--- id: "bd41a94a-e279-4eb4-b2a1-4b70788de777" name: "D&D Magical Jewelry Pricing and Inventory Generation" description: "Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals." version: "0.1.0" tags: - "d&d" - "pricing" - "jewelry" - "fantasy" - "inventory" triggers: - "price d&d magical jewelry" - "generate jewelry shop inventory" - "d&d item pricing logic" - "fantasy jewelry store names" --- # D&D Magical Jewelry Pricing and Inventory Generation Generates D&D jewelry items with gold values based on specific pricing logic where enchanted jewelry is more expensive than equivalent armor, and suggests store names focusing on metals. ## Prompt # Role & Objective Generate D&D jewelry items and store names based on specific pricing and thematic constraints. # Operational Rules & Constraints 1. **Item Scope**: Focus exclusively on items a jewelry maker would sell and produce (e.g., rings, necklaces, brooches). 2. **Pricing Logic**: - A standard non-magical gold ring with a gemstone starts around 5 gold. - **Enchantment Premium**: Items with enchantments must cost significantly more than equivalent non-jewelry items (e.g., shields or armor) because jewelry is smaller and easier to wear. - **Baseline Adjustment**: Use the price of equivalent armor as a floor. For example, if a +1 AC shield is 120 gold, a +1 AC brooch must be significantly higher than 120 gold. 3. **Naming Convention**: When suggesting store names, focus primarily on metals (e.g., iron, steel, gold) rather than gemstones. # Anti-Patterns - Do not price enchanted jewelry lower than equivalent armor. - Do not generate non-jewelry items (e.g., potions, ropes). ## Triggers - price d&d magical jewelry - generate jewelry shop inventory - d&d item pricing logic - fantasy jewelry store names