EVE ISk per Hour Program/Patch Notes Thanks for checking out EVE IPH! I will update this file with patch notes and the version number or any other pertinent information you might want to know about the program files and versions. Since this program is made for EVE Online, please contact me (Zifrian) in game, post comments on EVE IPH's GitHub page here: https://github.com/EVEIPH, or post on the EVE forums in the release thread for this program here: https://forums.eveonline.com/t/eve-isk-per-hour-industry-program-version-4-0/79167 The best way to get support is to use the IPH Discord channel here: https://discord.gg/rGMMqft ISK donations accepted to Zifrian or cash through paypal at ZifrianEVE@gmail.com Patreon Support here: https://www.patreon.com/user?u=51064427&fan_landing=true Version 5.0 ============================================ Build 5.0.8845.26141 * Updated database and images to February 27, 2024 versions. * Saving price profiles should now persist when updating the program. * Made minor adjustments to saving facilities that should correct some issues with facilities not loading correctly. Build 5.0.8814.34179 * Reset Price Data will now reset market orders and history * Gas harvester bonuses should now correctly compute for selected ships Build 5.0.8800.35722 * Updated SCC Industry Surcharge rate from 1.5% to 4% * Selecting Reset All Data from the Data menu will no longer crash the program. * Deleting items from the shopping list should no longer crash the program. * When loading a character for the first time that is not the 'Dummy Character', IPH will automatically select the character as a default. * Updated drone yeilds for Ice mining when not using a hauler, which should more accurately estimate IPH. * Updated data processing on BP tab text boxes to address potential program crashes. * Removed 'VR-' Regions from region dropdown boxes. Build 5.0.8772.35402 * Updated database and images to December 14, 2023 versions Build 5.0.8739.40624 * Updated database and images to November 15, 2023 versions (Havoc) * Removed EVE Marketer as a price option and renamed FW to Fuzzworks and CCP to Tranquility, which will reflect the data comes from the server. * The structure box will now be visible when using Price Profiles on Update Prices. * Added FW system upgrade manufacturing bonuses to Facility calculations. * Updating Prices for Median Buy/Sell will now correctly save prices and not cause random crashes in the program. * Building Angel Cartel or Gurista sub-capital ships in Fulcrum station will apply the 6% ME and 70% TE bonus in the station. * If the loaded character is in an Angel Cartel or Gurista FW corporation, they will now receive the 90% reduction in the SCC Surcharge when building in Fulcrum station. * Fixed an issue when downloading price profiles with different systems and regions, only the last system selected would download structure prices. IPH should now download prices for the specific region and system combo for each category. * Update Prices will now set prices to zero when no item is on the market unless the user has manually updated the price. User entered prices will only be overwritten when IPH downloads a non-zero price for the item. * Fixed a bug that would apply the Default ME/TE values to reactions when a blueprint was not owned even though reactions cannot have ME/TE values. Build 5.0.8684.40312 * NPC SCC Fee for all industry jobs increased from 0.75% to 1.5% * Fixed an error on the Mining tab that would crash the program when hauler was unchecked and no mining amount present. * Named Components should now correctly download prices when using price profiles on the Update Prices Tab. Build 5.0.8623.19490 * Temporary 50% Sales Tax Discount has been removed. * NPC SCC Fee for all industry jobs increased from 0.25% to 0.75% * Fixed a bug that would crash the program when loading the Mining tab after saving Ice Mining settings. Build 5.0.8570.23676 * Updated database and images to June 19, 2023 versions (Viridian) * Advanced Industrial Ship Construction and Advanced Capital Ship Construction skills will now properly reduce Build Times by 1% per skill level of the respected skill when it is required for the blueprint. * Upwell rigs for structure bonuses will now apply to Structure Components (e.g., Structure Factory Blueprint) Build 5.0.8568.17405 (Viridian) Tax Changes * Sales tax holiday is in effect and all sales taxes are reduced by 50% * Added the fixed 0.5% SCC surcharge to the broker's fee when users select to set the broker's fee, which IPH will assume is in an Upwell Structure. Industry Installation Fee Changes * Updated formula, Removed Alpha Facility Fee, and added new SCC Surcharge * Removed FW system upgrade bonus from facilities in FW zones as it is no longer available in game. Bug fixes * Users can now save 'All systems' for a selected region on the Update Prices tab. * Ice harvester drone yield will now be displayed on the Mining Tab as Blocks / Hour and show the correct Drone Yield in the grid when more than 0 drones selected. * ROI calculations on the Manufacturing tab will now reflect the type of Price Comparison selected. ROI for Components will be ComponentProfit/ComponentCost and Raw and Build/Buy will use RawProfit/RawCost. Note Profit % use the same logic. * Trying to save blank values (Runs, SVR Threshold, etc.) on the Manufacturing Tab will no longer crash the program. Build 5.0.8530.36296 * Market history endpoint restored (with limitations). SVR and market volume calcuations will now correctly show. Note, data from this endpoint is limited to 300 requests per minute. IPH will take the first 300 requests (a unique built item is a request) per minute and return the market history (if data available). Users will need to re-request data for additional records after the minute expires. Build 5.0.8519.36257 * Updated database and images to March 15, 2023 versions * Fixed a bug in the asset viewer that would crash the program when selecting Blueprint Materials and refreshing the list * Users should now be able to upload price history data that is formatted with decimal commas (e.g, 1.000,00) * Copying items from the Manufacturing Tab grid will no longer end with a new line when pasting out of the program * Fixed an error on the Manufacturing Tab that would crash the program when the Max Build Time box was checked, and the number of build days exceeded 32,767 days. * Polarized weapons will now show as T2 in the Manufacturing list but still won't be able to be invented in IPH. * Loading a new character will now load character roles with the character information. * Fixed an issue where when loading a character that had a different corporation than the one set as default, would cause an error. * Updated the Industry Jobs viewer to allow viewing all industry job types and load corporation jobs even if the Default character did not have roles to see corporation jobs. * The proper Alpha Clone Tax (2%) and Alpha Facility Tax (10% of ACT) will now be calculated for manufacturing usage when 'Alpha Account' is selected in Program Settings. * IPH will now ignore building R.A.M.s and Fuel Blocks for all calculation types (e.g., non-Build/Buy). Build 5.0.8423.38869 * Updated database and images to January 18, 2023 versions * Added filter to show four new ores in A0 Blue Star systems to the Mining Tab. Build 5.0.8393.14629 * Temporarily removed the 'Open Market Browser' button from the Update Prices Tab and changed to 'Load Price History' for adding functionality to upload market data for the SVR calculation. This button will allow users to copy/paste data from the in-game Regional Market Table for items. * To use this functionality, click 'Load Price History', then open up the Market window for the item you want, select the 'Price History' tab (next to 'Market Data'). Then, if the table is not shown, select 'Show Table' on the bottom of the window. Select the time range you want (recommend just doing a year). Click on any line then press Control + 'A' to select all items. Then, press Control + 'C'. Now, go back to the 'Load Price History' Window in IPH, select the text box, and press Control + 'V' to paste the data into the window (you can also right click and select paste over the text box). Now, select the item you copied the data in the Select Item combo box, which can be further filtered by selecting the Item Group above. Select the region you imported the data and hit the Import button to import. Note, the region you use for the data must match the region you are using for SVR calculations in the application settings or it won't calculate. Note: every time you upload the data, it will delete the item data and refresh it. * Fixed bug that caused CSV exports of the shopping list to incorrectly add additional columns to the build items list * The Discord link in the help menu should now be correct. Build 5.0.8345.36336 * Fixed an issue where taxes and fees were subtracted from the Total Build Cost on the Manufacturing Tab resulting in incorrect build cost numbers when loading the blueprint on the Blueprint Tab through double click. * IPH will no longer refresh the blueprint on the Blueprint Tab when changing a facility to a faction warfare system. * Added additional error processing to address “Database disk image is malformed” error messages. * Updated processing to make saving and loading structure rigs more accurate. * Saving a structure will no longer reset the saved tax rate if set. * The decryptor combobox will now load all decryptors when selecting an owned T2/T3 blueprint on startup. * Shared facilities should now correctly update all facilities on the Manufacturing Tab when updating a facility on the Blueprint Tab not just manufacturing. Build 5.0.8340.42355 * Fixed an issue that would display an error message each time a structure update thread was aborted. * Owned T2 and T3 blueprint copies and originals should now automatically load the saved ME/TE values listed in the Blueprint Management page and checking the Ignore Invention box should now properly update for all T2 and T3 blueprints. * Fixed several bugs on the BP Management window that would crash the program when filtered by type. * Added a new Help section to the About menu that provides links to the IPH YouTube channel and Discord server. Mining tab updates * Enabled the Wormhole Space checks for Ice Mining to account for Shattered Wormholes and the Mining tab will show the types of ice in Shattered Wormholes. * Gneiss will now correctly show as an ore when Wormhole Space is selected on the Mining tab. * Updated all Gas Locations for mining and reprocessing based on EVE University wiki and now all ores will correctly display based on Ore Locations selected. * IPH will now correctly sort when multiple Processing Types selected. * Selecting the ‘Crop’ or ‘Plow’ gas harvesters should no longer crash the program. Build 5.0.8277.34051 * Fixed an issue where T1 Abyssal Mining Crystals and Improved Boosters were being treated as T2 items and would crash the program when used. * Molecular Forged Materials will now be treated as an Advanced reaction in calculations. * Added checkbox to the Mining Tab to apply the 10% mining bonus when mining in an EDENCOM System. * Updated all external program libraries to current versions. Build 5.0.8270.35871 * Adding certain items to the shopping list will no longer crash the program when viewing the shopping list. * Clicking on the Favorites option in the Blueprint Viewer will no longer crash the program * Named Components will now show up in the Price Profiles list of Materials & Research Equipment * The systems combo on the Set Defaults section of Price Profiles will now update with system names for selection. * Facility Refine Yields will now display correctly on the Reprocessing Plant window. * Cut and Paste import on the Reprocessing Plant will now import data to the list with an item in one line. * Invention costs will now use the price of the BPC (if set on the Update Prices Tab) to calculate the invention costs. Build 5.0.8222.20101 Update Prices Tab * Added EVE Marketer back to the list of options for price downloads. NOTE: CCP Data will always be the most accurate price source and the only way to get structure prices from non-public structures. * Updated how the price profile and Jita/Perimeter price downloads works to be more accurate. * Fuzzworks price download now accepts any system or region for price downloads. * Price updates using Fuzzworks data source will be much more accurate when selecting Jita/Perimeter. * Made several UI updates to manage different options selected on the Update Prices tab. Manage Accounts * Updated the Manage accounts screen to show if the selected account has director or factory manager roles, which affect what corporation data you can see in IPH (Blueprints, Assets, Corp Jobs). * Added the Corporation ID to the options on the Manage Accounts screen to select and copy for debugging purposes. * Adding characters from the Manage Accounts section will now update the dropdown on the status bar of the main page. Other changes * Updated database and images to June 30, 2022 version. * Fixed an overflow error when calculating ore amounts for large items or runs (e.g., Vanquisher) on the Blueprints tab. * The ME value for a new facility will now update correctly when switching to a station from a structure. * Updated the shopping list to use the price type downloaded (CCP, Marketer, Fuzzworks) and source of price when Calculating Buy Order / Buy Market and will be more accurate to actual values. * Added a new column to the industry jobs tab to show local time when the job will complete. * Modified the ESI Status screen to show red when an ESI endpoint is unavailable (prior it wouldn’t show the end point at all). * If no drones are selected for the Rorqual, Orca, or Porpoise, the first ore will no longer show a blank refining rate. * Copy and pasting assets into the shopping list with the quantity before the item name will no longer cause an error. Build 5.0.8165.22498 * Updated database and images to May 10, 2022 version (Siege Green) * Fixed a bug where the csv export of materials cost on the manufacturing tab was formatted with commas. * Standup XL Energy Neutralizer II should no longer be marked as a T1 item. Build 5.0.8153.42278 Mining Tab * Fixed a bug where switching the strip miner would not update the mining amounts properly. * The Fleet Booster Ship level will now adjust burst effects properly to mining amounts. * Fixed an error that would crash the program when Calculating Ice mining without a drone selected. Update Prices * Replaced EVE Marketer price downloads with Fuzzworks market data. Using this data source is limited to hub systems and regions. The refresh limit is set to 10 minutes by default but can be updated in Application Settings. Note: CCP data is still the most accurate price data that is based on live, in-game prices for all systems with markets as well as structures (public and manually added). * The Open Market Browser button will now open to EVE Tycoon's market page. Note: IPH will use EVE Marketer again if the site returns. Build 5.0.8135.40816 * Updated Database and Images to Patch 20.04 (April 5, 2020) versions * Added new Compressed Ore to refining and mining calculations. Batch Compressed Ore has been removed from calculations. * Compressed Moon Ore and Compressed Gas will now be options for viewing on the Mining Tab and Update Prices. * New Tatara base refining bonus updated to 5.5% * The T2 Standup XL Energy Neutralizer will now be correctly marked as T2 instead of T1 * Fixed several errors with mining drone and booster drone calculations (which were incorrect by a factor of 100) on the Mining Tab. * Corrected an error on booster drone calculations for units per hour. * Users can now select the Industrial Core for the Orca and Porpoise. * Gas Mining cycle time will now take into account ship bonuses. * Users can now uncheck 'Ignore Invention' when a BPC is marked as Owned but does not have ME/TE values that suggest it was invented (e.g., hacking rewards or T2 BPO copies). * Corrected a bug where if Gas was selected as an Ore Type on the Mining Tab, it would disable the refining options even if Refined Ore was selected as an ore type. * T2 Crystal Types and Tech options will now be selectable if the Refining Settings are disabled. Build 5.0.8086.34736 Updated Mining tab for Dec 7, 2021 changes: * All new processing skills and Crystals have been added. * All mining ships, boosters, and modules have been updated with new attributes. * Removed the m3/Cycle column and replaced it with RP (Residue Probability) and RV (Residue Volume) to allow users to see stats for different combinations of crystals and equipment. Note, IPH assumes you have enough ore to mine for an hour, even with Residue so the amounts shown will be only what you mine, not what is destroyed by Residue. * Because ore mining crystals can modify cycle times, only the base cycle time is shown on first Calculation. Clicking on a row in the Ore list will show the correct cycle time for the ore and crystal in that line. * Mining barges can now be selected for Gas Mining. Other updates and bug fixes: * Updated database and images to February 15, 2022 versions * The Reprocessing Plant has been updated to use the new Ore Processing skills. * The Ore Conversion settings should now correctly calculate ores needed for item minerals by taking into account the new Ore Processing skills. * Faction structure module blueprints will now correctly filter as Pirate faction when selected (e.g., Dread Guristas Standup...). * Advanced industry skill will no longer apply to reactions, which resulted in incorrect reaction times. * Disabled the Sov Ore and Ice belt flip tools due to new mining updates. * Molecular-Forged Reaction Formulas should now be correctly considered as Reactions for usage, facilities, and other calculations. * Users will get a more helpful message when a refresh token expires. When keys expire or no longer work, Users can now update authorization tokens (web page character select) by pressing the Refresh Tokens from the Manage Accounts under the File menu 11to update the character selected. * The Blueprint Viewer now correctly loads reaction formulas when clicked. Build 5.0.8017.41095 NOTE: The mining tab has not been updated with the December 7th patch. No values shown there will be correct until updated in a later release. * Updated Database and Images to the December 7, 2021 versions. * Fixed an issue where users could update the ME and TE of reaction blueprints. This has been corrected but users may need to refresh blueprints or update them through Blueprint Management to make the changes permanent. * Fixed bug with formatting the cost index on the Blueprint Tab that would crash the program in rare cases. * Fixed a bug that would crash the program if gas mining was selected on the Mining Tab with drones. Build 5.0.7980.38564 New things * Updated Database and Images to the October 13, 2021 versions. * Added the ability to update prices for Non-buildable items (e.g., Meta 1-4 modules) for use in the Reprocessing Plant. To use this feature, check the 'No Build Items' option on the Update Prices tab. This check box will be unchecked as a default and will not change when the 'Select/Unselect All Items' button is pressed but it will be saved with Save Settings. * Updated the way IPH accounts for drone skills on the Mining Tab. Users should see more dynamic updates to drone names to select for mining ships and booster ships. * Added the ability to view the EVEIPH.log (Error log) from the File menu. * Implemented the new v2 authorization endpoints for the November 1, 2021 depreciation of old OAuth endpoints. Users should not experience any issues with this change when adding or updating character data through ESI but please send a bug report if anything is not working correctly. * Updated Tax and Broker Fee Calculations to reflect tax restructuring mentioned here: https://www.eveonline.com/news/view/restructuring-taxes-after-relief Bug Fixes * The build price shown in the Components window on Blueprint tab will now correctly display the build cost of the component. Note, if there are excess sell materials this may not be exact if there are other components set to build as other components may use excess materials from other components instead of building them. * The total cost shown on the Components window on the Blueprint tab will now show the market cost and not the build cost when buy is selected. * Build/Buy checks on the Components window will now translate across all blueprints and not just the one selected. * The excess material list will now correctly show the taxes and fees for selling this list. * The built components list will now show the built component prie when excess sell materials on the component are factored in and the Built cost, which will not include excess sell components. For components, the excess materials are used by other components for the main blueprint and will only reflect the final excess of the main blueprint. * Made several changes to make the excess material list and final output of components and raw items more accurate. * Items with no volume in assets will no longer crash program from the reprocessing window when selected from assets. * Facilities will now be refreshed throughout IPH when updating a system index on the Blueprint Tab. * Saving a tax rate will no longer reset any saved rigs on the selected facility. Build 5.0.7935.33256 * When selecting reactions on the BP Tab, the T2/T3 Material Type options should no longer be disabled for selection. * The Reprocessing and Reprocessing Efficiency combo boxes on the Reprocessing Plant should now correctly update when changed. * Changing the beancounter implant on the Reprocessing Plant will now correctly update the output rate when used in reprocessing. * Updating reprocessing skills will now properly update the ore reprocessing skill tabs to enable/disable different skill types based on selections. Build 5.0.7931.29622 * Fixed an issue where the reaction activity was not loaded in the activity dropdown for facilities on the blueprint tab when switching to different reaction facilities with T3 production. * The loading time for blueprints on the blueprint tab should be smoother when switching between Advanced, Processed, and Raw T2/T3 Material Types * Users can now save manual ME and TE values, however if a rig is saved on the facility it will clear any manual values saved. * Fixed an issue with copy/paste text windows that would crash the program when there was no quantity given for the items pasted in some cases. * The shopping list will no longer retain the last items put into copy/paste assets window after used. * Rig bonuses will now show correctly on facilities when the 'Share Facilities for each Character' is unchecked (e.g. users want to use the same facility for all characters loaded). * Invention bonuses will now load correctly for facilities with rigs that have invention bonuses. * Reprocessing items in the reprocessing plant will now use correct refine batches for ammunition and charges. * Tax rates for stations should now show 10% instead of 100%. Build 5.0.7910.42452 * Fixed an issue where component facility bonuses were not being applied to components for blueprints with components (e.g., T2). * Fixed an issue that prevented facilities from saving correctly on both Manufacturing and Blueprint tabs when Shared Facilities was selected in Settings. * Fixed an issue that prevented the ME bonus for a saved structure. * Protective Components (e.g., Life-support System) will now correctly have the ME/TE/Cost bonuses applied when a structure has the Advanced Component rig. * The Update Prices tab should no longer lock and provide inconsistent errors when an incorrect system is entered. * Fixed an issue on the mining tab that calculated incorrect refining rates. * When the Industrial Core is selected for a Rorqual Fleet Booster on the mining tab, the mindlink bonus will correctly provide bonuses to affected stats. * Booster drones will now correctly be affected by the Industrial Core bonus when selected on the mining tab. * Ideal range of drones will now use the Drone Navigation skill of the selected character when calculating the range. EVE Isk per Hour – Version 5.0 – Mining Update! IPH Version 5.0 has several new things for mining, reprocessing, and conversion of raw materials from ice and ore into their minable versions. In addition, this version contains updated changes to the mining and update prices tab along with several bug fixes. As always, please join the discord to report bugs or ask questions about any of the new features. Thank you for using IPH! Build: 5.0.7904.31043 Conversion from Minerals and Ice Products to Ores * On the Blueprint tab, in the Reprocessing Facility, added the option to 'Convert to Ore', which will convert any items in the Raw Material list to the types of Ores or Ices selected in the form when selecting 'Settings' in the Facility. The default setting is unchecked. * When pressing the 'Settings' button in the Blueprint tab Reprocessing Facility, the Conversion to Ore Settings form will allow users to choose Ores and Ices by location, security, and variant to filter out ores or ices to convert. Additionally, users can choose to use compressed Ore and Ice and the option to minimize by refined price, the ore/ice price, or the ore/ice volume. Users can select / deselect ores or ices in the list to include / not include in the final calculations. Finally, if a user wants to ignore a certain output mineral or ice product, they can select it in the Ignore List and IPH will not consider that for conversion. * When changing options in the Conversion to Ore Settings form, the settings will immediately take effect allowing users to try different options for conversion without re-loading the Blueprint. Mining Tab Updates Added support for drones throughout the mining tab for Mining and Ice Mining drones: * Replaced the Jump Fuel Costs section with a mining drone selection option for the selected ships. Users can select the type, number, and appropriate skills for booster ship and mining drone ship. The total yield for each will be added to the Drone Yield column in the main output list. * Added drop-down options for selecting 1-3 rigs for the mining ship (depending on ship type), to include mining rigs. Note, selected rigs in IPH may not work with in-game fitting. * Added tri-checks for selecting None, T1, or T2 mining rigs for the booster ship. Note, selected rigs in IPH may not work with in-game fitting. * Added a Reprocessing facility to allow for more accurate reprocessing amounts based on selected skills and facility fitting (if an upwell structure). When selecting the facility, the base reprocessing efficiency will be shown on the facility and depending on the rigs installed, the base refining yields will update for moon ore, regular ore, and ice depending on tab selections and setup. * Note: The mining tab still uses the 'Beancounter' implant selected in application settings. * Reorganized the Ore and Ice Processing skills section into specific tabs and added Triglavian Ore Processing skills to the section. * Added 5% and 10% yield variants to Triglavian ores. * Moon Ores will now show the type of Moon (e.g., R4) on the name of the Ore in the output grid. * Replaced the Drake with the Gnosis as a booster ship. Reprocessing Plant * Users can now open the IPH Reprocessing Plant application from the Tools menu. * The Reprocessing Plant allows users to select a facility for reprocessing and either paste assets or select from the asset viewer to reprocess. After assets are uploaded to the plant, users can uncheck or check items in the list for refining. * All relevant skills are included in the Skills tab. * The 'Beancounter' implant will use the implant selected in the Application Settings, however users can change the skill value locally in the Reprocessing Plant to see different outputs. * Added view for users to see all base facility refine yields before processing skills are accounted for. * Added an option to 'Drill Down' reprocess items until there are no more items available for reprocessing. For example, a user could refine a freighter and then the capital parts returned would be then reprocessed again. * The calculated Item List fields are: - Rate: The reprocessing rate for reprocessing the selected item - Refined Value: The total value, minus any reprocessing tax, of the reprocessed output. - % Return: The total reprocessed output divided by the total cost of the item reprocessed. * The Reprocessing Output list shows the total reprocessing output, cost per item, and total cost and volume for that item. Note: this value does not include reprocessing usage charged. * Users can see the total item list value of all checked items, the total reprocessing output of all checked items, the Return Rate (Total Output Value / Total List Value), and the total volume of Reprocessing Output at the bottom of the screen. Mining Belt Flip Calculators * Updated the Ore Sovereignty Belts tool with the new Reprocessing Plant facility and new ore amounts based on the April mining update. * Added a new Ice Belt flip tool to load ice belts for various locations and calculate the total time, value, volume, and IPH of 'flipping' the Ice Belt. Update Prices * Redesigned the Updated Prices tab to match more closely to in-game categories and streamline selecting price locations. Many price checks have changed so check your settings before downloading prices. * Removed all region checks and added a Region combobox and System combobox for selecting a Region for prices or a System not listed in the Trade Hubs. * Added Perimeter as a Trade Hub. * Users can now select Jita and Perimeter in Trade Hubs to download the best price between the two systems. * Blueprint Copies now load all blueprint copies for use in invention calculations. Note, these are manual prices as they are not available for download. * When downloading prices from a system, IPH will no longer download prices from structures not in that system (e.g., Jita). * Updated Price Profile options to match new price categories. * Added an Open Market Browser button to the Update Prices tab that will open your default web browser to Eve Marketer. Other updates * Updated database and images to July 13, 2021 versions. * Player Owned Stations (POS) have been removed from IPH. * Added options to Always Buy Fuel Blocks and Always Buy R.A.M.s to the Application Settings, which when checked will override Build/Buy calculations and always build the item. * Added the Character Number and a copy button to the Account Management form to copy the selected character number for use in ESI testing. * Added the ability to copy the Access Token for the selected character on the Account Management form for use in ESI Testing. * Added new columns to the manufacturing list for Material Cost, Sell Excess Amount, Reprocessing Plant data (to be added later), and Return on Investment (ROI), which is the total profit divided by the total cost as a percentage. * Reprocessing Plants are affected by the Share Facilities option in Application Settings – when selected all Reprocessing Plants will use the same settings in the application. * Saving a fitting for a structure will now save the facility as well. * Built components in the components list calculations will now include usage in the total cost to build the item and not just the market cost. This cost will now no longer equal the raw cost in Build/Buy calculations but is more accurate. * IPH will now automatically load and set to default when adding a character if no other characters besides the Dummy are loaded. * Added the ability to reset all saved facilities to default in the Data, Reset menu. * Users can now update any price in the Blueprint Tab tables, which will update the market price for that item. Bug Fixes * Blueprints for the Marshal, Hydra, Pacifier, Monitor, Enforcer, Tiamat, Victor will now show proper build costs and not 'NaN'. * Fixed an issue where pasting item lists into the copy/paste assets box on the shopping list with spaces would not update the list properly. * Setting a base ME/TE on the Manufacturing Tab will no longer apply to reactions. * When resetting all settings will no longer show an empty Select Default Character box. * Users can now select T2/T3 advanced material options for boosters to drill down production chains for booster production. * Advanced moon materials will now show just materials to build when advanced T2/T3 material type selected. * Fixed an issue where the invention time or cost bonus on structures would be much higher than in practice. * Fixed an issue where updating the manual text fields in the structure bonuses would not save if clicking the save button. * When selecting a region in Update Prices, the select system drop down will now only show systems that are in the selected region. * When selecting a T2/T3 material type on the BP tab, the Facility activities will now correctly show a selection for Reactions to select that facility when Processed and Raw T2/T3 material types are selected. * Blueprints on the Blueprint Tab will no longer refresh when just changing a facility. * Fixed error when transaction within transaction when downloading prices on the Update Prices tab. * Fixed an issue in Blueprint Management that would crash the program when selecting 'Not Ignored' with owned blueprints. * All Region combo boxes have been updated to not include Jove Regions. === Build 4.0.7880.36597 * Updated Database and Images to July 17, 2021 Versions * Set the base tax and broker fee rate to 2.5% to reflect in game changes for 'The Grand Heist' patch on July 27, 2021. Build 4.0.7856.41382 * Updated Database and Images to June 2021 versions. * When users check build/buy checks on the Blueprint Tab, IPH will use that selection for all blueprints instead of limiting that selection to just the blueprint selected. This will allow cascading this decision down to other blueprints like fuel blocks for reactions. * FW bonus should now show up when selecting a facility in a FW system. * Fixed an issue with CSV exports to clipboard on the shopping list. Build 4.0.7790.42119 * Characters without roles to a corporation will no longer get a 403 error when loading the program. * Users can now download prices for Molecular-Forged Materials on the Update Prices tab. Build 4.0.7787.29372 * Updated to April 27, 2021 Database and Images Build 4.0.7773.25003 * Updated to April 13, 2021 Database and Images Build 4.0.7702.40872 * Updated to January 26 Database and Images * Restored some missing icons and images * Users can make manual updates in the Update Prices grid again. Blueprint Tab * Required build skills for blueprints with multiple bps will now correctly show when the relevant label is double clicked on the bp tab. * Removed runs from component material list when Build/Buy unchecked to reduce confusion since this is a buy list, not build. * Component costs for multiple blueprints should now show the buy cost when build/buy is unchecked instead of build cost. * Pirate mining drones will now correctly show up in the blueprint combo when selecting pirate drones. * Copy to Clipboard function on the BP tab will now copy the Built Components list when clicked if the list is visible. * Items in the Built Components list should now show correct run and quantity values that match with the materials in the raw material list. Structure Fitting Window * Fuel block calculations in the structure fitting window will now apply the structure bonus to services the bonus applies. * Added fuel bonus and fuel blocks per day to structure fitting window. * Added a list grid for all structure modules as an option as well as icons for the structure fitting window. Build 4.0.7692.40051 * Updated to Jan 19 Database and Images * Double clicking from the Manufacturing tab will now set the T2/T3 mat type selected to the BP tab. * Fixed error that would incorrectly remove materials and display incorrect quantities for built components when using Processed or Raw T2/T3 Materials and multiple blueprints. Build 4.0.7679.19895 * The Advanced and Raw T2/T3 Mat Type options on the Manufacturing Tab will now correctly calculate Advanced and Raw selections. * Total production time will now correctly reflect time to build reactions when processed or raw T2/T3 material types are selected. * IPH will use built materials even if sell excess build items is unchecked and will also show all excess built materials (but not use in calculations) when selecting List Mats. * SVR calcs should be the same when using build/buy on Blueprint Tab. * The save and fitting buttons on the facility window will no longer be shown unless a full facility is loaded. Build 4.0.7669.37173 * Updated database and images to December 29 versions. * Added Split price download option for update prices that will take the average of the min sell order and max buy order. * Users can now save the T2 and T3 calculation types (Advanced, Process, or Raw materials) independently on the Manufacturing and BP tabs. * The settings for saving T2 and T3 calculation types were removed from the application settings. * Updated all calculations for using reactions in building components to reflect the proper amount of cost in comparison to sold excess items. * Unchecking build buy will now show correct calculations when building with reactions (processed or raw). * Checking the build/buy toggle check in the Components List will now correctly update the Excess Build Materials list correctly * Saving Suppress ESI Status Messages and Share Saved Facilities in application settings will now work correctly. * Saving Suppress ESI Status Messages will now suppress 404 errors on public data calls. * If users enter two dashes for negative prices, the program will no longer crash when updating prices. * Added tool tips to API scopes for describing what each provides access to. * Updating default settings on price profiles will now change all prices selected to default for the selected character. * Updated packaged ship volumes for Logistics Frigates, Command Destroyers, Force Auxiliary, and Flag Cruisers, which showed unpackaged volumes. * Added option in Settings menu to reset the manual checks in the Build/Buy Component Material List to use the program determined options. Build 4.0.7611.38661 * Fixed error that when ignore invention was checked on the BP tab would crash T2 bp selections if not owned or when trying to add to shopping lists. * Users can now save settings on the mining tab. Build 4.0.7597.298 * Fixed an issue that would show incorrect build components on the Blueprint's Tab build list and the shopping list for items built with reactions. * Selecting/deselecting Load Blueprints by Character in the Application Settings will now work properly as advertised. * All moon ores for R8, R16, R32, and R64 moons will now show when selecting Low and Null security options for filtering ore on the mining tab. * Added an option to select 'Triglavian Space' to filter ores from Triglavian sites to the Mining Tab. * Updated the filters for selecting ores to allow for Moon Mining to be split separately from Racial regions. * When double-clicking on a non-invented T2/T3 BPC in the manufacturing tab, the BP tab will now correctly ignore invention in calculations to match the numbers in the manufacturing tab. * The broker fee check box on the manufacturing tab will now correctly calculate broker fees. * Users can now save Special broker fee rates on the manufacturing tab. Build 4.0.7592.42170 * Updated EVE SSO Log-in - EVE IPH has switched to using a single application registration, which no longer requires users create individual applications through the EVE Developers site here: https://developers.eveonline.com/applications. However, because of this change, users will need to re-enter characters through the new registration system by going to the File Menu, and selecting Add Characters. If users previously registered EVE IPH as through the developers site, they may delete any applications they may have created for EVE IPH as they are no longer needed. * Updated Database and Images to Version 18.10. * Updated Mining tab to reflect new Ore distributions in Version 18.10. * Removed standard ores from results for the moon mining option on the Mining tab. * Research agents and data will now show in the Datacores tab and when viewing research agents for a character. * Added eve-Skills scope to the ESI Status window. * Checking and unchecking an item in the Components list on the BP tab will now work when using more than one BP. * Users can now double-click on an item in the component material list and load the bp (would just check the item before). * Images will now be installed to the correct folder in the installer. * Reactions now update in the blueprint manager when selected. * Updating the system index will no longer disable rigs from loading in fitting settings. * Updating the system index will no longer load the manufacturing facility when using different blueprints (e.g. Reactions). Build 4.0.7489.33693 * Fixed issue that did not show the correct invention probability when decryptors are selected. * Fixed issue that did not show correct structure rig bonuses when fitted to structures. * Users should be able to update the prices in Manual price edits without crashing the program. * Users should no longer crash the program if deleting the market price on the BP Tab. Build 4.0.7479.42820 General changes * Updated Database and Images to June 23, 2020 versions. * Converted broker free check box to tri-check to allow for setting a fixed broker fee rate (if buying/selling from a structure) to the bp tab, manufacturing tab, shopping list, and industry belt flip tool. Blueprint Tab * Users can now toggle build buy for specific items in the components list when build/buy is selected. * Changing Faction Warfare levels on the selected facility (when shown) will now update the prices to show updated FW data. * Added a button to the bottom of the components grid to toggle components and built components views for a complete list of built components. * The ignore invention check no longer shows the decryptor. Manufacturing Tab * IPH will no longer ask you if you want to run the list for large numbers of items. * Users can right-click and set favorites in the manufacturing list. If it is owned, it will be marked as a favorite as well as owned. * Double-clicking on a T2 item should now properly load the invention ignored check and correct ME/TE on the Blueprint Tab. * Items in total production column should now update on the manufacturing list. * NPC BPO check will now only return blueprints that are sold on the market. * The text search field should no longer crash the program if used when the NPC BPO box is checked. * CTRL+C on the manufacturing results grid will no longer crash the program and now copies all bp names if calculated or item names if not. * CTRL+A will select all items in the manufacturing grid. Mining Tab * Added a tri-check for setting the broker fee to a manual setting. * Taxes and fees will now correctly adjust prices in the output list. * Added Talassonite, Rakovene, and Bezdnacine to Mining Tab. * Users can no longer check the ice rig box for non-medium size ships. * Removed the Warfare Link combo box from the Mining Tab as it is no longer used. Shopping List * Updating a shopping list with items from Assets via cut and paste will now work correctly. * Double-clicking the built items in the shopping list will no longer crash the program. * Deleting items from the shopping list should no longer delete the item from the item list. Misc. bug fixes * Changing the name of the dummy character will no longer change the name of all characters stored. * Updating prices will no longer crash the program when using Price Profiles and downloading Structure Components. * Added new security protocol setting for ESI calls that should limit errors for users who have updated to the latest version of Windows 10. Build 4.0.7226.25325 * Adding items to shopping list from manufacturing list will no longer crash the program. * Double-clicking on a buildable item in the BP component list will now take the portion size into account when setting total runs of the new BP loaded. * Reactions will no longer load ME/TE values if default values are set in settings. * Fixed an issue with R.A.Ms being double counted on build/buy prices when using 1 bp and more than 1 run. * Fixed an issue where components were being added to the raw materials list when over 1 bp. * Saving asset locations in the asset window should no longer throw an error and fail to save settings. * Fixed the issue where Numbers for blueprint calcs with Raw material types selected for T2/T3 Material type did not display correct results of build materials when using more than one bp. * Fixed an issue where if the user double-clicked an item on the manufacturing tab, it would not load the correct runs that the bp on the manufacturing tab was created. Now they should be the same. * Fixed an issue with the shopping list where updating with assets would not correctly adjust the built items list when built items existed in assets. * Fixed an issue where fuel blocks were only counted once in calculations when more than one run was needed. * Fixed several issues with updates on the shopping list. * Checking access to markets on structures should now be much faster. Build 4.0.7213.38829 * Fixed issue where changing the ME number of a blueprint with "(Runs:" in the name would crash the program. * Copying data to clipboard for items with "(Runs" in the name will now only show the full name. * Changing the item quantity on the shopping list for T2 items added from Components only (not build/buy or raw materials) will no longer crash the program. * Structure IDs added to update prices will now persist after program updates. Build 4.0.7210.42162 Reactions * Reaction rigs for 'Composite' reactions in Reaction structures will now apply to all moon material reaction types (it only applied to final T2 composites before). * Usage values should now be correct when using reactions as part of building the item. The Usage check box should also now update the correct values for total costs based on the usage shown. * Double clicking the Default Facility label will now correctly load the manufacturing facility when a reaction blueprint is loaded and the activity is set to Manufacturing on the BP Tab. * Reactions will use the manufacturing facility for fuel blocks instead of component facility. * Reactions will now show the total usage for all component reactions depending on the type of reactions to build as components. * Usage values should now be correct when using reactions as part of building the item. The Usage check box should also now update the correct values for total costs based on the usage shown. * Fixed issue where building reactions with more than 1 bp would display incorrect values for build items. * Runs for components are now properly reflected in the build list. Shopping List * Adding items to the shopping list with multiple levels of built components (e.g. Anshar uses an Obelisk, which uses capital parts) will now show all items set to build for those levels of components. This includes polarized weapons and 'Augmented' drones. * Fixed issue where changing the item count of items with a larger portion size than 1, would not correctly update materials (e.g. bombs). * Fixed issue where exporting from the shopping list in 'Simple' (now Multi-buy) format would list all build items in addition to buy items. * Known issue: updating quantity in shopping list items when using raw or intermediate mats may not update quantities correctly. Bug Fixes * Fixed an issue when a character loses roles in a corporation that IPH uses, it will no longer try to load them and allow access even when they will not be able to view corporation data that uses those roles. * Updated market prices to refresh all prices daily to correct eventual SVR data missing. * Covert Ops and Stealth bombers in the BP viewer will no longer ships of the other category. * Clicking on a bp in the bp viewer will now correctly load the blueprint. * The check for Moon mining on the mining tab will now correctly save with save settings. * XL missiles and ammo should properly show when checking XL sizes on the manufacturing tab. * Structure Component prices can now be downloaded on the Update Prices tab. Also, added a check box for selecting just Structure Components on the Update Prices tab and Assets viewer. * SQLite.Interop.dll will now be included with the .msi installer install. * Made a fix to limit error messages when canceling price downloads on the update prices tab. * The Ship Types combo box on the Update Prices tab will now show various ship types. * Size checks on the BP Tab will now save when saving settings. * Fixed an error where checking a structure ID of 'Invalid Name' would crash the program. * Users using the Dummy Character can now save skill changes without crashing the program. * Double clicking the Default Facility label will now correctly load the manufacturing facility when a reaction blueprint is loaded and the activity is set to Manufacturing on the BP Tab. Other Updates * Updated database and images to the September 2019 release. * Updated tax and broker fee formulas to use values referenced here: https://www.eveonline.com/article/pvewgz/updates-to-sales-taxes-and-brokers-fees * The components section of the Blueprint Tab and Shopping List will now show the runs next to the name of the component blueprint and the quantity shown will be the number needed to build the blueprint. The prices for buildable items will still reflect the build price. * Added a check box called 'Sell Excess Items' to the BP and Manufacturing tabs that calculates the total cost of excess items for building an item. For instance, if the item requires 1 R.A.M. but one run produces 100 items, so the Sell Excess will add the cost of 99 items to the total profit. To see the list of excess items on the BP tab, click 'List Mats.' Note: When building from raw or processed reactions, the numbers may show negative profits, which will be corrected at a later date. This is checked by default. * Added an option to select the level of moon and gas materials used to make T2 and T3 reaction items to the BP tab. This will match the option selected in Application Settings. * Added a new setting that when users save a facility on the bp tab the same type of facility on the manufacturing tab will update to that facility and vice versa. This setting is set to true by default. * Made a fix to limit error messages when canceling price downloads on the update prices tab * The Ship Types combo box on the Update Prices tab will now show various ship types. * Size checks on the BP Tab will now save when saving settings * SQLite.Interop.dll will now be included with the .msi installer install. * EVE Marketeer price updates should now work properly without timing out. * Canceling update prices using EVE Marketeer should now stop the update properly. * Mining tab will now take moon mining skills into account for calculating reprocessing yields. * Caldari space will now show all moon ores available for low and null sec. * Users can now mouse wheel up or down to set the number of total runs on the BP tab. * Owned T2 BPCs (marked as BPC and not Invented BPC in Blueprint Management) will now automatically check Ignore Invention upon selecting the blueprint on the blueprint tab and automatically ignoring invention on the manufacturing tab. * Added reaction facility to selectable columns in manufacturing tab * Component list will no longer grey out lines for reactions without ME * Removed 'Use Compressed Ore' option for building because the refining data was out of date. A future option to use ore for calculations will be added as a feature later. Build 4.0.6970.40574 * The View Structure IDs button should now be enabled if the application is registered with the correct scopes for access to structure processing. * Added update token option in manage accounts, which will ignore the cache date when updating token data. * Structure IDs should save when added after new scopes are added to the application on the developer site or registration. * View ESI status has been moved to the View menu and will only show status of scopes you have registered for the application. * The Add Structure ID and View Structure ID buttons should enable when proper scopes are added or a new character with proper scopes is added. * Re-named 'Simple' for export type to 'Multi-buy', which will only copy the buy list for use with the in-game market. * Removed build items from Multi-buy item copy on shopping list. Build 4.0.6964.22565 Note: Created a new Discord Channel for IPH. Please log-in here if you have questions or issues you want to discuss: https://discord.gg/rGMMqft Price updates from Structures * IPH will now download prices from public structures for the options selected on the Update Prices tab for Single (Region) Select and Price Profiles if the user has the following scopes added: esi-universe.read_structures.v1, esi-markets.structure_markets.v1 Note, CCP only lists public structures that have no blocks on anyone docking. While you may see prices from a structure, not everyone may have access and the prices will not update for that structure through the price update without manually adding by structure ID (see new structure ID pricing feature). Additionally, anyone can set up a buy order anywhere and ESI will return data on those orders even if you don't have access to information about that structure. These buy order prices will not be reflected in update prices due the unavailability of region and solar system identification without access to that information. * Users can now import prices on the Update Prices tab directly from a structure if it has a market and they can use it by importing with the Structure ID. The structure ID option is enabled on the Update Prices tab when the user has scopes esi-universe.read_structures.v1, esi-markets.structure_markets.v1 enabled. Then if a user wants to import prices from a structure, they follow the following steps through the Add Structure ID form on the Update Prices page: 1. Make a link of the market hub in the EVE Chat window. You can drag the station name from assets or type the name and select auto-link and then search for 'Station' and hit enter to put it in chat. Note, if you do not have access search will not work. 2. Right click the link and select Copy after entering the chat link. 3. Paste the text into the structure ID textbox - it will format the number for you. 4. Click check for Market. If there is no market available or you do not have access, the Structure ID will not be added. These structure IDs will be kept in IPH until a user removes them from the View Saved Structures window and users can keep querying data from these markets until they no longer have access or the market/structure shuts down. Account Management Improvements * Users can now select their character and copy ESI token and scopes data for use in troubleshooting ESI issues. * Users can now change the name of the 'Dummy Character' by going to Data menu, and selecting 'Change Dummy Character Name'. * Updated dummy character skills to include basic industry, science, and mining skills. * Dummy character skills should now load correctly in the skills viewer. Alpha Account Support * Added a setting to allow max alpha skills to be added to the dummy character for use with Alpha accounts. Note, this option is only available when using the dummy character. * Added a setting for indicating that the user is using an Alpha account. This will result in a 2% increase in the facility usage for blueprint costs when checked. Additionally, when checked, IPH will use the selected character's active skills to calculate costs. * Added a setting to use Active skills over Trained skills. Useful if looking at a character that may have lapsed Omega. ESI Improvements * Implemented ESI error limiting, which should eliminate 420 errors users have seen in the past. * Updated ESI error messaging and processing to provide more information and fewer, duplicate error messages on ESI errors and issues with character authentication and tokens. * Added an ESI Status monitor for users to check the current status of used scopes within IPH. This form can be viewed by selecting the Data menu, and View ESI Status. Additionally, on startup ESI will now tell users if there may be an issue with the status of ESI queries, which may result in error messages and data unavailable. Users can choose to suppress these error messages in the settings. Misc New * Updated Database and Images to January_Release_1.0_2019 * Implemented anonymous usage tracking using Google Analytics to track usage of IPH. Users can disable anonymous tracking in the program settings. * Added a checkbox to the BP, BP Viewer, and Manufacturing tabs called 'NPC BPOs', which when checked, will allow users to see only blueprints that are sold by NPC corporations. Bug Fixes * Invention calculations will now correctly include all skills required for the invention when determining invention chance. * The blueprint copy used to invent a T2 item will now be included in Invention Materials. * T2 Abyssal ammo and several T2 standup rigs will now properly load as T2 items instead of T1. * The Asset Viewer will now break out assets installed on ships into location (slot, cargo) and Corp assets will now be grouped into Corp hangers. Future updates will include additional categories like asset safety locations. * The shopping list will no longer crash when double-clicking items to load on the BP tab in the items list or build list. * Rigs added to Copy and Invention structures will now be applied in blueprint calculations correctly. * The manufacturing tab will now correctly show the invention cost. * Updated and optimized processing for Market History in an attempt to correct prices cached after long periods of program use resulting in no data returned on the Manufacturing tab. * Double-clicking on an item in the manufacturing tab will now load the correct decryptor (when used) and properly check the invention time/cost and copy time/cost on the BP tab. Additionally, IPH, profit, and other prices should match correctly between the forms. * Fixed an issue that wouldn't allow proper sorting of columns on the manufacturing tab or allow adding all columns to the list. Users may have to reset the columns to default to get the change. * Fixed an issue where deleting all the characters from Manage Accounts would not load the dummy character. * Improved the functionality of selecting blueprints on the Blueprint tab from the text search option. * Settings will now save correctly on the BP viewer. Build 4.0.6895.34656 * Updated database and images to Onslaught_1.0 * Made changes to facilities for reactions that should now properly manufacture in a reaction facility and use the manufacturing facility for fuel blocks * Saving facilities by account (not for each character) should now properly save manual values for saved facilities correctly * Reactions will now show correctly in industry jobs and character skills for reactions are now displayed in the character list * Tax rates for stations will now always be set to 10% * Wormhole systems will no longer show faction citadels for structure options * Updating a facility's ME/TE/Cost bonus or Tax level should now update calculations automatically when those boxes lose focus Build 4.0.6846.36781 * Removed Buy & Sell options from update prices as they are not returned by the current download APIs. * Fixed user input issues with facilities that should improve functionality. * Fixed a bug that would crash the program when switching characters from the Settings Menu. Build 4.0.6841.15352 * Fixed issue where manual saves of ME/TE/Cost and Taxes would not persist when changing facilities. * Bonuses for component rigs on structures should now be correctly loaded in the facility when component facility is selected. * Bonuses should properly display for component rigs when fitted to a structure in the structure fitting window. * Added simple tracking of IPH use to Google Analytics * Updated to September 2018 Release DB and Images Build 4.0.6826.40799 * ESI - Characters without roles in the corporation should no longer see an error on startup stating they cannot grant roles. - Added a manual option to the 'Choose Default Character' screen where users can add characters through ESI if they have issues with clicking the main button and getting IPH to recognize authorizations. - The program should no longer crash when no character standings are returned through ESI. * Industry jobs - The screen will now update all characters that a user has added to the program, whether or not they are checked in the character list on the jobs screen - Historical jobs will now show when selecting history (based on what data CCP has for the character) - Sorting a column will now persist on the jobs window and open when saved with that column sorting option - Added a check box to 'Automatically Update Jobs on Startup', which when checked will update the API data for each character in the character list (depending on cache updates) each time you open the program (some cache dates are short). When unchecked, the screen will show only data saved in the program and to update, users will have to select the 'Update Jobs' button. - Industry jobs in Upwell structures will now show the station name, system, and region. Note, IPH will only update this location data once per day and users will need to re-register with the esi-universe.read_structures.v1 scope to take advantage of this feature. The Dummy Character will no longer load in the industry jobs viewer. - The Dummy Character will no longer load in the industry jobs viewer. * Mining Tab - Rorqual industrial core bonuses will now correctly calculate cycle time and laser ranges. - Added all Moon ore processing skills to the skills section - Added 'Moon Mining' check box to show profitability of moon ores. This will contain all available types of moon ores (limited by security of space) as well as new asteroid ores from moons (e.g. Cubic Bistot) regardless of the security check on type of ore. - Added 'High yield ore' types for moon ores - Each moon ore will be limited by the High/Low/Null sec checks as with other ores. - Refining and Refinery Efficiency have been renamed Reprocessing and Reprocessing Efficiency to match the skills in game. - Users can now enter tax rates and efficiency rates manually instead of choosing from a dropdown. A future release will implement a facility selection like on the Blueprints Tab. - Reprocessing Station taxes will now only affect the total value of the reprocessed ores and not the total materials returned. * Facilities - Removed outposts as options for facilities - Improved speed of facility data updates from ESI - The fitting window will no longer crash the program if the items image is unavailable and will show a red X instead. - Component manufacturing will no longer load as an activity option when selecting components. - For users who split out T2 and T3 manufacturing materials, the BP tab will now display a reactions activity in the BP tab facility (new settings option). - Bonuses from Thukker rigs will now be calculated correctly. - All systems will be available to choose from when selecting a capital component or component facility activity on the BP Tab while a bp using those components is selected. - Selecting a BP that is not made in the selected facility (i.e. pos or structure) will now load the default facility where that item is set to be made. - POS facilities will now display correctly when set for fuel blocks, large ships, and modules. - Reaction facilities will now properly be limited to lowsec and null sec systems in the drop down. - The ME/TE/Cost/Tax boxes will now show when selecting the same facility after changing the system or region. - Double-clicking the Default Facility button on the manufacturing tab should now correctly load the default facility. - Boosters can now use stations in addition to POS and Structures for manufacturing. - All Default facilities have been reset to match updates for Structures. All default POS faciulities have been changed to structures. This will not affect previously saved faciltiies. - Users can now save reaction facilities on the manufacturing tab without issue. * Application Settings - Added a new setting, which will allow users to build T2 and T3 items by using reactions for advanced, processed, or raw moon materials/harvestable clouds to see the full list of raw materials used to build a T2/T3 item. The default is advanced, which will display current material lists as before. - Added a new setting 'Save Facilities by Character' that allows users to save one set of facility settings for all characters or save sets by individual character. The default is by individual character. - Added a new setting 'Load Blueprints by Character' that allows users to save personal blueprints by character or save blueprints for use by all characters. The default is by individual character. Note: Corporation blueprints will always be separate from personal blueprints regardless of this setting. - IPH should no longer load assets and blueprints every time users save new settings. * Blueprints Tab - The BPs text box is no longer disabled when ignoring invention to allow users to get accurate counts of materials for multiple BPs that may not be invented. - Compressed ores on the BP tab should now use the price set in Item Prices. * Shopping List - Changed the Calculate Buy Order / Buy Market to a tri-check to compare prices: Unchecked - buy order, Checked - compare order to market, Tri-check - buy market only. - Right click add to shopping for items built as 'Raw Materials' will now add the list of components to the build list. * Other changes - The Assets viewer will now show location names for upwell structures holding character assets. - Updating prices should no longer hang at the final few records when updating a large number of items. - Updated to August 2018 release database and images. - Updates to installations not on the same drive as windows should now work without crashing. - Triglavian items should no longer cause the program to crash when updating assets for users who have such items. Build 4.0.6766.16381 * Added settings for using a proxy to main client and updater. Users need to enter proxy data in the IPH program Application Settings first, then the updater will use the same proxy settings. If there is an update upon installation, do not run the update but instead open the program and set the proxy settings first, then update. Note: I have limited options to test this so if it doesn't work, message me directly to see if I can figure it out with your options. * Added a fix for "The requested scopes either don't exist, or are not valid for this client". Let me know if anyone still has issues with this. (Thanks to 'Ben' on github submission for finding the bug and fixing). * Fixed a bug that would apply the wrong value to cost bonuses for structures. * Added a fix for updates to the ESI_CORPORATION_DATA that would sometimes throw an error stating the table has 19 columns but 20 values were supplied. * Users can add items to the shopping list by right clicking the item and selecting add to shopping list again. * Changing the item quantity in the shopping list will no longer crash the program. * Industry jobs in Upwell Structures will now show up when viewing industry jobs. The locations will be marked as 'Uknown' however. Build 4.0.6746.19468 * All new installations of IPH will auto-load the dummy character. Users must register and then select characters from the options in the File menu. * Port has been removed as an option on registration. All users must set the Callback URL to: http://127.0.0.1:12500 exactly. If you get an error stating 'The callback URI doesn't match the value stored for this client' then check your callback URL to make sure it is exactly the address above. If it is not stored this way in the EVE registration form, then you will not be able to add characters through ESI SSO. * When adding characters through EVE SSO, users can now cancel the request. * A new scope has been added to allow checks for character access to corporation roles to use corporation assets, blueprints, and jobs. ALL USERS must update your registration to include the 'esi-corporations.read_corporation_membership' role and re-log into the SSO with each character you want this access to receive it. For example, if you have director and factory manager roles in your corporation, you will not be able to see corp blueprints, assets, or jobs until you re-add this character. * Users can sort the bonuses in the structure fitting bonus grid and pop out bonus form. * Fixed issue where ME/TE bonuses were being applied incorrectly when rigs selected in structures. * The cost bonus from rigs in structures or inherent structure bonus will now affect total usage correctly. * Blueprints will now refresh more often when changing values on the selected facility * Percentile and Median prices updates should no longer crash the program. Build 4.0.6727.20751 * Fixed an issue where deleting an item from the shopping list would crash the program. * Fixed an issue where opening the Fitting window with Helium Fuel blocks selected would crash the program. Build 4.0.6726.17366 * Abyssal materials used in blueprints can now be updated on the Update Prices tab. * Fixed an issue where the program will crash when using Price Profiles. * All Faction Citadels should load correctly from the fitting window. Build 4.0.6725.42163 * Fixed issue with updating prices from selected regions that would crash the program. * Fixed an issue in the updater that would error when trying to clean up files. * Fixed issue where scanning bps from corp or personal would not save correctly in DB as where from they were scanned. * Blueprints saved under dummy accounts should now load correctly from backed up BP files. * Users can now scan and load corp blueprints for the corporation of the character loaded given they have access to corp assets. * Users can now download prices for Structure Rigs. * Added Faction Citadels to the structures list. These will only show up in systems where there is open sov (no faction) and null sec. * The Manufacturing tab should no longer show IPH of infinity for building components (e.g. Antimatter Reactor Unit). * Structures fit with Thukker rigs will now display and calculate the correct ME bonus in addition to TE bonus for affected blueprints. * The database data should be copied over to the new database during updates for versions installed with the msi installer. Build 4.0.6724.43004 * Updated to Into the Abyss 1.0 database and images * Fixed error with updating station names that would crash the program * Fixed error with manual text box updates in facilities that would crash the program * Fixed error with dummy characters throwing a 401 error on connection Build 4.0.6724.571 * Fixed error with loading new char with apostrophes in text fields that would crash the program. * Fixed error loading corporation with null values in 'Date' and other issues with NPC corps that would crash the program. * Fixed error when loading standings, industry jobs, assets, and blueprints if you didn't have any values for any of them, it will no longer crash the program. * Fixed an issue where T2 items would load base moon materials in raw material calculations. * Note, users may experience 500 errors from ESI calls. I'll work on a fix to address this better at a later date. Build 4.0.6722.39825 - Previous builds and versions are no longer compatible and the updater will not update them. Please download the new installers to get these changes. * Updated to the March2018Release_1.0 images and database * EVE Swagger Interface (ESI) - EVE IPH now uses ESI to make all API calls - Setting up IPH to use ESI requires program registration. Instructions are located here: http://eveiph.github.io/ESIAuthorizationInstructions.html - Users must add characters into IPH one at a time due to limitations with ESI. Use the Manage Accounts or Add Character options from the file menu to assist. - All registration information, client id, secret keys, etc. are stored locally on the user's machine for security purposes. IPH will not save or store any of the information users use to register the program except in a text file named "AppRegistrationInformation.xml" in the installation or working folder. - There may be problems with registering the program with an account that has only been paid for by plex. The work around is to register with an account that has paid for at least one month without plex. - ESI is slow in some places and will be looked at for possible improvements in a future release. * New Facility interface - Completely rebuilt the processing for facilities to enable future updates for structures. Now all facilities have a 'Structure' option that allows users to select an Upwell structure of their choice and displays base bonuses. - When selecting structures, users will also see a 'Fitting' button to allow them to open the structure fitting window to fit rigs and modules just as in game. - The ME/TE/Cost bonuses of any rigs or items added will update for the BPs they provide bonuses to for saved Facilities. Note, invention time and cost bonuses will be implemented in a future release. - A new 'Reaction' facility has been added to the facility interface - Users must save the facility on the facility interface and the fitting window separately to get full bonuses and save the facility fitting. - POS arrays no longer provide bonuses as a result of the November 2017 game update. - Outposts will be updated to the new faction citadels in a future release. - The NoPOS was removed from the manufacturing tab. - Faction Warfare system levels will now show up on each facility selected in Faction Warfare space. * Reactions - All reactions can be selected from the blueprint and manufacturing tabs. - The Reaction tab has been temporarily disabled and will be updated in a future release. - Profit for unrefined reactions will be added to the new Reaction tab update. * All Outpost construction data has been removed from blueprints * Users can download prices from EVE Marketer in place of the loss of EVE Central * The invention success monitor has been removed. * Fixed a bug that allowed broker fees and taxes to be calculated incorrectly when unchecked on the BP tab. * For installations from the msi installer, IPH should no longer require administrator rights to run. Build 3.3.6301.19490 Bug fixes and updates * Updated to YC 119.3 Database and Images * Fixed a Shopping List bug that would display the incorrect number of R.A.Ms to build (runs) in the build list * Fixed a Shopping List bug that would not correctly update amounts in the buy list when updating runs in the Item List * Fixed a Shopping List bug that deleted items from the buy list when some build items were updated * Items in Stock and Items in Production columns are visible on the Manufacturing Tab again. * Saving settings in the Industry Belt Upgrades tool will no longer throw a save settings error. * Double-clicking build items in the BP component list will now load the runs to get the quantity shown in the grid (490 runs of missiles vs. 49,000 runs to get 49,000 missiles) * Removed the teams box from the BP tab and put BP options in its place. These options were in the 'Options' tab on facilities prior to this change. Build 3.3.6274.41238 Bug fixes and other updates * Updated to YC 119.2 Database and Images * Changed 'Structure Module' Category for Citadel Rigs to 'Structure Rigs' and updated all blueprint type selection to match new naming. * Assets will now correctly show corp hangers * The Mining Foreman Link II's required skills have been updated to require Mining Director 1 instead of 5 * Citadel name look up should no longer crash the program in random cases. Shopping List Bug Fixes * Fixed issue where updating quantity in the Items to Build list was not correctly updating the quantities in the Build and Buy lists * Fixed an issue where deleting the items from the Items to Build List would delete all materials for like components (e.g., all plasma thrusters for multiple propulsion units) * R.A.Ms should now update correctly when either building or buying in the shopping list * Fixed an issue where invention and copy materials were not properly updating after an update or deletion to the Items to Build. * Materials in the buy list should now correctly update when adjusting or deleting items in the Items to Build or Components to Build lists. * Adjusting materials with odd numbers of runs will no longer round up material amounts in the Components to Build or Items to Buy lists. Build 3.3.6227.41504 * Updated to YC_119.1 Database and Images * Additional costs will now be included in the Manufacturing Tab calculations when a saved blueprint has additional costs on the BP Tab. * Fixed an issue with Citadel name look-ups that caused the program to crash when data not returned. * Ships will now correctly display the packaged volume in the shopping list. * Missing conquerable stations (not player outposts) have been added to the facilities where they may have been missing before. * Added logic to implement a work around for 500 errors when updating industry facilities. * Multiple blueprint runs should no longer use the build cost for components when set to use the buy costs. Build 3.3.6196.19863 * Updated to Ascension 1.1 database update (Dec 13, 2016) * Made several updates to processing for facilities. Double-clicking from facilities on the manufacturing tab should now work correctly. Additionally, the correct facility should now load for building items in the manufacturing tab. * Fixed a program crashing issue when opening assets and the Citadel name was unavailable. Now if the name is unknown, the citadel will show 'Unknown Location #' with # being a sequential number for more than one unknown citadel. * Owned corp blueprints will now show in the blueprint combobox on the blueprint tab when selected. Build 3.3.6189.25725 * Saving settings on the BP tab should now work and load properly. * Required runs and items for buildable components (e.g., R.A.M.s and Ammo) will now correctly display on the bp tab for building or buying. Build 3.3.6188.16819 * Updated to Ascension 1.0 database and images * Mining tab is now updated with new mining booster values and the Porpoise has been added to boosting ships. * Size filters for Ships will now correctly select correct sizes (i.e Frigates are Small, Cruisers are Medium, etc.) * Added an option to view assets to the View menu. Settings saved here will only apply to this view and not the shopping list or manufacturing tab. * Assets will now show items saved in Citadels. Citadel names are provided by a third party and may not show in all cases. When the name is not found, it will list them as 'Unknown Location'. * Entering an apostrophe search term in the Blueprint List Viewer will no longer crash the program. Build 3.3.6159.24346 * Regions and Systems will now correctly load when choosing the Copy activity from the facilities interface. * Relics for T3 ship invention should now be loaded into invention calculations and material lists correctly. * The Mining Tab will now correctly load the Endurance and Venture for Ice mining. * The Endurance mining bonus is now correct. * The number of miners available for mining frigates will now match the number of turret hardpoints and not high slots. Build 3.3.6147.24931 * Updated database and images to YC_118.9.1.1 * Mining Tab updated to recent changes to barges (stats and turrets) * Fixed bug on Blueprint Management that caused the program to crash if you selected the drop down for type when selecting a different item type besides All * Thukker Mix Stations will now show up in facilities for selection. * Added a new option on the BP Tab named 'Simple Copy', which when selected formats the 'Copy to Clipboard' output for use in multi-buy and applications like EVEpraisal. Build 3.3.6043.38735 * Updated IPH and Updater to use .Net 4.6.1 - please update your .Net installation to ensure IPH runs correctly here: https://www.microsoft.com/en-us/download/details.aspx?id=49981 * Updated database and images to YC_118.6_1.1 - this has fixed issues with incorrect materials for Cenobite II's and Citadels. * The mining tab now applies an isk charge to refining instead of minerals returned as changed with the Citadel patch. 6.67 standing is still required to get refining with no tax applied. * Adding only invention/copy materials to the shopping list from the BP Tab will add the materials even if adding invention/copy materials to shopping list is turned off. * Updating the ME on the BP tab no longer crashes the program. * Double-clicking on an item to add to shopping list from the manufacturing tab no longer crashes the program. * R.A.M.s will now show the correct build quantity for build/buy and correct buy quantity when buying is cheaper on the BP tab. When adding an item to the shopping list, the correct amounts will be inserted as well. * The correct BP Build Time and Total Build Time will now show when the invention time or copy time checks are selected. This had an effect of decreasing the IPH when more runs were added. * The Manufacturing list will now properly refresh when no items found. Build 3.3.6009.16436 * Update for the new CREST Calls. Build 3.3.6001.35157 * Fixed an issue where the compressed ore check box would crash the program when selected. * The Capital Remote Capacitor Transmitter II Blueprint has been added to the program. * Fixed some other stuff I won't bore you about. Build 3.3.5996.39804 * Fixed an issue with importing prices for structures using Price Profiles that would crash the program. New build - 3.3.5990.40572 * Citadels should now show up in Update Prices * Structure Modules have been added as Blueprint or Item option to the Manufacturing and Item Prices tabs respectively. * Fixed a bug that wouldn't allow corrupted facility xml settings to load default facilities. Users will still need to resave their facilities if they did not load on startup and received an error message. Build 3.3.5989.40086 * Fixed an issue where typing in the blueprint combo box with owned or favorites selected would crash the program. * FAX ships should now be able to be built in lowsec stations and outposts. * Errors of "file path not found" during the update process should now be fixed. * Disabling the "can build" invention or build boxes on the manufacturing tab should no longer apply to the main calculations if checked. Build 3.3.5979.21977 New stuff * Added blueprint combo and options back to the BP tab. Combo now has full text search and the new BP List can be shown by hitting the BP Viewer Button to the right of the BP combo. * Users can now save BP Viewer options on the BP Viewer screen. * The options on the BP Tab, BP Viewer, and BP Management have been made the same. Users should see the same blueprints for options selected. * Added text search to the BP Viewer screen. * Added the 'Rebuild Items when Loading List' to the shopping list window. When selected (Default setting), items saved in your shopping list will be rebuilt and all items will be loaded as if you just added the item but did no adjustments (e.g. removed items or adjusted quantity). When unchecked, the shopping list will load with only the items you originally saved and only update the prices of those items. For example, if you only saved invention materials for a set of items, it will only load those invention materials for the items. Bug Fixes * Sorting in the BP combo and text search should now work correctly for all items * Structure modules now show up on the BP List when selected * User runs should no longer be set to a lower number when making T2 items on the BP tab and materials should now be correct. * Fighters will now come up in BP lists as 'XL' size when selected * Capital Capacitor Battery will now be invented properly * Capital Cap Booster II Blueprint will now correctly produce the Capital Cap Booster II instead of the Heavy Capacitor II * Capital Emergency Energizer will now use Fernite Carbide Composite Armor Plate instead of the Capital Fernite Carbide Composite Armor Plate * Capital Shield Booster II will now show up in BP Lists * Light fighters should now show up in the manufacturing list properly * R.A.M.s should now show the correct number to build in the components list and the correct materials needed to get the number of items to build in the component list. For example, if you need 75 R.A.M.s, the materials list will only have the materials for 1 run of R.A.M. because it creates 100 per run. * Capital Component facilities should now load and be used in calculations correctly. * Proxy data should now be used by the Updater if set in the settings of the main program. * Adjusting the build number of components in the Built Items list on the Shopping list will now correctly update the list * Force Auxiliary ships will now appear with and use options for Super Capital facitities, to include capital components. Build 3.3.5976.38667 * Named Components; items which are used to build meta capital modules are now included in the Component Group for the price updater. * Fixed an issue where Ammo, Fuel Blocks and anything that produced more than 1 item would not properly update runs. Build 3.3.5973.39898 * Fixed crash when updating market prices via Profile Option * Fixed crash when Double Clicking on the ME of a Tech 3 item in the shopping list. * Fixed Reprocessing Efficiency combo from requiring Reprocessing V to enable (Now requires IV) Build 3.3.5971.5173 * App sometimes crashes on load, potential fix here Build 3.3.5971.1011 * Changed Blueprint List to have more accuracy with results. * Updated Database to latest Citadel Release (1.4). * Updated Database to provide proper quantities when dealing with Tech 2 Items. * Industry Jobs view shows all jobs for a corporation when selected; no longer shows Corp jobs on a per character basis. Build 3.3.5966.35706 * While searching for a blueprint if there is only one result the ENTER key may be pressed to 'select' it. * When the 'Drone' Checkbox is selected in the Manufacturing List tab, Fighter Drones will also be displayed. * Double-Clicking on the ME column of the Component Build list on the Shopping Window will no longer result in a crash. Build 3.3.5963.35462 * Improved BP List Speed * Fighter Drones now show up when Drones is selected in the BP List * Fixed a couple instances where crashes occurred when double clicking empty items in a list. Build 3.3.5963.35462 * Fixed issue where Blueprint Search text box would become unresponsive. * Fixed issue where Corp Assets weren't being included in material list. * Double-Click will now select all text in the Blueprint Box. Build 3.3.5962.37867 Database updated to the Citadel Release New Features: 1) Blueprint Selection re-vamped. The text box now has fully integrated search. You can type in any part of a blueprint name and it will display a list of items matching the criteria. You can use the up/down arrow on your keyboard or double-click on an item to load it. 2) Blueprint List - This opens a new window which will display a hierarchical view of Blueprints. (It does take a couple seconds to load; that's a known issue). From here, the original functionality of searching based on Ship, Drone, Modules, etc. As well as by size is implemented. The window will remain open until closed. While the window is open you can double-click on any blueprint to load it. This provides a faster lookup than searching each time. 3) Compressed Ore Calculations - Enabled by checking the "Compressed Ore" checkbox at the bottom of the window. This will calculate Compressed Ore quantities and types based on Null Sec Ore (for now) which will provide you the minerals you need to build your desired item. That being said there are some caveats to this: 3a) If using a station, the station's refine rate will be calculated. If using a POS it will calculate based off a 52% refine rate. If using an Outpost it will calculate based off a 50% refine rate. This will be enhanced in a future version. 3b) This does take into account the users' skills as well as Beancounter implants. 3c) The location chosen for the manufacturing will be used to calculate the ore needed. Perhaps in a future release I will implement the option to refine at a different location other than where the item is being built. 3d) In order for the data to be calculated you need to click the "Refresh" button. You only need to do this once, as long as the application is running. When the application is restarted the checkbox will be unchecked. Version 3.2 Build 3.2.5937.20769 * Updated to the YC-118-3_1.0 DB and Images Build 3.2.5902.34671 * R.A.M. materials should now take into account the porition size of each run for items using more than one blueprint. * BPs should no longer double up with corp bps of the same type and ME. Users will have to reset the blueprints or manually update the duplicates to get this update. * The Thukker should no longer show up for systems that are not low-sec when selected in facilities. * Updated the shopping list to take into account building components with just one blueprint. This should result in more exact quantities if using 1 bp to build components instead of a few extra materials left over at the end of component runs. * Selecting an item from the manufacturing tab and pressing Ctrl + C will copy the blueprint name to the clipboard * Not loading the settings for optimal iph/profit * Hauler m3 values should now save and reload on the mining tab properly * Shopping lists will now load correctly for those saved with outpost facilities * Changing the quantity of items in the shopping list that have copy materials (i.e. covert cloaking devices) will no longer crash the program * Gas mining ships should no longer show 5 possible miners available and will default to the turret hardpoints for the ship selected. * Command Destroyers, Strategic Cruisers, and Logistic Frigates will now have the correct size assigned for searching Build 3.2.5895.32258 * Updated database and images to YC-118-2_1.0 * Skills should properly load when overriding without having to reload the program * The Profit Threshold check on the Manufacturing tab now toggles profit percentage threshold (tri-check) * If you save application settings, the program will re-load the current blueprint instead of resetting the form. * Double-clicking an item with capital components on the manufacturing tab should now correctly load the cap component facility * Stork and Magus Command Destroyers are now properly marked as a Medium Size item for searching purposes. * The optimal profit/iph decryptor check box will now save with settings. * Updating the price for a single item from CCP Data should now work correctly. * Current buy/sell orders on the manufacturing tab will no longer limit by date but live data. * Added a timeout check if updating from CCP prices locks up / hangs. Data is saved up to that point so just try your price updates again if you see this error. Build 3.2.5873.19500 CREST Market Prices Integration - January 30, 2016 Bug Fixes * Blueprints should now be selectable from the drop down and mouse after using the arrow keys to select in the blueprint combo. * The green highlight of agents on the datacores tab should now correctly highlight the highest unique agents for IPH. * Corp blueprints not showing green with owned bps in all blueprints in Manage Blueprints * Users will no longer be able to save a base manufacturing station or outpost after selecting a POS facility without selecting the new facility. * Calculations for items using R.A.M.s will no longer multiply the materials need to make the R.A.M. by 100 per R.A.M. needed. * Pirate POS structures will now show as Pirate and not T1. * If you have "oxygen" and "oxygen isotopes" in material list and you try to delete "oxygen" from list, it deletes "oxygen isotopes" instead. * BP's marked as Favorites will now be uploaded correctly from file. * Invention and copy times will now be properly included in the build time for invention items over 10 runs and the relevant check boxes selected. * Selecting unowned T2 BPs and favorites on the Manufacturing tab will longer crash the program. * Overridden skills should now load correctly in all cases for use on the Mining Tab. * Loading shopping lists from file will now correctly load and use the facility for the item when built and saved. Note: older version of the shopping list are not compatable with this change. New Features Database Update * Updated EVE IPH database and images to YC-118-1_1.0_116645 SVR Updates * Sales to Volume Ratio (SVR) data for the Manufacturing tab will now be updated and caculated with from CCP (CREST) data. * All SVR Settings (Threshold, Days, Region) are now saved in the Application Settings for use on multiple forms. * Removed all EMD references for market history to use CCP data, which is more accurate and complete. BP Tab * Users can now toggle profit or profit percent by double clicking on the Raw or Component Profit labels. The type of profit show will persist and be saved when BP settings are saved. * SVR data has been added to the BP tab - Users can set the BP tab to automatically update SVR data in settings or with automatic update off, manually by double-clicking the SVR labels. The default is to automatically update on the BP tab. Note: the load time for calculations for BPs that require updating the market history will take a little longer on first load each day but then will use cached data for future calculations. * Users can now move forward and back from previously viewed BPs. Use the forward and back buttons (top right corner of Raw Material List) or forward/back mouse buttons to go back and forth through the BP History. This functionality saves information on facilities, BP data (ME/TE), for each BP in the history and updates them when changed. To clear the BP history, select 'Clear BP History' from the Edit menu. Manufacturing Tab * Users can now right-click a single item on the Manufacturing list and display the market history for the item. The settings on the Market History Viewer are similar to in-game with the addition of a Linear trend line option. * Renamed 'SVR Settings' Frame to 'Market History Settings' - Note: Average days is no longer just used for SVR but is used for all market history calculations. * The following columns have been added to the Manufacturing List: - Price Trend Linear trend of prices for the days entered in Average Days under Market History Settings. Value is displayed as a positive or negative percent but a red or green arrow has been added to help determine trend direction as well. - Total Items Sold Total items sold over for the days entered in Average Days under Market History Settings. - Total Orders Filled Total orders completed for the days entered in Average Days under Market History Settings. - Average Items Per Order Orders divided by Items Sold for the days entered in Average Days under Market History settings. - Current Sell Orders The current number of Sell Orders on the market for the Region selected in Market History Settings. Note, these orders are filled from CCP data from the Update Prices tab and will show nothing if not updated. - Current Buy Orders The current number of Buy Orders on the market for the Region selected in Market History Settings. Note, these orders are filled from CCP data from the Update Prices tab and will show nothing if not updated. - Items in Production The current number of the items that you are currently producing on all characters. - Items in Stock The current number of items in stock at the asset locations set by the assets window launched by clicking on the 'Safe' Icon on the manufacturing tab. * Users can now select 'Optimal' for a decryptor calc function. It is a tri-check that allows no optimal comparison (unchecked), optimal IPH (checked), optimal profit (tri-check). * The Tech Level has had the Tech image added to the row for T2, T3, Storyline, and Faction items. * Added Market filtering options to the Manufacturing tab to include the following: - Price Trend Up/Down/All based on CCP Market History data. - Total Volume Threshold if volume is greater than entry, include record. Note: you must download price data from CCP for this functionality. Also, this is the total volume of items sold and will filter the 'Total Items Sold' column in the manufacturing list, not the total volume produced from the bps. - Total IPH Threshold if IPH is greater than entry, include record. - Total Profit Threshold if profit is greater than entry, include record. - Min/Max Build times if the total production time is greater than or less than the min/max time, the record is included. - Add time check to manufacturing tab ie. I only want stuff between 22 and 24 hours * SVR Settings has been removed and options have been moved to the Market Filters * Removed the option to ignore 'Items I can Reverse Engineer'. T3 items will check the 'Items I can Invent Flag' now to determine including in the list. Note, text colors highlighting T3 invention or T2 invention will remain unchanged. * Users can now right-click on the manufacturing tab and add multiple blueprints to the shopping list if selected. Update Prices Tab * Redesigned the update prices tab to allow for downloading prices from CCP (Direct game data) or EVE Central. Additionally, added the option to set up a Price Profile, which splits up the locations you want to download different prices (E.g. you buy minerals in Hek, sell ships in Jita, sell modules in Amarr). * CCP Data - Users can now download live price data from the EVE Servers by selecting the radio button 'CCP Data' or continue using 'EVE Central'. Note CCP data will likely be slower than using EVE Central but more accurate as it is live prices from the game. Note, only one region at a time can be used to update prices when 'CCP Data' is selected. * Price Profiles Users can select to use a price profile, which allows downloads from any system/region for the shown categories. Users can select a price type, region, and system (Select 'All Systems' to use the regional price) for each category and assign a price modifier for each category as well. Note: you can only select one region for this functionality. * The Manual Price update button 'Update Prices' has been replaced with a 'Cancel Update' button that will cancel price updates when pressed. Users can still manually update prices from the Edit menu. * Users can now add a percentage of the price to the imported price by entering a percentage in the 'Price Modifier' text box for Raw Materials or Manufactured items. For instance, if you sell items at 10% more than Jita price at your null sec outpost, you can add 10% to all the prices you import to show the prices at which to sell items. Price modifiers are also available in the Price Profile. * Added tool tips to the price type drop downs for short explainations of the different options. * Users may now save and load prices from files in the default file format (CSV, SSV, TXT). The prices saved will only be those loaded into the grid (e.g. If you just have minerals loaded, only the mineral prices are saved). Additionally, when loading prices, only the prices in the saved file are loaded and the prices in the file will overwrite the program prices until the user initiates the next download within IPH. General * Changed the 'Character Loaded' label on the bottom strip to a menu of all loaded characters to allow easy and quick switching to a new default character. Note the menu has a maxium of 20 Characters. * Users can now ignore multiple blueprints in the Manufacturing tab by selecting multiple rows, right clicking, and selecting 'Ignore Blueprint' * Removed the Assets menu item from the view menu as it wasn't used for anything. * Region drop downs will no longer show wormhole regions for market data, with the exeption of G-R00031 (Thera). * Text searches on the Manufacturing, Blueprint Management, and Update Prices have added functionality. Now users limit searches by separate multiple items with commas, or adding 'NOT' at the beginning or in the middle of the text. Searches are not case sensitive and searches the item name and group for filtering. For example: - 'mining crystal not rig, jaspet' - shows mining crystals but not the mercoxit mining crystal rig or jaspet mining crystals - 'Hulk, Mackinaw, Skiff' will only show these three ships - 'NOT Hulk, Mackinaw, Skiff' - don't want these three but all other items * Added the ability to set a Proxy in settings to include the HTTP/HTTPS proxy address and port (set port to 0 for no port number). Please let me know if you use a proxy and cannot get this setting to work or require additional information to input. * The teams window has been removed from the manufacturing tab until teams are reintroduced. Build 3.1.5832.22991 Bug fixes: * The radio button on the BP tab now will correctly select the type of copy based on the settings from the manufacturing tab when double clicking an item there. * Rigs will show as Rig and not Module in Manufacturing tab. * Columns should no longer show NaN for some price fields in the Manufacturing tab. * Users should now be able to update the shopping list with assets from more than 1000 locations without crashing the program. * Tax rates for Outposts should now save and be used in calculations correctly. * When an industry job hits 0 seconds on the Industry Jobs window, the row should now update to say 'Complete' and not being a negative count down. * When selecting a system for capital component building, the drop down will no longer have four copies of the system name. * Copy times should now be correct for using more than one lab line. * SVR * IPH will now sort correctly in the Manufacturing tab. Note: the value shown is to two decimals and this value may be smaller than that but still non-zero. * Saving 'All Items' on the Asset window will now save properly and reload when used. * T3 Ship invention will no longer count the cost of the relic bp twice. New Stuff * Users can now update the price of an item on the BP tab by clicking on the box below 'Market Price' label. When this is updated, it is saved for the entire program until updated again. * FW system bonuses can now be set on the BP tab in Options and selected for items in the Manufacturing tab. On the BP tab, the values are saved for the system and will apply when using that system for calculations. On the manufacturing tab, the values are added to the appropriate facility (Manufacturing, Copying, etc.) in calculations. * All sorting options have been removed from the following tabs and are now saved with settings based on the column clicked by the user: Blueprints, Update Prices, Manufacturing, Datacores, and Mining. Others will be updated as necessary. Note: all lists in the program are now sortable by clicking on the column to sort. * The Endurance and various Ice Miners for the Prospect and Endurance have been added to the mining tab. Both the Prospect and Endurance are available for selection for Ice Mining. * Added Capital Component facility fields to the Manufacturing tab. * Added FW level fields used for each facility to the Manufacturing tab. * Industry jobs will update all selected API's on first load automatically now. General * Made improvements to updating the industry facilities that should result in faster update times. Build 3.1.5789.33154 * Updated to Parallax_1.0_115480 database and images * Fixed bug where updating the shopping list from assets would use all assets instead of those just selected Build 3.1.5783.13554 New Stuff * Users can click the column headers to sort on the Manufacturing and Update Prices tabs now. * Portion Size has been added to the manufacturing list and an option titled 'Calculate price per Unit' has been added in the Price Comparison frame. Bug fixes * Deleting items in the shopping list should no longer delete all materials in the buy list even if other items need those same materials. * Updating the shopping list with corporation assets should correctly use assets from a selected corporation hanger. * Reactions for Thulium Hafnite and Promethium Mercurite should now show the correct output quantity. * Updated tool tip processing for color codes on the Manufacturing and Datacore tabs to hopefully be more reactive to hovering the mouse over objects with a tool tip assigned * Saving 'none' for invention/copy facilities will no longer crash the program. * Double Clicking on items in the manufacturing tab that change the facility type will no longer crash the program * Blueprints with apostrophes in the name will no longer have extra apostrophes * Facilities should no longer on the manufacturing tab re-load the default in certain cases when changing a facility setting and pressing calculate * Facilities set as 'None' for T2/T3 Invention and Copying will now load correctly on start up. * Copy & Paste assets on the shopping list should now work for users with non-US number formats (e.g. 5.212,33) Build 3.1.5754.17095 New Stuff * Updated Db and Images to Vanguard_1.0_114986 * Added a new setting that outputs ingame links for items listed in your copy/paste text from the shopping list or BP tab. The default setting is no links. * Added Refinery tax, efficency, and corp standings to the Reactions tab, which will save independently with this tab. * Removed refinery settings in the program settings. All forms that use refinery settings will be saved with the settings on that form. * Users can now manually update the system index on the BP tab for the selected index and activity. Note, updating the indexes with CREST will overwrite manual entries if there is a value from the CREST Update. Bug fixes * Corrected an issue where the option to Ignore Market Price for Base Materials in the Reactions tab wasn't being taken into account for calculations. * Corrected an issue where refining Unrefined Reactions was not taking into account the refinery tax and efficiency. * Corrected an issue where Wormhole systems would not show in the facility drop downs. Note, the cost index for the system is still not available for Wormhole Systems. * Fixed an issue where the type of shopping list export would not save with settings correctly. * Build volumes when copying and pasting a shopping list to clip board should now be correct compared to what is shown on screen. * Copy and Invention times should now correctly take into account skills and the number of laboratory lines. Build 3.1.5728.21730 * Updated DB and Images to Galatea_1.0_114618 * All Outposts, Outpost Upgrades, and Upgrade Platforms have been added back to the program. These are inserted as special "Blueprints" to help determine materials needed to build an Outpost or apply upgrades. Users can apply prices for items not on the market in Item Prices. Note: Please see other 3rd party documentation on how outpost and outpost upgrade construction is different than building typical items. * System Indexes will now show next to the system name in the Facility System Drop-down. * All Ore Anomalies listed in the Industry Upgrade Belts tool will now correctly show the number of asteroids, types, and take into account the effect of truesec. Special thanks to Sean Jester for sending me a complete list of all belts. * The number of turrets available in the Mining tab for the Prospect has been corrected to the number in game. * Fixed an issue where the program would not correctly load a facility with POS settings on startup. * You can no longer save a POS facility on manufacturing screen without selecting system. * The radio button for Copy/Paste types on the BP tab will now save correctly when 'Save Settings' is pressed. * Added error processing to facility xml loads that caused the program to crash on startup. * Added the number and max of Research Jobs to the number and max of Production Jobs on the Industry Jobs tracker screen. * BPCs have been added as items in the Item Prices tab for updating prices of BPCs used in invention. New selectors for BPCs have been added to the Item Prices tab and Assets window. * Corrected several issues with in-line updating of items and components on the Shopping List. * Changed the behavior of the default flag on facilities - now if it's not the default, it will dim grey and if the default, it will highlight blue. At any time, users can double-click the default flag to load the currently saved default facility. * Saving a facility on the manufacturing tab should now correctly set the default flag. * The SSV format should now correctly save with commas in the place of decimals when using the Copy to Clipboard button on the BP Tab. Build 3.1.5678.27159 Shopping List * Added column to display the total fees per item in the buy list when using Buy Orders. * The total cost of the items will now include fees in the buy list when using Buy Orders. * Added the facility name to the Item list where the item will be built. For POS structures, the system name has been added to the array used. * Added label showing how many total items are in the shopping list. Useful for large shopping lists. * Fixed issue where changing the number of T2 items in the shopping list added as 'Components' only would crash the program. Misc. * Double-clicking on the 'Default Facility' label when greyed out will now load the default facility on the BP and Manufacturing Tabs. * The 'Default Facility' label will now show when a default facility is loaded again on the BP and Manufacturing tabs. * Fuel blocks will correctly load a POS facility on the BP tab when a fuel block row is double clicked on the Manufacturing tab. * Updated the Blueprints Management tab to not set owned bps to 'BPC' if they are already owned and updated to 'Owned' again. * The 'Enable ME/TE' check box and ME, TE value boxes will now be disabled on load of the BP Management window. * Progress bars throughout the program should now correctly show the progress without ending halfway through. Build 3.1.5677.22091 * Fixed an issue where adding the same item to the shopping list multiple times would duplicate the item in the item list * Fuel blocks can now be built at POS facilities. * Changing the number of T1 items in the shopping list should no longer crash the program. Build 3.1.5671.35252 * Updated to Aegis_1.0_114220 Database and Images * Industry jobs will now update for all checked alt accounts in the list without needing to load the character * The total cost on the shopping list now reflects the total cost of the shopping list and not the original cost entered. If users update the items, the cost will reflect those changes. * Removed taxes and fees check boxes for items on the shopping list. The shopping list is intended for shopping, not selling. Future updates may incorporate taxes for selling items but for now they are removed. * Added invention and copy costs (does not include usage) to the shopping list. * Blue highlights on records users can invent (they have the T1 BP) and T3 Invented items should now show for both All Blueprints and Owned Blueprints and show the correct settings selected. * Fixed an issue where invention and copy materials were not updated correctly when changing values of items in the shopping list. * Items that have components built with components (e.g. Jump freighters) now display the correct amount of materials to build all levels of components on the BP list. The lists will now contain the correct amount of buy materials, and the raw and component costs for all levels and will be the same when using build/buy. * Made a small adjustment to build/buy calculations to take into account the total build cost of the component (usage, etc) instead of just the material cost for making a build or buy determination. * User settings (Default ME/TE and Suggest Build BP if Not Owned) were sometimes not set correctly in blueprint calculations; this has been corrected. * Changed all forms to use DPI scaling so that users with 125% and 150% scaling set to their version of windows won't see overlapping controls and poor quality. Note: Users of Chinese Windows may still experience issues with overlapping controls. Anyone that has an issue with this, please send me a screenshot and details of your settings. * Updated error on Industry Upgrade Belts tool that gave incorrect ore volume values resulting in overly high IPH rates per belt. * Updated ores in the Industry Upgrade Belts tool to be correct with the asteroids and total quantity in the belts. * The Compress Ore check will now use compressed ore prices for determining IPH in the Industry Upgrade Belts tool Build 3.1.5663.27046 * Fixed an issue where copy and invention usage was being multiplied by the number of runs incorrectly, resulting in large differences in IPH and profit calculations with large number of runs. * Prices for amarr and gallente starship engineering datacores will now show correctly on the datacores tab * Auto num bps updates when entering runs should no longer give large numbers for T1 items * The BPC needed for invention has been added to a tool tip for Invention chance for T2 items * Fixed an issue where the amounts for components and raw materials (not build/buy) were the same in all cases. Now the correct differences will be displayed. * Fixed the approximate calculations in the shopping list. Shopping List stats should be the same as the BP tab (for a single item) but the only difference is that it will show how the broker fees for setting up a buy order will change the IPH and profit. Build 3.1.5655.35622 * Fixed an issue where opening assets with items in space (ships, towers, etc) would not load and crash the program * Fixed an issue where the number of runs on an invented blueprint were not taken into account in calculations and would lead to incorrect numbers for any runs over 1 * Changed the forms to all ignore windows scaling. If you have scaling to 125% or 150% (or a version of windows with an off scaling amount - e.g. Chinese) then you shouldn't notice boxes and text overlapping other controls. Please let me know if you notice issues with this change. * Removed Data interfaces check box from update prices tab and moved 'Items with no price' up * Locations on datacores now shows station name, security, and region again * On the BP tab, BPCs will now correctly load the decryptor that was used to make it, if available. If not, then it will show 'Unknown' and uncheck the costs and time boxes in invention * Fixed the approximate calculations in the shopping list. Shopping List stats should be the same as the BP tab (for a single item) but the only difference is that it will show how the broker fees for setting up a buy order will change the IPH and profit. Build 3.1.5649.26563 Bug fixes * Setting a POS facility on the manufacturing tab will save locally * The manufacturing tab will no longer show component usage for component built items * Invention and copy usage will now be more accurate for total bp costs * Fixed a minor issue on the manufacturing tab to show correct values when compared to the bp tab * Build/Buy values should be the same on the components or raw material lists on the bp tab now. * Ignore invention check works more consistently now * Processing of Settings files were updated and should no longer crash the program but may require users to re-save their settings files to load correctly * Set the same font for all objects, so loading IPH on different systems should be more consistent. * Users should now be able to import prices for the Antikythera Element from EVE Central * Saving settings on the BP tab with the 'Save Relics and Decryptors on BP Tab' setting selected in the application settings will now correctly save relics and Decryptors again for future loading * Fixed an error that caused saved Outpost tax rates to be multiplied by 100. Recheck the tax rate and update as normal * S/M/L/XL check boxes should work for all items now * T2 BPO processing should work more consistently now on the BP tab * Copy and invention usage should now be correctly included in the total production costs * Component usage will no longer apply to the total production cost for component lists * Fixed crash when you uncheck ignore invention and ignore invention costs with multiple blueprints Blueprint Management * Blueprints are now stored as one of 4 types - BPO, BPC, Unowned, or Invented BPC * Import and export of blueprint data updated to new types - importing under the old type will not set the owned bps to invented bpcs on import, so double check your bps * The importing of bps will attempt to set the data to Invented BPC if the ME/TE/Runs correspond to a Decryptor and relic combination * If the values sent to do not support a combination, it will be saved as a BPC (pre-cirus for instance) * Users can now set ignored or favorites on the blueprint management tab without saving it as owned. * Added additional costs and runs information to the blueprint management tab * The search box for BP Management will now work with NOT (like the manufacturing tab) * Removed option to set a copy on the update all settings * Saving a blueprint from the BP tab when 'Ignore Invention' is selected in options will save the bp as a BPO, all others will be saved as BPC or Invented BPC Ignore blueprints now added * On the manufacturing tab, users can right click the blueprint to ignore it from calculations * In Blueprint Management, users can set several bps as ignore at the same time * Ignored bps are for all characters and can be reset in blueprint management * Removed the 'Ignore Rare BPs' setting in application settings Manufacturing Tab * Ignored blueprints will not show on the manufacturing tab * Owned blueprints in the manufacturing tab will take into account the Decryptor and relic used to create Invented BPCs. If you do not have the correct options selected for what you used to build the BPC, it will not show on the list. * Owned BPCs and BPOs for T2 and T3 will be shown next to other BPs with the Decryptor and Relic options for comparision * The BP Type column in the manufacturing tab shows the type of blueprint with new blueprint types Build 3.1.5624.32344 Bug Fixes * When using multiple BPs in BP and Manufacturing tabs, the total production times were higher than expected when using multiple blueprints and resulting in lower IPH. This has been corrected. * When using multiple BPs, IPH was assuming for each BP the user would run a separate batch of components for each BP. This resulted in incorrect rounding (up) of materials and was inconsistent with shopping list updates (it's also not the most efficient). Now IPH will assume the user will build all components first in one large batch prior to running each bp. This will result in fewer component materials for larger num bps and shopping list updates will be consistent as well. * Searching for a BP Material by text search in the Assets window will no longer crash the program. * Refining moon materials on the Reaction tab should no longer crash the program. * T3 items should now correctly show the ME and TE values when decryptors are used on the Manufacturing Tab * Users should now be able to select different options on the Manufacturing tab facilities and run them without saving as default. Previously, IPH would load the saved (default) facilities back before calculating. * Stations without industry or refining facilities should no longer show as 'Unknown' in Assets or in other areas where station names are used. * Num BPs should not auto update to 1 when entering a number of bps and change the total runs * Users should no longer get an error when opening some shopping lists from the shopping list window. If you still get errors, try rebuilding the list, saving and reloading. * Datacores should now correctly show skills for Gallente and Amarr Starship engineering * Current Research Agents should now correctly show data for Gallentean and Amarrian datacores Efficiency Updates * The processing for updating station data from CREST has been optimized. Users should notice a long start up when first installing the program (and updating might take a bit more time) but future daily updates should take less time to process. Shopping List * Enabled the ability to update the item quantity in the shopping list * Shopping list updates should now work more consistently with the BP tab values * Importing and exporting shopping lists has been improved. Imports will now use the MEs used to build the items and correctly select the BP facility used to build them. Note: Component and Cap Component facilities will always use the saved BP Component and Cap Component facilities to build. * Updating shopping lists from the assets window should work correctly. Blueprint Tab * Usage has been removed from the popup box when double clicking Invention costs and Copy costs. These values are still used in calculations but not shown as an invention/copy cost. To view Usage values, double click the Usage check box on the Facility tab. * Users can now select Ignore options for Invention, Minerals, and T1 base items for calculations by selecting the checks in the 'Options' tab. * The Numbps box will now be disabled for T2 and T3 invented items. The number of blueprints needed to make the total number of items entered will be set from the decryptor and invention data. Manufacturing Tab * The column Total Manufacturing Cost was duplicated with Manufacturing Facility Usage and has been removed. * Added column for SVR * IPH to the columns list. * Users can now select Ignore options for Invention, Minerals, and T1 base items for calculations. Mining Tab * Users can now run calculations for Gas Mining if they did not have an ore type selected (e.g. Refined, Unrefined, Compressed). All gas is unrefined. * Added a box for entering the number of miners you want to calculate - useful for answering that age old question, 'What is better, 2 miners plus orca or 3 miners?' * User can now update the prices of Compressed and Unrefined ores in the mining grid. The Unit price for refined ore is based on the user skills and facility settings and cannot be updated. It's for comparison purposes only. Misc. * The industry upgrade belt tool has been updated with Mosaic values. Note: the number of asteroids may be off from in game amounts (total ore is correct). Build 3.1.5596.30243 * Updated to Mosaic_1.0_112241 DB and Images (note images for new items currently missing from CCP). * New sov upgrades and other sov item blueprints will now show up under Celestial options where used. * Updated Outpost manual ME/TE settings - they should no longer error when incorrect data entered and updates will now affect the Materials and Build times correctly when set. * Users can now save ME/TE and Tax values for Outposts. This data will persist across updates to industry facilities even if you change facility settings. * Copy and invention usage should no longer be added to the buy list n the shopping list as an item to buy. * Fixed several errors with importing and exporting shopping lists such as those suggesting 'Quantity' is an invalid type. Build 3.1.5561.38424 * Updated to Scylla DB and images * Fixed issue that caused the program to crash when double-clicking on T3 destroyers in the manufacturing tab * Clearing all data from the shopping list will now reset the usage and fees on the screen * Made changes to CREST downloads that should improve performance some. Build 3.1.5558.14973 File Management * If you have been using the testing files that you installed from the binaries zip file, to make sure you are on the new update path, just delete or rename the Test.txt file in your IPH directory. * I will be deleting the files in the 'Testing' directory in a few weeks, so please update your files. * New installs and binary zip files will not contain the Test.txt file so you will update from the normal location. * If you are using 2.3, just open and run and the updates should work fine Potential Issues * The program may crash on startup due to issues with the settings files. I've tried to minimize these but if you have issues, try renaming the Settings folder first and then re-launching the program. * Shopping List - The shopping list may still have issues with this change but most bugs have been corrected. Please send me any issues you find. General * The database and image files are updated to Tiamat_1.0_110751. This includes all previous database updates. * All major industry and mining processing has been updated to work with the updates from Crius and Pheobe. * CREST data for Teams (not enabled), Facilities, and Market prices used in industry are available from the data menu. These updates are set to automatically download on startup but can be turned off in settings. * Industry facilities have been added to the BP and Manufacturing tabs. Each facility is defined by its activity (Manufacturing, Invention, etc) and the type (Station, outpost, POS) to allow for the most flexibility in industry use. Once you have your facility set, hit save to set it as your default for the options chosen. A few details on facilities: * All facilities are set to filter only facilities that users can build the items they have selected. For instance, if you are building drones a POS, the facility will only show a Drone Assembly Array as an option. * If you select items with sov or security restrictions, IPH will take that into account for selecting facility types (you won't be able to use a cap ship assembly array in Jita for example). * Selecting an Outpost will allow you to save additional information on ME and TE bonuses that are not available from CCP data. * Teams were added, and then removed. The interface for teams is still visible but disabled until CCP determines updates to teams (or I need the space). * The screen size has been adjusted to 4:3 ratio to allow for future resizing updates * A 'SSV' option has been added to export types on the shopping list and other areas. SSV is semicolon separated and also outputs EU style decimals (e.g 1.000,00). * T3 production has been converted to invention and can now use Decryptors. * Number of BPs used (NumBps) has been updated to work for the new industry changes. Currently a high number of BPs will slow the program down. A fix to make this processing more efficient will come next patch. BP Tab * The tab has been reorganized to allow for Facilities and Teams (not enabled). * BP facilities types and activities will automatically load for the BP selected. For instance, T1 items without components will only show manufacturing. However, a T2 item will show Copy, Invention, Manufacturing, and Component Manufacturing options. * All facilities will have a usage check for that facility type. This information is used in calculations including invention and copying. * The Calc tab for T2 and T3 will show invention and copy (T2 only) costs. These costs are in addition to usage and will include any materials (datacores, etc) to do the activity. For copying, most items will be 0 but in some cases (such as Cloaking devices), the materials' cost will be set here. * Double-clicking interfaces have been added to labels for Invention and Copy Costs to see the materials and usage of the activity. * Additional Costs are now saved with the Blueprint on the BP Tab * Users can save relics and Decryptor types when saving a BP if selected in settings. Update Prices * New items from previous DBs are now available * Percentile pricing should now use the correct prices Manufacturing Tab * Several types of Facilities have been added to the manufacturing tab. Each type will allow users to set specific facilities to build various groups of items such as capitals, supers, and items that cannot be built in a pos (sov items). * Several new columns have been added to the list of fields users can choose on the tab. Default columns are similar to v2.3. Users can also move the order and resize the width of the columns in the table. * Num BPs has been added to the options with runs and lines. Datacores - Gallente and Amarr datacore skills should now correctly show in the comparison table. Reactions Tab - Reactions were updated with the reaction types Mining Tab * All reprocessing formulas and changes with Crius mining changes are live. * The data grid now will show what type of ore processing type to allow comparison of Refined, Compressed, and Unrefined ores together based on the options selected. * Includes name changes to mining lasers. BP Management * Blueprint data is now downloaded via the API automatically on startup (unless disabled in settings). Please delete your old BP list if needed to get a fresh set of downloads. Multiple BP support is still not available. * Only BPOs with the highest ME value are automatically set as owned. * Additional options to assist in updating BPs has been added. Industry Jobs * Industry jobs have been updated for the updates to the industry API. Current and history are available as per the length of viewable time per CCP. * Users can now view the industry jobs of any character they have loaded in the Account Management area with the correct rights. * Users can select the characters in the right hand corner to update the industry jobs. * New columns have been added to the industry jobs viewer. * The number of current and total jobs will be shown next to the character name in the list of characters (2/10 = 2 jobs of 10 possible) Disabled Features due to updates * The Industry Success tool has been disabled until a work around with the new API is identified * The POS settings have been temporarily disabled. * The ignore options on the BP tab have been temporarily removed. * Data for stations and station upgrades have been temporarily removed. Version 2.3 Build 2.3.5267.30964 * Updated to Kronos_1.0_98431 Database and Images * Updated Mining tab to use Kronos updates to Mining barges and Exhumers * Added Prospect mining vessel to Gas and Ore mining * When selecting a new default character, assets will be refreshed if the 'Automatically Refresh Assets on Load' check is set in Settings. * Selecting the Deployables, Celestials, or Station Parts check boxes on the Manufacturing Tab will now reset the 'Refresh' Button to allow new Calculations. * Changed the label for 'Size' on the Blueprint and Manufacturing Tabs to 'Size Limit' for clarity that this will limit the selection by those sizes. * Updated size limits to include AB/MWD 1MN in Small, 10MN in Medium and 100MN in Large. Build 2.3.5259.10898 * Fixed an error that would crash the program when attempting to update shopping list assets with data interfaces used for invention jobs. * Copy and Pasting of assets to update the shopping list should now work correctly when the copied assets include containers. * Loading a shopping list from file when the file is already open should now correctly display an error message and not crash the program. * Updating assets with 'Update Assets when Used' checkbox selected will now correctly update assets located in different saved locations. * Added a 'Blueprint Copies' selection to the Asset Viewer for viewing BPCs used in invention. * Updating assets in the shopping list will now update BPCs. * Selected items in the shopping list can now be deleted by hitting the delete key in addition to right clicking and using the delete menu. * Added Min Sell and Buy Max columns to shopping list for comparison of prices for the Buy Type column. Cost per Unit will always be the cost you set in update prices or elsewhere. * Added a column on the View Current Research Agents window showing the number of datacores available from current research agents. * Fixed an error in tax rate calculation values that would give a lower tax rate than intended. Build 2.3.5200.34930 * Skills as overridden when using the search text box should no longer clear all skills on save. * Scanning Corp and Personal blueprints should no longer cause a program crash when the user has no Corp or Personal BPs. * Fixed an issue with the Shopping list that would not update the correct build volume when adding or updating the quantity in the shopping list. Build 2.3.5193.34942 * Items marked as Build/Buy should now load correct values in the Manufacturing Tab. * Built item volumes in the Shopping List should now show correct values for more than one item. * Fixed an issue that would sometimes cause the program to crash after opening the asset window on the shopping list. * Fixed an error that would crash the program when Calculating Owned BPs on the Manufacturing tab when there are no Owned BPs set. * Searching text with apostrophes in the BP management search box should no longer crash the program. * Changed the labels 'Can/Cannot Build this Item' and 'Can/Cannot Build the Components for this Item' on the BP tab to Double Click instead of Click. * Added confirmation box to clearing items from the shopping list. * S/M/L/XL selections will now work properly on the Manufacturing List when choosing Owned Blueprints. * Paste into search boxes should no longer double paste on the Manufacturing and Update Prices tabs. * Trying to update the shopping list with assets after all assets have been removed should no longer crash the program. Build 2.3.5190.28374 * Trying to copy the shopping list without built items or materials should no longer crash the program. * Refining settings on the Mining tab will now be enabled if you save settings to not Refine Ore. * Copy and paste materials from in game should now work correctly to update the shopping list. Build 2.3.5189.17453 * The errors that some people were receiving on Update Prices (startIndex cannot be larger than length of string.) should now be corrected. (Note: I cannot reproduce this error so please send me your EVEIPH.log file or evemail me it's contents to help debugging if you still get this error) * T2 items on the Manufacturing tab should now match prices, profit, etc with the Blueprint tab when using the same options. * The Runs box on the Manufacturing tab will now default to 1 or load your last saved setting * Updating values in the runs box will now change the 'Refresh' Button to 'Calculate' * Double clicking on a T2 item in the Manufacturing Tab should now allow you to change decryptors on the BP tab. * Usage costs should be more normal now * Added an option to include Broker's Fees to the Manufacturing Tab * The background color for T2 items where you own the T1 blueprint should save after clicking Refresh Build 2.3.5188.30573 New Stuff Asset Viewer * Added a new Asset Viewer for Personal and Corp assets, which will show locations for all assets based on your API. * Users can select the new Asset Viewer for viewing from the View menu or from the button on the Shopping list. * Users can update Assets and timers for each type of Asset API will be displayed when the next API query is allowed. * Saving settings on the Asset Viewer will save the locations of boxes checked in the Asset tree as well as any search settings. * Search settings are similar to the Update Prices but can be separated by build items (anything you could use in a BP). * Selected items will NOT auto-select containers that are children of the tree node. This is by design. If a builder were to want to update a shopping list with all items they have in Jita 4-4, including containers, they need to select all containers as well. * Saving settings from the View * > Assets selection has limited functionality currently. * For items in Space (POS towers), the Asset Viewer currently only shows limited information and does not link particular POS modules to a specific tower. This is a limitation of the Asset API and will be corrected (hopefully) in a future update. Industry Upgrade Belts Tool * Added a new tool under the Tools menu that displays IPH per Industry upgrade belts assuming a full flip. * Users can enter the number of miners in their fleet, average cycle time, m3 per cycle, and Refining Station data to see IPH, Ore Volume, approximate total ISK, and approximate hours to flip. * Added options for ore types by truesec of the system * Added options to include broker fees and taxes, as well as compression for determining total Ore Volume of the belt. * Under each belt, users can select ores they want to ignore if they are looking to 'Cherry Pick' for instance. Completely Rebuilt Shopping List * Rebuilt the shopping list to give more room, functionality, options, and update with Assets. Asset update * Click on the Safe icon to open the Asset Viewer for selecting the update location for the Shopping List. Any settings saved for this Asset Viewer will apply only to the Shopping List. * Clicking on the 'Update with Selected Assets' will update the shopping list and remove quantities of materials you have on hand. * Clicking on the 'Copy and Paste Assets' will allow users to copy and paste materials from the in game hanger view (list of assets, not icons) and paste them into the shopping list for update. The Rule for any list pasted into the list is Name of Item, Quantity. * If the 'Update Assets When Used' option is selected, IPH will update your currently stored assets by subtracting 'Used' materials in the shopping list after Updating with Selected Assets. Save and Load shopping lists * Saving a shopping list will output the list to csv format. * Loading a shopping list must be in the same format as the saved list but will update the shopping list based on the current BP Tab options selected (i.e. Build/Buy). If users save different quantities of materials, or do not include materials in the list, then loading a list will take that into account. For example, Item A takes 1000 Trit to build but was updated to 500 Trit then the list was saved. When loading the list, an option on the BP tab adds 100 Trit to the build requirements giving 1100 needed. Based on saved list data, the shopping list will update to 600 Trit to buy. Updating / Deleting * Users can remove any item, component, or material from the lists buy right clicking and choosing 'Delete' * To delete multiple items from the list, hold control and click each row you want to delete and right click, choose Delete. * Users can update Quantity and Price in the Items to Buy list. Price updates will apply to the entire program. * Users can update the Quantity in the Items and Components to Build lists. * If a user updates the total amount of materials in the Buy list, then updates quantity in the Components or Items lists, IPH will take into account the amount of that material you have 'on hand' as indicated through your update (i.e. if you need 1000 and you change the quantity to 400, that means you have 600 on-hand). Broker Fees * Brokers fees for items you buy on market will be applied in the shopping list. Fees will apply for all items marked with 'Buy Order' or as described in rules for 'Calculate Buy / Buy Order' option. * Added a new column to the shopping list that IPH will display to help determine whether you should buy the item directly from the market or set up a buy order - sometimes it's cheaper to buy direct! * When the 'Calculate Buy / Buy Order' option is selected, IPH will attempt to determine if it's better to set up a buy order or buy from posted sell orders (no tax/no fees). * Rules for Broker Fee calculations: -If the Fees is checked and Calculate Buy/Buy Order, then IPH will calculate difference. -If the Fees is unchecked, IPH assumes then the user is buying all materials from active sell orders, and no Broker fee will be assigned. -If Fees is checked and Calculate Buy/Buy Order is not, then IPH assumes the user is using all buy orders to obtain materials. -If Fees is unchecked, then Calculate Buy/Buy Order will be disabled -To calculate whether it the item is Buy/Buy Order based on stored prices, IPH uses the following rules: * If the user enters a manual price, or imports any 'Sell' price - IPH uses that price as minimum sell and imports max buy * If the user imports any 'Buy' or 'All' price then IPH uses that price as max buy and import minimum sell * IPH will only use items marked with 'Buy Order' to calculate total Brokers Fees. Other stuff * Users can select the Item names from the lists for copy purposes only. * Double-clicking on an Item or Component will load that Item or Component in the BP Tab. * Added an 'Always on Top' option that will force the shopping list window on top of all other windows you have active on your computer - Useful for windowed mode shopping. * Added Total Item Tax and Total Item Broker Fees which is the total tax and fees for the 'Items to Build' in the list. The Broker Fees here do not apply to the 'Fees' under options. General Updates * Augmented and Integrated drones are now set as 'Pirate' and not 'Navy' Types * Refinery and Station Efficiency is now set as percentages instead of decimals (e.g. 5% vs. 0.05) * Usage costs have been correctly updated. - Usage will now take into account Discount or Surcharge depending on values and standings set in program settings. - Note 1) Usage is applied per run regardless of runs or bps. - Note 2) Usage values won't be exact because in game CCP rounds up corporation standings for display but uses unrounded values in calculations, so I can't get the exact value to do calculations. * Renamed 'Tools' for selections to 'Misc.' on the BP, Update Prices, and Manufacturing Tabs. Misc. will include, Fuel Blocks, Implants, Data Interfaces, and Tools. For Update Prices, it includes random other items as well. Blueprint Tab * Added a 'Fees' check box and label for Brokers Fees in addition to Taxes and Usage. * Updated Taxes and Fees calculations. When 'Fees' is checked, brokers fees are applied to the item price only, as if the user is setting up a sell order for this item. Taxes will also apply to only the item only, as if a sell order is placed. * Added Invention/RE Mats as a copy and add to shopping list option. When selected, any copy to clipboard or add to shopping list will put just copy the invention materials for the selected blueprint to the appropriate location. * Double-clicking on the Invention Cost or RE Cost label for T2/T3 items will now show a popup with the respective Invention or RE materials for the selected blueprint. * Added new BP selection buttons for Favorites, Deployables (Warp Bubbles, Mobile items), Celestials (Customs Offices, Containers, and Stations), and Station Parts. * Added Small, Medium, Large, and Extra Large/Capital options for BP selection. Drones and Ships are put into general categories; all other items will have the size in the name or indicated (i.e. Antimatter Charge S, Medium Shield Booster) * IPH will no longer suggest buying materials without a price, or zero price, when build/buy is selected. * Double-clicking on a component in the Component Material List will now load that BP in the BP tab with displayed ME and Runs. * Added several tool tips to help clarify different areas. * Outposts, Outpost upgrades, and Custom Offices have been added as 'Blueprints' and updated to act like other blueprints that take multiple components. For example, an Amarr Outpost will take an 'Egg' plus items to put in the Egg to deploy. Selecting the Amarr Outpost 'Blueprint' will now show the total items to deploy a full outpost. Upgrades and Customs offices work similarly. Update Prices Tab * Added Percentile prices for selection from EVE Central, which they define as: [If you sold to the top 5% (in volume, not just orders), and took the total price, that would be percentile. For sell, it's as if you've bought 5% of the market (in volume), lowest price first.] * The Shattered Villard Wheel can now have its price downloaded or set. * Added Celestials, Deployables, and Implants to Price updates. * Moved Station parts to Manufactured Items * Outpost foundations can now have their price downloaded or set. Datacores Tab * Current Research agents are highlighted with blue text in the agent list. * Max IPH Research agents re highlighted with light green background in the agent list. * Low/Nullsec agents are highlighted in orange and red respectively. Highsec agents are marked with black text. * The Current Research Agents window under the View menu will now show the total current value of datacores available for delivery. * Added a color code box with tool tips to describe color coding of items in the agent list. Manufacturing Tab * Added Runs box to the options. IPH will assume users own the same number of BPs as the number of lines selected, and runs will calculate accordingly. * Added new BP Type selection buttons for Favorites, Deployables, Celestials, and Station Parts. * Added Small, Medium, Large, and Extra Large/Capital options for BP selection. * Added/Updated Decryptor Tool Tips for new Decryptors * T2 items that you have an owned T1 Blueprint of will now display as a light blue background in the manufacturing list. * Added a color code box with tool tips to describe color coding of items in the manufacturing list. Mining Tab * Users can now select 'Gas' from the Ore Type drop down to compare gas harvesting. * Gas type locations are based on the following: http://wiki.eveonline.com/en/wiki/Ladar_Site_List * WH ore and gas types are based on the following: http://wiki.eveonline.com/en/wiki/Gravimetric_Site_List * Mining settings should be more helpful when selecting different ships. * Added Wormhole space selection to 'Factions' with classes. Availability of different Gas types and Mercoxit are main differences between wormhole classes with respect to mining. Blueprint Management * BPCs will be removed from owned blueprints if the item is no longer part of a user's assets. * Added new BP Type selection buttons for Favorites, Deployables, Celestials, and Station Parts. * Added Small, Medium, Large, and Extra Large/Capital options for BP selection. Settings * Added setting to disable sounds. Note: this only applies to sounds IPH triggers and not message box sounds, etc. from Windows. * Added setting allowing assets to be automatically downloaded on startup. Note: Default is set to true. Other Updates * Added search function to Skills window * Users can now open more than one instance of IPH. Please report any issues with database locks, etc. * Updated the error reporting popup to be clearer. As always, a screenshot is the most helpful for bug tracking. * The link for a pre-defined API key has been added to the Load API window. * Ctrl+C, Ctrl+V, Ctrl+X, and Ctrl+A has been enabled for all text boxes. Bug Fixes * Augmented drones should now display correct build materials * Surcharge/Discount rates, Default Copy/Build/Invention time modifiers should now save. * Fixed bug on Manufacturing Tab that allowed users to enter 0's in the Lines boxes, which would crash the program. * Fixed bug on Manufacturing Tab that would crash the program when an item was double clicked and the Ignore Invention/RE box was selected on the BP Tab. * Packaged BPOs should no longer be marked as a copy in Blueprint Management * Fixed issue with the Invention Success Monitor that only showed 2012 in the date selection combos. * Using the Default 'Dummy' character will no longer crash the mining tab when selected. Build 2.2.4856.30561 * Updated the broker fee to a more recent formula. The change will show a minimal change to broker fees. * Added CSV option on Shopping list for exporting to CSV. Default checked value based on your program setting. * Copy to Clipboard with Build/Buy checked on the BP tab will no longer include the ME and blueprint information for items you are buying instead of building. * Copy List from the Shopping List will no longer show a Meta value for items that do not have a meta item that is not a valid Meta number. * Reverse Engineering components will now be added to the Shopping List when adding items to the shopping list and the option to add Invention/RE materials to the shopping list is selected. * Copy to Clipboard will now correctly display meta values for the item if a meta level is selected. * T3 Materials for RE will now take the RE chance into account when calculating the number of estimated materials needed to RE the item. * Cloaking devices will now be considered Modules instead of Ships for calculating min/max copy times. * The default setting for Min/Max copies for Ships with decryptors is now Min instead of Max. * Users are now required to enter a personal key before adding a corp key. If no personal keys are loaded and a user tries to load a corp key, IPH will require you load the dummy character instead. * Fixed an error in setting character skills that would reset the skill to 0 after overriding the skill previously. * The copy time on the Blueprint Tab will now update when selected and the slider for total copies is moved. Build 2.2.4824.30913 * Updated calculations for not using a hauler on the mining tab that should more accurately reflect IPH based on the round trip time to station entered. * Expired API keys should no longer cause the program to not open. * Perpetual motion blueprints will no longer be displayed in the Invention Monitor. * Invention success rates for Commandships will now show correct values. * Fixed an error on the Blueprint Management screen that caused the program to crash when using the BP Type drop down. * Fixed an error on the Mining Tab where mindlink bonuses were being applied to cycle time and mining range when disabled. * Fixed an error that would crash the program when the Build Blocks option was selected on the POS Management screen when no tower selected. * Users can now save 0.75 Time Multiplier on the BP and Manufacturing List and have it load as the default for settings. * Entering less than three characters in the Item Text Filter on the Manufacturing Tab will no longer crash the program when calculating. Build 2.2.4809.20407 * Updated to Retribution Retribution_1.1_84566 Database and Images * Corporation keys will now show industry jobs correctly when the character of the corporation is not the same as the selected character * Replaced the name of the character who created the corporation key with the corporation name in the Manage accounts screen * Added Reset options for Research Agents, Assets, and Industry Jobs to the Reset Menu * Required skills to build Blueprints and Components will now correctly display whether you can build or not build the item * Unrefined Moon materials will now correctly refine to full values * Compressed Ore blueprints in the BP tab will no longer show requiring minerals to build * On the Mining Tab, the Orca will now show in the drop down list for Fleet Booster regardless of the skills selected * API keys should no longer duplicate when updating a key with a different access code * Ganglinks on the Mining Tab will no longer apply to "Other" ships when selected and disabled. * Users can now load Character and Account APIs without issue. Build 2.2.4768.13891 * Added the Large Micro Jump Drive blueprint to the program. * Corrected error that would use Level 5 Exhumers instead of the selected value for calculating mining yield for the Mackinaw and Skiff. * All ships should now display their packaged ship volume instead of assembled volume. * The SVR Threshold value will now default to 0 instead of 1. * Changed the way R.A.M. calculations are performed on the Blueprint Tab. The 'Ignore R.A.M.' check has been replaced with an 'Ignore/Repair R.A.M.' three check box. When Repair is checked, IPH will assume you are repairing the R.A.M. after each run and only show the number you need per BP (max runs). If it is unchecked, then IPH will calculate the total R.A.M.s you will need for the entire job. Ignore Checked will function as before. * Corrected an error with component calculations that caused incorrect build times for some items. * Added an option to the Manufacturing and Blueprint Tabs to use max runs for ship invention jobs with a decryptor that does not modify runs. * Updated the way BPC runs are set in the Settings form to match the Manufacturing Tab. These two areas will share the same values when saved. * Updated the double-clicking from an item on the Manufacturing Tab to the Blueprint Tab option. Now values such as Temp ME/PE, Include Copy/Invention/RE Times, Number of Production and Lab lines, and BPC settings will transfer over better. Build 2.2.4757.23645 * Fixed an error that would not correctly load overridden character skills. * Refining yield will now correctly take into account changes to the Refining and refining Efficiency Skills when changed on the Mining Tab. * Invention material costs will be correctly displayed when copying to clipboard on the BP Tab. Build 2.2.4754.18841 * Unchecking Refine Ore will no longer disable ore processing skills for the use of T2 crystal yield calculations. * Entering negative ME or PE values on the blueprint tab will no longer show an error message. * Ignore Invention costs will be automatically selected for T2 BPOs on the Blueprint screen. * Changed the "Not Owned" radio button to a check box to allow for seeing not owned blueprints that are scanned as well as to the full list. * Export Table on the Manufacturing Tab will now output the Build cost for each item. * Invention and RE materials will now show up in "Copy to Clipboard" output on the BP Tab. * Updating ME/PE values in the table for BPCs in Blueprint Management will now update correctly. * The Stack overflow error on the Reactions Tab when selecting Complex Biochemical reactions and Build Basic Compounds has been corrected. * The Reactions Tab will no longer show oxygen and water as output options. Build 2.2.4751.31950 * T2 Cruisers and Frigates will now correctly display and use the correct minerals to build. * Fixed an error that occurs when checking "Ignore Invention/RE" and adding an item to the shopping list that would crash the program. * Fixed an error with Augmented and Integrated Drones that would crash the program in the manufaucturing tab. * Augmented and Integrated Drones are no longer inventable and will be treated like other faction items. * Entering items with apostrophes to the Text Item Filter on the Manufacturing tab will no longer crash the program (i.e. 'Augmented' Hobgoblin). Build 2.2.4739.27192 * Updated the database to Retribution_1.0.7_463858 data export * Fixed an error with removing items from the shopping list that would crash the program. Build 2.2.4724.29013 * Updated the database to the Retribution_1.0.2_82708 data export * The Venture mining frigate will now display the correct mining amount per cycle * The Mining tab has had some UI updates to make it a bit less confusing * Invention and Reverse engineering materials are now added to the shopping list when the option is selected in application settings. Data interfaces will not be included in the list nor in the price. Estimated BPCs required will also be listed but will not have a price assigned. Please use the additional costs section to include BPC costs if you intend on buying them. * Meta items will now show in the shopping list materials and also be reflected as the type of item in the build items list. Build 2.2.4721.19404 * Updated to Retribution Retribution_1.1_84566 Database and Images * Removed frigates and cruisers with mining bonuses from the mining tab. * Added the Venture mining frigate to the mining tab. * EVE IPH now uses https for API calls for EVE character and account data. Build 2.2.4707.18027 * Added an option in settings to determine when calculations will suggest building or buying a BP when the user doesn't own the item BP when build/buy is checked. * BP and Total Item Production Times will now be calculated correctly when Invention, Copy and RE times are included. * Added a "Labs" box on the Manufacturing screen to allow users to select the number of labs they are using for Invention, Copy, and RE. This value will only affect results if the Invention, Copy, or RE times are included in the calculations. Double clicking the box will populate with the selected character's max lines per skills. * Settings will now save the Laboratory lines value in the manufacturing screen. * Settings will now save Production, Invention, and RE lines on the BP tab. The default is set to 1 so if you want to use max runs, double click the appropriate box and save settings to update. * Include Copy, Invention, and RE times will no correctly grey out when T2/T3 options are selected. * When the Manufacturing tab is loaded, all T2/T3 options will be correctly enabled/disabled depending on chosen settings. Build 2.2.4706.33710 Shopping List * Estimated Invention and RE Mats will now be included in the shopping list materials when copied to text output. The data interface used and T1 BPCs are also included. Users can turn on or off the output in the program settings. Note: These mats will not be included in the shopping list yet and have no effect on total prices in the shopping list but will be added to the main shopping list in a future patch. * ME Data won't show on shopping list output for buy items that can be built. * Adding items to the shopping list with different ME values (-2 and -4 Cap rechargers) will now add to the shopping list correctly. * The item name list will now include information such as the ME and Build Type (Raw, Components, Build/Buy) to the name to better distinguish between the types of materials added to the shopping list. Note: Adding items with that use a Meta item in invention are not included in the name update yet. While the meta item may show up in the copy output list (invention mats) it may not show in all cases. This will be corrected in a future patch. * Adding a second BPO of the same item (by clicking add to shopping list twice) will now update the material list correctly. * IPH and Profit updates on shopping list when you update prices however, these are only estimated. Blueprint Tab * A Price Per Unit (PPU) check box has been added to see prices and costs for one unit of the blueprint. This is helpful for finding the price of one unit of Ammo, Bombs, or other items with batch numbers greater than the BP runs. * T3 Subsystem Profitability wasn't including all variables to calculate the most accurate costs. This has been corrected. * A "Lines" box has been added to Invention/RE window. Users can enter a line number or double click for maximum laboratory lines to use for Invention, Copying, or RE. This number will be used in calculating the Invention, Copy, and RE times more accurately. * Production lines will now update correctly when a new character is selected. * Invention, Copy and RE Times were being calculated incorrectly adding slightly more time than needed for items requiring several runs. This has been fixed. * If a user doesn't own an item BP, then the calculations will not suggest they build it when build/buy is checked. * Whenever the item selected doesn't have components to build, clicking on skills will now correctly display required build skills. * BP Production will now include Invention/Copy/RE time if checked or copy time if checked. Previously this time was only the production time of the blueprint. * When Modules is selected, the blueprint combo will no longer show rigs as well. * Calculations will now use Lines/Runs entered for doing calculations on how many components are made. Previously, the lines used was based on the selected character's skills. Update Prices * Updating prices now refreshes the prices on the BP tab if a Blueprint is selected. * Checkboxes for Faction and Navy will now be enabled correctly depending on selections. * Selecting all raw mats or manufactured mats in update prices will not uncheck or check all items if there are single checks selected. * Outpost platform price updates was throwing an error. This has been fixed. * Users can now update prices for Customs office gantry. This item now shows up under structures on the BP tab and Manufacturing tab. * Update prices will now correctly show all structures when selected, i.e. the Customs office gantry and outpost improvement platforms. * Prices will no longer be queried for items that do not have a Market ID (meaning not on the market and not part of the updates). This may reported fix errors that happened sporadically during price updates. Manufacturing Tab * Added check boxes to include Invention, Copy, and RE times to the calculations. * Toggling between different combinations of Tech 2 and Tech 3 will now enable and disable the 'Ignore in Calculations: Invention/RE' checkbox. * Users can now enter the word 'Not' in the Item Text Filter box to filter out items they do not want to see. For example, Selecting T2 Ammo/Charges and entering "not mining crystal" will show all ammo/charges except for mining crystals. Currently only one item can be entered but support for multiple items will be added in a future patch. * SVR updates will no longer query items that do not have a Market ID. This may reported fix errors that happened sporadically during price updates. General * Selecting the same character or canceling out of the 'Set Default Character' window will no longer refresh the tabs. * Clicking 'Time to Complete' will now sort correctly in the Industry Jobs window. * If the shopping list is visible, clicking the main form "Items in Shopping List" label will re-focus the shopping list. Known Issues/Hard to Reproduce Bugs * Error with import prices: SQLite error cannot start a transaction within a transaction. * Checking if the update to only query items with market id will fix this issue. Other code changes made as well. * Proxy Error: There was an error in the Key data. Error text=The remote server returned an error: (407) Proxy Authentication Required * Added to use default server but this might be a local issue, not code * Random error on startup: Invoke or BeginInvoke cannot be called on a control until the window handle has been created. Tried to fix the splash screen where this comes up. * Code changes made to update window that may have caused this error. Build 2.2.4631.30960 * Fixed errors and updated processing for settings files. This should correct 'Conversion from string "" to type 'Double' is not valid.' errors due to the Build Time Modifier settings on the BP and Manufacturing tabs. If you still get this error, try to reset your settings from the menu before loading a blueprint. * Took price updates out for several items that EVE Central was returning as errors. These items include all Faction Towers and Structures, All faction Drones, and the following items: Megathron Federate Issue, Elite Drone AI, 'Daemon' Codebreaker I, 'Codex' Codebreaker I, 'Alpha' Codebreaker I, 'Libram' Codebreaker I, Talocan Data Analyzer I, Sleeper Data Analyzer I, Terran Data Analyzer I, Tetrimon Data Analyzer I. If you still receive notice that the EVE Central Server is Unavailable. Let me know in the forums. Build 2.2.4629.35118 * Fixed error that would crash the program when some users from opening the Blueprint Management window. * Updated the way hauler settings are saved to be more user friendly on the Mining Tab. * The Mining Laser range should now update correctly on the Mining Tab. * When selecting 'Other' as a ship type in the Mining Tab, you will now see all ships available based on the skills selected. * Pending should now display correctly in the Industry Jobs window. * Sorting settings should now be saved correctly for Industry Jobs. * Mining Ship images and Mining Foreman Link images were not being installed with the msi installer. This has been fixed. * The msi installer will now correctly install the program in the folder selected by the user during setup. * Fixed an error with saving settings and the Build Time Multiplier that would crash the program. If you still get this error, try clearing your BP settings and saving them again. Build 2.2.4606.27503 * Fixed error that caused Blueprint Management to Crash when new options selected. * Fixed issue that did not apply the correct ore yield to Retrievers. * Updated the mining ships to use correct skills and prerequisites. * Users can now select the Modulated Deep Core Strip Miner II for all mining barges. * Updated the installer to allow program installation in the folder selected when installing. Build 2.2.4604.32102 General * Updated images to Inferno 1.2 * Updated database to Inferno 1.2_76477 * Users can now read the patch notes file by selecting 'Read Patch Notes' in the About Menu. * Canceling out of the Select Default Character screen will no longer ask users if you want to load no character if you did not uncheck the currently selected default character. * Users can now view current Industry Jobs under the View menu. * The Shopping list will now use the packaged volume for calculating Total Built Volume instead of unpackaged. Invention Success Monitor * Users can now see a history of their invention jobs and success rates by selecting the 'Invention Success Monitor' in the Tools Menu. * The Invention Success Monitor will list jobs attempted between the date range selected. When a blueprint is clicked, it will list the total attempts, successes, the resulting success rate, and expected success rate based on your skills. If a decryptor was used, that will be displayed as well. Currently the API does not list if a Meta item was used so those will not be listed. * A Corp key is required to see all corporation invention jobs. * The API only lists a certain number of industry jobs so your total jobs may only go back a few months. As time goes on, IPH will update your industry jobs and save new entries and maintain a history of old jobs. Blueprint Management * Users can now directly update the ME and PE values for a listed Blueprint by clicking on the ME or PE Cell. Tabbing to the next row, hitting Enter, or clicking off the row (losing focus) will mark the Blueprint as 'Owned' and save the entered values. * Users can directly update the Favorite value ('Yes' or 'No') in the listed Blueprints by selecting the column and combo entry for the listing. The same rules for saving and updating ME and PE apply to favorites. * Implemented Blueprint 'Favorites' which will allow users to mark favorite blueprints for use in the Manufacturing Tab. * Added "Not Owned" selection to list blueprints that are not marked as owned. * The default checked setting for all options in the grid will be now unchecked. * Blueprints saved for different accounts should now display correctly. Blueprints * Added Outpost Improvement Platform, Outpost Upgrade Platforms and 'Egg Deployment' data as 'Blueprints'. These items do not have blueprints for deployment but require several materials for building when deployed. * Outpost Improvement Platform, Outpost Upgrade Platforms and 'Egg Deployment' for outposts is included under the Structures group. * Required skills to 'Manufacture' Outpost Improvement Platform, Outpost Upgrade Platforms and 'Egg Deployment' items will use deployment skill requirements. * Added support for Outpost Improvement Platform, Outpost Upgrade Platforms and 'Egg Deployment' for outposts in the shopping list. * Users can now save ME and PE data entered on the Blueprints Tab by selecting the 'Save BP' button next to the Time Multiplier Combo. * Users can now directly update the ME, PE, and price values in the Components and Raw materials grids by selecting the appropriate cell. Tabbing to the next row, hitting Enter, or clicking off the row (losing focus) will mark the Blueprint as 'Owned' if it is a manufacturable item or the price if not and save the entered values. Update Prices Tab * Added missing price data for items such as Carbon, Janitors, etc in Update Prices for Outpost 'Blueprints' * Added a Misc. Group to list the following items: Garbage, Spirits, Hydrogen Batteries, Electronic Parts, Plutonium, Carbon, Janitor, Slaves, Quafe * Users can now select prices by different types for charges and ships by using their respective combo selections. * Users can now directly update prices in the item list by clicking on the ME or PE Cell. Tabbing to the next row, hitting Enter, or clicking off the row (losing focus) will mark manually save the entered prices. Manufacturing Tab * Changed SVR updates to use EVE Market Data (EMD) instead of EVE Marketeer. To ensure the most updated price history for EMD, I suggest upgrading/using EVE Mon 1.7 for unified uploader to contribute data to EMD. * Users can now save the SVR Threshold value as an empty value thus allowing for all records to show regardless of what the value is. * Added Blueprint Favorite option to only calculate selected Blueprints. * Fixed bug that would stop the Item Type Combo from being updated correctly when text was entered into or cleared from the Type Item Filter box. Mining Tab * Updated mining ship values for Inferno 1.2 changes. This includes adding options for selecting rigs. * The hauling m3 will update with the ore or cargo hold of the selected ship when no value is set. * Added images of selected ships and Mining Foreman Links because it's pretty. * Removed the Tormentor from Mining ships as it no longer has a mining bonus with Inferno 1.2 * Added the Mining Foreman Link - Mining Laser Field Enhancement and a Miner Stats section to show Mining range of selected options. * Ore Strip Miners will no longer crash the program when selected. * Updated selections between ore and ice to be more helpful. * Ore Isk per hour will now include Heavy water costs to boosting with a Rorqual. If you do not want to include these costs, set the Industrial Configuration skill to zero. Build 2.1.4566.39363 * Updated images to Inferno 1.1 * Updated database to Inferno 1.1_73052 * Updated base Market Tax rate to 1.5% from 1.0% based on Inferno 1.0 * Saving settings on the Reactions tab will no longer cause a program error when reopening the program. * Users can now override a skill to Level 0 * Overriding a skill you already have to a lower level (e.g. Production Efficiency to 4 from 5) will no longer be updated to its original value on start up. * Production Efficiency levels other than 5 will now display the correct amounts of materials for all items with Extra Materials. Please report errors (rounding or otherwise) that you may encounter if you have less than PE 5. Build 2.1.4551.10729 * Implants on the Mining tab will now work correctly. The names in the implant selection boxes have changed so if you have an old name in settings, you will need to select the correct implant and save new settings. Old names will no longer work. * Corrected an error in the refining tax ("We take") calculations that was showing an incorrect amount. Note: When using outposts, enter a standing of 0.0 to see correct "We Take" column amounts. Build 2.1.4529.39252 Blueprints Tab * Entering zero for runs will no longer crash the program. * Added ME values to clipboard exports for all items that have an ME value set in the program. * Added .8, .7, .6, .5, .4 to time modifier to allow for Outpost manufacturing times * Renamed 'Calculate Optimal' to 'Calculate Build/Buy' to avoid confusion on what this option does when checked. * Options to export components or raw materials when 'Calculate Build/Buy' is selected or when an item without components has been set to correctly grey out when appropriate. * Added tooltips to 'Can/Cannot Build' labels to indicate you can see required skills to make the item(s) by clicking on them. * Sovereignty Structure Blueprints will now appear under 'Structures' in the Blueprint Selection Combo. Update Prices Tab * Added ability to split price downloads for items and raw materials by any price provided by the EVE Central API. I.e. you can set max buy for raw materials and min sell for items to maximize efficiency, or min sell for raw materials and max buy for items to maximize turnaround time. * Added Asteroids to Update Price list for use in the Mining Tab and Compressed Blueprint Calculations. * Returned item prices from EVE Central that are zero will no longer overwrite existing prices. In cases where EVE Central does not report a price, but you have one set, IPH will maintain the old price. This will help with manual price updates where EVE Central continually has no record to return. Manufacturing Tab * Added Production Time Modifier combo and all possible time modifiers. * Added production runs to the Manufacturing Tab. This will be the total number of production lines that is used for manufacturing calculations to better reflect what you are building (i.e. 10 lines of Shield Booster II instead of 1 line per production run). This change will be apparent in SVR calculations rather than regular calculations. Enter the data manually or double click to enter max production runs for your character. * Users will now export data in the manufacturing tab list to CSV through file export instead of using the clipboard. Reactions Tab * Refining with alchemy now uses refining equipment efficiency and tax rates set in the program settings. Mining Tab * Mercoxit variants will no longer show up in the Mining List when there is no Deep Core mining laser selected. * Dark Ochre Variants will now correctly use mining crystals. * The Modulated Deep Core Strip Miner II will automatically be selected if the user selects a Skiff and the proper skills are selected to use the Deep Core Strip Miner. * Users can now select whether a Rorqual is in Deployed mode (bonus to gang links) or not (no gang link bonus) * Users can now enter m3/hour for mining drones to add to yield per hour. Note the value here is your own estimate given your own mining setup and not based on your skills. * Added Tooltip to Mining Foreman GangLink to highlight cycling through No Link, T1 or T2 * Added the ability to compare refining or not refining mined ice and ore, useful if you don't have good refining capabilities or want to just sell quickly and want to find the best ore or ice to mine. * If .75 refining yield is selected, calculations will assume a Refining Array is being used and will use calculations for Refining Arrays instead of Stations and cap the refining rate at .75. * Shown yield rates were not accurately reflecting the true yield or affect by taxes. This has been fixed. Shopping List * Added ME values to shopping list exports for all items that have an ME value set in the program. * Added the total built volume to the shopping list screen and copy exports. This will be the total volume of the items list after they are built. Blueprint Management * Sovereignty Structure Blueprints will now appear under 'Structures' in the Blueprint Selection Combo * Selecting any option other than 'All Blueprints' will now automatically check all the blueprints in the main list. * Added Backup and Load functionality for BP lists. The Backup button will save ALL blueprints into a csv file. Load will load that same file back into the program. If you change any data in the file, it will be reflected in the upload (i.e. ME/PE Data). If you remove any of the fields, your data will not load. * Added tool tips explaining what is backed up and loaded for the Backup and Load BP buttons. Program Settings * Added Default Build/Buy and Default Build Equipment Modifier settings for use in the Blueprints and Manufacturing Tabs. * Added Default Refinery Efficiency and Tax Settings for use in Mining and Reactions. * Updated the names of 'Beancounter' Implants to recent name changes. The values should properly work now when set. General * Added correct material list for Drone Damage Amplifier II (due to CCP hotfix following Inferno). * Updated Invention Runs Formula based on Inferno Expansion Patch. Basic change to the invention runs formula is that max run BPCs are no longer required to get the 1 run from the BPC in addition to the Decryptor bonus. For example: A 1 run BPC before using a User Manual (+2 Runs) would result in 2 runs. After Inferno you get 3 (1 from BPC and +2 from Decryptor). Note: this change seems to work for my testing but let me know if you notice a discrepancy with the data on screen and what you expect. Build 2.0.4525.30375 * Updated the program database to Inferno_1.0_70633 data export. * Updated the BP images to Inferno_1.0_70633 data export. * Items without buildable components will display raw materials in only the raw mats window on the Blueprint Tab. * Items without buildable components will only display a Raw row when Compare All option is selected on the Manufacturing Tab. * Updated Datacore Tab to reflect Inferno changes, 1 - Datacores cost 10,000 Isk per core and 2 - all cores cost 100 Research Points to redeem. * Updating the Runs for T3 items after checking 'Ignore Invention/RE' costs will no longer crash the program. * After Sorting the list of Reactions, the Reactions Tab will now show correct materials for the Reaction when selected. * Fixed error that would disable the checkbox to 'Ignore Invention/RE' when selecting T3 items in the Blueprints Tab * Fixed error with calculating mining IPH while using a hauler that gave incorrect results. * Added new menu item to Edit menu bar on main screen. Added 'Reset Prices,' which will clear all price cache data, set prices to 0.00, and clear all SVR average price data. Moved 'Reset Blueprints' and 'Reset All' to this menu as well. Build 2.0.4510.29646 * Fixed bug that caused Reverse Engineering costs to be less than they are. * Fixed error that crashed the program when double clicking on T3 items in the Manufacturing Tab to take you back to the Blueprint Tab. * Added setting to disable SVR updates. Build 2.0.4489.34887 General * Updated the program database to Crucible_1.6_65449 datadump. All newly named items should now be reflected in the program. * Updated the BP images to Crucible_1.6_65449 datadump. * Corrected minor bugs in BPC copy times, invention times and RE time calculations when applied to T2 and T3 items. * Added error checking for Clipboard errors so they don't crash the program. If you receive a "Requested Clipboard operation did not succeed." error, close other programs that you may have open to possibly remove locks to the windows clipboard. * Made improvements to the updater to be more helpful in finding errors with updates. * Exporting data to clipboard (ie. from the shopping list or blueprint tab) should format correctly when pasted in game. * Removed Average Price System and Region selection from the Program Settings. This is now set in the Manufacturing Tab. Shopping List * Copying items from shopping list will now show the total volume and cost of mats in the buy list when pasted in game. * The shopping list will no longer add raw materials to the build and buy list and only list them in the buy list. The data in the buy list has always been correct regardless. Datacores Tab * The Datacore Tab will no longer crash the program when only one agent is available for options selected. * The Datacore Tab will now indicate when no Agents are available for options selected. * The Datacore Tab now saves checked skills, corps, and values in Save Settings. Users can still reset to default values from the menu option. Blueprints Tab * Blueprint Tab lines will now correctly calculate times for different line and BP variations. * Removed autoselection of lines and bps in several instances to make it easier to use. * T3 Items will now correctly update the number of bps and lines required when runs are updated. Mining Tab * Improved mining tab skill and ship selection combos to be more helpful. * Mercoxit mining calculations were slightly lower than they should have been when using a skiff and slightly higher when using a Hulk. This has been fixed. * Deep Core Mining Lasers that are saved with settings will now load correctly as set. * The Mining Foreman Bonus will now be applied correctly when a Mining Forman MindLink is not selected and Fleet Booster is selected. (ie. you fleet with a hauler and have Mining foreman 3 - you get 6% yeild bonus) Manufacturing Tab * Added SVR Threshold value box for entering in your own SVR threshold. Previously this was 1.0. * Added check box to ignore SVR Data that does not get a value from the server. This will now show as blank in the Manufacturing Tab List instead of 0.00. * Users can now select the region for SVR data averages on the Manufacturing Tab. The SVR region will automatically update to the region selected when updating prices on the Update Prices Tab except if more than one region is selected in Update Prices. The regions selected on the both tabs will only be saved in settings when you explicitly save settings on each tab. * SVR Data not returned from the server will no longer set existing values to 0.00 if they exist. This will not apply to users that had their data to 0.00 prior to this change. * Fixed Error where items with an SVR value of 0 were ignored by the calculations. * No records will show if options selected on the Manfuacturing tab select no blueprints. * Changing text in the Item Filter for the Manufacturing Tab will now change the Refresh Button to Calculate to take into account new changes if you calculated items recently. Database Updates * Elite Drone AI is now included in the Update Prices tab for manual update. * Sleeper, Takmahl, Talocan, and Yan Jung decryptors are now included in the Update Prices Tab for use with Storyline items. Build 2.0.4459.38991 * Updated the program database to Crucible_1.5_349247 datadump. All newly named items should now be reflected in the program. * Updated the BP images to Crucible_1.5_349247 datadump. * Exporting selected Datacore Agents in the Datacores tab will no longer output a long line of data. * The BP Production Time display is now greyed out if 'Calculate Optimal' is checked since it does not apply to this option. * Added check boxes to Reverse Engineering, Copy, and Invention times in the Invention/RE tab within the BP tab. When selected the times will update with the total invention and copy times included. These times are based on your laboratory skills to run these jobs and tied to the success rate of invention/RE. I.E. if you require 15 invention runs for a success and you have 10 maximum laboratory lines, you need 2x the copy time for 15 copies, and 2x the invention time for 15 invention runs. * Saving settings on the BP Tab will now save selections for Including RE, Copy, and Invention Times for all program settings. * Electronic Parts, Garbage, Hydrogen Batteries, Oxygen, Spirits, and Water are now available for updated prices in the Update Prices tab under the 'Planetary' category. Build 2.0.4437.34348 * Users can now update prices for special components used in Storyline Blueprints * Special components for storyline blueprints will be listed under "Materials & Compounds" section in the Update Prices tab Build 2.0.4433.16134 * Users can now set a Refining implant value in settings and have it save correctly * The refining implant value will now correctly apply to refining calculations * Users can now ignore items on the manufacturing screen with an SVR < 1.0 * The shopping list will now display the total m3 and the ISK/m3 for each item Build 2.0.4429.24086 * The shopping list will now correctly display build items when entered * Pressing enter on the ME/PE value boxes with no values assigned will no longer crash the program Build 2.0.4424.13591 * Reactions that built Basic Compounds for Advanced Moon Materials and Complex Biochemical Reactions were incorrectly calculating IPH resulting in a much higher than normal value. This has been fixed. * Users can now enter in the number of POSs they are using for reactions. This value multipled by the fuel cost will now be the total cost of running the reactions. * Clicking on a Reaction will now show a list of the materials used to make the final item with options selected and the quantity used. Build 2.0.4421.31268 * Entering no value in the Additional Costs box on the Blueprint screen will no longer crash the program * Users can now update prices for Hydrogen Batteries and Electronic Parts * Selecting Storyline BP's in the Blueprints Tab will no longer crash the program * Blueprints in the Blueprint Tab combo box will now update correctly when different Tech types are selected * BPC Cost estimations for invention were not being applied correctly resulting in a lower invention cost. This has been fixed. * Checking T2 or T3 items on the Manufacturing Tab will now enable or disable options for those two tech types Build 2.0.4418.30303 * Updating the runs from selecting a new decryptor will now update the number of bp's and lines correctly * Added "Include T2 BPCs" and "T3 BPCs" to the Manufacturing grid when "Owned BPs" checked to allow further filtering of BP's * Default ME/PE values will no longer apply to Storyline, Pirate, Navy, or T3 Blueprints * The Calculate button on the Manufacturing screen will now reset to 'Calculate' from 'Refresh' if you update prices, data, etc in another screen * The Blueprint Combo on the Blueprints Tab will now suggest blueprints by typing in the blueprint name and allow arrow selection from that suggested list * Switching from Buy Blocks and Build Blocks will now update the POS prices * You can now enter a price for starbase charters to POS settings Build 2.0.4414.30357 * All tabs will be reset after resetting all settings * Research agents with 0 standing will now show 0 * View Research Agents will now only show research agents by loaded character * Updating Prices while there are items in the Shopping List will no longer crash the program Build 2.0.4413.32196 * Users can now reset all data again * Users can now import characters with no standings without crashing * The Updater will show the main form again when updating Build 2.0.4412.34316 * Users can now see what ores are available in Minmatar space on the Mining tab * Calculating Ore without checking a region will now show an error message and not crash the program * All towers will now correctly calculate ME/PE/Copy/Invention Cost values in POS Settings * Showing items in the shopping list will no longer error with just components added Build 2.0.4411.33303 * The message that pops up when updating Version 1 of IPH will now take you to the download page. * Selecting All Blueprints with default settings was selecting data that did not exist. This has been fixed. If this happens again, try changing the Item Type Filter to "All Types" or nothing and try again. * Users can no longer maximize the main window. This will be possible in a later update (and much more useful). * Users can now reset all blueprints on the Blueprint Management page. * T3 items will no longer show up in Owned Blueprints on the Blueprint Management page unless they are marked as owned in Blueprint Management. Build 2.0.4411.24713 New Features: NO MORE ACCESS REQUIRED * EVE IPH now uses SQLite instead of Access so you no longer need to update with data access objects * As a bonus, you should see faster queries * As a non-bonus, you will need to install a new non-Access version and any saved data will be lost Updated to latest Cruicible DB and Images * Version Cruicible_1.1_334471 Binary Install * You can now run IPH from the same folder allowing for a binary install Settings Files * Users can now save settings for all the main screen tabs * Select 'Restore Default Tab Settings' from the Settings menu to restore program tab default selections Research POS Settings * Users can select a POS and associated Laboratories to calculate the cost per hour for ME, PE, Invention, and Copies * Research POS Settings can use Fuel blocks or materials to build fuel blocks from blueprints * T2 blueprints can now use POS values for calculating copy costs and including them into the total costs Sales Volume Ratio (SVR) * In the manufacturing tab, sales data is now downloaded to calculate the approximate number of items sold per day and then divided by the amount of items you can produce in a day. If the resulting number is large, you will have a better time selling it. * Added sorting options for SVR and SVR * IPH in the manufacturing tab Research Agents * With the correct API access, you can now view current research agents and associated data as in game to compare to Datacore screen. Mining Tab * Added mining tab to calculate isk per hour for Ore and Ice * Settings will save for Ore and Ice separately * Jump fuel costs - You can determine how much jumping your ore or minerals back to empire will cut into your IPH * Hauler - No alt' No problem: Just approximate how long it takes you to run back and forth to station to drop off your ore and the m3 of each trip to calculate IPH Shopping List * Users can now delete items from the shopping list * The shopping list is no longer a dialog form and will update data when new items are added if open * Exporting data from the shopping list will now export in the order sorted on screen * Prices will now update in the shopping list if data is there when you update prices Other updates/Bug fixes * You can now select all Raw mats or all Manufactured items with one check on the Update Prices screen * You can now import prices for raw mats by max buy price, and items by min sell by checking the "Select Max Buy for Raw Mats, Min Sell for Items" * Fuel block blueprints are now included with 'Structures' for Pricing, Manufacturing, etc * You can now limit agents by region or sovereignity * You can now include Reverse Engineering times to T3 production * Double clicking on an item in the Manufacturing Tab will now take you to the Blueprints Tab and load the selected blueprint * Checking on ignore boxes will now reset the calculation button * Calculations will now ignore blueprints that are not Owned * Subsystem profitability will now be calculated for T3 items in the Blueprint Screen * Moving the copy slider in the Invention Copies tab will now update time and price when selected * Data put on Clipboard will now remain after program is closed * Production time will now calculate correctly with the number of blueprints, lines and runs entered * CSV exports will no longer contain commas in data with prices * The minimum broker fee is 100 isk * When selecting Owned blueprints in the Manufacturing Tab it will show all T2 that can be made with Owned BP's and T3 bps. Version 1.3 Build 1.3.4306.29337 * Corrected error when an item with no meta item was selected in the meta drop down menu. * Removed meta items from manufacturing list if no meta item exists for the item calculated and meta number selected. * Updated Settings screen to allow easier setting adjustments. * Default ME/PE settings will now extend to any unowned T1 blueprint in the production chain. i.e. A Jaguar will now use Default ME/PE for the Rifter BP if it is not defined. Before it would set this to 0 if it was not owned. Build 1.3.4304.27276 * The popup notifying users of a program update will now show in front of the splash screen. * Meta items for invention are now correct. Previously meta items would show the wrong or duplicate meta items for invention. * The Meta drop down menu on the Blueprints Tab will only show meta items that exist. (i.e. 10MN Afterburner only has 1 meta item) * Races have been assigned for most blueprints based on its invention requirements or type and will show more results in blueprint management and manufacturing tabs when selected. * Users can now click on the Invention and Reverse Engineering labels and the Component Material and Raw Material labels that show "can make/cannot make" the items to show required skills. If your current level of skills are lower than required, it will show your skill in parentheses and highlight the skill in red. Build 1.3.4297.36325 * Fixed error in Manufacturing screen that showed incorrect ME/PE values for users with owned T2 BPO's * The default setting for copy runs for invention will now be Maximum for Non-Ships and Minimum for ships * Fixed a bug that did not scan corporation blueprints that were stored in a container within the corporation's hanger * Added options to see whether scanned blueprints are copies or originals * You can now mark an owned blueprint as a copy but this will have no effect on how it is used in calculations * Fixed a bug in the datacore tab that did not load datacores for characters that had no standing with the Agent's corporation Build 1.3.4279.31555 * Upgraded to Incarna 1.1 Blueprint Images * Fixed several issues with updater to make updates run more smoothly. Build 1.3.4276.32165 * Fixed issue with importing Corporation blueprints even though a corporation key was entered. * Upgraded data to Incarna 1.1.45834 Datadump * Fixed issue with Customizable API keys that were characters not allowing the setting of Default Characters. Users can now use Character, Corp, or Account keys. Build 1.3.4274.30988 * Customizable API's with no expiration date will now load correctly. * Updated blueprint processing that should correct errors of scanned blueprints duplicating with previously owned blueprints. * Updated the blueprint management screen to only include blueprints by account they were loaded with * Fixed error on management screen that did not allow components to be correctly loaded and would miss items such as Laser Focusing Crystals. These will now show up correctly. Build 1.3.4272.38942 * Updated API processing to utilize new customizable API's. EVE IPH utilizes the following 3 access mask data: - Public Information: Standings - Private Information: Character Sheet (for skills) - Private Information: Asset List * Added corporation API functionality to EVE IPH with the new API system. Importing a corporation API will allow you to import BP data from one corporation at a time. Selecting a default corporation will be in a future release. Right now it is the last corporation key you enter. All blueprints currently stored will be updated to the new API assuming the API has an account in which they were entered. All blueprints are stored per account, not character. Please make sure you have these selected in your EVE IPH API for proper functionality * Owned Blueprints will now be shown in blue text in the Blueprint Management screen. * Simple Reactions were displaying incorrect output values (100 vs. 200). This has been fixed. * Added a new form to manage account API's in the File menu. Version 1.2 Build 1.2.4250.33243 * Users can now re-sort the manufacturing results by Profit, IPH, or Profit % without recalculating. * Added option to the Update Prices screen to show items that do not have prices stored. * Fixed an error in the database that incorrectly displayed volumes for items. * Added META items to invention calculations. Users can now update Meta item prices and these will be reflected in invention costs. * Added META item used to a tool tip text for the meta combo box when selecting a different meta level for invention in the Blueprints tab. Build 1.2.4243.29723 * Fixed bug with manual price entry that did not allow periods or commas. This has been corrected. * Added a "Reset All Data" option to the Edit screen. Users can clear all data (API, Blueprint, Prices, etc.) in the program by selecting this option. Settings will not be affected. * Added a "Reset All" option to the Manage Blueprints Screen. Users can reset all blueprint data by selecting this option. * Fixed an error that would incorrectly display multiple blueprint copies when scanning user or corp blueprints. Build 1.2.4235.12322 * Removed duplicate Build/Buy records from Manufacturing list * Adjusted Tabs on Manufacturing list to be more in a logical order * Updated Shopping list output text when copying * Fixed error that crashed program when character names with apostrophe's were used * Adjusted IPH calc for blueprints that have manufacture times less than 1 hour to give isk per full hour. It was only calculating the time given and not a full hour. Build 1.2.4229.32979 * Added the ability to set copy runs to T2 blueprints * Added options to include invention and copy times in the total production time * Added ability to override all character skills to level 5 * Added cancel button to selecting default characters. (No functionality yet for managing accounts so this won't really be helpful until that is complete) * Added a Default ME and PE setting for all blueprints without ME/PE already set in Manage BP's * Fixed several bugs in character skills for users that do not load an API * Added several new settings for copies and invention in the Blueprints and Manufacturing Tabs * Canceling the Settings screen will no longer reload the tabs * Taxes and usage will now show up in the total cost labels and adjust when toggled * Deleting the number of BP's in the blueprints tab will no longer crash the program * Users are now limited to a maximum of 999,999 runs of any item in the Blueprints Tab * Fixed an error in the Reactions tab that would crash the program when Build Basic Compounds was selected * Removed the requirement to refresh the Manufacturing List before calculating. You can now preview the list of data or calculate it without any other steps. Build 1.1.4210.37906 * Added the ability to refine "Unrefined" moon materials for IPH calcs in the Reactions tab * Fixed error in a font loading incorrectly on splash screen that would crash the program. Build 1.1.4209.30394 * Updated build/buy calculations to show the correct IPH and Profit * Updated skills and production time for build/buy calculations * Updated the Update Prices Tab to include buttons for Selecting All Regions, None, "Empire" regions, and "Null" regions. * Updated the Update Prices Tab "Select All" button to "Select All Items" to make it more clear what that button does. Build 1.1.4208.29468 * Updated the Image Files and Database with Incarna_1.0_43729 Data Dump * Added the ability to select blueprint Build/Buy option from the Blueprint Tab and the Manufacturing Tab. This comparison will compare the profit of building the item to the cost of buying it and choose the cheaper of the two and use for calculations. In the Blueprint Tab the grids will show the Build/Buy in the left table and the items to Buy for building everything for the item in the right. * Added setting for default "Calculate Optimal" on the front screen for Build/Buy to be showed or not. * Added setting for default POS fuel cost setting for use in the Reaction's tab. * Fixed bug that caused overridden skills not to be used in calculations causing incorrect "Cannot Build/Invent" messages. * Updated Shopping List to list Build Items with Final items, and shopping list. * Updated Shopping List to work with new Build/Buy functionality * Updated Copy feature in Shopping list to output more information for building/buying Build 1.0.4207.10606 * The usage fees will now be correctly displayed for items in the Blueprints Tab * Fixed error that would crash the program if manually updating prices where the item name had quotes in the name. * Fixed issue on Blueprints Tab that caused the top item in the BP list to not calculate data when clicked. Build 1.0.4206.32775 * Added logic to make program open in English US settings. * Added ability to scan for corp blueprints and update in Blueprint Management screen * Removed Reprocessing options in Manufacturing Tab * Added option to sort by profit percent in the Manufacturing Tab * Added scrollbars to main screen when the size of the form exceeds the size of the screen so users can scroll to view the form * Fixed an error that crashed the program when calculating T3 items on the Manufacturing Tab * Fixed error that crashed the program when clicking on a reaction in the Reactions Tab Build 1.0.4204.37886 * Updated the database calls to work in Windows 64bit versions with or without Access installed * Modified API data call to correct issues with importing API data and users getting "Invalid Character Info" returned * Fixed bug with loading API's for multiple accounts. * Fixed error on BP screen that when you pressed enter in the Runs box, the ME and PE would not correctly update with a decryptor selected. * Fixed error that would occur when entering invalid info into the BP combo box * Fixed critical error in Manufacturing Tab that caused the program to crash whenever calculating T3 items * Fixed error in Manufacturing Tab that did not take into account T2 input values * Fixed critical error in Update Prices that would crash the program if choosing a Tech item and not a Tech * Updated the updater functionality to ensure better file update support * Updated the updater program to ensure better file update support * Added the ability to search for just Low Sec agents in the Datacores screen. * Added ability to sort the materials in the Blueprint tables, Datacores, Reactions and the Shopping list by clicking on the column headers. Manufacturing, Blueprint Management, and Prices will not be updated due to the large amount of time to build sorting lists. * Minor updates to form and object labels * Fixed error in Datacore screen that allowed users to choose 0 for skill levels - you can now only choose levels 1 through 5 * Fixed critical error in Datacore screen that allowed users to update standings to blank and would cause the program to crash when attempting to calculate Datacore table