# Tekken 6 Native Online (Xbox 360) Tekken 6 for Xbox 360 running natively on Windows (recompiled, no emulator) with rollback netcode (GGPO principle) and an online lobby in the launcher. Found a bug? Please report it (see **Bug reports** below). Download: see **Releases** (`tekken6_native_online.zip`). The package contains **no part of the game**. You build the game yourself from **your own copy** of Tekken 6 for Xbox 360 (a disc image `.iso`). Both players must use the same version of the package. ## Requirements - Windows 10 or 11, 64-bit - A graphics card with DirectX 12 - Your own Tekken 6 for Xbox 360 disc image: **Tekken 6 (USA, Europe), Rev 1** (`.iso`, or the extracted disc folder). Other versions are refused by the builder. - About 10 GB of free disk space (game data 6.7 GB + the build) ## Installation (first time only) 1. Extract `tekken6_native_online.zip` into its own folder (not into Program Files). 2. If Windows reports missing Visual C++ files, run `vc_redist.x64.exe` from the folder. 3. Start `Tekken6 Native Online.exe`. 4. In the launcher open **Profile -> BUILD GAME**, pick your Tekken 6 `.iso` and start the build. The launcher checks the image, copies the game data to `native\game`, translates the game's code from your copy and compiles it on your PC (about 3-10 minutes depending on the CPU). Everything stays in the package folder. 5. Done. The launcher uses the built game automatically. ## Playing Log in (or play as a guest), find an opponent in the lobby and play. The game starts directly in the fight; it stays open between matches. Matches are first to 3 rounds. A stable connection matters (cable is better than Wi-Fi). ## Updating The launcher looks for new versions and updates itself with one click. After an update that changes the game code, the launcher asks you to build the game again (your game data is kept). ## Bug reports Please send the files from the package folder: `native\build.log` (build problems) and the newest log of the game. ## Source code The source code is open: [Ekspym/tekken6-native-online-source](https://github.com/Ekspym/tekken6-native-online-source). It is published there without the full development history, because I don't want every work-in-progress commit to be public. Every patch released here is also added there as one commit, so the source always matches the latest release. ## Credits Big thanks to **mahmoud-mess** for [tekken6-recomp](https://github.com/mahmoud-mess/tekken6-recomp) - his Tekken 6 recompilation work gave this project faster recompiled code. Thank you!