerp__Direction_EDD5977E4E850EC460B1E599F1FF45F8 // char [+] 0x1FB0 BP-GrenadeWeaponBase_C->Lerp // struct UTimelineComponent [+] 0x1FB8 BP-GrenadeWeaponBase_C->InterpOffset // struct FVector [+] 0x1FC4 BP-GrenadeWeaponBase_C->DesiredLocation // struct FVector [+] 0x1FD0 BP-GrenadeWeaponBase_C->InitalLocalVelocity // struct FVector [+] 0x1FDC BP-GrenadeWeaponBase_C->DesiredLocation_Ing // struct FVector [+] 0x1FE8 BP-GrenadeWeaponBase_C->InitalLocalVelocity_Ing // struct FVector [+] 0x1FF4 BP-GrenadeWeaponBase_C->ThrowingWeaponState // enum class EThrowingWeaponState [+] 0x1FF5 BP-GrenadeWeaponBase_C->ThrowingAction_Bool // char [+] 0x1FF8 BP-GrenadeWeaponBase_C->DesiredLocation_3 // struct FVector [+] 0x2004 BP-GrenadeWeaponBase_C->DesiredLocation_2_Ing // struct FVector [+] 0x2010 BP-GrenadeWeaponBase_C->InitalLocalVelocity_3 // struct FVector [+] 0x201C BP-GrenadeWeaponBase_C->InitalLocalVelocity_2_ing // struct FVector [+] 0x2028 BP-GrenadeWeaponBase_C->PathLifeTime // float [+] 0x202C BP-GrenadeWeaponBase_C->TimeInterval // float [+] 0x2030 BP-GrenadeWeaponBase_C->IndicatorComponent_2 // struct UStaticMeshComponent [+] 0x2038 BP-GrenadeWeaponBase_C->IndicatorComponent_3 // struct UStaticMeshComponent [+] 0x2040 BP-GrenadeWeaponBase_C->TrajectoryComponent_2 // struct UProjectileTrajectoryComponent_C [+] 0x2048 BP-GrenadeWeaponBase_C->TrajectoryComponent_3 // struct UProjectileTrajectoryComponent_C class ExecuteUbergraph_BP-GrenadeWeaponBase: [+] 0x4 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_Event_EndPlayReason // char [+] 0x8 ExecuteUbergraph_BP-GrenadeWeaponBase->___object_Variable // struct ABravoHotelCharacter [+] 0x10 ExecuteUbergraph_BP-GrenadeWeaponBase->___struct_Variable // struct FTransform [+] 0x40 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_AddComponent_ReturnValue // struct UProjectileTrajectoryComponent_C [+] 0x48 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_IsValid_ReturnValue // char [+] 0x50 ExecuteUbergraph_BP-GrenadeWeaponBase->___struct_Variable_2 // struct FTransform [+] 0x80 ExecuteUbergraph_BP-GrenadeWeaponBase->___object_Variable_2 // struct ABravoHotelCharacter [+] 0x88 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_AddComponent_ReturnValue_2 // struct UProjectileTrajectoryComponent_C [+] 0x90 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_IsValid_ReturnValue_2 // char [+] 0x91 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_CustomEvent_ThrowingWeaponState // enum class EThrowingWeaponState [+] 0x92 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_SwitchEnum_CmpSuccess // char [+] 0x93 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_CustomEvent_ThrowingType // enum class EGrenadeThrowingType [+] 0x94 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x95 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_CustomEvent_State // enum class ECharacterGroundState [+] 0x96 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_SwitchEnum_CmpSuccess_3 // char [+] 0x97 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x98 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0xA8 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0xA9 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_BooleanOR_ReturnValue // char [+] 0xAC ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetFireLocationAndRotation_StartFireLocation // struct FVector [+] 0xB8 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetFireLocationAndRotation_StartFireRotation // struct FRotator [+] 0xD0 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0x100 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x104 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetProjectileLocationAndVelocity_Location // struct FVector [+] 0x110 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetProjectileLocationAndVelocity_Velocity // struct FVector [+] 0x11C ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetProjectileLocationAndVelocity_Location_2 // struct FVector [+] 0x128 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetProjectileLocationAndVelocity_Velocity_2 // struct FVector [+] 0x134 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetProjectileLocationAndVelocity_Location_3 // struct FVector [+] 0x140 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetProjectileLocationAndVelocity_Velocity_3 // struct FVector [+] 0x14C ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetProjectileLocationAndVelocity_Location_4 // struct FVector [+] 0x158 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetProjectileLocationAndVelocity_Velocity_4 // struct FVector [+] 0x164 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetProjectileLocationAndVelocity_Location_5 // struct FVector [+] 0x170 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetProjectileLocationAndVelocity_Velocity_5 // struct FVector [+] 0x17C ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x180 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetProjectileLocationAndVelocity_Location_6 // struct FVector [+] 0x18C ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetProjectileLocationAndVelocity_Velocity_6 // struct FVector [+] 0x198 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_VLerp_ReturnValue // struct FVector [+] 0x1A4 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_VLerp_ReturnValue_2 // struct FVector [+] 0x1B0 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x1B8 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x1C8 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_DynamicCast_bSuccess // char [+] 0x1D0 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x1D8 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_CheckNeedDrawing_Need // char [+] 0x1D9 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_CheckNeedDrawing_Need_2 // char [+] 0x1DA ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_Event_IsPlayer // char [+] 0x1E0 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetOwingPawn_ReturnValue // struct ACharacter [+] 0x1E8 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_IsValid_ReturnValue_3 // char [+] 0x1F0 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_MakeTransform_ReturnValue_2 // struct FTransform [+] 0x220 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_MakeTransform_ReturnValue_3 // struct FTransform [+] 0x250 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_AddComponent_ReturnValue_3 // struct UStaticMeshComponent [+] 0x258 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_AddComponent_ReturnValue_4 // struct UStaticMeshComponent [+] 0x260 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x270 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_SetStaticMesh_ReturnValue // char [+] 0x271 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_SetStaticMesh_ReturnValue_2 // char [+] 0x274 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_VLerp_ReturnValue_3 // struct FVector [+] 0x280 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_VLerp_ReturnValue_4 // struct FVector [+] 0x28C ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x29C ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_IsValid_ReturnValue_4 // char [+] 0x29D ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_IsValid_ReturnValue_5 // char [+] 0x29E ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_IsValid_ReturnValue_6 // char [+] 0x29F ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_IsValid_ReturnValue_7 // char [+] 0x2A0 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x2A8 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x2B8 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface_2 // struct TScriptInterface [+] 0x2C8 ExecuteUbergraph_BP-GrenadeWeaponBase->K2Node_DynamicCast_bSuccess_2 // char [+] 0x2D0 ExecuteUbergraph_BP-GrenadeWeaponBase->CallFunc_GetTargetPawn_ReturnValue_2 // struct ABravoHotelCharacter class ReceiveEndPlay: class K2_OnOwnerEndViewTarget: class K2_OnOwnerBecomeViewTarget: class OnChangedReplayViewMode_2: class ForceUpdateProjectileTrajectory: class OnFire: class InitProjectileTrajectory: class OnCharacterGroundStateChangeDelegate: class DrawProjectileTrajectory_ChangeType: class OnChangeThrowingTypeDelegate_Event: class OnChangeThrowingWeaponStateDelegate_Event: class ReceiveDestroyed: class DrawProjectileTrajectory: class Timeline_0__UpdateFunc: class Timeline_0__FinishedFunc: class Lerp__UpdateFunc: class Lerp__FinishedFunc: class CalcGrenadeWeaponLocationOffset: [+] 0x10 CalcGrenadeWeaponLocationOffset->CallFunc_GetOwingPawn_ReturnValue // struct ACharacter [+] 0x18 CalcGrenadeWeaponLocationOffset->CallFunc_BreakVector_X // float [+] 0x1C CalcGrenadeWeaponLocationOffset->CallFunc_BreakVector_Y // float [+] 0x20 CalcGrenadeWeaponLocationOffset->CallFunc_BreakVector_Z // float [+] 0x28 CalcGrenadeWeaponLocationOffset->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x30 CalcGrenadeWeaponLocationOffset->K2Node_DynamicCast_bSuccess // char [+] 0x34 CalcGrenadeWeaponLocationOffset->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x38 CalcGrenadeWeaponLocationOffset->CallFunc_IsValid_ReturnValue // char [+] 0x39 CalcGrenadeWeaponLocationOffset->CallFunc_GetThrowingType_ReturnValue // enum class EGrenadeThrowingType [+] 0x3A CalcGrenadeWeaponLocationOffset->K2Node_SwitchEnum_CmpSuccess // char [+] 0x3C CalcGrenadeWeaponLocationOffset->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x40 CalcGrenadeWeaponLocationOffset->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x44 CalcGrenadeWeaponLocationOffset->CallFunc_BreakVector_X_2 // float [+] 0x48 CalcGrenadeWeaponLocationOffset->CallFunc_BreakVector_Y_2 // float [+] 0x4C CalcGrenadeWeaponLocationOffset->CallFunc_BreakVector_Z_2 // float [+] 0x50 CalcGrenadeWeaponLocationOffset->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x5C CalcGrenadeWeaponLocationOffset->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x60 CalcGrenadeWeaponLocationOffset->CallFunc_Add_FloatFloat_ReturnValue_3 // float [+] 0x64 CalcGrenadeWeaponLocationOffset->CallFunc_Add_FloatFloat_ReturnValue_4 // float [+] 0x68 CalcGrenadeWeaponLocationOffset->CallFunc_MakeVector_ReturnValue_2 // struct FVector class Add Spline Mesh: [+] 0x10 Add Spline Mesh->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0x40 Add Spline Mesh->CallFunc_AddComponent_ReturnValue // struct USplineMeshComponent class ThrowingAction: [+] 0x1 ThrowingAction->Condition // char [+] 0x2 ThrowingAction->K2Node_SwitchEnum_CmpSuccess // char class GetProjectileLocationAndVelocity: [+] 0x4 GetProjectileLocationAndVelocity->Location // struct FVector [+] 0x10 GetProjectileLocationAndVelocity->Velocity // struct FVector [+] 0x1C GetProjectileLocationAndVelocity->LocalIndex // int32_t [+] 0x20 GetProjectileLocationAndVelocity->___float_Variable // float [+] 0x24 GetProjectileLocationAndVelocity->___int_Variable // int32_t [+] 0x28 GetProjectileLocationAndVelocity->___bool_Variable // char [+] 0x2C GetProjectileLocationAndVelocity->___float_Variable_2 // float [+] 0x30 GetProjectileLocationAndVelocity->___int_Variable_2 // int32_t [+] 0x34 GetProjectileLocationAndVelocity->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x38 GetProjectileLocationAndVelocity->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x3C GetProjectileLocationAndVelocity->K2Node_Select_Default // float [+] 0x40 GetProjectileLocationAndVelocity->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x44 GetProjectileLocationAndVelocity->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x48 GetProjectileLocationAndVelocity->CallFunc_Multiply_FloatFloat_ReturnValue_4 // float [+] 0x4C GetProjectileLocationAndVelocity->K2Node_Select_Default_2 // float [+] 0x50 GetProjectileLocationAndVelocity->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x54 GetProjectileLocationAndVelocity->CallFunc_GetThrowGrenadeVelocityByThrowingType_ReturnValue // float [+] 0x58 GetProjectileLocationAndVelocity->K2Node_Select_Default_3 // float [+] 0x5C GetProjectileLocationAndVelocity->___bool_Variable_2 // char [+] 0x60 GetProjectileLocationAndVelocity->CallFunc_GetFireDesiredLocationAndRotation_DesiredLocation // struct FVector [+] 0x6C GetProjectileLocationAndVelocity->CallFunc_GetFireDesiredLocationAndRotation_DesiredRotation // struct FRotator [+] 0x78 GetProjectileLocationAndVelocity->CallFunc_BreakRotator_Roll // float [+] 0x7C GetProjectileLocationAndVelocity->CallFunc_BreakRotator_Pitch // float [+] 0x80 GetProjectileLocationAndVelocity->CallFunc_BreakRotator_Yaw // float [+] 0x84 GetProjectileLocationAndVelocity->K2Node_Select_Default_4 // float [+] 0x88 GetProjectileLocationAndVelocity->CallFunc_BreakVector_X // float [+] 0x8C GetProjectileLocationAndVelocity->CallFunc_BreakVector_Y // float [+] 0x90 GetProjectileLocationAndVelocity->CallFunc_BreakVector_Z // float [+] 0x94 GetProjectileLocationAndVelocity->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x98 GetProjectileLocationAndVelocity->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x9C GetProjectileLocationAndVelocity->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0xA8 GetProjectileLocationAndVelocity->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0xB4 GetProjectileLocationAndVelocity->CallFunc_GetForwardVector_ReturnValue // struct FVector [+] 0xC0 GetProjectileLocationAndVelocity->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector class IsReplayTarget: [+] 0x1 IsReplayTarget->bTrue // char [+] 0x8 IsReplayTarget->___object_Variable // struct ABravoHotelCharacter [+] 0x10 IsReplayTarget->CallFunc_GetOwingPawn_ReturnValue // struct ACharacter [+] 0x18 IsReplayTarget->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x20 IsReplayTarget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x28 IsReplayTarget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x38 IsReplayTarget->K2Node_DynamicCast_bSuccess // char [+] 0x39 IsReplayTarget->CallFunc_IsValid_ReturnValue // char [+] 0x40 IsReplayTarget->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class CheckNeedDrawing: [+] 0x8 CheckNeedDrawing->CallFunc_GetOwingPawn_ReturnValue // struct ACharacter [+] 0x10 CheckNeedDrawing->CallFunc_IsReplayTarget_IsReplayTarget // char [+] 0x11 CheckNeedDrawing->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0x12 CheckNeedDrawing->CallFunc_BooleanOR_ReturnValue // char class GetDebugInfo: class UW-PlayerInfo_ProgressSlot_C: class BP-CameraShake-ThrowWeapon_C: class Chat_Tab_C: [+] 0x248 Chat_Tab_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 Chat_Tab_C->Button // struct UButton [+] 0x258 Chat_Tab_C->Button Text Block // struct UTextBlock [+] 0x260 Chat_Tab_C->Button Text // struct FText [+] 0x278 Chat_Tab_C->Active Text Color // struct FLinearColor [+] 0x288 Chat_Tab_C->Inactive Text Color // struct FLinearColor [+] 0x298 Chat_Tab_C->Tab Is Active? // char [+] 0x29C Chat_Tab_C->Current Text Color // struct FLinearColor [+] 0x2B0 Chat_Tab_C->Parent Widget // struct UChat_MainWidget_C [+] 0x2B8 Chat_Tab_C->Chat Switcher Widget // struct UWidget [+] 0x2C0 Chat_Tab_C->Notification Text Color // struct FLinearColor [+] 0x2D0 Chat_Tab_C->Interp Time // float [+] 0x2D4 Chat_Tab_C->Notification Color Hold Time // float [+] 0x2D8 Chat_Tab_C->Notification Fade Time // float [+] 0x2DC Chat_Tab_C->Fading to Notification? // char class ExecuteUbergraph_Chat_Tab: [+] 0x8 ExecuteUbergraph_Chat_Tab->K2Node_DynamicCast_AsChat_Dialog_Box // struct UChat_DialogBox_C [+] 0x10 ExecuteUbergraph_Chat_Tab->K2Node_DynamicCast_bSuccess // char [+] 0x11 ExecuteUbergraph_Chat_Tab->___bool_Variable // char [+] 0x12 ExecuteUbergraph_Chat_Tab->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0x13 ExecuteUbergraph_Chat_Tab->___bool_Has_Been_Initd_Variable // char [+] 0x14 ExecuteUbergraph_Chat_Tab->CallFunc_SelectColor_ReturnValue // struct FLinearColor [+] 0x24 ExecuteUbergraph_Chat_Tab->CallFunc_GetWorldDeltaSeconds_ReturnValue // float [+] 0x28 ExecuteUbergraph_Chat_Tab->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x2C ExecuteUbergraph_Chat_Tab->K2Node_Select_Default // struct FLinearColor [+] 0x3C ExecuteUbergraph_Chat_Tab->CallFunc_SelectColor_ReturnValue_2 // struct FLinearColor [+] 0x4C ExecuteUbergraph_Chat_Tab->CallFunc_GetWorldDeltaSeconds_ReturnValue_2 // float [+] 0x50 ExecuteUbergraph_Chat_Tab->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x54 ExecuteUbergraph_Chat_Tab->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x58 ExecuteUbergraph_Chat_Tab->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x5C ExecuteUbergraph_Chat_Tab->CallFunc_LinearColorLerpUsingHSV_ReturnValue // struct FLinearColor [+] 0x6C ExecuteUbergraph_Chat_Tab->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x70 ExecuteUbergraph_Chat_Tab->CallFunc_LinearColorLerpUsingHSV_ReturnValue_2 // struct FLinearColor [+] 0x80 ExecuteUbergraph_Chat_Tab->K2Node_Event_MyGeometry // struct FGeometry [+] 0xB8 ExecuteUbergraph_Chat_Tab->K2Node_Event_InDeltaTime // float [+] 0xBC ExecuteUbergraph_Chat_Tab->___bool_IsClosed_Variable // char [+] 0xBD ExecuteUbergraph_Chat_Tab->CallFunc_GreaterEqual_FloatFloat_ReturnValue_2 // char [+] 0xBE ExecuteUbergraph_Chat_Tab->___bool_IsClosed_Variable_2 // char [+] 0xBF ExecuteUbergraph_Chat_Tab->___bool_Whether_the_gate_is_currently_open_or_close_Variable_2 // char [+] 0xC0 ExecuteUbergraph_Chat_Tab->___bool_Has_Been_Initd_Variable_2 // char [+] 0xC8 ExecuteUbergraph_Chat_Tab->CallFunc_GetWidgetAtIndex_ReturnValue // struct UWidget [+] 0xD0 ExecuteUbergraph_Chat_Tab->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0xD8 ExecuteUbergraph_Chat_Tab->K2Node_DynamicCast_AsChat_Dialog_Box_2 // struct UChat_DialogBox_C [+] 0xE0 ExecuteUbergraph_Chat_Tab->K2Node_DynamicCast_bSuccess_2 // char [+] 0xE1 ExecuteUbergraph_Chat_Tab->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xE4 ExecuteUbergraph_Chat_Tab->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0xE8 ExecuteUbergraph_Chat_Tab->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0xF0 ExecuteUbergraph_Chat_Tab->K2Node_DynamicCast_AsChat_Tab // struct UChat_Tab_C [+] 0xF8 ExecuteUbergraph_Chat_Tab->K2Node_DynamicCast_bSuccess_3 // char class Tick: [+] 0x38 Tick->InDeltaTime // float class Flash Notification Color: class Set as Active Tab: class BndEvt__Button_K2Node_ComponentBoundEvent_27_OnButtonClickedEvent__DelegateSignature: class Construct: class OnFocusReceived: [+] 0x38 OnFocusReceived->InFocusEvent // struct FFocusEvent [+] 0x40 OnFocusReceived->ReturnValue // struct FEventReply [+] 0xF8 OnFocusReceived->CallFunc_Handled_ReturnValue // struct FEventReply class BP-ProjectileGrenade_C4_C: class BP-Weapon_M40A1_LV5_A_C: class UW-Revival_PayPopup_C: [+] 0x248 UW-Revival_PayPopup_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Revival_PayPopup_C->Bg // struct UImage [+] 0x258 UW-Revival_PayPopup_C->Button_Cancle // struct UButton [+] 0x260 UW-Revival_PayPopup_C->Button_OK // struct UButton [+] 0x268 UW-Revival_PayPopup_C->Image // struct UImage [+] 0x270 UW-Revival_PayPopup_C->Image_168 // struct UImage [+] 0x278 UW-Revival_PayPopup_C->Image_423 // struct UImage [+] 0x280 UW-Revival_PayPopup_C->Image_853 // struct UImage [+] 0x288 UW-Revival_PayPopup_C->Image_1449 // struct UImage [+] 0x290 UW-Revival_PayPopup_C->Image_1451 // struct UImage [+] 0x298 UW-Revival_PayPopup_C->Image_1452 // struct UImage [+] 0x2A0 UW-Revival_PayPopup_C->Image_1453 // struct UImage [+] 0x2A8 UW-Revival_PayPopup_C->Image_1454 // struct UImage [+] 0x2B0 UW-Revival_PayPopup_C->Image_1965 // struct UImage [+] 0x2B8 UW-Revival_PayPopup_C->Image_1967 // struct UImage [+] 0x2C0 UW-Revival_PayPopup_C->Image_1968 // struct UImage [+] 0x2C8 UW-Revival_PayPopup_C->Image_1969 // struct UImage [+] 0x2D0 UW-Revival_PayPopup_C->Image_1970 // struct UImage [+] 0x2D8 UW-Revival_PayPopup_C->Image_1971 // struct UImage [+] 0x2E0 UW-Revival_PayPopup_C->Image_1972 // struct UImage [+] 0x2E8 UW-Revival_PayPopup_C->Image_1973 // struct UImage [+] 0x2F0 UW-Revival_PayPopup_C->Image_1974 // struct UImage [+] 0x2F8 UW-Revival_PayPopup_C->Image_1975 // struct UImage [+] 0x300 UW-Revival_PayPopup_C->Image_1976 // struct UImage [+] 0x308 UW-Revival_PayPopup_C->Image_1977 // struct UImage [+] 0x310 UW-Revival_PayPopup_C->Image_1978 // struct UImage [+] 0x318 UW-Revival_PayPopup_C->Image_2324 // struct UImage [+] 0x320 UW-Revival_PayPopup_C->TextBlock_CurrentGold // struct UTextBlock [+] 0x328 UW-Revival_PayPopup_C->TextBlock_Price // struct UTextBlock [+] 0x330 UW-Revival_PayPopup_C->TargetCharacter // struct ABravoHotelCharacter class ExecuteUbergraph_UW-Revival_PayPopup: [+] 0x4 ExecuteUbergraph_UW-Revival_PayPopup->CallFunc_GetCurrentSelfResuscitationPrice_ReturnValue // int32_t [+] 0x8 ExecuteUbergraph_UW-Revival_PayPopup->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x20 ExecuteUbergraph_UW-Revival_PayPopup->CallFunc_GetFirstPlayerController_ReturnValue // struct APlayerController [+] 0x28 ExecuteUbergraph_UW-Revival_PayPopup->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x30 ExecuteUbergraph_UW-Revival_PayPopup->K2Node_DynamicCast_bSuccess // char [+] 0x38 ExecuteUbergraph_UW-Revival_PayPopup->CallFunc_GetFirstPlayerController_ReturnValue_2 // struct APlayerController [+] 0x40 ExecuteUbergraph_UW-Revival_PayPopup->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x48 ExecuteUbergraph_UW-Revival_PayPopup->K2Node_DynamicCast_bSuccess_2 // char [+] 0x50 ExecuteUbergraph_UW-Revival_PayPopup->CallFunc_GetFirstPlayerController_ReturnValue_3 // struct APlayerController [+] 0x58 ExecuteUbergraph_UW-Revival_PayPopup->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_3 // struct ABravoHotelPlayerController [+] 0x60 ExecuteUbergraph_UW-Revival_PayPopup->K2Node_DynamicCast_bSuccess_3 // char [+] 0x68 ExecuteUbergraph_UW-Revival_PayPopup->CallFunc_GetPlayingTargetCharacter_self_CastInput // struct TScriptInterface [+] 0x78 ExecuteUbergraph_UW-Revival_PayPopup->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x80 ExecuteUbergraph_UW-Revival_PayPopup->CallFunc_GetCurrentGoldStr_ReturnValue // struct FString [+] 0x90 ExecuteUbergraph_UW-Revival_PayPopup->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0xA8 ExecuteUbergraph_UW-Revival_PayPopup->CallFunc_IsValid_ReturnValue // char class BndEvt__Button_Cancle_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_159_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class BP-BrokenHelmet_C: [+] 0x348 BP-BrokenHelmet_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x350 BP-BrokenHelmet_C->Power_Min // float [+] 0x354 BP-BrokenHelmet_C->Power_Max // float [+] 0x358 BP-BrokenHelmet_C->FlyAngle // float class ExecuteUbergraph_BP-BrokenHelmet: [+] 0x4 ExecuteUbergraph_BP-BrokenHelmet->CallFunc_MapRangeClamped_ReturnValue // float [+] 0x8 ExecuteUbergraph_BP-BrokenHelmet->___int_Variable // int32_t [+] 0x10 ExecuteUbergraph_BP-BrokenHelmet->___object_Variable // struct UStaticMesh [+] 0x18 ExecuteUbergraph_BP-BrokenHelmet->___object_Variable_2 // struct UStaticMesh [+] 0x20 ExecuteUbergraph_BP-BrokenHelmet->___object_Variable_3 // struct UStaticMesh [+] 0x28 ExecuteUbergraph_BP-BrokenHelmet->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x2C ExecuteUbergraph_BP-BrokenHelmet->CallFunc_BreakVector_X // float [+] 0x30 ExecuteUbergraph_BP-BrokenHelmet->CallFunc_BreakVector_Y // float [+] 0x34 ExecuteUbergraph_BP-BrokenHelmet->CallFunc_BreakVector_Z // float [+] 0x38 ExecuteUbergraph_BP-BrokenHelmet->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x48 ExecuteUbergraph_BP-BrokenHelmet->K2Node_Select_Default // struct UStaticMesh [+] 0x50 ExecuteUbergraph_BP-BrokenHelmet->CallFunc_SetStaticMesh_ReturnValue // char [+] 0x54 ExecuteUbergraph_BP-BrokenHelmet->CallFunc_RandomFloatInRange_ReturnValue // float [+] 0x58 ExecuteUbergraph_BP-BrokenHelmet->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector class ReceiveBeginPlay: class BP-Weapon_MP5_LV4_C: class BP-Weapon_S686_LV4_A_C: class ComboBoxText_C: [+] 0x248 ComboBoxText_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 ComboBoxText_C->Button_43 // struct UButton [+] 0x258 ComboBoxText_C->Image_269 // struct UImage [+] 0x260 ComboBoxText_C->TextBlock_67 // struct UTextBlock [+] 0x268 ComboBoxText_C->Text // struct FText class ExecuteUbergraph_ComboBoxText: [+] 0x8 ExecuteUbergraph_ComboBoxText->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_ComboBoxText->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x1C ExecuteUbergraph_ComboBoxText->K2Node_CustomEvent_Color // struct FLinearColor class SetColor: class BndEvt__Button_42_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature: class NewFunction_1: class UW-TeamInfoItemWidget_C: [+] 0x308 UW-TeamInfoItemWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x310 UW-TeamInfoItemWidget_C->Anim_IconBouncing // struct UWidgetAnimation [+] 0x318 UW-TeamInfoItemWidget_C->Progress_Stroke // struct UWidgetAnimation [+] 0x320 UW-TeamInfoItemWidget_C->Shoot_ani // struct UWidgetAnimation [+] 0x328 UW-TeamInfoItemWidget_C->CanvasPanel_Main // struct UCanvasPanel [+] 0x330 UW-TeamInfoItemWidget_C->death // struct UImage [+] 0x338 UW-TeamInfoItemWidget_C->Image_126 // struct UImage [+] 0x340 UW-TeamInfoItemWidget_C->Image_168 // struct UImage [+] 0x348 UW-TeamInfoItemWidget_C->Image_280 // struct UImage [+] 0x350 UW-TeamInfoItemWidget_C->Image_623 // struct UImage [+] 0x358 UW-TeamInfoItemWidget_C->Image_624 // struct UImage [+] 0x360 UW-TeamInfoItemWidget_C->Image_1058 // struct UImage [+] 0x368 UW-TeamInfoItemWidget_C->Image_Firing // struct UImage [+] 0x370 UW-TeamInfoItemWidget_C->Image_Heart // struct UImage [+] 0x378 UW-TeamInfoItemWidget_C->Image_Outline // struct UImage [+] 0x380 UW-TeamInfoItemWidget_C->Image_TeamInfoClassIcon // struct UImage [+] 0x388 UW-TeamInfoItemWidget_C->Img_LogOut // struct UImage [+] 0x390 UW-TeamInfoItemWidget_C->Img_Voice // struct UImage [+] 0x398 UW-TeamInfoItemWidget_C->Img_VoiceMute // struct UImage [+] 0x3A0 UW-TeamInfoItemWidget_C->InvalidationBox_1 // struct UInvalidationBox [+] 0x3A8 UW-TeamInfoItemWidget_C->Overlay_447 // struct UOverlay [+] 0x3B0 UW-TeamInfoItemWidget_C->Overlay_Death // struct UOverlay [+] 0x3B8 UW-TeamInfoItemWidget_C->Overlay_RemainGoldenTimeSelf // struct UOverlay [+] 0x3C0 UW-TeamInfoItemWidget_C->Overlay_RequestResus // struct UOverlay [+] 0x3C8 UW-TeamInfoItemWidget_C->ProgressBar_440 // struct UProgressBar [+] 0x3D0 UW-TeamInfoItemWidget_C->ProgressBar_443 // struct UProgressBar [+] 0x3D8 UW-TeamInfoItemWidget_C->SizeBox_132 // struct USizeBox [+] 0x3E0 UW-TeamInfoItemWidget_C->StateGoldenTime // struct UProgressBar [+] 0x3E8 UW-TeamInfoItemWidget_C->StateKnockdown // struct UProgressBar [+] 0x3F0 UW-TeamInfoItemWidget_C->T_ClassName // struct UTextBlock [+] 0x3F8 UW-TeamInfoItemWidget_C->T_ClassWeapon // struct UTextBlock [+] 0x400 UW-TeamInfoItemWidget_C->T_PlayerIndex // struct UTextBlock [+] 0x408 UW-TeamInfoItemWidget_C->T_PlayerName // struct UTextBlock [+] 0x410 UW-TeamInfoItemWidget_C->TeamColor // struct UImage [+] 0x418 UW-TeamInfoItemWidget_C->TextBlock_4 // struct UTextBlock [+] 0x420 UW-TeamInfoItemWidget_C->TextBlock_297 // struct UTextBlock [+] 0x428 UW-TeamInfoItemWidget_C->TextBlock_590 // struct UTextBlock [+] 0x430 UW-TeamInfoItemWidget_C->TextBlock_591 // struct UTextBlock [+] 0x438 UW-TeamInfoItemWidget_C->TextBlock_1016 // struct UTextBlock [+] 0x440 UW-TeamInfoItemWidget_C->TextBlock_RemainGoldenTimeSelf // struct UTextBlock [+] 0x448 UW-TeamInfoItemWidget_C->TextBlock_RequestResus // struct UTextBlock [+] 0x450 UW-TeamInfoItemWidget_C->TextBlock_Resuscitating // struct UTextBlock [+] 0x458 UW-TeamInfoItemWidget_C->UW-RequestResuscitation // struct UUW-RequestResuscitation_C [+] 0x460 UW-TeamInfoItemWidget_C->WidgetSwitcher_LogOut // struct UWidgetSwitcher [+] 0x468 UW-TeamInfoItemWidget_C->WidgetSwitcher_Resuscitate // struct UWidgetSwitcher [+] 0x470 UW-TeamInfoItemWidget_C->Index // int32_t [+] 0x474 UW-TeamInfoItemWidget_C->Behavior // enum class EPlayerBehavior [+] 0x478 UW-TeamInfoItemWidget_C->hp // float [+] 0x480 UW-TeamInfoItemWidget_C->Name // struct FText [+] 0x498 UW-TeamInfoItemWidget_C->ColorList // struct TArray [+] 0x4A8 UW-TeamInfoItemWidget_C->bPin // char [+] 0x4AC UW-TeamInfoItemWidget_C->PrevHP // float [+] 0x4B0 UW-TeamInfoItemWidget_C->bReduceHP // char [+] 0x4B8 UW-TeamInfoItemWidget_C->TimerHandleReduceHP // struct FTimerHandle [+] 0x4C0 UW-TeamInfoItemWidget_C->bIncreaseHP // char [+] 0x4C8 UW-TeamInfoItemWidget_C->HealthChangeCurve // struct UCurveFloat [+] 0x4D0 UW-TeamInfoItemWidget_C->HealthDangerCurve // struct UCurveLinearColor [+] 0x4D8 UW-TeamInfoItemWidget_C->HealTimer // struct FTimerHandle [+] 0x4E0 UW-TeamInfoItemWidget_C->FaintTimer // struct FTimerHandle [+] 0x4E8 UW-TeamInfoItemWidget_C->BaseHealth // float [+] 0x4EC UW-TeamInfoItemWidget_C->TargetHealth // float [+] 0x4F0 UW-TeamInfoItemWidget_C->HealthWeight // float [+] 0x4F4 UW-TeamInfoItemWidget_C->TargetFaint // float [+] 0x4F8 UW-TeamInfoItemWidget_C->BaseFaint // float [+] 0x4FC UW-TeamInfoItemWidget_C->FaintWeight // float [+] 0x500 UW-TeamInfoItemWidget_C->CurrentHPPercent // float [+] 0x504 UW-TeamInfoItemWidget_C->HealHPPercent // float [+] 0x508 UW-TeamInfoItemWidget_C->FaintPercent // float [+] 0x50C UW-TeamInfoItemWidget_C->CurrentAlpha // float [+] 0x510 UW-TeamInfoItemWidget_C->AlphaTimer // float [+] 0x518 UW-TeamInfoItemWidget_C->AlphaCurve // struct UCurveFloat [+] 0x520 UW-TeamInfoItemWidget_C->KnockDown // char [+] 0x524 UW-TeamInfoItemWidget_C->HeartBeat // float [+] 0x528 UW-TeamInfoItemWidget_C->DisConnectSprite // struct UPaperSprite [+] 0x530 UW-TeamInfoItemWidget_C->KnockDownSprite // struct UPaperSprite [+] 0x538 UW-TeamInfoItemWidget_C->DeathSprite // struct UPaperSprite [+] 0x540 UW-TeamInfoItemWidget_C->VehicleSprite // struct UPaperSprite [+] 0x548 UW-TeamInfoItemWidget_C->HpTimer // struct FTimerHandle [+] 0x550 UW-TeamInfoItemWidget_C->EndTime // float [+] 0x554 UW-TeamInfoItemWidget_C->StartTime // float [+] 0x558 UW-TeamInfoItemWidget_C->TotalTime // float [+] 0x55C UW-TeamInfoItemWidget_C->ResultValue // float [+] 0x560 UW-TeamInfoItemWidget_C->AddTme // float [+] 0x564 UW-TeamInfoItemWidget_C->PreStart // float class ExecuteUbergraph_UW-TeamInfoItemWidget: [+] 0x4 ExecuteUbergraph_UW-TeamInfoItemWidget->___int_Array_Index_Variable // int32_t [+] 0x8 ExecuteUbergraph_UW-TeamInfoItemWidget->___int_Loop_Counter_Variable // int32_t [+] 0xC ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 ExecuteUbergraph_UW-TeamInfoItemWidget->___bool_True_if_break_was_hit_Variable // char [+] 0x14 ExecuteUbergraph_UW-TeamInfoItemWidget->___int_Array_Index_Variable_2 // int32_t [+] 0x18 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x20 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_CustomEvent_Loaded // struct Object [+] 0x28 ExecuteUbergraph_UW-TeamInfoItemWidget->___int_Loop_Counter_Variable_2 // int32_t [+] 0x2C ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x30 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewNickName // struct FString [+] 0x40 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x58 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewIndex // int32_t [+] 0x5C ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetTeamColor_TeamColor // struct FLinearColor [+] 0x70 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x88 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewPerkLevel // int32_t [+] 0x90 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0xA8 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewPerkName // struct FName [+] 0xB0 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x560 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x564 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewKillCount // int32_t [+] 0x568 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Conv_IntToText_ReturnValue_3 // struct FText [+] 0x580 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewCur // int32_t [+] 0x584 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewMax // int32_t [+] 0x588 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x58C ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x590 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x591 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x594 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x598 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_BooleanAND_ReturnValue // char [+] 0x59C ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_SelectFloat_ReturnValue // float [+] 0x5A0 ExecuteUbergraph_UW-TeamInfoItemWidget->___bool_True_if_break_was_hit_Variable_2 // char [+] 0x5A1 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x5A8 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewPingInfo // struct FBravoHotelPingInfo [+] 0x5E0 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetSmartPingTypeName_outMessage // struct FText [+] 0x5F8 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x608 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x60C ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Array_Get_Item // struct FName [+] 0x618 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FBravoHotelSmartPingIconSettings [+] 0x6D0 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x6D4 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x6D8 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x6D9 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x6DA ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x6DB ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_IsValid_ReturnValue // char [+] 0x6DC ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x6F0 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x700 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewTalking // char [+] 0x701 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_bIsMute // char [+] 0x708 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetDataTableRowNames_OutRowNames_2 // struct TArray [+] 0x718 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewIsFiring // char [+] 0x71C ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Array_Get_Item_2 // struct FName [+] 0x728 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetDataTableRowFromName_OutRow_3 // struct FItemPingIcon [+] 0x740 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetDataTableRowFromName_ReturnValue_3 // char [+] 0x744 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x748 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x749 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x74A ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x750 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_2 // struct TScriptInterface [+] 0x760 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x768 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x770 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_CustomEvent_Start // float [+] 0x774 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_CustomEvent_End // float [+] 0x778 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_CustomEvent_Time // float [+] 0x77C ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x780 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x784 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x788 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x78C ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x790 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x794 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x798 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle [+] 0x7A0 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x7A8 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewRemainTime // struct FTimespan [+] 0x7B0 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewPercent // float [+] 0x7B4 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_BreakTimespan_Days // int32_t [+] 0x7B8 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_BreakTimespan_Hours // int32_t [+] 0x7BC ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_BreakTimespan_Minutes // int32_t [+] 0x7C0 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_BreakTimespan_Seconds // int32_t [+] 0x7C4 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_BreakTimespan_Milliseconds // int32_t [+] 0x7C8 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Conv_IntToText_ReturnValue_4 // struct FText [+] 0x7E0 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x820 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x860 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_MakeArray_Array // struct TArray [+] 0x870 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Format_ReturnValue // struct FText [+] 0x888 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewWeaponName // struct FText [+] 0x8A0 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_NewState // enum class ECharacterState [+] 0x8A1 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_IsDisconnect // char [+] 0x8A2 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8A3 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_bNewFlag_2 // char [+] 0x8A4 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0x8A5 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x8A8 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x8D0 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x8F8 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_MakeStruct_SlateColor_3 // struct FSlateColor [+] 0x920 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x928 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x930 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_DynamicCast_bSuccess // char [+] 0x931 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetState_ReturnValue // enum class EPlayerState [+] 0x932 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_4 // char [+] 0x938 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x940 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x948 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0x949 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_NotEqual_ByteByte_ReturnValue_2 // char [+] 0x94A ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetVisibility_ReturnValue_2 // enum class ESlateVisibility [+] 0x94B ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_NotEqual_ByteByte_ReturnValue_3 // char [+] 0x94C ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_Event_bNewFlag // char [+] 0x94D ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_BooleanAND_ReturnValue_5 // char [+] 0x950 ExecuteUbergraph_UW-TeamInfoItemWidget->___object_Variable // struct Object [+] 0x958 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_PlayAnimation_ReturnValue_4 // struct UUMGSequencePlayer [+] 0x960 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x968 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x970 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_3 // struct TScriptInterface [+] 0x980 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetVisibility_ReturnValue_3 // enum class ESlateVisibility [+] 0x981 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_NotEqual_ByteByte_ReturnValue_4 // char [+] 0x982 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetVisibility_ReturnValue_4 // enum class ESlateVisibility [+] 0x983 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_NotEqual_ByteByte_ReturnValue_5 // char [+] 0x988 ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x990 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x998 ExecuteUbergraph_UW-TeamInfoItemWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x99C ExecuteUbergraph_UW-TeamInfoItemWidget->CallFunc_GetCurrentResuscitationPrice_ReturnValue // int32_t class UpdateInvalidationbox: class SetResuscitating: class SetRequestResuscitation: class SetCharacterState: [+] 0x1 SetCharacterState->IsDisconnect // char class SetExpertWeaponName: class SetGoldenTime: [+] 0x8 SetGoldenTime->NewPercent // float class Hp_Ani: class AnimationHP: [+] 0x4 AnimationHP->End // float [+] 0x8 AnimationHP->Time // float class SetFiring: class SetTalking: [+] 0x1 SetTalking->bIsMute // char class SetPing: class ä¤@ t¤¸_1: class SetHp: [+] 0x4 SetHp->NewMax // int32_t class SetKillCount: class SetPerkName: class SetPerkLevel: class SetIndex: class SetNickName: class OnLoaded_27D2D12149E3EA31998D6D88C1D08B2F: class UW-PlayerInfoWidget_Renew_C: [+] 0x2C0 UW-PlayerInfoWidget_Renew_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2C8 UW-PlayerInfoWidget_Renew_C->Lung_Red // struct UWidgetAnimation [+] 0x2D0 UW-PlayerInfoWidget_Renew_C->Weaving_Stand // struct UWidgetAnimation [+] 0x2D8 UW-PlayerInfoWidget_Renew_C->Weaving_Sit // struct UWidgetAnimation [+] 0x2E0 UW-PlayerInfoWidget_Renew_C->HorizontalBox_Backpack_Star // struct UHorizontalBox [+] 0x2E8 UW-PlayerInfoWidget_Renew_C->HorizontalBox_Chest_Star // struct UHorizontalBox [+] 0x2F0 UW-PlayerInfoWidget_Renew_C->HorizontalBox_Damage // struct UHorizontalBox [+] 0x2F8 UW-PlayerInfoWidget_Renew_C->HorizontalBox_Helmet_Star // struct UHorizontalBox [+] 0x300 UW-PlayerInfoWidget_Renew_C->HorizontalBox_Levels // struct UHorizontalBox [+] 0x308 UW-PlayerInfoWidget_Renew_C->Image_BackPack_Star // struct UImage [+] 0x310 UW-PlayerInfoWidget_Renew_C->Image_C4 // struct UImage [+] 0x318 UW-PlayerInfoWidget_Renew_C->Image_Chest_Star // struct UImage [+] 0x320 UW-PlayerInfoWidget_Renew_C->Image_DamageBg // struct UImage [+] 0x328 UW-PlayerInfoWidget_Renew_C->Image_FireMode // struct UImage [+] 0x330 UW-PlayerInfoWidget_Renew_C->Image_Helmet_Star // struct UImage [+] 0x338 UW-PlayerInfoWidget_Renew_C->Image_Time // struct UImage [+] 0x340 UW-PlayerInfoWidget_Renew_C->Image_Timer // struct UImage [+] 0x348 UW-PlayerInfoWidget_Renew_C->Image_Weapon // struct UImage [+] 0x350 UW-PlayerInfoWidget_Renew_C->Overlay_Tab // struct UOverlay [+] 0x358 UW-PlayerInfoWidget_Renew_C->ProgressBar_Backpack // struct UProgressBar [+] 0x360 UW-PlayerInfoWidget_Renew_C->ProgressBar_Chest // struct UProgressBar [+] 0x368 UW-PlayerInfoWidget_Renew_C->ProgressBar_Helmet // struct UProgressBar [+] 0x370 UW-PlayerInfoWidget_Renew_C->SizeBox_Backpack // struct USizeBox [+] 0x378 UW-PlayerInfoWidget_Renew_C->SizeBox_Chest // struct USizeBox [+] 0x380 UW-PlayerInfoWidget_Renew_C->SizeBox_Helmet // struct USizeBox [+] 0x388 UW-PlayerInfoWidget_Renew_C->T_C4Time // struct UTextBlock [+] 0x390 UW-PlayerInfoWidget_Renew_C->T_Damage // struct UTextBlock [+] 0x398 UW-PlayerInfoWidget_Renew_C->T_PerkWeaponAmmo // struct UTextBlock [+] 0x3A0 UW-PlayerInfoWidget_Renew_C->T_SlotIndex // struct UTextBlock [+] 0x3A8 UW-PlayerInfoWidget_Renew_C->T_WeaponName // struct UTextBlock [+] 0x3B0 UW-PlayerInfoWidget_Renew_C->TextBlock_bulletCount // struct UTextBlock [+] 0x3B8 UW-PlayerInfoWidget_Renew_C->TextBlock_bulletMaxCount // struct UTextBlock [+] 0x3C0 UW-PlayerInfoWidget_Renew_C->UW-GameBuffSlot // struct UUW-GameBuffSlot_C [+] 0x3C8 UW-PlayerInfoWidget_Renew_C->UW-GameBuffSlot_2 // struct UUW-GameBuffSlot_C [+] 0x3D0 UW-PlayerInfoWidget_Renew_C->UW-GameBuffSlot_3 // struct UUW-GameBuffSlot_C [+] 0x3D8 UW-PlayerInfoWidget_Renew_C->UW-GameBuffSlot_4 // struct UUW-GameBuffSlot_C [+] 0x3E0 UW-PlayerInfoWidget_Renew_C->UW-GameBuffSlot_5 // struct UUW-GameBuffSlot_C [+] 0x3E8 UW-PlayerInfoWidget_Renew_C->UW-GameBuffSlot_6 // struct UUW-GameBuffSlot_C [+] 0x3F0 UW-PlayerInfoWidget_Renew_C->UW-GameBuffSlot_BoostCover // struct UUW-GameBuffSlot_BoostCover_C [+] 0x3F8 UW-PlayerInfoWidget_Renew_C->UW-PlayerInfo_Progress_Renew // struct UUW-PlayerInfo_Progress_Renew_C [+] 0x400 UW-PlayerInfoWidget_Renew_C->WidgetSwitcher_Bullet // struct UWidgetSwitcher [+] 0x408 UW-PlayerInfoWidget_Renew_C->WidgetSwitcher_C4 // struct UWidgetSwitcher [+] 0x410 UW-PlayerInfoWidget_Renew_C->WidgetSwitcher_Stance // struct UWidgetSwitcher [+] 0x418 UW-PlayerInfoWidget_Renew_C->Anim_LastHeadbanging // struct UWidgetAnimation [+] 0x420 UW-PlayerInfoWidget_Renew_C->Timer_UpdateInfos // struct FTimerHandle [+] 0x428 UW-PlayerInfoWidget_Renew_C->bIsCoolTimeWeapon // char [+] 0x430 UW-PlayerInfoWidget_Renew_C->CurrentWeapon // struct ABravoHotelWeaponBase [+] 0x438 UW-PlayerInfoWidget_Renew_C->TargetPawnRef // struct ABravoHotelCharacter [+] 0x440 UW-PlayerInfoWidget_Renew_C->CoolTimeMaterial // struct UMaterialInstanceDynamic [+] 0x448 UW-PlayerInfoWidget_Renew_C->WeaponInfo // struct FWeaponWidgetInfo [+] 0x4F0 UW-PlayerInfoWidget_Renew_C->SlotIndex // int32_t class ExecuteUbergraph_UW-PlayerInfoWidget_Renew: [+] 0x8 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->___object_Variable // struct Object [+] 0x18 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x20 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_DynamicCast_bSuccess // char [+] 0x28 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_Event_AddBuffs // struct FBuffSlot [+] 0x38 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->CallFunc_IsValid_ReturnValue // char [+] 0x3C ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x4C ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_Event_bIsFirstPerson // char [+] 0x50 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_Event_Stance // int32_t [+] 0x54 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_Event_bIsHeadbanging // char [+] 0x58 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_Event_Percent // float [+] 0x60 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x88 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_CustomEvent_TargetImage // struct UImage [+] 0x90 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0xA0 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_Event_bIsRed // char [+] 0xA4 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_Event_SlotIndex // int32_t [+] 0xA8 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_Event_SetWeaponInfo // struct FWeaponWidgetInfo [+] 0x150 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_Event_SetFireMode // enum class EWeaponFireMode [+] 0x154 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_Event_CurrentAmmo // int32_t [+] 0x158 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->K2Node_Event_TotalAmmo // int32_t [+] 0x160 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x170 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0x180 ExecuteUbergraph_UW-PlayerInfoWidget_Renew->CallFunc_CreateDynamicMaterialInstance_ReturnValue // struct UMaterialInstanceDynamic class Construct: class SetWeaponBulletCount: [+] 0x4 SetWeaponBulletCount->TotalAmmo // int32_t class SetFireMode: class SetCurrentWeaponInfo: class ResetCurrentWeaponInfo: class SetRedLungAnim: class Set PaperSprite AsycLoad: [+] 0x28 Set PaperSprite AsycLoad->TargetImage // struct UImage class SetBackpackPercent: class SetStance: [+] 0x4 SetStance->Stance // int32_t [+] 0x8 SetStance->bIsHeadbanging // char class StopLastHeadbangingAnim: class AddBuff: class OnLoaded_97B8B47B466730860C4DE6A59E985E90: class Init: [+] 0x8 Init->K2Node_DynamicCast_AsBP_Weapon__C4 // struct ABP-Weapon-C4_C [+] 0x10 Init->K2Node_DynamicCast_bSuccess // char [+] 0x18 Init->K2Node_DynamicCast_AsBravo_Hotel_C4Remote_Controller // struct ABravoHotelC4RemoteController [+] 0x20 Init->K2Node_DynamicCast_bSuccess_2 // char [+] 0x28 Init->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 Init->CallFunc_IsValid_ReturnValue // char [+] 0x38 Init->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x48 Init->K2Node_DynamicCast_bSuccess_3 // char [+] 0x50 Init->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x58 Init->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase class SetWeaponInfo: [+] 0xA8 SetWeaponInfo->___byte_Variable // enum class ESlateVisibility [+] 0xA9 SetWeaponInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0xB0 SetWeaponInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xC8 SetWeaponInfo->CallFunc_Conv_BoolToInt_ReturnValue // int32_t [+] 0xCC SetWeaponInfo->___bool_Variable // char [+] 0xD0 SetWeaponInfo->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0xD4 SetWeaponInfo->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0xD8 SetWeaponInfo->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0xDC SetWeaponInfo->CallFunc_NotEqual_IntInt_ReturnValue_2 // char [+] 0xE0 SetWeaponInfo->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0xF0 SetWeaponInfo->___byte_Variable_3 // enum class ESlateVisibility [+] 0xF8 SetWeaponInfo->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x120 SetWeaponInfo->___byte_Variable_4 // enum class ESlateVisibility [+] 0x121 SetWeaponInfo->___bool_Variable_2 // char [+] 0x122 SetWeaponInfo->CallFunc_IsPerkWeapon_Weapon // char [+] 0x124 SetWeaponInfo->CallFunc_SelectInt_ReturnValue // int32_t [+] 0x128 SetWeaponInfo->CallFunc_IsNoDamageWeapon_Weapon // char [+] 0x129 SetWeaponInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x12A SetWeaponInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0x12B SetWeaponInfo->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0x12C SetWeaponInfo->CallFunc_NotEqual_IntInt_ReturnValue_3 // char class ResetWeaponInfo: class OnSetStance: [+] 0x4 OnSetStance->Stance // int32_t [+] 0x8 OnSetStance->IsHeadbanging // char [+] 0x9 OnSetStance->K2Node_SwitchInteger_CmpSuccess // char [+] 0xA OnSetStance->CallFunc_IsValid_ReturnValue // char [+] 0x10 OnSetStance->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class SetLungRed: [+] 0x1 SetLungRed->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0x8 SetLungRed->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class SetUpdateTimer: [+] 0x8 SetUpdateTimer->CallFunc_K2_IsTimerActiveHandle_ReturnValue // char [+] 0x9 SetUpdateTimer->CallFunc_Not_PreBool_ReturnValue // char class UpdateInfos: class UpdateTimer: [+] 0x8 UpdateTimer->K2Node_DynamicCast_AsBravo_Hotel_C4Remote_Controller // struct ABravoHotelC4RemoteController [+] 0x10 UpdateTimer->K2Node_DynamicCast_bSuccess // char [+] 0x14 UpdateTimer->CallFunc_GetRemainTime_ReturnValue // float [+] 0x18 UpdateTimer->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x1C UpdateTimer->CallFunc_GetAmmoPerkWeapon_ReturnValue // int32_t [+] 0x20 UpdateTimer->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x28 UpdateTimer->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x40 UpdateTimer->CallFunc_MakeTimespan_ReturnValue // struct FTimespan [+] 0x48 UpdateTimer->CallFunc_AsTimespan_Timespan_ReturnValue // struct FText [+] 0x60 UpdateTimer->CallFunc_GetCoolTimeRatePerkWeapon_ReturnValue // float [+] 0x64 UpdateTimer->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x65 UpdateTimer->CallFunc_IsValid_ReturnValue // char [+] 0x68 UpdateTimer->CallFunc_Subtract_FloatFloat_ReturnValue // float class UpdateDamage: [+] 0x4 UpdateDamage->CallFunc_GetMeleeAttackDamage_ReturnValue // float [+] 0x8 UpdateDamage->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x20 UpdateDamage->CallFunc_IsMeleeWeapon_bTrue // char [+] 0x21 UpdateDamage->CallFunc_IsValid_ReturnValue_2 // char [+] 0x22 UpdateDamage->CallFunc_IsActiveLeanDamageBuff_ReturnValue // char [+] 0x23 UpdateDamage->CallFunc_IsVisible_ReturnValue // char [+] 0x24 UpdateDamage->CallFunc_GetUICurrentDamage_ReturnValue // float [+] 0x28 UpdateDamage->CallFunc_IsValid_ReturnValue_3 // char [+] 0x30 UpdateDamage->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText class SetWeaponFireMode: [+] 0x8 SetWeaponFireMode->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x90 SetWeaponFireMode->K2Node_SwitchEnum_CmpSuccess // char [+] 0x98 SetWeaponFireMode->K2Node_MakeStruct_SlateBrush_2 // struct FSlateBrush [+] 0x120 SetWeaponFireMode->K2Node_MakeStruct_SlateBrush_3 // struct FSlateBrush class SetBulletCount: [+] 0x10 SetBulletCount->BulletMaxCount // struct FString [+] 0x20 SetBulletCount->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x48 SetBulletCount->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x60 SetBulletCount->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0x68 SetBulletCount->CallFunc_Conv_StringToText_ReturnValue_2 // struct FText [+] 0x80 SetBulletCount->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x88 SetBulletCount->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor class ChangePawn: class IsPerkWeapon: [+] 0x1 IsPerkWeapon->CallFunc_IsValid_ReturnValue // char [+] 0x2 IsPerkWeapon->CallFunc_IsPerkWeapon_ReturnValue // char class SetArmorInfo: [+] 0x4 SetArmorInfo->HelmetGauge // float [+] 0x8 SetArmorInfo->HasChest // char [+] 0xC SetArmorInfo->ChestGauge // float [+] 0x10 SetArmorInfo->HasBackpack // char [+] 0x14 SetArmorInfo->BackpackGauge // float [+] 0x18 SetArmorInfo->HelmetLevel // int32_t [+] 0x1C SetArmorInfo->ArmorLevel // int32_t [+] 0x20 SetArmorInfo->BagLevel // int32_t [+] 0x24 SetArmorInfo->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0x34 SetArmorInfo->CallFunc_GetRarityColorByRarity_ReturnValue_2 // struct FLinearColor [+] 0x48 SetArmorInfo->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x70 SetArmorInfo->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x98 SetArmorInfo->CallFunc_GetRarityColorByRarity_ReturnValue_3 // struct FLinearColor [+] 0xA8 SetArmorInfo->K2Node_MakeStruct_SlateColor_3 // struct FSlateColor [+] 0xD0 SetArmorInfo->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0xD4 SetArmorInfo->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float class SetStar: [+] 0x8 SetStar->Tint // struct FSlateColor [+] 0x30 SetStar->Image // struct UImage [+] 0x38 SetStar->LocalStarImage // struct Object [+] 0x40 SetStar->CallFunc_IsValid_ReturnValue // char [+] 0x41 SetStar->CallFunc_IsValid_ReturnValue_2 // char [+] 0x42 SetStar->K2Node_SwitchInteger_CmpSuccess // char [+] 0x48 SetStar->K2Node_MakeStruct_SlateBrush // struct FSlateBrush class HiddenAllBuffs: [+] 0x4 HiddenAllBuffs->___int_Loop_Counter_Variable // int32_t [+] 0x8 HiddenAllBuffs->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 HiddenAllBuffs->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 HiddenAllBuffs->CallFunc_Array_Get_Item // struct UWidget [+] 0x28 HiddenAllBuffs->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x2C HiddenAllBuffs->CallFunc_Less_IntInt_ReturnValue // char class OnAddBuffs: [+] 0x10 OnAddBuffs->SkipIndex // int32_t [+] 0x14 OnAddBuffs->___int_Loop_Counter_Variable // int32_t [+] 0x18 OnAddBuffs->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1C OnAddBuffs->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 OnAddBuffs->CallFunc_Less_IntInt_ReturnValue // char [+] 0x24 OnAddBuffs->___int_Array_Index_Variable // int32_t [+] 0x28 OnAddBuffs->___int_Variable // int32_t [+] 0x30 OnAddBuffs->CallFunc_Array_Get_Item // struct FBravoHotelBuffUIInfo [+] 0xC8 OnAddBuffs->CallFunc_NotEqual_StrStr_ReturnValue // char [+] 0xD0 OnAddBuffs->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0xE0 OnAddBuffs->CallFunc_IsValid_ReturnValue // char [+] 0xE4 OnAddBuffs->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0xE8 OnAddBuffs->CallFunc_Array_Get_Item_2 // struct UWidget [+] 0xF0 OnAddBuffs->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0xF8 OnAddBuffs->K2Node_DynamicCast_AsBravo_Hotel_Game_Buff_Slot // struct UBravoHotelGameBuffSlot [+] 0x100 OnAddBuffs->K2Node_DynamicCast_bSuccess // char [+] 0x104 OnAddBuffs->CallFunc_Add_IntInt_ReturnValue_2 // int32_t class IsMeleeWeapon: [+] 0x1 IsMeleeWeapon->bLocalIsMelee // char [+] 0x2 IsMeleeWeapon->CallFunc_IsValid_ReturnValue // char [+] 0x8 IsMeleeWeapon->K2Node_DynamicCast_AsBravo_Hotel_Melee_Weapon // struct ABravoHotelMeleeWeapon [+] 0x10 IsMeleeWeapon->K2Node_DynamicCast_bSuccess // char [+] 0x11 IsMeleeWeapon->CallFunc_IsValid_ReturnValue_2 // char class SetFistMode: [+] 0x18 SetFistMode->K2Node_MakeStruct_WeaponWidgetInfo // struct FWeaponWidgetInfo class IsNoDamageWeapon: [+] 0x1 IsNoDamageWeapon->CallFunc_IsValid_ReturnValue // char [+] 0x2 IsNoDamageWeapon->CallFunc_IsNoDamageWeapon_ReturnValue // char class UW-GameBuffSlot_BoostCover_C: [+] 0x248 UW-GameBuffSlot_BoostCover_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-GameBuffSlot_BoostCover_C->UW-GameBuffSlot_Boost // struct UUW-GameBuffSlot_Boost_C [+] 0x258 UW-GameBuffSlot_BoostCover_C->HoverWidget // struct UUW-Inventory_ItemSlotHover_C class ExecuteUbergraph_UW-GameBuffSlot_BoostCover: [+] 0x4 ExecuteUbergraph_UW-GameBuffSlot_BoostCover->K2Node_Event_MyGeometry // struct FGeometry [+] 0x40 ExecuteUbergraph_UW-GameBuffSlot_BoostCover->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0xB0 ExecuteUbergraph_UW-GameBuffSlot_BoostCover->CallFunc_IsValid_ReturnValue // char [+] 0xB1 ExecuteUbergraph_UW-GameBuffSlot_BoostCover->CallFunc_Show_Hover_Success // char class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class UW_ReplayUserNameTooltip_C: [+] 0x268 UW_ReplayUserNameTooltip_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW_ReplayUserNameTooltip_C->BT_UserName // struct UButton [+] 0x278 UW_ReplayUserNameTooltip_C->CP_Main // struct UCanvasPanel [+] 0x280 UW_ReplayUserNameTooltip_C->HB_ItemInfo // struct UHorizontalBox [+] 0x288 UW_ReplayUserNameTooltip_C->Image_264 // struct UImage [+] 0x290 UW_ReplayUserNameTooltip_C->Image_265 // struct UImage [+] 0x298 UW_ReplayUserNameTooltip_C->Image_1163 // struct UImage [+] 0x2A0 UW_ReplayUserNameTooltip_C->IMG_Frontbar // struct UImage [+] 0x2A8 UW_ReplayUserNameTooltip_C->IMG_Item // struct UImage [+] 0x2B0 UW_ReplayUserNameTooltip_C->Img_TeamColor // struct UImage [+] 0x2B8 UW_ReplayUserNameTooltip_C->PB_HP // struct UProgressBar [+] 0x2C0 UW_ReplayUserNameTooltip_C->PB_ItemCasting // struct UProgressBar [+] 0x2C8 UW_ReplayUserNameTooltip_C->PB_Message // struct UProgressBar [+] 0x2D0 UW_ReplayUserNameTooltip_C->SizeBox_Message // struct USizeBox [+] 0x2D8 UW_ReplayUserNameTooltip_C->Switcher_Casting // struct UWidgetSwitcher [+] 0x2E0 UW_ReplayUserNameTooltip_C->T_Class // struct UTextBlock [+] 0x2E8 UW_ReplayUserNameTooltip_C->T_ExpertWeapon // struct UTextBlock [+] 0x2F0 UW_ReplayUserNameTooltip_C->T_Item // struct UTextBlock [+] 0x2F8 UW_ReplayUserNameTooltip_C->T_Level // struct UTextBlock [+] 0x300 UW_ReplayUserNameTooltip_C->T_Message // struct UTextBlock [+] 0x308 UW_ReplayUserNameTooltip_C->T_Quantity // struct UTextBlock [+] 0x310 UW_ReplayUserNameTooltip_C->T_TeamNum // struct UTextBlock [+] 0x318 UW_ReplayUserNameTooltip_C->T_UserName // struct UTextBlock [+] 0x320 UW_ReplayUserNameTooltip_C->T_UserName_2 // struct UTextBlock [+] 0x328 UW_ReplayUserNameTooltip_C->PlayerState // struct ABravoHotelPlayerState [+] 0x330 UW_ReplayUserNameTooltip_C->ReplayController // struct APlayerController [+] 0x338 UW_ReplayUserNameTooltip_C->TargetCharacter // struct ABravoHotelCharacter [+] 0x340 UW_ReplayUserNameTooltip_C->MaxViewportSize // struct FVector2D [+] 0x348 UW_ReplayUserNameTooltip_C->LocalScreenPosition // struct FVector2D [+] 0x350 UW_ReplayUserNameTooltip_C->IsPositionUpdated // char [+] 0x354 UW_ReplayUserNameTooltip_C->DefaultCharacterZLocation // float [+] 0x358 UW_ReplayUserNameTooltip_C->TargetPawn // struct APawn class ExecuteUbergraph_UW_ReplayUserNameTooltip: [+] 0x8 ExecuteUbergraph_UW_ReplayUserNameTooltip->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW_ReplayUserNameTooltip->___object_Variable // struct Object [+] 0x18 ExecuteUbergraph_UW_ReplayUserNameTooltip->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x20 ExecuteUbergraph_UW_ReplayUserNameTooltip->K2Node_DynamicCast_bSuccess // char [+] 0x28 ExecuteUbergraph_UW_ReplayUserNameTooltip->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xB0 ExecuteUbergraph_UW_ReplayUserNameTooltip->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0xD8 ExecuteUbergraph_UW_ReplayUserNameTooltip->K2Node_CustomEvent_ImgWidget // struct UImage [+] 0xE0 ExecuteUbergraph_UW_ReplayUserNameTooltip->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0xF0 ExecuteUbergraph_UW_ReplayUserNameTooltip->CallFunc_IsValid_ReturnValue // char [+] 0xF4 ExecuteUbergraph_UW_ReplayUserNameTooltip->K2Node_Event_MyGeometry // struct FGeometry [+] 0x12C ExecuteUbergraph_UW_ReplayUserNameTooltip->K2Node_Event_InDeltaTime // float [+] 0x130 ExecuteUbergraph_UW_ReplayUserNameTooltip->CallFunc_IsShowUserNameTooltip_IsShow // char class Construct: class Tick: [+] 0x38 Tick->InDeltaTime // float class AsyncLoadIconTexture: [+] 0x28 AsyncLoadIconTexture->ImgWidget // struct UImage class BndEvt__BT_UserName_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class OnLoaded_E231BB6440132C19B46345A570B8E8BF: class UpdateInfos: class UpdatePlayerInfo: [+] 0x8 UpdatePlayerInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x20 UpdatePlayerInfo->CallFunc_GetHealth_ReturnValue // int32_t [+] 0x24 UpdatePlayerInfo->CallFunc_IsValid_ReturnValue // char [+] 0x28 UpdatePlayerInfo->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x2C UpdatePlayerInfo->CallFunc_GetMaxHealth_ReturnValue // int32_t [+] 0x30 UpdatePlayerInfo->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x34 UpdatePlayerInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x38 UpdatePlayerInfo->CallFunc_Divide_FloatFloat_ReturnValue // float class InitPlayerInfo: [+] 0x4 InitPlayerInfo->TeamNum // int32_t [+] 0x8 InitPlayerInfo->CallFunc_ExpertWeaponName_ReturnValue // struct FText [+] 0x20 InitPlayerInfo->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0x28 InitPlayerInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x4D8 InitPlayerInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x4D9 InitPlayerInfo->CallFunc_GetTeamIndex_ReturnValue // char [+] 0x4DC InitPlayerInfo->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x4E0 InitPlayerInfo->CallFunc_GetTeamColorIndex_Index // int32_t [+] 0x4E8 InitPlayerInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x500 InitPlayerInfo->CallFunc_GetTeamColor_TeamColor // struct FLinearColor [+] 0x510 InitPlayerInfo->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x520 InitPlayerInfo->CallFunc_IsValid_ReturnValue // char [+] 0x528 InitPlayerInfo->CallFunc_Conv_StringToText_ReturnValue // struct FText class UpdateItemInfo: [+] 0x1 UpdateItemInfo->CallFunc_IsValid_ReturnValue // char class IsShowUserNameTooltip: [+] 0x1 IsShowUserNameTooltip->CallFunc_IsValid_ReturnValue // char [+] 0x2 IsShowUserNameTooltip->CallFunc_IsValid_ReturnValue_2 // char [+] 0x4 IsShowUserNameTooltip->CallFunc_GetPlayerViewPortPosition_ScreenPosition // struct FVector2D [+] 0x10 IsShowUserNameTooltip->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller // struct ABravoHotelMK3DReplayController [+] 0x18 IsShowUserNameTooltip->K2Node_DynamicCast_bSuccess // char [+] 0x20 IsShowUserNameTooltip->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x28 IsShowUserNameTooltip->K2Node_DynamicCast_bSuccess_2 // char [+] 0x2C IsShowUserNameTooltip->CallFunc_GetViewportScale_ReturnValue // float [+] 0x30 IsShowUserNameTooltip->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x38 IsShowUserNameTooltip->CallFunc_CorrectionScreenPositionByTeamPositionWidget_RetOutScreenPosition // char [+] 0x39 IsShowUserNameTooltip->CallFunc_IsKillCamTarget_IsTarget // char [+] 0x3A IsShowUserNameTooltip->CallFunc_IsReplayTarget_IsTarget // char [+] 0x3B IsShowUserNameTooltip->CallFunc_IsReplaying_ReturnValue // char [+] 0x3C IsShowUserNameTooltip->CallFunc_IsActorTickEnabled_ReturnValue // char [+] 0x3D IsShowUserNameTooltip->CallFunc_IsValid_ReturnValue_3 // char [+] 0x3E IsShowUserNameTooltip->CallFunc_IsAlive_ReturnValue // char [+] 0x3F IsShowUserNameTooltip->CallFunc_IsValid_ReturnValue_4 // char [+] 0x40 IsShowUserNameTooltip->K2Node_DynamicCast_AsBravo_Hotel_Vehicle // struct ABravoHotelVehicle [+] 0x48 IsShowUserNameTooltip->K2Node_DynamicCast_bSuccess_3 // char [+] 0x50 IsShowUserNameTooltip->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x58 IsShowUserNameTooltip->K2Node_DynamicCast_bSuccess_4 // char [+] 0x60 IsShowUserNameTooltip->CallFunc_GetOccupant_ReturnValue // struct ABravoHotelCharacter class SetVisibilityWidget: class GetPlayerViewPortPosition: [+] 0x8 GetPlayerViewPortPosition->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x14 GetPlayerViewPortPosition->CallFunc_IsValid_ReturnValue // char [+] 0x15 GetPlayerViewPortPosition->CallFunc_IsValid_ReturnValue_2 // char [+] 0x18 GetPlayerViewPortPosition->CallFunc_GetLocation_ReturnValue // struct FVector [+] 0x24 GetPlayerViewPortPosition->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x30 GetPlayerViewPortPosition->CallFunc_ProjectWorldLocationToWidgetPosition_ScreenPosition // struct FVector2D [+] 0x38 GetPlayerViewPortPosition->CallFunc_ProjectWorldLocationToWidgetPosition_ReturnValue // char class IsReplayTarget: [+] 0x1 IsReplayTarget->CallFunc_IsValid_ReturnValue // char [+] 0x8 IsReplayTarget->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller // struct ABravoHotelMK3DReplayController [+] 0x10 IsReplayTarget->K2Node_DynamicCast_bSuccess // char [+] 0x18 IsReplayTarget->CallFunc_GetTargetPlayer_ReturnValue // struct APawn [+] 0x20 IsReplayTarget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x21 IsReplayTarget->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x22 IsReplayTarget->CallFunc_IsValid_ReturnValue_3 // char class UpdatePosition: class CorrectionScreenPositionByTeamPositionWidget: [+] 0x8 CorrectionScreenPositionByTeamPositionWidget->RetOutScreenPosition // char [+] 0x9 CorrectionScreenPositionByTeamPositionWidget->OutScreenPosition // char [+] 0xC CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X // float [+] 0x10 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y // float [+] 0x14 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X_2 // float [+] 0x18 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y_2 // float [+] 0x1C CorrectionScreenPositionByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x24 CorrectionScreenPositionByTeamPositionWidget->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x25 CorrectionScreenPositionByTeamPositionWidget->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x28 CorrectionScreenPositionByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue_2 // struct FVector2D [+] 0x30 CorrectionScreenPositionByTeamPositionWidget->CallFunc_LessEqual_FloatFloat_ReturnValue_2 // char [+] 0x34 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X_3 // float [+] 0x38 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y_3 // float [+] 0x3C CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X_4 // float [+] 0x40 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y_4 // float [+] 0x44 CorrectionScreenPositionByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue_3 // struct FVector2D [+] 0x4C CorrectionScreenPositionByTeamPositionWidget->CallFunc_GreaterEqual_FloatFloat_ReturnValue_2 // char [+] 0x50 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X_5 // float [+] 0x54 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y_5 // float [+] 0x58 CorrectionScreenPositionByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue_4 // struct FVector2D class OnClickPlayerNameButton: [+] 0x8 OnClickPlayerNameButton->K2Node_DynamicCast_bSuccess // char [+] 0x10 OnClickPlayerNameButton->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x20 OnClickPlayerNameButton->CallFunc_SetPlayerCamera_ReturnValue // char [+] 0x21 OnClickPlayerNameButton->CallFunc_IsValid_ReturnValue // char [+] 0x28 OnClickPlayerNameButton->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x38 OnClickPlayerNameButton->K2Node_DynamicCast_bSuccess_2 // char [+] 0x40 OnClickPlayerNameButton->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x48 OnClickPlayerNameButton->CallFunc_IsValid_ReturnValue_2 // char [+] 0x49 OnClickPlayerNameButton->CallFunc_Not_PreBool_ReturnValue // char class SetEnableNameButton: class SetCastingInfo: [+] 0x1 SetCastingInfo->LocalIsVisible // char [+] 0x2 SetCastingInfo->CallFunc_SetUsingItem_IsVisible // char [+] 0x3 SetCastingInfo->CallFunc_SetEquippedWeapon_Success // char [+] 0x4 SetCastingInfo->CallFunc_SetCastingMessage_Success // char [+] 0x8 SetCastingInfo->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x10 SetCastingInfo->CallFunc_IsValid_ReturnValue // char [+] 0x11 SetCastingInfo->CallFunc_IsValid_ReturnValue_2 // char [+] 0x18 SetCastingInfo->CallFunc_GetCastingInfo_ReturnValue // struct FCastingInfo [+] 0x30 SetCastingInfo->K2Node_SwitchEnum_CmpSuccess // char class UpdateCastingGauge: [+] 0x4 UpdateCastingGauge->CallFunc_IsValid_ReturnValue // char [+] 0x8 UpdateCastingGauge->CallFunc_GetCastingInfo_ReturnValue // struct FCastingInfo [+] 0x20 UpdateCastingGauge->K2Node_SwitchEnum_CmpSuccess // char class SetCastingMessage: [+] 0x1 SetCastingMessage->LocalSuccess // char [+] 0x2 SetCastingMessage->CallFunc_IsValid_ReturnValue // char [+] 0x8 SetCastingMessage->CallFunc_GetCastingInfo_ReturnValue // struct FCastingInfo [+] 0x20 SetCastingMessage->CallFunc_GetMessageByType_ReturnValue // struct FText class SetUsingItem: [+] 0x1 SetUsingItem->LocalIsVisible // char [+] 0x2 SetUsingItem->CallFunc_IsValid_ReturnValue // char [+] 0x8 SetUsingItem->CallFunc_GetCastingInfo_ReturnValue // struct FCastingInfo [+] 0x20 SetUsingItem->CallFunc_GetCastingItemInfo_ReturnValue // struct FInventoryItemInfo [+] 0xB8 SetUsingItem->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x548 SetUsingItem->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x550 SetUsingItem->CallFunc_Conv_IntToText_ReturnValue // struct FText class SetEquippedWeapon: [+] 0x1 SetEquippedWeapon->LocalSuccess // char [+] 0x2 SetEquippedWeapon->CallFunc_IsValid_ReturnValue // char [+] 0x8 SetEquippedWeapon->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x10 SetEquippedWeapon->CallFunc_IsValid_ReturnValue_2 // char [+] 0x18 SetEquippedWeapon->CallFunc_GetItemInfo_OutItemInfo // struct FInventoryItemInfo [+] 0xB0 SetEquippedWeapon->CallFunc_GetItemInfo_OutItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x540 SetEquippedWeapon->CallFunc_GetItemInfo_ReturnValue // char [+] 0x548 SetEquippedWeapon->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x588 SetEquippedWeapon->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0xA18 SetEquippedWeapon->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xA20 SetEquippedWeapon->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xA60 SetEquippedWeapon->K2Node_MakeArray_Array // struct TArray [+] 0xA70 SetEquippedWeapon->CallFunc_Format_ReturnValue // struct FText class IsKillCamTarget: [+] 0x8 IsKillCamTarget->LocalTargetNetGuid // struct FString [+] 0x18 IsKillCamTarget->bLocalIsTarget // char [+] 0x20 IsKillCamTarget->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x28 IsKillCamTarget->CallFunc_IsValid_ReturnValue // char [+] 0x30 IsKillCamTarget->CallFunc_GetVictimNetGuid_ReturnValue // struct FString [+] 0x40 IsKillCamTarget->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x48 IsKillCamTarget->CallFunc_GetKillerNetGuid_ReturnValue // struct FString [+] 0x58 IsKillCamTarget->CallFunc_EqualEqual_StrStr_ReturnValue_2 // char [+] 0x59 IsKillCamTarget->CallFunc_BooleanOR_ReturnValue // char [+] 0x5A IsKillCamTarget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x60 IsKillCamTarget->CallFunc_GetNetGUIDForReplay_ReturnValue // struct FString class InitNameButton: [+] 0x1 InitNameButton->___byte_Variable // enum class ESlateVisibility [+] 0x2 InitNameButton->___byte_Variable_2 // enum class ESlateVisibility [+] 0x3 InitNameButton->CallFunc_IsReplaying_ReturnValue // char [+] 0x4 InitNameButton->K2Node_Select_Default // enum class ESlateVisibility class BP-Weapon_M870_LV4_C: class BP-Weapon_G18_LV3_C: class BP-Sight_F2000_Rear_FPSK_C: class UW-PersonalSupplyBoxWeaponInfoWidget_C: [+] 0x248 UW-PersonalSupplyBoxWeaponInfoWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-PersonalSupplyBoxWeaponInfoWidget_C->AmmoImage // struct UImage [+] 0x258 UW-PersonalSupplyBoxWeaponInfoWidget_C->AmmoText // struct UTextBlock [+] 0x260 UW-PersonalSupplyBoxWeaponInfoWidget_C->Button_2 // struct UButton [+] 0x268 UW-PersonalSupplyBoxWeaponInfoWidget_C->CanvasPanel_98 // struct UCanvasPanel [+] 0x270 UW-PersonalSupplyBoxWeaponInfoWidget_C->HorizontalBox_Perk // struct UHorizontalBox [+] 0x278 UW-PersonalSupplyBoxWeaponInfoWidget_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x280 UW-PersonalSupplyBoxWeaponInfoWidget_C->Image // struct UImage [+] 0x288 UW-PersonalSupplyBoxWeaponInfoWidget_C->Image_369 // struct UImage [+] 0x290 UW-PersonalSupplyBoxWeaponInfoWidget_C->Image_704 // struct UImage [+] 0x298 UW-PersonalSupplyBoxWeaponInfoWidget_C->Image_874 // struct UImage [+] 0x2A0 UW-PersonalSupplyBoxWeaponInfoWidget_C->Image_924 // struct UImage [+] 0x2A8 UW-PersonalSupplyBoxWeaponInfoWidget_C->Image_1262 // struct UImage [+] 0x2B0 UW-PersonalSupplyBoxWeaponInfoWidget_C->Image_1400 // struct UImage [+] 0x2B8 UW-PersonalSupplyBoxWeaponInfoWidget_C->Reinforce // struct UTextBlock [+] 0x2C0 UW-PersonalSupplyBoxWeaponInfoWidget_C->TextBlock_291 // struct UTextBlock [+] 0x2C8 UW-PersonalSupplyBoxWeaponInfoWidget_C->UW-Inventory_WeaponPerkSlot // struct UUW-Inventory_WeaponPerkSlot_C [+] 0x2D0 UW-PersonalSupplyBoxWeaponInfoWidget_C->UW-Inventory_WeaponPerkSlot_C_2 // struct UUW-Inventory_WeaponPerkSlot_C [+] 0x2D8 UW-PersonalSupplyBoxWeaponInfoWidget_C->UW-Inventory_WeaponPerkSlot_C_3 // struct UUW-Inventory_WeaponPerkSlot_C [+] 0x2E0 UW-PersonalSupplyBoxWeaponInfoWidget_C->WeaponBg // struct UImage [+] 0x2E8 UW-PersonalSupplyBoxWeaponInfoWidget_C->WeaponImage01 // struct UImage [+] 0x2F0 UW-PersonalSupplyBoxWeaponInfoWidget_C->WeaponName // struct UTextBlock [+] 0x2F8 UW-PersonalSupplyBoxWeaponInfoWidget_C->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x300 UW-PersonalSupplyBoxWeaponInfoWidget_C->DraggedWidget // struct UUW-Inventory_DragItem_C [+] 0x308 UW-PersonalSupplyBoxWeaponInfoWidget_C->WeaponData // struct FInventoryItemInfo [+] 0x3A0 UW-PersonalSupplyBoxWeaponInfoWidget_C->OnDropEventDispatcher // struct FMulticastInlineDelegate [+] 0x3B0 UW-PersonalSupplyBoxWeaponInfoWidget_C->AmmorKey // struct FName [+] 0x3B8 UW-PersonalSupplyBoxWeaponInfoWidget_C->ShowTooltipEventDispatcher // struct FMulticastInlineDelegate [+] 0x3C8 UW-PersonalSupplyBoxWeaponInfoWidget_C->IsDefaultWeapon // char [+] 0x3CC UW-PersonalSupplyBoxWeaponInfoWidget_C->ClickNum // int32_t [+] 0x3D0 UW-PersonalSupplyBoxWeaponInfoWidget_C->OnDefaultWeaponEventDispatcher // struct FMulticastInlineDelegate [+] 0x3E0 UW-PersonalSupplyBoxWeaponInfoWidget_C->SaveKey // struct FKey class OnDropEventDispatcher__DelegateSignature: class ShowTooltipEventDispatcher__DelegateSignature: [+] 0x8 ShowTooltipEventDispatcher__DelegateSignature->Widget // struct UButton class OnDefaultWeaponEventDispatcher__DelegateSignature: class ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget: [+] 0x4 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_MakeLiteralByte_ReturnValue // char [+] 0x5 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_MakeLiteralByte_ReturnValue_2 // char [+] 0x8 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->K2Node_Event_WeaponItem // struct FInventoryItemInfo [+] 0xA8 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->K2Node_Event_IsDefaultWeapon // char [+] 0xAC ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xB0 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_OutRow // struct FItemWeapon [+] 0x1E0 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x1E4 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x1E8 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x1F8 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FBravoHotelWeaponInfo [+] 0xD28 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0xD30 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0xD40 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0xD58 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_NativeGetItemInfo_OutItemInfo // struct FInventoryItemDetailInfo [+] 0x11E8 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_NativeGetItemInfo_ReturnValue // char [+] 0x11F0 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_OutRow_3 // struct FWeaponBaseData [+] 0x1300 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_ReturnValue_3 // char [+] 0x1301 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Less_ByteByte_ReturnValue // char [+] 0x1304 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x1308 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0x1318 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x1340 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x1348 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_OutRow_4 // struct FInventoryItemDetailInfo [+] 0x17D8 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_ReturnValue_4 // char [+] 0x17E0 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x17E8 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Create_ReturnValue // struct UUW-Inventory_WeaponPerkSlot_C [+] 0x17F0 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetItemOptionTable_ReturnValue // struct UDataTable [+] 0x17F8 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x1800 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->___object_Variable // struct Object [+] 0x1808 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->___int_Loop_Counter_Variable // int32_t [+] 0x180C ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x1810 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1818 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0x1820 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0x1828 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_OutRow_5 // struct FBravoHotelWeaponInfo [+] 0x2358 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_ReturnValue_5 // char [+] 0x2360 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetWeaponTable_ReturnValue // struct UDataTable [+] 0x2368 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_OutRow_6 // struct FWeaponBaseData [+] 0x2478 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_ReturnValue_6 // char [+] 0x247C ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x2490 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetItemTable_ReturnValue_3 // struct UDataTable [+] 0x2498 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_OutRow_7 // struct FInventoryItemDetailInfo [+] 0x2928 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_ReturnValue_7 // char [+] 0x2930 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_OutRow_8 // struct FInventoryItemDetailInfo [+] 0x2DC0 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_ReturnValue_8 // char [+] 0x2DC8 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_OutRow_9 // struct FBravoHotelWeaponInfo [+] 0x38F8 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_ReturnValue_9 // char [+] 0x3900 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x3910 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x3918 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Greater_ByteByte_ReturnValue // char [+] 0x3920 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetItemHoverWidget_HoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x3928 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetItemHoverWidget_Ret // char [+] 0x3930 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetItemHoverWidget_HoverWidget_2 // struct UUW-Inventory_ItemSlotHover_C [+] 0x3938 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetItemHoverWidget_Ret_2 // char [+] 0x393C ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->___int_Array_Index_Variable // int32_t [+] 0x3940 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Array_Get_Item // struct FName [+] 0x3948 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_OutRow_10 // struct FItemOption [+] 0x3A00 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetDataTableRowFromName_ReturnValue_10 // char [+] 0x3A08 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x3A78 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x3AB0 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x3B20 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue // char [+] 0x3B24 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->K2Node_CustomEvent_Durability // int32_t [+] 0x3B28 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x3B29 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->K2Node_CustomEvent_IsDefaultWeapon // char [+] 0x3B2C ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x3B30 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x3B34 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x3B44 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x3B48 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetItemHoverWidget_HoverWidget_3 // struct UUW-Inventory_ItemSlotHover_C [+] 0x3B50 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_GetItemHoverWidget_Ret_3 // char [+] 0x3B58 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->___object_Variable_2 // struct Object [+] 0x3B60 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_BooleanAND_ReturnValue // char [+] 0x3B61 ExecuteUbergraph_UW-PersonalSupplyBoxWeaponInfoWidget->CallFunc_Show_Success // char class CheckClick: class SetDefaultWeapon: class SetDurability: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class OnMouseLeave: class BndEvt__Button_1_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_1_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class SetData: [+] 0x98 SetData->IsDefaultWeapon // char class OnLoaded_6AFA1CC544727820BD519DB93268114A: class OnLoaded_FEF6479249E52A5D25FBEFB685BA2571: class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB8 OnDrop->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 OnDrop->K2Node_DynamicCast_bSuccess // char [+] 0xC8 OnDrop->K2Node_DynamicCast_AsUW_Personal_Supply_Box_Slot_Item_Widget // struct UUW-PersonalSupplyBoxSlotItemWidget_C [+] 0xD0 OnDrop->K2Node_DynamicCast_bSuccess_2 // char class OnDragDetected: [+] 0x38 OnDragDetected->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragDetected->Operation // struct UDragDropOperation [+] 0xB0 OnDragDetected->CallFunc_CreateDragDropOperation_ReturnValue // struct UBP-WidgetDrag_C [+] 0xB8 OnDragDetected->___struct_Variable // struct TArray [+] 0xC8 OnDragDetected->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0xD0 OnDragDetected->CallFunc_Create_ReturnValue // struct UUW-Inventory_DragItem_C [+] 0xD8 OnDragDetected->CallFunc_NativeGetItemInfo_OutItemInfo // struct FInventoryItemDetailInfo [+] 0x568 OnDragDetected->CallFunc_NativeGetItemInfo_ReturnValue // char class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_DetectDragIfPressed_ReturnValue // struct FEventReply class OnMouseButtonUp: [+] 0x38 OnMouseButtonUp->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUp->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonUp->K2Node_MakeStruct_EventReply // struct FEventReply class BP-CameraShake_Fire_KAR98_ADS_C: class ABP-M1895_C: [+] 0x330 ABP-M1895_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-M1895_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-M1895_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-M1895_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-M1895_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-M1895_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4D8 ABP-M1895_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4F0 ABP-M1895_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x590 ABP-M1895_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x5D8 ABP-M1895_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose class ExecuteUbergraph_ABP-M1895: class AnimGraph: class UW-GameBuffSlot_Boost_C: [+] 0x2F8 UW-GameBuffSlot_Boost_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x300 UW-GameBuffSlot_Boost_C->Anim_Boost_Off // struct UWidgetAnimation [+] 0x308 UW-GameBuffSlot_Boost_C->Anim_Boost_On // struct UWidgetAnimation [+] 0x310 UW-GameBuffSlot_Boost_C->CanvasPanel_BoostInfo // struct UCanvasPanel [+] 0x318 UW-GameBuffSlot_Boost_C->Image_Active // struct UImage [+] 0x320 UW-GameBuffSlot_Boost_C->IMG_CoolTime // struct UImage [+] 0x328 UW-GameBuffSlot_Boost_C->T_CoolTime // struct UTextBlock [+] 0x330 UW-GameBuffSlot_Boost_C->MI_CoolTimeDynamicInstance // struct UMaterialInstanceDynamic [+] 0x338 UW-GameBuffSlot_Boost_C->MI_BuffActive // struct UMaterialInstanceDynamic [+] 0x340 UW-GameBuffSlot_Boost_C->BoostOffAnimTime // float [+] 0x344 UW-GameBuffSlot_Boost_C->IsActive // char [+] 0x348 UW-GameBuffSlot_Boost_C->BoostBuffInfo // struct FBuffData class ExecuteUbergraph_UW-GameBuffSlot_Boost: [+] 0x8 ExecuteUbergraph_UW-GameBuffSlot_Boost->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic [+] 0x10 ExecuteUbergraph_UW-GameBuffSlot_Boost->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_UW-GameBuffSlot_Boost->K2Node_CustomEvent_Loaded // struct Object [+] 0x28 ExecuteUbergraph_UW-GameBuffSlot_Boost->___object_Variable // struct Object [+] 0x30 ExecuteUbergraph_UW-GameBuffSlot_Boost->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x38 ExecuteUbergraph_UW-GameBuffSlot_Boost->K2Node_DynamicCast_bSuccess // char [+] 0x40 ExecuteUbergraph_UW-GameBuffSlot_Boost->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x48 ExecuteUbergraph_UW-GameBuffSlot_Boost->CallFunc_GetDynamicMaterial_ReturnValue_2 // struct UMaterialInstanceDynamic [+] 0x50 ExecuteUbergraph_UW-GameBuffSlot_Boost->K2Node_Event_Timer // float [+] 0x54 ExecuteUbergraph_UW-GameBuffSlot_Boost->K2Node_Event_MaxTime // float [+] 0x58 ExecuteUbergraph_UW-GameBuffSlot_Boost->K2Node_Event_Animation // struct UWidgetAnimation [+] 0x60 ExecuteUbergraph_UW-GameBuffSlot_Boost->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x68 ExecuteUbergraph_UW-GameBuffSlot_Boost->K2Node_CustomEvent_Image // struct TSoftObjectPtr [+] 0x90 ExecuteUbergraph_UW-GameBuffSlot_Boost->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface class AsyncloadImage: class PlayAnimBoostOn: class K2_OnRenewBuff: class OnAnimationFinished: class K2_OnNewBuff: class K2_UpdateBuff: [+] 0x4 K2_UpdateBuff->MaxTime // float class Construct: class OnLoaded_541BBAAD4C8A218716460DAC5837CB3E: class UpdateCoolTime: [+] 0x4 UpdateCoolTime->MaxTime // float [+] 0x8 UpdateCoolTime->LocalPercent // float [+] 0xC UpdateCoolTime->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x10 UpdateCoolTime->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x14 UpdateCoolTime->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x18 UpdateCoolTime->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x1C UpdateCoolTime->CallFunc_Clamp_ReturnValue // int32_t [+] 0x20 UpdateCoolTime->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x38 UpdateCoolTime->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x39 UpdateCoolTime->CallFunc_BooleanAND_ReturnValue // char [+] 0x3C UpdateCoolTime->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x40 UpdateCoolTime->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x48 UpdateCoolTime->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x50 UpdateCoolTime->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0x51 UpdateCoolTime->CallFunc_Not_PreBool_ReturnValue // char [+] 0x52 UpdateCoolTime->CallFunc_IsValid_ReturnValue // char class InitBuffInfo: [+] 0x8 InitBuffInfo->CallFunc_IsValid_ReturnValue // char [+] 0x10 InitBuffInfo->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 InitBuffInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x20 InitBuffInfo->K2Node_DynamicCast_bSuccess // char [+] 0x24 InitBuffInfo->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x30 InitBuffInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FBuffData [+] 0x1B8 InitBuffInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x1BC InitBuffInfo->CallFunc_GetBoosterColorByBuffClass_ReturnValue // struct FLinearColor [+] 0x1CC InitBuffInfo->CallFunc_EqualEqual_ClassClass_ReturnValue // char [+] 0x1CD InitBuffInfo->CallFunc_EqualEqual_ClassClass_ReturnValue_2 // char [+] 0x1D0 InitBuffInfo->CallFunc_SelectFloat_ReturnValue // float [+] 0x1D4 InitBuffInfo->CallFunc_SelectFloat_ReturnValue_2 // float [+] 0x1D8 InitBuffInfo->CallFunc_EqualEqual_ClassClass_ReturnValue_3 // char [+] 0x1DC InitBuffInfo->CallFunc_SelectFloat_ReturnValue_3 // float [+] 0x1E0 InitBuffInfo->K2Node_MakeStruct_StatupAnimParameters // struct FStatupAnimParameters class SetIsActive: [+] 0x1 SetIsActive->___bool_Variable // char [+] 0x2 SetIsActive->___byte_Variable // enum class ESlateVisibility [+] 0x3 SetIsActive->___byte_Variable_2 // enum class ESlateVisibility [+] 0x4 SetIsActive->K2Node_Select_Default // enum class ESlateVisibility class UW-Lobby_Craft_WeaponSelect_C: [+] 0x248 UW-Lobby_Craft_WeaponSelect_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_WeaponSelect_C->btn_Cancel // struct UButton [+] 0x258 UW-Lobby_Craft_WeaponSelect_C->btn_Cancel_3 // struct UButton [+] 0x260 UW-Lobby_Craft_WeaponSelect_C->btn_OK // struct UButton [+] 0x268 UW-Lobby_Craft_WeaponSelect_C->HorizontalBox_WeaponList // struct UHorizontalBox [+] 0x270 UW-Lobby_Craft_WeaponSelect_C->Image_68 // struct UImage [+] 0x278 UW-Lobby_Craft_WeaponSelect_C->Image_128 // struct UImage [+] 0x280 UW-Lobby_Craft_WeaponSelect_C->UW-Lobby_Craft_WeaponSelect_Slot // struct UUW-Lobby_Craft_WeaponSelect_Slot_C [+] 0x288 UW-Lobby_Craft_WeaponSelect_C->UW-Lobby_Craft_WeaponSelect_Slot_2 // struct UUW-Lobby_Craft_WeaponSelect_Slot_C [+] 0x290 UW-Lobby_Craft_WeaponSelect_C->UW-Lobby_Craft_WeaponSelect_Slot_3 // struct UUW-Lobby_Craft_WeaponSelect_Slot_C [+] 0x298 UW-Lobby_Craft_WeaponSelect_C->EventDispatcher_RequestItemCraft // struct FMulticastInlineDelegate [+] 0x2A8 UW-Lobby_Craft_WeaponSelect_C->SelectedWidget // struct UUW-Lobby_Craft_WeaponSelect_Slot_C [+] 0x2B0 UW-Lobby_Craft_WeaponSelect_C->EventDispatcher_Cancel // struct FMulticastInlineDelegate class EventDispatcher_RequestItemCraft__DelegateSignature: [+] 0x8 EventDispatcher_RequestItemCraft__DelegateSignature->ItemId // struct FString class EventDispatcher_Cancel__DelegateSignature: class ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect: [+] 0x8 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x1C ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->___int_Array_Index_Variable // int32_t [+] 0x20 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->___struct_Variable_2 // struct TArray [+] 0x30 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x38 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->___struct_Variable_3 // struct TArray [+] 0x48 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x50 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->K2Node_CustomEvent_SlotWidget // struct UUW-Lobby_Craft_WeaponSelect_Slot_C [+] 0x58 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->___int_Loop_Counter_Variable // int32_t [+] 0x60 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x70 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->CallFunc_Array_Get_Item // struct UWidget [+] 0x78 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x80 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->K2Node_DynamicCast_AsUW_Lobby_Craft_Weapon_Select_Slot // struct UUW-Lobby_Craft_WeaponSelect_Slot_C [+] 0x88 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->K2Node_DynamicCast_bSuccess // char [+] 0x89 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->CallFunc_Less_IntInt_ReturnValue // char [+] 0x8C ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x90 ExecuteUbergraph_UW-Lobby_Craft_WeaponSelect->CallFunc_IsValid_ReturnValue // char class BndEvt__btn_Ok_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature: class BndEvt__btn_Cancel_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class ChangeSelectedButton: class BndEvt__btn_Repair_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__btn_Reinforce_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class SetWeaponList: [+] 0x10 SetWeaponList->BaseItemID // int32_t [+] 0x14 SetWeaponList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x18 SetWeaponList->___int_Array_Index_Variable // int32_t [+] 0x1C SetWeaponList->___int_Loop_Counter_Variable // int32_t [+] 0x20 SetWeaponList->CallFunc_Array_Get_Item // struct FResponse_Weapon_List_Data [+] 0xA8 SetWeaponList->CallFunc_Less_IntInt_ReturnValue // char [+] 0xA9 SetWeaponList->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xAC SetWeaponList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xB0 SetWeaponList->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0xB4 SetWeaponList->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xB8 SetWeaponList->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0xC0 SetWeaponList->K2Node_DynamicCast_AsUW_Lobby_Craft_Weapon_Select_Slot // struct UUW-Lobby_Craft_WeaponSelect_Slot_C [+] 0xC8 SetWeaponList->K2Node_DynamicCast_bSuccess // char [+] 0xCC SetWeaponList->K2Node_MakeStruct_Margin // struct FMargin [+] 0xE0 SetWeaponList->CallFunc_Create_ReturnValue // struct UUW-Lobby_Craft_WeaponSelect_Slot_C [+] 0xE8 SetWeaponList->CallFunc_AddChildToHorizontalBox_ReturnValue // struct UHorizontalBoxSlot class UW-GameBuffSlot_C: [+] 0x2F8 UW-GameBuffSlot_C->Image_1294 // struct UImage class UW-PersonalSupplyBoxConsumableItemSlotWidget_C: [+] 0x248 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->Cont // struct UTextBlock [+] 0x258 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->DropHoverImage // struct UImage [+] 0x260 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->EmptyImage // struct UImage [+] 0x268 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->EquipImage // struct UImage [+] 0x270 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->HoverImage2 // struct UImage [+] 0x278 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->ItemImage // struct UImage [+] 0x280 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->WidgetSwitcher_2 // struct UWidgetSwitcher [+] 0x288 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->Index // int32_t [+] 0x290 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->OnDropEventDispatcher // struct FMulticastInlineDelegate [+] 0x2A0 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->Data // struct FSupplyItem [+] 0x3A0 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->DraggedWidget // struct UUW-Inventory_DragItem_C [+] 0x3A8 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->IsEmpty // char [+] 0x3B0 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->ShowTooltipEventDispatcher // struct FMulticastInlineDelegate [+] 0x3C0 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->OnChangeSlotEventDispatcher // struct FMulticastInlineDelegate [+] 0x3D0 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->OnRightClickEventDispatcher // struct FMulticastInlineDelegate [+] 0x3E0 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->SaveKey // struct FKey [+] 0x3F8 UW-PersonalSupplyBoxConsumableItemSlotWidget_C->ClickNum // int32_t class OnDropEventDispatcher__DelegateSignature: [+] 0x100 OnDropEventDispatcher__DelegateSignature->SlotIndex // int32_t class ShowTooltipEventDispatcher__DelegateSignature: [+] 0x8 ShowTooltipEventDispatcher__DelegateSignature->Slot // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C class OnChangeSlotEventDispatcher__DelegateSignature: [+] 0x8 OnChangeSlotEventDispatcher__DelegateSignature->Target // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C class OnRightClickEventDispatcher__DelegateSignature: class ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget: [+] 0x8 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->___object_Variable // struct Object [+] 0x28 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->___struct_Variable // struct TArray [+] 0x38 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x3C ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x40 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->___struct_Variable_2 // struct TArray [+] 0x50 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x60 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x68 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x78 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x80 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x98 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_CustomEvent_Data // struct FSupplyItem [+] 0x198 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_CustomEvent_SetEmpty // char [+] 0x19C ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_Event_MyGeometry_2 // struct FGeometry [+] 0x1D8 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_Event_PointerEvent_2 // struct FPointerEvent [+] 0x248 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_Event_Operation_2 // struct UDragDropOperation [+] 0x250 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0x258 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_DynamicCast_bSuccess // char [+] 0x260 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_Event_PointerEvent // struct FPointerEvent [+] 0x2D0 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_Event_Operation // struct UDragDropOperation [+] 0x2D8 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_DynamicCast_AsUW_Personal_Supply_Box_Consumable_Item_Slot_Widget // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0x2E0 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x2E8 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_DynamicCast_AsUW_Personal_Supply_Box_Slot_Item_Widget // struct UUW-PersonalSupplyBoxSlotItemWidget_C [+] 0x2F0 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x2F4 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x330 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x3A0 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x410 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue // char [+] 0x411 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x414 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x418 ExecuteUbergraph_UW-PersonalSupplyBoxConsumableItemSlotWidget->CallFunc_EqualEqual_IntInt_ReturnValue // char class CheckClick: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class OnDragLeave: [+] 0x70 OnDragLeave->Operation // struct UDragDropOperation class OnDragEnter: [+] 0x38 OnDragEnter->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragEnter->Operation // struct UDragDropOperation class SetEmpty: class SetData: [+] 0x100 SetData->SetEmpty // char class OnLoaded_42EA96274FA324743778DBBB16312B12: class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB8 OnDrop->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 OnDrop->K2Node_DynamicCast_bSuccess // char [+] 0xC8 OnDrop->K2Node_DynamicCast_AsUW_Personal_Supply_Box_Consumable_Item_Slot_Widget // struct UUW-PersonalSupplyBoxConsumableItemSlotWidget_C [+] 0xD0 OnDrop->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD8 OnDrop->K2Node_DynamicCast_AsUW_Personal_Supply_Box_Slot_Item_Widget // struct UUW-PersonalSupplyBoxSlotItemWidget_C [+] 0xE0 OnDrop->K2Node_DynamicCast_bSuccess_3 // char class OnDragDetected: [+] 0x38 OnDragDetected->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragDetected->Operation // struct UDragDropOperation [+] 0xB0 OnDragDetected->CallFunc_CreateDragDropOperation_ReturnValue // struct UBP-WidgetDrag_C [+] 0xB8 OnDragDetected->___struct_Variable // struct TArray [+] 0xC8 OnDragDetected->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0xD0 OnDragDetected->CallFunc_Create_ReturnValue // struct UUW-Inventory_DragItem_C class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->K2Node_MakeStruct_EventReply // struct FEventReply [+] 0x218 OnMouseButtonDown->CallFunc_DetectDragIfPressed_ReturnValue // struct FEventReply [+] 0x2D0 OnMouseButtonDown->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue // char class OnMouseButtonUp: [+] 0x38 OnMouseButtonUp->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUp->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonUp->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x168 OnMouseButtonUp->K2Node_MakeStruct_EventReply // struct FEventReply class UW-FallingWidget_C: [+] 0x270 UW-FallingWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x278 UW-FallingWidget_C->Parachute_Loop // struct UWidgetAnimation [+] 0x280 UW-FallingWidget_C->Parachute_Open // struct UWidgetAnimation [+] 0x288 UW-FallingWidget_C->Canvas // struct UCanvasPanel [+] 0x290 UW-FallingWidget_C->HorizontalBox_Ground // struct UHorizontalBox [+] 0x298 UW-FallingWidget_C->HorizontalBox_Parachute // struct UHorizontalBox [+] 0x2A0 UW-FallingWidget_C->HorizontalBox_Sea // struct UHorizontalBox [+] 0x2A8 UW-FallingWidget_C->Image_797 // struct UImage [+] 0x2B0 UW-FallingWidget_C->Image_798 // struct UImage [+] 0x2B8 UW-FallingWidget_C->Overlay_Speed // struct UOverlay [+] 0x2C0 UW-FallingWidget_C->Parachute // struct UImage [+] 0x2C8 UW-FallingWidget_C->Player // struct UImage [+] 0x2D0 UW-FallingWidget_C->PlayerGroup // struct UCanvasPanel [+] 0x2D8 UW-FallingWidget_C->SeaHeight // struct UProgressBar [+] 0x2E0 UW-FallingWidget_C->Speed // struct UTextBlock [+] 0x2E8 UW-FallingWidget_C->TerrainHeight // struct UProgressBar [+] 0x2F0 UW-FallingWidget_C->IsParachute // char class ExecuteUbergraph_UW-FallingWidget: [+] 0x8 ExecuteUbergraph_UW-FallingWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 ExecuteUbergraph_UW-FallingWidget->K2Node_Event_SetParachuteInfo // struct FParachuteInfo [+] 0x2C ExecuteUbergraph_UW-FallingWidget->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x34 ExecuteUbergraph_UW-FallingWidget->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x38 ExecuteUbergraph_UW-FallingWidget->CallFunc_FCeil_ReturnValue // int32_t [+] 0x3C ExecuteUbergraph_UW-FallingWidget->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x40 ExecuteUbergraph_UW-FallingWidget->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x58 ExecuteUbergraph_UW-FallingWidget->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x5C ExecuteUbergraph_UW-FallingWidget->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x64 ExecuteUbergraph_UW-FallingWidget->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x68 ExecuteUbergraph_UW-FallingWidget->CallFunc_MakeVector2D_ReturnValue_2 // struct FVector2D [+] 0x70 ExecuteUbergraph_UW-FallingWidget->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer class SetParachuteInfo: class UW-Lobby_Craft_List_Category_C: [+] 0x248 UW-Lobby_Craft_List_Category_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_List_Category_C->Button_Category // struct UButton [+] 0x258 UW-Lobby_Craft_List_Category_C->CanvasPanel_SlotList // struct UCanvasPanel [+] 0x260 UW-Lobby_Craft_List_Category_C->Image_New // struct UImage [+] 0x268 UW-Lobby_Craft_List_Category_C->T_CategoryName // struct UTextBlock [+] 0x270 UW-Lobby_Craft_List_Category_C->UW-Lobby_RecipeList_Category_Item_4 // struct UUW-Lobby_Craft_List_Category_Slot_C [+] 0x278 UW-Lobby_Craft_List_Category_C->UW-Lobby_RecipeList_Category_Item_5 // struct UUW-Lobby_Craft_List_Category_Slot_C [+] 0x280 UW-Lobby_Craft_List_Category_C->UW-Lobby_RecipeList_Category_Item_6 // struct UUW-Lobby_Craft_List_Category_Slot_C [+] 0x288 UW-Lobby_Craft_List_Category_C->VerticalBox_ItemList // struct UVerticalBox [+] 0x290 UW-Lobby_Craft_List_Category_C->WidgetSwitcher_Own // struct UWidgetSwitcher [+] 0x298 UW-Lobby_Craft_List_Category_C->WeaponType // struct FString [+] 0x2A8 UW-Lobby_Craft_List_Category_C->IsPressed // char [+] 0x2A9 UW-Lobby_Craft_List_Category_C->IsOwn // char [+] 0x2AA UW-Lobby_Craft_List_Category_C->IsOwnAny // char [+] 0x2B0 UW-Lobby_Craft_List_Category_C->ParentWidgetRef // struct UUW-Lobby_Craft_List_C [+] 0x2B8 UW-Lobby_Craft_List_Category_C->SlotSize // float [+] 0x2BC UW-Lobby_Craft_List_Category_C->CurrentListSize // float [+] 0x2C0 UW-Lobby_Craft_List_Category_C->DefaultImage // struct UPaperSprite [+] 0x2C8 UW-Lobby_Craft_List_Category_C->HoverImage // struct UPaperSprite [+] 0x2D0 UW-Lobby_Craft_List_Category_C->PressedDefaultImage // struct UPaperSprite [+] 0x2D8 UW-Lobby_Craft_List_Category_C->PressedHoverImage // struct UPaperSprite class ExecuteUbergraph_UW-Lobby_Craft_List_Category: [+] 0x8 ExecuteUbergraph_UW-Lobby_Craft_List_Category->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-Lobby_Craft_List_Category->___struct_Variable_2 // struct TArray [+] 0x28 ExecuteUbergraph_UW-Lobby_Craft_List_Category->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x2C ExecuteUbergraph_UW-Lobby_Craft_List_Category->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x30 ExecuteUbergraph_UW-Lobby_Craft_List_Category->___struct_Variable_3 // struct TArray [+] 0x40 ExecuteUbergraph_UW-Lobby_Craft_List_Category->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x44 ExecuteUbergraph_UW-Lobby_Craft_List_Category->K2Node_Event_MyGeometry // struct FGeometry [+] 0x7C ExecuteUbergraph_UW-Lobby_Craft_List_Category->K2Node_Event_InDeltaTime // float [+] 0x80 ExecuteUbergraph_UW-Lobby_Craft_List_Category->CallFunc_IsValid_ReturnValue // char [+] 0x88 ExecuteUbergraph_UW-Lobby_Craft_List_Category->___struct_Variable_4 // struct TArray [+] 0x98 ExecuteUbergraph_UW-Lobby_Craft_List_Category->CallFunc_IsValid_ReturnValue_2 // char [+] 0x9C ExecuteUbergraph_UW-Lobby_Craft_List_Category->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle class BndEvt__Button_Category_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature: class OpenList: class CloseList: class BndEvt__Button_Category_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class Tick: [+] 0x38 Tick->InDeltaTime // float class InitCategoryInfo: [+] 0x128 InitCategoryInfo->ParentWidgetRef // struct UUW-Lobby_Craft_List_C [+] 0x130 InitCategoryInfo->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x140 InitCategoryInfo->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x148 InitCategoryInfo->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x150 InitCategoryInfo->CallFunc_BreakVector2D_X // float [+] 0x154 InitCategoryInfo->CallFunc_BreakVector2D_Y // float [+] 0x158 InitCategoryInfo->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class AddCraftingWeapon: [+] 0x128 AddCraftingWeapon->K2Node_MakeStruct_Margin // struct FMargin [+] 0x138 AddCraftingWeapon->CallFunc_Create_ReturnValue // struct UUW-Lobby_Craft_List_Category_Slot_C [+] 0x140 AddCraftingWeapon->CallFunc_AddChildToVerticalBox_ReturnValue // struct UVerticalBoxSlot class CheckOwn: [+] 0x1 CheckOwn->IsOwnAny // char [+] 0x2 CheckOwn->LocalIsOwnAny // char [+] 0x3 CheckOwn->LocalIsOwn // char [+] 0x4 CheckOwn->___int_Array_Index_Variable // int32_t [+] 0x8 CheckOwn->___int_Loop_Counter_Variable // int32_t [+] 0xC CheckOwn->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 CheckOwn->CallFunc_Not_PreBool_ReturnValue // char [+] 0x11 CheckOwn->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x18 CheckOwn->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x28 CheckOwn->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x30 CheckOwn->CallFunc_Array_Get_Item // struct UWidget [+] 0x38 CheckOwn->CallFunc_Less_IntInt_ReturnValue // char [+] 0x40 CheckOwn->K2Node_DynamicCast_AsUW_Lobby_Craft_List_Category_Slot // struct UUW-Lobby_Craft_List_Category_Slot_C [+] 0x48 CheckOwn->K2Node_DynamicCast_bSuccess // char [+] 0x49 CheckOwn->CallFunc_CheckOwn_OutIsOwn // char [+] 0x4A CheckOwn->CallFunc_CheckOwn_OutIsOwnAny // char class CheckSlotAnim: [+] 0x4 CheckSlotAnim->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x8 CheckSlotAnim->CallFunc_GetWorldDeltaSeconds_ReturnValue // float [+] 0x10 CheckSlotAnim->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x18 CheckSlotAnim->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x20 CheckSlotAnim->CallFunc_BreakVector2D_X // float [+] 0x24 CheckSlotAnim->CallFunc_BreakVector2D_Y // float [+] 0x28 CheckSlotAnim->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x30 CheckSlotAnim->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x34 CheckSlotAnim->CallFunc_FInterpTo_Constant_ReturnValue // float [+] 0x38 CheckSlotAnim->CallFunc_Multiply_IntFloat_ReturnValue // float class SetButtonImage: [+] 0x8 SetButtonImage->LocalDefaultImage // struct UPaperSprite [+] 0x10 SetButtonImage->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x98 SetButtonImage->K2Node_MakeStruct_SlateBrush_2 // struct FSlateBrush [+] 0x120 SetButtonImage->K2Node_MakeStruct_ButtonStyle // struct FButtonStyle class SetNew: [+] 0x4 SetNew->___int_Loop_Counter_Variable // int32_t [+] 0x8 SetNew->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 SetNew->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 SetNew->CallFunc_Array_Get_Item // struct UWidget [+] 0x28 SetNew->K2Node_DynamicCast_AsUW_Lobby_Craft_List_Category_Slot // struct UUW-Lobby_Craft_List_Category_Slot_C [+] 0x30 SetNew->K2Node_DynamicCast_bSuccess // char [+] 0x34 SetNew->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x38 SetNew->CallFunc_Less_IntInt_ReturnValue // char class BP-Weapon_KAR98_LV7_A_C: class BP-Bullet_7mm_C: class UW-CastingWidget_C: [+] 0x268 UW-CastingWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-CastingWidget_C->Flicker // struct UWidgetAnimation [+] 0x278 UW-CastingWidget_C->BaseGuage // struct UImage [+] 0x280 UW-CastingWidget_C->Guage // struct UImage [+] 0x288 UW-CastingWidget_C->HB_CancelMessage // struct UHorizontalBox [+] 0x290 UW-CastingWidget_C->Image_921 // struct UImage [+] 0x298 UW-CastingWidget_C->Percent // struct UTextBlock [+] 0x2A0 UW-CastingWidget_C->ProgressBar_Item // struct UProgressBar [+] 0x2A8 UW-CastingWidget_C->RichT_Message // struct URichTextBlock [+] 0x2B0 UW-CastingWidget_C->TextBlock_1 // struct UTextBlock [+] 0x2B8 UW-CastingWidget_C->TextBlock_Time // struct UTextBlock [+] 0x2C0 UW-CastingWidget_C->UseMessage // struct UTextBlock [+] 0x2C8 UW-CastingWidget_C->VerticalBox_2 // struct UVerticalBox [+] 0x2D0 UW-CastingWidget_C->PercentValue // float [+] 0x2D4 UW-CastingWidget_C->KnockState // char [+] 0x2D8 UW-CastingWidget_C->HideTimer // float [+] 0x2E0 UW-CastingWidget_C->ProgressStyle // struct FProgressBarStyle [+] 0x480 UW-CastingWidget_C->IsShowRevive // char [+] 0x488 UW-CastingWidget_C->CastingInfo // struct FCastingInfo [+] 0x4A0 UW-CastingWidget_C->CurrentTime // float [+] 0x4A4 UW-CastingWidget_C->KeyFontSize // int32_t [+] 0x4A8 UW-CastingWidget_C->KeySizeScale // float [+] 0x4AC UW-CastingWidget_C->CurrentLanguage // int32_t class ExecuteUbergraph_UW-CastingWidget: [+] 0x8 ExecuteUbergraph_UW-CastingWidget->CallFunc_Create_ReturnValue // struct UKeyImageWidget_C [+] 0x10 ExecuteUbergraph_UW-CastingWidget->CallFunc_Create_ReturnValue_2 // struct UUW-CastingWidget_CancelText_C [+] 0x18 ExecuteUbergraph_UW-CastingWidget->___bool_True_if_break_was_hit_Variable // char [+] 0x1C ExecuteUbergraph_UW-CastingWidget->___int_Array_Index_Variable // int32_t [+] 0x20 ExecuteUbergraph_UW-CastingWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x24 ExecuteUbergraph_UW-CastingWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x5C ExecuteUbergraph_UW-CastingWidget->K2Node_Event_InDeltaTime // float [+] 0x60 ExecuteUbergraph_UW-CastingWidget->K2Node_CustomEvent_Desc // struct FText [+] 0x78 ExecuteUbergraph_UW-CastingWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x88 ExecuteUbergraph_UW-CastingWidget->___int_Loop_Counter_Variable // int32_t [+] 0x90 ExecuteUbergraph_UW-CastingWidget->CallFunc_ParseIntoArray_ReturnValue // struct TArray [+] 0xA0 ExecuteUbergraph_UW-CastingWidget->CallFunc_Array_Get_Item // struct FString [+] 0xB0 ExecuteUbergraph_UW-CastingWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xB4 ExecuteUbergraph_UW-CastingWidget->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0xBC ExecuteUbergraph_UW-CastingWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0xBD ExecuteUbergraph_UW-CastingWidget->CallFunc_GetKeySettingTypeFromKey_outType // enum class EKeySettingType [+] 0xBE ExecuteUbergraph_UW-CastingWidget->CallFunc_GetKeySettingTypeFromKey_ReturnValue // char [+] 0xBF ExecuteUbergraph_UW-CastingWidget->CallFunc_BooleanAND_ReturnValue // char [+] 0xC0 ExecuteUbergraph_UW-CastingWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0xD8 ExecuteUbergraph_UW-CastingWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xDC ExecuteUbergraph_UW-CastingWidget->K2Node_Event_IsDesignTime // char [+] 0xE0 ExecuteUbergraph_UW-CastingWidget->CallFunc_AddChildToHorizontalBox_ReturnValue // struct UHorizontalBoxSlot [+] 0xE8 ExecuteUbergraph_UW-CastingWidget->CallFunc_AddChildToHorizontalBox_ReturnValue_2 // struct UHorizontalBoxSlot class PreConstruct: class SetCancelMessage: class Construct: class Tick: [+] 0x38 Tick->InDeltaTime // float class ShowCastingUI: [+] 0x18 ShowCastingUI->CallFunc_IsTarget_IsTarget // char [+] 0x20 ShowCastingUI->CallFunc_GetMessageByType_ReturnValue // struct FText [+] 0x38 ShowCastingUI->CallFunc_Not_PreBool_ReturnValue // char [+] 0x39 ShowCastingUI->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x40 ShowCastingUI->___object_Variable // struct ABravoHotelCharacter [+] 0x48 ShowCastingUI->CallFunc_IsVehicleDriver_ReturnValue // char [+] 0x49 ShowCastingUI->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0x4A ShowCastingUI->CallFunc_IsValid_ReturnValue // char [+] 0x50 ShowCastingUI->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x58 ShowCastingUI->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x68 ShowCastingUI->K2Node_DynamicCast_bSuccess // char [+] 0x6C ShowCastingUI->CallFunc_GetCastingColor_ReturnValue // struct FColor [+] 0x70 ShowCastingUI->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x78 ShowCastingUI->CallFunc_Conv_ColorToLinearColor_ReturnValue // struct FLinearColor [+] 0x88 ShowCastingUI->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0xB0 ShowCastingUI->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x138 ShowCastingUI->K2Node_MakeStruct_ProgressBarStyle // struct FProgressBarStyle class HideCastingUI: class UpdateProgress: [+] 0x8 UpdateProgress->___object_Variable // struct ABravoHotelCharacter [+] 0x10 UpdateProgress->CallFunc_IsValid_ReturnValue // char [+] 0x14 UpdateProgress->CallFunc_GetCastingPercent_ReturnValue // float [+] 0x18 UpdateProgress->CallFunc_GetCastingRemainTime_ReturnValue // float [+] 0x20 UpdateProgress->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x38 UpdateProgress->CallFunc_Not_PreBool_ReturnValue // char [+] 0x40 UpdateProgress->CallFunc_GetHUDMessage_ReturnValue // struct FText [+] 0x58 UpdateProgress->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x60 UpdateProgress->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x70 UpdateProgress->K2Node_DynamicCast_bSuccess // char [+] 0x78 UpdateProgress->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class RefreshCastingUI: [+] 0x8 RefreshCastingUI->CallFunc_IsValid_ReturnValue // char [+] 0x10 RefreshCastingUI->CallFunc_GetCastingInfo_ReturnValue // struct FCastingInfo [+] 0x28 RefreshCastingUI->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 RefreshCastingUI->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x40 RefreshCastingUI->K2Node_DynamicCast_bSuccess // char [+] 0x48 RefreshCastingUI->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class IsTarget: [+] 0x8 IsTarget->IsTarget // char [+] 0x9 IsTarget->LocalIsTarget // char [+] 0xA IsTarget->CallFunc_IsValid_ReturnValue // char [+] 0x10 IsTarget->___object_Variable // struct ABravoHotelCharacter [+] 0x18 IsTarget->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x20 IsTarget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x28 IsTarget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x38 IsTarget->K2Node_DynamicCast_bSuccess // char [+] 0x39 IsTarget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x40 IsTarget->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class CheckLanguage: [+] 0x4 CheckLanguage->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x8 CheckLanguage->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x10 CheckLanguage->CallFunc_IsValid_ReturnValue // char [+] 0x14 CheckLanguage->CallFunc_GetLanguage_ReturnValue // int32_t class BP-CameraShake-OnDamagedByGrenade_C: class UW-MapDrawWidget_Circle_C: class OnPaint: [+] 0x30 OnPaint->CallFunc_DrawCircle_ReturnValue // char class UW-ClassinfoitemBoardWidget_C: [+] 0x248 UW-ClassinfoitemBoardWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ClassinfoitemBoardWidget_C->Anim_Show_classinfo // struct UWidgetAnimation [+] 0x258 UW-ClassinfoitemBoardWidget_C->Button_SpreadList // struct UButton [+] 0x260 UW-ClassinfoitemBoardWidget_C->Image_323 // struct UImage [+] 0x268 UW-ClassinfoitemBoardWidget_C->UW-ClassinfoitemWidget // struct UUW-ClassinfoitemWidget_C [+] 0x270 UW-ClassinfoitemBoardWidget_C->UW-ClassinfoitemWidget_2 // struct UUW-ClassinfoitemWidget_C [+] 0x278 UW-ClassinfoitemBoardWidget_C->UW-ClassinfoitemWidget_3 // struct UUW-ClassinfoitemWidget_C [+] 0x280 UW-ClassinfoitemBoardWidget_C->UW-ClassinfoitemWidget_4 // struct UUW-ClassinfoitemWidget_C [+] 0x288 UW-ClassinfoitemBoardWidget_C->UW-ClassinfoitemWidget_5 // struct UUW-ClassinfoitemWidget_C [+] 0x290 UW-ClassinfoitemBoardWidget_C->UW-ClassinfoitemWidget_6 // struct UUW-ClassinfoitemWidget_C [+] 0x298 UW-ClassinfoitemBoardWidget_C->UW-ClassinfoitemWidget_7 // struct UUW-ClassinfoitemWidget_C [+] 0x2A0 UW-ClassinfoitemBoardWidget_C->UW-ClassinfoitemWidget_8 // struct UUW-ClassinfoitemWidget_C [+] 0x2A8 UW-ClassinfoitemBoardWidget_C->UW-ClassinfoitemWidget_9 // struct UUW-ClassinfoitemWidget_C [+] 0x2B0 UW-ClassinfoitemBoardWidget_C->UW-ClassinfoitemWidget_10 // struct UUW-ClassinfoitemWidget_C [+] 0x2B8 UW-ClassinfoitemBoardWidget_C->UW-ClassinfoitemWidget_11 // struct UUW-ClassinfoitemWidget_C [+] 0x2C0 UW-ClassinfoitemBoardWidget_C->UW-ClassinfoitemWidget_12 // struct UUW-ClassinfoitemWidget_C [+] 0x2C8 UW-ClassinfoitemBoardWidget_C->VerticalBox_ClassBox // struct UVerticalBox [+] 0x2D0 UW-ClassinfoitemBoardWidget_C->VerticalBox_ClassList // struct UVerticalBox [+] 0x2D8 UW-ClassinfoitemBoardWidget_C->VerticalBox_Description // struct UVerticalBox [+] 0x2E0 UW-ClassinfoitemBoardWidget_C->VerticalBox_Main // struct UVerticalBox [+] 0x2E8 UW-ClassinfoitemBoardWidget_C->LastTableRow // int32_t [+] 0x2F0 UW-ClassinfoitemBoardWidget_C->ClassInfoItemMap // struct TMap [+] 0x340 UW-ClassinfoitemBoardWidget_C->ListVisibility // char class ExecuteUbergraph_UW-ClassinfoitemBoardWidget: [+] 0x4 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->___bool_Variable // char [+] 0x5 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->___byte_Variable // enum class ESlateVisibility [+] 0x6 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->___byte_Variable_2 // enum class ESlateVisibility [+] 0x8 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x28 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x29 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x2C ExecuteUbergraph_UW-ClassinfoitemBoardWidget->CallFunc_SelectFloat_ReturnValue // float [+] 0x30 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->K2Node_Select_Default // enum class ESlateVisibility [+] 0x38 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x40 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->CallFunc_IsValid_ReturnValue // char [+] 0x48 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x50 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->K2Node_DynamicCast_bSuccess // char [+] 0x51 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->K2Node_CustomEvent_PrevState // enum class EBattleRoyaleState [+] 0x52 ExecuteUbergraph_UW-ClassinfoitemBoardWidget->K2Node_CustomEvent_CurrentState // enum class EBattleRoyaleState class OnUpdateClassCount_Event_1: class OnBattleRoyalStateChanged_Event_1: [+] 0x1 OnBattleRoyalStateChanged_Event_1->CurrentState // enum class EBattleRoyaleState class UpdateList: class CloseList: class OpenList: class BndEvt__Button_SpreadList_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class SetClassList: [+] 0x4 SetClassList->___int_Array_Index_Variable // int32_t [+] 0x8 SetClassList->CallFunc_Not_PreBool_ReturnValue // char [+] 0xC SetClassList->___int_Loop_Counter_Variable // int32_t [+] 0x10 SetClassList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x14 SetClassList->K2Node_MakeStruct_Margin // struct FMargin [+] 0x28 SetClassList->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x38 SetClassList->CallFunc_Array_Get_Item // struct UWidget [+] 0x40 SetClassList->K2Node_DynamicCast_AsUW_Classinfoitem_Widget // struct UUW-ClassinfoitemWidget_C [+] 0x48 SetClassList->K2Node_DynamicCast_bSuccess // char [+] 0x50 SetClassList->CallFunc_Create_ReturnValue // struct UUW-ClassinfoitemWidget_C [+] 0x58 SetClassList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x60 SetClassList->CallFunc_AddChildToVerticalBox_ReturnValue // struct UVerticalBoxSlot [+] 0x68 SetClassList->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x78 SetClassList->CallFunc_GetAllChildren_ReturnValue_2 // struct TArray [+] 0x88 SetClassList->CallFunc_Array_Get_Item_2 // struct FName [+] 0x90 SetClassList->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x98 SetClassList->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x548 SetClassList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x549 SetClassList->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x54C SetClassList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x550 SetClassList->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x551 SetClassList->CallFunc_BooleanAND_ReturnValue // char class HiddenAllClassLists: [+] 0x4 HiddenAllClassLists->___int_Loop_Counter_Variable // int32_t [+] 0x8 HiddenAllClassLists->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 HiddenAllClassLists->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 HiddenAllClassLists->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 HiddenAllClassLists->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 HiddenAllClassLists->CallFunc_Less_IntInt_ReturnValue // char class UpdateClassCount: [+] 0x8 UpdateClassCount->LocalCurrentClassCounts // struct TMap [+] 0x58 UpdateClassCount->bIsAllVisible // char [+] 0x5C UpdateClassCount->___int_Array_Index_Variable // int32_t [+] 0x60 UpdateClassCount->___byte_Variable // enum class ESlateVisibility [+] 0x61 UpdateClassCount->___bool_Variable // char [+] 0x62 UpdateClassCount->___byte_Variable_2 // enum class ESlateVisibility [+] 0x64 UpdateClassCount->CallFunc_Map_Length_ReturnValue // int32_t [+] 0x68 UpdateClassCount->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x70 UpdateClassCount->CallFunc_Map_Keys_Keys // struct TArray [+] 0x80 UpdateClassCount->CallFunc_Array_Get_Item // struct FName [+] 0x88 UpdateClassCount->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x8C UpdateClassCount->CallFunc_Map_Find_Value // int32_t [+] 0x90 UpdateClassCount->CallFunc_Map_Find_ReturnValue // char [+] 0x98 UpdateClassCount->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0xA0 UpdateClassCount->CallFunc_IsValid_ReturnValue // char [+] 0xA8 UpdateClassCount->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0xB0 UpdateClassCount->K2Node_DynamicCast_bSuccess // char [+] 0xB1 UpdateClassCount->CallFunc_IsCurrentStatusParty_ReturnValue // char [+] 0xB2 UpdateClassCount->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0xB3 UpdateClassCount->K2Node_Select_Default // enum class ESlateVisibility [+] 0xB4 UpdateClassCount->CallFunc_NotEqual_ByteByte_ReturnValue_2 // char [+] 0xB5 UpdateClassCount->CallFunc_BooleanAND_ReturnValue // char [+] 0xB6 UpdateClassCount->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0xB8 UpdateClassCount->___int_Loop_Counter_Variable // int32_t [+] 0xBC UpdateClassCount->CallFunc_Less_IntInt_ReturnValue // char [+] 0xC0 UpdateClassCount->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC8 UpdateClassCount->CallFunc_Map_Find_Value_2 // struct UUW-ClassinfoitemWidget_C [+] 0xD0 UpdateClassCount->CallFunc_Map_Find_ReturnValue_2 // char [+] 0xD1 UpdateClassCount->CallFunc_IsValid_ReturnValue_2 // char class LOOKPresetsEnum: class UW-Inventory_CharacterDragPanel_C: [+] 0x248 UW-Inventory_CharacterDragPanel_C->Image_91 // struct UImage [+] 0x250 UW-Inventory_CharacterDragPanel_C->InventoryCharacterRef // struct ABravoHotelInventoryCharacter [+] 0x258 UW-Inventory_CharacterDragPanel_C->Visible // char class GetInventoryCharacter: [+] 0x8 GetInventoryCharacter->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetInventoryCharacter->CallFunc_GetOwningPlayerPawn_ReturnValue // struct APawn [+] 0x18 GetInventoryCharacter->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x20 GetInventoryCharacter->K2Node_DynamicCast_bSuccess // char [+] 0x28 GetInventoryCharacter->CallFunc_GetInventoryCharacter_ReturnValue // struct ABravoHotelInventoryCharacter class IsHitTest: [+] 0x8 IsHitTest->bHit // char [+] 0xC IsHitTest->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x44 IsHitTest->CallFunc_BreakVector2D_X // float [+] 0x48 IsHitTest->CallFunc_BreakVector2D_Y // float [+] 0x4C IsHitTest->CallFunc_GetLocalSize_ReturnValue // struct FVector2D [+] 0x54 IsHitTest->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x5C IsHitTest->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x64 IsHitTest->CallFunc_Add_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x6C IsHitTest->CallFunc_MakeBox2D_ReturnValue // struct FBox2D [+] 0x80 IsHitTest->CallFunc_BreakVector2D_X_2 // float [+] 0x84 IsHitTest->CallFunc_BreakVector2D_Y_2 // float [+] 0x88 IsHitTest->CallFunc_BreakVector2D_X_3 // float [+] 0x8C IsHitTest->CallFunc_BreakVector2D_Y_3 // float [+] 0x90 IsHitTest->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x91 IsHitTest->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x92 IsHitTest->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x93 IsHitTest->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x94 IsHitTest->CallFunc_BooleanAND_ReturnValue // char [+] 0x95 IsHitTest->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x96 IsHitTest->CallFunc_BooleanAND_ReturnValue_3 // char class On_DragRect_MouseButtonDown_1: [+] 0x38 On_DragRect_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_DragRect_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_DragRect_MouseButtonDown_1->CallFunc_Handled_ReturnValue // struct FEventReply class GetVisibility_1: [+] 0x8 GetVisibility_1->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x10 GetVisibility_1->K2Node_DynamicCast_AsBravo_Hotel_Game_State // struct ABravoHotelGameState [+] 0x18 GetVisibility_1->K2Node_DynamicCast_bSuccess // char [+] 0x19 GetVisibility_1->CallFunc_Greater_IntInt_ReturnValue // char class Wheel-Camaro_Rear_C: class BP-CheckWeightMap_C: [+] 0x248 BP-CheckWeightMap_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 BP-CheckWeightMap_C->B_Value // struct UTextBlock [+] 0x258 BP-CheckWeightMap_C->Check // struct UTextBlock [+] 0x260 BP-CheckWeightMap_C->G_Value // struct UTextBlock [+] 0x268 BP-CheckWeightMap_C->Image_166 // struct UImage [+] 0x270 BP-CheckWeightMap_C->Land // struct UTextBlock [+] 0x278 BP-CheckWeightMap_C->Land_2 // struct UTextBlock [+] 0x280 BP-CheckWeightMap_C->Land_3 // struct UTextBlock [+] 0x288 BP-CheckWeightMap_C->Land_4 // struct UTextBlock [+] 0x290 BP-CheckWeightMap_C->Land_5 // struct UTextBlock [+] 0x298 BP-CheckWeightMap_C->Land_6 // struct UTextBlock [+] 0x2A0 BP-CheckWeightMap_C->R_5 // struct UTextBlock [+] 0x2A8 BP-CheckWeightMap_C->R_7 // struct UTextBlock [+] 0x2B0 BP-CheckWeightMap_C->R_9 // struct UTextBlock [+] 0x2B8 BP-CheckWeightMap_C->R_Value // struct UTextBlock [+] 0x2C0 BP-CheckWeightMap_C->TextBlock_4 // struct UTextBlock [+] 0x2C8 BP-CheckWeightMap_C->TextBlock_5 // struct UTextBlock [+] 0x2D0 BP-CheckWeightMap_C->TextBlock_6 // struct UTextBlock [+] 0x2D8 BP-CheckWeightMap_C->TextBlock_8 // struct UTextBlock [+] 0x2E0 BP-CheckWeightMap_C->TextBlock_9 // struct UTextBlock [+] 0x2E8 BP-CheckWeightMap_C->TextBlock_10 // struct UTextBlock [+] 0x2F0 BP-CheckWeightMap_C->Timer // struct FTimerHandle class ExecuteUbergraph_BP-CheckWeightMap: [+] 0x4 ExecuteUbergraph_BP-CheckWeightMap->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_BP-CheckWeightMap->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x28 ExecuteUbergraph_BP-CheckWeightMap->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0x30 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x38 ExecuteUbergraph_BP-CheckWeightMap->___object_Variable // struct Object [+] 0x40 ExecuteUbergraph_BP-CheckWeightMap->K2Node_DynamicCast_AsTexture_2D // struct UTexture2D [+] 0x48 ExecuteUbergraph_BP-CheckWeightMap->K2Node_DynamicCast_bSuccess // char [+] 0x50 ExecuteUbergraph_BP-CheckWeightMap->K2Node_CustomEvent_Loaded // struct Object [+] 0x58 ExecuteUbergraph_BP-CheckWeightMap->___object_Variable_2 // struct Object [+] 0x60 ExecuteUbergraph_BP-CheckWeightMap->K2Node_DynamicCast_AsBravo_Hotel_Weight_Map_Data // struct UBravoHotelWeightMapData [+] 0x68 ExecuteUbergraph_BP-CheckWeightMap->K2Node_DynamicCast_bSuccess_2 // char [+] 0x70 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_CheckWeightMapData_outErrorMessage // struct FString [+] 0x80 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_CheckWeightMapData_ReturnValue // char [+] 0x88 ExecuteUbergraph_BP-CheckWeightMap->___object_Variable_3 // struct Object [+] 0x90 ExecuteUbergraph_BP-CheckWeightMap->K2Node_DynamicCast_AsBravo_Hotel_Weight_Map_Data_2 // struct UBravoHotelWeightMapData [+] 0x98 ExecuteUbergraph_BP-CheckWeightMap->K2Node_DynamicCast_bSuccess_3 // char [+] 0xA0 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xA8 ExecuteUbergraph_BP-CheckWeightMap->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0xB0 ExecuteUbergraph_BP-CheckWeightMap->K2Node_DynamicCast_bSuccess_4 // char [+] 0xB8 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0xC0 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xC8 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_IsValid_ReturnValue // char [+] 0xC9 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_IsValid_ReturnValue_2 // char [+] 0xCC ExecuteUbergraph_BP-CheckWeightMap->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0xD8 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetBlueZone_ReturnValue // struct ABravoHotelBlueZone [+] 0xE0 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_UnshiftLocation_ReturnValue // struct FVector [+] 0xEC ExecuteUbergraph_BP-CheckWeightMap->CallFunc_IsValid_ReturnValue_3 // char [+] 0xF0 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_Conv_VectorToVector2D_ReturnValue // struct FVector2D [+] 0xF8 ExecuteUbergraph_BP-CheckWeightMap->K2Node_CustomEvent_Loaded_3 // struct Object [+] 0x100 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_IsValid_ReturnValue_4 // char [+] 0x101 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_IsValid_ReturnValue_5 // char [+] 0x104 ExecuteUbergraph_BP-CheckWeightMap->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x118 ExecuteUbergraph_BP-CheckWeightMap->K2Node_CustomEvent_WeightMap // struct UBravoHotelWeightMapData [+] 0x120 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetCurrentLevelName_ReturnValue // struct FString [+] 0x130 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_IsEnablePersonalBoxSpawn_outErrorMessage // struct FString [+] 0x140 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_IsEnablePersonalBoxSpawn_ReturnValue // char [+] 0x144 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x14C ExecuteUbergraph_BP-CheckWeightMap->CallFunc_IsValid_ReturnValue_6 // char [+] 0x150 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_BreakVector2D_X // float [+] 0x154 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_BreakVector2D_Y // float [+] 0x158 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_ConvertPosWorldtoMap_ReturnValue // struct FVector2D [+] 0x160 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetMapTable_ReturnValue // struct UDataTable [+] 0x168 ExecuteUbergraph_BP-CheckWeightMap->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x178 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetDataTableRowFromName_OutRow // struct FBravoHotelMapTableRow [+] 0x300 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x308 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x310 ExecuteUbergraph_BP-CheckWeightMap->K2Node_DynamicCast_AsTexture_2D_2 // struct UTexture2D [+] 0x318 ExecuteUbergraph_BP-CheckWeightMap->K2Node_DynamicCast_bSuccess_5 // char [+] 0x319 ExecuteUbergraph_BP-CheckWeightMap->K2Node_CustomEvent_Enable // char [+] 0x31C ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetColorFromWeightMap_outFColor // struct FColor [+] 0x320 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetColorFromWeightMap_outErrorMessage // struct FString [+] 0x330 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetColorFromWeightMap_ReturnValue // char [+] 0x338 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_Conv_ByteToText_ReturnValue // struct FText [+] 0x350 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_Conv_ByteToText_ReturnValue_2 // struct FText [+] 0x368 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_Conv_ByteToText_ReturnValue_3 // struct FText [+] 0x380 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetBattleRoyaleGameState_ReturnValue_2 // struct ABattleRoyaleGameState [+] 0x388 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_GetBlueZone_ReturnValue_2 // struct ABravoHotelBlueZone [+] 0x390 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_IsValid_ReturnValue_7 // char [+] 0x391 ExecuteUbergraph_BP-CheckWeightMap->CallFunc_IsValid_ReturnValue_8 // char class ä¤@t¤¸_1: class Set Update: class Set Data: class OnLoaded_4A9EA3EE453D348BBD4E76837B616AD3: class OnLoaded_9E09E1234991DF79517848BF7BB1AC45: class OnLoaded_395796F147F051B7CCBB17B8AB7F3577: class WBP-AmplifierEffect_C: [+] 0x248 WBP-AmplifierEffect_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 WBP-AmplifierEffect_C->FadeOut // struct UWidgetAnimation [+] 0x258 WBP-AmplifierEffect_C->FadeIn // struct UWidgetAnimation [+] 0x260 WBP-AmplifierEffect_C->Image_Effect // struct UImage [+] 0x268 WBP-AmplifierEffect_C->NewVar_1 // struct UUMGSequencePlayer [+] 0x270 WBP-AmplifierEffect_C->IsFadeInOutEvent // char [+] 0x274 WBP-AmplifierEffect_C->CurrentFade // float class ExecuteUbergraph_WBP-AmplifierEffect: [+] 0x4 ExecuteUbergraph_WBP-AmplifierEffect->K2Node_CustomEvent_Opacity // float [+] 0x8 ExecuteUbergraph_WBP-AmplifierEffect->K2Node_CustomEvent_Speed // float [+] 0xC ExecuteUbergraph_WBP-AmplifierEffect->K2Node_CustomEvent_Scale // float [+] 0x10 ExecuteUbergraph_WBP-AmplifierEffect->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x18 ExecuteUbergraph_WBP-AmplifierEffect->CallFunc_FCeil_ReturnValue // int32_t [+] 0x1C ExecuteUbergraph_WBP-AmplifierEffect->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x20 ExecuteUbergraph_WBP-AmplifierEffect->K2Node_Event_MyGeometry // struct FGeometry [+] 0x58 ExecuteUbergraph_WBP-AmplifierEffect->K2Node_Event_InDeltaTime // float [+] 0x60 ExecuteUbergraph_WBP-AmplifierEffect->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic [+] 0x68 ExecuteUbergraph_WBP-AmplifierEffect->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x69 ExecuteUbergraph_WBP-AmplifierEffect->CallFunc_LessEqual_FloatFloat_ReturnValue_2 // char [+] 0x6C ExecuteUbergraph_WBP-AmplifierEffect->K2Node_CustomEvent_DeltaTime // float [+] 0x70 ExecuteUbergraph_WBP-AmplifierEffect->CallFunc_FInterpTo_ReturnValue // float [+] 0x74 ExecuteUbergraph_WBP-AmplifierEffect->CallFunc_FInterpTo_ReturnValue_2 // float class AmplifierEffectTikcEvent: class FadeInEvent: class Construct: class Tick: [+] 0x38 Tick->InDeltaTime // float class FadeOutEvent: class EndAniEvent: class SetMaterialParameter: [+] 0x4 SetMaterialParameter->Speed // float [+] 0x8 SetMaterialParameter->Scale // float class BP-Weapon_Mini14_LV4_C: class UW-PerkLevelUp_C: [+] 0x248 UW-PerkLevelUp_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-PerkLevelUp_C->Disappear // struct UWidgetAnimation [+] 0x258 UW-PerkLevelUp_C->Finish // struct UWidgetAnimation [+] 0x260 UW-PerkLevelUp_C->Spin // struct UWidgetAnimation [+] 0x268 UW-PerkLevelUp_C->Idle // struct UWidgetAnimation [+] 0x270 UW-PerkLevelUp_C->Image_180 // struct UImage [+] 0x278 UW-PerkLevelUp_C->ItemImage_bg // struct UImage [+] 0x280 UW-PerkLevelUp_C->ItemImage_Dummy1 // struct UImage [+] 0x288 UW-PerkLevelUp_C->ItemImage_Main // struct UImage [+] 0x290 UW-PerkLevelUp_C->TextBlock_1 // struct UTextBlock [+] 0x298 UW-PerkLevelUp_C->TextBlock_3 // struct UTextBlock [+] 0x2A0 UW-PerkLevelUp_C->TextMountablewea // struct UTextBlock [+] 0x2A8 UW-PerkLevelUp_C->TextMountableweaLV1 // struct UTextBlock [+] 0x2B0 UW-PerkLevelUp_C->PerkInfo // struct FPerkInfo [+] 0x2D8 UW-PerkLevelUp_C->PerkData // struct FPerkData [+] 0x3B8 UW-PerkLevelUp_C->bLevelUp // char [+] 0x3B9 UW-PerkLevelUp_C->bFinishing // char [+] 0x3BC UW-PerkLevelUp_C->FinishTime // float [+] 0x3C0 UW-PerkLevelUp_C->PerkSlot // enum class EPerkSlotFlag class ExecuteUbergraph_UW-PerkLevelUp: [+] 0x4 ExecuteUbergraph_UW-PerkLevelUp->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-PerkLevelUp->K2Node_CustomEvent_PerkInfo // struct FPerkInfo [+] 0x40 ExecuteUbergraph_UW-PerkLevelUp->CallFunc_GetPerkTable_ReturnValue // struct UDataTable [+] 0x48 ExecuteUbergraph_UW-PerkLevelUp->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x50 ExecuteUbergraph_UW-PerkLevelUp->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkData [+] 0x130 ExecuteUbergraph_UW-PerkLevelUp->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x138 ExecuteUbergraph_UW-PerkLevelUp->CallFunc_PlayAnimationForward_ReturnValue // struct UUMGSequencePlayer [+] 0x140 ExecuteUbergraph_UW-PerkLevelUp->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class RemoveSelf: class SetPerkInfo: class EndFinish: class Construct: class StartSpin: class StartFinish: class Get_TextBlock_0_Visibility_1: class Get_TextBlock_2_Visibility_1: class Get_TextMountablewea_Text_1: class Get_ItemImage_Main_Brush_1: [+] 0x88 Get_ItemImage_Main_Brush_1->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x90 Get_ItemImage_Main_Brush_1->K2Node_MakeStruct_SlateBrush // struct FSlateBrush class Get_ItemImage_bg_Brush_1: [+] 0x88 Get_ItemImage_bg_Brush_1->PerkImage // struct Object [+] 0x90 Get_ItemImage_bg_Brush_1->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x118 Get_ItemImage_bg_Brush_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x119 Get_ItemImage_bg_Brush_1->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x11A Get_ItemImage_bg_Brush_1->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x11B Get_ItemImage_bg_Brush_1->CallFunc_EqualEqual_ByteByte_ReturnValue_4 // char class Get_TextBlock_1_Text_1: [+] 0x18 Get_TextBlock_1_Text_1->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x58 Get_TextBlock_1_Text_1->K2Node_MakeArray_Array // struct TArray [+] 0x68 Get_TextBlock_1_Text_1->CallFunc_Format_ReturnValue // struct FText class BP-CameraShake_Fire_G3_ADS_Single_C: class BP-PPPreset_BlueZoneHit_C: class UW-ReplayPlayerListItemWidget_C: [+] 0x270 UW-ReplayPlayerListItemWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x278 UW-ReplayPlayerListItemWidget_C->BT_PlayerName // struct UButton [+] 0x280 UW-ReplayPlayerListItemWidget_C->PB_HP // struct UProgressBar [+] 0x288 UW-ReplayPlayerListItemWidget_C->T_PlayerName // struct UTextBlock [+] 0x290 UW-ReplayPlayerListItemWidget_C->T_PlayerNameHighlight // struct UTextBlock [+] 0x298 UW-ReplayPlayerListItemWidget_C->T_SortInfo // struct UTextBlock [+] 0x2A0 UW-ReplayPlayerListItemWidget_C->bIsTargetPawn // char [+] 0x2A1 UW-ReplayPlayerListItemWidget_C->bIsAlive // char class ExecuteUbergraph_UW-ReplayPlayerListItemWidget: [+] 0x4 ExecuteUbergraph_UW-ReplayPlayerListItemWidget->K2Node_Event_PlayerListSortType // enum class EPlayerListSortType class UpdatePlayerInfo: class BndEvt__BT_PlayerName_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Init: [+] 0x8 Init->CallFunc_Conv_StringToText_ReturnValue // struct FText class UpdateInfos: class UpdateDisable: [+] 0x1 UpdateDisable->LocalIsEnable // char [+] 0x2 UpdateDisable->CallFunc_Not_PreBool_ReturnValue // char [+] 0x3 UpdateDisable->CallFunc_BooleanAND_ReturnValue // char [+] 0x8 UpdateDisable->___object_Variable // struct ABravoHotelPlayerState [+] 0x10 UpdateDisable->CallFunc_GetIsEnabled_ReturnValue // char [+] 0x11 UpdateDisable->CallFunc_IsValid_ReturnValue // char [+] 0x12 UpdateDisable->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x13 UpdateDisable->CallFunc_NotEqual_BoolBool_ReturnValue // char [+] 0x14 UpdateDisable->CallFunc_IsValid_ReturnValue_2 // char [+] 0x15 UpdateDisable->CallFunc_IsAlive_ReturnValue // char [+] 0x16 UpdateDisable->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x17 UpdateDisable->CallFunc_IsValid_ReturnValue_3 // char [+] 0x18 UpdateDisable->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x28 UpdateDisable->K2Node_DynamicCast_bSuccess // char [+] 0x29 UpdateDisable->CallFunc_IsValid_ReturnValue_4 // char [+] 0x30 UpdateDisable->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState class UpdateHP: [+] 0x4 UpdateHP->CallFunc_IsValid_ReturnValue // char [+] 0x5 UpdateHP->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x8 UpdateHP->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0xC UpdateHP->CallFunc_GetMaxHealth_ReturnValue // int32_t [+] 0x10 UpdateHP->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x14 UpdateHP->CallFunc_NotEqual_IntInt_ReturnValue_2 // char [+] 0x18 UpdateHP->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x1C UpdateHP->CallFunc_BooleanAND_ReturnValue // char class UpdateButton: [+] 0x10 UpdateButton->K2Node_MakeStruct_LinearColor_2 // struct FLinearColor [+] 0x20 UpdateButton->K2Node_MakeStruct_LinearColor_3 // struct FLinearColor class CheckAlive: [+] 0x1 CheckAlive->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x2 CheckAlive->CallFunc_IsAlive_ReturnValue // char [+] 0x3 CheckAlive->CallFunc_IsValid_ReturnValue // char [+] 0x4 CheckAlive->CallFunc_Not_PreBool_ReturnValue // char [+] 0x5 CheckAlive->CallFunc_BooleanAND_ReturnValue // char class UpdateSortInfo: [+] 0x8 UpdateSortInfo->TextSortInfo // struct FText [+] 0x20 UpdateSortInfo->CallFunc_GetDistanceTo_ReturnValue // float [+] 0x24 UpdateSortInfo->K2Node_SwitchEnum_CmpSuccess // char [+] 0x28 UpdateSortInfo->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x2C UpdateSortInfo->CallFunc_GetKillCount_ReturnValue // int32_t [+] 0x30 UpdateSortInfo->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x48 UpdateSortInfo->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x88 UpdateSortInfo->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xC8 UpdateSortInfo->K2Node_MakeArray_Array // struct TArray [+] 0xD8 UpdateSortInfo->K2Node_MakeArray_Array_2 // struct TArray [+] 0xE8 UpdateSortInfo->CallFunc_Format_ReturnValue // struct FText [+] 0x100 UpdateSortInfo->CallFunc_Format_ReturnValue_2 // struct FText class UpdateHighlightNameColor: [+] 0x28 UpdateHighlightNameColor->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x50 UpdateHighlightNameColor->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor class BP-Weapon_UMP9_LV6_C: class UW-ReplayPlayerListGroupWidget_C: [+] 0x260 UW-ReplayPlayerListGroupWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x268 UW-ReplayPlayerListGroupWidget_C->Img_TeamColor // struct UImage [+] 0x270 UW-ReplayPlayerListGroupWidget_C->T_TeamNum // struct UTextBlock [+] 0x278 UW-ReplayPlayerListGroupWidget_C->VB_PlayerList // struct UVerticalBox class ExecuteUbergraph_UW-ReplayPlayerListGroupWidget: [+] 0x4 ExecuteUbergraph_UW-ReplayPlayerListGroupWidget->K2Node_Event_PlayerListSortType // enum class EPlayerListSortType class UpdatePlayerInfo: class Init: class SetTeamNumText: [+] 0x1 SetTeamNumText->CallFunc_GetTeamIndex_ReturnValue // char [+] 0x4 SetTeamNumText->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x8 SetTeamNumText->CallFunc_Conv_IntToText_ReturnValue // struct FText class SetTeamColor: [+] 0x4 SetTeamColor->CallFunc_GetTeamColor_TeamColor // struct FLinearColor class CheckEmptyGroup: [+] 0x4 CheckEmptyGroup->CallFunc_LessEqual_IntInt_ReturnValue // char class UW-ReplayEventMarkerBasic_C: [+] 0x290 UW-ReplayEventMarkerBasic_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x298 UW-ReplayEventMarkerBasic_C->MarkerBorder // struct UBorder class ExecuteUbergraph_UW-ReplayEventMarkerBasic: [+] 0x8 ExecuteUbergraph_UW-ReplayEventMarkerBasic->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x10 ExecuteUbergraph_UW-ReplayEventMarkerBasic->K2Node_Event_IsMyInfo // char [+] 0x11 ExecuteUbergraph_UW-ReplayEventMarkerBasic->CallFunc_IsValid_ReturnValue // char class K2_SetKillEvent: class BP-CameraShake_Fire_MICROUZI_ADS1_C: class UW-Route_C: [+] 0x2B0 UW-Route_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2B8 UW-Route_C->Propeller1 // struct UWidgetAnimation [+] 0x2C0 UW-Route_C->Aircraft // struct UCanvasPanel [+] 0x2C8 UW-Route_C->Image_156 // struct UImage [+] 0x2D0 UW-Route_C->Image_236 // struct UImage [+] 0x2D8 UW-Route_C->Image_237 // struct UImage [+] 0x2E0 UW-Route_C->MapCompRef // struct UUW-MapComp_C class ExecuteUbergraph_UW-Route: [+] 0x4 ExecuteUbergraph_UW-Route->K2Node_Event_Angle // float [+] 0x8 ExecuteUbergraph_UW-Route->K2Node_MakeStruct_WidgetTransform // struct FWidgetTransform class UpdateAircraftAngle: class StartAirCraftAnimation: class UpdateAirCraftScaleByMouseWheel: class StopAirCraftAnimation: class UW-ReplayEventMarker_Resuscitated_C: [+] 0x2A0 UW-ReplayEventMarker_Resuscitated_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A8 UW-ReplayEventMarker_Resuscitated_C->VisualBorder // struct UBorder class ExecuteUbergraph_UW-ReplayEventMarker_Resuscitated: class Construct: class BP-Weapon_KAR98_LV6_C: class UW-ReplayEventMarker_Kill_C: [+] 0x2A0 UW-ReplayEventMarker_Kill_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A8 UW-ReplayEventMarker_Kill_C->VisualBorder // struct UBorder class ExecuteUbergraph_UW-ReplayEventMarker_Kill: class Construct: class UW-ReplayWorldMapOption_C: [+] 0x248 UW-ReplayWorldMapOption_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ReplayWorldMapOption_C->Canvas_Main // struct UCanvasPanel [+] 0x258 UW-ReplayWorldMapOption_C->CB_DrawDeathPosition // struct UCheckBox [+] 0x260 UW-ReplayWorldMapOption_C->CB_DrawFireDirection // struct UCheckBox [+] 0x268 UW-ReplayWorldMapOption_C->CB_DrawHitted // struct UCheckBox [+] 0x270 UW-ReplayWorldMapOption_C->CB_DrawPersonalSupplyBox // struct UCheckBox [+] 0x278 UW-ReplayWorldMapOption_C->CB_TransportDropBox // struct UCheckBox [+] 0x280 UW-ReplayWorldMapOption_C->ReplayController // struct ABP-MK3DReplayController_C [+] 0x288 UW-ReplayWorldMapOption_C->MainWidget // struct UBravoHotelMainWidget [+] 0x290 UW-ReplayWorldMapOption_C->PlayerHUD // struct ABravoHotelPlayerHUD class ExecuteUbergraph_UW-ReplayWorldMapOption: [+] 0x4 ExecuteUbergraph_UW-ReplayWorldMapOption->K2Node_ComponentBoundEvent_bIsChecked_5 // char [+] 0x5 ExecuteUbergraph_UW-ReplayWorldMapOption->K2Node_ComponentBoundEvent_bIsChecked_4 // char [+] 0x6 ExecuteUbergraph_UW-ReplayWorldMapOption->K2Node_ComponentBoundEvent_bIsChecked_3 // char [+] 0x7 ExecuteUbergraph_UW-ReplayWorldMapOption->K2Node_ComponentBoundEvent_bIsChecked_2 // char [+] 0x8 ExecuteUbergraph_UW-ReplayWorldMapOption->K2Node_ComponentBoundEvent_bIsChecked // char class BndEvt__CB_TransportDropBox_K2Node_ComponentBoundEvent_4_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__CB_DrawPersonalSupplyBox_K2Node_ComponentBoundEvent_3_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__CB_DrawDeathPosition_K2Node_ComponentBoundEvent_2_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__CB_DrawHitted_K2Node_ComponentBoundEvent_1_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__CB_DrawFireDirection_K2Node_ComponentBoundEvent_0_OnCheckBoxComponentStateChanged__DelegateSignature: class Init: [+] 0x1 Init->___byte_Variable // enum class ECheckBoxState [+] 0x2 Init->___byte_Variable_2 // enum class ECheckBoxState [+] 0x3 Init->___bool_Variable_2 // char [+] 0x4 Init->___byte_Variable_3 // enum class ECheckBoxState [+] 0x5 Init->___byte_Variable_4 // enum class ECheckBoxState [+] 0x6 Init->___bool_Variable_3 // char [+] 0x7 Init->___byte_Variable_5 // enum class ECheckBoxState [+] 0x8 Init->___byte_Variable_6 // enum class ECheckBoxState [+] 0x9 Init->___bool_Variable_4 // char [+] 0xA Init->___byte_Variable_7 // enum class ECheckBoxState [+] 0xB Init->___byte_Variable_8 // enum class ECheckBoxState [+] 0xC Init->___bool_Variable_5 // char [+] 0xD Init->___byte_Variable_9 // enum class ECheckBoxState [+] 0xE Init->___byte_Variable_10 // enum class ECheckBoxState [+] 0x10 Init->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 Init->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x20 Init->K2Node_DynamicCast_bSuccess // char [+] 0x21 Init->CallFunc_IsValid_ReturnValue // char [+] 0x28 Init->CallFunc_GetPlayerMainWidget_Widget // struct UBravoHotelMainWidget [+] 0x30 Init->CallFunc_IsReplaying_ReturnValue // char [+] 0x31 Init->K2Node_Select_Default // enum class ECheckBoxState [+] 0x32 Init->K2Node_Select_Default_2 // enum class ECheckBoxState [+] 0x33 Init->K2Node_Select_Default_3 // enum class ECheckBoxState [+] 0x34 Init->K2Node_Select_Default_4 // enum class ECheckBoxState [+] 0x35 Init->K2Node_Select_Default_5 // enum class ECheckBoxState [+] 0x38 Init->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x40 Init->CallFunc_IsValid_ReturnValue_2 // char [+] 0x48 Init->K2Node_DynamicCast_AsBP_MK3DReplay_Controller // struct ABP-MK3DReplayController_C [+] 0x50 Init->K2Node_DynamicCast_bSuccess_2 // char class ABP-DesertEagle_C: [+] 0x330 ABP-DesertEagle_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-DesertEagle_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-DesertEagle_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-DesertEagle_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-DesertEagle_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-DesertEagle_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4D8 ABP-DesertEagle_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4F0 ABP-DesertEagle_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x590 ABP-DesertEagle_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x5D8 ABP-DesertEagle_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose class ExecuteUbergraph_ABP-DesertEagle: class AnimGraph: class ABP-Mannequin-PostProcess_C: [+] 0x520 ABP-Mannequin-PostProcess_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x528 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_21 // struct FAnimNode_BlendListByBool [+] 0x5C8 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_21 // struct FAnimNode_ModifyBone [+] 0x6D0 ABP-Mannequin-PostProcess_C->AnimGraphNode_TwoBoneIK_11 // struct FAnimNode_TwoBoneIK [+] 0x8B0 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_20 // struct FAnimNode_ModifyBone [+] 0x9C0 ABP-Mannequin-PostProcess_C->AnimGraphNode_TwoBoneIK_10 // struct FAnimNode_TwoBoneIK [+] 0xBA0 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_20 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xBC0 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_19 // struct FAnimNode_ModifyBone [+] 0xCC8 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_20 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xCE8 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_20 // struct FAnimNode_SaveCachedPose [+] 0xDA0 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_19 // struct FAnimNode_SaveCachedPose [+] 0xE58 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_18 // struct FAnimNode_ModifyBone [+] 0xF60 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_19 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xF80 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_20 // struct FAnimNode_BlendListByBool [+] 0x1020 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_18 // struct FAnimNode_SaveCachedPose [+] 0x10D8 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_19 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x10F8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_43 // struct FAnimNode_UseCachedPose [+] 0x1120 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_42 // struct FAnimNode_UseCachedPose [+] 0x1148 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_41 // struct FAnimNode_UseCachedPose [+] 0x1170 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_19 // struct FAnimNode_BlendListByBool [+] 0x1210 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_40 // struct FAnimNode_UseCachedPose [+] 0x1238 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_18 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x1258 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_17 // struct FAnimNode_ModifyBone [+] 0x1360 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_18 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x1380 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_16 // struct FAnimNode_ModifyBone [+] 0x1488 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_15 // struct FAnimNode_ModifyBone [+] 0x1590 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_14 // struct FAnimNode_ModifyBone [+] 0x1698 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_17 // struct FAnimNode_SaveCachedPose [+] 0x1750 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_39 // struct FAnimNode_UseCachedPose [+] 0x1778 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_17 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x1798 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_18 // struct FAnimNode_BlendListByBool [+] 0x1838 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_17 // struct FAnimNode_BlendListByBool [+] 0x18D8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_38 // struct FAnimNode_UseCachedPose [+] 0x1900 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_13 // struct FAnimNode_ModifyBone [+] 0x1A08 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_16 // struct FAnimNode_BlendListByBool [+] 0x1AA8 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_17 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x1AC8 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_16 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x1AE8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_37 // struct FAnimNode_UseCachedPose [+] 0x1B10 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_12 // struct FAnimNode_ModifyBone [+] 0x1C18 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_16 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x1C38 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_15 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x1C58 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_15 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x1C78 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_36 // struct FAnimNode_UseCachedPose [+] 0x1CA0 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_14 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x1CC0 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics_13 // struct FAnimNode_AnimDynamics [+] 0x2100 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics_12 // struct FAnimNode_AnimDynamics [+] 0x2540 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_16 // struct FAnimNode_SaveCachedPose [+] 0x25F8 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_14 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x2618 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_11 // struct FAnimNode_ModifyBone [+] 0x2720 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_10 // struct FAnimNode_ModifyBone [+] 0x2828 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_9 // struct FAnimNode_ModifyBone [+] 0x2930 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_13 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x2950 ABP-Mannequin-PostProcess_C->AnimGraphNode_SubInput // struct FAnimNode_LinkedInputPose [+] 0x29C8 ABP-Mannequin-PostProcess_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x29F8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_35 // struct FAnimNode_UseCachedPose [+] 0x2A20 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_34 // struct FAnimNode_UseCachedPose [+] 0x2A48 ABP-Mannequin-PostProcess_C->AnimGraphNode_HandIKRetargeting_3 // struct FAnimNode_HandIKRetargeting [+] 0x2B70 ABP-Mannequin-PostProcess_C->AnimGraphNode_TwoBoneIK_9 // struct FAnimNode_TwoBoneIK [+] 0x2D50 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_12 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x2D70 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_13 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x2D90 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_15 // struct FAnimNode_SaveCachedPose [+] 0x2E48 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_15 // struct FAnimNode_BlendListByBool [+] 0x2EE8 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_14 // struct FAnimNode_SaveCachedPose [+] 0x2FA0 ABP-Mannequin-PostProcess_C->AnimGraphNode_TwoBoneIK_8 // struct FAnimNode_TwoBoneIK [+] 0x3180 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_11 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x31A0 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_12 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x31C0 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_8 // struct FAnimNode_ModifyBone [+] 0x32C8 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_7 // struct FAnimNode_ModifyBone [+] 0x33D0 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_10 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x33F0 ABP-Mannequin-PostProcess_C->AnimGraphNode_TwoBoneIK_7 // struct FAnimNode_TwoBoneIK [+] 0x35D0 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_11 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x35F0 ABP-Mannequin-PostProcess_C->AnimGraphNode_HandIKRetargeting_2 // struct FAnimNode_HandIKRetargeting [+] 0x3710 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_14 // struct FAnimNode_BlendListByBool [+] 0x37B0 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_33 // struct FAnimNode_UseCachedPose [+] 0x37D8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_32 // struct FAnimNode_UseCachedPose [+] 0x3800 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_13 // struct FAnimNode_SaveCachedPose [+] 0x38B8 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_6 // struct FAnimNode_ModifyBone [+] 0x39C0 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_31 // struct FAnimNode_UseCachedPose [+] 0x39E8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_30 // struct FAnimNode_UseCachedPose [+] 0x3A10 ABP-Mannequin-PostProcess_C->AnimGraphNode_LayeredBoneBlend_2 // struct FAnimNode_LayeredBoneBlend [+] 0x3AD0 ABP-Mannequin-PostProcess_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x3B48 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_12 // struct FAnimNode_SaveCachedPose [+] 0x3C00 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_29 // struct FAnimNode_UseCachedPose [+] 0x3C28 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_28 // struct FAnimNode_UseCachedPose [+] 0x3C50 ABP-Mannequin-PostProcess_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x3D10 ABP-Mannequin-PostProcess_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x3D88 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_13 // struct FAnimNode_BlendListByBool [+] 0x3E28 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_11 // struct FAnimNode_SaveCachedPose [+] 0x3EE0 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x3F90 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_27 // struct FAnimNode_UseCachedPose [+] 0x3FB8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_26 // struct FAnimNode_UseCachedPose [+] 0x3FE0 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_25 // struct FAnimNode_UseCachedPose [+] 0x4008 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_24 // struct FAnimNode_UseCachedPose [+] 0x4030 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics_11 // struct FAnimNode_AnimDynamics [+] 0x4470 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics_10 // struct FAnimNode_AnimDynamics [+] 0x48B0 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics_9 // struct FAnimNode_AnimDynamics [+] 0x4CF0 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics_8 // struct FAnimNode_AnimDynamics [+] 0x5130 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics_7 // struct FAnimNode_AnimDynamics [+] 0x5570 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics_6 // struct FAnimNode_AnimDynamics [+] 0x59B0 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics_5 // struct FAnimNode_AnimDynamics [+] 0x5DF0 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_5 // struct FAnimNode_ModifyBone [+] 0x5EF8 ABP-Mannequin-PostProcess_C->AnimGraphNode_HandIKRetargeting // struct FAnimNode_HandIKRetargeting [+] 0x6020 ABP-Mannequin-PostProcess_C->AnimGraphNode_TwoBoneIK_6 // struct FAnimNode_TwoBoneIK [+] 0x6200 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_9 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x6220 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_10 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x6240 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_10 // struct FAnimNode_SaveCachedPose [+] 0x6300 ABP-Mannequin-PostProcess_C->AnimGraphNode_TwoBoneIK_5 // struct FAnimNode_TwoBoneIK [+] 0x64E0 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_8 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x6500 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_9 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x6520 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_9 // struct FAnimNode_SaveCachedPose [+] 0x65D8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_23 // struct FAnimNode_UseCachedPose [+] 0x6600 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_22 // struct FAnimNode_UseCachedPose [+] 0x6628 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_12 // struct FAnimNode_BlendListByBool [+] 0x66C8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_21 // struct FAnimNode_UseCachedPose [+] 0x66F0 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_11 // struct FAnimNode_BlendListByBool [+] 0x6790 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_20 // struct FAnimNode_UseCachedPose [+] 0x67B8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_19 // struct FAnimNode_UseCachedPose [+] 0x67E0 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_7 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x6800 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_8 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x6820 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_8 // struct FAnimNode_SaveCachedPose [+] 0x68E0 ABP-Mannequin-PostProcess_C->AnimGraphNode_TwoBoneIK_4 // struct FAnimNode_TwoBoneIK [+] 0x6AC0 ABP-Mannequin-PostProcess_C->AnimGraphNode_TwoBoneIK_3 // struct FAnimNode_TwoBoneIK [+] 0x6CA0 ABP-Mannequin-PostProcess_C->AnimGraphNode_TwoBoneIK_2 // struct FAnimNode_TwoBoneIK [+] 0x6E80 ABP-Mannequin-PostProcess_C->AnimGraphNode_TwoBoneIK // struct FAnimNode_TwoBoneIK [+] 0x7060 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_4 // struct FAnimNode_ModifyBone [+] 0x7168 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_3 // struct FAnimNode_ModifyBone [+] 0x7270 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone_2 // struct FAnimNode_ModifyBone [+] 0x7378 ABP-Mannequin-PostProcess_C->AnimGraphNode_ModifyBone // struct FAnimNode_ModifyBone [+] 0x7480 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics_4 // struct FAnimNode_AnimDynamics [+] 0x78C0 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics_3 // struct FAnimNode_AnimDynamics [+] 0x7D00 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_26 // struct FAnimNode_KawaiiPhysics [+] 0x7F50 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_25 // struct FAnimNode_KawaiiPhysics [+] 0x81A0 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_24 // struct FAnimNode_KawaiiPhysics [+] 0x83F0 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_23 // struct FAnimNode_KawaiiPhysics [+] 0x8640 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_22 // struct FAnimNode_KawaiiPhysics [+] 0x8890 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_21 // struct FAnimNode_KawaiiPhysics [+] 0x8AE0 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_20 // struct FAnimNode_BoneDrivenController [+] 0x8BF8 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_19 // struct FAnimNode_BoneDrivenController [+] 0x8D10 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_18 // struct FAnimNode_BoneDrivenController [+] 0x8E28 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_17 // struct FAnimNode_BoneDrivenController [+] 0x8F40 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_16 // struct FAnimNode_BoneDrivenController [+] 0x9058 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_15 // struct FAnimNode_BoneDrivenController [+] 0x9170 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_14 // struct FAnimNode_BoneDrivenController [+] 0x9288 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_13 // struct FAnimNode_BoneDrivenController [+] 0x93A0 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_20 // struct FAnimNode_KawaiiPhysics [+] 0x95F0 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_19 // struct FAnimNode_KawaiiPhysics [+] 0x9840 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_18 // struct FAnimNode_KawaiiPhysics [+] 0x9A90 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_17 // struct FAnimNode_KawaiiPhysics [+] 0x9CE0 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_16 // struct FAnimNode_KawaiiPhysics [+] 0x9F30 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_12 // struct FAnimNode_BoneDrivenController [+] 0xA048 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_11 // struct FAnimNode_BoneDrivenController [+] 0xA160 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_15 // struct FAnimNode_KawaiiPhysics [+] 0xA3B0 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_10 // struct FAnimNode_BoneDrivenController [+] 0xA4C8 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_9 // struct FAnimNode_BoneDrivenController [+] 0xA5E0 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_8 // struct FAnimNode_BoneDrivenController [+] 0xA6F8 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_7 // struct FAnimNode_BoneDrivenController [+] 0xA810 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_6 // struct FAnimNode_BoneDrivenController [+] 0xA928 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_5 // struct FAnimNode_BoneDrivenController [+] 0xAA40 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_4 // struct FAnimNode_BoneDrivenController [+] 0xAB58 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_3 // struct FAnimNode_BoneDrivenController [+] 0xAC70 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController_2 // struct FAnimNode_BoneDrivenController [+] 0xAD88 ABP-Mannequin-PostProcess_C->AnimGraphNode_BoneDrivenController // struct FAnimNode_BoneDrivenController [+] 0xAEA0 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_14 // struct FAnimNode_KawaiiPhysics [+] 0xB0F0 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_13 // struct FAnimNode_KawaiiPhysics [+] 0xB340 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_12 // struct FAnimNode_KawaiiPhysics [+] 0xB590 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_11 // struct FAnimNode_KawaiiPhysics [+] 0xB7E0 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_10 // struct FAnimNode_KawaiiPhysics [+] 0xBA30 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_9 // struct FAnimNode_KawaiiPhysics [+] 0xBC80 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_8 // struct FAnimNode_KawaiiPhysics [+] 0xBED0 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_7 // struct FAnimNode_KawaiiPhysics [+] 0xC120 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_6 // struct FAnimNode_KawaiiPhysics [+] 0xC370 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_5 // struct FAnimNode_KawaiiPhysics [+] 0xC5C0 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_4 // struct FAnimNode_KawaiiPhysics [+] 0xC810 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_3 // struct FAnimNode_KawaiiPhysics [+] 0xCA60 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics_2 // struct FAnimNode_KawaiiPhysics [+] 0xCCB0 ABP-Mannequin-PostProcess_C->AnimGraphNode_KawaiiPhysics // struct FAnimNode_KawaiiPhysics [+] 0xCF00 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics_2 // struct FAnimNode_AnimDynamics [+] 0xD340 ABP-Mannequin-PostProcess_C->AnimGraphNode_AnimDynamics // struct FAnimNode_AnimDynamics [+] 0xD780 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_10 // struct FAnimNode_BlendListByBool [+] 0xD820 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_18 // struct FAnimNode_UseCachedPose [+] 0xD848 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_9 // struct FAnimNode_BlendListByBool [+] 0xD8E8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_17 // struct FAnimNode_UseCachedPose [+] 0xD910 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_16 // struct FAnimNode_UseCachedPose [+] 0xD938 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_8 // struct FAnimNode_BlendListByBool [+] 0xD9D8 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_7 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xD9F8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_15 // struct FAnimNode_UseCachedPose [+] 0xDA20 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_7 // struct FAnimNode_SaveCachedPose [+] 0xDAD8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_14 // struct FAnimNode_UseCachedPose [+] 0xDB00 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_6 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xDB20 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_7 // struct FAnimNode_BlendListByBool [+] 0xDBC0 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_6 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xDBE0 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_13 // struct FAnimNode_UseCachedPose [+] 0xDC08 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_6 // struct FAnimNode_SaveCachedPose [+] 0xDCC0 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_12 // struct FAnimNode_UseCachedPose [+] 0xDCE8 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_5 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xDD08 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_6 // struct FAnimNode_BlendListByBool [+] 0xDDA8 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_5 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xDDC8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_11 // struct FAnimNode_UseCachedPose [+] 0xDDF0 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_5 // struct FAnimNode_SaveCachedPose [+] 0xDEA8 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_5 // struct FAnimNode_BlendListByBool [+] 0xDF48 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_10 // struct FAnimNode_UseCachedPose [+] 0xDF70 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_9 // struct FAnimNode_UseCachedPose [+] 0xDF98 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_4 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xDFB8 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_4 // struct FAnimNode_BlendListByBool [+] 0xE058 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_4 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xE078 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_8 // struct FAnimNode_UseCachedPose [+] 0xE0A0 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_4 // struct FAnimNode_SaveCachedPose [+] 0xE158 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_7 // struct FAnimNode_UseCachedPose [+] 0xE180 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_6 // struct FAnimNode_UseCachedPose [+] 0xE1A8 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_3 // struct FAnimNode_BlendListByBool [+] 0xE248 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_3 // struct FAnimNode_SaveCachedPose [+] 0xE300 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_3 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xE320 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_3 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xE340 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool_2 // struct FAnimNode_BlendListByBool [+] 0xE3E0 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_5 // struct FAnimNode_UseCachedPose [+] 0xE408 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose_2 // struct FAnimNode_SaveCachedPose [+] 0xE4C0 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_4 // struct FAnimNode_UseCachedPose [+] 0xE4E8 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace_2 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xE508 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xE528 ABP-Mannequin-PostProcess_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0xE5C8 ABP-Mannequin-PostProcess_C->AnimGraphNode_SaveCachedPose // struct FAnimNode_SaveCachedPose [+] 0xE680 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_3 // struct FAnimNode_UseCachedPose [+] 0xE6A8 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose_2 // struct FAnimNode_UseCachedPose [+] 0xE6D0 ABP-Mannequin-PostProcess_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xE6F0 ABP-Mannequin-PostProcess_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xE710 ABP-Mannequin-PostProcess_C->AnimGraphNode_UseCachedPose // struct FAnimNode_UseCachedPose class ExecuteUbergraph_ABP-Mannequin-PostProcess: class AnimGraph: [+] 0x10 AnimGraph->AnimGraph // struct FPoseLink class UW-ReplayPlayerListWidget_C: [+] 0x2E0 UW-ReplayPlayerListWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2E8 UW-ReplayPlayerListWidget_C->Bt_ListNext // struct UButton [+] 0x2F0 UW-ReplayPlayerListWidget_C->BT_ListPrev // struct UButton [+] 0x2F8 UW-ReplayPlayerListWidget_C->ScrollBox_PlayerItem // struct UScrollBox [+] 0x300 UW-ReplayPlayerListWidget_C->T_SortType // struct UTextBlock [+] 0x308 UW-ReplayPlayerListWidget_C->VB_ListMain // struct UVerticalBox class ExecuteUbergraph_UW-ReplayPlayerListWidget: class Construct: class BndEvt__Bt_ListNext_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__BT_ListPrev_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class CreatePlayerButton: [+] 0x8 CreatePlayerButton->ReturnValue // struct UUserWidget [+] 0x10 CreatePlayerButton->CallFunc_Create_ReturnValue // struct UUW-ReplayPlayerListItemWidget_C class SetSortTypeText: [+] 0x18 SetSortTypeText->K2Node_SwitchEnum_CmpSuccess // char class CreatePlayerListGroup: [+] 0x8 CreatePlayerListGroup->ReturnValue // struct UUserWidget [+] 0x10 CreatePlayerListGroup->CallFunc_Create_ReturnValue // struct UUW-ReplayPlayerListGroupWidget_C class UW-ReplayItemList_C: [+] 0x248 UW-ReplayItemList_C->ArmorSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x250 UW-ReplayItemList_C->BagSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x258 UW-ReplayItemList_C->BottomSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x260 UW-ReplayItemList_C->EyeWearSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x268 UW-ReplayItemList_C->GhillieSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x270 UW-ReplayItemList_C->GlovesSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x278 UW-ReplayItemList_C->HatSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x280 UW-ReplayItemList_C->HelmetSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x288 UW-ReplayItemList_C->MaskSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x290 UW-ReplayItemList_C->OuterSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x298 UW-ReplayItemList_C->ShoesSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x2A0 UW-ReplayItemList_C->TopSlot // struct UUW-Inventory_EquippedSlot_C [+] 0x2A8 UW-ReplayItemList_C->UW-Inventory_Weapon // struct UUW-Inventory_Weapon_C [+] 0x2B0 UW-ReplayItemList_C->Timer_UpdateItemList // struct FTimerHandle class ShowItemList: class HideItemList: class UpdateItemList: class SetWeaponItems: [+] 0x4 SetWeaponItems->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x8 SetWeaponItems->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 SetWeaponItems->___object_Variable // struct ABravoHotelCharacter [+] 0x18 SetWeaponItems->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 SetWeaponItems->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x30 SetWeaponItems->K2Node_DynamicCast_bSuccess // char [+] 0x31 SetWeaponItems->CallFunc_IsValid_ReturnValue // char [+] 0x38 SetWeaponItems->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x40 SetWeaponItems->CallFunc_IsValid_ReturnValue_2 // char [+] 0x48 SetWeaponItems->CallFunc_GetEquippedWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x50 SetWeaponItems->CallFunc_IsValid_ReturnValue_3 // char [+] 0x58 SetWeaponItems->CallFunc_GetItemInfo_Const_ReturnValue // struct FInventoryItemInfo class SetEquippedItems: [+] 0x4 SetEquippedItems->___int_Loop_Counter_Variable // int32_t [+] 0x8 SetEquippedItems->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 SetEquippedItems->___object_Variable // struct ABravoHotelCharacter [+] 0x18 SetEquippedItems->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 SetEquippedItems->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x30 SetEquippedItems->K2Node_DynamicCast_bSuccess // char [+] 0x31 SetEquippedItems->CallFunc_IsValid_ReturnValue // char [+] 0x38 SetEquippedItems->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x40 SetEquippedItems->CallFunc_IsValid_ReturnValue_2 // char [+] 0x48 SetEquippedItems->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0xE0 SetEquippedItems->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xE4 SetEquippedItems->CallFunc_Less_IntInt_ReturnValue // char class ResetEquippedList: class SetEquippedSlot: [+] 0x98 SetEquippedSlot->Local_InventoryItemInfo // struct FInventoryItemInfo [+] 0x130 SetEquippedSlot->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x138 SetEquippedSlot->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x5C8 SetEquippedSlot->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x5C9 SetEquippedSlot->K2Node_SwitchEnum_CmpSuccess // char class UW-Inventory_KeepedSlot_C: [+] 0x1360 UW-Inventory_KeepedSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1368 UW-Inventory_KeepedSlot_C->Abillity // struct USizeBox [+] 0x1370 UW-Inventory_KeepedSlot_C->AbillityBG // struct UImage [+] 0x1378 UW-Inventory_KeepedSlot_C->AbillityValue // struct UTextBlock [+] 0x1380 UW-Inventory_KeepedSlot_C->Bg // struct UImage [+] 0x1388 UW-Inventory_KeepedSlot_C->BorderBG // struct UImage [+] 0x1390 UW-Inventory_KeepedSlot_C->ChoiceBG // struct UImage [+] 0x1398 UW-Inventory_KeepedSlot_C->DefenseBG // struct UImage [+] 0x13A0 UW-Inventory_KeepedSlot_C->DurabilityBar // struct UProgressBar [+] 0x13A8 UW-Inventory_KeepedSlot_C->EmptyBG // struct UImage [+] 0x13B0 UW-Inventory_KeepedSlot_C->ItemImage // struct UImage [+] 0x13B8 UW-Inventory_KeepedSlot_C->OverBG // struct UImage [+] 0x13C0 UW-Inventory_KeepedSlot_C->WearableItemType // enum class EWearableItemType [+] 0x13C1 UW-Inventory_KeepedSlot_C->IsDefense // char [+] 0x13C8 UW-Inventory_KeepedSlot_C->HoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x13D0 UW-Inventory_KeepedSlot_C->HoverOwnerWidget // struct UUserWidget [+] 0x13D8 UW-Inventory_KeepedSlot_C->Index // int32_t class ExecuteUbergraph_UW-Inventory_KeepedSlot: [+] 0x8 ExecuteUbergraph_UW-Inventory_KeepedSlot->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-Inventory_KeepedSlot->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x18 ExecuteUbergraph_UW-Inventory_KeepedSlot->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-Inventory_KeepedSlot->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xA8 ExecuteUbergraph_UW-Inventory_KeepedSlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0xE0 ExecuteUbergraph_UW-Inventory_KeepedSlot->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x150 ExecuteUbergraph_UW-Inventory_KeepedSlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x1C0 ExecuteUbergraph_UW-Inventory_KeepedSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x1C8 ExecuteUbergraph_UW-Inventory_KeepedSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x260 ExecuteUbergraph_UW-Inventory_KeepedSlot->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x288 ExecuteUbergraph_UW-Inventory_KeepedSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x298 ExecuteUbergraph_UW-Inventory_KeepedSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x330 ExecuteUbergraph_UW-Inventory_KeepedSlot->CallFunc_IsValid_ReturnValue // char [+] 0x331 ExecuteUbergraph_UW-Inventory_KeepedSlot->CallFunc_IsValid_ReturnValue_2 // char [+] 0x332 ExecuteUbergraph_UW-Inventory_KeepedSlot->CallFunc_Show_Hover_Success // char [+] 0x333 ExecuteUbergraph_UW-Inventory_KeepedSlot->CallFunc_IsValid_ReturnValue_3 // char class AysncLoadIconTexture: class Construct: class Disable: class Enable: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class OnLoaded_98E452BD4DD4A7091D0406BA03F23FD2: class Drop: [+] 0x8 Drop->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent class SetInfo: [+] 0x8 SetInfo->InventoryItemInfoData // struct FInventoryItemInfo [+] 0xA0 SetInfo->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x530 SetInfo->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x538 SetInfo->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x540 SetInfo->K2Node_DynamicCast_bSuccess // char [+] 0x541 SetInfo->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x542 SetInfo->CallFunc_IsValid_ReturnValue // char [+] 0x543 SetInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x548 SetInfo->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x5D0 SetInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x5D8 SetInfo->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x670 SetInfo->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x678 SetInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0xB08 SetInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xB0C SetInfo->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0xB10 SetInfo->CallFunc_Greater_FloatFloat_ReturnValue // char class InitData: [+] 0x1 InitData->WearableItemType // enum class EWearableItemType class Reset: class RequestGetItem: [+] 0x8 RequestGetItem->bResult // char [+] 0x10 RequestGetItem->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter [+] 0x18 RequestGetItem->CallFunc_IsValid_ReturnValue // char [+] 0x19 RequestGetItem->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1A RequestGetItem->CallFunc_IsValid_ReturnValue_3 // char class Get_Abillity_Visibility_1: [+] 0x8 Get_Abillity_Visibility_1->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xA0 Get_Abillity_Visibility_1->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0xB8 Get_Abillity_Visibility_1->CallFunc_Greater_FloatFloat_ReturnValue // char class OnRButtonClick: [+] 0x1 OnRButtonClick->CallFunc_IsReplaying_ReturnValue // char [+] 0x2 OnRButtonClick->CallFunc_Not_PreBool_ReturnValue // char class SetBG: [+] 0x8 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x90 SetBG->K2Node_SwitchEnum_CmpSuccess // char [+] 0x98 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_2 // struct FSlateBrush [+] 0x120 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_3 // struct FSlateBrush [+] 0x1A8 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_4 // struct FSlateBrush [+] 0x230 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_5 // struct FSlateBrush [+] 0x2B8 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_6 // struct FSlateBrush [+] 0x340 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_7 // struct FSlateBrush [+] 0x3C8 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_8 // struct FSlateBrush [+] 0x450 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_9 // struct FSlateBrush [+] 0x4D8 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_10 // struct FSlateBrush [+] 0x560 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_11 // struct FSlateBrush [+] 0x5E8 SetBG->CallFunc_MakeBrushFromSprite_ReturnValue_12 // struct FSlateBrush class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB8 OnDrop->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 OnDrop->K2Node_DynamicCast_bSuccess // char [+] 0xC8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Weapon_Slot // struct UUW-Inventory_WeaponSlot_C [+] 0xD0 OnDrop->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD1 OnDrop->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0xE0 OnDrop->K2Node_DynamicCast_bSuccess_3 // char [+] 0xE1 OnDrop->CallFunc_GetInventoryComponent_bResult // char [+] 0xE8 OnDrop->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0xF0 OnDrop->CallFunc_GetInventoryComponent_bResult_2 // char [+] 0xF8 OnDrop->CallFunc_GetInventoryComponent_InventoryComponent_2 // struct UPlayerInventoryComponent class SetHoverWidgetRef: [+] 0x8 SetHoverWidgetRef->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x10 SetHoverWidgetRef->CallFunc_IsValid_ReturnValue // char [+] 0x18 SetHoverWidgetRef->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x20 SetHoverWidgetRef->K2Node_DynamicCast_bSuccess // char [+] 0x28 SetHoverWidgetRef->CallFunc_GetTopInfoWidget_ReturnValue // struct UUserWidget [+] 0x30 SetHoverWidgetRef->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0x40 SetHoverWidgetRef->K2Node_DynamicCast_bSuccess_2 // char [+] 0x48 SetHoverWidgetRef->CallFunc_GetSlotHoverWidget_ReturnValue // struct UUserWidget [+] 0x50 SetHoverWidgetRef->K2Node_DynamicCast_AsUW_Inventory_Item_Slot_Hover // struct UUW-Inventory_ItemSlotHover_C [+] 0x58 SetHoverWidgetRef->K2Node_DynamicCast_bSuccess_3 // char class OnDragDetected: [+] 0x38 OnDragDetected->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragDetected->Operation // struct UDragDropOperation [+] 0xB0 OnDragDetected->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter [+] 0xB8 OnDragDetected->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x150 OnDragDetected->CallFunc_IsCondition_ReturnValue // char [+] 0x158 OnDragDetected->CallFunc_DragStart_Operation // struct UDragDropOperation class UW-ReplayFreeCamSpeedWidget_C: [+] 0x248 UW-ReplayFreeCamSpeedWidget_C->Image_136 // struct UImage [+] 0x250 UW-ReplayFreeCamSpeedWidget_C->Slider_Speed // struct USlider [+] 0x258 UW-ReplayFreeCamSpeedWidget_C->T_CamSpeed // struct UTextBlock [+] 0x260 UW-ReplayFreeCamSpeedWidget_C->Handle_HideFreeCamSpeed // struct FTimerHandle class OnChangedFreeCamSpeedLevel: [+] 0x8 OnChangedFreeCamSpeedLevel->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x20 OnChangedFreeCamSpeedLevel->CallFunc_MakeLiteralFloat_ReturnValue // float [+] 0x24 OnChangedFreeCamSpeedLevel->CallFunc_Divide_FloatFloat_ReturnValue // float class ShowFreeCamSpeed: class HideFreeCamSpeed: class UW-VoiceTalkSlot_C: [+] 0x248 UW-VoiceTalkSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-VoiceTalkSlot_C->Button_1 // struct UButton [+] 0x258 UW-VoiceTalkSlot_C->death // struct UImage [+] 0x260 UW-VoiceTalkSlot_C->Image_168 // struct UImage [+] 0x268 UW-VoiceTalkSlot_C->Image_216 // struct UImage [+] 0x270 UW-VoiceTalkSlot_C->Image_506 // struct UImage [+] 0x278 UW-VoiceTalkSlot_C->Image_623 // struct UImage [+] 0x280 UW-VoiceTalkSlot_C->Img_LogOut // struct UImage [+] 0x288 UW-VoiceTalkSlot_C->Img_Voice // struct UImage [+] 0x290 UW-VoiceTalkSlot_C->Img_Voice_2 // struct UImage [+] 0x298 UW-VoiceTalkSlot_C->Overlay_Death // struct UOverlay [+] 0x2A0 UW-VoiceTalkSlot_C->Slider_139 // struct USlider [+] 0x2A8 UW-VoiceTalkSlot_C->T_PlayerIndex // struct UTextBlock [+] 0x2B0 UW-VoiceTalkSlot_C->T_PlayerName // struct UTextBlock [+] 0x2B8 UW-VoiceTalkSlot_C->TextBlock_209 // struct UTextBlock [+] 0x2C0 UW-VoiceTalkSlot_C->VerticalBox_1 // struct UVerticalBox [+] 0x2C8 UW-VoiceTalkSlot_C->WidgetSwitcher // struct UWidgetSwitcher [+] 0x2D0 UW-VoiceTalkSlot_C->EventDispatcher_ChangeVolumeState // struct FMulticastInlineDelegate [+] 0x2E0 UW-VoiceTalkSlot_C->CurVoiceTalkState // struct FVoiceTalkState [+] 0x300 UW-VoiceTalkSlot_C->PingImage // struct UPaperSprite class EventDispatcher_ChangeVolumeState__DelegateSignature: class ExecuteUbergraph_UW-VoiceTalkSlot: [+] 0x8 ExecuteUbergraph_UW-VoiceTalkSlot->K2Node_CustomEvent_VoiceTalkState // struct FVoiceTalkState [+] 0x28 ExecuteUbergraph_UW-VoiceTalkSlot->K2Node_ComponentBoundEvent_Value // float [+] 0x2C ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x30 ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x34 ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x38 ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x39 ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x3A ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x3B ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0x3C ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_BooleanAND_ReturnValue // char [+] 0x3D ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x40 ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x58 ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x5C ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_GetTeamColor_TeamColor // struct FLinearColor [+] 0x70 ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x88 ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x90 ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0xA8 ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0xAC ExecuteUbergraph_UW-VoiceTalkSlot->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0xB0 ExecuteUbergraph_UW-VoiceTalkSlot->K2Node_MakeStruct_SlateBrush // struct FSlateBrush class BndEvt__Slider_138_K2Node_ComponentBoundEvent_0_OnFloatValueChangedEvent__DelegateSignature: class BndEvt__Button_0_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class SetInfo: class BP-CameraShake_Fire_VECTOR_ADS1_C: class UW-VoiceTalk_C: [+] 0x248 UW-VoiceTalk_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-VoiceTalk_C->Image // struct UImage [+] 0x258 UW-VoiceTalk_C->ScrollBox_99 // struct UScrollBox [+] 0x260 UW-VoiceTalk_C->UW-VoiceTalkSlot // struct UUW-VoiceTalkSlot_C [+] 0x268 UW-VoiceTalk_C->UW-VoiceTalkSlot_135 // struct UUW-VoiceTalkSlot_C [+] 0x270 UW-VoiceTalk_C->UW-VoiceTalkSlot_196 // struct UUW-VoiceTalkSlot_C [+] 0x278 UW-VoiceTalk_C->TempTeamPlayers // struct TArray class ExecuteUbergraph_UW-VoiceTalk: [+] 0x4 ExecuteUbergraph_UW-VoiceTalk->CallFunc_IsLobby_ReturnValue // char [+] 0x8 ExecuteUbergraph_UW-VoiceTalk->K2Node_CustomEvent_VoiceTalkState // struct FVoiceTalkState [+] 0x28 ExecuteUbergraph_UW-VoiceTalk->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0x30 ExecuteUbergraph_UW-VoiceTalk->CallFunc_IsValid_ReturnValue // char [+] 0x34 ExecuteUbergraph_UW-VoiceTalk->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x44 ExecuteUbergraph_UW-VoiceTalk->CallFunc_CheckCreateSlot_bRet // char [+] 0x48 ExecuteUbergraph_UW-VoiceTalk->CallFunc_GetBravoHotelGameInstance_ReturnValue_2 // struct UBravoHotelGameInstance [+] 0x50 ExecuteUbergraph_UW-VoiceTalk->CallFunc_IsValid_ReturnValue_2 // char class ChangeVolumeState: class Construct: class CheckCreateSlot: [+] 0x4 CheckCreateSlot->___int_Array_Index_Variable // int32_t [+] 0x8 CheckCreateSlot->___int_Variable // int32_t [+] 0xC CheckCreateSlot->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 CheckCreateSlot->___int_Variable_2 // int32_t [+] 0x14 CheckCreateSlot->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x18 CheckCreateSlot->CallFunc_IsLobby_ReturnValue // char [+] 0x20 CheckCreateSlot->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0x28 CheckCreateSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x38 CheckCreateSlot->CallFunc_GetMemberVoiceStateList_ReturnValue // struct TMap [+] 0x88 CheckCreateSlot->___int_Loop_Counter_Variable // int32_t [+] 0x90 CheckCreateSlot->CallFunc_Map_Keys_Keys // struct TArray [+] 0xA0 CheckCreateSlot->CallFunc_Array_Get_Item // struct FString [+] 0xB0 CheckCreateSlot->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xB8 CheckCreateSlot->CallFunc_Map_Find_Value // struct FVoiceTalkState [+] 0xD8 CheckCreateSlot->CallFunc_Map_Find_ReturnValue // char [+] 0xD9 CheckCreateSlot->CallFunc_Less_IntInt_ReturnValue // char [+] 0xDC CheckCreateSlot->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0xE0 CheckCreateSlot->CallFunc_Map_Length_ReturnValue // int32_t [+] 0xE4 CheckCreateSlot->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xE8 CheckCreateSlot->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0xEC CheckCreateSlot->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0xF0 CheckCreateSlot->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0xF8 CheckCreateSlot->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x100 CheckCreateSlot->CallFunc_GetChildAt_ReturnValue_2 // struct UWidget [+] 0x108 CheckCreateSlot->CallFunc_Create_ReturnValue // struct UUW-VoiceTalkSlot_C [+] 0x110 CheckCreateSlot->K2Node_DynamicCast_AsUW_Voice_Talk_Slot // struct UUW-VoiceTalkSlot_C [+] 0x118 CheckCreateSlot->K2Node_DynamicCast_bSuccess // char [+] 0x120 CheckCreateSlot->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x128 CheckCreateSlot->CallFunc_GetChildrenCount_ReturnValue_2 // int32_t [+] 0x12C CheckCreateSlot->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x130 CheckCreateSlot->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x134 CheckCreateSlot->CallFunc_Subtract_IntInt_ReturnValue_3 // int32_t [+] 0x138 CheckCreateSlot->CallFunc_LessEqual_IntInt_ReturnValue_2 // char class BP-SpectatorPawn_C: [+] 0x3E8 BP-SpectatorPawn_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3F0 BP-SpectatorPawn_C->Camera // struct UCameraComponent [+] 0x3F8 BP-SpectatorPawn_C->SpringArm // struct USpringArmComponent [+] 0x400 BP-SpectatorPawn_C->bKillCam // char class ExecuteUbergraph_BP-SpectatorPawn: [+] 0x8 ExecuteUbergraph_BP-SpectatorPawn->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x10 ExecuteUbergraph_BP-SpectatorPawn->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x18 ExecuteUbergraph_BP-SpectatorPawn->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_BP-SpectatorPawn->CallFunc_GetTargetByUID_TargetPawn // struct APawn [+] 0x28 ExecuteUbergraph_BP-SpectatorPawn->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x29 ExecuteUbergraph_BP-SpectatorPawn->CallFunc_IsValid_ReturnValue // char [+] 0x30 ExecuteUbergraph_BP-SpectatorPawn->CallFunc_GetTargetByUID_TargetPawn_2 // struct APawn [+] 0x38 ExecuteUbergraph_BP-SpectatorPawn->CallFunc_IsValid_ReturnValue_2 // char class OnSetTarget: class KillCamTarget: class GetTargetByUID: [+] 0x8 GetTargetByUID->TargetPawn // struct APawn [+] 0x10 GetTargetByUID->LocalUID // int32_t [+] 0x18 GetTargetByUID->Result // struct APawn [+] 0x20 GetTargetByUID->___bool_True_if_break_was_hit_Variable // char [+] 0x21 GetTargetByUID->CallFunc_Not_PreBool_ReturnValue // char [+] 0x24 GetTargetByUID->___int_Array_Index_Variable // int32_t [+] 0x28 GetTargetByUID->___int_Loop_Counter_Variable // int32_t [+] 0x2C GetTargetByUID->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x30 GetTargetByUID->CallFunc_GetAllActorsOfClass_OutActors // struct TArray [+] 0x40 GetTargetByUID->CallFunc_Array_Get_Item // struct APawn [+] 0x48 GetTargetByUID->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x4C GetTargetByUID->CallFunc_Less_IntInt_ReturnValue // char [+] 0x4D GetTargetByUID->CallFunc_BooleanAND_ReturnValue // char [+] 0x50 GetTargetByUID->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x58 GetTargetByUID->K2Node_DynamicCast_bSuccess // char [+] 0x5C GetTargetByUID->CallFunc_GetUniquePlayerId_ReturnValue // int32_t [+] 0x60 GetTargetByUID->CallFunc_EqualEqual_IntInt_ReturnValue // char class TargetSetting: [+] 0x8 TargetSetting->K2Node_DynamicCast_bSuccess // char [+] 0x10 TargetSetting->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x18 TargetSetting->K2Node_DynamicCast_bSuccess_2 // char [+] 0x20 TargetSetting->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x28 TargetSetting->K2Node_DynamicCast_AsBP_Spectator_PC // struct ABP-SpectatorPC_C [+] 0x30 TargetSetting->K2Node_DynamicCast_bSuccess_3 // char [+] 0x38 TargetSetting->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x40 TargetSetting->K2Node_DynamicCast_bSuccess_4 // char [+] 0x41 TargetSetting->CallFunc_GetState_ReturnValue // enum class EPlayerState [+] 0x42 TargetSetting->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x48 TargetSetting->CallFunc_GetSpectatorWidget_ReturnValue // struct UUserWidget [+] 0x50 TargetSetting->K2Node_DynamicCast_AsBP_Spectator_Widget // struct UBP-SpectatorWidget_C [+] 0x58 TargetSetting->K2Node_DynamicCast_bSuccess_5 // char class UW-MatchEnd_RewardSlot_02_Blank_C: [+] 0x248 UW-MatchEnd_RewardSlot_02_Blank_C->Image_24 // struct UImage class UW-MatchEnd_DamageList_Item_C: [+] 0x248 UW-MatchEnd_DamageList_Item_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-MatchEnd_DamageList_Item_C->HorizontalBox_HitPoint_Reversible // struct UHorizontalBox [+] 0x258 UW-MatchEnd_DamageList_Item_C->HorizontalBox_Main_Reversible // struct UHorizontalBox [+] 0x260 UW-MatchEnd_DamageList_Item_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x268 UW-MatchEnd_DamageList_Item_C->Image_DamegeType // struct UImage [+] 0x270 UW-MatchEnd_DamageList_Item_C->Image_Sidebar // struct UImage [+] 0x278 UW-MatchEnd_DamageList_Item_C->Image_Sidebar2 // struct UImage [+] 0x280 UW-MatchEnd_DamageList_Item_C->Image_Weapon // struct UImage [+] 0x288 UW-MatchEnd_DamageList_Item_C->Overlay_HitPoint // struct UOverlay [+] 0x290 UW-MatchEnd_DamageList_Item_C->T_Damage_Reversible // struct UTextBlock [+] 0x298 UW-MatchEnd_DamageList_Item_C->T_HitCount // struct UTextBlock [+] 0x2A0 UW-MatchEnd_DamageList_Item_C->T_WeaponName_Reversible // struct UTextBlock [+] 0x2A8 UW-MatchEnd_DamageList_Item_C->WidgetSwitcher_DamageIcon // struct UWidgetSwitcher class ExecuteUbergraph_UW-MatchEnd_DamageList_Item: [+] 0x4 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0x20 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->___object_Variable // struct Object [+] 0x28 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x30 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->K2Node_DynamicCast_bSuccess // char [+] 0x38 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->K2Node_CustomEvent_Loaded // struct Object [+] 0x40 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->___object_Variable_2 // struct Object [+] 0x48 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0x50 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->K2Node_DynamicCast_bSuccess_2 // char [+] 0x58 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x68 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->K2Node_CustomEvent_Texture_2 // struct TSoftObjectPtr [+] 0x90 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0xA0 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_2 // struct TScriptInterface [+] 0xB0 ExecuteUbergraph_UW-MatchEnd_DamageList_Item->K2Node_CustomEvent_Texture // struct TSoftObjectPtr class AsyncLoadingDamageType: class AsyncLoadingWeapon: class OnLoaded_D91401814D23ECA445723FB2F97B833D: class OnLoaded_9B3493564CFAE2FB48524ABF838F2D50: class SetDiedDamageInfo: [+] 0xBE0 SetDiedDamageInfo->IsLast // char [+] 0xBE1 SetDiedDamageInfo->bLocalIsWeaponKill // char [+] 0xBE2 SetDiedDamageInfo->___bool_Variable // char [+] 0xBE3 SetDiedDamageInfo->___byte_Variable // enum class ESlateVisibility [+] 0xBE4 SetDiedDamageInfo->CallFunc_FCeil_ReturnValue // int32_t [+] 0xBE8 SetDiedDamageInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xC00 SetDiedDamageInfo->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0xC18 SetDiedDamageInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xC1C SetDiedDamageInfo->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0xC20 SetDiedDamageInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xC21 SetDiedDamageInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0xC24 SetDiedDamageInfo->___int_Array_Index_Variable // int32_t [+] 0xC28 SetDiedDamageInfo->___int_Loop_Counter_Variable // int32_t [+] 0xC2C SetDiedDamageInfo->CallFunc_Array_Get_Item // int32_t [+] 0xC30 SetDiedDamageInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0xC34 SetDiedDamageInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC38 SetDiedDamageInfo->___bool_Variable_2 // char [+] 0xC40 SetDiedDamageInfo->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0xC68 SetDiedDamageInfo->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0xC90 SetDiedDamageInfo->K2Node_Select_Default // struct FSlateColor [+] 0xCB8 SetDiedDamageInfo->CallFunc_Conv_BoolToInt_ReturnValue // int32_t [+] 0xCBC SetDiedDamageInfo->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0xCC0 SetDiedDamageInfo->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0xCD0 SetDiedDamageInfo->CallFunc_Array_Get_Item_2 // struct UWidget [+] 0xCD8 SetDiedDamageInfo->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0xCE0 SetDiedDamageInfo->K2Node_DynamicCast_AsImage // struct UImage [+] 0xCE8 SetDiedDamageInfo->K2Node_DynamicCast_bSuccess // char class SetReversible: [+] 0x4 SetReversible->CallFunc_SelectFloat_ReturnValue // float [+] 0x8 SetReversible->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class SetAllHitPointColor: [+] 0x10 SetAllHitPointColor->___int_Array_Index_Variable // int32_t [+] 0x14 SetAllHitPointColor->___int_Loop_Counter_Variable // int32_t [+] 0x18 SetAllHitPointColor->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 SetAllHitPointColor->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x30 SetAllHitPointColor->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x38 SetAllHitPointColor->CallFunc_Array_Get_Item // struct UWidget [+] 0x40 SetAllHitPointColor->CallFunc_Less_IntInt_ReturnValue // char [+] 0x48 SetAllHitPointColor->K2Node_DynamicCast_AsImage // struct UImage [+] 0x50 SetAllHitPointColor->K2Node_DynamicCast_bSuccess // char class SetDamageInfoType: [+] 0x1 SetDamageInfoType->K2Node_SwitchEnum_CmpSuccess // char class ArrowBtn_C: [+] 0x248 ArrowBtn_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 ArrowBtn_C->Button_68 // struct UButton [+] 0x258 ArrowBtn_C->Normal // struct UImage [+] 0x260 ArrowBtn_C->Over // struct UImage [+] 0x268 ArrowBtn_C->Overlay_113 // struct UOverlay [+] 0x270 ArrowBtn_C->Press // struct UImage [+] 0x278 ArrowBtn_C->CilckBtn // struct FMulticastInlineDelegate [+] 0x288 ArrowBtn_C->IsLeft // char class CilckBtn__DelegateSignature: class ExecuteUbergraph_ArrowBtn: class BndEvt__Button_67_K2Node_ComponentBoundEvent_4_OnButtonReleasedEvent__DelegateSignature: class BndEvt__Button_67_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_67_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_67_K2Node_ComponentBoundEvent_1_OnButtonPressedEvent__DelegateSignature: class BndEvt__Button_67_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class BP-CoherentTextureStructure: class UW-ReportUserCompleted_C: [+] 0x250 UW-ReportUserCompleted_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x258 UW-ReportUserCompleted_C->btn_confirm // struct UButton [+] 0x260 UW-ReportUserCompleted_C->popup-bg // struct UImage [+] 0x268 UW-ReportUserCompleted_C->txt_description // struct UTextBlock [+] 0x270 UW-ReportUserCompleted_C->uw-bg // struct UImage [+] 0x278 UW-ReportUserCompleted_C->DescriptionText // struct FText class ExecuteUbergraph_UW-ReportUserCompleted: [+] 0x8 ExecuteUbergraph_UW-ReportUserCompleted->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x18 ExecuteUbergraph_UW-ReportUserCompleted->CallFunc_GenerateBlockText_ReturnValue // struct FText [+] 0x30 ExecuteUbergraph_UW-ReportUserCompleted->K2Node_Event_IsDesignTime // char class PreConstruct: class Construct: class UW-SpectatingTargetInfo_C: [+] 0x248 UW-SpectatingTargetInfo_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-SpectatingTargetInfo_C->Spectator_Ani // struct UWidgetAnimation [+] 0x258 UW-SpectatingTargetInfo_C->Button_Report // struct UButton [+] 0x260 UW-SpectatingTargetInfo_C->Canvas_Finding // struct UCanvasPanel [+] 0x268 UW-SpectatingTargetInfo_C->Canvas_Target // struct UCanvasPanel [+] 0x270 UW-SpectatingTargetInfo_C->Deco // struct UImage [+] 0x278 UW-SpectatingTargetInfo_C->Image_351 // struct UImage [+] 0x280 UW-SpectatingTargetInfo_C->IMG_ClassIcon // struct UImage [+] 0x288 UW-SpectatingTargetInfo_C->NickName // struct UTextBlock [+] 0x290 UW-SpectatingTargetInfo_C->Overlay_Report // struct UOverlay [+] 0x298 UW-SpectatingTargetInfo_C->ReportDescriptionText // struct UTextBlock [+] 0x2A0 UW-SpectatingTargetInfo_C->Text_Report // struct UTextBlock [+] 0x2A8 UW-SpectatingTargetInfo_C->TextBlock_3 // struct UTextBlock [+] 0x2B0 UW-SpectatingTargetInfo_C->TextBlock_208 // struct UTextBlock [+] 0x2B8 UW-SpectatingTargetInfo_C->VerticalBox_Report // struct UVerticalBox [+] 0x2C0 UW-SpectatingTargetInfo_C->WidgetSwitcher_136 // struct UWidgetSwitcher [+] 0x2C8 UW-SpectatingTargetInfo_C->IsReportAbleDateTime // char [+] 0x2D0 UW-SpectatingTargetInfo_C->TargetPlayerState // struct ABravoHotelPlayerState class ExecuteUbergraph_UW-SpectatingTargetInfo: [+] 0x8 ExecuteUbergraph_UW-SpectatingTargetInfo->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-SpectatingTargetInfo->___object_Variable_2 // struct ABravoHotelPlayerState [+] 0x18 ExecuteUbergraph_UW-SpectatingTargetInfo->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x28 ExecuteUbergraph_UW-SpectatingTargetInfo->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x30 ExecuteUbergraph_UW-SpectatingTargetInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x38 ExecuteUbergraph_UW-SpectatingTargetInfo->K2Node_CustomEvent_Image // struct TSoftObjectPtr [+] 0x60 ExecuteUbergraph_UW-SpectatingTargetInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x70 ExecuteUbergraph_UW-SpectatingTargetInfo->K2Node_DynamicCast_bSuccess // char [+] 0x78 ExecuteUbergraph_UW-SpectatingTargetInfo->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x80 ExecuteUbergraph_UW-SpectatingTargetInfo->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x90 ExecuteUbergraph_UW-SpectatingTargetInfo->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0x98 ExecuteUbergraph_UW-SpectatingTargetInfo->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x120 ExecuteUbergraph_UW-SpectatingTargetInfo->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x128 ExecuteUbergraph_UW-SpectatingTargetInfo->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller // struct ABravoHotelMK3DReplayController [+] 0x130 ExecuteUbergraph_UW-SpectatingTargetInfo->K2Node_DynamicCast_bSuccess_2 // char [+] 0x131 ExecuteUbergraph_UW-SpectatingTargetInfo->CallFunc_IsReplayReportAbleDateTime_ReturnValue // char [+] 0x132 ExecuteUbergraph_UW-SpectatingTargetInfo->CallFunc_GetFinishBeginPlay_ReturnValue // char [+] 0x133 ExecuteUbergraph_UW-SpectatingTargetInfo->CallFunc_IsPlayingKillcam_ReturnValue // char [+] 0x134 ExecuteUbergraph_UW-SpectatingTargetInfo->CallFunc_IsReplaying_ReturnValue // char [+] 0x138 ExecuteUbergraph_UW-SpectatingTargetInfo->K2Node_CustomEvent_Loaded // struct Object [+] 0x140 ExecuteUbergraph_UW-SpectatingTargetInfo->CallFunc_IsReplaying_ReturnValue_2 // char class CheckTargetValid: class SetReplayReportAbleDateTime: class BndEvt__Button_Report_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_Report_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature: class Construct: class BndEvt__Button_Report_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class AsyncClassIcon: class OnLoaded_4A4EF93A4D64362A89D43DA6D9BD2749: class SetTargetPlayerInfo: [+] 0x8 SetTargetPlayerInfo->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0x10 SetTargetPlayerInfo->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0x18 SetTargetPlayerInfo->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x28 SetTargetPlayerInfo->CallFunc_GetTeamColor_TeamColor // struct FLinearColor [+] 0x38 SetTargetPlayerInfo->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x50 SetTargetPlayerInfo->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0x58 SetTargetPlayerInfo->CallFunc_GetPerkDeckTable_ReturnValue // struct UDataTable [+] 0x60 SetTargetPlayerInfo->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x68 SetTargetPlayerInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x518 SetTargetPlayerInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x519 SetTargetPlayerInfo->CallFunc_IsValid_ReturnValue // char class Check Report Enable From User Name: [+] 0x1 Check Report Enable From User Name->CallFunc_IsCompareReplayOwnerReportUser_ReturnValue // char [+] 0x2 Check Report Enable From User Name->CallFunc_Not_PreBool_ReturnValue // char [+] 0x8 Check Report Enable From User Name->CallFunc_GetReportUserNickName_ReturnValue // struct FString [+] 0x18 Check Report Enable From User Name->CallFunc_IsEmpty_ReturnValue // char [+] 0x19 Check Report Enable From User Name->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x1A Check Report Enable From User Name->CallFunc_IsReportSendedUsers_ReturnValue // char class ReportSended: class BP-Weapon_SKS_LV7_C: class UW-ReportUserProgram_C: [+] 0x278 UW-ReportUserProgram_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x280 UW-ReportUserProgram_C->btn_Cancel // struct UButton [+] 0x288 UW-ReportUserProgram_C->btn_report // struct UButton [+] 0x290 UW-ReportUserProgram_C->Button_2 // struct UButton [+] 0x298 UW-ReportUserProgram_C->Button_3 // struct UButton [+] 0x2A0 UW-ReportUserProgram_C->Button_4 // struct UButton [+] 0x2A8 UW-ReportUserProgram_C->Button_5 // struct UButton [+] 0x2B0 UW-ReportUserProgram_C->CheckBox_2 // struct UCheckBox [+] 0x2B8 UW-ReportUserProgram_C->CheckBox_3 // struct UCheckBox [+] 0x2C0 UW-ReportUserProgram_C->CheckBox_4 // struct UCheckBox [+] 0x2C8 UW-ReportUserProgram_C->CheckBox_5 // struct UCheckBox [+] 0x2D0 UW-ReportUserProgram_C->combobox_button_overlay // struct UOverlay [+] 0x2D8 UW-ReportUserProgram_C->combobox_string // struct UComboBoxString [+] 0x2E0 UW-ReportUserProgram_C->Image // struct UImage [+] 0x2E8 UW-ReportUserProgram_C->Image_2 // struct UImage [+] 0x2F0 UW-ReportUserProgram_C->Image_545 // struct UImage [+] 0x2F8 UW-ReportUserProgram_C->NormalArrow // struct UButton [+] 0x300 UW-ReportUserProgram_C->OpeningArrow // struct UButton [+] 0x308 UW-ReportUserProgram_C->popup-bg // struct UImage [+] 0x310 UW-ReportUserProgram_C->txt_description // struct UTextBlock [+] 0x318 UW-ReportUserProgram_C->txt_nickname // struct UTextBlock [+] 0x320 UW-ReportUserProgram_C->uw-bg // struct UImage [+] 0x328 UW-ReportUserProgram_C->DescriptionText // struct FText [+] 0x340 UW-ReportUserProgram_C->ReportIndexText // struct TArray [+] 0x350 UW-ReportUserProgram_C->DefaultComboString // struct FText [+] 0x368 UW-ReportUserProgram_C->CurrentSelectIndex // int32_t [+] 0x36C UW-ReportUserProgram_C->CheckCloseComboArrow // char class ExecuteUbergraph_UW-ReportUserProgram: [+] 0x8 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_GetText_ReturnValue // struct FText [+] 0x20 ExecuteUbergraph_UW-ReportUserProgram->K2Node_Event_IsDesignTime // char [+] 0x28 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x38 ExecuteUbergraph_UW-ReportUserProgram->K2Node_ComponentBoundEvent_SelectedItem // struct FString [+] 0x48 ExecuteUbergraph_UW-ReportUserProgram->K2Node_ComponentBoundEvent_SelectionType // char [+] 0x50 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x68 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x6C ExecuteUbergraph_UW-ReportUserProgram->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x70 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0x78 ExecuteUbergraph_UW-ReportUserProgram->K2Node_DynamicCast_AsUW_Report_User // struct UUW-ReportUser_C [+] 0x80 ExecuteUbergraph_UW-ReportUserProgram->K2Node_DynamicCast_bSuccess // char [+] 0x84 ExecuteUbergraph_UW-ReportUserProgram->K2Node_Event_MyGeometry // struct FGeometry [+] 0xBC ExecuteUbergraph_UW-ReportUserProgram->K2Node_Event_InDeltaTime // float [+] 0xC0 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_IsOpen_ReturnValue // char [+] 0xC1 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_IsValid_ReturnValue // char [+] 0xC4 ExecuteUbergraph_UW-ReportUserProgram->___int_Loop_Counter_Variable // int32_t [+] 0xC8 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_Less_IntInt_ReturnValue // char [+] 0xCC ExecuteUbergraph_UW-ReportUserProgram->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xD0 ExecuteUbergraph_UW-ReportUserProgram->___int_Array_Index_Variable // int32_t [+] 0xD8 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_Array_Get_Item // struct FText [+] 0xF0 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_EqualEqual_TextText_ReturnValue // char [+] 0xF1 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_IsChecked_ReturnValue // char [+] 0xF2 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_IsChecked_ReturnValue_2 // char [+] 0xF3 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_Not_PreBool_ReturnValue // char [+] 0xF4 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0xF5 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_IsChecked_ReturnValue_3 // char [+] 0xF6 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_IsChecked_ReturnValue_4 // char [+] 0xF7 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0xF8 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_Not_PreBool_ReturnValue_4 // char [+] 0xF9 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_IsChecked_ReturnValue_5 // char [+] 0xFA ExecuteUbergraph_UW-ReportUserProgram->CallFunc_IsChecked_ReturnValue_6 // char [+] 0xFB ExecuteUbergraph_UW-ReportUserProgram->CallFunc_IsChecked_ReturnValue_7 // char [+] 0xFC ExecuteUbergraph_UW-ReportUserProgram->CallFunc_IsChecked_ReturnValue_8 // char [+] 0x100 ExecuteUbergraph_UW-ReportUserProgram->CallFunc_CreateGamePopupWidget_ReturnValue_2 // struct UUserWidget class OnReportConfirm: class BndEvt__Button_4_K2Node_ComponentBoundEvent_9_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_3_K2Node_ComponentBoundEvent_8_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_2_K2Node_ComponentBoundEvent_7_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_1_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature: class BndEvt__combobox_string_K2Node_ComponentBoundEvent_1_OnOpeningEvent__DelegateSignature: class Tick: [+] 0x38 Tick->InDeltaTime // float class BndEvt__combobox_string_K2Node_ComponentBoundEvent_0_OnSelectionChangedEvent__DelegateSignature: [+] 0x10 BndEvt__combobox_string_K2Node_ComponentBoundEvent_0_OnSelectionChangedEvent__DelegateSignature->SelectionType // char class Construct: class PreConstruct: class SetNativeValues: class SetDescriptionText: [+] 0x10 SetDescriptionText->CallFunc_GenerateBlockText_ReturnValue // struct FText class Set Report Index Text: [+] 0x18 Set Report Index Text->___text_Variable_2 // struct FText [+] 0x30 Set Report Index Text->___text_Variable_3 // struct FText [+] 0x48 Set Report Index Text->___text_Variable_4 // struct FText [+] 0x60 Set Report Index Text->CallFunc_Array_AddUnique_ReturnValue // int32_t [+] 0x64 Set Report Index Text->CallFunc_Array_AddUnique_ReturnValue_2 // int32_t [+] 0x68 Set Report Index Text->CallFunc_Array_AddUnique_ReturnValue_3 // int32_t [+] 0x6C Set Report Index Text->CallFunc_Array_AddUnique_ReturnValue_4 // int32_t class SetDefaultComboString: [+] 0x4 SetDefaultComboString->___int_Loop_Counter_Variable // int32_t [+] 0x8 SetDefaultComboString->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x18 SetDefaultComboString->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 SetDefaultComboString->CallFunc_Array_Get_Item // struct FText [+] 0x38 SetDefaultComboString->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x40 SetDefaultComboString->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x50 SetDefaultComboString->CallFunc_Less_IntInt_ReturnValue // char class SetOpeningArrow: class CheckSelectProgramIndex: class UW-ReportUser_C: [+] 0x278 UW-ReportUser_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x280 UW-ReportUser_C->btn_Cancel // struct UButton [+] 0x288 UW-ReportUser_C->btn_report // struct UButton [+] 0x290 UW-ReportUser_C->combobox_button_overlay // struct UOverlay [+] 0x298 UW-ReportUser_C->combobox_string // struct UComboBoxString [+] 0x2A0 UW-ReportUser_C->Image // struct UImage [+] 0x2A8 UW-ReportUser_C->Image_2 // struct UImage [+] 0x2B0 UW-ReportUser_C->Image_545 // struct UImage [+] 0x2B8 UW-ReportUser_C->NormalArrow // struct UButton [+] 0x2C0 UW-ReportUser_C->OpeningArrow // struct UButton [+] 0x2C8 UW-ReportUser_C->popup-bg // struct UImage [+] 0x2D0 UW-ReportUser_C->txt_description // struct UTextBlock [+] 0x2D8 UW-ReportUser_C->txt_nickname // struct UTextBlock [+] 0x2E0 UW-ReportUser_C->uw-bg // struct UImage [+] 0x2E8 UW-ReportUser_C->DescriptionText // struct FText [+] 0x300 UW-ReportUser_C->ReportIndexText // struct TArray [+] 0x310 UW-ReportUser_C->DefaultComboString // struct FText [+] 0x328 UW-ReportUser_C->CurrentSelectIndex // int32_t [+] 0x32C UW-ReportUser_C->SelectIndexFromProgram // int32_t [+] 0x330 UW-ReportUser_C->CheckCloseComboArrow // char class ExecuteUbergraph_UW-ReportUser: [+] 0x4 ExecuteUbergraph_UW-ReportUser->___int_Array_Index_Variable // int32_t [+] 0x8 ExecuteUbergraph_UW-ReportUser->CallFunc_GetText_ReturnValue // struct FText [+] 0x20 ExecuteUbergraph_UW-ReportUser->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x30 ExecuteUbergraph_UW-ReportUser->K2Node_Event_IsDesignTime // char [+] 0x38 ExecuteUbergraph_UW-ReportUser->K2Node_ComponentBoundEvent_SelectedItem // struct FString [+] 0x48 ExecuteUbergraph_UW-ReportUser->K2Node_ComponentBoundEvent_SelectionType // char [+] 0x50 ExecuteUbergraph_UW-ReportUser->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x68 ExecuteUbergraph_UW-ReportUser->CallFunc_Array_Get_Item // struct FText [+] 0x80 ExecuteUbergraph_UW-ReportUser->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x84 ExecuteUbergraph_UW-ReportUser->CallFunc_EqualEqual_TextText_ReturnValue // char [+] 0x85 ExecuteUbergraph_UW-ReportUser->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x88 ExecuteUbergraph_UW-ReportUser->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0x90 ExecuteUbergraph_UW-ReportUser->K2Node_DynamicCast_AsUW_Report_User_Program // struct UUW-ReportUserProgram_C [+] 0x98 ExecuteUbergraph_UW-ReportUser->K2Node_DynamicCast_bSuccess // char [+] 0x9C ExecuteUbergraph_UW-ReportUser->K2Node_Event_MyGeometry // struct FGeometry [+] 0xD4 ExecuteUbergraph_UW-ReportUser->K2Node_Event_InDeltaTime // float [+] 0xD8 ExecuteUbergraph_UW-ReportUser->CallFunc_IsOpen_ReturnValue // char [+] 0xD9 ExecuteUbergraph_UW-ReportUser->CallFunc_IsValid_ReturnValue // char [+] 0xE0 ExecuteUbergraph_UW-ReportUser->CallFunc_CreateGamePopupWidget_ReturnValue_2 // struct UUserWidget [+] 0xE8 ExecuteUbergraph_UW-ReportUser->___int_Loop_Counter_Variable // int32_t [+] 0xEC ExecuteUbergraph_UW-ReportUser->CallFunc_Less_IntInt_ReturnValue // char [+] 0xF0 ExecuteUbergraph_UW-ReportUser->CallFunc_Add_IntInt_ReturnValue // int32_t class OnReportConfirm: class Tick: [+] 0x38 Tick->InDeltaTime // float class BndEvt__combobox_string_K2Node_ComponentBoundEvent_1_OnSelectionChangedEvent__DelegateSignature: [+] 0x10 BndEvt__combobox_string_K2Node_ComponentBoundEvent_1_OnSelectionChangedEvent__DelegateSignature->SelectionType // char class BndEvt__combobox_string_K2Node_ComponentBoundEvent_0_OnOpeningEvent__DelegateSignature: class Construct: class PreConstruct: class SetNativeValues: class SetDescriptionText: [+] 0x10 SetDescriptionText->CallFunc_GenerateBlockText_ReturnValue // struct FText class SetReportIndexText: [+] 0x18 SetReportIndexText->___text_Variable_2 // struct FText [+] 0x30 SetReportIndexText->___text_Variable_3 // struct FText [+] 0x48 SetReportIndexText->___text_Variable_4 // struct FText [+] 0x60 SetReportIndexText->CallFunc_Array_AddUnique_ReturnValue // int32_t [+] 0x64 SetReportIndexText->CallFunc_Array_AddUnique_ReturnValue_2 // int32_t [+] 0x68 SetReportIndexText->CallFunc_Array_AddUnique_ReturnValue_3 // int32_t [+] 0x6C SetReportIndexText->CallFunc_Array_AddUnique_ReturnValue_4 // int32_t class SetDefaultComboString: [+] 0x10 SetDefaultComboString->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString class SetReportComboString: [+] 0x4 SetReportComboString->___int_Loop_Counter_Variable // int32_t [+] 0x8 SetReportComboString->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC SetReportComboString->CallFunc_TextIsEmpty_ReturnValue // char [+] 0x10 SetReportComboString->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x20 SetReportComboString->CallFunc_Array_Get_Item // struct FText [+] 0x38 SetReportComboString->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x40 SetReportComboString->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x50 SetReportComboString->CallFunc_Less_IntInt_ReturnValue // char class SetReportComboStringFromProgramWidget: [+] 0x4 SetReportComboStringFromProgramWidget->___int_Array_Index_Variable // int32_t [+] 0x8 SetReportComboStringFromProgramWidget->___int_Loop_Counter_Variable // int32_t [+] 0xC SetReportComboStringFromProgramWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 SetReportComboStringFromProgramWidget->CallFunc_TextIsEmpty_ReturnValue // char [+] 0x18 SetReportComboStringFromProgramWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x28 SetReportComboStringFromProgramWidget->CallFunc_Array_Get_Item // struct FText [+] 0x40 SetReportComboStringFromProgramWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x48 SetReportComboStringFromProgramWidget->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x58 SetReportComboStringFromProgramWidget->CallFunc_Less_IntInt_ReturnValue // char class SetOpeningArrow: class UW-Inventory_PerkSlot_C: [+] 0x2A0 UW-Inventory_PerkSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A8 UW-Inventory_PerkSlot_C->LevelUp // struct UWidgetAnimation [+] 0x2B0 UW-Inventory_PerkSlot_C->Blank_SkillBG // struct UImage [+] 0x2B8 UW-Inventory_PerkSlot_C->Get_SkillBG // struct UImage [+] 0x2C0 UW-Inventory_PerkSlot_C->IMG_CoolTime // struct UImage [+] 0x2C8 UW-Inventory_PerkSlot_C->IMG_PerkIcon // struct UImage [+] 0x2D0 UW-Inventory_PerkSlot_C->KeyImageWidget // struct UKeyImageWidget_C [+] 0x2D8 UW-Inventory_PerkSlot_C->Lv1 // struct UImage [+] 0x2E0 UW-Inventory_PerkSlot_C->Lv2 // struct UImage [+] 0x2E8 UW-Inventory_PerkSlot_C->Lv3 // struct UImage [+] 0x2F0 UW-Inventory_PerkSlot_C->Over_CoolTime // struct UOverlay [+] 0x2F8 UW-Inventory_PerkSlot_C->T_CoolTime // struct UTextBlock [+] 0x300 UW-Inventory_PerkSlot_C->T_PerkName // struct UTextBlock [+] 0x308 UW-Inventory_PerkSlot_C->WidgetSwitcher_Icon // struct UWidgetSwitcher [+] 0x310 UW-Inventory_PerkSlot_C->bHover // char [+] 0x314 UW-Inventory_PerkSlot_C->CurrentExpPercent // float [+] 0x318 UW-Inventory_PerkSlot_C->CurrentLevel // int32_t [+] 0x31C UW-Inventory_PerkSlot_C->LastLevel // int32_t [+] 0x320 UW-Inventory_PerkSlot_C->TargetExpPercent // float [+] 0x324 UW-Inventory_PerkSlot_C->ExpSpeed // float [+] 0x328 UW-Inventory_PerkSlot_C->PerkData // struct FPerkData [+] 0x408 UW-Inventory_PerkSlot_C->CurrentLevelPercent // float [+] 0x40C UW-Inventory_PerkSlot_C->MaxLevel // int32_t [+] 0x410 UW-Inventory_PerkSlot_C->HoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x418 UW-Inventory_PerkSlot_C->LvArray // struct TArray class ExecuteUbergraph_UW-Inventory_PerkSlot: [+] 0x8 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_CustomEvent_Loaded_3 // struct Object [+] 0x10 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_UW-Inventory_PerkSlot->___object_Variable // struct Object [+] 0x28 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x30 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_DynamicCast_bSuccess // char [+] 0x38 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0x40 ExecuteUbergraph_UW-Inventory_PerkSlot->___object_Variable_2 // struct Object [+] 0x48 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0x50 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_DynamicCast_bSuccess_2 // char [+] 0x58 ExecuteUbergraph_UW-Inventory_PerkSlot->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x68 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x70 ExecuteUbergraph_UW-Inventory_PerkSlot->___object_Variable_3 // struct Object [+] 0x78 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_DynamicCast_AsPaper_Sprite_3 // struct UPaperSprite [+] 0x80 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_DynamicCast_bSuccess_3 // char [+] 0x84 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0xC0 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x130 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_CustomEvent_Image_3 // struct TSoftObjectPtr [+] 0x158 ExecuteUbergraph_UW-Inventory_PerkSlot->CallFunc_IsValid_ReturnValue // char [+] 0x159 ExecuteUbergraph_UW-Inventory_PerkSlot->CallFunc_Show_Hover_Success // char [+] 0x160 ExecuteUbergraph_UW-Inventory_PerkSlot->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x168 ExecuteUbergraph_UW-Inventory_PerkSlot->CallFunc_IsValid_ReturnValue_2 // char [+] 0x16C ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x17C ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x190 ExecuteUbergraph_UW-Inventory_PerkSlot->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_2 // struct TScriptInterface [+] 0x1A0 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_CustomEvent_Image_2 // struct TSoftObjectPtr [+] 0x1C8 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x1D8 ExecuteUbergraph_UW-Inventory_PerkSlot->K2Node_CustomEvent_Image // struct TSoftObjectPtr [+] 0x200 ExecuteUbergraph_UW-Inventory_PerkSlot->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_3 // struct TScriptInterface class AsyncLoadBlank: class AsyncLoadBG: class Construct: class AsyncLoadIcon: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class OnLoaded_66A872FA4BD6D4BAE1E1DBAA7A175011: class OnLoaded_D7551D6C4C375F77D2FAE6B8B3229914: class OnLoaded_40E2F69B49645C79FC493E8F13CDBE28: class SetPerk: [+] 0x8 SetPerk->PerkInfo // struct FPerkUIInfo [+] 0x34 SetPerk->JustVisual // char [+] 0x35 SetPerk->bIsNew // char [+] 0x36 SetPerk->___bool_Variable // char [+] 0x38 SetPerk->___int_Variable // int32_t [+] 0x3C SetPerk->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x40 SetPerk->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x44 SetPerk->K2Node_Select_Default // int32_t [+] 0x48 SetPerk->CallFunc_GetPerkTable_ReturnValue // struct UDataTable [+] 0x50 SetPerk->CallFunc_GetExpPercent_ReturnValue // float [+] 0x58 SetPerk->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkData [+] 0x138 SetPerk->CallFunc_GetDataTableRowFromName_ReturnValue // char class GetExpPercent: [+] 0x4 GetExpPercent->___int_Array_Index_Variable // int32_t [+] 0x8 GetExpPercent->___int_Loop_Counter_Variable // int32_t [+] 0xC GetExpPercent->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 GetExpPercent->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x18 GetExpPercent->CallFunc_Array_Get_Item // struct FPerkInGameData [+] 0x1E0 GetExpPercent->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1E4 GetExpPercent->CallFunc_Less_IntInt_ReturnValue // char [+] 0x1E8 GetExpPercent->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x1EC GetExpPercent->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x1F0 GetExpPercent->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x1F1 GetExpPercent->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char class SetLevelUp: [+] 0x4 SetLevelUp->TargetExp // int32_t class GetSlotColor: [+] 0x10 GetSlotColor->ColorDefault // struct FLinearColor [+] 0x20 GetSlotColor->ColorBlue // struct FLinearColor [+] 0x30 GetSlotColor->ColorGreen // struct FLinearColor [+] 0x40 GetSlotColor->ColorRed // struct FLinearColor [+] 0x50 GetSlotColor->TmpColor // struct FLinearColor [+] 0x60 GetSlotColor->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x61 GetSlotColor->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x62 GetSlotColor->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char class InitSkillBGImg: [+] 0x28 InitSkillBGImg->LocalBlankImg // struct TSoftObjectPtr [+] 0x50 InitSkillBGImg->GetSkillBGImg // struct Object [+] 0x58 InitSkillBGImg->BlankSkillBGImg // struct TSoftObjectPtr [+] 0x80 InitSkillBGImg->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x81 InitSkillBGImg->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x82 InitSkillBGImg->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char class UpdateLevelWidget: [+] 0x10 UpdateLevelWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x18 UpdateLevelWidget->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x40 UpdateLevelWidget->___int_Variable // int32_t [+] 0x44 UpdateLevelWidget->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x48 UpdateLevelWidget->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x50 UpdateLevelWidget->CallFunc_Array_Get_Item // struct UImage [+] 0x58 UpdateLevelWidget->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x59 UpdateLevelWidget->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0x5C UpdateLevelWidget->CallFunc_Add_IntInt_ReturnValue // int32_t class UpdateForInit: [+] 0x8 UpdateForInit->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x10 UpdateForInit->K2Node_MakeArray_Array // struct TArray [+] 0x20 UpdateForInit->CallFunc_SelectFloat_ReturnValue // float [+] 0x24 UpdateForInit->K2Node_MakeStruct_Margin // struct FMargin [+] 0x34 UpdateForInit->CallFunc_SelectFloat_ReturnValue_2 // float [+] 0x38 UpdateForInit->CallFunc_GreaterEqual_IntInt_ReturnValue_2 // char [+] 0x3C UpdateForInit->CallFunc_SelectInt_ReturnValue // int32_t class InitLevelWidget: [+] 0x4 InitLevelWidget->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x8 InitLevelWidget->CallFunc_Array_Add_ReturnValue_3 // int32_t class Init VSkill: [+] 0x10 Init VSkill->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x11 Init VSkill->K2Node_SwitchInteger_CmpSuccess // char [+] 0x12 Init VSkill->CallFunc_NotEqual_IntInt_ReturnValue // char class InitActiveColor: [+] 0x8 InitActiveColor->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic [+] 0x10 InitActiveColor->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x11 InitActiveColor->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x12 InitActiveColor->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char class SetPerkName: [+] 0x18 SetPerkName->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x19 SetPerkName->CallFunc_TextIsEmpty_ReturnValue // char class SetForVisual: [+] 0x8 SetForVisual->K2Node_MakeStruct_Margin // struct FMargin class BP-PPPreset_ADS_C: class BP-CameraShake_Fire_PKM_ADS_Single_C: class ABP-SKS_C: [+] 0x330 ABP-SKS_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-SKS_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-SKS_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-SKS_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-SKS_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-SKS_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4A8 ABP-SKS_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4F0 ABP-SKS_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x538 ABP-SKS_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x550 ABP-SKS_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-SKS: class AnimGraph: class BP-Weapon_F2000_LV2_C: class UW-MatchEnd_RewardSlot_C: [+] 0x248 UW-MatchEnd_RewardSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-MatchEnd_RewardSlot_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x258 UW-MatchEnd_RewardSlot_C->Image_bg // struct UImage [+] 0x260 UW-MatchEnd_RewardSlot_C->Image_Icon // struct UImage [+] 0x268 UW-MatchEnd_RewardSlot_C->T_Name // struct UTextBlock [+] 0x270 UW-MatchEnd_RewardSlot_C->T_WeaponType // struct UTextBlock [+] 0x278 UW-MatchEnd_RewardSlot_C->TextBlock_186 // struct UTextBlock [+] 0x280 UW-MatchEnd_RewardSlot_C->Tooltip // struct UUW-Inventory_ItemSlotHover_C [+] 0x288 UW-MatchEnd_RewardSlot_C->ItemInfo // struct FRewardItemInfo [+] 0x290 UW-MatchEnd_RewardSlot_C->ItemDetailInfo // struct FInventoryItemDetailInfo class ExecuteUbergraph_UW-MatchEnd_RewardSlot: [+] 0x8 ExecuteUbergraph_UW-MatchEnd_RewardSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-MatchEnd_RewardSlot->___object_Variable // struct Object [+] 0x18 ExecuteUbergraph_UW-MatchEnd_RewardSlot->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x20 ExecuteUbergraph_UW-MatchEnd_RewardSlot->K2Node_DynamicCast_bSuccess // char [+] 0x28 ExecuteUbergraph_UW-MatchEnd_RewardSlot->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x38 ExecuteUbergraph_UW-MatchEnd_RewardSlot->K2Node_Event_MyGeometry_2 // struct FGeometry [+] 0x70 ExecuteUbergraph_UW-MatchEnd_RewardSlot->K2Node_Event_InDeltaTime // float [+] 0x74 ExecuteUbergraph_UW-MatchEnd_RewardSlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0xB0 ExecuteUbergraph_UW-MatchEnd_RewardSlot->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x120 ExecuteUbergraph_UW-MatchEnd_RewardSlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x190 ExecuteUbergraph_UW-MatchEnd_RewardSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x1A0 ExecuteUbergraph_UW-MatchEnd_RewardSlot->K2Node_CustomEvent_Icon // struct TSoftObjectPtr class AsyncLoadIcon: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class OnLoaded_476BD37943992650800406AA289D7379: class Init: [+] 0x8 Init->NewLocalVar_1 // struct FInventoryItemDetailInfo [+] 0x498 Init->LocalText // struct FText [+] 0x4B0 Init->K2Node_MakeArray_Array // struct TArray [+] 0x4C0 Init->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x4D8 Init->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4E0 Init->CallFunc_Format_ReturnValue // struct FText [+] 0x4F8 Init->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x500 Init->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x508 Init->CallFunc_GetItemNetworkName_ReturnValue // struct FName [+] 0x510 Init->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x9A0 Init->CallFunc_GetDataTableRowFromName_ReturnValue // char class GetHoverPosition: [+] 0x8 GetHoverPosition->MousePosition // struct FVector2D [+] 0x10 GetHoverPosition->HoverSize // struct FVector2D [+] 0x18 GetHoverPosition->Out // struct FVector2D [+] 0x20 GetHoverPosition->HoverPosY // float [+] 0x24 GetHoverPosition->HoverPosX // float [+] 0x28 GetHoverPosition->LocalHoverSize // struct FVector2D [+] 0x30 GetHoverPosition->LocalMousePosition // struct FVector2D [+] 0x38 GetHoverPosition->LocalViewPortSize // struct FVector2D [+] 0x40 GetHoverPosition->CallFunc_BreakVector2D_X // float [+] 0x44 GetHoverPosition->CallFunc_BreakVector2D_Y // float [+] 0x48 GetHoverPosition->CallFunc_BreakVector2D_X_2 // float [+] 0x4C GetHoverPosition->CallFunc_BreakVector2D_Y_2 // float [+] 0x50 GetHoverPosition->CallFunc_BreakVector2D_X_3 // float [+] 0x54 GetHoverPosition->CallFunc_BreakVector2D_Y_3 // float [+] 0x58 GetHoverPosition->CallFunc_BreakVector2D_X_4 // float [+] 0x5C GetHoverPosition->CallFunc_BreakVector2D_Y_4 // float [+] 0x60 GetHoverPosition->CallFunc_BreakVector2D_X_5 // float [+] 0x64 GetHoverPosition->CallFunc_BreakVector2D_Y_5 // float [+] 0x68 GetHoverPosition->CallFunc_GetViewportScale_ReturnValue // float [+] 0x6C GetHoverPosition->CallFunc_BreakVector2D_X_6 // float [+] 0x70 GetHoverPosition->CallFunc_BreakVector2D_Y_6 // float [+] 0x74 GetHoverPosition->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x78 GetHoverPosition->CallFunc_GetViewportScale_ReturnValue_2 // float [+] 0x7C GetHoverPosition->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x80 GetHoverPosition->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x84 GetHoverPosition->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x88 GetHoverPosition->CallFunc_GetViewportScale_ReturnValue_3 // float [+] 0x8C GetHoverPosition->CallFunc_GetViewportScale_ReturnValue_4 // float [+] 0x90 GetHoverPosition->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x94 GetHoverPosition->CallFunc_Multiply_FloatFloat_ReturnValue_4 // float [+] 0x98 GetHoverPosition->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x9C GetHoverPosition->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0xA0 GetHoverPosition->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0xA1 GetHoverPosition->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0xA4 GetHoverPosition->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class SetRarity: [+] 0x10 SetRarity->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0x14 SetRarity->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class UW-RankPoint_C: [+] 0x248 UW-RankPoint_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-RankPoint_C->HorizontalBox_Next // struct UHorizontalBox [+] 0x258 UW-RankPoint_C->ProgressBar_Current // struct UProgressBar [+] 0x260 UW-RankPoint_C->ProgressBar_Down // struct UProgressBar [+] 0x268 UW-RankPoint_C->ProgressBar_Up // struct UProgressBar [+] 0x270 UW-RankPoint_C->TextBlock_Current // struct UTextBlock [+] 0x278 UW-RankPoint_C->TextBlock_Max // struct UTextBlock [+] 0x280 UW-RankPoint_C->TextBlock_Next // struct UTextBlock [+] 0x288 UW-RankPoint_C->EnableUpdate // char [+] 0x28C UW-RankPoint_C->CurTime // float [+] 0x290 UW-RankPoint_C->ShowTime // float [+] 0x294 UW-RankPoint_C->EndPoint // float [+] 0x298 UW-RankPoint_C->ChangeValue // float [+] 0x29C UW-RankPoint_C->StartPoint // float [+] 0x2A0 UW-RankPoint_C->Min // float [+] 0x2A4 UW-RankPoint_C->MAX // float [+] 0x2A8 UW-RankPoint_C->IsUPState // char [+] 0x2B0 UW-RankPoint_C->Dispatcher_ProgressBarDone // struct FMulticastInlineDelegate class Dispatcher_ProgressBarDone__DelegateSignature: class ExecuteUbergraph_UW-RankPoint: [+] 0x4 ExecuteUbergraph_UW-RankPoint->___bool_Variable // char [+] 0x8 ExecuteUbergraph_UW-RankPoint->___float_Variable // float [+] 0xC ExecuteUbergraph_UW-RankPoint->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x10 ExecuteUbergraph_UW-RankPoint->K2Node_CustomEvent_StartPoint // float [+] 0x14 ExecuteUbergraph_UW-RankPoint->K2Node_CustomEvent_EndPoint // float [+] 0x18 ExecuteUbergraph_UW-RankPoint->K2Node_CustomEvent_Min // float [+] 0x1C ExecuteUbergraph_UW-RankPoint->K2Node_CustomEvent_Max // float [+] 0x20 ExecuteUbergraph_UW-RankPoint->K2Node_CustomEvent_ShowTime // float [+] 0x24 ExecuteUbergraph_UW-RankPoint->K2Node_CustomEvent_Play // char [+] 0x28 ExecuteUbergraph_UW-RankPoint->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x2C ExecuteUbergraph_UW-RankPoint->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x30 ExecuteUbergraph_UW-RankPoint->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x48 ExecuteUbergraph_UW-RankPoint->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x4C ExecuteUbergraph_UW-RankPoint->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x50 ExecuteUbergraph_UW-RankPoint->K2Node_Event_MyGeometry // struct FGeometry [+] 0x88 ExecuteUbergraph_UW-RankPoint->K2Node_Event_InDeltaTime // float [+] 0x8C ExecuteUbergraph_UW-RankPoint->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x90 ExecuteUbergraph_UW-RankPoint->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x91 ExecuteUbergraph_UW-RankPoint->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x98 ExecuteUbergraph_UW-RankPoint->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0xB0 ExecuteUbergraph_UW-RankPoint->CallFunc_Conv_FloatToText_ReturnValue_3 // struct FText [+] 0xC8 ExecuteUbergraph_UW-RankPoint->CallFunc_MapRangeClamped_ReturnValue // float [+] 0xCC ExecuteUbergraph_UW-RankPoint->CallFunc_MapRangeClamped_ReturnValue_2 // float [+] 0xD0 ExecuteUbergraph_UW-RankPoint->CallFunc_MapRangeClamped_ReturnValue_3 // float [+] 0xD4 ExecuteUbergraph_UW-RankPoint->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0xD8 ExecuteUbergraph_UW-RankPoint->K2Node_Select_Default // float class Tick: [+] 0x38 Tick->InDeltaTime // float class SetData: [+] 0x4 SetData->EndPoint // float [+] 0x8 SetData->Min // float [+] 0xC SetData->MAX // float [+] 0x10 SetData->ShowTime // float [+] 0x14 SetData->Play // char class UW-ListWidget_GainPerk_C: [+] 0x260 UW-ListWidget_GainPerk_C->UpAnim // struct UWidgetAnimation [+] 0x268 UW-ListWidget_GainPerk_C->LevelUp // struct UWidgetAnimation [+] 0x270 UW-ListWidget_GainPerk_C->FadeIn // struct UWidgetAnimation [+] 0x278 UW-ListWidget_GainPerk_C->Idle // struct UWidgetAnimation [+] 0x280 UW-ListWidget_GainPerk_C->CanvasPanel_New // struct UCanvasPanel [+] 0x288 UW-ListWidget_GainPerk_C->Image_336 // struct UImage [+] 0x290 UW-ListWidget_GainPerk_C->Image_Back // struct UImage [+] 0x298 UW-ListWidget_GainPerk_C->Overlay_Level // struct UOverlay [+] 0x2A0 UW-ListWidget_GainPerk_C->PerkLastLevel // struct UTextBlock [+] 0x2A8 UW-ListWidget_GainPerk_C->PerkSlotHover // struct UCanvasPanel [+] 0x2B0 UW-ListWidget_GainPerk_C->RichTextBlock_Desc // struct URichTextBlock [+] 0x2B8 UW-ListWidget_GainPerk_C->T_Lv // struct UTextBlock [+] 0x2C0 UW-ListWidget_GainPerk_C->T_PerkLevel // struct UTextBlock [+] 0x2C8 UW-ListWidget_GainPerk_C->T_PerkName // struct UTextBlock [+] 0x2D0 UW-ListWidget_GainPerk_C->TextBlock_1 // struct UTextBlock [+] 0x2D8 UW-ListWidget_GainPerk_C->UW-Inventory_PerkSlot // struct UUW-Inventory_PerkSlot_C [+] 0x2E0 UW-ListWidget_GainPerk_C->PerkUIInfo // struct FPerkUIInfo [+] 0x30C UW-ListWidget_GainPerk_C->CurrentLevel // int32_t [+] 0x310 UW-ListWidget_GainPerk_C->LastLevel // int32_t [+] 0x314 UW-ListWidget_GainPerk_C->PerkLevel // int32_t [+] 0x318 UW-ListWidget_GainPerk_C->IsPlayingUltimateSound // char [+] 0x320 UW-ListWidget_GainPerk_C->PerkData // struct FPerkData [+] 0x400 UW-ListWidget_GainPerk_C->PerInGameData // struct FPerkInGameData [+] 0x5C8 UW-ListWidget_GainPerk_C->DefaultPosition // struct FVector2D class Get_PerkName_ColorAndOpacity_1: [+] 0x10 Get_PerkName_ColorAndOpacity_1->ColorBlue // struct FLinearColor [+] 0x20 Get_PerkName_ColorAndOpacity_1->ColorGreen // struct FLinearColor [+] 0x30 Get_PerkName_ColorAndOpacity_1->ColorRed // struct FLinearColor [+] 0x40 Get_PerkName_ColorAndOpacity_1->TmpColor // struct FLinearColor [+] 0x50 Get_PerkName_ColorAndOpacity_1->CallFunc_GetColorCalcByGamma_TeamColor // struct FLinearColor [+] 0x60 Get_PerkName_ColorAndOpacity_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x61 Get_PerkName_ColorAndOpacity_1->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x62 Get_PerkName_ColorAndOpacity_1->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char class SetGainPerkInfo: [+] 0x2C SetGainPerkInfo->CurrentLevel // int32_t [+] 0x30 SetGainPerkInfo->LastLevel // int32_t [+] 0x34 SetGainPerkInfo->IsPlayingUltimateSound // char [+] 0x35 SetGainPerkInfo->___bool_Variable // char [+] 0x36 SetGainPerkInfo->___byte_Variable // enum class ESlateVisibility [+] 0x37 SetGainPerkInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0x38 SetGainPerkInfo->___struct_Variable // struct TArray [+] 0x48 SetGainPerkInfo->___struct_Variable_2 // struct TArray [+] 0x58 SetGainPerkInfo->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x60 SetGainPerkInfo->___struct_Variable_3 // struct TArray [+] 0x70 SetGainPerkInfo->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x74 SetGainPerkInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x75 SetGainPerkInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0x78 SetGainPerkInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x7C SetGainPerkInfo->___bool_True_if_break_was_hit_Variable // char [+] 0x80 SetGainPerkInfo->___int_Array_Index_Variable // int32_t [+] 0x88 SetGainPerkInfo->CallFunc_Array_Get_Item // struct FPerkInGameData [+] 0x250 SetGainPerkInfo->CallFunc_Not_PreBool_ReturnValue // char [+] 0x254 SetGainPerkInfo->___int_Loop_Counter_Variable // int32_t [+] 0x258 SetGainPerkInfo->___byte_Variable_3 // enum class ESlateVisibility [+] 0x259 SetGainPerkInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x25C SetGainPerkInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x260 SetGainPerkInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x264 SetGainPerkInfo->CallFunc_Get_PerkName_ColorAndOpacity_0_ReturnValue // struct FLinearColor [+] 0x274 SetGainPerkInfo->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x275 SetGainPerkInfo->___byte_Variable_4 // enum class ESlateVisibility [+] 0x276 SetGainPerkInfo->___bool_Variable_2 // char [+] 0x277 SetGainPerkInfo->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x278 SetGainPerkInfo->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0x280 SetGainPerkInfo->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x288 SetGainPerkInfo->K2Node_DynamicCast_AsAk_Audio_Event // struct UAkAudioEvent [+] 0x290 SetGainPerkInfo->K2Node_DynamicCast_bSuccess // char [+] 0x291 SetGainPerkInfo->CallFunc_IsValid_ReturnValue // char [+] 0x294 SetGainPerkInfo->K2Node_MakeStruct_PerkUIInfo // struct FPerkUIInfo [+] 0x2C0 SetGainPerkInfo->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x2C8 SetGainPerkInfo->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x2D0 SetGainPerkInfo->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x2D8 SetGainPerkInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x2F0 SetGainPerkInfo->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x308 SetGainPerkInfo->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x310 SetGainPerkInfo->CallFunc_GetPerkTable_ReturnValue // struct UDataTable [+] 0x318 SetGainPerkInfo->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x320 SetGainPerkInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkData [+] 0x400 SetGainPerkInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char class SetPerkNameDesc: [+] 0x18 SetPerkNameDesc->___bool_Variable // char [+] 0x19 SetPerkNameDesc->CallFunc_TextIsEmpty_ReturnValue // char [+] 0x1A SetPerkNameDesc->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x20 SetPerkNameDesc->K2Node_Select_Default // struct FText [+] 0x38 SetPerkNameDesc->CallFunc_TextIsEmpty_ReturnValue_2 // char class IsUltimateLevel: [+] 0x8 IsUltimateLevel->___object_Variable // struct ABravoHotelCharacter [+] 0x10 IsUltimateLevel->CallFunc_IsValid_ReturnValue // char [+] 0x14 IsUltimateLevel->CallFunc_GetNextUltimateUnlockLevel_ReturnValue // int32_t [+] 0x18 IsUltimateLevel->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 IsUltimateLevel->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x28 IsUltimateLevel->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x38 IsUltimateLevel->K2Node_DynamicCast_bSuccess // char [+] 0x40 IsUltimateLevel->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class PlayUpDownAnim: class UW-MatchEnd_ItemIcon_C: [+] 0x248 UW-MatchEnd_ItemIcon_C->Image_59 // struct UImage [+] 0x250 UW-MatchEnd_ItemIcon_C->Image_397 // struct UImage [+] 0x258 UW-MatchEnd_ItemIcon_C->Image_426 // struct UImage class WB_ToolTipDesign_C: [+] 0x248 WB_ToolTipDesign_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 WB_ToolTipDesign_C->My Tool Tip Text // struct FText class ExecuteUbergraph_WB_ToolTipDesign: [+] 0x4 ExecuteUbergraph_WB_ToolTipDesign->CallFunc_Set_Tool_Tip_Text_Design__ // char class Construct: class Set Tool Tip Text Design: [+] 0x18 Set Tool Tip Text Design->- // char class UW-MatchEnd_GoldList_C: [+] 0x248 UW-MatchEnd_GoldList_C->TextBlock_Gold // struct UTextBlock [+] 0x250 UW-MatchEnd_GoldList_C->TextBlock_Title // struct UTextBlock [+] 0x258 UW-MatchEnd_GoldList_C->ColorType1 // struct FSlateColor [+] 0x280 UW-MatchEnd_GoldList_C->ColorType2 // struct FSlateColor class Init: [+] 0x18 Init->Value // int32_t [+] 0x20 Init->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x60 Init->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xA0 Init->K2Node_MakeArray_Array // struct TArray [+] 0xB0 Init->K2Node_MakeArray_Array_2 // struct TArray [+] 0xC0 Init->CallFunc_Format_ReturnValue // struct FText [+] 0xD8 Init->CallFunc_Format_ReturnValue_2 // struct FText [+] 0xF0 Init->CallFunc_Greater_IntInt_ReturnValue // char class BP-BHGameInstanceWithSettings_C: [+] 0x548 BP-BHGameInstanceWithSettings_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x550 BP-BHGameInstanceWithSettings_C->Game Settings Wrapper // struct UBP_GameSettingsWrapper_C [+] 0x558 BP-BHGameInstanceWithSettings_C->LastPCPosition // struct FVector class ExecuteUbergraph_BP-BHGameInstanceWithSettings: [+] 0x8 ExecuteUbergraph_BP-BHGameInstanceWithSettings->CallFunc_Init_Game_Settings_Game_Settings_Interface_CastInput // struct TScriptInterface [+] 0x18 ExecuteUbergraph_BP-BHGameInstanceWithSettings->CallFunc_Init_Game_Settings_Game_Settings_Wrapper // struct UBP_GameSettingsWrapper_C class ReceiveInit: class StopRecordingReplay: class StartRecordingReplay: class Get Settings Instance: class Run Console Command: [+] 0x10 Run Console Command->- // char class Update Audio Channel: [+] 0x4 Update Audio Channel->Volume // float [+] 0x8 Update Audio Channel->- // char class UW-MatchEnd_Animation_C: [+] 0x248 UW-MatchEnd_Animation_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-MatchEnd_Animation_C->Infos_ani // struct UWidgetAnimation [+] 0x258 UW-MatchEnd_Animation_C->SimpleResult_Events // struct UWidgetAnimation [+] 0x260 UW-MatchEnd_Animation_C->Lose_ani // struct UWidgetAnimation [+] 0x268 UW-MatchEnd_Animation_C->Win_ani // struct UWidgetAnimation [+] 0x270 UW-MatchEnd_Animation_C->Lose_Events // struct UWidgetAnimation [+] 0x278 UW-MatchEnd_Animation_C->Win_Events // struct UWidgetAnimation [+] 0x280 UW-MatchEnd_Animation_C->ClassName // struct UTextBlock [+] 0x288 UW-MatchEnd_Animation_C->ClassWeaponName // struct UTextBlock [+] 0x290 UW-MatchEnd_Animation_C->HeadShot // struct UTextBlock [+] 0x298 UW-MatchEnd_Animation_C->HorizontalBox_KillerWeaponInfo // struct UHorizontalBox [+] 0x2A0 UW-MatchEnd_Animation_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x2A8 UW-MatchEnd_Animation_C->Icon_KillerClass // struct UImage [+] 0x2B0 UW-MatchEnd_Animation_C->Image_894 // struct UImage [+] 0x2B8 UW-MatchEnd_Animation_C->Image_2002 // struct UImage [+] 0x2C0 UW-MatchEnd_Animation_C->Level // struct UTextBlock [+] 0x2C8 UW-MatchEnd_Animation_C->LoseMessage // struct UTextBlock [+] 0x2D0 UW-MatchEnd_Animation_C->Overlay_DropItems // struct UOverlay [+] 0x2D8 UW-MatchEnd_Animation_C->Overlay_KillerInfo // struct UOverlay [+] 0x2E0 UW-MatchEnd_Animation_C->Overlay_WeaponLevel // struct UOverlay [+] 0x2E8 UW-MatchEnd_Animation_C->T_DamageType // struct UTextBlock [+] 0x2F0 UW-MatchEnd_Animation_C->T_WeaponLevel // struct UTextBlock [+] 0x2F8 UW-MatchEnd_Animation_C->TextBlock_ItemCount // struct UTextBlock [+] 0x300 UW-MatchEnd_Animation_C->Uniform_ItemList // struct UUniformGridPanel [+] 0x308 UW-MatchEnd_Animation_C->UserName // struct UTextBlock [+] 0x310 UW-MatchEnd_Animation_C->UW-MatchEnd_RewardSlot_C_1 // struct UUW-MatchEnd_RewardSlot_C [+] 0x318 UW-MatchEnd_Animation_C->UW-SkipButton // struct UUW-MatchEnd_ButtonBase_C [+] 0x320 UW-MatchEnd_Animation_C->WeaponName // struct UTextBlock [+] 0x328 UW-MatchEnd_Animation_C->WidgetSwitcher_DamageCauser // struct UWidgetSwitcher [+] 0x330 UW-MatchEnd_Animation_C->AnimationData // struct FMatchEndAnimation [+] 0x338 UW-MatchEnd_Animation_C->MatchEndWidgetRef // struct UUW-MatchEndWidget_C [+] 0x340 UW-MatchEnd_Animation_C->SimpleResult // struct FMatchEndSimpleResult [+] 0x450 UW-MatchEnd_Animation_C->MatchEnd // char class ExecuteUbergraph_UW-MatchEnd_Animation: [+] 0x4 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-MatchEnd_Animation->___struct_Variable // struct TArray [+] 0x28 ExecuteUbergraph_UW-MatchEnd_Animation->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x2C ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x40 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_CustomEvent_Image // struct TSoftObjectPtr [+] 0x68 ExecuteUbergraph_UW-MatchEnd_Animation->___struct_Variable_2 // struct TArray [+] 0x78 ExecuteUbergraph_UW-MatchEnd_Animation->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x80 ExecuteUbergraph_UW-MatchEnd_Animation->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x88 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_CustomEvent_SimpleResult // struct FMatchEndSimpleResult [+] 0x198 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_Event_MyGeometry // struct FGeometry [+] 0x1D0 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_Event_InDeltaTime // float [+] 0x1D4 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x1E8 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_DynamicCast_AsUW_Top_Info_Widget // struct UUW-TopInfoWidget_C [+] 0x1F0 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_DynamicCast_bSuccess // char [+] 0x1F1 ExecuteUbergraph_UW-MatchEnd_Animation->CallFunc_IsValid_ReturnValue // char [+] 0x1F8 ExecuteUbergraph_UW-MatchEnd_Animation->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x200 ExecuteUbergraph_UW-MatchEnd_Animation->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0x208 ExecuteUbergraph_UW-MatchEnd_Animation->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x210 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x218 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_DynamicCast_bSuccess_2 // char [+] 0x219 ExecuteUbergraph_UW-MatchEnd_Animation->CallFunc_IsSpectate_ReturnValue // char [+] 0x21A ExecuteUbergraph_UW-MatchEnd_Animation->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x21B ExecuteUbergraph_UW-MatchEnd_Animation->CallFunc_IsValid_ReturnValue_2 // char [+] 0x21C ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x230 ExecuteUbergraph_UW-MatchEnd_Animation->___object_Variable // struct Object [+] 0x238 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_CustomEvent_Loaded // struct Object [+] 0x240 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x248 ExecuteUbergraph_UW-MatchEnd_Animation->K2Node_DynamicCast_bSuccess_3 // char [+] 0x250 ExecuteUbergraph_UW-MatchEnd_Animation->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x260 ExecuteUbergraph_UW-MatchEnd_Animation->___struct_Variable_3 // struct TArray [+] 0x270 ExecuteUbergraph_UW-MatchEnd_Animation->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle class ä¤@t¤¸_1: class Tick: [+] 0x38 Tick->InDeltaTime // float class DelegateOnWhoKilledMe_Event_1: class OnClicked_SkipButton: class AsyncIcon: class Destruct: class Construct: class OnLoaded_75D3BA16496147EA282F81A6BD982AD6: class PlayWinBGM: [+] 0x10 PlayWinBGM->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x18 PlayWinBGM->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 PlayWinBGM->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x28 PlayWinBGM->K2Node_DynamicCast_bSuccess // char [+] 0x2C PlayWinBGM->CallFunc_GetRemainTeamMemberCount_ReturnValue // int32_t [+] 0x30 PlayWinBGM->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x31 PlayWinBGM->CallFunc_Not_PreBool_ReturnValue // char [+] 0x32 PlayWinBGM->CallFunc_BooleanOR_ReturnValue // char class PlayDefeatBGM: [+] 0x10 PlayDefeatBGM->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlayCharacterWinAnimation: [+] 0x8 PlayCharacterWinAnimation->___object_Variable // struct ABravoHotelCharacter [+] 0x10 PlayCharacterWinAnimation->CallFunc_IsValid_ReturnValue // char [+] 0x14 PlayCharacterWinAnimation->___int_Array_Index_Variable // int32_t [+] 0x18 PlayCharacterWinAnimation->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x20 PlayCharacterWinAnimation->___int_Loop_Counter_Variable // int32_t [+] 0x24 PlayCharacterWinAnimation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x28 PlayCharacterWinAnimation->CallFunc_IsValid_ReturnValue_2 // char [+] 0x30 PlayCharacterWinAnimation->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x38 PlayCharacterWinAnimation->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x40 PlayCharacterWinAnimation->___bool_True_if_break_was_hit_Variable // char [+] 0x48 PlayCharacterWinAnimation->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x50 PlayCharacterWinAnimation->K2Node_DynamicCast_bSuccess // char [+] 0x51 PlayCharacterWinAnimation->CallFunc_Not_PreBool_ReturnValue // char [+] 0x58 PlayCharacterWinAnimation->CallFunc_GetAllActorsOfClass_OutActors // struct TArray [+] 0x68 PlayCharacterWinAnimation->CallFunc_Array_Get_Item // struct ABravoHotelCharacter [+] 0x70 PlayCharacterWinAnimation->CallFunc_IsAlive_ReturnValue // char [+] 0x74 PlayCharacterWinAnimation->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x78 PlayCharacterWinAnimation->CallFunc_Less_IntInt_ReturnValue // char [+] 0x79 PlayCharacterWinAnimation->CallFunc_BooleanAND_ReturnValue // char [+] 0x80 PlayCharacterWinAnimation->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x88 PlayCharacterWinAnimation->CallFunc_IsValid_ReturnValue_3 // char [+] 0x90 PlayCharacterWinAnimation->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0xA0 PlayCharacterWinAnimation->K2Node_DynamicCast_bSuccess_2 // char [+] 0xA8 PlayCharacterWinAnimation->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class SkipMatchEndAnimation: [+] 0x8 SkipMatchEndAnimation->CallFunc_IsValid_ReturnValue // char class PlayWidgetWinAni: class PlayWidgetLoseAni: [+] 0x8 PlayWidgetLoseAni->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x10 PlayWidgetLoseAni->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x18 PlayWidgetLoseAni->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x20 PlayWidgetLoseAni->K2Node_DynamicCast_bSuccess // char class ApplySlomo: class ReleaseSlomo: class SetKillerInfo: [+] 0x110 SetKillerInfo->LocalSimpleResult // struct FMatchEndSimpleResult [+] 0x220 SetKillerInfo->LocalPlayerState // struct ABravoHotelPlayerState [+] 0x228 SetKillerInfo->LocalCharacter // struct ABravoHotelCharacter [+] 0x230 SetKillerInfo->___byte_Variable // enum class ESlateVisibility [+] 0x231 SetKillerInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0x232 SetKillerInfo->___bool_Variable // char [+] 0x233 SetKillerInfo->___byte_Variable_3 // enum class ESlateVisibility [+] 0x234 SetKillerInfo->___byte_Variable_4 // enum class ESlateVisibility [+] 0x235 SetKillerInfo->CallFunc_IsValid_ReturnValue // char [+] 0x238 SetKillerInfo->CallFunc_ExpertWeaponName_ReturnValue // struct FText [+] 0x250 SetKillerInfo->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x260 SetKillerInfo->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x278 SetKillerInfo->CallFunc_GetCurrentPerkLevel_ReturnValue // int32_t [+] 0x280 SetKillerInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x298 SetKillerInfo->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x2D8 SetKillerInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x2E0 SetKillerInfo->K2Node_MakeArray_Array // struct TArray [+] 0x2F0 SetKillerInfo->CallFunc_Format_ReturnValue // struct FText [+] 0x308 SetKillerInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0x30C SetKillerInfo->CallFunc_Conv_BoolToInt_ReturnValue // int32_t [+] 0x310 SetKillerInfo->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0x318 SetKillerInfo->___bool_Variable_2 // char [+] 0x320 SetKillerInfo->CallFunc_GetPerkDeckTable_ReturnValue // struct UDataTable [+] 0x328 SetKillerInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x7D8 SetKillerInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x7D9 SetKillerInfo->K2Node_Select_Default_2 // enum class ESlateVisibility class SetMatchEnd: [+] 0x8 SetMatchEnd->___text_Variable // struct FText [+] 0x20 SetMatchEnd->___text_Variable_2 // struct FText [+] 0x38 SetMatchEnd->___bool_Variable_2 // char [+] 0x40 SetMatchEnd->K2Node_Select_Default // struct FText [+] 0x58 SetMatchEnd->K2Node_Select_Default_2 // struct UWidgetAnimation [+] 0x60 SetMatchEnd->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x68 SetMatchEnd->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x70 SetMatchEnd->CallFunc_IsValid_ReturnValue // char class SetSimpleResult: [+] 0x8 SetSimpleResult->___text_Variable // struct FText [+] 0x20 SetSimpleResult->___text_Variable_2 // struct FText [+] 0x38 SetSimpleResult->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x40 SetSimpleResult->K2Node_Select_Default // struct FText class HideHUDMessageWidget: [+] 0x8 HideHUDMessageWidget->K2Node_DynamicCast_bSuccess // char class RemoveOverlapedWidgets: [+] 0x8 RemoveOverlapedWidgets->K2Node_DynamicCast_bSuccess // char [+] 0x9 RemoveOverlapedWidgets->CallFunc_IsValid_ReturnValue // char class UpdateInputMode: [+] 0x8 UpdateInputMode->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 UpdateInputMode->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x18 UpdateInputMode->K2Node_DynamicCast_bSuccess // char [+] 0x20 UpdateInputMode->CallFunc_GetPlayingTargetCharacter_self_CastInput // struct TScriptInterface [+] 0x30 UpdateInputMode->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x38 UpdateInputMode->CallFunc_IsAlive_ReturnValue // char [+] 0x39 UpdateInputMode->CallFunc_IsValid_ReturnValue // char class SetDropedItem: [+] 0x8 SetDropedItem->LocalPlayerState // struct ABravoHotelPlayerState [+] 0x10 SetDropedItem->___byte_Variable // enum class ESlateVisibility [+] 0x11 SetDropedItem->CallFunc_IsValid_ReturnValue // char [+] 0x18 SetDropedItem->___object_Variable // struct ABravoHotelPlayerState [+] 0x20 SetDropedItem->CallFunc_Create_ReturnValue // struct UUW-MatchEnd_RewardSlot_C [+] 0x28 SetDropedItem->___int_Loop_Counter_Variable // int32_t [+] 0x2C SetDropedItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x30 SetDropedItem->___int_Array_Index_Variable // int32_t [+] 0x34 SetDropedItem->CallFunc_Percent_IntInt_ReturnValue // int32_t [+] 0x38 SetDropedItem->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x3C SetDropedItem->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x40 SetDropedItem->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x48 SetDropedItem->CallFunc_AddChildToUniformGrid_ReturnValue // struct UUniformGridSlot [+] 0x50 SetDropedItem->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x68 SetDropedItem->CallFunc_AddChildToUniformGrid_ReturnValue_2 // struct UUniformGridSlot [+] 0x70 SetDropedItem->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x78 SetDropedItem->___bool_Variable // char [+] 0x80 SetDropedItem->CallFunc_GetDropedItemList_ReturnValue // struct TArray [+] 0x90 SetDropedItem->CallFunc_Array_Get_Item // struct FRewardItemInfo [+] 0x98 SetDropedItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x9C SetDropedItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0xA0 SetDropedItem->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xA8 SetDropedItem->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xB0 SetDropedItem->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0xC0 SetDropedItem->K2Node_DynamicCast_bSuccess // char [+] 0xC8 SetDropedItem->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0xD0 SetDropedItem->___byte_Variable_2 // enum class ESlateVisibility [+] 0xD1 SetDropedItem->K2Node_Select_Default // enum class ESlateVisibility class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_1: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_2: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_3: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_4: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_5: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_6: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_7: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_8: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_9: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_10: class UW-CheatReplayListTitleItem_C: [+] 0x248 UW-CheatReplayListTitleItem_C->TextBlock_62 // struct UTextBlock class Init: [+] 0x10 Init->CallFunc_Conv_StringToText_ReturnValue // struct FText class Wheel-Stingray_Rear_C: class UW-MatchEnd_Animation_02_C: [+] 0x248 UW-MatchEnd_Animation_02_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-MatchEnd_Animation_02_C->Anim_DamageList // struct UWidgetAnimation [+] 0x258 UW-MatchEnd_Animation_02_C->Event2 // struct UWidgetAnimation [+] 0x260 UW-MatchEnd_Animation_02_C->Event // struct UWidgetAnimation [+] 0x268 UW-MatchEnd_Animation_02_C->Anim_Second // struct UWidgetAnimation [+] 0x270 UW-MatchEnd_Animation_02_C->Hide // struct UWidgetAnimation [+] 0x278 UW-MatchEnd_Animation_02_C->Infos_ani // struct UWidgetAnimation [+] 0x280 UW-MatchEnd_Animation_02_C->Anim_Defeat // struct UWidgetAnimation [+] 0x288 UW-MatchEnd_Animation_02_C->Anim_Victory // struct UWidgetAnimation [+] 0x290 UW-MatchEnd_Animation_02_C->Arrow // struct UImage [+] 0x298 UW-MatchEnd_Animation_02_C->Arrow_2 // struct UImage [+] 0x2A0 UW-MatchEnd_Animation_02_C->ArrowLine // struct UImage [+] 0x2A8 UW-MatchEnd_Animation_02_C->ArrowLine_2 // struct UImage [+] 0x2B0 UW-MatchEnd_Animation_02_C->BackgroundBlur // struct UBackgroundBlur [+] 0x2B8 UW-MatchEnd_Animation_02_C->BackgroundBlur_447 // struct UBackgroundBlur [+] 0x2C0 UW-MatchEnd_Animation_02_C->BlackBG01 // struct UImage [+] 0x2C8 UW-MatchEnd_Animation_02_C->BlackBG02 // struct UImage [+] 0x2D0 UW-MatchEnd_Animation_02_C->BottomLine // struct UImage [+] 0x2D8 UW-MatchEnd_Animation_02_C->BottomLine_2 // struct UImage [+] 0x2E0 UW-MatchEnd_Animation_02_C->Button_2 // struct UButton [+] 0x2E8 UW-MatchEnd_Animation_02_C->Button_104 // struct UButton [+] 0x2F0 UW-MatchEnd_Animation_02_C->Button_MatchEnd // struct UButton [+] 0x2F8 UW-MatchEnd_Animation_02_C->Button_Skip // struct UButton [+] 0x300 UW-MatchEnd_Animation_02_C->CanvasPanel_49 // struct UCanvasPanel [+] 0x308 UW-MatchEnd_Animation_02_C->CanvasPanel_488 // struct UCanvasPanel [+] 0x310 UW-MatchEnd_Animation_02_C->CanvasPanel_DropItem // struct UCanvasPanel [+] 0x318 UW-MatchEnd_Animation_02_C->CanvasPanel_DropItem2 // struct UCanvasPanel [+] 0x320 UW-MatchEnd_Animation_02_C->CanvasPanel_Enemy // struct UCanvasPanel [+] 0x328 UW-MatchEnd_Animation_02_C->CanvasPanel_KillerInfo_Renew // struct UCanvasPanel [+] 0x330 UW-MatchEnd_Animation_02_C->CanvasPanel_Skip // struct UCanvasPanel [+] 0x338 UW-MatchEnd_Animation_02_C->Defeat // struct UScaleBox [+] 0x340 UW-MatchEnd_Animation_02_C->Glow1 // struct UImage [+] 0x348 UW-MatchEnd_Animation_02_C->Glow1_2 // struct UImage [+] 0x350 UW-MatchEnd_Animation_02_C->Glow2 // struct UImage [+] 0x358 UW-MatchEnd_Animation_02_C->Glow3 // struct UImage [+] 0x360 UW-MatchEnd_Animation_02_C->Glow3_2 // struct UImage [+] 0x368 UW-MatchEnd_Animation_02_C->GlowLine // struct UImage [+] 0x370 UW-MatchEnd_Animation_02_C->HeadShot // struct UTextBlock [+] 0x378 UW-MatchEnd_Animation_02_C->HorizontalBox_KillerWeaponInfo // struct UHorizontalBox [+] 0x380 UW-MatchEnd_Animation_02_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x388 UW-MatchEnd_Animation_02_C->Image_3 // struct UImage [+] 0x390 UW-MatchEnd_Animation_02_C->Image_4 // struct UImage [+] 0x398 UW-MatchEnd_Animation_02_C->Image_5 // struct UImage [+] 0x3A0 UW-MatchEnd_Animation_02_C->Image_6 // struct UImage [+] 0x3A8 UW-MatchEnd_Animation_02_C->Image_7 // struct UImage [+] 0x3B0 UW-MatchEnd_Animation_02_C->Image_8 // struct UImage [+] 0x3B8 UW-MatchEnd_Animation_02_C->Image_10 // struct UImage [+] 0x3C0 UW-MatchEnd_Animation_02_C->Image_11 // struct UImage [+] 0x3C8 UW-MatchEnd_Animation_02_C->Image_12 // struct UImage [+] 0x3D0 UW-MatchEnd_Animation_02_C->Image_13 // struct UImage [+] 0x3D8 UW-MatchEnd_Animation_02_C->Image_14 // struct UImage [+] 0x3E0 UW-MatchEnd_Animation_02_C->Image_15 // struct UImage [+] 0x3E8 UW-MatchEnd_Animation_02_C->Image_16 // struct UImage [+] 0x3F0 UW-MatchEnd_Animation_02_C->Image_17 // struct UImage [+] 0x3F8 UW-MatchEnd_Animation_02_C->Image_18 // struct UImage [+] 0x400 UW-MatchEnd_Animation_02_C->Image_19 // struct UImage [+] 0x408 UW-MatchEnd_Animation_02_C->Image_20 // struct UImage [+] 0x410 UW-MatchEnd_Animation_02_C->Image_21 // struct UImage [+] 0x418 UW-MatchEnd_Animation_02_C->Image_22 // struct UImage [+] 0x420 UW-MatchEnd_Animation_02_C->Image_23 // struct UImage [+] 0x428 UW-MatchEnd_Animation_02_C->Image_24 // struct UImage [+] 0x430 UW-MatchEnd_Animation_02_C->Image_25 // struct UImage [+] 0x438 UW-MatchEnd_Animation_02_C->Image_26 // struct UImage [+] 0x440 UW-MatchEnd_Animation_02_C->Image_252 // struct UImage [+] 0x448 UW-MatchEnd_Animation_02_C->Image_505 // struct UImage [+] 0x450 UW-MatchEnd_Animation_02_C->Image_605 // struct UImage [+] 0x458 UW-MatchEnd_Animation_02_C->Image_816 // struct UImage [+] 0x460 UW-MatchEnd_Animation_02_C->Image_1091 // struct UImage [+] 0x468 UW-MatchEnd_Animation_02_C->Image_1443 // struct UImage [+] 0x470 UW-MatchEnd_Animation_02_C->Image_1558 // struct UImage [+] 0x478 UW-MatchEnd_Animation_02_C->Image_KillerClassIcon // struct UImage [+] 0x480 UW-MatchEnd_Animation_02_C->Image_MyClassIcon // struct UImage [+] 0x488 UW-MatchEnd_Animation_02_C->L_Wing01 // struct UImage [+] 0x490 UW-MatchEnd_Animation_02_C->L_Wing01_2 // struct UImage [+] 0x498 UW-MatchEnd_Animation_02_C->L_Wing01_3 // struct UImage [+] 0x4A0 UW-MatchEnd_Animation_02_C->L_Wing01_4 // struct UImage [+] 0x4A8 UW-MatchEnd_Animation_02_C->L_Wing02 // struct UImage [+] 0x4B0 UW-MatchEnd_Animation_02_C->L_Wing02_2 // struct UImage [+] 0x4B8 UW-MatchEnd_Animation_02_C->L_Wing02_3 // struct UImage [+] 0x4C0 UW-MatchEnd_Animation_02_C->L_Wing02_4 // struct UImage [+] 0x4C8 UW-MatchEnd_Animation_02_C->L_Wing03 // struct UImage [+] 0x4D0 UW-MatchEnd_Animation_02_C->L_Wing03_2 // struct UImage [+] 0x4D8 UW-MatchEnd_Animation_02_C->L_Wing03_3 // struct UImage [+] 0x4E0 UW-MatchEnd_Animation_02_C->L_Wing03_4 // struct UImage [+] 0x4E8 UW-MatchEnd_Animation_02_C->L_WingLine // struct UImage [+] 0x4F0 UW-MatchEnd_Animation_02_C->L_WingLine_2 // struct UImage [+] 0x4F8 UW-MatchEnd_Animation_02_C->Logo // struct UImage [+] 0x500 UW-MatchEnd_Animation_02_C->Logo_2 // struct UImage [+] 0x508 UW-MatchEnd_Animation_02_C->Overlay_1 // struct UOverlay [+] 0x510 UW-MatchEnd_Animation_02_C->Overlay_WeaponLevel // struct UOverlay [+] 0x518 UW-MatchEnd_Animation_02_C->PosX // struct UEditableText [+] 0x520 UW-MatchEnd_Animation_02_C->PosY // struct UEditableText [+] 0x528 UW-MatchEnd_Animation_02_C->PosZ // struct UEditableText [+] 0x530 UW-MatchEnd_Animation_02_C->R_Wing01 // struct UImage [+] 0x538 UW-MatchEnd_Animation_02_C->R_Wing01_2 // struct UImage [+] 0x540 UW-MatchEnd_Animation_02_C->R_Wing01_3 // struct UImage [+] 0x548 UW-MatchEnd_Animation_02_C->R_Wing01_4 // struct UImage [+] 0x550 UW-MatchEnd_Animation_02_C->R_Wing02 // struct UImage [+] 0x558 UW-MatchEnd_Animation_02_C->R_Wing02_2 // struct UImage [+] 0x560 UW-MatchEnd_Animation_02_C->R_Wing02_3 // struct UImage [+] 0x568 UW-MatchEnd_Animation_02_C->R_Wing02_4 // struct UImage [+] 0x570 UW-MatchEnd_Animation_02_C->R_Wing03 // struct UImage [+] 0x578 UW-MatchEnd_Animation_02_C->R_Wing03_2 // struct UImage [+] 0x580 UW-MatchEnd_Animation_02_C->R_Wing03_3 // struct UImage [+] 0x588 UW-MatchEnd_Animation_02_C->R_Wing03_4 // struct UImage [+] 0x590 UW-MatchEnd_Animation_02_C->R_WingLine // struct UImage [+] 0x598 UW-MatchEnd_Animation_02_C->R_WingLine_2 // struct UImage [+] 0x5A0 UW-MatchEnd_Animation_02_C->Ribbon // struct UImage [+] 0x5A8 UW-MatchEnd_Animation_02_C->Ribbon_2 // struct UImage [+] 0x5B0 UW-MatchEnd_Animation_02_C->Ring // struct UImage [+] 0x5B8 UW-MatchEnd_Animation_02_C->ScrollBox_DropItem // struct UScrollBox [+] 0x5C0 UW-MatchEnd_Animation_02_C->ScrollBox_DropItem2 // struct UScrollBox [+] 0x5C8 UW-MatchEnd_Animation_02_C->T_DamageType // struct UTextBlock [+] 0x5D0 UW-MatchEnd_Animation_02_C->T_DropCount // struct UTextBlock [+] 0x5D8 UW-MatchEnd_Animation_02_C->T_DropCount2 // struct UTextBlock [+] 0x5E0 UW-MatchEnd_Animation_02_C->T_WeaponLevel // struct UTextBlock [+] 0x5E8 UW-MatchEnd_Animation_02_C->TextBlock_3 // struct UTextBlock [+] 0x5F0 UW-MatchEnd_Animation_02_C->TextBlock_4 // struct UTextBlock [+] 0x5F8 UW-MatchEnd_Animation_02_C->TextBlock_5 // struct UTextBlock [+] 0x600 UW-MatchEnd_Animation_02_C->TextBlock_6 // struct UTextBlock [+] 0x608 UW-MatchEnd_Animation_02_C->TextBlock_8 // struct UTextBlock [+] 0x610 UW-MatchEnd_Animation_02_C->TextBlock_9 // struct UTextBlock [+] 0x618 UW-MatchEnd_Animation_02_C->TextBlock_10 // struct UTextBlock [+] 0x620 UW-MatchEnd_Animation_02_C->TextBlock_900 // struct UTextBlock [+] 0x628 UW-MatchEnd_Animation_02_C->TopLine // struct UImage [+] 0x630 UW-MatchEnd_Animation_02_C->TopLine_2 // struct UImage [+] 0x638 UW-MatchEnd_Animation_02_C->UW-MatchEnd_Animation_02_DamagePlayerInfo // struct UUW-MatchEnd_Animation_02_DamagePlayerInfo_C [+] 0x640 UW-MatchEnd_Animation_02_C->UW-MatchEnd_Animation_02_DamagePlayerInfo_2 // struct UUW-MatchEnd_Animation_02_DamagePlayerInfo_C [+] 0x648 UW-MatchEnd_Animation_02_C->UW-Matchend_DamageListBox // struct UUW-Matchend_DamageListBox_C [+] 0x650 UW-MatchEnd_Animation_02_C->UW-MatchEnd_RewardSlot // struct UUW-MatchEnd_RewardSlot_02_C [+] 0x658 UW-MatchEnd_Animation_02_C->UW-MatchEnd_RewardSlot_2 // struct UUW-MatchEnd_RewardSlot_02_C [+] 0x660 UW-MatchEnd_Animation_02_C->UW-MatchEnd_RewardSlot_3 // struct UUW-MatchEnd_RewardSlot_02_C [+] 0x668 UW-MatchEnd_Animation_02_C->UW-MatchEnd_RewardSlot_02 // struct UUW-MatchEnd_RewardSlot_02_C [+] 0x670 UW-MatchEnd_Animation_02_C->WeaponName // struct UTextBlock [+] 0x678 UW-MatchEnd_Animation_02_C->WidgetSwitcher_DamageCauser // struct UWidgetSwitcher [+] 0x680 UW-MatchEnd_Animation_02_C->WidgetSwitcher_KillerInfo // struct UWidgetSwitcher [+] 0x688 UW-MatchEnd_Animation_02_C->WidgetSwitcher_SkipButton // struct UWidgetSwitcher [+] 0x690 UW-MatchEnd_Animation_02_C->WinText1 // struct UTextBlock [+] 0x698 UW-MatchEnd_Animation_02_C->WinText1_2 // struct UTextBlock [+] 0x6A0 UW-MatchEnd_Animation_02_C->WinText1_3 // struct UTextBlock [+] 0x6A8 UW-MatchEnd_Animation_02_C->WinText1_4 // struct UTextBlock [+] 0x6B0 UW-MatchEnd_Animation_02_C->WinText2 // struct UTextBlock [+] 0x6B8 UW-MatchEnd_Animation_02_C->WinText3 // struct UTextBlock [+] 0x6C0 UW-MatchEnd_Animation_02_C->MatchEnd // char [+] 0x6C1 UW-MatchEnd_Animation_02_C->AnimationData // struct FMatchEndAnimation [+] 0x6C8 UW-MatchEnd_Animation_02_C->MatchEndWidgetRef // struct UUW-MatchEndWidget_C [+] 0x6D0 UW-MatchEnd_Animation_02_C->SimpleResult // struct FMatchEndSimpleResult [+] 0x7E0 UW-MatchEnd_Animation_02_C->SimpleTimer // struct TArray [+] 0x7F0 UW-MatchEnd_Animation_02_C->EventDispatcher_HideComplete // struct FMulticastInlineDelegate [+] 0x800 UW-MatchEnd_Animation_02_C->bSuccessWinEventCall // char [+] 0x808 UW-MatchEnd_Animation_02_C->PlayingAudio // struct TArray [+] 0x818 UW-MatchEnd_Animation_02_C->bTestMode // char [+] 0x819 UW-MatchEnd_Animation_02_C->bTestIsWin // char [+] 0x81C UW-MatchEnd_Animation_02_C->MatchFinalResultShowTime // float [+] 0x820 UW-MatchEnd_Animation_02_C->EventDispatcher_MoveToMatchEnd // struct FMulticastInlineDelegate class EventDispatcher_HideComplete__DelegateSignature: class EventDispatcher_MoveToMatchEnd__DelegateSignature: class ExecuteUbergraph_UW-MatchEnd_Animation_02: [+] 0x4 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-MatchEnd_Animation_02->___struct_Variable // struct TArray [+] 0x28 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x30 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x34 ExecuteUbergraph_UW-MatchEnd_Animation_02->___name_Variable // struct FName [+] 0x3C ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x50 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_K2_SetTimerDelegate_ReturnValue_2 // struct FTimerHandle [+] 0x58 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_K2_SetTimerDelegate_ReturnValue_3 // struct FTimerHandle [+] 0x60 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_K2_SetTimerDelegate_ReturnValue_4 // struct FTimerHandle [+] 0x68 ExecuteUbergraph_UW-MatchEnd_Animation_02->___name_Variable_2 // struct FName [+] 0x70 ExecuteUbergraph_UW-MatchEnd_Animation_02->___name_Variable_3 // struct FName [+] 0x78 ExecuteUbergraph_UW-MatchEnd_Animation_02->___name_Variable_4 // struct FName [+] 0x80 ExecuteUbergraph_UW-MatchEnd_Animation_02->___name_Variable_5 // struct FName [+] 0x88 ExecuteUbergraph_UW-MatchEnd_Animation_02->___name_Variable_6 // struct FName [+] 0x90 ExecuteUbergraph_UW-MatchEnd_Animation_02->___name_Variable_7 // struct FName [+] 0x98 ExecuteUbergraph_UW-MatchEnd_Animation_02->___name_Variable_8 // struct FName [+] 0xA0 ExecuteUbergraph_UW-MatchEnd_Animation_02->___name_Variable_9 // struct FName [+] 0xA8 ExecuteUbergraph_UW-MatchEnd_Animation_02->___name_Variable_10 // struct FName [+] 0xB0 ExecuteUbergraph_UW-MatchEnd_Animation_02->___name_Variable_11 // struct FName [+] 0xB8 ExecuteUbergraph_UW-MatchEnd_Animation_02->___name_Variable_12 // struct FName [+] 0xC0 ExecuteUbergraph_UW-MatchEnd_Animation_02->___struct_Variable_2 // struct TArray [+] 0xD0 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0xD8 ExecuteUbergraph_UW-MatchEnd_Animation_02->___struct_Variable_3 // struct TArray [+] 0xE8 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0xF0 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0xF8 ExecuteUbergraph_UW-MatchEnd_Animation_02->___object_Variable // struct Object [+] 0x100 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x108 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_bSuccess // char [+] 0x110 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CustomEvent_Loaded // struct Object [+] 0x118 ExecuteUbergraph_UW-MatchEnd_Animation_02->___object_Variable_2 // struct Object [+] 0x120 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0x128 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_bSuccess_2 // char [+] 0x129 ExecuteUbergraph_UW-MatchEnd_Animation_02->___bool_Variable // char [+] 0x12A ExecuteUbergraph_UW-MatchEnd_Animation_02->___byte_Variable // enum class ESlateVisibility [+] 0x12B ExecuteUbergraph_UW-MatchEnd_Animation_02->___byte_Variable_2 // enum class ESlateVisibility [+] 0x130 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x138 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x140 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x148 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_IsValid_ReturnValue // char [+] 0x149 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_IsSpectate_ReturnValue // char [+] 0x14A ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_IsValid_ReturnValue_2 // char [+] 0x150 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x158 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_bSuccess_3 // char [+] 0x15C ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x16C ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_IsValid_ReturnValue_3 // char [+] 0x170 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetRemainTeamMemberCount_ReturnValue // int32_t [+] 0x174 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x178 ExecuteUbergraph_UW-MatchEnd_Animation_02->___struct_Variable_4 // struct TArray [+] 0x188 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle [+] 0x18C ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x19C ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CustomEvent_AnimationData // struct FMatchEndAnimation [+] 0x1A0 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CustomEvent_Result // struct FMatchEndSimpleResult [+] 0x2B0 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CustomEvent_IsTestMode // char [+] 0x2B1 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CustomEvent_IsRetire // char [+] 0x2B8 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_K2_SetTimerDelegate_ReturnValue_5 // struct FTimerHandle [+] 0x2C0 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CustomEvent_Data // struct FMatchEndSimpleResult [+] 0x3D0 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x3D8 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CustomEvent_SimpleResult // struct FMatchEndSimpleResult [+] 0x4E8 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0x4F0 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_Event_MyGeometry // struct FGeometry [+] 0x528 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_Event_InDeltaTime // float [+] 0x530 ExecuteUbergraph_UW-MatchEnd_Animation_02->___text_Variable // struct FText [+] 0x548 ExecuteUbergraph_UW-MatchEnd_Animation_02->___int_Loop_Counter_Variable // int32_t [+] 0x54C ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x550 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x558 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x560 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x568 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_bSuccess_4 // char [+] 0x56C ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x570 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x574 ExecuteUbergraph_UW-MatchEnd_Animation_02->___bool_Variable_2 // char [+] 0x578 ExecuteUbergraph_UW-MatchEnd_Animation_02->___text_Variable_2 // struct FText [+] 0x590 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_Select_Default // struct FText [+] 0x5A8 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Array_Add_ReturnValue_3 // int32_t [+] 0x5AC ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Array_Add_ReturnValue_4 // int32_t [+] 0x5B0 ExecuteUbergraph_UW-MatchEnd_Animation_02->___int_Array_Index_Variable // int32_t [+] 0x5B4 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x5B8 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Array_Get_Item // struct FTimerHandle [+] 0x5C0 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Less_IntInt_ReturnValue // char [+] 0x5C1 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_K2_IsValidTimerHandle_ReturnValue // char [+] 0x5C8 ExecuteUbergraph_UW-MatchEnd_Animation_02->___struct_Variable_5 // struct TArray [+] 0x5D8 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_PostAudioEvent2D_ReturnValue_5 // struct FAudioPlayingHandle [+] 0x5DC ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Array_Add_ReturnValue_5 // int32_t [+] 0x5E0 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetPlayerCameraManager_ReturnValue // struct APlayerCameraManager [+] 0x5E8 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_AsBravo_Hotel_Player_Camera_Manager // struct ABravoHotelPlayerCameraManager [+] 0x5F0 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_bSuccess_5 // char [+] 0x5F8 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetPlayerCameraManager_ReturnValue_2 // struct APlayerCameraManager [+] 0x600 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_AsBravo_Hotel_Player_Camera_Manager_2 // struct ABravoHotelPlayerCameraManager [+] 0x608 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_bSuccess_6 // char [+] 0x610 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetPlayerCameraManager_ReturnValue_3 // struct APlayerCameraManager [+] 0x618 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_AsBravo_Hotel_Player_Camera_Manager_3 // struct ABravoHotelPlayerCameraManager [+] 0x620 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_bSuccess_7 // char [+] 0x628 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetText_ReturnValue // struct FText [+] 0x640 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x650 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetPlayerCameraManager_ReturnValue_4 // struct APlayerCameraManager [+] 0x658 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Conv_StringToFloat_ReturnValue // float [+] 0x660 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_AsBravo_Hotel_Player_Camera_Manager_4 // struct ABravoHotelPlayerCameraManager [+] 0x668 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_bSuccess_8 // char [+] 0x669 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_IsValid_ReturnValue_4 // char [+] 0x66A ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_IsValid_ReturnValue_5 // char [+] 0x670 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetText_ReturnValue_2 // struct FText [+] 0x688 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x698 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Conv_StringToFloat_ReturnValue_2 // float [+] 0x6A0 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetText_ReturnValue_3 // struct FText [+] 0x6B8 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Conv_TextToString_ReturnValue_3 // struct FString [+] 0x6C8 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0x6D8 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Conv_StringToFloat_ReturnValue_3 // float [+] 0x6E0 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetBravoHotelPlayerController_PlayerController_3 // struct ABravoHotelPlayerController [+] 0x6E8 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x6F4 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_IsValid_ReturnValue_6 // char [+] 0x6F5 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_IsSpectate_ReturnValue_2 // char [+] 0x6F8 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x700 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_PlayAnimation_ReturnValue_4 // struct UUMGSequencePlayer [+] 0x708 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_PlayAnimation_ReturnValue_5 // struct UUMGSequencePlayer [+] 0x710 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x718 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x720 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_DynamicCast_bSuccess_9 // char [+] 0x721 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x728 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CustomEvent_Texture_2 // struct TSoftObjectPtr [+] 0x750 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CustomEvent_Texture // struct TSoftObjectPtr [+] 0x778 ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_CreateDelegate_OutputDelegate_6 // struct FDelegate [+] 0x788 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x798 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_2 // struct TScriptInterface [+] 0x7A8 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_PlayAnimation_ReturnValue_6 // struct UUMGSequencePlayer [+] 0x7B0 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_PlayAnimation_ReturnValue_7 // struct UUMGSequencePlayer [+] 0x7B8 ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0x7BC ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x7BD ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_IsVisible_ReturnValue // char [+] 0x7BE ExecuteUbergraph_UW-MatchEnd_Animation_02->CallFunc_HasDamageList_bHas // char [+] 0x7BF ExecuteUbergraph_UW-MatchEnd_Animation_02->K2Node_Select_Default_2 // enum class ESlateVisibility class PlayDamageListAnim: class PlayDamageListHealthAnim: class BndEvt__Button_MatchEnd_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature: class MoveToDamageInfo: class PlayAnimDefeat: class AsyncLoadingKillerClass: class AsyncLoadingClass: class BndEvt__Button_1_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_103_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Init: class ä¤@t¤¸_4: class ä¤@t¤¸_3: class Construct: class Tick: [+] 0x38 Tick->InDeltaTime // float class DelegateOnWhoKilledMe_Event_1: class ä¤@t¤¸_2: class ShowLoseAnimation: class HideAnimation: class BndEvt__Button_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class ShowMatchEndAnimation: [+] 0x8 ShowMatchEndAnimation->Result // struct FMatchEndSimpleResult [+] 0x118 ShowMatchEndAnimation->IsTestMode // char [+] 0x119 ShowMatchEndAnimation->IsRetire // char class ä¤@t¤¸_1: class OnLoaded_D50E1EC94DE93B2112115E8FF0D82044: class OnLoaded_A6B182CC4A5B63990D944287209B4F00: class SetDropedItem: [+] 0x8 SetDropedItem->LocalScrollBox // struct UScrollBox [+] 0x10 SetDropedItem->LocalCount // int32_t [+] 0x18 SetDropedItem->LocalPlayerState // struct ABravoHotelPlayerState [+] 0x20 SetDropedItem->CallFunc_IsValid_ReturnValue // char [+] 0x28 SetDropedItem->CallFunc_Create_ReturnValue // struct UUW-MatchEnd_RewardSlot_02_C [+] 0x30 SetDropedItem->___int_Loop_Counter_Variable // int32_t [+] 0x34 SetDropedItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x38 SetDropedItem->___int_Array_Index_Variable // int32_t [+] 0x40 SetDropedItem->___object_Variable // struct ABravoHotelPlayerState [+] 0x48 SetDropedItem->K2Node_MakeStruct_Margin // struct FMargin [+] 0x58 SetDropedItem->K2Node_MakeStruct_Margin_2 // struct FMargin [+] 0x68 SetDropedItem->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x70 SetDropedItem->CallFunc_IsValid_ReturnValue_2 // char [+] 0x78 SetDropedItem->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x80 SetDropedItem->CallFunc_IsValid_ReturnValue_3 // char [+] 0x81 SetDropedItem->CallFunc_IsSpectate_ReturnValue // char [+] 0x88 SetDropedItem->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xC8 SetDropedItem->K2Node_MakeArray_Array // struct TArray [+] 0xD8 SetDropedItem->CallFunc_Format_ReturnValue // struct FText [+] 0xF0 SetDropedItem->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0xF8 SetDropedItem->CallFunc_GetDropedItemList_ReturnValue // struct TArray [+] 0x108 SetDropedItem->___int_Variable // int32_t [+] 0x10C SetDropedItem->CallFunc_Array_Get_Item // struct FRewardItemInfo [+] 0x114 SetDropedItem->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x118 SetDropedItem->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x11C SetDropedItem->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x120 SetDropedItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x124 SetDropedItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0x128 SetDropedItem->CallFunc_Create_ReturnValue_2 // struct UUW-MatchEnd_RewardSlot_02_Blank_C [+] 0x130 SetDropedItem->CallFunc_AddChild_ReturnValue_2 // struct UPanelSlot [+] 0x138 SetDropedItem->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x140 SetDropedItem->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x150 SetDropedItem->K2Node_DynamicCast_bSuccess // char [+] 0x158 SetDropedItem->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState class SetKillerInfo: [+] 0x110 SetKillerInfo->bLocalIsSelfKill // char [+] 0x118 SetKillerInfo->LocalDamageInfos // struct TArray [+] 0x128 SetKillerInfo->LocalKillerState // struct ABravoHotelPlayerState [+] 0x130 SetKillerInfo->LocalSimpleResult // struct FMatchEndSimpleResult [+] 0x240 SetKillerInfo->___bool_Variable // char [+] 0x241 SetKillerInfo->___byte_Variable // enum class ESlateVisibility [+] 0x242 SetKillerInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0x243 SetKillerInfo->___byte_Variable_3 // enum class ESlateVisibility [+] 0x244 SetKillerInfo->CallFunc_IsValid_ReturnValue // char [+] 0x245 SetKillerInfo->___byte_Variable_4 // enum class ESlateVisibility [+] 0x246 SetKillerInfo->___bool_Variable_2 // char [+] 0x248 SetKillerInfo->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x250 SetKillerInfo->CallFunc_IsValid_ReturnValue_2 // char [+] 0x251 SetKillerInfo->CallFunc_IsSpectate_ReturnValue // char [+] 0x252 SetKillerInfo->CallFunc_Not_PreBool_ReturnValue // char [+] 0x258 SetKillerInfo->CallFunc_ExpertWeaponName_ReturnValue // struct FText [+] 0x270 SetKillerInfo->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x280 SetKillerInfo->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x298 SetKillerInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0x2A0 SetKillerInfo->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x2E0 SetKillerInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x2E8 SetKillerInfo->K2Node_MakeArray_Array // struct TArray [+] 0x2F8 SetKillerInfo->CallFunc_Format_ReturnValue // struct FText [+] 0x310 SetKillerInfo->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0x314 SetKillerInfo->CallFunc_Conv_BoolToInt_ReturnValue // int32_t [+] 0x318 SetKillerInfo->CallFunc_GetCurrentPerkLevel_ReturnValue // int32_t [+] 0x320 SetKillerInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x338 SetKillerInfo->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0x340 SetKillerInfo->CallFunc_GetPerkDeckTable_ReturnValue // struct UDataTable [+] 0x348 SetKillerInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x7F8 SetKillerInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x7FC SetKillerInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x800 SetKillerInfo->CallFunc_Greater_IntInt_ReturnValue_2 // char class RemoveOverlapedWidgets: [+] 0x1 RemoveOverlapedWidgets->CallFunc_IsValid_ReturnValue_2 // char [+] 0x8 RemoveOverlapedWidgets->K2Node_DynamicCast_AsUW_Top_Info_Widget // struct UUW-TopInfoWidget_C [+] 0x10 RemoveOverlapedWidgets->K2Node_DynamicCast_bSuccess // char [+] 0x11 RemoveOverlapedWidgets->CallFunc_IsValid_ReturnValue_3 // char [+] 0x12 RemoveOverlapedWidgets->CallFunc_IsValid_ReturnValue_4 // char [+] 0x13 RemoveOverlapedWidgets->CallFunc_IsValid_ReturnValue_5 // char class UpdateInputMode: [+] 0x8 UpdateInputMode->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 UpdateInputMode->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x18 UpdateInputMode->K2Node_DynamicCast_bSuccess // char [+] 0x20 UpdateInputMode->CallFunc_GetPlayingTargetCharacter_self_CastInput // struct TScriptInterface [+] 0x30 UpdateInputMode->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x38 UpdateInputMode->CallFunc_IsAlive_ReturnValue // char [+] 0x39 UpdateInputMode->CallFunc_IsValid_ReturnValue // char class PlayCharacterResultAnimation: [+] 0x8 PlayCharacterResultAnimation->CallFunc_IsValid_ReturnValue // char [+] 0x9 PlayCharacterResultAnimation->CallFunc_IsVisible_ReturnValue // char [+] 0xC PlayCharacterResultAnimation->___int_Array_Index_Variable // int32_t [+] 0x10 PlayCharacterResultAnimation->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x18 PlayCharacterResultAnimation->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1C PlayCharacterResultAnimation->___int_Loop_Counter_Variable // int32_t [+] 0x20 PlayCharacterResultAnimation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x28 PlayCharacterResultAnimation->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 PlayCharacterResultAnimation->___bool_True_if_break_was_hit_Variable // char [+] 0x38 PlayCharacterResultAnimation->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x40 PlayCharacterResultAnimation->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x48 PlayCharacterResultAnimation->K2Node_DynamicCast_bSuccess // char [+] 0x49 PlayCharacterResultAnimation->CallFunc_Not_PreBool_ReturnValue // char [+] 0x50 PlayCharacterResultAnimation->CallFunc_GetAllActorsOfClass_OutActors // struct TArray [+] 0x60 PlayCharacterResultAnimation->CallFunc_Array_Get_Item // struct ABravoHotelCharacter [+] 0x68 PlayCharacterResultAnimation->CallFunc_IsAlive_ReturnValue // char [+] 0x6C PlayCharacterResultAnimation->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x70 PlayCharacterResultAnimation->CallFunc_Less_IntInt_ReturnValue // char [+] 0x71 PlayCharacterResultAnimation->CallFunc_BooleanAND_ReturnValue // char [+] 0x78 PlayCharacterResultAnimation->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x80 PlayCharacterResultAnimation->CallFunc_IsValid_ReturnValue_3 // char [+] 0x88 PlayCharacterResultAnimation->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x98 PlayCharacterResultAnimation->K2Node_DynamicCast_bSuccess_2 // char [+] 0xA0 PlayCharacterResultAnimation->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class CheckSkipBtn: [+] 0x8 CheckSkipBtn->CallFunc_IsValid_ReturnValue // char [+] 0x10 CheckSkipBtn->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x18 CheckSkipBtn->K2Node_DynamicCast_bSuccess // char [+] 0x19 CheckSkipBtn->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1C CheckSkipBtn->CallFunc_GetRemainTeamMemberCount_ReturnValue // int32_t [+] 0x20 CheckSkipBtn->CallFunc_Greater_IntInt_ReturnValue // char class HideKillerInfo: class HasDamageList: [+] 0x4 HasDamageList->CallFunc_GetDamageListCount_Count // int32_t [+] 0x8 HasDamageList->CallFunc_Greater_IntInt_ReturnValue // char class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_02_1: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_02_2: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_02_3: class SequenceEvent__ENTRYPOINTUW-MatchEnd_Animation_02_4: class UW-PlayerIconWidget_OnFire_C: [+] 0x248 UW-PlayerIconWidget_OnFire_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-PlayerIconWidget_OnFire_C->Anim_OnFire // struct UWidgetAnimation [+] 0x258 UW-PlayerIconWidget_OnFire_C->FireLine // struct UImage class ExecuteUbergraph_UW-PlayerIconWidget_OnFire: [+] 0x8 ExecuteUbergraph_UW-PlayerIconWidget_OnFire->K2Node_Event_Animation // struct UWidgetAnimation [+] 0x10 ExecuteUbergraph_UW-PlayerIconWidget_OnFire->CallFunc_EqualEqual_ObjectObject_ReturnValue // char class OnAnimationFinished: class SetLineInfo: [+] 0x4 SetLineInfo->Length // float [+] 0x8 SetLineInfo->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 SetLineInfo->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x18 SetLineInfo->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x20 SetLineInfo->CallFunc_BreakVector2D_X // float [+] 0x24 SetLineInfo->CallFunc_BreakVector2D_Y // float [+] 0x28 SetLineInfo->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class BP-Weapon_SKS_LV2_C: class UW-RoutePingWidget_Line_C: [+] 0x248 UW-RoutePingWidget_Line_C->Anim_OnShow // struct UWidgetAnimation [+] 0x250 UW-RoutePingWidget_Line_C->Line // struct UImage [+] 0x258 UW-RoutePingWidget_Line_C->OnMarkerClicked // struct FMulticastInlineDelegate [+] 0x268 UW-RoutePingWidget_Line_C->IsLastPoint // char class OnMarkerClicked__DelegateSignature: [+] 0x18 OnMarkerClicked__DelegateSignature->mapObjectID // char class SetTeamColor: [+] 0x10 SetTeamColor->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic [+] 0x18 SetTeamColor->CallFunc_IsValid_ReturnValue // char class SetLineLength: [+] 0x8 SetLineLength->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x10 SetLineLength->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x18 SetLineLength->CallFunc_BreakVector2D_X // float [+] 0x1C SetLineLength->CallFunc_BreakVector2D_Y // float [+] 0x20 SetLineLength->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class Set Line Visibility: [+] 0x8 Set Line Visibility->K2Node_MakeStruct_SlateColor // struct FSlateColor class SetGuideLine: class AdvancedEffectFeaturesNoCustomDepth: [+] 0x8 AdvancedEffectFeaturesNoCustomDepth->BlendMask_15_664A106449FD3C01747ABC9174124057 // struct UTexture2D [+] 0x10 AdvancedEffectFeaturesNoCustomDepth->BlendMaskScale_18_615A76A449B11B7912A0AEA82EB64EA5 // struct FVector2DN [+] 0x18 AdvancedEffectFeaturesNoCustomDepth->BlendDistance_23_BD484C304DC4B8E69152DA879158606B // float [+] 0x1C AdvancedEffectFeaturesNoCustomDepth->BlendDistanceSharpness_24_17B5A9EF45A85808BD4C3DB4D7A1BDE3 // float [+] 0x20 AdvancedEffectFeaturesNoCustomDepth->BlendDistanceInvert_26_BAA4896D4DB1D15370EB73ABA02CBF01 // char [+] 0x24 AdvancedEffectFeaturesNoCustomDepth->BlendingOpacity_10_63DB57664274BA07E8C302A5DE11468B // float [+] 0x28 AdvancedEffectFeaturesNoCustomDepth->EffectPriority_11_EDF854034FC93238C76D8FA5C8F7CD2F // int32_t class BP-Weapon-MolotovCocktail_C: [+] 0x2050 BP-Weapon-MolotovCocktail_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2058 BP-Weapon-MolotovCocktail_C->ParticleSystem // struct UParticleSystemComponent class ExecuteUbergraph_BP-Weapon-MolotovCocktail: [+] 0x4 ExecuteUbergraph_BP-Weapon-MolotovCocktail->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0x5 ExecuteUbergraph_BP-Weapon-MolotovCocktail->___bool_Has_Been_Initd_Variable // char [+] 0x6 ExecuteUbergraph_BP-Weapon-MolotovCocktail->___bool_IsClosed_Variable // char class K2_OnUnEquip: class K2_OnEquip: class UW-BlackMarket_Main_C: [+] 0x2E8 UW-BlackMarket_Main_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2F0 UW-BlackMarket_Main_C->AllItem // struct UButton [+] 0x2F8 UW-BlackMarket_Main_C->Button_1004 // struct UButton [+] 0x300 UW-BlackMarket_Main_C->CheckBox_1 // struct UCheckBox [+] 0x308 UW-BlackMarket_Main_C->CP-Column // struct UCanvasPanel [+] 0x310 UW-BlackMarket_Main_C->IMG-Ammo // struct UImage [+] 0x318 UW-BlackMarket_Main_C->IMG-Attachment // struct UImage [+] 0x320 UW-BlackMarket_Main_C->IMG-Consumable // struct UImage [+] 0x328 UW-BlackMarket_Main_C->IMG-Custom // struct UImage [+] 0x330 UW-BlackMarket_Main_C->IMG-Gear // struct UImage [+] 0x338 UW-BlackMarket_Main_C->IMG-Perk // struct UImage [+] 0x340 UW-BlackMarket_Main_C->IMG-Preset // struct UImage [+] 0x348 UW-BlackMarket_Main_C->IMG-TopBG // struct UImage [+] 0x350 UW-BlackMarket_Main_C->IMG-Vehicle // struct UImage [+] 0x358 UW-BlackMarket_Main_C->IMG-Weapon // struct UImage [+] 0x360 UW-BlackMarket_Main_C->IMG-Wearable // struct UImage [+] 0x368 UW-BlackMarket_Main_C->Text_culture // struct UTextBlock [+] 0x370 UW-BlackMarket_Main_C->UW-BlackMarket_Character // struct UUW-BlackMarket_Character_C [+] 0x378 UW-BlackMarket_Main_C->UW-BlackMarket_SubTab // struct UUW-BlackMarket_SubTab_C [+] 0x380 UW-BlackMarket_Main_C->WB-ItemList // struct UWrapBox [+] 0x388 UW-BlackMarket_Main_C->WrapBox_6 // struct UWrapBox [+] 0x390 UW-BlackMarket_Main_C->CurrentTab // enum class EBlackmarketTabType [+] 0x394 UW-BlackMarket_Main_C->SelectTabColor // struct FLinearColor [+] 0x3A4 UW-BlackMarket_Main_C->UnSelectTabColor // struct FLinearColor [+] 0x3B4 UW-BlackMarket_Main_C->ShowWorkInProcess // char [+] 0x3B8 UW-BlackMarket_Main_C->ItemList // struct TArray [+] 0x3C8 UW-BlackMarket_Main_C->SelectedWeaponSubTab // enum class EWeaponType [+] 0x3C9 UW-BlackMarket_Main_C->SelectedAttachmentSubTab // enum class EWeaponAttachmentType [+] 0x3CA UW-BlackMarket_Main_C->SelectedWearableSubTab // enum class EWearableItemType [+] 0x3CB UW-BlackMarket_Main_C->SelectedGearSubTab // enum class EWearableItemType [+] 0x3CC UW-BlackMarket_Main_C->SelectedCustomSubTab // enum class EWearableItemType [+] 0x3D0 UW-BlackMarket_Main_C->SortTypeList // struct TArray [+] 0x3E0 UW-BlackMarket_Main_C->WeaponAscendList // struct TArray [+] 0x3F0 UW-BlackMarket_Main_C->CurrentWeaponSortType // int32_t [+] 0x3F8 UW-BlackMarket_Main_C->AmmoAscendList // struct TArray [+] 0x408 UW-BlackMarket_Main_C->CurrentAmmoSortType // int32_t [+] 0x410 UW-BlackMarket_Main_C->AttachmentAscendList // struct TArray [+] 0x420 UW-BlackMarket_Main_C->CurrentAttachmentSortType // int32_t [+] 0x424 UW-BlackMarket_Main_C->CurrentWearableSortType // int32_t [+] 0x428 UW-BlackMarket_Main_C->CurrentConsumableSortType // int32_t [+] 0x42C UW-BlackMarket_Main_C->CurrentCustomSortType // int32_t [+] 0x430 UW-BlackMarket_Main_C->CurrentVehicleSortType // int32_t [+] 0x438 UW-BlackMarket_Main_C->WearableAscendList // struct TArray [+] 0x448 UW-BlackMarket_Main_C->ConsumableAscendList // struct TArray [+] 0x458 UW-BlackMarket_Main_C->CustomAscendList // struct TArray [+] 0x468 UW-BlackMarket_Main_C->VehicleAscendList // struct TArray [+] 0x478 UW-BlackMarket_Main_C->SaveData // struct UBP-BlackmarketSaveGame_C [+] 0x480 UW-BlackMarket_Main_C->GearAscendList // struct TArray [+] 0x490 UW-BlackMarket_Main_C->CurrentGearSortType // int32_t [+] 0x498 UW-BlackMarket_Main_C->BlackmarketSaveSlotName // struct FString [+] 0x4A8 UW-BlackMarket_Main_C->TestIndex // int32_t [+] 0x4B0 UW-BlackMarket_Main_C->PerkAscendList // struct TArray [+] 0x4C0 UW-BlackMarket_Main_C->CurrentPerkSortType // int32_t [+] 0x4C4 UW-BlackMarket_Main_C->SelectedPerkSubTab // enum class EPerkSlotFlag [+] 0x4C8 UW-BlackMarket_Main_C->CurrentPresetSortType // int32_t [+] 0x4D0 UW-BlackMarket_Main_C->PresetAscendList // struct TArray [+] 0x4E0 UW-BlackMarket_Main_C->SelectedPerkClass // struct FName [+] 0x4E8 UW-BlackMarket_Main_C->SelectedConsumableSubTab // enum class EItemType class ExecuteUbergraph_UW-BlackMarket_Main: [+] 0x4 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_SlotType // int32_t [+] 0x8 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_bHideOption // char [+] 0x10 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable // struct FText [+] 0x28 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_2 // struct FText [+] 0x40 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_3 // struct FText [+] 0x58 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_4 // struct FText [+] 0x70 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_5 // struct FText [+] 0x88 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_6 // struct FText [+] 0xA0 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_7 // struct FText [+] 0xB8 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_8 // struct FText [+] 0xD0 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_9 // struct FText [+] 0xE8 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_10 // struct FText [+] 0x100 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_11 // struct FText [+] 0x118 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_12 // struct FText [+] 0x130 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_13 // struct FText [+] 0x148 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_14 // struct FText [+] 0x160 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_15 // struct FText [+] 0x178 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_16 // struct FText [+] 0x190 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_17 // struct FText [+] 0x1A8 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_18 // struct FText [+] 0x1C0 ExecuteUbergraph_UW-BlackMarket_Main->___int_Array_Index_Variable // int32_t [+] 0x1C4 ExecuteUbergraph_UW-BlackMarket_Main->___int_Loop_Counter_Variable // int32_t [+] 0x1C8 ExecuteUbergraph_UW-BlackMarket_Main->___int_Loop_Counter_Variable_2 // int32_t [+] 0x1CC ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1D0 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x1D4 ExecuteUbergraph_UW-BlackMarket_Main->___int_Array_Index_Variable_2 // int32_t [+] 0x1D8 ExecuteUbergraph_UW-BlackMarket_Main->___text_Variable_19 // struct FText [+] 0x1F0 ExecuteUbergraph_UW-BlackMarket_Main->___int_Array_Index_Variable_3 // int32_t [+] 0x1F4 ExecuteUbergraph_UW-BlackMarket_Main->___int_Array_Index_Variable_4 // int32_t [+] 0x1F8 ExecuteUbergraph_UW-BlackMarket_Main->___int_Loop_Counter_Variable_3 // int32_t [+] 0x1FC ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x200 ExecuteUbergraph_UW-BlackMarket_Main->___int_Array_Index_Variable_5 // int32_t [+] 0x204 ExecuteUbergraph_UW-BlackMarket_Main->___byte_Variable // enum class EWearableItemType [+] 0x205 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_ComponentBoundEvent_bIsChecked // char [+] 0x206 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_SwitchEnum_CmpSuccess // char [+] 0x208 ExecuteUbergraph_UW-BlackMarket_Main->___int_Loop_Counter_Variable_4 // int32_t [+] 0x20C ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x210 ExecuteUbergraph_UW-BlackMarket_Main->___int_Loop_Counter_Variable_5 // int32_t [+] 0x214 ExecuteUbergraph_UW-BlackMarket_Main->___int_Array_Index_Variable_6 // int32_t [+] 0x218 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x21C ExecuteUbergraph_UW-BlackMarket_Main->K2Node_SwitchInteger_CmpSuccess // char [+] 0x220 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_GetLocaliztionCulture_ReturnValue // struct FString [+] 0x230 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x248 ExecuteUbergraph_UW-BlackMarket_Main->___int_Loop_Counter_Variable_6 // int32_t [+] 0x250 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Array_Get_Item // struct FBravoHotelBlackMarketDataType [+] 0x368 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x36C ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Less_IntInt_ReturnValue // char [+] 0x370 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Add_IntInt_ReturnValue_6 // int32_t [+] 0x378 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_CustomEvent_ItemData_2 // struct FBravoHotelBlackMarketDataType [+] 0x490 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Array_Get_Item_2 // struct FBravoHotelBlackMarketDataType [+] 0x5A8 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x5B8 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x5C8 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x5D0 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x5E0 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x5E8 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_CustomEvent_ItemData // struct FBravoHotelBlackMarketDataType [+] 0x700 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Array_Get_Item_3 // struct FBravoHotelBlackMarketDataType [+] 0x818 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Conv_StringToText_ReturnValue_2 // struct FText [+] 0x830 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x870 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Select_Default // struct FText [+] 0x888 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Conv_NameToText_ReturnValue // struct FText [+] 0x8A0 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x8E0 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x920 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x928 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_MakeArray_Array // struct TArray [+] 0x938 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x940 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Format_ReturnValue // struct FText [+] 0x958 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x968 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Array_Get_Item_4 // struct FBravoHotelBlackMarketDataType [+] 0xA80 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0xA84 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Less_IntInt_ReturnValue_4 // char [+] 0xA88 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Array_Get_Item_5 // struct FBravoHotelBlackMarketDataType [+] 0xBA0 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Array_Length_ReturnValue_5 // int32_t [+] 0xBA4 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Less_IntInt_ReturnValue_5 // char [+] 0xBA8 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Array_Get_Item_6 // struct FBravoHotelBlackMarketDataType [+] 0xCC0 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Array_Length_ReturnValue_6 // int32_t [+] 0xCC4 ExecuteUbergraph_UW-BlackMarket_Main->CallFunc_Less_IntInt_ReturnValue_6 // char [+] 0xCC8 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_SlotType_10 // int32_t [+] 0xCCC ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_bHideOption_10 // char [+] 0xCD0 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_SlotType_9 // int32_t [+] 0xCD4 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_bHideOption_9 // char [+] 0xCD8 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_SlotType_8 // int32_t [+] 0xCDC ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_bHideOption_8 // char [+] 0xCE0 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_SlotType_7 // int32_t [+] 0xCE4 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_bHideOption_7 // char [+] 0xCE8 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_SlotType_6 // int32_t [+] 0xCEC ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_bHideOption_6 // char [+] 0xCF0 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_SlotType_5 // int32_t [+] 0xCF4 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_bHideOption_5 // char [+] 0xCF8 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_SlotType_4 // int32_t [+] 0xCFC ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_bHideOption_4 // char [+] 0xD00 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_SlotType_3 // int32_t [+] 0xD04 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_bHideOption_3 // char [+] 0xD08 ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_SlotType_2 // int32_t [+] 0xD0C ExecuteUbergraph_UW-BlackMarket_Main->K2Node_Event_bHideOption_2 // char class SetWearableSlot: [+] 0x4 SetWearableSlot->bHideOption // char class SetWeaponSlot: [+] 0x4 SetWeaponSlot->bHideOption // char class SetVehicleSlot: [+] 0x4 SetVehicleSlot->bHideOption // char class SetPresetSlot: [+] 0x4 SetPresetSlot->bHideOption // char class SetPerkSlot: [+] 0x4 SetPerkSlot->bHideOption // char class SetGearSlot: [+] 0x4 SetGearSlot->bHideOption // char class SetCustomizeSlot: [+] 0x4 SetCustomizeSlot->bHideOption // char class SetAttachmentSlot: [+] 0x4 SetAttachmentSlot->bHideOption // char class SetConsumableSlot: [+] 0x4 SetConsumableSlot->bHideOption // char class SetAmmoSlot: [+] 0x4 SetAmmoSlot->bHideOption // char class BlackMarketCustomItemExecute: class BlackMarketItemExecute: class BndEvt__AllItem_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class SetText_culture: class BndEvt__Button_1003_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class SaveGameData: class BndEvt__CheckBox_0_K2Node_ComponentBoundEvent_26_OnCheckBoxComponentStateChanged__DelegateSignature: class Construct: class InitData: [+] 0x4 InitData->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x8 InitData->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC InitData->___int_Variable_2 // int32_t [+] 0x10 InitData->CallFunc_Array_Add_ReturnValue // int32_t class SetData: [+] 0x8 SetData->InventoryItemDetailInfoRef // struct FInventoryItemDetailInfo [+] 0x498 SetData->bHide // char [+] 0x4A0 SetData->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_Slot_Attachment_C [+] 0x4A8 SetData->CallFunc_Not_PreBool_ReturnValue // char [+] 0x4B0 SetData->CallFunc_Create_ReturnValue_2 // struct UUW-BlackMarket_Slot_Wearable_C [+] 0x4B8 SetData->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4C0 SetData->CallFunc_Create_ReturnValue_3 // struct UUW-BlackMarket_Slot_Ammo_C [+] 0x4C8 SetData->CallFunc_Create_ReturnValue_4 // struct UUW-BlackMarket_Slot_Consumable_C [+] 0x4D0 SetData->CallFunc_Create_ReturnValue_5 // struct UUW-BlackMarket_Slot_Custom_C [+] 0x4D8 SetData->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x4E0 SetData->CallFunc_AddChild_ReturnValue_2 // struct UPanelSlot [+] 0x4E8 SetData->CallFunc_AddChild_ReturnValue_3 // struct UPanelSlot [+] 0x4F0 SetData->CallFunc_Create_ReturnValue_6 // struct UUW-BlackMarket_Slot_Vehicle_C [+] 0x4F8 SetData->CallFunc_Create_ReturnValue_7 // struct UUW-BlackMarket_Slot_Weapon_C [+] 0x500 SetData->CallFunc_AddChild_ReturnValue_4 // struct UPanelSlot [+] 0x508 SetData->CallFunc_Create_ReturnValue_8 // struct UUW-BlackMarket_Slot_Gear_C [+] 0x510 SetData->CallFunc_AddChild_ReturnValue_5 // struct UPanelSlot [+] 0x518 SetData->CallFunc_AddChild_ReturnValue_6 // struct UPanelSlot [+] 0x520 SetData->CallFunc_Create_ReturnValue_9 // struct UUW-BlackMarket_Slot_Perk_C [+] 0x528 SetData->CallFunc_AddChild_ReturnValue_7 // struct UPanelSlot [+] 0x530 SetData->CallFunc_AddChild_ReturnValue_8 // struct UPanelSlot [+] 0x538 SetData->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x539 SetData->CallFunc_RemoveChildAt_ReturnValue // char [+] 0x540 SetData->CallFunc_Create_ReturnValue_10 // struct UUW-BlackMarket_Slot_Preset_C [+] 0x548 SetData->CallFunc_AddChild_ReturnValue_9 // struct UPanelSlot [+] 0x550 SetData->CallFunc_AddChild_ReturnValue_10 // struct UPanelSlot class SetTab: [+] 0x1 SetTab->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x2 SetTab->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x3 SetTab->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x4 SetTab->CallFunc_EqualEqual_ByteByte_ReturnValue_4 // char [+] 0x5 SetTab->CallFunc_EqualEqual_ByteByte_ReturnValue_5 // char [+] 0x6 SetTab->CallFunc_EqualEqual_ByteByte_ReturnValue_6 // char [+] 0x7 SetTab->CallFunc_EqualEqual_ByteByte_ReturnValue_7 // char [+] 0x8 SetTab->CallFunc_EqualEqual_ByteByte_ReturnValue_8 // char [+] 0x9 SetTab->CallFunc_EqualEqual_ByteByte_ReturnValue_9 // char [+] 0xA SetTab->CallFunc_EqualEqual_ByteByte_ReturnValue_10 // char class On_IMG-Weapon_MouseButtonDown_1: [+] 0x38 On_IMG-Weapon_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Weapon_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Weapon_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Weapon_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x174 On_IMG-Weapon_MouseButtonDown_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x178 On_IMG-Weapon_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class On_IMG-Ammo_MouseButtonDown_1: [+] 0x38 On_IMG-Ammo_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Ammo_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Ammo_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Ammo_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x174 On_IMG-Ammo_MouseButtonDown_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x178 On_IMG-Ammo_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class On_IMG-Attachment_MouseButtonDown_1: [+] 0x38 On_IMG-Attachment_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Attachment_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Attachment_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Attachment_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x174 On_IMG-Attachment_MouseButtonDown_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x178 On_IMG-Attachment_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class On_IMG-Wearable_MouseButtonDown_1: [+] 0x38 On_IMG-Wearable_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Wearable_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Wearable_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Wearable_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x174 On_IMG-Wearable_MouseButtonDown_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x178 On_IMG-Wearable_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class On_IMG-Medical_MouseButtonDown_1: [+] 0x38 On_IMG-Medical_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Medical_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Medical_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Medical_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x174 On_IMG-Medical_MouseButtonDown_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x178 On_IMG-Medical_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class IsCorrectWeapon: [+] 0x1 IsCorrectWeapon->status // enum class EDevelopmentStatus [+] 0x2 IsCorrectWeapon->bResult // char [+] 0x3 IsCorrectWeapon->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x4 IsCorrectWeapon->CallFunc_Not_PreBool_ReturnValue // char [+] 0x5 IsCorrectWeapon->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x6 IsCorrectWeapon->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x7 IsCorrectWeapon->CallFunc_BooleanOR_ReturnValue // char class SetCustomizeSlot2: [+] 0x8 SetCustomizeSlot2->InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x498 SetCustomizeSlot2->WidgetRef // struct UUW-BlackMarket_Slot_Custom_C [+] 0x4A0 SetCustomizeSlot2->ItemRowNameRef // struct FName [+] 0x4A8 SetCustomizeSlot2->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_Slot_Custom_C [+] 0x4B0 SetCustomizeSlot2->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x4B8 SetCustomizeSlot2->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x4C0 SetCustomizeSlot2->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x4C8 SetCustomizeSlot2->K2Node_DynamicCast_bSuccess // char [+] 0x4D0 SetCustomizeSlot2->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x558 SetCustomizeSlot2->CallFunc_IsCorrectCustomize_bResult // char [+] 0x560 SetCustomizeSlot2->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot class SetVehicleSlot_Impl: [+] 0x4 SetVehicleSlot_Impl->bHideOption // char [+] 0x5 SetVehicleSlot_Impl->bHideOptionRef // char [+] 0x8 SetVehicleSlot_Impl->SortTypeRef // int32_t [+] 0x10 SetVehicleSlot_Impl->Widget // struct UUW-BlackMarket_Slot_Vehicle_C [+] 0x18 SetVehicleSlot_Impl->BlackmarketVehicleInfo // struct FBravoHotelBlackMarketDataType [+] 0x130 SetVehicleSlot_Impl->CallFunc_Less_IntInt_ReturnValue // char [+] 0x134 SetVehicleSlot_Impl->___int_Array_Index_Variable // int32_t [+] 0x138 SetVehicleSlot_Impl->___int_Loop_Counter_Variable // int32_t [+] 0x13C SetVehicleSlot_Impl->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x140 SetVehicleSlot_Impl->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_Slot_Vehicle_C [+] 0x148 SetVehicleSlot_Impl->CallFunc_IsCorrectVehicleSlot_bResult // char [+] 0x149 SetVehicleSlot_Impl->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x14A SetVehicleSlot_Impl->___bool_Variable // char [+] 0x14B SetVehicleSlot_Impl->___bool_Variable_2 // char [+] 0x150 SetVehicleSlot_Impl->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot [+] 0x158 SetVehicleSlot_Impl->CallFunc_Array_Get_Item // struct FBravoHotelBlackMarketDataType [+] 0x270 SetVehicleSlot_Impl->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x278 SetVehicleSlot_Impl->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x280 SetVehicleSlot_Impl->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x288 SetVehicleSlot_Impl->K2Node_DynamicCast_bSuccess // char [+] 0x28C SetVehicleSlot_Impl->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x290 SetVehicleSlot_Impl->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x318 SetVehicleSlot_Impl->CallFunc_Less_IntInt_ReturnValue_2 // char class IsCorrectAttachment: [+] 0x1 IsCorrectAttachment->status // enum class EDevelopmentStatus [+] 0x2 IsCorrectAttachment->bResult // char [+] 0x3 IsCorrectAttachment->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x4 IsCorrectAttachment->CallFunc_Not_PreBool_ReturnValue // char [+] 0x5 IsCorrectAttachment->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x6 IsCorrectAttachment->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x7 IsCorrectAttachment->CallFunc_BooleanOR_ReturnValue // char class IsCorrectWearable: [+] 0x1 IsCorrectWearable->status // enum class EDevelopmentStatus [+] 0x2 IsCorrectWearable->bResult // char [+] 0x3 IsCorrectWearable->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x4 IsCorrectWearable->CallFunc_Not_PreBool_ReturnValue // char [+] 0x5 IsCorrectWearable->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x6 IsCorrectWearable->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x7 IsCorrectWearable->CallFunc_BooleanOR_ReturnValue // char class On_IMG-Custom_MouseButtonDown_1: [+] 0x38 On_IMG-Custom_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Custom_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Custom_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Custom_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x174 On_IMG-Custom_MouseButtonDown_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x178 On_IMG-Custom_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class IsCorrectCustomize: [+] 0x1 IsCorrectCustomize->status // enum class EDevelopmentStatus [+] 0x2 IsCorrectCustomize->bResult // char [+] 0x3 IsCorrectCustomize->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x4 IsCorrectCustomize->CallFunc_Not_PreBool_ReturnValue // char [+] 0x5 IsCorrectCustomize->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x6 IsCorrectCustomize->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x7 IsCorrectCustomize->CallFunc_BooleanOR_ReturnValue // char class InitWeaponList: [+] 0x8 InitWeaponList->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xB38 InitWeaponList->InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0xFC8 InitWeaponList->BlackmarketWeaponInfo // struct FBravoHotelBlackMarketDataType [+] 0x10E0 InitWeaponList->___int_Loop_Counter_Variable // int32_t [+] 0x10E4 InitWeaponList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10E8 InitWeaponList->___int_Array_Index_Variable // int32_t [+] 0x10F0 InitWeaponList->K2Node_MakeArray_Array // struct TArray [+] 0x1100 InitWeaponList->K2Node_MakeArray_Array_2 // struct TArray [+] 0x1110 InitWeaponList->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x1118 InitWeaponList->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x1128 InitWeaponList->CallFunc_GetWeaponTable_ReturnValue // struct UDataTable [+] 0x1130 InitWeaponList->CallFunc_Array_Get_Item // struct FName [+] 0x1138 InitWeaponList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x113C InitWeaponList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x1140 InitWeaponList->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0x1148 InitWeaponList->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x15D8 InitWeaponList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x15DC InitWeaponList->___int_Variable // int32_t [+] 0x15E0 InitWeaponList->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x15E1 InitWeaponList->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x15E4 InitWeaponList->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x15E8 InitWeaponList->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FBravoHotelWeaponInfo [+] 0x2118 InitWeaponList->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x2120 InitWeaponList->K2Node_MakeStruct_BravoHotelBlackMarketDataType // struct FBravoHotelBlackMarketDataType [+] 0x2238 InitWeaponList->CallFunc_Conv_NameToText_ReturnValue // struct FText [+] 0x2250 InitWeaponList->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x2290 InitWeaponList->___bool_Variable // char [+] 0x2298 InitWeaponList->K2Node_MakeArray_Array_3 // struct TArray [+] 0x22A8 InitWeaponList->CallFunc_Format_ReturnValue // struct FText [+] 0x22C0 InitWeaponList->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x22C4 InitWeaponList->CallFunc_Array_Add_ReturnValue_2 // int32_t class SetWeaponSlot_Impl: [+] 0x4 SetWeaponSlot_Impl->bHideOption // char [+] 0x5 SetWeaponSlot_Impl->bHideOptionRef // char [+] 0x8 SetWeaponSlot_Impl->SortTypeRef // int32_t [+] 0x10 SetWeaponSlot_Impl->FireMode // struct FString [+] 0x20 SetWeaponSlot_Impl->WidgetRef // struct UUW-BlackMarket_Slot_Weapon_C [+] 0x28 SetWeaponSlot_Impl->BlackmarketWeaponInfo // struct FBravoHotelBlackMarketDataType [+] 0x140 SetWeaponSlot_Impl->CallFunc_Less_IntInt_ReturnValue // char [+] 0x144 SetWeaponSlot_Impl->___int_Loop_Counter_Variable // int32_t [+] 0x148 SetWeaponSlot_Impl->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x14C SetWeaponSlot_Impl->___int_Array_Index_Variable // int32_t [+] 0x150 SetWeaponSlot_Impl->___int_Array_Index_Variable_2 // int32_t [+] 0x158 SetWeaponSlot_Impl->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_Slot_Weapon_C [+] 0x160 SetWeaponSlot_Impl->CallFunc_IsCorrectWeapon_bResult // char [+] 0x161 SetWeaponSlot_Impl->___bool_Variable // char [+] 0x162 SetWeaponSlot_Impl->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x168 SetWeaponSlot_Impl->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x180 SetWeaponSlot_Impl->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x190 SetWeaponSlot_Impl->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x1A0 SetWeaponSlot_Impl->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0x1B0 SetWeaponSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x1C8 SetWeaponSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x1E0 SetWeaponSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_3 // struct FText [+] 0x1F8 SetWeaponSlot_Impl->CallFunc_Array_Get_Item // enum class EWeaponFireMode [+] 0x1F9 SetWeaponSlot_Impl->K2Node_SwitchEnum_CmpSuccess // char [+] 0x1FC SetWeaponSlot_Impl->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x200 SetWeaponSlot_Impl->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x218 SetWeaponSlot_Impl->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x220 SetWeaponSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_4 // struct FText [+] 0x238 SetWeaponSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_5 // struct FText [+] 0x250 SetWeaponSlot_Impl->CallFunc_Conv_NameToText_ReturnValue // struct FText [+] 0x268 SetWeaponSlot_Impl->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x270 SetWeaponSlot_Impl->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x278 SetWeaponSlot_Impl->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x280 SetWeaponSlot_Impl->K2Node_DynamicCast_bSuccess // char [+] 0x284 SetWeaponSlot_Impl->___int_Loop_Counter_Variable_2 // int32_t [+] 0x288 SetWeaponSlot_Impl->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x310 SetWeaponSlot_Impl->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x314 SetWeaponSlot_Impl->___bool_Variable_2 // char [+] 0x318 SetWeaponSlot_Impl->CallFunc_Array_Get_Item_2 // struct FBravoHotelBlackMarketDataType [+] 0x430 SetWeaponSlot_Impl->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x434 SetWeaponSlot_Impl->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x438 SetWeaponSlot_Impl->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot [+] 0x440 SetWeaponSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_6 // struct FText class InitAmmoList: [+] 0x118 InitAmmoList->InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x5A8 InitAmmoList->ItemRowName // struct FName [+] 0x5B0 InitAmmoList->___int_Loop_Counter_Variable // int32_t [+] 0x5B4 InitAmmoList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x5B8 InitAmmoList->___int_Array_Index_Variable // int32_t [+] 0x5BC InitAmmoList->___bool_Variable // char [+] 0x5C0 InitAmmoList->K2Node_MakeArray_Array // struct TArray [+] 0x5D0 InitAmmoList->K2Node_MakeArray_Array_2 // struct TArray [+] 0x5E0 InitAmmoList->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x5E8 InitAmmoList->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0x5F0 InitAmmoList->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x600 InitAmmoList->CallFunc_Array_Get_Item // struct FName [+] 0x608 InitAmmoList->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x610 InitAmmoList->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0xAA0 InitAmmoList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xAA4 InitAmmoList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xAA8 InitAmmoList->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xAA9 InitAmmoList->CallFunc_Less_IntInt_ReturnValue // char [+] 0xAAC InitAmmoList->___int_Variable // int32_t [+] 0xAB0 InitAmmoList->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xAB4 InitAmmoList->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xAB8 InitAmmoList->K2Node_MakeArray_Array_3 // struct TArray [+] 0xAC8 InitAmmoList->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0xACC InitAmmoList->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0xAD0 InitAmmoList->K2Node_MakeStruct_BravoHotelBlackMarketDataType // struct FBravoHotelBlackMarketDataType class SetAmmoSlot_Impl: [+] 0x4 SetAmmoSlot_Impl->bHideOption // char [+] 0x5 SetAmmoSlot_Impl->bHideOptionRef // char [+] 0x8 SetAmmoSlot_Impl->SortTypeRef // int32_t [+] 0x10 SetAmmoSlot_Impl->WidgetRef // struct UUW-BlackMarket_Slot_Ammo_C [+] 0x18 SetAmmoSlot_Impl->BlackmarketAmmoInfo // struct FBravoHotelBlackMarketDataType [+] 0x130 SetAmmoSlot_Impl->CallFunc_Less_IntInt_ReturnValue // char [+] 0x134 SetAmmoSlot_Impl->___int_Array_Index_Variable // int32_t [+] 0x138 SetAmmoSlot_Impl->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_Slot_Ammo_C [+] 0x140 SetAmmoSlot_Impl->CallFunc_IsCorrectAmmo_bResult // char [+] 0x141 SetAmmoSlot_Impl->___bool_Variable // char [+] 0x142 SetAmmoSlot_Impl->___bool_Variable_2 // char [+] 0x143 SetAmmoSlot_Impl->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x148 SetAmmoSlot_Impl->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x160 SetAmmoSlot_Impl->___int_Loop_Counter_Variable // int32_t [+] 0x164 SetAmmoSlot_Impl->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x168 SetAmmoSlot_Impl->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x16C SetAmmoSlot_Impl->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x170 SetAmmoSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x188 SetAmmoSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x1A0 SetAmmoSlot_Impl->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x1A8 SetAmmoSlot_Impl->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x1B0 SetAmmoSlot_Impl->K2Node_DynamicCast_bSuccess // char [+] 0x1B8 SetAmmoSlot_Impl->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x240 SetAmmoSlot_Impl->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot [+] 0x248 SetAmmoSlot_Impl->CallFunc_Array_Get_Item // struct FBravoHotelBlackMarketDataType [+] 0x360 SetAmmoSlot_Impl->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x364 SetAmmoSlot_Impl->CallFunc_Less_IntInt_ReturnValue_2 // char class IsCorrectAmmo: [+] 0x1 IsCorrectAmmo->status // enum class EDevelopmentStatus [+] 0x2 IsCorrectAmmo->bResult // char [+] 0x3 IsCorrectAmmo->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x4 IsCorrectAmmo->CallFunc_Not_PreBool_ReturnValue // char [+] 0x5 IsCorrectAmmo->CallFunc_EqualEqual_ByteByte_ReturnValue // char class SetAttachmentSlot_Impl: [+] 0x4 SetAttachmentSlot_Impl->bHideOption // char [+] 0x5 SetAttachmentSlot_Impl->bHideOptionRef // char [+] 0x8 SetAttachmentSlot_Impl->SortTypeRef // int32_t [+] 0x10 SetAttachmentSlot_Impl->Type // struct FText [+] 0x28 SetAttachmentSlot_Impl->Widget // struct UUW-BlackMarket_Slot_Attachment_C [+] 0x30 SetAttachmentSlot_Impl->BlackmarketAttachmentInfo // struct FBravoHotelBlackMarketDataType [+] 0x148 SetAttachmentSlot_Impl->CallFunc_Less_IntInt_ReturnValue // char [+] 0x14C SetAttachmentSlot_Impl->___int_Array_Index_Variable // int32_t [+] 0x150 SetAttachmentSlot_Impl->___int_Loop_Counter_Variable // int32_t [+] 0x154 SetAttachmentSlot_Impl->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x158 SetAttachmentSlot_Impl->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_Slot_Attachment_C [+] 0x160 SetAttachmentSlot_Impl->CallFunc_IsCorrectAttachment_bResult // char [+] 0x161 SetAttachmentSlot_Impl->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x162 SetAttachmentSlot_Impl->___bool_Variable // char [+] 0x168 SetAttachmentSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x180 SetAttachmentSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x198 SetAttachmentSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_3 // struct FText [+] 0x1B0 SetAttachmentSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_4 // struct FText [+] 0x1C8 SetAttachmentSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_5 // struct FText [+] 0x1E0 SetAttachmentSlot_Impl->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x1E1 SetAttachmentSlot_Impl->K2Node_SwitchEnum_CmpSuccess // char [+] 0x1E8 SetAttachmentSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_6 // struct FText [+] 0x200 SetAttachmentSlot_Impl->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x208 SetAttachmentSlot_Impl->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x210 SetAttachmentSlot_Impl->K2Node_DynamicCast_bSuccess // char [+] 0x218 SetAttachmentSlot_Impl->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x2A0 SetAttachmentSlot_Impl->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot [+] 0x2A8 SetAttachmentSlot_Impl->___bool_Variable_2 // char [+] 0x2B0 SetAttachmentSlot_Impl->CallFunc_Array_Get_Item // struct FBravoHotelBlackMarketDataType [+] 0x3C8 SetAttachmentSlot_Impl->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x3CC SetAttachmentSlot_Impl->CallFunc_Less_IntInt_ReturnValue_2 // char class InitAttachmentList: [+] 0x118 InitAttachmentList->InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x5A8 InitAttachmentList->ItemRowName // struct FName [+] 0x5B0 InitAttachmentList->___int_Loop_Counter_Variable // int32_t [+] 0x5B4 InitAttachmentList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x5B8 InitAttachmentList->___int_Array_Index_Variable // int32_t [+] 0x5BC InitAttachmentList->___bool_Variable // char [+] 0x5C0 InitAttachmentList->K2Node_MakeArray_Array // struct TArray [+] 0x5D0 InitAttachmentList->K2Node_MakeArray_Array_2 // struct TArray [+] 0x5E0 InitAttachmentList->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x5E8 InitAttachmentList->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0x5F0 InitAttachmentList->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x600 InitAttachmentList->CallFunc_Array_Get_Item // struct FName [+] 0x608 InitAttachmentList->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x610 InitAttachmentList->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0xAA0 InitAttachmentList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xAA4 InitAttachmentList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xAA8 InitAttachmentList->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xAA9 InitAttachmentList->CallFunc_Less_IntInt_ReturnValue // char [+] 0xAAC InitAttachmentList->___int_Variable // int32_t [+] 0xAB0 InitAttachmentList->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xAB4 InitAttachmentList->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xAB8 InitAttachmentList->K2Node_MakeArray_Array_3 // struct TArray [+] 0xAC8 InitAttachmentList->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0xAD0 InitAttachmentList->K2Node_MakeStruct_BravoHotelBlackMarketDataType // struct FBravoHotelBlackMarketDataType class InitWearableList: [+] 0x118 InitWearableList->InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x5A8 InitWearableList->ItemRowName // struct FName [+] 0x5B0 InitWearableList->___int_Loop_Counter_Variable // int32_t [+] 0x5B4 InitWearableList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x5B8 InitWearableList->___int_Array_Index_Variable // int32_t [+] 0x5BC InitWearableList->___bool_Variable // char [+] 0x5C0 InitWearableList->K2Node_MakeArray_Array // struct TArray [+] 0x5D0 InitWearableList->K2Node_MakeArray_Array_2 // struct TArray [+] 0x5E0 InitWearableList->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x5E8 InitWearableList->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0x5F0 InitWearableList->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x600 InitWearableList->CallFunc_Array_Get_Item // struct FName [+] 0x608 InitWearableList->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x610 InitWearableList->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0xAA0 InitWearableList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xAA4 InitWearableList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xAA8 InitWearableList->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xAA9 InitWearableList->CallFunc_Less_IntInt_ReturnValue // char [+] 0xAAA InitWearableList->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0xAAB InitWearableList->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0xAAC InitWearableList->CallFunc_EqualEqual_ByteByte_ReturnValue_4 // char [+] 0xAAD InitWearableList->CallFunc_EqualEqual_ByteByte_ReturnValue_5 // char [+] 0xAAE InitWearableList->CallFunc_EqualEqual_ByteByte_ReturnValue_6 // char [+] 0xAAF InitWearableList->CallFunc_EqualEqual_ByteByte_ReturnValue_7 // char [+] 0xAB0 InitWearableList->CallFunc_EqualEqual_ByteByte_ReturnValue_8 // char [+] 0xAB1 InitWearableList->CallFunc_EqualEqual_ByteByte_ReturnValue_9 // char [+] 0xAB2 InitWearableList->CallFunc_BooleanOR_ReturnValue // char [+] 0xAB4 InitWearableList->___int_Variable // int32_t [+] 0xAB8 InitWearableList->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0xAB9 InitWearableList->CallFunc_BooleanOR_ReturnValue_3 // char [+] 0xABA InitWearableList->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xABB InitWearableList->CallFunc_BooleanOR_ReturnValue_4 // char [+] 0xABC InitWearableList->CallFunc_BooleanOR_ReturnValue_5 // char [+] 0xAC0 InitWearableList->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xAC4 InitWearableList->CallFunc_BooleanOR_ReturnValue_6 // char [+] 0xAC5 InitWearableList->CallFunc_BooleanOR_ReturnValue_7 // char [+] 0xAC6 InitWearableList->CallFunc_BooleanAND_ReturnValue // char [+] 0xAC8 InitWearableList->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0xAD0 InitWearableList->K2Node_MakeArray_Array_3 // struct TArray [+] 0xAE0 InitWearableList->K2Node_MakeStruct_BravoHotelBlackMarketDataType // struct FBravoHotelBlackMarketDataType class SetWearableSlot_Impl: [+] 0x4 SetWearableSlot_Impl->bHideOption // char [+] 0x5 SetWearableSlot_Impl->bHideOptionRef // char [+] 0x8 SetWearableSlot_Impl->SortTypeRef // int32_t [+] 0x10 SetWearableSlot_Impl->Type // struct FText [+] 0x28 SetWearableSlot_Impl->Widget // struct UUW-BlackMarket_Slot_Wearable_C [+] 0x30 SetWearableSlot_Impl->BlackmarketWearableInfo // struct FBravoHotelBlackMarketDataType [+] 0x148 SetWearableSlot_Impl->___int_Array_Index_Variable // int32_t [+] 0x14C SetWearableSlot_Impl->CallFunc_Less_IntInt_ReturnValue // char [+] 0x150 SetWearableSlot_Impl->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_Slot_Wearable_C [+] 0x158 SetWearableSlot_Impl->CallFunc_IsCorrectWearable_bResult // char [+] 0x159 SetWearableSlot_Impl->___bool_Variable // char [+] 0x15A SetWearableSlot_Impl->___bool_Variable_2 // char [+] 0x15B SetWearableSlot_Impl->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x15C SetWearableSlot_Impl->___int_Loop_Counter_Variable // int32_t [+] 0x160 SetWearableSlot_Impl->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x168 SetWearableSlot_Impl->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x180 SetWearableSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x198 SetWearableSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x1B0 SetWearableSlot_Impl->K2Node_SwitchEnum_CmpSuccess // char [+] 0x1B8 SetWearableSlot_Impl->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x1C0 SetWearableSlot_Impl->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x1C8 SetWearableSlot_Impl->K2Node_DynamicCast_bSuccess // char [+] 0x1D0 SetWearableSlot_Impl->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x258 SetWearableSlot_Impl->CallFunc_Array_Get_Item // struct FBravoHotelBlackMarketDataType [+] 0x370 SetWearableSlot_Impl->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x374 SetWearableSlot_Impl->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x378 SetWearableSlot_Impl->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot class IsCorrectConsumableSlot: [+] 0x1 IsCorrectConsumableSlot->status // enum class EDevelopmentStatus [+] 0x2 IsCorrectConsumableSlot->bResult // char [+] 0x3 IsCorrectConsumableSlot->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x4 IsCorrectConsumableSlot->K2Node_SwitchEnum_CmpSuccess // char [+] 0x5 IsCorrectConsumableSlot->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x6 IsCorrectConsumableSlot->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x7 IsCorrectConsumableSlot->CallFunc_Not_PreBool_ReturnValue // char class InitConsumableList: [+] 0x118 InitConsumableList->InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x5A8 InitConsumableList->ItemRowName // struct FName [+] 0x5B0 InitConsumableList->___int_Loop_Counter_Variable // int32_t [+] 0x5B4 InitConsumableList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x5B8 InitConsumableList->___int_Array_Index_Variable // int32_t [+] 0x5C0 InitConsumableList->K2Node_MakeArray_Array // struct TArray [+] 0x5D0 InitConsumableList->K2Node_MakeArray_Array_2 // struct TArray [+] 0x5E0 InitConsumableList->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x5E8 InitConsumableList->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0x5F0 InitConsumableList->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x600 InitConsumableList->CallFunc_Array_Get_Item // struct FName [+] 0x608 InitConsumableList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x610 InitConsumableList->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0xAA0 InitConsumableList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xAA1 InitConsumableList->CallFunc_Less_IntInt_ReturnValue // char [+] 0xAA2 InitConsumableList->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xAA3 InitConsumableList->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0xAA4 InitConsumableList->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0xAA5 InitConsumableList->CallFunc_EqualEqual_ByteByte_ReturnValue_4 // char [+] 0xAA6 InitConsumableList->CallFunc_EqualEqual_ByteByte_ReturnValue_5 // char [+] 0xAA7 InitConsumableList->CallFunc_EqualEqual_ByteByte_ReturnValue_6 // char [+] 0xAA8 InitConsumableList->___int_Variable // int32_t [+] 0xAAC InitConsumableList->CallFunc_BooleanOR_ReturnValue // char [+] 0xAAD InitConsumableList->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0xAAE InitConsumableList->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xAAF InitConsumableList->CallFunc_BooleanOR_ReturnValue_3 // char [+] 0xAB0 InitConsumableList->CallFunc_BooleanOR_ReturnValue_4 // char [+] 0xAB4 InitConsumableList->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xAB8 InitConsumableList->CallFunc_BooleanOR_ReturnValue_5 // char [+] 0xABC InitConsumableList->CallFunc_Array_Add_ReturnValue // int32_t [+] 0xAC0 InitConsumableList->K2Node_MakeArray_Array_3 // struct TArray [+] 0xAD0 InitConsumableList->___bool_Variable // char [+] 0xAD8 InitConsumableList->K2Node_MakeStruct_BravoHotelBlackMarketDataType // struct FBravoHotelBlackMarketDataType [+] 0xBF0 InitConsumableList->CallFunc_Array_Add_ReturnValue_2 // int32_t class SetConsumableSlot_Impl: [+] 0x4 SetConsumableSlot_Impl->bHideOption // char [+] 0x5 SetConsumableSlot_Impl->bHideOptionRef // char [+] 0x8 SetConsumableSlot_Impl->SortTypeRef // int32_t [+] 0x10 SetConsumableSlot_Impl->Type // struct FText [+] 0x28 SetConsumableSlot_Impl->Widget // struct UUW-BlackMarket_Slot_Consumable_C [+] 0x30 SetConsumableSlot_Impl->BlackmarketConsumableInfo // struct FBravoHotelBlackMarketDataType [+] 0x148 SetConsumableSlot_Impl->CallFunc_Less_IntInt_ReturnValue // char [+] 0x14C SetConsumableSlot_Impl->___int_Array_Index_Variable // int32_t [+] 0x150 SetConsumableSlot_Impl->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_Slot_Consumable_C [+] 0x158 SetConsumableSlot_Impl->CallFunc_IsCorrectConsumableSlot_bResult // char [+] 0x159 SetConsumableSlot_Impl->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x15A SetConsumableSlot_Impl->___bool_Variable // char [+] 0x15B SetConsumableSlot_Impl->___bool_Variable_2 // char [+] 0x160 SetConsumableSlot_Impl->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot [+] 0x168 SetConsumableSlot_Impl->___int_Loop_Counter_Variable // int32_t [+] 0x170 SetConsumableSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x188 SetConsumableSlot_Impl->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x190 SetConsumableSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x1A8 SetConsumableSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_3 // struct FText [+] 0x1C0 SetConsumableSlot_Impl->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x1C8 SetConsumableSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_4 // struct FText [+] 0x1E0 SetConsumableSlot_Impl->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x1E8 SetConsumableSlot_Impl->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x1F0 SetConsumableSlot_Impl->K2Node_DynamicCast_bSuccess // char [+] 0x1F8 SetConsumableSlot_Impl->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x280 SetConsumableSlot_Impl->CallFunc_Array_Get_Item // struct FBravoHotelBlackMarketDataType [+] 0x398 SetConsumableSlot_Impl->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x39C SetConsumableSlot_Impl->CallFunc_Less_IntInt_ReturnValue_2 // char class InitCustomizeData: [+] 0x118 InitCustomizeData->InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x5A8 InitCustomizeData->ItemRowName // struct FName [+] 0x5B0 InitCustomizeData->___int_Array_Index_Variable // int32_t [+] 0x5B4 InitCustomizeData->___bool_Variable // char [+] 0x5B8 InitCustomizeData->___int_Loop_Counter_Variable // int32_t [+] 0x5BC InitCustomizeData->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x5C0 InitCustomizeData->___int_Array_Index_Variable_2 // int32_t [+] 0x5C8 InitCustomizeData->CallFunc_GetItemColorTable_ReturnValue // struct UDataTable [+] 0x5D0 InitCustomizeData->___int_Loop_Counter_Variable_2 // int32_t [+] 0x5D8 InitCustomizeData->CallFunc_GetItemAppearanceTable_ReturnValue // struct UDataTable [+] 0x5E0 InitCustomizeData->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x5E8 InitCustomizeData->CallFunc_GetItemAppearanceTable_ReturnValue_2 // struct UDataTable [+] 0x5F0 InitCustomizeData->K2Node_MakeArray_Array // struct TArray [+] 0x600 InitCustomizeData->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x610 InitCustomizeData->CallFunc_Array_Get_Item // struct FName [+] 0x618 InitCustomizeData->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x620 InitCustomizeData->CallFunc_GetDataTableRowFromName_OutRow // struct FItemAppearanceData [+] 0x678 InitCustomizeData->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x67C InitCustomizeData->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x680 InitCustomizeData->CallFunc_Array_Get_Item_2 // struct FItemAppearanceColorData [+] 0x6B8 InitCustomizeData->CallFunc_Less_IntInt_ReturnValue // char [+] 0x6C0 InitCustomizeData->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FItemColorData [+] 0x730 InitCustomizeData->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x738 InitCustomizeData->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x748 InitCustomizeData->K2Node_MakeArray_Array_2 // struct TArray [+] 0x758 InitCustomizeData->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x760 InitCustomizeData->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x7A0 InitCustomizeData->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x7A8 InitCustomizeData->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x7E8 InitCustomizeData->K2Node_MakeArray_Array_3 // struct TArray [+] 0x7F8 InitCustomizeData->CallFunc_Format_ReturnValue // struct FText [+] 0x810 InitCustomizeData->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x818 InitCustomizeData->K2Node_MakeArray_Array_4 // struct TArray [+] 0x828 InitCustomizeData->K2Node_MakeStruct_BravoHotelBlackMarketDataType // struct FBravoHotelBlackMarketDataType class SetCustomizeSlot_Impl: [+] 0x4 SetCustomizeSlot_Impl->bHideOption // char [+] 0x5 SetCustomizeSlot_Impl->bHideOptionRef // char [+] 0x8 SetCustomizeSlot_Impl->SortTypeRef // int32_t [+] 0x10 SetCustomizeSlot_Impl->Type // struct FText [+] 0x28 SetCustomizeSlot_Impl->Widget // struct UUW-BlackMarket_Slot_Custom_C [+] 0x30 SetCustomizeSlot_Impl->BlackmarketCustomizeInfo // struct FBravoHotelBlackMarketDataType [+] 0x148 SetCustomizeSlot_Impl->CallFunc_Less_IntInt_ReturnValue // char [+] 0x14C SetCustomizeSlot_Impl->___int_Array_Index_Variable // int32_t [+] 0x150 SetCustomizeSlot_Impl->___int_Loop_Counter_Variable // int32_t [+] 0x154 SetCustomizeSlot_Impl->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x158 SetCustomizeSlot_Impl->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_Slot_Custom_C [+] 0x160 SetCustomizeSlot_Impl->CallFunc_IsCorrectCustomize_bResult // char [+] 0x161 SetCustomizeSlot_Impl->___bool_Variable // char [+] 0x162 SetCustomizeSlot_Impl->___bool_Variable_2 // char [+] 0x163 SetCustomizeSlot_Impl->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x168 SetCustomizeSlot_Impl->CallFunc_Array_Get_Item // struct FBravoHotelBlackMarketDataType [+] 0x280 SetCustomizeSlot_Impl->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x284 SetCustomizeSlot_Impl->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x288 SetCustomizeSlot_Impl->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot class InitVehicleList: [+] 0x118 InitVehicleList->ItemRowName // struct FName [+] 0x120 InitVehicleList->___bool_Variable // char [+] 0x128 InitVehicleList->CallFunc_Conv_NameToText_ReturnValue // struct FText [+] 0x140 InitVehicleList->___int_Array_Index_Variable // int32_t [+] 0x144 InitVehicleList->___int_Loop_Counter_Variable // int32_t [+] 0x148 InitVehicleList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x150 InitVehicleList->K2Node_MakeArray_Array // struct TArray [+] 0x160 InitVehicleList->K2Node_MakeArray_Array_2 // struct TArray [+] 0x170 InitVehicleList->CallFunc_GetVehicleTable_ReturnValue // struct UDataTable [+] 0x178 InitVehicleList->CallFunc_GetVehicleTable_ReturnValue_2 // struct UDataTable [+] 0x180 InitVehicleList->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x190 InitVehicleList->CallFunc_DoesDataTableRowExist_ReturnValue // char [+] 0x194 InitVehicleList->CallFunc_Array_Get_Item // struct FName [+] 0x19C InitVehicleList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1A0 InitVehicleList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x1A4 InitVehicleList->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x1A8 InitVehicleList->K2Node_MakeArray_Array_3 // struct TArray [+] 0x1B8 InitVehicleList->K2Node_MakeStruct_BravoHotelBlackMarketDataType // struct FBravoHotelBlackMarketDataType [+] 0x2D0 InitVehicleList->CallFunc_Array_Add_ReturnValue_2 // int32_t class On_IMG-Vehicle_MouseButtonDown_1: [+] 0x38 On_IMG-Vehicle_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Vehicle_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Vehicle_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Vehicle_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x174 On_IMG-Vehicle_MouseButtonDown_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x178 On_IMG-Vehicle_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class IsCorrectVehicleSlot: [+] 0x1 IsCorrectVehicleSlot->bResult // char class InitGearList: [+] 0x118 InitGearList->InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x5A8 InitGearList->ItemRowName // struct FName [+] 0x5B0 InitGearList->___int_Loop_Counter_Variable // int32_t [+] 0x5B4 InitGearList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x5B8 InitGearList->___int_Array_Index_Variable // int32_t [+] 0x5BC InitGearList->___bool_Variable // char [+] 0x5C0 InitGearList->K2Node_MakeArray_Array // struct TArray [+] 0x5D0 InitGearList->K2Node_MakeArray_Array_2 // struct TArray [+] 0x5E0 InitGearList->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x5E8 InitGearList->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0x5F0 InitGearList->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x600 InitGearList->CallFunc_Array_Get_Item // struct FName [+] 0x608 InitGearList->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0xA98 InitGearList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xA99 InitGearList->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xA9A InitGearList->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0xA9B InitGearList->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0xA9C InitGearList->CallFunc_EqualEqual_ByteByte_ReturnValue_4 // char [+] 0xA9D InitGearList->CallFunc_EqualEqual_ByteByte_ReturnValue_5 // char [+] 0xA9E InitGearList->CallFunc_EqualEqual_ByteByte_ReturnValue_6 // char [+] 0xA9F InitGearList->CallFunc_BooleanOR_ReturnValue // char [+] 0xAA0 InitGearList->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0xAB0 InitGearList->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0xAB1 InitGearList->CallFunc_Contains_ReturnValue // char [+] 0xAB2 InitGearList->CallFunc_BooleanOR_ReturnValue_3 // char [+] 0xAB3 InitGearList->CallFunc_BooleanAND_ReturnValue // char [+] 0xAB4 InitGearList->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0xAB8 InitGearList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xABC InitGearList->CallFunc_Less_IntInt_ReturnValue // char [+] 0xAC0 InitGearList->CallFunc_Array_Add_ReturnValue // int32_t [+] 0xAC4 InitGearList->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0xAC8 InitGearList->___int_Variable // int32_t [+] 0xACC InitGearList->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xAD0 InitGearList->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xAD8 InitGearList->K2Node_MakeArray_Array_3 // struct TArray [+] 0xAE8 InitGearList->K2Node_MakeStruct_BravoHotelBlackMarketDataType // struct FBravoHotelBlackMarketDataType class IsCorrectGear: [+] 0x1 IsCorrectGear->status // enum class EDevelopmentStatus [+] 0x2 IsCorrectGear->bResult // char [+] 0x3 IsCorrectGear->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x4 IsCorrectGear->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x5 IsCorrectGear->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x6 IsCorrectGear->CallFunc_BooleanOR_ReturnValue // char [+] 0x7 IsCorrectGear->CallFunc_Not_PreBool_ReturnValue // char class SetGearSlot_Impl: [+] 0x4 SetGearSlot_Impl->bHideOption // char [+] 0x8 SetGearSlot_Impl->Widget // struct UUW-BlackMarket_Slot_Gear_C [+] 0x10 SetGearSlot_Impl->bHideOptionRef // char [+] 0x14 SetGearSlot_Impl->SortTypeRef // int32_t [+] 0x18 SetGearSlot_Impl->Type // struct FText [+] 0x30 SetGearSlot_Impl->BlackmarketGearInfo // struct FBravoHotelBlackMarketDataType [+] 0x148 SetGearSlot_Impl->CallFunc_Less_IntInt_ReturnValue // char [+] 0x14C SetGearSlot_Impl->___int_Array_Index_Variable // int32_t [+] 0x150 SetGearSlot_Impl->___int_Loop_Counter_Variable // int32_t [+] 0x154 SetGearSlot_Impl->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x158 SetGearSlot_Impl->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_Slot_Gear_C [+] 0x160 SetGearSlot_Impl->___bool_Variable // char [+] 0x168 SetGearSlot_Impl->CallFunc_Array_Get_Item // struct FBravoHotelBlackMarketDataType [+] 0x280 SetGearSlot_Impl->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x284 SetGearSlot_Impl->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x288 SetGearSlot_Impl->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x2A0 SetGearSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x2B8 SetGearSlot_Impl->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x2D0 SetGearSlot_Impl->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x2D1 SetGearSlot_Impl->K2Node_SwitchEnum_CmpSuccess // char [+] 0x2D8 SetGearSlot_Impl->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x2E0 SetGearSlot_Impl->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x2E8 SetGearSlot_Impl->K2Node_DynamicCast_bSuccess // char [+] 0x2F0 SetGearSlot_Impl->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x378 SetGearSlot_Impl->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x379 SetGearSlot_Impl->___bool_Variable_2 // char [+] 0x37A SetGearSlot_Impl->CallFunc_IsCorrectGear_bResult // char [+] 0x380 SetGearSlot_Impl->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot class On_IMG-Gear_MouseButtonDown_1: [+] 0x38 On_IMG-Gear_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Gear_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Gear_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Gear_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x174 On_IMG-Gear_MouseButtonDown_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x178 On_IMG-Gear_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class On_IMG-Perk_MouseButtonDown_1: [+] 0x38 On_IMG-Perk_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Perk_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Perk_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Perk_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x174 On_IMG-Perk_MouseButtonDown_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x178 On_IMG-Perk_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class InitPerkList: [+] 0x4 InitPerkList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x8 InitPerkList->___int_Array_Index_Variable // int32_t [+] 0xC InitPerkList->___bool_Variable // char [+] 0x10 InitPerkList->K2Node_MakeArray_Array // struct TArray [+] 0x20 InitPerkList->K2Node_MakeArray_Array_2 // struct TArray [+] 0x30 InitPerkList->CallFunc_GetPerkTable_ReturnValue // struct UDataTable [+] 0x38 InitPerkList->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x40 InitPerkList->CallFunc_GetPerkTable_ReturnValue_2 // struct UDataTable [+] 0x48 InitPerkList->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x58 InitPerkList->CallFunc_Array_Get_Item // struct FName [+] 0x60 InitPerkList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x68 InitPerkList->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkData [+] 0x148 InitPerkList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x149 InitPerkList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x14C InitPerkList->___int_Variable // int32_t [+] 0x150 InitPerkList->K2Node_MakeStruct_BravoHotelBlackMarketDataType // struct FBravoHotelBlackMarketDataType [+] 0x268 InitPerkList->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x26C InitPerkList->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x270 InitPerkList->CallFunc_Add_IntInt_ReturnValue_2 // int32_t class SetPerkSlot_Impl: [+] 0x4 SetPerkSlot_Impl->bHideOption // char [+] 0x8 SetPerkSlot_Impl->PerkSlot // struct FText [+] 0x20 SetPerkSlot_Impl->Widget // struct UUW-BlackMarket_Slot_Perk_C [+] 0x28 SetPerkSlot_Impl->bHideOptionRef // char [+] 0x2C SetPerkSlot_Impl->SortTypeRef // int32_t [+] 0x30 SetPerkSlot_Impl->Type // struct FText [+] 0x48 SetPerkSlot_Impl->BlackmarketPerkInfo // struct FBravoHotelBlackMarketDataType [+] 0x160 SetPerkSlot_Impl->CallFunc_Less_IntInt_ReturnValue // char [+] 0x164 SetPerkSlot_Impl->___int_Array_Index_Variable // int32_t [+] 0x168 SetPerkSlot_Impl->___int_Loop_Counter_Variable // int32_t [+] 0x16C SetPerkSlot_Impl->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x170 SetPerkSlot_Impl->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_Slot_Perk_C [+] 0x178 SetPerkSlot_Impl->CallFunc_Array_Get_Item // struct FBravoHotelBlackMarketDataType [+] 0x290 SetPerkSlot_Impl->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x294 SetPerkSlot_Impl->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x295 SetPerkSlot_Impl->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x296 SetPerkSlot_Impl->___bool_Variable // char [+] 0x297 SetPerkSlot_Impl->CallFunc_BooleanOR_ReturnValue // char [+] 0x298 SetPerkSlot_Impl->___bool_Variable_2 // char [+] 0x2A0 SetPerkSlot_Impl->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot [+] 0x2A8 SetPerkSlot_Impl->CallFunc_IsCorrectPerk_bResult // char class IsCorrectPerk: [+] 0x8 IsCorrectPerk->Index // struct TArray [+] 0x18 IsCorrectPerk->status // enum class EDevelopmentStatus [+] 0x19 IsCorrectPerk->bResult // char [+] 0x1A IsCorrectPerk->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x1B IsCorrectPerk->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x1C IsCorrectPerk->CallFunc_Array_Contains_ReturnValue // char [+] 0x1D IsCorrectPerk->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x1E IsCorrectPerk->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0x1F IsCorrectPerk->CallFunc_BooleanOR_ReturnValue // char [+] 0x20 IsCorrectPerk->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x21 IsCorrectPerk->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x22 IsCorrectPerk->CallFunc_Not_PreBool_ReturnValue // char class On_IMG-Preset_MouseButtonDown_1: [+] 0x38 On_IMG-Preset_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Preset_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Preset_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Preset_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x174 On_IMG-Preset_MouseButtonDown_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x178 On_IMG-Preset_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class SetPresetSlot_Impl: [+] 0x4 SetPresetSlot_Impl->bHideOption // char [+] 0x5 SetPresetSlot_Impl->bHideOptionRef // char [+] 0x8 SetPresetSlot_Impl->SortTypeRef // int32_t [+] 0x10 SetPresetSlot_Impl->Widget // struct UUW-BlackMarket_Slot_Preset_C [+] 0x18 SetPresetSlot_Impl->BlackmarketPresetInfo // struct FBravoHotelBlackMarketDataType [+] 0x130 SetPresetSlot_Impl->CallFunc_Less_IntInt_ReturnValue // char [+] 0x134 SetPresetSlot_Impl->___int_Array_Index_Variable // int32_t [+] 0x138 SetPresetSlot_Impl->___int_Loop_Counter_Variable // int32_t [+] 0x13C SetPresetSlot_Impl->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x140 SetPresetSlot_Impl->CallFunc_Array_Get_Item // struct FBravoHotelBlackMarketDataType [+] 0x258 SetPresetSlot_Impl->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x25C SetPresetSlot_Impl->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x260 SetPresetSlot_Impl->CallFunc_Create_ReturnValue // struct UUW-BlackMarket_Slot_Preset_C [+] 0x268 SetPresetSlot_Impl->CallFunc_IsCorrectPresetSlot_bResult // char [+] 0x269 SetPresetSlot_Impl->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x26A SetPresetSlot_Impl->___bool_Variable // char [+] 0x26B SetPresetSlot_Impl->___bool_Variable_2 // char [+] 0x270 SetPresetSlot_Impl->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot [+] 0x278 SetPresetSlot_Impl->CallFunc_JoinStringArray_ReturnValue // struct FString [+] 0x288 SetPresetSlot_Impl->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x2A0 SetPresetSlot_Impl->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x2A8 SetPresetSlot_Impl->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x2B0 SetPresetSlot_Impl->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x2B8 SetPresetSlot_Impl->K2Node_DynamicCast_bSuccess // char [+] 0x2C0 SetPresetSlot_Impl->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush class InitPresetList: [+] 0x118 InitPresetList->ItemRowName // struct FName [+] 0x120 InitPresetList->___bool_Variable // char [+] 0x124 InitPresetList->___int_Array_Index_Variable // int32_t [+] 0x128 InitPresetList->___int_Loop_Counter_Variable // int32_t [+] 0x12C InitPresetList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x130 InitPresetList->K2Node_MakeArray_Array // struct TArray [+] 0x140 InitPresetList->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x144 InitPresetList->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x148 InitPresetList->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x150 InitPresetList->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x158 InitPresetList->K2Node_DynamicCast_bSuccess // char [+] 0x160 InitPresetList->K2Node_MakeArray_Array_2 // struct TArray [+] 0x170 InitPresetList->CallFunc_Array_Get_Item // struct FBravoHotelItemPresetForBlackMarket [+] 0x188 InitPresetList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x18C InitPresetList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x190 InitPresetList->CallFunc_Conv_NameToText_ReturnValue // struct FText [+] 0x1A8 InitPresetList->K2Node_MakeStruct_BravoHotelBlackMarketDataType // struct FBravoHotelBlackMarketDataType class IsCorrectPresetSlot: [+] 0x1 IsCorrectPresetSlot->bResult // char class BP-Weapon-Dynamite_C: class UW-Lobby_Craft_Success_Perk_Close_C: [+] 0x248 UW-Lobby_Craft_Success_Perk_Close_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_Success_Perk_Close_C->Button_96 // struct UButton [+] 0x258 UW-Lobby_Craft_Success_Perk_Close_C->Image // struct UImage [+] 0x260 UW-Lobby_Craft_Success_Perk_Close_C->Image_193 // struct UImage [+] 0x268 UW-Lobby_Craft_Success_Perk_Close_C->Image_395 // struct UImage [+] 0x270 UW-Lobby_Craft_Success_Perk_Close_C->Image_Arrow_Guide // struct UImage [+] 0x278 UW-Lobby_Craft_Success_Perk_Close_C->Img_hover // struct UImage [+] 0x280 UW-Lobby_Craft_Success_Perk_Close_C->Img_Pressed // struct UImage [+] 0x288 UW-Lobby_Craft_Success_Perk_Close_C->UW-Lobby_Craft_Success_Perk_Slot // struct UUW-Lobby_Craft_Success_Perk_Slot_C [+] 0x290 UW-Lobby_Craft_Success_Perk_Close_C->WidgetSwitcher_263 // struct UWidgetSwitcher [+] 0x298 UW-Lobby_Craft_Success_Perk_Close_C->EventDispatcher_EndOpen // struct FMulticastInlineDelegate [+] 0x2A8 UW-Lobby_Craft_Success_Perk_Close_C->ItemOption // struct FItemOption [+] 0x360 UW-Lobby_Craft_Success_Perk_Close_C->IsOpened // char [+] 0x364 UW-Lobby_Craft_Success_Perk_Close_C->CurrentHoverOpacity // float [+] 0x368 UW-Lobby_Craft_Success_Perk_Close_C->PressedMaterialInstance // struct UMaterialInstanceDynamic [+] 0x370 UW-Lobby_Craft_Success_Perk_Close_C->CurrentPressedAnim // float [+] 0x378 UW-Lobby_Craft_Success_Perk_Close_C->EventDispatcher_StartOpen // struct FMulticastInlineDelegate class EventDispatcher_EndOpen__DelegateSignature: class EventDispatcher_StartOpen__DelegateSignature: class ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close: [+] 0x8 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x20 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->___struct_Variable_2 // struct TArray [+] 0x30 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x34 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->___bool_Has_Been_Initd_Variable // char [+] 0x35 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x36 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_IsValid_ReturnValue // char [+] 0x38 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->K2Node_Event_MyGeometry // struct FGeometry [+] 0x70 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->K2Node_Event_InDeltaTime // float [+] 0x74 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_IsHovered_ReturnValue // char [+] 0x75 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0x78 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x7C ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_SelectFloat_ReturnValue // float [+] 0x80 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_FClamp_ReturnValue // float [+] 0x88 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic [+] 0x90 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_IsValid_ReturnValue_2 // char [+] 0x91 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->___bool_IsClosed_Variable // char [+] 0x94 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_GetWorldDeltaSeconds_ReturnValue // float [+] 0x98 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x9C ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Close->CallFunc_FClamp_ReturnValue_2 // float class ReversePerk: class BndEvt__Button_95_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature: class OpenPerk: class StopPressed: class PlayPressed: class SetIsOpened: class BndEvt__Button_95_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Tick: [+] 0x38 Tick->InDeltaTime // float class SetItemOption: [+] 0xB8 SetItemOption->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0xC8 SetItemOption->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic [+] 0xD0 SetItemOption->CallFunc_IsValid_ReturnValue // char class SequenceDirector_C: class PlayWhooshSound: [+] 0x10 PlayWhooshSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class SequenceEvent__ENTRYPOINTSequenceDirector_1: class UW-WorldMapMarkerWidget_C: [+] 0x248 UW-WorldMapMarkerWidget_C->Image_SupplyBoxMarker // struct UImage [+] 0x250 UW-WorldMapMarkerWidget_C->PersonalSupplyBox // struct UCanvasPanel [+] 0x258 UW-WorldMapMarkerWidget_C->WidgetSwitcher_2 // struct UWidgetSwitcher [+] 0x260 UW-WorldMapMarkerWidget_C->OnMarkerClicked // struct FMulticastInlineDelegate [+] 0x270 UW-WorldMapMarkerWidget_C->CurrentMarker // struct UImage [+] 0x278 UW-WorldMapMarkerWidget_C->MapCompRef // struct UUW-MapComp_C [+] 0x280 UW-WorldMapMarkerWidget_C->TmpPingTypeTexture // struct Object class OnMarkerClicked__DelegateSignature: [+] 0x18 OnMarkerClicked__DelegateSignature->mapObjectID // char class SetPersonalSupplyBox: [+] 0x8 SetPersonalSupplyBox->TmpPingTypeTexture // struct Object [+] 0x10 SetPersonalSupplyBox->Map_ // char [+] 0x11 SetPersonalSupplyBox->NewLocalVar_1 // char class UpdatePersonalSupplyBox: [+] 0x8 UpdatePersonalSupplyBox->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 UpdatePersonalSupplyBox->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 UpdatePersonalSupplyBox->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x20 UpdatePersonalSupplyBox->K2Node_DynamicCast_bSuccess // char [+] 0x21 UpdatePersonalSupplyBox->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x22 UpdatePersonalSupplyBox->K2Node_SwitchEnum_CmpSuccess // char [+] 0x24 UpdatePersonalSupplyBox->CallFunc_ConvertSizeMapToViewport_Impl_ReturnValue // struct FVector2D [+] 0x30 UpdatePersonalSupplyBox->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x38 UpdatePersonalSupplyBox->CallFunc_IsValid_ReturnValue // char [+] 0x40 UpdatePersonalSupplyBox->K2Node_MakeStruct_SlateBrush // struct FSlateBrush class UW-Timer_C: [+] 0x248 UW-Timer_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Timer_C->Ani_Countdown // struct UWidgetAnimation [+] 0x258 UW-Timer_C->TextBlock_RemailTime // struct UTextBlock [+] 0x260 UW-Timer_C->PreTime // int32_t [+] 0x264 UW-Timer_C->ActiveTimer // char [+] 0x268 UW-Timer_C->RemainTime // int32_t class ExecuteUbergraph_UW-Timer: [+] 0x8 ExecuteUbergraph_UW-Timer->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x20 ExecuteUbergraph_UW-Timer->___struct_Variable // struct TArray [+] 0x30 ExecuteUbergraph_UW-Timer->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x34 ExecuteUbergraph_UW-Timer->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x44 ExecuteUbergraph_UW-Timer->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x58 ExecuteUbergraph_UW-Timer->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x60 ExecuteUbergraph_UW-Timer->K2Node_CustomEvent_CurrentState_2 // enum class EBattleRoyaleState [+] 0x61 ExecuteUbergraph_UW-Timer->CallFunc_IsValid_ReturnValue // char [+] 0x62 ExecuteUbergraph_UW-Timer->K2Node_SwitchEnum_CmpSuccess // char [+] 0x63 ExecuteUbergraph_UW-Timer->K2Node_CustomEvent_PrevState // enum class EBattleRoyaleState [+] 0x64 ExecuteUbergraph_UW-Timer->K2Node_CustomEvent_CurrentState // enum class EBattleRoyaleState [+] 0x68 ExecuteUbergraph_UW-Timer->CallFunc_GetEnumeratorUserFriendlyName_ReturnValue // struct FString [+] 0x78 ExecuteUbergraph_UW-Timer->CallFunc_GetEnumeratorUserFriendlyName_ReturnValue_2 // struct FString [+] 0x88 ExecuteUbergraph_UW-Timer->K2Node_CustomEvent_RemainTime_2 // int32_t [+] 0x90 ExecuteUbergraph_UW-Timer->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0xA0 ExecuteUbergraph_UW-Timer->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0xB0 ExecuteUbergraph_UW-Timer->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xB8 ExecuteUbergraph_UW-Timer->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0xC8 ExecuteUbergraph_UW-Timer->CallFunc_Concat_StrStr_ReturnValue_4 // struct FString [+] 0xD8 ExecuteUbergraph_UW-Timer->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0xE0 ExecuteUbergraph_UW-Timer->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0xF8 ExecuteUbergraph_UW-Timer->CallFunc_GetBattleRoyaleGameState_ReturnValue_2 // struct ABattleRoyaleGameState [+] 0x100 ExecuteUbergraph_UW-Timer->CallFunc_IsValid_ReturnValue_2 // char [+] 0x104 ExecuteUbergraph_UW-Timer->K2Node_CustomEvent_RemainTime // int32_t [+] 0x108 ExecuteUbergraph_UW-Timer->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class ä¤@t¤¸_1: class SetTimer: class ä¤@t¤¸_2: [+] 0x1 ä¤@t¤¸_2->CurrentState // enum class EBattleRoyaleState class SetVisibileState: class Construct: class Get_TextBlock_RemailTime_Text_1: [+] 0x18 Get_TextBlock_RemailTime_Text_1->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x20 Get_TextBlock_RemailTime_Text_1->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x28 Get_TextBlock_RemailTime_Text_1->K2Node_DynamicCast_bSuccess // char [+] 0x2C Get_TextBlock_RemailTime_Text_1->CallFunc_Percent_IntInt_ReturnValue // int32_t [+] 0x30 Get_TextBlock_RemailTime_Text_1->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x48 Get_TextBlock_RemailTime_Text_1->CallFunc_GreaterEqual_IntInt_ReturnValue // char class BP-Weapon_M16A4_LV5_A_C: class BP-LadderComponent_C: [+] 0x210 BP-LadderComponent_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x218 BP-LadderComponent_C->NeedToChangeHand // char [+] 0x21C BP-LadderComponent_C->CrntAxisValue // float [+] 0x220 BP-LadderComponent_C->GoalLocationZ // float [+] 0x224 BP-LadderComponent_C->NeedMoveOnLadder // char [+] 0x228 BP-LadderComponent_C->MotionMinAlpha // float [+] 0x22C BP-LadderComponent_C->CanStopMotion // char [+] 0x230 BP-LadderComponent_C->DirectSnapLocZ // float [+] 0x234 BP-LadderComponent_C->DeltaSecond // float [+] 0x238 BP-LadderComponent_C->LastSecond // float [+] 0x23C BP-LadderComponent_C->AdditionalStepCount // int32_t class ExecuteUbergraph_BP-LadderComponent: [+] 0x4 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_NotifyName_4 // struct FName [+] 0xC ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_NotifyName_3 // struct FName [+] 0x14 ExecuteUbergraph_BP-LadderComponent->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x24 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_NotifyName_2 // struct FName [+] 0x2C ExecuteUbergraph_BP-LadderComponent->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x3C ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_NotifyName // struct FName [+] 0x44 ExecuteUbergraph_BP-LadderComponent->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x54 ExecuteUbergraph_BP-LadderComponent->___name_Variable // struct FName [+] 0x5C ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_LadderLocation // struct FVector [+] 0x68 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_AxisValue_2 // float [+] 0x70 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetUsingLadder_ReturnValue // struct ABravoHotelLadder [+] 0x78 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsValid_ReturnValue // char [+] 0x80 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_StopMontage_4 // struct UAnimMontage [+] 0x88 ExecuteUbergraph_BP-LadderComponent->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x90 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x98 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_NotifyName_5 // struct FName [+] 0xA0 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_StopMontage_3 // struct UAnimMontage [+] 0xA8 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_StopMontage_2 // struct UAnimMontage [+] 0xB0 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetUsingLadder_ReturnValue_2 // struct ABravoHotelLadder [+] 0xB8 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsValid_ReturnValue_2 // char [+] 0xC0 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetOwnerpawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0xC8 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsValid_ReturnValue_3 // char [+] 0xC9 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetLadderState_ReturnValue // enum class ELadderState [+] 0xCA ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_LadderInteractionType_4 // enum class ELadderInteractionType [+] 0xCB ExecuteUbergraph_BP-LadderComponent->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD0 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetOwnerpawn_ReturnValue_3 // struct ABravoHotelCharacter [+] 0xD8 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsLocallyOwner_ReturnValue // char [+] 0xD9 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetLadderState_ReturnValue_2 // enum class ELadderState [+] 0xDA ExecuteUbergraph_BP-LadderComponent->CallFunc_Not_PreBool_ReturnValue // char [+] 0xDB ExecuteUbergraph_BP-LadderComponent->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0xDC ExecuteUbergraph_BP-LadderComponent->K2Node_Event_DeltaSeconds // float [+] 0xE0 ExecuteUbergraph_BP-LadderComponent->CallFunc_AffectedByForceField_Impl_ReturnValue // float [+] 0xE4 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_AxisValue // float [+] 0xE8 ExecuteUbergraph_BP-LadderComponent->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0xE9 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsValid_ReturnValue_4 // char [+] 0xF0 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_UsingLadder_3 // struct ABravoHotelLadder [+] 0xF8 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetUsingLadder_ReturnValue_3 // struct ABravoHotelLadder [+] 0x100 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsValid_ReturnValue_5 // char [+] 0x101 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_LadderInteractionType_3 // enum class ELadderInteractionType [+] 0x104 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_SnappingTime_2 // float [+] 0x108 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_DirectSnapLocZ_2 // float [+] 0x110 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_UsingLadder_2 // struct ABravoHotelLadder [+] 0x118 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetUsingLadder_ReturnValue_4 // struct ABravoHotelLadder [+] 0x120 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_LadderInteractionType_2 // enum class ELadderInteractionType [+] 0x124 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_SnappingTime // float [+] 0x128 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_DirectSnapLocZ // float [+] 0x130 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_UsingLadder // struct ABravoHotelLadder [+] 0x138 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetOwnerpawn_ReturnValue_4 // struct ABravoHotelCharacter [+] 0x140 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_LadderInteractionType // enum class ELadderInteractionType [+] 0x141 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsLocallyOwner_ReturnValue_2 // char [+] 0x142 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsLocallyOwner_ReturnValue_3 // char [+] 0x144 ExecuteUbergraph_BP-LadderComponent->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x154 ExecuteUbergraph_BP-LadderComponent->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x158 ExecuteUbergraph_BP-LadderComponent->CallFunc_SetSnappingInfo_DirectSnapLocZ // float [+] 0x15C ExecuteUbergraph_BP-LadderComponent->CallFunc_SetSnappingInfo_DirectSnapLocZ_2 // float [+] 0x160 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsLocallyOwner_ReturnValue_4 // char [+] 0x161 ExecuteUbergraph_BP-LadderComponent->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0x162 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsLocallyOwner_ReturnValue_5 // char [+] 0x168 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_StopMontage // struct UAnimMontage [+] 0x170 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsLocallyOwner_ReturnValue_6 // char [+] 0x171 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsValid_ReturnValue_6 // char [+] 0x172 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsOwnerAuthority_ReturnValue // char [+] 0x178 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetOwnerpawn_ReturnValue_5 // struct ABravoHotelCharacter [+] 0x180 ExecuteUbergraph_BP-LadderComponent->CallFunc_CanCancelMotion_CanCancel // char [+] 0x181 ExecuteUbergraph_BP-LadderComponent->CallFunc_CanCancelMotion_CanCancel_2 // char [+] 0x182 ExecuteUbergraph_BP-LadderComponent->K2Node_CustomEvent_LadderState // enum class ELadderState [+] 0x188 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetOwnerpawn_ReturnValue_6 // struct ABravoHotelCharacter [+] 0x190 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0x191 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetLadderState_ReturnValue_3 // enum class ELadderState [+] 0x198 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetOwnerpawn_ReturnValue_7 // struct ABravoHotelCharacter [+] 0x1A0 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetLadderState_ReturnValue_4 // enum class ELadderState [+] 0x1A1 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsLocallyControlled_ReturnValue_2 // char [+] 0x1A8 ExecuteUbergraph_BP-LadderComponent->CallFunc_CreateProxyObjectForPlayMontage_ReturnValue // struct UPlayMontageCallbackProxy [+] 0x1B0 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsValid_ReturnValue_7 // char [+] 0x1B1 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetLadderState_ReturnValue_5 // enum class ELadderState [+] 0x1B2 ExecuteUbergraph_BP-LadderComponent->K2Node_SwitchEnum_CmpSuccess_3 // char [+] 0x1B3 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetPreLadderState_ReturnValue // enum class ELadderState [+] 0x1B4 ExecuteUbergraph_BP-LadderComponent->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x1B8 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetOwnerpawn_ReturnValue_8 // struct ABravoHotelCharacter [+] 0x1C0 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsLocallyControlled_ReturnValue_3 // char [+] 0x1C1 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetLadderState_ReturnValue_6 // enum class ELadderState [+] 0x1C2 ExecuteUbergraph_BP-LadderComponent->CallFunc_GetPreLadderState_ReturnValue_2 // enum class ELadderState [+] 0x1C3 ExecuteUbergraph_BP-LadderComponent->CallFunc_NotEqual_ByteByte_ReturnValue_2 // char [+] 0x1C4 ExecuteUbergraph_BP-LadderComponent->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0x1D4 ExecuteUbergraph_BP-LadderComponent->CallFunc_CanMoveInput_ReturnValue // char [+] 0x1D5 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsReplaying_ReturnValue // char [+] 0x1D6 ExecuteUbergraph_BP-LadderComponent->CallFunc_Not_PreBool_ReturnValue_4 // char [+] 0x1D7 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsReplaying_ReturnValue_2 // char [+] 0x1D8 ExecuteUbergraph_BP-LadderComponent->CallFunc_Not_PreBool_ReturnValue_5 // char [+] 0x1D9 ExecuteUbergraph_BP-LadderComponent->CallFunc_IsLocallyOwner_ReturnValue_7 // char [+] 0x1DC ExecuteUbergraph_BP-LadderComponent->K2Node_Event_AxisValue_2 // float [+] 0x1E0 ExecuteUbergraph_BP-LadderComponent->K2Node_Event_AxisValue // float [+] 0x1E4 ExecuteUbergraph_BP-LadderComponent->CallFunc_CheckLadderEnd_Result // char [+] 0x1E5 ExecuteUbergraph_BP-LadderComponent->CallFunc_CheckLadderEnd_IsTop // char [+] 0x1E8 ExecuteUbergraph_BP-LadderComponent->CallFunc_CheckLadderEnd_InputScale // float [+] 0x1EC ExecuteUbergraph_BP-LadderComponent->CallFunc_CheckCanExitLadder_Result // char class K2_MoveForwardOnLadder: class K2_MoveRightOnLadder: class K2_StopUseLadder: class K2_StartUseladder: class ServerSetLadderState: class StartStopMontage: class MultiDownLadder: class MultiUseLadder: [+] 0x4 MultiUseLadder->SnappingTime // float [+] 0x8 MultiUseLadder->DirectSnapLocZ // float [+] 0x10 MultiUseLadder->UsingLadder // struct ABravoHotelLadder class ServerUseLadder: [+] 0x4 ServerUseLadder->SnappingTime // float [+] 0x8 ServerUseLadder->DirectSnapLocZ // float [+] 0x10 ServerUseLadder->UsingLadder // struct ABravoHotelLadder class ExceptionSetUsingLadder: class CancelMotion: class ReceiveBeginPlay: class ReceiveTick: class StartMoveInMotion: class PlayLadderAnim: class ServerDownLadder: class LadderStateEvent: class ServerStopMontage: class MultiStopMontage: class CompleteEnteringLadder: class CompleteExitingLadder: class StopMontage: class ServerSetMovementOnLadder: [+] 0xC ServerSetMovementOnLadder->AxisValue // float class OnCompleted_ABB5B46F49E086A9FC6EC9AE877A3650: class OnBlendOut_ABB5B46F49E086A9FC6EC9AE877A3650: class OnInterrupted_ABB5B46F49E086A9FC6EC9AE877A3650: class OnNotifyBegin_ABB5B46F49E086A9FC6EC9AE877A3650: class OnNotifyEnd_ABB5B46F49E086A9FC6EC9AE877A3650: class CheckLadderEnd: [+] 0x4 CheckLadderEnd->Result // char [+] 0x5 CheckLadderEnd->IsTop // char [+] 0x8 CheckLadderEnd->InputScale // float [+] 0xC CheckLadderEnd->LocalInputScale // float [+] 0x10 CheckLadderEnd->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x18 CheckLadderEnd->CallFunc_GetUsingLadder_ReturnValue // struct ABravoHotelLadder [+] 0x20 CheckLadderEnd->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x24 CheckLadderEnd->CallFunc_SelectFloat_ReturnValue // float [+] 0x28 CheckLadderEnd->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x30 CheckLadderEnd->CallFunc_GetUsingLadder_ReturnValue_2 // struct ABravoHotelLadder [+] 0x38 CheckLadderEnd->CallFunc_IsValid_ReturnValue // char [+] 0x40 CheckLadderEnd->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x48 CheckLadderEnd->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x50 CheckLadderEnd->CallFunc_GetUsingLadder_ReturnValue_3 // struct ABravoHotelLadder [+] 0x58 CheckLadderEnd->CallFunc_SelectFloat_ReturnValue_2 // float [+] 0x5C CheckLadderEnd->CallFunc_CheckBottomEnd_ReturnValue // char [+] 0x5D CheckLadderEnd->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x5E CheckLadderEnd->CallFunc_BooleanAND_ReturnValue // char [+] 0x5F CheckLadderEnd->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x60 CheckLadderEnd->CallFunc_CheckTopEnd_ReturnValue // char [+] 0x61 CheckLadderEnd->CallFunc_BooleanAND_ReturnValue_2 // char class SetLadderPos: [+] 0x8 SetLadderPos->CallFunc_Percent_IntInt_ReturnValue // int32_t [+] 0xC SetLadderPos->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x10 SetLadderPos->CallFunc_Percent_IntInt_ReturnValue_2 // int32_t [+] 0x14 SetLadderPos->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x15 SetLadderPos->K2Node_SwitchEnum_CmpSuccess // char [+] 0x18 SetLadderPos->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x20 SetLadderPos->CallFunc_GetUsingLadder_ReturnValue_2 // struct ABravoHotelLadder [+] 0x28 SetLadderPos->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x29 SetLadderPos->CallFunc_IsValid_ReturnValue // char [+] 0x2A SetLadderPos->CallFunc_Not_PreBool_ReturnValue // char [+] 0x2C SetLadderPos->CallFunc_CheckLadderPos_ReturnValue // float [+] 0x30 SetLadderPos->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x34 SetLadderPos->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x38 SetLadderPos->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x3C SetLadderPos->CallFunc_SelectFloat_ReturnValue // float class SetSnappingInfo: [+] 0x8 SetSnappingInfo->CallFunc_GetUsingLadder_ReturnValue // struct ABravoHotelLadder [+] 0x10 SetSnappingInfo->CallFunc_CalcTargetLocation_OutTargetLocation // struct FVector [+] 0x1C SetSnappingInfo->CallFunc_IsValid_ReturnValue // char [+] 0x20 SetSnappingInfo->CallFunc_GetUsingLadder_ReturnValue_2 // struct ABravoHotelLadder [+] 0x28 SetSnappingInfo->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x34 SetSnappingInfo->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x40 SetSnappingInfo->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x44 SetSnappingInfo->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x50 SetSnappingInfo->CallFunc_IsLocallyOwner_ReturnValue // char [+] 0x51 SetSnappingInfo->CallFunc_Not_PreBool_ReturnValue // char [+] 0x52 SetSnappingInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x58 SetSnappingInfo->CallFunc_GetUsingLadder_ReturnValue_3 // struct ABravoHotelLadder [+] 0x60 SetSnappingInfo->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x70 SetSnappingInfo->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x78 SetSnappingInfo->CallFunc_Subtract_VectorVector_ReturnValue // struct FVector [+] 0x84 SetSnappingInfo->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x90 SetSnappingInfo->CallFunc_BreakVector_X // float [+] 0x94 SetSnappingInfo->CallFunc_BreakVector_Y // float [+] 0x98 SetSnappingInfo->CallFunc_BreakVector_Z // float [+] 0x9C SetSnappingInfo->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0xA0 SetSnappingInfo->CallFunc_SelectFloat_ReturnValue // float [+] 0xA8 SetSnappingInfo->CallFunc_GetUsingLadder_ReturnValue_4 // struct ABravoHotelLadder [+] 0xB0 SetSnappingInfo->CallFunc_GetOwnerpawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0xB8 SetSnappingInfo->CallFunc_GetActorScale3D_ReturnValue // struct FVector [+] 0xC4 SetSnappingInfo->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0xD0 SetSnappingInfo->CallFunc_BreakVector_X_2 // float [+] 0xD4 SetSnappingInfo->CallFunc_BreakVector_Y_2 // float [+] 0xD8 SetSnappingInfo->CallFunc_BreakVector_Z_2 // float [+] 0xDC SetSnappingInfo->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0xE0 SetSnappingInfo->CallFunc_BreakRotator_Roll // float [+] 0xE4 SetSnappingInfo->CallFunc_BreakRotator_Pitch // float [+] 0xE8 SetSnappingInfo->CallFunc_BreakRotator_Yaw // float [+] 0xEC SetSnappingInfo->CallFunc_K2_GetActorRotation_ReturnValue_2 // struct FRotator [+] 0xF8 SetSnappingInfo->CallFunc_BreakRotator_Roll_2 // float [+] 0xFC SetSnappingInfo->CallFunc_BreakRotator_Pitch_2 // float [+] 0x100 SetSnappingInfo->CallFunc_BreakRotator_Yaw_2 // float [+] 0x104 SetSnappingInfo->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x108 SetSnappingInfo->CallFunc_SelectFloat_ReturnValue_2 // float [+] 0x10C SetSnappingInfo->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x110 SetSnappingInfo->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x114 SetSnappingInfo->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0x120 SetSnappingInfo->CallFunc_ComposeRotators_ReturnValue // struct FRotator class SnapToLadder: [+] 0x8 SnapToLadder->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x10 SnapToLadder->CallFunc_K2_SetActorLocationAndRotation_SweepHitResult // struct FHitResult [+] 0x98 SnapToLadder->CallFunc_K2_SetActorLocationAndRotation_ReturnValue // char [+] 0x99 SnapToLadder->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x9A SnapToLadder->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x9B SnapToLadder->K2Node_SwitchEnum_CmpSuccess // char [+] 0x9C SnapToLadder->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0xA0 SnapToLadder->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0xA4 SnapToLadder->CallFunc_RLerp_ReturnValue // struct FRotator [+] 0xB0 SnapToLadder->CallFunc_VLerp_ReturnValue // struct FVector [+] 0xBC SnapToLadder->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0xC0 SnapToLadder->CallFunc_GetOwnerpawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0xC8 SnapToLadder->CallFunc_FClamp_ReturnValue // float [+] 0xCC SnapToLadder->CallFunc_K2_SetActorLocationAndRotation_SweepHitResult_2 // struct FHitResult [+] 0x154 SnapToLadder->CallFunc_K2_SetActorLocationAndRotation_ReturnValue_2 // char class SetCharacterClimbSettings: [+] 0x8 SetCharacterClimbSettings->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x10 SetCharacterClimbSettings->CallFunc_Not_PreBool_ReturnValue // char [+] 0x18 SetCharacterClimbSettings->CallFunc_GetOwnerpawn_ReturnValue_2 // struct ABravoHotelCharacter class CalcTargetLocation: [+] 0x4 CalcTargetLocation->OutTargetLocation // struct FVector [+] 0x10 CalcTargetLocation->TmpTargetLocation // struct FVector [+] 0x1C CalcTargetLocation->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x1D CalcTargetLocation->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x1E CalcTargetLocation->CallFunc_BooleanOR_ReturnValue // char [+] 0x20 CalcTargetLocation->CallFunc_BreakVector_X // float [+] 0x24 CalcTargetLocation->CallFunc_BreakVector_Y // float [+] 0x28 CalcTargetLocation->CallFunc_BreakVector_Z // float [+] 0x30 CalcTargetLocation->CallFunc_GetUsingLadder_ReturnValue // struct ABravoHotelLadder [+] 0x38 CalcTargetLocation->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x40 CalcTargetLocation->CallFunc_GetUsingLadder_ReturnValue_2 // struct ABravoHotelLadder [+] 0x48 CalcTargetLocation->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x54 CalcTargetLocation->CallFunc_GetCharacterBottomLocation_ReturnValue // struct FVector [+] 0x60 CalcTargetLocation->CallFunc_BreakVector_X_2 // float [+] 0x64 CalcTargetLocation->CallFunc_BreakVector_Y_2 // float [+] 0x68 CalcTargetLocation->CallFunc_BreakVector_Z_2 // float [+] 0x6C CalcTargetLocation->CallFunc_BreakVector_X_3 // float [+] 0x70 CalcTargetLocation->CallFunc_BreakVector_Y_3 // float [+] 0x74 CalcTargetLocation->CallFunc_BreakVector_Z_3 // float [+] 0x78 CalcTargetLocation->CallFunc_GetOwnerpawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x80 CalcTargetLocation->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x88 CalcTargetLocation->CallFunc_GetUsingLadder_ReturnValue_3 // struct ABravoHotelLadder [+] 0x90 CalcTargetLocation->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x94 CalcTargetLocation->CallFunc_FindClosestLocation_ReturnValue // struct FVector [+] 0xA0 CalcTargetLocation->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0xA4 CalcTargetLocation->CallFunc_FCeil_ReturnValue // int32_t [+] 0xA8 CalcTargetLocation->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0xAC CalcTargetLocation->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0xB0 CalcTargetLocation->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0xB4 CalcTargetLocation->CallFunc_MakeVector_ReturnValue // struct FVector class ChangeMovementMode: [+] 0x1 ChangeMovementMode->___bool_Variable // char [+] 0x2 ChangeMovementMode->___byte_Variable // char [+] 0x3 ChangeMovementMode->___byte_Variable_2 // char [+] 0x4 ChangeMovementMode->CallFunc_GetDefaultMoveSpeed_ReturnValue // float [+] 0x8 ChangeMovementMode->K2Node_Select_Default // char [+] 0x10 ChangeMovementMode->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x18 ChangeMovementMode->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0x20 ChangeMovementMode->CallFunc_GetOwnerpawn_ReturnValue_2 // struct ABravoHotelCharacter class CheckCanExitLadder: [+] 0x1 CheckCanExitLadder->Result // char [+] 0x8 CheckCanExitLadder->IgnoreActors // struct TArray [+] 0x18 CheckCanExitLadder->ClosestComponent // struct USceneComponent [+] 0x20 CheckCanExitLadder->IsOccupied // char [+] 0x28 CheckCanExitLadder->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x30 CheckCanExitLadder->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x3C CheckCanExitLadder->CallFunc_BreakVector_X // float [+] 0x40 CheckCanExitLadder->CallFunc_BreakVector_Y // float [+] 0x44 CheckCanExitLadder->CallFunc_BreakVector_Z // float [+] 0x48 CheckCanExitLadder->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x54 CheckCanExitLadder->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x58 CheckCanExitLadder->CallFunc_BreakVector_X_2 // float [+] 0x5C CheckCanExitLadder->CallFunc_BreakVector_Y_2 // float [+] 0x60 CheckCanExitLadder->CallFunc_BreakVector_Z_2 // float [+] 0x68 CheckCanExitLadder->CallFunc_GetUsingLadder_ReturnValue // struct ABravoHotelLadder [+] 0x70 CheckCanExitLadder->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x7C CheckCanExitLadder->CallFunc_BreakVector_X_3 // float [+] 0x80 CheckCanExitLadder->CallFunc_BreakVector_Y_3 // float [+] 0x84 CheckCanExitLadder->CallFunc_BreakVector_Z_3 // float [+] 0x88 CheckCanExitLadder->CallFunc_BreakVector_X_4 // float [+] 0x8C CheckCanExitLadder->CallFunc_BreakVector_Y_4 // float [+] 0x90 CheckCanExitLadder->CallFunc_BreakVector_Z_4 // float [+] 0x94 CheckCanExitLadder->CallFunc_SelectFloat_ReturnValue // float [+] 0x98 CheckCanExitLadder->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0xA4 CheckCanExitLadder->CallFunc_BreakVector_X_5 // float [+] 0xA8 CheckCanExitLadder->CallFunc_BreakVector_Y_5 // float [+] 0xAC CheckCanExitLadder->CallFunc_BreakVector_Z_5 // float [+] 0xB0 CheckCanExitLadder->CallFunc_GetActorForwardVector_ReturnValue // struct FVector [+] 0xBC CheckCanExitLadder->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0xC0 CheckCanExitLadder->K2Node_MakeArray_Array // struct TArray [+] 0xD0 CheckCanExitLadder->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0xE0 CheckCanExitLadder->CallFunc_GetOwnerpawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0xE8 CheckCanExitLadder->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0xF4 CheckCanExitLadder->CallFunc_BreakVector_X_6 // float [+] 0xF8 CheckCanExitLadder->CallFunc_BreakVector_Y_6 // float [+] 0xFC CheckCanExitLadder->CallFunc_BreakVector_Z_6 // float [+] 0x100 CheckCanExitLadder->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x104 CheckCanExitLadder->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x108 CheckCanExitLadder->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0x118 CheckCanExitLadder->CallFunc_SphereTraceMultiForObjects_OutHits // struct TArray [+] 0x128 CheckCanExitLadder->CallFunc_SphereTraceMultiForObjects_ReturnValue // char [+] 0x129 CheckCanExitLadder->CallFunc_Not_PreBool_ReturnValue // char [+] 0x130 CheckCanExitLadder->CallFunc_GetUsingLadder_ReturnValue_2 // struct ABravoHotelLadder [+] 0x138 CheckCanExitLadder->CallFunc_IsValid_ReturnValue // char class AddMovementOnLadder: [+] 0x4 AddMovementOnLadder->GoalLadderStep // int32_t [+] 0x8 AddMovementOnLadder->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x10 AddMovementOnLadder->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x11 AddMovementOnLadder->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x18 AddMovementOnLadder->CallFunc_GetUsingLadder_ReturnValue // struct ABravoHotelLadder [+] 0x20 AddMovementOnLadder->CallFunc_GetCurrentStepPoint_ReturnValue // float [+] 0x24 AddMovementOnLadder->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x28 AddMovementOnLadder->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x2C AddMovementOnLadder->CallFunc_FCeil_ReturnValue // int32_t [+] 0x30 AddMovementOnLadder->CallFunc_FFloor_ReturnValue // int32_t [+] 0x38 AddMovementOnLadder->CallFunc_GetOwnerpawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x40 AddMovementOnLadder->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x48 AddMovementOnLadder->CallFunc_GetUsingLadder_ReturnValue_2 // struct ABravoHotelLadder [+] 0x50 AddMovementOnLadder->CallFunc_GetCharacterBottomLocation_ReturnValue // struct FVector [+] 0x5C AddMovementOnLadder->CallFunc_BreakVector_X // float [+] 0x60 AddMovementOnLadder->CallFunc_BreakVector_Y // float [+] 0x64 AddMovementOnLadder->CallFunc_BreakVector_Z // float [+] 0x68 AddMovementOnLadder->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x69 AddMovementOnLadder->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x70 AddMovementOnLadder->CallFunc_GetOwnerpawn_ReturnValue_3 // struct ABravoHotelCharacter [+] 0x78 AddMovementOnLadder->CallFunc_GetUsingLadder_ReturnValue_3 // struct ABravoHotelLadder [+] 0x80 AddMovementOnLadder->CallFunc_GetUsingLadder_ReturnValue_4 // struct ABravoHotelLadder [+] 0x88 AddMovementOnLadder->CallFunc_GetCharacterBottomLocation_ReturnValue_2 // struct FVector [+] 0x94 AddMovementOnLadder->CallFunc_BreakVector_X_2 // float [+] 0x98 AddMovementOnLadder->CallFunc_BreakVector_Y_2 // float [+] 0x9C AddMovementOnLadder->CallFunc_BreakVector_Z_2 // float [+] 0xA0 AddMovementOnLadder->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0xA4 AddMovementOnLadder->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0xA8 AddMovementOnLadder->CallFunc_GetUsingLadder_ReturnValue_5 // struct ABravoHotelLadder [+] 0xB0 AddMovementOnLadder->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0xBC AddMovementOnLadder->CallFunc_BreakVector_X_3 // float [+] 0xC0 AddMovementOnLadder->CallFunc_BreakVector_Y_3 // float [+] 0xC4 AddMovementOnLadder->CallFunc_BreakVector_Z_3 // float [+] 0xC8 AddMovementOnLadder->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0xD0 AddMovementOnLadder->CallFunc_GetOwnerpawn_ReturnValue_4 // struct ABravoHotelCharacter [+] 0xD8 AddMovementOnLadder->CallFunc_GetActorUpVector_ReturnValue // struct FVector class SetMovementOnLadder: [+] 0x4 SetMovementOnLadder->GoalLadderStep // int32_t [+] 0x8 SetMovementOnLadder->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x9 SetMovementOnLadder->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0xA SetMovementOnLadder->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x10 SetMovementOnLadder->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x18 SetMovementOnLadder->CallFunc_GetOwnerpawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x20 SetMovementOnLadder->CallFunc_GetOwnerpawn_ReturnValue_3 // struct ABravoHotelCharacter [+] 0x28 SetMovementOnLadder->CallFunc_GetScaledCapsuleHalfHeight_ReturnValue // float [+] 0x2C SetMovementOnLadder->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x30 SetMovementOnLadder->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x40 SetMovementOnLadder->CallFunc_GetOwnerpawn_ReturnValue_4 // struct ABravoHotelCharacter [+] 0x48 SetMovementOnLadder->CallFunc_BreakVector_X // float [+] 0x4C SetMovementOnLadder->CallFunc_BreakVector_Y // float [+] 0x50 SetMovementOnLadder->CallFunc_BreakVector_Z // float [+] 0x58 SetMovementOnLadder->CallFunc_GetUsingLadder_ReturnValue // struct ABravoHotelLadder [+] 0x60 SetMovementOnLadder->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x64 SetMovementOnLadder->CallFunc_GetCurrentStepPoint_ReturnValue // float [+] 0x68 SetMovementOnLadder->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x6C SetMovementOnLadder->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x70 SetMovementOnLadder->CallFunc_FFloor_ReturnValue // int32_t [+] 0x74 SetMovementOnLadder->CallFunc_FCeil_ReturnValue // int32_t [+] 0x78 SetMovementOnLadder->CallFunc_FInterpTo_Constant_ReturnValue // float [+] 0x7C SetMovementOnLadder->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x88 SetMovementOnLadder->CallFunc_GetUsingLadder_ReturnValue_2 // struct ABravoHotelLadder [+] 0x90 SetMovementOnLadder->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0x118 SetMovementOnLadder->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0x11C SetMovementOnLadder->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x120 SetMovementOnLadder->CallFunc_GetUsingLadder_ReturnValue_3 // struct ABravoHotelLadder [+] 0x128 SetMovementOnLadder->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x134 SetMovementOnLadder->CallFunc_BreakVector_X_2 // float [+] 0x138 SetMovementOnLadder->CallFunc_BreakVector_Y_2 // float [+] 0x13C SetMovementOnLadder->CallFunc_BreakVector_Z_2 // float [+] 0x140 SetMovementOnLadder->CallFunc_Add_FloatFloat_ReturnValue_3 // float class InitializeLadder: class CalcSnappingTime: [+] 0xC CalcSnappingTime->CallFunc_VSize_ReturnValue // float [+] 0x10 CalcSnappingTime->CallFunc_FClamp_ReturnValue // float [+] 0x14 CalcSnappingTime->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x18 CalcSnappingTime->CallFunc_FClamp_ReturnValue_2 // float class ActiveCameraInterp: [+] 0x8 ActiveCameraInterp->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0xC ActiveCameraInterp->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x18 ActiveCameraInterp->CallFunc_GetActorForwardVector_ReturnValue // struct FVector [+] 0x24 ActiveCameraInterp->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x30 ActiveCameraInterp->CallFunc_Add_VectorVector_ReturnValue // struct FVector class MoveInMotion: [+] 0x1 MoveInMotion->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 MoveInMotion->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x10 MoveInMotion->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x14 MoveInMotion->CallFunc_K2_SetActorLocationAndRotation_SweepHitResult // struct FHitResult [+] 0x9C MoveInMotion->CallFunc_K2_SetActorLocationAndRotation_ReturnValue // char [+] 0xA0 MoveInMotion->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0xA4 MoveInMotion->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0xA8 MoveInMotion->CallFunc_GetVectorValue_ReturnValue // struct FVector [+] 0xB4 MoveInMotion->CallFunc_BreakVector_X // float [+] 0xB8 MoveInMotion->CallFunc_BreakVector_Y // float [+] 0xBC MoveInMotion->CallFunc_BreakVector_Z // float [+] 0xC0 MoveInMotion->CallFunc_FMin_ReturnValue // float [+] 0xC4 MoveInMotion->CallFunc_FMax_ReturnValue // float [+] 0xC8 MoveInMotion->CallFunc_FMin_ReturnValue_2 // float [+] 0xCC MoveInMotion->CallFunc_FMax_ReturnValue_2 // float [+] 0xD0 MoveInMotion->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0xD4 MoveInMotion->CallFunc_RLerp_ReturnValue // struct FRotator [+] 0xE0 MoveInMotion->CallFunc_BreakVector_X_2 // float [+] 0xE4 MoveInMotion->CallFunc_BreakVector_Y_2 // float [+] 0xE8 MoveInMotion->CallFunc_BreakVector_Z_2 // float [+] 0xEC MoveInMotion->CallFunc_BreakVector_X_3 // float [+] 0xF0 MoveInMotion->CallFunc_BreakVector_Y_3 // float [+] 0xF4 MoveInMotion->CallFunc_BreakVector_Z_3 // float [+] 0xF8 MoveInMotion->CallFunc_GetOwnerpawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x100 MoveInMotion->CallFunc_Lerp_ReturnValue // float [+] 0x104 MoveInMotion->CallFunc_Lerp_ReturnValue_2 // float [+] 0x108 MoveInMotion->CallFunc_Lerp_ReturnValue_3 // float [+] 0x10C MoveInMotion->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x118 MoveInMotion->CallFunc_K2_SetActorLocationAndRotation_SweepHitResult_2 // struct FHitResult [+] 0x1A0 MoveInMotion->CallFunc_K2_SetActorLocationAndRotation_ReturnValue_2 // char class SetMovingInfo: [+] 0x1 SetMovingInfo->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x2 SetMovingInfo->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x3 SetMovingInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x8 SetMovingInfo->CallFunc_GetUsingLadder_ReturnValue // struct ABravoHotelLadder [+] 0x10 SetMovingInfo->CallFunc_IsValid_ReturnValue // char [+] 0x14 SetMovingInfo->CallFunc_GetEndLocation_LadderRelativeLocation // struct FVector [+] 0x20 SetMovingInfo->K2Node_SwitchEnum_CmpSuccess // char [+] 0x21 SetMovingInfo->CallFunc_GetPreLadderState_ReturnValue // enum class ELadderState [+] 0x22 SetMovingInfo->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x28 SetMovingInfo->CallFunc_GetUsingLadder_ReturnValue_2 // struct ABravoHotelLadder [+] 0x30 SetMovingInfo->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x38 SetMovingInfo->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x44 SetMovingInfo->CallFunc_K2_GetActorRotation_ReturnValue_2 // struct FRotator [+] 0x50 SetMovingInfo->CallFunc_BreakRotator_Roll // float [+] 0x54 SetMovingInfo->CallFunc_BreakRotator_Pitch // float [+] 0x58 SetMovingInfo->CallFunc_BreakRotator_Yaw // float [+] 0x5C SetMovingInfo->CallFunc_BreakRotator_Roll_2 // float [+] 0x60 SetMovingInfo->CallFunc_BreakRotator_Pitch_2 // float [+] 0x64 SetMovingInfo->CallFunc_BreakRotator_Yaw_2 // float [+] 0x68 SetMovingInfo->CallFunc_GetOwnerpawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x70 SetMovingInfo->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x74 SetMovingInfo->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x80 SetMovingInfo->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0x8C SetMovingInfo->CallFunc_ComposeRotators_ReturnValue // struct FRotator class GetEndLocation: [+] 0xC GetEndLocation->TmpEndLocation // struct FVector [+] 0x18 GetEndLocation->IgnoreActors // struct TArray [+] 0x28 GetEndLocation->TmpLadderInteractionType // enum class ELadderInteractionType [+] 0x30 GetEndLocation->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x38 GetEndLocation->CallFunc_GetScaledCapsuleHalfHeight_ReturnValue // float [+] 0x3C GetEndLocation->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x40 GetEndLocation->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x4C GetEndLocation->K2Node_SwitchEnum_CmpSuccess // char [+] 0x50 GetEndLocation->CallFunc_Subtract_VectorVector_ReturnValue // struct FVector [+] 0x5C GetEndLocation->CallFunc_CalcTargetLocation_OutTargetLocation // struct FVector [+] 0x68 GetEndLocation->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x78 GetEndLocation->CallFunc_GetOwnerpawn_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x80 GetEndLocation->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x84 GetEndLocation->CallFunc_LineTraceSingle_OutHit // struct FHitResult [+] 0x10C GetEndLocation->CallFunc_LineTraceSingle_ReturnValue // char [+] 0x10D GetEndLocation->CallFunc_BreakHitResult_bBlockingHit // char [+] 0x10E GetEndLocation->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0x110 GetEndLocation->CallFunc_BreakHitResult_Time // float [+] 0x114 GetEndLocation->CallFunc_BreakHitResult_Distance // float [+] 0x118 GetEndLocation->CallFunc_BreakHitResult_Location // struct FVector [+] 0x124 GetEndLocation->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0x130 GetEndLocation->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x13C GetEndLocation->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x148 GetEndLocation->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x150 GetEndLocation->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x158 GetEndLocation->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x160 GetEndLocation->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x168 GetEndLocation->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x16C GetEndLocation->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x170 GetEndLocation->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x17C GetEndLocation->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x188 GetEndLocation->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x194 GetEndLocation->K2Node_SwitchEnum_CmpSuccess_2 // char class CanCancelMotion: [+] 0x1 CanCancelMotion->CallFunc_GetLadderState_ReturnValue // enum class ELadderState [+] 0x2 CanCancelMotion->K2Node_SwitchEnum_CmpSuccess // char class CalcLadderInteractionType: [+] 0x8 CalcLadderInteractionType->CallFunc_GetUsingLadder_ReturnValue_2 // struct ABravoHotelLadder [+] 0x10 CalcLadderInteractionType->CallFunc_GetLadderState_ReturnValue // enum class ELadderState [+] 0x18 CalcLadderInteractionType->CallFunc_GetOwnerpawn_ReturnValue // struct ABravoHotelCharacter [+] 0x20 CalcLadderInteractionType->K2Node_SwitchEnum_CmpSuccess // char [+] 0x21 CalcLadderInteractionType->CallFunc_FindNearestPositionAtEnd_ReturnValue // char [+] 0x22 CalcLadderInteractionType->CallFunc_FindNearestPositionAtStart_ReturnValue // char [+] 0x23 CalcLadderInteractionType->CallFunc_EqualEqual_ByteByte_ReturnValue // char class UW-RoutePingWidget_C: [+] 0x248 UW-RoutePingWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-RoutePingWidget_C->Canvas // struct UCanvasPanel [+] 0x258 UW-RoutePingWidget_C->OnMarkerClicked // struct FMulticastInlineDelegate [+] 0x268 UW-RoutePingWidget_C->PlayerState // struct ABravoHotelPlayerState [+] 0x270 UW-RoutePingWidget_C->PointsArray // struct TArray [+] 0x280 UW-RoutePingWidget_C->StartPosition // struct FVector2D [+] 0x288 UW-RoutePingWidget_C->PointWidgets // struct TArray [+] 0x298 UW-RoutePingWidget_C->LineWidgets // struct TArray [+] 0x2A8 UW-RoutePingWidget_C->UW-MapCompRef // struct UUW-MapComp_C [+] 0x2B0 UW-RoutePingWidget_C->IsDrawing // char [+] 0x2B8 UW-RoutePingWidget_C->GuideLineWidgetRef // struct UUW-RoutePingWidget_Line_C [+] 0x2C0 UW-RoutePingWidget_C->GuideLinePos // struct FVector2D [+] 0x2C8 UW-RoutePingWidget_C->IsUpdate // char class OnMarkerClicked__DelegateSignature: [+] 0x18 OnMarkerClicked__DelegateSignature->mapObjectID // char class ExecuteUbergraph_UW-RoutePingWidget: [+] 0x8 ExecuteUbergraph_UW-RoutePingWidget->K2Node_Event_MapCompWidget // struct UBravoHotelMapCompWidget [+] 0x10 ExecuteUbergraph_UW-RoutePingWidget->K2Node_Event_Positions // struct TArray [+] 0x20 ExecuteUbergraph_UW-RoutePingWidget->K2Node_Event_IsUpdate // char [+] 0x28 ExecuteUbergraph_UW-RoutePingWidget->K2Node_DynamicCast_AsUW_Map_Comp // struct UUW-MapComp_C [+] 0x30 ExecuteUbergraph_UW-RoutePingWidget->K2Node_DynamicCast_bSuccess // char [+] 0x31 ExecuteUbergraph_UW-RoutePingWidget->CallFunc_IsValid_ReturnValue // char [+] 0x34 ExecuteUbergraph_UW-RoutePingWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x6C ExecuteUbergraph_UW-RoutePingWidget->K2Node_Event_InDeltaTime // float class Tick: [+] 0x38 Tick->InDeltaTime // float class UpdateRoutePing: [+] 0x8 UpdateRoutePing->Positions // struct TArray [+] 0x18 UpdateRoutePing->IsUpdate // char class Initialize: [+] 0x8 Initialize->CallFunc_IsValid_ReturnValue // char class MakeWidgets: [+] 0x4 MakeWidgets->LocalLastIndex // int32_t [+] 0x8 MakeWidgets->LocalFirstIndex // int32_t [+] 0x10 MakeWidgets->CallFunc_Create_ReturnValue // struct UUW-RoutePingWidget_Point_C [+] 0x18 MakeWidgets->___int_Variable // int32_t [+] 0x1C MakeWidgets->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 MakeWidgets->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x28 MakeWidgets->CallFunc_AddChildToCanvas_ReturnValue // struct UCanvasPanelSlot [+] 0x30 MakeWidgets->CallFunc_Array_LastIndex_ReturnValue // int32_t [+] 0x38 MakeWidgets->CallFunc_Array_Get_Item // struct UUW-RoutePingWidget_Line_C [+] 0x40 MakeWidgets->CallFunc_Array_LastIndex_ReturnValue_2 // int32_t [+] 0x44 MakeWidgets->CallFunc_IsValid_ReturnValue // char [+] 0x48 MakeWidgets->CallFunc_Array_Get_Item_2 // struct UUW-RoutePingWidget_Point_C [+] 0x50 MakeWidgets->CallFunc_IsValid_ReturnValue_2 // char [+] 0x51 MakeWidgets->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x52 MakeWidgets->CallFunc_Array_IsValidIndex_ReturnValue_2 // char [+] 0x58 MakeWidgets->CallFunc_Create_ReturnValue_2 // struct UUW-RoutePingWidget_Line_C [+] 0x60 MakeWidgets->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x68 MakeWidgets->CallFunc_AddChildToCanvas_ReturnValue_2 // struct UCanvasPanelSlot [+] 0x70 MakeWidgets->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x74 MakeWidgets->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x78 MakeWidgets->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x7C MakeWidgets->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x80 MakeWidgets->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x84 MakeWidgets->CallFunc_Abs_Int_ReturnValue // int32_t class SetTeamColor: [+] 0x10 SetTeamColor->___int_Array_Index_Variable // int32_t [+] 0x14 SetTeamColor->___int_Loop_Counter_Variable // int32_t [+] 0x18 SetTeamColor->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1C SetTeamColor->___int_Array_Index_Variable_2 // int32_t [+] 0x20 SetTeamColor->___int_Loop_Counter_Variable_2 // int32_t [+] 0x28 SetTeamColor->CallFunc_Array_Get_Item // struct UUW-RoutePingWidget_Line_C [+] 0x30 SetTeamColor->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x34 SetTeamColor->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x38 SetTeamColor->CallFunc_Less_IntInt_ReturnValue // char [+] 0x40 SetTeamColor->CallFunc_Array_Get_Item_2 // struct UUW-RoutePingWidget_Point_C [+] 0x48 SetTeamColor->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x4C SetTeamColor->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x4D SetTeamColor->CallFunc_IsValid_ReturnValue // char [+] 0x50 SetTeamColor->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0x54 SetTeamColor->CallFunc_GetTeamColor_TeamColor // struct FLinearColor class SetRouteWidgets: [+] 0x8 SetRouteWidgets->LocalPointWidget // struct UUW-RoutePingWidget_Point_C [+] 0x10 SetRouteWidgets->IsLastPoint // char [+] 0x14 SetRouteWidgets->LocalIndex // int32_t [+] 0x18 SetRouteWidgets->LocalNextPos // struct FVector2D [+] 0x20 SetRouteWidgets->LocalCurrentPos // struct FVector2D [+] 0x28 SetRouteWidgets->___bool_Has_Been_Initd_Variable // char [+] 0x29 SetRouteWidgets->CallFunc_IsValid_ReturnValue // char [+] 0x2A SetRouteWidgets->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0x2C SetRouteWidgets->___int_Loop_Counter_Variable // int32_t [+] 0x30 SetRouteWidgets->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x34 SetRouteWidgets->___int_Array_Index_Variable // int32_t [+] 0x38 SetRouteWidgets->CallFunc_IsValid_ReturnValue_2 // char [+] 0x39 SetRouteWidgets->CallFunc_Not_PreBool_ReturnValue // char [+] 0x3C SetRouteWidgets->CallFunc_GetAngleCurrentToNext_Angle // float [+] 0x40 SetRouteWidgets->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x48 SetRouteWidgets->CallFunc_SlotAsCanvasSlot_ReturnValue_2 // struct UCanvasPanelSlot [+] 0x50 SetRouteWidgets->CallFunc_ConvertSizeMapToViewport_Impl_ReturnValue // struct FVector2D [+] 0x58 SetRouteWidgets->___struct_Variable // struct FVector2D [+] 0x60 SetRouteWidgets->CallFunc_Array_Get_Item // struct UUW-RoutePingWidget_Line_C [+] 0x68 SetRouteWidgets->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x69 SetRouteWidgets->___bool_IsClosed_Variable // char [+] 0x6C SetRouteWidgets->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x70 SetRouteWidgets->___bool_Variable // char [+] 0x78 SetRouteWidgets->CallFunc_Array_Get_Item_2 // struct UUW-RoutePingWidget_Point_C [+] 0x80 SetRouteWidgets->CallFunc_Array_IsValidIndex_ReturnValue_2 // char [+] 0x84 SetRouteWidgets->CallFunc_Array_Get_Item_3 // struct FVector2D [+] 0x8C SetRouteWidgets->CallFunc_Array_Get_Item_4 // struct FVector2D [+] 0x94 SetRouteWidgets->K2Node_Select_Default // struct FVector2D [+] 0x9C SetRouteWidgets->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xA0 SetRouteWidgets->CallFunc_Less_IntInt_ReturnValue // char [+] 0xA1 SetRouteWidgets->CallFunc_Array_IsValidIndex_ReturnValue_3 // char [+] 0xA2 SetRouteWidgets->CallFunc_Not_PreBool_ReturnValue_2 // char class GetAngleCurrentToNext: [+] 0x8 GetAngleCurrentToNext->NextPos // struct FVector2D [+] 0x10 GetAngleCurrentToNext->Angle // float [+] 0x14 GetAngleCurrentToNext->CallFunc_ConvertSizeMapToViewport_Impl_ReturnValue // struct FVector2D [+] 0x1C GetAngleCurrentToNext->CallFunc_ConvertSizeMapToViewport_Impl_ReturnValue_2 // struct FVector2D [+] 0x24 GetAngleCurrentToNext->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x2C GetAngleCurrentToNext->CallFunc_BreakVector2D_X // float [+] 0x30 GetAngleCurrentToNext->CallFunc_BreakVector2D_Y // float [+] 0x34 GetAngleCurrentToNext->CallFunc_DegAtan2_ReturnValue // float [+] 0x38 GetAngleCurrentToNext->CallFunc_Add_FloatFloat_ReturnValue // float class SetLineInfo: [+] 0x8 SetLineInfo->CurrentPos // struct FVector2D [+] 0x10 SetLineInfo->NextPos // struct FVector2D [+] 0x18 SetLineInfo->CallFunc_GetAngleCurrentToNext_Angle // float [+] 0x1C SetLineInfo->CallFunc_ConvertSizeMapToViewport_Impl_ReturnValue // struct FVector2D [+] 0x24 SetLineInfo->CallFunc_ConvertSizeMapToViewport_Impl_ReturnValue_2 // struct FVector2D [+] 0x2C SetLineInfo->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x34 SetLineInfo->CallFunc_VSize2D_ReturnValue // float class IsValidGuideLine: [+] 0x1 IsValidGuideLine->CallFunc_IsValid_ReturnValue // char [+] 0x2 IsValidGuideLine->CallFunc_IsValid_ReturnValue_2 // char class UpdateGuideLine: [+] 0x8 UpdateGuideLine->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 UpdateGuideLine->CallFunc_IsValid_ReturnValue // char [+] 0x14 UpdateGuideLine->CallFunc_GetMousePositionScaledByDPI_LocationX // float [+] 0x18 UpdateGuideLine->CallFunc_GetMousePositionScaledByDPI_LocationY // float [+] 0x1C UpdateGuideLine->CallFunc_GetMousePositionScaledByDPI_ReturnValue // char [+] 0x20 UpdateGuideLine->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x28 UpdateGuideLine->CallFunc_ConvertPosViewportToMap_ret // struct FVector2D class ResetGuideLine: class InitGuideLine: [+] 0x8 InitGuideLine->CallFunc_IsValid_ReturnValue // char [+] 0x10 InitGuideLine->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 InitGuideLine->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x28 InitGuideLine->K2Node_DynamicCast_bSuccess // char [+] 0x30 InitGuideLine->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x38 InitGuideLine->CallFunc_IsValid_ReturnValue_2 // char [+] 0x39 InitGuideLine->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x3A InitGuideLine->CallFunc_IsValid_ReturnValue_3 // char [+] 0x3C InitGuideLine->CallFunc_Array_LastIndex_ReturnValue // int32_t [+] 0x40 InitGuideLine->CallFunc_Array_Get_Item // struct FVector2D [+] 0x48 InitGuideLine->CallFunc_Array_LastIndex_ReturnValue_2 // int32_t [+] 0x50 InitGuideLine->CallFunc_Array_Get_Item_2 // struct UUW-RoutePingWidget_Line_C [+] 0x58 InitGuideLine->CallFunc_IsValid_ReturnValue_4 // char class UW-PlayerIconWidget_C: [+] 0x318 UW-PlayerIconWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x320 UW-PlayerIconWidget_C->Anim_OnNotifyPos // struct UWidgetAnimation [+] 0x328 UW-PlayerIconWidget_C->Anim_OnAttacked // struct UWidgetAnimation [+] 0x330 UW-PlayerIconWidget_C->Canvas_Attacked // struct UCanvasPanel [+] 0x338 UW-PlayerIconWidget_C->Canvas_Fire // struct UCanvasPanel [+] 0x340 UW-PlayerIconWidget_C->Canvas_NotifyPos // struct UCanvasPanel [+] 0x348 UW-PlayerIconWidget_C->Img_FreeCam // struct UImage [+] 0x350 UW-PlayerIconWidget_C->PlayerState // struct ABravoHotelPlayerState class ExecuteUbergraph_UW-PlayerIconWidget: [+] 0x8 ExecuteUbergraph_UW-PlayerIconWidget->K2Node_Event_Animation // struct UWidgetAnimation [+] 0x10 ExecuteUbergraph_UW-PlayerIconWidget->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x14 ExecuteUbergraph_UW-PlayerIconWidget->K2Node_Event_Angle // float [+] 0x18 ExecuteUbergraph_UW-PlayerIconWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x20 ExecuteUbergraph_UW-PlayerIconWidget->CallFunc_EqualEqual_ObjectObject_ReturnValue_2 // char class PlayTargetPosAnim: class BndEvt__BT_UserName_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Rotate: class OnAnimationFinished: class Initialize: class SetFreeCam: class OnFireWidget: [+] 0x8 OnFireWidget->Rotation // struct FRotator [+] 0x14 OnFireWidget->Length // float [+] 0x18 OnFireWidget->CallFunc_ConvertDistWorldtoMap_Impl_ReturnValue // float [+] 0x1C OnFireWidget->CallFunc_UpdateDirection_Impl_OutDirectionAngle // float [+] 0x20 OnFireWidget->CallFunc_UpdateDirection_Impl_ReturnValue // char [+] 0x24 OnFireWidget->CallFunc_ConvertDistMapToViewport_Impl_ReturnValue // float [+] 0x28 OnFireWidget->CallFunc_Create_ReturnValue // struct UUW-PlayerIconWidget_OnFire_C [+] 0x30 OnFireWidget->CallFunc_AddChild_ReturnValue // struct UPanelSlot class OnAttackedWidget: class OnClickPlayerNameButton: [+] 0x8 OnClickPlayerNameButton->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller // struct ABravoHotelMK3DReplayController [+] 0x10 OnClickPlayerNameButton->K2Node_DynamicCast_bSuccess // char [+] 0x18 OnClickPlayerNameButton->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x28 OnClickPlayerNameButton->CallFunc_SetPlayerCamera_ReturnValue // char [+] 0x29 OnClickPlayerNameButton->CallFunc_IsValid_ReturnValue // char class UW-ComboBoxText_C: [+] 0x248 UW-ComboBoxText_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ComboBoxText_C->Button_43 // struct UButton [+] 0x258 UW-ComboBoxText_C->off // struct UImage [+] 0x260 UW-ComboBoxText_C->On // struct UImage [+] 0x268 UW-ComboBoxText_C->TextBlock_67 // struct UTextBlock [+] 0x270 UW-ComboBoxText_C->Text // struct FText class ExecuteUbergraph_UW-ComboBoxText: [+] 0x8 ExecuteUbergraph_UW-ComboBoxText->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-ComboBoxText->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x1C ExecuteUbergraph_UW-ComboBoxText->K2Node_CustomEvent_IsSelect // char class SetSelect: class BndEvt__Button_42_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature: class UW-Radar_tutorial_C: [+] 0x248 UW-Radar_tutorial_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Radar_tutorial_C->Image // struct UImage [+] 0x258 UW-Radar_tutorial_C->Image_2 // struct UImage [+] 0x260 UW-Radar_tutorial_C->Image_3 // struct UImage [+] 0x268 UW-Radar_tutorial_C->Image_4 // struct UImage [+] 0x270 UW-Radar_tutorial_C->Image_917 // struct UImage [+] 0x278 UW-Radar_tutorial_C->Img_TypeIcon // struct UImage [+] 0x280 UW-Radar_tutorial_C->KeyImageWidget // struct UKeyImageWidget_C [+] 0x288 UW-Radar_tutorial_C->KeyImageWidget_2 // struct UKeyImageWidget_C [+] 0x290 UW-Radar_tutorial_C->KeyImageWidget_3 // struct UKeyImageWidget_C [+] 0x298 UW-Radar_tutorial_C->KeyImageWidget_4 // struct UKeyImageWidget_C [+] 0x2A0 UW-Radar_tutorial_C->KeyImageWidget_5 // struct UKeyImageWidget_C [+] 0x2A8 UW-Radar_tutorial_C->T_Context // struct UTextBlock [+] 0x2B0 UW-Radar_tutorial_C->T_Context_2 // struct UTextBlock [+] 0x2B8 UW-Radar_tutorial_C->T_Context_3 // struct UTextBlock [+] 0x2C0 UW-Radar_tutorial_C->T_Context_4 // struct UTextBlock [+] 0x2C8 UW-Radar_tutorial_C->T_Context_5 // struct UTextBlock [+] 0x2D0 UW-Radar_tutorial_C->Text_SkillName // struct UTextBlock [+] 0x2D8 UW-Radar_tutorial_C->VB_Nuclear // struct UVerticalBox [+] 0x2E0 UW-Radar_tutorial_C->VB_Retreat // struct UVerticalBox [+] 0x2E8 UW-Radar_tutorial_C->WidgetSwitcher_126 // struct UWidgetSwitcher class ExecuteUbergraph_UW-Radar_tutorial: [+] 0x8 ExecuteUbergraph_UW-Radar_tutorial->___object_Variable // struct ABravoHotelCharacter [+] 0x10 ExecuteUbergraph_UW-Radar_tutorial->K2Node_CustomEvent_Loaded // struct Object [+] 0x18 ExecuteUbergraph_UW-Radar_tutorial->CallFunc_IsValid_ReturnValue // char [+] 0x20 ExecuteUbergraph_UW-Radar_tutorial->___object_Variable_2 // struct Object [+] 0x28 ExecuteUbergraph_UW-Radar_tutorial->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0xB0 ExecuteUbergraph_UW-Radar_tutorial->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xB8 ExecuteUbergraph_UW-Radar_tutorial->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0xC8 ExecuteUbergraph_UW-Radar_tutorial->K2Node_DynamicCast_bSuccess // char [+] 0xCC ExecuteUbergraph_UW-Radar_tutorial->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0xE0 ExecuteUbergraph_UW-Radar_tutorial->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0xE8 ExecuteUbergraph_UW-Radar_tutorial->CallFunc_IsValid_ReturnValue_2 // char [+] 0xF0 ExecuteUbergraph_UW-Radar_tutorial->K2Node_CustomEvent_Image // struct TSoftObjectPtr class SetGuideIconAsyncLoad: class SetRadarTutorial: class OnLoaded_22BC0859447517E514C09EA47A9A913D: class SetTutorialInfo: [+] 0x1 SetTutorialInfo->K2Node_SwitchEnum_CmpSuccess // char class BP-Weapon_M870_LV3_C: class ABP-FPSK_Arms_C: [+] 0x700 ABP-FPSK_Arms_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x708 ABP-FPSK_Arms_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x738 ABP-FPSK_Arms_C->AnimGraphNode_LocalToComponentSpace_11 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x758 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_59 // struct FAnimNode_TransitionResult [+] 0x780 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_58 // struct FAnimNode_TransitionResult [+] 0x7A8 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_57 // struct FAnimNode_TransitionResult [+] 0x7D0 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_56 // struct FAnimNode_TransitionResult [+] 0x7F8 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_55 // struct FAnimNode_TransitionResult [+] 0x820 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_54 // struct FAnimNode_TransitionResult [+] 0x848 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_53 // struct FAnimNode_TransitionResult [+] 0x870 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_52 // struct FAnimNode_TransitionResult [+] 0x898 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_51 // struct FAnimNode_TransitionResult [+] 0x8C0 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_50 // struct FAnimNode_TransitionResult [+] 0x8E8 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_49 // struct FAnimNode_TransitionResult [+] 0x910 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_48 // struct FAnimNode_TransitionResult [+] 0x938 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_47 // struct FAnimNode_TransitionResult [+] 0x960 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_46 // struct FAnimNode_TransitionResult [+] 0x988 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_45 // struct FAnimNode_TransitionResult [+] 0x9B0 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_44 // struct FAnimNode_TransitionResult [+] 0x9D8 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_43 // struct FAnimNode_TransitionResult [+] 0xA00 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_42 // struct FAnimNode_TransitionResult [+] 0xA28 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_41 // struct FAnimNode_TransitionResult [+] 0xA50 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_40 // struct FAnimNode_TransitionResult [+] 0xA78 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_129 // struct FAnimNode_SequencePlayer [+] 0xAF0 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_36 // struct FAnimNode_StateResult [+] 0xB20 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_128 // struct FAnimNode_SequencePlayer [+] 0xB98 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_35 // struct FAnimNode_StateResult [+] 0xBC8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_127 // struct FAnimNode_SequencePlayer [+] 0xC40 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_34 // struct FAnimNode_StateResult [+] 0xC70 ABP-FPSK_Arms_C->AnimGraphNode_StateMachine_9 // struct FAnimNode_StateMachine [+] 0xD20 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_33 // struct FAnimNode_StateResult [+] 0xD50 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_39 // struct FAnimNode_TransitionResult [+] 0xD78 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_38 // struct FAnimNode_TransitionResult [+] 0xDA0 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_27 // struct FAnimNode_BlendSpacePlayer [+] 0xE80 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_126 // struct FAnimNode_SequencePlayer [+] 0xEF8 ABP-FPSK_Arms_C->AnimGraphNode_ApplyAdditive_4 // struct FAnimNode_ApplyAdditive [+] 0xFC0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_125 // struct FAnimNode_SequencePlayer [+] 0x1038 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_26 // struct FAnimNode_BlendListByEnum [+] 0x10E8 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_26 // struct FAnimNode_BlendSpacePlayer [+] 0x11C8 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_25 // struct FAnimNode_BlendSpacePlayer [+] 0x12A8 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_25 // struct FAnimNode_BlendListByEnum [+] 0x1358 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_24 // struct FAnimNode_BlendSpacePlayer [+] 0x1438 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_32 // struct FAnimNode_StateResult [+] 0x1468 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_23 // struct FAnimNode_BlendSpacePlayer [+] 0x1548 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_24 // struct FAnimNode_BlendListByBool [+] 0x15E8 ABP-FPSK_Arms_C->AnimGraphNode_RotationOffsetBlendSpace // struct FAnimNode_RotationOffsetBlendSpace [+] 0x1770 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_15 // struct FAnimNode_ModifyBone [+] 0x1878 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_14 // struct FAnimNode_ModifyBone [+] 0x1980 ABP-FPSK_Arms_C->AnimGraphNode_TwoBoneIK_9 // struct FAnimNode_TwoBoneIK [+] 0x1B60 ABP-FPSK_Arms_C->AnimGraphNode_TwoBoneIK_8 // struct FAnimNode_TwoBoneIK [+] 0x1D40 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_124 // struct FAnimNode_SequencePlayer [+] 0x1DB8 ABP-FPSK_Arms_C->AnimGraphNode_LayeredBoneBlend_7 // struct FAnimNode_LayeredBoneBlend [+] 0x1E78 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_37 // struct FAnimNode_TransitionResult [+] 0x1EA0 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_36 // struct FAnimNode_TransitionResult [+] 0x1EC8 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_35 // struct FAnimNode_TransitionResult [+] 0x1EF0 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_34 // struct FAnimNode_TransitionResult [+] 0x1F18 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_33 // struct FAnimNode_TransitionResult [+] 0x1F40 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_32 // struct FAnimNode_TransitionResult [+] 0x1F68 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_123 // struct FAnimNode_SequencePlayer [+] 0x1FE0 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_31 // struct FAnimNode_StateResult [+] 0x2010 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_122 // struct FAnimNode_SequencePlayer [+] 0x2088 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_30 // struct FAnimNode_StateResult [+] 0x20B8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_121 // struct FAnimNode_SequencePlayer [+] 0x2130 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_29 // struct FAnimNode_StateResult [+] 0x2160 ABP-FPSK_Arms_C->AnimGraphNode_StateMachine_8 // struct FAnimNode_StateMachine [+] 0x2210 ABP-FPSK_Arms_C->AnimGraphNode_ComponentToLocalSpace_11 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x2230 ABP-FPSK_Arms_C->AnimGraphNode_LocalToComponentSpace_10 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x2250 ABP-FPSK_Arms_C->AnimGraphNode_Fabrik_2 // struct FAnimNode_Fabrik [+] 0x23E0 ABP-FPSK_Arms_C->AnimGraphNode_Fabrik // struct FAnimNode_Fabrik [+] 0x2570 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_28 // struct FAnimNode_StateResult [+] 0x25A0 ABP-FPSK_Arms_C->AnimGraphNode_StateMachine_7 // struct FAnimNode_StateMachine [+] 0x2650 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_27 // struct FAnimNode_StateResult [+] 0x2680 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_31 // struct FAnimNode_TransitionResult [+] 0x26A8 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_30 // struct FAnimNode_TransitionResult [+] 0x26D0 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_29 // struct FAnimNode_TransitionResult [+] 0x26F8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_120 // struct FAnimNode_SequencePlayer [+] 0x2770 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_26 // struct FAnimNode_StateResult [+] 0x27A0 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_22 // struct FAnimNode_BlendSpacePlayer [+] 0x2880 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_25 // struct FAnimNode_StateResult [+] 0x28B0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_119 // struct FAnimNode_SequencePlayer [+] 0x2928 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_24 // struct FAnimNode_StateResult [+] 0x2958 ABP-FPSK_Arms_C->AnimGraphNode_StateMachine_6 // struct FAnimNode_StateMachine [+] 0x2A08 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_23 // struct FAnimNode_StateResult [+] 0x2A38 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_28 // struct FAnimNode_TransitionResult [+] 0x2A60 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_27 // struct FAnimNode_TransitionResult [+] 0x2A88 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_26 // struct FAnimNode_TransitionResult [+] 0x2AB0 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_25 // struct FAnimNode_TransitionResult [+] 0x2AD8 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_21 // struct FAnimNode_BlendSpacePlayer [+] 0x2BB8 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_22 // struct FAnimNode_StateResult [+] 0x2BE8 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_20 // struct FAnimNode_BlendSpacePlayer [+] 0x2CC8 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_21 // struct FAnimNode_StateResult [+] 0x2CF8 ABP-FPSK_Arms_C->AnimGraphNode_StateMachine_5 // struct FAnimNode_StateMachine [+] 0x2DA8 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_20 // struct FAnimNode_StateResult [+] 0x2DD8 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_24 // struct FAnimNode_TransitionResult [+] 0x2E00 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_23 // struct FAnimNode_TransitionResult [+] 0x2E28 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_118 // struct FAnimNode_SequencePlayer [+] 0x2EA0 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_19 // struct FAnimNode_StateResult [+] 0x2ED0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_117 // struct FAnimNode_SequencePlayer [+] 0x2F48 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_18 // struct FAnimNode_StateResult [+] 0x2F78 ABP-FPSK_Arms_C->AnimGraphNode_StateMachine_4 // struct FAnimNode_StateMachine [+] 0x3028 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_17 // struct FAnimNode_StateResult [+] 0x3058 ABP-FPSK_Arms_C->AnimGraphNode_StateMachine_3 // struct FAnimNode_StateMachine [+] 0x3108 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_16 // struct FAnimNode_StateResult [+] 0x3138 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_22 // struct FAnimNode_TransitionResult [+] 0x3160 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_116 // struct FAnimNode_SequencePlayer [+] 0x31D8 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_23 // struct FAnimNode_BlendListByBool [+] 0x3278 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_115 // struct FAnimNode_SequencePlayer [+] 0x32F0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_114 // struct FAnimNode_SequencePlayer [+] 0x3368 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_113 // struct FAnimNode_SequencePlayer [+] 0x33E0 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_24 // struct FAnimNode_BlendListByEnum [+] 0x3490 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_112 // struct FAnimNode_SequencePlayer [+] 0x3508 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_15 // struct FAnimNode_StateResult [+] 0x3538 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_111 // struct FAnimNode_SequencePlayer [+] 0x35B0 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_22 // struct FAnimNode_BlendListByBool [+] 0x3650 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_110 // struct FAnimNode_SequencePlayer [+] 0x36C8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_109 // struct FAnimNode_SequencePlayer [+] 0x3740 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_108 // struct FAnimNode_SequencePlayer [+] 0x37B8 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_23 // struct FAnimNode_BlendListByEnum [+] 0x3868 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_107 // struct FAnimNode_SequencePlayer [+] 0x38E0 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_14 // struct FAnimNode_StateResult [+] 0x3910 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_106 // struct FAnimNode_SequencePlayer [+] 0x3988 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_105 // struct FAnimNode_SequencePlayer [+] 0x3A00 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_104 // struct FAnimNode_SequencePlayer [+] 0x3A78 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_22 // struct FAnimNode_BlendListByEnum [+] 0x3B28 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_103 // struct FAnimNode_SequencePlayer [+] 0x3BA0 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_13 // struct FAnimNode_StateResult [+] 0x3BD0 ABP-FPSK_Arms_C->AnimGraphNode_ApplyAdditive_3 // struct FAnimNode_ApplyAdditive [+] 0x3C98 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_102 // struct FAnimNode_SequencePlayer [+] 0x3D10 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_101 // struct FAnimNode_SequencePlayer [+] 0x3D88 ABP-FPSK_Arms_C->AnimGraphNode_Slot_13 // struct FAnimNode_Slot [+] 0x3DD0 ABP-FPSK_Arms_C->AnimGraphNode_Slot_12 // struct FAnimNode_Slot [+] 0x3E18 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_21 // struct FAnimNode_BlendListByEnum [+] 0x3EC8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_100 // struct FAnimNode_SequencePlayer [+] 0x3F40 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_99 // struct FAnimNode_SequencePlayer [+] 0x3FB8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_98 // struct FAnimNode_SequencePlayer [+] 0x4030 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_97 // struct FAnimNode_SequencePlayer [+] 0x40A8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_96 // struct FAnimNode_SequencePlayer [+] 0x4120 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_95 // struct FAnimNode_SequencePlayer [+] 0x4198 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_94 // struct FAnimNode_SequencePlayer [+] 0x4210 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_93 // struct FAnimNode_SequencePlayer [+] 0x4288 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_92 // struct FAnimNode_SequencePlayer [+] 0x4300 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_20 // struct FAnimNode_BlendListByEnum [+] 0x43B0 ABP-FPSK_Arms_C->AnimGraphNode_TwoWayBlend_6 // struct FAnimNode_TwoWayBlend [+] 0x4478 ABP-FPSK_Arms_C->AnimGraphNode_ApplyAdditive_2 // struct FAnimNode_ApplyAdditive [+] 0x4540 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_91 // struct FAnimNode_SequencePlayer [+] 0x45B8 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_21 // struct FAnimNode_TransitionResult [+] 0x45E0 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_20 // struct FAnimNode_TransitionResult [+] 0x4608 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_19 // struct FAnimNode_TransitionResult [+] 0x4630 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_18 // struct FAnimNode_TransitionResult [+] 0x4658 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_17 // struct FAnimNode_TransitionResult [+] 0x4680 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_16 // struct FAnimNode_TransitionResult [+] 0x46A8 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_15 // struct FAnimNode_TransitionResult [+] 0x46D0 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_14 // struct FAnimNode_TransitionResult [+] 0x46F8 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_13 // struct FAnimNode_TransitionResult [+] 0x4720 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_12 // struct FAnimNode_TransitionResult [+] 0x4748 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_11 // struct FAnimNode_TransitionResult [+] 0x4770 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_10 // struct FAnimNode_TransitionResult [+] 0x4798 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_9 // struct FAnimNode_TransitionResult [+] 0x47C0 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_8 // struct FAnimNode_TransitionResult [+] 0x47E8 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_7 // struct FAnimNode_TransitionResult [+] 0x4810 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_6 // struct FAnimNode_TransitionResult [+] 0x4838 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_5 // struct FAnimNode_TransitionResult [+] 0x4860 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_4 // struct FAnimNode_TransitionResult [+] 0x4888 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_3 // struct FAnimNode_TransitionResult [+] 0x48B0 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult_2 // struct FAnimNode_TransitionResult [+] 0x48D8 ABP-FPSK_Arms_C->AnimGraphNode_TransitionResult // struct FAnimNode_TransitionResult [+] 0x4900 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_90 // struct FAnimNode_SequencePlayer [+] 0x4978 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_12 // struct FAnimNode_StateResult [+] 0x49A8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_89 // struct FAnimNode_SequencePlayer [+] 0x4A20 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_88 // struct FAnimNode_SequencePlayer [+] 0x4A98 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_87 // struct FAnimNode_SequencePlayer [+] 0x4B10 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_86 // struct FAnimNode_SequencePlayer [+] 0x4B88 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_85 // struct FAnimNode_SequencePlayer [+] 0x4C00 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_84 // struct FAnimNode_SequencePlayer [+] 0x4C78 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_83 // struct FAnimNode_SequencePlayer [+] 0x4CF0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_82 // struct FAnimNode_SequencePlayer [+] 0x4D68 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_81 // struct FAnimNode_SequencePlayer [+] 0x4DE0 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_19 // struct FAnimNode_BlendListByEnum [+] 0x4E90 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_11 // struct FAnimNode_StateResult [+] 0x4EC0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_80 // struct FAnimNode_SequencePlayer [+] 0x4F38 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_79 // struct FAnimNode_SequencePlayer [+] 0x4FB0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_78 // struct FAnimNode_SequencePlayer [+] 0x5028 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_77 // struct FAnimNode_SequencePlayer [+] 0x50A0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_76 // struct FAnimNode_SequencePlayer [+] 0x5118 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_75 // struct FAnimNode_SequencePlayer [+] 0x5190 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_74 // struct FAnimNode_SequencePlayer [+] 0x5208 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_18 // struct FAnimNode_BlendListByEnum [+] 0x52B8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_73 // struct FAnimNode_SequencePlayer [+] 0x5330 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_10 // struct FAnimNode_StateResult [+] 0x5360 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_72 // struct FAnimNode_SequencePlayer [+] 0x53D8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_71 // struct FAnimNode_SequencePlayer [+] 0x5450 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_70 // struct FAnimNode_SequencePlayer [+] 0x54C8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_69 // struct FAnimNode_SequencePlayer [+] 0x5540 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_68 // struct FAnimNode_SequencePlayer [+] 0x55B8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_67 // struct FAnimNode_SequencePlayer [+] 0x5630 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_17 // struct FAnimNode_BlendListByEnum [+] 0x56E0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_66 // struct FAnimNode_SequencePlayer [+] 0x5758 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_65 // struct FAnimNode_SequencePlayer [+] 0x57D0 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_9 // struct FAnimNode_StateResult [+] 0x5800 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_64 // struct FAnimNode_SequencePlayer [+] 0x5878 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_63 // struct FAnimNode_SequencePlayer [+] 0x58F0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_62 // struct FAnimNode_SequencePlayer [+] 0x5968 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_61 // struct FAnimNode_SequencePlayer [+] 0x59E0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_60 // struct FAnimNode_SequencePlayer [+] 0x5A58 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_59 // struct FAnimNode_SequencePlayer [+] 0x5AD0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_58 // struct FAnimNode_SequencePlayer [+] 0x5B48 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_16 // struct FAnimNode_BlendListByEnum [+] 0x5BF8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_57 // struct FAnimNode_SequencePlayer [+] 0x5C70 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_8 // struct FAnimNode_StateResult [+] 0x5CA0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_56 // struct FAnimNode_SequencePlayer [+] 0x5D18 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_55 // struct FAnimNode_SequencePlayer [+] 0x5D90 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_54 // struct FAnimNode_SequencePlayer [+] 0x5E08 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_53 // struct FAnimNode_SequencePlayer [+] 0x5E80 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_52 // struct FAnimNode_SequencePlayer [+] 0x5EF8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_51 // struct FAnimNode_SequencePlayer [+] 0x5F70 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_15 // struct FAnimNode_BlendListByEnum [+] 0x6020 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_50 // struct FAnimNode_SequencePlayer [+] 0x6098 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_49 // struct FAnimNode_SequencePlayer [+] 0x6110 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_7 // struct FAnimNode_StateResult [+] 0x6140 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_48 // struct FAnimNode_SequencePlayer [+] 0x61B8 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_21 // struct FAnimNode_BlendListByBool [+] 0x6258 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_47 // struct FAnimNode_SequencePlayer [+] 0x62D0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_46 // struct FAnimNode_SequencePlayer [+] 0x6348 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_14 // struct FAnimNode_BlendListByEnum [+] 0x63F8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_45 // struct FAnimNode_SequencePlayer [+] 0x6470 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_44 // struct FAnimNode_SequencePlayer [+] 0x64E8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_43 // struct FAnimNode_SequencePlayer [+] 0x6560 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_42 // struct FAnimNode_SequencePlayer [+] 0x65D8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_41 // struct FAnimNode_SequencePlayer [+] 0x6650 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_40 // struct FAnimNode_SequencePlayer [+] 0x66C8 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_13 // struct FAnimNode_BlendListByEnum [+] 0x6778 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_39 // struct FAnimNode_SequencePlayer [+] 0x67F0 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_6 // struct FAnimNode_StateResult [+] 0x6820 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_38 // struct FAnimNode_SequencePlayer [+] 0x6898 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_20 // struct FAnimNode_BlendListByBool [+] 0x6938 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_37 // struct FAnimNode_SequencePlayer [+] 0x69B0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_36 // struct FAnimNode_SequencePlayer [+] 0x6A28 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_12 // struct FAnimNode_BlendListByEnum [+] 0x6AD8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_35 // struct FAnimNode_SequencePlayer [+] 0x6B50 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_34 // struct FAnimNode_SequencePlayer [+] 0x6BC8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_33 // struct FAnimNode_SequencePlayer [+] 0x6C40 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_32 // struct FAnimNode_SequencePlayer [+] 0x6CB8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_31 // struct FAnimNode_SequencePlayer [+] 0x6D30 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_11 // struct FAnimNode_BlendListByEnum [+] 0x6DE0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_30 // struct FAnimNode_SequencePlayer [+] 0x6E58 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_29 // struct FAnimNode_SequencePlayer [+] 0x6ED0 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_5 // struct FAnimNode_StateResult [+] 0x6F00 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_28 // struct FAnimNode_SequencePlayer [+] 0x6F78 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_19 // struct FAnimNode_BlendListByBool [+] 0x7018 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_19 // struct FAnimNode_BlendSpacePlayer [+] 0x70F8 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_18 // struct FAnimNode_BlendListByBool [+] 0x7198 ABP-FPSK_Arms_C->AnimGraphNode_LayeredBoneBlend_6 // struct FAnimNode_LayeredBoneBlend [+] 0x7258 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_27 // struct FAnimNode_SequencePlayer [+] 0x72D0 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_18 // struct FAnimNode_BlendSpacePlayer [+] 0x73B0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_26 // struct FAnimNode_SequencePlayer [+] 0x7428 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_25 // struct FAnimNode_SequencePlayer [+] 0x74A0 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_10 // struct FAnimNode_BlendListByEnum [+] 0x7550 ABP-FPSK_Arms_C->AnimGraphNode_TwoWayBlend_5 // struct FAnimNode_TwoWayBlend [+] 0x7618 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_17 // struct FAnimNode_BlendSpacePlayer [+] 0x76F8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_24 // struct FAnimNode_SequencePlayer [+] 0x7770 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_9 // struct FAnimNode_BlendListByEnum [+] 0x7820 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_16 // struct FAnimNode_BlendSpacePlayer [+] 0x7900 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_15 // struct FAnimNode_BlendSpacePlayer [+] 0x79E0 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_8 // struct FAnimNode_BlendListByEnum [+] 0x7A90 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_14 // struct FAnimNode_BlendSpacePlayer [+] 0x7B70 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_4 // struct FAnimNode_StateResult [+] 0x7BA0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_23 // struct FAnimNode_SequencePlayer [+] 0x7C18 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_17 // struct FAnimNode_BlendListByBool [+] 0x7CB8 ABP-FPSK_Arms_C->AnimGraphNode_ComponentToLocalSpace_10 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x7CD8 ABP-FPSK_Arms_C->AnimGraphNode_LocalToComponentSpace_9 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x7CF8 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_13 // struct FAnimNode_ModifyBone [+] 0x7E00 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_13 // struct FAnimNode_BlendSpacePlayer [+] 0x7EE0 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_16 // struct FAnimNode_BlendListByBool [+] 0x7F80 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_12 // struct FAnimNode_BlendSpacePlayer [+] 0x8060 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_22 // struct FAnimNode_SequencePlayer [+] 0x80D8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_21 // struct FAnimNode_SequencePlayer [+] 0x8150 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_7 // struct FAnimNode_BlendListByEnum [+] 0x8200 ABP-FPSK_Arms_C->AnimGraphNode_TwoWayBlend_4 // struct FAnimNode_TwoWayBlend [+] 0x82C8 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_11 // struct FAnimNode_BlendSpacePlayer [+] 0x83A8 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_15 // struct FAnimNode_BlendListByBool [+] 0x8448 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_10 // struct FAnimNode_BlendSpacePlayer [+] 0x8528 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_20 // struct FAnimNode_SequencePlayer [+] 0x85A0 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_6 // struct FAnimNode_BlendListByEnum [+] 0x8650 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_9 // struct FAnimNode_BlendSpacePlayer [+] 0x8730 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_8 // struct FAnimNode_BlendSpacePlayer [+] 0x8810 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_5 // struct FAnimNode_BlendListByEnum [+] 0x88C0 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_7 // struct FAnimNode_BlendSpacePlayer [+] 0x89A0 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_3 // struct FAnimNode_StateResult [+] 0x89D0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_19 // struct FAnimNode_SequencePlayer [+] 0x8A48 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_14 // struct FAnimNode_BlendListByBool [+] 0x8AE8 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_6 // struct FAnimNode_BlendSpacePlayer [+] 0x8BC8 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_13 // struct FAnimNode_BlendListByBool [+] 0x8C68 ABP-FPSK_Arms_C->AnimGraphNode_LayeredBoneBlend_5 // struct FAnimNode_LayeredBoneBlend [+] 0x8D28 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_18 // struct FAnimNode_SequencePlayer [+] 0x8DA0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_17 // struct FAnimNode_SequencePlayer [+] 0x8E18 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_16 // struct FAnimNode_SequencePlayer [+] 0x8E90 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_5 // struct FAnimNode_BlendSpacePlayer [+] 0x8F70 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByInt // struct FAnimNode_BlendListByInt [+] 0x9010 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_4 // struct FAnimNode_BlendSpacePlayer [+] 0x90F0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_15 // struct FAnimNode_SequencePlayer [+] 0x9168 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_14 // struct FAnimNode_SequencePlayer [+] 0x91E0 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_4 // struct FAnimNode_BlendListByEnum [+] 0x9290 ABP-FPSK_Arms_C->AnimGraphNode_TwoWayBlend_3 // struct FAnimNode_TwoWayBlend [+] 0x9358 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_13 // struct FAnimNode_SequencePlayer [+] 0x93D0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_12 // struct FAnimNode_SequencePlayer [+] 0x9448 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_11 // struct FAnimNode_SequencePlayer [+] 0x94C0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_10 // struct FAnimNode_SequencePlayer [+] 0x9538 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_9 // struct FAnimNode_SequencePlayer [+] 0x95B0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_8 // struct FAnimNode_SequencePlayer [+] 0x9628 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_7 // struct FAnimNode_SequencePlayer [+] 0x96A0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_6 // struct FAnimNode_SequencePlayer [+] 0x9718 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_3 // struct FAnimNode_BlendListByEnum [+] 0x97C8 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_12 // struct FAnimNode_BlendListByBool [+] 0x9868 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_3 // struct FAnimNode_BlendSpacePlayer [+] 0x9948 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_5 // struct FAnimNode_SequencePlayer [+] 0x99C0 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_4 // struct FAnimNode_SequencePlayer [+] 0x9A38 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum_2 // struct FAnimNode_BlendListByEnum [+] 0x9AE8 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer_2 // struct FAnimNode_BlendSpacePlayer [+] 0x9BC8 ABP-FPSK_Arms_C->AnimGraphNode_BlendSpacePlayer // struct FAnimNode_BlendSpacePlayer [+] 0x9CA8 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x9D58 ABP-FPSK_Arms_C->AnimGraphNode_StateResult_2 // struct FAnimNode_StateResult [+] 0x9D88 ABP-FPSK_Arms_C->AnimGraphNode_StateMachine_2 // struct FAnimNode_StateMachine [+] 0x9E38 ABP-FPSK_Arms_C->AnimGraphNode_StateResult // struct FAnimNode_StateResult [+] 0x9E68 ABP-FPSK_Arms_C->AnimGraphNode_StateMachine // struct FAnimNode_StateMachine [+] 0x9F18 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_14 // struct FAnimNode_SaveCachedPose [+] 0x9FD0 ABP-FPSK_Arms_C->AnimGraphNode_CopyPoseFromMesh // struct FAnimNode_CopyPoseFromMesh [+] 0xA110 ABP-FPSK_Arms_C->AnimGraphNode_LayeredBoneBlend_4 // struct FAnimNode_LayeredBoneBlend [+] 0xA1D0 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_13 // struct FAnimNode_SaveCachedPose [+] 0xA288 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_27 // struct FAnimNode_UseCachedPose [+] 0xA2B0 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_12 // struct FAnimNode_SaveCachedPose [+] 0xA368 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_26 // struct FAnimNode_UseCachedPose [+] 0xA390 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_12 // struct FAnimNode_ModifyBone [+] 0xA498 ABP-FPSK_Arms_C->AnimGraphNode_ComponentToLocalSpace_9 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xA4B8 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_11 // struct FAnimNode_SaveCachedPose [+] 0xA570 ABP-FPSK_Arms_C->AnimGraphNode_ComponentToLocalSpace_8 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xA590 ABP-FPSK_Arms_C->AnimGraphNode_LocalToComponentSpace_8 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xA5B0 ABP-FPSK_Arms_C->AnimGraphNode_ComponentToLocalSpace_7 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xA5D0 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_10 // struct FAnimNode_SaveCachedPose [+] 0xA688 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_9 // struct FAnimNode_SaveCachedPose [+] 0xA740 ABP-FPSK_Arms_C->AnimGraphNode_LocalToComponentSpace_7 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xA760 ABP-FPSK_Arms_C->AnimGraphNode_TwoBoneIK_7 // struct FAnimNode_TwoBoneIK [+] 0xA940 ABP-FPSK_Arms_C->AnimGraphNode_TwoBoneIK_6 // struct FAnimNode_TwoBoneIK [+] 0xAB20 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_25 // struct FAnimNode_UseCachedPose [+] 0xAB48 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_11 // struct FAnimNode_ModifyBone [+] 0xAC50 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_11 // struct FAnimNode_BlendListByBool [+] 0xACF0 ABP-FPSK_Arms_C->AnimGraphNode_TwoWayBlend_2 // struct FAnimNode_TwoWayBlend [+] 0xADB8 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_8 // struct FAnimNode_SaveCachedPose [+] 0xAE70 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_10 // struct FAnimNode_ModifyBone [+] 0xAF78 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_10 // struct FAnimNode_BlendListByBool [+] 0xB018 ABP-FPSK_Arms_C->AnimGraphNode_LayeredBoneBlend_3 // struct FAnimNode_LayeredBoneBlend [+] 0xB0D8 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_24 // struct FAnimNode_UseCachedPose [+] 0xB100 ABP-FPSK_Arms_C->AnimGraphNode_CopyBone_2 // struct FAnimNode_CopyBone [+] 0xB1F0 ABP-FPSK_Arms_C->AnimGraphNode_ApplyAdditive // struct FAnimNode_ApplyAdditive [+] 0xB2B8 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0xB330 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0xB3A8 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_7 // struct FAnimNode_SaveCachedPose [+] 0xB460 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_23 // struct FAnimNode_UseCachedPose [+] 0xB488 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_6 // struct FAnimNode_SaveCachedPose [+] 0xB540 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_9 // struct FAnimNode_ModifyBone [+] 0xB648 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_9 // struct FAnimNode_BlendListByBool [+] 0xB6E8 ABP-FPSK_Arms_C->AnimGraphNode_ComponentToLocalSpace_6 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xB708 ABP-FPSK_Arms_C->AnimGraphNode_LocalToComponentSpace_6 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xB728 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_5 // struct FAnimNode_SaveCachedPose [+] 0xB7E0 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_22 // struct FAnimNode_UseCachedPose [+] 0xB808 ABP-FPSK_Arms_C->AnimGraphNode_CopyBone // struct FAnimNode_CopyBone [+] 0xB8F8 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_8 // struct FAnimNode_ModifyBone [+] 0xBA00 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_8 // struct FAnimNode_BlendListByBool [+] 0xBAA0 ABP-FPSK_Arms_C->AnimGraphNode_Slot_11 // struct FAnimNode_Slot [+] 0xBAE8 ABP-FPSK_Arms_C->AnimGraphNode_Slot_10 // struct FAnimNode_Slot [+] 0xBB30 ABP-FPSK_Arms_C->AnimGraphNode_Slot_9 // struct FAnimNode_Slot [+] 0xBB78 ABP-FPSK_Arms_C->AnimGraphNode_Slot_8 // struct FAnimNode_Slot [+] 0xBBC0 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_7 // struct FAnimNode_BlendListByBool [+] 0xBC60 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_21 // struct FAnimNode_UseCachedPose [+] 0xBC88 ABP-FPSK_Arms_C->AnimGraphNode_Slot_7 // struct FAnimNode_Slot [+] 0xBCD0 ABP-FPSK_Arms_C->AnimGraphNode_Slot_6 // struct FAnimNode_Slot [+] 0xBD18 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_7 // struct FAnimNode_ModifyBone [+] 0xBE20 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_6 // struct FAnimNode_ModifyBone [+] 0xBF28 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_20 // struct FAnimNode_UseCachedPose [+] 0xBF50 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_5 // struct FAnimNode_ModifyBone [+] 0xC058 ABP-FPSK_Arms_C->AnimGraphNode_LocalToComponentSpace_5 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xC078 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_4 // struct FAnimNode_SaveCachedPose [+] 0xC130 ABP-FPSK_Arms_C->AnimGraphNode_ComponentToLocalSpace_5 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xC150 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_19 // struct FAnimNode_UseCachedPose [+] 0xC178 ABP-FPSK_Arms_C->AnimGraphNode_LocalToComponentSpace_4 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xC1A0 ABP-FPSK_Arms_C->AnimGraphNode_TwoBoneIK_5 // struct FAnimNode_TwoBoneIK [+] 0xC380 ABP-FPSK_Arms_C->AnimGraphNode_ComponentToLocalSpace_4 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xC3A0 ABP-FPSK_Arms_C->AnimGraphNode_Slot_5 // struct FAnimNode_Slot [+] 0xC3E8 ABP-FPSK_Arms_C->AnimGraphNode_LayeredBoneBlend_2 // struct FAnimNode_LayeredBoneBlend [+] 0xC4A8 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_18 // struct FAnimNode_UseCachedPose [+] 0xC4D0 ABP-FPSK_Arms_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0xC518 ABP-FPSK_Arms_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0xC5D8 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_17 // struct FAnimNode_UseCachedPose [+] 0xC600 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_16 // struct FAnimNode_UseCachedPose [+] 0xC628 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_6 // struct FAnimNode_BlendListByBool [+] 0xC6C8 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_15 // struct FAnimNode_UseCachedPose [+] 0xC6F0 ABP-FPSK_Arms_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0xC7B8 ABP-FPSK_Arms_C->AnimGraphNode_ComponentToLocalSpace_3 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xC7D8 ABP-FPSK_Arms_C->AnimGraphNode_LocalToComponentSpace_3 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xC7F8 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_3 // struct FAnimNode_SaveCachedPose [+] 0xC8B0 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_5 // struct FAnimNode_BlendListByBool [+] 0xC950 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_14 // struct FAnimNode_UseCachedPose [+] 0xC980 ABP-FPSK_Arms_C->AnimGraphNode_TwoBoneIK_4 // struct FAnimNode_TwoBoneIK [+] 0xCB60 ABP-FPSK_Arms_C->AnimGraphNode_TwoBoneIK_3 // struct FAnimNode_TwoBoneIK [+] 0xCD40 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_4 // struct FAnimNode_ModifyBone [+] 0xCE48 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_3 // struct FAnimNode_ModifyBone [+] 0xCF50 ABP-FPSK_Arms_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0xCFA0 ABP-FPSK_Arms_C->AnimGraphNode_TwoBoneIK_2 // struct FAnimNode_TwoBoneIK [+] 0xD180 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_4 // struct FAnimNode_BlendListByBool [+] 0xD220 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone_2 // struct FAnimNode_ModifyBone [+] 0xD328 ABP-FPSK_Arms_C->AnimGraphNode_LocalToComponentSpace_2 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xD348 ABP-FPSK_Arms_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xD368 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_3 // struct FAnimNode_BlendListByBool [+] 0xD408 ABP-FPSK_Arms_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0xD450 ABP-FPSK_Arms_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0xD498 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose_2 // struct FAnimNode_SaveCachedPose [+] 0xD550 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_13 // struct FAnimNode_UseCachedPose [+] 0xD578 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_12 // struct FAnimNode_UseCachedPose [+] 0xD5A0 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_11 // struct FAnimNode_UseCachedPose [+] 0xD5C8 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_10 // struct FAnimNode_UseCachedPose [+] 0xD5F0 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_9 // struct FAnimNode_UseCachedPose [+] 0xD618 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_8 // struct FAnimNode_UseCachedPose [+] 0xD640 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_7 // struct FAnimNode_UseCachedPose [+] 0xD668 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_6 // struct FAnimNode_UseCachedPose [+] 0xD690 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_5 // struct FAnimNode_UseCachedPose [+] 0xD6B8 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_4 // struct FAnimNode_UseCachedPose [+] 0xD6E0 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool_2 // struct FAnimNode_BlendListByBool [+] 0xD780 ABP-FPSK_Arms_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0xD7F8 ABP-FPSK_Arms_C->AnimGraphNode_ModifyBone // struct FAnimNode_ModifyBone [+] 0xD900 ABP-FPSK_Arms_C->AnimGraphNode_TwoBoneIK // struct FAnimNode_TwoBoneIK [+] 0xDAE0 ABP-FPSK_Arms_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xDB00 ABP-FPSK_Arms_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xDB20 ABP-FPSK_Arms_C->AnimGraphNode_SaveCachedPose // struct FAnimNode_SaveCachedPose [+] 0xDBD8 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_3 // struct FAnimNode_UseCachedPose [+] 0xDC00 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose_2 // struct FAnimNode_UseCachedPose [+] 0xDC28 ABP-FPSK_Arms_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0xDCC8 ABP-FPSK_Arms_C->AnimGraphNode_UseCachedPose // struct FAnimNode_UseCachedPose class ExecuteUbergraph_ABP-FPSK_Arms: [+] 0x4 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_DriverPose_RightSteeringToLeftSteering_ReturnValue // char [+] 0x8 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BreakTransform_Location // struct FVector [+] 0x14 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BreakTransform_Rotation // struct FRotator [+] 0x20 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BreakTransform_Scale // struct FVector [+] 0x2C ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Not_PreBool_ReturnValue // char [+] 0x2D ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanAND_ReturnValue // char [+] 0x2E ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x2F ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x30 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0x31 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_DriverPose_LeftSteeringToRightSteering_ReturnValue // char [+] 0x32 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Not_PreBool_ReturnValue_4 // char [+] 0x33 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x34 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_StandToSprint_ReturnValue // char [+] 0x38 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x3C ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Not_PreBool_ReturnValue_5 // char [+] 0x3D ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Not_PreBool_ReturnValue_6 // char [+] 0x3E ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x3F ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x40 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Not_PreBool_ReturnValue_7 // char [+] 0x41 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Not_PreBool_ReturnValue_8 // char [+] 0x42 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanAND_ReturnValue_5 // char [+] 0x43 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_CrouchToSprint_ReturnValue // char [+] 0x44 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_MakeLiteralBool_ReturnValue // char [+] 0x45 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanAND_ReturnValue_6 // char [+] 0x46 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_SprintToStand_2_ReturnValue // char [+] 0x47 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_Ground_ToMovementModeConduit_ReturnValue // char [+] 0x48 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_SprintToCrouch_2_ReturnValue // char [+] 0x4C ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_GetInstanceStateWeight_ReturnValue // float [+] 0x50 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_NearlyEqual_FloatFloat_ReturnValue // char [+] 0x51 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_JumpToGround_ReturnValue // char [+] 0x52 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanAND_ReturnValue_7 // char [+] 0x54 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_GetInstanceStateWeight_ReturnValue_2 // float [+] 0x58 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Not_PreBool_ReturnValue_9 // char [+] 0x59 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_NearlyEqual_FloatFloat_ReturnValue_2 // char [+] 0x5A ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanAND_ReturnValue_8 // char [+] 0x5B ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_SprintToCrouch_1_ReturnValue // char [+] 0x5C ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Not_PreBool_ReturnValue_10 // char [+] 0x5D ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanAND_ReturnValue_9 // char [+] 0x5E ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_Ground_ToMovementModeConduit_ReturnValue_2 // char [+] 0x5F ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_FirstPersonSM_LandedToGround_ReturnValue // char [+] 0x60 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_SprintToStand_1_ReturnValue // char [+] 0x64 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_GetRelevantAnimTimeRemaining_ReturnValue // float [+] 0x68 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_LessEqual_FloatFloat_ReturnValue_2 // char [+] 0x69 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanOR_ReturnValue // char [+] 0x6A ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanAND_ReturnValue_10 // char [+] 0x6B ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Not_PreBool_ReturnValue_11 // char [+] 0x6C ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Transition_MovementModeConduit_ToGround_ReturnValue // char [+] 0x70 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_GetRelevantAnimTimeRemaining_ReturnValue_2 // float [+] 0x74 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_LessEqual_FloatFloat_ReturnValue_3 // char [+] 0x75 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x76 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_MakeLiteralBool_ReturnValue_2 // char [+] 0x77 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanOR_ReturnValue_3 // char [+] 0x78 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_GetRelevantAnimTimeRemaining_ReturnValue_3 // float [+] 0x7C ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x80 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_GetRelevantAnimTimeRemaining_ReturnValue_4 // float [+] 0x84 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_LessEqual_FloatFloat_ReturnValue_4 // char [+] 0x85 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanOR_ReturnValue_4 // char [+] 0x86 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanOR_ReturnValue_5 // char [+] 0x87 ExecuteUbergraph_ABP-FPSK_Arms->CallFunc_BooleanOR_ReturnValue_6 // char class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_7037BD254316BA5BADE53296565EA3E4: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_943C00924E61188DD4FED88F1C583C7B: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_0D90EBD740BED3F5E9C3C0A92F569139: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_AC092B4E4779F141684B9AAA40377A54: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_2CE05B4548F1B1798A35C6A51F473166: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_73A34ECC49F8890181CB13A1C64E60A0: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_B5224B1E42BBB5303EE282AA2819EBA5: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_17084309443617CAB0E765BF42DEAE39: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_F0FFC4B14521E001FE670AAC64B879F3: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_0CB69E36431841207FA2E4B571A98C0D: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_56C4777149152E3C7588E18A38498793: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_8CE9D3E84F52991AD3869C8D601EEB2B: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_53E149B04AFAA0F871BEE5B95A47A11C: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_9714972445404B236D1F3488CED3AAE0: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_9917D97B4268DBA09AC5B68E2F5CB5B9: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_534DC93145308A7FEB18459262B8086B: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_CA7007AE4018A7F574F912940DD35546: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_9E184E2447D83492F6286FAB766254BD: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_9387CE8D405EAA3EB8B78DBB93B79F1E: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_5C8FF2D84C5C38A040F77183B31CEAD1: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_AF50D5794BB36B0BEDDC9D9A230611A3: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_C7C8000143EFF756DE653988B158E50B: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_2197BA71430D7EE106E293AD01B639DA: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_F007CAA544EF4512C47837A71B7095E8: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_BlendListByBool_667492D444902B0385E9418C4F4CC37F: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_LayeredBoneBlend_D6F3984043670AAA977ECEAE9037E605: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_ModifyBone_894A22B8477B5C97168CAA9C0ADAA397: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_A858C3B24AFCF2B473875AAB490F46EE: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_EB6E03BE45B7457FB926FC805ABA8BE9: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_8455008A4B27B87C6B89C38109A4AB62: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-FPSK_Arms_AnimGraphNode_TransitionResult_F2C3DC514BD999BD36AA7FB63C11650C: class AnimGraph: class UW-MapDrawWidget_Grid_C: class OnPaint: [+] 0x30 OnPaint->CallFunc_DrawGrid_ReturnValue // char class ColorChannels: class UW-MapComp_C: [+] 0x518 UW-MapComp_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x520 UW-MapComp_C->Aircraft // struct UCanvasPanel [+] 0x528 UW-MapComp_C->Background // struct UImage [+] 0x530 UW-MapComp_C->Canvas // struct UCanvasPanel [+] 0x538 UW-MapComp_C->InvalidationBox_1 // struct UInvalidationBox [+] 0x540 UW-MapComp_C->TestDescentEndPoint_2 // struct UImage [+] 0x548 UW-MapComp_C->TestDescentStartPoint_2 // struct UImage [+] 0x550 UW-MapComp_C->TestLineRouteDotline_2 // struct UImage [+] 0x558 UW-MapComp_C->MapDisplayInfoFlag // int32_t [+] 0x560 UW-MapComp_C->OnWheelOnMap // struct FMulticastInlineDelegate [+] 0x570 UW-MapComp_C->OnMouseButtonUpOnMap // struct FMulticastInlineDelegate [+] 0x580 UW-MapComp_C->OnObjectClickOnMap // struct FMulticastInlineDelegate [+] 0x590 UW-MapComp_C->OnDragginOnMap // struct FMulticastInlineDelegate [+] 0x5A0 UW-MapComp_C->IsDragging // char [+] 0x5A4 UW-MapComp_C->DeltaValue // float [+] 0x5A8 UW-MapComp_C->GridString_XAxis // struct TArray [+] 0x5B8 UW-MapComp_C->GridString_YAxis // struct TArray [+] 0x5C8 UW-MapComp_C->PersonalSupplyBoxRef // struct UUW-WorldMapMarkerWidget_C [+] 0x5D0 UW-MapComp_C->ReplayFreeCamWidget // struct UUW-PlayerIconWidget_C [+] 0x5D8 UW-MapComp_C->MapScaleInterpSpeed // float [+] 0x5DC UW-MapComp_C->MouseRightBtnDown // char [+] 0x5E0 UW-MapComp_C->SelectPingMenuTimer // struct FTimerHandle [+] 0x5E8 UW-MapComp_C->SelectionMenu // struct UWBP_SPS_SelectionMenu_C [+] 0x5F0 UW-MapComp_C->OnMouseButtonDownOnMap // struct FMulticastInlineDelegate [+] 0x600 UW-MapComp_C->MouseButtonDownPos // struct FVector2D [+] 0x608 UW-MapComp_C->IsUpdateMapScale // char [+] 0x60C UW-MapComp_C->MapScaleInerpSpeedRatio // float [+] 0x610 UW-MapComp_C->IsDrawingRoutePing // char [+] 0x618 UW-MapComp_C->IgnoreAreaCircleLines // struct TArray class OnWheelOnMap__DelegateSignature: [+] 0x4 OnWheelOnMap__DelegateSignature->PosOnViewport // struct FVector2D class OnMouseButtonUpOnMap__DelegateSignature: [+] 0x18 OnMouseButtonUpOnMap__DelegateSignature->PosOnViewport // struct FVector2D class OnObjectClickOnMap__DelegateSignature: [+] 0x18 OnObjectClickOnMap__DelegateSignature->mapObjectID // char class OnDragginOnMap__DelegateSignature: class OnMouseButtonDownOnMap__DelegateSignature: [+] 0x18 OnMouseButtonDownOnMap__DelegateSignature->PosOnViewport // struct FVector2D class ExecuteUbergraph_UW-MapComp: [+] 0x8 ExecuteUbergraph_UW-MapComp->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_AsTexture_2D // struct UTexture2D [+] 0x18 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-MapComp->K2Node_CustomEvent_DebugString // struct FString [+] 0x30 ExecuteUbergraph_UW-MapComp->K2Node_CustomEvent_WorldPosition // struct FVector [+] 0x3C ExecuteUbergraph_UW-MapComp->K2Node_CustomEvent_RemainTime // float [+] 0x40 ExecuteUbergraph_UW-MapComp->K2Node_CustomEvent_FontSize // float [+] 0x44 ExecuteUbergraph_UW-MapComp->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x48 ExecuteUbergraph_UW-MapComp->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x4C ExecuteUbergraph_UW-MapComp->CallFunc_ConvertPosWorldtoMap_Impl_ReturnValue // struct FVector2D [+] 0x58 ExecuteUbergraph_UW-MapComp->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x70 ExecuteUbergraph_UW-MapComp->CallFunc_ConvertSizeMapToViewport_Impl_ReturnValue // struct FVector2D [+] 0x78 ExecuteUbergraph_UW-MapComp->CallFunc_SpawnObject_ReturnValue // struct UTextBlock [+] 0x80 ExecuteUbergraph_UW-MapComp->CallFunc_AddChildToCanvas_ReturnValue // struct UCanvasPanelSlot [+] 0x88 ExecuteUbergraph_UW-MapComp->K2Node_MakeStruct_SlateFontInfo // struct FSlateFontInfo [+] 0xD8 ExecuteUbergraph_UW-MapComp->CallFunc_IsValid_ReturnValue // char [+] 0xDC ExecuteUbergraph_UW-MapComp->K2Node_MakeStruct_Anchors // struct FAnchors [+] 0xEC ExecuteUbergraph_UW-MapComp->CallFunc_IsValid_ReturnValue_2 // char [+] 0xF0 ExecuteUbergraph_UW-MapComp->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0xF8 ExecuteUbergraph_UW-MapComp->CallFunc_IsValid_ReturnValue_3 // char [+] 0xF9 ExecuteUbergraph_UW-MapComp->K2Node_Event_bEnable // char [+] 0xFC ExecuteUbergraph_UW-MapComp->CallFunc_ConvertSizeMapToViewport_Impl_ReturnValue_2 // struct FVector2D [+] 0x104 ExecuteUbergraph_UW-MapComp->CallFunc_IsValid_ReturnValue_4 // char [+] 0x105 ExecuteUbergraph_UW-MapComp->K2Node_Event_bVisible // char [+] 0x108 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_AsUW_Route // struct UUW-Route_C [+] 0x110 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_bSuccess_2 // char [+] 0x118 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_AsUW_Route_2 // struct UUW-Route_C [+] 0x120 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_bSuccess_3 // char [+] 0x121 ExecuteUbergraph_UW-MapComp->CallFunc_IsValid_ReturnValue_5 // char [+] 0x122 ExecuteUbergraph_UW-MapComp->K2Node_CustomEvent_Visible // char [+] 0x128 ExecuteUbergraph_UW-MapComp->CallFunc_GetFirstPlayerController_ReturnValue // struct APlayerController [+] 0x130 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x138 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_bSuccess_4 // char [+] 0x139 ExecuteUbergraph_UW-MapComp->K2Node_CustomEvent_IsWeightMap // char [+] 0x140 ExecuteUbergraph_UW-MapComp->CallFunc_GetMySmartPingSystem_ReturnValue // struct UBravoHotelSmartPingSystem [+] 0x148 ExecuteUbergraph_UW-MapComp->CallFunc_IsValid_ReturnValue_6 // char [+] 0x150 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_AsSmart_Ping_System // struct USmartPingSystem_C [+] 0x158 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_bSuccess_5 // char [+] 0x160 ExecuteUbergraph_UW-MapComp->CallFunc_ToggleSelectionMenu_SelectionMenu // struct UWBP_SPS_SelectionMenu_C [+] 0x168 ExecuteUbergraph_UW-MapComp->K2Node_CustomEvent_Loaded // struct Object [+] 0x170 ExecuteUbergraph_UW-MapComp->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x180 ExecuteUbergraph_UW-MapComp->CallFunc_GetCurrentLevelName_ReturnValue // struct FString [+] 0x190 ExecuteUbergraph_UW-MapComp->CallFunc_GetMapTable_ReturnValue // struct UDataTable [+] 0x198 ExecuteUbergraph_UW-MapComp->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x1A0 ExecuteUbergraph_UW-MapComp->CallFunc_GetDataTableRowFromName_OutRow // struct FBravoHotelMapTableRow [+] 0x328 ExecuteUbergraph_UW-MapComp->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x330 ExecuteUbergraph_UW-MapComp->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x338 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_AsTexture_2D_2 // struct UTexture2D [+] 0x340 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_bSuccess_6 // char [+] 0x348 ExecuteUbergraph_UW-MapComp->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_2 // struct Object [+] 0x350 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_AsTexture_2D_3 // struct UTexture2D [+] 0x358 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_bSuccess_7 // char [+] 0x359 ExecuteUbergraph_UW-MapComp->CallFunc_IsValid_ReturnValue_7 // char [+] 0x360 ExecuteUbergraph_UW-MapComp->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_3 // struct Object [+] 0x368 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_AsTexture_2D_4 // struct UTexture2D [+] 0x370 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_bSuccess_8 // char [+] 0x378 ExecuteUbergraph_UW-MapComp->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue_4 // struct Object [+] 0x380 ExecuteUbergraph_UW-MapComp->CallFunc_IsValid_ReturnValue_8 // char [+] 0x388 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_AsTexture_2D_5 // struct UTexture2D [+] 0x390 ExecuteUbergraph_UW-MapComp->K2Node_DynamicCast_bSuccess_9 // char [+] 0x398 ExecuteUbergraph_UW-MapComp->K2Node_CustomEvent_Mouse // struct FPointerEvent class OnMouseUp: class ChangeMap: class SetVisiblePingMenu: class UpdateReplayCircleInfos: class UpdateCircleInfos: class PreUpdateComponents: class SetAircraftVisibility: class SetFreeCamEnable: class UpdateFreeCamAngle: class UpdateFreeCamPosition: class UpdateSupplyBoxInfo: class CreateMapPlayerWidget: class DebugStringOnMapEvent: [+] 0x10 DebugStringOnMapEvent->WorldPosition // struct FVector [+] 0x1C DebugStringOnMapEvent->RemainTime // float [+] 0x20 DebugStringOnMapEvent->FontSize // float class OnLoaded_C5F225F94B2C743064A54D84F3497501: class ConvertForwardToDegree: [+] 0xC ConvertForwardToDegree->Degree // float [+] 0x10 ConvertForwardToDegree->CallFunc_DegAtan2_ReturnValue // float [+] 0x14 ConvertForwardToDegree->CallFunc_BreakVector_X // float [+] 0x18 ConvertForwardToDegree->CallFunc_BreakVector_Y // float [+] 0x1C ConvertForwardToDegree->CallFunc_BreakVector_Z // float [+] 0x20 ConvertForwardToDegree->CallFunc_DegAtan2_ReturnValue_2 // float [+] 0x24 ConvertForwardToDegree->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x28 ConvertForwardToDegree->CallFunc_Add_FloatFloat_ReturnValue // float class AddWidgetComp: [+] 0x8 AddWidgetComp->Anchor // struct FVector2D [+] 0x10 AddWidgetComp->Pivot // struct FVector2D [+] 0x18 AddWidgetComp->Size // struct FVector2D [+] 0x20 AddWidgetComp->ZOrder // int32_t [+] 0x28 AddWidgetComp->Ret // struct UUserWidget [+] 0x30 AddWidgetComp->K2Node_MakeStruct_Anchors // struct FAnchors [+] 0x40 AddWidgetComp->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x48 AddWidgetComp->CallFunc_Create_ReturnValue // struct UUserWidget [+] 0x50 AddWidgetComp->CallFunc_AddChildToCanvas_ReturnValue // struct UCanvasPanelSlot class OnPaint: class OnMouseWheel: [+] 0x38 OnMouseWheel->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseWheel->ReturnValue // struct FEventReply [+] 0x160 OnMouseWheel->CallFunc_PointerEvent_GetScreenSpacePosition_ReturnValue // struct FVector2D [+] 0x168 OnMouseWheel->CallFunc_IsValid_ReturnValue // char [+] 0x16C OnMouseWheel->CallFunc_AbsoluteToViewport_PixelPosition // struct FVector2D [+] 0x174 OnMouseWheel->CallFunc_AbsoluteToViewport_ViewportPosition // struct FVector2D [+] 0x17C OnMouseWheel->CallFunc_PointerEvent_GetWheelDelta_ReturnValue // float [+] 0x180 OnMouseWheel->CallFunc_Unhandled_ReturnValue // struct FEventReply [+] 0x238 OnMouseWheel->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x23C OnMouseWheel->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x240 OnMouseWheel->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x244 OnMouseWheel->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x248 OnMouseWheel->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x250 OnMouseWheel->CallFunc_Add_FloatFloat_ReturnValue_2 // float class OnMouseButtonUp: [+] 0x38 OnMouseButtonUp->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUp->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonUp->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x168 OnMouseButtonUp->CallFunc_PointerEvent_GetEffectingButton_ReturnValue // struct FKey [+] 0x180 OnMouseButtonUp->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0x181 OnMouseButtonUp->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x182 OnMouseButtonUp->CallFunc_EqualEqual_KeyKey_ReturnValue_2 // char [+] 0x188 OnMouseButtonUp->CallFunc_Handled_ReturnValue // struct FEventReply class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_PointerEvent_GetScreenSpacePosition_ReturnValue // struct FVector2D [+] 0x168 OnMouseButtonDown->CallFunc_PointerEvent_GetEffectingButton_ReturnValue // struct FKey [+] 0x180 OnMouseButtonDown->CallFunc_AbsoluteToViewport_PixelPosition // struct FVector2D [+] 0x188 OnMouseButtonDown->CallFunc_AbsoluteToViewport_ViewportPosition // struct FVector2D [+] 0x190 OnMouseButtonDown->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x191 OnMouseButtonDown->CallFunc_EqualEqual_KeyKey_ReturnValue_2 // char [+] 0x198 OnMouseButtonDown->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x1A0 OnMouseButtonDown->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0x1A8 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply class SetMarker: [+] 0x4 SetMarker->PosOnViewport // struct FVector2D [+] 0xC SetMarker->Heigh // float [+] 0x10 SetMarker->___object_Variable // struct ABravoHotelCharacter [+] 0x18 SetMarker->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x24 SetMarker->CallFunc_ConvertPosViewportToMap_ret // struct FVector2D [+] 0x30 SetMarker->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x38 SetMarker->CallFunc_ConvertPosMaptoWorld_Impl_ReturnValue // struct FVector [+] 0x48 SetMarker->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x50 SetMarker->K2Node_DynamicCast_bSuccess // char [+] 0x54 SetMarker->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x60 SetMarker->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x70 SetMarker->K2Node_DynamicCast_bSuccess_2 // char [+] 0x78 SetMarker->CallFunc_GetMySmartPingSystem_ReturnValue // struct UBravoHotelSmartPingSystem [+] 0x80 SetMarker->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x88 SetMarker->CallFunc_IsValid_ReturnValue // char [+] 0x8C SetMarker->CallFunc_GetTableKeyToTableIndex_ReturnValue // int32_t [+] 0x90 SetMarker->K2Node_MakeStruct_BravoHotelPingInfo // struct FBravoHotelPingInfo class OnMouseMove: [+] 0x38 OnMouseMove->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseMove->ReturnValue // struct FEventReply [+] 0x160 OnMouseMove->CallFunc_PointerEvent_GetLastScreenSpacePosition_ReturnValue // struct FVector2D [+] 0x168 OnMouseMove->CallFunc_AbsoluteToViewport_PixelPosition // struct FVector2D [+] 0x170 OnMouseMove->CallFunc_AbsoluteToViewport_ViewportPosition // struct FVector2D [+] 0x178 OnMouseMove->CallFunc_PointerEvent_GetScreenSpacePosition_ReturnValue // struct FVector2D [+] 0x180 OnMouseMove->CallFunc_Handled_ReturnValue // struct FEventReply [+] 0x238 OnMouseMove->CallFunc_AbsoluteToViewport_PixelPosition_2 // struct FVector2D [+] 0x240 OnMouseMove->CallFunc_AbsoluteToViewport_ViewportPosition_2 // struct FVector2D [+] 0x248 OnMouseMove->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D class ConvertPosViewportToMap: [+] 0x8 ConvertPosViewportToMap->Ret // struct FVector2D [+] 0x10 ConvertPosViewportToMap->CallFunc_CalPosRelatedMapOnViewport_ret // struct FVector2D [+] 0x18 ConvertPosViewportToMap->CallFunc_ConvertSizeViewportToMap_Impl_ReturnValue // struct FVector2D class CalPosRelatedMapOnViewport: [+] 0x8 CalPosRelatedMapOnViewport->Ret // struct FVector2D [+] 0x10 CalPosRelatedMapOnViewport->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x18 CalPosRelatedMapOnViewport->CallFunc_GetPosition_ReturnValue // struct FVector2D [+] 0x20 CalPosRelatedMapOnViewport->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D class OnMarkerClicked: [+] 0x18 OnMarkerClicked->mapObjectID // char class ConvertSizeWorldToMap: [+] 0x8 ConvertSizeWorldToMap->Ret // struct FVector2D [+] 0x10 ConvertSizeWorldToMap->CallFunc_Divide_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x18 ConvertSizeWorldToMap->CallFunc_Multiply_Vector2DVector2D_ReturnValue // struct FVector2D class GetMiniMapFactor: [+] 0x4 GetMiniMapFactor->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0x8 GetMiniMapFactor->CallFunc_Array_Get_Item // float [+] 0xC GetMiniMapFactor->CallFunc_ConvertDistWorldtoMap_Impl_ReturnValue // float [+] 0x10 GetMiniMapFactor->CallFunc_BreakVector2D_X // float [+] 0x14 GetMiniMapFactor->CallFunc_BreakVector2D_Y // float [+] 0x18 GetMiniMapFactor->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x1C GetMiniMapFactor->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x20 GetMiniMapFactor->CallFunc_Subtract_FloatFloat_ReturnValue // float class WantChangeVisibility: [+] 0x8 WantChangeVisibility->ChangeWidget // struct UWidget [+] 0x10 WantChangeVisibility->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0x11 WantChangeVisibility->CallFunc_IsValid_ReturnValue // char [+] 0x12 WantChangeVisibility->CallFunc_NotEqual_ByteByte_ReturnValue // char class GetSkillMapFactor: [+] 0x4 GetSkillMapFactor->Factor // float [+] 0x8 GetSkillMapFactor->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0xC GetSkillMapFactor->CallFunc_ConvertDistWorldtoMap_Impl_ReturnValue // float [+] 0x10 GetSkillMapFactor->CallFunc_BreakVector2D_X // float [+] 0x14 GetSkillMapFactor->CallFunc_BreakVector2D_Y // float [+] 0x18 GetSkillMapFactor->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x1C GetSkillMapFactor->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float class OnFireWidget: [+] 0x4 OnFireWidget->Rotation // struct FRotator [+] 0x10 OnFireWidget->Length // float [+] 0x14 OnFireWidget->___int_Array_Index_Variable // int32_t [+] 0x18 OnFireWidget->___int_Loop_Counter_Variable // int32_t [+] 0x1C OnFireWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 OnFireWidget->CallFunc_Array_Get_Item // struct FMapPlayerInfo [+] 0x78 OnFireWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x7C OnFireWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x80 OnFireWidget->K2Node_DynamicCast_AsUW_Player_Icon_Widget // struct UUW-PlayerIconWidget_C [+] 0x88 OnFireWidget->K2Node_DynamicCast_bSuccess // char [+] 0x8C OnFireWidget->CallFunc_GetUniquePlayerId_ReturnValue // int32_t [+] 0x90 OnFireWidget->CallFunc_EqualEqual_IntInt_ReturnValue // char class OnAttackedWidget: [+] 0x4 OnAttackedWidget->___int_Array_Index_Variable // int32_t [+] 0x8 OnAttackedWidget->___int_Loop_Counter_Variable // int32_t [+] 0xC OnAttackedWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 OnAttackedWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x18 OnAttackedWidget->CallFunc_Array_Get_Item // struct FMapPlayerInfo [+] 0x70 OnAttackedWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x78 OnAttackedWidget->K2Node_DynamicCast_AsUW_Player_Icon_Widget // struct UUW-PlayerIconWidget_C [+] 0x80 OnAttackedWidget->K2Node_DynamicCast_bSuccess // char [+] 0x81 OnAttackedWidget->CallFunc_IsValid_ReturnValue // char [+] 0x84 OnAttackedWidget->CallFunc_GetUniquePlayerId_ReturnValue // int32_t [+] 0x88 OnAttackedWidget->CallFunc_EqualEqual_IntInt_ReturnValue // char class CreateMapPlayerWidget_Impl: [+] 0x8 CreateMapPlayerWidget_Impl->LocalRoutePingWidget // struct UUW-RoutePingWidget_C [+] 0x10 CreateMapPlayerWidget_Impl->LocalPlayerMakerWidget // struct UUW-PlayerMarkerWidget_C [+] 0x18 CreateMapPlayerWidget_Impl->LocalPlayerIconWidget // struct UUW-PlayerIconWidget_C [+] 0x20 CreateMapPlayerWidget_Impl->___int_Array_Index_Variable // int32_t [+] 0x24 CreateMapPlayerWidget_Impl->___int_Loop_Counter_Variable // int32_t [+] 0x28 CreateMapPlayerWidget_Impl->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x2C CreateMapPlayerWidget_Impl->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x40 CreateMapPlayerWidget_Impl->CallFunc_AddWidgetComp_ret // struct UUserWidget [+] 0x48 CreateMapPlayerWidget_Impl->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x58 CreateMapPlayerWidget_Impl->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x60 CreateMapPlayerWidget_Impl->K2Node_DynamicCast_AsUW_Route_Ping_Widget // struct UUW-RoutePingWidget_C [+] 0x68 CreateMapPlayerWidget_Impl->K2Node_DynamicCast_bSuccess // char [+] 0x70 CreateMapPlayerWidget_Impl->CallFunc_AddWidgetComp_ret_2 // struct UUserWidget [+] 0x78 CreateMapPlayerWidget_Impl->K2Node_DynamicCast_AsUW_Player_Marker_Widget // struct UUW-PlayerMarkerWidget_C [+] 0x80 CreateMapPlayerWidget_Impl->K2Node_DynamicCast_bSuccess_2 // char [+] 0x88 CreateMapPlayerWidget_Impl->CallFunc_AddWidgetComp_ret_3 // struct UUserWidget [+] 0x90 CreateMapPlayerWidget_Impl->CallFunc_Array_Get_Item // struct FMapPlayerInfo [+] 0xE8 CreateMapPlayerWidget_Impl->K2Node_DynamicCast_AsUW_Player_Icon_Widget // struct UUW-PlayerIconWidget_C [+] 0xF0 CreateMapPlayerWidget_Impl->K2Node_DynamicCast_bSuccess_3 // char [+] 0xF8 CreateMapPlayerWidget_Impl->K2Node_MakeStruct_MapPlayerInfo // struct FMapPlayerInfo [+] 0x150 CreateMapPlayerWidget_Impl->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x154 CreateMapPlayerWidget_Impl->CallFunc_Less_IntInt_ReturnValue // char class CreateAirCraftWidget: [+] 0x8 CreateAirCraftWidget->CallFunc_AddWidgetComp_ret // struct UUserWidget [+] 0x10 CreateAirCraftWidget->K2Node_DynamicCast_AsBravo_Hotel_Aircraft_Route_Widget // struct UBravoHotelAircraftRouteWidget [+] 0x18 CreateAirCraftWidget->K2Node_DynamicCast_bSuccess // char class CreateFreeCamWidget: [+] 0x8 CreateFreeCamWidget->CallFunc_IsValid_ReturnValue // char [+] 0x10 CreateFreeCamWidget->K2Node_DynamicCast_AsUW_Player_Icon_Widget // struct UUW-PlayerIconWidget_C [+] 0x18 CreateFreeCamWidget->K2Node_DynamicCast_bSuccess // char class CreatePersonalSupplyBox: [+] 0x8 CreatePersonalSupplyBox->CallFunc_AddWidgetComp_ret // struct UUserWidget [+] 0x10 CreatePersonalSupplyBox->K2Node_DynamicCast_AsUW_World_Map_Marker_Widget // struct UUW-WorldMapMarkerWidget_C [+] 0x18 CreatePersonalSupplyBox->K2Node_DynamicCast_bSuccess // char class PlayTargetPosAnim: [+] 0x4 PlayTargetPosAnim->___int_Array_Index_Variable // int32_t [+] 0x8 PlayTargetPosAnim->CallFunc_Not_PreBool_ReturnValue // char [+] 0x10 PlayTargetPosAnim->___object_Variable // struct ABravoHotelCharacter [+] 0x18 PlayTargetPosAnim->___int_Loop_Counter_Variable // int32_t [+] 0x1C PlayTargetPosAnim->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 PlayTargetPosAnim->CallFunc_IsValid_ReturnValue // char [+] 0x28 PlayTargetPosAnim->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 PlayTargetPosAnim->CallFunc_Array_Get_Item // struct FMapPlayerInfo [+] 0x88 PlayTargetPosAnim->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x98 PlayTargetPosAnim->K2Node_DynamicCast_bSuccess // char [+] 0xA0 PlayTargetPosAnim->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0xA8 PlayTargetPosAnim->CallFunc_IsValid_ReturnValue_2 // char [+] 0xA9 PlayTargetPosAnim->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0xAA PlayTargetPosAnim->CallFunc_IsValid_ReturnValue_3 // char [+] 0xAC PlayTargetPosAnim->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xB0 PlayTargetPosAnim->CallFunc_Less_IntInt_ReturnValue // char [+] 0xB1 PlayTargetPosAnim->CallFunc_BooleanAND_ReturnValue // char class UpdateMapScale: [+] 0x4 UpdateMapScale->CallFunc_FInterpTo_Constant_ReturnValue // float [+] 0x8 UpdateMapScale->CallFunc_NotEqual_FloatFloat_ReturnValue // char class UpdateCircleInfosImpl: class Update Circle Masks: [+] 0x1 Update Circle Masks->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x4 Update Circle Masks->CallFunc_BreakVector2D_X // float [+] 0x8 Update Circle Masks->CallFunc_BreakVector2D_Y // float [+] 0xC Update Circle Masks->CallFunc_BooleanAND_ReturnValue // char [+] 0x10 Update Circle Masks->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x18 Update Circle Masks->CallFunc_SelectFloat_ReturnValue // float [+] 0x1C Update Circle Masks->K2Node_Select_Default // struct FVector2D class UpdateCircleMask: [+] 0x8 UpdateCircleMask->radiusOnWorld // float [+] 0xC UpdateCircleMask->CirclePosName // struct FName [+] 0x14 UpdateCircleMask->CircleRadiusName // struct FName [+] 0x1C UpdateCircleMask->MaskAdditionalRadius // float [+] 0x20 UpdateCircleMask->MaterialInstance // struct UMaterialInstanceDynamic [+] 0x28 UpdateCircleMask->NewLocalVar_1 // struct TArray [+] 0x38 UpdateCircleMask->LocalAdditionalRadius // float [+] 0x3C UpdateCircleMask->LocalRadius // float [+] 0x40 UpdateCircleMask->LocalCenter // struct FVector2D [+] 0x48 UpdateCircleMask->CallFunc_BreakVector2D_X // float [+] 0x4C UpdateCircleMask->CallFunc_BreakVector2D_Y // float [+] 0x50 UpdateCircleMask->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x58 UpdateCircleMask->CallFunc_BreakVector2D_X_2 // float [+] 0x5C UpdateCircleMask->CallFunc_BreakVector2D_Y_2 // float [+] 0x60 UpdateCircleMask->CallFunc_Multiply_Vector2DFloat_ReturnValue_2 // struct FVector2D [+] 0x68 UpdateCircleMask->CallFunc_NormalizeToRange_ReturnValue // float [+] 0x6C UpdateCircleMask->CallFunc_BreakVector2D_X_3 // float [+] 0x70 UpdateCircleMask->CallFunc_BreakVector2D_Y_3 // float [+] 0x74 UpdateCircleMask->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x78 UpdateCircleMask->CallFunc_NormalizeToRange_ReturnValue_2 // float [+] 0x7C UpdateCircleMask->CallFunc_NormalizeToRange_ReturnValue_3 // float [+] 0x80 UpdateCircleMask->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x84 UpdateCircleMask->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x88 UpdateCircleMask->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x8C UpdateCircleMask->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x98 UpdateCircleMask->CallFunc_Conv_VectorToLinearColor_ReturnValue // struct FLinearColor class UpdateMapPos: [+] 0x8 UpdateMapPos->CallFunc_SlotAsCanvasSlot_ReturnValue_2 // struct UCanvasPanelSlot [+] 0x10 UpdateMapPos->CallFunc_GetPosition_ReturnValue // struct FVector2D [+] 0x18 UpdateMapPos->CallFunc_NotEqualExactly_Vector2DVector2D_ReturnValue // char class UpdateReplayCircleMask: class CalcMapScaleInterpSpeed: [+] 0x4 CalcMapScaleInterpSpeed->CallFunc_Clamp_ReturnValue // int32_t [+] 0x8 CalcMapScaleInterpSpeed->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0xC CalcMapScaleInterpSpeed->CallFunc_FMax_ReturnValue // float class Get Cur Mouse Point: [+] 0x8 Get Cur Mouse Point->CallFunc_GetMousePositionOnViewport_ReturnValue // struct FVector2D class CheckAgreePing: [+] 0x4 CheckAgreePing->Location // struct FVector [+] 0x10 CheckAgreePing->___int_Array_Index_Variable // int32_t [+] 0x14 CheckAgreePing->___int_Loop_Counter_Variable // int32_t [+] 0x18 CheckAgreePing->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1C CheckAgreePing->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 CheckAgreePing->CallFunc_Array_Get_Item // struct FMapPlayerInfo [+] 0x78 CheckAgreePing->CallFunc_Less_IntInt_ReturnValue // char [+] 0x80 CheckAgreePing->K2Node_DynamicCast_AsUW_Player_Marker_Widget // struct UUW-PlayerMarkerWidget_C [+] 0x88 CheckAgreePing->K2Node_DynamicCast_bSuccess // char [+] 0x89 CheckAgreePing->CallFunc_IsValid_ReturnValue // char [+] 0x90 CheckAgreePing->CallFunc_GetPingInfo_ReturnValue // struct FBravoHotelPingInfo class SetEnabledInvalidationbox: class SetWorldMapSetting: class Add Area WidgetImpl: [+] 0x8 Add Area WidgetImpl->AreaWidgetInfo // struct FAreaWidgetInfo [+] 0x90 Add Area WidgetImpl->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x91 Add Area WidgetImpl->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x92 Add Area WidgetImpl->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x98 Add Area WidgetImpl->CallFunc_AddWidgetComp_ret // struct UUserWidget [+] 0xA0 Add Area WidgetImpl->K2Node_DynamicCast_AsBravo_Hotel_World_Map_Area_Widget // struct UBravoHotelWorldMapAreaWidget [+] 0xA8 Add Area WidgetImpl->K2Node_DynamicCast_bSuccess // char [+] 0xAC Add Area WidgetImpl->CallFunc_Array_Add_ReturnValue // int32_t class Remove Area WidgetImpl: [+] 0x8 Remove Area WidgetImpl->Info // struct FAreaWidgetInfo [+] 0x90 Remove Area WidgetImpl->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x91 Remove Area WidgetImpl->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x92 Remove Area WidgetImpl->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x93 Remove Area WidgetImpl->CallFunc_IsValid_ReturnValue // char [+] 0x98 Remove Area WidgetImpl->CallFunc_Map_Find_Value // struct UBravoHotelWorldMapAreaWidget [+] 0xA0 Remove Area WidgetImpl->CallFunc_Map_Find_ReturnValue // char [+] 0xA1 Remove Area WidgetImpl->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0xA2 Remove Area WidgetImpl->CallFunc_Map_Remove_ReturnValue // char [+] 0xA3 Remove Area WidgetImpl->CallFunc_Map_Remove_ReturnValue_2 // char [+] 0xA8 Remove Area WidgetImpl->CallFunc_Map_Find_Value_2 // struct UBravoHotelWorldMapAreaWidget [+] 0xB0 Remove Area WidgetImpl->CallFunc_Map_Find_ReturnValue_2 // char [+] 0xB1 Remove Area WidgetImpl->CallFunc_Array_RemoveItem_ReturnValue_2 // char class K2_CreateAreaWidget: [+] 0x8 K2_CreateAreaWidget->CallFunc_AddWidgetComp_ret // struct UUserWidget [+] 0x10 K2_CreateAreaWidget->K2Node_DynamicCast_AsBravo_Hotel_World_Map_Area_Widget // struct UBravoHotelWorldMapAreaWidget [+] 0x18 K2_CreateAreaWidget->K2Node_DynamicCast_bSuccess // char class BP-Weapon_Mini14_LV1_C: class UW-MatchEndWidget_C: [+] 0x3C8 UW-MatchEndWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3D0 UW-MatchEndWidget_C->UW-MatchEnd_Animation_02 // struct UUW-MatchEnd_Animation_02_C [+] 0x3D8 UW-MatchEndWidget_C->UW-MatchEnd_Ranking2 // struct UUW-MatchEnd_Ranking2_C [+] 0x3E0 UW-MatchEndWidget_C->WidgetSwitcher_Type // struct UWidgetSwitcher [+] 0x3E8 UW-MatchEndWidget_C->UW_SimpleResult // struct UUW-MatchEnd_Animation_C [+] 0x3F0 UW-MatchEndWidget_C->MainWidgetRef // struct UUW-MainWidget_C [+] 0x3F8 UW-MatchEndWidget_C->PlayerHUDRef // struct ABravoHotelPlayerHUD [+] 0x400 UW-MatchEndWidget_C->UW_FinalResult // struct UUW-MatchEnd_Ranking_C [+] 0x408 UW-MatchEndWidget_C->UW_Animation // struct UUW-MatchEnd_Animation_C [+] 0x410 UW-MatchEndWidget_C->PlayerControllerRef // struct ABravoHotelPlayerController [+] 0x418 UW-MatchEndWidget_C->NewResult // char [+] 0x419 UW-MatchEndWidget_C->ResultData // struct FMatchEndFinalResult [+] 0x41D UW-MatchEndWidget_C->IsGiveUp // char [+] 0x420 UW-MatchEndWidget_C->WinMatchEndResultShowTime // float [+] 0x424 UW-MatchEndWidget_C->ResultMatchEndAnimation // struct FMatchEndAnimation class ExecuteUbergraph_UW-MatchEndWidget: [+] 0x8 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_Create_ReturnValue // struct UUW-MatchEnd_Animation_C [+] 0x10 ExecuteUbergraph_UW-MatchEndWidget->K2Node_Event_SimpleResult_2 // struct FMatchEndSimpleResult [+] 0x120 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_IsValid_ReturnValue // char [+] 0x121 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x124 ExecuteUbergraph_UW-MatchEndWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x134 ExecuteUbergraph_UW-MatchEndWidget->K2Node_Event_FinalResult // struct FMatchEndFinalResult [+] 0x138 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0x140 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x148 ExecuteUbergraph_UW-MatchEndWidget->K2Node_DynamicCast_AsUW_Main_Widget // struct UUW-MainWidget_C [+] 0x150 ExecuteUbergraph_UW-MatchEndWidget->K2Node_DynamicCast_bSuccess // char [+] 0x151 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_IsValid_ReturnValue_4 // char [+] 0x152 ExecuteUbergraph_UW-MatchEndWidget->K2Node_Event_MatchEndAnimation // struct FMatchEndAnimation [+] 0x158 ExecuteUbergraph_UW-MatchEndWidget->K2Node_Event_SimpleResult // struct FMatchEndSimpleResult [+] 0x268 ExecuteUbergraph_UW-MatchEndWidget->K2Node_Event_bIsRetired // char [+] 0x269 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_IsValid_ReturnValue_5 // char [+] 0x26C ExecuteUbergraph_UW-MatchEndWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x280 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_Create_ReturnValue_2 // struct UUW-MatchEnd_Ranking_C [+] 0x288 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_IsValid_ReturnValue_6 // char [+] 0x290 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_GetPlayerState_PlayerState // struct ABravoHotelPlayerState [+] 0x298 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x2A0 ExecuteUbergraph_UW-MatchEndWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x2A8 ExecuteUbergraph_UW-MatchEndWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x2B0 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x2B8 ExecuteUbergraph_UW-MatchEndWidget->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller // struct ABravoHotelMK3DReplayController [+] 0x2C0 ExecuteUbergraph_UW-MatchEndWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x2C8 ExecuteUbergraph_UW-MatchEndWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x2D0 ExecuteUbergraph_UW-MatchEndWidget->K2Node_DynamicCast_bSuccess_4 // char [+] 0x2D8 ExecuteUbergraph_UW-MatchEndWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD_2 // struct ABravoHotelPlayerHUD [+] 0x2E0 ExecuteUbergraph_UW-MatchEndWidget->K2Node_DynamicCast_bSuccess_5 // char [+] 0x2E1 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_IsValid_ReturnValue_7 // char [+] 0x2E4 ExecuteUbergraph_UW-MatchEndWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x2F8 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_Create_ReturnValue_3 // struct UUW-MatchEnd_Animation_C [+] 0x300 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_GetPlayerState_PlayerState_2 // struct ABravoHotelPlayerState [+] 0x308 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_GetMainWidget_ReturnValue_2 // struct UUserWidget [+] 0x310 ExecuteUbergraph_UW-MatchEndWidget->K2Node_DynamicCast_AsUW_Main_Widget_2 // struct UUW-MainWidget_C [+] 0x318 ExecuteUbergraph_UW-MatchEndWidget->K2Node_DynamicCast_bSuccess_6 // char [+] 0x320 ExecuteUbergraph_UW-MatchEndWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle class EventDispatcher_MoveToDamageInfo_Event_1: class EventDispatcher_MoveToMatchEnd_Event_1: class ä¤@t¤¸_1: class Init: class K2_HideMatchEndAnimation: class K2_ShowMatchEndAnimation: [+] 0x8 K2_ShowMatchEndAnimation->SimpleResult // struct FMatchEndSimpleResult [+] 0x118 K2_ShowMatchEndAnimation->bIsRetired // char class Construct: class K2_HideFinalResult: class K2_ShowFinalResult: class K2_HideSimpleResult: class K2_ShowSimpleResult: class GetPlayerState: [+] 0x8 GetPlayerState->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 GetPlayerState->CallFunc_IsPlayingKillcam_ReturnValue // char [+] 0x18 GetPlayerState->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x20 GetPlayerState->K2Node_DynamicCast_bSuccess // char [+] 0x28 GetPlayerState->CallFunc_GetPlayerStateAfterKillcam_ReturnValue // struct ABravoHotelPlayerState [+] 0x30 GetPlayerState->CallFunc_IsValid_ReturnValue // char class IsVisibleMatchEndWidget: [+] 0x1 IsVisibleMatchEndWidget->CallFunc_IsVisibleMatchEndWidget_ReturnValue // char [+] 0x4 IsVisibleMatchEndWidget->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0x8 IsVisibleMatchEndWidget->CallFunc_EqualEqual_IntInt_ReturnValue // char class BP-SpectatorWidget_C: [+] 0x250 BP-SpectatorWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x258 BP-SpectatorWidget_C->BackgroundBlurFadeIn // struct UWidgetAnimation [+] 0x260 BP-SpectatorWidget_C->Idle // struct UWidgetAnimation [+] 0x268 BP-SpectatorWidget_C->BackgroundBlur_1 // struct UBackgroundBlur [+] 0x270 BP-SpectatorWidget_C->BTN-Exit // struct UButton [+] 0x278 BP-SpectatorWidget_C->Btn-NextTarget // struct UButton [+] 0x280 BP-SpectatorWidget_C->Btn-PreTarget // struct UButton [+] 0x288 BP-SpectatorWidget_C->Btn-Replay // struct UButton [+] 0x290 BP-SpectatorWidget_C->Canvas_Main // struct UCanvasPanel [+] 0x298 BP-SpectatorWidget_C->KillcamBtns // struct UHorizontalBox [+] 0x2A0 BP-SpectatorWidget_C->MemberChangeBox // struct UHorizontalBox [+] 0x2A8 BP-SpectatorWidget_C->TextDepth_Replay // struct UTextBlock [+] 0x2B0 BP-SpectatorWidget_C->UW-SpectatingTargetInfo // struct UUW-SpectatingTargetInfo_C [+] 0x2B8 BP-SpectatorWidget_C->bIsKillCam // char class ExecuteUbergraph_BP-SpectatorWidget: [+] 0x8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Killer_4 // struct FText [+] 0x20 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_WeaponName_4 // struct FText [+] 0x38 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim_13 // struct FText [+] 0x50 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bHeasShot_2 // char [+] 0x51 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bLocalKiller_4 // char [+] 0x52 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bByTeam_4 // char [+] 0x53 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bTeamDead_10 // char [+] 0x54 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_AliveCount_12 // int32_t [+] 0x58 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bKnockOut_10 // char [+] 0x5C ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_KillerTierID_4 // int32_t [+] 0x60 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_DiedTierID_10 // int32_t [+] 0x68 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Killer_3 // struct FText [+] 0x80 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim_12 // struct FText [+] 0x98 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bLocalKiller_3 // char [+] 0x99 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bByTeam_3 // char [+] 0x9A ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bTeamDead_9 // char [+] 0x9C ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_AliveCount_11 // int32_t [+] 0xA0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bKnockOut_9 // char [+] 0xA4 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_KillerTierID_3 // int32_t [+] 0xA8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_DiedTierID_9 // int32_t [+] 0xB0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Killer_2 // struct FText [+] 0xC8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_WeaponName_3 // struct FText [+] 0xE0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim_11 // struct FText [+] 0xF8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bHeasShot // char [+] 0xF9 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bLocalKiller_2 // char [+] 0xFA ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bByTeam_2 // char [+] 0xFB ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bTeamDead_8 // char [+] 0xFC ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_AliveCount_10 // int32_t [+] 0x100 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bKnockOut_8 // char [+] 0x104 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_KillerTierID_2 // int32_t [+] 0x108 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_DiedTierID_8 // int32_t [+] 0x110 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim_10 // struct FText [+] 0x128 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bTeamDead_7 // char [+] 0x12C ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_AliveCount_9 // int32_t [+] 0x130 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bKnockOut_7 // char [+] 0x134 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_DiedTierID_7 // int32_t [+] 0x138 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim_9 // struct FText [+] 0x150 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bTeamDead_6 // char [+] 0x154 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_AliveCount_8 // int32_t [+] 0x158 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bKnockOut_6 // char [+] 0x15C ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_DiedTierID_6 // int32_t [+] 0x160 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Killer // struct FText [+] 0x178 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim_8 // struct FText [+] 0x190 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bLocalKiller // char [+] 0x191 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bByTeam // char [+] 0x192 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bTeamDead_5 // char [+] 0x194 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_AliveCount_7 // int32_t [+] 0x198 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bKnockOut_5 // char [+] 0x19C ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_KillerTierID // int32_t [+] 0x1A0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_DiedTierID_5 // int32_t [+] 0x1A8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim_7 // struct FText [+] 0x1C0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bTeamDead_4 // char [+] 0x1C4 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_AliveCount_6 // int32_t [+] 0x1C8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bKnockOut_4 // char [+] 0x1CC ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_DiedTierID_4 // int32_t [+] 0x1D0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim_6 // struct FText [+] 0x1E8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bTeamDead_3 // char [+] 0x1EC ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_AliveCount_5 // int32_t [+] 0x1F0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bKnockOut_3 // char [+] 0x1F4 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_DiedTierID_3 // int32_t [+] 0x1F8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim_5 // struct FText [+] 0x210 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bTeamDead_2 // char [+] 0x214 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_AliveCount_4 // int32_t [+] 0x218 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bKnockOut_2 // char [+] 0x21C ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_DiedTierID_2 // int32_t [+] 0x220 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim_4 // struct FText [+] 0x238 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bTeamDead // char [+] 0x23C ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_AliveCount_3 // int32_t [+] 0x240 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bKnockOut // char [+] 0x244 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_DiedTierID // int32_t [+] 0x248 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Perkname // struct FName [+] 0x250 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Level // int32_t [+] 0x258 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_MessageTag // struct FString [+] 0x268 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_UsingBackGround // char [+] 0x270 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_PlayerState_4 // struct ABravoHotelPlayerState [+] 0x278 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Message_2 // struct FString [+] 0x288 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_LevelUpType_2 // enum class EPerkLevelUpType [+] 0x28C ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_PerkInfo // struct FPerkUIInfo [+] 0x2B8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_CurrentLevel // int32_t [+] 0x2BC ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_LevelUpType // enum class EPerkLevelUpType [+] 0x2C0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_DisplayAbility // struct FDisplayAbility [+] 0x2CC ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_LastLevel // int32_t [+] 0x2D0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_PreType // enum class EToggleWidgetModeType [+] 0x2D1 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_CurrentType // enum class EToggleWidgetModeType [+] 0x2D8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Message // struct FString [+] 0x2E8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_NickName // struct FText [+] 0x300 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bToggle // char [+] 0x308 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_InText // struct FString [+] 0x318 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Title // struct FString [+] 0x328 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Desc // struct FString [+] 0x338 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_MessageInfo // struct FCommonMessageInfo [+] 0x350 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim_3 // struct FText [+] 0x368 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_AliveCount_2 // int32_t [+] 0x370 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Info // struct FKillBroadcastUIInfo [+] 0x1AF8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Type_2 // int32_t [+] 0x1AFC ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Type // int32_t [+] 0x1B00 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Time_2 // int32_t [+] 0x1B04 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Time // int32_t [+] 0x1B08 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_InstigatorCharacter // struct ABravoHotelCharacter [+] 0x1B10 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Pos_2 // struct FVector2D [+] 0x1B18 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_WeaponName_2 // struct FText [+] 0x1B30 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim_2 // struct FText [+] 0x1B48 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_KillCount // int32_t [+] 0x1B4C ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_AliveCount // int32_t [+] 0x1B50 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bHeadShot_2 // char [+] 0x1B51 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bTeamKill_2 // char [+] 0x1B58 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_WeaponName // struct FText [+] 0x1B70 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Victim // struct FText [+] 0x1B88 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bHeadShot // char [+] 0x1B89 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bTeamKill // char [+] 0x1B8C ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Count // int32_t [+] 0x1B90 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_TeamIconIndex // int32_t [+] 0x1B94 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Angle // float [+] 0x1B98 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_ScreenMaxSize // struct FVector2D [+] 0x1BA0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_TeamIndex // int32_t [+] 0x1BA4 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_ScreenPosition // struct FVector2D [+] 0x1BAC ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bNetCullDistance // char [+] 0x1BB0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_VehicleSeat // struct UBravoHotelVehicleSeatComponent [+] 0x1BB8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_bState // char [+] 0x1BBC ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_Pos // struct FVector2D [+] 0x1BC4 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_LastUpdate // char [+] 0x1BC8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_delataTime // float [+] 0x1BD0 ExecuteUbergraph_BP-SpectatorWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x1BD8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x1BE0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_DynamicCast_bSuccess // char [+] 0x1BE8 ExecuteUbergraph_BP-SpectatorWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x1BF0 ExecuteUbergraph_BP-SpectatorWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x1BF8 ExecuteUbergraph_BP-SpectatorWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x1C00 ExecuteUbergraph_BP-SpectatorWidget->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x1C08 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_PlayerState_3 // struct ABravoHotelPlayerState [+] 0x1C10 ExecuteUbergraph_BP-SpectatorWidget->K2Node_DynamicCast_AsBP_Spectator_PC // struct ABP-SpectatorPC_C [+] 0x1C18 ExecuteUbergraph_BP-SpectatorWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x1C20 ExecuteUbergraph_BP-SpectatorWidget->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x1C28 ExecuteUbergraph_BP-SpectatorWidget->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x1C30 ExecuteUbergraph_BP-SpectatorWidget->K2Node_DynamicCast_bSuccess_4 // char [+] 0x1C38 ExecuteUbergraph_BP-SpectatorWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x1C40 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_PlayerState_2 // struct ABravoHotelPlayerState [+] 0x1C48 ExecuteUbergraph_BP-SpectatorWidget->K2Node_Event_PlayerState // struct ABravoHotelPlayerState class Hide: class Show: class AddCoreInfoRequestResuscitation: class AddCoreInfoSmartping: class BndEvt__Button_Return_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature: class ResetBackGroundBlur: class StartBackGroundBlur: class AddCoreInfoRouteping: class BndEvt__Btn-Replay_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class BndEvt__Btn-PreTarget_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__Btn-NextTarget_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__Btn-Exit_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class UpdateLineOfFire: [+] 0x8 UpdateLineOfFire->LastUpdate // char [+] 0xC UpdateLineOfFire->delataTime // float class ToggleMiniMap: class TeamInfoVisibility: class ShowVehicleWidget: class ShowTeamPositionWidget: [+] 0x4 ShowTeamPositionWidget->ScreenPosition // struct FVector2D [+] 0xC ShowTeamPositionWidget->bNetCullDistance // char class ShowReverseSideTeamPositionWidget: [+] 0x4 ShowReverseSideTeamPositionWidget->Angle // float [+] 0x8 ShowReverseSideTeamPositionWidget->ScreenMaxSize // struct FVector2D class ShowRedZoneStartMessage: class ShowRedZoneBombMessage: class ShowNuclearMessage: class ShowMyKnockOutInfo: [+] 0x18 ShowMyKnockOutInfo->Victim // struct FText [+] 0x30 ShowMyKnockOutInfo->bHeadShot // char [+] 0x31 ShowMyKnockOutInfo->bTeamKill // char class ShowMyKillInfo: [+] 0x18 ShowMyKillInfo->Victim // struct FText [+] 0x30 ShowMyKillInfo->KillCount // int32_t [+] 0x34 ShowMyKillInfo->AliveCount // int32_t [+] 0x38 ShowMyKillInfo->bHeadShot // char [+] 0x39 ShowMyKillInfo->bTeamKill // char class ShowMinimapWidget: class ShowLineOfFire: class ShowInventoryNotEnoughSpaceMessage: class ShowHittedDamage: class ShowGameWaitMessage: class ShowGameProgressMessage: [+] 0x4 ShowGameProgressMessage->Time // int32_t class ShowEnergyItemUse: class ShowDeathUserWidget: class ShowDeathAndAliveMessage: [+] 0x18 ShowDeathAndAliveMessage->AliveCount // int32_t class ShowCommonMessage: class ShowBlueZoneNotiMessage: [+] 0x10 ShowBlueZoneNotiMessage->Desc // struct FString class ShowAmplifier: class SetToggleMinimap: class SetNickName: class ResetWorldMap: class ResetMiniMapPlayers: class PlaySupplyBoxMessage: class OpenMainMenu: class Open: class OnChangedToggleType: [+] 0x1 OnChangedToggleType->CurrentType // enum class EToggleWidgetModeType class LevelUpEvent: [+] 0x2C LevelUpEvent->CurrentLevel // int32_t [+] 0x30 LevelUpEvent->LevelUpType // enum class EPerkLevelUpType [+] 0x34 LevelUpEvent->DisplayAbility // struct FDisplayAbility [+] 0x40 LevelUpEvent->LastLevel // int32_t class HideVehicleWidget: class HideTeamPositionWidget: class HideMinimapWidget: class HideBlueZoneNotiMessage: class HideAmplifier: class FinishPerkSpin: class Close: class AddRequestMessage: [+] 0x8 AddRequestMessage->Message // struct FString class AddPingMessage: [+] 0x10 AddPingMessage->UsingBackGround // char class AddPerkMessage: [+] 0x8 AddPerkMessage->Level // int32_t class AddKillMsgSuicide: [+] 0x18 AddKillMsgSuicide->bTeamDead // char [+] 0x1C AddKillMsgSuicide->AliveCount // int32_t [+] 0x20 AddKillMsgSuicide->bKnockOut // char [+] 0x24 AddKillMsgSuicide->DiedTierID // int32_t class AddKillMsgRedZone: [+] 0x18 AddKillMsgRedZone->bTeamDead // char [+] 0x1C AddKillMsgRedZone->AliveCount // int32_t [+] 0x20 AddKillMsgRedZone->bKnockOut // char [+] 0x24 AddKillMsgRedZone->DiedTierID // int32_t class AddKillMsgNoOxygen: [+] 0x18 AddKillMsgNoOxygen->bTeamDead // char [+] 0x1C AddKillMsgNoOxygen->AliveCount // int32_t [+] 0x20 AddKillMsgNoOxygen->bKnockOut // char [+] 0x24 AddKillMsgNoOxygen->DiedTierID // int32_t class AddKillMsgMagneticField: [+] 0x18 AddKillMsgMagneticField->bTeamDead // char [+] 0x1C AddKillMsgMagneticField->AliveCount // int32_t [+] 0x20 AddKillMsgMagneticField->bKnockOut // char [+] 0x24 AddKillMsgMagneticField->DiedTierID // int32_t class AddKillMsgKnockOut: [+] 0x18 AddKillMsgKnockOut->Victim // struct FText [+] 0x30 AddKillMsgKnockOut->bLocalKiller // char [+] 0x31 AddKillMsgKnockOut->bByTeam // char [+] 0x32 AddKillMsgKnockOut->bTeamDead // char [+] 0x34 AddKillMsgKnockOut->AliveCount // int32_t [+] 0x38 AddKillMsgKnockOut->bKnockOut // char [+] 0x3C AddKillMsgKnockOut->KillerTierID // int32_t [+] 0x40 AddKillMsgKnockOut->DiedTierID // int32_t class AddKillMsgFallToDeath: [+] 0x18 AddKillMsgFallToDeath->bTeamDead // char [+] 0x1C AddKillMsgFallToDeath->AliveCount // int32_t [+] 0x20 AddKillMsgFallToDeath->bKnockOut // char [+] 0x24 AddKillMsgFallToDeath->DiedTierID // int32_t class AddKillMsgCrash: [+] 0x18 AddKillMsgCrash->bTeamDead // char [+] 0x1C AddKillMsgCrash->AliveCount // int32_t [+] 0x20 AddKillMsgCrash->bKnockOut // char [+] 0x24 AddKillMsgCrash->DiedTierID // int32_t class AddKillMsgByWeapon: [+] 0x18 AddKillMsgByWeapon->WeaponName // struct FText [+] 0x30 AddKillMsgByWeapon->Victim // struct FText [+] 0x48 AddKillMsgByWeapon->bHeasShot // char [+] 0x49 AddKillMsgByWeapon->bLocalKiller // char [+] 0x4A AddKillMsgByWeapon->bByTeam // char [+] 0x4B AddKillMsgByWeapon->bTeamDead // char [+] 0x4C AddKillMsgByWeapon->AliveCount // int32_t [+] 0x50 AddKillMsgByWeapon->bKnockOut // char [+] 0x54 AddKillMsgByWeapon->KillerTierID // int32_t [+] 0x58 AddKillMsgByWeapon->DiedTierID // int32_t class AddKillMsgByVehicle: [+] 0x18 AddKillMsgByVehicle->Victim // struct FText [+] 0x30 AddKillMsgByVehicle->bLocalKiller // char [+] 0x31 AddKillMsgByVehicle->bByTeam // char [+] 0x32 AddKillMsgByVehicle->bTeamDead // char [+] 0x34 AddKillMsgByVehicle->AliveCount // int32_t [+] 0x38 AddKillMsgByVehicle->bKnockOut // char [+] 0x3C AddKillMsgByVehicle->KillerTierID // int32_t [+] 0x40 AddKillMsgByVehicle->DiedTierID // int32_t class AddKillMsgByMolotovFlame: [+] 0x18 AddKillMsgByMolotovFlame->WeaponName // struct FText [+] 0x30 AddKillMsgByMolotovFlame->Victim // struct FText [+] 0x48 AddKillMsgByMolotovFlame->bHeasShot // char [+] 0x49 AddKillMsgByMolotovFlame->bLocalKiller // char [+] 0x4A AddKillMsgByMolotovFlame->bByTeam // char [+] 0x4B AddKillMsgByMolotovFlame->bTeamDead // char [+] 0x4C AddKillMsgByMolotovFlame->AliveCount // int32_t [+] 0x50 AddKillMsgByMolotovFlame->bKnockOut // char [+] 0x54 AddKillMsgByMolotovFlame->KillerTierID // int32_t [+] 0x58 AddKillMsgByMolotovFlame->DiedTierID // int32_t class SetTargetBtn: class SetReplayBtn: class GetText_1: [+] 0x18 GetText_1->LocalWatchedCount // struct FText [+] 0x30 GetText_1->___object_Variable // struct ABravoHotelCharacter [+] 0x38 GetText_1->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x40 GetText_1->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x50 GetText_1->K2Node_DynamicCast_bSuccess // char [+] 0x51 GetText_1->CallFunc_IsValid_ReturnValue // char [+] 0x58 GetText_1->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x60 GetText_1->CallFunc_GetSavedPlayerState_ReturnValue // struct APlayerState [+] 0x68 GetText_1->CallFunc_IsVehicleDriver_ReturnValue // char [+] 0x69 GetText_1->CallFunc_IsValid_ReturnValue_2 // char [+] 0x70 GetText_1->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x78 GetText_1->K2Node_DynamicCast_bSuccess_2 // char [+] 0x79 GetText_1->CallFunc_GetWatchedCount_ReturnValue // char [+] 0x7A GetText_1->CallFunc_IsValid_ReturnValue_3 // char [+] 0x80 GetText_1->CallFunc_Conv_ByteToText_ReturnValue // struct FText [+] 0x98 GetText_1->K2Node_DynamicCast_AsBravo_Hotel_Player_State_2 // struct ABravoHotelPlayerState [+] 0xA0 GetText_1->K2Node_DynamicCast_bSuccess_3 // char [+] 0xA1 GetText_1->CallFunc_GetWatchedCount_ReturnValue_2 // char [+] 0xA8 GetText_1->CallFunc_Conv_ByteToText_ReturnValue_2 // struct FText class GetVisibility_1: [+] 0x8 GetVisibility_1->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 GetVisibility_1->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x18 GetVisibility_1->K2Node_DynamicCast_bSuccess // char [+] 0x20 GetVisibility_1->CallFunc_GetSpectatorTargetPawn_ReturnValue // struct APawn [+] 0x28 GetVisibility_1->CallFunc_IsValid_ReturnValue // char class SetTargetPlayerInfo: class GetInteractiveWidget: class Wheel-Jeep_Rear_Wrecked_C: class BP-PlayerHUD_C: [+] 0x878 BP-PlayerHUD_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x880 BP-PlayerHUD_C->DefaultSceneRoot // struct USceneComponent [+] 0x888 BP-PlayerHUD_C->TableInfo // struct TMap [+] 0x8D8 BP-PlayerHUD_C->NewVar_1 // struct TArray [+] 0x8E8 BP-PlayerHUD_C->GuideWidgetStack // struct TArray [+] 0x8F8 BP-PlayerHUD_C->NewVar_2 // enum class EHUDMessageType class ExecuteUbergraph_BP-PlayerHUD: [+] 0x8 ExecuteUbergraph_BP-PlayerHUD->K2Node_MakeStruct_KillBroadcastUIInfo // struct FKillBroadcastUIInfo [+] 0x1790 ExecuteUbergraph_BP-PlayerHUD->K2Node_Event_MessageType // enum class EHUDMessageType [+] 0x1798 ExecuteUbergraph_BP-PlayerHUD->CallFunc_SelectTopOrBottomWidget_UserWidget // struct UUserWidget [+] 0x17A0 ExecuteUbergraph_BP-PlayerHUD->K2Node_Event_MessageTypeNum // int32_t [+] 0x17A8 ExecuteUbergraph_BP-PlayerHUD->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0x17B8 ExecuteUbergraph_BP-PlayerHUD->K2Node_DynamicCast_bSuccess // char [+] 0x17B9 ExecuteUbergraph_BP-PlayerHUD->CallFunc_IsValid_ReturnValue // char [+] 0x17BA ExecuteUbergraph_BP-PlayerHUD->K2Node_CustomEvent_ShowNext // char [+] 0x17BC ExecuteUbergraph_BP-PlayerHUD->K2Node_CustomEvent_TypeNum // int32_t [+] 0x17C0 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x17C4 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Conv_IntToByte_ReturnValue // char [+] 0x17C5 ExecuteUbergraph_BP-PlayerHUD->CallFunc_GetValidValue_ReturnValue // char [+] 0x17C6 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Conv_IntToByte_ReturnValue_2 // char [+] 0x17C7 ExecuteUbergraph_BP-PlayerHUD->CallFunc_GetValidValue_ReturnValue_2 // char [+] 0x17C8 ExecuteUbergraph_BP-PlayerHUD->CallFunc_SelectTopOrBottomWidget_UserWidget_2 // struct UUserWidget [+] 0x17D0 ExecuteUbergraph_BP-PlayerHUD->K2Node_DynamicCast_AsUW_Main_Widget // struct UUW-MainWidget_C [+] 0x17D8 ExecuteUbergraph_BP-PlayerHUD->K2Node_DynamicCast_bSuccess_2 // char [+] 0x17D9 ExecuteUbergraph_BP-PlayerHUD->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x17E0 ExecuteUbergraph_BP-PlayerHUD->K2Node_DynamicCast_AsUW_Top_Info_Widget // struct UUW-TopInfoWidget_C [+] 0x17E8 ExecuteUbergraph_BP-PlayerHUD->K2Node_DynamicCast_bSuccess_3 // char [+] 0x17F0 ExecuteUbergraph_BP-PlayerHUD->CallFunc_GetTopInfoWidget_ReturnValue // struct UUserWidget [+] 0x17F8 ExecuteUbergraph_BP-PlayerHUD->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x1800 ExecuteUbergraph_BP-PlayerHUD->K2Node_DynamicCast_AsUW_Top_Info_Widget_2 // struct UUW-TopInfoWidget_C [+] 0x1808 ExecuteUbergraph_BP-PlayerHUD->K2Node_DynamicCast_bSuccess_4 // char [+] 0x1810 ExecuteUbergraph_BP-PlayerHUD->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x1818 ExecuteUbergraph_BP-PlayerHUD->K2Node_DynamicCast_bSuccess_5 // char [+] 0x1820 ExecuteUbergraph_BP-PlayerHUD->K2Node_MakeArray_Array // struct TArray [+] 0x1830 ExecuteUbergraph_BP-PlayerHUD->K2Node_MakeArray_Array_2 // struct TArray [+] 0x1840 ExecuteUbergraph_BP-PlayerHUD->K2Node_MakeArray_Array_3 // struct TArray [+] 0x1850 ExecuteUbergraph_BP-PlayerHUD->K2Node_CustomEvent_DamageTypeArray // struct TArray [+] 0x1860 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1864 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x1865 ExecuteUbergraph_BP-PlayerHUD->K2Node_Event_GuideType_2 // enum class EGuideWidgetType [+] 0x1866 ExecuteUbergraph_BP-PlayerHUD->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x1868 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Conv_ByteToText_ReturnValue // struct FText [+] 0x1880 ExecuteUbergraph_BP-PlayerHUD->K2Node_Event_GuideType // enum class EGuideWidgetType [+] 0x1884 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Array_AddUnique_ReturnValue // int32_t [+] 0x1888 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0x188C ExecuteUbergraph_BP-PlayerHUD->CallFunc_Array_LastIndex_ReturnValue // int32_t [+] 0x1890 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x1894 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Array_Get_Item // enum class EGuideWidgetType [+] 0x1895 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x1898 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Conv_ByteToText_ReturnValue_2 // struct FText [+] 0x18B0 ExecuteUbergraph_BP-PlayerHUD->K2Node_Event_MessageRow // struct FBravoHotelHUDMessageRow [+] 0x1918 ExecuteUbergraph_BP-PlayerHUD->CallFunc_IsSpectate_Return // char [+] 0x1919 ExecuteUbergraph_BP-PlayerHUD->CallFunc_Not_PreBool_ReturnValue // char [+] 0x1920 ExecuteUbergraph_BP-PlayerHUD->CallFunc_SelectTopOrBottomWidget_UserWidget_3 // struct UUserWidget [+] 0x1928 ExecuteUbergraph_BP-PlayerHUD->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface_2 // struct TScriptInterface [+] 0x1938 ExecuteUbergraph_BP-PlayerHUD->K2Node_DynamicCast_bSuccess_6 // char [+] 0x1939 ExecuteUbergraph_BP-PlayerHUD->CallFunc_IsValid_ReturnValue_2 // char class ShowHUDMessage: class HideGuideWidget: class ShowGuideWidget: class ShowKillMessage: class ShowHUDMessageAtNum: [+] 0x4 ShowHUDMessageAtNum->TypeNum // int32_t class OnAddKillMessageAll: class ShowHudMessageAt: class ShowHudMessageAll: class HideHUDMessage: class SelectTable: [+] 0x8 SelectTable->DataTable // struct UDataTable [+] 0x10 SelectTable->CallFunc_Map_Find_Value // struct UDataTable [+] 0x18 SelectTable->CallFunc_Map_Find_ReturnValue // char class SelectTopOrBottomWidget: [+] 0x8 SelectTopOrBottomWidget->UserWidget // struct UUserWidget [+] 0x10 SelectTopOrBottomWidget->CurrentWidget // struct UUserWidget [+] 0x18 SelectTopOrBottomWidget->CallFunc_GetTopInfoWidget_ReturnValue // struct UUserWidget [+] 0x20 SelectTopOrBottomWidget->K2Node_SwitchEnum_CmpSuccess // char [+] 0x28 SelectTopOrBottomWidget->CallFunc_GetBottomInfoWidget_ReturnValue // struct UUserWidget class OnShowMyKillInfo: [+] 0x18 OnShowMyKillInfo->Victim // struct FText [+] 0x30 OnShowMyKillInfo->KillCount // int32_t [+] 0x34 OnShowMyKillInfo->IsHeadShot // char [+] 0x35 OnShowMyKillInfo->TeamKill // char [+] 0x36 OnShowMyKillInfo->SelfKill // char [+] 0x37 OnShowMyKillInfo->FinallyKill // char [+] 0x38 OnShowMyKillInfo->TmpKillCountTableIndex // int32_t [+] 0x3C OnShowMyKillInfo->TmpKillMessageTableIndex // int32_t [+] 0x40 OnShowMyKillInfo->CallFunc_Not_PreBool_ReturnValue // char [+] 0x48 OnShowMyKillInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x60 OnShowMyKillInfo->CallFunc_Greater_IntInt_ReturnValue // char class OnShowMyKnockOutInfo: [+] 0x18 OnShowMyKnockOutInfo->Victim // struct FText [+] 0x30 OnShowMyKnockOutInfo->IsHeadShot // char [+] 0x31 OnShowMyKnockOutInfo->TeamKill // char [+] 0x32 OnShowMyKnockOutInfo->SelfKill // char [+] 0x34 OnShowMyKnockOutInfo->TmpKnockOutMessageTableIndex // int32_t class OnShowMyKillInfoMessage: [+] 0x1788 OnShowMyKillInfoMessage->LocalHeadShot // char [+] 0x1790 OnShowMyKillInfoMessage->LocalWeaponName // struct FText [+] 0x17A8 OnShowMyKillInfoMessage->___object_Variable // struct ABravoHotelPlayerState [+] 0x17B0 OnShowMyKillInfoMessage->K2Node_SwitchEnum_CmpSuccess // char [+] 0x17B8 OnShowMyKillInfoMessage->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x17C8 OnShowMyKillInfoMessage->CallFunc_GetCharacterState_ReturnValue // enum class ECharacterState [+] 0x17D0 OnShowMyKillInfoMessage->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x17E8 OnShowMyKillInfoMessage->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x17F0 OnShowMyKillInfoMessage->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x17F8 OnShowMyKillInfoMessage->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x1808 OnShowMyKillInfoMessage->K2Node_DynamicCast_bSuccess // char [+] 0x1810 OnShowMyKillInfoMessage->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState class IsSpectate: [+] 0x8 IsSpectate->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 IsSpectate->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x18 IsSpectate->K2Node_DynamicCast_bSuccess // char [+] 0x19 IsSpectate->CallFunc_IsSpectate_ReturnValue // char class BP-Sight_Reddot_FPSK_C: class UW-ListWidget_ItemBase_C: [+] 0x248 UW-ListWidget_ItemBase_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ListWidget_ItemBase_C->Anim_Remove // struct UWidgetAnimation [+] 0x258 UW-ListWidget_ItemBase_C->Timer_StartRemove // struct FTimerHandle class ExecuteUbergraph_UW-ListWidget_ItemBase: [+] 0x8 ExecuteUbergraph_UW-ListWidget_ItemBase->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 ExecuteUbergraph_UW-ListWidget_ItemBase->K2Node_Event_Animation // struct UWidgetAnimation [+] 0x18 ExecuteUbergraph_UW-ListWidget_ItemBase->CallFunc_EqualEqual_ObjectObject_ReturnValue // char class StartRemove: class OnAnimationFinished: class SetRemoveTimer: [+] 0x8 SetRemoveTimer->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle class PlayUpDownAnim: class UW-ListWidget_DamageLog_C: [+] 0x260 UW-ListWidget_DamageLog_C->NewRichText // struct URichTextBlock [+] 0x268 UW-ListWidget_DamageLog_C->T_Damage // struct UTextBlock [+] 0x270 UW-ListWidget_DamageLog_C->T_DamageCauser // struct UTextBlock [+] 0x278 UW-ListWidget_DamageLog_C->T_DamageResult // struct UTextBlock [+] 0x280 UW-ListWidget_DamageLog_C->T_HeadShot // struct UTextBlock [+] 0x288 UW-ListWidget_DamageLog_C->T_HitCount // struct UTextBlock [+] 0x290 UW-ListWidget_DamageLog_C->T_HitType // struct UTextBlock [+] 0x298 UW-ListWidget_DamageLog_C->T_TargetClass // struct UTextBlock [+] 0x2A0 UW-ListWidget_DamageLog_C->T_TargetLevel // struct UTextBlock [+] 0x2A8 UW-ListWidget_DamageLog_C->T_TargetName // struct UTextBlock [+] 0x2B0 UW-ListWidget_DamageLog_C->T_TargetWeapon // struct UTextBlock [+] 0x2B8 UW-ListWidget_DamageLog_C->T_WeaponLevel // struct UTextBlock [+] 0x2C0 UW-ListWidget_DamageLog_C->DamageLogInfo // struct FHitDamageLogInfo [+] 0xE20 UW-ListWidget_DamageLog_C->LogTime // float [+] 0xE24 UW-ListWidget_DamageLog_C->LogStackValidTime // float class SetHitDamageLogInfo: [+] 0xB60 SetHitDamageLogInfo->LocalCanStack // char [+] 0xB68 SetHitDamageLogInfo->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xBA8 SetHitDamageLogInfo->CallFunc_TargetText_Result // struct FText [+] 0xBC0 SetHitDamageLogInfo->CallFunc_TargetText_Result_2 // struct FText [+] 0xBD8 SetHitDamageLogInfo->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xC18 SetHitDamageLogInfo->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0xC58 SetHitDamageLogInfo->K2Node_MakeArray_Array // struct TArray [+] 0xC68 SetHitDamageLogInfo->K2Node_MakeArray_Array_2 // struct TArray [+] 0xC78 SetHitDamageLogInfo->CallFunc_Format_ReturnValue // struct FText [+] 0xC90 SetHitDamageLogInfo->CallFunc_Format_ReturnValue_2 // struct FText [+] 0xCA8 SetHitDamageLogInfo->CallFunc_GetTimeSeconds_ReturnValue // float [+] 0xCAC SetHitDamageLogInfo->K2Node_SwitchEnum_CmpSuccess // char [+] 0xCB0 SetHitDamageLogInfo->CallFunc_DamageText_Result // struct FText [+] 0xCC8 SetHitDamageLogInfo->CallFunc_WeaponText_Result // struct FText [+] 0xCE0 SetHitDamageLogInfo->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0xD20 SetHitDamageLogInfo->K2Node_MakeStruct_FormatArgumentData_5 // struct FFormatArgumentData [+] 0xD60 SetHitDamageLogInfo->CallFunc_TargetText_Result_3 // struct FText [+] 0xD78 SetHitDamageLogInfo->K2Node_MakeStruct_FormatArgumentData_6 // struct FFormatArgumentData [+] 0xDB8 SetHitDamageLogInfo->K2Node_MakeArray_Array_3 // struct TArray [+] 0xDC8 SetHitDamageLogInfo->CallFunc_Format_ReturnValue_3 // struct FText class CheckCanStackDamage Log: [+] 0xB60 CheckCanStackDamage Log->CanStack // char [+] 0xB61 CheckCanStackDamage Log->LocalCanStack // char [+] 0xB62 CheckCanStackDamage Log->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xB64 CheckCanStackDamage Log->CallFunc_GetTimeSeconds_ReturnValue // float [+] 0xB68 CheckCanStackDamage Log->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0xB6C CheckCanStackDamage Log->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0xB6D CheckCanStackDamage Log->CallFunc_EqualEqual_NameName_ReturnValue // char class StackDamageLog: [+] 0xB60 StackDamageLog->LocalCanStack // char [+] 0xB61 StackDamageLog->___bool_Variable // char [+] 0xB64 StackDamageLog->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xB68 StackDamageLog->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xB69 StackDamageLog->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0xB6A StackDamageLog->CallFunc_BooleanOR_ReturnValue // char [+] 0xB6B StackDamageLog->CallFunc_BooleanAND_ReturnValue // char [+] 0xB6C StackDamageLog->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0xB70 StackDamageLog->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0xB74 StackDamageLog->K2Node_Select_Default // enum class EBroadCastKillMessageType [+] 0xB78 StackDamageLog->K2Node_MakeStruct_HitDamageLogInfo // struct FHitDamageLogInfo class TargetText: [+] 0x18 TargetText->CallFunc_GetCurrentPerkLevel_ReturnValue // int32_t [+] 0x1C TargetText->CallFunc_IsValid_ReturnValue // char [+] 0x20 TargetText->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x38 TargetText->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x78 TargetText->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x88 TargetText->K2Node_MakeArray_Array // struct TArray [+] 0x98 TargetText->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0xB0 TargetText->CallFunc_Format_ReturnValue // struct FText [+] 0xC8 TargetText->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x108 TargetText->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x148 TargetText->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0x150 TargetText->CallFunc_ExpertWeaponName_ReturnValue // struct FText [+] 0x168 TargetText->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x618 TargetText->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x620 TargetText->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x660 TargetText->K2Node_MakeStruct_FormatArgumentData_5 // struct FFormatArgumentData [+] 0x6A0 TargetText->K2Node_MakeArray_Array_2 // struct TArray [+] 0x6B0 TargetText->CallFunc_Format_ReturnValue_2 // struct FText class WeaponText: [+] 0x18 WeaponText->___text_Variable // struct FText [+] 0x30 WeaponText->___bool_Variable // char [+] 0x31 WeaponText->___bool_Variable_2 // char [+] 0x38 WeaponText->___text_Variable_2 // struct FText [+] 0x50 WeaponText->___bool_Variable_3 // char [+] 0x58 WeaponText->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x98 WeaponText->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xA0 WeaponText->K2Node_MakeArray_Array // struct TArray [+] 0xB0 WeaponText->CallFunc_Format_ReturnValue // struct FText [+] 0xC8 WeaponText->CallFunc_GetDamageTypeRow_OutRow // struct FDamageTypeTable [+] 0x130 WeaponText->CallFunc_GetDamageTypeRow_ReturnValue // char [+] 0x138 WeaponText->K2Node_Select_Default // struct FText [+] 0x150 WeaponText->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x190 WeaponText->K2Node_Select_Default_2 // struct FText [+] 0x1A8 WeaponText->K2Node_Select_Default_3 // struct FText [+] 0x1C0 WeaponText->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x200 WeaponText->K2Node_MakeArray_Array_2 // struct TArray [+] 0x210 WeaponText->CallFunc_Format_ReturnValue_2 // struct FText class DamageText: [+] 0x18 DamageText->___bool_Variable // char [+] 0x20 DamageText->___text_Variable // struct FText [+] 0x38 DamageText->___text_Variable_2 // struct FText [+] 0x50 DamageText->___bool_Variable_2 // char [+] 0x51 DamageText->___bool_Variable_3 // char [+] 0x58 DamageText->___text_Variable_3 // struct FText [+] 0x70 DamageText->CallFunc_MakeLiteralText_ReturnValue // struct FText [+] 0x88 DamageText->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xC8 DamageText->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xD0 DamageText->K2Node_Select_Default // struct FText [+] 0xE8 DamageText->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0xF0 DamageText->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x130 DamageText->CallFunc_RoundDecimals_ReturnValue // float [+] 0x134 DamageText->CallFunc_RoundDecimals_ReturnValue_2 // float [+] 0x138 DamageText->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x150 DamageText->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x168 DamageText->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x1A8 DamageText->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x1E8 DamageText->K2Node_MakeStruct_FormatArgumentData_5 // struct FFormatArgumentData [+] 0x228 DamageText->K2Node_MakeArray_Array // struct TArray [+] 0x238 DamageText->K2Node_MakeArray_Array_2 // struct TArray [+] 0x248 DamageText->CallFunc_Format_ReturnValue // struct FText [+] 0x260 DamageText->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x278 DamageText->K2Node_MakeStruct_FormatArgumentData_6 // struct FFormatArgumentData [+] 0x2B8 DamageText->K2Node_Select_Default_2 // struct FText [+] 0x2D0 DamageText->K2Node_MakeArray_Array_3 // struct TArray [+] 0x2E0 DamageText->K2Node_MakeStruct_FormatArgumentData_7 // struct FFormatArgumentData [+] 0x320 DamageText->CallFunc_Format_ReturnValue_3 // struct FText [+] 0x338 DamageText->K2Node_Select_Default_3 // struct FText [+] 0x350 DamageText->K2Node_MakeStruct_FormatArgumentData_8 // struct FFormatArgumentData [+] 0x390 DamageText->K2Node_MakeArray_Array_4 // struct TArray [+] 0x3A0 DamageText->CallFunc_Format_ReturnValue_4 // struct FText class DamageResultText: [+] 0x18 DamageResultText->___byte_Variable // enum class EBroadCastKillMessageType [+] 0x20 DamageResultText->___text_Variable // struct FText [+] 0x38 DamageResultText->___text_Variable_2 // struct FText [+] 0x50 DamageResultText->___text_Variable_3 // struct FText [+] 0x68 DamageResultText->___bool_Variable // char [+] 0x70 DamageResultText->___text_Variable_4 // struct FText [+] 0x88 DamageResultText->CallFunc_MakeLiteralText_ReturnValue // struct FText [+] 0xA0 DamageResultText->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xE0 DamageResultText->CallFunc_MakeLiteralText_ReturnValue_2 // struct FText [+] 0xF8 DamageResultText->K2Node_MakeArray_Array // struct TArray [+] 0x108 DamageResultText->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x148 DamageResultText->CallFunc_Format_ReturnValue // struct FText [+] 0x160 DamageResultText->K2Node_MakeArray_Array_2 // struct TArray [+] 0x170 DamageResultText->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x178 DamageResultText->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x190 DamageResultText->CallFunc_IsValid_ReturnValue // char [+] 0x191 DamageResultText->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x192 DamageResultText->CallFunc_BooleanAND_ReturnValue // char [+] 0x198 DamageResultText->K2Node_Select_Default // struct FText [+] 0x1B0 DamageResultText->K2Node_Select_Default_2 // struct FText class BP-CameraShake_Fire_DMACR_C: class UW-SupplyToolTip_C: [+] 0x248 UW-SupplyToolTip_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-SupplyToolTip_C->GoldImage // struct UImage [+] 0x258 UW-SupplyToolTip_C->Image_362 // struct UImage [+] 0x260 UW-SupplyToolTip_C->Message // struct UTextBlock [+] 0x268 UW-SupplyToolTip_C->PriceValue // struct UTextBlock [+] 0x270 UW-SupplyToolTip_C->SizeBox_2 // struct USizeBox class ExecuteUbergraph_UW-SupplyToolTip: [+] 0x8 ExecuteUbergraph_UW-SupplyToolTip->K2Node_CustomEvent_ItemName // struct FText [+] 0x20 ExecuteUbergraph_UW-SupplyToolTip->K2Node_CustomEvent_Price // int32_t [+] 0x28 ExecuteUbergraph_UW-SupplyToolTip->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x40 ExecuteUbergraph_UW-SupplyToolTip->K2Node_CustomEvent_Msg // struct FText class SetData: class SetPriceData: [+] 0x18 SetPriceData->Price // int32_t class UW-PersonalSupplyBoxSlotItemWidget_C: [+] 0x3E8 UW-PersonalSupplyBoxSlotItemWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3F0 UW-PersonalSupplyBoxSlotItemWidget_C->Over // struct UWidgetAnimation [+] 0x3F8 UW-PersonalSupplyBoxSlotItemWidget_C->Bg // struct UImage [+] 0x400 UW-PersonalSupplyBoxSlotItemWidget_C->CanvasPanel_2 // struct UCanvasPanel [+] 0x408 UW-PersonalSupplyBoxSlotItemWidget_C->CanvasPanel_4 // struct UCanvasPanel [+] 0x410 UW-PersonalSupplyBoxSlotItemWidget_C->Cont // struct UTextBlock [+] 0x418 UW-PersonalSupplyBoxSlotItemWidget_C->DropHoverImage // struct UImage [+] 0x420 UW-PersonalSupplyBoxSlotItemWidget_C->Image // struct UImage [+] 0x428 UW-PersonalSupplyBoxSlotItemWidget_C->Image_86 // struct UImage [+] 0x430 UW-PersonalSupplyBoxSlotItemWidget_C->Image_187 // struct UImage [+] 0x438 UW-PersonalSupplyBoxSlotItemWidget_C->Image_675 // struct UImage [+] 0x440 UW-PersonalSupplyBoxSlotItemWidget_C->Image_874 // struct UImage [+] 0x448 UW-PersonalSupplyBoxSlotItemWidget_C->ItemImage // struct UImage [+] 0x450 UW-PersonalSupplyBoxSlotItemWidget_C->ItemName // struct UTextBlock [+] 0x458 UW-PersonalSupplyBoxSlotItemWidget_C->Lock // struct UImage [+] 0x460 UW-PersonalSupplyBoxSlotItemWidget_C->Price_Value // struct UTextBlock [+] 0x468 UW-PersonalSupplyBoxSlotItemWidget_C->ProgressBar_65 // struct UProgressBar [+] 0x470 UW-PersonalSupplyBoxSlotItemWidget_C->Repair // struct UImage [+] 0x478 UW-PersonalSupplyBoxSlotItemWidget_C->WeaponName // struct UTextBlock [+] 0x480 UW-PersonalSupplyBoxSlotItemWidget_C->WeaponName_2 // struct UTextBlock [+] 0x488 UW-PersonalSupplyBoxSlotItemWidget_C->WeaponName_3 // struct UTextBlock [+] 0x490 UW-PersonalSupplyBoxSlotItemWidget_C->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x498 UW-PersonalSupplyBoxSlotItemWidget_C->DraggedWidget // struct UUW-Inventory_DragItem_C [+] 0x4A0 UW-PersonalSupplyBoxSlotItemWidget_C->DragItemBrush // struct FSlateBrush [+] 0x528 UW-PersonalSupplyBoxSlotItemWidget_C->EnableDrag // char [+] 0x530 UW-PersonalSupplyBoxSlotItemWidget_C->ItemIconImg // struct TSoftObjectPtr [+] 0x558 UW-PersonalSupplyBoxSlotItemWidget_C->AmmorKey // struct FName [+] 0x560 UW-PersonalSupplyBoxSlotItemWidget_C->OnHoverStateEventDispatcher // struct FMulticastInlineDelegate [+] 0x570 UW-PersonalSupplyBoxSlotItemWidget_C->OnRightClickEventDispatcher // struct FMulticastInlineDelegate [+] 0x580 UW-PersonalSupplyBoxSlotItemWidget_C->SaveKey // struct FKey [+] 0x598 UW-PersonalSupplyBoxSlotItemWidget_C->ClickNum // int32_t [+] 0x59C UW-PersonalSupplyBoxSlotItemWidget_C->RandomPerk // char class OnHoverStateEventDispatcher__DelegateSignature: class OnRightClickEventDispatcher__DelegateSignature: class ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget: [+] 0x8 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0x10 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->___object_Variable // struct Object [+] 0x18 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->___struct_Variable // struct TArray [+] 0x28 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_CustomEvent_Loaded // struct Object [+] 0x30 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x38 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->___object_Variable_2 // struct Object [+] 0x40 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_Event_NewConsumableItemData // struct FSupplyItem [+] 0x140 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x148 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x158 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x168 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x170 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x188 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x1A0 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->___object_Variable_3 // struct Object [+] 0x1A8 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x1B0 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x1D8 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x1E0 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x218 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x288 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x2F8 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue // char [+] 0x300 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_CustomEvent_Loaded_3 // struct Object [+] 0x308 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_CustomEvent_IsLock // char [+] 0x310 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x318 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x328 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x338 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetWeaponTable_ReturnValue // struct UDataTable [+] 0x340 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0x348 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x358 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetDataTableRowFromName_OutRow // struct FBravoHotelWeaponInfo [+] 0xE88 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xE90 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GenerateItemInfoBySupplyItem_RefItemList // struct TArray [+] 0xEA0 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FWeaponBaseData [+] 0xFB0 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0xFB4 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xFB8 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0xFC0 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetDataTableRowFromName_OutRow_3 // struct FInventoryItemDetailInfo [+] 0x1450 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetDataTableRowFromName_ReturnValue_3 // char [+] 0x1454 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x1458 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Greater_IntInt_ReturnValue_3 // char [+] 0x1460 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x1470 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetDataTableRowFromName_OutRow_4 // struct FInventoryItemDetailInfo [+] 0x1900 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetDataTableRowFromName_ReturnValue_4 // char [+] 0x1904 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x1910 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetItemHoverWidget_HoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x1918 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetItemHoverWidget_Ret // char [+] 0x1920 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetDataTableRowFromName_OutRow_5 // struct FBravoHotelWeaponInfo [+] 0x2450 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetDataTableRowFromName_ReturnValue_5 // char [+] 0x2458 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetItemHoverWidget_HoverWidget_2 // struct UUW-Inventory_ItemSlotHover_C [+] 0x2460 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetItemHoverWidget_Ret_2 // char [+] 0x2461 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_Event_IsUnEquip // char [+] 0x2468 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_Event_NewWeaponItemData // struct FInventoryItemInfo [+] 0x2500 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetDataTableRowFromName_OutRow_6 // struct FItemWeapon [+] 0x2630 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetDataTableRowFromName_ReturnValue_6 // char [+] 0x2631 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x2634 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x2638 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x2650 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x2654 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x2658 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0x2668 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Conv_IntToString_ReturnValue_3 // struct FString [+] 0x2678 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x2688 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0x2698 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Conv_StringToText_ReturnValue_2 // struct FText [+] 0x26B0 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Conv_StringToText_ReturnValue_3 // struct FText [+] 0x26C8 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x26D0 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_NativeGetItemInfo_OutItemInfo // struct FInventoryItemDetailInfo [+] 0x2B60 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_NativeGetItemInfo_ReturnValue // char [+] 0x2B64 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x2B68 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0x2B78 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x2BA0 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x2BA4 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x2BA5 ExecuteUbergraph_UW-PersonalSupplyBoxSlotItemWidget->CallFunc_Show_Success // char class CheckClick: class Construct: class SetWeaponInfo: class SetEquipState: class SetLockState: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class AysncLoadIconTexture: class SetConsumableItemInfo: class OnLoaded_B44424C84F36CE653BE71591D8E4AA63: class OnLoaded_470CC2A647398584A781D89997DE829A: class OnLoaded_2F164CF142966D9481C26D9FAFCD6B3E: class OnDragDetected: [+] 0x38 OnDragDetected->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragDetected->Operation // struct UDragDropOperation [+] 0xB0 OnDragDetected->CallFunc_CreateDragDropOperation_ReturnValue // struct UBP-WidgetDrag_C [+] 0xB8 OnDragDetected->___struct_Variable // struct TArray [+] 0xC8 OnDragDetected->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0xD0 OnDragDetected->CallFunc_Create_ReturnValue // struct UUW-Inventory_DragItem_C [+] 0xD8 OnDragDetected->CallFunc_NativeGetItemInfo_OutItemInfo // struct FInventoryItemDetailInfo [+] 0x568 OnDragDetected->CallFunc_NativeGetItemInfo_ReturnValue // char class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->K2Node_MakeStruct_EventReply // struct FEventReply [+] 0x218 OnMouseButtonDown->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue // char [+] 0x220 OnMouseButtonDown->CallFunc_DetectDragIfPressed_ReturnValue // struct FEventReply class OnMouseButtonUp: [+] 0x38 OnMouseButtonUp->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUp->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonUp->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x168 OnMouseButtonUp->K2Node_MakeStruct_EventReply // struct FEventReply class Chat_Message_C: [+] 0x248 Chat_Message_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 Chat_Message_C->Message TextBlock // struct UTextBlock [+] 0x258 Chat_Message_C->Username TextBlock // struct UTextBlock [+] 0x260 Chat_Message_C->UserName // struct FText [+] 0x278 Chat_Message_C->Text // struct FText [+] 0x290 Chat_Message_C->Username Color // struct FLinearColor [+] 0x2A0 Chat_Message_C->Message Color // struct FLinearColor class ExecuteUbergraph_Chat_Message: [+] 0x8 ExecuteUbergraph_Chat_Message->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x48 ExecuteUbergraph_Chat_Message->K2Node_MakeArray_Array // struct TArray [+] 0x58 ExecuteUbergraph_Chat_Message->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x98 ExecuteUbergraph_Chat_Message->CallFunc_Format_ReturnValue // struct FText [+] 0xB0 ExecuteUbergraph_Chat_Message->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0xF0 ExecuteUbergraph_Chat_Message->K2Node_MakeArray_Array_2 // struct TArray [+] 0x100 ExecuteUbergraph_Chat_Message->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x118 ExecuteUbergraph_Chat_Message->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x128 ExecuteUbergraph_Chat_Message->CallFunc_TextTrimPrecedingAndTrailing_ReturnValue // struct FText [+] 0x140 ExecuteUbergraph_Chat_Message->CallFunc_Len_ReturnValue // int32_t [+] 0x144 ExecuteUbergraph_Chat_Message->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x148 ExecuteUbergraph_Chat_Message->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x170 ExecuteUbergraph_Chat_Message->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor class Construct: class BP-CameraShake_Landing_Stop_C: class Command_Returns: class Chat_MainWidget_C: [+] 0x248 Chat_MainWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 Chat_MainWidget_C->Chat Input // struct UEditableTextBox [+] 0x258 Chat_MainWidget_C->Chat Switcher // struct UWidgetSwitcher [+] 0x260 Chat_MainWidget_C->Tab Scrollbox // struct UScrollBox [+] 0x268 Chat_MainWidget_C->Whole Widget Container // struct UCanvasPanel [+] 0x270 Chat_MainWidget_C->Chat System // struct AChat_System_C [+] 0x278 Chat_MainWidget_C->CurrentDialogBox // struct UChat_DialogBox_C [+] 0x280 Chat_MainWidget_C->Chat Inactivity Hide Delay // float [+] 0x284 Chat_MainWidget_C->Faded? // char [+] 0x285 Chat_MainWidget_C->Was Previously Faded? // char [+] 0x286 Chat_MainWidget_C->Use Autohide? // char [+] 0x288 Chat_MainWidget_C->Message Character Limit // int32_t [+] 0x290 Chat_MainWidget_C->Text Input - Inactive Hint Text // struct FString [+] 0x2A0 Chat_MainWidget_C->Text Input - Active Hint Text // struct FString [+] 0x2B0 Chat_MainWidget_C-># Messages to Keep // int32_t [+] 0x2B4 Chat_MainWidget_C->Clear Messages at # Messages // int32_t [+] 0x2B8 Chat_MainWidget_C->Show Mouse on Enter? // char class ExecuteUbergraph_Chat_MainWidget: [+] 0x4 ExecuteUbergraph_Chat_MainWidget->___int_Variable // int32_t [+] 0x8 ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralInt_ReturnValue // int32_t [+] 0xC ExecuteUbergraph_Chat_MainWidget->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0xD ExecuteUbergraph_Chat_MainWidget->CallFunc_BooleanAND_ReturnValue // char [+] 0x10 ExecuteUbergraph_Chat_MainWidget->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x14 ExecuteUbergraph_Chat_MainWidget->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x18 ExecuteUbergraph_Chat_MainWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1C ExecuteUbergraph_Chat_MainWidget->CallFunc_LinearColorLerp_ReturnValue // struct FLinearColor [+] 0x2C ExecuteUbergraph_Chat_MainWidget->___bool_Variable // char [+] 0x2D ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralBool_ReturnValue // char [+] 0x30 ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralInt_ReturnValue_2 // int32_t [+] 0x34 ExecuteUbergraph_Chat_MainWidget->___int_Variable_2 // int32_t [+] 0x38 ExecuteUbergraph_Chat_MainWidget->CallFunc_GreaterEqual_IntInt_ReturnValue_2 // char [+] 0x3C ExecuteUbergraph_Chat_MainWidget->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x40 ExecuteUbergraph_Chat_MainWidget->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x44 ExecuteUbergraph_Chat_MainWidget->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x48 ExecuteUbergraph_Chat_MainWidget->CallFunc_LinearColorLerp_ReturnValue_2 // struct FLinearColor [+] 0x58 ExecuteUbergraph_Chat_MainWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x5C ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralInt_ReturnValue_3 // int32_t [+] 0x60 ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralInt_ReturnValue_4 // int32_t [+] 0x64 ExecuteUbergraph_Chat_MainWidget->___bool_Variable_2 // char [+] 0x65 ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralBool_ReturnValue_2 // char [+] 0x66 ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralBool_ReturnValue_3 // char [+] 0x68 ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralInt_ReturnValue_5 // int32_t [+] 0x6C ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralBool_ReturnValue_4 // char [+] 0x6D ExecuteUbergraph_Chat_MainWidget->___bool_Variable_3 // char [+] 0x70 ExecuteUbergraph_Chat_MainWidget->___int_Variable_3 // int32_t [+] 0x74 ExecuteUbergraph_Chat_MainWidget->CallFunc_GreaterEqual_IntInt_ReturnValue_3 // char [+] 0x78 ExecuteUbergraph_Chat_MainWidget->CallFunc_Conv_IntToFloat_ReturnValue_3 // float [+] 0x7C ExecuteUbergraph_Chat_MainWidget->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x80 ExecuteUbergraph_Chat_MainWidget->CallFunc_Divide_FloatFloat_ReturnValue_3 // float [+] 0x84 ExecuteUbergraph_Chat_MainWidget->CallFunc_LinearColorLerp_ReturnValue_3 // struct FLinearColor [+] 0x94 ExecuteUbergraph_Chat_MainWidget->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x98 ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralInt_ReturnValue_6 // int32_t [+] 0x9C ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralInt_ReturnValue_7 // int32_t [+] 0xA0 ExecuteUbergraph_Chat_MainWidget->___bool_Variable_4 // char [+] 0xA1 ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralBool_ReturnValue_5 // char [+] 0xA2 ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralBool_ReturnValue_6 // char [+] 0xA4 ExecuteUbergraph_Chat_MainWidget->CallFunc_MakeLiteralInt_ReturnValue_8 // int32_t [+] 0xA8 ExecuteUbergraph_Chat_MainWidget->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0xA9 ExecuteUbergraph_Chat_MainWidget->___bool_IsClosed_Variable // char [+] 0xAA ExecuteUbergraph_Chat_MainWidget->___bool_Has_Been_Initd_Variable // char [+] 0xB0 ExecuteUbergraph_Chat_MainWidget->K2Node_ComponentBoundEvent_Text_2 // struct FText [+] 0xC8 ExecuteUbergraph_Chat_MainWidget->K2Node_ComponentBoundEvent_CommitMethod // char [+] 0xC9 ExecuteUbergraph_Chat_MainWidget->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD0 ExecuteUbergraph_Chat_MainWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0xE0 ExecuteUbergraph_Chat_MainWidget->___bool_Has_Been_Initd_Variable_2 // char [+] 0xE1 ExecuteUbergraph_Chat_MainWidget->CallFunc_HasKeyboardFocus_ReturnValue // char [+] 0xE4 ExecuteUbergraph_Chat_MainWidget->___int_Variable_4 // int32_t [+] 0xE8 ExecuteUbergraph_Chat_MainWidget->CallFunc_GreaterEqual_IntInt_ReturnValue_4 // char [+] 0xE9 ExecuteUbergraph_Chat_MainWidget->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0xEC ExecuteUbergraph_Chat_MainWidget->CallFunc_Conv_IntToFloat_ReturnValue_4 // float [+] 0xF0 ExecuteUbergraph_Chat_MainWidget->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0xF4 ExecuteUbergraph_Chat_MainWidget->CallFunc_Divide_FloatFloat_ReturnValue_4 // float [+] 0xF8 ExecuteUbergraph_Chat_MainWidget->CallFunc_LinearColorLerp_ReturnValue_4 // struct FLinearColor [+] 0x108 ExecuteUbergraph_Chat_MainWidget->K2Node_Event_MyGeometry_2 // struct FGeometry [+] 0x140 ExecuteUbergraph_Chat_MainWidget->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x1B0 ExecuteUbergraph_Chat_MainWidget->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x220 ExecuteUbergraph_Chat_MainWidget->___bool_IsClosed_Variable_2 // char [+] 0x228 ExecuteUbergraph_Chat_MainWidget->K2Node_ComponentBoundEvent_Text // struct FText [+] 0x240 ExecuteUbergraph_Chat_MainWidget->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x250 ExecuteUbergraph_Chat_MainWidget->CallFunc_Left_ReturnValue // struct FString [+] 0x260 ExecuteUbergraph_Chat_MainWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x268 ExecuteUbergraph_Chat_MainWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x280 ExecuteUbergraph_Chat_MainWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x288 ExecuteUbergraph_Chat_MainWidget->CallFunc_IsHovered_ReturnValue // char [+] 0x289 ExecuteUbergraph_Chat_MainWidget->CallFunc_BooleanOR_ReturnValue // char [+] 0x290 ExecuteUbergraph_Chat_MainWidget->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x298 ExecuteUbergraph_Chat_MainWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x2D0 ExecuteUbergraph_Chat_MainWidget->K2Node_Event_InDeltaTime // float [+] 0x2D8 ExecuteUbergraph_Chat_MainWidget->CallFunc_GetPlayerController_ReturnValue_4 // struct APlayerController [+] 0x2E0 ExecuteUbergraph_Chat_MainWidget->CallFunc_HasKeyboardFocus_ReturnValue_2 // char [+] 0x2E8 ExecuteUbergraph_Chat_MainWidget->CallFunc_GetPlayerController_ReturnValue_5 // struct APlayerController class Tick: [+] 0x38 Tick->InDeltaTime // float class Widget Mouse Leave: class Widget Mouse Enter: class BndEvt__Chat Input_K2Node_ComponentBoundEvent_1051_OnEditableTextBoxChangedEvent__DelegateSignature: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class Set Keyboard Focus: class Reset Inactivity Timer: class BndEvt__Chat Input_K2Node_ComponentBoundEvent_790_OnEditableTextBoxCommittedEvent__DelegateSignature: [+] 0x18 BndEvt__Chat Input_K2Node_ComponentBoundEvent_790_OnEditableTextBoxCommittedEvent__DelegateSignature->CommitMethod // char class Construct: class PushItem: [+] 0x10 PushItem->Text // struct FString [+] 0x20 PushItem->Group // struct FString [+] 0x30 PushItem->Found Group? // char [+] 0x38 PushItem->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x50 PushItem->CallFunc_Conv_StringToText_ReturnValue_2 // struct FText [+] 0x68 PushItem->___bool_True_if_break_was_hit_Variable // char [+] 0x6C PushItem->___int_Array_Index_Variable // int32_t [+] 0x70 PushItem->CallFunc_Not_PreBool_ReturnValue // char [+] 0x74 PushItem->___int_Loop_Counter_Variable // int32_t [+] 0x78 PushItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x80 PushItem->CallFunc_Array_Get_Item // struct FString [+] 0x90 PushItem->CallFunc_EqualEqual_StriStri_ReturnValue // char [+] 0x94 PushItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x98 PushItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0x99 PushItem->CallFunc_BooleanAND_ReturnValue // char [+] 0xA0 PushItem->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0xA8 PushItem->K2Node_DynamicCast_AsChat_Tab // struct UChat_Tab_C [+] 0xB0 PushItem->K2Node_DynamicCast_bSuccess // char [+] 0xB4 PushItem->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0xB8 PushItem->___int_Variable // int32_t [+] 0xBC PushItem->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0xC0 PushItem->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xC4 PushItem->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xC8 PushItem->CallFunc_GetChildAt_ReturnValue_2 // struct UWidget [+] 0xD0 PushItem->K2Node_DynamicCast_AsChat_Dialog_Box // struct UChat_DialogBox_C [+] 0xD8 PushItem->K2Node_DynamicCast_bSuccess_2 // char [+] 0xE0 PushItem->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xE8 PushItem->CallFunc_RemoveChildAt_ReturnValue // char [+] 0xF0 PushItem->CallFunc_Create_ReturnValue // struct UChat_Message_C [+] 0xF8 PushItem->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0xFC PushItem->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x100 PushItem->CallFunc_AddChild_ReturnValue // struct UPanelSlot class Get Chat Input Hint Text: [+] 0x18 Get Chat Input Hint Text->CallFunc_HasKeyboardFocus_ReturnValue // char [+] 0x20 Get Chat Input Hint Text->CallFunc_SelectString_ReturnValue // struct FString [+] 0x30 Get Chat Input Hint Text->CallFunc_Conv_StringToText_ReturnValue // struct FText class BP-Sight_M416_Lv6_FPSK_C: class Chat_DialogBox_C: [+] 0x248 Chat_DialogBox_C->Chat Scrollbox // struct UScrollBox [+] 0x250 Chat_DialogBox_C->Group // struct FString class BP-Sight_M416_Lv5_FPSK_C: class BP-Jaguar_Appear_C: [+] 0x478 BP-Jaguar_Appear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-Jaguar_Appear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-Jaguar_Appear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-Jaguar_Appear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-Jaguar_Appear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-Jaguar_Appear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class BP-CameraShake_Fire_P1911_C: class BP-Projectile_MolotovFireCell_C: [+] 0x3B0 BP-Projectile_MolotovFireCell_C->TextureScale // float [+] 0x3B4 BP-Projectile_MolotovFireCell_C->BurnArea // float class BP-VehicleWaterPlane_C: [+] 0x328 BP-VehicleWaterPlane_C->Box // struct UBoxComponent class UW-DebugCharacterWidget_C: [+] 0x258 UW-DebugCharacterWidget_C->TextBlock_DebugString // struct UTextBlock class ABP-VECTOR_C: [+] 0x330 ABP-VECTOR_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-VECTOR_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-VECTOR_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-VECTOR_C->AnimGraphNode_SequencePlayer_4 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-VECTOR_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-VECTOR_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x580 ABP-VECTOR_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x5F8 ABP-VECTOR_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x640 ABP-VECTOR_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x708 ABP-VECTOR_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x7C8 ABP-VECTOR_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x7E0 ABP-VECTOR_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x828 ABP-VECTOR_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x840 ABP-VECTOR_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x888 ABP-VECTOR_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x8D0 ABP-VECTOR_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x8E8 ABP-VECTOR_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-VECTOR: class AnimGraph: class BP-Weapon_KAR98_LV3_C: class BP-InventoryPawn_C: [+] 0x3F0 BP-InventoryPawn_C->SpotLight1 // struct USpotLightComponent class BP-CameraShake-Parachute_C: class BP-LobbyController_C: [+] 0x740 BP-LobbyController_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x748 BP-LobbyController_C->BP-HUDInteractionComponentBase // struct UBP-HUDInteractionComponentBase_C [+] 0x750 BP-LobbyController_C->EventDispatcher_PlayLobbySound // struct FMulticastInlineDelegate [+] 0x760 BP-LobbyController_C->EventDispatcher_StopLobbySound // struct FMulticastInlineDelegate [+] 0x770 BP-LobbyController_C->MediaSoundComponent // struct UMediaSoundComponent [+] 0x778 BP-LobbyController_C->OperationMessageWidget // struct UUserWidget [+] 0x780 BP-LobbyController_C->CurrentSceneType // enum class ESceneType [+] 0x788 BP-LobbyController_C->LobbyWidgetRef // struct UBP-LobbyWidget_Web_C class EventDispatcher_PlayLobbySound__DelegateSignature: class EventDispatcher_StopLobbySound__DelegateSignature: class ExecuteUbergraph_BP-LobbyController: [+] 0x4 ExecuteUbergraph_BP-LobbyController->CallFunc_CheckCohLoad_bCheck // char [+] 0x8 ExecuteUbergraph_BP-LobbyController->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_BP-LobbyController->K2Node_InputActionEvent_Key // struct FKey [+] 0x30 ExecuteUbergraph_BP-LobbyController->CallFunc_Key_GetDisplayName_ReturnValue // struct FText [+] 0x48 ExecuteUbergraph_BP-LobbyController->CallFunc_GetPopupWidgetCount_ReturnValue // int32_t [+] 0x50 ExecuteUbergraph_BP-LobbyController->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x60 ExecuteUbergraph_BP-LobbyController->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x68 ExecuteUbergraph_BP-LobbyController->CallFunc_CreateSystemPopupWidget_ReturnValue // struct UUserWidget [+] 0x70 ExecuteUbergraph_BP-LobbyController->CallFunc_Create_ReturnValue // struct UUW-Tutorial_C [+] 0x78 ExecuteUbergraph_BP-LobbyController->CallFunc_CreateSystemPopupWidget_ReturnValue_2 // struct UUserWidget [+] 0x80 ExecuteUbergraph_BP-LobbyController->K2Node_InputAxisEvent_AxisValue_3 // float [+] 0x84 ExecuteUbergraph_BP-LobbyController->K2Node_InputAxisEvent_AxisValue_2 // float [+] 0x88 ExecuteUbergraph_BP-LobbyController->K2Node_InputAxisEvent_AxisValue // float [+] 0x90 ExecuteUbergraph_BP-LobbyController->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x98 ExecuteUbergraph_BP-LobbyController->K2Node_Event_NotifyText // struct FText [+] 0xB0 ExecuteUbergraph_BP-LobbyController->CallFunc_Create_ReturnValue_2 // struct UUW-GameNoticePopupWidget_C [+] 0xB8 ExecuteUbergraph_BP-LobbyController->CallFunc_IsValid_ReturnValue // char [+] 0xC0 ExecuteUbergraph_BP-LobbyController->___struct_Variable // struct TArray [+] 0xD0 ExecuteUbergraph_BP-LobbyController->CallFunc_GetSystemPopupWidget_ReturnValue // struct UUserWidget [+] 0xD8 ExecuteUbergraph_BP-LobbyController->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0xDC ExecuteUbergraph_BP-LobbyController->CallFunc_IsValid_ReturnValue_2 // char [+] 0xE0 ExecuteUbergraph_BP-LobbyController->K2Node_DynamicCast_AsConfirm_Popup_Widget // struct UConfirmPopupWidget_C [+] 0xE8 ExecuteUbergraph_BP-LobbyController->K2Node_DynamicCast_bSuccess // char [+] 0xF0 ExecuteUbergraph_BP-LobbyController->___struct_Variable_2 // struct TArray [+] 0x100 ExecuteUbergraph_BP-LobbyController->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x108 ExecuteUbergraph_BP-LobbyController->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x110 ExecuteUbergraph_BP-LobbyController->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x118 ExecuteUbergraph_BP-LobbyController->K2Node_CustomEvent_SceneType // enum class ESceneType [+] 0x120 ExecuteUbergraph_BP-LobbyController->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x128 ExecuteUbergraph_BP-LobbyController->K2Node_DynamicCast_bSuccess_2 // char [+] 0x130 ExecuteUbergraph_BP-LobbyController->CallFunc_GetLobbyMainWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x138 ExecuteUbergraph_BP-LobbyController->K2Node_InputActionEvent_Key_2 // struct FKey [+] 0x150 ExecuteUbergraph_BP-LobbyController->CallFunc_GetLobbyMainWidget_Widget_2 // struct UBP-LobbyWidget_Web_C [+] 0x158 ExecuteUbergraph_BP-LobbyController->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0x160 ExecuteUbergraph_BP-LobbyController->CallFunc_IsNetWorkLoginFlow_ReturnValue // char [+] 0x161 ExecuteUbergraph_BP-LobbyController->CallFunc_CheckWantPopupEvent_bCheck // char [+] 0x162 ExecuteUbergraph_BP-LobbyController->CallFunc_CanInput_bCheck // char [+] 0x164 ExecuteUbergraph_BP-LobbyController->CallFunc_GetPopupWidgetCount_ReturnValue_2 // int32_t [+] 0x168 ExecuteUbergraph_BP-LobbyController->CallFunc_EqualEqual_IntInt_ReturnValue // char class CreateOptionPopup: class OnInputPopupEvent: class ChangedSceneDelegate_Event_1: class NotifyOperationMessage: class ReceiveBeginPlay: class PlayTutorial: class InpAxisEvt_ZoomAxis_K2Node_InputAxisEvent_5: class InpAxisEvt_LookUp_K2Node_InputAxisEvent_2: class InpAxisEvt_Turn_K2Node_InputAxisEvent_1: class InpActEvt_LobbyMoveTab_K2Node_InputActionEvent_1: class InpActEvt_CloseUI_K2Node_InputActionEvent_2: class GetLobbyMainWidget: [+] 0x8 GetLobbyMainWidget->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetLobbyMainWidget->CallFunc_GetLobbyWidget_LobbyWidget // struct UBP-LobbyWidget_Web_C class CreateDefaultSkin: [+] 0x30 CreateDefaultSkin->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x38 CreateDefaultSkin->CallFunc_FinishSpawningActor_ReturnValue // struct ABP-OutGameParachute_C [+] 0x40 CreateDefaultSkin->CallFunc_K2_GetRootComponent_ReturnValue // struct USceneComponent [+] 0x48 CreateDefaultSkin->CallFunc_IsValid_ReturnValue // char class UpdateMouseX: [+] 0x8 UpdateMouseX->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 UpdateMouseX->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x18 UpdateMouseX->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 UpdateMouseX->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x28 UpdateMouseX->K2Node_DynamicCast_bSuccess // char [+] 0x30 UpdateMouseX->CallFunc_GetLobbyMainWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x38 UpdateMouseX->CallFunc_IsValid_ReturnValue // char [+] 0x40 UpdateMouseX->K2Node_DynamicCast_AsBP_Create_Character_Widget_Web // struct UBP-CreateCharacterWidget_Web_C [+] 0x48 UpdateMouseX->K2Node_DynamicCast_bSuccess_2 // char class UpdateMouseY: [+] 0x8 UpdateMouseY->CallFunc_GetLobbyMainWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x10 UpdateMouseY->CallFunc_IsValid_ReturnValue // char class UpdateMouseWheel: [+] 0x8 UpdateMouseWheel->CallFunc_GetLobbyMainWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x10 UpdateMouseWheel->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 UpdateMouseWheel->CallFunc_IsValid_ReturnValue // char [+] 0x20 UpdateMouseWheel->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x28 UpdateMouseWheel->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x30 UpdateMouseWheel->K2Node_DynamicCast_bSuccess // char [+] 0x38 UpdateMouseWheel->K2Node_DynamicCast_AsBP_Create_Character_Widget_Web // struct UBP-CreateCharacterWidget_Web_C [+] 0x40 UpdateMouseWheel->K2Node_DynamicCast_bSuccess_2 // char class GetHUDInteractionComponent: class CheckWantPopupEvent: [+] 0x1 CheckWantPopupEvent->CallFunc_CheckCohLoad_bCheck // char [+] 0x2 CheckWantPopupEvent->CallFunc_Not_PreBool_ReturnValue // char [+] 0x8 CheckWantPopupEvent->CallFunc_GetLobbyMainWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x10 CheckWantPopupEvent->CallFunc_IsValid_ReturnValue // char [+] 0x11 CheckWantPopupEvent->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x14 CheckWantPopupEvent->CallFunc_GetPopupWidgetCount_ReturnValue // int32_t [+] 0x18 CheckWantPopupEvent->CallFunc_Greater_IntInt_ReturnValue // char class CheckCohLoad: [+] 0x1 CheckCohLoad->LocalPreLoad // char [+] 0x8 CheckCohLoad->CallFunc_GetLobbyMainWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x10 CheckCohLoad->CallFunc_IsValid_ReturnValue // char class CanInput: [+] 0x1 CanInput->LocalCanInput // char [+] 0x2 CanInput->CallFunc_Not_PreBool_ReturnValue // char [+] 0x8 CanInput->CallFunc_GetLobbyMainWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x10 CanInput->CallFunc_IsValid_ReturnValue // char [+] 0x11 CanInput->K2Node_SwitchEnum_CmpSuccess // char class BP-CameraShake-Descent_C: class UW-Inventory_Carried_C: [+] 0x248 UW-Inventory_Carried_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_Carried_C->HoverBG // struct UImage [+] 0x258 UW-Inventory_Carried_C->ScrollBox_1 // struct UScrollBox [+] 0x260 UW-Inventory_Carried_C->WB-CarriedList // struct UWrapBox class ExecuteUbergraph_UW-Inventory_Carried: [+] 0x4 ExecuteUbergraph_UW-Inventory_Carried->K2Node_Event_MyGeometry // struct FGeometry [+] 0x40 ExecuteUbergraph_UW-Inventory_Carried->K2Node_Event_PointerEvent_2 // struct FPointerEvent [+] 0xB0 ExecuteUbergraph_UW-Inventory_Carried->K2Node_Event_Operation_2 // struct UDragDropOperation [+] 0xB8 ExecuteUbergraph_UW-Inventory_Carried->K2Node_Event_PointerEvent // struct FPointerEvent [+] 0x128 ExecuteUbergraph_UW-Inventory_Carried->K2Node_Event_Operation // struct UDragDropOperation [+] 0x130 ExecuteUbergraph_UW-Inventory_Carried->K2Node_CustomEvent_Speed // float class SetScrollSpeed: class OnDragLeave: [+] 0x70 OnDragLeave->Operation // struct UDragDropOperation class OnDragEnter: [+] 0x38 OnDragEnter->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragEnter->Operation // struct UDragDropOperation class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB1 OnDrop->CallFunc_DropItem_ReturnValue // char class Enable: class Disable: class DropItem: [+] 0x38 DropItem->PointerEvent // struct FPointerEvent [+] 0xA8 DropItem->Operation // struct UDragDropOperation [+] 0xB0 DropItem->ReturnValue // char [+] 0xB8 DropItem->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 DropItem->K2Node_DynamicCast_bSuccess // char [+] 0xC8 DropItem->K2Node_DynamicCast_AsUW_Inventory_Keeped_Slot // struct UUW-Inventory_KeepedSlot_C [+] 0xD0 DropItem->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD1 DropItem->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD8 DropItem->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0xE0 DropItem->K2Node_DynamicCast_bSuccess_3 // char [+] 0xE1 DropItem->CallFunc_IsValid_ReturnValue // char [+] 0xE8 DropItem->K2Node_DynamicCast_AsUW_Inventory_Weapon_Slot // struct UUW-Inventory_WeaponSlot_C [+] 0xF0 DropItem->K2Node_DynamicCast_bSuccess_4 // char [+] 0xF8 DropItem->K2Node_DynamicCast_AsUW_Inventory_Weapon_Attachment_Slot // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x100 DropItem->K2Node_DynamicCast_bSuccess_5 // char [+] 0x101 DropItem->CallFunc_IsDropableOnCarried_out_Result // char [+] 0x108 DropItem->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x110 DropItem->K2Node_DynamicCast_bSuccess_6 // char [+] 0x118 DropItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x5A8 DropItem->CallFunc_IsValid_ReturnValue_2 // char [+] 0x5A9 DropItem->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x5AA DropItem->CallFunc_RequestPickupItem_bResult // char class DragEnter: [+] 0x38 DragEnter->PointerEvent // struct FPointerEvent [+] 0xA8 DragEnter->Operation // struct UDragDropOperation [+] 0xB0 DragEnter->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xB8 DragEnter->K2Node_DynamicCast_bSuccess // char [+] 0xB9 DragEnter->K2Node_SwitchEnum_CmpSuccess // char [+] 0xC0 DragEnter->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0xC8 DragEnter->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD0 DragEnter->K2Node_DynamicCast_AsUW_Inventory_Equipped_Slot // struct UUW-Inventory_EquippedSlot_C [+] 0xD8 DragEnter->K2Node_DynamicCast_bSuccess_3 // char [+] 0xE0 DragEnter->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x178 DragEnter->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x608 DragEnter->K2Node_DynamicCast_AsUW_Inventory_Weapon_Attachment_Slot // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0x610 DragEnter->K2Node_DynamicCast_bSuccess_4 // char [+] 0x611 DragEnter->K2Node_SwitchEnum_CmpSuccess_2 // char class DragLeave: [+] 0x70 DragLeave->Operation // struct UDragDropOperation [+] 0x78 DragLeave->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0x80 DragLeave->K2Node_DynamicCast_bSuccess // char [+] 0x88 DragLeave->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x90 DragLeave->K2Node_DynamicCast_bSuccess_2 // char [+] 0x91 DragLeave->K2Node_SwitchEnum_CmpSuccess // char [+] 0x98 DragLeave->K2Node_DynamicCast_AsUW_Inventory_Equipped_Slot // struct UUW-Inventory_EquippedSlot_C [+] 0xA0 DragLeave->K2Node_DynamicCast_bSuccess_3 // char class Wheel-Motorcycle_Front_Wrecked_C: class BP-PPPreset_WetFog_C: class UW-Lobby_ComboBoxItem_C: [+] 0x248 UW-Lobby_ComboBoxItem_C->TXT-Item // struct UTextBlock class BP-PPPreset_FlashBang_C: class BP-PPPreset_BloodHit_C: class BP-CameraShake_Fire_PPSh-41_ADS_C: class BP-PPPreset_BlackOut_C: class BP-CameraShake_Fire_M200_ADS_Multi_C: class BP-PPPreset_AddHealth_C: class BP-PlatedJeep_Blue_Disappear_C: [+] 0x478 BP-PlatedJeep_Blue_Disappear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-PlatedJeep_Blue_Disappear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-PlatedJeep_Blue_Disappear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-PlatedJeep_Blue_Disappear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-PlatedJeep_Blue_Disappear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-PlatedJeep_Blue_Disappear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class BP-PPPreset_Acceleration_C: class BP-GrassCollision_Character_C: [+] 0xB8 BP-GrassCollision_Character_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xC0 BP-GrassCollision_Character_C->TextureScale // float [+] 0xC4 BP-GrassCollision_Character_C->CollisionArea // float [+] 0xC8 BP-GrassCollision_Character_C->LieDistance // float [+] 0xCC BP-GrassCollision_Character_C->DrawDistance // float [+] 0xD0 BP-GrassCollision_Character_C->Brush // struct UMaterialInstance [+] 0xD8 BP-GrassCollision_Character_C->Brush Intensity // float [+] 0xE0 BP-GrassCollision_Character_C->Eraser // struct UMaterialInstance [+] 0xE8 BP-GrassCollision_Character_C->Erase Intensity // float [+] 0xEC BP-GrassCollision_Character_C->IsTickStart // char [+] 0xF0 BP-GrassCollision_Character_C->TargetCharacter // struct ABravoHotelCharacter class ExecuteUbergraph_BP-GrassCollision_Character: [+] 0x4 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x10 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x18 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_BeginDrawCanvasToRenderTarget_Canvas // struct UCanvas [+] 0x20 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_BeginDrawCanvasToRenderTarget_Size // struct FVector2D [+] 0x28 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_BeginDrawCanvasToRenderTarget_Context // struct FDrawToRenderTargetContext [+] 0x38 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x44 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_BreakVector_X // float [+] 0x48 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_BreakVector_Y // float [+] 0x4C ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_BreakVector_Z // float [+] 0x50 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x54 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Fraction_ReturnValue // float [+] 0x58 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Fraction_ReturnValue_2 // float [+] 0x5C ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x5D ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x60 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x64 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Conv_BoolToFloat_ReturnValue_2 // float [+] 0x68 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x6C ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x70 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x78 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Set_Canvas_Material_Scale_and_Position_Screen_Position // struct FVector2D [+] 0x80 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Set_Canvas_Material_Scale_and_Position_Screen_Size // struct FVector2D [+] 0x88 ExecuteUbergraph_BP-GrassCollision_Character->K2Node_DynamicCast_AsMaterial_Controllable_Interface // struct TScriptInterface [+] 0x98 ExecuteUbergraph_BP-GrassCollision_Character->K2Node_DynamicCast_bSuccess // char [+] 0x9C ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_GetWorldDeltaSeconds_ReturnValue // float [+] 0xA0 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0xA8 ExecuteUbergraph_BP-GrassCollision_Character->K2Node_DynamicCast_AsMaterial_Controllable_Interface_2 // struct TScriptInterface [+] 0xB8 ExecuteUbergraph_BP-GrassCollision_Character->K2Node_DynamicCast_bSuccess_2 // char [+] 0xBC ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_GetWorldDeltaSeconds_ReturnValue_2 // float [+] 0xC0 ExecuteUbergraph_BP-GrassCollision_Character->K2Node_Event_TargetCharacter // struct ABravoHotelCharacter [+] 0xC8 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0xCC ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_IsProne_ReturnValue // char [+] 0xCD ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_IsJumping_ReturnValue // char [+] 0xCE ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_IsLocallyPlaying_ReturnValue // char [+] 0xD0 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0xDC ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0xE8 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_GetForwardVector_ReturnValue // struct FVector [+] 0xF4 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Multiply_VectorFloat_ReturnValue_2 // struct FVector [+] 0x100 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Multiply_VectorFloat_ReturnValue_3 // struct FVector [+] 0x10C ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_BreakVector_X_2 // float [+] 0x110 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_BreakVector_Y_2 // float [+] 0x114 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_BreakVector_Z_2 // float [+] 0x118 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x124 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Fraction_ReturnValue_3 // float [+] 0x128 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Multiply_VectorFloat_ReturnValue_4 // struct FVector [+] 0x134 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Less_FloatFloat_ReturnValue_3 // char [+] 0x138 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_BreakVector_X_3 // float [+] 0x13C ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_BreakVector_Y_3 // float [+] 0x140 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_BreakVector_Z_3 // float [+] 0x144 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Conv_BoolToFloat_ReturnValue_3 // float [+] 0x148 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Fraction_ReturnValue_4 // float [+] 0x14C ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Add_FloatFloat_ReturnValue_3 // float [+] 0x150 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Less_FloatFloat_ReturnValue_4 // char [+] 0x154 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Fraction_ReturnValue_5 // float [+] 0x158 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Conv_BoolToFloat_ReturnValue_4 // float [+] 0x15C ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Less_FloatFloat_ReturnValue_5 // char [+] 0x160 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Add_FloatFloat_ReturnValue_4 // float [+] 0x164 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Conv_BoolToFloat_ReturnValue_5 // float [+] 0x168 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Fraction_ReturnValue_6 // float [+] 0x16C ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Add_FloatFloat_ReturnValue_5 // float [+] 0x170 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Less_FloatFloat_ReturnValue_6 // char [+] 0x174 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_MakeVector2D_ReturnValue_2 // struct FVector2D [+] 0x17C ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Conv_BoolToFloat_ReturnValue_6 // float [+] 0x180 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Set_Canvas_Material_Scale_and_Position_Screen_Position_2 // struct FVector2D [+] 0x188 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Set_Canvas_Material_Scale_and_Position_Screen_Size_2 // struct FVector2D [+] 0x190 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Add_FloatFloat_ReturnValue_6 // float [+] 0x194 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_MakeVector2D_ReturnValue_3 // struct FVector2D [+] 0x19C ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Set_Canvas_Material_Scale_and_Position_Screen_Position_3 // struct FVector2D [+] 0x1A4 ExecuteUbergraph_BP-GrassCollision_Character->CallFunc_Set_Canvas_Material_Scale_and_Position_Screen_Size_3 // struct FVector2D class ClearRenderTarget: class DrawGrassCollision: class BP-ProjectileGrenade_MeteorStrike_C: class BP-CameraShake_Fire_M416_ADS1_C: class BP-Projectile_IncendiaryFireCell_C: [+] 0x3B0 BP-Projectile_IncendiaryFireCell_C->TextureScale // float [+] 0x3B4 BP-Projectile_IncendiaryFireCell_C->BurnArea // float class Chat_System_C: [+] 0x328 Chat_System_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 Chat_System_C->DefaultSceneRoot // struct USceneComponent [+] 0x338 Chat_System_C->Muted Players // struct TArray [+] 0x348 Chat_System_C->Two-way Mute? // char [+] 0x350 Chat_System_C->Player Name // struct FString [+] 0x360 Chat_System_C->Players to Message // struct TArray [+] 0x370 Chat_System_C->Game Instance Blueprint // struct UChat_GameInstance_C [+] 0x378 Chat_System_C->Joined Groups // struct TArray [+] 0x388 Chat_System_C->Banned Groups // struct TArray [+] 0x398 Chat_System_C->Owned Groups // struct TArray [+] 0x3A8 Chat_System_C->Chat Widget // struct UChat_MainWidget_C [+] 0x3B0 Chat_System_C->HUD Widget // struct UHUD_Widget_C class ExecuteUbergraph_Chat_System: [+] 0x4 ExecuteUbergraph_Chat_System->CallFunc_IsVisible_ReturnValue // char [+] 0x8 ExecuteUbergraph_Chat_System->___int_Loop_Counter_Variable // int32_t [+] 0xC ExecuteUbergraph_Chat_System->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Group_Name_3 // struct FString [+] 0x20 ExecuteUbergraph_Chat_System->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x28 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Message // struct FString [+] 0x38 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Group_3 // struct FString [+] 0x48 ExecuteUbergraph_Chat_System->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x50 ExecuteUbergraph_Chat_System->CallFunc_Array_Get_Item // struct AChat_System_C [+] 0x58 ExecuteUbergraph_Chat_System->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x5C ExecuteUbergraph_Chat_System->CallFunc_Less_IntInt_ReturnValue // char [+] 0x5D ExecuteUbergraph_Chat_System->CallFunc_Get_Chat_Command_Command_Result // char [+] 0x60 ExecuteUbergraph_Chat_System->CallFunc_Get_Chat_Command_New_Message // struct FString [+] 0x70 ExecuteUbergraph_Chat_System->CallFunc_Get_Chat_Command_New_Group // struct FString [+] 0x80 ExecuteUbergraph_Chat_System->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x88 ExecuteUbergraph_Chat_System->CallFunc_Create_ReturnValue // struct UChat_DialogBox_C [+] 0x90 ExecuteUbergraph_Chat_System->K2Node_SwitchEnum_CmpSuccess // char [+] 0x98 ExecuteUbergraph_Chat_System->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0xA0 ExecuteUbergraph_Chat_System->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0xA8 ExecuteUbergraph_Chat_System->CallFunc_Create_ReturnValue_2 // struct UChat_Tab_C [+] 0xB0 ExecuteUbergraph_Chat_System->CallFunc_Create_ReturnValue_3 // struct UHUD_Widget_C [+] 0xB8 ExecuteUbergraph_Chat_System->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0xC0 ExecuteUbergraph_Chat_System->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0xC8 ExecuteUbergraph_Chat_System->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0xD0 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Group_Name_4 // struct FString [+] 0xE0 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Group_Name_2 // struct FString [+] 0xF0 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Index // int32_t [+] 0xF8 ExecuteUbergraph_Chat_System->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x110 ExecuteUbergraph_Chat_System->___int_Array_Index_Variable // int32_t [+] 0x118 ExecuteUbergraph_Chat_System->CallFunc_Array_Get_Item_2 // struct AChat_System_C [+] 0x120 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Group_Name // struct FString [+] 0x130 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Group_4 // struct FString [+] 0x140 ExecuteUbergraph_Chat_System->CallFunc_Array_RemoveItem_ReturnValue // char [+] 0x148 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Group_Name_5 // struct FString [+] 0x158 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_To_ // struct AChat_System_C [+] 0x160 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_From_ // struct AChat_System_C [+] 0x168 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Message_2 // struct FString [+] 0x178 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Group_5 // struct FString [+] 0x188 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Display_Username_ // char [+] 0x189 ExecuteUbergraph_Chat_System->CallFunc_Array_Contains_ReturnValue // char [+] 0x18A ExecuteUbergraph_Chat_System->CallFunc_Array_Contains_ReturnValue_2 // char [+] 0x18B ExecuteUbergraph_Chat_System->CallFunc_BooleanAND_ReturnValue // char [+] 0x18C ExecuteUbergraph_Chat_System->CallFunc_EqualEqual_ObjectObject_ReturnValue_2 // char [+] 0x190 ExecuteUbergraph_Chat_System->CallFunc_SelectString_ReturnValue // struct FString [+] 0x1A0 ExecuteUbergraph_Chat_System->CallFunc_IsValid_ReturnValue // char [+] 0x1A8 ExecuteUbergraph_Chat_System->CallFunc_SelectString_ReturnValue_2 // struct FString [+] 0x1B8 ExecuteUbergraph_Chat_System->CallFunc_SelectString_ReturnValue_3 // struct FString [+] 0x1C8 ExecuteUbergraph_Chat_System->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x1D8 ExecuteUbergraph_Chat_System->CallFunc_SelectString_ReturnValue_4 // struct FString [+] 0x1E8 ExecuteUbergraph_Chat_System->CallFunc_HasAuthority_ReturnValue // char [+] 0x1EC ExecuteUbergraph_Chat_System->___int_Loop_Counter_Variable_2 // int32_t [+] 0x1F0 ExecuteUbergraph_Chat_System->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x1F4 ExecuteUbergraph_Chat_System->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x1F8 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Group_2 // struct FString [+] 0x208 ExecuteUbergraph_Chat_System->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x20C ExecuteUbergraph_Chat_System->CallFunc_Array_Contains_ReturnValue_3 // char [+] 0x210 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Group // struct FString [+] 0x220 ExecuteUbergraph_Chat_System->CallFunc_Array_RemoveItem_ReturnValue_2 // char [+] 0x224 ExecuteUbergraph_Chat_System->___int_Array_Index_Variable_2 // int32_t [+] 0x228 ExecuteUbergraph_Chat_System->CallFunc_Array_Get_Item_3 // struct AChat_System_C [+] 0x230 ExecuteUbergraph_Chat_System->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x238 ExecuteUbergraph_Chat_System->CallFunc_GetPlayerController_ReturnValue_4 // struct APlayerController [+] 0x240 ExecuteUbergraph_Chat_System->CallFunc_Not_PreBool_ReturnValue // char [+] 0x241 ExecuteUbergraph_Chat_System->CallFunc_EqualEqual_ObjectObject_ReturnValue_3 // char [+] 0x248 ExecuteUbergraph_Chat_System->CallFunc_GetPlayerPawn_ReturnValue // struct APawn [+] 0x250 ExecuteUbergraph_Chat_System->CallFunc_BooleanOR_ReturnValue // char [+] 0x251 ExecuteUbergraph_Chat_System->CallFunc_EqualEqual_ObjectObject_ReturnValue_4 // char [+] 0x252 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Direction // char [+] 0x253 ExecuteUbergraph_Chat_System->K2Node_CustomEvent_Wrap_Around_at_End_ // char [+] 0x254 ExecuteUbergraph_Chat_System->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x255 ExecuteUbergraph_Chat_System->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x256 ExecuteUbergraph_Chat_System->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x258 ExecuteUbergraph_Chat_System->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x260 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x268 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_bSuccess // char [+] 0x270 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_AsChat_Game_Instance // struct UChat_GameInstance_C [+] 0x278 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_bSuccess_2 // char [+] 0x27C ExecuteUbergraph_Chat_System->CallFunc_Array_Add_ReturnValue_3 // int32_t [+] 0x280 ExecuteUbergraph_Chat_System->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x288 ExecuteUbergraph_Chat_System->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x28C ExecuteUbergraph_Chat_System->CallFunc_GetActiveWidgetIndex_ReturnValue // int32_t [+] 0x290 ExecuteUbergraph_Chat_System->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x294 ExecuteUbergraph_Chat_System->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x295 ExecuteUbergraph_Chat_System->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x298 ExecuteUbergraph_Chat_System->CallFunc_SelectInt_ReturnValue // int32_t [+] 0x29C ExecuteUbergraph_Chat_System->CallFunc_SelectInt_ReturnValue_2 // int32_t [+] 0x2A0 ExecuteUbergraph_Chat_System->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x2A4 ExecuteUbergraph_Chat_System->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x2A8 ExecuteUbergraph_Chat_System->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x2B0 ExecuteUbergraph_Chat_System->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x2B8 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_AsChat_Tab // struct UChat_Tab_C [+] 0x2C0 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_bSuccess_3 // char [+] 0x2C1 ExecuteUbergraph_Chat_System->CallFunc_RemoveChildAt_ReturnValue // char [+] 0x2C2 ExecuteUbergraph_Chat_System->CallFunc_RemoveChildAt_ReturnValue_2 // char [+] 0x2C3 ExecuteUbergraph_Chat_System->CallFunc_IsValid_ReturnValue_2 // char [+] 0x2C4 ExecuteUbergraph_Chat_System->CallFunc_Array_Add_ReturnValue_4 // int32_t [+] 0x2C8 ExecuteUbergraph_Chat_System->CallFunc_GetChildrenCount_ReturnValue_2 // int32_t [+] 0x2CC ExecuteUbergraph_Chat_System->CallFunc_GetActiveWidgetIndex_ReturnValue_2 // int32_t [+] 0x2D0 ExecuteUbergraph_Chat_System->CallFunc_EqualEqual_IntInt_ReturnValue_3 // char [+] 0x2D4 ExecuteUbergraph_Chat_System->CallFunc_GetChildrenCount_ReturnValue_3 // int32_t [+] 0x2D8 ExecuteUbergraph_Chat_System->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x2DC ExecuteUbergraph_Chat_System->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x2E0 ExecuteUbergraph_Chat_System->CallFunc_EqualEqual_IntInt_ReturnValue_4 // char [+] 0x2E8 ExecuteUbergraph_Chat_System->CallFunc_GetChildAt_ReturnValue_2 // struct UWidget [+] 0x2F0 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_AsChat_Tab_2 // struct UChat_Tab_C [+] 0x2F8 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_bSuccess_4 // char [+] 0x2FC ExecuteUbergraph_Chat_System->CallFunc_GetActiveWidgetIndex_ReturnValue_3 // int32_t [+] 0x300 ExecuteUbergraph_Chat_System->CallFunc_Subtract_IntInt_ReturnValue_3 // int32_t [+] 0x308 ExecuteUbergraph_Chat_System->CallFunc_GetChildAt_ReturnValue_3 // struct UWidget [+] 0x310 ExecuteUbergraph_Chat_System->CallFunc_GetChildAt_ReturnValue_4 // struct UWidget [+] 0x318 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_AsChat_Tab_3 // struct UChat_Tab_C [+] 0x320 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_bSuccess_5 // char [+] 0x328 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_AsChat_Tab_4 // struct UChat_Tab_C [+] 0x330 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_bSuccess_6 // char [+] 0x334 ExecuteUbergraph_Chat_System->CallFunc_GetActiveWidgetIndex_ReturnValue_4 // int32_t [+] 0x338 ExecuteUbergraph_Chat_System->CallFunc_Add_IntInt_ReturnValue_6 // int32_t [+] 0x340 ExecuteUbergraph_Chat_System->CallFunc_GetChildAt_ReturnValue_5 // struct UWidget [+] 0x348 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_AsChat_Tab_5 // struct UChat_Tab_C [+] 0x350 ExecuteUbergraph_Chat_System->K2Node_DynamicCast_bSuccess_7 // char [+] 0x358 ExecuteUbergraph_Chat_System->CallFunc_AddChild_ReturnValue_2 // struct UPanelSlot [+] 0x360 ExecuteUbergraph_Chat_System->CallFunc_IsVisible_ReturnValue_2 // char class Next Tab: [+] 0x1 Next Tab->Wrap Around at End? // char class Remove Owned Group On Server: class Add Owned Group on Server: class Remove Local Group on Server: class Leave Group: [+] 0x10 Leave Group->Index // int32_t class Set Keyboard Focus to Chat Input: class Spawn Chat: class ReceiveBeginPlay: class Add Player to Chat: class Send Chat Message Server: [+] 0x10 Send Chat Message Server->Group // struct FString class Add Local Group on Server: class Join Group: class Add Global Group on Server: class Create Group: class Push Item: [+] 0x8 Push Item->From: // struct AChat_System_C [+] 0x10 Push Item->Message // struct FString [+] 0x20 Push Item->Group // struct FString [+] 0x30 Push Item->Display Username? // char class Send Chat Message: [+] 0x10 Send Chat Message->Group // struct FString [+] 0x20 Send Chat Message->CallFunc_Get_String_Validity_Validity // char class Get Current Group: [+] 0x10 Get Current Group->CallFunc_GetDisplayName_ReturnValue // struct FString class BP-CameraShake_Fire_MP5_ADS_C: class BP-SuperBarrier_C: class ABP-Parachute_C: [+] 0x2D0 ABP-Parachute_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2D8 ABP-Parachute_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x308 ABP-Parachute_C->AnimGraphNode_TransitionResult_5 // struct FAnimNode_TransitionResult [+] 0x330 ABP-Parachute_C->AnimGraphNode_TransitionResult_4 // struct FAnimNode_TransitionResult [+] 0x358 ABP-Parachute_C->AnimGraphNode_TransitionResult_3 // struct FAnimNode_TransitionResult [+] 0x380 ABP-Parachute_C->AnimGraphNode_TransitionResult_2 // struct FAnimNode_TransitionResult [+] 0x3A8 ABP-Parachute_C->AnimGraphNode_TransitionResult // struct FAnimNode_TransitionResult [+] 0x3D0 ABP-Parachute_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x448 ABP-Parachute_C->AnimGraphNode_StateResult_4 // struct FAnimNode_StateResult [+] 0x478 ABP-Parachute_C->AnimGraphNode_BlendSpacePlayer // struct FAnimNode_BlendSpacePlayer [+] 0x558 ABP-Parachute_C->AnimGraphNode_StateResult_3 // struct FAnimNode_StateResult [+] 0x588 ABP-Parachute_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x600 ABP-Parachute_C->AnimGraphNode_StateResult_2 // struct FAnimNode_StateResult [+] 0x630 ABP-Parachute_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x6A8 ABP-Parachute_C->AnimGraphNode_StateResult // struct FAnimNode_StateResult [+] 0x6D8 ABP-Parachute_C->AnimGraphNode_StateMachine // struct FAnimNode_StateMachine [+] 0x788 ABP-Parachute_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x7A8 ABP-Parachute_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x7C8 ABP-Parachute_C->AnimGraphNode_ModifyBone_2 // struct FAnimNode_ModifyBone [+] 0x8D0 ABP-Parachute_C->AnimGraphNode_ModifyBone // struct FAnimNode_ModifyBone [+] 0x9D8 ABP-Parachute_C->RightHandleLocation // struct FVector [+] 0x9E4 ABP-Parachute_C->LeftHandleLocation // struct FVector class ExecuteUbergraph_ABP-Parachute: [+] 0x4 ExecuteUbergraph_ABP-Parachute->CallFunc_Transition_StartToMovement_1_ReturnValue // char class AnimNotify_ResetSkipTransitionFlag: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Parachute_AnimGraphNode_TransitionResult_DFAECCE14753957E23B3978C5E705C11: class AnimGraph: class WBP_SPS_SelectionIcon_C: [+] 0x248 WBP_SPS_SelectionIcon_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 WBP_SPS_SelectionIcon_C->IconImage // struct UImage [+] 0x258 WBP_SPS_SelectionIcon_C->Hovered // struct FMulticastInlineDelegate [+] 0x268 WBP_SPS_SelectionIcon_C->Unhovered // struct FMulticastInlineDelegate [+] 0x278 WBP_SPS_SelectionIcon_C->Pressed // struct FMulticastInlineDelegate [+] 0x288 WBP_SPS_SelectionIcon_C->SmartPingComponent // struct USmartPingSystem_C [+] 0x290 WBP_SPS_SelectionIcon_C->Index // int32_t [+] 0x294 WBP_SPS_SelectionIcon_C->TintColorToUse // struct FLinearColor [+] 0x2A4 WBP_SPS_SelectionIcon_C->Found Setting // char [+] 0x2A8 WBP_SPS_SelectionIcon_C->Settings // struct FBravoHotelSmartPingIconSettings [+] 0x360 WBP_SPS_SelectionIcon_C->TableID // struct FName class Hovered__DelegateSignature: [+] 0x8 Hovered__DelegateSignature->Settings // struct FBravoHotelSmartPingIconSettings class Unhovered__DelegateSignature: class Pressed__DelegateSignature: class ExecuteUbergraph_WBP_SPS_SelectionIcon: [+] 0x8 ExecuteUbergraph_WBP_SPS_SelectionIcon->K2Node_CustomEvent_Data // struct FBravoHotelSmartPingIconSettings [+] 0xC0 ExecuteUbergraph_WBP_SPS_SelectionIcon->CallFunc_IsValid_ReturnValue // char [+] 0xC8 ExecuteUbergraph_WBP_SPS_SelectionIcon->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface class Init: class Selected: class Unselected: class Construct: class ABP-DefaultMan_Native_C: [+] 0xC70 ABP-DefaultMan_Native_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xC78 ABP-DefaultMan_Native_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0xCA8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_119 // struct FAnimNode_TransitionResult [+] 0xCD0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_118 // struct FAnimNode_TransitionResult [+] 0xCF8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_117 // struct FAnimNode_TransitionResult [+] 0xD20 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_116 // struct FAnimNode_TransitionResult [+] 0xD48 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_115 // struct FAnimNode_TransitionResult [+] 0xD70 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_114 // struct FAnimNode_TransitionResult [+] 0xD98 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_113 // struct FAnimNode_TransitionResult [+] 0xDC0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_112 // struct FAnimNode_TransitionResult [+] 0xDE8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_111 // struct FAnimNode_TransitionResult [+] 0xE10 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_110 // struct FAnimNode_TransitionResult [+] 0xE38 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_109 // struct FAnimNode_TransitionResult [+] 0xE60 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_108 // struct FAnimNode_TransitionResult [+] 0xE88 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_107 // struct FAnimNode_TransitionResult [+] 0xEB0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_106 // struct FAnimNode_TransitionResult [+] 0xED8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_105 // struct FAnimNode_TransitionResult [+] 0xF00 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_104 // struct FAnimNode_TransitionResult [+] 0xF28 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_103 // struct FAnimNode_TransitionResult [+] 0xF50 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_102 // struct FAnimNode_TransitionResult [+] 0xF78 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_101 // struct FAnimNode_TransitionResult [+] 0xFA0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_100 // struct FAnimNode_TransitionResult [+] 0xFC8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_99 // struct FAnimNode_TransitionResult [+] 0xFF0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_98 // struct FAnimNode_TransitionResult [+] 0x1018 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_97 // struct FAnimNode_TransitionResult [+] 0x1040 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_96 // struct FAnimNode_TransitionResult [+] 0x1068 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_95 // struct FAnimNode_TransitionResult [+] 0x1090 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_94 // struct FAnimNode_TransitionResult [+] 0x10B8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_93 // struct FAnimNode_TransitionResult [+] 0x10E0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_92 // struct FAnimNode_TransitionResult [+] 0x1108 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_91 // struct FAnimNode_TransitionResult [+] 0x1130 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_90 // struct FAnimNode_TransitionResult [+] 0x1158 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_89 // struct FAnimNode_TransitionResult [+] 0x1180 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_88 // struct FAnimNode_TransitionResult [+] 0x11A8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_87 // struct FAnimNode_TransitionResult [+] 0x11D0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_86 // struct FAnimNode_TransitionResult [+] 0x11F8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_85 // struct FAnimNode_TransitionResult [+] 0x1220 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_84 // struct FAnimNode_TransitionResult [+] 0x1248 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_83 // struct FAnimNode_TransitionResult [+] 0x1270 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_82 // struct FAnimNode_TransitionResult [+] 0x1298 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_345 // struct FAnimNode_SequencePlayer [+] 0x1310 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_61 // struct FAnimNode_StateResult [+] 0x1340 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_81 // struct FAnimNode_TransitionResult [+] 0x1368 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_344 // struct FAnimNode_SequencePlayer [+] 0x13E0 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_60 // struct FAnimNode_StateResult [+] 0x1410 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_343 // struct FAnimNode_SequencePlayer [+] 0x1488 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_59 // struct FAnimNode_StateResult [+] 0x14B8 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_19 // struct FAnimNode_StateMachine [+] 0x1568 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_58 // struct FAnimNode_StateResult [+] 0x1598 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_80 // struct FAnimNode_TransitionResult [+] 0x15C0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_79 // struct FAnimNode_TransitionResult [+] 0x15E8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_78 // struct FAnimNode_TransitionResult [+] 0x1610 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_77 // struct FAnimNode_TransitionResult [+] 0x1638 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_342 // struct FAnimNode_SequencePlayer [+] 0x16B0 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_57 // struct FAnimNode_StateResult [+] 0x16E0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_116 // struct FAnimNode_BlendSpacePlayer [+] 0x17C0 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_56 // struct FAnimNode_StateResult [+] 0x17F0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_341 // struct FAnimNode_SequencePlayer [+] 0x1868 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_55 // struct FAnimNode_StateResult [+] 0x1898 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_18 // struct FAnimNode_StateMachine [+] 0x1948 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_54 // struct FAnimNode_StateResult [+] 0x1978 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_76 // struct FAnimNode_TransitionResult [+] 0x19A0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_75 // struct FAnimNode_TransitionResult [+] 0x19C8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_340 // struct FAnimNode_SequencePlayer [+] 0x1A40 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_83 // struct FAnimNode_BlendListByBool [+] 0x1AE0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_69 // struct FAnimNode_BlendListByEnum [+] 0x1B90 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_115 // struct FAnimNode_BlendSpacePlayer [+] 0x1C70 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_114 // struct FAnimNode_BlendSpacePlayer [+] 0x1D50 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_97 // struct FAnimNode_LayeredBoneBlend [+] 0x1E10 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_339 // struct FAnimNode_SequencePlayer [+] 0x1E88 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_53 // struct FAnimNode_StateResult [+] 0x1EB8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_338 // struct FAnimNode_SequencePlayer [+] 0x1F30 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_82 // struct FAnimNode_BlendListByBool [+] 0x1FD0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_68 // struct FAnimNode_BlendListByEnum [+] 0x2080 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_113 // struct FAnimNode_BlendSpacePlayer [+] 0x2160 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_112 // struct FAnimNode_BlendSpacePlayer [+] 0x2240 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_96 // struct FAnimNode_LayeredBoneBlend [+] 0x2300 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_337 // struct FAnimNode_SequencePlayer [+] 0x2378 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_52 // struct FAnimNode_StateResult [+] 0x23A8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_336 // struct FAnimNode_SequencePlayer [+] 0x2420 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_81 // struct FAnimNode_BlendListByBool [+] 0x24C0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_67 // struct FAnimNode_BlendListByEnum [+] 0x2570 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_111 // struct FAnimNode_BlendSpacePlayer [+] 0x2650 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_110 // struct FAnimNode_BlendSpacePlayer [+] 0x2730 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_95 // struct FAnimNode_LayeredBoneBlend [+] 0x27F0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_335 // struct FAnimNode_SequencePlayer [+] 0x2868 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_51 // struct FAnimNode_StateResult [+] 0x2898 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_17 // struct FAnimNode_StateMachine [+] 0x2948 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_50 // struct FAnimNode_StateResult [+] 0x2978 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_74 // struct FAnimNode_TransitionResult [+] 0x29A0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_73 // struct FAnimNode_TransitionResult [+] 0x29C8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_72 // struct FAnimNode_TransitionResult [+] 0x29F0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_71 // struct FAnimNode_TransitionResult [+] 0x2A18 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_70 // struct FAnimNode_TransitionResult [+] 0x2A40 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_69 // struct FAnimNode_TransitionResult [+] 0x2A68 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_68 // struct FAnimNode_TransitionResult [+] 0x2A90 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_67 // struct FAnimNode_TransitionResult [+] 0x2AB8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_66 // struct FAnimNode_TransitionResult [+] 0x2AE0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_80 // struct FAnimNode_BlendListByBool [+] 0x2B80 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_334 // struct FAnimNode_SequencePlayer [+] 0x2BF8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_79 // struct FAnimNode_BlendListByBool [+] 0x2C98 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_333 // struct FAnimNode_SequencePlayer [+] 0x2D10 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_94 // struct FAnimNode_LayeredBoneBlend [+] 0x2DD0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_332 // struct FAnimNode_SequencePlayer [+] 0x2E48 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_66 // struct FAnimNode_BlendListByEnum [+] 0x2EF8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_331 // struct FAnimNode_SequencePlayer [+] 0x2F70 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_49 // struct FAnimNode_StateResult [+] 0x2FA0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_78 // struct FAnimNode_BlendListByBool [+] 0x3040 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_330 // struct FAnimNode_SequencePlayer [+] 0x30B8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_329 // struct FAnimNode_SequencePlayer [+] 0x3130 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_93 // struct FAnimNode_LayeredBoneBlend [+] 0x31F0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_77 // struct FAnimNode_BlendListByBool [+] 0x3290 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_76 // struct FAnimNode_BlendListByBool [+] 0x3330 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_328 // struct FAnimNode_SequencePlayer [+] 0x33A8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_327 // struct FAnimNode_SequencePlayer [+] 0x3420 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_326 // struct FAnimNode_SequencePlayer [+] 0x3498 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_65 // struct FAnimNode_BlendListByEnum [+] 0x3548 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_48 // struct FAnimNode_StateResult [+] 0x3578 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_109 // struct FAnimNode_BlendSpacePlayer [+] 0x3658 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_65 // struct FAnimNode_TransitionResult [+] 0x3680 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_64 // struct FAnimNode_TransitionResult [+] 0x36A8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_63 // struct FAnimNode_TransitionResult [+] 0x36D0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_62 // struct FAnimNode_TransitionResult [+] 0x36F8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_61 // struct FAnimNode_TransitionResult [+] 0x3720 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_60 // struct FAnimNode_TransitionResult [+] 0x3748 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_325 // struct FAnimNode_SequencePlayer [+] 0x37C0 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_24 // struct FAnimNode_TwoWayBlend [+] 0x3888 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_324 // struct FAnimNode_SequencePlayer [+] 0x3900 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_47 // struct FAnimNode_StateResult [+] 0x3930 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_23 // struct FAnimNode_TwoWayBlend [+] 0x39F8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_323 // struct FAnimNode_SequencePlayer [+] 0x3A70 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_322 // struct FAnimNode_SequencePlayer [+] 0x3AE8 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_46 // struct FAnimNode_StateResult [+] 0x3B18 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_321 // struct FAnimNode_SequencePlayer [+] 0x3B90 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_45 // struct FAnimNode_StateResult [+] 0x3BC0 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_16 // struct FAnimNode_StateMachine [+] 0x3C70 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_75 // struct FAnimNode_BlendListByBool [+] 0x3D10 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_44 // struct FAnimNode_StateResult [+] 0x3D40 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_320 // struct FAnimNode_SequencePlayer [+] 0x3DB8 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_43 // struct FAnimNode_StateResult [+] 0x3DE8 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_15 // struct FAnimNode_StateMachine [+] 0x3E98 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_42 // struct FAnimNode_StateResult [+] 0x3EC8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_319 // struct FAnimNode_SequencePlayer [+] 0x3F40 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_41 // struct FAnimNode_StateResult [+] 0x3F70 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_318 // struct FAnimNode_SequencePlayer [+] 0x3FE8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_74 // struct FAnimNode_BlendListByBool [+] 0x4088 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_108 // struct FAnimNode_BlendSpacePlayer [+] 0x4168 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_40 // struct FAnimNode_StateResult [+] 0x4198 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_59 // struct FAnimNode_TransitionResult [+] 0x41C0 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_17 // struct FAnimNode_ApplyAdditive [+] 0x4288 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_107 // struct FAnimNode_BlendSpacePlayer [+] 0x4368 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_106 // struct FAnimNode_BlendSpacePlayer [+] 0x4448 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_73 // struct FAnimNode_BlendListByBool [+] 0x44E8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_105 // struct FAnimNode_BlendSpacePlayer [+] 0x45C8 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_39 // struct FAnimNode_StateResult [+] 0x45F8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_58 // struct FAnimNode_TransitionResult [+] 0x4620 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_57 // struct FAnimNode_TransitionResult [+] 0x4648 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_56 // struct FAnimNode_TransitionResult [+] 0x4670 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_55 // struct FAnimNode_TransitionResult [+] 0x4698 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_104 // struct FAnimNode_BlendSpacePlayer [+] 0x4778 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_38 // struct FAnimNode_StateResult [+] 0x47A8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_103 // struct FAnimNode_BlendSpacePlayer [+] 0x4888 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_37 // struct FAnimNode_StateResult [+] 0x48B8 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_14 // struct FAnimNode_StateMachine [+] 0x4968 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_36 // struct FAnimNode_StateResult [+] 0x4998 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_54 // struct FAnimNode_TransitionResult [+] 0x49C0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_53 // struct FAnimNode_TransitionResult [+] 0x49E8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_317 // struct FAnimNode_SequencePlayer [+] 0x4A60 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_35 // struct FAnimNode_StateResult [+] 0x4A90 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_316 // struct FAnimNode_SequencePlayer [+] 0x4B08 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_34 // struct FAnimNode_StateResult [+] 0x4B38 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_13 // struct FAnimNode_StateMachine [+] 0x4BE8 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_33 // struct FAnimNode_StateResult [+] 0x4C18 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_12 // struct FAnimNode_StateMachine [+] 0x4CC8 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_32 // struct FAnimNode_StateResult [+] 0x4CF8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_315 // struct FAnimNode_SequencePlayer [+] 0x4D70 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_314 // struct FAnimNode_SequencePlayer [+] 0x4DE8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_92 // struct FAnimNode_LayeredBoneBlend [+] 0x4EA8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_313 // struct FAnimNode_SequencePlayer [+] 0x4F20 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_312 // struct FAnimNode_SequencePlayer [+] 0x4F98 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_311 // struct FAnimNode_SequencePlayer [+] 0x5010 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_64 // struct FAnimNode_BlendListByEnum [+] 0x50C0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_310 // struct FAnimNode_SequencePlayer [+] 0x5138 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_31 // struct FAnimNode_StateResult [+] 0x5168 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_309 // struct FAnimNode_SequencePlayer [+] 0x51E0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_91 // struct FAnimNode_LayeredBoneBlend [+] 0x52A0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_308 // struct FAnimNode_SequencePlayer [+] 0x5318 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_90 // struct FAnimNode_LayeredBoneBlend [+] 0x53D8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_307 // struct FAnimNode_SequencePlayer [+] 0x5450 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_306 // struct FAnimNode_SequencePlayer [+] 0x54C8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_305 // struct FAnimNode_SequencePlayer [+] 0x5540 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_89 // struct FAnimNode_LayeredBoneBlend [+] 0x5600 ABP-DefaultMan_Native_C->AnimGraphNode_SequenceEvaluator_6 // struct FAnimNode_SequenceEvaluator [+] 0x5648 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_304 // struct FAnimNode_SequencePlayer [+] 0x56C0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_303 // struct FAnimNode_SequencePlayer [+] 0x5738 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_302 // struct FAnimNode_SequencePlayer [+] 0x57B0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_301 // struct FAnimNode_SequencePlayer [+] 0x5828 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_63 // struct FAnimNode_BlendListByEnum [+] 0x58D8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_300 // struct FAnimNode_SequencePlayer [+] 0x5950 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_299 // struct FAnimNode_SequencePlayer [+] 0x59C8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_298 // struct FAnimNode_SequencePlayer [+] 0x5A40 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_72 // struct FAnimNode_BlendListByBool [+] 0x5AE0 ABP-DefaultMan_Native_C->AnimGraphNode_SequenceEvaluator_5 // struct FAnimNode_SequenceEvaluator [+] 0x5B28 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_71 // struct FAnimNode_BlendListByBool [+] 0x5BC8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_297 // struct FAnimNode_SequencePlayer [+] 0x5C40 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_88 // struct FAnimNode_LayeredBoneBlend [+] 0x5D00 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_296 // struct FAnimNode_SequencePlayer [+] 0x5D78 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_295 // struct FAnimNode_SequencePlayer [+] 0x5DF0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_294 // struct FAnimNode_SequencePlayer [+] 0x5E68 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_293 // struct FAnimNode_SequencePlayer [+] 0x5EE0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_87 // struct FAnimNode_LayeredBoneBlend [+] 0x5FA0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_70 // struct FAnimNode_BlendListByBool [+] 0x6040 ABP-DefaultMan_Native_C->AnimGraphNode_SequenceEvaluator_4 // struct FAnimNode_SequenceEvaluator [+] 0x6088 ABP-DefaultMan_Native_C->AnimGraphNode_SequenceEvaluator_3 // struct FAnimNode_SequenceEvaluator [+] 0x60D0 ABP-DefaultMan_Native_C->AnimGraphNode_SequenceEvaluator_2 // struct FAnimNode_SequenceEvaluator [+] 0x6118 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_62 // struct FAnimNode_BlendListByEnum [+] 0x61C8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_292 // struct FAnimNode_SequencePlayer [+] 0x6240 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_35 // struct FAnimNode_Slot [+] 0x6288 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_291 // struct FAnimNode_SequencePlayer [+] 0x6300 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_86 // struct FAnimNode_LayeredBoneBlend [+] 0x63C0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_69 // struct FAnimNode_BlendListByBool [+] 0x6460 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_61 // struct FAnimNode_BlendListByEnum [+] 0x6510 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_290 // struct FAnimNode_SequencePlayer [+] 0x6588 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_68 // struct FAnimNode_BlendListByBool [+] 0x6628 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_102 // struct FAnimNode_BlendSpacePlayer [+] 0x6708 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_16 // struct FAnimNode_ApplyAdditive [+] 0x67D0 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_30 // struct FAnimNode_StateResult [+] 0x6800 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_52 // struct FAnimNode_TransitionResult [+] 0x6828 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_60 // struct FAnimNode_BlendListByEnum [+] 0x68D8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_59 // struct FAnimNode_BlendListByEnum [+] 0x6988 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_60 // struct FAnimNode_UseCachedPose [+] 0x69B0 ABP-DefaultMan_Native_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x69C8 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_34 // struct FAnimNode_Slot [+] 0x6A10 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_85 // struct FAnimNode_LayeredBoneBlend [+] 0x6AD0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_289 // struct FAnimNode_SequencePlayer [+] 0x6B48 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_67 // struct FAnimNode_BlendListByBool [+] 0x6BE8 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_22 // struct FAnimNode_TwoWayBlend [+] 0x6CB0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_288 // struct FAnimNode_SequencePlayer [+] 0x6D28 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_287 // struct FAnimNode_SequencePlayer [+] 0x6DA0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_286 // struct FAnimNode_SequencePlayer [+] 0x6E18 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_84 // struct FAnimNode_LayeredBoneBlend [+] 0x6ED8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_285 // struct FAnimNode_SequencePlayer [+] 0x6F50 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_29 // struct FAnimNode_StateResult [+] 0x6F80 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_11 // struct FAnimNode_StateMachine [+] 0x7030 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_26 // struct FAnimNode_SaveCachedPose [+] 0x70E8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_83 // struct FAnimNode_LayeredBoneBlend [+] 0x71A8 ABP-DefaultMan_Native_C->AnimGraphNode_RotationOffsetBlendSpace_9 // struct FAnimNode_RotationOffsetBlendSpace [+] 0x7330 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_66 // struct FAnimNode_BlendListByBool [+] 0x73D0 ABP-DefaultMan_Native_C->AnimGraphNode_RotationOffsetBlendSpace_8 // struct FAnimNode_RotationOffsetBlendSpace [+] 0x7558 ABP-DefaultMan_Native_C->AnimGraphNode_ComponentToLocalSpace_7 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x7578 ABP-DefaultMan_Native_C->AnimGraphNode_LocalToComponentSpace_7 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x7598 ABP-DefaultMan_Native_C->AnimGraphNode_ModifyBone_3 // struct FAnimNode_ModifyBone [+] 0x76A0 ABP-DefaultMan_Native_C->AnimGraphNode_RotationOffsetBlendSpace_7 // struct FAnimNode_RotationOffsetBlendSpace [+] 0x7828 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_58 // struct FAnimNode_BlendListByEnum [+] 0x78D8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_65 // struct FAnimNode_BlendListByBool [+] 0x7978 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_33 // struct FAnimNode_Slot [+] 0x79C0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_64 // struct FAnimNode_BlendListByBool [+] 0x7A60 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_25 // struct FAnimNode_SaveCachedPose [+] 0x7B18 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_32 // struct FAnimNode_Slot [+] 0x7B60 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_24 // struct FAnimNode_SaveCachedPose [+] 0x7C18 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_23 // struct FAnimNode_SaveCachedPose [+] 0x7CD0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_59 // struct FAnimNode_UseCachedPose [+] 0x7CF8 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_58 // struct FAnimNode_UseCachedPose [+] 0x7D20 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_57 // struct FAnimNode_UseCachedPose [+] 0x7D48 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_56 // struct FAnimNode_UseCachedPose [+] 0x7D70 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_82 // struct FAnimNode_LayeredBoneBlend [+] 0x7E30 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_55 // struct FAnimNode_UseCachedPose [+] 0x7E58 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_63 // struct FAnimNode_BlendListByBool [+] 0x7EF8 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_31 // struct FAnimNode_Slot [+] 0x7F40 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_54 // struct FAnimNode_UseCachedPose [+] 0x7F68 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_53 // struct FAnimNode_UseCachedPose [+] 0x7F90 ABP-DefaultMan_Native_C->AnimGraphNode_RotationOffsetBlendSpace_6 // struct FAnimNode_RotationOffsetBlendSpace [+] 0x8118 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_52 // struct FAnimNode_UseCachedPose [+] 0x8140 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_62 // struct FAnimNode_BlendListByBool [+] 0x81E0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_61 // struct FAnimNode_BlendListByBool [+] 0x8280 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_81 // struct FAnimNode_LayeredBoneBlend [+] 0x8340 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_51 // struct FAnimNode_UseCachedPose [+] 0x8368 ABP-DefaultMan_Native_C->AnimGraphNode_RotationOffsetBlendSpace_5 // struct FAnimNode_RotationOffsetBlendSpace [+] 0x84F0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_50 // struct FAnimNode_UseCachedPose [+] 0x8518 ABP-DefaultMan_Native_C->AnimGraphNode_RotationOffsetBlendSpace_4 // struct FAnimNode_RotationOffsetBlendSpace [+] 0x86A0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_60 // struct FAnimNode_BlendListByBool [+] 0x8740 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_30 // struct FAnimNode_Slot [+] 0x8788 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_80 // struct FAnimNode_LayeredBoneBlend [+] 0x8848 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_29 // struct FAnimNode_Slot [+] 0x8890 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_59 // struct FAnimNode_BlendListByBool [+] 0x8930 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_28 // struct FAnimNode_Slot [+] 0x8978 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_79 // struct FAnimNode_LayeredBoneBlend [+] 0x8A38 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_27 // struct FAnimNode_Slot [+] 0x8A80 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_26 // struct FAnimNode_Slot [+] 0x8AC8 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_49 // struct FAnimNode_UseCachedPose [+] 0x8AF0 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_15 // struct FAnimNode_ApplyAdditive [+] 0x8BB8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_284 // struct FAnimNode_SequencePlayer [+] 0x8C30 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_25 // struct FAnimNode_Slot [+] 0x8C78 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_14 // struct FAnimNode_ApplyAdditive [+] 0x8D40 ABP-DefaultMan_Native_C->AnimGraphNode_RotationOffsetBlendSpace_3 // struct FAnimNode_RotationOffsetBlendSpace [+] 0x8EC8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_58 // struct FAnimNode_BlendListByBool [+] 0x8F68 ABP-DefaultMan_Native_C->AnimGraphNode_RotationOffsetBlendSpace_2 // struct FAnimNode_RotationOffsetBlendSpace [+] 0x90F0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_48 // struct FAnimNode_UseCachedPose [+] 0x9118 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_78 // struct FAnimNode_LayeredBoneBlend [+] 0x91D8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_77 // struct FAnimNode_LayeredBoneBlend [+] 0x9298 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_22 // struct FAnimNode_SaveCachedPose [+] 0x9350 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_47 // struct FAnimNode_UseCachedPose [+] 0x9378 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_46 // struct FAnimNode_UseCachedPose [+] 0x93A0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_45 // struct FAnimNode_UseCachedPose [+] 0x93C8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_57 // struct FAnimNode_BlendListByBool [+] 0x9468 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_24 // struct FAnimNode_Slot [+] 0x94B0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_101 // struct FAnimNode_BlendSpacePlayer [+] 0x9590 ABP-DefaultMan_Native_C->AnimGraphNode_SequenceEvaluator // struct FAnimNode_SequenceEvaluator [+] 0x95D8 ABP-DefaultMan_Native_C->AnimGraphNode_LocalToComponentSpace_6 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x95F8 ABP-DefaultMan_Native_C->AnimGraphNode_ModifyBone_2 // struct FAnimNode_ModifyBone [+] 0x9700 ABP-DefaultMan_Native_C->AnimGraphNode_ComponentToLocalSpace_6 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x9720 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_56 // struct FAnimNode_BlendListByBool [+] 0x97C0 ABP-DefaultMan_Native_C->AnimGraphNode_IdentityPose_7 // struct FAnimNode_RefPose [+] 0x97D8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_76 // struct FAnimNode_LayeredBoneBlend [+] 0x9898 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_283 // struct FAnimNode_SequencePlayer [+] 0x9910 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_75 // struct FAnimNode_LayeredBoneBlend [+] 0x99D0 ABP-DefaultMan_Native_C->AnimGraphNode_IdentityPose_6 // struct FAnimNode_RefPose [+] 0x99E8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_282 // struct FAnimNode_SequencePlayer [+] 0x9A60 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_74 // struct FAnimNode_LayeredBoneBlend [+] 0x9B20 ABP-DefaultMan_Native_C->AnimGraphNode_IdentityPose_5 // struct FAnimNode_RefPose [+] 0x9B38 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_57 // struct FAnimNode_BlendListByEnum [+] 0x9BE8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_281 // struct FAnimNode_SequencePlayer [+] 0x9C60 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_73 // struct FAnimNode_LayeredBoneBlend [+] 0x9D20 ABP-DefaultMan_Native_C->AnimGraphNode_IdentityPose_4 // struct FAnimNode_RefPose [+] 0x9D38 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_28 // struct FAnimNode_StateResult [+] 0x9D68 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_10 // struct FAnimNode_StateMachine [+] 0x9E18 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_21 // struct FAnimNode_SaveCachedPose [+] 0x9ED0 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_13 // struct FAnimNode_ApplyAdditive [+] 0x9F98 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_44 // struct FAnimNode_UseCachedPose [+] 0x9FC0 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_20 // struct FAnimNode_SaveCachedPose [+] 0xA078 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_43 // struct FAnimNode_UseCachedPose [+] 0xA0A0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_55 // struct FAnimNode_BlendListByBool [+] 0xA140 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_23 // struct FAnimNode_Slot [+] 0xA188 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_280 // struct FAnimNode_SequencePlayer [+] 0xA200 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_54 // struct FAnimNode_BlendListByBool [+] 0xA2A0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_53 // struct FAnimNode_BlendListByBool [+] 0xA340 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_279 // struct FAnimNode_SequencePlayer [+] 0xA3B8 ABP-DefaultMan_Native_C->AnimGraphNode_LocalToComponentSpace_5 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xA3D8 ABP-DefaultMan_Native_C->AnimGraphNode_ModifyBone // struct FAnimNode_ModifyBone [+] 0xA4E0 ABP-DefaultMan_Native_C->AnimGraphNode_ComponentToLocalSpace_5 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xA500 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_52 // struct FAnimNode_BlendListByBool [+] 0xA5A0 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_22 // struct FAnimNode_Slot [+] 0xA5E8 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_21 // struct FAnimNode_Slot [+] 0xA630 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_20 // struct FAnimNode_Slot [+] 0xA678 ABP-DefaultMan_Native_C->AnimGraphNode_IdentityPose_3 // struct FAnimNode_RefPose [+] 0xA690 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_278 // struct FAnimNode_SequencePlayer [+] 0xA708 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_51 // struct FAnimNode_BlendListByBool [+] 0xA7A8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_50 // struct FAnimNode_BlendListByBool [+] 0xA848 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_277 // struct FAnimNode_SequencePlayer [+] 0xA8C0 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_27 // struct FAnimNode_StateResult [+] 0xA8F0 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_9 // struct FAnimNode_StateMachine [+] 0xA9A0 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_19 // struct FAnimNode_SaveCachedPose [+] 0xAA58 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_42 // struct FAnimNode_UseCachedPose [+] 0xAA80 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_41 // struct FAnimNode_UseCachedPose [+] 0xAAA8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_49 // struct FAnimNode_BlendListByBool [+] 0xAB48 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_21 // struct FAnimNode_TwoWayBlend [+] 0xAC10 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_19 // struct FAnimNode_Slot [+] 0xAC58 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_48 // struct FAnimNode_BlendListByBool [+] 0xACF8 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_18 // struct FAnimNode_Slot [+] 0xAD40 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_72 // struct FAnimNode_LayeredBoneBlend [+] 0xAE00 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_40 // struct FAnimNode_UseCachedPose [+] 0xAE28 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_39 // struct FAnimNode_UseCachedPose [+] 0xAE50 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_18 // struct FAnimNode_SaveCachedPose [+] 0xAF08 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_38 // struct FAnimNode_UseCachedPose [+] 0xAF30 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_37 // struct FAnimNode_UseCachedPose [+] 0xAF58 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_17 // struct FAnimNode_Slot [+] 0xAFA0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_71 // struct FAnimNode_LayeredBoneBlend [+] 0xB060 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_16 // struct FAnimNode_Slot [+] 0xB0A8 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_36 // struct FAnimNode_UseCachedPose [+] 0xB0D0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_276 // struct FAnimNode_SequencePlayer [+] 0xB148 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_275 // struct FAnimNode_SequencePlayer [+] 0xB1C0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_20 // struct FAnimNode_BlendListByInt [+] 0xB260 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_274 // struct FAnimNode_SequencePlayer [+] 0xB2D8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_273 // struct FAnimNode_SequencePlayer [+] 0xB350 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_272 // struct FAnimNode_SequencePlayer [+] 0xB3C8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_19 // struct FAnimNode_BlendListByInt [+] 0xB468 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_271 // struct FAnimNode_SequencePlayer [+] 0xB4E0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_270 // struct FAnimNode_SequencePlayer [+] 0xB558 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_269 // struct FAnimNode_SequencePlayer [+] 0xB5D0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_18 // struct FAnimNode_BlendListByInt [+] 0xB670 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_268 // struct FAnimNode_SequencePlayer [+] 0xB6E8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_267 // struct FAnimNode_SequencePlayer [+] 0xB760 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_266 // struct FAnimNode_SequencePlayer [+] 0xB7D8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_17 // struct FAnimNode_BlendListByInt [+] 0xB878 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_265 // struct FAnimNode_SequencePlayer [+] 0xB8F0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_47 // struct FAnimNode_BlendListByBool [+] 0xB990 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_46 // struct FAnimNode_BlendListByBool [+] 0xBA30 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_45 // struct FAnimNode_BlendListByBool [+] 0xBAD0 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_26 // struct FAnimNode_StateResult [+] 0xBB00 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_8 // struct FAnimNode_StateMachine [+] 0xBBB0 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_17 // struct FAnimNode_SaveCachedPose [+] 0xBC68 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_12 // struct FAnimNode_ApplyAdditive [+] 0xBD30 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_35 // struct FAnimNode_UseCachedPose [+] 0xBD58 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_44 // struct FAnimNode_BlendListByBool [+] 0xBDF8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_264 // struct FAnimNode_SequencePlayer [+] 0xBE70 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_263 // struct FAnimNode_SequencePlayer [+] 0xBEE8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_262 // struct FAnimNode_SequencePlayer [+] 0xBF60 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_261 // struct FAnimNode_SequencePlayer [+] 0xBFD8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_56 // struct FAnimNode_BlendListByEnum [+] 0xC088 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_25 // struct FAnimNode_StateResult [+] 0xC0B8 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_7 // struct FAnimNode_StateMachine [+] 0xC168 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_16 // struct FAnimNode_SaveCachedPose [+] 0xC220 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_70 // struct FAnimNode_LayeredBoneBlend [+] 0xC2E0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_34 // struct FAnimNode_UseCachedPose [+] 0xC308 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_43 // struct FAnimNode_BlendListByBool [+] 0xC3A8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_42 // struct FAnimNode_BlendListByBool [+] 0xC448 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_260 // struct FAnimNode_SequencePlayer [+] 0xC4C0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_259 // struct FAnimNode_SequencePlayer [+] 0xC538 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_41 // struct FAnimNode_BlendListByBool [+] 0xC5D8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_258 // struct FAnimNode_SequencePlayer [+] 0xC650 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_257 // struct FAnimNode_SequencePlayer [+] 0xC6C8 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_24 // struct FAnimNode_StateResult [+] 0xC6F8 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_6 // struct FAnimNode_StateMachine [+] 0xC7A8 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_15 // struct FAnimNode_SaveCachedPose [+] 0xC860 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_40 // struct FAnimNode_BlendListByBool [+] 0xC900 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_39 // struct FAnimNode_BlendListByBool [+] 0xC9A0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_33 // struct FAnimNode_UseCachedPose [+] 0xC9C8 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_14 // struct FAnimNode_SaveCachedPose [+] 0xCA80 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_32 // struct FAnimNode_UseCachedPose [+] 0xCAA8 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_15 // struct FAnimNode_Slot [+] 0xCAF0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_69 // struct FAnimNode_LayeredBoneBlend [+] 0xCBB0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_31 // struct FAnimNode_UseCachedPose [+] 0xCBE0 ABP-DefaultMan_Native_C->AnimGraphNode_TwoBoneIK_11 // struct FAnimNode_TwoBoneIK [+] 0xCDC0 ABP-DefaultMan_Native_C->AnimGraphNode_TwoBoneIK_10 // struct FAnimNode_TwoBoneIK [+] 0xCFA0 ABP-DefaultMan_Native_C->AnimGraphNode_LocalToComponentSpace_4 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xCFC0 ABP-DefaultMan_Native_C->AnimGraphNode_ComponentToLocalSpace_4 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xCFE0 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_13 // struct FAnimNode_SaveCachedPose [+] 0xD098 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_30 // struct FAnimNode_UseCachedPose [+] 0xD0C0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_29 // struct FAnimNode_UseCachedPose [+] 0xD0F0 ABP-DefaultMan_Native_C->AnimGraphNode_TwoBoneIK_9 // struct FAnimNode_TwoBoneIK [+] 0xD2D0 ABP-DefaultMan_Native_C->AnimGraphNode_TwoBoneIK_8 // struct FAnimNode_TwoBoneIK [+] 0xD4B0 ABP-DefaultMan_Native_C->AnimGraphNode_TwoBoneIK_7 // struct FAnimNode_TwoBoneIK [+] 0xD690 ABP-DefaultMan_Native_C->AnimGraphNode_TwoBoneIK_6 // struct FAnimNode_TwoBoneIK [+] 0xD870 ABP-DefaultMan_Native_C->AnimGraphNode_LocalToComponentSpace_3 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xD890 ABP-DefaultMan_Native_C->AnimGraphNode_ComponentToLocalSpace_3 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xD8B0 ABP-DefaultMan_Native_C->AnimGraphNode_TwoBoneIK_5 // struct FAnimNode_TwoBoneIK [+] 0xDA90 ABP-DefaultMan_Native_C->AnimGraphNode_TwoBoneIK_4 // struct FAnimNode_TwoBoneIK [+] 0xDC70 ABP-DefaultMan_Native_C->AnimGraphNode_TwoBoneIK_3 // struct FAnimNode_TwoBoneIK [+] 0xDE50 ABP-DefaultMan_Native_C->AnimGraphNode_TwoBoneIK_2 // struct FAnimNode_TwoBoneIK [+] 0xE030 ABP-DefaultMan_Native_C->AnimGraphNode_LocalToComponentSpace_2 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0xE050 ABP-DefaultMan_Native_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xE070 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_28 // struct FAnimNode_UseCachedPose [+] 0xE098 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_27 // struct FAnimNode_UseCachedPose [+] 0xE0C0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_26 // struct FAnimNode_UseCachedPose [+] 0xE0E8 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_14 // struct FAnimNode_Slot [+] 0xE130 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_55 // struct FAnimNode_BlendListByEnum [+] 0xE1E0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_38 // struct FAnimNode_BlendListByBool [+] 0xE280 ABP-DefaultMan_Native_C->AnimGraphNode_RotationOffsetBlendSpace // struct FAnimNode_RotationOffsetBlendSpace [+] 0xE408 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_25 // struct FAnimNode_UseCachedPose [+] 0xE430 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_256 // struct FAnimNode_SequencePlayer [+] 0xE4A8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_37 // struct FAnimNode_BlendListByBool [+] 0xE548 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_13 // struct FAnimNode_Slot [+] 0xE590 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_12 // struct FAnimNode_Slot [+] 0xE5D8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_36 // struct FAnimNode_BlendListByBool [+] 0xE678 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_255 // struct FAnimNode_SequencePlayer [+] 0xE6F0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_254 // struct FAnimNode_SequencePlayer [+] 0xE768 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_35 // struct FAnimNode_BlendListByBool [+] 0xE808 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_68 // struct FAnimNode_LayeredBoneBlend [+] 0xE8C8 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_11 // struct FAnimNode_Slot [+] 0xE910 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_34 // struct FAnimNode_BlendListByBool [+] 0xE9B0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_67 // struct FAnimNode_LayeredBoneBlend [+] 0xEA70 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_10 // struct FAnimNode_Slot [+] 0xEAB8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_33 // struct FAnimNode_BlendListByBool [+] 0xEB58 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_11 // struct FAnimNode_ApplyAdditive [+] 0xEC20 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_24 // struct FAnimNode_UseCachedPose [+] 0xEC48 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_51 // struct FAnimNode_TransitionResult [+] 0xEC70 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_50 // struct FAnimNode_TransitionResult [+] 0xEC98 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_49 // struct FAnimNode_TransitionResult [+] 0xECC0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_48 // struct FAnimNode_TransitionResult [+] 0xECE8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_47 // struct FAnimNode_TransitionResult [+] 0xED10 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_46 // struct FAnimNode_TransitionResult [+] 0xED38 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_45 // struct FAnimNode_TransitionResult [+] 0xED60 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_44 // struct FAnimNode_TransitionResult [+] 0xED88 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_43 // struct FAnimNode_TransitionResult [+] 0xEDB0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_42 // struct FAnimNode_TransitionResult [+] 0xEDD8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_41 // struct FAnimNode_TransitionResult [+] 0xEE00 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_40 // struct FAnimNode_TransitionResult [+] 0xEE28 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_39 // struct FAnimNode_TransitionResult [+] 0xEE50 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_38 // struct FAnimNode_TransitionResult [+] 0xEE78 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_37 // struct FAnimNode_TransitionResult [+] 0xEEA0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_36 // struct FAnimNode_TransitionResult [+] 0xEEC8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_35 // struct FAnimNode_TransitionResult [+] 0xEEF0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_34 // struct FAnimNode_TransitionResult [+] 0xEF18 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_33 // struct FAnimNode_TransitionResult [+] 0xEF40 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_32 // struct FAnimNode_TransitionResult [+] 0xEF68 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_31 // struct FAnimNode_TransitionResult [+] 0xEF90 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_30 // struct FAnimNode_TransitionResult [+] 0xEFB8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_29 // struct FAnimNode_TransitionResult [+] 0xEFE0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_28 // struct FAnimNode_TransitionResult [+] 0xF008 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_27 // struct FAnimNode_TransitionResult [+] 0xF030 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_26 // struct FAnimNode_TransitionResult [+] 0xF058 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_253 // struct FAnimNode_SequencePlayer [+] 0xF0D0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_252 // struct FAnimNode_SequencePlayer [+] 0xF148 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_20 // struct FAnimNode_TwoWayBlend [+] 0xF210 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_66 // struct FAnimNode_LayeredBoneBlend [+] 0xF2D0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_100 // struct FAnimNode_BlendSpacePlayer [+] 0xF3B0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_251 // struct FAnimNode_SequencePlayer [+] 0xF428 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_65 // struct FAnimNode_LayeredBoneBlend [+] 0xF4E8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_99 // struct FAnimNode_BlendSpacePlayer [+] 0xF5C8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_250 // struct FAnimNode_SequencePlayer [+] 0xF640 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_249 // struct FAnimNode_SequencePlayer [+] 0xF6B8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_248 // struct FAnimNode_SequencePlayer [+] 0xF730 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_247 // struct FAnimNode_SequencePlayer [+] 0xF7A8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_246 // struct FAnimNode_SequencePlayer [+] 0xF820 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_245 // struct FAnimNode_SequencePlayer [+] 0xF898 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_244 // struct FAnimNode_SequencePlayer [+] 0xF910 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_243 // struct FAnimNode_SequencePlayer [+] 0xF988 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_19 // struct FAnimNode_TwoWayBlend [+] 0xFA50 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_242 // struct FAnimNode_SequencePlayer [+] 0xFAC8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_64 // struct FAnimNode_LayeredBoneBlend [+] 0xFB88 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_98 // struct FAnimNode_BlendSpacePlayer [+] 0xFC68 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_241 // struct FAnimNode_SequencePlayer [+] 0xFCE0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_63 // struct FAnimNode_LayeredBoneBlend [+] 0xFDA0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_97 // struct FAnimNode_BlendSpacePlayer [+] 0xFE80 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_32 // struct FAnimNode_BlendListByBool [+] 0xFF20 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_240 // struct FAnimNode_SequencePlayer [+] 0xFF98 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_18 // struct FAnimNode_TwoWayBlend [+] 0x10060 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_96 // struct FAnimNode_BlendSpacePlayer [+] 0x10140 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_239 // struct FAnimNode_SequencePlayer [+] 0x101B8 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_17 // struct FAnimNode_TwoWayBlend [+] 0x10280 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_95 // struct FAnimNode_BlendSpacePlayer [+] 0x10360 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_16 // struct FAnimNode_TwoWayBlend [+] 0x10428 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_238 // struct FAnimNode_SequencePlayer [+] 0x104A0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_237 // struct FAnimNode_SequencePlayer [+] 0x10518 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_15 // struct FAnimNode_TwoWayBlend [+] 0x105E0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_236 // struct FAnimNode_SequencePlayer [+] 0x10658 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_14 // struct FAnimNode_TwoWayBlend [+] 0x10720 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_235 // struct FAnimNode_SequencePlayer [+] 0x10798 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_13 // struct FAnimNode_TwoWayBlend [+] 0x10860 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_234 // struct FAnimNode_SequencePlayer [+] 0x108D8 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_12 // struct FAnimNode_TwoWayBlend [+] 0x109A0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_233 // struct FAnimNode_SequencePlayer [+] 0x10A18 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_11 // struct FAnimNode_TwoWayBlend [+] 0x10AE0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_94 // struct FAnimNode_BlendSpacePlayer [+] 0x10BC0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_93 // struct FAnimNode_BlendSpacePlayer [+] 0x10CA0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_62 // struct FAnimNode_LayeredBoneBlend [+] 0x10D60 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_92 // struct FAnimNode_BlendSpacePlayer [+] 0x10E40 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_54 // struct FAnimNode_BlendListByEnum [+] 0x10EF0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_91 // struct FAnimNode_BlendSpacePlayer [+] 0x10FD0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_90 // struct FAnimNode_BlendSpacePlayer [+] 0x110B0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_89 // struct FAnimNode_BlendSpacePlayer [+] 0x11190 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_53 // struct FAnimNode_BlendListByEnum [+] 0x11240 ABP-DefaultMan_Native_C->AnimGraphNode_IdentityPose_2 // struct FAnimNode_RefPose [+] 0x11258 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_10 // struct FAnimNode_ApplyAdditive [+] 0x11320 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_52 // struct FAnimNode_BlendListByEnum [+] 0x113D0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_61 // struct FAnimNode_LayeredBoneBlend [+] 0x11490 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_51 // struct FAnimNode_BlendListByEnum [+] 0x11540 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_60 // struct FAnimNode_LayeredBoneBlend [+] 0x11600 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_88 // struct FAnimNode_BlendSpacePlayer [+] 0x116E0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_50 // struct FAnimNode_BlendListByEnum [+] 0x11790 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_87 // struct FAnimNode_BlendSpacePlayer [+] 0x11870 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_86 // struct FAnimNode_BlendSpacePlayer [+] 0x11950 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_85 // struct FAnimNode_BlendSpacePlayer [+] 0x11A30 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_84 // struct FAnimNode_BlendSpacePlayer [+] 0x11B10 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_83 // struct FAnimNode_BlendSpacePlayer [+] 0x11BF0 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_9 // struct FAnimNode_ApplyAdditive [+] 0x11CB8 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_8 // struct FAnimNode_ApplyAdditive [+] 0x11D80 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_31 // struct FAnimNode_BlendListByBool [+] 0x11E20 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_23 // struct FAnimNode_StateResult [+] 0x11E50 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_232 // struct FAnimNode_SequencePlayer [+] 0x11EC8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_59 // struct FAnimNode_LayeredBoneBlend [+] 0x11F88 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_231 // struct FAnimNode_SequencePlayer [+] 0x12000 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_230 // struct FAnimNode_SequencePlayer [+] 0x12078 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_229 // struct FAnimNode_SequencePlayer [+] 0x120F0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_228 // struct FAnimNode_SequencePlayer [+] 0x12168 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_58 // struct FAnimNode_LayeredBoneBlend [+] 0x12228 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_57 // struct FAnimNode_LayeredBoneBlend [+] 0x122E8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_227 // struct FAnimNode_SequencePlayer [+] 0x12360 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_226 // struct FAnimNode_SequencePlayer [+] 0x123D8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_225 // struct FAnimNode_SequencePlayer [+] 0x12450 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_49 // struct FAnimNode_BlendListByEnum [+] 0x12500 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_224 // struct FAnimNode_SequencePlayer [+] 0x12578 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_22 // struct FAnimNode_StateResult [+] 0x125A8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_223 // struct FAnimNode_SequencePlayer [+] 0x12620 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_222 // struct FAnimNode_SequencePlayer [+] 0x12698 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_56 // struct FAnimNode_LayeredBoneBlend [+] 0x12758 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_221 // struct FAnimNode_SequencePlayer [+] 0x127D0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_55 // struct FAnimNode_LayeredBoneBlend [+] 0x12890 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_220 // struct FAnimNode_SequencePlayer [+] 0x12908 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_219 // struct FAnimNode_SequencePlayer [+] 0x12980 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_218 // struct FAnimNode_SequencePlayer [+] 0x129F8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_48 // struct FAnimNode_BlendListByEnum [+] 0x12AA8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_217 // struct FAnimNode_SequencePlayer [+] 0x12B20 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_21 // struct FAnimNode_StateResult [+] 0x12B50 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_216 // struct FAnimNode_SequencePlayer [+] 0x12BC8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_54 // struct FAnimNode_LayeredBoneBlend [+] 0x12C88 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_215 // struct FAnimNode_SequencePlayer [+] 0x12D00 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_214 // struct FAnimNode_SequencePlayer [+] 0x12D78 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_213 // struct FAnimNode_SequencePlayer [+] 0x12DF0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_53 // struct FAnimNode_LayeredBoneBlend [+] 0x12EB0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_212 // struct FAnimNode_SequencePlayer [+] 0x12F28 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_52 // struct FAnimNode_LayeredBoneBlend [+] 0x12FE8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_211 // struct FAnimNode_SequencePlayer [+] 0x13060 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_210 // struct FAnimNode_SequencePlayer [+] 0x130D8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_209 // struct FAnimNode_SequencePlayer [+] 0x13150 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_47 // struct FAnimNode_BlendListByEnum [+] 0x13200 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_208 // struct FAnimNode_SequencePlayer [+] 0x13278 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_20 // struct FAnimNode_StateResult [+] 0x132A8 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_5 // struct FAnimNode_StateMachine [+] 0x13358 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_19 // struct FAnimNode_StateResult [+] 0x13388 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_51 // struct FAnimNode_LayeredBoneBlend [+] 0x13448 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_207 // struct FAnimNode_SequencePlayer [+] 0x134C0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_206 // struct FAnimNode_SequencePlayer [+] 0x13538 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_205 // struct FAnimNode_SequencePlayer [+] 0x135B0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_204 // struct FAnimNode_SequencePlayer [+] 0x13628 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_203 // struct FAnimNode_SequencePlayer [+] 0x136A0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_50 // struct FAnimNode_LayeredBoneBlend [+] 0x13760 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_49 // struct FAnimNode_LayeredBoneBlend [+] 0x13820 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_202 // struct FAnimNode_SequencePlayer [+] 0x13898 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_201 // struct FAnimNode_SequencePlayer [+] 0x13910 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_46 // struct FAnimNode_BlendListByEnum [+] 0x139C0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_200 // struct FAnimNode_SequencePlayer [+] 0x13A38 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_199 // struct FAnimNode_SequencePlayer [+] 0x13AB0 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_18 // struct FAnimNode_StateResult [+] 0x13AE0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_48 // struct FAnimNode_LayeredBoneBlend [+] 0x13BA0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_198 // struct FAnimNode_SequencePlayer [+] 0x13C18 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_197 // struct FAnimNode_SequencePlayer [+] 0x13C90 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_196 // struct FAnimNode_SequencePlayer [+] 0x13D08 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_195 // struct FAnimNode_SequencePlayer [+] 0x13D80 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_47 // struct FAnimNode_LayeredBoneBlend [+] 0x13E40 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_194 // struct FAnimNode_SequencePlayer [+] 0x13EB8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_46 // struct FAnimNode_LayeredBoneBlend [+] 0x13F78 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_193 // struct FAnimNode_SequencePlayer [+] 0x13FF0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_192 // struct FAnimNode_SequencePlayer [+] 0x14068 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_45 // struct FAnimNode_BlendListByEnum [+] 0x14118 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_191 // struct FAnimNode_SequencePlayer [+] 0x14190 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_190 // struct FAnimNode_SequencePlayer [+] 0x14208 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_17 // struct FAnimNode_StateResult [+] 0x14238 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_189 // struct FAnimNode_SequencePlayer [+] 0x142B0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_45 // struct FAnimNode_LayeredBoneBlend [+] 0x14370 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_188 // struct FAnimNode_SequencePlayer [+] 0x143E8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_187 // struct FAnimNode_SequencePlayer [+] 0x14460 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_186 // struct FAnimNode_SequencePlayer [+] 0x144D8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_185 // struct FAnimNode_SequencePlayer [+] 0x14550 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_184 // struct FAnimNode_SequencePlayer [+] 0x145C8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_183 // struct FAnimNode_SequencePlayer [+] 0x14640 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_182 // struct FAnimNode_SequencePlayer [+] 0x146B8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_181 // struct FAnimNode_SequencePlayer [+] 0x14730 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_44 // struct FAnimNode_LayeredBoneBlend [+] 0x147F0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_43 // struct FAnimNode_LayeredBoneBlend [+] 0x148B0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_44 // struct FAnimNode_BlendListByEnum [+] 0x14960 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_43 // struct FAnimNode_BlendListByEnum [+] 0x14A10 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_180 // struct FAnimNode_SequencePlayer [+] 0x14A88 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_179 // struct FAnimNode_SequencePlayer [+] 0x14B00 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_42 // struct FAnimNode_BlendListByEnum [+] 0x14BB0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_178 // struct FAnimNode_SequencePlayer [+] 0x14C28 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_177 // struct FAnimNode_SequencePlayer [+] 0x14CA0 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_16 // struct FAnimNode_StateResult [+] 0x14CD0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_176 // struct FAnimNode_SequencePlayer [+] 0x14D48 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_42 // struct FAnimNode_LayeredBoneBlend [+] 0x14E08 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_175 // struct FAnimNode_SequencePlayer [+] 0x14E80 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_41 // struct FAnimNode_LayeredBoneBlend [+] 0x14F40 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_174 // struct FAnimNode_SequencePlayer [+] 0x14FB8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_173 // struct FAnimNode_SequencePlayer [+] 0x15030 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_172 // struct FAnimNode_SequencePlayer [+] 0x150A8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_171 // struct FAnimNode_SequencePlayer [+] 0x15120 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_170 // struct FAnimNode_SequencePlayer [+] 0x15198 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_169 // struct FAnimNode_SequencePlayer [+] 0x15210 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_168 // struct FAnimNode_SequencePlayer [+] 0x15288 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_167 // struct FAnimNode_SequencePlayer [+] 0x15300 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_166 // struct FAnimNode_SequencePlayer [+] 0x15378 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_40 // struct FAnimNode_LayeredBoneBlend [+] 0x15438 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_165 // struct FAnimNode_SequencePlayer [+] 0x154B0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_39 // struct FAnimNode_LayeredBoneBlend [+] 0x15570 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_41 // struct FAnimNode_BlendListByEnum [+] 0x15620 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_40 // struct FAnimNode_BlendListByEnum [+] 0x156D0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_38 // struct FAnimNode_LayeredBoneBlend [+] 0x15790 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_164 // struct FAnimNode_SequencePlayer [+] 0x15808 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_163 // struct FAnimNode_SequencePlayer [+] 0x15880 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_162 // struct FAnimNode_SequencePlayer [+] 0x158F8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_39 // struct FAnimNode_BlendListByEnum [+] 0x159A8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_161 // struct FAnimNode_SequencePlayer [+] 0x15A20 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_15 // struct FAnimNode_StateResult [+] 0x15A50 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_25 // struct FAnimNode_TransitionResult [+] 0x15A78 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_24 // struct FAnimNode_TransitionResult [+] 0x15AA0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_23 // struct FAnimNode_TransitionResult [+] 0x15AC8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_22 // struct FAnimNode_TransitionResult [+] 0x15AF0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_21 // struct FAnimNode_TransitionResult [+] 0x15B18 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_30 // struct FAnimNode_BlendListByBool [+] 0x15BB8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_82 // struct FAnimNode_BlendSpacePlayer [+] 0x15C98 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_81 // struct FAnimNode_BlendSpacePlayer [+] 0x15D78 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_160 // struct FAnimNode_SequencePlayer [+] 0x15DF0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_37 // struct FAnimNode_LayeredBoneBlend [+] 0x15EB0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_159 // struct FAnimNode_SequencePlayer [+] 0x15F28 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_158 // struct FAnimNode_SequencePlayer [+] 0x15FA0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_36 // struct FAnimNode_LayeredBoneBlend [+] 0x16060 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_29 // struct FAnimNode_BlendListByBool [+] 0x16100 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_80 // struct FAnimNode_BlendSpacePlayer [+] 0x161E0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_79 // struct FAnimNode_BlendSpacePlayer [+] 0x162C0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_35 // struct FAnimNode_LayeredBoneBlend [+] 0x16380 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_28 // struct FAnimNode_BlendListByBool [+] 0x16420 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_78 // struct FAnimNode_BlendSpacePlayer [+] 0x16500 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_77 // struct FAnimNode_BlendSpacePlayer [+] 0x165E0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_38 // struct FAnimNode_BlendListByEnum [+] 0x16690 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_27 // struct FAnimNode_BlendListByBool [+] 0x16730 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_76 // struct FAnimNode_BlendSpacePlayer [+] 0x16810 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_75 // struct FAnimNode_BlendSpacePlayer [+] 0x168F0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_26 // struct FAnimNode_BlendListByBool [+] 0x16990 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_74 // struct FAnimNode_BlendSpacePlayer [+] 0x16A70 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_73 // struct FAnimNode_BlendSpacePlayer [+] 0x16B50 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_14 // struct FAnimNode_StateResult [+] 0x16B80 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_25 // struct FAnimNode_BlendListByBool [+] 0x16C20 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_72 // struct FAnimNode_BlendSpacePlayer [+] 0x16D00 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_71 // struct FAnimNode_BlendSpacePlayer [+] 0x16DE0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_157 // struct FAnimNode_SequencePlayer [+] 0x16E58 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_156 // struct FAnimNode_SequencePlayer [+] 0x16ED0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_34 // struct FAnimNode_LayeredBoneBlend [+] 0x16F90 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_70 // struct FAnimNode_BlendSpacePlayer [+] 0x17070 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_33 // struct FAnimNode_LayeredBoneBlend [+] 0x17130 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_69 // struct FAnimNode_BlendSpacePlayer [+] 0x17210 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_68 // struct FAnimNode_BlendSpacePlayer [+] 0x172F0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_37 // struct FAnimNode_BlendListByEnum [+] 0x173A0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_67 // struct FAnimNode_BlendSpacePlayer [+] 0x17480 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_66 // struct FAnimNode_BlendSpacePlayer [+] 0x17560 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_13 // struct FAnimNode_StateResult [+] 0x17590 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_155 // struct FAnimNode_SequencePlayer [+] 0x17608 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_154 // struct FAnimNode_SequencePlayer [+] 0x17680 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_153 // struct FAnimNode_SequencePlayer [+] 0x176F8 ABP-DefaultMan_Native_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x17718 ABP-DefaultMan_Native_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x17740 ABP-DefaultMan_Native_C->AnimGraphNode_TwoBoneIK // struct FAnimNode_TwoBoneIK [+] 0x17920 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_152 // struct FAnimNode_SequencePlayer [+] 0x17998 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_151 // struct FAnimNode_SequencePlayer [+] 0x17A10 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_32 // struct FAnimNode_LayeredBoneBlend [+] 0x17AD0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_150 // struct FAnimNode_SequencePlayer [+] 0x17B48 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_31 // struct FAnimNode_LayeredBoneBlend [+] 0x17C08 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_149 // struct FAnimNode_SequencePlayer [+] 0x17C80 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_148 // struct FAnimNode_SequencePlayer [+] 0x17CF8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_16 // struct FAnimNode_BlendListByInt [+] 0x17D98 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_147 // struct FAnimNode_SequencePlayer [+] 0x17E10 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_146 // struct FAnimNode_SequencePlayer [+] 0x17E88 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_145 // struct FAnimNode_SequencePlayer [+] 0x17F00 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_36 // struct FAnimNode_BlendListByEnum [+] 0x17FB0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_144 // struct FAnimNode_SequencePlayer [+] 0x18028 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_24 // struct FAnimNode_BlendListByBool [+] 0x180C8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_143 // struct FAnimNode_SequencePlayer [+] 0x18140 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_23 // struct FAnimNode_BlendListByBool [+] 0x181E0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_142 // struct FAnimNode_SequencePlayer [+] 0x18258 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_22 // struct FAnimNode_BlendListByBool [+] 0x182F8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_141 // struct FAnimNode_SequencePlayer [+] 0x18370 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_21 // struct FAnimNode_BlendListByBool [+] 0x18410 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_140 // struct FAnimNode_SequencePlayer [+] 0x18488 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_139 // struct FAnimNode_SequencePlayer [+] 0x18500 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_138 // struct FAnimNode_SequencePlayer [+] 0x18578 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_137 // struct FAnimNode_SequencePlayer [+] 0x185F0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_15 // struct FAnimNode_BlendListByInt [+] 0x18690 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_136 // struct FAnimNode_SequencePlayer [+] 0x18708 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_135 // struct FAnimNode_SequencePlayer [+] 0x18780 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_14 // struct FAnimNode_BlendListByInt [+] 0x18820 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_134 // struct FAnimNode_SequencePlayer [+] 0x18898 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_133 // struct FAnimNode_SequencePlayer [+] 0x18910 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_13 // struct FAnimNode_BlendListByInt [+] 0x189B0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_35 // struct FAnimNode_BlendListByEnum [+] 0x18A60 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_132 // struct FAnimNode_SequencePlayer [+] 0x18AD8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_131 // struct FAnimNode_SequencePlayer [+] 0x18B50 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_130 // struct FAnimNode_SequencePlayer [+] 0x18BC8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_34 // struct FAnimNode_BlendListByEnum [+] 0x18C78 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_129 // struct FAnimNode_SequencePlayer [+] 0x18CF0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_128 // struct FAnimNode_SequencePlayer [+] 0x18D68 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_20 // struct FAnimNode_BlendListByBool [+] 0x18E08 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_33 // struct FAnimNode_BlendListByEnum [+] 0x18EB8 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_9 // struct FAnimNode_Slot [+] 0x18F00 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_127 // struct FAnimNode_SequencePlayer [+] 0x18F78 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_12 // struct FAnimNode_StateResult [+] 0x18FA8 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_4 // struct FAnimNode_StateMachine [+] 0x19058 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_11 // struct FAnimNode_StateResult [+] 0x19088 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_20 // struct FAnimNode_TransitionResult [+] 0x190B0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_19 // struct FAnimNode_TransitionResult [+] 0x190D8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_18 // struct FAnimNode_TransitionResult [+] 0x19100 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_17 // struct FAnimNode_TransitionResult [+] 0x19128 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_16 // struct FAnimNode_TransitionResult [+] 0x19150 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_126 // struct FAnimNode_SequencePlayer [+] 0x191C8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_65 // struct FAnimNode_BlendSpacePlayer [+] 0x192A8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_64 // struct FAnimNode_BlendSpacePlayer [+] 0x19388 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_19 // struct FAnimNode_BlendListByBool [+] 0x19428 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_30 // struct FAnimNode_LayeredBoneBlend [+] 0x194E8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_125 // struct FAnimNode_SequencePlayer [+] 0x19560 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_124 // struct FAnimNode_SequencePlayer [+] 0x195D8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_123 // struct FAnimNode_SequencePlayer [+] 0x19650 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_122 // struct FAnimNode_SequencePlayer [+] 0x196C8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_121 // struct FAnimNode_SequencePlayer [+] 0x19740 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_120 // struct FAnimNode_SequencePlayer [+] 0x197B8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_119 // struct FAnimNode_SequencePlayer [+] 0x19830 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_118 // struct FAnimNode_SequencePlayer [+] 0x198A8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_29 // struct FAnimNode_LayeredBoneBlend [+] 0x19968 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_63 // struct FAnimNode_BlendSpacePlayer [+] 0x19A48 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_62 // struct FAnimNode_BlendSpacePlayer [+] 0x19B28 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_18 // struct FAnimNode_BlendListByBool [+] 0x19BC8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_32 // struct FAnimNode_BlendListByEnum [+] 0x19C78 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_31 // struct FAnimNode_BlendListByEnum [+] 0x19D28 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_28 // struct FAnimNode_LayeredBoneBlend [+] 0x19DE8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_30 // struct FAnimNode_BlendListByEnum [+] 0x19E98 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_61 // struct FAnimNode_BlendSpacePlayer [+] 0x19F78 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_60 // struct FAnimNode_BlendSpacePlayer [+] 0x1A058 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_17 // struct FAnimNode_BlendListByBool [+] 0x1A0F8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_59 // struct FAnimNode_BlendSpacePlayer [+] 0x1A1D8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_58 // struct FAnimNode_BlendSpacePlayer [+] 0x1A2B8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_16 // struct FAnimNode_BlendListByBool [+] 0x1A358 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_29 // struct FAnimNode_BlendListByEnum [+] 0x1A408 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_57 // struct FAnimNode_BlendSpacePlayer [+] 0x1A4E8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_56 // struct FAnimNode_BlendSpacePlayer [+] 0x1A5C8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_15 // struct FAnimNode_BlendListByBool [+] 0x1A668 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_55 // struct FAnimNode_BlendSpacePlayer [+] 0x1A748 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_54 // struct FAnimNode_BlendSpacePlayer [+] 0x1A828 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_14 // struct FAnimNode_BlendListByBool [+] 0x1A8C8 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_10 // struct FAnimNode_StateResult [+] 0x1A8F8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_53 // struct FAnimNode_BlendSpacePlayer [+] 0x1A9D8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_52 // struct FAnimNode_BlendSpacePlayer [+] 0x1AAB8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_13 // struct FAnimNode_BlendListByBool [+] 0x1AB58 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_117 // struct FAnimNode_SequencePlayer [+] 0x1ABD0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_27 // struct FAnimNode_LayeredBoneBlend [+] 0x1AC90 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_51 // struct FAnimNode_BlendSpacePlayer [+] 0x1AD70 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_116 // struct FAnimNode_SequencePlayer [+] 0x1ADE8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_26 // struct FAnimNode_LayeredBoneBlend [+] 0x1AEA8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_28 // struct FAnimNode_BlendListByEnum [+] 0x1AF58 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_50 // struct FAnimNode_BlendSpacePlayer [+] 0x1B038 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_49 // struct FAnimNode_BlendSpacePlayer [+] 0x1B118 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_115 // struct FAnimNode_SequencePlayer [+] 0x1B190 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_114 // struct FAnimNode_SequencePlayer [+] 0x1B208 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_113 // struct FAnimNode_SequencePlayer [+] 0x1B280 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_112 // struct FAnimNode_SequencePlayer [+] 0x1B2F8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_111 // struct FAnimNode_SequencePlayer [+] 0x1B370 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_48 // struct FAnimNode_BlendSpacePlayer [+] 0x1B450 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_12 // struct FAnimNode_BlendListByBool [+] 0x1B4F0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_110 // struct FAnimNode_SequencePlayer [+] 0x1B568 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_25 // struct FAnimNode_LayeredBoneBlend [+] 0x1B628 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_47 // struct FAnimNode_BlendSpacePlayer [+] 0x1B708 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_109 // struct FAnimNode_SequencePlayer [+] 0x1B780 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_24 // struct FAnimNode_LayeredBoneBlend [+] 0x1B840 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_27 // struct FAnimNode_BlendListByEnum [+] 0x1B8F0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_46 // struct FAnimNode_BlendSpacePlayer [+] 0x1B9D0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_45 // struct FAnimNode_BlendSpacePlayer [+] 0x1BAB0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_23 // struct FAnimNode_LayeredBoneBlend [+] 0x1BB70 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_22 // struct FAnimNode_LayeredBoneBlend [+] 0x1BC30 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_26 // struct FAnimNode_BlendListByEnum [+] 0x1BCE0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_25 // struct FAnimNode_BlendListByEnum [+] 0x1BD90 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_24 // struct FAnimNode_BlendListByEnum [+] 0x1BE40 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_23 // struct FAnimNode_BlendListByEnum [+] 0x1BEF0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_21 // struct FAnimNode_LayeredBoneBlend [+] 0x1BFB0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_44 // struct FAnimNode_BlendSpacePlayer [+] 0x1C090 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_43 // struct FAnimNode_BlendSpacePlayer [+] 0x1C170 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_42 // struct FAnimNode_BlendSpacePlayer [+] 0x1C250 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_22 // struct FAnimNode_BlendListByEnum [+] 0x1C300 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_41 // struct FAnimNode_BlendSpacePlayer [+] 0x1C3E0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_21 // struct FAnimNode_BlendListByEnum [+] 0x1C490 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_40 // struct FAnimNode_BlendSpacePlayer [+] 0x1C570 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_39 // struct FAnimNode_BlendSpacePlayer [+] 0x1C650 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_38 // struct FAnimNode_BlendSpacePlayer [+] 0x1C730 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_37 // struct FAnimNode_BlendSpacePlayer [+] 0x1C810 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_36 // struct FAnimNode_BlendSpacePlayer [+] 0x1C8F0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_35 // struct FAnimNode_BlendSpacePlayer [+] 0x1C9D0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_34 // struct FAnimNode_BlendSpacePlayer [+] 0x1CAB0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_33 // struct FAnimNode_BlendSpacePlayer [+] 0x1CB90 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_7 // struct FAnimNode_ApplyAdditive [+] 0x1CC58 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_6 // struct FAnimNode_ApplyAdditive [+] 0x1CD20 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_11 // struct FAnimNode_BlendListByBool [+] 0x1CDC0 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_9 // struct FAnimNode_StateResult [+] 0x1CDF0 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_8 // struct FAnimNode_Slot [+] 0x1CE38 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_108 // struct FAnimNode_SequencePlayer [+] 0x1CEB0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_107 // struct FAnimNode_SequencePlayer [+] 0x1CF28 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_106 // struct FAnimNode_SequencePlayer [+] 0x1CFA0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_12 // struct FAnimNode_BlendListByInt [+] 0x1D040 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_105 // struct FAnimNode_SequencePlayer [+] 0x1D0B8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_20 // struct FAnimNode_LayeredBoneBlend [+] 0x1D178 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_104 // struct FAnimNode_SequencePlayer [+] 0x1D1F0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_103 // struct FAnimNode_SequencePlayer [+] 0x1D268 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_102 // struct FAnimNode_SequencePlayer [+] 0x1D2E0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_10 // struct FAnimNode_BlendListByBool [+] 0x1D380 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_101 // struct FAnimNode_SequencePlayer [+] 0x1D3F8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_100 // struct FAnimNode_SequencePlayer [+] 0x1D470 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_11 // struct FAnimNode_BlendListByInt [+] 0x1D510 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_99 // struct FAnimNode_SequencePlayer [+] 0x1D588 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_98 // struct FAnimNode_SequencePlayer [+] 0x1D600 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_19 // struct FAnimNode_LayeredBoneBlend [+] 0x1D6C0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_97 // struct FAnimNode_SequencePlayer [+] 0x1D738 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_96 // struct FAnimNode_SequencePlayer [+] 0x1D7B0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_10 // struct FAnimNode_BlendListByInt [+] 0x1D850 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_95 // struct FAnimNode_SequencePlayer [+] 0x1D8C8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_18 // struct FAnimNode_LayeredBoneBlend [+] 0x1D988 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_94 // struct FAnimNode_SequencePlayer [+] 0x1DA00 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_93 // struct FAnimNode_SequencePlayer [+] 0x1DA78 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_20 // struct FAnimNode_BlendListByEnum [+] 0x1DB28 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_92 // struct FAnimNode_SequencePlayer [+] 0x1DBA0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_91 // struct FAnimNode_SequencePlayer [+] 0x1DC18 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_90 // struct FAnimNode_SequencePlayer [+] 0x1DC90 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_89 // struct FAnimNode_SequencePlayer [+] 0x1DD08 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_88 // struct FAnimNode_SequencePlayer [+] 0x1DD80 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_87 // struct FAnimNode_SequencePlayer [+] 0x1DDF8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_9 // struct FAnimNode_BlendListByInt [+] 0x1DE98 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_86 // struct FAnimNode_SequencePlayer [+] 0x1DF10 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_85 // struct FAnimNode_SequencePlayer [+] 0x1DF88 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_84 // struct FAnimNode_SequencePlayer [+] 0x1E000 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_8 // struct FAnimNode_BlendListByInt [+] 0x1E0A0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_7 // struct FAnimNode_BlendListByInt [+] 0x1E140 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_19 // struct FAnimNode_BlendListByEnum [+] 0x1E1F0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_18 // struct FAnimNode_BlendListByEnum [+] 0x1E2A0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_83 // struct FAnimNode_SequencePlayer [+] 0x1E318 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_7 // struct FAnimNode_Slot [+] 0x1E360 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_8 // struct FAnimNode_StateResult [+] 0x1E390 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_3 // struct FAnimNode_StateMachine [+] 0x1E440 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_7 // struct FAnimNode_StateResult [+] 0x1E470 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_6 // struct FAnimNode_Slot [+] 0x1E4B8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_15 // struct FAnimNode_TransitionResult [+] 0x1E4E0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_14 // struct FAnimNode_TransitionResult [+] 0x1E508 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_13 // struct FAnimNode_TransitionResult [+] 0x1E530 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_12 // struct FAnimNode_TransitionResult [+] 0x1E558 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_11 // struct FAnimNode_TransitionResult [+] 0x1E580 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_10 // struct FAnimNode_TransitionResult [+] 0x1E5A8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_9 // struct FAnimNode_TransitionResult [+] 0x1E5D0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_8 // struct FAnimNode_TransitionResult [+] 0x1E5F8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_7 // struct FAnimNode_TransitionResult [+] 0x1E620 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_6 // struct FAnimNode_TransitionResult [+] 0x1E648 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_5 // struct FAnimNode_TransitionResult [+] 0x1E670 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_4 // struct FAnimNode_TransitionResult [+] 0x1E698 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_3 // struct FAnimNode_TransitionResult [+] 0x1E6C0 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult_2 // struct FAnimNode_TransitionResult [+] 0x1E6E8 ABP-DefaultMan_Native_C->AnimGraphNode_TransitionResult // struct FAnimNode_TransitionResult [+] 0x1E710 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_82 // struct FAnimNode_SequencePlayer [+] 0x1E788 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_17 // struct FAnimNode_LayeredBoneBlend [+] 0x1E848 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_81 // struct FAnimNode_SequencePlayer [+] 0x1E8C0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_80 // struct FAnimNode_SequencePlayer [+] 0x1E938 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_9 // struct FAnimNode_BlendListByBool [+] 0x1E9D8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_79 // struct FAnimNode_SequencePlayer [+] 0x1EA50 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_78 // struct FAnimNode_SequencePlayer [+] 0x1EAC8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_77 // struct FAnimNode_SequencePlayer [+] 0x1EB40 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_76 // struct FAnimNode_SequencePlayer [+] 0x1EBB8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_75 // struct FAnimNode_SequencePlayer [+] 0x1EC30 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_74 // struct FAnimNode_SequencePlayer [+] 0x1ECA8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_17 // struct FAnimNode_BlendListByEnum [+] 0x1ED58 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_6 // struct FAnimNode_StateResult [+] 0x1ED88 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_73 // struct FAnimNode_SequencePlayer [+] 0x1EE00 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_72 // struct FAnimNode_SequencePlayer [+] 0x1EE78 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_71 // struct FAnimNode_SequencePlayer [+] 0x1EEF0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_70 // struct FAnimNode_SequencePlayer [+] 0x1EF68 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_69 // struct FAnimNode_SequencePlayer [+] 0x1EFE0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_16 // struct FAnimNode_BlendListByEnum [+] 0x1F090 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_5 // struct FAnimNode_StateResult [+] 0x1F0C0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_68 // struct FAnimNode_SequencePlayer [+] 0x1F138 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_16 // struct FAnimNode_LayeredBoneBlend [+] 0x1F1F8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_8 // struct FAnimNode_BlendListByBool [+] 0x1F298 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_32 // struct FAnimNode_BlendSpacePlayer [+] 0x1F378 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_31 // struct FAnimNode_BlendSpacePlayer [+] 0x1F458 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_67 // struct FAnimNode_SequencePlayer [+] 0x1F4D0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_66 // struct FAnimNode_SequencePlayer [+] 0x1F548 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_65 // struct FAnimNode_SequencePlayer [+] 0x1F5C0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_64 // struct FAnimNode_SequencePlayer [+] 0x1F638 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_63 // struct FAnimNode_SequencePlayer [+] 0x1F6B0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_62 // struct FAnimNode_SequencePlayer [+] 0x1F728 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_61 // struct FAnimNode_SequencePlayer [+] 0x1F7A0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_60 // struct FAnimNode_SequencePlayer [+] 0x1F818 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_15 // struct FAnimNode_LayeredBoneBlend [+] 0x1F8D8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_7 // struct FAnimNode_BlendListByBool [+] 0x1F978 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_30 // struct FAnimNode_BlendSpacePlayer [+] 0x1FA58 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_29 // struct FAnimNode_BlendSpacePlayer [+] 0x1FB38 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_15 // struct FAnimNode_BlendListByEnum [+] 0x1FBE8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_14 // struct FAnimNode_BlendListByEnum [+] 0x1FC98 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_13 // struct FAnimNode_BlendListByEnum [+] 0x1FD48 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_14 // struct FAnimNode_LayeredBoneBlend [+] 0x1FE08 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_6 // struct FAnimNode_BlendListByBool [+] 0x1FEA8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_28 // struct FAnimNode_BlendSpacePlayer [+] 0x1FF88 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_27 // struct FAnimNode_BlendSpacePlayer [+] 0x20068 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_12 // struct FAnimNode_BlendListByEnum [+] 0x20118 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_26 // struct FAnimNode_BlendSpacePlayer [+] 0x201F8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_25 // struct FAnimNode_BlendSpacePlayer [+] 0x202D8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_5 // struct FAnimNode_BlendListByBool [+] 0x20378 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_4 // struct FAnimNode_BlendListByBool [+] 0x20418 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_24 // struct FAnimNode_BlendSpacePlayer [+] 0x204F8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_23 // struct FAnimNode_BlendSpacePlayer [+] 0x205D8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_3 // struct FAnimNode_BlendListByBool [+] 0x20678 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_22 // struct FAnimNode_BlendSpacePlayer [+] 0x20758 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_21 // struct FAnimNode_BlendSpacePlayer [+] 0x20838 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_4 // struct FAnimNode_StateResult [+] 0x20868 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_59 // struct FAnimNode_SequencePlayer [+] 0x208E0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_58 // struct FAnimNode_SequencePlayer [+] 0x20958 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_10 // struct FAnimNode_TwoWayBlend [+] 0x20A20 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_13 // struct FAnimNode_LayeredBoneBlend [+] 0x20AE0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_20 // struct FAnimNode_BlendSpacePlayer [+] 0x20BC0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_57 // struct FAnimNode_SequencePlayer [+] 0x20C38 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_12 // struct FAnimNode_LayeredBoneBlend [+] 0x20CF8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_19 // struct FAnimNode_BlendSpacePlayer [+] 0x20DD8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_56 // struct FAnimNode_SequencePlayer [+] 0x20E50 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_55 // struct FAnimNode_SequencePlayer [+] 0x20EC8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_54 // struct FAnimNode_SequencePlayer [+] 0x20F40 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_53 // struct FAnimNode_SequencePlayer [+] 0x20FB8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_52 // struct FAnimNode_SequencePlayer [+] 0x21030 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_51 // struct FAnimNode_SequencePlayer [+] 0x210A8 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_9 // struct FAnimNode_TwoWayBlend [+] 0x21170 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_50 // struct FAnimNode_SequencePlayer [+] 0x211E8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_11 // struct FAnimNode_LayeredBoneBlend [+] 0x212A8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_18 // struct FAnimNode_BlendSpacePlayer [+] 0x21388 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_49 // struct FAnimNode_SequencePlayer [+] 0x21400 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_10 // struct FAnimNode_LayeredBoneBlend [+] 0x214C0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_17 // struct FAnimNode_BlendSpacePlayer [+] 0x215A0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool_2 // struct FAnimNode_BlendListByBool [+] 0x21640 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_48 // struct FAnimNode_SequencePlayer [+] 0x216B8 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_8 // struct FAnimNode_TwoWayBlend [+] 0x21780 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_16 // struct FAnimNode_BlendSpacePlayer [+] 0x21860 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_47 // struct FAnimNode_SequencePlayer [+] 0x218D8 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_7 // struct FAnimNode_TwoWayBlend [+] 0x219A0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_15 // struct FAnimNode_BlendSpacePlayer [+] 0x21A80 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_14 // struct FAnimNode_BlendSpacePlayer [+] 0x21B60 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_13 // struct FAnimNode_BlendSpacePlayer [+] 0x21C40 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_5 // struct FAnimNode_ApplyAdditive [+] 0x21D08 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_4 // struct FAnimNode_ApplyAdditive [+] 0x21DD0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_11 // struct FAnimNode_BlendListByEnum [+] 0x21E80 ABP-DefaultMan_Native_C->AnimGraphNode_IdentityPose // struct FAnimNode_RefPose [+] 0x21E98 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_3 // struct FAnimNode_ApplyAdditive [+] 0x21F60 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_46 // struct FAnimNode_SequencePlayer [+] 0x21FD8 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_6 // struct FAnimNode_TwoWayBlend [+] 0x220A0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_45 // struct FAnimNode_SequencePlayer [+] 0x22118 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_44 // struct FAnimNode_SequencePlayer [+] 0x22190 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_5 // struct FAnimNode_TwoWayBlend [+] 0x22258 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_43 // struct FAnimNode_SequencePlayer [+] 0x222D0 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_4 // struct FAnimNode_TwoWayBlend [+] 0x22398 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_42 // struct FAnimNode_SequencePlayer [+] 0x22410 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_3 // struct FAnimNode_TwoWayBlend [+] 0x224D8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_41 // struct FAnimNode_SequencePlayer [+] 0x22550 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend_2 // struct FAnimNode_TwoWayBlend [+] 0x22618 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_40 // struct FAnimNode_SequencePlayer [+] 0x22690 ABP-DefaultMan_Native_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x22758 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_10 // struct FAnimNode_BlendListByEnum [+] 0x22808 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_39 // struct FAnimNode_SequencePlayer [+] 0x22880 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_12 // struct FAnimNode_BlendSpacePlayer [+] 0x22960 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_11 // struct FAnimNode_BlendSpacePlayer [+] 0x22A40 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_9 // struct FAnimNode_LayeredBoneBlend [+] 0x22B00 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_9 // struct FAnimNode_BlendListByEnum [+] 0x22BB0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_8 // struct FAnimNode_LayeredBoneBlend [+] 0x22C70 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_10 // struct FAnimNode_BlendSpacePlayer [+] 0x22D50 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_7 // struct FAnimNode_LayeredBoneBlend [+] 0x22E10 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_9 // struct FAnimNode_BlendSpacePlayer [+] 0x22EF0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_8 // struct FAnimNode_BlendListByEnum [+] 0x22FA0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_7 // struct FAnimNode_BlendListByEnum [+] 0x23050 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_8 // struct FAnimNode_BlendSpacePlayer [+] 0x23130 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_7 // struct FAnimNode_BlendSpacePlayer [+] 0x23210 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_6 // struct FAnimNode_BlendSpacePlayer [+] 0x232F0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_5 // struct FAnimNode_BlendSpacePlayer [+] 0x233D0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_4 // struct FAnimNode_BlendSpacePlayer [+] 0x234B0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_3 // struct FAnimNode_BlendSpacePlayer [+] 0x23590 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer_2 // struct FAnimNode_BlendSpacePlayer [+] 0x23670 ABP-DefaultMan_Native_C->AnimGraphNode_BlendSpacePlayer // struct FAnimNode_BlendSpacePlayer [+] 0x23750 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive_2 // struct FAnimNode_ApplyAdditive [+] 0x23818 ABP-DefaultMan_Native_C->AnimGraphNode_ApplyAdditive // struct FAnimNode_ApplyAdditive [+] 0x238E0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x23980 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_3 // struct FAnimNode_StateResult [+] 0x239B0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_38 // struct FAnimNode_SequencePlayer [+] 0x23A28 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_37 // struct FAnimNode_SequencePlayer [+] 0x23AA0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_36 // struct FAnimNode_SequencePlayer [+] 0x23B18 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_35 // struct FAnimNode_SequencePlayer [+] 0x23B90 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_34 // struct FAnimNode_SequencePlayer [+] 0x23C08 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_6 // struct FAnimNode_BlendListByInt [+] 0x23CA8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_6 // struct FAnimNode_LayeredBoneBlend [+] 0x23D68 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_33 // struct FAnimNode_SequencePlayer [+] 0x23DE0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_32 // struct FAnimNode_SequencePlayer [+] 0x23E58 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_31 // struct FAnimNode_SequencePlayer [+] 0x23ED0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_30 // struct FAnimNode_SequencePlayer [+] 0x23F48 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_29 // struct FAnimNode_SequencePlayer [+] 0x23FC0 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_5 // struct FAnimNode_LayeredBoneBlend [+] 0x24080 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_28 // struct FAnimNode_SequencePlayer [+] 0x240F8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_27 // struct FAnimNode_SequencePlayer [+] 0x24170 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_4 // struct FAnimNode_LayeredBoneBlend [+] 0x24230 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_26 // struct FAnimNode_SequencePlayer [+] 0x242A8 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_3 // struct FAnimNode_LayeredBoneBlend [+] 0x24368 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_25 // struct FAnimNode_SequencePlayer [+] 0x243E0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_24 // struct FAnimNode_SequencePlayer [+] 0x24458 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_23 // struct FAnimNode_SequencePlayer [+] 0x244D0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_22 // struct FAnimNode_SequencePlayer [+] 0x24548 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_21 // struct FAnimNode_SequencePlayer [+] 0x245C0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_5 // struct FAnimNode_BlendListByInt [+] 0x24660 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend_2 // struct FAnimNode_LayeredBoneBlend [+] 0x24720 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_20 // struct FAnimNode_SequencePlayer [+] 0x24798 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_19 // struct FAnimNode_SequencePlayer [+] 0x24810 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_18 // struct FAnimNode_SequencePlayer [+] 0x24888 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_17 // struct FAnimNode_SequencePlayer [+] 0x24900 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_4 // struct FAnimNode_BlendListByInt [+] 0x249A0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_16 // struct FAnimNode_SequencePlayer [+] 0x24A18 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_15 // struct FAnimNode_SequencePlayer [+] 0x24A90 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_14 // struct FAnimNode_SequencePlayer [+] 0x24B08 ABP-DefaultMan_Native_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x24BC8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_13 // struct FAnimNode_SequencePlayer [+] 0x24C40 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_6 // struct FAnimNode_BlendListByEnum [+] 0x24CF0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_12 // struct FAnimNode_SequencePlayer [+] 0x24D68 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_5 // struct FAnimNode_BlendListByEnum [+] 0x24E18 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_4 // struct FAnimNode_BlendListByEnum [+] 0x24EC8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_11 // struct FAnimNode_SequencePlayer [+] 0x24F40 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_10 // struct FAnimNode_SequencePlayer [+] 0x24FB8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_9 // struct FAnimNode_SequencePlayer [+] 0x25030 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_8 // struct FAnimNode_SequencePlayer [+] 0x250A8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_7 // struct FAnimNode_SequencePlayer [+] 0x25120 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_3 // struct FAnimNode_BlendListByInt [+] 0x251C0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_6 // struct FAnimNode_SequencePlayer [+] 0x25238 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_5 // struct FAnimNode_SequencePlayer [+] 0x252B0 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_4 // struct FAnimNode_SequencePlayer [+] 0x25328 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt_2 // struct FAnimNode_BlendListByInt [+] 0x253C8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x25440 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x254B8 ABP-DefaultMan_Native_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x25530 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByInt // struct FAnimNode_BlendListByInt [+] 0x255D0 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_3 // struct FAnimNode_BlendListByEnum [+] 0x25680 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum_2 // struct FAnimNode_BlendListByEnum [+] 0x25730 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_5 // struct FAnimNode_Slot [+] 0x25778 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult_2 // struct FAnimNode_StateResult [+] 0x257A8 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine_2 // struct FAnimNode_StateMachine [+] 0x25858 ABP-DefaultMan_Native_C->AnimGraphNode_StateResult // struct FAnimNode_StateResult [+] 0x25888 ABP-DefaultMan_Native_C->AnimGraphNode_StateMachine // struct FAnimNode_StateMachine [+] 0x25938 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_12 // struct FAnimNode_SaveCachedPose [+] 0x259F0 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_11 // struct FAnimNode_SaveCachedPose [+] 0x25AA8 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_23 // struct FAnimNode_UseCachedPose [+] 0x25AD0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_22 // struct FAnimNode_UseCachedPose [+] 0x25AF8 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_10 // struct FAnimNode_SaveCachedPose [+] 0x25BB0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_21 // struct FAnimNode_UseCachedPose [+] 0x25BD8 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_20 // struct FAnimNode_UseCachedPose [+] 0x25C00 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_9 // struct FAnimNode_SaveCachedPose [+] 0x25CB8 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_19 // struct FAnimNode_UseCachedPose [+] 0x25CE0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_18 // struct FAnimNode_UseCachedPose [+] 0x25D08 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_8 // struct FAnimNode_SaveCachedPose [+] 0x25DC0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_17 // struct FAnimNode_UseCachedPose [+] 0x25DE8 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_16 // struct FAnimNode_UseCachedPose [+] 0x25E10 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_15 // struct FAnimNode_UseCachedPose [+] 0x25E38 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_7 // struct FAnimNode_SaveCachedPose [+] 0x25EF0 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_6 // struct FAnimNode_SaveCachedPose [+] 0x25FA8 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_14 // struct FAnimNode_UseCachedPose [+] 0x25FD0 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_5 // struct FAnimNode_SaveCachedPose [+] 0x26088 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_13 // struct FAnimNode_UseCachedPose [+] 0x260B0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_12 // struct FAnimNode_UseCachedPose [+] 0x260D8 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_4 // struct FAnimNode_SaveCachedPose [+] 0x26190 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_11 // struct FAnimNode_UseCachedPose [+] 0x261B8 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_10 // struct FAnimNode_UseCachedPose [+] 0x261E0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_9 // struct FAnimNode_UseCachedPose [+] 0x26208 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_3 // struct FAnimNode_SaveCachedPose [+] 0x262C0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_8 // struct FAnimNode_UseCachedPose [+] 0x262E8 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_7 // struct FAnimNode_UseCachedPose [+] 0x26310 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose_2 // struct FAnimNode_SaveCachedPose [+] 0x263C8 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_6 // struct FAnimNode_UseCachedPose [+] 0x263F0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_5 // struct FAnimNode_UseCachedPose [+] 0x26418 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x26460 ABP-DefaultMan_Native_C->AnimGraphNode_SaveCachedPose // struct FAnimNode_SaveCachedPose [+] 0x26518 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_4 // struct FAnimNode_UseCachedPose [+] 0x26540 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_3 // struct FAnimNode_UseCachedPose [+] 0x26568 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x265B0 ABP-DefaultMan_Native_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x265F8 ABP-DefaultMan_Native_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x266A8 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose_2 // struct FAnimNode_UseCachedPose [+] 0x266D0 ABP-DefaultMan_Native_C->AnimGraphNode_UseCachedPose // struct FAnimNode_UseCachedPose [+] 0x266F8 ABP-DefaultMan_Native_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x26740 ABP-DefaultMan_Native_C->StoppingAnimation // struct UBlendSpaceBase [+] 0x26748 ABP-DefaultMan_Native_C->AdditiveLandingSlot // struct FName [+] 0x26750 ABP-DefaultMan_Native_C->StoppingDirection // float [+] 0x26758 ABP-DefaultMan_Native_C->CameraLagTimer // struct FTimerHandle [+] 0x26760 ABP-DefaultMan_Native_C->SavedCameraArmLocation // struct FVector [+] 0x2676C ABP-DefaultMan_Native_C->TestSprinting // char class ExecuteUbergraph_ABP-DefaultMan_Native: [+] 0x4 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_ProneToStand_ToStand_1_ReturnValue // char [+] 0x5 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_ProneToStand_ToStand_2_ReturnValue // char [+] 0x6 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x7 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_KnockOut_EnterToNotMoving_2_ReturnValue // char [+] 0x8 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Stand_SprintReadyToMoving_1_ReturnValue // char [+] 0x9 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_KnockOut_EnterToNotMoving_1_ReturnValue // char [+] 0xA ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Stand_SprintReadyToMoving_2_ReturnValue // char [+] 0xB ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Stand_SprintReadyToMoving_3_ReturnValue // char [+] 0xC ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Stand_SprintReadyToMoving_5_ReturnValue // char [+] 0xD ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Stand_SprintReadyToMoving_4_ReturnValue // char [+] 0xE ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Prone_StoppingToMoving_ReturnValue // char [+] 0xF ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x10 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Prone_StoppingToNotMoving_ReturnValue // char [+] 0x11 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Stand_SprintStoppingToMoving_ReturnValue // char [+] 0x12 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x13 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Not_PreBool_ReturnValue // char [+] 0x14 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_StandToProne_ToProne_1_ReturnValue // char [+] 0x15 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Drive_PassengerIdleToPassengerAiming_ReturnValue // char [+] 0x16 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_BooleanAND_ReturnValue // char [+] 0x17 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_DriverPose_RightSteeringToLeftSteering_ReturnValue // char [+] 0x18 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_StandToProne_ToProne_2_ReturnValue // char [+] 0x19 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x1A ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Stand_SprintStoppingToNotMoving_ReturnValue // char [+] 0x1B ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x1C ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_DriverPose_LeftSteeringToRightSteering_ReturnValue // char [+] 0x1D ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_StandToProne_ToProne_3_ReturnValue // char [+] 0x1E ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Drive_PassengerAimingToPassengerIdle_ReturnValue // char [+] 0x1F ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Stand_StoppingToMoving_ReturnValue // char [+] 0x20 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Stand_StoppingToNotMoving_1_ReturnValue // char [+] 0x21 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Stand_StoppingToNotMoving_2_ReturnValue // char [+] 0x22 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_InParachuteStart_ToInParachute_2_ReturnValue // char [+] 0x24 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_GetInstanceStateWeight_ReturnValue // float [+] 0x28 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_InParachuteStart_ToInParachute_1_ReturnValue // char [+] 0x29 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_NearlyEqual_FloatFloat_ReturnValue // char [+] 0x2A ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x2B ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Crouch_StoppingToMoving_ReturnValue // char [+] 0x2C ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_GetInstanceStateWeight_ReturnValue_2 // float [+] 0x30 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_NearlyEqual_FloatFloat_ReturnValue_2 // char [+] 0x31 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x32 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_CustomMovementModeConduit_ToMovementModeConduit_ReturnValue // char [+] 0x34 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x38 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Crouch_StoppingToNotMoving_ReturnValue // char [+] 0x39 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_StandToCrouch_ToCrouch_3_ReturnValue // char [+] 0x3A ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_StandToCrouch_ToCrouch_2_ReturnValue // char [+] 0x3B ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_StandToCrouch_ToCrouch_1_ReturnValue // char [+] 0x3C ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_CrouchToStand_ToStand_2_ReturnValue // char [+] 0x40 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Conv_BoolToFloat_ReturnValue_2 // float [+] 0x44 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Swim_NotMovingToMoving_ReturnValue // char [+] 0x45 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_Swim_MovingToNotMoving_ReturnValue // char [+] 0x48 ExecuteUbergraph_ABP-DefaultMan_Native->___struct_Variable // struct FBravoHotelFallingAnimParameters [+] 0x54 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_ProneToCrouch_ToCrouch_ReturnValue // char [+] 0x58 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x60 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_CrouchToStand_ToStand_1_ReturnValue // char [+] 0x61 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0x62 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_IsValid_ReturnValue // char [+] 0x68 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_MakeStruct_ConditionGroup // struct FConditionGroup [+] 0x80 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_GetTimeSeconds_ReturnValue // float [+] 0x88 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_MakeStruct_ConditionGroup_2 // struct FConditionGroup [+] 0xA0 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0xA8 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_MakeStruct_ConditionGroup_3 // struct FConditionGroup [+] 0xC0 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0xC8 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_GetAudioConditionState_ReturnValue // struct FString [+] 0xD8 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_MakeSwitchCondition_ReturnValue // struct FAudioCondition [+] 0x110 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_GetAudioConditionState_ReturnValue_2 // struct FString [+] 0x120 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_GetAudioConditionState_ReturnValue_3 // struct FString [+] 0x130 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_MakeSwitchCondition_ReturnValue_2 // struct FAudioCondition [+] 0x168 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_MakeSwitchCondition_ReturnValue_3 // struct FAudioCondition [+] 0x1A0 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_GetOwningComponent_ReturnValue // struct USkeletalMeshComponent [+] 0x1A8 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_MakeArray_Array // struct TArray [+] 0x1B8 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x1B9 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_BooleanAND_ReturnValue_5 // char [+] 0x1BC ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_PlayCharacterSound_ReturnValue // struct FAudioPlayingHandle [+] 0x1C0 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_SwitchEnum_CmpSuccess // char [+] 0x1C1 ExecuteUbergraph_ABP-DefaultMan_Native->___byte_Variable // enum class EWeaponAnimationType [+] 0x1C2 ExecuteUbergraph_ABP-DefaultMan_Native->___bool_Variable // char [+] 0x1C3 ExecuteUbergraph_ABP-DefaultMan_Native->___bool_Variable_2 // char [+] 0x1C8 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_ChooseStoppingAnim_StoppingAnim // struct UBlendSpaceBase [+] 0x1D0 ExecuteUbergraph_ABP-DefaultMan_Native->___bool_Variable_3 // char [+] 0x1D4 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_MakeStruct_BravoHotelFallingAnimParameters // struct FBravoHotelFallingAnimParameters [+] 0x1E0 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_MakeStruct_BravoHotelFallingAnimParameters_2 // struct FBravoHotelFallingAnimParameters [+] 0x1EC ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_MakeStruct_BravoHotelFallingAnimParameters_3 // struct FBravoHotelFallingAnimParameters [+] 0x1F8 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_MakeStruct_BravoHotelFallingAnimParameters_4 // struct FBravoHotelFallingAnimParameters [+] 0x204 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x205 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x208 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_Select_Default // struct FBravoHotelFallingAnimParameters [+] 0x214 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_Select_Default_2 // struct FBravoHotelFallingAnimParameters [+] 0x220 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Transition_CrouchToProne_ToProne_ReturnValue // char [+] 0x224 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_MakeStruct_BravoHotelFallingAnimParameters_5 // struct FBravoHotelFallingAnimParameters [+] 0x230 ExecuteUbergraph_ABP-DefaultMan_Native->CallFunc_Greater_FloatFloat_ReturnValue_3 // char [+] 0x234 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_MakeStruct_BravoHotelFallingAnimParameters_6 // struct FBravoHotelFallingAnimParameters [+] 0x240 ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_Select_Default_3 // struct FBravoHotelFallingAnimParameters [+] 0x24C ExecuteUbergraph_ABP-DefaultMan_Native->K2Node_Select_Default_4 // struct FBravoHotelFallingAnimParameters class ChooseFallingAnimParam: class AnimNotify_Footstep_L: class AnimNotify_Footstep_R: class AnimNotify_Falling: class AnimNotify_Stopping: class AnimNotify_EnterdGroundedState: class AnimNotify_LeftGroundedState: class AnimNotify_EnteredIdleState: class AnimNotify_LeftIdleState: class AnimNotify_ChangeGroundedState: class AnimNotify_SwimEnter: class AnimNotify_SwimLeft: class AnimNotify_StopAdditiveLand: class AnimNotify_EnterFallingState: class AnimNotify_LeftLandState: class AnimNotify_EnterSprintStopState: class AnimNotify_LeftSprintStopState: class AnimNotify_AnimNotify_EnteredSprintReady: class AnimNotify_LeftResuscitated: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_D0B0AA2E49AEA0A444ED31B3A56C09C5: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_D26A26F54182E50D9BFCA9973311F2B8: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_920831FE4149BF1733A04CB296AD1F95: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_7BF7A351451C785D8D2259AFE80DCCBA: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_1B5CCD22431A4B792E91549BB854D9AD: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_702D8FC749FA5F97EC465BA595D636E9: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_0B217DF2446205C28E5C588FE825EB0A: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_5E87F82E40B72624C822B8860542C191: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_58078BB64ECFEEB387847585AF6C5A80: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_B1585A5F43F1C6A3240EE09F979ADA85: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_DF8168954F18C1A1B5EA87B093F9B4C9: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_9510751F44B2E7B0E14080AC1C6E2CCD: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_DFD589724B7068CF317A8FAFEFBA37AD: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_32B62B584F4CC51F6242A6B58C6B489B: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_122FCBBD40785F0BCF16B18F6547502F: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_2E1433DA4FD56395EE44F6B8737228F5: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_B5A723384ADAAE0C5125DCB2B30A7D2D: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_43BB31B04657F0FDC619C49ADBADED34: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_91E14F5E4D7C5C17876416B5F226DAAF: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_2DB798F4453B1BF1D171D8AB350E36A7: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_C38A4244421D80E03BCE5FBB46637DFD: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_74E93A3B494C955DA5240697B250EC2C: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_442C5D4446BCC097AF835B80B692D279: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_630E6ED545E4E9A23A41D6AEB526D7B9: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_BlendListByBool_305E43C74AE58B009A0A95904C79B47E: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_BlendListByBool_6814B01F4A5677FECF6E75AB706015AD: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_52E246B3485032727E6D6CAB438145C0: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_4227D6BC4A59A5EAB7B50B85436C9CA7: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_550344794B3B7C16DDBFF6BD53579F4A: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_55E4892A49A5B0635267EAB646B4AF0C: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_48CE506C4BAD38FDA1D7C6A57A512B82: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_F5072FF4439E705D118616A43F207B29: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_D9697FEE48BFABD09FDE29B5B1553AB3: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_56C772C8464B60562D031388F0EA8CC1: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_32940F77432F29D6D15D0FB8A4586A6A: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_9602A5BD43B873A4859EDDBDF9A16CD9: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_2D23CD4A4416F619342688B06EEC16D2: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_35B1576745203819AC58B480E1BD8821: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_9ABE8C9E47A45F93FFD4EAB1DD1C9A56: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_6A4055CA416B038624CADABA31A554E3: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_F47F35F542DE75B76EAA16A0802EBE6A: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_9A828CA746F42A2DBAA4DAB4B91869CA: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TwoWayBlend_EC04EDF040DE7763AA8664BDB91F6C9B: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TwoWayBlend_5194148B40B1E020DDCEDFB49B04688A: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_216DB3EE49072AAC535DF1B0449D04A4: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-DefaultMan_Native_AnimGraphNode_TransitionResult_C088F08849AABF77B6110C8A6B219118: class ChooseStoppingAnim: [+] 0x8 ChooseStoppingAnim->___bool_Variable // char [+] 0x10 ChooseStoppingAnim->___object_Variable // struct UBlendSpaceBase [+] 0x18 ChooseStoppingAnim->___object_Variable_2 // struct UBlendSpaceBase [+] 0x20 ChooseStoppingAnim->___byte_Variable // enum class EWeaponAnimationType [+] 0x28 ChooseStoppingAnim->___object_Variable_3 // struct UBlendSpaceBase [+] 0x30 ChooseStoppingAnim->___bool_Variable_2 // char [+] 0x38 ChooseStoppingAnim->___object_Variable_4 // struct UBlendSpaceBase [+] 0x40 ChooseStoppingAnim->___object_Variable_5 // struct UBlendSpaceBase [+] 0x48 ChooseStoppingAnim->___byte_Variable_2 // enum class EWeaponAnimationType [+] 0x50 ChooseStoppingAnim->___object_Variable_6 // struct UBlendSpaceBase [+] 0x58 ChooseStoppingAnim->___bool_Variable_3 // char [+] 0x60 ChooseStoppingAnim->___object_Variable_7 // struct UBlendSpaceBase [+] 0x68 ChooseStoppingAnim->___object_Variable_8 // struct UBlendSpaceBase [+] 0x70 ChooseStoppingAnim->___bool_Variable_4 // char [+] 0x78 ChooseStoppingAnim->___object_Variable_9 // struct UBlendSpaceBase [+] 0x80 ChooseStoppingAnim->___object_Variable_10 // struct UBlendSpaceBase [+] 0x88 ChooseStoppingAnim->___bool_Variable_5 // char [+] 0x89 ChooseStoppingAnim->___bool_Variable_6 // char [+] 0x90 ChooseStoppingAnim->___object_Variable_11 // struct UBlendSpaceBase [+] 0x98 ChooseStoppingAnim->___object_Variable_12 // struct UBlendSpaceBase [+] 0xA0 ChooseStoppingAnim->K2Node_Select_Default // struct UBlendSpaceBase [+] 0xA8 ChooseStoppingAnim->K2Node_Select_Default_2 // struct UBlendSpaceBase [+] 0xB0 ChooseStoppingAnim->K2Node_Select_Default_3 // struct UBlendSpaceBase [+] 0xB8 ChooseStoppingAnim->K2Node_Select_Default_4 // struct UBlendSpaceBase [+] 0xC0 ChooseStoppingAnim->K2Node_Select_Default_5 // struct UBlendSpaceBase [+] 0xC8 ChooseStoppingAnim->K2Node_Select_Default_6 // struct UBlendSpaceBase [+] 0xD0 ChooseStoppingAnim->___object_Variable_13 // struct UBlendSpaceBase [+] 0xD8 ChooseStoppingAnim->___object_Variable_14 // struct UBlendSpaceBase [+] 0xE0 ChooseStoppingAnim->___bool_Variable_7 // char [+] 0xE8 ChooseStoppingAnim->K2Node_Select_Default_7 // struct UBlendSpaceBase [+] 0xF0 ChooseStoppingAnim->K2Node_Select_Default_8 // struct UBlendSpaceBase [+] 0xF8 ChooseStoppingAnim->K2Node_Select_Default_9 // struct UBlendSpaceBase class AnimGraph: class BP-Sight_8X_FPSK_C: [+] 0x438 BP-Sight_8X_FPSK_C->Sphere // struct UStaticMeshComponent class EIntTypes: class UW-BlackMarket_Slot_Consumable_C: [+] 0x3D8 UW-BlackMarket_Slot_Consumable_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3E0 UW-BlackMarket_Slot_Consumable_C->BTN-Menu02 // struct UButton [+] 0x3E8 UW-BlackMarket_Slot_Consumable_C->BTN-Menu03 // struct UButton [+] 0x3F0 UW-BlackMarket_Slot_Consumable_C->BTN-Menu04 // struct UButton [+] 0x3F8 UW-BlackMarket_Slot_Consumable_C->BTN-Menu05 // struct UButton [+] 0x400 UW-BlackMarket_Slot_Consumable_C->BTN-Menu06 // struct UButton [+] 0x408 UW-BlackMarket_Slot_Consumable_C->CP-SlotInfo // struct UCanvasPanel [+] 0x410 UW-BlackMarket_Slot_Consumable_C->IMG-BG // struct UImage [+] 0x418 UW-BlackMarket_Slot_Consumable_C->IMG-BG-Border // struct UImage [+] 0x420 UW-BlackMarket_Slot_Consumable_C->IMG-Item // struct UImage [+] 0x428 UW-BlackMarket_Slot_Consumable_C->IMG-Mask // struct UImage [+] 0x430 UW-BlackMarket_Slot_Consumable_C->IMG-Over // struct UImage [+] 0x438 UW-BlackMarket_Slot_Consumable_C->IMG-Over-Border // struct UImage [+] 0x440 UW-BlackMarket_Slot_Consumable_C->Menu02 // struct UOverlay [+] 0x448 UW-BlackMarket_Slot_Consumable_C->Menu03 // struct UOverlay [+] 0x450 UW-BlackMarket_Slot_Consumable_C->Menu04 // struct UOverlay [+] 0x458 UW-BlackMarket_Slot_Consumable_C->Menu05 // struct UOverlay [+] 0x460 UW-BlackMarket_Slot_Consumable_C->Menu06 // struct UOverlay [+] 0x468 UW-BlackMarket_Slot_Consumable_C->Overlay_Mask // struct UOverlay [+] 0x470 UW-BlackMarket_Slot_Consumable_C->TXT-Adrenaline // struct UTextBlock [+] 0x478 UW-BlackMarket_Slot_Consumable_C->TXT-Fuel // struct UTextBlock [+] 0x480 UW-BlackMarket_Slot_Consumable_C->TXT-Health // struct UTextBlock [+] 0x488 UW-BlackMarket_Slot_Consumable_C->TXT-ItemName // struct UTextBlock [+] 0x490 UW-BlackMarket_Slot_Consumable_C->TXT-Menu01 // struct UTextBlock [+] 0x498 UW-BlackMarket_Slot_Consumable_C->TXT-Menu02 // struct UTextBlock [+] 0x4A0 UW-BlackMarket_Slot_Consumable_C->TXT-Menu03 // struct UTextBlock [+] 0x4A8 UW-BlackMarket_Slot_Consumable_C->TXT-Menu04 // struct UTextBlock [+] 0x4B0 UW-BlackMarket_Slot_Consumable_C->TXT-Menu05 // struct UTextBlock [+] 0x4B8 UW-BlackMarket_Slot_Consumable_C->TXT-Menu06 // struct UTextBlock [+] 0x4C0 UW-BlackMarket_Slot_Consumable_C->TXT-Weight // struct UTextBlock class ExecuteUbergraph_UW-BlackMarket_Slot_Consumable: [+] 0x8 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x18 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xA8 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->K2Node_Event_MyGeometry // struct FGeometry [+] 0xE0 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x150 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x1C0 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x1E8 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->K2Node_CustomEvent_Loaded // struct Object [+] 0x1F0 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->CallFunc_IsValid_ReturnValue // char [+] 0x1F1 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1F4 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x204 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->CallFunc_IsValid_ReturnValue_3 // char [+] 0x205 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->CallFunc_IsValid_ReturnValue_4 // char [+] 0x206 ExecuteUbergraph_UW-BlackMarket_Slot_Consumable->CallFunc_IsValid_ReturnValue_5 // char class BndEvt__BTN-Menu06_K2Node_ComponentBoundEvent_254_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu05_K2Node_ComponentBoundEvent_234_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu04_K2Node_ComponentBoundEvent_215_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu03_K2Node_ComponentBoundEvent_197_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu02_K2Node_ComponentBoundEvent_180_OnButtonClickedEvent__DelegateSignature: class SwitchSlot: class SwitchMenu: class AysncLoading: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class Construct: class OnLoaded_5699AF624A3322545E5B4781A35497A4: class SetIconTexture: [+] 0x28 SetIconTexture->CallFunc_IsValidSoftObjectReference_ReturnValue // char class On_IMG-BG_MouseButtonDown_1: [+] 0x38 On_IMG-BG_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-BG_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-BG_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-BG_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply [+] 0x228 On_IMG-BG_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class Wheel-Stingray_Front_C: class RenderToTextureFunctionLibrary_C: class Array to HLSL Int Array: [+] 0x8 Array to HLSL Int Array->Variable Name // struct FString [+] 0x18 Array to HLSL Int Array->int // struct TArray [+] 0x28 Array to HLSL Int Array->int2 // struct TArray [+] 0x38 Array to HLSL Int Array->int3 // struct TArray [+] 0x48 Array to HLSL Int Array->int4 // struct TArray [+] 0x58 Array to HLSL Int Array->__WorldContext // struct Object [+] 0x60 Array to HLSL Int Array->String // struct FString [+] 0x70 Array to HLSL Int Array->curstring // struct FString [+] 0x80 Array to HLSL Int Array->___int_Loop_Counter_Variable // int32_t [+] 0x84 Array to HLSL Int Array->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x88 Array to HLSL Int Array->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x8C Array to HLSL Int Array->CallFunc_Array_LastIndex_ReturnValue // int32_t [+] 0x90 Array to HLSL Int Array->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x94 Array to HLSL Int Array->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x98 Array to HLSL Int Array->CallFunc_BuildString_Int_ReturnValue // struct FString [+] 0xA8 Array to HLSL Int Array->CallFunc_Less_IntInt_ReturnValue // char [+] 0xAC Array to HLSL Int Array->CallFunc_Array_LastIndex_ReturnValue_2 // int32_t [+] 0xB0 Array to HLSL Int Array->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0xB4 Array to HLSL Int Array->CallFunc_Array_Length_ReturnValue_5 // int32_t [+] 0xB8 Array to HLSL Int Array->CallFunc_BuildString_Int_ReturnValue_2 // struct FString [+] 0xC8 Array to HLSL Int Array->CallFunc_Array_LastIndex_ReturnValue_3 // int32_t [+] 0xCC Array to HLSL Int Array->CallFunc_Array_Length_ReturnValue_6 // int32_t [+] 0xD0 Array to HLSL Int Array->CallFunc_Array_Length_ReturnValue_7 // int32_t [+] 0xD8 Array to HLSL Int Array->CallFunc_BuildString_Int_ReturnValue_3 // struct FString [+] 0xE8 Array to HLSL Int Array->CallFunc_Array_LastIndex_ReturnValue_4 // int32_t [+] 0xEC Array to HLSL Int Array->CallFunc_Array_Length_ReturnValue_8 // int32_t [+] 0xF0 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x100 Array to HLSL Int Array->CallFunc_BuildString_Int_ReturnValue_4 // struct FString [+] 0x110 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x120 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0x130 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_4 // struct FString [+] 0x140 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_5 // struct FString [+] 0x150 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_6 // struct FString [+] 0x160 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_7 // struct FString [+] 0x170 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_8 // struct FString [+] 0x180 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_9 // struct FString [+] 0x190 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_10 // struct FString [+] 0x1A0 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_11 // struct FString [+] 0x1B0 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_12 // struct FString [+] 0x1C0 Array to HLSL Int Array->K2Node_SwitchEnum_CmpSuccess // char [+] 0x1C4 Array to HLSL Int Array->___int_Loop_Counter_Variable_2 // int32_t [+] 0x1C8 Array to HLSL Int Array->___int_Loop_Counter_Variable_3 // int32_t [+] 0x1CC Array to HLSL Int Array->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x1CD Array to HLSL Int Array->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x1D0 Array to HLSL Int Array->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x1D4 Array to HLSL Int Array->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x1D8 Array to HLSL Int Array->___int_Array_Index_Variable // int32_t [+] 0x1DC Array to HLSL Int Array->CallFunc_Array_Get_Item // int32_t [+] 0x1E0 Array to HLSL Int Array->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x1E4 Array to HLSL Int Array->___int_Array_Index_Variable_2 // int32_t [+] 0x1E8 Array to HLSL Int Array->CallFunc_Array_Get_Item_2 // struct FVector2D [+] 0x1F0 Array to HLSL Int Array->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x1F4 Array to HLSL Int Array->CallFunc_BreakVector2D_X // float [+] 0x1F8 Array to HLSL Int Array->CallFunc_BreakVector2D_Y // float [+] 0x200 Array to HLSL Int Array->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x218 Array to HLSL Int Array->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x230 Array to HLSL Int Array->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x240 Array to HLSL Int Array->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x250 Array to HLSL Int Array->___int_Array_Index_Variable_3 // int32_t [+] 0x258 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_13 // struct FString [+] 0x268 Array to HLSL Int Array->CallFunc_Array_Get_Item_3 // struct FLinearColor [+] 0x278 Array to HLSL Int Array->CallFunc_EqualEqual_IntInt_ReturnValue_3 // char [+] 0x27C Array to HLSL Int Array->CallFunc_BreakColor_R // float [+] 0x280 Array to HLSL Int Array->CallFunc_BreakColor_G // float [+] 0x284 Array to HLSL Int Array->CallFunc_BreakColor_B // float [+] 0x288 Array to HLSL Int Array->CallFunc_BreakColor_A // float [+] 0x290 Array to HLSL Int Array->CallFunc_Conv_FloatToText_ReturnValue_3 // struct FText [+] 0x2A8 Array to HLSL Int Array->CallFunc_Conv_FloatToText_ReturnValue_4 // struct FText [+] 0x2C0 Array to HLSL Int Array->CallFunc_Conv_TextToString_ReturnValue_3 // struct FString [+] 0x2D0 Array to HLSL Int Array->CallFunc_Conv_TextToString_ReturnValue_4 // struct FString [+] 0x2E0 Array to HLSL Int Array->CallFunc_Conv_FloatToText_ReturnValue_5 // struct FText [+] 0x2F8 Array to HLSL Int Array->CallFunc_Conv_FloatToText_ReturnValue_6 // struct FText [+] 0x310 Array to HLSL Int Array->CallFunc_Conv_TextToString_ReturnValue_5 // struct FString [+] 0x320 Array to HLSL Int Array->CallFunc_Conv_TextToString_ReturnValue_6 // struct FString [+] 0x330 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_14 // struct FString [+] 0x340 Array to HLSL Int Array->___int_Loop_Counter_Variable_4 // int32_t [+] 0x348 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_15 // struct FString [+] 0x358 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_16 // struct FString [+] 0x368 Array to HLSL Int Array->CallFunc_Less_IntInt_ReturnValue_4 // char [+] 0x370 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_17 // struct FString [+] 0x380 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_18 // struct FString [+] 0x390 Array to HLSL Int Array->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x398 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_19 // struct FString [+] 0x3A8 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_20 // struct FString [+] 0x3B8 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_21 // struct FString [+] 0x3C8 Array to HLSL Int Array->___int_Array_Index_Variable_4 // int32_t [+] 0x3CC Array to HLSL Int Array->CallFunc_Array_Get_Item_4 // struct FVector [+] 0x3D8 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_22 // struct FString [+] 0x3E8 Array to HLSL Int Array->CallFunc_BreakVector_X // float [+] 0x3EC Array to HLSL Int Array->CallFunc_BreakVector_Y // float [+] 0x3F0 Array to HLSL Int Array->CallFunc_BreakVector_Z // float [+] 0x3F4 Array to HLSL Int Array->CallFunc_EqualEqual_IntInt_ReturnValue_4 // char [+] 0x3F8 Array to HLSL Int Array->CallFunc_Conv_FloatToText_ReturnValue_7 // struct FText [+] 0x410 Array to HLSL Int Array->CallFunc_Conv_FloatToText_ReturnValue_8 // struct FText [+] 0x428 Array to HLSL Int Array->CallFunc_Conv_TextToString_ReturnValue_7 // struct FString [+] 0x438 Array to HLSL Int Array->CallFunc_Conv_TextToString_ReturnValue_8 // struct FString [+] 0x448 Array to HLSL Int Array->CallFunc_Conv_FloatToText_ReturnValue_9 // struct FText [+] 0x460 Array to HLSL Int Array->CallFunc_Conv_TextToString_ReturnValue_9 // struct FString [+] 0x470 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_23 // struct FString [+] 0x480 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_24 // struct FString [+] 0x490 Array to HLSL Int Array->___bool_Variable // char [+] 0x498 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_25 // struct FString [+] 0x4A8 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_26 // struct FString [+] 0x4B8 Array to HLSL Int Array->___bool_Variable_2 // char [+] 0x4C0 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_27 // struct FString [+] 0x4D0 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_28 // struct FString [+] 0x4E0 Array to HLSL Int Array->___bool_Variable_3 // char [+] 0x4E8 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_29 // struct FString [+] 0x4F8 Array to HLSL Int Array->K2Node_Select_Default // struct FString [+] 0x508 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_30 // struct FString [+] 0x518 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_31 // struct FString [+] 0x528 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_32 // struct FString [+] 0x538 Array to HLSL Int Array->CallFunc_BuildString_Int_ReturnValue_5 // struct FString [+] 0x548 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_33 // struct FString [+] 0x558 Array to HLSL Int Array->CallFunc_Concat_StrStr_ReturnValue_34 // struct FString [+] 0x568 Array to HLSL Int Array->K2Node_Select_Default_2 // struct FString [+] 0x578 Array to HLSL Int Array->CallFunc_BuildString_Int_ReturnValue_6 // struct FString [+] 0x588 Array to HLSL Int Array->K2Node_Select_Default_3 // struct FString [+] 0x598 Array to HLSL Int Array->___bool_Variable_4 // char [+] 0x5A0 Array to HLSL Int Array->K2Node_Select_Default_4 // struct FString class Set Canvas Material Scale and Position: [+] 0x8 Set Canvas Material Scale and Position->Position // struct FVector2D [+] 0x10 Set Canvas Material Scale and Position->Scale // float [+] 0x18 Set Canvas Material Scale and Position->__WorldContext // struct Object [+] 0x20 Set Canvas Material Scale and Position->Screen Position // struct FVector2D [+] 0x28 Set Canvas Material Scale and Position->Screen Size // struct FVector2D [+] 0x30 Set Canvas Material Scale and Position->CallFunc_Conv_Vector2DToVector_ReturnValue // struct FVector [+] 0x3C Set Canvas Material Scale and Position->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x44 Set Canvas Material Scale and Position->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x48 Set Canvas Material Scale and Position->CallFunc_Subtract_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x50 Set Canvas Material Scale and Position->CallFunc_Multiply_Vector2DFloat_ReturnValue_2 // struct FVector2D [+] 0x58 Set Canvas Material Scale and Position->CallFunc_Conv_Vector2DToVector_ReturnValue_2 // struct FVector [+] 0x64 Set Canvas Material Scale and Position->CallFunc_Multiply_Vector2DFloat_ReturnValue_3 // struct FVector2D [+] 0x6C Set Canvas Material Scale and Position->CallFunc_Multiply_VectorVector_ReturnValue // struct FVector [+] 0x78 Set Canvas Material Scale and Position->CallFunc_Conv_VectorToVector2D_ReturnValue // struct FVector2D [+] 0x80 Set Canvas Material Scale and Position->CallFunc_Add_Vector2DVector2D_ReturnValue // struct FVector2D class BP-Weapon_UMP9_LV1_C: class ABP-InventoryPawn_C: [+] 0x270 ABP-InventoryPawn_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x278 ABP-InventoryPawn_C->AnimGraphNode_LayeredBoneBlend_8 // struct FAnimNode_LayeredBoneBlend [+] 0x338 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_33 // struct FAnimNode_SequencePlayer [+] 0x3B0 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_32 // struct FAnimNode_SequencePlayer [+] 0x428 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_31 // struct FAnimNode_SequencePlayer [+] 0x4A0 ABP-InventoryPawn_C->AnimGraphNode_LayeredBoneBlend_7 // struct FAnimNode_LayeredBoneBlend [+] 0x560 ABP-InventoryPawn_C->AnimGraphNode_HandIKRetargeting_2 // struct FAnimNode_HandIKRetargeting [+] 0x680 ABP-InventoryPawn_C->AnimGraphNode_TwoBoneIK_4 // struct FAnimNode_TwoBoneIK [+] 0x860 ABP-InventoryPawn_C->AnimGraphNode_LocalToComponentSpace_3 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x880 ABP-InventoryPawn_C->AnimGraphNode_TwoBoneIK_3 // struct FAnimNode_TwoBoneIK [+] 0xA60 ABP-InventoryPawn_C->AnimGraphNode_ModifyBone_2 // struct FAnimNode_ModifyBone [+] 0xB68 ABP-InventoryPawn_C->AnimGraphNode_ComponentToLocalSpace_3 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xB88 ABP-InventoryPawn_C->AnimGraphNode_SaveCachedPose_8 // struct FAnimNode_SaveCachedPose [+] 0xC40 ABP-InventoryPawn_C->AnimGraphNode_ApplyAdditive_6 // struct FAnimNode_ApplyAdditive [+] 0xD08 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_30 // struct FAnimNode_SequencePlayer [+] 0xD80 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_29 // struct FAnimNode_SequencePlayer [+] 0xDF8 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_28 // struct FAnimNode_SequencePlayer [+] 0xE70 ABP-InventoryPawn_C->AnimGraphNode_LayeredBoneBlend_6 // struct FAnimNode_LayeredBoneBlend [+] 0xF30 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_27 // struct FAnimNode_SequencePlayer [+] 0xFA8 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_26 // struct FAnimNode_SequencePlayer [+] 0x1020 ABP-InventoryPawn_C->AnimGraphNode_LayeredBoneBlend_5 // struct FAnimNode_LayeredBoneBlend [+] 0x10E0 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_25 // struct FAnimNode_SequencePlayer [+] 0x1158 ABP-InventoryPawn_C->AnimGraphNode_BlendListByEnum_4 // struct FAnimNode_BlendListByEnum [+] 0x1208 ABP-InventoryPawn_C->AnimGraphNode_SaveCachedPose_7 // struct FAnimNode_SaveCachedPose [+] 0x12C0 ABP-InventoryPawn_C->AnimGraphNode_UseCachedPose_8 // struct FAnimNode_UseCachedPose [+] 0x12E8 ABP-InventoryPawn_C->AnimGraphNode_BlendListByBool_8 // struct FAnimNode_BlendListByBool [+] 0x1388 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_24 // struct FAnimNode_SequencePlayer [+] 0x1400 ABP-InventoryPawn_C->AnimGraphNode_SaveCachedPose_6 // struct FAnimNode_SaveCachedPose [+] 0x14B8 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_23 // struct FAnimNode_SequencePlayer [+] 0x1530 ABP-InventoryPawn_C->AnimGraphNode_BlendListByBool_7 // struct FAnimNode_BlendListByBool [+] 0x15D0 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_22 // struct FAnimNode_SequencePlayer [+] 0x1648 ABP-InventoryPawn_C->AnimGraphNode_BlendListByBool_6 // struct FAnimNode_BlendListByBool [+] 0x16E8 ABP-InventoryPawn_C->AnimGraphNode_SaveCachedPose_5 // struct FAnimNode_SaveCachedPose [+] 0x17A0 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_21 // struct FAnimNode_SequencePlayer [+] 0x1818 ABP-InventoryPawn_C->AnimGraphNode_BlendListByBool_5 // struct FAnimNode_BlendListByBool [+] 0x18B8 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_20 // struct FAnimNode_SequencePlayer [+] 0x1930 ABP-InventoryPawn_C->AnimGraphNode_SaveCachedPose_4 // struct FAnimNode_SaveCachedPose [+] 0x19E8 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_19 // struct FAnimNode_SequencePlayer [+] 0x1A60 ABP-InventoryPawn_C->AnimGraphNode_BlendListByBool_4 // struct FAnimNode_BlendListByBool [+] 0x1B00 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_18 // struct FAnimNode_SequencePlayer [+] 0x1B78 ABP-InventoryPawn_C->AnimGraphNode_BlendListByBool_3 // struct FAnimNode_BlendListByBool [+] 0x1C18 ABP-InventoryPawn_C->AnimGraphNode_UseCachedPose_7 // struct FAnimNode_UseCachedPose [+] 0x1C40 ABP-InventoryPawn_C->AnimGraphNode_UseCachedPose_6 // struct FAnimNode_UseCachedPose [+] 0x1C68 ABP-InventoryPawn_C->AnimGraphNode_UseCachedPose_5 // struct FAnimNode_UseCachedPose [+] 0x1C90 ABP-InventoryPawn_C->AnimGraphNode_HandIKRetargeting // struct FAnimNode_HandIKRetargeting [+] 0x1DB0 ABP-InventoryPawn_C->AnimGraphNode_TwoBoneIK_2 // struct FAnimNode_TwoBoneIK [+] 0x1F90 ABP-InventoryPawn_C->AnimGraphNode_LocalToComponentSpace_2 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x1FB0 ABP-InventoryPawn_C->AnimGraphNode_TwoBoneIK // struct FAnimNode_TwoBoneIK [+] 0x2190 ABP-InventoryPawn_C->AnimGraphNode_ModifyBone // struct FAnimNode_ModifyBone [+] 0x2298 ABP-InventoryPawn_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x22B8 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_17 // struct FAnimNode_SequencePlayer [+] 0x2330 ABP-InventoryPawn_C->AnimGraphNode_ApplyAdditive_5 // struct FAnimNode_ApplyAdditive [+] 0x23F8 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_16 // struct FAnimNode_SequencePlayer [+] 0x2470 ABP-InventoryPawn_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x2490 ABP-InventoryPawn_C->AnimGraphNode_AnimDynamics_11 // struct FAnimNode_AnimDynamics [+] 0x28D0 ABP-InventoryPawn_C->AnimGraphNode_AnimDynamics_10 // struct FAnimNode_AnimDynamics [+] 0x2D10 ABP-InventoryPawn_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x2D30 ABP-InventoryPawn_C->AnimGraphNode_AnimDynamics_9 // struct FAnimNode_AnimDynamics [+] 0x3170 ABP-InventoryPawn_C->AnimGraphNode_AnimDynamics_8 // struct FAnimNode_AnimDynamics [+] 0x35B0 ABP-InventoryPawn_C->AnimGraphNode_AnimDynamics_7 // struct FAnimNode_AnimDynamics [+] 0x39F0 ABP-InventoryPawn_C->AnimGraphNode_AnimDynamics_6 // struct FAnimNode_AnimDynamics [+] 0x3E30 ABP-InventoryPawn_C->AnimGraphNode_AnimDynamics_5 // struct FAnimNode_AnimDynamics [+] 0x4270 ABP-InventoryPawn_C->AnimGraphNode_AnimDynamics_4 // struct FAnimNode_AnimDynamics [+] 0x46B0 ABP-InventoryPawn_C->AnimGraphNode_AnimDynamics_3 // struct FAnimNode_AnimDynamics [+] 0x4AF0 ABP-InventoryPawn_C->AnimGraphNode_AnimDynamics_2 // struct FAnimNode_AnimDynamics [+] 0x4F30 ABP-InventoryPawn_C->AnimGraphNode_AnimDynamics // struct FAnimNode_AnimDynamics [+] 0x5370 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_15 // struct FAnimNode_SequencePlayer [+] 0x53E8 ABP-InventoryPawn_C->AnimGraphNode_BlendListByBool_2 // struct FAnimNode_BlendListByBool [+] 0x5488 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_14 // struct FAnimNode_SequencePlayer [+] 0x5500 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_13 // struct FAnimNode_SequencePlayer [+] 0x5578 ABP-InventoryPawn_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x5618 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_12 // struct FAnimNode_SequencePlayer [+] 0x5690 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_26 // struct FAnimNode_KawaiiPhysics [+] 0x58E0 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_25 // struct FAnimNode_KawaiiPhysics [+] 0x5B30 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_24 // struct FAnimNode_KawaiiPhysics [+] 0x5D80 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_23 // struct FAnimNode_KawaiiPhysics [+] 0x5FD0 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_22 // struct FAnimNode_KawaiiPhysics [+] 0x6220 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_21 // struct FAnimNode_KawaiiPhysics [+] 0x6470 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_11 // struct FAnimNode_SequencePlayer [+] 0x64E8 ABP-InventoryPawn_C->AnimGraphNode_LayeredBoneBlend_4 // struct FAnimNode_LayeredBoneBlend [+] 0x65A8 ABP-InventoryPawn_C->AnimGraphNode_BlendListByEnum_3 // struct FAnimNode_BlendListByEnum [+] 0x6658 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_10 // struct FAnimNode_SequencePlayer [+] 0x66D0 ABP-InventoryPawn_C->AnimGraphNode_BlendListByEnum_2 // struct FAnimNode_BlendListByEnum [+] 0x6780 ABP-InventoryPawn_C->AnimGraphNode_LayeredBoneBlend_3 // struct FAnimNode_LayeredBoneBlend [+] 0x6840 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_9 // struct FAnimNode_SequencePlayer [+] 0x68B8 ABP-InventoryPawn_C->AnimGraphNode_ApplyAdditive_4 // struct FAnimNode_ApplyAdditive [+] 0x6980 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_8 // struct FAnimNode_SequencePlayer [+] 0x69F8 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_7 // struct FAnimNode_SequencePlayer [+] 0x6A70 ABP-InventoryPawn_C->AnimGraphNode_LayeredBoneBlend_2 // struct FAnimNode_LayeredBoneBlend [+] 0x6B30 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_6 // struct FAnimNode_SequencePlayer [+] 0x6BA8 ABP-InventoryPawn_C->AnimGraphNode_ApplyAdditive_3 // struct FAnimNode_ApplyAdditive [+] 0x6C70 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_5 // struct FAnimNode_SequencePlayer [+] 0x6CE8 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_4 // struct FAnimNode_SequencePlayer [+] 0x6D60 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x6DD8 ABP-InventoryPawn_C->AnimGraphNode_ApplyAdditive_2 // struct FAnimNode_ApplyAdditive [+] 0x6EA0 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x6F18 ABP-InventoryPawn_C->AnimGraphNode_BoneDrivenController_8 // struct FAnimNode_BoneDrivenController [+] 0x7030 ABP-InventoryPawn_C->AnimGraphNode_BoneDrivenController_7 // struct FAnimNode_BoneDrivenController [+] 0x7148 ABP-InventoryPawn_C->AnimGraphNode_BoneDrivenController_6 // struct FAnimNode_BoneDrivenController [+] 0x7260 ABP-InventoryPawn_C->AnimGraphNode_BoneDrivenController_5 // struct FAnimNode_BoneDrivenController [+] 0x7378 ABP-InventoryPawn_C->AnimGraphNode_BoneDrivenController_4 // struct FAnimNode_BoneDrivenController [+] 0x7490 ABP-InventoryPawn_C->AnimGraphNode_BoneDrivenController_3 // struct FAnimNode_BoneDrivenController [+] 0x75A8 ABP-InventoryPawn_C->AnimGraphNode_BoneDrivenController_2 // struct FAnimNode_BoneDrivenController [+] 0x76C0 ABP-InventoryPawn_C->AnimGraphNode_BoneDrivenController // struct FAnimNode_BoneDrivenController [+] 0x77E0 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_20 // struct FAnimNode_KawaiiPhysics [+] 0x7A30 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_19 // struct FAnimNode_KawaiiPhysics [+] 0x7C80 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_18 // struct FAnimNode_KawaiiPhysics [+] 0x7ED0 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_17 // struct FAnimNode_KawaiiPhysics [+] 0x8120 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_16 // struct FAnimNode_KawaiiPhysics [+] 0x8370 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_15 // struct FAnimNode_KawaiiPhysics [+] 0x85C0 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_14 // struct FAnimNode_KawaiiPhysics [+] 0x8810 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_13 // struct FAnimNode_KawaiiPhysics [+] 0x8A60 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_12 // struct FAnimNode_KawaiiPhysics [+] 0x8CB0 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_11 // struct FAnimNode_KawaiiPhysics [+] 0x8F00 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_10 // struct FAnimNode_KawaiiPhysics [+] 0x9150 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_9 // struct FAnimNode_KawaiiPhysics [+] 0x93A0 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_8 // struct FAnimNode_KawaiiPhysics [+] 0x95F0 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_7 // struct FAnimNode_KawaiiPhysics [+] 0x9840 ABP-InventoryPawn_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x98B8 ABP-InventoryPawn_C->AnimGraphNode_ApplyAdditive // struct FAnimNode_ApplyAdditive [+] 0x9980 ABP-InventoryPawn_C->AnimGraphNode_UseCachedPose_4 // struct FAnimNode_UseCachedPose [+] 0x99A8 ABP-InventoryPawn_C->AnimGraphNode_UseCachedPose_3 // struct FAnimNode_UseCachedPose [+] 0x99D0 ABP-InventoryPawn_C->AnimGraphNode_UseCachedPose_2 // struct FAnimNode_UseCachedPose [+] 0x99F8 ABP-InventoryPawn_C->AnimGraphNode_UseCachedPose // struct FAnimNode_UseCachedPose [+] 0x9A20 ABP-InventoryPawn_C->AnimGraphNode_SaveCachedPose_3 // struct FAnimNode_SaveCachedPose [+] 0x9AD8 ABP-InventoryPawn_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x9B98 ABP-InventoryPawn_C->AnimGraphNode_SaveCachedPose_2 // struct FAnimNode_SaveCachedPose [+] 0x9C50 ABP-InventoryPawn_C->AnimGraphNode_SaveCachedPose // struct FAnimNode_SaveCachedPose [+] 0x9D08 ABP-InventoryPawn_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x9DB8 ABP-InventoryPawn_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x9DF0 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_6 // struct FAnimNode_KawaiiPhysics [+] 0xA040 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_5 // struct FAnimNode_KawaiiPhysics [+] 0xA290 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_4 // struct FAnimNode_KawaiiPhysics [+] 0xA4E0 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_3 // struct FAnimNode_KawaiiPhysics [+] 0xA730 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics_2 // struct FAnimNode_KawaiiPhysics [+] 0xA980 ABP-InventoryPawn_C->AnimGraphNode_KawaiiPhysics // struct FAnimNode_KawaiiPhysics [+] 0xABD0 ABP-InventoryPawn_C->Character // struct ABravoHotelCharacter [+] 0xABD8 ABP-InventoryPawn_C->WeaponAnimType // enum class EWeaponAnimationType [+] 0xABE0 ABP-InventoryPawn_C->HandAnim // struct UAnimSequence [+] 0xABE8 ABP-InventoryPawn_C->HandL_Location // struct FVector [+] 0xABF4 ABP-InventoryPawn_C->HandL_Rotation // struct FRotator [+] 0xAC00 ABP-InventoryPawn_C->Recorder // struct ABP-CharacterRecording_C [+] 0xAC08 ABP-InventoryPawn_C->GripType // enum class EWeaponAttachmentGrip [+] 0xAC09 ABP-InventoryPawn_C->IsEquippingNormalGrip // char [+] 0xAC10 ABP-InventoryPawn_C->UnarmedIdlePose // struct UAnimSequence [+] 0xAC18 ABP-InventoryPawn_C->IdleNum // int32_t [+] 0xAC1C ABP-InventoryPawn_C->bIsMale // char [+] 0xAC1D ABP-InventoryPawn_C->bIsEquippingGatling // char [+] 0xAC1E ABP-InventoryPawn_C->bIsEquippingRPG // char [+] 0xAC20 ABP-InventoryPawn_C->InventoryCharacter // struct ABravoHotelInventoryCharacter [+] 0xAC28 ABP-InventoryPawn_C->AnimDynamicsForce // struct FVector [+] 0xAC34 ABP-InventoryPawn_C->PrevMeshRotationYaw // float [+] 0xAC38 ABP-InventoryPawn_C->BoneDrivenValue // float class ExecuteUbergraph_ABP-InventoryPawn: [+] 0x4 ExecuteUbergraph_ABP-InventoryPawn->___bool_Variable // char [+] 0x5 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_IsValid_ReturnValue // char [+] 0x8 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x10 ExecuteUbergraph_ABP-InventoryPawn->K2Node_DynamicCast_AsBravo_Hotel_Grenade_Weapon // struct ABravoHotelGrenadeWeapon [+] 0x18 ExecuteUbergraph_ABP-InventoryPawn->K2Node_DynamicCast_bSuccess // char [+] 0x1C ExecuteUbergraph_ABP-InventoryPawn->K2Node_Event_DeltaTimeX // float [+] 0x20 ExecuteUbergraph_ABP-InventoryPawn->K2Node_SwitchEnum_CmpSuccess // char [+] 0x21 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_Get_Is_Equipping_Gatling_ReturnValue // char [+] 0x22 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_IsValid_ReturnValue_2 // char [+] 0x23 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_IsMale_ReturnValue // char [+] 0x24 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_Get_Is_Equipping_RPG_ReturnValue // char [+] 0x25 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_IsValid_ReturnValue_3 // char [+] 0x28 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_GetCurrentWeapon_ReturnValue_2 // struct ABravoHotelWeaponBase [+] 0x30 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_IsValid_ReturnValue_4 // char [+] 0x31 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_GetWeaponAnimationType_ReturnValue // enum class EWeaponAnimationType [+] 0x38 ExecuteUbergraph_ABP-InventoryPawn->___object_Variable // struct UAnimSequence [+] 0x40 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_Get_Current_Preview_Weapon_Current_Preview_Weapon // struct ABravoHotelWeaponBase [+] 0x48 ExecuteUbergraph_ABP-InventoryPawn->K2Node_DynamicCast_AsBravo_Hotel_Ranged_Weapon // struct ABravoHotelRangedWeapon [+] 0x50 ExecuteUbergraph_ABP-InventoryPawn->K2Node_DynamicCast_bSuccess_2 // char [+] 0x51 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_IsValid_ReturnValue_5 // char [+] 0x52 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_IsValid_ReturnValue_6 // char [+] 0x60 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_GetSocketTransform_ReturnValue // struct FTransform [+] 0x90 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_BreakTransform_Location // struct FVector [+] 0x9C ExecuteUbergraph_ABP-InventoryPawn->CallFunc_BreakTransform_Rotation // struct FRotator [+] 0xA8 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_BreakTransform_Scale // struct FVector [+] 0xC0 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_GetSocketTransform_ReturnValue_2 // struct FTransform [+] 0xF0 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_GetSocketTransform_ReturnValue_3 // struct FTransform [+] 0x120 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_BreakTransform_Location_2 // struct FVector [+] 0x12C ExecuteUbergraph_ABP-InventoryPawn->CallFunc_BreakTransform_Rotation_2 // struct FRotator [+] 0x138 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_BreakTransform_Scale_2 // struct FVector [+] 0x144 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_BreakTransform_Location_3 // struct FVector [+] 0x150 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_BreakTransform_Rotation_3 // struct FRotator [+] 0x15C ExecuteUbergraph_ABP-InventoryPawn->CallFunc_BreakTransform_Scale_3 // struct FVector [+] 0x168 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_IsValid_ReturnValue_7 // char [+] 0x170 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_GetCurrentWeapon_ReturnValue_3 // struct ABravoHotelWeaponBase [+] 0x178 ExecuteUbergraph_ABP-InventoryPawn->___object_Variable_2 // struct UAnimSequence [+] 0x180 ExecuteUbergraph_ABP-InventoryPawn->K2Node_DynamicCast_AsBravo_Hotel_Ranged_Weapon_2 // struct ABravoHotelRangedWeapon [+] 0x188 ExecuteUbergraph_ABP-InventoryPawn->K2Node_DynamicCast_bSuccess_3 // char [+] 0x190 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_GetAttachmentComponent_ReturnValue // struct UWeaponAttachmentComponent [+] 0x198 ExecuteUbergraph_ABP-InventoryPawn->K2Node_Select_Default // struct UAnimSequence [+] 0x1A0 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_IsValid_ReturnValue_8 // char [+] 0x1A8 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_Get_Preview_Character_Mesh_Skeletal_Mesh_Component // struct USkeletalMeshComponent [+] 0x1B0 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x1B4 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_TransformToBoneSpace_OutPosition // struct FVector [+] 0x1C0 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_TransformToBoneSpace_OutRotation // struct FRotator [+] 0x1CC ExecuteUbergraph_ABP-InventoryPawn->CallFunc_TransformToBoneSpace_OutPosition_2 // struct FVector [+] 0x1D8 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_TransformToBoneSpace_OutRotation_2 // struct FRotator [+] 0x1E4 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_TransformToBoneSpace_OutPosition_3 // struct FVector [+] 0x1F0 ExecuteUbergraph_ABP-InventoryPawn->CallFunc_TransformToBoneSpace_OutRotation_3 // struct FRotator [+] 0x1FC ExecuteUbergraph_ABP-InventoryPawn->K2Node_SwitchEnum_CmpSuccess_2 // char class BlueprintUpdateAnimation: class Get Is Equipping Gatling: [+] 0x8 Get Is Equipping Gatling->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x10 Get Is Equipping Gatling->CallFunc_Conv_ObjectToString_ReturnValue // struct FString [+] 0x20 Get Is Equipping Gatling->CallFunc_FindSubstring_ReturnValue // int32_t [+] 0x24 Get Is Equipping Gatling->CallFunc_GreaterEqual_IntInt_ReturnValue // char class Get Is Equipping RPG: [+] 0x8 Get Is Equipping RPG->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x10 Get Is Equipping RPG->CallFunc_Conv_ObjectToString_ReturnValue // struct FString [+] 0x20 Get Is Equipping RPG->CallFunc_FindSubstring_ReturnValue // int32_t [+] 0x24 Get Is Equipping RPG->CallFunc_GreaterEqual_IntInt_ReturnValue // char class Update References: [+] 0x8 Update References->CallFunc_IsValid_ReturnValue // char [+] 0x10 Update References->CallFunc_GetOwningActor_ReturnValue // struct UActor [+] 0x18 Update References->K2Node_DynamicCast_AsBP_Character_Recording // struct ABP-CharacterRecording_C [+] 0x20 Update References->K2Node_DynamicCast_bSuccess // char [+] 0x21 Update References->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 Update References->CallFunc_GetOwningActor_ReturnValue_2 // struct UActor [+] 0x30 Update References->K2Node_DynamicCast_AsBravo_Hotel_Inventory_Character // struct ABravoHotelInventoryCharacter [+] 0x38 Update References->K2Node_DynamicCast_bSuccess_2 // char class Get Current Preview Weapon: [+] 0x8 Get Current Preview Weapon->LocalEquippedSlotIndex // int32_t [+] 0x10 Get Current Preview Weapon->CallFunc_Array_Get_Item // struct ABravoHotelWeaponBase [+] 0x18 Get Current Preview Weapon->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x20 Get Current Preview Weapon->CallFunc_GetEquippedSlotIndex_ReturnValue // int32_t [+] 0x28 Get Current Preview Weapon->CallFunc_GetPreviewWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x30 Get Current Preview Weapon->CallFunc_IsValid_ReturnValue // char [+] 0x31 Get Current Preview Weapon->CallFunc_IsValid_ReturnValue_2 // char class Get Preview Character Mesh: [+] 0x8 Get Preview Character Mesh->CallFunc_IsValid_ReturnValue // char [+] 0x9 Get Preview Character Mesh->CallFunc_IsValid_ReturnValue_2 // char class UpdateAnimDynamicsForce: [+] 0x8 UpdateAnimDynamicsForce->___float_Variable // float [+] 0xC UpdateAnimDynamicsForce->CallFunc_IsValid_ReturnValue // char [+] 0x10 UpdateAnimDynamicsForce->CallFunc_K2_GetComponentRotation_ReturnValue // struct FRotator [+] 0x1C UpdateAnimDynamicsForce->___float_Variable_2 // float [+] 0x20 UpdateAnimDynamicsForce->CallFunc_BreakRotator_Roll // float [+] 0x24 UpdateAnimDynamicsForce->CallFunc_BreakRotator_Pitch // float [+] 0x28 UpdateAnimDynamicsForce->CallFunc_BreakRotator_Yaw // float [+] 0x30 UpdateAnimDynamicsForce->CallFunc_GetOwningActor_ReturnValue // struct UActor [+] 0x38 UpdateAnimDynamicsForce->K2Node_DynamicCast_AsBP_Character_Recording // struct ABP-CharacterRecording_C [+] 0x40 UpdateAnimDynamicsForce->K2Node_DynamicCast_bSuccess // char [+] 0x48 UpdateAnimDynamicsForce->CallFunc_GetOwningActor_ReturnValue_2 // struct UActor [+] 0x50 UpdateAnimDynamicsForce->K2Node_DynamicCast_AsBravo_Hotel_Inventory_Character // struct ABravoHotelInventoryCharacter [+] 0x58 UpdateAnimDynamicsForce->K2Node_DynamicCast_bSuccess_2 // char [+] 0x59 UpdateAnimDynamicsForce->___bool_Variable // char [+] 0x5C UpdateAnimDynamicsForce->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x60 UpdateAnimDynamicsForce->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x64 UpdateAnimDynamicsForce->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x68 UpdateAnimDynamicsForce->K2Node_Select_Default // float [+] 0x6C UpdateAnimDynamicsForce->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x70 UpdateAnimDynamicsForce->CallFunc_MakeVector_ReturnValue // struct FVector class AnimGraph: class BP-AreaSkill_WetFog_C: [+] 0x3C0 BP-AreaSkill_WetFog_C->UberGraphFrame // struct FPointerToUberGraphFrame class ExecuteUbergraph_BP-AreaSkill_WetFog: [+] 0x8 ExecuteUbergraph_BP-AreaSkill_WetFog->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_BP-AreaSkill_WetFog->___struct_Variable_2 // struct FRotator [+] 0x28 ExecuteUbergraph_BP-AreaSkill_WetFog->___struct_Variable_3 // struct TArray [+] 0x38 ExecuteUbergraph_BP-AreaSkill_WetFog->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x40 ExecuteUbergraph_BP-AreaSkill_WetFog->___struct_Variable_4 // struct TArray [+] 0x50 ExecuteUbergraph_BP-AreaSkill_WetFog->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x58 ExecuteUbergraph_BP-AreaSkill_WetFog->K2Node_Event_Character_2 // struct ABravoHotelCharacter [+] 0x60 ExecuteUbergraph_BP-AreaSkill_WetFog->K2Node_Event_Character // struct ABravoHotelCharacter [+] 0x68 ExecuteUbergraph_BP-AreaSkill_WetFog->CallFunc_IsValid_ReturnValue // char [+] 0x69 ExecuteUbergraph_BP-AreaSkill_WetFog->CallFunc_IsValid_ReturnValue_2 // char [+] 0x6A ExecuteUbergraph_BP-AreaSkill_WetFog->CallFunc_IsLocallyPlaying_ReturnValue // char [+] 0x6B ExecuteUbergraph_BP-AreaSkill_WetFog->CallFunc_IsLocallyPlaying_ReturnValue_2 // char [+] 0x6C ExecuteUbergraph_BP-AreaSkill_WetFog->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x78 ExecuteUbergraph_BP-AreaSkill_WetFog->CallFunc_PostAudioEventAtLocation_ReturnValue // struct FAudioPlayingHandle class StartDestroy: class BPSetAreaSkillInfo: class DeactivateEffect: class ActivateEffect: class UW-Inventory_DragItem_C: [+] 0x248 UW-Inventory_DragItem_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_DragItem_C->BGImage // struct UImage [+] 0x258 UW-Inventory_DragItem_C->BorderImage // struct UImage [+] 0x260 UW-Inventory_DragItem_C->DisableImage // struct UImage [+] 0x268 UW-Inventory_DragItem_C->Image_177 // struct UImage [+] 0x270 UW-Inventory_DragItem_C->ItemCount // struct UTextBlock [+] 0x278 UW-Inventory_DragItem_C->ItemImage // struct UImage [+] 0x280 UW-Inventory_DragItem_C->WidgetReference // struct UUserWidget [+] 0x288 UW-Inventory_DragItem_C->Lock // char [+] 0x289 UW-Inventory_DragItem_C->InventoryDragType // enum class ItemWidgetDragType [+] 0x290 UW-Inventory_DragItem_C->ChangeTarget // struct UUserWidget [+] 0x298 UW-Inventory_DragItem_C->PlayerHUDRef // struct ABravoHotelPlayerHUD class ExecuteUbergraph_UW-Inventory_DragItem: [+] 0x8 ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_GetBravoHotelPlayerHUD_NewParam // struct ABravoHotelPlayerHUD [+] 0x10 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_CustomEvent_Loaded // struct Object [+] 0x18 ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_IsValid_ReturnValue // char [+] 0x20 ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_GetInventoryWidget_ReturnValue // struct UUserWidget [+] 0x28 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_DynamicCast_AsUW_Inventory_Widget // struct UUW-InventoryWidget_C [+] 0x30 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_DynamicCast_bSuccess // char [+] 0x38 ExecuteUbergraph_UW-Inventory_DragItem->___object_Variable // struct Object [+] 0x40 ExecuteUbergraph_UW-Inventory_DragItem->___bool_Variable // char [+] 0x41 ExecuteUbergraph_UW-Inventory_DragItem->___byte_Variable // enum class ESlateVisibility [+] 0x42 ExecuteUbergraph_UW-Inventory_DragItem->___byte_Variable_2 // enum class ESlateVisibility [+] 0x44 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_Event_MyGeometry // struct FGeometry [+] 0x7C ExecuteUbergraph_UW-Inventory_DragItem->K2Node_Event_InDeltaTime // float [+] 0x80 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_SwitchEnum_CmpSuccess // char [+] 0x81 ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_IsValid_ReturnValue_2 // char [+] 0x88 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_CustomEvent_Icon_SoftObject_Ref // struct TSoftObjectPtr [+] 0xB0 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_CustomEvent_Icon_Size // struct FVector2D [+] 0xB8 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_CustomEvent_Count // int32_t [+] 0xBC ExecuteUbergraph_UW-Inventory_DragItem->K2Node_CustomEvent_LockSlot // char [+] 0xBD ExecuteUbergraph_UW-Inventory_DragItem->K2Node_CustomEvent_DragType // enum class ItemWidgetDragType [+] 0xC0 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x100 ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x108 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_MakeArray_Array // struct TArray [+] 0x118 ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_Format_ReturnValue // struct FText [+] 0x130 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x140 ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_IsValid_ReturnValue_3 // char [+] 0x141 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_Select_Default // enum class ESlateVisibility [+] 0x148 ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_GetBravoHotelPlayerHUD_NewParam_2 // struct ABravoHotelPlayerHUD [+] 0x150 ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_GetInventoryWidget_ReturnValue_2 // struct UUserWidget [+] 0x158 ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_IsValid_ReturnValue_4 // char [+] 0x160 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_DynamicCast_AsUW_Inventory_Widget_2 // struct UUW-InventoryWidget_C [+] 0x168 ExecuteUbergraph_UW-Inventory_DragItem->K2Node_DynamicCast_bSuccess_2 // char [+] 0x169 ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_IsInCarriedBound_State // char [+] 0x16A ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_IsInMaterialBound_State // char [+] 0x16B ExecuteUbergraph_UW-Inventory_DragItem->CallFunc_IsInBackPackBound_State // char class Destruct: class InitFromObjectRef: [+] 0x28 InitFromObjectRef->Icon Size // struct FVector2D [+] 0x30 InitFromObjectRef->Count // int32_t [+] 0x34 InitFromObjectRef->LockSlot // char [+] 0x35 InitFromObjectRef->DragType // enum class ItemWidgetDragType class Tick: [+] 0x38 Tick->InDeltaTime // float class OnLoaded_CC3EA76649966C8AA6712791A8D413B0: class Enable: class Disable: class Init: [+] 0x88 Init->Count // int32_t [+] 0x8C Init->LockSlot // char [+] 0x8D Init->DragType // enum class ItemWidgetDragType [+] 0x90 Init->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xD0 Init->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xD8 Init->K2Node_MakeArray_Array // struct TArray [+] 0xE8 Init->CallFunc_Format_ReturnValue // struct FText class GetBravoHotelPlayerHUD: [+] 0x8 GetBravoHotelPlayerHUD->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetBravoHotelPlayerHUD->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x18 GetBravoHotelPlayerHUD->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetBravoHotelPlayerHUD->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 GetBravoHotelPlayerHUD->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x30 GetBravoHotelPlayerHUD->K2Node_DynamicCast_bSuccess // char class BP-CameraShake_Fire_M16A4_ADS_Single_C: class ItemDragWidgetType: class UW-ItemDropPopup_C: [+] 0x248 UW-ItemDropPopup_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ItemDropPopup_C->BlockMouse // struct UButton [+] 0x258 UW-ItemDropPopup_C->Button_Accept // struct UButton [+] 0x260 UW-ItemDropPopup_C->Button_Cancel // struct UButton [+] 0x268 UW-ItemDropPopup_C->Button_Close // struct UButton [+] 0x270 UW-ItemDropPopup_C->Button_Max // struct UButton [+] 0x278 UW-ItemDropPopup_C->Button_Min // struct UButton [+] 0x280 UW-ItemDropPopup_C->Image_9 // struct UImage [+] 0x288 UW-ItemDropPopup_C->Slider_137 // struct USlider [+] 0x290 UW-ItemDropPopup_C->TextBlock_Accept // struct UTextBlock [+] 0x298 UW-ItemDropPopup_C->TextBlock_MaxCount // struct UTextBlock [+] 0x2A0 UW-ItemDropPopup_C->TextBlock_MinCount // struct UTextBlock [+] 0x2A8 UW-ItemDropPopup_C->TextBlock_Title // struct UTextBlock [+] 0x2B0 UW-ItemDropPopup_C->TextBox_DropCount // struct UEditableTextBox [+] 0x2B8 UW-ItemDropPopup_C->CurrentCount // int32_t [+] 0x2BC UW-ItemDropPopup_C->MaxCount // int32_t [+] 0x2C0 UW-ItemDropPopup_C->LastEnteredText // struct FText [+] 0x2D8 UW-ItemDropPopup_C->ItemInfo // struct FInventoryItemInfo [+] 0x370 UW-ItemDropPopup_C->ItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x800 UW-ItemDropPopup_C->PickupRef // struct ABravoHotelPickup [+] 0x808 UW-ItemDropPopup_C->DropBoxRef // struct ABravoHotelDropBoxActor [+] 0x810 UW-ItemDropPopup_C->InventoryWidget // struct UUW-InventoryWidget_C [+] 0x818 UW-ItemDropPopup_C->bClosing // char [+] 0x820 UW-ItemDropPopup_C->MaterialSlot // struct UUW-Inventory_MaterialSlot_C class ExecuteUbergraph_UW-ItemDropPopup: [+] 0x8 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 ExecuteUbergraph_UW-ItemDropPopup->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x18 ExecuteUbergraph_UW-ItemDropPopup->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x30 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x38 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Conv_StringToFloat_ReturnValue // float [+] 0x3C ExecuteUbergraph_UW-ItemDropPopup->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x40 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_IsNumeric_ReturnValue // char [+] 0x41 ExecuteUbergraph_UW-ItemDropPopup->K2Node_Event_IsDesignTime // char [+] 0x48 ExecuteUbergraph_UW-ItemDropPopup->K2Node_ComponentBoundEvent_Text_2 // struct FText [+] 0x60 ExecuteUbergraph_UW-ItemDropPopup->K2Node_ComponentBoundEvent_CommitMethod // char [+] 0x68 ExecuteUbergraph_UW-ItemDropPopup->K2Node_ComponentBoundEvent_Text // struct FText [+] 0x80 ExecuteUbergraph_UW-ItemDropPopup->K2Node_SwitchEnum_CmpSuccess // char [+] 0x88 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x98 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_CheckNumeric_CheckResult // char [+] 0xA0 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0xB8 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0xBC ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0xC0 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_NotEqual_StrStr_ReturnValue // char [+] 0xC8 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Conv_TextToString_ReturnValue_3 // struct FString [+] 0xD8 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_BooleanAND_ReturnValue // char [+] 0xDC ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Conv_StringToInt_ReturnValue_2 // int32_t [+] 0xE0 ExecuteUbergraph_UW-ItemDropPopup->K2Node_ComponentBoundEvent_Value // float [+] 0xE4 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0xE8 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Multiply_IntFloat_ReturnValue // float [+] 0xEC ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Round_ReturnValue // int32_t [+] 0xF0 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xF8 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x110 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x111 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_IsValid_ReturnValue // char [+] 0x118 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_GetItemInfo_OutItemInfo // struct FInventoryItemInfo [+] 0x1B0 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_GetItemInfo_OutDetailItemInfo // struct FInventoryItemDetailInfo [+] 0x640 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_GetItemInfo_ReturnValue // char [+] 0x641 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_IsValid_ReturnValue_2 // char [+] 0x642 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x643 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_IsValid_ReturnValue_3 // char [+] 0x648 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x650 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0xAE0 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xAE1 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_IsValid_ReturnValue_4 // char [+] 0xAE2 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_IsVisible_ReturnValue // char [+] 0xAE8 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Conv_TextToString_ReturnValue_4 // struct FString [+] 0xAF8 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_Conv_StringToFloat_ReturnValue_2 // float [+] 0xAFC ExecuteUbergraph_UW-ItemDropPopup->CallFunc_FTrunc_ReturnValue_2 // int32_t [+] 0xB00 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_IsNumeric_ReturnValue_2 // char [+] 0xB08 ExecuteUbergraph_UW-ItemDropPopup->___struct_Variable // struct TArray [+] 0xB18 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0xB20 ExecuteUbergraph_UW-ItemDropPopup->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class Accept: class BndEvt__Button_Accept_K2Node_ComponentBoundEvent_7_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_Max_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_Min_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_1_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_4_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature: class Close: class BndEvt__Slider_136_K2Node_ComponentBoundEvent_2_OnFloatValueChangedEvent__DelegateSignature: class BndEvt__TextBox_DropCount_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature: class BndEvt__TextBox_DropCount_K2Node_ComponentBoundEvent_0_OnEditableTextBoxCommittedEvent__DelegateSignature: [+] 0x18 BndEvt__TextBox_DropCount_K2Node_ComponentBoundEvent_0_OnEditableTextBoxCommittedEvent__DelegateSignature->CommitMethod // char class PreConstruct: class SetSliderValue: [+] 0x4 SetSliderValue->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x8 SetSliderValue->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0xC SetSliderValue->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x10 SetSliderValue->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x14 SetSliderValue->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x18 SetSliderValue->CallFunc_Divide_FloatFloat_ReturnValue // float class SetTextBoxText: [+] 0x8 SetTextBoxText->CallFunc_Conv_IntToText_ReturnValue // struct FText class SetDefault: [+] 0x4 SetDefault->Local_Quantity // int32_t [+] 0x8 SetDefault->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x9 SetDefault->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x10 SetDefault->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 SetDefault->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x20 SetDefault->K2Node_DynamicCast_bSuccess // char [+] 0x28 SetDefault->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x30 SetDefault->CallFunc_IsValid_ReturnValue // char [+] 0x34 SetDefault->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x38 SetDefault->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x3C SetDefault->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x40 SetDefault->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x41 SetDefault->CallFunc_BooleanOR_ReturnValue // char [+] 0x42 SetDefault->CallFunc_IsValid_ReturnValue_2 // char [+] 0x48 SetDefault->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x88 SetDefault->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xA0 SetDefault->K2Node_MakeArray_Array // struct TArray [+] 0xB0 SetDefault->CallFunc_Format_ReturnValue // struct FText [+] 0xC8 SetDefault->CallFunc_Divide_IntInt_ReturnValue // int32_t class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply class GetButtonTextColor: [+] 0x1 GetButtonTextColor->IsPress // char [+] 0x8 GetButtonTextColor->TextColor // struct FSlateColor [+] 0x30 GetButtonTextColor->CallFunc_SelectColor_ReturnValue // struct FLinearColor [+] 0x40 GetButtonTextColor->CallFunc_SelectColor_ReturnValue_2 // struct FLinearColor [+] 0x50 GetButtonTextColor->K2Node_MakeStruct_SlateColor // struct FSlateColor class CheckNumeric: [+] 0x10 CheckNumeric->CheckResult // char [+] 0x18 CheckNumeric->NumericList // struct TArray [+] 0x28 CheckNumeric->CallFunc_GetCharacterArrayFromString_ReturnValue // struct TArray [+] 0x38 CheckNumeric->___int_Array_Index_Variable // int32_t [+] 0x3C CheckNumeric->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x40 CheckNumeric->CallFunc_Array_Get_Item // struct FString [+] 0x50 CheckNumeric->___int_Loop_Counter_Variable // int32_t [+] 0x58 CheckNumeric->K2Node_MakeArray_Array // struct TArray [+] 0x68 CheckNumeric->CallFunc_Less_IntInt_ReturnValue // char [+] 0x6C CheckNumeric->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x70 CheckNumeric->CallFunc_Array_Find_ReturnValue // int32_t [+] 0x74 CheckNumeric->CallFunc_Greater_IntInt_ReturnValue // char class BP-Weapon_Winchester1887_LV6_C: class UW-SearchingMaterial_C: [+] 0x248 UW-SearchingMaterial_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-SearchingMaterial_C->Anim_LoopHintSpecialWeapon // struct UWidgetAnimation [+] 0x258 UW-SearchingMaterial_C->Button_183 // struct UButton [+] 0x260 UW-SearchingMaterial_C->Button_283 // struct UButton [+] 0x268 UW-SearchingMaterial_C->CanvasPanel // struct UCanvasPanel [+] 0x270 UW-SearchingMaterial_C->CanvasPanel_2 // struct UCanvasPanel [+] 0x278 UW-SearchingMaterial_C->Image_2 // struct UImage [+] 0x280 UW-SearchingMaterial_C->Image_3 // struct UImage [+] 0x288 UW-SearchingMaterial_C->Image_4 // struct UImage [+] 0x290 UW-SearchingMaterial_C->Image_185 // struct UImage [+] 0x298 UW-SearchingMaterial_C->Image_186 // struct UImage [+] 0x2A0 UW-SearchingMaterial_C->Image_189 // struct UImage [+] 0x2A8 UW-SearchingMaterial_C->Image_297 // struct UImage [+] 0x2B0 UW-SearchingMaterial_C->Img_Find // struct UImage [+] 0x2B8 UW-SearchingMaterial_C->Overlay_2 // struct UOverlay [+] 0x2C0 UW-SearchingMaterial_C->SizeBox_3 // struct USizeBox [+] 0x2C8 UW-SearchingMaterial_C->T_SerchButton // struct UTextBlock [+] 0x2D0 UW-SearchingMaterial_C->TextBlock_5 // struct UTextBlock [+] 0x2D8 UW-SearchingMaterial_C->TextBlock_495 // struct UTextBlock [+] 0x2E0 UW-SearchingMaterial_C->Throbber // struct UThrobber [+] 0x2E8 UW-SearchingMaterial_C->UW-Inventory_MaterialIconSlot // struct UUW-Inventory_MaterialIconSlot_C [+] 0x2F0 UW-SearchingMaterial_C->UW-Inventory_MaterialIconSlot_2 // struct UUW-Inventory_MaterialIconSlot_C [+] 0x2F8 UW-SearchingMaterial_C->UW-Inventory_MaterialIconSlot_3 // struct UUW-Inventory_MaterialIconSlot_C [+] 0x300 UW-SearchingMaterial_C->UW-Inventory_MaterialIconSlot_4 // struct UUW-Inventory_MaterialIconSlot_C [+] 0x308 UW-SearchingMaterial_C->UW-Inventory_MaterialIconSlot_5 // struct UUW-Inventory_MaterialIconSlot_C [+] 0x310 UW-SearchingMaterial_C->UW-Inventory_MaterialIconSlot_6 // struct UUW-Inventory_MaterialIconSlot_C [+] 0x318 UW-SearchingMaterial_C->UW-Inventory_MaterialIconSlot_7 // struct UUW-Inventory_MaterialIconSlot_C [+] 0x320 UW-SearchingMaterial_C->UW-Inventory_MaterialIconSlot_8 // struct UUW-Inventory_MaterialIconSlot_C [+] 0x328 UW-SearchingMaterial_C->UW-Inventory_MaterialIconSlot_9 // struct UUW-Inventory_MaterialIconSlot_C [+] 0x330 UW-SearchingMaterial_C->UW-Inventory_MaterialIconSlot_10 // struct UUW-Inventory_MaterialIconSlot_C [+] 0x338 UW-SearchingMaterial_C->UW-Inventory_MaterialIconSlot_11 // struct UUW-Inventory_MaterialIconSlot_C [+] 0x340 UW-SearchingMaterial_C->UW-Inventory_MaterialIconSlot_12 // struct UUW-Inventory_MaterialIconSlot_C [+] 0x348 UW-SearchingMaterial_C->VerticalBox_2 // struct UVerticalBox [+] 0x350 UW-SearchingMaterial_C->VerticalBox_4 // struct UVerticalBox [+] 0x358 UW-SearchingMaterial_C->ShowButton // char [+] 0x35C UW-SearchingMaterial_C->Index // int32_t [+] 0x360 UW-SearchingMaterial_C->TempList // struct TArray [+] 0x370 UW-SearchingMaterial_C->MaxSlotCount // int32_t [+] 0x374 UW-SearchingMaterial_C->EnableShowExpertWeapon // char class ExecuteUbergraph_UW-SearchingMaterial: [+] 0x8 ExecuteUbergraph_UW-SearchingMaterial->___object_Variable // struct ABravoHotelCharacter [+] 0x10 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_IsValid_ReturnValue // char [+] 0x11 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_IsValid_ReturnValue_2 // char [+] 0x14 ExecuteUbergraph_UW-SearchingMaterial->___int_Loop_Counter_Variable // int32_t [+] 0x18 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x1C ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x20 ExecuteUbergraph_UW-SearchingMaterial->___object_Variable_2 // struct ABravoHotelCharacter [+] 0x28 ExecuteUbergraph_UW-SearchingMaterial->___int_Array_Index_Variable // int32_t [+] 0x2C ExecuteUbergraph_UW-SearchingMaterial->CallFunc_IsValid_ReturnValue_3 // char [+] 0x2D ExecuteUbergraph_UW-SearchingMaterial->CallFunc_IsValid_ReturnValue_4 // char [+] 0x30 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x38 ExecuteUbergraph_UW-SearchingMaterial->K2Node_CustomEvent_MaterialItemKey // struct FSelecteSearchMaterialItemInfo [+] 0x48 ExecuteUbergraph_UW-SearchingMaterial->K2Node_CustomEvent_IsSelect // char [+] 0x50 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x58 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_bSuccess // char [+] 0x5C ExecuteUbergraph_UW-SearchingMaterial->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x60 ExecuteUbergraph_UW-SearchingMaterial->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x70 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_Get_Slot_Index_Slot // struct UUW-Inventory_MaterialIconSlot_C [+] 0x78 ExecuteUbergraph_UW-SearchingMaterial->K2Node_MakeStruct_SelecteSearchMaterialItemInfo // struct FSelecteSearchMaterialItemInfo [+] 0x88 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_Less_IntInt_ReturnValue // char [+] 0x90 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetFirstPlayerController_ReturnValue // struct APlayerController [+] 0x98 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0xA0 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_bSuccess_2 // char [+] 0xA8 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetFirstPlayerController_ReturnValue_2 // struct APlayerController [+] 0xB0 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0xC0 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_bSuccess_3 // char [+] 0xC8 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0xD0 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_bSuccess_4 // char [+] 0xD8 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xE0 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface_2 // struct TScriptInterface [+] 0xF0 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_bSuccess_5 // char [+] 0xF8 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetPlayingTargetCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x100 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetEnableMaterialSearch_ReturnValue // char [+] 0x108 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetFirstPlayerController_ReturnValue_3 // struct APlayerController [+] 0x110 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetFirstPlayerController_ReturnValue_4 // struct APlayerController [+] 0x118 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_3 // struct ABravoHotelPlayerController [+] 0x120 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_bSuccess_6 // char [+] 0x128 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_4 // struct ABravoHotelPlayerController [+] 0x130 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_bSuccess_7 // char [+] 0x131 ExecuteUbergraph_UW-SearchingMaterial->K2Node_CustomEvent_EnableMaterialSearch_2 // char [+] 0x138 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetMainMeterialList_outList // struct TArray [+] 0x148 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_NotEqual_NameName_ReturnValue // char [+] 0x149 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_NotEqual_NameName_ReturnValue_2 // char [+] 0x14C ExecuteUbergraph_UW-SearchingMaterial->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x15C ExecuteUbergraph_UW-SearchingMaterial->CallFunc_Array_Get_Item // struct FName [+] 0x164 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x168 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x16C ExecuteUbergraph_UW-SearchingMaterial->CallFunc_Array_AddUnique_ReturnValue // int32_t [+] 0x170 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_Max_ReturnValue // int32_t [+] 0x174 ExecuteUbergraph_UW-SearchingMaterial->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x188 ExecuteUbergraph_UW-SearchingMaterial->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x1B0 ExecuteUbergraph_UW-SearchingMaterial->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x1D8 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x1E0 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_IsValid_ReturnValue_5 // char [+] 0x1E4 ExecuteUbergraph_UW-SearchingMaterial->___int_Variable // int32_t [+] 0x1E8 ExecuteUbergraph_UW-SearchingMaterial->K2Node_CustomEvent_EnableMaterialSearch // char [+] 0x1F0 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x1F8 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_IsValid_ReturnValue_6 // char [+] 0x1F9 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetEnableMaterialSearch_ReturnValue_2 // char [+] 0x200 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x208 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_CreateGamePopupWidget_ReturnValue // struct UUserWidget [+] 0x210 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_IsValid_ReturnValue_7 // char [+] 0x218 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_AsUW_Item_Recipe_Tree_Popup // struct UUW-ItemRecipeTreePopup_C [+] 0x220 ExecuteUbergraph_UW-SearchingMaterial->K2Node_DynamicCast_bSuccess_8 // char [+] 0x224 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_ExpertWeaponKey_ReturnValue // struct FName [+] 0x230 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetWeaponBaseTable_ReturnValue // struct UDataTable [+] 0x238 ExecuteUbergraph_UW-SearchingMaterial->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x248 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetDataTableRowFromName_OutRow // struct FWeaponBaseData [+] 0x358 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x360 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_IsHaveWeapon_OutInventoryItemInfo // struct FInventoryItemInfo [+] 0x3F8 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_IsHaveWeapon_ReturnValue // char [+] 0x400 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x408 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_IsValid_ReturnValue_8 // char [+] 0x40C ExecuteUbergraph_UW-SearchingMaterial->CallFunc_ExpertWeaponKey_ReturnValue_2 // struct FName [+] 0x418 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetWeaponBaseTable_ReturnValue_2 // struct UDataTable [+] 0x420 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FWeaponBaseData [+] 0x530 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x538 ExecuteUbergraph_UW-SearchingMaterial->CallFunc_LoadAsset_Blocking_ReturnValue // struct Object class BndEvt__Button_182_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature: class ä¤@t¤¸_1: class UpdateUI: class BndEvt__Button_282_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_282_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature: class ä¤@t¤¸_3: class Enable MaterialSearch: class BndEvt__Button_282_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Destruct: class ä¤@t¤¸_2: [+] 0x10 ä¤@t¤¸_2->IsSelect // char class Update: class Construct: class Get Slot Index: [+] 0x8 Get Slot Index->Slot // struct UUW-Inventory_MaterialIconSlot_C [+] 0x10 Get Slot Index->K2Node_SwitchInteger_CmpSuccess // char class UW-Inventory_Weapon_C: [+] 0x248 UW-Inventory_Weapon_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_Weapon_C->Image // struct UImage [+] 0x258 UW-Inventory_Weapon_C->Image_1 // struct UImage [+] 0x260 UW-Inventory_Weapon_C->Image_2 // struct UImage [+] 0x268 UW-Inventory_Weapon_C->Image_3 // struct UImage [+] 0x270 UW-Inventory_Weapon_C->Image_4 // struct UImage [+] 0x278 UW-Inventory_Weapon_C->Image_5 // struct UImage [+] 0x280 UW-Inventory_Weapon_C->Image_6 // struct UImage [+] 0x288 UW-Inventory_Weapon_C->Image_7 // struct UImage [+] 0x290 UW-Inventory_Weapon_C->Image_773 // struct UImage [+] 0x298 UW-Inventory_Weapon_C->WeaponSlot01 // struct UUW-Inventory_WeaponSlot_C [+] 0x2A0 UW-Inventory_Weapon_C->WeaponSlot02 // struct UUW-Inventory_WeaponSlot_C [+] 0x2A8 UW-Inventory_Weapon_C->WeaponSlot03 // struct UUW-Inventory_WeaponSlot_C [+] 0x2B0 UW-Inventory_Weapon_C->WeaponSlot04 // struct UUW-Inventory_WeaponSlot_C [+] 0x2B8 UW-Inventory_Weapon_C->WeaponSlot05 // struct UUW-Inventory_WeaponSlot_C [+] 0x2C0 UW-Inventory_Weapon_C->WeaponSlots // struct TMap class ExecuteUbergraph_UW-Inventory_Weapon: [+] 0x4 ExecuteUbergraph_UW-Inventory_Weapon->___int_Variable // int32_t [+] 0x8 ExecuteUbergraph_UW-Inventory_Weapon->___int_Variable_2 // int32_t [+] 0xC ExecuteUbergraph_UW-Inventory_Weapon->___int_Variable_3 // int32_t [+] 0x10 ExecuteUbergraph_UW-Inventory_Weapon->___int_Variable_4 // int32_t [+] 0x14 ExecuteUbergraph_UW-Inventory_Weapon->K2Node_CustomEvent_Idx // int32_t [+] 0x18 ExecuteUbergraph_UW-Inventory_Weapon->K2Node_CustomEvent_Ammo // int32_t [+] 0x1C ExecuteUbergraph_UW-Inventory_Weapon->K2Node_CustomEvent_MaxAmmo // int32_t [+] 0x20 ExecuteUbergraph_UW-Inventory_Weapon->K2Node_SwitchInteger_CmpSuccess // char [+] 0x24 ExecuteUbergraph_UW-Inventory_Weapon->___int_Variable_5 // int32_t class Event_WeaponInfo: [+] 0x4 Event_WeaponInfo->Ammo // int32_t [+] 0x8 Event_WeaponInfo->MaxAmmo // int32_t class Construct: class SetWeaponSlot: [+] 0x8 SetWeaponSlot->SlotIndex // int32_t [+] 0x10 SetWeaponSlot->WeaponBaseObject // struct ABravoHotelWeaponBase [+] 0x18 SetWeaponSlot->InventoryItemInfo // struct FInventoryItemInfo [+] 0xB0 SetWeaponSlot->Local_InventoryItemInfo // struct FInventoryItemInfo [+] 0x148 SetWeaponSlot->Local_WeaponBase // struct ABravoHotelWeaponBase [+] 0x150 SetWeaponSlot->Local_InventoryWidget // struct UUW-InventoryWidget_C [+] 0x158 SetWeaponSlot->Local_SlotIndexRef // int32_t [+] 0x15C SetWeaponSlot->K2Node_SwitchInteger_CmpSuccess // char class Reset: class GetInventoryComponent: [+] 0x8 GetInventoryComponent->InventoryComponentRef // struct UPlayerInventoryComponent [+] 0x10 GetInventoryComponent->___object_Variable // struct ABravoHotelCharacter [+] 0x18 GetInventoryComponent->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 GetInventoryComponent->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x30 GetInventoryComponent->K2Node_DynamicCast_bSuccess // char [+] 0x31 GetInventoryComponent->CallFunc_IsValid_ReturnValue // char [+] 0x38 GetInventoryComponent->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter class HoverWeaponSlotList: [+] 0x98 HoverWeaponSlotList->bResult // char [+] 0x99 HoverWeaponSlotList->Local_WeaponType // enum class EWeaponType [+] 0x9A HoverWeaponSlotList->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0xA0 HoverWeaponSlotList->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x530 HoverWeaponSlotList->CallFunc_EqualEqual_ByteByte_ReturnValue // char class GetInventoryItemDetailInfo: [+] 0x98 GetInventoryItemDetailInfo->bResult // char [+] 0xA0 GetInventoryItemDetailInfo->InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x530 GetInventoryItemDetailInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x538 GetInventoryItemDetailInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x9C8 GetInventoryItemDetailInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char class HoverSelectEquipWeaponSlot: [+] 0x8 HoverSelectEquipWeaponSlot->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 HoverSelectEquipWeaponSlot->K2Node_SwitchEnum_CmpSuccess // char [+] 0x18 HoverSelectEquipWeaponSlot->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x28 HoverSelectEquipWeaponSlot->K2Node_DynamicCast_bSuccess // char [+] 0x30 HoverSelectEquipWeaponSlot->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x38 HoverSelectEquipWeaponSlot->___object_Variable // struct ABravoHotelCharacter [+] 0x40 HoverSelectEquipWeaponSlot->CallFunc_IsValid_ReturnValue // char [+] 0x44 HoverSelectEquipWeaponSlot->CallFunc_FindWeaponSlot_ReturnValue // int32_t [+] 0x48 HoverSelectEquipWeaponSlot->K2Node_SwitchInteger_CmpSuccess // char class HoverSelectEquipAttachItemSlot: [+] 0x98 HoverSelectEquipAttachItemSlot->bResult // char [+] 0x99 HoverSelectEquipAttachItemSlot->Local_WeaponType // enum class EWeaponType [+] 0x9A HoverSelectEquipAttachItemSlot->CallFunc_HoverSelectAttachItemSlot_bResult // char [+] 0x9B HoverSelectEquipAttachItemSlot->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0xA0 HoverSelectEquipAttachItemSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x530 HoverSelectEquipAttachItemSlot->CallFunc_EqualEqual_ByteByte_ReturnValue // char class HoverSelectAttachItemSlot: [+] 0x98 HoverSelectAttachItemSlot->bResult // char [+] 0xA0 HoverSelectAttachItemSlot->Local_InventoryItemInfo // struct FInventoryItemInfo [+] 0x138 HoverSelectAttachItemSlot->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x140 HoverSelectAttachItemSlot->___object_Variable // struct ABravoHotelCharacter [+] 0x148 HoverSelectAttachItemSlot->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x158 HoverSelectAttachItemSlot->K2Node_DynamicCast_bSuccess // char [+] 0x160 HoverSelectAttachItemSlot->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x168 HoverSelectAttachItemSlot->CallFunc_IsValid_ReturnValue // char [+] 0x169 HoverSelectAttachItemSlot->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0x170 HoverSelectAttachItemSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x600 HoverSelectAttachItemSlot->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue // int32_t [+] 0x604 HoverSelectAttachItemSlot->K2Node_SwitchInteger_CmpSuccess // char [+] 0x605 HoverSelectAttachItemSlot->CallFunc_HoverSelectAttachItemSlot_bResult // char [+] 0x606 HoverSelectAttachItemSlot->CallFunc_HoverSelectAttachItemSlot_bResult_2 // char [+] 0x607 HoverSelectAttachItemSlot->CallFunc_HoverSelectAttachItemSlot_bResult_3 // char class HoverResetEquipWeaponSlot: class DragEquipWeaponSlot: [+] 0x8 DragEquipWeaponSlot->InventoryItemInfo // struct FInventoryItemInfo [+] 0xA0 DragEquipWeaponSlot->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xBD0 DragEquipWeaponSlot->bResult // char [+] 0xBD8 DragEquipWeaponSlot->Local_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0x1708 DragEquipWeaponSlot->Local_InventoryItemInfo // struct FInventoryItemInfo [+] 0x17A0 DragEquipWeaponSlot->Local_ItemDragSlotType // char [+] 0x17A1 DragEquipWeaponSlot->Local_WeaponType // enum class EWeaponType [+] 0x17A2 DragEquipWeaponSlot->K2Node_SwitchEnum_CmpSuccess // char [+] 0x17A3 DragEquipWeaponSlot->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0x17A8 DragEquipWeaponSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x1C38 DragEquipWeaponSlot->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x1C39 DragEquipWeaponSlot->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x1C3A DragEquipWeaponSlot->K2Node_SwitchEnum_CmpSuccess_3 // char class HoverResetEquipAttachItemSlot: class DragFindCanEquipAttachItemSlot: [+] 0x98 DragFindCanEquipAttachItemSlot->LocalWeaponSlotArray // struct TArray [+] 0xA8 DragFindCanEquipAttachItemSlot->Local_InventoryItemInfo // struct FInventoryItemInfo [+] 0x140 DragFindCanEquipAttachItemSlot->___bool_True_if_break_was_hit_Variable // char [+] 0x141 DragFindCanEquipAttachItemSlot->CallFunc_Not_PreBool_ReturnValue // char [+] 0x144 DragFindCanEquipAttachItemSlot->___int_Array_Index_Variable // int32_t [+] 0x148 DragFindCanEquipAttachItemSlot->___int_Loop_Counter_Variable // int32_t [+] 0x150 DragFindCanEquipAttachItemSlot->CallFunc_Array_Get_Item // struct UUW-Inventory_WeaponSlot_C [+] 0x158 DragFindCanEquipAttachItemSlot->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x15C DragFindCanEquipAttachItemSlot->CallFunc_Less_IntInt_ReturnValue // char [+] 0x15D DragFindCanEquipAttachItemSlot->CallFunc_IsValid_ReturnValue // char [+] 0x15E DragFindCanEquipAttachItemSlot->CallFunc_BooleanAND_ReturnValue // char [+] 0x160 DragFindCanEquipAttachItemSlot->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x164 DragFindCanEquipAttachItemSlot->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x168 DragFindCanEquipAttachItemSlot->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x16C DragFindCanEquipAttachItemSlot->CallFunc_Array_Add_ReturnValue_3 // int32_t [+] 0x170 DragFindCanEquipAttachItemSlot->CallFunc_Array_Add_ReturnValue_4 // int32_t [+] 0x174 DragFindCanEquipAttachItemSlot->CallFunc_Array_Add_ReturnValue_5 // int32_t [+] 0x178 DragFindCanEquipAttachItemSlot->CallFunc_DragFindAttachItemSlot_bResult // char [+] 0x179 DragFindCanEquipAttachItemSlot->CallFunc_IsEquippableAttachment_ReturnValue // char class SetDragFromProximitySlot: [+] 0x98 SetDragFromProximitySlot->Local_ItemType // enum class EItemType [+] 0x99 SetDragFromProximitySlot->Local_WeaponType // enum class EWeaponType [+] 0x9A SetDragFromProximitySlot->K2Node_SwitchEnum_CmpSuccess // char [+] 0x9B SetDragFromProximitySlot->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0xA0 SetDragFromProximitySlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x530 SetDragFromProximitySlot->K2Node_SwitchEnum_CmpSuccess_2 // char class SetDragFromWeaponSlot: [+] 0xB30 SetDragFromWeaponSlot->Local_WeaponType // enum class EWeaponType [+] 0xB31 SetDragFromWeaponSlot->K2Node_SwitchEnum_CmpSuccess // char class SetDragFromEquippedSlot: [+] 0x98 SetDragFromEquippedSlot->Local_WeaponType // enum class EWeaponType [+] 0x99 SetDragFromEquippedSlot->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0xA0 SetDragFromEquippedSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x530 SetDragFromEquippedSlot->K2Node_SwitchEnum_CmpSuccess // char [+] 0x531 SetDragFromEquippedSlot->CallFunc_GetInventoryComponent_Result // char [+] 0x538 SetDragFromEquippedSlot->CallFunc_GetInventoryComponent_InventoryComponentRef // struct UPlayerInventoryComponent [+] 0x540 SetDragFromEquippedSlot->CallFunc_FindWeaponSlot_ReturnValue // int32_t [+] 0x544 SetDragFromEquippedSlot->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x545 SetDragFromEquippedSlot->K2Node_SwitchInteger_CmpSuccess // char class SetDragFromCarriedSlot: [+] 0x98 SetDragFromCarriedSlot->Local_WeaponType // enum class EWeaponType [+] 0x99 SetDragFromCarriedSlot->CallFunc_GetInventoryItemDetailInfo_bResult // char [+] 0xA0 SetDragFromCarriedSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x530 SetDragFromCarriedSlot->K2Node_SwitchEnum_CmpSuccess // char [+] 0x531 SetDragFromCarriedSlot->K2Node_SwitchEnum_CmpSuccess_2 // char class CheckCanEquipRangedWeapon: [+] 0x8 CheckCanEquipRangedWeapon->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 CheckCanEquipRangedWeapon->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x20 CheckCanEquipRangedWeapon->K2Node_DynamicCast_bSuccess // char [+] 0x28 CheckCanEquipRangedWeapon->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x30 CheckCanEquipRangedWeapon->___object_Variable // struct ABravoHotelCharacter [+] 0x38 CheckCanEquipRangedWeapon->CallFunc_IsValid_ReturnValue // char [+] 0x39 CheckCanEquipRangedWeapon->CallFunc_IsEnableWeaponSlot_ReturnValue // char [+] 0x3A CheckCanEquipRangedWeapon->CallFunc_IsEnableWeaponSlot_ReturnValue_2 // char [+] 0x3B CheckCanEquipRangedWeapon->CallFunc_IsEnableWeaponSlot_ReturnValue_3 // char class NotifyNewWeapon: [+] 0x10 NotifyNewWeapon->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x14 NotifyNewWeapon->___int_Array_Index_Variable // int32_t [+] 0x18 NotifyNewWeapon->___int_Loop_Counter_Variable // int32_t [+] 0x1C NotifyNewWeapon->CallFunc_Array_Get_Item // int32_t [+] 0x20 NotifyNewWeapon->K2Node_SwitchInteger_CmpSuccess // char [+] 0x21 NotifyNewWeapon->CallFunc_Less_IntInt_ReturnValue // char [+] 0x24 NotifyNewWeapon->CallFunc_Add_IntInt_ReturnValue // int32_t class HoverItems: [+] 0x10 HoverItems->___int_Array_Index_Variable // int32_t [+] 0x14 HoverItems->___int_Loop_Counter_Variable // int32_t [+] 0x18 HoverItems->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 HoverItems->CallFunc_Map_Values_Values // struct TArray [+] 0x30 HoverItems->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x38 HoverItems->CallFunc_Array_Get_Item // struct UUW-Inventory_WeaponSlot_C [+] 0x40 HoverItems->CallFunc_Less_IntInt_ReturnValue // char [+] 0x48 HoverItems->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xE0 HoverItems->CallFunc_Array_Contains_ReturnValue // char [+] 0xE1 HoverItems->CallFunc_BooleanAND_ReturnValue // char class CompleteItems: [+] 0x10 CompleteItems->LocalInventoryComponent // struct UPlayerInventoryComponent [+] 0x18 CompleteItems->___int_Array_Index_Variable // int32_t [+] 0x1C CompleteItems->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 CompleteItems->CallFunc_Array_Get_Item // struct FName [+] 0x28 CompleteItems->___int_Loop_Counter_Variable // int32_t [+] 0x2C CompleteItems->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x30 CompleteItems->___int_Array_Index_Variable_2 // int32_t [+] 0x34 CompleteItems->___int_Loop_Counter_Variable_2 // int32_t [+] 0x38 CompleteItems->CallFunc_GetInventoryComponent_Result // char [+] 0x40 CompleteItems->CallFunc_GetInventoryComponent_InventoryComponentRef // struct UPlayerInventoryComponent [+] 0x48 CompleteItems->CallFunc_Less_IntInt_ReturnValue // char [+] 0x4C CompleteItems->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x50 CompleteItems->CallFunc_Map_Values_Values // struct TArray [+] 0x60 CompleteItems->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x68 CompleteItems->CallFunc_Array_Get_Item_2 // struct UUW-Inventory_WeaponSlot_C [+] 0x70 CompleteItems->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x78 CompleteItems->CallFunc_GetEquippedWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x80 CompleteItems->CallFunc_GetItemInfo_Const_ReturnValue // struct FInventoryItemInfo [+] 0x118 CompleteItems->CallFunc_IsValid_ReturnValue // char [+] 0x119 CompleteItems->CallFunc_Array_Contains_ReturnValue // char [+] 0x11A CompleteItems->CallFunc_IsNeededMaterialOnItem_ReturnValue // char class HoverRecipeTree: [+] 0x8 HoverRecipeTree->LocalInventoryComponent // struct UPlayerInventoryComponent [+] 0x10 HoverRecipeTree->___int_Array_Index_Variable // int32_t [+] 0x14 HoverRecipeTree->___int_Loop_Counter_Variable // int32_t [+] 0x18 HoverRecipeTree->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1C HoverRecipeTree->CallFunc_GetInventoryComponent_Result // char [+] 0x20 HoverRecipeTree->CallFunc_GetInventoryComponent_InventoryComponentRef // struct UPlayerInventoryComponent [+] 0x28 HoverRecipeTree->CallFunc_Map_Values_Values // struct TArray [+] 0x38 HoverRecipeTree->CallFunc_Array_Get_Item // struct UUW-Inventory_WeaponSlot_C [+] 0x40 HoverRecipeTree->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x44 HoverRecipeTree->CallFunc_Less_IntInt_ReturnValue // char [+] 0x48 HoverRecipeTree->CallFunc_GetEquippedWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x50 HoverRecipeTree->CallFunc_GetItemInfo_Const_ReturnValue // struct FInventoryItemInfo [+] 0xE8 HoverRecipeTree->CallFunc_IsValid_ReturnValue // char [+] 0xE9 HoverRecipeTree->CallFunc_IsNeededMaterialOnItem_ReturnValue // char class ShowStatupAnim: [+] 0x1C ShowStatupAnim->StatType // enum class EStatupAnimType [+] 0x1D ShowStatupAnim->K2Node_SwitchEnum_CmpSuccess // char class UW-Inventory_SlotBase_C: [+] 0x248 UW-Inventory_SlotBase_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_SlotBase_C->PlayerController // struct ABravoHotelPlayerController [+] 0x258 UW-Inventory_SlotBase_C->InventoryItemInfo // struct FInventoryItemInfo [+] 0x2F0 UW-Inventory_SlotBase_C->InventoryItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x780 UW-Inventory_SlotBase_C->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0x12B0 UW-Inventory_SlotBase_C->ItemSlotHoverWIdget // struct UUW-Inventory_ItemSlotHover_C [+] 0x12B8 UW-Inventory_SlotBase_C->InventoryWidget // struct UUW-InventoryWidget_C [+] 0x12C0 UW-Inventory_SlotBase_C->DraggedWidget // struct UUW-Inventory_DragItem_C [+] 0x12C8 UW-Inventory_SlotBase_C->InventorySlotWidgetKind // enum class ItemWidgetDragType [+] 0x12D0 UW-Inventory_SlotBase_C->DragItemBrush // struct FSlateBrush [+] 0x1358 UW-Inventory_SlotBase_C->RButtonDown // char [+] 0x1359 UW-Inventory_SlotBase_C->bEpuipped // char class ExecuteUbergraph_UW-Inventory_SlotBase: [+] 0x8 ExecuteUbergraph_UW-Inventory_SlotBase->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x30 ExecuteUbergraph_UW-Inventory_SlotBase->K2Node_CustomEvent_Loaded // struct Object [+] 0x38 ExecuteUbergraph_UW-Inventory_SlotBase->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x48 ExecuteUbergraph_UW-Inventory_SlotBase->___object_Variable // struct Object [+] 0x50 ExecuteUbergraph_UW-Inventory_SlotBase->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x58 ExecuteUbergraph_UW-Inventory_SlotBase->K2Node_DynamicCast_bSuccess // char [+] 0x60 ExecuteUbergraph_UW-Inventory_SlotBase->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush class AysncLoadIconTexture: class OnLoaded_29D4AD794F40F3517E11F7A14C55D6DD: class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_IsReplaying_ReturnValue // char [+] 0x161 OnMouseButtonDown->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue // char [+] 0x162 OnMouseButtonDown->CallFunc_Not_PreBool_ReturnValue // char [+] 0x163 OnMouseButtonDown->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue_2 // char [+] 0x168 OnMouseButtonDown->CallFunc_DetectDragIfPressed_ReturnValue // struct FEventReply [+] 0x220 OnMouseButtonDown->CallFunc_Unhandled_ReturnValue // struct FEventReply [+] 0x2D8 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply class GetItemSlotHoverWidget: [+] 0x8 GetItemSlotHoverWidget->Out // struct UUW-Inventory_ItemSlotHover_C [+] 0x10 GetItemSlotHoverWidget->CallFunc_IsValid_ReturnValue // char class GetPlayerController: [+] 0x8 GetPlayerController->Out // struct ABravoHotelPlayerController [+] 0x10 GetPlayerController->CallFunc_IsValid_ReturnValue // char class SetItemSlotHoverWidget: [+] 0x8 SetItemSlotHoverWidget->Out // struct UUW-Inventory_ItemSlotHover_C class SetPlayerController: [+] 0x8 SetPlayerController->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x10 SetPlayerController->K2Node_DynamicCast_bSuccess // char class SetInventoryItemInfoByPickup: [+] 0x8 SetInventoryItemInfoByPickup->bResult // char [+] 0x10 SetInventoryItemInfoByPickup->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x18 SetInventoryItemInfoByPickup->CallFunc_IsValid_ReturnValue // char [+] 0x20 SetInventoryItemInfoByPickup->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4B0 SetInventoryItemInfoByPickup->CallFunc_GetDataTableRowFromName_ReturnValue // char class SetInventoryItemDetailInfo: class GetInventoryItemInfo: class GetInventoryItemDetailInfo: class OnDragDetected: [+] 0x38 OnDragDetected->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragDetected->Operation // struct UDragDropOperation [+] 0xB0 OnDragDetected->CallFunc_IsReplaying_ReturnValue // char [+] 0xB8 OnDragDetected->CallFunc_DragStart_Operation // struct UDragDropOperation [+] 0xC0 OnDragDetected->CallFunc_Not_PreBool_ReturnValue // char class OnRButtonClick: class OnMouseButtonUp: [+] 0x38 OnMouseButtonUp->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUp->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonUp->CallFunc_IsReplaying_ReturnValue // char [+] 0x161 OnMouseButtonUp->CallFunc_Not_PreBool_ReturnValue // char [+] 0x168 OnMouseButtonUp->CallFunc_Unhandled_ReturnValue // struct FEventReply [+] 0x220 OnMouseButtonUp->CallFunc_OnRButtonClick_bResult // char [+] 0x228 OnMouseButtonUp->CallFunc_Handled_ReturnValue // struct FEventReply class SetWeaponInfo: class GetWeaponInfo: class SetInventoryItemInfo: class GetInventoryComponent: [+] 0x8 GetInventoryComponent->InventoryComponent // struct UPlayerInventoryComponent [+] 0x10 GetInventoryComponent->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter [+] 0x18 GetInventoryComponent->CallFunc_IsValid_ReturnValue // char class DragStart: [+] 0x8 DragStart->Operation // struct UDragDropOperation [+] 0x10 DragStart->___struct_Variable // struct TArray [+] 0x20 DragStart->CallFunc_Create_ReturnValue // struct UUW-Inventory_DragItem_C [+] 0x28 DragStart->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x30 DragStart->CallFunc_CreateDragDropOperation_ReturnValue // struct UBP-WidgetDrag_C [+] 0x38 DragStart->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x40 DragStart->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x48 DragStart->K2Node_DynamicCast_bSuccess // char [+] 0x49 DragStart->CallFunc_IsValid_ReturnValue // char [+] 0x50 DragStart->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xD8 DragStart->K2Node_SwitchEnum_CmpSuccess // char class DragEnd: class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char class SetInventoryItemDetailInfoByItemInfo: [+] 0x98 SetInventoryItemDetailInfoByItemInfo->bResult // char [+] 0xA0 SetInventoryItemDetailInfoByItemInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xA8 SetInventoryItemDetailInfoByItemInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x538 SetInventoryItemDetailInfoByItemInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char class IsLockSlot: [+] 0x1 IsLockSlot->CallFunc_IsValid_ReturnValue // char class GetOverrideItemID: [+] 0x8 GetOverrideItemID->CallFunc_GetInventoryComponent_bResult // char [+] 0x10 GetOverrideItemID->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x18 GetOverrideItemID->CallFunc_GetOverridedBackPackItemName_ReturnValue // struct FName class SetInventoryWidget: [+] 0x8 SetInventoryWidget->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0x10 SetInventoryWidget->CallFunc_IsValid_ReturnValue // char [+] 0x18 SetInventoryWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 SetInventoryWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x28 SetInventoryWidget->K2Node_DynamicCast_bSuccess // char [+] 0x30 SetInventoryWidget->CallFunc_GetInventoryWidget_ReturnValue // struct UUserWidget [+] 0x38 SetInventoryWidget->K2Node_DynamicCast_AsUW_Inventory_Widget // struct UUW-InventoryWidget_C [+] 0x40 SetInventoryWidget->K2Node_DynamicCast_bSuccess_2 // char class IsEquipped: class BP-WinCam_C: [+] 0x328 BP-WinCam_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 BP-WinCam_C->WorldViewCamera // struct UCameraComponent [+] 0x338 BP-WinCam_C->FarCamera // struct UCameraComponent [+] 0x340 BP-WinCam_C->NearCamera // struct UCameraComponent [+] 0x348 BP-WinCam_C->DefaultSceneRoot // struct USceneComponent [+] 0x350 BP-WinCam_C->CharacterRef // struct ABravoHotelCharacter [+] 0x360 BP-WinCam_C->TargetNearCameraTransform // struct FTransform [+] 0x390 BP-WinCam_C->DeltaTime // float [+] 0x3A0 BP-WinCam_C->TargetFarCameraTransform // struct FTransform [+] 0x3D0 BP-WinCam_C->PlayerControllerRef // struct ABravoHotelPlayerController [+] 0x3D8 BP-WinCam_C->bIsBackgroundScene // char [+] 0x3E0 BP-WinCam_C->WinTeamCharacters // struct TArray [+] 0x3F0 BP-WinCam_C->DuoLocation_Near // struct TArray [+] 0x400 BP-WinCam_C->CharacterOriginLocation // struct FVector [+] 0x410 BP-WinCam_C->DuoRotation_Near // struct TArray [+] 0x420 BP-WinCam_C->DuoLocation_Far // struct TArray [+] 0x430 BP-WinCam_C->DuoRotation_Far // struct TArray [+] 0x440 BP-WinCam_C->TrioLocation_Near // struct TArray [+] 0x450 BP-WinCam_C->TrioRotation_Near // struct TArray [+] 0x460 BP-WinCam_C->TrioLocation_Far // struct TArray [+] 0x470 BP-WinCam_C->TrioRotation_Far // struct TArray [+] 0x480 BP-WinCam_C->SquadLocation_Near // struct TArray [+] 0x490 BP-WinCam_C->SquadRotation_Near // struct TArray [+] 0x4A0 BP-WinCam_C->SquadLocation_Far // struct TArray [+] 0x4B0 BP-WinCam_C->SquadRotation_Far // struct TArray [+] 0x4C0 BP-WinCam_C->CharacterOriginRotation // struct FRotator class ExecuteUbergraph_BP-WinCam: [+] 0x4 ExecuteUbergraph_BP-WinCam->CallFunc_IsValid_ReturnValue // char [+] 0x8 ExecuteUbergraph_BP-WinCam->___int_Array_Index_Variable // int32_t [+] 0xC ExecuteUbergraph_BP-WinCam->___bool_IsClosed_Variable // char [+] 0x10 ExecuteUbergraph_BP-WinCam->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_BP-WinCam->K2Node_Event_DeltaSeconds // float [+] 0x24 ExecuteUbergraph_BP-WinCam->CallFunc_InitReferences_bSuccess // char [+] 0x28 ExecuteUbergraph_BP-WinCam->CallFunc_GetAllActorsOfClass_OutActors // struct TArray [+] 0x38 ExecuteUbergraph_BP-WinCam->CallFunc_Array_Get_Item // struct ABravoHotelCharacter [+] 0x40 ExecuteUbergraph_BP-WinCam->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x50 ExecuteUbergraph_BP-WinCam->CallFunc_GetRelativeTransform_ReturnValue // struct FTransform [+] 0x80 ExecuteUbergraph_BP-WinCam->___int_Array_Index_Variable_2 // int32_t [+] 0x90 ExecuteUbergraph_BP-WinCam->CallFunc_TInterpTo_ReturnValue // struct FTransform [+] 0xC0 ExecuteUbergraph_BP-WinCam->CallFunc_K2_SetRelativeTransform_SweepHitResult // struct FHitResult [+] 0x150 ExecuteUbergraph_BP-WinCam->CallFunc_GetRelativeTransform_ReturnValue_2 // struct FTransform [+] 0x180 ExecuteUbergraph_BP-WinCam->CallFunc_TInterpTo_ReturnValue_2 // struct FTransform [+] 0x1B0 ExecuteUbergraph_BP-WinCam->CallFunc_IsActive_ReturnValue // char [+] 0x1B4 ExecuteUbergraph_BP-WinCam->CallFunc_K2_SetRelativeTransform_SweepHitResult_2 // struct FHitResult [+] 0x23C ExecuteUbergraph_BP-WinCam->___int_Variable // int32_t [+] 0x240 ExecuteUbergraph_BP-WinCam->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x250 ExecuteUbergraph_BP-WinCam->K2Node_MakeArray_Array // struct TArray [+] 0x260 ExecuteUbergraph_BP-WinCam->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x264 ExecuteUbergraph_BP-WinCam->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x268 ExecuteUbergraph_BP-WinCam->CallFunc_BreakTransform_Location // struct FVector [+] 0x274 ExecuteUbergraph_BP-WinCam->CallFunc_BreakTransform_Rotation // struct FRotator [+] 0x280 ExecuteUbergraph_BP-WinCam->CallFunc_BreakTransform_Scale // struct FVector [+] 0x28C ExecuteUbergraph_BP-WinCam->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x2A0 ExecuteUbergraph_BP-WinCam->CallFunc_GetTransform_ReturnValue // struct FTransform [+] 0x2D0 ExecuteUbergraph_BP-WinCam->CallFunc_ComposeRotators_ReturnValue // struct FRotator [+] 0x2DC ExecuteUbergraph_BP-WinCam->CallFunc_TransformLocation_ReturnValue // struct FVector [+] 0x2E8 ExecuteUbergraph_BP-WinCam->CallFunc_LineTraceSingle_OutHit // struct FHitResult [+] 0x370 ExecuteUbergraph_BP-WinCam->CallFunc_LineTraceSingle_ReturnValue // char [+] 0x374 ExecuteUbergraph_BP-WinCam->___float_Variable // float [+] 0x378 ExecuteUbergraph_BP-WinCam->___int_Loop_Counter_Variable // int32_t [+] 0x37C ExecuteUbergraph_BP-WinCam->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x388 ExecuteUbergraph_BP-WinCam->K2Node_MakeArray_Array_2 // struct TArray [+] 0x398 ExecuteUbergraph_BP-WinCam->CallFunc_Less_IntInt_ReturnValue // char [+] 0x39C ExecuteUbergraph_BP-WinCam->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x3A0 ExecuteUbergraph_BP-WinCam->CallFunc_GetTransform_ReturnValue_2 // struct FTransform [+] 0x3D0 ExecuteUbergraph_BP-WinCam->CallFunc_K2_GetActorRotation_ReturnValue_2 // struct FRotator [+] 0x3DC ExecuteUbergraph_BP-WinCam->CallFunc_ComposeRotators_ReturnValue_2 // struct FRotator [+] 0x3E8 ExecuteUbergraph_BP-WinCam->CallFunc_BreakTransform_Location_2 // struct FVector [+] 0x3F4 ExecuteUbergraph_BP-WinCam->CallFunc_BreakTransform_Rotation_2 // struct FRotator [+] 0x400 ExecuteUbergraph_BP-WinCam->CallFunc_BreakTransform_Scale_2 // struct FVector [+] 0x40C ExecuteUbergraph_BP-WinCam->CallFunc_TransformLocation_ReturnValue_2 // struct FVector [+] 0x418 ExecuteUbergraph_BP-WinCam->CallFunc_LineTraceSingle_OutHit_2 // struct FHitResult [+] 0x4A0 ExecuteUbergraph_BP-WinCam->CallFunc_LineTraceSingle_ReturnValue_2 // char [+] 0x4A1 ExecuteUbergraph_BP-WinCam->CallFunc_IsActive_ReturnValue_2 // char [+] 0x4A4 ExecuteUbergraph_BP-WinCam->CallFunc_Conv_RotatorToVector_ReturnValue // struct FVector [+] 0x4B0 ExecuteUbergraph_BP-WinCam->CallFunc_IsValid_ReturnValue_2 // char [+] 0x4B1 ExecuteUbergraph_BP-WinCam->CallFunc_Vector_IsNearlyZero_ReturnValue // char [+] 0x4B8 ExecuteUbergraph_BP-WinCam->CallFunc_GetPlayerCameraManager_ReturnValue // struct APlayerCameraManager [+] 0x4C0 ExecuteUbergraph_BP-WinCam->CallFunc_GetPlayerCameraManager_ReturnValue_2 // struct APlayerCameraManager [+] 0x4C8 ExecuteUbergraph_BP-WinCam->CallFunc_K2_AddRelativeRotation_SweepHitResult // struct FHitResult [+] 0x550 ExecuteUbergraph_BP-WinCam->___bool_Has_Been_Initd_Variable // char [+] 0x554 ExecuteUbergraph_BP-WinCam->___int_Loop_Counter_Variable_2 // int32_t [+] 0x558 ExecuteUbergraph_BP-WinCam->___bool_Variable // char [+] 0x559 ExecuteUbergraph_BP-WinCam->CallFunc_Not_PreBool_ReturnValue // char [+] 0x55C ExecuteUbergraph_BP-WinCam->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x560 ExecuteUbergraph_BP-WinCam->CallFunc_Array_Get_Item_2 // struct ABravoHotelCharacter [+] 0x568 ExecuteUbergraph_BP-WinCam->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x56C ExecuteUbergraph_BP-WinCam->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x56D ExecuteUbergraph_BP-WinCam->___bool_Variable_2 // char [+] 0x570 ExecuteUbergraph_BP-WinCam->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0x5F8 ExecuteUbergraph_BP-WinCam->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0x5F9 ExecuteUbergraph_BP-WinCam->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x5FA ExecuteUbergraph_BP-WinCam->CallFunc_BooleanAND_ReturnValue // char [+] 0x5FB ExecuteUbergraph_BP-WinCam->CallFunc_K2_SetActorRotation_ReturnValue // char [+] 0x600 ExecuteUbergraph_BP-WinCam->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x608 ExecuteUbergraph_BP-WinCam->CallFunc_IsValid_ReturnValue_3 // char [+] 0x60C ExecuteUbergraph_BP-WinCam->___int_Variable_2 // int32_t [+] 0x610 ExecuteUbergraph_BP-WinCam->CallFunc_IsValid_ReturnValue_4 // char [+] 0x614 ExecuteUbergraph_BP-WinCam->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x618 ExecuteUbergraph_BP-WinCam->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0x619 ExecuteUbergraph_BP-WinCam->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x620 ExecuteUbergraph_BP-WinCam->CallFunc_GetPlayerCameraManager_ReturnValue_3 // struct APlayerCameraManager [+] 0x628 ExecuteUbergraph_BP-WinCam->CallFunc_GetPlayerCameraManager_ReturnValue_4 // struct APlayerCameraManager [+] 0x630 ExecuteUbergraph_BP-WinCam->___float_Variable_2 // float [+] 0x638 ExecuteUbergraph_BP-WinCam->CallFunc_GetPlayerCameraManager_ReturnValue_5 // struct APlayerCameraManager [+] 0x640 ExecuteUbergraph_BP-WinCam->CallFunc_GetPlayerCameraManager_ReturnValue_6 // struct APlayerCameraManager [+] 0x648 ExecuteUbergraph_BP-WinCam->___bool_Variable_3 // char [+] 0x64C ExecuteUbergraph_BP-WinCam->K2Node_Select_Default // float [+] 0x650 ExecuteUbergraph_BP-WinCam->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x654 ExecuteUbergraph_BP-WinCam->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x660 ExecuteUbergraph_BP-WinCam->CallFunc_K2_AddRelativeLocation_SweepHitResult // struct FHitResult class OnFinishMatchEndAnimation: class Start Background Scene: class ReceiveTick: class ReceiveBeginPlay: class InitReferences: [+] 0x4 InitReferences->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x10 InitReferences->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x20 InitReferences->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x28 InitReferences->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x30 InitReferences->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x38 InitReferences->K2Node_DynamicCast_bSuccess // char [+] 0x40 InitReferences->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x48 InitReferences->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0x50 InitReferences->CallFunc_GetSpectatorTargetPawn_ReturnValue // struct APawn [+] 0x58 InitReferences->K2Node_DynamicCast_AsBravo_Hotel_Character_2 // struct ABravoHotelCharacter [+] 0x60 InitReferences->K2Node_DynamicCast_bSuccess_2 // char [+] 0x61 InitReferences->CallFunc_IsValid_ReturnValue // char class PreventCameraWallCollision: [+] 0x8 PreventCameraWallCollision->CallFunc_GetActiveCamera_ActiveCamera_2 // struct UCameraComponent [+] 0x10 PreventCameraWallCollision->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x20 PreventCameraWallCollision->K2Node_MakeArray_Array // struct TArray [+] 0x30 PreventCameraWallCollision->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x40 PreventCameraWallCollision->K2Node_MakeArray_Array_2 // struct TArray [+] 0x50 PreventCameraWallCollision->CallFunc_LineTraceSingleForObjects_OutHit // struct FHitResult [+] 0xD8 PreventCameraWallCollision->CallFunc_LineTraceSingleForObjects_ReturnValue // char [+] 0xD9 PreventCameraWallCollision->CallFunc_BreakHitResult_bBlockingHit // char [+] 0xDA PreventCameraWallCollision->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0xDC PreventCameraWallCollision->CallFunc_BreakHitResult_Time // float [+] 0xE0 PreventCameraWallCollision->CallFunc_BreakHitResult_Distance // float [+] 0xE4 PreventCameraWallCollision->CallFunc_BreakHitResult_Location // struct FVector [+] 0xF0 PreventCameraWallCollision->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0xFC PreventCameraWallCollision->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x108 PreventCameraWallCollision->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x118 PreventCameraWallCollision->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x120 PreventCameraWallCollision->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x128 PreventCameraWallCollision->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x130 PreventCameraWallCollision->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x138 PreventCameraWallCollision->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x13C PreventCameraWallCollision->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x140 PreventCameraWallCollision->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x14C PreventCameraWallCollision->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x158 PreventCameraWallCollision->CallFunc_K2_SetWorldLocation_SweepHitResult // struct FHitResult class GetActiveCamera: [+] 0x8 GetActiveCamera->___int_Array_Index_Variable // int32_t [+] 0xC GetActiveCamera->___int_Loop_Counter_Variable // int32_t [+] 0x10 GetActiveCamera->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 GetActiveCamera->CallFunc_K2_GetComponentsByClass_ReturnValue // struct TArray [+] 0x28 GetActiveCamera->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x30 GetActiveCamera->CallFunc_Array_Get_Item // struct UCameraComponent [+] 0x38 GetActiveCamera->CallFunc_Less_IntInt_ReturnValue // char [+] 0x39 GetActiveCamera->CallFunc_IsActive_ReturnValue // char class CheckWorldViewCameraLocationRange: [+] 0x4 CheckWorldViewCameraLocationRange->CallFunc_GetRightVector_ReturnValue // struct FVector [+] 0x10 CheckWorldViewCameraLocationRange->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x1C CheckWorldViewCameraLocationRange->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x28 CheckWorldViewCameraLocationRange->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x34 CheckWorldViewCameraLocationRange->CallFunc_Not_PreBool_ReturnValue // char [+] 0x38 CheckWorldViewCameraLocationRange->___object_Variable // struct TArray [+] 0x48 CheckWorldViewCameraLocationRange->CallFunc_LineTraceSingle_OutHit // struct FHitResult [+] 0xD0 CheckWorldViewCameraLocationRange->CallFunc_LineTraceSingle_ReturnValue // char [+] 0xD4 CheckWorldViewCameraLocationRange->CallFunc_RandomFloatInRange_ReturnValue // float [+] 0xD8 CheckWorldViewCameraLocationRange->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0xE4 CheckWorldViewCameraLocationRange->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0xF0 CheckWorldViewCameraLocationRange->___int_Variable // int32_t [+] 0xF4 CheckWorldViewCameraLocationRange->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x100 CheckWorldViewCameraLocationRange->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0x188 CheckWorldViewCameraLocationRange->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0x18C CheckWorldViewCameraLocationRange->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x190 CheckWorldViewCameraLocationRange->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x191 CheckWorldViewCameraLocationRange->CallFunc_BooleanAND_ReturnValue // char class GetWinMontage: [+] 0x8 GetWinMontage->WinMontage // struct UAnimMontage [+] 0x10 GetWinMontage->___object_Variable // struct UAnimMontage [+] 0x18 GetWinMontage->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x20 GetWinMontage->CallFunc_IsValid_ReturnValue // char [+] 0x21 GetWinMontage->CallFunc_GetWeaponType_ReturnValue // enum class EWeaponType [+] 0x22 GetWinMontage->CallFunc_IsMainWeaponType_ReturnValue // char [+] 0x28 GetWinMontage->___object_Variable_2 // struct UAnimMontage [+] 0x30 GetWinMontage->___int_Variable // int32_t [+] 0x38 GetWinMontage->___object_Variable_3 // struct UAnimMontage [+] 0x40 GetWinMontage->___object_Variable_4 // struct UAnimMontage [+] 0x48 GetWinMontage->___object_Variable_5 // struct UAnimMontage [+] 0x50 GetWinMontage->___object_Variable_6 // struct UAnimMontage [+] 0x58 GetWinMontage->___int_Variable_2 // int32_t [+] 0x5C GetWinMontage->CallFunc_RandomInteger_ReturnValue // int32_t [+] 0x60 GetWinMontage->CallFunc_RandomInteger_ReturnValue_2 // int32_t [+] 0x68 GetWinMontage->K2Node_Select_Default // struct UAnimMontage [+] 0x70 GetWinMontage->K2Node_Select_Default_2 // struct UAnimMontage class PlayWinAnimation: [+] 0x8 PlayWinAnimation->CallFunc_GetWinMontage_WinMontage // struct UAnimMontage class UpdateCharacterLocation: [+] 0x1 UpdateCharacterLocation->___bool_Variable // char [+] 0x2 UpdateCharacterLocation->___bool_Variable_2 // char [+] 0x4 UpdateCharacterLocation->___int_Loop_Counter_Variable // int32_t [+] 0x8 UpdateCharacterLocation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC UpdateCharacterLocation->___int_Array_Index_Variable // int32_t [+] 0x10 UpdateCharacterLocation->___bool_Variable_3 // char [+] 0x14 UpdateCharacterLocation->___int_Array_Index_Variable_2 // int32_t [+] 0x18 UpdateCharacterLocation->___int_Loop_Counter_Variable_2 // int32_t [+] 0x1C UpdateCharacterLocation->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x20 UpdateCharacterLocation->___int_Array_Index_Variable_3 // int32_t [+] 0x24 UpdateCharacterLocation->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x30 UpdateCharacterLocation->K2Node_Select_Default // struct TArray [+] 0x40 UpdateCharacterLocation->CallFunc_GreaterGreater_VectorRotator_ReturnValue // struct FVector [+] 0x50 UpdateCharacterLocation->CallFunc_Array_Get_Item // struct ABravoHotelCharacter [+] 0x58 UpdateCharacterLocation->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x64 UpdateCharacterLocation->CallFunc_GetFloorLocation_OutLocation // struct FVector [+] 0x70 UpdateCharacterLocation->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x74 UpdateCharacterLocation->CallFunc_K2_SetWorldLocation_SweepHitResult // struct FHitResult [+] 0xFC UpdateCharacterLocation->CallFunc_K2_GetActorRotation_ReturnValue_2 // struct FRotator [+] 0x108 UpdateCharacterLocation->K2Node_Select_Default_2 // struct TArray [+] 0x118 UpdateCharacterLocation->___int_Loop_Counter_Variable_3 // int32_t [+] 0x11C UpdateCharacterLocation->CallFunc_GreaterGreater_VectorRotator_ReturnValue_2 // struct FVector [+] 0x128 UpdateCharacterLocation->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x134 UpdateCharacterLocation->CallFunc_Less_IntInt_ReturnValue // char [+] 0x138 UpdateCharacterLocation->CallFunc_GetFloorLocation_OutLocation_2 // struct FVector [+] 0x144 UpdateCharacterLocation->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x148 UpdateCharacterLocation->CallFunc_Array_Get_Item_2 // struct ABravoHotelCharacter [+] 0x150 UpdateCharacterLocation->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x154 UpdateCharacterLocation->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x158 UpdateCharacterLocation->CallFunc_K2_SetWorldLocation_SweepHitResult_2 // struct FHitResult [+] 0x1E0 UpdateCharacterLocation->CallFunc_IsActive_ReturnValue // char [+] 0x1E4 UpdateCharacterLocation->CallFunc_K2_GetActorRotation_ReturnValue_3 // struct FRotator [+] 0x1F0 UpdateCharacterLocation->CallFunc_Array_Get_Item_3 // struct ABravoHotelCharacter [+] 0x1F8 UpdateCharacterLocation->K2Node_Select_Default_3 // struct TArray [+] 0x208 UpdateCharacterLocation->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x20C UpdateCharacterLocation->CallFunc_GreaterGreater_VectorRotator_ReturnValue_3 // struct FVector [+] 0x218 UpdateCharacterLocation->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x21C UpdateCharacterLocation->CallFunc_Add_VectorVector_ReturnValue_3 // struct FVector [+] 0x228 UpdateCharacterLocation->CallFunc_GetFloorLocation_OutLocation_3 // struct FVector [+] 0x234 UpdateCharacterLocation->CallFunc_K2_SetWorldLocation_SweepHitResult_3 // struct FHitResult [+] 0x2BC UpdateCharacterLocation->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x2C0 UpdateCharacterLocation->K2Node_SwitchInteger_CmpSuccess // char class UpdateCharacterRotation: [+] 0x1 UpdateCharacterRotation->___bool_Variable // char [+] 0x4 UpdateCharacterRotation->___int_Loop_Counter_Variable // int32_t [+] 0x8 UpdateCharacterRotation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC UpdateCharacterRotation->___int_Array_Index_Variable // int32_t [+] 0x10 UpdateCharacterRotation->___int_Array_Index_Variable_2 // int32_t [+] 0x14 UpdateCharacterRotation->___int_Loop_Counter_Variable_2 // int32_t [+] 0x18 UpdateCharacterRotation->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x1C UpdateCharacterRotation->___int_Array_Index_Variable_3 // int32_t [+] 0x20 UpdateCharacterRotation->___bool_Variable_2 // char [+] 0x28 UpdateCharacterRotation->CallFunc_Array_Get_Item // struct ABravoHotelCharacter [+] 0x30 UpdateCharacterRotation->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 UpdateCharacterRotation->___bool_Variable_3 // char [+] 0x38 UpdateCharacterRotation->K2Node_Select_Default // struct TArray [+] 0x48 UpdateCharacterRotation->K2Node_Select_Default_2 // struct TArray [+] 0x58 UpdateCharacterRotation->CallFunc_K2_SetRelativeRotation_SweepHitResult // struct FHitResult [+] 0xE0 UpdateCharacterRotation->___int_Loop_Counter_Variable_3 // int32_t [+] 0xE8 UpdateCharacterRotation->CallFunc_Array_Get_Item_2 // struct ABravoHotelCharacter [+] 0xF0 UpdateCharacterRotation->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0xF4 UpdateCharacterRotation->CallFunc_Less_IntInt_ReturnValue // char [+] 0xF8 UpdateCharacterRotation->CallFunc_K2_SetRelativeRotation_SweepHitResult_2 // struct FHitResult [+] 0x180 UpdateCharacterRotation->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x184 UpdateCharacterRotation->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x188 UpdateCharacterRotation->K2Node_Select_Default_3 // struct TArray [+] 0x198 UpdateCharacterRotation->CallFunc_IsActive_ReturnValue // char [+] 0x19C UpdateCharacterRotation->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x1A0 UpdateCharacterRotation->CallFunc_Array_Get_Item_3 // struct ABravoHotelCharacter [+] 0x1A8 UpdateCharacterRotation->K2Node_SwitchInteger_CmpSuccess // char [+] 0x1AC UpdateCharacterRotation->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x1B0 UpdateCharacterRotation->CallFunc_K2_SetRelativeRotation_SweepHitResult_3 // struct FHitResult [+] 0x238 UpdateCharacterRotation->CallFunc_Less_IntInt_ReturnValue_3 // char class GetFloorLocation: [+] 0xC GetFloorLocation->OutLocation // struct FVector [+] 0x18 GetFloorLocation->___object_Variable // struct TArray [+] 0x28 GetFloorLocation->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x34 GetFloorLocation->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x40 GetFloorLocation->K2Node_MakeArray_Array // struct TArray [+] 0x50 GetFloorLocation->CallFunc_LineTraceSingleForObjects_OutHit // struct FHitResult [+] 0xD8 GetFloorLocation->CallFunc_LineTraceSingleForObjects_ReturnValue // char [+] 0xD9 GetFloorLocation->CallFunc_BreakHitResult_bBlockingHit // char [+] 0xDA GetFloorLocation->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0xDC GetFloorLocation->CallFunc_BreakHitResult_Time // float [+] 0xE0 GetFloorLocation->CallFunc_BreakHitResult_Distance // float [+] 0xE4 GetFloorLocation->CallFunc_BreakHitResult_Location // struct FVector [+] 0xF0 GetFloorLocation->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0xFC GetFloorLocation->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x108 GetFloorLocation->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x118 GetFloorLocation->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x120 GetFloorLocation->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x128 GetFloorLocation->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x130 GetFloorLocation->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x138 GetFloorLocation->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x13C GetFloorLocation->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x140 GetFloorLocation->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x14C GetFloorLocation->CallFunc_BreakHitResult_TraceEnd // struct FVector class UW-MyKillCountMessageWidget_C: [+] 0x248 UW-MyKillCountMessageWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-MyKillCountMessageWidget_C->Anim_HideKillAssist // struct UWidgetAnimation [+] 0x258 UW-MyKillCountMessageWidget_C->Anim_ShowAssist // struct UWidgetAnimation [+] 0x260 UW-MyKillCountMessageWidget_C->Anim_ShowKill // struct UWidgetAnimation [+] 0x268 UW-MyKillCountMessageWidget_C->T_AssistCount // struct UTextBlock [+] 0x270 UW-MyKillCountMessageWidget_C->T_KillCount // struct UTextBlock [+] 0x278 UW-MyKillCountMessageWidget_C->DefaultFontSize // int32_t [+] 0x27C UW-MyKillCountMessageWidget_C->MiniFontSize // int32_t [+] 0x280 UW-MyKillCountMessageWidget_C->IsShowingKillCount // char [+] 0x288 UW-MyKillCountMessageWidget_C->Timer_HideKillCountText // struct FTimerHandle [+] 0x290 UW-MyKillCountMessageWidget_C->RemainTime // float class ExecuteUbergraph_UW-MyKillCountMessageWidget: [+] 0x8 ExecuteUbergraph_UW-MyKillCountMessageWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 ExecuteUbergraph_UW-MyKillCountMessageWidget->K2Node_Event_Animation // struct UWidgetAnimation [+] 0x18 ExecuteUbergraph_UW-MyKillCountMessageWidget->CallFunc_EqualEqual_ObjectObject_ReturnValue // char class OnAnimationFinished: class HideKillCountText: class ShowKillCount: [+] 0x8 ShowKillCount->Text // struct FText [+] 0x20 ShowKillCount->CurrentAnim // struct UWidgetAnimation [+] 0x28 ShowKillCount->CurrentText // struct UTextBlock [+] 0x30 ShowKillCount->___bool_Variable // char [+] 0x31 ShowKillCount->___bool_Variable_2 // char [+] 0x38 ShowKillCount->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x40 ShowKillCount->K2Node_Select_Default // struct UWidgetAnimation [+] 0x48 ShowKillCount->K2Node_Select_Default_2 // struct UTextBlock class UpdateAssistTextSize: [+] 0x8 UpdateAssistTextSize->K2Node_MakeStruct_SlateFontInfo // struct FSlateFontInfo class SetHideTimer: class BP-Weapon_M16A4_LV7_A_C: [+] 0x2370 BP-Weapon_M16A4_LV7_A_C->UberGraphFrame // struct FPointerToUberGraphFrame class ExecuteUbergraph_BP-Weapon_M16A4_LV7_A: class ReceiveBeginPlay: class BP-CameraShake_Fire_AKM_ADS_Single_C: class UW-ItemRecipeTreeSlot_C: [+] 0x1360 UW-ItemRecipeTreeSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1368 UW-ItemRecipeTreeSlot_C->Complete_ani // struct UWidgetAnimation [+] 0x1370 UW-ItemRecipeTreeSlot_C->Searching_ani // struct UWidgetAnimation [+] 0x1378 UW-ItemRecipeTreeSlot_C->Blank_SkillBG // struct UImage [+] 0x1380 UW-ItemRecipeTreeSlot_C->Border_507 // struct UBorder [+] 0x1388 UW-ItemRecipeTreeSlot_C->Button_332 // struct UButton [+] 0x1390 UW-ItemRecipeTreeSlot_C->Get_SkillBG // struct UImage [+] 0x1398 UW-ItemRecipeTreeSlot_C->Get_SkillBG_lv5 // struct UImage [+] 0x13A0 UW-ItemRecipeTreeSlot_C->Get_SkillBG_lv6 // struct UImage [+] 0x13A8 UW-ItemRecipeTreeSlot_C->Get_SkillBG_lv7 // struct UImage [+] 0x13B0 UW-ItemRecipeTreeSlot_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x13B8 UW-ItemRecipeTreeSlot_C->Image // struct UImage [+] 0x13C0 UW-ItemRecipeTreeSlot_C->Image_2 // struct UImage [+] 0x13C8 UW-ItemRecipeTreeSlot_C->Image_3 // struct UImage [+] 0x13D0 UW-ItemRecipeTreeSlot_C->Image_4 // struct UImage [+] 0x13D8 UW-ItemRecipeTreeSlot_C->Image_5 // struct UImage [+] 0x13E0 UW-ItemRecipeTreeSlot_C->Image_6 // struct UImage [+] 0x13E8 UW-ItemRecipeTreeSlot_C->Image_7 // struct UImage [+] 0x13F0 UW-ItemRecipeTreeSlot_C->Image_8 // struct UImage [+] 0x13F8 UW-ItemRecipeTreeSlot_C->Image_9 // struct UImage [+] 0x1400 UW-ItemRecipeTreeSlot_C->Image_10 // struct UImage [+] 0x1408 UW-ItemRecipeTreeSlot_C->Image_12 // struct UImage [+] 0x1410 UW-ItemRecipeTreeSlot_C->Image_16 // struct UImage [+] 0x1418 UW-ItemRecipeTreeSlot_C->Image_332 // struct UImage [+] 0x1420 UW-ItemRecipeTreeSlot_C->Image_689 // struct UImage [+] 0x1428 UW-ItemRecipeTreeSlot_C->Image_690 // struct UImage [+] 0x1430 UW-ItemRecipeTreeSlot_C->Image_Full // struct UImage [+] 0x1438 UW-ItemRecipeTreeSlot_C->Image_Have // struct UImage [+] 0x1440 UW-ItemRecipeTreeSlot_C->Img_Active // struct UImage [+] 0x1448 UW-ItemRecipeTreeSlot_C->IMG_Complete // struct UImage [+] 0x1450 UW-ItemRecipeTreeSlot_C->IMG_ItemIcon // struct UImage [+] 0x1458 UW-ItemRecipeTreeSlot_C->MouseHover_2 // struct USizeBox [+] 0x1460 UW-ItemRecipeTreeSlot_C->MouseHover_ // struct USizeBox [+] 0x1468 UW-ItemRecipeTreeSlot_C->MousePress_2 // struct USizeBox [+] 0x1470 UW-ItemRecipeTreeSlot_C->MousePress_ // struct USizeBox [+] 0x1478 UW-ItemRecipeTreeSlot_C->MyWeapon // struct UImage [+] 0x1480 UW-ItemRecipeTreeSlot_C->Searching // struct UOverlay [+] 0x1488 UW-ItemRecipeTreeSlot_C->Searching_ // struct USizeBox [+] 0x1490 UW-ItemRecipeTreeSlot_C->SizeBox_1 // struct USizeBox [+] 0x1498 UW-ItemRecipeTreeSlot_C->SizeBox_8 // struct USizeBox [+] 0x14A0 UW-ItemRecipeTreeSlot_C->T_PerkName // struct UTextBlock [+] 0x14A8 UW-ItemRecipeTreeSlot_C->T_PerkName_2 // struct UTextBlock [+] 0x14B0 UW-ItemRecipeTreeSlot_C->T_PerkName_3 // struct UTextBlock [+] 0x14B8 UW-ItemRecipeTreeSlot_C->T_PerkName_4 // struct UTextBlock [+] 0x14C0 UW-ItemRecipeTreeSlot_C->VerticalBox_1 // struct UVerticalBox [+] 0x14C8 UW-ItemRecipeTreeSlot_C->HoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x14D0 UW-ItemRecipeTreeSlot_C->Selected // char [+] 0x14D4 UW-ItemRecipeTreeSlot_C->SelectItem // struct FSelecteSearchMaterialItemInfo [+] 0x14E8 UW-ItemRecipeTreeSlot_C->NewVar_1 // struct UMaterialInstanceDynamic [+] 0x14F0 UW-ItemRecipeTreeSlot_C->EnableSearch // char [+] 0x14F4 UW-ItemRecipeTreeSlot_C->TempData // struct FSelecteSearchMaterialItemInfo [+] 0x1504 UW-ItemRecipeTreeSlot_C->IsComplete // char class ExecuteUbergraph_UW-ItemRecipeTreeSlot: [+] 0x4 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x38 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x40 ExecuteUbergraph_UW-ItemRecipeTreeSlot->___object_Variable // struct Object [+] 0x48 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0x80 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0xF0 ExecuteUbergraph_UW-ItemRecipeTreeSlot->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0xF8 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_CustomEvent_Select // char [+] 0xFC ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_CustomEvent_MaterialItemKey // struct FSelecteSearchMaterialItemInfo [+] 0x10C ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_CustomEvent_IsSelect // char [+] 0x10D ExecuteUbergraph_UW-ItemRecipeTreeSlot->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0x10E ExecuteUbergraph_UW-ItemRecipeTreeSlot->CallFunc_EqualEqual_NameName_ReturnValue_2 // char [+] 0x110 ExecuteUbergraph_UW-ItemRecipeTreeSlot->CallFunc_GetFirstPlayerController_ReturnValue // struct APlayerController [+] 0x118 ExecuteUbergraph_UW-ItemRecipeTreeSlot->CallFunc_GetFirstPlayerController_ReturnValue_2 // struct APlayerController [+] 0x120 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x128 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_DynamicCast_bSuccess // char [+] 0x130 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x138 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_DynamicCast_bSuccess_2 // char [+] 0x140 ExecuteUbergraph_UW-ItemRecipeTreeSlot->CallFunc_GetFirstPlayerController_ReturnValue_3 // struct APlayerController [+] 0x148 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_3 // struct ABravoHotelPlayerController [+] 0x150 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_DynamicCast_bSuccess_3 // char [+] 0x151 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_CustomEvent_EnableMaterialSearch // char [+] 0x158 ExecuteUbergraph_UW-ItemRecipeTreeSlot->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr class AsyncLoadIconTexture: class ä¤@t¤¸_1: class ä¤@t¤¸_2: [+] 0x10 ä¤@t¤¸_2->IsSelect // char class Destruct: class Set Selecte: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class BndEvt__Button_331_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class BndEvt__Button_331_K2Node_ComponentBoundEvent_1_OnButtonPressedEvent__DelegateSignature: class BndEvt__Button_331_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_331_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature: class OnLoaded_B0A3D28F44780582B366508928D8D420: class SetMaterialInfo: [+] 0x8 SetMaterialInfo->Count // int32_t [+] 0xC SetMaterialInfo->Complete // char [+] 0xD SetMaterialInfo->Having // char [+] 0x10 SetMaterialInfo->HoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x18 SetMaterialInfo->TopItem // struct FName [+] 0x20 SetMaterialInfo->LocalItemKey // struct FName [+] 0x28 SetMaterialInfo->___byte_Variable // enum class ESlateVisibility [+] 0x2C SetMaterialInfo->K2Node_MakeStruct_SelecteSearchMaterialItemInfo // struct FSelecteSearchMaterialItemInfo [+] 0x3C SetMaterialInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x40 SetMaterialInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x58 SetMaterialInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4E8 SetMaterialInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x4E9 SetMaterialInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0x4EA SetMaterialInfo->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x4EB SetMaterialInfo->___bool_Variable // char [+] 0x4EC SetMaterialInfo->___byte_Variable_3 // enum class ESlateVisibility [+] 0x4ED SetMaterialInfo->___byte_Variable_4 // enum class ESlateVisibility [+] 0x4EE SetMaterialInfo->___bool_Variable_2 // char [+] 0x4EF SetMaterialInfo->___byte_Variable_5 // enum class ESlateVisibility [+] 0x4F0 SetMaterialInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0x4F1 SetMaterialInfo->___byte_Variable_6 // enum class ESlateVisibility [+] 0x4F2 SetMaterialInfo->___bool_Variable_3 // char [+] 0x4F3 SetMaterialInfo->___byte_Variable_7 // enum class ESlateVisibility [+] 0x4F4 SetMaterialInfo->___byte_Variable_8 // enum class ESlateVisibility [+] 0x4F5 SetMaterialInfo->___bool_Variable_4 // char [+] 0x4F6 SetMaterialInfo->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0x4F8 SetMaterialInfo->CallFunc_GetFirstPlayerController_ReturnValue // struct APlayerController [+] 0x500 SetMaterialInfo->K2Node_Select_Default_3 // enum class ESlateVisibility [+] 0x508 SetMaterialInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x510 SetMaterialInfo->K2Node_DynamicCast_bSuccess // char [+] 0x511 SetMaterialInfo->CallFunc_GetEnableMaterialSearch_ReturnValue // char [+] 0x512 SetMaterialInfo->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0x513 SetMaterialInfo->CallFunc_EqualEqual_NameName_ReturnValue_2 // char [+] 0x514 SetMaterialInfo->CallFunc_NotEqual_NameName_ReturnValue // char [+] 0x515 SetMaterialInfo->___byte_Variable_9 // enum class ESlateVisibility [+] 0x516 SetMaterialInfo->___byte_Variable_10 // enum class ESlateVisibility [+] 0x518 SetMaterialInfo->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x9A8 SetMaterialInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x9B0 SetMaterialInfo->K2Node_MakeStruct_DataTableRowHandle // struct FDataTableRowHandle [+] 0x9C0 SetMaterialInfo->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x9C8 SetMaterialInfo->K2Node_MakeStruct_InventoryItemInfo // struct FInventoryItemInfo [+] 0xA60 SetMaterialInfo->CallFunc_SetInventoryItemDetailInfoByItemInfo_bResult // char [+] 0xA61 SetMaterialInfo->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0xA62 SetMaterialInfo->CallFunc_EqualEqual_ByteByte_ReturnValue_4 // char [+] 0xA68 SetMaterialInfo->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xA70 SetMaterialInfo->CallFunc_BooleanOR_ReturnValue // char [+] 0xA74 SetMaterialInfo->CallFunc_GetItemCount_ReturnValue // int32_t [+] 0xA78 SetMaterialInfo->CallFunc_GetNeededItemCount_ReturnValue // int32_t [+] 0xA7C SetMaterialInfo->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xA7D SetMaterialInfo->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0xA7E SetMaterialInfo->___bool_Variable_5 // char [+] 0xA7F SetMaterialInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0xA80 SetMaterialInfo->K2Node_Select_Default_4 // enum class ESlateVisibility [+] 0xA81 SetMaterialInfo->K2Node_Select_Default_5 // enum class ESlateVisibility class SetRarity: [+] 0x1 SetRarity->bStar // char [+] 0x8 SetRarity->___object_Variable // struct UTexture [+] 0x10 SetRarity->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x11 SetRarity->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x12 SetRarity->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x13 SetRarity->CallFunc_Less_ByteByte_ReturnValue // char [+] 0x14 SetRarity->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x18 SetRarity->___object_Variable_2 // struct UTexture [+] 0x20 SetRarity->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0x30 SetRarity->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x58 SetRarity->___object_Variable_3 // struct UTexture [+] 0x60 SetRarity->___object_Variable_4 // struct UTexture [+] 0x68 SetRarity->___object_Variable_5 // struct UTexture [+] 0x70 SetRarity->___object_Variable_6 // struct UTexture [+] 0x78 SetRarity->___object_Variable_7 // struct UTexture [+] 0x80 SetRarity->___object_Variable_8 // struct UTexture [+] 0x88 SetRarity->___object_Variable_9 // struct UTexture [+] 0x90 SetRarity->___bool_Variable // char [+] 0x91 SetRarity->___byte_Variable // enum class ESlateVisibility [+] 0x92 SetRarity->___byte_Variable_2 // enum class ESlateVisibility [+] 0x93 SetRarity->___bool_Variable_2 // char [+] 0x94 SetRarity->K2Node_Select_Default // enum class ESlateVisibility [+] 0x95 SetRarity->___byte_Variable_3 // enum class ESlateVisibility [+] 0x96 SetRarity->___byte_Variable_4 // enum class ESlateVisibility [+] 0x97 SetRarity->___bool_Variable_3 // char [+] 0x98 SetRarity->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0x99 SetRarity->___byte_Variable_5 // enum class ESlateVisibility [+] 0x9A SetRarity->___byte_Variable_6 // enum class ESlateVisibility [+] 0x9B SetRarity->___bool_Variable_4 // char [+] 0x9C SetRarity->K2Node_Select_Default_3 // enum class ESlateVisibility [+] 0x9D SetRarity->___byte_Variable_7 // enum class ESlateVisibility [+] 0x9E SetRarity->___byte_Variable_8 // enum class ESlateVisibility [+] 0x9F SetRarity->K2Node_Select_Default_4 // enum class ESlateVisibility [+] 0xA0 SetRarity->___object_Variable_10 // struct UTexture [+] 0xA8 SetRarity->K2Node_DynamicCast_AsMaterial_Instance // struct UMaterialInstance [+] 0xB0 SetRarity->K2Node_DynamicCast_bSuccess // char [+] 0xB1 SetRarity->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0xB8 SetRarity->CallFunc_CreateDynamicMaterialInstance_ReturnValue // struct UMaterialInstanceDynamic [+] 0xC0 SetRarity->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0xC8 SetRarity->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x150 SetRarity->___object_Variable_11 // struct UTexture [+] 0x158 SetRarity->___object_Variable_12 // struct UTexture [+] 0x160 SetRarity->___byte_Variable_9 // enum class EItemRarity [+] 0x168 SetRarity->K2Node_Select_Default_5 // struct UTexture class MouseEnterImpl: [+] 0x8 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xA0 MouseEnterImpl->CallFunc_Show_Hover_Success // char class SetOpacity: [+] 0x1 SetOpacity->bComplete // char [+] 0x2 SetOpacity->___bool_Variable // char [+] 0x3 SetOpacity->CallFunc_BooleanOR_ReturnValue // char [+] 0x4 SetOpacity->CallFunc_SelectFloat_ReturnValue // float [+] 0x8 SetOpacity->___float_Variable // float [+] 0xC SetOpacity->___float_Variable_2 // float [+] 0x10 SetOpacity->K2Node_Select_Default // float [+] 0x14 SetOpacity->CallFunc_SelectFloat_ReturnValue_2 // float class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_GetMainStringText_ReturnValue // struct FText [+] 0x178 OnMouseButtonDown->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue // char [+] 0x180 OnMouseButtonDown->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x190 OnMouseButtonDown->CallFunc_GetMyPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x198 OnMouseButtonDown->CallFunc_GetText_ReturnValue // struct FText [+] 0x1B0 OnMouseButtonDown->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x1C0 OnMouseButtonDown->CallFunc_GetMySmartPingSystem_ReturnValue // struct UBravoHotelSmartPingSystem [+] 0x1C8 OnMouseButtonDown->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x1D8 OnMouseButtonDown->CallFunc_IsValid_ReturnValue // char [+] 0x1E0 OnMouseButtonDown->K2Node_MakeStruct_EventReply // struct FEventReply class OnMouseButtonUp: [+] 0x38 OnMouseButtonUp->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUp->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonUp->K2Node_MakeStruct_EventReply // struct FEventReply class BlendModes: class UW-Inventory_WeaponAttachmentSlot_C: [+] 0x1360 UW-Inventory_WeaponAttachmentSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1368 UW-Inventory_WeaponAttachmentSlot_C->Bg // struct UImage [+] 0x1370 UW-Inventory_WeaponAttachmentSlot_C->BGImage // struct UImage [+] 0x1378 UW-Inventory_WeaponAttachmentSlot_C->BorderImage // struct UImage [+] 0x1380 UW-Inventory_WeaponAttachmentSlot_C->EmptyImage // struct UImage [+] 0x1388 UW-Inventory_WeaponAttachmentSlot_C->ItemImage // struct UImage [+] 0x1390 UW-Inventory_WeaponAttachmentSlot_C->OverImage // struct UImage [+] 0x1398 UW-Inventory_WeaponAttachmentSlot_C->SizeBox_1 // struct USizeBox [+] 0x13A0 UW-Inventory_WeaponAttachmentSlot_C->WeaponAttachmentType // enum class EWeaponAttachmentType [+] 0x13A4 UW-Inventory_WeaponAttachmentSlot_C->WeaponSlotIndex // int32_t [+] 0x13A8 UW-Inventory_WeaponAttachmentSlot_C->IsHover // char [+] 0x13B0 UW-Inventory_WeaponAttachmentSlot_C->WeaponSlotWidget // struct UUW-Inventory_WeaponSlot_C [+] 0x13B8 UW-Inventory_WeaponAttachmentSlot_C->WeaponAttachmentUseType // enum class EWeaponAttachmentUseType [+] 0x13BC UW-Inventory_WeaponAttachmentSlot_C->SlotMode // int32_t [+] 0x13C0 UW-Inventory_WeaponAttachmentSlot_C->HoverWidget // struct UUW-Inventory_ItemSlotHover_C class ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot: [+] 0x8 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x18 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xA8 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0xE0 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x150 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x1C0 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x1C8 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->CallFunc_IsValid_ReturnValue // char [+] 0x1D0 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x268 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x290 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x2A0 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x2A4 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->K2Node_MakeStruct_Margin // struct FMargin [+] 0x2B8 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x340 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->CallFunc_IsValid_ReturnValue_2 // char [+] 0x341 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->CallFunc_IsValid_ReturnValue_3 // char [+] 0x342 ExecuteUbergraph_UW-Inventory_WeaponAttachmentSlot->CallFunc_Show_Hover_Success // char class MouseLeave: class ResetSelectEquip: class AsyncLoadIconTexture: class SelectEquip: class ResetHover: class CanEquip: class Construct: class ResetEquip: class Hover: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class OnLoaded_024BD4794308D2A802E72686E4471A98: class SetInfo: [+] 0x8 SetInfo->InventoryWidget // struct UUW-InventoryWidget_C [+] 0x10 SetInfo->WeaponSlotWidget // struct UUW-Inventory_WeaponSlot_C [+] 0x18 SetInfo->InventoryItemInfo // struct FInventoryItemInfo [+] 0xB0 SetInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xB8 SetInfo->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x548 SetInfo->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x5E0 SetInfo->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x5E8 SetInfo->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x5F0 SetInfo->K2Node_DynamicCast_bSuccess // char [+] 0x5F8 SetInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0xA88 SetInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xA89 SetInfo->CallFunc_IsValid_ReturnValue // char [+] 0xA90 SetInfo->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush class Init: [+] 0x1 Init->WeaponAttachmentUseType // enum class EWeaponAttachmentUseType class Drop: [+] 0x8 Drop->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent class Reset: class UnEquip: [+] 0x1 UnEquip->CallFunc_GetInventoryComponent_bResult // char [+] 0x8 UnEquip->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent class IsDraging: [+] 0x1 IsDraging->CallFunc_IsValid_ReturnValue // char class SetWeaponSlot: class SetHoverWidgetRef: [+] 0x8 SetHoverWidgetRef->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x10 SetHoverWidgetRef->CallFunc_IsValid_ReturnValue // char [+] 0x18 SetHoverWidgetRef->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x20 SetHoverWidgetRef->K2Node_DynamicCast_bSuccess // char [+] 0x28 SetHoverWidgetRef->CallFunc_GetTopInfoWidget_ReturnValue // struct UUserWidget [+] 0x30 SetHoverWidgetRef->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0x40 SetHoverWidgetRef->K2Node_DynamicCast_bSuccess_2 // char [+] 0x48 SetHoverWidgetRef->CallFunc_GetSlotHoverWidget_ReturnValue // struct UUserWidget [+] 0x50 SetHoverWidgetRef->K2Node_DynamicCast_AsUW_Inventory_Item_Slot_Hover // struct UUW-Inventory_ItemSlotHover_C [+] 0x58 SetHoverWidgetRef->K2Node_DynamicCast_bSuccess_3 // char class OnRButtonClick: [+] 0x1 OnRButtonClick->bIsPressedUnequipAllAttachments // char [+] 0x2 OnRButtonClick->___bool_True_if_break_was_hit_Variable // char [+] 0x4 OnRButtonClick->___int_Array_Index_Variable // int32_t [+] 0x8 OnRButtonClick->CallFunc_Not_PreBool_ReturnValue // char [+] 0x9 OnRButtonClick->CallFunc_IsReplaying_ReturnValue // char [+] 0xA OnRButtonClick->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0xB OnRButtonClick->CallFunc_GetPlayerController_bResult // char [+] 0x10 OnRButtonClick->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0x18 OnRButtonClick->CallFunc_GetKeysForAction_Bindings // struct TArray [+] 0x28 OnRButtonClick->CallFunc_Array_Get_Item // struct FInputActionKeyMapping [+] 0x50 OnRButtonClick->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x54 OnRButtonClick->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0x55 OnRButtonClick->CallFunc_OnRButtonClick_bResult // char [+] 0x58 OnRButtonClick->___int_Loop_Counter_Variable // int32_t [+] 0x5C OnRButtonClick->CallFunc_Less_IntInt_ReturnValue // char [+] 0x60 OnRButtonClick->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x64 OnRButtonClick->CallFunc_BooleanAND_ReturnValue // char class OnDragDetected: [+] 0x38 OnDragDetected->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragDetected->Operation // struct UDragDropOperation [+] 0xB0 OnDragDetected->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter [+] 0xB8 OnDragDetected->CallFunc_IsCondition_ReturnValue // char [+] 0xB9 OnDragDetected->CallFunc_IsValid_ReturnValue // char [+] 0xC0 OnDragDetected->CallFunc_DragStart_Operation // struct UDragDropOperation [+] 0xC8 OnDragDetected->CallFunc_IsReplaying_ReturnValue // char [+] 0xC9 OnDragDetected->CallFunc_Not_PreBool_ReturnValue // char [+] 0xCA OnDragDetected->CallFunc_BooleanAND_ReturnValue // char [+] 0xCB OnDragDetected->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xCC OnDragDetected->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0xD0 OnDragDetected->CallFunc_DragStart_Imp_DragDropOp // struct UDragDropOperation [+] 0xD8 OnDragDetected->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo class BP-Weapon_M1TAC_LV5_A_C: class UW-Inventory_RecipeSlot_C: [+] 0x1360 UW-Inventory_RecipeSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1368 UW-Inventory_RecipeSlot_C->Ani_Tutorial_Glow // struct UWidgetAnimation [+] 0x1370 UW-Inventory_RecipeSlot_C->P_Upgrade_Arrow // struct UWidgetAnimation [+] 0x1378 UW-Inventory_RecipeSlot_C->C_SlotHover_ItemState_Hide // struct UWidgetAnimation [+] 0x1380 UW-Inventory_RecipeSlot_C->C_SlotHover_ItemState_Show // struct UWidgetAnimation [+] 0x1388 UW-Inventory_RecipeSlot_C->Hover_Gold // struct UWidgetAnimation [+] 0x1390 UW-Inventory_RecipeSlot_C->P_SlotHover // struct UWidgetAnimation [+] 0x1398 UW-Inventory_RecipeSlot_C->BGImage // struct UImage [+] 0x13A0 UW-Inventory_RecipeSlot_C->CanvasPanel_ITemState // struct UCanvasPanel [+] 0x13A8 UW-Inventory_RecipeSlot_C->Count // struct UTextBlock [+] 0x13B0 UW-Inventory_RecipeSlot_C->Effect_Craft // struct UImage [+] 0x13B8 UW-Inventory_RecipeSlot_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x13C0 UW-Inventory_RecipeSlot_C->HoverImage // struct UImage [+] 0x13C8 UW-Inventory_RecipeSlot_C->HoverImage_Gold // struct UImage [+] 0x13D0 UW-Inventory_RecipeSlot_C->IconRepair // struct UImage [+] 0x13D8 UW-Inventory_RecipeSlot_C->Image_1 // struct UImage [+] 0x13E0 UW-Inventory_RecipeSlot_C->Image_2 // struct UImage [+] 0x13E8 UW-Inventory_RecipeSlot_C->Image_222 // struct UImage [+] 0x13F0 UW-Inventory_RecipeSlot_C->ItemImage // struct UImage [+] 0x13F8 UW-Inventory_RecipeSlot_C->ItemNameName // struct UTextBlock [+] 0x1400 UW-Inventory_RecipeSlot_C->ItemState_Text // struct UTextBlock [+] 0x1408 UW-Inventory_RecipeSlot_C->NeedMaterial // struct UImage [+] 0x1410 UW-Inventory_RecipeSlot_C->Overlay_Key // struct UOverlay [+] 0x1418 UW-Inventory_RecipeSlot_C->ProgressBar_475 // struct UProgressBar [+] 0x1420 UW-Inventory_RecipeSlot_C->SizeBox_1 // struct USizeBox [+] 0x1428 UW-Inventory_RecipeSlot_C->TextBlock_ShortCut // struct UTextBlock [+] 0x1430 UW-Inventory_RecipeSlot_C->Tutorial_Glow // struct UImage [+] 0x1438 UW-Inventory_RecipeSlot_C->UW-MouseRightClick_Big // struct UUW-MouseRightClick_C [+] 0x1440 UW-Inventory_RecipeSlot_C->UW-MouseRightClick_Small // struct UUW-MouseRightClick_C [+] 0x1448 UW-Inventory_RecipeSlot_C->WeaponItemImage // struct UImage [+] 0x1450 UW-Inventory_RecipeSlot_C->bGold // char [+] 0x1458 UW-Inventory_RecipeSlot_C->SelectedHoverImage // struct UImage [+] 0x1460 UW-Inventory_RecipeSlot_C->MedicalBGColor // struct FLinearColor [+] 0x1470 UW-Inventory_RecipeSlot_C->SetSlotInfo // struct FMulticastInlineDelegate [+] 0x1480 UW-Inventory_RecipeSlot_C->SlotIndex // int32_t [+] 0x1484 UW-Inventory_RecipeSlot_C->RecipeKey // struct FName [+] 0x1490 UW-Inventory_RecipeSlot_C->RecipeData // struct FItemRecipeData [+] 0x14C8 UW-Inventory_RecipeSlot_C->bLeftClicked // char [+] 0x14C9 UW-Inventory_RecipeSlot_C->CanCraft // char class SetSlotInfo__DelegateSignature: [+] 0x8 SetSlotInfo__DelegateSignature->ItemInfo // struct FInventoryItemInfo class ExecuteUbergraph_UW-Inventory_RecipeSlot: [+] 0x4 ExecuteUbergraph_UW-Inventory_RecipeSlot->___bool_Variable // char [+] 0x8 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-Inventory_RecipeSlot->___float_Variable // float [+] 0x1C ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_Event_MyGeometry_2 // struct FGeometry [+] 0x58 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0xC8 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x138 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_IsValid_ReturnValue // char [+] 0x139 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_IsDraging_bResult // char [+] 0x140 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x168 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_Not_PreBool_ReturnValue // char [+] 0x170 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x178 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x608 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0x640 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_Event_InDeltaTime // float [+] 0x644 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x645 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x648 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xAD8 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_BooleanAND_ReturnValue // char [+] 0xAE0 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0xAE8 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0xAF0 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_DynamicCast_bSuccess // char [+] 0xAF1 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0xAF8 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0xB00 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_IsHovered_ReturnValue // char [+] 0xB01 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_IsValid_ReturnValue_2 // char [+] 0xB02 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_IsVisible_ReturnValue // char [+] 0xB03 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0xB04 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0xB08 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xB10 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_CustomEvent_CastingInfo // struct FCastingInfo [+] 0xB28 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_CustomEvent_CastingPercent // float [+] 0xB2C ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_IsValid_ReturnValue_3 // char [+] 0xB2D ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0xB2E ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0xB30 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0xB38 ExecuteUbergraph_UW-Inventory_RecipeSlot->___object_Variable // struct Object [+] 0xB40 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0xB48 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_DynamicCast_bSuccess_2 // char [+] 0xB49 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_NotEqual_NameName_ReturnValue // char [+] 0xB50 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_Set_Item_Image_Internal_ReturnValue // struct FSlateBrush [+] 0xBD8 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_BooleanOR_ReturnValue // char [+] 0xBD9 ExecuteUbergraph_UW-Inventory_RecipeSlot->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0xBDC ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_Select_Default // float [+] 0xBE0 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0xBE8 ExecuteUbergraph_UW-Inventory_RecipeSlot->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate class OnUpdateCastingDelegateEvent: [+] 0x18 OnUpdateCastingDelegateEvent->CastingPercent // float class Tick: [+] 0x38 Tick->InDeltaTime // float class AsyncLoadIconTexture: class OnMouseLeave: class Construct: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class OnLoaded_DABF06DE406801A7910E4CB19855F653: class SetItemImage: [+] 0x88 SetItemImage->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x518 SetItemImage->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x520 SetItemImage->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x528 SetItemImage->K2Node_DynamicCast_bSuccess // char [+] 0x530 SetItemImage->CallFunc_Set_Item_Image_Internal_ReturnValue // struct FSlateBrush [+] 0x5B8 SetItemImage->CallFunc_IsValid_ReturnValue // char class Set_BGImage_Brush_1: [+] 0x88 Set_BGImage_Brush_1->bMedicalItem // char [+] 0x90 Set_BGImage_Brush_1->BGBrush // struct FSlateBrush class OnRButtonClick: [+] 0x8 OnRButtonClick->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter class OnDragDetected: [+] 0x38 OnDragDetected->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragDetected->Operation // struct UDragDropOperation [+] 0xB0 OnDragDetected->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x148 OnDragDetected->CallFunc_DragStart_Operation // struct UDragDropOperation class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB8 OnDrop->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 OnDrop->K2Node_DynamicCast_bSuccess // char [+] 0xC8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Equipped_Slot // struct UUW-Inventory_EquippedSlot_C [+] 0xD0 OnDrop->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD1 OnDrop->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Weapon_Slot // struct UUW-Inventory_WeaponSlot_C [+] 0xE0 OnDrop->K2Node_DynamicCast_bSuccess_3 // char [+] 0xE8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Weapon_Attachment_Slot // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0xF0 OnDrop->K2Node_DynamicCast_bSuccess_4 // char class IsDraging: [+] 0x1 IsDraging->CallFunc_IsValid_ReturnValue // char class Set Item Image Internal: [+] 0x8 Set Item Image Internal->ReturnValue // struct FSlateBrush [+] 0x90 Set Item Image Internal->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x118 Set Item Image Internal->CallFunc_BreakVector2D_X // float [+] 0x11C Set Item Image Internal->CallFunc_BreakVector2D_Y // float [+] 0x120 Set Item Image Internal->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x124 Set Item Image Internal->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class SetWeaponImage_Internal: [+] 0x8 SetWeaponImage_Internal->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush class MouseEnterImpl: [+] 0x8 MouseEnterImpl->CallFunc_Get_Weapon_Infoby_Inventory_Item_Info_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xB38 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xBD0 MouseEnterImpl->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x1060 MouseEnterImpl->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x1068 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x1100 MouseEnterImpl->CallFunc_Show_Hover_Success // char [+] 0x1101 MouseEnterImpl->CallFunc_IsDraging_bResult // char [+] 0x1102 MouseEnterImpl->CallFunc_Not_PreBool_ReturnValue // char [+] 0x1108 MouseEnterImpl->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x1110 MouseEnterImpl->CallFunc_IsValid_ReturnValue // char class SetItemRarityColor: [+] 0x8 SetItemRarityColor->ImageWidget // struct UImage [+] 0x10 SetItemRarityColor->Local_SlateColor // struct FSlateColor [+] 0x38 SetItemRarityColor->___object_Variable // struct Object [+] 0x40 SetItemRarityColor->___object_Variable_2 // struct Object [+] 0x48 SetItemRarityColor->___object_Variable_3 // struct Object [+] 0x50 SetItemRarityColor->___object_Variable_4 // struct Object [+] 0x58 SetItemRarityColor->___object_Variable_5 // struct Object [+] 0x60 SetItemRarityColor->___object_Variable_6 // struct Object [+] 0x68 SetItemRarityColor->___object_Variable_7 // struct Object [+] 0x70 SetItemRarityColor->___object_Variable_8 // struct Object [+] 0x78 SetItemRarityColor->___object_Variable_9 // struct Object [+] 0x80 SetItemRarityColor->___object_Variable_10 // struct Object [+] 0x88 SetItemRarityColor->___object_Variable_11 // struct Object [+] 0x90 SetItemRarityColor->___object_Variable_12 // struct Object [+] 0x98 SetItemRarityColor->___byte_Variable // enum class EItemRarity [+] 0xA0 SetItemRarityColor->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x138 SetItemRarityColor->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x140 SetItemRarityColor->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x5D0 SetItemRarityColor->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x5D1 SetItemRarityColor->CallFunc_LessEqual_ByteByte_ReturnValue // char [+] 0x5D8 SetItemRarityColor->K2Node_Select_Default // struct Object class SetInfo: [+] 0x8 SetInfo->SlotIndex // int32_t [+] 0xC SetInfo->___byte_Variable // enum class ESlateVisibility [+] 0xD SetInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0xE SetInfo->___bool_Variable // char [+] 0xF SetInfo->___byte_Variable_3 // enum class ESlateVisibility [+] 0x10 SetInfo->___byte_Variable_4 // enum class ESlateVisibility [+] 0x14 SetInfo->CallFunc_GetRarityColorByName_ReturnValue // struct FLinearColor [+] 0x28 SetInfo->K2Node_MakeStruct_DataTableRowHandle // struct FDataTableRowHandle [+] 0x38 SetInfo->K2Node_MakeStruct_InventoryItemInfo // struct FInventoryItemInfo [+] 0xD0 SetInfo->CallFunc_SetInventoryItemDetailInfoByItemInfo_bResult // char [+] 0xD8 SetInfo->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic [+] 0xE0 SetInfo->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xE8 SetInfo->___bool_Variable_2 // char [+] 0xE9 SetInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0xEA SetInfo->CallFunc_Array_Contains_ReturnValue // char [+] 0xF0 SetInfo->CallFunc_GetItemRecipeTable_ReturnValue // struct UDataTable [+] 0xF8 SetInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FItemRecipeData [+] 0x130 SetInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x131 SetInfo->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0x138 SetInfo->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x5C8 SetInfo->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x5CC SetInfo->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x5CD SetInfo->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x5CE SetInfo->CallFunc_BooleanOR_ReturnValue // char [+] 0x5D0 SetInfo->CallFunc_SelectInt_ReturnValue // int32_t class OnMouseButtonUp: [+] 0x38 OnMouseButtonUp->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUp->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonUp->CallFunc_Handled_ReturnValue // struct FEventReply [+] 0x218 OnMouseButtonUp->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter [+] 0x220 OnMouseButtonUp->CallFunc_IsValid_ReturnValue // char [+] 0x228 OnMouseButtonUp->CallFunc_Handled_ReturnValue_2 // struct FEventReply class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply [+] 0x218 OnMouseButtonDown->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue // char [+] 0x219 OnMouseButtonDown->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue_2 // char [+] 0x21A OnMouseButtonDown->CallFunc_BooleanOR_ReturnValue // char [+] 0x220 OnMouseButtonDown->CallFunc_Handled_ReturnValue_2 // struct FEventReply class SetRightClickSmall: [+] 0x1 SetRightClickSmall->LocalIsShow // char [+] 0x2 SetRightClickSmall->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0x3 SetRightClickSmall->CallFunc_EqualEqual_ByteByte_ReturnValue // char class SetRightClickBig: [+] 0x1 SetRightClickBig->CallFunc_IsValid_ReturnValue // char class SetKeyText: [+] 0x8 SetKeyText->CallFunc_Array_Contains_ReturnValue // char [+] 0x9 SetKeyText->CallFunc_MakeLiteralByte_ReturnValue // char [+] 0xA SetKeyText->CallFunc_Conv_IntToByte_ReturnValue // char [+] 0xB SetKeyText->CallFunc_Less_IntInt_ReturnValue // char [+] 0xC SetKeyText->CallFunc_Add_ByteByte_ReturnValue // char [+] 0xD SetKeyText->CallFunc_BooleanAND_ReturnValue // char [+] 0xE SetKeyText->CallFunc_GetValidValue_ReturnValue // char [+] 0xF SetKeyText->CallFunc_GetKeyMappingInfoFromType_outShift // char [+] 0x10 SetKeyText->CallFunc_GetKeyMappingInfoFromType_outCtrl // char [+] 0x11 SetKeyText->CallFunc_GetKeyMappingInfoFromType_outAlt // char [+] 0x18 SetKeyText->CallFunc_GetKeyMappingInfoFromType_outKey // struct FKey [+] 0x30 SetKeyText->CallFunc_GetKeyMappingInfoFromType_ReturnValue // char [+] 0x38 SetKeyText->CallFunc_SelectString_ReturnValue // struct FString [+] 0x48 SetKeyText->CallFunc_GetKeyNameFromKey_Name // struct FString [+] 0x58 SetKeyText->CallFunc_GetKeyNameFromKey_bRet // char [+] 0x60 SetKeyText->CallFunc_SelectString_ReturnValue_2 // struct FString [+] 0x70 SetKeyText->CallFunc_SelectString_ReturnValue_3 // struct FString [+] 0x80 SetKeyText->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x90 SetKeyText->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0xA0 SetKeyText->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0xB0 SetKeyText->CallFunc_Conv_StringToText_ReturnValue // struct FText class GetKeyNameFromKey: [+] 0x18 GetKeyNameFromKey->Name // struct FString [+] 0x28 GetKeyNameFromKey->bRet // char [+] 0x30 GetKeyNameFromKey->CallFunc_Key_GetDisplayName_ReturnValue // struct FText [+] 0x48 GetKeyNameFromKey->___int_Array_Index_Variable // int32_t [+] 0x50 GetKeyNameFromKey->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x60 GetKeyNameFromKey->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x70 GetKeyNameFromKey->___int_Loop_Counter_Variable // int32_t [+] 0x74 GetKeyNameFromKey->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x78 GetKeyNameFromKey->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x88 GetKeyNameFromKey->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x8C GetKeyNameFromKey->CallFunc_Array_Get_Item // struct FName [+] 0x94 GetKeyNameFromKey->CallFunc_Less_IntInt_ReturnValue // char [+] 0x98 GetKeyNameFromKey->CallFunc_GetDataTableRowFromName_OutRow // struct FKeyImageTable [+] 0xC0 GetKeyNameFromKey->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xC1 GetKeyNameFromKey->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0xC8 GetKeyNameFromKey->CallFunc_Conv_NameToString_ReturnValue // struct FString class Get Weapon Infoby Inventory Item Info: [+] 0x8 Get Weapon Infoby Inventory Item Info->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xB38 Get Weapon Infoby Inventory Item Info->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xBD0 Get Weapon Infoby Inventory Item Info->CallFunc_NativeGetWeaponDetailsByItemInfo_ReturnValue // char [+] 0xBD8 Get Weapon Infoby Inventory Item Info->CallFunc_NativeGetWeaponDetailsByItemInfo_WeaponInfoOut // struct FBravoHotelWeaponInfo class UW-Inventory_MaterialIconSlot_C: [+] 0x1360 UW-Inventory_MaterialIconSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1368 UW-Inventory_MaterialIconSlot_C->Complete_ani // struct UWidgetAnimation [+] 0x1370 UW-Inventory_MaterialIconSlot_C->Serching_ani // struct UWidgetAnimation [+] 0x1378 UW-Inventory_MaterialIconSlot_C->Button // struct UButton [+] 0x1380 UW-Inventory_MaterialIconSlot_C->IconBox // struct UImage [+] 0x1388 UW-Inventory_MaterialIconSlot_C->Image // struct UImage [+] 0x1390 UW-Inventory_MaterialIconSlot_C->Image_2 // struct UImage [+] 0x1398 UW-Inventory_MaterialIconSlot_C->Image_3 // struct UImage [+] 0x13A0 UW-Inventory_MaterialIconSlot_C->Image_4 // struct UImage [+] 0x13A8 UW-Inventory_MaterialIconSlot_C->Image_5 // struct UImage [+] 0x13B0 UW-Inventory_MaterialIconSlot_C->Image_6 // struct UImage [+] 0x13B8 UW-Inventory_MaterialIconSlot_C->Image_7 // struct UImage [+] 0x13C0 UW-Inventory_MaterialIconSlot_C->Image_8 // struct UImage [+] 0x13C8 UW-Inventory_MaterialIconSlot_C->Image_9 // struct UImage [+] 0x13D0 UW-Inventory_MaterialIconSlot_C->Image_10 // struct UImage [+] 0x13D8 UW-Inventory_MaterialIconSlot_C->Image_149 // struct UImage [+] 0x13E0 UW-Inventory_MaterialIconSlot_C->Image_170 // struct UImage [+] 0x13E8 UW-Inventory_MaterialIconSlot_C->Image_253 // struct UImage [+] 0x13F0 UW-Inventory_MaterialIconSlot_C->Image_305 // struct UImage [+] 0x13F8 UW-Inventory_MaterialIconSlot_C->Image_Full // struct UImage [+] 0x1400 UW-Inventory_MaterialIconSlot_C->IMG_ItemIcon // struct UImage [+] 0x1408 UW-Inventory_MaterialIconSlot_C->MaterialIcon // struct UImage [+] 0x1410 UW-Inventory_MaterialIconSlot_C->MouseHover_2 // struct USizeBox [+] 0x1418 UW-Inventory_MaterialIconSlot_C->MouseHover_ // struct USizeBox [+] 0x1420 UW-Inventory_MaterialIconSlot_C->MousePress_2 // struct USizeBox [+] 0x1428 UW-Inventory_MaterialIconSlot_C->MousePress_ // struct USizeBox [+] 0x1430 UW-Inventory_MaterialIconSlot_C->Searching_ // struct USizeBox [+] 0x1438 UW-Inventory_MaterialIconSlot_C->Stroke // struct UImage [+] 0x1440 UW-Inventory_MaterialIconSlot_C->Stroke_2 // struct UImage [+] 0x1448 UW-Inventory_MaterialIconSlot_C->Stroke_3 // struct UImage [+] 0x1450 UW-Inventory_MaterialIconSlot_C->Stroke_4 // struct UImage [+] 0x1458 UW-Inventory_MaterialIconSlot_C->PreHoveredWidget // struct UWidget [+] 0x1460 UW-Inventory_MaterialIconSlot_C->PreDragType // enum class ItemWidgetDragType [+] 0x1461 UW-Inventory_MaterialIconSlot_C->Selected // char [+] 0x1464 UW-Inventory_MaterialIconSlot_C->NeedCount // int32_t [+] 0x1468 UW-Inventory_MaterialIconSlot_C->ItemKey // struct FName [+] 0x1470 UW-Inventory_MaterialIconSlot_C->SelectItem // struct FSelecteSearchMaterialItemInfo [+] 0x1480 UW-Inventory_MaterialIconSlot_C->BindSelectSearch // char [+] 0x1481 UW-Inventory_MaterialIconSlot_C->EnableSearch // char class ExecuteUbergraph_UW-Inventory_MaterialIconSlot: [+] 0x4 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_DynamicCast_AsUW_Inventory_Weapon_Slot // struct UUW-Inventory_WeaponSlot_C [+] 0x20 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_DynamicCast_bSuccess // char [+] 0x21 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->CallFunc_GetItemSlotHoverWidget_bResult // char [+] 0x28 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->CallFunc_GetItemSlotHoverWidget_Out // struct UUW-Inventory_ItemSlotHover_C [+] 0x30 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->CallFunc_Show_Hover_Success // char [+] 0x34 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x44 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_CustomEvent_MaterialItemKey // struct FSelecteSearchMaterialItemInfo [+] 0x54 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_CustomEvent_IsSelect // char [+] 0x55 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0x56 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->CallFunc_EqualEqual_NameName_ReturnValue_2 // char [+] 0x58 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0x90 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x100 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_DynamicCast_AsUW_Inventory_Slot_Base // struct UUW-Inventory_SlotBase_C [+] 0x108 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_DynamicCast_bSuccess_2 // char [+] 0x110 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x1A8 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_CustomEvent_Select // char [+] 0x1B0 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x1B8 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->CallFunc_GetFirstPlayerController_ReturnValue // struct APlayerController [+] 0x1C0 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->CallFunc_GetFirstPlayerController_ReturnValue_2 // struct APlayerController [+] 0x1C8 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x1D0 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_DynamicCast_bSuccess_3 // char [+] 0x1D8 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0x1E0 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_DynamicCast_bSuccess_4 // char [+] 0x1E8 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->CallFunc_GetFirstPlayerController_ReturnValue_3 // struct APlayerController [+] 0x1F0 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_3 // struct ABravoHotelPlayerController [+] 0x1F8 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_DynamicCast_bSuccess_5 // char [+] 0x200 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x270 ExecuteUbergraph_UW-Inventory_MaterialIconSlot->K2Node_CustomEvent_EnableMaterialSearch // char class ä¤@t¤¸_1: class OnMouseLeave: class Set Selecte: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class ä¤@t¤¸_2: [+] 0x10 ä¤@t¤¸_2->IsSelect // char class Destruct: class Construct: class BndEvt__Button_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_K2Node_ComponentBoundEvent_1_OnButtonPressedEvent__DelegateSignature: class BndEvt__Button_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class SetMaterialInfo: [+] 0x8 SetMaterialInfo->Count // int32_t [+] 0xC SetMaterialInfo->TopKey // struct FName [+] 0x18 SetMaterialInfo->CallFunc_GetFirstPlayerController_ReturnValue // struct APlayerController [+] 0x20 SetMaterialInfo->K2Node_MakeStruct_SelecteSearchMaterialItemInfo // struct FSelecteSearchMaterialItemInfo [+] 0x30 SetMaterialInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x38 SetMaterialInfo->K2Node_DynamicCast_bSuccess // char [+] 0x39 SetMaterialInfo->CallFunc_GetEnableMaterialSearch_ReturnValue // char [+] 0x3A SetMaterialInfo->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0x3B SetMaterialInfo->CallFunc_EqualEqual_NameName_ReturnValue_2 // char [+] 0x3C SetMaterialInfo->CallFunc_NotEqual_NameName_ReturnValue // char [+] 0x40 SetMaterialInfo->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4D0 SetMaterialInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x4D8 SetMaterialInfo->K2Node_MakeStruct_DataTableRowHandle // struct FDataTableRowHandle [+] 0x4E8 SetMaterialInfo->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x4F0 SetMaterialInfo->K2Node_MakeStruct_InventoryItemInfo // struct FInventoryItemInfo [+] 0x588 SetMaterialInfo->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x590 SetMaterialInfo->K2Node_DynamicCast_bSuccess_2 // char [+] 0x591 SetMaterialInfo->CallFunc_SetInventoryItemDetailInfoByItemInfo_bResult // char [+] 0x594 SetMaterialInfo->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x598 SetMaterialInfo->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class MouseEnterImpl: [+] 0x1 MouseEnterImpl->CallFunc_IsValid_ReturnValue_2 // char [+] 0x8 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xA0 MouseEnterImpl->CallFunc_SetItemSlotHoverWidget_Out // struct UUW-Inventory_ItemSlotHover_C [+] 0xA8 MouseEnterImpl->CallFunc_Show_Hover_Success // char [+] 0xA9 MouseEnterImpl->CallFunc_IsValid_ReturnValue_3 // char class Get_Image_Full_Visibility_1: [+] 0x1 Get_Image_Full_Visibility_1->___bool_Variable // char [+] 0x2 Get_Image_Full_Visibility_1->___byte_Variable // enum class ESlateVisibility [+] 0x3 Get_Image_Full_Visibility_1->___byte_Variable_2 // enum class ESlateVisibility [+] 0x8 Get_Image_Full_Visibility_1->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x498 Get_Image_Full_Visibility_1->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x4A0 Get_Image_Full_Visibility_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x4A1 Get_Image_Full_Visibility_1->CallFunc_IsValid_ReturnValue // char [+] 0x4A4 Get_Image_Full_Visibility_1->CallFunc_GetItemCount_ReturnValue // int32_t [+] 0x4A8 Get_Image_Full_Visibility_1->CallFunc_GetNeededItemCount_ReturnValue // int32_t [+] 0x4AC Get_Image_Full_Visibility_1->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x4AD Get_Image_Full_Visibility_1->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x4AE Get_Image_Full_Visibility_1->CallFunc_BooleanAND_ReturnValue // char [+] 0x4AF Get_Image_Full_Visibility_1->K2Node_Select_Default // enum class ESlateVisibility class BP-Weapon_MICROUZI_LV5_A_C: class BP-CameraShake_Fire_S686_C: class UW-Inventory_Material_C: [+] 0x248 UW-Inventory_Material_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_Material_C->Character_BG_Motion // struct UWidgetAnimation [+] 0x258 UW-Inventory_Material_C->Image_308 // struct UImage [+] 0x260 UW-Inventory_Material_C->ScrollBox_KeepedList // struct UScrollBox [+] 0x268 UW-Inventory_Material_C->TextBlock_Count // struct UTextBlock [+] 0x270 UW-Inventory_Material_C->PlayerController // struct ABP-BravoHotel-PlayerController_C class ExecuteUbergraph_UW-Inventory_Material: [+] 0x4 ExecuteUbergraph_UW-Inventory_Material->K2Node_Event_MyGeometry // struct FGeometry [+] 0x40 ExecuteUbergraph_UW-Inventory_Material->K2Node_Event_PointerEvent_2 // struct FPointerEvent [+] 0xB0 ExecuteUbergraph_UW-Inventory_Material->K2Node_Event_Operation_2 // struct UDragDropOperation [+] 0xB8 ExecuteUbergraph_UW-Inventory_Material->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0xC0 ExecuteUbergraph_UW-Inventory_Material->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC8 ExecuteUbergraph_UW-Inventory_Material->K2Node_DynamicCast_bSuccess // char [+] 0xD0 ExecuteUbergraph_UW-Inventory_Material->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0xD8 ExecuteUbergraph_UW-Inventory_Material->K2Node_DynamicCast_bSuccess_2 // char [+] 0xE0 ExecuteUbergraph_UW-Inventory_Material->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0xE8 ExecuteUbergraph_UW-Inventory_Material->K2Node_DynamicCast_bSuccess_3 // char [+] 0xF0 ExecuteUbergraph_UW-Inventory_Material->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0xF8 ExecuteUbergraph_UW-Inventory_Material->K2Node_DynamicCast_bSuccess_4 // char [+] 0x100 ExecuteUbergraph_UW-Inventory_Material->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x198 ExecuteUbergraph_UW-Inventory_Material->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x230 ExecuteUbergraph_UW-Inventory_Material->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x6C0 ExecuteUbergraph_UW-Inventory_Material->K2Node_SwitchEnum_CmpSuccess // char [+] 0x6C8 ExecuteUbergraph_UW-Inventory_Material->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xB58 ExecuteUbergraph_UW-Inventory_Material->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0xB59 ExecuteUbergraph_UW-Inventory_Material->K2Node_SwitchEnum_CmpSuccess_3 // char [+] 0xB60 ExecuteUbergraph_UW-Inventory_Material->K2Node_Event_PointerEvent // struct FPointerEvent [+] 0xBD0 ExecuteUbergraph_UW-Inventory_Material->K2Node_Event_Operation // struct UDragDropOperation [+] 0xBD8 ExecuteUbergraph_UW-Inventory_Material->K2Node_DynamicCast_AsBP_Widget_Drag_2 // struct UBP-WidgetDrag_C [+] 0xBE0 ExecuteUbergraph_UW-Inventory_Material->K2Node_DynamicCast_bSuccess_5 // char [+] 0xBE1 ExecuteUbergraph_UW-Inventory_Material->K2Node_SwitchEnum_CmpSuccess_4 // char class Construct: class OnDragLeave: [+] 0x70 OnDragLeave->Operation // struct UDragDropOperation class OnDragEnter: [+] 0x38 OnDragEnter->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragEnter->Operation // struct UDragDropOperation class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB1 OnDrop->CallFunc_DropItem_ReturnValue // char class HoverReset: [+] 0x4 HoverReset->___int_Loop_Counter_Variable // int32_t [+] 0x8 HoverReset->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 HoverReset->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 HoverReset->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 HoverReset->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 HoverReset->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 HoverReset->K2Node_DynamicCast_AsUW_Inventory_Material_Slot // struct UUW-Inventory_MaterialSlot_C [+] 0x40 HoverReset->K2Node_DynamicCast_bSuccess // char class HoverItems: [+] 0x10 HoverItems->___int_Array_Index_Variable // int32_t [+] 0x14 HoverItems->___int_Loop_Counter_Variable // int32_t [+] 0x18 HoverItems->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 HoverItems->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x30 HoverItems->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x38 HoverItems->CallFunc_Array_Get_Item // struct UWidget [+] 0x40 HoverItems->CallFunc_Less_IntInt_ReturnValue // char [+] 0x48 HoverItems->K2Node_DynamicCast_AsUW_Inventory_Material_Slot // struct UUW-Inventory_MaterialSlot_C [+] 0x50 HoverItems->K2Node_DynamicCast_bSuccess // char [+] 0x58 HoverItems->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xF0 HoverItems->CallFunc_Array_Contains_ReturnValue // char class Reset: class GetInventoryComponent: [+] 0x8 GetInventoryComponent->InventoryComponentRef // struct UPlayerInventoryComponent [+] 0x10 GetInventoryComponent->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x18 GetInventoryComponent->CallFunc_IsValid_ReturnValue // char class DropItem: [+] 0x38 DropItem->PointerEvent // struct FPointerEvent [+] 0xA8 DropItem->Operation // struct UDragDropOperation [+] 0xB0 DropItem->ReturnValue // char [+] 0xB8 DropItem->ChangeTarget // struct UUserWidget [+] 0xC0 DropItem->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC8 DropItem->K2Node_DynamicCast_bSuccess // char [+] 0xD0 DropItem->K2Node_DynamicCast_AsUW_Inventory_Material_Slot // struct UUW-Inventory_MaterialSlot_C [+] 0xD8 DropItem->K2Node_DynamicCast_bSuccess_2 // char [+] 0xE0 DropItem->K2Node_DynamicCast_AsUW_Inventory_Drag_Item // struct UUW-Inventory_DragItem_C [+] 0xE8 DropItem->K2Node_DynamicCast_bSuccess_3 // char [+] 0xF0 DropItem->K2Node_DynamicCast_AsUW_Inventory_Keeped_Slot // struct UUW-Inventory_KeepedSlot_C [+] 0xF8 DropItem->K2Node_DynamicCast_bSuccess_4 // char [+] 0x100 DropItem->K2Node_DynamicCast_AsUW_Inventory_Carried_Slot // struct UUW-Inventory_CarriedSlot_C [+] 0x108 DropItem->K2Node_DynamicCast_bSuccess_5 // char [+] 0x110 DropItem->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x1A8 DropItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x638 DropItem->K2Node_SwitchEnum_CmpSuccess // char [+] 0x640 DropItem->K2Node_DynamicCast_AsUW_Inventory_Proximity_Slot // struct UUW-Inventory_ProximitySlot_C [+] 0x648 DropItem->K2Node_DynamicCast_bSuccess_6 // char [+] 0x649 DropItem->CallFunc_RequestPickupItem_bResult // char [+] 0x64A DropItem->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x650 DropItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xAE0 DropItem->CallFunc_IsValid_ReturnValue // char [+] 0xAE1 DropItem->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xAE2 DropItem->CallFunc_GetInventoryComponent_Result // char [+] 0xAE8 DropItem->CallFunc_GetInventoryComponent_InventoryComponentRef // struct UPlayerInventoryComponent [+] 0xAF0 DropItem->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue // int32_t [+] 0xAF4 DropItem->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0xAF5 DropItem->CallFunc_GetInventoryComponent_Result_2 // char [+] 0xAF8 DropItem->CallFunc_GetInventoryComponent_InventoryComponentRef_2 // struct UPlayerInventoryComponent [+] 0xB00 DropItem->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue_2 // int32_t [+] 0xB04 DropItem->CallFunc_NotEqual_IntInt_ReturnValue_2 // char class DisableCarriedListHover: [+] 0x8 DisableCarriedListHover->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x10 DisableCarriedListHover->K2Node_DynamicCast_bSuccess // char [+] 0x18 DisableCarriedListHover->CallFunc_GetInventoryWidget_Widget // struct UUserWidget [+] 0x20 DisableCarriedListHover->K2Node_DynamicCast_AsUW_Inventory_Widget // struct UUW-InventoryWidget_C [+] 0x28 DisableCarriedListHover->K2Node_DynamicCast_bSuccess_2 // char class CompleteItems: [+] 0x10 CompleteItems->___int_Array_Index_Variable // int32_t [+] 0x14 CompleteItems->___int_Loop_Counter_Variable // int32_t [+] 0x18 CompleteItems->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 CompleteItems->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x30 CompleteItems->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x38 CompleteItems->CallFunc_Array_Get_Item // struct UWidget [+] 0x40 CompleteItems->CallFunc_Less_IntInt_ReturnValue // char [+] 0x48 CompleteItems->K2Node_DynamicCast_AsUW_Inventory_Material_Slot // struct UUW-Inventory_MaterialSlot_C [+] 0x50 CompleteItems->K2Node_DynamicCast_bSuccess // char [+] 0x58 CompleteItems->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xF0 CompleteItems->CallFunc_Array_Contains_ReturnValue // char class HoverRecipeTree: [+] 0x8 HoverRecipeTree->LocalInventoryComponent // struct UPlayerInventoryComponent [+] 0x10 HoverRecipeTree->___int_Array_Index_Variable // int32_t [+] 0x14 HoverRecipeTree->___int_Loop_Counter_Variable // int32_t [+] 0x18 HoverRecipeTree->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 HoverRecipeTree->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x30 HoverRecipeTree->CallFunc_GetInventoryComponent_Result // char [+] 0x38 HoverRecipeTree->CallFunc_GetInventoryComponent_InventoryComponentRef // struct UPlayerInventoryComponent [+] 0x40 HoverRecipeTree->CallFunc_Array_Get_Item // struct UWidget [+] 0x48 HoverRecipeTree->K2Node_DynamicCast_AsUW_Inventory_Material_Slot // struct UUW-Inventory_MaterialSlot_C [+] 0x50 HoverRecipeTree->K2Node_DynamicCast_bSuccess // char [+] 0x54 HoverRecipeTree->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x58 HoverRecipeTree->CallFunc_Less_IntInt_ReturnValue // char [+] 0x60 HoverRecipeTree->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xF8 HoverRecipeTree->CallFunc_IsNeededMaterialOnItem_ReturnValue // char [+] 0xF9 HoverRecipeTree->CallFunc_NotEqual_NameName_ReturnValue // char class HoverRecipeItems: [+] 0x10 HoverRecipeItems->___int_Array_Index_Variable // int32_t [+] 0x14 HoverRecipeItems->___int_Loop_Counter_Variable // int32_t [+] 0x18 HoverRecipeItems->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 HoverRecipeItems->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x30 HoverRecipeItems->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x38 HoverRecipeItems->CallFunc_Array_Get_Item // struct UWidget [+] 0x40 HoverRecipeItems->CallFunc_Less_IntInt_ReturnValue // char [+] 0x48 HoverRecipeItems->K2Node_DynamicCast_AsUW_Inventory_Material_Slot // struct UUW-Inventory_MaterialSlot_C [+] 0x50 HoverRecipeItems->K2Node_DynamicCast_bSuccess // char [+] 0x58 HoverRecipeItems->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xF0 HoverRecipeItems->CallFunc_Array_Contains_ReturnValue // char class SequenceDirector_C: class PlayWhooshSound: [+] 0x10 PlayWhooshSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class SequenceEvent__ENTRYPOINTSequenceDirector_1: class BP-CameraShake_Fire_M1_ADS_C: class UW-Inventory_ItemInfoTooltip_C: [+] 0x248 UW-Inventory_ItemInfoTooltip_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_ItemInfoTooltip_C->Image_94 // struct UImage [+] 0x258 UW-Inventory_ItemInfoTooltip_C->Image_224 // struct UImage [+] 0x260 UW-Inventory_ItemInfoTooltip_C->RichTextBlock_321 // struct URichTextBlock [+] 0x268 UW-Inventory_ItemInfoTooltip_C->InventoryRef // struct UUW-InventoryWidget_C class ExecuteUbergraph_UW-Inventory_ItemInfoTooltip: [+] 0x8 ExecuteUbergraph_UW-Inventory_ItemInfoTooltip->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x78 ExecuteUbergraph_UW-Inventory_ItemInfoTooltip->CallFunc_IsValid_ReturnValue // char class ForceCloseInfo: class OnMouseLeave: class ShowInfo: class HideInfo: class OnMouseButtonDown_1: [+] 0x38 OnMouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class DropBoxSlotInfo: [+] 0x8 DropBoxSlotInfo->Item_8_DD7FCAD24B54FACAF90196913C8D9039 // struct FInventoryItemInfo class DropBoxInfo: [+] 0x8 DropBoxInfo->Slots_12_46E5EB574C54E65B8DEFECB65EBB9C44 // struct TArray [+] 0x18 DropBoxInfo->BoxActor_16_E04DB23242976A5C9714C8A725894128 // struct ABravoHotelDropBoxActor [+] 0x20 DropBoxInfo->Check_19_A1947CF8439549A97364869270758D74 // char class BP-CameraShake_Fire_PPSh-41_ADS1_C: class BP-PPPreset_Recon_Sliding_C: class UW-StatupWidget_Item_C: [+] 0x248 UW-StatupWidget_Item_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-StatupWidget_Item_C->Anim_TextBg // struct UWidgetAnimation [+] 0x258 UW-StatupWidget_Item_C->HorizontalBox_Damage // struct UHorizontalBox [+] 0x260 UW-StatupWidget_Item_C->Image_145 // struct UImage [+] 0x268 UW-StatupWidget_Item_C->Image_155 // struct UImage [+] 0x270 UW-StatupWidget_Item_C->T_StatName // struct UTextBlock [+] 0x278 UW-StatupWidget_Item_C->T_Value // struct UTextBlock [+] 0x280 UW-StatupWidget_Item_C->Text_StatName // struct FText class ExecuteUbergraph_UW-StatupWidget_Item: [+] 0x4 ExecuteUbergraph_UW-StatupWidget_Item->K2Node_Event_IsDesignTime // char class PreConstruct: class SetStatName: class SetStatValue: [+] 0x4 SetStatValue->Value // float [+] 0x8 SetStatValue->bLocalIsFloat // char [+] 0x9 SetStatValue->bLocalIsPercent // char [+] 0xA SetStatValue->___bool_Variable // char [+] 0xB SetStatValue->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0xC SetStatValue->K2Node_SwitchInteger_CmpSuccess // char [+] 0x10 SetStatValue->___text_Variable // struct FText [+] 0x28 SetStatValue->___text_Variable_2 // struct FText [+] 0x40 SetStatValue->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x48 SetStatValue->CallFunc_SelectInt_ReturnValue // int32_t [+] 0x50 SetStatValue->K2Node_Select_Default // struct FText [+] 0x68 SetStatValue->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x80 SetStatValue->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xC0 SetStatValue->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x100 SetStatValue->K2Node_MakeArray_Array // struct TArray [+] 0x110 SetStatValue->CallFunc_Format_ReturnValue // struct FText class UW-ListWidget_CoreInfo_C: [+] 0x260 UW-ListWidget_CoreInfo_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x268 UW-ListWidget_CoreInfo_C->Anim_AddCoreInfo // struct UWidgetAnimation [+] 0x270 UW-ListWidget_CoreInfo_C->HB_Smartping // struct UHorizontalBox [+] 0x278 UW-ListWidget_CoreInfo_C->Img_Back // struct UImage [+] 0x280 UW-ListWidget_CoreInfo_C->Img_MarkerIcon // struct UImage [+] 0x288 UW-ListWidget_CoreInfo_C->IMG_PerkDeckIcon // struct UImage [+] 0x290 UW-ListWidget_CoreInfo_C->T_Message // struct UTextBlock [+] 0x298 UW-ListWidget_CoreInfo_C->T_PingType // struct UTextBlock [+] 0x2A0 UW-ListWidget_CoreInfo_C->T_PlayerName // struct UTextBlock [+] 0x2A8 UW-ListWidget_CoreInfo_C->WidgetSwitcher_MessageType // struct UWidgetSwitcher class ExecuteUbergraph_UW-ListWidget_CoreInfo: [+] 0x8 ExecuteUbergraph_UW-ListWidget_CoreInfo->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class PlayAddCoreInfoAnim: class SetCoreInfoSmartping: [+] 0x8 SetCoreInfoSmartping->CallFunc_IsValid_ReturnValue // char [+] 0x10 SetCoreInfoSmartping->CallFunc_GetPingInfo_ReturnValue // struct FBravoHotelPingInfo class SetPingType: [+] 0x38 SetPingType->PingTypeText // struct FText [+] 0x50 SetPingType->CallFunc_GetSmartPingTypeName_outMessage // struct FText [+] 0x68 SetPingType->CallFunc_Get_Ping_Icon_PingIcon // struct UPaperSprite [+] 0x70 SetPingType->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface class SetPlayerInfo: [+] 0x8 SetPlayerInfo->CallFunc_IsValid_ReturnValue // char [+] 0x10 SetPlayerInfo->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x20 SetPlayerInfo->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x38 SetPlayerInfo->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0x40 SetPlayerInfo->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0x44 SetPlayerInfo->CallFunc_GetTeamColor_TeamColor // struct FLinearColor [+] 0x58 SetPlayerInfo->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x80 SetPlayerInfo->CallFunc_GetPerkDeckTable_ReturnValue // struct UDataTable [+] 0x88 SetPlayerInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x538 SetPlayerInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x540 SetPlayerInfo->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x548 SetPlayerInfo->K2Node_MakeStruct_SlateBrush // struct FSlateBrush class SetCoreInfoMessage: [+] 0x18 SetCoreInfoMessage->Type // struct FString class SetCoreInfoRoutePing: [+] 0x8 SetCoreInfoRoutePing->CallFunc_IsValid_ReturnValue // char class SetRoutePingInfo: [+] 0x8 SetRoutePingInfo->CallFunc_GetHUDMessage_ReturnValue // struct FText [+] 0x20 SetRoutePingInfo->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface class SetRequestMessage: [+] 0x8 SetRequestMessage->Message // struct FText [+] 0x20 SetRequestMessage->CallFunc_IsValid_ReturnValue // char class SetRequestMessageInfo: [+] 0x8 SetRequestMessageInfo->Message // struct FText [+] 0x20 SetRequestMessageInfo->CallFunc_IsValid_ReturnValue // char [+] 0x28 SetRequestMessageInfo->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x38 SetRequestMessageInfo->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0x40 SetRequestMessageInfo->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x58 SetRequestMessageInfo->CallFunc_GetTeamColor_TeamColor // struct FLinearColor [+] 0x68 SetRequestMessageInfo->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0x70 SetRequestMessageInfo->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x98 SetRequestMessageInfo->CallFunc_GetPerkDeckTable_ReturnValue // struct UDataTable [+] 0xA0 SetRequestMessageInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x550 SetRequestMessageInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x558 SetRequestMessageInfo->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x560 SetRequestMessageInfo->K2Node_MakeStruct_SlateBrush // struct FSlateBrush class SetCoreInfoResuscitation: [+] 0x8 SetCoreInfoResuscitation->CallFunc_IsValid_ReturnValue // char class SetResuscitationPingInfo: [+] 0x8 SetResuscitationPingInfo->K2Node_MakeStruct_LinearColor // struct FLinearColor [+] 0x18 SetResuscitationPingInfo->CallFunc_GetHUDMessage_ReturnValue // struct FText [+] 0x30 SetResuscitationPingInfo->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface class SetCoreInfoMessageType: [+] 0x10 SetCoreInfoMessageType->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x38 SetCoreInfoMessageType->K2Node_SwitchString_CmpSuccess // char [+] 0x40 SetCoreInfoMessageType->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x68 SetCoreInfoMessageType->K2Node_MakeStruct_SlateColor_3 // struct FSlateColor [+] 0x90 SetCoreInfoMessageType->K2Node_MakeStruct_SlateColor_4 // struct FSlateColor [+] 0xB8 SetCoreInfoMessageType->K2Node_MakeStruct_SlateColor_5 // struct FSlateColor [+] 0xE0 SetCoreInfoMessageType->K2Node_MakeStruct_SlateColor_6 // struct FSlateColor class UW-StatupWidget_C: [+] 0x248 UW-StatupWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-StatupWidget_C->Anim_MoveUp_HUD // struct UWidgetAnimation [+] 0x258 UW-StatupWidget_C->Anim_MoveRight // struct UWidgetAnimation [+] 0x260 UW-StatupWidget_C->Anim_MoveUp // struct UWidgetAnimation [+] 0x268 UW-StatupWidget_C->UW-StatupWidget_Item_Attack // struct UUW-StatupWidget_Item_C [+] 0x270 UW-StatupWidget_C->UW-StatupWidget_Item_Capacity // struct UUW-StatupWidget_Item_C [+] 0x278 UW-StatupWidget_C->UW-StatupWidget_Item_Damage // struct UUW-StatupWidget_Item_C [+] 0x280 UW-StatupWidget_C->UW-StatupWidget_Item_Decrement // struct UUW-StatupWidget_Item_C [+] 0x288 UW-StatupWidget_C->UW-StatupWidget_Item_Health // struct UUW-StatupWidget_Item_C [+] 0x290 UW-StatupWidget_C->UW-StatupWidget_Item_Speed // struct UUW-StatupWidget_Item_C [+] 0x298 UW-StatupWidget_C->VerticalBox_Stats // struct UVerticalBox class ExecuteUbergraph_UW-StatupWidget: [+] 0x8 ExecuteUbergraph_UW-StatupWidget->K2Node_Event_Animation // struct UWidgetAnimation class OnAnimationFinished: class SetStatInfo: [+] 0x1C SetStatInfo->IsUpAnim // char [+] 0x20 SetStatInfo->___int_Variable // int32_t [+] 0x24 SetStatInfo->___bool_Variable // char [+] 0x25 SetStatInfo->___byte_Variable // char [+] 0x26 SetStatInfo->___byte_Variable_2 // char [+] 0x28 SetStatInfo->___int_Loop_Counter_Variable // int32_t [+] 0x2C SetStatInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x30 SetStatInfo->K2Node_Select_Default // char [+] 0x34 SetStatInfo->___int_Array_Index_Variable // int32_t [+] 0x38 SetStatInfo->___bool_Variable_2 // char [+] 0x3C SetStatInfo->K2Node_Select_Default_2 // float [+] 0x40 SetStatInfo->K2Node_Select_Default_3 // struct UWidgetAnimation [+] 0x48 SetStatInfo->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x58 SetStatInfo->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x60 SetStatInfo->CallFunc_Array_Get_Item // struct UWidget [+] 0x68 SetStatInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x70 SetStatInfo->K2Node_DynamicCast_AsUW_Statup_Widget_Item // struct UUW-StatupWidget_Item_C [+] 0x78 SetStatInfo->K2Node_DynamicCast_bSuccess // char [+] 0x79 SetStatInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x80 SetStatInfo->CallFunc_SlotAsVerticalBoxSlot_ReturnValue // struct UVerticalBoxSlot [+] 0x88 SetStatInfo->CallFunc_IsValid_ReturnValue // char class Wheel-ATV_Front_C: class BP-Weapon_M870_LV6_C: class BP-CameraShake_Fire_MICROUZI_ADS_C: class UW-AliveInfoWidget_C: [+] 0x288 UW-AliveInfoWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x290 UW-AliveInfoWidget_C->GoldDesc_Hide // struct UWidgetAnimation [+] 0x298 UW-AliveInfoWidget_C->GoldDesc_Show // struct UWidgetAnimation [+] 0x2A0 UW-AliveInfoWidget_C->Revival_Add // struct UWidgetAnimation [+] 0x2A8 UW-AliveInfoWidget_C->AliveCount_Text // struct UTextBlock [+] 0x2B0 UW-AliveInfoWidget_C->AliveCount_Text_2 // struct UTextBlock [+] 0x2B8 UW-AliveInfoWidget_C->HorizontalBox_8 // struct UHorizontalBox [+] 0x2C0 UW-AliveInfoWidget_C->HorizontalBox_16 // struct UHorizontalBox [+] 0x2C8 UW-AliveInfoWidget_C->HorizontalBox_89 // struct UHorizontalBox [+] 0x2D0 UW-AliveInfoWidget_C->HorizontalBox_Alive // struct UHorizontalBox [+] 0x2D8 UW-AliveInfoWidget_C->HorizontalBox_Assist // struct UHorizontalBox [+] 0x2E0 UW-AliveInfoWidget_C->HorizontalBox_CurrentGold // struct UHorizontalBox [+] 0x2E8 UW-AliveInfoWidget_C->HorizontalBox_Kill // struct UHorizontalBox [+] 0x2F0 UW-AliveInfoWidget_C->HorizontalBox_Team // struct UHorizontalBox [+] 0x2F8 UW-AliveInfoWidget_C->Image // struct UImage [+] 0x300 UW-AliveInfoWidget_C->Image_1 // struct UImage [+] 0x308 UW-AliveInfoWidget_C->Image_2 // struct UImage [+] 0x310 UW-AliveInfoWidget_C->Image_6 // struct UImage [+] 0x318 UW-AliveInfoWidget_C->Image_102 // struct UImage [+] 0x320 UW-AliveInfoWidget_C->Image_271 // struct UImage [+] 0x328 UW-AliveInfoWidget_C->Image_376 // struct UImage [+] 0x330 UW-AliveInfoWidget_C->Image_378 // struct UImage [+] 0x338 UW-AliveInfoWidget_C->Image_1584 // struct UImage [+] 0x340 UW-AliveInfoWidget_C->KillAliveBG // struct UImage [+] 0x348 UW-AliveInfoWidget_C->KillAliveBG_2 // struct UImage [+] 0x350 UW-AliveInfoWidget_C->KillAliveBG_3 // struct UImage [+] 0x358 UW-AliveInfoWidget_C->KillAliveBG_4 // struct UImage [+] 0x360 UW-AliveInfoWidget_C->KillCount_Text // struct UTextBlock [+] 0x368 UW-AliveInfoWidget_C->KillCount_Text_2 // struct UTextBlock [+] 0x370 UW-AliveInfoWidget_C->RichTextBlock_275 // struct URichTextBlock [+] 0x378 UW-AliveInfoWidget_C->SizeBox_1 // struct USizeBox [+] 0x380 UW-AliveInfoWidget_C->SizeBox_3 // struct USizeBox [+] 0x388 UW-AliveInfoWidget_C->Spacer_2 // struct USpacer [+] 0x390 UW-AliveInfoWidget_C->T_AliveCount // struct UTextBlock [+] 0x398 UW-AliveInfoWidget_C->T_AssistCount // struct UTextBlock [+] 0x3A0 UW-AliveInfoWidget_C->T_KillCount // struct UTextBlock [+] 0x3A8 UW-AliveInfoWidget_C->T_TeamCount // struct UTextBlock [+] 0x3B0 UW-AliveInfoWidget_C->TextBlock_1 // struct UTextBlock [+] 0x3B8 UW-AliveInfoWidget_C->TextBlock_CurrentGold // struct UTextBlock [+] 0x3C0 UW-AliveInfoWidget_C->ShowKillCountUI // char [+] 0x3C4 UW-AliveInfoWidget_C->CurrentKillCount // int32_t [+] 0x3C8 UW-AliveInfoWidget_C->NewVar_1 // int32_t [+] 0x3D0 UW-AliveInfoWidget_C->ShowGoldDescHandle // struct FTimerHandle [+] 0x3D8 UW-AliveInfoWidget_C->AliveCount_Text_1_1 // struct UTextBlock [+] 0x3E0 UW-AliveInfoWidget_C->KillCount_Text_1_1 // struct UTextBlock class ExecuteUbergraph_UW-AliveInfoWidget: [+] 0x4 ExecuteUbergraph_UW-AliveInfoWidget->___bool_Variable // char [+] 0x5 ExecuteUbergraph_UW-AliveInfoWidget->___byte_Variable // enum class ESlateVisibility [+] 0x6 ExecuteUbergraph_UW-AliveInfoWidget->___byte_Variable_2 // enum class ESlateVisibility [+] 0x7 ExecuteUbergraph_UW-AliveInfoWidget->___bool_Variable_2 // char [+] 0x8 ExecuteUbergraph_UW-AliveInfoWidget->___byte_Variable_3 // enum class ESlateVisibility [+] 0x9 ExecuteUbergraph_UW-AliveInfoWidget->___byte_Variable_4 // enum class ESlateVisibility [+] 0xC ExecuteUbergraph_UW-AliveInfoWidget->K2Node_Event_NewKillCount_2 // int32_t [+] 0x10 ExecuteUbergraph_UW-AliveInfoWidget->K2Node_Event_NewAliveTeamCount // int32_t [+] 0x14 ExecuteUbergraph_UW-AliveInfoWidget->K2Node_Event_TeamSize // int32_t [+] 0x18 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x30 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x38 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x50 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x51 ExecuteUbergraph_UW-AliveInfoWidget->K2Node_Select_Default // enum class ESlateVisibility [+] 0x52 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_IsVisible_ReturnValue // char [+] 0x58 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x60 ExecuteUbergraph_UW-AliveInfoWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x70 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x78 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_K2_IsTimerActiveHandle_ReturnValue // char [+] 0x80 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x88 ExecuteUbergraph_UW-AliveInfoWidget->K2Node_Event_NewKillCount // int32_t [+] 0x90 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x98 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_Greater_IntInt_ReturnValue_3 // char [+] 0xA0 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_Conv_IntToText_ReturnValue_3 // struct FText [+] 0xB8 ExecuteUbergraph_UW-AliveInfoWidget->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0xBC ExecuteUbergraph_UW-AliveInfoWidget->K2Node_Event_NewAliveCount // int32_t [+] 0xC0 ExecuteUbergraph_UW-AliveInfoWidget->CallFunc_Conv_IntToText_ReturnValue_4 // struct FText class SetAliveCount_BP: class SetAssistCount_BP: class Hide_GoldDesc: class Show_GoldDesc: class ShowResuscitation: class SetAliveTeamCount_BP: [+] 0x4 SetAliveTeamCount_BP->TeamSize // int32_t class SetKillCount_BP: class ShowKillCount: class HideKillCount: class SetKillCount: [+] 0x4 SetKillCount->NewLocalVar_1 // int32_t [+] 0x8 SetKillCount->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x10 SetKillCount->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x28 SetKillCount->CallFunc_Greater_IntInt_ReturnValue_2 // char class SetAliveCount: [+] 0x4 SetAliveCount->NewLocalVar_1 // int32_t [+] 0x8 SetAliveCount->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x10 SetAliveCount->CallFunc_Conv_IntToText_ReturnValue // struct FText class SetBGImageMarginValue: [+] 0x4 SetBGImageMarginValue->AddKillCountTwoDigitSize // float [+] 0x8 SetBGImageMarginValue->DefaultSize // float [+] 0xC SetBGImageMarginValue->AddKillCountThreeDigitSize // float [+] 0x10 SetBGImageMarginValue->KillCountType // int32_t [+] 0x14 SetBGImageMarginValue->AddKillCountFourDigitSize // float [+] 0x18 SetBGImageMarginValue->DefaultThreeDigitSize // float [+] 0x1C SetBGImageMarginValue->DefaultTwoDigitSize // float [+] 0x20 SetBGImageMarginValue->DefaultOneDigitSize // float [+] 0x24 SetBGImageMarginValue->AliveCountType // int32_t [+] 0x28 SetBGImageMarginValue->___int_Variable // int32_t [+] 0x2C SetBGImageMarginValue->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x30 SetBGImageMarginValue->CallFunc_Divide_IntInt_ReturnValue_2 // int32_t [+] 0x34 SetBGImageMarginValue->CallFunc_Less_IntInt_ReturnValue // char [+] 0x35 SetBGImageMarginValue->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x38 SetBGImageMarginValue->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x3C SetBGImageMarginValue->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x40 SetBGImageMarginValue->CallFunc_Divide_IntInt_ReturnValue_3 // int32_t [+] 0x44 SetBGImageMarginValue->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x48 SetBGImageMarginValue->___int_Variable_2 // int32_t [+] 0x4C SetBGImageMarginValue->K2Node_Select_Default // float [+] 0x50 SetBGImageMarginValue->K2Node_Select_Default_2 // float class Get_HorizontalBox_CurrentGold_Visibility_1: [+] 0x8 Get_HorizontalBox_CurrentGold_Visibility_1->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 Get_HorizontalBox_CurrentGold_Visibility_1->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x18 Get_HorizontalBox_CurrentGold_Visibility_1->K2Node_DynamicCast_bSuccess // char [+] 0x20 Get_HorizontalBox_CurrentGold_Visibility_1->CallFunc_GetCurrentGoldStr_ReturnValue // struct FString [+] 0x30 Get_HorizontalBox_CurrentGold_Visibility_1->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x38 Get_HorizontalBox_CurrentGold_Visibility_1->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x50 Get_HorizontalBox_CurrentGold_Visibility_1->CallFunc_IsValid_ReturnValue // char [+] 0x51 Get_HorizontalBox_CurrentGold_Visibility_1->CallFunc_IsAlive_ReturnValue // char class UW-Lobby_Armory_Recipe_C: [+] 0x248 UW-Lobby_Armory_Recipe_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Armory_Recipe_C->Button_Crapting_Btn // struct UButton [+] 0x258 UW-Lobby_Armory_Recipe_C->Button_Crapting_Btn_dis // struct UButton [+] 0x260 UW-Lobby_Armory_Recipe_C->Image_112 // struct UImage [+] 0x268 UW-Lobby_Armory_Recipe_C->Img_Gold // struct UImage [+] 0x270 UW-Lobby_Armory_Recipe_C->Img_Gold_Inert // struct UImage [+] 0x278 UW-Lobby_Armory_Recipe_C->Img_Gold_Inert_2 // struct UImage [+] 0x280 UW-Lobby_Armory_Recipe_C->RichTextBlock_578 // struct URichTextBlock [+] 0x288 UW-Lobby_Armory_Recipe_C->T_GoldCost // struct UTextBlock [+] 0x290 UW-Lobby_Armory_Recipe_C->T_GoldCost_2 // struct UTextBlock [+] 0x298 UW-Lobby_Armory_Recipe_C->UW-Lobby_Craft_GuideWidget // struct UUW-Lobby_Craft_GuideWidget_C [+] 0x2A0 UW-Lobby_Armory_Recipe_C->UW-Lobby_Craft_List // struct UUW-Lobby_Craft_List_C [+] 0x2A8 UW-Lobby_Armory_Recipe_C->UW-Lobby_Weapon_Recipe // struct UUW-Lobby_Craft_Recipe_C [+] 0x2B0 UW-Lobby_Armory_Recipe_C->UW-Lobby_WeaponInfo // struct UUW-Lobby_WeaponInfo_C [+] 0x2B8 UW-Lobby_Armory_Recipe_C->UW-Lobby_WeaponInfo_RandomOption // struct UUW-Lobby_WeaponInfo_RandomOption_C [+] 0x2C0 UW-Lobby_Armory_Recipe_C->WidgetSwitcher_179 // struct UWidgetSwitcher [+] 0x2C8 UW-Lobby_Armory_Recipe_C->WidgetSwitcher_Gold // struct UWidgetSwitcher [+] 0x2D0 UW-Lobby_Armory_Recipe_C->CraftingInfo // struct FItemCrafting [+] 0x3F8 UW-Lobby_Armory_Recipe_C->SelectedButton // struct UUW-Lobby_Craft_List_Category_Slot_C class ExecuteUbergraph_UW-Lobby_Armory_Recipe: [+] 0x8 ExecuteUbergraph_UW-Lobby_Armory_Recipe->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-Lobby_Armory_Recipe->CallFunc_Create_ReturnValue // struct UUW-Lobby_Craft_WeaponSelect_C [+] 0x20 ExecuteUbergraph_UW-Lobby_Armory_Recipe->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x28 ExecuteUbergraph_UW-Lobby_Armory_Recipe->CallFunc_GetArmoryMainWidget_ArmoryMainWidget // struct UUW-Lobby_ArmoryMain_C [+] 0x30 ExecuteUbergraph_UW-Lobby_Armory_Recipe->CallFunc_IsValid_ReturnValue // char [+] 0x34 ExecuteUbergraph_UW-Lobby_Armory_Recipe->K2Node_CustomEvent_WeaponIndex // int32_t [+] 0x38 ExecuteUbergraph_UW-Lobby_Armory_Recipe->K2Node_CustomEvent_ItemID // struct FString [+] 0x48 ExecuteUbergraph_UW-Lobby_Armory_Recipe->___struct_Variable_2 // struct TArray [+] 0x58 ExecuteUbergraph_UW-Lobby_Armory_Recipe->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x60 ExecuteUbergraph_UW-Lobby_Armory_Recipe->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x70 ExecuteUbergraph_UW-Lobby_Armory_Recipe->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0x74 ExecuteUbergraph_UW-Lobby_Armory_Recipe->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x88 ExecuteUbergraph_UW-Lobby_Armory_Recipe->CallFunc_GetLobbyWidget_LobbyWidget // struct UBP-LobbyWidget_Web_C [+] 0x90 ExecuteUbergraph_UW-Lobby_Armory_Recipe->CallFunc_IsValid_ReturnValue_2 // char [+] 0x94 ExecuteUbergraph_UW-Lobby_Armory_Recipe->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate class SelectCancel: class BndEvt__Button_Crapting_Btn_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature: class RequestCraftWeapon: [+] 0x8 RequestCraftWeapon->ItemId // struct FString class BndEvt__Button_Crapting_Btn_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class SetCraftingInfo: [+] 0x8 SetCraftingInfo->CallFunc_GetLobbyWidget_LobbyWidget // struct UBP-LobbyWidget_Web_C [+] 0x10 SetCraftingInfo->CallFunc_IsValid_ReturnValue // char [+] 0x11 SetCraftingInfo->CallFunc_IsValid_ReturnValue_2 // char [+] 0x18 SetCraftingInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x30 SetCraftingInfo->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x40 SetCraftingInfo->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0x44 SetCraftingInfo->CallFunc_Conv_StringToInt_ReturnValue // int32_t class CheckOwn: class SetButtonEnabled: [+] 0x8 SetButtonEnabled->CallFunc_IsValid_ReturnValue // char [+] 0x9 SetButtonEnabled->CallFunc_IsValid_ReturnValue_2 // char [+] 0xA SetButtonEnabled->CallFunc_Not_PreBool_ReturnValue // char [+] 0x10 SetButtonEnabled->CallFunc_GetArmoryMainWidget_ArmoryMainWidget // struct UUW-Lobby_ArmoryMain_C [+] 0x18 SetButtonEnabled->CallFunc_IsValid_ReturnValue_3 // char [+] 0x19 SetButtonEnabled->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x1A SetButtonEnabled->CallFunc_BooleanAND_ReturnValue // char [+] 0x1B SetButtonEnabled->CallFunc_BooleanAND_ReturnValue_2 // char class OnChangedArmoryTab: class GetCraftingWeaponRarity: [+] 0x8 GetCraftingWeaponRarity->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x10 GetCraftingWeaponRarity->CallFunc_GetItemNetworkName_ReturnValue // struct FName [+] 0x18 GetCraftingWeaponRarity->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4A8 GetCraftingWeaponRarity->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x4B0 GetCraftingWeaponRarity->CallFunc_Conv_ByteToString_ReturnValue // struct FString [+] 0x4C0 GetCraftingWeaponRarity->CallFunc_Conv_StringToInt_ReturnValue // int32_t class UW-Inventory_ProximitySlot_C: [+] 0x1360 UW-Inventory_ProximitySlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1368 UW-Inventory_ProximitySlot_C->P_Upgrade_Arrow // struct UWidgetAnimation [+] 0x1370 UW-Inventory_ProximitySlot_C->C_SlotHover_ItemState_Hide // struct UWidgetAnimation [+] 0x1378 UW-Inventory_ProximitySlot_C->C_SlotHover_ItemState_Show // struct UWidgetAnimation [+] 0x1380 UW-Inventory_ProximitySlot_C->Hover_Gold // struct UWidgetAnimation [+] 0x1388 UW-Inventory_ProximitySlot_C->P_SlotHover // struct UWidgetAnimation [+] 0x1390 UW-Inventory_ProximitySlot_C->BGImage // struct UImage [+] 0x1398 UW-Inventory_ProximitySlot_C->BGImage_2 // struct UImage [+] 0x13A0 UW-Inventory_ProximitySlot_C->CanvasPanel_ITemState // struct UCanvasPanel [+] 0x13A8 UW-Inventory_ProximitySlot_C->CanvasPanel_Unnecessary // struct UCanvasPanel [+] 0x13B0 UW-Inventory_ProximitySlot_C->Count // struct UTextBlock [+] 0x13B8 UW-Inventory_ProximitySlot_C->Crate_Default // struct UImage [+] 0x13C0 UW-Inventory_ProximitySlot_C->Crate_Hover // struct UImage [+] 0x13C8 UW-Inventory_ProximitySlot_C->DurabilityBar // struct UProgressBar [+] 0x13D0 UW-Inventory_ProximitySlot_C->fill // struct UImage [+] 0x13D8 UW-Inventory_ProximitySlot_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x13E0 UW-Inventory_ProximitySlot_C->HoverImage // struct UImage [+] 0x13E8 UW-Inventory_ProximitySlot_C->HoverImage_Gold // struct UImage [+] 0x13F0 UW-Inventory_ProximitySlot_C->HoverImage_Round // struct UImage [+] 0x13F8 UW-Inventory_ProximitySlot_C->Image_1 // struct UImage [+] 0x1400 UW-Inventory_ProximitySlot_C->Image_2 // struct UImage [+] 0x1408 UW-Inventory_ProximitySlot_C->Image_531 // struct UImage [+] 0x1410 UW-Inventory_ProximitySlot_C->Image_539 // struct UImage [+] 0x1418 UW-Inventory_ProximitySlot_C->Image_540 // struct UImage [+] 0x1420 UW-Inventory_ProximitySlot_C->Image_541 // struct UImage [+] 0x1428 UW-Inventory_ProximitySlot_C->Image_542 // struct UImage [+] 0x1430 UW-Inventory_ProximitySlot_C->Image_543 // struct UImage [+] 0x1438 UW-Inventory_ProximitySlot_C->Image_544 // struct UImage [+] 0x1440 UW-Inventory_ProximitySlot_C->Image_Bindable // struct UImage [+] 0x1448 UW-Inventory_ProximitySlot_C->Image_Supply // struct UImage [+] 0x1450 UW-Inventory_ProximitySlot_C->ItemImage // struct UImage [+] 0x1458 UW-Inventory_ProximitySlot_C->ItemNameName // struct UTextBlock [+] 0x1460 UW-Inventory_ProximitySlot_C->ItemState_Text // struct UTextBlock [+] 0x1468 UW-Inventory_ProximitySlot_C->KeepedItem_List // struct UImage [+] 0x1470 UW-Inventory_ProximitySlot_C->KeepedItem_ListHover // struct UImage [+] 0x1478 UW-Inventory_ProximitySlot_C->LvColor // struct UImage [+] 0x1480 UW-Inventory_ProximitySlot_C->NeedMaterial // struct UImage [+] 0x1488 UW-Inventory_ProximitySlot_C->SizeBox_1 // struct USizeBox [+] 0x1490 UW-Inventory_ProximitySlot_C->TextBlock_Range // struct UTextBlock [+] 0x1498 UW-Inventory_ProximitySlot_C->UpgradeItem // struct UCanvasPanel [+] 0x14A0 UW-Inventory_ProximitySlot_C->UpgradeItem_Arrow01 // struct UImage [+] 0x14A8 UW-Inventory_ProximitySlot_C->UpgradeItem_Arrow02 // struct UImage [+] 0x14B0 UW-Inventory_ProximitySlot_C->UpgradeItem_default // struct UImage [+] 0x14B8 UW-Inventory_ProximitySlot_C->UpgradeItem_Hover // struct UImage [+] 0x14C0 UW-Inventory_ProximitySlot_C->weapon__ // struct UTextBlock [+] 0x14C8 UW-Inventory_ProximitySlot_C->WeaponColorBg // struct UImage [+] 0x14D0 UW-Inventory_ProximitySlot_C->WeaponEquipItem_Default // struct UImage [+] 0x14D8 UW-Inventory_ProximitySlot_C->WeaponEquipItem_Hover // struct UImage [+] 0x14E0 UW-Inventory_ProximitySlot_C->WeaponItemImage // struct UImage [+] 0x14E8 UW-Inventory_ProximitySlot_C->WeaponType // struct UTextBlock [+] 0x14F0 UW-Inventory_ProximitySlot_C->PickupRef // struct ABravoHotelPickup [+] 0x14F8 UW-Inventory_ProximitySlot_C->DroppedItemInfo // struct FInventoryItemInfo [+] 0x1590 UW-Inventory_ProximitySlot_C->DropBoxRef // struct ABravoHotelDropBoxActor [+] 0x1598 UW-Inventory_ProximitySlot_C->bGold // char [+] 0x15A0 UW-Inventory_ProximitySlot_C->SelectedHoverImage // struct UImage [+] 0x15A8 UW-Inventory_ProximitySlot_C->WeaponData // struct FBravoHotelWeaponInfo [+] 0x20D8 UW-Inventory_ProximitySlot_C->MedicalBGColor // struct FLinearColor [+] 0x20E8 UW-Inventory_ProximitySlot_C->CurCount // int32_t [+] 0x20F0 UW-Inventory_ProximitySlot_C->SetSlotInfo // struct FMulticastInlineDelegate [+] 0x2100 UW-Inventory_ProximitySlot_C->TargetActor // struct UActor [+] 0x2108 UW-Inventory_ProximitySlot_C->StealableCharacter // struct ABravoHotelCharacter [+] 0x2110 UW-Inventory_ProximitySlot_C->ShowRarityStar // struct TArray [+] 0x2120 UW-Inventory_ProximitySlot_C->ShowIconBG // struct TArray class SetSlotInfo__DelegateSignature: [+] 0x8 SetSlotInfo__DelegateSignature->ItemInfo // struct FInventoryItemInfo class ExecuteUbergraph_UW-Inventory_ProximitySlot: [+] 0x4 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_Event_MyGeometry_2 // struct FGeometry [+] 0x60 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0xD0 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x140 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsValid_ReturnValue // char [+] 0x141 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsDraging_bResult // char [+] 0x148 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x170 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_Not_PreBool_ReturnValue // char [+] 0x171 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_SetInventoryItemDetailInfoByItemInfo_bResult // char [+] 0x178 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_SetItemImage_ReturnValue // struct FSlateBrush [+] 0x200 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x690 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0x6C8 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_Event_InDeltaTime // float [+] 0x6D0 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x768 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x769 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x770 ExecuteUbergraph_UW-Inventory_ProximitySlot->___object_Variable // struct Object [+] 0x778 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_BooleanAND_ReturnValue // char [+] 0x780 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x788 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_DynamicCast_bSuccess // char [+] 0x790 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_SetItemImage_Internal_ReturnValue // struct FSlateBrush [+] 0x818 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsValid_ReturnValue_2 // char [+] 0x819 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_SetInventoryItemInfoByPickup_bResult // char [+] 0x81A ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsValid_ReturnValue_3 // char [+] 0x81B ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x81C ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_SetInventoryItemInfoByPickup_bResult_2 // char [+] 0x820 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_CustomEvent_TargetActor // struct UActor [+] 0x828 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_CustomEvent_ItemInfo // struct FInventoryItemInfo [+] 0x8C0 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0xD50 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0xD58 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0xD60 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD61 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0xD62 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsAnimationPlaying_ReturnValue // char [+] 0xD68 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0xD70 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsHovered_ReturnValue // char [+] 0xD71 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsValid_ReturnValue_4 // char [+] 0xD72 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsVisible_ReturnValue // char [+] 0xD73 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0xD74 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0xD75 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_GetPlayerController_bResult // char [+] 0xD78 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0xD80 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xD88 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsValid_ReturnValue_5 // char [+] 0xD89 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsValid_ReturnValue_6 // char [+] 0xD8A ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsValid_ReturnValue_7 // char [+] 0xD8B ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0xD8C ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0xD90 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0xD94 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0xDA8 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_CustomEvent_Loaded // struct Object [+] 0xDB0 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsRoundItemType_bRoundItem // char [+] 0xDB8 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter [+] 0xDC0 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsValid_ReturnValue_8 // char [+] 0xDC4 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0xDD4 ExecuteUbergraph_UW-Inventory_ProximitySlot->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0xDE8 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0xE80 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_GetCompareWeaponObjectRef_ReturnValue // struct ABravoHotelWeaponBase [+] 0xE88 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_3 // struct FInventoryItemDetailInfo [+] 0x1318 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_IsValid_ReturnValue_9 // char [+] 0x1319 ExecuteUbergraph_UW-Inventory_ProximitySlot->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char class OnMouseCaptureLost: class OnChangeItemInfoDelegate_Event_1: class OnChangeWeapons: class OnChangeWearableItem: class SlotInfo: [+] 0x8 SlotInfo->ItemInfo // struct FInventoryItemInfo class Tick: [+] 0x38 Tick->InDeltaTime // float class AsyncLoadIconTexture: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class Construct: class OnLoaded_84877B5B4C424648BFE1AEBDF8BB89BB: class GetItemName: [+] 0x18 GetItemName->Medi // struct FLinearColor [+] 0x28 GetItemName->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x50 GetItemName->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4E0 GetItemName->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x508 GetItemName->CallFunc_EqualEqual_ByteByte_ReturnValue // char class SetItemImage: [+] 0x88 SetItemImage->LocalDurabilityPercent // float [+] 0x90 SetItemImage->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x128 SetItemImage->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x5B8 SetItemImage->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x5B9 SetItemImage->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x5C0 SetItemImage->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x5C8 SetItemImage->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x5D0 SetItemImage->K2Node_DynamicCast_bSuccess // char [+] 0x5D1 SetItemImage->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x5D2 SetItemImage->CallFunc_IsValid_ReturnValue // char [+] 0x5D3 SetItemImage->CallFunc_BooleanAND_ReturnValue // char [+] 0x5D8 SetItemImage->CallFunc_SetItemImage_Internal_ReturnValue // struct FSlateBrush [+] 0x660 SetItemImage->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x664 SetItemImage->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x668 SetItemImage->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x66C SetItemImage->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x670 SetItemImage->CallFunc_BooleanAND_ReturnValue_2 // char class RequestPickupItem: [+] 0x1 RequestPickupItem->bResult // char [+] 0x2 RequestPickupItem->LocalRButtonClick // char [+] 0x4 RequestPickupItem->ItemQuantity // int32_t [+] 0x8 RequestPickupItem->CallFunc_Create_ReturnValue // struct UUW-ItemDropPopup_C [+] 0x10 RequestPickupItem->CallFunc_IsValid_ReturnValue // char [+] 0x18 RequestPickupItem->CallFunc_GetOwningPlayerPawn_ReturnValue // struct APawn [+] 0x20 RequestPickupItem->CallFunc_GetPlayerController_bResult // char [+] 0x28 RequestPickupItem->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0x30 RequestPickupItem->CallFunc_IsValid_ReturnValue_2 // char [+] 0x38 RequestPickupItem->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x40 RequestPickupItem->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xD8 RequestPickupItem->CallFunc_GetPlayerController_bResult_2 // char [+] 0xE0 RequestPickupItem->CallFunc_GetPlayerController_Out_2 // struct ABravoHotelPlayerController [+] 0xE8 RequestPickupItem->CallFunc_BooleanAND_ReturnValue // char [+] 0xF0 RequestPickupItem->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0xF8 RequestPickupItem->CallFunc_IsImmediateAttachmentItem_ReturnValue // int32_t [+] 0xFC RequestPickupItem->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xFD RequestPickupItem->CallFunc_GetPlayerController_bResult_3 // char [+] 0x100 RequestPickupItem->CallFunc_GetPlayerController_Out_3 // struct ABravoHotelPlayerController [+] 0x108 RequestPickupItem->CallFunc_IsValid_ReturnValue_3 // char [+] 0x110 RequestPickupItem->CallFunc_GetPlayingCharacter_ReturnValue_3 // struct ABravoHotelCharacter [+] 0x118 RequestPickupItem->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x11C RequestPickupItem->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x120 RequestPickupItem->CallFunc_GetItemInfo_OutItemInfo // struct FInventoryItemInfo [+] 0x1B8 RequestPickupItem->CallFunc_GetItemInfo_OutDetailItemInfo // struct FInventoryItemDetailInfo [+] 0x648 RequestPickupItem->CallFunc_GetItemInfo_ReturnValue // char [+] 0x649 RequestPickupItem->CallFunc_IsValid_ReturnValue_4 // char [+] 0x64A RequestPickupItem->CallFunc_GetPlayerController_bResult_4 // char [+] 0x650 RequestPickupItem->CallFunc_GetPlayerController_Out_4 // struct ABravoHotelPlayerController [+] 0x658 RequestPickupItem->CallFunc_GetPlayingCharacter_ReturnValue_4 // struct ABravoHotelCharacter [+] 0x660 RequestPickupItem->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x668 RequestPickupItem->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x670 RequestPickupItem->K2Node_DynamicCast_bSuccess // char [+] 0x674 RequestPickupItem->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x678 RequestPickupItem->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x680 RequestPickupItem->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x688 RequestPickupItem->CallFunc_GetDefaultPawn_Pawn // struct ABravoHotelCharacter [+] 0x690 RequestPickupItem->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0x691 RequestPickupItem->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x692 RequestPickupItem->CallFunc_IsValid_ReturnValue_5 // char [+] 0x693 RequestPickupItem->CallFunc_IsValid_ReturnValue_6 // char [+] 0x698 RequestPickupItem->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x730 RequestPickupItem->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x738 RequestPickupItem->CallFunc_IsInputKeyDown_ReturnValue_2 // char [+] 0x740 RequestPickupItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0xBD0 RequestPickupItem->CallFunc_Greater_IntInt_ReturnValue_3 // char [+] 0xBD1 RequestPickupItem->CallFunc_IsValid_ReturnValue_7 // char [+] 0xBD2 RequestPickupItem->CallFunc_ResetHover_bResult // char class Set_BGImage_Brush_1: [+] 0x8 Set_BGImage_Brush_1->BGBrush // struct FSlateBrush [+] 0x90 Set_BGImage_Brush_1->___bool_Variable // char [+] 0x91 Set_BGImage_Brush_1->___byte_Variable // enum class ESlateVisibility [+] 0x92 Set_BGImage_Brush_1->___byte_Variable_2 // enum class ESlateVisibility [+] 0x93 Set_BGImage_Brush_1->___bool_Variable_2 // char [+] 0x94 Set_BGImage_Brush_1->___byte_Variable_3 // enum class ESlateVisibility [+] 0x95 Set_BGImage_Brush_1->___byte_Variable_4 // enum class ESlateVisibility [+] 0x96 Set_BGImage_Brush_1->___bool_Variable_3 // char [+] 0x98 Set_BGImage_Brush_1->___struct_Variable // struct FLinearColor [+] 0xA8 Set_BGImage_Brush_1->CallFunc_IsRoundItemType_bRoundItem // char [+] 0xA9 Set_BGImage_Brush_1->K2Node_Select_Default // enum class ESlateVisibility [+] 0xAA Set_BGImage_Brush_1->CallFunc_IsRoundItemType_bRoundItem_2 // char [+] 0xAB Set_BGImage_Brush_1->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0xAC Set_BGImage_Brush_1->K2Node_Select_Default_3 // struct FLinearColor class SetWeaponItem: [+] 0x8 SetWeaponItem->CallFunc_GetWeaponInfoByInventoryItemInfo_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xB38 SetWeaponItem->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0xFC8 SetWeaponItem->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0xFD0 SetWeaponItem->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0xFD8 SetWeaponItem->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0xFE0 SetWeaponItem->K2Node_DynamicCast_bSuccess // char [+] 0xFE1 SetWeaponItem->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xFE2 SetWeaponItem->CallFunc_IsValid_ReturnValue // char [+] 0xFE3 SetWeaponItem->CallFunc_BooleanAND_ReturnValue // char class GetCharacterRef: [+] 0x8 GetCharacterRef->CharacterRef // struct ABravoHotelCharacter [+] 0x10 GetCharacterRef->CallFunc_GetPlayerController_bResult // char [+] 0x18 GetCharacterRef->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0x20 GetCharacterRef->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x28 GetCharacterRef->CallFunc_IsValid_ReturnValue // char class OnRButtonClick: [+] 0x1 OnRButtonClick->CallFunc_RequestPickupItem_bResult // char class GetWeaponInfoByInventoryItemInfo: [+] 0x8 GetWeaponInfoByInventoryItemInfo->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xB38 GetWeaponInfoByInventoryItemInfo->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xBD0 GetWeaponInfoByInventoryItemInfo->CallFunc_NativeGetWeaponDetailsByItemInfo_ReturnValue // char [+] 0xBD8 GetWeaponInfoByInventoryItemInfo->CallFunc_NativeGetWeaponDetailsByItemInfo_WeaponInfoOut // struct FBravoHotelWeaponInfo class OnDragDetected: [+] 0x38 OnDragDetected->PointerEvent // struct FPointerEvent [+] 0xA8 OnDragDetected->Operation // struct UDragDropOperation [+] 0xB0 OnDragDetected->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x148 OnDragDetected->CallFunc_DragStart_Operation // struct UDragDropOperation class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB8 OnDrop->K2Node_DynamicCast_AsBP_Widget_Drag // struct UBP-WidgetDrag_C [+] 0xC0 OnDrop->K2Node_DynamicCast_bSuccess // char [+] 0xC8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Equipped_Slot // struct UUW-Inventory_EquippedSlot_C [+] 0xD0 OnDrop->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD1 OnDrop->K2Node_SwitchEnum_CmpSuccess // char [+] 0xD8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Weapon_Slot // struct UUW-Inventory_WeaponSlot_C [+] 0xE0 OnDrop->K2Node_DynamicCast_bSuccess_3 // char [+] 0xE8 OnDrop->K2Node_DynamicCast_AsUW_Inventory_Weapon_Attachment_Slot // struct UUW-Inventory_WeaponAttachmentSlot_C [+] 0xF0 OnDrop->K2Node_DynamicCast_bSuccess_4 // char class IsDraging: [+] 0x1 IsDraging->CallFunc_IsValid_ReturnValue // char class SetItemImage_Internal: [+] 0x8 SetItemImage_Internal->ReturnValue // struct FSlateBrush [+] 0x90 SetItemImage_Internal->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x118 SetItemImage_Internal->CallFunc_BreakVector2D_X // float [+] 0x11C SetItemImage_Internal->CallFunc_BreakVector2D_Y // float [+] 0x120 SetItemImage_Internal->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x124 SetItemImage_Internal->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class SetWeaponImage_Internal: [+] 0x8 SetWeaponImage_Internal->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x90 SetWeaponImage_Internal->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xD0 SetWeaponImage_Internal->K2Node_MakeArray_Array // struct TArray [+] 0xE0 SetWeaponImage_Internal->CallFunc_Format_ReturnValue // struct FText class SetItemCount: [+] 0x8 SetItemCount->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xA0 SetItemCount->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0xA8 SetItemCount->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x538 SetItemCount->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x539 SetItemCount->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x540 SetItemCount->CallFunc_Conv_IntToText_ReturnValue // struct FText class SetItemName: [+] 0x18 SetItemName->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4A8 SetItemName->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0x938 SetItemName->K2Node_SwitchEnum_CmpSuccess // char [+] 0x939 SetItemName->CallFunc_EqualEqual_ByteByte_ReturnValue // char class WeaponEquipState: [+] 0x1 WeaponEquipState->Local_ItemType // enum class EItemType [+] 0x8 WeaponEquipState->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 WeaponEquipState->CallFunc_GetPlayerController_bResult // char [+] 0x18 WeaponEquipState->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0x20 WeaponEquipState->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x28 WeaponEquipState->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x29 WeaponEquipState->CallFunc_Not_PreBool_ReturnValue // char [+] 0x2A WeaponEquipState->K2Node_SwitchEnum_CmpSuccess // char [+] 0x2B WeaponEquipState->CallFunc_GetPlayerController_bResult_2 // char [+] 0x30 WeaponEquipState->CallFunc_GetPlayerController_Out_2 // struct ABravoHotelPlayerController [+] 0x38 WeaponEquipState->CallFunc_GetPlayerController_bResult_3 // char [+] 0x40 WeaponEquipState->CallFunc_GetPlayerController_Out_3 // struct ABravoHotelPlayerController [+] 0x48 WeaponEquipState->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x50 WeaponEquipState->CallFunc_GetPlayingCharacter_ReturnValue_3 // struct ABravoHotelCharacter [+] 0x58 WeaponEquipState->CallFunc_IsValid_ReturnValue // char [+] 0x5C WeaponEquipState->CallFunc_FindEmptyWeaponSlot_ReturnValue // int32_t [+] 0x60 WeaponEquipState->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x68 WeaponEquipState->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4F8 WeaponEquipState->CallFunc_HasWearableItemInSlot_ReturnValue // char class MouseEnterImpl: [+] 0x98 MouseEnterImpl->CallFunc_IsVisible_ReturnValue // char [+] 0xA0 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_2 // struct FInventoryItemInfo [+] 0x138 MouseEnterImpl->CallFunc_IsVisible_ReturnValue_2 // char [+] 0x139 MouseEnterImpl->CallFunc_IsVisible_ReturnValue_3 // char [+] 0x13A MouseEnterImpl->CallFunc_IsVisible_ReturnValue_4 // char [+] 0x13B MouseEnterImpl->CallFunc_IsDraging_bResult // char [+] 0x13C MouseEnterImpl->CallFunc_Not_PreBool_ReturnValue // char [+] 0x140 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_3 // struct FInventoryItemInfo [+] 0x1D8 MouseEnterImpl->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x1E0 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_4 // struct FInventoryItemInfo [+] 0x278 MouseEnterImpl->CallFunc_GetWeaponInfoByInventoryItemInfo_bResult // char [+] 0x280 MouseEnterImpl->CallFunc_GetWeaponInfoByInventoryItemInfo_WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xDB0 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_5 // struct FInventoryItemInfo [+] 0xE48 MouseEnterImpl->CallFunc_IsValid_ReturnValue // char [+] 0xE50 MouseEnterImpl->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x12E0 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_6 // struct FInventoryItemInfo [+] 0x1378 MouseEnterImpl->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x1380 MouseEnterImpl->CallFunc_GetInventoryItemInfo_InventoryItemInfo_7 // struct FInventoryItemInfo [+] 0x1418 MouseEnterImpl->CallFunc_Show_Hover_Success // char class SetUpgradeItem: [+] 0x8 SetUpgradeItem->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xA0 SetUpgradeItem->CallFunc_GetPlayerController_bResult // char [+] 0xA8 SetUpgradeItem->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0xB0 SetUpgradeItem->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xB8 SetUpgradeItem->CallFunc_IsValid_ReturnValue // char [+] 0xB9 SetUpgradeItem->CallFunc_IsCanUpgradeItem_ReturnValue // char class SetEquippableAttachment: [+] 0x4 SetEquippableAttachment->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x8 SetEquippableAttachment->___bool_True_if_break_was_hit_Variable // char [+] 0xC SetEquippableAttachment->___int_Array_Index_Variable // int32_t [+] 0x10 SetEquippableAttachment->CallFunc_Not_PreBool_ReturnValue // char [+] 0x18 SetEquippableAttachment->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4A8 SetEquippableAttachment->CallFunc_IsVisible_ReturnValue // char [+] 0x4A9 SetEquippableAttachment->CallFunc_GetPlayerController_bResult // char [+] 0x4B0 SetEquippableAttachment->CallFunc_GetPlayerController_Out // struct ABravoHotelPlayerController [+] 0x4B8 SetEquippableAttachment->CallFunc_IsValid_ReturnValue // char [+] 0x4C0 SetEquippableAttachment->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x4C8 SetEquippableAttachment->CallFunc_IsValid_ReturnValue_2 // char [+] 0x4C9 SetEquippableAttachment->CallFunc_IsValid_ReturnValue_3 // char [+] 0x4CC SetEquippableAttachment->CallFunc_FindEquippableWeaponFromAllWeapons_ReturnValue // int32_t [+] 0x4D0 SetEquippableAttachment->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x4D8 SetEquippableAttachment->CallFunc_GetEquipWeaponsAmmoList_ReturnValue // struct TArray [+] 0x4E8 SetEquippableAttachment->CallFunc_Array_Get_Item // struct FName [+] 0x4F0 SetEquippableAttachment->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x4F8 SetEquippableAttachment->CallFunc_Conv_NameToText_ReturnValue // struct FText [+] 0x510 SetEquippableAttachment->CallFunc_Less_IntInt_ReturnValue // char [+] 0x514 SetEquippableAttachment->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x518 SetEquippableAttachment->CallFunc_BooleanAND_ReturnValue // char [+] 0x519 SetEquippableAttachment->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x520 SetEquippableAttachment->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo_2 // struct FInventoryItemDetailInfo [+] 0x9B0 SetEquippableAttachment->CallFunc_EqualEqual_TextText_ReturnValue // char class SetChestItem: class SetRatingArrowVisibility: [+] 0x4 SetRatingArrowVisibility->___int_Array_Index_Variable // int32_t [+] 0x8 SetRatingArrowVisibility->CallFunc_Not_PreBool_ReturnValue // char [+] 0x9 SetRatingArrowVisibility->CallFunc_IsVisible_ReturnValue // char [+] 0xC SetRatingArrowVisibility->___int_Loop_Counter_Variable // int32_t [+] 0x10 SetRatingArrowVisibility->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x18 SetRatingArrowVisibility->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 SetRatingArrowVisibility->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4B0 SetRatingArrowVisibility->CallFunc_GetInventoryComponent_bResult // char [+] 0x4B8 SetRatingArrowVisibility->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x4C0 SetRatingArrowVisibility->CallFunc_IsValid_ReturnValue // char [+] 0x4C4 SetRatingArrowVisibility->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x4C8 SetRatingArrowVisibility->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x4D0 SetRatingArrowVisibility->CallFunc_Array_Get_Item // struct ABravoHotelWeaponBase [+] 0x4D8 SetRatingArrowVisibility->CallFunc_Less_IntInt_ReturnValue // char [+] 0x4D9 SetRatingArrowVisibility->CallFunc_IsValid_ReturnValue_2 // char [+] 0x4DA SetRatingArrowVisibility->CallFunc_BooleanAND_ReturnValue // char [+] 0x4DC SetRatingArrowVisibility->CallFunc_Conv_ByteToInt_ReturnValue_2 // int32_t [+] 0x4E0 SetRatingArrowVisibility->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x4E1 SetRatingArrowVisibility->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x4E2 SetRatingArrowVisibility->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x4E3 SetRatingArrowVisibility->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x4E4 SetRatingArrowVisibility->CallFunc_BooleanAND_ReturnValue_2 // char class SetItemRarityColor: [+] 0x8 SetItemRarityColor->ImageWidget // struct UImage [+] 0x10 SetItemRarityColor->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xA8 SetItemRarityColor->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0xB0 SetItemRarityColor->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x540 SetItemRarityColor->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x541 SetItemRarityColor->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x544 SetItemRarityColor->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x548 SetItemRarityColor->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0x558 SetItemRarityColor->CallFunc_LessEqual_ByteByte_ReturnValue // char [+] 0x560 SetItemRarityColor->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x588 SetItemRarityColor->K2Node_MakeStruct_SlateBrush // struct FSlateBrush class SetRarity: [+] 0x8 SetRarity->___object_Variable // struct Object [+] 0x10 SetRarity->___object_Variable_2 // struct Object [+] 0x18 SetRarity->___object_Variable_3 // struct Object [+] 0x20 SetRarity->___object_Variable_4 // struct Object [+] 0x28 SetRarity->___object_Variable_5 // struct Object [+] 0x30 SetRarity->___object_Variable_6 // struct Object [+] 0x38 SetRarity->___object_Variable_7 // struct Object [+] 0x40 SetRarity->___object_Variable_8 // struct Object [+] 0x48 SetRarity->___object_Variable_9 // struct Object [+] 0x50 SetRarity->___object_Variable_10 // struct Object [+] 0x58 SetRarity->___object_Variable_11 // struct Object [+] 0x60 SetRarity->___object_Variable_12 // struct Object [+] 0x68 SetRarity->CallFunc_IsRoundItemType_bRoundItem // char [+] 0x70 SetRarity->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x500 SetRarity->CallFunc_Array_Contains_ReturnValue // char [+] 0x501 SetRarity->CallFunc_Array_Contains_ReturnValue_2 // char [+] 0x504 SetRarity->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x508 SetRarity->K2Node_Select_Default // struct Object [+] 0x510 SetRarity->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class SetBindInfo: [+] 0x98 SetBindInfo->K2Node_SwitchEnum_CmpSuccess // char class SetItemInfoByInventoryComponent: class InitTargetActor: [+] 0x8 InitTargetActor->K2Node_DynamicCast_bSuccess // char [+] 0x10 InitTargetActor->K2Node_DynamicCast_AsBravo_Hotel_Drop_Box_Actor // struct ABravoHotelDropBoxActor [+] 0x18 InitTargetActor->K2Node_DynamicCast_bSuccess_2 // char [+] 0x20 InitTargetActor->K2Node_DynamicCast_AsBravo_Hotel_Pickup // struct ABravoHotelPickup [+] 0x28 InitTargetActor->K2Node_DynamicCast_bSuccess_3 // char class SetNeededInfo: [+] 0x1 SetNeededInfo->___byte_Variable // enum class ESlateVisibility [+] 0x2 SetNeededInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0x3 SetNeededInfo->___bool_Variable_2 // char [+] 0x4 SetNeededInfo->___byte_Variable_3 // enum class ESlateVisibility [+] 0x5 SetNeededInfo->___byte_Variable_4 // enum class ESlateVisibility [+] 0x6 SetNeededInfo->___bool_Variable_3 // char [+] 0x7 SetNeededInfo->___byte_Variable_5 // enum class ESlateVisibility [+] 0x8 SetNeededInfo->___byte_Variable_6 // enum class ESlateVisibility [+] 0x10 SetNeededInfo->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x4A0 SetNeededInfo->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x4A1 SetNeededInfo->CallFunc_GetInventoryComponent_bResult // char [+] 0x4A8 SetNeededInfo->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x4B0 SetNeededInfo->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0x548 SetNeededInfo->CallFunc_GetNeededItemCount_ReturnValue // int32_t [+] 0x54C SetNeededInfo->CallFunc_GetItemCount_ReturnValue // int32_t [+] 0x550 SetNeededInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x551 SetNeededInfo->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x552 SetNeededInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x553 SetNeededInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0x554 SetNeededInfo->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0x555 SetNeededInfo->K2Node_Select_Default_3 // enum class ESlateVisibility class IsRoundItemType: [+] 0x8 IsRoundItemType->CallFunc_GetInventoryItemDetailInfo_InventoryItemDeailInfo // struct FInventoryItemDetailInfo [+] 0x498 IsRoundItemType->K2Node_SwitchEnum_CmpSuccess // char class CheckHoverMaterial: [+] 0x4 CheckHoverMaterial->___int_Loop_Counter_Variable // int32_t [+] 0x8 CheckHoverMaterial->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC CheckHoverMaterial->CallFunc_GetInventoryComponent_bResult // char [+] 0x10 CheckHoverMaterial->CallFunc_GetInventoryComponent_InventoryComponent // struct UPlayerInventoryComponent [+] 0x18 CheckHoverMaterial->CallFunc_GetInventoryItemInfo_InventoryItemInfo // struct FInventoryItemInfo [+] 0xB0 CheckHoverMaterial->CallFunc_IsValid_ReturnValue // char [+] 0xB8 CheckHoverMaterial->CallFunc_GetCombinableRecipesByPickUp_ReturnValue // struct TArray [+] 0xC8 CheckHoverMaterial->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xCC CheckHoverMaterial->CallFunc_Array_Get_Item // struct FName [+] 0xD4 CheckHoverMaterial->CallFunc_Less_IntInt_ReturnValue // char class BP-SavedInventorySettings_C: [+] 0x30 BP-SavedInventorySettings_C->ShowPerkSlot // char class BP-WidgetDrag_C: [+] 0x88 BP-WidgetDrag_C->WidgetReference // struct UUserWidget [+] 0x90 BP-WidgetDrag_C->InventorySlotWidgetKind // enum class ItemWidgetDragType class UW-TeamPositionWidget_C: [+] 0x290 UW-TeamPositionWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x298 UW-TeamPositionWidget_C->Anim_Bouncing // struct UWidgetAnimation [+] 0x2A0 UW-TeamPositionWidget_C->CanvasRequestResuscitation // struct UCanvasPanel [+] 0x2A8 UW-TeamPositionWidget_C->CriticalGuage // struct UImage [+] 0x2B0 UW-TeamPositionWidget_C->DyingGuage // struct UImage [+] 0x2B8 UW-TeamPositionWidget_C->Img_StateDeath // struct UImage [+] 0x2C0 UW-TeamPositionWidget_C->Img_StateDisconnect // struct UImage [+] 0x2C8 UW-TeamPositionWidget_C->Img_StateParachute // struct UImage [+] 0x2D0 UW-TeamPositionWidget_C->Img_StateRevival // struct UImage [+] 0x2D8 UW-TeamPositionWidget_C->Img_StateVehicle // struct UImage [+] 0x2E0 UW-TeamPositionWidget_C->Img_TeamColor // struct UImage [+] 0x2E8 UW-TeamPositionWidget_C->KnockDownBar // struct UProgressBar [+] 0x2F0 UW-TeamPositionWidget_C->MoveParameter // struct UTextBlock [+] 0x2F8 UW-TeamPositionWidget_C->RevivingGuage // struct UImage [+] 0x300 UW-TeamPositionWidget_C->Switcher_Guage // struct UWidgetSwitcher [+] 0x308 UW-TeamPositionWidget_C->Switcher_Icon // struct UWidgetSwitcher [+] 0x310 UW-TeamPositionWidget_C->TextBlock_Name // struct UTextBlock [+] 0x318 UW-TeamPositionWidget_C->TextBlock_PlayerIndex // struct UTextBlock [+] 0x320 UW-TeamPositionWidget_C->RevivingTimerHandle // struct FTimerHandle [+] 0x328 UW-TeamPositionWidget_C->TotalRevivingTime // float [+] 0x32C UW-TeamPositionWidget_C->CurrentRevivingTime // float [+] 0x330 UW-TeamPositionWidget_C->IsRequestResuscitation // char class ExecuteUbergraph_UW-TeamPositionWidget: [+] 0x4 ExecuteUbergraph_UW-TeamPositionWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x3C ExecuteUbergraph_UW-TeamPositionWidget->K2Node_Event_InDeltaTime // float class Tick: [+] 0x38 Tick->InDeltaTime // float class K2_OnChangedPlayerState: class K2_OnChangedIsInViewport: class K2_OnChangedIconIndex: class K2_OnChangedDisconnect: class K2_OnChangedBehavior: class SetPlayerName: [+] 0x8 SetPlayerName->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x18 SetPlayerName->CallFunc_Conv_StringToText_ReturnValue // struct FText class SetTeamColorVisibility: class SetRotationVisibility: class SetIconSwitcher: [+] 0x8 SetIconSwitcher->K2Node_SwitchEnum_CmpSuccess // char class UpdateGauge: class UpdateKnockOutGauge: [+] 0x4 UpdateKnockOutGauge->CallFunc_GetHealthPercent_Percent // float [+] 0x8 UpdateKnockOutGauge->CallFunc_UpdateCastingGauge_IsCasting // char [+] 0x9 UpdateKnockOutGauge->CallFunc_Not_PreBool_ReturnValue // char [+] 0x10 UpdateKnockOutGauge->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic class UpdateRevivalGauge: [+] 0x1 UpdateRevivalGauge->CallFunc_UpdateCastingGauge_IsCasting // char [+] 0x4 UpdateRevivalGauge->CallFunc_GetGoldenTimePercent_ReturnValue // float [+] 0x8 UpdateRevivalGauge->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic [+] 0x10 UpdateRevivalGauge->CallFunc_Not_PreBool_ReturnValue // char class SetTeamNumInfo: [+] 0x10 SetTeamNumInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText class SetNameVisibility: class UpdateCastingGauge: [+] 0x1 UpdateCastingGauge->LocalIsCasting // char [+] 0x8 UpdateCastingGauge->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic [+] 0x10 UpdateCastingGauge->CallFunc_IsValid_ReturnValue // char [+] 0x18 UpdateCastingGauge->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x20 UpdateCastingGauge->K2Node_DynamicCast_bSuccess // char [+] 0x28 UpdateCastingGauge->CallFunc_GetCastingInfo_ReturnValue // struct FCastingInfo [+] 0x40 UpdateCastingGauge->CallFunc_GetCastingPercent_ReturnValue // float [+] 0x44 UpdateCastingGauge->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x45 UpdateCastingGauge->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x46 UpdateCastingGauge->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x47 UpdateCastingGauge->CallFunc_BooleanOR_ReturnValue // char class UpdateKnockOutHealth: [+] 0x4 UpdateKnockOutHealth->CallFunc_GetHealthPercent_Percent // float [+] 0x8 UpdateKnockOutHealth->CallFunc_EqualEqual_ByteByte_ReturnValue // char class GetHealthPercent: [+] 0x4 GetHealthPercent->OutPercent // float [+] 0x8 GetHealthPercent->CallFunc_GetMaxHealth_ReturnValue // int32_t [+] 0xC GetHealthPercent->CallFunc_IsValid_ReturnValue // char [+] 0xD GetHealthPercent->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x10 GetHealthPercent->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x14 GetHealthPercent->CallFunc_GetHealth_ReturnValue // int32_t [+] 0x18 GetHealthPercent->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x1C GetHealthPercent->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x20 GetHealthPercent->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x24 GetHealthPercent->CallFunc_BooleanAND_ReturnValue // char class CheckRequestResuscitation: [+] 0x1 CheckRequestResuscitation->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x8 CheckRequestResuscitation->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 CheckRequestResuscitation->CallFunc_NotEqual_BoolBool_ReturnValue // char [+] 0x11 CheckRequestResuscitation->CallFunc_IsRequestResuscitation_ReturnValue // char class Move Parameter: [+] 0x8 Move Parameter->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x10 Move Parameter->K2Node_DynamicCast_bSuccess // char [+] 0x11 Move Parameter->CallFunc_IsShowingReplicationMoveParameter_ReturnValue // char [+] 0x12 Move Parameter->CallFunc_IsValid_ReturnValue // char [+] 0x18 Move Parameter->CallFunc_GetMovementComponent_ReturnValue // struct UPawnMovementComponent [+] 0x20 Move Parameter->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x28 Move Parameter->K2Node_DynamicCast_AsBravo_Hotel_Character_Movement_Component // struct UBravoHotelCharacterMovementComponent [+] 0x30 Move Parameter->K2Node_DynamicCast_bSuccess_2 // char [+] 0x38 Move Parameter->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x40 Move Parameter->K2Node_DynamicCast_bSuccess_3 // char [+] 0x44 Move Parameter->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x50 Move Parameter->CallFunc_Conv_VectorToString_ReturnValue // struct FString [+] 0x60 Move Parameter->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xA0 Move Parameter->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0xB8 Move Parameter->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xF8 Move Parameter->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x138 Move Parameter->CallFunc_Conv_VectorToString_ReturnValue_2 // struct FString [+] 0x148 Move Parameter->CallFunc_Conv_StringToText_ReturnValue_2 // struct FText [+] 0x160 Move Parameter->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x1A0 Move Parameter->K2Node_MakeArray_Array // struct TArray [+] 0x1B0 Move Parameter->CallFunc_Format_ReturnValue // struct FText class BP-CharacterRecording_C: [+] 0x328 BP-CharacterRecording_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 BP-CharacterRecording_C->PointLight3 // struct UPointLightComponent [+] 0x338 BP-CharacterRecording_C->PointLight2 // struct UPointLightComponent [+] 0x340 BP-CharacterRecording_C->SpotLight // struct USpotLightComponent [+] 0x348 BP-CharacterRecording_C->PointLight1 // struct UPointLightComponent [+] 0x350 BP-CharacterRecording_C->BravoHotelSceneCaptureComponent2D // struct UBravoHotelSceneCaptureComponent2D [+] 0x358 BP-CharacterRecording_C->PointLight // struct UPointLightComponent [+] 0x360 BP-CharacterRecording_C->SpotLight2 // struct USpotLightComponent [+] 0x368 BP-CharacterRecording_C->Cube // struct UStaticMeshComponent [+] 0x370 BP-CharacterRecording_C->CustomizableSkeletal // struct UCustomizableSkeletalComponent [+] 0x378 BP-CharacterRecording_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x380 BP-CharacterRecording_C->Camera // struct UCameraComponent [+] 0x388 BP-CharacterRecording_C->Scene // struct USceneComponent [+] 0x390 BP-CharacterRecording_C->CharacterRef // struct ABravoHotelCharacter [+] 0x398 BP-CharacterRecording_C->PreviewWeapons // struct TArray [+] 0x3A8 BP-CharacterRecording_C->EnableTick // char [+] 0x3AC BP-CharacterRecording_C->TargetAccel // struct FRotator [+] 0x3B8 BP-CharacterRecording_C->CurrentAccel // struct FRotator class ExecuteUbergraph_BP-CharacterRecording: [+] 0x4 ExecuteUbergraph_BP-CharacterRecording->___bool_Has_Been_Initd_Variable // char [+] 0x8 ExecuteUbergraph_BP-CharacterRecording->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_BP-CharacterRecording->___bool_IsClosed_Variable // char [+] 0x1C ExecuteUbergraph_BP-CharacterRecording->K2Node_Event_DeltaSeconds // float [+] 0x20 ExecuteUbergraph_BP-CharacterRecording->CallFunc_RInterpTo_ReturnValue // struct FRotator [+] 0x2C ExecuteUbergraph_BP-CharacterRecording->CallFunc_BreakRotator_Roll // float [+] 0x30 ExecuteUbergraph_BP-CharacterRecording->CallFunc_BreakRotator_Pitch // float [+] 0x34 ExecuteUbergraph_BP-CharacterRecording->CallFunc_BreakRotator_Yaw // float [+] 0x38 ExecuteUbergraph_BP-CharacterRecording->CallFunc_BreakRotator_Roll_2 // float [+] 0x3C ExecuteUbergraph_BP-CharacterRecording->CallFunc_BreakRotator_Pitch_2 // float [+] 0x40 ExecuteUbergraph_BP-CharacterRecording->CallFunc_BreakRotator_Yaw_2 // float [+] 0x44 ExecuteUbergraph_BP-CharacterRecording->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x48 ExecuteUbergraph_BP-CharacterRecording->CallFunc_NotEqual_RotatorRotator_ReturnValue // char [+] 0x4C ExecuteUbergraph_BP-CharacterRecording->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0x58 ExecuteUbergraph_BP-CharacterRecording->CallFunc_K2_AddWorldRotation_SweepHitResult // struct FHitResult [+] 0xE0 ExecuteUbergraph_BP-CharacterRecording->K2Node_CustomEvent_Instance // struct UCustomizableObjectInstance [+] 0xE8 ExecuteUbergraph_BP-CharacterRecording->CallFunc_IsValid_ReturnValue // char class OnUpdatedMutable: class ReceiveTick: class ReceiveBeginPlay: class AddRotation: [+] 0x4 AddRotation->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x8 AddRotation->CallFunc_BreakRotator_Roll // float [+] 0xC AddRotation->CallFunc_BreakRotator_Pitch // float [+] 0x10 AddRotation->CallFunc_BreakRotator_Yaw // float [+] 0x14 AddRotation->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x18 AddRotation->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x1C AddRotation->CallFunc_MakeRotator_ReturnValue // struct FRotator class Resize Render Target: [+] 0x4 Resize Render Target->SizeY // int32_t [+] 0x8 Resize Render Target->CallFunc_IsValid_ReturnValue // char class BP-CameraShake_Fire_MK14_ADS1_C: class BP-Sight_MP5_Lv6_FPSK_C: class UW-PerkDeckSelectItemNumWidget_C: [+] 0x248 UW-PerkDeckSelectItemNumWidget_C->Image_Selected // struct UImage [+] 0x250 UW-PerkDeckSelectItemNumWidget_C->TextBlock_Selected // struct UTextBlock [+] 0x258 UW-PerkDeckSelectItemNumWidget_C->PlayerIndex // int32_t class SetTeamIndex: [+] 0x4 SetTeamIndex->CallFunc_GetTeamColor_TeamColor // struct FLinearColor [+] 0x18 SetTeamIndex->CallFunc_Conv_IntToText_ReturnValue // struct FText class UW-Inventory_PopupPerkSlot_C: [+] 0x248 UW-Inventory_PopupPerkSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Inventory_PopupPerkSlot_C->Image_92 // struct UImage [+] 0x258 UW-Inventory_PopupPerkSlot_C->Image_253 // struct UImage [+] 0x260 UW-Inventory_PopupPerkSlot_C->Image_774 // struct UImage [+] 0x268 UW-Inventory_PopupPerkSlot_C->PerkInfo // struct FPerkUIInfo [+] 0x298 UW-Inventory_PopupPerkSlot_C->PerkData // struct FPerkData [+] 0x378 UW-Inventory_PopupPerkSlot_C->IconBrush // struct FSlateBrush [+] 0x400 UW-Inventory_PopupPerkSlot_C->Popup // struct UUW-Inventory_ItemSlotHover_C class ExecuteUbergraph_UW-Inventory_PopupPerkSlot: [+] 0x8 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->K2Node_CustomEvent_Image // struct TSoftObjectPtr [+] 0x30 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x38 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->K2Node_Event_MyGeometry // struct FGeometry [+] 0x70 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0xE0 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x150 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->CallFunc_Create_ReturnValue // struct UUW-Inventory_ItemSlotHover_C [+] 0x158 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->CallFunc_Show_Hover_Success // char [+] 0x159 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->CallFunc_IsValid_ReturnValue // char [+] 0x15C ExecuteUbergraph_UW-Inventory_PopupPerkSlot->CallFunc_GetCachedGeometry_ReturnValue // struct FGeometry [+] 0x194 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->CallFunc_LocalToViewport_PixelPosition // struct FVector2D [+] 0x19C ExecuteUbergraph_UW-Inventory_PopupPerkSlot->CallFunc_LocalToViewport_ViewportPosition // struct FVector2D [+] 0x1A8 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->___object_Variable // struct Object [+] 0x1B0 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->CallFunc_Add_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x1B8 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x240 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->CallFunc_IsValid_ReturnValue_2 // char [+] 0x244 ExecuteUbergraph_UW-Inventory_PopupPerkSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate class Destruct: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class AsyncLoadIcon: class OnLoaded_E4FEEA874F6096BAF3D0FB94F9EE8AAB: class SetPerk: [+] 0x30 SetPerk->CallFunc_GetPerkTable_ReturnValue // struct UDataTable [+] 0x38 SetPerk->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkData [+] 0x118 SetPerk->CallFunc_GetDataTableRowFromName_ReturnValue // char class SetIcon: class SetBG: [+] 0x88 SetBG->K2Node_MakeStruct_SlateBrush_2 // struct FSlateBrush [+] 0x110 SetBG->K2Node_MakeStruct_SlateBrush_3 // struct FSlateBrush [+] 0x198 SetBG->K2Node_SwitchEnum_CmpSuccess // char class GetColorAndOpacity_1: [+] 0x10 GetColorAndOpacity_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x11 GetColorAndOpacity_1->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x12 GetColorAndOpacity_1->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char class BP-Weapon_VECTOR_LV4_C: class UW-Lobby_Craft_Success_Perk_Slot_C: [+] 0x248 UW-Lobby_Craft_Success_Perk_Slot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_Success_Perk_Slot_C->perk_Icon_Scale // struct UWidgetAnimation [+] 0x258 UW-Lobby_Craft_Success_Perk_Slot_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x260 UW-Lobby_Craft_Success_Perk_Slot_C->Image // struct UImage [+] 0x268 UW-Lobby_Craft_Success_Perk_Slot_C->Image_2 // struct UImage [+] 0x270 UW-Lobby_Craft_Success_Perk_Slot_C->Image_3 // struct UImage [+] 0x278 UW-Lobby_Craft_Success_Perk_Slot_C->Image_4 // struct UImage [+] 0x280 UW-Lobby_Craft_Success_Perk_Slot_C->Image_5 // struct UImage [+] 0x288 UW-Lobby_Craft_Success_Perk_Slot_C->Image_6 // struct UImage [+] 0x290 UW-Lobby_Craft_Success_Perk_Slot_C->Image_7 // struct UImage [+] 0x298 UW-Lobby_Craft_Success_Perk_Slot_C->Image_328 // struct UImage [+] 0x2A0 UW-Lobby_Craft_Success_Perk_Slot_C->Img_GradeBG // struct UImage [+] 0x2A8 UW-Lobby_Craft_Success_Perk_Slot_C->Img_Icon // struct UImage [+] 0x2B0 UW-Lobby_Craft_Success_Perk_Slot_C->ItemOptionInfo // struct FItemOption class ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot: [+] 0x8 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x18 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x20 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->K2Node_DynamicCast_bSuccess // char [+] 0x28 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->K2Node_CustomEvent_Loaded // struct Object [+] 0x30 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->K2Node_CustomEvent_Object // struct TSoftObjectPtr [+] 0x58 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x68 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x78 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->K2Node_Event_MyGeometry // struct FGeometry [+] 0xB0 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x120 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->CallFunc_GetLobbyMainWidget_LobbyMainWidget // struct UUW-Lobby_Main_Web_C [+] 0x128 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->CallFunc_GetHoverWidget_UW_Inventory_ItemSlotHover // struct UUW-Inventory_ItemSlotHover_C [+] 0x130 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->CallFunc_IsValid_ReturnValue // char [+] 0x131 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->CallFunc_IsValid_ReturnValue_2 // char [+] 0x132 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Slot->CallFunc_Show_Hover_Success // char class PlayOpenAnim: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class AsyncLoadImg: class OnLoaded_6CB9F6B747A71C38876DC8AFD4771124: class SetItemOption: [+] 0xB8 SetItemOption->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class PlaySoundSpread: [+] 0x10 PlaySoundSpread->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class SequenceEvent__ENTRYPOINTUW-Lobby_Craft_Success_Perk_Slot_1: class BPI-PopupWidget_C: class ClosePopup: class OpenPopup: class ShowAnim: class HideAnim: class UW-Lobby_Craft_Success_PerkSelect_C: [+] 0x248 UW-Lobby_Craft_Success_PerkSelect_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_Success_PerkSelect_C->Anim_Show // struct UWidgetAnimation [+] 0x258 UW-Lobby_Craft_Success_PerkSelect_C->Border // struct UBorder [+] 0x260 UW-Lobby_Craft_Success_PerkSelect_C->Border_51 // struct UBorder [+] 0x268 UW-Lobby_Craft_Success_PerkSelect_C->btn_All_OK // struct UButton [+] 0x270 UW-Lobby_Craft_Success_PerkSelect_C->btn_Close // struct UButton [+] 0x278 UW-Lobby_Craft_Success_PerkSelect_C->HorizontalBox_CloseButton // struct UHorizontalBox [+] 0x280 UW-Lobby_Craft_Success_PerkSelect_C->Image_2 // struct UImage [+] 0x288 UW-Lobby_Craft_Success_PerkSelect_C->UW-Lobby_Craft_Success_Perk_Close // struct UUW-Lobby_Craft_Success_Perk_Close_C [+] 0x290 UW-Lobby_Craft_Success_PerkSelect_C->UW-Lobby_Craft_Success_Perk_Close_2 // struct UUW-Lobby_Craft_Success_Perk_Close_C [+] 0x298 UW-Lobby_Craft_Success_PerkSelect_C->UW-Lobby_Craft_Success_Perk_Close_3 // struct UUW-Lobby_Craft_Success_Perk_Close_C [+] 0x2A0 UW-Lobby_Craft_Success_PerkSelect_C->UW-Lobby_WeaponInfo // struct UUW-Lobby_WeaponInfo_C [+] 0x2A8 UW-Lobby_Craft_Success_PerkSelect_C->UW-Lobby_WeaponInfo_OptionList // struct UUW-Lobby_WeaponInfo_OptionList_C [+] 0x2B0 UW-Lobby_Craft_Success_PerkSelect_C->WidgetSwitcher_90 // struct UWidgetSwitcher [+] 0x2B8 UW-Lobby_Craft_Success_PerkSelect_C->OpenedOptionList // struct TArray class ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect: [+] 0x8 ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect->___struct_Variable_2 // struct TArray [+] 0x28 ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x2C ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x30 ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect->___struct_Variable_3 // struct TArray [+] 0x40 ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x48 ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect->K2Node_CustomEvent_OptionList // struct TArray [+] 0x58 ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x60 ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect->CallFunc_GetLobbyMainWidget_LobbyMainWidget // struct UUW-Lobby_Main_Web_C [+] 0x68 ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect->___struct_Variable_4 // struct TArray [+] 0x78 ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect->CallFunc_IsValid_ReturnValue // char [+] 0x7C ExecuteUbergraph_UW-Lobby_Craft_Success_PerkSelect->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle class BndEvt__btn_All_OK_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature: class BndEvt__btn_Close_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class SetEventCreateOpenedPerkPopup: class BndEvt__btn_Close_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__btn_All_OK_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class SetWeaponInfo: [+] 0x80 SetWeaponInfo->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x90 SetWeaponInfo->CallFunc_Map_Values_Values // struct TArray [+] 0xA0 SetWeaponInfo->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0xA8 SetWeaponInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FItemWeapon [+] 0x1D8 SetWeaponInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char class SetButtonList: [+] 0x10 SetButtonList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x14 SetButtonList->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x18 SetButtonList->___int_Array_Index_Variable // int32_t [+] 0x1C SetButtonList->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x20 SetButtonList->CallFunc_Array_Get_Item // int32_t [+] 0x28 SetButtonList->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x38 SetButtonList->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x40 SetButtonList->___int_Loop_Counter_Variable // int32_t [+] 0x48 SetButtonList->CallFunc_GetDataTableRowFromName_OutRow // struct FItemOption [+] 0x100 SetButtonList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x101 SetButtonList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x104 SetButtonList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x108 SetButtonList->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x118 SetButtonList->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x128 SetButtonList->K2Node_MakeStruct_Margin // struct FMargin [+] 0x138 SetButtonList->CallFunc_Create_ReturnValue // struct UUW-Lobby_Craft_Success_Perk_Close_C [+] 0x140 SetButtonList->CallFunc_AddChildToHorizontalBox_ReturnValue // struct UHorizontalBoxSlot class AddPerkList: class EndOpen: [+] 0xB8 EndOpen->K2Node_MakeArray_Array // struct TArray class CreateOpenedPerkPopup: [+] 0x10 CreateOpenedPerkPopup->CallFunc_Create_ReturnValue // struct UUW-Lobby_Craft_Success_Perk_OpenPopup_C [+] 0x18 CreateOpenedPerkPopup->K2Node_CreateDelegate_OutputDelegate // struct FDelegate class OpenAllPerk: [+] 0x10 OpenAllPerk->___int_Array_Index_Variable // int32_t [+] 0x14 OpenAllPerk->___int_Loop_Counter_Variable // int32_t [+] 0x18 OpenAllPerk->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 OpenAllPerk->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x30 OpenAllPerk->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x38 OpenAllPerk->CallFunc_Array_Get_Item // struct UWidget [+] 0x40 OpenAllPerk->CallFunc_Less_IntInt_ReturnValue // char [+] 0x48 OpenAllPerk->K2Node_DynamicCast_AsUW_Lobby_Craft_Success_Perk_Close // struct UUW-Lobby_Craft_Success_Perk_Close_C [+] 0x50 OpenAllPerk->K2Node_DynamicCast_bSuccess // char [+] 0x54 OpenAllPerk->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x58 OpenAllPerk->CallFunc_Not_PreBool_ReturnValue // char class CheckAllOpened: [+] 0x1 CheckAllOpened->LocalAllOpened // char [+] 0x4 CheckAllOpened->___int_Array_Index_Variable // int32_t [+] 0x8 CheckAllOpened->___int_Loop_Counter_Variable // int32_t [+] 0xC CheckAllOpened->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 CheckAllOpened->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 CheckAllOpened->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 CheckAllOpened->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 CheckAllOpened->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 CheckAllOpened->K2Node_DynamicCast_AsUW_Lobby_Craft_Success_Perk_Close // struct UUW-Lobby_Craft_Success_Perk_Close_C [+] 0x40 CheckAllOpened->K2Node_DynamicCast_bSuccess // char class StartOpen: class SetBlockInput: class OnClosePerkPopup: [+] 0x4 OnClosePerkPopup->___int_Loop_Counter_Variable // int32_t [+] 0x8 OnClosePerkPopup->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 OnClosePerkPopup->CallFunc_Array_Get_Item // struct FItemOption [+] 0xC8 OnClosePerkPopup->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xCC OnClosePerkPopup->CallFunc_CheckAllOpened_AllOpened // char [+] 0xCD OnClosePerkPopup->CallFunc_Less_IntInt_ReturnValue // char class BP-ArmoryMeshBase_C: class BP-Weapon_PPSh-41_LV4_A_C: class UW-Lobby_WeaponInfo_Option_Slot_C: [+] 0x248 UW-Lobby_WeaponInfo_Option_Slot_C->T_Desc // struct UTextBlock [+] 0x250 UW-Lobby_WeaponInfo_Option_Slot_C->UW-Lobby_WeaponInfo_RandomOption_Slot_3 // struct UUW-Lobby_WeaponInfo_Option_Slot_Icon_C [+] 0x258 UW-Lobby_WeaponInfo_Option_Slot_C->ItemOption // struct FItemOption class SetItemOption: class OutGameArmoryDataType_C: [+] 0x30 OutGameArmoryDataType_C->SpinVelocity // float [+] 0x34 OutGameArmoryDataType_C->RotationInterpSpeed // float class BP-CameraShake_Fire_M40A1_ADS1_C: class BP-MagazineBase_C: [+] 0x370 BP-MagazineBase_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x378 BP-MagazineBase_C->PhysicsSimulateTime // float [+] 0x37C BP-MagazineBase_C->LifeTime // float [+] 0x380 BP-MagazineBase_C->AddImpulse // float [+] 0x384 BP-MagazineBase_C->Stance // char [+] 0x388 BP-MagazineBase_C->AddImpulse_Crouched // float [+] 0x38C BP-MagazineBase_C->AddImpulse_Proned // float class ExecuteUbergraph_BP-MagazineBase: [+] 0x4 ExecuteUbergraph_BP-MagazineBase->___byte_Variable // char [+] 0x8 ExecuteUbergraph_BP-MagazineBase->___float_Variable // float [+] 0xC ExecuteUbergraph_BP-MagazineBase->___float_Variable_2 // float [+] 0x10 ExecuteUbergraph_BP-MagazineBase->CallFunc_BreakTransform_Location // struct FVector [+] 0x1C ExecuteUbergraph_BP-MagazineBase->CallFunc_BreakTransform_Rotation // struct FRotator [+] 0x28 ExecuteUbergraph_BP-MagazineBase->CallFunc_BreakTransform_Scale // struct FVector [+] 0x34 ExecuteUbergraph_BP-MagazineBase->CallFunc_GetUpVector_ReturnValue // struct FVector [+] 0x40 ExecuteUbergraph_BP-MagazineBase->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x48 ExecuteUbergraph_BP-MagazineBase->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x50 ExecuteUbergraph_BP-MagazineBase->K2Node_DynamicCast_bSuccess // char [+] 0x51 ExecuteUbergraph_BP-MagazineBase->CallFunc_IsProne_ReturnValue // char [+] 0x54 ExecuteUbergraph_BP-MagazineBase->K2Node_Select_Default // float [+] 0x58 ExecuteUbergraph_BP-MagazineBase->CallFunc_GetByteWithBitSet_ReturnValue // char [+] 0x5C ExecuteUbergraph_BP-MagazineBase->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x68 ExecuteUbergraph_BP-MagazineBase->CallFunc_GetByteWithBitSet_ReturnValue_2 // char [+] 0x69 ExecuteUbergraph_BP-MagazineBase->CallFunc_Add_ByteByte_ReturnValue // char class ReceiveBeginPlay: class BP-CameraShake_Fire_SKS_ADS1_C: class BP-Sight_15X_Digital_FPSK_C: [+] 0x438 BP-Sight_15X_Digital_FPSK_C->ScopeWidget_Background // struct UWidgetComponent [+] 0x440 BP-Sight_15X_Digital_FPSK_C->Cube // struct UStaticMeshComponent class BP-CameraShake_Fire_SKS_ADS_C: class BP-CameraShake_Fire_P1911_ADS1_C: class BP-CameraShake_Fire_SKS_C: class BP-CameraShake_Fire_M40A1_C: class UW-Lobby_Craft_Recipe_Weapon_C: [+] 0x248 UW-Lobby_Craft_Recipe_Weapon_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_Recipe_Weapon_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x258 UW-Lobby_Craft_Recipe_Weapon_C->HorizontalBox_Rarity_NotOwn // struct UHorizontalBox [+] 0x260 UW-Lobby_Craft_Recipe_Weapon_C->Image_310 // struct UImage [+] 0x268 UW-Lobby_Craft_Recipe_Weapon_C->Image_Weapon_6Grade_bg // struct UImage [+] 0x270 UW-Lobby_Craft_Recipe_Weapon_C->Img_Icon // struct UImage [+] 0x278 UW-Lobby_Craft_Recipe_Weapon_C->RetainerBox_2 // struct URetainerBox [+] 0x280 UW-Lobby_Craft_Recipe_Weapon_C->T_CurrentCount // struct UTextBlock [+] 0x288 UW-Lobby_Craft_Recipe_Weapon_C->T_Level // struct UTextBlock [+] 0x290 UW-Lobby_Craft_Recipe_Weapon_C->T_MaxCount // struct UTextBlock [+] 0x298 UW-Lobby_Craft_Recipe_Weapon_C->WidgetSwitcher_Rarity // struct UWidgetSwitcher [+] 0x2A0 UW-Lobby_Craft_Recipe_Weapon_C->ItemWeaponID // int32_t [+] 0x2A8 UW-Lobby_Craft_Recipe_Weapon_C->WeaponInfo // struct FBravoHotelWeaponInfo [+] 0xDD8 UW-Lobby_Craft_Recipe_Weapon_C->WeaponItemInfo // struct FInventoryItemInfo [+] 0xE70 UW-Lobby_Craft_Recipe_Weapon_C->CurrentCount // int32_t class ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon: [+] 0x8 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x18 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->K2Node_CustomEvent_Loaded // struct Object [+] 0x28 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->K2Node_CustomEvent_Object // struct TSoftObjectPtr [+] 0x50 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x60 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x70 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->K2Node_Event_MyGeometry // struct FGeometry [+] 0xA8 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x118 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->CallFunc_GetLobbyMainWidget_LobbyMainWidget // struct UUW-Lobby_Main_Web_C [+] 0x120 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->CallFunc_IsValid_ReturnValue // char [+] 0x128 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->CallFunc_GetHoverWidget_UW_Inventory_ItemSlotHover // struct UUW-Inventory_ItemSlotHover_C [+] 0x130 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->CallFunc_IsValid_ReturnValue_2 // char [+] 0x131 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Weapon->CallFunc_Show_Hover_Success // char class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class AsyncLoadImg: class OnLoaded_F85F803F469568E218532398152F6C76: class SetWeaponInfo: [+] 0x130 SetWeaponInfo->ItemWeaponID // int32_t [+] 0x138 SetWeaponInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x140 SetWeaponInfo->CallFunc_GetItemNetworkName_ReturnValue // struct FName [+] 0x148 SetWeaponInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x160 SetWeaponInfo->K2Node_MakeStruct_DataTableRowHandle // struct FDataTableRowHandle [+] 0x170 SetWeaponInfo->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0x180 SetWeaponInfo->K2Node_MakeStruct_InventoryItemInfo // struct FInventoryItemInfo [+] 0x218 SetWeaponInfo->CallFunc_GetItemTable_ReturnValue_2 // struct UDataTable [+] 0x220 SetWeaponInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x6B0 SetWeaponInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x6B8 SetWeaponInfo->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FBravoHotelWeaponInfo [+] 0x11E8 SetWeaponInfo->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x11F0 SetWeaponInfo->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText class SetOwnCount: [+] 0x18 SetOwnCount->CallFunc_GetArmoryMainWidget_ArmoryMainWidget // struct UUW-Lobby_ArmoryMain_C [+] 0x20 SetOwnCount->CallFunc_GetOwnWeaponCount_Count // int32_t [+] 0x24 SetOwnCount->CallFunc_IsValid_ReturnValue // char class SetNotOwnRarityVisibility: [+] 0x4 SetNotOwnRarityVisibility->___int_Array_Index_Variable // int32_t [+] 0x8 SetNotOwnRarityVisibility->___int_Loop_Counter_Variable // int32_t [+] 0xC SetNotOwnRarityVisibility->CallFunc_Less_IntInt_ReturnValue // char [+] 0x10 SetNotOwnRarityVisibility->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 SetNotOwnRarityVisibility->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x28 SetNotOwnRarityVisibility->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x30 SetNotOwnRarityVisibility->CallFunc_Array_Get_Item // struct UWidget [+] 0x38 SetNotOwnRarityVisibility->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x40 SetNotOwnRarityVisibility->K2Node_DynamicCast_AsImage // struct UImage [+] 0x48 SetNotOwnRarityVisibility->K2Node_DynamicCast_bSuccess // char class SetOwnInfo: [+] 0x4 SetOwnInfo->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x8 SetOwnInfo->CallFunc_GetEffectMaterial_ReturnValue // struct UMaterialInstanceDynamic [+] 0x10 SetOwnInfo->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x14 SetOwnInfo->CallFunc_SelectInt_ReturnValue // int32_t class BP-CameraShake_Fire_MK14_C: class BP-Weapon_G18_LV5_C: class BP-CameraShake_Fire_Mini14_ADS1_DEV_C: class BP-CameraShake_Fire_M40A1_ADS_C: class BP-CameraShake_Fire_M200_C: class BP-Weapon_SCAR_LV5_A_C: class BP-CameraShake_Fire_M9_C: class BP-CameraShake_Fire_M1_C: class BP-CameraShake_Fire_KAR98_ADS1_C: class BP-Weapon_S686_LV7_C: class BP-Weapon_SKS_LV5_C: class BP-CameraShake_Fire_KAR98_C: class BP-CameraShake_Fire_DMACR_ADS_C: class SubTitleSlotWidget_C: [+] 0x248 SubTitleSlotWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 SubTitleSlotWidget_C->Image // struct UImage [+] 0x258 SubTitleSlotWidget_C->Image_2 // struct UImage [+] 0x260 SubTitleSlotWidget_C->Image_4 // struct UImage [+] 0x268 SubTitleSlotWidget_C->Image_5 // struct UImage [+] 0x270 SubTitleSlotWidget_C->Image_6 // struct UImage [+] 0x278 SubTitleSlotWidget_C->Image_473 // struct UImage [+] 0x280 SubTitleSlotWidget_C->TextBlock_1 // struct UTextBlock [+] 0x288 SubTitleSlotWidget_C->Title // struct FText class ExecuteUbergraph_SubTitleSlotWidget: [+] 0x4 ExecuteUbergraph_SubTitleSlotWidget->K2Node_CustomEvent_SubType // enum class EKeySettingSubType [+] 0x5 ExecuteUbergraph_SubTitleSlotWidget->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 ExecuteUbergraph_SubTitleSlotWidget->CallFunc_GetText_ReturnValue // struct FText class Set SubType: class Construct: class BP-CameraShake_Fire_VECTOR_C: class UW-TopInfoWidget_C: [+] 0x278 UW-TopInfoWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x280 UW-TopInfoWidget_C->Anim_HideWidget // struct UWidgetAnimation [+] 0x288 UW-TopInfoWidget_C->Canvas // struct UCanvasPanel [+] 0x290 UW-TopInfoWidget_C->Canvas_Minimap // struct UCanvasPanel [+] 0x298 UW-TopInfoWidget_C->CanvasPanel_StatupFirst // struct UCanvasPanel [+] 0x2A0 UW-TopInfoWidget_C->CanvasPanel_StatupThird // struct UCanvasPanel [+] 0x2A8 UW-TopInfoWidget_C->T_GameVersion // struct UTextBlock [+] 0x2B0 UW-TopInfoWidget_C->UW-CastingWidget // struct UUW-CastingWidget_C [+] 0x2B8 UW-TopInfoWidget_C->UW-HUDMessageWidget // struct UUW-HUDMessageWidget_C [+] 0x2C0 UW-TopInfoWidget_C->UW-Inventory_Perk // struct UUW-Inventory_Perk_C [+] 0x2C8 UW-TopInfoWidget_C->UW-ListWidget_DamageLog // struct UUW-ListWidget_C [+] 0x2D0 UW-TopInfoWidget_C->UW-ListWidget_GainPerk // struct UUW-ListWidget_C [+] 0x2D8 UW-TopInfoWidget_C->UW-ListWidget_KillMessage // struct UUW-ListWidget_C [+] 0x2E0 UW-TopInfoWidget_C->UW-MinimapWidget // struct UUW-MinimapWidget_C [+] 0x2E8 UW-TopInfoWidget_C->UW-PlayerInfoWidget_02 // struct UUW-PlayerInfoWidget_Renew_C [+] 0x2F0 UW-TopInfoWidget_C->UW-StatupWidget // struct UUW-StatupWidget_C [+] 0x2F8 UW-TopInfoWidget_C->UW-TeamInfoWidget // struct UUW-TeamInfoWidget_C [+] 0x300 UW-TopInfoWidget_C->UW-Volume // struct UUW-Volume_C [+] 0x308 UW-TopInfoWidget_C->Vertical_MinimapAndTeamInfo // struct UVerticalBox [+] 0x310 UW-TopInfoWidget_C->PlayerController // struct ABravoHotelPlayerController [+] 0x318 UW-TopInfoWidget_C->UW-Inventory_ItemSlotHover // struct UUW-Inventory_ItemSlotHover_C [+] 0x320 UW-TopInfoWidget_C->MainWidget // struct UBravoHotelMainWidget [+] 0x328 UW-TopInfoWidget_C->CurrentState // enum class EPlayerState [+] 0x32C UW-TopInfoWidget_C->LastDisplayAbility // struct FDisplayAbility class ExecuteUbergraph_UW-TopInfoWidget: [+] 0x4 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_Energy // float [+] 0x8 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_bHasHelmet // char [+] 0xC ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_HelmetGauge // float [+] 0x10 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_bHasChest // char [+] 0x14 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_ChestGauge // float [+] 0x18 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_bHasBackpack // char [+] 0x1C ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_BackpackGauge // float [+] 0x20 ExecuteUbergraph_UW-TopInfoWidget->___object_Variable // struct ABravoHotelCharacter [+] 0x28 ExecuteUbergraph_UW-TopInfoWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 ExecuteUbergraph_UW-TopInfoWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x40 ExecuteUbergraph_UW-TopInfoWidget->K2Node_DynamicCast_bSuccess // char [+] 0x41 ExecuteUbergraph_UW-TopInfoWidget->CallFunc_IsValid_ReturnValue // char [+] 0x48 ExecuteUbergraph_UW-TopInfoWidget->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x50 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_Type // char [+] 0x54 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_ItemID // int32_t [+] 0x58 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_FireMode // enum class EWeaponFireMode [+] 0x5C ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_KillCount // int32_t [+] 0x60 ExecuteUbergraph_UW-TopInfoWidget->CallFunc_GetWearableLevels_HelmetLevel // int32_t [+] 0x64 ExecuteUbergraph_UW-TopInfoWidget->CallFunc_GetWearableLevels_ArmorLevel // int32_t [+] 0x68 ExecuteUbergraph_UW-TopInfoWidget->CallFunc_GetWearableLevels_BagLevel // int32_t [+] 0x6C ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_PreType // enum class EToggleWidgetModeType [+] 0x6D ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_CurrentType // enum class EToggleWidgetModeType [+] 0x6E ExecuteUbergraph_UW-TopInfoWidget->CallFunc_GetSettingData_ReturnValue // struct FSettingData [+] 0x73 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_MessageType // enum class EHUDMessageType [+] 0x78 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_Info // struct FKillBroadcastUIInfo [+] 0x1800 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_CastingInfo // struct FCastingInfo [+] 0x1818 ExecuteUbergraph_UW-TopInfoWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x1820 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_MessageRow // struct FBravoHotelHUDMessageRow [+] 0x1888 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_bIsKill // char [+] 0x1890 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_Message // struct FText [+] 0x18A8 ExecuteUbergraph_UW-TopInfoWidget->CallFunc_GetMyKillCountMessageWidget_KillCountWidget // struct UUW-MyKillCountMessageWidget_C [+] 0x18B0 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_HitDamageLogInfo // struct FHitDamageLogInfo [+] 0x2410 ExecuteUbergraph_UW-TopInfoWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x2414 ExecuteUbergraph_UW-TopInfoWidget->K2Node_CustomEvent_PerkInfo // struct FPerkUIInfo [+] 0x2440 ExecuteUbergraph_UW-TopInfoWidget->K2Node_CustomEvent_CurrentLevel // int32_t [+] 0x2444 ExecuteUbergraph_UW-TopInfoWidget->K2Node_CustomEvent_LevelUpType // enum class EPerkLevelUpType [+] 0x2448 ExecuteUbergraph_UW-TopInfoWidget->K2Node_CustomEvent_DisplayAbility // struct FDisplayAbility [+] 0x2454 ExecuteUbergraph_UW-TopInfoWidget->K2Node_CustomEvent_LastLevel // int32_t [+] 0x2458 ExecuteUbergraph_UW-TopInfoWidget->K2Node_Event_IsDesignTime // char [+] 0x2459 ExecuteUbergraph_UW-TopInfoWidget->CallFunc_PerkLevelUp_UltimateSound // char class PreConstruct: class LevelUpEvent: [+] 0x2C LevelUpEvent->CurrentLevel // int32_t [+] 0x30 LevelUpEvent->LevelUpType // enum class EPerkLevelUpType [+] 0x34 LevelUpEvent->DisplayAbility // struct FDisplayAbility [+] 0x40 LevelUpEvent->LastLevel // int32_t class ShowHitDamageLog: class ShowMyKillCountMessage: [+] 0x8 ShowMyKillCountMessage->Message // struct FText class K2_SetPerkInfo: class ShowHUDMessage: class OnChangedPlayerInfos: class PlayHideAnim: class PlayShowAnim: class CloseInventory: class OpenInventory: class Construct: class HideCastingUI: class ShowCastingUI: class AddKillMessage: class HideHUDMessage: class CheckVisibilityPerkDeck: class OnChangedToggleType: [+] 0x1 OnChangedToggleType->CurrentType // enum class EToggleWidgetModeType class PlayKillGivePerk: class PlayReadyGivePerk: class HidePerkDeck: class ShowPerkDeck: class SetCurrentWeaponFireMode: class ShowNotRecorverHPMessage: [+] 0x4 ShowNotRecorverHPMessage->ItemId // int32_t class ResetMyInfo: class SetArmorInfo: [+] 0x4 SetArmorInfo->HelmetGauge // float [+] 0x8 SetArmorInfo->bHasChest // char [+] 0xC SetArmorInfo->ChestGauge // float [+] 0x10 SetArmorInfo->bHasBackpack // char [+] 0x14 SetArmorInfo->BackpackGauge // float class HideEnergyRecovery: class ShowEnergyRecovery: class HideHealthRecovery: class ShowHealthRecovery: class SetEnergy: class ResetPerkDeck: class Destruct: class GetFinalAliveCount: [+] 0x4 GetFinalAliveCount->ReturnValue // int32_t [+] 0x8 GetFinalAliveCount->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x10 GetFinalAliveCount->CallFunc_IsValid_ReturnValue // char [+] 0x14 GetFinalAliveCount->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 GetFinalAliveCount->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x1C GetFinalAliveCount->CallFunc_SelectInt_ReturnValue // int32_t class OnDrop: [+] 0x38 OnDrop->PointerEvent // struct FPointerEvent [+] 0xA8 OnDrop->Operation // struct UDragDropOperation [+] 0xB0 OnDrop->ReturnValue // char [+] 0xB8 OnDrop->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0xC0 OnDrop->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0xC8 OnDrop->K2Node_DynamicCast_bSuccess // char class SetPerkInfo: [+] 0x10 SetPerkInfo->CallFunc_Not_PreBool_ReturnValue // char [+] 0x18 SetPerkInfo->K2Node_MakeStruct_PerkDeckClassInfo // struct FPerkDeckClassInfo [+] 0x40 SetPerkInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x48 SetPerkInfo->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x50 SetPerkInfo->K2Node_DynamicCast_bSuccess // char [+] 0x58 SetPerkInfo->CallFunc_GetPerkDeckPopup_ReturnValue // struct UBravoHotelPerkDeckWidget [+] 0x60 SetPerkInfo->CallFunc_IsValid_ReturnValue // char class CreateHoverWidget: class GetWearableLevels: [+] 0x4 GetWearableLevels->ArmorLevel // int32_t [+] 0x8 GetWearableLevels->BagLevel // int32_t [+] 0xC GetWearableLevels->TmpBagLevel // int32_t [+] 0x10 GetWearableLevels->TmpArmorLevel // int32_t [+] 0x14 GetWearableLevels->TmpHelmetLevel // int32_t [+] 0x18 GetWearableLevels->___int_Array_Index_Variable // int32_t [+] 0x20 GetWearableLevels->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x28 GetWearableLevels->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x38 GetWearableLevels->K2Node_DynamicCast_bSuccess // char [+] 0x40 GetWearableLevels->___object_Variable // struct ABravoHotelCharacter [+] 0x48 GetWearableLevels->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x50 GetWearableLevels->CallFunc_IsValid_ReturnValue // char [+] 0x51 GetWearableLevels->CallFunc_IsValid_ReturnValue_2 // char [+] 0x58 GetWearableLevels->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0xF0 GetWearableLevels->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xF8 GetWearableLevels->CallFunc_NativeGetItemInfo_OutItemInfo // struct FInventoryItemDetailInfo [+] 0x588 GetWearableLevels->CallFunc_NativeGetItemInfo_ReturnValue // char [+] 0x58C GetWearableLevels->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x590 GetWearableLevels->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x591 GetWearableLevels->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x592 GetWearableLevels->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x594 GetWearableLevels->___int_Loop_Counter_Variable // int32_t [+] 0x598 GetWearableLevels->CallFunc_Less_IntInt_ReturnValue // char [+] 0x59C GetWearableLevels->CallFunc_Add_IntInt_ReturnValue // int32_t class GetMainWidget: [+] 0x8 GetMainWidget->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetMainWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetMainWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetMainWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x30 GetMainWidget->K2Node_DynamicCast_bSuccess // char [+] 0x38 GetMainWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x40 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Main_Widget // struct UBravoHotelMainWidget [+] 0x48 GetMainWidget->K2Node_DynamicCast_bSuccess_2 // char class ShowFireModeLog: [+] 0x8 ShowFireModeLog->FireModeText // struct FText [+] 0x20 ShowFireModeLog->K2Node_SwitchEnum_CmpSuccess // char class GetSlotHoverWidget: class ChangeWidgetVisibleByToggleType: [+] 0x1 ChangeWidgetVisibleByToggleType->K2Node_SwitchEnum_CmpSuccess // char [+] 0x2 ChangeWidgetVisibleByToggleType->K2Node_SwitchEnum_CmpSuccess_2 // char class SetGameVersion: [+] 0x8 SetGameVersion->CallFunc_IsValid_ReturnValue // char [+] 0x10 SetGameVersion->CallFunc_GetGameVersion_ReturnValue // struct FString [+] 0x20 SetGameVersion->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x38 SetGameVersion->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x78 SetGameVersion->K2Node_MakeArray_Array // struct TArray [+] 0x88 SetGameVersion->CallFunc_Format_ReturnValue // struct FText class ShowKillMessage: [+] 0x18 ShowKillMessage->Victim // struct FText [+] 0x30 ShowKillMessage->HeadShot // char [+] 0x31 ShowKillMessage->TeamKill // char class ShowProgressMessage: [+] 0x4 ShowProgressMessage->Time // int32_t [+] 0x8 ShowProgressMessage->TmpMessageAdditionalTime // struct FText [+] 0x20 ShowProgressMessage->TmpBroadcastMessageTableIndex // int32_t [+] 0x28 ShowProgressMessage->TmpProgressMessage // struct FText [+] 0x40 ShowProgressMessage->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x58 ShowProgressMessage->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x59 ShowProgressMessage->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0x60 ShowProgressMessage->CallFunc_MakeTimespan_ReturnValue // struct FTimespan [+] 0x68 ShowProgressMessage->CallFunc_AsTimespan_Timespan_ReturnValue // struct FText [+] 0x80 ShowProgressMessage->K2Node_SwitchInteger_CmpSuccess // char class ShowAmmoReloadedMessage: [+] 0x8 ShowAmmoReloadedMessage->TmpReloadMessage // struct FText class On Battle Royale State Changed: [+] 0x1 On Battle Royale State Changed->CurrentState // enum class EBattleRoyaleState class OnShowNotRecorverHPMessage: [+] 0x4 OnShowNotRecorverHPMessage->ItemId // int32_t [+] 0x8 OnShowNotRecorverHPMessage->LocalTableIndex // int32_t [+] 0x10 OnShowNotRecorverHPMessage->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x20 OnShowNotRecorverHPMessage->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x28 OnShowNotRecorverHPMessage->CallFunc_GetUsableItemTextTable_ReturnValue // struct UDataTable [+] 0x30 OnShowNotRecorverHPMessage->CallFunc_GetDataTableRowFromName_OutRow // struct FUsableItemText [+] 0x48 OnShowNotRecorverHPMessage->CallFunc_GetDataTableRowFromName_ReturnValue // char class CheckStatupAnim: [+] 0xC CheckStatupAnim->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x10 CheckStatupAnim->CallFunc_Subtract_IntInt_ReturnValue_2 // int32_t [+] 0x14 CheckStatupAnim->CallFunc_Clamp_ReturnValue // int32_t [+] 0x18 CheckStatupAnim->CallFunc_Clamp_ReturnValue_2 // int32_t [+] 0x1C CheckStatupAnim->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x1D CheckStatupAnim->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x20 CheckStatupAnim->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x24 CheckStatupAnim->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x28 CheckStatupAnim->CallFunc_Subtract_IntInt_ReturnValue_3 // int32_t [+] 0x2C CheckStatupAnim->CallFunc_Clamp_ReturnValue_3 // int32_t [+] 0x30 CheckStatupAnim->CallFunc_Conv_IntToFloat_ReturnValue_3 // float [+] 0x34 CheckStatupAnim->CallFunc_Greater_IntInt_ReturnValue_3 // char [+] 0x38 CheckStatupAnim->K2Node_MakeStruct_StatupAnimParameters // struct FStatupAnimParameters [+] 0x54 CheckStatupAnim->CallFunc_BooleanOR_ReturnValue // char [+] 0x55 CheckStatupAnim->CallFunc_BooleanOR_ReturnValue_2 // char class ShowStatupAnim: [+] 0x20 ShowStatupAnim->___object_Variable // struct ABravoHotelCharacter [+] 0x28 ShowStatupAnim->CallFunc_IsValid_ReturnValue // char [+] 0x29 ShowStatupAnim->CallFunc_IsFirstPerson_ReturnValue // char [+] 0x30 ShowStatupAnim->CallFunc_SelectObject_ReturnValue // struct Object [+] 0x38 ShowStatupAnim->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x40 ShowStatupAnim->K2Node_DynamicCast_AsCanvas_Panel // struct UCanvasPanel [+] 0x48 ShowStatupAnim->K2Node_DynamicCast_bSuccess // char [+] 0x50 ShowStatupAnim->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x60 ShowStatupAnim->K2Node_DynamicCast_bSuccess_2 // char [+] 0x68 ShowStatupAnim->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x70 ShowStatupAnim->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class BP-Sight_Vector_FPSK_C: class BP-CameraShake_Fire_UMP9_C: class BP-CameraShake_Fire_AKM_ADS1_C: class BP-CameraShake_Fire_PPSh-41_C: class BP-CameraShake_Fire_MP5_C: class BP-CameraShake_Fire_Winchester1887_ADS1_C: class BP-Weapon_S686_LV6_A_C: class ABP-M16_C: [+] 0x330 ABP-M16_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-M16_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-M16_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-M16_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-M16_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-M16_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x580 ABP-M16_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x5C8 ABP-M16_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x690 ABP-M16_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x750 ABP-M16_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x768 ABP-M16_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7B0 ABP-M16_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x7C8 ABP-M16_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x810 ABP-M16_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x858 ABP-M16_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x870 ABP-M16_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-M16: class AnimGraph: class BP-CameraShake_Fire_S686_ADS1_C: class BP-Weapon_MP5_LV7_A_C: class BP-CameraShake_Fire_S686_ADS_C: class BP-CameraShake_Fire_S12K_C: class BP-CameraShake_Fire_M870_ADS1_C: class BP-CameraShake_Fire_M9_ADS1_C: class UW-WorldMapWidget_C: [+] 0x2B8 UW-WorldMapWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2C0 UW-WorldMapWidget_C->FadeIn // struct UWidgetAnimation [+] 0x2C8 UW-WorldMapWidget_C->NewAnimation_2 // struct UWidgetAnimation [+] 0x2D0 UW-WorldMapWidget_C->Bg // struct UImage [+] 0x2D8 UW-WorldMapWidget_C->BP-CheckWeightMap // struct UBP-CheckWeightMap_C [+] 0x2E0 UW-WorldMapWidget_C->BP-MapComp // struct UUW-MapComp_C [+] 0x2E8 UW-WorldMapWidget_C->CloseButton // struct UButton [+] 0x2F0 UW-WorldMapWidget_C->ShowHelBoxButton // struct UButton [+] 0x2F8 UW-WorldMapWidget_C->UW-ClassinfoitemBoardWidget // struct UUW-ClassinfoitemBoardWidget_C [+] 0x300 UW-WorldMapWidget_C->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x308 UW-WorldMapWidget_C->MAX_ZOOM_LEVEL // int32_t [+] 0x30C UW-WorldMapWidget_C->zoomLevel // int32_t [+] 0x310 UW-WorldMapWidget_C->MAX_SCALE_FACTOR // float [+] 0x314 UW-WorldMapWidget_C->InitializeCount // int32_t [+] 0x318 UW-WorldMapWidget_C->PosOnViewport // struct FVector2D [+] 0x320 UW-WorldMapWidget_C->CurrentScaleFactor // float [+] 0x324 UW-WorldMapWidget_C->MouseButtonDownPos // struct FVector2D [+] 0x330 UW-WorldMapWidget_C->SelectPingMenuTimer // struct FTimerHandle [+] 0x338 UW-WorldMapWidget_C->SelectionMenu // struct UWBP_SPS_SelectionMenu_C [+] 0x340 UW-WorldMapWidget_C->IsRoutePing // char [+] 0x344 UW-WorldMapWidget_C->MaxRoutePointCount // int32_t [+] 0x348 UW-WorldMapWidget_C->RoutePointArray // struct TArray class ExecuteUbergraph_UW-WorldMapWidget: [+] 0x4 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x34 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x44 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0x54 ExecuteUbergraph_UW-WorldMapWidget->___bool_Has_Been_Initd_Variable // char [+] 0x58 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CreateDelegate_OutputDelegate_6 // struct FDelegate [+] 0x68 ExecuteUbergraph_UW-WorldMapWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0xA0 ExecuteUbergraph_UW-WorldMapWidget->K2Node_Event_InDeltaTime // float [+] 0xA4 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_GetViewportScale_ReturnValue // float [+] 0xA8 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0xB0 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_Divide_Vector2DFloat_ReturnValue // struct FVector2D [+] 0xB8 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0xC0 ExecuteUbergraph_UW-WorldMapWidget->K2Node_Event_UniquePlayerId_2 // int32_t [+] 0xC4 ExecuteUbergraph_UW-WorldMapWidget->K2Node_Event_UniquePlayerId // int32_t [+] 0xC8 ExecuteUbergraph_UW-WorldMapWidget->K2Node_Event_Rotation // struct FRotator [+] 0xD4 ExecuteUbergraph_UW-WorldMapWidget->K2Node_Event_Length // float [+] 0xD8 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_GetViewportScale_ReturnValue_2 // float [+] 0xDC ExecuteUbergraph_UW-WorldMapWidget->CallFunc_GetViewportSize_ReturnValue_2 // struct FVector2D [+] 0xE4 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_Divide_Vector2DFloat_ReturnValue_2 // struct FVector2D [+] 0xEC ExecuteUbergraph_UW-WorldMapWidget->CallFunc_Multiply_Vector2DFloat_ReturnValue_2 // struct FVector2D [+] 0xF4 ExecuteUbergraph_UW-WorldMapWidget->___bool_IsClosed_Variable // char [+] 0xF8 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x100 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0x101 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_InitializeComponent_bOutNeedToRetry // char [+] 0x102 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x104 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_Get_Cur_Mouse_Point_Pos // struct FVector2D [+] 0x10C ExecuteUbergraph_UW-WorldMapWidget->CallFunc_CheckAgreePing_bRet // char [+] 0x110 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_CheckAgreePing_Location // struct FVector [+] 0x11C ExecuteUbergraph_UW-WorldMapWidget->CallFunc_Get_Cur_Mouse_Point_Pos_2 // struct FVector2D [+] 0x124 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x128 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_Get_Cur_Mouse_Point_Pos_3 // struct FVector2D [+] 0x130 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CustomEvent_IsShow // char [+] 0x138 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x140 ExecuteUbergraph_UW-WorldMapWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x148 ExecuteUbergraph_UW-WorldMapWidget->K2Node_DynamicCast_bSuccess // char [+] 0x149 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_CanControlPing_CanControl // char [+] 0x14A ExecuteUbergraph_UW-WorldMapWidget->CallFunc_CanControlPing_CanControl_2 // char [+] 0x14B ExecuteUbergraph_UW-WorldMapWidget->CallFunc_CanControlPing_CanControl_3 // char [+] 0x14C ExecuteUbergraph_UW-WorldMapWidget->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0x150 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x158 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_IsInputKeyDown_ReturnValue_2 // char [+] 0x159 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_Not_PreBool_ReturnValue_4 // char [+] 0x160 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CustomEvent_button_3 // struct FKey [+] 0x178 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CustomEvent_posOnViewport_3 // struct FVector2D [+] 0x180 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CustomEvent_button_2 // struct FKey [+] 0x198 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CustomEvent_posOnViewport_2 // struct FVector2D [+] 0x1A0 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x1A1 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_EqualEqual_KeyKey_ReturnValue_2 // char [+] 0x1A4 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CustomEvent_delta_2 // struct FVector2D [+] 0x1AC ExecuteUbergraph_UW-WorldMapWidget->K2Node_CustomEvent_delta // float [+] 0x1B0 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CustomEvent_posOnViewport // struct FVector2D [+] 0x1B8 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CustomEvent_button // struct FKey [+] 0x1D0 ExecuteUbergraph_UW-WorldMapWidget->K2Node_CustomEvent_mapObjectID // char [+] 0x1D1 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_EqualEqual_KeyKey_ReturnValue_3 // char [+] 0x1D2 ExecuteUbergraph_UW-WorldMapWidget->CallFunc_Greater_FloatFloat_ReturnValue // char class OnObjectClickOnMap: [+] 0x18 OnObjectClickOnMap->mapObjectID // char class OnWheelOnMap: [+] 0x4 OnWheelOnMap->PosOnViewport // struct FVector2D class OnDraggingOnMap: class OnMouseButtonUpOnMap: [+] 0x18 OnMouseButtonUpOnMap->PosOnViewport // struct FVector2D class OnMouseButtonDownOnMap: [+] 0x18 OnMouseButtonDownOnMap->PosOnViewport // struct FVector2D class ShowPingMenu: class ä¤@t¤¸_1: class OnInputSmartPingWorldMap: class OnInputSmartPingMenuWorldMap: class OnInputStopSmartPingWorldMap: class OnInputSmartPingAgreeWorldMap: class UpdateWorldMapClassInfo: class NotifyTargetPawnPos: class OnViewportSized: class OnFireWidget: [+] 0x4 OnFireWidget->Rotation // struct FRotator [+] 0x10 OnFireWidget->Length // float class OnAttackedWidget: class BndEvt__ShowHelBoxButton_K2Node_ComponentBoundEvent_452_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_0_K2Node_ComponentBoundEvent_91_OnButtonClickedEvent__DelegateSignature: class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class IsZoomLevelInRange: [+] 0x4 IsZoomLevelInRange->Ret // char [+] 0x8 IsZoomLevelInRange->CallFunc_MakeLiteralInt_ReturnValue // int32_t [+] 0xC IsZoomLevelInRange->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0xD IsZoomLevelInRange->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xE IsZoomLevelInRange->CallFunc_BooleanAND_ReturnValue // char class CalcScaleFactorByZoom: [+] 0x4 CalcScaleFactorByZoom->ScaleFactor // float [+] 0x8 CalcScaleFactorByZoom->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0xC CalcScaleFactorByZoom->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x10 CalcScaleFactorByZoom->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x14 CalcScaleFactorByZoom->CallFunc_Multiply_FloatFloat_ReturnValue // float class OnMapZoomIn: [+] 0x4 OnMapZoomIn->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x8 OnMapZoomIn->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xC OnMapZoomIn->CallFunc_SelectInt_ReturnValue // int32_t class OnMapZoomOut: [+] 0x4 OnMapZoomOut->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x8 OnMapZoomOut->CallFunc_Multiply_IntInt_ReturnValue // int32_t [+] 0xC OnMapZoomOut->CallFunc_SelectInt_ReturnValue // int32_t class SetZoom: [+] 0x4 SetZoom->CallFunc_IsZoomLevelInRange_ret // char [+] 0x8 SetZoom->CallFunc_CalcScaleFactorByZoom_scaleFactor // float [+] 0xC SetZoom->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x10 SetZoom->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x14 SetZoom->CallFunc_InRange_IntInt_ReturnValue // char [+] 0x18 SetZoom->CallFunc_Multiply_IntInt_ReturnValue // int32_t [+] 0x1C SetZoom->CallFunc_InRange_IntInt_ReturnValue_2 // char [+] 0x1D SetZoom->CallFunc_InRange_IntInt_ReturnValue_3 // char class OnMapRightClick: [+] 0x8 OnMapRightClick->IsAgree // char [+] 0xC OnMapRightClick->ForceLocation // struct FVector [+] 0x18 OnMapRightClick->LocalInNetCullDistance // char [+] 0x1C OnMapRightClick->TmpMarkerHeigh // float [+] 0x20 OnMapRightClick->CallFunc_IsCheatable_IsCheatable // char [+] 0x28 OnMapRightClick->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 OnMapRightClick->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x38 OnMapRightClick->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x40 OnMapRightClick->K2Node_DynamicCast_bSuccess // char [+] 0x48 OnMapRightClick->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x50 OnMapRightClick->K2Node_DynamicCast_bSuccess_2 // char [+] 0x54 OnMapRightClick->CallFunc_ConvertPosViewportToMap_ret // struct FVector2D [+] 0x60 OnMapRightClick->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x68 OnMapRightClick->CallFunc_ConvertPosMaptoWorld_Impl_ReturnValue // struct FVector [+] 0x74 OnMapRightClick->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0x75 OnMapRightClick->CallFunc_IsInputKeyDown_ReturnValue_2 // char [+] 0x76 OnMapRightClick->CallFunc_BooleanAND_ReturnValue // char class RemoveMarker: class OnMapDragging: class DebugStringOnMap: [+] 0x10 DebugStringOnMap->WorldPosition // struct FVector [+] 0x1C DebugStringOnMap->RemainTime // float [+] 0x20 DebugStringOnMap->FontSize // float [+] 0x28 DebugStringOnMap->NewTextBlock // struct UTextBlock class SetVisiblePingMenu: [+] 0x8 SetVisiblePingMenu->CallFunc_GetFirstPlayerController_ReturnValue // struct APlayerController [+] 0x10 SetVisiblePingMenu->CallFunc_ConvertPosViewportToMap_ret // struct FVector2D [+] 0x18 SetVisiblePingMenu->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x20 SetVisiblePingMenu->K2Node_DynamicCast_bSuccess // char [+] 0x24 SetVisiblePingMenu->CallFunc_ConvertPosMaptoWorld_Impl_ReturnValue // struct FVector [+] 0x30 SetVisiblePingMenu->CallFunc_GetMySmartPingSystem_ReturnValue // struct UBravoHotelSmartPingSystem [+] 0x38 SetVisiblePingMenu->K2Node_DynamicCast_AsSmart_Ping_System // struct USmartPingSystem_C [+] 0x40 SetVisiblePingMenu->K2Node_DynamicCast_bSuccess_2 // char [+] 0x41 SetVisiblePingMenu->CallFunc_IsValid_ReturnValue // char [+] 0x48 SetVisiblePingMenu->CallFunc_ToggleSelectionMenu_SelectionMenu // struct UWBP_SPS_SelectionMenu_C class SetRoutePing: [+] 0x10 SetRoutePing->___object_Variable // struct ABravoHotelPlayerState [+] 0x18 SetRoutePing->CallFunc_IsValid_ReturnValue // char [+] 0x1C SetRoutePing->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 SetRoutePing->CallFunc_Less_IntInt_ReturnValue // char [+] 0x28 SetRoutePing->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 SetRoutePing->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x40 SetRoutePing->K2Node_DynamicCast_bSuccess // char [+] 0x48 SetRoutePing->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState class AddRoutePing: [+] 0x10 AddRoutePing->___object_Variable // struct ABravoHotelPlayerState [+] 0x18 AddRoutePing->CallFunc_IsValid_ReturnValue // char [+] 0x19 AddRoutePing->CallFunc_IsFullRoutePing_NewParam // char [+] 0x1A AddRoutePing->CallFunc_Not_PreBool_ReturnValue // char [+] 0x1C AddRoutePing->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 AddRoutePing->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x28 AddRoutePing->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 AddRoutePing->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x38 AddRoutePing->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x48 AddRoutePing->K2Node_DynamicCast_bSuccess // char [+] 0x50 AddRoutePing->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x58 AddRoutePing->CallFunc_ConvertPosViewportToMap_ret // struct FVector2D [+] 0x60 AddRoutePing->CallFunc_ConvertPosMaptoWorld_Impl_ReturnValue // struct FVector class ResetRoutePing: [+] 0x8 ResetRoutePing->CallFunc_IsValid_ReturnValue // char [+] 0x10 ResetRoutePing->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 ResetRoutePing->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x28 ResetRoutePing->K2Node_DynamicCast_bSuccess // char [+] 0x30 ResetRoutePing->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState class CheckRoutePing: class IsFullRoutePing: [+] 0x4 IsFullRoutePing->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x8 IsFullRoutePing->CallFunc_GreaterEqual_IntInt_ReturnValue // char class UpdateRoutePing: [+] 0x8 UpdateRoutePing->CallFunc_IsInputKeyDown_ReturnValue // char class StopRoutePing: [+] 0x1 StopRoutePing->CallFunc_Not_PreBool_ReturnValue // char class GetZoomLevel: class SetClassInfoBoardVisibilityByZoomLevel: [+] 0x4 SetClassInfoBoardVisibilityByZoomLevel->NewZoomLevel // int32_t [+] 0x8 SetClassInfoBoardVisibilityByZoomLevel->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x9 SetClassInfoBoardVisibilityByZoomLevel->CallFunc_Less_IntInt_ReturnValue // char [+] 0xA SetClassInfoBoardVisibilityByZoomLevel->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xB SetClassInfoBoardVisibilityByZoomLevel->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0xC SetClassInfoBoardVisibilityByZoomLevel->CallFunc_BooleanAND_ReturnValue // char [+] 0xD SetClassInfoBoardVisibilityByZoomLevel->CallFunc_BooleanAND_ReturnValue_2 // char class GetMapCompWidget: class BP-CameraShake_Fire_R1895_ADS1_C: class BP-CameraShake_Fire_R1895_ADS_C: class BP-Weapon_DesertEagle_LV2_C: class BP-CameraShake_Fire_G18_ADS1_C: class BP-Weapon_M9_LV4_C: class BP-CameraShake_Fire_G18_ADS_C: class BP-Jeep_Appear_C: [+] 0x478 BP-Jeep_Appear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-Jeep_Appear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-Jeep_Appear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-Jeep_Appear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-Jeep_Appear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-Jeep_Appear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class BP-CameraShake_Fire_DesertEagle_C: class BP-CameraShake_Fire_P1911_ADS_C: class BP-CameraShake_Fire_PKM_ADS_Multi_C: class BP-Weapon_AKM_LV5_C: class BP-CameraShake_Fire_PKM_C: class UW-Lobby_Craft_List_C: [+] 0x248 UW-Lobby_Craft_List_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_List_C->ComboBoxString_Sort_2 // struct UComboBoxString [+] 0x258 UW-Lobby_Craft_List_C->Down_2 // struct UImage [+] 0x260 UW-Lobby_Craft_List_C->Image // struct UImage [+] 0x268 UW-Lobby_Craft_List_C->Img_BG // struct UImage [+] 0x270 UW-Lobby_Craft_List_C->Overlay_2 // struct UOverlay [+] 0x278 UW-Lobby_Craft_List_C->SortText_2 // struct UTextBlock [+] 0x280 UW-Lobby_Craft_List_C->Up_2 // struct UImage [+] 0x288 UW-Lobby_Craft_List_C->UW-Lobby_RecipeList_Category // struct UUW-Lobby_Craft_List_Category_C [+] 0x290 UW-Lobby_Craft_List_C->UW-Lobby_RecipeList_Category_2 // struct UUW-Lobby_Craft_List_Category_C [+] 0x298 UW-Lobby_Craft_List_C->UW-Lobby_RecipeList_Category_3 // struct UUW-Lobby_Craft_List_Category_C [+] 0x2A0 UW-Lobby_Craft_List_C->VerticalBox_Category // struct UVerticalBox [+] 0x2A8 UW-Lobby_Craft_List_C->CategoryList // struct TMap [+] 0x2F8 UW-Lobby_Craft_List_C->SortTypeList // struct TArray [+] 0x308 UW-Lobby_Craft_List_C->LastOpenedCategory // struct UUW-Lobby_Craft_List_Category_C [+] 0x310 UW-Lobby_Craft_List_C->IsOwn // char [+] 0x311 UW-Lobby_Craft_List_C->IsOwnAny // char [+] 0x314 UW-Lobby_Craft_List_C->CraftingID // int32_t [+] 0x318 UW-Lobby_Craft_List_C->TextAll // struct FText [+] 0x330 UW-Lobby_Craft_List_C->LanguageIndex // int32_t class ExecuteUbergraph_UW-Lobby_Craft_List: [+] 0x8 ExecuteUbergraph_UW-Lobby_Craft_List->K2Node_ComponentBoundEvent_SelectedItem // struct FString [+] 0x18 ExecuteUbergraph_UW-Lobby_Craft_List->K2Node_ComponentBoundEvent_SelectionType // char [+] 0x20 ExecuteUbergraph_UW-Lobby_Craft_List->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x38 ExecuteUbergraph_UW-Lobby_Craft_List->K2Node_Event_MyGeometry // struct FGeometry [+] 0x70 ExecuteUbergraph_UW-Lobby_Craft_List->K2Node_Event_InDeltaTime // float [+] 0x74 ExecuteUbergraph_UW-Lobby_Craft_List->CallFunc_IsOpen_ReturnValue // char [+] 0x78 ExecuteUbergraph_UW-Lobby_Craft_List->CallFunc_GetLobbyWidget_LobbyWidget // struct UBP-LobbyWidget_Web_C [+] 0x80 ExecuteUbergraph_UW-Lobby_Craft_List->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x90 ExecuteUbergraph_UW-Lobby_Craft_List->CallFunc_IsValid_ReturnValue // char class Construct: class Tick: [+] 0x38 Tick->InDeltaTime // float class BndEvt__ComboBoxString_Sort_1_K2Node_ComponentBoundEvent_2_OnOpeningEvent__DelegateSignature: class BndEvt__ComboBoxString_Sort_1_K2Node_ComponentBoundEvent_1_OnSelectionChangedEvent__DelegateSignature: [+] 0x10 BndEvt__ComboBoxString_Sort_1_K2Node_ComponentBoundEvent_1_OnSelectionChangedEvent__DelegateSignature->SelectionType // char class InitCraftingCategory: [+] 0x8 InitCraftingCategory->LocalCraftingInfo // struct FItemCrafting [+] 0x130 InitCraftingCategory->CurrentCategory // struct UUW-Lobby_Craft_List_Category_C [+] 0x138 InitCraftingCategory->___int_Array_Index_Variable // int32_t [+] 0x13C InitCraftingCategory->___int_Loop_Counter_Variable // int32_t [+] 0x140 InitCraftingCategory->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x144 InitCraftingCategory->K2Node_MakeStruct_Margin // struct FMargin [+] 0x158 InitCraftingCategory->CallFunc_AddChildToVerticalBox_ReturnValue // struct UVerticalBoxSlot [+] 0x160 InitCraftingCategory->CallFunc_Create_ReturnValue // struct UUW-Lobby_Craft_List_Category_C [+] 0x168 InitCraftingCategory->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x178 InitCraftingCategory->CallFunc_Array_Get_Item // struct FName [+] 0x180 InitCraftingCategory->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x190 InitCraftingCategory->CallFunc_GetDataTableRowFromName_OutRow // struct FItemCrafting [+] 0x2B8 InitCraftingCategory->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x2BC InitCraftingCategory->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x2C0 InitCraftingCategory->CallFunc_FindOptionIndex_ReturnValue // int32_t [+] 0x2C4 InitCraftingCategory->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x2C8 InitCraftingCategory->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x2D8 InitCraftingCategory->CallFunc_Conv_TextToString_ReturnValue_3 // struct FString [+] 0x2E8 InitCraftingCategory->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x2F0 InitCraftingCategory->CallFunc_Map_Find_Value // struct UUW-Lobby_Craft_List_Category_C [+] 0x2F8 InitCraftingCategory->CallFunc_Map_Find_ReturnValue // char [+] 0x2F9 InitCraftingCategory->CallFunc_Less_IntInt_ReturnValue // char class ClearCategory: class OnChangedWeaponType: [+] 0x10 OnChangedWeaponType->___int_Array_Index_Variable // int32_t [+] 0x14 OnChangedWeaponType->___int_Loop_Counter_Variable // int32_t [+] 0x18 OnChangedWeaponType->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 OnChangedWeaponType->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x30 OnChangedWeaponType->CallFunc_Map_Values_Values // struct TArray [+] 0x40 OnChangedWeaponType->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x48 OnChangedWeaponType->CallFunc_Array_Get_Item // struct UUW-Lobby_Craft_List_Category_C [+] 0x50 OnChangedWeaponType->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x54 OnChangedWeaponType->CallFunc_Less_IntInt_ReturnValue // char [+] 0x55 OnChangedWeaponType->CallFunc_EqualEqual_StrStr_ReturnValue_2 // char [+] 0x56 OnChangedWeaponType->CallFunc_BooleanOR_ReturnValue // char class CheckOwn: [+] 0x1 CheckOwn->LocalIsOwn // char [+] 0x4 CheckOwn->___int_Array_Index_Variable // int32_t [+] 0x8 CheckOwn->___int_Loop_Counter_Variable // int32_t [+] 0xC CheckOwn->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 CheckOwn->CallFunc_Not_PreBool_ReturnValue // char [+] 0x18 CheckOwn->CallFunc_Map_Values_Values // struct TArray [+] 0x28 CheckOwn->CallFunc_Array_Get_Item // struct UUW-Lobby_Craft_List_Category_C [+] 0x30 CheckOwn->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 CheckOwn->CallFunc_CheckOwn_OutIsOwn // char [+] 0x35 CheckOwn->CallFunc_CheckOwn_IsOwnAny // char [+] 0x36 CheckOwn->CallFunc_Less_IntInt_ReturnValue // char [+] 0x37 CheckOwn->CallFunc_Not_PreBool_ReturnValue_2 // char class ResetLastCategory: class CheckLastCategory: [+] 0x8 CheckLastCategory->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0x9 CheckLastCategory->CallFunc_IsValid_ReturnValue // char class SelectCraftingInfo: [+] 0x4 SelectCraftingInfo->___int_Loop_Counter_Variable // int32_t [+] 0x8 SelectCraftingInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC SelectCraftingInfo->___int_Array_Index_Variable // int32_t [+] 0x10 SelectCraftingInfo->___int_Array_Index_Variable_2 // int32_t [+] 0x18 SelectCraftingInfo->CallFunc_Map_Values_Values // struct TArray [+] 0x28 SelectCraftingInfo->___int_Loop_Counter_Variable_2 // int32_t [+] 0x30 SelectCraftingInfo->CallFunc_Array_Get_Item // struct UUW-Lobby_Craft_List_Category_C [+] 0x38 SelectCraftingInfo->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x48 SelectCraftingInfo->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x50 SelectCraftingInfo->CallFunc_Array_Get_Item_2 // struct UWidget [+] 0x58 SelectCraftingInfo->K2Node_DynamicCast_AsUW_Lobby_Craft_List_Category_Slot // struct UUW-Lobby_Craft_List_Category_Slot_C [+] 0x60 SelectCraftingInfo->K2Node_DynamicCast_bSuccess // char [+] 0x64 SelectCraftingInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x68 SelectCraftingInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x70 SelectCraftingInfo->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x80 SelectCraftingInfo->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x84 SelectCraftingInfo->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0x88 SelectCraftingInfo->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x89 SelectCraftingInfo->CallFunc_EqualEqual_IntInt_ReturnValue // char class DefaultSelectButton: [+] 0x10 DefaultSelectButton->CallFunc_IsValid_ReturnValue // char [+] 0x14 DefaultSelectButton->CallFunc_Array_Get_Item // struct FName [+] 0x20 DefaultSelectButton->CallFunc_GetDataTableRowFromName_OutRow // struct FItemCrafting [+] 0x148 DefaultSelectButton->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x150 DefaultSelectButton->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x160 DefaultSelectButton->CallFunc_Conv_StringToInt_ReturnValue // int32_t class SetOwn: [+] 0x1 SetOwn->NewOwnAny // char [+] 0x2 SetOwn->CallFunc_NotEqual_BoolBool_ReturnValue // char class OnSelectedCrafting: class OnChangedArmoryTab: class CheckLanguageIndex: [+] 0x10 CheckLanguageIndex->___int_Array_Index_Variable // int32_t [+] 0x18 CheckLanguageIndex->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x28 CheckLanguageIndex->CallFunc_Array_Get_Item // struct FString [+] 0x38 CheckLanguageIndex->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x3C CheckLanguageIndex->CallFunc_Array_Contains_ReturnValue // char [+] 0x40 CheckLanguageIndex->CallFunc_SelectString_ReturnValue // struct FString [+] 0x50 CheckLanguageIndex->___int_Loop_Counter_Variable // int32_t [+] 0x54 CheckLanguageIndex->CallFunc_Less_IntInt_ReturnValue // char [+] 0x58 CheckLanguageIndex->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x60 CheckLanguageIndex->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x70 CheckLanguageIndex->CallFunc_GetSelectedOption_ReturnValue // struct FString [+] 0x80 CheckLanguageIndex->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x88 CheckLanguageIndex->CallFunc_GetLanguage_ReturnValue // int32_t [+] 0x8C CheckLanguageIndex->CallFunc_IsValid_ReturnValue // char [+] 0x8D CheckLanguageIndex->CallFunc_NotEqual_IntInt_ReturnValue // char class BP-CameraShake_Fire_SCAR_ADS_Multi_C: class UW-CompassWidget_Item_Resuscitation_C: [+] 0x248 UW-CompassWidget_Item_Resuscitation_C->NewAnimation // struct UWidgetAnimation [+] 0x250 UW-CompassWidget_Item_Resuscitation_C->Icon // struct UImage [+] 0x258 UW-CompassWidget_Item_Resuscitation_C->ImageLine // struct UImage [+] 0x260 UW-CompassWidget_Item_Resuscitation_C->Img_Color // struct UImage class InitIcon: [+] 0x8 InitIcon->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0xC InitIcon->CallFunc_GetTeamColor_TeamColor // struct FLinearColor class BP-CameraShake_Fire_M416_ADS_Single_C: class BP-CameraShake_Fire_M416_C: class WBP_SPS_UseItemSelectionMenu_C: [+] 0x248 WBP_SPS_UseItemSelectionMenu_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 WBP_SPS_UseItemSelectionMenu_C->Bg1 // struct UImage [+] 0x258 WBP_SPS_UseItemSelectionMenu_C->bg2 // struct UImage [+] 0x260 WBP_SPS_UseItemSelectionMenu_C->Bg3 // struct UImage [+] 0x268 WBP_SPS_UseItemSelectionMenu_C->Bg4 // struct UImage [+] 0x270 WBP_SPS_UseItemSelectionMenu_C->Bg5 // struct UImage [+] 0x278 WBP_SPS_UseItemSelectionMenu_C->Bg6 // struct UImage [+] 0x280 WBP_SPS_UseItemSelectionMenu_C->Bg7 // struct UImage [+] 0x288 WBP_SPS_UseItemSelectionMenu_C->Bg8 // struct UImage [+] 0x290 WBP_SPS_UseItemSelectionMenu_C->Canvas // struct UCanvasPanel [+] 0x298 WBP_SPS_UseItemSelectionMenu_C->CenterCursor // struct UImage [+] 0x2A0 WBP_SPS_UseItemSelectionMenu_C->DisplayText // struct UTextBlock [+] 0x2A8 WBP_SPS_UseItemSelectionMenu_C->IconImage // struct UImage [+] 0x2B0 WBP_SPS_UseItemSelectionMenu_C->Index1 // struct UImage [+] 0x2B8 WBP_SPS_UseItemSelectionMenu_C->Index2 // struct UImage [+] 0x2C0 WBP_SPS_UseItemSelectionMenu_C->Index3 // struct UImage [+] 0x2C8 WBP_SPS_UseItemSelectionMenu_C->Index4 // struct UImage [+] 0x2D0 WBP_SPS_UseItemSelectionMenu_C->Index5 // struct UImage [+] 0x2D8 WBP_SPS_UseItemSelectionMenu_C->Index6 // struct UImage [+] 0x2E0 WBP_SPS_UseItemSelectionMenu_C->Index7 // struct UImage [+] 0x2E8 WBP_SPS_UseItemSelectionMenu_C->Index8 // struct UImage [+] 0x2F0 WBP_SPS_UseItemSelectionMenu_C->Key1 // struct UTextBlock [+] 0x2F8 WBP_SPS_UseItemSelectionMenu_C->Key2 // struct UTextBlock [+] 0x300 WBP_SPS_UseItemSelectionMenu_C->Key3 // struct UTextBlock [+] 0x308 WBP_SPS_UseItemSelectionMenu_C->Key4 // struct UTextBlock [+] 0x310 WBP_SPS_UseItemSelectionMenu_C->Key5 // struct UTextBlock [+] 0x318 WBP_SPS_UseItemSelectionMenu_C->Key6 // struct UTextBlock [+] 0x320 WBP_SPS_UseItemSelectionMenu_C->Key7 // struct UTextBlock [+] 0x328 WBP_SPS_UseItemSelectionMenu_C->Key8 // struct UTextBlock [+] 0x330 WBP_SPS_UseItemSelectionMenu_C->Message2 // struct UTextBlock [+] 0x338 WBP_SPS_UseItemSelectionMenu_C->Message3 // struct UTextBlock [+] 0x340 WBP_SPS_UseItemSelectionMenu_C->Message3_1 // struct UTextBlock [+] 0x348 WBP_SPS_UseItemSelectionMenu_C->Message3_2 // struct UTextBlock [+] 0x350 WBP_SPS_UseItemSelectionMenu_C->Message3_3 // struct UTextBlock [+] 0x358 WBP_SPS_UseItemSelectionMenu_C->Message3_4 // struct UTextBlock [+] 0x360 WBP_SPS_UseItemSelectionMenu_C->Message3_5 // struct UTextBlock [+] 0x368 WBP_SPS_UseItemSelectionMenu_C->Message3_6 // struct UTextBlock [+] 0x370 WBP_SPS_UseItemSelectionMenu_C->Message3_7 // struct UTextBlock [+] 0x378 WBP_SPS_UseItemSelectionMenu_C->Message3_8 // struct UTextBlock [+] 0x380 WBP_SPS_UseItemSelectionMenu_C->Message4 // struct UTextBlock [+] 0x388 WBP_SPS_UseItemSelectionMenu_C->Message5 // struct UTextBlock [+] 0x390 WBP_SPS_UseItemSelectionMenu_C->Message6 // struct UTextBlock [+] 0x398 WBP_SPS_UseItemSelectionMenu_C->Message7 // struct UTextBlock [+] 0x3A0 WBP_SPS_UseItemSelectionMenu_C->Message8 // struct UTextBlock [+] 0x3A8 WBP_SPS_UseItemSelectionMenu_C->Messgae1 // struct UTextBlock [+] 0x3B0 WBP_SPS_UseItemSelectionMenu_C->Over1 // struct UImage [+] 0x3B8 WBP_SPS_UseItemSelectionMenu_C->Over2 // struct UImage [+] 0x3C0 WBP_SPS_UseItemSelectionMenu_C->Over3 // struct UImage [+] 0x3C8 WBP_SPS_UseItemSelectionMenu_C->Over4 // struct UImage [+] 0x3D0 WBP_SPS_UseItemSelectionMenu_C->Over5 // struct UImage [+] 0x3D8 WBP_SPS_UseItemSelectionMenu_C->Over6 // struct UImage [+] 0x3E0 WBP_SPS_UseItemSelectionMenu_C->Over7 // struct UImage [+] 0x3E8 WBP_SPS_UseItemSelectionMenu_C->Over8 // struct UImage [+] 0x3F0 WBP_SPS_UseItemSelectionMenu_C->UseSlot1 // struct UWBP_SPS_UseItemSelectionIcon_C [+] 0x3F8 WBP_SPS_UseItemSelectionMenu_C->UseSlot2 // struct UWBP_SPS_UseItemSelectionIcon_C [+] 0x400 WBP_SPS_UseItemSelectionMenu_C->UseSlot3 // struct UWBP_SPS_UseItemSelectionIcon_C [+] 0x408 WBP_SPS_UseItemSelectionMenu_C->UseSlot4 // struct UWBP_SPS_UseItemSelectionIcon_C [+] 0x410 WBP_SPS_UseItemSelectionMenu_C->UseSlot5 // struct UWBP_SPS_UseItemSelectionIcon_C [+] 0x418 WBP_SPS_UseItemSelectionMenu_C->UseSlot6 // struct UWBP_SPS_UseItemSelectionIcon_C [+] 0x420 WBP_SPS_UseItemSelectionMenu_C->UseSlot7 // struct UWBP_SPS_UseItemSelectionIcon_C [+] 0x428 WBP_SPS_UseItemSelectionMenu_C->UseSlot8 // struct UWBP_SPS_UseItemSelectionIcon_C [+] 0x430 WBP_SPS_UseItemSelectionMenu_C->UW-PlayerMarkerWidget // struct UUW-PlayerMarkerWidget_C [+] 0x438 WBP_SPS_UseItemSelectionMenu_C->WidgetSwitcher_133 // struct UWidgetSwitcher [+] 0x440 WBP_SPS_UseItemSelectionMenu_C->SelectionWidgets // struct TArray [+] 0x450 WBP_SPS_UseItemSelectionMenu_C->MenuCenter // struct FVector2D [+] 0x458 WBP_SPS_UseItemSelectionMenu_C->ReferenceVector // struct FVector [+] 0x468 WBP_SPS_UseItemSelectionMenu_C->Selected // struct FMulticastInlineDelegate [+] 0x478 WBP_SPS_UseItemSelectionMenu_C->SelectedIndex // int32_t [+] 0x47C WBP_SPS_UseItemSelectionMenu_C->AngleSize // float [+] 0x480 WBP_SPS_UseItemSelectionMenu_C->DistanceFromCenter // float [+] 0x484 WBP_SPS_UseItemSelectionMenu_C->Divisions // int32_t [+] 0x488 WBP_SPS_UseItemSelectionMenu_C->SelectionToleranceFromCenter // float [+] 0x490 WBP_SPS_UseItemSelectionMenu_C->Hovered // struct FMulticastInlineDelegate [+] 0x4A0 WBP_SPS_UseItemSelectionMenu_C->ClearPing // struct FMulticastInlineDelegate [+] 0x4B0 WBP_SPS_UseItemSelectionMenu_C->Title // struct FText [+] 0x4C8 WBP_SPS_UseItemSelectionMenu_C->ItemKey // struct FName [+] 0x4D0 WBP_SPS_UseItemSelectionMenu_C->OverOpacity // float [+] 0x4D4 WBP_SPS_UseItemSelectionMenu_C->BgOpacity // float [+] 0x4D8 WBP_SPS_UseItemSelectionMenu_C->List // struct TMap [+] 0x528 WBP_SPS_UseItemSelectionMenu_C->IndexTextVisible // enum class ESlateVisibility [+] 0x529 WBP_SPS_UseItemSelectionMenu_C->NewVar_1 // char [+] 0x530 WBP_SPS_UseItemSelectionMenu_C->Image // struct TSoftObjectPtr [+] 0x558 WBP_SPS_UseItemSelectionMenu_C->TextOpacity // float class Selected__DelegateSignature: class Hovered__DelegateSignature: class ClearPing__DelegateSignature: class ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu: [+] 0x4 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x18 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x1C ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->K2Node_CustomEvent_SelectedIndex // int32_t [+] 0x20 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x21 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x24 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_Percent_IntInt_ReturnValue // int32_t [+] 0x28 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0x30 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x34 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x3C ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_SelectVector_ReturnValue // struct FVector [+] 0x48 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x58 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->___object_Variable // struct Object [+] 0x60 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->K2Node_CustomEvent_Loaded // struct Object [+] 0x68 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->K2Node_CustomEvent_Index // int32_t [+] 0x70 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x78 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x80 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_BreakVector2D_X // float [+] 0x84 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_BreakVector2D_Y // float [+] 0x88 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x8C ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_FTrunc_ReturnValue_2 // int32_t [+] 0x90 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_Map_Find_Value // struct FName [+] 0x98 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_Map_Find_ReturnValue // char [+] 0x9C ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_Map_Find_Value_2 // struct FName [+] 0xA4 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_Map_Find_ReturnValue_2 // char [+] 0xA8 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xB0 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->___int_Variable // int32_t [+] 0xB4 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_IsValid_ReturnValue // char [+] 0xB5 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->K2Node_SwitchInteger_CmpSuccess // char [+] 0xB8 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_Map_Find_Value_3 // struct FName [+] 0xC0 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_Map_Find_ReturnValue_3 // char [+] 0xC8 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x558 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x559 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x55A ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_TextIsEmpty_ReturnValue // char [+] 0x55C ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x560 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_IsValid_ReturnValue_2 // char [+] 0x564 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x574 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_IsHaveItem_OutBackpackIndex // int32_t [+] 0x578 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->CallFunc_IsHaveItem_ReturnValue // char [+] 0x580 ExecuteUbergraph_WBP_SPS_UseItemSelectionMenu->K2Node_CustomEvent_Image // struct TSoftObjectPtr class AssetLoad: class ä¤@t¤¸_2: class SetSelectedIndex: class ConstructMenuElements: class Destruct: class Construct: class OnLoaded_B2D87D22498868B7225333B61217C4AA: class OnMouseMove: [+] 0x38 OnMouseMove->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseMove->ReturnValue // struct FEventReply [+] 0x160 OnMouseMove->CallFunc_GetViewportScale_ReturnValue // float [+] 0x164 OnMouseMove->CallFunc_GetViewportScale_ReturnValue_2 // float [+] 0x168 OnMouseMove->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x170 OnMouseMove->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x174 OnMouseMove->CallFunc_GetMousePositionScaledByDPI_LocationX // float [+] 0x178 OnMouseMove->CallFunc_GetMousePositionScaledByDPI_LocationY // float [+] 0x17C OnMouseMove->CallFunc_GetMousePositionScaledByDPI_ReturnValue // char [+] 0x180 OnMouseMove->K2Node_MakeStruct_EventReply // struct FEventReply [+] 0x238 OnMouseMove->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x240 OnMouseMove->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x248 OnMouseMove->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x250 OnMouseMove->CallFunc_BreakVector2D_X // float [+] 0x254 OnMouseMove->CallFunc_BreakVector2D_Y // float [+] 0x258 OnMouseMove->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x264 OnMouseMove->CallFunc_VSize_ReturnValue // float [+] 0x268 OnMouseMove->CallFunc_CalculateSelectionIndexFromVector_ReturnValue // int32_t [+] 0x26C OnMouseMove->CallFunc_Less_FloatFloat_ReturnValue // char class CalculateSelectionIndexFromVector: [+] 0xC CalculateSelectionIndexFromVector->ReturnValue // int32_t [+] 0x10 CalculateSelectionIndexFromVector->CallFunc_Normal_ReturnValue // struct FVector [+] 0x1C CalculateSelectionIndexFromVector->CallFunc_BreakVector_X // float [+] 0x20 CalculateSelectionIndexFromVector->CallFunc_BreakVector_Y // float [+] 0x24 CalculateSelectionIndexFromVector->CallFunc_BreakVector_Z // float [+] 0x28 CalculateSelectionIndexFromVector->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x2C CalculateSelectionIndexFromVector->CallFunc_Normal_ReturnValue_2 // struct FVector [+] 0x38 CalculateSelectionIndexFromVector->CallFunc_Dot_VectorVector_ReturnValue // float [+] 0x3C CalculateSelectionIndexFromVector->CallFunc_BreakVector_X_2 // float [+] 0x40 CalculateSelectionIndexFromVector->CallFunc_BreakVector_Y_2 // float [+] 0x44 CalculateSelectionIndexFromVector->CallFunc_BreakVector_Z_2 // float [+] 0x48 CalculateSelectionIndexFromVector->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x4C CalculateSelectionIndexFromVector->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x50 CalculateSelectionIndexFromVector->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x54 CalculateSelectionIndexFromVector->CallFunc_DegAtan2_ReturnValue // float [+] 0x58 CalculateSelectionIndexFromVector->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x5C CalculateSelectionIndexFromVector->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x60 CalculateSelectionIndexFromVector->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x64 CalculateSelectionIndexFromVector->CallFunc_Percent_FloatFloat_ReturnValue // float [+] 0x68 CalculateSelectionIndexFromVector->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x6C CalculateSelectionIndexFromVector->CallFunc_FFloor_ReturnValue // int32_t [+] 0x70 CalculateSelectionIndexFromVector->K2Node_SwitchInteger_CmpSuccess // char class ConfirmSelection: class CancelSelection: class ClearActiveSelection: [+] 0x8 ClearActiveSelection->CallFunc_Get_Icon_from_Index_Icon // struct UWBP_SPS_UseItemSelectionIcon_C [+] 0x10 ClearActiveSelection->CallFunc_IsValid_ReturnValue // char class SetActiveSelection: [+] 0x8 SetActiveSelection->CallFunc_Get_Icon_from_Index_Icon // struct UWBP_SPS_UseItemSelectionIcon_C [+] 0x10 SetActiveSelection->CallFunc_IsValid_ReturnValue // char [+] 0x18 SetActiveSelection->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x20 SetActiveSelection->CallFunc_IsValid_ReturnValue_2 // char [+] 0x21 SetActiveSelection->CallFunc_IsValid_ReturnValue_3 // char [+] 0x28 SetActiveSelection->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x30 SetActiveSelection->CallFunc_Map_Find_Value // struct FName [+] 0x38 SetActiveSelection->CallFunc_Map_Find_ReturnValue // char [+] 0x40 SetActiveSelection->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4D0 SetActiveSelection->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x4D4 SetActiveSelection->CallFunc_IsHaveItem_OutBackpackIndex // int32_t [+] 0x4D8 SetActiveSelection->CallFunc_IsHaveItem_ReturnValue // char class SetVisibleOverImage: [+] 0x4 SetVisibleOverImage->VisibleType // enum class ESlateVisibility [+] 0x5 SetVisibleOverImage->K2Node_SwitchInteger_CmpSuccess // char class OnMouseButtonUp: [+] 0x38 OnMouseButtonUp->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUp->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonUp->SmartPingMenuWorldMapAction // struct FName [+] 0x168 OnMouseButtonUp->SmartPingWorldMapAction // struct FName [+] 0x170 OnMouseButtonUp->CallFunc_OnMouseButtonUp_ReturnValue // struct FEventReply class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x168 OnMouseButtonDown->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue // char [+] 0x169 OnMouseButtonDown->CallFunc_IsValid_ReturnValue // char [+] 0x16A OnMouseButtonDown->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue_2 // char [+] 0x170 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply class Get Icon from Index: [+] 0x8 Get Icon from Index->Icon // struct UWBP_SPS_UseItemSelectionIcon_C [+] 0x10 Get Icon from Index->K2Node_SwitchInteger_CmpSuccess // char class BP-CameraShake_Fire_M16A4_C: class BP-LobbyWidget_Web_C: [+] 0x4D8 BP-LobbyWidget_Web_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x4E0 BP-LobbyWidget_Web_C->FadeOutNotice // struct UWidgetAnimation [+] 0x4E8 BP-LobbyWidget_Web_C->Bg // struct UImage [+] 0x4F0 BP-LobbyWidget_Web_C->Bg_2 // struct UImage [+] 0x4F8 BP-LobbyWidget_Web_C->CanvasPanel_GameNotice // struct UCanvasPanel [+] 0x500 BP-LobbyWidget_Web_C->CanvasPanel_PrefetchingProgress // struct UCanvasPanel [+] 0x508 BP-LobbyWidget_Web_C->Image // struct UImage [+] 0x510 BP-LobbyWidget_Web_C->Image_145 // struct UImage [+] 0x518 BP-LobbyWidget_Web_C->ProgressText // struct UTextBlock [+] 0x520 BP-LobbyWidget_Web_C->UW-Lobby_Main_Web // struct UUW-Lobby_Main_Web_C [+] 0x528 BP-LobbyWidget_Web_C->WeaponList_1 // struct TArray [+] 0x538 BP-LobbyWidget_Web_C->CharacterInfoWidgetList // struct TArray [+] 0x548 BP-LobbyWidget_Web_C->PartySize // int32_t [+] 0x550 BP-LobbyWidget_Web_C->EquipmentTransition // struct UParticleSystem [+] 0x558 BP-LobbyWidget_Web_C->BindParticle // char [+] 0x560 BP-LobbyWidget_Web_C->EffectPool // struct TArray [+] 0x570 BP-LobbyWidget_Web_C->EventDispatcher_MoveToCrafting // struct FMulticastInlineDelegate [+] 0x580 BP-LobbyWidget_Web_C->CurrentTab // struct FString class EventDispatcher_MoveToCrafting__DelegateSignature: class ExecuteUbergraph_BP-LobbyWidget_Web: [+] 0x4 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_Event_bJoined // char [+] 0x8 ExecuteUbergraph_BP-LobbyWidget_Web->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x1C ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x2C ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x3C ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x50 ExecuteUbergraph_BP-LobbyWidget_Web->___struct_Variable_2 // struct TArray [+] 0x60 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x70 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x78 ExecuteUbergraph_BP-LobbyWidget_Web->___struct_Variable_3 // struct TArray [+] 0x88 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x8C ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0xA0 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_CreateJSEvent_ReturnValue // struct UCoherentUIGTJSEvent [+] 0xA8 ExecuteUbergraph_BP-LobbyWidget_Web->___int_Loop_Counter_Variable // int32_t [+] 0xAC ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CreateDelegate_OutputDelegate_6 // struct FDelegate [+] 0xBC ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC0 ExecuteUbergraph_BP-LobbyWidget_Web->___int_Array_Index_Variable // int32_t [+] 0xC8 ExecuteUbergraph_BP-LobbyWidget_Web->___struct_Variable_4 // struct TArray [+] 0xD8 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle [+] 0xDC ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_Event_MyGeometry // struct FGeometry [+] 0x114 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_Event_InDeltaTime // float [+] 0x118 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x120 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login // struct ABattleRoyaleGameMode_Login [+] 0x128 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_DynamicCast_bSuccess // char [+] 0x130 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x138 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_IsValid_ReturnValue // char [+] 0x13C ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CustomEvent_ErrorCode // int32_t [+] 0x140 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CustomEvent_ExtraDescription // struct FString [+] 0x150 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CreateDelegate_OutputDelegate_7 // struct FDelegate [+] 0x160 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_MakeStruct_WidgetTransform // struct FWidgetTransform [+] 0x17C ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_Event_bState // char [+] 0x180 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x188 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CustomEvent_Visible // char [+] 0x18C ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CustomEvent_Location // struct FVector [+] 0x198 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_IsValid_ReturnValue_2 // char [+] 0x19C ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_GetTimeSeconds_ReturnValue // float [+] 0x1A0 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_Array_Get_Item // struct FVector4 [+] 0x1B0 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_BreakVector4_X // float [+] 0x1B4 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_BreakVector4_Y // float [+] 0x1B8 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_BreakVector4_Z // float [+] 0x1BC ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_BreakVector4_W // float [+] 0x1C0 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1C4 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x1C5 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_Less_IntInt_ReturnValue // char [+] 0x1C8 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x1E0 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0x210 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_SpawnPoolingEffectAtLocation_ReturnValue // struct UParticleSystemComponent [+] 0x218 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_Event_TabName // struct FString [+] 0x228 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_Event_CraftWeapon // struct FResponse_CraftWeapon_Data [+] 0x2E8 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_Event_ReceiveWeaponList // struct TArray [+] 0x2F8 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_Event_ReceiveMaterialList // struct TArray [+] 0x308 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_Event_ReceiveGold // int32_t [+] 0x30C ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_Event_CraftingID // int32_t [+] 0x310 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CustomEvent_TabName // struct FString [+] 0x320 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_GetProjectlFullVersion_ReturnValue // struct FString [+] 0x330 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_GetPartyInfo_ReturnValue // struct FBravoHotelPartyInfo [+] 0x358 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CreateDelegate_OutputDelegate_8 // struct FDelegate [+] 0x368 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_Array_Get_Item_2 // struct FBravoHotelPartyMemberInfo [+] 0x448 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x458 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_CustomEvent_PrefetchingProgressString // struct FString [+] 0x468 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_NotEqual_StrStr_ReturnValue // char [+] 0x470 ExecuteUbergraph_BP-LobbyWidget_Web->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x488 ExecuteUbergraph_BP-LobbyWidget_Web->K2Node_Event_InVisibility // enum class ESlateVisibility class K2_OnCleanCampaignJoined: class OnPrefetchingProgressVisible: class OnChangeProgress: class OnChangedMainTab: class K2_Init: class K2_MoveToCraftWeapon: class K2_OnChangedGold: class K2_OnChangedMaterialList: class K2_OnChangedWeaponList: class K2_OnReceiveCraftWeapon: class K2_OnChangedArmoryTab: class SlotHoverSounedDelegate_Event_1: class EquipmentSounedDelegate_Event_1: class ä¤@t¤¸_1: [+] 0x4 ä¤@t¤¸_1->Location // struct FVector class SendPlayTimeMessage: class CustomEvent_1: class SetVisibleSelectGameMode: class OnMatchingFailed: [+] 0x8 OnMatchingFailed->ExtraDescription // struct FString class OnMatchingSucceeded: class ShowMouseCursor: class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class HideExitPopup: class InitWeapon: class AddWeaponInfo: [+] 0x10 AddWeaponInfo->Offset // struct FVector [+] 0x20 AddWeaponInfo->K2Node_MakeStruct_FLobbyWeaponInfo // struct FFLobbyWeaponInfo [+] 0x40 AddWeaponInfo->CallFunc_Array_Add_ReturnValue // int32_t class CreateCharacterInfo: [+] 0x4 CreateCharacterInfo->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x8 CreateCharacterInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 CreateCharacterInfo->CallFunc_Create_ReturnValue // struct UUW-Lobby_CharacterInfo_C [+] 0x18 CreateCharacterInfo->CallFunc_Array_Add_ReturnValue // int32_t class UpdateCharacterInfo: [+] 0x4 UpdateCharacterInfo->___int_Loop_Counter_Variable // int32_t [+] 0x8 UpdateCharacterInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC UpdateCharacterInfo->___int_Array_Index_Variable // int32_t [+] 0x10 UpdateCharacterInfo->___int_Array_Index_Variable_2 // int32_t [+] 0x14 UpdateCharacterInfo->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x18 UpdateCharacterInfo->CallFunc_Percent_IntInt_ReturnValue // int32_t [+] 0x1C UpdateCharacterInfo->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0x1D UpdateCharacterInfo->CallFunc_BooleanOR_ReturnValue // char [+] 0x20 UpdateCharacterInfo->___int_Loop_Counter_Variable_2 // int32_t [+] 0x24 UpdateCharacterInfo->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x28 UpdateCharacterInfo->___int_Array_Index_Variable_3 // int32_t [+] 0x2C UpdateCharacterInfo->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x2D UpdateCharacterInfo->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0x2E UpdateCharacterInfo->CallFunc_LessEqual_IntInt_ReturnValue_3 // char [+] 0x30 UpdateCharacterInfo->___int_Loop_Counter_Variable_3 // int32_t [+] 0x34 UpdateCharacterInfo->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x38 UpdateCharacterInfo->CallFunc_GetPartyInfo_ReturnValue // struct FBravoHotelPartyInfo [+] 0x60 UpdateCharacterInfo->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x68 UpdateCharacterInfo->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login // struct ABattleRoyaleGameMode_Login [+] 0x70 UpdateCharacterInfo->K2Node_DynamicCast_bSuccess // char [+] 0x78 UpdateCharacterInfo->CallFunc_Array_Get_Item // struct FBravoHotelPartyMemberInfo [+] 0x158 UpdateCharacterInfo->CallFunc_GetLobbyPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x160 UpdateCharacterInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x168 UpdateCharacterInfo->CallFunc_GetPartyInfo_ReturnValue_2 // struct FBravoHotelPartyInfo [+] 0x190 UpdateCharacterInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x194 UpdateCharacterInfo->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x198 UpdateCharacterInfo->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x1A0 UpdateCharacterInfo->CallFunc_Array_Get_Item_2 // struct UUserWidget [+] 0x1A8 UpdateCharacterInfo->CallFunc_Array_Get_Item_3 // struct UUserWidget [+] 0x1B0 UpdateCharacterInfo->K2Node_DynamicCast_AsUW_Lobby_Character_Info // struct UUW-Lobby_CharacterInfo_C [+] 0x1B8 UpdateCharacterInfo->K2Node_DynamicCast_bSuccess_2 // char [+] 0x1BC UpdateCharacterInfo->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x1C0 UpdateCharacterInfo->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x1C8 UpdateCharacterInfo->CallFunc_GetPartyInfo_ReturnValue_3 // struct FBravoHotelPartyInfo [+] 0x1F0 UpdateCharacterInfo->CallFunc_Array_Get_Item_4 // struct UUserWidget [+] 0x1F8 UpdateCharacterInfo->K2Node_DynamicCast_AsUW_Lobby_Character_Info_2 // struct UUW-Lobby_CharacterInfo_C [+] 0x200 UpdateCharacterInfo->K2Node_DynamicCast_bSuccess_3 // char [+] 0x208 UpdateCharacterInfo->CallFunc_Array_Get_Item_5 // struct FBravoHotelPartyMemberInfo [+] 0x2E8 UpdateCharacterInfo->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x2EC UpdateCharacterInfo->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x2ED UpdateCharacterInfo->CallFunc_Less_IntInt_ReturnValue_3 // char class SendPlayTimeMsg: [+] 0x8 SendPlayTimeMsg->LocalText // struct FText [+] 0x20 SendPlayTimeMsg->CallFunc_CreateJSEvent_ReturnValue // struct UCoherentUIGTJSEvent [+] 0x28 SendPlayTimeMsg->CallFunc_GetMinutes_ReturnValue // int32_t [+] 0x2C SendPlayTimeMsg->CallFunc_GetHours_ReturnValue // int32_t [+] 0x30 SendPlayTimeMsg->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x70 SendPlayTimeMsg->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xB0 SendPlayTimeMsg->K2Node_MakeArray_Array // struct TArray [+] 0xC0 SendPlayTimeMsg->CallFunc_Format_ReturnValue // struct FText [+] 0xD8 SendPlayTimeMsg->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0xE0 SendPlayTimeMsg->CallFunc_UtcNow_ReturnValue // struct FDateTime [+] 0xE8 SendPlayTimeMsg->CallFunc_GetStartLoginTime_ReturnValue // struct FDateTime [+] 0xF0 SendPlayTimeMsg->CallFunc_Subtract_DateTimeDateTime_ReturnValue // struct FTimespan [+] 0xF8 SendPlayTimeMsg->CallFunc_GetHours_ReturnValue_2 // int32_t [+] 0xFC SendPlayTimeMsg->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x100 SendPlayTimeMsg->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x140 SendPlayTimeMsg->K2Node_MakeArray_Array_2 // struct TArray [+] 0x150 SendPlayTimeMsg->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x168 SendPlayTimeMsg->CallFunc_Conv_TextToString_ReturnValue // struct FString class AddEffect: [+] 0xC AddEffect->Delay // float [+] 0x10 AddEffect->CallFunc_GetTimeSeconds_ReturnValue // float [+] 0x14 AddEffect->CallFunc_BreakVector_X // float [+] 0x18 AddEffect->CallFunc_BreakVector_Y // float [+] 0x1C AddEffect->CallFunc_BreakVector_Z // float [+] 0x20 AddEffect->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x30 AddEffect->CallFunc_MakeVector4_ReturnValue // struct FVector4 [+] 0x40 AddEffect->CallFunc_Array_Add_ReturnValue // int32_t class InitArmoryMeshActor: [+] 0x10 InitArmoryMeshActor->___string_Variable_2 // struct FString [+] 0x20 InitArmoryMeshActor->___int_Loop_Counter_Variable // int32_t [+] 0x24 InitArmoryMeshActor->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x28 InitArmoryMeshActor->___int_Array_Index_Variable // int32_t [+] 0x30 InitArmoryMeshActor->___string_Variable_3 // struct FString [+] 0x40 InitArmoryMeshActor->___string_Variable_4 // struct FString [+] 0x50 InitArmoryMeshActor->CallFunc_Map_Values_Values // struct TArray [+] 0x60 InitArmoryMeshActor->CallFunc_Array_Get_Item // struct ABravoHotelArmoryMeshActor [+] 0x68 InitArmoryMeshActor->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x6C InitArmoryMeshActor->CallFunc_IsValid_ReturnValue // char [+] 0x6D InitArmoryMeshActor->CallFunc_Less_IntInt_ReturnValue // char [+] 0x70 InitArmoryMeshActor->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0xA0 InitArmoryMeshActor->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0xA8 InitArmoryMeshActor->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_2 // struct UActor [+] 0xB0 InitArmoryMeshActor->CallFunc_FinishSpawningActor_ReturnValue // struct ABP-ArmoryMesh_Break_C [+] 0xB8 InitArmoryMeshActor->CallFunc_FinishSpawningActor_ReturnValue_2 // struct ABP-ArmoryMesh_Material_C [+] 0xC0 InitArmoryMeshActor->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_3 // struct UActor [+] 0xC8 InitArmoryMeshActor->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_4 // struct UActor [+] 0xD0 InitArmoryMeshActor->CallFunc_FinishSpawningActor_ReturnValue_3 // struct ABP-ArmoryMesh_Weapon_C [+] 0xD8 InitArmoryMeshActor->CallFunc_FinishSpawningActor_ReturnValue_4 // struct ABP-ArmoryMesh_Making_C class CheckOptionChanged: [+] 0x8 CheckOptionChanged->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x10 CheckOptionChanged->K2Node_DynamicCast_AsUW_Popup_Widget // struct UUW-PopupWidget_C [+] 0x18 CheckOptionChanged->K2Node_DynamicCast_bSuccess // char [+] 0x19 CheckOptionChanged->CallFunc_IsValid_ReturnValue // char [+] 0x1A CheckOptionChanged->CallFunc_IsOptionChangedFromBenchmark_ReturnValue // char class BP-Weapon_KAR98_LV1_C: class BP-CameraShake_Fire_G3_C: class BP-CameraShake_Fire_F2000_ADS_Single_C: class BP-CameraShake_Fire_F2000_C: class BP-CameraShake_Fire_AKM_C: class UW-Lobby_Craft_Success_Perk_Open_C: [+] 0x248 UW-Lobby_Craft_Success_Perk_Open_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_Success_Perk_Open_C->Fade_in_Black_Bg // struct UWidgetAnimation [+] 0x258 UW-Lobby_Craft_Success_Perk_Open_C->Anim_ShowPerk // struct UWidgetAnimation [+] 0x260 UW-Lobby_Craft_Success_Perk_Open_C->Image_319 // struct UImage [+] 0x268 UW-Lobby_Craft_Success_Perk_Open_C->Img_Opened // struct UImage [+] 0x270 UW-Lobby_Craft_Success_Perk_Open_C->T_Desc // struct UTextBlock [+] 0x278 UW-Lobby_Craft_Success_Perk_Open_C->T_Name // struct UTextBlock [+] 0x280 UW-Lobby_Craft_Success_Perk_Open_C->UW-Lobby_Craft_Success_Perk_Slot // struct UUW-Lobby_Craft_Success_Perk_Slot_C [+] 0x288 UW-Lobby_Craft_Success_Perk_Open_C->RarityBGMaterialInstance // struct UMaterialInstanceDynamic [+] 0x290 UW-Lobby_Craft_Success_Perk_Open_C->CurrentAnim // float class ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Open: [+] 0x4 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Open->___bool_Has_Been_Initd_Variable // char [+] 0x5 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Open->___bool_IsClosed_Variable // char [+] 0x8 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Open->K2Node_Event_MyGeometry // struct FGeometry [+] 0x40 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Open->K2Node_Event_InDeltaTime // float [+] 0x44 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Open->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x48 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Open->CallFunc_IsValid_ReturnValue // char [+] 0x49 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Open->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x4C ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Open->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x50 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Open->CallFunc_FClamp_ReturnValue // float [+] 0x54 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_Open->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char class Tick: [+] 0x38 Tick->InDeltaTime // float class SetItemOption: [+] 0xB8 SetItemOption->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0xC0 SetItemOption->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0xD0 SetItemOption->CallFunc_IsValid_ReturnValue // char [+] 0xD1 SetItemOption->CallFunc_IsValid_ReturnValue_2 // char [+] 0xD8 SetItemOption->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic class ABP-WA2000_C: [+] 0x330 ABP-WA2000_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-WA2000_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-WA2000_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-WA2000_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-WA2000_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-WA2000_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4A8 ABP-WA2000_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4F0 ABP-WA2000_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x538 ABP-WA2000_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x550 ABP-WA2000_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-WA2000: class AnimGraph: class UW-Lobby_WeaponInfo_OptionList_C: [+] 0x248 UW-Lobby_WeaponInfo_OptionList_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_WeaponInfo_OptionList_C->UW-Lobby_WeaponInfo_Option_Slot // struct UUW-Lobby_WeaponInfo_Option_Slot_C [+] 0x258 UW-Lobby_WeaponInfo_OptionList_C->UW-Lobby_WeaponInfo_Option_Slot_2 // struct UUW-Lobby_WeaponInfo_Option_Slot_C [+] 0x260 UW-Lobby_WeaponInfo_OptionList_C->UW-Lobby_WeaponInfo_Option_Slot_3 // struct UUW-Lobby_WeaponInfo_Option_Slot_C [+] 0x268 UW-Lobby_WeaponInfo_OptionList_C->UW-Lobby_WeaponInfo_Option_Slot_4 // struct UUW-Lobby_WeaponInfo_Option_Slot_C [+] 0x270 UW-Lobby_WeaponInfo_OptionList_C->VerticalBox_OptionList // struct UVerticalBox class ExecuteUbergraph_UW-Lobby_WeaponInfo_OptionList: class Construct: class SetOptionList: [+] 0x10 SetOptionList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x14 SetOptionList->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x18 SetOptionList->___int_Array_Index_Variable // int32_t [+] 0x1C SetOptionList->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x20 SetOptionList->CallFunc_Array_Get_Item // int32_t [+] 0x28 SetOptionList->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x38 SetOptionList->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x40 SetOptionList->___int_Loop_Counter_Variable // int32_t [+] 0x48 SetOptionList->CallFunc_GetDataTableRowFromName_OutRow // struct FItemOption [+] 0x100 SetOptionList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x101 SetOptionList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x104 SetOptionList->CallFunc_Add_IntInt_ReturnValue // int32_t class AddOptionList: [+] 0xB8 AddOptionList->K2Node_MakeStruct_Margin // struct FMargin [+] 0xC8 AddOptionList->CallFunc_Create_ReturnValue // struct UUW-Lobby_WeaponInfo_Option_Slot_C [+] 0xD0 AddOptionList->CallFunc_AddChildToVerticalBox_ReturnValue // struct UVerticalBoxSlot class UW-Lobby_Craft_Success_Perk_OpenPopup_C: [+] 0x248 UW-Lobby_Craft_Success_Perk_OpenPopup_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_Success_Perk_OpenPopup_C->Popup_Alpha_Bg_Black // struct UWidgetAnimation [+] 0x258 UW-Lobby_Craft_Success_Perk_OpenPopup_C->btn_OK // struct UButton [+] 0x260 UW-Lobby_Craft_Success_Perk_OpenPopup_C->Image_751 // struct UImage [+] 0x268 UW-Lobby_Craft_Success_Perk_OpenPopup_C->Perk_List // struct UHorizontalBox [+] 0x270 UW-Lobby_Craft_Success_Perk_OpenPopup_C->UW-Lobby_Craft_Success_Perk_Open // struct UUW-Lobby_Craft_Success_Perk_Open_C [+] 0x278 UW-Lobby_Craft_Success_Perk_OpenPopup_C->UW-Lobby_Craft_Success_Perk_Open_2 // struct UUW-Lobby_Craft_Success_Perk_Open_C [+] 0x280 UW-Lobby_Craft_Success_Perk_OpenPopup_C->UW-Lobby_Craft_Success_Perk_Open_3 // struct UUW-Lobby_Craft_Success_Perk_Open_C [+] 0x288 UW-Lobby_Craft_Success_Perk_OpenPopup_C->EventDispatcher_OnClosePerkPopup // struct FMulticastInlineDelegate class EventDispatcher_OnClosePerkPopup__DelegateSignature: class ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_OpenPopup: [+] 0x8 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_OpenPopup->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_OpenPopup->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x20 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_OpenPopup->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x28 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_OpenPopup->K2Node_Event_Animation // struct UWidgetAnimation [+] 0x30 ExecuteUbergraph_UW-Lobby_Craft_Success_Perk_OpenPopup->CallFunc_EqualEqual_ObjectObject_ReturnValue // char class OnAnimationFinished: class BndEvt__btn_OK_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class SetOptionList: [+] 0x10 SetOptionList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x14 SetOptionList->___int_Array_Index_Variable // int32_t [+] 0x18 SetOptionList->___int_Loop_Counter_Variable // int32_t [+] 0x20 SetOptionList->CallFunc_Array_Get_Item // struct FItemOption [+] 0xD8 SetOptionList->CallFunc_Less_IntInt_ReturnValue // char [+] 0xDC SetOptionList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xE0 SetOptionList->K2Node_MakeStruct_Margin // struct FMargin [+] 0xF0 SetOptionList->CallFunc_Create_ReturnValue // struct UUW-Lobby_Craft_Success_Perk_Open_C [+] 0xF8 SetOptionList->CallFunc_AddChildToHorizontalBox_ReturnValue // struct UHorizontalBoxSlot class BP-Weapon_PPSh-41_LV5_C: class UW-Volume_C: [+] 0x248 UW-Volume_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Volume_C->Img_Voice // struct UImage [+] 0x258 UW-Volume_C->Img_VoiceX // struct UImage [+] 0x260 UW-Volume_C->SizeBox_2 // struct USizeBox [+] 0x268 UW-Volume_C->TextBlock // struct UTextBlock [+] 0x270 UW-Volume_C->WidgetSwitcher_LogOut // struct UWidgetSwitcher [+] 0x278 UW-Volume_C->Timer // struct FTimerHandle class ExecuteUbergraph_UW-Volume: [+] 0x4 ExecuteUbergraph_UW-Volume->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-Volume->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x20 ExecuteUbergraph_UW-Volume->___struct_Variable // struct TArray [+] 0x30 ExecuteUbergraph_UW-Volume->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x34 ExecuteUbergraph_UW-Volume->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x48 ExecuteUbergraph_UW-Volume->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x50 ExecuteUbergraph_UW-Volume->K2Node_CustomEvent_VolumeOnOff // float [+] 0x54 ExecuteUbergraph_UW-Volume->K2Node_CustomEvent_Volume // float [+] 0x58 ExecuteUbergraph_UW-Volume->CallFunc_IsValid_ReturnValue // char [+] 0x60 ExecuteUbergraph_UW-Volume->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x78 ExecuteUbergraph_UW-Volume->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x80 ExecuteUbergraph_UW-Volume->CallFunc_GetBravoHotelUserSettings_ReturnValue_2 // struct UBravoHotelUserSettings [+] 0x88 ExecuteUbergraph_UW-Volume->CallFunc_IsValid_ReturnValue_2 // char class ä¤@t¤¸_2: class Destruct: class ä¤@t¤¸_1: [+] 0x4 ä¤@t¤¸_1->Volume // float class Construct: class BP-Motorcycle_C: [+] 0xDE0 BP-Motorcycle_C->BravoHotelVehicleTire_R // struct UBravoHotelVehicleTireComponent [+] 0xDE8 BP-Motorcycle_C->BravoHotelVehicleTire_F // struct UBravoHotelVehicleTireComponent [+] 0xDF0 BP-Motorcycle_C->VehicleSeatCollision1 // struct UBravoHotelVehicleSeatCollisionComponent [+] 0xDF8 BP-Motorcycle_C->VehicleSeatCollision // struct UBravoHotelVehicleSeatCollisionComponent [+] 0xE00 BP-Motorcycle_C->BravoHotelVehicleSeat02 // struct UBravoHotelVehicleSeatComponent class BP-PlatedJeep_Appear_C: [+] 0x478 BP-PlatedJeep_Appear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-PlatedJeep_Appear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-PlatedJeep_Appear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-PlatedJeep_Appear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-PlatedJeep_Appear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-PlatedJeep_Appear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class UW-ReplayListWidget_C: [+] 0x260 UW-ReplayListWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x268 UW-ReplayListWidget_C->Button_Delete // struct UButton [+] 0x270 UW-ReplayListWidget_C->Button_Keep // struct UButton [+] 0x278 UW-ReplayListWidget_C->Button_OldFileDelete // struct UButton [+] 0x280 UW-ReplayListWidget_C->Button_Play // struct UButton [+] 0x288 UW-ReplayListWidget_C->Button_Refresh // struct UButton [+] 0x290 UW-ReplayListWidget_C->DetailInfo // struct USizeBox [+] 0x298 UW-ReplayListWidget_C->HorizontalBox_3 // struct UHorizontalBox [+] 0x2A0 UW-ReplayListWidget_C->HorizontalBox_4 // struct UHorizontalBox [+] 0x2A8 UW-ReplayListWidget_C->HorizontalBox_5 // struct UHorizontalBox [+] 0x2B0 UW-ReplayListWidget_C->HorizontalBox_01 // struct UHorizontalBox [+] 0x2B8 UW-ReplayListWidget_C->HorizontalBox_Version // struct UHorizontalBox [+] 0x2C0 UW-ReplayListWidget_C->Image_1 // struct UImage [+] 0x2C8 UW-ReplayListWidget_C->Image_483 // struct UImage [+] 0x2D0 UW-ReplayListWidget_C->Image_1010 // struct UImage [+] 0x2D8 UW-ReplayListWidget_C->Image_2531 // struct UImage [+] 0x2E0 UW-ReplayListWidget_C->Image_2533 // struct UImage [+] 0x2E8 UW-ReplayListWidget_C->Image_2535 // struct UImage [+] 0x2F0 UW-ReplayListWidget_C->Image_3059 // struct UImage [+] 0x2F8 UW-ReplayListWidget_C->Image_3229 // struct UImage [+] 0x300 UW-ReplayListWidget_C->Image_3231 // struct UImage [+] 0x308 UW-ReplayListWidget_C->Image_ // struct UImage [+] 0x310 UW-ReplayListWidget_C->Image_ClassImage // struct UImage [+] 0x318 UW-ReplayListWidget_C->Image_Icon1 // struct UImage [+] 0x320 UW-ReplayListWidget_C->Image_Icon2 // struct UImage [+] 0x328 UW-ReplayListWidget_C->Image_Icon3 // struct UImage [+] 0x330 UW-ReplayListWidget_C->Image_Icon4 // struct UImage [+] 0x338 UW-ReplayListWidget_C->Image_MapImage // struct UImage [+] 0x340 UW-ReplayListWidget_C->Overlay // struct UOverlay [+] 0x348 UW-ReplayListWidget_C->ReplayListBox // struct UScrollBox [+] 0x350 UW-ReplayListWidget_C->TextBlock_2388 // struct UTextBlock [+] 0x358 UW-ReplayListWidget_C->TextBlock_BattleMode // struct UTextBlock [+] 0x360 UW-ReplayListWidget_C->TextBlock_BlueZoneMaxPlayerCount // struct UTextBlock [+] 0x368 UW-ReplayListWidget_C->TextBlock_BlueZoneTitle // struct UTextBlock [+] 0x370 UW-ReplayListWidget_C->TextBlock_ClassLevel1 // struct UTextBlock [+] 0x378 UW-ReplayListWidget_C->TextBlock_ClassLevel2 // struct UTextBlock [+] 0x380 UW-ReplayListWidget_C->TextBlock_ClassLevel3 // struct UTextBlock [+] 0x388 UW-ReplayListWidget_C->TextBlock_ClassLevel4 // struct UTextBlock [+] 0x390 UW-ReplayListWidget_C->TextBlock_ClassName1 // struct UTextBlock [+] 0x398 UW-ReplayListWidget_C->TextBlock_ClassName2 // struct UTextBlock [+] 0x3A0 UW-ReplayListWidget_C->TextBlock_ClassName3 // struct UTextBlock [+] 0x3A8 UW-ReplayListWidget_C->TextBlock_ClassName4 // struct UTextBlock [+] 0x3B0 UW-ReplayListWidget_C->TextBlock_CurrentFileCount // struct UTextBlock [+] 0x3B8 UW-ReplayListWidget_C->TextBlock_Damage // struct UTextBlock [+] 0x3C0 UW-ReplayListWidget_C->TextBlock_FPP // struct UTextBlock [+] 0x3C8 UW-ReplayListWidget_C->TextBlock_Keep // struct UTextBlock [+] 0x3D0 UW-ReplayListWidget_C->TextBlock_Kill // struct UTextBlock [+] 0x3D8 UW-ReplayListWidget_C->TextBlock_LifeTime // struct UTextBlock [+] 0x3E0 UW-ReplayListWidget_C->TextBlock_MapName // struct UTextBlock [+] 0x3E8 UW-ReplayListWidget_C->TextBlock_Name1 // struct UTextBlock [+] 0x3F0 UW-ReplayListWidget_C->TextBlock_Name2 // struct UTextBlock [+] 0x3F8 UW-ReplayListWidget_C->TextBlock_Name3 // struct UTextBlock [+] 0x400 UW-ReplayListWidget_C->TextBlock_Name4 // struct UTextBlock [+] 0x408 UW-ReplayListWidget_C->TextBlock_Rank // struct UTextBlock [+] 0x410 UW-ReplayListWidget_C->TextBlock_Time // struct UTextBlock [+] 0x418 UW-ReplayListWidget_C->TextBlock_TotalPlayerCount // struct UTextBlock [+] 0x420 UW-ReplayListWidget_C->TextBlock_TotalSize // struct UTextBlock [+] 0x428 UW-ReplayListWidget_C->TextBlock_Weapon1 // struct UTextBlock [+] 0x430 UW-ReplayListWidget_C->TextBlock_Weapon2 // struct UTextBlock [+] 0x438 UW-ReplayListWidget_C->TextBlock_Weapon3 // struct UTextBlock [+] 0x440 UW-ReplayListWidget_C->TextBlock_Weapon4 // struct UTextBlock [+] 0x448 UW-ReplayListWidget_C->UW-ReplayListItemWidget // struct UUW-ReplayListItemWidget_C [+] 0x450 UW-ReplayListWidget_C->UW-ReplayListItemWidget_C_3 // struct UUW-ReplayListItemWidget_C [+] 0x458 UW-ReplayListWidget_C->UW-ReplayListItemWidget_C_4 // struct UUW-ReplayListItemWidget_C [+] 0x460 UW-ReplayListWidget_C->UW-ReplayListItemWidget_C_5 // struct UUW-ReplayListItemWidget_C [+] 0x468 UW-ReplayListWidget_C->UW-ReplayListItemWidget_C_6 // struct UUW-ReplayListItemWidget_C [+] 0x470 UW-ReplayListWidget_C->UW-ReplayListItemWidget_C_7 // struct UUW-ReplayListItemWidget_C [+] 0x478 UW-ReplayListWidget_C->UW-ReplayListItemWidget_C_8 // struct UUW-ReplayListItemWidget_C [+] 0x480 UW-ReplayListWidget_C->UW-ReplayListItemWidget_C_9 // struct UUW-ReplayListItemWidget_C [+] 0x488 UW-ReplayListWidget_C->UW-ReplayListItemWidget_C_10 // struct UUW-ReplayListItemWidget_C [+] 0x490 UW-ReplayListWidget_C->UW-ReplayListItemWidget_C_11 // struct UUW-ReplayListItemWidget_C [+] 0x498 UW-ReplayListWidget_C->UW-ReplayListItemWidget_C_12 // struct UUW-ReplayListItemWidget_C [+] 0x4A0 UW-ReplayListWidget_C->UW-ReplayListItemWidget_C_13 // struct UUW-ReplayListItemWidget_C [+] 0x4A8 UW-ReplayListWidget_C->SelectedItemInfo // struct FMKReplayListItemInfo class ExecuteUbergraph_UW-ReplayListWidget: [+] 0x8 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Image // struct TSoftObjectPtr [+] 0x30 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Target // struct UImage [+] 0x38 ExecuteUbergraph_UW-ReplayListWidget->CallFunc_Create_ReturnValue // struct UUW-ReplayListItemWidget_C [+] 0x40 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Loaded_6 // struct Object [+] 0x48 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x58 ExecuteUbergraph_UW-ReplayListWidget->___object_Variable // struct Object [+] 0x60 ExecuteUbergraph_UW-ReplayListWidget->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0xE8 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Loaded_5 // struct Object [+] 0xF0 ExecuteUbergraph_UW-ReplayListWidget->___object_Variable_2 // struct Object [+] 0xF8 ExecuteUbergraph_UW-ReplayListWidget->K2Node_MakeStruct_SlateBrush_2 // struct FSlateBrush [+] 0x180 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Loaded_4 // struct Object [+] 0x188 ExecuteUbergraph_UW-ReplayListWidget->___object_Variable_3 // struct Object [+] 0x190 ExecuteUbergraph_UW-ReplayListWidget->K2Node_MakeStruct_SlateBrush_3 // struct FSlateBrush [+] 0x218 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Loaded_3 // struct Object [+] 0x220 ExecuteUbergraph_UW-ReplayListWidget->___object_Variable_4 // struct Object [+] 0x228 ExecuteUbergraph_UW-ReplayListWidget->K2Node_MakeStruct_SlateBrush_4 // struct FSlateBrush [+] 0x2B0 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0x2B8 ExecuteUbergraph_UW-ReplayListWidget->___object_Variable_5 // struct Object [+] 0x2C0 ExecuteUbergraph_UW-ReplayListWidget->K2Node_MakeStruct_SlateBrush_5 // struct FSlateBrush [+] 0x348 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Loaded // struct Object [+] 0x350 ExecuteUbergraph_UW-ReplayListWidget->___object_Variable_6 // struct Object [+] 0x358 ExecuteUbergraph_UW-ReplayListWidget->K2Node_MakeStruct_SlateBrush_6 // struct FSlateBrush [+] 0x3E0 ExecuteUbergraph_UW-ReplayListWidget->___int_Array_Index_Variable // int32_t [+] 0x3E4 ExecuteUbergraph_UW-ReplayListWidget->___int_Loop_Counter_Variable // int32_t [+] 0x3E8 ExecuteUbergraph_UW-ReplayListWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x3F0 ExecuteUbergraph_UW-ReplayListWidget->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x3F8 ExecuteUbergraph_UW-ReplayListWidget->CallFunc_Array_Get_Item // struct FMKReplayListItemInfo [+] 0x520 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x530 ExecuteUbergraph_UW-ReplayListWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x534 ExecuteUbergraph_UW-ReplayListWidget->CallFunc_IsSupportedReplayVersion_ReturnValue // char [+] 0x535 ExecuteUbergraph_UW-ReplayListWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x538 ExecuteUbergraph_UW-ReplayListWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x53C ExecuteUbergraph_UW-ReplayListWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x540 ExecuteUbergraph_UW-ReplayListWidget->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x558 ExecuteUbergraph_UW-ReplayListWidget->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x560 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x570 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x580 ExecuteUbergraph_UW-ReplayListWidget->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0x588 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_ItemInfo // struct FMKReplayListItemInfo [+] 0x6B0 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Image_6 // struct TSoftObjectPtr [+] 0x6D8 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Target_6 // struct UImage [+] 0x6E0 ExecuteUbergraph_UW-ReplayListWidget->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x6E8 ExecuteUbergraph_UW-ReplayListWidget->K2Node_DynamicCast_AsUW_Replay_List_Item_Widget // struct UUW-ReplayListItemWidget_C [+] 0x6F0 ExecuteUbergraph_UW-ReplayListWidget->K2Node_DynamicCast_bSuccess // char [+] 0x6F4 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0x708 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Image_5 // struct TSoftObjectPtr [+] 0x730 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Target_5 // struct UImage [+] 0x738 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Image_4 // struct TSoftObjectPtr [+] 0x760 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Target_4 // struct UImage [+] 0x768 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CreateDelegate_OutputDelegate_6 // struct FDelegate [+] 0x778 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Image_3 // struct TSoftObjectPtr [+] 0x7A0 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Target_3 // struct UImage [+] 0x7A8 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Image_2 // struct TSoftObjectPtr [+] 0x7D0 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CustomEvent_Target_2 // struct UImage [+] 0x7D8 ExecuteUbergraph_UW-ReplayListWidget->K2Node_CreateDelegate_OutputDelegate_7 // struct FDelegate class AsyncIcon4: [+] 0x28 AsyncIcon4->Target // struct UImage class AsyncIcon3: [+] 0x28 AsyncIcon3->Target // struct UImage class AsyncIcon2: [+] 0x28 AsyncIcon2->Target // struct UImage class AsyncMapImage: [+] 0x28 AsyncMapImage->Target // struct UImage class AsyncClassIcon: [+] 0x28 AsyncClassIcon->Target // struct UImage class AsyncIcon1: [+] 0x28 AsyncIcon1->Target // struct UImage class CustomEvent_2: class BndEvt__Button_Delete_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_Play_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_Lock_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_SizeRefresh_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_OldFileDelete_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class UpdateReplayListItems: class OnLoaded_156EB2D94B8C00F9352201B8E4AAD20A: class OnLoaded_F91776604E3BB97FDD80308C25A54425: class OnLoaded_945B406843BC9B1A380D21ACD9EE830F: class OnLoaded_2738E50F4D6EF574498E78A88D8D1A93: class OnLoaded_167167B5465D6F8A61D1C89B5E25D686: class OnLoaded_40713CDC488A1CF8D5EDBDBAEA95837C: class SelectedListItem: [+] 0x128 SelectedListItem->LocalTextColor // struct FSlateColor [+] 0x150 SelectedListItem->___int_Array_Index_Variable // int32_t [+] 0x154 SelectedListItem->K2Node_SwitchInteger_CmpSuccess // char [+] 0x158 SelectedListItem->___int_Loop_Counter_Variable // int32_t [+] 0x15C SelectedListItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x160 SelectedListItem->___int_Array_Index_Variable_2 // int32_t [+] 0x168 SelectedListItem->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x190 SelectedListItem->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x1B8 SelectedListItem->CallFunc_GetMapTable_ReturnValue // struct UDataTable [+] 0x1C0 SelectedListItem->CallFunc_GetPerkDeckTable_ReturnValue // struct UDataTable [+] 0x1C8 SelectedListItem->CallFunc_Array_Get_Item // struct FMKReplayTeamInfo [+] 0x200 SelectedListItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x208 SelectedListItem->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x220 SelectedListItem->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x238 SelectedListItem->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x278 SelectedListItem->K2Node_MakeArray_Array // struct TArray [+] 0x288 SelectedListItem->CallFunc_Format_ReturnValue // struct FText [+] 0x2A0 SelectedListItem->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x2A8 SelectedListItem->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x2B0 SelectedListItem->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x760 SelectedListItem->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x768 SelectedListItem->CallFunc_Conv_StringToText_ReturnValue_2 // struct FText [+] 0x780 SelectedListItem->CallFunc_IsLatestVersion_ReturnValue // char [+] 0x788 SelectedListItem->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x7A0 SelectedListItem->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x7A8 SelectedListItem->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x7C0 SelectedListItem->CallFunc_MakeTimespan_ReturnValue // struct FTimespan [+] 0x7C8 SelectedListItem->CallFunc_Conv_StringToName_ReturnValue_2 // struct FName [+] 0x7D0 SelectedListItem->CallFunc_AsTimespan_Timespan_ReturnValue // struct FText [+] 0x7E8 SelectedListItem->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FBravoHotelMapTableRow [+] 0x970 SelectedListItem->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x971 SelectedListItem->CallFunc_IsSupportedReplayVersion_ReturnValue // char [+] 0x978 SelectedListItem->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x9B8 SelectedListItem->K2Node_MakeArray_Array_2 // struct TArray [+] 0x9C8 SelectedListItem->CallFunc_Conv_IntToText_ReturnValue_3 // struct FText [+] 0x9E0 SelectedListItem->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x9F8 SelectedListItem->CallFunc_GetBattleModeString_Str // struct FText [+] 0xA10 SelectedListItem->___int_Loop_Counter_Variable_2 // int32_t [+] 0xA18 SelectedListItem->CallFunc_Conv_StringToText_ReturnValue_3 // struct FText [+] 0xA30 SelectedListItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0xA34 SelectedListItem->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xA38 SelectedListItem->CallFunc_Conv_StringToText_ReturnValue_4 // struct FText [+] 0xA50 SelectedListItem->CallFunc_ConvertUtcDateToLocalDate_Local // struct FDateTime [+] 0xA58 SelectedListItem->CallFunc_DateTime_ToString_String // struct FString [+] 0xA68 SelectedListItem->CallFunc_Conv_StringToText_ReturnValue_5 // struct FText [+] 0xA80 SelectedListItem->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0xA90 SelectedListItem->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0xA98 SelectedListItem->CallFunc_Array_Get_Item_2 // struct UWidget [+] 0xAA0 SelectedListItem->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0xAA8 SelectedListItem->K2Node_DynamicCast_AsUW_Replay_List_Item_Widget // struct UUW-ReplayListItemWidget_C [+] 0xAB0 SelectedListItem->K2Node_DynamicCast_bSuccess // char [+] 0xAB1 SelectedListItem->CallFunc_NotEqual_StrStr_ReturnValue // char class UpdateTotalSize: [+] 0x4 UpdateTotalSize->___int_Array_Index_Variable // int32_t [+] 0x8 UpdateTotalSize->___int_Loop_Counter_Variable // int32_t [+] 0xC UpdateTotalSize->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 UpdateTotalSize->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x14 UpdateTotalSize->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x18 UpdateTotalSize->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x28 UpdateTotalSize->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x30 UpdateTotalSize->CallFunc_Array_Get_Item // struct UWidget [+] 0x38 UpdateTotalSize->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x40 UpdateTotalSize->K2Node_DynamicCast_AsUW_Replay_List_Item_Widget // struct UUW-ReplayListItemWidget_C [+] 0x48 UpdateTotalSize->K2Node_DynamicCast_bSuccess // char [+] 0x50 UpdateTotalSize->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x68 UpdateTotalSize->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x6C UpdateTotalSize->CallFunc_Less_IntInt_ReturnValue // char [+] 0x70 UpdateTotalSize->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x74 UpdateTotalSize->CallFunc_Add_FloatFloat_ReturnValue // float class UpdateKeep: [+] 0x4 UpdateKeep->___int_Array_Index_Variable // int32_t [+] 0x8 UpdateKeep->___int_Loop_Counter_Variable // int32_t [+] 0xC UpdateKeep->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 UpdateKeep->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x20 UpdateKeep->CallFunc_Not_PreBool_ReturnValue // char [+] 0x28 UpdateKeep->CallFunc_Array_Get_Item // struct UWidget [+] 0x30 UpdateKeep->K2Node_DynamicCast_AsUW_Replay_List_Item_Widget // struct UUW-ReplayListItemWidget_C [+] 0x38 UpdateKeep->K2Node_DynamicCast_bSuccess // char [+] 0x39 UpdateKeep->CallFunc_UpdateShouldKeep_ReturnValue // char [+] 0x3C UpdateKeep->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x40 UpdateKeep->CallFunc_Less_IntInt_ReturnValue // char [+] 0x44 UpdateKeep->CallFunc_Len_ReturnValue // int32_t [+] 0x48 UpdateKeep->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x49 UpdateKeep->CallFunc_EqualEqual_StrStr_ReturnValue // char class Activate: class GetBattleModeString: [+] 0x8 GetBattleModeString->Str // struct FText [+] 0x20 GetBattleModeString->CallFunc_MakeLiteralText_ReturnValue // struct FText [+] 0x38 GetBattleModeString->CallFunc_Conv_IntToByte_ReturnValue // char [+] 0x39 GetBattleModeString->CallFunc_GetValidValue_ReturnValue // char [+] 0x40 GetBattleModeString->CallFunc_MakeLiteralText_ReturnValue_2 // struct FText [+] 0x58 GetBattleModeString->K2Node_SwitchEnum_CmpSuccess // char [+] 0x60 GetBattleModeString->CallFunc_MakeLiteralText_ReturnValue_3 // struct FText class BP-DefaultGroundVehicle_C: [+] 0xD70 BP-DefaultGroundVehicle_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xD78 BP-DefaultGroundVehicle_C->SplashParticleComp // struct UParticleSystemComponent [+] 0xD80 BP-DefaultGroundVehicle_C->PlaneParticleComp // struct UParticleSystemComponent [+] 0xD88 BP-DefaultGroundVehicle_C->TimerHandle_RemoveAllWaterParticle // struct FTimerHandle class ExecuteUbergraph_BP-DefaultGroundVehicle: [+] 0x4 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_GetForwardSpeedKmH_ReturnValue // float [+] 0x8 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0xC ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_K2_GetComponentRotation_ReturnValue // struct FRotator [+] 0x18 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_FClamp_ReturnValue // float [+] 0x1C ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_BreakRotator_Roll // float [+] 0x20 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_BreakRotator_Pitch // float [+] 0x24 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_BreakRotator_Yaw // float [+] 0x28 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x34 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0x40 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x44 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_K2_SetWorldRotation_SweepHitResult // struct FHitResult [+] 0xD0 ExecuteUbergraph_BP-DefaultGroundVehicle->___struct_Variable // struct TArray [+] 0xE0 ExecuteUbergraph_BP-DefaultGroundVehicle->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0xF0 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0xF8 ExecuteUbergraph_BP-DefaultGroundVehicle->K2Node_Event_DeltaSeconds // float [+] 0xFC ExecuteUbergraph_BP-DefaultGroundVehicle->K2Node_Event_IsToWater // char [+] 0x100 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_SpawnEmitterAttached_ReturnValue // struct UParticleSystemComponent [+] 0x108 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_K2_GetComponentLocation_ReturnValue // struct FVector [+] 0x114 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x118 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_BreakVector_X // float [+] 0x11C ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_BreakVector_Y // float [+] 0x120 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_BreakVector_Z // float [+] 0x124 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0x130 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_K2_SetWorldLocation_SweepHitResult // struct FHitResult [+] 0x1B8 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_IsValid_ReturnValue // char [+] 0x1BC ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_K2_GetComponentLocation_ReturnValue_2 // struct FVector [+] 0x1C8 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_BreakVector_X_2 // float [+] 0x1CC ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_BreakVector_Y_2 // float [+] 0x1D0 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_BreakVector_Z_2 // float [+] 0x1D4 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_MakeVector_ReturnValue_3 // struct FVector [+] 0x1E0 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_K2_SetWorldLocation_SweepHitResult_2 // struct FHitResult [+] 0x268 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_SpawnEmitterAttached_ReturnValue_2 // struct UParticleSystemComponent [+] 0x270 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_IsValid_ReturnValue_2 // char [+] 0x271 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_IsValid_ReturnValue_3 // char [+] 0x274 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_GetVelocity_ReturnValue // struct FVector [+] 0x280 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_Conv_VectorToRotator_ReturnValue // struct FRotator [+] 0x28C ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_IsValid_ReturnValue_4 // char [+] 0x290 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_K2_SetWorldRotation_SweepHitResult_2 // struct FHitResult [+] 0x318 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x319 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_Not_PreBool_ReturnValue // char [+] 0x31C ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_PostAudioEvent_ReturnValue // struct FAudioPlayingHandle [+] 0x320 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_K2_IsValidTimerHandle_ReturnValue // char [+] 0x321 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_K2_IsValidTimerHandle_ReturnValue_2 // char [+] 0x322 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x323 ExecuteUbergraph_BP-DefaultGroundVehicle->CallFunc_IsOnTheWater_ReturnValue // char class AdjustWaterParticle: class RemoveAllWaterParticle: class OnPlaySplashParticle: class ReceiveTick: class BP-Weapon_Winchester1887_LV7_C: class UW-ReplayListItemWidget_C: [+] 0x248 UW-ReplayListItemWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ReplayListItemWidget_C->AdministratorPanel // struct UCanvasPanel [+] 0x258 UW-ReplayListItemWidget_C->Cheat // struct UVerticalBox [+] 0x260 UW-ReplayListItemWidget_C->Image_Lock // struct UImage [+] 0x268 UW-ReplayListItemWidget_C->Image_Version // struct UImage [+] 0x270 UW-ReplayListItemWidget_C->ReplayListItemBtn_ // struct UButton [+] 0x278 UW-ReplayListItemWidget_C->TextBlock_BattleMode // struct UTextBlock [+] 0x280 UW-ReplayListItemWidget_C->TextBlock_Day // struct UTextBlock [+] 0x288 UW-ReplayListItemWidget_C->TextBlock_FileSize // struct UTextBlock [+] 0x290 UW-ReplayListItemWidget_C->TextBlock_FPP // struct UTextBlock [+] 0x298 UW-ReplayListItemWidget_C->TextBlock_MapName // struct UTextBlock [+] 0x2A0 UW-ReplayListItemWidget_C->TextBlock_Month // struct UTextBlock [+] 0x2A8 UW-ReplayListItemWidget_C->TextBlock_PlayerRank // struct UTextBlock [+] 0x2B0 UW-ReplayListItemWidget_C->TextBlock_PlayTime // struct UTextBlock [+] 0x2B8 UW-ReplayListItemWidget_C->TextBlock_Time // struct UTextBlock [+] 0x2C0 UW-ReplayListItemWidget_C->TextBlock_TotalCount // struct UTextBlock [+] 0x2C8 UW-ReplayListItemWidget_C->TextBlock_TotalPlayerCount // struct UTextBlock [+] 0x2D0 UW-ReplayListItemWidget_C->TextBlock_Year // struct UTextBlock [+] 0x2D8 UW-ReplayListItemWidget_C->Click // struct FMulticastInlineDelegate [+] 0x2E8 UW-ReplayListItemWidget_C->ReplayItemInfo // struct FMKReplayListItemInfo [+] 0x410 UW-ReplayListItemWidget_C->Style // struct FButtonStyle [+] 0x688 UW-ReplayListItemWidget_C->ReplayListWidget // struct UBravoHotelReplayListWidget class Click__DelegateSignature: class ExecuteUbergraph_UW-ReplayListItemWidget: class BndEvt__ReplayListItemBtn_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class Init: [+] 0x128 Init->Supported // char [+] 0x130 Init->ReplayListWidget // struct UBravoHotelReplayListWidget [+] 0x138 Init->CallFunc_Create_ReturnValue // struct UUW-CheatReplayListTitleItem_C [+] 0x140 Init->CallFunc_GetReportType_Type // struct FText [+] 0x158 Init->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x198 Init->K2Node_MakeArray_Array // struct TArray [+] 0x1A8 Init->CallFunc_Len_ReturnValue // int32_t [+] 0x1B0 Init->CallFunc_Format_ReturnValue // struct FText [+] 0x1C8 Init->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x1D0 Init->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x1E0 Init->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x1E8 Init->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x200 Init->CallFunc_Len_ReturnValue_2 // int32_t [+] 0x208 Init->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x248 Init->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x250 Init->K2Node_MakeArray_Array_2 // struct TArray [+] 0x260 Init->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x278 Init->CallFunc_Create_ReturnValue_2 // struct UUW-CheatReplayListItem_C [+] 0x280 Init->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x290 Init->CallFunc_AddChild_ReturnValue_2 // struct UPanelSlot [+] 0x298 Init->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x2D8 Init->K2Node_MakeArray_Array_3 // struct TArray [+] 0x2E8 Init->CallFunc_ConvertUtcDateToLocalDate_Local // struct FDateTime [+] 0x2F0 Init->CallFunc_Format_ReturnValue_3 // struct FText [+] 0x308 Init->CallFunc_DateTime_ToString_String // struct FString [+] 0x318 Init->CallFunc_DateTime_ToString_String_2 // struct FString [+] 0x328 Init->CallFunc_Conv_StringToText_ReturnValue_2 // struct FText [+] 0x340 Init->CallFunc_Conv_StringToText_ReturnValue_3 // struct FText [+] 0x358 Init->CallFunc_DateTime_ToString_String_3 // struct FString [+] 0x368 Init->CallFunc_DateTime_ToString_String_4 // struct FString [+] 0x378 Init->CallFunc_Conv_StringToText_ReturnValue_4 // struct FText [+] 0x390 Init->CallFunc_Conv_StringToText_ReturnValue_5 // struct FText [+] 0x3A8 Init->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x3C0 Init->CallFunc_GetBattleModeString_Str // struct FText [+] 0x3D8 Init->CallFunc_Conv_StringToText_ReturnValue_6 // struct FText [+] 0x3F0 Init->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x3F4 Init->CallFunc_Divide_IntInt_ReturnValue_2 // int32_t [+] 0x3F8 Init->CallFunc_Divide_IntInt_ReturnValue_3 // int32_t [+] 0x3FC Init->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x400 Init->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x418 Init->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x420 Init->CallFunc_Create_ReturnValue_3 // struct UUW-CheatReplayListTitleItem_C [+] 0x428 Init->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x440 Init->CallFunc_AddChild_ReturnValue_3 // struct UPanelSlot class RevertButtonStyle: class UpdateKeep: class Clicked: [+] 0x4 Clicked->K2Node_MakeStruct_Margin // struct FMargin [+] 0x18 Clicked->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0xA0 Clicked->K2Node_MakeStruct_ButtonStyle // struct FButtonStyle class GetReportType: [+] 0x18 GetReportType->K2Node_MakeArray_Array // struct TArray [+] 0x28 GetReportType->K2Node_MakeArray_Array_2 // struct TArray [+] 0x38 GetReportType->CallFunc_Format_ReturnValue // struct FText [+] 0x50 GetReportType->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x68 GetReportType->K2Node_MakeArray_Array_3 // struct TArray [+] 0x78 GetReportType->K2Node_MakeArray_Array_4 // struct TArray [+] 0x88 GetReportType->CallFunc_Format_ReturnValue_3 // struct FText [+] 0xA0 GetReportType->CallFunc_Format_ReturnValue_4 // struct FText [+] 0xB8 GetReportType->K2Node_SwitchInteger_CmpSuccess // char class GetBattleModeString: [+] 0x8 GetBattleModeString->Str // struct FText [+] 0x20 GetBattleModeString->CallFunc_MakeLiteralText_ReturnValue // struct FText [+] 0x38 GetBattleModeString->CallFunc_Conv_IntToByte_ReturnValue // char [+] 0x39 GetBattleModeString->CallFunc_GetValidValue_ReturnValue // char [+] 0x40 GetBattleModeString->CallFunc_MakeLiteralText_ReturnValue_2 // struct FText [+] 0x58 GetBattleModeString->K2Node_SwitchEnum_CmpSuccess // char [+] 0x60 GetBattleModeString->CallFunc_MakeLiteralText_ReturnValue_3 // struct FText class UW-Lobby_WeaponInfo_Stat_C: [+] 0x248 UW-Lobby_WeaponInfo_Stat_C->Image // struct UImage [+] 0x250 UW-Lobby_WeaponInfo_Stat_C->Image_2 // struct UImage [+] 0x258 UW-Lobby_WeaponInfo_Stat_C->Image_3 // struct UImage [+] 0x260 UW-Lobby_WeaponInfo_Stat_C->Image_4 // struct UImage [+] 0x268 UW-Lobby_WeaponInfo_Stat_C->Image_5 // struct UImage [+] 0x270 UW-Lobby_WeaponInfo_Stat_C->Image_6 // struct UImage [+] 0x278 UW-Lobby_WeaponInfo_Stat_C->Image_7 // struct UImage [+] 0x280 UW-Lobby_WeaponInfo_Stat_C->Image_8 // struct UImage [+] 0x288 UW-Lobby_WeaponInfo_Stat_C->Image_9 // struct UImage [+] 0x290 UW-Lobby_WeaponInfo_Stat_C->Image_106 // struct UImage [+] 0x298 UW-Lobby_WeaponInfo_Stat_C->T_Accuracy // struct UTextBlock [+] 0x2A0 UW-Lobby_WeaponInfo_Stat_C->T_EffectiveRange // struct UTextBlock [+] 0x2A8 UW-Lobby_WeaponInfo_Stat_C->T_FireRate // struct UTextBlock [+] 0x2B0 UW-Lobby_WeaponInfo_Stat_C->T_MagSize // struct UTextBlock [+] 0x2B8 UW-Lobby_WeaponInfo_Stat_C->T_Power // struct UTextBlock class SetWeaponStat: [+] 0xB30 SetWeaponStat->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xB48 SetWeaponStat->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0xB60 SetWeaponStat->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0xB78 SetWeaponStat->CallFunc_Conv_IntToText_ReturnValue_3 // struct FText [+] 0xB90 SetWeaponStat->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText class BP-Weapon_VECTOR_LV4_A_C: class UW-Lobby_WeaponInfo_RandomOption_C: [+] 0x248 UW-Lobby_WeaponInfo_RandomOption_C->T_Desc // struct UTextBlock [+] 0x250 UW-Lobby_WeaponInfo_RandomOption_C->UW-Lobby_WeaponInfo_Buff // struct UUW-Lobby_WeaponInfo_Option_Slot_Icon_C [+] 0x258 UW-Lobby_WeaponInfo_RandomOption_C->UW-Lobby_WeaponInfo_Buff_2 // struct UUW-Lobby_WeaponInfo_Option_Slot_Icon_C [+] 0x260 UW-Lobby_WeaponInfo_RandomOption_C->UW-Lobby_WeaponInfo_Buff_3 // struct UUW-Lobby_WeaponInfo_Option_Slot_Icon_C [+] 0x268 UW-Lobby_WeaponInfo_RandomOption_C->UW-Lobby_WeaponInfo_Buff_4 // struct UUW-Lobby_WeaponInfo_Option_Slot_Icon_C [+] 0x270 UW-Lobby_WeaponInfo_RandomOption_C->UW-Lobby_WeaponInfo_Buff_5 // struct UUW-Lobby_WeaponInfo_Option_Slot_Icon_C [+] 0x278 UW-Lobby_WeaponInfo_RandomOption_C->UW-Lobby_WeaponInfo_Buff_6 // struct UUW-Lobby_WeaponInfo_Option_Slot_Icon_C [+] 0x280 UW-Lobby_WeaponInfo_RandomOption_C->UW-Lobby_WeaponInfo_Buff_7 // struct UUW-Lobby_WeaponInfo_Option_Slot_Icon_C [+] 0x288 UW-Lobby_WeaponInfo_RandomOption_C->UW-Lobby_WeaponInfo_Buff_8 // struct UUW-Lobby_WeaponInfo_Option_Slot_Icon_C [+] 0x290 UW-Lobby_WeaponInfo_RandomOption_C->UW-Lobby_WeaponInfo_Buff_9 // struct UUW-Lobby_WeaponInfo_Option_Slot_Icon_C [+] 0x298 UW-Lobby_WeaponInfo_RandomOption_C->UW-Lobby_WeaponInfo_Buff_10 // struct UUW-Lobby_WeaponInfo_Option_Slot_Icon_C [+] 0x2A0 UW-Lobby_WeaponInfo_RandomOption_C->WrapBox_Options // struct UWrapBox class SetOptions: [+] 0x10 SetOptions->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x14 SetOptions->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x18 SetOptions->___int_Array_Index_Variable // int32_t [+] 0x1C SetOptions->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x20 SetOptions->CallFunc_Array_Get_Item // int32_t [+] 0x28 SetOptions->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x38 SetOptions->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x40 SetOptions->___int_Loop_Counter_Variable // int32_t [+] 0x48 SetOptions->CallFunc_GetDataTableRowFromName_OutRow // struct FItemOption [+] 0x100 SetOptions->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x101 SetOptions->CallFunc_Less_IntInt_ReturnValue // char [+] 0x104 SetOptions->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x108 SetOptions->CallFunc_Create_ReturnValue // struct UUW-Lobby_WeaponInfo_Option_Slot_Icon_C [+] 0x110 SetOptions->CallFunc_AddChildToWrapBox_ReturnValue // struct UWrapBoxSlot class SetRandomOptionDesc: class UW-Lobby_ItemName_C: [+] 0x248 UW-Lobby_ItemName_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x250 UW-Lobby_ItemName_C->T_WeaponName // struct UTextBlock class SetName: [+] 0x18 SetName->Rarity // int32_t [+] 0x1C SetName->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0x30 SetName->K2Node_MakeStruct_SlateColor // struct FSlateColor class SetNameByID: [+] 0x8 SetNameByID->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x10 SetNameByID->CallFunc_GetItemNetworkName_ReturnValue // struct FName [+] 0x18 SetNameByID->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x4A8 SetNameByID->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x4B0 SetNameByID->CallFunc_Conv_ByteToString_ReturnValue // struct FString [+] 0x4C0 SetNameByID->CallFunc_Conv_StringToInt_ReturnValue // int32_t class ABP-M40A1_C: [+] 0x330 ABP-M40A1_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-M40A1_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-M40A1_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-M40A1_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-M40A1_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-M40A1_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4A8 ABP-M40A1_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4F0 ABP-M40A1_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x538 ABP-M40A1_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x550 ABP-M40A1_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-M40A1: class AnimGraph: class UW-Lobby_CharacterInfo_C: [+] 0x248 UW-Lobby_CharacterInfo_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_CharacterInfo_C->Button_306 // struct UButton [+] 0x258 UW-Lobby_CharacterInfo_C->CanvasPanel_Line // struct UCanvasPanel [+] 0x260 UW-Lobby_CharacterInfo_C->CanvasPanel_Position // struct UCanvasPanel [+] 0x268 UW-Lobby_CharacterInfo_C->Image_Leader // struct UImage [+] 0x270 UW-Lobby_CharacterInfo_C->Image_Rank // struct UImage [+] 0x278 UW-Lobby_CharacterInfo_C->Img_Cut // struct UImage [+] 0x280 UW-Lobby_CharacterInfo_C->Img_MS // struct UImage [+] 0x288 UW-Lobby_CharacterInfo_C->Img_MS_2 // struct UImage [+] 0x290 UW-Lobby_CharacterInfo_C->Img_MS_3 // struct UImage [+] 0x298 UW-Lobby_CharacterInfo_C->Img_PlayerLine // struct UImage [+] 0x2A0 UW-Lobby_CharacterInfo_C->Img_PlayerPoint // struct UImage [+] 0x2A8 UW-Lobby_CharacterInfo_C->Img_Voice // struct UImage [+] 0x2B0 UW-Lobby_CharacterInfo_C->Img_VoiceElimination // struct UImage [+] 0x2B8 UW-Lobby_CharacterInfo_C->Overlay_OnReady // struct UOverlay [+] 0x2C0 UW-Lobby_CharacterInfo_C->Overlay_Position // struct UOverlay [+] 0x2C8 UW-Lobby_CharacterInfo_C->Overlay_TeamOnReady // struct UOverlay [+] 0x2D0 UW-Lobby_CharacterInfo_C->T_PlayerName // struct UTextBlock [+] 0x2D8 UW-Lobby_CharacterInfo_C->T_PlayerName_2 // struct UTextBlock [+] 0x2E0 UW-Lobby_CharacterInfo_C->WidgetSwitcher_3 // struct UWidgetSwitcher [+] 0x2E8 UW-Lobby_CharacterInfo_C->WidgetSwitcher_IsTeam // struct UWidgetSwitcher [+] 0x2F0 UW-Lobby_CharacterInfo_C->WidgetSwitcher_State // struct UWidgetSwitcher [+] 0x2F8 UW-Lobby_CharacterInfo_C->LastSeaponTierId // int32_t [+] 0x2FC UW-Lobby_CharacterInfo_C->WidgetHalfSizeX // float class ExecuteUbergraph_UW-Lobby_CharacterInfo: [+] 0x8 ExecuteUbergraph_UW-Lobby_CharacterInfo->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-Lobby_CharacterInfo->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_UW-Lobby_CharacterInfo->___object_Variable // struct Object [+] 0x28 ExecuteUbergraph_UW-Lobby_CharacterInfo->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x30 ExecuteUbergraph_UW-Lobby_CharacterInfo->K2Node_DynamicCast_bSuccess // char [+] 0x38 ExecuteUbergraph_UW-Lobby_CharacterInfo->K2Node_CustomEvent_Asset // struct TSoftObjectPtr [+] 0x60 ExecuteUbergraph_UW-Lobby_CharacterInfo->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x70 ExecuteUbergraph_UW-Lobby_CharacterInfo->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x78 ExecuteUbergraph_UW-Lobby_CharacterInfo->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x80 ExecuteUbergraph_UW-Lobby_CharacterInfo->CallFunc_BreakVector2D_X // float [+] 0x84 ExecuteUbergraph_UW-Lobby_CharacterInfo->CallFunc_BreakVector2D_Y // float [+] 0x88 ExecuteUbergraph_UW-Lobby_CharacterInfo->CallFunc_Multiply_FloatFloat_ReturnValue // float class AsyncIcon: class Construct: class OnLoaded_53B5B77C4172B8F96BC2979B2702DE82: class Init: [+] 0xE0 Init->bIsSoloMode // char [+] 0xE1 Init->bLocalIsSoloMode // char [+] 0xE2 Init->___byte_Variable // enum class ESlateVisibility [+] 0xE3 Init->___byte_Variable_2 // enum class ESlateVisibility [+] 0xE8 Init->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x100 Init->K2Node_SwitchEnum_CmpSuccess // char [+] 0x101 Init->___bool_Variable // char [+] 0x104 Init->___name_Variable // struct FName [+] 0x10C Init->___name_Variable_2 // struct FName [+] 0x114 Init->___bool_Variable_2 // char [+] 0x115 Init->___byte_Variable_3 // enum class ESlateVisibility [+] 0x116 Init->___byte_Variable_4 // enum class ESlateVisibility [+] 0x117 Init->___bool_Variable_3 // char [+] 0x118 Init->K2Node_Select_Default // enum class ESlateVisibility [+] 0x119 Init->___byte_Variable_5 // enum class ESlateVisibility [+] 0x11A Init->___byte_Variable_6 // enum class ESlateVisibility [+] 0x11C Init->___int_Loop_Counter_Variable // int32_t [+] 0x120 Init->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0x124 Init->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x128 Init->___bool_True_if_break_was_hit_Variable // char [+] 0x12C Init->___int_Array_Index_Variable // int32_t [+] 0x130 Init->CallFunc_Not_PreBool_ReturnValue // char [+] 0x138 Init->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0x140 Init->CallFunc_IsValid_ReturnValue // char [+] 0x148 Init->CallFunc_GetMemberVoiceTalkState_OutVoiceTalkState // struct FVoiceTalkState [+] 0x168 Init->CallFunc_GetMemberVoiceTalkState_ReturnValue // char [+] 0x169 Init->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x16C Init->CallFunc_Conv_BoolToInt_ReturnValue // int32_t [+] 0x170 Init->___bool_Variable_4 // char [+] 0x171 Init->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x172 Init->K2Node_Select_Default_3 // enum class ESlateVisibility [+] 0x174 Init->K2Node_Select_Default_4 // struct FName [+] 0x180 Init->CallFunc_GetDataTableRowFromName_OutRow // struct FSeasonTier [+] 0x1A8 Init->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x1A9 Init->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x1B0 Init->CallFunc_Array_Get_Item // struct FSeasonTierElement [+] 0x248 Init->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x24C Init->CallFunc_Less_IntInt_ReturnValue // char [+] 0x24D Init->CallFunc_BooleanAND_ReturnValue // char [+] 0x24E Init->CallFunc_EqualEqual_IntInt_ReturnValue // char class Set Position: [+] 0x1 Set Position->IsSoloMode // char [+] 0x8 Set Position->CharacterRef // struct ABravoHotelCharacter [+] 0x10 Set Position->MemberInfo // struct FBravoHotelPartyMemberInfo [+] 0xF0 Set Position->LocalWidgetLoc // struct FVector [+] 0xFC Set Position->LocalLineTargetPos // struct FVector2D [+] 0x104 Set Position->LocalWidgetPos // struct FVector2D [+] 0x10C Set Position->bLocalIsSoloMode // char [+] 0x10D Set Position->bLocalIsLeftLine // char [+] 0x10E Set Position->bLocalIsLeftArm // char [+] 0x110 Set Position->___name_Variable // struct FName [+] 0x118 Set Position->K2Node_SwitchEnum_CmpSuccess // char [+] 0x119 Set Position->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x11A Set Position->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x11B Set Position->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x11C Set Position->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x11D Set Position->CallFunc_BooleanAND_ReturnValue // char [+] 0x11E Set Position->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0x11F Set Position->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x120 Set Position->CallFunc_IsValid_ReturnValue // char [+] 0x124 Set Position->CallFunc_GetSocketLocation_ReturnValue // struct FVector [+] 0x130 Set Position->CallFunc_GetSocketLocation_ReturnValue_2 // struct FVector [+] 0x13C Set Position->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x148 Set Position->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x154 Set Position->___name_Variable_2 // struct FName [+] 0x15C Set Position->___bool_Variable // char [+] 0x160 Set Position->CallFunc_BreakVector2D_X // float [+] 0x164 Set Position->CallFunc_BreakVector2D_Y // float [+] 0x168 Set Position->___byte_Variable // char [+] 0x169 Set Position->___byte_Variable_2 // char [+] 0x16C Set Position->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x170 Set Position->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x174 Set Position->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x17C Set Position->K2Node_Select_Default // char [+] 0x180 Set Position->CallFunc_SelectFloat_ReturnValue // float [+] 0x184 Set Position->CallFunc_MakeVector2D_ReturnValue_2 // struct FVector2D [+] 0x18C Set Position->___bool_Variable_2 // char [+] 0x190 Set Position->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x198 Set Position->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x1A0 Set Position->K2Node_Select_Default_2 // struct FName [+] 0x1A8 Set Position->CallFunc_ProjectWorldLocationToWidgetPositionWithDistance_ScreenPosition // struct FVector [+] 0x1B4 Set Position->CallFunc_ProjectWorldLocationToWidgetPositionWithDistance_ReturnValue // char [+] 0x1B8 Set Position->CallFunc_GetSocketLocation_ReturnValue_3 // struct FVector [+] 0x1C4 Set Position->CallFunc_BreakVector_X // float [+] 0x1C8 Set Position->CallFunc_BreakVector_Y // float [+] 0x1CC Set Position->CallFunc_BreakVector_Z // float [+] 0x1D0 Set Position->CallFunc_Add_VectorVector_ReturnValue_3 // struct FVector [+] 0x1DC Set Position->CallFunc_MakeVector2D_ReturnValue_3 // struct FVector2D [+] 0x1E4 Set Position->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x1EC Set Position->CallFunc_Add_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x1F4 Set Position->CallFunc_VSize2D_ReturnValue // float [+] 0x1F8 Set Position->CallFunc_Normal2D_ReturnValue // struct FVector2D [+] 0x200 Set Position->CallFunc_BreakVector2D_X_2 // float [+] 0x204 Set Position->CallFunc_BreakVector2D_Y_2 // float [+] 0x208 Set Position->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x214 Set Position->CallFunc_CalculateWidgetDirection_ReturnValue // float [+] 0x218 Set Position->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x220 Set Position->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x228 Set Position->CallFunc_ProjectWorldLocationToWidgetPositionWithDistance_ScreenPosition_2 // struct FVector [+] 0x234 Set Position->CallFunc_ProjectWorldLocationToWidgetPositionWithDistance_ReturnValue_2 // char [+] 0x238 Set Position->CallFunc_SlotAsOverlaySlot_ReturnValue // struct UOverlaySlot [+] 0x240 Set Position->CallFunc_BreakVector_X_2 // float [+] 0x244 Set Position->CallFunc_BreakVector_Y_2 // float [+] 0x248 Set Position->CallFunc_BreakVector_Z_2 // float [+] 0x24C Set Position->CallFunc_MakeVector2D_ReturnValue_4 // struct FVector2D [+] 0x258 Set Position->CallFunc_SlotAsCanvasSlot_ReturnValue_2 // struct UCanvasPanelSlot [+] 0x260 Set Position->CallFunc_SlotAsCanvasSlot_ReturnValue_3 // struct UCanvasPanelSlot [+] 0x268 Set Position->CallFunc_GetSize_ReturnValue // struct FVector2D [+] 0x270 Set Position->CallFunc_BreakVector2D_X_3 // float [+] 0x274 Set Position->CallFunc_BreakVector2D_Y_3 // float [+] 0x278 Set Position->CallFunc_MakeVector2D_ReturnValue_5 // struct FVector2D class BP-Weapon_UMP9_LV6_A_C: class UW-Lobby_Craft_Recipe_Item_C: [+] 0x248 UW-Lobby_Craft_Recipe_Item_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_Recipe_Item_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x258 UW-Lobby_Craft_Recipe_Item_C->HorizontalBox_Rarity_NotOwn // struct UHorizontalBox [+] 0x260 UW-Lobby_Craft_Recipe_Item_C->Img_BG // struct UImage [+] 0x268 UW-Lobby_Craft_Recipe_Item_C->Img_Icon // struct UImage [+] 0x270 UW-Lobby_Craft_Recipe_Item_C->RetainerBox_2 // struct URetainerBox [+] 0x278 UW-Lobby_Craft_Recipe_Item_C->T_CurrentCount // struct UTextBlock [+] 0x280 UW-Lobby_Craft_Recipe_Item_C->T_MaxCount // struct UTextBlock [+] 0x288 UW-Lobby_Craft_Recipe_Item_C->T_RecipeNum // struct UTextBlock [+] 0x290 UW-Lobby_Craft_Recipe_Item_C->WidgetSwitcher_Rarity // struct UWidgetSwitcher [+] 0x298 UW-Lobby_Craft_Recipe_Item_C->MaterialInfo // struct FItemMaterialData [+] 0x368 UW-Lobby_Craft_Recipe_Item_C->ItemId // int32_t [+] 0x36C UW-Lobby_Craft_Recipe_Item_C->MaxCount // int32_t [+] 0x370 UW-Lobby_Craft_Recipe_Item_C->CurrentCount // int32_t class ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item: [+] 0x8 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x18 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->K2Node_CustomEvent_Loaded // struct Object [+] 0x28 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->K2Node_CustomEvent_Object // struct TSoftObjectPtr [+] 0x50 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x60 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x70 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->K2Node_Event_MyGeometry // struct FGeometry [+] 0xA8 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x118 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->CallFunc_GetLobbyMainWidget_LobbyMainWidget // struct UUW-Lobby_Main_Web_C [+] 0x120 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->CallFunc_GetHoverWidget_UW_Inventory_ItemSlotHover // struct UUW-Inventory_ItemSlotHover_C [+] 0x128 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->CallFunc_IsValid_ReturnValue // char [+] 0x129 ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->CallFunc_IsValid_ReturnValue_2 // char [+] 0x12A ExecuteUbergraph_UW-Lobby_Craft_Recipe_Item->CallFunc_Show_Hover_Success // char class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class AsyncLoadImg: class OnLoaded_2C8ACAFD450AD7D8B8267FA0203F2515: class SetItemInfo: [+] 0xC SetItemInfo->Index // int32_t [+] 0x10 SetItemInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 SetItemInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x30 SetItemInfo->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x48 SetItemInfo->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x58 SetItemInfo->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x60 SetItemInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FItemMaterialData [+] 0x130 SetItemInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x134 SetItemInfo->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class SetOwnCount: [+] 0x18 SetOwnCount->CallFunc_GetArmoryMainWidget_ArmoryMainWidget // struct UUW-Lobby_ArmoryMain_C [+] 0x20 SetOwnCount->CallFunc_IsValid_ReturnValue // char [+] 0x24 SetOwnCount->CallFunc_GetOwnItemCount_Count // int32_t class SetOwnInfo: [+] 0x4 SetOwnInfo->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x8 SetOwnInfo->CallFunc_GetEffectMaterial_ReturnValue // struct UMaterialInstanceDynamic [+] 0x10 SetOwnInfo->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x14 SetOwnInfo->CallFunc_SelectInt_ReturnValue // int32_t class SetNotOwnRarityVisibility: [+] 0x4 SetNotOwnRarityVisibility->___int_Array_Index_Variable // int32_t [+] 0x8 SetNotOwnRarityVisibility->___int_Loop_Counter_Variable // int32_t [+] 0xC SetNotOwnRarityVisibility->CallFunc_Less_IntInt_ReturnValue // char [+] 0x10 SetNotOwnRarityVisibility->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 SetNotOwnRarityVisibility->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x28 SetNotOwnRarityVisibility->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x30 SetNotOwnRarityVisibility->CallFunc_Array_Get_Item // struct UWidget [+] 0x38 SetNotOwnRarityVisibility->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x40 SetNotOwnRarityVisibility->K2Node_DynamicCast_AsImage // struct UImage [+] 0x48 SetNotOwnRarityVisibility->K2Node_DynamicCast_bSuccess // char class ABP-M200_C: [+] 0x330 ABP-M200_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-M200_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-M200_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-M200_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-M200_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-M200_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4A8 ABP-M200_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4F0 ABP-M200_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x538 ABP-M200_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x550 ABP-M200_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-M200: class AnimGraph: class UW-Lobby_Craft_Recipe_C: [+] 0x248 UW-Lobby_Craft_Recipe_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_Recipe_C->Canvas_Recipe1 // struct UCanvasPanel [+] 0x258 UW-Lobby_Craft_Recipe_C->Canvas_Recipe2 // struct UCanvasPanel [+] 0x260 UW-Lobby_Craft_Recipe_C->UW-Lobby_Craft_Recipe_Weapon // struct UUW-Lobby_Craft_Recipe_Weapon_C [+] 0x268 UW-Lobby_Craft_Recipe_C->UW-Lobby_Weapon_Recipe_Item_2 // struct UUW-Lobby_Craft_Recipe_Item_C [+] 0x270 UW-Lobby_Craft_Recipe_C->UW-Lobby_Weapon_Recipe_Item_3 // struct UUW-Lobby_Craft_Recipe_Item_C [+] 0x278 UW-Lobby_Craft_Recipe_C->UW-Lobby_Weapon_Recipe_Item_4 // struct UUW-Lobby_Craft_Recipe_Item_C [+] 0x280 UW-Lobby_Craft_Recipe_C->UW-Lobby_Weapon_Recipe_Item_5 // struct UUW-Lobby_Craft_Recipe_Item_C [+] 0x288 UW-Lobby_Craft_Recipe_C->UW-Lobby_Weapon_Recipe_Item_6 // struct UUW-Lobby_Craft_Recipe_Item_C [+] 0x290 UW-Lobby_Craft_Recipe_C->UW-Lobby_Weapon_Recipe_Item_7 // struct UUW-Lobby_Craft_Recipe_Item_C [+] 0x298 UW-Lobby_Craft_Recipe_C->UW-Lobby_Weapon_Recipe_Item_8 // struct UUW-Lobby_Craft_Recipe_Item_C [+] 0x2A0 UW-Lobby_Craft_Recipe_C->UW-Lobby_Weapon_Recipe_Item_9 // struct UUW-Lobby_Craft_Recipe_Item_C [+] 0x2A8 UW-Lobby_Craft_Recipe_C->UW-Lobby_Weapon_Recipe_Item_10 // struct UUW-Lobby_Craft_Recipe_Item_C [+] 0x2B0 UW-Lobby_Craft_Recipe_C->UW-Lobby_Weapon_Recipe_Item_11 // struct UUW-Lobby_Craft_Recipe_Item_C [+] 0x2B8 UW-Lobby_Craft_Recipe_C->WidgetSwitcher_68 // struct UWidgetSwitcher [+] 0x2C0 UW-Lobby_Craft_Recipe_C->Recipe_ItemArray // struct TArray [+] 0x2D0 UW-Lobby_Craft_Recipe_C->Recipe_ItemArray2 // struct TArray [+] 0x2E0 UW-Lobby_Craft_Recipe_C->HasWeapon // char [+] 0x2E8 UW-Lobby_Craft_Recipe_C->ArmoryInputRef // struct UUW-ArmoryInput_C [+] 0x2F0 UW-Lobby_Craft_Recipe_C->CurrentOpacity // float class ExecuteUbergraph_UW-Lobby_Craft_Recipe: [+] 0x4 ExecuteUbergraph_UW-Lobby_Craft_Recipe->K2Node_Event_MyGeometry // struct FGeometry [+] 0x3C ExecuteUbergraph_UW-Lobby_Craft_Recipe->K2Node_Event_InDeltaTime // float class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class SetRecipeInfo: [+] 0x4 SetRecipeInfo->MaterialGroupItemID // int32_t [+] 0x8 SetRecipeInfo->LocalItemArray // struct TArray [+] 0x18 SetRecipeInfo->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x28 SetRecipeInfo->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0x38 SetRecipeInfo->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x40 SetRecipeInfo->CallFunc_Conv_StringToName_ReturnValue_2 // struct FName [+] 0x48 SetRecipeInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FGroupItem [+] 0x80 SetRecipeInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x88 SetRecipeInfo->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FItemWeapon [+] 0x1B8 SetRecipeInfo->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x1BC SetRecipeInfo->___int_Array_Index_Variable // int32_t [+] 0x1C0 SetRecipeInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1C4 SetRecipeInfo->CallFunc_Array_Get_Item // struct FGroupItemElement [+] 0x1D0 SetRecipeInfo->___int_Loop_Counter_Variable // int32_t [+] 0x1D4 SetRecipeInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x1D8 SetRecipeInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1E0 SetRecipeInfo->CallFunc_Array_Get_Item_2 // struct UUW-Lobby_Craft_Recipe_Item_C [+] 0x1E8 SetRecipeInfo->CallFunc_Array_IsValidIndex_ReturnValue // char class InitRecipeItemArray: [+] 0x4 InitRecipeItemArray->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x8 InitRecipeItemArray->CallFunc_Array_Add_ReturnValue_3 // int32_t [+] 0xC InitRecipeItemArray->CallFunc_Array_Add_ReturnValue_4 // int32_t [+] 0x10 InitRecipeItemArray->CallFunc_Array_Add_ReturnValue_5 // int32_t [+] 0x14 InitRecipeItemArray->CallFunc_Array_Add_ReturnValue_6 // int32_t [+] 0x18 InitRecipeItemArray->CallFunc_Array_Add_ReturnValue_7 // int32_t [+] 0x1C InitRecipeItemArray->CallFunc_Array_Add_ReturnValue_8 // int32_t [+] 0x20 InitRecipeItemArray->CallFunc_Array_Add_ReturnValue_9 // int32_t [+] 0x24 InitRecipeItemArray->CallFunc_Array_Add_ReturnValue_10 // int32_t class CheckOwn: [+] 0x10 CheckOwn->___int_Array_Index_Variable // int32_t [+] 0x14 CheckOwn->___int_Loop_Counter_Variable // int32_t [+] 0x18 CheckOwn->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 CheckOwn->CallFunc_Array_Get_Item // struct UUW-Lobby_Craft_Recipe_Item_C [+] 0x28 CheckOwn->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x2C CheckOwn->CallFunc_Less_IntInt_ReturnValue // char class SetOpacity: [+] 0x4 SetOpacity->CallFunc_GetWorldDeltaSeconds_ReturnValue // float [+] 0x8 SetOpacity->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0xC SetOpacity->CallFunc_FInterpTo_ReturnValue // float [+] 0x10 SetOpacity->CallFunc_IsValid_ReturnValue // char [+] 0x18 SetOpacity->CallFunc_GetLobbyMainWidget_LobbyMainWidget // struct UUW-Lobby_Main_Web_C [+] 0x20 SetOpacity->CallFunc_IsValid_ReturnValue_2 // char class UW-Lobby_Craft_List_Category_Slot_C: [+] 0x248 UW-Lobby_Craft_List_Category_Slot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Lobby_Craft_List_Category_Slot_C->Button_Weapon // struct UButton [+] 0x258 UW-Lobby_Craft_List_Category_Slot_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x260 UW-Lobby_Craft_List_Category_Slot_C->Image_2 // struct UImage [+] 0x268 UW-Lobby_Craft_List_Category_Slot_C->Image_3 // struct UImage [+] 0x270 UW-Lobby_Craft_List_Category_Slot_C->Image_4 // struct UImage [+] 0x278 UW-Lobby_Craft_List_Category_Slot_C->Image_5 // struct UImage [+] 0x280 UW-Lobby_Craft_List_Category_Slot_C->Image_6 // struct UImage [+] 0x288 UW-Lobby_Craft_List_Category_Slot_C->Image_7 // struct UImage [+] 0x290 UW-Lobby_Craft_List_Category_Slot_C->Image_8 // struct UImage [+] 0x298 UW-Lobby_Craft_List_Category_Slot_C->Image_310 // struct UImage [+] 0x2A0 UW-Lobby_Craft_List_Category_Slot_C->Image_Item_Weapon // struct UImage [+] 0x2A8 UW-Lobby_Craft_List_Category_Slot_C->Image_New // struct UImage [+] 0x2B0 UW-Lobby_Craft_List_Category_Slot_C->T_Name // struct UTextBlock [+] 0x2B8 UW-Lobby_Craft_List_Category_Slot_C->WidgetSwitcher_Own // struct UWidgetSwitcher [+] 0x2C0 UW-Lobby_Craft_List_Category_Slot_C->ParentWidgetRef // struct UUW-Lobby_Craft_List_Category_C [+] 0x2C8 UW-Lobby_Craft_List_Category_Slot_C->CraftingInfo // struct FItemCrafting [+] 0x3F0 UW-Lobby_Craft_List_Category_Slot_C->CraftMaterialItemIDList // struct TArray [+] 0x400 UW-Lobby_Craft_List_Category_Slot_C->CraftMaterialWeaponID // int32_t [+] 0x404 UW-Lobby_Craft_List_Category_Slot_C->IsOwn // char [+] 0x405 UW-Lobby_Craft_List_Category_Slot_C->IsOwnAny // char [+] 0x408 UW-Lobby_Craft_List_Category_Slot_C->DefaultImage // struct UPaperSprite [+] 0x410 UW-Lobby_Craft_List_Category_Slot_C->PressedDefaultImage // struct UPaperSprite [+] 0x418 UW-Lobby_Craft_List_Category_Slot_C->IsNew // char class ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot: [+] 0x8 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x18 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->___struct_Variable // struct TArray [+] 0x30 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->___struct_Variable_2 // struct TArray [+] 0x40 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x44 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x48 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->K2Node_CustomEvent_Loaded // struct Object [+] 0x50 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->K2Node_CustomEvent_Object // struct TSoftObjectPtr [+] 0x78 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x88 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x98 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->CallFunc_GetArmoryMainWidget_ArmoryMainWidget // struct UUW-Lobby_ArmoryMain_C [+] 0xA0 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->CallFunc_IsValid_ReturnValue // char [+] 0xA1 ExecuteUbergraph_UW-Lobby_Craft_List_Category_Slot->CallFunc_IsValid_ReturnValue_2 // char class BndEvt__Button_Weapon_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature: class ResetButtonEnabled: class OnClickedWeapon: class BndEvt__Button_Weapon_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class AsyncLoadImg: class OnLoaded_01779F6241D23AEE08F8DCBEA1B49997: class SetWeaponInfo: [+] 0x128 SetWeaponInfo->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x130 SetWeaponInfo->CallFunc_GetItemNetworkName_ReturnValue // struct FName [+] 0x138 SetWeaponInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x5C8 SetWeaponInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x5D0 SetWeaponInfo->CallFunc_Conv_ByteToString_ReturnValue // struct FString [+] 0x5E0 SetWeaponInfo->CallFunc_Conv_StringToInt_ReturnValue // int32_t class CheckOwn: [+] 0x1 CheckOwn->OutIsOwnAny // char [+] 0x2 CheckOwn->LocalIsOwnAny // char [+] 0x3 CheckOwn->LocalIsOwn // char [+] 0x8 CheckOwn->CallFunc_GetArmoryMainWidget_ArmoryMainWidget // struct UUW-Lobby_ArmoryMain_C [+] 0x10 CheckOwn->CallFunc_IsValid_ReturnValue // char [+] 0x18 CheckOwn->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x28 CheckOwn->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x30 CheckOwn->CallFunc_GetDataTableRowFromName_OutRow // struct FItemWeapon [+] 0x160 CheckOwn->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x168 CheckOwn->CallFunc_GetArmoryMainWidget_ArmoryMainWidget_2 // struct UUW-Lobby_ArmoryMain_C [+] 0x170 CheckOwn->CallFunc_CheckOwnWeapon_IsOwn // char [+] 0x171 CheckOwn->CallFunc_IsValid_ReturnValue_2 // char [+] 0x172 CheckOwn->CallFunc_BooleanOR_ReturnValue // char [+] 0x173 CheckOwn->CallFunc_BooleanAND_ReturnValue // char [+] 0x174 CheckOwn->CallFunc_CheckOwnItems_AllOwn // char [+] 0x178 CheckOwn->CallFunc_CheckOwnItems_OwnCount // int32_t [+] 0x17C CheckOwn->CallFunc_GreaterEqual_IntInt_ReturnValue // char class MakeCraftMaterialItemIDList: [+] 0x4 MakeCraftMaterialItemIDList->___int_Loop_Counter_Variable // int32_t [+] 0x8 MakeCraftMaterialItemIDList->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 MakeCraftMaterialItemIDList->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x20 MakeCraftMaterialItemIDList->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x28 MakeCraftMaterialItemIDList->CallFunc_GetDataTableRowFromName_OutRow // struct FGroupItem [+] 0x60 MakeCraftMaterialItemIDList->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x64 MakeCraftMaterialItemIDList->CallFunc_Array_Get_Item // struct FGroupItemElement [+] 0x70 MakeCraftMaterialItemIDList->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x74 MakeCraftMaterialItemIDList->CallFunc_Less_IntInt_ReturnValue // char [+] 0x78 MakeCraftMaterialItemIDList->CallFunc_Array_Add_ReturnValue // int32_t class SetButtonEnabled: [+] 0x8 SetButtonEnabled->LocalDefaultImage // struct UPaperSprite [+] 0x10 SetButtonEnabled->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0x98 SetButtonEnabled->K2Node_MakeStruct_ButtonStyle // struct FButtonStyle class SetNew: [+] 0x1 SetNew->___bool_Variable // char [+] 0x2 SetNew->___byte_Variable // enum class ESlateVisibility [+] 0x3 SetNew->___byte_Variable_2 // enum class ESlateVisibility [+] 0x4 SetNew->K2Node_Select_Default // enum class ESlateVisibility class BP-Projectile_50AE_C: class UW-Lobby_Craft_GuideWidget_C: class FLobbyWeaponInfo: [+] 0x10 FLobbyWeaponInfo->Name_87_3309C6CD461A986F32E7FEB4B060DC82 // struct FString class UW-CustomizedCharacter_C: [+] 0x248 UW-CustomizedCharacter_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-CustomizedCharacter_C->CurrentAccel // struct FRotator [+] 0x25C UW-CustomizedCharacter_C->TargetAccel // struct FRotator [+] 0x268 UW-CustomizedCharacter_C->CurrentCameraActor // struct ACineCameraActor [+] 0x270 UW-CustomizedCharacter_C->OldCameraLocation // struct FVector [+] 0x27C UW-CustomizedCharacter_C->CurrentCameraLocation // struct FVector [+] 0x288 UW-CustomizedCharacter_C->OriginCameraLocation // struct FVector [+] 0x294 UW-CustomizedCharacter_C->TargetCameraLocation // struct FVector [+] 0x2A0 UW-CustomizedCharacter_C->DataAsset // struct UCustomizedChara_DataAsset_C [+] 0x2A8 UW-CustomizedCharacter_C->ResetOriginTransform // char [+] 0x2AC UW-CustomizedCharacter_C->BeginFocusDist // float [+] 0x2B0 UW-CustomizedCharacter_C->EndFocusDist // float [+] 0x2B4 UW-CustomizedCharacter_C->CurrentFocusDist // float class ExecuteUbergraph_UW-CustomizedCharacter: [+] 0x8 ExecuteUbergraph_UW-CustomizedCharacter->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 ExecuteUbergraph_UW-CustomizedCharacter->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Player_Controller // struct ABravoHotelLobbyPlayerController [+] 0x18 ExecuteUbergraph_UW-CustomizedCharacter->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-CustomizedCharacter->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x28 ExecuteUbergraph_UW-CustomizedCharacter->CallFunc_K2_GetRootComponent_ReturnValue // struct USceneComponent [+] 0x30 ExecuteUbergraph_UW-CustomizedCharacter->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login // struct ABattleRoyaleGameMode_Login [+] 0x38 ExecuteUbergraph_UW-CustomizedCharacter->K2Node_DynamicCast_bSuccess_2 // char [+] 0x3C ExecuteUbergraph_UW-CustomizedCharacter->K2Node_Event_MyGeometry // struct FGeometry [+] 0x74 ExecuteUbergraph_UW-CustomizedCharacter->K2Node_Event_InDeltaTime // float [+] 0x78 ExecuteUbergraph_UW-CustomizedCharacter->CallFunc_GetCustomizePawn_ReturnValue // struct ABravoHotelCharacter [+] 0x80 ExecuteUbergraph_UW-CustomizedCharacter->CallFunc_K2_GetRootComponent_ReturnValue_2 // struct USceneComponent [+] 0x88 ExecuteUbergraph_UW-CustomizedCharacter->CallFunc_K2_GetComponentRotation_ReturnValue // struct FRotator [+] 0x94 ExecuteUbergraph_UW-CustomizedCharacter->CallFunc_RInterpTo_ReturnValue // struct FRotator [+] 0xA0 ExecuteUbergraph_UW-CustomizedCharacter->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0xA8 ExecuteUbergraph_UW-CustomizedCharacter->CallFunc_K2_SetWorldRotation_SweepHitResult // struct FHitResult [+] 0x130 ExecuteUbergraph_UW-CustomizedCharacter->CallFunc_WasInputKeyJustReleased_ReturnValue // char [+] 0x134 ExecuteUbergraph_UW-CustomizedCharacter->CallFunc_K2_SetWorldRotation_SweepHitResult_2 // struct FHitResult class Tick: [+] 0x38 Tick->InDeltaTime // float class Show: class Hide: class GetLobbyWidget: [+] 0x8 GetLobbyWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 GetLobbyWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 GetLobbyWidget->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x20 GetLobbyWidget->K2Node_DynamicCast_bSuccess // char [+] 0x28 GetLobbyWidget->K2Node_DynamicCast_AsBP_Lobby_Widget_Web // struct UBP-LobbyWidget_Web_C [+] 0x30 GetLobbyWidget->K2Node_DynamicCast_bSuccess_2 // char class SetCameraActor: [+] 0x8 SetCameraActor->TargetCamera // struct ACineCameraActor [+] 0x10 SetCameraActor->BeginFocusDist // float [+] 0x14 SetCameraActor->EndFocusDist // float [+] 0x18 SetCameraActor->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x24 SetCameraActor->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x30 SetCameraActor->CallFunc_IsValid_ReturnValue // char [+] 0x34 SetCameraActor->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0xBC SetCameraActor->CallFunc_K2_SetActorLocation_ReturnValue // char class Reset: [+] 0x8 Reset->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 Reset->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Player_Controller // struct ABravoHotelLobbyPlayerController [+] 0x18 Reset->K2Node_DynamicCast_bSuccess // char [+] 0x19 Reset->CallFunc_K2_SetActorRotation_ReturnValue // char [+] 0x20 Reset->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x28 Reset->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login // struct ABattleRoyaleGameMode_Login [+] 0x30 Reset->K2Node_DynamicCast_bSuccess_2 // char [+] 0x38 Reset->CallFunc_GetCustomizePawn_ReturnValue // struct ABravoHotelCharacter [+] 0x40 Reset->CallFunc_K2_SetActorRotation_ReturnValue_2 // char class MouseWheel: [+] 0x4 MouseWheel->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x8 MouseWheel->CallFunc_FInterpTo_ReturnValue // float [+] 0xC MouseWheel->CallFunc_VInterpTo_ReturnValue // struct FVector [+] 0x18 MouseWheel->CallFunc_FInterpTo_ReturnValue_2 // float [+] 0x1C MouseWheel->CallFunc_VInterpTo_ReturnValue_2 // struct FVector class PercentDist: [+] 0x4 PercentDist->Percent // float [+] 0x8 PercentDist->CallFunc_Vector_Distance_ReturnValue // float [+] 0xC PercentDist->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x10 PercentDist->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x14 PercentDist->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x15 PercentDist->CallFunc_Greater_FloatFloat_ReturnValue // char class UpdateCamera: [+] 0x8 UpdateCamera->CallFunc_GetCineCameraComponent_ReturnValue // struct UCineCameraComponent [+] 0x10 UpdateCamera->CallFunc_BreakVector_X // float [+] 0x14 UpdateCamera->CallFunc_BreakVector_Y // float [+] 0x18 UpdateCamera->CallFunc_BreakVector_Z // float [+] 0x1C UpdateCamera->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x28 UpdateCamera->CallFunc_BreakVector_X_2 // float [+] 0x2C UpdateCamera->CallFunc_BreakVector_Y_2 // float [+] 0x30 UpdateCamera->CallFunc_BreakVector_Z_2 // float [+] 0x34 UpdateCamera->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x38 UpdateCamera->CallFunc_BreakVector_X_3 // float [+] 0x3C UpdateCamera->CallFunc_BreakVector_Y_3 // float [+] 0x40 UpdateCamera->CallFunc_BreakVector_Z_3 // float [+] 0x44 UpdateCamera->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0x50 UpdateCamera->CallFunc_BreakVector_X_4 // float [+] 0x54 UpdateCamera->CallFunc_BreakVector_Y_4 // float [+] 0x58 UpdateCamera->CallFunc_BreakVector_Z_4 // float [+] 0x5C UpdateCamera->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x5D UpdateCamera->CallFunc_IsValid_ReturnValue // char [+] 0x5E UpdateCamera->CallFunc_IsValid_ReturnValue_2 // char [+] 0x60 UpdateCamera->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x6C UpdateCamera->CallFunc_VInterpTo_ReturnValue // struct FVector [+] 0x78 UpdateCamera->CallFunc_K2_SetRelativeLocation_SweepHitResult // struct FHitResult class UpdateCharacter: [+] 0x8 UpdateCharacter->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 UpdateCharacter->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Player_Controller // struct ABravoHotelLobbyPlayerController [+] 0x18 UpdateCharacter->K2Node_DynamicCast_bSuccess // char [+] 0x19 UpdateCharacter->CallFunc_IsValid_ReturnValue // char [+] 0x20 UpdateCharacter->CallFunc_K2_GetRootComponent_ReturnValue // struct USceneComponent [+] 0x28 UpdateCharacter->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x30 UpdateCharacter->CallFunc_RInterpTo_ReturnValue // struct FRotator [+] 0x40 UpdateCharacter->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login // struct ABattleRoyaleGameMode_Login [+] 0x48 UpdateCharacter->K2Node_DynamicCast_bSuccess_2 // char [+] 0x50 UpdateCharacter->CallFunc_GetCustomizePawn_ReturnValue // struct ABravoHotelCharacter [+] 0x58 UpdateCharacter->CallFunc_K2_GetRootComponent_ReturnValue_2 // struct USceneComponent [+] 0x60 UpdateCharacter->CallFunc_BreakRotator_Roll // float [+] 0x64 UpdateCharacter->CallFunc_BreakRotator_Pitch // float [+] 0x68 UpdateCharacter->CallFunc_BreakRotator_Yaw // float [+] 0x6C UpdateCharacter->CallFunc_IsValid_ReturnValue_2 // char [+] 0x70 UpdateCharacter->CallFunc_BreakRotator_Roll_2 // float [+] 0x74 UpdateCharacter->CallFunc_BreakRotator_Pitch_2 // float [+] 0x78 UpdateCharacter->CallFunc_BreakRotator_Yaw_2 // float [+] 0x7C UpdateCharacter->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x80 UpdateCharacter->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x84 UpdateCharacter->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0x90 UpdateCharacter->CallFunc_K2_AddWorldRotation_SweepHitResult // struct FHitResult [+] 0x118 UpdateCharacter->CallFunc_K2_AddWorldRotation_SweepHitResult_2 // struct FHitResult class UpdateMouseX: [+] 0x4 UpdateMouseX->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x8 UpdateMouseX->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0xC UpdateMouseX->CallFunc_BreakRotator_Roll // float [+] 0x10 UpdateMouseX->CallFunc_BreakRotator_Pitch // float [+] 0x14 UpdateMouseX->CallFunc_BreakRotator_Yaw // float [+] 0x18 UpdateMouseX->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x1C UpdateMouseX->CallFunc_MakeRotator_ReturnValue // struct FRotator class UpdateMouseY: [+] 0x4 UpdateMouseY->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x8 UpdateMouseY->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x10 UpdateMouseY->CallFunc_GetLobbyWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x18 UpdateMouseY->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x1C UpdateMouseY->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x20 UpdateMouseY->CallFunc_BreakRotator_Roll // float [+] 0x24 UpdateMouseY->CallFunc_BreakRotator_Pitch // float [+] 0x28 UpdateMouseY->CallFunc_BreakRotator_Yaw // float [+] 0x2C UpdateMouseY->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x30 UpdateMouseY->CallFunc_Vector_Distance_ReturnValue // float [+] 0x34 UpdateMouseY->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0x40 UpdateMouseY->CallFunc_PercentDist_Percent // float [+] 0x44 UpdateMouseY->CallFunc_BreakVector_X // float [+] 0x48 UpdateMouseY->CallFunc_BreakVector_Y // float [+] 0x4C UpdateMouseY->CallFunc_BreakVector_Z // float [+] 0x50 UpdateMouseY->CallFunc_BreakVector_X_2 // float [+] 0x54 UpdateMouseY->CallFunc_BreakVector_Y_2 // float [+] 0x58 UpdateMouseY->CallFunc_BreakVector_Z_2 // float [+] 0x5C UpdateMouseY->CallFunc_BreakVector_X_3 // float [+] 0x60 UpdateMouseY->CallFunc_BreakVector_Y_3 // float [+] 0x64 UpdateMouseY->CallFunc_BreakVector_Z_3 // float [+] 0x68 UpdateMouseY->CallFunc_BreakVector_X_4 // float [+] 0x6C UpdateMouseY->CallFunc_BreakVector_Y_4 // float [+] 0x70 UpdateMouseY->CallFunc_BreakVector_Z_4 // float [+] 0x74 UpdateMouseY->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x78 UpdateMouseY->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x84 UpdateMouseY->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0x90 UpdateMouseY->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x94 UpdateMouseY->CallFunc_GetFloatValue_ReturnValue // float [+] 0x98 UpdateMouseY->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x9C UpdateMouseY->CallFunc_MakeVector_ReturnValue_3 // struct FVector [+] 0xA8 UpdateMouseY->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0xB4 UpdateMouseY->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector class UpdateMouseWheel: [+] 0x4 UpdateMouseWheel->CallFunc_NotEqual_FloatFloat_ReturnValue // char class UW-ArmoryWidget_C: [+] 0x248 UW-ArmoryWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ArmoryWidget_C->Ellipsis_M // struct UWidgetAnimation [+] 0x258 UW-ArmoryWidget_C->CanvasPanel_123 // struct UCanvasPanel [+] 0x260 UW-ArmoryWidget_C->Enhancing // struct UCanvasPanel [+] 0x268 UW-ArmoryWidget_C->Image_305 // struct UImage [+] 0x270 UW-ArmoryWidget_C->Image_841 // struct UImage [+] 0x278 UW-ArmoryWidget_C->InputEventBox // struct UCanvasPanel [+] 0x280 UW-ArmoryWidget_C->Skip // struct UButton [+] 0x288 UW-ArmoryWidget_C->TextBlock_335 // struct UTextBlock [+] 0x290 UW-ArmoryWidget_C->TextBlock_336 // struct UTextBlock [+] 0x298 UW-ArmoryWidget_C->TextBlock_337 // struct UTextBlock [+] 0x2A0 UW-ArmoryWidget_C->TextBlock_362 // struct UTextBlock [+] 0x2A8 UW-ArmoryWidget_C->TextEnhanceing // struct UTextBlock [+] 0x2B0 UW-ArmoryWidget_C->UW-ArmoryInput // struct UUW-ArmoryInput_C [+] 0x2B8 UW-ArmoryWidget_C->UW-ArmoryResultListWidget // struct UUW-ArmoryResultListWidget_C [+] 0x2C0 UW-ArmoryWidget_C->EnhanceResultTimerHandle // struct FTimerHandle class ExecuteUbergraph_UW-ArmoryWidget: [+] 0x8 ExecuteUbergraph_UW-ArmoryWidget->CallFunc_GetLobbyWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x10 ExecuteUbergraph_UW-ArmoryWidget->___struct_Variable // struct TArray [+] 0x20 ExecuteUbergraph_UW-ArmoryWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x24 ExecuteUbergraph_UW-ArmoryWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x34 ExecuteUbergraph_UW-ArmoryWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x48 ExecuteUbergraph_UW-ArmoryWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x50 ExecuteUbergraph_UW-ArmoryWidget->CallFunc_K2_SetTimerDelegate_ReturnValue_2 // struct FTimerHandle [+] 0x58 ExecuteUbergraph_UW-ArmoryWidget->CallFunc_GetLobbyWidget_Widget_2 // struct UBP-LobbyWidget_Web_C [+] 0x60 ExecuteUbergraph_UW-ArmoryWidget->CallFunc_GetLobbyWidget_Widget_3 // struct UBP-LobbyWidget_Web_C [+] 0x68 ExecuteUbergraph_UW-ArmoryWidget->CallFunc_GetLobbyWidget_Widget_4 // struct UBP-LobbyWidget_Web_C [+] 0x70 ExecuteUbergraph_UW-ArmoryWidget->CallFunc_EqualEqual_StrStr_ReturnValue // char class OnCraftResult: class SetTimerCraftResult: class CustomEvent_1: class EnhanceResult: class BndEvt__Skip_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature: class BndEvt__Skip_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature: class Construct: class ShowArmoryUI: [+] 0x10 ShowArmoryUI->K2Node_SwitchString_CmpSuccess // char [+] 0x18 ShowArmoryUI->CallFunc_GetArmoryMainWidget_ArmoryMainWidget // struct UUW-Lobby_ArmoryMain_C [+] 0x20 ShowArmoryUI->CallFunc_IsValid_ReturnValue // char class Proceeding: [+] 0x28 Proceeding->CallFunc_GetLobbyWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x30 Proceeding->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x58 Proceeding->K2Node_SwitchString_CmpSuccess // char [+] 0x60 Proceeding->K2Node_MakeStruct_SlateColor_3 // struct FSlateColor [+] 0x88 Proceeding->K2Node_MakeStruct_SlateColor_4 // struct FSlateColor class GetLobbyWidget: [+] 0x8 GetLobbyWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 GetLobbyWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 GetLobbyWidget->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x20 GetLobbyWidget->K2Node_DynamicCast_bSuccess // char [+] 0x28 GetLobbyWidget->K2Node_DynamicCast_AsBP_Lobby_Widget_Web // struct UBP-LobbyWidget_Web_C [+] 0x30 GetLobbyWidget->K2Node_DynamicCast_bSuccess_2 // char class PlayProceedingSound: [+] 0x10 PlayProceedingSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class StopProceedingSound: [+] 0x10 StopProceedingSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class SetInputEventBox: [+] 0x8 SetInputEventBox->CallFunc_GetPlayerController_ReturnValue // struct APlayerController class Result: [+] 0x28 Result->CallFunc_GetLobbyWidget_Widget // struct UBP-LobbyWidget_Web_C [+] 0x30 Result->K2Node_SwitchString_CmpSuccess // char class Craft: [+] 0x28 Craft->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor class UW-ArmoryInput_C: [+] 0x248 UW-ArmoryInput_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ArmoryInput_C->Image_20 // struct UImage [+] 0x258 UW-ArmoryInput_C->TargetAccel // struct FRotator [+] 0x264 UW-ArmoryInput_C->CurrentAccel // struct FRotator [+] 0x270 UW-ArmoryInput_C->TargetScale // float [+] 0x278 UW-ArmoryInput_C->DataAsset // struct UOutGameArmoryDataType_C [+] 0x280 UW-ArmoryInput_C->ResetOriginTransform // char [+] 0x281 UW-ArmoryInput_C->MouseInputLock // char [+] 0x282 UW-ArmoryInput_C->IsUpdatingRotation // char [+] 0x283 UW-ArmoryInput_C->IsValidMeshActor // char [+] 0x284 UW-ArmoryInput_C->IsPressedLeftMouse // char class ExecuteUbergraph_UW-ArmoryInput: [+] 0x8 ExecuteUbergraph_UW-ArmoryInput->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 ExecuteUbergraph_UW-ArmoryInput->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0x14 ExecuteUbergraph_UW-ArmoryInput->K2Node_Event_MyGeometry // struct FGeometry [+] 0x4C ExecuteUbergraph_UW-ArmoryInput->K2Node_Event_InDeltaTime // float [+] 0x50 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Roll // float [+] 0x54 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Pitch // float [+] 0x58 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Yaw // float [+] 0x5C ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Roll_2 // float [+] 0x60 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Pitch_2 // float [+] 0x64 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Yaw_2 // float [+] 0x68 ExecuteUbergraph_UW-ArmoryInput->CallFunc_GetLobbyWidget_LobbyWidget // struct UBP-LobbyWidget_Web_C [+] 0x70 ExecuteUbergraph_UW-ArmoryInput->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x74 ExecuteUbergraph_UW-ArmoryInput->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x78 ExecuteUbergraph_UW-ArmoryInput->CallFunc_GetCurrentArmoryMesh_ReturnValue // struct ABravoHotelArmoryMeshActor [+] 0x80 ExecuteUbergraph_UW-ArmoryInput->CallFunc_MakeRotator_ReturnValue // struct FRotator [+] 0x8C ExecuteUbergraph_UW-ArmoryInput->CallFunc_IsValid_ReturnValue // char [+] 0x90 ExecuteUbergraph_UW-ArmoryInput->CallFunc_K2_AddActorWorldRotation_SweepHitResult // struct FHitResult [+] 0x118 ExecuteUbergraph_UW-ArmoryInput->CallFunc_GetActorScale3D_ReturnValue // struct FVector [+] 0x124 ExecuteUbergraph_UW-ArmoryInput->CallFunc_GetActorUpVector_ReturnValue // struct FVector [+] 0x130 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakVector_X // float [+] 0x134 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakVector_Y // float [+] 0x138 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakVector_Z // float [+] 0x13C ExecuteUbergraph_UW-ArmoryInput->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x140 ExecuteUbergraph_UW-ArmoryInput->CallFunc_GetLobbyWidget_LobbyWidget_2 // struct UBP-LobbyWidget_Web_C [+] 0x148 ExecuteUbergraph_UW-ArmoryInput->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x150 ExecuteUbergraph_UW-ArmoryInput->CallFunc_GetCurrentArmoryMesh_ReturnValue_2 // struct ABravoHotelArmoryMeshActor [+] 0x158 ExecuteUbergraph_UW-ArmoryInput->CallFunc_WasInputKeyJustReleased_ReturnValue // char [+] 0x159 ExecuteUbergraph_UW-ArmoryInput->CallFunc_IsValid_ReturnValue_2 // char [+] 0x15C ExecuteUbergraph_UW-ArmoryInput->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x168 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Roll_3 // float [+] 0x16C ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Pitch_3 // float [+] 0x170 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Yaw_3 // float [+] 0x174 ExecuteUbergraph_UW-ArmoryInput->CallFunc_GetActorScale3D_ReturnValue_2 // struct FVector [+] 0x180 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakTransform_Location // struct FVector [+] 0x18C ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakTransform_Rotation // struct FRotator [+] 0x198 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakTransform_Scale // struct FVector [+] 0x1A4 ExecuteUbergraph_UW-ArmoryInput->CallFunc_VInterpTo_ReturnValue // struct FVector [+] 0x1B0 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Roll_4 // float [+] 0x1B4 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Pitch_4 // float [+] 0x1B8 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Yaw_4 // float [+] 0x1BC ExecuteUbergraph_UW-ArmoryInput->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x1C0 ExecuteUbergraph_UW-ArmoryInput->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x1C4 ExecuteUbergraph_UW-ArmoryInput->CallFunc_Add_FloatFloat_ReturnValue_3 // float [+] 0x1C8 ExecuteUbergraph_UW-ArmoryInput->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x1D4 ExecuteUbergraph_UW-ArmoryInput->CallFunc_MakeRotator_ReturnValue_2 // struct FRotator [+] 0x1E0 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Roll_5 // float [+] 0x1E4 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Pitch_5 // float [+] 0x1E8 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BreakRotator_Yaw_5 // float [+] 0x1EC ExecuteUbergraph_UW-ArmoryInput->CallFunc_RInterpTo_ReturnValue // struct FRotator [+] 0x1F8 ExecuteUbergraph_UW-ArmoryInput->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x1F9 ExecuteUbergraph_UW-ArmoryInput->CallFunc_K2_SetActorRotation_ReturnValue // char [+] 0x1FA ExecuteUbergraph_UW-ArmoryInput->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x1FB ExecuteUbergraph_UW-ArmoryInput->CallFunc_BooleanAND_ReturnValue // char [+] 0x1FC ExecuteUbergraph_UW-ArmoryInput->CallFunc_BooleanOR_ReturnValue // char [+] 0x200 ExecuteUbergraph_UW-ArmoryInput->CallFunc_Multiply_VectorFloat_ReturnValue_2 // struct FVector [+] 0x20C ExecuteUbergraph_UW-ArmoryInput->CallFunc_VInterpTo_ReturnValue_2 // struct FVector [+] 0x218 ExecuteUbergraph_UW-ArmoryInput->CallFunc_RInterpTo_ReturnValue_2 // struct FRotator [+] 0x224 ExecuteUbergraph_UW-ArmoryInput->CallFunc_IsSubTabContains_State // char [+] 0x225 ExecuteUbergraph_UW-ArmoryInput->CallFunc_IsSubTabContains_State_2 // char [+] 0x226 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0x227 ExecuteUbergraph_UW-ArmoryInput->CallFunc_Not_PreBool_ReturnValue // char [+] 0x228 ExecuteUbergraph_UW-ArmoryInput->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x230 ExecuteUbergraph_UW-ArmoryInput->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x238 ExecuteUbergraph_UW-ArmoryInput->CallFunc_WasInputKeyJustReleased_ReturnValue_2 // char [+] 0x239 ExecuteUbergraph_UW-ArmoryInput->CallFunc_CheckValidMeshActor_Return // char class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class Show: class Hide: class MouseWheel: [+] 0x4 MouseWheel->LocalMaxScale // float [+] 0x8 MouseWheel->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0xC MouseWheel->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x10 MouseWheel->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x11 MouseWheel->CallFunc_Less_FloatFloat_ReturnValue // char class GetLobbyWidget: [+] 0x8 GetLobbyWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 GetLobbyWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 GetLobbyWidget->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x20 GetLobbyWidget->K2Node_DynamicCast_bSuccess // char [+] 0x21 GetLobbyWidget->CallFunc_IsValid_ReturnValue // char [+] 0x28 GetLobbyWidget->K2Node_DynamicCast_AsBP_Lobby_Widget_Web // struct UBP-LobbyWidget_Web_C [+] 0x30 GetLobbyWidget->K2Node_DynamicCast_bSuccess_2 // char class Reset: class UpdateMouseX: [+] 0x4 UpdateMouseX->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x5 UpdateMouseX->CallFunc_Not_PreBool_ReturnValue // char [+] 0x6 UpdateMouseX->CallFunc_BooleanAND_ReturnValue // char [+] 0x7 UpdateMouseX->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x8 UpdateMouseX->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0xC UpdateMouseX->CallFunc_BreakRotator_Roll // float [+] 0x10 UpdateMouseX->CallFunc_BreakRotator_Pitch // float [+] 0x14 UpdateMouseX->CallFunc_BreakRotator_Yaw // float [+] 0x18 UpdateMouseX->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x1C UpdateMouseX->CallFunc_MakeRotator_ReturnValue // struct FRotator class UpdateMouseY: [+] 0x4 UpdateMouseY->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x5 UpdateMouseY->CallFunc_Not_PreBool_ReturnValue // char [+] 0x6 UpdateMouseY->CallFunc_BooleanAND_ReturnValue // char [+] 0x7 UpdateMouseY->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x8 UpdateMouseY->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0xC UpdateMouseY->CallFunc_BreakRotator_Roll // float [+] 0x10 UpdateMouseY->CallFunc_BreakRotator_Pitch // float [+] 0x14 UpdateMouseY->CallFunc_BreakRotator_Yaw // float [+] 0x18 UpdateMouseY->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x1C UpdateMouseY->CallFunc_MakeRotator_ReturnValue // struct FRotator class UpdateMouseWheel: [+] 0x4 UpdateMouseWheel->CallFunc_NotEqual_FloatFloat_ReturnValue // char class IsSubTabContains: [+] 0x10 IsSubTabContains->State // char [+] 0x18 IsSubTabContains->CallFunc_GetLobbyWidget_LobbyWidget // struct UBP-LobbyWidget_Web_C [+] 0x20 IsSubTabContains->CallFunc_GetTabName_ReturnValue // struct FString [+] 0x30 IsSubTabContains->CallFunc_EqualEqual_StrStr_ReturnValue // char class CheckValidMeshActor: [+] 0x1 CheckValidMeshActor->CallFunc_Not_PreBool_ReturnValue // char [+] 0x8 CheckValidMeshActor->CallFunc_GetLobbyWidget_LobbyWidget // struct UBP-LobbyWidget_Web_C [+] 0x10 CheckValidMeshActor->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 CheckValidMeshActor->CallFunc_GetCurrentArmoryMesh_ReturnValue // struct ABravoHotelArmoryMeshActor [+] 0x20 CheckValidMeshActor->CallFunc_IsValid_ReturnValue // char [+] 0x21 CheckValidMeshActor->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x22 CheckValidMeshActor->CallFunc_NotEqual_BoolBool_ReturnValue // char class BP-ArmoryMesh_Weapon_C: class BP-Weapon_R1895_LV7_C: class BP-ArmoryMesh_Material_C: class BP-ArmoryMesh_Making_C: class BP-Weapon_KAR98_LV5_A_C: class BP-ArmoryMesh_Break_C: class BP-GameSettingManager_C: [+] 0x38 BP-GameSettingManager_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x40 BP-GameSettingManager_C->Game Settings Wrapper // struct UBP_GameSettingsWrapper_C class ExecuteUbergraph_BP-GameSettingManager: [+] 0x8 ExecuteUbergraph_BP-GameSettingManager->CallFunc_Init_Game_Settings_Game_Settings_Interface_CastInput // struct TScriptInterface [+] 0x18 ExecuteUbergraph_BP-GameSettingManager->CallFunc_Init_Game_Settings_Game_Settings_Wrapper // struct UBP_GameSettingsWrapper_C class ReceiveInit: class Update Audio Channel: [+] 0x4 Update Audio Channel->Volume // float [+] 0x8 Update Audio Channel->- // char class Run Console Command: [+] 0x10 Run Console Command->- // char class Get Settings Instance: class BP-PPPreset_PickupOutline_C: class BP-Weapon_MP5_LV1_C: class EAudioType: class UW-ScenarioWidget_C: [+] 0x248 UW-ScenarioWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ScenarioWidget_C->Ani_TutorialComplete_FadeOut // struct UWidgetAnimation [+] 0x258 UW-ScenarioWidget_C->Ani_TutorialComplete // struct UWidgetAnimation [+] 0x260 UW-ScenarioWidget_C->Idle // struct UWidgetAnimation [+] 0x268 UW-ScenarioWidget_C->CanvasPanel_1 // struct UCanvasPanel [+] 0x270 UW-ScenarioWidget_C->UW-ScenarioQuest // struct UUW-ScenarioQuest_C class ExecuteUbergraph_UW-ScenarioWidget: [+] 0x8 ExecuteUbergraph_UW-ScenarioWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 ExecuteUbergraph_UW-ScenarioWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_UW-ScenarioWidget->___struct_Variable // struct TArray [+] 0x30 ExecuteUbergraph_UW-ScenarioWidget->K2Node_Event_QuestInfo_3 // struct FQuestInfo [+] 0x60 ExecuteUbergraph_UW-ScenarioWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x68 ExecuteUbergraph_UW-ScenarioWidget->K2Node_Event_QuestInfo_2 // struct FQuestInfo [+] 0x98 ExecuteUbergraph_UW-ScenarioWidget->K2Node_Event_QuestInfo // struct FQuestInfo [+] 0xC8 ExecuteUbergraph_UW-ScenarioWidget->CallFunc_CreatePlayAnimationProxyObject_Result // struct UUMGSequencePlayer [+] 0xD0 ExecuteUbergraph_UW-ScenarioWidget->CallFunc_CreatePlayAnimationProxyObject_ReturnValue // struct UWidgetAnimationPlayCallbackProxy [+] 0xD8 ExecuteUbergraph_UW-ScenarioWidget->CallFunc_IsValid_ReturnValue // char [+] 0xDC ExecuteUbergraph_UW-ScenarioWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0xF0 ExecuteUbergraph_UW-ScenarioWidget->CallFunc_CreatePlayAnimationProxyObject_Result_2 // struct UUMGSequencePlayer [+] 0xF8 ExecuteUbergraph_UW-ScenarioWidget->CallFunc_CreatePlayAnimationProxyObject_ReturnValue_2 // struct UWidgetAnimationPlayCallbackProxy [+] 0x100 ExecuteUbergraph_UW-ScenarioWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x108 ExecuteUbergraph_UW-ScenarioWidget->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x110 ExecuteUbergraph_UW-ScenarioWidget->CallFunc_GetTransform_ReturnValue // struct FTransform [+] 0x140 ExecuteUbergraph_UW-ScenarioWidget->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x148 ExecuteUbergraph_UW-ScenarioWidget->CallFunc_FinishSpawningActor_ReturnValue // struct ABP-TutorialEndCam_C class OnEndScenario: class OnStopScenarioQuest: class OnStartScenarioQuest: class OnUpdateScenarioQuest: class Finished_619E7E41423DCBE2E8D2AC87D77B76F6: class Finished_1CB7927F4A56CBA0CBA6E698E86EC64F: class GetVisibility_1: [+] 0x8 GetVisibility_1->CallFunc_GetSystemPopupWidget_ReturnValue // struct UUserWidget [+] 0x10 GetVisibility_1->CallFunc_IsValid_ReturnValue // char class UW-Tutorial_C: [+] 0x248 UW-Tutorial_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Tutorial_C->Bg // struct UImage [+] 0x258 UW-Tutorial_C->btn_Cancel // struct UButton [+] 0x260 UW-Tutorial_C->btn_OK // struct UButton [+] 0x268 UW-Tutorial_C->Button_Focus // struct UButton [+] 0x270 UW-Tutorial_C->Button_Focus2 // struct UButton [+] 0x278 UW-Tutorial_C->CanvasPanel_Exit // struct UCanvasPanel [+] 0x280 UW-Tutorial_C->HorizontalBox_1 // struct UHorizontalBox [+] 0x288 UW-Tutorial_C->Image_2 // struct UImage [+] 0x290 UW-Tutorial_C->Image_223 // struct UImage [+] 0x298 UW-Tutorial_C->Img_Movie // struct UImage [+] 0x2A0 UW-Tutorial_C->RichTextBlock_244 // struct URichTextBlock [+] 0x2A8 UW-Tutorial_C->MediaPlayer // struct UMediaPlayer [+] 0x2B0 UW-Tutorial_C->bPopup // char [+] 0x2B8 UW-Tutorial_C->MediaSoundComp // struct UMediaSoundComponent [+] 0x2C0 UW-Tutorial_C->GammaIntensity // float [+] 0x2C8 UW-Tutorial_C->Game Settings // struct UBP_GameSettings_C [+] 0x2D0 UW-Tutorial_C->SkipNoticeTimer // struct FTimerHandle [+] 0x2D8 UW-Tutorial_C->MediaTexture // struct UMediaTexture [+] 0x2E0 UW-Tutorial_C->Media // struct UFileMediaSource [+] 0x2E8 UW-Tutorial_C->NextScene // char class ExecuteUbergraph_UW-Tutorial: [+] 0x8 ExecuteUbergraph_UW-Tutorial->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x10 ExecuteUbergraph_UW-Tutorial->CallFunc_GetMasterVolume_ReturnValue // int32_t [+] 0x14 ExecuteUbergraph_UW-Tutorial->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x18 ExecuteUbergraph_UW-Tutorial->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x28 ExecuteUbergraph_UW-Tutorial->CallFunc_MapRangeClamped_ReturnValue // float [+] 0x30 ExecuteUbergraph_UW-Tutorial->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x38 ExecuteUbergraph_UW-Tutorial->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x48 ExecuteUbergraph_UW-Tutorial->K2Node_Event_MyGeometry // struct FGeometry [+] 0x80 ExecuteUbergraph_UW-Tutorial->K2Node_Event_InDeltaTime // float [+] 0x84 ExecuteUbergraph_UW-Tutorial->CallFunc_IsValid_ReturnValue // char [+] 0x88 ExecuteUbergraph_UW-Tutorial->CallFunc_Set_Gamma_Intensity_Result // float [+] 0x8C ExecuteUbergraph_UW-Tutorial->CallFunc_Get_Gamma_Intensity_Value // float [+] 0x90 ExecuteUbergraph_UW-Tutorial->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x98 ExecuteUbergraph_UW-Tutorial->CallFunc_WasInputKeyJustPressed_ReturnValue // char [+] 0xA0 ExecuteUbergraph_UW-Tutorial->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0xA8 ExecuteUbergraph_UW-Tutorial->K2Node_DynamicCast_AsBP_Lobby_Controller // struct ABP-LobbyController_C [+] 0xB0 ExecuteUbergraph_UW-Tutorial->K2Node_DynamicCast_bSuccess // char [+] 0xB8 ExecuteUbergraph_UW-Tutorial->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0xC0 ExecuteUbergraph_UW-Tutorial->CallFunc_IsValid_ReturnValue_2 // char class BndEvt__Button_Focus2_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_Focus_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class CustomEvent_2: class BndEvt__btn_Cancel_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__btn_OK_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class CustomEvent_1: class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class OnKeyDown: [+] 0x38 OnKeyDown->InKeyEvent // struct FKeyEvent [+] 0x70 OnKeyDown->ReturnValue // struct FEventReply [+] 0x128 OnKeyDown->CallFunc_GetKey_ReturnValue // struct FKey [+] 0x140 OnKeyDown->CallFunc_Unhandled_ReturnValue // struct FEventReply [+] 0x1F8 OnKeyDown->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x200 OnKeyDown->CallFunc_Handled_ReturnValue // struct FEventReply class Move Next Scene: [+] 0x8 Move Next Scene->CallFunc_IsValid_ReturnValue // char [+] 0x9 Move Next Scene->CallFunc_IsValid_ReturnValue_2 // char [+] 0xC Move Next Scene->CallFunc_Set_Gamma_Intensity_Result // float [+] 0x10 Move Next Scene->CallFunc_OpenSource_ReturnValue // char [+] 0x18 Move Next Scene->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0x20 Move Next Scene->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x28 Move Next Scene->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x30 Move Next Scene->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x38 Move Next Scene->K2Node_DynamicCast_bSuccess // char class ToggleExitPopup: class PlayMedia: [+] 0x8 PlayMedia->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x10 PlayMedia->CallFunc_GetLanguage_ReturnValue // int32_t [+] 0x18 PlayMedia->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x28 PlayMedia->CallFunc_OpenSource_ReturnValue_2 // char [+] 0x2C PlayMedia->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x38 PlayMedia->CallFunc_GetDataTableRowFromName_OutRow // struct FLanguageInfo [+] 0x88 PlayMedia->CallFunc_GetDataTableRowFromName_ReturnValue // char class BP-CreateCharacterWidget_Web_C: [+] 0x308 BP-CreateCharacterWidget_Web_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x310 BP-CreateCharacterWidget_Web_C->CoherentUIGTWidget_90 // struct UCoherentUIGTWidget [+] 0x318 BP-CreateCharacterWidget_Web_C->UW-CustomizedCharacter // struct UUW-CustomizedCharacter_C [+] 0x320 BP-CreateCharacterWidget_Web_C->CurrentSceneType // enum class ESceneType class ExecuteUbergraph_BP-CreateCharacterWidget_Web: [+] 0x4 ExecuteUbergraph_BP-CreateCharacterWidget_Web->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 ExecuteUbergraph_BP-CreateCharacterWidget_Web->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_BP-CreateCharacterWidget_Web->K2Node_Event_MyGeometry // struct FGeometry [+] 0x50 ExecuteUbergraph_BP-CreateCharacterWidget_Web->K2Node_Event_InDeltaTime // float [+] 0x54 ExecuteUbergraph_BP-CreateCharacterWidget_Web->K2Node_MakeStruct_WidgetTransform // struct FWidgetTransform [+] 0x70 ExecuteUbergraph_BP-CreateCharacterWidget_Web->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x78 ExecuteUbergraph_BP-CreateCharacterWidget_Web->K2Node_CustomEvent_SceneType // enum class ESceneType [+] 0x80 ExecuteUbergraph_BP-CreateCharacterWidget_Web->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x88 ExecuteUbergraph_BP-CreateCharacterWidget_Web->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x90 ExecuteUbergraph_BP-CreateCharacterWidget_Web->K2Node_DynamicCast_bSuccess // char class CustomEvent_1: class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class BP-Weapon_AKM_LV3_C: class UW-BlackMarket_Slot_Preset_C: [+] 0x3D8 UW-BlackMarket_Slot_Preset_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3E0 UW-BlackMarket_Slot_Preset_C->BTN-Menu02 // struct UButton [+] 0x3E8 UW-BlackMarket_Slot_Preset_C->BTN-Menu03 // struct UButton [+] 0x3F0 UW-BlackMarket_Slot_Preset_C->CP-SlotInfo // struct UCanvasPanel [+] 0x3F8 UW-BlackMarket_Slot_Preset_C->IMG-BG // struct UImage [+] 0x400 UW-BlackMarket_Slot_Preset_C->IMG-BG-Border // struct UImage [+] 0x408 UW-BlackMarket_Slot_Preset_C->IMG-Item // struct UImage [+] 0x410 UW-BlackMarket_Slot_Preset_C->IMG-Mask // struct UImage [+] 0x418 UW-BlackMarket_Slot_Preset_C->IMG-Over // struct UImage [+] 0x420 UW-BlackMarket_Slot_Preset_C->IMG-Over-Border // struct UImage [+] 0x428 UW-BlackMarket_Slot_Preset_C->Menu02 // struct UOverlay [+] 0x430 UW-BlackMarket_Slot_Preset_C->Menu03 // struct UOverlay [+] 0x438 UW-BlackMarket_Slot_Preset_C->Overlay_Mask // struct UOverlay [+] 0x440 UW-BlackMarket_Slot_Preset_C->TXT-ItemDesc // struct UTextBlock [+] 0x448 UW-BlackMarket_Slot_Preset_C->TXT-ItemName // struct UTextBlock [+] 0x450 UW-BlackMarket_Slot_Preset_C->TXT-Menu01 // struct UTextBlock [+] 0x458 UW-BlackMarket_Slot_Preset_C->TXT-Menu02 // struct UTextBlock [+] 0x460 UW-BlackMarket_Slot_Preset_C->TXT-Menu03 // struct UTextBlock class ExecuteUbergraph_UW-BlackMarket_Slot_Preset: [+] 0x8 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x18 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xA8 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->___int_Loop_Counter_Variable // int32_t [+] 0xAC ExecuteUbergraph_UW-BlackMarket_Slot_Preset->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xB0 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->___int_Array_Index_Variable // int32_t [+] 0xB8 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->K2Node_CustomEvent_Loaded // struct Object [+] 0xC0 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0xE8 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0xF8 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->K2Node_Event_MyGeometry // struct FGeometry [+] 0x130 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x1A0 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x210 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->CallFunc_IsValid_ReturnValue // char [+] 0x218 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->CallFunc_Array_Get_Item // struct FString [+] 0x228 ExecuteUbergraph_UW-BlackMarket_Slot_Preset->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x22C ExecuteUbergraph_UW-BlackMarket_Slot_Preset->CallFunc_Less_IntInt_ReturnValue // char class RunCommand: class BndEvt__BTN-Menu02_K2Node_ComponentBoundEvent_30_OnButtonClickedEvent__DelegateSignature: class SwitchSlot: class SwitchMenu: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class AysncLoading: class Construct: class OnLoaded_B9C38FBE4303B12CB7C28ABE281A371A: class On_IMG-Over-Border_MouseButtonDown_1: [+] 0x38 On_IMG-Over-Border_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-Over-Border_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-Over-Border_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-Over-Border_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x178 On_IMG-Over-Border_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class SetIconTexture: [+] 0x28 SetIconTexture->CallFunc_IsValidSoftObjectReference_ReturnValue // char class Wheel-Jeep_Rear_C: class BP-OutGameParachute_C: [+] 0x328 BP-OutGameParachute_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 BP-OutGameParachute_C->ParachuteBag_SkeletalMesh // struct USkeletalMeshComponent [+] 0x338 BP-OutGameParachute_C->Parachute_SkeletalMesh // struct USkeletalMeshComponent [+] 0x340 BP-OutGameParachute_C->DefaultSceneRoot // struct USceneComponent class ExecuteUbergraph_BP-OutGameParachute: [+] 0x4 ExecuteUbergraph_BP-OutGameParachute->CallFunc_IsValid_ReturnValue // char [+] 0x8 ExecuteUbergraph_BP-OutGameParachute->CallFunc_GetMaterial_ReturnValue // struct UMaterialInterface [+] 0x10 ExecuteUbergraph_BP-OutGameParachute->K2Node_Event_Material // struct UMaterialInterface class SetSkinMaterial: class ReceiveBeginPlay: class WB_ClassicComboBoxButton_C: [+] 0x248 WB_ClassicComboBoxButton_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 WB_ClassicComboBoxButton_C->VisualNoninteractButton // struct UButton [+] 0x258 WB_ClassicComboBoxButton_C->Original Style // struct FButtonStyle class ExecuteUbergraph_WB_ClassicComboBoxButton: [+] 0x8 ExecuteUbergraph_WB_ClassicComboBoxButton->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x78 ExecuteUbergraph_WB_ClassicComboBoxButton->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue // char [+] 0x7C ExecuteUbergraph_WB_ClassicComboBoxButton->K2Node_Event_MyGeometry // struct FGeometry [+] 0xB8 ExecuteUbergraph_WB_ClassicComboBoxButton->K2Node_Event_MouseEvent_2 // struct FPointerEvent class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class Construct: class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_Unhandled_ReturnValue // struct FEventReply class OnMouseButtonUp: [+] 0x38 OnMouseButtonUp->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUp->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonUp->___bool_Variable // char [+] 0x161 OnMouseButtonUp->CallFunc_IsHovered_ReturnValue // char [+] 0x168 OnMouseButtonUp->CallFunc_Unhandled_ReturnValue // struct FEventReply [+] 0x220 OnMouseButtonUp->K2Node_Select_Default // struct FSlateBrush class WB_ClassicSettingsText_C: [+] 0x248 WB_ClassicSettingsText_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 WB_ClassicSettingsText_C->TextField // struct UTextBlock [+] 0x258 WB_ClassicSettingsText_C->Text // struct FText class ExecuteUbergraph_WB_ClassicSettingsText: [+] 0x8 ExecuteUbergraph_WB_ClassicSettingsText->K2Node_CustomEvent_Text // struct FText class Update Text: class Construct: class SlotItemWidget_C: [+] 0x4E8 SlotItemWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x4F0 SlotItemWidget_C->Over // struct UWidgetAnimation [+] 0x4F8 SlotItemWidget_C->Button_107 // struct UButton [+] 0x500 SlotItemWidget_C->Button_441 // struct UButton [+] 0x508 SlotItemWidget_C->Button_Type // struct UButton [+] 0x510 SlotItemWidget_C->ButtonType // struct UCanvasPanel [+] 0x518 SlotItemWidget_C->ComboBoxString_237 // struct UComboBoxString [+] 0x520 SlotItemWidget_C->ComboBoxType // struct UCanvasPanel [+] 0x528 SlotItemWidget_C->Down // struct UImage [+] 0x530 SlotItemWidget_C->EditableText_80 // struct UEditableText [+] 0x538 SlotItemWidget_C->HorizontalBox_1 // struct UHorizontalBox [+] 0x540 SlotItemWidget_C->HorizontalBox_191 // struct UHorizontalBox [+] 0x548 SlotItemWidget_C->Image_153 // struct UImage [+] 0x550 SlotItemWidget_C->Image_204 // struct UImage [+] 0x558 SlotItemWidget_C->Image_414 // struct UImage [+] 0x560 SlotItemWidget_C->Key // struct UCanvasPanel [+] 0x568 SlotItemWidget_C->KeyImageMain // struct UKeyImageWidget_C [+] 0x570 SlotItemWidget_C->KeyImageSub // struct UKeyImageWidget_C [+] 0x578 SlotItemWidget_C->KeyLock // struct UTextBlock [+] 0x580 SlotItemWidget_C->LeftA // struct UArrowBtn_C [+] 0x588 SlotItemWidget_C->LeftA_2 // struct UArrowBtn_C [+] 0x590 SlotItemWidget_C->LockMain // struct UImage [+] 0x598 SlotItemWidget_C->LockSub // struct UImage [+] 0x5A0 SlotItemWidget_C->MainBG // struct UImage [+] 0x5A8 SlotItemWidget_C->MainKeyInput // struct UInputKeySelector [+] 0x5B0 SlotItemWidget_C->Overlay_215 // struct UOverlay [+] 0x5B8 SlotItemWidget_C->ProgressBar_150 // struct UProgressBar [+] 0x5C0 SlotItemWidget_C->RightA // struct UArrowBtn_C [+] 0x5C8 SlotItemWidget_C->RightA_2 // struct UArrowBtn_C [+] 0x5D0 SlotItemWidget_C->SelectBtn1 // struct UselectTypeBtn_C [+] 0x5D8 SlotItemWidget_C->SelectBtn2 // struct UselectTypeBtn_C [+] 0x5E0 SlotItemWidget_C->SelectBtn3 // struct UselectTypeBtn_C [+] 0x5E8 SlotItemWidget_C->SelectBtn4 // struct UselectTypeBtn_C [+] 0x5F0 SlotItemWidget_C->SelectBtn5 // struct UselectTypeBtn_C [+] 0x5F8 SlotItemWidget_C->SelectBtn6 // struct UselectTypeBtn_C [+] 0x600 SlotItemWidget_C->SelectType // struct UCanvasPanel [+] 0x608 SlotItemWidget_C->SelectValue // struct UTextBlock [+] 0x610 SlotItemWidget_C->Slider_139 // struct USlider [+] 0x618 SlotItemWidget_C->SliderType // struct UCanvasPanel [+] 0x620 SlotItemWidget_C->SubBG // struct UImage [+] 0x628 SlotItemWidget_C->SubKeyInput // struct UInputKeySelector [+] 0x630 SlotItemWidget_C->T_Button // struct UTextBlock [+] 0x638 SlotItemWidget_C->Title_Text // struct UTextBlock [+] 0x640 SlotItemWidget_C->Up // struct UImage [+] 0x648 SlotItemWidget_C->Value // struct UTextBlock [+] 0x650 SlotItemWidget_C->Value_2 // struct UTextBlock [+] 0x658 SlotItemWidget_C->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x660 SlotItemWidget_C->WidgetSwitcher_281 // struct UWidgetSwitcher [+] 0x668 SlotItemWidget_C->Lock // char [+] 0x66C SlotItemWidget_C->Selected SeleteValue // int32_t [+] 0x670 SlotItemWidget_C->TotalListSize // int32_t [+] 0x678 SlotItemWidget_C->Empty // struct TArray> [+] 0x688 SlotItemWidget_C->ButtonStyle // struct FButtonStyle [+] 0x900 SlotItemWidget_C->NewVar_1 // struct FPointerEvent [+] 0x970 SlotItemWidget_C->SliderIsInit // char [+] 0x978 SlotItemWidget_C->EmptyText // struct FText [+] 0x990 SlotItemWidget_C->TempSaveComboBoxIndex // int32_t [+] 0x998 SlotItemWidget_C->Temp // struct FInputChord [+] 0x9B8 SlotItemWidget_C->TempValue // float [+] 0x9C0 SlotItemWidget_C->PreSliderText // struct FText [+] 0x9D8 SlotItemWidget_C->LResultString // struct FString [+] 0x9E8 SlotItemWidget_C->have. // char [+] 0x9E9 SlotItemWidget_C->IsOnEditableText // char [+] 0x9EA SlotItemWidget_C->CompletSettingData // char [+] 0x9F0 SlotItemWidget_C->CompleteSettingInfo // struct FSettingInfo [+] 0xA78 SlotItemWidget_C->TempSetting // struct FSettingInfo [+] 0xB00 SlotItemWidget_C->ReMarkComboBox // char class ExecuteUbergraph_SlotItemWidget: [+] 0x4 ExecuteUbergraph_SlotItemWidget->CallFunc_IsValid_ReturnValue // char [+] 0x8 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x10 ExecuteUbergraph_SlotItemWidget->CallFunc_SlotAsBorderSlot_ReturnValue // struct UBorderSlot [+] 0x18 ExecuteUbergraph_SlotItemWidget->___int_Loop_Counter_Variable // int32_t [+] 0x1C ExecuteUbergraph_SlotItemWidget->___int_Loop_Counter_Variable_2 // int32_t [+] 0x20 ExecuteUbergraph_SlotItemWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x24 ExecuteUbergraph_SlotItemWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x28 ExecuteUbergraph_SlotItemWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x2C ExecuteUbergraph_SlotItemWidget->___int_Array_Index_Variable // int32_t [+] 0x30 ExecuteUbergraph_SlotItemWidget->___int_Loop_Counter_Variable_3 // int32_t [+] 0x34 ExecuteUbergraph_SlotItemWidget->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x38 ExecuteUbergraph_SlotItemWidget->___struct_Variable // struct TArray [+] 0x48 ExecuteUbergraph_SlotItemWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x4C ExecuteUbergraph_SlotItemWidget->K2Node_ComponentBoundEvent_Value // float [+] 0x50 ExecuteUbergraph_SlotItemWidget->CallFunc_SetSliderValue_OutValue // float [+] 0x58 ExecuteUbergraph_SlotItemWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x60 ExecuteUbergraph_SlotItemWidget->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x68 ExecuteUbergraph_SlotItemWidget->K2Node_CustomEvent_Value // float [+] 0x70 ExecuteUbergraph_SlotItemWidget->___struct_Variable_2 // struct TArray [+] 0x80 ExecuteUbergraph_SlotItemWidget->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x88 ExecuteUbergraph_SlotItemWidget->K2Node_ComponentBoundEvent_SelectedItem // struct FString [+] 0x98 ExecuteUbergraph_SlotItemWidget->K2Node_ComponentBoundEvent_SelectionType // char [+] 0x9C ExecuteUbergraph_SlotItemWidget->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0xA0 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0xA4 ExecuteUbergraph_SlotItemWidget->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0xA8 ExecuteUbergraph_SlotItemWidget->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0xB0 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0xC8 ExecuteUbergraph_SlotItemWidget->CallFunc_GetDataTableRowFromName_OutRow // struct FSettingInfo [+] 0x150 ExecuteUbergraph_SlotItemWidget->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x158 ExecuteUbergraph_SlotItemWidget->___struct_Variable_3 // struct TArray [+] 0x168 ExecuteUbergraph_SlotItemWidget->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x16C ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x170 ExecuteUbergraph_SlotItemWidget->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x174 ExecuteUbergraph_SlotItemWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x178 ExecuteUbergraph_SlotItemWidget->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x17C ExecuteUbergraph_SlotItemWidget->___int_Array_Index_Variable_2 // int32_t [+] 0x180 ExecuteUbergraph_SlotItemWidget->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x188 ExecuteUbergraph_SlotItemWidget->___struct_Variable_4 // struct TArray [+] 0x198 ExecuteUbergraph_SlotItemWidget->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle [+] 0x1A0 ExecuteUbergraph_SlotItemWidget->___struct_Variable_5 // struct TArray [+] 0x1B0 ExecuteUbergraph_SlotItemWidget->K2Node_CustomEvent_ValueIndex // float [+] 0x1B4 ExecuteUbergraph_SlotItemWidget->CallFunc_PostAudioEvent2D_ReturnValue_5 // struct FAudioPlayingHandle [+] 0x1B8 ExecuteUbergraph_SlotItemWidget->CallFunc_GetSupportedFullscreenResolutions_outInfo // struct FSettingInfo [+] 0x240 ExecuteUbergraph_SlotItemWidget->K2Node_Event_IsSub_2 // char [+] 0x248 ExecuteUbergraph_SlotItemWidget->K2Node_Event_Index_5 // struct FInputActionKeyMapping [+] 0x270 ExecuteUbergraph_SlotItemWidget->K2Node_Event_IsInit_2 // char [+] 0x278 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Get_Item // struct FSettingSlotListInfo [+] 0x298 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Get_Item_2 // struct FSettingSlotListInfo [+] 0x2B8 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x2C0 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x2D0 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Length_ReturnValue_5 // int32_t [+] 0x2D4 ExecuteUbergraph_SlotItemWidget->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x2D8 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Length_ReturnValue_6 // int32_t [+] 0x2DC ExecuteUbergraph_SlotItemWidget->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x2DD ExecuteUbergraph_SlotItemWidget->K2Node_SwitchEnum_CmpSuccess // char [+] 0x2E0 ExecuteUbergraph_SlotItemWidget->K2Node_ComponentBoundEvent_SelectedKey_2 // struct FInputChord [+] 0x300 ExecuteUbergraph_SlotItemWidget->K2Node_ComponentBoundEvent_SelectedKey // struct FInputChord [+] 0x320 ExecuteUbergraph_SlotItemWidget->CallFunc_GetIsSelectingKey_ReturnValue // char [+] 0x321 ExecuteUbergraph_SlotItemWidget->CallFunc_GetIsSelectingKey_ReturnValue_2 // char [+] 0x324 ExecuteUbergraph_SlotItemWidget->K2Node_Event_Value // float [+] 0x328 ExecuteUbergraph_SlotItemWidget->CallFunc_SetSliderValue_OutValue_2 // float [+] 0x32C ExecuteUbergraph_SlotItemWidget->K2Node_Event_Index_4 // int32_t [+] 0x330 ExecuteUbergraph_SlotItemWidget->K2Node_Event_BroadcastChange_2 // char [+] 0x334 ExecuteUbergraph_SlotItemWidget->K2Node_Event_Index_3 // int32_t [+] 0x338 ExecuteUbergraph_SlotItemWidget->K2Node_Event_BroadcastChange // char [+] 0x339 ExecuteUbergraph_SlotItemWidget->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x33A ExecuteUbergraph_SlotItemWidget->K2Node_Event_IsSub // char [+] 0x340 ExecuteUbergraph_SlotItemWidget->K2Node_Event_Index_2 // struct FInputAxisKeyMapping [+] 0x370 ExecuteUbergraph_SlotItemWidget->K2Node_Event_IsInit // char [+] 0x374 ExecuteUbergraph_SlotItemWidget->___int_Array_Index_Variable_3 // int32_t [+] 0x378 ExecuteUbergraph_SlotItemWidget->___int_Loop_Counter_Variable_4 // int32_t [+] 0x37C ExecuteUbergraph_SlotItemWidget->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x380 ExecuteUbergraph_SlotItemWidget->K2Node_Event_IsSelectingKey_2 // char [+] 0x381 ExecuteUbergraph_SlotItemWidget->K2Node_Event_IsSelectingKey // char [+] 0x382 ExecuteUbergraph_SlotItemWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x383 ExecuteUbergraph_SlotItemWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0x384 ExecuteUbergraph_SlotItemWidget->___int_Array_Index_Variable_4 // int32_t [+] 0x388 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Get_Item_3 // struct FSettingSlotListInfo [+] 0x3A8 ExecuteUbergraph_SlotItemWidget->CallFunc_IsValid_ReturnValue_4 // char [+] 0x3B0 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x3C0 ExecuteUbergraph_SlotItemWidget->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x3C1 ExecuteUbergraph_SlotItemWidget->CallFunc_IsValid_ReturnValue_5 // char [+] 0x3C4 ExecuteUbergraph_SlotItemWidget->___int_Loop_Counter_Variable_5 // int32_t [+] 0x3C8 ExecuteUbergraph_SlotItemWidget->___int_Array_Index_Variable_5 // int32_t [+] 0x3D0 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Get_Item_4 // struct FSettingSlotListInfo [+] 0x3F0 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_TextToString_ReturnValue_3 // struct FString [+] 0x400 ExecuteUbergraph_SlotItemWidget->CallFunc_Add_IntInt_ReturnValue_6 // int32_t [+] 0x404 ExecuteUbergraph_SlotItemWidget->___int_Array_Index_Variable_6 // int32_t [+] 0x408 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Get_Item_5 // struct FSettingSlotListInfo [+] 0x428 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Length_ReturnValue_7 // int32_t [+] 0x42C ExecuteUbergraph_SlotItemWidget->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x430 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_TextToString_ReturnValue_4 // struct FString [+] 0x440 ExecuteUbergraph_SlotItemWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x450 ExecuteUbergraph_SlotItemWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x460 ExecuteUbergraph_SlotItemWidget->CallFunc_Len_ReturnValue // int32_t [+] 0x468 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x480 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_StringToFloat_ReturnValue // float [+] 0x484 ExecuteUbergraph_SlotItemWidget->CallFunc_ValueToPercent_ReturnValue // float [+] 0x488 ExecuteUbergraph_SlotItemWidget->CallFunc_SetSliderValue_OutValue_3 // float [+] 0x48C ExecuteUbergraph_SlotItemWidget->K2Node_Event_Index // int32_t [+] 0x490 ExecuteUbergraph_SlotItemWidget->K2Node_Event_ResolutionX // int32_t [+] 0x494 ExecuteUbergraph_SlotItemWidget->K2Node_Event_ResolutionY // int32_t [+] 0x498 ExecuteUbergraph_SlotItemWidget->CallFunc_GetSupportedFullscreenResolutions_outInfo_2 // struct FSettingInfo [+] 0x520 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x530 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0x540 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x548 ExecuteUbergraph_SlotItemWidget->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x558 ExecuteUbergraph_SlotItemWidget->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x568 ExecuteUbergraph_SlotItemWidget->CallFunc_Greater_IntInt_ReturnValue_3 // char [+] 0x570 ExecuteUbergraph_SlotItemWidget->CallFunc_GetSupportedFullscreenResolutions_outInfo_3 // struct FSettingInfo [+] 0x5F8 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Length_ReturnValue_8 // int32_t [+] 0x5FC ExecuteUbergraph_SlotItemWidget->K2Node_Event_WindowMode // char [+] 0x600 ExecuteUbergraph_SlotItemWidget->CallFunc_GetOptionCount_ReturnValue // int32_t [+] 0x604 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x608 ExecuteUbergraph_SlotItemWidget->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x609 ExecuteUbergraph_SlotItemWidget->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x610 ExecuteUbergraph_SlotItemWidget->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FSettingInfo [+] 0x698 ExecuteUbergraph_SlotItemWidget->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x699 ExecuteUbergraph_SlotItemWidget->K2Node_SwitchEnum_CmpSuccess_3 // char [+] 0x6A0 ExecuteUbergraph_SlotItemWidget->CallFunc_GetDataTableRowFromName_OutRow_3 // struct FSettingInfo [+] 0x728 ExecuteUbergraph_SlotItemWidget->CallFunc_GetDataTableRowFromName_ReturnValue_3 // char [+] 0x730 ExecuteUbergraph_SlotItemWidget->CallFunc_GetEnableLanguages_outInfo // struct FSettingInfo [+] 0x7B8 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Get_Item_6 // struct FSettingSlotListInfo [+] 0x7D8 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Length_ReturnValue_9 // int32_t [+] 0x7DC ExecuteUbergraph_SlotItemWidget->CallFunc_Less_IntInt_ReturnValue_4 // char [+] 0x7E0 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_TextToString_ReturnValue_5 // struct FString [+] 0x7F0 ExecuteUbergraph_SlotItemWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x800 ExecuteUbergraph_SlotItemWidget->CallFunc_GetSelectedIndex_ReturnValue // int32_t [+] 0x808 ExecuteUbergraph_SlotItemWidget->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x810 ExecuteUbergraph_SlotItemWidget->K2Node_CustomEvent_LanguageIndex_2 // int32_t [+] 0x818 ExecuteUbergraph_SlotItemWidget->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x820 ExecuteUbergraph_SlotItemWidget->K2Node_DynamicCast_bSuccess // char [+] 0x821 ExecuteUbergraph_SlotItemWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x828 ExecuteUbergraph_SlotItemWidget->CallFunc_GetGameInstance_ReturnValue_2 // struct UGameInstance [+] 0x830 ExecuteUbergraph_SlotItemWidget->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance_2 // struct UBravoHotelGameInstance [+] 0x838 ExecuteUbergraph_SlotItemWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x839 ExecuteUbergraph_SlotItemWidget->___bool_True_if_break_was_hit_Variable // char [+] 0x83A ExecuteUbergraph_SlotItemWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x83C ExecuteUbergraph_SlotItemWidget->CallFunc_GetValue_ReturnValue // float [+] 0x840 ExecuteUbergraph_SlotItemWidget->CallFunc_PercentToValue_ReturnValue // float [+] 0x844 ExecuteUbergraph_SlotItemWidget->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x848 ExecuteUbergraph_SlotItemWidget->CallFunc_GetValue_ReturnValue_2 // float [+] 0x84C ExecuteUbergraph_SlotItemWidget->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x850 ExecuteUbergraph_SlotItemWidget->CallFunc_PercentToValue_ReturnValue_2 // float [+] 0x854 ExecuteUbergraph_SlotItemWidget->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x858 ExecuteUbergraph_SlotItemWidget->CallFunc_ValueToPercent_ReturnValue_2 // float [+] 0x85C ExecuteUbergraph_SlotItemWidget->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x860 ExecuteUbergraph_SlotItemWidget->CallFunc_SetSliderValue_OutValue_4 // float [+] 0x868 ExecuteUbergraph_SlotItemWidget->K2Node_ComponentBoundEvent_Text_2 // struct FText [+] 0x880 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_TextToString_ReturnValue_6 // struct FString [+] 0x890 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_TextToString_ReturnValue_7 // struct FString [+] 0x8A0 ExecuteUbergraph_SlotItemWidget->K2Node_ComponentBoundEvent_Text // struct FText [+] 0x8B8 ExecuteUbergraph_SlotItemWidget->K2Node_ComponentBoundEvent_CommitMethod // char [+] 0x8C0 ExecuteUbergraph_SlotItemWidget->CallFunc_GetCharacterArrayFromString_ReturnValue // struct TArray [+] 0x8D0 ExecuteUbergraph_SlotItemWidget->K2Node_SwitchEnum_CmpSuccess_4 // char [+] 0x8D8 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Get_Item_7 // struct FString [+] 0x8E8 ExecuteUbergraph_SlotItemWidget->CallFunc_Array_Length_ReturnValue_10 // int32_t [+] 0x8EC ExecuteUbergraph_SlotItemWidget->CallFunc_EqualEqual_StrStr_ReturnValue_2 // char [+] 0x8ED ExecuteUbergraph_SlotItemWidget->CallFunc_Less_IntInt_ReturnValue_5 // char [+] 0x8EE ExecuteUbergraph_SlotItemWidget->CallFunc_NotEqual_StrStr_ReturnValue // char [+] 0x8EF ExecuteUbergraph_SlotItemWidget->CallFunc_NotEqual_StrStr_ReturnValue_2 // char [+] 0x8F0 ExecuteUbergraph_SlotItemWidget->CallFunc_IsNumeric_ReturnValue // char [+] 0x8F8 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_TextToString_ReturnValue_8 // struct FString [+] 0x908 ExecuteUbergraph_SlotItemWidget->CallFunc_BooleanAND_ReturnValue // char [+] 0x90C ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_StringToFloat_ReturnValue_2 // float [+] 0x910 ExecuteUbergraph_SlotItemWidget->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x918 ExecuteUbergraph_SlotItemWidget->CallFunc_CheckMinMaxValue_RetString // struct FString [+] 0x928 ExecuteUbergraph_SlotItemWidget->CallFunc_FCeil64_ReturnValue // int64_t [+] 0x930 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_Int64ToInt_ReturnValue // int32_t [+] 0x934 ExecuteUbergraph_SlotItemWidget->___int_Array_Index_Variable_7 // int32_t [+] 0x938 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_IntToString_ReturnValue_3 // struct FString [+] 0x948 ExecuteUbergraph_SlotItemWidget->K2Node_SwitchInteger_CmpSuccess // char [+] 0x94C ExecuteUbergraph_SlotItemWidget->CallFunc_Len_ReturnValue_2 // int32_t [+] 0x950 ExecuteUbergraph_SlotItemWidget->CallFunc_GreaterEqual_IntInt_ReturnValue_2 // char [+] 0x958 ExecuteUbergraph_SlotItemWidget->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0x968 ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_StringToText_ReturnValue_2 // struct FText [+] 0x980 ExecuteUbergraph_SlotItemWidget->CallFunc_GetText_ReturnValue // struct FText [+] 0x998 ExecuteUbergraph_SlotItemWidget->CallFunc_EqualEqual_StrStr_ReturnValue_3 // char [+] 0x99C ExecuteUbergraph_SlotItemWidget->CallFunc_Conv_StringToFloat_ReturnValue_3 // float [+] 0x9A0 ExecuteUbergraph_SlotItemWidget->CallFunc_CheckMinMaxValue_RetString_2 // struct FString [+] 0x9B0 ExecuteUbergraph_SlotItemWidget->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x9B8 ExecuteUbergraph_SlotItemWidget->CallFunc_IsValid_ReturnValue_6 // char [+] 0x9C0 ExecuteUbergraph_SlotItemWidget->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0x9C8 ExecuteUbergraph_SlotItemWidget->CallFunc_IsValid_ReturnValue_7 // char [+] 0x9CC ExecuteUbergraph_SlotItemWidget->___int_Loop_Counter_Variable_6 // int32_t [+] 0x9D0 ExecuteUbergraph_SlotItemWidget->K2Node_MakeStruct_Margin // struct FMargin [+] 0x9E0 ExecuteUbergraph_SlotItemWidget->CallFunc_Less_IntInt_ReturnValue_6 // char [+] 0x9E4 ExecuteUbergraph_SlotItemWidget->CallFunc_Add_IntInt_ReturnValue_7 // int32_t [+] 0x9E8 ExecuteUbergraph_SlotItemWidget->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x9EC ExecuteUbergraph_SlotItemWidget->K2Node_CustomEvent_Index // int32_t [+] 0x9F0 ExecuteUbergraph_SlotItemWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x9F1 ExecuteUbergraph_SlotItemWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x9F2 ExecuteUbergraph_SlotItemWidget->K2Node_CustomEvent_IsLock // char [+] 0x9F3 ExecuteUbergraph_SlotItemWidget->CallFunc_IsCheatable_IsCheatable // char [+] 0x9F8 ExecuteUbergraph_SlotItemWidget->CallFunc_GetGameInstance_ReturnValue_3 // struct UGameInstance [+] 0xA00 ExecuteUbergraph_SlotItemWidget->K2Node_CustomEvent_LanguageIndex // int32_t [+] 0xA08 ExecuteUbergraph_SlotItemWidget->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance_3 // struct UBravoHotelGameInstance [+] 0xA10 ExecuteUbergraph_SlotItemWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0xA11 ExecuteUbergraph_SlotItemWidget->CallFunc_IsValid_ReturnValue_8 // char [+] 0xA14 ExecuteUbergraph_SlotItemWidget->___int_Loop_Counter_Variable_7 // int32_t [+] 0xA18 ExecuteUbergraph_SlotItemWidget->CallFunc_Less_IntInt_ReturnValue_7 // char [+] 0xA1C ExecuteUbergraph_SlotItemWidget->CallFunc_Add_IntInt_ReturnValue_8 // int32_t [+] 0xA20 ExecuteUbergraph_SlotItemWidget->CallFunc_IsEmpty_ReturnValue // char class SetData: class ä¤@t¤¸_3: class SetKeyLock: class ä¤@t¤¸_2: class BndEvt__Button_440_K2Node_ComponentBoundEvent_17_OnButtonClickedEvent__DelegateSignature: class BndEvt__EditableText_79_K2Node_ComponentBoundEvent_16_OnEditableTextCommittedEvent__DelegateSignature: [+] 0x18 BndEvt__EditableText_79_K2Node_ComponentBoundEvent_16_OnEditableTextCommittedEvent__DelegateSignature->CommitMethod // char class BndEvt__EditableText_79_K2Node_ComponentBoundEvent_15_OnEditableTextChangedEvent__DelegateSignature: class BndEvt__RightA_1_K2Node_ComponentBoundEvent_14_CilckBtn__DelegateSignature: class BndEvt__LeftA_1_K2Node_ComponentBoundEvent_9_CilckBtn__DelegateSignature: class Destruct: class ä¤@t¤¸_1: class BndEvt__Button_82_K2Node_ComponentBoundEvent_8_OnButtonClickedEvent__DelegateSignature: class ReMakeComboBox: class SetDisplayMode: class ResolutionSelected: [+] 0x4 ResolutionSelected->ResolutionX // int32_t [+] 0x8 ResolutionSelected->ResolutionY // int32_t class BndEvt__Button_Type_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature: class BndEvt__LeftA_K2Node_ComponentBoundEvent_13_CilckBtn__DelegateSignature: class BndEvt__RightA_K2Node_ComponentBoundEvent_11_CilckBtn__DelegateSignature: class MainSelectingKeyChanged: class SubSelectingKeyChanged: class InitDataByAxisKeyInfo: [+] 0x8 InitDataByAxisKeyInfo->Index // struct FInputAxisKeyMapping [+] 0x38 InitDataByAxisKeyInfo->IsInit // char class SetSelectIndexSelectBox: [+] 0x4 SetSelectIndexSelectBox->BroadcastChange // char class SetSelectIndexComboBox: [+] 0x4 SetSelectIndexComboBox->BroadcastChange // char class SetPercentValue: class BndEvt__SubKeyInput_K2Node_ComponentBoundEvent_12_OnIsSelectingKeyChanged__DelegateSignature: class BndEvt__MainKeyInput_K2Node_ComponentBoundEvent_10_OnIsSelectingKeyChanged__DelegateSignature: class BndEvt__SubKeyInput_K2Node_ComponentBoundEvent_20_OnKeySelected__DelegateSignature: class BndEvt__MainKeyInput_K2Node_ComponentBoundEvent_19_OnKeySelected__DelegateSignature: class InitDataByKeyInfo: [+] 0x8 InitDataByKeyInfo->Index // struct FInputActionKeyMapping [+] 0x30 InitDataByKeyInfo->IsInit // char class Broadcast Change Index: class BndEvt__Slider_138_K2Node_ComponentBoundEvent_7_OnMouseCaptureEndEvent__DelegateSignature: class BndEvt__Slider_138_K2Node_ComponentBoundEvent_5_OnMouseCaptureBeginEvent__DelegateSignature: class BndEvt__ComboBoxString_236_K2Node_ComponentBoundEvent_4_OnSelectionChangedEvent__DelegateSignature: [+] 0x10 BndEvt__ComboBoxString_236_K2Node_ComponentBoundEvent_4_OnSelectionChangedEvent__DelegateSignature->SelectionType // char class BndEvt__ComboBoxString_236_K2Node_ComponentBoundEvent_3_OnOpeningEvent__DelegateSignature: class SetValue: class BndEvt__Slider_138_K2Node_ComponentBoundEvent_2_OnFloatValueChangedEvent__DelegateSignature: class BndEvt__Button_106_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_106_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature: class Construct: class OnGenerateWidget_1: [+] 0x10 OnGenerateWidget_1->ReturnValue // struct UWidget [+] 0x18 OnGenerateWidget_1->CallFunc_Create_ReturnValue // struct UComboBoxText_C [+] 0x20 OnGenerateWidget_1->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x38 OnGenerateWidget_1->___int_Array_Index_Variable // int32_t [+] 0x3C OnGenerateWidget_1->___int_Loop_Counter_Variable // int32_t [+] 0x40 OnGenerateWidget_1->CallFunc_Array_Get_Item // struct FSettingSlotListInfo [+] 0x60 OnGenerateWidget_1->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x64 OnGenerateWidget_1->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x68 OnGenerateWidget_1->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x78 OnGenerateWidget_1->CallFunc_EqualEqual_TextText_ReturnValue // char [+] 0x7C OnGenerateWidget_1->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x88 OnGenerateWidget_1->CallFunc_GetDataTableRowFromName_OutRow // struct FColorInfo [+] 0xB0 OnGenerateWidget_1->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xB4 OnGenerateWidget_1->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xB8 OnGenerateWidget_1->CallFunc_Less_IntInt_ReturnValue // char [+] 0xB9 OnGenerateWidget_1->CallFunc_EqualEqual_ByteByte_ReturnValue // char class GetKeyNameFromKey: [+] 0x18 GetKeyNameFromKey->Name // struct FString [+] 0x28 GetKeyNameFromKey->___int_Array_Index_Variable // int32_t [+] 0x2C GetKeyNameFromKey->___int_Loop_Counter_Variable // int32_t [+] 0x30 GetKeyNameFromKey->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x38 GetKeyNameFromKey->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x48 GetKeyNameFromKey->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x4C GetKeyNameFromKey->CallFunc_Array_Get_Item // struct FName [+] 0x54 GetKeyNameFromKey->CallFunc_Less_IntInt_ReturnValue // char [+] 0x58 GetKeyNameFromKey->CallFunc_GetDataTableRowFromName_OutRow // struct FKeyImageTable [+] 0x80 GetKeyNameFromKey->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x88 GetKeyNameFromKey->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x98 GetKeyNameFromKey->CallFunc_EqualEqual_KeyKey_ReturnValue // char class SetSliderValue: [+] 0x4 SetSliderValue->OutValue // float [+] 0x8 SetSliderValue->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0xC SetSliderValue->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x10 SetSliderValue->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x18 SetSliderValue->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x30 SetSliderValue->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x48 SetSliderValue->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x58 SetSliderValue->CallFunc_Conv_StringToFloat_ReturnValue // float [+] 0x60 SetSliderValue->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x70 SetSliderValue->CallFunc_Conv_StringToFloat_ReturnValue_2 // float class SetEnable: class CheckConvertFloatToString: [+] 0x8 CheckConvertFloatToString->Ret // struct FString [+] 0x18 CheckConvertFloatToString->CallFunc_Conv_FloatToString_ReturnValue // struct FString [+] 0x28 CheckConvertFloatToString->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x40 CheckConvertFloatToString->CallFunc_Conv_TextToString_ReturnValue // struct FString class CheckMinMaxValue: [+] 0x8 CheckMinMaxValue->RetString // struct FString [+] 0x18 CheckMinMaxValue->CallFunc_CheckConvertFloatToString_Ret // struct FString [+] 0x28 CheckMinMaxValue->CallFunc_CheckConvertFloatToString_Ret_2 // struct FString [+] 0x38 CheckMinMaxValue->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x40 CheckMinMaxValue->CallFunc_CheckConvertFloatToString_Ret_3 // struct FString [+] 0x50 CheckMinMaxValue->CallFunc_Less_FloatFloat_ReturnValue // char class OnKeyUp: [+] 0x38 OnKeyUp->InKeyEvent // struct FKeyEvent [+] 0x70 OnKeyUp->ReturnValue // struct FEventReply [+] 0x128 OnKeyUp->CallFunc_GetKey_ReturnValue // struct FKey [+] 0x140 OnKeyUp->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x148 OnKeyUp->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x150 OnKeyUp->CallFunc_IsValid_ReturnValue // char [+] 0x158 OnKeyUp->K2Node_MakeStruct_EventReply // struct FEventReply class GetCurKey: [+] 0x8 GetCurKey->Key // struct FInputChord [+] 0x28 GetCurKey->NewLocalVar_1 // struct FKey [+] 0x40 GetCurKey->K2Node_MakeStruct_InputChord // struct FInputChord [+] 0x60 GetCurKey->K2Node_MakeStruct_InputChord_2 // struct FInputChord [+] 0x80 GetCurKey->K2Node_MakeStruct_InputChord_3 // struct FInputChord [+] 0xA0 GetCurKey->K2Node_MakeStruct_InputChord_4 // struct FInputChord class GetOrgKey: [+] 0x8 GetOrgKey->Key // struct FInputChord [+] 0x28 GetOrgKey->K2Node_MakeStruct_InputChord // struct FInputChord [+] 0x48 GetOrgKey->K2Node_MakeStruct_InputChord_2 // struct FInputChord [+] 0x68 GetOrgKey->K2Node_MakeStruct_InputChord_3 // struct FInputChord [+] 0x88 GetOrgKey->K2Node_MakeStruct_InputChord_4 // struct FInputChord class BP-Weapon_VECTOR_LV1_C: class WB_ClassicToolTipDesign_C: [+] 0x268 WB_ClassicToolTipDesign_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 WB_ClassicToolTipDesign_C->ToolTipVerticalList // struct UVerticalBox class ExecuteUbergraph_WB_ClassicToolTipDesign: class Construct: class Set Tool Tip Text Design: [+] 0x18 Set Tool Tip Text Design->- // char [+] 0x19 Set Tool Tip Text Design->___bool_Variable // char [+] 0x20 Set Tool Tip Text Design->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x30 Set Tool Tip Text Design->CallFunc_TextTrimPrecedingAndTrailing_ReturnValue // struct FText [+] 0x48 Set Tool Tip Text Design->CallFunc_ParseIntoArray_ReturnValue // struct TArray [+] 0x58 Set Tool Tip Text Design->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x68 Set Tool Tip Text Design->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x6C Set Tool Tip Text Design->CallFunc_Len_ReturnValue // int32_t [+] 0x70 Set Tool Tip Text Design->___byte_Variable // enum class ESlateVisibility [+] 0x71 Set Tool Tip Text Design->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x72 Set Tool Tip Text Design->___byte_Variable_2 // enum class ESlateVisibility [+] 0x74 Set Tool Tip Text Design->___int_Array_Index_Variable // int32_t [+] 0x78 Set Tool Tip Text Design->K2Node_Select_Default // enum class ESlateVisibility [+] 0x80 Set Tool Tip Text Design->CallFunc_Array_Get_Item // struct FString [+] 0x90 Set Tool Tip Text Design->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0xA8 Set Tool Tip Text Design->___int_Loop_Counter_Variable // int32_t [+] 0xAC Set Tool Tip Text Design->CallFunc_Less_IntInt_ReturnValue // char [+] 0xB0 Set Tool Tip Text Design->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xB8 Set Tool Tip Text Design->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0xC0 Set Tool Tip Text Design->CallFunc_Create_ReturnValue // struct UWB_ClassicSettingsText_C [+] 0xC8 Set Tool Tip Text Design->CallFunc_AddChild_ReturnValue // struct UPanelSlot class WB_ClassicComboBoxItem_C: [+] 0x248 WB_ClassicComboBoxItem_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 WB_ClassicComboBoxItem_C->TextComboBoxItem // struct UTextBlock [+] 0x258 WB_ClassicComboBoxItem_C->WB_ClassicComboBoxButton // struct UWB_ClassicComboBoxButton_C [+] 0x260 WB_ClassicComboBoxItem_C->ItemOption // struct FString [+] 0x270 WB_ClassicComboBoxItem_C->Resolution // struct FSVideoResolution class ExecuteUbergraph_WB_ClassicComboBoxItem: [+] 0x8 ExecuteUbergraph_WB_ClassicComboBoxItem->CallFunc_Conv_StringToText_ReturnValue // struct FText class Construct: class BP-Sight_M16A4_Lv7_FPSK_C: class BP-PlatedJeep_White_C: [+] 0xD90 BP-PlatedJeep_White_C->BravoHotelVehicleTire_RR // struct UBravoHotelVehicleTireComponent [+] 0xD98 BP-PlatedJeep_White_C->BravoHotelVehicleTire_RL // struct UBravoHotelVehicleTireComponent [+] 0xDA0 BP-PlatedJeep_White_C->BravoHotelVehicleTire_FR // struct UBravoHotelVehicleTireComponent [+] 0xDA8 BP-PlatedJeep_White_C->BravoHotelVehicleTire_FL // struct UBravoHotelVehicleTireComponent [+] 0xDB0 BP-PlatedJeep_White_C->BP-DestructibleComponent1 // struct UBP-DestructibleComponent_C [+] 0xDB8 BP-PlatedJeep_White_C->BP-DestructibleComponent // struct UBP-DestructibleComponent_C [+] 0xDC0 BP-PlatedJeep_White_C->BravoHotelVehicleSeat04 // struct UBravoHotelVehicleSeatComponent [+] 0xDC8 BP-PlatedJeep_White_C->BravoHotelVehicleSeat03 // struct UBravoHotelVehicleSeatComponent [+] 0xDD0 BP-PlatedJeep_White_C->BravoHotelVehicleSeat02 // struct UBravoHotelVehicleSeatComponent class DevWidget_C: [+] 0x298 DevWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A0 DevWidget_C->ButtonClearStats // struct UButton [+] 0x2A8 DevWidget_C->ButtonDebugVehicle // struct UButton [+] 0x2B0 DevWidget_C->ButtonEngine // struct UButton [+] 0x2B8 DevWidget_C->ButtonFPS // struct UButton [+] 0x2C0 DevWidget_C->ButtonGameplayTick // struct UButton [+] 0x2C8 DevWidget_C->ButtonMemory // struct UButton [+] 0x2D0 DevWidget_C->ButtonNetwork // struct UButton [+] 0x2D8 DevWidget_C->ButtonParticles // struct UButton [+] 0x2E0 DevWidget_C->ButtonSceneRendering // struct UButton [+] 0x2E8 DevWidget_C->ButtonStatSlow // struct UButton [+] 0x2F0 DevWidget_C->ButtonUnitGraph // struct UButton [+] 0x2F8 DevWidget_C->ComboBoxViewModes // struct UComboBoxString [+] 0x300 DevWidget_C->ComboBoxViewModes1 // struct UComboBoxString [+] 0x308 DevWidget_C->DeleteSettingsSaveFile // struct UButton [+] 0x310 DevWidget_C->GameSpeed // struct USlider [+] 0x318 DevWidget_C->GameSpeedEdit // struct UEditableText [+] 0x320 DevWidget_C->HorizontalBox_8 // struct UHorizontalBox [+] 0x328 DevWidget_C->HorizontalBox_9 // struct UHorizontalBox [+] 0x330 DevWidget_C->HorizontalBox_10 // struct UHorizontalBox [+] 0x338 DevWidget_C->HorizontalBox_11 // struct UHorizontalBox [+] 0x340 DevWidget_C->HorizontalBox_12 // struct UHorizontalBox [+] 0x348 DevWidget_C->HorizontalBox_13 // struct UHorizontalBox [+] 0x350 DevWidget_C->PauseGame // struct UCheckBox [+] 0x358 DevWidget_C->TemporalAACatmullRomCheck // struct UCheckBox [+] 0x360 DevWidget_C->TemporalAACurrentFrameWeightEdit // struct UEditableText [+] 0x368 DevWidget_C->TemporalAAFilterSizeEdit // struct UEditableText [+] 0x370 DevWidget_C->TemporalAAPauseCorrectChek // struct UCheckBox [+] 0x378 DevWidget_C->TemporalAASamplesEdit // struct UEditableText [+] 0x380 DevWidget_C->TonemapperSharpenEdit // struct UEditableText [+] 0x388 DevWidget_C->ToolTip_DeleteSettings // struct UHorizontalBox [+] 0x390 DevWidget_C->ToolTip_GameSpeed // struct UHorizontalBox [+] 0x398 DevWidget_C->ToolTip_PauseGame // struct UHorizontalBox [+] 0x3A0 DevWidget_C->ToolTip_StatCommands // struct UVerticalBox [+] 0x3A8 DevWidget_C->ToolTip_ViewModes // struct UVerticalBox [+] 0x3B0 DevWidget_C->ToolTip_ViewModes_2 // struct UVerticalBox [+] 0x3B8 DevWidget_C->Game Settings // struct UBP_GameSettings_C [+] 0x3C0 DevWidget_C->Time Dilation Value Binding // float [+] 0x3C8 DevWidget_C->Time Dilation Text Binding // struct FText [+] 0x3E0 DevWidget_C->Settings File Deleted // struct FMulticastInlineDelegate [+] 0x3F0 DevWidget_C->Pause Game When Menu Open // struct FMulticastInlineDelegate [+] 0x400 DevWidget_C->TemporalAAFilterSizeTextBinding // struct FText [+] 0x418 DevWidget_C->TemporalAACurrentFrameWeightTextBinding // struct FText [+] 0x430 DevWidget_C->TemporalAASamplesTextBinding // struct FText [+] 0x448 DevWidget_C->TonemapperSharpenTextBinding // struct FText [+] 0x460 DevWidget_C->TemporalAAFilterSizeValue // float [+] 0x464 DevWidget_C->TemporalAACurrentFrameWeightValue // float [+] 0x468 DevWidget_C->TemporalAASamplesValue // int32_t [+] 0x46C DevWidget_C->TonemapperSharpenValue // float [+] 0x470 DevWidget_C->TempKey // struct FName [+] 0x478 DevWidget_C->Temp // struct TMap [+] 0x4C8 DevWidget_C->Type // enum class ESettingType [+] 0x4CC DevWidget_C->TempValue2 // float [+] 0x4D0 DevWidget_C->IsOnDebugVehicle // char class Settings File Deleted__DelegateSignature: class Pause Game When Menu Open__DelegateSignature: class ExecuteUbergraph_DevWidget: [+] 0x4 ExecuteUbergraph_DevWidget->___int_Array_Index_Variable // int32_t [+] 0x8 ExecuteUbergraph_DevWidget->___int_Variable // int32_t [+] 0xC ExecuteUbergraph_DevWidget->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x10 ExecuteUbergraph_DevWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x14 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_Value // float [+] 0x18 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_bIsChecked_3 // char [+] 0x1C ExecuteUbergraph_DevWidget->CallFunc_MapRangeClamped_ReturnValue // float [+] 0x20 ExecuteUbergraph_DevWidget->CallFunc_SetGamePaused_ReturnValue // char [+] 0x24 ExecuteUbergraph_DevWidget->K2Node_MathExpression_ReturnValue // float [+] 0x28 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x30 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_Text_5 // struct FText [+] 0x48 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_CommitMethod_5 // char [+] 0x50 ExecuteUbergraph_DevWidget->CallFunc_Create_ReturnValue // struct UWB_ClassicToolTipDesign_C [+] 0x58 ExecuteUbergraph_DevWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x68 ExecuteUbergraph_DevWidget->CallFunc_Conv_StringToFloat_ReturnValue // float [+] 0x6C ExecuteUbergraph_DevWidget->CallFunc_IsNumeric_ReturnValue // char [+] 0x70 ExecuteUbergraph_DevWidget->CallFunc_GetGlobalTimeDilation_ReturnValue // float [+] 0x74 ExecuteUbergraph_DevWidget->CallFunc_GetGlobalTimeDilation_ReturnValue_2 // float [+] 0x78 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_2 // struct APlayerController [+] 0x80 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_3 // struct APlayerController [+] 0x88 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_4 // struct APlayerController [+] 0x90 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_5 // struct APlayerController [+] 0x98 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_6 // struct APlayerController [+] 0xA0 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_7 // struct APlayerController [+] 0xA8 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_8 // struct APlayerController [+] 0xB0 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_9 // struct APlayerController [+] 0xB8 ExecuteUbergraph_DevWidget->___int_Loop_Counter_Variable // int32_t [+] 0xBC ExecuteUbergraph_DevWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xC0 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_SelectedItem_2 // struct FString [+] 0xD0 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_SelectionType_2 // char [+] 0xD1 ExecuteUbergraph_DevWidget->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0xD8 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_10 // struct APlayerController [+] 0xE0 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_11 // struct APlayerController [+] 0xE8 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_12 // struct APlayerController [+] 0xF0 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_Text_4 // struct FText [+] 0x108 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_CommitMethod_4 // char [+] 0x110 ExecuteUbergraph_DevWidget->K2Node_MakeArray_Array // struct TArray [+] 0x120 ExecuteUbergraph_DevWidget->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x130 ExecuteUbergraph_DevWidget->CallFunc_Array_Get_Item // struct UWidget [+] 0x138 ExecuteUbergraph_DevWidget->CallFunc_Conv_StringToFloat_ReturnValue_2 // float [+] 0x13C ExecuteUbergraph_DevWidget->CallFunc_IsNumeric_ReturnValue_2 // char [+] 0x140 ExecuteUbergraph_DevWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x148 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_Text_3 // struct FText [+] 0x160 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_CommitMethod_3 // char [+] 0x161 ExecuteUbergraph_DevWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x168 ExecuteUbergraph_DevWidget->CallFunc_Conv_TextToString_ReturnValue_3 // struct FString [+] 0x178 ExecuteUbergraph_DevWidget->CallFunc_Conv_StringToFloat_ReturnValue_3 // float [+] 0x17C ExecuteUbergraph_DevWidget->CallFunc_IsNumeric_ReturnValue_3 // char [+] 0x180 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_Text_2 // struct FText [+] 0x198 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_CommitMethod_2 // char [+] 0x1A0 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_Text // struct FText [+] 0x1B8 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_CommitMethod // char [+] 0x1C0 ExecuteUbergraph_DevWidget->CallFunc_Conv_TextToString_ReturnValue_4 // struct FString [+] 0x1D0 ExecuteUbergraph_DevWidget->CallFunc_Conv_TextToString_ReturnValue_5 // struct FString [+] 0x1E0 ExecuteUbergraph_DevWidget->CallFunc_Conv_StringToFloat_ReturnValue_4 // float [+] 0x1E4 ExecuteUbergraph_DevWidget->CallFunc_Conv_StringToFloat_ReturnValue_5 // float [+] 0x1E8 ExecuteUbergraph_DevWidget->CallFunc_IsNumeric_ReturnValue_4 // char [+] 0x1E9 ExecuteUbergraph_DevWidget->CallFunc_IsNumeric_ReturnValue_5 // char [+] 0x1EA ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_bIsChecked_2 // char [+] 0x1EB ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_bIsChecked // char [+] 0x1F0 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_13 // struct APlayerController [+] 0x1F8 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_SelectedItem // struct FString [+] 0x208 ExecuteUbergraph_DevWidget->K2Node_ComponentBoundEvent_SelectionType // char [+] 0x210 ExecuteUbergraph_DevWidget->CallFunc_GetOwningPlayer_ReturnValue_14 // struct APlayerController [+] 0x218 ExecuteUbergraph_DevWidget->CallFunc_NotEqual_ByteByte_ReturnValue_2 // char [+] 0x21C ExecuteUbergraph_DevWidget->CallFunc_GetGlobalTimeDilation_ReturnValue_3 // float [+] 0x220 ExecuteUbergraph_DevWidget->CallFunc_MapRangeClamped_ReturnValue_2 // float [+] 0x224 ExecuteUbergraph_DevWidget->K2Node_MathExpression_ReturnValue_2 // float [+] 0x228 ExecuteUbergraph_DevWidget->CallFunc_Conv_FloatToText_ReturnValue // struct FText class InitDefault: class BndEvt__ComboBoxViewModes1_K2Node_ComponentBoundEvent_6_OnSelectionChangedEvent__DelegateSignature: [+] 0x10 BndEvt__ComboBoxViewModes1_K2Node_ComponentBoundEvent_6_OnSelectionChangedEvent__DelegateSignature->SelectionType // char class BndEvt__Button_0_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature: class BndEvt__TemporalAAPauseCorrectChek_K2Node_ComponentBoundEvent_1237_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__TemporalAACatmullRomCheck_K2Node_ComponentBoundEvent_1217_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__TonemapperSharpenEdit_K2Node_ComponentBoundEvent_1141_OnEditableTextCommittedEvent__DelegateSignature: [+] 0x18 BndEvt__TonemapperSharpenEdit_K2Node_ComponentBoundEvent_1141_OnEditableTextCommittedEvent__DelegateSignature->CommitMethod // char class BndEvt__TemporalAASamplesEdit_K2Node_ComponentBoundEvent_1099_OnEditableTextCommittedEvent__DelegateSignature: [+] 0x18 BndEvt__TemporalAASamplesEdit_K2Node_ComponentBoundEvent_1099_OnEditableTextCommittedEvent__DelegateSignature->CommitMethod // char class BndEvt__TemporalAACurrentFrameWeightEdit_K2Node_ComponentBoundEvent_1061_OnEditableTextCommittedEvent__DelegateSignature: [+] 0x18 BndEvt__TemporalAACurrentFrameWeightEdit_K2Node_ComponentBoundEvent_1061_OnEditableTextCommittedEvent__DelegateSignature->CommitMethod // char class BndEvt__TemporalAAFilterSizeEdit_K2Node_ComponentBoundEvent_881_OnEditableTextCommittedEvent__DelegateSignature: [+] 0x18 BndEvt__TemporalAAFilterSizeEdit_K2Node_ComponentBoundEvent_881_OnEditableTextCommittedEvent__DelegateSignature->CommitMethod // char class BndEvt__ButtonClearStats_K2Node_ComponentBoundEvent_739_OnButtonClickedEvent__DelegateSignature: class BndEvt__ButtonStatSlow_K2Node_ComponentBoundEvent_712_OnButtonClickedEvent__DelegateSignature: class BndEvt__MyComboBox_K2Node_ComponentBoundEvent_128_OnSelectionChangedEvent__DelegateSignature: [+] 0x10 BndEvt__MyComboBox_K2Node_ComponentBoundEvent_128_OnSelectionChangedEvent__DelegateSignature->SelectionType // char class BndEvt__ButtonEngine_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature: class BndEvt__ButtonInitViews_K2Node_ComponentBoundEvent_591_OnButtonClickedEvent__DelegateSignature: class BndEvt__ButtonSceneRendering_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature: class BndEvt__ButtonStatTick_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__ButtonParticles_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__ButtonNetwork_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class BndEvt__ButtonMemory_K2Node_ComponentBoundEvent_395_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_0_K2Node_ComponentBoundEvent_248_OnButtonClickedEvent__DelegateSignature: class BndEvt__My Edit Value_K2Node_ComponentBoundEvent_165_OnEditableTextCommittedEvent__DelegateSignature: [+] 0x18 BndEvt__My Edit Value_K2Node_ComponentBoundEvent_165_OnEditableTextCommittedEvent__DelegateSignature->CommitMethod // char class BndEvt__My Button_K2Node_ComponentBoundEvent_2111_OnButtonClickedEvent__DelegateSignature: class BndEvt__My CheckBox_K2Node_ComponentBoundEvent_1130_OnCheckBoxComponentStateChanged__DelegateSignature: class BndEvt__My Slider_K2Node_ComponentBoundEvent_1112_OnFloatValueChangedEvent__DelegateSignature: class Construct: class Refresh Pause Game: class Refresh Slider Time Dilation: [+] 0x4 Refresh Slider Time Dilation->CallFunc_MapRangeClamped_ReturnValue // float [+] 0x8 Refresh Slider Time Dilation->CallFunc_Conv_FloatToText_ReturnValue // struct FText class Generate Combobox Widget Item: [+] 0x10 Generate Combobox Widget Item->ReturnValue // struct UWidget [+] 0x18 Generate Combobox Widget Item->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x20 Generate Combobox Widget Item->CallFunc_Create_ReturnValue // struct UWB_ClassicComboBoxItem_C class BP-Weapon_R1895_LV3_C: class SettingDevWidget_C: [+] 0x298 SettingDevWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A0 SettingDevWidget_C->ButtonGod // struct UButton [+] 0x2A8 SettingDevWidget_C->DevWidget // struct UDevWidget_C [+] 0x2B0 SettingDevWidget_C->ScrollBox_55 // struct UScrollBox class ExecuteUbergraph_SettingDevWidget: [+] 0x8 ExecuteUbergraph_SettingDevWidget->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController class BndEvt__ButtonOpenCheat_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Construct: class ConfirmPopupType: class KeyWidget_C: [+] 0x298 KeyWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A0 KeyWidget_C->ButtomButtonWidget // struct UButtomButtonWidget_C [+] 0x2A8 KeyWidget_C->Image_154 // struct UImage [+] 0x2B0 KeyWidget_C->Overlay_1 // struct UOverlay [+] 0x2B8 KeyWidget_C->ScrollBox_55 // struct UScrollBox [+] 0x2C0 KeyWidget_C->UniformGridPanel_119 // struct UUniformGridPanel [+] 0x2C8 KeyWidget_C->Begin // enum class EKeySettingType [+] 0x2C9 KeyWidget_C->End // enum class EKeySettingType [+] 0x2CA KeyWidget_C->PreSubType // enum class EKeySettingSubType [+] 0x2D0 KeyWidget_C->EventDispatcher_KeyNotiMessage // struct FMulticastInlineDelegate [+] 0x2E0 KeyWidget_C->ScrollBarTimer // struct FTimerHandle [+] 0x2E8 KeyWidget_C->List // struct TMap [+] 0x338 KeyWidget_C->SubTypeSort // struct TArray [+] 0x348 KeyWidget_C->TempCount // int32_t [+] 0x350 KeyWidget_C->Hot // struct TMap [+] 0x3A0 KeyWidget_C->Size // float [+] 0x3A8 KeyWidget_C->Offset // struct TMap class EventDispatcher_KeyNotiMessage__DelegateSignature: [+] 0x8 EventDispatcher_KeyNotiMessage__DelegateSignature->Key // struct FInputChord [+] 0x28 EventDispatcher_KeyNotiMessage__DelegateSignature->KeyName // struct FText class ExecuteUbergraph_KeyWidget: [+] 0x4 ExecuteUbergraph_KeyWidget->___int_Loop_Counter_Variable // int32_t [+] 0x8 ExecuteUbergraph_KeyWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC ExecuteUbergraph_KeyWidget->___int_Array_Index_Variable // int32_t [+] 0x10 ExecuteUbergraph_KeyWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_KeyWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x28 ExecuteUbergraph_KeyWidget->___int_Loop_Counter_Variable_2 // int32_t [+] 0x2C ExecuteUbergraph_KeyWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x30 ExecuteUbergraph_KeyWidget->___int_Array_Index_Variable_2 // int32_t [+] 0x34 ExecuteUbergraph_KeyWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x44 ExecuteUbergraph_KeyWidget->___int_Loop_Counter_Variable_3 // int32_t [+] 0x48 ExecuteUbergraph_KeyWidget->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x4C ExecuteUbergraph_KeyWidget->___int_Array_Index_Variable_3 // int32_t [+] 0x50 ExecuteUbergraph_KeyWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x60 ExecuteUbergraph_KeyWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x70 ExecuteUbergraph_KeyWidget->___int_Loop_Counter_Variable_4 // int32_t [+] 0x74 ExecuteUbergraph_KeyWidget->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x78 ExecuteUbergraph_KeyWidget->___int_Array_Index_Variable_4 // int32_t [+] 0x80 ExecuteUbergraph_KeyWidget->CallFunc_Create_ReturnValue // struct UButtomButtonWidget_C [+] 0x88 ExecuteUbergraph_KeyWidget->CallFunc_Create_ReturnValue_2 // struct USlotItemWidget_C [+] 0x90 ExecuteUbergraph_KeyWidget->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0xA0 ExecuteUbergraph_KeyWidget->CallFunc_Array_Get_Item // struct UWidget [+] 0xA8 ExecuteUbergraph_KeyWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xB0 ExecuteUbergraph_KeyWidget->K2Node_DynamicCast_AsSlot_Item_Widget // struct USlotItemWidget_C [+] 0xB8 ExecuteUbergraph_KeyWidget->K2Node_DynamicCast_bSuccess // char [+] 0xB9 ExecuteUbergraph_KeyWidget->K2Node_Event_Lock // char [+] 0xC0 ExecuteUbergraph_KeyWidget->K2Node_CustomEvent_InKey_2 // struct FInputChord [+] 0xE0 ExecuteUbergraph_KeyWidget->K2Node_CustomEvent_Slot // struct UBravoHotelSettingSlotWidget [+] 0xE8 ExecuteUbergraph_KeyWidget->CallFunc_GetAllChildren_ReturnValue_2 // struct TArray [+] 0xF8 ExecuteUbergraph_KeyWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0xFC ExecuteUbergraph_KeyWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0xFD ExecuteUbergraph_KeyWidget->K2Node_CustomEvent_bIsDuplicate // char [+] 0x100 ExecuteUbergraph_KeyWidget->K2Node_CustomEvent_InKey // struct FInputChord [+] 0x120 ExecuteUbergraph_KeyWidget->K2Node_CustomEvent_KeyName // struct FText [+] 0x138 ExecuteUbergraph_KeyWidget->CallFunc_GetAllChildren_ReturnValue_3 // struct TArray [+] 0x148 ExecuteUbergraph_KeyWidget->K2Node_ComponentBoundEvent_CurrentOffset // float [+] 0x150 ExecuteUbergraph_KeyWidget->CallFunc_Array_Get_Item_2 // struct UWidget [+] 0x158 ExecuteUbergraph_KeyWidget->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x160 ExecuteUbergraph_KeyWidget->K2Node_DynamicCast_AsSlot_Item_Widget_2 // struct USlotItemWidget_C [+] 0x168 ExecuteUbergraph_KeyWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x169 ExecuteUbergraph_KeyWidget->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x16A ExecuteUbergraph_KeyWidget->CallFunc_IsEmptyCurKey_ReturnValue // char [+] 0x16B ExecuteUbergraph_KeyWidget->CallFunc_IsEmptyCurKey_ReturnValue_2 // char [+] 0x16C ExecuteUbergraph_KeyWidget->CallFunc_NotEqual_ObjectObject_ReturnValue // char [+] 0x16D ExecuteUbergraph_KeyWidget->CallFunc_K2_IsTimerActiveHandle_ReturnValue // char [+] 0x170 ExecuteUbergraph_KeyWidget->CallFunc_GetKeyList_OutData // struct TMap [+] 0x1C0 ExecuteUbergraph_KeyWidget->CallFunc_EnableShowReplayType_bRet // char [+] 0x1C4 ExecuteUbergraph_KeyWidget->___int_Loop_Counter_Variable_5 // int32_t [+] 0x1C8 ExecuteUbergraph_KeyWidget->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x1CC ExecuteUbergraph_KeyWidget->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x1D0 ExecuteUbergraph_KeyWidget->___int_Variable // int32_t [+] 0x1D4 ExecuteUbergraph_KeyWidget->K2Node_MakeStruct_Margin // struct FMargin [+] 0x1E8 ExecuteUbergraph_KeyWidget->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0x1F0 ExecuteUbergraph_KeyWidget->CallFunc_Array_Get_Item_3 // enum class EKeySettingSubType [+] 0x1F4 ExecuteUbergraph_KeyWidget->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x1F8 ExecuteUbergraph_KeyWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x1F9 ExecuteUbergraph_KeyWidget->CallFunc_Less_IntInt_ReturnValue_4 // char [+] 0x200 ExecuteUbergraph_KeyWidget->CallFunc_Map_Find_Value // struct FSettingInfoList [+] 0x210 ExecuteUbergraph_KeyWidget->CallFunc_Map_Find_ReturnValue // char [+] 0x218 ExecuteUbergraph_KeyWidget->CallFunc_Array_Get_Item_4 // struct FSettingInfoData [+] 0x2A8 ExecuteUbergraph_KeyWidget->CallFunc_Array_Length_ReturnValue_5 // int32_t [+] 0x2AC ExecuteUbergraph_KeyWidget->CallFunc_Less_IntInt_ReturnValue_5 // char [+] 0x2B0 ExecuteUbergraph_KeyWidget->K2Node_MakeStruct_DataTableRowHandle // struct FDataTableRowHandle [+] 0x2C0 ExecuteUbergraph_KeyWidget->CallFunc_Add_IntInt_ReturnValue_6 // int32_t [+] 0x2C4 ExecuteUbergraph_KeyWidget->CallFunc_Divide_IntInt_ReturnValue // int32_t [+] 0x2C8 ExecuteUbergraph_KeyWidget->CallFunc_Percent_IntInt_ReturnValue // int32_t [+] 0x2D0 ExecuteUbergraph_KeyWidget->CallFunc_AddChildToUniformGrid_ReturnValue // struct UUniformGridSlot [+] 0x2D8 ExecuteUbergraph_KeyWidget->K2Node_CustomEvent_Widget // struct UButtomButtonWidget_C [+] 0x2E0 ExecuteUbergraph_KeyWidget->CallFunc_Map_Find_Value_2 // struct USubTitleSlotWidget_C [+] 0x2E8 ExecuteUbergraph_KeyWidget->CallFunc_Map_Find_ReturnValue_2 // char [+] 0x2F0 ExecuteUbergraph_KeyWidget->CallFunc_Create_ReturnValue_3 // struct USubTitleSlotWidget_C [+] 0x2F8 ExecuteUbergraph_KeyWidget->CallFunc_AddChild_ReturnValue_2 // struct UPanelSlot [+] 0x300 ExecuteUbergraph_KeyWidget->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x304 ExecuteUbergraph_KeyWidget->___int_Array_Index_Variable_5 // int32_t [+] 0x308 ExecuteUbergraph_KeyWidget->CallFunc_Array_Get_Item_5 // struct UWidget [+] 0x310 ExecuteUbergraph_KeyWidget->K2Node_DynamicCast_AsSlot_Item_Widget_3 // struct USlotItemWidget_C [+] 0x318 ExecuteUbergraph_KeyWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x31C ExecuteUbergraph_KeyWidget->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x320 ExecuteUbergraph_KeyWidget->CallFunc_Add_FloatFloat_ReturnValue_3 // float [+] 0x324 ExecuteUbergraph_KeyWidget->CallFunc_Map_Find_Value_3 // float [+] 0x328 ExecuteUbergraph_KeyWidget->CallFunc_Map_Find_ReturnValue_3 // char [+] 0x330 ExecuteUbergraph_KeyWidget->K2Node_ComponentBoundEvent_Widget // struct UButtomButtonWidget_C [+] 0x338 ExecuteUbergraph_KeyWidget->CallFunc_IsCheatable_IsCheatable // char class BndEvt__ButtomButtonWidget_K2Node_ComponentBoundEvent_2_OnClickEventDispatcher__DelegateSignature: class ä¤@t¤¸_4: class ä¤@t¤¸_1: class BndEvt__ScrollBox_54_K2Node_ComponentBoundEvent_0_OnUserScrolledEvent__DelegateSignature: class ä¤@t¤¸_3: [+] 0x8 ä¤@t¤¸_3->InKey // struct FInputChord [+] 0x28 ä¤@t¤¸_3->KeyName // struct FText class ä¤@t¤¸_2: [+] 0x20 ä¤@t¤¸_2->Slot // struct UBravoHotelSettingSlotWidget class Destruct: class SetScrollLock: class CreateSlotList: class Construct: class EnableShowReplayType: [+] 0x8 EnableShowReplayType->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 EnableShowReplayType->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller // struct ABravoHotelMK3DReplayController [+] 0x18 EnableShowReplayType->K2Node_DynamicCast_bSuccess // char [+] 0x20 EnableShowReplayType->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x28 EnableShowReplayType->K2Node_DynamicCast_bSuccess_2 // char [+] 0x30 EnableShowReplayType->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Player_Controller // struct ABravoHotelLobbyPlayerController [+] 0x38 EnableShowReplayType->K2Node_DynamicCast_bSuccess_3 // char class CrossHairDetailInfo_C: [+] 0x248 CrossHairDetailInfo_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 CrossHairDetailInfo_C->1-1 // struct UImage [+] 0x258 CrossHairDetailInfo_C->CurDesc // struct UTextBlock class ExecuteUbergraph_CrossHairDetailInfo: [+] 0x8 ExecuteUbergraph_CrossHairDetailInfo->K2Node_CustomEvent_Title // struct FText [+] 0x20 ExecuteUbergraph_CrossHairDetailInfo->K2Node_CustomEvent_Image // struct TSoftObjectPtr [+] 0x48 ExecuteUbergraph_CrossHairDetailInfo->CallFunc_LoadAsset_Blocking_ReturnValue // struct Object class SetData: [+] 0x18 SetData->Image // struct TSoftObjectPtr class BP-Sight_Canted_FPSK_C: class ABP-Gatling__C: [+] 0x330 ABP-Gatling__C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-Gatling__C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-Gatling__C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-Gatling__C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-Gatling__C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-Gatling__C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4D8 ABP-Gatling__C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4F0 ABP-Gatling__C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x508 ABP-Gatling__C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x550 ABP-Gatling__C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-Gatling_: class AnimGraph: class ButtomButtonWidget_C: [+] 0x248 ButtomButtonWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 ButtomButtonWidget_C->ApplyBtn // struct UOverlay [+] 0x258 ButtomButtonWidget_C->ApplyDisable // struct UImage [+] 0x260 ButtomButtonWidget_C->ApplyNormalBg // struct UImage [+] 0x268 ButtomButtonWidget_C->ApplyOverBg // struct UImage [+] 0x270 ButtomButtonWidget_C->ApplyPressBg // struct UImage [+] 0x278 ButtomButtonWidget_C->Button_31 // struct UButton [+] 0x280 ButtomButtonWidget_C->Lock // struct UImage [+] 0x288 ButtomButtonWidget_C->NormalBg // struct UImage [+] 0x290 ButtomButtonWidget_C->NormalBtn // struct UOverlay [+] 0x298 ButtomButtonWidget_C->OverBG // struct UImage [+] 0x2A0 ButtomButtonWidget_C->PressBg // struct UImage [+] 0x2A8 ButtomButtonWidget_C->Title_Text // struct UTextBlock [+] 0x2B0 ButtomButtonWidget_C->Title // struct FText [+] 0x2C8 ButtomButtonWidget_C->OnClickEventDispatcher // struct FMulticastInlineDelegate [+] 0x2D8 ButtomButtonWidget_C->IsDisableBnt // char [+] 0x2DC ButtomButtonWidget_C->CurType // int32_t [+] 0x2E0 ButtomButtonWidget_C->ColorType // char [+] 0x2E1 ButtomButtonWidget_C->Applytype // char [+] 0x2E2 ButtomButtonWidget_C->NewVar_1 // char class OnClickEventDispatcher__DelegateSignature: class ExecuteUbergraph_ButtomButtonWidget: [+] 0x8 ExecuteUbergraph_ButtomButtonWidget->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_ButtomButtonWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x1C ExecuteUbergraph_ButtomButtonWidget->K2Node_CustomEvent_IsDisable // char [+] 0x20 ExecuteUbergraph_ButtomButtonWidget->K2Node_CustomEvent_Type // int32_t [+] 0x24 ExecuteUbergraph_ButtomButtonWidget->K2Node_CustomEvent_Selection // int32_t [+] 0x28 ExecuteUbergraph_ButtomButtonWidget->K2Node_CustomEvent_ColorType // char class Construct: class SetColortype: class SetState: [+] 0x4 SetState->Selection // int32_t class BndEvt__Button_30_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_30_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_30_K2Node_ComponentBoundEvent_0_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_30_K2Node_ComponentBoundEvent_3_OnButtonPressedEvent__DelegateSignature: class BndEvt__Button_30_K2Node_ComponentBoundEvent_4_OnButtonReleasedEvent__DelegateSignature: class Set DisableBtn: class BP-Weapon_PPSh-41_LV3_C: class BP-Weapon_F2000_LV6_A_C: class AudioWidget_C: [+] 0x298 AudioWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2A0 AudioWidget_C->Effect // struct USlotItemWidget_C [+] 0x2A8 AudioWidget_C->Master // struct USlotItemWidget_C [+] 0x2B0 AudioWidget_C->MasterOnOff // struct USlotItemWidget_C [+] 0x2B8 AudioWidget_C->Music // struct USlotItemWidget_C [+] 0x2C0 AudioWidget_C->ScrollBox_55 // struct UScrollBox [+] 0x2C8 AudioWidget_C->UI // struct USlotItemWidget_C [+] 0x2D0 AudioWidget_C->VoiceChanel // struct USlotItemWidget_C [+] 0x2D8 AudioWidget_C->VoiceInput // struct USlotItemWidget_C [+] 0x2E0 AudioWidget_C->VoiceInputMode // struct USlotItemWidget_C [+] 0x2E8 AudioWidget_C->VoiceOutput // struct USlotItemWidget_C [+] 0x2F0 AudioWidget_C->üh // struct USubTitleSlotWidget_C [+] 0x2F8 AudioWidget_C->L1D // struct USubTitleSlotWidget_C [+] 0x300 AudioWidget_C->ScrollBarTimer // struct FTimerHandle class ExecuteUbergraph_AudioWidget: [+] 0x4 ExecuteUbergraph_AudioWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_AudioWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x20 ExecuteUbergraph_AudioWidget->K2Node_CustomEvent_Value // struct UBravoHotelSettingSlotWidget [+] 0x28 ExecuteUbergraph_AudioWidget->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x2C ExecuteUbergraph_AudioWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x3C ExecuteUbergraph_AudioWidget->K2Node_SwitchEnum_CmpSuccess // char [+] 0x40 ExecuteUbergraph_AudioWidget->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x48 ExecuteUbergraph_AudioWidget->CallFunc_IsValid_ReturnValue // char [+] 0x4C ExecuteUbergraph_AudioWidget->CallFunc_GetPreMasterVolume_ReturnValue // int32_t [+] 0x50 ExecuteUbergraph_AudioWidget->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x54 ExecuteUbergraph_AudioWidget->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x58 ExecuteUbergraph_AudioWidget->K2Node_ComponentBoundEvent_CurrentOffset // float [+] 0x5C ExecuteUbergraph_AudioWidget->CallFunc_K2_IsTimerActiveHandle_ReturnValue // char class CustomEvent: class BndEvt__ScrollBox_54_K2Node_ComponentBoundEvent_0_OnUserScrolledEvent__DelegateSignature: class ä¤@t¤¸_1: class Construct: class BP-Weapon_Winchester1887_LV4_A_C: class SettingMainWidget_C: [+] 0x3D8 SettingMainWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3E0 SettingMainWidget_C->1-1 // struct UImage [+] 0x3E8 SettingMainWidget_C->2-1 // struct UImage [+] 0x3F0 SettingMainWidget_C->2-2 // struct UImage [+] 0x3F8 SettingMainWidget_C->ApplyButton // struct UButtomButtonWidget_C [+] 0x400 SettingMainWidget_C->Audio // struct USettingSubButtonWidget_C [+] 0x408 SettingMainWidget_C->CanvasPanel_61 // struct UCanvasPanel [+] 0x410 SettingMainWidget_C->CanvasPanel_279 // struct UCanvasPanel [+] 0x418 SettingMainWidget_C->Control // struct USettingSubButtonWidget_C [+] 0x420 SettingMainWidget_C->CrossHair // struct UVerticalBox [+] 0x428 SettingMainWidget_C->CrossHairDetailInfo // struct UCrossHairDetailInfo_C [+] 0x430 SettingMainWidget_C->CrossHairDetailInfo_2 // struct UCrossHairDetailInfo_C [+] 0x438 SettingMainWidget_C->CrossHairDetailInfo_3 // struct UCrossHairDetailInfo_C [+] 0x440 SettingMainWidget_C->CrossHairDetailInfo_4 // struct UCrossHairDetailInfo_C [+] 0x448 SettingMainWidget_C->CurDesc // struct UTextBlock [+] 0x450 SettingMainWidget_C->CurDesc2 // struct UTextBlock [+] 0x458 SettingMainWidget_C->CurTitle // struct UTextBlock [+] 0x460 SettingMainWidget_C->DefaultButton // struct UButtomButtonWidget_C [+] 0x468 SettingMainWidget_C->Dev // struct USettingSubButtonWidget_C [+] 0x470 SettingMainWidget_C->GamePlay // struct USettingSubButtonWidget_C [+] 0x478 SettingMainWidget_C->GoBackButton // struct UButtomButtonWidget_C [+] 0x480 SettingMainWidget_C->Graphic // struct USettingSubButtonWidget_C [+] 0x488 SettingMainWidget_C->Image // struct UImage [+] 0x490 SettingMainWidget_C->Image_2 // struct UImage [+] 0x498 SettingMainWidget_C->Image_3 // struct UImage [+] 0x4A0 SettingMainWidget_C->Image_4 // struct UImage [+] 0x4A8 SettingMainWidget_C->Image_109 // struct UImage [+] 0x4B0 SettingMainWidget_C->Image_128 // struct UImage [+] 0x4B8 SettingMainWidget_C->Image_129 // struct UImage [+] 0x4C0 SettingMainWidget_C->Image_154 // struct UImage [+] 0x4C8 SettingMainWidget_C->Image_323 // struct UImage [+] 0x4D0 SettingMainWidget_C->Image_417 // struct UImage [+] 0x4D8 SettingMainWidget_C->Image_951 // struct UImage [+] 0x4E0 SettingMainWidget_C->Image_953 // struct UImage [+] 0x4E8 SettingMainWidget_C->Key // struct USettingSubButtonWidget_C [+] 0x4F0 SettingMainWidget_C->KeyImageMain // struct UKeyImageWidget_C [+] 0x4F8 SettingMainWidget_C->ProgressBar_317 // struct UProgressBar [+] 0x500 SettingMainWidget_C->Slider_299 // struct USlider [+] 0x508 SettingMainWidget_C->TextBlock // struct UTextBlock [+] 0x510 SettingMainWidget_C->TextBlock_1 // struct UTextBlock [+] 0x518 SettingMainWidget_C->TextBlock_2 // struct UTextBlock [+] 0x520 SettingMainWidget_C->TextBlock_3 // struct UTextBlock [+] 0x528 SettingMainWidget_C->TextBlock_5 // struct UTextBlock [+] 0x530 SettingMainWidget_C->TextBlock_7 // struct UTextBlock [+] 0x538 SettingMainWidget_C->VerticalBox_149 // struct UVerticalBox [+] 0x540 SettingMainWidget_C->WidgetSwitcher_113 // struct UWidgetSwitcher [+] 0x548 SettingMainWidget_C->EnableButtonEventDispatcher // struct FMulticastInlineDelegate [+] 0x558 SettingMainWidget_C->Game Settings // struct UBP_GameSettings_C [+] 0x560 SettingMainWidget_C->SlotList_1 // struct TMap [+] 0x5B0 SettingMainWidget_C->GraphicWidget // struct UGraphicWidget_C [+] 0x5B8 SettingMainWidget_C->AudioWidget // struct UAudioWidget_C [+] 0x5C0 SettingMainWidget_C->ControlWidget // struct UControlWidget_C [+] 0x5C8 SettingMainWidget_C->KeyWidget // struct UKeyWidget_C [+] 0x5D0 SettingMainWidget_C->GamePlayWidget // struct UGamePlayWidget_C [+] 0x5D8 SettingMainWidget_C->SettingDevWidget // struct USettingDevWidget_C [+] 0x5E0 SettingMainWidget_C->GraphicSwitcherIndex // int32_t [+] 0x5E4 SettingMainWidget_C->AudioSwitcherIndex // int32_t [+] 0x5E8 SettingMainWidget_C->ControlSwitcherIndex // int32_t [+] 0x5EC SettingMainWidget_C->KeySwitcherIndex // int32_t [+] 0x5F0 SettingMainWidget_C->SettingDevSwitcherIndex // int32_t [+] 0x5F4 SettingMainWidget_C->GamePlaySwitcherIndex // int32_t [+] 0x5F8 SettingMainWidget_C->KeyNotiTimer // struct FTimerHandle [+] 0x600 SettingMainWidget_C->KeyNotiMessageShowTime // float [+] 0x608 SettingMainWidget_C->TempImg // struct TSoftObjectPtr [+] 0x630 SettingMainWidget_C->SavedDescData // struct UBravoHotelSettingSlotWidget class EnableButtonEventDispatcher__DelegateSignature: class ExecuteUbergraph_SettingMainWidget: [+] 0x8 ExecuteUbergraph_SettingMainWidget->K2Node_MakeArray_Array // struct TArray [+] 0x18 ExecuteUbergraph_SettingMainWidget->CallFunc_MakeLiteralByte_ReturnValue // char [+] 0x20 ExecuteUbergraph_SettingMainWidget->CallFunc_Format_ReturnValue // struct FText [+] 0x38 ExecuteUbergraph_SettingMainWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x48 ExecuteUbergraph_SettingMainWidget->CallFunc_MakeLiteralByte_ReturnValue_2 // char [+] 0x4C ExecuteUbergraph_SettingMainWidget->K2Node_CustomEvent_Index // int32_t [+] 0x50 ExecuteUbergraph_SettingMainWidget->K2Node_CustomEvent_Type // enum class ESettingBigType [+] 0x54 ExecuteUbergraph_SettingMainWidget->CallFunc_CreateWidget_RealIndex // int32_t [+] 0x58 ExecuteUbergraph_SettingMainWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x68 ExecuteUbergraph_SettingMainWidget->CallFunc_IsValid_ReturnValue // char [+] 0x69 ExecuteUbergraph_SettingMainWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x6A ExecuteUbergraph_SettingMainWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0x6B ExecuteUbergraph_SettingMainWidget->CallFunc_IsValid_ReturnValue_4 // char [+] 0x70 ExecuteUbergraph_SettingMainWidget->K2Node_ComponentBoundEvent_Widget_3 // struct UButtomButtonWidget_C [+] 0x78 ExecuteUbergraph_SettingMainWidget->CallFunc_IsValid_ReturnValue_5 // char [+] 0x80 ExecuteUbergraph_SettingMainWidget->K2Node_CustomEvent_Value_2 // struct UBravoHotelSettingSlotWidget [+] 0x88 ExecuteUbergraph_SettingMainWidget->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x90 ExecuteUbergraph_SettingMainWidget->K2Node_ComponentBoundEvent_Widget_2 // struct UButtomButtonWidget_C [+] 0x98 ExecuteUbergraph_SettingMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0xA0 ExecuteUbergraph_SettingMainWidget->K2Node_DynamicCast_bSuccess // char [+] 0xA8 ExecuteUbergraph_SettingMainWidget->K2Node_ComponentBoundEvent_Widget // struct UButtomButtonWidget_C [+] 0xB0 ExecuteUbergraph_SettingMainWidget->CallFunc_GetOrCreateGameSettingManager_ReturnValue // struct UBravoHotelGameSettingManager [+] 0xB8 ExecuteUbergraph_SettingMainWidget->K2Node_DynamicCast_AsBPI_Game_Settings_Interface // struct TScriptInterface [+] 0xC8 ExecuteUbergraph_SettingMainWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD0 ExecuteUbergraph_SettingMainWidget->CallFunc_Get_Settings_Instance_SettingsWrapper // struct UBP_GameSettingsWrapper_C [+] 0xD8 ExecuteUbergraph_SettingMainWidget->CallFunc_IsValid_ReturnValue_6 // char [+] 0xD9 ExecuteUbergraph_SettingMainWidget->CallFunc_MakeLiteralByte_ReturnValue_3 // char [+] 0xDA ExecuteUbergraph_SettingMainWidget->CallFunc_IsValid_ReturnValue_7 // char [+] 0xDC ExecuteUbergraph_SettingMainWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0xEC ExecuteUbergraph_SettingMainWidget->CallFunc_IsValid_ReturnValue_8 // char [+] 0xF0 ExecuteUbergraph_SettingMainWidget->K2Node_ComponentBoundEvent_Value // float [+] 0xF4 ExecuteUbergraph_SettingMainWidget->CallFunc_IsValid_ReturnValue_9 // char [+] 0xF5 ExecuteUbergraph_SettingMainWidget->CallFunc_IsValid_ReturnValue_10 // char [+] 0xF8 ExecuteUbergraph_SettingMainWidget->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x100 ExecuteUbergraph_SettingMainWidget->CallFunc_IsValid_ReturnValue_11 // char [+] 0x108 ExecuteUbergraph_SettingMainWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x110 ExecuteUbergraph_SettingMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x118 ExecuteUbergraph_SettingMainWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x119 ExecuteUbergraph_SettingMainWidget->CallFunc_IsHaveChangeValue_ReturnValue // char [+] 0x11A ExecuteUbergraph_SettingMainWidget->K2Node_Event_Type // enum class ESettingBigType [+] 0x11B ExecuteUbergraph_SettingMainWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x120 ExecuteUbergraph_SettingMainWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x128 ExecuteUbergraph_SettingMainWidget->CallFunc_GetOwningPlayer_ReturnValue_2 // struct APlayerController [+] 0x130 ExecuteUbergraph_SettingMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Player_Controller // struct ABravoHotelLobbyPlayerController [+] 0x138 ExecuteUbergraph_SettingMainWidget->K2Node_DynamicCast_bSuccess_4 // char [+] 0x139 ExecuteUbergraph_SettingMainWidget->CallFunc_IsHaveChangeValue_ReturnValue_2 // char [+] 0x13C ExecuteUbergraph_SettingMainWidget->K2Node_Event_TabIdx // int32_t [+] 0x140 ExecuteUbergraph_SettingMainWidget->K2Node_Event_SelectTabType // enum class ESettingBigType [+] 0x144 ExecuteUbergraph_SettingMainWidget->K2Node_Event_PopupType // int32_t [+] 0x148 ExecuteUbergraph_SettingMainWidget->CallFunc_MakeLiteralByte_ReturnValue_4 // char [+] 0x150 ExecuteUbergraph_SettingMainWidget->CallFunc_CreateSystemPopupWidget_ReturnValue // struct UUserWidget [+] 0x158 ExecuteUbergraph_SettingMainWidget->K2Node_DynamicCast_AsConfirm_Popup_Widget // struct UConfirmPopupWidget_C [+] 0x160 ExecuteUbergraph_SettingMainWidget->K2Node_DynamicCast_bSuccess_5 // char [+] 0x161 ExecuteUbergraph_SettingMainWidget->CallFunc_MakeLiteralByte_ReturnValue_5 // char [+] 0x162 ExecuteUbergraph_SettingMainWidget->K2Node_CustomEvent_UseConfimPopup // char [+] 0x164 ExecuteUbergraph_SettingMainWidget->___int_Variable // int32_t [+] 0x168 ExecuteUbergraph_SettingMainWidget->K2Node_Select_Default // char [+] 0x169 ExecuteUbergraph_SettingMainWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x16C ExecuteUbergraph_SettingMainWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x17C ExecuteUbergraph_SettingMainWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x190 ExecuteUbergraph_SettingMainWidget->K2Node_CustomEvent_Slot // struct UBravoHotelSettingSlotWidget [+] 0x198 ExecuteUbergraph_SettingMainWidget->K2Node_CustomEvent_Value // struct UBravoHotelSettingSlotWidget [+] 0x1A0 ExecuteUbergraph_SettingMainWidget->K2Node_CustomEvent_IsSubKey // char [+] 0x1A1 ExecuteUbergraph_SettingMainWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x1A8 ExecuteUbergraph_SettingMainWidget->CallFunc_Array_Get_Item // struct TSoftObjectPtr [+] 0x1D0 ExecuteUbergraph_SettingMainWidget->CallFunc_Array_Get_Item_2 // struct TSoftObjectPtr [+] 0x1F8 ExecuteUbergraph_SettingMainWidget->CallFunc_Array_Get_Item_3 // struct TSoftObjectPtr [+] 0x220 ExecuteUbergraph_SettingMainWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x224 ExecuteUbergraph_SettingMainWidget->K2Node_SwitchInteger_CmpSuccess // char [+] 0x228 ExecuteUbergraph_SettingMainWidget->CallFunc_Conv_TextToString_ReturnValue_2 // struct FString [+] 0x238 ExecuteUbergraph_SettingMainWidget->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x248 ExecuteUbergraph_SettingMainWidget->CallFunc_EqualEqual_ByteByte_ReturnValue_4 // char [+] 0x250 ExecuteUbergraph_SettingMainWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x268 ExecuteUbergraph_SettingMainWidget->CallFunc_IsCheatable_IsCheatable // char [+] 0x269 ExecuteUbergraph_SettingMainWidget->K2Node_CustomEvent_IsDuplicate // char [+] 0x270 ExecuteUbergraph_SettingMainWidget->K2Node_CustomEvent_Key // struct FInputChord [+] 0x290 ExecuteUbergraph_SettingMainWidget->K2Node_CustomEvent_KeyName // struct FText [+] 0x2A8 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x2E8 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x328 ExecuteUbergraph_SettingMainWidget->K2Node_MakeArray_Array_2 // struct TArray [+] 0x338 ExecuteUbergraph_SettingMainWidget->K2Node_MakeArray_Array_3 // struct TArray [+] 0x348 ExecuteUbergraph_SettingMainWidget->CallFunc_Format_ReturnValue_2 // struct FText [+] 0x360 ExecuteUbergraph_SettingMainWidget->CallFunc_Format_ReturnValue_3 // struct FText [+] 0x378 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_InputActionKeyMapping // struct FInputActionKeyMapping [+] 0x3A0 ExecuteUbergraph_SettingMainWidget->___struct_Variable // struct TArray [+] 0x3B0 ExecuteUbergraph_SettingMainWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x3B4 ExecuteUbergraph_SettingMainWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x3B8 ExecuteUbergraph_SettingMainWidget->CallFunc_GetGameInstance_ReturnValue_2 // struct UGameInstance [+] 0x3C0 ExecuteUbergraph_SettingMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance_2 // struct UBravoHotelGameInstance [+] 0x3C8 ExecuteUbergraph_SettingMainWidget->K2Node_DynamicCast_bSuccess_6 // char [+] 0x3CC ExecuteUbergraph_SettingMainWidget->K2Node_CustomEvent_LanguageIndex // int32_t [+] 0x3D0 ExecuteUbergraph_SettingMainWidget->CallFunc_IsValid_ReturnValue_12 // char [+] 0x3D4 ExecuteUbergraph_SettingMainWidget->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0x3E4 ExecuteUbergraph_SettingMainWidget->K2Node_CreateDelegate_OutputDelegate_6 // struct FDelegate [+] 0x3F4 ExecuteUbergraph_SettingMainWidget->K2Node_CreateDelegate_OutputDelegate_7 // struct FDelegate [+] 0x408 ExecuteUbergraph_SettingMainWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x410 ExecuteUbergraph_SettingMainWidget->K2Node_Event_UsedVideoMemory // int32_t [+] 0x414 ExecuteUbergraph_SettingMainWidget->K2Node_Event_TotalVideoMemory // int32_t [+] 0x418 ExecuteUbergraph_SettingMainWidget->K2Node_Event_CurrentProcessUsage // int32_t [+] 0x41C ExecuteUbergraph_SettingMainWidget->K2Node_Event_OtherProcessUsage // int32_t [+] 0x420 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_LinearColor // struct FLinearColor [+] 0x430 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x470 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x498 ExecuteUbergraph_SettingMainWidget->K2Node_MakeArray_Array_4 // struct TArray [+] 0x4A8 ExecuteUbergraph_SettingMainWidget->CallFunc_Format_ReturnValue_4 // struct FText [+] 0x4C0 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x500 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_FormatArgumentData_5 // struct FFormatArgumentData [+] 0x540 ExecuteUbergraph_SettingMainWidget->K2Node_MakeArray_Array_5 // struct TArray [+] 0x550 ExecuteUbergraph_SettingMainWidget->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x558 ExecuteUbergraph_SettingMainWidget->CallFunc_Format_ReturnValue_5 // struct FText [+] 0x570 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_FormatArgumentData_6 // struct FFormatArgumentData [+] 0x5B0 ExecuteUbergraph_SettingMainWidget->K2Node_MakeArray_Array_6 // struct TArray [+] 0x5C0 ExecuteUbergraph_SettingMainWidget->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x5C8 ExecuteUbergraph_SettingMainWidget->CallFunc_Format_ReturnValue_6 // struct FText [+] 0x5E0 ExecuteUbergraph_SettingMainWidget->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x5E4 ExecuteUbergraph_SettingMainWidget->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x5E5 ExecuteUbergraph_SettingMainWidget->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x5E8 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_LinearColor_2 // struct FLinearColor [+] 0x5F8 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_LinearColor_3 // struct FLinearColor [+] 0x608 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x630 ExecuteUbergraph_SettingMainWidget->K2Node_MakeStruct_SlateColor_3 // struct FSlateColor class UpdateVideoMemoryUsageGraph: [+] 0x4 UpdateVideoMemoryUsageGraph->TotalVideoMemory // int32_t [+] 0x8 UpdateVideoMemoryUsageGraph->CurrentProcessUsage // int32_t [+] 0xC UpdateVideoMemoryUsageGraph->OtherProcessUsage // int32_t class Update Localization: class ä¤@t¤¸_2: class KeyNotiMessage: [+] 0x8 KeyNotiMessage->Key // struct FInputChord [+] 0x28 KeyNotiMessage->KeyName // struct FText class ä¤@t¤¸_1: [+] 0x8 ä¤@t¤¸_1->IsSubKey // char class Set Desc: class ApplyImpl: class CreateConfirmWidget: [+] 0x4 CreateConfirmWidget->SelectTabType // enum class ESettingBigType [+] 0x8 CreateConfirmWidget->PopupType // int32_t class BndEvt__Button_112_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature: class Close Menu: class CheckHaveApplyList: class BndEvt__Slider_298_K2Node_ComponentBoundEvent_3_OnFloatValueChangedEvent__DelegateSignature: class RefreshDeve: class BndEvt__GoBack_K2Node_ComponentBoundEvent_2_OnClickEventDispatcher__DelegateSignature: class BndEvt__Default_K2Node_ComponentBoundEvent_1_OnClickEventDispatcher__DelegateSignature: class ä¤@ t¤¸_1: class BndEvt__Apply_K2Node_ComponentBoundEvent_0_OnClickEventDispatcher__DelegateSignature: class Binding: class Select Menu: [+] 0x4 Select Menu->Type // enum class ESettingBigType class Construct: class CreateWidget: [+] 0x4 CreateWidget->RealIndex // int32_t [+] 0x8 CreateWidget->K2Node_SwitchInteger_CmpSuccess // char [+] 0xC CreateWidget->CallFunc_CreateWidgetImpl_RealIndex // int32_t [+] 0x10 CreateWidget->CallFunc_CreateWidgetImpl_RealIndex_2 // int32_t [+] 0x14 CreateWidget->CallFunc_CreateWidgetImpl_RealIndex_3 // int32_t [+] 0x18 CreateWidget->CallFunc_CreateWidgetImpl_RealIndex_4 // int32_t [+] 0x1C CreateWidget->CallFunc_CreateWidgetImpl_RealIndex_5 // int32_t [+] 0x20 CreateWidget->CallFunc_CreateWidgetImpl_RealIndex_6 // int32_t class GetSubList: class CheckConfirmPopup: [+] 0x4 CheckConfirmPopup->Type // enum class ESettingBigType [+] 0x5 CheckConfirmPopup->CallFunc_IsHaveChangeValue_ReturnValue // char class CreateWidgetImpl: [+] 0x8 CreateWidgetImpl->OutWidget // struct UBravoHotelSettingSubWidget [+] 0x10 CreateWidgetImpl->OutSwitcherIndex // int32_t [+] 0x14 CreateWidgetImpl->RealIndex // int32_t [+] 0x18 CreateWidgetImpl->CallFunc_GetSlotWidgetList_outList // struct TArray [+] 0x28 CreateWidgetImpl->CallFunc_IsValid_ReturnValue // char [+] 0x2C CreateWidgetImpl->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x30 CreateWidgetImpl->CallFunc_Create_ReturnValue // struct UUserWidget [+] 0x38 CreateWidgetImpl->___int_Array_Index_Variable // int32_t [+] 0x40 CreateWidgetImpl->K2Node_DynamicCast_AsKey_Widget // struct UKeyWidget_C [+] 0x48 CreateWidgetImpl->K2Node_DynamicCast_bSuccess // char [+] 0x50 CreateWidgetImpl->CallFunc_Array_Get_Item // struct UBravoHotelSettingSlotWidget [+] 0x58 CreateWidgetImpl->K2Node_DynamicCast_AsBravo_Hotel_Setting_Sub_Widget // struct UBravoHotelSettingSubWidget [+] 0x60 CreateWidgetImpl->K2Node_DynamicCast_bSuccess_2 // char [+] 0x64 CreateWidgetImpl->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x74 CreateWidgetImpl->___int_Loop_Counter_Variable // int32_t [+] 0x78 CreateWidgetImpl->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0x7C CreateWidgetImpl->CallFunc_Less_IntInt_ReturnValue // char [+] 0x80 CreateWidgetImpl->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x84 CreateWidgetImpl->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x88 CreateWidgetImpl->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x90 CreateWidgetImpl->CallFunc_AddChild_ReturnValue // struct UPanelSlot class BP-Sight_Holographic_FPSK_C: class UW-ScenarioQuestCell_Sub_C: [+] 0x248 UW-ScenarioQuestCell_Sub_C->Complete // struct UImage [+] 0x250 UW-ScenarioQuestCell_Sub_C->Image_161 // struct UImage [+] 0x258 UW-ScenarioQuestCell_Sub_C->WidgetSwitcher_2 // struct UWidgetSwitcher class BP-Weapon_M1TAC_LV1_C: [+] 0x2370 BP-Weapon_M1TAC_LV1_C->BravoHotelShellCasingArrow_Clip // struct UBravoHotelShellCasingArrowComponent class BP-Weapon_SCAR_LV3_C: class UW-ScenarioQuest_C: [+] 0x248 UW-ScenarioQuest_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ScenarioQuest_C->EndQuest // struct UWidgetAnimation [+] 0x258 UW-ScenarioQuest_C->StartQuest // struct UWidgetAnimation [+] 0x260 UW-ScenarioQuest_C->Idle // struct UWidgetAnimation [+] 0x268 UW-ScenarioQuest_C->Bg // struct UImage [+] 0x270 UW-ScenarioQuest_C->Image_308 // struct UImage [+] 0x278 UW-ScenarioQuest_C->Image_697 // struct UImage [+] 0x280 UW-ScenarioQuest_C->Image_839 // struct UImage [+] 0x288 UW-ScenarioQuest_C->TextBlock_QuestDesc // struct UTextBlock [+] 0x290 UW-ScenarioQuest_C->TextBlock_QuestTitle // struct UTextBlock [+] 0x298 UW-ScenarioQuest_C->UW-ScenarioQuestCell // struct UUW-ScenarioQuestCell_C [+] 0x2A0 UW-ScenarioQuest_C->UW-ScenarioQuestCell_2 // struct UUW-ScenarioQuestCell_C [+] 0x2A8 UW-ScenarioQuest_C->UW-ScenarioQuestCell_94 // struct UUW-ScenarioQuestCell_C [+] 0x2B0 UW-ScenarioQuest_C->VerticalBox_Tasks // struct UVerticalBox [+] 0x2B8 UW-ScenarioQuest_C->QuestInfo // struct FQuestInfo [+] 0x2E8 UW-ScenarioQuest_C->QuestData // struct FQuestData [+] 0x340 UW-ScenarioQuest_C->ActiveQuest // char [+] 0x348 UW-ScenarioQuest_C->PendingQuestInfo // struct TArray class ExecuteUbergraph_UW-ScenarioQuest: [+] 0x4 ExecuteUbergraph_UW-ScenarioQuest->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-ScenarioQuest->CallFunc_CreatePlayAnimationProxyObject_Result // struct UUMGSequencePlayer [+] 0x20 ExecuteUbergraph_UW-ScenarioQuest->CallFunc_CreatePlayAnimationProxyObject_ReturnValue // struct UWidgetAnimationPlayCallbackProxy [+] 0x28 ExecuteUbergraph_UW-ScenarioQuest->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x2C ExecuteUbergraph_UW-ScenarioQuest->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x2D ExecuteUbergraph_UW-ScenarioQuest->CallFunc_IsValid_ReturnValue // char class CompleteQuestEvent: class Finished_98C3A1304432C887E8D12CAE4AA78DFF: class SetQuestInfo: [+] 0x30 SetQuestInfo->CallFunc_Array_Add_ReturnValue // int32_t class UpdateQuestInfo: [+] 0x30 UpdateQuestInfo->___int_Loop_Counter_Variable // int32_t [+] 0x34 UpdateQuestInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x38 UpdateQuestInfo->___bool_True_if_break_was_hit_Variable // char [+] 0x3C UpdateQuestInfo->___int_Array_Index_Variable // int32_t [+] 0x40 UpdateQuestInfo->CallFunc_Not_PreBool_ReturnValue // char [+] 0x44 UpdateQuestInfo->___int_Variable // int32_t [+] 0x48 UpdateQuestInfo->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x50 UpdateQuestInfo->CallFunc_Array_Get_Item // struct FQuestInfo [+] 0x80 UpdateQuestInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x84 UpdateQuestInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x85 UpdateQuestInfo->CallFunc_EqualEqual_NameName_ReturnValue // char [+] 0x86 UpdateQuestInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x88 UpdateQuestInfo->CallFunc_GetChildAt_ReturnValue // struct UWidget [+] 0x90 UpdateQuestInfo->CallFunc_EqualEqual_NameName_ReturnValue_2 // char [+] 0x98 UpdateQuestInfo->K2Node_DynamicCast_AsUW_Scenario_Quest_Cell // struct UUW-ScenarioQuestCell_C [+] 0xA0 UpdateQuestInfo->K2Node_DynamicCast_bSuccess // char [+] 0xA4 UpdateQuestInfo->CallFunc_GetChildrenCount_ReturnValue // int32_t [+] 0xA8 UpdateQuestInfo->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0xAC UpdateQuestInfo->CallFunc_LessEqual_IntInt_ReturnValue // char class CompleteQuest: class ConsumeQuestInfo: [+] 0x1 ConsumeQuestInfo->___byte_Variable // enum class ESlateVisibility [+] 0x2 ConsumeQuestInfo->___byte_Variable_2 // enum class ESlateVisibility [+] 0x3 ConsumeQuestInfo->___bool_Variable_2 // char [+] 0x4 ConsumeQuestInfo->___byte_Variable_3 // enum class ESlateVisibility [+] 0x5 ConsumeQuestInfo->___byte_Variable_4 // enum class ESlateVisibility [+] 0x8 ConsumeQuestInfo->___int_Array_Index_Variable // int32_t [+] 0xC ConsumeQuestInfo->CallFunc_TextIsEmpty_ReturnValue // char [+] 0xD ConsumeQuestInfo->CallFunc_TextIsEmpty_ReturnValue_2 // char [+] 0xE ConsumeQuestInfo->K2Node_Select_Default // enum class ESlateVisibility [+] 0x10 ConsumeQuestInfo->___int_Loop_Counter_Variable // int32_t [+] 0x14 ConsumeQuestInfo->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0x18 ConsumeQuestInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 ConsumeQuestInfo->CallFunc_GetQuestData_ReturnValue // struct FQuestData [+] 0x78 ConsumeQuestInfo->CallFunc_PlayAnimationForward_ReturnValue // struct UUMGSequencePlayer [+] 0x80 ConsumeQuestInfo->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x88 ConsumeQuestInfo->___struct_Variable // struct TArray [+] 0x98 ConsumeQuestInfo->CallFunc_Create_ReturnValue // struct UUW-ScenarioQuestCell_C [+] 0xA0 ConsumeQuestInfo->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0xA8 ConsumeQuestInfo->CallFunc_AddChild_ReturnValue // struct UPanelSlot [+] 0xB0 ConsumeQuestInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xB4 ConsumeQuestInfo->CallFunc_Less_IntInt_ReturnValue // char class BP-Weapon-FireWall_C: [+] 0x2050 BP-Weapon-FireWall_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2058 BP-Weapon-FireWall_C->ParticleSystem // struct UParticleSystemComponent class ExecuteUbergraph_BP-Weapon-FireWall: class K2_OnUnEquip: class K2_OnEquip: class UW-BlackMarket_Slot_Weapon_C: [+] 0x3D8 UW-BlackMarket_Slot_Weapon_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3E0 UW-BlackMarket_Slot_Weapon_C->BTN-Menu02 // struct UButton [+] 0x3E8 UW-BlackMarket_Slot_Weapon_C->BTN-Menu03 // struct UButton [+] 0x3F0 UW-BlackMarket_Slot_Weapon_C->BTN-Menu04 // struct UButton [+] 0x3F8 UW-BlackMarket_Slot_Weapon_C->BTN-Menu05 // struct UButton [+] 0x400 UW-BlackMarket_Slot_Weapon_C->BTN-Menu06 // struct UButton [+] 0x408 UW-BlackMarket_Slot_Weapon_C->BTN-Menu07 // struct UButton [+] 0x410 UW-BlackMarket_Slot_Weapon_C->BTN-Menu08 // struct UButton [+] 0x418 UW-BlackMarket_Slot_Weapon_C->BTN-Menu09 // struct UButton [+] 0x420 UW-BlackMarket_Slot_Weapon_C->BTN-Menu10 // struct UButton [+] 0x428 UW-BlackMarket_Slot_Weapon_C->BTN-Menu11 // struct UButton [+] 0x430 UW-BlackMarket_Slot_Weapon_C->CP-SlotInfo // struct UCanvasPanel [+] 0x438 UW-BlackMarket_Slot_Weapon_C->IMG-BG // struct UImage [+] 0x440 UW-BlackMarket_Slot_Weapon_C->IMG-BG-Border // struct UImage [+] 0x448 UW-BlackMarket_Slot_Weapon_C->IMG-Item // struct UImage [+] 0x450 UW-BlackMarket_Slot_Weapon_C->IMG-Mask // struct UImage [+] 0x458 UW-BlackMarket_Slot_Weapon_C->IMG-Over // struct UImage [+] 0x460 UW-BlackMarket_Slot_Weapon_C->IMG-Over-Border // struct UImage [+] 0x468 UW-BlackMarket_Slot_Weapon_C->Menu02 // struct UOverlay [+] 0x470 UW-BlackMarket_Slot_Weapon_C->Menu03 // struct UOverlay [+] 0x478 UW-BlackMarket_Slot_Weapon_C->Menu04 // struct UOverlay [+] 0x480 UW-BlackMarket_Slot_Weapon_C->Menu05 // struct UOverlay [+] 0x488 UW-BlackMarket_Slot_Weapon_C->Menu06 // struct UOverlay [+] 0x490 UW-BlackMarket_Slot_Weapon_C->Menu07 // struct UOverlay [+] 0x498 UW-BlackMarket_Slot_Weapon_C->Menu08 // struct UOverlay [+] 0x4A0 UW-BlackMarket_Slot_Weapon_C->Menu09 // struct UOverlay [+] 0x4A8 UW-BlackMarket_Slot_Weapon_C->Menu10 // struct UOverlay [+] 0x4B0 UW-BlackMarket_Slot_Weapon_C->Menu11 // struct UOverlay [+] 0x4B8 UW-BlackMarket_Slot_Weapon_C->Overlay_Mask // struct UOverlay [+] 0x4C0 UW-BlackMarket_Slot_Weapon_C->TXT-Ammo // struct UTextBlock [+] 0x4C8 UW-BlackMarket_Slot_Weapon_C->TXT-Damage // struct UTextBlock [+] 0x4D0 UW-BlackMarket_Slot_Weapon_C->TXT-FireMode // struct UTextBlock [+] 0x4D8 UW-BlackMarket_Slot_Weapon_C->TXT-FireRate // struct UTextBlock [+] 0x4E0 UW-BlackMarket_Slot_Weapon_C->TXT-ItemName // struct UTextBlock [+] 0x4E8 UW-BlackMarket_Slot_Weapon_C->TXT-MagSize // struct UTextBlock [+] 0x4F0 UW-BlackMarket_Slot_Weapon_C->TXT-Menu01 // struct UTextBlock [+] 0x4F8 UW-BlackMarket_Slot_Weapon_C->TXT-Menu02 // struct UTextBlock [+] 0x500 UW-BlackMarket_Slot_Weapon_C->TXT-Menu03 // struct UTextBlock [+] 0x508 UW-BlackMarket_Slot_Weapon_C->TXT-Menu04 // struct UTextBlock [+] 0x510 UW-BlackMarket_Slot_Weapon_C->TXT-Menu05 // struct UTextBlock [+] 0x518 UW-BlackMarket_Slot_Weapon_C->TXT-Menu06 // struct UTextBlock [+] 0x520 UW-BlackMarket_Slot_Weapon_C->TXT-Menu07 // struct UTextBlock [+] 0x528 UW-BlackMarket_Slot_Weapon_C->TXT-Menu08 // struct UTextBlock [+] 0x530 UW-BlackMarket_Slot_Weapon_C->TXT-Menu09 // struct UTextBlock [+] 0x538 UW-BlackMarket_Slot_Weapon_C->TXT-Menu10 // struct UTextBlock [+] 0x540 UW-BlackMarket_Slot_Weapon_C->TXT-Menu11 // struct UTextBlock [+] 0x548 UW-BlackMarket_Slot_Weapon_C->TXT-MoveSpeed // struct UTextBlock [+] 0x550 UW-BlackMarket_Slot_Weapon_C->TXT-ProjectileVelocity // struct UTextBlock [+] 0x558 UW-BlackMarket_Slot_Weapon_C->TXT-ReloadTime // struct UTextBlock [+] 0x560 UW-BlackMarket_Slot_Weapon_C->TXT-Weight // struct UTextBlock class ExecuteUbergraph_UW-BlackMarket_Slot_Weapon: [+] 0x4 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->CallFunc_IsValid_ReturnValue // char [+] 0x8 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->K2Node_Event_MyGeometry // struct FGeometry [+] 0x40 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0xB0 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x120 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x148 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->___object_Variable // struct Object [+] 0x150 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x158 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->K2Node_DynamicCast_bSuccess // char [+] 0x160 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0x1E8 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1E9 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->CallFunc_IsValid_ReturnValue_3 // char [+] 0x1EA ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->CallFunc_IsValid_ReturnValue_4 // char [+] 0x1F0 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->K2Node_CustomEvent_Loaded // struct Object [+] 0x1F8 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->CallFunc_IsValid_ReturnValue_5 // char [+] 0x1F9 ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->CallFunc_IsValid_ReturnValue_6 // char [+] 0x1FA ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->CallFunc_IsValid_ReturnValue_7 // char [+] 0x1FB ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->CallFunc_IsValid_ReturnValue_8 // char [+] 0x1FC ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20C ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->CallFunc_IsValid_ReturnValue_9 // char [+] 0x20D ExecuteUbergraph_UW-BlackMarket_Slot_Weapon->CallFunc_IsValid_ReturnValue_10 // char class BndEvt__BTN-Menu11_K2Node_ComponentBoundEvent_724_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu10_K2Node_ComponentBoundEvent_699_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu09_K2Node_ComponentBoundEvent_675_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu08_K2Node_ComponentBoundEvent_652_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu07_K2Node_ComponentBoundEvent_630_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu06_K2Node_ComponentBoundEvent_609_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu05_K2Node_ComponentBoundEvent_589_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu04_K2Node_ComponentBoundEvent_572_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu03_K2Node_ComponentBoundEvent_118_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu02_K2Node_ComponentBoundEvent_95_OnButtonClickedEvent__DelegateSignature: class SwitchSlot: class SwitchMenu: class AysncLoading: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class Construct: class OnLoaded_9693EBAC46E1F6BA769CC6A2AB0B68E0: class On_IMG-BG_MouseButtonDown_2: [+] 0x38 On_IMG-BG_MouseButtonDown_2->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-BG_MouseButtonDown_2->ReturnValue // struct FEventReply [+] 0x160 On_IMG-BG_MouseButtonDown_2->___struct_Variable // struct TArray [+] 0x170 On_IMG-BG_MouseButtonDown_2->K2Node_MakeStruct_EventReply // struct FEventReply [+] 0x228 On_IMG-BG_MouseButtonDown_2->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x230 On_IMG-BG_MouseButtonDown_2->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x238 On_IMG-BG_MouseButtonDown_2->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x240 On_IMG-BG_MouseButtonDown_2->K2Node_DynamicCast_bSuccess // char [+] 0x248 On_IMG-BG_MouseButtonDown_2->K2Node_MakeStruct_EventReply_2 // struct FEventReply [+] 0x300 On_IMG-BG_MouseButtonDown_2->CallFunc_GetInventoryWidget_Widget // struct UUserWidget [+] 0x308 On_IMG-BG_MouseButtonDown_2->K2Node_DynamicCast_AsBravo_Hotel_Inventory_Interface // struct TScriptInterface [+] 0x318 On_IMG-BG_MouseButtonDown_2->K2Node_DynamicCast_bSuccess_2 // char [+] 0x320 On_IMG-BG_MouseButtonDown_2->K2Node_DynamicCast_AsBravo_Hotel_Inventory_Interface_2 // struct TScriptInterface [+] 0x330 On_IMG-BG_MouseButtonDown_2->K2Node_DynamicCast_bSuccess_3 // char [+] 0x331 On_IMG-BG_MouseButtonDown_2->CallFunc_IsVisible_ReturnValue // char class SetIconTexture: [+] 0x28 SetIconTexture->CallFunc_IsValidSoftObjectReference_ReturnValue // char class BP-Weapon_MP5_LV4_A_C: class UW-BlackMarket_Slot_Custom_C: [+] 0x3D8 UW-BlackMarket_Slot_Custom_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3E0 UW-BlackMarket_Slot_Custom_C->BTN-Menu02 // struct UButton [+] 0x3E8 UW-BlackMarket_Slot_Custom_C->CP-SlotInfo // struct UCanvasPanel [+] 0x3F0 UW-BlackMarket_Slot_Custom_C->IMG-BG // struct UImage [+] 0x3F8 UW-BlackMarket_Slot_Custom_C->IMG-BG-Border // struct UImage [+] 0x400 UW-BlackMarket_Slot_Custom_C->IMG-Item // struct UImage [+] 0x408 UW-BlackMarket_Slot_Custom_C->IMG-Mask // struct UImage [+] 0x410 UW-BlackMarket_Slot_Custom_C->IMG-Over // struct UImage [+] 0x418 UW-BlackMarket_Slot_Custom_C->IMG-Over-Border // struct UImage [+] 0x420 UW-BlackMarket_Slot_Custom_C->Menu02 // struct UOverlay [+] 0x428 UW-BlackMarket_Slot_Custom_C->Overlay_Mask // struct UOverlay [+] 0x430 UW-BlackMarket_Slot_Custom_C->TXT-ItemName // struct UTextBlock [+] 0x438 UW-BlackMarket_Slot_Custom_C->TXT-Menu01 // struct UTextBlock [+] 0x440 UW-BlackMarket_Slot_Custom_C->TXT-Menu02 // struct UTextBlock class ExecuteUbergraph_UW-BlackMarket_Slot_Custom: [+] 0x8 ExecuteUbergraph_UW-BlackMarket_Slot_Custom->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-BlackMarket_Slot_Custom->___object_Variable // struct Object [+] 0x18 ExecuteUbergraph_UW-BlackMarket_Slot_Custom->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x20 ExecuteUbergraph_UW-BlackMarket_Slot_Custom->K2Node_DynamicCast_bSuccess // char [+] 0x28 ExecuteUbergraph_UW-BlackMarket_Slot_Custom->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xB0 ExecuteUbergraph_UW-BlackMarket_Slot_Custom->K2Node_Event_MyGeometry // struct FGeometry [+] 0xE8 ExecuteUbergraph_UW-BlackMarket_Slot_Custom->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x158 ExecuteUbergraph_UW-BlackMarket_Slot_Custom->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x1C8 ExecuteUbergraph_UW-BlackMarket_Slot_Custom->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x1F0 ExecuteUbergraph_UW-BlackMarket_Slot_Custom->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x200 ExecuteUbergraph_UW-BlackMarket_Slot_Custom->CallFunc_IsValid_ReturnValue // char class BndEvt__BTN-Menu02_K2Node_ComponentBoundEvent_20_OnButtonClickedEvent__DelegateSignature: class SwitchSlot: class SwitchMenu: class AysncLoading: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class Construct: class OnLoaded_7C34C7D64FB053FED5EAACB72A3EAAD0: class SetIconTexture: [+] 0x28 SetIconTexture->CallFunc_IsValidSoftObjectReference_ReturnValue // char class OnClick: [+] 0x38 OnClick->MouseEvent // struct FPointerEvent [+] 0xA8 OnClick->ReturnValue // struct FEventReply [+] 0x160 OnClick->___struct_Variable // struct TArray [+] 0x170 OnClick->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x178 OnClick->K2Node_MakeStruct_EventReply // struct FEventReply class SetSlotInfo: [+] 0x118 SetSlotInfo->___byte_Variable // enum class EWearableItemType [+] 0x120 SetSlotInfo->___text_Variable // struct FText [+] 0x138 SetSlotInfo->___text_Variable_2 // struct FText [+] 0x150 SetSlotInfo->___text_Variable_3 // struct FText [+] 0x168 SetSlotInfo->___text_Variable_4 // struct FText [+] 0x180 SetSlotInfo->___text_Variable_5 // struct FText [+] 0x198 SetSlotInfo->___text_Variable_6 // struct FText [+] 0x1B0 SetSlotInfo->___text_Variable_7 // struct FText [+] 0x1C8 SetSlotInfo->___text_Variable_8 // struct FText [+] 0x1E0 SetSlotInfo->___text_Variable_9 // struct FText [+] 0x1F8 SetSlotInfo->___text_Variable_10 // struct FText [+] 0x210 SetSlotInfo->___text_Variable_11 // struct FText [+] 0x228 SetSlotInfo->___text_Variable_12 // struct FText [+] 0x240 SetSlotInfo->___text_Variable_13 // struct FText [+] 0x258 SetSlotInfo->___text_Variable_14 // struct FText [+] 0x270 SetSlotInfo->___text_Variable_15 // struct FText [+] 0x288 SetSlotInfo->___text_Variable_16 // struct FText [+] 0x2A0 SetSlotInfo->___text_Variable_17 // struct FText [+] 0x2B8 SetSlotInfo->___text_Variable_18 // struct FText [+] 0x2D0 SetSlotInfo->___text_Variable_19 // struct FText [+] 0x2E8 SetSlotInfo->CallFunc_Conv_NameToText_ReturnValue // struct FText [+] 0x300 SetSlotInfo->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x340 SetSlotInfo->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x358 SetSlotInfo->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x360 SetSlotInfo->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0x3A0 SetSlotInfo->K2Node_Select_Default // struct FText [+] 0x3B8 SetSlotInfo->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x3F8 SetSlotInfo->K2Node_MakeArray_Array // struct TArray [+] 0x408 SetSlotInfo->CallFunc_Format_ReturnValue // struct FText [+] 0x420 SetSlotInfo->CallFunc_Conv_TextToString_ReturnValue // struct FString class ABP_Camaro_C: [+] 0xA40 ABP_Camaro_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xA48 ABP_Camaro_C->AnimGraphNode_CopyBone_12 // struct FAnimNode_CopyBone [+] 0xB40 ABP_Camaro_C->AnimGraphNode_LookAt_6 // struct FAnimNode_LookAt [+] 0xCF0 ABP_Camaro_C->AnimGraphNode_CopyBone_11 // struct FAnimNode_CopyBone [+] 0xDE0 ABP_Camaro_C->AnimGraphNode_LookAt_5 // struct FAnimNode_LookAt [+] 0xF90 ABP_Camaro_C->AnimGraphNode_CopyBone_10 // struct FAnimNode_CopyBone [+] 0x1080 ABP_Camaro_C->AnimGraphNode_LookAt_4 // struct FAnimNode_LookAt [+] 0x1230 ABP_Camaro_C->AnimGraphNode_CopyBone_9 // struct FAnimNode_CopyBone [+] 0x1320 ABP_Camaro_C->AnimGraphNode_LookAt_3 // struct FAnimNode_LookAt [+] 0x14D0 ABP_Camaro_C->AnimGraphNode_CopyBone_8 // struct FAnimNode_CopyBone [+] 0x15C0 ABP_Camaro_C->AnimGraphNode_ComponentToLocalSpace_3 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x15E0 ABP_Camaro_C->AnimGraphNode_CopyBone_7 // struct FAnimNode_CopyBone [+] 0x16D0 ABP_Camaro_C->AnimGraphNode_MeshRefPose_2 // struct FAnimNode_MeshSpaceRefPose [+] 0x16E0 ABP_Camaro_C->AnimGraphNode_BlendListByBool_2 // struct FAnimNode_BlendListByBool [+] 0x1780 ABP_Camaro_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x17A0 ABP_Camaro_C->AnimGraphNode_CopyBone_6 // struct FAnimNode_CopyBone [+] 0x1890 ABP_Camaro_C->AnimGraphNode_WheelHandler // struct FAnimNode_WheelHandler [+] 0x1970 ABP_Camaro_C->AnimGraphNode_CopyBone_5 // struct FAnimNode_CopyBone [+] 0x1A60 ABP_Camaro_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x1A90 ABP_Camaro_C->AnimGraphNode_CopyBone_4 // struct FAnimNode_CopyBone [+] 0x1B80 ABP_Camaro_C->AnimGraphNode_CopyBone_3 // struct FAnimNode_CopyBone [+] 0x1C70 ABP_Camaro_C->AnimGraphNode_CopyBone_2 // struct FAnimNode_CopyBone [+] 0x1D60 ABP_Camaro_C->AnimGraphNode_CopyBone // struct FAnimNode_CopyBone [+] 0x1E50 ABP_Camaro_C->AnimGraphNode_RotationMultiplier_2 // struct FAnimNode_RotationMultiplier [+] 0x1F40 ABP_Camaro_C->AnimGraphNode_LookAt_2 // struct FAnimNode_LookAt [+] 0x20F0 ABP_Camaro_C->AnimGraphNode_RotationMultiplier // struct FAnimNode_RotationMultiplier [+] 0x21E0 ABP_Camaro_C->AnimGraphNode_LookAt // struct FAnimNode_LookAt [+] 0x2390 ABP_Camaro_C->AnimGraphNode_TransitionResult_12 // struct FAnimNode_TransitionResult [+] 0x23B8 ABP_Camaro_C->AnimGraphNode_TransitionResult_11 // struct FAnimNode_TransitionResult [+] 0x23E0 ABP_Camaro_C->AnimGraphNode_TransitionResult_10 // struct FAnimNode_TransitionResult [+] 0x2408 ABP_Camaro_C->AnimGraphNode_TransitionResult_9 // struct FAnimNode_TransitionResult [+] 0x2430 ABP_Camaro_C->AnimGraphNode_TransitionResult_8 // struct FAnimNode_TransitionResult [+] 0x2458 ABP_Camaro_C->AnimGraphNode_TransitionResult_7 // struct FAnimNode_TransitionResult [+] 0x2480 ABP_Camaro_C->AnimGraphNode_SequencePlayer_6 // struct FAnimNode_SequencePlayer [+] 0x24F8 ABP_Camaro_C->AnimGraphNode_StateResult_6 // struct FAnimNode_StateResult [+] 0x2528 ABP_Camaro_C->AnimGraphNode_SequencePlayer_5 // struct FAnimNode_SequencePlayer [+] 0x25A0 ABP_Camaro_C->AnimGraphNode_StateResult_5 // struct FAnimNode_StateResult [+] 0x25D0 ABP_Camaro_C->AnimGraphNode_SequencePlayer_4 // struct FAnimNode_SequencePlayer [+] 0x2648 ABP_Camaro_C->AnimGraphNode_StateResult_4 // struct FAnimNode_StateResult [+] 0x2678 ABP_Camaro_C->AnimGraphNode_StateMachine_2 // struct FAnimNode_StateMachine [+] 0x2728 ABP_Camaro_C->AnimGraphNode_SaveCachedPose_2 // struct FAnimNode_SaveCachedPose [+] 0x27E0 ABP_Camaro_C->AnimGraphNode_TransitionResult_6 // struct FAnimNode_TransitionResult [+] 0x2808 ABP_Camaro_C->AnimGraphNode_TransitionResult_5 // struct FAnimNode_TransitionResult [+] 0x2830 ABP_Camaro_C->AnimGraphNode_TransitionResult_4 // struct FAnimNode_TransitionResult [+] 0x2858 ABP_Camaro_C->AnimGraphNode_TransitionResult_3 // struct FAnimNode_TransitionResult [+] 0x2880 ABP_Camaro_C->AnimGraphNode_TransitionResult_2 // struct FAnimNode_TransitionResult [+] 0x28A8 ABP_Camaro_C->AnimGraphNode_TransitionResult // struct FAnimNode_TransitionResult [+] 0x28D0 ABP_Camaro_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x2948 ABP_Camaro_C->AnimGraphNode_StateResult_3 // struct FAnimNode_StateResult [+] 0x2978 ABP_Camaro_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x29F0 ABP_Camaro_C->AnimGraphNode_StateResult_2 // struct FAnimNode_StateResult [+] 0x2A20 ABP_Camaro_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x2A98 ABP_Camaro_C->AnimGraphNode_StateResult // struct FAnimNode_StateResult [+] 0x2AC8 ABP_Camaro_C->AnimGraphNode_StateMachine // struct FAnimNode_StateMachine [+] 0x2B78 ABP_Camaro_C->AnimGraphNode_SaveCachedPose // struct FAnimNode_SaveCachedPose [+] 0x2C30 ABP_Camaro_C->AnimGraphNode_LayeredBoneBlend_2 // struct FAnimNode_LayeredBoneBlend [+] 0x2CF0 ABP_Camaro_C->AnimGraphNode_UseCachedPose_4 // struct FAnimNode_UseCachedPose [+] 0x2D18 ABP_Camaro_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x2DB8 ABP_Camaro_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x2E80 ABP_Camaro_C->AnimGraphNode_UseCachedPose_3 // struct FAnimNode_UseCachedPose [+] 0x2EA8 ABP_Camaro_C->AnimGraphNode_UseCachedPose_2 // struct FAnimNode_UseCachedPose [+] 0x2ED0 ABP_Camaro_C->AnimGraphNode_UseCachedPose // struct FAnimNode_UseCachedPose [+] 0x2EF8 ABP_Camaro_C->AnimGraphNode_MeshRefPose // struct FAnimNode_MeshSpaceRefPose [+] 0x2F08 ABP_Camaro_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x2FC8 ABP_Camaro_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x2FE8 ABP_Camaro_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace class ExecuteUbergraph_ABP_Camaro: [+] 0x4 ExecuteUbergraph_ABP_Camaro->CallFunc_Transition_LeftSteering_ToRightSteering_ReturnValue // char [+] 0x8 ExecuteUbergraph_ABP_Camaro->CallFunc_GetInstanceStateWeight_ReturnValue // float [+] 0xC ExecuteUbergraph_ABP_Camaro->CallFunc_NearlyEqual_FloatFloat_ReturnValue // char [+] 0xD ExecuteUbergraph_ABP_Camaro->CallFunc_BooleanAND_ReturnValue // char [+] 0x10 ExecuteUbergraph_ABP_Camaro->CallFunc_GetInstanceStateWeight_ReturnValue_2 // float [+] 0x14 ExecuteUbergraph_ABP_Camaro->CallFunc_GetInstanceStateWeight_ReturnValue_3 // float [+] 0x18 ExecuteUbergraph_ABP_Camaro->CallFunc_NearlyEqual_FloatFloat_ReturnValue_2 // char [+] 0x19 ExecuteUbergraph_ABP_Camaro->CallFunc_NearlyEqual_FloatFloat_ReturnValue_3 // char [+] 0x1A ExecuteUbergraph_ABP_Camaro->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x1B ExecuteUbergraph_ABP_Camaro->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x1C ExecuteUbergraph_ABP_Camaro->CallFunc_Transition_LeftSteering_ToRightSteering_ReturnValue_2 // char [+] 0x20 ExecuteUbergraph_ABP_Camaro->CallFunc_GetInstanceStateWeight_ReturnValue_4 // float [+] 0x24 ExecuteUbergraph_ABP_Camaro->CallFunc_NearlyEqual_FloatFloat_ReturnValue_4 // char [+] 0x25 ExecuteUbergraph_ABP_Camaro->CallFunc_Transition_LeftSteering_ToIdle_ReturnValue // char [+] 0x26 ExecuteUbergraph_ABP_Camaro->CallFunc_Transition_RightSteering_ToIdle_ReturnValue // char [+] 0x27 ExecuteUbergraph_ABP_Camaro->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x28 ExecuteUbergraph_ABP_Camaro->CallFunc_Transition_RightSteering_ToLeftSteering_ReturnValue // char [+] 0x29 ExecuteUbergraph_ABP_Camaro->CallFunc_Transition_LeftSteering_ToIdle_ReturnValue_2 // char [+] 0x2A ExecuteUbergraph_ABP_Camaro->CallFunc_Transition_RightSteering_ToIdle_ReturnValue_2 // char [+] 0x2B ExecuteUbergraph_ABP_Camaro->CallFunc_Transition_RightSteering_ToLeftSteering_ReturnValue_2 // char [+] 0x2C ExecuteUbergraph_ABP_Camaro->K2Node_Event_DeltaTimeX // float class AnimNotify_FPP_Left_Idle: class AnimNotify_FPP_Entered_Idle: class BlueprintUpdateAnimation: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Camaro_AnimGraphNode_TransitionResult_6568699844C457EB1BC6FDB6052E5CB8: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Camaro_AnimGraphNode_TransitionResult_C073E4914C688292A9D5FFAEB8F80989: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Camaro_AnimGraphNode_TransitionResult_991E42824386AA192671B1B4DC05B089: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Camaro_AnimGraphNode_TransitionResult_6DFFB4074DD63F36D8B6A29A65886B11: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Camaro_AnimGraphNode_TransitionResult_4FA9353648610A2F305F4285607D767D: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Camaro_AnimGraphNode_TransitionResult_09EF52904BA5FF006178DFBECCF4C9F1: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Camaro_AnimGraphNode_TransitionResult_4F07996042D4157DCD054DAA17CBAFC0: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Camaro_AnimGraphNode_TransitionResult_631723E04832D92DC95F69A67AD9A02F: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Camaro_AnimGraphNode_TransitionResult_D3A6CEB64500CBDDAC6731982AA2B8CB: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Camaro_AnimGraphNode_TransitionResult_8148B76C4329BC2F8A8243B4DC2EA5D6: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Camaro_AnimGraphNode_TransitionResult_ECCAF0444D5429883EF85DBFE6C87835: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_Camaro_AnimGraphNode_TransitionResult_B676CFA34CE7A52EF43EC0AB21A88407: class AnimGraph: class UW-BlackMarket_Slot_Attachment_C: [+] 0x3D8 UW-BlackMarket_Slot_Attachment_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3E0 UW-BlackMarket_Slot_Attachment_C->BTN-Menu02 // struct UButton [+] 0x3E8 UW-BlackMarket_Slot_Attachment_C->BTN-Menu03 // struct UButton [+] 0x3F0 UW-BlackMarket_Slot_Attachment_C->BTN-Menu04 // struct UButton [+] 0x3F8 UW-BlackMarket_Slot_Attachment_C->BTN-Menu05 // struct UButton [+] 0x400 UW-BlackMarket_Slot_Attachment_C->BTN-Menu06 // struct UButton [+] 0x408 UW-BlackMarket_Slot_Attachment_C->BTN-Menu07 // struct UButton [+] 0x410 UW-BlackMarket_Slot_Attachment_C->BTN-Menu08 // struct UButton [+] 0x418 UW-BlackMarket_Slot_Attachment_C->BTN-Menu09 // struct UButton [+] 0x420 UW-BlackMarket_Slot_Attachment_C->CP-SlotInfo // struct UCanvasPanel [+] 0x428 UW-BlackMarket_Slot_Attachment_C->IMG-BG // struct UImage [+] 0x430 UW-BlackMarket_Slot_Attachment_C->IMG-BG-Border // struct UImage [+] 0x438 UW-BlackMarket_Slot_Attachment_C->IMG-Item // struct UImage [+] 0x440 UW-BlackMarket_Slot_Attachment_C->IMG-Mask // struct UImage [+] 0x448 UW-BlackMarket_Slot_Attachment_C->IMG-Over // struct UImage [+] 0x450 UW-BlackMarket_Slot_Attachment_C->IMG-Over-Border // struct UImage [+] 0x458 UW-BlackMarket_Slot_Attachment_C->Menu02 // struct UOverlay [+] 0x460 UW-BlackMarket_Slot_Attachment_C->Menu03 // struct UOverlay [+] 0x468 UW-BlackMarket_Slot_Attachment_C->Menu04 // struct UOverlay [+] 0x470 UW-BlackMarket_Slot_Attachment_C->Menu05 // struct UOverlay [+] 0x478 UW-BlackMarket_Slot_Attachment_C->Menu06 // struct UOverlay [+] 0x480 UW-BlackMarket_Slot_Attachment_C->Menu07 // struct UOverlay [+] 0x488 UW-BlackMarket_Slot_Attachment_C->Menu08 // struct UOverlay [+] 0x490 UW-BlackMarket_Slot_Attachment_C->Menu09 // struct UOverlay [+] 0x498 UW-BlackMarket_Slot_Attachment_C->Overlay_Mask // struct UOverlay [+] 0x4A0 UW-BlackMarket_Slot_Attachment_C->TXT-ContinuousSpeed // struct UTextBlock [+] 0x4A8 UW-BlackMarket_Slot_Attachment_C->TXT-Horizental // struct UTextBlock [+] 0x4B0 UW-BlackMarket_Slot_Attachment_C->TXT-ItemName // struct UTextBlock [+] 0x4B8 UW-BlackMarket_Slot_Attachment_C->TXT-Menu01 // struct UTextBlock [+] 0x4C0 UW-BlackMarket_Slot_Attachment_C->TXT-Menu02 // struct UTextBlock [+] 0x4C8 UW-BlackMarket_Slot_Attachment_C->TXT-Menu03 // struct UTextBlock [+] 0x4D0 UW-BlackMarket_Slot_Attachment_C->TXT-Menu04 // struct UTextBlock [+] 0x4D8 UW-BlackMarket_Slot_Attachment_C->TXT-Menu05 // struct UTextBlock [+] 0x4E0 UW-BlackMarket_Slot_Attachment_C->TXT-Menu06 // struct UTextBlock [+] 0x4E8 UW-BlackMarket_Slot_Attachment_C->TXT-Menu07 // struct UTextBlock [+] 0x4F0 UW-BlackMarket_Slot_Attachment_C->TXT-Menu08 // struct UTextBlock [+] 0x4F8 UW-BlackMarket_Slot_Attachment_C->TXT-Menu09 // struct UTextBlock [+] 0x500 UW-BlackMarket_Slot_Attachment_C->TXT-MovingSpeed // struct UTextBlock [+] 0x508 UW-BlackMarket_Slot_Attachment_C->TXT-Reload // struct UTextBlock [+] 0x510 UW-BlackMarket_Slot_Attachment_C->TXT-Type // struct UTextBlock [+] 0x518 UW-BlackMarket_Slot_Attachment_C->TXT-Vertical // struct UTextBlock [+] 0x520 UW-BlackMarket_Slot_Attachment_C->TXT-Weight // struct UTextBlock class ExecuteUbergraph_UW-BlackMarket_Slot_Attachment: [+] 0x8 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->___object_Variable // struct Object [+] 0x10 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x18 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xA8 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->K2Node_Event_MyGeometry // struct FGeometry [+] 0xE0 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x150 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->K2Node_Event_MouseEvent // struct FPointerEvent [+] 0x1C0 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x1E8 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->CallFunc_IsValid_ReturnValue // char [+] 0x1E9 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1F0 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->K2Node_CustomEvent_Loaded // struct Object [+] 0x1F8 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->CallFunc_IsValid_ReturnValue_3 // char [+] 0x1F9 ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->CallFunc_IsValid_ReturnValue_4 // char [+] 0x1FA ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->CallFunc_IsValid_ReturnValue_5 // char [+] 0x1FC ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20C ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->CallFunc_IsValid_ReturnValue_6 // char [+] 0x20D ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->CallFunc_IsValid_ReturnValue_7 // char [+] 0x20E ExecuteUbergraph_UW-BlackMarket_Slot_Attachment->CallFunc_IsValid_ReturnValue_8 // char class BndEvt__BTN-Menu09_K2Node_ComponentBoundEvent_360_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu08_K2Node_ComponentBoundEvent_337_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu07_K2Node_ComponentBoundEvent_315_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu06_K2Node_ComponentBoundEvent_294_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu05_K2Node_ComponentBoundEvent_274_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu04_K2Node_ComponentBoundEvent_255_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu03_K2Node_ComponentBoundEvent_237_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Menu02_K2Node_ComponentBoundEvent_220_OnButtonClickedEvent__DelegateSignature: class SwitchSlot: class SwitchMenu: class AysncLoading: class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class Construct: class OnLoaded_F81B5B0343A0A1A16D1EBABD173C2F15: class SetIconTexture: [+] 0x28 SetIconTexture->CallFunc_IsValidSoftObjectReference_ReturnValue // char class On_IMG-BG_MouseButtonDown_1: [+] 0x38 On_IMG-BG_MouseButtonDown_1->MouseEvent // struct FPointerEvent [+] 0xA8 On_IMG-BG_MouseButtonDown_1->ReturnValue // struct FEventReply [+] 0x160 On_IMG-BG_MouseButtonDown_1->___struct_Variable // struct TArray [+] 0x170 On_IMG-BG_MouseButtonDown_1->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x178 On_IMG-BG_MouseButtonDown_1->K2Node_MakeStruct_EventReply // struct FEventReply class BP-BlackmarketSaveGame_C: [+] 0x28 BP-BlackmarketSaveGame_C->bHideWorkInProgress // char [+] 0x29 BP-BlackmarketSaveGame_C->MainTab // enum class EBlackmarketTabType [+] 0x2A BP-BlackmarketSaveGame_C->WeaponSubTab // enum class EWeaponType [+] 0x2B BP-BlackmarketSaveGame_C->AttachmentSubTab // enum class EWeaponAttachmentType [+] 0x2C BP-BlackmarketSaveGame_C->WearableSubTab // enum class EWearableItemType [+] 0x2D BP-BlackmarketSaveGame_C->CustomSubTab // enum class EWearableItemType [+] 0x2E BP-BlackmarketSaveGame_C->GearSubTab // enum class EWearableItemType class BP-Weapon_M40A1_LV6_A_C: class UW-BlackMarket_SubTabCell_C: [+] 0x248 UW-BlackMarket_SubTabCell_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-BlackMarket_SubTabCell_C->Button_Tab // struct UButton [+] 0x258 UW-BlackMarket_SubTabCell_C->Image_Check // struct UImage [+] 0x260 UW-BlackMarket_SubTabCell_C->TextBlock_TabName // struct UTextBlock [+] 0x268 UW-BlackMarket_SubTabCell_C->BlackMarket_SubTab // struct UUW-BlackMarket_SubTab_C [+] 0x270 UW-BlackMarket_SubTabCell_C->TabType // enum class EBlackmarketTabType [+] 0x278 UW-BlackMarket_SubTabCell_C->TabName // struct FText [+] 0x290 UW-BlackMarket_SubTabCell_C->TabIndex // struct FName [+] 0x298 UW-BlackMarket_SubTabCell_C->Selected // char class ExecuteUbergraph_UW-BlackMarket_SubTabCell: [+] 0x4 ExecuteUbergraph_UW-BlackMarket_SubTabCell->CallFunc_IsValid_ReturnValue // char class BndEvt__Button_Tab_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Get_Image_Check_Visibility_1: class Get_TextBlock_TabName_ColorAndOpacity_1: [+] 0x28 Get_TextBlock_TabName_ColorAndOpacity_1->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x50 Get_TextBlock_TabName_ColorAndOpacity_1->CallFunc_IsValid_ReturnValue // char class UW-BlackMarket_Character_C: [+] 0x248 UW-BlackMarket_Character_C->IMG-BlackMarketCharacter // struct UImage class BP-ProjectileGrenade_Bomb_C: [+] 0x6C8 BP-ProjectileGrenade_Bomb_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x6D0 BP-ProjectileGrenade_Bomb_C->Ak // struct UAkComponent class ExecuteUbergraph_BP-ProjectileGrenade_Bomb: [+] 0x4 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_ActiveGrenade_ReturnValue // char [+] 0x8 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->K2Node_ComponentBoundEvent_HitComponent // struct UPrimitiveComponent [+] 0x10 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->K2Node_ComponentBoundEvent_OtherActor // struct UActor [+] 0x18 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->K2Node_ComponentBoundEvent_OtherComp // struct UPrimitiveComponent [+] 0x20 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->K2Node_ComponentBoundEvent_NormalImpulse // struct FVector [+] 0x2C ExecuteUbergraph_BP-ProjectileGrenade_Bomb->K2Node_ComponentBoundEvent_Hit // struct FHitResult [+] 0xB4 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_bBlockingHit // char [+] 0xB5 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0xB8 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_Time // float [+] 0xBC ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_Distance // float [+] 0xC0 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_Location // struct FVector [+] 0xCC ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0xD8 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_Normal // struct FVector [+] 0xE4 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0xF0 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0xF8 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x100 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x108 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x110 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x114 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x118 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x124 ExecuteUbergraph_BP-ProjectileGrenade_Bomb->CallFunc_BreakHitResult_TraceEnd // struct FVector class BndEvt__SphereCollision_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature: [+] 0x8 BndEvt__SphereCollision_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature->OtherActor // struct UActor [+] 0x10 BndEvt__SphereCollision_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature->OtherComp // struct UPrimitiveComponent [+] 0x18 BndEvt__SphereCollision_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature->NormalImpulse // struct FVector [+] 0x24 BndEvt__SphereCollision_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature->Hit // struct FHitResult class UW-BlackMarket_C: [+] 0x248 UW-BlackMarket_C->Image_3 // struct UImage [+] 0x250 UW-BlackMarket_C->IMG-BG // struct UImage [+] 0x258 UW-BlackMarket_C->IMG-Close // struct UImage [+] 0x260 UW-BlackMarket_C->IMG-TitleBG // struct UImage [+] 0x268 UW-BlackMarket_C->UW-BlackMarket_Main // struct UUW-BlackMarket_Main_C class OnClose: [+] 0x38 OnClose->MouseEvent // struct FPointerEvent [+] 0xA8 OnClose->ReturnValue // struct FEventReply [+] 0x160 OnClose->___struct_Variable // struct TArray [+] 0x170 OnClose->K2Node_MakeStruct_EventReply // struct FEventReply [+] 0x228 OnClose->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class BP-Weapon_VECTOR_LV6_C: class BP-SavedInventoryItemStructure: [+] 0x10 BP-SavedInventoryItemStructure->bEquip_9_A19EFA7A4F6CDA9056F641902DB36B2B // char [+] 0x14 BP-SavedInventoryItemStructure->SlotIndex_14_2F87447C4959EFB11C4D328275A0351E // int32_t [+] 0x18 BP-SavedInventoryItemStructure->CustomType_26_75F60B7440E043592BCFC68101490C3D // int32_t class UW-BasicConversation_C: [+] 0x258 UW-BasicConversation_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x260 UW-BasicConversation_C->First // struct UWidgetAnimation [+] 0x268 UW-BasicConversation_C->Hide // struct UWidgetAnimation [+] 0x270 UW-BasicConversation_C->Show // struct UWidgetAnimation [+] 0x278 UW-BasicConversation_C->Idle // struct UWidgetAnimation [+] 0x280 UW-BasicConversation_C->Bg // struct UImage [+] 0x288 UW-BasicConversation_C->Bg_2 // struct UImage [+] 0x290 UW-BasicConversation_C->Bg_3 // struct UImage [+] 0x298 UW-BasicConversation_C->Button_407 // struct UButton [+] 0x2A0 UW-BasicConversation_C->Image // struct UImage [+] 0x2A8 UW-BasicConversation_C->Image_2 // struct UImage [+] 0x2B0 UW-BasicConversation_C->Image_55 // struct UImage [+] 0x2B8 UW-BasicConversation_C->Image_340 // struct UImage [+] 0x2C0 UW-BasicConversation_C->Overlay_Base // struct UOverlay [+] 0x2C8 UW-BasicConversation_C->TextBlock_Message // struct UTextBlock [+] 0x2D0 UW-BasicConversation_C->TextBlock_SpeakerName // struct UTextBlock [+] 0x2D8 UW-BasicConversation_C->UW-ImageText // struct UUW-ImageText_C [+] 0x2E0 UW-BasicConversation_C->WidgetSwitcher_Face // struct UWidgetSwitcher [+] 0x2E8 UW-BasicConversation_C->SentenceData // struct FSentenceData class ExecuteUbergraph_UW-BasicConversation: [+] 0x8 ExecuteUbergraph_UW-BasicConversation->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 ExecuteUbergraph_UW-BasicConversation->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_UW-BasicConversation->___bool_Variable // char [+] 0x21 ExecuteUbergraph_UW-BasicConversation->___byte_Variable // enum class ESlateVisibility [+] 0x22 ExecuteUbergraph_UW-BasicConversation->___byte_Variable_2 // enum class ESlateVisibility [+] 0x28 ExecuteUbergraph_UW-BasicConversation->K2Node_Event_SentenceData // struct FSentenceData [+] 0xD8 ExecuteUbergraph_UW-BasicConversation->CallFunc_IsPlayingAnimation_ReturnValue // char [+] 0xD9 ExecuteUbergraph_UW-BasicConversation->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0xDA ExecuteUbergraph_UW-BasicConversation->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xDB ExecuteUbergraph_UW-BasicConversation->K2Node_Select_Default // enum class ESlateVisibility [+] 0xE0 ExecuteUbergraph_UW-BasicConversation->CallFunc_PlayAnimationForward_ReturnValue // struct UUMGSequencePlayer [+] 0xE8 ExecuteUbergraph_UW-BasicConversation->CallFunc_PlayAnimationForward_ReturnValue_2 // struct UUMGSequencePlayer [+] 0xF0 ExecuteUbergraph_UW-BasicConversation->CallFunc_CreatePlayAnimationProxyObject_Result // struct UUMGSequencePlayer [+] 0xF8 ExecuteUbergraph_UW-BasicConversation->CallFunc_CreatePlayAnimationProxyObject_ReturnValue // struct UWidgetAnimationPlayCallbackProxy [+] 0x100 ExecuteUbergraph_UW-BasicConversation->CallFunc_IsValid_ReturnValue // char class BndEvt__Button_406_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class HideSentense: class ShowSentense: class Construct: class Finished_F3AEE8B3477DC5B8B5A3EA8301B8E940: class UW_UserNameTooltip_C: [+] 0x248 UW_UserNameTooltip_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW_UserNameTooltip_C->BT_UserName // struct UButton [+] 0x258 UW_UserNameTooltip_C->CP_Main // struct UCanvasPanel [+] 0x260 UW_UserNameTooltip_C->HB_ItemInfo // struct UHorizontalBox [+] 0x268 UW_UserNameTooltip_C->Image_264 // struct UImage [+] 0x270 UW_UserNameTooltip_C->Image_265 // struct UImage [+] 0x278 UW_UserNameTooltip_C->Image_1163 // struct UImage [+] 0x280 UW_UserNameTooltip_C->IMG_Frontbar // struct UImage [+] 0x288 UW_UserNameTooltip_C->IMG_Item // struct UImage [+] 0x290 UW_UserNameTooltip_C->Img_TeamColor // struct UImage [+] 0x298 UW_UserNameTooltip_C->PB_HP // struct UProgressBar [+] 0x2A0 UW_UserNameTooltip_C->PB_ItemCasting // struct UProgressBar [+] 0x2A8 UW_UserNameTooltip_C->T_Item // struct UTextBlock [+] 0x2B0 UW_UserNameTooltip_C->T_Quantity // struct UTextBlock [+] 0x2B8 UW_UserNameTooltip_C->T_TeamNum // struct UTextBlock [+] 0x2C0 UW_UserNameTooltip_C->T_UserName // struct UTextBlock [+] 0x2C8 UW_UserNameTooltip_C->PlayerState // struct ABravoHotelPlayerState [+] 0x2D0 UW_UserNameTooltip_C->ReplayController // struct APlayerController [+] 0x2D8 UW_UserNameTooltip_C->TargetCharacter // struct ABravoHotelCharacter [+] 0x2E0 UW_UserNameTooltip_C->MaxViewportSize // struct FVector2D [+] 0x2E8 UW_UserNameTooltip_C->LocalScreenPosition // struct FVector2D [+] 0x2F0 UW_UserNameTooltip_C->IsPositionUpdated // char [+] 0x2F4 UW_UserNameTooltip_C->DefaultCharacterZLocation // float class ExecuteUbergraph_UW_UserNameTooltip: [+] 0x8 ExecuteUbergraph_UW_UserNameTooltip->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW_UserNameTooltip->___object_Variable // struct Object [+] 0x18 ExecuteUbergraph_UW_UserNameTooltip->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x20 ExecuteUbergraph_UW_UserNameTooltip->K2Node_DynamicCast_bSuccess // char [+] 0x28 ExecuteUbergraph_UW_UserNameTooltip->CallFunc_MakeBrushFromSprite_ReturnValue // struct FSlateBrush [+] 0xB0 ExecuteUbergraph_UW_UserNameTooltip->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0xD8 ExecuteUbergraph_UW_UserNameTooltip->K2Node_CustomEvent_ImgWidget // struct UImage [+] 0xE0 ExecuteUbergraph_UW_UserNameTooltip->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0xF0 ExecuteUbergraph_UW_UserNameTooltip->CallFunc_IsValid_ReturnValue // char [+] 0xF4 ExecuteUbergraph_UW_UserNameTooltip->K2Node_Event_MyGeometry // struct FGeometry [+] 0x12C ExecuteUbergraph_UW_UserNameTooltip->K2Node_Event_InDeltaTime // float [+] 0x130 ExecuteUbergraph_UW_UserNameTooltip->CallFunc_IsShowUserNameTooltip_IsShow // char class Construct: class Tick: [+] 0x38 Tick->InDeltaTime // float class AsyncLoadIconTexture: [+] 0x28 AsyncLoadIconTexture->ImgWidget // struct UImage class BndEvt__BT_UserName_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class OnLoaded_D53F762441681D4069F6ABB7A27DFBE8: class UpdateInfos: class UpdateHP: [+] 0x4 UpdateHP->CallFunc_IsValid_ReturnValue // char [+] 0x8 UpdateHP->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0xC UpdateHP->CallFunc_GetMaxHealth_ReturnValue // int32_t [+] 0x10 UpdateHP->CallFunc_Conv_IntToFloat_ReturnValue_2 // float [+] 0x14 UpdateHP->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x18 UpdateHP->CallFunc_Divide_FloatFloat_ReturnValue // float class UpdateTeamInfo: [+] 0x4 UpdateTeamInfo->TeamNum // int32_t [+] 0x8 UpdateTeamInfo->___bool_Variable // char [+] 0xC UpdateTeamInfo->___int_Variable // int32_t [+] 0x10 UpdateTeamInfo->CallFunc_GetTeamIndex_ReturnValue // char [+] 0x14 UpdateTeamInfo->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x18 UpdateTeamInfo->CallFunc_GetTeamIndex_ReturnValue_2 // char [+] 0x20 UpdateTeamInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x38 UpdateTeamInfo->CallFunc_Conv_ByteToInt_ReturnValue_2 // int32_t [+] 0x3C UpdateTeamInfo->CallFunc_GetTeamSize_ReturnValue // char [+] 0x40 UpdateTeamInfo->CallFunc_Conv_ByteToInt_ReturnValue_3 // int32_t [+] 0x44 UpdateTeamInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x48 UpdateTeamInfo->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x58 UpdateTeamInfo->K2Node_Select_Default // int32_t [+] 0x60 UpdateTeamInfo->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x78 UpdateTeamInfo->CallFunc_GetTeamColor_TeamColor // struct FLinearColor [+] 0x88 UpdateTeamInfo->CallFunc_IsValid_ReturnValue // char class UpdateItemInfo: [+] 0x1 UpdateItemInfo->CallFunc_IsCastingBackpackItem_ReturnValue // char class UpdateUsingItemInfo: [+] 0x8 UpdateUsingItemInfo->CallFunc_GetCastingItemInfo_ReturnValue // struct FInventoryItemInfo [+] 0xA0 UpdateUsingItemInfo->CallFunc_IsValid_ReturnValue // char [+] 0xA8 UpdateUsingItemInfo->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0xC0 UpdateUsingItemInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x550 UpdateUsingItemInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x554 UpdateUsingItemInfo->CallFunc_GetCastingPercent_ReturnValue // float class UpdateEquippedWeaponInfo: [+] 0x1 UpdateEquippedWeaponInfo->CallFunc_IsValid_ReturnValue_2 // char [+] 0x8 UpdateEquippedWeaponInfo->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x10 UpdateEquippedWeaponInfo->CallFunc_GetItemInfo_OutItemInfo // struct FInventoryItemInfo [+] 0xA8 UpdateEquippedWeaponInfo->CallFunc_GetItemInfo_OutItemDetailInfo // struct FInventoryItemDetailInfo [+] 0x538 UpdateEquippedWeaponInfo->CallFunc_GetItemInfo_ReturnValue // char [+] 0x539 UpdateEquippedWeaponInfo->CallFunc_IsValid_ReturnValue_3 // char [+] 0x540 UpdateEquippedWeaponInfo->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x9D0 UpdateEquippedWeaponInfo->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x9D8 UpdateEquippedWeaponInfo->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0xA18 UpdateEquippedWeaponInfo->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xA58 UpdateEquippedWeaponInfo->K2Node_MakeArray_Array // struct TArray [+] 0xA68 UpdateEquippedWeaponInfo->CallFunc_Format_ReturnValue // struct FText class IsShowUserNameTooltip: [+] 0x1 IsShowUserNameTooltip->CallFunc_IsValid_ReturnValue // char [+] 0x8 IsShowUserNameTooltip->K2Node_DynamicCast_AsBravo_Hotel_MK3DReplay_Controller // struct ABravoHotelMK3DReplayController [+] 0x10 IsShowUserNameTooltip->K2Node_DynamicCast_bSuccess // char [+] 0x18 IsShowUserNameTooltip->K2Node_DynamicCast_AsBP_Bravo_Hotel__Player_Controller // struct ABP-BravoHotel-PlayerController_C [+] 0x20 IsShowUserNameTooltip->K2Node_DynamicCast_bSuccess_2 // char [+] 0x24 IsShowUserNameTooltip->CallFunc_GetPlayerViewPortPosition_ScreenPosition // struct FVector2D [+] 0x2C IsShowUserNameTooltip->CallFunc_GetViewportScale_ReturnValue // float [+] 0x30 IsShowUserNameTooltip->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x38 IsShowUserNameTooltip->CallFunc_CorrectionScreenPositionByTeamPositionWidget_RetOutScreenPosition // char [+] 0x39 IsShowUserNameTooltip->CallFunc_IsReplayTarget_IsTarget // char [+] 0x3A IsShowUserNameTooltip->CallFunc_IsValid_ReturnValue_2 // char [+] 0x3B IsShowUserNameTooltip->CallFunc_IsActorTickEnabled_ReturnValue // char [+] 0x40 IsShowUserNameTooltip->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x48 IsShowUserNameTooltip->K2Node_DynamicCast_bSuccess_3 // char [+] 0x49 IsShowUserNameTooltip->CallFunc_IsAlive_ReturnValue // char class SetVisibilityWidget: class GetPlayerViewPortPosition: [+] 0x8 GetPlayerViewPortPosition->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x14 GetPlayerViewPortPosition->CallFunc_IsValid_ReturnValue // char [+] 0x15 GetPlayerViewPortPosition->CallFunc_IsValid_ReturnValue_2 // char [+] 0x18 GetPlayerViewPortPosition->CallFunc_GetLocation_ReturnValue // struct FVector [+] 0x24 GetPlayerViewPortPosition->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x30 GetPlayerViewPortPosition->CallFunc_ProjectWorldLocationToWidgetPosition_ScreenPosition // struct FVector2D [+] 0x38 GetPlayerViewPortPosition->CallFunc_ProjectWorldLocationToWidgetPosition_ReturnValue // char class IsReplayTarget: [+] 0x8 IsReplayTarget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x18 IsReplayTarget->K2Node_DynamicCast_bSuccess // char [+] 0x20 IsReplayTarget->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x28 IsReplayTarget->CallFunc_IsValid_ReturnValue // char [+] 0x29 IsReplayTarget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x2A IsReplayTarget->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x2B IsReplayTarget->CallFunc_IsValid_ReturnValue_3 // char class UpdatePosition: class CorrectionScreenPositionByTeamPositionWidget: [+] 0x8 CorrectionScreenPositionByTeamPositionWidget->RetOutScreenPosition // char [+] 0x9 CorrectionScreenPositionByTeamPositionWidget->OutScreenPosition // char [+] 0xC CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X // float [+] 0x10 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y // float [+] 0x14 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X_2 // float [+] 0x18 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y_2 // float [+] 0x1C CorrectionScreenPositionByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x24 CorrectionScreenPositionByTeamPositionWidget->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x25 CorrectionScreenPositionByTeamPositionWidget->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x28 CorrectionScreenPositionByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue_2 // struct FVector2D [+] 0x30 CorrectionScreenPositionByTeamPositionWidget->CallFunc_LessEqual_FloatFloat_ReturnValue_2 // char [+] 0x34 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X_3 // float [+] 0x38 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y_3 // float [+] 0x3C CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X_4 // float [+] 0x40 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y_4 // float [+] 0x44 CorrectionScreenPositionByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue_3 // struct FVector2D [+] 0x4C CorrectionScreenPositionByTeamPositionWidget->CallFunc_GreaterEqual_FloatFloat_ReturnValue_2 // char [+] 0x50 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X_5 // float [+] 0x54 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y_5 // float [+] 0x58 CorrectionScreenPositionByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue_4 // struct FVector2D class OnClickPlayerNameButton: [+] 0x8 OnClickPlayerNameButton->K2Node_DynamicCast_bSuccess // char [+] 0x10 OnClickPlayerNameButton->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0x20 OnClickPlayerNameButton->CallFunc_SetPlayerCamera_ReturnValue // char [+] 0x21 OnClickPlayerNameButton->CallFunc_IsValid_ReturnValue // char [+] 0x28 OnClickPlayerNameButton->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x38 OnClickPlayerNameButton->K2Node_DynamicCast_bSuccess_2 // char [+] 0x40 OnClickPlayerNameButton->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x48 OnClickPlayerNameButton->CallFunc_IsValid_ReturnValue_2 // char [+] 0x49 OnClickPlayerNameButton->CallFunc_Not_PreBool_ReturnValue // char class SetEnableNameButton: class BP-HUDInteractionComponent_C: [+] 0x140 BP-HUDInteractionComponent_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x148 BP-HUDInteractionComponent_C->bHasJustClosed_1 // char [+] 0x14C BP-HUDInteractionComponent_C->defaultContrast_1 // float [+] 0x150 BP-HUDInteractionComponent_C->defaultMaxBrightness_1 // float [+] 0x154 BP-HUDInteractionComponent_C->defaultMinBrightness_1 // float [+] 0x158 BP-HUDInteractionComponent_C->MinBrightness_1 // float [+] 0x15C BP-HUDInteractionComponent_C->MaxBrightness_1 // float [+] 0x160 BP-HUDInteractionComponent_C->Contrast_1 // float [+] 0x164 BP-HUDInteractionComponent_C->bUsePostProcessVolumeOption_1 // char [+] 0x168 BP-HUDInteractionComponent_C->ColorGradingGlobalGamma_1 // float [+] 0x16C BP-HUDInteractionComponent_C->FilmToeIntensity_1 // float [+] 0x170 BP-HUDInteractionComponent_C->IsInWidget_1 // char [+] 0x171 BP-HUDInteractionComponent_C->bInputModeUI_1 // char [+] 0x178 BP-HUDInteractionComponent_C->InputActionsToBlock_1 // struct TArray class ExecuteUbergraph_BP-HUDInteractionComponent: [+] 0x8 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_GetMainWidget_MainWidget // struct UBravoHotelMainWidget [+] 0x10 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_GetPlayerSpectatorHUD_RefSpectatorHUD // struct ABravoHotelPlayerHUD [+] 0x18 ExecuteUbergraph_BP-HUDInteractionComponent->K2Node_DynamicCast_AsUW_Main_Widget // struct UUW-MainWidget_C [+] 0x20 ExecuteUbergraph_BP-HUDInteractionComponent->K2Node_DynamicCast_bSuccess // char [+] 0x21 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_IsValid_ReturnValue // char [+] 0x22 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_GetPlayerHUD_isAlive // char [+] 0x28 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x30 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_IsOpenSystemPopup_bResult // char [+] 0x31 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_Not_PreBool_ReturnValue // char [+] 0x32 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_BooleanAND_ReturnValue // char [+] 0x33 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_IsMatchEnd_State // char [+] 0x34 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x35 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_GetPlayerHUD_isAlive_2 // char [+] 0x38 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_GetPlayerHUD_PlayerHUD_2 // struct ABravoHotelPlayerHUD [+] 0x40 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_IsShowingMiniMap_ReturnValue // char [+] 0x41 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0x48 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0x50 ExecuteUbergraph_BP-HUDInteractionComponent->CallFunc_IsShowingHUD_ReturnValue // char class InputToggleIngameHUD: class InputWorldMap: class InputMiniMap: class IsMatchEnd: [+] 0x8 IsMatchEnd->CallFunc_K2_GetPawn_ReturnValue // struct APawn [+] 0x10 IsMatchEnd->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x18 IsMatchEnd->K2Node_DynamicCast_bSuccess // char [+] 0x19 IsMatchEnd->CallFunc_GetState_ReturnValue // enum class ECharacterState [+] 0x1A IsMatchEnd->CallFunc_EqualEqual_ByteByte_ReturnValue // char class GetPlayerMainWidget: [+] 0x8 GetPlayerMainWidget->Widget // struct UBravoHotelMainWidget [+] 0x10 GetPlayerMainWidget->CallFunc_GetPlayerHUD_isAlive // char [+] 0x18 GetPlayerMainWidget->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x20 GetPlayerMainWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x28 GetPlayerMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Main_Widget // struct UBravoHotelMainWidget [+] 0x30 GetPlayerMainWidget->K2Node_DynamicCast_bSuccess // char class IsOpenSystemPopup: [+] 0x8 IsOpenSystemPopup->CallFunc_GetPlayerMainWidget_Widget // struct UBravoHotelMainWidget [+] 0x10 IsOpenSystemPopup->K2Node_DynamicCast_AsBravo_Hotel_Game_Popup_Interface // struct TScriptInterface [+] 0x20 IsOpenSystemPopup->K2Node_DynamicCast_bSuccess // char [+] 0x21 IsOpenSystemPopup->CallFunc_IsValid_ReturnValue // char [+] 0x22 IsOpenSystemPopup->CallFunc_IsOpenSystemPopup_ReturnValue // char class IsReplay: [+] 0x8 IsReplay->K2Node_DynamicCast_AsMK3DReplay_Controller // struct AMK3DReplayController [+] 0x10 IsReplay->K2Node_DynamicCast_bSuccess // char class GetPlayerSpectatorHUD: [+] 0x8 GetPlayerSpectatorHUD->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x10 GetPlayerSpectatorHUD->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x18 GetPlayerSpectatorHUD->K2Node_DynamicCast_bSuccess // char [+] 0x19 GetPlayerSpectatorHUD->CallFunc_IsValid_ReturnValue // char class GetInventoryWidget: [+] 0x8 GetInventoryWidget->Widget // struct UUserWidget [+] 0x10 GetInventoryWidget->CallFunc_GetPlayerHUD_isAlive // char [+] 0x18 GetInventoryWidget->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x20 GetInventoryWidget->CallFunc_GetInventoryWidget_ReturnValue // struct UUserWidget class GetSpectatorWidget: [+] 0x8 GetSpectatorWidget->Widget // struct UUserWidget [+] 0x10 GetSpectatorWidget->CallFunc_GetPlayerHUD_isAlive // char [+] 0x18 GetSpectatorWidget->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x20 GetSpectatorWidget->CallFunc_GetSpectatorWidget_ReturnValue // struct UUserWidget class GetReplayWidget: [+] 0x8 GetReplayWidget->Widget // struct UUW-ReplayMainWidget_C [+] 0x10 GetReplayWidget->CallFunc_GetPlayerHUD_isAlive // char [+] 0x18 GetReplayWidget->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x20 GetReplayWidget->CallFunc_GetReplayWidget_ReturnValue // struct UUserWidget [+] 0x28 GetReplayWidget->K2Node_DynamicCast_AsUW_Replay_Main_Widget // struct UUW-ReplayMainWidget_C [+] 0x30 GetReplayWidget->K2Node_DynamicCast_bSuccess // char class GetSightInfoWidget: [+] 0x8 GetSightInfoWidget->LocalSightInfoWidget // struct UUW-SightInfo_C [+] 0x10 GetSightInfoWidget->CallFunc_GetPlayerHUD_isAlive // char [+] 0x18 GetSightInfoWidget->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x20 GetSightInfoWidget->CallFunc_IsValid_ReturnValue // char [+] 0x28 GetSightInfoWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x30 GetSightInfoWidget->K2Node_DynamicCast_AsBravo_Hotel_Main_Widget // struct UBravoHotelMainWidget [+] 0x38 GetSightInfoWidget->K2Node_DynamicCast_bSuccess // char class CheckAnyCloseUI: [+] 0x1 CheckAnyCloseUI->bLocalAnyClosed // char [+] 0x8 CheckAnyCloseUI->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 CheckAnyCloseUI->CallFunc_GetPopupWidgetCount_ReturnValue // int32_t [+] 0x18 CheckAnyCloseUI->___struct_Variable // struct TArray [+] 0x28 CheckAnyCloseUI->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x2C CheckAnyCloseUI->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x30 CheckAnyCloseUI->CallFunc_GetInventoryWidget_Widget // struct UUserWidget [+] 0x38 CheckAnyCloseUI->CallFunc_GetPlayerHUD_isAlive // char [+] 0x40 CheckAnyCloseUI->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x48 CheckAnyCloseUI->K2Node_DynamicCast_AsBravo_Hotel_Inventory_Interface // struct TScriptInterface [+] 0x58 CheckAnyCloseUI->K2Node_DynamicCast_bSuccess // char [+] 0x59 CheckAnyCloseUI->CallFunc_GetCurrentShowingWidgetType_ReturnValue // enum class EToggleWidgetModeType [+] 0x5A CheckAnyCloseUI->K2Node_SwitchEnum_CmpSuccess // char [+] 0x60 CheckAnyCloseUI->K2Node_DynamicCast_AsBravo_Hotel_Inventory_Interface_2 // struct TScriptInterface [+] 0x70 CheckAnyCloseUI->K2Node_DynamicCast_bSuccess_2 // char [+] 0x71 CheckAnyCloseUI->CallFunc_IsShowingDropPopup_ReturnValue // char class CheckAnyAction: [+] 0x1 CheckAnyAction->LocalAnyAction // char [+] 0x8 CheckAnyAction->___object_Variable // struct ABravoHotelCharacter [+] 0x10 CheckAnyAction->CallFunc_IsValid_ReturnValue // char [+] 0x11 CheckAnyAction->CallFunc_IsActiveCastingUI_ReturnValue // char [+] 0x12 CheckAnyAction->CallFunc_IsLocallyPlaying_ReturnValue // char [+] 0x18 CheckAnyAction->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 CheckAnyAction->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x30 CheckAnyAction->K2Node_DynamicCast_bSuccess // char [+] 0x38 CheckAnyAction->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class Wheel-Camaro_Rear_Wrecked_C: class UW-GameNoticePopupWidget_C: [+] 0x248 UW-GameNoticePopupWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-GameNoticePopupWidget_C->Image_2 // struct UImage [+] 0x258 UW-GameNoticePopupWidget_C->Notice // struct UTextBlock [+] 0x260 UW-GameNoticePopupWidget_C->WidgetSwitcher_1 // struct UWidgetSwitcher class ExecuteUbergraph_UW-GameNoticePopupWidget: class Construct: class SetMessage: class ScriptStruct_2147482398: class UW-NetworkDelay_C: [+] 0x260 UW-NetworkDelay_C->Image_350 // struct UImage [+] 0x268 UW-NetworkDelay_C->Image_409 // struct UImage [+] 0x270 UW-NetworkDelay_C->Image_479 // struct UImage [+] 0x278 UW-NetworkDelay_C->Image_564 // struct UImage class BP-SavedPlayerInventory_C: [+] 0x28 BP-SavedPlayerInventory_C->WearableItemList // struct TArray [+] 0x38 BP-SavedPlayerInventory_C->CustomItemList // struct TArray [+] 0x48 BP-SavedPlayerInventory_C->WeaponItemList // struct TArray [+] 0x58 BP-SavedPlayerInventory_C->InBackpackItemList // struct TArray [+] 0x68 BP-SavedPlayerInventory_C->AppearanceInfo // struct FRepCharacterAppearanceInfo class BP-Weapon_G3_LV1_C: class BP-Weapon_Winchester1887_LV5_A_C: class BP-CameraShake_OnDamaged_ADS_C: class BP-PPPreset_BlueZone_C: class BP-Weapon-M18_C: class UW-GamePopupWidget_C: [+] 0x250 UW-GamePopupWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x258 UW-GamePopupWidget_C->BTN-Exit // struct UButton [+] 0x260 UW-GamePopupWidget_C->BTN-LobbyRestart // struct UButton [+] 0x268 UW-GamePopupWidget_C->BTN-Resume // struct UButton [+] 0x270 UW-GamePopupWidget_C->BTN-ReturnToTitle // struct UButton [+] 0x278 UW-GamePopupWidget_C->BTN-Settings // struct UButton [+] 0x280 UW-GamePopupWidget_C->Button_1 // struct UButton [+] 0x288 UW-GamePopupWidget_C->Button_2 // struct UButton [+] 0x290 UW-GamePopupWidget_C->Button_4 // struct UButton [+] 0x298 UW-GamePopupWidget_C->Image_2 // struct UImage [+] 0x2A0 UW-GamePopupWidget_C->IMG-BG // struct UImage [+] 0x2A8 UW-GamePopupWidget_C->Overlay_Exit // struct UOverlay [+] 0x2B0 UW-GamePopupWidget_C->TextBlock // struct UTextBlock [+] 0x2B8 UW-GamePopupWidget_C->TextBlock_2 // struct UTextBlock [+] 0x2C0 UW-GamePopupWidget_C->UW-VoiceTalk // struct UUW-VoiceTalk_C [+] 0x2C8 UW-GamePopupWidget_C->VerticalBox_InGame // struct UVerticalBox [+] 0x2D0 UW-GamePopupWidget_C->VerticalBox_Lobby // struct UVerticalBox [+] 0x2D8 UW-GamePopupWidget_C->MapNameToExit // struct FName [+] 0x2E0 UW-GamePopupWidget_C->IsLobby // char class ExecuteUbergraph_UW-GamePopupWidget: [+] 0x8 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 ExecuteUbergraph_UW-GamePopupWidget->___struct_Variable // struct TArray [+] 0x28 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x30 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_bSuccess // char [+] 0x34 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x38 ExecuteUbergraph_UW-GamePopupWidget->___struct_Variable_2 // struct TArray [+] 0x48 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_AsBP_Lobby_Widget_Web // struct UBP-LobbyWidget_Web_C [+] 0x50 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x54 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x58 ExecuteUbergraph_UW-GamePopupWidget->___struct_Variable_3 // struct TArray [+] 0x68 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x6C ExecuteUbergraph_UW-GamePopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x70 ExecuteUbergraph_UW-GamePopupWidget->___struct_Variable_4 // struct TArray [+] 0x80 ExecuteUbergraph_UW-GamePopupWidget->___struct_Variable_5 // struct TArray [+] 0x90 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle [+] 0x94 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_5 // struct FAudioPlayingHandle [+] 0x98 ExecuteUbergraph_UW-GamePopupWidget->___struct_Variable_6 // struct TArray [+] 0xA8 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_6 // struct FAudioPlayingHandle [+] 0xB0 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0xB8 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0xC0 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0xC8 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_GetOwningPlayer_ReturnValue_2 // struct APlayerController [+] 0xD0 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0xD8 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_bSuccess_4 // char [+] 0xE0 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_CreateSystemPopupWidget_ReturnValue // struct UUserWidget [+] 0xE8 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_CreateSystemPopupWidget_ReturnValue_2 // struct UUserWidget [+] 0xF0 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_AsUW_Popup_Widget // struct UUW-PopupWidget_C [+] 0xF8 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_bSuccess_5 // char [+] 0x100 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_GetOwningPlayer_ReturnValue_3 // struct APlayerController [+] 0x108 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_K2_GetPawn_ReturnValue // struct APawn [+] 0x110 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Player_Controller // struct ABravoHotelLobbyPlayerController [+] 0x118 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_bSuccess_6 // char [+] 0x119 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_IsValid_ReturnValue // char [+] 0x120 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_CreateSystemPopupWidget_ReturnValue_3 // struct UUserWidget [+] 0x128 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_CreateSystemPopupWidget_ReturnValue_4 // struct UUserWidget [+] 0x130 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_AsUW_Popup_Widget_2 // struct UUW-PopupWidget_C [+] 0x138 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_bSuccess_7 // char [+] 0x140 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_GetOwningPlayer_ReturnValue_4 // struct APlayerController [+] 0x148 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_K2_GetPawn_ReturnValue_2 // struct APawn [+] 0x150 ExecuteUbergraph_UW-GamePopupWidget->___struct_Variable_7 // struct TArray [+] 0x160 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_7 // struct FAudioPlayingHandle [+] 0x164 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x168 ExecuteUbergraph_UW-GamePopupWidget->___struct_Variable_8 // struct TArray [+] 0x178 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_8 // struct FAudioPlayingHandle [+] 0x180 ExecuteUbergraph_UW-GamePopupWidget->___struct_Variable_9 // struct TArray [+] 0x190 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x198 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_9 // struct FAudioPlayingHandle [+] 0x1A0 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_AsScenario_Game_Mode // struct AScenarioGameMode [+] 0x1A8 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_bSuccess_8 // char [+] 0x1B0 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x1B8 ExecuteUbergraph_UW-GamePopupWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x1C0 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x1C8 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_bSuccess_9 // char [+] 0x1D0 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Player_Controller_2 // struct ABravoHotelLobbyPlayerController [+] 0x1D8 ExecuteUbergraph_UW-GamePopupWidget->K2Node_DynamicCast_bSuccess_10 // char class BndEvt__BTN-LobbyRestart_K2Node_ComponentBoundEvent_8_OnButtonHoverEvent__DelegateSignature: class BndEvt__BTN-LobbyRestart_K2Node_ComponentBoundEvent_7_OnButtonClickedEvent__DelegateSignature: class Destruct: class BndEvt__Button_0_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_3_K2Node_ComponentBoundEvent_6_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_3_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_1_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature: class BndEvt__Button_1_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_0_K2Node_ComponentBoundEvent_1_OnButtonHoverEvent__DelegateSignature: class Hide: class Show: class BndEvt__BTN-Exit_K2Node_ComponentBoundEvent_95_OnButtonHoverEvent__DelegateSignature: class BndEvt__BTN-ReturnToTitle_K2Node_ComponentBoundEvent_58_OnButtonHoverEvent__DelegateSignature: class BndEvt__BTN-Settings_K2Node_ComponentBoundEvent_26_OnButtonHoverEvent__DelegateSignature: class BndEvt__BTN-Resume_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class BndEvt__BTN-Exit_K2Node_ComponentBoundEvent_156_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-ReturnToTitle_K2Node_ComponentBoundEvent_137_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Settings_K2Node_ComponentBoundEvent_119_OnButtonClickedEvent__DelegateSignature: class BndEvt__BTN-Resume_K2Node_ComponentBoundEvent_60_OnButtonClickedEvent__DelegateSignature: class Construct: class OnMouseWheel: [+] 0x38 OnMouseWheel->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseWheel->ReturnValue // struct FEventReply [+] 0x160 OnMouseWheel->CallFunc_Handled_ReturnValue // struct FEventReply class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply class BP-Weapon_VECTOR_LV2_C: class ConfirmPopupWidget_C: [+] 0x250 ConfirmPopupWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x258 ConfirmPopupWidget_C->Bg // struct UImage [+] 0x260 ConfirmPopupWidget_C->btn_Cancel // struct UButton [+] 0x268 ConfirmPopupWidget_C->btn_OK // struct UButton [+] 0x270 ConfirmPopupWidget_C->Image_2 // struct UImage [+] 0x278 ConfirmPopupWidget_C->Overlay_2 // struct UOverlay [+] 0x280 ConfirmPopupWidget_C->TextBlock_1 // struct UTextBlock [+] 0x288 ConfirmPopupWidget_C->TextBlock_17 // struct UTextBlock [+] 0x290 ConfirmPopupWidget_C->TextBlock_18 // struct UTextBlock [+] 0x298 ConfirmPopupWidget_C->TextBlock_19 // struct UTextBlock [+] 0x2A0 ConfirmPopupWidget_C->PopupType // char [+] 0x2A8 ConfirmPopupWidget_C->SettingWidget // struct USettingMainWidget_C [+] 0x2B0 ConfirmPopupWidget_C->CurrentSelectIndex // int32_t [+] 0x2B4 ConfirmPopupWidget_C->CurrentSelectType // enum class ESettingBigType [+] 0x2B8 ConfirmPopupWidget_C->BackupSlots // struct TArray [+] 0x2C8 ConfirmPopupWidget_C->Timer // struct FTimerHandle [+] 0x2D0 ConfirmPopupWidget_C->TimerCount // int32_t class ExecuteUbergraph_ConfirmPopupWidget: [+] 0x4 ExecuteUbergraph_ConfirmPopupWidget->___int_Loop_Counter_Variable // int32_t [+] 0x8 ExecuteUbergraph_ConfirmPopupWidget->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_ConfirmPopupWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1C ExecuteUbergraph_ConfirmPopupWidget->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x20 ExecuteUbergraph_ConfirmPopupWidget->___struct_Variable_2 // struct TArray [+] 0x30 ExecuteUbergraph_ConfirmPopupWidget->___struct_Variable_3 // struct TArray [+] 0x40 ExecuteUbergraph_ConfirmPopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x44 ExecuteUbergraph_ConfirmPopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x48 ExecuteUbergraph_ConfirmPopupWidget->___int_Array_Index_Variable // int32_t [+] 0x4C ExecuteUbergraph_ConfirmPopupWidget->___int_Loop_Counter_Variable_2 // int32_t [+] 0x50 ExecuteUbergraph_ConfirmPopupWidget->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x54 ExecuteUbergraph_ConfirmPopupWidget->___int_Array_Index_Variable_2 // int32_t [+] 0x58 ExecuteUbergraph_ConfirmPopupWidget->K2Node_SwitchEnum_CmpSuccess // char [+] 0x59 ExecuteUbergraph_ConfirmPopupWidget->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x5C ExecuteUbergraph_ConfirmPopupWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x60 ExecuteUbergraph_ConfirmPopupWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x64 ExecuteUbergraph_ConfirmPopupWidget->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x68 ExecuteUbergraph_ConfirmPopupWidget->___struct_Variable_4 // struct TArray [+] 0x78 ExecuteUbergraph_ConfirmPopupWidget->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x7C ExecuteUbergraph_ConfirmPopupWidget->CallFunc_PostAudioEvent2D_ReturnValue_4 // struct FAudioPlayingHandle class Destruct: class CancelImpl: class BndEvt__btn_Cancel_K2Node_ComponentBoundEvent_15_OnButtonHoverEvent__DelegateSignature: class BndEvt__btn_OK_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class BndEvt__btn_Cancel_K2Node_ComponentBoundEvent_53_OnButtonClickedEvent__DelegateSignature: class BndEvt__btn_OK_K2Node_ComponentBoundEvent_35_OnButtonClickedEvent__DelegateSignature: class Construct: class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply class OnMouseWheel: [+] 0x38 OnMouseWheel->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseWheel->ReturnValue // struct FEventReply [+] 0x160 OnMouseWheel->CallFunc_Handled_ReturnValue // struct FEventReply class Init: [+] 0x8 Init->Index // int32_t [+] 0xC Init->SelectType // enum class ESettingBigType [+] 0xD Init->PopupType // char [+] 0x10 Init->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x50 Init->K2Node_MakeArray_Array // struct TArray [+] 0x60 Init->CallFunc_Format_ReturnValue // struct FText [+] 0x78 Init->K2Node_MakeStruct_DataTableRowHandle // struct FDataTableRowHandle [+] 0x88 Init->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle [+] 0x90 Init->CallFunc_GetDataTableRowFromName_OutRow // struct FSettingInfo [+] 0x118 Init->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x11C Init->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x120 Init->K2Node_SwitchEnum_CmpSuccess // char class SetTimerCount: [+] 0x8 SetTimerCount->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x48 SetTimerCount->K2Node_MakeArray_Array // struct TArray [+] 0x58 SetTimerCount->CallFunc_Format_ReturnValue // struct FText [+] 0x70 SetTimerCount->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x74 SetTimerCount->CallFunc_Subtract_IntInt_ReturnValue // int32_t class UW-ReplayMainWidget_C: [+] 0x248 UW-ReplayMainWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-ReplayMainWidget_C->Anim_ToggleItemList // struct UWidgetAnimation [+] 0x258 UW-ReplayMainWidget_C->Anim_TogglePlayerList // struct UWidgetAnimation [+] 0x260 UW-ReplayMainWidget_C->Anim_ToggleTimeline // struct UWidgetAnimation [+] 0x268 UW-ReplayMainWidget_C->UW-ReplayFreeCamSpeedWidget // struct UUW-ReplayFreeCamSpeedWidget_C [+] 0x270 UW-ReplayMainWidget_C->UW-ReplayGuideWidget // struct UUW-ReplayGuideWidget_C [+] 0x278 UW-ReplayMainWidget_C->UW-ReplayItemList // struct UUW-ReplayItemList_C [+] 0x280 UW-ReplayMainWidget_C->UW-ReplayPlayerListWidget // struct UUW-ReplayPlayerListWidget_C [+] 0x288 UW-ReplayMainWidget_C->UW-ReplayTimelineBasic // struct UUW-ReplayTimelineBasic_C [+] 0x290 UW-ReplayMainWidget_C->UW-ReplayWorldMapOption // struct UUW-ReplayWorldMapOption_C [+] 0x298 UW-ReplayMainWidget_C->UW-SpectatingTargetInfo // struct UUW-SpectatingTargetInfo_C [+] 0x2A0 UW-ReplayMainWidget_C->ReplayController // struct ABP-MK3DReplayController_C [+] 0x2A8 UW-ReplayMainWidget_C->UserNameTooltips // struct TArray [+] 0x2B8 UW-ReplayMainWidget_C->MainWidget // struct UBravoHotelMainWidget [+] 0x2C0 UW-ReplayMainWidget_C->UserNameTooltipsNum // int32_t class ExecuteUbergraph_UW-ReplayMainWidget: [+] 0x4 ExecuteUbergraph_UW-ReplayMainWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-ReplayMainWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x28 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 ExecuteUbergraph_UW-ReplayMainWidget->K2Node_DynamicCast_AsBP_MK3DReplay_Controller // struct ABP-MK3DReplayController_C [+] 0x38 ExecuteUbergraph_UW-ReplayMainWidget->K2Node_DynamicCast_bSuccess // char [+] 0x3C ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_GetAnimationCurrentTime_ReturnValue // float [+] 0x40 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x48 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_GetAnimationCurrentTime_ReturnValue_2 // float [+] 0x50 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x58 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_GetAnimationCurrentTime_ReturnValue_3 // float [+] 0x60 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x68 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_GetAnimationCurrentTime_ReturnValue_4 // float [+] 0x70 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_PlayAnimation_ReturnValue_4 // struct UUMGSequencePlayer [+] 0x78 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_GetAnimationCurrentTime_ReturnValue_5 // float [+] 0x80 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_PlayAnimation_ReturnValue_5 // struct UUMGSequencePlayer [+] 0x88 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_GetAnimationCurrentTime_ReturnValue_6 // float [+] 0x90 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_PlayAnimation_ReturnValue_6 // struct UUMGSequencePlayer [+] 0x98 ExecuteUbergraph_UW-ReplayMainWidget->K2Node_CustomEvent_CameraType // enum class ECameraType [+] 0xA0 ExecuteUbergraph_UW-ReplayMainWidget->K2Node_CustomEvent_TargetPlayerName // struct FString [+] 0xB0 ExecuteUbergraph_UW-ReplayMainWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0xE8 ExecuteUbergraph_UW-ReplayMainWidget->K2Node_Event_InDeltaTime // float [+] 0xEC ExecuteUbergraph_UW-ReplayMainWidget->K2Node_CustomEvent_SpeedLevel // float [+] 0xF0 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_GetReplayCameraType_ReturnValue // enum class ECameraType [+] 0xF1 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xF8 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x100 ExecuteUbergraph_UW-ReplayMainWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x108 ExecuteUbergraph_UW-ReplayMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x110 ExecuteUbergraph_UW-ReplayMainWidget->K2Node_DynamicCast_bSuccess_2 // char class OnChangedPlayerInfosDelegate_Event_2: class OnChangedFreeCamSpeedLevel: class InitWorldMapOption: class Tick: [+] 0x38 Tick->InDeltaTime // float class ChangeCameraTypeDelegate_Event_1: [+] 0x8 ChangeCameraTypeDelegate_Event_1->TargetPlayerName // struct FString class ToggleItemList: class TogglePlayerList: class ToggleTimeline: class Construct: class Init: [+] 0x1 Init->CallFunc_GetReplayCameraType_ReturnValue // enum class ECameraType class Set User Name Tooltip: [+] 0x4 Set User Name Tooltip->___int_Loop_Counter_Variable // int32_t [+] 0x8 Set User Name Tooltip->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC Set User Name Tooltip->CallFunc_IsReplaying_ReturnValue // char [+] 0x10 Set User Name Tooltip->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 Set User Name Tooltip->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x20 Set User Name Tooltip->K2Node_DynamicCast_bSuccess // char [+] 0x28 Set User Name Tooltip->CallFunc_GetPlayerInfos_ReturnValue // struct TArray [+] 0x38 Set User Name Tooltip->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x40 Set User Name Tooltip->CallFunc_Array_Get_Item // struct ABravoHotelPlayerState [+] 0x48 Set User Name Tooltip->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x4C Set User Name Tooltip->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x50 Set User Name Tooltip->CallFunc_Less_IntInt_ReturnValue // char class CreateUserNameTooltip: [+] 0x8 CreateUserNameTooltip->CallFunc_Create_ReturnValue // struct UUW_ReplayUserNameTooltip_C [+] 0x10 CreateUserNameTooltip->CallFunc_Array_Add_ReturnValue // int32_t class RemoveAllUserNameTooltips: [+] 0x4 RemoveAllUserNameTooltips->___int_Loop_Counter_Variable // int32_t [+] 0x8 RemoveAllUserNameTooltips->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 RemoveAllUserNameTooltips->CallFunc_Array_Get_Item // struct UUW_ReplayUserNameTooltip_C [+] 0x18 RemoveAllUserNameTooltips->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1C RemoveAllUserNameTooltips->CallFunc_IsValid_ReturnValue // char [+] 0x1D RemoveAllUserNameTooltips->CallFunc_Less_IntInt_ReturnValue // char class GetMainWidget: [+] 0x8 GetMainWidget->MainWidget // struct UBravoHotelMainWidget [+] 0x10 GetMainWidget->CallFunc_IsValid_ReturnValue // char [+] 0x11 GetMainWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x18 GetMainWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x28 GetMainWidget->K2Node_DynamicCast_bSuccess // char [+] 0x30 GetMainWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x38 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Main_Widget // struct UBravoHotelMainWidget [+] 0x40 GetMainWidget->K2Node_DynamicCast_bSuccess_2 // char class CheckWorldMapOption: [+] 0x1 CheckWorldMapOption->CallFunc_IsValid_ReturnValue // char [+] 0x2 CheckWorldMapOption->CallFunc_IsValid_ReturnValue_2 // char [+] 0x3 CheckWorldMapOption->CallFunc_GetPlayerHUD_isAlive // char [+] 0x8 CheckWorldMapOption->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x10 CheckWorldMapOption->CallFunc_IsValid_ReturnValue_3 // char [+] 0x11 CheckWorldMapOption->CallFunc_IsShowingWorldMap_ReturnValue // char class SetEnableUserNameTooltips: [+] 0x1 SetEnableUserNameTooltips->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x4 SetEnableUserNameTooltips->___int_Array_Index_Variable // int32_t [+] 0x8 SetEnableUserNameTooltips->___int_Loop_Counter_Variable // int32_t [+] 0xC SetEnableUserNameTooltips->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 SetEnableUserNameTooltips->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x18 SetEnableUserNameTooltips->CallFunc_Array_Get_Item // struct UUW_ReplayUserNameTooltip_C [+] 0x20 SetEnableUserNameTooltips->CallFunc_Less_IntInt_ReturnValue // char class SetTargetPawnInfo: [+] 0x8 SetTargetPawnInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 SetTargetPawnInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x20 SetTargetPawnInfo->K2Node_DynamicCast_bSuccess // char [+] 0x28 SetTargetPawnInfo->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState class BP-BravoHotel-PlayerController_C: [+] 0x1530 BP-BravoHotel-PlayerController_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1538 BP-BravoHotel-PlayerController_C->BP-HUDInteractionComponent // struct UBP-HUDInteractionComponent_C [+] 0x1540 BP-BravoHotel-PlayerController_C->SmartPingSystemComponent // struct USmartPingSystem_C [+] 0x1548 BP-BravoHotel-PlayerController_C->MapSize // struct FVector [+] 0x1554 BP-BravoHotel-PlayerController_C->IsInWidget // char [+] 0x1558 BP-BravoHotel-PlayerController_C->InputActionsToBlock // struct TArray [+] 0x1568 BP-BravoHotel-PlayerController_C->BlueZone // struct ABravoHotelBlueZone [+] 0x1570 BP-BravoHotel-PlayerController_C->PhoneticAlphabetTable_NATO // struct TArray [+] 0x1580 BP-BravoHotel-PlayerController_C->bHasJustClosed // char [+] 0x1581 BP-BravoHotel-PlayerController_C->bLineTrace // char [+] 0x1588 BP-BravoHotel-PlayerController_C->UI-BlackMarket // struct UUW-BlackMarket_C [+] 0x1590 BP-BravoHotel-PlayerController_C->LocalScreenPosition // struct FVector2D [+] 0x1598 BP-BravoHotel-PlayerController_C->MaxViewportSize // struct FVector2D [+] 0x15A0 BP-BravoHotel-PlayerController_C->ReverseSide // char [+] 0x15A8 BP-BravoHotel-PlayerController_C->SavedInventory // struct UBP-SavedPlayerInventory_C [+] 0x15B0 BP-BravoHotel-PlayerController_C->DefaultItemList // struct TArray [+] 0x15C0 BP-BravoHotel-PlayerController_C->SavedInventorySlotName // struct FString [+] 0x15D0 BP-BravoHotel-PlayerController_C->bLoadInventoryData // char [+] 0x15D1 BP-BravoHotel-PlayerController_C->bOpenSystemMenu // char [+] 0x15D4 BP-BravoHotel-PlayerController_C->MinBrightness // float [+] 0x15D8 BP-BravoHotel-PlayerController_C->MaxBrightness // float [+] 0x15DC BP-BravoHotel-PlayerController_C->Contrast // float [+] 0x15E0 BP-BravoHotel-PlayerController_C->bUsePostProcessVolumeOption // char [+] 0x15E4 BP-BravoHotel-PlayerController_C->FilmToeIntensity // float [+] 0x15E8 BP-BravoHotel-PlayerController_C->ColorGradingGlobalGamma // float [+] 0x15EC BP-BravoHotel-PlayerController_C->bInputModeUI // char [+] 0x15F0 BP-BravoHotel-PlayerController_C->Timer // struct FTimerHandle [+] 0x15F8 BP-BravoHotel-PlayerController_C->DoubleclickTimer // struct FTimerHandle [+] 0x1600 BP-BravoHotel-PlayerController_C->CheckTime // float [+] 0x1604 BP-BravoHotel-PlayerController_C->DoubleClickTime // float [+] 0x1608 BP-BravoHotel-PlayerController_C->CheckDoubleClick // char [+] 0x160C BP-BravoHotel-PlayerController_C->TempLocation // struct FVector [+] 0x1618 BP-BravoHotel-PlayerController_C->NameWidgets // struct TArray [+] 0x1628 BP-BravoHotel-PlayerController_C->CurrentNameWidgetCount // int32_t [+] 0x162C BP-BravoHotel-PlayerController_C->bNameTooltipMode // char [+] 0x1630 BP-BravoHotel-PlayerController_C->SmartPingTypeIndex // int32_t [+] 0x1634 BP-BravoHotel-PlayerController_C->EableSmartPing // char [+] 0x1635 BP-BravoHotel-PlayerController_C->PingLock // char [+] 0x1638 BP-BravoHotel-PlayerController_C->OperationMessageWidget // struct UUserWidget [+] 0x1640 BP-BravoHotel-PlayerController_C->SelectionMenu // struct UWBP_SPS_UseItemSelectionMenu_C [+] 0x1648 BP-BravoHotel-PlayerController_C->IsVisibleSelectionMenu // char [+] 0x1650 BP-BravoHotel-PlayerController_C->BoostItemList // struct TMap [+] 0x16A0 BP-BravoHotel-PlayerController_C->IgnoreMenu // char class ExecuteUbergraph_BP-BravoHotel-PlayerController: [+] 0x8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x10 ExecuteUbergraph_BP-BravoHotel-PlayerController->___int_Loop_Counter_Variable // int32_t [+] 0x14 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x18 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 ExecuteUbergraph_BP-BravoHotel-PlayerController->___struct_Variable // struct TArray [+] 0x30 ExecuteUbergraph_BP-BravoHotel-PlayerController->___struct_Variable_2 // struct TArray [+] 0x40 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x44 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x48 ExecuteUbergraph_BP-BravoHotel-PlayerController->___struct_Variable_3 // struct TArray [+] 0x58 ExecuteUbergraph_BP-BravoHotel-PlayerController->___bool_Variable // char [+] 0x5C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x60 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Not_PreBool_ReturnValue // char [+] 0x64 ExecuteUbergraph_BP-BravoHotel-PlayerController->___int_Loop_Counter_Variable_2 // int32_t [+] 0x68 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x6C ExecuteUbergraph_BP-BravoHotel-PlayerController->___int_Array_Index_Variable // int32_t [+] 0x70 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_InputActionEvent_Key // struct FKey [+] 0x88 ExecuteUbergraph_BP-BravoHotel-PlayerController->___int_Loop_Counter_Variable_3 // int32_t [+] 0x8C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x90 ExecuteUbergraph_BP-BravoHotel-PlayerController->___int_Array_Index_Variable_2 // int32_t [+] 0x94 ExecuteUbergraph_BP-BravoHotel-PlayerController->___int_Variable // int32_t [+] 0x98 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x9C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x9D ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BooleanAND_ReturnValue // char [+] 0xA0 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_InputActionEvent_Key_2 // struct FKey [+] 0xB8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsPlayInEditor_ReturnValue // char [+] 0xB9 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue // char [+] 0xBA ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayerHUD_isAlive // char [+] 0xC0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0xC8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsCheatable_IsCheatable // char [+] 0xD0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetInventoryWidget_Widget // struct UUserWidget [+] 0xD8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetInventoryWidget_Widget_2 // struct UUserWidget [+] 0xE0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetVisibility_ReturnValue // enum class ESlateVisibility [+] 0xE1 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_2 // char [+] 0xE2 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0xE8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Create_ReturnValue // struct UWBP_SPS_UseItemSelectionMenu_C [+] 0xF0 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_InputActionEvent_Key_3 // struct FKey [+] 0x108 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_InputActionEvent_Key_4 // struct FKey [+] 0x120 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_IsValidTimerHandle_ReturnValue // char [+] 0x128 ExecuteUbergraph_BP-BravoHotel-PlayerController->___object_Variable // struct TArray [+] 0x138 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_MakeStruct_TimerHandle // struct FTimerHandle [+] 0x140 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_NearlyEqual_FloatFloat_ReturnValue // char [+] 0x141 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_NearlyEqual_FloatFloat_ReturnValue_2 // char [+] 0x142 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_IsValidTimerHandle_ReturnValue_2 // char [+] 0x144 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetRealTimeSeconds_ReturnValue // float [+] 0x148 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetRealTimeSeconds_ReturnValue_2 // float [+] 0x150 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Conv_FloatToString_ReturnValue // struct FString [+] 0x160 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x164 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x168 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetRealTimeSeconds_ReturnValue_3 // float [+] 0x16C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x170 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Subtract_FloatFloat_ReturnValue_3 // float [+] 0x174 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x178 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_MakeStruct_BravoHotelSmartPingIconSettings // struct FBravoHotelSmartPingIconSettings [+] 0x230 ExecuteUbergraph_BP-BravoHotel-PlayerController->___object_Variable_2 // struct TArray [+] 0x240 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_3 // char [+] 0x241 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_4 // char [+] 0x248 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_ToggleSelectionMenu_SelectionMenu // struct UWBP_SPS_SelectionMenu_C [+] 0x250 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_ToggleSelectionMenu_SelectionMenu_2 // struct UWBP_SPS_SelectionMenu_C [+] 0x258 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsShowSelectMenu_Ret // char [+] 0x259 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_5 // char [+] 0x25A ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_6 // char [+] 0x260 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_ToggleSelectionMenu_SelectionMenu_3 // struct UWBP_SPS_SelectionMenu_C [+] 0x268 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_7 // char [+] 0x269 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_8 // char [+] 0x26A ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsShowSelectMenu_Ret_2 // char [+] 0x26B ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Check_Agree_IsAgree // char [+] 0x270 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Check_Agree_TargetActor // struct UActor [+] 0x278 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Check_Agree_MyPing // char [+] 0x280 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x288 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingTargetCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x290 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayerHUD_isAlive_2 // char [+] 0x298 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayerHUD_PlayerHUD_2 // struct ABravoHotelPlayerHUD [+] 0x2A0 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_CustomEvent_CheatCommand // struct FString [+] 0x2B0 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_SwitchString_CmpSuccess // char [+] 0x2B1 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_9 // char [+] 0x2B2 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsSpectating_IsSpectating // char [+] 0x2B3 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x2B4 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_Event_bIgnoreMenu_2 // char [+] 0x2B5 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_Event_bIgnoreMenu // char [+] 0x2B8 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_Event_Index // int32_t [+] 0x2C0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayerMainWidget_Widget // struct UBravoHotelMainWidget [+] 0x2C8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x2CC ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_10 // char [+] 0x2D0 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0x2E0 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_bSuccess // char [+] 0x2E8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetBottomInfoWidget_ReturnValue // struct UUserWidget [+] 0x2F0 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface // struct TScriptInterface [+] 0x300 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_bSuccess_2 // char [+] 0x308 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayerMainWidget_Widget_2 // struct UBravoHotelMainWidget [+] 0x310 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_CustomEvent_ServerLocation_2 // struct FVector [+] 0x31C ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_CustomEvent_IsAgree_2 // char [+] 0x31D ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_11 // char [+] 0x320 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetBottomInfoWidget_ReturnValue_2 // struct UUserWidget [+] 0x328 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface_2 // struct TScriptInterface [+] 0x338 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_bSuccess_3 // char [+] 0x340 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface_2 // struct TScriptInterface [+] 0x350 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_bSuccess_4 // char [+] 0x354 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_CustomEvent_ServerLocation // struct FVector [+] 0x360 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_CustomEvent_IsAgree // char [+] 0x361 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayerHUD_isAlive_3 // char [+] 0x368 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayerHUD_PlayerHUD_3 // struct ABravoHotelPlayerHUD [+] 0x370 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetBlackMarketWidget_ReturnValue // struct UUserWidget [+] 0x378 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_12 // char [+] 0x380 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingCharacter_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x388 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_13 // char [+] 0x389 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_14 // char [+] 0x390 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingCharacter_ReturnValue_3 // struct ABravoHotelCharacter [+] 0x398 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_15 // char [+] 0x399 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_16 // char [+] 0x39A ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsFiring_ReturnValue // char [+] 0x3A0 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_InputActionEvent_Key_5 // struct FKey [+] 0x3B8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayerHUD_isAlive_4 // char [+] 0x3C0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayerHUD_PlayerHUD_4 // struct ABravoHotelPlayerHUD [+] 0x3C8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsShowingInventory_ReturnValue // char [+] 0x3C9 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_17 // char [+] 0x3CA ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x3D0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetInventoryWidget_Widget_3 // struct UUserWidget [+] 0x3D8 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_AsBravo_Hotel_Inventory_Interface // struct TScriptInterface [+] 0x3E8 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_bSuccess_5 // char [+] 0x3F0 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_AsBravo_Hotel_Inventory_Interface_2 // struct TScriptInterface [+] 0x400 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_bSuccess_6 // char [+] 0x401 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsShowingDropPopup_ReturnValue // char [+] 0x404 ExecuteUbergraph_BP-BravoHotel-PlayerController->___int_Array_Index_Variable_3 // int32_t [+] 0x408 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_CustomEvent_bWin // char [+] 0x410 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_InputActionEvent_Key_6 // struct FKey [+] 0x428 ExecuteUbergraph_BP-BravoHotel-PlayerController->___struct_Variable_4 // struct FKey [+] 0x440 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x444 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Less_IntInt_ReturnValue // char [+] 0x448 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x450 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Get_Item // struct FBP-SavedInventoryItemStructure [+] 0x470 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x478 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_LoadGameFromSlot_ReturnValue // struct USaveGame [+] 0x480 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_AsBP_Saved_Player_Inventory // struct UBP-SavedPlayerInventory_C [+] 0x488 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_bSuccess_7 // char [+] 0x489 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_18 // char [+] 0x490 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_InputKeyEvent_Key_2 // struct FKey [+] 0x4A8 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_Event_Widget_2 // struct UUserWidget [+] 0x4B0 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_Event_Widget // struct UUserWidget [+] 0x4B8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_19 // char [+] 0x4C0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_GetPawn_ReturnValue // struct APawn [+] 0x4C8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x4D4 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_UnshiftLocation_ReturnValue // struct FVector [+] 0x4E0 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_InputKeyEvent_Key_3 // struct FKey [+] 0x4F8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakVector_X // float [+] 0x4FC ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakVector_Y // float [+] 0x500 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakVector_Z // float [+] 0x504 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x510 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_RandomFloatInRange_ReturnValue // float [+] 0x518 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingCharacter_ReturnValue_4 // struct ABravoHotelCharacter [+] 0x520 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0x52C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x538 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingCharacter_ReturnValue_5 // struct ABravoHotelCharacter [+] 0x540 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x54C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_GetActorLocation_ReturnValue_3 // struct FVector [+] 0x558 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_LineTraceSingle_OutHit // struct FHitResult [+] 0x5E0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_LineTraceSingle_ReturnValue // char [+] 0x5E4 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x5F0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_SetActorLocation_SweepHitResult // struct FHitResult [+] 0x678 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_SetActorLocation_ReturnValue // char [+] 0x680 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingCharacter_ReturnValue_6 // struct ABravoHotelCharacter [+] 0x688 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingCharacter_ReturnValue_7 // struct ABravoHotelCharacter [+] 0x690 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetTransform_ReturnValue // struct FTransform [+] 0x6C0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_GetActorLocation_ReturnValue_4 // struct FVector [+] 0x6D0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x6D8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Add_VectorVector_ReturnValue_3 // struct FVector [+] 0x6E8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_FinishSpawningActor_ReturnValue // struct ABP-WinCam_C [+] 0x6F0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Subtract_VectorVector_ReturnValue // struct FVector [+] 0x6FC ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_LineTraceSingle_OutHit_2 // struct FHitResult [+] 0x784 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_LineTraceSingle_ReturnValue_2 // char [+] 0x785 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_bBlockingHit // char [+] 0x786 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0x788 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_Time // float [+] 0x78C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_Distance // float [+] 0x790 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_Location // struct FVector [+] 0x79C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0x7A8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x7B4 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x7C0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x7C8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x7D0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x7D8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x7E0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x7E4 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x7E8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x7F4 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x800 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingCharacter_ReturnValue_8 // struct ABravoHotelCharacter [+] 0x808 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingCharacter_ReturnValue_9 // struct ABravoHotelCharacter [+] 0x810 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetScaledCapsuleHalfHeight_ReturnValue // float [+] 0x814 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x824 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x828 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingCharacter_ReturnValue_10 // struct ABravoHotelCharacter [+] 0x830 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_MakeVector_ReturnValue_3 // struct FVector [+] 0x83C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_GetActorRotation_ReturnValue // struct FRotator [+] 0x848 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Add_VectorVector_ReturnValue_4 // struct FVector [+] 0x854 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetUpVector_ReturnValue // struct FVector [+] 0x860 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_SetActorLocation_SweepHitResult_2 // struct FHitResult [+] 0x8E8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_SetActorLocation_ReturnValue_2 // char [+] 0x8EC ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_RotatorFromAxisAndAngle_ReturnValue // struct FRotator [+] 0x8F8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_ComposeRotators_ReturnValue // struct FRotator [+] 0x904 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_SetWorldRotation_SweepHitResult // struct FHitResult [+] 0x990 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Create_ReturnValue_2 // struct UWBP_SPS_UseItemSelectionMenu_C [+] 0x998 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingTargetCharacter_ReturnValue_3 // struct ABravoHotelCharacter [+] 0x9A0 ExecuteUbergraph_BP-BravoHotel-PlayerController->___int_Loop_Counter_Variable_4 // int32_t [+] 0x9A4 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x9A8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Add_IntInt_ReturnValue_6 // int32_t [+] 0x9AC ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x9C0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x9C8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x9D8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0x9E8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Conv_IntToString_ReturnValue_3 // struct FString [+] 0x9F8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0xA08 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Conv_IntToString_ReturnValue_4 // struct FString [+] 0xA18 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0xA28 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0xA38 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Concat_StrStr_ReturnValue_4 // struct FString [+] 0xA48 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Concat_StrStr_ReturnValue_5 // struct FString [+] 0xA58 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Concat_StrStr_ReturnValue_6 // struct FString [+] 0xA68 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0xA70 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_20 // char [+] 0xA74 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0xA84 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0xA88 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0xA8C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_CanOpenOptionMenu_ReturnValue // char [+] 0xA8D ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_CanOpenOptionMenu_ReturnValue_2 // char [+] 0xA90 ExecuteUbergraph_BP-BravoHotel-PlayerController->___int_Array_Index_Variable_4 // int32_t [+] 0xA94 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0xAA8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Get_Item_2 // struct FBP-SavedInventoryItemStructure [+] 0xAC8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_SetTimerDelegate_ReturnValue_2 // struct FTimerHandle [+] 0xAD0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_CanControlPing_CanControl // char [+] 0xAD8 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_Event_NotifyText // struct FText [+] 0xAF0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Create_ReturnValue_3 // struct UUW-GameNoticePopupWidget_C [+] 0xAF8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_21 // char [+] 0xB00 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0xB08 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetInputLock_ReturnValue // char [+] 0xB10 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_AsScenario_Game_Mode // struct AScenarioGameMode [+] 0xB18 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_bSuccess_8 // char [+] 0xB1C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPopupWidgetCount_ReturnValue // int32_t [+] 0xB20 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0xB21 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetIgnoreInputCloseUI_ReturnValue // char [+] 0xB22 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0xB28 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_CreateSystemPopupWidget_ReturnValue // struct UUserWidget [+] 0xB30 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetSystemPopupWidget_ReturnValue // struct UUserWidget [+] 0xB38 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_22 // char [+] 0xB40 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetSystemPopupWidget_ReturnValue_2 // struct UUserWidget [+] 0xB48 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_23 // char [+] 0xB50 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_AsConfirm_Popup_Widget // struct UConfirmPopupWidget_C [+] 0xB58 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_DynamicCast_bSuccess_9 // char [+] 0xB60 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_InputKeyEvent_Key_4 // struct FKey [+] 0xB78 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsGameInputAllowed_ReturnValue // char [+] 0xB7C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPopupWidgetCount_ReturnValue_2 // int32_t [+] 0xB80 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_EqualEqual_IntInt_ReturnValue_2 // char [+] 0xB88 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0xB90 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_24 // char [+] 0xB91 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_25 // char [+] 0xB92 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_26 // char [+] 0xB94 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_CustomEvent_ItemKey_2 // struct FName [+] 0xB9C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_NotEqual_NameName_ReturnValue // char [+] 0xB9D ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_Event_bIsShow_2 // char [+] 0xBA0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingCharacter_ReturnValue_11 // struct ABravoHotelCharacter [+] 0xBA8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_27 // char [+] 0xBA9 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_Event_bIsShow // char [+] 0xBB0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0xBB8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_28 // char [+] 0xBB9 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_29 // char [+] 0xBBA ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_30 // char [+] 0xBBC ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_CustomEvent_ItemKey // struct FName [+] 0xBC4 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_NotEqual_NameName_ReturnValue_2 // char [+] 0xBC8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayingCharacter_ReturnValue_12 // struct ABravoHotelCharacter [+] 0xBD0 ExecuteUbergraph_BP-BravoHotel-PlayerController->___int_Loop_Counter_Variable_5 // int32_t [+] 0xBD4 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_IsValid_ReturnValue_31 // char [+] 0xBD5 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0xBD8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Add_IntInt_ReturnValue_7 // int32_t [+] 0xBDC ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Not_PreBool_ReturnValue_4 // char [+] 0xBE0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0xBE4 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Length_ReturnValue_5 // int32_t [+] 0xBE8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0xBF0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Get_Item_3 // struct UUW_UserNameTooltip_C [+] 0xBF8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Length_ReturnValue_6 // int32_t [+] 0xBFC ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Less_IntInt_ReturnValue_4 // char [+] 0xC00 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetCurrentViewportMaxSizeByTeamPositionWidget_ViewportMaxSize // struct FVector2D [+] 0xC08 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetAllActorsOfClass_OutActors // struct TArray [+] 0xC18 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Get_Item_4 // struct ABravoHotelPlayerState [+] 0xC20 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Length_ReturnValue_7 // int32_t [+] 0xC28 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetPlayerName_ReturnValue // struct FString [+] 0xC38 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Less_IntInt_ReturnValue_5 // char [+] 0xC3C ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0xC44 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Contains_ReturnValue // char [+] 0xC48 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Create_ReturnValue_4 // struct UUW-BlackMarket_C [+] 0xC50 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_InputKeyEvent_Key_5 // struct FKey [+] 0xC68 ExecuteUbergraph_BP-BravoHotel-PlayerController->___int_Array_Index_Variable_5 // int32_t [+] 0xC70 ExecuteUbergraph_BP-BravoHotel-PlayerController->K2Node_InputKeyEvent_Key // struct FKey [+] 0xC88 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Get_Item_5 // struct FBP-SavedInventoryItemStructure [+] 0xCA8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Create_ReturnValue_5 // struct UUW_UserNameTooltip_C [+] 0xCB0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_GetAllActorsOfClass_OutActors_2 // struct TArray [+] 0xCC0 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Get_Item_6 // struct APlayerStart [+] 0xCC8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0xCCC ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_GetActorLocation_ReturnValue_5 // struct FVector [+] 0xCD8 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_SetActorLocation_SweepHitResult_3 // struct FHitResult [+] 0xD60 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_K2_SetActorLocation_ReturnValue_3 // char [+] 0xD64 ExecuteUbergraph_BP-BravoHotel-PlayerController->CallFunc_Array_Add_ReturnValue // int32_t class CreateCharacterToolTip: class RemoveallCharacterToolTip: class CheckNameTooltip: class CustomEvent: class SetBoostItemSelectMenu: class SetUseItemSelectMenu: class ä¤@t¤¸_1: class InsertMarker: class NotifyOperationMessage: class K2_SaveInventoryData: class OpenPerkDeckPopup: class ClientEnterSceneOfWin: class ServerEnterSceneOfWin: class InputModeGame: class InputModeUI: class LoadInventoryData: class EnterSceneOfWin: class OnInputInventory: class ServerMakeSmartpingInfo: [+] 0xC ServerMakeSmartpingInfo->IsAgree // char class ClientSetSmartpingInfo: [+] 0xC ClientSetSmartpingInfo->IsAgree // char class SmartPingHotKey_BP: class SmartPingFastAgree: class SmartPingPressed_BP: class SmartPingReleased_BP: class SmartPingCancelHoldUI_BP: class SmartPingConfirmHoldUI_BP: class Cheat Event: class OpenBlackMarket: class CloseBlackMarket: class ä¤@ t¤¸_1: class CustomEvent_1: class OpenMarket: class InpActEvt_J_K2Node_InputKeyEvent_1: class InpActEvt_ToggleGuideWidget_K2Node_InputActionEvent_1: class InpActEvt_ToggleInGameHUD_K2Node_InputActionEvent_2: class InpActEvt_OptionMenu_K2Node_InputActionEvent_3: class InpActEvt_CloseUI_K2Node_InputActionEvent_4: class InpActEvt_MiniMap_K2Node_InputActionEvent_5: class InpActEvt_AcceptUI_K2Node_InputActionEvent_6: class InpActEvt_LeftControl_K2Node_InputKeyEvent_2: class InpActEvt_LeftControl_K2Node_InputKeyEvent_3: class InpActEvt_Ctrl_B_K2Node_InputKeyEvent_4: class InpActEvt_Ctrl+Shift_H_K2Node_InputKeyEvent_5: class GetPawnPosition: [+] 0xC GetPawnPosition->out_MapSize // struct FVector [+] 0x18 GetPawnPosition->CallFunc_K2_GetPawn_ReturnValue // struct APawn [+] 0x20 GetPawnPosition->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x2C GetPawnPosition->CallFunc_IsValid_ReturnValue // char class GetPlayerHUD: [+] 0x8 GetPlayerHUD->PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x10 GetPlayerHUD->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 GetPlayerHUD->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x20 GetPlayerHUD->K2Node_DynamicCast_bSuccess // char class GetInventoryWidget: [+] 0x8 GetInventoryWidget->Widget // struct UUserWidget [+] 0x10 GetInventoryWidget->CallFunc_GetPlayerHUD_isAlive // char [+] 0x18 GetInventoryWidget->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x20 GetInventoryWidget->CallFunc_GetInventoryWidget_ReturnValue // struct UUserWidget class GetPlayerMainWidget: [+] 0x8 GetPlayerMainWidget->Widget // struct UBravoHotelMainWidget [+] 0x10 GetPlayerMainWidget->CallFunc_GetPlayerHUD_isAlive // char [+] 0x18 GetPlayerMainWidget->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x20 GetPlayerMainWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x28 GetPlayerMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Main_Widget // struct UBravoHotelMainWidget [+] 0x30 GetPlayerMainWidget->K2Node_DynamicCast_bSuccess // char class DoNothing: class SetActionBlocked: [+] 0x8 SetActionBlocked->ActionNames // struct TArray [+] 0x18 SetActionBlocked->Widget // struct UUserWidget [+] 0x20 SetActionBlocked->CallFunc_IsValid_ReturnValue // char [+] 0x24 SetActionBlocked->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 SetActionBlocked->___int_Array_Index_Variable // int32_t [+] 0x2C SetActionBlocked->___int_Loop_Counter_Variable // int32_t [+] 0x30 SetActionBlocked->CallFunc_Array_Get_Item // struct FName [+] 0x38 SetActionBlocked->CallFunc_Less_IntInt_ReturnValue // char [+] 0x3C SetActionBlocked->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x40 SetActionBlocked->K2Node_CreateDelegate_OutputDelegate // struct FDelegate class GetCurrentViewportMaxSizeByTeamPositionWidget: [+] 0x8 GetCurrentViewportMaxSizeByTeamPositionWidget->CallFunc_GetViewportScale_ReturnValue // float [+] 0xC GetCurrentViewportMaxSizeByTeamPositionWidget->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0x14 GetCurrentViewportMaxSizeByTeamPositionWidget->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x18 GetCurrentViewportMaxSizeByTeamPositionWidget->CallFunc_Multiply_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x20 GetCurrentViewportMaxSizeByTeamPositionWidget->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x24 GetCurrentViewportMaxSizeByTeamPositionWidget->CallFunc_BreakVector2D_X // float [+] 0x28 GetCurrentViewportMaxSizeByTeamPositionWidget->CallFunc_BreakVector2D_Y // float [+] 0x2C GetCurrentViewportMaxSizeByTeamPositionWidget->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x30 GetCurrentViewportMaxSizeByTeamPositionWidget->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x34 GetCurrentViewportMaxSizeByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue // struct FVector2D class CorrectionScreenPositionByTeamPositionWidget: [+] 0x8 CorrectionScreenPositionByTeamPositionWidget->RetOutScreenPosition // char [+] 0x9 CorrectionScreenPositionByTeamPositionWidget->OutScreenPosition // char [+] 0xC CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X // float [+] 0x10 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y // float [+] 0x14 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X_2 // float [+] 0x18 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y_2 // float [+] 0x1C CorrectionScreenPositionByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x24 CorrectionScreenPositionByTeamPositionWidget->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x25 CorrectionScreenPositionByTeamPositionWidget->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x28 CorrectionScreenPositionByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue_2 // struct FVector2D [+] 0x30 CorrectionScreenPositionByTeamPositionWidget->CallFunc_LessEqual_FloatFloat_ReturnValue_2 // char [+] 0x34 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X_3 // float [+] 0x38 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y_3 // float [+] 0x3C CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X_4 // float [+] 0x40 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y_4 // float [+] 0x44 CorrectionScreenPositionByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue_3 // struct FVector2D [+] 0x4C CorrectionScreenPositionByTeamPositionWidget->CallFunc_GreaterEqual_FloatFloat_ReturnValue_2 // char [+] 0x50 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_X_5 // float [+] 0x54 CorrectionScreenPositionByTeamPositionWidget->CallFunc_BreakVector2D_Y_5 // float [+] 0x58 CorrectionScreenPositionByTeamPositionWidget->CallFunc_MakeVector2D_ReturnValue_4 // struct FVector2D class CalcReverseSideScreenPosition: [+] 0xC CalcReverseSideScreenPosition->OutScreenPositionAngle // float [+] 0x10 CalcReverseSideScreenPosition->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x18 CalcReverseSideScreenPosition->CallFunc_GetControlRotation_ReturnValue // struct FRotator [+] 0x28 CalcReverseSideScreenPosition->CallFunc_K2_GetPawn_ReturnValue // struct APawn [+] 0x30 CalcReverseSideScreenPosition->CallFunc_GetRightVector_ReturnValue // struct FVector [+] 0x3C CalcReverseSideScreenPosition->CallFunc_IsValid_ReturnValue // char [+] 0x40 CalcReverseSideScreenPosition->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x4C CalcReverseSideScreenPosition->CallFunc_Subtract_VectorVector_ReturnValue // struct FVector [+] 0x58 CalcReverseSideScreenPosition->CallFunc_Subtract_VectorVector_ReturnValue_2 // struct FVector [+] 0x64 CalcReverseSideScreenPosition->CallFunc_Normal_ReturnValue // struct FVector [+] 0x70 CalcReverseSideScreenPosition->CallFunc_Normal_ReturnValue_2 // struct FVector [+] 0x7C CalcReverseSideScreenPosition->CallFunc_Dot_VectorVector_ReturnValue // float [+] 0x80 CalcReverseSideScreenPosition->CallFunc_Dot_VectorVector_ReturnValue_2 // float [+] 0x84 CalcReverseSideScreenPosition->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x88 CalcReverseSideScreenPosition->CallFunc_DegAcos_ReturnValue // float [+] 0x8C CalcReverseSideScreenPosition->CallFunc_Subtract_FloatFloat_ReturnValue // float class GetPlayerSpectatorHUD: [+] 0x8 GetPlayerSpectatorHUD->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x10 GetPlayerSpectatorHUD->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x18 GetPlayerSpectatorHUD->K2Node_DynamicCast_bSuccess // char [+] 0x19 GetPlayerSpectatorHUD->CallFunc_IsValid_ReturnValue // char class AddWearableItem: [+] 0x8 AddWearableItem->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x10 AddWearableItem->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x18 AddWearableItem->CallFunc_IsValid_ReturnValue // char [+] 0x20 AddWearableItem->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x28 AddWearableItem->K2Node_DynamicCast_bSuccess // char [+] 0x30 AddWearableItem->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0xC8 AddWearableItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xD0 AddWearableItem->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0xE0 AddWearableItem->___int_Loop_Counter_Variable // int32_t [+] 0xE8 AddWearableItem->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x578 AddWearableItem->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x579 AddWearableItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0x57C AddWearableItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x580 AddWearableItem->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x590 AddWearableItem->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x5A0 AddWearableItem->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x5B0 AddWearableItem->K2Node_MakeStruct_BP_SavedInventoryItemStructure // struct FBP-SavedInventoryItemStructure [+] 0x5D0 AddWearableItem->CallFunc_Array_Add_ReturnValue // int32_t class AddWeaponItem: [+] 0x8 AddWeaponItem->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x10 AddWeaponItem->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x14 AddWeaponItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 AddWeaponItem->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x20 AddWeaponItem->CallFunc_IsValid_ReturnValue // char [+] 0x28 AddWeaponItem->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x30 AddWeaponItem->K2Node_DynamicCast_bSuccess // char [+] 0x38 AddWeaponItem->CallFunc_GetEquippedWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x40 AddWeaponItem->CallFunc_IsValid_ReturnValue_2 // char [+] 0x48 AddWeaponItem->CallFunc_GetItemInfo_Const_ReturnValue // struct FInventoryItemInfo [+] 0xE0 AddWeaponItem->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0xF0 AddWeaponItem->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x100 AddWeaponItem->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x590 AddWeaponItem->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x598 AddWeaponItem->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x5A8 AddWeaponItem->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x5B8 AddWeaponItem->K2Node_MakeStruct_BP_SavedInventoryItemStructure // struct FBP-SavedInventoryItemStructure [+] 0x5D8 AddWeaponItem->CallFunc_Array_Add_ReturnValue // int32_t class AddInBackpackItem: [+] 0x8 AddInBackpackItem->CallFunc_GetItemTable_ReturnValue // struct UDataTable [+] 0x10 AddInBackpackItem->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x18 AddInBackpackItem->CallFunc_IsValid_ReturnValue // char [+] 0x20 AddInBackpackItem->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x28 AddInBackpackItem->K2Node_DynamicCast_bSuccess // char [+] 0x30 AddInBackpackItem->CallFunc_Array_Get_Item // struct FInventoryItemInfo [+] 0xC8 AddInBackpackItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xD0 AddInBackpackItem->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0xE0 AddInBackpackItem->___int_Loop_Counter_Variable // int32_t [+] 0xE8 AddInBackpackItem->CallFunc_GetDataTableRowFromName_OutRow // struct FInventoryItemDetailInfo [+] 0x578 AddInBackpackItem->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x579 AddInBackpackItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0x57C AddInBackpackItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x580 AddInBackpackItem->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x590 AddInBackpackItem->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x5A0 AddInBackpackItem->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x5B0 AddInBackpackItem->K2Node_MakeStruct_BP_SavedInventoryItemStructure // struct FBP-SavedInventoryItemStructure [+] 0x5D0 AddInBackpackItem->CallFunc_Array_Add_ReturnValue // int32_t class RunInventoryDataCommand: [+] 0x20 RunInventoryDataCommand->GiveCount // struct FString [+] 0x30 RunInventoryDataCommand->CommandString // struct FString [+] 0x40 RunInventoryDataCommand->CallFunc_Concat_StrStr_ReturnValue // struct FString class SetDefaultItem: [+] 0x4 SetDefaultItem->___int_Loop_Counter_Variable // int32_t [+] 0x8 SetDefaultItem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC SetDefaultItem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x10 SetDefaultItem->CallFunc_Array_Get_Item // struct FString [+] 0x20 SetDefaultItem->CallFunc_Less_IntInt_ReturnValue // char [+] 0x28 SetDefaultItem->CallFunc_Concat_StrStr_ReturnValue // struct FString class CheckSavedInventoryData: [+] 0x8 CheckSavedInventoryData->CallFunc_IsValid_ReturnValue // char class SaveInventoryData: [+] 0x8 SaveInventoryData->CallFunc_GetPlayerCharacter_ReturnValue // struct ACharacter [+] 0x10 SaveInventoryData->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x18 SaveInventoryData->K2Node_DynamicCast_bSuccess // char [+] 0x20 SaveInventoryData->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x28 SaveInventoryData->K2Node_DynamicCast_bSuccess_2 // char [+] 0x29 SaveInventoryData->CallFunc_SaveGameToSlot_ReturnValue // char class IsGlobalPostProcessVolume: [+] 0x8 IsGlobalPostProcessVolume->ReturnValue // char [+] 0x10 IsGlobalPostProcessVolume->CallFunc_GetDisplayName_ReturnValue // struct FString [+] 0x20 IsGlobalPostProcessVolume->CallFunc_Contains_ReturnValue // char [+] 0x21 IsGlobalPostProcessVolume->CallFunc_Contains_ReturnValue_2 // char [+] 0x22 IsGlobalPostProcessVolume->CallFunc_BooleanOR_ReturnValue // char [+] 0x23 IsGlobalPostProcessVolume->CallFunc_Not_PreBool_ReturnValue // char class GetSpectatorTargetRank: [+] 0x4 GetSpectatorTargetRank->Rank // int32_t [+] 0x8 GetSpectatorTargetRank->CallFunc_GetSpectatorPawn_ReturnValue // struct ASpectatorPawn [+] 0x10 GetSpectatorTargetRank->K2Node_DynamicCast_AsBravo_Hotel_Spectator_Pawn // struct ABravoHotelSpectatorPawn [+] 0x18 GetSpectatorTargetRank->K2Node_DynamicCast_bSuccess // char [+] 0x19 GetSpectatorTargetRank->CallFunc_IsValid_ReturnValue // char [+] 0x20 GetSpectatorTargetRank->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x28 GetSpectatorTargetRank->K2Node_DynamicCast_bSuccess_2 // char [+] 0x30 GetSpectatorTargetRank->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x38 GetSpectatorTargetRank->K2Node_DynamicCast_bSuccess_3 // char [+] 0x40 GetSpectatorTargetRank->CallFunc_GetGamePlayStatistics_ReturnValue // struct UBravoHotelGamePlayStatistics [+] 0x48 GetSpectatorTargetRank->CallFunc_GetFinalRank_ReturnValue // int32_t class IsOpenSystemPopup: [+] 0x8 IsOpenSystemPopup->CallFunc_GetPlayerMainWidget_Widget // struct UBravoHotelMainWidget [+] 0x10 IsOpenSystemPopup->K2Node_DynamicCast_AsBravo_Hotel_Game_Popup_Interface // struct TScriptInterface [+] 0x20 IsOpenSystemPopup->K2Node_DynamicCast_bSuccess // char [+] 0x21 IsOpenSystemPopup->CallFunc_IsValid_ReturnValue // char [+] 0x22 IsOpenSystemPopup->CallFunc_IsOpenSystemPopup_ReturnValue // char class IsMatchEnd: [+] 0x8 IsMatchEnd->CallFunc_K2_GetPawn_ReturnValue // struct APawn [+] 0x10 IsMatchEnd->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x18 IsMatchEnd->K2Node_DynamicCast_bSuccess // char [+] 0x19 IsMatchEnd->CallFunc_GetState_ReturnValue // enum class ECharacterState [+] 0x1A IsMatchEnd->CallFunc_EqualEqual_ByteByte_ReturnValue // char class CheckInputState: class GetSmartPingSystem: class HideInteractive: [+] 0x8 HideInteractive->CallFunc_GetPlayerHUD_PlayerHUD // struct ABravoHotelPlayerHUD [+] 0x10 HideInteractive->CallFunc_IsValid_ReturnValue // char [+] 0x18 HideInteractive->CallFunc_GetInteractiveWidget_ReturnValue // struct UBravoHotelInteractionWidget [+] 0x20 HideInteractive->CallFunc_BooleanAND_ReturnValue // char [+] 0x21 HideInteractive->CallFunc_IsValid_ReturnValue_2 // char class IsSpectating: [+] 0x1 IsSpectating->CallFunc_GetState_ReturnValue // enum class EPlayerState [+] 0x2 IsSpectating->CallFunc_EqualEqual_ByteByte_ReturnValue // char class ShowPerkDeckPopup: [+] 0x8 ShowPerkDeckPopup->K2Node_DynamicCast_AsBravo_Hotel_Perk_Deck_Widget // struct UBravoHotelPerkDeckWidget [+] 0x10 ShowPerkDeckPopup->K2Node_DynamicCast_bSuccess // char class OnMakeSmartpingInfo: [+] 0x4 OnMakeSmartpingInfo->ServerLocation // struct FVector [+] 0x10 OnMakeSmartpingInfo->IsAgree // char [+] 0x14 OnMakeSmartpingInfo->LocalServerLocation // struct FVector [+] 0x20 OnMakeSmartpingInfo->LocalInNetCullDistance // char [+] 0x28 OnMakeSmartpingInfo->___object_Variable // struct ABravoHotelCharacter [+] 0x30 OnMakeSmartpingInfo->CallFunc_IsValid_ReturnValue // char [+] 0x34 OnMakeSmartpingInfo->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x40 OnMakeSmartpingInfo->CallFunc_Conv_VectorToVector2D_ReturnValue // struct FVector2D [+] 0x48 OnMakeSmartpingInfo->CallFunc_ShiftLocation_ReturnValue // struct FVector [+] 0x54 OnMakeSmartpingInfo->CallFunc_Conv_VectorToVector2D_ReturnValue_2 // struct FVector2D [+] 0x5C OnMakeSmartpingInfo->CallFunc_IsStandalone_ReturnValue // char [+] 0x60 OnMakeSmartpingInfo->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0x68 OnMakeSmartpingInfo->CallFunc_VSize2D_ReturnValue // float [+] 0x6C OnMakeSmartpingInfo->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x70 OnMakeSmartpingInfo->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x78 OnMakeSmartpingInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x88 OnMakeSmartpingInfo->K2Node_DynamicCast_bSuccess // char [+] 0x90 OnMakeSmartpingInfo->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class CalcZLocation: [+] 0xC CalcZLocation->ZLocation // float [+] 0x10 CalcZLocation->OutZLocation // float [+] 0x14 CalcZLocation->LocalEndLocation // struct FVector [+] 0x20 CalcZLocation->LocalStartLocation // struct FVector [+] 0x2C CalcZLocation->CallFunc_ShiftLocation_ReturnValue // struct FVector [+] 0x38 CalcZLocation->CallFunc_BreakVector_X // float [+] 0x3C CalcZLocation->CallFunc_BreakVector_Y // float [+] 0x40 CalcZLocation->CallFunc_BreakVector_Z // float [+] 0x44 CalcZLocation->CallFunc_Add_VectorVector_ReturnValue // struct FVector [+] 0x50 CalcZLocation->CallFunc_Add_VectorVector_ReturnValue_2 // struct FVector [+] 0x5C CalcZLocation->___bool_True_if_break_was_hit_Variable // char [+] 0x60 CalcZLocation->___int_Array_Index_Variable // int32_t [+] 0x64 CalcZLocation->CallFunc_Not_PreBool_ReturnValue // char [+] 0x68 CalcZLocation->___int_Loop_Counter_Variable // int32_t [+] 0x6C CalcZLocation->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x70 CalcZLocation->CallFunc_FindHitPointForWorldMapPing_OutHit // struct FHitResult [+] 0xF8 CalcZLocation->CallFunc_FindHitPointForWorldMapPing_ReturnValue // char [+] 0x100 CalcZLocation->CallFunc_GetAllActorsOfClassWithTag_OutActors // struct TArray [+] 0x110 CalcZLocation->CallFunc_Array_Get_Item // struct UActor [+] 0x118 CalcZLocation->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x11C CalcZLocation->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x128 CalcZLocation->CallFunc_Less_IntInt_ReturnValue // char [+] 0x12C CalcZLocation->CallFunc_BreakVector_X_2 // float [+] 0x130 CalcZLocation->CallFunc_BreakVector_Y_2 // float [+] 0x134 CalcZLocation->CallFunc_BreakVector_Z_2 // float [+] 0x138 CalcZLocation->CallFunc_BooleanAND_ReturnValue // char [+] 0x13C CalcZLocation->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x148 CalcZLocation->CallFunc_BreakHitResult_bBlockingHit // char [+] 0x149 CalcZLocation->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0x14C CalcZLocation->CallFunc_BreakHitResult_Time // float [+] 0x150 CalcZLocation->CallFunc_BreakHitResult_Distance // float [+] 0x154 CalcZLocation->CallFunc_BreakHitResult_Location // struct FVector [+] 0x160 CalcZLocation->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0x16C CalcZLocation->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x178 CalcZLocation->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x188 CalcZLocation->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x190 CalcZLocation->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x198 CalcZLocation->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x1A0 CalcZLocation->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x1A8 CalcZLocation->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x1AC CalcZLocation->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x1B0 CalcZLocation->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x1BC CalcZLocation->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x1C8 CalcZLocation->CallFunc_GetDisplayName_ReturnValue // struct FString [+] 0x1D8 CalcZLocation->CallFunc_GetDisplayName_ReturnValue_2 // struct FString [+] 0x1E8 CalcZLocation->CallFunc_BreakVector_X_3 // float [+] 0x1EC CalcZLocation->CallFunc_BreakVector_Y_3 // float [+] 0x1F0 CalcZLocation->CallFunc_BreakVector_Z_3 // float [+] 0x1F8 CalcZLocation->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x208 CalcZLocation->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x218 CalcZLocation->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString class MakeSmartpingInfo: [+] 0xC MakeSmartpingInfo->IsAgree // char [+] 0xD MakeSmartpingInfo->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x10 MakeSmartpingInfo->CallFunc_BreakVector_X // float [+] 0x14 MakeSmartpingInfo->CallFunc_BreakVector_Y // float [+] 0x18 MakeSmartpingInfo->CallFunc_BreakVector_Z // float [+] 0x1C MakeSmartpingInfo->CallFunc_CalcZLocation_ZLocation // float [+] 0x20 MakeSmartpingInfo->CallFunc_MakeVector_ReturnValue // struct FVector class SetSmartpingInfo: [+] 0xC SetSmartpingInfo->IsAgree // char [+] 0x10 SetSmartpingInfo->CallFunc_GetMySmartPingSystem_ReturnValue // struct UBravoHotelSmartPingSystem [+] 0x18 SetSmartpingInfo->K2Node_DynamicCast_AsSmart_Ping_System // struct USmartPingSystem_C [+] 0x20 SetSmartpingInfo->K2Node_DynamicCast_bSuccess // char [+] 0x21 SetSmartpingInfo->CallFunc_IsValid_ReturnValue // char class IsShowingSystemPopup: [+] 0x1 IsShowingSystemPopup->CallFunc_IsOpenSystemPopup_bResult // char class GetHUDInteractionComponent: class HasPerkDeckWidget: [+] 0x8 HasPerkDeckWidget->CallFunc_GetPerkDeckPopup_ReturnValue // struct UBravoHotelPerkDeckWidget [+] 0x10 HasPerkDeckWidget->CallFunc_IsValid_ReturnValue // char class UW-PlayerMarkerWidget_C: [+] 0x248 UW-PlayerMarkerWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-PlayerMarkerWidget_C->Anim_OnShow // struct UWidgetAnimation [+] 0x258 UW-PlayerMarkerWidget_C->Canvas_Move // struct UCanvasPanel [+] 0x260 UW-PlayerMarkerWidget_C->IconImage // struct UIconImage_C [+] 0x268 UW-PlayerMarkerWidget_C->Overlay_1 // struct UOverlay [+] 0x270 UW-PlayerMarkerWidget_C->PlayerMarker // struct UImage [+] 0x278 UW-PlayerMarkerWidget_C->SizeBox_IconImage // struct USizeBox [+] 0x280 UW-PlayerMarkerWidget_C->TeamIndex // struct UTextBlock [+] 0x288 UW-PlayerMarkerWidget_C->UW-CompassWidget_Item_Resuscitation // struct UUW-CompassWidget_Item_Resuscitation_C [+] 0x290 UW-PlayerMarkerWidget_C->WidgetSwitcher_Icon // struct UWidgetSwitcher [+] 0x298 UW-PlayerMarkerWidget_C->IsShowingAnimReserved // char [+] 0x2A0 UW-PlayerMarkerWidget_C->OnMarkerClicked // struct FMulticastInlineDelegate [+] 0x2B0 UW-PlayerMarkerWidget_C->CurrentMarker // struct UImage [+] 0x2B8 UW-PlayerMarkerWidget_C->Map_PingTypeTexture // struct TMap [+] 0x308 UW-PlayerMarkerWidget_C->Map_PingItemTypeTexture // struct TMap [+] 0x358 UW-PlayerMarkerWidget_C->SupplyBoxNotOpen // struct Object [+] 0x360 UW-PlayerMarkerWidget_C->SupplyBoxOpened // struct Object [+] 0x368 UW-PlayerMarkerWidget_C->PlayerState // struct ABravoHotelPlayerState [+] 0x370 UW-PlayerMarkerWidget_C->IsOnMap // char [+] 0x371 UW-PlayerMarkerWidget_C->Selected // char [+] 0x372 UW-PlayerMarkerWidget_C->MyPing // char [+] 0x378 UW-PlayerMarkerWidget_C->OnMouseUp // struct FMulticastInlineDelegate class OnMarkerClicked__DelegateSignature: [+] 0x18 OnMarkerClicked__DelegateSignature->mapObjectID // char class OnMouseUp__DelegateSignature: class ExecuteUbergraph_UW-PlayerMarkerWidget: [+] 0x8 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_CustomEvent_PingInfo // struct FBravoHotelPingInfo [+] 0x40 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_CustomEvent_UsingAnimation_5 // char [+] 0x41 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_CustomEvent_IsOpened // char [+] 0x48 ExecuteUbergraph_UW-PlayerMarkerWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x50 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_Event_IsUpdate // char [+] 0x58 ExecuteUbergraph_UW-PlayerMarkerWidget->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x60 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_CustomEvent_UsingAnimation_4 // char [+] 0x68 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_CustomEvent_MaterialPingInfo // struct FMaterialItemPingInfo [+] 0x98 ExecuteUbergraph_UW-PlayerMarkerWidget->CallFunc_GetValidValue_ReturnValue // char [+] 0x99 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_CustomEvent_UsingAnimation_3 // char [+] 0xA0 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_CustomEvent_PlayerState // struct ABravoHotelPlayerState [+] 0xA8 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_CustomEvent_UsingAnimation_2 // char [+] 0xB0 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_CustomEvent_LocalPingInfo // struct FBravoHotelLocalPingInfo [+] 0xE0 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_CustomEvent_UsingAnimation // char [+] 0xE8 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_CustomEvent_ExpertWeaponPingInfo // struct FExpertWeaponPingInfo [+] 0x110 ExecuteUbergraph_UW-PlayerMarkerWidget->CallFunc_GetValidValue_ReturnValue_2 // char [+] 0x114 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x150 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_Event_MouseEvent_2 // struct FPointerEvent [+] 0x1C0 ExecuteUbergraph_UW-PlayerMarkerWidget->K2Node_Event_MouseEvent // struct FPointerEvent class OnMouseLeave: class OnMouseEnter: [+] 0x38 OnMouseEnter->MouseEvent // struct FPointerEvent class SetExpertWeaponInfo: [+] 0x8 SetExpertWeaponInfo->ExpertWeaponPingInfo // struct FExpertWeaponPingInfo class SetLocalPingInfo: [+] 0x8 SetLocalPingInfo->LocalPingInfo // struct FBravoHotelLocalPingInfo class SetResuscitationInfo: [+] 0x8 SetResuscitationInfo->PlayerState // struct ABravoHotelPlayerState class SetMaterialInfo: [+] 0x8 SetMaterialInfo->MaterialPingInfo // struct FMaterialItemPingInfo class ResetMarkerInfo: class SetInfo: [+] 0x38 SetInfo->UsingAnimation // char [+] 0x39 SetInfo->IsOpened // char class Initialize: [+] 0x8 Initialize->CallFunc_IsValid_ReturnValue // char class OnMouseButtonUp: [+] 0x38 OnMouseButtonUp->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonUp->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonUp->CallFunc_Unhandled_ReturnValue // struct FEventReply [+] 0x218 OnMouseButtonUp->CallFunc_PointerEvent_GetEffectingButton_ReturnValue // struct FKey [+] 0x230 OnMouseButtonUp->CallFunc_Handled_ReturnValue // struct FEventReply class ReserveShowingAnimation: class SetPlayerColor: [+] 0x8 SetPlayerColor->LocalPlayerIconColor // struct FLinearColor [+] 0x18 SetPlayerColor->CallFunc_IsValid_ReturnValue // char [+] 0x19 SetPlayerColor->CallFunc_IsAlive_ReturnValue // char [+] 0x1C SetPlayerColor->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0x20 SetPlayerColor->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x38 SetPlayerColor->CallFunc_GetTeamColor_TeamColor // struct FLinearColor class OnResetMarkerInfo: class SetPingType: [+] 0x38 SetPingType->IsOpend // char [+] 0x40 SetPingType->TmpPingTypeTexture // struct Object [+] 0x48 SetPingType->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x50 SetPingType->CallFunc_IsValid_ReturnValue // char [+] 0x51 SetPingType->K2Node_SwitchEnum_CmpSuccess // char [+] 0x52 SetPingType->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x53 SetPingType->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x54 SetPingType->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x55 SetPingType->CallFunc_EqualEqual_ByteByte_ReturnValue_4 // char [+] 0x58 SetPingType->CallFunc_GetImageFromPingType_Image // struct UPaperSprite [+] 0x60 SetPingType->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x68 SetPingType->CallFunc_IsValid_ReturnValue_2 // char [+] 0x69 SetPingType->CallFunc_BooleanAND_ReturnValue // char [+] 0x6A SetPingType->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x70 SetPingType->CallFunc_Map_Find_Value // struct Object [+] 0x78 SetPingType->CallFunc_Map_Find_ReturnValue // char [+] 0x79 SetPingType->CallFunc_IsValid_ReturnValue_3 // char [+] 0x80 SetPingType->K2Node_MakeStruct_SlateBrush // struct FSlateBrush class SetGuidePingInfoForSmartpingMenu: [+] 0x8 SetGuidePingInfoForSmartpingMenu->___object_Variable // struct ABravoHotelPlayerState [+] 0x10 SetGuidePingInfoForSmartpingMenu->K2Node_MakeStruct_BravoHotelPingInfo // struct FBravoHotelPingInfo [+] 0x48 SetGuidePingInfoForSmartpingMenu->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x50 SetGuidePingInfoForSmartpingMenu->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x60 SetGuidePingInfoForSmartpingMenu->K2Node_DynamicCast_bSuccess // char [+] 0x68 SetGuidePingInfoForSmartpingMenu->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState class GetImageFromPingType: [+] 0x8 GetImageFromPingType->Image // struct UPaperSprite [+] 0x10 GetImageFromPingType->___int_Array_Index_Variable // int32_t [+] 0x14 GetImageFromPingType->___int_Loop_Counter_Variable // int32_t [+] 0x18 GetImageFromPingType->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 GetImageFromPingType->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x30 GetImageFromPingType->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 GetImageFromPingType->CallFunc_Array_Get_Item // struct FName [+] 0x3C GetImageFromPingType->CallFunc_Less_IntInt_ReturnValue // char [+] 0x40 GetImageFromPingType->CallFunc_GetDataTableRowFromName_OutRow // struct FBravoHotelSmartPingIconSettings [+] 0xF8 GetImageFromPingType->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xF9 GetImageFromPingType->CallFunc_EqualEqual_ByteByte_ReturnValue // char class OnMouseButtonDown: [+] 0x38 OnMouseButtonDown->MouseEvent // struct FPointerEvent [+] 0xA8 OnMouseButtonDown->ReturnValue // struct FEventReply [+] 0x160 OnMouseButtonDown->OnlySmartPingWorldMap // struct FName [+] 0x168 OnMouseButtonDown->CallFunc_PointerEvent_GetEffectingButton_ReturnValue // struct FKey [+] 0x180 OnMouseButtonDown->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x188 OnMouseButtonDown->CallFunc_IsInputKeyDown_ReturnValue // char [+] 0x190 OnMouseButtonDown->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x198 OnMouseButtonDown->CallFunc_Not_PreBool_ReturnValue // char [+] 0x199 OnMouseButtonDown->CallFunc_FindMouseEventForActionName_ReturnValue // char [+] 0x1A0 OnMouseButtonDown->CallFunc_Unhandled_ReturnValue // struct FEventReply [+] 0x258 OnMouseButtonDown->CallFunc_Handled_ReturnValue // struct FEventReply class UW-MS_C: [+] 0x248 UW-MS_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-MS_C->Anim_MS // struct UWidgetAnimation [+] 0x258 UW-MS_C->Image_78 // struct UImage [+] 0x260 UW-MS_C->PingImage // struct UPaperSprite class ExecuteUbergraph_UW-MS: [+] 0x4 ExecuteUbergraph_UW-MS->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-MS->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle class ä¤@t¤¸_1: class Construct: class UpdatePing: [+] 0x8 UpdatePing->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 UpdatePing->CallFunc_IsValid_ReturnValue // char [+] 0x18 UpdatePing->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0xA0 UpdatePing->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0xA4 UpdatePing->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0xA5 UpdatePing->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xA6 UpdatePing->CallFunc_Greater_IntInt_ReturnValue // char [+] 0xA7 UpdatePing->CallFunc_LessEqual_IntInt_ReturnValue_2 // char [+] 0xA8 UpdatePing->CallFunc_BooleanAND_ReturnValue // char [+] 0xA9 UpdatePing->CallFunc_BooleanAND_ReturnValue_2 // char class ABP-G18_C: [+] 0x330 ABP-G18_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-G18_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-G18_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-G18_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-G18_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-G18_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x580 ABP-G18_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x5C8 ABP-G18_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x690 ABP-G18_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x750 ABP-G18_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x768 ABP-G18_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7B0 ABP-G18_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x7F8 ABP-G18_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x810 ABP-G18_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x8B0 ABP-G18_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x8F8 ABP-G18_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose class ExecuteUbergraph_ABP-G18: class AnimGraph: class UW-NitroBoomTargetWidget_C: [+] 0x248 UW-NitroBoomTargetWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-NitroBoomTargetWidget_C->Image_73 // struct UImage [+] 0x258 UW-NitroBoomTargetWidget_C->KeyImageWidget // struct UKeyImageWidget_C class ExecuteUbergraph_UW-NitroBoomTargetWidget: class Construct: class UW-InteractionWidget_WeaponPerkSlot_C: [+] 0x248 UW-InteractionWidget_WeaponPerkSlot_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-InteractionWidget_WeaponPerkSlot_C->Image_350 // struct UImage [+] 0x258 UW-InteractionWidget_WeaponPerkSlot_C->Image_585 // struct UImage [+] 0x260 UW-InteractionWidget_WeaponPerkSlot_C->Image_Grade_Color_Line // struct UImage class ExecuteUbergraph_UW-InteractionWidget_WeaponPerkSlot: [+] 0x8 ExecuteUbergraph_UW-InteractionWidget_WeaponPerkSlot->K2Node_CustomEvent_Loaded // struct Object [+] 0x10 ExecuteUbergraph_UW-InteractionWidget_WeaponPerkSlot->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x20 ExecuteUbergraph_UW-InteractionWidget_WeaponPerkSlot->___object_Variable // struct Object [+] 0x28 ExecuteUbergraph_UW-InteractionWidget_WeaponPerkSlot->K2Node_MakeStruct_SlateBrush // struct FSlateBrush [+] 0xB0 ExecuteUbergraph_UW-InteractionWidget_WeaponPerkSlot->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr class AsyncLoadIconTexture: class OnLoaded_F9A8A8FB4318139B3972C6ACB5BBA1D9: class SetBuffInfo: [+] 0x18 SetBuffInfo->Desc // struct FText [+] 0x30 SetBuffInfo->Icon // struct TSoftObjectPtr [+] 0x58 SetBuffInfo->Rarity // int32_t [+] 0x5C SetBuffInfo->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class BP-Weapon-M84_MOD_C: class UW-VehicleWidget_C: [+] 0x2A8 UW-VehicleWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2B0 UW-VehicleWidget_C->FuelGauge // struct UProgressBar [+] 0x2B8 UW-VehicleWidget_C->FuelIcon // struct UImage [+] 0x2C0 UW-VehicleWidget_C->HPFaint // struct UProgressBar [+] 0x2C8 UW-VehicleWidget_C->HPGauge // struct UProgressBar [+] 0x2D0 UW-VehicleWidget_C->HPIcon // struct UImage [+] 0x2D8 UW-VehicleWidget_C->SpeedText // struct UTextBlock [+] 0x2E0 UW-VehicleWidget_C->SubInfoParent // struct UOverlay [+] 0x2E8 UW-VehicleWidget_C->UW-VehicleSeatWidget // struct UUW-VehicleSeatWidget_C [+] 0x2F0 UW-VehicleWidget_C->CachedVehicle // struct ABravoHotelVehicle [+] 0x2F8 UW-VehicleWidget_C->MySeatColor // struct FLinearColor [+] 0x308 UW-VehicleWidget_C->EmptyFuelColor // struct FLinearColor [+] 0x318 UW-VehicleWidget_C->InterpTargetHpRate // float [+] 0x31C UW-VehicleWidget_C->InterpCurrentHpRate // float [+] 0x320 UW-VehicleWidget_C->InterpSpeed // float [+] 0x328 UW-VehicleWidget_C->HPFaintCurve // struct UCurveFloat [+] 0x330 UW-VehicleWidget_C->HPColorCurve // struct UCurveLinearColor [+] 0x338 UW-VehicleWidget_C->SubInfoWidget // struct UUW-VehicleSubInfo_Base_C [+] 0x340 UW-VehicleWidget_C->EnableBind // char [+] 0x348 UW-VehicleWidget_C->NewVar_1 // struct ABravoHotelVehicle class ExecuteUbergraph_UW-VehicleWidget: [+] 0x4 ExecuteUbergraph_UW-VehicleWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x3C ExecuteUbergraph_UW-VehicleWidget->K2Node_Event_InDeltaTime // float [+] 0x40 ExecuteUbergraph_UW-VehicleWidget->___int_Array_Index_Variable // int32_t [+] 0x44 ExecuteUbergraph_UW-VehicleWidget->K2Node_Event_CurFuel // float [+] 0x48 ExecuteUbergraph_UW-VehicleWidget->K2Node_Event_CurHp // float [+] 0x50 ExecuteUbergraph_UW-VehicleWidget->K2Node_Event_CurSpeed // struct FString [+] 0x60 ExecuteUbergraph_UW-VehicleWidget->CallFunc_IsValid_ReturnValue // char [+] 0x64 ExecuteUbergraph_UW-VehicleWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x78 ExecuteUbergraph_UW-VehicleWidget->CallFunc_GetData_ReturnValue // struct UBravoHotelVehicleData [+] 0x80 ExecuteUbergraph_UW-VehicleWidget->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x84 ExecuteUbergraph_UW-VehicleWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x94 ExecuteUbergraph_UW-VehicleWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0xA8 ExecuteUbergraph_UW-VehicleWidget->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0xB0 ExecuteUbergraph_UW-VehicleWidget->K2Node_CustomEvent_SeatComponent_2 // struct UBravoHotelVehicleSeatComponent [+] 0xB8 ExecuteUbergraph_UW-VehicleWidget->K2Node_CustomEvent_Occupant_2 // struct ABravoHotelCharacter [+] 0xC0 ExecuteUbergraph_UW-VehicleWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0xC8 ExecuteUbergraph_UW-VehicleWidget->K2Node_CustomEvent_SeatComponent // struct UBravoHotelVehicleSeatComponent [+] 0xD0 ExecuteUbergraph_UW-VehicleWidget->K2Node_CustomEvent_Occupant // struct ABravoHotelCharacter [+] 0xD8 ExecuteUbergraph_UW-VehicleWidget->CallFunc_Array_Get_Item // struct UBravoHotelVehicleSeatComponent [+] 0xE0 ExecuteUbergraph_UW-VehicleWidget->CallFunc_Array_Length_ReturnValue // int32_t [+] 0xE8 ExecuteUbergraph_UW-VehicleWidget->CallFunc_GetData_ReturnValue_2 // struct UBravoHotelVehicleData [+] 0xF0 ExecuteUbergraph_UW-VehicleWidget->CallFunc_Create_ReturnValue // struct UUserWidget [+] 0xF8 ExecuteUbergraph_UW-VehicleWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0x100 ExecuteUbergraph_UW-VehicleWidget->K2Node_DynamicCast_AsUW_Vehicle_Sub_Info_Base // struct UUW-VehicleSubInfo_Base_C [+] 0x108 ExecuteUbergraph_UW-VehicleWidget->K2Node_DynamicCast_bSuccess // char [+] 0x110 ExecuteUbergraph_UW-VehicleWidget->CallFunc_AddChildToOverlay_ReturnValue // struct UOverlaySlot [+] 0x118 ExecuteUbergraph_UW-VehicleWidget->CallFunc_GetData_ReturnValue_3 // struct UBravoHotelVehicleData [+] 0x120 ExecuteUbergraph_UW-VehicleWidget->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x124 ExecuteUbergraph_UW-VehicleWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x134 ExecuteUbergraph_UW-VehicleWidget->CallFunc_FInterpTo_Constant_ReturnValue // float [+] 0x138 ExecuteUbergraph_UW-VehicleWidget->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x140 ExecuteUbergraph_UW-VehicleWidget->CallFunc_FClamp_ReturnValue // float [+] 0x144 ExecuteUbergraph_UW-VehicleWidget->___int_Loop_Counter_Variable // int32_t [+] 0x148 ExecuteUbergraph_UW-VehicleWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0x14C ExecuteUbergraph_UW-VehicleWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x150 ExecuteUbergraph_UW-VehicleWidget->CallFunc_NearlyEqual_FloatFloat_ReturnValue // char class SetInterpTarget: class HideVehicle: class ä¤@ t¤¸_1: [+] 0x8 ä¤@ t¤¸_1->Occupant // struct ABravoHotelCharacter class OnSeatOccupantEnter: [+] 0x8 OnSeatOccupantEnter->Occupant // struct ABravoHotelCharacter class ShowVehicle: class SetInfo: [+] 0x4 SetInfo->CurHp // float [+] 0x8 SetInfo->CurSpeed // struct FString class Construct: class Tick: [+] 0x38 Tick->InDeltaTime // float class Show: [+] 0x8 Show->bIsValidMovement // char [+] 0x10 Show->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x18 Show->CallFunc_IsValid_ReturnValue // char [+] 0x20 Show->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x28 Show->K2Node_DynamicCast_bSuccess // char [+] 0x30 Show->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x38 Show->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x40 Show->CallFunc_IsValid_ReturnValue_2 // char [+] 0x48 Show->K2Node_DynamicCast_AsBravo_Hotel_Vehicle // struct ABravoHotelVehicle [+] 0x50 Show->K2Node_DynamicCast_bSuccess_2 // char [+] 0x58 Show->CallFunc_GetOccupyingVehicle_ReturnValue // struct ABravoHotelVehicle [+] 0x60 Show->CallFunc_IsValid_ReturnValue_3 // char [+] 0x64 Show->___int_Array_Index_Variable // int32_t [+] 0x68 Show->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x70 Show->CallFunc_GetData_ReturnValue // struct UBravoHotelVehicleData [+] 0x78 Show->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x7C Show->___int_Loop_Counter_Variable // int32_t [+] 0x80 Show->CallFunc_Less_IntInt_ReturnValue // char [+] 0x84 Show->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x88 Show->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x98 Show->CallFunc_GetOwningPlayer_ReturnValue_2 // struct APlayerController [+] 0xA0 Show->CallFunc_GetData_ReturnValue_2 // struct UBravoHotelVehicleData [+] 0xA8 Show->CallFunc_IsValid_ReturnValue_4 // char [+] 0xB0 Show->CallFunc_Create_ReturnValue // struct UUserWidget [+] 0xB8 Show->K2Node_DynamicCast_AsUW_Vehicle_Sub_Info_Base // struct UUW-VehicleSubInfo_Base_C [+] 0xC0 Show->K2Node_DynamicCast_bSuccess_3 // char [+] 0xC8 Show->CallFunc_AddChildToOverlay_ReturnValue // struct UOverlaySlot [+] 0xD0 Show->CallFunc_IsVisible_ReturnValue // char class Hide: [+] 0x4 Hide->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 Hide->CallFunc_IsValid_ReturnValue_2 // char class UpdateSpeedText: [+] 0x4 UpdateSpeedText->CallFunc_FTrunc_ReturnValue // int32_t [+] 0x8 UpdateSpeedText->CallFunc_Conv_IntToText_ReturnValue // struct FText class UpdateFuelGauge: [+] 0x8 UpdateFuelGauge->CallFunc_GetFuelAmount_ReturnValue // float [+] 0xC UpdateFuelGauge->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x10 UpdateFuelGauge->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x14 UpdateFuelGauge->CallFunc_SelectColor_ReturnValue // struct FLinearColor class OnSeatOccupantEntered: [+] 0x8 OnSeatOccupantEntered->CallFunc_GetOccupant_ReturnValue // struct ABravoHotelCharacter [+] 0x10 OnSeatOccupantEntered->CallFunc_GetOccupant_ReturnValue_2 // struct ABravoHotelCharacter [+] 0x18 OnSeatOccupantEntered->CallFunc_GetIndex_ReturnValue // int32_t [+] 0x20 OnSeatOccupantEntered->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x28 OnSeatOccupantEntered->CallFunc_IsValid_ReturnValue // char [+] 0x30 OnSeatOccupantEntered->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x38 OnSeatOccupantEntered->K2Node_DynamicCast_bSuccess // char [+] 0x40 OnSeatOccupantEntered->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x48 OnSeatOccupantEntered->CallFunc_GetCurrentPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x50 OnSeatOccupantEntered->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x51 OnSeatOccupantEntered->CallFunc_EqualEqual_ObjectObject_ReturnValue_2 // char [+] 0x58 OnSeatOccupantEntered->CallFunc_GetSpectatorTargetPawn_ReturnValue // struct APawn [+] 0x60 OnSeatOccupantEntered->CallFunc_IsValid_ReturnValue_2 // char class OnSeatOccupantExited: [+] 0x8 OnSeatOccupantExited->CallFunc_GetIndex_ReturnValue // int32_t [+] 0xC OnSeatOccupantExited->CallFunc_IsValid_ReturnValue // char class SetHPColor: [+] 0x4 SetHPColor->CallFunc_GetLinearColorValue_ReturnValue // struct FLinearColor class OnWheelWrecked: [+] 0x4 OnWheelWrecked->CallFunc_IsValid_ReturnValue // char class UW-JetpackWidget_C: [+] 0x268 UW-JetpackWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-JetpackWidget_C->FuelGauge // struct UProgressBar [+] 0x278 UW-JetpackWidget_C->FuelIcon // struct UImage [+] 0x280 UW-JetpackWidget_C->FuelText // struct UTextBlock class ExecuteUbergraph_UW-JetpackWidget: class Construct: class SetNativeValues: class UW-InteractionWidget_C: [+] 0x248 UW-InteractionWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-InteractionWidget_C->UpArrow // struct UWidgetAnimation [+] 0x258 UW-InteractionWidget_C->InteractivePopup_motion // struct UWidgetAnimation [+] 0x260 UW-InteractionWidget_C->AmmoCnt // struct UTextBlock [+] 0x268 UW-InteractionWidget_C->AmmoDown // struct UImage [+] 0x270 UW-InteractionWidget_C->AmmoUp // struct UImage [+] 0x278 UW-InteractionWidget_C->Attack // struct UTextBlock [+] 0x280 UW-InteractionWidget_C->AttackDown // struct UImage [+] 0x288 UW-InteractionWidget_C->AttackUp // struct UImage [+] 0x290 UW-InteractionWidget_C->BuffListWithText // struct UWrapBox [+] 0x298 UW-InteractionWidget_C->CanvasPanel_17 // struct UCanvasPanel [+] 0x2A0 UW-InteractionWidget_C->CP_Key // struct UCanvasPanel [+] 0x2A8 UW-InteractionWidget_C->CustomWidgetSwitcher // struct UWidgetSwitcher [+] 0x2B0 UW-InteractionWidget_C->fill // struct UImage [+] 0x2B8 UW-InteractionWidget_C->Firingrate // struct UTextBlock [+] 0x2C0 UW-InteractionWidget_C->FiringrateDown // struct UImage [+] 0x2C8 UW-InteractionWidget_C->FiringrateUp // struct UImage [+] 0x2D0 UW-InteractionWidget_C->HB_BuffList // struct UHorizontalBox [+] 0x2D8 UW-InteractionWidget_C->HorizontalBox_Rarity // struct UHorizontalBox [+] 0x2E0 UW-InteractionWidget_C->HorizontalBox_WeaponRarity // struct UHorizontalBox [+] 0x2E8 UW-InteractionWidget_C->Image // struct UImage [+] 0x2F0 UW-InteractionWidget_C->Image_4 // struct UImage [+] 0x2F8 UW-InteractionWidget_C->Image_10 // struct UImage [+] 0x300 UW-InteractionWidget_C->Image_152 // struct UImage [+] 0x308 UW-InteractionWidget_C->Image_ItemIcon // struct UImage [+] 0x310 UW-InteractionWidget_C->Image_WeaponLock // struct UImage [+] 0x318 UW-InteractionWidget_C->Interactive // struct UCanvasPanel [+] 0x320 UW-InteractionWidget_C->ItemBg_01 // struct UImage [+] 0x328 UW-InteractionWidget_C->Key_Bomb // struct UKeyImageWidget_C [+] 0x330 UW-InteractionWidget_C->KeyImageWidget_C_1 // struct UKeyImageWidget_C [+] 0x338 UW-InteractionWidget_C->NeedItem // struct UImage [+] 0x340 UW-InteractionWidget_C->PickUpBg // struct UImage [+] 0x348 UW-InteractionWidget_C->PickupItem // struct USizeBox [+] 0x350 UW-InteractionWidget_C->Range // struct UTextBlock [+] 0x358 UW-InteractionWidget_C->RangeDown // struct UImage [+] 0x360 UW-InteractionWidget_C->RangeUp // struct UImage [+] 0x368 UW-InteractionWidget_C->RichT_Action // struct URichTextBlock [+] 0x370 UW-InteractionWidget_C->RichT_ActionDescription // struct URichTextBlock [+] 0x378 UW-InteractionWidget_C->SizeBox_WeaponOwner // struct USizeBox [+] 0x380 UW-InteractionWidget_C->Stability // struct UTextBlock [+] 0x388 UW-InteractionWidget_C->StabilityDown // struct UImage [+] 0x390 UW-InteractionWidget_C->StabilityUp // struct UImage [+] 0x398 UW-InteractionWidget_C->Switcher_Item // struct UWidgetSwitcher [+] 0x3A0 UW-InteractionWidget_C->T_BombCancel // struct UTextBlock [+] 0x3A8 UW-InteractionWidget_C->T_ComparingWeaponName // struct UTextBlock [+] 0x3B0 UW-InteractionWidget_C->T_PickupItemName // struct UTextBlock [+] 0x3B8 UW-InteractionWidget_C->T_WeaponName // struct UTextBlock [+] 0x3C0 UW-InteractionWidget_C->Text_CombineTarget // struct UTextBlock [+] 0x3C8 UW-InteractionWidget_C->TextBlock_5 // struct UTextBlock [+] 0x3D0 UW-InteractionWidget_C->UW-InteractionWidget_WeaponPerkSlot // struct UUW-InteractionWidget_WeaponPerkSlot_C [+] 0x3D8 UW-InteractionWidget_C->UW-InteractionWidget_WeaponPerkSlot_2 // struct UUW-InteractionWidget_WeaponPerkSlot_C [+] 0x3E0 UW-InteractionWidget_C->UW-InteractionWidget_WeaponPerkSlot_3 // struct UUW-InteractionWidget_WeaponPerkSlot_C [+] 0x3E8 UW-InteractionWidget_C->UW-Inventory_ItemSlotHover_WeaponSlot // struct UUW-Inventory_ItemSlotHover_WeaponSlot_C [+] 0x3F0 UW-InteractionWidget_C->UW-Inventory_ItemSlotHover_WeaponSlot_C_2 // struct UUW-Inventory_ItemSlotHover_WeaponSlot_C [+] 0x3F8 UW-InteractionWidget_C->UW-Inventory_ItemSlotHover_WeaponSlot_C_3 // struct UUW-Inventory_ItemSlotHover_WeaponSlot_C [+] 0x400 UW-InteractionWidget_C->VerticalBox_CombineTarget // struct UVerticalBox [+] 0x408 UW-InteractionWidget_C->VerticalBox_StatUp // struct UVerticalBox [+] 0x410 UW-InteractionWidget_C->WeaponDesc // struct UTextBlock [+] 0x418 UW-InteractionWidget_C->WeaponItemImage // struct UImage [+] 0x420 UW-InteractionWidget_C->WeaponItemSlot-BG // struct UImage [+] 0x428 UW-InteractionWidget_C->WeaponItemSlot-BG_2 // struct UImage [+] 0x430 UW-InteractionWidget_C->WeaponItemSlotHover // struct UCanvasPanel [+] 0x438 UW-InteractionWidget_C->WidgetSwitcher_123 // struct UWidgetSwitcher [+] 0x440 UW-InteractionWidget_C->DisableTextColor // struct FSlateColor [+] 0x468 UW-InteractionWidget_C->EnableTextColor // struct FSlateColor [+] 0x490 UW-InteractionWidget_C->IsDisable // char [+] 0x498 UW-InteractionWidget_C->PickupItemInfo_1 // struct FInventoryItemInfo [+] 0x530 UW-InteractionWidget_C->UpLinearColor // struct FLinearColor [+] 0x540 UW-InteractionWidget_C->DownLinearColor // struct FLinearColor [+] 0x550 UW-InteractionWidget_C->NormalSlateColor // struct FSlateColor [+] 0x578 UW-InteractionWidget_C->UpSlateColor // struct FSlateColor [+] 0x5A0 UW-InteractionWidget_C->DownSlateColor // struct FSlateColor [+] 0x5C8 UW-InteractionWidget_C->bAction // char [+] 0x5C9 UW-InteractionWidget_C->bCompare // char [+] 0x5D0 UW-InteractionWidget_C->CompareWeaponInfo // struct FBravoHotelWeaponInfo [+] 0x1100 UW-InteractionWidget_C->IsNoHide // char [+] 0x1101 UW-InteractionWidget_C->bWeapon // char [+] 0x1102 UW-InteractionWidget_C->bPlayAnimation_WeaponCompare // char [+] 0x1108 UW-InteractionWidget_C->VisibleTextColor // struct FSlateColor [+] 0x1130 UW-InteractionWidget_C->BrushActionKeyWhite // struct FSlateBrush [+] 0x11B8 UW-InteractionWidget_C->BrushActionKeyRed // struct FSlateBrush [+] 0x1240 UW-InteractionWidget_C->TempName // struct FName [+] 0x1248 UW-InteractionWidget_C->AvailableAmmoQuantity // struct FText class ExecuteUbergraph_UW-InteractionWidget: [+] 0x4 ExecuteUbergraph_UW-InteractionWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-InteractionWidget->K2Node_CustomEvent_Loaded_5 // struct Object [+] 0x20 ExecuteUbergraph_UW-InteractionWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x30 ExecuteUbergraph_UW-InteractionWidget->___object_Variable // struct Object [+] 0x38 ExecuteUbergraph_UW-InteractionWidget->K2Node_DynamicCast_AsPaper_Sprite // struct UPaperSprite [+] 0x40 ExecuteUbergraph_UW-InteractionWidget->K2Node_DynamicCast_bSuccess // char [+] 0x48 ExecuteUbergraph_UW-InteractionWidget->K2Node_CustomEvent_Loaded_4 // struct Object [+] 0x50 ExecuteUbergraph_UW-InteractionWidget->___object_Variable_2 // struct Object [+] 0x58 ExecuteUbergraph_UW-InteractionWidget->K2Node_DynamicCast_AsPaper_Sprite_2 // struct UPaperSprite [+] 0x60 ExecuteUbergraph_UW-InteractionWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x68 ExecuteUbergraph_UW-InteractionWidget->K2Node_CustomEvent_Loaded_3 // struct Object [+] 0x70 ExecuteUbergraph_UW-InteractionWidget->___object_Variable_3 // struct Object [+] 0x78 ExecuteUbergraph_UW-InteractionWidget->K2Node_DynamicCast_AsPaper_Sprite_3 // struct UPaperSprite [+] 0x80 ExecuteUbergraph_UW-InteractionWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x88 ExecuteUbergraph_UW-InteractionWidget->K2Node_CustomEvent_Loaded_2 // struct Object [+] 0x90 ExecuteUbergraph_UW-InteractionWidget->___object_Variable_4 // struct Object [+] 0x98 ExecuteUbergraph_UW-InteractionWidget->K2Node_DynamicCast_AsPaper_Sprite_4 // struct UPaperSprite [+] 0xA0 ExecuteUbergraph_UW-InteractionWidget->K2Node_DynamicCast_bSuccess_4 // char [+] 0xA8 ExecuteUbergraph_UW-InteractionWidget->K2Node_CustomEvent_Loaded // struct Object [+] 0xB0 ExecuteUbergraph_UW-InteractionWidget->___object_Variable_5 // struct Object [+] 0xB8 ExecuteUbergraph_UW-InteractionWidget->___bool_Variable // char [+] 0xB9 ExecuteUbergraph_UW-InteractionWidget->___byte_Variable // enum class ESlateVisibility [+] 0xBA ExecuteUbergraph_UW-InteractionWidget->___byte_Variable_2 // enum class ESlateVisibility [+] 0xBB ExecuteUbergraph_UW-InteractionWidget->___bool_Variable_2 // char [+] 0xBC ExecuteUbergraph_UW-InteractionWidget->___byte_Variable_3 // enum class ESlateVisibility [+] 0xBD ExecuteUbergraph_UW-InteractionWidget->___byte_Variable_4 // enum class ESlateVisibility [+] 0xC0 ExecuteUbergraph_UW-InteractionWidget->K2Node_Event_InteractionInfo_4 // struct FInteraction [+] 0xF8 ExecuteUbergraph_UW-InteractionWidget->K2Node_Event_NewPickItem // struct FPickupItem [+] 0x190 ExecuteUbergraph_UW-InteractionWidget->CallFunc_TextIsEmpty_ReturnValue // char [+] 0x191 ExecuteUbergraph_UW-InteractionWidget->K2Node_Select_Default // enum class ESlateVisibility [+] 0x192 ExecuteUbergraph_UW-InteractionWidget->K2Node_Select_Default_2 // enum class ESlateVisibility [+] 0x198 ExecuteUbergraph_UW-InteractionWidget->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput // struct TScriptInterface [+] 0x1A8 ExecuteUbergraph_UW-InteractionWidget->K2Node_Event_InteractionInfo_3 // struct FInteraction [+] 0x1E0 ExecuteUbergraph_UW-InteractionWidget->K2Node_Event_NewWeaponItem_2 // struct FWeaponItem [+] 0x2A0 ExecuteUbergraph_UW-InteractionWidget->K2Node_Event_ItemInfo_2 // struct FInventoryItemInfo [+] 0x338 ExecuteUbergraph_UW-InteractionWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x350 ExecuteUbergraph_UW-InteractionWidget->CallFunc_Conv_StringToText_ReturnValue_2 // struct FText [+] 0x368 ExecuteUbergraph_UW-InteractionWidget->CallFunc_Conv_StringToText_ReturnValue_3 // struct FText [+] 0x380 ExecuteUbergraph_UW-InteractionWidget->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x398 ExecuteUbergraph_UW-InteractionWidget->CallFunc_Conv_IntToText_ReturnValue_2 // struct FText [+] 0x3B0 ExecuteUbergraph_UW-InteractionWidget->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x3C8 ExecuteUbergraph_UW-InteractionWidget->CallFunc_Conv_IntToText_ReturnValue_3 // struct FText [+] 0x3E0 ExecuteUbergraph_UW-InteractionWidget->CallFunc_Conv_FloatToText_ReturnValue_2 // struct FText [+] 0x3F8 ExecuteUbergraph_UW-InteractionWidget->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_2 // struct TScriptInterface [+] 0x408 ExecuteUbergraph_UW-InteractionWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x418 ExecuteUbergraph_UW-InteractionWidget->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x440 ExecuteUbergraph_UW-InteractionWidget->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x468 ExecuteUbergraph_UW-InteractionWidget->K2Node_Event_InteractionInfo_2 // struct FInteraction [+] 0x4A0 ExecuteUbergraph_UW-InteractionWidget->K2Node_Event_NewWeaponItem // struct FWeaponCompare [+] 0x610 ExecuteUbergraph_UW-InteractionWidget->K2Node_Event_ItemInfo // struct FInventoryItemInfo [+] 0x6A8 ExecuteUbergraph_UW-InteractionWidget->CallFunc_Conv_StringToText_ReturnValue_4 // struct FText [+] 0x6C0 ExecuteUbergraph_UW-InteractionWidget->CallFunc_Conv_StringToText_ReturnValue_5 // struct FText [+] 0x6D8 ExecuteUbergraph_UW-InteractionWidget->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_3 // struct TScriptInterface [+] 0x6E8 ExecuteUbergraph_UW-InteractionWidget->K2Node_MakeStruct_SlateColor_3 // struct FSlateColor [+] 0x710 ExecuteUbergraph_UW-InteractionWidget->K2Node_MakeStruct_SlateColor_4 // struct FSlateColor [+] 0x738 ExecuteUbergraph_UW-InteractionWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x740 ExecuteUbergraph_UW-InteractionWidget->K2Node_CustomEvent_IconTexture_2 // struct TSoftObjectPtr [+] 0x768 ExecuteUbergraph_UW-InteractionWidget->K2Node_Event_IsDesignTime // char [+] 0x770 ExecuteUbergraph_UW-InteractionWidget->K2Node_Event_InteractionInfo // struct FInteraction [+] 0x7A8 ExecuteUbergraph_UW-InteractionWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x7B8 ExecuteUbergraph_UW-InteractionWidget->K2Node_CustomEvent_IconTexture // struct TSoftObjectPtr [+] 0x7E0 ExecuteUbergraph_UW-InteractionWidget->K2Node_CustomEvent_TargetImage // struct UImage [+] 0x7E8 ExecuteUbergraph_UW-InteractionWidget->CallFunc_SetBrushFromAtlasInterface_AtlasRegion_CastInput_4 // struct TScriptInterface [+] 0x7F8 ExecuteUbergraph_UW-InteractionWidget->K2Node_Event_ModeNum // int32_t [+] 0x7FC ExecuteUbergraph_UW-InteractionWidget->K2Node_Event_NoHide // char [+] 0x800 ExecuteUbergraph_UW-InteractionWidget->K2Node_CustomEvent_InteractionInfo // struct FInteraction [+] 0x838 ExecuteUbergraph_UW-InteractionWidget->CallFunc_MakeLiteralText_ReturnValue // struct FText [+] 0x850 ExecuteUbergraph_UW-InteractionWidget->CallFunc_NotEqual_TextText_ReturnValue // char [+] 0x851 ExecuteUbergraph_UW-InteractionWidget->CallFunc_Not_PreBool_ReturnValue // char [+] 0x854 ExecuteUbergraph_UW-InteractionWidget->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate class SetInteractionInfo: class SetNoHide: class SetCustomMode: class SetHide: class Set PaperSprite AsycLoad: [+] 0x28 Set PaperSprite AsycLoad->TargetImage // struct UImage class SetAction: class PreConstruct: class AsyncLoadIconTexture: class SetCompareWeapon: [+] 0x38 SetCompareWeapon->NewWeaponItem // struct FWeaponCompare [+] 0x1A8 SetCompareWeapon->ItemInfo // struct FInventoryItemInfo class SetWeapon: [+] 0x38 SetWeapon->NewWeaponItem // struct FWeaponItem [+] 0xF8 SetWeapon->ItemInfo // struct FInventoryItemInfo class SetPickItem: [+] 0x38 SetPickItem->NewPickItem // struct FPickupItem class OnLoaded_2D7AC27D4A9340E37F63BDA517074AED: class OnLoaded_F76113C9404D07E2AAB61F936BF0F1DA: class OnLoaded_AD9F8D574EE55C633D4CEBA11FC6FB36: class OnLoaded_5F4D13BB46FAD58EF9E7D9B1EC284B61: class OnLoaded_2385A39542FE4E4DC3D8DA9A1DC61138: class Hide: class Reset: class Set RarityWeapon: [+] 0x8 Set RarityWeapon->CallFunc_Conv_ByteToString_ReturnValue // struct FString [+] 0x18 Set RarityWeapon->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0x1C Set RarityWeapon->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class SetCompareArrow: [+] 0x8 SetCompareArrow->DownImgae // struct UImage [+] 0x10 SetCompareArrow->Text // struct UTextBlock [+] 0x18 SetCompareArrow->CompareInfo // struct FItemCompareInfo [+] 0x38 SetCompareArrow->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x50 SetCompareArrow->K2Node_SwitchEnum_CmpSuccess // char class SetRarityPickUp: [+] 0x8 SetRarityPickUp->CallFunc_Conv_ByteToString_ReturnValue // struct FString [+] 0x18 SetRarityPickUp->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0x1C SetRarityPickUp->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor class SetCustomizedWidget: [+] 0x18 SetCustomizedWidget->CallFunc_GetKeyMappingInfoFromType_outShift // char [+] 0x19 SetCustomizedWidget->CallFunc_GetKeyMappingInfoFromType_outCtrl // char [+] 0x1A SetCustomizedWidget->CallFunc_GetKeyMappingInfoFromType_outAlt // char [+] 0x20 SetCustomizedWidget->CallFunc_GetKeyMappingInfoFromType_outKey // struct FKey [+] 0x38 SetCustomizedWidget->CallFunc_GetKeyMappingInfoFromType_ReturnValue // char class SetWeaponBuff: [+] 0x98 SetWeaponBuff->ItemInfo // struct FInventoryItemInfo [+] 0x130 SetWeaponBuff->CallFunc_GetItemOptionTable_ReturnValue // struct UDataTable [+] 0x138 SetWeaponBuff->___int_Loop_Counter_Variable // int32_t [+] 0x13C SetWeaponBuff->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x140 SetWeaponBuff->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x144 SetWeaponBuff->CallFunc_Less_IntInt_ReturnValue // char [+] 0x148 SetWeaponBuff->K2Node_MakeStruct_SlateChildSize // struct FSlateChildSize [+] 0x150 SetWeaponBuff->___int_Array_Index_Variable // int32_t [+] 0x158 SetWeaponBuff->CallFunc_Create_ReturnValue // struct UUW-InteractionWidget_WeaponPerkSlot_C [+] 0x160 SetWeaponBuff->CallFunc_Array_Get_Item // struct FName [+] 0x168 SetWeaponBuff->CallFunc_AddChildToHorizontalBox_ReturnValue // struct UHorizontalBoxSlot [+] 0x170 SetWeaponBuff->CallFunc_GetDataTableRowFromName_OutRow // struct FItemOption [+] 0x228 SetWeaponBuff->CallFunc_GetDataTableRowFromName_ReturnValue // char class SetCompareFloatArrow: [+] 0x8 SetCompareFloatArrow->DownImgae // struct UImage [+] 0x10 SetCompareFloatArrow->Text // struct UTextBlock [+] 0x18 SetCompareFloatArrow->CompareInfo // struct FItemComparefloatInfo [+] 0x38 SetCompareFloatArrow->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x50 SetCompareFloatArrow->K2Node_SwitchEnum_CmpSuccess // char class UW-GuideWidget_C: [+] 0x248 UW-GuideWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-GuideWidget_C->ADS_Pannel // struct UCanvasPanel [+] 0x258 UW-GuideWidget_C->ADSZoom // struct UHorizontalBox [+] 0x260 UW-GuideWidget_C->CanvasPanel_Main // struct UCanvasPanel [+] 0x268 UW-GuideWidget_C->Descent // struct UHorizontalBox [+] 0x270 UW-GuideWidget_C->Descent_Pannel // struct UCanvasPanel [+] 0x278 UW-GuideWidget_C->Drive // struct UVerticalBox [+] 0x280 UW-GuideWidget_C->Drive_Pannel // struct UCanvasPanel [+] 0x288 UW-GuideWidget_C->Key_ADSZeroingM // struct UKeyImageWidget_C [+] 0x290 UW-GuideWidget_C->Key_ADSZeroingP // struct UKeyImageWidget_C [+] 0x298 UW-GuideWidget_C->Key_ADSZoomIn // struct UKeyImageWidget_C [+] 0x2A0 UW-GuideWidget_C->Key_ADSZoomOut // struct UKeyImageWidget_C [+] 0x2A8 UW-GuideWidget_C->Ladder // struct UHorizontalBox [+] 0x2B0 UW-GuideWidget_C->Ladder_Pannel // struct UCanvasPanel [+] 0x2B8 UW-GuideWidget_C->Parachuting // struct UHorizontalBox [+] 0x2C0 UW-GuideWidget_C->Parachuting_Pannel // struct UCanvasPanel [+] 0x2C8 UW-GuideWidget_C->SmartPing // struct UHorizontalBox [+] 0x2D0 UW-GuideWidget_C->SmartPing_Pannel // struct UCanvasPanel [+] 0x2D8 UW-GuideWidget_C->Spectate // struct UHorizontalBox [+] 0x2E0 UW-GuideWidget_C->Spectate_Pannel // struct UCanvasPanel [+] 0x2E8 UW-GuideWidget_C->Swim // struct UHorizontalBox [+] 0x2F0 UW-GuideWidget_C->Swim_Pannel // struct UCanvasPanel [+] 0x2F8 UW-GuideWidget_C->T_ADSZeroingM // struct UTextBlock [+] 0x300 UW-GuideWidget_C->T_ADSZeroingP // struct UTextBlock [+] 0x308 UW-GuideWidget_C->T_ADSZoomIn // struct UTextBlock [+] 0x310 UW-GuideWidget_C->T_ADSZoomOut // struct UTextBlock [+] 0x318 UW-GuideWidget_C->UseItem // struct UHorizontalBox [+] 0x320 UW-GuideWidget_C->UseItem_Pannel // struct UCanvasPanel [+] 0x328 UW-GuideWidget_C->WidgetSwitcher_Guide // struct UWidgetSwitcher [+] 0x330 UW-GuideWidget_C->WorldMap // struct UHorizontalBox [+] 0x338 UW-GuideWidget_C->WorldMap_Always // struct UHorizontalBox [+] 0x340 UW-GuideWidget_C->WorldMap_Pannel // struct UCanvasPanel [+] 0x348 UW-GuideWidget_C->CurrentToggleWidgetType // enum class EToggleWidgetModeType class ExecuteUbergraph_UW-GuideWidget: [+] 0x4 ExecuteUbergraph_UW-GuideWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-GuideWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_UW-GuideWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x34 ExecuteUbergraph_UW-GuideWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x48 ExecuteUbergraph_UW-GuideWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x50 ExecuteUbergraph_UW-GuideWidget->CallFunc_IsValid_ReturnValue // char [+] 0x58 ExecuteUbergraph_UW-GuideWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x60 ExecuteUbergraph_UW-GuideWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x68 ExecuteUbergraph_UW-GuideWidget->K2Node_DynamicCast_bSuccess // char [+] 0x70 ExecuteUbergraph_UW-GuideWidget->CallFunc_GetWorldMapWidget_ReturnValue // struct UUserWidget [+] 0x78 ExecuteUbergraph_UW-GuideWidget->K2Node_DynamicCast_AsBravo_Hotel_World_Map_Widget // struct UBravoHotelWorldMapWidget [+] 0x80 ExecuteUbergraph_UW-GuideWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x88 ExecuteUbergraph_UW-GuideWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x90 ExecuteUbergraph_UW-GuideWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x98 ExecuteUbergraph_UW-GuideWidget->CallFunc_GetHUD_ReturnValue_2 // struct AHUD [+] 0xA0 ExecuteUbergraph_UW-GuideWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD_2 // struct ABravoHotelPlayerHUD [+] 0xA8 ExecuteUbergraph_UW-GuideWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0xB0 ExecuteUbergraph_UW-GuideWidget->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0xB8 ExecuteUbergraph_UW-GuideWidget->CallFunc_IsValid_ReturnValue_3 // char [+] 0xC0 ExecuteUbergraph_UW-GuideWidget->K2Node_CustomEvent_List // struct TArray [+] 0xD0 ExecuteUbergraph_UW-GuideWidget->K2Node_CustomEvent_PreZoomLevel // int32_t [+] 0xD4 ExecuteUbergraph_UW-GuideWidget->K2Node_CustomEvent_NewZoomLevel // int32_t [+] 0xD8 ExecuteUbergraph_UW-GuideWidget->K2Node_CustomEvent_ToggleType // enum class EToggleWidgetModeType class OnToggleWidgetDelegate_Event_1: class OnChangeWorldMapZoomLevelDelegate_Event_1: [+] 0x4 OnChangeWorldMapZoomLevelDelegate_Event_1->NewZoomLevel // int32_t class OnGameUserSettingsApply_Key_Event_1: class Destruct: class OnChangedPlayerInfosDelegate_Event_1: class Construct: class SetVisibilityByUserSettings: [+] 0x8 SetVisibilityByUserSettings->CallFunc_IsValid_ReturnValue // char class SetGuideMode: [+] 0x18 SetGuideMode->ActiveGuideWidget // struct UWidget [+] 0x20 SetGuideMode->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x30 SetGuideMode->CallFunc_Conv_StringToInt_ReturnValue // int32_t [+] 0x34 SetGuideMode->CallFunc_Conv_IntToByte_ReturnValue // char [+] 0x35 SetGuideMode->CallFunc_GetValidValue_ReturnValue // char [+] 0x36 SetGuideMode->K2Node_SwitchEnum_CmpSuccess // char [+] 0x37 SetGuideMode->CallFunc_IsValid_ReturnValue // char class UpdateVisibleSpectateWidget: [+] 0x8 UpdateVisibleSpectateWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 UpdateVisibleSpectateWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x20 UpdateVisibleSpectateWidget->K2Node_DynamicCast_bSuccess // char [+] 0x28 UpdateVisibleSpectateWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x30 UpdateVisibleSpectateWidget->CallFunc_GetTargetPawnPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x38 UpdateVisibleSpectateWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x40 UpdateVisibleSpectateWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x48 UpdateVisibleSpectateWidget->CallFunc_GetGameState_ReturnValue // struct AGameStateBase [+] 0x50 UpdateVisibleSpectateWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x58 UpdateVisibleSpectateWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x60 UpdateVisibleSpectateWidget->K2Node_DynamicCast_AsBattle_Royale_Game_State // struct ABattleRoyaleGameState [+] 0x68 UpdateVisibleSpectateWidget->K2Node_DynamicCast_bSuccess_4 // char [+] 0x6C UpdateVisibleSpectateWidget->CallFunc_GetRemainTeamMemberCount_ReturnValue // int32_t [+] 0x70 UpdateVisibleSpectateWidget->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x71 UpdateVisibleSpectateWidget->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x72 UpdateVisibleSpectateWidget->CallFunc_IsEnemyFor_ReturnValue // char [+] 0x73 UpdateVisibleSpectateWidget->CallFunc_Not_PreBool_ReturnValue // char class CheckADSMode: [+] 0x1 CheckADSMode->LocalHasZoom // char [+] 0x8 CheckADSMode->___object_Variable // struct ABravoHotelCharacter [+] 0x10 CheckADSMode->CallFunc_IsValid_ReturnValue // char [+] 0x18 CheckADSMode->CallFunc_GetCurrentRangedWeapon_ReturnValue // struct ABravoHotelRangedWeapon [+] 0x20 CheckADSMode->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 CheckADSMode->CallFunc_GetCurrentZeroingAngles_ReturnValue // struct TArray [+] 0x38 CheckADSMode->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x40 CheckADSMode->CallFunc_GetCurrentSight_ReturnValue // struct ABravoHotelSightAttachment [+] 0x48 CheckADSMode->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x49 CheckADSMode->CallFunc_IsValid_ReturnValue_3 // char [+] 0x4C CheckADSMode->CallFunc_GetMagnifierListCount_ReturnValue // int32_t [+] 0x50 CheckADSMode->CallFunc_GreaterEqual_IntInt_ReturnValue_2 // char [+] 0x58 CheckADSMode->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x60 CheckADSMode->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x70 CheckADSMode->K2Node_DynamicCast_bSuccess // char [+] 0x78 CheckADSMode->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class RefreshKeys: [+] 0x4 RefreshKeys->___int_Loop_Counter_Variable // int32_t [+] 0x8 RefreshKeys->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC RefreshKeys->___int_Array_Index_Variable_2 // int32_t [+] 0x10 RefreshKeys->___int_Loop_Counter_Variable_2 // int32_t [+] 0x14 RefreshKeys->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x18 RefreshKeys->CallFunc_GetAllWidgetsOfClass_FoundWidgets // struct TArray [+] 0x28 RefreshKeys->CallFunc_GetAllWidgetsOfClass_FoundWidgets_2 // struct TArray [+] 0x38 RefreshKeys->CallFunc_Array_Get_Item // struct UUW-Inventory_RecipeSlot_C [+] 0x40 RefreshKeys->CallFunc_Array_Get_Item_2 // struct UKeyImageWidget_C [+] 0x48 RefreshKeys->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x4C RefreshKeys->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x50 RefreshKeys->CallFunc_Less_IntInt_ReturnValue // char [+] 0x51 RefreshKeys->CallFunc_Less_IntInt_ReturnValue_2 // char class CheckMainVisibility: [+] 0x1 CheckMainVisibility->K2Node_SwitchEnum_CmpSuccess // char class UpdateWorldMapGuideOpacity: [+] 0x4 UpdateWorldMapGuideOpacity->NewZoomLevel // int32_t [+] 0x8 UpdateWorldMapGuideOpacity->CallFunc_EqualEqual_IntInt_ReturnValue // char class UW-PerkLevelUp_02_C: [+] 0x248 UW-PerkLevelUp_02_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-PerkLevelUp_02_C->Level_Up_New // struct UWidgetAnimation [+] 0x258 UW-PerkLevelUp_02_C->VSkill_Motion // struct UWidgetAnimation [+] 0x260 UW-PerkLevelUp_02_C->FinalitySkill_Motion // struct UWidgetAnimation [+] 0x268 UW-PerkLevelUp_02_C->LEVEL_UP // struct UWidgetAnimation [+] 0x270 UW-PerkLevelUp_02_C->CanvasPanel_294 // struct UCanvasPanel [+] 0x278 UW-PerkLevelUp_02_C->FSkill_Info // struct UTextBlock [+] 0x280 UW-PerkLevelUp_02_C->FSkill_Title // struct UTextBlock [+] 0x288 UW-PerkLevelUp_02_C->HorizontalBox_290 // struct UHorizontalBox [+] 0x290 UW-PerkLevelUp_02_C->Image_1 // struct UImage [+] 0x298 UW-PerkLevelUp_02_C->Image_2 // struct UImage [+] 0x2A0 UW-PerkLevelUp_02_C->Image_4 // struct UImage [+] 0x2A8 UW-PerkLevelUp_02_C->Image_5 // struct UImage [+] 0x2B0 UW-PerkLevelUp_02_C->Image_6 // struct UImage [+] 0x2B8 UW-PerkLevelUp_02_C->Image_9 // struct UImage [+] 0x2C0 UW-PerkLevelUp_02_C->Image_10 // struct UImage [+] 0x2C8 UW-PerkLevelUp_02_C->Image_245 // struct UImage [+] 0x2D0 UW-PerkLevelUp_02_C->Image_247 // struct UImage [+] 0x2D8 UW-PerkLevelUp_02_C->Image_413 // struct UImage [+] 0x2E0 UW-PerkLevelUp_02_C->Image_458 // struct UImage [+] 0x2E8 UW-PerkLevelUp_02_C->Image_602 // struct UImage [+] 0x2F0 UW-PerkLevelUp_02_C->Image_UltimateGetMat // struct UImage [+] 0x2F8 UW-PerkLevelUp_02_C->IMG_FinalitySkill // struct UImage [+] 0x300 UW-PerkLevelUp_02_C->Img_UltimateMaterial // struct UImage [+] 0x308 UW-PerkLevelUp_02_C->Light // struct UImage [+] 0x310 UW-PerkLevelUp_02_C->T_Desc // struct UTextBlock [+] 0x318 UW-PerkLevelUp_02_C->T_Level // struct UTextBlock [+] 0x320 UW-PerkLevelUp_02_C->T_PerkName // struct UTextBlock [+] 0x328 UW-PerkLevelUp_02_C->TextBlock_LevelUpNewText // struct UTextBlock [+] 0x330 UW-PerkLevelUp_02_C->UW-Inventory_PerkSlot_LevelUp // struct UUW-Inventory_PerkSlot_C [+] 0x338 UW-PerkLevelUp_02_C->UW-Inventory_PerkSlot_VSkill // struct UUW-Inventory_PerkSlot_C [+] 0x340 UW-PerkLevelUp_02_C->VSkill_Info // struct UTextBlock [+] 0x348 UW-PerkLevelUp_02_C->VSkill_Titile // struct UTextBlock [+] 0x350 UW-PerkLevelUp_02_C->VSkillThumbStroke_02 // struct UImage [+] 0x358 UW-PerkLevelUp_02_C->WidgetSwitcher_LevelUpInfo // struct UWidgetSwitcher [+] 0x360 UW-PerkLevelUp_02_C->Handle_LevelUpEffect // struct FTimerHandle [+] 0x368 UW-PerkLevelUp_02_C->EffectDelay // float [+] 0x370 UW-PerkLevelUp_02_C->PerkInfoQue // struct TArray [+] 0x380 UW-PerkLevelUp_02_C->CurrentPerkInfo // struct FPerkUIInfo [+] 0x3B0 UW-PerkLevelUp_02_C->PerkLevelUpInfo // struct TArray [+] 0x3C0 UW-PerkLevelUp_02_C->PerkLevelUpData // struct FPerkLevelUpData [+] 0x538 UW-PerkLevelUp_02_C->CurrentPerkData // struct FPerkData [+] 0x618 UW-PerkLevelUp_02_C->CurrentLevel // int32_t [+] 0x61C UW-PerkLevelUp_02_C->IsAlreadyUnlockedUltimate // char [+] 0x61D UW-PerkLevelUp_02_C->CurrentLevelUpInfo // char [+] 0x620 UW-PerkLevelUp_02_C->CurrentLevelQue // struct TArray [+] 0x630 UW-PerkLevelUp_02_C->CurrentUltimateMaterialValue // float [+] 0x634 UW-PerkLevelUp_02_C->UltimateUpdate // char [+] 0x638 UW-PerkLevelUp_02_C->UltimateMaterialInstance // struct UMaterialInstanceDynamic [+] 0x640 UW-PerkLevelUp_02_C->UltimateAnimTime // float [+] 0x648 UW-PerkLevelUp_02_C->UltimateGetMaterialInstance // struct UMaterialInstanceDynamic class ExecuteUbergraph_UW-PerkLevelUp_02: [+] 0x4 ExecuteUbergraph_UW-PerkLevelUp_02->CallFunc_IsValid_ReturnValue // char [+] 0x8 ExecuteUbergraph_UW-PerkLevelUp_02->K2Node_CustomEvent_Image_365 // struct UImage [+] 0x10 ExecuteUbergraph_UW-PerkLevelUp_02->K2Node_Event_MyGeometry // struct FGeometry [+] 0x48 ExecuteUbergraph_UW-PerkLevelUp_02->K2Node_Event_InDeltaTime // float [+] 0x50 ExecuteUbergraph_UW-PerkLevelUp_02->K2Node_Event_Animation // struct UWidgetAnimation [+] 0x58 ExecuteUbergraph_UW-PerkLevelUp_02->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x60 ExecuteUbergraph_UW-PerkLevelUp_02->CallFunc_GetDynamicMaterial_ReturnValue // struct UMaterialInstanceDynamic [+] 0x68 ExecuteUbergraph_UW-PerkLevelUp_02->CallFunc_IsValid_ReturnValue_2 // char [+] 0x69 ExecuteUbergraph_UW-PerkLevelUp_02->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x6C ExecuteUbergraph_UW-PerkLevelUp_02->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x70 ExecuteUbergraph_UW-PerkLevelUp_02->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x74 ExecuteUbergraph_UW-PerkLevelUp_02->CallFunc_FClamp_ReturnValue // float [+] 0x78 ExecuteUbergraph_UW-PerkLevelUp_02->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x80 ExecuteUbergraph_UW-PerkLevelUp_02->CallFunc_GetDynamicMaterial_ReturnValue_2 // struct UMaterialInstanceDynamic [+] 0x88 ExecuteUbergraph_UW-PerkLevelUp_02->CallFunc_IsValid_ReturnValue_3 // char [+] 0x89 ExecuteUbergraph_UW-PerkLevelUp_02->CallFunc_IsValid_ReturnValue_4 // char class UpdateUltimateMaterial: class OnAnimationFinished: class ResetUltimateUpdate: class Tick: [+] 0x38 Tick->InDeltaTime // float class StartUltimateUpdate: class PlayLevelUpPopup: [+] 0x2C PlayLevelUpPopup->CurrentLevel // int32_t class AddToQue: [+] 0x2C AddToQue->CurrentLevel // int32_t [+] 0x30 AddToQue->___byte_Variable // char [+] 0x34 AddToQue->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x38 AddToQue->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x3C AddToQue->CallFunc_Array_Add_ReturnValue_3 // int32_t class StartLevelUpEffect: class LevelUpEffect: [+] 0x1 LevelUpEffect->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x4 LevelUpEffect->CallFunc_Array_Get_Item // int32_t [+] 0x8 LevelUpEffect->CallFunc_GetPerkTable_ReturnValue // struct UDataTable [+] 0x10 LevelUpEffect->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkData [+] 0xF0 LevelUpEffect->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xF1 LevelUpEffect->CallFunc_Array_Get_Item_2 // char [+] 0xF4 LevelUpEffect->CallFunc_Array_Get_Item_3 // struct FPerkUIInfo [+] 0x120 LevelUpEffect->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x121 LevelUpEffect->CallFunc_Array_IsValidIndex_ReturnValue_2 // char [+] 0x122 LevelUpEffect->CallFunc_Array_IsValidIndex_ReturnValue_3 // char [+] 0x123 LevelUpEffect->CallFunc_BooleanAND_ReturnValue // char [+] 0x124 LevelUpEffect->CallFunc_BooleanAND_ReturnValue_2 // char class IsOverUltimateLevel: [+] 0x8 IsOverUltimateLevel->LocalCharacter // struct ABravoHotelCharacter [+] 0x10 IsOverUltimateLevel->MaxLevel // int32_t [+] 0x18 IsOverUltimateLevel->PerkData // struct FPerkData [+] 0xF8 IsOverUltimateLevel->CallFunc_GetNextUltimateUnlockLevel_ReturnValue // int32_t [+] 0x100 IsOverUltimateLevel->___object_Variable // struct ABravoHotelCharacter [+] 0x108 IsOverUltimateLevel->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x110 IsOverUltimateLevel->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x118 IsOverUltimateLevel->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x128 IsOverUltimateLevel->K2Node_DynamicCast_bSuccess // char [+] 0x12C IsOverUltimateLevel->CallFunc_GetCurrentPerkDeck_ReturnValue // struct FName [+] 0x138 IsOverUltimateLevel->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x140 IsOverUltimateLevel->CallFunc_IsValid_ReturnValue // char [+] 0x148 IsOverUltimateLevel->CallFunc_GetPerkDeckTable_ReturnValue // struct UDataTable [+] 0x150 IsOverUltimateLevel->CallFunc_GetDataTableRowFromName_OutRow // struct FPerkDeckData [+] 0x600 IsOverUltimateLevel->CallFunc_GetDataTableRowFromName_ReturnValue // char class PlayLevelUpAnimation: class PlaySkillUnlockAnimation: class PlayUltimateSkillAnimation: class GetText_1: [+] 0x18 GetText_1->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x58 GetText_1->K2Node_MakeArray_Array // struct TArray [+] 0x68 GetText_1->CallFunc_Format_ReturnValue // struct FText class Get_T_PerkName_Text_1: [+] 0x18 Get_T_PerkName_Text_1->TmpText // struct FText [+] 0x30 Get_T_PerkName_Text_1->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x34 Get_T_PerkName_Text_1->CallFunc_Array_IsValidIndex_ReturnValue // char class Get_T_Desc_Text_1: [+] 0x18 Get_T_Desc_Text_1->TmpText // struct FText [+] 0x30 Get_T_Desc_Text_1->CallFunc_Subtract_IntInt_ReturnValue // int32_t [+] 0x34 Get_T_Desc_Text_1->CallFunc_Array_IsValidIndex_ReturnValue // char class Get_FSkill_Title_Text_1: class Get_FSkill_Info_Text_1: class Get_FinalitySkillThumb_Brush_1: [+] 0x88 Get_FinalitySkillThumb_Brush_1->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x90 Get_FinalitySkillThumb_Brush_1->K2Node_MakeStruct_SlateBrush // struct FSlateBrush class CheckUltimateSkill: [+] 0x4 CheckUltimateSkill->CallFunc_Array_Get_Item // int32_t [+] 0x8 CheckUltimateSkill->CallFunc_Array_Get_Item_2 // char [+] 0x9 CheckUltimateSkill->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0xA CheckUltimateSkill->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xB CheckUltimateSkill->CallFunc_Not_PreBool_ReturnValue // char [+] 0xC CheckUltimateSkill->CallFunc_IsOverUltimateLevel_IsUltimate // char [+] 0x10 CheckUltimateSkill->CallFunc_Array_Get_Item_3 // struct FPerkUIInfo class PlayCharacterLevelUpEffect: [+] 0x8 PlayCharacterLevelUpEffect->CallFunc_GetPlayerCameraManager_ReturnValue // struct APlayerCameraManager [+] 0x10 PlayCharacterLevelUpEffect->K2Node_DynamicCast_AsBravo_Hotel_Player_Camera_Manager // struct ABravoHotelPlayerCameraManager [+] 0x18 PlayCharacterLevelUpEffect->K2Node_DynamicCast_bSuccess // char [+] 0x19 PlayCharacterLevelUpEffect->CallFunc_IsValid_ReturnValue // char [+] 0x1C PlayCharacterLevelUpEffect->___name_Variable // struct FName [+] 0x28 PlayCharacterLevelUpEffect->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x30 PlayCharacterLevelUpEffect->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x40 PlayCharacterLevelUpEffect->K2Node_DynamicCast_bSuccess_2 // char [+] 0x48 PlayCharacterLevelUpEffect->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class PlayLevelUpSound: [+] 0x10 PlayLevelUpSound->___struct_Variable_2 // struct TArray [+] 0x20 PlayLevelUpSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x24 PlayLevelUpSound->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x28 PlayLevelUpSound->___struct_Variable_3 // struct TArray [+] 0x38 PlayLevelUpSound->CallFunc_PostAudioEvent2D_ReturnValue_3 // struct FAudioPlayingHandle [+] 0x3C PlayLevelUpSound->K2Node_SwitchEnum_CmpSuccess // char class RemoveAllEffects: class GetVisibility_1: class GetVisibility_2: class PlayLevelAndUtimate: [+] 0x4 PlayLevelAndUtimate->bUltimate // char [+] 0x8 PlayLevelAndUtimate->___struct_Variable // struct TArray [+] 0x18 PlayLevelAndUtimate->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x30 PlayLevelAndUtimate->___struct_Variable_2 // struct TArray [+] 0x40 PlayLevelAndUtimate->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x48 PlayLevelAndUtimate->CallFunc_Conv_SoftObjectReferenceToObject_ReturnValue // struct Object [+] 0x50 PlayLevelAndUtimate->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x58 PlayLevelAndUtimate->K2Node_DynamicCast_AsAk_Audio_Event // struct UAkAudioEvent [+] 0x60 PlayLevelAndUtimate->K2Node_DynamicCast_bSuccess // char [+] 0x61 PlayLevelAndUtimate->CallFunc_IsValid_ReturnValue // char [+] 0x64 PlayLevelAndUtimate->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle class ResetInfos: [+] 0x8 ResetInfos->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 ResetInfos->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x20 ResetInfos->K2Node_DynamicCast_bSuccess // char [+] 0x21 ResetInfos->CallFunc_IsValid_ReturnValue // char [+] 0x28 ResetInfos->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x30 ResetInfos->CallFunc_GetPerkClassLevel_ReturnValue // int32_t [+] 0x34 ResetInfos->CallFunc_IsOverUltimateLevel_IsUltimate // char class SequenceEvent__ENTRYPOINTUW-PerkLevelUp_02_1: class SequenceEvent__ENTRYPOINTUW-PerkLevelUp_02_2: class SequenceEvent__ENTRYPOINTUW-PerkLevelUp_02_3: class SequenceEvent__ENTRYPOINTUW-PerkLevelUp_02_4: class UW-ListWidget_MyKillMessage_C: [+] 0x260 UW-ListWidget_MyKillMessage_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x268 UW-ListWidget_MyKillMessage_C->Anim_KillMessage // struct UWidgetAnimation [+] 0x270 UW-ListWidget_MyKillMessage_C->T_Message // struct UTextBlock class ExecuteUbergraph_UW-ListWidget_MyKillMessage: [+] 0x8 ExecuteUbergraph_UW-ListWidget_MyKillMessage->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class PlayKillMessageAnim: class SetMyKillMessage: class UW-HittedDamageWidget_C: [+] 0x248 UW-HittedDamageWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-HittedDamageWidget_C->FadeOut // struct UWidgetAnimation [+] 0x258 UW-HittedDamageWidget_C->HitImage // struct UImage [+] 0x260 UW-HittedDamageWidget_C->SizeBox_1 // struct USizeBox [+] 0x268 UW-HittedDamageWidget_C->InstigatorLocation // struct FVector [+] 0x278 UW-HittedDamageWidget_C->InstigatorCharacter // struct ABravoHotelCharacter class ExecuteUbergraph_UW-HittedDamageWidget: [+] 0x4 ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x10 ExecuteUbergraph_UW-HittedDamageWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x48 ExecuteUbergraph_UW-HittedDamageWidget->K2Node_Event_InDeltaTime // float [+] 0x50 ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_K2_SetTimer_ReturnValue // struct FTimerHandle [+] 0x58 ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x60 ExecuteUbergraph_UW-HittedDamageWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x70 ExecuteUbergraph_UW-HittedDamageWidget->K2Node_DynamicCast_bSuccess // char [+] 0x78 ExecuteUbergraph_UW-HittedDamageWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface_2 // struct TScriptInterface [+] 0x88 ExecuteUbergraph_UW-HittedDamageWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x8C ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_GetTargetPawnLocation_ReturnValue // struct FVector [+] 0x98 ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_GetTargetPawnRotation_ReturnValue // struct FRotator [+] 0xA4 ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_GetForwardVector_ReturnValue // struct FVector [+] 0xB0 ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_Subtract_VectorVector_ReturnValue // struct FVector [+] 0xBC ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_Normal_ReturnValue // struct FVector [+] 0xC8 ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_Normal_ReturnValue_2 // struct FVector [+] 0xD4 ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_CalculateWidgetDirection_ReturnValue // float [+] 0xD8 ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_CalculateWidgetDirection_ReturnValue_2 // float [+] 0xDC ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_IsValid_ReturnValue // char [+] 0xE0 ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0xE4 ExecuteUbergraph_UW-HittedDamageWidget->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float class Tick: [+] 0x38 Tick->InDeltaTime // float class Construct: class Hide: class UW-Sight_Digital_Background_C: [+] 0x248 UW-Sight_Digital_Background_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Sight_Digital_Background_C->Idle // struct UWidgetAnimation [+] 0x258 UW-Sight_Digital_Background_C->Scope_In // struct UWidgetAnimation [+] 0x260 UW-Sight_Digital_Background_C->CanvasPanel_1 // struct UCanvasPanel [+] 0x268 UW-Sight_Digital_Background_C->Distance_Image // struct UImage [+] 0x270 UW-Sight_Digital_Background_C->Distance_Text // struct UTextBlock [+] 0x278 UW-Sight_Digital_Background_C->Magnify_Image // struct UImage [+] 0x280 UW-Sight_Digital_Background_C->Magnify_Text // struct UTextBlock [+] 0x288 UW-Sight_Digital_Background_C->Scope_BG // struct UImage [+] 0x290 UW-Sight_Digital_Background_C->Scope_Info_Line // struct UImage [+] 0x298 UW-Sight_Digital_Background_C->Scope_Wing // struct UImage class ExecuteUbergraph_UW-Sight_Digital_Background: [+] 0x4 ExecuteUbergraph_UW-Sight_Digital_Background->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0x5 ExecuteUbergraph_UW-Sight_Digital_Background->___bool_Has_Been_Initd_Variable // char [+] 0x6 ExecuteUbergraph_UW-Sight_Digital_Background->___bool_IsClosed_Variable // char [+] 0x8 ExecuteUbergraph_UW-Sight_Digital_Background->K2Node_CustomEvent_NewAngle // float [+] 0x10 ExecuteUbergraph_UW-Sight_Digital_Background->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x18 ExecuteUbergraph_UW-Sight_Digital_Background->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer class K2_OnExitADS: class K2_OnEnterADS: class SetScopeImageAngle: class Get_DistanceText: [+] 0x18 Get_DistanceText->___bool_Variable // char [+] 0x20 Get_DistanceText->___text_Variable // struct FText [+] 0x38 Get_DistanceText->CallFunc_GetDistanceToCenter_ReturnValue // int32_t [+] 0x3C Get_DistanceText->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x40 Get_DistanceText->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x58 Get_DistanceText->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x68 Get_DistanceText->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x78 Get_DistanceText->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x90 Get_DistanceText->K2Node_Select_Default // struct FText class Get_Magnify_Text: [+] 0x18 Get_Magnify_Text->___bool_Variable // char [+] 0x1C Get_Magnify_Text->___float_Variable // float [+] 0x20 Get_Magnify_Text->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x28 Get_Magnify_Text->CallFunc_GetViewTarget_ReturnValue // struct UActor [+] 0x30 Get_Magnify_Text->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x38 Get_Magnify_Text->K2Node_DynamicCast_bSuccess // char [+] 0x3C Get_Magnify_Text->K2Node_Select_Default // float [+] 0x40 Get_Magnify_Text->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x58 Get_Magnify_Text->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x68 Get_Magnify_Text->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x78 Get_Magnify_Text->CallFunc_Conv_StringToText_ReturnValue // struct FText class Get_Distance_Text_ColorAndOpacity_1: [+] 0x28 Get_Distance_Text_ColorAndOpacity_1->___bool_Variable // char [+] 0x30 Get_Distance_Text_ColorAndOpacity_1->K2Node_MakeStruct_SlateColor // struct FSlateColor [+] 0x58 Get_Distance_Text_ColorAndOpacity_1->CallFunc_GetDistanceToCenter_ReturnValue // int32_t [+] 0x60 Get_Distance_Text_ColorAndOpacity_1->K2Node_MakeStruct_SlateColor_2 // struct FSlateColor [+] 0x88 Get_Distance_Text_ColorAndOpacity_1->CallFunc_GreaterEqual_IntInt_ReturnValue // char [+] 0x90 Get_Distance_Text_ColorAndOpacity_1->K2Node_Select_Default // struct FSlateColor class BP-Weapon_MP5_LV7_C: class UW-DeathUserWidget_C: [+] 0x248 UW-DeathUserWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-DeathUserWidget_C->EnemySkull // struct UWidgetAnimation [+] 0x258 UW-DeathUserWidget_C->Image_436 // struct UImage [+] 0x260 UW-DeathUserWidget_C->Pawn // struct UActor class ExecuteUbergraph_UW-DeathUserWidget: [+] 0x4 ExecuteUbergraph_UW-DeathUserWidget->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0x5 ExecuteUbergraph_UW-DeathUserWidget->___bool_Has_Been_Initd_Variable // char [+] 0x8 ExecuteUbergraph_UW-DeathUserWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x40 ExecuteUbergraph_UW-DeathUserWidget->K2Node_Event_InDeltaTime // float [+] 0x48 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x50 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_IsValid_ReturnValue // char [+] 0x58 ExecuteUbergraph_UW-DeathUserWidget->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x60 ExecuteUbergraph_UW-DeathUserWidget->K2Node_DynamicCast_bSuccess // char [+] 0x61 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x64 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_GetSocketLocation_ReturnValue // struct FVector [+] 0x70 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x78 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_BreakVector_X // float [+] 0x7C ExecuteUbergraph_UW-DeathUserWidget->CallFunc_BreakVector_Y // float [+] 0x80 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_BreakVector_Z // float [+] 0x84 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x88 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_SlotAsCanvasSlot_ReturnValue // struct UCanvasPanelSlot [+] 0x90 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x9C ExecuteUbergraph_UW-DeathUserWidget->CallFunc_ProjectWorldLocationToWidgetPositionWithDistance_ScreenPosition // struct FVector [+] 0xA8 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_ProjectWorldLocationToWidgetPositionWithDistance_ReturnValue // char [+] 0xB0 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0xB8 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_Conv_VectorToVector2D_ReturnValue // struct FVector2D [+] 0xC0 ExecuteUbergraph_UW-DeathUserWidget->CallFunc_Subtract_Vector2DVector2D_ReturnValue // struct FVector2D [+] 0xC8 ExecuteUbergraph_UW-DeathUserWidget->___bool_IsClosed_Variable // char class StartSetPosition: class StartAnim: class Tick: [+] 0x38 Tick->InDeltaTime // float class SetDiedPawnInfo: [+] 0x1788 SetDiedPawnInfo->___int_Array_Index_Variable // int32_t [+] 0x178C SetDiedPawnInfo->___int_Loop_Counter_Variable // int32_t [+] 0x1790 SetDiedPawnInfo->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x1798 SetDiedPawnInfo->CallFunc_GetAllActorsOfClass_OutActors // struct TArray [+] 0x17A8 SetDiedPawnInfo->CallFunc_Array_Get_Item // struct ABravoHotelCharacter [+] 0x17B0 SetDiedPawnInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x17B4 SetDiedPawnInfo->CallFunc_Less_IntInt_ReturnValue // char [+] 0x17B8 SetDiedPawnInfo->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x17C0 SetDiedPawnInfo->K2Node_DynamicCast_bSuccess // char [+] 0x17C1 SetDiedPawnInfo->CallFunc_EqualEqual_ObjectObject_ReturnValue // char class BP-Weapon-M67_C: class UW-AttackUserWidget_C: [+] 0x2A0 UW-AttackUserWidget_C->Enemy_Lv_Motion_FadeOut_Inert // struct UWidgetAnimation [+] 0x2A8 UW-AttackUserWidget_C->Enemy_Lv_Motion_FadeIn_Inert // struct UWidgetAnimation [+] 0x2B0 UW-AttackUserWidget_C->FadeOut // struct UWidgetAnimation [+] 0x2B8 UW-AttackUserWidget_C->Enemy_Inert // struct UOverlay [+] 0x2C0 UW-AttackUserWidget_C->HorizontalBox_1 // struct UHorizontalBox [+] 0x2C8 UW-AttackUserWidget_C->HorizontalBox_2 // struct UHorizontalBox [+] 0x2D0 UW-AttackUserWidget_C->Image_2 // struct UImage [+] 0x2D8 UW-AttackUserWidget_C->Image_145 // struct UImage [+] 0x2E0 UW-AttackUserWidget_C->Overlay_2 // struct UOverlay [+] 0x2E8 UW-AttackUserWidget_C->Overlay_98 // struct UOverlay [+] 0x2F0 UW-AttackUserWidget_C->Pawn // struct UActor class UW-AttackDamageWidget_C: [+] 0x3A0 UW-AttackDamageWidget_C->FadeOut // struct UWidgetAnimation class ABP-S686_C: [+] 0x330 ABP-S686_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-S686_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-S686_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-S686_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-S686_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-S686_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4A8 ABP-S686_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4F0 ABP-S686_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x538 ABP-S686_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x550 ABP-S686_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-S686: class AnimGraph: class IconImage_C: class SmartPingSystem_C: [+] 0x128 SmartPingSystem_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x130 SmartPingSystem_C->RequestOnServer // struct FMulticastInlineDelegate [+] 0x140 SmartPingSystem_C->SelectionMode // char [+] 0x144 SmartPingSystem_C->TimeoutBetweenPings // float [+] 0x148 SmartPingSystem_C->PingTimeouts // struct TArray [+] 0x158 SmartPingSystem_C->ExecutingMenuIconIDs // struct TArray [+] 0x168 SmartPingSystem_C->ExecutingMenuIconSettings // struct TArray [+] 0x178 SmartPingSystem_C->OwningPawn // struct APawn [+] 0x180 SmartPingSystem_C->SelectionMenu // struct UWBP_SPS_SelectionMenu_C [+] 0x188 SmartPingSystem_C->ExecuteOwningClient // struct FMulticastInlineDelegate [+] 0x198 SmartPingSystem_C->TraceMethod // char [+] 0x19C SmartPingSystem_C->TraceLength // float [+] 0x1A0 SmartPingSystem_C->TraceRadius // float [+] 0x1A4 SmartPingSystem_C->TraceChannel // char [+] 0x1A5 SmartPingSystem_C->TraceComplex // char [+] 0x1A8 SmartPingSystem_C->MenuActivated // struct FMulticastInlineDelegate [+] 0x1B8 SmartPingSystem_C->MenuDeactivated // struct FMulticastInlineDelegate [+] 0x1C8 SmartPingSystem_C->PingReceivedOnServer // struct FMulticastInlineDelegate [+] 0x1D8 SmartPingSystem_C->ExecutingPingInfo2 // struct FBravoHotelPingInfo [+] 0x210 SmartPingSystem_C->NoneHitActor // char [+] 0x211 SmartPingSystem_C->IgnorInput // char [+] 0x214 SmartPingSystem_C->TempItemPingTableIndex // struct FName [+] 0x21C SmartPingSystem_C->Enable Show // char [+] 0x220 SmartPingSystem_C->NewVar_1 // struct FName [+] 0x228 SmartPingSystem_C->MainWidget // struct UBravoHotelMainWidget [+] 0x230 SmartPingSystem_C->EnableEndPingType // enum class EPingType [+] 0x231 SmartPingSystem_C->IsSelectionMenuOnMap // char [+] 0x234 SmartPingSystem_C->TmpLocationByMap // struct FVector [+] 0x240 SmartPingSystem_C->TmpMousePosition // struct FVector2D [+] 0x248 SmartPingSystem_C->IsVisibleSelectionMenu // char [+] 0x249 SmartPingSystem_C->IsPressedCtrl // char [+] 0x24A SmartPingSystem_C->FindPickUpItem // char class RequestOnServer__DelegateSignature: class ExecuteOwningClient__DelegateSignature: class MenuActivated__DelegateSignature: class MenuDeactivated__DelegateSignature: class PingReceivedOnServer__DelegateSignature: class ExecuteUbergraph_SmartPingSystem: [+] 0x8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetDataTableRowFromName_OutRow // struct FBravoHotelSmartPingIconSettings [+] 0xC0 ExecuteUbergraph_SmartPingSystem->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0xC8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FBravoHotelSmartPingIconSettings [+] 0x180 ExecuteUbergraph_SmartPingSystem->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x181 ExecuteUbergraph_SmartPingSystem->CallFunc_GetValidValue_ReturnValue // char [+] 0x184 ExecuteUbergraph_SmartPingSystem->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x194 ExecuteUbergraph_SmartPingSystem->___int_Array_Index_Variable // int32_t [+] 0x198 ExecuteUbergraph_SmartPingSystem->CallFunc_GetDataTableRowFromName_OutRow_3 // struct FBravoHotelSmartPingIconSettings [+] 0x250 ExecuteUbergraph_SmartPingSystem->CallFunc_GetDataTableRowFromName_ReturnValue_3 // char [+] 0x251 ExecuteUbergraph_SmartPingSystem->___bool_True_if_break_was_hit_Variable // char [+] 0x254 ExecuteUbergraph_SmartPingSystem->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x264 ExecuteUbergraph_SmartPingSystem->CallFunc_Not_PreBool_ReturnValue // char [+] 0x268 ExecuteUbergraph_SmartPingSystem->___int_Loop_Counter_Variable // int32_t [+] 0x270 ExecuteUbergraph_SmartPingSystem->K2Node_CustomEvent_Selected // struct FBravoHotelSmartPingIconSettings [+] 0x328 ExecuteUbergraph_SmartPingSystem->K2Node_CustomEvent_ID // struct FName [+] 0x330 ExecuteUbergraph_SmartPingSystem->K2Node_CustomEvent_IsPingType_2 // char [+] 0x334 ExecuteUbergraph_SmartPingSystem->K2Node_CustomEvent_RequestMessageIndex // int32_t [+] 0x338 ExecuteUbergraph_SmartPingSystem->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x340 ExecuteUbergraph_SmartPingSystem->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x350 ExecuteUbergraph_SmartPingSystem->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x358 ExecuteUbergraph_SmartPingSystem->CallFunc_GetTableKeyToTableIndex_ReturnValue // int32_t [+] 0x35C ExecuteUbergraph_SmartPingSystem->K2Node_CustomEvent_XAxis // float [+] 0x360 ExecuteUbergraph_SmartPingSystem->K2Node_CustomEvent_YAxis // float [+] 0x364 ExecuteUbergraph_SmartPingSystem->CallFunc_EqualEqual_FloatFloat_ReturnValue // char [+] 0x368 ExecuteUbergraph_SmartPingSystem->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x374 ExecuteUbergraph_SmartPingSystem->CallFunc_EqualEqual_FloatFloat_ReturnValue_2 // char [+] 0x378 ExecuteUbergraph_SmartPingSystem->CallFunc_CalculateSelectionIndexFromVector_ReturnValue // int32_t [+] 0x37C ExecuteUbergraph_SmartPingSystem->CallFunc_BooleanAND_ReturnValue // char [+] 0x37D ExecuteUbergraph_SmartPingSystem->K2Node_SwitchEnum_CmpSuccess // char [+] 0x37E ExecuteUbergraph_SmartPingSystem->K2Node_CustomEvent_Force // char [+] 0x380 ExecuteUbergraph_SmartPingSystem->K2Node_CustomEvent_ForcePingTable // struct FName [+] 0x388 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue // char [+] 0x38C ExecuteUbergraph_SmartPingSystem->CallFunc_GetTableKeyToTableIndex_ReturnValue_2 // int32_t [+] 0x390 ExecuteUbergraph_SmartPingSystem->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x3A0 ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Get_Item // struct FName [+] 0x3A8 ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x3B0 ExecuteUbergraph_SmartPingSystem->CallFunc_GetDataTableRowFromName_OutRow_4 // struct FBravoHotelSmartPingIconSettings [+] 0x468 ExecuteUbergraph_SmartPingSystem->CallFunc_GetDataTableRowFromName_ReturnValue_4 // char [+] 0x46C ExecuteUbergraph_SmartPingSystem->CallFunc_GetTableKeyToTableIndex_ReturnValue_3 // int32_t [+] 0x470 ExecuteUbergraph_SmartPingSystem->K2Node_MakeStruct_BravoHotelPingInfo // struct FBravoHotelPingInfo [+] 0x4A8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetIconType_IsItem // char [+] 0x4A9 ExecuteUbergraph_SmartPingSystem->CallFunc_GetIconType_ItemPingType // enum class EItemPingIconType [+] 0x4B0 ExecuteUbergraph_SmartPingSystem->K2Node_MakeStruct_BravoHotelPingInfo_2 // struct FBravoHotelPingInfo [+] 0x4E8 ExecuteUbergraph_SmartPingSystem->K2Node_MakeStruct_BravoHotelPingInfo_3 // struct FBravoHotelPingInfo [+] 0x520 ExecuteUbergraph_SmartPingSystem->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x528 ExecuteUbergraph_SmartPingSystem->K2Node_Event_TeamStateList // struct TArray [+] 0x538 ExecuteUbergraph_SmartPingSystem->K2Node_Event_OwnerCharacter // struct ABravoHotelCharacter [+] 0x540 ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x544 ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x548 ExecuteUbergraph_SmartPingSystem->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x54C ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x550 ExecuteUbergraph_SmartPingSystem->CallFunc_Check_Agree_IsAgree // char [+] 0x558 ExecuteUbergraph_SmartPingSystem->CallFunc_Check_Agree_TargetActor // struct UActor [+] 0x560 ExecuteUbergraph_SmartPingSystem->CallFunc_Check_Agree_MyPing // char [+] 0x564 ExecuteUbergraph_SmartPingSystem->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x570 ExecuteUbergraph_SmartPingSystem->CallFunc_UnshiftLocation_ReturnValue // struct FVector [+] 0x580 ExecuteUbergraph_SmartPingSystem->K2Node_CustomEvent_Settings // struct FBravoHotelSmartPingIconSettings [+] 0x638 ExecuteUbergraph_SmartPingSystem->K2Node_CustomEvent_IsPingType // char [+] 0x640 ExecuteUbergraph_SmartPingSystem->CallFunc_GetDataTableRowNames_OutRowNames_2 // struct TArray [+] 0x650 ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Length_ReturnValue_5 // int32_t [+] 0x654 ExecuteUbergraph_SmartPingSystem->___int_Loop_Counter_Variable_2 // int32_t [+] 0x658 ExecuteUbergraph_SmartPingSystem->CallFunc_Less_IntInt_ReturnValue // char [+] 0x659 ExecuteUbergraph_SmartPingSystem->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x65C ExecuteUbergraph_SmartPingSystem->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x660 ExecuteUbergraph_SmartPingSystem->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x664 ExecuteUbergraph_SmartPingSystem->___int_Array_Index_Variable_2 // int32_t [+] 0x668 ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Get_Item_2 // struct ABravoHotelSmartPingActor [+] 0x670 ExecuteUbergraph_SmartPingSystem->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x671 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_2 // char [+] 0x672 ExecuteUbergraph_SmartPingSystem->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x673 ExecuteUbergraph_SmartPingSystem->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x674 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_3 // char [+] 0x675 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_4 // char [+] 0x678 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_AsBravo_Hotel_Pickup // struct ABravoHotelPickup [+] 0x680 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_bSuccess // char [+] 0x684 ExecuteUbergraph_SmartPingSystem->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x690 ExecuteUbergraph_SmartPingSystem->CallFunc_GetItemKey_ReturnValue // struct FName [+] 0x698 ExecuteUbergraph_SmartPingSystem->CallFunc_UnshiftLocation_ReturnValue_2 // struct FVector [+] 0x6A8 ExecuteUbergraph_SmartPingSystem->K2Node_MakeStruct_BravoHotelPingInfo_4 // struct FBravoHotelPingInfo [+] 0x6E0 ExecuteUbergraph_SmartPingSystem->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x6E4 ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Length_ReturnValue_6 // int32_t [+] 0x6E8 ExecuteUbergraph_SmartPingSystem->K2Node_Event_NewPersonalSupplyBoxPosition_2 // struct FVector [+] 0x6F8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x700 ExecuteUbergraph_SmartPingSystem->___bool_True_if_break_was_hit_Variable_2 // char [+] 0x708 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x710 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_bSuccess_2 // char [+] 0x711 ExecuteUbergraph_SmartPingSystem->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x712 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_5 // char [+] 0x713 ExecuteUbergraph_SmartPingSystem->___bool_True_if_break_was_hit_Variable_3 // char [+] 0x718 ExecuteUbergraph_SmartPingSystem->K2Node_MakeStruct_BravoHotelPingInfo_5 // struct FBravoHotelPingInfo [+] 0x750 ExecuteUbergraph_SmartPingSystem->CallFunc_Not_PreBool_ReturnValue_3 // char [+] 0x751 ExecuteUbergraph_SmartPingSystem->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x758 ExecuteUbergraph_SmartPingSystem->K2Node_MakeStruct_BravoHotelPingInfo_6 // struct FBravoHotelPingInfo [+] 0x790 ExecuteUbergraph_SmartPingSystem->K2Node_CustomEvent_KeyIndex // int32_t [+] 0x798 ExecuteUbergraph_SmartPingSystem->CallFunc_ToggleSelectionMenu_SelectionMenu // struct UWBP_SPS_SelectionMenu_C [+] 0x7A0 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_6 // char [+] 0x7A4 ExecuteUbergraph_SmartPingSystem->___int_Loop_Counter_Variable_3 // int32_t [+] 0x7A8 ExecuteUbergraph_SmartPingSystem->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x7B8 ExecuteUbergraph_SmartPingSystem->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x7BC ExecuteUbergraph_SmartPingSystem->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x7C0 ExecuteUbergraph_SmartPingSystem->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x7C1 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_7 // char [+] 0x7C2 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_8 // char [+] 0x7C3 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_9 // char [+] 0x7C8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0x7D0 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_10 // char [+] 0x7D8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetPlayingTargetCharacter_self_CastInput // struct TScriptInterface [+] 0x7E8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x7F0 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_11 // char [+] 0x7F8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetMyPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x800 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_12 // char [+] 0x808 ExecuteUbergraph_SmartPingSystem->CallFunc_GetOwnerCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x810 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_AsBP_SPS_Widget_Actor // struct ABP_SPS_WidgetActor_C [+] 0x818 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_bSuccess_3 // char [+] 0x820 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_AsBP_SPS_Widget_Actor_2 // struct ABP_SPS_WidgetActor_C [+] 0x828 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_bSuccess_4 // char [+] 0x830 ExecuteUbergraph_SmartPingSystem->CallFunc_GetBravoHotelPlayerController_PlayerController_3 // struct ABravoHotelPlayerController [+] 0x838 ExecuteUbergraph_SmartPingSystem->CallFunc_GetPersonalSupplyBoxInfo_PersonalSupplyBoxPingInfo // struct FPersonalSupplyBoxPingInfo [+] 0x84C ExecuteUbergraph_SmartPingSystem->CallFunc_GetPersonalSupplyBoxInfo_ReturnValue // char [+] 0x850 ExecuteUbergraph_SmartPingSystem->CallFunc_GetPersonalSupplyBoxInfo_PersonalSupplyBoxPingInfo_2 // struct FPersonalSupplyBoxPingInfo [+] 0x864 ExecuteUbergraph_SmartPingSystem->CallFunc_GetPersonalSupplyBoxInfo_ReturnValue_2 // char [+] 0x868 ExecuteUbergraph_SmartPingSystem->K2Node_MakeStruct_BravoHotelPingInfo_7 // struct FBravoHotelPingInfo [+] 0x8A0 ExecuteUbergraph_SmartPingSystem->K2Node_Event_NewPersonalSupplyBoxPosition // struct FVector [+] 0x8AC ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_13 // char [+] 0x8AD ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_14 // char [+] 0x8B0 ExecuteUbergraph_SmartPingSystem->CallFunc_GetBravoHotelPlayerController_PlayerController_4 // struct ABravoHotelPlayerController [+] 0x8B8 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_15 // char [+] 0x8C0 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_AsBravo_Hotel_Player_State_2 // struct ABravoHotelPlayerState [+] 0x8C8 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_bSuccess_5 // char [+] 0x8CC ExecuteUbergraph_SmartPingSystem->CallFunc_GetPersonalSupplyBoxInfo_PersonalSupplyBoxPingInfo_3 // struct FPersonalSupplyBoxPingInfo [+] 0x8E0 ExecuteUbergraph_SmartPingSystem->CallFunc_GetPersonalSupplyBoxInfo_ReturnValue_3 // char [+] 0x8E4 ExecuteUbergraph_SmartPingSystem->CallFunc_GetTableKeyToTableIndex_ReturnValue_4 // int32_t [+] 0x8E8 ExecuteUbergraph_SmartPingSystem->K2Node_MakeStruct_BravoHotelPingInfo_8 // struct FBravoHotelPingInfo [+] 0x920 ExecuteUbergraph_SmartPingSystem->K2Node_Event_Message // struct FString [+] 0x930 ExecuteUbergraph_SmartPingSystem->K2Node_Event_Color // struct FString [+] 0x940 ExecuteUbergraph_SmartPingSystem->K2Node_Event_UserName // struct FString [+] 0x950 ExecuteUbergraph_SmartPingSystem->K2Node_Event_ImagePath // struct FString [+] 0x960 ExecuteUbergraph_SmartPingSystem->K2Node_Event_TierIcon // struct FString [+] 0x970 ExecuteUbergraph_SmartPingSystem->CallFunc_GetMainWidget_MainWidget // struct UBravoHotelMainWidget [+] 0x978 ExecuteUbergraph_SmartPingSystem->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x988 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface // struct TScriptInterface [+] 0x998 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_bSuccess_6 // char [+] 0x9A0 ExecuteUbergraph_SmartPingSystem->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x9B0 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_16 // char [+] 0x9B8 ExecuteUbergraph_SmartPingSystem->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0x9C8 ExecuteUbergraph_SmartPingSystem->CallFunc_Concat_StrStr_ReturnValue_4 // struct FString [+] 0x9D8 ExecuteUbergraph_SmartPingSystem->CallFunc_Concat_StrStr_ReturnValue_5 // struct FString [+] 0x9E8 ExecuteUbergraph_SmartPingSystem->CallFunc_Concat_StrStr_ReturnValue_6 // struct FString [+] 0x9F8 ExecuteUbergraph_SmartPingSystem->___int_Array_Index_Variable_3 // int32_t [+] 0xA00 ExecuteUbergraph_SmartPingSystem->CallFunc_Concat_StrStr_ReturnValue_7 // struct FString [+] 0xA10 ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Get_Item_3 // struct ABravoHotelPlayerState [+] 0xA18 ExecuteUbergraph_SmartPingSystem->CallFunc_Concat_StrStr_ReturnValue_8 // struct FString [+] 0xA28 ExecuteUbergraph_SmartPingSystem->CallFunc_GetUnusedWidgetFromPool_Result // char [+] 0xA30 ExecuteUbergraph_SmartPingSystem->CallFunc_GetUnusedWidgetFromPool_ReturnValue // struct ABravoHotelSmartPingActor [+] 0xA38 ExecuteUbergraph_SmartPingSystem->CallFunc_Concat_StrStr_ReturnValue_9 // struct FString [+] 0xA48 ExecuteUbergraph_SmartPingSystem->CallFunc_Concat_StrStr_ReturnValue_10 // struct FString [+] 0xA58 ExecuteUbergraph_SmartPingSystem->CallFunc_Concat_StrStr_ReturnValue_11 // struct FString [+] 0xA68 ExecuteUbergraph_SmartPingSystem->CallFunc_GetPingInfo_ReturnValue // struct FBravoHotelPingInfo [+] 0xAA0 ExecuteUbergraph_SmartPingSystem->CallFunc_Concat_StrStr_ReturnValue_12 // struct FString [+] 0xAB0 ExecuteUbergraph_SmartPingSystem->K2Node_SwitchEnum_CmpSuccess_3 // char [+] 0xAB8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetIconFromTableIndex_outData // struct FBravoHotelSmartPingIconSettings [+] 0xB70 ExecuteUbergraph_SmartPingSystem->CallFunc_GetIconFromTableIndex_ReturnValue // char [+] 0xB71 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_17 // char [+] 0xB74 ExecuteUbergraph_SmartPingSystem->___int_Loop_Counter_Variable_4 // int32_t [+] 0xB78 ExecuteUbergraph_SmartPingSystem->___int_Array_Index_Variable_4 // int32_t [+] 0xB7C ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Get_Item_4 // struct FName [+] 0xB88 ExecuteUbergraph_SmartPingSystem->CallFunc_GetDataTableRowFromName_OutRow_5 // struct FBravoHotelSmartPingIconSettings [+] 0xC40 ExecuteUbergraph_SmartPingSystem->CallFunc_GetDataTableRowFromName_ReturnValue_5 // char [+] 0xC44 ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Add_ReturnValue // int32_t [+] 0xC48 ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0xC4C ExecuteUbergraph_SmartPingSystem->CallFunc_Less_IntInt_ReturnValue_4 // char [+] 0xC50 ExecuteUbergraph_SmartPingSystem->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0xC54 ExecuteUbergraph_SmartPingSystem->___int_Array_Index_Variable_5 // int32_t [+] 0xC58 ExecuteUbergraph_SmartPingSystem->CallFunc_Array_Get_Item_5 // struct ABravoHotelSmartPingActor [+] 0xC60 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_18 // char [+] 0xC64 ExecuteUbergraph_SmartPingSystem->___int_Loop_Counter_Variable_5 // int32_t [+] 0xC68 ExecuteUbergraph_SmartPingSystem->CallFunc_Less_IntInt_ReturnValue_5 // char [+] 0xC6C ExecuteUbergraph_SmartPingSystem->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0xC70 ExecuteUbergraph_SmartPingSystem->___bool_Has_Been_Initd_Variable // char [+] 0xC78 ExecuteUbergraph_SmartPingSystem->___object_Variable // struct ABravoHotelCharacter [+] 0xC80 ExecuteUbergraph_SmartPingSystem->CallFunc_ToggleSelectionMenu_SelectionMenu_2 // struct UWBP_SPS_SelectionMenu_C [+] 0xC88 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_19 // char [+] 0xC90 ExecuteUbergraph_SmartPingSystem->CallFunc_GetBravoHotelPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0xC98 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_20 // char [+] 0xC9C ExecuteUbergraph_SmartPingSystem->CallFunc_GetUniquePlayerId_ReturnValue // int32_t [+] 0xCA0 ExecuteUbergraph_SmartPingSystem->CallFunc_Greater_ByteByte_ReturnValue // char [+] 0xCA8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetMyPlayerState_ReturnValue_2 // struct ABravoHotelPlayerState [+] 0xCB0 ExecuteUbergraph_SmartPingSystem->CallFunc_IsValid_ReturnValue_21 // char [+] 0xCB1 ExecuteUbergraph_SmartPingSystem->___bool_IsClosed_Variable // char [+] 0xCB8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xCC0 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0xCC8 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_bSuccess_7 // char [+] 0xCD0 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0xCE0 ExecuteUbergraph_SmartPingSystem->K2Node_DynamicCast_bSuccess_8 // char [+] 0xCE8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0xCF0 ExecuteUbergraph_SmartPingSystem->K2Node_Event_bIsVisible // char [+] 0xCF1 ExecuteUbergraph_SmartPingSystem->K2Node_Event_bIsOnMap // char [+] 0xCF2 ExecuteUbergraph_SmartPingSystem->K2Node_Event_bIsEnableRequestMessage // char [+] 0xCF8 ExecuteUbergraph_SmartPingSystem->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xD00 ExecuteUbergraph_SmartPingSystem->CallFunc_ToggleSelectionMenu_SelectionMenu_3 // struct UWBP_SPS_SelectionMenu_C class ShowSmartPingMunu: [+] 0x1 ShowSmartPingMunu->bIsOnMap // char [+] 0x2 ShowSmartPingMunu->bIsEnableRequestMessage // char class ShowSmartPingMessage: [+] 0x10 ShowSmartPingMessage->Color // struct FString [+] 0x20 ShowSmartPingMessage->UserName // struct FString [+] 0x30 ShowSmartPingMessage->ImagePath // struct FString [+] 0x40 ShowSmartPingMessage->TierIcon // struct FString class RemovePersonalSupplyBoxPing: class RemoveBookPing: class AddBookPing: class ClearPing: class SetPingByInputKey: class AddPersonalSupplyBoxPing: class Hovered: [+] 0xB8 Hovered->IsPingType // char class RemovePing: class ResetSmartPing: class Direct Ping: [+] 0x4 Direct Ping->ForcePingTable // struct FName class HandleGamepadInput: [+] 0x4 HandleGamepadInput->YAxis // float class RequestPingOnServer: class CreateBindOnSelect: class OnSelected: [+] 0xB8 OnSelected->ID // struct FName [+] 0xC0 OnSelected->IsPingType // char [+] 0xC4 OnSelected->RequestMessageIndex // int32_t class ReceiveBeginPlay: class ToggleSelectionMenu: [+] 0x1 ToggleSelectionMenu->OnMap // char [+] 0x2 ToggleSelectionMenu->Enable RequestMessage // char [+] 0x8 ToggleSelectionMenu->SelectionMenu // struct UWBP_SPS_SelectionMenu_C [+] 0x10 ToggleSelectionMenu->LocalVisible // char [+] 0x11 ToggleSelectionMenu->___byte_Variable // char [+] 0x18 ToggleSelectionMenu->CallFunc_Create_ReturnValue // struct UWBP_SPS_SelectionMenu_C [+] 0x20 ToggleSelectionMenu->CallFunc_IsReplaying_ReturnValue // char [+] 0x21 ToggleSelectionMenu->CallFunc_Not_PreBool_ReturnValue // char [+] 0x28 ToggleSelectionMenu->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x30 ToggleSelectionMenu->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x40 ToggleSelectionMenu->K2Node_DynamicCast_bSuccess // char [+] 0x41 ToggleSelectionMenu->CallFunc_IsValid_ReturnValue // char [+] 0x48 ToggleSelectionMenu->CallFunc_GetPlayingTargetCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0x50 ToggleSelectionMenu->___byte_Variable_2 // char [+] 0x51 ToggleSelectionMenu->___bool_Variable // char [+] 0x58 ToggleSelectionMenu->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0x60 ToggleSelectionMenu->CallFunc_IsValid_ReturnValue_2 // char [+] 0x61 ToggleSelectionMenu->K2Node_Select_Default // char [+] 0x62 ToggleSelectionMenu->CallFunc_IsValid_ReturnValue_3 // char [+] 0x68 ToggleSelectionMenu->CallFunc_GetBravoHotelPlayerController_PlayerController_3 // struct ABravoHotelPlayerController [+] 0x70 ToggleSelectionMenu->CallFunc_GetIconFromTableID_Settings // struct FBravoHotelSmartPingIconSettings [+] 0x128 ToggleSelectionMenu->CallFunc_GetIconFromTableID_bRet // char [+] 0x130 ToggleSelectionMenu->K2Node_DynamicCast_AsBravo_Hotel_Player_State // struct ABravoHotelPlayerState [+] 0x138 ToggleSelectionMenu->K2Node_DynamicCast_bSuccess_2 // char [+] 0x140 ToggleSelectionMenu->___object_Variable // struct ABravoHotelCharacter [+] 0x148 ToggleSelectionMenu->CallFunc_IsValid_ReturnValue_4 // char [+] 0x149 ToggleSelectionMenu->CallFunc_IsValid_ReturnValue_5 // char [+] 0x14A ToggleSelectionMenu->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x14B ToggleSelectionMenu->CallFunc_BooleanAND_ReturnValue // char [+] 0x14C ToggleSelectionMenu->CallFunc_IsValid_ReturnValue_6 // char class GetHitUsingTraceSettings: [+] 0x88 GetHitUsingTraceSettings->EndLocation // struct FVector [+] 0x94 GetHitUsingTraceSettings->StartLocation // struct FVector [+] 0xA0 GetHitUsingTraceSettings->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0xA8 GetHitUsingTraceSettings->CallFunc_CheckItemInteraction_OutFindActor // struct FHitResult [+] 0x130 GetHitUsingTraceSettings->CallFunc_CheckItemInteraction_ReturnValue // char [+] 0x134 GetHitUsingTraceSettings->CallFunc_TraceInteractionableActor_OutFindActor // struct FHitResult [+] 0x1C0 GetHitUsingTraceSettings->CallFunc_TraceInteractionableActor_outList // struct TArray [+] 0x1D0 GetHitUsingTraceSettings->CallFunc_TraceInteractionableActor_ReturnValue // char [+] 0x1D8 GetHitUsingTraceSettings->K2Node_MakeArray_Array // struct TArray [+] 0x1E8 GetHitUsingTraceSettings->CallFunc_LineTraceSingle_OutHit // struct FHitResult [+] 0x270 GetHitUsingTraceSettings->CallFunc_LineTraceSingle_ReturnValue // char [+] 0x271 GetHitUsingTraceSettings->CallFunc_BreakHitResult_bBlockingHit // char [+] 0x272 GetHitUsingTraceSettings->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0x274 GetHitUsingTraceSettings->CallFunc_BreakHitResult_Time // float [+] 0x278 GetHitUsingTraceSettings->CallFunc_BreakHitResult_Distance // float [+] 0x27C GetHitUsingTraceSettings->CallFunc_BreakHitResult_Location // struct FVector [+] 0x288 GetHitUsingTraceSettings->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0x294 GetHitUsingTraceSettings->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x2A0 GetHitUsingTraceSettings->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x2B0 GetHitUsingTraceSettings->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x2B8 GetHitUsingTraceSettings->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x2C0 GetHitUsingTraceSettings->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x2C8 GetHitUsingTraceSettings->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x2D0 GetHitUsingTraceSettings->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x2D4 GetHitUsingTraceSettings->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x2D8 GetHitUsingTraceSettings->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x2E4 GetHitUsingTraceSettings->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x2F0 GetHitUsingTraceSettings->CallFunc_ProjectWorldToScreen_ScreenPosition // struct FVector2D [+] 0x2F8 GetHitUsingTraceSettings->CallFunc_ProjectWorldToScreen_ReturnValue // char [+] 0x2F9 GetHitUsingTraceSettings->CallFunc_BreakHitResult_bBlockingHit_2 // char [+] 0x2FA GetHitUsingTraceSettings->CallFunc_BreakHitResult_bInitialOverlap_2 // char [+] 0x2FC GetHitUsingTraceSettings->CallFunc_BreakHitResult_Time_2 // float [+] 0x300 GetHitUsingTraceSettings->CallFunc_BreakHitResult_Distance_2 // float [+] 0x304 GetHitUsingTraceSettings->CallFunc_BreakHitResult_Location_2 // struct FVector [+] 0x310 GetHitUsingTraceSettings->CallFunc_BreakHitResult_ImpactPoint_2 // struct FVector [+] 0x31C GetHitUsingTraceSettings->CallFunc_BreakHitResult_Normal_2 // struct FVector [+] 0x328 GetHitUsingTraceSettings->CallFunc_BreakHitResult_ImpactNormal_2 // struct FVector [+] 0x338 GetHitUsingTraceSettings->CallFunc_BreakHitResult_PhysMat_2 // struct UPhysicalMaterial [+] 0x340 GetHitUsingTraceSettings->CallFunc_BreakHitResult_HitActor_2 // struct UActor [+] 0x348 GetHitUsingTraceSettings->CallFunc_BreakHitResult_HitComponent_2 // struct UPrimitiveComponent [+] 0x350 GetHitUsingTraceSettings->CallFunc_BreakHitResult_HitBoneName_2 // struct FName [+] 0x358 GetHitUsingTraceSettings->CallFunc_BreakHitResult_HitItem_2 // int32_t [+] 0x35C GetHitUsingTraceSettings->CallFunc_BreakHitResult_FaceIndex_2 // int32_t [+] 0x360 GetHitUsingTraceSettings->CallFunc_BreakHitResult_TraceStart_2 // struct FVector [+] 0x36C GetHitUsingTraceSettings->CallFunc_BreakHitResult_TraceEnd_2 // struct FVector [+] 0x378 GetHitUsingTraceSettings->K2Node_DynamicCast_AsBravo_Hotel_Vehicle // struct ABravoHotelVehicle [+] 0x380 GetHitUsingTraceSettings->K2Node_DynamicCast_bSuccess // char [+] 0x388 GetHitUsingTraceSettings->K2Node_DynamicCast_AsBravo_Hotel_Pickup // struct ABravoHotelPickup [+] 0x390 GetHitUsingTraceSettings->K2Node_DynamicCast_bSuccess_2 // char [+] 0x391 GetHitUsingTraceSettings->CallFunc_IsValid_ReturnValue // char [+] 0x394 GetHitUsingTraceSettings->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x3A0 GetHitUsingTraceSettings->CallFunc_ProjectWorldToScreen_ScreenPosition_2 // struct FVector2D [+] 0x3A8 GetHitUsingTraceSettings->CallFunc_ProjectWorldToScreen_ReturnValue_2 // char [+] 0x3B0 GetHitUsingTraceSettings->K2Node_MakeArray_Array_2 // struct TArray [+] 0x3C0 GetHitUsingTraceSettings->CallFunc_Distance2D_ReturnValue // float [+] 0x3C4 GetHitUsingTraceSettings->CallFunc_GetPingType_PingType // enum class EPingType [+] 0x3C8 GetHitUsingTraceSettings->CallFunc_GetPingType_RetTargetActor // struct UActor [+] 0x3D0 GetHitUsingTraceSettings->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x3D1 GetHitUsingTraceSettings->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x3D8 GetHitUsingTraceSettings->CallFunc_Conv_FloatToString_ReturnValue // struct FString [+] 0x3E8 GetHitUsingTraceSettings->CallFunc_LineTraceSingle_OutHit_2 // struct FHitResult [+] 0x470 GetHitUsingTraceSettings->CallFunc_LineTraceSingle_ReturnValue_2 // char [+] 0x474 GetHitUsingTraceSettings->CallFunc_Vector_Distance_ReturnValue // float [+] 0x478 GetHitUsingTraceSettings->CallFunc_BreakHitResult_bBlockingHit_3 // char [+] 0x479 GetHitUsingTraceSettings->CallFunc_BreakHitResult_bInitialOverlap_3 // char [+] 0x47C GetHitUsingTraceSettings->CallFunc_BreakHitResult_Time_3 // float [+] 0x480 GetHitUsingTraceSettings->CallFunc_BreakHitResult_Distance_3 // float [+] 0x484 GetHitUsingTraceSettings->CallFunc_BreakHitResult_Location_3 // struct FVector [+] 0x490 GetHitUsingTraceSettings->CallFunc_BreakHitResult_ImpactPoint_3 // struct FVector [+] 0x49C GetHitUsingTraceSettings->CallFunc_BreakHitResult_Normal_3 // struct FVector [+] 0x4A8 GetHitUsingTraceSettings->CallFunc_BreakHitResult_ImpactNormal_3 // struct FVector [+] 0x4B8 GetHitUsingTraceSettings->CallFunc_BreakHitResult_PhysMat_3 // struct UPhysicalMaterial [+] 0x4C0 GetHitUsingTraceSettings->CallFunc_BreakHitResult_HitActor_3 // struct UActor [+] 0x4C8 GetHitUsingTraceSettings->CallFunc_BreakHitResult_HitComponent_3 // struct UPrimitiveComponent [+] 0x4D0 GetHitUsingTraceSettings->CallFunc_BreakHitResult_HitBoneName_3 // struct FName [+] 0x4D8 GetHitUsingTraceSettings->CallFunc_BreakHitResult_HitItem_3 // int32_t [+] 0x4DC GetHitUsingTraceSettings->CallFunc_BreakHitResult_FaceIndex_3 // int32_t [+] 0x4E0 GetHitUsingTraceSettings->CallFunc_BreakHitResult_TraceStart_3 // struct FVector [+] 0x4EC GetHitUsingTraceSettings->CallFunc_BreakHitResult_TraceEnd_3 // struct FVector [+] 0x4F8 GetHitUsingTraceSettings->CallFunc_IsValid_ReturnValue_2 // char [+] 0x4F9 GetHitUsingTraceSettings->CallFunc_IsValid_ReturnValue_3 // char [+] 0x4FC GetHitUsingTraceSettings->CallFunc_Vector_Distance_ReturnValue_2 // float [+] 0x500 GetHitUsingTraceSettings->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x501 GetHitUsingTraceSettings->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x508 GetHitUsingTraceSettings->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x510 GetHitUsingTraceSettings->CallFunc_GetPlayerCameraManager_ReturnValue // struct APlayerCameraManager [+] 0x518 GetHitUsingTraceSettings->CallFunc_DeprojectMousePositionToWorld_WorldLocation // struct FVector [+] 0x524 GetHitUsingTraceSettings->CallFunc_DeprojectMousePositionToWorld_WorldDirection // struct FVector [+] 0x530 GetHitUsingTraceSettings->CallFunc_DeprojectMousePositionToWorld_ReturnValue // char [+] 0x534 GetHitUsingTraceSettings->CallFunc_GetCameraRotation_ReturnValue // struct FRotator [+] 0x540 GetHitUsingTraceSettings->CallFunc_GetCameraLocation_ReturnValue // struct FVector [+] 0x54C GetHitUsingTraceSettings->CallFunc_Conv_RotatorToVector_ReturnValue // struct FVector [+] 0x558 GetHitUsingTraceSettings->CallFunc_SelectVector_ReturnValue // struct FVector [+] 0x564 GetHitUsingTraceSettings->CallFunc_SelectVector_ReturnValue_2 // struct FVector [+] 0x570 GetHitUsingTraceSettings->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x57C GetHitUsingTraceSettings->CallFunc_Add_VectorVector_ReturnValue // struct FVector class HandlePingOnClient: [+] 0x8 HandlePingOnClient->Owner // struct ABravoHotelCharacter [+] 0x10 HandlePingOnClient->IconFound // char [+] 0x11 HandlePingOnClient->TableFound // char [+] 0x14 HandlePingOnClient->Path // struct FName [+] 0x1C HandlePingOnClient->CallFunc_IsValid_ReturnValue // char [+] 0x20 HandlePingOnClient->CallFunc_GetTableKeyToTableIndex_ReturnValue // int32_t [+] 0x24 HandlePingOnClient->CallFunc_GetTableKeyToTableIndex_ReturnValue_2 // int32_t [+] 0x28 HandlePingOnClient->___bool_Variable // char [+] 0x2C HandlePingOnClient->CallFunc_GetHitUsingTraceSettings_Hit // struct FHitResult [+] 0xB4 HandlePingOnClient->CallFunc_BreakHitResult_bBlockingHit // char [+] 0xB5 HandlePingOnClient->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0xB8 HandlePingOnClient->CallFunc_BreakHitResult_Time // float [+] 0xBC HandlePingOnClient->CallFunc_BreakHitResult_Distance // float [+] 0xC0 HandlePingOnClient->CallFunc_BreakHitResult_Location // struct FVector [+] 0xCC HandlePingOnClient->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0xD8 HandlePingOnClient->CallFunc_BreakHitResult_Normal // struct FVector [+] 0xE4 HandlePingOnClient->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0xF0 HandlePingOnClient->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0xF8 HandlePingOnClient->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x100 HandlePingOnClient->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x108 HandlePingOnClient->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x110 HandlePingOnClient->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x114 HandlePingOnClient->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x118 HandlePingOnClient->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x124 HandlePingOnClient->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x130 HandlePingOnClient->CallFunc_IsValid_ReturnValue_2 // char [+] 0x134 HandlePingOnClient->K2Node_Select_Default // struct FVector [+] 0x140 HandlePingOnClient->CallFunc_UnshiftLocation_ReturnValue // struct FVector [+] 0x14C HandlePingOnClient->CallFunc_UnshiftLocation_ReturnValue_2 // struct FVector [+] 0x158 HandlePingOnClient->CallFunc_GetPingType_PingType // enum class EPingType [+] 0x160 HandlePingOnClient->CallFunc_GetPingType_RetTargetActor // struct UActor [+] 0x168 HandlePingOnClient->K2Node_MakeStruct_BravoHotelPingInfo // struct FBravoHotelPingInfo [+] 0x1A0 HandlePingOnClient->K2Node_MakeStruct_BravoHotelPingInfo_2 // struct FBravoHotelPingInfo class ConfirmSelectionInMenu: class CancelSelectionInMenu: class GetPingType: [+] 0x8 GetPingType->PingType // enum class EPingType [+] 0x10 GetPingType->RetTargetActor // struct UActor [+] 0x18 GetPingType->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x20 GetPingType->K2Node_DynamicCast_bSuccess // char [+] 0x28 GetPingType->CallFunc_GetMyPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x30 GetPingType->CallFunc_GetBravoHotelPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x38 GetPingType->CallFunc_IsValid_ReturnValue // char [+] 0x39 GetPingType->CallFunc_GetTeamIndex_ReturnValue // char [+] 0x3C GetPingType->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x40 GetPingType->CallFunc_GetTeamIndex_ReturnValue_2 // char [+] 0x44 GetPingType->CallFunc_Conv_ByteToInt_ReturnValue_2 // int32_t [+] 0x48 GetPingType->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x50 GetPingType->K2Node_DynamicCast_AsBravo_Hotel_Vehicle // struct ABravoHotelVehicle [+] 0x58 GetPingType->K2Node_DynamicCast_bSuccess_2 // char [+] 0x60 GetPingType->K2Node_DynamicCast_AsBravo_Hotel_Pickup // struct ABravoHotelPickup [+] 0x68 GetPingType->K2Node_DynamicCast_bSuccess_3 // char class IsShowSelectMenu: [+] 0x1 IsShowSelectMenu->CallFunc_IsVisible_ReturnValue // char [+] 0x2 IsShowSelectMenu->CallFunc_IsValid_ReturnValue // char class HandlePingOnClientFromWorldMap: [+] 0x10 HandlePingOnClientFromWorldMap->Owner // struct ABravoHotelCharacter [+] 0x18 HandlePingOnClientFromWorldMap->HasMaker // char [+] 0x1C HandlePingOnClientFromWorldMap->Path // struct FName [+] 0x24 HandlePingOnClientFromWorldMap->HIT Result // struct FHitResult [+] 0xAC HandlePingOnClientFromWorldMap->EndLocation // struct FVector [+] 0xB8 HandlePingOnClientFromWorldMap->StartLocation // struct FVector [+] 0xC4 HandlePingOnClientFromWorldMap->IconFound // char [+] 0xC5 HandlePingOnClientFromWorldMap->TableFound // char [+] 0xC6 HandlePingOnClientFromWorldMap->___bool_Variable // char [+] 0xC7 HandlePingOnClientFromWorldMap->CallFunc_IsValid_ReturnValue // char [+] 0xC8 HandlePingOnClientFromWorldMap->CallFunc_GetBravoHotelPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0xD0 HandlePingOnClientFromWorldMap->CallFunc_ShiftLocation_ReturnValue // struct FVector [+] 0xDC HandlePingOnClientFromWorldMap->CallFunc_GetTableKeyToTableIndex_ReturnValue // int32_t [+] 0xE0 HandlePingOnClientFromWorldMap->CallFunc_BreakVector_X // float [+] 0xE4 HandlePingOnClientFromWorldMap->CallFunc_BreakVector_Y // float [+] 0xE8 HandlePingOnClientFromWorldMap->CallFunc_BreakVector_Z // float [+] 0xEC HandlePingOnClientFromWorldMap->CallFunc_GetTableKeyToTableIndex_ReturnValue_2 // int32_t [+] 0xF0 HandlePingOnClientFromWorldMap->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0xFC HandlePingOnClientFromWorldMap->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0x108 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_bBlockingHit // char [+] 0x109 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0x10C HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_Time // float [+] 0x110 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_Distance // float [+] 0x114 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_Location // struct FVector [+] 0x120 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0x12C HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x138 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x148 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x150 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x158 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x160 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x168 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x16C HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x170 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x17C HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x188 HandlePingOnClientFromWorldMap->CallFunc_IsValid_ReturnValue_2 // char [+] 0x189 HandlePingOnClientFromWorldMap->CallFunc_GetPingType_PingType // enum class EPingType [+] 0x190 HandlePingOnClientFromWorldMap->CallFunc_GetPingType_RetTargetActor // struct UActor [+] 0x198 HandlePingOnClientFromWorldMap->K2Node_Select_Default // struct FVector [+] 0x1A8 HandlePingOnClientFromWorldMap->K2Node_MakeArray_Array // struct TArray [+] 0x1B8 HandlePingOnClientFromWorldMap->CallFunc_UnshiftLocation_ReturnValue // struct FVector [+] 0x1C8 HandlePingOnClientFromWorldMap->K2Node_MakeStruct_BravoHotelPingInfo // struct FBravoHotelPingInfo [+] 0x200 HandlePingOnClientFromWorldMap->K2Node_MakeStruct_BravoHotelPingInfo_2 // struct FBravoHotelPingInfo [+] 0x238 HandlePingOnClientFromWorldMap->CallFunc_SphereTraceSingle_OutHit // struct FHitResult [+] 0x2C0 HandlePingOnClientFromWorldMap->CallFunc_SphereTraceSingle_ReturnValue // char [+] 0x2C8 HandlePingOnClientFromWorldMap->K2Node_MakeArray_Array_2 // struct TArray [+] 0x2D8 HandlePingOnClientFromWorldMap->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x2E0 HandlePingOnClientFromWorldMap->CallFunc_SphereTraceSingle_OutHit_2 // struct FHitResult [+] 0x368 HandlePingOnClientFromWorldMap->CallFunc_SphereTraceSingle_ReturnValue_2 // char [+] 0x369 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_bBlockingHit_2 // char [+] 0x36A HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_bInitialOverlap_2 // char [+] 0x36C HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_Time_2 // float [+] 0x370 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_Distance_2 // float [+] 0x374 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_Location_2 // struct FVector [+] 0x380 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_ImpactPoint_2 // struct FVector [+] 0x38C HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_Normal_2 // struct FVector [+] 0x398 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_ImpactNormal_2 // struct FVector [+] 0x3A8 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_PhysMat_2 // struct UPhysicalMaterial [+] 0x3B0 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_HitActor_2 // struct UActor [+] 0x3B8 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_HitComponent_2 // struct UPrimitiveComponent [+] 0x3C0 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_HitBoneName_2 // struct FName [+] 0x3C8 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_HitItem_2 // int32_t [+] 0x3CC HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_FaceIndex_2 // int32_t [+] 0x3D0 HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_TraceStart_2 // struct FVector [+] 0x3DC HandlePingOnClientFromWorldMap->CallFunc_BreakHitResult_TraceEnd_2 // struct FVector [+] 0x3E8 HandlePingOnClientFromWorldMap->CallFunc_IsValid_ReturnValue_3 // char class Check Agree: [+] 0x8 Check Agree->TargetActor // struct UActor [+] 0x10 Check Agree->MyPing // char [+] 0x11 Check Agree->IsMyPing // char [+] 0x14 Check Agree->MaxY // float [+] 0x18 Check Agree->MinY // float [+] 0x1C Check Agree->MaxX // float [+] 0x20 Check Agree->MinX // float [+] 0x24 Check Agree->Ping Screen Pos // struct FVector2D [+] 0x30 Check Agree->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x38 Check Agree->CallFunc_GetMyPlayerState_ReturnValue // struct ABravoHotelPlayerState [+] 0x40 Check Agree->CallFunc_IsValid_ReturnValue // char [+] 0x44 Check Agree->CallFunc_GetUniquePlayerId_ReturnValue // int32_t [+] 0x48 Check Agree->CallFunc_GetViewportSize_ReturnValue // struct FVector2D [+] 0x50 Check Agree->CallFunc_BreakVector2D_X // float [+] 0x54 Check Agree->CallFunc_BreakVector2D_Y // float [+] 0x58 Check Agree->CallFunc_Divide_Vector2DFloat_ReturnValue // struct FVector2D [+] 0x60 Check Agree->CallFunc_BreakVector2D_X_2 // float [+] 0x64 Check Agree->CallFunc_BreakVector2D_Y_2 // float [+] 0x68 Check Agree->___int_Array_Index_Variable // int32_t [+] 0x6C Check Agree->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x6D Check Agree->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x6E Check Agree->CallFunc_Greater_FloatFloat_ReturnValue_2 // char [+] 0x6F Check Agree->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x70 Check Agree->CallFunc_GetBravoHotelPlayerController_PlayerController_2 // struct ABravoHotelPlayerController [+] 0x78 Check Agree->CallFunc_GetBravoHotelPlayerController_PlayerController_3 // struct ABravoHotelPlayerController [+] 0x80 Check Agree->___int_Loop_Counter_Variable // int32_t [+] 0x88 Check Agree->CallFunc_Array_Get_Item // struct ABravoHotelSmartPingActor [+] 0x90 Check Agree->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x98 Check Agree->K2Node_DynamicCast_AsBP_SPS_Widget_Actor // struct ABP_SPS_WidgetActor_C [+] 0xA0 Check Agree->K2Node_DynamicCast_bSuccess // char [+] 0xA1 Check Agree->CallFunc_Less_IntInt_ReturnValue // char [+] 0xA4 Check Agree->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0xB0 Check Agree->CallFunc_GetPosition_ReturnValue // struct FVector2D [+] 0xB8 Check Agree->CallFunc_ProjectWorldToScreen_ScreenPosition // struct FVector2D [+] 0xC0 Check Agree->CallFunc_ProjectWorldToScreen_ReturnValue // char [+] 0xC4 Check Agree->CallFunc_BreakVector_X // float [+] 0xC8 Check Agree->CallFunc_BreakVector_Y // float [+] 0xCC Check Agree->CallFunc_BreakVector_Z // float [+] 0xD0 Check Agree->CallFunc_IsValid_ReturnValue_2 // char [+] 0xD8 Check Agree->CallFunc_Conv_FloatToString_ReturnValue // struct FString [+] 0xE8 Check Agree->CallFunc_Conv_FloatToString_ReturnValue_2 // struct FString [+] 0xF8 Check Agree->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x108 Check Agree->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x118 Check Agree->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0x128 Check Agree->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x12C Check Agree->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x130 Check Agree->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x134 Check Agree->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x138 Check Agree->CallFunc_Subtract_FloatFloat_ReturnValue_2 // float [+] 0x13C Check Agree->CallFunc_CalculateWorldLocationToEdgeScreenPosition_IsOffscreen // char [+] 0x140 Check Agree->CallFunc_CalculateWorldLocationToEdgeScreenPosition_ScreenLocation // struct FVector2D [+] 0x148 Check Agree->CallFunc_CalculateWorldLocationToEdgeScreenPosition_Rotation // float [+] 0x14C Check Agree->CallFunc_IsWorldLocationOffScreen_IsOffscreen // char [+] 0x150 Check Agree->CallFunc_GetPingInfo_ReturnValue // struct FBravoHotelPingInfo [+] 0x188 Check Agree->CallFunc_GetUniquePlayerId_ReturnValue_2 // int32_t [+] 0x18C Check Agree->CallFunc_NotEqual_IntInt_ReturnValue // char [+] 0x18D Check Agree->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0x18E Check Agree->CallFunc_IsValid_ReturnValue_3 // char [+] 0x190 Check Agree->CallFunc_Add_IntInt_ReturnValue // int32_t class GetIconFromTableID: [+] 0x8 GetIconFromTableID->Settings // struct FBravoHotelSmartPingIconSettings [+] 0xC0 GetIconFromTableID->bRet // char [+] 0xC8 GetIconFromTableID->CallFunc_GetDataTableRowFromName_OutRow // struct FBravoHotelSmartPingIconSettings [+] 0x180 GetIconFromTableID->CallFunc_GetDataTableRowFromName_ReturnValue // char class GetPingActorFromOwner: [+] 0x8 GetPingActorFromOwner->PingActor // struct ABP_SPS_WidgetActor_C [+] 0x10 GetPingActorFromOwner->___bool_True_if_break_was_hit_Variable // char [+] 0x11 GetPingActorFromOwner->CallFunc_IsValid_ReturnValue // char [+] 0x12 GetPingActorFromOwner->CallFunc_Not_PreBool_ReturnValue // char [+] 0x14 GetPingActorFromOwner->CallFunc_GetUniquePlayerId_ReturnValue // int32_t [+] 0x18 GetPingActorFromOwner->___int_Loop_Counter_Variable // int32_t [+] 0x1C GetPingActorFromOwner->___int_Array_Index_Variable // int32_t [+] 0x20 GetPingActorFromOwner->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x24 GetPingActorFromOwner->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x28 GetPingActorFromOwner->CallFunc_Array_Get_Item // struct ABravoHotelSmartPingActor [+] 0x30 GetPingActorFromOwner->CallFunc_Less_IntInt_ReturnValue // char [+] 0x31 GetPingActorFromOwner->CallFunc_BooleanAND_ReturnValue // char [+] 0x34 GetPingActorFromOwner->CallFunc_GetUniquePlayerId_ReturnValue_2 // int32_t [+] 0x38 GetPingActorFromOwner->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x39 GetPingActorFromOwner->CallFunc_IsValid_ReturnValue_2 // char [+] 0x40 GetPingActorFromOwner->K2Node_DynamicCast_AsBP_SPS_Widget_Actor // struct ABP_SPS_WidgetActor_C [+] 0x48 GetPingActorFromOwner->K2Node_DynamicCast_bSuccess // char class DeletePing: [+] 0x8 DeletePing->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x10 DeletePing->CallFunc_GetTableKeyToTableIndex_ReturnValue // int32_t [+] 0x18 DeletePing->K2Node_MakeStruct_BravoHotelPingInfo // struct FBravoHotelPingInfo class GetActorIndex: [+] 0x8 GetActorIndex->Index // int32_t [+] 0xC GetActorIndex->___int_Array_Index_Variable // int32_t [+] 0x10 GetActorIndex->___int_Loop_Counter_Variable // int32_t [+] 0x14 GetActorIndex->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 GetActorIndex->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x20 GetActorIndex->CallFunc_Array_Get_Item // struct ABravoHotelSmartPingActor [+] 0x28 GetActorIndex->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x38 GetActorIndex->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x40 GetActorIndex->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x50 GetActorIndex->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x54 GetActorIndex->CallFunc_Less_IntInt_ReturnValue // char class GetIconType: [+] 0x8 GetIconType->IsItem // char [+] 0x9 GetIconType->ItemPingType // enum class EItemPingIconType [+] 0x10 GetIconType->K2Node_DynamicCast_AsBravo_Hotel_Pickup // struct ABravoHotelPickup [+] 0x18 GetIconType->K2Node_DynamicCast_bSuccess // char [+] 0x20 GetIconType->CallFunc_GetItemInfo_OutItemInfo // struct FInventoryItemInfo [+] 0xB8 GetIconType->CallFunc_GetItemInfo_OutDetailItemInfo // struct FInventoryItemDetailInfo [+] 0x548 GetIconType->CallFunc_GetItemInfo_ReturnValue // char class CreateSmartPingWidget: [+] 0x10 CreateSmartPingWidget->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0x40 CreateSmartPingWidget->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x48 CreateSmartPingWidget->CallFunc_FinishSpawningActor_ReturnValue // struct ABP_SPS_WidgetActor_C class GetMainWidget: [+] 0x8 GetMainWidget->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetMainWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetMainWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetMainWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x30 GetMainWidget->K2Node_DynamicCast_bSuccess // char [+] 0x38 GetMainWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x40 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Main_Widget // struct UBravoHotelMainWidget [+] 0x48 GetMainWidget->K2Node_DynamicCast_bSuccess_2 // char class OnMapRightClick: [+] 0xC OnMapRightClick->PingTypeIndex // int32_t [+] 0x10 OnMapRightClick->IsAgree // char [+] 0x18 OnMapRightClick->LocalPingInfo // struct FBravoHotelPingInfo [+] 0x50 OnMapRightClick->LocalInNetCullDistance // char [+] 0x58 OnMapRightClick->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x60 OnMapRightClick->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x68 OnMapRightClick->K2Node_DynamicCast_bSuccess // char [+] 0x70 OnMapRightClick->CallFunc_GetPingInfoByIndex_PingInfo // struct FBravoHotelPingInfo [+] 0xA8 OnMapRightClick->CallFunc_GetPlayingCharacter_ReturnValue // struct ABravoHotelCharacter [+] 0xB0 OnMapRightClick->K2Node_MakeStruct_BravoHotelPingInfo // struct FBravoHotelPingInfo [+] 0xE8 OnMapRightClick->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0xF0 OnMapRightClick->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_2 // struct ABravoHotelPlayerController [+] 0xF8 OnMapRightClick->K2Node_DynamicCast_bSuccess_2 // char class GetPingInfoByIndex: [+] 0x8 GetPingInfoByIndex->PingInfo // struct FBravoHotelPingInfo [+] 0x40 GetPingInfoByIndex->LocalPingInfo // struct FBravoHotelPingInfo [+] 0x78 GetPingInfoByIndex->___object_Variable // struct ABravoHotelCharacter [+] 0x80 GetPingInfoByIndex->CallFunc_Array_Get_Item // struct FName [+] 0x88 GetPingInfoByIndex->CallFunc_Array_Get_Item_2 // struct FBravoHotelSmartPingIconSettings [+] 0x140 GetPingInfoByIndex->CallFunc_GetTableKeyToTableIndex_ReturnValue // int32_t [+] 0x144 GetPingInfoByIndex->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x148 GetPingInfoByIndex->K2Node_MakeStruct_BravoHotelPingInfo // struct FBravoHotelPingInfo [+] 0x180 GetPingInfoByIndex->CallFunc_Array_IsValidIndex_ReturnValue_2 // char [+] 0x181 GetPingInfoByIndex->CallFunc_BooleanAND_ReturnValue // char [+] 0x188 GetPingInfoByIndex->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x190 GetPingInfoByIndex->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x1A0 GetPingInfoByIndex->K2Node_DynamicCast_bSuccess // char [+] 0x1A8 GetPingInfoByIndex->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter class Set Ping Tye: [+] 0x1 Set Ping Tye->CallFunc_IsValid_ReturnValue // char class BP_BlueZone_C: [+] 0x7E0 BP_BlueZone_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x7E8 BP_BlueZone_C->StaticMesh // struct UStaticMeshComponent [+] 0x7F0 BP_BlueZone_C->MagneticDecal // struct UDecalComponent [+] 0x7F8 BP_BlueZone_C->Puls_PulsScale_0F5B0359412DDBACBDF407BB69788854 // float [+] 0x7FC BP_BlueZone_C->Puls__Direction_0F5B0359412DDBACBDF407BB69788854 // char [+] 0x800 BP_BlueZone_C->Puls // struct UTimelineComponent [+] 0x808 BP_BlueZone_C->Height // float [+] 0x80C BP_BlueZone_C->SeaLevelZ // float [+] 0x810 BP_BlueZone_C->bIsMatchEnded // char [+] 0x814 BP_BlueZone_C->ModifyingOpacityTime // float [+] 0x818 BP_BlueZone_C->CurrentOpacity // float [+] 0x81C BP_BlueZone_C->ScaleModifier // float [+] 0x820 BP_BlueZone_C->ParametersCurve // struct UCurveVector [+] 0x828 BP_BlueZone_C->MaterialParameterRadius // float [+] 0x82C BP_BlueZone_C->bWasMpUpdated // char [+] 0x830 BP_BlueZone_C->PreRadius // float class ExecuteUbergraph_BP_BlueZone: [+] 0x4 ExecuteUbergraph_BP_BlueZone->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_BP_BlueZone->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_BP_BlueZone->CallFunc_GetSeaLevelZ_ReturnValue // float [+] 0x28 ExecuteUbergraph_BP_BlueZone->CallFunc_MakeLiteralFloat_ReturnValue // float [+] 0x2C ExecuteUbergraph_BP_BlueZone->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x30 ExecuteUbergraph_BP_BlueZone->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x34 ExecuteUbergraph_BP_BlueZone->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x38 ExecuteUbergraph_BP_BlueZone->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x39 ExecuteUbergraph_BP_BlueZone->CallFunc_IsDedicatedServer_ReturnValue_2 // char [+] 0x3A ExecuteUbergraph_BP_BlueZone->K2Node_CustomEvent_PrevState // enum class EBattleRoyaleState [+] 0x3B ExecuteUbergraph_BP_BlueZone->K2Node_CustomEvent_CurrentState // enum class EBattleRoyaleState [+] 0x3C ExecuteUbergraph_BP_BlueZone->K2Node_SwitchEnum_CmpSuccess // char [+] 0x3D ExecuteUbergraph_BP_BlueZone->CallFunc_IsDedicatedServer_ReturnValue_3 // char [+] 0x3E ExecuteUbergraph_BP_BlueZone->CallFunc_Not_PreBool_ReturnValue // char [+] 0x40 ExecuteUbergraph_BP_BlueZone->CallFunc_GetWorldDeltaSeconds_ReturnValue // float [+] 0x44 ExecuteUbergraph_BP_BlueZone->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x48 ExecuteUbergraph_BP_BlueZone->CallFunc_FInterpTo_Constant_ReturnValue // float [+] 0x4C ExecuteUbergraph_BP_BlueZone->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x58 ExecuteUbergraph_BP_BlueZone->CallFunc_GetVectorValue_ReturnValue // struct FVector [+] 0x64 ExecuteUbergraph_BP_BlueZone->CallFunc_BreakVector_X // float [+] 0x68 ExecuteUbergraph_BP_BlueZone->CallFunc_BreakVector_Y // float [+] 0x6C ExecuteUbergraph_BP_BlueZone->CallFunc_BreakVector_Z // float [+] 0x70 ExecuteUbergraph_BP_BlueZone->K2Node_CustomEvent_PrevPhase // int32_t [+] 0x74 ExecuteUbergraph_BP_BlueZone->K2Node_CustomEvent_CurrentPhase // int32_t [+] 0x78 ExecuteUbergraph_BP_BlueZone->CallFunc_ShiftLocation_ReturnValue // struct FVector [+] 0x88 ExecuteUbergraph_BP_BlueZone->K2Node_Event_InWorld // struct UWorld [+] 0x90 ExecuteUbergraph_BP_BlueZone->K2Node_Event_PreviousOrigin // struct FIntVector [+] 0x9C ExecuteUbergraph_BP_BlueZone->K2Node_Event_CurrentOrigin // struct FIntVector [+] 0xA8 ExecuteUbergraph_BP_BlueZone->CallFunc_SelectVector_ReturnValue // struct FVector [+] 0xB4 ExecuteUbergraph_BP_BlueZone->K2Node_Event_CharacterLocation // struct FVector [+] 0xC0 ExecuteUbergraph_BP_BlueZone->CallFunc_BreakVector_X_2 // float [+] 0xC4 ExecuteUbergraph_BP_BlueZone->CallFunc_BreakVector_Y_2 // float [+] 0xC8 ExecuteUbergraph_BP_BlueZone->CallFunc_BreakVector_Z_2 // float [+] 0xCC ExecuteUbergraph_BP_BlueZone->K2Node_MakeStruct_LinearColor // struct FLinearColor [+] 0xE0 ExecuteUbergraph_BP_BlueZone->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0xE8 ExecuteUbergraph_BP_BlueZone->CallFunc_IsValid_ReturnValue // char [+] 0xE9 ExecuteUbergraph_BP_BlueZone->CallFunc_IsRequiredUpdateBlueZone_ReturnValue // char [+] 0xEC ExecuteUbergraph_BP_BlueZone->K2Node_CustomEvent_Center // struct FVector [+] 0xF8 ExecuteUbergraph_BP_BlueZone->K2Node_CustomEvent_Radius // float [+] 0xFC ExecuteUbergraph_BP_BlueZone->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x100 ExecuteUbergraph_BP_BlueZone->CallFunc_BreakVector_X_3 // float [+] 0x104 ExecuteUbergraph_BP_BlueZone->CallFunc_BreakVector_Y_3 // float [+] 0x108 ExecuteUbergraph_BP_BlueZone->CallFunc_BreakVector_Z_3 // float [+] 0x10C ExecuteUbergraph_BP_BlueZone->CallFunc_MakeVector_ReturnValue_2 // struct FVector [+] 0x118 ExecuteUbergraph_BP_BlueZone->K2Node_Event_DeltaSeconds // float [+] 0x120 ExecuteUbergraph_BP_BlueZone->CallFunc_MakeTransform_ReturnValue // struct FTransform [+] 0x150 ExecuteUbergraph_BP_BlueZone->CallFunc_K2_SetActorTransform_SweepHitResult // struct FHitResult [+] 0x1D8 ExecuteUbergraph_BP_BlueZone->CallFunc_K2_SetActorTransform_ReturnValue // char class ReceiveBeginPlay: class ReceiveTick: class UpdateCenterAndRadius: [+] 0xC UpdateCenterAndRadius->Radius // float class UpdateBlueZone: class StopPulsAnimation: class SetCharacterLocation: class OnWorldShifted: [+] 0x8 OnWorldShifted->PreviousOrigin // struct FIntVector [+] 0x14 OnWorldShifted->CurrentOrigin // struct FIntVector class On SurvivalCirclePhaseChanged: [+] 0x4 On SurvivalCirclePhaseChanged->CurrentPhase // int32_t class UpdateOpacityToZero: class OnBattleRotyaleStateChanged: [+] 0x1 OnBattleRotyaleStateChanged->CurrentState // enum class EBattleRoyaleState class Puls__UpdateFunc: class Puls__FinishedFunc: class IsRequiredUpdateBlueZone: [+] 0x1 IsRequiredUpdateBlueZone->CallFunc_EqualEqual_ByteByte_ReturnValue // char class ToggleVisibility: [+] 0x1 ToggleVisibility->CallFunc_Not_PreBool_ReturnValue // char class UpdateMaterialParameterCollections: [+] 0x4 UpdateMaterialParameterCollections->CenterLocation // struct FVector [+] 0x10 UpdateMaterialParameterCollections->CallFunc_ShiftLocation_ReturnValue // struct FVector [+] 0x1C UpdateMaterialParameterCollections->CallFunc_BreakVector_X // float [+] 0x20 UpdateMaterialParameterCollections->CallFunc_BreakVector_Y // float [+] 0x24 UpdateMaterialParameterCollections->CallFunc_BreakVector_Z // float [+] 0x28 UpdateMaterialParameterCollections->CallFunc_TryGetCustomCircle_OutCenter // struct FVector [+] 0x34 UpdateMaterialParameterCollections->CallFunc_TryGetCustomCircle_OutRadius // float [+] 0x38 UpdateMaterialParameterCollections->CallFunc_TryGetCustomCircle_ReturnValue // char [+] 0x39 UpdateMaterialParameterCollections->CallFunc_Greater_FloatFloat_ReturnValue // char [+] 0x3C UpdateMaterialParameterCollections->CallFunc_GetWorldDeltaSeconds_ReturnValue // float [+] 0x40 UpdateMaterialParameterCollections->CallFunc_ShouldUpdateParameter_Result // char [+] 0x44 UpdateMaterialParameterCollections->CallFunc_FInterpTo_ReturnValue // float class ShouldUpdateParameter: [+] 0x8 ShouldUpdateParameter->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 ShouldUpdateParameter->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x18 ShouldUpdateParameter->K2Node_DynamicCast_bSuccess // char [+] 0x19 ShouldUpdateParameter->CallFunc_Not_PreBool_ReturnValue // char [+] 0x1A ShouldUpdateParameter->CallFunc_IsValid_ReturnValue // char [+] 0x1B ShouldUpdateParameter->CallFunc_GetState_ReturnValue // enum class EPlayerState [+] 0x1C ShouldUpdateParameter->CallFunc_MakeLiteralByte_ReturnValue // char [+] 0x1D ShouldUpdateParameter->CallFunc_GreaterEqual_ByteByte_ReturnValue // char [+] 0x1E ShouldUpdateParameter->CallFunc_BooleanAND_ReturnValue // char class UW-LoadingRichText_C: [+] 0x248 UW-LoadingRichText_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-LoadingRichText_C->RichTextBlock_52 // struct URichTextBlock [+] 0x258 UW-LoadingRichText_C->SetText // struct FText class ExecuteUbergraph_UW-LoadingRichText: class Construct: class LOOKCGStruct: class UW-KeyControl_C: [+] 0x248 UW-KeyControl_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-KeyControl_C->Action // struct USizeBox [+] 0x258 UW-KeyControl_C->Image_14 // struct UImage [+] 0x260 UW-KeyControl_C->LeftBtn // struct UImage [+] 0x268 UW-KeyControl_C->MidBtn // struct UImage [+] 0x270 UW-KeyControl_C->Mouse // struct UOverlay [+] 0x278 UW-KeyControl_C->RightBtn // struct UImage [+] 0x280 UW-KeyControl_C->ScaleBox_2 // struct UScaleBox [+] 0x288 UW-KeyControl_C->SideDown // struct UImage [+] 0x290 UW-KeyControl_C->SideUp // struct UImage [+] 0x298 UW-KeyControl_C->Text_Action // struct UTextBlock [+] 0x2A0 UW-KeyControl_C->Text_Action_UsingAlphaBg // struct UTextBlock [+] 0x2A8 UW-KeyControl_C->Turn // struct UImage [+] 0x2B0 UW-KeyControl_C->WheelDown // struct UImage [+] 0x2B8 UW-KeyControl_C->WheelUp // struct UImage [+] 0x2C0 UW-KeyControl_C->WidgetSwitcher_TextStyle // struct UWidgetSwitcher [+] 0x2C8 UW-KeyControl_C->X // struct UImage [+] 0x2D0 UW-KeyControl_C->Y // struct UImage [+] 0x2D8 UW-KeyControl_C->Temp // struct Object [+] 0x2E0 UW-KeyControl_C->NewVar_1 // char [+] 0x2E4 UW-KeyControl_C->DefalutScale // float class ExecuteUbergraph_UW-KeyControl: [+] 0x4 ExecuteUbergraph_UW-KeyControl->K2Node_CustomEvent_KeyString // struct FName [+] 0x10 ExecuteUbergraph_UW-KeyControl->K2Node_CustomEvent_InputKey // struct FKey [+] 0x28 ExecuteUbergraph_UW-KeyControl->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x29 ExecuteUbergraph_UW-KeyControl->CallFunc_EqualEqual_KeyKey_ReturnValue_2 // char [+] 0x2A ExecuteUbergraph_UW-KeyControl->CallFunc_Key_IsMouseButton_ReturnValue // char [+] 0x2B ExecuteUbergraph_UW-KeyControl->CallFunc_EqualEqual_KeyKey_ReturnValue_3 // char [+] 0x2C ExecuteUbergraph_UW-KeyControl->CallFunc_EqualEqual_KeyKey_ReturnValue_4 // char [+] 0x2D ExecuteUbergraph_UW-KeyControl->CallFunc_EqualEqual_KeyKey_ReturnValue_5 // char [+] 0x2E ExecuteUbergraph_UW-KeyControl->CallFunc_EqualEqual_KeyKey_ReturnValue_6 // char [+] 0x2F ExecuteUbergraph_UW-KeyControl->CallFunc_EqualEqual_KeyKey_ReturnValue_7 // char [+] 0x30 ExecuteUbergraph_UW-KeyControl->CallFunc_EqualEqual_KeyKey_ReturnValue_8 // char [+] 0x31 ExecuteUbergraph_UW-KeyControl->CallFunc_EqualEqual_KeyKey_ReturnValue_9 // char [+] 0x38 ExecuteUbergraph_UW-KeyControl->CallFunc_Conv_NameToText_ReturnValue // struct FText [+] 0x50 ExecuteUbergraph_UW-KeyControl->K2Node_CustomEvent_Using // char class Construct: class Set Using Alpha Bg: class MK3DSpectatorPawn_Turn: class Set KeyInfo: [+] 0x8 Set KeyInfo->InputKey // struct FKey class GetKeyNameFromKey: [+] 0x18 GetKeyNameFromKey->Name // struct FString [+] 0x28 GetKeyNameFromKey->___int_Array_Index_Variable // int32_t [+] 0x2C GetKeyNameFromKey->___int_Loop_Counter_Variable // int32_t [+] 0x30 GetKeyNameFromKey->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x38 GetKeyNameFromKey->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x48 GetKeyNameFromKey->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x4C GetKeyNameFromKey->CallFunc_Array_Get_Item // struct FName [+] 0x54 GetKeyNameFromKey->CallFunc_Less_IntInt_ReturnValue // char [+] 0x58 GetKeyNameFromKey->CallFunc_GetDataTableRowFromName_OutRow // struct FKeyImageTable [+] 0x80 GetKeyNameFromKey->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x88 GetKeyNameFromKey->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x98 GetKeyNameFromKey->CallFunc_EqualEqual_KeyKey_ReturnValue // char class SetFontSize: [+] 0x8 SetFontSize->K2Node_MakeStruct_SlateFontInfo // struct FSlateFontInfo class BPI_GameSettingsInterface_C: class Get Settings Instance: class Run Console Command: [+] 0x10 Run Console Command->- // char class Update Audio Channel: [+] 0x4 Update Audio Channel->Volume // float [+] 0x8 Update Audio Channel->- // char class BP_GameSettingsWrapper_C: [+] 0x28 BP_GameSettingsWrapper_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x30 BP_GameSettingsWrapper_C->Game Settings // struct UBP_GameSettings_C class ExecuteUbergraph_BP_GameSettingsWrapper: class ABP-M9_C: [+] 0x330 ABP-M9_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-M9_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-M9_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-M9_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-M9_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-M9_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4D8 ABP-M9_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4F0 ABP-M9_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x590 ABP-M9_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x5D8 ABP-M9_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose class ExecuteUbergraph_ABP-M9: class AnimGraph: class BP_GameSettings_C: [+] 0x120 BP_GameSettings_C->Look Horizontal Sensitivity // float [+] 0x124 BP_GameSettings_C->Look Vertical Sensitivity // float [+] 0x128 BP_GameSettings_C->Look Horizontal Invert // char [+] 0x129 BP_GameSettings_C->Look Vertical Invert // char [+] 0x130 BP_GameSettings_C->Game Settings Interface // struct TScriptInterface [+] 0x140 BP_GameSettings_C->Save File Name // struct FString [+] 0x150 BP_GameSettings_C->Save File User Index // int32_t [+] 0x158 BP_GameSettings_C->AudioEmittors // struct TArray [+] 0x168 BP_GameSettings_C->Audio Multiplier Master // float [+] 0x16C BP_GameSettings_C->Audio Multiplier Music // float [+] 0x170 BP_GameSettings_C->Audio Multiplier Voice // float [+] 0x174 BP_GameSettings_C->Audio Multiplier Effect // float [+] 0x178 BP_GameSettings_C->Audio Multiplier Ambient // float [+] 0x17C BP_GameSettings_C->Audio Multiplier UI // float [+] 0x180 BP_GameSettings_C->Volume Master // float [+] 0x184 BP_GameSettings_C->Volume Music // float [+] 0x188 BP_GameSettings_C->Volume Voice // float [+] 0x18C BP_GameSettings_C->Volume Effect // float [+] 0x190 BP_GameSettings_C->Volume Ambient // float [+] 0x194 BP_GameSettings_C->Video X Resolution // int32_t [+] 0x198 BP_GameSettings_C->Video Y Resolution // int32_t [+] 0x1A0 BP_GameSettings_C->Camera List // struct TArray [+] 0x1B0 BP_GameSettings_C->Screen Mode // char [+] 0x1B4 BP_GameSettings_C->Resolution Scale Quality // int32_t [+] 0x1B8 BP_GameSettings_C->View Distance Scale // float [+] 0x1BC BP_GameSettings_C->Anti Aliasing Quality // int32_t [+] 0x1C0 BP_GameSettings_C->Post Processing Quality // int32_t [+] 0x1C4 BP_GameSettings_C->Shadow Quality // int32_t [+] 0x1C8 BP_GameSettings_C->Texture Quality // int32_t [+] 0x1CC BP_GameSettings_C->Effect Quality // int32_t [+] 0x1D0 BP_GameSettings_C->Foliage Quality // int32_t [+] 0x1D4 BP_GameSettings_C->Field Of View FOV // float [+] 0x1D8 BP_GameSettings_C->Motion Blur Strength // float [+] 0x1DC BP_GameSettings_C->VSync Enabled // char [+] 0x1DD BP_GameSettings_C->My Custom Checkbox // char [+] 0x1E0 BP_GameSettings_C->My Custom RadioBox // int32_t [+] 0x1E4 BP_GameSettings_C->My Custom Slider // float [+] 0x1E8 BP_GameSettings_C->Bloom Intensity // float [+] 0x1EC BP_GameSettings_C->Gamma Intensity // float [+] 0x1F0 BP_GameSettings_C->Gain Intensity // float [+] 0x1F8 BP_GameSettings_C->Previous Setting State // struct UBP_GameSettings_C [+] 0x200 BP_GameSettings_C->My Custom Combobox // struct FString [+] 0x210 BP_GameSettings_C->Current Frame Time // float [+] 0x218 BP_GameSettings_C->Key Actions // struct TArray [+] 0x228 BP_GameSettings_C->Input Float Axis List // struct TArray [+] 0x238 BP_GameSettings_C->Saved Key Inputs // struct TArray [+] 0x248 BP_GameSettings_C->Volume UI // float [+] 0x24C BP_GameSettings_C->Old ScreenMode State // char [+] 0x250 BP_GameSettings_C->TemporalAAFilterSize // float [+] 0x254 BP_GameSettings_C->TemporalAACatmullRom // char [+] 0x255 BP_GameSettings_C->TemporalAAPauseCorrect // char [+] 0x258 BP_GameSettings_C->TemporalAACurrentFrameWeight // float [+] 0x25C BP_GameSettings_C->TemporalAASamples // int32_t [+] 0x260 BP_GameSettings_C->TonemapperSharpen // float [+] 0x264 BP_GameSettings_C->MinBrightness // float [+] 0x268 BP_GameSettings_C->MaxBrightness // float [+] 0x26C BP_GameSettings_C->Contrast // float [+] 0x270 BP_GameSettings_C->PostProcessVolume // char [+] 0x271 BP_GameSettings_C->ScreenModeChange // char [+] 0x272 BP_GameSettings_C->FilmToe // char [+] 0x274 BP_GameSettings_C->ColorGrading Global Gamma // float [+] 0x278 BP_GameSettings_C->ClearFog // char [+] 0x27C BP_GameSettings_C->ViewDistanceQuality // int32_t [+] 0x280 BP_GameSettings_C->ScalabilityQuality // int32_t [+] 0x284 BP_GameSettings_C->CurrentFileVersion // int32_t [+] 0x288 BP_GameSettings_C->UpdateFileVersion // int32_t [+] 0x28C BP_GameSettings_C->Smooth Frame Enabled // char class Create Clone: [+] 0x8 Create Clone->CallFunc_DeleteGameInSlot_ReturnValue // char [+] 0x10 Create Clone->CallFunc_LoadGameFromSlot_ReturnValue // struct USaveGame [+] 0x18 Create Clone->K2Node_DynamicCast_AsBP_Game_Settings // struct UBP_GameSettings_C [+] 0x20 Create Clone->K2Node_DynamicCast_bSuccess // char [+] 0x21 Create Clone->CallFunc_SaveGameToSlot_ReturnValue // char class Update Audio Emittor: [+] 0x10 Update Audio Emittor->Is Valid // char [+] 0x14 Update Audio Emittor->___float_Variable // float [+] 0x18 Update Audio Emittor->CallFunc_IsValid_ReturnValue // char [+] 0x1C Update Audio Emittor->___float_Variable_2 // float [+] 0x20 Update Audio Emittor->___byte_Variable // char [+] 0x24 Update Audio Emittor->K2Node_Select_Default // float [+] 0x28 Update Audio Emittor->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x2C Update Audio Emittor->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float class Modify Post Process Quality: [+] 0x1 Modify Post Process Quality->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 Modify Post Process Quality->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 Modify Post Process Quality->CallFunc_Get_Post_Process_Quality_Value // int32_t [+] 0x20 Modify Post Process Quality->CallFunc_Get_Post_Process_Quality_Formatted // struct FString [+] 0x30 Modify Post Process Quality->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x48 Modify Post Process Quality->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x58 Modify Post Process Quality->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x68 Modify Post Process Quality->CallFunc_Run_Console_Command__ // char class Set Post Process Quality: [+] 0x4 Set Post Process Quality->Apply // char [+] 0x8 Set Post Process Quality->Result // int32_t [+] 0xC Set Post Process Quality->CallFunc_Get_Post_Process_Quality_Value // int32_t [+] 0x10 Set Post Process Quality->CallFunc_Get_Post_Process_Quality_Formatted // struct FString [+] 0x20 Set Post Process Quality->CallFunc_Clamp_ReturnValue // int32_t class Get Post Process Quality: [+] 0x8 Get Post Process Quality->Formatted // struct FString [+] 0x18 Get Post Process Quality->CallFunc_Get_Text_Format_Quality_Level_Formatted // struct FString class Get Text Format Quality Level: [+] 0x8 Get Text Format Quality Level->Formatted // struct FString [+] 0x18 Get Text Format Quality Level->___int_Variable // int32_t [+] 0x20 Get Text Format Quality Level->___string_Variable // struct FString [+] 0x30 Get Text Format Quality Level->___string_Variable_2 // struct FString [+] 0x40 Get Text Format Quality Level->___string_Variable_3 // struct FString [+] 0x50 Get Text Format Quality Level->___string_Variable_4 // struct FString [+] 0x60 Get Text Format Quality Level->___string_Variable_5 // struct FString [+] 0x70 Get Text Format Quality Level->K2Node_Select_Default // struct FString class Modify Anti Aliasing Quality: [+] 0x1 Modify Anti Aliasing Quality->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 Modify Anti Aliasing Quality->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 Modify Anti Aliasing Quality->CallFunc_Get_Anti_Aliasing_Quality_Value // int32_t [+] 0x20 Modify Anti Aliasing Quality->CallFunc_Get_Anti_Aliasing_Quality_Formatted // struct FString [+] 0x30 Modify Anti Aliasing Quality->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x48 Modify Anti Aliasing Quality->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x58 Modify Anti Aliasing Quality->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x68 Modify Anti Aliasing Quality->CallFunc_Run_Console_Command__ // char class Set Anti Aliasing Quality: [+] 0x4 Set Anti Aliasing Quality->Apply // char [+] 0x8 Set Anti Aliasing Quality->Result // int32_t [+] 0xC Set Anti Aliasing Quality->CallFunc_Clamp_ReturnValue // int32_t [+] 0x10 Set Anti Aliasing Quality->CallFunc_Get_Anti_Aliasing_Quality_Value // int32_t [+] 0x18 Set Anti Aliasing Quality->CallFunc_Get_Anti_Aliasing_Quality_Formatted // struct FString class Get Anti Aliasing Quality: [+] 0x8 Get Anti Aliasing Quality->Formatted // struct FString [+] 0x18 Get Anti Aliasing Quality->CallFunc_Get_Text_Format_Quality_Level_Formatted // struct FString class Modify All Video Settings: class Modify Shadow Quality: [+] 0x1 Modify Shadow Quality->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 Modify Shadow Quality->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 Modify Shadow Quality->CallFunc_Get_Shadow_Quality_Value // int32_t [+] 0x20 Modify Shadow Quality->CallFunc_Get_Shadow_Quality_Formatted // struct FString [+] 0x30 Modify Shadow Quality->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x48 Modify Shadow Quality->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x58 Modify Shadow Quality->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x68 Modify Shadow Quality->CallFunc_Run_Console_Command__ // char class Set Shadow Quality: [+] 0x4 Set Shadow Quality->Apply // char [+] 0x8 Set Shadow Quality->Result // int32_t [+] 0xC Set Shadow Quality->CallFunc_Clamp_ReturnValue // int32_t [+] 0x10 Set Shadow Quality->CallFunc_Get_Shadow_Quality_Value // int32_t [+] 0x18 Set Shadow Quality->CallFunc_Get_Shadow_Quality_Formatted // struct FString class Get Shadow Quality: [+] 0x8 Get Shadow Quality->Formatted // struct FString [+] 0x18 Get Shadow Quality->CallFunc_Get_Text_Format_Quality_Level_Formatted // struct FString class Modify Texture Quality: [+] 0x1 Modify Texture Quality->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 Modify Texture Quality->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 Modify Texture Quality->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x30 Modify Texture Quality->CallFunc_Get_Texture_Quality_Value // int32_t [+] 0x38 Modify Texture Quality->CallFunc_Get_Texture_Quality_Formatted // struct FString [+] 0x48 Modify Texture Quality->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x58 Modify Texture Quality->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x68 Modify Texture Quality->CallFunc_Run_Console_Command__ // char class Set Texture Quality: [+] 0x4 Set Texture Quality->Apply // char [+] 0x8 Set Texture Quality->Result // int32_t [+] 0xC Set Texture Quality->CallFunc_Clamp_ReturnValue // int32_t [+] 0x10 Set Texture Quality->CallFunc_Get_Texture_Quality_Value // int32_t [+] 0x18 Set Texture Quality->CallFunc_Get_Texture_Quality_Formatted // struct FString class Get Texture Quality: [+] 0x8 Get Texture Quality->Formatted // struct FString [+] 0x18 Get Texture Quality->CallFunc_Get_Text_Format_Quality_Level_Formatted // struct FString class Modify Effect Quality: [+] 0x1 Modify Effect Quality->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 Modify Effect Quality->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 Modify Effect Quality->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x30 Modify Effect Quality->CallFunc_Get_Effect_Quality_Value // int32_t [+] 0x38 Modify Effect Quality->CallFunc_Get_Effect_Quality_Formatted // struct FString [+] 0x48 Modify Effect Quality->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x58 Modify Effect Quality->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x68 Modify Effect Quality->CallFunc_Run_Console_Command__ // char class Set Effect Quality: [+] 0x4 Set Effect Quality->Apply // char [+] 0x8 Set Effect Quality->Result // int32_t [+] 0xC Set Effect Quality->CallFunc_Clamp_ReturnValue // int32_t [+] 0x10 Set Effect Quality->CallFunc_Get_Effect_Quality_Value // int32_t [+] 0x18 Set Effect Quality->CallFunc_Get_Effect_Quality_Formatted // struct FString class Get Effect Quality: [+] 0x8 Get Effect Quality->Formatted // struct FString [+] 0x18 Get Effect Quality->CallFunc_Get_Text_Format_Quality_Level_Formatted // struct FString class Modify View Distance: [+] 0x1 Modify View Distance->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 Modify View Distance->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 Modify View Distance->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x30 Modify View Distance->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x40 Modify View Distance->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x50 Modify View Distance->CallFunc_Run_Console_Command__ // char class Set View Distance: [+] 0x4 Set View Distance->Apply // char [+] 0x8 Set View Distance->Result // float [+] 0xC Set View Distance->CallFunc_FClamp_ReturnValue // float [+] 0x10 Set View Distance->CallFunc_Get_View_Distance_Value // float class Get View Distance: class Modify Field Of View: [+] 0x8 Modify Field Of View->Non Valid Cameras // struct TArray [+] 0x18 Modify Field Of View->___int_Loop_Counter_Variable // int32_t [+] 0x1C Modify Field Of View->K2Node_SwitchEnum_CmpSuccess // char [+] 0x20 Modify Field Of View->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x24 Modify Field Of View->___int_Array_Index_Variable // int32_t [+] 0x28 Modify Field Of View->___int_Loop_Counter_Variable_2 // int32_t [+] 0x2C Modify Field Of View->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x30 Modify Field Of View->___int_Array_Index_Variable_2 // int32_t [+] 0x38 Modify Field Of View->CallFunc_Array_Get_Item // struct UCameraComponent [+] 0x40 Modify Field Of View->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x44 Modify Field Of View->CallFunc_IsValid_ReturnValue // char [+] 0x45 Modify Field Of View->CallFunc_Less_IntInt_ReturnValue // char [+] 0x48 Modify Field Of View->CallFunc_Array_Get_Item_2 // struct UCameraComponent [+] 0x50 Modify Field Of View->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x54 Modify Field Of View->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x58 Modify Field Of View->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x59 Modify Field Of View->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x60 Modify Field Of View->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x70 Modify Field Of View->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x78 Modify Field Of View->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x88 Modify Field Of View->CallFunc_Get_Field_Of_View_Value // float class Set Field Of View: [+] 0x4 Set Field Of View->Apply // char [+] 0x8 Set Field Of View->Result // float [+] 0xC Set Field Of View->CallFunc_FClamp_ReturnValue // float [+] 0x10 Set Field Of View->CallFunc_Get_Field_Of_View_Value // float class Get Field Of View: class Add Field Of View Control To Camera: [+] 0x8 Add Field Of View Control To Camera->CallFunc_Array_AddUnique_ReturnValue // int32_t class Remove Field Of View Control From Camera: [+] 0x8 Remove Field Of View Control From Camera->CallFunc_Array_RemoveItem_ReturnValue // char class Modify Vsync: [+] 0x8 Modify Vsync->___string_Variable // struct FString [+] 0x18 Modify Vsync->K2Node_SwitchEnum_CmpSuccess // char [+] 0x20 Modify Vsync->___string_Variable_2 // struct FString [+] 0x30 Modify Vsync->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x40 Modify Vsync->___bool_Variable // char [+] 0x48 Modify Vsync->K2Node_Select_Default // struct FString [+] 0x58 Modify Vsync->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x68 Modify Vsync->CallFunc_Get_Vsync_Value // char [+] 0x69 Modify Vsync->CallFunc_Run_Console_Command__ // char class Set Vsync: [+] 0x1 Set Vsync->Apply // char [+] 0x2 Set Vsync->Result // char [+] 0x3 Set Vsync->CallFunc_Get_Vsync_Value // char class Get Vsync: class Modify Bloom Intensity: [+] 0x1 Modify Bloom Intensity->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify Bloom Intensity->CallFunc_Get_Bloom_Intensity_Value // float class Set Bloom Intensity: [+] 0x4 Set Bloom Intensity->Apply // char [+] 0x8 Set Bloom Intensity->Result // float [+] 0xC Set Bloom Intensity->CallFunc_FClamp_ReturnValue // float [+] 0x10 Set Bloom Intensity->CallFunc_Get_Bloom_Intensity_Value // float class Get Bloom Intensity: class Modify Gamma Intensity: [+] 0x1 Modify Gamma Intensity->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 Modify Gamma Intensity->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 Modify Gamma Intensity->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x30 Modify Gamma Intensity->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x40 Modify Gamma Intensity->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x50 Modify Gamma Intensity->CallFunc_Run_Console_Command__ // char [+] 0x54 Modify Gamma Intensity->CallFunc_Get_Gamma_Intensity_Value // float class Set Gamma Intensity: [+] 0x4 Set Gamma Intensity->Apply // char [+] 0x8 Set Gamma Intensity->Result // float [+] 0xC Set Gamma Intensity->CallFunc_FClamp_ReturnValue // float [+] 0x10 Set Gamma Intensity->CallFunc_Get_Gamma_Intensity_Value // float class Get Gamma Intensity: class Modify Gain Intensity: [+] 0x1 Modify Gain Intensity->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify Gain Intensity->CallFunc_Get_Gain_Intensity_Value // float class Set Gain Intensity: [+] 0x4 Set Gain Intensity->Apply // char [+] 0x8 Set Gain Intensity->Result // float [+] 0xC Set Gain Intensity->CallFunc_FClamp_ReturnValue // float [+] 0x10 Set Gain Intensity->CallFunc_Get_Gain_Intensity_Value // float class Get Gain Intensity: class Modify Motion Blur Strength: class Set Motion Blur Strength: [+] 0x4 Set Motion Blur Strength->Apply // char [+] 0x8 Set Motion Blur Strength->Result // float [+] 0xC Set Motion Blur Strength->CallFunc_Get_Motion_Blur_Strength_Value // float [+] 0x10 Set Motion Blur Strength->CallFunc_FClamp_ReturnValue // float class Get Motion Blur Strength: class Modify Screen Resolution: [+] 0x1 Modify Screen Resolution->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify Screen Resolution->CallFunc_Get_Screen_Resolution_Resolution // struct FSVideoResolution class Set Screen Resolution: [+] 0x8 Set Screen Resolution->Apply // char [+] 0xC Set Screen Resolution->Result // struct FSVideoResolution [+] 0x14 Set Screen Resolution->CallFunc_Get_Screen_Resolution_Resolution // struct FSVideoResolution class Set Screen Mode: [+] 0x1 Set Screen Mode->Apply // char [+] 0x2 Set Screen Mode->Result // char [+] 0x3 Set Screen Mode->CallFunc_Get_Screen_Mode_Screen_Mode // char [+] 0x8 Set Screen Mode->CallFunc_Get_Screen_Mode_Command // struct FString class Get Screen Resolution: [+] 0x8 Get Screen Resolution->K2Node_MakeStruct_SVideoResolution // struct FSVideoResolution class Get Screen Mode: [+] 0x8 Get Screen Mode->Command // struct FString [+] 0x18 Get Screen Mode->___byte_Variable // char [+] 0x20 Get Screen Mode->___string_Variable // struct FString [+] 0x30 Get Screen Mode->___string_Variable_2 // struct FString [+] 0x40 Get Screen Mode->___string_Variable_3 // struct FString [+] 0x50 Get Screen Mode->K2Node_Select_Default // struct FString class Modify Screen Mode: [+] 0x1 Modify Screen Mode->K2Node_SwitchEnum_CmpSuccess // char [+] 0x2 Modify Screen Mode->CallFunc_Get_Screen_Mode_Screen_Mode // char [+] 0x8 Modify Screen Mode->CallFunc_Get_Screen_Mode_Command // struct FString class Apply Screen Settings: [+] 0x1 Apply Screen Settings->CallFunc_Get_Screen_Mode_Screen_Mode // char [+] 0x8 Apply Screen Settings->CallFunc_Get_Screen_Mode_Command // struct FString [+] 0x18 Apply Screen Settings->CallFunc_Get_Screen_Mode_Screen_Mode_2 // char [+] 0x20 Apply Screen Settings->CallFunc_Get_Screen_Mode_Command_2 // struct FString [+] 0x30 Apply Screen Settings->CallFunc_Get_Screen_Resolution_Resolution // struct FSVideoResolution [+] 0x38 Apply Screen Settings->CallFunc_GetGameUserSettings_ReturnValue // struct UGameUserSettings [+] 0x40 Apply Screen Settings->K2Node_MakeStruct_IntPoint // struct FIntPoint [+] 0x48 Apply Screen Settings->CallFunc_Get_Screen_Mode_Screen_Mode_3 // char [+] 0x50 Apply Screen Settings->CallFunc_Get_Screen_Mode_Command_3 // struct FString [+] 0x60 Apply Screen Settings->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x61 Apply Screen Settings->CallFunc_BooleanAND_ReturnValue // char class Modify Look Horizontal Sensitivity: [+] 0x1 Modify Look Horizontal Sensitivity->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify Look Horizontal Sensitivity->CallFunc_Get_Look_Horizontal_Sensitivity_Value // float class Set Look Horizontal Sensitivity: [+] 0x4 Set Look Horizontal Sensitivity->CallFunc_FMax_ReturnValue // float class Get Look Horizontal Sensitivity: class Modify Look Vertical Sensitivity: [+] 0x1 Modify Look Vertical Sensitivity->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify Look Vertical Sensitivity->CallFunc_Get_Look_Vertical_Sensitivity_Value // float class Set Look Vertical Sensitivity: [+] 0x4 Set Look Vertical Sensitivity->CallFunc_FMax_ReturnValue // float class Get Look Vertical Sensitivity: class Modify Look Horizontal Invert: [+] 0x1 Modify Look Horizontal Invert->K2Node_SwitchEnum_CmpSuccess // char [+] 0x2 Modify Look Horizontal Invert->CallFunc_Get_Look_Horizontal_Invert_Value // char class Set Look Horizontal Invert: class Get Look Horizontal Invert: class Modify Look Vertical Invert: [+] 0x1 Modify Look Vertical Invert->K2Node_SwitchEnum_CmpSuccess // char [+] 0x2 Modify Look Vertical Invert->CallFunc_Get_Look_Vertical_Invert_Value // char class Set Look Vertical Invert: class Get Look Vertical Invert: class Modify Audio Multiplier Master: [+] 0x1 Modify Audio Multiplier Master->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify Audio Multiplier Master->CallFunc_Get_Audio_Multiplier_Master_Value // float class Set Audio Multiplier Master: [+] 0x4 Set Audio Multiplier Master->Apply // char [+] 0x8 Set Audio Multiplier Master->CallFunc_FClamp_ReturnValue // float class Get Audio Multiplier Master: class Apply Audio Settings: [+] 0x1 Apply Audio Settings->Type // enum class EAudioSettingType [+] 0x8 Apply Audio Settings->Non Valid Audio Emittors // struct TArray [+] 0x18 Apply Audio Settings->Volume Channel // char [+] 0x19 Apply Audio Settings->K2Node_SwitchEnum_CmpSuccess // char [+] 0x1C Apply Audio Settings->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x20 Apply Audio Settings->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x24 Apply Audio Settings->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float [+] 0x28 Apply Audio Settings->CallFunc_Multiply_FloatFloat_ReturnValue_4 // float [+] 0x2C Apply Audio Settings->CallFunc_Multiply_FloatFloat_ReturnValue_5 // float [+] 0x30 Apply Audio Settings->K2Node_MakeArray_Array // struct TArray [+] 0x40 Apply Audio Settings->CallFunc_Multiply_FloatFloat_ReturnValue_6 // float [+] 0x44 Apply Audio Settings->CallFunc_Multiply_FloatFloat_ReturnValue_7 // float [+] 0x48 Apply Audio Settings->CallFunc_Multiply_FloatFloat_ReturnValue_8 // float [+] 0x4C Apply Audio Settings->CallFunc_Multiply_FloatFloat_ReturnValue_9 // float [+] 0x50 Apply Audio Settings->CallFunc_Multiply_FloatFloat_ReturnValue_10 // float [+] 0x54 Apply Audio Settings->CallFunc_Multiply_FloatFloat_ReturnValue_11 // float class Add Volume Control: [+] 0x8 Add Volume Control->Audio Channel // char [+] 0x10 Add Volume Control->K2Node_MakeStruct_SAudioUpdateStruct // struct FSAudioUpdateStruct [+] 0x20 Add Volume Control->CallFunc_Update_Audio_Emittor_Is_Valid // char [+] 0x24 Add Volume Control->CallFunc_Array_Add_ReturnValue // int32_t class Get Volume Master: class Modify Audio Multiplier Music: [+] 0x1 Modify Audio Multiplier Music->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify Audio Multiplier Music->CallFunc_Get_Audio_Multiplier_Music_Value // float class Set Audio Multiplier Music: [+] 0x4 Set Audio Multiplier Music->Apply // char [+] 0x8 Set Audio Multiplier Music->CallFunc_FClamp_ReturnValue // float class Get Audio Multiplier Music: class Get Volume Music: class Modify Audio Multiplier Voice: [+] 0x1 Modify Audio Multiplier Voice->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify Audio Multiplier Voice->CallFunc_Get_Audio_Multiplier_Voice_Value // float class Set Audio Multiplier Voice: [+] 0x4 Set Audio Multiplier Voice->Apply // char [+] 0x8 Set Audio Multiplier Voice->CallFunc_FClamp_ReturnValue // float class Get Audio Multiplier Voice: class Get Volume Voice: class Modify Audio Multiplier Effect: [+] 0x1 Modify Audio Multiplier Effect->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify Audio Multiplier Effect->CallFunc_Get_Audio_Multiplier_Effect_Value // float class Set Audio Multiplier Effect: [+] 0x4 Set Audio Multiplier Effect->Apply // char [+] 0x8 Set Audio Multiplier Effect->CallFunc_FClamp_ReturnValue // float class Get Audio Multiplier Effect: class Get Volume Effect: class Modify Audio Multiplier Ambient: [+] 0x1 Modify Audio Multiplier Ambient->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify Audio Multiplier Ambient->CallFunc_Get_Audio_Multiplier_Ambient_Value // float class Set Audio Multiplier Ambient: [+] 0x4 Set Audio Multiplier Ambient->Apply // char [+] 0x8 Set Audio Multiplier Ambient->CallFunc_FClamp_ReturnValue // float class Get Audio Multiplier Ambient: class Get Volume Ambient: class Get Look Sensitivity Combined Y: [+] 0x4 Get Look Sensitivity Combined Y->World Delta // float [+] 0x8 Get Look Sensitivity Combined Y->Vertical Y // float [+] 0xC Get Look Sensitivity Combined Y->___bool_Variable // char [+] 0x10 Get Look Sensitivity Combined Y->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x14 Get Look Sensitivity Combined Y->___float_Variable // float [+] 0x18 Get Look Sensitivity Combined Y->___float_Variable_2 // float [+] 0x1C Get Look Sensitivity Combined Y->CallFunc_Get_Look_Vertical_Invert_Value // char [+] 0x20 Get Look Sensitivity Combined Y->CallFunc_Get_Look_Vertical_Sensitivity_Value // float [+] 0x24 Get Look Sensitivity Combined Y->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x28 Get Look Sensitivity Combined Y->K2Node_Select_Default // float [+] 0x2C Get Look Sensitivity Combined Y->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float class Modify All Look Settings: class Modify All Audio Settings: class Modify All Settings: class Save All Settings: [+] 0x8 Save All Settings->CallFunc_Create_Clone_Cloned_Game_Settings // struct UBP_GameSettings_C class Prepeare Previus Settings State: class Modify Resolution Scale: [+] 0x1 Modify Resolution Scale->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 Modify Resolution Scale->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 Modify Resolution Scale->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x30 Modify Resolution Scale->CallFunc_Get_Resolution_Scale_Value // int32_t [+] 0x38 Modify Resolution Scale->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x48 Modify Resolution Scale->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x58 Modify Resolution Scale->CallFunc_Run_Console_Command__ // char class Set Resolution Scale: [+] 0x4 Set Resolution Scale->Apply // char [+] 0x8 Set Resolution Scale->Result // int32_t [+] 0xC Set Resolution Scale->CallFunc_Clamp_ReturnValue // int32_t [+] 0x10 Set Resolution Scale->CallFunc_Get_Resolution_Scale_Value // int32_t class Get Resolution Scale: class Modify All MyCustom Settings: class Modify My Custom Checkbox: [+] 0x1 Modify My Custom Checkbox->K2Node_SwitchEnum_CmpSuccess // char [+] 0x2 Modify My Custom Checkbox->CallFunc_Get_My_Custom_Checkbox_Value // char class Set My Custom Checkbox: [+] 0x1 Set My Custom Checkbox->Apply // char [+] 0x2 Set My Custom Checkbox->Result // char [+] 0x3 Set My Custom Checkbox->CallFunc_Get_My_Custom_Checkbox_Value // char class Get My Custom Checkbox: class Modify My Custom Slider: [+] 0x1 Modify My Custom Slider->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify My Custom Slider->CallFunc_Get_My_Custom_Slider_Value // float class Set My Custom Slider: [+] 0x4 Set My Custom Slider->Apply // char [+] 0x8 Set My Custom Slider->Result // float [+] 0xC Set My Custom Slider->CallFunc_Get_My_Custom_Slider_Value // float [+] 0x10 Set My Custom Slider->CallFunc_FClamp_ReturnValue // float class Get My Custom Slider: class Modify My Custom Radiobox: [+] 0x1 Modify My Custom Radiobox->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify My Custom Radiobox->CallFunc_Get_My_Custom_Radiobox_Value // int32_t class Set My Custom Radiobox: [+] 0x4 Set My Custom Radiobox->Apply // char [+] 0x8 Set My Custom Radiobox->Result // int32_t [+] 0xC Set My Custom Radiobox->CallFunc_Get_My_Custom_Radiobox_Value // int32_t class Get My Custom Radiobox: class Modify My Custom Combobox: [+] 0x1 Modify My Custom Combobox->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 Modify My Custom Combobox->CallFunc_Get_My_Custom_Combobox_Value // struct FString class Set My Custom Combobox: [+] 0x10 Set My Custom Combobox->Apply // char [+] 0x18 Set My Custom Combobox->Result // struct FString [+] 0x28 Set My Custom Combobox->CallFunc_Get_My_Custom_Combobox_Value // struct FString class Get My Custom Combobox: class Get Look Sensitivity Combined X: [+] 0x4 Get Look Sensitivity Combined X->World Delta // float [+] 0x8 Get Look Sensitivity Combined X->Horizontal X // float [+] 0xC Get Look Sensitivity Combined X->___bool_Variable // char [+] 0x10 Get Look Sensitivity Combined X->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x14 Get Look Sensitivity Combined X->___float_Variable // float [+] 0x18 Get Look Sensitivity Combined X->___float_Variable_2 // float [+] 0x1C Get Look Sensitivity Combined X->CallFunc_Get_Look_Horizontal_Invert_Value // char [+] 0x20 Get Look Sensitivity Combined X->CallFunc_Get_Look_Horizontal_Sensitivity_Value // float [+] 0x24 Get Look Sensitivity Combined X->CallFunc_Multiply_FloatFloat_ReturnValue_2 // float [+] 0x28 Get Look Sensitivity Combined X->K2Node_Select_Default // float [+] 0x2C Get Look Sensitivity Combined X->CallFunc_Multiply_FloatFloat_ReturnValue_3 // float class Delete Settings Save File: [+] 0x8 Delete Settings Save File->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 Delete Settings Save File->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x28 Delete Settings Save File->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x38 Delete Settings Save File->CallFunc_Concat_StrStr_ReturnValue_3 // struct FString [+] 0x48 Delete Settings Save File->CallFunc_Concat_StrStr_ReturnValue_4 // struct FString [+] 0x58 Delete Settings Save File->CallFunc_DeleteGameInSlot_ReturnValue // char [+] 0x59 Delete Settings Save File->CallFunc_DoesSaveGameExist_ReturnValue // char [+] 0x60 Delete Settings Save File->CallFunc_Concat_StrStr_ReturnValue_5 // struct FString [+] 0x70 Delete Settings Save File->CallFunc_Concat_StrStr_ReturnValue_6 // struct FString [+] 0x80 Delete Settings Save File->CallFunc_Conv_IntToString_ReturnValue_2 // struct FString [+] 0x90 Delete Settings Save File->CallFunc_Conv_IntToString_ReturnValue_3 // struct FString [+] 0xA0 Delete Settings Save File->CallFunc_Concat_StrStr_ReturnValue_7 // struct FString [+] 0xB0 Delete Settings Save File->CallFunc_Concat_StrStr_ReturnValue_8 // struct FString [+] 0xC0 Delete Settings Save File->CallFunc_Concat_StrStr_ReturnValue_9 // struct FString [+] 0xD0 Delete Settings Save File->CallFunc_Concat_StrStr_ReturnValue_10 // struct FString [+] 0xE0 Delete Settings Save File->CallFunc_Concat_StrStr_ReturnValue_11 // struct FString [+] 0xF0 Delete Settings Save File->CallFunc_Concat_StrStr_ReturnValue_12 // struct FString class Update Actions Input State: [+] 0x4 Update Actions Input State->World Delta Seconds // float [+] 0x8 Update Actions Input State->PlayerController // struct APlayerController [+] 0x10 Update Actions Input State->___int_Array_Index_Variable // int32_t [+] 0x14 Update Actions Input State->___int_Loop_Counter_Variable // int32_t [+] 0x18 Update Actions Input State->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x20 Update Actions Input State->CallFunc_Array_Get_Item // struct UBP_KeyInput_C [+] 0x28 Update Actions Input State->CallFunc_NotEqual_FloatFloat_ReturnValue // char [+] 0x2C Update Actions Input State->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x30 Update Actions Input State->CallFunc_Less_IntInt_ReturnValue // char class Init Key Bindings: [+] 0x10 Init Key Bindings->___int_Array_Index_Variable // int32_t [+] 0x18 Init Key Bindings->CallFunc_Conv_InterfaceToObject_ReturnValue // struct Object [+] 0x20 Init Key Bindings->CallFunc_SpawnObject_ReturnValue // struct UBP_KeyAction_C [+] 0x28 Init Key Bindings->___int_Loop_Counter_Variable // int32_t [+] 0x2C Init Key Bindings->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x30 Init Key Bindings->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x40 Init Key Bindings->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x44 Init Key Bindings->CallFunc_Array_Get_Item // struct FName [+] 0x4C Init Key Bindings->CallFunc_Less_IntInt_ReturnValue // char [+] 0x50 Init Key Bindings->CallFunc_GetDataTableRowFromName_OutRow // struct FSKeyAction [+] 0x70 Init Key Bindings->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x78 Init Key Bindings->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x88 Init Key Bindings->CallFunc_Init_Key_Action_Action // struct UBP_KeyAction_C [+] 0x90 Init Key Bindings->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x94 Init Key Bindings->CallFunc_IsValid_ReturnValue // char class Fill Float Axis Inputs List: [+] 0x4 Fill Float Axis Inputs List->___int_Loop_Counter_Variable_2 // int32_t [+] 0x8 Fill Float Axis Inputs List->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC Fill Float Axis Inputs List->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x10 Fill Float Axis Inputs List->___int_Loop_Counter_Variable_3 // int32_t [+] 0x14 Fill Float Axis Inputs List->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x18 Fill Float Axis Inputs List->___int_Array_Index_Variable // int32_t [+] 0x1C Fill Float Axis Inputs List->___int_Array_Index_Variable_2 // int32_t [+] 0x20 Fill Float Axis Inputs List->___int_Loop_Counter_Variable_4 // int32_t [+] 0x24 Fill Float Axis Inputs List->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x28 Fill Float Axis Inputs List->___int_Array_Index_Variable_3 // int32_t [+] 0x2C Fill Float Axis Inputs List->___int_Array_Index_Variable_4 // int32_t [+] 0x30 Fill Float Axis Inputs List->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x38 Fill Float Axis Inputs List->CallFunc_Array_Get_Item // struct UBP_KeyAction_C [+] 0x40 Fill Float Axis Inputs List->CallFunc_Less_IntInt_ReturnValue // char [+] 0x48 Fill Float Axis Inputs List->CallFunc_Array_Get_Item_2 // struct UBP_KeyMapping_C [+] 0x50 Fill Float Axis Inputs List->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x54 Fill Float Axis Inputs List->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x58 Fill Float Axis Inputs List->CallFunc_Array_Get_Item_3 // struct UBP_KeyInput_C [+] 0x60 Fill Float Axis Inputs List->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x64 Fill Float Axis Inputs List->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x68 Fill Float Axis Inputs List->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x69 Fill Float Axis Inputs List->CallFunc_Key_IsFloatAxis_ReturnValue // char [+] 0x6C Fill Float Axis Inputs List->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0x70 Fill Float Axis Inputs List->CallFunc_Array_Get_Item_4 // struct UBP_KeyInput_C [+] 0x78 Fill Float Axis Inputs List->CallFunc_Less_IntInt_ReturnValue_4 // char [+] 0x7C Fill Float Axis Inputs List->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x80 Fill Float Axis Inputs List->CallFunc_Key_IsFloatAxis_ReturnValue_2 // char class Get Key Action: [+] 0x10 Get Key Action->Input Action // struct UBP_KeyAction_C [+] 0x18 Get Key Action->SUCCESS // char [+] 0x20 Get Key Action->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x30 Get Key Action->___int_Array_Index_Variable // int32_t [+] 0x38 Get Key Action->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x48 Get Key Action->___int_Loop_Counter_Variable // int32_t [+] 0x50 Get Key Action->CallFunc_Array_Get_Item // struct UBP_KeyAction_C [+] 0x58 Get Key Action->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x5C Get Key Action->CallFunc_Less_IntInt_ReturnValue // char [+] 0x5D Get Key Action->CallFunc_EqualEqual_StriStri_ReturnValue // char [+] 0x60 Get Key Action->CallFunc_Add_IntInt_ReturnValue // int32_t class Store Key Input: [+] 0x58 Store Key Input->CallFunc_Array_Add_ReturnValue // int32_t class Save Key Actions: [+] 0x4 Save Key Actions->___int_Loop_Counter_Variable // int32_t [+] 0x8 Save Key Actions->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x10 Save Key Actions->CallFunc_Array_Get_Item // struct UBP_KeyAction_C [+] 0x18 Save Key Actions->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x1C Save Key Actions->CallFunc_Less_IntInt_ReturnValue // char class Load Key Actions: [+] 0x4 Load Key Actions->___int_Loop_Counter_Variable // int32_t [+] 0x8 Load Key Actions->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xC Load Key Actions->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x10 Load Key Actions->CallFunc_Array_Get_Item // struct UBP_KeyAction_C [+] 0x18 Load Key Actions->CallFunc_Less_IntInt_ReturnValue // char class Modify Keybindings: [+] 0x4 Modify Keybindings->___int_Array_Index_Variable // int32_t [+] 0x8 Modify Keybindings->K2Node_SwitchEnum_CmpSuccess // char [+] 0xC Modify Keybindings->___int_Loop_Counter_Variable // int32_t [+] 0x10 Modify Keybindings->___int_Loop_Counter_Variable_2 // int32_t [+] 0x14 Modify Keybindings->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x18 Modify Keybindings->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x1C Modify Keybindings->___int_Array_Index_Variable_2 // int32_t [+] 0x20 Modify Keybindings->___int_Array_Index_Variable_3 // int32_t [+] 0x24 Modify Keybindings->___int_Loop_Counter_Variable_3 // int32_t [+] 0x28 Modify Keybindings->CallFunc_Array_Get_Item // struct UBP_KeyAction_C [+] 0x30 Modify Keybindings->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 Modify Keybindings->CallFunc_Less_IntInt_ReturnValue // char [+] 0x38 Modify Keybindings->CallFunc_Array_Get_Item_2 // struct UBP_KeyMapping_C [+] 0x40 Modify Keybindings->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x44 Modify Keybindings->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x48 Modify Keybindings->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x50 Modify Keybindings->CallFunc_Array_Get_Item_3 // struct FSKeyActionSave [+] 0xA8 Modify Keybindings->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0xAC Modify Keybindings->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0xB0 Modify Keybindings->CallFunc_Array_Add_ReturnValue // int32_t class Generate Keybinding Conflicts: [+] 0x8 Generate Keybinding Conflicts->Conflicting Mappings // struct TArray [+] 0x18 Generate Keybinding Conflicts->Combinations // struct TArray [+] 0x28 Generate Keybinding Conflicts->___int_Array_Index_Variable // int32_t [+] 0x2C Generate Keybinding Conflicts->___int_Array_Index_Variable_2 // int32_t [+] 0x30 Generate Keybinding Conflicts->___int_Loop_Counter_Variable // int32_t [+] 0x34 Generate Keybinding Conflicts->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x38 Generate Keybinding Conflicts->___int_Array_Index_Variable_3 // int32_t [+] 0x40 Generate Keybinding Conflicts->CallFunc_Array_Get_Item // struct FSKeyConflict [+] 0x50 Generate Keybinding Conflicts->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x54 Generate Keybinding Conflicts->___int_Loop_Counter_Variable_2 // int32_t [+] 0x58 Generate Keybinding Conflicts->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x60 Generate Keybinding Conflicts->CallFunc_Get_All_Combinations_Combinations // struct TArray [+] 0x70 Generate Keybinding Conflicts->CallFunc_Array_Get_Item_2 // struct UBP_KeyCombination_C [+] 0x78 Generate Keybinding Conflicts->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x7C Generate Keybinding Conflicts->CallFunc_Less_IntInt_ReturnValue // char [+] 0x7D Generate Keybinding Conflicts->CallFunc_Equal_All_Conflicts_Result // char [+] 0x80 Generate Keybinding Conflicts->___int_Loop_Counter_Variable_3 // int32_t [+] 0x84 Generate Keybinding Conflicts->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x88 Generate Keybinding Conflicts->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0x8C Generate Keybinding Conflicts->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x90 Generate Keybinding Conflicts->CallFunc_Array_Get_Item_3 // struct UBP_KeyCombination_C [+] 0x98 Generate Keybinding Conflicts->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x99 Generate Keybinding Conflicts->CallFunc_Detect_Conflict_Conflict_Type // char [+] 0xA0 Generate Keybinding Conflicts->K2Node_MakeStruct_SKeyConflict // struct FSKeyConflict [+] 0xB0 Generate Keybinding Conflicts->CallFunc_NotEqual_ByteByte_ReturnValue // char [+] 0xB4 Generate Keybinding Conflicts->CallFunc_Array_Add_ReturnValue // int32_t [+] 0xB8 Generate Keybinding Conflicts->CallFunc_NotEqual_ObjectObject_ReturnValue // char class Get All Combinations: [+] 0x10 Get All Combinations->Input Combinations // struct TArray [+] 0x20 Get All Combinations->___int_Loop_Counter_Variable // int32_t [+] 0x24 Get All Combinations->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x28 Get All Combinations->___int_Array_Index_Variable // int32_t [+] 0x2C Get All Combinations->___int_Array_Index_Variable_2 // int32_t [+] 0x30 Get All Combinations->CallFunc_Array_Get_Item // struct UBP_KeyAction_C [+] 0x38 Get All Combinations->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x3C Get All Combinations->CallFunc_Less_IntInt_ReturnValue // char [+] 0x40 Get All Combinations->CallFunc_Array_Get_Item_2 // struct UBP_KeyMapping_C [+] 0x48 Get All Combinations->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x4C Get All Combinations->___int_Loop_Counter_Variable_2 // int32_t [+] 0x50 Get All Combinations->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x54 Get All Combinations->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x58 Get All Combinations->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x5C Get All Combinations->CallFunc_Array_Add_ReturnValue_2 // int32_t class Set Game Settings Interface: class Set Save File Name: class Set Save File User Index: class Get All Key Actions: class Get Saved Key Inputs: class Init Save Game Settings: class Load ini Settings: class Save Ini Settings: [+] 0x4 Save Ini Settings->CallFunc_Get_Resolution_Scale_Value // int32_t [+] 0x8 Save Ini Settings->CallFunc_Get_Screen_Mode_Screen_Mode // char [+] 0x10 Save Ini Settings->CallFunc_Get_Screen_Mode_Command // struct FString [+] 0x20 Save Ini Settings->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x24 Save Ini Settings->CallFunc_Get_Vsync_Value // char [+] 0x28 Save Ini Settings->CallFunc_Get_Screen_Resolution_Resolution // struct FSVideoResolution [+] 0x30 Save Ini Settings->CallFunc_GetGameUserSettings_ReturnValue // struct UGameUserSettings [+] 0x38 Save Ini Settings->K2Node_MakeStruct_IntPoint // struct FIntPoint class Modify Audio Multiplier UI: [+] 0x1 Modify Audio Multiplier UI->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify Audio Multiplier UI->CallFunc_Get_Audio_Multiplier_UI_Value // float class Set Audio Multiplier UI: [+] 0x4 Set Audio Multiplier UI->Apply // char [+] 0x8 Set Audio Multiplier UI->CallFunc_FClamp_ReturnValue // float class Get Audio Multiplier UI: class Get Volume UI: class Modify Foliage Quality: [+] 0x1 Modify Foliage Quality->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 Modify Foliage Quality->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 Modify Foliage Quality->CallFunc_Get_Foliage_Quality_Value // int32_t [+] 0x20 Modify Foliage Quality->CallFunc_Get_Foliage_Quality_Formatted // struct FString [+] 0x30 Modify Foliage Quality->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x48 Modify Foliage Quality->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x58 Modify Foliage Quality->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x68 Modify Foliage Quality->CallFunc_Run_Console_Command__ // char class Set Foliage Quality: [+] 0x4 Set Foliage Quality->Apply // char [+] 0x8 Set Foliage Quality->Result // int32_t [+] 0xC Set Foliage Quality->CallFunc_Get_Foliage_Quality_Value // int32_t [+] 0x10 Set Foliage Quality->CallFunc_Get_Foliage_Quality_Formatted // struct FString [+] 0x20 Set Foliage Quality->CallFunc_Clamp_ReturnValue // int32_t class Get Foliage Quality: [+] 0x8 Get Foliage Quality->Formatted // struct FString [+] 0x18 Get Foliage Quality->CallFunc_Get_Text_Format_Quality_Level_Formatted // struct FString class SetSensitivityValue: [+] 0x4 SetSensitivityValue->Sensitivity // int32_t class GetSensitivityValue: [+] 0x4 GetSensitivityValue->Sensitivity // int32_t [+] 0x8 GetSensitivityValue->CallFunc_Map_Find_Value // int32_t [+] 0xC GetSensitivityValue->CallFunc_Map_Find_ReturnValue // char class SetTemporalAAFilterSize: [+] 0x4 SetTemporalAAFilterSize->Apply // char [+] 0x8 SetTemporalAAFilterSize->Result // float [+] 0xC SetTemporalAAFilterSize->CallFunc_GetTemporalAAFilterSize_Value // float class GetTemporalAAFilterSize: class ModifyTemporalAAFilterSize: [+] 0x1 ModifyTemporalAAFilterSize->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 ModifyTemporalAAFilterSize->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 ModifyTemporalAAFilterSize->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x30 ModifyTemporalAAFilterSize->CallFunc_GetTemporalAAFilterSize_Value // float [+] 0x38 ModifyTemporalAAFilterSize->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x48 ModifyTemporalAAFilterSize->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x58 ModifyTemporalAAFilterSize->CallFunc_Run_Console_Command__ // char class ModifyTemporalAACatmullRom: [+] 0x1 ModifyTemporalAACatmullRom->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 ModifyTemporalAACatmullRom->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 ModifyTemporalAACatmullRom->CallFunc_Conv_BoolToInt_ReturnValue // int32_t [+] 0x1C ModifyTemporalAACatmullRom->CallFunc_Conv_BoolToInt_ReturnValue_2 // int32_t [+] 0x20 ModifyTemporalAACatmullRom->CallFunc_GetTemporalAACatmullRom_Value // char [+] 0x28 ModifyTemporalAACatmullRom->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x40 ModifyTemporalAACatmullRom->CallFunc_Conv_BoolToInt_ReturnValue_3 // int32_t [+] 0x48 ModifyTemporalAACatmullRom->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x58 ModifyTemporalAACatmullRom->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x68 ModifyTemporalAACatmullRom->CallFunc_Run_Console_Command__ // char class ModifyTemporalAAPauseCorrect: [+] 0x1 ModifyTemporalAAPauseCorrect->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 ModifyTemporalAAPauseCorrect->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 ModifyTemporalAAPauseCorrect->CallFunc_Conv_BoolToInt_ReturnValue // int32_t [+] 0x1C ModifyTemporalAAPauseCorrect->CallFunc_Conv_BoolToInt_ReturnValue_2 // int32_t [+] 0x20 ModifyTemporalAAPauseCorrect->CallFunc_GetTemporalAAPauseCorrect_Value // char [+] 0x28 ModifyTemporalAAPauseCorrect->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x40 ModifyTemporalAAPauseCorrect->CallFunc_Conv_BoolToInt_ReturnValue_3 // int32_t [+] 0x48 ModifyTemporalAAPauseCorrect->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x58 ModifyTemporalAAPauseCorrect->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x68 ModifyTemporalAAPauseCorrect->CallFunc_Run_Console_Command__ // char class ModifyTemporalAASamples: [+] 0x1 ModifyTemporalAASamples->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 ModifyTemporalAASamples->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 ModifyTemporalAASamples->CallFunc_GetTemporalAASamples_Value // int32_t [+] 0x20 ModifyTemporalAASamples->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x38 ModifyTemporalAASamples->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x48 ModifyTemporalAASamples->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x58 ModifyTemporalAASamples->CallFunc_Run_Console_Command__ // char class ModifyTonemapperSharpen: [+] 0x1 ModifyTonemapperSharpen->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 ModifyTonemapperSharpen->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 ModifyTonemapperSharpen->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x30 ModifyTonemapperSharpen->CallFunc_GetTonemapperSharpen_Value // float [+] 0x38 ModifyTonemapperSharpen->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x48 ModifyTonemapperSharpen->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x58 ModifyTonemapperSharpen->CallFunc_Run_Console_Command__ // char class SetTemporalAACatmullRom: [+] 0x1 SetTemporalAACatmullRom->Apply // char [+] 0x2 SetTemporalAACatmullRom->Result // char [+] 0x3 SetTemporalAACatmullRom->CallFunc_GetTemporalAACatmullRom_Value // char class SetTemporalAAPauseCorrect: [+] 0x1 SetTemporalAAPauseCorrect->Apply // char [+] 0x2 SetTemporalAAPauseCorrect->Result // char [+] 0x3 SetTemporalAAPauseCorrect->CallFunc_GetTemporalAAPauseCorrect_Value // char class SetTemporalAASamples: [+] 0x4 SetTemporalAASamples->Apply // char [+] 0x8 SetTemporalAASamples->Result // int32_t [+] 0xC SetTemporalAASamples->CallFunc_GetTemporalAASamples_Value // int32_t class SetTonemapperSharpen: [+] 0x4 SetTonemapperSharpen->Apply // char [+] 0x8 SetTonemapperSharpen->Result // float [+] 0xC SetTonemapperSharpen->CallFunc_GetTonemapperSharpen_Value // float class GetTemporalAACatmullRom: class GetTemporalAAPauseCorrect: class GetTemporalAASamples: class GetTonemapperSharpen: class SetTemporalAACurrentFrameWeight: [+] 0x4 SetTemporalAACurrentFrameWeight->Apply // char [+] 0x8 SetTemporalAACurrentFrameWeight->Result // float [+] 0xC SetTemporalAACurrentFrameWeight->CallFunc_GetTemporalAACurrentFrameWeight_Value // float class GetTemporalAACurrentFrameWeight: class ModifyTemporalAACurrentFrameWeight: [+] 0x1 ModifyTemporalAACurrentFrameWeight->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 ModifyTemporalAACurrentFrameWeight->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 ModifyTemporalAACurrentFrameWeight->CallFunc_Conv_FloatToText_ReturnValue // struct FText [+] 0x30 ModifyTemporalAACurrentFrameWeight->CallFunc_GetTemporalAACurrentFrameWeight_Value // float [+] 0x38 ModifyTemporalAACurrentFrameWeight->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x48 ModifyTemporalAACurrentFrameWeight->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x58 ModifyTemporalAACurrentFrameWeight->CallFunc_Run_Console_Command__ // char class ModifyMinBrightness: [+] 0x1 ModifyMinBrightness->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 ModifyMinBrightness->CallFunc_GetMinBrightness_Value // float class SetMinBrightness: [+] 0x4 SetMinBrightness->Apply // char [+] 0x8 SetMinBrightness->Result // float [+] 0xC SetMinBrightness->CallFunc_GetMinBrightness_Value // float [+] 0x10 SetMinBrightness->CallFunc_FClamp_ReturnValue // float class GetMinBrightness: class ModifyMaxBrightness: [+] 0x1 ModifyMaxBrightness->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 ModifyMaxBrightness->CallFunc_GetMaxBrightness_Value // float class SetMaxBrightness: [+] 0x4 SetMaxBrightness->Apply // char [+] 0x8 SetMaxBrightness->Result // float [+] 0xC SetMaxBrightness->CallFunc_FClamp_ReturnValue // float [+] 0x10 SetMaxBrightness->CallFunc_GetMaxBrightness_Value // float class GetMaxBrightness: class ModifyContrast: [+] 0x1 ModifyContrast->K2Node_SwitchEnum_CmpSuccess // char class SetContrast: [+] 0x4 SetContrast->Apply // char [+] 0x8 SetContrast->Result // float [+] 0xC SetContrast->CallFunc_FClamp_ReturnValue // float [+] 0x10 SetContrast->CallFunc_GetContrast_Value // float class GetContrast: class Modify Post Process Volume: [+] 0x1 Modify Post Process Volume->K2Node_SwitchEnum_CmpSuccess // char [+] 0x2 Modify Post Process Volume->CallFunc_Get_Post_Process_Volume_Value // char class Set Post Process Volume: [+] 0x1 Set Post Process Volume->Apply // char [+] 0x2 Set Post Process Volume->Result // char [+] 0x3 Set Post Process Volume->CallFunc_Get_Post_Process_Volume_Value // char class Get Post Process Volume: class ModifyFireModeSetting: [+] 0x8 ModifyFireModeSetting->___byte_Variable // struct TMap [+] 0x58 ModifyFireModeSetting->K2Node_SwitchEnum_CmpSuccess // char [+] 0x60 ModifyFireModeSetting->CallFunc_GetFireModeSetting_FireModeSettings // struct TMap class GetFireModeSetting: class SetFireModeSetting: [+] 0x1 SetFireModeSetting->NewWeaponFireMode // enum class EWeaponFireMode [+] 0x2 SetFireModeSetting->Apply // char [+] 0x3 SetFireModeSetting->Result // char class Modify All Game Settings: class Modify Film Toe: [+] 0x1 Modify Film Toe->K2Node_SwitchEnum_CmpSuccess // char [+] 0x2 Modify Film Toe->CallFunc_Get_Film_Toe_Value // char class Set Film Toe: [+] 0x1 Set Film Toe->Apply // char [+] 0x2 Set Film Toe->Result // char [+] 0x3 Set Film Toe->CallFunc_Get_Film_Toe_Value // char class Get Film Toe: class Get Film Toe Intensity: [+] 0x4 Get Film Toe Intensity->CallFunc_SelectFloat_ReturnValue // float class Modify ColorGrading Global Gamma: [+] 0x1 Modify ColorGrading Global Gamma->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 Modify ColorGrading Global Gamma->CallFunc_Get_ColorGrading_Global_Gamma_Value // float class Set ColorGrading Global Gamma: [+] 0x4 Set ColorGrading Global Gamma->Apply // char [+] 0x8 Set ColorGrading Global Gamma->Result // float class Get ColorGrading Global Gamma: class Modify Clear Fog: [+] 0x1 Modify Clear Fog->K2Node_SwitchEnum_CmpSuccess // char [+] 0x2 Modify Clear Fog->CallFunc_Get_Clear_Fog_Value // char class Set Clear Fog: [+] 0x1 Set Clear Fog->Apply // char [+] 0x2 Set Clear Fog->Result // char class Get Clear Fog: class ModifyViewDistanceQuality: [+] 0x1 ModifyViewDistanceQuality->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 ModifyViewDistanceQuality->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x18 ModifyViewDistanceQuality->CallFunc_GetViewDistanceQuality_Value // int32_t [+] 0x20 ModifyViewDistanceQuality->CallFunc_GetViewDistanceQuality_Formatted // struct FString [+] 0x30 ModifyViewDistanceQuality->CallFunc_Conv_IntToText_ReturnValue // struct FText [+] 0x48 ModifyViewDistanceQuality->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x58 ModifyViewDistanceQuality->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x68 ModifyViewDistanceQuality->CallFunc_Run_Console_Command__ // char class SetViewDistanceQuality: [+] 0x4 SetViewDistanceQuality->Apply // char [+] 0x8 SetViewDistanceQuality->Result // int32_t [+] 0xC SetViewDistanceQuality->CallFunc_Clamp_ReturnValue // int32_t [+] 0x10 SetViewDistanceQuality->CallFunc_GetViewDistanceQuality_Value // int32_t [+] 0x18 SetViewDistanceQuality->CallFunc_GetViewDistanceQuality_Formatted // struct FString class GetViewDistanceQuality: [+] 0x8 GetViewDistanceQuality->Formatted // struct FString [+] 0x18 GetViewDistanceQuality->CallFunc_Get_Text_Format_Quality_Level_Formatted // struct FString class SetScalabilityQuality: [+] 0x4 SetScalabilityQuality->Result // int32_t [+] 0x8 SetScalabilityQuality->CallFunc_GetScalabilityQuality_Value // int32_t [+] 0x10 SetScalabilityQuality->CallFunc_GetScalabilityQuality_Formatted // struct FString [+] 0x20 SetScalabilityQuality->CallFunc_Clamp_ReturnValue // int32_t class GetScalabilityQuality: [+] 0x8 GetScalabilityQuality->Formatted // struct FString [+] 0x18 GetScalabilityQuality->CallFunc_Get_Text_Format_Quality_Level_Formatted // struct FString class ModifyScalabilityQuality: [+] 0x1 ModifyScalabilityQuality->K2Node_SwitchEnum_CmpSuccess // char [+] 0x4 ModifyScalabilityQuality->CallFunc_GetScalabilityQuality_Value // int32_t [+] 0x8 ModifyScalabilityQuality->CallFunc_GetScalabilityQuality_Formatted // struct FString class Modify Smooth Frame Rate: [+] 0x8 Modify Smooth Frame Rate->___string_Variable // struct FString [+] 0x18 Modify Smooth Frame Rate->K2Node_SwitchEnum_CmpSuccess // char [+] 0x20 Modify Smooth Frame Rate->___string_Variable_2 // struct FString [+] 0x30 Modify Smooth Frame Rate->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x40 Modify Smooth Frame Rate->___bool_Variable // char [+] 0x48 Modify Smooth Frame Rate->K2Node_Select_Default // struct FString [+] 0x58 Modify Smooth Frame Rate->CallFunc_Concat_StrStr_ReturnValue_2 // struct FString [+] 0x68 Modify Smooth Frame Rate->CallFunc_Get_Smooth_Frame_Rate_Value // char [+] 0x69 Modify Smooth Frame Rate->CallFunc_Run_Console_Command__ // char class Set Smooth Frame Rate: [+] 0x1 Set Smooth Frame Rate->Apply // char [+] 0x2 Set Smooth Frame Rate->Result // char [+] 0x3 Set Smooth Frame Rate->CallFunc_Get_Smooth_Frame_Rate_Value // char class Get Smooth Frame Rate: class ModifyAutoReloadSetting: [+] 0x1 ModifyAutoReloadSetting->K2Node_SwitchEnum_CmpSuccess // char [+] 0x2 ModifyAutoReloadSetting->CallFunc_GetAutoReloadSetting_AutoReload // char class GetAutoReloadSetting: class SetAutoReloadSetting: [+] 0x1 SetAutoReloadSetting->Apply // char [+] 0x2 SetAutoReloadSetting->Result // char class BravoHotelFunctionLibrary_C: class GetDefaultPawn: [+] 0x8 GetDefaultPawn->Pawn // struct ABravoHotelCharacter [+] 0x10 GetDefaultPawn->CallFunc_GetPlayerPawn_ReturnValue // struct APawn [+] 0x18 GetDefaultPawn->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x20 GetDefaultPawn->K2Node_DynamicCast_bSuccess // char [+] 0x28 GetDefaultPawn->K2Node_DynamicCast_AsBravo_Hotel_Vehicle // struct ABravoHotelVehicle [+] 0x30 GetDefaultPawn->K2Node_DynamicCast_bSuccess_2 // char [+] 0x38 GetDefaultPawn->CallFunc_GetOccupant_ReturnValue // struct ABravoHotelCharacter class GetBravoHotelPlayerController: [+] 0x8 GetBravoHotelPlayerController->PlayerController // struct ABravoHotelPlayerController [+] 0x10 GetBravoHotelPlayerController->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetBravoHotelPlayerController->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x20 GetBravoHotelPlayerController->K2Node_DynamicCast_bSuccess // char class GetBravoHotelGameMode: [+] 0x8 GetBravoHotelGameMode->GameMode // struct ABravoHotelGameMode [+] 0x10 GetBravoHotelGameMode->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x18 GetBravoHotelGameMode->K2Node_DynamicCast_AsBravo_Hotel_Game_Mode // struct ABravoHotelGameMode [+] 0x20 GetBravoHotelGameMode->K2Node_DynamicCast_bSuccess // char class GetRuntimeErrorString: [+] 0x8 GetRuntimeErrorString->__WorldContext // struct Object [+] 0x10 GetRuntimeErrorString->ReturnValue // struct FString [+] 0x20 GetRuntimeErrorString->K2Node_SwitchEnum_CmpSuccess // char [+] 0x28 GetRuntimeErrorString->CallFunc_MakeLiteralString_ReturnValue // struct FString [+] 0x38 GetRuntimeErrorString->CallFunc_MakeLiteralString_ReturnValue_2 // struct FString [+] 0x48 GetRuntimeErrorString->CallFunc_MakeLiteralString_ReturnValue_3 // struct FString class IsCheatable: [+] 0x8 IsCheatable->IsCheatable // char [+] 0x9 IsCheatable->CallFunc_IsCheatable_ReturnValue // char class AppendArray: [+] 0x10 AppendArray->B // struct TArray [+] 0x20 AppendArray->__WorldContext // struct Object [+] 0x28 AppendArray->ReturnValue // struct TArray [+] 0x38 AppendArray->Temp // struct TArray class GetTeamColor: [+] 0x8 GetTeamColor->__WorldContext // struct Object [+] 0x10 GetTeamColor->TeamColor // struct FLinearColor [+] 0x20 GetTeamColor->OutLinearColor // struct FLinearColor [+] 0x30 GetTeamColor->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x40 GetTeamColor->CallFunc_Array_Get_Item // struct FName [+] 0x48 GetTeamColor->CallFunc_Array_IsValidIndex_ReturnValue // char [+] 0x50 GetTeamColor->CallFunc_GetDataTableRowFromName_OutRow // struct FTeamColorRow [+] 0x80 GetTeamColor->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x81 GetTeamColor->CallFunc_Conv_IntToByte_ReturnValue // char [+] 0x82 GetTeamColor->CallFunc_Conv_IntToByte_ReturnValue_2 // char [+] 0x83 GetTeamColor->CallFunc_Conv_IntToByte_ReturnValue_3 // char [+] 0x84 GetTeamColor->K2Node_MakeStruct_Color // struct FColor class GetGammaIntensity: [+] 0x8 GetGammaIntensity->GammaIntensity // float [+] 0x10 GetGammaIntensity->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x18 GetGammaIntensity->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x20 GetGammaIntensity->K2Node_DynamicCast_bSuccess // char [+] 0x28 GetGammaIntensity->CallFunc_GetOrCreateGameSettingManager_ReturnValue // struct UBravoHotelGameSettingManager [+] 0x30 GetGammaIntensity->K2Node_DynamicCast_AsBPI_Game_Settings_Interface // struct TScriptInterface [+] 0x40 GetGammaIntensity->K2Node_DynamicCast_bSuccess_2 // char [+] 0x48 GetGammaIntensity->CallFunc_Get_Settings_Instance_SettingsWrapper // struct UBP_GameSettingsWrapper_C [+] 0x50 GetGammaIntensity->CallFunc_IsValid_ReturnValue // char [+] 0x51 GetGammaIntensity->CallFunc_Less_IntInt_ReturnValue // char [+] 0x54 GetGammaIntensity->CallFunc_Get_Gamma_Intensity_Value // float [+] 0x58 GetGammaIntensity->CallFunc_IsValid_ReturnValue_2 // char class GetColorCalcByGamma: [+] 0x10 GetColorCalcByGamma->__WorldContext // struct Object [+] 0x18 GetColorCalcByGamma->TeamColor // struct FLinearColor [+] 0x28 GetColorCalcByGamma->CallFunc_BreakColor_R // float [+] 0x2C GetColorCalcByGamma->CallFunc_BreakColor_G // float [+] 0x30 GetColorCalcByGamma->CallFunc_BreakColor_B // float [+] 0x34 GetColorCalcByGamma->CallFunc_BreakColor_A // float [+] 0x38 GetColorCalcByGamma->CallFunc_GetGammaIntensity_GammaIntensity // float [+] 0x3C GetColorCalcByGamma->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x40 GetColorCalcByGamma->CallFunc_Divide_FloatFloat_ReturnValue_2 // float [+] 0x44 GetColorCalcByGamma->CallFunc_MultiplyMultiply_FloatFloat_ReturnValue // float [+] 0x48 GetColorCalcByGamma->CallFunc_MultiplyMultiply_FloatFloat_ReturnValue_2 // float [+] 0x4C GetColorCalcByGamma->CallFunc_Divide_FloatFloat_ReturnValue_3 // float [+] 0x50 GetColorCalcByGamma->CallFunc_MultiplyMultiply_FloatFloat_ReturnValue_3 // float [+] 0x54 GetColorCalcByGamma->CallFunc_MakeColor_ReturnValue // struct FLinearColor class GetLinearColorCalcByGamma: [+] 0x10 GetLinearColorCalcByGamma->__WorldContext // struct Object [+] 0x18 GetLinearColorCalcByGamma->OutColor // struct FLinearColor [+] 0x28 GetLinearColorCalcByGamma->CallFunc_BreakColor_R // float [+] 0x2C GetLinearColorCalcByGamma->CallFunc_BreakColor_G // float [+] 0x30 GetLinearColorCalcByGamma->CallFunc_BreakColor_B // float [+] 0x34 GetLinearColorCalcByGamma->CallFunc_BreakColor_A // float [+] 0x38 GetLinearColorCalcByGamma->CallFunc_GetGammaIntensity_GammaIntensity // float [+] 0x3C GetLinearColorCalcByGamma->CallFunc_MultiplyMultiply_FloatFloat_ReturnValue // float [+] 0x40 GetLinearColorCalcByGamma->CallFunc_MultiplyMultiply_FloatFloat_ReturnValue_2 // float [+] 0x44 GetLinearColorCalcByGamma->CallFunc_MultiplyMultiply_FloatFloat_ReturnValue_3 // float [+] 0x48 GetLinearColorCalcByGamma->CallFunc_MakeColor_ReturnValue // struct FLinearColor class DebugLogNames: [+] 0x10 DebugLogNames->InNames // struct TArray [+] 0x20 DebugLogNames->bDebugLog // char [+] 0x28 DebugLogNames->__WorldContext // struct Object [+] 0x30 DebugLogNames->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x34 DebugLogNames->CallFunc_Len_ReturnValue // int32_t [+] 0x38 DebugLogNames->___int_Array_Index_Variable // int32_t [+] 0x3C DebugLogNames->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x40 DebugLogNames->CallFunc_Array_Get_Item // struct FName [+] 0x48 DebugLogNames->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x58 DebugLogNames->___int_Loop_Counter_Variable // int32_t [+] 0x5C DebugLogNames->CallFunc_Less_IntInt_ReturnValue // char [+] 0x60 DebugLogNames->CallFunc_Add_IntInt_ReturnValue // int32_t class GetTeamColorIndex: [+] 0x8 GetTeamColorIndex->__WorldContext // struct Object [+] 0x10 GetTeamColorIndex->Index // int32_t [+] 0x14 GetTeamColorIndex->CallFunc_IsPlayingReplay_ReturnValue // char [+] 0x15 GetTeamColorIndex->CallFunc_IsValid_ReturnValue // char [+] 0x18 GetTeamColorIndex->CallFunc_GetTeamPlayerIconIndex_ReturnValue // int32_t [+] 0x1C GetTeamColorIndex->CallFunc_GetTeamIndex_ReturnValue // char [+] 0x20 GetTeamColorIndex->CallFunc_Conv_ByteToInt_ReturnValue // int32_t [+] 0x24 GetTeamColorIndex->CallFunc_GetTeamSize_ReturnValue // char [+] 0x28 GetTeamColorIndex->CallFunc_Conv_ByteToInt_ReturnValue_2 // int32_t [+] 0x2C GetTeamColorIndex->CallFunc_Greater_IntInt_ReturnValue // char class Get Ping Icon: [+] 0x1 Get Ping Icon->ItemPingType // enum class EItemPingIconType [+] 0x2 Get Ping Icon->SupplyOpened // char [+] 0x8 Get Ping Icon->__WorldContext // struct Object [+] 0x10 Get Ping Icon->PingIcon // struct UPaperSprite [+] 0x18 Get Ping Icon->TmpPingIcon // struct UPaperSprite [+] 0x20 Get Ping Icon->___int_Array_Index_Variable // int32_t [+] 0x24 Get Ping Icon->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0x25 Get Ping Icon->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x28 Get Ping Icon->___int_Loop_Counter_Variable // int32_t [+] 0x2C Get Ping Icon->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x30 Get Ping Icon->___bool_True_if_break_was_hit_Variable // char [+] 0x34 Get Ping Icon->___int_Array_Index_Variable_2 // int32_t [+] 0x38 Get Ping Icon->CallFunc_Not_PreBool_ReturnValue // char [+] 0x3C Get Ping Icon->___int_Loop_Counter_Variable_2 // int32_t [+] 0x40 Get Ping Icon->___bool_True_if_break_was_hit_Variable_2 // char [+] 0x41 Get Ping Icon->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x44 Get Ping Icon->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0x48 Get Ping Icon->CallFunc_GetDataTableRowNames_OutRowNames // struct TArray [+] 0x58 Get Ping Icon->CallFunc_GetDataTableRowNames_OutRowNames_2 // struct TArray [+] 0x68 Get Ping Icon->CallFunc_Array_Get_Item // struct FName [+] 0x70 Get Ping Icon->CallFunc_Array_Get_Item_2 // struct FName [+] 0x78 Get Ping Icon->CallFunc_GetDataTableRowFromName_OutRow // struct FItemPingIcon [+] 0x90 Get Ping Icon->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x98 Get Ping Icon->CallFunc_GetDataTableRowFromName_OutRow_2 // struct FBravoHotelSmartPingIconSettings [+] 0x150 Get Ping Icon->CallFunc_GetDataTableRowFromName_ReturnValue_2 // char [+] 0x151 Get Ping Icon->CallFunc_EqualEqual_ByteByte_ReturnValue_3 // char [+] 0x152 Get Ping Icon->CallFunc_IsValid_ReturnValue // char [+] 0x153 Get Ping Icon->CallFunc_EqualEqual_ByteByte_ReturnValue_4 // char [+] 0x154 Get Ping Icon->CallFunc_IsValid_ReturnValue_2 // char [+] 0x158 Get Ping Icon->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x15C Get Ping Icon->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x160 Get Ping Icon->CallFunc_Less_IntInt_ReturnValue // char [+] 0x161 Get Ping Icon->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x162 Get Ping Icon->CallFunc_BooleanAND_ReturnValue // char [+] 0x163 Get Ping Icon->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x164 Get Ping Icon->CallFunc_IsValid_ReturnValue_3 // char class CanControlPing: [+] 0x8 CanControlPing->CanControl // char [+] 0x9 CanControlPing->LocalCanControl // char [+] 0x10 CanControlPing->___object_Variable // struct ABravoHotelCharacter [+] 0x18 CanControlPing->CallFunc_GetBravoHotelPlayerController_PlayerController // struct ABravoHotelPlayerController [+] 0x20 CanControlPing->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller_Interface // struct TScriptInterface [+] 0x30 CanControlPing->K2Node_DynamicCast_bSuccess // char [+] 0x31 CanControlPing->CallFunc_IsValid_ReturnValue // char [+] 0x38 CanControlPing->CallFunc_GetTargetPawn_ReturnValue // struct ABravoHotelCharacter [+] 0x40 CanControlPing->CallFunc_IsSpectate_ReturnValue // char [+] 0x41 CanControlPing->CallFunc_IsValid_ReturnValue_2 // char [+] 0x42 CanControlPing->CallFunc_Not_PreBool_ReturnValue // char [+] 0x43 CanControlPing->CallFunc_IsAlive_ReturnValue // char class NeedReInitBlueZone: [+] 0x8 NeedReInitBlueZone->NeedReInit // char [+] 0x9 NeedReInitBlueZone->LocalNeedReInit // char [+] 0x10 NeedReInitBlueZone->CallFunc_GetBattleRoyaleGameState_ReturnValue // struct ABattleRoyaleGameState [+] 0x18 NeedReInitBlueZone->CallFunc_GetCurrentLevelName_ReturnValue // struct FString [+] 0x28 NeedReInitBlueZone->CallFunc_IsValid_ReturnValue // char [+] 0x30 NeedReInitBlueZone->CallFunc_Concat_StrStr_ReturnValue // struct FString [+] 0x40 NeedReInitBlueZone->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x48 NeedReInitBlueZone->CallFunc_GetBlueZone_ReturnValue // struct ABravoHotelBlueZone [+] 0x50 NeedReInitBlueZone->CallFunc_IsValid_ReturnValue_2 // char [+] 0x58 NeedReInitBlueZone->CallFunc_GetMapTable_ReturnValue // struct UDataTable [+] 0x60 NeedReInitBlueZone->CallFunc_GetDataTableRowFromName_OutRow // struct FBravoHotelMapTableRow [+] 0x1E8 NeedReInitBlueZone->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x1E9 NeedReInitBlueZone->CallFunc_IsValidSoftObjectReference_ReturnValue // char class GetItemHoverWidget: [+] 0x8 GetItemHoverWidget->HoverWidget // struct UUW-Inventory_ItemSlotHover_C [+] 0x10 GetItemHoverWidget->Ret // char [+] 0x18 GetItemHoverWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 GetItemHoverWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x28 GetItemHoverWidget->CallFunc_IsValid_ReturnValue // char [+] 0x30 GetItemHoverWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x38 GetItemHoverWidget->K2Node_DynamicCast_bSuccess // char [+] 0x40 GetItemHoverWidget->CallFunc_GetTopInfoWidget_ReturnValue // struct UUserWidget [+] 0x48 GetItemHoverWidget->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0x58 GetItemHoverWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0x60 GetItemHoverWidget->CallFunc_GetSlotHoverWidget_ReturnValue // struct UUserWidget [+] 0x68 GetItemHoverWidget->K2Node_DynamicCast_AsUW_Inventory_Item_Slot_Hover // struct UUW-Inventory_ItemSlotHover_C [+] 0x70 GetItemHoverWidget->K2Node_DynamicCast_bSuccess_3 // char class SetRarityImage: [+] 0x8 SetRarityImage->HorizontalBox // struct UHorizontalBox [+] 0x10 SetRarityImage->IsBrightColor // char [+] 0x18 SetRarityImage->__WorldContext // struct Object [+] 0x20 SetRarityImage->LocalRarityColor // struct FLinearColor [+] 0x30 SetRarityImage->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0x40 SetRarityImage->CallFunc_GetAllChildren_ReturnValue // struct TArray [+] 0x50 SetRarityImage->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x54 SetRarityImage->___int_Array_Index_Variable // int32_t [+] 0x58 SetRarityImage->___int_Loop_Counter_Variable // int32_t [+] 0x60 SetRarityImage->CallFunc_Array_Get_Item // struct UWidget [+] 0x68 SetRarityImage->K2Node_DynamicCast_AsImage // struct UImage [+] 0x70 SetRarityImage->K2Node_DynamicCast_bSuccess // char [+] 0x71 SetRarityImage->CallFunc_Less_IntInt_ReturnValue // char [+] 0x74 SetRarityImage->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x78 SetRarityImage->CallFunc_Less_IntInt_ReturnValue_2 // char class GetLobbyWidget: [+] 0x8 GetLobbyWidget->__WorldContext // struct Object [+] 0x10 GetLobbyWidget->LobbyWidget // struct UBP-LobbyWidget_Web_C [+] 0x18 GetLobbyWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 GetLobbyWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x28 GetLobbyWidget->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x30 GetLobbyWidget->K2Node_DynamicCast_bSuccess // char [+] 0x38 GetLobbyWidget->K2Node_DynamicCast_AsBP_Lobby_Widget_Web // struct UBP-LobbyWidget_Web_C [+] 0x40 GetLobbyWidget->K2Node_DynamicCast_bSuccess_2 // char class GetLobbyMainWidget: [+] 0x8 GetLobbyMainWidget->__WorldContext // struct Object [+] 0x10 GetLobbyMainWidget->LobbyMainWidget // struct UUW-Lobby_Main_Web_C [+] 0x18 GetLobbyMainWidget->CallFunc_GetLobbyWidget_LobbyWidget // struct UBP-LobbyWidget_Web_C [+] 0x20 GetLobbyMainWidget->CallFunc_IsValid_ReturnValue // char class GetArmoryMainWidget: [+] 0x8 GetArmoryMainWidget->__WorldContext // struct Object [+] 0x10 GetArmoryMainWidget->ArmoryMainWidget // struct UUW-Lobby_ArmoryMain_C [+] 0x18 GetArmoryMainWidget->CallFunc_GetLobbyMainWidget_LobbyMainWidget // struct UUW-Lobby_Main_Web_C [+] 0x20 GetArmoryMainWidget->CallFunc_IsValid_ReturnValue // char class GetMainWidget: [+] 0x8 GetMainWidget->MainWidget // struct UBravoHotelMainWidget [+] 0x10 GetMainWidget->LocalMainWidget // struct UBravoHotelMainWidget [+] 0x18 GetMainWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x20 GetMainWidget->CallFunc_IsValid_ReturnValue // char [+] 0x28 GetMainWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x30 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x38 GetMainWidget->K2Node_DynamicCast_bSuccess // char [+] 0x40 GetMainWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x48 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Main_Widget // struct UBravoHotelMainWidget [+] 0x50 GetMainWidget->K2Node_DynamicCast_bSuccess_2 // char class BP-Sight_M416_Lv4_FPSK_C: class LV-Title_Alternative_C: [+] 0x330 LV-Title_Alternative_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 LV-Title_Alternative_C->TitleWidgetRef // struct UBP-TitleWidget_C [+] 0x340 LV-Title_Alternative_C->LobbyWidgetRef // struct UBP-LobbyWidget_Web_C [+] 0x348 LV-Title_Alternative_C->LobbyPawns // struct TArray [+] 0x358 LV-Title_Alternative_C->LobbyPawnClass // struct TSoftClassPtr [+] 0x380 LV-Title_Alternative_C->SkipKey // struct FKey [+] 0x398 LV-Title_Alternative_C->bSkip // char [+] 0x399 LV-Title_Alternative_C->bNotFirstTime // char [+] 0x3A0 LV-Title_Alternative_C->LobbyCustomizePawn // struct ACharacter [+] 0x3A8 LV-Title_Alternative_C->IsCharacterAppearance // char [+] 0x3B0 LV-Title_Alternative_C->TargetWearableCamera // struct ACineCameraActor [+] 0x3B8 LV-Title_Alternative_C->CurrentArmorySceneState // struct FString [+] 0x3C8 LV-Title_Alternative_C->SurveyUPanValue // float [+] 0x3CC LV-Title_Alternative_C->GunSurveyMovingValue // float [+] 0x3D0 LV-Title_Alternative_C->SurveyUPan // struct UMaterialInstanceDynamic [+] 0x3D8 LV-Title_Alternative_C->GunSurveyMoving // struct UMaterialInstanceDynamic [+] 0x3E0 LV-Title_Alternative_C->IdentifiedTimer // struct FTimerHandle [+] 0x3E8 LV-Title_Alternative_C->CurrentTab // struct FString [+] 0x3F8 LV-Title_Alternative_C->PP-OutlineGlow // struct UMaterialInstanceDynamic [+] 0x400 LV-Title_Alternative_C->AudioIndex_BGM // struct FAudioPlayingHandle [+] 0x404 LV-Title_Alternative_C->AudioIndex_Ambience // struct FAudioPlayingHandle [+] 0x408 LV-Title_Alternative_C->AudioIndex_Analyze // struct FAudioPlayingHandle [+] 0x40C LV-Title_Alternative_C->PendingPartyInfoChange // char [+] 0x410 LV-Title_Alternative_C->EnhanceTimerHandle // struct FTimerHandle [+] 0x418 LV-Title_Alternative_C->ProceedingTimerHandle // struct FTimerHandle [+] 0x420 LV-Title_Alternative_C->CreateCharacterRef // struct UBP-CreateCharacterWidget_Web_C [+] 0x428 LV-Title_Alternative_C->IntroBGWidget // struct UUW-IntroBackground_C [+] 0x430 LV-Title_Alternative_C->MediaSoundComponent // struct UMediaSoundComponent [+] 0x438 LV-Title_Alternative_C->bPlaySoloSequencePlayer // char [+] 0x440 LV-Title_Alternative_C->CurrentArmoryTab // struct FString [+] 0x450 LV-Title_Alternative_C->LoginWidget // struct UUW-LoginWidget_C [+] 0x458 LV-Title_Alternative_C->bFinished_SequencePlayer_Endgame // char [+] 0x460 LV-Title_Alternative_C->ANIM-Lobby01_5_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ASkeletalMeshActor [+] 0x468 LV-Title_Alternative_C->ANIM-Lobby02_8_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ASkeletalMeshActor [+] 0x470 LV-Title_Alternative_C->ANIM-Lobby03_2_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ASkeletalMeshActor [+] 0x478 LV-Title_Alternative_C->ANIM-Lobby04_11_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ASkeletalMeshActor [+] 0x480 LV-Title_Alternative_C->SK-Body_Female_5_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ASkeletalMeshActor [+] 0x488 LV-Title_Alternative_C->Title_TowerBridge_Squard_5_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x490 LV-Title_Alternative_C->SK-Body_Female_Ranking_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ASkeletalMeshActor [+] 0x498 LV-Title_Alternative_C->Ak-LobbySound_1_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ABravoHotelAmbientSound [+] 0x4A0 LV-Title_Alternative_C->Title_TowerBridge_Endgame_2_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x4A8 LV-Title_Alternative_C->Title_TowerBridge_Readyshot_2_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x4B0 LV-Title_Alternative_C->Character_Creation_2_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x4B8 LV-Title_Alternative_C->ExponentialHeightFog3_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct AExponentialHeightFog [+] 0x4C0 LV-Title_Alternative_C->ExponentialHeightFog_1_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct AExponentialHeightFog [+] 0x4C8 LV-Title_Alternative_C->CineCameraActor_1_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ACineCameraActor [+] 0x4D0 LV-Title_Alternative_C->CineCamera_Supplybox_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ACineCameraActor [+] 0x4D8 LV-Title_Alternative_C->CineCamera_All_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ACineCameraActor [+] 0x4E0 LV-Title_Alternative_C->Character_Customization_Face_3_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x4E8 LV-Title_Alternative_C->Supplybox_Lobby_4_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x4F0 LV-Title_Alternative_C->Supplybox_Lobby_3_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x4F8 LV-Title_Alternative_C->CineCamera_Target_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ACineCameraActor [+] 0x500 LV-Title_Alternative_C->CineCamera_Rank_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ACineCameraActor [+] 0x508 LV-Title_Alternative_C->Title_Rank_2_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x510 LV-Title_Alternative_C->Gun_Survey_Plane_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct AStaticMeshActor [+] 0x518 LV-Title_Alternative_C->Weapon_Lobby_01_2_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x520 LV-Title_Alternative_C->CineCamera_Face3_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ACineCameraActor [+] 0x528 LV-Title_Alternative_C->Screen_Transition_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x530 LV-Title_Alternative_C->Character_Fade_2_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x538 LV-Title_Alternative_C->PS-LobbyRay1_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct AEmitter [+] 0x540 LV-Title_Alternative_C->PS-LobbyRay2_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct AEmitter [+] 0x548 LV-Title_Alternative_C->PS-LobbyRay3_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct AEmitter [+] 0x550 LV-Title_Alternative_C->PS-LobbyRay4_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct AEmitter [+] 0x558 LV-Title_Alternative_C->PS-LobbyRay5_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct AEmitter [+] 0x560 LV-Title_Alternative_C->PS-LobbyRay6_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct AEmitter [+] 0x568 LV-Title_Alternative_C->PS-LobbyRay7_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct AEmitter [+] 0x570 LV-Title_Alternative_C->PS-LobbyRay8_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct AEmitter [+] 0x578 LV-Title_Alternative_C->Weapon_Lobby_Disassemble_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x580 LV-Title_Alternative_C->Weapon_Lobby_Repair_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x588 LV-Title_Alternative_C->CineCamera_Weapon_Customization02_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ACineCameraActor [+] 0x590 LV-Title_Alternative_C->CineCamera_Weapon_Customization_2_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ACineCameraActor [+] 0x598 LV-Title_Alternative_C->Weapon_Lobby_Custom_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ALevelSequenceActor [+] 0x5A0 LV-Title_Alternative_C->SK-Body_Female_Creation_ExecuteUbergraph_LV-Title_Alternative_RefProperty // struct ASkeletalMeshActor [+] 0x5A8 LV-Title_Alternative_C->CineCameraActor_1_EdGraph_4_RefProperty // struct ACineCameraActor [+] 0x5B0 LV-Title_Alternative_C->Gun_Survey_Plane_EdGraph_11_RefProperty // struct AStaticMeshActor [+] 0x5B8 LV-Title_Alternative_C->Gun_Survey_Plane_EdGraph_12_RefProperty // struct AStaticMeshActor [+] 0x5C0 LV-Title_Alternative_C->Gun_Survey_Plane_EdGraph_13_RefProperty // struct AStaticMeshActor [+] 0x5C8 LV-Title_Alternative_C->PostProcessVolume2_EdGraph_14_RefProperty // struct APostProcessVolume [+] 0x5D0 LV-Title_Alternative_C->PostProcessVolume2_EdGraph_15_RefProperty // struct APostProcessVolume [+] 0x5D8 LV-Title_Alternative_C->Supplybox_Lobby_4_EdGraph_16_RefProperty // struct ALevelSequenceActor [+] 0x5E0 LV-Title_Alternative_C->Title_Rank_2_EdGraph_16_RefProperty // struct ALevelSequenceActor [+] 0x5E8 LV-Title_Alternative_C->Character_Customization_Face_3_EdGraph_16_RefProperty // struct ALevelSequenceActor [+] 0x5F0 LV-Title_Alternative_C->Supplybox_Lobby_3_EdGraph_16_RefProperty // struct ALevelSequenceActor [+] 0x5F8 LV-Title_Alternative_C->Plane_3_EdGraph_27_RefProperty // struct AStaticMeshActor [+] 0x600 LV-Title_Alternative_C->Plane_2_EdGraph_27_RefProperty // struct AStaticMeshActor [+] 0x608 LV-Title_Alternative_C->Plane_4_EdGraph_27_RefProperty // struct AStaticMeshActor class ExecuteUbergraph_LV-Title_Alternative: [+] 0x8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x10 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login // struct ABattleRoyaleGameMode_Login [+] 0x18 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess // char [+] 0x1C ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x2C ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x40 ExecuteUbergraph_LV-Title_Alternative->___struct_Variable // struct FTransform [+] 0x70 ExecuteUbergraph_LV-Title_Alternative->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x78 ExecuteUbergraph_LV-Title_Alternative->CallFunc_AddComponent_ReturnValue // struct UMediaSoundComponent [+] 0x80 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x90 ExecuteUbergraph_LV-Title_Alternative->___int_Loop_Counter_Variable // int32_t [+] 0x94 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x98 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0xA8 ExecuteUbergraph_LV-Title_Alternative->___int_Loop_Counter_Variable_2 // int32_t [+] 0xAC ExecuteUbergraph_LV-Title_Alternative->CallFunc_Add_IntInt_ReturnValue_2 // int32_t [+] 0xB0 ExecuteUbergraph_LV-Title_Alternative->___int_Array_Index_Variable // int32_t [+] 0xB4 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0xC4 ExecuteUbergraph_LV-Title_Alternative->___int_Loop_Counter_Variable_3 // int32_t [+] 0xC8 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_6 // struct FDelegate [+] 0xD8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Add_IntInt_ReturnValue_3 // int32_t [+] 0xDC ExecuteUbergraph_LV-Title_Alternative->___int_Array_Index_Variable_2 // int32_t [+] 0xE0 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_7 // struct FDelegate [+] 0xF0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetGameMode_ReturnValue_2 // struct AGameModeBase [+] 0xF8 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_PartyInfo // struct FBravoHotelPartyInfo [+] 0x120 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login_2 // struct ABattleRoyaleGameMode_Login [+] 0x128 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_2 // char [+] 0x12C ExecuteUbergraph_LV-Title_Alternative->___int_Array_Index_Variable_3 // int32_t [+] 0x130 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Conv_SoftClassReferenceToClass_ReturnValue // struct UClass* [+] 0x138 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_8 // struct FDelegate [+] 0x148 ExecuteUbergraph_LV-Title_Alternative->K2Node_ClassDynamicCast_AsBP_Lobby_Pawn // struct UClass* [+] 0x150 ExecuteUbergraph_LV-Title_Alternative->K2Node_ClassDynamicCast_bSuccess // char [+] 0x158 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0x160 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPartyInfo_ReturnValue // struct FBravoHotelPartyInfo [+] 0x188 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsConnectedLoginServer_ReturnValue // char [+] 0x18C ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_9 // struct FDelegate [+] 0x19C ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_10 // struct FDelegate [+] 0x1AC ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_11 // struct FDelegate [+] 0x1C0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetTransform_ReturnValue // struct FTransform [+] 0x1F0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Conv_SoftClassReferenceToClass_ReturnValue_2 // struct UClass* [+] 0x1F8 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_12 // struct FDelegate [+] 0x208 ExecuteUbergraph_LV-Title_Alternative->K2Node_ClassDynamicCast_AsBP_Lobby_Pawn_2 // struct UClass* [+] 0x210 ExecuteUbergraph_LV-Title_Alternative->K2Node_ClassDynamicCast_bSuccess_2 // char [+] 0x218 ExecuteUbergraph_LV-Title_Alternative->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x220 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_13 // struct FDelegate [+] 0x230 ExecuteUbergraph_LV-Title_Alternative->CallFunc_FinishSpawningActor_ReturnValue // struct ABP-LobbyPawn_C [+] 0x238 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue // char [+] 0x23C ExecuteUbergraph_LV-Title_Alternative->CallFunc_K2_SetWorldTransform_SweepHitResult // struct FHitResult [+] 0x2C4 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_14 // struct FDelegate [+] 0x2D4 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_bIsParty // char [+] 0x2D8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue // struct ULevelSequencePlayer [+] 0x2E0 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_15 // struct FDelegate [+] 0x2F0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_K2_SetTimerDelegate_ReturnValue_2 // struct FTimerHandle [+] 0x2F8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Conv_SoftClassReferenceToClass_ReturnValue_3 // struct UClass* [+] 0x300 ExecuteUbergraph_LV-Title_Alternative->K2Node_ClassDynamicCast_AsBP_Lobby_Pawn_3 // struct UClass* [+] 0x308 ExecuteUbergraph_LV-Title_Alternative->K2Node_ClassDynamicCast_bSuccess_3 // char [+] 0x30C ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_16 // struct FDelegate [+] 0x320 ExecuteUbergraph_LV-Title_Alternative->CallFunc_K2_SetTimerDelegate_ReturnValue_3 // struct FTimerHandle [+] 0x328 ExecuteUbergraph_LV-Title_Alternative->___int_Array_Index_Variable_4 // int32_t [+] 0x330 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetTransform_ReturnValue_2 // struct FTransform [+] 0x360 ExecuteUbergraph_LV-Title_Alternative->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_2 // struct UActor [+] 0x368 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Array_Get_Item // struct ACharacter [+] 0x370 ExecuteUbergraph_LV-Title_Alternative->CallFunc_FinishSpawningActor_ReturnValue_2 // struct ABP-LobbyPawn_C [+] 0x378 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBP_Lobby_Pawn // struct ABP-LobbyPawn_C [+] 0x380 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_3 // char [+] 0x381 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_2 // char [+] 0x384 ExecuteUbergraph_LV-Title_Alternative->CallFunc_K2_SetWorldTransform_SweepHitResult_2 // struct FHitResult [+] 0x410 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPartyInfo_ReturnValue_2 // struct FBravoHotelPartyInfo [+] 0x438 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_17 // struct FDelegate [+] 0x448 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Array_Get_Item_2 // struct FBravoHotelPartyMemberInfo [+] 0x528 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x52C ExecuteUbergraph_LV-Title_Alternative->CallFunc_Not_PreBool_ReturnValue // char [+] 0x52D ExecuteUbergraph_LV-Title_Alternative->CallFunc_NotEqual_BoolBool_ReturnValue // char [+] 0x530 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPartyInfo_ReturnValue_3 // struct FBravoHotelPartyInfo [+] 0x558 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Array_Length_ReturnValue_2 // int32_t [+] 0x55C ExecuteUbergraph_LV-Title_Alternative->CallFunc_Less_IntInt_ReturnValue // char [+] 0x560 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_UserName // struct FName [+] 0x568 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_Password // struct FString [+] 0x578 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetGameMode_ReturnValue_3 // struct AGameModeBase [+] 0x580 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login_3 // struct ABattleRoyaleGameMode_Login [+] 0x588 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_4 // char [+] 0x58C ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_18 // struct FDelegate [+] 0x5A0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetBravoHotelGameInstance_ReturnValue_2 // struct UBravoHotelGameInstance [+] 0x5A8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_3 // char [+] 0x5B0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Get_ReturnValue // struct UBravoHotelLocalSavedSettings [+] 0x5B8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_4 // char [+] 0x5C0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Get_ReturnValue_2 // struct UBravoHotelLocalSavedSettings [+] 0x5C8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Save_ReturnValue // char [+] 0x5D0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Conv_NameToString_ReturnValue // struct FString [+] 0x5E0 ExecuteUbergraph_LV-Title_Alternative->K2Node_MakeMap_Map // struct TMap [+] 0x630 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_IsConnectedLoginServer // char [+] 0x631 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_5 // char [+] 0x634 ExecuteUbergraph_LV-Title_Alternative->___int_Loop_Counter_Variable_4 // int32_t [+] 0x638 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Add_IntInt_ReturnValue_4 // int32_t [+] 0x640 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_2 // struct ULevelSequencePlayer [+] 0x648 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_SceneType // enum class ESceneType [+] 0x649 ExecuteUbergraph_LV-Title_Alternative->K2Node_SwitchEnum_CmpSuccess // char [+] 0x650 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x658 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x660 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_6 // char [+] 0x668 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x670 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_5 // char [+] 0x671 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_7 // char [+] 0x678 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetGameMode_ReturnValue_4 // struct AGameModeBase [+] 0x680 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login_4 // struct ABattleRoyaleGameMode_Login [+] 0x688 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_6 // char [+] 0x690 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetServicePlatformName_ReturnValue // struct FString [+] 0x6A0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x6A4 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Len_ReturnValue // int32_t [+] 0x6A8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x6A9 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_LoginFlow // enum class ELoginFlow [+] 0x6AA ExecuteUbergraph_LV-Title_Alternative->K2Node_SwitchEnum_CmpSuccess_2 // char [+] 0x6AC ExecuteUbergraph_LV-Title_Alternative->___int_Loop_Counter_Variable_5 // int32_t [+] 0x6B0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_8 // char [+] 0x6B1 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Less_IntInt_ReturnValue_2 // char [+] 0x6B4 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Add_IntInt_ReturnValue_5 // int32_t [+] 0x6B8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetGammaSettings_GammaWidget // struct UUW-StartGammaSetting_C [+] 0x6C0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_9 // char [+] 0x6C8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x6D0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetHUD_ReturnValue_2 // struct AHUD [+] 0x6D8 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD_2 // struct ABravoHotelTitleHUD [+] 0x6E0 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_7 // char [+] 0x6E8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_3 // struct APlayerController [+] 0x6F0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_3 // struct ULevelSequencePlayer [+] 0x6F8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_4 // struct APlayerController [+] 0x700 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_4 // struct ULevelSequencePlayer [+] 0x708 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_5 // struct APlayerController [+] 0x710 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetHUD_ReturnValue_3 // struct AHUD [+] 0x718 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD_3 // struct ABravoHotelTitleHUD [+] 0x720 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_8 // char [+] 0x728 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_6 // struct APlayerController [+] 0x730 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_7 // struct APlayerController [+] 0x738 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_8 // struct APlayerController [+] 0x740 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetHUD_ReturnValue_4 // struct AHUD [+] 0x748 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_9 // struct APlayerController [+] 0x750 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD_4 // struct ABravoHotelTitleHUD [+] 0x758 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_9 // char [+] 0x760 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetHUD_ReturnValue_5 // struct AHUD [+] 0x768 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetCreateCharacterWidget_ReturnValue // struct UUserWidget [+] 0x770 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD_5 // struct ABravoHotelTitleHUD [+] 0x778 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_10 // char [+] 0x780 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBP_Create_Character_Widget_Web // struct UBP-CreateCharacterWidget_Web_C [+] 0x788 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_11 // char [+] 0x789 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_10 // char [+] 0x790 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetGameMode_ReturnValue_5 // struct AGameModeBase [+] 0x798 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login_5 // struct ABattleRoyaleGameMode_Login [+] 0x7A0 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_12 // char [+] 0x7A8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x7B0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x7B8 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Character // struct ABravoHotelLobbyCharacter [+] 0x7C0 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_13 // char [+] 0x7C8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Array_Get_Item_3 // struct ACharacter [+] 0x7D0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_11 // char [+] 0x7D8 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Character_2 // struct ABravoHotelLobbyCharacter [+] 0x7E0 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_14 // char [+] 0x7E4 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Array_Length_ReturnValue_3 // int32_t [+] 0x7E8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_12 // char [+] 0x7E9 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Less_IntInt_ReturnValue_3 // char [+] 0x7EA ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_13 // char [+] 0x7F0 ExecuteUbergraph_LV-Title_Alternative->K2Node_MakeMap_Map_2 // struct TMap [+] 0x840 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_10 // struct APlayerController [+] 0x848 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetHUD_ReturnValue_6 // struct AHUD [+] 0x850 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD_6 // struct ABravoHotelTitleHUD [+] 0x858 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_15 // char [+] 0x860 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetGameMode_ReturnValue_6 // struct AGameModeBase [+] 0x868 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_11 // struct APlayerController [+] 0x870 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login_6 // struct ABattleRoyaleGameMode_Login [+] 0x878 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_16 // char [+] 0x880 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetHUD_ReturnValue_7 // struct AHUD [+] 0x888 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD_7 // struct ABravoHotelTitleHUD [+] 0x890 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_17 // char [+] 0x891 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValidationPassed_ReturnValue // char [+] 0x898 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_12 // struct APlayerController [+] 0x8A0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_13 // struct APlayerController [+] 0x8A8 ExecuteUbergraph_LV-Title_Alternative->___int_Array_Index_Variable_5 // int32_t [+] 0x8B0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Array_Get_Item_4 // struct ACharacter [+] 0x8B8 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBP_Lobby_Pawn_2 // struct ABP-LobbyPawn_C [+] 0x8C0 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_18 // char [+] 0x8C8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_14 // struct APlayerController [+] 0x8D0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_5 // struct ULevelSequencePlayer [+] 0x8D8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_6 // struct ULevelSequencePlayer [+] 0x8E0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_7 // struct ULevelSequencePlayer [+] 0x8E8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_15 // struct APlayerController [+] 0x8F0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_8 // struct ULevelSequencePlayer [+] 0x8F8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_9 // struct ULevelSequencePlayer [+] 0x900 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x904 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x908 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_10 // struct ULevelSequencePlayer [+] 0x910 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_11 // struct ULevelSequencePlayer [+] 0x918 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_19 // struct FDelegate [+] 0x928 ExecuteUbergraph_LV-Title_Alternative->CallFunc_K2_SetTimerDelegate_ReturnValue_4 // struct FTimerHandle [+] 0x930 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_14 // char [+] 0x938 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_16 // struct APlayerController [+] 0x940 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_WearableMenu // struct FString [+] 0x950 ExecuteUbergraph_LV-Title_Alternative->CallFunc_EqualEqual_StrStr_ReturnValue_2 // char [+] 0x958 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_12 // struct ULevelSequencePlayer [+] 0x960 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_TabName_5 // struct FString [+] 0x970 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_20 // struct FDelegate [+] 0x980 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_21 // struct FDelegate [+] 0x990 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_SceneName_2 // struct FString [+] 0x9A0 ExecuteUbergraph_LV-Title_Alternative->K2Node_SwitchString_CmpSuccess // char [+] 0x9A4 ExecuteUbergraph_LV-Title_Alternative->___int_Variable // int32_t [+] 0x9A8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_13 // struct ULevelSequencePlayer [+] 0x9B0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_14 // struct ULevelSequencePlayer [+] 0x9B8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_15 // struct ULevelSequencePlayer [+] 0x9C0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_16 // struct ULevelSequencePlayer [+] 0x9C8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_17 // struct ULevelSequencePlayer [+] 0x9D0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_18 // struct ULevelSequencePlayer [+] 0x9D8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_NotEqual_StrStr_ReturnValue // char [+] 0x9D9 ExecuteUbergraph_LV-Title_Alternative->K2Node_SwitchString_CmpSuccess_2 // char [+] 0x9DA ExecuteUbergraph_LV-Title_Alternative->K2Node_SwitchString_CmpSuccess_3 // char [+] 0x9E0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Create_ReturnValue // struct UUW-LoginWidget_C [+] 0x9E8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_19 // struct ULevelSequencePlayer [+] 0x9F0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_20 // struct ULevelSequencePlayer [+] 0x9F8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_21 // struct ULevelSequencePlayer [+] 0xA00 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_TabName_4 // struct FString [+] 0xA10 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetGameMode_ReturnValue_7 // struct AGameModeBase [+] 0xA18 ExecuteUbergraph_LV-Title_Alternative->K2Node_SwitchString_CmpSuccess_4 // char [+] 0xA20 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login_7 // struct ABattleRoyaleGameMode_Login [+] 0xA28 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_19 // char [+] 0xA2C ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_22 // struct FDelegate [+] 0xA40 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_22 // struct ULevelSequencePlayer [+] 0xA48 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Create_ReturnValue_2 // struct UUW-ScenarioStartPopup_C [+] 0xA50 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_23 // struct ULevelSequencePlayer [+] 0xA58 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_24 // struct ULevelSequencePlayer [+] 0xA60 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_Menu_2 // struct FString [+] 0xA70 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_TabName_3 // struct FString [+] 0xA80 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_TabName_2 // struct FString [+] 0xA90 ExecuteUbergraph_LV-Title_Alternative->K2Node_SwitchString_CmpSuccess_5 // char [+] 0xA98 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_SceneName // struct FString [+] 0xAA8 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_23 // struct FDelegate [+] 0xAB8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_15 // char [+] 0xAC0 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_Menu // struct FString [+] 0xAD0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_17 // struct APlayerController [+] 0xAD8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Create_ReturnValue_3 // struct UUW-Opening_C [+] 0xAE0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_25 // struct ULevelSequencePlayer [+] 0xAE8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Create_ReturnValue_4 // struct UUW-IntroBackground_C [+] 0xAF0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_26 // struct ULevelSequencePlayer [+] 0xAF8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_18 // struct APlayerController [+] 0xB00 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_24 // struct FDelegate [+] 0xB10 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_27 // struct ULevelSequencePlayer [+] 0xB18 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_28 // struct ULevelSequencePlayer [+] 0xB20 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_29 // struct ULevelSequencePlayer [+] 0xB28 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBP_Lobby_Pawn_3 // struct ABP-LobbyPawn_C [+] 0xB30 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_20 // char [+] 0xB38 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBP_Lobby_Pawn_4 // struct ABP-LobbyPawn_C [+] 0xB40 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_21 // char [+] 0xB48 ExecuteUbergraph_LV-Title_Alternative->K2Node_CustomEvent_TabName // struct FString [+] 0xB58 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_19 // struct APlayerController [+] 0xB60 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_20 // struct APlayerController [+] 0xB68 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_21 // struct APlayerController [+] 0xB70 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetPlayerController_ReturnValue_22 // struct APlayerController [+] 0xB78 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Player_Controller // struct ABravoHotelLobbyPlayerController [+] 0xB80 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_22 // char [+] 0xB88 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_30 // struct ULevelSequencePlayer [+] 0xB90 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Create_ReturnValue_5 // struct UUW-SupportProgram_C [+] 0xB98 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_31 // struct ULevelSequencePlayer [+] 0xBA0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Create_ReturnValue_6 // struct UUW-CompanyLogo_C [+] 0xBA8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Create_ReturnValue_7 // struct UUW-Tutorial_C [+] 0xBB0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_32 // struct ULevelSequencePlayer [+] 0xBB8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_33 // struct ULevelSequencePlayer [+] 0xBC0 ExecuteUbergraph_LV-Title_Alternative->K2Node_SwitchString_CmpSuccess_6 // char [+] 0xBC1 ExecuteUbergraph_LV-Title_Alternative->K2Node_SwitchString_CmpSuccess_7 // char [+] 0xBC2 ExecuteUbergraph_LV-Title_Alternative->CallFunc_NotEqual_StrStr_ReturnValue_2 // char [+] 0xBC8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_34 // struct ULevelSequencePlayer [+] 0xBD0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetArmoryMainWidget_ArmoryMainWidget // struct UUW-Lobby_ArmoryMain_C [+] 0xBD8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_16 // char [+] 0xBDC ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetCraftingWeaponRarity_OutRarity // int32_t [+] 0xBE0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_35 // struct ULevelSequencePlayer [+] 0xBE8 ExecuteUbergraph_LV-Title_Alternative->K2Node_SwitchString_CmpSuccess_8 // char [+] 0xBEC ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_25 // struct FDelegate [+] 0xC00 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_36 // struct ULevelSequencePlayer [+] 0xC08 ExecuteUbergraph_LV-Title_Alternative->K2Node_CreateDelegate_OutputDelegate_26 // struct FDelegate [+] 0xC18 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetSequencePlayer_ReturnValue_37 // struct ULevelSequencePlayer [+] 0xC20 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBP_Lobby_Pawn_5 // struct ABP-LobbyPawn_C [+] 0xC28 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_23 // char [+] 0xC30 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBP_Lobby_Pawn_6 // struct ABP-LobbyPawn_C [+] 0xC38 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_24 // char [+] 0xC40 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Array_Get_Item_5 // struct ACharacter [+] 0xC48 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Array_Length_ReturnValue_4 // int32_t [+] 0xC4C ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_17 // char [+] 0xC4D ExecuteUbergraph_LV-Title_Alternative->CallFunc_Less_IntInt_ReturnValue_4 // char [+] 0xC50 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Character_3 // struct ABravoHotelLobbyCharacter [+] 0xC58 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_25 // char [+] 0xC60 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_AsBravo_Hotel_Lobby_Character_4 // struct ABravoHotelLobbyCharacter [+] 0xC68 ExecuteUbergraph_LV-Title_Alternative->K2Node_DynamicCast_bSuccess_26 // char [+] 0xC69 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_18 // char [+] 0xC6C ExecuteUbergraph_LV-Title_Alternative->K2Node_Event_DeltaSeconds // float [+] 0xC70 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetBravoHotelGameInstance_ReturnValue_3 // struct UBravoHotelGameInstance [+] 0xC78 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_19 // char [+] 0xC80 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetBravoHotelGameInstance_ReturnValue_4 // struct UBravoHotelGameInstance [+] 0xC88 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsConnectedLoginServer_ReturnValue_2 // char [+] 0xC90 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetBravoHotelGameInstance_ReturnValue_5 // struct UBravoHotelGameInstance [+] 0xC98 ExecuteUbergraph_LV-Title_Alternative->CallFunc_DoesSaveGameExist_ReturnValue // char [+] 0xCA0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetOrCreateGameSettingManager_ReturnValue // struct UBravoHotelGameSettingManager [+] 0xCA8 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Array_Get_Item_6 // struct ACharacter [+] 0xCB0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_20 // char [+] 0xCB1 ExecuteUbergraph_LV-Title_Alternative->CallFunc_IsValid_ReturnValue_21 // char [+] 0xCB4 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Array_Length_ReturnValue_5 // int32_t [+] 0xCB8 ExecuteUbergraph_LV-Title_Alternative->___int_Variable_2 // int32_t [+] 0xCBC ExecuteUbergraph_LV-Title_Alternative->CallFunc_Less_IntInt_ReturnValue_5 // char [+] 0xCC0 ExecuteUbergraph_LV-Title_Alternative->K2Node_Select_Default // struct ASkeletalMeshActor [+] 0xCD0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_GetTransform_ReturnValue_3 // struct FTransform [+] 0xD00 ExecuteUbergraph_LV-Title_Alternative->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0xD08 ExecuteUbergraph_LV-Title_Alternative->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue_3 // struct UActor [+] 0xD10 ExecuteUbergraph_LV-Title_Alternative->CallFunc_FinishSpawningActor_ReturnValue_3 // struct ABP-LobbyPawn_C [+] 0xD18 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Add_IntInt_ReturnValue_6 // int32_t [+] 0xD1C ExecuteUbergraph_LV-Title_Alternative->CallFunc_Array_Add_ReturnValue // int32_t [+] 0xD20 ExecuteUbergraph_LV-Title_Alternative->K2Node_Event_EndPlayReason // char [+] 0xD24 ExecuteUbergraph_LV-Title_Alternative->CallFunc_K2_SetWorldTransform_SweepHitResult_3 // struct FHitResult [+] 0xDB0 ExecuteUbergraph_LV-Title_Alternative->CallFunc_Get_ReturnValue_3 // struct UBravoHotelLocalSavedSettings class ReceiveEndPlay: class ReceiveDestroyed: class ReceiveTick: class ReceiveBeginPlay: class InitArmoryTab: class SetArmorySequenceCamera: class SetCurrentArmoryCamera: class Event_CraftResult: class CustomEvent: class Event_Craft: class OnChangedArmoryTab: class MoveCreateCharacterWearable: class MoveCreateCharacterAppearance: class MoveLobbyCharacterAppearanceDelegate_Event_1: class CustomEvent_10: class CustomEvent_12: class CustomEvent_11: class ApplyChangeTab: class CustomEvent_9: class CustomEvent_7: class CustomEvent_8: class CustomEvent_6: class ArmoryUI: class CustomEvent_4: class EventSeasonChangedSubTab: class CustomEvent_1: class Event_ArmoryEx: class EventChangeArmmyScene: class Event_EnhanceResult: class Event_Proceeding: class Event_Enhance: class EventChangeTab: class EventMoveLobbyCharacterAppearance: class EventMoveLobbyCharacterWearable: class BindLobbyCharacterMenu: class Event Replay: class CustomEvent_2: class Event Identified: class OnFinished_Event_2: class OnFinished_Event_1: class Event Rank: class Event Character: class Event SupplyBox: class Event Armory: class Event Lobby: class MoveLoginFlowCatalogue: class OnFinished_Event_3: class MoveScenePlayTutorial: class MoveSceneStartScenarioMode: class CustomEvent_16: class MoveNextScene: class MoveLoginFlowWaitingTicket: class CustomEvent_15: class MoveSceneLobby: class MoveLoginFlowServicePlatform: class ChangedLoginDelegate_Event_1: class CustomEvent_13: class ChangedSceneDelegate_Event_1: class MoveSceneTutorialMovie: class MoveSceneCreateCharacter: class MoveSceneTermsConditions: class MoveSceneOpeningMovie: class MoveSceneLogin: class MoveSceneSupportProgram: class MoveSceneCompanyLogo: class MoveSceneGammaSettings: class MoveSceneNotice: class InitFlow: class SetLobbyAkComponent: class OnTriedToLogin: [+] 0x8 OnTriedToLogin->Password // struct FString class BindLoginProcess: class OnMatchingSucceeded: class CustomEvent_5: class BindPartyInfo: class SetPartyView: class OnPartyInfoChanged: class BindPartyEvent: class InitData: class SetTitleWidget: [+] 0x8 SetTitleWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x10 SetTitleWidget->K2Node_DynamicCast_AsBP_Title_HUD // struct ABP-TitleHUD_C [+] 0x18 SetTitleWidget->K2Node_DynamicCast_bSuccess // char [+] 0x20 SetTitleWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x28 SetTitleWidget->K2Node_DynamicCast_AsBP_Title_Widget // struct UBP-TitleWidget_C [+] 0x30 SetTitleWidget->K2Node_DynamicCast_bSuccess_2 // char class SaveUserData: [+] 0x8 SaveUserData->CallFunc_Get_ReturnValue_2 // struct UBravoHotelLocalSavedSettings [+] 0x10 SaveUserData->CallFunc_Save_ReturnValue // char [+] 0x18 SaveUserData->CallFunc_GetText_ReturnValue // struct FText [+] 0x30 SaveUserData->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x40 SaveUserData->CallFunc_Conv_StringToName_ReturnValue // struct FName class LoadSavedData: [+] 0x1 LoadSavedData->___byte_Variable // enum class ECheckBoxState [+] 0x2 LoadSavedData->___byte_Variable_2 // enum class ECheckBoxState [+] 0x8 LoadSavedData->CallFunc_Get_ReturnValue // struct UBravoHotelLocalSavedSettings [+] 0x10 LoadSavedData->CallFunc_Get_ReturnValue_2 // struct UBravoHotelLocalSavedSettings [+] 0x18 LoadSavedData->CallFunc_Conv_NameToText_ReturnValue // struct FText [+] 0x30 LoadSavedData->K2Node_Select_Default // enum class ECheckBoxState class SetCamera: [+] 0x8 SetCamera->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 SetCamera->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController class ShowLobbyWidget: [+] 0x8 ShowLobbyWidget->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0x10 ShowLobbyWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 ShowLobbyWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 ShowLobbyWidget->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x28 ShowLobbyWidget->K2Node_DynamicCast_bSuccess // char [+] 0x30 ShowLobbyWidget->K2Node_DynamicCast_AsBP_Lobby_Widget_Web // struct UBP-LobbyWidget_Web_C [+] 0x38 ShowLobbyWidget->K2Node_DynamicCast_bSuccess_2 // char class PlayBGM: [+] 0x10 PlayBGM->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x14 PlayBGM->CallFunc_IsPlayingAudioEvent2D_ReturnValue // char class PlayAmbienceSound: [+] 0x10 PlayAmbienceSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x14 PlayAmbienceSound->CallFunc_IsPlayingAudioEvent2D_ReturnValue // char class PlayMoveLobbySound: [+] 0x10 PlayMoveLobbySound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class StopLobbySound: [+] 0x10 StopLobbySound->___struct_Variable_2 // struct TArray [+] 0x20 StopLobbySound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x24 StopLobbySound->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle class SequencePlay: [+] 0x8 SequencePlay->StartFrame // int32_t [+] 0xC SequencePlay->Duration // int32_t class UpdateIdentifiedEffect: [+] 0x4 UpdateIdentifiedEffect->TempUpanValue // float [+] 0x8 UpdateIdentifiedEffect->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x9 UpdateIdentifiedEffect->CallFunc_IsValid_ReturnValue // char [+] 0xA UpdateIdentifiedEffect->CallFunc_IsValid_ReturnValue_2 // char [+] 0xC UpdateIdentifiedEffect->CallFunc_K2_GetScalarParameterValue_ReturnValue // float [+] 0x10 UpdateIdentifiedEffect->CallFunc_FInterpTo_ReturnValue // float [+] 0x14 UpdateIdentifiedEffect->CallFunc_K2_GetScalarParameterValue_ReturnValue_2 // float [+] 0x18 UpdateIdentifiedEffect->CallFunc_FInterpTo_ReturnValue_2 // float class ResetIdentified: [+] 0x8 ResetIdentified->CallFunc_GetMaterial_ReturnValue // struct UMaterialInterface [+] 0x10 ResetIdentified->CallFunc_IsValid_ReturnValue // char [+] 0x18 ResetIdentified->CallFunc_CreateDynamicMaterialInstance_ReturnValue // struct UMaterialInstanceDynamic [+] 0x20 ResetIdentified->CallFunc_GetMaterial_ReturnValue_2 // struct UMaterialInterface [+] 0x28 ResetIdentified->CallFunc_CreateDynamicMaterialInstance_ReturnValue_2 // struct UMaterialInstanceDynamic class FinishIdentified: [+] 0x8 FinishIdentified->CallFunc_IsValid_ReturnValue // char [+] 0x10 FinishIdentified->CallFunc_GetMaterial_ReturnValue // struct UMaterialInterface [+] 0x18 FinishIdentified->CallFunc_CreateDynamicMaterialInstance_ReturnValue // struct UMaterialInstanceDynamic class InitPostProcess: [+] 0x8 InitPostProcess->K2Node_MakeStruct_WeightedBlendable // struct FWeightedBlendable [+] 0x18 InitPostProcess->CallFunc_CreateDynamicMaterialInstance_ReturnValue_2 // struct UMaterialInstanceDynamic [+] 0x20 InitPostProcess->K2Node_MakeStruct_WeightedBlendable_2 // struct FWeightedBlendable [+] 0x30 InitPostProcess->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x34 InitPostProcess->CallFunc_Array_Add_ReturnValue_2 // int32_t class SetOutlineGlow: class StopSequence: [+] 0x8 StopSequence->CallFunc_GetSequencePlayer_ReturnValue_2 // struct ULevelSequencePlayer [+] 0x10 StopSequence->CallFunc_GetSequencePlayer_ReturnValue_3 // struct ULevelSequencePlayer [+] 0x18 StopSequence->CallFunc_GetSequencePlayer_ReturnValue_4 // struct ULevelSequencePlayer class PlayArmoryAmbienceSound: [+] 0x10 PlayArmoryAmbienceSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class StopArmoryAmbienceSound: [+] 0x10 StopArmoryAmbienceSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class PlayArmoryAnalyzeSound: [+] 0x10 PlayArmoryAnalyzeSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class StopArmoryAnalyzeSound: class GetTitleWdiget: [+] 0x8 GetTitleWdiget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x10 GetTitleWdiget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x18 GetTitleWdiget->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x20 GetTitleWdiget->K2Node_DynamicCast_bSuccess // char [+] 0x28 GetTitleWdiget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x30 GetTitleWdiget->K2Node_DynamicCast_AsBP_Title_Widget // struct UBP-TitleWidget_C [+] 0x38 GetTitleWdiget->K2Node_DynamicCast_bSuccess_2 // char class GetGammaSettings: [+] 0x8 GetGammaSettings->CallFunc_Get_ReturnValue // struct UBravoHotelLocalSavedSettings [+] 0x10 GetGammaSettings->CallFunc_Save_ReturnValue // char [+] 0x18 GetGammaSettings->CallFunc_GetPlayerController_ReturnValue // struct APlayerController class UpdatePartyInfo: [+] 0x28 UpdatePartyInfo->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0x30 UpdatePartyInfo->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login // struct ABattleRoyaleGameMode_Login [+] 0x38 UpdatePartyInfo->K2Node_DynamicCast_bSuccess // char [+] 0x3C UpdatePartyInfo->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x40 UpdatePartyInfo->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x41 UpdatePartyInfo->CallFunc_BooleanAND_ReturnValue // char [+] 0x42 UpdatePartyInfo->K2Node_SwitchString_CmpSuccess // char class PlayLobbySound: class SetTutorial: [+] 0x8 SetTutorial->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 SetTutorial->K2Node_DynamicCast_AsBP_Lobby_Controller // struct ABP-LobbyController_C [+] 0x20 SetTutorial->K2Node_DynamicCast_bSuccess // char [+] 0x24 SetTutorial->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate class ChangeMenu: [+] 0x10 ChangeMenu->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x11 ChangeMenu->CallFunc_EqualEqual_StrStr_ReturnValue_2 // char [+] 0x12 ChangeMenu->CallFunc_EqualEqual_StrStr_ReturnValue_3 // char [+] 0x13 ChangeMenu->CallFunc_BooleanOR_ReturnValue // char [+] 0x14 ChangeMenu->CallFunc_BooleanAND_ReturnValue // char [+] 0x15 ChangeMenu->CallFunc_NotEqual_StrStr_ReturnValue // char [+] 0x16 ChangeMenu->CallFunc_NotEqual_StrStr_ReturnValue_2 // char [+] 0x17 ChangeMenu->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x18 ChangeMenu->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x19 ChangeMenu->K2Node_SwitchString_CmpSuccess // char class SetSequecePanelColor: [+] 0x4 SetSequecePanelColor->LocalFrameColor // struct FLinearColor [+] 0x18 SetSequecePanelColor->PanelStaticMeshArray // struct TArray [+] 0x28 SetSequecePanelColor->CallFunc_GetRarityColorByRarity_ReturnValue // struct FLinearColor [+] 0x38 SetSequecePanelColor->K2Node_SwitchInteger_CmpSuccess // char [+] 0x3C SetSequecePanelColor->___int_Array_Index_Variable // int32_t [+] 0x40 SetSequecePanelColor->___int_Loop_Counter_Variable // int32_t [+] 0x44 SetSequecePanelColor->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x48 SetSequecePanelColor->CallFunc_Array_Get_Item // struct UStaticMeshComponent [+] 0x50 SetSequecePanelColor->CallFunc_CreateDynamicMaterialInstance_ReturnValue // struct UMaterialInstanceDynamic [+] 0x58 SetSequecePanelColor->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x5C SetSequecePanelColor->CallFunc_IsValid_ReturnValue // char [+] 0x5D SetSequecePanelColor->CallFunc_Less_IntInt_ReturnValue // char [+] 0x60 SetSequecePanelColor->CallFunc_Array_Add_ReturnValue // int32_t [+] 0x64 SetSequecePanelColor->CallFunc_Array_Add_ReturnValue_2 // int32_t [+] 0x68 SetSequecePanelColor->CallFunc_Array_Add_ReturnValue_3 // int32_t class UW-Title_Login_OrbIsland_C: [+] 0x248 UW-Title_Login_OrbIsland_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Title_Login_OrbIsland_C->CP-Login-FadeIn // struct UWidgetAnimation [+] 0x258 UW-Title_Login_OrbIsland_C->Blink // struct UWidgetAnimation [+] 0x260 UW-Title_Login_OrbIsland_C->Dot // struct UWidgetAnimation [+] 0x268 UW-Title_Login_OrbIsland_C->MainCanvas-FadeIn // struct UWidgetAnimation [+] 0x270 UW-Title_Login_OrbIsland_C->BTN-Login // struct UButton [+] 0x278 UW-Title_Login_OrbIsland_C->CB-SaveUserName // struct UCheckBox [+] 0x280 UW-Title_Login_OrbIsland_C->CP-Dot // struct UCanvasPanel [+] 0x288 UW-Title_Login_OrbIsland_C->CP-ErrorMessage // struct UCanvasPanel [+] 0x290 UW-Title_Login_OrbIsland_C->CP-LOGIN // struct UCanvasPanel [+] 0x298 UW-Title_Login_OrbIsland_C->CP-MESSAGE // struct UCanvasPanel [+] 0x2A0 UW-Title_Login_OrbIsland_C->EDT-ID // struct UEditableTextBox [+] 0x2A8 UW-Title_Login_OrbIsland_C->EDT-PASSWORD // struct UEditableTextBox [+] 0x2B0 UW-Title_Login_OrbIsland_C->Image_1 // struct UImage [+] 0x2B8 UW-Title_Login_OrbIsland_C->Image_2 // struct UImage [+] 0x2C0 UW-Title_Login_OrbIsland_C->Image_3 // struct UImage [+] 0x2C8 UW-Title_Login_OrbIsland_C->Image_5 // struct UImage [+] 0x2D0 UW-Title_Login_OrbIsland_C->Image_10 // struct UImage [+] 0x2D8 UW-Title_Login_OrbIsland_C->Image_204 // struct UImage [+] 0x2E0 UW-Title_Login_OrbIsland_C->IMG-ErrorIcon // struct UImage [+] 0x2E8 UW-Title_Login_OrbIsland_C->IMG-Logo // struct UImage [+] 0x2F0 UW-Title_Login_OrbIsland_C->TXT-Connecting // struct UTextBlock [+] 0x2F8 UW-Title_Login_OrbIsland_C->TXT-Error_Message // struct UTextBlock [+] 0x300 UW-Title_Login_OrbIsland_C->TXT-Waitting // struct UTextBlock [+] 0x308 UW-Title_Login_OrbIsland_C->TXT_Connecting_Dot // struct UTextBlock [+] 0x310 UW-Title_Login_OrbIsland_C->UW-Exit_Popup // struct UUW-Exit_Popup_C [+] 0x318 UW-Title_Login_OrbIsland_C->TitleWidgetRef // struct UBP-TitleWidget_C [+] 0x320 UW-Title_Login_OrbIsland_C->State // int32_t [+] 0x324 UW-Title_Login_OrbIsland_C->bPlayOnce // char [+] 0x325 UW-Title_Login_OrbIsland_C->bPopupOpen // char [+] 0x328 UW-Title_Login_OrbIsland_C->ExitPopupKey // struct FKey class ExecuteUbergraph_UW-Title_Login_OrbIsland: [+] 0x8 ExecuteUbergraph_UW-Title_Login_OrbIsland->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_UW-Title_Login_OrbIsland->K2Node_CustomEvent_BPTitleWidget // struct UBP-TitleWidget_C [+] 0x20 ExecuteUbergraph_UW-Title_Login_OrbIsland->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x28 ExecuteUbergraph_UW-Title_Login_OrbIsland->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x30 ExecuteUbergraph_UW-Title_Login_OrbIsland->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer [+] 0x38 ExecuteUbergraph_UW-Title_Login_OrbIsland->K2Node_CustomEvent_ErrorCode // int32_t [+] 0x40 ExecuteUbergraph_UW-Title_Login_OrbIsland->K2Node_CustomEvent_ExtraDescription // struct FString [+] 0x50 ExecuteUbergraph_UW-Title_Login_OrbIsland->CallFunc_GetErrorString_ReturnValue // struct FText [+] 0x68 ExecuteUbergraph_UW-Title_Login_OrbIsland->K2Node_ComponentBoundEvent_bIsChecked // char [+] 0x69 ExecuteUbergraph_UW-Title_Login_OrbIsland->K2Node_Event_IsDesignTime // char [+] 0x70 ExecuteUbergraph_UW-Title_Login_OrbIsland->CallFunc_PlayAnimation_ReturnValue_3 // struct UUMGSequencePlayer [+] 0x78 ExecuteUbergraph_UW-Title_Login_OrbIsland->K2Node_Event_MyGeometry // struct FGeometry [+] 0xB0 ExecuteUbergraph_UW-Title_Login_OrbIsland->K2Node_Event_InDeltaTime // float [+] 0xB4 ExecuteUbergraph_UW-Title_Login_OrbIsland->CallFunc_GetEndTime_ReturnValue // float [+] 0xB8 ExecuteUbergraph_UW-Title_Login_OrbIsland->K2Node_ComponentBoundEvent_Text_2 // struct FText [+] 0xD0 ExecuteUbergraph_UW-Title_Login_OrbIsland->K2Node_ComponentBoundEvent_CommitMethod_2 // char [+] 0xD1 ExecuteUbergraph_UW-Title_Login_OrbIsland->CallFunc_EqualEqual_ByteByte_ReturnValue // char [+] 0xD8 ExecuteUbergraph_UW-Title_Login_OrbIsland->K2Node_ComponentBoundEvent_Text // struct FText [+] 0xF0 ExecuteUbergraph_UW-Title_Login_OrbIsland->K2Node_ComponentBoundEvent_CommitMethod // char [+] 0xF4 ExecuteUbergraph_UW-Title_Login_OrbIsland->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x104 ExecuteUbergraph_UW-Title_Login_OrbIsland->CallFunc_EqualEqual_ByteByte_ReturnValue_2 // char [+] 0x108 ExecuteUbergraph_UW-Title_Login_OrbIsland->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle class BndEvt__EDT-ID_K2Node_ComponentBoundEvent_0_OnEditableTextBoxCommittedEvent__DelegateSignature: [+] 0x18 BndEvt__EDT-ID_K2Node_ComponentBoundEvent_0_OnEditableTextBoxCommittedEvent__DelegateSignature->CommitMethod // char class BndEvt__EDT-PASSWORD_K2Node_ComponentBoundEvent_65_OnEditableTextBoxCommittedEvent__DelegateSignature: [+] 0x18 BndEvt__EDT-PASSWORD_K2Node_ComponentBoundEvent_65_OnEditableTextBoxCommittedEvent__DelegateSignature->CommitMethod // char class Construct: class SetLoginState: class InputOpen: class Tick: [+] 0x38 Tick->InDeltaTime // float class BndEvt__BTN-Login_K2Node_ComponentBoundEvent_26_OnButtonClickedEvent__DelegateSignature: class ShowLoginUI: class ShowServerConnecting: class PreConstruct: class BndEvt__BTN-Login_K2Node_ComponentBoundEvent_2_OnButtonHoverEvent__DelegateSignature: class BndEvt__CB-SaveID_K2Node_ComponentBoundEvent_7_OnCheckBoxComponentStateChanged__DelegateSignature: class HIdeLoginError: class ShowLoginError: [+] 0x8 ShowLoginError->ExtraDescription // struct FString class ShowPressAnyKey: class Init: class ProcessLogin: [+] 0x10 ProcessLogin->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x18 ProcessLogin->CallFunc_GetText_ReturnValue // struct FText [+] 0x30 ProcessLogin->CallFunc_TextIsEmpty_ReturnValue // char class ProcessInput: [+] 0x10 ProcessInput->CallFunc_CheckKeyUp_bResult // char [+] 0x14 ProcessInput->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x18 ProcessInput->CallFunc_CheckKeyDown_bResult // char [+] 0x19 ProcessInput->CallFunc_CheckKeyDown_bResult_2 // char [+] 0x1A ProcessInput->K2Node_SwitchInteger_CmpSuccess // char [+] 0x20 ProcessInput->K2Node_MakeStruct_PointerEvent // struct FPointerEvent [+] 0x90 ProcessInput->___struct_Variable_2 // struct TArray [+] 0xA0 ProcessInput->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue // char [+] 0xA4 ProcessInput->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0xA8 ProcessInput->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue_2 // char [+] 0xA9 ProcessInput->CallFunc_PointerEvent_IsMouseButtonDown_ReturnValue_3 // char [+] 0xAA ProcessInput->CallFunc_BooleanOR_ReturnValue // char [+] 0xAB ProcessInput->CallFunc_BooleanOR_ReturnValue_2 // char [+] 0xAC ProcessInput->CallFunc_BooleanOR_ReturnValue_3 // char class CheckKeyDown: [+] 0x18 CheckKeyDown->bResult // char [+] 0x20 CheckKeyDown->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x28 CheckKeyDown->CallFunc_IsInputKeyDown_ReturnValue // char class CheckKeyUp: [+] 0x18 CheckKeyUp->bResult // char [+] 0x20 CheckKeyUp->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x28 CheckKeyUp->CallFunc_WasInputKeyJustReleased_ReturnValue // char class ProcessExitPopup: class SetTitleWidget: class UW-SupportProgram_C: [+] 0x248 UW-SupportProgram_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-SupportProgram_C->FadeIn // struct UWidgetAnimation [+] 0x258 UW-SupportProgram_C->FadeOut // struct UWidgetAnimation [+] 0x260 UW-SupportProgram_C->Image_69 // struct UImage [+] 0x268 UW-SupportProgram_C->NextScene // char class ExecuteUbergraph_UW-SupportProgram: [+] 0x8 ExecuteUbergraph_UW-SupportProgram->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x10 ExecuteUbergraph_UW-SupportProgram->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer class CustomEvent_1: class Construct: class MoveNextScene: [+] 0x8 MoveNextScene->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x10 MoveNextScene->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x18 MoveNextScene->K2Node_DynamicCast_bSuccess // char class Destory: class SequenceEvent__ENTRYPOINTUW-SupportProgram_1: class SequenceEvent__ENTRYPOINTUW-SupportProgram_2: class UW-Opening_C: [+] 0x248 UW-Opening_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Opening_C->Button_Focus // struct UButton [+] 0x258 UW-Opening_C->HorizontalBox_1 // struct UHorizontalBox [+] 0x260 UW-Opening_C->Image_223 // struct UImage [+] 0x268 UW-Opening_C->Img_Movie // struct UImage [+] 0x270 UW-Opening_C->MediaPlayer // struct UMediaPlayer [+] 0x278 UW-Opening_C->bPopup // char [+] 0x280 UW-Opening_C->Media // struct UFileMediaSource [+] 0x288 UW-Opening_C->MediaSoundComp // struct UMediaSoundComponent [+] 0x290 UW-Opening_C->Game Settings // struct UBP_GameSettings_C [+] 0x298 UW-Opening_C->GammaIntensity // float [+] 0x2A0 UW-Opening_C->SkipNoticeTimer // struct FTimerHandle [+] 0x2A8 UW-Opening_C->MediaTexture // struct UMediaTexture [+] 0x2B0 UW-Opening_C->OpeningFileName // struct FName [+] 0x2B8 UW-Opening_C->End // char [+] 0x2B9 UW-Opening_C->NextScene // char class ExecuteUbergraph_UW-Opening: [+] 0x4 ExecuteUbergraph_UW-Opening->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-Opening->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x20 ExecuteUbergraph_UW-Opening->CallFunc_Get_ReturnValue // struct UBravoHotelLocalSavedSettings [+] 0x28 ExecuteUbergraph_UW-Opening->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x30 ExecuteUbergraph_UW-Opening->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x38 ExecuteUbergraph_UW-Opening->K2Node_DynamicCast_bSuccess // char [+] 0x3C ExecuteUbergraph_UW-Opening->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x50 ExecuteUbergraph_UW-Opening->CallFunc_GetOrCreateGameSettingManager_ReturnValue // struct UBravoHotelGameSettingManager [+] 0x58 ExecuteUbergraph_UW-Opening->K2Node_DynamicCast_AsBPI_Game_Settings_Interface // struct TScriptInterface [+] 0x68 ExecuteUbergraph_UW-Opening->K2Node_DynamicCast_bSuccess_2 // char [+] 0x70 ExecuteUbergraph_UW-Opening->CallFunc_Get_Settings_Instance_SettingsWrapper // struct UBP_GameSettingsWrapper_C [+] 0x78 ExecuteUbergraph_UW-Opening->CallFunc_Get_Gamma_Intensity_Value // float [+] 0x7C ExecuteUbergraph_UW-Opening->CallFunc_IsValid_ReturnValue // char [+] 0x7D ExecuteUbergraph_UW-Opening->CallFunc_Less_IntInt_ReturnValue // char [+] 0x80 ExecuteUbergraph_UW-Opening->CallFunc_Set_Gamma_Intensity_Result // float [+] 0x88 ExecuteUbergraph_UW-Opening->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x90 ExecuteUbergraph_UW-Opening->K2Node_Event_MyGeometry // struct FGeometry [+] 0xC8 ExecuteUbergraph_UW-Opening->K2Node_Event_InDeltaTime // float [+] 0xCC ExecuteUbergraph_UW-Opening->CallFunc_WasInputKeyJustPressed_ReturnValue // char [+] 0xD0 ExecuteUbergraph_UW-Opening->CallFunc_GetBravoHotelUserSettings_ReturnValue // struct UBravoHotelUserSettings [+] 0xD8 ExecuteUbergraph_UW-Opening->CallFunc_OpenSource_ReturnValue // char [+] 0xDC ExecuteUbergraph_UW-Opening->CallFunc_GetLanguage_ReturnValue // int32_t [+] 0xE0 ExecuteUbergraph_UW-Opening->CallFunc_Get_ReturnValue_2 // struct UBravoHotelLocalSavedSettings [+] 0xE8 ExecuteUbergraph_UW-Opening->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0xF8 ExecuteUbergraph_UW-Opening->CallFunc_Conv_StringToName_ReturnValue // struct FName [+] 0x100 ExecuteUbergraph_UW-Opening->CallFunc_Get_ReturnValue_3 // struct UBravoHotelLocalSavedSettings [+] 0x108 ExecuteUbergraph_UW-Opening->CallFunc_GetDataTableRowFromName_OutRow // struct FLanguageInfo [+] 0x158 ExecuteUbergraph_UW-Opening->CallFunc_GetDataTableRowFromName_ReturnValue // char [+] 0x159 ExecuteUbergraph_UW-Opening->CallFunc_Save_ReturnValue // char [+] 0x15A ExecuteUbergraph_UW-Opening->CallFunc_EqualEqual_NameName_ReturnValue // char class BndEvt__Button_Focus_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class CustomEvent_2: class Tick: [+] 0x38 Tick->InDeltaTime // float class CustomEvent_1: class Construct: class OnKeyDown: [+] 0x38 OnKeyDown->InKeyEvent // struct FKeyEvent [+] 0x70 OnKeyDown->ReturnValue // struct FEventReply [+] 0x128 OnKeyDown->CallFunc_GetKey_ReturnValue // struct FKey [+] 0x140 OnKeyDown->CallFunc_Unhandled_ReturnValue // struct FEventReply [+] 0x1F8 OnKeyDown->CallFunc_EqualEqual_KeyKey_ReturnValue // char [+] 0x200 OnKeyDown->CallFunc_Handled_ReturnValue // struct FEventReply class MoveNextScene: [+] 0x4 MoveNextScene->CallFunc_Set_Gamma_Intensity_Result // float [+] 0x8 MoveNextScene->CallFunc_OpenSource_ReturnValue // char [+] 0x10 MoveNextScene->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 MoveNextScene->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 MoveNextScene->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x28 MoveNextScene->K2Node_DynamicCast_bSuccess // char class UW-LoginWidget_C: [+] 0x248 UW-LoginWidget_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-LoginWidget_C->Blink // struct UWidgetAnimation [+] 0x258 UW-LoginWidget_C->FadeIn // struct UWidgetAnimation [+] 0x260 UW-LoginWidget_C->Button_480 // struct UButton [+] 0x268 UW-LoginWidget_C->Button_482 // struct UButton [+] 0x270 UW-LoginWidget_C->Button_483 // struct UButton [+] 0x278 UW-LoginWidget_C->Button_484 // struct UButton [+] 0x280 UW-LoginWidget_C->Button_485 // struct UButton [+] 0x288 UW-LoginWidget_C->Button_486 // struct UButton [+] 0x290 UW-LoginWidget_C->Button_ExitGame // struct UButton [+] 0x298 UW-LoginWidget_C->Button_Retry // struct UButton [+] 0x2A0 UW-LoginWidget_C->CanvasPanel_10 // struct UCanvasPanel [+] 0x2A8 UW-LoginWidget_C->CanvasPanel_143 // struct UCanvasPanel [+] 0x2B0 UW-LoginWidget_C->CanvasPanel_Default // struct UCanvasPanel [+] 0x2B8 UW-LoginWidget_C->CanvasPanel_JuvenileRestricted // struct UCanvasPanel [+] 0x2C0 UW-LoginWidget_C->CanvasPanel_RestrictedUser // struct UCanvasPanel [+] 0x2C8 UW-LoginWidget_C->CanvasPanel_ServerInspection // struct UCanvasPanel [+] 0x2D0 UW-LoginWidget_C->CanvasPanel_UnableToConnectServer // struct UCanvasPanel [+] 0x2D8 UW-LoginWidget_C->CanvasPanel_WaitingServer // struct UCanvasPanel [+] 0x2E0 UW-LoginWidget_C->HorizontalBox_1 // struct UHorizontalBox [+] 0x2E8 UW-LoginWidget_C->HorizontalBox_2 // struct UHorizontalBox [+] 0x2F0 UW-LoginWidget_C->Image_122 // struct UImage [+] 0x2F8 UW-LoginWidget_C->Image_123 // struct UImage [+] 0x300 UW-LoginWidget_C->Image_309 // struct UImage [+] 0x308 UW-LoginWidget_C->Image_bg // struct UImage [+] 0x310 UW-LoginWidget_C->SizeBox // struct USizeBox [+] 0x318 UW-LoginWidget_C->SizeBox_2 // struct USizeBox [+] 0x320 UW-LoginWidget_C->SizeBox_85 // struct USizeBox [+] 0x328 UW-LoginWidget_C->TextBlock // struct UTextBlock [+] 0x330 UW-LoginWidget_C->TextBlock_2 // struct UTextBlock [+] 0x338 UW-LoginWidget_C->TextBlock_3 // struct UTextBlock [+] 0x340 UW-LoginWidget_C->TextBlock_4 // struct UTextBlock [+] 0x348 UW-LoginWidget_C->TextBlock_544 // struct UTextBlock [+] 0x350 UW-LoginWidget_C->TextBlock_546 // struct UTextBlock [+] 0x358 UW-LoginWidget_C->TextBlock_Desc // struct UTextBlock [+] 0x360 UW-LoginWidget_C->TextBlock_EndTime // struct UTextBlock [+] 0x368 UW-LoginWidget_C->Throbber_1 // struct UThrobber [+] 0x370 UW-LoginWidget_C->Throbber_979 // struct UThrobber [+] 0x378 UW-LoginWidget_C->TXT-Waitting // struct UTextBlock [+] 0x380 UW-LoginWidget_C->WidgetSwitcher_1 // struct UWidgetSwitcher [+] 0x388 UW-LoginWidget_C->TitleWidgetRef // struct UBP-TitleWidget_C [+] 0x390 UW-LoginWidget_C->ErrorID // struct FString [+] 0x3A0 UW-LoginWidget_C->ErrorIndex // int32_t [+] 0x3A8 UW-LoginWidget_C->ErrorParameters // struct FString [+] 0x3B8 UW-LoginWidget_C->MediaPlayer // struct UMediaPlayer [+] 0x3C0 UW-LoginWidget_C->Media // struct UFileMediaSource [+] 0x3C8 UW-LoginWidget_C->MediaTexture // struct UMediaTexture [+] 0x3D0 UW-LoginWidget_C->MediaSoundComp // struct UMediaSoundComponent [+] 0x3D8 UW-LoginWidget_C->ApplyUserInfoCount // int32_t [+] 0x3DC UW-LoginWidget_C->bServicePlatformFlow // char class ExecuteUbergraph_UW-LoginWidget: [+] 0x4 ExecuteUbergraph_UW-LoginWidget->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_UW-LoginWidget->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_UW-LoginWidget->K2Node_CreateDelegate_OutputDelegate_3 // struct FDelegate [+] 0x34 ExecuteUbergraph_UW-LoginWidget->K2Node_CreateDelegate_OutputDelegate_4 // struct FDelegate [+] 0x44 ExecuteUbergraph_UW-LoginWidget->K2Node_Event_MyGeometry // struct FGeometry [+] 0x7C ExecuteUbergraph_UW-LoginWidget->K2Node_Event_InDeltaTime // float [+] 0x80 ExecuteUbergraph_UW-LoginWidget->K2Node_CreateDelegate_OutputDelegate_5 // struct FDelegate [+] 0x90 ExecuteUbergraph_UW-LoginWidget->CallFunc_GetOwningPlayer_ReturnValue // struct APlayerController [+] 0x98 ExecuteUbergraph_UW-LoginWidget->CallFunc_GetGameMode_ReturnValue // struct AGameModeBase [+] 0xA0 ExecuteUbergraph_UW-LoginWidget->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login // struct ABattleRoyaleGameMode_Login [+] 0xA8 ExecuteUbergraph_UW-LoginWidget->K2Node_DynamicCast_bSuccess // char [+] 0xB0 ExecuteUbergraph_UW-LoginWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0xB8 ExecuteUbergraph_UW-LoginWidget->K2Node_CustomEvent_WaitingUserCount // int32_t [+] 0xBC ExecuteUbergraph_UW-LoginWidget->K2Node_CustomEvent_WaitingTime // int32_t [+] 0xC0 ExecuteUbergraph_UW-LoginWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0xC8 ExecuteUbergraph_UW-LoginWidget->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0xD0 ExecuteUbergraph_UW-LoginWidget->K2Node_DynamicCast_bSuccess_2 // char [+] 0xD1 ExecuteUbergraph_UW-LoginWidget->CallFunc_SetLooping_ReturnValue // char [+] 0xD2 ExecuteUbergraph_UW-LoginWidget->CallFunc_OpenSource_ReturnValue // char [+] 0xD3 ExecuteUbergraph_UW-LoginWidget->CallFunc_SetLooping_ReturnValue_2 // char [+] 0xD8 ExecuteUbergraph_UW-LoginWidget->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0xE0 ExecuteUbergraph_UW-LoginWidget->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0xE4 ExecuteUbergraph_UW-LoginWidget->CallFunc_Less_IntInt_ReturnValue // char [+] 0xE8 ExecuteUbergraph_UW-LoginWidget->K2Node_CustomEvent_ErrorIndex // int32_t [+] 0xF0 ExecuteUbergraph_UW-LoginWidget->K2Node_CustomEvent_ErrorID // struct FString [+] 0x100 ExecuteUbergraph_UW-LoginWidget->K2Node_CustomEvent_Parameters_2 // struct FString [+] 0x110 ExecuteUbergraph_UW-LoginWidget->CallFunc_OpenSourceForWidget_ReturnValue // char [+] 0x111 ExecuteUbergraph_UW-LoginWidget->CallFunc_EqualEqual_StrStr_ReturnValue // char [+] 0x112 ExecuteUbergraph_UW-LoginWidget->K2Node_SwitchString_CmpSuccess // char [+] 0x118 ExecuteUbergraph_UW-LoginWidget->CallFunc_Conv_StringToText_ReturnValue // struct FText [+] 0x130 ExecuteUbergraph_UW-LoginWidget->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x170 ExecuteUbergraph_UW-LoginWidget->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x178 ExecuteUbergraph_UW-LoginWidget->K2Node_MakeArray_Array // struct TArray [+] 0x188 ExecuteUbergraph_UW-LoginWidget->CallFunc_BooleanOR_ReturnValue // char [+] 0x190 ExecuteUbergraph_UW-LoginWidget->CallFunc_Format_ReturnValue // struct FText [+] 0x1A8 ExecuteUbergraph_UW-LoginWidget->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x1B8 ExecuteUbergraph_UW-LoginWidget->CallFunc_GetOwningPlayer_ReturnValue_2 // struct APlayerController [+] 0x1C0 ExecuteUbergraph_UW-LoginWidget->CallFunc_WasInputKeyJustReleased_ReturnValue // char [+] 0x1C8 ExecuteUbergraph_UW-LoginWidget->CallFunc_GetGameMode_ReturnValue_2 // struct AGameModeBase [+] 0x1D0 ExecuteUbergraph_UW-LoginWidget->K2Node_DynamicCast_AsBattle_Royale_Game_Mode_Login_2 // struct ABattleRoyaleGameMode_Login [+] 0x1D8 ExecuteUbergraph_UW-LoginWidget->K2Node_DynamicCast_bSuccess_3 // char [+] 0x1E0 ExecuteUbergraph_UW-LoginWidget->CallFunc_GetBravoHotelGameInstance_ReturnValue // struct UBravoHotelGameInstance [+] 0x1E8 ExecuteUbergraph_UW-LoginWidget->CallFunc_Conv_IntToString_ReturnValue // struct FString [+] 0x1F8 ExecuteUbergraph_UW-LoginWidget->K2Node_CustomEvent_Parameters // struct FString [+] 0x208 ExecuteUbergraph_UW-LoginWidget->K2Node_SwitchString_CmpSuccess_2 // char [+] 0x209 ExecuteUbergraph_UW-LoginWidget->CallFunc_EqualEqual_StrStr_ReturnValue_2 // char [+] 0x20C ExecuteUbergraph_UW-LoginWidget->K2Node_CustomEvent_DelayTime // float [+] 0x210 ExecuteUbergraph_UW-LoginWidget->CallFunc_GetOwningPlayer_ReturnValue_3 // struct APlayerController [+] 0x218 ExecuteUbergraph_UW-LoginWidget->CallFunc_GetPlayerController_ReturnValue_2 // struct APlayerController [+] 0x220 ExecuteUbergraph_UW-LoginWidget->CallFunc_GetHUD_ReturnValue_2 // struct AHUD [+] 0x228 ExecuteUbergraph_UW-LoginWidget->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD_2 // struct ABravoHotelTitleHUD [+] 0x230 ExecuteUbergraph_UW-LoginWidget->K2Node_DynamicCast_bSuccess_4 // char class QuitGame: class CustomEvent_2: class BndEvt__Button_1_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature: class PressAnyKeyDelayTime: class Login: class CustomEvent_1: [+] 0x8 CustomEvent_1->ErrorID // struct FString [+] 0x18 CustomEvent_1->Parameters // struct FString class Construct: class Destruct: class BndEvt__Button_K2Node_ComponentBoundEvent_5_OnButtonClickedEvent__DelegateSignature: class WaitingUserDelegate_Event_1: [+] 0x4 WaitingUserDelegate_Event_1->WaitingTime // int32_t class OnCreateCharacter_Event_1: class OnLoginSucceeded: class BndEvt__Button_484_K2Node_ComponentBoundEvent_4_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_482_K2Node_ComponentBoundEvent_3_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_485_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_481_K2Node_ComponentBoundEvent_1_OnButtonClickedEvent__DelegateSignature: class BndEvt__Button_479_K2Node_ComponentBoundEvent_0_OnButtonClickedEvent__DelegateSignature: class Tick: [+] 0x38 Tick->InDeltaTime // float class ShowNotice: [+] 0x4 ShowNotice->CallFunc_EqualEqual_IntInt_ReturnValue // char class UodateWaitingUser: [+] 0x4 UodateWaitingUser->Time // int32_t [+] 0x8 UodateWaitingUser->K2Node_MakeArray_Array // struct TArray [+] 0x18 UodateWaitingUser->CallFunc_MakeTimespan_ReturnValue // struct FTimespan [+] 0x20 UodateWaitingUser->CallFunc_Format_ReturnValue // struct FText [+] 0x38 UodateWaitingUser->CallFunc_GetMinutes_ReturnValue // int32_t [+] 0x3C UodateWaitingUser->CallFunc_GetHours_ReturnValue // int32_t [+] 0x40 UodateWaitingUser->K2Node_MakeStruct_FormatArgumentData // struct FFormatArgumentData [+] 0x80 UodateWaitingUser->K2Node_MakeStruct_FormatArgumentData_2 // struct FFormatArgumentData [+] 0xC0 UodateWaitingUser->K2Node_MakeArray_Array_2 // struct TArray [+] 0xD0 UodateWaitingUser->K2Node_MakeArray_Array_3 // struct TArray [+] 0xE0 UodateWaitingUser->CallFunc_Format_ReturnValue_2 // struct FText [+] 0xF8 UodateWaitingUser->CallFunc_Format_ReturnValue_3 // struct FText [+] 0x110 UodateWaitingUser->K2Node_MakeStruct_FormatArgumentData_3 // struct FFormatArgumentData [+] 0x150 UodateWaitingUser->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x158 UodateWaitingUser->K2Node_MakeStruct_FormatArgumentData_4 // struct FFormatArgumentData [+] 0x198 UodateWaitingUser->K2Node_MakeArray_Array_4 // struct TArray [+] 0x1A8 UodateWaitingUser->CallFunc_Greater_IntInt_ReturnValue_2 // char [+] 0x1B0 UodateWaitingUser->CallFunc_Format_ReturnValue_4 // struct FText [+] 0x1C8 UodateWaitingUser->CallFunc_EqualEqual_IntInt_ReturnValue // char [+] 0x1C9 UodateWaitingUser->CallFunc_Greater_IntInt_ReturnValue_3 // char [+] 0x1D0 UodateWaitingUser->CallFunc_Conv_IntToText_ReturnValue // struct FText class ShowBlock: class ServicePlatformLogin: class DefaultMessage: [+] 0x10 DefaultMessage->K2Node_SwitchString_CmpSuccess // char [+] 0x18 DefaultMessage->CallFunc_GetErrorString_ReturnValue // struct FText [+] 0x30 DefaultMessage->CallFunc_Conv_TextToString_ReturnValue // struct FString [+] 0x40 DefaultMessage->CallFunc_Len_ReturnValue // int32_t [+] 0x44 DefaultMessage->CallFunc_Greater_IntInt_ReturnValue // char class BP-Weapon_KAR98_LV6_A_C: class UW-IntroBackground_C: [+] 0x248 UW-IntroBackground_C->Image_80 // struct UImage class destroy: class UW-CompanyLogo_C: [+] 0x248 UW-CompanyLogo_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-CompanyLogo_C->FadeIn // struct UWidgetAnimation [+] 0x258 UW-CompanyLogo_C->Image // struct UImage [+] 0x260 UW-CompanyLogo_C->Image_2 // struct UImage [+] 0x268 UW-CompanyLogo_C->Image_69 // struct UImage [+] 0x270 UW-CompanyLogo_C->NextScene // char class ExecuteUbergraph_UW-CompanyLogo: [+] 0x4 ExecuteUbergraph_UW-CompanyLogo->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_UW-CompanyLogo->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer class ä¤@t¤¸_1: class Construct: class MoveNextScene: [+] 0x8 MoveNextScene->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x10 MoveNextScene->K2Node_DynamicCast_AsBravo_Hotel_Title_HUD // struct ABravoHotelTitleHUD [+] 0x18 MoveNextScene->K2Node_DynamicCast_bSuccess // char class Destory: class BP-Weapon_SCAR_LV2_C: class UW-StartGammaSetting_C: [+] 0x248 UW-StartGammaSetting_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-StartGammaSetting_C->Button_OK // struct UButton [+] 0x258 UW-StartGammaSetting_C->Image_337 // struct UImage [+] 0x260 UW-StartGammaSetting_C->Image_581 // struct UImage [+] 0x268 UW-StartGammaSetting_C->Image_583 // struct UImage [+] 0x270 UW-StartGammaSetting_C->Image_584 // struct UImage [+] 0x278 UW-StartGammaSetting_C->Slider_Gamma // struct USlider [+] 0x280 UW-StartGammaSetting_C->TextBlock_Gamma // struct UTextBlock [+] 0x288 UW-StartGammaSetting_C->Game Settings // struct UBP_GameSettings_C [+] 0x290 UW-StartGammaSetting_C->Gamma Strength Slider Value // float [+] 0x298 UW-StartGammaSetting_C->Gamma Strength Edit Value // struct FText [+] 0x2B0 UW-StartGammaSetting_C->ClosedWidgetDelegate // struct FMulticastInlineDelegate class ClosedWidgetDelegate__DelegateSignature: class ExecuteUbergraph_UW-StartGammaSetting: [+] 0x8 ExecuteUbergraph_UW-StartGammaSetting->CallFunc_GetGameInstance_ReturnValue // struct UGameInstance [+] 0x10 ExecuteUbergraph_UW-StartGammaSetting->K2Node_DynamicCast_AsBravo_Hotel_Game_Instance // struct UBravoHotelGameInstance [+] 0x18 ExecuteUbergraph_UW-StartGammaSetting->K2Node_DynamicCast_bSuccess // char [+] 0x20 ExecuteUbergraph_UW-StartGammaSetting->CallFunc_GetOrCreateGameSettingManager_ReturnValue // struct UBravoHotelGameSettingManager [+] 0x28 ExecuteUbergraph_UW-StartGammaSetting->K2Node_DynamicCast_AsBPI_Game_Settings_Interface // struct TScriptInterface [+] 0x38 ExecuteUbergraph_UW-StartGammaSetting->K2Node_DynamicCast_bSuccess_2 // char [+] 0x40 ExecuteUbergraph_UW-StartGammaSetting->CallFunc_Get_Settings_Instance_SettingsWrapper // struct UBP_GameSettingsWrapper_C [+] 0x48 ExecuteUbergraph_UW-StartGammaSetting->K2Node_ComponentBoundEvent_Value // float [+] 0x4C ExecuteUbergraph_UW-StartGammaSetting->CallFunc_MapRangeClamped_ReturnValue // float [+] 0x50 ExecuteUbergraph_UW-StartGammaSetting->K2Node_MathExpression_ReturnValue // float [+] 0x54 ExecuteUbergraph_UW-StartGammaSetting->CallFunc_Set_Gamma_Intensity_Result // float [+] 0x58 ExecuteUbergraph_UW-StartGammaSetting->CallFunc_IsValid_ReturnValue // char [+] 0x59 ExecuteUbergraph_UW-StartGammaSetting->CallFunc_Less_IntInt_ReturnValue // char class BndEvt__Button_479_K2Node_ComponentBoundEvent_2_OnButtonClickedEvent__DelegateSignature: class BndEvt__Slider_138_K2Node_ComponentBoundEvent_1_OnFloatValueChangedEvent__DelegateSignature: class Construct: class Refresh Gamma Intensity: [+] 0x4 Refresh Gamma Intensity->CallFunc_MapRangeClamped_ReturnValue // float [+] 0x8 Refresh Gamma Intensity->CallFunc_Conv_FloatToText_ReturnValue // struct FText class Refresh Video Settings: class BP-TitleHUD_C: [+] 0x4C8 BP-TitleHUD_C->DefaultSceneRoot // struct USceneComponent [+] 0x4D0 BP-TitleHUD_C->MediaSoundComponent // struct UMediaSoundComponent [+] 0x4D8 BP-TitleHUD_C->EventDispatcher_PlayLobbySound // struct FMulticastInlineDelegate [+] 0x4E8 BP-TitleHUD_C->EventDispatcher_StopLobbySound // struct FMulticastInlineDelegate class EventDispatcher_PlayLobbySound__DelegateSignature: class EventDispatcher_StopLobbySound__DelegateSignature: class BP-Sight_MP5_Lv7_FPSK_C: class BP-Weapon_PPSh-41_LV7_A_C: class SequenceDirector_C: class PlayWhooshSound: [+] 0x10 PlayWhooshSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class SequenceEvent__ENTRYPOINTSequenceDirector_1: class BP-Weapon_Mini14_LV2_C: class SequenceDirector_C: class PlayWhooshSound: [+] 0x10 PlayWhooshSound->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle class SequenceEvent__ENTRYPOINTSequenceDirector_1: class Vector3DN: [+] 0x4 Vector3DN->Y_4_99EA40724D71AB71DA2E298FBE765633 // float [+] 0x8 Vector3DN->Z_7_3931AEC34F09EC9204600DB26430DD22 // float class ABP-UMP9_C: [+] 0x330 ABP-UMP9_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-UMP9_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-UMP9_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-UMP9_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-UMP9_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-UMP9_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x580 ABP-UMP9_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x5C8 ABP-UMP9_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x690 ABP-UMP9_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x750 ABP-UMP9_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x768 ABP-UMP9_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7B0 ABP-UMP9_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x7C8 ABP-UMP9_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x810 ABP-UMP9_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x858 ABP-UMP9_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x870 ABP-UMP9_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-UMP9: class AnimGraph: class AdvancedEffectFeatures: [+] 0x8 AdvancedEffectFeatures->BlendMask_21_9E705B66406A56FD3FFAF1A6942926D5 // struct UTexture2D [+] 0x10 AdvancedEffectFeatures->BlendMaskScale_24_EA5846484DB94044F896A09A0BC2F6C0 // struct FVector2DN [+] 0x18 AdvancedEffectFeatures->BlendDistance_33_7594D9DD4D782916B58945895B32667E // float [+] 0x1C AdvancedEffectFeatures->BlendDistanceSharpness_35_6A828E614037A27B69EE71A96FC5821D // float [+] 0x20 AdvancedEffectFeatures->BlendDistanceInvert_37_D287DE844826F2359AAFE3858976F62A // char [+] 0x24 AdvancedEffectFeatures->BlendingOpacity_10_63DB57664274BA07E8C302A5DE11468B // float [+] 0x28 AdvancedEffectFeatures->EffectPriority_11_EDF854034FC93238C76D8FA5C8F7CD2F // int32_t [+] 0x2C AdvancedEffectFeatures->CustomDepth_1_CCA4E6DA4D5BFFF130E4238E20DDB1B8 // char [+] 0x2D AdvancedEffectFeatures->StencilBuffer_15_EA46BAF04C25E4D2EA4796B4C92C5FE6 // char [+] 0x30 AdvancedEffectFeatures->StencilMask_18_BF959A7242C50326D3AE65A973C5A5B1 // int32_t class DrawingNoiseModes: class UW-Sight_Digital_C: [+] 0x248 UW-Sight_Digital_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Sight_Digital_C->Idle // struct UWidgetAnimation [+] 0x258 UW-Sight_Digital_C->Scope_In // struct UWidgetAnimation [+] 0x260 UW-Sight_Digital_C->CanvasPanel_1 // struct UCanvasPanel [+] 0x268 UW-Sight_Digital_C->Scope_Center // struct UImage [+] 0x270 UW-Sight_Digital_C->Scope_Center_Dot // struct UImage class ExecuteUbergraph_UW-Sight_Digital: [+] 0x4 ExecuteUbergraph_UW-Sight_Digital->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0x5 ExecuteUbergraph_UW-Sight_Digital->___bool_Has_Been_Initd_Variable // char [+] 0x6 ExecuteUbergraph_UW-Sight_Digital->___bool_IsClosed_Variable // char [+] 0x8 ExecuteUbergraph_UW-Sight_Digital->K2Node_CustomEvent_NewAngle // float [+] 0x10 ExecuteUbergraph_UW-Sight_Digital->CallFunc_PlayAnimation_ReturnValue // struct UUMGSequencePlayer [+] 0x18 ExecuteUbergraph_UW-Sight_Digital->CallFunc_PlayAnimation_ReturnValue_2 // struct UUMGSequencePlayer class K2_OnExitADS: class K2_OnEnterADS: class SetScopeImageAngle: class UW-Sight_4X_C: [+] 0x248 UW-Sight_4X_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Sight_4X_C->CanvasPanel_1 // struct UCanvasPanel [+] 0x258 UW-Sight_4X_C->Image // struct UImage [+] 0x260 UW-Sight_4X_C->Image_2 // struct UImage [+] 0x268 UW-Sight_4X_C->Image_3 // struct UImage [+] 0x270 UW-Sight_4X_C->Image_4 // struct UImage [+] 0x278 UW-Sight_4X_C->Image_5 // struct UImage [+] 0x280 UW-Sight_4X_C->Image_6 // struct UImage [+] 0x288 UW-Sight_4X_C->Image_7 // struct UImage [+] 0x290 UW-Sight_4X_C->Image_8 // struct UImage [+] 0x298 UW-Sight_4X_C->Image_9 // struct UImage [+] 0x2A0 UW-Sight_4X_C->Image_10 // struct UImage [+] 0x2A8 UW-Sight_4X_C->Image_11 // struct UImage [+] 0x2B0 UW-Sight_4X_C->Image_12 // struct UImage [+] 0x2B8 UW-Sight_4X_C->Image_13 // struct UImage [+] 0x2C0 UW-Sight_4X_C->Image_14 // struct UImage [+] 0x2C8 UW-Sight_4X_C->Image_15 // struct UImage [+] 0x2D0 UW-Sight_4X_C->Image_16 // struct UImage [+] 0x2D8 UW-Sight_4X_C->Image_17 // struct UImage [+] 0x2E0 UW-Sight_4X_C->Image_18 // struct UImage [+] 0x2E8 UW-Sight_4X_C->Image_47 // struct UImage [+] 0x2F0 UW-Sight_4X_C->ScaleBox4X_5mm // struct UScaleBox [+] 0x2F8 UW-Sight_4X_C->ScaleBox4X_7mm // struct UScaleBox [+] 0x300 UW-Sight_4X_C->ScaleBox4X_SR // struct UScaleBox [+] 0x308 UW-Sight_4X_C->WidgetSwitcher_167 // struct UWidgetSwitcher [+] 0x310 UW-Sight_4X_C->NewVar_1 // struct FVector2D class ExecuteUbergraph_UW-Sight_4X: [+] 0x4 ExecuteUbergraph_UW-Sight_4X->K2Node_CustomEvent_NewAngle // float [+] 0x8 ExecuteUbergraph_UW-Sight_4X->K2Node_Event_WeaponType // enum class EWeaponType [+] 0xC ExecuteUbergraph_UW-Sight_4X->K2Node_Event_AllowdAmmoName // struct FName [+] 0x14 ExecuteUbergraph_UW-Sight_4X->K2Node_SwitchName_CmpSuccess // char [+] 0x15 ExecuteUbergraph_UW-Sight_4X->CallFunc_EqualEqual_ByteByte_ReturnValue // char class K2_OnSetAllowdAmmo: [+] 0x4 K2_OnSetAllowdAmmo->AllowdAmmoName // struct FName class SetTextureSniper: class SetTexture7mm: class SetTexture5mm: class SetScopeImageAngle: class UW-Sight_HoloSight_C: [+] 0x248 UW-Sight_HoloSight_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x250 UW-Sight_HoloSight_C->Image_1 // struct UImage class ExecuteUbergraph_UW-Sight_HoloSight: [+] 0x4 ExecuteUbergraph_UW-Sight_HoloSight->K2Node_CustomEvent_NewAngle // float class SetScopeImageAngle: class BP-Sight_Base_C: class BP-Sight_Reddot_Low_FPSK_C: class BP-Sight_MP5_Lv5_FPSK_C: class BP-Weapon_P1911_LV5_C: class BP-Sight_MP5_FPSK_C: class BP-Sight_M870_Lv7_FPSK_C: class BP-Weapon_VECTOR_LV7_A_C: class BP-Sight_M870_FPSK_C: class BP-Sight_M416_FPSK_C: class BP-Sight_M200_FPSK_C: class BP-Sight_M16A4_Lv6_FPSK_C: class BP-Sight_M16A4_Lv5_FPSK_C: class BP-Weapon_M40A1_LV5_C: class BP-Sight_G3_Lv7_FPSK_C: class BP-Sight_G3_Lv4_FPSK_C: class BP-Sight_G3_FPSK_C: class BP-Sight_ACR_FPSK_C: class BP-DestructibleComponent_C: [+] 0x620 BP-DestructibleComponent_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x628 BP-DestructibleComponent_C->DestructibleMeshLifeTime // float [+] 0x62C BP-DestructibleComponent_C->IsLegacyMethodEnable // char [+] 0x630 BP-DestructibleComponent_C->StaticMeshLifeSpanTime // float [+] 0x634 BP-DestructibleComponent_C->GameStarted // char [+] 0x638 BP-DestructibleComponent_C->DefaultHpCache // float [+] 0x63C BP-DestructibleComponent_C->IsDestructedBeforeGameStart // char [+] 0x63D BP-DestructibleComponent_C->Is // char [+] 0x640 BP-DestructibleComponent_C->DestructEventDispatcher // struct FMulticastInlineDelegate [+] 0x650 BP-DestructibleComponent_C->LinearDamping // float [+] 0x654 BP-DestructibleComponent_C->MassInKg // float [+] 0x658 BP-DestructibleComponent_C->AngularDamping // float [+] 0x65C BP-DestructibleComponent_C->ClassType // char class DestructEventDispatcher__DelegateSignature: class ExecuteUbergraph_BP-DestructibleComponent: [+] 0x4 ExecuteUbergraph_BP-DestructibleComponent->K2Node_SwitchEnum_CmpSuccess // char [+] 0x8 ExecuteUbergraph_BP-DestructibleComponent->___int_Array_Index_Variable // int32_t [+] 0x10 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x18 ExecuteUbergraph_BP-DestructibleComponent->K2Node_DynamicCast_AsBP_Destructible_Interface // struct TScriptInterface [+] 0x28 ExecuteUbergraph_BP-DestructibleComponent->K2Node_DynamicCast_bSuccess // char [+] 0x2C ExecuteUbergraph_BP-DestructibleComponent->K2Node_Event_DamageAmount // float [+] 0x30 ExecuteUbergraph_BP-DestructibleComponent->K2Node_Event_HitInfo // struct FHitResult [+] 0xB8 ExecuteUbergraph_BP-DestructibleComponent->K2Node_Event_EventInstigator // struct AController [+] 0xC0 ExecuteUbergraph_BP-DestructibleComponent->K2Node_Event_DamageCauser // struct UActor [+] 0xC8 ExecuteUbergraph_BP-DestructibleComponent->K2Node_Event_ShotInfo // struct FVector [+] 0xD4 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_bBlockingHit // char [+] 0xD5 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0xD8 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_Time // float [+] 0xDC ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_Distance // float [+] 0xE0 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_Location // struct FVector [+] 0xEC ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0xF8 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_Normal // struct FVector [+] 0x104 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0x110 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0x118 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x120 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x128 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x130 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x134 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x138 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x144 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_BreakHitResult_TraceEnd // struct FVector [+] 0x150 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x154 ExecuteUbergraph_BP-DestructibleComponent->K2Node_CustomEvent_LifeSpan // float [+] 0x158 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_Destruct_DM // struct ABP-DestructibleActor_C [+] 0x160 ExecuteUbergraph_BP-DestructibleComponent->K2Node_CustomEvent_DelayTime // float [+] 0x164 ExecuteUbergraph_BP-DestructibleComponent->___int_Loop_Counter_Variable // int32_t [+] 0x168 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_Add_IntInt_ReturnValue // int32_t [+] 0x16C ExecuteUbergraph_BP-DestructibleComponent->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x170 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_GetChildrenComponents_Children // struct TArray [+] 0x180 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_Array_Get_Item // struct USceneComponent [+] 0x188 ExecuteUbergraph_BP-DestructibleComponent->CallFunc_Array_Length_ReturnValue // int32_t [+] 0x18C ExecuteUbergraph_BP-DestructibleComponent->CallFunc_Less_IntInt_ReturnValue // char class SetCollisionEnableWithDelay: class SetLifeSpan: class K2_OnDestructComponent: [+] 0x4 K2_OnDestructComponent->HitInfo // struct FHitResult [+] 0x90 K2_OnDestructComponent->EventInstigator // struct AController [+] 0x98 K2_OnDestructComponent->DamageCauser // struct UActor [+] 0xA0 K2_OnDestructComponent->ShotInfo // struct FVector class ReceiveBeginPlay: class Destruct: [+] 0x4 Destruct->HitLocation // struct FVector [+] 0x10 Destruct->ImpactDirection // struct FVector [+] 0x20 Destruct->DM // struct ABP-DestructibleActor_C [+] 0x28 Destruct->CallFunc_BreakVector_X // float [+] 0x2C Destruct->CallFunc_BreakVector_Y // float [+] 0x30 Destruct->CallFunc_BreakVector_Z // float [+] 0x34 Destruct->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x40 Destruct->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x4C Destruct->K2Node_SwitchEnum_CmpSuccess // char [+] 0x50 Destruct->CallFunc_K2_GetComponentToWorld_ReturnValue // struct FTransform [+] 0x80 Destruct->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x88 Destruct->CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue // struct UActor [+] 0x90 Destruct->CallFunc_FinishSpawningActor_ReturnValue // struct ABP-PhysicsStaticMeshActor_C [+] 0x98 Destruct->CallFunc_SetStaticMesh_ReturnValue // char class OnRep_IsDestructedBeforeGameStart: [+] 0x1 OnRep_IsDestructedBeforeGameStart->CallFunc_BooleanAND_ReturnValue // char class BP-Sight_4X_FPSK_C: [+] 0x438 BP-Sight_4X_FPSK_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x440 BP-Sight_4X_FPSK_C->Sphere // struct UStaticMeshComponent class ExecuteUbergraph_BP-Sight_4X_FPSK: [+] 0x8 ExecuteUbergraph_BP-Sight_4X_FPSK->CallFunc_GetUserWidgetObject_ReturnValue // struct UUserWidget [+] 0x10 ExecuteUbergraph_BP-Sight_4X_FPSK->K2Node_DynamicCast_AsUW_Sight_4X // struct UUW-Sight_4X_C [+] 0x18 ExecuteUbergraph_BP-Sight_4X_FPSK->K2Node_DynamicCast_bSuccess // char class SetTexture5mm: class BP-Sight_2X_FPSK_C: [+] 0x438 BP-Sight_2X_FPSK_C->Sphere // struct UStaticMeshComponent class BP-Projectile_Rocket_C: class BP-Sight_2X_SMG_FPSK_C: class BP-Sight_15X_FPSK_C: [+] 0x438 BP-Sight_15X_FPSK_C->Sphere // struct UStaticMeshComponent class ABP-Saiga12K_C: [+] 0x330 ABP-Saiga12K_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-Saiga12K_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-Saiga12K_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-Saiga12K_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-Saiga12K_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-Saiga12K_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x580 ABP-Saiga12K_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x5C8 ABP-Saiga12K_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x690 ABP-Saiga12K_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x750 ABP-Saiga12K_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x768 ABP-Saiga12K_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7B0 ABP-Saiga12K_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x7C8 ABP-Saiga12K_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x810 ABP-Saiga12K_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x858 ABP-Saiga12K_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x870 ABP-Saiga12K_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-Saiga12K: class AnimGraph: class BP-Camaro_Disappear_C: [+] 0x478 BP-Camaro_Disappear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-Camaro_Disappear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-Camaro_Disappear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-Camaro_Disappear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-Camaro_Disappear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-Camaro_Disappear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class ABP-RPG_C: [+] 0x330 ABP-RPG_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-RPG_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-RPG_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-RPG_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-RPG_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-RPG_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4A8 ABP-RPG_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4F0 ABP-RPG_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x538 ABP-RPG_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x550 ABP-RPG_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-RPG: class AnimGraph: class ABP-MP5_C: [+] 0x330 ABP-MP5_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-MP5_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-MP5_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-MP5_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-MP5_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-MP5_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x580 ABP-MP5_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x5C8 ABP-MP5_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x690 ABP-MP5_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x750 ABP-MP5_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x768 ABP-MP5_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7B0 ABP-MP5_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x7C8 ABP-MP5_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x810 ABP-MP5_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x858 ABP-MP5_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x870 ABP-MP5_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-MP5: class AnimGraph: class BP-DestructibleActor_C: [+] 0x340 BP-DestructibleActor_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x348 BP-DestructibleActor_C->OpacityTime_Opacity_Percent_6C96418549465FDC90E47A873A3B4734 // float [+] 0x34C BP-DestructibleActor_C->OpacityTime_Opacity_6C96418549465FDC90E47A873A3B4734 // float [+] 0x350 BP-DestructibleActor_C->OpacityTime__Direction_6C96418549465FDC90E47A873A3B4734 // char [+] 0x358 BP-DestructibleActor_C->OpacityTime // struct UTimelineComponent [+] 0x360 BP-DestructibleActor_C->Opacity // float [+] 0x364 BP-DestructibleActor_C->DM_Opacity // float [+] 0x368 BP-DestructibleActor_C->Opacity_Bool // char class ExecuteUbergraph_BP-DestructibleActor: [+] 0x8 ExecuteUbergraph_BP-DestructibleActor->CallFunc_GetMaterial_ReturnValue // struct UMaterialInterface [+] 0x10 ExecuteUbergraph_BP-DestructibleActor->CallFunc_CreateDynamicMaterialInstance_ReturnValue // struct UMaterialInstanceDynamic [+] 0x18 ExecuteUbergraph_BP-DestructibleActor->CallFunc_IsValid_ReturnValue // char [+] 0x1C ExecuteUbergraph_BP-DestructibleActor->CallFunc_Lerp_ReturnValue // float [+] 0x20 ExecuteUbergraph_BP-DestructibleActor->CallFunc_K2_GetScalarParameterValue_ReturnValue // float class ReceiveBeginPlay: class OpacityTime__UpdateFunc: class OpacityTime__FinishedFunc: class ABP-MK14_C: [+] 0x330 ABP-MK14_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-MK14_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-MK14_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-MK14_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-MK14_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-MK14_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x580 ABP-MK14_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x5C8 ABP-MK14_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x610 ABP-MK14_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x6D8 ABP-MK14_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x798 ABP-MK14_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x7B0 ABP-MK14_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x7C8 ABP-MK14_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x810 ABP-MK14_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x858 ABP-MK14_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x870 ABP-MK14_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-MK14: class AnimGraph: class ABP-Mini14_C: [+] 0x330 ABP-Mini14_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-Mini14_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-Mini14_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-Mini14_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-Mini14_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-Mini14_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4A8 ABP-Mini14_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4F0 ABP-Mini14_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x538 ABP-Mini14_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x550 ABP-Mini14_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-Mini14: class AnimGraph: class ABP-MicroUzi_C: [+] 0x330 ABP-MicroUzi_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-MicroUzi_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-MicroUzi_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-MicroUzi_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-MicroUzi_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-MicroUzi_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x580 ABP-MicroUzi_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x5C8 ABP-MicroUzi_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x690 ABP-MicroUzi_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x750 ABP-MicroUzi_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x768 ABP-MicroUzi_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7B0 ABP-MicroUzi_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x7C8 ABP-MicroUzi_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x810 ABP-MicroUzi_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x858 ABP-MicroUzi_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x870 ABP-MicroUzi_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-MicroUzi: class AnimGraph: class ABP-M416_C: [+] 0x330 ABP-M416_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-M416_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-M416_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-M416_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-M416_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-M416_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x580 ABP-M416_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x5C8 ABP-M416_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x690 ABP-M416_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x750 ABP-M416_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x768 ABP-M416_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x780 ABP-M416_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7C8 ABP-M416_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x810 ABP-M416_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x858 ABP-M416_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x870 ABP-M416_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-M416: class AnimGraph: class ABP-M1_Garand_Tactical_C: [+] 0x330 ABP-M1_Garand_Tactical_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-M1_Garand_Tactical_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-M1_Garand_Tactical_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-M1_Garand_Tactical_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-M1_Garand_Tactical_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-M1_Garand_Tactical_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4A8 ABP-M1_Garand_Tactical_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4F0 ABP-M1_Garand_Tactical_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x538 ABP-M1_Garand_Tactical_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x550 ABP-M1_Garand_Tactical_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-M1_Garand_Tactical: class AnimGraph: class BP-Weapon_SCAR_LV6_C: class ABP-F2000_C: [+] 0x330 ABP-F2000_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-F2000_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-F2000_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x418 ABP-F2000_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x490 ABP-F2000_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x508 ABP-F2000_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x580 ABP-F2000_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x5C8 ABP-F2000_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x690 ABP-F2000_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x750 ABP-F2000_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x768 ABP-F2000_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7B0 ABP-F2000_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x7C8 ABP-F2000_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose [+] 0x7E0 ABP-F2000_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x828 ABP-F2000_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x870 ABP-F2000_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool class ExecuteUbergraph_ABP-F2000: class AnimGraph: class ABP-C1911_C: [+] 0x330 ABP-C1911_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-C1911_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-C1911_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x3B0 ABP-C1911_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x478 ABP-C1911_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x490 ABP-C1911_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x4D8 ABP-C1911_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x4F0 ABP-C1911_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x590 ABP-C1911_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x5D8 ABP-C1911_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose class ExecuteUbergraph_ABP-C1911: class AnimGraph: class ABP-ACR_C: [+] 0x330 ABP-ACR_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x338 ABP-ACR_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x368 ABP-ACR_C->AnimGraphNode_Slot_4 // struct FAnimNode_Slot [+] 0x3B0 ABP-ACR_C->AnimGraphNode_BlendListByEnum // struct FAnimNode_BlendListByEnum [+] 0x460 ABP-ACR_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x4D8 ABP-ACR_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x550 ABP-ACR_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x5C8 ABP-ACR_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x690 ABP-ACR_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0x750 ABP-ACR_C->AnimGraphNode_LocalRefPose_3 // struct FAnimNode_RefPose [+] 0x768 ABP-ACR_C->AnimGraphNode_Slot_3 // struct FAnimNode_Slot [+] 0x7B0 ABP-ACR_C->AnimGraphNode_Slot_2 // struct FAnimNode_Slot [+] 0x7F8 ABP-ACR_C->AnimGraphNode_LocalRefPose_2 // struct FAnimNode_RefPose [+] 0x810 ABP-ACR_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x8B0 ABP-ACR_C->AnimGraphNode_Slot // struct FAnimNode_Slot [+] 0x8F8 ABP-ACR_C->AnimGraphNode_LocalRefPose // struct FAnimNode_RefPose class ExecuteUbergraph_ABP-ACR: class AnimGraph: class BP-PPPreset_Teleport_C: class BP-Weapon_MP5_LV5_C: class BP-PPPreset_SuperTerrain_C: class BP-Weapon_AKM_LV2_C: class BP-PPPreset_RRC_Sprint_C: class BP-Weapon_AKM_LV4_C: class BP-PPPreset_FastMove_C: class BP-PPPreset_Covershot_C: class BP-PPPreset_Booster_C: class BP-ProjectileGrenadeNuclear_C: class BP-Weapon_WA2000_LV2_C: class BP-SkillTargetingNuclear_C: [+] 0x370 BP-SkillTargetingNuclear_C->UberGraphFrame // struct FPointerToUberGraphFrame class ExecuteUbergraph_BP-SkillTargetingNuclear: [+] 0x4 ExecuteUbergraph_BP-SkillTargetingNuclear->CallFunc_GetTargetRadius_ReturnValue // float [+] 0x8 ExecuteUbergraph_BP-SkillTargetingNuclear->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0xC ExecuteUbergraph_BP-SkillTargetingNuclear->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x10 ExecuteUbergraph_BP-SkillTargetingNuclear->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x1C ExecuteUbergraph_BP-SkillTargetingNuclear->CallFunc_Array_IsValidIndex_ReturnValue // char class UpdateTargetSize: class BP-Weapon_M9_LV3_C: class BP-AircraftBomber_TypeC_C: [+] 0x338 BP-AircraftBomber_TypeC_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x340 BP-AircraftBomber_TypeC_C->ParticleSystem // struct UParticleSystemComponent [+] 0x348 BP-AircraftBomber_TypeC_C->SM-Aricraft001__WheelFolding // struct UStaticMeshComponent [+] 0x350 BP-AircraftBomber_TypeC_C->DefaultSceneRoot // struct USceneComponent class ExecuteUbergraph_BP-AircraftBomber_TypeC: [+] 0x4 ExecuteUbergraph_BP-AircraftBomber_TypeC->K2Node_ComponentBoundEvent_ImpactResult // struct FHitResult [+] 0x8C ExecuteUbergraph_BP-AircraftBomber_TypeC->K2Node_ComponentBoundEvent_Time // float [+] 0x90 ExecuteUbergraph_BP-AircraftBomber_TypeC->___struct_Variable // struct TArray [+] 0xA0 ExecuteUbergraph_BP-AircraftBomber_TypeC->CallFunc_PostAudioEvent_ReturnValue // struct FAudioPlayingHandle [+] 0xA4 ExecuteUbergraph_BP-AircraftBomber_TypeC->K2Node_Event_DeltaSeconds // float class BndEvt__MovementComponent_K2Node_ComponentBoundEvent_0_OnInterpToResetDelegate__DelegateSignature: [+] 0x88 BndEvt__MovementComponent_K2Node_ComponentBoundEvent_0_OnInterpToResetDelegate__DelegateSignature->Time // float class ReceiveDestroyed: class ReceiveTick: class ReceiveBeginPlay: class BP-ProjectileGrenade_Bomb_Perk_C: [+] 0x6C8 BP-ProjectileGrenade_Bomb_Perk_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x6D0 BP-ProjectileGrenade_Bomb_Perk_C->Ak // struct UAkComponent class ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk: [+] 0x8 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->K2Node_ComponentBoundEvent_HitComponent // struct UPrimitiveComponent [+] 0x10 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->K2Node_ComponentBoundEvent_OtherActor // struct UActor [+] 0x18 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->K2Node_ComponentBoundEvent_OtherComp // struct UPrimitiveComponent [+] 0x20 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->K2Node_ComponentBoundEvent_NormalImpulse // struct FVector [+] 0x2C ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->K2Node_ComponentBoundEvent_Hit // struct FHitResult [+] 0xB4 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_ActiveGrenade_ReturnValue // char [+] 0xB5 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_bBlockingHit // char [+] 0xB6 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_bInitialOverlap // char [+] 0xB8 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_Time // float [+] 0xBC ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_Distance // float [+] 0xC0 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_Location // struct FVector [+] 0xCC ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_ImpactPoint // struct FVector [+] 0xD8 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_Normal // struct FVector [+] 0xE4 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_ImpactNormal // struct FVector [+] 0xF0 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_PhysMat // struct UPhysicalMaterial [+] 0xF8 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_HitActor // struct UActor [+] 0x100 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_HitComponent // struct UPrimitiveComponent [+] 0x108 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_HitBoneName // struct FName [+] 0x110 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_HitItem // int32_t [+] 0x114 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_FaceIndex // int32_t [+] 0x118 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_TraceStart // struct FVector [+] 0x124 ExecuteUbergraph_BP-ProjectileGrenade_Bomb_Perk->CallFunc_BreakHitResult_TraceEnd // struct FVector class BndEvt__SphereCollision_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature: [+] 0x8 BndEvt__SphereCollision_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature->OtherActor // struct UActor [+] 0x10 BndEvt__SphereCollision_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature->OtherComp // struct UPrimitiveComponent [+] 0x18 BndEvt__SphereCollision_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature->NormalImpulse // struct FVector [+] 0x24 BndEvt__SphereCollision_K2Node_ComponentBoundEvent_0_ComponentHitSignature__DelegateSignature->Hit // struct FHitResult class BP-AreaSkill_PowerInterruption_C: [+] 0x3A0 BP-AreaSkill_PowerInterruption_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x3A8 BP-AreaSkill_PowerInterruption_C->SkillDelayTime // float [+] 0x3B0 BP-AreaSkill_PowerInterruption_C->BlackOutDynamicMaterial // struct UMaterialInstanceDynamic class ExecuteUbergraph_BP-AreaSkill_PowerInterruption: [+] 0x8 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->___struct_Variable_2 // struct TArray [+] 0x28 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->___struct_Variable_3 // struct FRotator [+] 0x38 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->___struct_Variable_4 // struct TArray [+] 0x48 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_PostAudioEvent2D_ReturnValue // struct FAudioPlayingHandle [+] 0x50 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->___struct_Variable_5 // struct TArray [+] 0x60 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_PostAudioEvent2D_ReturnValue_2 // struct FAudioPlayingHandle [+] 0x68 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->K2Node_Event_Character_2 // struct ABravoHotelCharacter [+] 0x70 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->K2Node_Event_Character // struct ABravoHotelCharacter [+] 0x78 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_IsValid_ReturnValue // char [+] 0x79 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_IsValid_ReturnValue_2 // char [+] 0x7A ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_IsLocallyPlaying_ReturnValue // char [+] 0x7B ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_IsLocallyPlaying_ReturnValue_2 // char [+] 0x7C ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x88 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_K2_GetActorLocation_ReturnValue_2 // struct FVector [+] 0x94 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x98 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_PostAudioEventAtLocation_ReturnValue // struct FAudioPlayingHandle [+] 0x9C ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_Not_PreBool_ReturnValue // char [+] 0xA0 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->___struct_Variable_6 // struct FRotator [+] 0xAC ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_PostAudioEventAtLocation_ReturnValue_2 // struct FAudioPlayingHandle [+] 0xB0 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_IsValid_ReturnValue_3 // char [+] 0xB1 ExecuteUbergraph_BP-AreaSkill_PowerInterruption->CallFunc_IsValid_ReturnValue_4 // char class ReceiveBeginPlay: class StartDestroy: class BPSetAreaSkillInfo: class DeactivateEffect: class ActivateEffect: class UserConstructionScript: [+] 0x8 UserConstructionScript->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x9 UserConstructionScript->CallFunc_Not_PreBool_ReturnValue // char [+] 0x10 UserConstructionScript->CallFunc_CreateDynamicMaterialInstance_ReturnValue // struct UMaterialInstanceDynamic [+] 0x18 UserConstructionScript->CallFunc_IsValid_ReturnValue // char class BP-AreaSkill_Hacking_C: [+] 0x3A0 BP-AreaSkill_Hacking_C->UberGraphFrame // struct FPointerToUberGraphFrame class ExecuteUbergraph_BP-AreaSkill_Hacking: [+] 0x8 ExecuteUbergraph_BP-AreaSkill_Hacking->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_BP-AreaSkill_Hacking->___struct_Variable_2 // struct FRotator [+] 0x28 ExecuteUbergraph_BP-AreaSkill_Hacking->K2Node_Event_Character_2 // struct ABravoHotelCharacter [+] 0x30 ExecuteUbergraph_BP-AreaSkill_Hacking->K2Node_Event_Character // struct ABravoHotelCharacter [+] 0x38 ExecuteUbergraph_BP-AreaSkill_Hacking->CallFunc_IsValid_ReturnValue // char [+] 0x39 ExecuteUbergraph_BP-AreaSkill_Hacking->CallFunc_IsValid_ReturnValue_2 // char [+] 0x3A ExecuteUbergraph_BP-AreaSkill_Hacking->CallFunc_IsLocallyPlaying_ReturnValue // char [+] 0x3B ExecuteUbergraph_BP-AreaSkill_Hacking->CallFunc_IsLocallyPlaying_ReturnValue_2 // char [+] 0x3C ExecuteUbergraph_BP-AreaSkill_Hacking->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x48 ExecuteUbergraph_BP-AreaSkill_Hacking->CallFunc_PostAudioEventAtLocation_ReturnValue // struct FAudioPlayingHandle class StartDestroy: class BPSetAreaSkillInfo: class DeactivateEffect: class ActivateEffect: class UserConstructionScript: [+] 0x8 UserConstructionScript->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x9 UserConstructionScript->CallFunc_IsValid_ReturnValue // char [+] 0xA UserConstructionScript->CallFunc_Not_PreBool_ReturnValue // char [+] 0x10 UserConstructionScript->CallFunc_CreateDynamicMaterialInstance_ReturnValue // struct UMaterialInstanceDynamic class BP-CarKey_02_C: class BP-HB_Sensor_C: [+] 0x1C10 BP-HB_Sensor_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1C18 BP-HB_Sensor_C->InternalPP // struct UPostProcessComponent [+] 0x1C20 BP-HB_Sensor_C->EffectMaterial // struct UMaterialInstanceDynamic [+] 0x1C28 BP-HB_Sensor_C->IsActive // char [+] 0x1C30 BP-HB_Sensor_C->mRadialBlur // struct UMaterial [+] 0x1C38 BP-HB_Sensor_C->iRadialBlur // struct UMaterialInstanceDynamic [+] 0x1C40 BP-HB_Sensor_C->Radial Blur - Advanced // struct FAdvancedEffectFeatures [+] 0x1C78 BP-HB_Sensor_C->Radial Blur Width // float [+] 0x1C7C BP-HB_Sensor_C->Radial Blur Samples // int32_t [+] 0x1C80 BP-HB_Sensor_C->Radial Blur Center // struct FVector2D [+] 0x1C88 BP-HB_Sensor_C->Radial Blur Sample Offset // struct FVector2D [+] 0x1C90 BP-HB_Sensor_C->Native Post Process // struct FPostProcessSettings [+] 0x2250 BP-HB_Sensor_C->mSelectiveColor // struct UMaterial [+] 0x2258 BP-HB_Sensor_C->iSelectiveColor // struct UMaterialInstanceDynamic [+] 0x2260 BP-HB_Sensor_C->Selective Color - Advanced // struct FAdvancedEffectFeatures [+] 0x2298 BP-HB_Sensor_C->Selective Color Mask Color // struct FLinearColor [+] 0x22A8 BP-HB_Sensor_C->Selective Color Hue Tolerance // float [+] 0x22AC BP-HB_Sensor_C->Selective Color Saturation Tolerance // float [+] 0x22B0 BP-HB_Sensor_C->Selective Color Value Tolerance // float [+] 0x22B4 BP-HB_Sensor_C->CurrentBlur // float [+] 0x22B8 BP-HB_Sensor_C->CurrentSelective // float [+] 0x22BC BP-HB_Sensor_C->FadeInSpeed // float [+] 0x22C0 BP-HB_Sensor_C->FadeOutSpeed // float [+] 0x22C8 BP-HB_Sensor_C->mMonochrome // struct UMaterial [+] 0x22D0 BP-HB_Sensor_C->iMonochrome // struct UMaterialInstanceDynamic [+] 0x22D8 BP-HB_Sensor_C->Monochrome - Advanced // struct FAdvancedEffectFeatures [+] 0x2310 BP-HB_Sensor_C->Monochrome Color // struct FLinearColor [+] 0x2320 BP-HB_Sensor_C->MBlackColor // struct UMaterial [+] 0x2328 BP-HB_Sensor_C->IBlackColor // struct UMaterialInstanceDynamic [+] 0x2330 BP-HB_Sensor_C->BlackColor - Advanced // struct FAdvancedEffectFeatures [+] 0x2368 BP-HB_Sensor_C->ActiveDelayTime // float [+] 0x2370 BP-HB_Sensor_C->MainWidget // struct UBravoHotelMainWidget [+] 0x2378 BP-HB_Sensor_C->TopWidget // struct UBravoHotelTopInfoWidget class ExecuteUbergraph_BP-HB_Sensor: [+] 0x4 ExecuteUbergraph_BP-HB_Sensor->K2Node_CustomEvent_RadialBlur // char [+] 0x5 ExecuteUbergraph_BP-HB_Sensor->K2Node_CustomEvent_BlackColor // char [+] 0x6 ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsValid_ReturnValue // char [+] 0x7 ExecuteUbergraph_BP-HB_Sensor->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x8 ExecuteUbergraph_BP-HB_Sensor->K2Node_Event_DeltaSeconds // float [+] 0xC ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsValid_ReturnValue_2 // char [+] 0xD ExecuteUbergraph_BP-HB_Sensor->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x10 ExecuteUbergraph_BP-HB_Sensor->CallFunc_FInterpTo_ReturnValue // float [+] 0x18 ExecuteUbergraph_BP-HB_Sensor->K2Node_Event_EventKey // struct FString [+] 0x28 ExecuteUbergraph_BP-HB_Sensor->K2Node_Event_Location // struct FVector [+] 0x34 ExecuteUbergraph_BP-HB_Sensor->CallFunc_FInterpTo_ReturnValue_2 // float [+] 0x38 ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsOwnerLocallyControlled_bIsLocallyControlled // char [+] 0x39 ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsOwnerLocallyControlled_bIsLocallyControlled_2 // char [+] 0x3A ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsOwnerLocallyControlled_bIsLocallyControlled_3 // char [+] 0x40 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface // struct TScriptInterface [+] 0x50 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_bSuccess // char [+] 0x58 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface_2 // struct TScriptInterface [+] 0x68 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_bSuccess_2 // char [+] 0x70 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface_3 // struct TScriptInterface [+] 0x80 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_bSuccess_3 // char [+] 0x81 ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsValid_ReturnValue_3 // char [+] 0x82 ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsValid_ReturnValue_4 // char [+] 0x88 ExecuteUbergraph_BP-HB_Sensor->CallFunc_GetMainWidget_MainWidget // struct UBravoHotelMainWidget [+] 0x90 ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsValid_ReturnValue_5 // char [+] 0x98 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface_4 // struct TScriptInterface [+] 0xA8 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_bSuccess_4 // char [+] 0xA9 ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsValid_ReturnValue_6 // char [+] 0xB0 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0xC0 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_bSuccess_5 // char [+] 0xC8 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface_2 // struct TScriptInterface [+] 0xD8 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_bSuccess_6 // char [+] 0xD9 ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsValid_ReturnValue_7 // char [+] 0xE0 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface_3 // struct TScriptInterface [+] 0xF0 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_bSuccess_7 // char [+] 0xF8 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface_4 // struct TScriptInterface [+] 0x108 ExecuteUbergraph_BP-HB_Sensor->K2Node_DynamicCast_bSuccess_8 // char [+] 0x109 ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsValid_ReturnValue_8 // char [+] 0x10A ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsValid_ReturnValue_9 // char [+] 0x110 ExecuteUbergraph_BP-HB_Sensor->CallFunc_GetTopWidget_TopWidget // struct UBravoHotelTopInfoWidget [+] 0x118 ExecuteUbergraph_BP-HB_Sensor->CallFunc_IsValid_ReturnValue_10 // char [+] 0x11C ExecuteUbergraph_BP-HB_Sensor->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x130 ExecuteUbergraph_BP-HB_Sensor->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle class OnDeactiveHeartBeatSensor: class OnActiveHeartBeatSensor: class OnClickedHeartBeatSensor: class K2_OnUnEquip: class ReceiveDestroyed: class K2_OnEquip: class AddActiveEvent: class OnPostEventAtLocationEvent: [+] 0x10 OnPostEventAtLocationEvent->Location // struct FVector class ReceiveBeginPlay: class ReceiveTick: class ScreenEffectEvent: [+] 0x1 ScreenEffectEvent->BlackColor // char class CreateEffectMaterialInstance: [+] 0x8 CreateEffectMaterialInstance->Instance // struct UMaterialInstanceDynamic [+] 0x10 CreateEffectMaterialInstance->CallFunc_IsValid_ReturnValue // char [+] 0x18 CreateEffectMaterialInstance->CallFunc_CreateDynamicMaterialInstance_ReturnValue // struct UMaterialInstanceDynamic class Radial Blur Func: [+] 0x4 Radial Blur Func->CallFunc_BreakVector2D_X // float [+] 0x8 Radial Blur Func->CallFunc_BreakVector2D_Y // float [+] 0xC Radial Blur Func->CallFunc_BreakVector2D_X_2 // float [+] 0x10 Radial Blur Func->CallFunc_BreakVector2D_Y_2 // float [+] 0x14 Radial Blur Func->CallFunc_Conv_IntToFloat_ReturnValue // float class SetAdvancedEffectFeatures: [+] 0x38 SetAdvancedEffectFeatures->Material // struct UMaterial [+] 0x40 SetAdvancedEffectFeatures->Dynamic Material Instance // struct UMaterialInstanceDynamic [+] 0x48 SetAdvancedEffectFeatures->CallFunc_AddOrUpdateBlendable_InBlendableObject_CastInput // struct TScriptInterface [+] 0x58 SetAdvancedEffectFeatures->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x5C SetAdvancedEffectFeatures->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x60 SetAdvancedEffectFeatures->CallFunc_Conv_BoolToFloat_ReturnValue_2 // float [+] 0x64 SetAdvancedEffectFeatures->CallFunc_Conv_BoolToFloat_ReturnValue_3 // float [+] 0x68 SetAdvancedEffectFeatures->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x6C SetAdvancedEffectFeatures->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x70 SetAdvancedEffectFeatures->CallFunc_GetEnumeratorUserFriendlyName_ReturnValue // struct FString [+] 0x80 SetAdvancedEffectFeatures->CallFunc_Conv_StringToFloat_ReturnValue // float class SetEffectPriority: [+] 0x8 SetEffectPriority->Material // struct UMaterial [+] 0x10 SetEffectPriority->CallFunc_NotEqual_IntInt_ReturnValue // char class Selective Color Func: class Monochrome Func: class BlackColorFunc: class IsOwnerLocallyControlled: [+] 0x8 IsOwnerLocallyControlled->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x10 IsOwnerLocallyControlled->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x18 IsOwnerLocallyControlled->K2Node_DynamicCast_bSuccess // char [+] 0x19 IsOwnerLocallyControlled->CallFunc_IsValid_ReturnValue // char [+] 0x1A IsOwnerLocallyControlled->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1B IsOwnerLocallyControlled->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0x1C IsOwnerLocallyControlled->CallFunc_BooleanAND_ReturnValue // char class GetMainWidget: [+] 0x8 GetMainWidget->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetMainWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetMainWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetMainWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x30 GetMainWidget->K2Node_DynamicCast_bSuccess // char [+] 0x38 GetMainWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x40 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Main_Widget // struct UBravoHotelMainWidget [+] 0x48 GetMainWidget->K2Node_DynamicCast_bSuccess_2 // char class GetTopWidget: [+] 0x8 GetTopWidget->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetTopWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetTopWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetTopWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 GetTopWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x30 GetTopWidget->K2Node_DynamicCast_bSuccess // char [+] 0x38 GetTopWidget->CallFunc_GetTopInfoWidget_ReturnValue // struct UUserWidget [+] 0x40 GetTopWidget->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Widget // struct UBravoHotelTopInfoWidget [+] 0x48 GetTopWidget->K2Node_DynamicCast_bSuccess_2 // char class BP-Weapon_Gatling_C: [+] 0x2370 BP-Weapon_Gatling_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x2378 BP-Weapon_Gatling_C->BarrelHeatEffect_Effect_Intensity_B2A9FBB3451595B9BFEF019625EA581E // float [+] 0x237C BP-Weapon_Gatling_C->BarrelHeatEffect__Direction_B2A9FBB3451595B9BFEF019625EA581E // char [+] 0x2380 BP-Weapon_Gatling_C->BarrelHeatEffect // struct UTimelineComponent class ExecuteUbergraph_BP-Weapon_Gatling: [+] 0x4 ExecuteUbergraph_BP-Weapon_Gatling->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x14 ExecuteUbergraph_BP-Weapon_Gatling->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x24 ExecuteUbergraph_BP-Weapon_Gatling->CallFunc_IsValid_ReturnValue // char [+] 0x25 ExecuteUbergraph_BP-Weapon_Gatling->CallFunc_IsValid_ReturnValue_2 // char class K2_OnEndSimulateFire: class K2_OnStartSimulateFire: class ReceiveBeginPlay: class BarrelHeatEffect__UpdateFunc: class BarrelHeatEffect__FinishedFunc: class BP-Weapon-FireAx_C: class BP-Weapon_RPG_C: [+] 0x2370 BP-Weapon_RPG_C->UberGraphFrame // struct FPointerToUberGraphFrame class ExecuteUbergraph_BP-Weapon_RPG: [+] 0x4 ExecuteUbergraph_BP-Weapon_RPG->K2Node_Event_DeltaSeconds // float [+] 0x8 ExecuteUbergraph_BP-Weapon_RPG->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x18 ExecuteUbergraph_BP-Weapon_RPG->CallFunc_GetTargetEffectorLocationR_TargetEffectorLocationR // struct FVector [+] 0x24 ExecuteUbergraph_BP-Weapon_RPG->CallFunc_VInterpTo_ReturnValue // struct FVector [+] 0x30 ExecuteUbergraph_BP-Weapon_RPG->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x38 ExecuteUbergraph_BP-Weapon_RPG->CallFunc_K2_SetRelativeLocation_SweepHitResult // struct FHitResult [+] 0xC0 ExecuteUbergraph_BP-Weapon_RPG->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0xC8 ExecuteUbergraph_BP-Weapon_RPG->K2Node_DynamicCast_bSuccess // char [+] 0xCC ExecuteUbergraph_BP-Weapon_RPG->CallFunc_K2_SetRelativeLocation_SweepHitResult_2 // struct FHitResult [+] 0x154 ExecuteUbergraph_BP-Weapon_RPG->CallFunc_IsInVehicle_ReturnValue // char [+] 0x158 ExecuteUbergraph_BP-Weapon_RPG->CallFunc_GetOwner_ReturnValue_2 // struct UActor [+] 0x160 ExecuteUbergraph_BP-Weapon_RPG->K2Node_DynamicCast_AsBravo_Hotel_Character_2 // struct ABravoHotelCharacter [+] 0x168 ExecuteUbergraph_BP-Weapon_RPG->K2Node_DynamicCast_bSuccess_2 // char [+] 0x16C ExecuteUbergraph_BP-Weapon_RPG->CallFunc_K2_SetRelativeLocation_SweepHitResult_3 // struct FHitResult class CheckWeaponScale: class ReceiveBeginPlay: class K2_OnUnEquip: class K2_OnEquip: class ReceiveTick: class GetTargetEffectorLocationR: [+] 0x10 GetTargetEffectorLocationR->CharacterRef // struct ABravoHotelCharacter [+] 0x18 GetTargetEffectorLocationR->CallFunc_GetCurrentWeapon_ReturnValue // struct ABravoHotelWeaponBase [+] 0x20 GetTargetEffectorLocationR->CallFunc_GetAimOffsets_ReturnValue // struct FRotator [+] 0x2C GetTargetEffectorLocationR->CallFunc_BreakRotator_Roll // float [+] 0x30 GetTargetEffectorLocationR->CallFunc_BreakRotator_Pitch // float [+] 0x34 GetTargetEffectorLocationR->CallFunc_BreakRotator_Yaw // float [+] 0x38 GetTargetEffectorLocationR->CallFunc_MapRangeClamped_ReturnValue // float [+] 0x3C GetTargetEffectorLocationR->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x40 GetTargetEffectorLocationR->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x4C GetTargetEffectorLocationR->CallFunc_BooleanAND_ReturnValue // char [+] 0x4D GetTargetEffectorLocationR->CallFunc_EqualEqual_ObjectObject_ReturnValue // char [+] 0x4E GetTargetEffectorLocationR->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x50 GetTargetEffectorLocationR->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x58 GetTargetEffectorLocationR->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x60 GetTargetEffectorLocationR->K2Node_DynamicCast_bSuccess // char class BP-Amplifier_C: [+] 0x1C10 BP-Amplifier_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x1C18 BP-Amplifier_C->InternalPP // struct UPostProcessComponent [+] 0x1C20 BP-Amplifier_C->EffectMaterial // struct UMaterialInstanceDynamic [+] 0x1C28 BP-Amplifier_C->IsActive // char [+] 0x1C30 BP-Amplifier_C->mRadialBlur // struct UMaterial [+] 0x1C38 BP-Amplifier_C->iRadialBlur // struct UMaterialInstanceDynamic [+] 0x1C40 BP-Amplifier_C->Radial Blur - Advanced // struct FAdvancedEffectFeatures [+] 0x1C78 BP-Amplifier_C->Radial Blur Width // float [+] 0x1C7C BP-Amplifier_C->Radial Blur Samples // int32_t [+] 0x1C80 BP-Amplifier_C->Radial Blur Center // struct FVector2D [+] 0x1C88 BP-Amplifier_C->Radial Blur Sample Offset // struct FVector2D [+] 0x1C90 BP-Amplifier_C->Native Post Process // struct FPostProcessSettings [+] 0x2250 BP-Amplifier_C->mSelectiveColor // struct UMaterial [+] 0x2258 BP-Amplifier_C->iSelectiveColor // struct UMaterialInstanceDynamic [+] 0x2260 BP-Amplifier_C->Selective Color - Advanced // struct FAdvancedEffectFeatures [+] 0x2298 BP-Amplifier_C->Selective Color Mask Color // struct FLinearColor [+] 0x22A8 BP-Amplifier_C->Selective Color Hue Tolerance // float [+] 0x22AC BP-Amplifier_C->Selective Color Saturation Tolerance // float [+] 0x22B0 BP-Amplifier_C->Selective Color Value Tolerance // float [+] 0x22B4 BP-Amplifier_C->CurrentBlur // float [+] 0x22B8 BP-Amplifier_C->CurrentSelective // float [+] 0x22BC BP-Amplifier_C->FadeInSpeed // float [+] 0x22C0 BP-Amplifier_C->FadeOutSpeed // float [+] 0x22C8 BP-Amplifier_C->mMonochrome // struct UMaterial [+] 0x22D0 BP-Amplifier_C->iMonochrome // struct UMaterialInstanceDynamic [+] 0x22D8 BP-Amplifier_C->Monochrome - Advanced // struct FAdvancedEffectFeatures [+] 0x2310 BP-Amplifier_C->Monochrome Color // struct FLinearColor [+] 0x2320 BP-Amplifier_C->MBlackColor // struct UMaterial [+] 0x2328 BP-Amplifier_C->IBlackColor // struct UMaterialInstanceDynamic [+] 0x2330 BP-Amplifier_C->BlackColor - Advanced // struct FAdvancedEffectFeatures [+] 0x2368 BP-Amplifier_C->ActiveDelayTime // float [+] 0x2370 BP-Amplifier_C->MainWidget // struct UBravoHotelMainWidget [+] 0x2378 BP-Amplifier_C->TopWidget // struct UBravoHotelTopInfoWidget class ExecuteUbergraph_BP-Amplifier: [+] 0x4 ExecuteUbergraph_BP-Amplifier->K2Node_CustomEvent_RadialBlur // char [+] 0x5 ExecuteUbergraph_BP-Amplifier->K2Node_CustomEvent_BlackColor // char [+] 0x6 ExecuteUbergraph_BP-Amplifier->CallFunc_IsValid_ReturnValue // char [+] 0x7 ExecuteUbergraph_BP-Amplifier->CallFunc_LessEqual_FloatFloat_ReturnValue // char [+] 0x8 ExecuteUbergraph_BP-Amplifier->K2Node_Event_DeltaSeconds // float [+] 0x10 ExecuteUbergraph_BP-Amplifier->K2Node_Event_EventKey // struct FString [+] 0x20 ExecuteUbergraph_BP-Amplifier->K2Node_Event_Location // struct FVector [+] 0x2C ExecuteUbergraph_BP-Amplifier->CallFunc_IsValid_ReturnValue_2 // char [+] 0x2D ExecuteUbergraph_BP-Amplifier->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x30 ExecuteUbergraph_BP-Amplifier->CallFunc_FInterpTo_ReturnValue // float [+] 0x34 ExecuteUbergraph_BP-Amplifier->CallFunc_FInterpTo_ReturnValue_2 // float [+] 0x38 ExecuteUbergraph_BP-Amplifier->CallFunc_IsOwnerLocallyControlled_bIsLocallyControlled // char [+] 0x39 ExecuteUbergraph_BP-Amplifier->CallFunc_IsOwnerLocallyControlled_bIsLocallyControlled_2 // char [+] 0x3A ExecuteUbergraph_BP-Amplifier->CallFunc_IsOwnerLocallyControlled_bIsLocallyControlled_3 // char [+] 0x40 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface // struct TScriptInterface [+] 0x50 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_bSuccess // char [+] 0x58 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface_2 // struct TScriptInterface [+] 0x68 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_bSuccess_2 // char [+] 0x70 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface_3 // struct TScriptInterface [+] 0x80 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_bSuccess_3 // char [+] 0x81 ExecuteUbergraph_BP-Amplifier->CallFunc_IsValid_ReturnValue_3 // char [+] 0x82 ExecuteUbergraph_BP-Amplifier->CallFunc_IsValid_ReturnValue_4 // char [+] 0x88 ExecuteUbergraph_BP-Amplifier->CallFunc_GetMainWidget_MainWidget // struct UBravoHotelMainWidget [+] 0x90 ExecuteUbergraph_BP-Amplifier->CallFunc_IsValid_ReturnValue_5 // char [+] 0x98 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_AsBravo_Hotel_Bottom_Info_Interface_4 // struct TScriptInterface [+] 0xA8 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_bSuccess_4 // char [+] 0xA9 ExecuteUbergraph_BP-Amplifier->CallFunc_IsValid_ReturnValue_6 // char [+] 0xB0 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface // struct TScriptInterface [+] 0xC0 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_bSuccess_5 // char [+] 0xC8 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface_2 // struct TScriptInterface [+] 0xD8 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_bSuccess_6 // char [+] 0xD9 ExecuteUbergraph_BP-Amplifier->CallFunc_IsValid_ReturnValue_7 // char [+] 0xE0 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface_3 // struct TScriptInterface [+] 0xF0 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_bSuccess_7 // char [+] 0xF8 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Interface_4 // struct TScriptInterface [+] 0x108 ExecuteUbergraph_BP-Amplifier->K2Node_DynamicCast_bSuccess_8 // char [+] 0x109 ExecuteUbergraph_BP-Amplifier->CallFunc_IsValid_ReturnValue_8 // char [+] 0x10A ExecuteUbergraph_BP-Amplifier->CallFunc_IsValid_ReturnValue_9 // char [+] 0x110 ExecuteUbergraph_BP-Amplifier->CallFunc_GetTopWidget_TopWidget // struct UBravoHotelTopInfoWidget [+] 0x118 ExecuteUbergraph_BP-Amplifier->CallFunc_IsValid_ReturnValue_10 // char [+] 0x11C ExecuteUbergraph_BP-Amplifier->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x130 ExecuteUbergraph_BP-Amplifier->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle class K2_OnUnEquip: class ReceiveDestroyed: class K2_OnEquip: class OnClickedAmplifier: class AddActiveEvent: class ReceiveBeginPlay: class OnPostEventAtLocationEvent: [+] 0x10 OnPostEventAtLocationEvent->Location // struct FVector class ReceiveTick: class OnActiveAmplifier: class OnDeactiveAmplifier: class ScreenEffectEvent: [+] 0x1 ScreenEffectEvent->BlackColor // char class CreateEffectMaterialInstance: [+] 0x8 CreateEffectMaterialInstance->Instance // struct UMaterialInstanceDynamic [+] 0x10 CreateEffectMaterialInstance->CallFunc_IsValid_ReturnValue // char [+] 0x18 CreateEffectMaterialInstance->CallFunc_CreateDynamicMaterialInstance_ReturnValue // struct UMaterialInstanceDynamic class Radial Blur Func: [+] 0x4 Radial Blur Func->CallFunc_BreakVector2D_X // float [+] 0x8 Radial Blur Func->CallFunc_BreakVector2D_Y // float [+] 0xC Radial Blur Func->CallFunc_BreakVector2D_X_2 // float [+] 0x10 Radial Blur Func->CallFunc_BreakVector2D_Y_2 // float [+] 0x14 Radial Blur Func->CallFunc_Conv_IntToFloat_ReturnValue // float class SetAdvancedEffectFeatures: [+] 0x38 SetAdvancedEffectFeatures->Material // struct UMaterial [+] 0x40 SetAdvancedEffectFeatures->Dynamic Material Instance // struct UMaterialInstanceDynamic [+] 0x48 SetAdvancedEffectFeatures->CallFunc_AddOrUpdateBlendable_InBlendableObject_CastInput // struct TScriptInterface [+] 0x58 SetAdvancedEffectFeatures->CallFunc_Conv_IntToFloat_ReturnValue // float [+] 0x5C SetAdvancedEffectFeatures->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x60 SetAdvancedEffectFeatures->CallFunc_Conv_BoolToFloat_ReturnValue_2 // float [+] 0x64 SetAdvancedEffectFeatures->CallFunc_Conv_BoolToFloat_ReturnValue_3 // float [+] 0x68 SetAdvancedEffectFeatures->CallFunc_Subtract_FloatFloat_ReturnValue // float [+] 0x6C SetAdvancedEffectFeatures->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x70 SetAdvancedEffectFeatures->CallFunc_GetEnumeratorUserFriendlyName_ReturnValue // struct FString [+] 0x80 SetAdvancedEffectFeatures->CallFunc_Conv_StringToFloat_ReturnValue // float class SetEffectPriority: [+] 0x8 SetEffectPriority->Material // struct UMaterial [+] 0x10 SetEffectPriority->CallFunc_NotEqual_IntInt_ReturnValue // char class Selective Color Func: class Monochrome Func: class BlackColorFunc: class IsOwnerLocallyControlled: [+] 0x8 IsOwnerLocallyControlled->CallFunc_GetOwner_ReturnValue // struct UActor [+] 0x10 IsOwnerLocallyControlled->K2Node_DynamicCast_AsBravo_Hotel_Character // struct ABravoHotelCharacter [+] 0x18 IsOwnerLocallyControlled->K2Node_DynamicCast_bSuccess // char [+] 0x19 IsOwnerLocallyControlled->CallFunc_IsValid_ReturnValue // char [+] 0x1A IsOwnerLocallyControlled->CallFunc_IsValid_ReturnValue_2 // char [+] 0x1B IsOwnerLocallyControlled->CallFunc_IsLocallyControlled_ReturnValue // char [+] 0x1C IsOwnerLocallyControlled->CallFunc_BooleanAND_ReturnValue // char class GetMainWidget: [+] 0x8 GetMainWidget->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetMainWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetMainWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetMainWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x30 GetMainWidget->K2Node_DynamicCast_bSuccess // char [+] 0x38 GetMainWidget->CallFunc_GetMainWidget_ReturnValue // struct UUserWidget [+] 0x40 GetMainWidget->K2Node_DynamicCast_AsBravo_Hotel_Main_Widget // struct UBravoHotelMainWidget [+] 0x48 GetMainWidget->K2Node_DynamicCast_bSuccess_2 // char class GetTopWidget: [+] 0x8 GetTopWidget->CallFunc_IsValid_ReturnValue // char [+] 0x10 GetTopWidget->CallFunc_GetPlayerController_ReturnValue // struct APlayerController [+] 0x18 GetTopWidget->CallFunc_GetHUD_ReturnValue // struct AHUD [+] 0x20 GetTopWidget->CallFunc_IsValid_ReturnValue_2 // char [+] 0x28 GetTopWidget->K2Node_DynamicCast_AsBravo_Hotel_Player_HUD // struct ABravoHotelPlayerHUD [+] 0x30 GetTopWidget->K2Node_DynamicCast_bSuccess // char [+] 0x38 GetTopWidget->CallFunc_GetTopInfoWidget_ReturnValue // struct UUserWidget [+] 0x40 GetTopWidget->K2Node_DynamicCast_AsBravo_Hotel_Top_Info_Widget // struct UBravoHotelTopInfoWidget [+] 0x48 GetTopWidget->K2Node_DynamicCast_bSuccess_2 // char class BP-Weapon_M1TAC_LV7_A_C: class BP-Weapon_M16A4_LV7_C: [+] 0x2370 BP-Weapon_M16A4_LV7_C->UberGraphFrame // struct FPointerToUberGraphFrame class ExecuteUbergraph_BP-Weapon_M16A4_LV7: class ReceiveBeginPlay: class BP-Weapon-MolotovCocktail_Trap_C: class BP-Weapon-Poison_C: class BP-Weapon-M84_Trap_C: class BP-Weapon-M84_DoubleShot_C: class BP-Weapon-M84_C: class BP-Weapon_M416_LV2_C: class BP-Weapon_M870_LV7_A_C: class BP-Weapon_DesertEagle_LV1_C: class BP-Weapon_DesertEagle_LV6_C: class BP-Weapon_DesertEagle_LV5_C: class BP-Weapon_DesertEagle_LV4_C: class BP-Weapon_DesertEagle_LV3_C: class BP-MeleeWeaponBase_C: class BP-Weapon_WA2000_LV4_C: class BP-Weapon_M9_LV1_C: class BP-Weapon_P1911_LV1_C: class BP-Weapon_P1911_LV7_C: class Wheel-Quadski_Front_C: class BP-Weapon_P1911_LV4_C: class BP-Weapon_P1911_LV3_C: class BP-Weapon_P1911_LV2_C: class BP-Weapon_R1895_LV1_C: class BP-Weapon_R1895_LV6_C: class BP-Weapon_R1895_LV5_C: class BP-Weapon_KAR98_LV4_C: class BP-Weapon_G18_LV7_C: class BP-Weapon_MK14_LV6_C: class BP-Weapon_G18_LV6_C: class BP-Weapon_M40A1_LV3_C: class BP-Weapon_G18_LV4_C: class BP-Weapon_G18_LV2_C: class BP-Weapon_M870_LV1_C: class BP-Weapon_M870_LV5_A_C: class BP-Weapon_MICROUZI_LV2_C: class BP-Weapon_M870_LV5_C: class BP-Weapon_M870_LV2_C: class BP-Weapon_Winchester1887_LV1_C: class BP-Weapon_Winchester1887_LV6_A_C: class BP-Weapon_Winchester1887_LV5_C: class BP-Weapon_MICROUZI_LV4_A_C: class BP-Weapon_Winchester1887_LV3_C: class BP-Weapon_Winchester1887_LV2_C: class Wheel-SUV_Rear_C: class BP-Weapon_S12K_LV1_C: class ABP-Jaguar_C: [+] 0xA40 ABP-Jaguar_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xA50 ABP-Jaguar_C->AnimGraphNode_LookAt_6 // struct FAnimNode_LookAt [+] 0xC00 ABP-Jaguar_C->AnimGraphNode_CopyBone_12 // struct FAnimNode_CopyBone [+] 0xCF0 ABP-Jaguar_C->AnimGraphNode_LookAt_5 // struct FAnimNode_LookAt [+] 0xEA0 ABP-Jaguar_C->AnimGraphNode_CopyBone_11 // struct FAnimNode_CopyBone [+] 0xF90 ABP-Jaguar_C->AnimGraphNode_LookAt_4 // struct FAnimNode_LookAt [+] 0x1140 ABP-Jaguar_C->AnimGraphNode_CopyBone_10 // struct FAnimNode_CopyBone [+] 0x1230 ABP-Jaguar_C->AnimGraphNode_CopyBone_9 // struct FAnimNode_CopyBone [+] 0x1320 ABP-Jaguar_C->AnimGraphNode_LookAt_3 // struct FAnimNode_LookAt [+] 0x14D0 ABP-Jaguar_C->AnimGraphNode_CopyBone_8 // struct FAnimNode_CopyBone [+] 0x15C0 ABP-Jaguar_C->AnimGraphNode_CopyBone_7 // struct FAnimNode_CopyBone [+] 0x16B0 ABP-Jaguar_C->AnimGraphNode_ComponentToLocalSpace_3 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x16D0 ABP-Jaguar_C->AnimGraphNode_MeshRefPose_2 // struct FAnimNode_MeshSpaceRefPose [+] 0x16E0 ABP-Jaguar_C->AnimGraphNode_BlendListByBool_2 // struct FAnimNode_BlendListByBool [+] 0x1780 ABP-Jaguar_C->AnimGraphNode_CopyBone_6 // struct FAnimNode_CopyBone [+] 0x1870 ABP-Jaguar_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x1890 ABP-Jaguar_C->AnimGraphNode_CopyBone_5 // struct FAnimNode_CopyBone [+] 0x1980 ABP-Jaguar_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x19B0 ABP-Jaguar_C->AnimGraphNode_CopyBone_4 // struct FAnimNode_CopyBone [+] 0x1AA0 ABP-Jaguar_C->AnimGraphNode_CopyBone_3 // struct FAnimNode_CopyBone [+] 0x1B90 ABP-Jaguar_C->AnimGraphNode_CopyBone_2 // struct FAnimNode_CopyBone [+] 0x1C80 ABP-Jaguar_C->AnimGraphNode_CopyBone // struct FAnimNode_CopyBone [+] 0x1D70 ABP-Jaguar_C->AnimGraphNode_RotationMultiplier_2 // struct FAnimNode_RotationMultiplier [+] 0x1E60 ABP-Jaguar_C->AnimGraphNode_LookAt_2 // struct FAnimNode_LookAt [+] 0x2010 ABP-Jaguar_C->AnimGraphNode_RotationMultiplier // struct FAnimNode_RotationMultiplier [+] 0x2100 ABP-Jaguar_C->AnimGraphNode_LookAt // struct FAnimNode_LookAt [+] 0x22B0 ABP-Jaguar_C->AnimGraphNode_TransitionResult_12 // struct FAnimNode_TransitionResult [+] 0x22D8 ABP-Jaguar_C->AnimGraphNode_TransitionResult_11 // struct FAnimNode_TransitionResult [+] 0x2300 ABP-Jaguar_C->AnimGraphNode_TransitionResult_10 // struct FAnimNode_TransitionResult [+] 0x2328 ABP-Jaguar_C->AnimGraphNode_TransitionResult_9 // struct FAnimNode_TransitionResult [+] 0x2350 ABP-Jaguar_C->AnimGraphNode_TransitionResult_8 // struct FAnimNode_TransitionResult [+] 0x2378 ABP-Jaguar_C->AnimGraphNode_TransitionResult_7 // struct FAnimNode_TransitionResult [+] 0x23A0 ABP-Jaguar_C->AnimGraphNode_SequencePlayer_6 // struct FAnimNode_SequencePlayer [+] 0x2418 ABP-Jaguar_C->AnimGraphNode_StateResult_6 // struct FAnimNode_StateResult [+] 0x2448 ABP-Jaguar_C->AnimGraphNode_SequencePlayer_5 // struct FAnimNode_SequencePlayer [+] 0x24C0 ABP-Jaguar_C->AnimGraphNode_StateResult_5 // struct FAnimNode_StateResult [+] 0x24F0 ABP-Jaguar_C->AnimGraphNode_SequencePlayer_4 // struct FAnimNode_SequencePlayer [+] 0x2568 ABP-Jaguar_C->AnimGraphNode_StateResult_4 // struct FAnimNode_StateResult [+] 0x2598 ABP-Jaguar_C->AnimGraphNode_StateMachine_2 // struct FAnimNode_StateMachine [+] 0x2648 ABP-Jaguar_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x2668 ABP-Jaguar_C->AnimGraphNode_SaveCachedPose_2 // struct FAnimNode_SaveCachedPose [+] 0x2720 ABP-Jaguar_C->AnimGraphNode_TransitionResult_6 // struct FAnimNode_TransitionResult [+] 0x2748 ABP-Jaguar_C->AnimGraphNode_TransitionResult_5 // struct FAnimNode_TransitionResult [+] 0x2770 ABP-Jaguar_C->AnimGraphNode_TransitionResult_4 // struct FAnimNode_TransitionResult [+] 0x2798 ABP-Jaguar_C->AnimGraphNode_TransitionResult_3 // struct FAnimNode_TransitionResult [+] 0x27C0 ABP-Jaguar_C->AnimGraphNode_TransitionResult_2 // struct FAnimNode_TransitionResult [+] 0x27E8 ABP-Jaguar_C->AnimGraphNode_TransitionResult // struct FAnimNode_TransitionResult [+] 0x2810 ABP-Jaguar_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x2888 ABP-Jaguar_C->AnimGraphNode_StateResult_3 // struct FAnimNode_StateResult [+] 0x28B8 ABP-Jaguar_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x2930 ABP-Jaguar_C->AnimGraphNode_StateResult_2 // struct FAnimNode_StateResult [+] 0x2960 ABP-Jaguar_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x29D8 ABP-Jaguar_C->AnimGraphNode_StateResult // struct FAnimNode_StateResult [+] 0x2A08 ABP-Jaguar_C->AnimGraphNode_StateMachine // struct FAnimNode_StateMachine [+] 0x2AB8 ABP-Jaguar_C->AnimGraphNode_SaveCachedPose // struct FAnimNode_SaveCachedPose [+] 0x2B70 ABP-Jaguar_C->AnimGraphNode_LayeredBoneBlend_2 // struct FAnimNode_LayeredBoneBlend [+] 0x2C30 ABP-Jaguar_C->AnimGraphNode_UseCachedPose_4 // struct FAnimNode_UseCachedPose [+] 0x2C58 ABP-Jaguar_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x2CF8 ABP-Jaguar_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x2DC0 ABP-Jaguar_C->AnimGraphNode_UseCachedPose_3 // struct FAnimNode_UseCachedPose [+] 0x2DE8 ABP-Jaguar_C->AnimGraphNode_UseCachedPose_2 // struct FAnimNode_UseCachedPose [+] 0x2E10 ABP-Jaguar_C->AnimGraphNode_UseCachedPose // struct FAnimNode_UseCachedPose [+] 0x2E38 ABP-Jaguar_C->AnimGraphNode_WheelHandler // struct FAnimNode_WheelHandler [+] 0x2F18 ABP-Jaguar_C->AnimGraphNode_MeshRefPose // struct FAnimNode_MeshSpaceRefPose [+] 0x2F28 ABP-Jaguar_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x2F48 ABP-Jaguar_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend class ExecuteUbergraph_ABP-Jaguar: [+] 0x4 ExecuteUbergraph_ABP-Jaguar->CallFunc_Transition_LeftSteering_ToRightSteering_ReturnValue // char [+] 0x5 ExecuteUbergraph_ABP-Jaguar->CallFunc_Transition_RightSteering_ToIdle_ReturnValue // char [+] 0x8 ExecuteUbergraph_ABP-Jaguar->CallFunc_GetInstanceStateWeight_ReturnValue // float [+] 0xC ExecuteUbergraph_ABP-Jaguar->CallFunc_NearlyEqual_FloatFloat_ReturnValue // char [+] 0xD ExecuteUbergraph_ABP-Jaguar->CallFunc_BooleanAND_ReturnValue // char [+] 0x10 ExecuteUbergraph_ABP-Jaguar->CallFunc_GetInstanceStateWeight_ReturnValue_2 // float [+] 0x14 ExecuteUbergraph_ABP-Jaguar->CallFunc_GetInstanceStateWeight_ReturnValue_3 // float [+] 0x18 ExecuteUbergraph_ABP-Jaguar->CallFunc_NearlyEqual_FloatFloat_ReturnValue_2 // char [+] 0x19 ExecuteUbergraph_ABP-Jaguar->CallFunc_NearlyEqual_FloatFloat_ReturnValue_3 // char [+] 0x1A ExecuteUbergraph_ABP-Jaguar->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x1B ExecuteUbergraph_ABP-Jaguar->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x1C ExecuteUbergraph_ABP-Jaguar->CallFunc_GetInstanceStateWeight_ReturnValue_4 // float [+] 0x20 ExecuteUbergraph_ABP-Jaguar->CallFunc_Transition_LeftSteering_ToRightSteering_ReturnValue_2 // char [+] 0x21 ExecuteUbergraph_ABP-Jaguar->CallFunc_NearlyEqual_FloatFloat_ReturnValue_4 // char [+] 0x22 ExecuteUbergraph_ABP-Jaguar->CallFunc_Transition_LeftSteering_ToIdle_ReturnValue // char [+] 0x23 ExecuteUbergraph_ABP-Jaguar->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x24 ExecuteUbergraph_ABP-Jaguar->CallFunc_Transition_RightSteering_ToLeftSteering_ReturnValue // char [+] 0x25 ExecuteUbergraph_ABP-Jaguar->CallFunc_Transition_RightSteering_ToIdle_ReturnValue_2 // char [+] 0x26 ExecuteUbergraph_ABP-Jaguar->CallFunc_Transition_LeftSteering_ToIdle_ReturnValue_2 // char [+] 0x27 ExecuteUbergraph_ABP-Jaguar->CallFunc_Transition_RightSteering_ToLeftSteering_ReturnValue_2 // char [+] 0x28 ExecuteUbergraph_ABP-Jaguar->K2Node_Event_DeltaTimeX // float class AnimNotify_FPP_Left_Idle: class AnimNotify_FPP_Entered_Idle: class BlueprintUpdateAnimation: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jaguar_AnimGraphNode_TransitionResult_28F578EE445E01B1F320658013D226AA: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jaguar_AnimGraphNode_TransitionResult_D2D4D25442E67A69AFA5DD8EFFA3A785: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jaguar_AnimGraphNode_TransitionResult_4FDE95304315E46EFC294CA76F3A3A16: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jaguar_AnimGraphNode_TransitionResult_EDDB324546E00AFEB5F013959ADD4C28: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jaguar_AnimGraphNode_TransitionResult_9E3117C348262890CD40EEB85D6D430D: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jaguar_AnimGraphNode_TransitionResult_22F89B5F4C5458C220BE8B85DEDD2C33: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jaguar_AnimGraphNode_TransitionResult_E80C90FB4B76E2B9607AC5AC0007B163: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jaguar_AnimGraphNode_TransitionResult_BAF725EF49AC581D85E7288C8F2C0291: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jaguar_AnimGraphNode_TransitionResult_242BED4B45B1A7FDAE9E439F69FD83EF: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jaguar_AnimGraphNode_TransitionResult_13C224B849356C6D3DD37382826D0405: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jaguar_AnimGraphNode_TransitionResult_12D6BAAC48D8617280ABFE8702E64DBF: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jaguar_AnimGraphNode_TransitionResult_B4E46DA04232D436CA8AB7A7DF748FA0: class AnimGraph: class BP-Weapon_S12K_LV7_A_C: class BP-Weapon_S12K_LV7_C: class BP-Weapon_F2000_LV4_C: class BP-Weapon_S12K_LV5_C: class BP-Weapon_S12K_LV2_C: class BP-Weapon_S686_LV1_C: class GetIdentityName: [+] 0x10 GetIdentityName->CallFunc_Not_PreBool_ReturnValue // char [+] 0x18 GetIdentityName->CallFunc_GetIdentityName_ReturnValue // struct FString [+] 0x28 GetIdentityName->CallFunc_Greater_IntInt_ReturnValue // char [+] 0x29 GetIdentityName->CallFunc_BooleanOR_ReturnValue // char class BP-Weapon_S686_LV7_A_C: class BP-Weapon_S686_LV5_A_C: class BP-Weapon_M40A1_LV4_A_C: class BP-Weapon_S686_LV2_C: class BP-Weapon_M200_LV1_C: class BP-Weapon_M200_LV6_C: class BP-Camaro_Appear_C: [+] 0x478 BP-Camaro_Appear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-Camaro_Appear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-Camaro_Appear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-Camaro_Appear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-Camaro_Appear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-Camaro_Appear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class BP-Weapon_M200_LV5_C: class BP-Weapon_M200_LV2_C: class BP-Weapon_KAR98_LV7_C: class BP-Weapon_M40A1_LV1_C: class BP-Weapon_M40A1_LV6_C: class BP-Weapon_M40A1_LV4_C: class BP-Weapon_KAR98_LV4_A_C: class BP-Weapon_KAR98_LV2_C: class BP-Weapon_M1TAC_LV7_C: class BP-Weapon_M1TAC_LV6_C: class BP-Weapon_M1TAC_LV5_C: class BP-Weapon_M1TAC_LV4_C: class BP-Weapon_M1TAC_LV4_A_C: class BP-Weapon_M1TAC_LV2_C: class BP-Weapon_WA2000_LV7_C: class BP-Weapon_WA2000_LV6_C: class BP-Weapon_WA2000_LV5_C: class BP-Weapon_WA2000_LV3_C: class BP-Weapon_SKS_LV7_A_C: class BP-Weapon_SKS_LV6_A_C: class BP-Weapon_SKS_LV5_A_C: class BP-Weapon_SKS_LV4_A_C: class BP-Weapon_SKS_LV6_C: class BP-Weapon_SKS_LV3_C: class BP-Weapon_MK14_LV1_C: class BP-Weapon_MK14_LV7_C: class BP-Weapon_MK14_LV5_C: class BP-Weapon_MK14_LV4_C: class BP-Weapon_Mini14_LV6_A_C: class BP-Weapon_Mini14_LV5_A_C: class BP-Weapon_Mini14_LV4_A_C: class BP-Weapon_Mini14_LV6_C: class BP-Weapon_DMACR_LV4_C: class BP-Weapon_Mini14_LV3_C: class BP-Weapon_PPSh-41_LV1_C: class BP-Weapon_PPSh-41_LV6_A_C: class BP-Weapon_PPSh-41_LV7_C: class BP-Weapon_PPSh-41_LV6_C: class Wheel-Jaguar_Rear_Wrecked_C: class BP-Weapon_PPSh-41_LV2_C: class BP-Weapon_MP5_LV6_A_C: class BP-Weapon_MP5_LV5_A_C: class BP-Weapon_MP5_LV3_C: class BP-Weapon_MP5_LV2_C: class BP-Weapon_VECTOR_LV6_A_C: class BP-Projectile_FireAx_C: class BP-Weapon_VECTOR_LV7_C: class BP-Weapon_VECTOR_LV5_C: class BP-Weapon_VECTOR_LV3_C: class BP-Weapon_UMP9_LV5_A_C: class BP-Weapon_UMP9_LV4_A_C: class BP-Weapon_UMP9_LV7_C: class BP-Weapon_UMP9_LV5_C: class BP-Weapon_UMP9_LV3_C: class BP-Weapon_MICROUZI_LV1_C: class BP-Weapon_MICROUZI_LV7_A_C: class BP-Weapon_MICROUZI_LV7_C: class BP-Weapon_MICROUZI_LV6_C: class BP-Weapon_MICROUZI_LV5_C: class BP-Weapon_DMACR_LV7_C: class Wheel-PlatedJeep_Rear_Wrecked_C: class BP-Weapon_DMACR_LV6_C: class BP-Weapon_DMACR_LV5_C: class BP-Weapon_DMACR_LV3_C: class BP-Weapon_DMACR_LV2_C: class Wheel-Quadski_Front_Wrecked_C: class BP-Weapon_G3_LV6_A_C: class BP-Weapon_G3_LV5_A_C: class BP-Weapon_G3_LV4_A_C: class BP-Weapon_G3_LV7_C: class BP-Weapon_G3_LV6_C: class BP-Weapon_G3_LV5_C: class BP-Weapon_G3_LV2_C: class BP-Weapon_SCAR_LV1_C: class BP-Weapon_SCAR_LV7_A_C: class BP-Weapon_SCAR_LV6_A_C: class BP-Weapon_SCAR_LV4_A_C: class BP-Weapon_SCAR_LV7_C: class BP-Weapon_SCAR_LV4_C: class BP-Weapon_M16A4_LV1_C: class BP-Weapon_M16A4_LV6_A_C: [+] 0x2370 BP-Weapon_M16A4_LV6_A_C->UberGraphFrame // struct FPointerToUberGraphFrame class ExecuteUbergraph_BP-Weapon_M16A4_LV6_A: class ReceiveBeginPlay: class BP-Weapon_M16A4_LV4_A_C: class UW-VehicleSubInfo_Motorcycle_C: [+] 0x268 UW-VehicleSubInfo_Motorcycle_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-VehicleSubInfo_Motorcycle_C->SeatIcons // struct UCanvasPanel [+] 0x278 UW-VehicleSubInfo_Motorcycle_C->WheelIcons // struct UCanvasPanel class ExecuteUbergraph_UW-VehicleSubInfo_Motorcycle: [+] 0x8 ExecuteUbergraph_UW-VehicleSubInfo_Motorcycle->K2Node_Event_VehicleInstance // struct ABravoHotelVehicle class Setup: class BP-Weapon_M16A4_LV6_C: [+] 0x2370 BP-Weapon_M16A4_LV6_C->UberGraphFrame // struct FPointerToUberGraphFrame class ExecuteUbergraph_BP-Weapon_M16A4_LV6: class ReceiveBeginPlay: class BP-Weapon_M16A4_LV5_C: class BP-Weapon_M16A4_LV4_C: class BP-Weapon_M16A4_LV3_C: class BP-Weapon_M416_LV1_C: class BP-Weapon_M416_LV7_A_C: class BP-Weapon_M416_LV6_A_C: class BP-Weapon_M416_LV5_A_C: class BP-Weapon_M416_LV4_A_C: class BP-Weapon_M416_LV6_C: class UW-VehicleSubInfo_ATV_C: [+] 0x268 UW-VehicleSubInfo_ATV_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-VehicleSubInfo_ATV_C->SeatIcons // struct UCanvasPanel [+] 0x278 UW-VehicleSubInfo_ATV_C->WheelIcons // struct UCanvasPanel class ExecuteUbergraph_UW-VehicleSubInfo_ATV: [+] 0x8 ExecuteUbergraph_UW-VehicleSubInfo_ATV->K2Node_Event_VehicleInstance // struct ABravoHotelVehicle class Setup: class BP-Weapon_M416_LV5_C: class BP-Weapon_M416_LV4_C: class BP-Weapon_M416_LV3_C: class BP-Weapon_F2000_LV1_C: class BP-Weapon_F2000_LV4_A_C: class BP-Weapon_F2000_LV7_C: class BP-Weapon_F2000_LV6_C: class BP-Weapon_F2000_LV5_C: class BP-Weapon_F2000_LV3_C: class BP-Weapon_AKM_LV1_C: class BP-Weapon_AKM_LV7_A_C: class BP-Weapon_AKM_LV6_A_C: class BP-Weapon_AKM_LV5_A_C: class BP-Weapon_AKM_LV4_A_C: class BP-Weapon_AKM_LV7_C: class BP-Weapon_AKM_LV6_C: class BPI_WeaponSimulator_C: class InitProjectile: class AddScore: class WriteExcel: [+] 0x10 WriteExcel->Score // int32_t [+] 0x14 WriteExcel->TryCount // float [+] 0x18 WriteExcel->Distance // int32_t [+] 0x20 WriteExcel->Filter // struct FString [+] 0x30 WriteExcel->WeaponName // struct FString [+] 0x40 WriteExcel->CharacterStance // struct FString class SetWeaponName: class SetText_FireRate: class SetTestList: class SetCheckBox: class BP-Bullet_Base_C: class BP-Projectile_5mm_C: class BP-Bullet_5mm_C: class BP-Projectile_300M_C: class BP-Bullet_300M_C: class Wheel-SUV_Front_C: class BP-EjectingClip_Base_C: class BP-Clip_M1_C: class BP-Projectile_12G_C: class BP-Projectile_45ACP_C: class BP-Bullet_45ACP_C: class BP-Projectile_9mm_C: class BP-ProjectileGrenade_M84_C: class BP-Jaguar_Disappear_C: [+] 0x478 BP-Jaguar_Disappear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-Jaguar_Disappear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-Jaguar_Disappear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-Jaguar_Disappear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-Jaguar_Disappear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-Jaguar_Disappear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class BP-ProjectileGrenade_M84_Double_C: class BP-ProjectileGrenade_M84_Trap_C: class BP-ProjectileGrenade_Dynamite_C: class BP-ProjectileGrenade_Poison_C: class BP-Projectile_FireWallCell_C: [+] 0x3B0 BP-Projectile_FireWallCell_C->TextureScale // float [+] 0x3B4 BP-Projectile_FireWallCell_C->BurnArea // float class UW-VehicleSubInfo_Riverine_C: [+] 0x268 UW-VehicleSubInfo_Riverine_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-VehicleSubInfo_Riverine_C->SeatIcons // struct UCanvasPanel [+] 0x278 UW-VehicleSubInfo_Riverine_C->WheelIcons // struct UCanvasPanel class ExecuteUbergraph_UW-VehicleSubInfo_Riverine: [+] 0x8 ExecuteUbergraph_UW-VehicleSubInfo_Riverine->K2Node_Event_VehicleInstance // struct ABravoHotelVehicle class Setup: class BP-ProjectileGrenade_FireWall_C: [+] 0x840 BP-ProjectileGrenade_FireWall_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x848 BP-ProjectileGrenade_FireWall_C->TextureScale // float [+] 0x84C BP-ProjectileGrenade_FireWall_C->CollisionSize // float class ExecuteUbergraph_BP-ProjectileGrenade_FireWall: [+] 0x4 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x8 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_BeginDrawCanvasToRenderTarget_Canvas // struct UCanvas [+] 0x10 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_BeginDrawCanvasToRenderTarget_Size // struct FVector2D [+] 0x18 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_BeginDrawCanvasToRenderTarget_Context // struct FDrawToRenderTargetContext [+] 0x28 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x34 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x38 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x44 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x48 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_BreakVector_X // float [+] 0x4C ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_BreakVector_Y // float [+] 0x50 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_BreakVector_Z // float [+] 0x54 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Fraction_ReturnValue // float [+] 0x58 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Fraction_ReturnValue_2 // float [+] 0x5C ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x5D ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x60 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x64 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Conv_BoolToFloat_ReturnValue_2 // float [+] 0x68 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x6C ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x70 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->___int_Variable // int32_t [+] 0x74 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x7C ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Set_Canvas_Material_Scale_and_Position_Screen_Position // struct FVector2D [+] 0x84 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Set_Canvas_Material_Scale_and_Position_Screen_Size // struct FVector2D [+] 0x8C ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x90 ExecuteUbergraph_BP-ProjectileGrenade_FireWall->CallFunc_Add_IntInt_ReturnValue // int32_t class ActiveThrowingProjectileMainEffect: class BP-Projectile_MolotovFireTrapCell_C: [+] 0x3B0 BP-Projectile_MolotovFireTrapCell_C->TextureScale // float [+] 0x3B4 BP-Projectile_MolotovFireTrapCell_C->BurnArea // float class BP-ProjectileGrenade_MolotovCocktail_Trap_C: [+] 0x840 BP-ProjectileGrenade_MolotovCocktail_Trap_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x848 BP-ProjectileGrenade_MolotovCocktail_Trap_C->TextureScale // float [+] 0x84C BP-ProjectileGrenade_MolotovCocktail_Trap_C->CollisionSize // float class ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap: [+] 0x4 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x8 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_BeginDrawCanvasToRenderTarget_Canvas // struct UCanvas [+] 0x10 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_BeginDrawCanvasToRenderTarget_Size // struct FVector2D [+] 0x18 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_BeginDrawCanvasToRenderTarget_Context // struct FDrawToRenderTargetContext [+] 0x28 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_K2_GetActorLocation_ReturnValue // struct FVector [+] 0x34 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x38 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Multiply_VectorFloat_ReturnValue // struct FVector [+] 0x44 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x48 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_BreakVector_X // float [+] 0x4C ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_BreakVector_Y // float [+] 0x50 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_BreakVector_Z // float [+] 0x54 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Fraction_ReturnValue // float [+] 0x58 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Fraction_ReturnValue_2 // float [+] 0x5C ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Less_FloatFloat_ReturnValue // char [+] 0x5D ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Less_FloatFloat_ReturnValue_2 // char [+] 0x60 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Conv_BoolToFloat_ReturnValue // float [+] 0x64 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Conv_BoolToFloat_ReturnValue_2 // float [+] 0x68 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Add_FloatFloat_ReturnValue // float [+] 0x6C ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Add_FloatFloat_ReturnValue_2 // float [+] 0x70 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->___int_Variable // int32_t [+] 0x74 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_MakeVector2D_ReturnValue // struct FVector2D [+] 0x7C ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Set_Canvas_Material_Scale_and_Position_Screen_Position // struct FVector2D [+] 0x84 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Set_Canvas_Material_Scale_and_Position_Screen_Size // struct FVector2D [+] 0x8C ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_LessEqual_IntInt_ReturnValue // char [+] 0x90 ExecuteUbergraph_BP-ProjectileGrenade_MolotovCocktail_Trap->CallFunc_Add_IntInt_ReturnValue // int32_t class ActiveThrowingProjectileMainEffect: class BP-Simulation_Axe_C: class BP-Projectile_7mm_C: class BP-Quadski_Appear_C: [+] 0x478 BP-Quadski_Appear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-Quadski_Appear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-Quadski_Appear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-Quadski_Appear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-Quadski_Appear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-Quadski_Appear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class BP-BaseballBat_C: class ABP-Jeep_C: [+] 0xA40 ABP-Jeep_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xA48 ABP-Jeep_C->AnimGraphNode_ComponentToLocalSpace_3 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xA68 ABP-Jeep_C->AnimGraphNode_CopyBone_12 // struct FAnimNode_CopyBone [+] 0xB60 ABP-Jeep_C->AnimGraphNode_LookAt_4 // struct FAnimNode_LookAt [+] 0xD10 ABP-Jeep_C->AnimGraphNode_CopyBone_11 // struct FAnimNode_CopyBone [+] 0xE00 ABP-Jeep_C->AnimGraphNode_LookAt_3 // struct FAnimNode_LookAt [+] 0xFB0 ABP-Jeep_C->AnimGraphNode_CopyBone_10 // struct FAnimNode_CopyBone [+] 0x10A0 ABP-Jeep_C->AnimGraphNode_MeshRefPose_2 // struct FAnimNode_MeshSpaceRefPose [+] 0x10B0 ABP-Jeep_C->AnimGraphNode_CopyBone_9 // struct FAnimNode_CopyBone [+] 0x11A0 ABP-Jeep_C->AnimGraphNode_BlendListByBool_2 // struct FAnimNode_BlendListByBool [+] 0x1240 ABP-Jeep_C->AnimGraphNode_CopyBone_8 // struct FAnimNode_CopyBone [+] 0x1330 ABP-Jeep_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x1350 ABP-Jeep_C->AnimGraphNode_CopyBone_7 // struct FAnimNode_CopyBone [+] 0x1440 ABP-Jeep_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x1470 ABP-Jeep_C->AnimGraphNode_CopyBone_6 // struct FAnimNode_CopyBone [+] 0x1560 ABP-Jeep_C->AnimGraphNode_CopyBone_5 // struct FAnimNode_CopyBone [+] 0x1650 ABP-Jeep_C->AnimGraphNode_CopyBone_4 // struct FAnimNode_CopyBone [+] 0x1740 ABP-Jeep_C->AnimGraphNode_CopyBone_3 // struct FAnimNode_CopyBone [+] 0x1830 ABP-Jeep_C->AnimGraphNode_CopyBone_2 // struct FAnimNode_CopyBone [+] 0x1920 ABP-Jeep_C->AnimGraphNode_CopyBone // struct FAnimNode_CopyBone [+] 0x1A10 ABP-Jeep_C->AnimGraphNode_RotationMultiplier_2 // struct FAnimNode_RotationMultiplier [+] 0x1B00 ABP-Jeep_C->AnimGraphNode_LookAt_2 // struct FAnimNode_LookAt [+] 0x1CB0 ABP-Jeep_C->AnimGraphNode_RotationMultiplier // struct FAnimNode_RotationMultiplier [+] 0x1DA0 ABP-Jeep_C->AnimGraphNode_LookAt // struct FAnimNode_LookAt [+] 0x1F50 ABP-Jeep_C->AnimGraphNode_TransitionResult_12 // struct FAnimNode_TransitionResult [+] 0x1F78 ABP-Jeep_C->AnimGraphNode_TransitionResult_11 // struct FAnimNode_TransitionResult [+] 0x1FA0 ABP-Jeep_C->AnimGraphNode_TransitionResult_10 // struct FAnimNode_TransitionResult [+] 0x1FC8 ABP-Jeep_C->AnimGraphNode_TransitionResult_9 // struct FAnimNode_TransitionResult [+] 0x1FF0 ABP-Jeep_C->AnimGraphNode_TransitionResult_8 // struct FAnimNode_TransitionResult [+] 0x2018 ABP-Jeep_C->AnimGraphNode_TransitionResult_7 // struct FAnimNode_TransitionResult [+] 0x2040 ABP-Jeep_C->AnimGraphNode_SequencePlayer_6 // struct FAnimNode_SequencePlayer [+] 0x20B8 ABP-Jeep_C->AnimGraphNode_StateResult_6 // struct FAnimNode_StateResult [+] 0x20E8 ABP-Jeep_C->AnimGraphNode_SequencePlayer_5 // struct FAnimNode_SequencePlayer [+] 0x2160 ABP-Jeep_C->AnimGraphNode_StateResult_5 // struct FAnimNode_StateResult [+] 0x2190 ABP-Jeep_C->AnimGraphNode_SequencePlayer_4 // struct FAnimNode_SequencePlayer [+] 0x2208 ABP-Jeep_C->AnimGraphNode_StateResult_4 // struct FAnimNode_StateResult [+] 0x2238 ABP-Jeep_C->AnimGraphNode_StateMachine_2 // struct FAnimNode_StateMachine [+] 0x22E8 ABP-Jeep_C->AnimGraphNode_SaveCachedPose_2 // struct FAnimNode_SaveCachedPose [+] 0x23A0 ABP-Jeep_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x23C0 ABP-Jeep_C->AnimGraphNode_LayeredBoneBlend_2 // struct FAnimNode_LayeredBoneBlend [+] 0x2480 ABP-Jeep_C->AnimGraphNode_UseCachedPose_4 // struct FAnimNode_UseCachedPose [+] 0x24A8 ABP-Jeep_C->AnimGraphNode_TransitionResult_6 // struct FAnimNode_TransitionResult [+] 0x24D0 ABP-Jeep_C->AnimGraphNode_TransitionResult_5 // struct FAnimNode_TransitionResult [+] 0x24F8 ABP-Jeep_C->AnimGraphNode_TransitionResult_4 // struct FAnimNode_TransitionResult [+] 0x2520 ABP-Jeep_C->AnimGraphNode_TransitionResult_3 // struct FAnimNode_TransitionResult [+] 0x2548 ABP-Jeep_C->AnimGraphNode_TransitionResult_2 // struct FAnimNode_TransitionResult [+] 0x2570 ABP-Jeep_C->AnimGraphNode_TransitionResult // struct FAnimNode_TransitionResult [+] 0x2598 ABP-Jeep_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x2610 ABP-Jeep_C->AnimGraphNode_StateResult_3 // struct FAnimNode_StateResult [+] 0x2640 ABP-Jeep_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x26B8 ABP-Jeep_C->AnimGraphNode_StateResult_2 // struct FAnimNode_StateResult [+] 0x26E8 ABP-Jeep_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x2760 ABP-Jeep_C->AnimGraphNode_StateResult // struct FAnimNode_StateResult [+] 0x2790 ABP-Jeep_C->AnimGraphNode_StateMachine // struct FAnimNode_StateMachine [+] 0x2840 ABP-Jeep_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x28E0 ABP-Jeep_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x29A8 ABP-Jeep_C->AnimGraphNode_SaveCachedPose // struct FAnimNode_SaveCachedPose [+] 0x2A60 ABP-Jeep_C->AnimGraphNode_UseCachedPose_3 // struct FAnimNode_UseCachedPose [+] 0x2A88 ABP-Jeep_C->AnimGraphNode_UseCachedPose_2 // struct FAnimNode_UseCachedPose [+] 0x2AB0 ABP-Jeep_C->AnimGraphNode_UseCachedPose // struct FAnimNode_UseCachedPose [+] 0x2AD8 ABP-Jeep_C->AnimGraphNode_WheelHandler // struct FAnimNode_WheelHandler [+] 0x2BB8 ABP-Jeep_C->AnimGraphNode_MeshRefPose // struct FAnimNode_MeshSpaceRefPose [+] 0x2BC8 ABP-Jeep_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x2BE8 ABP-Jeep_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend class ExecuteUbergraph_ABP-Jeep: [+] 0x4 ExecuteUbergraph_ABP-Jeep->CallFunc_Transition_RightSteering_ToIdle_ReturnValue // char [+] 0x5 ExecuteUbergraph_ABP-Jeep->CallFunc_Transition_LeftSteering_ToRightSteering_ReturnValue // char [+] 0x8 ExecuteUbergraph_ABP-Jeep->CallFunc_GetInstanceStateWeight_ReturnValue // float [+] 0xC ExecuteUbergraph_ABP-Jeep->CallFunc_GetInstanceStateWeight_ReturnValue_2 // float [+] 0x10 ExecuteUbergraph_ABP-Jeep->CallFunc_NearlyEqual_FloatFloat_ReturnValue // char [+] 0x11 ExecuteUbergraph_ABP-Jeep->CallFunc_NearlyEqual_FloatFloat_ReturnValue_2 // char [+] 0x12 ExecuteUbergraph_ABP-Jeep->CallFunc_BooleanAND_ReturnValue // char [+] 0x13 ExecuteUbergraph_ABP-Jeep->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x14 ExecuteUbergraph_ABP-Jeep->CallFunc_GetInstanceStateWeight_ReturnValue_3 // float [+] 0x18 ExecuteUbergraph_ABP-Jeep->CallFunc_NearlyEqual_FloatFloat_ReturnValue_3 // char [+] 0x19 ExecuteUbergraph_ABP-Jeep->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x1A ExecuteUbergraph_ABP-Jeep->CallFunc_Transition_LeftSteering_ToRightSteering_ReturnValue_2 // char [+] 0x1C ExecuteUbergraph_ABP-Jeep->CallFunc_GetInstanceStateWeight_ReturnValue_4 // float [+] 0x20 ExecuteUbergraph_ABP-Jeep->CallFunc_Transition_LeftSteering_ToIdle_ReturnValue // char [+] 0x21 ExecuteUbergraph_ABP-Jeep->CallFunc_NearlyEqual_FloatFloat_ReturnValue_4 // char [+] 0x22 ExecuteUbergraph_ABP-Jeep->CallFunc_Transition_RightSteering_ToLeftSteering_ReturnValue // char [+] 0x23 ExecuteUbergraph_ABP-Jeep->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x24 ExecuteUbergraph_ABP-Jeep->CallFunc_Transition_RightSteering_ToIdle_ReturnValue_2 // char [+] 0x25 ExecuteUbergraph_ABP-Jeep->CallFunc_Transition_RightSteering_ToLeftSteering_ReturnValue_2 // char [+] 0x26 ExecuteUbergraph_ABP-Jeep->CallFunc_Transition_LeftSteering_ToIdle_ReturnValue_2 // char [+] 0x28 ExecuteUbergraph_ABP-Jeep->K2Node_Event_DeltaTimeX // float class AnimNotify_FPP_Left_Idle: class AnimNotify_FPP_Entered_Idle: class BlueprintUpdateAnimation: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jeep_AnimGraphNode_TransitionResult_713B04A24EF05EE5346342895EF4757F: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jeep_AnimGraphNode_TransitionResult_5767C1A646F5054A862496B76656D373: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jeep_AnimGraphNode_TransitionResult_C8A563644C84FB536AB291968416A551: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jeep_AnimGraphNode_TransitionResult_AC7905764923C002EFA9BD8AECEB4BD5: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jeep_AnimGraphNode_TransitionResult_B0433B864850EFC0B4175EA0E063AE25: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jeep_AnimGraphNode_TransitionResult_C71398D14E95FBD00ABE0FB9947AAC61: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jeep_AnimGraphNode_TransitionResult_75F58205484FDC6204D1C6BF0D84E242: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jeep_AnimGraphNode_TransitionResult_BF0FBB0D41452FC241C220BBDF73AD3A: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jeep_AnimGraphNode_TransitionResult_1625D9F0443907FAF8DD27B2DB8D50C5: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jeep_AnimGraphNode_TransitionResult_E612651D404228613A6E5B82F945586C: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jeep_AnimGraphNode_TransitionResult_41135070402CD9F6E99E6B8A1BA5C8F1: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Jeep_AnimGraphNode_TransitionResult_5718DFED4251FA97C2C727AD6FC26986: class AnimGraph: class UW-VehicleSubInfo_QuadSki_C: [+] 0x268 UW-VehicleSubInfo_QuadSki_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-VehicleSubInfo_QuadSki_C->SeatIcons // struct UCanvasPanel [+] 0x278 UW-VehicleSubInfo_QuadSki_C->WheelIcons // struct UCanvasPanel class ExecuteUbergraph_UW-VehicleSubInfo_QuadSki: [+] 0x8 ExecuteUbergraph_UW-VehicleSubInfo_QuadSki->K2Node_Event_VehicleInstance // struct ABravoHotelVehicle class Setup: class Wheel-Quadski_Rear_C: class Wheel-Quadski_Front_Water_C: class BP-Quadski_Disappear_C: [+] 0x478 BP-Quadski_Disappear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-Quadski_Disappear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-Quadski_Disappear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-Quadski_Disappear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-Quadski_Disappear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-Quadski_Disappear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class BP-DefaultAmphibianVehicle_C: [+] 0xD70 BP-DefaultAmphibianVehicle_C->UberGraphFrame // struct FPointerToUberGraphFrame class ExecuteUbergraph_BP-DefaultAmphibianVehicle: [+] 0x4 ExecuteUbergraph_BP-DefaultAmphibianVehicle->CallFunc_GetForwardSpeedKmH_ReturnValue // float [+] 0x8 ExecuteUbergraph_BP-DefaultAmphibianVehicle->CallFunc_GetController_ReturnValue // struct AController [+] 0x10 ExecuteUbergraph_BP-DefaultAmphibianVehicle->CallFunc_Divide_FloatFloat_ReturnValue // float [+] 0x18 ExecuteUbergraph_BP-DefaultAmphibianVehicle->K2Node_DynamicCast_AsBravo_Hotel_Player_Controller // struct ABravoHotelPlayerController [+] 0x20 ExecuteUbergraph_BP-DefaultAmphibianVehicle->K2Node_DynamicCast_bSuccess // char [+] 0x24 ExecuteUbergraph_BP-DefaultAmphibianVehicle->CallFunc_FClamp_ReturnValue // float [+] 0x28 ExecuteUbergraph_BP-DefaultAmphibianVehicle->CallFunc_MakeVector_ReturnValue // struct FVector [+] 0x34 ExecuteUbergraph_BP-DefaultAmphibianVehicle->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char [+] 0x38 ExecuteUbergraph_BP-DefaultAmphibianVehicle->K2Node_Event_OldController // struct AController [+] 0x40 ExecuteUbergraph_BP-DefaultAmphibianVehicle->___struct_Variable // struct TArray [+] 0x50 ExecuteUbergraph_BP-DefaultAmphibianVehicle->___struct_Variable_2 // struct TArray [+] 0x60 ExecuteUbergraph_BP-DefaultAmphibianVehicle->CallFunc_SpawnEmitterAttached_ReturnValue // struct UParticleSystemComponent [+] 0x68 ExecuteUbergraph_BP-DefaultAmphibianVehicle->CallFunc_SpawnEmitterAttached_ReturnValue_2 // struct UParticleSystemComponent [+] 0x70 ExecuteUbergraph_BP-DefaultAmphibianVehicle->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x71 ExecuteUbergraph_BP-DefaultAmphibianVehicle->K2Node_Event_IsToWater // char [+] 0x74 ExecuteUbergraph_BP-DefaultAmphibianVehicle->CallFunc_PostAudioEvent_ReturnValue // struct FAudioPlayingHandle [+] 0x78 ExecuteUbergraph_BP-DefaultAmphibianVehicle->K2Node_Event_bTrue // char [+] 0x7C ExecuteUbergraph_BP-DefaultAmphibianVehicle->CallFunc_PostAudioEvent_ReturnValue_2 // struct FAudioPlayingHandle class OnChangedAmphibiousMode: class OnPlaySplashParticle: class PlayCameraShake_ModeChange: class ReceiveUnpossessed: class BP-QuadSki_C: [+] 0xD78 BP-QuadSki_C->BravoHotelVehicleTire_RR // struct UBravoHotelVehicleTireComponent [+] 0xD80 BP-QuadSki_C->BravoHotelVehicleTire_RL // struct UBravoHotelVehicleTireComponent [+] 0xD88 BP-QuadSki_C->BravoHotelVehicleTire_FR // struct UBravoHotelVehicleTireComponent [+] 0xD90 BP-QuadSki_C->BravoHotelVehicleTire_FL // struct UBravoHotelVehicleTireComponent [+] 0xD98 BP-QuadSki_C->VehicleSeatCollision1 // struct UBravoHotelVehicleSeatCollisionComponent [+] 0xDA0 BP-QuadSki_C->VehicleSeatCollision // struct UBravoHotelVehicleSeatCollisionComponent [+] 0xDA8 BP-QuadSki_C->BravoHotelVehicleSeat01 // struct UBravoHotelVehicleSeatComponent class ABP-Quadski_C: [+] 0xA40 ABP-Quadski_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xA48 ABP-Quadski_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0xA78 ABP-Quadski_C->AnimGraphNode_TransitionResult_9 // struct FAnimNode_TransitionResult [+] 0xAA0 ABP-Quadski_C->AnimGraphNode_TransitionResult_8 // struct FAnimNode_TransitionResult [+] 0xAC8 ABP-Quadski_C->AnimGraphNode_TransitionResult_7 // struct FAnimNode_TransitionResult [+] 0xAF0 ABP-Quadski_C->AnimGraphNode_TransitionResult_6 // struct FAnimNode_TransitionResult [+] 0xB18 ABP-Quadski_C->AnimGraphNode_TransitionResult_5 // struct FAnimNode_TransitionResult [+] 0xB40 ABP-Quadski_C->AnimGraphNode_TransitionResult_4 // struct FAnimNode_TransitionResult [+] 0xB68 ABP-Quadski_C->AnimGraphNode_TransitionResult_3 // struct FAnimNode_TransitionResult [+] 0xB90 ABP-Quadski_C->AnimGraphNode_TransitionResult_2 // struct FAnimNode_TransitionResult [+] 0xBB8 ABP-Quadski_C->AnimGraphNode_SequencePlayer_6 // struct FAnimNode_SequencePlayer [+] 0xC30 ABP-Quadski_C->AnimGraphNode_StateResult_5 // struct FAnimNode_StateResult [+] 0xC60 ABP-Quadski_C->AnimGraphNode_SequencePlayer_5 // struct FAnimNode_SequencePlayer [+] 0xCD8 ABP-Quadski_C->AnimGraphNode_StateResult_4 // struct FAnimNode_StateResult [+] 0xD08 ABP-Quadski_C->AnimGraphNode_SequencePlayer_4 // struct FAnimNode_SequencePlayer [+] 0xD80 ABP-Quadski_C->AnimGraphNode_StateResult_3 // struct FAnimNode_StateResult [+] 0xDB0 ABP-Quadski_C->AnimGraphNode_TransitionResult // struct FAnimNode_TransitionResult [+] 0xDD8 ABP-Quadski_C->AnimGraphNode_ComponentToLocalSpace_4 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xDF8 ABP-Quadski_C->AnimGraphNode_MeshRefPose_2 // struct FAnimNode_MeshSpaceRefPose [+] 0xE08 ABP-Quadski_C->AnimGraphNode_BlendListByBool_2 // struct FAnimNode_BlendListByBool [+] 0xEA8 ABP-Quadski_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0xF20 ABP-Quadski_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend [+] 0xFE0 ABP-Quadski_C->AnimGraphNode_ComponentToLocalSpace_3 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x1000 ABP-Quadski_C->AnimGraphNode_LocalToComponentSpace_2 // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x1020 ABP-Quadski_C->AnimGraphNode_ModifyBone_2 // struct FAnimNode_ModifyBone [+] 0x1128 ABP-Quadski_C->AnimGraphNode_WheelHandler_2 // struct FAnimNode_WheelHandler [+] 0x1208 ABP-Quadski_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x1280 ABP-Quadski_C->AnimGraphNode_StateResult_2 // struct FAnimNode_StateResult [+] 0x12B0 ABP-Quadski_C->AnimGraphNode_CopyBone_12 // struct FAnimNode_CopyBone [+] 0x13A0 ABP-Quadski_C->AnimGraphNode_CopyBone_11 // struct FAnimNode_CopyBone [+] 0x1490 ABP-Quadski_C->AnimGraphNode_CopyBone_10 // struct FAnimNode_CopyBone [+] 0x1580 ABP-Quadski_C->AnimGraphNode_CopyBone_9 // struct FAnimNode_CopyBone [+] 0x1670 ABP-Quadski_C->AnimGraphNode_CopyBone_8 // struct FAnimNode_CopyBone [+] 0x1760 ABP-Quadski_C->AnimGraphNode_CopyBone_7 // struct FAnimNode_CopyBone [+] 0x1850 ABP-Quadski_C->AnimGraphNode_CopyBone_6 // struct FAnimNode_CopyBone [+] 0x1940 ABP-Quadski_C->AnimGraphNode_CopyBone_5 // struct FAnimNode_CopyBone [+] 0x1A30 ABP-Quadski_C->AnimGraphNode_CopyBone_4 // struct FAnimNode_CopyBone [+] 0x1B20 ABP-Quadski_C->AnimGraphNode_CopyBone_3 // struct FAnimNode_CopyBone [+] 0x1C10 ABP-Quadski_C->AnimGraphNode_CopyBone_2 // struct FAnimNode_CopyBone [+] 0x1D00 ABP-Quadski_C->AnimGraphNode_CopyBone // struct FAnimNode_CopyBone [+] 0x1DF0 ABP-Quadski_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x1E10 ABP-Quadski_C->AnimGraphNode_MeshRefPose // struct FAnimNode_MeshSpaceRefPose [+] 0x1E20 ABP-Quadski_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x1EC0 ABP-Quadski_C->AnimGraphNode_AnimDynamics // struct FAnimNode_AnimDynamics [+] 0x2300 ABP-Quadski_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x2320 ABP-Quadski_C->AnimGraphNode_ModifyBone // struct FAnimNode_ModifyBone [+] 0x2428 ABP-Quadski_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x2448 ABP-Quadski_C->AnimGraphNode_WheelHandler // struct FAnimNode_WheelHandler [+] 0x2528 ABP-Quadski_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x25A0 ABP-Quadski_C->AnimGraphNode_StateResult // struct FAnimNode_StateResult [+] 0x25D0 ABP-Quadski_C->AnimGraphNode_StateMachine // struct FAnimNode_StateMachine [+] 0x2680 ABP-Quadski_C->bIsAmphibiousMode // char class ExecuteUbergraph_ABP-Quadski: [+] 0x4 ExecuteUbergraph_ABP-Quadski->CallFunc_GetInstanceAssetPlayerTimeFromEnd_ReturnValue // float [+] 0x8 ExecuteUbergraph_ABP-Quadski->CallFunc_NearlyEqual_FloatFloat_ReturnValue // char [+] 0xC ExecuteUbergraph_ABP-Quadski->CallFunc_GetInstanceAssetPlayerTimeFromEnd_ReturnValue_2 // float [+] 0x10 ExecuteUbergraph_ABP-Quadski->CallFunc_NearlyEqual_FloatFloat_ReturnValue_2 // char [+] 0x14 ExecuteUbergraph_ABP-Quadski->K2Node_Event_DeltaTimeX // float [+] 0x18 ExecuteUbergraph_ABP-Quadski->CallFunc_TryGetPawnOwner_ReturnValue // struct APawn [+] 0x20 ExecuteUbergraph_ABP-Quadski->K2Node_DynamicCast_AsBP_Default_Wheeled_Vehicle // struct ABP-DefaultWheeledVehicle_C [+] 0x28 ExecuteUbergraph_ABP-Quadski->K2Node_DynamicCast_bSuccess // char class BlueprintUpdateAnimation: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Quadski_AnimGraphNode_TransitionResult_5B320C8249FFAA1FF5372BA69A6E9633: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-Quadski_AnimGraphNode_TransitionResult_C584BAB4475226CF5A96DA84563281E0: class AnimGraph: class Wheel-ATV_Rear_Wrecked_C: class Wheel-ATV_Rear_C: class Wheel-ATV_Front_Wrecked_C: class BP-ATV_Disappear_C: [+] 0x478 BP-ATV_Disappear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-ATV_Disappear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-ATV_Disappear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-ATV_Disappear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-ATV_Disappear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-ATV_Disappear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class ABP-ATV_C: [+] 0xA40 ABP-ATV_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xA48 ABP-ATV_C->AnimGraphNode_ModifyBone // struct FAnimNode_ModifyBone [+] 0xB50 ABP-ATV_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0xBF0 ABP-ATV_C->AnimGraphNode_MeshRefPose_2 // struct FAnimNode_MeshSpaceRefPose [+] 0xC00 ABP-ATV_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xC20 ABP-ATV_C->AnimGraphNode_CopyBone_12 // struct FAnimNode_CopyBone [+] 0xD10 ABP-ATV_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xD30 ABP-ATV_C->AnimGraphNode_CopyBone_11 // struct FAnimNode_CopyBone [+] 0xE20 ABP-ATV_C->AnimGraphNode_WheelHandler // struct FAnimNode_WheelHandler [+] 0xF00 ABP-ATV_C->AnimGraphNode_CopyBone_10 // struct FAnimNode_CopyBone [+] 0xFF0 ABP-ATV_C->AnimGraphNode_MeshRefPose // struct FAnimNode_MeshSpaceRefPose [+] 0x1000 ABP-ATV_C->AnimGraphNode_CopyBone_9 // struct FAnimNode_CopyBone [+] 0x10F0 ABP-ATV_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x1120 ABP-ATV_C->AnimGraphNode_CopyBone_8 // struct FAnimNode_CopyBone [+] 0x1210 ABP-ATV_C->AnimGraphNode_CopyBone_7 // struct FAnimNode_CopyBone [+] 0x1300 ABP-ATV_C->AnimGraphNode_CopyBone_6 // struct FAnimNode_CopyBone [+] 0x13F0 ABP-ATV_C->AnimGraphNode_CopyBone_5 // struct FAnimNode_CopyBone [+] 0x14E0 ABP-ATV_C->AnimGraphNode_CopyBone_4 // struct FAnimNode_CopyBone [+] 0x15D0 ABP-ATV_C->AnimGraphNode_CopyBone_3 // struct FAnimNode_CopyBone [+] 0x16C0 ABP-ATV_C->AnimGraphNode_CopyBone_2 // struct FAnimNode_CopyBone [+] 0x17B0 ABP-ATV_C->AnimGraphNode_CopyBone // struct FAnimNode_CopyBone class ExecuteUbergraph_ABP-ATV: [+] 0x4 ExecuteUbergraph_ABP-ATV->K2Node_Event_DeltaTimeX // float class BlueprintUpdateAnimation: class AnimGraph: class UW-VehicleSubInfo_Jaguar_C: [+] 0x268 UW-VehicleSubInfo_Jaguar_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-VehicleSubInfo_Jaguar_C->SeatIcons // struct UCanvasPanel [+] 0x278 UW-VehicleSubInfo_Jaguar_C->WheelIcons // struct UCanvasPanel class ExecuteUbergraph_UW-VehicleSubInfo_Jaguar: [+] 0x8 ExecuteUbergraph_UW-VehicleSubInfo_Jaguar->K2Node_Event_VehicleInstance // struct ABravoHotelVehicle class Setup: class Wheel-Jaguar_Rear_C: class Wheel-Jaguar_Front_Wrecked_C: class Wheel-Jaguar_Front_C: class ABP-Riverine_C: [+] 0xA40 ABP-Riverine_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xA48 ABP-Riverine_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0xA78 ABP-Riverine_C->AnimGraphNode_MeshRefPose_2 // struct FAnimNode_MeshSpaceRefPose [+] 0xA88 ABP-Riverine_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xAA8 ABP-Riverine_C->AnimGraphNode_ModifyBone // struct FAnimNode_ModifyBone [+] 0xBB0 ABP-Riverine_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0xC50 ABP-Riverine_C->AnimGraphNode_MeshRefPose // struct FAnimNode_MeshSpaceRefPose [+] 0xC60 ABP-Riverine_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace class ExecuteUbergraph_ABP-Riverine: [+] 0x4 ExecuteUbergraph_ABP-Riverine->K2Node_Event_DeltaTimeX // float class BlueprintUpdateAnimation: class AnimGraph: class UW-VehicleSubInfo_SUV_C: [+] 0x268 UW-VehicleSubInfo_SUV_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-VehicleSubInfo_SUV_C->SeatIcons // struct UCanvasPanel [+] 0x278 UW-VehicleSubInfo_SUV_C->WheelIcons // struct UCanvasPanel class ExecuteUbergraph_UW-VehicleSubInfo_SUV: [+] 0x8 ExecuteUbergraph_UW-VehicleSubInfo_SUV->K2Node_Event_VehicleInstance // struct ABravoHotelVehicle class Setup: class Wheel-SUV_Front_Wrecked_C: class BP-SUV_Appear_C: [+] 0x478 BP-SUV_Appear_C->Tire_RL // struct UStaticMeshComponent [+] 0x480 BP-SUV_Appear_C->Tire_FL // struct UStaticMeshComponent [+] 0x488 BP-SUV_Appear_C->Tire_RR // struct UStaticMeshComponent [+] 0x490 BP-SUV_Appear_C->Tire_FR // struct UStaticMeshComponent [+] 0x498 BP-SUV_Appear_C->SkeletalMesh // struct USkeletalMeshComponent [+] 0x4A0 BP-SUV_Appear_C->DefaultSceneRoot // struct USceneComponent class UserConstructionScript: [+] 0x1 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_2 // char [+] 0x2 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_3 // char [+] 0x3 UserConstructionScript->CallFunc_K2_AttachToComponent_ReturnValue_4 // char class ABP-SUV_C: [+] 0xA40 ABP-SUV_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xA48 ABP-SUV_C->AnimGraphNode_ComponentToLocalSpace_3 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xA68 ABP-SUV_C->AnimGraphNode_CopyBone_14 // struct FAnimNode_CopyBone [+] 0xB60 ABP-SUV_C->AnimGraphNode_LookAt_6 // struct FAnimNode_LookAt [+] 0xD10 ABP-SUV_C->AnimGraphNode_CopyBone_13 // struct FAnimNode_CopyBone [+] 0xE00 ABP-SUV_C->AnimGraphNode_MeshRefPose_2 // struct FAnimNode_MeshSpaceRefPose [+] 0xE10 ABP-SUV_C->AnimGraphNode_CopyBone_12 // struct FAnimNode_CopyBone [+] 0xF00 ABP-SUV_C->AnimGraphNode_LookAt_5 // struct FAnimNode_LookAt [+] 0x10B0 ABP-SUV_C->AnimGraphNode_CopyBone_11 // struct FAnimNode_CopyBone [+] 0x11A0 ABP-SUV_C->AnimGraphNode_BlendListByBool_2 // struct FAnimNode_BlendListByBool [+] 0x1240 ABP-SUV_C->AnimGraphNode_CopyBone_10 // struct FAnimNode_CopyBone [+] 0x1330 ABP-SUV_C->AnimGraphNode_LookAt_4 // struct FAnimNode_LookAt [+] 0x14E0 ABP-SUV_C->AnimGraphNode_CopyBone_9 // struct FAnimNode_CopyBone [+] 0x15D0 ABP-SUV_C->AnimGraphNode_CopyBone_8 // struct FAnimNode_CopyBone [+] 0x16C0 ABP-SUV_C->AnimGraphNode_LookAt_3 // struct FAnimNode_LookAt [+] 0x1870 ABP-SUV_C->AnimGraphNode_CopyBone_7 // struct FAnimNode_CopyBone [+] 0x1960 ABP-SUV_C->AnimGraphNode_CopyBone_6 // struct FAnimNode_CopyBone [+] 0x1A50 ABP-SUV_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x1A70 ABP-SUV_C->AnimGraphNode_CopyBone_5 // struct FAnimNode_CopyBone [+] 0x1B60 ABP-SUV_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x1B90 ABP-SUV_C->AnimGraphNode_CopyBone_4 // struct FAnimNode_CopyBone [+] 0x1C80 ABP-SUV_C->AnimGraphNode_CopyBone_3 // struct FAnimNode_CopyBone [+] 0x1D70 ABP-SUV_C->AnimGraphNode_CopyBone_2 // struct FAnimNode_CopyBone [+] 0x1E60 ABP-SUV_C->AnimGraphNode_CopyBone // struct FAnimNode_CopyBone [+] 0x1F50 ABP-SUV_C->AnimGraphNode_RotationMultiplier_2 // struct FAnimNode_RotationMultiplier [+] 0x2040 ABP-SUV_C->AnimGraphNode_LookAt_2 // struct FAnimNode_LookAt [+] 0x21F0 ABP-SUV_C->AnimGraphNode_RotationMultiplier // struct FAnimNode_RotationMultiplier [+] 0x22E0 ABP-SUV_C->AnimGraphNode_LookAt // struct FAnimNode_LookAt [+] 0x2490 ABP-SUV_C->AnimGraphNode_TransitionResult_12 // struct FAnimNode_TransitionResult [+] 0x24B8 ABP-SUV_C->AnimGraphNode_TransitionResult_11 // struct FAnimNode_TransitionResult [+] 0x24E0 ABP-SUV_C->AnimGraphNode_TransitionResult_10 // struct FAnimNode_TransitionResult [+] 0x2508 ABP-SUV_C->AnimGraphNode_TransitionResult_9 // struct FAnimNode_TransitionResult [+] 0x2530 ABP-SUV_C->AnimGraphNode_TransitionResult_8 // struct FAnimNode_TransitionResult [+] 0x2558 ABP-SUV_C->AnimGraphNode_TransitionResult_7 // struct FAnimNode_TransitionResult [+] 0x2580 ABP-SUV_C->AnimGraphNode_SequencePlayer_6 // struct FAnimNode_SequencePlayer [+] 0x25F8 ABP-SUV_C->AnimGraphNode_StateResult_6 // struct FAnimNode_StateResult [+] 0x2628 ABP-SUV_C->AnimGraphNode_SequencePlayer_5 // struct FAnimNode_SequencePlayer [+] 0x26A0 ABP-SUV_C->AnimGraphNode_StateResult_5 // struct FAnimNode_StateResult [+] 0x26D0 ABP-SUV_C->AnimGraphNode_SequencePlayer_4 // struct FAnimNode_SequencePlayer [+] 0x2748 ABP-SUV_C->AnimGraphNode_StateResult_4 // struct FAnimNode_StateResult [+] 0x2778 ABP-SUV_C->AnimGraphNode_StateMachine_2 // struct FAnimNode_StateMachine [+] 0x2828 ABP-SUV_C->AnimGraphNode_SaveCachedPose_2 // struct FAnimNode_SaveCachedPose [+] 0x28E0 ABP-SUV_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x2900 ABP-SUV_C->AnimGraphNode_TransitionResult_6 // struct FAnimNode_TransitionResult [+] 0x2928 ABP-SUV_C->AnimGraphNode_TransitionResult_5 // struct FAnimNode_TransitionResult [+] 0x2950 ABP-SUV_C->AnimGraphNode_TransitionResult_4 // struct FAnimNode_TransitionResult [+] 0x2978 ABP-SUV_C->AnimGraphNode_TransitionResult_3 // struct FAnimNode_TransitionResult [+] 0x29A0 ABP-SUV_C->AnimGraphNode_TransitionResult_2 // struct FAnimNode_TransitionResult [+] 0x29C8 ABP-SUV_C->AnimGraphNode_TransitionResult // struct FAnimNode_TransitionResult [+] 0x29F0 ABP-SUV_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x2A68 ABP-SUV_C->AnimGraphNode_StateResult_3 // struct FAnimNode_StateResult [+] 0x2A98 ABP-SUV_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x2B10 ABP-SUV_C->AnimGraphNode_StateResult_2 // struct FAnimNode_StateResult [+] 0x2B40 ABP-SUV_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x2BB8 ABP-SUV_C->AnimGraphNode_StateResult // struct FAnimNode_StateResult [+] 0x2BE8 ABP-SUV_C->AnimGraphNode_StateMachine // struct FAnimNode_StateMachine [+] 0x2C98 ABP-SUV_C->AnimGraphNode_SaveCachedPose // struct FAnimNode_SaveCachedPose [+] 0x2D50 ABP-SUV_C->AnimGraphNode_LayeredBoneBlend_2 // struct FAnimNode_LayeredBoneBlend [+] 0x2E10 ABP-SUV_C->AnimGraphNode_UseCachedPose_4 // struct FAnimNode_UseCachedPose [+] 0x2E38 ABP-SUV_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x2ED8 ABP-SUV_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x2FA0 ABP-SUV_C->AnimGraphNode_UseCachedPose_3 // struct FAnimNode_UseCachedPose [+] 0x2FC8 ABP-SUV_C->AnimGraphNode_UseCachedPose_2 // struct FAnimNode_UseCachedPose [+] 0x2FF0 ABP-SUV_C->AnimGraphNode_UseCachedPose // struct FAnimNode_UseCachedPose [+] 0x3018 ABP-SUV_C->AnimGraphNode_WheelHandler // struct FAnimNode_WheelHandler [+] 0x30F8 ABP-SUV_C->AnimGraphNode_MeshRefPose // struct FAnimNode_MeshSpaceRefPose [+] 0x3108 ABP-SUV_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x3128 ABP-SUV_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend class ExecuteUbergraph_ABP-SUV: [+] 0x4 ExecuteUbergraph_ABP-SUV->CallFunc_Transition_LeftSteering_ToRightSteering_ReturnValue // char [+] 0x8 ExecuteUbergraph_ABP-SUV->CallFunc_GetInstanceStateWeight_ReturnValue // float [+] 0xC ExecuteUbergraph_ABP-SUV->CallFunc_NearlyEqual_FloatFloat_ReturnValue // char [+] 0xD ExecuteUbergraph_ABP-SUV->CallFunc_BooleanAND_ReturnValue // char [+] 0x10 ExecuteUbergraph_ABP-SUV->CallFunc_GetInstanceStateWeight_ReturnValue_2 // float [+] 0x14 ExecuteUbergraph_ABP-SUV->CallFunc_GetInstanceStateWeight_ReturnValue_3 // float [+] 0x18 ExecuteUbergraph_ABP-SUV->CallFunc_NearlyEqual_FloatFloat_ReturnValue_2 // char [+] 0x19 ExecuteUbergraph_ABP-SUV->CallFunc_NearlyEqual_FloatFloat_ReturnValue_3 // char [+] 0x1A ExecuteUbergraph_ABP-SUV->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x1B ExecuteUbergraph_ABP-SUV->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x1C ExecuteUbergraph_ABP-SUV->CallFunc_Transition_LeftSteering_ToRightSteering_ReturnValue_2 // char [+] 0x1D ExecuteUbergraph_ABP-SUV->CallFunc_Transition_LeftSteering_ToIdle_ReturnValue // char [+] 0x20 ExecuteUbergraph_ABP-SUV->CallFunc_GetInstanceStateWeight_ReturnValue_4 // float [+] 0x24 ExecuteUbergraph_ABP-SUV->CallFunc_NearlyEqual_FloatFloat_ReturnValue_4 // char [+] 0x25 ExecuteUbergraph_ABP-SUV->CallFunc_Transition_RightSteering_ToIdle_ReturnValue // char [+] 0x26 ExecuteUbergraph_ABP-SUV->CallFunc_Transition_LeftSteering_ToIdle_ReturnValue_2 // char [+] 0x27 ExecuteUbergraph_ABP-SUV->CallFunc_Transition_RightSteering_ToLeftSteering_ReturnValue // char [+] 0x28 ExecuteUbergraph_ABP-SUV->CallFunc_Transition_RightSteering_ToIdle_ReturnValue_2 // char [+] 0x29 ExecuteUbergraph_ABP-SUV->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x2A ExecuteUbergraph_ABP-SUV->CallFunc_Transition_RightSteering_ToLeftSteering_ReturnValue_2 // char [+] 0x2C ExecuteUbergraph_ABP-SUV->K2Node_Event_DeltaTimeX // float class AnimNotify_FPP_Left_Idle: class AnimNotify_FPP_Entered_Idle: class BlueprintUpdateAnimation: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-SUV_AnimGraphNode_TransitionResult_10A49880413ED362FA4CADA9D6D65081: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-SUV_AnimGraphNode_TransitionResult_183E913043278282EB8B969619B9FC60: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-SUV_AnimGraphNode_TransitionResult_B8C22D3D4E288DE02AB82CB6930E7D07: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-SUV_AnimGraphNode_TransitionResult_6CD95FA04853F6A17772BFAC05BAD56A: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-SUV_AnimGraphNode_TransitionResult_6BDFBEB54547A4B2CB154D9B3EA725F7: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-SUV_AnimGraphNode_TransitionResult_0CC395114E25CB70D43A7D8EC4A465CF: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-SUV_AnimGraphNode_TransitionResult_D2E2CD6D4849E271B6BD15B1CC79CAA6: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-SUV_AnimGraphNode_TransitionResult_36065022447C9E52FAFB7D918D09CFF2: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-SUV_AnimGraphNode_TransitionResult_B7B2915F41A7EBFA9112A8881CB6FE7E: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-SUV_AnimGraphNode_TransitionResult_164E545A4224A3AAAA1DF29B1983F47C: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-SUV_AnimGraphNode_TransitionResult_613124C1488C83C5045D098764CA5FEB: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP-SUV_AnimGraphNode_TransitionResult_F73EE7134ADB6C4AEDD6C78640134E3B: class AnimGraph: class Wheel-Riverine_Rear_C: class Wheel-Riverine_Front_C: class UW-VehicleSubInfo_Stingray_C: [+] 0x268 UW-VehicleSubInfo_Stingray_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-VehicleSubInfo_Stingray_C->SeatIcons // struct UCanvasPanel [+] 0x278 UW-VehicleSubInfo_Stingray_C->WheelIcons // struct UCanvasPanel class ExecuteUbergraph_UW-VehicleSubInfo_Stingray: [+] 0x8 ExecuteUbergraph_UW-VehicleSubInfo_Stingray->K2Node_Event_VehicleInstance // struct ABravoHotelVehicle class Setup: class BP-DefaultWaterVehicle_C: [+] 0xD70 BP-DefaultWaterVehicle_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xD78 BP-DefaultWaterVehicle_C->Handle_IsAnyHit // struct FTimerHandle [+] 0xD80 BP-DefaultWaterVehicle_C->IsAnyHit // char [+] 0xD88 BP-DefaultWaterVehicle_C->LastHitActor // struct UActor class ExecuteUbergraph_BP-DefaultWaterVehicle: [+] 0x8 ExecuteUbergraph_BP-DefaultWaterVehicle->___struct_Variable // struct TArray [+] 0x18 ExecuteUbergraph_BP-DefaultWaterVehicle->K2Node_CreateDelegate_OutputDelegate // struct FDelegate [+] 0x28 ExecuteUbergraph_BP-DefaultWaterVehicle->___bool_Whether_the_gate_is_currently_open_or_close_Variable // char [+] 0x30 ExecuteUbergraph_BP-DefaultWaterVehicle->CallFunc_K2_SetTimerDelegate_ReturnValue // struct FTimerHandle [+] 0x38 ExecuteUbergraph_BP-DefaultWaterVehicle->___bool_Has_Been_Initd_Variable // char [+] 0x3C ExecuteUbergraph_BP-DefaultWaterVehicle->K2Node_CreateDelegate_OutputDelegate_2 // struct FDelegate [+] 0x50 ExecuteUbergraph_BP-DefaultWaterVehicle->K2Node_Event_MyComp // struct UPrimitiveComponent [+] 0x58 ExecuteUbergraph_BP-DefaultWaterVehicle->K2Node_Event_Other // struct UActor [+] 0x60 ExecuteUbergraph_BP-DefaultWaterVehicle->K2Node_Event_OtherComp // struct UPrimitiveComponent [+] 0x68 ExecuteUbergraph_BP-DefaultWaterVehicle->K2Node_Event_bSelfMoved // char [+] 0x6C ExecuteUbergraph_BP-DefaultWaterVehicle->K2Node_Event_HitLocation // struct FVector [+] 0x78 ExecuteUbergraph_BP-DefaultWaterVehicle->K2Node_Event_HitNormal // struct FVector [+] 0x84 ExecuteUbergraph_BP-DefaultWaterVehicle->K2Node_Event_NormalImpulse // struct FVector [+] 0x90 ExecuteUbergraph_BP-DefaultWaterVehicle->K2Node_Event_Hit // struct FHitResult [+] 0x118 ExecuteUbergraph_BP-DefaultWaterVehicle->CallFunc_K2_SetTimerDelegate_ReturnValue_2 // struct FTimerHandle [+] 0x120 ExecuteUbergraph_BP-DefaultWaterVehicle->CallFunc_IsValid_ReturnValue // char [+] 0x121 ExecuteUbergraph_BP-DefaultWaterVehicle->CallFunc_IsDedicatedServer_ReturnValue // char [+] 0x122 ExecuteUbergraph_BP-DefaultWaterVehicle->CallFunc_Not_PreBool_ReturnValue // char [+] 0x128 ExecuteUbergraph_BP-DefaultWaterVehicle->CallFunc_SpawnEmitterAttached_ReturnValue // struct UParticleSystemComponent [+] 0x130 ExecuteUbergraph_BP-DefaultWaterVehicle->CallFunc_PostAudioEvent_ReturnValue // struct FAudioPlayingHandle [+] 0x134 ExecuteUbergraph_BP-DefaultWaterVehicle->CallFunc_IsLandscape_IsLandscape // char [+] 0x135 ExecuteUbergraph_BP-DefaultWaterVehicle->CallFunc_Not_PreBool_ReturnValue_2 // char [+] 0x136 ExecuteUbergraph_BP-DefaultWaterVehicle->___bool_IsClosed_Variable // char [+] 0x138 ExecuteUbergraph_BP-DefaultWaterVehicle->CallFunc_GetForwardSpeedKmH_ReturnValue // float [+] 0x13C ExecuteUbergraph_BP-DefaultWaterVehicle->CallFunc_GreaterEqual_FloatFloat_ReturnValue // char class ResetGate: class CheckAnyHit: class ReceiveHit: [+] 0x8 ReceiveHit->Other // struct UActor [+] 0x10 ReceiveHit->OtherComp // struct UPrimitiveComponent [+] 0x18 ReceiveHit->bSelfMoved // char [+] 0x1C ReceiveHit->HitLocation // struct FVector [+] 0x28 ReceiveHit->HitNormal // struct FVector [+] 0x34 ReceiveHit->NormalImpulse // struct FVector [+] 0x40 ReceiveHit->Hit // struct FHitResult class IsLandscape: [+] 0x8 IsLandscape->K2Node_DynamicCast_AsLandscape_Proxy // struct ALandscapeProxy [+] 0x10 IsLandscape->K2Node_DynamicCast_bSuccess // char [+] 0x18 IsLandscape->K2Node_DynamicCast_AsLandscape // struct ALandscape [+] 0x20 IsLandscape->K2Node_DynamicCast_bSuccess_2 // char class CheckLastHitActor: class BP-Stingray_C: [+] 0xD90 BP-Stingray_C->BP-DestructibleComponent3 // struct UBP-DestructibleComponent_C [+] 0xD98 BP-Stingray_C->BP-DestructibleComponent2 // struct UBP-DestructibleComponent_C [+] 0xDA0 BP-Stingray_C->BP-DestructibleComponent1 // struct UBP-DestructibleComponent_C [+] 0xDA8 BP-Stingray_C->BP-DestructibleComponent // struct UBP-DestructibleComponent_C [+] 0xDB0 BP-Stingray_C->BravoHotelVehicleSeat04 // struct UBravoHotelVehicleSeatComponent [+] 0xDB8 BP-Stingray_C->BravoHotelVehicleSeat03 // struct UBravoHotelVehicleSeatComponent [+] 0xDC0 BP-Stingray_C->BravoHotelVehicleSeat02 // struct UBravoHotelVehicleSeatComponent class BP-Riverine_C: [+] 0xD90 BP-Riverine_C->BP-DestructibleComponent2 // struct UBP-DestructibleComponent_C [+] 0xD98 BP-Riverine_C->BP-DestructibleComponent1 // struct UBP-DestructibleComponent_C [+] 0xDA0 BP-Riverine_C->BP-DestructibleComponent // struct UBP-DestructibleComponent_C [+] 0xDA8 BP-Riverine_C->BravoHotelVehicleSeat05 // struct UBravoHotelVehicleSeatComponent [+] 0xDB0 BP-Riverine_C->BravoHotelVehicleSeat04 // struct UBravoHotelVehicleSeatComponent [+] 0xDB8 BP-Riverine_C->BravoHotelVehicleSeat03 // struct UBravoHotelVehicleSeatComponent [+] 0xDC0 BP-Riverine_C->BravoHotelVehicleSeat02 // struct UBravoHotelVehicleSeatComponent class ABP_StingRay_C: [+] 0xA40 ABP_StingRay_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xA48 ABP_StingRay_C->AnimGraphNode_ModifyBone // struct FAnimNode_ModifyBone [+] 0xB50 ABP_StingRay_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0xBF0 ABP_StingRay_C->AnimGraphNode_MeshRefPose_2 // struct FAnimNode_MeshSpaceRefPose [+] 0xC00 ABP_StingRay_C->AnimGraphNode_RotationMultiplier // struct FAnimNode_RotationMultiplier [+] 0xCF0 ABP_StingRay_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xD10 ABP_StingRay_C->AnimGraphNode_WheelHandler // struct FAnimNode_WheelHandler [+] 0xDF0 ABP_StingRay_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xE10 ABP_StingRay_C->AnimGraphNode_MeshRefPose // struct FAnimNode_MeshSpaceRefPose [+] 0xE20 ABP_StingRay_C->AnimGraphNode_Root // struct FAnimNode_Root class ExecuteUbergraph_ABP_StingRay: [+] 0x4 ExecuteUbergraph_ABP_StingRay->K2Node_Event_DeltaTimeX // float class BlueprintUpdateAnimation: class AnimGraph: class UW-VehicleSubInfo_Camaro_C: [+] 0x268 UW-VehicleSubInfo_Camaro_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-VehicleSubInfo_Camaro_C->SeatIcons // struct UCanvasPanel [+] 0x278 UW-VehicleSubInfo_Camaro_C->WheelIcons // struct UCanvasPanel class ExecuteUbergraph_UW-VehicleSubInfo_Camaro: [+] 0x8 ExecuteUbergraph_UW-VehicleSubInfo_Camaro->K2Node_Event_VehicleInstance // struct ABravoHotelVehicle class Setup: class Wheel-Camaro_Front_C: class ABP-Motorcycle_C: [+] 0xA40 ABP-Motorcycle_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xA48 ABP-Motorcycle_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xA68 ABP-Motorcycle_C->AnimGraphNode_MeshRefPose_2 // struct FAnimNode_MeshSpaceRefPose [+] 0xA78 ABP-Motorcycle_C->AnimGraphNode_MeshRefPose // struct FAnimNode_MeshSpaceRefPose [+] 0xA88 ABP-Motorcycle_C->AnimGraphNode_WheelHandler // struct FAnimNode_WheelHandler [+] 0xB68 ABP-Motorcycle_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xB88 ABP-Motorcycle_C->AnimGraphNode_ModifyBone_2 // struct FAnimNode_ModifyBone [+] 0xC90 ABP-Motorcycle_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0xD30 ABP-Motorcycle_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0xD60 ABP-Motorcycle_C->AnimGraphNode_RotationMultiplier_3 // struct FAnimNode_RotationMultiplier [+] 0xE50 ABP-Motorcycle_C->AnimGraphNode_RotationMultiplier_2 // struct FAnimNode_RotationMultiplier [+] 0xF40 ABP-Motorcycle_C->AnimGraphNode_BoneDrivenController_4 // struct FAnimNode_BoneDrivenController [+] 0x1058 ABP-Motorcycle_C->AnimGraphNode_CopyBone // struct FAnimNode_CopyBone [+] 0x1148 ABP-Motorcycle_C->AnimGraphNode_RotationMultiplier // struct FAnimNode_RotationMultiplier [+] 0x1238 ABP-Motorcycle_C->AnimGraphNode_BoneDrivenController_3 // struct FAnimNode_BoneDrivenController [+] 0x1350 ABP-Motorcycle_C->AnimGraphNode_BoneDrivenController_2 // struct FAnimNode_BoneDrivenController [+] 0x1468 ABP-Motorcycle_C->AnimGraphNode_BoneDrivenController // struct FAnimNode_BoneDrivenController [+] 0x1580 ABP-Motorcycle_C->AnimGraphNode_ModifyBone // struct FAnimNode_ModifyBone [+] 0x1688 ABP-Motorcycle_C->CV-Motorcycle_Rotate_Center // struct UCurveFloat [+] 0x1690 ABP-Motorcycle_C->RotateCenterValue // struct FRotator class ExecuteUbergraph_ABP-Motorcycle: [+] 0x4 ExecuteUbergraph_ABP-Motorcycle->CallFunc_BreakRotator_Roll // float [+] 0x8 ExecuteUbergraph_ABP-Motorcycle->CallFunc_BreakRotator_Pitch // float [+] 0xC ExecuteUbergraph_ABP-Motorcycle->CallFunc_BreakRotator_Yaw // float [+] 0x10 ExecuteUbergraph_ABP-Motorcycle->K2Node_Event_DeltaTimeX // float [+] 0x14 ExecuteUbergraph_ABP-Motorcycle->CallFunc_GetForwardSpeedKmH_ReturnValue // float [+] 0x18 ExecuteUbergraph_ABP-Motorcycle->CallFunc_GetFloatValue_ReturnValue // float [+] 0x1C ExecuteUbergraph_ABP-Motorcycle->CallFunc_Multiply_FloatFloat_ReturnValue // float [+] 0x20 ExecuteUbergraph_ABP-Motorcycle->CallFunc_MakeRotator_ReturnValue // struct FRotator class BlueprintUpdateAnimation: class AnimGraph: class Wheel-Motorcycle_Rear_Wrecked_C: class Wheel-Motorcycle_Front_C: class UW-VehicleSubInfo_PlatedJeep_C: [+] 0x268 UW-VehicleSubInfo_PlatedJeep_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x270 UW-VehicleSubInfo_PlatedJeep_C->SeatIcons // struct UCanvasPanel [+] 0x278 UW-VehicleSubInfo_PlatedJeep_C->WheelIcons // struct UCanvasPanel class ExecuteUbergraph_UW-VehicleSubInfo_PlatedJeep: [+] 0x8 ExecuteUbergraph_UW-VehicleSubInfo_PlatedJeep->K2Node_Event_VehicleInstance // struct ABravoHotelVehicle class Setup: class CollisionTypeEnum: class BP-PhysicsStaticMeshActor_C: [+] 0x328 BP-PhysicsStaticMeshActor_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0x330 BP-PhysicsStaticMeshActor_C->StaticMesh // struct UStaticMeshComponent [+] 0x338 BP-PhysicsStaticMeshActor_C->DefaultSceneRoot // struct USceneComponent [+] 0x340 BP-PhysicsStaticMeshActor_C->DestructibleMeshLifeTime // float class ExecuteUbergraph_BP-PhysicsStaticMeshActor: class ReceiveBeginPlay: class Wheel-PlatedJeep_Rear_C: class Wheel-PlatedJeep_Front_Wrecked_C: class Wheel-PlatedJeep_Front_C: class BP-PlatedJeep_Red_C: [+] 0xD90 BP-PlatedJeep_Red_C->BravoHotelVehicleTire_RR // struct UBravoHotelVehicleTireComponent [+] 0xD98 BP-PlatedJeep_Red_C->BravoHotelVehicleTire_RL // struct UBravoHotelVehicleTireComponent [+] 0xDA0 BP-PlatedJeep_Red_C->BravoHotelVehicleTire_FR // struct UBravoHotelVehicleTireComponent [+] 0xDA8 BP-PlatedJeep_Red_C->BravoHotelVehicleTire_FL // struct UBravoHotelVehicleTireComponent [+] 0xDB0 BP-PlatedJeep_Red_C->BP-DestructibleComponent1 // struct UBP-DestructibleComponent_C [+] 0xDB8 BP-PlatedJeep_Red_C->BP-DestructibleComponent // struct UBP-DestructibleComponent_C [+] 0xDC0 BP-PlatedJeep_Red_C->BravoHotelVehicleSeat04 // struct UBravoHotelVehicleSeatComponent [+] 0xDC8 BP-PlatedJeep_Red_C->BravoHotelVehicleSeat03 // struct UBravoHotelVehicleSeatComponent [+] 0xDD0 BP-PlatedJeep_Red_C->BravoHotelVehicleSeat02 // struct UBravoHotelVehicleSeatComponent class BP-PlatedJeep_Blue_C: [+] 0xD90 BP-PlatedJeep_Blue_C->BravoHotelVehicleTire_RR // struct UBravoHotelVehicleTireComponent [+] 0xD98 BP-PlatedJeep_Blue_C->BravoHotelVehicleTire_RL // struct UBravoHotelVehicleTireComponent [+] 0xDA0 BP-PlatedJeep_Blue_C->BravoHotelVehicleTire_FR // struct UBravoHotelVehicleTireComponent [+] 0xDA8 BP-PlatedJeep_Blue_C->BravoHotelVehicleTire_FL // struct UBravoHotelVehicleTireComponent [+] 0xDB0 BP-PlatedJeep_Blue_C->BP-DestructibleComponent1 // struct UBP-DestructibleComponent_C [+] 0xDB8 BP-PlatedJeep_Blue_C->BP-DestructibleComponent // struct UBP-DestructibleComponent_C [+] 0xDC0 BP-PlatedJeep_Blue_C->BravoHotelVehicleSeat04 // struct UBravoHotelVehicleSeatComponent [+] 0xDC8 BP-PlatedJeep_Blue_C->BravoHotelVehicleSeat03 // struct UBravoHotelVehicleSeatComponent [+] 0xDD0 BP-PlatedJeep_Blue_C->BravoHotelVehicleSeat02 // struct UBravoHotelVehicleSeatComponent class BP-SUV_C: [+] 0xD90 BP-SUV_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xD98 BP-SUV_C->BravoHotelVehicleTire_RR // struct UBravoHotelVehicleTireComponent [+] 0xDA0 BP-SUV_C->BravoHotelVehicleTire_RL // struct UBravoHotelVehicleTireComponent [+] 0xDA8 BP-SUV_C->BravoHotelVehicleTire_FR // struct UBravoHotelVehicleTireComponent [+] 0xDB0 BP-SUV_C->BravoHotelVehicleTire_FL // struct UBravoHotelVehicleTireComponent [+] 0xDB8 BP-SUV_C->BP-DestructibleComponent4 // struct UBP-DestructibleComponent_C [+] 0xDC0 BP-SUV_C->BP-DestructibleComponent3 // struct UBP-DestructibleComponent_C [+] 0xDC8 BP-SUV_C->BP-DestructibleComponent2 // struct UBP-DestructibleComponent_C [+] 0xDD0 BP-SUV_C->BP-DestructibleComponent1 // struct UBP-DestructibleComponent_C [+] 0xDD8 BP-SUV_C->BravoHotelVehicleSeat04 // struct UBravoHotelVehicleSeatComponent [+] 0xDE0 BP-SUV_C->BravoHotelVehicleSeat03 // struct UBravoHotelVehicleSeatComponent [+] 0xDE8 BP-SUV_C->BravoHotelVehicleSeat02 // struct UBravoHotelVehicleSeatComponent class ExecuteUbergraph_BP-SUV: [+] 0x4 ExecuteUbergraph_BP-SUV->K2Node_Event_DeltaSeconds // float class ReceiveBeginPlay: class ReceiveTick: class BP-PlatedJeep_C: [+] 0xD90 BP-PlatedJeep_C->BravoHotelVehicleTire_RR // struct UBravoHotelVehicleTireComponent [+] 0xD98 BP-PlatedJeep_C->BravoHotelVehicleTire_RL // struct UBravoHotelVehicleTireComponent [+] 0xDA0 BP-PlatedJeep_C->BravoHotelVehicleTire_FR // struct UBravoHotelVehicleTireComponent [+] 0xDA8 BP-PlatedJeep_C->BravoHotelVehicleTire_FL // struct UBravoHotelVehicleTireComponent [+] 0xDB0 BP-PlatedJeep_C->BP-DestructibleComponent1 // struct UBP-DestructibleComponent_C [+] 0xDB8 BP-PlatedJeep_C->BP-DestructibleComponent // struct UBP-DestructibleComponent_C [+] 0xDC0 BP-PlatedJeep_C->BravoHotelVehicleSeat04 // struct UBravoHotelVehicleSeatComponent [+] 0xDC8 BP-PlatedJeep_C->BravoHotelVehicleSeat03 // struct UBravoHotelVehicleSeatComponent [+] 0xDD0 BP-PlatedJeep_C->BravoHotelVehicleSeat02 // struct UBravoHotelVehicleSeatComponent class BP-Jeep_C: [+] 0xD90 BP-Jeep_C->BravoHotelVehicleTire_RR // struct UBravoHotelVehicleTireComponent [+] 0xD98 BP-Jeep_C->BravoHotelVehicleTire_RL // struct UBravoHotelVehicleTireComponent [+] 0xDA0 BP-Jeep_C->BravoHotelVehicleTire_FR // struct UBravoHotelVehicleTireComponent [+] 0xDA8 BP-Jeep_C->BravoHotelVehicleTire_FL // struct UBravoHotelVehicleTireComponent [+] 0xDB0 BP-Jeep_C->BP-DestructibleComponent3 // struct UBP-DestructibleComponent_C [+] 0xDB8 BP-Jeep_C->BP-DestructibleComponent2 // struct UBP-DestructibleComponent_C [+] 0xDC0 BP-Jeep_C->BP-DestructibleComponent0 // struct UBP-DestructibleComponent_C [+] 0xDC8 BP-Jeep_C->BP-DestructibleComponent1 // struct UBP-DestructibleComponent_C [+] 0xDD0 BP-Jeep_C->BravoHotelVehicleSeat04 // struct UBravoHotelVehicleSeatComponent [+] 0xDD8 BP-Jeep_C->BravoHotelVehicleSeat03 // struct UBravoHotelVehicleSeatComponent [+] 0xDE0 BP-Jeep_C->BravoHotelVehicleSeat02 // struct UBravoHotelVehicleSeatComponent [+] 0xDE8 BP-Jeep_C->bSnowy // char class ABP_PlatedJeep_C: [+] 0xA40 ABP_PlatedJeep_C->UberGraphFrame // struct FPointerToUberGraphFrame [+] 0xA48 ABP_PlatedJeep_C->AnimGraphNode_ComponentToLocalSpace_3 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0xA68 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_16 // struct FAnimNode_CopyBone [+] 0xB60 ABP_PlatedJeep_C->AnimGraphNode_LookAt_2 // struct FAnimNode_LookAt [+] 0xD10 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_15 // struct FAnimNode_CopyBone [+] 0xE00 ABP_PlatedJeep_C->AnimGraphNode_MeshRefPose_2 // struct FAnimNode_MeshSpaceRefPose [+] 0xE10 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_14 // struct FAnimNode_CopyBone [+] 0xF00 ABP_PlatedJeep_C->AnimGraphNode_LookAt // struct FAnimNode_LookAt [+] 0x10B0 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_13 // struct FAnimNode_CopyBone [+] 0x11A0 ABP_PlatedJeep_C->AnimGraphNode_BlendListByBool_2 // struct FAnimNode_BlendListByBool [+] 0x1240 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_12 // struct FAnimNode_CopyBone [+] 0x1330 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_11 // struct FAnimNode_CopyBone [+] 0x1420 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_10 // struct FAnimNode_CopyBone [+] 0x1510 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_9 // struct FAnimNode_CopyBone [+] 0x1600 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_8 // struct FAnimNode_CopyBone [+] 0x16F0 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_7 // struct FAnimNode_CopyBone [+] 0x17E0 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_6 // struct FAnimNode_CopyBone [+] 0x18D0 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_5 // struct FAnimNode_CopyBone [+] 0x19C0 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_4 // struct FAnimNode_CopyBone [+] 0x1AB0 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_3 // struct FAnimNode_CopyBone [+] 0x1BA0 ABP_PlatedJeep_C->AnimGraphNode_CopyBone_2 // struct FAnimNode_CopyBone [+] 0x1C90 ABP_PlatedJeep_C->AnimGraphNode_CopyBone // struct FAnimNode_CopyBone [+] 0x1D80 ABP_PlatedJeep_C->AnimGraphNode_ComponentToLocalSpace_2 // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x1DA0 ABP_PlatedJeep_C->AnimGraphNode_Root // struct FAnimNode_Root [+] 0x1DD0 ABP_PlatedJeep_C->AnimGraphNode_TransitionResult_12 // struct FAnimNode_TransitionResult [+] 0x1DF8 ABP_PlatedJeep_C->AnimGraphNode_TransitionResult_11 // struct FAnimNode_TransitionResult [+] 0x1E20 ABP_PlatedJeep_C->AnimGraphNode_TransitionResult_10 // struct FAnimNode_TransitionResult [+] 0x1E48 ABP_PlatedJeep_C->AnimGraphNode_TransitionResult_9 // struct FAnimNode_TransitionResult [+] 0x1E70 ABP_PlatedJeep_C->AnimGraphNode_TransitionResult_8 // struct FAnimNode_TransitionResult [+] 0x1E98 ABP_PlatedJeep_C->AnimGraphNode_TransitionResult_7 // struct FAnimNode_TransitionResult [+] 0x1EC0 ABP_PlatedJeep_C->AnimGraphNode_SequencePlayer_6 // struct FAnimNode_SequencePlayer [+] 0x1F38 ABP_PlatedJeep_C->AnimGraphNode_StateResult_6 // struct FAnimNode_StateResult [+] 0x1F68 ABP_PlatedJeep_C->AnimGraphNode_SequencePlayer_5 // struct FAnimNode_SequencePlayer [+] 0x1FE0 ABP_PlatedJeep_C->AnimGraphNode_StateResult_5 // struct FAnimNode_StateResult [+] 0x2010 ABP_PlatedJeep_C->AnimGraphNode_SequencePlayer_4 // struct FAnimNode_SequencePlayer [+] 0x2088 ABP_PlatedJeep_C->AnimGraphNode_StateResult_4 // struct FAnimNode_StateResult [+] 0x20B8 ABP_PlatedJeep_C->AnimGraphNode_StateMachine_2 // struct FAnimNode_StateMachine [+] 0x2168 ABP_PlatedJeep_C->AnimGraphNode_SaveCachedPose_2 // struct FAnimNode_SaveCachedPose [+] 0x2220 ABP_PlatedJeep_C->AnimGraphNode_LocalToComponentSpace // struct FAnimNode_ConvertLocalToComponentSpace [+] 0x2240 ABP_PlatedJeep_C->AnimGraphNode_TransitionResult_6 // struct FAnimNode_TransitionResult [+] 0x2268 ABP_PlatedJeep_C->AnimGraphNode_TransitionResult_5 // struct FAnimNode_TransitionResult [+] 0x2290 ABP_PlatedJeep_C->AnimGraphNode_TransitionResult_4 // struct FAnimNode_TransitionResult [+] 0x22B8 ABP_PlatedJeep_C->AnimGraphNode_TransitionResult_3 // struct FAnimNode_TransitionResult [+] 0x22E0 ABP_PlatedJeep_C->AnimGraphNode_TransitionResult_2 // struct FAnimNode_TransitionResult [+] 0x2308 ABP_PlatedJeep_C->AnimGraphNode_TransitionResult // struct FAnimNode_TransitionResult [+] 0x2330 ABP_PlatedJeep_C->AnimGraphNode_SequencePlayer_3 // struct FAnimNode_SequencePlayer [+] 0x23A8 ABP_PlatedJeep_C->AnimGraphNode_StateResult_3 // struct FAnimNode_StateResult [+] 0x23D8 ABP_PlatedJeep_C->AnimGraphNode_SequencePlayer_2 // struct FAnimNode_SequencePlayer [+] 0x2450 ABP_PlatedJeep_C->AnimGraphNode_StateResult_2 // struct FAnimNode_StateResult [+] 0x2480 ABP_PlatedJeep_C->AnimGraphNode_SequencePlayer // struct FAnimNode_SequencePlayer [+] 0x24F8 ABP_PlatedJeep_C->AnimGraphNode_StateResult // struct FAnimNode_StateResult [+] 0x2528 ABP_PlatedJeep_C->AnimGraphNode_StateMachine // struct FAnimNode_StateMachine [+] 0x25D8 ABP_PlatedJeep_C->AnimGraphNode_SaveCachedPose // struct FAnimNode_SaveCachedPose [+] 0x2690 ABP_PlatedJeep_C->AnimGraphNode_LayeredBoneBlend_2 // struct FAnimNode_LayeredBoneBlend [+] 0x2750 ABP_PlatedJeep_C->AnimGraphNode_UseCachedPose_4 // struct FAnimNode_UseCachedPose [+] 0x2778 ABP_PlatedJeep_C->AnimGraphNode_BlendListByBool // struct FAnimNode_BlendListByBool [+] 0x2818 ABP_PlatedJeep_C->AnimGraphNode_TwoWayBlend // struct FAnimNode_TwoWayBlend [+] 0x28E0 ABP_PlatedJeep_C->AnimGraphNode_UseCachedPose_3 // struct FAnimNode_UseCachedPose [+] 0x2908 ABP_PlatedJeep_C->AnimGraphNode_UseCachedPose_2 // struct FAnimNode_UseCachedPose [+] 0x2930 ABP_PlatedJeep_C->AnimGraphNode_UseCachedPose // struct FAnimNode_UseCachedPose [+] 0x2958 ABP_PlatedJeep_C->AnimGraphNode_WheelHandler // struct FAnimNode_WheelHandler [+] 0x2A38 ABP_PlatedJeep_C->AnimGraphNode_MeshRefPose // struct FAnimNode_MeshSpaceRefPose [+] 0x2A48 ABP_PlatedJeep_C->AnimGraphNode_ComponentToLocalSpace // struct FAnimNode_ConvertComponentToLocalSpace [+] 0x2A68 ABP_PlatedJeep_C->AnimGraphNode_LayeredBoneBlend // struct FAnimNode_LayeredBoneBlend class ExecuteUbergraph_ABP_PlatedJeep: [+] 0x4 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_Transition_LeftSteering_ToRightSteering_ReturnValue // char [+] 0x8 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_GetInstanceStateWeight_ReturnValue // float [+] 0xC ExecuteUbergraph_ABP_PlatedJeep->CallFunc_NearlyEqual_FloatFloat_ReturnValue // char [+] 0x10 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_GetInstanceStateWeight_ReturnValue_2 // float [+] 0x14 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_NearlyEqual_FloatFloat_ReturnValue_2 // char [+] 0x15 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_BooleanAND_ReturnValue // char [+] 0x18 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_GetInstanceStateWeight_ReturnValue_3 // float [+] 0x1C ExecuteUbergraph_ABP_PlatedJeep->CallFunc_BooleanAND_ReturnValue_2 // char [+] 0x1D ExecuteUbergraph_ABP_PlatedJeep->CallFunc_NearlyEqual_FloatFloat_ReturnValue_3 // char [+] 0x1E ExecuteUbergraph_ABP_PlatedJeep->CallFunc_BooleanAND_ReturnValue_3 // char [+] 0x1F ExecuteUbergraph_ABP_PlatedJeep->CallFunc_Transition_LeftSteering_ToRightSteering_ReturnValue_2 // char [+] 0x20 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_GetInstanceStateWeight_ReturnValue_4 // float [+] 0x24 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_Transition_LeftSteering_ToIdle_ReturnValue // char [+] 0x25 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_NearlyEqual_FloatFloat_ReturnValue_4 // char [+] 0x26 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_Transition_RightSteering_ToIdle_ReturnValue // char [+] 0x27 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_Transition_RightSteering_ToLeftSteering_ReturnValue // char [+] 0x28 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_BooleanAND_ReturnValue_4 // char [+] 0x29 ExecuteUbergraph_ABP_PlatedJeep->CallFunc_Transition_RightSteering_ToIdle_ReturnValue_2 // char [+] 0x2A ExecuteUbergraph_ABP_PlatedJeep->CallFunc_Transition_LeftSteering_ToIdle_ReturnValue_2 // char [+] 0x2B ExecuteUbergraph_ABP_PlatedJeep->CallFunc_Transition_RightSteering_ToLeftSteering_ReturnValue_2 // char [+] 0x2C ExecuteUbergraph_ABP_PlatedJeep->K2Node_Event_DeltaTimeX // float class AnimNotify_FPP_Left_Idle: class AnimNotify_FPP_Entered_Idle: class BlueprintUpdateAnimation: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PlatedJeep_AnimGraphNode_TransitionResult_EF3AC6144C592F1FA2CC08BF7381CB66: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PlatedJeep_AnimGraphNode_TransitionResult_998504DC4FD39C23DC9DD29930162666: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PlatedJeep_AnimGraphNode_TransitionResult_D03DD7FC4663B57292AA9891C581826C: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PlatedJeep_AnimGraphNode_TransitionResult_2978F3D148FFA6C43A28B1A95671198C: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PlatedJeep_AnimGraphNode_TransitionResult_C13210FA46B5E3B688BFF198B4375FC0: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PlatedJeep_AnimGraphNode_TransitionResult_E17226244C5E52A4311F7BB60D26BDE0: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PlatedJeep_AnimGraphNode_TransitionResult_70765FEE42073036F57DCCBFDB62BB26: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PlatedJeep_AnimGraphNode_TransitionResult_5589D46843597AB5B47ACC9BC26D0FC1: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PlatedJeep_AnimGraphNode_TransitionResult_F96C80574229B65107F70C97161243DA: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PlatedJeep_AnimGraphNode_TransitionResult_E830D5EA43DF6FE27137B8BC1052A00B: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PlatedJeep_AnimGraphNode_TransitionResult_9A78FECE47813364C3FDD694B3984F8F: class EvaluateGraphExposedInputs_ExecuteUbergraph_ABP_PlatedJeep_AnimGraphNode_TransitionResult_5735A6E94E8A1EAB2639F08C907A9CFF: class AnimGraph: