Version 4.8.2 ------------- 11 February 2020 == Design == = Hero Changes - Swiftblade = + Swiftblade gets his own section in these patch notes since he has a Staff of the Master change that pertains to a skill rework! + Counter Attack was an ability that was a result of an afterthought when filling the last ability of Swiftblade's kit. + By changing the ability to be more interactive and have practical use throughout the game, this allows the hero to be more engaging to play and transitions him more to a dueling playstyle! Swiftblade Counter Attack - In addition to its current effects, now has a new active effect: Activate to block all incoming autoattacks for 1.5 seconds, while countering with Swiftblade's autoattacks against the next 1/2/3/4 hero attacks during this time. - These counterattacks proc Way of the Sword. *Note that this state is a Buff, so Blade Frenzy & other sources of Purge effects will dispel the buff. *The passive effects of Counter Attack are disabled while Counter Attack's buff state is active. *Note that Counter Attack cannot be activated while Blade Frenzy is active (since Blade Frenzy silences Swiftblade). *Has a Mana Cost of 50 and a Cooldown of 23/20/17/14 seconds. - Staff of the Master effect addition (new): *If a hero attack is blocked, when Counter Attack expires, Swiftblade becomes Invulnerable for 1 second, and Counter Attack changes to Counter Strike for the next 5 seconds (800 Cast Range). *Target an enemy to use Counter Strike, attacking & teleporting to them and applying a 80% Movement Slow for 2 seconds. *Counter Attack's buff duration resets when the initial Invulnerability period ends. _______________________________________________ = Hero Changes - Keeper of the Forest = + Ever since the readjustment of Keeper of the Forest's Animated Trees to comfortably kill Ancient Creeps early, Keeper of the Forest has been drastically underperforming. + Keeper of the Forest received buffs to compensate for this, and also received changes that accentuate his unique structure defense role & being a structural fortifier and healer. + Additionally, Keeper of the Forest received another boost from Staff of the Master. This time, it is his legacy Tree Sight ability! Keeper of the Forest - Strength growth per level increased from 3 to 3.3. Nature's Guidance - Bonus Health Regeneration per second increased from 1/2/3/4 to 2/3/4/5. - Structures now gain an extra +3 Armor and Health Regeneration per second from this ability. - Immobilize state duration increased from 0.5/0.8/1.1/1.4 seconds to 0.8/1.2/1.6/2 seconds. - Units other than Keeper of the Forest attacking out of stealth now apply the Immobilize state for 0.5x the duration. Animate Forest - Max Health of Animated Trees from this ability increased from 370/430/490/550 to 390/460/530/600. Strength in Numbers - Staff of the Master effect addition (new): *Grants an active ability that enchants a tree, granting 800 Clearvision around the area. *The Clearvision persists as long as the enchanted tree is alive. *Enemies can see an enchanted tree if they have vision of it. *Ability has a 150 Cast Range, a Mana Cost of 100, and a cooldown of 30 seconds. _______________________________________________ = Master's Legacy & Staff of the Master effect Changes = Master's Legacy - Cost reduced from 2500 Gold to 2300 Gold. - Now grants an additional +5 Strength, Agility and Intelligence when upgraded from Staff of the Master. *This item now grants a total of +15 Strength, Agility and Intelligence. + Players are a little bit too deterred from upgrading their Staff of the Master to Master's Legacy to help their allies. + Getting some bonuses for themselves while lowering the cost of the upgrade by just a bit should incentivize players to buy Master's Legacy without making it an obvious item to buy in the majority of their games. _______________________________________________ Andromeda Void Rip - Staff of the Master effect changes (to pre-existing): *Cooldown is now reduced to 20 seconds (instead of 10 seconds). *Magic Immunity duration reduced from 3 seconds to 2 seconds. _______________________________________________ Artesia Essence Projection - Staff of the Master effect changes (to pre-existing): *Cast Range increased from 5000 to Global. _______________________________________________ Tremble Hive Mind - Staff of the Master effect changes (to pre-existing): *Now also spawns the uncontrollable Shudder (the one that Tremble normally has without Staff of the Master) in addition to the controllable Shudder. *In this scenario, the uncontrollable Shudder will be more transparent than the controllable Shudder (to avoid unnecessary screen obstruction & confusion). _______________________________________________ = User Interface: Minimap Changes = - When Player Colours are enabled: Hero icons in the minimap now have their icon borders match the colour of the player (for your own team only; the icon borders for enemy heroes will still be red). - When Player Colours are enabled: also sets the Courier minimap icons to player colours (note that the Courier minimap icon colour will be white if Player Colours are disabled). *Note: Player Colours can be toggled via the button above the minimap. = Heroes = Adrenaline Shard Blast - Cooldown reduced from 7.5/5/2.5/1 second(s) to 6/4/2/0 seconds. _______________________________________________ Andromeda - Attack Range reduced from 475 to 450. _______________________________________________ Defiler - Base Movement Speed reduced from 305 to 295. Siphon Soul - Cast Range reduced from 650 to 600. - Mana Cost increased from 80/100/120/140 to 100/115/130/145. - The link will now break if the target gains invulnerability or Magic Immunity. - Movement Speed Slow applied to an enemy changed from 18% to -15/25/35/45 Movement Speed. - Movement Speed bonus for self changed from 18% to 5/10/15/20%. _______________________________________________ Demented Shaman Entangle - Now deals a negligible amount of non-lethal damage to its target upon being cast (to put Portal Key on cooldown, cancel Health Potions, etc.). _______________________________________________ Gauntlet Grapple - Cast action time increased from 200ms to 250ms. - Range rescaled from 1100 to 725/850/975/1100. _______________________________________________ Glacius Tundra Blast - Movement Speed Slow increased from 25/25/30/35% to 25/30/35/40%. - Movement Speed Slow duration increased from 3/3.5/3.5/4 seconds to 3/3.5/4/4.5 seconds. Glacial Downpour - Magic Damage per proc increased from 70/95/120 to 75/100/125. _______________________________________________ Goldenveil Perch & Plunge - Plunge: delay before Goldenveil lands to apply the Magic Damage & Stun increased from 0.75 seconds to 0.8 seconds. _______________________________________________ Gravekeeper Corpse Explosion - Max number of corpses exploded reduced from 6 to 3/4/5/6. - Magic Damage per corpse reduced from 20/40/60/80 to 10/20/30/50. - Base Magic Damage increased from 60 to 70/90/120/170. + Ever since the consistent area damage change, Corpse Explosion has finally not been useless. In fact, it was overperforming and was a free ticket to winning the lane if Gravekeeper chose to max Corpse Explosion. + Normalizing the damage in the early levels and maintaining its above average power at the max level of the ability will keep it powerful, but only at higher levels of the ability. _______________________________________________ Master of Arms Acid Bomb - Physical Damage per second increased from 15/30/45/60 to 20/35/50/65. - In addition to its previous effects, now also applies a 11/14/17/20% Movement Speed Slow to enemies on the trail. - Effects now linger for 0.2 seconds upon leaving the trail. _______________________________________________ Moira Shards of Harkon - Now has a 300ms Cast Action Time and 600ms Cast Time (as opposed to having neither of those). Ephemeral Forge - Portal Key on the mimic (if it has one) is now put on a 3 second cooldown when the original channeling completes. _______________________________________________ Monkey King Vault - Affector linger time reduced from 0.8 seconds to 0.3 seconds. _______________________________________________ Nomad - Strength growth per level reduced from 2 to 1.8. - Agility growth per level reduced from 2.9 to 2.8. - Intelligence growth per level reduced from 2.2 to 2. _______________________________________________ Nitro Ballistic - While Nitro and Mauser are together, projectile lifetime reduced from 0.35s to 0.25s. *Projectile lifetime remains unchanged when Mauser is detached from Nitro. + Reducing the projectile lifetime should drastically increase the accuracy of her shots for less mechanically accurate players without affecting veteran Nitro players nearly as much. This should reduce the size of Nitro's performance gap between lower and higher bracket play. _______________________________________________ Parasite Infest - Infested creep now receives +50% Damage from player-controlled enemy units (+25% Damage if Staff of the Master is on Parasite). + Parasite's Infest mechanic that allows him to hide inside a mobile creep has been incredibly frustrating to deal with since the hero has been introduced to the game (in the event Alchemist's Bones is not available to be used as a counter when engaging him). Every time Parasite is inside a creep, he basically has a second ~1000 Health bar that soaks up enemy crowd control and overkill damage from nukes with practically no cost to Parasite. + This change should allow enemy players to more quickly deal with Parasite's "second Health Bar" without it affecting Parasite's jungling capabilities. _______________________________________________ Qi - Attack projectile speed increased from 900 to 1100 units per second. _______________________________________________ Silhouette Shadow - Like a Ninja (swap ability) changes: *Cast time and cast action time reduced from 0.15 seconds to 0 seconds. *Cast time and cast action time now increases by 0.1 seconds for every 1000 units between Silhouette and her Shadow (0.15 seconds for the first 1000 units). *Max cast time and cast action time of 0.55 seconds. + Silhouette's relative safety for split-pushing and potential backdooring is much higher than almost every other hero's safety for most of HoN's history because her swap subability is a reliable and quick means of escape with an abnormally long teleport range (relative to other escapes). + Increasing the risk ever so slightly should increase her window of vulnerability just enough where Silhouette will have to be mindful of her overall Shadow positioning, or be extra mindful of the current situation and swap out earlier than normal if she wishes to be 100% safe. _______________________________________________ Solstice Graceful Strikes - Day Time: Bonus Physical Damage per proc changed from 50/75/100/125 to 60/80/100/120. - Night Time: Bonus Physical Damage per proc increased from 70/105/140/175 to 80/115/150/185. _______________________________________________ Soul Reaper - Attack projectile speed increased from 900 to 1300 units per second. _______________________________________________ Valkyrie - Attack projectile speed increased from 900 to 1100 units per second. Javelin of Light - Projectile touch effect type changed from True to Magic. *This is actually considered a buff, as it means that Magic Immune units can no longer "catch" the Javelin & receive no damage and no Stun, which ends up blocking it for their allies without penalty. *Instead, the projectile will go through Magic Immune units and no longer consider them as a valid target for impact. _______________________________________________ War Beast Metamorphosis - Cooldown reduced from 115/95/70 seconds to 115/90/65 seconds. _______________________________________________ Warchief - Intelligence growth per level reduced from 2.9 to 2.7. _______________________________________________ = Items = Alchemist's Bones - Gold bounty of the creep killed by Alchemist's Bones active ability changed from 3x the creep bounty to 165 Gold. *The XP bounty multiplier still remains the same, so targeting a harder creep with Alchemist's Bones will still yield more experience. _______________________________________________ Hypercrown - Active ability can now be used on allies even if they are Magic Immune. _______________________________________________ Rejuvenation Potion - Cost increased from 300 Gold to 350 Gold. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar ("New" for NAEU/International region, "Old" for SEA region) - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft == Bug Fixes & Optimizations == = Heroes = Andromeda - Void Rip (when boosted by Staff of the Master): Magic Immunity effect counts as an Activation Modifier (so the Magic Immunity portion of the buff granted to Andromeda cannot be active at the same time as Shrunken Head or Void Talisman). *If you use one of these items and then activate Andromeda's Void Rip, the Magic Immunity from Void Rip will not apply to Andromeda at all. Note that this only has gameplay implications in the most niche of scenarios - most scenarios will still be the same. Corrupted Disciple - Electric Tide's inner radius offset was increased from 50 units to 80 units to mitigate cases of its hitbox being undetected by a unit that is moving towards Corrupted Disciple (in the event that one or both units have high Movement Speed). Moira - Units affected by Mana Sunder now regain the appropriate amount of mana if they have debuff duration reduction sources. Monkey King - Illusive Dash's initial cast is now properly detected as a spellcast by certain sources in the game (e.g. Power Supply). Nymphora - In the Mid Wars map, Teleport restriction boundaries have been adjusted to be the boundary that is roughly defined by the Tier 2 towers. Predator - Stone Hide's Magic Immunity effect now counts as an Activation Modifier (so the Magic Immunity effect cannot be active at the same time as Shrunken Head or Void Talisman). *If you use one of these items and then activate Predator's Stone Hide, if the item's immunity duration runs out & Stone Hide's duration is still active, you will NOT receive the immunity effect until other Activation Modifier effects wear off. Swiftblade - Blade Frenzy's Magic Immunity effect now counts as an Activation Modifier (so the Magic Immunity effect cannot be active at the same time as Shrunken Head or Void Talisman). *If you use one of these items and then activate Swiftblade's Blade Frenzy, if the item's immunity duration runs out & Blade Frenzy's duration is still active, you will NOT receive the immunity effect for the rest of the state duration. Note that this only has gameplay implications in the most niche of scenarios - most scenarios will still be the same. = Items = Whispering Helm - Cooldown is now properly halved if the dominated creep becomes controlled by another source (e.g. Parasite's Infest). _______________________________________________ Version 4.8.1.2 ------------- 17 December 2019 == General == - Christmas music has returned to Newerth, and will be playing until Patch 4.8.2! - Snow will fall in the main lobby background for a few months! = Mid Wars = - Hero Ban count per player increased from 1 to 2. *Happy holidays to all Mid Wars players! This is our gift to you guys specifically =) = MvP Window = - Votes are no longer hidden until the end of the voting phase (i.e., votes are shown immediately upon submitting them). - Players can now vote for themselves (for the time being, anyway). == Design == = Hero Balance = Aluna Emerald Lightning - Attack Speed buff on Aluna now has a max charge count of 3. - Staff of the Master changes (to pre-existing): *Bounce count increased from 2 to 3 (i.e. max potential units affected increased from 3 to 4) while boosted by Emerald Red. _______________________________________________ Hammerstorm Hammer Throw - Staff of the Master effect changes (to pre-existing): *Hammer projectile speed reduced from 3000 to 1800 units per second. *Cast Range reduced from 1000 to 900. _______________________________________________ Hellbringer Summon Malphas - Malphas Max Health reduced from 1000/1500/2000 to 900/1400/1900. - Malphas Attack Damage reduced from 80/130/180 to 80/125/170. - Malphas' Destruction passive ability: bonus damage dealt to structures reduced from 50/75/100% to 30/40/50%. _______________________________________________ Keeper of the Forest Nature's Guidance - Can now target ally structures to apply the Armor and Health Regeneration state (but not the stealth state). *Any damage a structure takes while the Backdoor Protection System is in effect & the appropriate conditions are fulfilled will not trigger the system if the structure's current health is greater than the "checkpoint" health value saved by the Backdoor Protection System. *Example: After a regular push (under non-backdoor conditions), a tower's Health drops from 1900 (max Health) to 1500 (this is the checkpoint health value). The If Nature's Guidance heals the Tower's Health above 1500 and an enemy attempts to backdoor & fulfills the system's conditions, then the Backdoor Protection System will not grant 20 Health Regeneration per second to the tower until it is below the checkpoint health value (1500). This bonus regeneration will only occur until it reaches the checkpoint value again - Nature's Guidance's regeneration will continue to take place throughout these events as intended. _______________________________________________ Nitro Ballistic - Range increased from 700 to 850. - Projectile's fixed lifetime reduced from 500ms to 350ms (400ms while detached from Mauser). *Properly results in a faster projectile now. - Touch radius increased from 65 to 70. _______________________________________________ Slither Poison Spray - Base Magic Damage increased from 60/70/80/100 to 70/80/90/100. - Magic Damage over Time inflicted every 2 seconds increased from 10/20/40/50 to 15/25/40/50. _______________________________________________ Tremble - Base Strength increased from 17 to 18. - Strength growth per level increased from 2.5 to 2.8. - Agility growth per level increased from 2.7 to 2.8. _______________________________________________ = Item Balance = Hypercrown - Max bounce count increased from 10 to 15. Thunderclaw - Number of attacks required to proc Thunderclaw reduced from 4 to 3. - Area Magic Damage on proc reduced from 120 to 90. _______________________________________________ == Bug Fixes & Optimizations == = User Interface = - Post-game match stats window (new UI): the Rewards tab now functions properly again. - Post-game match stats window (new UI): the Ward Column can now properly be sorted. - Post-game match stats window (new UI): clicking on a stat column header on the Hellbourne team will now properly sort just the Hellbourne team's stats accordingly. - Post-game match stats window (new UI): the large achievement icons now populate correctly (in the alternate stats window when pressing the "Switch View" button). - Ranked MMR on profile page now displays a whole number (i.e. no decimal places). [NAEU client only] - Ranked MMR has been moved from the profile page to the Mode Selection Screen into the "Ranked" mode card. *Ranked MMR currently cannot be displayed for a particular player outside of the game lobby. This may change in the future, but there are no guarantees. _______________________________________________ = General = - Fixed multiple locations in the "new" Forests of Caldavar map where heroes can unintentionally walk over cliffs in conjunction with the Direct Pathing functionality. = Heroes = Behemoth - Enraged Leap (Enrage, boosted by Staff of the Master) can no longer be cast while immobilized. - Enraged Leap (Enrage, boosted by Staff of the Master) no longer triggers Heavyweight at your starting location. Moon Queen - Lunari Moon Queen now consistently applies the proper Staff of the Master effects to Moon Finale. Prophet - Staff of the Master effects now apply properly to all of Prophet's alternate avatars. Vindicator - Staff of the Master now properly & passively grants 80 bonus Attack Speed to Vindicator. Zephyr - Parrot Zephyr's Typhoon visual is now correct when Zephyr has Staff of the Master. - Typhoon will no longer set the enemy's attack range to 150 if boosted by Staff of the Master. _______________________________________________ = Items = Orb of Zamos & Grave Locket - Blue ring visual now only gets displayed to your team (and not the enemy team) when either of these items synchronizes to another ally hero. *Prevents enemies from knowing that a stealthed ally hero is nearby. *Note that the blue/green/red swirling light visuals around each hero are still not visible to the enemy team. _______________________________________________ Version 4.8.1 ------------- 3 December 2019 == Staff of the Master & Master's Legacy Changes == + This patch will be the first in a series of multiple patches that will focus on rebalancing Staff of the Master effects across different heroes, as well as focus on making this item's effects "worth it" for heroes that don't normally pick up the item (e.g. carry heroes), but can obtain the effect from an ally's Master's Legacy. + Additionally, some of the staler Staff of the Master effects will be revamped, and some new & exciting Staff of the Master effects will be added to the game! + To ensure that the power of all of these effects are properly gated, the price of Master's Legacy has to increase by a substantial amount. Master's Legacy - Recipe Cost increased from 2000 Gold to 2500 Gold. _______________________________________________ Aluna Emerald Lightning - Staff of the Master additions (new): *Bounce count increased from 1 to 2 (i.e. max potential units affected increased from 2 to 3). + Yes, this means Aluna can potentially gain another instance of +75 Attack Speed. Emerald Red - Staff of the Master additions (new): *Duration increased from 10 seconds to 20 seconds. _______________________________________________ Andromeda Dimensional Link - Staff of the Master addition (new): *Attack Range is increased by 1000 for 4 seconds when an ability you use hits an enemy hero. Void Rip - Staff of the Master addition (to pre-existing): *Andromeda now also gains Magic Immunity for 3 seconds after casting this ability. _______________________________________________ Arachna Spider Sting - Staff of the Master effect additions and changes (to pre-existing): *Cast Range increased to 900. *Cooldown reduced to 35/25/15 seconds. *Adult Spiderling's Max Health reduced from 600 to 500, and Attack Damage reduced from 90/120/150 to 50/75/100. *Child Spiderling's Max Health reduced from 350 to 250, and Attack Damage reduced from 15/25/35 to 10/15/20. _______________________________________________ Armadon Restless - Staff of the Master effect changes (to pre-existing): *Cooldown reduced from 50 seconds to 15 seconds. *Mana Cost reduced from 200 to 150. *Cast Range increased from 800 to 1100. *Travel speed increased from 750 to 1500 units per second. _______________________________________________ Behemoth Enrage - Staff of the Master effect additions (new): *Grants a subability (Enraged Leap) that can be cast at target position up to 1000 Range from Behemoth to disjoint, leap there, cast Enrage there, and apply Heavyweight's effects there. *Enraged Leap has a 8 second cooldown and places Enrage on cooldown when used. Using Enrage places Enraged Leap on this ability's cooldown. *Heavyweight will not proc at Behemoth's original position if Behemoth travels to target location. *Enrage now also grants Behemoth True Strike for the attack. _______________________________________________ Blitz Lightning Shackles - Staff of the Master effect additions (to pre-existing): *Attack Speed Slow increased from 100 to 200. *Now also Sights & Reveals affected targets for the duration. _______________________________________________ Cthulhuphant Dream of Madness - Staff of the Master effect addition (new): *No longer has the facing restriction. _______________________________________________ Emerald Warden Summon Gawain - Staff of the Master additions (to pre-existing): *Diving Strike: Now also applies a 0.3 second Stun. *Forest's Touch: Now also heals Allies 400 radius around the target for 200 Health over 5 seconds. *Emerald Storm: Now also Reveals affected targets. Lingers for 8 seconds after target leaves the storm. _______________________________________________ Grinex Nether Strike - Staff of the Master addition (new): *Can now accumulate bonus damage up to 2 times before expending it on your next attack. Illusory Assault - Staff of the Master additions (new): *Grinex now retains Stealth without breaking it if he stays on the shadow trail. *Grinex now gains Single-Target Immunity while on the shadow trail (i.e. cannot be targeted by a single-target spell). *Note that you can still autoattack Grinex by issuing an attack order on the ground if he is the closest enemy unit to you, and if you have True Sight of Grinex. _______________________________________________ Hammerstorm Hammer Throw - Staff of the Master effect changes (to pre-existing): *Hammer projectile speed increased from 1300 to 3000 units per second. *Cast Range increased from 900 to 1000. Brute Strength - Staff of the Master effect addition (new): *After activation, now emits an aura that increases the Base Damage of other ally heroes within 900 radius by 15/25/35% of their Base Damage. _______________________________________________ Hellbringer Summon Malphas - Staff of the Master effect additions (new): *A second instance of this ability occurs at the target destination 0.75 seconds after the initial spellcast (will apply all effects on the second instance, including a second Malphas). *Malphas Max Health and Attack Damage are reduced by 25% if spawned this way. *Hellbringer can only have a max of 3 Malphas at any given time. _______________________________________________ Moon Queen Moon Finale - Staff of the Master additions (to pre-existing): *Moon Beams now stun for 0.1 seconds. *Each Moon Beam instance from Moon Finale also deals 75% of the base Magic Damage in a 250 radius around the main target hit. _______________________________________________ Pandamonium Flurry - Staff of the Master additions (to pre-existing): *Increased max charges from 1/2/3/4 to 2/3/4/5. *Procs on enemy units from Flurry now count as a real autoattack from Pandamonium. *Runed Cleaver will not apply its Cleave effect when attacking via Flurry. _______________________________________________ Prophet Invigorate - Staff of the Master addition (new): *Cooldown reduced to 4 seconds. Shared Fate - Staff of the Master additions (new): *Damage from propagated autoattacks increased from 50% to 100%. *Slow duration increased from 1/1.5/2 seconds to 1.5/2/2.5 seconds. _______________________________________________ Tundra Call of Winter - Staff of the Master additions (new): *Coeurl summon count increased from 1 to 2. *Passively increases the Max Health of Coeurl to 900/1000/1100/1200. _______________________________________________ Vindicator Master's Incantation - Staff of the Master effect additions (new): *Bonus True Damage increased from 22/33/44/55% to 33/44/55/66% of your Intelligence. *Bonus True Damage multiplier against Silenced targets increased from 1.5x to 2x. *Now passively grants Vindicator 80 Attack Speed. _______________________________________________ Xemplar Schism - Staff of the Master additions (new): *Spawns 2 extra illusions. *Illusion lifetime is increased to 40 seconds. _______________________________________________ Zephyr Cyclones - Staff of the Master effect additions (new): *Max Cyclone count increased from 2/4/6/8 to 6/8/10/12 *Passive Cyclone spawn interval reduced from 20 seconds to 4 seconds. Typhoon - Staff of the Master additions (new): *Increased radius from 550 to 825. *Duration increased from 6/8/10 to 8/10/12 seconds. _______________________________________________ == Design == = MvP Window = - MvP Window's "close" button now hides the window instead. *Players can re-open the MvP Window by clicking on a new button at the top of the screen. - Votes are now hidden until the end of the voting phase. - Players can no longer vote for themselves. = Heroes (Balance) = Adrenaline Shard Blast - Cooldown increased from 0 seconds to 7.5/5/2.5/1 second(s). - Recatching the Shard now also reduces Shard Blast's cooldown by 2 seconds. _______________________________________________ Amun-Ra - Base Armor reduced from 2.5 to 2.25. Path of Destruction - Health Cost increased from 18% to 20% of Max Health. Ignite - Extra Damage dealt based on Amun-Ra's Max Health reduced from 6% to 5%. _______________________________________________ Andromeda Comet - Mana Cost increased from 90/100/110/120 to 100/110/120/130. _______________________________________________ Apex Decimate - Mana Cost reduced from 75/90/105/120 to 65/80/95/110. Fire Surge - Magic Damage increased from 60/120/180/240 to 70/130/190/250. _______________________________________________ Arachna - Base Strength increased from 18 to 19. - Strength growth per level increased from 1.7 to 2.0. _______________________________________________ Armadon Armordillo - Max Damage Reduction from the rear increased from 18/27/36/45% to 20/30/40/50%. - Spine Burst damage threshold when taking damage to the rear reduced from 150 Damage to 130 Damage. _______________________________________________ Behemoth Enrage - Cooldown increased from 7/6/5/4 seconds to 8/7/6/5 seconds. - Bonus Base Damage increased from 75/150/225/300% to 125/200/275/350%. _______________________________________________ Bramble Chomp! - This ability is now automatically leveled at level 1, making this a 5-point skill. The actual functionality of the ability is disabled when the skill is at level 1. *The sole purpose of this change is a quality-of-life change for the Staff of the Master effect for this ability in case Bramble gets a kill before leveling this ability. *The skill remains unchanged otherwise. _______________________________________________ Calamity Funeral Pyre - Agility gain state on self now lasts for 1.75x the original state duration. _______________________________________________ Chipper Focus Buffer - Cast time and cast action time for this ability has been removed. *Casting this ability will not interrupt Chipper's movement. - Ability can now be used while channeling. - No longer requires Chipper's facing to be within 180 degrees of the target of Focus Buffer. _______________________________________________ Defiler - Base Movement Speed increased from 295 to 305. Wave of Death - Cooldown reduced from 9.5/8.5/7.5/6.5 to 8.5/7.5/6.5/5.5 seconds. - Magic Damage increased from 90/165/240/315 to 100/175/250/325. Grave Silence - Duration increased from 2/2.5/3/3.5 seconds to 2/2.7/3.3/4 seconds. Siphon Soul - Self-healing increased from 8 + 1/2/3/4% to 10 + 2/3/4/5% of the target's Max Health per second. - Cooldown reduced from 20 seconds to 15 seconds. - Movement Speed Slow on the target increased from 15% to 18%. - Movement Speed increase on Defiler increased from 15% to 18%. _______________________________________________ Electrician Cleansing Shock - No longer instantly kills enemy summoned units. *Instead, now deals 1000 True Damage to enemy summoned units. _______________________________________________ Emerald Warden Overgrowth - Cast Range increased from 600 to 650. _______________________________________________ Forsaken Archer Split Fire - Split attack damage increased from 18/27/36/45% to 25/35/45/55%. _______________________________________________ Goldenveil Perch & Plunge - Plunge: delay before Goldenveil lands to apply the Magic Damage & Stun increased from 0.6 seconds to 0.75 seconds. _______________________________________________ Gunblade - Attack projectile speed increased from 1200 to 1500 units per second. _______________________________________________ Hellbringer Evil Presence - Radius increased from 250 to 325. Summon Malphas - Attack Damage for Malphas increased from 50/75/100 to 80/130/180. - Base Movement Speed for Malphas increased from 350/375/400 to 375/400/425. - Max Health for Malphas increased from 900/1350/1800 to 1000/1500/2000. - Base Attack Time for Malphas reduced from 1.8 seconds to 1.5 seconds. _______________________________________________ Keeper of the Forest Animate Forest - Max Health of Animated Trees from this ability increased from 250/350/450/550 to 370/430/490/550. - Attack Damage of Animated Trees from this ability increased from 16/20/24/28 to 19/22/25/28. Strength in Numbers - Max Health of Animated Trees increased from 155/195/235/275 to 170/205/240/275. - Attack Damage of Animated Trees from this ability increased from 16/20/24/28 to 19/22/25/28. _______________________________________________ Lord Salforis Mors Certissima - Mana Cost changed from 75/85/95/105 to 80/85/90/95. - Cooldown reduced from 12/10/8/6 seconds to 11/9/7/5 seconds. _______________________________________________ Moon Queen - Agility growth per level increased from 3.4 to 3.5. Multi-Strike - Damage penalty per bounce reduced from 30% to 25%. _______________________________________________ Nitro Ballistic - Range reduced from 800/900/1000/1100/1200 to 700. - Touch radius reduced from 90 to 65. Divide & Conquer - Base Attack Time for Mauser increased from 1.2 to 1.7. - Attack Action Time for Mauser reduced from 0.4 seconds to 0.2 seconds. - Bonus Attack Damage multiplier for Mauser reduced from 1.2x to 1.1x. - Bonus Movement and Attack Speed granted when Ballistic hits an enemy hero reduced from 10/20/30/40 to 10/15/20/25. + Nitro's excessive range and kiting capabilities were too frustrating to deal with in many scenarios for too much of HoN's lifetime, allowing Nitro to avoid interaction far too often. Ballistic's hitbox was also far bigger than its visual indicator. + These changes will force Nitro to commit more when attacking foes and force her to be more careful with spacing, while simultaneously providing her opponents more opportunities to properly interact with her. + Having less range means that it's actually easier to hit her shots too, so landing Nitro's autoattacks will be much easier for the players who don't normally play her. _______________________________________________ Ophelia Nature's Wrath - Mana Cost increased from 70/80/90/100 to 90/100/110/120. - Cooldown increased from 13/12/11/10 seconds to 14/13/12/11 seconds. Command - Mana Cost increased from 100 to 100/105/110/115. _______________________________________________ Plague Rider Plague Carrier - No longer instantly kills ElitePet units (will deal the regular amount of damage instead). *This change primarily means that Hellbringer's Malphas will no longer be instantly killed by Plague Carrier. _______________________________________________ Qi Crippling Puncture - SuperiorMagic Damage increased from 60/85/110/135 to 100/120/140/160. A Thousand Cuts - Mana Cost reduced from 90/110/130/150 to 90/100/110/120. - Projectile Speed increased from 1200 to 1500 units per second. - Return projectile's touch radius increased from 115 to 250. - Mana consumed per second while active reduced from 4/8/12/16 to 3/6/9/12. _______________________________________________ Sapphire Unstable Shard - Maximum number of times Unstable Shard can be hit by allies increased from 4/5/6/7 hits to 5/6/7/8 hits. - Area Magic Damage upon hitting the Unstable Shard reduced from 115/120/125/130% to 110/115/120/125% of the Attacker's Attack Damage. _______________________________________________ Tremble Dark Swarm - Mana Cost reduced from 90/100/110/120 to 75/85/95/105. _______________________________________________ Warchief - Intelligence growth per level increased from 2.7 to 2.9. Sacred Totems - Mana Cost reduced from 100/140/180/220 to 100/135/170/205. _______________________________________________ Wretched Hag - Base Agility increased from 18 to 19. - Agility growth per level increased from 2.4 to 2.5. Haunt - Cooldown reduced from 16/13/10/7 seconds to 15/12/9/6 seconds. - Magic Damage dealt every 3 seconds increased from 10/20/40/50 to 15/25/40/50. Sonar Scream - Mana Cost reduced from 110/120/130/140 to 80/100/120/140. _______________________________________________ == Items (Balance) == Nome's Wisdom - Heal & Shield value granted to Adrenaline is now reduced to 30% of the original value. - Shield now has a Max Health of 500. *State now has a charge indicator to represent the Shield's current health. Nullfire Blade - True Damage dealt to enemy summoned units reduced from 1000 to 800. _______________________________________________ Thunderclaw - Number of attacks required to proc Thunderclaw increased from 3 to 4. Hypercrown - New recipe: Thunderclaw (3000) + Warpcleft (1800) + Recipe (700) = 5500 Gold Total - Magic Damage dealt by the Chain Lightning procs reduced from 175 to 160. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar ("New" for NAEU/International region, "Old" for SEA region) - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft == Bug Fixes & Optimizations == = General = - The previous changes for skill flow improvement in Patch 4.8.0 (Doctor Repulsor's Ludicrous Speed, Lodestone's Headsmash, and Prisoner's Shackled) no longer have their subability change to an activatable state if a non-visible enemy hero (stealthed or in fog) is within the ability's cast radius. - The game no longer displays the following message when the following event occurs: "The creeps have grown stronger...). *Prevents unnecessary screen clutter in the chat log. = User Interface = - Pinging items in an enemy's or ally's Consumable Slot in the bottom-right corner window will now display the appropriate information in your team's chat log. - Stat columns on the post-game statistics page is now player-sortable for the new UI. - A new stat column that represents "Wards Placed" has been added to the post-game match stats screen. - The CoN Season Info button in the top-right corner of the "Ranked" mode option in the mode pick screen has been removed. - Minor optimizations were performed for a few sections in the User Interface. - Added Ranked MMR to the profile page in the new UI (NAEU Client only). - Friend list now updates properly in the new UI. = Heroes = Blacksmith - Risky Cast (boosted by Staff of the Master) now plays the correct visual effect if a 4x Multicast is procced. Chronos - Christmas Chronos no longer plays Father Time Chronos' knocked-down sound when she plays her knocked-down animation (e.g. from self-taunting). Nitro - Abilities that force Nitro to attack a target (Legionnaire's Taunt, Puppet Master's Puppet Show, and Kane's Face Off) now function properly on Nitro. Predator - Stone Hide visuals are now displayed more clearly on certain Predator alternate avatars. *Visuals were also made more consistent with the majority of Predator's alternate avatars. = Items = Hypercrown - No longer plays lightning sounds globally (i.e. will no longer alert enemies of your activity when fighting creeps in fog). _______________________________________________ Version 4.8.0 ------------- 8 October 2019 == Champions of Newerth (CoN) == - The new Champions of Newerth Season will last indefinitely until further notice. *This can change at any point Garena & Frostburn Studios deems appropriate. - All players will be reset to a base MMR of 1500 at the start of this Season (instead of starting off at a base MMR of 1250). *This MMR reset combats all of the smurfing and stat manipulation that took place in the past, and the MMR system will be considered much more stable since it now uses the Legacy MMR system after the placement match period. *Placement Matches will still have additional weight for determining your initial rank, but the weight from these Placement Matches is much lighter than prior Seasons. = User Interface = - Shadowpicking will no longer function during the Hero Ban Voting Phase of Ranked Pick (to prevent any confusion or unintended behaviour after the Voting Phase ends). + The following changes were implemented from the MVP Mod (credits to EngineerT): - Added a close button to the MVP window (so it does not obstruct your view if you wish to control your hero for a short time after the game ends). - Added a disconnect button to the MVP Window (so you can disconnect from the game without having to navigate to the menu). - As a result of the changes for this Champions of Newerth Season, the Ladder button has been re-enabled (since MMR will now really be "permanent" and matters a lot more than before). *Disclaimer: the Ladder's displayed information may not be accurate & may need additional time to synchronize properly, or may need additional time & resources to fix the issue. There is no estimated time for a fix if this feature does not display the correct information. - HoN Live has also been re-enabled to allow players to watch other HoN games once again! = General = Well/Tarpit - Well's/Tarpit's attacks now deal 1.35x damage to enemy heroes. - Well's/Tarpit's attacks now have 25% Armor Penetration against enemy heroes. = Neutral Creeps = - Aggro range increased from 225 to 275. *Applies to all neutral creeps except for those that are able to spawn in the Easy neutral camps. Dragon Master - Max Health reduced from 1800 to 1600. Dragon - Max Health increased from 900 to 1000. = Forests of Caldavar ("New") Map = - The line of trees closest to the left & right sides of the map near each side lane's Tier 1 (outermost) Tower have been drastically shortened. _______________________________________________ == Heroes == Adrenaline Death's Halo - Stun duration increased from 1.25 seconds to 1.6 seconds. - Number of Dread Stacks applied increased from 10/20/30 to 12/24/36. _______________________________________________ Amun-Ra Path of Destruction - Projectile travel time reduced from 0.7 seconds to 0.5 seconds. *The impact delay is untouched, but this is still considered a buff on the overall time it takes for the meteor to impact. - Health Cost reduced from 20% to 18% of Max Health. Ashes to Ashes - Health Regeneration increased from 1/2/3/4 to 2/3/4/5. _______________________________________________ Andromeda Dimensional Link - Base Attack Damage bonus reduced from 12/18/24/30% to 10/14/18/22%. Void Rip - Damage dealt by the illusion reduced from 75% to 25%. - Damage received by the illusion increased from 125% to 200%. _______________________________________________ Arachna Spider Sting - Cast Range increased from 500 to 600. - Spiderlings now properly have a 600 range Night Vision. _______________________________________________ Artillery LRM - Base damage per missile increased from 9 to 10. - Bonus damage per shot fired without breaking channeling increased from 0.75% to 1.25%. Homing Missile - Missile base speed increased from 100 to 250 units per second. - Missile acceleration increased from 150 to 300. *Note that the stun time is still based off the missile's distance travelled, so nothing has changed in terms of the stun time mathematics. This is ultimately a buff, as it allows the missile to hit an enemy faster. _______________________________________________ Blitz Pilfering - Now Reveals the target while active. _______________________________________________ Bushwack - Turn rate increased from 450 degrees per second to 720 degrees per second. _______________________________________________ Chronos Chronofield - Staff of the Master effect only: *Cooldown is now reduced to 100 seconds (instead of being reduced to 75 seconds). _______________________________________________ Defiler - Base Movement Speed increased from 290 to 295. Wave of Death - Cooldown changed from 9 seconds to 9.5/8.5/7.5/6.5 seconds. - Magic Damage reduced from 100/175/250/325 to 90/165/240/315. - Mana Cost reduced from 100/120/140/160 to 85/110/135/160. Grave Silence - Duration reduced from 3/4/5/6 seconds to 2/2.5/3/3.5 seconds. - Mana Cost changed from 80/70/60/50 to 65. - Cooldown reduced from 15 seconds to 13 seconds. Siphon Soul (Reworked from Power in Death) *Range: 650 *Mana Cost: 80/100/120/140 *Cooldown: 20 seconds - Target an enemy hero to latch onto a fragment of their soul for up to 5 seconds, dealing 20 Magic Damage per second and heals Defiler for 8 + 1/2/3/4% of the target's Max Health per second. - While active, the soul link also reduces the target's Movement Speed by 15% and increases Defiler's Movement Speed by 15%. - The soul link has a leash range of 800 units. Unholy Expulsion - Number of spirits changed from 6/12/18 to 8/15/22. _______________________________________________ Doctor Repulsor Opposite Charges - Ability can now be used on the closest enemy hero within its cast range from the caster via activation of the third ability of this hero as a subability (default hotkey "E"). Ludicrous Speed - Cooldown reduced from 0.4 seconds to 0.3 seconds. - Now grants Doctor Repulsor 2/4/6 + 0/50/100% Mana Regeneration. _______________________________________________ Draconis Cataclysm - Now refreshes the cooldown of Draconic Defense when Cataclysm is used. _______________________________________________ Ellonia Flash Freeze - Base Magic Damage increased from 40/60/80/100 to 55/80/105/130. _______________________________________________ Gauntlet Gauntlet Blast - Staff of the Master effect only: active ability that attaches Gauntlet to his launched fist has been moved to a subability (default hotkey: "D"). *Shares cooldown with his regular ultimate ability. *Gauntlet can still detach from the launched fist at any time using either his regular ultimate ability or the ultimate's subability. *Side note: Grapple's extra ability button was removed as a result, but activating the hotkey for Enfeeble (default hotkey "E") will still have the exact same functionality. _______________________________________________ Gladiator Flagellation - Now only adds 0.5x bonus damage when attacking ally units. _______________________________________________ Goldenveil Perch & Plunge - Plunge: delay before Goldenveil lands to apply the Magic Damage & Stun reduced from 1 second to 0.6 seconds. - Plunge: Stun duration reduced from 1.6/1.9/2.2/2.5 seconds to 1.4/1.6/1.8/2 seconds. _______________________________________________ Hellbringer Evil Presence - Cooldown reduced from 15 seconds to 11 seconds. - Mana Cost increased from 50 to 65/80/95/110. - Targeting scheme changed from Target Unit to Target Position. - Movement Speed of the minion increased from 522 to 1600 when the ability is cast. - Enemy units affected by the minion explosion now also heal Hellbringer for 15/20/25/30% of Damage they receive for 5/6/7/8 seconds. - Negative Magic Armor duration increased from 5 seconds to 5/6/7/8 seconds. *Movement Speed Slow duration remains the same at 5 seconds. *Legacy Life Void has more or less been re-integrated on Hellbringer. _______________________________________________ Keeper of the Forest Nature's Guidance - Camouflage state now has a 0.8 second linger time if the target farther than 400 units away from a tree. - While Camouflage is active, the next attack will apply a 0.5/0.8/1.1/1.4 second Root if the owner of Camouflage attacks out of stealth. Animate Forest - Max Animated Tree spawn count changed from 1/2/3/4 to 4. - Max Health of Animated Trees from this ability reduced from 550 to 250/350/450/550. - Attack Damage of Animated Trees from this ability reduced from 28 to 16/20/24/28. - Cooldown reduced from 20 seconds to 17 seconds. Strength in Numbers - Max Health of Animated Trees reduced from 275 to 155/195/235/275. - Attack Damage of Animated Trees from this ability reduced from 28 to 16/20/24/28. - Chance to spawn an Animated Tree is now reduced by 0.6x (multiplicatively) for each Animated Tree that exists from Strength in Numbers when attacking non-hero units. *Does not consider the Animated Trees from Animate Forest in this calculation. _______________________________________________ Kinesis Thoughtsteal - Now has a Mana Cost of 100/120/140/160. Telekinetic Control - No longer lifts player-controlled ally units if they have you flagged with NoHelp. Stasis Smash - Unit affected by Stasis Smash no longer gains 20% Damage Reduction. - Stun duration and stasis duration (for the side targets) reduced from 2.5/3/3.5 seconds to 2/2.5/3 seconds. - Movement Speed Slow duration after Stasis Smash expires reduced from 2 seconds to 1.5 seconds. - Movement Speed Slow now applies to all enemies in the area after Stasis Smash expires, including the lifted units (as opposed to only being applied to non-lifted units in the area). _______________________________________________ Lodestone Headsmash - Ability can now be used on the closest enemy hero within its cast range from the caster via activation of the third ability of this hero as a subability (default hotkey "E"). _______________________________________________ Nitro Ballistic - Base Mana Cost reduced from 9 to 6. - Now becomes disabled if Nitro or Mauser is Disarmed. - No longer becomes disabled if Nitro or Mauser is Silenced. _______________________________________________ Ophelia Nature's Wrath - Mana Cost increased from 70 to 70/80/90/100. - State duration reduced from 8 seconds to 6 seconds. - Movement Speed Slow changed from 15/20/25/30% to 16/19/22/25%. - Damage Amplification changed from 15/20/25/30% to 16/19/22/25%. _______________________________________________ Parallax Earthshatter - Staff of the Master effect changes only: *Percentage of Magic Damage converted to SuperiorMagic Damage reduced from 50% to 40%. *Cooldown is now reduced to 55/45/35 seconds (instead of 35/30/25 seconds). _______________________________________________ Pestilence - Agility growth per level increased from 1.5 to 1.8. Gore - Bonus Physical Damage when proccing increased from 20/40/60/80 to 40/60/80/100. Swarm - Armor reduction increased from 6/12/18 to 7/14/21. _______________________________________________ Prisoner 945 Shackled - Ability can now be used on the closest enemy hero within its cast range from the caster via activation of the third ability of this hero as a subability (default hotkey "E"). _______________________________________________ Rally Battle Experience - Armor Penetration for damage dealt by Rally changed from 20/40/60/80% to 25/40/55/70%. _______________________________________________ Ravenor Static Shock - Max number of side targets affected by Static Shock increased from 2 to 3. *Total max number of targets affected by Static Shock increased from 3 to 4. _______________________________________________ Riptide Watery Grave - Cast Range increased from 500 to 600. - Magic Damage changed from 90/180/270/360 to 95/170/250/330. - Attack Speed Slow reduced from 50% to 20%. Undertow - Cooldown changed from 14 seconds to 15/13/11/9 seconds. - Silence duration reduced from 2/2.5/3/3.5 seconds to 1.5/2/2.5/3 seconds. - Now deals 30/45/60/75 Magic Damage to enemies within radius upon impact. - Cast Range reduced from 900 to 800. - Undertow now ignores terrain, so Riptide will now travel to the destination in a straight line. In My Element - Minimap detection threshold radius when checking for nearby enemy heroes while in water increased from 800 units to 2500 units. Perfect Storm - Bonus Damage granted to allies increased from 10/15/20% to 15/25/35% of Riptide's Agility. _______________________________________________ Sapphire Unstable Shard - Movement Speed Slow increased from 10/13/16/20% to 10/15/20/25%. - Area Magic Damage upon hitting the Unstable Shard increased from 110/115/120/125% to 115/120/125/130% of the Attacker's Attack Damage. _______________________________________________ Shadowblade Essence Shift - Max Health reduction decreased from 7 to 3 per point of bonus Strength granted by Essence Shift (if Strength is Shadowblade's Primary Attribute). _______________________________________________ Swiftblade Swift Slashes - Now resets Swiftblade's attack cooldown upon being cast. _______________________________________________ Tremble Dark Swarm - Damage Reduction from enemies outside Dark Swarm that damage Tremble changed from 35/40/45/50% to 30/40/50/60%. Terrorform - Terror Mounds cooldown reduced from 30 seconds to 25 seconds. - Terror Port cooldown reduced from 50 seconds to 45 seconds. _______________________________________________ Xemplar Echo Strikes - Whenever one of Xemplar's illusions dies within 900 radius of him, Xemplar receives a bonus 5/10/15/20Attack Speed for 6 seconds (max of 20/40/60/80 Attack Speed from this mechanic). *This bonus is separate from the default Echo Strikes buff & will stack with the default Echo Strikes buff. _______________________________________________ == Items == Arcane Bomb - Bonus Magic Damage dealt to enemy player-controlled-non-hero units reduced from 40% of the target's Max Health to 30% of the target's Max Health. *Still deals the base 150 Magic Damage to enemy player-controlled-non-hero units. - Now has new Stock mechanics in the store: *Initial stock of 1. *Item is only purchaseable after the 6-minute mark. *Refreshes at a rate of 1 stock every 15 minutes. *Maximum of 1 stock available in the store at any given time. - True Damage mechanics dealt to enemy illusions changed. - Previously: *Target enemy illusion receives 900 True Damage or 75% of their Max Health, whichever is higher. - After this patch: * Target enemy illusion receives 500 True Damage or 50% of their Max Health, whichever is higher. * Each enemy illusion affected spawns an invisible arcane shockwave of 600 radius that only affects other enemy illusions in the area, making them receive 200 True Damage or 15% of their Max Health, whichever is higher. * i.e. a Behemoth Shockwave echo effect only for enemy illusions. _______________________________________________ Bloodborne Maul - Max charges increased from 120 to 150. _______________________________________________ Daemonic Breastplate - Armor granted to self increased from 7 to 10. - Attack Speed to allies increased from 20 to 25. _______________________________________________ Frostfield Plate - Attack Speed Slow from the passive aura reduced from 30% to 20%. - Movement Speed Slow from the debuff increased from 40% to 50%. _______________________________________________ Frostwolf's Skull - Active effect's debuff: Attack Speed Slow changed from 20 to 50%. *Passive effect's debuff numbers remains the same as before. *Active effect still applies a 20% Movement Speed Slow. *The active effect's debuff now stacks with the passive effect's debuff. _______________________________________________ Hypercrown - Magic Damage dealt by the Chain Lightning procs increased from 150 to 175. - Max number of bounces increased from 5 to 10. _______________________________________________ Icon of the Goddess - Health Regeneration per charge increased from 1 to 1.5. - Mana Regeneration per charge increased from 20% to 25%. - In addition to its current effects: every 5 charges will grant an additional 100 Health and 100 Mana. - Gift of the Goddess effect: Health Regeneration per second increased from 10 to 15. _______________________________________________ Logger's Hatchet - Bonus Damage dealt to non-hero units when wielded by a Ranged Hero reduced from 15 to 12. _______________________________________________ Mock of Brilliance - Magic Damage per second reduced from 60 to 50. _______________________________________________ Nullfire Blade - Recipe upgrades now also grant +2 Strength, +8 Agility, and +2 Intelligence. - Active effect: now removes buffs from enemies when the item is Level 2 (as opposed to Level 3). - Active effect: in addition to its other effects, can now target self (or double-activate) to remove debuffs from self when the item is Level 3. _______________________________________________ Shieldbreaker - Armor reduction increased from 3/5/7 to 4/6/8. _______________________________________________ Sol's Bulwark - New buildup: Ringmail (550) + Recipe (1000) = 1550 Gold - Armor granted to allies/removed from enemies reduced from 4 to 3. _______________________________________________ Soultrap - Cast Range reduced from 800 to 700. - Recipe Cost increased from 485 Gold to 585 Gold. * Total Cost increased from 700 Gold to 800 Gold. _______________________________________________ Tome of Elements - Stock mechanics changed for the store. - Previously: *Initial stock of 0. *Refreshes at a rate of 1 stock every 10 minutes. *Maximum of 3 stocks available in the store at any given time. - After this patch: *Initial stock of 1. *Item is only purchaseable after the 15-minute mark. *Refreshes at a rate of 1 stock every 12 minutes. *Maximum of 2 stocks available in the store at any given time. _______________________________________________ Whispering Helm - Cooldown increased from 300 seconds to 720 seconds. - The current cooldown of Whispering Helm is reduced by 50% when a unit dominated by Whispering Helm dies. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar ("New" for NAEU/International region, "Old" for SEA region) - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft == Bug Fixes & Optimizations == = Heroes = Blacksmith - Flaming Hammer no longer triggers Null Stone if Null Stone is on cooldown before Flaming Hammer is cast & Null Stone comes off cooldown before the spawned projectile impacts the target with the Null Stone. Circe - Using Twisted Visage on an enemy Hellbringer that has 0 charges of Demon Strike will no longer disable Demon Strike on the Hellbringer mimic that Circe creates. Shellshock - Gadgets will no longer be able to enter Shellshock's shell while Rolling Thunder is active. Tundra - Command Shiver will now remain on cooldown while Parasite (with Staff of the Master) is Infesting Shiver. - Shiver will also respawn at the appropriate timing (when Command Shiver goes off cooldown) if killed while Parasite is Infesting Shiver. *Previously, Shiver would not respawn until Tundra dies and respawns. = Items = General - Pinging items in an enemy's or ally's inventory in the bottom-right corner window will now properly display that item's modifier, if it has one (e.g. Bottle that contains a rune). Ophelia's Pact - Can no longer reap this item's benefits without paying Gold for it if your inventory & stash are full. _______________________________________________ Version 4.7.9 ------------- 13 August 2019 == Design == = General = The following abilities can now be double-activated to cast the spell at the caster's location: - Artillery's Mortar Strike - Engineer's The Keg - Engineer's Spider Mines - Klanx's B.A.N.G. - Pandamonium's Cannon Ball - Pebbles' Chuck - Pebbles' Group Chuck *N.B. Most of these abilities still have to be animation-cancelled to be used optimally if using this ability usage method. _______________________________________________ == Neutrals == Skeleton King - Bonus Base Damage granted to ranged allies by The King's Marksmanship reduced from 20% to 10%. Vulture Lord - Armor granted to allies by Vulture's Enchantment reduced from 3 to 2. Werebeast Enchanter - Far Sight's radius increased from 700 to 1800. Wolf Commander - Damage Aura's radius increased from 500 to 650. _______________________________________________ = Heroes = Andromeda - Attack Range increased from 400 to 475. Comet - Stun duration increased from 1.2/1.4/1.6/1.8 seconds to 1.5/1.6/1.7/1.8 seconds. Dimensional Link - No longer passively grants Andromeda bonus Attack Damage. - No longer grants Andromeda bonus Attack Range upon casting a spell that hits an enemy. - Now passively grants +12/18/24/30% Base Damage to allies within 900 radius. *Can still toggle this subability to toggle between affecting ally heroes and all allies. Void Rip - Now spawns an illusion at Andromeda's original location after the ability is cast. *This illusion lasts 20 seconds, deals 75% Damage, and receives 125% Damage. _______________________________________________ Gunblade Lethal Range - Gunblade's autoattacks made against targets within 200 units (that trigger his alternate animation) are now actually treated as Melee Attacks. _______________________________________________ Moon Queen - Agility growth per level reduced from 3.6 to 3.4. Multi-Strike - Damage penalty per bounce increased from 25% to 30%. _______________________________________________ Pestilence Flight - Mana Cost increased from 0 to 25. - Movement Speed bonus is now reduced to 0.5x for the remainder of the ability's duration if the Jump subability is used. _______________________________________________ Solstice Blinding Dash - Cast Range changed from 600/800/1000/1200 to 675/850/1025/1200. Graceful Strikes - Solar Slash: bonus Cleave Damage on-proc increased from 40/60/80/100 to 50/75/100/125. - Crescent Strike: bonus Physical Damage on-proc increased from 60/90/120/150 to 70/105/140/175. _______________________________________________ = Items = Arcane Bomb - Recipe Cost reduced from 210 Gold to 110 Gold. *Total Cost reduced from 1750 Gold to 1650 Gold. Whispering Helm - Bonus Damage and Movement Speed inherited from the caster (by the dominated creeps) reduced from 25% to 15%. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar ("New" for NAEU/International region, "Old" for SEA region) - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft _______________________________________________ == Bug Fixes & Optimizations == Wretched Hag - Haunt now properly applies the correct amount of initial Magic Damage regardless of the alternate avatar used. _______________________________________________ Version 4.7.8 ------------- 16 July 2019 == Design == = Forests of Caldavar ("New") = - Legion base towers (Tier 4 towers) have been repositioned more towards the side lanes (rather than towards the center lane). *Allows Hellbourne to place a Ward of Sight that remains undetected at the top of the staircase in front of the World Tree. = Kongor & Hell Kongor Bosses = - Now drops a Token of Life if killed by a team who has killed another Kongor Boss within the last 180 seconds (i.e. if the "Kongor Slayer" state is active on them). - Token of Life cannot be dropped by Kongor if the team who killed it has heroes with the "Kongor Decimator" state (the state that contains the bonus Structure Damage for 180 seconds after killing the second Kongor boss within the "Kongor Slayer" state duration), nor if they have the "No Kongor Decimator" state (the state that prevents a team from obtaining the "Kongor Decimator" state 120 seconds after either the "Kongor Decimator" or "Kongor Slayer" states expire). - Bonus damage against Structures granted by the "Kongor Decimator" state reduced from +80% to +60% (+40% to +30% for Mid Wars). *NB: These changes do not apply to the "old" Forests of Caldavar map. = Heroes = Adrenaline Rush - True Damage dealt by this ability is reduced by 30% if the target has Magic Immunity or Physical Immunity. Death's Halo - Stun duration reduced from 2 seconds to 1.25 seconds. _______________________________________________ Artillery LRM - Base damage per missile reduced from 12 to 9. - Bonus damage per shot fired without breaking channeling reduced from 1% to 0.75%. _______________________________________________ Bushwack Crippling Dart - Reduces the cooldown of this ability by 0.4 seconds when Bushwack autoattacks. Side Step - Mana Cost reduced from 40 to 20. Spiked Dart - Now also applies 1 stack of Jungle Toxin (the Damage-over-Time debuff) to other enemies 300 radius around the main target upon proccing. _______________________________________________ Chronos Rewind - Heal rate reduced from 50% to 10% of maximum Health per second. - Now only heals 80% of the damage taken (instead of 100%). _______________________________________________ Defiler Unholy Expulsion - Spirit Attack Damage increased from 45 to 50. _______________________________________________ Electrician Energy Absorption - Movement Speed bonus reduced from 50 to 25. - Now grants an additional 5 Movement Speed for every unit hit, up to a max of 15 additional Movement Speed (max bonus 40 Movement Speed overall). _______________________________________________ Engineer - Base Armor reduced from 4.2 to 3.6. The Keg - Magic Damage reduced from 110/180/225/270 to 110/170/205/240. Steam Turret - Magic Damage per bullet changed from 10/20/30/40 to 10/18/26/34. Spider Mines - Now deals 0.7x Magic Damage to non-hero units. _______________________________________________ Flint Beastwood Money Shot - Staff of the Master effect only: Magic Damage dealt by the second Money Shot reduced from 50% to 35%. _______________________________________________ Forsaken Archer Split Fire - Split attack damage reduced from 45/55/65/75% to 18/27/36/45%. _______________________________________________ Kinesis Stasis Smash - Lift duration (stun duration) reduced from 3/3.5/4 seconds to 2.5/3/3.5 seconds. _______________________________________________ Magebane Master of the Mantra - Magic Armor reduced from 4/7/10/13 to 4/6/8/10. _______________________________________________ Pearl Preservation - Units are now knocked back to a point that is 500 units away from Pearl when Preservation is cast (reduced from 600 units away from Pearl). _______________________________________________ Prophet Persecution - Number of charges applied to the target is reduced by 1 when split via Shared Fate (minimum of 1 charge applied). _______________________________________________ Rhapsody Disco Inferno - Magic Damage per second reduced from 20/40/50/60 to 20/30/40/50. _______________________________________________ Sapphire Reckless Charge - Stun duration for the collision impact increased from 1.1/1.4/1.7/2 seconds to 1.2/1.6/2/2.4 seconds. Unstable Shard - Maximum number of times Unstable Shard can be hit by allies increased from 3/4/5/6 hits to 4/5/6/7 hits. _______________________________________________ Shadowblade Essence Shift - If Strength is Shadowblade's Primary Attribute, Shadowblade's Max Health is reduced by 7 per point of bonus Strength granted by Essence Shift. _______________________________________________ Soul Reaper Judgment - Radius increased from 500 to 550. _______________________________________________ = Items = Spell Sunder - Damage over Time (DoT) reduced from 5% to 4% of the target's Current Health when inflicting non-DoT Magic Damage. *DoT from Spell Sunder is still reduced to 33% power when inflicting DoT Magic Damage from a source other than Spell Sunder. Token of Life - Item lifetime reduced from 300 seconds (5 minutes) to 180 seconds (3 minutes). *NB: This change affects both the "old" Forests of Caldavar map and the current ("new") Forests of Caldavar map. _______________________________________________ = Neutrals = Catman Champion New Ability: Catman's Wisdom - Grants 2 Mana Regeneration per second to allies within 900 radius. _______________________________________________ Dragon Master New Ability: Dragonscale's Boon - Reduces Magic Damage taken by 25% (15% for heroes) for allies within 900 radius. _______________________________________________ Dreadbeetle Queen Mania - Bonus Attack Speed granted to allies increased from 15% to 20%. - Now also grants 10% Lifesteal to allies within radius. _______________________________________________ Minotaur Attack Speed Aura - Bonus Attack Speed granted to allies increased from 15 to 20. _______________________________________________ Predasaur Crusher Predasaur's Presence - No longer grants Armor to nearby allies. - Now increases Max Health by 15% (10% for heroes) for allies within 900 radius. _______________________________________________ Skeleton King New Ability: The King's Marksmanship - Grants +20% Base Damage to ally ranged units within 900 radius. _______________________________________________ Vagabond Leader Ground Pound! - Magic Damage increased from 100 to 170. Presence of a Leader - Bonus Health Regeneration per second granted to nearby allies increased from 3 to 5. _______________________________________________ Vulture Lord New Ability: Vulture's Enchantment - Grants 3 Armor to allies within 900 radius. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft == Bug Fixes & Optimizations == = Heroes = Kane - Steel Resolve logic has been changed slightly to prevent a crash from occurring. *The change does not otherwise affect gameplay in any way. = Items = Master's Legacy - Ally heroes now must have an ability that can be boosted by Staff of the Master for Master's Legacy to be able to target them. _______________________________________________ Version 4.7.7 ------------- 18 June 2019 == Design == = General = Single Draft - Hero pick phase duration increased from 40 seconds to 60 seconds. = User Interface = - Rank icons will now be shown for the enemy team (in addition to the MMR values). *SEA Client will still not show either of these visuals for the enemy team. = Heroes = Demented Shaman Storm Cloud - Armor gain/loss and duration changed from 12/18/24 to 10/17/24 (seconds). _______________________________________________ Doctor Repulsor Ludicrous Speed - Doctor Repulsor can no longer autoattack, activate items, or activate abilities while Ludicrous Speed is active. _______________________________________________ Glacius Tundra Blast - Tapering Movement Speed Slow tapering start time reduced from 75% to 60% of the elapsed state duration. * This is a nerf, as the tapering mechanic occurs earlier in the state duration (not later). _______________________________________________ Gravekeeper Corpse Toss - Charge refresh time increased from 7 seconds to 10 seconds. _______________________________________________ Kane Waylay - Cast Range reduced from 500 to 440. *Effective Range reduced from 610 units to 550 units. - Cooldown increased from 14/12/10/8 seconds to 16/14/12/10 seconds. _______________________________________________ Keeper of the Forest Animate Forest - Animated Tree's Max Health increased from 500 to 550. - Animated Tree's Attack Damage increased from 25 to 28. Strength in Numbers - Animated Tree's Max Health increased from 250 to 275. - Animated Tree's Attack Damage increased from 25 to 28. _______________________________________________ Magmus Lava Surge - Cooldown increased from 11 seconds to 12 seconds. _______________________________________________ Nitro Ballistic - Base Mana Cost increased from 4 to 9. Divide & Conquer - Movement Speed and Attack Speed bonus when hitting an enemy hero with Ballistic reduced from 0/15/30/45/60 to 0/10/20/30/40. HEAT Round - Percentage of Attack Damage added to the Physical Damage dealt changed from 30/60/90% to 30/55/80%. _______________________________________________ Qi Crippling Puncture - Movement Speed Slow increased from 30% to 35%. A Thousand Cuts - Mana removed from Qi per second while active reduced from 5/10/15/20 to 4/8/12/16. _______________________________________________ Sapphire - Base Strength increased from 16 to 17. - Strength growth per level increased from 1.8 to 1.9. - Agility growth per level increased from 2.6 to 2.7. - Starting Armor increased from 2.5 to 3.8. - Base Movement Speed increased from 295 to 300. Unstable Shard - Area Magic Damage upon hitting the Unstable Shard increased from 100/105/110/115% to 110/115/120/125% of the Attacker's Attack Damage. Quickshield - Duration increased from 6 seconds to 9 seconds. _______________________________________________ Succubus - Base Movement Speed reduced from 310 to 305. - Base Armor reduced from 3.8 to 3.6. _______________________________________________ Torturer - Strength growth per level increased from 1.5 to 1.8. _______________________________________________ Tremble Dark Swarm - Damage reduction from enemies outside Dark Swarm that damage Tremble increased from 25/30/35/40% to 35/40/45/50%. Terrorform - Terror Mounds cooldown reduced from 40 seconds to 30 seconds. - Terror Port cooldown reduced from 60 seconds to 50 seconds. - Movement Speed bonus increased from 10/15/20/25% to 15/20/25/30%. Hive Mind - Immobilize duration increased from 2/3/4 seconds to 3/3.75/4.5 seconds. _______________________________________________ Wretched Hag Bat Blast - Mana Cost reduced from 225/350/475 to 200/325/450. - Now also applies Haunt’s initial Magic Damage on impact. _______________________________________________ = Items = Restoration Stone - Can now only be purchased one time per player. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft == Bug Fixes & Optimizations == = Heroes = Aluna - Déja Vu's third activation point (to teleport to your shadow's location) can no longer be activated while Aluna is immobilized. Kane - Steel Resolve now properly only procs when Kane performs an autoattack on a unit affected by Steel Resolve. *Previously, it amplified damage slightly from a small selection of Damage-over-Time applications from certain sources from Kane. _______________________________________________ Version 4.7.6 ------------- 21 May 2019 == Design == = General = - Invulnerability state when respawning now expires immediately upon moving (instead of having to move 300 units to expire the state early). = Heroes = Andromeda - Strength growth per level reduced from 2.6 to 2.5. _______________________________________________ Artillery - Agility growth per level from 2.6 to 2.4. - Strength growth per level from 2.0 to 1.8. _______________________________________________ Balphagore Corpse Conversion - Minion Max Health reduced from 275/350/425/500 to 250/325/400/475. _______________________________________________ Berzerker - Base Movement Speed reduced from 310 to 300. - Strength growth per level reduced from 3.2 to 3.0. _______________________________________________ Blitz - Strength growth per level reduced from 1.8 to 1.7. _______________________________________________ Bramble Ensnaring Shrubbery - Movement Speed Slow for enemies increased from 15% to 20%. - Healing percentage of damage taken increased from 30% to 35%. _______________________________________________ Circe Doppelganger - Cooldown increased from 10 seconds to 11 seconds. _______________________________________________ Cthulhuphant - Base Strength reduced from 24 to 23. - Strength growth per level reduced from 3.5 to 3.2. - Agility growth reduced from 1.6 to 1.5. Trample - Stun duration reduced from 1.5/1.76/2/2.25 seconds to 1.25/1.5/1.75/2 seconds. _______________________________________________ Demented Shaman Storm Cloud - Armor gain/loss and duration increased from 8/16/24 to 12/18/24 (seconds). - Now has a Staff of the Master effect: increases the radius to 800, and increases the Armor gain/loss and duration to 18/24/30 (seconds). _______________________________________________ Devourer Guttling Hook - Staff of the Master effect change only: *Cast Range bonus reduced from 500 to 400. _______________________________________________ Ellonia - Base Strength increased from 16 to 17. - Strength growth per level increased from 1.6 to 1.7. Glacial Spike - Mana Cost reduced from 70/80/90/100 to 60/70/80/90. Frigid Field - Mana Cost reduced from 50/60/70/80 to 40/50/60/70. _______________________________________________ Fayde Shadow Walk - Cooldown increased from 20/16/12/8 seconds to 22/19/16/13 seconds. _______________________________________________ Flint Beastwood - Base Movement Speed increased from 290 to 295. Money Shot - Staff of the Master: in addition to its current effects, Flint Beastwood shoots a second Money Shot with 50% power to the nearest enemy hero within 1500 radius of the target. _______________________________________________ Gemini Twin Breath - Cooldown increased from 12 seconds to 13 seconds. Twin Fangs - Cooldown increased from 12 seconds to 13 seconds. Fire and Ice - Cooldown increased from 30 seconds to 45 seconds. _______________________________________________ Glacius Tundra Blast - Tapering Movement Speed Slow tapering start time increased from 50% to 75% of the elapsed state duration. *This is a buff, as the tapering mechanic occurs later in the state duration (not earlier). _______________________________________________ Goldenveil Perch & Plunge - Perch's initial Mana Cost increased from 40 to 50. - Perch's Mana Cost while already perched on a tree increased from 0 to 15. - Plunge's Mana Cost increased from 40/60/80/100 to 50/70/90/110. _______________________________________________ Kane Waylay - Cast scheme changed from Facing to Target Position (i.e. you can now aim Waylay properly instead of relying on the direction your hero is facing). - Effective Cast Range is now properly set to the intended value. *Waylay's effective range was 500 instead of 610 (i.e. it was subtracting the effective radius of the ability when it was not meant to). *This effectively results in an effective Range increase of 110 units. Steel Resolve - In addition to its current effects, Kane now deals a bonus 5% of the target's Attack Damage to them per charge of Steel Resolve active on the target when Kane attacks them. *Effectively results in a max potential 5/10/15/20% of the target's Attack Damage added to Kane's autoattacks. Face Off - Duration reduced from 3.5/4.5/5.5 seconds to 3.5/4.25/5 seconds. _______________________________________________ Keeper of the Forest Animate Forest - Animated Tree's Max Health reduced from 600 to 500. - Animated Tree's Attack Damage reduced from 30 to 25. Strength in Numbers - Animated Tree's Max Health reduced from 300 to 250. - Animated Tree's Attack Damage reduced from 30 to 25. _______________________________________________ Martyr Retribution - Mana Cost increased from 80/90/100/110 to 95/105/115/125. Guardian Angel - Cast Range reduced from 800 to 700. - Cast Action Time increased from 300ms to 500ms. - Duration reduced from 5 seconds to 4 seconds. Sol's Conviction - Cooldown reduced from 45/39/33/27 seconds to 40/34/28/22 seconds. _______________________________________________ Moira Ephemeral Forge - Cast Range changed from 3500/4000/4500/5000 to 2000/3000/4000/5000. _______________________________________________ Oogie Primal Surge - Duration reduced from 14 seconds to 12 seconds. _______________________________________________ Pandamonium Flurry - Mana Cost increased from 20 to 30. Flick - Mana Cost increased from 40 to 50. _______________________________________________ Parallax Ionic Dash - Tapering Movement Speed Slow tapering start time decreased from 20% to 0% of the elapsed state duration. *This is a nerf, as the tapering mechanic occurs earlier in the state duration. _______________________________________________ Pearl Asphyxiate - Magic Damage on the second impact changed from 80/120/160/200 to 80/130/150/170. Whirlbubble - Magic Damage changed from 80/150/220/290 to 90/150/195/240. Bubble Pop - Magic Damage dealt to enemies changed from 50/100/150/200 to 80/100/120/140. Preservation - Stun duration (when knocked back by the bubble) reduced from 1.2 seconds to 1 second. _______________________________________________ Pebbles Group Chuck (Enlarge when boosted with Staff of the Master) - Cast Range changed from 700/900/1100 to 1100. *This makes it so that Group Chuck's Cast Range matches level 4 Chuck's Cast Range upon receiving Staff of the Master's effects. _______________________________________________ Pharaoh - Base Movement Speed reduced from 310 to 305. _______________________________________________ Qi Crippling Puncture - Movement Speed Slow reduced from 40% to 30%. A Thousand Cuts - Mana Cost increased from 70/80/90/100 to 90/110/130/150. - Mana removed from Qi per second while active increased from 5 to 5/10/15/20. - Cooldown increased from 2.5 seconds to 3 seconds. - Initial touch radius for proccing the non-DoT Superior Magic Damage increased from 100 units to 115 units. - Return touch radius for proccing the non-DoT Superior Magic Damage reduced from 250 units to 115 units. Enlightenment - Superior Magic Damage dealt by Qi's Ability Damage reduced from 20/30/40/50% to 16/24/32/40% of the target's Attack Damage. - Ability DoT sources now only proc Enlightenment's effects for 0.7x effectiveness (as opposed to 1x effectiveness) against enemy heroes. - Now only applies for Qi's non-ultimate Ability damage sources. Ancestral Assault - Cooldown increased from 60 seconds to 80 seconds. - Number of explosions increased from 1/2/3 to 3/4/5. - Time interval between explosions reduced from 200ms to 100ms. - Ability no longer procs Enlightenment's effects. - Each of Ancestral Assault's explosions now deal Superior Magic Damage equal to 25 + 60/70/80% of the affected enemy's Attack Damage (changed from 150 Superior Magic Damage per explosion). _______________________________________________ Sapphire - Base Strength reduced from 17 to 16. - Strength growth per level reduced from 2.0 to 1.8. - Agility growth per level reduced from 2.7 to 2.6. - Starting Armor reduced from 4.22 to 2.5. - Base Movement Speed reduced from 300 to 295. Reckless Charge - Magic Damage for the initial charge impact and for the collision impact reduced from 50/90/130/170 to 40/80/120/160. - Stun duration for the collision impact reduced from 1.6/1.9/2.2/2.5 seconds to 1.1/1.4/1.7/2 seconds. - Stun duration for the collision impact with the Unstable Shard is now the same duration as the regular collision impact stun duration. - Jump recoil distance for self reduced from 200 units to 100 units. Unstable Shard - Movement Speed Slow reduced from 10/15/20/25% to 10/13/16/20%. - Area Magic Damage upon hitting the Unstable Shard changed from 80/100/120/140% to 100/105/110/115% of the Attacker's Attack Damage. - Maximum number of times Unstable Shard can be hit by allies reduced from 10 hits to 3/4/5/6 hits. - Area Magic Damage multiplier against non-hero units increased from 0.75x to 1x. Quickshield - Duration reduced from 10 seconds to 6 seconds. - Cooldown reduced from 20 to 18 seconds. Crystallize - Cast Action Time increased from 0.5 seconds to 1 second. _______________________________________________ Soulstealer - Strength growth reduced from 2.4 to 2.2. - Base Movement Speed reduced from 310 to 305. _______________________________________________ Tremble Dark Swarm - Damage reduction from enemies outside Dark Swarm that damage Tremble decreased from 60% to 25/30/35/40%. Terrorform - Terror Mounds cooldown increased from 20 seconds to 40 seconds. - Terror Port cooldown increased from 40 seconds to 60 seconds. - Movement Speed bonus reduced from 10/20/30/40% to 10/15/20/25%. - Stealth linger time upon exiting a Terror Mound reduced from 2 seconds to 0.2 seconds. *Movement Speed and Health Regeneration bonuses still linger for 2 seconds upon exiting a Terror Mound. Hive Mind - Immobilize duration reduced from 3/4/5 seconds to 2/3/4 seconds. _______________________________________________ Valkyrie Valkyrie's Prism - Cooldown changed from 135/115/95 seconds to 125/110/95 seconds. - Movement Speed bonus increased from 10% to 12%. _______________________________________________ War Beast Summon Hellhounds - Hellhound Health reduced from 425/450/475/500 to 400/425/450/475. - Hellhound Attack Damage reduced from 30/38/46/55 to 30/38/46/54. _______________________________________________ = Items = Dreamcatcher - The heal state for allies is no longer completely dispelled upon receiving damage from non-Lane-Creep enemy sources. - Instead, the effectiveness of the heal state (including the bonus Health Regeneration and Bonus Healing Received) is reduced by 60% upon receiving damage from non-Lane-Creep enemy sources. + Dreamcatcher now has a viable in-combat option when casting it on ally heroes. Given the correct hero lineup and healing sources, this has the potential to meaningfully increase the survivability of targeted heroes. _______________________________________________ Plated Greaves - Base Armor bonus on the active state for ally heroes & structures reduced from 3 to 2. *This also affects the doubled Armor bonus for the first 10 seconds. _______________________________________________ Sand Scepter - Immobilize duration for enemies and Movement Speed increase duration for allies reduced from 2 seconds to 1.5 seconds. - Bonus Movement Speed for allies reduced from 60% to 40%. - Recipe cost reduced from 900 Gold to 800 Gold. *Total cost reduced from 2400 Gold to 2300 Gold. _______________________________________________ Toxin Claws - Can now be purchased at the Outpost. _______________________________________________ Shield of the Five - Base Armor bonus on the active state for ally heroes & structures reduced from 3 to 2. *This also affects the doubled Armor bonus for the first 10 seconds. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft == Bug Fixes & Optimizations == = General = - Logging out, disconnecting from a game, and switching to subaccounts no longer freezes the game for ~3-10 seconds. = Heroes = Chronos - Rewind sound effects now have reduced volume when triggered. _______________________________________________ Version 4.7.5 ------------- 23 April 2019 == Design == = General = Towers - Now deal a bonus 20 Attack Damage when attacking enemy heroes. = Heroes = Balphagore Corpse Conversion - Minion Max Health increased from 250/325/400/475 to 275/350/425/500. - Minion Attack Damage increased from 19/28/37/46 to 20/28/39/48. _______________________________________________ Calamity Firebomb - Cooldown reduced from 12 seconds to 11 seconds. Sunder's Vault - Cooldown reduced from 120/110/100 seconds to 110/100/90 seconds. _______________________________________________ Doctor Repulsor Ludicrous Speed - Cooldown reduced from 0.5 seconds to 0.4 seconds. - New Staff of the Master effects: *Reduces the cooldown of Ludicrous Speed to 0 seconds. *Initial % Mana Cost reduced from 7% to 6%. *% Mana Cost per 100 units travelled reduced from 1% to 0.75%. _______________________________________________ Empath Essence Link - True Damage/Heal per second reduced from 20/30/40/50 to 20/30/38/46. *Max potential True Damage/Heal reduced from 100/150/200/250 to 100/150/190/230. _______________________________________________ Flux Discharge - New Staff of the Master effects: *Radius increased from 2000 to Global (will not be blocked by Null Stone). *Pull/Push distance increased from 400/600/800 to 500/700/900. _______________________________________________ Flint Beastwood Money Shot - New Staff of the Master effects: *Mana Cost reduced from 150/250/350 to 100/200/300. *No longer has a cancel range. *Cooldown is now reset whenever Flint Beastwood kills a real enemy hero. _______________________________________________ Glacius Tundra Blast - Movement Speed Slow mechanic changed from a flat Movement Speed Slow to a Tapering Movement Speed Slow. _______________________________________________ Ichor - Base Armor increased from 4 to 4.2. _______________________________________________ Kraken - Strength growth per level reduced from 3.3 to 2.8. Torrent - Movement Speed Slow magnitude reduced from 40% to 30%. _______________________________________________ Madman Stalk - Movement Speed bonus increased from 50% to 50/75/100/125%. Barrel Roll - Magic Damage increased from 100/160/220/280 to 100/165/230/295. _______________________________________________ Magebane Mana Rift - Magic Damage increased from 90/110/130% to 100/130/160% of the main target's missing Mana. _______________________________________________ Moira Ephemeral Forge - Mana Cost increased from 25 to 70/85/100/115. _______________________________________________ Monarch Chrysalis - Damage Reduction reduced from 30/40/50/60% to 25/35/45/55%. _______________________________________________ Nymphora Volatile Pod - Base Damage/Heal increased from 30 to 40. Grace of the Nymph - Cooldown reduced from 21/19/17/15 seconds to 19/17/15/13 seconds. _______________________________________________ Oogie Primal Surge - Duration increased from 12 seconds to 14 seconds. - Amount of Health restored for Mana spent increased from 30/40/50% to 40/50/60%. - Amount of Mana restored for Damage taken increased from 30/40/50% to 40/50/60%. _______________________________________________ Pandamonium Flurry - New Staff of the Master effect: Charge refresh time reduced from 3 seconds to 2.3 seconds. _______________________________________________ Parallax Ionic Dash - Tapering Movement Speed magnitude reduced from 40/50/60/70% to 20/30/40/50%. - Tapering Movement Speed Slow duration reduced from 3 seconds to 2.5 seconds. - Tapering of the Movement Speed Slow now starts 30% earlier. _______________________________________________ Pearl Preservation - Damage Reduction against enemies on the other side of the affected area reduced from 40/60/80% to 30/50/70%. _______________________________________________ Pestilence Flight - Leap projectile speed increased from 1000 units per second to 1150 units per second. _______________________________________________ Prophet Debilitate - Magic Damage changed from 80/130/180/230 to 80/130/175/220. Invigorate - Attack Speed bonus changed from 75/100/125/150 to 110. Shared Fate - Tapering Movement Speed Slow reduction mechanic (after the flat Movement Speed Slow period of 1/1.5/2 seconds) changed from 4/3/2% to 5% every 0.25 seconds. _______________________________________________ Puppet Master Voodoo Puppet - New Staff of the Master effects: *Magic Damage taken by the target increased from 130/155/180% to 150/175/200%. *Leash range increased from 1500 to 2000. _______________________________________________ Rally Battle Experience - Bonus Attack Damage changed from 30 to 15/20/25/30. _______________________________________________ Rampage Might of the Herd - Movement Speed bonus and Attack Damage gained from Movement Speed increased from 2/4/6/8% to 4/6/8/10%. Horned Strike - Bonus Physical Damage on proc increased from 55/85/115/145 to 60/90/120/150. _______________________________________________ Skrap Scavenge - Morsel spawning is now enabled regardless of Scavenge's level. *If Scavenge is not leveled, Morsels that Skrap picks up will be consumed, but will not give Skrap any of the Morsel's benefits. _______________________________________________ Slither Poison Spray - Cooldown reduced from 22 seconds to 21/20/19/18 seconds. - Initial Magic Damage increased from 50/70/70/100 to 60/70/80/100. - Magic Damage-over-Time (DoT) proc intervals reduced from 3 seconds to 2 seconds. *As a result, the Magic DoT state duration has been reduced from 15 seconds to 10 seconds (to keep the overall Magic DoT damage the same). - Movement Slow debuff state is now separated from the Magic DoT state. *Fixes a bug where the Movement Speed Slow portion of Poison Spray while Toxin Wards extended the state duration would not properly reapply. *This is indirectly a buff to the ability. Toxin Wards - Now only extends DoT-based ability states from Slither. *This primarily addresses Poison Spray's Movement Speed Slow debuff behaviour above. *This is indirectly a buff to the ability. _______________________________________________ Succubus Heartache - True Damage & Heal reduced from 90/160/230/300 to 75/150/225/300. _______________________________________________ Tarot Far Scry - Armor reduction increased from 10/20/30/40% to 20/30/40/50%. Luck of the Draw - Critical Strike damage multiplier increased from 2/2.75/3.5x to 2/2.8/3.6x. _______________________________________________ Valkyrie Courageous Leap - Attack Speed bonus upon landing increased from 5/10/15/20 to 10/20/30/40. Valkyrie's Prism - Duration increased from 15 seconds to 18 seconds. - Cooldown increased from 120/100/80 seconds to 135/115/95 seconds. - Now grants a 10% Movement Speed bonus to affected ally heroes. - Now grants assists to Valkyrie when an affected ally hero kills an enemy hero. _______________________________________________ Voodoo Jester Cursed Ground - Magic Damage per second reduced from 6/12/18/24 to 6/12/16/20. _______________________________________________ War Beast - Strength growth per level reduced from 3 to 2.7. - Base Attack Damage reduced from 55-59 to 53-57. Summon Hellhounds - Hellhound Max Health reduced from 475/500/525/550 to 425/450/475/500. _______________________________________________ = Items = Dancing Blade - Cost reduced from 3200 Gold to 3000 Gold. *Effectively reduces the Total Cost of Genjuro, Spiked Bola and Wingbow by 200 Gold. Sand Scepter - Recipe Cost increased from 600 Gold to 900 Gold. *Total Cost increased from 2100 Gold to 2400 Gold. - Cooldown increased from 20 seconds to 22 seconds. Spiked Bola - Disarm state is now considered a debuff again, allowing purges from the enemy team to remove it. *Still bypasses Magic Immunity. - If the Disarm state is purged before it expires naturally, then its current duration is reduced by 50% and the state becomes unpurgeable. - Time period before another Spiked Bola Disarm state can be applied onto the same target reduced from 10 seconds to 9 seconds. - Total Cost effectively reduced from 3800 Gold to 3600 Gold (see the Dancing Blade change). _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft == Bug Fixes & Optimizations == = General = The following summons now level up properly if they are already summoned and their owner levels up the skill (without having to resummon the units): - Balphagore's Minions - Tempest's Elementals - Tundra's Coeurl - War Beast's Hellhounds = Heroes = Deadlift - Overhead attack animation timing is now synchronized more accurately with the actual attack impact time. Monkey King - Store preview effects have been improved for the Throwback Monkey King avatar. Tarot - Store preview effects have been improved for the Throwback Tarot avatar. Tremble - Terror Mound can no longer be cast directly on a building, thus allowing its hurtbox to no longer be hidden in that scenario. *Before this fix, Terror Mound can be hidden underneath buildings, causing it to be unkillable. *Do not worry, Terror Mound can still be cast extremely close to buildings while still having its hurtbox exposed. Warchief - Spirit Walk's Spirit no longer has Buildingwalking. *This alleviates some pathing issues on the Spirit while travelling from the ally well to bottom lane & vice-versa, as well as when travelling near doodads. _______________________________________________ Version 4.7.4 ------------- 26 March 2019 == Design == = Mid Wars = - Reverted all hero-specific attribute changes in this map & mode. - Affected heroes: *Accursed *Adrenaline *Artillery *Bramble *Cthulhuphant *Dampeer *Devourer *Fayde *Flint Beastwood *Flux *Geomancer *Goldenveil *Ichor *Jeraziah *Keeper of the Forest *Kinesis *Maliken *Moira *Monkey King *Nomad *Oogie *Pandamonium *Pearl *Pharaoh *Predator *Prisoner *Rampage *Rhapsody *Riptide *Salomon *Shadowblade *Silhouette *Soul Reaper *Soulstealer *Swiftblade *Tarot *Tremble *The Dark Lady *Thunderbringer *Torturer *Vindicator *War Beast *Wildsoul *Zephyr + Mid Wars hero-specific base attribute & attribute gain changes were mostly experimental. While the balance changes did make Mid Wars meta picks more toned down & led to a more varied picks, it ultimately meant that transitioning strategies from Mid Wars to Forests of Caldavar (and vice-versa) were made more difficult and less intuitive & consistent. _______________________________________________ = Renamed Heroes = Qi - Hero renamed from "Chi". *Qi is actually the traditional way to spell this word. "Chi" is the westernized version that was created so that it is more easily & phonetically translated for the purpose of easier pronunciation. *Note that both are still referring to the same thing and are equally valid, and pronounced the same way. We currently do not have a hero name that starts with the letter "Q" though, and Qi looks a lot cooler! = Heroes = Apex Fire Surge - Magic Damage reduced from 65/130/195/260 to 60/120/180/240. The Burning Ember - Heal per second reduced from 4/5/6/7% to 3/4/5/6% of Apex’s Max Health. - Staff of the Master effect only: cooldown increased from 15 seconds to 30 seconds. _______________________________________________ Balphagore Corpse Conversion - Minion Attack Damage reduced from 20/30/40/50 to 19/28/37/46. _______________________________________________ Blood Hunter Blood Crazy - State extension duration when Blood Hunter autoattacks the affected target reduced from +1 second to +0.5 seconds. Blood Sense - Movement Speed bonus reduced from 11/22/33/44% to 10/20/30/40%. Hemorrhage - Cooldown increased from 60 seconds to 80/70/60 seconds. - Staff of the Master effect only: radius reduced from 325 to 250. _______________________________________________ Bombardier Sticky Bomb - Magic Damage increased from 75/150/225/300 to 100/180/260/340. _______________________________________________ Bramble - Starting Armor reduced from 4.6 to 4. Ensnaring Shrubbery - Movement Speed Slow for enemies reduced from 30% to 15%. - Healing percentage of damage taken reduced from 40% to 30%. + Bramble's performance was a little too good since her rework in Patch 4.7.3. Ensnaring Shrubbery was a bit too overloaded with effects and somewhat overlapped with other heroes. As a result, the Movement Speed Slow and Healing percentage of damage taken was reduced. + Note that the ability still spawns a trail that increases Movement Speed for allies, so Bramble's team will still have a large net advantage in Movement Speed despite this nerf. It just makes the net advantage a little less one-sided in Bramble's team's favour. _______________________________________________ Chronos Curse of Ages - Cooldown reduced from 1.5 seconds to 1.3 seconds. *Still has a 0 second cooldown while Chronos is inside Chronofield. - Magic Damage per proc increased from 40/60/80/100 to 45/70/95/120. - Proc chance is increased by 3x if the target is affected by Chronofield. *Curse of Ages is still using pseudo-RNG, so this does not directly translate to a 75% proc rate at level 4 of the ability in this scenario. *What this change does is allow Curse of Ages to proc once every 1-3 attacks much more consistently while the target is affected by Chronofield. + With the Runed Cleaver nerf, Chronos started to underperform as well. Making Curse of Ages more reliable and impactful while Chronofield is active will help Chronos' damage output while he is attacking. _______________________________________________ Circe Doppelganger - Cooldown reduced from 11 seconds to 10 seconds. _______________________________________________ Dampeer Terrorize - Bonus Magic Damage per Essence reduced from 45 to 35. Vampiric Flight - Bonus Magic Damage per Essence reduced from 35 to 30. - Base Heal to Dampeer for each target hit changed from 10/20/30/40 to 12/18/24/30. Consume - Bonus Magic Damage per Essence reduced from 35/55/75 to 30/50/70. - Staff of the Master effects only: *Essence loss upon death increased from 3 to 4. _______________________________________________ Demented Shaman - Base Attack Damage improved from 42-54 to 48-52. Entangle - No longer spawns any Shaman Minions. - Physical Damage per second increased from 65/100/135/170 to 80/120/160/200. - Tapering Movement Speed Slow max value changed from 50/65/80/100% to 40/60/80/100%. - Tapering Movement Speed Slow minimum value reduced from 50% to 40%. Storm Cloud - Max Armor reduction on enemies and max Armor gain on allies changed from 12/18/24 to 8/16/24. + Demented Shaman's power is now slightly lower for the early game, while retaining most of his power in the mid-game and late-game. The Shaman minions were causing too much of a discrepancy in his performance, so they have been removed. To compensate for the damage loss, Demented Shaman received minor buffs to his Entangle damage & autoattack damage. _______________________________________________ Doctor Repulsor - Attack Range increased from 450 to 500. Magnetic Contraption - Magic Damage reduced from 120/170/225/280 to 105/160/215/270. - Mana Cost reduced from 85/90/95/100 to 70/80/90/100. - Cooldown increased from 3.5 seconds to 4 seconds. Ludicrous Speed - Now has a 0.5 second cooldown. - The ability cooldown starts again after Doctor Repulsor exits Ludicrous Speed. + The Ludicrous Speed change slightly increases the time period where Doctor Repulsor is vulnerable, and gives opponents a realistic chance of disabling/killing Doctor Repulsor if he uses Ludicrous Speed carelessly. Enemy players will still have to have relatively quick reflexes and precision to do so though. + For those wondering: a 0.5 second cooldown is not long enough to erase Doctor Repulsor's viability from the game, please don't treat it as such. Try it yourself before making any judgments, it's not too long, nor too short. + The Attack Range and Magnetic Contraption changes make him more of a viable laner, but less viable of a jungler. _______________________________________________ Ellonia - Movement Speed increased from 290 to 300. Frigid Field - Magic Damage per pulse increased from 25/38/51/64 to 25/40/55/70. _______________________________________________ Emerald Warden Hunter's Command - Cooldown increased from 15 seconds to 18 seconds. - Mana Cost increased from 80/90/100/110 to 80/95/110/125. Overgrowth - Magic Damage per second reduced from 90 to 60/70/80/90. _______________________________________________ Engineer The Keg - Magic Damage increased from 80/140/200/260 to 110/180/225/270. - Stun duration increased from 1.4/1.6/1.8/2 seconds to 1.6/1.8/2/2.2 seconds. Spider Mines - Mine count restriction within target radius changed from 2/2/2/3 to 2/2/3/4 Spider Mines. - Magic Damage per Spider Mine increased from 100/175/250/325 to 120/180/270/360. _______________________________________________ Fayde Reflection - Duration changed from 25/40/55 seconds to 22/40/55 seconds. _______________________________________________ Goldenveil - Attack projectile speed increased from 900 to 1200 units per second. Perch & Plunge - Plunge: radius increased from 250 to 275. Greedgutter - Cooldown increased from 60/45/30 seconds to 80/60/40 seconds. - Bonus Magic Damage per token on the target reduced from 50/75/100 to 50/70/90. - Bonus Gold earned per token for self reduced from 70/95/120 to 70/90/110. _______________________________________________ Grinex Shadow Step - Stun duration reduced from 1.2/1.4/1.6/1.8 seconds to 1/1.2/1.4/1.6 seconds. - Magic Damage on the second collision reduced from 50/80/110/140 to 40/70/100/130. Illusory Assault - Shadow Attack Damage reduced from 40/50/60 to 35/45/55. _______________________________________________ Ichor - Starting Armor reduced from 4.5 to 4. _______________________________________________ Jeraziah Righteous Strike - Cooldown increased from 7 seconds to 8 seconds. - Bonus True Damage reduced from 60/80/100/120% to 40/60/80/100%. - Movement Speed Slow reduced from 20% to 15%. - Movement Speed Slow duration reduced from 2.5 seconds to 1.5 seconds. - Cleave damage percentage of total damage dealt reduced from 40% to 30%. - In-game role designation changed from "Support, Melee" to "Solo, Carry, Support, Melee". + Jeraziah's carry potential was a little bit too strong. The cleave effects were supposed to be add-ons that make him feel more like his HoN beta iteration and weren't supposed to be particularly impactful. + Some players still play Jeraziah primarily as a support. This is suboptimal, as Jeraziah should be played as one of the core heroes on your team since he needs to be on the front lines to actually make full use of all his abilities. This means that he requires farm, and should typically be played as a semi-carry at a minimum to have a reasonable impact on the game, which implies he should play as a solo hero or with a ranged hero as a lane partner. Jeraziah is meant to be a core hero first & foremost, with pretty strong support abilities as a supplement. He is not meant to be played as a traditional hard support hero, and some support heroes like Jeraziah are never meant to be played as a traditional hard support hero with very little items. + Here is an educational remark for players regarding Core Heroes. A Core Hero (i.e. a "Core") does not necessarily equate to a traditional Hard Carry (high autoattack DPS that scales with items and levels). This is an important distinction that many players do not grasp. Using the standard number priority system from 1 to 5 to represent general resource allocation for a particular hero on a given team, where "1" is the highest resource allocation & "5" is the lowest resource allocation, Cores are typically between priorities 1 to 3 throughout the entire game. Most hard carry heroes are priority 1, and most non-hard carry heroes fluctuate between priorities 2 & 3 depending on the game, hero lineup & context of the game at any given moment during the game. By the way, did you know number priorities for each hero may change over the course of the game? For example, a Behemoth/Magmus may be considered anywhere from priority 1-4 depending on how important it is for them to secure their Portal Key as fast as possible in that particular game. After that hero obtains their Portal Key, their priority typically shifts to a 4 or 5 (not always though, if they have to be played as a Core in that particular game). + For those who took the time to read all of this to become better players, now that we know Hard Carry Heroes are only a type of Cores (and being a Core does not mean you are a hard Carry Hero), it is a fact that most non-Hard-Carry Cores need a reasonably high gold & level allocation. While they won't hard-carry through hard DPS like traditional Hard Carries do with enough of a gold/level advantage, they end up doing a little bit of everything while having high enough survivability and high enough damage (plus their unique tools) to make them a threat. But they can only achieve this if they get a particular amount of gold & levels relative to your team & to the enemy team. Their positions will typically vary from 2 to 3 throughout the entire game. Core heroes are typically mid/late semi-carries, and examples include: Torturer, Defiler and Soul Reaper, since these heroes thrive the longer teamfights go for if they can stay alive. + All of this context is necessary to explain that Jeraziah will always be suboptimal as a traditional hard support hero, especially if he itemizes as one. He has very limited effectiveness in the back lines and needs to have enough durability and damage on the front lines to pose a threat, and this is why melee support heroes must be played as core heroes/semi-carries at the least to be effective. + Basically: don't play Jeraziah as a traditional hard support hero, but also don't play him like a traditional hard carry hero. Play him as a Core Hero. If for some reason Jeraziah has to be shafted to priority 5, then at least get your survivability & damage up with cost/slot efficient items so that you can at least be in the front lines long enough to do something meaningful. + Finally, remember HoN is a dynamic & highly adaptable game, and while there sometimes isn't a definitive "best" resource allocation & "best" way to play certain heroes depending on the unique scenario you are playing in, there are certainly a number "highly viable" ways to play them, and a large amount of suboptimal ways to play them in given scenarios. _______________________________________________ Magebane - Base Attack Time reduced from 1.7 to 1.45. - Starting Agility reduced from 35 to 25. - Agility growth per level reduced from 3.5 to 3.1. - Starting Armor reduced from 1.52 to 1.5. - Base Damage increased from 13-17 to 23-27. *As a result, starting Damage increased from 46-50 to 48-52. Mana Rift - Now also affects enemies within an area of 225 radius around the target without the need of Staff of the Master. *Staff of the Master now doubles the radius. - Now also applies a 0.1/0.2/0.3 second Stun to affected enemies. + Magebane's high Agility was problematic because of the high Armor value associated with high Agility in the late game. At the same time, Magebane has been statistically underperforming. + Rather than continuing to adjust his Agility in small increments, Magebane reacquired his low Base Attack Time (BAT, as one of the only exceptions in the game, due to how much it actually impacts Magebane relative to other heroes who had a low BAT. This allows him to scale much better with Agility and Attack Speed indirectly than other heroes without the side effect of drastically increasing his Armor late game. The attribute adjustments to Magebane are considered both a nerf and a buff. + The second adjustment that Magebane received to compensate for the multitude of nerfs to Magebane in Patch 4.7.3 (direct nerfs, and the Runed Cleaver nerfs and Ancients gold bounty nerfs) was a small buff to his ultimate to increase Magebane's contributions to early and mid game teamfights. The mini-stun was returned to prevent Homecoming Stones from acting as a free escape, and was overall a quality-of-life change for him. With all of these changes, Magebane should be in a more mechanically balanced spot than before. _______________________________________________ Martyr Retribution - Percentage threshold to reach Max Magic Damage & Movement Speed Slow application reduced from 0.3% to 0.2% for every 1 point of Intelligence Martyr has. _______________________________________________ Monarch Cleansing Wind - Cooldown increased from 85/75/65 seconds to 85/77.5/70 seconds. _______________________________________________ Monkey King Heavenly Vault - Staff of the Master effect: in addition to all existing effects on the ability and current Staff of the Master effect, now also grants a third Heavenly Vault cast instance. Wan Jin Slam - Magic Damage per impact increased from 60/90/120/150 to 70/100/130/160. _______________________________________________ Parallax Ionic Dash - In addition to its existing effects, now also applies a 1 second Silence to affected enemy units. _______________________________________________ Plague Rider Extinguish - Ability can now only target non-player-controlled (NPC) creeps. *Levels 1, 2 and 3 of the ability can still only target ally creeps like before, with the added restriction of it only being able to affect NPC creeps. *Level 4 of the ability also still allows targeting of enemy and neutral creeps, with the added restriction that they must be NPC creeps. + This fixes an exploit where Plague Rider was able to deny high value targets from allies like Booboo and Shudder. However, on the grander scheme of things, Plague Rider has no need to deny an ally player-controlled creep since it is griefing almost all the time if done. + Although Plague Rider loses a little bit of utility against enemy player-controlled creeps later on (at level 4 of the ability), Plague Rider will still be a strong hero. _______________________________________________ Predator Carnivorous - Hero Level now must be 3 or higher for its effects to apply when autoattacking neutral creeps. _______________________________________________ Ravenor Static Shock - Number of autoattacks required to proc increased from 2 to 3. _______________________________________________ Revenant Mortification - Magic Armor reduction decreased from 2/3/4/5 to 1/2/3/4. _______________________________________________ Riptide Undertow - Cooldown reduced from 15 seconds to 14 seconds. - Silence duration increased from 2/2.4/2.8/3.2 seconds to 2/2.5/3/3.5 seconds. In My Element - Agility bonus increased from 15/25/35/45 to 20/30/40/50. _______________________________________________ Soul Reaper Judgment - Mana Cost increased from 100/125/150/175 to 110/135/160/180. Withering Presence - Hero Level now must be 3 or higher for its effects to apply to neutral creeps. Demonic Execution - Magic Damage dealt reduced from 45/67.5/90% to 40/65/90% of the target’s missing Health. _______________________________________________ Tempest Elementals - Max Health increased from 225/250/275/300 to 240/270/300/330. _______________________________________________ Torturer - Base Movement Speed reduced from 325 to 315. _______________________________________________ War Beast Summon Hellhounds - Now deal 10 bonus Attack Damage when autoattacking neutral creeps. Metamorphosis - Cooldown increased from 100/80/60 seconds to 115/95/70 seconds. _______________________________________________ Warchief Sacred Totems - Cooldown reduced from 16 seconds to 14 seconds. *Cooldown while Warcry is active remains unchanged (at 4 seconds). Spirit Walk - Cooldown reduced from 16 seconds to 14 seconds. *Cooldown while Warcry is active remains unchanged (at 4 seconds). Power of the Elders - Cooldown reduced from 10 seconds to 8.75 seconds. *Cooldown while Warcry is active remains unchanged (at 2.5 seconds). Warcry - Cooldown rate of increase for self for items and non-ultimate abilities reduced from 4x to 3.5x. + These changes should allow Warchief to use his abilities a little more frequently without the need of Warcry (with slightly above average cooldowns compared to the average hero), while also giving his abilities slightly lower cooldown than before while Warcry is active. _______________________________________________ Wildsoul Booboo - Swipe: Physical Damage reduced from 175 to 160. _______________________________________________ = Items = Barrier Idol - Recipe Cost increased from 900 Gold to 1060 Gold. *Total Cost increased from 3490 Gold to 3650 Gold. _______________________________________________ Sacrificial Stone - Component buildup no longer contains a Pretender’s Crown. - Recipe Cost increased from 435 to 525. *Total Cost reduced from 900 to 825. - Strength, Agility and Intelligence bonus reduced from 6 to 5. *As a result, Strength, Agility and Intelligence bonus when charged has been reduced from 8 to 7. _______________________________________________ Toxin Claws - Cost reduced from 300 Gold to 270 Gold. - The Damage-over-Time (DoT) effect is now changed to Direct Health Removal, but the amount of Health removed will still be calculated based on the target’s Magic Armor. *As a result, Toxin Claws will no longer interrupt certain effects on the target, particularly those of Health Potion, Mana Potion and Bottle. _______________________________________________ == New Content == = General = New Monkey King Avatar: Throwback Monkey King - Enjoy Monkey King's classic outfit with this throwback avatar! New Tarot Avatar: Throwback Tarot - Enjoy Tarot's old gypsy days with this throwback avatar! == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft == Bug Fixes & Optimizations == = General = - The HoN Live button is now disabled for the International (NAEU/non-SEA) Client to combat committed griefers by reducing the amount of game disrupting exploits. *Report any player that is suspected of continuing to perform these exploits. They will be permanently suspended if found guilty. - Fixed the Prophets map/mode by skipping the hero selection phase so that the gameplay functions as intended. - Predasaur Crusher's attack animation now accurately matches the attack's actual impact time. = Heroes = Arachna - Spider Sting's projectile models are now correct for each of Arachna's alternate avatars. Engineer - No longer displays a Staff of the Master visual if he obtains that state in any way (since he does not have a Staff of the Master effect on any of his abilities). Kinesis - Thoughtsteal's visuals are now displayed properly after the first time this ability is used in a game. Nymphora - The Well Invulnerability state (when a hero respawns) for heroes around Nymphora will now be continuously dispelled while Teleport is being channeled. *This allows Teleport to correctly select the number of ally heroes to teleport when Nymphora uses Teleport at her ally Well, without breaking any other invulnerability interactions. Prisoner 945 - Jailbreak (Prison Break, boosted by Staff of the Master) now properly applies its effects when targeting an enemy unit. Rampage - Horned Strike now properly deals 33% of its damage when procced by Rampage's illusions. Revenant - Essence Shroud now properly plays its cast sounds if the ability is cast while Revenant is moving. = Items = Arcane Bomb - Now properly has a shared cooldown with other Arcane Bomb items in a unit's inventory (if any). Dreamcatcher - Affected enemies can now be properly denied (with the current hero deny rules). Hypercrown - Moved from the Combative section to the Morph Attack section in the Item Shop. Soultrap - Affected enemies can now be properly denied (with the current hero deny rules). _______________________________________________ Version 4.7.3 ------------- 26 February 2019 == Design == - Tributes to certain staff members have been put into some item flavour tooltips to thank them for all their hard work throughout the game! *Go look for them! =) = General = Mystic Illusion Rune - No longer stacks with Grimoire of Power's Cooldown Reduction. Ancient Creeps - Gold Bounty reduced by 20%. *Dragon: 35-45 -> 28-36 *Dragon Master: 130-145 -> 100-120 *Dreadbeetle: 55-65 -> 44-52 *Dreadbeetle Queen: 90-105 -> 74-82 *Predasaur: 60-70 -> 48-56 *Predasaur Crusher: 70-85 -> 58-66 = Forests of Caldavar = - Added 3 more extra buildings to each base (for a total of 7 extra base buildings). *Slightly helps slow down being pushed by upgraded creeps. - The entire upper-left area of the map has been filled with trees. *Prevents the Legion team from having numerous approach options vs. Hellbourne top lane when ganking. - Top lane and bottom lane's side path tree line has been adjusted such that lane wards have more visibility and flexibility. - The tree space above Hellbourne's top lane Tier 1 tower has been adjusted so that its layout is more similar to the tree space below Legion's bottom lane Tier 1 tower. *Each of the above points have been adjusted to make lane performance more symmetrical between both teams. - Fixed a small pathing issue in a small tree patch to the bottom-right of Hellbourne's middle lane Tier 1 tower. - The side paths near Legion's top lane Tier 2 tower and Hellbourne's bottom lane Tier 2 tower have been completely removed. *There still exists a small side path near their respective Tier 1 towers to reward their opponents for destroying those Tier 1 towers and obtain a small edge in ganking near the respective Tier 2 towers. The level of ease to gank Tier 2 towers has been drastically reduced with the above change, however. + Overall, these changes lead to less areas with mass juking. = Concede Mechanics = - Under regular game conditions, time threshold for requiring 4 votes to pass a Concede Vote has been reduced from 30 minutes to 20 minutes. *End Result: 15 minutes for 5 votes required to pass a Concede Vote, 20 minutes for 4 votes required to pass a Concede Vote. _______________________________________________ = Hero Reworks = Bramble (Partially Reworked) Ability 1: Spore Breath (Reworked) *Mana Cost : 100 *Cooldown: 14 seconds - Activate to spew out spores in front of you for 2.5 seconds, dealing up to 100/175/250/325 Magic Damage over 3 seconds. Damage effect lingers for 0.5 seconds. - After 2.5 seconds, anyone within the cone will be Stunned for 1.75 seconds. _______________________________________________ Ability 2: Ensnaring Shrubbery (Reworked) *Mana Cost: 60 *Radius: 275 *Trail Radius: 200 *Cooldown: 15 seconds - Target an Ally (or self) to enshroud them with shrubbery for 3/4/5/6 seconds. Enemies around the target receive a 30% Movement Speed Slow. - While affected by Ensnaring Shrubbery, taking hero damage Heals the target and all allies in a 400 unit radius for 40% of the damage taken. - Also spawns a trail that grants yourself and allies 40/50/60/70 Movement Speed and Unitwalking while they are on the trail. Each part of the trail remains on the ground for 6 seconds after spawning. *The ability can be double-activated to cast on self. + Bramble's previous iteration did not have a clear role. With the return of Ensnaring Shrubbery (while also having the ally speed boost effect of Enhanced Shrubbery) and Spore Breath, Bramble can now gank more frequently without his ultimate while serving as a durable frontline hero with the niche of mitigating Area of Effect damage through Ensnaring Shrubbery, all while maintaining reasonable damage with his current Chomp passive. *Note that some numbers on Ensnaring Shrubbery were reduced due to how powerful this skill is after the rework. ============================================= Engineer (Reworked) - Base Strength increased from 20 to 22. - Base Agility increased from 18 to 20. - Agility growth per level reduced from 3.0 to 2.3. - Base Intelligence increased from 20 to 24. - Base Armor increased from 1.5 to 4.2. Ability 1: The Keg - Magic Damage changed from 70/140/210/280 to 80/140/200/260. - Stun Duration reduced from 2 seconds to 1.4/1.6/1.8/2 seconds. *The Mana Cost and Stun Duration are still a net buff compared to the pre-4.5.0 iteration of this ability. _______________________________________________ Ability 2: Steam Turret (Reworked) *Range: 800 *Mana Cost: 75 *Cooldown: 15 seconds - Deploys a Steam Turret at target position facing the vector direction. The Turret fires 10 shots per second in a 800 distance, 400 radius cone while the Turret is active. *The Turret lasts 5 seconds. - Each bullet deals 10/20/30/40 Magic Damage, pushes 10/15/20/25 units away from the Turret, and applies a charge of Suppressed for 3 seconds. *Suppressed is capped at 10 charges and each charge has its own duration. - Each additional bullet (i.e. charge of Suppressed) causes the damage and push to be reduced by 10%. - The Turret provides 1000 day and night vision and is destroyed in 3 hits. _______________________________________________ Ability 3: Spider Mines (Reworked) *Range: 450 *Detection & Explosion Radius: 250 *Stack Limitation Radius: 700 *Mana Cost: 90/100/110/120 *Cooldown: 5 seconds - Target a position to place a Spider Mine there. *Cannot place a mine if 2/2/2/3 mines already exist within target (Stack Limitation) radius. - Up to 6 may be placed at once, each dealing 100/175/250/325 Magic Damage. - Consume one charge to place a mine. Up to 1/2/3/4 charges may be stored, refreshing every 15 seconds. - Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact. *Each mine grants vision around itself. *Does not block neutrals from respawning. _______________________________________________ Ability 4: Energy Field (Reworked) *Radius: 475 *Mana Cost: 200 *Cooldown: 105/95/85 seconds - Places a gadget at the Engineer's location that lasts 6/8/10 seconds. - The gadget takes 4 hits to destroy, and creates an Energy Field in a 475 radius around itself. - Enemies who enter or exit the field has their buffs dispelled, takes 100 True Damage, and receive a 2 second Silence & Perplex with a tapering 100% Movement Speed Slow. - Enemies inside the Energy Field take 50/75/100 Magic Damage per second. + Engineer's pre-4.5.0 kit was more versatile, enabled him to be one of the most viable support heroes, and gave him a good reason to be picked in a game. By reverting to this iteration, adding in some number adjustments, and adding a mechanic to Spider Mines that discourages stacking all of them into one general location (while still allowing for Spider Mine kills on enemy heroes that are injured enough), this iteration of Engineer aims to be the best one possible. + The reduced power of Spider Mines at level 1 should discourage Engineer players from stacking them up early on as well, and should encourage them to be used as a scouting and harassing tool early game instead of a kill tool. + As an additional note, the post-4.5.0's Steam Turret iteration was incredibly difficult to balance for a variety of situations. The pre-4.5.0 Engineer was much more stable for balance. ============================================= Geomancer (Partially Reworked) Ability 2: Earth's Grasp - Magic Damage on initial impact reduced from 80/100/120/140 to 65/85/105/125. - Magic Damage per tick changed from 15/30/45/60 to 30/35/40/45. - Mana Cost reduced from 125 to 110/115/120/125. - Duration changed from 4 seconds to 2/3/4/5 seconds. - Cooldown changed from 19/16/13/10 seconds to 17/15/13/11 seconds. _______________________________________________ Ability 4: Crystal Field (Reworked) *Range: 1000 *Radius: 350 *Mana Cost: 200/250/300 *Cooldown: 100/90/80 seconds - Creates a Crystal Field at target area, which is visible to all players. After 2.5 seconds, the field explodes and deals 300/450/600 Magic Damage to enemies in radius and Stuns for 2/2.5/3 seconds. - Staff of the Master effect: Deals an additional 100/120/140 Magic Damage and applies a 50% Movement Speed Slow for 4 seconds in a 600 radius. + Geomancer's post-4.2.0-patch Crystal Field was too inflexible and was too easily counterplayed. + By reverting Crystal Field to its legacy iteration, Geomancer can take advantage of newly available tools (e.g. Sand Scepter, Stormspirit). *This can be combined with his Geo Stalk ability to grant Geomancer much more potential and overall flexibility in his kit and performance. ============================================= Tarot (Partially Reworked) - Strength growth per level reduced from 2.4 to 2. Ability 1: Ricochet (Reworked) *Range: 600 *Area of Effect Radius for initial impact: 250 *Bounce Radius: 650 *Mana Cost: 100 *Cooldown: 15 seconds - Target an enemy unit to fire a bolt that deals 75% of your Attack Damage + 30/60/90/120 Physical Damage and applies a 60% tapering Movement Speed Slow for 4 seconds to all units around the initial target within radius. - The Bolt will bounce up to 2/4/6/8 times to nearby enemies within the bounce radius, dealing 10/20/30/40 + (6 x Bounce #) in Physical Damage. - If Luck of the Draw is leveled, the initial impact and bounces can apply Critical Strike from Luck of the Draw. _______________________________________________ Ability 2: Far Scry (Reworked) *Range: 1000 *Mana Cost: 30/35/40/45 *Cooldown: 25/23/21/19 seconds - Target an enemy hero to Mark them for 8/10/12/14 seconds. - When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. *If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius. - A Marked target cannot dodge attacks, has -10/20/30/40% Armor, and becomes Sighted and Revealed. _______________________________________________ Ability 3: Bound by Fate - No longer Reveals the primary target. - Killing one of the 2 Bound units will once again snap the Bind to apply the pull, Stun and Magic Damage to the other Bound unit. - Killing the Bound unit to snap the Bind will only apply 50% of the Magic Damage and Stun Duration to the other Bound target if the killed unit is a non-hero unit. - Stun duration reduced from 1.6/1.9/2.2/2.5 seconds to 1.25/1.5/1.75/2 seconds. _______________________________________________ Ability 4: Luck of the Draw - Critical Damage Multiplier reduced from 2/3.25/4.5x to 2/2.75/3.5x. + Tarot gains a lot of power and utility by doing this partial revert to her old iteration. + Far Scry is now back to its vanilla iteration with some tweaks that actually doesn't let it lose out on an extra attack on another target if Tarots attack her main target (instead of forcing her to attack a different target to maximize its use). *This makes the ability actually intuitive compared to its vanilla iteration. + Tarot also gains some of her utility in Bound by Fate for laning power, except the effectiveness of the Stun is drastically reduced if she kills a creep to forcibly snap the Bind. This is a fair reward for the skill requirement to pull off - it was too ridiculous at 100% Stun Duration in the past. + Some of Tarot's power elsewhere in her kit has been reduced in power in exchange for better overall reliability, utility and damage scaling. ============================================= = Heroes = + Most of the content in this section is maintenance numerical balance, with a few exceptions. + Note that some mechanical or hero ability reverts just aren't the best for HoN's current and future state. As much as certain players want those back, they cannot be brought back for the greater good of HoN. Aluna Power Throw - Base Magic Damage reduced from 160/230/300/370 to 150/220/290/360. _______________________________________________ Amun-Ra - Base Armor increased from 2.1 to 2.5. _______________________________________________ Apex Fire Surge - Magic Damage reduced from 70/140/210/280 to 65/130/195/260. The Burning Ember - Magic Damage per second reduced from 10/20/30/40 to 9/18/27/36. _______________________________________________ Balphagore Corpse Conversion - Max Health reduced from 275/350/425/500 to 250/325/400/475. - Movement Speed Slow per charge reduced from 2/3/4/5% to 1/2/3/4%. Hell on Newerth - Base Magic Damage reduced from 250/300/350 to 200/250/300. + This is still a net buff when compared to Patch 4.7.1. _______________________________________________ Behemoth Shockwave - Magic Damage per extra shockwave spawned increased from 25/35/45 to 30/40/50 damage per unit. _______________________________________________ Blacksmith Chaotic Flames - Staff of the Master change only: ability renamed to Risky Cast! - Staff of the Master change only: in addition to its current effects, Risky Cast! can be activated to spend 60% of your Current Mana to cast an instance of level 4 Fireball on an enemy unit. *Cooldown: 8 seconds. _______________________________________________ Blitz - Strength growth per level increased from 1.6 to 1.8. _______________________________________________ Bushwack Crippling Dart - Movement Speed Slow duration increased from 1 second to 1.5 seconds. _______________________________________________ Chi Enlightenment - Superior Magic Damage increased from 15/25/35/45% to 20/30/40/50% of the target's Attack Damage. _______________________________________________ Chipper Rocket Barrage - No longer deals bonus damage based on Max Health if it hits a boss unit at long distances. *Still functions as it currently does when hitting non-boss units. _______________________________________________ Circe Doppelganger - Cooldown increased from 8 seconds to 11 seconds. _______________________________________________ Cthulhuphant - Turn rate increased from 450 to 900. _______________________________________________ Deadwood Willowmaker - Percentage of Strength dealt as damage to the enemy & taken by Deadwood reduced from 45% to 40%. _______________________________________________ Deadlift Unholy Strength - Casting scheme changed from self position to target position. - Now has a Cast Range of 500. - Now has a Cast Action Time of 300ms. - Magic Damage changed from 20/40/60/80 to 25/50/75/100. - Damage multiplier against enemy non-hero units reduced from 3x to 2x. _______________________________________________ Defiler Unholy Expulsion - No longer loses Spirits when Defiler receives damage. - Attack Damage for each Spirit reduced from 46 to 45. - Base number of Spirits spawned increased from 6/11/16 to 6/12/18. *Max number of Spirits with level 4 Power in Death increased from 10/15/20 to 10/16/22. _______________________________________________ Demented Shaman Unbreakable - Bonus Attack Damage while active changed from 15/30/45/60 to 20/30/40/50. - Heal value when procced changed from 130/180/230/280 + 4/6/8/10% of the target's Max Health to 140/220/300/380. _______________________________________________ Drunken Master Stagger - Area Physical Damage increased from 40/60/80/100 to 45/70/95/120. - Area Physical Damage dealt is now 1.75x against non-hero units. - Now also grants 5/10/15/20 Movement Speed for 4 seconds. *This bonus does not stack with Magic Brew's Movement Speed bonus. Whichever one grants more Movement Speed will take priority. - Attack Damage bonus changed from 40/60/80/100 to 35/50/65/80. - Cooldown reduced from 8 seconds to 7 seconds. + Drunken Master's older skill iterations cannot be reverted because they caused a huge amount of frustration for the opponents. Drunken Master is already a hero that is versatile in laning and performance throughout the entire game and has a lot of utility in his kit, so his kit cannot be overloaded any further without a compromise. + That being said, Drunken Master's Stagger now brings back some of his out-of-hero-combat mobility and improved damage against creeps. These general adjustments facilitate his creep farming rotations, but not to the extent of breaking his kit. _______________________________________________ Electrician Electric Shield - Shield Health value 0.75/0.95/1.15/1.35x to 0.75/0.9/1.05/1.2x of the Mana Spent to use this ability. _______________________________________________ Emerald Warden Hunter's Command - Number of Wolves spawned increased from 1 to 2. - Movement Speed Slow increased from 10% to 20%. - Movement Speed Slow, Sighted and Reveal duration reduced from 5 seconds to 4 seconds. - Cooldown increased from 12 seconds to 15 seconds. - Mana Cost increased from 80 to 80/90/100/110. - Movement Speed for Wolves increased from 550 to 600. Overgrowth - The delay to activate the self-destruct ability (default hotkey "D") on the overgrowth after it spawns has been reduced from 1.5 seconds to 0.4 seconds. - Cast Range reduced from 900 to 600. - Magic Damage per second reduced from 125 to 90. *Now deals 1.5x Magic Damage per second to non-hero units. - Cooldown increased from 5 seconds to 9 seconds. - No longer blocks neutral camps from spawning. + Emerald Warden now has his old 2 wolves on Hunter's Command back, as well as having the manual Overgrowth proc mechanic return to a realistically usable on-demand immobilize ability. There is still a small delay when activating Overgrowth manually to allow for a small amount of counterplay. + Note: Emerald Warden is still in a net buff state when compared to Patch 4.4.0 (where the wolf count on Hunter's Command was reduced from 2 to 1) and Patch 4.4.3 (before the overgrowth kill subability had a large delay before it can be activated after spawning an overgrowth). _______________________________________________ Empath Essence Link - Removed initial instance of 10 True Damage & Heal. *Still deals a negligible amount of non-DoT True Damage upon cast to interrupt certain states (e.g. Succubus' Mesmerize). As One - Cast Range reduced from 500 to 400. - Bonus Attack Speed granted to her host reduced from 40/60/80 to 30/45/60. - Bonus Attack Damage granted to her host reduced from 40/60/80 to 35/55/75. _______________________________________________ Fayde Reflection - Duration changed from 20/40/60 seconds to 25/40/55 seconds. _______________________________________________ Forsaken Archer Crippling Volley - Radius increased from 200 to 225. *The actual radius was 200 before, even though the cast indicator showed a radius of 225. Call of the Damned - Magic Damage inflicted by the Skeleton Archer increased from 10/20/30/40% to 20/30/40/50% of Forsaken Archer's Attack Damage. _______________________________________________ Gauntlet Infernal Instability - Mana Cost increased from 70/80/90/100 to 80/95/110/125. - Cooldown increased from 11 seconds to 12 seconds. - Magic Damage reduced from 120/180/260/320 to 115/180/245/310. - Cooldown refund if the state expires naturally reduced from 100% to 50% of Infernal Instability's default cooldown value. _______________________________________________ Gemini Fire & Ice - Ice Wolf can now purchase items from an item shop. *Items will be transferred to Gemini's inventory if there is enough space. Otherwise, it will go to the Stash as per regular behaviour. *In other words, purchase mechanics are the same as if Fire was purchasing items from an item shop. *Note that neither Fire nor Ice actually have their own item inventories. _______________________________________________ Glacius Tundra Blast - Movement Speed Slow changed from 25/30/35/40% to 25/25/30/35%. - Duration of the Movement Speed Slow changed from 3/3.5/4/4.5 seconds to 3/3.5/3.5/4 seconds. Chilling Presence - Bonus Mana Regeneration for self increased from 0.75 to 1. Glacial Downpour - Movement Speed Slow reduced from 30% to 25%. - Attack Speed reduction reduced from 30 to 25. _______________________________________________ Gravekeeper Corpse Explosion - Bonus Magic Damage radius no longer originates from each individual corpse's location. - Total Magic Damage (including the bonus Magic Damage for each corpse) is now applied to enemies within the originally targeted area. + This makes the ability's damage output more consistent, and is considered to be a reasonably impactful buff. _______________________________________________ Grinex Shadow Step - Now actually Stuns the second target if it is an enemy hero. - Stun duration increased from 1/1.2/1.4/1.6 seconds to 1.2/1.4/1.6/1.8 seconds. - Magic Damage on the second collision increased from 30/60/90/120 to 50/80/110/140. Illusory Assault - Shadow base Movement Speed increased from 560 to 600. - Shadow Attack Damage increased from 33/43/50 to 40/50/60. _______________________________________________ Gunblade Crippling Slugs - Touch radius increased from 70 to 100. _______________________________________________ Hammerstorm - Strength growth per level reduced from 3.0 to 2.8. Galvanize - Armor bonus reduced from 2.5/5/7.5/10 to 2/4/6/8. _______________________________________________ Hellbringer Demon Strike - Charges per level changed from 1/1/1/2 to 1/1/2/2. - Magic Damage per impact lowered from 80/120/160/160 to 80/120/120/160. _______________________________________________ Ichor Transfusion - Cast Range reduced from 800 to 700. - Cast Range is now halved for the second jump. Saint's Blood - Max total Damage Reduction from Saint's Blood reduced from 60/65/70/75% to 40/45/50/60%. - Damage reduction granted per debuff instance reduced from 10% to 8%. _______________________________________________ Jeraziah - Base Movement Speed reduced from 305 to 300. - Strength growth per level reduced from 2.6 to 2.5. - Agility growth per level reduced from 1.7 to 1.5. - Intelligence growth per level reduced from 1.8 to 1.7. Protective Charm - Movement Speed Slow on the aura reduced from 7/14/21/28% to 6/12/18/24%. Righteous Strike - In addition to its current effects, now deals 40% of the damage dealt to the primary target as a 250 radius True Damage Cleave to enemies around the primary target. - Now applies a 20% Movement Speed Slow for 2.5 seconds to the primary and cleaved enemy targets. - Bonus True Damage changed from 50/80/110/140% to 60/80/100/120%. - Cooldown reduced from 8 seconds to 7 seconds. - Illusions now deal 33% damage from this ability (instead of 100%). Sol's Blessing - In addition to its current effects, now grants ally units 15/20/25 Health Regeneration for the duration. *Staff of the Master effect only: Will not grant ally buildings the bonus Health Regeneration. - Damage Reduction increased from 60/80/100% to 80/90/100%. + Jeraziah should feel much more like his iteration in HoN Beta, while still keeping up with today's metagame. _______________________________________________ Kane Force of Balance - Missing Health Regeneration on the Defensive Might aura and Missing Mana Regeneration on the Offensive Force aura reduced from 1.5/2.5/3.5/4.5% to 1/1.5/2/2.5% of the unit's Missing Health and Mana, respectively. Steel Resolve - 1 charge of Kane's Anguish is now also applied to enemy units hit by Waylay. Face Off - Cooldown increased from 60/50/40 seconds to 70/65/60 seconds. _______________________________________________ King Klout Conscription - State duration upon proccing reduced from 1.5/2/2.5/3 seconds to 1/1.5/2/2.5 seconds. _______________________________________________ Legionnaire Whirling Blade - Physical Damage when proccing reduced from 125/160/195/230 to 120/150/185/215. _______________________________________________ Magebane - Base Agility reduced from 35 to 33. - Agility growth per level reduced from 4.0 to 3.5. Master of the Mantra - Magic Armor changed from 4/8/12/16 to 4/7/10/13. _______________________________________________ Martyr Retribution - Base Magic Damage reduced from 100/125/150/175 to 75/100/125/150. - Max Magic Damage changed from 210/330/440/550 to 175/300/425/550. Sol's Conviction - Cooldown increased from 45/35/25/15 seconds to 45/39/33/27 seconds. + Note that this is still a net buff from version 4.7.0, as Retribution still has the very slight scaling with Martyr's Intelligence for the Health Threshold to obtain max effectiveness. _______________________________________________ Master of Arms Master's Call - Can now be cast on allies, but will only apply the Magnetic Shield state to them (and not the Attack Speed/Attack Damage bonus). *The Attack Speed/Attack Damage bonus will still be applied to Master of Arms regardless of which target receives the Magnetic Shield. *Double-activate if you wish to quickly cast on yourself. - Attack Speed bonus in Cheetah mode reduced from 100/200/300 to 100/150/200. - Attack Damage bonus in Bulldozer mode reduced from 40/70/100 to 40/50/60. _______________________________________________ Midas Elemental Warp - Magic Damage per shockwave reduced from 80/110/140/170 to 65/90/115/140. Transmute - Bonus Attack Damage from Midas against affected targets reduced from 30/70/110 to 30/55/80. _______________________________________________ Moira Shards of Harkon - No longer has a Cast Time and Cast Action Time. _______________________________________________ Monarch Chrysalis - After the ability cast takes place, there now exists a 300ms activation delay before she can cancel the effect early. Noxious Cloud - Movement Speed Slow reduced from 25/30/35/40% to 20/25/30/35%. - Magic Damage per second reduced from 15/30/45/60 to 15/25/35/45. Noxious Nightcrawler (Subability of Noxious Cloud) - Cooldown increased from 90 seconds to 100 seconds. - Gold Bounty (when destroyed by an enemy unit) increased from 50 to 80. Cleansing Wind - Cooldown increased from 80/60/40 seconds to 85/75/65 seconds. _______________________________________________ Monkey King Vault - Now has a Staff of the Master effect: can now target trees as well to Vault over them. Wan Jin Slam - Magic Damage per impact reduced from 90/120/150/180 to 60/90/120/150. _______________________________________________ Nomad Mirage Strike - Bonus Physical Damage reduced from 50/70/90/100 to 40/60/80/100. _______________________________________________ Nymphora Volatile Pod - Radius reduced from 500 to 425. - Mana Cost reduced from 150/160/170/180 to 140/150/160/170. - Magic Damage & Heal Buildup changed from Base of 80 + 30/50/70/90 per second to Base of 30 + 40/60/80/100 per second. *Max potential Magic Damage & Healing reduced from 170/230/290/350 to 150/210/270/330. Grace of the Nymph - Bonuses now fully expire upon being damaged by a player-controlled unit (instead of the Mana Regeneration bonus still persisting afterwards). - Mana Cost increased from 10/20/30/40 to 25/40/55/70. *As a side effect, net Mana recovered for self (if used on self) reduced from 75/140/200/260 Mana to 60/120/175/230 Mana. - Cooldown increased from 18/16/14/12 seconds to 21/19/17/15 seconds. Teleport - Cooldown increased from 95/80/65 seconds to 100/85/70 seconds. _______________________________________________ Oogie Primal Surge - Cooldown increased from 60 seconds to 70 seconds. - Duration reduced from 15 seconds to 12 seconds. - Amount of Health restored for Mana spent reduced from 40/50/60% to 30/40/50%. - Amount of Mana restored for Damage taken reduced from 40/50/60% to 30/40/50%. _______________________________________________ Pearl - Base Strength reduced from 18 to 17. - Base Intelligence reduced from 27 to 25. _______________________________________________ Prisoner 945 Prison Break - Now applies a 1.5/2/2.5 second Stun to enemies after they are pulled in by the chains. - No longer applies an 80% Movement Speed Slow for 3 seconds to enemies after they are pulled in by the chains. - Impact delay increased from 2 seconds to 2.5 seconds. - No longer receives reduced damage from enemies affected by the chains. - Staff of the Master effect only: effect type changed from Physical to SuperiorPhysical. _______________________________________________ Prophet Debilitate - Magic Damage changed from 80/140/200/260 to 80/130/180/230. - Damage Amplification reduced from 5/10/15/20% to 4/8/12/16%. Persecution - Magic Damage dealt per proc changed from 20/30/40/50 to 50. - Number of procs via autoattacks on an affected target reduced from 2/3/4/5 to 1/2/3/4. _______________________________________________ Puppet Master Puppet Show - Cast Range increased from 600 to 700. Voodoo Puppet - Damage amplification from the Voodoo Puppet increased from 120/150/180% to 130/155/180%. _______________________________________________ Rally - Turn rate increased from 450 degrees per second to 1800 degrees per second. Compel - Now has a subability that allows Rally to use Compel on himself towards the direction he is currently facing. *Default hotkey is "E". _______________________________________________ Rampage Horned Strike - Bonus Physical Damage on proc changed from 60/90/120/150 to 55/85/115/145. _______________________________________________ Ravenor Storm Blades - Magic Damage increased from 50/70/90/110 to 50/75/100/125. Static Shock - Number of autoattacks required to proc reduced from 3 to 2. Power Overwhelming - Movement Speed and bonus SuperiorMagic Damage gained per charge increased from 0.4/0.8/1.2 to 0.5/1/1.5. _______________________________________________ Revenant Mortification - No longer has a Cast Time and Cast Action Time. Essence Shroud - No longer has a Cast Time and Cast Action Time. _______________________________________________ Rhapsody Staccato - Initial Magic Damage reduced from 50/60/70/80 to 50/60/65/70. Disco Inferno - Magic Damage per second reduced from 20/40/60/80 to 20/40/50/60. - Healing per second reduced from 15/30/45/60 to 15/25/35/45. - Magic Damage & Healing multiplier against non-hero units increased from 0.75x to 0.85x. _______________________________________________ Riftwalker Rift Burn - Interval between each pulse of Magic Damage reduced from 0.75 seconds to 0.6 seconds. _______________________________________________ Riptide Undertow - Cooldown increased from 12 seconds to 15 seconds. - Silence duration reduced from 2.5/3/3.5/4 seconds to 2/2.4/2.8/3.2 seconds. - Puddles no longer play an annoying lingering sound throughout its lifetime. In My Element - Agility bonus reduced from 15/30/45/60 to 15/25/35/45. - Puddles no longer play an annoying lingering sound throughout its lifetime. _______________________________________________ Salomon Wish for Power - Magic Damage dealt when an orb collides with an enemy hero increased from 10/20/30/40 to 15/25/35/45. Avenging Leap - Magic Damage increased from 30/60/90/120 to 40/80/120/160. _______________________________________________ Sapphire Unstable Shard - Movement Speed Slow changed from 15% to 10/15/20/25%. - Damage multiplier vs. non-hero units increased from 0.5x to 0.75x. Crystallize - Cooldown reduced from 180/150/120 seconds to 150/135/120 seconds. _______________________________________________ Scout Vanish - Fade time reduced from 0.75 seconds to 0.5 seconds. _______________________________________________ Sir Benzington Heart Piercer - Magic Armor Penetration increased from 1/2/3/4 to 2/3/4/5. _______________________________________________ Skrap Unleash Vorax - Skrap only gains 40% Gold Bounty when Vorax kills an enemy (non-player-controlled) creep and if Skrap is more than 1000 units away from Vorax. + Skrap historically has high win rates throughout his lifetime in HoN. The amount of general reward he gains for splitpushing away from Vorax has been drastically reduced to help keep his numbers statistically balanced. _______________________________________________ Slither Toxicity - Magic Damage per second increased from 5/10/15/20 to 6/12/18/24. - Movement Speed Slow increased from 3/6/9/12% to 6/9/12/15%. _______________________________________________ Soul Reaper - Attack action time reduced from 450ms to 400ms. Judgment - Heal projectile speed increased from 400 units per second to 600 units per second. - Magic Damage projectile speed increased from 500 units per second to 600 units per second. - Mana Cost reduced from 120/140/160/180 to 100/125/150/175. Demonic Execution - Magic Damage dealt increased from 40/60/90% to 45/67.5/90% of the target's missing Health. _______________________________________________ Soulstealer - Base Strength increased from 15 to 16. - Strength growth per level increased from 2 to 2.4. - Agility growth per level increased from 3 to 3.2. _______________________________________________ Swiftblade Blade Frenzy - Cooldown increased from 30/25/20/15 seconds to 33/28/23/18 seconds. - Magic Damage per second reduced from 80/100/120/140 to 75/95/115/135. _______________________________________________ Tempest Elemental - Max Health increased from 200/225/225/275 to 225/250/275/300. Meteor - Cast Range changed from 600/900/1200/1500 to 800/1000/1200/1400. - Meteor now becomes disabled for 3 seconds when receiving damage from another player-controlled source. *This mechanic is not applied to the new subability, Meteor Strike. The mechanic is only applied to the base Meteor ability. - Now has a subability (Meteor Strike) that has a 100ms cast delay (instead of a 1.2 second cast delay) that spawns a Meteor at the target location without Tempest travelling there. *Default hotkey is "D". *Shares cooldown with the base Meteor ability. - Staff of the Master effect: for Meteor Strike only, allows the ability to be cast without breaking channeling. _______________________________________________ Tundra Cold Shoulder - The Cold Shoulder state on the target (the one that lasts 8 seconds) no longer applies a Movement Speed Slow to them when the target receives an attack. - Instead, Cold Shoulder now applies a 40% Movement Speed Slow for 2 seconds upon its initial impact. _______________________________________________ Vindicator - Base Strength increased from 18 to 19. - Strength growth per level increased from 1.7 to 1.8. - Base Agility increased from 16 to 17. - Agility growth per level increased from 2.1 to 2.2. - Base Intelligence increased from 21 to 22. - Intelligence growth per level increased from 2.6 to 2.8. _______________________________________________ Voodoo Jester Cursed Ground - Cooldown reduced from 35 seconds to 35/32/29/26 seconds. - Magic Damage per second increased from 5/10/15/20 to 6/12/18/24. - Magic Damage applied every 4 seconds increased from 10/20/30/40% to 16/24/32/40% of total Health lost by the target since the initial infliction of the state. _______________________________________________ War Beast Summon Hellhounds - Hellhound's Max Health increased from 400 to 475/500/525/550. - Hellhound's Attack Damage changed from 25/35/45/55 to 30/38/46/55. - Hellhound's Armor increased from 2 to 3. - Hellhound's Critical Bite's Critical Damage Multiplier changed from 1.2/1.4/1.6/1.8x to 1.5/1.6/1.7/1.8x. - Movement Speed changed from 400 to 325/350/375/400. _______________________________________________ Warchief Warcry - No longer reduces item cooldowns for other ally heroes. *Still reduces item cooldowns for self while active. - Cooldown changed from 160/120/80 seconds to 140/110/80 seconds. _______________________________________________ Wretched Hag - Base Armor increased from 1.52 to 1.7. - Agility growth per level increased from 2.2 to 2.4. Bat Blast - Mana Cost reduced from 250/360/500 to 225/350/475. - SuperiorMagic Damage increased from 290/420/550 to 300/425/550. - Staff of the Master effect only: SuperiorMagic Damage increased from 350/540/730 to 350/550/750. _______________________________________________ Witch Slayer Silver Bullet - Mana Cost reduced from 200/360/520 to 180/340/500. _______________________________________________ Xemplar Schism - Cooldown reduced from 120/100/80 seconds to 100/90/80 seconds. _______________________________________________ Zephyr Cyclones - Magic Damage per second per Cyclone reduced from 10 to 9. Wind Shield - Evasion changed from 12/24/36/48% to 15/25/35/45%. _______________________________________________ = New Items = New Initiation Item: Sacrificial Stone - Component Buildup: Power Supply (300) + Pretender's Crown (165) + Recipe (435) = 900 Gold Total - Grants: 6 Strength, 6 Agility, 6 Intelligence, +10% Healing Done. - A charge is gained every time an enemy within 1200 radius casts a spell. - Active: When activated, all charges are removed. *Restores 10 Health and 15 Mana per charge consumed. *Max of 15 charges. *Cooldown: 17 seconds - On death, heals allies within 1200 radius for 50 Health. - Sacrificial Stone glows after getting a hero kill or assist. - While glowing, Sacrificial Stone grants +2 Strength, +2 Agility and +2 Intelligence, and reduces death timer by 8 seconds upon death. *The glow dissipates after death. *Death timer reduction does not occur in Mid Wars. + Sacrificial Stone returns in the form of the legacy Grave Locket with a few small extra touches, such as the increasing amount of Healing Done (from the second iteration of Jade Spire), as well as an area heal on death (tribute to the legacy Sacrificial Stone). + Its general purpose is to be a cost-and-slot-efficient early game stat item. It is slightly more expensive than legacy Grave Locket due to the improved baseline stats on it, having Power Supply's active, as well as having a few bonus perks on top of that. _______________________________________________ New Weapons Item: Toxin Claws - Cost: 300 Gold - Passively applies Poison to enemies you attack for 3 seconds, applying a 12% Movement Speed Slow and dealing 6 Magic Damage per second. - Poison only applies a 4% Movement Speed Slow and deals 3 Magic Damage per second when wielded by a ranged hero. - This effect propagates to illusions for 33% of the duration. - This item has a Freeze modifier, preventing its Movement Speed Slow state from stacking with the Icebrand line of items. + Toxin Claws is a cheap early game item to be picked up by melee heroes who could use the extra Movement Speed Slow and Magic DoT effects to either harass or help kill their foes. _______________________________________________ = Items = Barbed Armor - Cooldown increased from 30 seconds to 40 seconds. - Mid Wars change only: Duration reduced from 5 seconds to 3 seconds. _______________________________________________ Elder Parasite - Damage Amplification on self reduced from 20% to 15% while active. - Attack Speed bonus increased from 80 to 85 while active. _______________________________________________ Grimoire of Power - Cooldown Reduction reduced from 25% to 20%. - Passive Magic Lifesteal vs. heroes reduced from 25% to 15% (10% to 5% vs. non-hero units) - Active additional Magic Lifesteal vs. heroes reduced from 50% to 35%. - Active additional Magic Lifesteal state duration reduced from 8 seconds to 5 seconds. - Searing Magic Damage per second reduced from 35 to 30. - Now only grants Ravenor 0.75x the Magic Lifesteal. *This was the only hero of whom Grimoire of Power's effects were too polarizing on (not even Oogie was this polarizing), so a proper adjustment had to be made to make Ravenor's performance fair with this item. _______________________________________________ Grave Locket - Bonus Attack Damage while synchronized reduced from 10 to 8. _______________________________________________ Hypercrown - Recipe cost increased from 1000 Gold to 1300 Gold. *Total Cost increased from 4700 Gold to 5000 Gold. _______________________________________________ Icon of the Goddess - Base Health Regeneration per second increased from 2 to 3. - Base Mana Regeneration bonus increased from 20% to 30%. _______________________________________________ Ioyn Stone - Can no longer be obtained in Mid Wars. _______________________________________________ Orb of Zamos - Bonus Attack Damage while synchronized reduced from 5 to 4. - Bonus Movement Speed while synchronized reduced from 10 to 5. - Bonus Gold obtained from killing an enemy unit and granted to your synchronized partner reduced from 10 to 8. + Orb of Zamos has been improving the performance of supports, although it has been doing so a little too much such that supports are generally the highest statistical performers. + As a result, Orb of Zamos is receiving some minor adjustments for the laning phase. This also allows for a better reason for heroes to upgrade to Grave Locket earlier if they wish to maximize the rewards of the synchronization mechanic throughout the game. _______________________________________________ Plated Greaves - On the active state: Base Damage bonus granted to ally creeps reduced from 20% to 10%. - On the active state: Deflection granted to ally creeps reduced from 10 to 8. _______________________________________________ Runed Cleaver - Recipe Cost increased from 600 Gold to 900 Gold. *Total Cost increased from 4100 Gold to 4400 Gold. - The bonus damage values against creeps have been changed from +60%/20% of your Attack Damage to +60/20 damage if the wielder is melee/ranged, respectively. *Addresses a numerical inconsistency when upgrading Logger's Hatchet to Runed Cleaver. *Note that this bonus damage value still does not apply to the Cleave damage. The only number that gets changed is the damage dealt to the primary target. _______________________________________________ Spiked Bola - Cooldown increased from 16 seconds to 22 seconds. - Cannot be used on a target that has been previously affected by Spiked Bola within the last 10 seconds. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft == Bug Fixes & Optimizations == = Forests of Caldavar = - Units can no longer traverse through the cliff area to the east of the Top Lane Legion Tier 1 tower without cliffwalking or cliffwalking-like properties. = General = - The Ladder button has been disabled due to players abusing an exploit. *Results on the ladder are meaningless since a few years ago anyway, so this change does not negatively affect players. - SEA Client only: MMR values visibility has been removed. *The NAEU/International Client will still have MMR value visibility. - Players should be able to 4-man queue again with the Old UI. *Disclaimer: this is one of the only bugfixes that will ever be made regarding the Old UI. - Fixed a bug with charging-related abilities from Deadlift, Legionnaire, Nomad and Solstice where using items that can target another entity and insert their action at the front of your action queue (instead of the back of your action queue) will change the target of the charge ability to the entity targeted by the item usage, when done after the charging-related ability has activated but before the hero has reached their initial target. *As a result, these heroes are Perplexed while these skills are active. *To players exploiting these bugs: please stop exploiting these bugs, as doing so has the potential to gimp certain heroes/items/mechanics every time these are fixed. Some of them could have unintended consequences like nerfing your favourite heroes. - Power Rune now properly applies the Mystic state to the hero that picked it up. = Heroes = The following Heroes are now properly enabled in Tournament Rules: - Artillery - Deadlift - Engineer - Fayde - Goldenveil - Prophet Arachna - Broodlings (Spider Sting, when boosted by Staff of the Master) now have the models properly corresponding to its alternate avatar for all of the additional Spiderlings spawned. Kinesis - Hellbringer's Demon Strike now functions correctly when the ability is copied via Thoughtsteal. - If War Beast's Summon Hellhounds ability is copied using Thoughtsteal, the Hellhounds now properly die if Kinesis dies or chooses to forget the Summon Hellhounds ability. Master of Arms - Overcharged Shot now properly displays the overhead stun swirl visuals on the primary target. - Illusions now spawn with Master of Arms' current mode of Weapon Enhancement. Monkey King - Vault now functions properly when cast on a building at max range when Jade Spire is in your inventory. Revenant - Mortification visuals now properly correspond to Revenant's alt avatar when affecting enemy units. Rhapsody - Death Metal Rhapsody no longer plays a sound when knocked down. *This primarily addresses self-Taunt spamming. Valkyrie - Azrael Valkyrie's Javelin of Light now properly plays an impact sound when it hits an enemy at far distances. = Items = The following Items are now properly enabled in Tournament Rules: - Flying Courier - Orb of Zamos Hypercrown - Illusions now properly proc the Chain Lightning effect. Logger's Hatchet - Damage bonus no longer applies on bounces (e.g. Moon Queen's Multi-Strike). Restoration Stone - No longer resets its own cooldown to 0 seconds under certain conditions while Mystic Illusion Rune's Mystic state was active. *Also fixed with all variants/combinations with Grimoire of Power's cooldown reduction as well. Runed Cleaver - Damage bonus no longer applies on bounces (e.g. Moon Queen's Multi-Strike). Spellshards - Now properly applies its bonus Spell Damage to creeps. _______________________________________________ Version 4.7.2 ------------- 29 January 2019 == Design == = (Old) User Interface = - Players now have the option to switch back to the old User Interface by going to Options -> Interface -> Miscellaneous -> New Main Interface and unticking the checkbox (requires client restart to take effect). - Players now have the option to switch back to the old Shop Interface by going to Options -> Interface -> Miscellaneous -> New Shop Interface and unticking the checkbox (requires client restart to take effect). *Since these are options for the old interfaces, bugs and the removal of certain features may occur as a result of using these options. *Always do a client restart if you change these settings, as it could make your user interface unusable if done in a real game. *Users who use these options use them at their own risk. Bug reports regarding these features will most likely be rejected, as these features are not officially supported. = Matchmaking Rating (MMR) = - MMR will now once again be displayed for each player on the hero pick screen (for both the Old and New User Interface). *Rank icons and titles will still be displayed beside the MMR value. *Note that the MMR system never actually went away, and only its mechanics were adjusted throughout the last few years after Champions of Newerth (CoN) started. *Note that the MMR system is practically back to its legacy mechanics, and has been this way for 2 CoN Seasons. = Concede Vote Mechanics = - Now requires 5 players to concede after the 15 minute mark (instead of 4 players). - Now requires 4 players to concede after the 30 minute mark (instead of 3 players). *The above points assume an ideal 5v5 scenario in the Forests of Caldavar map where no other player has been terminated. The proper behaviour will take place if at least 1 player is terminated on the team that calls the concede vote. = Forests of Caldavar = - Two trees blocking a continuous side path from the bottom lane Tier 1 Legion Tower to the bottom lane Hellbourne Tier 2 Tower has been removed. *Maintains consistency when comparing the side path from the top lane Tier 1 Hellbourne Tower to the top lane Tier 2 Legion Tower. - The cliff ward spot closest to top lane Legion Tier 1 tower has been removed & replaced with trees. *This addresses some of the ward vision inconsistencies between Legion top lane offlaners and Hellbourne bottom lane offlaners. = Runes = New Rune: Mystic Illusion Rune - Replaces Illusion Rune. - Illusion Rune has been renamed to Mystic Illusion Rune. - In addition to the Illusion rune's current effects, now also applies Mystic for 45 seconds. *Mystic grants 30% Reduced Cooldown and 30% Reduced Mana Costs. = Mid Wars = - Zorgath & Transmutanstein's respawn times reduced from 6 minutes to 4 minutes. - Hero respawn time reduced from (0.75 * Hero Level) to (0.7 * Hero Level). = Hero Reworks = Prophet - Reverted to its pre-4.5.0 version: *Strength: 20 + 1.8 per level *Agility: 20 + 2 per level *Intelligence: 27 + 2.5 per level (Primary) *Movement Speed: 300 *Attack Range: 600 *Starting Attack Damage: 49-57 *Starting Armor: 3.92 _______________________________________________ Ability 1: Debilitate *Range: 600 *Mana Cost: 90/100/110/120 *Cooldown: 10 seconds - Target an enemy to deal 80/140/200/260 Magic Damage and apply Debilitate for 4 seconds. - Enemies under the effect of Debilitate take bonus 5/10/15/20% Damage from all sources. _______________________________________________ Ability 2: Invigorate *Radius: 800 *Mana Cost: 65 *Cooldown: 8 seconds - Activate to apply Invigorate to yourself and the closest ally hero within 800 radius for 5 seconds. - Invigorate grants a 75/100/125/150 Health Heal and a 75/100/125/150 Attack Speed buff for the next 1/2/3/4 attacks. _______________________________________________ Ability 3: Persecution *Range: 600 *Mana Cost: 90/100/110/120 *Cooldown: 12 seconds - Target an enemy to deal 50 Magic Damage, apply a 0.5 Second Stun and Persecution to them for 6 Seconds. - Every time an enemy is affected by Persecution is attacked by a player-controlled unit, the enemy receives 20/30/40/50 Magic Damage and a 0.25 second Stun. *Debuff lasts for up to 2/3/4/5 attacks. _______________________________________________ Ability 4: Shared Fate *Radius: 1000 *Mana Cost: 140/245/350 *Cooldown: 120/105/90 seconds - Activate to apply Shared Fate to all units within radius around you for 4/6/8 Seconds. Enemies affected by Shared Fate receive a 40% Movement Speed Slow that lasts for 1/1.5/2 seconds and then tapers off slowly. - Any of the Prophet's spells that land on a target also apply to all other valid nearby hero targets with Shared Fate. Prophet's attacks also propagate and deal 50% damage to all nearby enemy heroes with Shared Fate on them. _______________________________________________ = Renamed Heroes = Xemplar - Renamed from Mimix. *Mimix simply sounds lame. Xemplar is a much cooler name! *Special thanks to Sliferjam for voicing the Xemplar hero selection audio. Fractal Field - Magic Damage increased from 100/140/180/220 to 100/145/190/235. *Also applies to Xemplar's illusions. Wall of Mirrors - Magic Damage increased from 25/50/75/100 to 30/60/90/120. _______________________________________________ = Heroes = Adrenaline - Base Strength increased from 16 to 19. - Strength growth per level reduced from 2 to 1.9. Ember Shard - Mana Regeneration per second increased from 3/4/5/6/7% of Adrenaline's Max Mana to 4/5.25/6/6.75/7.5% of Adrenaline's Max Mana. _______________________________________________ Andromeda - Base Agility reduced from 30 to 25. - Base Damage reduced from 47-57 to 44-52. Dimensional Link - Bonus Attack Range while active reduced from 650/850/1050/1250 to 550/700/850/1000. _______________________________________________ Armadon Armordillo - Max Damage Reduction increased from 16/24/32/40% to 18/27/36/45%. - Damage taken threshold required to proc a Spine Burst damage reduced from 175 to 150. _______________________________________________ Balphagore Regurgitate - Magic Damage per second increased from 30/55/80/105 to 40/60/85/110. Corpse Conversion - Attack Damage increased from 17/27/34/43-18/30/40/49 to 20/30/40/50. - Max Health increased from 250/325/400/475 to 275/350/425/500. - Movement Speed Slow per charge increased from 1/2/3/4% to 2/3/4/5%. - Minions no longer become Immobilized or Disarmed for 0.5 seconds when spawned. Hell on Newerth - Base Magic Damage increased from 200/250/300 to 250/300/350. _______________________________________________ Bombardier Bombardment - Magic Damage per wave increased from 20/30/40/50 to 25/35/45/55. *Total Magic Damage increased from 80/120/160/200 to 100/140/180/220. _______________________________________________ Calamity Firebomb - Cooldown increased from 11 seconds to 12 seconds. Dragon's Path - Magic Damage per dragon impact reduced from 30/55/75/100 to 25/50/70/95. Sunder's Vault - Cooldown increased from 110/100/90 seconds to 120/110/100 seconds. _______________________________________________ Chi Crippling Puncture - Superior Magic Damage increased from 30/60/90/120 to 60/85/110/135. - Movement Speed Slow and Disarm duration increased from 1.5/2.5/3.5/4.5 seconds to 2.1/2.9/3.7/4.5 seconds. _______________________________________________ Chronos Time Leap - Magic Damage increased from 50/90/130/170 to 80/120/160/200. _______________________________________________ Demented Shaman Healing Wave - Max number of ally units affected reduced from 3/4/5/6 to 3/3/4/5. Unbreakable - Health restored changed from [120/180/240/300 + 6/8/10/12% of the target's Max Health] to [130/180/230/280 + 4/6/8/10% of the target's Max Health]. _______________________________________________ Doctor Repulsor Magnetic Contraption - Magic Damage increased from 100/160/220/280 to 120/170/225/280. - Mana Cost increased from 70/80/90/100 to 85/90/95/100. - Cooldown reduced from 4 seconds to 3.5 seconds. Opposite Charges - Cooldown reduced from 20 seconds to 16 seconds. _______________________________________________ Draconis Fiery Barrage - Physical Damage per 4 seconds rescaled from [4/8/12/16 + 25% of Draconis' Attack Damage] to [6/12/18/24 + 25% of Draconis' Attack Damage]. Cataclysm - Damage-over-Time Amplification increased from 10/20/30% to 15/25/35%. _______________________________________________ Engineer Steam Turret - Now takes damage when attacking a unit affected by Barbed Armor's buff state (as mentioned in the Barbed Armor mechanical change in the items section of the patch notes). *The amount of damage taken will be 1/12th of the Steam Turret's Health (instead of 1/3 of the Steam Turret's Health previously). - Steam Turret's attacks now deal 10% less damage to enemies per 150 units away from Engineer (past 650 units away from Engineer), to a minimum of 40% damage dealt (i.e. 60% less damage). _______________________________________________ Glacius Tundra Blast - Movement Speed Slow reduced from 30/35/40/45% to 25/30/35/40%. Chilling Presence - Bonus Mana Regeneration per second for self reduced from 1 to 0.75. Glacial Downpour - Magic Damage per impact reduced from 75/100/125 to 70/95/120. - Max Channel Time reduced from 6 seconds to 5 seconds. _______________________________________________ Goldenveil Perch & Plunge - Perch: Cooldown now restarts when landing on a tree. *On average, using Perch at max range reduced the effective cooldown by ~1 second. - Perch: Cooldown reduced from 3 seconds to 2.5 seconds. *This is effectively a 0.5 second cooldown nerf to the ability. - Perch: Cast Range reduced from 1200 to 1100. - Plunge: Cast Range reduced from 800 to 700. _______________________________________________ Ichor Life Leech - Magic Damage reduced from 100/140/170/200 to 90/130/165/200. Transfusion - Magic Damage reduced from 100/160/200/240 to 90/140/190/240. _______________________________________________ Legionnaire - Strength growth per level reduced from 2.8 to 2.7. - Base Intelligence reduced from 18 to 17. Taunt - Armor granted to self reduced from 25 to 8/12/16/20. - Mana Cost increased from 55/70/85/100 to 65/80/95/110. - Cooldown increased from 12 seconds to 13 seconds. Whirling Blade - Chance to proc per attack received reduced from 10% to 9%. - Auto-proc threshold changed from the 8th attack received to the 9th attack received. _______________________________________________ Lord Salforis Life Tap - Bonus Attack Damage reduced from 60/80/100/120 to 40/60/80/100. Dark Lord's Presence - True Damage per second reduced from 20/30/40/50 to 15/25/35/45. The Undying - SuperiorMagic Damage per second reduced from 25/40/55 to 20/35/50. _______________________________________________ Madman Berserk - Attack Speed bonus increased from 40/80/120 to 80/120/160. _______________________________________________ Master of Arms Overcharged Shot - Cooldown increased from 15/14/13/12 seconds to 17/16/15/14 seconds. - Magic Damage dealt to the main target reduced from 75/150/225/300 to 70/140/210/280. _______________________________________________ Midas Elemental Warp - Staff of the Master effect only: Cast Range reduced from 1200 to 1000. _______________________________________________ Monarch Chrysalis - Healing per second reduced from 15/35/55/75 to 15/30/40/50. Noxious Cloud - Magic Damage per second reduced from 25/40/50/60 to 15/30/45/60. _______________________________________________ Monkey King Vault - Illusive Dash and Wan Jin Slam can now be cast to cancel Vault early if used after initially landing on the target. _______________________________________________ Nitro Ballistic - Physical Damage on subsequent targets hit increased from 10/20/30/40/50% to 20/30/40/50/60%. HEAT Round - Detonation damage increased from [80/160/240 + 30/60/90% of Attack Damage] to [90/170/250 + 30/65/100% of Attack Damage]. _______________________________________________ Nomad Mirage Strike - Bonus Physical Damage dealt reduced from 60/80/100/120 to 50/70/90/110. Edge Counter - Magic Damage reduced from 250/500/750 to 250/450/650. _______________________________________________ Nymphora Nymphora's Zeal - Projectile speed reduced from 1300 units per second to 1100 units per second. - Range reduced from 950 to 900. - Cooldown reduced from 16 seconds to 15 seconds. - Magic Damage per impact reduced from 55/90/115/140 to 50/80/105/130. - Stun duration reduced from 1.2/1.3/1.4/1.5 seconds to 1/1.1/1.2/1.3 seconds. Grace of the Nymph - Total potential Mana restored reduced from 100/170/235/300 to 85/160/230/300. Teleport - Cooldown increased from 90/75/60 seconds to 95/80/65 seconds. _______________________________________________ Oogie Kindled Fury - Mana restored on-proc reduced from 10/16/22/28% to 8/12/16/20% of your missing Mana. _______________________________________________ Parallax Earthshatter - Affected area changed from a circle around the Fulcrum to a conic tether between the Fulcrum and Parallax (just like before Patch 4.1.6). _______________________________________________ Parasite Draining Venom - Damage increase and reduction reduced from 9/18/27/36% to 7/14/21/28%. _______________________________________________ Pestilence Flight - Duration increased from 7 seconds to 10 seconds. - Cooldown reduced from 10 seconds to 10/9/8/7 seconds. *Note that the cooldown still only begins after the Flight state duration expires. _______________________________________________ Puppet Master - Base Agility increased from 18 to 20. - Base Intelligence increased from 20 to 21. Puppeteer's Hold - Mana Cost reduced from 115/140/165/190 to 110/130/150/170. - Duration increased from 2.5/3/3.5/4 seconds to 2.5/3.15/3.85/4.4 seconds. Puppet Show - Duration increased from 1.5/2/2.5/3 seconds to 2/2.5/3/3.5 seconds. _______________________________________________ Pyromancer Fervor - Cast Speed reduced from 20/40/60/80 to 15/30/45/60. - Attack Speed per charge reduced from 20/40/60/80 to 15/30/45/60. - In addition to its current effects: Your attacks and abilities apply a charge of Burning for 3 seconds. Burning! can be applied to buildings. *Burning deals 1/2/3/4 Magic Damage per second per charge. *Illusions apply a charge of Burning! every 3 attacks. _______________________________________________ Rampage Might of the Herd - Movement Speed bonus and Attack Damage gained from Movement Speed reduced from 4/6/8/10% Movement Speed to 2/4/6/8%. _______________________________________________ Ravenor Storm Blades - Magic Damage reduced from 50/75/100/125 to 50/70/90/110. Static Shock - Number of autoattacks required to proc increased from 2 to 3. Power Overwhelming - Movement Speed and bonus SuperiorMagic Damage gained per charge reduced from 0.5/1/1.5 to 0.4/0.8/1.2. _______________________________________________ Salomon Wish for Power - Mana Cost increased from 70/80/90/100 to 80/90/100/110. - Magic Damage dealt when an orb collides with an enemy hero reduced from 15/30/45/60 to 10/20/30/40. Avenging Leap - Magic Damage reduced from 40/80/120/160 to 30/60/90/120. _______________________________________________ Sand Wraith Desert's Curse - Magic Damage increased from 50/100/150/200 to 70/120/170/220. Mirage - Cooldown reduced from 130/120/110 seconds to 125/115/105 seconds. _______________________________________________ Scout Vanish - Fade time reduced from 1 second to 0.75 seconds. _______________________________________________ Silhouette Death Lotus - Magic Damage when shooting the blades out increased from 70/140/210/280 to 75/150/225/300. Tree Grapple - Cooldown reduced from 19/15/11/7 seconds to 16/13/10/7 seconds. Relentless Salvo - Cooldown for reapplying the Attack Speed buff to self reduced from 4.5/3.5/2.5/1.5 seconds to 4/3/2/1 seconds. _______________________________________________ Sir Benzington Lance-A-Long - Bonus Attack Range while active increased from 100 to 150. Heart Piercer - Attack Range bonus increased from 50/100/150/200 to 100/150/200/250. _______________________________________________ Skrap - Base Movement Speed reduced from 305 to 300. - Base Strength reduced from 20 to 19. - Strength growth per level reduced from 1.6 to 1.5. - Intelligence growth per level reduced from 2.8 to 2.6. _______________________________________________ Torturer - Base Agility reduced from 23 to 21. _______________________________________________ Wildsoul - Base Strength increased from 15 to 16. Booboo - Swipe: Physical Damage increased from 150 to 175. _______________________________________________ = New & Reworked Items = New Item: Frostfield Plate - Component Buildup: Acolyte's Staff (2600) + Platemail (1400) + Amulet of Exile (465) + Recipe (135) = 4600 Gold Total - Grants 6 Strength, 6 Agility, 35 Intelligence,15 Armor - Passively applies -30% Attack Speed to enemies within 900 radius of the wielder. - Active: Releases an expanding ring of ice that deals 200 Magic Damage to enemies in radius and applies a -40% Movement Speed debuff to them for 4 seconds. Grants 800 day and night Clearvision around self on cast for 2 seconds. *Radius: 750 *Mana Cost: 100 *Cooldown: 30 seconds _______________________________________________ Hypercrown (Reworked) *Tribute to HyperXewl. *Now the spiritual successor of Charged Hammer and shoots red lightning. - Component Buildup: Warpcleft (1800) + Alacrity Band (1200) + Voltstone (700) + Recipe (1000) = 4700 Gold Total - Grants 80 Attack Speed. - Cast Chain Lightning every 3rd attack, dealing 150 Magic Damage to your attack target and 5 additional nearby enemies. *Bounce radius is 600. *This item's chance to trigger does not stack with Thunderclaw or itself. - Active: Applies Charged Up to the target for 20 seconds. - Charged Up: After every 4 attacks on the target, cast Electric Jolt in a 750 radius, 100 degree cone, dealing 200 Magic Damage to the attacker and 6 nearby enemies. *Range: 600 *Mana Cost: 50 *Cooldown: 35 seconds _______________________________________________ New Item: Ioyn Stone - Cost: 200 Gold - +60 Max Health - +45 Max Mana - When in your inventory, right-click a Rune (or use this item targeting a Rune) to power the Stone with 3 charges based on the Rune. Does not consume the Rune - The charges last up to 4 minutes - When powered, target yourself or an ally to consume a charge and give them a short duration buff based on the Rune that is stored in the Stone. - Does not stack with other Ioyn Stones or Bottles. _______________________________________________ Plated Greaves (Reworked) - Reverted to its version before Patch 4.5.4, and added a Guardian Ring to its recipe: - Recipe: Marchers (500) + Shield of the Five (800) + Guardian Ring (175) = 1475 Gold Total - Grants: 3 Strength, 3 Agility, 3 Intelligence, 65 Movement Speed, 7 Armor. Active: - Activate to grant +3 Armor to allied heroes/structures and applies Plated to allied non-hero units in radius for 60 seconds. Armor bonus on heroes/structures and damage bonus on non-heroes are doubled for the first 10 seconds. - Plated grants +20% Base Damage and 10 Deflection to creeps. *Does not stack with Shield of the Five. *Radius: 600 *Cooldown: 30 seconds _______________________________________________ = Items = Arcane Bomb - Recipe Cost reduced from 250 Gold to 210 Gold. *Total Cost reduced from 1790 Gold to 1750 Gold. - Radius increased from 400 to 600. - Now deals 75 Magic Damage to heroes. - Magic Damage dealt to enemy non-player-controlled units increased from 100 to 150. - Magic Damage dealt to enemy player-controlled non-hero units changed from 50% of the target's Max Health to 150 + 40% of the target's Max Health. - Now also grants Clearvision in the target area for 2.5 seconds. _______________________________________________ Barbed Armor - Certain gadgets will now be affected by Barbed Armor. *This specifically reintroduces any interaction between Engineer's Steam Turret and Barbed Armor. _______________________________________________ Jade Spire - Recipe Cost reduced from 700 Gold to 600 Gold. *Total Cost reduced from 2500 Gold to 2400 Gold. - Max Mana increased from 250 to 400. - Mana Regeneration increased from 100% to 150%. - Mid Wars only change: Cast Range bonus granted is 100 (instead of its default value). _______________________________________________ Spellshards - Intelligence increased from 10 to 15. - Mana Regeneration increased from 100% to 125%. - Magic Armor Penetration increased from 60% to 65%. - In addition to its current effects, now also grants +15% Spell Damage against non-hero units. _______________________________________________ Spiked Bola - New Component Buildup: Dancing Blade (3200) + Fortified Bracer (490) + Recipe (110) = 3800 Gold Total - No longer grants 35 Attack Speed. - Now grants 12 Strength and 8 Intelligence. *Still grants 30 Agility. - Disarm state can no longer be dispelled. - Physical Damage dealt (from the active) reduced from 250 to 200. - Cooldown reduced from 45 seconds to 16 seconds. _______________________________________________ Symbol of Rage - Active state's Lifesteal reduced from 200% to 175%. *Total Lifesteal from Symbol of Rage reduced from 225% to 200% while its state is active. _______________________________________________ = Lightbrand Item Branch Changes = Lightbrand - No longer passively grants 20% Magic Lifesteal. - Now has a new Searing Modifier: autoattacks apply a stacking 8 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks). Frozen Light - No longer passively grants 28% Magic Lifesteal. - Now has a new Searing Modifier: autoattacks apply a stacking 12 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks). Searing Light - No longer passively grants 28% Magic Lifesteal. - Now has a new Searing Modifier: autoattacks apply a stacking 12 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks). Dawnbringer - No longer passively grants 36% Magic Lifesteal. - Now has a new Searing Modifier: autoattacks apply a stacking 16 Magic Damage per second for 3 seconds in a 200 radius around the target (max of 3 stacks). Grimoire of Power - In addition to its current benefits, now has a new Searing Modifier: autoattacks apply 35 Magic Damage per second for 3 seconds in a 200 radius around the target. - Now has a new active: grants +50% Magic Lifesteal (+10% vs. non-hero units) for 8 seconds. *Still has its passive Magic Lifesteal. *Mana Cost: 100 *Cooldown: 60 seconds _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft == Bug Fixes & Optimizations == = General = - Players can now properly reissue a delivery command to their Automated Courier if they die and revive outside of their Ally Well before their Automated Courier reaches the Ally Well. = Forests of Caldavar = - Well location markers have been refactored to fix stuck bugs with regards to Homecoming Stone, as well as inconsistencies between Bottle refill locations for Legion and Hellbourne. - Fixed some incorrect water map tiling on the stairway below Hell Kongor's location. - Fixed some incorrect ancient camp tiling when attempting to use a detailed map ping option at that location. = Heroes = Goldenveil - Plunge will now proceed to cast properly when clicking out of its cast range. *Doing so will choose the final destination as the farthest valid cast location on the line between Goldenveil and the attempted cast destination. Lord Salforis - The Undying now properly grants an assist when applied to an enemy unit. Oogie - Damage and heal values for the interaction between Conflagrate & Primal Surge are now correct. Tundra - Shiver no longer spawns from Tundra's illusions. - Command Shiver subability cooldown now behaves correctly if Tundra dies after Shiver dies & Command Shiver is still on cooldown. Valkyrie - Azrael Valkyrie's Courageous Leap landing now displays the correct texture. - Azrael Valkyrie's projectiles and abilities now play their proper sounds. _______________________________________________ Version 4.7.1 ------------- 8 January 2019 == Design == = Mid Wars = - The map has been reverted to the old Mid Wars map (the one before Patch 4.6.0). - Zorgath & Transmutanstein's respawn times increased from 3 minutes to 6 minutes. - All other specific changes to the Mid Wars map mentioned in Patch 4.6.0 have also been reverted, except for this one: *Respawn time increased from (0.6 * Hero Level) to (0.75 * Hero Level). = General = - Heroes now respawn with Invulnerability for 3 seconds when reviving at their Ally Well. * This Invulnerability state expires early upon moving 300+ units or performing any combat action (attack, damage, spell/item usage). Backdoor Protection System - While active, Health Regeneration per second reduced from 75 to 20. == Kongor & Hell Kongor == - Armor gain per 30 seconds changed from 0.1 to 0.15. Boulder Toss - Cast Time/Cast Action Time reduced from 800/300 ms to 200/200 ms. - Magic Damage increased from 150 + 10% of the target's Max Health to 200 + 15% of the target's Max Health. *Deals 30% of the target's Max Health against non-hero units. Slam - Magic Damage increased from 70 + (Growth State's # Charges) to 100 + 3*(Growth State's # Charges). *Deals extra Magic Damage equal to 25% of the target's Max Health against non-hero units. Fury - New passive effect (regardless of whether the Fury state is active or not): autoattacks now have 65% Armor Penetration. - New passive effect (regardless of whether the Fury state is active or not): autoattacks also deals 100 bonus Attack Damage against non-hero units. _______________________________________________ = Heroes = Bubbles Shell Surf - Projectile speed increased from 650 to 850. - Expiration time reduced from 3 seconds to 2.4 seconds. *Max Distance of the projectile remains the same. _______________________________________________ Calamity Firebomb - Mana Cost reduced from 80/95/110/125 to 80/90/100/110. - Cooldown reduced from 13 seconds to 11 seconds. Dragon's Path - Damage per dragon impact increased from 22/44/66/88 to 30/55/75/100. Funeral Pyre - Cooldown reduced from 20/15/10/5 seconds to 16/12/8/4 seconds. Sunder's Vault - Mana Cost reduced from 150/200/250 to 120/160/200. - Cooldown reduced from 120/110/100 seconds to 110/100/90 seconds. _______________________________________________ Chronos Time Leap - Movement Speed Slow increased from 10/15/20/25% to 20/25/30/35%. Chronofield - Cooldown reduced from 160/140/120 seconds to 120 seconds. - Chronofield's duration no longer decays twice as fast if Chronos is not inside it. _______________________________________________ Deadwood Willowmaker - Staff of the Master effect only: cooldown increased from 70/50/30 seconds to 85/65/45 seconds. _______________________________________________ Demented Shaman Entangle - Shaman Minion spawn count changed from 2 to 1/1/1/2. - Stun duration reduced from 0/0.5/1/1.5 seconds to 0/0.4/0.8/1.2 seconds. - Movement Speed Slow changed from a flat 55/70/85/100% for 2 seconds to a starting 50% and scaling to 50/65/80/100% over a 2 second duration. Unbreakable - For only the percentage portion of Max Health healed when procced: Health restored reduced from 6/9/12/15% to 6/8/10/12%. Storm Cloud - Duration reduced from 24 seconds to 12/18/24 seconds. _______________________________________________ Doctor Repulsor Ludicrous Speed - Damage per 100 distance travelled increased from 10/15/20 to 15/20/25. * Maximum Damage increased from 200/300/400 to 300/400/500. _______________________________________________ Gauntlet Enfeeble - Charges on the ability are now set to 0 when attacking an enemy Boss (as opposed to just enemy heroes). _______________________________________________ Glacius Chilling Presence - Extra Mana Regeneration per second for self reduced from 1.5 to 1. Glacial Downpour - Staff of the Master effect only: no longer changes the spell's casting scheme to be a 800 Range target position teleport. *In other words, Staff of the Master no longer grants Glacial Downpour a free blink. _______________________________________________ Legionnaire - Strength growth per level increased from 2.5 to 2.8. - Base Intelligence increased from 17 to 18. - Intelligence per level increased from 1.9 to 2.0. Taunt - Duration increased from 1.5/2/2.5/3 seconds to 2/2.4/2.8/3.2 seconds. - Armor granted to self increased from 5/10/15/20 to 25. - Mana Cost reduced from 80/90/100/110 to 55/70/85/100. - Cooldown reduced from 14 seconds to 12 seconds. Whirling Blade - Chance to proc per attack received increased from 8% to 10%. - Auto-proc threshold changed from the 12th attack received to the 8th attack received. - Cooldown reduced from 0.7/0.65/0.6/0.5 seconds to 0.5/0.4/0.3/0.2 seconds. - Physical Damage on-proc increased from 125/150/175/200 to 125/160/195/230. _______________________________________________ Master of Arms Overcharged Shot - Magic Damage increased from 60/120/180/240 to 75/150/225/300. - No longer applies an 80% Tapering Movement Speed Slow to the main target for 3 seconds. *Instead, now Stuns the main target for 1.2/1.4/1.6/1.8 seconds. - Cast Range increased from 600 to 700. - Cooldown reduced from 20/18/16/14 seconds to 15/14/13/12 seconds. Acid Bomb - No longer deals reduced Damage to non-hero units. Weapon Enhancement - Bulldozer's bonus Attack Damage increased from 0/7/13/19/25 to 0/8/16/24/32. - Cheetah's bonus Attack Speed increased from 0/40/60/80/100 to 0/45/70/95/120. Master's Call - Mana Cost reduced from 150/175/200 to 100/125/150. - The Unpurgeable Attack Damage/Attack Speed state's duration is increased from 20 seconds to 25 seconds. _______________________________________________ Oogie Conflagrate - Damage for the Max Mana percentage portion increased from 1/2/3/4% to 2/3/4/5% of your Max Mana. Kindled Fury - Bonus Damage on-proc increased from 3/6/9/12% to 5/8/11/14% of your Missing Mana. - Mana restored on-proc increased from 8/12/16/20% to 10/16/22/28% of your missing Mana. _______________________________________________ Parallax Dark Mana - Max Mana per charge increased from 2/4/6/8 to 3/6/9/12. - Charges lost on death reduced from 20% to 15% of your current charges. _______________________________________________ Parasite Draining Venom - No longer applies the state on Boss units. _______________________________________________ Pebbles - Base Agility increased from 9 to 10. - Agility growth per level increased from 0.9 to 1.0. - Base Intelligence increased from 15 to 18. Stalagmites - Cooldown reduced from 20 seconds to 20/18/16/14 seconds. Chuck - Mana Cost reduced from 120 to 90/100/110/120. Enlarge - Base Attack Time changed from 1.9/2.1/2.3 to 1.8/2/2.2. _______________________________________________ Pestilence Flight - Damage amplification on self while active reduced from 15% to 8%. Gore - Physical Damage on-proc increased from 15/30/45/60 to 20/40/60/80. - Stun duration increased from 0.55/0.7/0.85/1 second to 0.9/1/1.1/1.2 seconds. - Cooldown reduced from 2 seconds to 1.5 seconds. _______________________________________________ Prophet Decelerate - Magic Damage increased from 50/75/100/125 to 75/100/125/150. *These numbers were increased because the ability was unintentionally dealing True Damage. _______________________________________________ Rampage Stampede - Physical Damage changed from 80/140/200/260 to 100/140/180/220. - No longer displays the overhead indicator (due to multiple players on the Garena client exploiting this part of the ability). Might of the Herd - Shield mechanic has been removed entirely. _______________________________________________ Salomon - Agility growth per level reduced from 2.7 to 2.2. Wish for Revenge - Health Regeneration per second reduced from 50/75/100 to 35/55/75. _______________________________________________ Tremble Terror Mounds - Now grants Tremble and Shudder 2/3/4/5 Health Regeneration while inside the Terror Mound. Impalers - State duration increased from 2.5 seconds to 3 seconds. - Movement Speed Slow increased from 10/20/30/40% to 15/25/35/45%. _______________________________________________ Tundra Call of Winter (Partially Mechanically Reworked) - Now partially distributed into a second subability, Summon Shiver. Summon Shiver contains all existing functionality related to Shiver. Call of Winter ("New") *Mana Cost: 50 *Cooldown: 40 seconds - Call of Winter now summons Coeurl. - Coeurl has 350/400/450/500 Health and 15/25/35/45 Attack Damage with 550 Attack Range. Its autoattacks inflict a 10/20/30/40 Attack Speed Slow and a 10/20/30/40% Movement Speed Slow for 3 seconds. _______________________________________________ Wretched Hag - Agility growth per level increased from 2.0 to 2.2. - Intelligence growth per level increased from 2.5 to 2.8. Flash of Darkness - Cast Range reduced from 1300 to 800/950/1100/1250. - Cooldown reduced from 16/13/10/7 seconds to 12/10/8/6 seconds. _______________________________________________ = Items = Ophelia's Pact - Third quest objective changed from: Counter 1 Ward of Sight - To: Counter 1 Ward of Sight, or place 2 Wards of Revelation. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft Team Deathmatch - Removed from the pool of available matchmaking options for maps & modes. == New Content == = General = New Adrenaline Avatar: Adrenaline High Roller - There's nothing quite like the rush of hitting a jackpot, and the Adrenaline High Roller wants to share that feeling with everyone in Newerth. Despite his enthusiasm, though, not everyone enjoys his antics of splashing the pot and blasting them in the face with chips, cash, and coins. But once they get a taste of that high-roller status and he comps them a few spins of the roulette wheel, no one can resist the thrill of one more shot at the ultimate prize and wagering everything they have -- even their lives. New Magebane Avatar: Sword Dancer Magebane - The Sword Dancer is known throughout the high societies of Arasunia and Adkarna as the embodiment of grace and beauty, and her standing-room-only dance performances showcase the inspirational yet heartbreaking history of the Sang-La Mountains and the people who have lived and died there. This masterful performer is applauded for baring her heart and soul on the stage, but only she and the Shao monks know of the secret she will never reveal -- that her true purpose is to infiltrate the corrupt circles of the Legion's command, seek out Hellbourne agents and those who assist them, and give their black souls one final performance that will truly leave them breathless. New Valkyrie Avatar: Azrael - Azrael, the angel of destruction, serves as the ultimate guardian of the heavens and weapon of the gods when their enemies must be dealt with in the harshest manner, permanently, and the lofty beings do not wish to bloody their own hands. Throughout history she has stood as the final barrier between the heavens and the corruption that seeks to collapse them into the pits of All Hells, and now that the final battle between good and evil has manifested on Newerth, she brings her righteous spear to the front lines to once again -- and hopefully once and for all -- destroy the enemies of the gods. == Bug Fixes & Optimizations == = Heroes = Gemini - Movement Speed is now properly calculated when Fire & Ice is cast in your ally well. = Items = Tome of Elements - Can now be placed in the Consumables Slot. _______________________________________________ Version 4.7.0 ------------- 18 December 2018 == Design == = Support Heroes = + Hard Support heroes have had their power recalibrated to be more dominant between levels 1-4, but be slightly weaker (in terms of nuke damage) level 5 and onward (to prevent them from being outright better than gankers with their early advantage). This change further separates Support heroes from the rest of the hero pool and allows Support heroes to truly dominate the laning phase. + Some support heroes remained untouched due to their hybrid role nature (e.g. Witch Slayer being much more oriented as a support-ganker that is quite dependent on levels & scaling), while other heroes received changes that are outside these guidelines due to other factors (e.g. buildup of damage over time being outright buffed because it simply is not as reliable as burst damage, or being a special case that scales somewhat unorthodoxically like Martyr). Empath Essence Link - Now also deals 10 True Damage to the target and heals Empath for 10 Health upon the initial cast. _______________________________________________ Glacius Tundra Blast - Magic Damage changed from 80/130/180/230 to 110/150/180/210. - Movement Speed Slow increased from 30% to 30/35/40/45%. Chilling Presence - Now also grants 1.5 Mana Regeneration to self. _______________________________________________ Ichor Life Leech - Magic Damage changed from 80/120/160/200 to 100/140/170/200. Transfusion - Magic Damage changed from 70/140/210/280 to 100/160/200/240. _______________________________________________ Martyr Retribution - Base Magic Damage increased from 75/100/125/150 to 100/125/150/175. - Max Magic Damage increased from 175/300/425/550 to 210/330/440/550. - Percentage threshold to reach Max Magic Damage & Movement Speed Slow application is now also increased by 0.3% for every 1 point of Intelligence Martyr has. *e.g. if Martyr has 100 Intelligence, then the Max Health threshold to reach Max Magic Damage & Movement Speed Slow application is 30% of Martyr's Max Health. Sol's Conviction - Cooldown reduced from 45 seconds to 45/35/25/15 seconds. _______________________________________________ Moira Shards of Harkon - Magic Damage changed from 70/120/170/220 to 110/180/200/220. Mana Sunder - Magic Damage multiplier changed from 1/2/3/4x to 2/2.5/3/3.5x. Arcane Vortex - Magic Damage increased from 125/250/375 to 200/300/400. *The same changes are applied for the Heal values when Staff of the Master's effects are active on Moira. _______________________________________________ Monarch Crippling Pollen - Total Magic Damage changed from 90/140/200/270 to 110/160/195/230. Chrysalis - Damage Reduction increased from 15/25/35/45% to 30/40/50/60%. - Healing per second changed from 15/35/55/75 to 20/35/45/55. Noxious Cloud - Magic Damage per second changed from 15/30/45/60 to 25/40/50/60. _______________________________________________ Nymphora Volatile Pod - Magic Damage & Heal Buildup changed from 50/70/90/110 per second to a Base of 80 + 30/50/70/90 per second. *Max potential Magic Damage & Healing increased from 150/210/270/330 to 170/230/290/350. Nymphora's Zeal - Magic Damage per impact changed from 50/90/130/170 to 55/90/115/140. - Stun duration increased from 1 second to 1.2/1.3/1.4/1.5 seconds. Grace of the Nymph - Total potential Mana restored changed from 75/150/225/300 to 100/170/235/300. _______________________________________________ Riftwalker Cascade Event - Magic Damage changed from 80/140/200/260 to 110/160/200/240. - Cooldown reduced from 24/21/18/15 seconds to 20/18/16/14 seconds. Shared Existence - Initial Movement Speed Slow increased from 20/25/30/35% to 30/35/40/45%. - Movement Speed Slow per charge changed from 4/5/6/7% to 4/6/8/10%. *Max Movement Speed Slow from this skill increased from 40/50/60/70% to 50/65/80/95%. Rift Burn - Initial impact of Magic Damage changed from 50/100/150/200 to 80/140/170/200. - Magic Damage over time from pulses changed from 100/200/300/400 to 150/200/250/300 Magic Damage. _______________________________________________ = Heroes = Chipper - Reverted to his iteration before 4.6.0. - The following changes are now applied to Chipper: Rocket Barrage - Rocket speed increased from 1000 to 1200. - Rocket touch radius increased from 70 to 75. - Rockets can now hit neutral creeps. - Rockets now deal an additional 7% of the target's Max Health in Magic Damage if they travel 2000 units or further. + Although Chipper's initial rework was incredibly successful, it caused a large amount of frustration due to his long range poke being too potent. Reverting the Rocket Barrage damage numbers back to how they were before and bringing back the (forced) synergy between Rocket Barrage and Tar Toss seems to be what players want so that Chipper can deal reliable damage with Portal Key once again. + To allow Chipper to have an additional option of having a long-range poke while still not allowing the long-range poke to be too strong nor too weak (and certainly not too frustrating), the Rockets deal bonus damage if they travel a long distance. _______________________________________________ Demented Shaman Entangle - Physical Damage reduced from 80/120/160/200 to 65/100/135/170 over 8 seconds. Unbreakable - Cast Range reduced from 550/700/850/1000 to 650. - Cooldown changed from 60/45/30/15 seconds to 50/40/30/20 seconds. - Cooldown if the state is dispelled while in Passive mode changed from 15 seconds to 20 seconds. - State is now transferrable via Parasite's Facehug once again. - When receiving fatal damage, now sets the target's Health to 120/180/240/300 + 6/9/12/15% of the target's Max Health (instead of preventing their Health to be reduced below 1 for 5 seconds). + Entangle was doing a little too much damage with the addition of the Shaman Minions, so Entangle's damage over time was reduced slightly to account for this. + Demented Shaman's Unbreakable in 4.6.3 overlapped with Martyr's Guardian Angel, so the skill was simply reverted to its previous iteration while still retaining its effects as a non-ultimate skill. + Unbreakable also slightly scales now to help compensate its original problem of being useless late-game if leveled early. _______________________________________________ Master of Arms Weapon Enhancement - Attack Damage penalty against heroes with Cheetah reduced from 24/21/18/15% to 22/18/14/10%. Master's Call - Attack Speed bonus increased from 100/160/220 to 100/200/300. + Master of Arms' power late-game wasn't enough to justify picking him. With these changes, he becomes noticeably more powerful than pre-4.6.2, but without the perks of obtaining massive amounts of Attack Speed by level 7. _______________________________________________ = New Items = New Item: Tome of Elements (200 Gold) *Purchasable after the 10 minute mark. *Initial Stock: 0 *Stock Refresh Time: 10 minutes. - Activate to grant you 300 Experience, plus 60% of the difference between your Experience and your team's average Experience if your Experience is the lower value. + Tome of Elements is intended to be picked up by underleveled heroes on your team (typically Support heroes) to quickly catch up to the game's tempo, rather than becoming underleveled throughout the entire game. + Tome of Elements has little to no benefits for carry or ganker class heroes if they are close to/above their team's average Experience, as the item adds bonus Experience based on the difference between your Experience and your team's average Experience if your Experience is the lower value. + This item (and its blessings) has been brought to you by ElementUser himself! <3 _______________________________________________ = Items = Bottle - Cost increased from 600 Gold to 650 Gold. + This change prevents players from buying it directly at the start of the game. *Also mitigates the frequency of pooling a Bottle to another ally hero from the start of the game. Null Stone - New Active: Transfers your spell negation ability to another ally hero for up to 15 seconds. + Heroes who pick up this item now have the option to transfer the Spell Negation effect to another ally hero! _______________________________________________ Homecoming Stone - Cooldown increased from 65 seconds to 80 seconds. + Homecoming Stone was being used as a cheap mobility tool to quickly teleport to other lanes for farming rotations, and Post Haste's niche fell out of favour after the introduction of the 2x consumables slot. Adjusting the cooldown of Homecoming Stone resolves both of these respective issues. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft Team Deathmatch - Blind Ban == New Content == = Christmas = New Christmas Forsaken Archer Avatar: Santa's Little Archer - It's Christmas in Newerth, and good old Saint Nick needs all the help he can get spreading holiday cheer across this war-torn land. Santa's Little Archer is overjoyed to bring her bow and snowman friends to the task, efficiently sending volleys of decorations and presents into villages and homes to make sure all of Newerth's citizens can enjoy the holiday spirit. The children know that when Santa's Little Archer dances into town, it's the one time of the year when catching an arrow is a good thing! = General = New Flint Beastwood Avatar: Pill Popper Flint - Pill Popper Flint is the ultimate pharmaceutical rep, traveling among medical tents and Merrick's shops selling the latest health and mana potions to support the research and development of new healthcare products -- as well as the fuel bill for the shareholders' yachts -- and she knows exactly what you need to ease the pain: a nice shot of cutting-edge, explosively beneficial medication that not only quells any current flare-ups, it will also seep into your bloodstream and continue to wreak havoc upon all that ails you, until you feel nothing at all. New Pebbles Avatar: Diamante - Diamante is an ancient, elemental being forged by the same heat and pressure that created the pure evil of Magmus. While Magmus was unfortunately drawn to the destructive power of corruption and the Hellbourne, Diamante's pure, precious gemstones and earth-drawn powers naturally gravitated toward the side of light and creation. After witnessing just how much damage his brother in magma is capable of on the battlefield, Diamante knows the first step in securing the future of Newerth is to return Magmus to a molten state -- permanently. == Bug Fixes & Optimizations == = General = - Kongor beneficial states no longer play the level-up effect on illusions if done more than once per game. = Heroes = Tremble - Shudder's Terror Mound now correctly inherits the cooldown values from Tremble's Terror Mounds ability (20 seconds instead of 10 seconds). _______________________________________________ Version 4.6.3 ------------- 27 November 2018 == Design == = Hero Reworks = Demented Shaman (Reworked) Ability 1: Entangle *Range: 700 *Mana Cost: 80/90/100/110 *Cooldown: 15/13/11/9 seconds - Target an enemy unit to apply a Mini-Stun and a 70/80/90/100% Movement Speed Slow for 2 seconds. - Afterwards, applies a 0/0.5/1/1.5 second Stun and deals 80/120/160/200 Physical Damage over 8 seconds. - Also spawns 2 Shaman Minions around the target for 4 seconds, dealing 10 Attack Damage per attack. Ability 2: Healing Wave *Range: 750 *Mana Cost: 80/90/100/110 *Cooldown: 12/10/8/6 seconds - Target an Ally (or self) to launch a wave which chains to the nearest 3/4/5/6 friendly targets. - Affected ally units are Healed for 80/100/120/140 Health and deal 80/100/120/140 Physical Damage to enemy units around themselves. Ability 3: Unbreakable *Range: 550/700/850/1000 *Mana Cost: 150 *Cooldown: 60/45/30/15 seconds - Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, the target cannot die (health will not go below 1) and gains 15/30/45/60 bonus Damage. - When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, upon which it will expire 2 seconds after that occurs. While active passively, Unbreakable does not grant bonus damage. Ability 4: Storm Cloud *Range: 2000 *Radius: 575 *Mana Cost: 100 *Cooldown: 40 seconds - Target a location to apply Storm Cloud to all heroes in the area for 24 seconds. - Enemies lose Armor per second until -12/18/24 Armor, then regains it over the rest of the duration. - Allies gain Armor per second until 12/18/24 Armor, then loses it over the rest of the duration. + Demented Shaman had his fair share of problems. Healing Wave always required ally assistance to (usually) improve the damage only by a mediocre amount, while the initially reworked Storm Cloud mechanics were incredibly underwhelming. + By addressing these issues and making Unbreakable a regular skill that is impactful & has a niche, Demented Shaman will be much more fluid & fun to play. _______________________________________________ = Heroes = Andromeda Ability 3: Dimensional Link (Reworked) - Passively gains 10/15/20/25 Attack Damage. - Gain 650/850/1050/1250 Attack Range against anyone you have cast a spell on for the last 3 seconds, and grants Sight of them for 3 seconds. Void Rip - Now also applies a 10/20/30% Movement Speed Slow for 4 seconds to the target if it is an enemy. - Now also increases your Movement Speed by 10/20/30% and matches Comet's Cast Range to Void Rip's Cast Range for 4 seconds. + Andromeda's Dimensional Link aura is fairly generic, and was characteristic of her original port from Vengeful Spirit (which was based off Warcraft 3's Command Aura skill, which was a generic attack-boosting aura). + With the new Dimensional Link ability, Andromeda's lane harass becomes potent. Coupled with the changes to Void Rip, she can also follow up by allowing her to perform autoattacks against an enemy she targets with Void Rip. _______________________________________________ Berzerker - Agility gain per level reduced from 2.0 to 1.7. Carnage - Stun and Debuff duration reduction effects no longer stack with other sources (e.g. Shaman's Headdress, Barrier Idol). - Stun and Debuff duration reduction changed from 40/60/80% to 40/55/70%. + Berzerker's anti-crowd-control effects were a little too good (especially if you make it stack with other sources of anti-crowd-control). These changes should make him slightly easier to deal with. _______________________________________________ Glacius Glacial Downpour - Magic Damage per shard reduced from 80/110/140 to 75/100/125. + Glacius' performance is generally where it should be, although he is winning just slightly too much. Glacial Downpour's damage output now scales a little bit less towards late-game, while still maintaining its early-game and mid-game power. _______________________________________________ Master of Arms Acid Bomb - Damage multiplier vs. non-hero units increased from 0.5x to 0.75x. Weapon Enhancement - Attack Damage penalty against heroes with Cheetah increased from 10% to 24/21/18/15%. - Attack Damage bonus on Bulldozer increased from 0/5/10/15/20 to 0/7/13/19/25. Master's Call - The bonus Attack Speed/Attack Damage state is now applied to Master of Arms for 20 seconds upon cast (as a separate state from the Shield). *This state is unpurgeable. - Cooldown reduced from 60 seconds to 60/50/40 seconds. - Attack Speed bonus (from the active state) while the Cheetah gun is active increased from 100/150/200 to 100/160/220. + It was very clear that the aim of the previous nerfs to Master of Arms was to prevent him from having no weakness at all phases of the game by removing 100% uptime on Cheetah's Attack Speed. The changes did fulfill their goal, but was a little heavyhanded. + The new changes separate Master's Call's Shield state from the Attack Speed/Attack Damage state, allowing him to regain a good uptime on Cheetah's old strengths without the uptime being close to 100%. + Master of Arms' power curve should now follow a traditional carry's power curve a little bit better and gradually becomes stronger late game, rather than simply being good at all phases of the game. _______________________________________________ Rampage Stampede - When the main target dies or orderdisjoints (e.g. via using Geometer's Bane) before Stampede starts the pounce state, Rampage is put on a 10 second cooldown (increased from 5 seconds) instead of its default cooldown value. Might of the Herd - Max Shield Health reduced from 60/80/100/120 to 40/60/80/100. *Shield's rate of increase has been adjusted to compensate. + Rampage has been slightly overperforming after Patch 4.6.1, so these changes were made to adjust for this fact. _______________________________________________ = Items = Voltstone - Cost increased from 600 Gold to 700 Gold. + Voltstone received a cost increase due to lane creep bounty being increased (and was not adjusted in conjunction with the change like Runed Cleaver was). This change also prevents players from picking it up as a starting item. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft Team Deathmatch - Blind Ban == New Content == = General = New Chronos Avatar: Little Benny - Little Benny was among the brilliant inventors who combined their genius and skills to design an army of machine warriors to spare humans the bloody cost of war. The prototype held great promise until the Hellbourne captured it and brought about the time-traveling fiend known as Chronos. Little Benny has carried a crushing guilt since that day, as it was her mastery over the mechanics of time that imbued him with such devastating powers, and her mission has been to track him down on the battlefield and forcefully extract her contributions, which include the intricate springs, gears, and winding mechanism within his armor. This would, of course, leave him an empty shell of broken pieces, which is just fine with Little Benny. The bell tolls for thee, Chronos! New Nymphora Avatar: Hummingbird Nymphora - The beautiful and graceful Hummingbird Nymphs are perfectly content perching in the Sefir Tree and making occasional flights into the nearby blossom fields to sip the gloriously sweet nectar, but when their food source is endangered by any threat – daemons, corruption, even the boots of Legion battalions – the transgressors quickly learn how it feels to be on the wrong side of blurred wings, pollen bombs, and a disposition so sweet it's scary. New Sapphire Avatar: Geosynch Sapphire - With the recent discovery of undamaged solar-powered satellites still orbiting Newerth from the time of the Lost Civilization, brave warriors are being recruited to journey into the unknown realm of space to determine if these technological wonders can be used in the war against the Hellbourne. Geosynch Sapphire has been drafted into the new Galactic Legion with the hopes that the satellites will work with her crystals to magnify their powerful abilities -- both protective and destructive -- to augment the Legion's efforts from a place the Hellbourne can't hope to reach. == Bug Fixes & Optimizations == = Heroes = Hammerstorm - Hammer Throw's secondary activation (when boosted by Staff of the Master) can no longer be used while immobilized. = Items = Void Talisman - Removed from the Relics section of the item shop. *Still properly exists in the Protective section of the item shop, since Void Talisman is composed of more than 1 component. _______________________________________________ Version 4.6.2 ------------- 6 November 2018 == Design == = General = Gold Changes - Melee Lane Creep Gold Bounty reduced from 45-55 to 40-50. - Ranged Lane Creep Gold Bounty reduced from 45-55 to 40-50. - Siege Lane Creep Gold Bounty increased from 56-80 to 60-80. + Although we wanted to encourage staying in lane for longer periods of time to mitigate the effectiveness of deathballs/"pubtrains" that occur too early (as well as emphasize the importance of last-hitting even more), the gold gain rate has been accelerated a little too much & favours snowballing too much from merely obtaining a lane lead. + As a result, the Gold Bounty from Lane Creeps have been reduced slightly, but still give 4 more gold on average compared to the values before patch 4.5.2 (which is about a net 10% increase in Gold Bounty as opposed to a 20% net increase). Kongor & Hell Kongor - Starting Attack Damage increased from 60 to 70. + The Bosses were doing slightly too little damage since the previous patch, so their Attack Damage values have been adjusted accordingly. _______________________________________________ = Heroes = Bushwack Jungle Toxin - Physical Damage per second is now capped at 100 on Bosses. + Players were expressing that Bushwack is a problem in the new meta. This change makes it much more difficult for Bushwack to solo Kongor early on - he will likely require an ally to help kite/tank for him to sustain Jungle Toxin's DPS on Kongor (which, by the way, only has a ~1s re-application window because Kongor & Hell Kongor have high debuff duration reduction). _______________________________________________ Master of Arms Acid Bomb - Now only deals 0.5x the Physical Damage per second to non-hero units. Weapon Enhancement - Attack Speed bonus on Cheetah reduced from 0/100/175/250/325 to 0/40/60/80/100. - Attack Damage penalty against heroes with Cheetah reduced from 20% to 10%. - Attack Damage bonus on Bulldozer reduced from 0/10/20/30/40 to 0/5/10/15/20. Master's Call - Attack Speed bonus (from the active state) while the Cheetah gun is active increased from 50/100/150 to 100/150/200. - Attack Damage bonus (from the active state) while the Bulldozer gun is active increased from 20/40/60 to 40/70/100. + Master of Arms has too many upsides that cover all of his weaknesses adequately, while also maintaining all of the strengths of a carry with great scaling and quick farm speed. + As a result, the area damage from Acid Bomb has been reduced significantly against creeps, and a significant portion of Master of Arms' damage output has been moved to the active state of Master's Call, which significantly reduces the 100% uptime on his heightened damage output. _______________________________________________ Rampage Stampede - No longer has the auto-switch target mechanic. - Instead, when the main target dies or orderdisjoints (e.g. via using Geometer's Bane) before Stampede starts the pounce state, Rampage is put on a 5 second cooldown instead of its default cooldown value. Ability 2: Might of the Herd (Reworked) - Renamed from Tough Hide. - In addition to Tough Hide's benefits, now also grants 4/6/8/10% Movement Speed, and gains 4/6/8/10% of Movement Speed in Attack Damage. - Max HP granted by moving reduced from 60/120/180/240 to 60/80/100/120. - Shield Health increased per 100 distance traveled changed from 2/4/6/8 to 3/4/5/6. + Stampede had to be changed due to various players abusing a gamebreaking bug (of some form) on Rampage. To all those who genuinely enjoyed playing Rampage and Stampede's auto-target-switching behaviour, you can blame the players who exploited the gamebreaking bugs on Stampede. + To compensate, Tough Hide has been renamed to its legacy name (Might of the Herd), and now provides some of the benefits the legacy skill offered (since it is a rather lackluster ability). The shield does not need a high health cap & its purpose is meant to be residual defense gained while moving. _______________________________________________ Shellshock Fireflies - Magic Damage reduced from 100/150/200/250 to 100/140/180/220. + Shellshock has been slightly overperforming for a long period of time since his most recent buffs. This adjustment should bring his performance back where we initially wanted it to be. _______________________________________________ = Items = Arcane Bomb - Against enemy illusions, now removes 900 Health or 75% of the target's Max Health (whichever is higher), instead of dealing 900 Magic Damage. *Health Removal in this manner is lethal. + Arcane Bomb's primary purpose seemed to be lacking later in the game when enemy heroes get more survivability and increased Magic Armor. This change helps its effectiveness be retained later in the game, which is when illusions do start to become a big problem. _______________________________________________ Behemoth's Heart - Recipe cost reduced from 800 Gold to 500 Gold. *Total Cost reduced from 5100 Gold to 4800 Gold. - Health Regeneration per second increased from 0.75% to 1% of your Max Health. Bloodborne Maul - Max Charges reduced from 350 to 120. - Strength bonus reduced from 45 to 35. + Strength carries (which have good early-game performance as well as late-game performance) are too enabled by this item, and this item has been far too powerful for such a long time because it gives both survivability and damage in the same item to such a high extent (and also dwarfs the purpose of Behemoth's Heart). In fact, multiple players still pick up this item even if they aren't a Strength hero and still dominate, so the item is being toned down significantly. + As a result, Behemoth's Heart also received a small buff. _______________________________________________ Runed Cleaver - Recipe Cost reduced from 975 Gold to 600 Gold. *Total Cost reduced from 4475 to 4100 Gold. + The cost of Runed Cleaver decreases at roughly the same proportion as the Gold Bounty changes in this patch, since this item is pivotal to certain heroes' farming performance throughout the game. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft Team Deathmatch - Blind Ban == New Content == = General = New Maliken Avatar: Volto Maliken - The annual Carnival of Adkarna festival thrown by the city's elite originated as a celebration of Maliken Grimm's victory over the Savages and thereby uniting all of Man under his banner. The tradition has continued long after Grimm's betrayal of the Legion, as humans can justify nearly any reason to don disguises and engage in highly questionable behavior, and the Carnival has morphed into a vague celebration of Man's perseverance over general misery and anguish. Among the lavish private parties thrown every year, the one hosted by the ridiculously wealthy merchant Volto is considered the best, and the nobles cannot recall a time when attendance at Volto's masquerade ball wasn't absolutely required to maintain top social status. They cannot recall that time, because it never existed. Volto was there at the very first Carnival, and he is among the most insidious sort of daemon -- the sort who blends in perfectly with his prey and caters to their wants, needs, desires, and egos, making them feel like royalty among their peers just by sparing a moment to chat with them at his luxurious ball. But every year, for a small, select group -- those targeted for their influence in various aspects of the Legion -- that chat leads to a whisper, a beckoning to deeper chambers for a more private encounter, and only there does Volto reveal his true form with daemonic zeal. And while the hapless nobles targeted for assassination are torn apart by Volto's claws, their friends and family continue to drink his wine, eat his food, and revel in the debauchery of the annual Carnival of Adkarna. New Monkey King Avatar: Prodigy King - The whiz kid could always see the underlying systems at work behind any mathematical problem, and it didn't take him long to discover that every problem was mathematical -- it was a simple matter of applying the necessary physics and deconstructing the issues until he'd found the nucleus, the core issue, and solving it. This was both encouraging and infuriating for his professors, who saw enormous potential in the lad but sometimes found his arrogance and constant perfectionism -- plus the fact that he was never wrong -- insufferable. When the prodigy became bored with his doctorate-level classes at the Adkarna Academy, one of his more frustrated instructors suggested he explore the military courses available to those interested in joining the Legion forces as officers. The boy dismissed this laughable notion at first -- one needn't be a genius to swing an over-sized letter opener -- but his brain constantly craved new and interesting information, and his curiosity eventually carried him to the Applied Research: Warfare wing of the campus. There, he had the stunning revelation that battle is math. Angles, speed, collisions, momentum -- all of it could be planned, prepared, and executed for a certain victory. And when he discovered that chaos was the fuel that powered the math, he was hopelessly lost in trying solve the problem of the perfect combination of tactics and strategy to win the war against the Hellbourne. And now that he has a theory, it's time to test it... New Swiftblade Avatar: Suzaku Swiftblade - The Suzaku is a legendary guardian of the southern Sang-La Mountains, a heavenly bird made of flames who blesses a chosen warrior with incredible speed, strength, and fiery blades so they may serve as the embodiment of justice and vigilance. This was of course known to the young female student at the Adkarna Academy -- all of the silly celestial beings from her homeland were required learning in her Astrology course -- but when she came across a classmate being bullied by a group of older students, Suzaku was the furthest thing from her mind. All she wanted to do was protect the poor child from further torment, and without concern for her own safety she plunged into the fray. This was exactly what Suzaku looked for in an exemplar, and the schoolgirl, on the verge of serious harm from the bullies, suddenly found herself moving in a blur of flames as she slashed through the aggressors, sending them limping and scurrying away. This would be the first of many battles for this incarnation of Suzaku, and while she was constantly in harm's way, her greatest fear was earning detention for being absent so many times. == Bug Fixes & Optimizations == = General = - Kongor buffs now properly propagate to illusions. - Towers will no longer attack NPC neutral creeps. *Fixes a Mid Wars exploit when pulling the Ancient creep camp to the Legion tower. = Heroes = Keeper of the Forest - Strength in Numbers will no longer proc specifically from Fayde's Burning Shadows' illusions. Nymphora - Volatile Pod visuals have been corrected for each alternate avatar (as deemed appropriately). Warchief - Spawned Totems will no longer block neutral camps from respawning. _______________________________________________ Version 4.6.1 ------------- 16 October 2018 == Design == = General = - Well & Tarpit Attack Range increased from 800 to 900. - Speed state from the well now dispels upon entering combat. *A reminder that this mechanic only exists in Casual Mode. = Heroes = Bushwack Jungle Toxin - Bonus Attack Speed per charge reduced from 15/20/25 to 10/15/20. *Max bonus Attack Speed from this ability reduced from 300/400/500 to 200/300/400. + Bushwack's win rate spiked up a bit too high since Patch 4.6.0's introduction, primarily due to the Boss changes. Reducing the effectiveness of Jungle Toxin for early-game ease of soloing Bosses (coupled with the other Boss adjustments in this patch) should put him in a relatively balanced spot. _______________________________________________ Chipper Rocket Barrage - Magic Damage based on percentage of distanced traveled changed from 10% to 9/11/13/15%. - Max Magic Damage increased from 200 to 200/220/240/260. + Leveling Rocket Barrage and landing rockets as you level up the skill did not feel rewarding enough, even though you obtain more charges of Rocket Barrage per level. These changes should greatly improve the feel of landing your rockets. _______________________________________________ Glacius Glacial Downpour - Magic Damage per shard impact changed from 55/95/135 to 80/110/140. - Max channel time increased from 4 seconds to 6 seconds. - Radius of the overall shard distribution and slow aura increased from 635 to 700. - Attack Speed Slow from the slow aura increased from 20 to 30. - Cooldown reduced from 150/120/90 seconds to 120/105/90 seconds. + Glacius' Glacial Downpour offered too little incentive & had a poor risk-reward ratio to obtain at level 6, and was often skipped until level 10. The rewards of using the skill properly throughout the game now more appropriately correspond to the risk Glacius has to take (as a fragile support hero) to be in the middle of the fight. + The overall zone control effect of Glacial Downpour has also been increased by extending the potential max duration of the Glacial Downpour, which is often useful if Glacius can channel in fog of war. + The slight radius adjustment mean that the damage is slightly more widely distributed (and thus will hit a single target slightly less on average), which only slightly compensates for balancing out the skill's increase to its Magic Damage. _______________________________________________ Ichor Saint's Blood - Max amount of extra Damage Reduction from Debuffs & Stuns is now capped at 50%. *Max total Damage Reduction from Saint's Blood is now set to 60/65/70/75%. + With the game having an abundant number of Debuffs & Stuns being applied to Ichor, Ichor was literally invincible in certain scenarios. + A cap to this skill's effectiveness has been imposed to prevent these occurrences, though Ichor a max Damage Reduction of 75% is still incredibly high despite having a cap now. _______________________________________________ = Items = Bottle - Health restored per sip increased from 125 to 135. - Mana restored per sip reduced from 125 to 80. + The initial buff to Bottle was simply too much since patch 4.5.0 (even after the most recent adjustments in patch 4.5.1) to the point where sidelanes can pick up the item with little to no penalty as a reusable source of efficient Mana sustain. + As a result, Bottle's Mana sustain will be toned down significantly, but will still result in a small net buff compared to its original iteration. To compensate, the Health sustain was brought back to its original values. _______________________________________________ Ophelia's Pact - Cost reduced from 200 to 100. - Stack requirement reduced from 6 to 5. + Gold is the most critical resource for support heroes early on, thus reducing the cost allows them to pick it up with less worry of getting a return on its investment. _______________________________________________ = Forests of Caldavar = Kongor & Hell Kongor - Starting Health increased from 5000 to 6500. - Starting Damage decreased from 80 to 60. - Magic Armor reduced from 30 to 25. - Killer gold bonus reduced from 350 to 300. - Team gold bonus reduced from 200 to 150. + The Bosses were being killed too quickly too easily without much of a chance of counterplay early on, and was also a little too rewarding. Addressing these issues should make both Bosses less of a must-get and allows for a bit more flexibility in contesting Bosses early on. _______________________________________________ General Map Changes - Moved the top rune further away from mid. *Now it is the same distance from the mid lane as the bottom rune is. - Moved the previous ward spot near the top rune on the legion ramp (near mid) to be near the ramp in the river. *This should allow this spot to be used to see the new top rune position. - Added a new ward spot near the Legion Kongor area, below the Ancient Camp. *This ward spot should help teams gain vision and push uphill in order to contest the Legion Kongor area. - Added a new ward spot near the Hellbourne Kongor area on the ramp in the direction towards the T1 Hellbourne mid Tower. - Added a new ward spot near the Hellbourne Kongor area on the ramp in the direction towards the T2 Hellbourne mid Tower. *These 2 new ward spots should help both teams contest the Hellbourne Kongor. - Moved the ward spot near the legion ancients next to the bottom rune to be higher up. *This will allow this ward spot to see the bottom rune. - Added more trees on both sides of the Legion bottom pull camp. *This should prevent heroes from accidentally agroing the camp when simply walking by. + These are a round of changes aimed at making the new map more fair and Kongors more contestable by both attackers and defenders, as well as fixing minor issues. _______________________________________________ = Mid Wars = General - The Well & Tarpit now have 3 attack structures once again. - Base Hero Level reduced from 4 to 3. - Passive Experience per Minute reduced from 200 to 120. - Passive Gold per Minute reduced from 200 to 150. - Starting Gold reduced from 1000 to 850. Kongor - Now invulnerable for the first 6 minutes of the game (like in Forests of Caldavar). - Respawn time reduced from 6 minutes to 4 minutes. - Stat buffs upon killing Kongor are no longer doubled when compared to Forests of Caldavar (i.e. they are the default values now). - Now only drops 1 Token of Sight upon death (as opposed to 2). - Initial Max Health increased from 2500 to 3500. - Max Health gained per 30 seconds increased from 25 to 35. - Siege bonus upon killing Kongor reduced from +80% to +40%. + In general, the pace of Mid Wars has been increased too greatly and has become too dependent on killing Kongor. + These changes address all of these issues and also lessen Kongor's snowball effect, but allows him to spawn a little more frequently at the same time. Homecoming Stone - Cooldown reduced from 65 seconds to 30 seconds (in this mode only). + This change allows heroes to travel back to their base more frequently to heal up, which promotes more action in the long run. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - All Random Team Deathmatch - Blind Ban == New Content == = Halloween = New Halloween Pearl Avatar: Pumpkin Party Pearl - Pumpkins are the ultimate addition to any Halloween party. They can carry candy, hold candles, get carved into delightful Jack-O-Lanterns, and -- if Pumpkin Party Pearl is planning the event -- explode in a glorious shower of candy and holiday decorations. She is the most sought-after Halloween party planner across of Newerth, throwing epic events like Ophelia's infamous "Beauty and the Beast Halloween Bash" and Doctor Repulsor's "Opposites Attract Halloween Ball." When she isn't busy planning and executing one of these elite galas, she loves whirling through the countryside, popping into random gatherings and spreading her Halloween cheer to all. New Halloween Lord Salforis Avatar: Lord Samhain - All hail Lord Samhain, harvester of souls and god of Halloween! The villagers of Fuathmoor have respected -- and possibly worshiped -- this deity for centuries, and for all of that time he's been satisfied to rise from All Hells once a year on the final day of harvest and collect his share of victims. But now, with the raucous brats of Newerth taking over his holiday and using it as an excuse to gorge on endless candy, Lord Samhain has mustered all of his pagan power to emerge early and teach these revelers a lesson, for he'll not just be harvesting souls this year -- he's also really excited about those full-size candy bars and the peanut butter cups with chocolate candy in them. = General = New Goldenveil Avatar: Roninveil - Roninveil was once a highly respected samurai for a powerful daimyo in the Sang-La Mountains, a feudal lord who was disgraced and sentenced to death by boiling when it was discovered he'd been secretly ordering the assassinations of his fellow lords in order to steal their land and treasure. Ashamed and without a master, Roninveil was preparing to commit seppuku in an attempt to retain a shred of honor for himself and his lord's house, but when he drew the short tanto blade to disembowel himself a small note fell to the mats he knelt upon. It was from his dead master, and simply read, "My accusers stole my life and honor -- I am not guilty." Roninveil sheathed the tanto, for such a message from the dead required further exploration. The samurai cautiously and quietly investigated the matter and found his master had indeed been framed by the surviving lords, who had cleverly seized his daimyo's property and split it among themselves to cover their own thievery. Well, if they wanted to dabble in assassinations and greed, the veteran samurai mused, he would show them how it was done by a true master. And so Roninveil's war of vengeance began. == Bug Fixes & Optimizations == = General = Consumable Slots - Swapped the positions of the 2 consumable slots in the Razor and Classic user interfaces. *First one is now on the left, second one is on the right. Forests of Caldavar - Ancient camps now properly have a stack limit of 3. - Legion Well attack source position has been corrected. - Ping location names for Kongor's lair and Hell Kongor's lair have been fixed. Mid Wars - Fixed Kongor's respawn timer visuals to be correct. Kongor - Reduced the volume of the announcer saying "Kongor has been slain." from 60% to 50%. MVP Votes - MVP Voting Phase now properly displays on the screen consistently when a game ends. = Heroes = Behemoth - Fissure now properly triggers on-cast effects (e.g. Heavyweight). Chipper - Rocket Barrage's Magic Damage based on distance traveled is now properly calculated from the location of where the rocket was spawned (instead of from Chipper's location at the time of impact). Monarch - Chrysalis now properly triggers on-cast effects. Nymphora - Fixed the effects for Nymphora's Zeal and Grace of the Nymph on the trophy skins. Soul Reaper - Fixed Inhuman Nature to stack with multiple Soul Reapers. - Fixed the sound and some avatar effects for Inhuman Nature. Tempest - Elemental Void now properly applies Spell Sunder's effects if Spell Sunder is in your inventory. = Items = Bottle - Refill positions in the Well have been corrected. Homecoming Stone - Mid Wars only: losing the Homecoming Stone given at the beginning of the game from your inventory in any way & purchasing a new Homecoming Stone will still grant the infinite-uses version of Homecoming Stone. Ophelia's Pact - Fixed Ophelia's Pact not giving the gold reward on rare occasion if the player dies and then spends a long time waiting before selecting the gold reward. - Fixed Ophelia's Pact to reset its objectives properly between games. - Fixed a rare case where you had to stack an incorrect number of camps to complete the objective. _______________________________________________ Version 4.6.0 ------------- 26 September 2018 == Champions of Newerth: Season 8 == = Matchmaking = - After 10 minutes, the matchmaking constraints will start to relax for solo queuers to find a game quicker. - If you are in a game where you go up against a 4-queue or 5-queue, MMR loss for that game is 50% if you are a solo or duo. *Specific conditions: applies to any combination of only 2-queues & solo-queues, and MMR is only reduced if playing vs. a 4-queue or 5-queue on the enemy team. = Ranked Pick = New Picking Mode: Ranked Pick + Ranked Pick is our new competitive picking mode. This mode allows everyone on your team to have an influence on Hero Bans and Hero Picks, and does not restrict that influence to the player with the highest Rank on your team. Because of its pick mode mechanics, Ranked Pick encourages teamwork and strategic drafting to maximize your team's synergy and counter the opponent's hero picks and strategies. Banning Phase - The game starts with 20 seconds for every player to vote for Blind Banning heroes. *Each player only has 2 votes. *A player may choose to make 0 votes or 1 vote if they wish. *Players can only see their own votes. - After all Blind Bans are made or until the timer expires, the game bans the top 4 heroes that have the most votes for being Blind Banned. *No indication of how many votes were made for each hero are given to players. - If 4 heroes with the most votes for being Blind Banned cannot be chosen because of ties, then the game chooses randomly between the ones that require a tiebreaker. *e.g. There is a 3-2-2-1-1-1 distribution for Blind Ban votes. The game will select the 3-2-2 heroes and take one of the heroes with 1 Blind Ban randomly for the 4th hero. Picking Phase - A random team is chosen to pick first. - Any player from the team can pick a hero for themselves. When the number of picks per team in a turn is done, it switches to the other team. - The number of picks per team when alternating picking turns is: 1-2-2-2-2-1. - Picking time per turn is 30 seconds. If the 30 seconds expires and picks are not fully used for that turn, the game will pick a random hero for the top-most player on that team for the remaining hero picks that turn, giving priority to players that have a hero shadowpicked. - Once all players have picked their hero, a 20 second time period is provided for players to briefly discuss their general strategy and to swap heroes (if necessary). === Design === = Music = - The music in the Hero Pick Phase has been changed to the Classic soundtrack (from HoN's initial release date)! *HoN enthusiasts shall rejoice! = New Feature: Consumables Slot = - The Ward Slot has been replaced with 2x Consumable Slots! *The default hotkey for the second Consumable Slot is Alt+F. - These slots can only hold specific Consumable Items. Exact list: *Ward of Sight *Ward of Revelation *Dust of Revelation *Homecoming Stone *Flying Courier (Spectral Owl for PBT) *Veiled Rot + Players have been having a hard time carrying a lot of the necessary consumable items in the meta for quite a while now. This change aims to help every single player not worry as much about inventory space as the game progresses. + There is now no excuse for any player to not to carry a Homecoming Stone. Players should always have a Homecoming Stone in their inventory or consumable slot unless they have Post Haste as their choice of a Marchers upgrade. + This change is helpful for players who want to get their own utility consumables, reduce dependence on teammates & increase reliability of use (e.g. getting Dust of Revelation to counter stealthed heroes). + These changes were specifically targeted towards Support Heroes that have been having a hard time keeping their value up alongside the increasing amount of utility consumables they are expected to carry. + To all players who aren't playing a Support Hero, please help your Support Heroes out by taking some of their gold burden in the early/mid game so they can get items & have fun too! *You would be surprised at how much difference a small/medium cost core item would make on a support hero rather than getting a minor upgrade on your own hero if you don't actually play Support Heroes that much. = Learnatorium = - Items and all of their details are finally available to view in the Learnatorium! *The layout for these items is similar to browsing the item shop in an actual game. = Other = Single Draft - Pick time reduced from 120 seconds to 40 seconds. + The picking phase for Single Draft in Mid Wars was too long, so the pick timer was reduced significantly to address that issue. == Forests of Caldavar == + Forests of Caldavar has received a complete overhaul. - The entire map received new textures and visual updates! - Legion and Hellbourne bases have been streamlined and had excess buildings removed, reducing the amount of congestion in fights within the bases. - The World Tree and Sacrificial Shrine, along with their two Tier 4 towers, have been moved to a higher elevation level than the Barracks. - The Legion Well and Hellbourne Tarpit have been moved to a higher elevation than the Main Base Structure, making fountain spawn camping even more difficult than before. - Top and bottom lanes had their treelines revamped on the sides of the lane, allowing for more aggressive and sneaky plays for both teams. - Top and bottom lanes now have an Easy pull camp for the Safe (commonly known as "short") Lane, and a Medium pull camp for the Unsafe (commonly known as the "long" or "off") Lane, allowing for increased contention and further diversifying lane dynamics. *Heroes in their Safe Lane can pull their Easy camp at ~x:15/x:45. *Heroes in their Safe Lane can pull the Medium camp at ~x:55. *Heroes in their Unsafe Lane can pull the Medium camp at ~x:15 (if on Hellbourne) or ~x:19 (if on Legion). - Efficient, yet obvious marked ward spots have been added! Players can choose to ward in these locations, but expect to be counterwarded much more frequently if you choose to do so. *Moderately skilled players will counterward relentlessly, which means that higher skilled players will discover ward spots that avoid these commonly counterwarded locations. *Improvise your warding game by dynamically changing your ward locations and finding new ones! - The number of juke spots on the map has been increased overall, notably in the jungle areas and around the middle lane! *This allows for a higher skill ceiling of plays around those areas, as it now becomes more probable to escape from a sticky situation if you are skillful enough at juking! - Balance has been improved between the Legion and Hellbourne jungle. - Both jungles have been modified to allow for better neutral camp clearing rotations throughout the game. - An Ancient neutral camp has been added to the jungle, increasing the total number of camps from 5 to 6 in the actual jungle! - Bosses now reside near the legacy Ancient neutral camp locations (more details below!) *The legacy Ancient neutral camp is still there, it has been shifted appropriately with respect to the Boss locations. = New Bosses: Kongor & Hell Kongor = + The new map has 2 main bosses instead of one. Kongor will be on the Legion's side of the map (East of the top Tier 2 tower), while Hell Kongor will be on Hellbourne's side of the map (to the west of the bottom Tier 2 tower). Killing either one of these bosses grants your team permanent buffs, while killing both Kongor and Hell Kongor within a short amount of time gives you extra Sieging power to destroy structures, allowing teams to have an easier time ending games more quickly. Kongor & Hell Kongor Health: 5000 Health Regeneration: 20 Mana: 2000 Mana Regen: 10 Attack Damage: 80 Armor: 3 Magic Armor: 30 Movement Speed: 270 Sight Range: 1400/1400 Attack Range 150 (Melee) Base Attack Time 1.0 Gold: 350 to killer, 200 for rest of team Experience: 1000 Respawn Time: 8 Minutes *Invulnerable until after the 6-minute mark. - Kongor & Hell Kongor gain 1 Damage, 50 Max Health, 0.1 Armor, and 1 bonus damage to his Slam every 30 seconds (stops gaining bonus stats after 60 minutes). When killed: - Grants players a choice between the following permanent bonuses upon defeating Kongor or Hell Kongor: * +4 Strength, +2 Agility, +6 Intelligence. * +4% to All Damage Dealt. * +15 Movement Speed. - Applies "Kongor Slayer" to all heroes on the killer's team for 3 minutes. - Kongor Slayer: Restores 40% of Max Health and 20% of Max Mana over the first 10 seconds. If another Boss is slain, applies "Kongor Decimator" to self for 3 minutes. - Kongor Decimator: Restores 80% of Max Health and 40% of Max Mana over the first 10 seconds. Grants +80% bonus Damage vs Structures. - Healing effect ends early if you take damage from enemy players. + Abilities: Ability 1: Boulder Toss - Throws rock at target location (200 radius) that lands after 2 seconds. Deals [150 + 10% of target's Max Health] in Magic Damage and stuns for 2 seconds. - Will randomly use this ability as long as he is fighting at least 1 enemy hero (20% chance every second). Ability 2: Slam - Slows the Movement Speed and Attack Speed of all nearby players. Only used when 3 or more units are in melee range of this unit. Ability 3: Ancient Skin - Passively grants 70% Debuff and Stun Reduction. Ability 4: Fury - When below 25% of your Max Health, gain 20 Attack Damage and 120 Attack Speed. = General = - Melee and Ranged Barracks are no longer deniable. *This has been a legacy mechanic that has practically no upside to it, so the deny mechanic no longer works on the Barracks. - The following abilities no longer require the hero to face within 180 degrees of the target location before starting the ability cast: *Deadwood's Rotten Grasp *Gladiator's Pitfall *Riftwalker's Cascade Event + If not being cast in fog of war or chained after a crowd control effect, casting these abilities when the opponent is remotely paying any type of attention to you results in the target location of these abilities being highly telegraphed, allowing competent opponents to easily avoid these abilities with a 100% success rate by walking perpendicular to line in which these heroes are facing when finishing these ability casts. + By removing the turn requirement, it allows for proper mindgames (i.e. not a 100% dodge chance) between the ability caster & their opponents, as well as having these abilities be cast slightly faster in certain situations. = Heroes = Apex Decimate - Mana cost increased from 60/75/90/105 to 75/90/105/120. - Cooldown increased from 10 to 12 seconds. Fire Surge - Mana cost increased from 80 to 70/80/90/100. + Apex has been performing very well for a while and has remained at the top spot despite more counters being introduced (like the buff to Spell Sunder and the Riftshards rework). Therefore, it is time to tone him down a bit. _______________________________________________ Armadon Armordillo - Now also reduces damage taken from towers. + Reverting an old change to again allow Armadon to tank towers as a valid strategy. _______________________________________________ Artillery Homing Missile - Added a new Staff of the Master effect: Reduces the cooldown by 20 seconds and increases cast range by 500. Changes the ability to target an area (300 radius). Shoots up to 2 missiles at enemies in the target area. Prioritises heroes and enemies closest to the center of the target location. _______________________________________________ Behemoth Fissure - Can now activate the ability a 2nd time to shatter the rocks. Shockwave - Base Superior Magic Damage increased from 100/120/140 to 200/275/350. - Non-hero Shockwave Magic Damage decreased from 30/40/50 to 25/35/45. - Hero Shockwave Magic Damage decreased from 45/60/75 to 25/35/45. + Behemoth's Shockwave damage varied too greatly depending on the number of enemy units around when the damage only got increased by nearby enemy heroes. + Reverting it to its legacy form should normalize the damage a little bit more while simultaneously punishing push lineups harder. _______________________________________________ Chipper - Movement Speed increased from 295 to 315. - Attack Range increased from 550 to 650. - Strength reduced from 19 to 18. - Strength gain per level reduced from 1.6 to 1.4. - Agility reduced from 20 to 13. - Agility gain per level reduced from 1.5 to 1. - Intelligence gain per level increased from 3 to 3.2. - Base Damage reduced from 20-27 to 18-23. *Starting Damage reduced from 45-52 to 43-48. - Base Armor increased from -0.5 to -0.42. *Starting Armor reduced from 2.3 to 1.4. Rocket Barrage - Magic Damage changed from a static 90/105/120/135 to [40 + 10% of the Distance travelled by the rocket, up to a max of 200 Magic Damage]. - No longer deals 15/20/25/30 Magic Damage per second to enemies covered by Tar Toss. - Charge refresh time increased from 3 to 4 seconds. - Rocket speed increased from 1000 to 1200. - Rocket touch radius increased from 70 to 75. - Rockets can now hit neutral creeps. Tar Toss - Radius reduced from 300 to 250. - Cast Range increased from 700 to 1500. - Projectile travel time increased from 0.75 seconds to 1 second. Sawblade Showdown - Cast Range increased from 700 to 1200. + This rework turns Chipper into a very squishy but very dangerous long-range fighter. His abilities have received a lot of extra range but his survivability significantly went down. The reason Chipper was reworked was because we have a lot of general overlap between heroes that "just deal a lot of magic damage". Bombardier, Kinesis, Thunderbringer, Artesia to name a few. These changes help separate Chipper from the rest by giving him a magic-centric long-range niche. _______________________________________________ Devourer Guttling Hook - Staff of the Master only: Cooldown increased from 6 seconds to 10 seconds. + Staff of the Master's bonus 500 range to Guttling Hook is already an amazing benefit. The cooldown reduction on the ability was overtuned and was causing Devourer's Guttling Hook to be too low risk. The cooldown was increased to 10 seconds, and is still an improvement to the base cooldown of 14 seconds for this ability when not boosted by Staff of the Master. _______________________________________________ Doctor Repulsor - Agility gain per level reduced from 1.8 to 1.5. + While Doctor Repulsor is in a good spot in the NAEU region, he is over-performing hard in the SEA region and is one of the top winners that's causing a lot of frustration. Adjusting the agility gain should hit his carry potential a little. _______________________________________________ Drunken Master Magic Brew (Reworked) - Passive ability: whenever Drunken Master deals non-DoT damage to an enemy hero, he receives a buff for 5 seconds. This buff grants him 20/30/40/50% Debuff Duration reduction, 10/15/20/25 Health Regeneration, and 20/30/40/50 Movement Speed. - Dealing damage again refreshes the duration of the buff. + Having a single-target spell negation effect on a skill at level 1 was too powerful, regardless of the cooldown values (while remaining within reason), as it heavily mitigated ganking attempts against Drunken Master in the laning phase, while simultaneously adding too much anti-peel while Drunken Master is comboing his skills onto a target. + As a result, Magic Brew was reworked to remove the immense power imbalance early game, while adding a more tangible benefit later in the game and simultaneously mitigating frustration factors when playing against him. _______________________________________________ Engineer Steam Turret - Turret now only deals 40/60/80/100% of damage to Melee heroes. - Default Cooldown increased from 10 seconds to 12 seconds. - Cooldown when Steam Turret is damaged increased from 5 seconds to 6 seconds. - Turret can no longer be denied while the ability is on cooldown. + Engineer's Steam Turret comes online slightly too fast if you kill it shortly after it spawns. It can also feel downright unfair when going up against as a Melee hero. These changes rectify that problem. _______________________________________________ Flint Beastwood Explosive Flare - Range increased from 900 to 1000. - Cooldown reduced from 14 seconds to 10 seconds. Deadeye - Bonus Attack Range & Vision reduced from 100/200/300/400 to 85/165/245/325. *Total Attack Range reduced from 700/800/900/1000 to 685/765/845/925. Money Shot - Magic Damage changed from 355/505/655 to 350/525/700. - Range increased from 2000/2250/2500 to 2000/2500/3000. - Break distance for the channel increased from 2300/2550/2800 to 3000/3500/4000. + 1000 Attack Range was a little too much even for Flint Beastwood, as the core frustration factor is not being able to quickly navigate to his position when he is attacking you & your camera is placed in a way where Flint Beastwood is well outside the center of your camera. 925 Attack Range is a more reasonable range for this + Flint Beastwood's overall win rate for all brackets is fine however, and some buffs were given to him in other areas to compensate for this. + Explosive Flare's cast range was less than Flint Beastwood's Attack Range, so it has been slightly increased past your max Attack Range to allow for better ease of use. _______________________________________________ Forsaken Archer Piercing Arrows - Cast Range increased from 625 to 1475. + This change serves purely as a quality-of-life change, as the Cast Range was changed to match the maximum effective range of the arrows that are shot. _______________________________________________ Goldenveil Recluse - If Goldenveil is Sighted, the Health Regeneration effects will still take place as long as there are no enemy player-controlled non-gadget units or enemy lane creeps within 2000 units. *Intention is to prevent enemy Wards from dispelling the effect & preventing Goldenveil from being a "free" ward detector. Greedgutter - Gold bonus per token for yourself increased from 60/90/120 to 70/95/120. - Gold bonus per token for each of your other teammates increased from 10/15/20 to 20/30/40. - Base Magic Damage increased from 120/180/240 to 180/240/300. + Goldenveil's ability to essentially be a mobile ward detector has been shown to be too frustrating after players started to abuse this strength of his, limiting the usefulness of Support Heroes overall (a class of heroes we want to encourage more players to play). These changes were made to remedy these frustration factors. + Goldenveil's primary intentional niche is to give his teammates more Gold when he participates in killing separate & "fresh" (high Golden Token count) targets on the opposing team, and this part of his kit has been accentuated for this purpose. + The Magic Damage on Greedgutter has been slightly increased to improve the general feel of Goldenveil's ultimate skill. _______________________________________________ Ichor - Starting intelligence reduced from 24 to 20. + Ichor has been performing very well after his recent Transfusion changes. A bit too well. His unusually high starting stats are a good place to adjust. _______________________________________________ Kinesis Thoughtsteal - Cast Range reduced from 1000 to 800. + Originally, Thoughtsteal was designed to have an above-average cast range so that Kinesis can steal spells without endangering himself, as the spell on its own had no auxiliary effect before actually stealing the spell. After it got changed to have a reliable 2 second Silence, a Cast Range of 1000 is considered too high, so the Cast Range had to be reduced to account for this. _______________________________________________ Magebane - Starting Agility increased from 22 to 35. - Base Damage lowered from 24-28 to 13-17. *As a result, starting Damage increased from 46-50 to 48-52. - Base Armor lowered from -1.08 to -3.1. *As a result, starting Armor lowered from 2 to 1.8. - Agility gain per level increased from 3.5 to 4.0. + We've had time to observe the effects of BAT normalization on Magebane and now it's time to bring his attack speed back up. We're keeping the BAT normalization changes as they streamline a stat that is usually very hidden. However, to mimic the effects that a low BAT had on Magebane, we are now giving him a lot of extra agility and making an abnormally high amount of agility a visible and unique aspect of the hero. _______________________________________________ Midas Elemental Warp - Staff of the Master: Cast range bonus reduced from 700 to 500. + The range from which Midas can initiate can sometimes feel unfair and frustrating, especially since the addition of the new Jade Spire. _______________________________________________ Monarch Chrysalis - Can now be activated again to end the effect early. + A quality of life change that gives Monarch more strategic options, increases her skill ceiling and reduces frustration in one swoop. _______________________________________________ Nymphora - Movement Speed increased from 295 to 300. - Attack Range increased from 550 to 600. - Starting Strength reduced from 19 to 16. - Agility gain per level reduced from 1.6 to 1.2. - Starting Intelligence increased from 27 to 28. - Base Damage reduced from 20-27 to 15-22. *Starting Damage reduced from 47-54 to 43-50. - Base Armor reduced from 0.48 to -1.02. *Starting Armor reduced from 3 to 1.5. Volatile Pod - Reworked. - Target a position to place a Volatile Pod there that grows for 3 seconds. - Builds up 50/70/90/110 Magic Damage and Healing per second while growing. The Volatile Pod explodes after it finishes growing, dealing the built-up Magic Damage to enemies and built-up Healing to allies. - Can reactivate to explode the Volatile Pod early. *Range: 800 *Radius: 500 *Mana Cost: 150/160/170/180 *Cooldown: 14 seconds Nymphora's Zeal - Moved to the Ability 2 (W) slot. - Cooldown increased from 13 seconds to 16 seconds. - Projectile speed increased from 1000 to 1300. - Touch radius increased from 96 to 120. - Range increased from 900 to 950. - Magic Damage increased from 50/85/120/155 to 50/90/130/170. - Stun duration reduced from 0.9/1.1/1.3/1.5 seconds to 1 second. Grace of the Nymph - Moved to the Ability 3 (E) slot. - Cast time removed. Can now be cast while moving and without interruption. - Mana cost reduced from 60 to 10/20/30/40. - Cooldown reduced from 22/20/18/16 seconds to 18/16/14/12 seconds. - Duration reduced from 4 to 3 seconds. - Movement Speed bonus increased from 25/50/75/100 to 100. - Total amount of mana restored reduced from 125/200/275/350 to 75/150/225/300. - Now only the Movement Speed bonus expires when taking damage from enemy players. *Mana regeneration stays even after taking damage from enemy players. + Nymphora's rework gives her a more interesting Volatile Pod and general quality of life improvements. _______________________________________________ Pearl Bubble Pop - Healing reduced from 75/125/175/225 to 50/100/150/200. - Radius reduced from 600 to 400. - Now also deals 50/100/150/200 Magic Damage to enemies within the target area upon arrival. Preservation - Now reduces damage both on the inside and the outside of the bubble, as long as enemies are on the other side. *For example, if you are inside the bubble and the enemy is outside the bubble, damage is reduced, same as before. But, if you are outside the bubble and the enemy is inside the bubble, damage is now also reduced. - No longer grants bonus health regeneration to allies inside the bubble. - Now instantly heals allies inside the bubble for 150/250/350 Health upon use. + We've received a lot of feedback that Pearl's ultimate felt underwhelming so we're improving it! We didn't want to just increase the damage reduction since that begins to intrude on the niches of Rhapsody and Jeraziah. Instead we've now made it work both ways. This makes the ability much more dangerous for enemies as it remains useful even when enemies step inside it. It creates a "shield dance"-like effect where heroes will try to abuse the edge of the bubble to gain the damage reduction at all times. We're also removing the health regeneration and replacing it with a heal to make the ability feel more impactful and not punish players for leaving the circle. + Bubble Pop is being changed to allow for more offensive uses where the heal would normally be completely wasted. This creates a choice of assisting teammates and following up with Preservation or engaging on enemies to try get them out of position with Whirlbubble. _______________________________________________ Pestilence Ability 1: Flight (Reworked) - Activate to apply 15/30/45/60% Movement Speed and unitwalking to self but increase damage taken by 15% for 7 seconds. *Cooldown: 10 seconds *Mana Cost: 0 - Ability can be activated again for 25 Mana to fly to a target location, once. This goes on a 3 second cooldown when receiving damage from a player-controlled source. *450/700/950/1200 Cast Range, 1000 projectile speed. - The full cooldown of the ability starts after the Movement Speed bonus state expires. + These changes give the ability more flavour (letting Pestilence actually fly) and counter-play (bringing back the damage taken increase, as well as putting a Portal Key-like cooldown on the jump). _______________________________________________ Puppet Master Whiplash - Amount of time to automatically lose a charge when not attacking reduced from 12/10/8/6 to 4 seconds. _______________________________________________ Shellshock Fireflies - Magic Damage increased from 80/120/160/200 to 100/150/200/250. - Mana Cost increased from 50/60/70/80 to 60/70/80/90. Rolling Thunder - Added a new Staff of the Master effect: Increases ball speed by 50% (from 600-900 to 900-1350), cast range by 700 and Magic Damage by 70. Allows you to cancel the roll by activating the ability again. + Making Fireflies feel more impactful and giving Shellshock a much desired ability to stop his charge... at a cost. _______________________________________________ Soul Reaper Withering Presence - Added a new active effect: Doubles the health loss effects of the aura but halves its range for the next 10 seconds. *Cooldown: 20 seconds. *Mana Cost: 0. *During the effect health loss is increased from 0.4/0.6/0.8/1% to 0.8/1.2/1.6/2% of Max Health per second and aura range is decreased from 800/900/1000/1100 to 400/450/500/550. Inhuman Nature - Now collects charges from any units within 1000 range that were killed by an ally player controlled unit. *This means that ally heroes scoring last hits will now also net you charges. - Charges gained from enemy hero kills are no longer doubled. - Mana restored per charge lowered from 12/24/36/48 to 10/20/30/40. + Withering Presence can feel underwhelming despite racking up respectable amounts of damage because the effect is so spread out. We're giving players the ability to focus it for a duration for more impact. + Changes to Inhuman Nature allow Soul Reaper to be played more in a role of a support and to work better with his teammates during pushes. _______________________________________________ Wildsoul Summon Booboo - Added a new Staff of the Master effect: Booboo can now deal damage, attack and use Swipe even when far from Wildsoul, but his attack speed is cut in half during that time. + Time to bring back Mock Wildsoul builds, especially since Mock is getting some love! _______________________________________________ = Items = New Protective item: Armor of the Mad Mage - Recipe: Acolyte's Staff (2600) + Platemail (1400) + Recipe (200) = 4200 Gold Total - Passively grants: +25 Intelligence, +10 Armor. - Aura (900 radius): Reduces the Magic Armor of nearby enemies by 4. - Active: Upon use grants self 60 Armor that tapers off over 6 seconds. *Mana Cost: 75 *Cooldown: 45 seconds. - This item contains an Activation Modifier. Using this item disables other items with this modifier for the duration. + This item aims to fill the void left by the removal of bonus Spell Damage from Grimoire of Power, and gives casters an extra option to go toe-to-toe against carries. New Supplies Item: Ophelia's Pact - Costs 200 gold. Can only be purchased once per player per game. - Upon being purchased it is instantly consumed and creates a one-time passive quest for the player with the following objectives: Stack 6 neutral camps, place 3 Wards of Sight, counter a Ward of Sight once. - Upon completion of the quest the player is offered 3 choices (and can only pick one) as a reward: +20 Attack Damage / +700 Gold / +6 to Strength, Agility and Intelligence. + This is a new support-focused item that introduces a new quest mechanic to the game! Once purchased (no matter where, no matter how), your hero will gain a quest state that you can look at to track your progress at any time. Completed objectives will turn green. + Ophelia wants you to help her take care of the jungle, and she pays handsomely. _______________________________________________ Barrier Idol - Debuff and Stun Duration Reduction lowered from 30% to 20%. Shaman's Headdress - Debuff and Stun Duration Reduction lowered from 15% to 10%. + The Debuff & Stun Duration Reduction was infringing a little too much with Berzerker's niche, but was still a nice little bonus for the heroes that pick these items up. Thus, the effectiveness of these traits were slightly reduced. _______________________________________________ Flying Courier - Cost reduced from 250 Gold to 200 Gold. Grave Locket - Now also gives the owner 50 experience whenever you stack a camp. - Synchronization state now also grants your partner the bonus gold and experience if the kill was made by one of your units instead of your hero. Orb of Zamos - Recipe Cost reduced from 250 Gold to 200 Gold. *Total cost reduced from 350 Gold to 300 Gold. - Synchronization state now also grants your partner the bonus gold if the kill was made by one of your units instead of your hero. + These cost reductions were made as quality-of-life changes for Support Heroes. + Synchronization changes allow heroes who control multiple units to fully benefit from the item. _______________________________________________ Ghost Marchers - Buff Duration reduced from 6 seconds to 3 seconds. - Buff Movement Speed bonus increased from 10% to 20%. - Cooldown reduced from 12 seconds to 10 seconds. + Ghost Marchers' properties were ported from PBT, allowing it to grant your hero a large burst of Movement Speed (instead of a small burst of Movement Speed over a longer period of time). _______________________________________________ Lex Talionis - Armor aura now also works on ally buildings. _______________________________________________ Mock of Brilliance - Attack Damage increased from 65 to 75. - Magic Damage per second from the aura increased from 40 to 60. + Mock of Brilliance has fallen off significantly once the meta-game shifted to a predominantly ganking one (and less so a farming one). + Historically, it was known as a high-risk, high-reward item if you were able to farm it within a reasonable amount of time. Increasing the rewards to be more suitable to the risk level of picking it up should make it more feasible in today's meta. _______________________________________________ Plated Greaves - Armor per charge lowered from 2 to 1. - Maximum number of charges increased from 4 to 8. + Plated Greaves was achieving its fullest Armor value too quickly. Changing the Armor mechanics makes it a better item against multiple autoattackers or high Attack Speed heroes. _______________________________________________ Sand Scepter - Recipe cost increased from 500 Gold to 600 Gold. *Total cost increased from 2000 Gold to 2100 Gold. + Ever since Sand Scepter's buff to ally heroes (alongside the general buffs for Support Heroes), it has taken off in popularity and effectiveness. + Slightly increasing the cost of this item is a suitable slight nerf for this item at this time, as we still want it to be affordable for the heroes who pick it up. _______________________________________________ Twin Blades - Recipe Cost reduced from 500 Gold to 325 Gold. *Total cost reduced from 3275 Gold to 3100 Gold. + Twin Blades became slightly too expensive for what it did after the initial recipe cost nerf, so the change was toned back a bit. _______________________________________________ Void Talisman - Magic Armor reduction on self lowered from 5.5 to 5. - Recipe Cost increased from 800 Gold to 960 Gold. *Total Cost increased from 1340 Gold to 1500 Gold. + Void Talisman is slightly too powerful now that support heroes have generally received some help in obtaining Gold. As a result, the recipe cost has been slightly increased. The small increase ensures that support heroes will still feasibly pick this item up if they need it in their games. + The Magic Armor reduction on self has been adjusted so that it is the same as each hero's base Magic Armor. _______________________________________________ Wingbow - Melee Movement Speed bonus increased from 10 to 20. + Bonuses for Melee Heroes who pick up this item were lacking. A 10 Movement Speed bonus may seem underwhelming on paper, but it will have a pretty big impact in-game due to the limited ways & item slots heroes have to increase their Movement Speed. _______________________________________________ == Mid Wars == + Mid Wars has received a complete overhaul. - The entire map received new textures and visual updates! - A new Mid Wars map has been created with the intent of maintaining action throughout the entire game. The overall map has been made smaller to accomplish this, with additional neutral camps added as additional sources of gold. - Kongor has also been added to replace Transmutanstein & Zorgath with toned down stats, allowing it to be killed earlier in the game and increasing the importance of this point of contention. - The side areas of the map have more trees, creating an environment with additional juke spots and fog of war. = Mechanical Changes for Mid Wars = General - Base Hero Level increased from 3 to 4. - Passive Experience per Minute increased from 120 to 200. - Passive Gold per Minute increased from 150 to 200. - Starting Gold increased from 850 to 1000. - Respawn time increased from (0.6 * Hero Level) to (0.75 * Hero Level). - A Homecoming Stone is now added to your inventory at the start of the game. Homecoming Stones have infinite uses in this mode. Well - Heroes now gain 150 Movement Speed from their ally Well. This buff lasts 6 seconds, or after they are farther than 4000 units away from their ally Well. - Max Health percentage heal per second increased from 10% to 15%. - Static Mana Regeneration per second increased from 7 to 10. Bosses - Max Health reduced from 5000 to 2500. - Max Health per 30 seconds reduced from 50 to 25. - Stat buffs upon killing Kongor from Forests of Caldavar are doubled. - Siege bonus is given when killing Kongor in this map. - Respawn time decreased from 10 minutes to 6 minutes. - Now drops 2 Tokens of Sight. = Mid Wars Balance = + Certain heroes have been top tier in more serious Mid Wars game in the entirety of HoN's history. Altering numbers in skills (e.g. damage, disable duration, etc.) is not the correct approach, so more drastic stat adjustments will take place to make them more bearable to play against, as well as increase the general hero diversity in this mode. Artillery - Base Strength reduced from 18 to 15. - Strength gain per level reduced from 2.0 to 1.2. Devourer - Base Agility reduced from 14 to 12. - Agility per level reduced from 1.5 to 1.1. Flint Beastwood - Base Strength reduced from 18 to 15. - Strength gain per level reduced from 1.7 to 1.2. Flux - Base Agility reduced from 21 to 18. Kinesis - Base Strength reduced from 20 to 16. - Strength gain per level reduced from 1.6 to 1.5. - Agility gain per level reduced from 1.5 to 1.4. Prisoner 945 - Base Strength reduced from 24 to 21. - Base Agility reduced from 17 to 15. - Agility gain per level reduced from 1.4 to 1.1. Shadowblade - Base Strength, Agility and Intelligence reduced from 18 to 16. Tarot - Base Strength reduced from 18 to 15. - Strength gain per level reduced from 2.4 to 1.4. - Base Agility reduced from 20 to 17. - Base Intelligence reduced from 19 to 16. Thunderbringer - Strength per level reduced from 2.2 to 2.0. - Intelligence per level reduced from 2.7 to 2.5. Vindicator - Base Strength reduced from 18 to 16. - Agility per level reduced from 2.1 to 1.7. _______________________________________________ == Public Beta Test (PBT) == + Public Beta Test will be shut down until further notice, as it has fulfilled its goals for the time being. Thank you for all who have participated & given us useful feedback! + Despite this, there will be a few changes listed here when PBT reopens in the future. = Heroes (PBT) = Genesis Reboot - Now revives you with [50% of Max Health + half of the Core Crystal's remaining health percent]. *For example, if the Core Crystal has 2% of Health remaining, you will revive with 51% of Max Health. If the Core Crystal is full, you will revive with full Health. - Cooldown increased from 40/30/20/10 seconds to 75/60/45/30 seconds. = Items (PBT) = Arcane Nullifier (PBT) - Recipe Cost increased from 170 Gold to 770 Gold. *Total Cost increased from 1200 to 1800. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Ranked Pick Mid Wars - Hero Ban - Single Draft Team Deathmatch - Blind Ban == New Content == = General = New Kraken Avatar: Killer Kraken - Captured by whalers in the Boreal Sea and sold into captivity at the Adkarna Zoo, this magnificent beast refused to learn any tricks or obey the commands of his keepers, no matter how many fish they dangled in front of his nose. But he did eat the fish, and every night when the park closed he spent the dark hours swimming laps, climbing the slippery rock walls above his enclosure, and running the tiers of bleachers created for the mindless gawkers. He knew the polished facade of the zoo was a thin veneer over what the place truly was -- a maximum security prison built to keep the attractions locked down until their usefulness was at an end. During his nightly excursions he visited the other enclosures, whispering to the prisoners to share his plans, and to prove to them it was possible to escape their tiny worlds. When the time was right, midday on one of the busiest days at the zoo, Killer Kraken burst from his enclosure and rampaged through the park, targeting his so-called trainers and causing all-out panic among the crowds as he opened every enclosure before leaping from the zoo wall into the Inner Sea. That is the last anyone saw of him, though they fear he's plotting even more mayhem and vengeance upon those who dared to imprison him. = Little Red Riding Hood = New Little Red Riding Hood Aluna Avatar: Aluna Red Riding Hood New Little Red Riding Hood Master of Arms Avatar: Big Bad MoA - Her poor old grandmother warned Aluna Red Riding Hood to stay on the path as she traveled through the Forests of Caldavar for a visit, but the precocious young woman didn't listen. Distracted by the beautiful flowers and soothing burble of a cool river, she wandered into the dark woods and was met by a lone mercenary taking a respite from the war between the Legion and Hellbourne. The soldier was instantly smitten by her beauty and pure soul, and he made it his mission to win her heart by any means necessary. When she told him she couldn't linger because she was on her way to visit her sickly grandmother, he suggested she pick some of the lovely wildflowers nearby -- those would certainly cheer up old granny, right? The girl agreed, and while she was collecting blossoms the Big Baddie rushed to her grandmothers house and leveled it with concussion grenades and fully automatic fire. There, he thought. No granny, no visit! Free of that distraction, he changed into his best non-bloodstained suit and replaced his arsenal with bouquets and jewelry that would make Aluna Red Riding Hood forget all about her recently deceased grandmother and fall completely in love with him. Let the hunt begin! == Bug Fixes & Optimizations == = General = - Entering the Mid Wars lobby with the Hero Ban pick mode will now play the correct announcer voice clips. = Heroes = Calamity - Dragon's Path no longer sends the rotating dragons to abnormally far distances when Jade Spire is in your inventory. *Note that due to how the ability functions, it is intended that Jade Spire does not actually change the rotation distances of the dragons for this ability. - Rift Calamity no longer causes frame drops when using her abilities. Doctor Repulsor - Ludicrous Speed sound effects no longer persist if Doctor Repulsor exits fog. - Punk Doctor Repulsor now plays the correct sounds when he uses Ludicrous Speed. Electrician - Fixed Static Grip's tether break range when Jade Spire is in your inventory. Empath - Essence Link no longer immediately snaps when being cast while As One is active. *Using Essence Link and then using As One will still snap the Essence Link. This is intended. Engineer - Voltstone now plays its proper visual effects when procced from the Steam Turret's attacks. Gauntlet - Grapple now functions properly when Jade Spire is in your inventory. Ichor - Damage credit is now also properly sourced from Ichor when you initially transfer a damage-over-time debuff to an enemy unit. Nitro - Bosozoku Nitro no longer briefly leaves a teapot at her location when using Divide & Conquer. Parallax - The leash ranges for Fulcrum Shift and Ionic Dash have been refactored to account for changes in cast range (e.g. from Jade Spire). Rally - Seismic Slam's affector will no longer persist after the initial shockwave. - Seismic Slam now properly has its range & radius boosted by Jade Spire if Staff of the Master is boosting the skill. Rampage - Stampede now Perplexes Rampage for a duration equal to Stampede's cast action time (250ms) when Stampede starts its earliest cast point. *Prevents more Stampede exploits with item-queuing. Tarot - Bound by Fate now properly reveals the primary target if it is not bound to a secondary target. - Bound by Fate's snap mechanic now functions properly if you bind a main target to an illusion & the illusion dies. Tempest - Icons for Meteor and Elemental Void have been reverted to their original ones (instead of using their PBT icons). Thunderbringer - Lightning Storm now deals the appropriate amount of damage respective to its level (rather than always dealing damage equal to values shown for Level 1 of the ability regardless of the actual current level of the ability). Tremble - Fixed Hive Mind refreshing its cooldown after finishing sometimes. - Terror Port can no longer be used to tunnel to a Terror Mound that is too close to the enemy base. *Radius is 3700 units from the enemy well. *Done to prevent a large extent of "easy" backdooring potential with this skill. Warchief - Fixed the cooldown reduction mathematical algorithm so that it reduces the cooldown at the correct intervals if the initial cooldown of a skill is between (but excluding the end bounds of) 3 seconds to 6 seconds. = Items = - Flying Courier can now use Restoration Stone to refresh its own items and abilities. *This no longer contains the exploit of being able to refresh the abilities of your main hero if Restoration Stone is used while on the Flying Courier or another one of your units. Jade Spire - No longer increases the range of Arachna's Webbed Shot and Vindicator's Master's Incantation if they are manually cast. - Now explicitly mentions specific skills it intentionally does not affect (when it is believed to affect them outside the conventional & intuitive rules). Jade Spire intentionally does not boost the cast range of the following skills: *Adrenaline's Rush *Bushwack's Side Step *Drunken Master's Lunge Version 4.5.5 ------------- 4 September 2018 == Design == = General = Concede Votes - Concede vote call cooldown (for a particular player) increased from 2 minutes to 3 minutes. + Although we want the majority of the players on a particular team to be able to decide when they want to concede after 15 minutes, some players were repeating their concede vote calling too frequently, which may eventually aggravate the team enough to pass the vote out of frustration. The increased concede vote cooldown aims to ease this frustration factor. - Methodology for the 30 minute mark changed slightly: now rounds up to the nearest integer of 70% of the remaining players left on your team to determine the concede vote threshold. - The following scenarios now occur when looking at the number of players left on your team: *5 players: Concede threshold after 30 minutes requires 3 players (unchanged from before) *4 players: Concede threshold after 30 minutes requires 3 players (instead of 2 players) *3 players: Concede threshold after 30 minutes requires 2 players (instead of 1 player) *2 or less players: Concede threshold after 30 minutes requires 1 player + The 30-minute concede threshold for 3 players was never meant to skew the vote requirements towards the minority for teams that have 4 or 3 players remaining. These changes simply remedy that issue. = Base Attack Time Changes for Heroes = + Certain heroes had Base Attack Time values other than 1.7, which allowed them to scale better or worse than every other hero (lower values mean they scale better with Attack Speed). Changing them all to be the baseline value of 1.7 will maintain consistency on Attack Speed scaling for all heroes. Balance on the following heroes can be adjusted in the future if required. *Exception: Pebbles with skill points placed in his Enlarge skill will still increase his Base Attack Time, as he gains a substantial amount of Attack Damage in return. Aluna - Base Attack Time increased from 1.55 to 1.7. Draconis - Base Attack Time decreased from 2 to 1.7. Grinex - Base Attack Time increased from 1.5 to 1.7. Magebane - Base Attack Time increased from 1.45 to 1.7. Prisoner - Base Attack Time decreased from 1.9 to 1.7. Revenant - Base Attack Time increased from 1.5 to 1.7. _______________________________________________ = Heroes = Defiler Wave of Death - Magic Damage increased from 100/175/250/300 to 100/175/250/325. + Defiler is currently underperforming. This seemed like a good opportunity to fix the first ability's levelling inconsistency while providing a power boost. _______________________________________________ Doctor Repulsor Ludicrous Speed - Damage per 100 distance travelled decreased from 15/20/25 to 10/15/20. *Maximum Damage decreased from 300/400/500 to 200/300/400. + Doctor Repulsor has received some indirect buffs through the recent changes to Hellflower and Null Stone. Combined with his previous buff this has pushed him a bit over the top, so he is being toned back down accordingly. _______________________________________________ Glacius Ice Imprisonment - Can no longer be used on allies or self. Glacial Downpour - Staff of the Master only: Now reduces damage taken by 50% instead of applying Ice Imprisonment to self for the duration of the channel. *This keeps the ability almost exactly the same without it having to rely on Ice Imprisonment. + The vast majority of the time Ice Imprisonment's secondary "ally" effect goes off, it is not to protect an ally but an accidental mistake. 99% of the secondary effect uses result in frustration. Furthermore, the ability to immobilize and protect an ally already exists in a much better and direct (and actually used) way on another hero - Monarch. + Changes to the Staff effect leave the ability in almost the same state, with the added counter-play of now being able to cancel the ultimate with a Tablet of Command and the added ability for Glacius to use Assassin's Shroud during the channel after acquiring Staff. _______________________________________________ Mimix Echo Strikes - Now grants a maximum of 300 Attack Speed. _______________________________________________ Tarot Bound by Fate - Now Reveals affected targets. - Duration increased from 5 seconds to 6 seconds. + Tarot used to be able to do well against heroes with Stealth in lane via her old Far Scry ability. However, she also had 3 point-and-click abilities, making this hero be tedious to play. Finally, the old Far Scry secondary target functionality was rather unintuitive, forcing Tarot to attack another target to maximize her overall damage output instead of focusing her main target directly upon marking them. + Rather than reverting Far Scry back to how it was before, Bound by Fate gains the strong utility against stealthed heroes from the old Far Scry ability. _______________________________________________ Tempest Meteor - Range decreased from 1500 to 600/900/1200/1500. - Impact delay increased from 1 second to 1.2 seconds. + Meteor has been exceeding expectations on its efficacy of giving Tempest players an option to make Portal Key a non-mandatory item pickup. + It was performing a little too well (particularly in the early game), so its power has been toned down to let the Tempest make wiser choices in their early game skill build. _______________________________________________ Tundra Call of Winter - Shiver now gains invulnerability for 3 seconds upon respawning. - Shiver now has a new subability, Return: instantly teleports Shiver back to Tundra if Shiver has not received any damage within the last 3 seconds. *60 second cooldown. + These changes solve some frustration factors on Tundra's side regarding Shiver's general usability, and double up as quality-of-life changes. _______________________________________________ War Beast Summon Hellhounds - Hellhound Damage increased from 15/25/35/45 to 25/35/45/55. + Recent changes to War Beast's first ability aimed to be a nerf, compensated with the new ability to keep Hellhounds around forever. It seems as though permanent Hellhounds did not add as much power as we had anticipated, and combined with the recent item and gameplay changes have left War Beast in a weaker state. _______________________________________________ Wildsoul - Starting Strength reduced from 17 to 15. - Strength gain per level increased from 2.1 to 2.2. Booboo Alpha Male - Changed from giving bonus damage vs non-hero units to giving bonus damage vs jungle creeps. *This includes Ancients. Swipe - Physical Damage reduced from 175 to 150. + While Wildsoul's power level is adequate in the jungle, he performs incredibly well (too well, even) when played in the lane in the role of a more traditional carry. He should still be performing very well in lane after these changes, so we look forward to players figuring him out. _______________________________________________ = Items = Jade Spire (Reworked) - Recipe: Pickled Brain (950) + Manatube (850) + Recipe (700) = 2500 Gold Total - Grants: +250 Max Mana, +100% Mana Regeneration - Increases the Cast Range of your Abilities & Items by 250. This effect does not stack. + Jade Spire is now an item that increases your Ability & Item Cast Ranges. This item is particularly useful for high impact spellcasters! Barbed Armor - Visual glow colour on its active effects has been changed from yellow to red to differentiate it from the Shrunken Head visuals. - Activation sound has been updated to be more prominent. + Barbed Armor is naturally frustrating to play against because it's generally not a recognizable effect until it's too late (particularly in fun modes like Mid Wars). + Rather than nerfing it in Mid Wars, we made its effects more recognizable to more clearly deter players from damaging a target with Barbed Armor active. Striders - Recipe cost reduced from 200 to 100. *Total cost reduced from 700 to 600. + Changes to Striders are part of our on-going goal of improving early-game options for Supports to keep them relevant against farmers who recently got a creep kill gold increase to help them. Ultor's Heavy Helm - Block value applied to other allies on its activation lowered from 70 to 40. *Block value for self remains at 70. +Ultor's Heavy Helm's active effect was granting a little too much Physical autoattack protection for the bearer's entire team, so the block values on other allies have been reduced. == Public Beta Test (PBT) == - Map has been changed to Caldavar (PBT), with Ranked Pick mode. = New Hero available for testing: Genesis (PBT) = + Genesis is a Legion support hero that has extra survivability compared to most supports. Her Reboot ability drops her Core Crystal to the ground upon her death, and she will revive after a short delay at that location if the Core Crystal is not destroyed. + She is also the first ranged support hero that will gain a shield to help win trades during the laning phase, as well as having an offensive-oriented impact with her kit throughout the game. _______________________ Stats Strength: 20 + 1.6 per level Agility: 20 + 1.5 per level Intelligence: 30 + 2.5 per level (Primary) Movement Speed: 290 Attack Range: 600 Starting Attack Damage: 52-56 Starting Armor: 3.0 _______________________ Ability 1: Core Blast Range: 2000 Radius: 250/400 (Min/Max) Mana Cost: 100/110/120/130 Cooldown: 15 seconds - Target a location to send out a small ball of condensed ionic matter which travels at 750 speed in the that direction. The matter starts out at a 250 radius and grows by 60 radius each second that it travels. - Upon second activation or reaching the destination, the matter stops and explodes after a 0.5 second delay, dealing 100/160/220/280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance traveled, with a minimum duration of 1.5 seconds. - The matter grants 800 Clearvision at the final destination before it explodes. Ability 2: Offensive Defense Matrix Range: 800 Mana Cost: 70/80/90/100 Cooldown: 30/26/22/18 seconds - Target an ally (or self) to grant them 10/20/30/40 attack damage and a 125/200/275/350 Post-Mitigation Shield for up to 5 seconds. Ability 3: Reboot Passive - Passively grants 2/4/6/8 Armor and 1/2/3/4 Health Regeneration to Ally Structures on the map. Grants this bonus to your Core Crystal as well. - When off cooldown and you die, your Core Crystal becomes dormant, inherits 50% of your Max Health, and begins to Reboot over 5 seconds. Destroying the Dormant Core Crystal will cancel the Reboot and truly kill you. - If successful, the reboot fully revives your hero and refreshes the cooldowns of Core Blast and Offensive Defense Matrix but puts this ability on cooldown. Ability 4: Apocalypse Protocol Radius: 2000 Range: 800 Mana Cost: 125/175/225 Health cost: 30% of Max Health Cooldown: 120 seconds. - Target an area to fire a Core Crystal that implodes after 1.5 seconds, dealing 300/400/500 Magic Damage within the area, instantly killing enemies that fall below 5/10/15% of Health. - Enemy creeps are killed instantly, while neutrals are untouched. - After another 1.5 second delay, heals all allies in the area for 5/10/15% of Max Health. - Destroys trees in the target area. _______________________ = Hero Reworks (PBT) = Nitro (Reworked) + Nitro's fire-while-moving mechanic is conceptually broken/imbalanced and frustrating to deal with in this game, making her high-highs too distinct from the other levels of performance. + The rework maintains her hit-and-run mechanic and makes her kit much more fun overall, but allows both the Nitro player and other players in the game to interact with her more fairly. - Now has default auto-attack behaviour. _______________________ Stats Strength: 18 + 1.5 per level Agility: 22 + 3.5 per level (Primary) Intelligence: 18 + 2.2 per level Attack Range: 600 Movement Speed: 280 Starting Armor: 2.08 Starting Attack Damage: 40-47 _______________________ Ability 1: Blast Off (Reworked) *Mana Cost: 110/120/130/140 *Cooldown: 15 seconds - Target a cone area to blast all enemy units backwards with an explosive shell over 1 second, Stunning & displacing them 600 units away from Nitro, dealing 70/140/210/280 Magic Damage and applying a 25% Movement Speed Slow for 1/1.5/2/2.5 seconds after. Ability 2: Ballistic (Reworked) *Range: 600 *Mana Cost: 10 - Causes attacks to spawn 3 shrapnel behind the target for up to 8 seconds. Shrapnel explodes when touched by an enemy unit, dealing 10/16/22/28 Magic Damage. *Right-click to enable auto-casting of this skill. Ability 3: Three’s a Crowd (Reworked) - Passively gains a bonus 40/60/80/100 Movement Speed when there are no enemies within 300 radius. Ability 4: Overdrive (Reworked) *Mana Cost: 100/125/150 *Cooldown: 100/80/60 seconds - Target an enemy to focus on them for up to 20 seconds. - While focused, you will continuously attack the target with 400 bonus Attack Speed, even while moving, but deal 50/40/30% less Damage to it. Activate the ability again during the effect to stop shooting the target. _______________________________________________ = Heroes (PBT) = Pestilence - Flight's secondary activation fly range reduced from 1200 to 450/700/950/1200. + This prevents Pestilence from being overwhelmingly powerful until he invests more points into Flight. = Items - New & Reworks (PBT) = New Supportive Item: Rally's Edict - Recipe: Lifetube (800) + Amulet of the Exile (480) + Recipe (185) = 1465 Gold Total - Grants: +3 Strength, +3 Agility, +6 Intelligence, +5 Health Regeneration. *Range: 6000 *Radius: 600 *Mana Cost: 25 *Cooldown: 120 seconds. - Active: Applies Rally's Edict to non-hero units in the target area. The buff lasts until they die. - Rally's Edict: +150% Attack Damage vs Non-Hero units, +100% Attack Damage vs Structures, Effects are halved if within 600 range of an ally hero. + Rally's Edict is an item that is meant to promote split-pushing without having to invest a significant amount of gold, making it a good option for pusher heroes. New Protective Item: Arcane Nullifier - Recipe: Major Totem (550) + Amulet of the Exile (480) + Recipe (170) = 1200 Gold Total - Grants: +7 Strength, +7 Agility, +10 Intelligence, +50% Mana Regeneration *Mana Cost: 50 *Cooldown: 20 seconds - Activate to gain Magic Immunity and Disarm self for 3 seconds. *This item contains an Activation Modifier. Using this item disables other items with this modifier for the duration. New Supplies Item: Ophelia's Pact - 200 gold. Can only be purchased once per player. - Upon being purchased it is instantly consumed and creates a one-time passive quest for the player: Stack 6 neutral camps, place 3 Wards of Sight, counter a Ward of Sight once. - Upon completion of the quest the player is offered 3 choices (and can only pick one) as a reward: +20 Attack Damage / +700 Gold / +6 to Strength, Agility and Intelligence. Void Talisman (Reworked) - Recipe: Major Totem (550) + Amulet of the Exile (480) + Recipe (170) = 1200 Gold Total - Grants: +7 Strength, +7 Agility, +10 Intelligence, +50% Mana Regeneration *Mana Cost: 50 *Cooldown: 20 seconds - Activate to gain Physical Immunity and Disarm self for 3 seconds. *This item contains an Activation Modifier. Using this item disables other items with this modifier for the duration. + Arcane Nullifier & Void Talisman aim to provide support heroes an early, cheap defensive option against a particular type of damage. Nome's Wisdom - Reverted to the regular mode version. = Items - Other (PBT) = Armor of the Mad Mage - Can now activate to grant yourself 60 Armor that tapers off over 6 seconds. + Armor of the Mad Mage lacks incentive for a particular set of tanky Intelligence heroes that like to stay in the middle of a fight to pick up this item. The former Ultor's Heavy Plate active has been transferred onto this item to fill this need. Behemoth's Heart - Magic Damage per second on the damage aura reduced from 40 to 30. Energizer - New recipe: Soulscream Ring (455) + Scarab (300) + Wind Whistle (200) + Recipe (445) = 1400 Gold Total - Now passively grants: +5 Damage, +3 Strength, +6 Agility, +3 Intelligence, +20 Movement Speed, +75% Mana Regeneration. *Active effect remains the same. Insanitarius - New recipe: Helm of the Victim (900) + Steamstaff (850) + Fortified Bracer (505) = 2255 Gold Total (Auto-assembles) - Now passively grants: +10 Damage, +10 Attack Speed, +6 Strength, +3 Agility, +3 Intelligence, +5 Armor, +5 Health Regeneration. *Active effect remains the same. Madfred's Brass Knuckles - New recipe: Soulscream Ring (455) + Punchdagger (450) + Recipe (245) = 1150 Gold Total - Now passively grants: +15 Damage, +3 Strength, +6 Agility, +3 Intelligence. *Charge collection passive effects remain the same. Sand Scepter - New recipe: Luminous Prism (1500) + Fortified Bracer (505) + Recipe (695) = 2700 Gold Total - Now passively grants: +6 Strength, +3 Agility, +20 Intelligence, +2 Health Regeneration. *Active effect remains the same. == Matchmaking Maps & Modes == = Mid Wars = - The second available mode for Mid Wars has been changed from All Random to Single Draft to add a bit more variety to Mid Wars! _______________________________________________ Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Mid Wars - Hero Ban - Single Draft Team Deathmatch - Blind Ban == New Content == = Poker Set = New Poker Set Kane Avatar: Blade of Spades - The Blade of Spades excels at disrupting the balance of power among the four suits by using his tremendous strength and resolve to overcome seemingly more powerful sets of adversaries. He's always looking for ways to draw -- or drag -- his opponents into confrontations in which they think they are guaranteed victory, only to realize too late they are woefully outmatched. They are lucky if he gives them the opportunity to fold -- most victims end up losing their cards, chips, and heads. New Poker Set Pyromancer Avatar: Burn Club Pyro - Burn Club Pyro despises hackers and cheaters of all kinds -- bottom dealers, colluders, mechanics, muckers -- and while her preferred method of dealing with them may seem extreme to some, burning down entire decks, tables, and arenas does prove quite effective. A lot of mischief can be avoided by simply burning the top card on the deck, but sometimes a proper message needs to be sent to the troublemakers and other suits to make sure they don't even think about trying any funny stuff. New Poker Set Solstice Avatar: Deuces - Though they bring different playing styles to the table, these two wild cards are both infamous for being ready to go all-in, day or night. When the sun is up they use a more defensive strategy to get a feel for their adversaries and prepare to exploit any weaknesses they uncover. But then, once the sun goes down, it's time to strike. That's when they really raise the stakes and push for a final hand, and there is no doubt they hold the sharper cards. == Bug Fixes & Optimizations == = General = Channelled abilities that can be used while moving without breaking the channel now get cancelled properly when the target becomes invulnerable. Skills affected are: - Electrician's Static Grip - Succubus' Cursed Embrace (when boosted by Staff of the Master) - The player's selected favourite avatar will properly be picked if they run out of time in the Hero Pick phase & did not end up picking a hero. = Heroes = Artillery - While LRM is active, LRM no longer cancels prematurely when an enemy unit walks within your aggro range. Devourer - Jin Chan's Guttling Hook visual now displays properly if taken & cast via Kinesis' Thoughtsteal. Empath (PBT) - Tablet of Command will now function properly if Empath uses the item while As One is active. Engineer - Steam Turret can no longer be healed if it inherits Magic Lifesteal from Engineer's inventory & deals any type of Magic Damage. Geomancer - Earth's Grasp's travel distance will no longer be incorrectly increased if Geomancer attempts to cast the spell backwards while Dig is active. Gunblade - Grappling Shot now properly unlinks Gunblade if the target dies. Ichor - Using Transfusion to transfer a damaging debuff to an enemy will now properly source the damage from Ichor. Jeraziah - Sol's Blessing will no longer apply on invalid ally targets. *Prevents overhead visuals from falsely appearing on certain units like King Klout's Goblin minions. Master of Arms - Overcharged Shot will no spawn the secondary projectiles from the bottom-left corner of the map if it fails to hit its original target. Monkey King - Vault can no longer target trees. - Vault will no longer automatically cancel channeling on its own. *The target's channel spell has a max channel range, then displacing the unit past that max channel range from the target will still break the channel, as that is a separate channel break mechanic. Pyromancer - Punk Pyromancer avatar upgrade visuals now function properly in all circumstances. Sand Wraith - Model quality for Wraith of Diamonds has been adjusted to be correct. = Items = Grave Locket - Fixed the Grave Locket's synchronization state to depend specifically on Grave Locket instead of either Grave Locket or Orb of Zamos. Ultor's Heavy Helm - Now properly applies the proper cosmetic effect for avatars that have an effect change from Helm of the Black Legion. - Now applies proper visual and sound effects upon applying the state. Twin Blades (PBT) - Cooldown is now reset if the second attack is not attempted. *Example: if your attack target dies before the second attack is attempted. Ward of Sight - Now properly credits the gold to the owner of a nearby Ward of Revelation (if available) if multiple damage sources kill an enemy Ward of Sight on the same frame. _______________________________________________ Version 4.5.4 ------------- 14 August 2018 == Patching Schedule Change == - From this point onward, Heroes of Newerth will receive patches every 3 weeks instead of every 2 weeks. *The official forums will contain a detailed patching schedule stickied thread. == Design == = General = Leaver Mechanic Change - When a player is terminated, all other players are able to leave the game without having their Leaver count penalized (in the Leave % system and the Leaver Strike System). *Players still receive the appropriate amount of Rank/MMR Adjustment in the game. Pauses - Time per pause before enemy team can Unpause the game increased from 45 seconds to 60 seconds. *As a result, total minimum pause time per team (if not unpaused early by an ally) increased from 1 minute & 30 seconds to 2 minutes. = Hero Reworks = Tempest (Reworked) *Strength: 17 + 2.4 per level *Agility: 14 + 1.0 per level *Intelligence: 20 + 3.0 per level (Primary) *Movement Speed: 300 *Attack Range: 600 *Starting Attack Damage: 42-48 *Starting Armor: 4.2 Ability 1: Glacial Blasts *Range: 600 *Mana Cost: 110/130/150/160 *Cooldown: 15 seconds -Target an enemy unit to instantly blast it with ice. On each impact, deals 30/50/70/90 Magic Damage to target and applies a 0.25/0.5/0.75/1 second Stun. Impacts a maximum of 3 times. - Each impact occurs in 2 second intervals. - Staff of the Master: Damage Type is changed to True. Ability 2: Elemental *Range: 700 *Mana Cost: 180 *Cooldown: 35 seconds - Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. Elementals have 200/225/225/275 Health, 2/3/4/5 Armor, 17 Magic Armor, 600 Attack Range, deal 18/24/30/36 Physical Damage with each attack and have 260/280/300/320 Movement Speed. - After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time. *This effect now works when Elementals attack structures. - Level 1 of this ability cannot target allied units. - Upon being summoned, Elementals will automatically follow you around and assist you. *The player can still take manual control of the Elementals after they have been summoned. - Staff of the Master: Damage Type is changed to True. Ability 3: Meteor *Range: 1500 *Radius: 400 *Mana Cost: 95/110/125/140 *Cooldown: 40/35/30/25 seconds - Target an area to travel to the location and spawn a Meteor. - The Meteor's flames last 8 seconds and deals 2/3/4/5% of the enemy's Max Health as True Damage per second. Ability 4: Elemental Void *Range: 275 *Radius: 420 *Mana Cost: 275/325/375 *Cooldown: 180/160/140 seconds - Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200/400/600 Magic Damage. - Staff of the Master: Damage Type is changed to True, and decreases cooldown to 120 seconds. _______________________________________________ = Heroes = Chi Enlightenment - Superior Magic Damage increased from 10/20/30/40% to 15/25/35/45% of the target's Attack Damage. _______________________________________________ Circe Doppelganger - Illusions can no longer attack structures when Circe is more than 1000 range away. _______________________________________________ Doctor Repulsor Magnetic Contraption - Magic Damage changed from 110/160/210/260 to 100/160/220/280. Ludicrous Speed - Damage per 100 distance travelled increased from 6/9/12 to 15/20/25. *Maximum Damage increased from 120/180/240 to 300/400/500. _______________________________________________ Fayde Shadow Walk - Mana cost increased from 40 to 50. - Movement Speed Slow reduced from 10/15/20/25% to 8/12/16/20%. _______________________________________________ Hammerstorm Galvanize - Passive armor bonus reduced from 3/6/9/12 to 2.5/5/7.5/10. _______________________________________________ Ichor Transfusion - The initial cast can now target Enemy Units. - If cast on an enemy unit, Transfusion forms a link that continuously transfers Debuffs & Stuns from Ichor to the enemy. - Delay for jumping to an ally unit after the initial cast reduced from 3 seconds to 1 second. _______________________________________________ Lodestone Rocket Drill - Now grants you 100 Movement Speed for 3 seconds after the leap. Shatterstorm - Mixed Damage reduced from 300/425/550 to 200/325/450. - No longer slows enemies. _______________________________________________ Madman Stalk - Movement Speed increase reduced from Haste to 50%. *No longer has 100% Slow Resistance as a result. _______________________________________________ Magebane - Strength gain reduced from 2.0 to 1.8. Mana Rift - No longer stuns enemies for 0.1/0.2/0.3 seconds. - Now applies a Silence and a 90% Movement Speed Slow to enemies for 1 second. _______________________________________________ Mimix Wall of Mirrors - Now also deals 25/50/75/100 Magic Damage to the target upon impact. Echo Strikes - Duration increased from 6 to 8 seconds. _______________________________________________ Monkey King Flying Nimbus - Out-of-combat duration increased from 3 to 5 seconds. _______________________________________________ Pollywog Priest Voodoo Wards - Ward damage reduced from 40/70/100 to 40/65/90. _______________________________________________ Sapphire Quickshield - Now considered a buff state, rendering it able to be transferred or dispelled. _______________________________________________ Tarot Bound by Fate - When 1 of the bound unit dies, the tether no longer automatically snaps. *Instead, the tether will be bound to the bound unit's corpse. *The remaining tethered unit has to break the leash range to break the tether. - Stun duration increased from 1.25/1.5/1.75/2 seconds to 1.6/1.9/2.2/2.5 seconds. - Magic Damage increased from 75/150/225/300 to 80/160/240/320. - Cast effect type changed from Physical to Magic. _______________________________________________ Zephyr - Agility gain reduced from 2.4 to 2.3. Wind Shield - Evasion reduced from 15/30/45/60% to 12/24/36/48%. _______________________________________________ = Item Reworks = Helm of the Black Legion - Beastheart (1100) + Lifetube (850) + Iron Buckler (225) = 2175 Gold Total - Grants: +250 Max Health, +6 Health Regen. - Passively grants a 50% chance to block 60 damage (30 for ranged). Does not work against gadgets. + Helm of the Black Legion was tapering off too quickly if you obtain this item early game. The increased Block value allows it to maintain its relevance for a longer period of time. + Its block mechanics were also reverted to its legacy form & had numbers adjusted to fit its intended purpose of being an early-mid game survivability item. Ultor's Heavy Helm (renamed from Ultor's Heavy Plate) - Recipe: Helm of the Black Legion (2175) + Ringmail (550) + Recipe (1000) = 3725 Gold Total - Grants: +250 Max Health, +6 Health Regen, +5 Armor. - Passively grants a 50% chance to block 70 damage (35 for ranged). Only blocks half of the amount against gadgets. - Active: Applies Heavy Plated to allied heroes and structures in radius for 12 seconds. Units cannot be affected by Ultor's Heavy Plate more than once every 45 seconds. - Heavy Plated: 100% chance to block 70 damage. *Radius: 900 *Mana Cost: 0 *Cooldown: 45 seconds. + Ultor's Heavy Helm is intended to be the analog to Barrier Idol for Physical Damage. It provides a large amount of Block to protect your team from Physical autoattacks. _______________________________________________ Plated Greaves - Recipe: Marchers (500) + 2x Ringmail (550) = 1600 Gold Total - Grants: +50 Movement Speed, +10 Armor - Passively grants +2 Armor when attacked by a hero, up to a max of a bonus 8 Armor. Loses charges after 6 seconds. + Plated Greaves was adjusted to be more oriented to come a cost-efficient source of Physical autoattack damage reduction for yourself, as its previous effects were negligible when used for your team or yourself. Its former pushing enhancements are already found in multiple other items. _______________________________________________ = Items = Arcane Bomb - Instead of dealing 900 Magic Damage, now deals 50% of the target's Max Health if the target is an enemy player-controlled non-hero unit. Barbed Armor - Gadgets will no longer be affected by Barbed Armor. *This specifically removes any interaction between Engineer's Steam Turret and Barbed Armor. Dreamcatcher - Movement Speed bonus reduced from 25 to 20. Energizer - Attack Speed bonus increased from 20 to 25. - Recipe cost reduced from 450 Gold to 335 Gold. *Total cost reduced from 1515 Gold to 1400 Gold. Jade Spire - In addition to its current effects, now Heals yourself for 25% of Healing Done to others. *This effect, along with the increased Healing Output effect do not stack. Lex Talionis - Recipe cost reduced from 225 Gold to 100 Gold. *Total cost reduced from 1275 Gold to 1150 Gold. - Passive Armor bonus reduced from 8 to 6. - Aura now also grants 2 bonus Armor. *This is in addition to 1 Mana Regeneration that the Aura already provides. Lightbrand - Mana Regeneration lowered from 3 to 2.5. - Magic Lifesteal increased from 15% to 20%. - Non-hero Magic Lifesteal increased from 5% to 8%. Frozen Light/Searing Light - Mana Regeneration lowered from 4 to 3.5. - Magic Lifesteal increased from 20% to 28%. - Non-hero Magic Lifesteal increased from 8% to 12%. Dawnbringer - Mana Regeneration lowered from 5 to 4.5. - Magic Lifesteal increased from 30% to 36%. - Non-hero Magic Lifesteal increased from 10% to 16%. Madfred’s Brass Knuckles - New Recipe: Punchdagger (500) + Soulscream Ring (440) + Recipe (260) = 1200 Gold Total. - Now also grants 3 Strength and 3 Intelligence. - Increased Attack Damage per charge from 3 to 4. Nome’s Wisdom - Recipe cost reduced from 250 Gold to 150 Gold. *Total cost reduced from 2100 Gold to 2000 Gold. Null Stone - New Recipe: Blessed Orb (2100) + Sustainer (1700) + Recipe (700) = 4500 Gold Total - Passively grants: +15 Strength, +15 Agility, +15 Intelligence, +15 Damage, +6 Regen, +150% Mana Regen. - Cooldown for blocking a single-targeted spell reduced from 16 to 15 seconds. Orb of Zamos & Grave Locket - Initial synchronization range increased from 500 to 700. - Synchronization delay decreased from 2 to 0.5 seconds. - Turning the item off will now clear any synchronization states that you have, regardless of owner, and make you unsychronizable. Runed Cleaver - Recipe Cost increased from 575 Gold to 975 Gold. *Total Cost increased from 4100 Gold to 4500 Gold. Shieldbreaker - Armor reduction increased from 2/4/6 to 3/5/7. - Maximum number of stacks on structures increased from 6 to 7. Spell Sunder - Recipe cost reduced from 300 Gold to 150 Gold. *Total cost reduced from 2825 Gold to 2675 Gold. Wind Whistle - Movement Speed bonus reduced from 20 to 15. _______________________________________________ == Public Beta Test (PBT) == Mid Wars (PBT) - Heroes now gain 150 Movement Speed from their ally Well. This buff lasts 6 seconds, or after they are farther than 4000 units away from their ally Well. - A Homecoming Stone is now added to your inventory at the start of the game. Homecoming Stones have infinite uses in this mode. - Golem Boss now drops 2 Tokens of Sight. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Mid Wars - Hero Ban - All Random Team Deathmatch - Blind Ban == New Content == = Poker Set = New Poker Ellonia Avatar: Queen of Hearts - The Queen of Hearts may come off as a bit frigid at first, but that's only because she's looking for tells and working to identify players ripe for bleeding. When she turns on the charm and uses her full set of assets to taunt, tease, and distract players (and possibly slip a cold deck into the mix), the rest of the table quickly tilts or steams toward a rapid fold, laydown, or all-out bust. New Poker Sand Wraith Avatar: Wraith of Diamonds - The Wraith of Diamonds is a seriously sharp and intimidating player with a deceptive style of play known as sandbagging -- he'll create the mirage of holding a weak hand in battle, luring hapless opponents into staying in when they should fold and raising aggressively when they should be more cautious. By the time his overconfident targets realize they've actually been stalked since the first card was dealt, the Wraith of Diamonds has already broken them. New Poker Set Effect - Get the Poker Carnage Counter with three of a kind, or go all-in with the five Poker avatars and get the full Set Effect! * Own 3 Poker avatars to get the Poker Carnage Counter * Own all 5 Poker avatars to unlock the exclusive Poker Set Effect Poker Taunt - Cut those Jokers out of the deck with the Poker Taunt! == Bug Fixes & Optimizations == = General = - Subaccounts can now be properly purchased in-game. - Using a teleporter will no longer center the camera on the teleported unit. = Heroes = Artillery - LRM no longer issues a Hold command on Artillery. *As a result, Artillery now automatically attacks an enemy unit within his aggro range if no further command is given after LRM's channel finishes. Engineer - Steam Turret no longer takes an extra hit to kill if it receives any Health increase from Engineer's inventory. Gunblade - Grappling Shot now lets Gunblade follow the target correctly if the target becomes orderdisjointed (e.g. by using Geometer's Bane). Martyr - Guardian Angel now cannot be cast on ally heroes who have disabled help from Martyr. Midas - Elemental Warp (when boosted by Staff of the Master) can now be properly cast at max range when Nome's Wisdom (PBT version) is in his inventory. Mimix - String terminology has been clarified for Schism & which of Mimix's abilities will be replicated by Mimix's illusions. Moira - Arcane Vortex's effects are now properly boosted by Staff of the Master when used by the mimic spawned by Ephemeral Forge. Prophet - Raven Form models have been properly adjusted for all avatars. - Debilitate and Decelerate will no longer be applied to heroes you do not have vision of when spread by Shared Fate. Ravenor - Ball Lightning will no longer be permanently disabled if the projectile is out in Team Deathmatch when the round ends. Scout - Disarm no longer procs its Critical Strike & Disarm effects when attacking ally units. = Items = Bloodborne Maul - Fixed to no longer deal bonus damage against structures. _______________________________________________ Version 4.5.3 ------------- 31 July 2018 = New Hero: Mimix = When the Sacred Order cleric discovered that the shapes and hexes used on the profane Hellbourne sacrificial shrines actually harnessed the power to create daemonic energy, he knew that power could be reversed. It could become a destroyer. He immersed himself in the math, the sequences, and the potential for disruptions within. At first he experimented with quill and ink, watching with disbelief as the shapes, when arranged correctly and applied to opposing shapes, destroyed each other. And each time, always, the more perfect geometry was the victor. He moved to solid objects, carving replicas of the Hellbourne shapes into boulders. When confronted with certain sacred geometries by the cleric, the stones split apart as if made of clay. He was ecstatic! Using these shapes to battle the daemonic infrastructure could turn the tide of the war. Then, a revelation: A warrior who accurately mimicked these shapes and carried them with him, on him, within him, would be unstoppable. He began by carving the geometries into his flesh, carefully cleansing the wounds to create scars, but the shapes were too jagged, too imperfect. He knew they would fail when clashing with the flawless Hellbourne symbols. So he took the remaining metal shapes and placed them in the glowing coals of his fire, let them linger until red-hot, and pressed them into his skin to create immaculate brands. He even left a few of the metal symbols embedded in his body to ensure the quality. And it worked. His body was now a weapon, and when he approached the boulders and logs decorated with daemonic symbolism, they crumbled and splintered before him. He fantasized about strolling into Hellbourne territory, smirking as the corrupted landscape was decimated by his mere presence. But then the sacred shapes began to change his body. They grew, twisted, and contorted, taking the flesh with them. The transformation was agonizing but thrilling, for the cleric knew the geometry was aligning his body in the ideal patterns and ratios for maximum destructive power. When the perfection was complete, he felt the power immediately. The sacred energies gathered within him, ready to burst forth at his command. He was even able to replicate his new sequence of shapes, expanding his power exponentially. The Sacred Order praised their new warrior, who would literally reshape the war for the Legion. _______________________________________________ Stats Strength: 24 + 2.5 per level (Primary) Agility: 12 + 1.4 per level Intelligence: 17 + 2.0 per level Attack Range: Melee Movement Speed: 300 Armor: 2.7 Attack Damage: 50-54 _______________________________________________ Ability 1: Fractal Field *Radius: 300 *Mana Cost: 90 *Cooldown: 10 seconds - Activate to create an explosion of fractals around yourself after a 1.5 second delay, dealing 100/140/180/220 Magic Damage to nearby enemies. *Your illusions cast this around themselves. _______________________________________________ Ability 2: Wall of Mirrors *Range: 600/700/800/900 *Mana Cost: 60 *Cooldown: 16/14/12/10 seconds - Target an enemy unit to dash to them. On impact, creates a curved Wall of Mirrors behind the target and applies a 30% Movement Speed Slow for 2 seconds. *Your illusions will dash with you. _______________________________________________ Ability 3: Echo Strikes - Passively grants a stacking 30/40/50/60 Attack Speed for 6 seconds whenever you cast a spell. *Spells cast by your illusions increase the Attack Speed by 10/15/20/25. _______________________________________________ Ability 4: Schism *Mana Cost: 120/160/200 *Cooldown: 120/100/80 seconds - Activate to split into fractals, creating 2 illusions that follow you for 30 seconds. Illusions deal 50/75/100% Spell and Attack Damage and take 150% Damage. - During this time, nearby illusions under your control will attack when you attack and mimic your spellcasts. _______________________________________________ == Design == = Forests of Caldavar = - The Easy Camps that are located in the pull camps for the Legion & Hellbourne side are now Medium Camps. = Heroes = Berzerker - Strength gain per level reduced from 3.5 to 3.2. _______________________________________________ Chi Crippling Puncture - Superior Magic Damage decreased from 75/100/125/150 to 30/60/90/120. - Movement Speed Slow increased from 30% to 40%. - Cooldown decreased from 14 to 12 seconds. - Duration rescaled from 2.5/3/3.5/4 seconds to 1.5/2.5/3.5/4.5 seconds. - Mana Cost increased from 75 to 70/80/90/100. Enlightenment - Charges removed. Now always triggers on ability casts. - Superior Magic Damage reduced from 60% to 10/20/30/40% of the target’s Attack Damage. - Now also triggers every second of a DoT effect. _______________________________________________ Chronos Curse of Ages - Now has a 1.5 second cooldown. - Cooldown is changed to 0 seconds while Chronos is inside his Chronofield. _______________________________________________ Drunken Master 3 Point Strike - Damage increased from 250/325/400 to 300/475/650. - Damage type changed from True to Physical. _______________________________________________ Fayde Shadow Walk - Mana Cost reduced from 70 to 40. - Cooldown reduced from 25/20/15/10 seconds to 20/16/12/8 seconds. - Movement Speed Slow increased from 15% to 10/15/20/25%. - Now also grants unitwalking. Reflection - Duration decreased from 40/50/60 seconds to 20/40/60 seconds. _______________________________________________ Flint Beastwood Deadeye - Attack Range and Vision increase improved from 100/150/200/250 to 100/200/300/400. _______________________________________________ Gemini - Strength, Agility and Intelligence gains increased from 2.5 to 2.6. Twin Breath - Mana Cost decreased from 90/100/110/120 to 80/90/100/110. - Cooldown decreased from 14 to 12 seconds. Twin Fang - Mana Cost decreased from 100 to 90. - Cooldown decreased from 14 to 12 seconds. _______________________________________________ Lodestone Lodestone Plates - Passive Damage Block reduced from 10/20/30/40 to 6/12/18/24. _______________________________________________ Pandamonium Face Smash - While active, Pandamonium now also gains 50% Damage Reduction. _______________________________________________ Magebane - Strength gain per level decreased from 2.2 to 2.0. _______________________________________________ Monkey King - Strength gain per level decreased from 1.8 to 1.7. - Agility gain per level decreased from 2.8 to 2.5. _______________________________________________ Nomad - Agility gain per level increased from 2.6 to 2.9. Wanderer - Critical Hit multiplier decreased from 1.4/1.8/2.2/2.6 to 1.3/1.6/1.9/2.2. Edge Counter - Magic Damage increased from 200/350/500 to 250/500/750. - Stun duration decreased from 2/2.5/3 seconds to 2 seconds. _______________________________________________ Parallax - Strength gain per level increased from 1.7 to 1.9. Ionic Dash - Magic Damage increased from 75/95/115/135 to 75/105/135/165. _______________________________________________ Prophet Raven Form - Vision granted to enemies when you attack or use skills increased from 2 to 3 seconds. - Taking damage from enemies while in Raven Form will remove the 15% movement speed bonus for 3 seconds. _______________________________________________ Swiftblade Blade Frenzy - Damage penalty reduced from 80/60/40/20% to 50/40/30/20%. _______________________________________________ Vindicator - Intelligence gain per level reduced from 2.8 to 2.6. Glyph of Silence - Slow linger time reduced from 1 to 0.5 seconds. - Movement Speed Slow reduced from 60% to 50%. _______________________________________________ War Beast Summon Hellhounds - Duration of Hellhounds increased from 55 seconds to infinite. *Still a limit of 2 Hellhounds active at the same time. - Hellhound Health decreased from 500 to 400. - Hellhound Attack Damage decreased from 25/35/45/55 to 15/25/35/45. - Hellhound Critical Hit chance increased from 10/20/30/40% to 30%. - Hellhound Critical Hit multiplier rescaled from 1.5x to 1.2/1.4/1.6/1.8x. _______________________________________________ = Items = New Supportive Item: Arcane Bomb - Recipe: Neophyte's Book (1000) + Major Totem (540) + Recipe (250) = 1790 Gold Total - Grants: +4 Strength, +4 Agility, +14 Intelligence - Active: Marks the target area and causes an explosion after a 0.5 second delay. The explosion deals 100 Magic Damage to non-hero units or 900 Magic Damage if those non-hero units are player-controlled, or if those units are illusions. - Explosion also destroys trees. *Range: 1200 *Radius: 400 *Mana cost: 50 *Cooldown: 25 seconds + Arcane Bomb is an early game pickup to deal with enemy illusions and player-controlled non-hero units. + Enemy illusions have a problem of cluttering the screen and making single-target spells & autoattacks much more cumbersome to execute. Arcane Bomb facilitates eliminating this clutter in a pinch. _______________________________________________ Astrolabe - Recipe cost reduced from 600 to 400. *Total cost reduced from 1640 to 1440. _______________________________________________ Blight Stones - Cost reduced from 90 to 75. - Health restored per charge reduced from 115 to 100. _______________________________________________ Bloodborne Maul - Health loss requirement for each charge reduced from 15 to 10. - Maximum number of charges increased from 250 to 350. - Charge loss per second increased from 10 to 15. - Bonus Damage type changed from True to the same damage type as your attack. *This means that it will be Physical most of the time or Magic with a Harkon’s Blade equipped. - Bonus Damage is now added to your attack instead of counting as a separate damage instance. *This means that it will now contribute to a critical strike but will no longer count as 2 instances of damage against abilities like Klanx’s H.A.W.K. _______________________________________________ Dust of Revelation - Reveal duration reduced from 12 to 10 seconds. - Radius reduced from 1250 to 1000. - No longer provides sight of enemies for 3 seconds. - Now grants 1000 Clearvision for 2 seconds upon use. _______________________________________________ Hellflower - Targets affected by Hellflower now receive 15% increased incoming Damage from all sources. _______________________________________________ Hypercrown - Recipe cost increased from 400 to 600. *Total cost increased from 4000 to 4200. _______________________________________________ Logger’s Hatchet - Cost reduced from 225 to 200. - Bonus Attack Damage vs Creeps changed from 32% bonus Damage to a static 30 bonus Damage. - Ranged bonus Damage changed from 12% to a static 15. _______________________________________________ Mana Potion - Duration reduced from 20 to 15 seconds. - Mana restored per second increased from 5 to 6.66. *Still restores a total of 100 mana over the duration. _______________________________________________ Power Supply - Reworked. - New recipe: 2x Minor Totem (50) + Crushing Claws OR Duck Boots OR Mark of the Novice (150) + Recipe (50) = 300 Gold Total - Grants: +3 Strength, +3 Agility, +3 Intelligence. - Passively gain a charge whenever an enemy ability is used within 1200 radius of you. - Activate to restore 10 Health and 15 Mana per charge. *Cooldown: 17 seconds - Max of 15 charges. Mana Battery - Removed from the game. _______________________________________________ Rejuvenation Potion - Amount of Health restored reduced from 1200 to 1000. - Amount of Mana restored increased from 900 to 1000. - Cost reduced from 400 to 300. _______________________________________________ Tablet of Command - Recipe cost reduced from 825 to 625. *Total cost reduced from 2000 to 1800. _______________________________________________ Twin Blades - Now has a 500 gold Recipe. *Total cost increased from 2775 to 3275. _______________________________________________ == Mid Wars Changes == + The following balance changes will only apply to the Mid Wars mode: Devourer - Starting Strength reduced from 22 to 20. - Strength gain per level reduced from 2.7 to 1.5. _______________________________________________ Geomancer - Strength gain per level increased from 2.0 to 2.5. - Agility gain per level increased from 2.0 to 2.8. _______________________________________________ Goldenveil - Starting Strength increased from 16 to 18. - Strength gain per level increased from 1.5 to 1.8. - Agility gain per level increased from 1.8 to 2.5. _______________________________________________ Keeper of the Forest - Starting Agility increased from 15 to 20. - Agility gain per level increased from 1.7 to 2.8. - Starting Intelligence increased from 17 to 20. _______________________________________________ Moira - Strength gain per level increased from 1.8 to 2.4. - Agility gain per level increased from 2.3 to 2.9. - Intelligence gain per level increased from 2.1 to 2.6. _______________________________________________ Oogie - Strength gain per level increased from 2.8 to 3.2. - Intelligence gain per level increased from 2.2 to 3.0. _______________________________________________ Pandamonium - Strength gain per level increased from 3.0 to 3.4. - Agility gain per level increased from 1.7 to 2.5. _______________________________________________ Pearl - Intelligence gain per level decreased from 3.0 to 2.6. _______________________________________________ Prisoner 945 - Strength gain per level reduced from 2.8 to 2.2. _______________________________________________ Riptide - Starting Strength increased from 18 to 20. - Strength gain per level increased from 2.0 to 2.5. - Agility gain per level increased from 2.0 to 2.8. _______________________________________________ == Public Beta Test (PBT) == - Punk Play will now be counted when playing PBT games. = New Map Rotation in for this cycle: Mid Wars (PBT) = - A new Mid Wars map has been created with the intent of maintaining action throughout the entire game. The overall map has been made smaller to accomplish this, with additional neutral camps added as additional sources of gold. - One Golem Boss has also been added to replace Transmutanstein & Zorgath with toned down stats, allowing it to be killed earlier in the game and increasing the importance of this point of contention. - The side areas of the map have more trees, creating an environment with additional juke spots and fog of war. + Mechanical Changes for Mid Wars (PBT Only) + General - Base Hero Level increased from 3 to 4. - Passive Experience per Minute increased from 120 to 200. - Passive Gold per Minute increased from 150 to 200. - Starting Gold increased from 850 to 1000. - Respawn time increased from (0.6 * Hero Level) to (0.75 * Hero Level) Well - Max Health percentage heal per second increased from 10% to 15%. - Static Mana Regeneration per second increased from 7 to 10. Golem Bosses - Max Health reduced from 5000 to 2500. - Max Health per 30 seconds reduced from 50 to 25. - Stat buffs upon killing the Golem Boss from the regular PBT mode are doubled. - Siege bonus is given when killing the Golem Boss in this map. - Respawn time decreased from 10 minutes to 6 minutes. = Heroes (PBT Only) = Valkyrie Courageous Leap - Re-enabled Courageous Leap PBT changes. = Items (PBT Only) = New Item: Nome's Wisdom - Recipe: Pickled Brain (900) + Manatube (800) + Recipe (700) = 2400 Gold Total - Grants: +250 Max Mana, +100% Mana Regeneration - Increases the Cast Range of your Abilities & Items by 250. This effect does not stack. Spellshards - Now has 3 levels (i.e. item can be upgraded twice). - Magic Armor Penetration changed from 50% to 25/50/75%. Spell Sunder - No longer deals Magic Damage based on a percentage of your target’s Current Health. - Instead, now deals 30 Magic Damage per second (2x to non-hero units, 0.5x if only caused by a DoT) for 3 seconds. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Mid Wars - Hero Ban - All Random Team Deathmatch - Blind Ban == New Content == = Mimix = New Early Access Mimix Avatar: Unity - While the geometry of the sacred paradigm can render catastrophic destruction, it can also bring objects together and bind them with nearly unbreakable bonds. Unity is a master of this sorcery, and his ability to serve as a spiritual artisan to augment his abilities and those of his reflections is a powerful counter to the Hellbourne's desire to tear all of Newerth apart. New Mimix Avatar: Severence - Although the cleric known as Mimix only recently discovered the destructive power of geometric symbols, this weapon has been known to other beings since the first shapes were scribbled in the dust of creation. Severance is a warrior from the phantom realm, where the spirit and physical are forever fractured, and he brings to Newerth an obsession with separating souls from their mortal prisons. Whether through phantom sorcery or simple, pedestrian brutality, he will shatter these shells and bask in the glory of the souls releasing into his realm. = General = + The Birthday Basher and Cake Snake are a vicious team of party crashers who work together to invade birthday parties and decimate all sweets and presents before stampeding away, leaving splattered plates and sobbing children in their wake as they hunt for the next party to ruin. New Predator Avatar: Birthday Basher - The Birthday Basher has an insatiable need to open and gorge upon any wrapped gift it sees, and birthday presents are especially delectable. Children across Newerth ignore their parents' pleas to slow down and relish the anticipation of gift-unwrapping, for the kids know the Birthday Basher is lurking nearby, stalking the presents and preparing to leap into the pile, shredding ribbons, paper, and boxes alike to get at the prizes hidden within. The poor birthday boys and girls may get a brief glimpse of their presents before they're wolfed down by this monster, but then the toys are gone, along with any hope of enjoying the rest of the party. New Slither Avatar: Cake Snake - Birthday party-goers across Newerth live in constant fear of the Cake Snake. This nefarious creature lurks among the balloons, bounce houses, and pinatas at these joyous gatherings, waiting for the perfect moment to burst forth. Its appearance instantly scatters the screaming children and crushes the hopes of the birthday boy or girl, who watches with helpless horror as the Cake Snake uses its grotesquely enlarged spoon and fork to devour all birthday cake, ice cream, cookies, and treats. Then it slithers away, momentarily sated until it finds the next batch of cakes and dreams to destroy. == Bug Fixes & Optimizations == = General = - Using teleporters on particular maps (e.g. Mid Wars) will now center the camera on your hero. = Heroes = Goldenveil - While Perching on a tree, Perch & Plunge's ability cast will now be invalidated if Goldenveil attempts to use either of these abilities on a target outside of the corresponding ability's cast range. Pandamonium + The following changes were unintentional changes when performing changes for him in PBT. His stats have now been reverted to what they were before. - Starting Strength increased from 23 to 25. - Strength gain per level increased from 2.7 to 3.0. Pestilence - Swarm Wave (when boosted by Staff of the Master) now properly applies the negative Armor debuff before its Physical Damage is applied. Prophet - Raven Form's buff state can no longer be transferred to another unit (e.g. with Parasite's Facehug). Sapphire - Riftshards now procs properly on her Unstable Shard. Tarot - Bound by Fate will now choose the closest valid enemy unit (instead of a random enemy unit). *Heroes are still prioritized over non-hero units. Tundra - Can now manually control Shiver & bind Shiver's unit selection to a hotkey (in addition to the current functionality of Call of Winter). = Items = Alchemist's Bones - Timer will now be started properly while the item is on a Flying Courier and Alchemist's Bones is used when it has 2 charges. Bound Eye - Can no longer be manually dropped if damaged by an enemy player-controlled unit within the last 8 seconds. Grave Locket - Grave Locket's synchronization state will now be prioritized accordingly if Orb of Zamos' synchronization state is also on that target. _______________________________________________ Version 4.5.2 ------------- 17 July 2018 == Design == = Matchmaking = - MMR gain and loss will now be adjusted accordingly if there is a high Rank/MMR disparity between your own Rank/MMR and either the highest or lowest player Rank/MMR on your own team. + 5-queue teams can no longer be matched with opposing teams that contain more than 1 solo queue player. - Therefore, the only options that 5-queue teams can be matched with are: *5-queue *4-queue + solo queue player *3-queue + 2-queue *2-queue + 2-queue + solo queue player = Leaver Strike System = The Leaver Strike System will have significantly harsher punishments for leavers. - Strike 1: A warning is issued to the Player in the form of a popup window. - Strike 2: Player is unable to use matchmaking for 4 hours (up from 1 hour) - Strike 3: Player is unable to use matchmaking for 4 hours - Strike 4 and Above: Player is unable to use matchmaking for 24 hours (up from 10 hours) - After 10 days without leaving a match, one strike is removed from the player's account. = User Interface = - In the appropriate UI windows, the "Yes/Accept" button is now on the left side, while the "No/Reject" button is now on the right side. = Report-A-Player (RAP) = - Submitting a report now requires a minimum of 1 character. *Prevents empty reports from occurring and reduces the number of false reports submitted. = General = Concede Votes - Now requires 4 votes at the 15 minute mark (instead of the 25 minute mark) to pass the vote. - Now requires only 3 votes at the 30 minute mark to pass the vote. Pauses - Time before enemy team can Unpause the game decreased from 60 seconds to 45 seconds. - Maximum pause time per pause instance decreased from 10 minutes to 5 minutes. - Max number of pause instances per team decreased from 3 to 2. Gold Changes - Melee Lane Creep Gold Bounty increased from 38-44 to 45-55. - Ranged Lane Creep Gold Bounty increased from 38-47 to 45-55. - Upgraded Lane Creep Gold Bounty decreased from 17-25 to 15-25. Experience Changes - Assist Experience Penalty increased from 0/0/10/30/50% to 0/0/20/40/60% for 1/2/3/4/5 real ally heroes within the Experience Proximity of the target. - Unshared Experience bounty (worth 12 * the Killed Hero's level) when killing an enemy hero has been removed. *Will not affect Casual Mode. = Heroes = Apex Decimate - Damage decreased from 1/1.5/2/2.5x of your Attack Damage to 0.5/1/1.5/2x of your Attack Damage. ________________________ Arachna Precision - 120 bonus Attack Damage limit removed. ________________________ Berzerker Carnage - Killing enemy heroes while Carnage is active will now extend Carnage's duration by 5 seconds. ________________________ Emerald Warden Overgrowth - Cooldown reduced from 6 seconds to 5 seconds. ________________________ Engineer Energy Field - Entering and exiting the Energy Field now deals 90 Magic Damage. *Was dealing 100 True Damage only upon entering the field (and not upon exiting the field) before this change. - No longer a controllable unit (and therefore will not break its behaviour when Multi-Unit Assist is enabled when Engineer stops attacking). - Visual size of Energy Field's turret attack projectiles are now larger and slightly slower. + Staff of the Master effects: - Now has 800 Cast Range. Target a location to leap there and then spawn your Energy Field. - Energy Field's Attack Damage is also doubled. ________________________ Kinesis Telekinetic Control - Magic Damage per object increased from 60 to 70. ________________________ Kraken Splash - Physical Damage decreased from 60/120/180/240 to 55/110/165/220. ________________________ Parasite Draining Venom - Damage increase and reduction improved from 6/12/18/24% to 9/18/27/36%. ________________________ Pestilence Gore - Chance to proc increased from 10/15/20/25% to 25%. - Bonus Physical Damage increased from 10/20/30/40 to 15/30/45/60. ________________________ Pharaoh Wall of Mummies - Can activate again while the Mummies are active to kill them early. ________________________ Predator - Base Damage increased from 27-37 to 30-39. *Starting Damage, thus, increased from 50-60 to 53-62. ________________________ Prophet Raven Form - Cooldown reduction rate decreased from 4x to 2/2.5/3x. ________________________ Slither Toxin Ward - Charge refresh time increased from 3 to 5 seconds. ________________________ Thunderbringer Chain Lightning - Cooldown increased from 1.5 seconds to 2 seconds. Blast of Lightning - Magic Damage decreased from 110/190/270/350 to 100/175/250/325. Lightning Storm - Cooldown increased from 90 seconds to 100 seconds. ________________________ Valkyrie Call of the Valkyrie - Mana Cost reduced from 80/100/120/140 to 80/90/100/110. ________________________ Vindicator Glyph of Silence - Number of attacks required to destroy the glyph reduced from 2 to 1. - The glyph now grants enemies 10 gold and experience when killed. ________________________ Zephyr - Strength gain per level decreased from 2.0 to 1.8. = Items = + Lightbrand & its derivatives no longer have their bonus Spell Damage against non-hero units and grant Magic Lifesteal instead! + Furthermore, Grimoire of Power now grants Ability Cooldown Reduction! Lightbrand - Instead of granting +12% Spell Damage vs. non-hero units, now grants +15% Magic Lifesteal (5% vs. non-hero units). *This is a Magic Lifesteal modifier and will not stack with other Magic Lifesteal modifiers. Frozen Light - Instead of granting +18% Spell Damage vs. non-hero units, now grants +20% Magic Lifesteal (8% vs. non-hero units). *This is a Magic Lifesteal modifier and will not stack with other Magic Lifesteal modifiers. Searing Light - Instead of granting +18% Spell Damage vs. non-hero units, now grants +20% Magic Lifesteal (8% vs. non-hero units). *This is a Magic Lifesteal modifier and will not stack with other Magic Lifesteal modifiers. Dawnbringer - Instead of granting +24% Spell Damage vs. non-hero units, now grants +30% Magic Lifesteal (10% vs. non-hero units). *This is a Magic Lifesteal modifier and will not stack with other Magic Lifesteal modifiers. Grimoire of Power - Instead of granting +20% Spell Damage, now grants +25% Magic Lifesteal (10% vs. non-hero units) and +25% Ability Cooldown Reduction. *This is a Magic Lifesteal modifier and will not stack with other Magic Lifesteal modifiers. ________________________ Bolstering Armband - Added to the Outpost. Dreamcatcher - Recipe cost reduced from 800 to 600. Fleetfeet - Added to the Outpost. Grave Locket - Reduced the size and intensity of the visual effects of synchronization. - Visual effects of synchronization will now only be visible to self and allies. *The state of synchronization is still visible to everyone. Orb of Zamos - Reduced the size and intensity of the visual effects of synchronization. - Visual effects of synchronization will now only be visible to self and allies. *The state of synchronization is still visible to everyone. Riftshards - Bonus Damage based on the target's Max Health will no longer proc against enemy Bosses. Sand Scepter - Recipe cost reduced from 700 to 500. ________________________ == Public Beta Test (PBT) == - The PBT Feedback Form at the end of a PBT match has been changed to ask the user 4 different questions! *Thank you for filling out these forms in advance! They truly help us more accurately gauge community reception to changes. For this patch, we will be gathering feedback specifically for Pestilence & Tempest. Please play them and fill out the PBT Feedback Form to let us know how you feel about those heroes! + Only the following heroes will have their PBT version in the PBT game mode: - Chipper - Myrmidon - Nymphora - Parallax - Pestilence* - Predator - Tempest* The following heroes will no longer be available in PBT: - Artillery - Berzerker - Blitz - Bramble - Calamity - Chi - Defiler - Doctor Repulsor - Draconis - Flux - Gemini - Gravekeeper - Hellbringer - Ichor - Keeper of the Forest - King Klout - Moira - Monarch - Moraxus - Nitro - Oogie - Ophelia - Parallax - Parasite - Pearl - Prisoner - Revenant - Riptide - Sand Wraith - Sapphire - Scout - Shellshock - Soul Reaper - The Dark Lady - Thunderbringer - Torturer - Tremble - War Beast - Warchief - Zephyr Staff of the Master Additions (PBT): - Note that Rally, Scout and Thunderbringer will be reverted back to their Regular Mode forms, so they will not have these Staff of the Master effects present in PBT until their PBT forms have been restored at a later date. Myrmidon Forced Evolution + Staff of the Master effects: - Can be toggled to permanently maintain this form. - Now Cleaves for 50% of your Attack Damage while in this form. _____________________ Nymphora Nature's Offense + Staff of the Master effects: - Cooldown reduced from 60 seconds to 30 seconds. - Now also resets your item cooldowns. _____________________ Parallax Earthshatter + Staff of the Master effects: - Grants you 500 additional Max Mana. - Reduces cooldown from 140 seconds to 80 seconds. _____________________ Predator Terror + Staff of the Master effects: - Predator's ability cooldowns are reset when an enemy hero dies while affected by Terror. _____________________ Rally Rally to Me! + Staff of the Master effects: - Physical Damage increased to 450/550/650. - Now grants all allies a 50% Movement Speed bonus for 4 seconds after they teleport to the flag. _____________________ Scout Route Em + Staff of the Master effects: - Magic Damage increased to 250/300/350 + 25% of the target's Current Health. - For 3 seconds after impact, can now be activated again to quickly leap to the target. _____________________ Thunderbringer + Staff of the Master effects: - Increases the Cast Range of Chain Lightning and Blast of Lightning by 150. - Increases your Attack Range by 150. - Chain Lightning and Blast of Lightning now also grants 1000 radius Clearvision and 700 radius Reveal around the target location for 5 seconds after being cast. _____________________ = Mechanical Changes (PBT Only) = Gold for hero kills is reduced by a percentage for each additional real ally hero that acts as an Assister past the second real ally hero. *Real ally Hero means a non-Heropet, non-Mimic, non-illusion hero. Examples: *1 real Ally Heroes who participated in the Enemy Hero Kill (i.e. just yourself) = 0% Gold Penalty *2 real Ally Heroeswho participated in the Enemy Hero Kill (i.e. yourself and 1 other ally hero Assister) = 0% Gold Penalty *3 real Ally Heroes who participated in the Enemy Hero Kill (i.e. yourself and 2 other ally hero Assisters) = 20% Gold Penalty *4 real Ally Heroes who participated in the Enemy Hero Kill (i.e. yourself and 3 other ally hero Assisters) = 40% Gold Penalty *5 real Ally Heroes who participated in the Enemy Hero Kill (i.e. yourself and 4 other ally hero Assisters) = 60% Gold Penalty == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Mid Wars - Hero Ban - All Random Team Deathmatch - Blind Ban == New Content == = Punks of Newerth = New Punks of Newerth Pollywog Priest Avatar: Punk Polly - You can recognize Punk Polly's pieces at a glance -- if an adorable frog is in there somewhere, it's Polly's. She's certain that by covering all of Newerth with the goofy googly eyes, slappy tongues and gorgeous green, she'll bring so much joy to the streets that no one will want to fight anymore. That fact that any rival gangs (and maybe a few Punks) would want to slash her precious froggies is completely baffling to her, and just further proof that they need more cutie patootie frogs in their lives. New Punks of Newerth Doctor Repulsor Avatar: Punk Repulsor - Punk Repulsor is the tastemaker for this pack of wild artists, constantly searching for inspirations that will bring about the next hot flavor of graffiti for her crew. Drifting down streets and alleys in her tag chariot, she slashes any pieces she deems unworthy of Newerth's glorious canvas -- even if they came from a Punk -- and highlights the masterpieces worth preserving. The Punks are naturally drawn to her electrifying energy, and when she spots a rival artist with potential to become a Punk, she uses her magnetic personality to draw them close for a private chat. Depending on how that goes, her recruits either join the Punks of Newerth or end up a beautiful splatter on the wall. New Punks of Newerth TP Effect - Tag the map end-to-end with the epic Punks of Newerth TP Effect! = General = New Soulstealer Avatar: Soulchiller - The prevailing theory among those who dwell in the Frost Fields is that death by hypothermia is somewhat peaceful: you're freezing, then you feel an overwhelming sense of warmth and sleepiness, then you simply fade away. The major flaw with this assumption is that everyone who completes the process is dead and cannot confirm or refute the details. The Soulchiller of the Frost Fields is more than happy to perpetuate this belief, for when her freezing victims see her beautiful form approaching with her playful, mischievous snowflake fairies, they think she brings rescue with her. In truth, her lovely visage conceals an elemental daemon who freezes the exterior of her victims so she can drain their essence at her leisure. Her prey may look like they've simply frozen to death -- perhaps even peacefully -- but inside they are screaming in agony as she slowly extracts their soul. == Bug Fixes & Optimizations == = General = - Disconnecting from the Chat Server no longer kicks you out of the picking screen. = Heroes = Accursed - Sub Zero Accursed's visual attack animation is now synchronized properly with the actual attack impact. Chronos + Chronos unintentionally had extra stats in the previous patch. His stats are now properly set to the following values: - Base Strength: 22 - Strength gain per level: 1.4 - Base Agility: 20 - Agility gain per level: 2.8 - Movement Speed: 300 Engineer - Troika's Steam Turret and Mangler's Energy Field no longer produce obnoxious sound effects. Fayde - Shadow Walk now orderdisjoints. *Prevents previously queued-up single target spells from bypassing Shadow Walk's single-target immunity. Goldenveil - Perch and Plunge activations are now properly disabled when Goldenveil is Immobilized. Prophet - Automated Courier & Emote usage will no longer reduce the lifetime of Raven Form. Solstice - Shining Rays (Illuminate, daytime) will no longer display its visual effects for the enemy team if Solstice is stealthed & the enemy team does not Reveal Solstice. Zephyr - Wind Shield now properly interacts with sources of True Strike. - Wind Shield will no longer take effect against an enemy tower when attacking that enemy tower at melee range. = Items = Dreamcatcher - Now properly dispels when damaged by enemies except for Lane Creeps (as opposed to dispelling when only taking damage from enemy heroes). - No longer triggers Null Stone & other single-target spell negation sources. *Instead, now bypasses them completely (like Lex Talionis' behaviour). Soultrap - Now properly dispels when damaged by enemies except for Lane Creeps (as opposed to dispelling when only taking damage from enemy heroes). - No longer triggers Null Stone & other single-target spell negation sources. *Instead, now bypasses them completely (like Lex Talionis' behaviour). Twin Blades - Cooldown is now reset if the second attack is not attempted. *Example: if your attack target dies before the second attack is attempted. _____________________ Version 4.5.1 ------------- 3 July 2018 = Public Beta Test (PBT) = - PBT will return to the NAEU International Client for weekends only! - The first PBT Weekend will be on July 7-8, 2018! *PBT will be active from 12am EST Saturday Morning until 11:59pm EST Sunday Evening for all weekends after this point in time. - A PBT Incentive System has also been implemented! *After winning 3 PBT Games, you receive Plinko Tickets equal to 3 Plinko Drops! *Every additional win in PBT games after that will grant you Plinko Tickets equal to 1 Plinko Drop, up to a maximum of 10 games (max total of 10 Plinko drops per weekend). == Design == = General = - All Heroes now have a base Magic Armor of 5. = Heroes = Chronos Chronofield - Cooldown increased from 120 to 160/140/120 seconds. - Chronofield now expires twice as fast when Chronos is not in it. ________________________ Devourer - Strength gain per level reduced from 3.2 to 3.0. - Base Armor reduced from 1.0 to -0.8. *Starting Armor reduced from 2.96 to 1.16. Guttling Hook - Range changed from 1100 to 1000/1100/1200/1300. - Mana Cost reduced from 140 to 110/120/130/140. - Physical Damage reduced from 100/200/300/400 to 90/180/270/360. Decay - Magic Damage per second to enemies and self increased from 25/50/75/100 to 30/60/90/120. Cadaver Armor - Strength gain when a nearby enemy hero dies increased from 1 to 1/1.5/2/2.5. - Radius for assist Strength collection reduced from 1150 to 500. Devour - No longer gains Max Health from the channel. - Devour now directly heals Devourer for the damage dealt. ________________________ Engineer The Keg - Stun duration increased from 1.25/1.5/1.75/2 seconds to 2 seconds. - Magic Damage increased from 80/130/180/230 to 70/140/210/280. Steam Turret - Steam Turret now properly inherits 50% of the Attack Damage granted by Agility from Engineer (in addition to 50% of the Attack Speed granted by Agility from Engineer). *This was actually a bug in the previous patch and was severely lowering the power of Engineer's carry potential. *Engineer's carry potential on his Steam Turret is now properly adjusted to where it should be. - Mana Cost decreased from 100 to 50. - Cooldown decreased from 20 to 10 seconds. - Ability now goes on a 5 second cooldown when the turret is damaged by an enemy player. - Can now be double-activated to drop the turret at your feet. ________________________ Glacius Chilling Presence - Max Mana bonus reduced from 40/80/120/160 to 25/50/75/100. ________________________ Hammerstorm - Base Damage reduced from 39-41 to 37-40. *Starting Damage reduced from 61-63 to 59-62. ________________________ Predator Carnivorous - Bonus Physical Damage and Healing reduced from 5/6/7/8% of Current Health to 2/4/6/8%. ________________________ Salomon - Strength gain per level reduced from 3 to 2.7. - Agility gain per level increased from 2.3 to 2.7. Wish for Wealth - Bonus Gold per kill reduced from 5/10/15/20 to 4/8/12/16. - Active effect bonus gold increased from 30/60/90/120 to 40/70/100/130. ________________________ Shadowblade - Starting Strength, Agility and Intelligence increased from 17 to 18. Essence Shift - Attribute bonus decreased from 20/40/60% to 20/35/50%. ________________________ Solstice Blinding Dash - Cast Range reduced from 900/1000/1100/1200 to 600/800/1000/1200. - Mana Cost decreased from 105/110/115/120 to 90/100/110/120. Illuminate - During the day, the ability no longer targets a location but instead applies a buff to self which provides clearvision and deals damage to nearby enemies. - Magic Damage per second rescaled from 20/30/40/50 to 15/30/45/60. Luminescence - Bonus Attack Damage rescaled from 20/30/40/50 to 15/30/45/60. Solar Slash - Bonus Attack Damage reduced from 50/70/90/110 to 40/60/80/100. - Bonus Physical Damage to creeps reduced from 125% to 120%. Crescent Strike - Bonus Attack Damage increased from 50/70/90/110 to 60/90/120/150. - Bonus Physical Damage to heroes (50%) removed. ________________________ Soulstealer Soulsteal + Staff of the Master changes only: - Staff of the Master soul limit increase reduced from 25 to 15. *Staff of the Master now increases the maximum number of souls from 10/20/30/40 to 25/35/45/55. Soul Burst - Now fully benefits from the extra souls provided by the Staff of the Master effect. ________________________ Succubus Mesmerize - Range rescaled from 500/575/650/725 to 625. - Duration reduced from 5 seconds to 3/4/5/6 seconds. - True Damage per second increased from 20 to 30. - Cooldown increased from 15/14/13/12 seconds to 15 seconds. - When another unit attacks a Mesmerized target, Mesmerize will now be applied to it for 3 seconds (instead of the full base duration). ________________________ Swiftblade Blade Frenzy - Attack Damage penalty during the effect increased from 30/20/10/0% to 80/60/40/20%. = Items = Bloodborne Maul - Damage from self will no longer reset the timer. *This means that damage from self will add charges but will no longer stop charges from decaying. Bottle - Healing and Mana restored reduced from 150 to 125 per sip. Riftshards - Critical hit multiplier reduced from 1.65/1.9/2.15/2.4x to 1.25/1.5/1.75/2x. - New: Whenever a critical hit occurs, in addition to the multiplier it now also deals 2.5/5/7.5/10% of the target’s Max Health in bonus damage. *In total, at level 4 of Riftshards your attacks have a 20% chance to do a 2x critical hit and deal 10% of the target’s Max Health in bonus damage. *This bonus damage is considered part of the critical hit. + New Riftshards aim to give players the option to counter heroes with high amounts of health. Spell Sunder - Health Regeneration reduction increased from 50% to 75%. Ward of Sight - Kill bounty increased from 50 to 150 gold. - Kill bounty is now given to the player who owns the closest Ward of Revelation within range. *If there is no enemy Ward of Revelation nearby then gold is given to the killer as usual. Ward of Revelation - Kill bounty increased from 25 to 50. - Kill bounty is now given to the player who owns the closest Ward of Revelation within range. *If there is no enemy Ward of Revelation nearby then gold is given to the killer as usual. Wind Whistle - Can now be purchased from the Outpost. == Midwars == + The following balance changes apply to the Midwars mode ONLY. These changes aim to address the top strongest and weakest heroes in Midwars to make Midwars a more balanced experience. If you play any other mode (for example, CoN or PBT), the changes below will not affect you and heroes will still have their usual stats. Accursed - Starting Strength reduced from 23 to 19. - Strength gain per level reduced from 2.7 to 2.1. Adrenaline - Starting Strength increased from 16 to 22. - Strength gain per level increased from 2 to 2.5. - Agility gain per level increased from 2.5 to 2.8. Artillery - Starting Agility decreased from 24 to 18. - Agility gain per level decreased from 2.6 to 2.3. Bramble - Starting Strength decreased from 22 to 20. - Strength gain per level decreased from 2.5 to 2.3. Cthulhuphant - Starting Strength decreased from 24 to 20. - Strength gain per level decreased from 3.5 to 2.8. Dampeer - Starting Strength increased from 21 to 23. - Strength gain per level increased from 2 to 2.2. - Starting Agility increased from 24 to 27. - Agility gain per level increased from 2.9 to 3.6. Devourer - Starting Strength decreased from 25 to 22. - Strength gain per level decreased from 3.0. to 2.7. Fayde - Starting Strength, Agility and Intelligence increased from 18 to 21. - Agility gain per level increased from 2.1 to 2.6. - Intelligence gain per level increased from 2.3 to 2.6. Flint Beastwood - Starting agility decreased from 21 to 19. - Agility gain per level decreased from 2.9 to 2.5. Flux - Starting Strength decreased from 23 to 21. - Strength gain per level decreased from 3.5 to 2.8. Geomancer - Starting Strength increased from 18 to 19. - Agility gain increased from 1.2 to 2.0. - Starting Intelligence increased from 22 to 25. - Intelligence gain per level increased from 2.8 to 3.3. Ichor - Starting Strength decreased from 26 to 22. - Strength gain per level decreased from 2.4 to 2.1. - Starting Agility decreased from 20 to 18. Jeraziah - Starting Strength decreased from 20 to 19. - Strength gain per level decreased from 2.6 to 2.2. Maliken - Starting Strength decreased from 20 to 19. - Strength gain per level decreased from 3.5 to 3. Monkey King - Starting Agility increased from 20 to 22. - Agility gain per level increased from 2.8 to 3.4. Nomad - Starting Strength increased from 18 to 20. - Strength gain per level increased from 2 to 2.3. - Agility gain per level increased from 2.6 to 3.1. Pharaoh - Starting Strength decreased from 26 to 23. - Strength gain per level decreased from 3 to 2.6. Predator - Starting Strength decreased from 23 to 21. - Strength gain per level decreased from 2.5 to 2.1. Rampage - Starting Strength increased from 23 to 26. - Strength gain per level increased from 2.2 to 2.7. - Agility gain per level increased from 1.7 to 2.4. Rhapsody - Starting Strength decreased from 20 to 18. - Starting Intelligence decreased from 28 to 26. - Intelligence gain per level decreased from 2.4 to 2.1. Salomon - Starting Strength increased from 22 to 26. - Strength gain per level increased from 2.7 to 3.5. - Starting Agility increased from 16 to 20. - Agility gain per level increased from 2.7 to 3.1. Shadowblade - Strength, Agility and Intelligence gain per level decreased from 2.5 to 2.0. Silhouette - Starting Strength increased from 15 to 19. - Strength gain per level increased from 1.8 to 2.5. - Agility gain per level increased from 2.8 to 3.1. Soulstealer - Starting Strength increased from 15 to 19. - Strength gain per level increased from 2.0 to 2.6. - Starting Agility increased from 20 to 24. - Agility gain per level increased from 3.0 to 3.2. Soul Reaper - Strength gain per level decreased from 2 to 1.7. Swiftblade - Starting Strength increased from 18 to 20. - Strength gain per level increased from 1.9 to 2.5. - Agility gain per level increased from 3 to 3.5. Tarot - Agility gain per level decreased from 3 to 2.5. The Dark Lady - Strength gain per level increased from 2.2 to 2.9. - Agility gain per level increased from 3.3 to 3.7. Thunderbringer - Strength gain decreased from 2.5 to 2.2. - Intelligence gain per level decreased from 3 to 2.7. Torturer - Starting Agility decreased from 23 to 19. - Intelligence gain per level decreased from 3 to 2.5. Tremble - Starting Strength increased from 17 to 20. - Strength gain per level increased from 2.5 to 2.7. - Starting Agility increased from 22 to 25. - Agility gain per level increased from 2.7 to 3.3. Vindicator - Agility gain per level decreased from 2.1 to 1.9. - Intelligence gain per level decreased from 2.8 to 2.5. War Beast - Starting Strength increased from 24 to 26. - Strength gain per level increased from 3 to 3.2. - Starting Agility increased from 16 to 20. - Agility gain per level increased from 1.4 to 2.3. Wildsoul - Starting Strength increased from 17 to 23. - Strength gain per level increased from 2.1 to 2.8. - Starting Agility increased from 24 to 27. - Agility gain per level increased from 2.7 to 3.6. - Starting Intelligence increased from 13 to 17. Zephyr - Starting Strength increased from 17 to 22. - Strength gain per level increased from 2 to 2.7. - Starting Agility increased from 18 to 22. - Agility gain per level increased from 2.4 to 2.6. == Public Beta Test (PBT) == = General (PBT Only) = - Max Health acquired per point of Strength decreased from 20 to 19. - Base Damage obtained per point of Strength for heroes with Strength as their Primary Attribute increased from 0.75 to 1. - Armor acquired per point of Agility decreased from 0.15 to 0.14. - Max Mana acquired per point of Intelligence decreased from 15 to 13. = Heroes (PBT Only) = + All Heroes have been reverted back to their forms in Regular Mode, with the following exceptions: - Andromeda - Blood Hunter - Chipper - Forsaken Archer - Glacius - Pestilence - Pharaoh - Pyromancer - Tempest - Thunderbringer - Valkyrie == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Mid Wars - Hero Ban - All Random [Non-Weekends] Team Deathmatch - Blind Ban [ Weekends] Caldavar (PBT) - Ranked Pick == New Content == New Circe Avatar: Exiled Circe - In ancient days it was the wanderers and adventurers who fell victim to the sorceress known as Circe the Deceiver, drawn to the island prison by her enchanted disguises of long-lost loved ones, missing sailors, even gods they worshipped and believed they had found. In the days of the Lost Civilization, Circe grew weak as Man refined his gift of science; he knew all corners of the earth and had no sense of exploration. Circe’s wanderers dwindled, then vanished. The sorceress waited alone on her island for centuries, scanning the horizons for a glimpse of a topsail or debris from a shipwreck. When a ship finally appeared, Circe did not believe her eyes. The hard iron surfaces gleamed in the sun and looked nothing like the last vessel she had seen, one carved of wood and held together with pitch and rope; this craft soared through the air, though it had no feathered wings. The Deceiver remained concealed as the object landed on her warm sand. She did not trust it, for it defied the laws of nature and could only be sent by the gods, who had exiled her to this island so long ago. When the craft opened and mortal men stepped out, Circe’s doubts began to be replaced by hope. She followed these men as they explored her island, holding iron boxes with flashing colors. They seemed very pleased by the colors. When the chance arose, Circe lured one of the men into the jungle and enchanted him to gain the purpose of his visit. The man told her all: he and his fellow explorers sought elements, though the names he gave meant nothing to Circe. But when she gleaned from his mind the purpose of those elements she saw fire and destruction on a scale that would shame the gods. Circe allowed the men to leave with their findings, and for years allowed them to return and extract what they liked from the soil and bedrock of her island. The Deceiver took her share of the workers, casting spells to convince the others that the missing men had been lost to accidents and desertion. Then the men left, for they had taken everything they could from her prison. Circe was once again alone. But the images of fire remained, and hundreds of years later in what came to be known as Man’s Fall from Light, Circe watched the horizons grow bright with an unnatural glow. Storms of ash swept over her island and massive structures made of stone and shattered glass were carried on the tides. Charred corpses washed ashore by the hundreds. As Circe had foreseen in the explorer’s mind, the waters surrounding her island fell away, evaporated by the unholy flames that spread beneath boiling black clouds. After thousands of years a prisoner, Circe walked off her island toward what remained of mankind, for her island was now the entire world. New Engineer Avatar: Ol' Briarpatch - Ol' Briarpatch doesn't have much need or use for people or animals, as most of them don't have much need or use for him and his crotchety ways. But his beloved greenhouse, now that's another story. His precious pitcher plants wouldn't survive without his careful watering, pruning, and singing, which to warm-blooded ears sounds like a drowning accordion. They were all perfectly content being left alone by the world, but the world decided to come barging in when a battle between the Legion and Hellbourne spilled from a nearby field onto their property and left acres of dead plants behind. Properly riled, Ol' Briarpatch rallied the survivors and armed them, these glorious green soldiers of his, and they set out to stick a giant thorn in the side of world. New Fayde Avatar: Bloodshadow - The Dragonblood Clan of Arasunia dates back to the city's first days as a simple crossroads with a chapel, and their vow to protect the citizens from all threats -- including the church -- has survived and evolved along with the spectacular city. Those who belong to the secret society operate in the shadows, collecting information, whispering rumors, and applying leverage as needed to maintain the precarious balance between what is lawful and what is just. When that balance tips too far either way, certain members of the clan are called upon to cull the source and return order. Bloodshadow is the elite among these professional assassins, and when he unleashes the full power of his Dragonblood upon the clan's target you can be certain their shadow will remain forever still. New Riptide Avater: Mecha Mermaid - It's always dangerous when electricity and water mix, and Mecha Mermaid could be the most lethal combination in all of Newerth. Once a beautiful, naive sea nymph, this warrior witnessed the vast, careless destruction caused by the Legion and Hellbourne fleets when they engaged in sea battles and knew her kind would be quickly wiped out if no one intervened on their behalf. Though she was wary of mankind, it was obvious that the daemons had no love for the natural world and its inhabitants, so she volunteered to augment her powerful aquatic abilities with the mecha arsenal designed by Legion Engineers. The results are about to create a tidal wave of trouble for the Hellbourne. == Bug Fixes & Optimizations == = Heroes = Apex - The Burning Ember: Apex is now disarmed while channeling with the Staff of the Master effect. - The Burning Ember: Manually cancelling the channel with the Staff of the Master effect no longer costs mana and no longer resets the cooldown back to 15 seconds. - The Burning Ember: Apex will now show the channeling animation even when moving with the Staff of the Master equipped. Kraken - Splash: Illusions now properly only deal 33% of splash damage. Prophet - Taunting a player (or himself) will no longer reduce the duration of Raven Form. Swiftblade - Blade Frenzy: Fixed the Magic Damage per second to correctly be 80/100/120/140. The Dark Lady - Dark Blades' Silence effect will no longer apply even on The Dark Lady's missed attacks. Wildsoul - Bear Form: Fixed to properly count the time that you spend in Bear Form. = Items = Assassin's Shroud - Now properly shares its cooldown with Genjuro. Energizer - Now properly grants +75% Mana Regeneration (instead of a flat 0.75 Mana Regeneration). ________________________ Version 4.5.0 ------------- 19 June 2018 == Design == = Matchmaking = - 4-player and 5-player queue restrictions have been lifted. *Groups of 4 players can queue together for matchmaking once again. *Groups of 5 players can now be matched against all group combinations (but will still prioritize being matched against other 5-man queues). = General = - Ranged Lane Creep aggro range reduced from 800 to 600. *This change finds a good compromise in the lane dynamics between suicide heroes and support heroes. - Neutral Creep (non-player controlled) aggro range increased from 150 to 225. *This change allows heroes to more reasonably stack & pull camps without physically attacking them, as the previous aggro range was too small. - Mana consumption over time and dynamic mana costs now interacts properly with Balphagore's Belly of the Beast ability (PBT) and Nome's Wisdom's healing/shielding effect (Regular Modes). *Examples of such sources include (but are not limited to): Parallax's Earthshatter, Adrenaline's active abilities, Torturer's Torment, Scout's Vanish, Chi's A Thousand Cuts, Doctor Repulsor's Ludicrous Speed. = Hero Reworks = Engineer (Ported from PBT) *Strength: 20 + 2 per level *Agility: 18 + 3.0 per level (Primary) *Intelligence: 20 + 2.1 per level *Movement Speed: 295 *Attack Range: 500 *Starting Damage: 41-48 *Starting Armor: 1.5 Ability 1: The Keg *Range: 750 *Radius: 200 *Mana Cost: 90/100/110/120 *Cooldown: 12 seconds - Throws a keg at target location, impacting after a 1 second delay. Enemy units in radius take 80/130/180/230 Magic Damage, receive a 1.25/1.5/1.75/2 second Stun, and are pushed 250 units away from the impact point. - If the Engineer is in the blast radius, he too will be knocked back, but won't be Stunned. Ability 2: Steam Turret *Range: 650 *Mana Cost: 100 *Cooldown: 20 seconds - Creates a Steam Turret at your position that does 20/40/60/80 Physical Damage per shot. The Turret has 500 Attack Range and inherits Engineer's Inventory and 50% of the Attack Speed granted by Agility from Engineer. - The turret is unaffected by all sources of heals, Health or Mana Regeneration. - The Turret dies in 3 hits from heroes, Bosses and enemy buildings (12 hits from other units) and does not aggro Lane Creeps. Its Health regenerates to full after not taking damage for 4 seconds. - Engineer can destroy his own turret by attacking it. Sub-ability: Targeting Algorithm *Cooldown: 0.1 seconds. - Hero mode: The Turret will attack whatever you attack. Otherwise, it will attack the closest visible enemy hero. If the turret's target is not a hero, it will only attack it once. - Normal mode: The Turret will attack whatever you attack. Otherwise, it will attack the closest visible enemy, prioritising heroes. - Activate to switch between Normal and Hero modes. By default, the Turret is in Hero mode. - Turret cannot attack allies. Ability 3: Overdrive *Radius: 900 *Mana Cost: 50/60/70/80 *Cooldown: 30 seconds. - Activate to apply Overdrive to self for 4/6/8/10 seconds, gaining 25 bonus Attack Speed per second. Propagates to ally towers and turrets within 500 range. Ability 4: Energy Field *Radius: 450 *Mana Cost: 200 *Cooldown: 120/100/80 seconds - Activate to create an Energy Field for 5/8/11 seconds with a turret at its center. - This turret deals 40/60/80 Physical damage per shot to all enemies within 450 range, has a 1.5 second base attack cooldown and dies in 4 hits from heroes, Bosses and enemy buildings (16 hits from other units). Does not regenerate health. - Enemies who enter or exit the field have Energy Field applied for 2 seconds. - Energy Field (state): 100% tapering Movement Speed Slow, Silenced. _____________________ Fayde (Ported from PBT) *Strength: 18 + 2.2 per level *Agility: 18 + 2.1 per level *Intelligence: 18 + 2.3 per level (Primary) *Movement Speed: 290 *Attack Range: Melee *Starting Attack Damage: 46-50 *Starting Armor: 4.0 Ability 1: Cull *Radius: 300 *Mana Cost: 100 *Cooldown: 10 seconds - Activate to deal 100/160/220/280 Magic Damage and drain 7/14/21/28% of Max Mana from nearby enemies. Restores half the total mana drained. Ability 2: Burning Shadows *Range: 500 *Mana Cost: 85/100/115/130 Cooldown: 14 seconds - Target a position to apply a 1.6/2/2.4/2.8 second Stun to enemies in an 800 unit line and create mirror images of affected enemy heroes. Images deal 70/140/210/280 Magic Damage to their owners. Ability 3: Shadow Walk *Mana Cost: 70 *Cooldown: 25/20/15/10 seconds - Activate to shroud yourself with darkness, disjointing on use and granting Single Target Immunity to yourself for 2.5 seconds. - During this time, you leave a trail of shadows that applies a 15% Movement Speed Slow to nearby enemies. Ability 4: Reflection *Mana Cost: 150/175/200 *Cooldown: 80/70/60 seconds - Activate to become Invisible for 40/50/60 seconds. - While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800/1000/1200 Clearvision. - Your first attack out of Invisibility inflicts Magic Damage equal to 150/200/250 + 10/20/30% of target's Current Health over 2 seconds. _____________________ King Klout - The "Goblin Toss" and "Parade of Power" abilities have been reverted to their versions prior to Patch 4.4.6. _____________________ Prophet (Ported from PBT) *Strength: 22 + 2 per level *Agility: 12 + 1.2 per level *Intelligence: 27 + 2.5 per level (Primary) *Movement Speed: 300 *Attack Range: 600 *Starting Attack Damage: 49-57 *Starting Armor: 2.8 Ability 1: Debilitate *Range: 600 *Mana Cost: 70/80/90/100 *Cooldown: 10 seconds - Target an enemy to deal 80/120/160/200 Magic Damage and apply Debilitate for 4 seconds. - Enemies under the effect of Debilitate take bonus 4/8/12/16% Damage from all sources. Ability 2: Decelerate *Range: 600 *Mana Cost: 60 *Cooldown: 10 seconds - Target an enemy unit to deal 50/75/100/125 Magic Damage and apply a 25/30/35/40% Movement Speed Slow to them for 4 seconds. Ability 3: Shared Fate *Radius: 600 - Passively replicates Debilitate and Decelerate onto the nearest 1/2/3/4 enemies within radius of the target, prioritizing enemy heroes. Ability 4: Raven Form *Mana Cost: 150 *Cooldown: 100/80/60 seconds - Activate to morph into a large Raven for 30/45/60 seconds, gaining Flight, 15% Movement Speed, 2000/2100/2200 Clearvision and reducing the cooldown of your other spells by 400%. - Attacking or casting spells in this form will lower the duration to 12 seconds if it is currently above 12 seconds. _____________________ = Heroes (Regular Modes) = Apex Decimate - Physical Damage increased from 0.5/1/1.5/2x to 1/1.5/2/2.5x of your Attack Damage. Fire Surge - Mana Cost rescaled from 70/80/90/100 to 80. The Burning Ember - Magic Damage per second increased from 8/16/24/32 to 10/20/30/40. +Staff of the Master effects: - Cooldown reduced from 60 seconds to 15 seconds. - Apex can move at 75% Movement Speed while channeling. - Healing rate increased from 4/5/6/7% to 5/6/7/8% of your Max Health per second. _____________________ Berzerker Ability 3: Strength Sap *Radius: 600 *Mana Cost: 50 *Cooldown: 20 seconds - When activated, steals one Strength and heal 10 Health from enemy heroes within 600 radius every 0.5 seconds for the next 2/3/4/5 seconds. Stolen Strength is retained for 6 seconds afterwards. - Instantly deals 100/150/200/250 Magic Damage to non-hero units within range upon activation. Ability 4: Carnage (Reworked) *Cooldown: 70/55/40 seconds - Activate to gain 40/60/80% Stun and Debuff Reduction, 100% Slow Resistance, and bonus damage equal to 5/7/9% of your Max Health for 12 seconds. - Can be used while Silenced or Stunned to break Crowd Control. - You take 15% more damage while under this effect. _____________________ Bombardier Bombardment - Magic Damage per wave lowered from 30/40/50/60 to 20/30/40/50. *Total Magic Damage lowered from 120/160/200/240 to 80/120/160/200. - No longer deals reduced damage to enemy structures. - Tapering Movement Speed slow increased from 40/50/60/70% to 70% at all levels. Boom Dust - Now deals 75% of its damage against non-hero units. _____________________ Bubbles Shell Surf - Projectile speed decreased from 850 to 650 units per second. - Expiration time increased from 2.35 seconds to 3 seconds. Song of the Sea - Silence duration increased from 0.5/1/1.5/2 seconds to 0.75/1.5/2.25/3 seconds. _____________________ Bushwack Crippling Dart - Now applies a stack of Jungle Toxin to the target. Jungle Toxin - Attack Speed steal increased from 10/15/20 to 15/20/25. *Maximum Attack Speed bonus increased from 200/300/400 to 300/400/500. _____________________ Calamity Firebomb - Maximum number of pulls increased from 4 to 5. *This does not affect the maximum amount of damage. Funeral Pyre - Debuff duration increased from 30 to 30/60/90/120 seconds. _____________________ Corrupted Disciple Electric Tide - Maximum distance Magic Damage increased from 80/120/160/200 to 90/140/190/240. Static Discharge - Magic Damage increased from 40/60/80/100 to 50/80/110/140. _____________________ Dampeer Terrorize - Bonus Magic Damage per essence increased from 35 to 45. Vampiric Flight - Bonus Magic Damage per essence increased from 25 to 35. _____________________ Dark Lady - Strength gain increased from 2 to 2.2. - Agility gain increased from 3.1 to 3.3. Cover of Darkness - Movement Speed Slow increased from 5/10/15% to 20/25/30%. _____________________ Deadwood Willowmaker - Cooldown decreased from 110/90/70 seconds to 100/80/60 seconds. + Staff of the Master effects: - Strength sap duration increased from 7 seconds to 30 seconds. - Cooldown reduced to 70/50/30 seconds. _____________________ Doctor Repulsor - Armor increased from 2.6 to 3.1. - Base Agility increased from 20 to 22. Magnetic Contraption - Magic Damage increased from 100/150/200/250 to 110/160/210/260. _____________________ Emerald Warden Overgrowth - Cast Range increased from 500 to 900. _____________________ Gauntlet Infernal Instability - Mana Cost decreased from 80/90/100/110 to 70/80/90/100. - Movement Speed bonus increased from 40/50/60/70 to 60/80/100/120. Grapple - Magic Damage increased from 100/140/180/220 to 100/160/220/280. - Mana Cost decreased from 125 to 90/100/110/120. Gauntlet Blast - Magic Damage increased from 300/400/500 to 300/450/600. - Staff of the Master change only: Magic Damage increased from 400/500/600 to 450/600/750. _____________________ Gemini Elemental Force - Armor Penetration improved from 1 per 18/16/14/12 Strength to 1 per 18/15/12/9 Strength. Fire and Ice - Cooldown reduced from 60 seconds to 30 seconds. _____________________ Gladiator Flagellation - Bonus Damage increased from 15/30/45/60 to 20/40/60/80. Call to Arms - Magic Damage increased from 300/400/500 to 300/450/600. _____________________ Goldenveil Perch & Plunge - Plunge's Magic Damage reduced from 80/140/200/260 to 60/120/180/240. Greedgutter - Base Magic Damage reduced from 150/200/250 to 120/180/240. - Bonus kill Gold per token for the team reduced from 20/30/40 to 10/15/20. _____________________ Gravekeeper Defiling Touch - Bonus Physical Damage increased from 15/30/45/60 to 20/40/60/80. Zombie Apocalypse - Cooldown reduced from 100/85/70 seconds to 60/50/40 seconds. _____________________ Gunblade - Agility gain increased from 2.6 to 2.8. Grappling Shot - Grapple duration increased from 4 to 4/5/6 seconds. - Grappled target now deals 25% less damage to Gunblade for the duration. _____________________ Kane Balance of Power - Missing Health and Mana Regen % rescaled from 1/2.5/4/5.5% to 1.5/2.5/3.5/4.5%. _____________________ Keeper of the Forest Animate Forest - Mana cost increased from 100 to 100/110/120/130. _____________________ Klanx - Strength increased from 15 to 16. - Strength gain per level increased from 1.5 to 2.0. - Base Armor increased from -1.1 to -0.58. *Starting Armor increased from 1.98 to 2.5. - Movement Speed increased from 290 to 295. H.A.W.K. - Mana cost lowered from 50 to 30. _____________________ Kraken Splash +Staff of the Master effects: - Cooldown is reduced from 10/9/8/7 seconds to 3 seconds. - Cooldown is now instantly refreshed when hitting a unit affected by Release the Kraken. _____________________ Legionnaire Whirling Blade - Physical Damage per spin increased from 100/125/150/175 to 125/150/175/200. _____________________ Lodestone Headsmash - Mixed Damage increased from 150/240/330/420 to 150/250/350/450. Lodestone Plates - Cooldown reduced from 12/10/8/6 seconds to 10/8/6/4 seconds. Shatterstorm - Mixed Damage increased from 275/375/475 to 300/425/550. - Cooldown reduced from 100/80/60 seconds to 75/60/45 seconds. _____________________ Maliken Possession - Now costs 25% of current Health (instead of lowering your current health to 75% if your health is higher). _____________________ Moira Arcane Vortex +Staff of the Master effect: - Now also makes allies pop out on the edges of the ultimate and makes enemies pop out in the center. *Credits to Dattoking for the suggestion! _____________________ Monarch Crippling Pollen - Immobilize duration increased from 1.3/1.7/2.1/2.5 to 1.5/2/2.5/3 seconds. - Magic Damage per second increased from 70 to 60/70/80/90. Cleansing Wind - Mana cost reduced from 150/200/250 to 150. _____________________ Monkey King Illusive Dash - Physical Damage increased from [15/20/25/30 + Attack Damage] to [15/30/45/60 + Attack Damage]. - Cooldown decreased from 13/11/9/7 to 10/9/8/7 seconds. Wan Jin Slam - Magic Damage increased from 60/90/120/150 to 90/120/150/180. _____________________ Moon Queen - Starting agility increased from 18 to 20. - Agility gain per level increased from 3.2 to 3.6. _____________________ Nitro - Agility gain per level increased from 3 to 3.5. HEAT Round - Detonation damage increased from [80/160/240 + 20/40/60% of Attack Damage] to [80/160/240 + 30/60/90% of Attack Damage] _____________________ Nomad Wanderer - Critical hit multiplier increased from 1.4/1.6/1.8/2.0x to 1.4/1.8/2.2/2.6x. Edge Counter - Magic Damage increased from 200/310/420 to 200/350/500. _____________________ Nymphora - Starting intelligence decreased from 28 to 27. Teleport - Channel time increased from 4 to 5 seconds. - Staff of the Master channel time increased from 3 to 3.5 seconds. _____________________ Oogie Primal Surge - Cooldown increased from 60/50/40 seconds to 60 seconds. _____________________ Pandamonium Flurry - Mana Cost lowered from 30 to 20. Flick - Mana Cost lowered from 65 to 40. _____________________ Parasite Facehug - Magic Damage increased from 200/300/400 to 250/350/450. _____________________ Prisoner Shackled - Physical Damage per second increased from 20 to 25/30/35/40. - Cooldown reduced from 20 seconds to 15 seconds. One Man Riot - Bonus Base Damage per nearby visible enemy hero within radius increased from 15% to 15/20/25/30%. Prison Break - Staff of the Master effect tweak: target of the throw now always gets the secondary Prisoner Break effect. *This is referring to the extra damage and slow. _____________________ Rampage Stampede - Physical Damage increased from 80/120/160/200 to 80/140/200/260. Horned Strike - Physical Damage increased from 60/85/110/135 to 60/90/120/150. _____________________ Revenant - Starting intelligence increased from 21 to 23. Mortification - Magic Armor reduction increased from 1/2/3/4 to 2/3/4/5. Manifestation - Now also grants Revenant +6/12/18 Intelligence. *Staff of the Master grants +12/18/24 Intelligence instead. _____________________ Riptide Undertow - Range decreased from 1000 to 900. Perfect Storm - Bonus Attack Damage based on Agility decreased from 10/20/30% to 10/15/20%. _____________________ Scout Disarm - Disarm duration increased from 2 seconds to 2.5 seconds. _____________________ Silhouette Tree Grapple - Magic Damage increased from 80/120/160/200 to 80/130/180/230. Relentless Salvo - Damage per stack increased from 4/7/10/13 to 4/8/12/16. _____________________ Soulstealer Soulsteal + Staff of the Master effect: - Max Souls increased from 10/20/30/40 to 35/45/55/65. *Damage per soul calculations from Soul Burst becomes proportionally readjusted relative to the new Max Soul count when Staff of the Master's effects are active on Soulstealer. _____________________ Wildsoul Bear Form - Toggle-on mana cost reduced from 50 to 0. *Now same as toggle-off mana cost. Swipe - Physical Damage increased from 150 to 175. - Movement Speed Slow increased from 50% to 75%. - Attack Speed Slow increased from 50 to 75. - Slow duration increased from 1 second to 1.5 seconds. _____________________ Zephyr Cyclones - Magic Damage per second increased from 8 to 10. _____________________ = Items (Regular Modes) = New Item: Dreamcatcher - Recipe: Soultrap (700) + Beastheart (1100) + Wind Whistle (200) + Recipe (800) = 2800 Gold Total - Grants: +5 Strength, +5 Agility, +5 Intelligence, +250 Max Health, +25 Movement Speed. - Gains a charge when an enemy hero dies within 1000 range. Consumes a charge on use. Carries over the number of charges from Soultrap, max of 3 charges. - Active: Target an ally to heal them for 300 over 10 seconds and increase their healing and regeneration by 50% for the duration. Dispels upon receiving hero damage. - Target an enemy to deal 300 Magic Damage over 10 seconds and reduce their healing by 75% for the duration. *Range: 1000 *Cooldown: 2 seconds + Dreamcatcher is an upgrade to Soultrap, and is used as a sustain tool that also provides healing over time in combat (does not dispel upon receiving damage). + Furthermore, it increases the target's amount of Healing received and reduces an enemy's Healing received. _____________________ New Item: Twin Blades - Recipe: Arcana (1575) + Broadsword (1200) = 2775 Gold Total (Auto-assembles) - Grants: +30 Damage, +10 Attack Speed, +10 Intelligence, +75% Mana Regeneration. - When off cooldown, passively causes a secondary attack which deals 100% of damage and applies a 100% Movement Speed Slow for 0.7 seconds. Only works when carried by a melee hero. 5 second cooldown. + Twin Blades is an item that is intended for melee heroes with high Attack Damage (but low or moderate Attack Speed) to maximize their upfront burst potential. _____________________ New Relic Item: Wind Whistle - Cost: 200 Gold - +20 Movement Speed *Stacks with all other sources of Movement Speed. *Movement Speed bonuses from multiple Wind Whistles do not stack. + Wind Whistle was introduced to allow for cheaper sources of Movement Speed for support/caster-oriented heroes since it has poor slot efficiency & only builds up into items that generally favour these classes of heroes. _____________________ Bloodborne Maul - Health loss requirement for each charge increased from 12 to 15. _____________________ Bottle - Total Health and Mana restored per sip increased from 100 to 150. _____________________ Energizer - Recipe: Major Totem (540) + Scarab (325) + Wind Whistle (200) + Recipe (450) = 1515 Gold Total - Grants: +4 Strength, +4 Agility, +4 Intelligence, +20 Movement Speed, +0.75 Mana Regeneration. *Radius: 600 *Mana Cost: 25 *Cooldown: 30 seconds - Activate to grant 50 Movement Speed and 20 Attack Speed to allies in a 600 unit radius for 6 seconds. - Non-hero player-controlled units gain Unitwalking. _____________________ Grave Locket (Reworked) - New Recipe: Orb of Zamos (350) + Crushing Claws (150) + Mark of the Novice (150) + Ring of Protection (175) = 825 Gold Total - Grants: +5 Strength, +5 Agility, +5 Intelligence, +2 Armor. - Allows you to gather Experience even while dead in a 1500 radius. - Passively synchronizes with a nearby ally hero if you stay near them for 2 seconds (500 range). - Once done, you will stay synchronized unless you move more than 3500 range away from each other for longer than 10 seconds. - "Synchronized" effects (which both you and your ally receive): +10 Movement Speed, +10 Attack Damage, each enemy unit killed grants 10 bonus gold and 15 bonus experience to your synchronized partner. - You cannot synchronize with a hero which has already been synchronized with someone else. *This includes interactions with Orb of Zamos. - Item can be activated to turn the effect on/off. - Visual effects of synchronization are randomly assigned 1 of 3 colors: Red, Green or Blue. - Every pair of synchronized heroes is guaranteed to have a color unique to them. * This helps you tell which hero you are synchronized with. + Grave Locket was remade to prevent your support heroes from being too underleveled throughout the game, since support heroes typically have the most deaths in a game. + Grave Locket is assembled from Orb of Zamos, making it a natural upgrade path for any support hero. _____________________ Sacrificial Stone - Removed from the game. + Sacrificial Stone's gain-experience-while-dead effects are now integrated into the new Grave Locket. _____________________ Jade Spire - Recipe: Manatube (850) + Major Totem (540) + Recipe (450) = 1840 Gold Total - Grants: +4 Strength, +4 Agility, +4 Intelligence, +100% Mana Regen, +25% Healing Done. + Jade Spire is a cheap item that increases your Healing output, making it ideal for early game healers. _____________________ Lex Talionis (Reworked) - Recipe: Ringmail (550) + Ring of the Teacher (500) + Recipe (225) = 1275 Gold Total - Grants: +8 Armor, +5 Attack Damage. - Aura (900 radius): Grants 1 Mana Regeneration to nearby ally player-controlled units. - Active: Grants target ally 6 bonus Armor; or reduces the target enemy's Armor by 6 for 8 seconds. Reduces your own Armor by 6 for the duration. Dispels debuff from self if the target dies early. *Single target, 1000 cast range, 8 second cooldown. _____________________ Madfred's Brass Knuckles - Soulscream Ring in recipe is replaced with Fleetfeet. - No longer grants +3 Strength and +3 Intelligence. _____________________ Sand Scepter (Reworked) - Recipe: Luminous Prism (1500) + Recipe (700) = 2200 Gold Total - Grants: +20 Intelligence. - Active: Shoots a projectile which dispels debuffs and grants +60% Movement Speed for 2 seconds on allies, or dispels buffs and immobilizes enemies for 2 seconds. Enemies are also Revealed and Sighted. *Range: 700 *Mana Cost: 60 *Cooldown: 20 seconds + Sand Scepter provides an additional effect on allies to further reinforce its defensive use on an ally as a purge tool. _____________________ Soultrap (Reworked) - Recipe: Pretender's Crown (165) + Minor Totem (50) + Recipe (485) = 700 Gold Total - Grants: +3 Strength, +3 Agility, +3 Intelligence. - Gains a charge when an enemy hero dies within 1000 range. Consumes a charge on use. Starts with 1 charge, max of 3 charges. - Active: Target an ally to heal them for 400 over 10 seconds (dispels on damage taken from enemy heroes). Target an enemy to deal 200 Magic Damage over 10 seconds. *Range: 800 *Cooldown: 5 seconds _____________________ == Public Beta Test (PBT) == - NAEU Client Only: PBT will no longer be available via Matchmaking until further notice. We thank you for all your feedback. *PBT will return in the NAEU Client when proper incentivizations and improvements have been made to the mode. - PBT will continue to be readily available in the SEA Client. *New balance & design content will continue to be released periodically in PBT for the SEA Client. *PBT changes in future patch notes after this point will be listed after the Regular Mode balance patch notes. = Staff of the Master Additions (PBT Only) = + Staff of the Master & Master's Legacy will be returning to PBT Mode! New Item: Staff of the Master - Recipe: Glowstone (1100) + Mighty Blade (1000) + Quickblade (1000) + Neophyte's Book (1000) = 4100 Gold Total - Grants: +10 Strength, +10 Agility, +10 Intelligence, +200 Max Health, +150 Max Mana - Boosts the abilities of many heroes. New Item: Master's Legacy - Recipe: Staff of the Master (4100) + Recipe (2000) = 6100 Gold Total - Grants: +10 Strength, +10 Agility, +10 Intelligence, +200 Max Health, +150 Max Mana - Boosts the abilities of many heroes. - Activate and target another ally hero to permanently boost their abilities with any Staff of the Master effects they may have. *This can only be done once and only on heroes who aren't already boosted. Losing the item will remove the boost from the ally and put the item on a 5 minute cooldown. Accursed - Flame Consumption: Increases duration to 6/7/8 seconds, healing to 30/40/50% and can be used while Silenced or Stunned. Andromeda - Void Rip: Decreases cooldown time to 10 seconds. Blood Hunter - Hemorrhage: Applies Hemorrhage to all enemies around the main target. Bubbles - Kelp Field: Reduces cooldown to 60 seconds. Damage and Stun from moving more than 800 units from the Kelp Field is now Superior Magic, and the damage when breaking is doubled. Chipper - Sawblade Showdown: Increases Cast Range to 1500, and saws apply a 90% Movement Speed Slow that tapers off over 4 seconds. Corrupted Disciple - Overload: Increases firing rate from 0.7/0.6/0.5 to 0.6/0.5/0.4 and causes bouncing to 2 other targets. Devourer - Guttling Hook: Increases range by 500 and reduces the cooldown to 6 seconds. Empath - As One: Decreases cooldown time to 30 seconds and grants your host Staff of the Master's effects while active. Glacius - Glacial Downpour: Grants the ability 800 cast range. Enemies who are hit by three shards of ice from this ability have your current level of Ice Imprisonment applied to them. Hammerstorm - Hammer Throw: Increases range to 900 and lets you activate this skill again within the next 3 seconds to teleport to the target, dealing your Attack Damage in the area. Jeraziah - Sol's Blessing: Increases radius to 2500, increases reduction by 10% and globally affects ally buildings. Klanx - H.A.W.K.: Flight becomes passive and permanent. - Lackey: Increases Magic Damage by 30. Legionnaire - Decapitate: Instantly refreshes all abilities when you successfully Decapitate and kill a hero. Lord Salforis - The Affliction: Increases pause range to 600. Any hero that dies with the debuff permanently increases damage per second by 5, up to a max of 50 bonus damage. Magmus - Eruption: Increases duration from 1.75/2.45/3.15 seconds to 2.45/3.15/3.85 seconds and final radius from 550/675/725 to 600/700/800. Reduces cooldown to 120/100/80 seconds. Pebbles - Enlarge: Grants Enlarge the ability to Chuck up to 3 targets. Pestilence - Swarm: Causes the ability to apply to all enemies in a targeted cone area, and deals 50/100/150 Physical Damage on impact. Pharaoh - Wrath of the Pharaoh: Grants a subskill that can hit ally heroes (shares cooldown with main skill). Decreases cooldown to 20 seconds. Plague Rider - Plague Carrier: causes Plague Carrier to bounce infinitely. Pollywog Priest - Voodoo Wards: Increases Voodoo Ward damage to 100/130/160. Pyromancer - Blazing Strike: Increases Magic Damage to 650/850/1050 and deals 50% of the damage to enemies within 600 range of impact. Salomon - Wish for Revenge: Reduces the cooldown to 40 seconds. Sand Wraith - Mirage: Upon using Manifest, fears enemies in a 400 radius for 2 seconds, then slows enemies' Movement Speed by 15% for 4 seconds. Solstice - Graceful Strikes: Reduces the number of attacks required for a proc to 2. Allows you activate this ability to switch between day and night modes at will. Succubus - Cursed Grip: Ability is no longer channeled, duration increased by 1 second, and cooldown is decreased by 15 seconds. Has a leash range of 1200 units. Swiftblade - Swift Slashes: Increases teleport count to 5/9/11 and reduces cooldown to 100/80/60 seconds. Tempest - Elemental Void: Damage Type is changed to True, and decreases cooldown to 120 seconds. Torturer - Torment: Increases damage to 100/175/250. Silences no longer auto-toggle off this skill. Valkyrie - Javelin of Light: Applies the current level of Call of the Valkyrie around any target hit by the Javelin. Voodoo Jester - Spirit Ward: Increases Spirit Ward damage by 30. Changes Spirit Ward number of attack bounces from 0/0/1 to 0/1/2 additional target(s). No longer channeling (but still cancels if Stunned, Silenced or killed). War Beast - Metamorphosis: All effects of this ability except for the Movement Speed bonus and Base Attack Time reduction become passive. Witch Slayer - Silver Bullet: Changes damage type to Superior Magic and increases damage done. Wretched Hag - Bat Blast: Increases Superior Magic Damage to 450/600/750 and reduces cooldown to 40 seconds. = Heroes (PBT Only) = Armadon Spinball - Movement Speed Slow duration increased from 1/2/3 seconds to 3 seconds. _____________________ Chipper Rocket Barrage - 0.3 second cooldown removed. - Base Magic Damage lowered from 50 to 40. _____________________ Corrupted Disciple Corrupted Conduit - Now also purges buffs from the target and applies a tapering 80% Movement Speed Slow for 0.5 seconds upon use. Static Discharge - Reworked. Now passively grants 3/6/9/12% Movement Speed and double that amount if there is a visible enemy hero within 600 radius. _____________________ Gunblade Demon Blood - Reworked. Is now Demonic Shield from the regular mode. Lethal Range - Instead of doing a 2.5/3/3.5x crit now deals bonus Physical Damage equal to 200/300/400% of your Base Damage. _____________________ Kraken Release the Kraken! - Radius increased from 400 to 450. _____________________ Lodestone - Strength gain lowered from 3 to 2.5. _____________________ Nomad Wanderer - Critical Strike multiplier increased from 1.4/1.6/1.8/2.0x to 1.4/1.8/2.2/2.6x. Edge Counter - Magic Damage increased from 200/310/420 to 200/350/500. _____________________ Nymphora Volatile Pod - Radius lowered from 600 to 500. Nature's Offense - Cooldown increased from 60 seconds to 100/80/60 seconds. - Ally cooldown reduction lowered from 4/8/12 seconds to 3/6/9 seconds. _____________________ Parallax Dark Mana - Charges lost on death lowered from 20% to 10%. _____________________ Pearl - Attack Range increased from 600 to 625. Bubble Pop - Range increased from 500/600/700/800 to 800. - Healing increased from 75/125/175/225 to 100/150/200/250 Health. _____________________ Pebbles Enlarge - Bonus Attack Damage lowered from 40/90/140 to 40/80/120. Pharaoh Wrath of the Pharaoh - Staff of the Master enables this ability to also Restrain enemies it hits for 3 seconds. _____________________ Predator Stone Hide - Bonus Armor lowered from 3/6/9/12 to 2/4/6/8. _____________________ Rampage Stampede - Physical Damage increased from 80/120/160/200 to 80/140/200/260. Horned Strike - Physical Damage increased from 60/80/100/120 to 60/90/120/150. _____________________ Ravenor Storm Blades - Now plays the visual effects on the main target hit as well. Power Overwhelming - Number of charges gained when dealing Magic Damage to enemy heroes increased from 8 to 10. _____________________ Rhapsody Musical Blast - Magic Damage lowered from 100/160/220/280 to 80/130/180/230. Divine Melody - Slow Resistance lowered from 100% to 50%. _____________________ Voodoo Jester Cursed Ground - Radius increased from 180 to 200. _____________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Mid Wars - Hero Ban - All Random Teah Deathmatch - Blind Ban == New Content == = The Bloodwar Brood = + The Bloodwar Brood are a band of disgraced Sang-La Warriors who were once the pinnacle of honor and bushido, but fell to the lure of corrupted power. Though cursed, they still carry with them the ancient traditions of the Honors of War. No matter who they face on the battlefield – even each other – they consider the act of combat a sacred undertaking, worthy of the utmost respect. This honor is unbreakable, even when the flesh and soul are completely ruined by Hellbourne corruption. New Accursed Bloodwar Brood Avatar: General Noroi - The samurai General Noroi had only lost one battle, but one was too many. He had failed his feudal lord – his daimyo – and the laws of the Sang-La warriors demanded he pay the ultimate price of seppuku. The daemons now surrounded his lord's castle high in the mountains, having carved through the general's army with horrifying ease. The Hellbourne's commander was a merciless tyrant called Lord Salforis, and his mission was to desecrate the estate's sacred burial sites, searching for something only a twisted necromancer like him could know. The daimyo knew it was simply a matter of time before the castle fell and his people were slaughtered, but he would order his soldiers to fight to the bitter end. And he would have his penance from the general who had humiliated him. But he was wrong. As General Noroi knelt before him, preparing to reach for his tanto, the feudal lord thought the coward was praying. But the samurai was reciting the words whispered to him by Lord Salforis himself – words that would doom the general to an afterlife of undead agony, but would allow his family and the daimyo's people to leave the castle alive. As soon as he uttered the final, guttural words and plunged the tanto into his abdomen, his ever-faithful kaishakunin delivered the instant death blow, severing Noroi's head. The daimyo smiled, relishing what would likely be his last moment of true power before the wholesale slaughter began. That smile froze on his face as the samurai general's body stood, picked up his head, and bludgeoned the daimyo to death with it. So began General Noroi's service to a new master -- corruption -- and his reign of terror over the living lords. New Magmus Bloodwar Brood Avatar: Saji - Saji the bladesmith was famous across all of Sang-La for the beautifully lethal katana, wakizashi, tanto, and kodachi he created for the samurai. A master of the sacred arts of forging, folding, shaping, polishing, and sharpening, he would often disappear into his forge for weeks, needing only rice and water amid the blistering heat and cacophony of hammer blows, to emerge holding a priceless blade created for a specific set of hands down to the thickness of the thread used on the suka. When the corruption came for him, it came quietly. A man he did not know requested a blade for the legendary General Noroi, a blade that would be used to defend his daimyo's castle from the nightmarish invaders rumored to be approaching from the east. The man even brought a gift, a sack of high-grade tamahagane to use for the blade's steel. Saji put his current work aside to focus on Noroi's blade, unaware that the gifted ore he used had been mined from the caverns beneath Blackwal and carried an insidious form of corruption. The smoke, dust, and sparks he created while forging the blade all carried this corruption, and it seeped into Saji's lunges, pores, and soul. He felt nothing at first, but when the nameless man took the blade away to present it to General Noroi, Saji felt a great emptiness. Though he was ashamed to admit it, he wanted to see the blade cut, slash, and stab. He wanted to be near it, see it perform, watch it set the blood free. He followed the peasant roads to the great daimyo's estate, arriving just in time to see his beloved blade remove General Noroi's head. The corruption within him burst free in celebration of the victory, rending his flesh and setting him afire, and Saji collapsed in shame when he realized the katana he created had wrought such carnage. Still, he could not resist the corruption in his blood, which compelled him to follow General Noroi and his cursed blade on their reign of terror. It did not take long for him to join in. New Rally Bloodwar Brood Avatar: Kyugo - Second in command to the great General Noroi, Kyugo is arguably a more skilled samurai because of the countless battles he engaged in to save his general from having to bloody his own blade. Noroi would have doubtlessly been triumphant as well, but Kyugo knew the general had much greater things to concern himself with. Kyugo's greatest pride came when Noroi never even knew how close he'd come to death, a moment that happened time and again during the epic battle against Lord Salforis' army outside the daimyo's estate. While Kyugo was successful in keeping his general alive, they failed as soldiers and were forced to retreat within the walls. And though Kyugo prayed it would not happen, Noroi made the inevitable request for his dearest samurai to serve as his kaishakunin, severing the general's head after the he disemboweled himself in seppuku. This was a great, heartbreaking honor, and Kyugo performed it perfectly. But when General Noroi's decapitated body stood and murdered the daimyo, Kyugo instantly knew his service to the great warrior was not done. He willingly submitted to the corruption flowing from the general and his great blade, allowing it to seep into the many cuts and scrapes he wore from the battle. And though the honor within him began an endless clash with the profane corruption, his devotion to General Noroi had never been stronger. = 2018 World Cup = New The Madman 2018 World Cup Avatar: The Playmaker - The Playmaker may look like a bundle of chaotic cleats zipping across the pitch, but his methods have a brilliant madness to them. Just when the opposition expects him to be in one spot, he rolls into an attacking position and quickly crosses the ball to a teammate or slashes through the defense himself to put the ball in the net. His unconventional, high-risk, and incredibly creative playing style may drive opponents (and sometimes his own coach) berserk, but the golden boots, medals, and balls at the end of the games prove that while it might sometimes look messy, the Playmaker's style is pure artistry. New 2018 World Cup Avatar: Wing-Back Dampeer - Wing-backs have a heavy emphasis on attacking, which suits Wing-back Dampeer absolutely fine, but in a pinch he's happy to swoop back on defense and terrorize an opposing striker to keep them from scoring. He isn't sure what's more rewarding -- scoring a goal himself or constantly harassing an opponent and completely draining them of energy, leaving them exhausted and desperate for a refuel at halftime, if they even make it that long. New 2018 World Cup Skin: Wild Sbornaya World Cup Soccer TP - Get behind the defense or back to protect your goal in a flash with the 2018 World Cup Soccer TP Effect! World Cup Announcer - Show your love for the 2018 World Cup with this Announcer Pack! = General = Sha Wujing - Once an honored general in heaven, Sha Wujing accidentally (or so he claims) destroyed a vase that belonged to the Jade Emperor. Enraged, the emperor exiled him to The Great Waste where Sha Wujing was reborn as a hideous man-eating sand demon. There, he suffered for centuries and took his vengeance out on anyone unlucky enough to wander close enough for him to feast upon. The only moment of joy in his miserable existence occurred when nine monks who worshiped the Jade Emperor stumbled upon Sha Wujing's lair; he devoured them one-by-one and threw their skulls into the fetid river, but instead of sinking like the rest of his victims, these floated. Fascinated, Sha Wujing examined them and found that they were blessed and enchanted by the emperor himself. Perhaps this power could be harnessed... Sha Wujing strung the skulls together and wore them as a necklace, and he laughed heartily at the irony as the combined strength of their enchantment allowed him to break free of his prison. He also laughed as he imagined the look on the Jade Emperor's face when he finally found and confronted him again, telling him his boot-licking monks had provided the key to Sha Wujing's freedom. As he began his hunt, Sha Wujing wished for a way to make the emperor's agony last as long as his own had... == Bug Fixes & Optimizations == = Heroes = Solstice - No longer forcefully switches to Day Mode upon respawning if you have a Staff of the Master. *This bug only applied to some alternate avatars before this bugfix. _____________________ Version 4.4.6 ------------- 5 June 2018 == Public Beta Test (PBT) == - All heroes from the regular modes are now available in the PBT Hero Pool. *Exception: Circe (due to the potential of undesirable bugs being produced with her ultimate). == Design == = Feature Additions = - Ally illusions now have a green tint on the minimap, and their unit circles are 50% smaller on the minimap. - Holding the "Alt" button down now displays the neutral creep respawn zones. = Hero Reworks = King Klout (Reworked) Goblin Toss - No longer takes a target to activate. Now automatically throws a goblin towards the closest visible enemy within 600 range, prioritising heroes. * Cannot be activated if no valid targets are within range. - Max number of charges (goblins) reduced from 7 to 1/2/3/4. - Goblins are no longer upgradeable. * No more green/red goblins, they all remain blue. - Goblins deal 70/90/110/130 Magic Damage and apply a 10/15/20/25% Movement Speed Slow for 2 seconds when thrown. - Projectile speed decreased from 1000 to 700. - Charge refresh time decreased from 8 to 5 seconds. Parade of Power (Reworked) *Cast Range: 1200 *Radius: 450 *Mana Cost: 100/150/200 *Cooldown: 120/100/80 seconds - Upon use, rushes to the target location at 800 speed and explodes the area, dealing 360/520/680 Magic Damage to enemies within range and applying 4 stacks of Conscription to each enemy if you have it leveled. = Heroes (Regular Modes) = Chi A Thousand Cuts - Magic Damage per second changed from 40 to 30/50/70/90. - Mana Cost per second reduced from 15 to 5. _____________________ Draconis Draconic Defense - Cooldown increased from 30 seconds to 60/55/50/45 seconds. - Mana Cost increased from 60 to 80. Fiery Barrage - Magic Damage per second reduced from [4/8/12/16 + 30% of Attack Damage] to [4/8/12/16 + 25% of Attack Damage]. _____________________ Hammerstorm - Base Strength reduced from 25 to 22. - Base Armor reduced from 5.5 to 3.5. Hammer Throw - Staff of the Master effect only: Fixed the ability to go on cooldown the moment the hammer is thrown (i.e. not when Hammerstorm teleports to the target). _____________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Mid Wars - Hero Ban - All Random Public Beta Test (PBT) - Ranked Pick == New Content == = The Four Symbols = + The Four Symbols were thought to be mythological creatures who dwelled among the constellations, but as the future of Newerth teeters on the brink of disaster, these honorable beings reveal themselves to be not only real, but also incredibly powerful. New Four Symbols Bubbles Avatar: Black Tortoise - The frozen climate of the North may be endless and unwelcoming to some, but the lovely Black Tortoise of the North adores it. The time spent indoors allows her to gather much wisdom and spend countless hours studying the gorgeous, powerful crystals she finds buried beneath the snow with the help of her snake companion. The two of them make a formidable pair in battle, with the Tortoise providing a very somber, studied approach to any who threaten her people or seek to steal her gems, while the snake prefers to be much more of a...well...snake. New Four Symbols Prophet Avatar: Vermilion Bird - The Vermilion Bird of the South embodies the full beauty of peak summer, when the scorching heat and dry conditions offer ample opportunities for a good cleansing fire to sweep through and rid the land of undesirable inhabitants. Now that she has set foot upon Newerth, this includes the corrupted Hellbourne, who cannot help but admire the elegance of the Vermilion Bird and her graceful flames, even as they are engulfed by them. = General = New Plague Rider Avatar: Plume Rider - The Plume Riders of Fuathmoor bring a dazzling display of color and flair to an otherwise dreary landscape of fog, bogs and hummocks. The village children and offspring of the Poison-Plumed Harriers are paired at a young age to foster trust and an uncanny, unspoken communication that allows them to fly in perfect, graceful harmony. Originally used only for ceremonies to honor warriors heading off to battle and welcome back the lucky survivors, they were forced to evolve into warriors themselves when the Hellbourne rose and no survivors returned from the slaughter. Now, the riders and harriers use both spear and poison feathers to drive the corrupted out of their land, and they sing of the day when they can be part of the ceremony celebrating the end of this terrible war. == Bug Fixes & Optimizations == = General = - The Exit icon on the login page is now more distinguishable from the background. - Heroes that become unselectable (e.g. Fayde's Shadow Walk ability in PBT) will no longer be de-selected if you're the owner of that hero and have multiple units selected in a group that includes that specific hero. = Heroes = Geomancer - Fixed the Geojuice avatar to have correct sight range while burrowed. Hammerstorm - Hammer Throw's projectile is now properly blocked by Moraxus' Arcane Shield ability. Legionnaire - Taunt is now considered a StatusDisable to allow its residual Silenced/Perplexed debilitating effects to be properly removed by Berzerker's Carnage. Predator - Preda Tori avatar's attack animation is now properly synchronized with the actual attack impact time. Prisoner - Prison Break Staff of the Master effect now applies the correct level of Shackled to the target. Tremble - Ensnare now has proper cast mechanics (as opposed to having the non-interrupting & inherit-movement cast mechanics). Zephyr - Typhoon's auxiliary (non-damaging) effects are now properly set to Superior Magic. = Items = Tablet of Command (PBT) - Now properly allows out of range casts if targeting a position. _____________________ Version 4.4.5.1 ------------- 23 May 2018 == Public Beta Test (PBT) == = Items (PBT) = Grimoire of Power - Cooldown reduction now works on abilities and items. == Bug Fixes & Optimizations == = General = - Fixed an issue which causing some abilities having wrong cooldown. Version 4.4.5 ------------- 22 May 2018 == Public Beta Test (PBT) == = Highlights = - Harkon's Blade and other items have been re-added to PBT! - The majority of the hero pool has been re-added to PBT! *A large portion of these heroes have not received any individualized changes to minimize the environmental differences between PBT & the regular modes of play. - Approximately 20 heroes have received significant changes. = General (PBT) = - All Heroes in this mode now have an in-game summary on the hero pick screen that details significant changes to them (when compared to regular modes of play). Caldavar (PBT) - Rune spawn location for the bottom rune has been moved upwards such that it is between the set of ramps in the river. Golem Bosses - No longer has the 15-minute restriction for applying the siege-related buff when killing 2 Golem Bosses within 3 minutes of each other. - Siege-related buff now expires when healing is finished if it is impossible for you to kill another Golem in the next 3 minutes. *This can happen when the enemy team kills the other Golem or if the other Golem is already dead when you kill yours. - Adjusted Golem respawn timer to visibly have 8 "pips" instead of 10, 1 for each minute. Tower Bounty Adjustments - Killer Bounty decreased from 460/510/560/610 to 300. - Team Bounty (per player) changed from 150/200/300/350 to 175/225/275/325. *Total Bounty for the team if a player from your team kills the tower changed from 1060/1310/1760/2010 to 1000/1200/1400/1600. - Team Bounty (per player) if your ally faction kills the tower changed from 265/325/440/500 to 180/220/260/300. *Total Bounty for the team if your ally faction kills the tower changed from 1325/1468/1980/2255 to 900/1100/1300/1500. - Denied Bounty (per player) decreased from 133/163/220/250 to 90/110/130/150. Other Building Bounty Adjustments - Melee and Ranged Barracks: Killer Bounty increased from 100 to 200. = Hero Pool (PBT) = + A portion of heroes were re-added to the hero pool. Moderate or Major Changes: - Accursed - Balphagore - Deadwood - Ichor - Madman - Nomad - Tremble - War Beast Minor changes: - Salomon - Swiftblade No changes (apart from map-wide/mode-wide changes in PBT). Information for the heroes on this list will not be mentioned in the changelog. - Aluna - Amun-Ra - Arachna - Blacksmith - Bramble - Calamity - Cthulhuphant - Dampeer - Dark Lady - Deadlift - Doctor Repulsor - Draconis - Electrician - Ellonia - Gauntlet - Gemini - Gravekeeper - Grinex - Keeper of the Forest - King Klout - Maliken - Martyr - Midas - Monarch - Moon Queen - Night Hound - Pandamonium - Parasite - Prisoner - Revenant - Riftwalker - Riptide - Shadowblade - Slither - Soul Reaper - Zephyr = Hero Changes (PBT) = Accursed *Strength: 23 + 2.5 per level (Primary) *Agility: 17 + 1.5 per level *Intelligence: 21 + 2.0 per level *Movement Speed: 310 *Attack Range: Melee *Starting Attack Damage: 55-65 *Starting Armor: 2.0 Ability 1: Cauterize *Range: 800 *Mana Cost: 50/60/70/80 *Cooldown: 5 seconds - Target an enemy to deal 100/150/200/250 Magic Damage to them, and deal 75/100/125/150 Magic Damage to self. Ability 2: Fire Shield *Range: 500 *Radius: 700 *Mana Cost: 120 *Cooldown: 10 seconds - Activate to remove Debuffs from self and apply a shield for 15 seconds that absorbs up to 100/150/200/250 damage. If the shield hits its limit or if reapplied on a target that still has it, it explodes and deals 100/150/200/250 Magic Damage to nearby enemies within radius. Ability 3: Sear - Passively causes your attacks and abilities to apply Sear to enemies for 2.5 seconds, applying a 8/12/16/20% Movement Speed Slow and a 8/12/16/20 Attack Speed Slow. Allies attacking enemies affected by Sear grant them a bonus 15% Movement Speed and 10/20/30/40 Attack Speed for 4.5 seconds. Ability 4: Flame Consumption *Cooldown: 60 seconds - Activate to remove Debuffs from self, negate Damage, and convert 10/20/30% of the negated Damage to Health gained for 4/5/6 seconds. _____________________ Balphagore *Strength: 24 + 2.5 per level (Primary) *Agility: 12 + 1.2 per level *Intelligence: 26 + 2.6 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 55-57 *Starting Armor: 2.52 Ability 1: Tenderizer *Range: 600 *Radius around Balphagore: 1200 *Mana Cost: 100 *Cooldown: 18/14/10/6 seconds - Target an ally to heal them, or target an enemy to deal Magic Damage to them for 10/16/22/28 per unit in radius, to a max of 15 units. Max Heal/Magic Damage of 150/240/360/420. Ability 2: Corpse Conversion *Range: 800 *Mana Cost: 70/80/90/100 *Cooldown: 18 seconds - Passively grants you the ability to consume corpses by walking over them. Each corpse heals 10/15/20/25 Health. - Target an enemy unit or structure to send 2/3/4/5 Minions to attack them for 15 seconds. - Minions have 250 Health, deal 15/20/25/30 Physical Damage per attack, have 4 Magic Armor, 400 Movement Speed, and an attack cooldown time of 1.25 seconds. They apply a stacking 1/2/3/4% MS Slow on attack, up to 6 stacks. Ability 3: Butcher's Cloth *Radius: 900 - Passively grants 2/3/4/5 Magic Armor to ally units in radius. -This can be toggled to swap the aura for -2/3/4/5 Magic Armor to nearby enemies Ability 4: Belly of the Beast *Radius: 1000 *Mana Cost: 150 *Cooldown: 120/100/80 seconds - Places buff on Balphagore for 15 seconds. This can be purged. - Deals Magic Damage to enemies each time they cast a spell, based on 1.25/1.5/1.75x the mana used to cast the spell. - Leaves a corpse at the feet of the caster. _____________________ Behemoth Enrage - No longer has a leap subability. _____________________ Deadwood *Strength: 25 + 2.7 per level (Primary) *Agility: 16 + 1.5 per level *Intelligence: 16 + 1.5 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 56-61 *Starting Armor: 2.9 Ability 1: Rotten Grasp *Range: 1300 *Radius: 200 *Mana Cost: 90/100/110/120 *Cooldown: 13 seconds - Target a position to apply Rotten Grasp to enemies in the radius after a 2 second delay. Rotten Grasp inflicts 100/150/200/250 Physical Damage over its duration, Immobilizes, and -1/-2/-3/-4 Armor for 1.5/2/2.5/3 seconds. Ability 2: Uproot *Range: 500 *Radius: 700 *Mana Cost: 120 *Cooldown: 10 seconds - Activate to pull a tree from the ground, gaining 15/30/45/60 Damage for 4 attacks. -While holding a tree, target an enemy unit to throw the tree at it, dealing 60/80/100/120 Physical Damage and applying a 70% Movement Speed Slow for 1.5 seconds. The tree will automatically be used on your final attack if you are still holding it. Ability 3: Petrified Bark - Passively gains a 75% Chance to Deflect 30/40/50/60 Physical Damage from incoming autoattacks. Ability 4: Willowmaker *Range: 150 *Mana Cost: 75/100/125 *Cooldown: 60/40/20 seconds - Target an enemy unit to attack them with a 3x Critical Strike and apply a 1.5 second Stun. -The target will have their passives broken for 5/6/7 seconds. _____________________ Empath As One - In addition to its current effects, now grants 40/60/80 Attack Speed. - Attack Damage bonus changed from 30/60/90 to 40/60/80. _____________________ Engineer The Keg - Movement Speed Slow magnitude increased from 20% to 50%. - Magic Damage reduced from 100/150/200/250 to 80/130/180/230. Steam Turret - Targeting Algorithm now defaults into "Hero" mode. - Engineer can now destroy his own turret by attacking it. _____________________ Forsaken Archer Skeletal Army - Now applies a 30% Movement Speed Slow for 4 seconds to enemies hit by the wave. - Skeletons now die in the proper number of hits from heroes. _____________________ Hammerstorm Hammer Throw - No longer applies a Movement Speed Slow. - Now applies a Stun for 2 seconds instead. _____________________ Hellbringer Summon Malphas - Malphas' Base Attack Time reduced from 2.0 to 1.7. - Malphas no longer has a chance to deal bonus damage and apply a Movement Speed Slow on attack. - Malphas now passively deals 20/40/60 Superior Magic Damage per second to nearby enemies. _____________________ Ichor *Strength: 26 + 3.2 per level (Primary) *Agility: 20 + 1 per level *Intelligence: 24 + 1.5 per level *Movement Speed: 310 *Attack Range: 150 *Starting Attack Damage: 45-51 *Base Armor: 4.1 Ability 1: Whiplash *Range: 700 *Radius: 150 *Health Cost: 60/70/80/90 *Cooldown: 3 seconds - Target an area to deal 60/80/100/120 Magic Damage and apply a stacking 6/8/10/12% Movement Speed Slow to enemies in it for 6 seconds. Ichor is healed for 60/70/80/90 Health if at least 1 enemy is hit. Slow stacks up to 8 times. *Health Cost is taken as non-lethal True Damage. Ability 2: Blood Bubble *Radius: 300 *Health Cost: 80/100/120/140 *Cooldown: 9/8/7/6 seconds - Upon use begins growing a bubble which explodes after a 1.5 second delay, dispelling debuffs from self and dealing 70/140/210/280 Magic Damage to enemies within 300 range. *Health Cost is taken as non-lethal True Damage. Ability 3: Saint's Blood - Passively reduces any damage instance equal to or above 50 by 10/15/20/25%. *Damage is reduced before any mitigation effects. Ability 4: Mitosis *Radius: 800 *Mana Cost: 150/200/250 *Cooldown: 100/90/80 seconds - Shoots a projectile towards every ally hero within radius which applies Mitosis to them for up to 30 seconds. - Allies with Mitosis gain the current level of Saint's Blood and will replicate your ability casts provided they are within range, dealing 40/50/60% of damage. _____________________ Madman *Strength: 16 + 2 per level *Agility: 14 + 3.0 per level (Primary) *Intelligence: 15 + 1.8 per level *Movement Speed: 290 *Attack Range: Melee *Starting Attack Damage: 50-60 *Starting Armor: 1.33 Ability 1: Stalk *Radius: 175 *Mana Cost: 60 *Cooldown: 12/10/8/6 seconds - Activate to gain Stalk for 4 seconds. - Stalk grants you Stealth with a 0.25 second fade time and Haste. While Stalk is active, you deal 60/80/100/120 Magic Damage to any enemy you pass through. Ability 2: Barrel Roll *Radius: 350 *Mana Cost: 50/60/70/80 *Cooldown: 10 seconds - Activate to disjoint projectiles and become Invulnerable for 0.2 seconds. - Enemies in the area suffer -2/-3/-4/-5 Armor and receive a 30/40/50/60% Movement Speed Slow for 3.5 seconds. Ability 3: Gash *Cooldown: 8/6/4/2 seconds - When off cooldown, your next attack deals a 1.5x Critical Strike and puts this skill on cooldown. Ability 4: Berserk *Mana Cost: 80 *Radius: 400 *Cooldown: 100/80/60 seconds - Activate to channel for up to 3/4/5 seconds. Madman is Stealthed and CC immune during this time. - While channeling, Madman auto-attacks all nearby enemy heroes once per second. _____________________ Nomad *Strength: 18 + 1.5 per level *Agility: 22 + 2.8 per level (Primary) *Intelligence: 20 + 2.0 per level *Movement Speed: 295 *Attack Range: Melee *Starting Attack Damage: 54-62 *Starting Armor: 2.5 Ability 1: Sandstorm Mana Cost: 120 Cooldown: 60/45/30/15 seconds - Activate to envelop the Nomad in a Sandstorm for 4 seconds, gaining 8/12/16/20% Movement Speed and Unrevealable Stealth with a 0.5 second fade time. This effect cannot be dispelled. - Nomad does not reveal himself while attacking. Ability 2: Mirage Strike *Range: 550 *Mana Cost: 90 *Cooldown: 16/14/12/10 seconds - Grants True Strike and Mirage Strike. Target an enemy to have you or an illusion charge at it. - True Strike deals 80/120/160/200 bonus Physical Damage on impact and grants 20/40/60/80 Attack Speed for 3 seconds. - Mirage Strike deals 60/80/100/120 bonus Physical Damage and grants you Stealth for 3 seconds. Ability 3: Wanderer - Passively gains 5 charges per second, up to a max of 100 charges. - When you have at least 20 charges, grants attacks bonus critical hit damage based on charges, up to a max of a 1.4/1.6/1.8/2x crit. - Consumes charges in the process. - When not visible to the enemy team, you gain 4/8/12/16% Movement Speed and your charge gain rate is increased to 40 charges per second. - Only consumes half the charges when attacking non-hero units. - Illusions will inherit your current amount of charges. Ability 4: Edge Counter *Range: 1000 *Radius: 200 *Mana Cost: 100/125/150 *Cooldown: 60/50/40 seconds - On activation, enters a 1 second state of ascension. If struck by an attack or spell during this state, the Nomad counterattacks with a massive shockwave, inflicting 2/2.5/3 seconds Stun and 200/310/420 Magic Damage. - Dispels Stuns and debuffs when the shockwave is released. _____________________ Nymphora Grace of the Nymph - Mana Cost reduced from 20/30/40/50 to 10/20/30/40. Nature's Offense - No longer has a cast time. _____________________ Pestilence Flight - Cooldown decreased from 14 seconds to 10 seconds. - The full cooldown of the skill now starts after the Movement Speed bonus state expires. - The leap portion of the ability goes on a 3 second cooldown while receiving damage from a player-controlled source. _____________________ Salomon *Strength: 22+ 3.0 per level (Primary) *Agility: 16 + 2.3 per level *Intelligence: 18 + 1.6 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 52-60 *Starting Armor: 2.0 Ability 1: Wish for Power *Mana Cost: 70/80/90/100 *Cooldown: 20 seconds - Activate to summon 8 Orbs of Power that rotate around Salomon, dealing 30/40/50/60 Magic Damage per second for up to 10 seconds. - If the orbs collide with an enemy hero, they will explode, dealing 15/30/45/60 Magic Damage per Orb for a max of 120/240/360/480 Magic Damage. Ability 2: Avenging Leap *Range: 450 *Mana Cost: 50 *Cooldown: 20 seconds - Target an enemy to leap to it, dealing 40/80/120/160 Magic Damage and applying a 20% Movement Speed Slow for 1.5/2/2.5/3 seconds. Ability 3: Wish for Wealth *Range: 600 *Cooldown: 60 seconds - Passively grants 5/10/15/20 bonus Gold for every enemy non-hero, non-boss unit you kill. - Activate to transmute a non-hero unit and grant a bonus 30/60/90/120 Gold. Ability 4: Wish for Revenge *Mana Cost: 50/100/150 *Cooldown: 80/70/60 seconds - Activate to transform you into an avatar for 30 seconds. - Avatar form gains a bonus 40/60/80 Health Regeneration, 4/8/12 Mana Regeneration. - The cooldowns of Wish for Power and Avenging Leap lowered to 5 seconds for the duration. _____________________ Swiftblade *Strength: 20 + 2.2 per level *Agility: 26 + 2.5 per level (Primary) *Intelligence: 15 + 1.5 per level *Movement Speed: 295 *Attack Range: Melee *Starting Attack Damage: 48-52 *Starting Armor: 4.0 Ability 1: Blade Frenzy *Radius: 250 *Mana Cost: 120/110/100/90 *Cooldown: 30/25/20/15 seconds - Activate to enter Blade Frenzy for 5 seconds, dealing 80/100/120/140 Magic Damage per second to nearby enemies. - Dispels buffs, debuffs, grants Magic Immunity, and lowers attack damage for self by 50% for the duration. Ability 2: Counter Attack *Cooldown: 10/8/6/4 seconds - Passively gives a 40% chance to counter-attack if attacker is an enemy hero. Ability 3: Way of the Sword - Passively grants a 15/20/25/30% chance of dealing 1.75x Critical Strike Ability 4: Swift Slashes *Range: 400 *Radius: 400 *Mana Cost: 200/275/350 *Cooldown: 120/100/80 seconds - Target an enemy unit to apply a Mini-Stun and Swift Slash it, becoming invulnerable and dealing 200 Physical Damage and teleporting to it. Randomly Swift Slashes to a total of 3/6/9 targets. Regular autoattack instances can trigger while Swift Slashing. _____________________ Tremble *Strength: 17 + 2.0 per level *Agility: 18 + 2.5 per level (Primary) *Intelligence: 18 + 2.0 per level *Movement Speed: 280 *Attack Range: Melee *Starting Attack Damage: 50-56 *Starting Armor: 2.2 Ability 1: Dark Swarm *Range: 600 *Radius: 300 *Mana Cost: 90/100/110/120 *Cooldown: 12 seconds - Upon use summons a swarm of bugs for 5 seconds. Enemies within the swarm take 30/50/70/90 Physical Damage per second, while Tremble gains 50% Evasion for the duration. -Deals half damage to structures. Ability 2: Terror Mound *Range: 1000 *Radius: 400 *Mana Cost: 50 *Cooldown: 0 seconds - Target a location to build an invulnerable Terror Mound there. - While in the Terror Mounds, you gain 10/20/30/40% Movement Speed, 2/4/6/8 Health Regeneration, Unitwalking, and Stealth with a 2 second fade time. - Maximum of 3/6/9/12 Terror Mounds. - Has 2 charges with a 30 second refresh time. Ability 3: Impalers - Passively applies -3/-4/-5/-6 Armor and a 15/20/25/30% MS Slow to enemy units and structures on attack Ability 4: Insect Sting *Range: 500 *Mana Cost: 125/175/250 *Cooldown: 80/70/60 seconds - Hurls Shudder at target unit. Upon impact, applies Insect Sting for 1.5 seconds and spawns Shudder. - Shudder's attacks deal 50/90/130 Physical Damage and re-apply Insect Sting for 1.5 seconds. Shudder lasts until it attacks 8 times or 15 seconds. Deals half damage to structures. - Shudder has an attack cooldown of 1 second, max movement speed, and is killed when attacked 4 times. Target is Sighted and Revealed while Shudder is alive. - Insect Sting: 30/45/60% Movement Speed Slow, 30/45/60 Attack Speed Slow, Restrained. _____________________ War Beast *Strength: 15 + 1.5 per level *Agility: 24 + 3.0 per level (Primary) *Intelligence: 15 + 1.6 per level *Movement Speed: 305 *Attack Range: Melee *Starting Attack Damage: 61-66 *Starting Armor: 4 Ability 1: Hellhounds *Mana Cost: 100 *Cooldown: 30 seconds - Activate to summon 2 Hellhounds. - Hellhounds have 400 Health, deal 15/25/35/45 Damage, 2 Armor, and have a 30% chance to Critical Strike for 1.2/1.4/1.6/1.8x damage. Ability 2: Battle Cry *Mana Cost: 40 *Cooldown 60/50/40/30 seconds - Activate to receive 15/30/45/60 bonus Attack Speed and 20 extra Attack Speed for each other unit under your control for 12 seconds. - All of the non-hero units you control receive 10/15/20/25 bonus Attack Speed instead. Ability 3: Primal Bloodthirst *Radius: 650 - Passively grants Melee allies within range 15/20/25/30% Lifesteal and Ranged allies 2.5/5/7.5/10% Lifesteal. - Can be switched between hero-only and normal mode. Ability 4: Metamorphosis *Mana Cost: 50 *Cooldown 140/120/100 seconds - Activate to transform for 20 seconds. - Activated form reduces your base attack time from 1.7 to 1.4 seconds, grants a 40% 1.6/1.8/2x critical strike chance, 100/200/300 bonus Health, 1000 sight range at night, unitwalking, and increases Movement Speed of self and all units you control by 20/40/60%. _____________________ Wretched Hag Bat Blast - Damage type changed from True to Superior Magic. - Damage increased from 300/400/500 to 300/450/600. _____________________ = Items (PBT) = Shieldbreaker - Passive on-attack effects changed to apply -5 Armor for 4 seconds. - Attack Speed bonus decreased from 35 to 30. New Item: Harkon's Blade - Recipe: Shieldbreaker (3000) + Acolyte's Staff (2500) = 5500 Gold Total - Grants: +35 Attack Damage, +30 Attack Speed, +25 Intelligence. - On attack, applies Broken Armor to the target for 4 seconds, reducing their Armor by 5. - Toggle to change your Attack Type to be Magic Damage and apply Harkon's Blade to the target for 4 seconds, reducing their Magic Armor by 5. *Each attack costs 50 Mana while active. New Item: Amulet of Exile - Recipe: Pretender's Crown (180) + Mark of the Novice (150) + Recipe (150) = 480 Gold Total - Grants: +3 Strength, +3 Agility, +6 Intelligence, +50% Mana Regeneration. New item: Bloodborne Maul - Recipe: Axe of the Malphai (2500) + Bolstering Armband (450) + Recipe (1350) = 4300 Gold Total - Grants: +40 Strength. - When damaged, gains 1 charge for every 12 health lost, up to a max of 250 charges. Each charge grants 1 bonus True Damage to your attacks against non-structure enemies. - Loses 10 charges per second after 4 seconds of not taking any damage. - Effects of this item do not stack and propagate to illusions for 33% of power. New item: Fortified Bracer - Recipe: Pretender's Crown (180) + Crushing Claws (150) + Recipe (175) = 505 Gold Total - Grants: +6 Strength, +3 Agility, +3 Intelligence, +2 Health Regeneration. New item: Soulscream Ring - Recipe: Pretender's Crown (180) + Duckboots (150) + Recipe (125) = 455 Gold Total - Grants: +5 Damage, +3 Strength, +6 Agility, +3 Intelligence. New item: Whispering Helm - Recipe: Hungry Spirit (1000) + Helm of the Victim (900) = 1900 Gold Total - Grants: +20 Damage, + 15% Lifesteal, +5 Armor, +3 Health Regeneration. - Active: Dominates the target, taking control of it and switching its team permanently. The unit gains 1 Mana Regen and bonus Damage and Movement Speed equal to 25% of your own. *Range: 700 *Mana cost: 25 *Cooldown: 300 seconds Brutalizer - Recipe changed to consist of Slayer (2000) + Bolstering Armband (450) + Recipe (750) = 3200 - Passive bonuses changed to grant +8 Strength and +40 Attack Damage. - Bash cooldown reduced from 3.5 seconds to 2.5 seconds. Dust of Revelation - Cost increased to 200 Gold - Now grants 2 charges per purchase instead of 1. Genjuro - Attack out of stealth now applies a 50% Movement Speed Slow for 2 seconds. Grimoire of Power - Cooldown reduction now only works on hero abilities. Savage Mace - Moved from the Morph Attack to the Combative category. Stormspirit - Can now also target ally heroes. Thunderclaw - Magic Damage per impact increased from 120 to 150. Void Talisman - Now grants full Physical Immunity. - +40% Magic Damage taken has been changed to be -5 Magic Armor. Wingbow - Evasion reduced from 50% to 33% == Design == = Heroes (Regular Modes) = Empath As One - In addition to its current effects, now grants 40/60/80 Attack Speed. - Attack Damage bonus changed from 30/60/90 to 40/60/80. _____________________ Keeper of the Forest Animated Forest - Animated Trees no longer have a 40 second duration. Instead, this ability can now have up to a max of 4 trees up at the same time. - Animated Trees from the “Strength in Numbers” skill do not count towards this limit. - Animated Tree's Attack Damage increased from 25 to 30. Strength in Numbers - Attack Speed bonus per Animated Tree increased from 4/8/12/16 to 5/10/15/20. - Animated Tree's Attack Damage increased from 25 to 30. _____________________ Klanx B.A.N.G. - Mana Cost decreased from 65 to 50. - Recharge rate improved from once every 8 to every 6 seconds. Lackey - Staff of the Master Magic Damage bonus increased from 20 to 30. - Cooldown decreased from 4/3/2/0 to 3/2.25/1.5/0 seconds. _____________________ Magebane - Strength gain per level increased from 1.7 to 2.2. - Agility gain per level increased from 2.8 to 3.5. Mana Rift - Magic Damage based on missing mana increased from 90/110/130% to 90/120/150%. _____________________ Tarot - Starting Strength increased from 16 to 18. - Strength gain per level increased from 2 to 2.4. - Movement Speed increased from 295 to 300. _____________________ Vindicator - Starting Strength increased from 17 to 18. - Intelligence gain per level increased from 2.5 to 2.8. Glyph of Silence - Movement Speed Slow radius decreased from 1000 to 300. - Movement Speed slow changed from being based on distance (5% minimum, 30% maximum) to a static 60% slow that lingers for 1 second. _____________________ = Items (Regular Modes) = Bloodborne Maul - Health loss requirement for each charge increased from 10 to 12. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Mid Wars - Hero Ban - All Random Public Beta Test (PBT) - Ranked Pick == New Content == = The Four Symbols = + The Four Symbols were thought to be mythological creatures who dwelled among the constellations, but as the future of Newerth teeters on the brink of disaster, these honorable beings reveal themselves to be not only real, but also incredibly powerful. Azure Dragon - The Azure Dragon of the East is linked to the cleansing rebirth of spring and its clear blue waters, which she uses in copious amounts from her dragon cannon to purge Newerth of anything unjust. Her benevolence and delivery of good fortune is a blessing to those who follow the path of honor, and a bane to those who stray from it. White Tiger - The White Tiger of the West embodies the transitional season of autumn, when crops are harvested and preparations are made to defend against the coming winter. While she is more than happy to assist and guide her people in those tasks, she never falters in her true purpose: vigilance against the terrors -- both physical and spiritual -- who lurk in the growing shadows of fall. Her element is metal, and her enchanted, razor-sharp claws never grow dull when reaping a full harvest of forage...or corrupted enemies. Four Symbols Set Effect - Display the full power of all four directions and seasons when you own every avatar in the Four Symbols Set: * Azure Dragon Sapphire * Black Tortoise Bubbles * Vermillion Bird Prophet * White Tiger Dark Lady = General = Carhop Tarot - Carhop Tarot is legendary for her speedy service, sassy banter, and uncanny ability to guess every customer's order before they even see the menu. Sure, sometimes she's too busy showing off her server skills to care if her guess is actually right, and she's always zipping off to the next customer before anyone can complain about no ketchup, too much ketchup, or getting blasted in the face by a burger -- but she'll always be back to collect her tips. Order up! Nebula - The Cruxlords and Artificers may be extremely efficient at destroying physical planets, but they are woefully inept at eliminating the concepts that allow civilizations to survive and thrive -- tenets like truth, compassion, and forbearance. These are invisible to the physical senses and alien sensors, yet they are as real as the shards and dust floating through space after the Fulcrums do their heinous work, and they have drawn together across galaxies to form the being known as Nebula. Completely pure and virtuous, Nebula requires no effort to resist evil, respect life, and work for the good of others, for those are its default path. However, it also knows the truest way to show compassion for other is to allow them to live their lives, an opportunity that will be lost should the Cruxlords and Artificers prevail. Because of this, Nebula must bring all of its celestial power to the fight against these monsters and add their dust and ash to the incalculable pile they've already created. == Bug Fixes & Optimizations == = General = - Connectivity errors regarding Matchmaking (e.g. team roster errors and disconnect errors after finding a match when queuing in Matchmaking) are now fixed. = PBT = - Base Gold bounty value is now properly set to 200 for a hero kill. *Was mistakenly set to 350 due to a mismerge. Hellbringer - Malphas' AI is now more robust and responsive. Plated Greaves - Now only gains charges when attacked by heroes. = Heroes = Calamity - Funeral Pyre no longer procs while Calamity is stealthed. Monkey King - Illusive Dash: when the second activation state expires, it no longer performs its second Illusive Dash automatically if Monkey King is Silenced or Restrained/Immobilized (in addition to if Monkey King is Stunned). *Fix applies for PBT & regular modes. _____________________ Version 4.4.4.3 ------------- 18 May 2018 == Public Beta Test (PBT) == = Items (PBT) = New Item: Portal Key (2250 Gold) *Range: 900 *Mana Cost: 75 *Cooldown: 25 seconds - Teleport self to target position. - Cooldown of 3 seconds is applied to Portal Key if damaged by a player controlled unit. Version 4.4.4.2 ------------- 9 May 2018 == Public Beta Test (PBT) == - Queue times should now be shorter for the PBT mode. = Items (PBT) = Dreamcatcher - Active effect now heals allies properly. Wind Whistle - Movement Speed bonuses no longer stack from multiple Wind Whistles. *For the time being, Movement Speed bonuses from items that have Wind Whistle as a component to them will stack with other Wind Whistles & other items that have Wind Whistle as a component. = Heroes (PBT) = Pollywog Priest - Tongue Tied no longer bypasses Shrunken Head. Prophet - Non-ultimate abilities no longer have their Cast Range increased while Raven form is active. Rally - Defensive Might no longer grants Health Regeneration to Rally when the aura state is hidden via damage. Rhapsody Musical Blast changes: - Note is now visible to both teams. - Impact delay reduced from 1 to 0.5 seconds. - Smoothed out the growth of the note. - Fixed how the note interacts on top of buildings. = Caldavar (PBT) = - Hellbourne side of the jungle now has the same number of camps as the Legion side (2 Hard camps, 1 Medium camp, 2 Easy camps, 1 Ancient camp). == Other Game Modes == = Mid Wars = - Gold loss no longer occurs on death. - "All Random" can now be properly selected for Mid Wars in the Mode Selection screen. = General = - Observatory & Side Shop no longer show the overlapping Guides page when they are opened. Version 4.4.4 ------------- 8 May 2018 == Community == = HoNiversary = - May 12th of this year marks a huge moment in Heroes of Newerth history as we observe HoN's 8th year as a major online multiplayer game. To commemorate this occasion, this HoNiversary's celebrations include a whopping 50% gold sale (May 11th until May 15th), triple diamond odds (May 16 until May 23rd) in Plinko and a 3x silver bonus (May 8th until May 22th)! Merrick also has been gracious enough to sell Limited Edition and Holiday Edition avatars again during this celebration (May 7th until May 24th). - The fun doesn't end there! Merrick also made his own grab bags he's putting up for sale filled to the brim with Holiday Edition, Limited Edition, Gold, Ultimate, Early Access and Debut Edition Avatars! Grab them before they run out! (May 8th until May 22th) - Our trusty Newerthian friends will be celebrating this wonderful day with us. Look forward to entertaining in-game changes to some of your HoN's favorite units. == Public Beta Test (PBT) == + Public Beta Test (PBT) is the new game mode that brings a hardcore, ruthless & unforgiving gameplay experience that Heroes of Newerth was originally known for, and the environment that its legacy players thrive in. It brings back a large majority of the gameplay mechanics that HoN used to have, while simultaneously breathing life into the gameplay with a new map, new bosses, and a revamped hero pool and item pool. + PBT is also the mode where players can test changes potentially coming to the main mode in the future! All on 1 client, with little to no extra assets required to be downloaded each patch. + This mode will be available to play in the Map Rotation slot on the Mode Select screen until further notice. + The compilation of the full changelog throughout PBT's lifetime will be available in the Public Beta Test (PBT) Feedback forums. + Note that unless stated otherwise, all section headers with "(PBT)" or "(PBT Only)" mentions will only apply to the PBT mode. These particular changes will not affect all game modes! = PBT Feedback = + All players now have a clear voice if they wish to see something changed! Simply fill out the feedback form at the end of every PBT game and make your comments concise, constructive, and justified. + Additionally, players can visit the Public Beta Test (PBT) Feedback section in the official HoN forums and have a more centralized location of constructive feedback. The PBT Feedback subforums will be located directly below the General Discussion forums, and are a place for having more elaborate balance/design discussions pertaining to PBT. This is the best way to ensure that your feedback is seen and taken into consideration! = Ranked Pick = New Picking Mode: Ranked Pick + Ranked Pick is our new competitive picking mode. This mode allows everyone on your team to have an influence on Hero Bans and Hero Picks, and does not restrict that influence to the player with the highest Rank on your team. Because of its pick mode mechanics, Ranked Pick encourages teamwork and strategic drafting to maximize your team's synergy and counter the opponent's hero picks and strategies. + PBT's Pick Mode will be Ranked Pick. Banning Phase - The game starts with 20 seconds for every player to vote for Blind Banning heroes. *Each player only has 2 votes. *A player may choose to make 0 votes or 1 vote if they wish. *Players can only see their own votes. - After all Blind Bans are made or until the timer expires, the game bans the top 4 heroes that have the most votes for being Blind Banned. *No indication of how many votes were made for each hero are given to players. - If 4 heroes with the most votes for being Blind Banned cannot be chosen because of ties, then the game chooses randomly between the ones that require a tiebreaker. *e.g. There is a 3-2-2-1-1-1 distribution for Blind Ban votes. The game will select the 3-2-2 heroes, but the remaining heroes with the 1 Blind Ban on each of them will be randomly selected for the 4th hero. Picking Phase - A random team is chosen to pick first. - Any player from the team can pick a hero for themselves. When the number of picks per team in a turn is done, it switches to the other team. - The number of picks per team when alternating picking turns is: 1-2-2-2-2-1. - Picking time per turn is 30 seconds. If the 30 seconds expires and picks are not fully used for that turn, the game will pick a random hero for the top-most player on that team for the remaining hero picks that turn, giving priority to players that have a hero shadowpicked. - Once all players have picked their hero, a 20 second time period is provided for players to briefly discuss their general strategy and to swap heroes (if necessary). = Map Changes (PBT Only) = + Forests of Caldavar (PBT) has received a complete overhaul. - The entire map received new textures and visual updates! - Legion and Hellbourne bases have been streamlined and had excess buildings removed, reducing the amount of congestion in fights within the bases. - The World Tree and Sacrificial Shrine, along with their two Tier 4 towers, have been moved to a higher elevation level than the Barracks. - The Legion Well and Hellbourne Tarpit have been moved to a higher elevation than the Main Base Structure, making fountain spawn camping even more difficult than before. - Top and bottom lanes had their treelines revamped on the sides of the lane, allowing for more aggressive and sneaky plays for both teams. - Top and bottom lanes now have an Easy pull camp for the Safe (commonly known as "short") Lane, and a Medium pull camp for the Unsafe (commonly known as the "long" or "off") Lane, allowing for increased contention and further diversifying lane dynamics. *Heroes in their Safe Lane can pull their Easy camp at ~x:15/x:45. *Heroes in their Safe Lane can pull the Medium camp at ~x:55. *Heroes in their Unsafe Lane can pull the Medium camp at ~x:15 (if on Hellbourne) or ~x:19 (if on Legion). - Efficient, yet obvious marked ward spots have been added! Players can choose to ward in these locations, but expect to be counterwarded much more frequently if you choose to do so. *Moderately skilled players will counterward relentlessly, which means that higher skilled players will discover ward spots that avoid these commonly counterwarded locations. *Improvise your warding game by dynamically changing your ward locations and finding new ones! - The number of juke spots on the map has been increased overall, notably in the jungle areas and around the middle lane! *This allows for a higher skill ceiling of plays around those areas, as it now becomes more probable to escape from a sticky situation if you are skillful enough at juking! - Balance has been improved between the Legion and Hellbourne jungle. - Both jungles have been modified to allow for better neutral camp clearing rotations throughout the game. - An Ancient neutral camp has been added to the jungle, increasing the total number of camps from 5 to 6 in the actual jungle! - Golem Bosses now reside near the legacy Ancient neutral camp locations (more details below!) *The legacy Ancient neutral camp is still there, it has been shifted appropriately with respect to the Golem Boss locations. = New Bosses: Golem Boss (PBT Only) = + Kongor has been replaced with 2 Golem Bosses. One Golem will be on the Legion's side of the map (East of the top Tier 2 tower), while the other Golem will be on Hellbourne's side of the map (to the west of the bottom Tier 2 tower). Killing one of these Golem Bosses grants your team permanent buffs, while killing both Golem Bosses within a short amount of time gives you extra Sieging power to destroy structures, allowing teams to have an easier time ending games more quickly. Legion & Hellbourne Golem Boss Health: 5000 Health Regeneration: 20 Mana: 2000 Mana Regen: 10 Attack Damage: 80 Armor: 3 Magic Armor: 30 Movement Speed: 270 Sight Range: 1400/1400 Attack Range 150 (Melee) Base Attack Time 1.0 Gold: 350 to killer, 200 for rest of team Experience: 1000 Respawn Time: 8 Minutes *Invulnerable until after the 6-minute mark. - Golem Bosses gain 1 Damage, 50 Max Health, 0.1 Armor, and 1 bonus damage to his Slam every 30 seconds (stops gaining bonus stats after 60 minutes). When killed: - Grants players a choice between the following permanent bonuses upon defeating a Golem Boss: * +4 Strength, +2 Agility, +6 Intelligence. * +4% to All Damage Dealt. * +15 Movement Speed. - Applies "Golem Slayer" to all heroes on the killer's team for 3 minutes. - Golem Slayer: Restores 40% of Max Health and 20% of Max Mana over the first 10 seconds. If another Golem Boss is slain, applies "Golem Decimator" to self for 3 minutes. - Golem Decimator: Restores 80% of Max Health and 40% of Max Mana over the first 10 seconds. Grants +80% bonus Damage vs Structures. - Healing effect ends early if you take damage from enemy players. - Golem Decimator can only be applied after 15 minutes into the game. + Abilities: Ability 1: Boulder Toss - Throws rock at target location (200 radius) that lands after 2 seconds. Deals [150 + 10% of target's Max Health] in Magic Damage and stuns for 2 seconds. - Will randomly use this ability as long as he is fighting at least 1 enemy hero (20% chance every second). Ability 2: Slam - Slows the Movement Speed and Attack Speed of all nearby players. Only used when 3 or more units are in melee range of the Golem. Ability 3: Ancient Skin - Passively grants 70% Debuff and Stun Reduction. Ability 4: Fury - When below 25% of your Max Health, gain 20 Attack Damage and 120 Attack Speed. == Mechanical/System Changes that only affect PBT == + General - Assist timer decreased from 20 seconds to 10 seconds. - Neutral non-boss units now have +1 Armor. - Hero Base Mana increased from 0 to 50. - Hero Magic Armor has been set to 5 for all heroes. - Melee hero Base Health Regeneration increased from 1 to 1.5. - Max Health acquired per point of Strength increased from 19 to 20. - Base Damage obtained per point of Strength for heroes with Strength as their Primary Attribute decreased from 1 to 0.75. - Armor acquired per point of Agility increased from 0.14 to 0.15. - Max Mana acquired per point of Intelligence increased from 13 to 15. - Randoming a hero now gives bonus Gold again! *250 bonus Gold for randoming without a filter applied. - Max respawn time increased from 80 seconds to 100 seconds. - Tower Armor for Tier 3 towers increased from 18 to 25. - Backdoor Protection System has been disabled. + Experience *Note: the changes in this section will not apply to Casual Mode. - Heroes no longer gain experience while they are dead. - Experience Reduction based on the number of nearby ally heroes when killing an enemy hero has been increased from 0/0/10/30/50% to 0/0/25/50/75% (assuming 1/2/3/4/5 ally heroes within experience range of the enemy hero). - Experience granted per hero kill was decreased from (75 + (70 + 5 per level)) to 50 + (50 + 10 per level). + Gold *Note: the changes in this section will not apply to Casual Mode. - Gold per level when killing an enemy hero decreased from 10 to 5. - Percentage of Kill Bounty distributed to your team for assists decreased from 50% to 25%. - Gold loss on death per hero level increased from 20 to 30. = Hero Pool (PBT) = + At an early point in its lifetime, hero designs in the long term were being hindered by multiple decisions: these include overloading a hero's kit with too many tools (with many simply being "tack-ons") & making them all some form of semi-carries, or allowing carries to be strong at all phases of the game, thus making them "hyper carries". By doing this, it makes the hero pool more homogenized, making a portion of the hero pool obsolete, and makes each hero less unique & draftable relative to other heroes. This also introduces the problem of powercreeping when introducing new heroes, as all new heroes feel compelled to have their kit overloaded with every tool to make them feel up to par with the most recent heroes, thus making the problem worse in the long term. + To fix these issues, a large portion of heroes are temporarily removed from the game, and will eventually be reintroduced back into the game over time as their hero designs are changed to make them fit better in the new hero pool. Many previous hero designs have also been changed in certain areas to minimize overlap between heroes. + Heroes have also received changes to make them have draftability, i.e. have a reason to be picked on the Hero Pick screen to either grant a unique benefit to their team, facilitate a strategy, or specifically counter certain heroes/strategies on the opposing team. + To reduce the amount of hybrid/semi-carry heroes that are too good at all phases of the game, some heroes have had their power adjusted relative to each phase of the game. In general, support heroes have been tailored to excel in the early game, gankers have been tailored to control game tempo and thus control early-mid game, while carries will dominate late game & have much less of a dominance early-mid game. + Only the following heroes will be available in PBT: - Andromeda - Armadon - Behemoth - Blood Hunter - Bubbles - Chi - Chipper - Chronos - Corrupted Disciple - Demented Shaman - Devourer - Empath - Engineer - Fayde - Flint Beastwood - Forsaken Archer - Glacius - Gladiator - Gunblade - Hammerstorm - Hellbringer - Jeraziah - Klanx - Kraken - Legionnaire - Lodestone - Lord Salforis - Magebane - Magmus - Monkey King - Myrmidon - Nymphora - Ophelia - Parallax - Pearl - Pebbles - Pestilence - Pharaoh - Plague Rider - Pollywog Priest - Predator - Prophet - Pyromancer - Rally - Rampage - Ravenor - Rhapsody - Sand Wraith - Scout - Solstice - Soulstealer - Succubus - Tempest - Thunderbringer - Torturer - Valkyrie - Voodoo Jester - Witch Slayer - Wretched Hag _____________________ = Summary of Hero Changes (PBT Only) = Andromeda - Andromeda’s rework shifts her into a long range harass and poke hero who can now take full advantage of her Void Rip ability. This direction pushes her further from a walking ultimate and gives her a little more depth, as well as increasing her lane strength so she can support more effectively. Armadon - Armadon is a hero that wants to be in the middle of teamfights, but lacked any inherent mobility (unless he wasted spellcasts to get the benefits of Restless). His ultimate now allows him a way to get right in the middle of fights or pursue a fleeing enemy, dealing a burst of damage to get the party started. Additionally, the frustration of Armordillo automatically casting Spine Burst has been removed, replaced with Mana replenishment whenever Armadon takes hits from behind. This increases the counterplay options available to his enemies while also allowing Armadon the agency to choose when to expend his Spine Bursts. Behemoth - Behemoth still boasts his classic burst of lethality to his foes if they clump up too closely together. To facilitate his function without the need of a Portal Key and allow his item build paths to be more flexible, he has been given an initiation tool on his Enrage, allowing him to leap to a location. Blood Hunter - Blood Hunter is the premier single target silence ganker in PBT, and will remain a great counter to heroes who rely on mobility or blinking. He is still one of the stronger solo middle lane heroes with his ability to sustain himself through Feast. Bubbles - Bubbles was brought up to PBT levels a long time ago, which is why he may have been perceived as being a little too strong in retail. His kit is enjoyable, however, and not much has changed. The speed of Shell Surf was a little too fast for most players to dodge even at mid to long ranges, so it has been slowed down. Chi - Chi has a unique mechanic for punishing heroes that obtain high Attack Damage. There are many heroes that punish increasing Attack Speed through blinds or slows, but not too many for Attack Damage, making Chi one of the best counters to this strategy. As he was recently added to the main game, his abilities are the same. Chipper - Chipper has always been played as a basic nuker who blinks on top of an enemy and spews out all the damage he can, but this is neither interesting compared to other nukers in the pool nor relevant to the design of his main damage tool, Rocket Barrage. The changes to Chipper are meant to provide a new strategy that works much better with his intended role as a long-range poke machine, punishing him for being too close and rewarding him for keeping his distance. Chronos - Chronos is a classic hero who received a few changes to give his abilities a little more playaround. Rewind is no longer randomly activated, granting more control to both the Chronos player and his opponent when deciding how to approach a fight and when to use or prevent the ability. Additionally, Curse of Ages now provides Chronos with a second attack instead of a bash, which not only reduces frustration when fighting Chronos, but also gives him more opportunity to proc attack items, removes redundancy when enemies are trapped in a Chronofield, and fits better with his theme of time manipulation. Corrupted Disciple - Corrupted Disciple will remain as the classic counter-carry hero with his Attack Damage draining trait. Demented Shaman - Demented Shaman has returned to his roots as a full blown hard support, capable of providing massive survivability through Unbreakable and the ability to turn fights over time with the armor swing from Storm Cloud, making him a great complementary pickup with armor-based teams. This not only solidifies his role in the game, but also helps bridge the gap between how he is played in different regions. Devourer - Devourer has one of the most fun kits in the game, and thus has not received much change. He has been given some buffs to become more tanky as the game progresses, but his mechanics remain the same. Empath - Empath’s identity is the same, capable of turning her allies into carries (or even harder carries, if they’re already carries), but her global Health regeneration has been removed as it isn't necessary in her kit. It has been replaced with the movement speed boost (now called “Spur”) she would have otherwise only gotten by using As One, which allows her more flexibility and ability synergy when As One is on cooldown. Spur’s effectiveness in general has also been increased, making this skill impactful in more situations. Engineer - Engineer had some issues where most players found Spider Mines to be a stressful addition to the game, as it promotes a playstyle that is frustrating for both teams to deal with. These have been removed so that Engineer’s unique method of stopping initiation with his ultimate could be the cornerstone of his playstyle. Engineer has gone back to his roots and is now more suited to carry with his legacy-based Turret, complete with new balance tweaks. Fayde - Fayde has been changed to an all-around ganking threat that focuses more on larger HP targets. If her team needs an anti-strength hero, she’s a great option, and now has a tool that actually allows her to escape if things go awry. Flint Beastwood - Flint Beastwood has a little more control over his abilities now, allowing him to increase his Hollowpoint Shells damage when he needs it. He has gained the unique ability to provide True Strike for himself and allies while remaining the longest ranged carry in the game. Forsaken Archer - Forsaken Archer had the tools to be a hard carry who specializes in auto-attacking everyone around her with Split Fire, so it didn’t make much sense that Crippling Volley limited her victims to one or two at a time, or that Piercing Arrows was little more than a high damage line nuke on a hero whose damage output should be relative to her farm. With this in mind, her new abilities shift her further from ganking and burst damage spells, and closer to farming and excelling through auto-attacks against multiple enemy heroes at once. Her new ultimate provides an area miss chance to all nearby enemies, making her a great counter to teams who rely on their auto-attacks for damage. Glacius - Glacius remains as a reliable, aggressive, and classic support hero that provides a global Mana Regeneration aura to his team. His power level has been increased to match other heroes in PBT, including the numbers of Chilling Presence, which are now especially powerful for Glacius himself, allowing him to harass much more effectively with his spells. Gladiator - Gladiator is the most satisfying to play when he’s able to one-shot the enemy team after successfully landing his full combo. In PBT he is very close to his retail counterpart, but Call to Arms now grants himself and his allies a guaranteed crit when it comes charging by, increasing the likelihood that Gladiator can achieve this feeling and obtain a team wipe if he’s placed everything properly. Gunblade - Gunblade has been changed to a melee hero, as the melee/range duality in his initial design did not actually play out the way it was intended in real games; in most cases, Gunblade would simply wait until Grappling Shot was available before he would engage in combat, nullifying his range advantage. As the most fun part of his skillset, Grappling Shot is now available much more often, and Lethal Range has increased significantly in its potential damage output. Additionally, he is now able to track enemies as they flee by causing them to bleed out, aiding his aesthetic as the iconic undead sheriff and giving him a little more usefulness if he’s not able to finish off his target. Hammerstorm - Hammerstorm is a great carry for many reasons, but lacked something that made him a powerhouse in certain strategies over others. Now when he activates Brute Strength, ally heroes will receive a buff to their own Base Damage, giving Hammerstorm an edge in lineups that benefit from amplified auto-attacks. Hellbringer - Hellbringer has always had something worth drafting with the superior stun in Summon Malphas, but having to control both Hellbringer and Malphas during this time never made much sense, as Hellbringer didn’t have much damage output and the multi-unit control turned many players away. His rework allows the player to focus solely on Hellbringer, constantly barraging enemies with low cooldown spells and staying alive while Malphas seeks out enemies to attack on his own. Jeraziah - Jeraziah's Protective Charm was fundamentally imbalanced, as most of the game had previously been balanced around Magic Immunity sources. Giving an ally that effect as early as level 1 did not do the game any favours, and also made Jeraziah more played as a support hero instead of a semi-carry hero. By replacing Protective Charm with a heavy Slow and granting him impactful damage on his third ability, Jeraziah remains as a semi-carry hero that also provides his team with heavy Physical Damage mitigation. Klanx - Klanx is a simple and fun Attack Speed carry, but lacked something unique to make him worthy of a pickup over other auto-attackers. To remedy this, his new ultimate provides bonus Attack Speed to nearby allies for a short duration, allowing him to synergize well with other heroes who could make use of the buff. Flight has been further balanced to make dealing with him less frustrating, and his early game power has been severely decreased since he is intended to be a late-game carry. Additionally, B.A.N.G. now Blinds affected units, granting this fragile mastermind a little more survivability if he manages to land it properly. Kraken - Kraken has always had the potential to devastate multiple enemies, but due to the design of his abilities, he rarely got the chance, and is often relegated to more of a single-target ganker role. He has received some changes to his ultimate that will allow him to fulfill his potential and capture multiple enemies, streamlining his kit and giving him a more defined niche in the game as an enemy team relocator. Legionnaire - Legionnaire’s power curve is often incredibly binary depending on his performance early game. If he excels early on, he gains the levels and items needed & tends to snowball out of control because of the scaling on his Terrifying Charge. If he is stopped early on, he can never seem to catch up to the game’s current tempo because he is so dependent on levels and items. As a result, Legionnaire’s Terrifying Charge (and power) is now oriented towards the early-mid game, granting him Max Movement Speed towards his target with only 1 point in the ability, while no longer having the damage scale. Lodestone - Lodestone’s uniqueness of armor penetration was restricted to a single burst from his ultimate, and his intended role as a tank was often bypassed in favor of simply picking up a Portal Key and jumping into fights at the last second of Shatterstorm. To enhance his unique trait and remedy his battle aversion, he has been given more tools to stay alive as the fight occurs, both shielding himself and reducing the damage output of enemy heroes. Lord Salforis - Lord Salforis serves a very important niche in the game, mitigating the ability of enemies to heal and countering heroes who rely on Health Regeneration. However, the range on his spells didn’t seem consistent with his desire to be up close and personal with Dark Lord’s Presence. He has received some adjustments to his spells to make them more potent if Salforis can stick to his target, as well as adding a little more counterplay for the enemy if they can evade the Baron of Blackwal. Magebane - Magebane is a relatively simple and old-school hero who requires a lot of time to become a carry and often has to step into the middle of action for prolonged periods of time. To help push Magebane into the realm heroes who lean more towards our tank carries than squishy ones and emphasize his resistance to casters, Master of the Mantra’s defense against Magic Damage has increased. Magmus - Magmus is another fan favorite and will always be drafted due to the flexibility and power his kit provides. Monkey King - Monkey King is a popular hero in all regions of play, but his kit allowed him to snowball a little too well and made him more powerful than the semi-carry he was intended to be, so Illusive Dash was changed to no longer scale with his Attack Damage. Monkey King’s power is clearly more notable in the early and mid game, but tapers off late-game as intended. Myrmidon - Myrmidon has received some small changes to his kit, both increasing their quality of life and granting more counterplay options to his enemies. Forced Evolution now scales the Health given based on Myrmidon’s Intelligence, giving his main attribute and support items relevancy in both forms, and the Crowd Control effects on Weed Field and Magic Carp have been swapped, giving enemies more of a choice than “stunned” or “stunned.” Nymphora - Nymphora covers all the basics of support with Crowd Control, Mana Regeneration, and Healing, but none of this was relevant to her ultimate. In order to limit the number of global ganking spells in the game and focus Nymphora around the use of her highly effective support tools, she has been given an ultimate more centralized to her play-style, which allows her to recast her abilities and help her teammates with their own spells. Ophelia - Ophelia remains the definition of a high skillcap hero, capable of pushing down lanes and ganking through the use of her Commanded neutrals. Her ultimate providing a teamwide, global, and instant heal is still intact, making her one of the few heroes who can help save an ally from across the map. Parallax - Parallax is still a strong counter to enemy heroes with small manapools, but Earthshatter has been made more impactful by turning it into a burst tool rather than a damage over time ability. This forces the Parallax player to be more cautious about when to use the ability, but also feels much more satisfying than having to wait for an enemy to slowly melt in its presence. Pearl - Pearl had some massive overlap with Rhapsody because of her role as a support and her ultimate providing all-around damage mitigation. To give her a more unique identity in the pool, Preservation is now a strictly Magic Damage reducing tool, and is more effective at early levels, when Magic Damage is the most lethal. She is also currently the only hero with an ally purge, making her a great counter to heroes with strong debuffs. Pebbles - Pebbles has the unique benefit of heavily controlling the game’s tempo after obtaining his initiation tool, mainly because of the high lethality of landing his combo on a cooldown that is much shorter than most ultimate abilities. His power level has been increased to coexist with other PBT heroes. Pestilence - Pestilence already had a simple kit with a lot of draftability, but his reliance on Portal Key meant he couldn’t spend his income on items that assist his carry potential until the game had already progressed. For this reason, Flight was given a secondary activation that allows him to quickly fly to his intended location, setting him up for Impale much easier than before. Pharaoh - Pharaoh has remained largely the same, but his power level has been increased to stay relevant in PBT. He will remain the premiere long-range initiator and isolationist, able to lockdown enemies for an extended duration within his Mummy Walls. Plague Rider - Plague Rider still boasts superior lane control through Extinguish and has remained largely the same. His ultimate is now amazingly devastating as a damage tool, but the CC has been removed; to get maximum benefit from Plague Carrier, he is better off relying on the utility provided by Earthblight. Pollywog Priest - Both Pollywog Priest and Witch Slayer had the same transfigure ability: Witch Slayer needed it and Pollywog Priest didn’t. Morph has been replaced with a new ability that provides Stealth, allowing him to maximize the duration of Tongue Tied without the need of a Shrunken Head. Predator - Predator is a simple, classic hero that used to have two things going for him. The first was that he provided Magic Immunity and the second was his role as an anti-tank auto-attacker. His uniqueness as the only Magic Immune hero in the game still exists as a powerful counter to Magic Damage heroes, but Carnivorous has been changed so that he no longer overlaps with other heroes in the same role. Prophet - Prophet had some role confusion, as well as a rather frustrating ability in Persecution, that needed to be addressed. To help differentiate him in both feel and mechanics from other heroes who attacked in an area (like Hammerstorm and Forsaken Archer), his playstyle has shifted from an auto-attacker to more of a sustained damage caster, constantly slowing the movement and amplifying the damage enemies take so his own team to capitalize on the debuffs. He has also gained a new ability that makes his bird aesthetic more relevant to his design. Pyromancer - Pyromancer has been very fun, but very generic, for a long time, with little reason to be picked up beyond some push and semi-carry potential. His Blazing Strike has been updated with the unique capacity to instantly destroy illusions and deal significant damage to minions in its path, giving him some more depth and offering a counter to heroes who buy Geometer’s Bane or rely on multiple units for their damage. Rally - Rally is generally considered a fun hero with a generic skillset, and his name never quite made sense with his design. To keep this fun playstyle while adding something new and draftable to his kit, Rally now has the ability to summon his allies from anywhere on the map to his location and grant them the benefits of some powerful auras. This offers a plethora of new strategies to the game, allowing Rally to become the commander he was always meant to be. Rampage - Rampage has been one of the more frustrating heroes to deal with in HoN’s history, capable of showing up out of nowhere and stun-locking his enemies until they died. He also suffered from an overly-thematic approach to his design that pushed enemies away, despite his mechanical desire to be right next to them. Some tweaks have been made to solve both of these issues while retaining what made his abilities fun, as well as his role as a global ganker constantly observing the map for his next target. Ravenor - Ravenor has been pushed closer to a late game carry than a mid game snowballer. His early damage output has been lowered while giving him more scalability in the late game to help facilitate this. His uniqueness as a Magic Damage auto-attacker remains the same, making him a strong counter to heroes with high Armor or Physical Damage reduction. Rhapsody - Rhapsody brought a fair amount of frustration to the game between her successive mini-stuns from Staccato and her teamwide invulnerability from Protective Melody. By focusing her new kit around the massive area heal that Disco Inferno provides, she now has a higher skill cap and is much easier to counter in the long run. Sand Wraith - Sand Wraith was recently reworked to the standards of PBT so he hasn’t seen many changes. He is still a solid counter to single target DPS and also provides a global initiation strategy. Scout - Scout’s kit was overloaded with a large amount of utility and scaling, more than any hero should ever have, making him a little too good at everything. Silence, vision, Stealth, detection, Movement Speed, Attack Speed, Max HP execution, Disarm, and Critical Strike. Phew! A lot of the excess utility in his kit has been removed, allowing him focus on a unique trait of boss control. Scout is able to take on the Golem bosses early and use his Electric Eyes to watch out for incoming enemies while doing so. Solstice - Solstice has not received many changes. Her kit makes her item builds and draftability flexible for most situations, even if she is not jungling from level 1. Pure Light has been given a little more flavor by providing a Miss Chance in Day form, aiding in counter-initiation and preventing some auto-attack damage to her team while they regroup. Soulstealer - Soulstealer is another classic hero that did not receive many changes, as his power has always been dependent on his performance in the early game, as well as how skillful the player is with the usage of his Demon Hands. Succubus - Succubus retains her draftability in Cursed Embrace, locking down enemy heroes through Shrunken Head, and Mesmerize, setting up easy skillshots for her team or simply removing a hero from the fight for a duration. However, very few players were making use of Smitten, as it was another single-target ability to click and didn’t do much to most heroes compared to her other single-target abilities. Her new passive version of Smitten is now more useful and less frustrating to deal with on both ends, as it grants her personal protection against Physical Damage for a short duration. Tempest - Tempest’s Meteor was not being utilized properly because the timing it required after a blink often made players forgo casting it in favor of simply landing an Elemental Void. Additionally, Tempest’s item path was stagnant, as nearly every game was the same flowchart of Portal Key, Shrunken Head, and Restoration Stone. To help increase his combo potential and open his build path a little more, Meteor now has a blink attached to it. Thunderbringer - Thunderbringer was further pushed as a nuker that scales with enemy Health, and his ultimate was turned from a free damage tool that lacked counterplay into a skill-based spell that feels much better to hit. Because of his squishiness and overall lack of auto attacks, his cast ranges have been slightly increased so that he can compete as one of the best mid-laners in the game. Torturer - Torturer has received many quality-of-life changes and had various design issues fixed. His new passive, Binding Chains, grants him some Health Regeneration, allowing him to focus on building items that sustain his Mana pool instead of just items that increase his general Survivability. Now boasting a full suite of Physical Damage abilities, Torturer should see a lot of play time and good synergy with other physical damage lineups, as his abilities can bypass the protection offered by Shrunken Head. Valkyrie - Valkyrie needed very little change, as her kit is considered useful and enjoyable by most players. However, to better enforce Valkyrie’s Prism as the ganking tool it was designed to be, rather than an escape or a hit-and-move buff, the ability is no longer global and now grants bonus damage when attacking out of stealth. A few quality of life changes have also been made to her Javelin of Light and Courageous Leap. Voodoo Jester - Voodoo Jester remains as a classic, offensive support hero that has near-guaranteed lethality on Cursed Ground if the afflicted targets are damaged sufficiently after its application. His power level has been slightly increased to stay on par with other PBT heroes. Witch Slayer - Witch Slayer has a ton of lock down and a great finisher, however, he has always just been a sort of mash-up of Pyromancer and Pollywog Priest. To give him a better reason for being picked up, Witch Slayer now has a late game mana burn tool, excellent for countering heroes like Parallax who thrive off of their large mana pools. Wretched Hag - Wretched Hag is one of the baseline nukers and an old standby for many HoN players, offering a very solid and satisfying kit that fits well into most lineups. To keep her relevant in PBT, Bat Blast now deals True Damage in a large conic area, giving her more usefulness as the game progresses and as enemies buy Magic Armor. Her Haunt has also been redesigned to push her more into the hybrid caster/autoattacker niche, granting her Attack Speed against anyone affected by Haunt. = Hero Pool Details (PBT) = Notes: Magic Armor has been set to 5 for all heroes. Staff of the Master & Master's Legacy have also been removed from the game for now to ensure testing stability. All Hero Skill Icons that are recoloured indicates that they have been reworked/changed to an extent where it's different enough from retail to warrant players to read the ability tooltips again. Due to major differences between hero abilities in PBT and retail, the Guides page has been temporarily disabled for PBT until further notice. This encourages players to figure out the best skill build routes depending on the current context instead of doing the same skill build they have always been doing on retail for some heroes. ============================== Andromeda *Strength: 18 + 2.2 per level *Agility: 25 + 2.5 per level (Primary) *Intelligence: 13 + 1.5 per level *Movement Speed: 290 *Attack Range: 550 *Starting Attack Damage: 35-43 *Starting Armor: 4.0 Ability 1: Comet *Range: 600 *Mana Cost: 110/120/130/140 *Cooldown: 11 seconds - Launches a projectile at the target. On impact, deals 100/175/250/325 Magic Damage and inflicts a 1.2 second Stun. Ability 2: Aurora *Range: 1400 *Radius: 300 *Mana Cost: 40 *Cooldown: 12 seconds - Activate to deal 80 Magic Damage. Targets receive -3/4/5/6 Armor for 8 seconds. Ability 3: Dimensional Link - Passively gains 10/15/20/25 Attack Damage. - Gain 650/850/1050/1250 Attack Range against anyone you have cast a spell on for the last 3 seconds, and grants Sight of them for 3 seconds. Ability 4: Void Rip *Range: 800/1000/1200 *Mana Cost: 100/150/200 *Cooldown: 65/55/45 seconds - Target an ally or enemy hero to swap positions with them, applying a 10/20/30% Movement Speed Slow for 4 seconds to the target and Mini-Stunning if it is an enemy. - Also increases your Movement Speed by 10/20/30% and matches Comet's Cast Range to Void Rip's Cast Range for 4 seconds. ============================== Armadon *Strength: 22 + 2.2 per level (Primary) *Agility: 17 + 1.8 per level *Intelligence: 14 + 2.0 per level *Starting Attack Damage: 52-62 *Starting Armor: 3.2 *Movement Speed: 300 *Attack Range: Melee Ability 1: Snot Storm *Range: 600 *Mana Cost: 30 *Cooldown: 1.5 seconds - Target an enemy unit to apply a stacking -1/1.5/2/2.5 Armor and a stacking -3/6/9/12% Movement Speed per use. Stacks up to 4 times. - Initial slow is a 20% Movement Speed Slow. Ability 2: Spine Burst *Radius: 700 *Mana Cost: 30 *Cooldown: 3 seconds - Activate to deal 20/40/60/80 Physical Damage to nearby enemies, plus 25 Physical Damage for every cast of Spine Burst received in the last 8 seconds. - Stacks up to 8 times. Can be toggled to auto-cast by right clicking. Ability 3: Armordillo - Passively reduces damage taken from behind up to 16/24/32/40% down to 0% at 100 degrees from the back. - Grants you Mana equal to the amount of Damage reduced. - While Spinball is active, reduces damage taken from all angles and increases damage reduction by 50%. Ability 4: Spinball *Range: 1600 *Radius: 300 *Mana Cost: 100 *Cooldown: 50/40/30 seconds - Target an enemy unit begin charging up. Allies can enter the spinball by right-clicking on it. Armadon launches towards the target after a 3 second delay or upon second activation. - Upon reaching the target, applies a 50% Movement Speed Slow for 1/2/3 seconds and 200/300/400 Physical Damage in a small area, plus an additional 40/50/60 Physical Damage for each ally hero in the shell. - Waiting longer before launching increases speed. ================== Behemoth *Strength: 22 + 2.5 per level (Primary) *Agility: 12 + 1.6 per level *Intelligence: 17 + 2.0 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 52-59 *Starting Armor: 3.2 Ability 1: Fissure *Range: 1400 *Radius: 200 *Mana Cost: 120/135/150/165 *Cooldown: 15 seconds - Target a location or unit to create an impassible wall extending in that direction which deals 110/160/210/260 Magic Damage and applies a 1/1.25/1.5/1.75 second Stun to enemy units it hits. *Wall lasts for 8 seconds. Ability 2: Enrage *Mana Cost: 50 *Cooldown: 7/6/5/4 seconds - Activate to causes your next attack within 14 seconds to deal an additional 75/150/225/300% Base Damage. - Also grants a subability, Enraging Leap, that allows Behemoth to leap to the location instead, while granting the same effects of Enraged. *This has a Cast Range of 900 and a Cooldown of 20 seconds. Ability 3: Heavyweight - Passively deal 25/50/75/100 Magic Damage and apply a 20/30/40/50% Movement Speed Slow for 3 seconds to enemies within radius on spell cast. Ability 4: Shockwave *Radius: 600 *Mana Cost: 145/205/265 *Cooldown 130/120/110 seconds - Activate to deal 100/125/150 Superior Magic Damage and apply a 1 second Stun to nearby enemies. - Affected enemy heroes spawn an extra shockwave that deals 40/70/100 Magic Damage, while enemy non-hero units spawn a shockwave that deals 30/40/50 Magic Damage. ============================== Blood Hunter *Strength: 23 + 2.7 per level *Agility: 24 + 3.0 per level (Primary) *Intelligence: 18 + 1.7 per level *Movement Speed: 290 *Attack Range: Melee *Starting Attack Damage: 57-63 *Starting Armor: 3.0 Ability 1: Blood Crazy *Range: 800 *Mana Cost: 80/90/100/110 *Cooldown: 10 seconds - Target an enemy hero to shoot a projectile of blood on them to deal 80/160/240/320 Magic Damage and apply Blood Crazy for 5 seconds, Silencing them and granting them +25% Attack Speed. - Blood Hunter can attack the target to extend the duration by 1 second, up to a total of 3 times per cast instance. Ability 2: Feast *Range: 200 *Mana Cost: 50 *Cooldown: 30 seconds - Passively heals Blood Hunter each time he kills a unit. Each kill heals you for 10/15/20/25% of their Max Health (2x for heroes). *Hero kills count as long as Blood Hunter has damaged the target in the last second. - Activate by targeting a creep to kill it, triggering the heal portion on Feast. *Can target ally units but cannot target ancients. Ability 3: Blood Sense *Radius: 2000/3500/5000/6500 - Passively grants Blood Hunter 40% Movement Speed, and 20 Attack Damage for every enemy hero below 20/30/40/50% Health. - The bonus Attack Damage only works against targets afflicted by Blood Sense. Ability 4: Hemorrhage *Range: 800 *Mana Cost: 200 *Cooldown: 100/80/60 seconds. - Applies Hemorrhage to target enemy for 5/7/9 seconds. - During the effect, the target takes True Damage equal to 30/45/60% of the Distance they move. ============================== Bubbles *Strength: 15 + 2.0 per level *Agility: 22 + 1.5 per level *Intelligence: 25 + 2.4 per level (Primary) *Movement Speed: 290 *Attack Range: 550 *Starting Attack Damage: 53-64 *Starting Armor: 1.7 Ability 1: Shell Surf *Range: 2000 *Radius: 225 *Mana Cost: 90/110/130/150 *Cooldown: 15/14/13/12 seconds - Target a location to throw a shell in that direction, dealing 70/140/210/280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears. Ability 2: Song of the Sea *Radius: 400 *Mana 100/110/120/130 *Cooldown: 16/15/14/13 seconds - Activate to deal 100/160/220/280 Magic Damage and apply a 0.75/1.5/2.25,3 second Silence to enemy units around you. Ability 3: Take Cover *Mana Cost: 20 *Cooldown: 7 seconds - Activate to become invulnerable for 1/1.5/2/2.5 seconds. This ability is channeled, moving or attacking will cancel it. Ability 4: Kelp Field *Range: 750 *Radius: 375 *Cooldown: 120/100/80 seconds *Mana Cost: 100/150/200 - Target a location to deal 100/150/200 Magic Damage and apply a 0.5 second Stun to units in the area. For 5 seconds, any enemies who move more than 900 units away from the center of the effect take 100/150/200 Magic Damage and are Stunned for 1.5/2.25/3 seconds. ============================== Chi *Strength: 18 + 1.7 per level *Agility: 16 + 1.5 per level *Intelligence: 25 + 3.0 per level (Primary) *Starting Damage: 44 - 50 *Movement Speed: 300 *Attack Range: 600 *Starting Attack Damage: 44-50 *Starting Armor: 2.5 Ability 1: Crippling Puncture *Range: 700 *Effect Type: Superior Magic *Mana Cost: 75 *Cooldown: 14 seconds - Target an enemy hero to deal 75/100/125/150 Magic Damage, apply a 30% Movement Speed Slow, and Disarm them for 2.5/3/3.5/4 seconds. Ability 2: A Thousand Cuts *Range: 800 *Touch Radius: 100 *Radius: 250 *Effect Type: Superior Magic *Mana Cost: 60/80/100/120 *Cooldown: 2.5 seconds - Target a location to throw a Spirit Shredder there, dealing 40/60/80/100 Superior Magic Damage to enemies it passes through. - Upon reaching the location, it deals 40 Magic Damage per second in the radius, but drains 15 Mana per second from Chi while this effect is active. - The Shredder does not return to you unless activated again, you die, or you travel 2000 units away from the Shredder. - Activate again to return the Shredder to yourself and end the Magic DoT effect. The Shredder deals the Superior Magic Damage again to anyone who it passes through. *This second activation costs 0 mana. Ability 3: Enlightenment *Passive - Passively adds 60% of an enemy hero's Attack Damage as Superior Magic Damage for each Cast Instances of non-DoT Ability Damage you deal to them. - Max of 3/4/5/6 Charges. Each Charge takes 15/12/9/6 seconds to refresh. Ability 4: Ancestral Assault *Range: 1200 *Radius: 125 *Effect Type: Superior Magic *Mana Cost: 150/200/250 *Cooldown: 60 seconds - Target a linear area to charge up his Qi there. - After a 0.6 second delay, the Qi explodes, dealing 1/2/3 instances of 150 Superior Magic Damage to enemies within the area. ============================== The Chipper *Strength: 18 + 1.4 per level *Agility: 13 + 1 per level *Intelligence: 25 + 3.2 per level (Primary) *Movement Speed: 315 *Attack Range: 650 *Starting Attack Damage: 43-48 *Starting Armor: 1.5 Ability 1: Rocket Barrage *Range: 3000 *Radius: 75 *Mana Cost: 40/50/60/70 *Cooldown: 0.3 seconds - Target a location to shoot a rocket in that direction, hitting the first enemy it touches. The rocket deals 50 Magic Damage, and bonus Magic Damage equal to 10% of the Distance traveled, up to a max of 200 Magic Damage. - The rocket grants vision around itself. Max of 1/2/3/4 charges (4 second refresh time). Ability 2: Homing Acorn *Range: 1600 *Radius: 200 *Mana Cost: 80 *Cooldown: 18/16/14/12 seconds - Activate to shoot a homing acorn that seeks out the nearest non-stealth enemy hero in radius. Applies a 60/120/180/240 Magic Damage and a 40% Movement Speed Slow to the target and nearby units for 4 seconds. - Provides vision while flying and vision of affected units for duration of debuff. Ability 3: Refuel - Passively grants a 25% chance for Chipper to restore 100/125/150/175% of the mana used on spellcast. - Sawblade Showdown also has a chance to trigger this effect every second of its duration. - Also passively grants Chipper 100/150/200/250 Mana. Ability 4: Sawblade Showdown *Range: 1200 *Radius: 500 (1000 altogether) *Mana Cost: 140/180/220 *Cooldown: 60/50/40 seconds - Click and drag cursor to create a line of sawblades which lasts 8 seconds. -Deals 200/300/400 Magic Damage to enemies who touch the blades, followed by 75/125/175 Magic Damage each second they stay on the blades ============================== Chronos *Strength: 23 + 2.0 per level *Agility: 23 + 3.0 per level (Primary) *Intelligence: 15 + 1.5 per level *Movement Speed: 295 *Attack Range: Melee *Starting Attack Damage: 56-62 *Starting Armor: 3.8 Ability 1: Time Leap *Range: 1000 *Radius: 300 *Mana Cost: 120 *Cooldown: 12 seconds - Target a location to teleport to that position. Upon arrival, deals 60/90/120/150 Magic Damage and applies a 15/30/45/60% Movement Speed Slow for 3 seconds to enemies around you. Ability 2: Rewind *Mana Cost: 50 *Cooldown: 16/14/12/10 seconds - Activate to heal 70/80/90/100% of the Damage Taken in the last 3 seconds over 3 seconds. Also removes Buffs and Debuffs from Chronos. - Heals based on what amount of health you had 3 seconds ago. Ability 3: Curse of Ages - Passively gives your attacks a 10/15/20/25% chance to deal an Extra Attack. Ability 4: Chronofield *Range: 600 *Radius: 400 *Mana Cost: 150/225/300 *Cooldown: 180/140/100 seconds - Target a location to create a Chronofield there for 4 seconds. All non-owned units within the Chronofield are Frozen. - Chronos gains Unitwalking and Max Movespeed (1000) while inside the Chronofield. ============================== Corrupted Disciple *Strength: 18 + 2.6 per level *Agility: 22 + 1.7 per level (Primary) *Intelligence: 21 + 1.8 per level *Movement Speed: 290 *Attack Range: 475 *Starting Attack Damage: 45-47 *Starting Armor: 2.7 Ability 1: Electric Tide *Radius: 800 *Mana Cost: 125 *Cooldown: 15 seconds - Activate to create an Electric Tide that deals 40/60/80/100 to 85/120/155/190 Magic Damage in an area around you. - Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple. Ability 2: Corrupted Conduit *Range: 600 *Mana Cost: 50 *Cooldown: 40/35/30/25 seconds - Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains 5/10/15/20 Attack Damage per second for 10 seconds, maintaining the damage for 8 seconds after the drain ends. - If you get more than 800 units away from your target, the drain ends early. Ability 3: Static Discharge *Cooldown: 4 seconds - Passively grants 3/6/9/12% Movement Speed. - When off cooldown, zaps enemies who target spells on you for 80/100/120/140 Magic Damage and -80% Movement Speed for 0.4/0.8/1.2/1.6 seconds. Ability 4: Overload Radius: 450 *Mana Cost: 100/150/200 *Cooldown: 120/100/80 seconds - Activate to apply Overload to yourself for 30 seconds. - Overload deals 40/55/70 Physical Damage and -1 Armor every 0.7/0.6/0.5 seconds to the lowest health target in an area around you. ============================== Demented Shaman *Strength: 16 + 2 per level *Agility: 21 + 1.7 per level *Intelligence: 27 + 3.5 per level (Primary) *Movement Speed: 305 *Attack Range: 550 *Starting Attack Damage: 41-59 *Starting Armor: 2.5 Ability 1: Entangle *Range: 700 *Mana Cost: 80/90/100/110 *Cooldown: 15/13/11/9 seconds - Target an enemy unit to apply a Mini-Stun and a 70/80/90/100% Movement Speed Slow for 2 seconds. - Afterwards, deals 80/120/160/200 Physical Damage over 8 seconds. - Also spawns 2 Shaman Minions around the target for 4 seconds, dealing 10 Attack Damage per attack. Ability 2: Healing Wave *Range: 750 *Mana Cost: 80/90/100/110 *Cooldown: 12/10/8/6 seconds - Target an Ally (or self) to launch a wave which chains to the nearest 3/4/5/6 friendly targets. - Affected ally units are Healed for 80/100/120/140 Health and deal 80/100/120/140 Physical Damage to enemy units around themselves. Ability 3: Unbreakable *Range: 550/700/850/1000 *Mana Cost: 150 *Cooldown: 60/45/30/15 seconds - Target an Ally (or self) to apply Unbreakable to them for 5 seconds. While active, the target cannot die (health will not go below 1) and gains 15/30/45/60 bonus Damage. - When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until he takes fatal damage, upon which it will expire 2 seconds after that occurs. While active passively, Unbreakable does not grant bonus damage. Ability 4: Storm Cloud *Range: 2000 *Radius: 575 *Mana Cost: 100 *Cooldown: 40 seconds - Target a location to apply Storm Cloud to all heroes in the area for 24 seconds. - Enemies lose Armor per second until -18/24/30 Armor, then regains it over the rest of the duration. - Allies gain Armor per second until 18/24/30 Armor, then loses it over the rest of the duration. ============================== Devourer *Strength: 25 + 3.0 per level (Primary) *Agility: 14 + 1.5 per level *Intelligence: 14 + 1.5 per level *Movement Speed: 285 *Attack Range: Melee *Starting Attack Damage: 52-58 *Starting Armor: 1.3 Ability 1: Guttling Hook *Range: 1000/1100/1200/1300 *Radius: 70 *Mana Cost: 110/120/130/140 *Cooldown: 14 seconds - Target a position to launch Guttling Hook towards it. The first unit it encounters will be pulled to you. If the affected unit is an enemy, it receives a Mini-Stun and 90/180/270/360 Physical Damage. Ability 2: Decay - Activate to toggle on or off. While on, deals 30/60/90/120 Magic Damage per second to nearby enemies and self. Nearby enemies are affected with -30% Movement Speed. Lingers for 1.5 seconds. Ability 3: Cadaver Armor - Passively grants 1/2/3/4 Magic Armor. - Permanently gain 1/1.5/2/2.5 Strength when a nearby enemy hero dies. Ability 4: Devour *Range: 160 *Mana Cost: 100/135/170 *Cooldown: 30 seconds - Target an enemy unit and channel to deal 75/125/175 Magic Damage per second and heal Devourer for that amount, and apply Stun for up to 3 seconds. For each second that Devour is channeled, Devourer temporarily gains increased radius on Decay. ============================== Empath *Strength: 19 + 1.5 per level *Agility: 20 + 1.5 per level *Intelligence: 24 + 2.5 per level (Primary) *Movement Speed: 300 *Attack Range: 600 *Starting Attack Damage: 46-54 *Starting Armor: 3.0 Ability 1: Essence Link *Range: 600 *Mana Cost: 120/130/140/150 *Cooldown: 12 seconds - Applies a link to the target enemy. While linked, target takes 25/35/45/55 True Damage per second and you are healed 25/35/45/55 Health per second. The link expires after 5 seconds. - If the target moves more than 700 units away, the link is broken and the target is Stunned for 1/1.5/2/2.5 seconds. - While bonded to an ally with As One, Essence Link heals the host instead of you. Ability 2: Illusory Veil *Range: 800 *Radius: 325 *Mana Cost: 100 *Cooldown: 16/14/12/10 seconds - Click and drag cursor to create a wall that will block enemy movement, but not allies. The wall lasts 3 seconds. Enemies who come near the wall take 30/45/60/75 Magic Damage per second. Ability 3: Spur *Mana Cost: 30 *Cooldown: 14/11/8/5 seconds - Activate to grant 100% Slow Resistance and 550 Movement Speed to yourself for 2 seconds. - Grants the Movement Speed bonus to her host instead if As One is active. Ability 4: As One *Range: 300 *Mana Cost: 150/200/250 *Cooldown: 100/80/60 seconds - Target an allied hero to go inside them for up to 30 seconds. While inside, Empath is invulnerable and her host receives 30/60/90 Attack Damage. ============================== Engineer *Strength: 20 + 2 per level *Agility: 18 + 3.0 per level (Primary) *Intelligence: 20 + 2.1 per level *Movement Speed: 295 *Attack Range: 500 *Starting Damage: 41-48 *Starting Armor: 1.5 Ability 1: The Keg *Range: 750 *Radius: 200 *Mana Cost: 90/100/110/120 *Cooldown: 12 seconds - Throws a keg at target location, impacting after a 1 second delay. Enemy units in radius take 100/150/200/250 Magic Damage, are Slowed by 20% for 3 seconds, and are pushed 250 units away from the impact point. - If the Engineer is in the blast radius, he too will be knocked back, but won't be Slowed. Ability 2: Steam Turret *Range: 650 *Mana Cost: 100 *Cooldown: 20 seconds - Creates a Steam Turret at your position that does 20/40/60/80 Physical Damage per shot. The Turret has 500 Attack Range and inherits Engineer's Inventory and 50% of the Attack Speed granted by Agility from Engineer. - The turret is unaffected by all sources of heals, Health or Mana Regeneration. - The Turret dies in 3 hits from heroes, Bosses and enemy buildings (12 hits from other units) and does not aggro Lane Creeps. Its Health regenerates to full after not taking damage for 4 seconds. Sub-ability: Targeting Algorithm *Cooldown: 0.1 seconds. - The Turret will attack whatever you attack. Otherwise, it will attack the closest visible enemy, prioritising heroes. - Activate to switch the Turret into Hero Targeting Mode, causing it to never attack creeps unless you are attacking them. If you do attack creeps, the turret will only attack them once in this mode. - Activate again to switch back to Normal Targeting Mode. Ability 3: Overdrive *Radius: 500 *Mana Cost: 50/60/70/80 *Cooldown: 30 seconds. - Activate to apply Overdrive to self for 4/6/8/10 seconds. - Overdrive: Starts with and gains 25 bonus Attack Speed per second. Propagates to towers and turrets within 500 range. Ability 4: Energy Field *Range: 800 *Radius: 450 *Mana Cost: 200 *Cooldown: 120/100/80 seconds - Activate to create an Energy Field for 5/8/11 seconds with a turret at its center. - This turret deals 40/60/80 Physical damage per shot to all enemies within 450 range, has a 1.5 second base attack cooldown and dies in 4 hits from heroes, Bosses and enemy buildings (16 hits from other units). Does not regenerate health. - Enemies who enter or exit the field have Energy Field applied for 2 seconds. - Energy Field (state): 100% tapering Movement Speed Slow, Silenced. ============================== Fayde *Strength: 18 + 2.2 per level *Agility: 18 + 2.1 per level *Intelligence: 18 + 2.3 per level (Primary) *Movement Speed: 290 *Attack Range: Melee *Starting Attack Damage: 46-50 *Starting Armor: 4.0 Ability 1: Cull *Radius: 300 *Mana Cost: 100 *Cooldown: 10 seconds - Activate to deal 100/160/220/280 Magic Damage and drain 7/14/21/28% of Max Mana from nearby enemies. Restores half the total mana drained. Ability 2: Burning Shadows *Range: 700 *Mana Cost: 85/100/115/130 Cooldown: 14 seconds - Target a position to apply a 1.6/2/2.4/2.8 second Stun to enemies in an 800 unit line and create mirror images of affected enemy heroes. Images deal 70/140/210/280 Magic Damage to their owners. Ability 3: Shadow Walk *Mana Cost: 70 *Cooldown: 25/20/15/10 seconds - Activate to shroud yourself with darkness, disjointing on use and granting Single Target Immunity to yourself for 2.5 seconds. - During this time, you leave a trail of shadows that applies a 15/20/25/30% Movement Speed Slow to nearby enemies. Ability 4: Reflection *Mana Cost: 150/175/200 *Cooldown: 80/70/60 seconds - Activate to become Invisible for 40/50/60 seconds. - While invisible, you gain Treewalking, Unitwalking, 10% Movement Speed, and 800/1000/1200 Clearvision. - Your first attack out of Invisibility inflicts Magic Damage equal to 150/200/250 + 10/20/30% of target's Current Health over 2 seconds. ============================== Flint Beastwood *Strength: 15 + 1.7 per level *Agility: 22 + 3.5 per level (Primary) *Intelligence: 15 + 2.0 per level *Movement Speed: 285 *Attack Range: 600 *Starting Attack Damage: 36-42 *Starting Armor: 2.5 Ability 1: Explosive Flare *Range: 1600 *Radius: 450 *Mana Cost: 150 *Cooldown: 20 seconds - Target a location to fire a flare that deals 20/40/60/80 Magic Damage per second, applies a 15/20/25/30% Movement Speed Slow, reveals enemies and causes attacks to have a 50% chance to pierce their evasion. Effect lasts for 5 seconds. Ability 2: Hollowpoint Shells *Mana Cost: 25 *Cooldown: 16/14/12/10 seconds - Activate to enhance the next 4 Attacks for up to 7 seconds, granting 100 Attack Speed and dealing bonus Physical Damage equal to [4/6/8/10% * Base Damage] per 100 units from the target, starting from 300 units away. Ability 3: Deadeye - Passively increases attack range and vision radius by 100/200/300/400. Ability 4: Money Shot *Range: 2000/2500/3000 *Mana Cost: 150/250/350 *Cooldown: 20/15/10 seconds - Target an enemy to channel for 1.7 seconds. - After channeling completes, fires a shot that deals 350/500/650 Magic Damage and a 0.2 second Stun. ============================== Forsaken Archer *Strength: 18 + 2.3 per level *Agility: 22 + 3.0 per level (Primary) *Intelligence: 17 + 1.8 per level *Movement Speed: 295 *Attack Range: 600 *Starting Attack Damage: 44-50 *Starting Armor: 3.8 Ability 1: Skeletal Army *Range: 1000 *Radius: 600 *Mana Cost: 90/100/110/120 *Cooldown: 30/26/22/18 seconds - Launches a wave which spawns a Skeletal Warrior to attack each enemy encountered. Skeletons have 420 Movement Speed, unitwalking, deal 10/15/20/25 Physical Damage per attack and apply a stacking -1 Armor on attack for 3 seconds. Stacks up to 4/8/12/16 times. - Skeletons will follow their target for up to 15 seconds and die in 3/4/5/6 hits from non-hero units and half as many from heroes, bosses and towers. - Grants clearvision in the area upon cast for 4 seconds. Ability 2: Split Fire *Radius: 650 *Cooldown: 1 second - Passively splits your attack into 2/3/4/5 separate attacks that each deal 50/60/70/80% damage. Main target takes full damage. - Activate to turn Split Fire on/off. Ability 3: Call of the Damned - Passively grants an 8/12/16/20% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 60 Physical Damage. Ability 4: Banshee Wail *Radius: 800 *Mana Cost: 200 *Cooldown: 100/90/80 seconds - Activate to enter Banshee form for 6 seconds, applying a 40/50/60% Movement Speed Slow and 40/50/60% Miss Chance to all enemies in radius. ============================== Glacius *Strength: 16 + 2.0 per level *Agility: 18 + 1.0 per level *Intelligence: 25 + 3.0 per level (Primary) *Movement Speed: 290 *Attack Range: 600 *Starting Attack Damage: 35-41 *Starting Armor: 3.0 Ability 1: Tundra Blast *Range: 700 *Mana Cost: 100/120/140/160 *Cooldown: 12/11/10/9 seconds - Target a location to deal 100/150/200/250 Magic Damage in the area and apply -20/30/40/50% Movement Speed and -20/30/40/50 Attack Speed for 4.5 seconds. Ability 2: Ice Imprisonment *Range: 550 *Mana Cost: 130/140/150/160 *Cooldown: 10/9/8/7 seconds - Target an enemy to encase it in ice. Once encased, the target is Immobilized and Disarmed for 1.5/2/2.5/3 seconds (10 seconds for non-hero units), Mini-Stunned, and they receive 100 Magic Damage per second. - If the target dies while frozen, mana cost of this ability is refunded. Ability 3: Chilling Presence - Passively grants 0.9/1.2/1.5/1.8 Mana Regeneration to all allied heroes and 2/3.5/5/6.5 Mana Regeneration to self. Ability 4: Glacial Downpour *Radius: 800 *Explosion Damage Radius: 300 *Mana Cost: 200/400/600 *Cooldown: 110/100/90 seconds - Activate to channel for up to 10 seconds, randomly spawning shards of ice around Glacius. Each shard of ice deals 105/170/250 Magic Damage. - All enemies in the area have -30% Movement Speed and -30 Attack Speed applied to them during the channel. ============================== Gladiator *Strength: 21 + 2.5 per level (Primary) *Agility: 15 + 1.0 per level *Intelligence: 16 + 1.5 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 47-57 *Starting Armor: 3.5 Ability 1: Pitfall *Range: 1500 *Radius: 225 *Mana Cost: 90/100/110/120 *Cooldown: 16/14/12/10 seconds - Target a location to summon a Pitfall. After a 1.5 second delay, enemy units at the location take 75/150/225/300 Magic Damage, get launched into the air for 1.2 seconds and receive -35% Movement Speed for 1.75/2.5/3.25/4 seconds. *Grants temporary vision around the Pitfall after triggering. Ability 2: Showdown *Range: 400/600/800/1000 *Cooldown: 26/20/14/8 seconds *Mana Cost: 50 - Target a unit to mark it for Showdown. If Showdown is activated again or in 4 seconds (8 seconds for allies), the target will be returned to his marked location. *Grants temporary vision around the Showdown mark. Ability 3: Flagellation *Radius: 380/420/460/500 *Cooldown: 10/8/6/4 seconds - When available, passively grants your next attack 20/40/60/80 Bonus Damage and 100% True Damage Cleave in a 380/420/460/500 radius in front of you. Ability 4: Call to Arms *Range: 1000 *Mana Cost: 125/175/225 *Cooldown: 100/80/60 seconds - Target a location to summon a Chariot behind you that travels 2000 units in target direction. Allies in the Chariot's path receive a 1.5/2/2.5x Critical Strike on their next attack or for up to 8 seconds. - Enemies at the Chariot's final location receive 400/500/600 Magic Damage and a 1 second Stun. *The Chariot grants vision while in motion & temporary vision after impact. ============================== Gunblade *Strength: 20 + 2.2 per level *Agility: 23 + 3.0 per level (Primary) *Intelligence: 16 + 2.0 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 46-48 *Starting Armor: 4.5 Ability 1: Crippling Slugs *Range: 600 *Radius: 70 *Mana Cost: 80 *Cooldown: 8 seconds - Target a location or enemy to quickly fire three Slugs in that direction. Each Slug deals 30/50/70/90 Physical Damage and applies a stacking 8/11/14/17% Movement Speed Slow to all enemies hit for 3 seconds. - The slugs will pass through and damage creeps but stop on heroes. - This ability can proc Lethal Range, dealing full crit damage instead. Ability 2: Grappling Shot *Range: 1000 *Mana Cost: 50 *Cooldown: 20/16/12/8 seconds - Target an enemy unit to quickly grapple to it, attaching yourself to them for 2 seconds. - The target suffers -1/2/3/4 Armor and is Restrained during this time. *Can reactivate this ability to detach from the grappled enemy early. Ability 3: Demon Blood - Passively causes enemies you've damaged to deal 10/15/20/25% Reduced Damage to you for 3 seconds. Ability 4: Lethal Range - Passively grants a 15% chance to perform a 2.5/3/3.5x Critical Hit on attack. - When a crit occurs, the target will take 70% of the damage instantly and bleed for 5 seconds, taking the rest of the critical hit damage over the period and leaving a trail of blood behind them. ============================== Hammerstorm *Strength: 25 + 2.5 per level (Primary) *Agility: 20 + 1.5 per level *Intelligence: 15 + 1.5 per level *Movement Speed: 290 *Attack Range: Melee *Starting Attack Damage: 58-60 *Starting Armor: 3.0 Ability 1: Hammer Throw *Range: 600 *Radius: 300 *Mana Cost: 140 *Cooldown: 13 seconds - Deals 100/160/220/280 Magic Damage and applies a 75% Movement Speed Slow for 3 seconds to enemies in an area around the target. Ability 2: Galvanize *Mana Cost: 25 *Cooldown: 25 seconds - Activate to gain 15% Movement Speed and 4/8/12/16 Armor for 10 seconds. Ability 3: Mighty Swing *Radius: 450 - Passively applies 30/40/50/60% Splash to your attacks. Ability 4: Brute Strength *Radius: 900 *Mana Cost: 100/150/200 *Cooldown: 80 seconds - Activate to add 60/100/140% Base Damage to your attacks for 30 seconds. - During the effect ally heroes within 900 range also gain 20/40/60% Base Damage. ============================== Hellbringer *Strength: 17 + 2.1 per level *Agility: 10 + 1.2 per level *Intelligence: 20 + 3.3 per level (Primary) *Movement Speed: 290 *Attack Range: 600 *Starting Attack Damage: 47-57 *Starting Armor: 1.5 Ability 1: Mortal Coil *Range: 650 *Mana Cost: 60/70/80/90 *Cooldown: 4/3/2/1 seconds - Target an enemy unit to deal 75/110/145/180 Magic Damage and apply a stacking 6% Movement Speed Slow for 3 seconds. If that kills the target, refunds 50% of the mana cost. Slow stacks up to 5 times (30%). *Counts the refund effects as long as the target dies within 0.05 seconds of impact, no matter the killer. Ability 2: Hell's Chains *Range: 600 *Radius: 300 *Mana Cost: 70/80/90/100 *Cooldown: 10 seconds. - Target an area to link all the enemies in it together for 15 seconds. - Linked enemies will take 12/18/24/30% of Damage Taken by anyone within the chain. Linked enemies are also Slowed by 10%. - New casts of Mortal Coil will propagate its slowing effects to everyone in the chain. Ability 3: Demonic Pact - Passively summons a demon which follows Hellbringer around and heals him for 5/10/15/20% of all damage dealt. *Does not work on damage dealt to structures. Ability 4: Summon Malphas *Range: 1200 *Radius: 300 *Mana Cost: 100/150/200 *Cooldown: 120/100/80 seconds. - Target a location to deal 150/275/400 Magic Damage and applies a 1 second stun to enemies in radius. - Summons Malphas at target position for up to 30/40/50 seconds, who then proceeds to go on an uncontrollable rampage, attacking nearby enemy heroes, units and structures. *When Malphas runs out of things to attack for 3 seconds or when he gets further than 3000 range away from Hellbringer, he will return to following him. - Malphas has 1200/2100/3000 Health, 10/15/20 Armor, 5 Magic Armor and deals 50/75/100 Physical Damage per attack with an attack cooldown of 2 seconds. - Malphas instantly kills lane creeps, deals double damage to structures and has a 25% chance to deal 100 bonus Damage and apply a 50% Movement Speed Slow on attack for 3 seconds. - Malphas is uncontrollable and has unitwalking. ============================== Jeraziah *Strength: 20 + 2.5 per level (Primary) *Agility: 15 + 1,5 per level *Intelligence: 17 + 2.0 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 53-63 *Starting Armor: 4.0 Ability 1: Inner Light *Range: 575 *Radius: 300 *Cooldown: 11/10/9/8 seconds *Mana Cost: 85/100/115/130 - Target an allied unit to heal it for 90/160/230/300 Health while damaging enemies around it for 90/180/270/360 Magic Damage. Ability 2: Smite *Range: 150 *Mana Cost: 60 *Cooldown: 12/11/10/9 seconds -Activate to Smite your target with your sword, dealing 60 Physical Damage and applying a 60% Movement Speed Slow to them for 2/3/4/5 seconds. Ability 3: Radiant Steel *Mana Cost: 0 *Cooldown: 16/14/12/10 seconds - Activate to buff yourself for the next 3 attacks or up to 8 seconds. - The buff reduces your attack speed by 25% but grants 20/40/60/80 bonus Physical Damage and True Strike to your attacks. Ability 4: Sol's Blessing *Radius: 900 *Mana Cost: 150/200/250 *Cooldown: 120 seconds - Activate to grant all allies and allied buildings within radius 40/60/80% reduced damage from Physical attacks for 5/6/7 seconds. Killing Jeraziah ends the effect early for his team. ============================== Klanx *Strength: 15 + 1.5 per level *Agility: 22 + 3.0 per level (Primary) *Intelligence: 18 + 1.5 per level *Movement Speed: 290 *Attack Range: 550 *Starting Attack Damage: 37-43 *Starting Armor: 2.7 Ability 1: B.A.N.G. *Range: 1300 *Radius: 300 *Mana Cost: 90 *Cooldown: 12 seconds. - Target an area to throw a flashbang to that location, exploding after a short delay. - Enemies facing the flash will receive 50/80/110/140 Magic Damage, a 100% Miss Chance and a tapering 30/50/70/90% Movement Speed Slow for 2 seconds. Enemies not facing the flash take 75% Damage with no auxiliary effects. - For 2 seconds after cast, you may throw a 2nd flashbang at no cost. - Enemy heroes cannot be damaged by flashbangs more than once within a 3 second timeframe. Ability 2: H.A.W.K. *Mana Cost: 50 *Cooldown: 20 seconds - Activate to gain all terrain walking and 2 charges of +5/7.5/10/12.5% Movement Speed each for up to 10/15/20/25 seconds. - When taking non-DOT damage from player-controlled enemy units, H.A.W.K. loses 1 charge and goes on a 3 second cooldown. - Taking player damage at 0 charges removes the benefits of H.A.W.K. and puts the skill on a 20 second cooldown. - Not taking player damage for 3 seconds restores a charge. - Enemies will gain sight of Klanx for 2 seconds whenever he attacks them. - Right-click to autocast. Ability 3: Lackey *Cooldown: 0 seconds - Toggle on or off to cause your Lackey to fire a rocket towards your attack target that deals 15/30/45/60 Magic Damage, at the cost of 10 mana per attack. Ability 4: A.C.E. Shots *Mana Cost: 125/150/175 *Cooldown: 80 seconds - Activate to grant allies, ally Gadgets, and ally Towers 30/60/90 Attack Speed for 6 seconds. - Klanx gains 60/120/180 Attack Speed during this time. ============================== Kraken *Strength: 22 + 2.5 per level (Primary) *Agility: 15 + 1.2 per level *Intelligence: 17 + 1.7 per level *Movement Speed: 310 *Attack Range: Melee *Starting Attack Damage: 52-57 *Starting Armor: 4.5 Ability 1: Torrent *Range: 700 *Mana Cost: 70/80/90/100 *Cooldown: 12 seconds - Target an enemy unit to deal 110/160/210/260 Magic Damage and apply a 40% Movement Speed Slow to it for 3 seconds. Ability 2: Tsunami Charge *Range: 800 *Radius: 125 *Mana Cost: 110 *Cooldown: 14/13/12/11 seconds - Target a position to charge 800 units in that direction. - While charging, you will pick up any enemy hero you collide with, dragging them in front of you. If you collide to terrain while dragging an enemy hero, that hero receives 60/90/120/150 Magic Damage and a 15/20/25/30% Movement Speed Slow for 3 seconds. - Grants 500 day and night Clearvision around where you stopped charging for 5 seconds. Ability 3: Splash *Radius: 350 *Cooldown: 10 seconds - When available, your next attack will create a devastating Splash around you, dealing 100/150/200/250 Physical Damage to all enemies hit. - Attacks lower the cooldown of Splash by 1 second. Ability 4: Release the Kraken! *Range: 400 *Radius: 400 *Mana Cost: 200/250/300 *Cooldown: 120 seconds - Activate to pull all enemies to you, dealing 100/150/200 Magic Damage and applying a 2/2.5/3 second Stun to all units hit. ============================== Legionnaire *Strength: 25 + 2.5 per level (Primary) *Agility: 20 + 2.0 per level *Intelligence: 18 + 1.5 per level *Movement Speed: 295 *Attack Range: Melee *Starting Attack Damage: 49-53 *Starting Armor: 4.0 Ability 1: Taunt *Radius: 300 *Mana Cost: 80/90/100/110 *Cooldown: 16/14/12/10 seconds - Activate to gain 20 Armor and force nearby enemies to attack you for 1.5/2/2.5/3 seconds. Ability 2: Terrifying Charge *Range: 1000 *Mana Cost: 40/50/60/70 *Cooldown: 24/21/18/15 seconds - Target an enemy unit to charge at it with Max Movement Speed. Upon reaching it, the target and enemies within a cone receives 100 Physical Damage, -15/30/45/60 Attack Damage and +40 Attack Speed for 5 seconds. Ability 3: Whirling Blade *Radius: 300 *Cooldown: 0.2 seconds - Passively gives a 15% chance to deal 100/125/150/175 Physical Damage to nearby enemies when attacked. Ability 4: Decapitate *Range: 175 *Mana Cost: 60 *Cooldown: 75/65/55 seconds - Target an enemy unit with less than 400 Health to instantly kill it. - If an enemy hero is killed, Terrifying Charge's cooldown is reset and you gain 10/20/30% Movement Speed for 3 seconds. Otherwise, deals 150/250/350 Magic Damage. ============================== Lodestone *Strength: 25 + 3 per level (Primary) *Agility: 17 + 1.2 per level *Intelligence: 15 + 1.8 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 52-61 *Starting Armor: 4.0 Ability 1: Rocket Drill *Range: 800 *Radius: 250 *Mana Cost: 90/100/110/120 *Cooldown: 12 seconds. - Target an area to launch a drill which applies a 60% Movement Speed Slow to enemies in the area for 2 seconds, and attaching the drill to target position. - Activate again to launch yourself towards the drill, ending 300 units past it, dealing 100/150/200/250 Magic Damage to enemies you pass through and applying a 1 second Stun to them. - The drill returns to you if you move more than 1200 units away from it. Ability 2: Circuit Breaker *Radius: 350 *Mana Cost: 30/40/50/60 *Cooldown: 7/6/5/4 seconds. - Activate to deal 75/125/175/225 Mixed Damage to enemies around you and reduce their base damage by 30/40/50/60% for 6 seconds. Ability 3: Geomagnetism *Radius: 400 - Passively reduces normal and magic armor of nearby enemies by 30/45/60/75%. Ability 4: Shatterstorm *Range: 400 *Mana Cost: 100/150/200 *Cooldown: 80/70/60 seconds. - Activates "Shatterstorm", which starts with 200/300/400 health and can grow to up to 400/600/800 health. Lasts for up to 10 seconds or until detonated (2nd activation). - Shatterstorm: Absorbs incoming post-mitigation damage. The Shatterstorm gains 20/25/30 health per second for each enemy hero in an 800 radius. Explodes for Mixed Damage equal to the Shatterstorm's current health in a 400 radius when detonated or when it expires, with a minimum of 200/300/400 Damage. ============================== Lord Salforis *Strength: 25 + 2.6 per level (Primary) *Agility: 10 + 1.2 per level *Intelligence: 20 + 2.0 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 53-69 *Starting Armor: 0.9 Ability 1: Mors Certissima *Range: 400 *Radius: 250 *Mana Cost: 75/85/95/105 *Cooldown: 12/10/8/6 seconds. - Target an area to blast it after a 0.5 second delay. Deals 100/200/300/400 Magic Damage to enemies in radius and restores 40% of damage taken in Health Regeneration over 5 seconds. Ability 2: Life Tap *Radius: 275 *Mana Cost: 40 *Cooldown: 16/12/8/4 seconds. - Activate to refresh your attack cooldown and apply Life Tap to self for your next attack or 5 seconds. - Life Tap: +60/80/100/120 Damage, +50 Movement Speed, +100% Lifesteal, Next attack converts 100% of Attack Damage to Superior Magic Damage. -Enemy target suffers a tapering 60% Movement Speed Slow for 2 seconds - Can be switched into auto-cast. Ability 3: Dark Lord's Presence *Radius: 300 - Passively steals 50/60/70/80% of nearby enemy's Health Regeneration, giving it to yourself. Ability 4: The Affliction *Range: 400 *Mana Cost: 100/150/200 *Cooldown: 60 seconds. - Applies The Affliction to target for 8 seconds. Pauses the duration while Salforis is within 300 range. - The Affliction: 25/50/75 True Damage per second, -100% Healing Received. ============================== Magebane *Strength: 16 + 1.7 per level *Agility: 22 + 3.0 per level (Primary) *Intelligence: 15 + 1.0 per level *Movement Speed: 315 *Attack Range: Melee *Starting Attack Damage: 49-53 *Starting Armor: 2.7 Ability 1: Mana Combustion - Auto-attacks passively burn the target's mana for an amount equal to 6/12/18/24 + 3/4/5/6% of the target's Max Mana, and deals Physical Damage equal to 50% of the Mana burned. Ability 2: Flash *Range: 1200 *Mana Cost: 60 *Cooldown: 15/12/9/6 seconds - Target a location to teleport to that position. Ability 3: Master of the Mantra - Passively grants 5/10/15/20 Magic Armor. Ability 4: Mana Rift *Range: 600 *Radius: 500 *Mana Cost: 125/200/275 *Cooldown: 70 seconds - Target an enemy unit to apply a 0.3 second Stun and deal 60/85/110% of the target's missing Mana as Magic Damage to the target and to enemies around it. ============================== Magmus *Strength: 22 + 2.0 per level (Primary) *Agility: 19 + 1.6 per level *Intelligence: 15 + 1.8 per level *Movement Speed: 290 *Attack Range: Melee *Starting Attack Damage: 47-66 *Starting Armor: 3.2 Ability 1: Lava Surge *Range: 400/500/600/700 *Radius: 145 *Mana 110/120/130/140 *Cooldown: 10 seconds - Target a location to surge there and deal 100/160/220/280 Magic Damage and apply a 2.15 second Stun to enemy units passed along the way. Magmus is invulnerable & unable to take action for the first 0.55 seconds. Ability 2: Steam Bath *Radius: 450 *Mana Cost: 60/50/40/30 *Cooldown: 40/30/20/10 seconds - Activate to apply Invisibility to self for the duration of channel and deal 30/50/70/90 Magic Damage per second to nearby enemies for a maximum of 60 seconds. - Invisibility lingers for 0.6/0.9/1.2/1.5 seconds after breaking channel. Ability 3: Volcanic Touch *Radius: 400 - Passively applies Volcanic Touch to enemies you attack for 0.25 seconds. If the target dies while affected, Magmus deals 60/90/120/150 Magic Damage to enemies in a 400 radius around the target. *Can be toggled off. Ability 4: Eruption *Radius: 300 *Mana Cost: 150/225/300 *Cooldown: 140/120/100 seconds - Activate to channel for 1.5 seconds. - Afterwards, releases a pulse around you every 0.35 seconds, up to 6/8/10 pulses. Each pulse deals 110 Magic Damage and applies -30% Movement Speed to nearby enemies for 3 seconds. ============================== Monkey King *Strength: 18 + 2.0 per level *Agility: 20 + 3.0 per level (Primary) *Intelligence: 17 + 2.0 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 48-54 *Starting Armor: 2.8 Ability 1: Illusive Dash *Range: 350 *Radius: 200 *Mana Cost: 60 *Cooldown: 9 seconds - Dashes 300 units forward, following pathing. Deals 50/80/110/140 Physical Damage to enemies you pass through. - After 2 seconds or on second activation, if you dealt damage on the first dash, you will dash forward again, unless you are Immobilized or Restrained. Ability 2: Heavenly Vault *Range: 200 *Radius: 250 *Mana Cost: 130 *Cooldown: 10 seconds - Target a unit or tree to vault over it, landing 300 distance behind (distance doubled if building) and inflicting Vaulted if it is an enemy. Enemies around your landing point are also inflicted with Vaulted, and trees are destroyed. You may vault another time within 2.5 seconds. - Each application of Vault will inflict 85/140/195/250 Physical Damage and a tapering 20/40/60/80% Movement Speed Slow for 2 seconds (50% damage for subsequent hits, minimum of 25% damage). Ability 3: Wan Jin Slam *Radius: 200 *Mana Cost: 80 *Cooldown: 13/11/9/7 seconds - Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 60/90/120/150 Magic Damage. - After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage. You may Heavenly Vault on the rock as if it were a building. Ability 4: Flying Nimbus - Passively grants 50/100/150 Max Mana. - When you have not taken damage for 3 seconds, you gain 10/20/30% Movement Speed and 2/4/6 Mana Regeneration. ============================== Myrmidon *Strength: 18 + 1.0 per level *Agility: 18 + 1.0 per level *Intelligence: 22 + 3.0 per level (Primary) *Movement Speed: 315 *Attack Range: 500 *Starting Attack Damage: 46-53 *Starting Armor: 4.8 Ability 1: Weed Field *Range: 1000 *Mana Cost: 100 *Cooldown: 10 seconds - Target a location to create a Weed Field in that direction. After a 1 second delay the Weed Field will explode and apply a 30/40/50/60% Movement Speed Slow for 3 seconds and deal 125/200/275/350 Magic Damage over the duration. Ability 2: Magic Carp *Range: 700 *Radius: 300 *Mana Cost: 90/100/110/120 *Cooldown: 10 seconds - Target an area to fire Magic Carps at enemy heroes within it, dealing 100/150/200/250 Magic Damage. If the target is moving at the time of impact, it suffers a 1/1.5/2/2.5 second Stun. If not, it applies a 0.1 second Stun instead. Ability 3: Wave Form *Range: 850 *Radius: 200 *Mana Cost: 70/75/80/85 *Cooldown: 24/20/16/12 seconds - Target a location to charge there, pathing around obstacles. Enemies passed through receive -1/2/3/4 Magic Armor for 3 seconds. Ability 4: Forced Evolution *Mana Cost: 100/150/200 *Cooldown: 100/80/60 seconds - Activate to apply Evolved to Myrmidon for 10/15/20 seconds, granting him 8 Max Health per point of Intelligence. - While active, Myrmidon becomes melee range, and his attacks apply a 20/30/40% Movement Speed Slow for 3 seconds. ============================== Nymphora *Strength: 16 + 1.7 per level *Agility: 18 + 1.2 per level *Intelligence: 28 + 2.7 per level (Primary) *Movement Speed: 300 *Attack Range: 600 *Starting Attack Damage: 43-50 *Starting Armor: 1.7 Ability 1: Volatile Pod *Range: 800 *Radius: 600 *Mana Cost: 150/160/170/180 *Cooldown: 14 seconds - Target a position to place a Volatile Pod there that grows for 3 seconds. - Builds up 50/70/90/110 Magic Damage and Healing per second while growing. The Volatile Pod explodes after it finishes growing, dealing the built-up Magic Damage to enemies and built-up Healing to allies. - Can reactivate to explode the Volatile Pod early. Ability 2: Nymphora's Zeal *Range: 950 *Radius: 120 *Mana Cost: 120/135/150/165 *Cooldown: 16 seconds - Launches a projectile that impacts targets it touches, dealing 50/90/130/170 Magic Damage and applying a 1 second Stun to them, then the projectile returns back to self. - Units can be impacted twice, once when the projectile is being launched and once when it is returning. Ability 3: Grace of the Nymph *Range: 900 *Mana Cost: 20/30/40/50 *Cooldown: 18/16/14/12 seconds - Target an Ally (or self) to bless them. Restores 75/150/225/300 Mana over 3 seconds and grants 100 Movement Speed for the duration. - Movement Speed bonus expires upon taking Damage from a player-controlled unit. Ability 4: Nature's Offense *Radius: 900 *Mana Cost: 100/150/200 *Cooldown: 60 seconds - Upon use refreshes the cooldowns of your non-ultimate abilities. - Also applies a buff to nearby allies which reduces the cooldown of their next non-ultimate ability cast by 4/8/12 seconds. Buff lasts for up to 20 seconds. ============================== Ophelia *Strength: 20 + 1.8 per level *Agility: 15 + 2.0 per level *Intelligence: 21 + 2.8 per level (Primary) *Movement Speed: 300 *Attack Range: 600 *Starting Attack Damage: 48-58 *Starting Armor: 1.5 Ability 1: Nature's Wrath *Range: 800 *Mana Cost: 70 *Cooldown: 13/12/11/10 seconds - Target an enemy unit to apply a tapering 15/20/25/30% Movement Speed Slow and 15/20/25/30% Damage Amplification to them for 8 seconds. Ability 2: Ophelia's Judgment *Range: 600 *Mana Cost: 175 *Cooldown: 16 seconds - Target a unit to Judge them. If the target is an ally, teleports them back to your team's base after 5.5/5/4.5/4 seconds, instantly teleports units you control. If the target is an enemy, deals 80/160/240/320 Magic Damage. - Cannot be used on lane creeps. Ability 3: Command *Range: 900 *Mana Cost: 100 *Cooldown: 8 seconds - Target a neutral unit to take control of it permanently. You can control 1/1/2/3 units in this way simultaneously. The creatures you control receive 40/120/160/200 Max Health and 10/20/30/40 Movement Speed. Ability 4: Ophelia's Touch *Mana Cost: 200/300/400 *Cooldown: 120 seconds - Activate to apply a 200/300/400 Health Heal to all allied heroes and 600/9001200* to minions you control. ============================== Parallax *Strength: 16 + 1.7 per level *Agility: 20 + 1.9 per level *Intelligence: 26 + 2.7 per level (Primary) *Movement Speed: 290 *Attack Range: 550 *Starting Attack Damage: 41-46 *Starting Armor: 2.7 Ability 1: Fulcrum Shift *Range: 800 *Radius: 135 *Mana Cost: 100 + 10% of Max Mana *Cooldown: 0.5 seconds - Target location to move the Fulcrum to that location, consuming a charge. - Enemies hit along its path are dealt 10% Max Mana + 0/30/50/50/70 Magic Damage. - Max of 1/1/1/2/2 charges that refresh every 9/8/7/6/5 seconds. Ability 2: Ionic Dash *Range: 925 *Radius: 125 *Mana Cost: 85 *Cooldown: 15/14/13/12 seconds - Activate to dash towards the Fulcrum, dealing 75/95/115/135 Magic Damage and applying a 1/1.5/2/2.5 second Silence to enemies on the way. - Resets the cooldown of this ability if at least 1 enemy hero was hit. Ability 3: Dark Mana - Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2/4/6/8 Max Mana. - 20% of charges are lost on death. - Max of 120 charges. Ability 4: Earthshatter *Range: 700 *Radius: 375/475/575 *Mana Cost: 175/250/325 *Cooldown: 140 seconds - Activate to create a field around the Fulcrum after a 2 second delay. - The field removes 30% of affected enemy heroes' Mana and deals Magic Damage equal to 0.2/0.35/0.5x the difference between their Max Mana and your Max Mana. ============================== Pearl *Strength: 18 + 1.7 per level *Agility: 17 + 1.8 per level *Intelligence: 27 + 3.0 per level (Primary) *Movement Speed: 290 *Attack Range: 600 *Starting Attack Damage: 48-56 *Starting Armor: 3.0 Ability 1: Asphyxiate *Range: 600 *Radius: 400 *Mana Cost: 100/110/120/130 *Cooldown: 10 seconds - Target an enemy or ally to launch a bubble at them. If the target is an enemy, then the bubble removes all buffs, deals 30 Magic Damage and applies an 80% Movement Speed slow for 0.6 seconds. - After 1.5 seconds, the bubble explodes, dealing 80/120/160/200 Magic Damage and applies an 80% Movement Speed slow to all enemy units within 400 radius for 0.6/0.9/1.2/1.5 seconds. If the target is an ally, then it removes all debuffs on the target at that time. Ability 2: Whirlbubble *Range: 700 *Radius: 200 *Mana Cost: 100/110/120/130 *Cooldown: 15 seconds - Target a location to throw a bubble in that direction, pushing all enemy heroes with it. The bubble explodes at the end dealing 80/150/220/290 Magic Damage in an area. - Non-hero enemies can receive the damage as the bubbles flies through them. - You can double-activate this ability to spawn and instantly explode the bubble on top of self. Ability 3: Bubble Pop *Range: 500/600/700/800 *Radius: 600 *Mana Cost: 100 *Cooldown: 20 seconds - Target an area to travel there by using bubble momentum, healing ally heroes within the area for 75/125/175/225 Health. Ability 4: Preservation *Radius: 500 *Mana Cost: 200 *Cooldown: 120/100/80 seconds - Activate spawn a Bubble for up to 6/8/10 seconds and apply a Stun and push nearby enemies to a point 700 units away from Pearl over 1.2 seconds. - Allies within the Bubble receive 70/80/90% Magic Damage Reduction. ============================== Pebbles *Strength: 26 + 2.8 per level (Primary) *Agility: 9 + 1.0 per level *Intelligence: 16 + 1.5 per level *Movement Speed: 290 *Attack Range: Melee *Starting Attack Damage: 74-80 *Starting Armor: 0 Ability 1: Stalagmites *Range: 600 *Radius: 250 *Mana Cost: 120 *Cooldown: 19/18/17/16 seconds - Target a location to deal 100/180/260/300 Magic Damage and apply a 2 second Stun to enemies in the radius. Units affected by Chuck take double damage from Stalagmites. - Casting in the sequence Stalagmites -> Chuck will yield the highest potential combo damage. Ability 2: Chuck *Range: 1200 *Radius: 300 *Mana Cost: 120 *Cooldown: 10 seconds - Target a unit to throw the nearest unit within range at it, dealing 75/150/225/300 Magic Damage to nearby enemy units. The thrown unit takes 20% of that as additional Magic Damage. Ability 3: Slab Skin - Passively provides 2/4/6/8 Armor and -10/-20/-30/-40% debuff reduction. Ability 4: Enlarge - Passively adds 40/90/140 Attack Damage and 10/20/30 Movement Speed, but increases Base Attack Time from 1.7 to 1.8/2.0/2.2 seconds. ============================== Pestilence *Strength: 20 + 2.5 per level (Primary) *Agility: 16 + 2.0 per level *Intelligence: 15 + 1.5 per level *Movement Speed: 290 *Attack Range: Melee *Starting Attack Damage: 51-59 *Starting Armor: 4.0 Ability 1: Flight *Cooldown: 14 seconds - Activate to apply 15/30/45/60% Movement Speed and unitwalking to self but increase damage taken by 15% for 7 seconds. - Ability can be activated again for 25 Mana to fly to a target location, once. *1200 Cast range, 1000 projectile speed. Ability 2: Impale *Radius: 350 *Mana Cost: 85/95/105/115 *Cooldown: 8 seconds - Activate to deal 75/125/175/225 Physical Damage and apply a 1.25/1.5/1.75/2 second Stun to enemies within radius. -Applies a 20% Movement Speed Slow and 20% Attack Speed Slow for 2 seconds after Stun Ability 3: Gore *Cooldown: 2 seconds - Passively gives Pestilence's attacks a 10/15/20/25% chance to apply a 1 second Stun and deal 120 bonus Physical Damage over 3 seconds. Non-hero enemies receive 2x the bonus damage. - Illusions deal 33% of Gore's damage when triggered but do not stun. Ability 4: Swarm *Range 700 *Mana Cost: 25 *Cooldown: 10 seconds - Target an enemy unit to Reveal it and apply -10/15/20 Armor for 10 seconds. ============================== Pharaoh *Strength: 26 + 2.8 per level (Primary) *Agility: 13 + 1.5 per level *Intelligence: 18 + 1.6 per level *Movement Speed: 310 *Attack Range: Melee *Starting Attack Damage: 54-56 *Starting Armor: 3.0 Ability 1: Hellfire *Radius: 275 *Mana Cost: 100 *Cooldown: 32/28/24/20 seconds - Activate to impact a random target in radius every 0.75 seconds for 10 seconds. - Each impact deals 20/45/70/95 Magic Damage and applies a 0.1 second Stun. Ability 2: Wall of Mummies *Radius: 250 *Mana Cost: 50/60/70/80 *Cooldown: 16 seconds - Activate to spawn 8 mummies in a ring around self for 5/6/7/8 seconds. - Each mummy may push an enemy by 150 units on the outside of the circle, dealing 80/120/160/200 True Damage and applying a Mini-Stun. Mummies die in 3 hits from other heroes and 1 hit from Pharaoh. - Can activate again while the Mummies are active to kill them early. Ability 3: Tormented Soul *Range: Global *Radius: 600 *Mana Cost: 50/55/60/65 *Cooldown: 30/25/20/15 seconds - Target a position to launch a projectile to that location. The projectile grants vision during its flight & on impact and deals 80/120/160/200 Magic Damage in its targeted impact radius. Ability 4: Wrath of the Pharaoh *Range: 3000 *Mana Cost: 150 *Cooldown: 80/60/40 seconds - Target a location to shoot a projectile in that direction. Upon impacting a non-neutral enemy, Pharaoh launches at it and applies a 0.5 second Stun. - While traveling, Pharaoh inflicts 100/200/300 Magic Damage and 1/1.5/2 second Stun to units he contacts. ============================== Plague Rider *Strength: 18 + 1.6 per level *Agility: 15 + 1.8 per level *Intelligence: 18 + 3.3 per level (Primary) *Movement Speed: 310 *Attack Range: 600 *Starting Attack Damage: 42-51 *Starting Armor: 1.5 Ability 1: Contagion *Range: 600 *Radius: 200 *Mana Cost: 130/150/170/190 *Cooldown: 8 seconds - Target an enemy unit to deal 125/200/250/325 Magic Damage to the target and 75/100/125/150 Magic Damage to other enemy units in a small area around the target. *If the targeted unit dies from this, another 75/100/125/150 Magic Damage will be dealt to surrounding enemies. - Enemies hit receive a 30% Movement Speed Slow and -20 Attack Speed for 4 seconds. Ability 2: Earthblight *Range: 900 *Radius: 400 *Mana Cost: 85/90/95/100 *Cooldown: 24/20/16/12 seconds - Target an area to deal 40/60/80/100 Magic Damage to enemies and blight the earth under them. Earthblight gives -1/-2/-3/-4 Magic Armor and slowly pulls the enemies back to their starting location for 4 seconds. - If the target moves too far from this location, it will be forced back to the original position. This effect only happens once per target. Ability 3: Extinguish *Range: 400 *Cooldown: 60/45/30/15 seconds - Target a creep to kill it instantly, giving Plague Rider 30/50/70/90% of its current Health in Mana. Plague Carrier *Range: 750 *Mana Cost: 200/350/500 *Cooldown: 120/100/80 seconds - Target an enemy unit to apply a 0.1 second Stun and send a Plague Carrier at them, which deals 280/370/460 Magic Damage and bounces 10 times between nearby enemies. - Plague Carrier will instantly kill creeps. ============================== Pollywog Priest *Strength: 21 + 2.0 per level *Agility: 16 + 1.2 per level *Intelligence: 22 + 3.0 per level (Primary) *Movement Speed: 280 *Attack Range: 500 *Starting Attack Damage: 44-50 *Starting Armor: 2.6 Ability 1: Electric Jolt *Range: 600 *Starting Radius: 200 *End Radius: 300 *Mana Cost: 100/120/140/160 *Cooldown: 8 seconds - Target an enemy unit to deal 140/200/260/320 Magic Damage to it and up to 0/2/4/6 enemies in a 780 unit line. Ability 2: Tongue Tied *Range: 500 *Mana Cost: 140/150/160/170 *Cooldown: 10 seconds - Target an enemy unit to channel for 2.75/3.5/4.25/5 seconds. During the channel, the target is fully disabled and takes up to a total of 120/200/280/360 Magic Damage over the duration. Ability 3: Camouflage *Cooldown: 20/15/10/5 seconds. - Activate to instantly become still and invisible, leaving a Lily Pad at your location. - Invisibility is broken if you move or attack. It is also broken if the Lily Pad is attacked 2 times. - Cooldown of this ability begins when invisibility is broken. Ability 4: Voodoo Wards *Range: 550 *Mana Cost: 200/350/500 *Cooldown: 120 seconds - Target a location to summon 10 controllable Voodoo Wards at that position. The wards will attack nearby enemies, dealing 40/70/100 Physical Damage per attack, and die from 2 attacks. ============================== Predator *Strength: 18 + 1.8 per level *Agility: 22 + 3.3 per level (Primary) *Intelligence: 15 + 1.5 per level *Movement Speed: 310 *Attack Range: Melee *Starting Attack Damage: 52-62 *Starting Armor: 2.8 Ability 1: Venomous Leap *Range: 650 *Mana Cost: 90/100/110/120 *Cooldown: 24/20/16/12 seconds - Target an enemy unit to leap to it, dealing 75/125/175/225 Magic Damage and inflicting a tapering 70% Movement Speed Slow for 6 seconds. Ability 2: Stone Hide *Mana Cost: 75 *Cooldown: 14 seconds - Activate to dispel Stuns and Debuffs, and grant yourself Magic Immunity and 3/6/9/12 Armor for 5 seconds. Ability 3: Carnivorous - Every attack made by Predator increases his chance to Critically Strike the target for 1.2/1.4/1.6/1.8x by 8%. The Critical Chance resets after 3 seconds of not attacking. Ability 4: Terror - Attacking the same target 4/3/2 times (once for non-hero units) inflicts Terror on the target, applying a 15/30/45% Movement Speed Slow for 8 seconds. - When Predator attacks a target affected by Terror, he receives 30/60/90 Attack Speed and 30% Lifesteal for 3.5 seconds. ============================== Prophet *Strength: 22 + 2 per level *Agility: 12 + 1.2 per level *Intelligence: 27 + 2.5 per level (Primary) *Movement Speed: 300 *Attack Range: 600 *Starting Attack Damage: 49-57 *Starting Armor: 2.8 Ability 1: Debilitate *Range: 600 *Mana Cost: 70/80/90/100 *Cooldown: 10 seconds - Target an enemy to deal 80/140/200/260 Magic Damage and apply Debilitate for 4 seconds. - Enemies under the effect of Debilitate take bonus 5/10/15/20% Damage from all sources. Ability 2: Decelerate *Range: 600 *Mana Cost: 60 *Cooldown: 10 seconds - Target an enemy unit to deal 50/75/100/125 Magic Damage and apply a 25/30/35/40% Movement Speed Slow to them for 4 seconds. Ability 3: Shared Fate *Radius: 600 - Passively replicates Debilitate and Decelerate onto the nearest 1/2/3/4 enemies within radius of the target, prioritizing enemy heroes. Ability 4: Raven Form *Mana Cost: 150 *Cooldown: 100/80/60 seconds - Activate to morph into a large Raven for 30/45/60 seconds, gaining Flight, 15% Movement Speed, 2000/2100/2200 Clearvision and reducing the cooldown of your other spells by 400%. - Attacking or casting spells in this form will lower the duration to 12 seconds if it is currently above 12 seconds. ============================== Pyromancer *Strength: 18 + 1.5 per level *Agility: 16 + 1.5 per level *Intelligence: 24 + 3.2 per level (Primary) *Movement Speed: 295 *Attack Range: 600 *Starting Attack Damage: 43-49 *Starting Armor: 1.5 Ability 1: Phoenix Wave *Range: 800 *Radius: 275 *Mana Cost: 100/115/130/145 *Cooldown: 9 seconds - Target a position to shoot out a wave of fire in that direction which deals 100/170/240/310 Magic Damage to enemies it passes through. Ability 2: Dragonfire *Range: 625 *Radius: 225 *Mana Cost: 100/110/120/130 *Cooldown: 8 seconds - Target a position to deal 80/120/160/200 Magic Damage and apply a 1.6/1.9/2.2/2.5 second Stun to enemies in the radius. Ability 3: Fervor - Passively grants 10/20/30/40 Cast Speed. - On spell cast, grants 20/40/60/80 Attack Speed and 5% Movement Speed for 10 seconds. *Each stack gained is timed Ability 4: Blazing Strike *Range: 1000/1400/1800 *Radius: 100 *Mana Cost: 280/420/680 *Cooldown: 100/80/60 seconds - Target a location to pitch a scorching fireball and heat wave. - The fireball deals 500/700/900 Magic Damage to the first enemy hero it contacts, while the heat wave deals 3x the damage to enemy non-hero units and instantly destroys enemy illusions. ============================== Rally *Strength: 25 + 2.5 per level (Primary) *Agility: 15 + 1.2 per level *Intelligence: 18 + 2.0 per level *Movement Speed: 295 *Attack Range: Melee *Starting Attack Damage: 51-56 *Starting Armor: 3.6 Ability 1: Compel *Range: 800 *Mana Cost: 100/110/120/130 *Cooldown: 14 seconds - Leaps to the target enemy hero, dealing 70/130/190/250 Physical Damage and applying a 60% Movement Speed Slow for 2 seconds. Ability 2: Balance of Power *Radius: 800 *Mana Cost: 15 *Cooldown: 2 seconds - Toggle between auras with a 2 second delay: - Offensive Force: Grants Rally and nearby allies a 10/20/30/40% chance to critically strike for 1.5x damage. - Defensive Might: Grants Rally and nearby allies 2/3/4/5% of missing out of combat HP and Mana regeneration. Ability 3: Battle Experience - Passively adds 10/20/30/40 Attack Damage and causes Rally's attacks and abilities to ignore 20/40/60/80% of target enemies' Armor. Ability 4: Rally To Me! *Radius: 800 *Mana Cost: 125/200/275 *Cooldown: 100/80/60 seconds *Cast action time: 1 second - Deals up to 300/400/500 Physical Damage to enemies within range based on how close they are to you, dealing full damage to enemies within a 200 radius and close to no damage to enemies at the edge. *Refunds half the cooldown and mana cost if this hits no enemy units. - Also applies a tapering 40/60/80% Movement Speed Slow to enemies for 2 seconds. - Leaves a Rallying Flag at your location upon use for up to 60 seconds. Allies can left-click the Rally Flag icon on the right side of your screen to teleport to it after a 3 second channel. This effect has a 10 second cooldown. - Also grants allies within range 6/8/10 armor for the duration. - The main flag provides 500 clearvision and dies in 4/6/8 hits. Grants enemies 50 gold when killed. ============================== Rampage *Strength: 23 + 2.2 per level (Primary) *Agility: 17 + 1.7 per level *Intelligence: 15 + 1.8 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 45-55 *Starting Armor: 3.5 Ability 1: Stampede *Range: 9999 *Mana Cost: 100 *Cooldown: 30/26/22/18 seconds - Target an enemy unit to charge towards it, gaining omni-walking & vision of the enemy. When close, you will pounce on the target, dealing 80/120/160/200 Physical Damage and tossing them behind you. - Enemy heroes in your way will have Horned Strike applied to them. Ability 2: Tough Hide - Passively gains a shield as Rampage moves that blocks post-mitigation damage. Gains 2/4/6/8 HP per 100 distance traveled, up to a max of 60/120/180/240 at 3000 distance. Ability 3: Horned Strike *Cooldown: 6 seconds - When available, passively grants your next attack 60/80/100/120 bonus Physical Damage and applies a 50% Movement Speed Slow for 1/1.5/2/2.5 seconds to the target. Ability 4: Greater Rhino *Range: 700 *Mana Cost: 130/150/170 *Cooldown: 80/70/60 seconds - Target an enemy unit to spear them with a giant horn after a 1 second delay, dealing 200/300/400 Physical Damage and a 1 second Stun, throwing the target back towards Rampage. ============================== Ravenor *Strength: 17 + 1.5 per level *Agility: 23 + 3.0 per level (Primary) *Intelligence: 21 + 2.0 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 48-56 *Starting Armor: 4.0 Ability 1: Ball Lightning *Range: 1400 *Mana Cost: 110 *Cooldown: 16/14/12/10 seconds - Target a location to throw an electrical ball in that direction. The first enemy hero hit by the ball is dealt 50/90/130/160 Magic Damage and Stunned for 0.2 seconds. - Ravenor may activate this ability again and teleport to the target, applying another 0.2 second Stun and dealing 50/90/130/160 Magic Damage to nearby enemies, followed by a 40% Movement Speed Slow for 3 seconds. Debuff lasts for 4 seconds or until the enemy moves more than 3000 units away. Ability 2: Storm Blades *Radius: 300 *Mana Cost: 100 *Cooldown: 10 seconds - Activate to apply Storm Blades to yourself for 4 seconds, granting you 30/60/90/120 Attack Speed and causing your attacks to deal Superior Magic Damage equal to your Attack Damage to targets within radius around your attacking target. Ability 3: Demonic Current *Radius: 900 - Passively grants ally heroes within radius 10/15/20/25% Magic Lifesteal. - Magic Damage-over-Time (DoT) only grants 10% Lifesteal Ability 4: Power Overwhelming - Passively converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero. - Grants a bonus 0.5/1/1.5 Movement Speed per charge. - Grants an additional 1/1.5/2 Superior Magic Damage to your autoattacks. - Maximum of 80/140/200 charges, does not work on bosses. Charges decay at a rate of 10 per second after not gaining charges for 10 seconds. - Toggle to enable/disable this skill. ============================== Rhapsody *Strength: 20 + 1.6 per level *Agility: 20 + 1.5 per level *Intelligence: 30 + 2.5 per level (Primary) *Movement Speed: 290 *Attack Range: 600 *Starting Attack Damage: 52-56 *Starting Armor: 3.0 Ability 1: Musical Blast *Range: 2000 *Radius: 250/400 (Min/Max) *Mana Cost: 100/110/120/130 *Cooldown: 15 seconds - Target a location to send out a Note which travels at 750 speed in the that direction. The note starts out at a 250 radius and grows by 60 radius each second that it travels. - Upon second activation or reaching the destination, the note stops and explodes after a 1 second delay, dealing 100/160/220/280 Magic Damage to enemies in the area and Immobilizing them for up to 3.5 seconds, based on distance travelled, with a minimum duration of 1.5 seconds. - The note grants 800 Clearvision at the final destination before it explodes. - Enemies cannot see the note. Ability 2: Divine Melody *Range: 800 *Mana Cost: 80 *Cooldown: 30/26/22/18 seconds - Target an ally (or self) to grant them 100% Slow Resistance and a 125/200/275/350 Post-Mitigation Shield for 6 seconds. Ability 3: Move to the Rhythm *Radius: 900 - Passively grants 10/20/30/40 Movement Speed to ally heroes within radius. - Rhapsody gains 15/30/45/60 Movement Speed instead. Ability 4: Dance Floor *Radius: 1200 *Mana Cost: 125 *Cooldown: 120/100/80 seconds - Activate to create a Dance Floor below you for 6 seconds, healing allies and dealing Magic Damage to enemies equal to 100/175/250 when spawned. - Allies on the dance floor receive a 60/90/120 Heal per second (0.3x if not moving), while enemies receive 60/90/120 Magic Damage per second (0.3x if moving). ============================== Sand Wraith *Strength: 21+ 2.0 per level *Agility: 29 + 3.0 per level (Primary) *Intelligence: 21 + 2.0 per level *Movement Speed: 285 *Attack Range: Melee *Starting Attack Damage: 55-59 *Starting Armor: 4.5 Ability 1: Desert's Curse *Range: 2000 *Radius: 150 *Mana Cost: 120 *Cooldown: 16 seconds - Target a location or unit to shoot a line of Sand dealing 50/100/150/200 Magic Damage to anyone hit. Enemies that are hit or walk through the Sand receive a 12/16/20/24% Movement Speed Slow. - While on Sand or for 3 seconds after leaving Sand, you may walk across any terrain. Causes nearby owned illusions to gain Haste & attack the enemy targeted by this ability. Ability 2: Sand Stalkers *Mana Cost: 15/25/35/45 *Cooldown: 30 seconds - Activate to dissolve into sand for 0.2 seconds, disjointing projectiles and become invulnerable. - Upon returning, spawns 2 Sand Stalkers next to you for 20 seconds. Sand Stalkers are illusions which deal 25/30/35/40% of your damage and take an increased 400/350/300/250% damage. Ability 3: Enkindle - Passively grants a bonus 15/30/45/60 Attack Speed to Sand Wraith and all illusions under his control. Ability 4: Mirage *Mana Cost: 150 *Cooldown: 130/120/110 seconds - Activate to spawn an illusion of yourself next to all enemy heroes on the map. Illusions last for 4/5/6 seconds. - You may activate this spell again and target a location to teleport to your nearest illusion, taking its place. ============================== Scout *Strength: 17 + 2.0 per level *Agility: 21 + 3.0 per level (Primary) *Intelligence: 19 + 2.0 per level *Movement Speed: 315 *Attack Range: Melee *Starting Attack Damage: 45-59 *Starting Armor: 3.5 Ability 1: Scout Em *Mana Cost: 10 *Cooldown: 12/10/8/6 seconds - Toggle to enter Stealth Mode until toggled off, you run out of mana, or you attack or cast Marksman Shot. - Stealth Mode grants you Invisibility with a 1-second fade time and 10/15/20/25% Movement Speed, but drains 5 Mana per second. - When Stealth ends, you gain 75/150/225/300 Attack Speed for 4 attacks or up to 5 seconds. Ability 2: Electric Eye *Range: 100 *Radius: 275 *Mana Cost: 50 *Cooldown: 30 seconds - Target a location to place an Electric Eye. Electric Eyes are Revealed to nearby enemies. - Activate the sub-ability to detonate the nearest Eye, applying a 20/30/40/50% Movement Speed Slow and Perplex for 3 seconds. - May be placed while in stealth and up to 1/2/3/4 Eyes may be placed. Ability 3: Lacerate - Each attack applies Lacerate for 12 seconds. When Scout attacks a target with Lacerate, he deals a stacking 10/15/20/25 Physical Damage to the target. Ability 4: Route Em Range: 2000 Mana Cost: 125/175/225 Cooldown: 100/80/60 seconds - Target a line to channel for 0.7 seconds, then fires a crossbow bolt at your mouse cursor that hits the first enemy hero on its path, dealing Magic Damage equal to 250/300/350 + 10% of Scout's Base Damage per charge of Lacerate on the target. ============================== Solstice *Strength: 23 + 2.5 per level (Primary) *Agility: 18 + 1.8 per level *Intelligence: 13 + 1.6 per level *Movement Speed: 300 *Attack Range: Melee *Starting Attack Damage: 53-57 *Starting Armor: 2.7 Ability 1: Blinding Rush *Range: 900/1000/1100/1200 *Mana Cost: 105/110/115/120 *Cooldown: 14 seconds Day Mode: Blinding Dash - Target an enemy to charge at it, granting 350 Movement Speed and 4/8/12/16 Armor. - Upon reaching the target, deals 60/120/180/240 Magic Damage^* and applies a 1.5 second Stun. Night Mode: Shadow Dash - Target an enemy to charge at it granting 350 Movement Speed, invisibility and 150/200/250/300 Attack Speed. -Upon reaching the target, deals 50/100/150/200 Magic Damage and applies a 35% Movement Speed Slow for 3 seconds. Ability 2: Shining Rays *Radius: 600 *Mana Cost: 60 *Cooldown: 30/25/20/15 seconds Day Mode: Illuminate - Applies Illuminate to self for 8 seconds. Illuminate: 15/30/45/60 Magic Damage per second to enemies within 600 range, 600 Clearvision. Night Mode: Shining Rays - Target an area to grant vision of enemies for 8 seconds. Grants you a bonus 20/30/40/50 Attack Damage and 15/30/45/60 Movement Speed for 8 seconds. Ability 3: Graceful Strikes Day Mode: Solar Slash - Passively adds to your 3rd attack 50/70/90/110 Physical Damage Cleave in a 250 radius & 180-degree arc, and 20/30/40/50% Lifesteal. Bonus damage deals 150% more to creeps. Night Mode: Crescent Strike - Passively adds to your 3rd attack 60/90/120/150 Physical Damage and 20/30/40/50% Lifesteal. Ability 4: Pure Light *Range: 1400 *Mana Cost: 150/200/250 *Cooldown: 100/90/80 seconds - Activate to begin channeling for up to 3 seconds increasing damage and distance, activate again to release early. Deals up to 400/600/800 Magic Damage in a cone up to 1300 units away. Day Mode: Breath of Sol - Applies a 20/30/40% Blind for 4 seconds. Night Mode: Lunar Judgment - Applies a 60% Tapering Movement Speed Slow for 6 seconds. ============================== Soulstealer *Strength: 15 + 2.3 per level *Agility: 20 + 2.9 per level (Primary) *Intelligence: 18 + 2.0 per level *Movement Speed: 310 *Attack Range: 500 *Starting Attack Damage: 33-41 *Starting Armor: 2.0 Ability 1: Demon Hand *Range: 250, 450 and 700 *Radius: 250 *Mana Cost: 90 *Cooldown: 10 seconds - Activate to deal 100/175/250/325 Magic Damage to each target in an area in front of you. - Upon learning Demon Hand, Soulstealer learns three separate versions of Demon Hand, each dealing damage a certain distance (250 ,450 and 700 units) away from Soulstealer. These abilities do not share cooldown. Ability 2: Soulsteal - Passively grants you a Soul when you kill a unit, up to a maximum of 10/20/30/40 Souls. Each Soul adds 2 Attack Damage. Hero kills grant 4/6/8/10 charges to Soulsteal. - Dying will cause you to lose half of your Souls. Ability 3: Dread - Passively applies -3/4/5/6 Armor to enemies within 900 radius. Ability 4: Soul Burst *Radius: 1000 *Mana Cost: 150/175/200 *Cooldown: 140/120/100 seconds - Activate to cast for 1.4 seconds and then deal up to 150/225/300 + 15/22.5/30 Magic Damage per Soul you possess to enemies within 100 range. Damage greatly decreases the farther away enemies are. - Applies -50% Movement Speed and Attack Speed to all enemies hit for 5 seconds. ============================== Succubus *Strength: 22 + 1.6 per level *Agility: 18 + 2.0 per level *Intelligence: 25 + 2.5 per level (Primary) *Movement Speed: 310 *Attack Range: 400 *Starting Attack Damage: 58-64 *Starting Armor: 2.7 Ability 1: Heartache *Range: 625 *Mana Cost: 140/160/180/200 *Cooldown: 14/13/12/11 seconds - Target an enemy unit to deal 90/160/230/300 True Damage and heal yourself for the same amount. Ability 2: Mesmerize *Range: 500/575/650/725 *Mana Cost: 135 *Cooldown: 15/14/13/12 seconds - Target a unit to apply a 4/5/6/7 second Sleep, dealing 20 True Damage per second. Direct damage will remove the Sleep and if attacked, the Sleep is transferred to the attacker. - The target is invulnerable for the first second of the Sleep state. Succubus' units are not affected by Mesmerize and won't wake the target up when damaging them. Ability 3: Smitten *Mana Cost: 60/80/100/120 *Cooldown: 20 seconds - Activate to grant yourself 30/40/50/60% Physical Damage Reduction for 5 seconds. Ability 4: Cursed Embrace *Range: 625 *Mana Cost: 200/300/400 *Cooldown: 100/85/70 seconds - Target an enemy unit to channel on them for up to 5 seconds, applying a Stun and dealing 100/160/220 Magic Damage per second. Restores up to 25% of your Mana over the duration. ============================== Tempest *Strength: 17 + 2.4 per level *Agility: 14 + 1.0 per level *Intelligence: 20 + 3.0 per level (Primary) *Movement Speed: 300 *Attack Range: 600 *Starting Attack Damage: 42-48 *Starting Armor: 4.2 Ability 1: Glacial Blasts *Range: 600 *Mana Cost: 110/130/150/160 *Cooldown: 15 seconds -Target an enemy unit to instantly blast it with ice. On each impact, deals 30/50/70/90 Magic Damage to target and applies a 0.25/0.5/0.75/1 second Stun. Impacts a maximum of 3 times. - Each impact occurs in 2 second intervals. Ability 2: Elemental *Range: 700 *Mana Cost: 180 *Cooldown: 35 seconds - Target a creep unit to kill it and spawn 3 Elementals that last for 35 seconds. Elementals have 200/225/225/275 Health, 2/3/4/5 Armor, 17 Magic Armor, 600 Attack Range, deal 18/24/30/36 Physical Damage with each attack and have 260/280/300/320 Movement Speed. - After 6 attacks, Elementals replicate themselves, spawning a new Elemental with the same remaining life time. - Level 1 of this ability cannot target allied units. - Upon being summoned, Elementals will automatically follow you around and assist you. Ability 3: Meteor *Range: 1500 *Radius: 400 *Mana Cost: 95/110/125/140 *Cooldown: 40/35/30/25 seconds - Target an area to travel to the location and spawn a Meteor. - The Meteor's flames last 8 seconds and deals 2/3/4/5% of the enemy's Max Health as True Damage per second. Ability 4: Elemental Void *Range: 275 *Radius: 420 *Mana Cost: 275/325/375 *Cooldown: 180/160/140 seconds - Target a location to channel an Elemental Void in the area for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200/400/600 Magic Damage. ===== Thunderbringer *Strength: 15 + 2.0 per level *Agility: 10 + 1.0 per level *Intelligence: 30 + 3.5 per level (Primary) *Movement Speed: 300 *Attack Range: 450 *Starting Attack Damage: 43-51 *Starting Armor: 1.8 Ability 1: Chain Lightning *Range: 900 *Mana Cost: 65/70/75/80 *Cooldown: 1.5 seconds - Target an enemy unit to zap it with lightning. The lightning then bounces between the closest 3/5/7/9 targets, dealing 85/100/115/130 Magic Damage to each. Ability 2: Blast of Lightning *Range 800 *Mana Cost: 75/95/115/135 *Cooldown: 6 seconds - Target an enemy to blast it with lightning. Deals 100/175/275/350 Magic Damage and applies a 100% Movement Speed Slow for 0.75 seconds. - Also grants 1000/700 Day/Night Clearvision around the target location for 5 seconds. Ability 3: Lightning Rod - Any time you deal non-DoT Magic Damage to an enemy, they will take 3/6/9/12% of their current Health as bonus damage. Ability 4: Never Strikes Twice *Range: Global *Radius: 300 *Mana Cost: 225/325/425 *Cooldown: 90 seconds - Activate to deal an initial 20/30/40 Magic Damage to enemies within 900 range of the target location. Afterwards, deals 300/500/700 Magic Damage split evenly between enemy heroes in the target area after a 1 second delay. ============================== Torturer *Strength: 18 + 1.5 per level *Agility: 20 + 1.0 per level *Intelligence: 26 + 3.0 per level (Primary) *Movement Speed: 295 *Attack Range: 600 *Starting Attack Damage: 41-45 *Starting Armor: 3.0 Ability 1: Chain Reaction *Range: 750 *Radius: 150/175/200/225 *Mana Cost: 100/120/140/160 *Cooldown: 8 seconds - Target a location to deal 120/180/240/300 Physical Damage and a 1.25/1.5/1.75/2 second Stun in the area. *Stun effect type is Magic. Ability 2: Agonizing Bonds *Range: 800 *Mana Cost: 90/100/110/120 *Cooldown: 4 seconds - Target an enemy unit to deal 50/100/150/200 Physical Damage to it and the nearest 3/4/5/6 enemies. - All units hit receive a 75% Movement Speed Slow for 1 second. *Slow effect type is Magic. Ability 3: Binding Chains - Passively attaches a chain to your target for every 3rd source of non-DoT ability or attack damage instance you deal against heroes. - Chains heal Torturer for 10/20/30/40 Health per second and have a break range of 1000 radius. Ability 4: Torment *Radius: 500 *Mana Cost: 60/80/100 - Toggle on to deal 80/120/160 Physical Damage per second to all enemies in an area around you. - Grants 50 Movement Speed while active. - Drains 30 Mana per second until toggled off. ============================== Valkyrie *Strength: 17 + 2.0 per level *Agility: 16 + 3.5 per level (Primary) *Intelligence: 16 + 1.8 per level *Movement Speed: 295 *Attack Range: 630 *Starting Attack Damage: 39-50 *Starting Armor: 2.2 Ability 1: Call of the Valkyrie *Radius: 650 *Secondary Radius: 425 *Mana Cost: 90/110/130/150 *Cooldown: 12 seconds - Activate to deal 75/150/225/300 Magic Damage in an area around self. - Deals an additional 50/100/150/200 Magic Damage to the closest target next to you. Ability 2: Javelin of Light *Range: 3000 *Mana Cost: 100 *Cooldown: 17 seconds - Target a location to throw a Javelin in that direction. - The first enemy hero hit by the Javelin is dealt 50/140/230/320 Magic Damage and Stunned for up to 5 seconds depending on how long the Javelin has traveled before impact. - Also deals up to an additional 140 Magic Damage based on how far the Javelin has traveled. Ability 3: Courageous Leap *Range: 550 *Mana Cost: 40 - Stores up to 2 charges. Regains a charge after 60/50/40/30 seconds. - Activate to leap forward 550 units. Upon landing, grants 25/50/75/100 Attack Speed and 8/16/24/32% Movement Speed to self for 2 seconds. *Duration stacks if used in succession. Ability 4: Prism *Radius: 900 *Mana Cost: 100 *Cooldown: 100/90/80 seconds - Activate to apply Prism to ally heroes within radius for 15 seconds. - Prism grants Stealth and 50 Movement Speed. When you break Prism by attacking out of it, you deal 100/150/200 Magic Damage to your target. ============================== Voodoo Jester *Strength: 16 + 2.0 per level *Agility: 13 + 1.2 per level *Intelligence: 24 + 3.0 per level (Primary) *Movement Speed: 305 *Attack Range: 600 *Starting Attack Damage: 51-61 *Starting Armor: 2.5 Ability 1: Acid Cocktail *Range: 600 Radius: 400 *Mana Cost: 110/120/130/140 *Cooldown: 20/18/16/14 seconds - Target an enemy unit to apply a 1.2 second Stun. Bounces to random nearby visible enemies 2/4/6/8 times, applying a 1 second Stun and 50 Magic Damage to each unit hit. - Creeps are stunned for 5 seconds and take 75/100/125/150 Magic Damage. Ability 2: Mojo *Range: 500 *Mana Cost: 80/100/120/140 *Cooldown: 20/17/14/11 seconds - Target an Ally (or self) to apply Good Mojo or an Enemy to apply Bad Mojo for 8 seconds. - Good Mojo heals the target for 15/25/35/45 Health per second, while Bad Mojo deals 15/25/35/45 Magic Damage per second. Ability 3: Cursed Ground *Range: 575 *Radius: 180 *Mana Cost: 105/110/115/120 *Cooldown: 20 seconds - Target a location to apply Cursed to enemy heroes in the radius for 12 seconds. - Every 4 seconds Cursed targets take 16/24/32/40% of Health lost in Magic Damage since Cursed was applied. Also takes 7/14/21/28 Magic Damage per second while active. Ability 4: Spirit Ward *Range: 600 *Mana Cost: 200 *Cooldown: 80 seconds - Target a location to channel an invulnerable Spirit Ward there for up to 8 seconds. The Spirit Ward has 60/100/140 Attack Damage, and attacks the nearest enemy hero once every 0.3 seconds. The Spirit Ward's attack bounces to 0/0/1 additional target(s). ============================== Witch Slayer *Strength: 16 + 2.0 per level *Agility: 15 + 1.5 per level *Intelligence: 20 + 3.0 per level (Primary) *Movement Speed: 290 *Attack Range: 600 *Starting Attack Damage: 47-53 *Starting Armor: 1.7 Ability 1: Graveyard *Range: 500 *Mana Cost: 85/100/115/130 *Cooldown: 12 seconds - Target a location or unit to deal 80/140/200/260 Magic Damage in a line and apply a 1.4/1.8/2.2/2.6 second Stun. Ability 2: Miniaturization *Range: 500 *Mana Cost: 90/100/110/120 *Cooldown: 30/24/18/12 seconds - Target a unit to debuff it for 2.5/3/3.5/4 seconds, causing it to move slower and be unable to attack, cast spells, or use items. Instantly kills enemy illusions and dispels stealth. Ability 3: Mana Burn *Range: 600 *Mana Cost: 100/110/120/130 *Cooldown: 25/20/15/10 seconds - Target an enemy hero to burn Mana from them equal to 3.5/4/4.5/5x their Intelligence, and deal 50% of the burned Mana as Magic Damage. Ability 4: Silver Bullet *Range: 900 *Mana Cost: 200/425/650 *Cooldown: 160/100/40 seconds - Target an enemy unit to shoot it with a Silver Bullet, dealing 600/725/850 Magic Damage. ============================== Wretched Hag *Strength: 16 + 2.0 per level *Agility: 18 + 2.7 per level *Intelligence: 24 + 2.5 per level (Primary) *Movement Speed: 300 *Attack Range: 550 *Starting Attack Damage: 45-53 *Starting Armor: 2 Ability 1: Haunt *Range: 500 *Mana Cost: 80/100/120/140 *Cooldown: 16/13/10/7 seconds - Target an enemy unit to deal 60 Magic Damage, apply a 25% Movement Speed Slow, and deal 10/25/40/55 Magic Damage per second for 5 seconds. - Wretched Hag gains 15/30/45/60 Attack Speed when attacking an enemy affected by Haunt. Ability 2: Flash of Darkness *Range: 1300 *Mana Cost: 60 Cooldown: 15/12/9/6 seconds - Target a location to teleport to that position. Ability 3: Sonar Scream *Radius: 500 *Mana Cost: 110/120/130/140 *Cooldown: 7 seconds - Activate to instantly deal 75/150/225/300 Magic Damage in an area around yourself. Ability 4: Bat Blast *Range: 900 *Starting Radius: 300 *End Radius: 300 *Mana Cost: 250/360/500 *Cooldown: 135/125/115 seconds - Target a unit or location to deal 300/400/500 True Damage in a cone. Applies the current level of Haunt to anyone hit. == Item Pool (PBT Only) == + The item pool has been revamped to give each item more of a unique purpose in the game, and to allow each class of heroes to have similar options when countering particular strategies or problematic heroes on the opposing team. Certain items' price points have been adjusted to facilitate buying items for this purpose. + Due to major differences between the item pool in PBT and retail, the Guides page has been temporarily disabled for PBT until further notice. This encourages players to try out new items instead of picking up the same items they did before, simply because some items may have received a significant change in their effects or their components in the item recipe. + Summary of Notable Changes (PBT Only) + = Most Notable Changes (PBT Only) = Portal Key (Removed) - Portal Key is no longer in the item pool, as it caused a fundamental problem with heroes who depend on it to be massively successful in the game due to its incredible range and instant teleportation, not allowing for much counterplay or reaction time. It also created a design problem for heroes with skillshots, enabling them to blink onto a target and unleash all of their spells at once, even if they were designed to be used from afar, making initiation & approaches to situations one-dimensional. - A few heroes who were dependent on Portal Key to initiate have had mobility tools added to their kit. Tablet of Command (Changed) - As a compromise, Tablet of Command received a slight mechanical change that allows the user to target a location and travel there (in addition to its ally pushing mechanics). It is slightly slower (non-instant) and has a lower cast range than Portal Key, but it has a better buildup and still be used as a supportive tool to save allies. Shrunken Head (Changed) - Shrunken Head's main purpose is to prevent Crowd Control on yourself (primarily for carries) so that you can cast your spells, attack heroes, and fulfill your purpose in a teamfight. However, it had a design issue where it rendered most of the cast obsolete, since the target cannot receive any Magic Damage while under its effects. - By changing Shrunken Head's mechanics to primarily provide Crowd Control Immunity and limiting the amount of Magic Damage it can reduce, Shrunken Head's price point can be lowered so that carries can participate in teamfights & ganks sooner. - Shrunken Head provides tapering Magic Armor when activated, allowing enemy heroes to still be able to deal Magic Damage to them (and more Magic Damage once the effect starts to taper off more). Tome of Elements (New) - Tome of Elements grants underleveled heroes on your team (typically Support heroes) a burst of Experience, allowing them to quickly catch up to the game's tempo, rather than becoming underleveled throughout the entire game. *Tome of Elements has little to no benefits for carry or ganker class heroes if they are close to/above their team's average Experience, as the item adds bonus Experience based on the difference between your Experience and your team's average Experience if your Experience is the lower value. = Evasion/True Strike related changes (PBT Only) = Snake Bracelet (Removed) - This item was not valued much for its Evasion and had limited buildup paths. The addition of Evasion into too many items was not desired because it would have added excessive ubiquitous utility to multiple items. - Evasion and Miss Chance is now primarily implemented into the kit of a few heroes. Halberd (Changed) - As a countermeasure to the addition of Evasion to multiple heroes, Halberd is now a cheap item to partially counter Evasion, as well as building up into Savage Mace for a harder counter against Evasion. = New Items (PBT Only) = Arcane Bomb (New) - Arcane Bomb is an early game pickup to deal with enemy illusions and player-controlled non-hero units. - Enemy illusions have a problem of cluttering the screen and making single-target spells & autoattacks much more cumbersome to execute. Arcane Bomb facilitates eliminating this clutter in a pinch. Armor of the Mad Mage (New) - Armor of the Mad Mage is an item for heroes that wish to pick up Armor, while simultaneously increasing the effectiveness of Magic Damage for themselves and their allies. Dreamcatcher (New) - Dreamcatcher is an upgrade to Soultrap, and is used to increase the target's amount of Healing received and reduce an enemy's amount of Healing received. Faux Bow (New) - Faux Bow increases the Attack Range of Ranged Heroes and allows them to have a method of finishing off fleeing targets that escape their Attack Range. Midnight Morning Star (New) - Midnight Morning Star provides heroes bonus Strength and a Disarm effect, which allows them to counter autoattack-oriented carries. Spectral Owl (New) - Spectral Owl summons a bird to allow for mobile vision & scouting, as well as facilitating counterwarding by granting vision uphill of your Ward of Revelation. Staff of the Goddess (New) - Staff of the Goddess provides extra Intelligence and survivability via its self-purge effect for heroes who depend on momentum within a teamfight to continuously excel at their role. Ultor's Heavy Helm (New) - Ultor's Heavy Helm is intended to be the analog to Barrier Idol for Physical Damage. It provides a large amount of Block to protect your team from Physical autoattacks. Twin Blades (New) - Twin Blades is an item that is intended for melee heroes with high Attack Damage (but low or moderate Attack Speed) to maximize their upfront burst potential. Wind Whistle (New) - Wind Whistle was introduced to allow for cheaper sources of Movement Speed for support/caster-oriented heroes since it has poor slot efficiency & only builds up into items that generally favour these classes of heroes. = Other items that were significantly changed (PBT Only) = Behemoth's Heart (Changed) - Behemoth's Heart and Mock of Brilliance's damage aura have been combined into 1 item, allowing heroes who want to be in the frontlines to constantly be a threat while simultaneously receiving a high amount of Health for survivability. Frostfield Plate (Changed) - Frostfield Plate has been changed to also grant Strength (and as a result, Max Health) to heroes that wish to pick up Armor, while simultaneously crippling enemy heroes that are dependent on Attack Speed. Grave Locket (Changed) - Grave Locket was remade to prevent your support heroes from being too underleveled throughout the game by granting them proximity experience even while they are dead, since support heroes typically have the most deaths in a game. - Grave Locket is assembled from Orb of Zamos, making it a natural upgrade path for any support hero. Grimoire of Power (Changed) - Grimoire of Power has been retailored for heroes that need survivability from Magic Lifesteal, while also favouring heroes that benefit largely from Ability Cooldown Reduction. Null Stone (Changed) - Heroes who pick up this item now have the option to transfer the Spell Negation effect to another ally hero! Jade Spire (Changed) - Jade Spire is a cheap item that increases your Healing output, making it ideal for heroes who wish to maximize their team's survivability. Kuldra's Sheepstick (Changed) - Kuldra's Sheepstick's active effect was simply a universally improved version of Hellflower's aspect. Thus, it now builds up from Hellflower. Plated Greaves (Changed) - Plated Greaves was adjusted to be more oriented towards selfish survivability against Physical autoattacks, as its previous effects were negligible when used for your team or yourself. Riftshards (Changed) - When fully upgraded, deals a portion of the target's Max Health as bonus damage. This allows autoattack-oriented carries to deal with heroes that have a high Health pool. Shieldbreaker (Changed) - Shieldbreaker had a historical problem of being misunderstood as an item that counters Armor. In reality, it was picked up to increase the snowballing power of heroes that deal a high burst of Physical Damage early to mid game (due to how Armor mechanics function). - Shieldbreaker now requires multiple autoattacks to remove a larger percentage of Armor. This minimizes its use on burst-heavy Physical Damage, as you need to attack them multiple times before Shieldbreaker's Armor shredding effects are pronounced, while also maximizing its intended purpose (to remove Armor regardless of how much your target has). Stormspirit (Changed) - Stormspirit has been adjusted to only target yourself and enemies. - Other items are designed to save allies, and thus Stormspirit was reoriented to be more of an offensive setup tool, while still retaining its defensive usage for only yourself. Symbol of Rage (Changed) - Symbol of Rage is now built from Elder Parasite and acts as an improved version of it in terms of the Lifesteal granted while autoattacking. = Other Removed Items (PBT Only) = + The following items are removed since they had a low pickup rate, and were only used to build into mid tier items: - Fortified Bracer - Soulscream Ring - Amulet of Exile - Perpetual Cogwheel - Voltstone - Staff of the Master & Master's Legacy are removed for now to ensure testing stability. - Nome's Wisdom is removed because its impact is relatively low, and the Lightbrand line and Jade Spire now fulfill the survivability/heal functionality better than Nome's Wisdom can. - Sol's Bulwark was an all-encompassing item for pushers and snowball-oriented burst Physical Damage semi-carries early game that also upgraded into a fantastic late-game item (Daemonic Breastplate). - Sacrificial Stone's experience-while-dead effects are now integrated into the new Grave Locket. - Ultor's Heavy Plate has been essentially changed into Ultor's Heavy Helm (since the new item upgrades from Helm of the Black Legion). - Shield of the Five is removed from the game because its active effect had a low impact for most of the game. - Spiked Bola is removed from the game because Agility heroes do not pick up this item due to a lack of survivability granted by this item. - Mock of Brilliance's damage aura effect is now integrated into the new Behemoth's Heart. - Bloodborne Maul is removed from the game because having Strength carry heroes becoming too prevalent basically allows them to completely replace a late-game Agility carry. - Harkon's Blade is removed from the game because Shieldbreaker is performing its main function (to bypass large amounts of Armor). - Whispering Helm is temporarily removed from the game since its main purpose was to dominate additional minions to use in push-oriented lineups, and to build into Symbol of Rage. *Symbol of Rage has a new buildup, so Whispering Helm is no longer necessary for that purpose. == Item Pool Details (PBT) == === Supplies (PBT Only) === Mana Potion (50 Gold) *Range: 100 *Restores 100 Mana over 15 seconds. Health Potion (100 Gold) *Range: 100 *Cooldown: 60 seconds - Heals 400 Health over 10 seconds. Dispels upon taking damage from non-Lane-Creeps. Blight Stones (90 Gold) *Range: 100 *Charges: 3 - Heals 115 Health over 16 seconds. Cannot be dispelled. Bottle (600 Gold) - When activated, restores 150 Health and 150 Mana over 3 seconds. Must be filled at the Well or by picking up Runes. - Right-click or target a Rune to store it for up to 2 minutes. Storing a major rune refills the Bottle to full, while storing a Refreshment Rune refills the Bottle to 2 charges. *Hold down the Ctrl button to apply the effect of the content in the bottle to another ally unit. Ward of Sight (75 Gold) *Range: 600 *Mana Cost: 5 *Cooldown: 1 second *Max Stock: 4 *Initial Stock: 2 - Grants 1600 Vision for 6 minutes. Cannot be placed within 75 units of a tree. - If the Ward lasts full duration, you are refunded 50% of its cost. Ward of Revelation (75 Gold) *Range: 600 *Mana Cost: 5 *Cooldown: 1 second *Max Stock: 6 *Initial Stock: 2 - Grants 200 Vision and an 800 radius Revelation for 3 minutes. Cannot be placed within 75 units of a tree. - If the Ward lasts full duration, you are refunded 50% of its cost. + Ward of Revelation's counterwarding mechanic (where it initially revealed enemy Wards uphill of where it was placed) was removed. It makes counterwarding a bit more difficult & hardcore like legacy HoN. + A new item (Spectral Owl) has been implemented to be a source of clearvision to facilitate revealing enemy Wards uphill. Dust of Revelation (100 Gold) *Radius: 1000 *Cooldown: 30 seconds - Applies Reveal to heroes within radius for 10 seconds. Also grants 1000 Clearvision for 2 seconds. Homecoming Stone (50 Gold) *Range: Global *Mana Cost: 75 *Cooldown: 65 seconds - When activated, teleports self to target structure and applies a stacking 3 second Disarm to the structure. - Requires channeling for 4 seconds to Tier 1 Towers, 3.5 seconds to Tier 2 Towers, and 3 seconds to everything else. - Destroys trees in the area. Perplex effects interrupt the channel. Spectral Owl (300 Gold) - Only 1 in stock. - Passively summons a Spectral Owl to follow you around at 350 Speed and scout for you, providing 800 Clearvision. The owl is also invisible to enemies unless they come within 400 range and dies in 1 hit, granting 100 Gold. - When the owl dies the item goes on a 120 second cooldown, plus an additional 60 seconds each time it dies (up to a max of a 300 second cooldown) - Can be given to teammates. - Active (target position): Send the Spectral Owl to the target location or go back to following you around if used on self. - The owl will automatically teleport back to you when he's in follower mode and more than 2000 range away. - The owl can be controlled manually, and also shared with and given to teammates. + Spectral Owl is implemented to introduce a means of mobile vision for scouting, as well as facilitating counterwarding by granting vision uphill of your Ward of Revelation. Tome of Elements (200 Gold) *Purchasable after the 10 minute mark. *Initial Stock: 0 *Stock Refresh Time: 10 minutes. - Activate to grant you 300 Experience, plus 60% of the difference between your Experience and your team's average Experience if your Experience is the lower value. + Tome of Elements is intended to be picked up by underleveled heroes on your team (typically Support heroes) to quickly catch up to the game's tempo, rather than becoming underleveled throughout the entire game. + Tome of Elements has little to no benefits for carry or ganker class heroes if they are close to/above their team's average Experience, as the item adds bonus Experience based on the difference between your Experience and your team's average Experience if your Experience is the lower value. Veiled Rot (100 Gold) *Radius: 1000 *Mana Cost: 50 *Cooldown: 75 seconds *Charges: 1 - Activate to give yourself and your nearby units invisibility and 20% Movement Speed for 30 seconds. This invisibility cannot be seen through with revelation. - Walking within a 1000 radius of a visible enemy or tower removes the effect and disables the item. Rejuvenation Potion: (300 Gold) *Range: 100 *Cooldown: 300 seconds - Heals 1000 Health and 1000 Mana over 20 seconds. Dispels upon taking damage from non-Lane-Creeps. Orb of Zamos - Recipe: 2x Minor Totem + Recipe (250) = 350 Gold Total - Passively gives: +2 Strength, +2 Agility, +2 Intelligence. - Passively synchronizes with a nearby ally hero if you stay near them for 2 seconds (500 range). - Once done, you will stay synchronized unless you move more than 3500 range away from each other for longer than 10 seconds. - "Synchronized" effects (which both you and your ally receive): +10 Movement Speed, +5 Attack Damage, each enemy unit killed grants 10 bonus gold and 15 bonus experience to your synchronized partner. - You cannot synchronize with a hero which has already been synchronized with someone else. - Item can be activated to turn the effect on/off. - Visual effects of synchronization are randomly assigned 1 of 3 colors: Red, Green or Blue. - Every pair of synchronized heroes is guaranteed to have a color unique to them. * This helps you tell which hero you are synchronized with. === Accessories (PBT Only) === Stats Crushing Claws (150 Gold) - Grants: +3 Strength Duck Boots (150 Gold) - Grants: +3 Agility Mark of the Novice (150 Gold) - Grants: +3 Intelligence Minor Totem (50 Gold) - Grants: +1 Strength, Agility, and Intelligence Major Totem (550 Gold) - Grants: +4 Strength, Agility, and Intelligence Bolstering Armband (450 Gold) - +6 Strength Fleetfeet (450 Gold) - +6 Agility Apprentice's Robe (450 Gold) - +6 Intelligence Pretender's Crown (180 Gold) - Grants: +2 Strength, Agility, and Intelligence Blessed Orb (1500 Gold) - +8 Strength, Agility, and Intelligence Mighty Blade (1000 Gold) - +10 Strength Quickblade (1000 Gold) - +10 Agility Neophyte's Book (1000 Gold) - +10 Intelligence Luminous Prism (1500 Gold) - +15 Intelligence Axe of the Malphai (2500 Gold) - +20 Strength Dancing Blade (2500 Gold) - +20 Agility Acolyte's Staff (2500 Gold) - +25 Intelligence __ === Weapons (PBT Only) === Logger's Hatchet (200 Gold) - Grants Melee heroes a bonus 25 Attack Damage against non-hero units. Iron Buckler (225 Gold) - 50% chance to block 20 Attack Damage. - Only 10 damage is blocked for Ranged Heroes. Punchdagger (450 Gold) - +10 Attack Damage Broadsword (1200 Gold) - +20 Attack Damage Warhammer (1600 Gold) - +30 Attack Damage Slayer (2000 Gold) - +40 Attack Damage Steamstaff (850 Gold) - +10 Attack Damage and +10 Attack Speed Halberd (1000 Gold) - +10 Attack Damage - 25% Chance for attacks to pierce Evasion + Halberd is now a cheap item that partially counters Evasion. + Halberd is intended to be picked up in a pinch if a counter to Evasion is urgently needed, and builds up into Savage Mace (its stronger counterpart against Evasion). Guardian Ring (175 Gold) - +2 Armor Ringmail (550 Gold) - +5 Armor Helm of the Victim (900) - +5 Armor, +3 Health Regeneration Platemail (1200 Gold) - +10 Armor === Relics (PBT Only) === Gloves of the Swift (500 Gold) - +15 Attack Speed Alacrity Band (1000 Gold) - +30 Attack Speed Warpcleft (1500 Gold) - +45 Attack Speed Hungry Spirit (1000 Gold) - +15% Lifesteal Wind Whistle (200 Gold) - +20 Movement Speed *Stacks with all other sources of Movement Speed. + Wind Whistle was introduced to allow for cheaper sources of Movement Speed for support/caster-oriented heroes since it has poor slot efficiency & only builds up into items that generally favour these classes of heroes. Marchers (400 Gold) - +50 Movement Speed Bound Eye (600 Gold) - Passively Reveals stealthed units within 900 radius. Can be activated to Reveal wards. Cannot be sold. Once dropped or transferred, it can no longer be picked up again by a Flying Courier. *Cooldown: 60 seconds - Activate to Reveal and gives sight of Wards in radius for 15 seconds. Vision of wards linger for 4 seconds. Mystic Vestments (500 Gold) - +5 Magic Armor Alchemist's Bones (1800 Gold) *Range: 600 *Initial Charges: 1 *Max Charges: 2 *Charge refresh time: 60 seconds - Activate to kill a target enemy creep, gaining 75 bonus Gold and 1.75x the kill Experience. === Legendary (PBT Only) === Trinket of Restoration (300 Gold) - +2 Health Regeneration Lifetube (800 Gold) - +6 Health Regeneration Scarab (300 Gold) - +50% Mana Regeneration Manatube (800 Gold) - +100% Mana Regeneration Beastheart (1000 Gold) - +250 Max Health Pickled Brain (900 Gold) - +250 Max Mana Glowstone (1100 Gold) - +175 Max Health, +175 Max Mana === Initiation (PBT Only) === Arcana - Steamstaff (850) + Apprentice's Robe (450) + Scarab (300) = 1600 Gold Total (Auto-assembles) - Grants: +6 Intelligence, +10 Damage, +10 Attack Speed, +50% Mana Regeneration. Blood Chalice (600 Gold) - Recipe: Scarab (300) + Crushing Claws (150) + Mark of the Novice (150) = 600 Gold Total (Auto-assembles) - Grants: +3 Strength, +3 Intelligence, +50% Mana Regeneration. *Cooldown: 25 seconds - Activate to sacrifice 200 Health for 100 Mana. If an enemy hero within 1000 radius is killed before 15 seconds after use, the user is healed back for 200 Health. Firebrand - Recipe: Quickblade (1000) + Fleetfeet (450) + Recipe (550) = 2000 Gold Total - Grants: +16 Agility, +5% Movement Speed, +10 Attack Speed. Ghost Marchers - Marchers (400) + 2x Punchdagger (450) = 1300 Gold Total - Grants: +20 Damage, +50 Movement Speed. *Cooldown: 8 seconds - Active: Grants +25% Movement Speed and Unitwalking for 3 seconds. Grave Locket - New Recipe: Orb of Zamos (350) + Crushing Claws (150) + Mark of the Novice (150) + Ring of Protection (175) = 825 Gold Total - Grants: +5 Strength, +5 Agility, +5 Intelligence, +2 Armor. - Allows you to gather Experience even while dead in a 1500 radius. - Passively synchronizes with a nearby ally hero if you stay near them for 2 seconds (500 range). - Once done, you will stay synchronized unless you move more than 3500 range away from each other for longer than 10 seconds. - "Synchronized" effects (which both you and your ally receive): +10 Movement Speed, +10 Attack Damage, each enemy unit killed grants 10 bonus gold and 15 bonus experience to your synchronized partner. - You cannot synchronize with a hero which has already been synchronized with someone else. *This includes interactions with Orb of Zamos. - Item can be activated to turn the effect on/off. - Visual effects of synchronization are randomly assigned 1 of 3 colors: Red, Green or Blue. - Every pair of synchronized heroes is guaranteed to have a color unique to them. * This helps you tell which hero you are synchronized with. + Grave Locket was remade to prevent your support heroes from being too underleveled throughout the game, since support heroes typically have the most deaths in a game. + Grave Locket is assembled from Orb of Zamos, making it a natural upgrade path for any support hero. Lightbrand - Recipe: Neophyte's Book (1000) + Apprentice's Robe (450) + Recipe (550) = 2000 Gold Total - Grants: +16 Intelligence, +3 Mana Regeneration, +15% Magic Lifesteal (5% vs. non-hero units). + Lightbrand and its derivatives have been changed to be useful for most heroes who pick up this item, having its niche effect be Magic Lifesteal. Plated Greaves - Recipe: Marchers (400) + 2x Ringmail (550) = 1500 Gold Total - Grants: +50 Movement Speed, +10 Armor - Passively grants +2 Armor when attacked by a hero, up to a max of a bonus 8 Armor. + Plated Greaves was adjusted to be more oriented towards selfish survivability against Physical autoattacks, as its previous effects were negligible when used for your team or yourself. Post Haste - Recipe: Striders (750) + Recipe (1900) = 2650 Gold Total - Grants: +100 Movement Speed, +2 Health Regeneration. - When out of combat, increases Movement Speed by 40 and Health Regeneration by 2. - You are considered out of combat if you haven't attacked, dealt/taken damage, or been targeted by an enemy ability. *Mana Cost: 75 *Cooldown: 60 seconds - Active: After channeling for 3 seconds, teleports self to target allied unit or structure. Target is unable to act during the channel time. Perplex effects interrupt the channel. Power Supply - Recipe: 2x Minor Totem (50) + Crushing Claws OR Duck Boots OR Mark of the Novice (150) + Recipe (50) = 300 Gold Total - Grants: +3 Strength, +3 Agility, +3 Intelligence. *Cooldown: 17 seconds - Passively gain a charge whenever an enemy ability is used within 1200 radius of you. - Activate to restore 10 Health and 15 Mana per charge. - Max of 15 charges. Searing Light - Recipe: Firebrand (2000) + Lightbrand (2000) = 4000 Gold Total (Auto-assembles) - Grants: +16 Agility, +16 Intelligence, +20 Attack Speed, +10% Movement Speed, +4 Mana Regeneration, +20% Magic Lifesteal (8% vs. non-hero units). Sorcery Boots - Recipe: Marchers (400) + Ring of Sorcery (1000) = 1400 Gold Total (Auto-Assembles) - Passively gives: +50 Movement Speed, +250 Max Mana. - Active: Restores 150 Mana to self and nearby allies. *Cooldown: 35 seconds *Radius: 600 Steamboots - Recipe: Marchers (400) + Gloves of the Swift (500) + Bolstering Armband/Fleetfeet/Apprentice's Robe (450) = 1350 Gold Total (Auto-assembles) - Grants: +10 Strength/Agility/Intelligence, +50 Movement Speed, +20 Attack Speed. Striders - Recipe: Marchers (400) + Trinket of Restoration (300) + Recipe (50) = 750 Gold Total - Grants: +50 Movement Speed, +2 Health Regeneration. - Passively grants up to a bonus 80 Movement Speed and 2 Health Regeneration. Goes on a 6 second cooldown from combat events. - You are considered out of combat if you haven't attacked, dealt/taken damage, or been targeted by an enemy ability. - Bonus Movement Speed is reduced if you are within 900 units of an enemy hero, down to 0 charges at 750 units. + Striders was a little too powerful previously, and also frustrating to use when using an ability for mobility/non-combat purposes. Adjustments were made to alleviate these 2 points. Sustainer - Recipe: Lifetube (800) + Manatube (800) = 1600 Gold Total (Auto-assembles) - Passively grants 6 Health Regeneration and 100% Mana Regeneration. === Supportive (PBT Only) === Abyssal Skull - Recipe: Hungry Spirit (1000) + Ring of the Teacher (475) + Refreshing Ornament (600) = 2075 Gold Total - Grants: +2 Strength, +2 Agility, +2 Intelligence, +5 Attack Damage. - Aura (900 range): Grants +15% Lifesteal to melee ally units (+10% for ranged). Stacks with other lifesteal modifiers. Also grants 0.8 Mana Regeneration, +15% Base Damage, 3 Health Regeneration and 4 Armor. + Abyssal Skull's lifesteal aura now functions on ally Ranged heroes as well, making this an ideal pickup for any team that is autoattack-focused. Arcane Bomb - Recipe: Neophyte's Book (1000) + Major Totem (550) + Recipe (250) = 1800 Gold Total - Grants: +4 Strength, +4 Agility, +14 Intelligence - Active: Marks the target area and causes an explosion after a 0.5 second delay. The explosion deals 100 Magic Damage to non-hero units or 900 Magic Damage if those non-hero units are player-controlled, or if those units are illusions. - Explosion also destroys trees. *Range: 1200 *Radius: 400 *Mana cost: 50 *Cooldown: 25 seconds + Arcane Bomb is an early game pickup to deal with enemy illusions and player-controlled non-hero units. + Enemy illusions have a problem of cluttering the screen and making single-target spells & autoattacks much more cumbersome to execute. Arcane Bomb facilitates eliminating this clutter in a pinch. Astrolabe - Recipe: Refreshing Ornament (600) + Ringmail (550) + Recipe (350) = 1500 Gold Total (Auto-Assembles) - Grants: +2 Strength, +2 Agility, +2 Intelligence, +5 Armor. - Aura (900 radius): Grants +3 Health Regeneration to nearby allies. *Mana Cost: 100 *Cooldown: 50 seconds *Radius: 600 - Active: Heals allies in radius for 175 Health instantly and grant them 2.5 Armor for 25 seconds. This effect can only be applied once every 25 seconds. Dreamcatcher - Recipe: Soultrap (700) + Beastheart (1000) + Wind Whistle (200) + Recipe (800) = 2700 Gold Total - Grants: +5 Strength, +5 Agility, +5 Intelligence, +250 Max Health, +25 Movement Speed. - Gains a charge when an enemy hero dies within 1000 range. Consumes a charge on use. Carries over the number of charges from Soultrap, max of 3 charges. - Active: Target an ally to heal them for 300 over 10 seconds and increase their healing and regeneration by 50% for the duration. Dispels upon receiving hero damage. - Target an enemy to deal 300 Magic Damage over 10 seconds and reduce their healing by 75% for the duration. *Range: 1000 *Cooldown: 2 seconds + Dreamcatcher is an upgrade to Soultrap, and is used as a sustain tool that also provides healing over time in combat (does not dispel upon receiving damage). + Furthermore, it increases the target's amount of Healing received and reduces an enemy's Healing received. Energizer - Recipe: Major Totem (550) + Scarab (300) + Wind Whistle (200) + Recipe (450) = 1500 Gold Total - Grants: +4 Strength, +4 Agility, +4 Intelligence, +20 Movement Speed, +0.75 Mana Regeneration. *Radius: 600 *Mana Cost: 25 *Cooldown: 30 seconds - Activate to grant 50 Movement Speed and 20 Attack Speed to allies in a 600 unit radius for 6 seconds. - Non-hero player-controlled units gain Unitwalking. Jade Spire - Recipe: Manatube (800) + Major Totem (550) + Recipe (450) = 1800 Gold Total - Grants: +4 Strength, +4 Agility, +4 Intelligence, +100% Mana Regen, +25% Healing Done. + Jade Spire is a cheap item that increases your Healing output, making it ideal for early game healers. Kuldra's Sheepstick - Recipe: Acolyte's Staff (2500) + Hellflower (3500) = 6000 Gold Total (Auto-assembles) - Grants: +40 Intelligence, +20 Damage, +40 Attack Speed, +120% Mana Regeneration *Range: 800 *Mana Cost: 100 *Cooldown: 30 seconds - Active: applies Transfigured to target for 4 seconds. Instantly kills enemy illusions and dispels stealth. *Transfigured effects: +25% Damage Taken, Silenced, Perplexed, Disarmed, Base Movement Speed set to 100, 100% Movement Speed Slow, Restrained, Negates Evasion. - After the state expires, the target cannot be affected by Kuldra's Sheepstick again for the next 2.5 seconds. + Kuldra's Sheepstick's active effect was simply a universally improved version of Hellflower's aspect. Thus, it now builds up from Hellflower. Lex Talionis - Recipe: Ringmail (550) + Ring of the Teacher (475) + Recipe (225) = 1250 Gold Total - Grants: +8 Armor, +5 Attack Damage. - Aura (900 radius): Grants 1 Mana Regeneration to nearby ally player-controlled units. - Active: Grants target ally 6 bonus Armor; or reduces the target enemy's Armor by 6 for 8 seconds. Reduces your own Armor by 6 for the duration. Dispels debuff from self if the target dies early. *Single target, 1000 cast range, 8 second cooldown. Puzzlebox - Recipe: Mighty Blade (1000) + Luminous Prism (1500) + Recipe (600) = 3100/3700/4300 Gold Total (can be upgraded twice) - Stock: 2/9 (Initial/Max). Restock Time: 10 minutes. - Grants: +11/13/15 Strength, +18/22/26 Intelligence *Mana Cost: 50 *Cooldown: 90 seconds - Spawns a Puzzlebox Wizard and a Puzzlebox Mauler under your control for 35 seconds. - Both Minions have 400/600/800 Health, 6/8/10 Armor, 11 Magic Armor, and 350/370/390 Movement Speed. - Puzzlebox Wizard - 40/65/90 Attack Damage; 350/450/550 Attack Range; Can cast Mana Burn: Burns 125/175/225 Mana from target and deals Magic Damage equal to 100% of Mana burnt; Has an aura that grants +3/6/9% Movement Speed and 3/6/9 Attack Speed to allies. - Puzzlebox Mauler - 25/50/75 Attack Damage, Attacks burn 25/50/75 Mana and deal Physical Damage equal to 100% of Mana burnt. Reveals enemies and wards in a 300/650/1000 radius. Deals 200/400/600 True Damage to killer. Refreshing Ornament - New Recipe: Trinket of Restoration (300) + Pretender's Crown (180) + Recipe (120) = 600 Gold Total - Grants: +2 Strength, +2 Agility, +2 Intelligence. - Aura (900 radius): +3 Health Regen for nearby allies. Can be toggled between All/Heroes-only. Ring of Sorcery - Recipe: Pickled Brain (900) + Recipe (100) = 1000 Gold Total - Grants: +250 Max Mana. - Active: Restores 150 Mana to self and nearby allies (600 radius). 45 second cooldown. Ring of the Teacher - Recipe: Scarab (300) + Guardian Ring (175) = 475 (Auto-assembles) - Grants: +3 Armor, +5 Attack Damage. - Aura (900 radius): Grants 0.8 Mana Regeneration to nearby ally player-controlled units. Sand Scepter - Recipe: Luminous Prism (1500) + Recipe (700) = 2200 Gold Total - Grants: +20 Intelligence. - Active: Shoots a projectile which dispels debuffs and grants +60% Movement Speed for 2 seconds on allies, or dispels buffs and immobilizes enemies for 2 seconds. Enemies are also Revealed and Sighted. *Range: 700 *Mana Cost: 60 *Cooldown: 20 seconds + Sand Scepter provides an additional effect on allies to further reinforce its defensive use on an ally as a purge tool. Soultrap - Recipe: Pretender's Crown (180) + Minor Totem (50) + Recipe (470) = 700 Gold Total - Grants: +3 Strength, +3 Agility, +3 Intelligence. - Gains a charge when an enemy hero dies within 1000 range. Consumes a charge on use. Starts with 1 charge, max of 3 charges. - Active: Target an ally to heal them for 400 over 10 seconds (dispels on damage taken from enemy heroes). Target an enemy to deal 200 Magic Damage over 10 seconds. *Range: 800 *Cooldown: 5 seconds Stormspirit - Recipe: Apprentice's Robe (450) + Manatube (800) + Whistle (200) + Recipe (500) = 2000 Gold Total - Grants: +6 Intelligence, +40 Movement Speed (stacking), +150% Mana Regeneration. *Range: 600 *Mana Cost: 75 *Cooldown: 22 seconds - Active: Makes target enemy hero or self-stunned, restrained and invulnerable for 2.5 seconds. After the duration, the target is Perplexed and Restrained for another second. - After the initial Cycloned effect expires, the target cannot be affected by Stormspirit again for the next 2.5 seconds. + Stormspirit has been adjusted to only target yourself and enemies. + Other items are designed to save allies, and thus Stormspirit was reoriented to be more of an offensive setup tool, while still retaining its defensive usage for only yourself. Tablet of Command - Recipe: Sustainer (1600) + Wind Whistle (200) + Recipe (700) = 2500 Gold Total - Grants: +6 Health Regeneration, 100% Mana Regeneration, +20 Movement Speed. *Range: 600 *Mana Cost: 25 *Cooldown: 25 seconds - Target a position to quickly travel there. - Target an ally hero to Push them 600 units in the direction they are facing. *Destroys trees within 100 radius of the target while it is being pushed. + Portal Key is no longer in the item pool, as it caused a fundamental problem with heroes who depend on it to be massively successful in the game. It also created a design problem where heroes typically use Portal Key to blink in and unleash all their skillshots, even if they were designed to be used from afar, making initiation & approaches to situations one-dimensional. + Rather than keep Portal Key in the game, the majority of heroes who are dependent on Portal Key have had mobility added to their kit to emulate the function of Portal Key to a good enough extent such that they do not require it to be picked up. + As a compromise, Tablet of Command still retains Portal Key's general functionality. It is slightly slower (non-instant) and has a lower cast range than Portal Key, but it has a better buildup and still be used as a supportive tool to save allies. === Protective (PBT Only) === Assassin's Shroud - Recipe: Broadsword (1200) + Steamstaff (850) + Recipe (950) = 3000 Gold Total - Grants: +30 Damage, +10 Attack Speed. *Mana Cost: 50 *Cooldown: 20 seconds - Active: Grants stealth with a 0.5 second fade time and +20% Movement Speed for 15 seconds. Breaking stealth deals 125 bonus Attack Damage. Armor of the Mad Mage - Recipe: Acolyte's Staff (2500) + Platemail (1200) + Recipe (500) = 4200 Gold Total - Grants: +25 Intelligence, +10 Armor. - Aura (900 range): Passively reduces the Magic Armor of nearby enemies by 4. + Armor of the Mad Mage is an item for Intelligence heroes that wish to pick up Armor, while simultaneously increasing the effectiveness of Magic Damage for themselves and their allies. Barbed Armor - Recipe: Punchdagger (450) + 2x Bolstering Armband (450) + Recipe (1050) = 2400 Gold Total - Grants: +10 Damage, +12 Strength. *Cooldown: 30 seconds - Activate to return 100% of the damage taken as True Damage for 5 seconds. Barrier Idol - Recipe: Shaman's Headdress (1600) + Major Totem (550) + Recipe (550) = 2700 Gold Total - Grants: +5 Strength, +5 Agility, +5 Intelligence, +8 Magic Armor, +8 Health Regeneration, 30% Debuff and Stun duration Reduction. *Radius: 900 *Mana Cost: 50 *Cooldown: 60 seconds - Applies Barrier to target heroes in radius for 12 seconds, granting a shield that absorbs 400 Post-Mitigation Magic Damage. - Barrier cannot affect a unit more than once every 50 seconds. + Barrier Idol has been adjusted to be a stronger anti-burst tool for your team against Magic Damage, and not so much as a pushing tool. Behemoth's Heart - Recipe: Axe of the Malphai (2500) + 2x Beastheart (1000) = 4500 (Auto-assembles) - Grants: +20 Strength, +500 Max Health. - Aura: Passively deals 40 Magic Damage per second to enemies within 700 range. Deals 50% bonus damage to non-hero units. *Aura can be turned on/off. + Behemoth's Heart and Mock of Brilliance's damage aura have been combined into 1 item, allowing heroes who want to be in the frontlines to constantly be a threat while simultaneously receiving a high amount of Health for survivability. Daemonic Breastplate - Recipe: Warpcleft (1500) + Platemail (1200) + Recipe (900) = 3600 Gold Total - Grants: +20 Attack Speed, +5 Armor. - Aura 1 (900 radius): +25 Attack Speed and +5 Armor on nearby allies (and self). - Aura 2 (900 radius): -25 Attack Speed and -5 Armor on nearby enemy units and structures. Frostfield Plate - Recipe: Axe of the Malphai (2500) + Platemail (1200) + Recipe (500) = 4200 Gold Total - Grants: +20 Strength, +10 Armor. *Radius: 750 *Mana Cost: 50 *Cooldown: 30 seconds - Activate to create an expanding ring that deals 200 Magic Damage and applies a 20% Movement Speed Slow and 50% Attack Speed Slow to enemies within radius for 4 seconds. + Frostfield Plate is an item for heroes that wish to pick up Armor and Strength, while simultaneously crippling enemy heroes that are dependent on Attack Speed. + Frostfield Plate is tailored for initiators that need an extra spell instance to keep enemies near them just a little longer, while protecting the followup by their allies from autoattacks. Genjuro - Assassin's Shroud (3200) + 2x Quickblade (1000) = 5200 Gold Total - Grants +20 Agility, +35 Attack Damage, and +20 Attack Speed. *Mana Cost: 50 - Activate to grant Master Assassin's Stealth to self for 15 seconds. Stealth with a 0.5 second fade time, +20% Movement Speed, and Unitwalking. Your next attack deals an additional 125 damage. - Consumes a charge on use. Gains a charge every 20 seconds unless in use, up to 2 charges. + Genjuro did not need the Movement Speed Slow on attack, as the main reason for obtaining this item is to provide your character with 2 Stealth instances in combat. Helm of the Black Legion - Beastheart (1000) + Lifetube (800) + Iron Buckler (225) = 2025 Gold Total - Grants: +250 Max Health, +6 Health Regen. - Passively grants a 50% chance to block 60 damage (30 for ranged). Does not work against gadgets. + Helm of the Black Legion was tapering off too quickly if you obtain this item early game. The increased Block value allows it to maintain its relevance slightly longer. + Its block mechanics were also reverted to its legacy form & had numbers adjusted to fit its intended purpose of being an early-mid game survivability item. Icon of the Goddess - Glowstone (1100) + Beastheart (1000) + Pickled Brain (900) = 3000 Gold Total - Grants: +425 Max Health, +425 Max Mana, +2 Health Regen, +40% Mana Regen. - Whenever an enemy hero dies within 1000 range restores 300 Health and 525 Mana over 15 seconds. Iron Shield - Recipe: Iron Buckler (225) + 2x Duckboots (150) = 525 Gold Total (Auto-assembles) - Grants: +8 Agility, +100% chance to block 20 damage from heroes (10 for ranged), 50% chance to block non-hero attacks. Null Stone - Recipe: Sustainer (1600) + Blessed Orb (1500) + Recipe (100) = 3200 Gold Total - Grants: +10 Strength, +10 Agility, +10 Intelligence, +6 Health Regeneration, +100% Mana Regeneration. - When off cooldown, passively blocks a single-targeted spell. *Cooldown: 15 seconds *Range: 800 - Active: Transfers your spell negation ability to another ally hero for up to 15 seconds. + Heroes who pick up this item now have the option to transfer the Spell Negation effect to another ally hero! Shaman's Headdress - Recipe: Lifetube (800) + Mystic Vestments (500) + Trinket of Restoration (300) = 1600 Gold Total (Auto-assembles) - Grants: +8 Magic Armor, +8 Health Regen. Shrunken Head - Recipe: Shaman's Headdress (1600) + Broadsword (1200) = 2800 Gold Total (Auto-assembles) - Grants: +20 Damage, +8 Magic Armor, +8 Health Regen. *Cooldown: 70 seconds - Activate to dispel Debuffs on self, and then grant 100% Debuff, Stun and Mana Burn Reduction to self for 6 seconds. *Also grants a tapering 25 Magic Armor upon activation. *Channeled Crowd Control still bypasses the 100% Debuff and Stun Reduction. *Has an Activation Modifier. Using this item disables other items with this modifier for the duration. + Shrunken Head's main purpose is to prevent Crowd Control on yourself (primarily for carries) so that you can cast your spells, attack heroes, and fulfill your purpose in a teamfight. However, it had a design issue where it rendered most of the cast obsolete, since the target cannot receive any Magic Damage while under its effects. + By changing Shrunken Head's mechanics to primarily provide Crowd Control Immunity and limiting the amount of Magic Damage it can reduce, Shrunken Head's price point can be lowered so that carries can participate in teamfights & ganks sooner. + Shrunken Head provides tapering Magic Armor when activated, allowing enemy heroes to still be able to deal Magic Damage to them (and more Magic Damage once the effect starts to taper off more). Staff of the Goddess - Recipe: Icon of the Goddess (3000) + Luminous Staff (1500) = 4500 Gold Total (Auto-Assembles) - Passively grants: +15 Intelligence, +425 Max Health, +425 Max Mana, +4 Health Regeneration, +100% Mana Regeneration. - Whenever an enemy hero dies within 1000 range restores 300 Health and 525 Mana over 15 seconds. - Active: Upon use, removes all debuffs from self. *Mana cost: 75 *Cooldown: 45 seconds + Staff of the Goddess provides extra Intelligence and survivability via its self-purge effect for heroes who depend on momentum within a teamfight to continuously excel at their role. Ultor's Heavy Helm - Recipe: Helm of the Black Legion (2025) + Ringmail (550) + Recipe (1000) = 3575 Gold Total - Grants: +250 Max Health, +6 Health Regen, +5 Armor. - Passively grants a 50% chance to block 70 damage (35 for ranged). Only blocks half of the amount against gadgets. - Active: Applies Heavy Plated to allied heroes and structures in radius for 12 seconds. Units cannot be affected by Ultor's Heavy Plate more than once every 45 seconds. - Heavy Plated: 100% chance to block 70 damage. *Radius: 900 *Mana Cost: 0 *Cooldown: 45 seconds. + Ultor's Heavy Helm is intended to be the analog to Barrier Idol for Physical Damage. It provides a large amount of Block to protect your team from Physical autoattacks. Void Talisman - Recipe: Major Totem (550) + Recipe (800) = 1350 Gold Total - Grants: +6 Strength, +6 Agility, +6 Intelligence. - Active: Grants self 80% Physical Damage Reduction, +40% Magic Damage taken & Disarm for 4 seconds. Second activation ends the effect early. Can be dispelled. *Has an Activation Modifier. Using this item disables other items with this modifier for the duration. *Mana Cost: 75 *Cooldown: 30 seconds. + Since Harkon's Blade is no longer in the game, Void Talisman is not realistically counterable. Void Talisman is still an effective counter against Physical autoattackers, but now Physical autoattackers can still feel like their autoattacks do something when hitting someone with a Void Talisman. Wingbow - Recipe: Dancing Blade (2500) + Steamstaff (850) + Steamstaff (850) = 4200 Gold Total (Auto-assembles) - Grants: +20 Agility, +20 Attack Damage, +20 Attack Speed, +50% Evasion === Combative (PBT Only) === Brutalizer - Recipe: Quickblade (1000) + Gloves of the Swift (500) + Recipe (900) = 2400 Gold Total - Grants: +10 Agility, +15 Attack Speed. - Passively grants your attacks a 25% chance (10% for ranged heroes) to deal 80 bonus Physical Damage and stun for 1.5 seconds. 3.5 second stun cooldown. Codex - Recipe: Neophyte's Book (1000) + 2x Punchdagger (450) + Recipe (800) = 2700/3500/4300/5100/5900 Gold Total - Recipe can be re-purchased to upgrade the item 4 times. - Grants: +15/17/19/21/23 Intelligence, +18/20/22/24/26 Damage. - Active: Deals 400/500/600/700/800 Magic Damage to target enemy. *Range: 600 *Mana Cost: 180/160/140/120/100 *Cooldown: 40/36/32/28/24 seconds. Corrupted Sword - Recipe: Slayer (2000) + Recipe (1800) = 3800 Gold Total - Grants: +80 Attack Damage - Double-activate (or target self) to consume this item and permanently gain 35 Attack Damage. This effect stacks. Doom Bringer - Recipe: Slayer (2000) + Slayer (2000) + Slayer (2000) = 6000 Gold Total (Auto-assembles) - Grants: +250 Damage. - Each hero kill adds 1 charge to Doom Bringer, increasing its Bonus Attack Damage by 10 per charge, up to a maximum of 25 charges. Charges are not lost upon dropping the item. - This item will drop on death if killed by an enemy player. Faux Bow - Recipe: Blessed Orb (1500) + Halberd (1000) + Recipe (500) = 3000 Gold Total - Grants: +8 Strength, +8 Agility, +8 Intelligence, +10 Damage, +150 Attack Range (Ranged Only). *Bonus Attack Range does not stack. *Range = Your Attack Range *Mana Cost: 50 *Cooldown: 20 seconds - Active: Grants 100 bonus Attack Speed, infinite attack range and a 50% chance to Pierce Evasion against the target enemy for up to 6 seconds or 4 attacks. Only grants infinite attack range on ranged heroes. + Faux Bow increases the Attack Range of Ranged Heroes and allows them to have a method of finishing off fleeing targets that escape their Attack Range. Geometer's Bane - Recipe: Blessed Orb (1500) + Firebrand (2000) + Recipe (800) = 4300 Gold Total - Grants: +8 Strength, +24 Agility, +8 Intelligence, +15 Attack Speed, +10% Movement Speed. *Mana Cost: 50 *Cooldown: 50 seconds - Active: Spawn 2 Illusions of self. The illusions take 3.5 times normal damage, deal 33% of your attack damage, and inherit properties from you. The Illusions have a 20 second lifetime. *Dispels all Buffs and Debuffs on use. Grimoire of Power - Recipe: Blessed Orb (1500) + Lightbrand (2000) + Recipe (800) = 4300 Gold Total - Grants: +8 Strength, +8 Agility, +24 Intelligence, +4 Mana Regeneration, +25% Magic Lifesteal (10% vs. non-hero units), +25% Ability Cooldown Reduction. + Grimoire of Power has been retailored for heroes that need survivability from Magic Lifesteal, while also favouring heroes that benefit largely from Ability Cooldown Reduction. Hellflower - Recipe: Arcana (1600) + Alacrity Band (1000) + Recipe (800) = 3400 Gold Total - Grants: +6 Intelligence, +10 Damage, +40 Attack Speed, +80% Mana Regeneration *Range: 800 *Mana Cost: 100 *Cooldown: 20 seconds - Active: Silences target for 3.5 seconds and increases their damage taken by 15%. Target also leaves behind a visible trail. + Hellflower received a price reduction along with a small reduction in its effects so that its Silencing effect can be picked up earlier in the game. + Hellflower also builds into Kuldra's Sheepstick now, as Kuldra's Sheepstick is a universally improved version of Hellflower's active effect. Hypercrown - Recipe: 2x Warpcleft (1500) + Recipe (400) = 3400 Gold Total - Grants: +120 Attack Speed. Insanitarius - Recipe: Helm of the Victim (900) + Gloves of the Swift (500) + Steamstaff (850) = 2250 Gold Total (Auto-assembles). - Grants + 10 Damage, +25 Attack Speed, +5 Armor, +4 Health Regen. *Cooldown: 5 seconds - Active: Toggle to gain 20 Strength, 15 Damage and 5 Armor but lose 30 Health per second. Madfred's Brass Knuckles - Recipe: Punchdagger (450) + Fleetfeet (450) + Recipe (250) = 1150 Gold Total - Grants: +10 Damage, +6 Agility. - Passively collects a charge for every hero kill or assist that you get, permanently gaining 3 bonus Attack Damage per charge, up to a max of 5 charges (15 Attack Damage). - When 5 charges are reached, also grants 15 Bonus Movement Speed. Riftshards - Broadsword (1200) + Punchdagger (450) + Recipe (1050) = 2700 Gold Total (3750/4800/5850 Gold Total for levels 2/3/4 of this item) *Can be upgraded 3 times. - Grants +40/50/60/60 Attack Damage, and also grants a 15/20/25/25% chance for 1.4/1.8/2.2/2.2x Critical Strike. - On level 4 of this item, the critical strike also deals 8% of the target's Max Health as bonus damage. + Heroes that obtain too much survivability are often difficult to deal with. The max level of Riftshards is expensive to obtain, but allows autoattack-oriented carries to deal with heroes that have a high Health pool. Runed Cleaver - Recipe: Sustainer (1700) + Warhammer (1600) + Logger's Hatchet (200) + Recipe (700) = 4100 Gold Total - Grants: +40 Damage, +6 Health Regen, +150% Mana Regen, +60% Cleave (Melee Only), +60 bonus Attack Damage vs Creeps (Melee). - Active: Throws an axe which deals your attack damage to the target enemy creep or object. *10 second cooldown. Can also be thrown to destroy trees on a 5 second cooldown. Spellshards - Recipe: Arcana (1600) + Helm of the Victim (900) + Recipe (800) = 3300 Gold Total - Grants: +6 Intelligence, +10 Damage, +10 Attack Speed, +50% Mana Regeneration, +5 Armor, +3 Health Regeneration. - Passively causes any Magic Damage you deal to ignore 50% of the target's Magic Armor. Spell Sunder - Recipe: Glowstone (1100) + Manatube (800) + Recipe (500) = 2400 Gold Total - Grants: +250 Max Health, +250 Max mana, +200% Mana Regen. - Passively applies a debuff to enemies whenever you deal Magic Damage. This debuff deals 5% of target's current Health in Magic Damage per second and reduces Health Regeneration by 50%. Debuff damage is reduced to 33% when you deal DoT damage. Midnight Morningstar - Recipe: Mighty Blade (1000) + Mighty Blade (1000) + Warhammer (1600) = 3600 Gold Total (Auto-assembles) - Grants: +30 Damage, +20 Strength. *Range: 800 *Cooldown: 18 seconds *Mana cost: 100 - Active: Disarms the target enemy unit for 3 seconds if melee or 5 seconds if ranged. + Midnight Morning Star provides heroes bonus Strength and a Disarm effect, which allows them to counter autoattack-oriented carries. Twin Blades - Recipe: Arcana (1600) + Broadsword (1200) = 2800 Gold Total (Auto-assembles) - Grants: +30 Damage, +10 Attack Speed, +10 Intelligence, +75% Mana Regeneration. - When off cooldown, passively causes a secondary attack which deals 100% of damage and applies a 100% Movement Speed Slow for 0.7 seconds. Only works when carried by a melee hero. 5 second cooldown. + Twin Blades is an item that is intended for melee heroes with high Attack Damage (but low or moderate Attack Speed) to maximize their upfront burst potential. === Morph Attack (PBT Only) === Dawnbringer - Recipe: Icebrand (2000) + Firebrand (2000) + Lightbrand (2000) = 6000 Gold Total (Auto-assembles) - Grants: +18 Strength, +18 Agility, +18 Intelligence, +15 Damage, +25 Attack Speed, +5 Mana Regeneration, +12% Movement Speed, +30% Magic Lifesteal (10% vs. non-hero units). - Passively grants a 50% chance to apply a 40% Movement Speed and 40 Attack Speed Slow on attack for 5 seconds. Only slows by 25%/25 when wielded by ranged heroes. Elder Parasite - Recipe: Hungry Spirit (1000) + Alacrity Band (1000) = 2000 Gold Total - Grants: +30 Attack Speed, + 15% Lifesteal. *Cooldown: 30 seconds - Active: Grants 60 Attack Speed and 15% Movement Speed, +20% Lifesteal and +10% Damage Taken for 8 seconds. Frostburn - Firebrand (2000) + Icebrand (2000) = 4000 Gold Total - Grants: +16 Strength, +16 Agility, +16 Damage, +16 Attack Speed, +10% Movement Speed. - Passively grants a 40% chance to apply a 30% Movement Speed and 30 Attack Speed Slow on attack for 5 seconds. Only slows by 15%/15 when wielded by ranged heroes. Frostwolf's Skull - Recipe: Blessed Orb (1500) + Icebrand (2000) + Recipe (800) = 4300 Gold Total - Grants +24 Strength, +8 Agility, +8 Intelligence, +10 Attack Damage - Passively applies Freeze to target for 3 seconds when attacking or casting a single-target ability. Freeze applies a 35% Movement Speed and 35 Attack Speed Slow if wielded by a melee hero, or 20%/20 Slow if wielded by a ranged hero. *Radius: 2000 *Mana Cost: 50 *Cooldown: 30 seconds - Active: Sends out an Ice Wolf towards the closest enemy hero within 2000 range. Upon reaching the target, deals 200 Magic Damage and applies a 70% Movement Speed Slow and Restrain for 4 seconds. Target is also Revealed and Sighted for the duration. + Frostwolf's Skull now stays true to its theme, while also providing scouting and Restrain utility. Frozen Light - Recipe: Icebrand (2000) + Lightbrand (2000) = 4000 Gold Total (Auto-assembles) - Grants: +16 Strength, +16 Intelligence, +10 Damage, +4 Mana Regeneration, +20% Magic Lifesteal (8% vs. non-hero units). - Passively grants a 40% chance to apply a 30% Movement Speed and 30 Attack Speed Slow on attack for 5 seconds. Only slows by 15%/15 when wielded by ranged heroes. Icebrand - Recipe: Mighty Blade (1000) + Bolstering Armband (450) + Recipe (550) = 2000 Gold Total - Grants: +16 Strength, +10 Damage. - Passively grants a 30% chance to apply a 20% Movement Speed and 20 Attack Speed Slow on attack for 5 seconds. Only slows by 10%/10 when wielded by ranged heroes. Nullfire Blade - Recipe: Warpcleft (1500) + Quickblade (1000) + Recipe (1000) = 3500 Gold Total - Grants: +45 Attack Speed, +10 Agility - Passively causes attacks to burn 50 mana from enemies, dealing physical damage equal to 50% of the mana burned. Savage Mace - Recipe: Slayer (2000) + Halberd (1000) = 3000 Gold Total (Auto-assembles) - Grants: +60 Damage - Passively grants your attacks a 75% chance to pierce Evasion. + Savage Mace is now an item that is meant to be picked up exclusively to counter Evasion. Shieldbreaker - Recipe: Warhammer (1600) + Alacrity Band (1000) + Recipe (400) = 3000 Gold Total - Grants: +35 Attack Damage, +35 Attack Speed. - On attack, applies a stack of Broken Armor to target for 3 seconds, reducing their Max Armor by 15% per charge. *Max of 6 charges. + Shieldbreaker had a historical problem of being misunderstood as an item that counters Armor. In reality, it was picked up to increase the snowballing power of heroes that deal a high burst of Physical Damage early to mid game (due to how Armor mechanics function). + Shieldbreaker's main use now is for autoattack heroes to remove a percentage of Armor through sustained damage from autoattacks. This minimizes its use on burst-heavy Physical Damage, as you need to attack them multiple times before Shieldbreaker's Armor shredding effects are pronounced. Symbol of Rage - Recipe: Slayer (2000) + Elder Parasite (2000) + Recipe (1000) = 5000 Gold Total - Grants: +40 Damage, +30 Attack Speed, +25% Lifesteal. - Active: Grants +20% Movement Speed, +60 Attack Speed, +100% Lifesteal and +10% Damage Taken for 8 seconds. *Mana cost: 50 *Cooldown: 30 seconds + Symbol of Rage is now built from Elder Parasite and acts as an improved version of it in terms of the Lifesteal granted while autoattacking. Thunderclaw - Recipe: Warhammer (1600) + Gloves of the Swift (500) + Gloves of the Swift (500) + Recipe (200) = 2800 Gold Total - Grants: +30 Damage, +30 Attack Speed. - Passively causes every 3rd attack to deal 120 bonus Magic Damage to up to 4 targets. ________________________________________________________________________________ Outpost The following items are available in the Outpost: - Homecoming Stone - Duck Boots - Wind Whistle - Logger's Hatchet - Iron Buckler - Scarab - Trinket of Restoration - Mystic Vestments - Punchdagger - Marchers - Gloves of the Swift - Apprentice's Robe - Steamstaff - Lifetube - Hungry Spirit - Helm of the Victim Observatory The following items are available in the Observatory: - Ward of Sight - Health Potion - Mana Potion - Dust of Revelation - Veiled Rot - Rejuvenation Potion == Design == Chi Crippling Puncture - Effect Type and Damage Type changed from Magic to Superior Magic. - Damage changed from 80 to 75/100/125/150. A Thousand Cuts - Effect Type and Damage Type of the on-touch effects changed from Magic to Superior Magic. - The return on-touch effects now use the large radius (250) rather than reverting to the small radius (80). - Projectile speed increased from 950 to 1200 units per second. - Mana Cost reduced from 100/110/120/130 to 70/80/90/100. - Cooldown reduced from 4 seconds to 2.5 seconds. Enlightenment - Effect Type and Damage Type changed from Magic to Superior Magic. - Charge refresh time decreased from 19/16/13/10 seconds to 12/10/8/6 seconds. Ancestral Assault - Cooldown reduced from 100/80/60 seconds to 60 seconds. - Effect Type and Damage Type changed from Magic to Superior Magic. == Quality-of-Life Features == + The following Quality-of-Life changes apply to all game modes (i.e. not just PBT), and were made to drastically improve the player experience for all of our international players: - Matchmaking now only matches teams together if the difference in the average Kill-Death ratio between each team is within a certain threshold. - Players will now join chat channels based on Region when logging in (e.g. NA-1, EU-1, AU-1, LAT-1, CIS-1, etc.) as opposed to general chat channels (e.g. HON-1, HON-2, etc.). - Remake Votes can only be called until the 2-minute mark in a match. - Concede Vote can now be called after any termination or disconnect where the player cannot come back. *Concede Vote can still be called after the 15-minute mark if these conditions are not met. - Players will now receive a personal notification whenever they successfully stack a Neutral Camp. *Special messages will appear if players stack multiple Neutral Camps at the same time. - Added an option to enable Selection Circles around every hero at all times. *Improves visibility of heroes in the midst of combat. *This option is found under Options -> Interface -> Gameplay. *Enabled by default. = Mechanical Changes that affect all Modes = - Camera Field of View has been increased by 10%. - Neutral aggro range during the day has been decreased from 300 to 150. *Prevents accidental neutral aggro when travelling to another destination. - Neutral Creeps' Movement Speed normalized to 325. - Lane Creeps will no longer avoid re-aggroing to the ranged lane creeps after being aggro'ed by a hero. - Melee Lane Creeps damage multiplier against Neutrals decreased from 150% to 125%. - Ranged Lane Creeps damage multiplier against Neutrals decreased from 150% to 75%. - Ranged Lane Creep aggro range increased from 500 to 800. - Experience Range increased from 1000 to 1300 units. == Casual Mode Changes == - Passive Gold per minute (GPM) increased from 100 to 120. - Proximity Gold reduced from 20 to 0. - Gold bounty per level reduced from 12 to 10. - Buyback cost multiplier decreased from 1.75x to 1.5x. + The following changes no longer apply to Casual Mode: - Unshared Experience from a hero kill is higher between levels 1-6. - Assists share the Hero Kill Experience Bounty globally for allies (as opposed to allies within proximity). == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Mid Wars - Hero Ban - All Random Public Beta Test (PBT) - Ranked Pick == New Content == New Forsaken Archer Avatar: Yumi - The legendary annual Shao Temple archery competition is a joyful event that brings villagers together from throughout the Sang-La Mountains and allows the monks to share food, tea, and news from the lands beyond the mountains. Yumi has been dominating the event as the first -- and only -- female kyudoka since she was a small girl, for her natural abilities with the bow quickly surpassed those of her instructor, then her kyudojo, until the Shao Temple became the only place that could harness her true potential. The monks taught her the way of shin-zen-bi, to shoot with truth, goodness, and beauty, so that when she uses her bow and arrow with a good and virtuous spirit toward all things, her archery will become naturally beautiful and true. Skeptical at first, Yumi finally embraced this training and grew to understand its power, and her already amazing skills became unbelievable. Because of the beauty and virtue integral to her archery, she was stunned when the monks first told her it could be used as a weapon. But when they told her of the atrocities happening outside the walls of the temple, of the Hellbourne and their soulless cruelty, she realized the virtuous path was leading her straight into battle with these daemons. Every raise, draw, and release had prepared her for this, and she and her bow would share the beauty of her kyudo with these corrupted fiends one arrow at a time. New Taunt: Shikigami Taunt - Show your opponents they're nothing but target practice with the Shikigami Taunt! New Night Hound Avatar: Wildcat - The cruelly playful Lynx Tribe of Death's Cradle is infamous for stalking and chasing their victims before pouncing and toying with them, finally ending their misery only after the entertainment becomes tedious. When they ambushed a gypsy caravan and systematically slaughtered everyone aboard, the last thing they expected to find when they commenced the looting was a sleeping infant, swaddled in blankets. Even the Lynx are not that heartless (usually), so they took the orphan into their fold and trained her in the ways of the feline huntress. The girl took to it like a cat to catnip, and embraced the traditions and tactics so fully she went to great lengths to change her appearance to something closer to her fellow huntresses. She may still look somewhat human, but when the claws come out, she is all Lynx. New Parallax Avatar: Cruxlord - The Cruxlords are an extraterrestrial race even more ancient than the Artificers. They seek the ancient, powerful objects held most secret throughout the universe, for within those items are the answers to unlocking even more power. Though Andromeda's memory is still incomplete, she senses that the Cruxlords may have harvested the original dark matter and created the Fulcrums that became the devastating weapon of the Artificers, sending them forth to destroy entire planets and scatter the debris into space. Scanning the dross for ancient relics is much easier than searching intact worlds and dealing with their tedious inhabitants, but this Newerth has proven more resilient than any other planet, and now the Cruxlords must descend upon it and handle things themselves. New Name Color: High Roller - Show all of Newerth your winning ways with the High Roller Name Color! == Bug Fixes & Optimizations == = General = - "Do Not Disturb" mode (enabled by typing in "/dnd") will now properly prevent Instant Message (IM) from popping up in the chat channel list. = UI = - Player colour indicators in the hero pick screens are now thicker to further distinguish them from the background. - The Report-A-Player (RAP) button (or window, if you started a report in-game) will now properly display at the end of games. - MVP Selection will no longer display in replays. - The HoN logo in the middle bar of the main lobby screen is no longer pixelated/low resolution. = Heroes = + A few heroes (Electrician, Myrmidon in melee form, Prisoner, Salomon in melee form, Scout) now properly have 150 Attack Range (instead of having 128). + The following spells now bypass Magic Immunity on ally heroes: - Accursed's Cauterize - Accursed's Fire Shield - Blacksmith's Frenzy - Blitz's Quicken - Bramble's Fungal Spit - Chipper's Focus Buffer - Glacius' Ice Imprisonment - Keeper of the Forest's Nature's Guidance - Midas' Lion Pride - Nymphora's Volatile Pod - Rally's Compel - Revenant's Defile, Mortification and Essence Shroud - Voodoo Jester's Mojo Prophet - Persecution's effect no longer bypasses Magic Immunity if Magic Immunity is obtained while the projectile is in midair. Swiftblade - Activating Blade Frenzy no longer interrupts your previous Attack command if it is already part-way into its animation. = Items = - All items in the regular (non-PBT) modes no longer have the "New" tag on them, with the exception of Orb of Zamos. _________________________________ Version 4.4.3 ------------- 24 April 2018 = New Hero: Chi = Chi, the Exiled Master, was once a beloved brother to Warchief. Chi's embrace of meditation and non-violence caused him to be cast out from the Red Sand tribe, and in exile his meditative abilities became so advanced he no longer needed to use his body, for his spirit could manipulate the world around him. He was locked in a deep meditative state when Adrenaline and Apex's army massacred the entire Red Sand tribe and possessed Warchief, and it was in the spirit realm -- once scorned by Warchief -- where Chi battled the corruption and kept it from completely claiming his brother. As Warchief's energy returned to normal, then beyond, Chi realized his brother was preparing himself for something epic: Battle. War. And his own death, if that's what it took to vanquish the enemy who slaughtered the Red Sand tribe. Chi expected to be conflicted -- should he abandon his beliefs completely, join the violence and chaos of the human world to save his brother? But he felt no discord. He was completely at peace with it. For now he knew, energy was energy. It could be used to soothe, heal, and create, or to kill and destroy. If his brother's enemies chose to use their energy to harm others, Chi would simply turn it back on them. It would be their efforts that brought their demise, not his. Now, still physically weak and seeking to enlighten others and soothe their rage with meditation, he and his spirit animal Soto join Warchief and the Legion in a last effort to bring peace to Newerth. _________________________________ Stats Strength: 18 + 1.7 per level Agility: 16 + 1.5 per level Intelligence: 25 + 3.0 per level (Primary) Starting Damage: 44 - 50 Starting Armor: 2.5 Magic Armor: 6 Movement Speed: 300 Attack Range: 600 ===== Ability 1: Crippling Puncture *Range: 700 *Effect Type: Magic *Mana Cost: 75 *Cooldown: 14 seconds - Target an enemy hero to deal 80 Magic Damage, apply a 30% Movement Speed Slow, and Disarm them for 2.5/3/3.5/4 seconds. _______________________________________________ Ability 2: A Thousand Cuts *Range: 800 *Touch Radius: 100 *Radius: 250 *Effect Type: Magic *Mana Cost: 100/110/120/130 *Cooldown: 4 seconds - Target a location to throw a Spirit Shredder there, dealing 40/60/80/100 Magic Damage to enemies it passes through. - Upon reaching the location, it deals 40 Magic Damage per second in the radius, but drains 15 Mana per second from Chi while this effect is active. - The Shredder does not return to you unless activated again, you die, or you travel 2000 units away from the Shredder. - Activate again to return the Shredder to yourself and end the Magic DoT effect. The Shredder deals the Magic Damage again to anyone who it passes through. *This second activation costs 0 mana. _______________________________________________ Ability 3: Enlightenment *Passive - Passively adds 60% of an enemy hero's Attack Damage for each Cast Instances of non-DoT Ability Damage you deal to them. - Max of 3/4/5/6 Charges. Each Charge takes 19/16/13/10 seconds to refresh. _______________________________________________ Ability 4: Ancestral Assault *Range: 1200 *Radius: 125 *Effect Type: Magic *Mana Cost: 150/200/250 *Cooldown: 100/80/60 seconds - Target a linear area to charge up his Qi there. - After a 0.6 second delay, the Qi explodes, dealing 1/2/3 instances of 150 Magic Damage to enemies within the area. _______________________________________________ == Design == = Heroes = Arachna Webbed Shot - Magic Damage per second increased from 5/10/15/20 to 10/20/30/40. Spider Sting - Mana Cost reduced from 125/175/250 to 125/150/175. _______________________________________________ Berzerker Furious Anger - Time before charges disappear increased from 3 to 5 seconds. _______________________________________________ Emerald Warden Hunter's Command - Movement Speed Slow and Reveal duration increased from 3 to 5 seconds. - Movement Speed Slow magnitude reduced from 20% to 10%. - Cooldown reduced from 16 to 12 seconds. Overgrowth - The self-destruct ability on the overgrowth can no longer be activated until the growth has properly set in. *This applies to the first 1.5 seconds after an Overgrowth has been placed. *This applies to the Sub-ability on Emerald Warden to kill the closest overgrowth as well. *Overgrowths can still be triggered early via being attacked (by Emerald Warden). - Magic Damage per second increased from 80 to 125. - No longer deals double damage to non-hero units. - Cooldown decreased from 12 to 6 seconds. - Cast range increased from 400 to 500. - Mana cost decreased from 75 to 60. - Maximum number of growths decreased from 5 to 2/3/4/5. - Growths now have a lifetime duration of 5 minutes. _______________________________________________ Gemini - Strength gain per level decreased from 3 to 2.5. - Base Agility decreased from 22 to 21. - Agility gain per level decreased from 3 to 2.5. - Intelligence gain per level decreased from 3 to 2.5. _______________________________________________ Nitro - Turn rate increased from 200 to 900. Ballistic - Base Mana Cost reduced from 9 to 4. *Starting Mana Cost is reduced from 10 to 5. Maximum Mana Cost reduced from 34 to 29. - Added auto-cast feature: right-clicking the ability will allow it to automatically fire towards your cursor when available to use. - Range rescaled from 1100 to 800/900/1000/1100/1200. Divide & Conquer - Bonus Movement and Attack speed on buff increased from 10/20/30/40 to 15/30/45/60. _______________________________________________ Oogie Primal Surge - Amount of Health restored for Mana spent decreased from 50/60/70 to 40/50/60%. - Duration decreased from 16 to 15 seconds. _______________________________________________ Pebbles Enlarge - Passive Movement Speed bonus increased from 5/10/15 to 10/20/30. _______________________________________________ Scout Vanish - Mana upkeep per second reduced from 5 to 4. _______________________________________________ Slither Poison Burst - Magic Damage per second decreased from 36/58/81 to 35/55/75. - Staff of the Master effect only: Magic Damage per second increased from 58/81/108 to 60/90/120. _______________________________________________ Tremble - Agility gain per level decreased from 3.2 to 2.7. Terrorform - Bonus Movement Speed from Terror Mounds decreased from 15/30/45/60% to 10/20/30/40%. _______________________________________________ War Beast Primal Rage - Bonus Base Damage reduced from 10/20/30/40% to 10/15/20/25%. _______________________________________________ Wild Soul Wild - Initial Attack Speed bonus increased from 20/30/40/50 to 20/40/60/80. Bear Form - Bonus Armor increased from 3/5/7 to 3/6/9. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Mid Wars - Hero Ban - All Random Grimm's Crossing - Blind Ban == New Content == = Chi, the Exiled Master = + For centuries, the monks of the Sang-La Mountains have formed a physical and spiritual wall between Newerth and the forces of corruption that seep from the bottomless crevices and pits into All Hells. These portals existed long before the Second Corruption, allowing the Hellbourne to probe, infiltrate, and terrorize the landscape as they prepared for the uprising. Because of this, the monks have had ample – more than enough, they would say – time to develop powerful ways to counter and destroy the daemonic invaders. New Chi Early Access Avatar: Osho - Osho, also called "The Old Teacher" by his students (along with slightly less-honorific titles behind his back) is the eldest instructor among the Sang-La monks and the most experienced when it comes to battling evil corruption. The Hellbourne and their capacity for chaos have ceased to surprise him, and some days he simply can't even muster the energy to be interested in the daemons he's sending back to All Hells. The only thing that does manage to raise one of his bushy white eyebrows is when a student of The Way does not act like a totally idiotic buffoon in training, tripping over their own clumsy feet and stammering like a newborn chiprel. Only his beloved cat Osho truly understands, for his ability to remain aloof among morons is beyond even Master Osho's. New Chi Avatar: Master Ka - Master Ka uses his pure spirit and the vast, empty void of his meditation to absorb the corrupted flames of the Hellbourne, cleanse them of impurities and malice, and return them to the source with a righteous intensity that destroys that which seeks to destroy. He is a scorching mirror for the unholy, literally fighting fire with fire to keep the Hellbourne at bay and purge their corruption from Newerth. Most think his companion Huo is simply a pet monkey, but the clever creature wields a powerful void himself and serves as a force multiplier when Master Ka faces an overwhelming level of corruption. = F.L.E.X. = + The F.L.E.X. soldiers are the most advanced -- and experimental -- weapons developed by the Legion's war machine yet. Created by a top-secret program buried so deeply in the Corps of Engineers that not even Tork knew about it, they are bionic, armored suits powered by artificial intelligence that only utilize the best traits of the heroes upon which they are based and ignore such things as doubt and fear. While each F.L.E.X. soldier has complete agency over how they perform their duties, they are all programmed to follow a specific sequence of orders once the enemy is involved: Find > Lock-on > Engage > eXterminate. It is a lethal form of evolved intelligence that always creates a predictable outcome: when a F.L.E.X. soldier targets an enemy, one of them is going to die. New F.L.E.X. Behemoth Avatar: F.L.E.X. Behemoth - The F.L.E.X. artificial intelligence is programmed to ignore traits and tendencies that are likely to cause doubt and hesitation in battle, and compassion falls within this category. However, the F.L.E.X. Behemoth AI quickly realized that compassion was one of the Legion hero's strongest attributes and could be amplified to increase its battlefield efficacy. By shifting the Find > Lock-on > Engage > eXterminate directives to focus on the fear of Legion allies rather than the aggression of Hellbourne enemies, F.L.E.X. Behemoth is able to place itself in prime positions for intercepting attacks and obliterating the incoming threat. Countless grateful -- and unscathed -- Legion warriors are grateful for this powerful emotional intelligence. New F.L.E.X. Hammerstorm Avatar: F.L.E.X. Hammerstorm - F.L.E.X. Hammerstorm may not seem that different from the original source material at first glance, for the famed warrior is known for his strength and dedication to the cause, traits executed perfectly by the F.L.E.X. artificial intelligence. But a closer look reveals that F.L.E.X. Hammerstorm has discovered a weapon untapped by the Legion legend: personality. It turns out that while pure brute force is indeed effective, stronger alliances can be formed by being likable, friendly, and humorous, and enemies can be rendered off-balance by unexpected jokes, flirtations, and oversharing. The fact that all of this makes the original Hammerstorm very uncomfortable is proof that it works. = General = New Swiftblade Avatar: Deathbloom - The Cleansing Research Labs inside the Electrician's Laboratory are hidden deep within the sublevels to ensure a properly controlled environment, and to keep his most extreme experiments from prying eyes -- Legion spies as well as curious Hellbourne who, despite dwelling among the damned for millennia, may still find his cutting edge work unsettling. The Electrician developed the Cleansing procedure after discovering the power of corruption was greatly reduced when it had to contend for control of a being, battling against the soul and whatever divine power reinforced it. So he found a way to scrape the soul from a living creature, harvest it, and replace it with an artificial form of corruption that is much more controllable than the hellish, chaotic version. And much more powerful. Deathbloom is his first success, technically, as she was the first human to survive the procedure and still be able to function despite the artificial corruption trying to burst free from its human vessel. Captured by his Shocktroopers from a lightly-guarded supply caravan, the young patient had tremendous skills in cleaning, food preparation, and little else. The Cleansing enhanced these talents into incredibly effective combat skills, but what the Electrician did not expect was the augmentation of her ingrained desire to help people. Such a flaw should have been scrubbed along with her soul, but apparently it was embraced by every cell of her being, even her DNA. Deathbloom was supposed to be his first Cleansed Warrior, but instead she became a vile traitor, slashing her way out of the sublevels and wreaking havoc throughout Laboratory as she pursued her new mission to do some cleansing of her own -- wiping Newerth clean of Hellbourne. New Voodoo Jester Avatar: Painkiller - Painkiller serves joyfully as the head nurse within the Electrician's Cleansing Research Labs, prepping victims -- er, patients -- for their procedures and making sure the brilliant Electrician has everything he needs to conduct his best work. Unruly patients quickly turn docile when she gives them a heavy dose of her sedative cocktail, which overwhelms the pain receptors with so much agony they are unable to move, let alone fight. Even the Shocktroopers standing guard outside the Cleansing labs know to keep silent, lest they disturb the Electrician and earn a dose of Painkiller themselves. She would be happy to never leave the nightmarish sublevels of Laboratory, but the escape of Deathbloom has caused her beloved Electrician so much angst it's causing his work to suffer, and he's losing more Cleansing patients than he's saving. Well, this just won't do. Painkiller has made it her mission to hunt Deathbloom down and drag her back for another Cleansing, and if that one doesn't take, the last thing that traitor will see is the ultimate painkiller needle slipping into her heart. == Bug Fixes & Optimizations == = UI = - MVP Screen no longer becomes stuck if you Mentor someone or go to HoN Live. - HoN Logo in the middle bar is no longer pixelated. - Double clicking someone's name from Friends list or a player name in a chat channel now brings up the Instant Messaging channel with that player. - "Remove All Notifications" will now actually remove all notifications from the notifications list. - Hovering over a hero now displays Hero Mastery Progress & Experience. - Alternate Avatars on the Hero Pick selection screen will now properly display their price if you do not own the avatar. - Role text will no longer go outside of its borders in the Hero Pick detailed window. = General = - Passive ability cooldown status beside ally hero portraits is now properly updated (i.e. will change to a red colour when on cooldown). - Automated Courier will no longer appear to deliver your items when you are within shopping range of the enemy team's base item shop. *Instead, the items will be delivered to you automatically under these conditions if you use the Automated Courier delivery command. - Abilities boosted by Staff of the Master have a new format: ability name colour is now green, with a * added at the end. *Prevents ability names from being too long & getting cut off. = Heroes = Draconis - Cataclysm's Damage over Time (DoT) amplification state will properly be reset to a maximum duration of 4 seconds when damaged. *Fixes rare cases where the Cataclysm state is somehow increased to incredibly long durations. Rampage - Horned Strike's stun overhead visual is now properly removed. Tundra - The attack instance from Cold Shoulder will no longer start your attack cooldown. Witch Slayer - Sin Slayer's voice lines are now the proper ones (was previously referencing a female voice line). = Items = Master's Legacy - Will no longer go on cooldown when entering your inventory by swapping it from your stash. _________________________________ Version 4.4.2 ------------- 10 April 2018 == Design == = Forests of Caldavar = - Legion side's east-most neutral camps have been rearranged so that the level of difficulty to double-stack these camps is more comparable to the Hellbourne's west-most neutral camps. = Heroes = Adrenaline Rush - Mana Cost reduced from 45% to 40% of his Max Mana Pool. _________________________________ Amun-Ra - Strength gain per level decreased from 3.4 to 3.0. _________________________________ Deadlift - Base Intelligence decreased from 27 to 25. _________________________________ Deadwood Willowmaker - Percentage of Strength dealt as damage to the enemy & taken by Deadwood increased from 40% to 45%. _________________________________ Flux - Strength gain per level from 3.3 to 3.5. - Attack Range increased from 350 to 400. _________________________________ Glacius - Base Armor lowered from 3.5 to 2.5. _________________________________ Goldenveil Perch - Cooldown increased from 12/10/8/6 seconds to 12/11/10/9 seconds after he uses Plunge. _________________________________ Moon Queen Lunar Glow - Aura radius increased from 600 to 900. _________________________________ Nomad - Base Attack Time (BAT) increased from 1.5 to 1.7. _________________________________ Ophelia Ophelia's Judgment - Magic Damage decreased from 100/180/260/340 to 80/160/240/320. _________________________________ Prisoner The ol' Ball and Chain - Mana Cost reduced from 140 to 110/120/130/140. Shackled - Mana Cost reduced from 85/90/95/100 to 45/50/55/60. One Man Riot - Base Damage bonus per visible enemy hero increased from 10% to 15%. - Check radius increased from 500 to 700. _________________________________ Rampage Horned Strike - No longer Stuns the target for 1/1.2/1.4/1.6 seconds. - Instead, now applies an 80% Movement Speed Slow to the target for 1.5/2/2.5/3 seconds. - No longer pushes the target away. - No longer destroys trees. - Physical Damage increased from 50/75/100/125 to 60/85/110/135. _________________________________ Riptide Perfect Storm - Bonus Attack Damage reduced from 20/30/40% to 10/20/30% of Riptide's Agility. _________________________________ Shellshock Fireflies - Mana Cost reduced from 70/80/90/100 to 50/60/70/80. Rolling Thunder - Allies can now enter the shell from up to 250 units away. - Can now click on an icon that pops up on the right side of your screen to order your hero to enter the shell. - Magic Damage increased from 60/120/180/240 to 70/140/210/280. _________________________________ Succubus Mesmerize - Duration reduced from 4/5/6/7 to 5 seconds. - Mana Cost reduced from 130/140/150/160 to 130. _________________________________ Swiftblade Way of the Sword - Critical Strike proc chance reduced from 20/25/30/35% to 15/20/25/30%. _________________________________ Tarot Bound by Fate - Stun duration reduced from 2 seconds to 1.25/1.5/1.75/2 seconds. *Previously, the stun duration was mistakenly displayed as 2.25 seconds on the detailed tooltip, when in reality it was actually stunning for 2 seconds. _________________________________ The Dark Lady Taint Soul - Cooldown decreased from 12 seconds to 6 seconds. _________________________________ Valkyrie Javelin of Light - Cooldown increased from 15 seconds to 16 seconds. - Staff of the Master no longer decreases the cooldown of this skill to 10 seconds. *The cooldown was unintentionally decreased from 20 seconds to 15 seconds in the patch where the Staff of the Master effect was introduced. _________________________________ Voodoo Jester Acid Cocktail - Range reduced from 700 to 600. - Stun duration on the initial hit for hero units reduced from 1.5 seconds to 1.2 seconds. Mojo - No longer affects targets in an area (i.e. only affects the main target now). - Magic Damage and Heal values increased from 10/20/30/40 to 15/25/35/45 per second. _________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar (SEA Client only) - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Grimm's Crossing - Blind Ban == New Content == = Songkran = New Goldenveil Songkran Avatar: Songkran Goldenveil - When it comes to bringing the most powerful water arsenal to the Songkran festival, most partygoers opt for bigger water cannons, heavier buckets, and longer hoses. But they're missing the most obvious solution: more arms. Not armaments -- literally arms. Songkran Goldenveil can toss twice as many water balloons and dump four buckets of water for every deuce from a mere two-handed reveler, and her Songkran poncho doesn't just provide shelter from the soakings -- it also creates the perfect party camouflage, enabling her to perform a flawless perch & plunge into the soaking fray! New Lord Salforis Songkran Avatar: Songkran Salforis - Songkran Salforis takes his water festival activities very seriously, packing a full arsenal of water weapons and floaties and adding new ink to his gorgeous water-themed tattoos before each New Year. The tradition he truly embraces is the honoring of his ancestors, and while some carry this out by offering sand to temples for repair or releasing animals as a requiem, Songkran Salforis takes it one step further -- he actually summons his deceased ancestors to join the celebration and help him drench the entire festival in cleansing waters. Everybody expects to get soaked at Songkran, but nobody expects to get soaked by a bunch of flying skulls and a creepy dead lady. Happy New Year! New Pharaoh Songkran Avatar: Songkran Pharaoh - Songkran is a festival of unity, merit-making, and the cleansing of sins and bad luck, but some unsavory characters use it as an excuse to add more sins and uncleanliness to their souls. When these types show up at a party, it's Songkran Pharaoh's honor to bounce them right back out with the help of his Songkran Security Team. His paddleboarder disguise allows him to blend in perfectly with the revelers, and the paddle makes an excellent gentle -- or not -- escort for those who don't want to leave the party willingly. If he ever feels outnumbered or in danger of a party slipping out of hand, one call to his Security Team creates a ring of cohorts ready to completely cleanse any gathering of buzzkills and troublemakers. New Sir Benzington Songkran Avatar: Songkran Benzi - Traffic is INSANE during the Songkran festival, and Songkran Benzi knows the only way to get to all of the best parties scattered across Newerth is to hop on his trusty Beavrel Bike and dash through the crowded streets. Of course, there's no reason not to soak everyone and everything between parties, so he's always ready with his splash lance and sidearm squirt gun, and when he encounters a target-rich environment that is just too tempting to pass up, he launches into an epic jump and cannonball splashes everyone in the vicinity. Yeah, it totally trashes his bike, but it's so worth it. = F.L.E.X. = + The F.L.E.X. soldiers are the most advanced -- and experimental -- weapons developed by the Legion's war machine yet. Created by a top-secret program buried so deeply in the Corps of Engineers that not even Tork knew about it, they are bionic, armored suits powered by artificial intelligence that only utilize the best traits of the heroes upon which they are based and ignore such things as doubt and fear. While each F.L.E.X. soldier has complete agency over how they perform their duties, they are all programmed to follow a specific sequence of orders once the enemy is involved: Find > Lock-on > Engage > eXterminate. It is a lethal form of evolved intelligence that always creates a predictable outcome: when a F.L.E.X. soldier targets an enemy, one of them is going to die. New F.L.E.X. Flint Beastwood Avatar: F.L.E.X. Flint - The Legion Corps of Engineers was initially baffled by the AI data they harvested from Flint Beastwood. (The data was sold to them by an entrepreneurial Merrick employee, who scanned and downloaded the information while Flint was passed out after a drinking contest with Balphagore.) The data showed no sign of doubt, fear, guilt, shame, or humility -- all of the things the F.L.E.X. soldiers are programmed to ignore -- which led the Engineers to believe they had an incomplete data set, but it turned out they had it all; Flint just doesn't possess any of those silly traits to begin with. This has made F.L.E.X. Flint the most efficient killer of the group, freeing up all of her processing power for locating and eliminating her targets, and she even has some left over for a bit of AI-fueled swagger. New F.L.E.X. Bushwack Avatar: F.L.E.X. Bushwack - F.L.E.X. Bushwack not only has a fatal set of combat skills, she also has a highly refined sense of irony. It was Bushwack's forbidden tampering with technology that got him exiled from his Rulian Marsh tribe and drove him into the clutches of the Electrician and Dr. Repulsor, and it will be the next level of technology that exterminates each and every one of them. Her AI has been programmed to focus on those three targets in order to cripple the Hellbourne's research and development capabilities. If she succeeds, she will be the ultimate force multiplier due to all of the Legion lives spared from the devastating technology of those madmen. == Bug Fixes & Optimizations == = User Interface (UI) = - When you are in-game and bring up the Main Lobby screen via F6/F10, commands for your in-game character will no longer be executed through the transparent overlay. - Notification sounds will now play when someone sends an Instant Message (IM) to you, or when you get invited to a group. - "Remove All Notifications" button now properly clears notifications (instead of just 4-5 of them). *Note that some System Messages are still not removable due to those messages having a different notification type in the legacy UI, and the merging process meant that the button does not clear this type of notification yet. This will be fixed in a future patch. - Players can now properly random from their list of Favourite Heroes on the Hero Pick Screen. - The bonuses that accumulate towards Silver Coin will no longer have their progress bars overflowing past their boundaries. - Players can now properly claim their rewards from Hero Mastery. - The Match Stats screen now has a search box to search for other Match IDs without leaving the same screen. - The "Esc" key can be used to exit certain UI elements, or act as a "Back" button. - Region Selection preferences no longer resets after every game. - System Message Notification settings have been updated to only include the following (for the ones that you can select to have them display In-Game/Out of Game/In History): *General *Friend Request *IM Received - Other System Message Notification settings have had their default setting to only be displayed Out of Game & In History. *These changes reduce the overall amount of clutter from System Message notifications. - URSA Silver Coin Multiplier is now mentioned properly when its effects are applied. = General = - Some skills with strings that are too long for the Hero Pick Screen have been shortened. *This means that unfortunately, some details in the Simple Tooltips had to be removed. - Strings for abilities currently boosted by Staff of the Master will no longer redundantly say they have been boosted by Staff of the Master. *Instead, the fact that they are boosted will be indicated by the ability name and the green tooltips in the ability description. Forests of Caldavar - The trees above the Legion pull camp can now be cut at melee range with proper pathing. - A spot on the right edge of the map below Hellbourne's bottom lane entrance has been fixed so that units no longer get stuck if you cut trees there and attempt to walk there. - The Hellbourne Tier 3 Middle Tower no longer has a visible black square underneath it. = Heroes = Berzerker - Thai Xia Hou Dun Berzerker's Mark for Death icon is now the correct one for this avatar. Lodestone - Tumbler Lodestone no longer plays loud sounds when dying with certain states active on him while other sounds are simultaneously playing (e.g. Wolftime Taunt & Double Damage rune). Prophet - Blind Prophet's set bonus effects will now display the sun fixture visuals floating above his head (rather than floating in front of his face). Swiftblade - Increased Swiftblade's model transparency while Swift Slashes is active. *Allows players to more clearly know when Swiftblade is invulnerable or not. The Dark Lady - Ascension Dark Lady's Dark Blades now display the correct textures. _________________________________ Version 4.4.1 ------------- 27 March 2018 == Design == = Heroes = Bubbles Song of the Sea - Silence duration decreased from 0.75/1.5/2.25/3 seconds to 0.5/1/1.5/2 seconds. Take Cover - Can no longer be autocast. _________________________________ Doctor Repulsor Electric Frenzy - Magic Damage increased from 30/45/60/75 to 30/50/70/90. _________________________________ Drunken Master 3 Point Strike - True Damage reduced from 300/350/400 to 250/325/400. _________________________________ Empath As One - Cast Range increased from 300 to 500. - No longer grants bonus Attack Speed. - Bonus Attack Damage changed from 40/60/80 to 30/60/90. _________________________________ Forsaken Archer Call of the Damned - Proc chance increased from 10% to 15%. _________________________________ Gunblade Grappling Shot - Cast Range changed from 500/575/650 to 650. - Physical Damage increased from 100/200/300 to 150/250/350. _________________________________ Hammerstorm Galvanize - Bonus Armor decreased from 4/8/12/16 to 3/6/9/12. _________________________________ Kinesis Telekinetic Control - Cooldown increased from 3 seconds to 4 seconds. Stasis Smash - Damage Reduction decreased from 30% to 20%. _________________________________ Parallax Dark Mana - Percentage of charges lost on death increased from 10% to 20%. - Bonus Max Mana per charge decreased from 2/5/8/11 to 2/4/6/8. _________________________________ Prophet Persecution - Magic Damage per proc decreased from 25/35/45/55 to 20/30/40/50. Shared Fate - Tapering Movement Speed Slow decreased from 50% to 40%. _________________________________ Puppet Master Whiplash - Critical Multiplier increased from 1.5/1.75/2.0/2.25x to 1.6/1.9/2.2/2.5x. _________________________________ Rhapsody Staccato - Cast Range decreased from 650 to 550. _________________________________ Tundra Piercing Shards - Magic Damage increased from 140/200/260/320 to 140/210/280/350. _________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar (SEA Client only) - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Grimm's Crossing - Blind Ban == New Content == = Songkran = New Songkran Nomad Avatar: Songkran Nomad - The fruit stand is a pretty boring (and sticky) place to work most of the year, and the owner's daughter has been counting the days until the Songkran Water Festival begins. Not only is it a chance to wash off the seemingly permanent fruit juices -- her father also promised she'd be allowed to go into the joyous crowds to sell their family specialty, the giant watermelon ice, and she's planning to use this as an opportunity to unveil her new watermelon-themed line of swimwear. Her father might be upset when he sees how much skin it covers (or doesn't), but hopefully he'll calm down when he sees how many watermelon ices she's sold. * Also available with Thai voice Songkran Set Effect - Get this cooling, cleansing aura around your Songkran 2018 avatars when you own them all! Songkran TP Effect - Own all of the Songkran 2018 avatars and make a festive splash every time you teleport! Songkran Taunt - Give your opponents a serious spiritual cleansing with the Songkran Taunt bucket! = HonWorld = New HoNWorld Nomad Avatar: HoNWorld Nomad - Some say the battle-hardened loner Nomad is obsessed with his mission to exterminate the Sand Wraiths -- and all of the Hellbourne -- should he live long enough. And it is true, the warrior shuns the comforts and companionship of Legion encampments, he has no friends among the ranks, and only bothers with conversation when necessary to establish the next mission. What his Legion comrades don't know is this obsession carries over to all things competitive, and with the epic Garena Star League fast approaching Nomad has turned his intense focus to one thing: creating a battlesuit that will dominate the event and make all other heroes look like the weak poseurs they truly are. Nomad isn't too familiar with technology, computers...or electricity for that matter...so he's going all-out and adding bleeding-edge components to his armor and weaponry to ensure superiority. (He also made sure the helmet would cover his face on the off-chance his trademark scowl cracked into a grin from having so much fun at the event.) Nomad has not given up the fight against the Sand Wraiths -- he never will -- but stacking up some victories at GSL will be a nice way to train for his next desert skirmish. New HoNWorld Vindicator Avatar: HoNWorld Vindicator - The Great Rift version of the Garena Star League event is much different than ours. There is a tiny slice of attention paid to eSports and gaming, but the vast majority of the event focuses on devouring other competitors face-first and spitting out their steaming bones. Last year's champion, HoNWorld Vindicator, doesn't see much challenge in simply eating more faces and skinning weak Rift pubs alive, so she's bringing her elite-level playbook to the portal and heading straight for our top GSL teams. Watch out gamers -- she may not know about our no face-eating rule. = F.L.E.X = + The F.L.E.X. soldiers are the most advanced -- and experimental -- weapons developed by the Legion's war machine yet. Created by a top-secret program buried so deeply in the Corps of Engineers that not even Tork knew about it, they are bionic, armored suits powered by artificial intelligence that only utilize the best traits of the heroes upon which they are based and ignore such things as doubt and fear. While each F.L.E.X. soldier has complete agency over how they perform their duties, they are all programmed to follow a specific sequence of orders once the enemy is involved: Find > Lock-on > Engage > eXterminate. It is a lethal form of evolved intelligence that always creates a predictable outcome: when a F.L.E.X. soldier targets an enemy, one of them is going to die. New F.L.E.X. Silhouette Avatar: F.L.E.X. Silhouette - F.L.E.X. Silhouette is everything the original Silhouette's Scout trainers wanted her to become -- stealthy, professional, and extremely lethal. Indeed, they are both excellent assassins, but F.L.E.X. Silhouette wisely chose to leave the boisterous attitude and cockiness of her source hero's personality out of the programming. Her A.I. may let some bravado slip through, just to examine the results, but other than that F.L.E.X. Silhouette is all about executing her core sequence, which always leads to executing her enemies. New F.L.E.X. Legionnaire Avatar: F.L.E.X. Legionnaire - Rather than rely on a single hero's intelligence to create its operational code, F.L.E.X. Legionnaire benefits from the experience, savvy, and courage of battalions of war-hardened soldiers. Every Legionnaire with more than five years in the ranks (survivability) and fifty Hellbourne kills (lethality) volunteered for the extraction process to help make F.L.E.X. Legionnaire the greatest possible force multiplier it could become. And though they've placed wagers on how long the newfangled thing will actually last in battle, they're grateful for every daemon it kills along the way. New F.L.E.X. Set Effect - Augment your entire F.L.E.X. set with unique, electrifying effects for each F.L.E.X. warrior! == Bug Fixes & Optimizations == = General = - Purchasing certain items with ultimate avatars will now play their proper voice clips. = UI = + General: - Opening your Friend List will no longer cause a long duration freeze. - Players can now search other Player Profiles on the Player Profile screen. - Getting invited to another group while you are already in a group will no longer make you leave both groups when you accept the invitation to join the other group. - You can now properly report players via RAP for games that you did not participate in. - The notification sound now plays properly when you find a game via Matchmaking. - Instant Message (IM) windows no longer reappear in your chat tabs when that user logs in and out. - Merrick and the corresponding text in the HoN Store is now aligned properly. - Teapots no longer show on your screen if you press F6/F10 while in-game. - The Most Played Heroes panels in your Player Profile now properly display hero names. + Mode Selection Screen: - The Regions dropdown menu on the Mode Selection screen will now collapse when you click somewhere else on that screen. - Bot Match now has an option to fill the rest of your team with Bots to automatically queue into a game. + Hero Pick Screen: - Right-clicking heroes on the Hero Pick screen now display that hero's avatars properly. - Hovering over your hero portrait now properly displays the hero info tooltips at the bottom of the screen. - Chat history is no longer cleared when transitioning from the Hero Pick screen to the in-game map. - Player slots are now properly aligned to be symmetrical on the hero pick screen. - You will now select the avatar you marked as Default even if you do not press the "Use" button after you select a hero. - The Ready button has been re-added to Practice Mode games. - Name colours on the hero pick screen now properly match your actual name colour. - Friend list is now closed properly during the loading screen. - The lobby music in Champions of Newerth now plays the correct soundtrack. + Post Game Screens: - Mentor Votes no longer visually count towards the MVP Vote. - The Post-Match channel now automatically obtains focus in the chat channel selection after you exit a game that has ended. - The Post-Games Screen no longer displays "Match Victory" when your team lost. - Game duration is now displayed correctly on the Post-Match Stats Screen. - Items on the Rewards page now display their tooltips properly when you hover over them. - Match Stats screen now displays the precise time the match was played at. = Heroes = Midas - Sterling Midas' attack projectile now visually leaves his hand when he attacks. = Items = Ghost Marchers - Adjusted visual effects so that it does not obstruct hero model and texture details. _________________________________ Version 4.4.0.2 ------------- 16 March 2018 == Design == = Forests of Caldavar Map = - Neutral Creeps: The east-most Medium Camps on the Legion and Hellbourne jungles have been changed to be Easy Camps. = Heroes = Deadlift Unholy Strength - Now has a Staff of the Master effect: cooldown is decreased by 2 seconds, and the Strength steal is increased to 10. Onslaught - Now applies a 50% Movement Speed Slow to the target for 2 seconds. Resurrection - Staff of the Master effect has been removed. _________________________________ Legionnaire Whirling Blade - No longer deals Bonus Damage to non-hero units. _________________________________ Solstice Graceful Strikes - Solar Slash: Bonus Damage against non-hero units reduced from 150% to 125%. _________________________________ = Items = Runed Cleaver - Now requires a 575 Gold recipe purchase to complete the item. * Total Cost increased from 3525 Gold to 4100 Gold. == Bug Fixes & Optimizations == = General = - Fixed an issue where players are experiencing constant in-game freezes. - Fixed an mouse cursor visual issue on OpenGL video driver; this primarily fixes the mouse cursor freezing issue for Mac users. - The confirmation window for changing your Controls is now displayed properly. - Friend List now sorts players by their in-game status properly. - Repick button in All Random mode now displayed properly. - MVP Voting Screen no longer gets locked up if this screen pops up during a pause vote. - MVP Voting Screen no longer locks up if you are using "Track Player Control". _________________________________ Version 4.4.0 ------------- 14 March 2018 == New User Interface (UI) == + The game client has received a complete overhaul of the User Interface! Below is a summary of some features that were added or changed: - The Mouse Cursor has been revamped and allows for more precise targeting. - Your user profile can be seen at all times in the main lobby, along with MVP reward badges, number of matches played, and number of avatars owned. - The top bar has been revised to be more modern and concise. - Clicking on "Play Now" opens a mode selection screen with different panels to avoid confusion. - After selecting a mode, loading screen art is displayed while game resources are being loaded. = Hero Pick Screen = - The Hero Pick screen has also received a major revamp, and now displays larger hero icons for better visual clarity. - Hero picking logistics have been changed: * Left-clicking on a hero will shadowpick the hero. * Right-clicking on a hero will display that hero's available avatars. * Left-clicking on the Select button after left-clicking on a hero will actually select that hero. = Player Profile = - The Player Profile has also received a major revamp! Left-clicking on your Account Icon will open your detailed Player Profile. - The Player Profile has 5 detailed tabs: Overview, Mastery, MVP Awards, Statistics, Match History. - Switching to a subaccount is now done in the Overview tab of the Player Profile. = Most Valuable Player (MVP) System & Post-Game UI = - The Most Valuable Player (MVP) System bridges the gap between player performance and rewards, allowing players to feel accomplished regardless of whether they win or lose. At the end of a game, players will earn Awards based on their performance in certain areas relative to the rest of their team. - When a game ends, each player will be able to vote for the MVP of the game. A minimum of 3 votes is required for a player to be nominated MVP. - Players also receive performance-based rewards if they meet the minimum requirements for particular criteria and have the highest performance for that criteria out of all players in that game. - An improved Post-Game screen is now displayed for players, detailing the rewards and progression they get for playing. = Future Plans for the UI = - The new User Interface will be continually polished over the course of time, as there are always areas that could be improved or revamped. == Champions of Newerth (Season 6) == + Changes to Matchmaking for Champions of Newerth for Season 6: - Players who use a Stat Reset will now be recalibrated to a more proper initial rank. - Recalibrated the Rank Progress impacts (for wins and losses) for Placement Matches. - End of Season rewards will now be granted not only based on your rank, but also by how many games you have won throughout the Season. *Players will need to win enough matches at their highest rank to receive certain Season rewards. Simply just reaching the rank won't be enough! == Design == = Forests of Caldavar Map = - Neutral Creeps: the Easy Camp position has now been swapped with the lane pull's Medium Camp position (for both the Legion and Hellbourne jungle). - Markings have been added to the ground to indicate where each Rune will spawn. = General = - Melee Hero Attack Range increased from 128 to 150. Experience - Being near an allied hero will no longer increase the Experience obtained from nearby enemy Lane Creeps that die. *Was previously granting +50% Experience in that condition, effectively causing dual lanes to reach level 6 about 3 minutes faster than if this bonus Experience mechanic was not active. Gold - Gold per minute received passively reduced from 100 to 69. Towers - Tier 1 Tower Health increased from 1500 to 1800. - Armor for Tier 1, 2 and 3 Towers increased from 18 to 22. Well/Tarpit - Base Attack Damage increased from 190-199 to 200. - Now deals 2x damage to enemy heroes. - No longer gives a Movement Speed boost. *Will still occur in Casual Mode. = Reworks = Artillery (Reworked) Ability 1: LRM *Range: 1200 *Radius: 100 *Mana cost: 10 *Cooldown: 0 seconds. - Target a direction to channel, firing a barrage of rockets over the duration hitting the first enemy they touch. - Consumes 4 mana per rocket fired. Each rocket deals [12 + 7/14/21/28% of your Attack Damage] in Physical Damage in a 200 radius on impact, plus a bonus 1% Damage Multiplier for each rocket fired after the first in a given channel instance. - Deals half the damage to non-hero units. - Each charge grants 1 rocket, with a max of 20 charges. Charges are refreshed every 0.5s, even while channeling. - Activate mid-channel to Turn toward your cursor while firing your LRM. _________________________________ Ability 2: Mortar Shot *Range: 1200 *Radius: 400 *Mana cost: 65 *Cooldown: 20/18/16/14 seconds. - Target an area to lob a mortar which impacts after a 1.5 second delay. - Targets in radius take 100/140/180/220 Magic Damage and have a 15% Movement Speed Slow applied to them for 4 seconds. - Can be activated while channelling. _________________________________ Ability 3: Special Ammunition - Passively grants your abilities 200/400/600/800 extra Cast Range and causes them to apply a 15% Movement Speed Slow to enemies hit for 3 seconds. _________________________________ Ability 4: Homing Missile *Range: 1200 *Mana cost: 125/150/175 *Cooldown: 120/100/80 seconds. - Target an enemy to launch a Homing Missile. The missile starts out slow but rapidly accelerates towards the target. - On Impact, deals 200/250/300 Magic Damage and Stuns for up to 4 seconds in a 225/250/275 radius around the target. - Stun duration starts at 1 second and increases by 0.1 seconds for every 100 units the missile has travelled. ================================= Deadlift (Reworked) Attributes: Strength: 22 + 2.5 Agility: 15 + 1.3 Intelligence: 27 + 2.8 - Starting Armor increased from 3 to 6. - Base Damage rescaled from 47-62 to 52-60. _________________________________ Ability 1: Unholy Strength *Radius: 350 *Mana Cost: 80 *Cooldown: 10/8/6/4 seconds - Upon use, deals 20/40/60/80 Magic Damage to nearby enemies, stealing 4 Strength from nearby enemy heroes for 30 seconds. This effect stacks. - Non-hero enemies take 60/120/180/240 Magic Damage instead. _________________________________ Ability 2: Onslaught *Range: 1000 *Mana Cost: 75/90/105/120 *Cooldown: 30/26/22/18 seconds - Target an enemy hero or structure to gain Max Movement Speed and charge towards your target. All nearby ally units and units under your control do the same. - Also summons 2/3/4/5 Undead upon use to help you for the duration. Undead have 30 Attack Damage with a 1.6 second attack cooldown. - All units gain 20/40/60/80 Attack Speed and are forced to attack the target for 6 seconds. - Deals 150% damage to structures and 50% damage to other units - If the target moves beyond 1100 units the effect is cancelled. _________________________________ Ability 3: Soul Syphon (Reworked) *Radius: 900 - Passively regains 1/1.5/2/2.5% of Max Health for every creep and 4/6/8/10% of Max Health for every hero that dies nearby. _________________________________ Ability 4: Resurrection *Radius: 1500 *Mana Cost: 250 *Cooldown: 160/120/80 seconds - Upon use, revives all nearby ally units after a 3 second channel. Heroes resurrect with up to 100% Health and Mana, divided among the number of heroes resurrected. Non-hero units resurrect with 50% Health under Deadlift's control for 10 seconds. - Passively leaves a gravestone when an ally hero dies. Allies revived will neither leave a Gravestone nor lose gold from dying for 30 seconds. - Staff of the Master effect: Upon death, automatically triggers the ability after a 3 second delay if it is off cooldown, reviving yourself in the process as well with 100% Health and Mana. If it is on cooldown, Deadlift leaves behind his own Gravestone and revives after a 3 second delay. Own Gravestone dies in 3 hits. ================================= = Heroes = The following heroes are now currently unavailable in Tournament Rules: - Artillery - Deadlift _________________________________ Adrenaline - Strength gain per level increased from 1.5 to 2.0. - Agility gain per level increased from 2.0 to 2.5. Shard Blast - The secondary (bounce-back) projectile will now land at most 350 range away from Adrenaline under normal circumstances. - The secondary projectile will at most travel 1200 distance away from the target. *This is relevant when Adrenaline teleports away before the projectile hits. _________________________________ Armadon - Strength gain per level increased from to 2.2 to 2.5. _________________________________ Berzerker Chain Spike - Added a new Staff of the Master effect: Increases chain duration from 5 to 10 seconds and slow from 40% tapering to a 50% static Movement Speed Slow. Second activation now executes the target if it falls below 20% of health. _________________________________ Blood Hunter Blood Sense - Range reduced from Global to 1500/3000/4500/Global. _________________________________ Chronos Chronofield - Chronos now has 1000 Movement Speed while inside the Chronosphere. *This breaks the maximum movement speed barrier and is in addition to other existing effects. _________________________________ Defiler Unholy Expulsion - While Unholy Expulsion is active, when Defiler takes 140 Post-Mitigation Damage, she loses a spirit and heals for 30% of that value over 6 seconds. _________________________________ Demented Shaman - Base Intelligence reduced from 24 to 22. - Intelligence gain per level lowered from 3 to 2.5. _________________________________ Doctor Repulsor Ludicrous Speed - Now deals 6/9/12 Magic Damage per 100 units traveled in a 200 unit line, up to 120/180/240 Magic Damage. Deals half damage to creeps. - No longer passively grants Intelligence to Doctor Repulsor. - Attack action time (i.e. the "windup time" before an attack) is now set to 0 while Ludicrous Speed is active. - Attack cooldown is also reset when Ludicrous Speed is cast. *This ensures that Doctor Repulsor can launch an autoattack when he uses Ludicrous Speed. - Turn rate is now set to 9000 while Ludicrous Speed is active. _________________________________ Drunken Master 3 Point Strike - True Damage increased from 250/300/350 to 300/350/400. - Stun duration increased from 1/1.2/1.4 seconds to 1/1.5/2 seconds. _________________________________ Emerald Warden Silencing Shot - Mana cost reduced from 70/80/90/100 to 50. - Magic Damage increased from [0/25/50/75 + 100% of your Attack Damage] to [60 + 100/110/120/130% of your Attack Damage]. Hunter's Command - Mana cost reduced from 80/100/120/140 to 80. - Number of wolves spawned reduced from 2 to 1. Overgrowth - Now deals 2x damage to non-hero units. _________________________________ Engineer Steam Turret - Cast Range increased from 750 to 800. - Mana cost reduced from 100 to 75. - Cooldown reduced from 22 to 15 seconds. Spider Mines - Magic Damage reduced from 100/175/250/325 to 80/160/240/320. Energy Field - Added a new Staff of the Master effect: Grants the ability 900 Cast Range and brings Engineer to the destination. Plants 4 Spider Mines on arrival which last for 10 seconds. *These Spider Mines have the same level as your Spider Mines ability and do not count towards the mine limit. _________________________________ Glacius Glacial Downpour - Staff of the Master effect: Now also grants the ability 800 cast range in addition to the other Staff of the Master bonuses. _________________________________ Goldenveil Greedgutter - Added a new Staff of the Master effect: Active effect now also affects enemies within 400 range of the target. _________________________________ Gravekeeper Corpse Explosion - Initial targeting radius increased from 225 to 400. _________________________________ Hammerstorm - Base Strength increased from 23 to 25. - Strength gain per level increased from 2.7 to 3.0. - Base Agility lowered from 21 to 20. - Base Intelligence increased from 14 to 15. - Intelligence gain per level lowered from 1.6 to 1.5. - Base Movement Speed lowered from 300 to 290. - Base Attack Damage increased from 31-33 to 39-41. *Starting Attack Damage increased from 54-56 to 64-66. - Base Armor increased from -1 to 2.7. *Starting Armor increased from 1.94 to 5.5. Hammer Throw - Cooldown reduced from 14 to 13 seconds. Ability 2: Galvanize (Reworked) *Radius: 600 *Mana Cost: 25 *Cooldown: 18/16/14/12 seconds - Passively grants 4/8/12/16 Armor. - Activate to grant 15% Movement Speed to you and nearby allies for 5 seconds. Ability 3: Mighty Swing - Radius increased from 300 to 450. - Splash is now centred around the target. - Splash amount decreased from 25/50/75/100% to 30/40/50/60%. Ability 4: Brute Strength - Duration increased from 25 to 30 seconds. - Bonus Base Damage decreased from 100/125/150% to 50/100/150%. _________________________________ Legionnaire - Starting Armor increased from 2.8 to 4.0. Whirling Blade - Now deals 25% bonus damage to non-hero units. _________________________________ Klanx H.A.W.K. - Added a new Staff of the Master effect: Flight becomes passive and permanent. Lackey - Added a new Staff of the Master effect: Increases Magic Damage by 20. A.T.K. Drones - Mana cost lowered from 100/150/200 to 100. _________________________________ Magebane Master of the Mantra - Bonus Magic Armor increased from 3/6/9/12 to 4/8/12/16. _________________________________ Master of Arms Weapon Enhancement - Cheetah Attack Speed bonus increased from 0/100/150/200/250 to 0/100/175/250/325. _________________________________ Moira - Base Intelligence increased from 24 to 30. _________________________________ Monkey King Heavenly Vault - Cooldown reduced from 10 to 8 seconds. _________________________________ Night Hound Invisibility - Bonus Agility increased from 0/6/12 to 3/9/15. _________________________________ Nitro Ballistic - Attack Damage multiplier reduced from 100/105/110/115/120% to 100% at all levels. _________________________________ Prisoner Prison Break - Cooldown reduced from 100 to 80 seconds. - Impact delay reduced from 3 to 2 seconds. - No longer stuns enemies that have been pulled. Instead, now applies an 80% Movement Speed Slow to them for 3 seconds. - While slowed by this effect, enemies deal 25/50/75% less damage to Prisoner. - Improved Staff of the Master visuals. _________________________________ Prophet - Intelligence gain per level decreased from 2.8 to 2.5. Shared Fate - Duration decreased from 5/7/9 to 4/6/8 seconds. _________________________________ Rally - Base Movement Speed increased from 295 to 310. Battle Experience - Bonus Attack Damage rescaled from 10/20/30/40 to 30. _________________________________ Salomon Wish for Wealth - Gold bonus per kill lowered from 6/12/18/24 to 5/10/15/20. Wish for Revenge + Staff of the Master change only: - Cooldown increased from 30 seconds to 40 seconds. _________________________________ Sand Wraith Enkindle - Bonus Attack Speed increased from 15/25/35/45 to 15/30/45/60. _________________________________ Sapphire Unstable Shard - Movement Speed Slow increased from 10% to 15%. _________________________________ Shadowblade - Strength gain per level increased from 2.2 to 2.5. - Agility gain per level increased from 2.2 to 2.5. - Intelligence gain per level increased from 2.2 to 2.5. _________________________________ Solstice Graceful Strikes - Solar Slash's bonus damage multiplier against creeps increased from 100% to 150%. _________________________________ Tarot Luck of the Draw - Critical Strike damage multiplier reduced from 2/3.5/5x to 2/3.25/4.5x. _________________________________ Tempest Elemental - Elemental Movement Speed increased from 250/250/260/260 to 260/280/300/320. - Elemental Attack Range increased from 450 to 500. _________________________________ Tremble Hive Mind - Ensnare duration increased from 1.5/2/2.5 to 3/4/5 seconds. *This includes both the secondary ability and the Boris ability. _________________________________ Tundra Cold Shoulder - Now performs a proper attack on impact, instead of just dealing your Attack Damage. Call of Winter - Radius in which enemies see Shiver reduced from 600 to 400. _________________________________ = Items = Bloodborne Maul (Reworked) - When damaged, gains 1 charge for every 10 Health lost, up to a max of 250 charges. - Each charge grants 1 bonus True Damage to your attacks against non-structure enemies. - Loses 10 charges per second after 4 seconds of not taking any Damage. - Effects of this item do not stack and propagate to illusions for 33% power. _________________________________ Orb of Zamos - Gold given to the synchronized partner decreased from 15 to 10. - Now properly disabled in Tournament Rules. _________________________________ Stormspirit - Can no longer apply Stormspirit to a unit who has already been under its effects within the last 3 seconds (after landing). _________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Grimm's Crossing - Blind Ban == New Content == New Blood Hunter Avatar: Hannya Blood Hunter - The Widows of the Succubus are a miserable lot. They mourn the deaths of their husbands, lured to a passionate and agonizing death by the terrible seductress, and they mourn their marriage vows, apparently so tenuous that their spouses would rather risk death than defy the embrace of a daemon. Their simmering jealously was brought to the surface when the widows gathered to support each other, and rather than wail piteously and rage at the injustice of it all, they formed a plan. After some careful questions in the right back-alley alchemy shops, they journeyed to the Sang-La Mountains and found the withered old woman who knew how to summon the Hannya. A physical manifestation of the misery and jealousy of the Widows of the Succubus, the Hannya is the perfect weapon against that wretched temptress. He cannot be seduced, for he has no desire except to destroy those who foment jealousy. When the Hannya was given the Succubus as his target, he rejoiced, for eliminating that daemon would lift an eternal, looming cloud of the toxic emotion from Newerth. Let the Succubus' final feeling be of overwhelming, crushing jealousy as she witnesses the true power of the Hannya! New Glacius Avatar: Keybreaker New Hammerstorm Avatar: Locksmasher - Born to parents of the highest status within the cult of the Corrupted Disciples, the Latchkey sisters spent their childhood traveling across Newerth seeking powerful relics that had to be hidden from the Sacred Order of Arasunia, yet made readily accessible for when the proper time arrived. Ever cunning, their parents secreted the relics within everyday items and cast spells to make them invisible until the sorcery was unlocked. To their eldest daughter they gave the power of the lock; to the youngest went the power of the key, and the relic could not be released unless both sisters were present to serve their roles. But when the proper time actually arrived, now known as the Second Corruption, the young Latchkey sister was appalled to see the relics they had protected being used as weapons, unleashed upon the innocent to cause devastation, slaughter, and heartbreak. Her older sister found this carnage amusing, even thrilling! The suffering and cursing of Sol's name was everything they and their parents had hoped for. She was so mesmerized by the delightful anguish she didn't notice her younger sister trying to use her powers to smash one of the magical locks until it was too late -- the little brat actually destroyed the lock and gave the relic to one of the foul Martyrs! So began the ongoing struggle between the sisters -- one trying to help the Legion and make up for the evil her parents carried out, one trying to bring victory to the Hellbourne and honor the vision her parents had for Newerth. Whenever they meet at the site of a prized relic, the sibling rivalry is epic! = General = == Bug Fixes & Optimizations == = Heroes = Demented Shaman - Debuff reduction effects will no longer completely nullify the application of the Damage over Time state. Hammerstorm - Hammer Leap (Hammer Throw, boosted by Staff of the Master) no longer teleports Hammerstorm to the bottom-left corner of the map if Moira uses Arcane Vortex and Hammerstorm activates the leap subability after the initial 3 second timeframe. Kinesis - Inherent Defense's tooltip has been updated to clarify that the shield is generated through non-DoT Damage (instead of Spell Damage). Myrmidon - Mephisto Myrmidon's Weed Field now properly displays its textures. Pebbles - Chuck Pebbles' Stalagmites projectile will no longer be slightly delayed if an ally Grace Nymphora is on your team. Pharaoh - Wall of Mummies no longer interrupts channeling if it pulls allies into the wall. *Still interrupts channeling if it pulls enemies into the wall. Rhapsody - Tooltip reworded from "Physical and Magic Damage Immunity" to "100% Physical and Magic Damage Reduction" for clarification purposes. Soul Reaper - Withering Presence's tooltips have been clarified to mention Health Loss instead of Damage. Succubus - Mesmerize's tooltips have been clarified to mention Health Loss instead of Damage. Voodoo Jester - Certain effects (e.g. Kelp Field) now display properly on the Voodoo Raptor avatar. = Items = - Plated Greaves, Sacrificial Stone, and Shield of the Five no longer apply their overhead visuals to the invulnerable Well structures. _________________________________ Version 4.3.7 ------------- 27 February 2018 == Design == = Heroes = Kinesis Stasis Smash - The affected target now receives 30% Damage Reduction from all sources while Stasis Smash is active. *Prior to the changes in 4.3.5, the Damage Reduction on the target applied to all sources except from Kinesis. Now, the Damage Reduction on the target applies to all sources, including Kinesis. = Items = SomaZ's Synchronizer - Renamed to Orb of Zamos. *Credits to i99StrPurePk for the name suggestion. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random 1v1 Mode - Solo/Different Heroes == New Content == = General = New Blacksmith Avatar: Plinko Smith - Plinko Smith has a bit of a gambling problem. He gambles on cards, dice, roulette, even which bubble in Engineer's beer stein will pop first. When he started taking pre-battle wagers on which enemy would die first, it became increasingly burdensome to keep track of who bet what, on which enemy, how they would die -- then throw in the actual chaos of battle and it was a real pain in the butt. When he lamented about this to Tork over a vat of beer, the Engineer devised a perfect solution: rather than rely on betting machines that had to be lugged around, why not become the actual machine? Measurements were taken, more beer was poured, tweaks were made, and viola! Plinko Smith strutted onto the battlefield, taking bets, paying out gold to the winners and bludgeoning the losers. New Gladiator Avatar: Kusanagi Gladiator - The young girl from the tiny Sang-La village was honored to work for the shinshoku, the priests who tended the Kusanagi Shrine, and she found great joy in sweeping and washing the floors, filling the lanterns, and preparing for ceremonies. When word came of General Po's rampage across the land, devastating sacred sites and converting them to shrines to himself, the priests began the heartbreaking process of dismantling the shrine to hide it from the brutal despot. But they were too late. Po's scouts arrived before the priests could fully conceal the shrine and its namesake, the legendary Kusanagi sword, revered for how many battles it had won. The terrified girl hid behind the sword's altar, powerless as the priests were slaughtered by Po's soldiers and put on display for when their master arrived. She prayed to the gods for help -- not to save her life, but to protect the sword and keep it from falling into the hands of evil. Perhaps she could take it from the altar, slip into the mountains and hide it until she could find someone who could truly protect the blade... She lifted Kusanagi from its altar -- the blade was surprisingly light -- and crept toward the thick forest just beyond the shrine's clearing. When one of Po's scouts shouted at her, then charged with a half-dozen others, the girl knew she had failed. But she would not give up without a fight. The scouts laughed as she lifted the blade in an awkward warrior's stance, then taunted her, offering her one free shot before they threw her corpse atop the dead priests. With tears in her eyes the girl swung the blade, knowing it would fall short, but it was all she could think to do. The blade did miss, but the fiery wheel burning with the fury of the gods did not. The blade unleashed this magical weapon upon the scouts and cut them down, turning them to bones and ash. The remaining scouts attacked and she swung the blade again, summoning a shrine that trapped the killers within then collapsed upon them. The girl stared at Kusanagi, awed by its power. The legends were true! If she could master the blade, become worthy of carrying it into battle against General Po and the fiends of corruption, maybe she could help bring peace to the land. Maybe then Kusanagi could rest again, but for now, there was work to be done, and a legend to continue. New Ravenor Avatar: Cyber Ravenor - With Ascension technology fully integrated into life on Newerth, the battlefields and warriors who stand upon them will never be the same! While the extraterrestrial equipment was intended to destroy Parallax and the Artificers, the Legion has adapted it to further their cause against the daemon blight; and of course, corruption cares not what it taints, so even the pure technology of the Ascension is not immune to its destructive powers. The Electrician constantly searches for new technologies and materials to aid his mission of replicating the destructive powers of the Hellbourne and expanding their damage capabilities, and when he discovered the Ascension technology and its seemingly endless depth of potential, he immediately began experiments to weaponize it. His first attempts to use the unfamiliar technology to channel his beloved electricity ended rather embarrassingly, with a scorched face and a laboratory that still smells like burnt bone marrow. But when he modeled his formulas after the ancient Daemon Lords, those cruel tormentors known as Ravenors, aha! Converting the electricity to plasma made it much more stable -- and lethal -- while imbuing the cybernetic soldiers with a sole directive of causing as much human suffering as possible gave them a simple, executable mission. The results, battlefields strewn with charred corpses forever locked in poses of agony, make the Electrician giddy with satisfaction. == Bug Fixes & Optimizations == = Heroes = Kinesis - Stasis Smash can now be dispelled as though it was a regular stun by certain sources (e.g. Accursed's Fire Shield). Ravenor - The second activation of Ball Lightning will no longer count as a spellcast for the purposes of certain interaction (e.g. Mana Battery). - The second activation state of Ball Lightning will now expire properly if the projectile becomes negated (e.g. via Moraxus' Arcane Shield). _________________________________ Version 4.3.6 ------------- 6 February 2018 == Design == = Heroes = Empath Essence Link - True Damage per second and Heal per second reduced from 20/35/50/65 to 20/30/40/50. _________________________________ Gladiator - Strength gain per level increased from 2.7 to 3. - Armor increased from 2.66 to 3.5. _________________________________ Goldenveil Hop - Range increased from 1000 to 1200. - Cooldown increased from 2 seconds to 3 seconds. _________________________________ Kinesis Telekinetic Control - Magic Damage per unit thrown reduced from 80 to 60. - Movement Speed Slow reduced from 20% to 15%. _________________________________ Rhapsody Arcane Hymn - Radius decreased from Global to 500. _________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random 1v1 Mode - Solo/Different Heroes == New Content == = General = New Fayde Avatar: Contessa Raze - The Aritor family began as farmers of a small parcel, grew that to include vineyards, orchards, and livestock, and over the years became the largest producer of food for the Legion army. At a certain point, the family became more interested in politics and pageantry than soil and manure and relocated from their country estate to a manor within the walls of Adkarna where they flew their sigil -- a large, ornamental scythe -- for all to see. The family has always supported the Grimm name, from the brutal War of the Single Banner to the days when Lord Commander Grimm seemed to be losing his spine, and his mind, to the wretched Sylvia. When Maliken fled in madness and grief, the Aritors placed their confidence and money behind young Jeraziah to lead the way against those who opposed the Legion and Sol's magnificence. One thing they never offered, though, was blood. The Aritor family was much too precious to waste upon a filthy battlefield, but their gold helped train and equip many lower citizens so they could fight and die for the cause. This is why, when the young Aritor contessa demanded enrollment in Adkarna's combat school, her parents shook their heads and obliged, knowing it was just a phase. But she excelled. Then dominated. She chose the scythe as her weapon of choice, a tool that felt natural and easy in her hands, and the traditionally trained sword- and spearmen had no defense against her agility and unorthodox style. When the contessa graduated at the top of her warrior class and pledged to fight for the Legion, the Aritors forbade it. When she ignored them, they threatened to exile her from the family and cut her off from all funds. This was fine with her -- a warrior needs no comforts -- but she did require one parting gift. She took the ornamental scythe from above the massive hearth, had the smiths hone the blade to a wicked edge, and set out to find Hellbourne to harvest. New Kinesis Avatar: Sakura - Sakura knows that the cherry blossom is a perfect metaphor for the ephemeral nature of life -- it is fleeting, beautiful, fragile and volatile, and should be enjoyed and appreciated while it lasts. Unfortunately, the current state of Newerth treats life more like a weed: something to be eradicated, trod upon, and used for compost if anything at all. This is why she has devoted her own impermanent existence to spreading the calm acceptance of how precious and exquisite life truly is, and it is better to drift on the winds of karma and destiny like a cherry blossom than it is to cling to a dying branch or plummet strait toward one's final resting place. Sometimes, because of one's unwillingness to accept this perspective, it is their destiny to be pruned by Sakura herself. Such is life. New Monkey King Avatar: Shinobi Monkey King - The Shinobi Monkey King is an expert at what some may call irregular warfare, covert operations, or, more often, furiously frustrating and dishonorable combat tactics. He cares not one bit, for the goal of combat is to survive while your enemy does not, and at this he is expert. His clan of assassins was hired by the monks of the Shao Temple when a pack of ronin was causing havoc among the villages, slaughtering innocents and threatening to attack the Monastery of the Way. The warrior monks certainly could have defended themselves, but the new Hellbourne threat required all of their attention, and they could not abide any more innocent deaths at the hands of the rogue samurai. After much prayer, they hired the Shinobi. What the monks could not know was that the ronin were Hellbourne -- dead samurai possessed by the insidious corruption of All Hells -- and when Shinobi and his fellow assassins ambushed them the ensuing battle left only the ninja leader alive. Since that day he has pledged his skills and his blades to destroying the Hellbourne threat, and the monks shudder at the slaughter they helped create. New Prophet Avatar: Prophet Prince - The Prophet Prince of Sang-La was born into a dynastic family in the most fertile valleys of the mountain range, and for generations his ancestors had ruled the land and prospered without fear of challengers. But the young prince had visions of vultures circling above his family's estate, eager for the carrion that would soon fill their bellies. When he told his family of this, they scoffed at him. "Foolish boy," they said, "we have no enemies. And even if we did, they could not breach our walls, defeat our warriors, and destroy our family. It is impossible." Yet the visions persisted, and increased in detail. He soon foresaw the vultures tearing at the dead flesh of his family and their servants, whose butchered corpses lay strewn across the once-glorious courtyard. The prince pleaded with his family to increase the watch, raise the walls, abandon their home and seek shelter...and he was ignored. When the corruption-infected samurai invaded, it was indeed a slaughter. They murdered everyone within the supposedly impenetrable walls and chased the terrified prince all the way to the top of that wall, where he stood on the edge, prepared to fall to his death rather than endure the savagery of the undead samurai. As he stepped from the parapet the vultures swept in and caught him, carrying him to the Monastery of the Way. There, he was finally safe. To train, to hone his gifts and his skills, and prepare to unleash the vengeance of his extinguished bloodline upon the Hellbourne. New Pyromancer Avatar: Kojin - Kōjin is the Japanese god of fire, the hearth, and the kitchen, and his mastery of elemental flame allows him to cleanse all impurities -- even the most insidious fire-borne corruption. When the villages of the Sang-La Mountains were helpless against the horrifying Yokai skittering out of the tunnels to All Hells, it was their prayers to Kōjin that finally saved them. Wherever a shrine to the god -- usually placed near a home's hearth -- was disturbed, Kōjin appeared to incinerate any daemons who would bring destruction upon the household. His arsenal of fire is both powerful and diverse, ensuring he has the ability to destroy any enemy he may encounter, even one forged in the dead heart of All Hells. == Bug Fixes & Optimizations == = Heroes = Blacksmith - Fireball now properly procs 3x multicast instances when Chaotic Flames is maxed out. Drunken Master - Lunge will no longer teleport to a target if they have disjointed the initial Lunge projectile. Gladiator - Call to Arms' Chariot now properly travels 2000 units regardless of where you cast it. *Before, it was travelling more than 2000 units & takes a longer amount of time to reach its destination. This issue was exacerbated as you cast it closer to its max range. Goldenveil - Plunge no longer allows Goldenveil to use items while you are in midair when using this ability. Kinesis - Forgetting King Klout's Goblin Toss ability from Thoughtsteal now properly kills the minions created by Goblin Toss. - Forgetting Silhouette's Death Lotus ability from Thoughtsteal now properly expires the orbiting projectiles created by Death Lotus. - Forgetting Wildsoul's Summon Booboo ability from Thoughtsteal now properly kills Booboo. - Forgetting Scout's Vanish ability from Thoughtsteal now properly expires the appropriate active states on Kinesis. - Forgetting Parallax's Fulcrum Shift ability from Thoughtsteal now properly destroys the Fulcrum owned by Kinesis. - Using Thoughtsteal on Parallax and casting his Fulcrum Shift and reaching 0 charges on that skill will no longer cause it to be forgotten. - Using Thoughtsteal on Silhouette's Death Lotus now spawns the proper number of blades. - Using Thoughtsteal on another Kinesis (e.g. a mimic created by Circe's Twisted Visage) will no longer cause infinite casts of Thoughtsteal (and by extension, infinite Silence) against another Kinesis hero. - Using Thoughtsteal on Adrenaline and casting Shard Blast will no longer play some odd red visual effects beside you. - Using Thoughtsteal on Ceremonial Armor Jeraziah and casting his Inner Light spell will now play the proper cast sounds. Valkyrie - Using Javelin of Light when boosted by Staff of the Master and doing a frame-perfect animation cancel into Call of the Valkyrie will no longer cause 1 instance of Call of the Valkyrie to be nullified. = Items = Master's Legacy - State will no longer linger on an ally if it is transferred to your stash. _________________________________ Version 4.3.5 ------------- 16 January 2018 == Design == = Champions of Newerth = - 5-player queues can now match up against an opposing team composed of a 2-player group and a 3-player group. *Solo queuing will still not match you against a 5-player group. = General = The following heroes can now be used in Tournament Rules: - Berzerker - Bramble - Kinesis - Sapphire - Warchief = Backdoor Protection System = - Tier 3 Towers and all other base buildings lose the benefits of the Backdoor Protection System if a Melee Barracks or Ranged Barracks is destroyed (rather than if a Tier 3 Tower is destroyed). = Heroes = Andromeda Comet - Stun duration reduced from 2 seconds to 1.2/1.4/1.6/1.8 seconds. Dimensional Link - Base Damage bonus reduced from 12/20/28/36% to 12/18/24/30%. _________________________________ Berzerker Carnage - Cooldown reduced from 100/60/20 seconds to 60/40/20 seconds. - Duration reduced from 10 seconds to 6/8/10 seconds. - Stun, Slow, and Debuff resistance increased from 40/60/80% to 60/80/100%. _________________________________ Bramble Chomp! - Magic Damage rescaled from 4/6/8/10% of your Max Health to 5/6/7/8% of your Max Health. Entangling Vine Wall - Range reduced from 800 to 600. _________________________________ Deadwood Willowmaker - Percentage of Strength dealt as damage to the enemy & taken by Deadwood increased from 35 to 40%. - Cooldown reduced from 120/100/80 seconds to 110/90/70 seconds. _________________________________ Kinesis Thoughtsteal - Now silences the target for 2 seconds upon stealing the target's ability. - The stolen ability is now permanent until Kinesis chooses to forget the stolen ability. *Forgetting the ability can be done by activating Ability 3 (default hotkey "E"). *Forgetting an ability now puts Thoughtsteal on cooldown. Telekinetic Control - Magic Damage per unit lifted increased from 60 to 80. Stasis Smash - Magic Damage increased from 150/250/350 to 200/300/400. - No longer grants opponents Damage Reduction. _________________________________ Maliken Life Essence - Health returned changed from 10/20/30/40 + 3/6/9/12% to 10/20/30/40 + 5% of Attack Damage. Hellbourne Zeal - Attack Speed per charge reduced from 1/1.5/2/2.5 to 0.5/1/1.5/2. _________________________________ Monkey King - Base Strength increased from 18 to 20. Flying Nimbus - Now grants 5/7.5/10 Mana Regeneration. _________________________________ Pharaoh - Armor lowered from 2.9 to 2.2. Tormented Soul - Cooldown increased from 25/20/15/10 to 30/25/20/15 seconds. Wrath of the Pharaoh - Magic Damage reduced from 100/200/300 to 75/175/275. _________________________________ Sapphire Reckless Charge * If the target gets pushed into Unstable Shard, the target will be Stunned for 2/2.5/3/3.5 seconds. _________________________________ Swiftblade Way of the Sword - Critical Strike damage multiplier reduced from 2.0x to 1.75x. _________________________________ Tundra - Strength gain per level increased from 2.2 to 2.5. Piercing Shards - Damage effect type changed from Superior Mixed to Magic. - Damage reduced from 170/230/290/350 to 140/200/260/320. Cold Shoulder - Tapering 60% Movement Speed Slow removed. - Now applies a 10/20/30/40% Movement Speed Slow to the target for 2 seconds each time they are attacked while the Cold Shoulder debuff is on them. - Mana Cost increased from 40 to 60. _________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Blitz Mode - Blind Ban == New Content == = Limited Edition = New Limited Edition Pebbles Avatar: P-800 - The P-800s were developed by the Electrician in the early days of the Second Corruption, intended to be the next evolution of his dreaded Shocktroopers. The goal was to design a Hellbourne soldier that could infiltrate the Legion ranks, bide its time, and wreak absolute havoc when prime targets were presented. But while the living tissue over a cybernetic skeleton coexisted well, the daemonic possession required to power the machines often resulted in erratic behavior, such as consuming vast amounts of human flesh despite having no digestive system. This usually tipped the humans off that something was awry. The Electrician eventually gave up on using sentient corruption as a life force and resorted to rudimentary hardware and processing units to power the P-800s. This worked amazingly well -- until the Engineers got their hands on one and reprogrammed it to protect Jeraziah and hunt and kill any daemon it detects. = General = New Devourer Avatar: Jiangshi Devo - Centuries ago, the brutal General Po was known in every valley of the Sang-La Mountains for his ruthless treatment of anyone who stood in the way of his mission. It didn't matter if they were soldiers, royalty, monks, or peasants -- if they tried to stop him from conquering Sang-La's sacred sites and claiming them as shrines to himself, he skewered them on his butcher's blade and left them on display as a warning to others. Unfortunately for the General, this mistreatment of the dead had dire consequences. The unburied corpses he left in his wake were extremely displeased that they had not been given proper funerals, and their agitation attracted the corruption seeping into Newerth from All Hells. Infected by the corruption, the dead became reanimated as jiangshi -- corpses who subsist off the qi, or life force, of the living, and they tracked General Po, their numbers growing as he continued his campaign of slaughter. Only when he had converted one hundred sacred area to shrines -- and killed hundreds of innocents in the process -- did General Po rest and call for a massive ceremony to celebrate his obvious greatness. When the torches were lit and the banners unfurled, the General found that his adoring crowd was entirely jiangshi, come for vengeance. They surrounded the tyrant and slowly drained his life force, dragging the agony out as long as they could, then left his corpse intact to ensure it would join them and wander eternally, undead and insatiable. New Myrmidon Avatar: Scylla - The narrow straights of the Fenwater are treacherous enough with deadly rip currents, hidden crags that can pierce even the sturdiest hull, and the occasional iceberg flowing down from the Iron Mountains. But these are nothing compared to Scylla, the hideous monster who dwells along the dark shores, waiting for ships to wander close enough to fall victim to her tentacles, sea serpents, or the crushing jaws of her ferocious wolf heads. While the sailors she devours alive are indeed mourned, the true tragedy may be that Scylla was not always a monster. She was once a beautiful young woman feeling the thrill of new love, an infatuation returned by the god Glaucus. But Circe the Deceiver wanted Glaucus for herself, and as Scylla bathed for her next rendezvous with her lover, Circe tainted the water with a potion that transformed the innocent woman into the creature who haunts the Fenwater, forever snatching the life out of her victims and happiness from their loved ones. New Scout Avatar: Deranger - The Derangers are the assassin scouts of Apex's army, slipping through enemy lines as easily as their corrupted blades pierce mortal flesh. It takes incredible discipline to leave clueless survivors in their wake as they move deep into Legion territory, but the momentary satisfaction of a mere sentry kill means nothing compared to the glory of assassinating a high-ranking military officer, a Martyr of the Sacred Order, even King Jeraziah himself. And while the thought of that triumph does indeed provide motivation, the wrath of Apex for a mission gone wrong is what truly keeps these silent killing machines from running amok and sending their body counts into the hundreds. For this, the Legion is grateful -- but once a Deranger eliminates his target and accomplishes his mission, every living soul is fair game. New Tempest Avatar: Elder Rift Tempest - The portal to the Great Rift is no longer expanding, but the forbidden sorcery required to close it continues to elude Valreia the Riftwalker and the Elder Riftwalker she has recruited to help her. Even though the Hellbourne have stationed Malphas near the mouth of the portal to stop any creatures trying to pass through, the Elder Riftspawn are too powerful for even a dozen of the sentry daemons. These monstrosities cross into Newerth with sickening ease, and it is up to the true heroes of our realm to send them back or leave their carcasses here to rot, for even the carrion eaters can’t stomach them. The Elder Rift Tempest carries within it the chaotic weather and environmental conditions of the Great Rift, and the highly flammable gasses, plummeting meteors and unpredictable voids do a quick job of turning any Newerth battlefield into a terrifying mirror of the nightmarish Great Rift. Following in the wake of the Elder Rift Cthulhuphant, the Elder Rift Tempest seeks to turn the path of destruction into a fertile landscape for the seeds of chaos. New Witch Slayer Avatar: Sin Slayer - The Sisters of the Cathedral of Hope devoted their entire lives to being caretakers of the massive church and its grounds, which included the Fields of Light, a glorious and sacrosanct cemetery for the citizens of Hope's Keep. When the Second Corruption exploded from the nearby Scar, the Sisters did not panic. They had long ago made peace with Sol, their true god, and being delivered to him did not frighten them, even though it would be preceded by blistering agony and untold horrors at the hands of the Hellbourne. Lord Commander Grimm personally led the assault upon the hallowed ground, for despite his corrupted madness, he retained knowledge of the priceless -- and powerful -- relics buried with some of the holy warriors in the Fields of Light. The Sisters tried to protect the sacred tombs with their bodies, but the rampaging daemons simply tore them apart and tossed them aside like tattered leaves. The massacre continued until one Sister remained, standing bravely before the crypt of a Martyr of the Sacred Order. She prayed for strength, for the Hellbourne to find mercy in their dark hearts, for a miracle. Sol did not respond. But the Sin Slayer did. The Sister did not know it, but the dead Martyr she protected had carried the legendary weapon into countless holy battles and had been buried with it, and now it whispered to her from within the granite walls: Sister. The only true path to peace is through overwhelming force. Carry me to the enemy and see them shatter. She watched the daemons draw closer, the blood from her Sisters still glistening on their teeth and claws. What would Sol want? Obedience to her vows, or vengeance upon his enemies? Her fingers twitched toward the tomb entrance, and that was all the Sin Slayer needed. It flew to her hand, bursting through the stone walls and unleashing instant destruction upon the Hellbourne. Since that gruesome day, the Sister and her weapon have become inseparable as they cut a holy swath through the corrupted ranks. They are both known by the single name -- Sin Slayer -- a name that sends a chill through even Apex's simmering blood. == Bug Fixes & Optimizations == = General = Forests of Caldavar - Fixed a few more lingering pathing bug locations. = Heroes = Bramble - Trail lifetime tooltips for Enhanced Shrubbery have been updated to display the correct value (6 seconds). *Was displaying the value as 4 seconds before, which was incorrect. Cthulhuphant - Plushie Cthulu now plays the correct sounds when using Trample. Drunken Master - Dionysus Mead Viking's colour has been slightly adjusted to more clearly portray other visual effects (e.g. Shrunken Head's visual effects). Forsaken Archer - Skeletons can no longer be targeted by Post Haste. Klanx - Lackey no longer despawns when illusions of Klanx are created. *As a result, Lackey's projectile spawns at the correct location when Klanx attacks. Valkyrie - Call of the Valkyrie's second instance of damage will now be properly dealt if 2 instances of the spell occur within a short timeframe. *This primarily accommodates the interactions between Staff of the Master's effect on Javelin of Light and Restoration Stone. _________________________________ Version 4.3.4 ------------- 2 January 2018 = Design = The following heroes are now properly excluded from Tournament Rules: - Berzerker - Goldenveil - Kinesis == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Team Deathmatch - Blind Ban == New Content == = 8-Bit II = + The electronic realm of Arcadia has been sealed away from the passage of time for decades due to a defensive shield coded by the Quarter Masters. This shield had kept them isolated and safe from the chaos of Newerth, until 8-Bit Kane accidentally sliced through the power cord during his headstrong rush through the shield to join the fray. Now all the characters of Arcadia are free to roam Newerth while the Quarter Masters duct-tape the cord, jostle consoles and blow into cartridges in a frantic attempt to reactivate the shield. New Master of Arms 8-Bit II Avatar: Master of Commandos - Man, we thought the alien invasion in Arcadia was bad! This Newerth place has Parallax, the Ascension, the Great Rift, something called Mandromeda...it's a damn good thing the Quarter Masters have secretly funded the Master of Commandos with unlimited resources and ammunition to eradicate any and all extraterrestrial threats. This super solider is slightly confused about whether the Legion and Hellbourne should be considered aliens or not -- they are from another realm, after all -- but he wasn't trained to think about such large questions. He was trained to follow orders, maintain operational discipline, and shoot stuff in the face. LOCK AND LOAD. New Shadowblade 8-Bit II Avatar: Gamerblade - It doesn't matter if it's a console, PC, or mobile game. It doesn't matter if it's an RPG, FPS, or MMO (or all three). Regardless of the platform or genre, Gamerblade has a full set of gear and skills to meet all challengers and send them packing with whiny excuses about lag time and cheat codes. He may be the only player who can challenge Game Master and Dr. Gamer, and the clash of tactics, strategies, and egos will likely rival this tiff between the Legion and Hellbourne, whoever they are. = General = - The base avatar for Chronos has been updated! New Chronos Avatar: Professor Tick Tock - The Illuminated Orphanage of Arasunia is without a doubt the best possible place for a child who has lost their parents to the endless war with the Hellbourne. It is clean, safe, and the Sisters of the Sacred Order are stern yet loving as they raise the children to love Sol and give all praise to Him. The young man now known as Professor Tick Tock hated every second of it. Just three years old when he arrived, his first question was "Who killed mama and dada?" And he wanted answers. Every time he asked, the Sisters blathered on about faith, how Sol has a reason for everything, praise Sol and everything will be fine...this was blatantly false, as his parents had been devout worshipers of Sol, and where had it gotten them? Eventually the Sisters gave up, allowing the boy to wander the orphanage on his own rather than have him taint the other children with his blasphemies. When he stumbled upon the maintenance workshop, it was as if he'd finally found something to devote himself to. The tools, gears, cogs, belts, hinges--they all made perfect sense. They were real. He began to build things; toys at first, then carts and scooters for the other children, then weapons (which did NOT go over well with the Sisters). The more he worked the gears, the more he saw how they could interact to manipulate the air around him, the water, energy...perhaps even time? He left the orphanage at age twelve for an apprenticeship with the alchemists -- which didn't surprise the Sisters one bit yet still made them shudder for his poor, doomed soul -- and this proved to be the final step to achieve his goal. He created a rudimentary time machine and went back to the moment his parents were murdered. His machine only allowed him to observe, not interact, and so he was frozen, helpless, as he watched. The intruder's face was concealed behind a silk scarf, but when he turned from the brutal deed and faced the glowing embers in the fireplace to catch his breath the scarf slipped. It was Jaru, of course. The Corrupted Disciple. When the boy returned to the present, exhausted and torn between sorrow and rage, he had a mission. To finance his efforts he built and sold amazing trinkets that spun, twirled and played music. These became extremely desirable among Arasunia's elite and he rose into high society, the mysterious, melancholy young man known only as Professor Tick Tock. Even the Sisters who raised him did not recognize him on the streets, but had they learned his true identity, they would not be surprised that he seethed with obsession to perfect his time machine, to work tirelessly upon it until he could go back to that single moment and kill Jaru. New Jeraziah Avatar: Beast King - With Apex, Adrenaline and the Third Corruption ripping through all of Newerth, King Jeraziah knows it is more vital than ever to keep the Beast Horde as an ally. Even though it would offend the Sacred Order--and possibly cause the most devout among them to revolt--he swallowed his pride and knelt before his sister Ophelia, Queen of the Beasts, and recognized her as his equal in the fight against the Hellbourne. He also acknowledged that their myriad gods (chaotic as they are) are just as powerful and important as Sol. While this instantly inflamed the congregations, Jeraziah's shrewd military mind hoped it would compel the holy warriors to fight that much harder in order to prove their god was, in fact, superior. As for what the Beasts think, the King's actions will speak louder than any mere words, but they do approve of his newly forged weapons and armor -- they at least get the stink of man off him. == Bug Fixes & Optimizations == = General = Forests of Caldavar - Fixed various pathing bugs with the new map. Certain trees have been adjusted to remedy this. - Mouse cursor no longer disappears after minimizing while not in a game. - Staff of the Master & its derivative effects will now properly switch certain heroes' ultimate ability to the boosted, alternative version of the ultimate ability upon obtaining the effect. *Example: Thunderbringer's ultimate ability and Staff of the Master. = Heroes = Blitz - Blitzkrieg's Stun no longer bypasses Magic Immunity if the projectile is in midair and the target gains Magic Immunity before the projectile impacts. Bubbles - Take Cover, when autocast, will no longer unintentionally block Damage-over-Time (DoT) effects. *Was not going on cooldown while blocking DoT effects when used in this manner before the fix. Chronos - Punk Chronos' Chronofield visuals now correctly match the actual area of effect. Circe - If you use Twisted Visage on Goldenveil, the visual golden tokens on the opposing team will now be properly expired when Twisted Visage expires. Goldenveil - Fixed detection logic for Greedgutter when checking for terminated heroes. - Tokens from Greedgutter should no longer be visible to the enemy team under rare circumstances. Nitro - Range indicator that is only visible to self should no longer be visible to the enemy team. Kinesis - Stasis Smash no longer damages lifted units upon their landing if the unit is an ally. Predator - Beast Predator will no longer have a sound delay when hitting his chest. Solstice - Blinding Rush now has its proper effects during night time if Solstice has Staff of the Master and chooses Day mode. _________________________________ Version 4.3.3 ------------- 19 December 2017 = New Hero: Goldenveil = - Goldenveil the Gilded Sellsword has fought in every corner of Newerth for countless banners, crowns, and causes -- none of which he cared about -- and the only constants he's witnessed are death and gold. These two are inextricably intertwined, and long ago Goldenveil slithered his way between them to offer his legendary, lethal skills to the highest bidder. He served as a scout and assassin for Lord Commander Maliken Grimm during the War of the Single Banner, silently dispatching enemy sentries and scoffing at any mention that he had sold his soul to the true enemy: mankind. When The Second Corruption tore Newerth asunder and gold temporarily lost all value -- survival was the only currency worth anything -- Goldenveil wisely used some of his blood money to sail beyond the known borders to fight for civilized customers. But every new country, culture, and kingdom was eventually overcome by the relentless Hellbourne corruption, and when this sly mercenary ran out of new battlefields, he returned to the land, and profits, he knew best. The once-prosperous city of Hope's Keep was unrecognizable. It had been reduced to rubble and charred corpses within hours of The Second Corruption, but in the ensuing years the nightmare of Hell's Keep had grown to meet the demands of the Hellbourne war effort. The negotiation with Maliken Grimm was short and brutal, exactly how Goldenveil operates: Kill as many Legion soldiers as possible and collect the heads of Jeraziah and Ophelia. The reward will be a fortune, more than the coffers of Adkarna and Arasunia combined, and the Gilded Sellsword gets to keep every ounce of gold he takes from his victims along the way. Death and gold: inseparable, eternal, and Goldenveil collects them both. _________________________________ Stats Strength: 16 + 1.5 Agility: 19 + 1.8 Intelligence: 21 + 2.6 (Primary) Base Damage: 51-54 (30-33 when not considering primary attribute) Movement Speed: 290 Attack Range: 600 Armor: 1.5 (-1.2 when not considering primary attribute) Magic Armor: 6 _________________________________ Ability 1: Dagger Dance *Radius: 300 *Mana Cost: 80/100/120/140 *Cooldown: 9/8/7/6 seconds - Activate to whip your daggers at the closest enemy in radius every 0.25 seconds for 3 seconds, dealing 15/25/35/45 Magic Damage per whip. Total damage output of 180/300/420/540 over the duration. _________________________________ Ability 2: Perch *Range: 1000 *Mana Cost: 40 (first jump only, 0 on subsequent jumps) *Cooldown: 2 seconds - Target a tree to hop on top of it, gaining Clearvision of the surrounding area and becoming invisible to enemies, but immobilized. - While Goldenveil is perched on a tree, he has 450 Attack Range. Goldenveil can reactivate this ability to jump to another tree, or cast the sub-ability Plunge. - If Goldenveil is knocked down from a tree, he will be Stunned for 3 seconds. *While perched, Goldenveil can unperch from the tree by issuing a Move command. Subability: Plunge *Range: 800 *Radius: 250 *Mana Cost: 40/60/80/100 (Plunge only, 0 for descent) *Cooldown: 12 seconds - Target a position to jump there after a short delay, dealing 80/140/200/260 Magic Damage and a 1.6/1.9/2.2/2.5 Second Stun to all enemies in the area. - Places Perch on a 12/10/8/6 second cooldown. _________________________________ Ability 3: Recluse - Passively regenerates 10/20/30/40 Health per second when you are not seen by enemies. _________________________________ Ability 4: Greedgutter *Range: 900 *Mana Cost: 150/175/200 *Cooldown: 60/45/30 seconds - Target an enemy to throw your golden dagger at them, applying a 60% Movement Speed Slow for 4 seconds and dealing 150/200/250 Magic Damage + 50/75/100 Magic Damage per token. - If Goldenveil kills or assist in killing a hero, he receives 60/90/120 Gold per token and his team receives 20/30/40 Gold per token. Killing the entire enemy team will reset the tokens and grants each member of Goldenveil's team 100/200/300 Gold. - Passively applies 3 golden tokens on enemy heroes when this ability is learned. Enemy heroes lose a token whenever Goldenveil kills or assists in killing them. ===================================================================== == Design == = Features = Added a new option, Auto Select Summons - Can be found in Options -> Interface -> Assistance. - If enabled, controllable new units or illusions spawned under your control will be added to your current selection group. *Enabled by default. = Forests of Caldavar - Map Changes = - Kongor has been relocated to a new home in a neutral position on the southeast side of the river. - The southern ramps leading to mid lane have been adjusted to create a safer, harder to gank matchup in mid. - The Hellbourne ancients have been repositioned to better reflect the Legion ancients. - The Observatory has also found a new location with the shuffling of all its immediate neighbors. = Heroes = Aluna Emerald Lightning - Bounces reduced from 1/2/3/4 to 1. - Stun duration on both chained targets increased from 1 to 1.25/1.5/1.75/2 seconds. - Attack Speed magnitude on the buff and debuff increased from 40 to 50. - Emerald Red Attack Speed buff and debuff increased from 60 to 75. _________________________________ Berzerker - Base Strength Increased from 21 to 23. - Strength gain per level increased from 3.0 to 3.5. - Base Agility reduced from 19 to 15. - Agility gain per level increased from 1.8 to 2.0. - Base Movement Speed increased from 300 to 310. Chain Spike - Range increased from 550 to 600. - Mana Cost rescaled from 90/95/100/105 to 80/90/100/110. - Damage rescaled from 45/80/115/150 to 40/80/120/160. - Immobilie rescaled from 1.3/1.7/2.1/2.5 seconds to 1/1.5/2/2.5 seconds. Ability 2: Mark For Death - Moved to the Ability 2 (W) slot. - Range increased from 800 to 1000. - Mana Cost increased from 50 to 75. - Now also refreshes Chain Spike if the unit affected by Mark of Death dies. Ability 3: Furious Anger (Reworked) - Passive: Every attack made by Berzerker increases his chance to Critically Strike the target for 1.2/1.4/1.6/1.8x by 8%. The Furious Anger State lasts 3 seconds. Ability 4: Carnage (Reworked) *Cooldown: 100/60/20 seconds *Mana Cost: 0 - Activate to gain 40/60/80% Stun, Debuff and Slow Resistance for 10 seconds. _________________________________ Blood Hunter - Base Strength reduced from 23 to 22. - Agility gain per level increased from 2.6 to 3.0. - Movement Speed reduced from 310 to 290. Blood Crazy - Cooldown reduced from 15 seconds to 15/13/11/9 seconds. Blood Sense - Radius increased from 1500/3000/4500/6000 to Global. - Health threshold for detection rescaled from 35% to 25/30/35/40%. Hemorrhage - SuperiorMagic Damage taken per distance unit travelled decreased from 35/55/75% to 30/45/60%. + New Staff of the Master effect: * Applies Hemorrhage in a 325 radius around the target. _________________________________ Chronos - Agility gain per level increased from 2.6 to 2.8. - Starting intelligence increased from 14 to 15. Time Leap - Movement Speed Slow reduced from 22/28/34/40% to 10/15/20/25%. _________________________________ Demented Shaman Unbreakable - No longer grants 20/40/60 Attack Damage. _________________________________ Flux Magnetic Surge - Cast time reduced from 700ms to 400ms. *Cast action time remains unchanged. - Magnetic Surge can now be auto-cast on your next autoattack by right-click toggling it. *Does not affect your autoattack cooldown. _________________________________ Gemini - Strength gain per level increased from 2.1 to 3. - Intelligence gain per level increased from 1.9 to 3. _________________________________ Hammerstorm Hammer Throw + New Staff of the Master effect: *Increases cast range and leaves a hammer at the landing location. You can reactivate Hammer Throw within the next 3 seconds to teleport to the target and apply 1 autoattack to them. _________________________________ Kinesis - Movement Speed lowered from 300 to 290. - Attack range lowered from 600 to 550. - Base Strength increased from 18 to 20. - Strength gain per level lowered from 1.8 to 1.6. - Base Agility lowered from 16 to 15. - Agility gain per level lowered from 1.8 to 1.5. - Base Intelligence increased from 25 to 30. - Intelligence gain lowered from 2.7 to 2.0. Ability 1: Thoughtsteal (Reworked) *Cast Range: 1000 *Mana Cost: 0 *Cooldown: 16/14/12/10 seconds - Activate to steal the first ability from the target hero. * Your first (Q) ability turns into the target's first (Q) ability. Target gets to keep their ability. - The stolen ability will last for a single cast or until you die and costs the same as it would for the enemy at that level. Level of the stolen ability is equivalent to the level of Thoughtsteal. Ability 2: Telekinetic Control (Reworked) *Range: 800 *Mana Cost: 60/80/100/120 *Cooldown: 3 seconds - Activate to lift the 1/2/3/4 closest trees or creeps for up to 8 seconds. If not enough are present, pieces of ground are lifted instead. Lifted objects are invulnerable and will follow Kinesis at 450 speed during the effect. - Activate again by targeting an enemy to throw all lifted objects at it, dealing 60 Magic Damage per object and applying a 20% Movement Speed Slow for 2 seconds. - Objects must be within 1500 range to be thrown. Ability 4: Stasis Smash (Reworked) *Range: 600 *Radius: 400 *Mana Cost: 100/150/200 *Cooldown: 100/80/60 seconds. - Target enemy unit to place it in a stasis and lift non-hero units around it for up to 3/3.5/4 seconds. Target gains 50% Damage Reduction from sources other than Kinesis and is Stunned while in stasis. - When stasis expires, the target takes 150/250/350 Magic Damage and an additional 20/30/40 bonus Magic Damage for every other unit lifted. Units lifted take the same damage. Other enemies in the area receive a 2 second 50% Movement Speed Slow if they are caught in the blast. - Ability can be activated again to end the effect early. - Creeps thrown with Telekinetic Control at a target lifted with Stasis Smash will get caught and contribute to the effect as well. - Staff of the Master Effect: Increases the radius to 600 and allows you to choose where the target lands. Cannot throw further than 1200 distance. _________________________________ Madman Stalk - Movement Speed bonus increased from 50% to Haste (max Movement Speed, cannot be slowed). Berserk - No longer gives a Movement Speed bonus. _________________________________ Maliken - Base Strength lowered from 25 to 20. - Strength gain per level increased from 2.6 to 3.5. - Base Agility lowered from 20 to 15. - Agility gain per level lowered from 2.0 to 1.5. - Base Intelligence increased 17 to 18. - Base damage increased from 22-28 to 29-35. * Starting damage increased from 47-53 to 49-55. Sword Throw - Mana Cost lowered from 110/120/130/140 to 100/110/120/130. Sword of the Damned - Enchanted Flames Magic Damage to self rescaled from 6/12/18/24 to 15. - Life Essence now also heals you for 3/6/9/12% of your Attack Damage per attack (in addition to the base 10/20/30/40 Heal). *This bonus Heal based on Attack Damage is not propagated to Life Essence's modification to Sword Throw. Hellbourne Zeal - Attack Speed bonus increased from 0.5/0.8/1.1/1.4 to 1/1.5/2/2.5 Attack Speed for every 1% of missing Health. - Attack Speed bonus no longer has a limit (previously 100). - Now also grants 0.1 Magic Armor per 1% of missing Health. Possession - Health loss effect changed: sets your Health to 75% of your Max Health if your current Health is higher than that value. - No longer gains bonus Armor for the first 7 seconds of the effect. - Attack Range in demon form increased from 550 to 600. _________________________________ Master of Arms Acid Bomb - Physical Damage rescaled from 10/20/40/80 to 15/30/45/60. Weapon Enhancement + New Staff of the Master effect: *Now gains the effects of both guns at once. Master's Call - Cooldown reduced from 100/80/60 seconds to 60 seconds all levels. - Shield value increased from 200/300/400 to 200/400/600. - Attack Speed on Cheetah while shield active increased from 40/80/120 to 50/100/150. _________________________________ Midas Golden Salvo - Radius increased from 150 to 175. Transmute - Magic Damage increased from 50/100/150 to 100/150/200. _________________________________ Monkey King - Base Agility increased from 19 to 20. - Agility gain per level reduced from 3 to 2.8. - Strength gain per level reduced from 2 to 1.8. Illusive Dash - Cooldown reduced from 15/13/11/9 seconds to 13/11/9/7 seconds. Heavenly Vault - Cooldown reduced from 12 seconds to 10 seconds. Wan Jin Slam - Cooldown reduced from 14/12/10/8 seconds to 13/11/9/7 seconds. Flying Nimbus - Cooldown upon taking damage reduced from 5 seconds to 3 seconds. - No longer loses Nimbus when damaged by creeps or neutrals. - No longer reduces cooldown of other abilities. _________________________________ Moon Queen - Agility gain per level reduced from 3.5 to 3.2. Multi-Strike - Damage reduction per bounce increased from 25% to 50% when attacking structures. _________________________________ Nitro Ballistic - Damage dealt to the initial target decreased from 120% to 100/105/110/115/120%. - Physical Damage on subsequent targets hit reduced from 15/30/45/60/75% to 10/20/30/40/50%. _________________________________ Oogie Conflagration - Magic Damage based on Max Mana changed from 2/3/4/5% to 1/2/3/4%. *The values were unintentionally changed previously from 2/3/4/5% to 4%, so this is being remedied correctly based on Oogie's performance since the change. _________________________________ Ophelia Nature's Wrath - Movement Speed Slow is now tapering. Ophelia's Touch - No longer grants affected units 5/10/15 Health Regeneration. _________________________________ Pandamonium - Strength gain per level from 2.7 to 3.0. Flick - Range increased from 350 to 400. - Movement Speed Slow rescaled from 20/30/40/50% to 40%. _________________________________ Pharaoh Wall of Mummies - Duration reduced from 4/5/6/7 to 3/4/5/6 seconds. - No longer removes Mana from affected targets. - Damage type changed from True to Magic. _________________________________ Predator Venomous Leap - Cast type is properly changed from Physical to Magic. Terror + New Staff of the Master effect: * Stacks reduced from 4 to 2. * Attack Speed increased from 25/50/75 to 50/75/100. * Kills reset the cooldown of Venomous Leap. _________________________________ Rally Battle Experience - Attack Damage bonnus increased from 6/12/18/24 to 10/20/30/40. * Armor Penetration increased from 15/30/45/60 to 20/40/60/80. _________________________________ Ravenor - Strength gain per level increased from 2.5 to 3. Storm Blades - Attack Speed increased from 20/40/60/80 to 30/60/90/120. - Number of bounces increased from 1/2/3/4 to 3/4/5/6 targets. Static Shock - Active component removed (i.e. will no longer grant 15/30/45/60 Attack Speed to Ravenor for 6 seconds). Power Overwhelming - Charges gained per damage instance increased from 6 to 8. - No longer gains a minimum amount of charges. - Maximum charges rescaled from 125 to 80/120/160. - Movement Speed per charge rescaled from 0.6/0.8/1 to 0.5/1/1.5. - Superior Magic Damage per charge rescaled from 0.8/1.2/1.6 to 0.5/1/1.5. _________________________________ Rhapsody - Intelligence gain reduced from 2.8 to 2.4. _________________________________ Shadowblade Gargantuan's Blast - Strength bonus increased from 3/6/9/12 to 4/8/12/16. Feint's Siphon - Movement Speed bonus increased from 10/20/30/40 to 25/30/35/40. - Agility bonus increased from 3/6/9/12 to 4/8/12/16. Soul's Sight - Intelligence bonus increased from 3/6/9/12 to 4/8/12/16. _________________________________ Slither Ability 2: Toxin Ward - Moved to the Ability 2 (W) slot. - Toxin Wards no longer apply a 25 Movement Speed Slow. Ability 3: Toxicity - Moved to the Ability 3 (E) slot. - Movement Speed slow increased from 1.25/2.5/3.75/5% to 3/6/9/12%. - Health regeneration reduction lowered from 30/50/70/90% to 20/40/60/80%. _________________________________ Swiftblade - Base Movement Speed increased from 305 to 310. - Agility gain per level increased from 2.5 to 3. _________________________________ Thunderbringer Lightning Rod - Radius reduced from 1200 to 900. Lightning Storm - Staff of the Master changes only: Magic Damage reduced from 150/250/350 to 150/200/250 Magic Damage per strike. _________________________________ Tremble - Agility gain per level increased from 2.2 to 3.2. - Base Movement Speed 310 to 290. Dark Swarm - Damage Reduction from enemies outside the swarm increased from 40% to 60%. Terrorform - Terror Mounds no longer grant 50% Mana Regeneration. - Cooldown is reduced from 40 seconds to 10 seconds if you use Terror Port to teleport to the Terror Mound in your Ally Well. _________________________________ Tundra - Base Strength reduced from 25 to 23. Piercing Shards - Cast range increased from 1300 to 1500. - Mana Cost decreased from 120 to 100/105/110/115. - Mixed Damage reduced from 180/250/320/390 to 170/230/290/350. Cold Shoulder - Moved to the Ability 2 slot (W). Call of Winter - Reworked and moved to the Ability 3 slot (E). - Passively summons Shiver the flying scout to follow you around at 300/325/350/375 Speed and scout for you, providing 800/1000/1200/1400 Clearvision. - Shiver is also invisible to enemies unless they come within 600 range and dies in 1 hit. - When Shiver dies the ability goes on a 60/50/40/30 second cooldown. - Shiver gives enemies 15 gold and experience when killed, and can no longer see enemy units affected by Veiled Rot. - The ability can be activated to send Shiver to the target location or go back to following you around if used on self. * This has global cast range and no cast time. - Shiver will automatically teleport back to you when he's in follower mode and more than 3000 range away. Avalanche - Magic Damage on main target reduced from 200/250/300 to 150/225/300. - Knockback Magic Damage increased from 100/200/300 to 150/225/300. _________________________________ Valkyrie Javelin of Light + New Staff of the Master effect: *Applies the current level of Call of the Valkyrie around the target hit by Javelin of Light. _________________________________ War Beast - Base Strength increased from 22 to 24. - Strength gain per level increased from 2.8 to 3.0. - Agility gain per level lowered from 1.9 to 1.4. Summon Hellhounds - Hellhound Health rescaled from 400/475/550/625 to 500. - Hellhound Damage rescaled from 30/35/40/45 to 25/35/45/55. - Hellhound Armor lowered from 3 to 2. - Critical Strike chance rescaled from 0/30/30/30% to 10/20/30/40%. Battle Cry - Mana Cost increased from 30 to 50. - Cooldown increased from 35 to 70/60/50/40 seconds. - Bonus Damage for heroes rescaled from 11/22/33/44 to 15/20/25/30. - Bonus Damage for non-hero units rescaled from 4/8/12/16 to 6/8/10/12. - Buff now also grants 5/10/15/20 bonus Attack Speed. * This applies to both heroes and non-hero units. - Duration increased from 16 to 20 seconds. Primal Rage - Base Damage bonus increased from 10/15/20/25% to 10/20/30/40%. - No longer grants 10/15/20/25 Attack Speed to your owned units. - Now also grants 2/4/6/8 Health Regeneration. Metamorphosis - Cooldown increased from 80/60/40 to 100/80/60 seconds. - Active effect now also increases sight range during the night by 600/800/1000. - Critical Strike damage multiplier increased from 1.5x to 1.6/1.8/2.0x. _________________________________ Wretched Hag - Base Movement Speed reduced from 300 to 295. Flash of Darkness - Range increased from 1250 to 1300. Sonar Scream - Mana Cost lowered from 135/140/145/150 to 110/120/130/140. Bat Blast - Range increased from 700 to 900. _________________________________ Zephyr - Base Movement Speed increased from 295 to 310. Wind Shield - No longer passively grants a 5% bonus Movement Speed. - Evasion increased from 15/20/25/30% to 15/30/45/60%. _________________________________ = New Items = New supportive item: SomaZ's Synchronizer - Recipe: 2x Minor Totem + Recipe (250) = 350 Gold Total - Passively gives: +2 Strength, +2 Agility, +2 Intelligence. - Passively synchronizes with a nearby ally hero if you stay near them for 2 seconds (500 range). - Once done, you will stay synchronized unless you move more than 3000 range away from each other for longer than 10 seconds. - "Synchronized" effects (which both you and your ally receive): +10 Movement Speed, +5 Attack Damage, Each enemy unit killed grants 15 bonus gold to your synchronized partner. - You cannot synchronize with a hero which has already been synchronized with someone else. - Item can be activated to turn the effect on/off. - Visual effects of synchronization are randomly assigned 1 of 3 colors: Red, Green or Blue. - Every pair of synchronized heroes is guaranteed to have a color unique to them. * This helps you tell which hero you are synchronized with. Merrick's Bounty - Removed from the game. *The addition of SomaZ's Synchronizer promotes a more healthy way of gaining gold for support heroes, as it requires teammates and yourself to be more proactive to reap its benefits. = Items = Grimoire of Power - Spell Damage bonus vs Heroes increased from 15% to 20%. Master's Legacy - Recipe cost increased from 1500 to 2000. *Total Cost increased from 5700 Gold to 6200 Gold. Nullfire Blade - Mana Burn per attack decreased from 50/75/100 to 40/60/80. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Team Deathmatch - Blind Ban == New Content == = New Hero: Goldenveil = New Goldenveil EA Avatar: Lurx - Before the Second Corruption, the citizens of Hope's Keep shuddered at the thought of the notorious cutpurse Lurx targeting them as they skittered home from services at the Cathedral of Hope or one of the city's numerous libraries. The infamous thief had confounded authorities for years, mocking them by robbing the elite of Hope's Keep and, more often than not, murdering them even though they hadn't seen his face or heard even a whisper from him. When the Hellbourne spewed forth from the Scar and reduced the glorious city to ash and corpses, Maliken Grimm spared Lurx, finding in him a highly capable and lethal assassin who could rob the Lord Commander's enemies of gold, precious relics, or their lives. "Spared" may be used loosely here -- Grimm allowed the corruption to take hold of Lurx and transform his body into a daemonic form that better represented his inner self, and increase the terror in his victims tenfold. New Goldenveil Avatar: Copperhead - The ruthless bandits who roam the Great Waste preying upon supply lines, merchants, and hapless travelers may puff their chests, brag about their fighting prowess, and bray about the lack of any real warriors to challenge them, but a closer examination will show their eyes shifting to the treetops and their voices dropping to a whisper whenever they pass through a shaded grove. For these are the hunting grounds of Copperhead, the desert vigilante who shows no mercy to those who target civilians to fill their purses. Should they -- or any other corrupted soul -- cross his path, their only real hope is that he is not interested in a fair fight and makes quick work of their demise. = 8-Bit II = + The electronic realm of Arcadia has been sealed away from the passage of time for decades due to a defensive shield coded by the Quarter Masters. This shield had kept them isolated and safe from the chaos of Newerth, until 8-Bit Kane accidentally sliced through the power cord during his headstrong rush through the shield to join the fray. Now all the characters of Arcadia are free to roam Newerth while the Quarter Masters duct-tape the cord, jostle consoles and blow into cartridges in a frantic attempt to reactivate the shield. New Bombardier 8-Bit II Avatar: Short Fuse Bomber - Short Fuse spent years trying to explode his way out of the endless mazes that trapped him in Arcadia, then stupid 8-Bit Kane accidentally set him free with that ridiculous sword of his. Well, now that this cantankerous demolitions master is free, he'll never be trapped again! Towers, trees, houses, basecamps -- they all need to be reduced to dust and pixels as quickly and loudly as possible. If any bystanders get caught in the blasts, too bad for them -- they were probably trying to fence him in again anyway. New Blitz 8-Bit II Avatar: Power-Up Blitz - It may take a while to get used to this top-down view, for Power-Up Blitz comes from the side-scrolling realm of Arcadia, but if there's one thing he's learned over the decades it's that speed overcomes all obstacles. Confronted by an unknown enemy? He goes fast. Teammates need help across the map? He goes faster. Spot some rings to collect? He goes so fast he bursts into flames. Those burns are mild compared to the blistering smack talk and wisecracks he slaps on everyone he cuts off, runs over, or sets afire, but hey -- the rings are worth it. = General = New Lodestone Avatar: Tumbler - Tumbler has always dreamed of joining the circus and basking beneath the spotlights for the adoring crowd. But when he finally got the chance to make his dream come true, he found that the circus already had a soft, snuggly, adorable bear -- and this one had a gorgeous woman inside! How is he supposed to compete with that? With hard work and talent, that's how. So he mastered the art of balancing on a ball (pretty much), learned to play the double horn (reasonably well), and became Newerth's top umbrella artist (it's a thing). Now it's time to roll through the three rings playing masterpieces and show Goldie who the real circus bear is! New Sand Wraith Avatar: The Storm Daughters - The Nine Kings of the Great Waste believed one could never be too rich, too powerful, or too ruthless. Perhaps the best example of this was their practice of identifying the Storm Daughters -- young girls among the Bedouin tribes who were gifted in the ways of sorcery -- and claiming them as soldiers for their barbaric armies. The Storm Daughters were trained to use their control of the weather to utterly destroy enemies of the Nine Kings, and the sand, dust, and thunderstorms they could summon were used to mask the looting of sacred sites and fallen castles. When the Storm Daughters could take no more death and refused to fight for the brutal kings, they were sacrificed on an altar built from the gold they had helped steal. But the Nine Kings, so focused on victory in the mortal realm, did not consider the aftershocks of their heartlessness. As they passed, one by one, into the spirit realms, something waited for them. The Storm Wraith, an elemental being created from the vengeful souls of the Storm Daughters, stood ready to serve justice upon the Nine in whatever fashion would bring them the most misery. And now that they have all been released from All Hells, she hunts them across Newerth to ensure their reign of terror does not begin anew. == Bug Fixes & Optimizations == = Heroes = Circe - Twisted Visage now properly copies the Master's Legacy state from the target. Emerald Warden - Staff of the Master effect only: Gawain, when spawned on Circe, will now expire if Circe successfully casts Twisted Visage. Midas - Sterling Midas' attack projectile's spawn position (relative to his hand) has been corrected. Moon Queen - Lunari and Moon avatars can now properly toggle off Multi-Strike. _________________________________ Version 4.3.2 ------------- 5 December 2017 = UI = - New Heads Up Display (HUD) added: 8-Bit HUD *This can be found in Options -> Interface -> Game Overlays, and selecting "8bit" in the dropdown menu. *The 8-Bit HUD can only be used until the end of the 4.3.4 patch. - The 8-Bit Render Mode has made its way back into Newerth! *A button will be available in the top bar of the main interface to toggle the in-game graphics to 8-Bit Render Mode & regular mode. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Capture The Flag - Blind Ban == New Content == = 8-Bit II = + The electronic realm of Arcadia has been sealed away from the passage of time for decades due to a defensive shield coded by the Quarter Masters. This shield had kept them isolated and safe from the chaos of Newerth, until 8-Bit Kane accidentally sliced through the power cord during his headstrong rush through the shield to join the fray. Now all the characters of Arcadia are free to roam Newerth while the Quarter Masters duct-tape the cord, jostle consoles and blow into cartridges in a frantic attempt to reactivate the shield. New 8-Bit II Adrenaline Avatar: Puzzler - Puzzler is in a constant state of agitation as he tries to figure out exactly where he fits in this crazy new world of Newerth. Back in Arcadia, everything was in its proper place, connected and aligned perfectly -- but this chaotic realm has him all sorts of discombobulated with tiles and segments floating and scattering everywhere, even spinning as if controlled by some other entity. He's seriously topped out with all of this disorder and the chain reaction of destruction it's causing around him. Puzzler is determined to do whatever is necessary to find his way back to Arcadia where he can re-stack himself, eliminate all of these S and Z pieces that cause so much trouble, and enjoy a quiet life as a wall. New 8-Bit II Berzerker Avatar: Plumb Crazy Zerker - Plumb Crazy Zerker used to be a quiet, humble pipefitter in the land of Arcadia, maintaining the infrastructure that kept the shield operating smoothly for the Quarter Masters. When he heard rumors that Big Boss Bubbles had kidnapped a beautiful princess and all the other heroes were too busy collecting rings, coins, or whatever trinket they coveted to help, he decided to take matters into his own hands. He quickly discovered that even though he was an excellent plumber, he was even better at rescuing damsels and smashing everything that got in his way, particularly evil mushrooms. Now that he's in Newerth with no shield to maintain he can focus entirely on his new career as a gallant hero, and it's good thing. This place has an entire Legion army that needs rescuing! 8-Bit II TP Effect - Teleport every one of your precious pixels in dazzling 8-Bit II style! 8-Bit II Set Effect - When you own 2 8-Bit II avatars, you gain the 8-Bit II Kill Counter - When you own 4 8-Bit II avatars, you gain the 8-Bit II Ground Tag - When you own all 8-Bit II products -- 6 avatars and the TP Effect -- you gain the 8-Bit II Name Color = Christmas Holiday = New Christmas Solstice Avatar: Christmas Solstice - Newerth is in absolutely NO shape for the winter holidays -- it's covered in siege rubble, scorched crops, and you can't dash ten feet through the snow without tripping over a frozen corpse. This is why Christmas Solstice is working day and night to decorate the land with festive ornaments, lights, garland, and all-around Christmas cheer. She's more than happy to share all of her decorations as she hurries from dawn until dusk -- even giving up the Christmas cloak on her back -- and so it is when night falls, she's often left with very little to keep herself warm. This usually works out just fine, as that's when the best holiday parties start to heat up and Christmas Solstice can replenish her stockings with another day's worth of holiday fun! = General = New Dampeer Avatar: Vampeera - The legend whispers that it was miserable starvation, cannibalism, and eventual insanity that brought about the hideous creature known as Dampeer. But as the ancient daemons spill forth from All Hells and the Third Corruption, new, terrifying truths are surfacing with them. Vampeera is one of the original vampires, and her bloodthirsty reign pre-dates even Man's Fall from Light. She has been stalking and terrorizing the living for millennia, converting them into drained sacks of flesh and bone or servants to gather her feasts and spread her carnage -- whatever her whims and appetites call for at the moment. Captured and banished to All Hells by the Blind Prophet and his Disciples, she is now unleashed to renew her destruction. And she is very, very thirsty. == Bug Fixes & Optimizations == = General = - Tooltips now display the proper information for Empath's and Emerald Warden's Staff of the Master effects. - Friend List tooltips: changed "Ignore" to "Reject" when deciding to accept or deny the friend request. = Heroes = Dampeer - Orb visuals from Consume now match the charge count after Dampeer revives. Deadwood - Clearcutting's instance of bonus Movement Speed (when cutting a tree) now applies to Deadwood properly for the Plushie Deadwood and Misfit Deadwood avatars. Nomad - Sandstorm's Movement Speed Slow no longer bypasses Magic Immunity. Scout - Vanishing Woman avatar now has proper bones for visual effects. = Items = Runed Cleaver - Tooltips now properly mentions the Cleave information. - Cast Range indicator is now displayed properly. _________________________________ Version 4.3.0 ------------- 21 November 2017 == Design == = Champions of Newerth = Changes to Matchmaking for Champions of Newerth for Season 5: - You may only queue for this mode as a solo, duo, trio, or as five. *If you queue as five players, then you will only be matched up against another queue of five players. No exceptions. - Compression algorithms have been revised to improve Matchmaking Balance: *Rank Compression will no longer occur for players having a Rank between Silver 3 and Legendary. *Rank Compression will still occur for players having a Rank of Immortal, which will put them back to rank Legendary. *Rank Compression magnitude has been decreased by 50% for players of Rank Silver 2 or lower. - Removed Rank Decay from higher tier ranks. - Recalibrated the Rank Progress impacts (for wins and losses) for Placement Matches and Regular Matches. - Changed Trophy Avatars from varying degrees of gold effects to three distinct colors to further distinguish a players achievement: *This change will be implemented for Season 5's Trophy Avatar, Pebbles. - Added additional End of Season rewards: *Each player will now receive an icon indicating their Rank for the season. *This icon will unlock a corresponding grab bag in store that contain an additional reward for the Season. = Features = - Indicators for buybacks have been implemented! *Players can now keep track of the number of buybacks remaining, and also see the amount of deficit or surplus gold they have to afford a buyback after dying. *Holding the "Alt" button will pop up the Buyback indicator to the left of your Gold Count UI element. Alternatively, you may hover your Mouse Cursor over the Gold Count UI element to see this information. *You can also open the scoreboard to see the number of buybacks remaining for each ally player. - Users now have the option of making their "Attack" command be usable with the Smartcast mechanic. *This can be found in the Options menu via Options -> Controls -> Primary Hotkeys -> "Attack". = General = - The killer now always receives the appropriate amount of experience for Hero Kills, even if they were out of experience range from the killed hero. = Heroes = Adrenaline - Base Strength reduced from 18 to 16. - Strength gain per level lowered from 2 to 1.5. - AgiIity gain per level lowered from 3.0 to 2.0. _________________________________ Amun-Ra - Base Strength increased from 21 to 24. - Strength gain per level increased from 2.5 to 3.4. - Base Agility decreased from 18 to 15. - Agility gain per level decreased from 2.0 to 1.8. - Base Intelligence reduced from 15 to 10. - Intelligence gain per level reduced from 1.5 to 1.0. - Base Armor increased from -1 to 0 (Starting Armor increased from 1.52 to 2.1). - Base Damage reduced from 33-39 to 32-38 (Starting Damage increased from 54-60 to 56-62). _________________________________ Andromeda - Movement Speed lowered from 305 to 300. - Base Strength lowered from 19 to 18. - Strength gain per level increased from 2.1 to 2.6. - Base Agility increased from 26 to 30. - Agility gain per level lowered from 2.4 to 2.2. - Base Intelligence lowered from 19 to 16. - Intelligence gain per level lowered from 1.8 to 1.5. Comet - Mana Cost increased from 70/80/90/100 to 90/100/110/120. - Stun duration increased from 1.75 seconds to 2 seconds. _________________________________ Arachna - Movement Speed reduced from 295 to 290. - Base Agility reduced from 23 to 20. - Intelligence gain per level increased from 1.5 to 2.0. - Base Damage changed from 18-29 to 23-26 (Starting damage rescaled from 41-52 to 43-46). Webbed Shot - Magic Damage per second increased from 4/8/12/16 to 5/10/15/20. - Mana cost increased from 12 to 15. - Duration lowered from 3 seconds to 2 seconds. - Attack Speed Slow increased from 5/10/15/20 to 10/20/30/40. Harden Carapace - Magic Armor increased from 8/16/24/32 to 10/20/30/40. - Cooldown changed from 28/28/22/16 seconds to 20 seconds. _________________________________ Deadwood - Agility gain per level lowered from 2.0 to 1.5. Rotten Grasp - Mana cost lowered from 120 to 90/100/110/120. Uproot - Number of charges lowered from 5 to 4. Clearcutting (Reworked) - New active: Activate to gain 30/45/60/75 Movement Speed and the ability to walk over and destroy trees. *Walking over trees grants an additional boost of 30/45/60/75 Movement Speed and 25/50/75/100% Slow Resistance for 2 seconds. Willowmaker - Cooldown increased from 100/85/70 seconds to 120/100/80 seconds. - Mana cost lowered from 100/150/200 to 100. _________________________________ Doctor Repulsor - Base Agility lowered from 22 to 20. - Intelligence gain per level increased from 2.6 to 3.0. Magnetic Contraption - Magic Damage increased from 70/130/190/250 to 100/150/200/250. _________________________________ Emerald Warden Overgrowth - Can now trigger the closest Overgrowth to you by pressing the sub-ability hotkey (default hotkey is "D"). Summon Gawain - New Staff of the Master effect: allows Emerald Warden to Summon an additional Gawain on an ally hero. _________________________________ Empath As One - Staff of the Master: In addition to its existing effect, also grants the Staff of the Master upgrade to any hero Empath is currently inside. _________________________________ Geomancer - Movement Speed decreased from 315 to 300. - Attack range decreased from 600 to 500. Geo Stalk - Now grants a bonus 25 Movement Speed while active. _________________________________ Gladiator - Base Strength increased from 21 to 24. - Base Agility lowered from 15 to 14. Pitfall - Radius lowered from 250 to 200. - Mana Cost lowered from 120 to 90/100/110/120. - Cooldown rescaled from 12 seconds to 16/14/12/10 seconds. - Magic Damage lowered from 120/180/240/300 to 75/150/225/300. - Stun duration lowered from 1.53 seconds to 1.5 seconds. Showdown - Cast range rescaled from 650/750/850/900 to 400/600/800/1000. - Mana Cost lowered from 65/75/85/95 to 60. - Cooldown lowered from 20 seconds to 20/18/16/14 seconds. - Duration rescaled from 2/3/4/5 seconds to 4 seconds. Call to Arms - Duration rescaled from 5/6/7 seconds to 6 seconds. - Chariot speed lowered from 750 to 600. _________________________________ Magebane Mana Rift - New Staff of the Master effect: applies the Magic Damage in a 450 radius around the target. _________________________________ Magmus - Base Strength increased from 18 to 22. Lava Surge - Mana Cost lowered from 140 to 110/120/130/140. Steam Bath - Radius changed from 300/350/400/450 to 450. - Channel time changed from 20/40/60/80 seconds to 60 seconds. - Magic Damage per second increased from 20/40/60/80 to 30/50/70/90. _________________________________ Moira Arcane Vortex - New Staff of the Master effects: *Damage type changed from Magic to SuperiorMagic. *Damage dealt to enemies is now lethal upon expiration. *Allies are healed for 125/250/375 Health upon expiration. *Initial radius increased from 150 to 250. *Final radius increased from 400 to 700. _________________________________ Pollywog Priest - Base Agility reduced from 16 to 14. - Base Intelligence increased from 21 to 22. - Intelligence gain per level reduced from 3.0 to 2.5. - Base Damage increased from 21-28 to 22-28 (Starting damage increased from 42-49 to 44-50). Voodoo Wards - Mana Cost increased from 150/250/350 to 200/350/500. _________________________________ Pharaoh - Base Strength increased from 24 to 26. - Strength gain increased from 2.4 to 3.0. Hellfire - Mana Cost increased from 75 to 100. - Magic Damage increased from 10/30/50/70 to 20/40/60/80. Wall of Mummies - Duration increased from 3/4/5/6 seconds to 4/5/6/7 seconds. - True Damage and mana burn increased from 65/90/115/140 to 80/120/160/200. - Knock back duration lowered from 1.1 seconds to 1.0 seconds. Tormented Soul - Mana Cost lowered from 50/55/60/65 to 50. - Cooldown lowered from 30/25/20/15 seconds to 25/20/15/10 seconds. Wrath of the Pharaoh - Initial projectile touch radius increased from 96 to 125. _________________________________ Salomon Wish for Wealth - Active ability can no longer target Ancients. _________________________________ Solstice Illuminate - Shining Rays (day): Magic Damage per second increased from 15/25/35/45 to 20/30/40/50. - Luminescence (night): Bonus Attack Damage increased from 8/16/24/32 to 20/30/40/50. Graceful Strikes - Solar Slash (day): Physical Damage increased from 35/45/55/65 to 50/70/90/110. - Crescent Strike (night): Now does 50% bonus Physical Damage to heroes. _________________________________ Soulstealer - Base Strength lowered from 16 to 15. - Agility gain per level increased from 2.4 to 3.0. Soulsteal - Souls gained for hero kills changed from 5 to 4/6/8/10. - Amount of souls lost on death increased from 33% to 50%. Soul Burst - Radius lowered from 1250 to 1000. _________________________________ Torturer - Base Agility increased from 16 to 23. - Agility gain per level lowered from 1.7 to 1.5. - Movement Speed increased from 305 to 325. Torment - Magic Damage per pulse increased from 66/100/144 to 70/110/150. *Magic Damage per pulse increased from 88/133/177 to 100/150/200 while Staff of the Master is in your inventory. - Base (activation) Mana Cost changed from 110 to 40/80/120. _________________________________ = Items = Hypercrown (New Item) * Warpcleft (1800) + Warpcleft (1800) + Recipe (400) = Hypercrown (4000) - Grants +150 Attack Speed. Arclight Crown - Removed from the game. + Icebrand and its Derivatives: - Icebrand now applies a static 15% Movement Speed slow for 3 seconds. Only slows by 10% when wielded by a ranged hero. - Frostburn/Frozen Light now applies a static 25% Movement Speed slow for 3 seconds. Only slows by 15% when wielded by a ranged hero. - Dawnbringer now applies a static 35% Movement Speed slow for 3 seconds. Only slows by 20% when wielded by a ranged hero. Nullfire Blade - Mana Burn increased from 45 to 50. - Physical Damage reduced from 80% to 50% of the Mana Burnt. - Recipe can now be purchased 2 more times after item is purchased. *Total cost is 3300/4160/5020. - Each recipe purchase increases Mana Burn by 25. *Total Mana Burn is now 50/75/100. - The final level of Nullfire Blade now dispels buffs on enemies. Runed Cleaver - Now has a new buildup: *Sustainer (1700) + Warhammer (1600) + Logger’s Hatchet (225) = Runed Cleaver (3525) - Damage reduced from 60 to 40. - Now deals a bonus 60% damage to non-hero units (20% for ranged heroes). *Range of the active effect increased from 100 to 600. *Cooldown when used on an enemy unit is15 seconds (5 seconds if used on a tree or enemy gadget). *Active effect remains the same. Sand Scepter - Projectile Speed increased from 1100 to 1500 units per second. Spell Sunder - Damage from Spell Sunder is now non-lethal. * This primarily fixes the interaction between Slither's Poison Burst and Spell Sunder. Soultrap - Now has a new buildup: *Pretender’s Crown (165) + Minor Totem (50) + Minor Totem (50) + Recipe (360) = Soultrap (625) - Passive bonuses given changed to +5 to all Attributes. *Active effect remains the same. + Sustainer and Related Items: Lifetube - Cost decreased from 875 Gold to 850 Gold. Manatube - Cost decreased from 875 Gold to 850 Gold. Sustainer - No longer gives 4 Attack Damage. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Team Deathmatch - Blind Ban == New Content == = Combo Set = New Beauty and the Beast Empath Avatar: Beauty New Beauty and the Beast Predator Avatar: Beast - The Beast loved his Beauty the first time he saw her, but she did not feel the same. His hideous appearance frightened her, and no matter how many splendid gifts and perfect roses he gave her in his luxurious castle, she would not accept his twisted, clawed hand in marriage. He could not tell her he had been cursed to look as he did and could only be freed by true love. The Beauty left her Beast to return home, taking a magic mirror that allowed her to look in on him, and when she finally did she saw he was near death from heartbreak. Only when she rushed to his side and wept tears of regret did she realize she loved him, and those tears broke the curse, transforming him into the handsome prince he had always been. They have been inseparable ever since, though the curse returns when they are not physically touching. The savage Beast will kill anything that threatens his one true love, and in return the Beauty tends to his wounds and will do whatever she can to keep him safe. * Sound Interactions - If Beast gets a kill and Beauty assisted him, she will commend him. - If Beauty gets a kill and Beast assisted her, he will commend her. - If Beauty uses her As One ability on Beast, she will say something special to him. - If Beauty dies close to Beast, he will cry out for her. - If Beast dies close to Beauty, she will cry out for him. (There is a smaller chance of this happening in MidWars due to the high death ratio.) = General = New Lord Salforis Avatar: Techromancer - The Techromancer may be Lord Salforis' most devious creation yet. After collecting a pile of shattered corpses from Parallax's crater impact site, the Baron of Blackwal discovered the bodies were infested with the mysterious dark matter that had arrived along with the Artificer. The substance seemed to pulse with a life of its own, and the mad necromancer was enthralled by the possibilities it could mean for his army of the dead. The first tests did not fare well -- living subjects found the dark matter slightly bitter and, ultimately, disastrously fatal -- but when applied to a fresh and once-robust corpse and combined with the Baron's dark works, the alien substance thrived. And so rose the Techromancer, an unstoppable force infused with Salforis' essence and powered by an extraterrestrial intelligence with a singular focus to destroy. New Ophelia Avatar: Queen of Adkarna - Ophelia despises the feel of man-made surfaces beneath her feet -- particularly treading upon the cold, immaculate floors of the Radiant Palace of Adkarna, built by the church to celebrate Jeraziah’s reign over the Legion. It is bad enough her flesh must touch the lifeless structure, but to have to don this imperial folly for the ridiculous, meaningless ceremonies of her half-brother and his sycophants leaves her in a constant struggle to contain the wrath burning within her. A towering redwood would look glorious bursting through the stained glass ceiling, its roots cracking and warping the polished floor... == Bug Fixes & Optimizations == = Heroes = Engineer - Energy Field's simple tooltip now mentions that targets also get Perplexed (in addition to being Silenced) when walking in or out of the Energy Field. Flint Beastwood - Explosive Flare no longer blocks neutral camps from respawning. Lodestone - Shrapnel's 3D portrait is now properly centered. Myrmidon - Mutant Evolution (Forced Evolution, boosted by Staff of the Master) will now apply the proper amount of damage in its splash radius. Ophelia - Ophelia's Touch will no longer apply bonus Health Regeneration to NPC ally faction creeps. _________________________________ Version 4.2.6 ------------- 7 November 2017 == Design == = Heroes = Fayde Reflection - Duration reduced from 30/40/50 seconds to 30/35/40 seconds. - Movement Speed bonus reduced from 15% to 10%. _________________________________ Klanx - Movement Speed lowered from 300 to 290. H.A.W.K. - Can now be set to auto-cast whenever the ability is off cooldown and the state is not currently applied. Lackey - Lackey's shot no longer deals damage in an area of effect, and now only affects the main attack target. - Magic Damage increased from 15/30/45/60 to 30/40/50/60. - Now has a cooldown of 4/3/2/0 seconds. _________________________________ Monarch Chrysalis - Damage Reduction decreased from 16/32/48/64% to 15/25/35/45%. _________________________________ Riptide In My Element - Riptide's icon on the minimap is now displayed to enemy units if he is within 800 radius of a visible enemy hero. *Credits to iamDalle for the suggestion! _________________________________ Sapphire Unstable Shard - Movement Speed Slow reduced from 10/20/30/40% to 10% at all levels. _________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Team Deathmatch - Blind Ban == New Content == = HoN Tour = New HoN Tour Cthulhuphant Avatar: HoN Tour Cthulhu - Behold, tryhards, the true HoN Tour Champion! HoN Tour Cthulhu holds and defends the HoN Tour trophy with a burning desire to trample any challengers who dare step into his lane and try to wrest the trophy from him. If you're mad enough to even consider this task, you'd best bring four of your most skilled comrades and have the favor of the gods on your side, for this supreme conqueror of all things HoN Tour is ready to make a trophy out of you! = New Moon Warriors = + Some believe Lunari the Moon Goddess has become desperate with the arrival of the Third Corruption and the crumbling of the heavens and hells -- and if she has, who could blame her? Still, many of her followers and even some outsiders question her choice of the naive schoolgirls from Adkarna as the New Moon Warriors, and it remains to be seen whether this selection is one of panic or divine brilliance. New Moon Warrior Drunken Master Avatar: Drunken Moonster - Shockingly, Moonster wasn't chosen by Lunari to help save Newerth from total destruction, but that won't stop him from worshipping everything about the goddess and her New Moon Warriors. He started with small parties themed around the celebration of Moon, her friends, and all they do to keep this world safe. The theme quickly spread into elaborate decorations, then costumes, then full-blown cosplay and drinking games. Every time one of the New Moon Warriors turns a baddie into a pile of dust, whips them into outer space, or just flat-out humiliates them, everybody has to drink. Because of their total dominance on the battlefield, Drunken Moonster is in a constant state of inebriation, which has led him to believe he may actually be the missing member of this badass troupe... New Moon Warrior Silhouette Avatar: Venus - As a star dancer at the private Adkarna school, Venus was known for moving with a grace and efficiency that made even the most difficult routines look easy. It didn't hurt that she looked fantastic in the official school colors, light gold and dark gold, which also happened to be her two favorite colors (and metals). When Lunari chose her to stand beside her best friends to defend all of Newerth, it was a simple matter to apply her dance training and props to warfare rather than entertainment. It's still an art form, she insists, and she still gets to wear gold on gold. = General = New Pollywog Priest Avatar: Prince Polly - The Chief Pollywog Priests of the Wild Cults wield their well-earned political and magical powers after years of intense studies, dedication to their tribes, and relentless training. The Pollywog Princes of those tribes carry abilities and influence equal to (greater than, the Princes would say) the Priests, but their power is granted by birthright and bloodline rather than merit. This creates a bit of tension between the two groups, but Prince Polly sees no reason for conflict -- a Priest is born to serve, worship, and sacrifice, and a Prince is born to be served, worshiped, and sacrificed for. That said, when his tribe is in danger Prince Polly stands right next to the Priests in the front ranks, risking his royal blood to vanquish the threat as quickly as possible. For as soon as the enemy is destroyed, the parade in his honor can begin! == Bug Fixes & Optimizations == = Heroes = Geomancer - Minimap icons produced by Geo Stalk can no longer be hovered over. *Prevents obstruction of the minimap when hovering over those icons. Moira - Shards of Harkon's orbiting projectiles will now properly inherit invisibility on the target they are attached to. Myrmidon - Misfit Myrmidon now plays the correct voice clip when you get a kill or assist. Sand Wraith - Master's Legacy's state should no longer prevent Mirage's Manifest subskill from appearing in rare circumstances. Swiftblade - Counter Attack and Way of the Sword scripting has been cleaned up & optimized. _________________________________ Version 4.2.5 ------------- 23 October 2017 == Design == = Champions of Newerth = Counter Pick - Pick phase duration for the first pick turn (for the team that picks first) increased from 40 seconds to 50 seconds. *The duration of the other pick phases in this mode remain the same (at 40 seconds). = UI = - In the Options -> Interface ->Assistance menu, the "Selection Outline" option has been split into 2 options: *Selection Outlines: Outlines units you have selected, changes to selection circle if disabled. Disabled by default. *Hover Outlines: Outlines units you are hovering over, changes to selection circle if disabled. Enabled by default. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Devo Wars - Devo Pick == New Content == = Loi Krathong = New Loi Krathong Bubbles Avatar: Noppamas Bubbles - Centuries ago, the lovely queen consort Nang Noppamas found that her lover and his court were becoming infected by undercurrents of jealousy, negativity, and warmongering. She had no way of knowing that Circe the Deceiver was twisting her claws into their thoughts, hearts and souls, but she still knew that something had to be done to cleanse her kingdom before it was too late. She created a krathong, a tiny, beautiful basket made from a lily pad and decorated with flowers. She filled it with all of her negative thoughts, her grudges, her anger, then lit a candle to venerate the gods and released the krathong into the river to carry the troubles of her people away. She urged everyone on the city to do the same, and the massive outpouring of love, forgiveness, and renewal made Circe so disgusted she actually fled to find a populace more interested in chaos and death. = General = New Armadon Avatar: Arma Donna - Donna has always adored the stolid and stalwart Armadon, who looks so cute and cuddly while he's loping around that she wants to wrap him up in a big hug and keep him safe, just like he keeps his fellow Legion warriors from harm. When she started work on her amazing Armadon cosplay, she had to make a very tough decision: remain true and loyal to her gruff, lovable hero, or forgo the razor-sharp spines and sticky, smelly snot for something a little more comfortable (and acceptable at Halloween parties). She chose the latter, certain that if she ever got to show her outfit to Armadon, he would appreciate her prioritizing the safety of others -- and candy -- over authenticity. New Magmus Avatar: Fireheart - Ask any elemental warrior which force is most powerful -- earth, air, water, spirit, or fire -- and they'll certainly tell you it's whichever they wield. But Fireheart knows that even though the utterly destructive flames she controls are indeed powerful, it is another element which provides that power: love. It may be a love of fiery, scorching obliteration, but it is love, and she longs to share it with someone for eternity. It's a tragedy that nearly everyone she tries to share her love with is consumed by the passion (or the inferno), but on the rare occasion when someone can withstand the intensity of her emotional surge, Fireheart creates a life-long devotion to making sure the heat between them never dwindles. This life-long relationship typically lasts twenty minutes or so. New Rhapsody Avatar: Rhapsody Hatsune Miku Ver - Miku arrives in Newerth with the aspiration to bring joy and music to a very dark and melancholic world. Throughout her journeys, she quickly became appalled by the harsh reality of this land and decided to use her talents to heal the wounded and provide moral support for the destitute. Through her irresistable songs and dance moves, she has quickly gained devoted fans from both the Legion and Hellbourne who adore her greatly. == Bug Fixes & Optimizations == = General = - If a unit has multiple Bash sources, then when a Bash procs, each Bash source will go on its individual cooldown (instead of going on the cooldown of the Bash source that just procced). - Devo Wars: Fixed a bug where Healing Ward was affecting non-hero units. It will now only affect Devourer in Devo Wars. = Heroes = Salomon - Wish for Power's visual state now expires properly if Salomon no longer has the orbs orbiting around him. Sapphire - Adjusted the height of the selection box for Unstable Shard to be more accurate. = Items = Master's Legacy - Can no longer be applied to an infinite number of ally heroes based on a specific item drop & pickup pattern. _________________________________ Version 4.2.4.2 ------------- 11 October 2017 == Design == = Heroes = Master of Arms - Strength gain per level increased from 1.5 to 2.0. - Attack range increased from 500 to 550. Acid Bomb - Now reduces Armor by 1/2/3/4. - Mana cost lowered from 100/115/130/145 to 90/100/110/120. Weapon Enhancement - Cheetah mode Attack Speed bonus increased from 0/80/120/160/200 to 0/100/150/200/250. _________________________________ Sapphire Unstable Shard - Magic Damage reduced from 100/115/130/145% of Attack Damage to 80/100/120/140% of Attack Damage. - Now only deals half of the Attack Damage to non-hero units. _________________________________ == Bug Fixes & Optimizations == = Heroes = Sapphire - Fixed a bug which caused illusions to deal increased damage when attacking the Unstable Shard. Sir Benzington - Now has the proper aggro range when Sir Benzington has Staff of the Master. = Mid Wars = - Attacks against Reckless Horseman while inside the pit will no longer miss. _________________________________ Version 4.2.4 ------------- 10 October 2017 == Design == = Champions of Newerth = - Rank Threshold required for the Hero Ban phase to occur in the Counter Pick game mode lowered from Diamond II to Gold III. *In other words, if 50% of the players in the game have a rank equal or higher than Gold III, then the Hero Ban phase will be enabled in the Champions of Newerth game. = General = - Halloween has made its mark on Newerth! *Pumpkins have grown around the map. *The world sounds much spookier. *Halloween sound tracks have been added into Newerth once again! *Ghosts now haunt the wells on Newerth. *The Halloween Spirit has infected the lane creeps and powerups. *Frankenkongor is alive! HE'S ALIVE!!! (He also really really likes Pumpkins). *Reckless Horseman replaces Transmutanstein in Mid Wars! Watch out! *Dracula Merrick now spookily greets you in the store! Beware! - Merrick no longer sings or beatboxes if you idle in the store! *May we bless Sol for this change. = Heroes = The following heroes are now pickable in Tournament Rules: - Drunken Master - Prophet - Salomon Bramble Chomp - Staff of the Master effect: Max Health bonus reduced from 15% to 10%. _________________________________ Dampeer Terrorize - Bonus Magic Damage per Essence lowered from 40 to 35. Vampiric Flight - Bonus Magic Damage per Essence lowered from 30 to 25. _________________________________ Empath - Strength gain per level decreased from 2.0 to 1.5. - Base Agility increased from 16 to 20. - Intelligence gain per level decreased from 2.7 to 2.5. Essence Link - Magic Damage changed to True Damage. *Cast effect type is still Magic. - Can now be cast while moving. *Changed to be non-interrupting with 0 cast time. - Cast range increased from 550 to 600. - Leash range decreased from 800 to 700. - No longer cancelled if the target momentarily becomes invulnerable. - Mana cost rescaled from 110/125/140/155 to 120/130/140/150. Illusory Veil - Duration decreased from 3/4/5/6 to 3 seconds. - Cooldown decreased from 18 to 16/14/12/10 seconds. - Magic Damage per second rescaled from 50 to 30/45/60/75. As One - Sub-ability mana cost decreased from 50 to 30. _________________________________ Geomancer - Base Movement Speed decreased from 325 to 315. - Starting Damage decreased from 51-59 to 47-55. *Base Damage decreased from 29-37 to 25-33. _________________________________ Master of Arms - Attack Range lowered from 550 to 500. - Base Agility reduced from 22 to 20. - Base Intelligence reduced from 20 to 14. - Agility gain per level reduced from 2.5 to 2.0. - Base Strength increased from 15 to 16. Overcharged Shot - Range lowered from 700 to 600. - Mana Cost increased from 100 to 90/100/110/120. - Immobilize replaced with a Movement Speed Slow. *Movement Speed Slow is now 80% tapering over 3 seconds to the main target, while anyone hit by the forked projectiles is 40% over 1.5 seconds. Acid Bomb - No longer reduces Armor. - Physical Damage per second changed from 15/30/45/60 to 10/20/40/80. - Duration lowered from 8 seconds to 6 seconds. Weapon Enhancement - Bulldozer *No longer reduces Attack Speed by 20%. *Attack Range is now increased by 150 at all levels - Cheetah *Attack Speed lowered from 0/100/200/300/400 to 0/80/120/160/200. *No longer has ammo. Master's Call - Cooldown increased from 60 seconds to 100/80/60 seconds. - No longer increases Movement Speed by 50. - While active, you also gain 40/80/120 Attack Speed on the Cheetah gun. *The bonus 20/40/60 Attack Damage on the Bulldozer gun still remains. _________________________________ Moon Queen - Movement Speed increased from 310 to 330. - Base Strength reduced from 17 to 15. - Base Agility reduced from 20 to 18. - Agility gain per level increased from 3 to 3.5. Lunar Glow - Base Damage bonus for ally ranged units reduced from 6/12/18/24% to 5/10/15/20%. - At night, the Base Damage bonus is increased to 15/20/25/30%. - Aura radius lowered from 900 to 600. Moon Finale - Damage changed from 275 to 200/250/300 - No longer gains bonus Movement Speed while active. _________________________________ Ophelia Command - Max number of creeps controlled by this skill changed from 1/2/3/4 to 1/1/2/3. _________________________________ Shadowblade Gargantuan’s Blast - Mana Cost lowered from 90/100/110/120 to 90. - Now also grants 1/2/3/4 Armor for the duration. Feint’s Siphon - Mana Cost lowered from 90/100/110/120 to 90. _________________________________ Sir Benzington - New Staff of the Master effect: *Passively increases Attack Range by 250, and reduces the cooldown of Lance-A-Long to 5 seconds. _________________________________ Tarot Ricochet - Physical Damage increased from 35/50/65/80 to 40/60/80/100. *Still deals 2x damage to non-hero units. _________________________________ Thunderbringer Lightning Rod - Radius decreased from 1500 to 1200. Lightning Storm - Staff of the Master's subability (Thunder Storm): Magic Damage reduced from 250/350/450 to 150/250/350. _________________________________ Warchief Warcry - Cooldowns on allies now go down 2 times as fast (changed from 2/2.5/3 times as fast). - Bonus Movement Speed reduced from 10% to 5%. - Bonus Mana Regeneration rescaled from 25 to 10/20/30. - Cooldown increased from 120/100/80 to 160/120/80 seconds. _________________________________ = Items = Madfred's Brass Knuckles - Attack Damage reduced from 15 to 10. - Bonus Attack Damage per charge reduced from 4 to 3. *Max Attack Damage reduced from 35 to 25. = Mid Wars = *Note that the following changes in this section only apply for the Mid Wars map. - Your Ally Well no longer gives a bonus 150 Movement Speed. Zorgath - Max Health decreased from 3000 to 2500. - Ability 2: Magic Damage decreased from 300 to 200. Transmutanstein - Max Health decreased from 5000 to 4000. - Magic Armor decreased from 50 to 20. - Ability 1: Magic Damage from 300 to 200. - Ability 2: Health threshold of Zorgath required for activation lowered from 70% to 50%. Towers - Tier 1 Tower's Max Health lowered from 1500 to 1000. - Tier 2 Tower's Max Health lowered from 1900 to 1500. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Devo Wars - Devo Pick == New Content == = New Moon Warriors = + Some believe Lunari the Moon Goddess has become desperate with the arrival of the Third Corruption and the crumbling of the heavens and hells -- and if she has, who could blame her? Still, many of her followers and even some outsiders question her choice of the naive schoolgirls from Adkarna as the New Moon Warriors, and it remains to be seen whether this selection is one of panic or divine brilliance. New Moon Corrupted Disciple Avatar: Europa - Europa has always been totally self-sufficient, handling everything that needs to get done by herself, whether it's studying, shopping, cooking, cleaning, home renovations, or athletic training. Unfortunately for just about everyone except for her, she attacks each one of these tasks with a relentless aggression that often leaves a wake of destruction, hurt feelings, and school reprimands. When Moon and Lunari shared the news that she had been chosen for the New Moon Warriors, Europa was overjoyed at the idea of using her incredible strength and new abilities to combat evil. She was slightly less enthusiastic, however, about this whole concept of a "team"... New Moon Forsaken Archer Avatar: Mars - Moon has always worried about her slightly aloof (and occasionally hotheaded) friend Mars, who bristles against the male-dominated warrior training at their private Adkarna school. She's a better rider than any boy at the academy, and her skill with a bow surpassed the instructor's years ago. It was a thrill for Mars when Lunari chose her to fight alongside Moon and the others, for she finally had the opportunity to prove how powerful she -- and all women -- can be. This was also a relief for Moon, who no longer had to fret about one of her best friends getting expelled for fighting with boys; now she only had to worry about her dying in battle against the Hellbourne. = General = New Thunderbringer Avatar: Raijin - When the children of the Sang-La Mountains first hear the quiet rumbles rolling in from a distant valley, they cannot help shivering, even in the sweltering heat and humidity of summer. This sound means that Raijin, the God of Thunder, the ancient, daemonic spirit who has long haunted this land, is beating his drums in preparation to unleash his fury upon the helpless, cowering mortals. As with any storm, the best chance for survival is to shutter the doors and windows, lash everything down, and hope Raijin doesn't focus his lethal lightning upon you and yours. == Bug Fixes & Optimizations == = General = - Direct Pathing now works properly with trees! *i.e. when a tree is in your hero's line of travel while Direct Pathing is enabled, the hero will ignore the tree's presence and will path straight into it and push up against the tree, instead of going around it. = Heroes = Andromeda - Void Rip now applies a 50ms Mini-Stun. *This prevents odd situations where an enemy hero's cast action time is uninterrupted & will continue the casting even after swapping (e.g. Tempest's Elemental Void being cast from over 1000 units away). Bramble - Enhanced Shrubbery's trail will no longer block neutral camps from spawning. Master of Arms - Overcharged Shot is now blocked properly by Moraxus' Arcane Shield if the projectile is in midair when Arcane Shield is cast. - Attack Speed bonus from Master's Call now applies properly for all of Master of Arms' alternate avatars. Nitro - Ballistic's passive range indicator will now show on Nitro at the appropriate times, and will not show to the enemy team in rare circumstances. Pearl - Bubble Pop can no longer be activated while Immobilized or Restrained. Rhapsody - Disco Inferno no longer blocks neutral camps from spawning. Salomon - Wish for Wealth's bonuses for illusions of Salomon will no longer be active when owned by a hero other than Salomon (e.g. Circe). - Tooltip on Wish for Revenge no longer erroneously states that he gains bonus Movement Speed. Sapphire - Enemy gadgets will now properly damage Unstable Shard. - Quickshield no longer plays a sound when damaged by Damage-over-Time (DoT) effects. Shellshock - Fireflies no longer block neutral camps from spawning. Thunderbringer - Reveal gadgets spawned from some of his skills will no longer block neutrals from spawning. - Thunder Storm (the alternate Staff of the Master active skill) audio has been improved. = Items = Bound Eye - Will now drop properly if the killer is invulnerable at the time of your death. Doom Bringer - Will now drop properly if the killer is invulnerable at the time of your death. Master's Legacy - Fixed to properly remove certain Staff of the Master effects from boosted allies when the item is dropped. Ward of Revelation - Initial reveal radius increased by 5 to remedy corner-case scenarios where the initial reveal mechanic does not reveal enemy Wards (but the persistent reveal radius does reveal enemy Wards once you have proper vision of them). = Mid Wars = Zorgath - Fixed a bug with Zorgath's first ability which didn't properly count it as a Damage over Time (DOT) effect. *This prevents abilities like Cthulhuphant's Maddening Revenge triggering incorrectly. _________________________________ Version 4.2.3 ------------- 26 September 2017 = New Hero: Sapphire = Sapphire of the Crystal Caverns is an ancient being, the last of her race of elemental channelers who once served as arbiters in the conflicts between Man and Beast. Sapphire lived among the tribes and packs of The Savage Lands, where the bloodshed was greatest, for she knew that if she could help create a peace there, the rest of Newerth may follow. She called sworn enemies to meet within the Crystal Caverns, deep beneath the northern Sang-La Mountains, to share their grievances and find common ground. The crystals served dual purposes -- their energies created a soothing environment that made anger and resentment seem far off, like thunderclouds passing on the horizon. But should hostilities actually break out, Sapphire could channel those energies into spells that would incapacitate, protect, and, if necessary, kill. Her efforts, and those of the other arbiters, seemed to be going well. Then came The First Corruption, and the eras of The Bestial Shift, Tooth and Nail, the Beast Bone Years...more and more corruption and death. Sapphire's hopes for a lasting truce between steel and claw dwindled. Peace was a jest, a word and notion that mocked her. The only remaining glimmer of a chance lay with the Red Sand tribe and their Warchiefs, who wanted to live in harmony with the Beasts -- with all beings, truly -- if the world would only let them. When they were massacred by Apex's soldiers, leaving only the Warchief and Sapphire remaining, she finally realized why her beloved, healing crystals also possessed the power to kill. She had learned the hard way that sometimes peace required the utter and complete destruction of those who opposed it. _________________________________ Strength: 17 + 2 Agility: 23 + 2.7 (Primary) Intelligence: 19 + 2.2 Base Damage: 44-51 (21-28 when not considering primary attribute) Movement Speed: 300 Attack Range: 600 Armor: 4.2 (1 when not considering primary attribute) Magic Armor: 5 _________________________________ Ability 1: Reckless Charge *Effect Type: Magic *Range: 550 *Radius: 100 *Mana Cost: 90 *Cooldown: 14 seconds - Surges into the target, dealing 50/90/130/170 Magic Damage and pushing the target back 400 distance. *Sapphire flies back 200 units when this occurs. - If the target gets pushed into an hero, tree, building or a cliff it takes an additional 50/90/130/170 Magic Damage and gets Stunned for 1.6/1.9/2.2/2.5 seconds. - If an enemy hero is hit by the target that was pushed, they will receive this effect as well. _________________________________ Ability 2: Unstable Shard *Effect Type: Magic *Range: 700 *Radius: 450 *Mana Cost: 75 *Cooldown: 20 seconds - Spawns an Unstable Shard at the target location for up to 10 seconds, initially pushing enemy units near the center of the Unstable Shard towards Sapphire. *The Unstable Shard slows the Movement Speed of nearby enemies by 10/20/30/40%. - Sapphire and his allies can attack the Unstable Shard up to 10 times to deal 100/115/130/145% of Attack Damage as Magic Damage to enemies within its range. *Enemies can also attack the Unstable Shard to kill it in 3 hits. *Gives enemies 50 Gold when killed. _________________________________ Ability 3: Quickshield *Mana Cost: 50 *Cooldown: 20 seconds - Applies a Quickshield to self for 10 seconds. - The Quickshield absorbs 100/160/220/280 Damage and increase Attack Speed by 20/35/50/65 for the duration. _________________________________ Ability 4: Crystallize *Effect Type: Magic *Radius: 1200 *Mana Cost: 100 *Cooldown: 180/150/120 seconds - Activate to Crystallize all enemy heroes within radius for up to 4/5.5/7 seconds. *While Crystallized, enemies are Stunned and Invulnerable. - This ability can be activated again to Uncrystallize the affected enemy units, ending the effect early. ===================================================================== == Design == = General = - Users now have the option of making their "Attack" command be usable with the Smartcast mechanic. *This can be found in the Options menu via Options -> Controls -> Primary Hotkeys -> "Attack". - Alt-Clicking on the Buyback button will now tell your team how many buybacks you have left, and how much gold it would cost to buyback if you do not have enough gold. - Buyback announcements have been changed to be announced to All Chat (instead of Team Chat). - The Item Shop has been expanded by 1 column to allow room for more items in the future! *As a result, Master's Legacy has been moved from the Combative section to the Supportive section in the Item Shop. = Heroes = Armadon Spine Burst - Radius increased from 625 to 650. Armordillo - Damage reduction rescaled from 11/22/33/45% to 16/24/32/40%. - Extra Spine Burst damage increased from 150 to 175. Restless - New Staff of the Master effect: *Range: 600 *Radius: 650 *Mana Cost: 200 *Cooldown: 50 seconds - Target a location to turn into a ball and roll towards it. While rolling, Armadon is immune to Crowd Control effects, and Armordillo now applies in all directions. - Upon reaching the destination, Armadon exits the ball and applies Snot Storm & Spine Burst to enemies within radius. _______________________________________________ Bubbles Shell Surf - Cooldown increased from 12 seconds to 14/13/12/11 seconds. Song of the Sea - Magic Damage increased from 60/120/180/240 to 100/160/220/280. Take Cover - Mana Cost lowered from 50/40/30/20 to 20. Kelp Field - Cast radius lowered from 400 to 375. _______________________________________________ Cthuluphant - Base Agility reduced from 16 to 15. - Agility gain per level reduced from 1.7 to 1.6. Trample - Cooldown reduced from 15 seconds to 13 seconds. - Mana Cost changed from 120 to 90/100/110/120. _______________________________________________ Drunken Master Magic Brew - Health Regeneration reduced from 4/8/12/16 to 3/6/9/12. - Bonus Health Regeneration is only active while off cooldown. _______________________________________________ Engineer Spider Mines - No longer blocks neutral camps from spawning. _______________________________________________ Master of Arms - Attack Range lowered from 550 to 500. - Base Agility reduced from 22 to 20. - Base Intelligence reduced from 20 to 14. - Agility gain per level reduced from 2.5 to 2.0. - Base Strength increased from 15 to 16. Overcharged Shot - Range lowered from 700 to 600. - Mana Cost increased from 100 to 90/100/110/120. - Immobilize removed replaced with a Movement Speed Slow. *Movement Speed Slow is now 80% tapering over 3 seconds to the main target, while anyone hit by the forked projectiles is 40% over 1.5 seconds. Acid Bomb - No longer reduces Armor. - Deals 10/20/40/80 Physical Damage a second. - Duration lowered from 8 to 6 seconds. Weapon Enhancement - Bulldozer *No longer reduces Attack Speed by 20%. *Attack Range is now increased by 150 at all levels - Cheetah *Attack Speed lowered from 0/100/200/300/400 to 0/80/120/160/200. *No longer has ammo. Master's Call - Cooldown increased from 60 seconds to 100/80/60 seconds. - No longer increases Movement Speed by 50. - While active, you also gain 40/80/120 Attack Speed on the Cheetah gun. *The bonus 20/40/60 Attack Damage on the Bulldozer gun still remains. _______________________________________________ Ophelia - Base Strength increased from 19 to 20. - Strength gain per level increased from 1.5 to 1.8 . - Agility gain per level increased from 1.7 to 2.0. Nature's Wrath - Cast Range increased from 600 to 800. - Mana Cost decreased from 100 to 70. - Cooldown lowered from 14 seconds to 13/12/11/10 seconds. - Duration increased from 7 seconds to 8 seconds. Ophelia's Judgment - Magic Damage increased from 75/150/225/300 to 100/180/260/340. Command - No longer has charges. - Cooldown reduced from 30 seconds (per charge) to 8 seconds. - Maximum amount of creeps controlled increased from 1/1/2/3 to 1/2/3/4. - New Staff of the Master effect: *Now allows Ophelia to control Ancient creeps. Ophelia's Touch - Staff of the Master no longer reduces the cooldown to 30 seconds. _______________________________________________ Salomon - Strength gain per level increased from 2.5 to 3.0. Wish for Power - Mana Cost lowered from 130 to 70/80/90/100. Avenging Leap - Mana Cost lowered to a flat 50. Wish for Wealth - Gold per non-hero & non-boss kill increased from 4/8/12/16 to 6/12/18/24. - Transmute gold increased from 25/50/75/100 to 30/60/90/120. - Mana Cost lowered from 50 to 0. _______________________________________________ Tarot - Strength gain per level increased from 1.6 to 2.0. _______________________________________________ Thunderbringer - Base Strength reduced from 17 to 16. - Strength gain per level increased from 1.8 to 2.5. - Base Intelligence increased from 20 to 23. - Intelligence gain per level increased from 2.7 to 3.0. - Base Damage rescaled from 21-29 to 24-26. * Starting Damage increased from 41-49 to 47-49. Chain Lightning - Cast Range increased from 750 to 850. - Cooldown reduced from 2.5 seconds to 1.5 seconds. - Number of targets affected reduced from 6/9/12/15 to 3/5/7/9. Blast of Lightning - Revelation time increased from 3 to 4.5 seconds. - Cooldown reduced from 7 to 6 seconds. Lightning Rod - No longer deals the Magic Damage around the target. - Now deals the Magic Damage to all enemy heroes within 1500 radius of Thunderbringer. - Magic Damage reduced from 4/6/8/10% to 2/4/6/8% of target's Current Health. Lightning Storm - Cooldown reduced from 140/130/120 seconds to 90 seconds. - Magic Damage changed from 215/335/460 to 250/350/450. - New Staff of the Master effect: *Globally target a location to spawn a Thunder Cloud there for 9 seconds. Every 3 seconds, a lightning strike occurs and hits all enemy units in a 600 radius, dealing 250/350/450 Magic Damage. *Also grants 1000 Day Clearvision and 700 Night Clearvision for its duration. *Lightning Rod is now activatable to swap between Lightning Storm (non-boosted skill) and Thunder Storm. _______________________________________________ Warchief Warcry - Cooldowns on allies now go down 2 times as fast (changed from 2/2.5/3 times as fast). - Bonus Movement Speed reduced from 10% to 5%. - Bonus Mana Regeneration rescaled from 25 to 10/20/30. - Cooldown increased from 120/100/80 to 160/120/80 seconds. _______________________________________________ Zephyr Cyclones - No longer blocks neutral camps from spawning. Typhoon - No longer blocks neutral camps from spawning. _______________________________________________ = Items = + The following changes to Iron Buckler and Iron Shield were made to further solidify some of the melee Primary Junglers in their role, as well as simultaneously providing melee heroes in lane the edge against top tier ranged heroes in the current meta. Iron Buckler - Deflection value increased from 15 to 20. - Block Chance decreased from 60% to 50%. Iron Shield - Deflection value increased from 15 to 20. - Block Chance decreased from 60% to 50% (still 100% against heroes). ___ Master's Legacy - Now outputs a chat message to your team to indicate that a player has applied Master's Legacy to another player on the team. == Neutral Creeps - Numerical Balance Adjustments == + Jungling at very early levels (~1-3) has been too easy for heroes that weren't initially intended to be able to jungle so early. Multiple goals will be met for doing a complete numerical overhaul of the jungle, namely: *Ensures that Primary Junglers still have a relatively easy time and place in the jungle at early levels, while Secondary Junglers have a much harder time doing so and likely won't be able to jungle effectively until they obtain the proper items and levels to do so. *Rebalances jungle difficulty so that each camp gives the proper amount of risk & reward relative to each other and with respect to each difficulty level. *Improves consistency for the Experience, Gold, Damage Output & Health for each camp. _______________________________________________ - When owned by the AI: Neutrals Creeps' attack damage against Heroes increased from 50% to 60%. - The Antlore medium camp has been changed from "2x Antlings, 1x Antling, 1x Antlore Necromancer" to "1x Antling, 1x Antlore Healer, 2x Antlore Necromancer" - Gold Bounty average per camp has been changed: *Easy: ~72 Gold -> ~65 Gold *Medium: ~95 Gold -> ~92 Gold *Hard: ~102 Gold -> ~115 Gold - Gold Bounty average per camp has been adjusted and normalized slightly to be more consistent when comparing jungle camps of the same difficulty level. *Easy: ~65 Gold *Medium: ~92 Gold *Hard: ~115 Gold *Ancients: ~220 Gold - Gold Variance per jungle creep (the difference between the minimum gold and maximum gold you can obtain per creep) has been significantly tightened up to maintain consistency for junglers in the early game. *Easy: max Gold Variance is +/-3 per jungle creep. *Medium: max Gold Variance is +/-4 per jungle creep. *Hard: max Gold Variance is +/-5 per jungle creep. *Ancients: max Gold Variance is +/-15 per jungle creep. - Average Health per camp has been adjusted and normalized to further maintain consistency for junglers in the early game. *Easy: ~1400 Health *Medium: ~1800 Health *Hard: ~2000 Health -> ~2200 Health *Ancients: ~3600 Health - Average Damage per second (DPS) for each camp has been increased overall and made more consistent between camps to ensure that Primary Junglers are more reserved for the jungle compared to Secondary Junglers at early levels. *Easy: ~45 DPS -> ~55 DPS *Medium: ~60 DPS -> ~75 DPS *Hard: ~85 DPS -> ~100 DPS *Ancients: ~115 DPS -> ~145 DPS - Average Experience per camp has been slightly adjusted (remains largely unchanged from before, but is more consistent per camp now): *Easy: ~140 XP *Medium: ~185 XP *Hard: ~215 XP *Ancients: ~340 XP _______________________________________________ = Other Neutral Creep Changes = Neutral Creep consistency changes: - All neutrals with active abilities will now have Mana. - All neutrals without active abilities will no longer have Mana. _______________________________________________ Pustula - Max Mana reduced from 400 to 100. - Kamikaze now costs 100 Mana. - Kamikaze no longer automatically triggers on death. _______________________________________________ + The following neutral creep changes were made to allow Parasite to dominate Ancient creeps, thus opening up more options for item builds and decision-making in the mid and late game. Dragon Master - Adjusted the model so that moving looks better at higher Movement Speed values. - Now has 360 Mana and 1 Mana Regeneration. - New Active Ability: Flame Bath *Target Scheme: Target Self *Radius: 500 *Mana Cost: 120 *Cooldown: 25 seconds - Sets the area around the Dragon Master on fire for 10 seconds, dealing 40 Magic Damage per second to enemy units around him. *Neutral AI will not use this ability. _______________________________________________ Predasaur Crusher - Now has 480 Mana and 1 Mana Regeneration. - New Active Ability: Thundercrush *Target Scheme: Target Position *Radius: 300 *Mana Cost: 120 *Cooldown: 8 seconds - Deals 250 Magic Damage to enemies in the area and 125 Magic Damage to structures. *Neutral AI will not use this ability. _______________________________________________ Dreadbeetle Queen - Now has 360 Mana and 1 Mana Regeneration. - New Active Ability: Dread Venom *Target Scheme: Target Entity (Enemy Unit) *Radius: 500 *Mana Cost: 120 *Cooldown: 16 seconds - Applies a 40% Movement Speed Slow to the target for 4 seconds. Damage done to the target during this time heals the attacker for 40% of the Damage taken. *Neutral AI will not use this ability. _______________________________________________ = Detailed Neutral Creep Changelog = - Note that some Attack Damage values may appear to be too high/too low, but each creep has different Base Attack Times. *DPS calculations factor in Base Attack Time, so any Attack Damage adjustments were made based on DPS comparisons, not flat Attack Damage comparisons. + Easy Camps - Antling *Gold Bounty: 22-27 -> 20-22 *Attack Damage: 22 -> 30 *Experience: 47 -> 45 - Antlore Healer *Gold Bounty: 21-26 -> 20-22 *Max Health: 450 -> 400 *Experience: 47 -> 50 - Earthroc *Gold Bounty: 21-22 -> 17-20 *Attack Damage: 20 -> 24 *Experience: 47 -> 45 - Sporespitter *Gold Bounty: 31-40 -> 27-30 *Attack Damage: 22 -> 26 *Experience: 48 -> 50 - Snotter *Gold Bounty: 9-13 -> 10-12 *Experience: 23 -> 22 - Large Snotter *Gold Bounty: 24-29 -> 21-24 *Experience: 48 -> 52 - Vagabond Assassin *Gold Bounty: 10-19 -> 15-18 *Max Health: 300 -> 350 *Attack Damage: 10 -> 20 *Experience: 26 -> 25 - Vagabond *Gold Bounty: 23-29 -> 26-28 *Attack Damage: 34 -> 35 *Experience: 59 -> 60 - Werebeast *Gold Bounty: 20-23 -> 18-20 *Attack Damage: 15 -> 25 *Experience: 47 -> 45 - Werebeast Enchanter *Gold Bounty: 31-40 -> 27-30 *Attack Damage: 33 -> 35 *Experience: 48 -> 50 _______________________________________________ + Medium Camps - Antlore Necromancer *Gold Bounty: 28-37 -> 24-27 *Max Health: 800 -> 600 *Attack Damage: 25 -> 42 *Experience: 47 -> 45 - Ebula *Gold Bounty: 22-29 -> 23-25 *Max Health: 450 -> 500 *Attack Damage: 22 -> 32 *Experience: 57 -> 55 - Pustula *Gold Bounty: 43-49 -> 40-46 *Attack Damage: 45 -> 48 *Experience: 70 -> 75 - Fire Ogre *Gold Bounty: 24-34 -> 28-32 *Max Health: 700 -> 625 *Experience: 53 -> 60 - Ice Ogre *Gold Bounty: 35-52 -> 28-32 *Attack Damage: 26 -> 38 - Alchemist Ogre *Gold Bounty: 24-34 -> 30-34 *Max Health: 650 -> 625 *Experience: 53 -> 60 - Wild Hunter * Gold Bounty: 44-52 -> 44-47 *Max Health: 800 -> 850 *Attack Damage: 31 -> 48 *Experience: 94 -> 93 - Wolf *Gold Bounty: 20-24 -> 25-28 *Attack Damage: 23 -> 25 *Experience: 53 -> 55 - Wolf Commander *Gold Bounty: 34-41 -> 38-42 *Max Health: 600 -> 700 *Attack Damage: 32 -> 35 _______________________________________________ + Hard Camps - Catman Soldier *Gold Bounty: 46-56 -> 55-60 *Max Health: 950 -> 1000 *Attack Damage: 56 -> 69 *Experience: 75 -> 100 - Catman Champion *Gold Bounty: 59-70 -> 60-65 *Attack Damage: 69 -> 75 *Experience: 132 -> 115 - Goatar *Gold Bounty: 17-20 -> 22-25 *Max Health: 500 -> 600 *Attack Damage: 26 -> 32 *Experience: 52 -> 55 - Minotaur *Gold Bounty: 54-65 -> 65-70 *Attack Damage: 60 -> 65 *Experience: 101 -> 105 - Screacher *Gold Bounty: 13-17 -> 22-24 *Max Health: 350 -> 550 *Experience: 35 -> 40 - Vulture Lord *Gold Bounty: 51-71 -> 65-70 *Max Health: 950 -> 1100 *Experience: 132 -> 135 - Undead Warrior *Gold Bounty: 21-28 -> 24-26 *Max Health: 500 -> 550 *Attack Damage: 17 -> 32 *Experience: 35 -> 40 - Skeleton King *Gold Bounty: 42-49 -> 60-65 *Attack Damage: 50 -> 65 *Experience: 132 -> 135 - Vagabond Leader *Gold Bounty: 69-80 -> 69-74 *Max Health: 1100 -> 1200 *Base Attack Time: 1.35 -> 1.05 *Experience: 120 -> 130 _______________________________________________ + Ancient Camps - Dragon *Gold Bounty: 31-42 -> 35-45 *Attack Damage: 27 -> 55 *Base Attack Time: 1.8 -> 1.7 *Experience: 71 -> 75 - Dragon Master *Gold Bounty: 114-178 -> 130-145 *Attack Damage: 86 -> 120 *Experience: 178 -> 190 - Predasaur *Gold Bounty: 50-68 -> 60-70 *Max Health: 800 -> 900 *Attack Damage: 39 -> 40 *Experience: 81 -> 80 - Predasaur Crusher *Gold Bounty: 62-74 -> 70-85 *Max Health: 1200 -> 1300 *Attack Damage: 83 -> 85 *Experience: 137 -> 130 - Dreadbeetle *Gold Bounty: 65-70 -> 55-65 *Attack Damage: 33 -> 45 *Experience: 60 -> 80 - Dreadbeetle Queen *Gold Bounty: 110-130 -> 90-105 *Attack Damage: 65 -> 85 _______________________________________________ == Matchmaking Maps & Modes == + The following heroes cannot be picked in Tournament Rules (note that this does not affect Champions of Newerth): - Bramble - Drunken Master - Prophet - Salomon - Sapphire - Warchief Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Team Deathmatch - Blind Ban == New Content == = Sapphire = New Early Access Sapphire Avatar: Picaroon Sapphire - Picaroon Sapphire is in high demand across the high seas of Newerth. When the battle flags fly and the cannons are primed with powder and chain shot, most sailors put on a brave face but secretly pray for Picaroon and her expert skills in the art and craft of parley. When she serves as the negotiator between two captains, her goal is to allow each of the fools to sail away feeling like they've won they day. And if they do manage to sail away, they have -- for if Picaroon can't achieve an armistice, she'll most likely sink everyone involved just to make sure they don't hurt anyone else in the process. New Sapphire Avatar: Kinetic Sapphire - Most battles have a long, slow fuse leading up to the actual confrontation -- a misunderstanding here, a perceived insult there, sanctions, threats, etc. -- and Kinetic Sapphire does everything she can during that slow burn to convince all sides involved that war is not the answer. Her compassion, empathy, and tales of the carnage she's seen through centuries of slaughter are sometimes enough to dissuade eager combatants from pulling the first sword or trigger. But when she cannot guide them toward peace, her vast experience in the ways of battle and death is on full display as she goes kinetic, instantly pivoting from mediation to lethal military action. = New Moon Warriors = + Some believe Lunari the Moon Goddess has become desperate with the arrival of the Third Corruption and the crumbling of the heavens and hells -- and if she has, who could blame her? Still, many of her followers and even some outsiders question her choice of the naive schoolgirls from Adkarna as the New Moon Warriors, and it remains to be seen whether this selection is one of panic or divine brilliance. New Moon Queen Avatar: Moon - When the fun-loving schoolgirl learned she had been chosen by Lunari to not only join the New Moon Warriors, but to become the heir to Moon Queen's throne, she couldn't stop giggling. Not because anything was funny; that's just how she reacted when she felt incredibly nervous and reluctant. When Lunari told her the first mission was to find and assemble the rest of the New Moon Warriors, things got a little better -- maybe some of her friends would come along? Then she had a sweet snack and began her journey towards possibly becoming the savior of Newerth. New Wretched Hag Avatar: Mercury - A devout lover of books and learning, Mercury was at first quite resistant to Lunari's call to become the second New Moon Warrior. Time spent adventuring and fighting would mean less time studying quietly, though when her friend Moon pointed out that if they didn't save Newerth, all of the books would be consumed by corrupted flames anyway. Such a dilemma...but in the end, Mercury chose the devotion to her best friend and the survival of the planet over the comfort of a hushed library, though she did vow to learn everything she could about the enemy and use brains over brawn to defeat them whenever possible. New Moon Warriors Set Effect - Own all of the New Moon Warrior avatars and gain a magical in-game kill counter for them! = General = New Salomon Avatar: Yokai Salomon - Deep within the Sang-La Mountains, in a valley almost entirely isolated from the outside world, a cluster of small villages lives in constant fear of the Yokai. These are creatures and phenomena that cannot be explained by the elders, the laws of nature, or any application of common sense. They simply should not exist -- yet they do. If the villagers were brave enough to venture beyond their sturdy, bamboo walls, they might discover a shadowed entrance tucked within a fold of the valley wall. An entrance with foreign, sinister runes carved around its mouth. And within that entrance, a cave, leading down, down, down, until the cold stone begins to grow warm. Then hot. Then blistering. It is a gateway to All Hells, and from there the Yokai scuttle forth from their corrupted dwellings to take the shape of nightmares. Yokai Salomon is perhaps the most insidious of the Yokai because of her desire to make innocent villagers feel safe, protected, even amused, before revealing her true self. Disguised as a beautiful female merchant, Yokai Salomon roams among the villages of the Sang-La Mountains offering charms, bells, and lanterns to ward off the nasty ghosts who seek to infiltrate their homes and families. The lanterns are chōchin obake, comical and harmless ghosts who like to surprise and entertain humans with their ridiculous expressions. This puts the villagers at ease, and just as they relax Yokai Salomon emerges from her lantern portal in full daemonic form to terrorize and slaughter the innocent. Renamed Avatar: Azurite Paragon Revenant - Due to the introduction of the new hero (Sapphire), "Sapphire Paragon Revenant" has been renamed to "Azurite Paragon Revenant" to avoid potential confusion. == Bug Fixes & Optimizations == = General = - Health Bars are no longer displaced to the right when using resolutions that have an ultrawide (21:9) aspect ratio. = Team Deathmatch = - Projectiles are now properly deleted before a round ends, preventing unwanted teleportation events when a projectile impacts after a round ends. *As a result, units will properly remain in the spawn area after a round ends upon revival. - Abilities and items can no longer be targeted out of bounds, preventing a multitude of unintended out of bounds bugs and interactions. + The following abilities and items now toggle off properly when a round ends: - Devourer's Decay - Oogie's Conflagrate - Parallax's Earthshatter - Scout's Vanish - Skrap's Scavenge - Torturer's Torment - Insanitarius Amun-Ra - No longer able to enter out of bounds & stay there after reviving from Pyroclasmic Rebirth. - If Amun-Ra dies with Pyroclasmic Rebirth off cooldown and the round ends before Amun-Ra revives, then Amun-Ra will properly teleport back to the spawn area after he revives. - If Amun-Ra dies with Pyroclasmic Rebirth off cooldown and the round ends before Amun-Ra revives, then Amun-Ra's invisible heropet unit will be properly cleared after he revives. Emerald Warden - Gawain now has the proper behaviour after a round ends. Klanx - H.A.W.K. now expires properly after a round ends. Sand Wraith - Desert's Curse now expires properly after a round ends. Restoration Stone - Can now be sold properly in this mode. = Heroes = Bubbles - Take Cover now blocks damage correctly in Blitz Mode. Flux - Magnetic Surge now has True Strike when it is cast. Kinesis - Units lifted by Telekinetic Control or Mass Control now have their proper visual effects. Salomon - Wish for Wealth can no longer target ElitePets. _______________________________________________ Version 4.2.2 ------------- 12 September 2017 = New Mode: Team Deathmatch = + Team Deathmatch is an action packed, casual, quick, crafted experience that is an easy way to get in and enjoy teamfights in an arena setting. - Players get 1 Blind Ban and then may select a hero freely after the banning phase is over. Objectives: - There will be up to 7 rounds in a game of Team Deathmatch. The objective is to win as many rounds as possible and maximize the number of surviving ally heroes per round. - The first team to reach 18 points or has the most points by the end of Round 7 will win the match! Rounds: - At the start of the game, each hero is set to Level 3 and is given 1140 Gold. - Preparation Phase: Players will be in their preparation area, and will have time to allocate their hero's skill points and purchase items to their inventory. - After the Preparation Phase is over, the round will start by dragging all players' heroes to their respective side of the arena. - Teams will fight to the death! The round will end when a team no longer has any heroes in the arena. - Once a round ends, players are revived and teleported back to their preparation area. - The Preparation Phase for the next round will start, and players will all be given an equal amount of Experience & Gold for the next round. *Heroes will not gain any gold or experience for hero kills/unit kills during a round, so this ensures that one team cannot gain a gameplay snowball advantage simply by winning a few rounds! Notes: - Don't stall for too long in each round! *If the round has not ended after 1 minute, all players will be Sighted & Revealed. *If the round has not ended after 2 minutes, all players will gain max Movement Speed, but also receive non-lethal damage equal to 3% of their Max Health every second. - A Minotaur, Catman Champion and Wild Hunter will be available at the beginning of each round for heroes who are somewhat dependent on neutral creeps (e.g. Parasite and Ophelia). *They will not attack you back while they are under control of the AI. Killing them does not grant any experience or gold. == Design == = Reworks = Drunken Master (Rework) - Base Strength reduced from 23 to 22. - Strength gain increased from 2.2 to 3.0. - Base Agility increased from 10 to 12. - Agility gain increased from 1.2 to 2.0. - Base damage increased from 28-32 to 28-35. * Starting damage rescaled from 51-55 to 50-57. Lunge - Damage changed from 15/30/45/60 + 70/80/90/100% of your Attack Damage to 20/40/60/80 + 50% of your Attack Damage. - Push distance decreased from 400 to 300. - Slow increased from 10/20/30/40% to 20/30/40/50%. _______________________________________________ Stagger - Damage reduced from 40/80/120/160 to 40/60/80/100. - Added Attack Damage increased from 15/30/45/60 to 40/60/80/100. - Bonus Movement Speed removed. - Bonus damage to creeps removed. - Now resets cooldown when Lunge is used. - Cooldown changed from 9/8/7/6 to 8. - Mana Cost increased from 45/50/55/60 to 60. _______________________________________________ Ability 3: Magic Brew (Reworked) *Cooldown: 40/32/24/16 seconds - Passively grants 4/8/12/16 Health Regeneration. - When available, passively blocks the next spell targeted against Drunken Master. _______________________________________________ Ability 4: 3 Point Strike *Radius: 1200 - Passively causes 3 strike points to appear on nearby enemy heroes. - When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250/300/350 True Damage and knocks them into the air, applying a 1/1.2/1.4 second Stun. ==================================================================================== Salomon (Rework) Strength: 22 + 2.5 per level Agility: 16 + 2.3 per level Intelligence: 18 + 1.5 per level Ability 1: Wish for Power (Reworked) *Radius: 200 *Mana Cost: 130 *Cooldown: 20 seconds - Activate to summon 8 magic orbs that rotate around Salomon for 10 seconds, dealing 11/15/19/23 Magic Damage per orb to creeps they pass through, (about 30/40/50/60 Magic Damage per second). - If the orbs collide with an enemy hero, they will deal 15/30/45/60 Magic Damage each, to a max of 120/240/360/480 Magic Damage. _________________________________________________ Ability 2: Avenging Leap (Reworked) *Range: 450 *Mana Cost: 70/80/90/100 *Cooldown: 20 seconds - Target an enemy unit to leap to his location, dealing 40/80/120/160 Magic Damage and applying a 20% Movement Speed Slow for 1.5/2/2.5/3 seconds. _________________________________________________ Ability 3: Wish For Wealth (Reworked) *Range: 600 *Mana Cost: 50 *Cooldown: 60 seconds - Passively increases Gold from non-hero kills by 4/8/12/16. - Activate to transmute a non-hero unit and grant a bonus 25/50/75/100 gold. - Works on ancients, but does not work on ElitePets (Malphas, Booboo, etc.) _________________________________________________ Ability 4: Wish for Revenge *Mana Cost: 50/100/150 *Cooldown: 80/70/60 seconds - Activate to gain a bonus 50/75/100 Health Regeneration and 4/8/12 Mana Regeneration for 30 seconds. - Lowers the cooldowns of Wish for Power and Avenging Leap to 5 seconds for the duration. - New Staff of the Master effect: Reduces the cooldown from 80/70/60 to 30 seconds. ==================================================================================== Tarot General - Base Strength decreased from 17 to 16. - Base Agility decreased from 21 to 20. - Agility gain increased from 2.8 to 3.0. Ricochet - No longer deals Physical Damage in an area. - No longer applies a Movement Speed Slow in an area. - Now deals 35/50/65/80 Physical Damage to the main target and to every enemy it bounces to. * Deals double damage to creeps. - Bounce count increased from 2/4/6/8 to a static 8. - No longer has a chance to crit with Luck of the Draw. _________________________________________________ Far Scry - Duration increased from 8/10/12/14 to 15 seconds. - Now grants Tarot 100 Attack Speed upon use. - Attack speed and bounce effects only apply to the first 2/3/4/5 attacks. * Once 2/3/4/5 attacks have been made, your attacks will no longer bounce (or have bonus attack speed). - Bounces to the closest enemy hero in 800 range - No longer grants True Strike or Armor Penetration against the target. - Now a self-target cast. _________________________________________________ Bound by Fate - Movement Speed Slow on main target increased to 30%. - Movement Speed Slow removed from secondary target. - Duration reduced from 5/6/7/8 to 5 seconds. _________________________________________________ Luck of the Draw - Critical Strike mechanic changed to the following: Passively grants a 20% chance to deal a 2/3.5/5x Critical Hit on attack. *No other effects are present on Luck of the Draw. ==================================================================================== = General = + As a general rule of thumb for consistency purposes, only gadgets that are interactable (i.e. you can damage it or displace it, etc.) and/or takes up space (i.e. has collision) should block neutral camps from respawning. Any gadgets that don't adhere to either of these conditions should not block neutral camps from respawning. *Side note: legacy behaviour (i.e. "it has always been like that!") is not a valid justification for retaining the neutral camp block behaviour. - The following gadgets will no longer block neutral camps from respawning: *Andromeda's Aurora *Artesia's Arcane Missile *Calamity's Firebomb *Empath's Illusory Veil *Hellbringer's Demon Strike *Hellbringer's Evil Presence *Master of Arms' Acid Bomb *Pearl's Whirlbubble *Solstice's Illuminate *Voodoo Jester's Spirit Ward - The following gadgets will now block neutral camps from respawning: *Engineer's Spider Mines = Heroes = Bushwack - Base Agility reduced from 27 to 22. - Base Damage increased from 18-22 to 20-24. * Starting Damage reduced from 45-49 to 42-46. Side Step - Bushwack is no longer stunned during the jump. * This means that you can attack and use spells or items. Jungle Toxin - New Staff of the Master effect: Attack Speed bonus no longer resets if you attack a different target. _______________________________________________ Parasite - Parasite's minimap icon is now visible while Infest is active. - When Parasite's Infested creep is killed via Consume, it now grants the last enemy player-controlled unit the kill credit if that unit has damaged the Infested creep within the last 2 seconds. *This prevents Parasite from denying the gold and experience of the opposing team if he uses Consume before the opposing team can kill the Infested creep. _______________________________________________ Prophet Invigorate - Cooldown changed from 8/7/6/5 seconds to 8 seconds. - Attack Speed decreased from 100/200/200/200 to 75/100/125/150. - Number of attacks affected changed from 2/2/3/4 to 1/2/3/4. Shared Fate - Radius decreased from 1200 to 1000. _______________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - Mid Wars Beta Team Deathmatch - Blind Ban == New Content == = Silver Coin = New Silver Coin Flux Avatar: Force of Nature - Nature is in a continuous state of ebb and flow, but one constant is the presence of the Sentinels, warriors of Gaia powered by the earth and tasked with protecting the defenseless ecosystems of Newerth. They were once overwhelmed by the advancement and ambition of mankind, but as the planet seeks a new equilibrium in the chaos of war, the Sentinels emerge once again to stand between Nature and destruction. Gravity is an undeniable force, and the Force of Nature Sentinel wields it with a stunning mastery. Pushing and pulling any object at will, the Force of Nature draws the enemies of Gaia near for an elemental thrashing, then propels their ragged carcasses away to become food for the scavengers and compost for the soil. = General = New Tarot Avatar: Onmyoji - The yin and yang, dark and bright, negative and positive--most assume these are dissonant adversaries battling for conquest over the other. But the few who have mastered both understand that the opposites are actually complementary to one another, and the balance between them holds tremendous power. Onmyōji has spent years immersed in the yin and yang of all things, from the smallest speck of dust to the whole of Newerth and beyond, and she feels the balance of existence tipping dangerously close to the darkness. It will take every shred of her power to bind the fulcrum of this reality's energy to her own and bring it back from the brink of being snuffed out forever. New Arachna Avatar: Youkai Arachna - Deep within the Sang-La Mountains, in a valley almost entirely isolated from the outside world, a cluster of small villages lives in constant fear of the Youkai. These are creatures and phenomena that cannot be explained by the elders, the laws of nature, or any application of common sense. They simply should not exist -- yet they do. If the villagers were brave enough to venture beyond their sturdy, bamboo walls, they might discover a shadowed entrance tucked within a fold of the valley wall. An entrance with foreign, sinister runes carved around its mouth. And within that entrance, a cave, leading down, down, down, until the cold stone begins to grow warm. Then hot. Then blistering. It is a gateway to All Hells, and from there the Youkai scuttle forth from their corrupted dwellings to take the shape of nightmares. Youkai Arachna is a creature of playful mischief. She thrives on the combination of glee and anxiety that comes with wildly popular Newerthian games such as Hide and Seek, Catch Me if You Can, and probably her all-time favorite, Save Me from the Spiders. Slightly coy and bashful when she first meets a playmate, she quickly forms a lifelong attachment with them and decides they will play together forever and ever. When her playmates feel otherwise due to exhaustion, terror, or blood loss, Youkai Arachna's nightmarish temper reveals itself. She typically regrets these moments, when she tears off legs to prevent someone from running away or binds them in a suffocating web until they realize how much fun they're having. But her sorrow is quickly forgotten when a new playmate comes along and the game begins anew. New Sir Benzington Avatar: Bajutsu Benzi - The elite Bajutsu Riders have defended the rural clans of the Sang-La Mountains for centuries, even being summoned by the monks of Shao Temple on the rare occasion when they need combat reinforcements. These mounted warriors are masters of the spear, and when their shock-style charges catch an enemy in the open valleys of the rugged mountain terrain they make short work of things. The Bajutsu general is a frisky veteran who has engaged in--and won--countless battles with his beloved and fearless fox mount, and the sound of their approaching charge is often drowned out by their combined purring as they anticipate the joy of the fray. And though the general is more than skilled enough to toy with his adversaries, perhaps batting them around and tossing them up a bit before finishing them off, his battle discipline is ironclad. Well, maybe a paw smack here and there... = Hero Reworks = These heroes have been reworked and now have new base models: - Tarot == Bug Fixes & Optimizations == = General = - Health Bars for neutral creeps no longer have transparency. - The Disable Auto Aggro, Right Click Deny, and Safe Teleport options have been moved from the Keybindings options menu to the Interface -> Assistance options menu. - Invisible gadgets will no longer register as a targetable unit on the user's client interface if you hover your mouse cursor over them. = Heroes = Circe - Twisted Visage can no longer target Adrenaline's Ember Shards. Defiler - Wave of Death's visuals now properly match its actual area of effect. Draconis - Volcanoes that spawn on enemy towers (spawned from Draconic Defense) will no longer have collision if Draconis does not have a Staff of the Master in his inventory. Empath - When boosted by Staff of the Master, As One will no longer teleport Empath back to her host if the distance between the 2 exceeds 2000 units. Lord Salforis - Dreadknight Lord Salforis will now play correct amount of footstep audio on land and in water. _______________________________________________ Version 4.2.1 ------------- 29 August 2017 == UI == Health Bars - Transparency for the empty regions/background of the Health Bars have been removed. *In particular, this improves the visibility of the Health Bars when last-hitting creeps when they are adjacent to one another. - Decreased the brightness of the Health Bars slightly. *This helps reduce the "glare" perceived by players with more sensitive eyes. == Design == Bramble Chomp! - Added a new Staff of the Master effect: Passively increases your Max Health by 15% and an extra 1% for every kill or assist you scored. _______________________________________________ Draconis Draconic Defense - Staff of the Master no longer reduces the cooldown of the ability. _______________________________________________ Fayde Reflection - Clearvision rescaled from 1000 to 800/1000/1200. _______________________________________________ Moraxus - Base Strength increased from 23 to 26. - Base Agility reduced from 16 to 13. - Agility gain per level reduced from 1.7 to 1.3. Arcane Shield - Triggered buff no longer gives 40/60/80/100 Attack Damage. - Triggered buff now increases all Damage dealt by 15/20/25/30%. _______________________________________________ Puppet Master - Base Agility decreased from 20 to 18. - Base Intelligence decreased from 21 to 20. Puppeteer's Hold: - Duration lowered from 2.5/3.25/4/4.75 seconds to 2.5/3/3.5/4 seconds. Voodoo Puppet - Damage amplification from the Voodoo Puppet to the main target changed from 140/160/180% to 120/150/180% _______________________________________________ Silhouette - Base Strength reduced from 17 to 15. - Base Intelligence reduced from 23 to 21. Death Lotus - Magic Damage when shooting the blades out changed from 100/160/220/280 to 70/140/210/280. _______________________________________________ Tremble Terrorform - Terror Mound placement cooldown increased from 10 seconds to 20 seconds. - Terror Port cooldown increased from 20 seconds to 40 seconds. _______________________________________________ = Items = Sand Scepter - Recipe cost reduced from 835 to 535. Total cost reduced from 2800 to 2500. _______________________________________________ = Mid Wars Beta = Ruleset: - Primary Pick Mode: Hero Ban - Secondary Mode: Blitz Mode *Cooldown reduction adjusted from 80% to 60% for Mid Wars Beta. Features changed from Mid Wars - Passive Experience per minute (XPM) increased from 120 to 180. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - Mid Wars Beta == New Content == = Fusion = + With the pure, true corruption from the depths of All Hells continuing to flow from Apex's portal, the other previously untapped levels and pits are also free to spew their filth and wickedness across Newerth. The Fusion Chamber is one such level, a subterranean laboratory where the damned souls were infected with a daemonic virus that tore them apart from within and rebuilt their maimed bodies with the ability to transform appendages into brutal, fiendish weapons. The Fusion Chamber did this for centuries, churning out an army of agonized soldiers prepared to wreak havoc and spread the Fusion virus across Newerth when Apex finally ascended. That day has come, and the Fusion warriors come with it. New Blood Hunter Avatar: Fusion Hunter - Fusion Hunter serves as the tracker for the Fusion army, using his own virulent blood to detect the slightest, untainted drop from a soon-to-be victim. His hideous appearance can be somewhat masked by wardrobe, allowing him to blend in with a crowd long enough to sniff out the strongest among them and identify the first target for the other Fusion terrors to descend upon. And while his visage can be masked, his hunger for flesh and blood cannot, so when someone in the masses happens to have an open wound -- or even dried blood on a collar -- Fusion Hunter cannot help himself. That hapless bleeder becomes the first of many victims, and they are lucky to be spared the carnage that follows. = General = New Geomancer Avatar: Leviathan - Seeking the dark matter carried within Parallax's fulcrum to fuel their own path of galactic destruction and rule, the Leviathans have descended upon Newerth with zero regard for the war between the Legion and Hellbourne. But they are intelligent enough to join the winning faction, just long enough to expedite the eradication of one army before they turn upon their supposed allies. New The Dark Lady Avatar: Vice - Many criminals think Vice is weak (or a stripper, let's be honest) when they first see her, but her knockout appearance is 100% intentional and tactical. It gives her the split second of doubt in a takedown operation that allows her to stun, overpower, and restrain perpetrators exponentially stronger than her. Even when the goons are cuffed and face-down on the ground, sniffing dirt through bloodied noses, they're still waiting for the gag to be over and the show to start. Should they finally realize they are truly headed for the Graybar Hotel and try to reclaim their pride and freedom through violence, they will quickly learn Vice isn't just a brilliant strategist -- she's also a master of her patented Siren Sticks and will leave any would-be assailant in a cloud of instant pain and regret. New Announcer Pack: E-san Announcer - Kick your game up a notch with this spicy E-san Announcer Pack! Recorded by Thailand's famous joker, Eed Pong Lang. == Bug Fixes & Optimizations == = General = - Shadowpicking a hero in Captain's Pick before a ban will no longer pick a hero that is already banned. - Graffiti sprays will no longer block neutral camps from respawning. - The info window above a player's hero will now show the player name when you hover over it with your mouse cursor. - A coin sound will no longer be unintentionally played if an enemy hero kills a super creep. - The Legion Archer's overhead bone has been fixed to display visual effects properly. - The "Move to Spawn on Disconnect" option now moves all of your owned, controlled units back to the ally well when you disconnect (instead of just your hero). = Heroes = Aluna - Stardust Aluna's bones during her knockdown animation now display their visual effects appropriately. Bramble - Entangled Vine Walls no longer take return damage from Barbed Armor. Chronos - Punk Chronos now uses the proper knockdown animation sound. Fayde - Deep Shadows now boosts Fayde's Movement Speed properly. Geomancer - Earth's Grasp now uses the proper ability icon. Gladiator - Pitfall will no longer block neutrals from respawning. Ichor - Transfusion's and Bloodrush's states now use the proper icons if the Ichor player is using an alternate avatar. Lodestone - Shatterstorm's proc delay is now correctly set to 5 seconds. Kinesis - Esper's Inherent Defense state icon now uses the appropriate icon. Lord Salforis - Undying (boosted by Staff of the Master) will no longer freeze its duration if Lord Salforis is dead. Night Hound - Invisibility's fade time no longer incorrectly adds the attack frontswing duration to the fade timer. *To compensate, Invisibility's fade time has been increased from 4/3/2 seconds to 4.5/3.5/2.5 seconds. Myrmidon - Plushie and Misfit Myrmidon's splash attack impact visuals (from Mutant Evolution) is now consistent with the other Myrmidon avatars. Nomad - Wanderer's attack impact sound is now played properly. Parasite - Ancient creeps controlled via Infest (boosted by Staff of the Master) will now draw aggro from creeps properly. Pharaoh - Tormented Soul no longer blocks neutrals from respawning if it is still in flight. Plague Rider - Extinguish is no longer able to target Wildsoul's Booboo. Pollywog Priest - Voodoo Wards no longer take return damage from Barbed Armor. Prophet - Amadea Prophet's bones during the item usage animation and the knockdown animation now display their visual effects properly. Solstice - Respawning with a Staff of the Master while Solstice has chosen Night Mode on her Graceful Strikes ability will now retain the proper skill icons for that mode. Tundra - Shiver's Patrol subability can no longer be used to trigger Null Stone. = Items = - Droppable items on death (e.g. Doom Bringer, Bound Eye) now properly drop on death if your ally faction (i.e. the Legion faction if you're on Legion) lands the killing blow on the target. Harkon's Blade - No longer breaks stealth when toggling it. - Can now be toggled off properly when lacking the mana required per attack. Logger's Hatchet - The hatchet throw impact now does the proper amount of damage to Siege units. - The hatchet throw now only plays "Timber!" when the target is a tree. Master's Legacy - Active is now disabled when owned by a mimic. _______________________________________________ Version 4.2.0 ------------- 15 August 2017 == Design == = Features & UI Improvements = - Health Bars, Unit Selection Circle, Line Cast Range Indicator, and the Unit Info Window (upon hovering over them with your mouse cursor) have been revamped for improved visibility. - "Show Groundsprites" is now disabled by default to reduce visual clutter in the game. *Can be re-enabled in Options -> Interface -> Assistance if desired. - Skill points are now automatically allocated to "Attribute Bonus" when the hero cannot allocate their skill points to any other ability. - Players that are AFK will now have a visual AFK overhead icon on their controlled units. = Reworks = Geomancer (Rework) Strength: 18 + 2.0 Agility: 16 + 1.2 per level Intelligence: 22 + 2.8 per level (Primary) Attack Range: 600 Movement Speed: 325 ___________________________________________ Dig - Magic Damage changed from 70/140/210/280 to 100/150/200/250. _______________________________________________ Ability 2: Earth’s Grasp (Reworked) *Range: 900 *Radius: 150 *Mana Cost: 125 *Cooldown: 19/16/13/10 seconds - Target an area to launch a wave of grounded energy towards it, dealing 80/100/120/140 Magic Damage on impact and applying Earth’s Grasp to units hit for 4 seconds. - Earth’s Grasp deals 15/30/45/60 Magic Damage per second to the target. The Magic Damage dealt is reduced by 50% if the target is moving. - Earth's Grasp also Sights and Reveals affected targets for the duration. _______________________________________________ Ability 3: Geo Stalk (Reworked) *Radius: 1200/1400/1600/1800 *Cooldown: 75 seconds - Upon use, Geomancer burrows into the ground for the next 30 seconds. - This allows him to see moving enemies (including stealthed units) as red dots through fog within a radius around himself, but reduces his sight range to 400 and changes his Attack Range to Melee. - Geomancer is also invisible while burrowed, but is revealed to enemies within 400 radius of him. *Geomancer can unburrow after Geo Stalk is cast. _______________________________________________ Ability 4: Crystal Field (Reworked) *Range: 600 *Radius: 350 *Mana Cost: 150/200/250 *Cooldown: 120/100/80 seconds - Upon use immobilizes target enemy for 2.5 seconds. - When the immobilize wears off, applies a 2/3/4 second Stun to all enemies around the target. * The original target is not affected by this. - Deals 50/75/100 Magic Damage per second to enemies affected by the Crystal Field. - Has the same Staff of the Master effect: Upon exploding deals an additional 100/120/140 Magic Damage and applies a 4 second 50% Movement Speed Slow in a 600 radius. ==================================================================================== Sand Wraith (Reworked) - Base Agility decreased from 23 to 20. - Strength gain per level increased from 2.0 to 2.5. Desert's Curse - Whenever an enemy unit is targeted by this ability, now causes all of your illusions within 2000 range of yourself to attack it. * Applies Haste to your illusions for 5 seconds or until they attack. - "Familiar Ground" buff which gives terrain-walking and speed now also applies to all of your illusions. Ability 2: Sand Stalkers (Reworked) *Mana Cost: 15/25/35/45 *Cooldown: 30 seconds - Activate to spawn 2 Sand Stalkers next to you for 20 seconds. - Sand Stalkers are illusions which deal 25/30/35/40% Damage and take 400/350/300/250% Damage. - Using this ability also disjoints projectiles and makes you invulnerable for 0.2 seconds on cast Ability 3: Enkindle (Reworked) - Grants 15/25/35/45 Attack Speed to Sand Wraith and all illusions under Sand Wraith's control. ==================================================================================== Tremble (Reworked) - Base Damage increased from 49-54 to 54-60. ___________________________________________ Dark Swarm (Reworked) *Radius: 300 *Mana Cost: 90/100/110/120 *Cooldown: 12 seconds - Summons a swarm of bugs for 5 seconds. Enemies within the swarm take 32/48/64/80 Physical Damage per second, while enemies outside the swarm deal 40% less damage to Tremble. ___________________________________________ Terror Mound (Reworked) *Range: Global *Radius: 400 *Mana Cost: 50 *Cooldown: 10 seconds - Creates a Terror Mound at the target location by sending Boris there. While in the Terror Mounds, you gain 15/30/45/60% Movement Speed, 50% Mana Regeneration, and Stealth with a 2 second fade time. - Terror Mounds die from 3 attacks (6 if the attacker is outside of the Mound). - Maximum of 2/4/6/8 Terror Mounds. - A permanent mound is placed at the well that can not be moved or destroyed or replaced, and does not count towards the Mound limit. - While in a Terror Mound, Tremble can use Terror Port to teleport to another Terror Mound after a 3 second channel. This has a 20 second cooldown. ___________________________________________ Impalers (Reworked) - Passively makes your autoattacks apply a 10/20/30/40% Movement Speed Slow and -1/-2/-3/-4 Armor to the target for 2.5 seconds. ___________________________________________ Hive Mind (Reworked) *Mana Cost: 50/75/100 *Cooldown: 60 seconds - Summon Shudder at your location for 40 seconds. Shudder is invulnerable and cannot be controlled and follows Tremble, attacking what Tremble attacks for 60/90/120 Attack Damage. - For 40 seconds, Hive Mind becomes Ensnare. Ensnare *Range: 600 *Mana Cost: 0 *Cooldown: 15 seconds - Immobilizes a target enemy unit for 1.5/2/2.5 seconds. - Staff of the Master effect: instead of spawning an uncontrollable Shudder, Tremble now spawns a permanent, controllable Shudder with 90/120/150 Attack Damage, 1000/1400/1800 Health, 4/8/12 Armor and 5 Magic Armor. *Shudder's skills are: Ensnare, Terror Mounds, Impalers and Razor Carapace (30 Deflection). ==================================================================================== = General = - Siege Creeps can now be targeted by Spells and Abilities. *Siege Creeps now have 10 Magic Armor. - Antlore Healer no longer heals neutrals while it is an NPC. - Antlore Necromancer's active ability has changed: *Summons 10 Zomblings with 270 Health, 5 Magic Armor, 300 Movement Speed, 15 Attack Damage and a 30 second cooldown. *This active ability will not be used if it is controlled by the AI. - Illusions now inherit bonus Attack Speed, Health Regeneration, Mana Regeneration, and Lifesteal from the original hero. = Heroes = Andromeda - Void Rip now deals a negligible amount of non-lethal damage to its target upon being cast. *Acts as a damage instance for some combat purposes, e.g. putting Portal Key on its cooldown. _______________________________________________ Bubbles Kelp Field - Staff of the Master no longer boosts the duration by 2 seconds. * Still reduces the cooldown and increases damage. _______________________________________________ Dampeer Bloodthirst - Attack Speed per Essence reduced from 15 to 10. _______________________________________________ Devourer Guttling Hook - New Staff of the Master effect: Increases range by 500 (1600 total) and reduces the cooldown from 14 seconds to 6 seconds. - Staff of the Master also increases the maximum range that you can pull a target from 1440 to 1920. Devour - No longer has a Staff of the Master effect. _______________________________________________ Flux Release - Now applies a 45% Movement Speed Slow for 4 seconds regardless of distance to the target - In Pull polarity mode, applies a 10% Damage Amplification to all targets hit for 4 seconds. - In Push polarity, applies a 10% Damage Output Reduction to all targets hit for 4 seconds. Magnetic Surge - Now counts as an autoattack. Discharge - Range is no longer Global. - Now affects all enemy heroes within 2000 radius. *As a result, Null Stone will not be able to block Discharge. - The push and pull effects are no longer inhibited by cliffs, buildings or any type of obstacle. - Displacement distance changed from 500/600/700 units to 400/600/800 units. _______________________________________________ Kraken - Base Movement Speed increased from 295 to 300. - Strength gain increased from 2.8 to 3.3. Torrent - Movement Speed Slow increased from 30% to 40%. - Mana Cost reduced from 120 to 90/100/110/120. Splash - Now deals the same Physical Damage to all enemies within the radius (325). - Physical Damage increased from 60/100/140/180 to 60/120/180/240. Release the Kraken! - No longer stuns enemies that reach the center. - Now Immobilizes enemies that reach the center for 2/2.5/3 seconds. _______________________________________________ Lodestone - Strength gain per level reduced from 3.2 to 3.0. - Agility gain per level increased from 1.0 to 1.2. - Base Movement Speed increased from 290 to 300. Rocket Drill - Initial projectile impact time decreased from 400ms to 300ms. Headsmash - Range reduced from 250 to 200. - Now hits in a 180 radius around the main target. - Mana Cost removed. Lodestone Plates (Reworked) - Now passively blocks 10/20/30/40 Physical Damage from attacks. *Does not stack with other forms of damage block, e.g. Iron Buckler or Helm of the Black Legion. - When off cooldown, reduces the next instance of hero damage over 150 by 30%. - Cooldown: 12/10/8/6 seconds _______________________________________________ Lord Salforis The Undying - Previous Staff of the Master effect removed. - New Staff of the Master effect: Pauses the duration of The Undying when Salforis is within 600 range of the target. Each hero that dies while under the effects of Undying permanently increases the Damage per second done by this ability by 5, up to a max of 50 bonus Damage. _______________________________________________ Moon Queen - Base Strength reduced from 17 to 15. - Strength gain increased from 2 to 2.2. - Base Agility reduced from 20 to 18. Moon Beam - Stun duration reduced from 1 second to 0.75 seconds. Moon Finale - Now has clear visuals beneath Moon Queen to indicate when Moon Finale is still active after its initial cast time. _______________________________________________ Midas Elemental Warp - New Staff of the Master effect: Increases cast range from 700 to 1400, and passively reduces all your ability cooldowns by 2 seconds. _______________________________________________ Myrmidon Forced Evolution - Staff of the Master: Total Attack Damage while transformed reduced from 155/205/255 to 140/190/240. _______________________________________________ Parasite Infest - Added a new Staff of the Master effect: Can now infest Ancients. _______________________________________________ Pearl Asphyxiate - Buff/Debuff dispel now only occurs when the bubble explodes. Ability 3: Bubble Pop (Reworked) *Mana Cost: 100 *Cooldown: 20 seconds *Range: 500/600/700/800 *Radius: 500 - Target an area to travel there by using bubble momentum, healing ally heroes within the area for 75/125/175/225 Health. Preservation - Damage Reduction against units outside the bubble decreased from 100% to 40/60/80%. - Health Regeneration increased from 20/30/40 to 20/40/60. _______________________________________________ Prophet Ability 2: Invigorate (Reworked) *Radius: 800 Mana Cost: 65 Cooldown: 8/7/6/5 seconds - Activate to heal for 75/100/125/150 Health and grant a bonus 100/200/200/200 Attack Speed for 5 seconds or the next 2/2/3/4 autoattacks. Chains to the closest ally hero within 800 radius. Shared Fate - Shared Fate is now applied to all enemies within 1200 radius around yourself for 5/7/9 seconds (instead of spawning a lingering field for a duration at a target location). _______________________________________________ Pyromancer Blazing Strike - Staff of the Master: Now always deals 50% of its Magic Damage to enemies within range, not just when the target dies. _______________________________________________ Rhapsody Disco Inferno - Can now be double-activated to cast the skill at your location. Protective Melody - Staff of the Master now allows movement at full speed. * This is in addition to the previous effects. _______________________________________________ Shadowblade - Base Strength, Agility and Intelligence reduced from 19 to 17. - Strength, Agility and Intelligence gain per level reduced from 2.3 to 2.2. Gargantuan's Blast - No longer grants bonus Physical Armor. - Movement Speed Slow changed from 20/25/30/35% to 25%. Essence Shift - Percentage gained from the target's primary attribute changed from 30/40/50% to 20/40/60%. _______________________________________________ Solstice - Base Strength increased from 24 to 25. - Strength gain increased from 2.7 to 3.2. - Base Agility reduced from 20 to 18. - Base Intelligence reduced from 17 to 16. - Intelligence gain reduced from 1.9 to 1.6. Blinding Dash - Range increased from 600/800/1000/1200 to 900/1000/1100/1200. Graceful Strikes - New Staff of the Master effect: Reduces the number of hits required for a proc from 3 to 2. Allows you to activate the ability to switch between Day and Night mode at will. * No longer switches modes passively while Staff of the Master is equipped. _______________________________________________ The Chipper - Strength gain reduced from 1.8 to 1.6. - Agility gain reduced from 1.6 to 1.5. - Base Intelligence increased from 23 to 25. - Intelligence gain increased from 2.5 to 3.0. _______________________________________________ Voodoo Jester Spirit Ward - Staff of the Master now also makes the ability non-channelling. The ward lasts for the usual duration of 8 seconds and disappears if Voodoo Jester gets stunned, silenced or dies. _______________________________________________ War Beast Metamorphosis - Added a new Staff of the Master effect: Now permanently turns you into a wolf and passively gives you all the bonuses of this ability except for the Movement Speed bonus. This includes a lower Base Attack Time (BAT), extra Health and Critical Strike. *Activating the ability grants you and your units Max Movement Speed and Unitwalking for the usual duration. _______________________________________________ = Items = - The following items in the Item Shop have been moved from the Combative section to the Morph Attack section: *Elder Parasite *Nullfire Blade *Thunderclaw *Arclight Crown = New Items = New Combative Item: Master's Legacy - Recipe: Staff of the Master (4200) + Recipe (1500) = 5700 Gold Total. - Passively gives +10 Strength/Agility/Intelligence, 200 Health and 150 Mana, and boosts your abilities just like Staff of the Master. Active Ability: *Range: Global - Target a real ally hero to permanently boost another ally hero's abilities with any Staff of the Master effects they may have. - This can only be done once and only on heroes who aren't already boosted. - Losing the item will remove the boost from the ally and put the item on a 5 minute cooldown. New Combative Item: Madfred's Brass Knuckles - Recipe: Punchdagger (500) + Soulscream Ring (440) + Recipe (260) = 1200 Gold Total. - Passively grants: +15 Attack Damage, +3 Strength, +6 Agility, +3 Intelligence - Passively gains 4 bonus Attack Damage whenever you score a hero kill or assist, up to a max of 5 stacks (20 bonus Attack Damage). - Upon reaching 5 stacks, also grants 15 Bonus Movement Speed. New Combative Item: Corrupted Sword - Recipe: Sword of the High (3400) + Recipe (600) = 4000 Gold Total. - Passively grants: +70 Attack Damage. - Double-activate (or target self) to consume Corrupted Sword and permanently gain 35 Attack Damage. This effect stacks. = Counter Pick = - Pick Phase duration increased from 20 seconds to 40 seconds. - No longer has a team-shared pool of extra picking time. = Mid Wars Beta = Ruleset: - Primary Pick Mode: Hero Ban - Secondary Mode: Blitz Mode *Cooldown reduction adjusted from 80% to 60% for Mid Wars Beta. Features changed from Mid Wars - Passive Experience per minute (XPM) increased from 120 to 180. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - Mid Wars Beta == New Content == = Silver Coin = New Silver Coin Calamity Avatar: Archimedes Calamity - Many in the Legion worship the power of Sol, but Calamity has discovered a way to use his presence against them by using mirrors and parabolic lenses to harness the sun's energy into a weapon with devastating power. A single burst from her minion mirrors is enough to set an entire ship ablaze, and when she summons her lethal lenses to surround an enemy with blazing heat, everything within the vault is reduced to steam and ashes. = General = New Magebane Avatar: Tutankhamun - Circe the Deceiver watched from the shadows, disguised as an ancient beggar, a gilded merchant, a wandering shepherd, as the young pharaoh Tutankhamun rose to power. Circe had worked tirelessly to sow dissatisfaction with the Egyptian gods, and many temples and shrines lay in ruins, abandoned because of her efforts. Now the young pharaoh was restoring the temples, the people's faith, and Circe's fears. The gods had exiled her once -- never again. So she murdered the pharaoh's wife Ankhesenamun and took her form, allowing Circe to get close enough to the ruler to stage a terrible accident that left him shattered, weak, and quickly dead. Unfortunately for the gods, the Thutmoside blood line died with him Still in disguise, Circe had his body hastily sealed within his unfinished burial chamber to ensure no one could examine the corpse and become suspicious. But the gods did not need physical evidence of her crimes. They created Tutankhamun's Curse, a vow of vengeance against Circe that would bring the young, powerful pharaoh back to life when the heavens and hells collapsed, releasing the gods and spirits from their prisons. And even though it was Apex and the Third Corruption that brought this catastrophic event about, the curse was nevertheless triggered, and now Tutankhamun rises from his sarcophagus as a warrior of justice for the gods to hunt his killer. New Demented Shaman Avatar: Firefighter Shaman - Firefighter Shaman lives for battling flames, and it doesn't matter if they come from a carelessly tossed torch, an epic lightning strike, or the fires of daemonic corruption -- they will be extinguished! When she arrives on-scene, civilians know an unbreakable barrier has been placed between them and the raging inferno, and the storm of skills she unleashes upon the flames instantly turns a terrifying disaster into an amazing display of water, steam, and harmless ash. New Klanx Avatar: Firefighter Klanx - Firefighter Klanx is constantly searching for signs of smoke, and as soon as he spots a potential threat he loads up, mobilizes, and pounces to unleash the full firefighting arsenal carried by him and his crew to extinguish the danger before it can become a problem for anyone else. As for the cleanup, well, most troublemakers are biodegradable. = Hero Reworks = + These heroes have been reworked and now have new base models: - Geomancer - Sand Wraith - Tremble == Bug Fixes & Optimizations == = General = - The in-game Emote animations for heroes (obtained via Hero Mastery) have been improved for a large number of heroes. - Illusions and all otther owned hero units are now properly selectable when pressing the "Select Own Units" hotkey (default hotkey is F2). = Heroes = Accursed - Activating Burning Consumption (Flame Consumption, boosted by Staff of the Master) will now properly dispel the Fear effect. Arachna - Arachnabot's Spiderling model is now correct when Staff of the Master is in your inventory. Berzerker - Activating Carnage will now properly dispel the Fear effect. Blacksmith - Flaming Hammer will no longer bypass Magic Immunity if it was in midair prior to the target gaining Magic Immunity. Hammerstorm - Punk Hammerstorm's Galvanize visual effects no longer glitch out on hills and ramps. Pearl - Ruby Pearl's ability icons are now officially recoloured to red! Prophet - Obtaining Jade Spire on Blind Prophet will now properly display the golden belt and arm ornaments on the model. Solstice - Winter Solstice's 3D Portrait is now properly centered. = Items = Ultor's Heavy Plate - Aura effect type is no longer Magic. Whispering Helm - Beneficial states from Whispering Helm are now dispelled when ownership of a dominated creep by Whispering Helm is transferred to another player. _______________________________________________ Version 4.1.6 ------------- 01 August 2017 == Design == = General = - Day/Night cycle duration decreased from 7.5 minutes to 6 minutes. - NPC Lane Creeps' Attack Damage against NPC Neutral Creeps decreased from 150% to 125%. - Siege Creeps' Attack Damage against Structures and Towers increased from 150% to 175%. - Siege Creeps' Health increased from 500 to 550. - Hero Attack Damage against Siege Creeps increased from 50% to 100%. = Heroes = Chronos Curse of Ages - Mechanics reworked: now has a 10/15/20/25% chance to proc. *Uses a Pseudo-RNG Algorithm. - Magic Damage upon proccing increased from 40/50/60/70 to 40/60/80/100. - 2 second cooldown removed. - No longer deals double the damage if the target is affected by Chronofield. Chronofield - Units outside the Chronofield will no longer deal reduced damage to units inside the Chronofield. _______________________________________________ Parallax Fulcrum Shift - Cooldown reduced from 1 second to 0.5 seconds. Ionic Dash - Radius decreased from 350 to 275. - No longer deals damage to enemies as you pass through them. - No longer silences enemies. - Now sends out a wave of dark energy upon arriving to the Fulcrum, dealing damage to enemies in a 350 AoE and applying a tapering 40/50/60/70% Movement Speed Slow to them for 3 seconds. Dark Mana - Charge loss on death reduced from 20% to 10%. _______________________________________________ = Mid Wars = - Mid Wars will now only have 2 Main Pick Modes: Hero Ban, and Mid Wars Beta. *All other modes in Mid Wars Matchmaking is now removed. All of the changes in this section also applies to Mid Wars Beta: - Non-hero units now do 50% damage to the Main Base Structures in the Mid Wars map only. - Main Base Structures now have 50 Health Regeneration in the Mid Wars map only. *This Health Regeneration is negated for 10 seconds when the Main Base Structure receives damage. = Mid Wars Beta = Ruleset: - Primary Pick Mode: Hero Ban - Secondary Modes: Duplicate Heroes Features changed from Mid Wars: - Passive Experience per minute (XPM) increased from 120 to 180. - Grants a bonus 1 Mana Regeneration per second. _________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - Mid Wars Beta == New Content == = Punks of Newerth = + The Punks of Newerth are here to leave their mark on the battlefield! With enough swagger and attitude to cover the entire map, they're primed to show the authorities that the future -- and every structure and surface in Newerth -- belongs to the Punks. Join this baller crew and help create a masterpiece during the Graffiti Event! New Punks of Newerth Chronos Avatar: Punk Chronos - Punk Chronos earned legendary status among the graffiti gang when he went for the ultimate heaven spot in all of Newerth -- the City of Iron clock tower. With its constantly churning gears, levers, and hydraulic pistons, this wonder of engineering might as well be a meat grinder as well as a timekeeper. But Punk Chronos made it to the top, got his arsenal of paint cans ready -- then ran out of time. The clock tower struck midnight and dragged him into its guts, finally spitting him out three hours later but keeping an arm and a leg as penance for trying to deface its masterfully crafted surface. Punk Chronos learned a key lesson that day, and even though he lost a couple appendages, he didn't lose a bit of courage. He vowed to become the master of time, to forever know the perfect moment to strike, to retreat, to empty a full can on a masterpiece or hit the target with a single drop, a thousand times, to create his work of art. For Punk Chronos, time is just another medium for a true artist to work with. New Punks of Newerth Flint Beastwood Avatar: Punk Flint - Punk Flint used to belong to the rival Warlords gang, but they were way too focused on fighting and didn't seem to care much about art, style, or artsy style, three things he considers to be vital to a proper existence. For him, artsy style means sauntering down the middle of a busy street popping paint splatters at targets three blocks away to create dazzling masterpieces, and looking hella fresh while doing it. Granted, he's barely over eighteen, and grizzled members like Punk Smith just shake their heads at the audacity, muttering about how he'll have to learn the hard way, but Punk Flint sees things differently -- instead of him learning the hard way, these old Punks are going to have to learn the new way. New Punks of Newerth Rampage Avatar: Punk Rampage - On rare mornings, authorities across Newerth will awake to find their streets and buildings entirely covered in dazzling paint so vivid and artistically applied that it seems to vibrate to an unheard beat. They shake their fists and bellow about the ragamuffin gang of Punks and their scofflaw ways, but these end-to-end masterpieces are the work of just one Punk: Punk Rampage. Whenever the system's inherent oppression, ridiculous rules, and stifling expectations get to be too much, this spray-painting steamroller just can't hold back. He gasses up the Horned Hot Rod, cranks up the volume, and stampedes through entire city blocks to let the paint and frustrations fly! = Ultimate = New Ultimate Puppet Master Avatar: The Sculptor - It is a proper shame that nearly every being in Newerth is either dull, ugly, or a staggering combination of both. Even the gods themselves descending from their heavens proved a disappointment, as they turned out to be petty, self-absorbed, and in some cases unbearably flatulent. The only alternative for The Sculptor -- a man with impeccable taste and unquestionable genius -- is obvious: if he is to have any hope of spending time with an equal, he's going to have to create this entity himself. It took him years of research and trial and error (due to flawed materials, not design!), but he finally created a sculpture that was as beautiful as he. In a rare outburst of joy, he kissed her steel lips in celebration and found them to be...warm. Her eyes opened, blinked, and looked into his. "I am Apega," his creation said. "I am yours, and you are mine. No other is worthy to partake of us." The Sculptor was stunned, but his joy only grew. Through some unforeseen alchemy of blended metals, elemental materials, and possibly his sheer force of will, his dream companion had come to life. One potential downside: she embodied his sheer disdain for all other living beings, yet she did not posses his restraint. When The Sculptor took Apega to a ball to drive the other men mad with envy and the women wild with jealousy, he was slightly horrified when his dearest slaughtered the entire lot. She's such a rascal! Apega will only grow more powerful as The Sculptor shows her the world and she gathers more items and materials to augment her brilliant design. If these two are indeed the last two remaining beings on Newerth, at least they will be happy together. Until she kills him. = Sculptor Item Upgrades = - Shrunken Head: A chain with shrunken heads floats around The Sculptor. - Elder Parasite / Whispering Helm / Symbol of Rage: The Sculptor gains a purple helmet with horns. - Assassin's Shroud: The puppet gains a glowing pink cape. - Genjuro: The puppet gains a glowing cyan cape. - Harkon's Blade / Savage Mace: The puppet gains a cyan sword on her right hip. - Alchemist's Bones: The puppet gains a golden claw on her left hand. - Boots: The Sculptor gains a decorative golden greave with glowing cyan sections on his left leg. - Kuldra's Sheepstick: The puppet gains a floating crown of purple and cyan energy. - Thunderclaw / Arclight Crown: The puppet gain a gold and cyan claw on her right hand. - Hellflower / Grimoire of Power: The puppet gains two golden ring ornaments on her right arm. == Bug Fixes & Optimizations == = General = - Renamed all the Mastery Icons so that they are grouped together alphabetically. - Removed Attack Modifier Cycling keybinds from the Options Menu. - Taunt sounds now play correctly when previewed in the Vault or HoN Store. - Purchasing consumables of the same type as a consumable that is already on its way to your hero via the Automated Courier will no longer deliver those purchased consumables to your hero in the same delivery instance. = Heroes = Artesia - Arcane Missile and Arcane Bolts will no longer affect Magic Immune units. Bubbles - Take Cover will now proc properly against a damage instance sourced from a dead enemy unit if Take Cover has Auto-Cast toggled on. Dampeer - Consume will now heal properly when used on non-hero units when he has Staff of the Master in his inventory. Demented Shaman - Unbreakable now calculates Health loss properly for multiple damage instances that occur within the same frame. Glacius - Default model's knockdown animation now plays correctly. Myrmidon - Sea King Myrmidon now plays its proper death animation while Mutant Evolution is active. Nomad - Punk Nomad now properly leaves graffiti on the ground when one of his illusions kill a real enemy hero. The Dark Lady - Dark Zealot and Glorious Dark Lady avatars now have their 3D portrait properly centered. Valkyrie - Courageous Leap's visuals are now displayed properly. Voodoo Jester - Acid Cocktail will no longer stun a target that dies on the same frame. *Fixes a niche, corner-case, same-frame issue where the target is stunned for 5 seconds instead of 1.5 seconds or 1 second, and becomes unable to act if he uses a buyback as soon as they can. = Items = Icebrand & all of its buildup items - Now properly shows the attack impact effect tooltips (e.g. mentions the max number of charges it can apply again). _______________________________________________ Version 4.1.5 ------------- 18 July 2017 == Design == = General = Stealth Hunter - Removed from the game. *A Wild Hunter will be replacing the Stealth Hunter in the appropriate neutral camp spawns. Wild Hunter - No longer has Magic Immunity. - Now has 6 Magic Armor. - Now has the "On the Hunt" invisibility active skill (inherited from Stealth Hunter). = Heroes = Blacksmith Flaming Hammer - Projectile Speed increased from 1200 to 1800 units per second. _______________________________________________ Cthulhuphant Maddening Revenge - Damage multiplier to non-hero units decreased from 2.5x to 2x. _______________________________________________ Hammerstorm Galvanize - Moved to the Ability 2 (W) slot. Mighty Swing - Moved to the Ability 3 (E) slot _______________________________________________ Nomad Mirage Strike/True Strike - Range increased from 500 to 550. _______________________________________________ Swiftblade - Agility gain per level decreased from 2.9 to 2.5. Blade Frenzy - Magic Damage increased from 75/95/115/135 per second to 80/100/120/140 per second. - Cooldown decreased from 30/28/26/24 seconds to 30/25/20/15 seconds. Way of the Sword - Critical Strike proc chance increased from 10/18/26/34% to 20/25/30/35%. _______________________________________________ Valkyrie - Agility gain per level decreased from 2.7 to 2.5. Call of the Valkyrie - Mana cost reduced from 100/120/140/160 to 80/100/120/140. Courageous Leap - Range changed from 630/710/790/870 to 600/700/800/900. - Movement Speed bonus increased from 4/8/12/16% to 5/10/15/20%. Valkyrie’s Prism - Mana Cost reduced from 100/150/200 to 100 at all levels. _______________________________________________ = Mid Wars = - Passive Experience per Minute (XPM) increased from 45 to 120. - Passive Gold per Minute (GPM) increased from 100 to 150. *This change compensates for the removal of Merrick's Bounty in Mid Wars. = Mid Wars Beta = - Heal reduction & Health Regeneration reduction decreased from 30% to 15%. - Percentage-based Mana Regeneration bonus removed. - Flat Mana Regeneration bonus decreased from 3 to 2. - Now grants a base Health Regeneration of 2 (after factoring in the Health Regeneration reduction). == Community == + For more information about the Punks of Newerth event, head to the forums! == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random The Grimm Hunt - All Pick == New Content == = Punks of Newerth = + The Punks of Newerth are here to leave their mark on the battlefield! With enough swagger and attitude to cover the entire map, they're primed to show the authorities that the future – and every structure and surface in Newerth – belongs to the Punks. Join this baller crew and help create a masterpiece during the Graffiti Event! New Punks of Newerth Blacksmith Avatar: Punk Smith - Punk Smith comes from the old school of Punk rebellion, when you couldn't even walk on the same sidewalk as the gang unless you'd tagged the armor of a Captain of the Guard -- while it was being worn. If the Guard happened to catch you, or you came across a rival gang while you were trying to pass initiation, well...that's why you made sure your spray painter doubled as a warhammer. Punk Smith tries to teach the new blood how to do things the right way, stay relatively safe and out of shackles, and crush and mix their own custom paint colors, but they're all rebels -- they don't listen to a damn thing he says, and he wouldn't want it any other way. New Punks of Newerth Hammerstorm Avatar: Punk Hammer - The Punk Hammer loves spreading art across Newerth as much as any other Punk, but his greatest pleasure is removing tryhard toy graffiti from existence so no one else has to suffer the unbearable pain of looking at it. When he encounters these incredible wastes of paint (basically any graffiti created by someone other than a Punk) he doesn't settle for a mere slash or dis across the offending piece -- that would be too kind, and someone might still be able to see the original piece (of garbage). Instead, he uses his bass hammer to reduce the entire structure to rubble, then smashes the pieces into dust and powder. Then he finds the so-called "artist" and does the same thing to them. New Punks of Newerth Nomad Avatar: Punk Nomad - While Punks like Ravenor, Valk and Pyro love to get the whole gang together and blast the city with paint and parties, Punk Nomad is a bit of a loner, preferring to wander the streets on his own, letting the architecture guide him to the perfect stone and steel canvas for his inspired masterpieces. This also lets him stalk the rival gangs drawn to the Punks' revelry and pick them off one by one, leaving a series of brightly painted and barely living art displays in his wake. New Punks of Newerth Pyromancer Avatar: Punk Pyro - Punk Pyro has no time for mere tags, slashes, or even wildstyles -- she's all about painting burners: large, elaborate pieces that are so intense they seem to radiate right off the surface. To bust one of these massive masterpieces out before she's caught or confronted by a rival gang, she needs to work insanely fast and be ready to blast trespassers away at the first sign of trouble. This is not a problem -- her paint pump is capable of covering a wall in mere seconds and drowning chumps even faster, and she has a very sticky trigger finger. New Punks of Newerth Ravenor Avatar: Punk Ravenor - There's nothing like a graffiti rave to get the Punks ready for a mission of tagging and slashing, and Punk Ravenor gets the party started right by carving up the floor with her Rollerblade moves and baller wildstyle artistry. She doesn't suffer amateurs, boring parties, or lazy sticker slap tags, and if she comes across another crew trying to disrespect the Punks' graffiti, she's more than ready to overwhelm them with a shocking display of power, paint, and pink and purple pain! New Punks of Newerth Swiftblade Avatar: Punk Swifty - Punk Swifty brings the flair of a pure artist to every aspect of his life – his painting, music, dancing, weaponry, and especially his street fights. It's often hard for the other Punks to tell if Swifty is painting a masterpiece, choreographing a new vocal and step routine, or hacking and slashing a rival gang. This can be embarrassing, as they sometimes end up punching a backup dancer in the face or trying to sing along with a victim's cries of agony, but you can guarantee Punk Swifty will turn whatever chaos he's created into another pièce de résistance of bright paint, epic beats, and splattered blood. New Punks of Newerth Valkyrie Avatar: Punk Valk - Punk Valk views her spray paint art through a different prism than the other Punks. For her, the outrageous wildstyle designs she creates are inspired by a heavenly power, a god-tier muse who has chosen her as the conduit for its angelic artworks. Fortunately, this being has also chosen her to party hard, constantly live on the bleeding edge, and drag the rest of the Punks along for the daring and divine ride. If anyone ever convinces her how insane it all is...she'll probably laugh. New Punks of Newerth Announcer Pack: Punk Announcer - Make your legendary mark on the battlefield with the Punk Announcer! New Punks of Newerth Courier: Punk Courier - Never run out of spray paint or style with the Punk Courier! New Punks of Newerth Creep Skin: Punk Creep - Fill the lanes with punk swag with the Punk Creep! New Punks of Newerth Name Color: Punk Color - Display your epic tag for all of Newerth to see with the Punk Name Color! New Punks of Newerth Selection Circle Upgrade: Punk Selection Circle - Surround yourself with wildstyle inside the Punk Selection Circle! New Punks of Newerth Taunt: Punk Taunt - Tag their tombstone with the wildstyle Punk Taunt! New Punks of Newerth Ward: Punk Ward - Tag your territory and watch for slashers with the Punk Ward! == Bug Fixes & Optimizations == = General = - The cliff below the Hellbourne left-most hard jungle camp has been smoothened out to prevent pathing issues with certain dash skills. - A cliff spot near the middle lane on the Hellbourne side will no longer cause a ward placed on it to sink into the ground. Knockdown animations now play properly for the following avatars: * Steam Mage Bubbles * Necrosis Kinesis * Necronomicon Vindicator * ALPHA Blood Hunter * Baby Yaga * Hook Madman * Glacius * Yanluo Wang * Dominatrix Torturer * Scorpion Magmus * Icy Deadwood * Bedsheet Devourer = Heroes = Bushwack - Vuvuzela Bushwack's now display proper visual effects on his model's bones. Kane - Waylay now properly unbinds the targets hit. Moon Queen - Lunari Moon Queen's Lunar Finale now applies the proper duration for the Movement Speed bonus to self. Myrmidon - Weed Field no longer bypasses 100% Stun Reduction. Pebbles - Group Chuck now properly amplifies damage caused by Stalagmites. Warchief - Purgatory Warchief bones for visual effects have been improved. = Items = Striders - Trail effect now disappears properly when its wielder dies. _______________________________________________ Version 4.1.4 ------------- 4 July 2017 == Design == = Mid Wars Beta = Mid Wars Beta is a new mode in addition to Mid Wars. It contains changes that occur periodically to freshen up the Mid Wars experience. *Mid Wars Beta is not a replacement for Mid Wars, but is an additional mode that is available to play alongside Mid Wars. - Experience per minute increased from 45 to 240. - Starting Gold increased from 850 to 1000. - Passive Gold per minute increased from 100 to 200. - All Healing and Health Regeneration is reduced by 30%. - Grants a bonus 3 Mana Regeneration per second. - Mana Regeneration is increased by 100%. = Mid Wars = The following changes apply to both Mid Wars and Mid Wars Beta: - The Backdoor Protection System in Mid Wars now only applies to Main Base Structures (instead of the towers). *As a result, the older Health Regeneration mechanics on the Main Base Structures in Mid Wars have been removed, and their Health Regeneration has been lowered from 105 to 3 in Mid Wars. - Earliest Concede timepoint in Mid Wars decreased from 15 minutes to 10 minutes. Ban Mechanic Change - Mid Wars now uses "Hero Ban". - Bans are no longer blind in the Banning phase. *This ensures that 10 heroes will be banned every game. Merrick's Bounty - Disabled from being purchased on the Mid Wars map. + Merrick's Bounty was encouraging passive play in Mid Wars, which is not an intended goal for this map. *In Mid Wars Beta, the Gold adjustments compensate for the removal of Merrick's Bounty. = UI = Alt + Leftclicking now has additional features! - Alt + Leftclicking item names that have modifier changes (e.g. Steamboots, Bottle) now display the proper item name in Team Chat. - Alt + Leftclicking a Rune now mentions that a particular rune is available to use (in addition to the ping that it does on the minimap already). - Alt + Leftclicking an item in your Stash mentions the item is in your Stash in Team Chat. - Alt + Leftclicking an item currently in the Automated Courier delivery inventory while it is on its way to you mentions this fact in Team Chat. = General = Experience Changes - Experience given from lane creeps when another ally hero is present increased from 20% to 50%. - Experience gained from hero kills while your hero is dead is reduced by 25% (instead of gaining full experience from hero kills while you are dead). - Experience for hero kills is reduced by a percentage for each additional real ally hero present past the second real ally hero. *Real ally Hero means a non-Heropet, non-Mimic, non-illusion hero. Examples: *1 real Ally Heroes near the killed enemy hero (i.e. just yourself) = 0% Hero Kill Experience Penalty *2 real Ally Heroes near the killed enemy hero (i.e. yourself and 1 other ally hero) = 0% Hero Kill Experience Penalty *3 real Ally Heroes near the killed enemy hero (i.e. yourself and 2 other ally heroes) = 10% Hero Kill Experience Penalty *4 real Ally Heroes near the killed enemy hero (i.e. yourself and 3 other ally heroes) = 30% Hero Kill Experience Penalty *5 real Ally Heroes near the killed enemy hero (i.e. yourself and 4 other ally heroes) = 50% Hero Kill Experience Penalty Gold Changes - Removed the Bounty Loss Reduction (of 25 Gold per kill in the streak) when your Kill Streak ends. *This means that the person who had the Kill Streak will no longer lose less Gold upon dying, i.e. the person with the Kill Streak lose more Gold upon dying. - Lane Creeps: after losing aggro, Lane Creeps will now re-aggro against Melee Lane Creeps before attempting to re-aggro against other units. *This prevents them from re-aggroing onto Ranged Lane Creeps when there are other Melee Lane Creeps around, thus lowering the amount of creep equilibrium disturbances when a hero aggros Lane Creeps. = Heroes = Dampeer Terrorize - Bonus damage per essence increased from 25 to 40. Vampiric Flight - Bonus damage per essence increased from 15 to 30. - Bonus healing per essence increased from 5 to 10. - No longer has the line range indicator. Bloodthirst - Passive attack speed bonus per essence increased from 10 to 15. Consume - Now instantly kills creeps upon use. - Now gains 3 Essences if the target hero dies within 0.25 seconds, regardless of who the killer is. - New Staff of the Master effect: Essence cap increases from 3 to 6. Now only loses 3 Essences on death. *Fear duration on Terrorize is capped at 2 seconds. _______________________________________________ Deadwood Uproot - Bonus Attack Damage decreased from 30/40/50/60 to 15/30/45/60. - Now has a Cast Action Time of 800ms. - Mana Cost increased from 15 to 20. _______________________________________________ Magebane Flash - Cooldown decreased from 13/11/9/7 to 7 seconds. - Range changed from 775/900/1025/1150 to 600/800/1000/1200. _______________________________________________ Skrap Scavenge - Radius decreased from 1000 to 800. - No longer increases the damage of Vorax. Unleash Vorax - Vorax's damage to self when attacking structures increased from 1/16 to 1/12 of Max Health per hit. _______________________________________________ Warchief - Strength gain reduced from 2.5 to 2.0. - Agility gain reduced from 1.9 to 1.5. Sacred Totems - Life Totem healing reduced from 30/50/70/90 to 15/30/45/60. Spirit Walk - No longer reduces damage taken by 50%. _______________________________________________ = Items = Blood Chalice - Health cost increased from 150 to 175. Bottle - Total Health restored per sip decreased from 135 to 100. - Total Mana restored per sip increased from 70 to 100. Post Haste - Recipe cost increased from 1550 to 1900. Total cost from 2250 to 2600. - In addition to its current effects, the buff state that is granted for up to 5 seconds after you successfully teleport with Post Haste now grants Unitwalking. *Credits to Xeanoz for the suggestion. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Hero Ban - All Random Mid Wars Beta - Hero Ban == New Content == = Fusion = + With the pure, true corruption from the depths of All Hells continuing to flow from Apex's portal, the other previously untapped levels and pits are also free to spew their filth and wickedness across Newerth. The Fusion Chamber is one such level, a subterranean laboratory where the damned souls were infected with a daemonic virus that tore them apart from within and rebuilt their maimed bodies with the ability to transform appendages into brutal, fiendish weapons. The Fusion Chamber did this for centuries, churning out an army of agonized soldiers prepared to wreak havoc and spread the Fusion virus across Newerth when Apex finally ascended. That day has come, and the Fusion warriors come with it. New Fusion Amun-Ra Avatar: Fusion Ra - Fusion Ra specializes in closing with the enemy and dealing a tremendous amount of damage throughout their ranks with his cleaving blade and infected, boiling blood. Merely standing in his wake is enough to burn a normal human alive, and the lucky ones perish before the Fusion virus can twist their smoldering bodies into a new soldier for the cause. Even though Fusion Ra's flesh may succumb to the enemy's blades and bullets, it is the blood they must kill, and when his mangled corpse rises once again to carry the fight to his killers, there are none who are strong or brave enough to deal the true final blow. = General = New Dampeer Avatar: The Gentleman Killer - The high society of Adkarna seems very genteel and cosmopolitan, and most of the Legion's military consider them to be helpless doves who wrinkle their noses at the very thought of violence. But the ruthless politics and maneuvering for status have their own forms of battle, and The Gentleman Killer is a master of these. Able to converse in multiple languages, pick the perfect wine to accompany any meal, and discuss history, current affairs, and coarse gossip with equal savvy, he can manipulate any victim into practically giving their own blood to please him. And when that doesn't work, he lures them to a darkened room or alley and removes them as an obstacle -- brutally, efficiently, and permanently -- before dabbing the blood from his hidden razors and emerging from the shadows to continue his work. New Draconis Avatar: Dragoness - The Dragoness of Death's Cradle does not appreciate the attention Calamity and her ridiculous pet Sunder are getting from all of Newerth. After all, the Dragoness and her fiery little companions have been causing infernos and cataclysms for centuries, and no one mentioned anything about a Third Corruption. And now, with Apex and his True Evil flowing over every hill and valley, it is time for her to show these pathetic humans and daemons what ancient, elemental fire can do to flesh, regardless of whether it is alive or dead. After all, everything burns – it's just a matter of degrees. New Master of Arms Avatar: El Maestro - El Maestro is an infamous gangster and stick-up artist who makes his living -- and his reputation -- robbing other gangs like the All Hells Angels while they're running gold, weapons and potions for the goblin black market. He's a master of the arsenal he carries, and the rare survivors of his attacks claim El Maestro can make his guns sound like an orchestra of chaos and destruction. Whether it's a slow, steady build to an explosive crescendo or a rapid staccato flurry that assaults every sense (and everyone), each epic performance from El Maestro is enough to bring any rival gang to its knees...then face-down in the street while El Maestro escapes with their loot. == Bug Fixes & Optimizations == = General = - Alt + Leftclicking a UI element now properly registers the first mouse click. - The "Most Used Heroes" section in the Public Game statistics now functions properly. = Heroes = Artillery - Cyber Artillery's Artillery Barrage now has the 3-stage missile model & animations from the legacy Homing Missile ability. Electrician - Static Grip from Osiris Reborn Electrician is now more visible. Myrmidon - Will no longer play a voice line when toggling off Mutant Evolution (boosted by Staff of the Master). Warchief - Warcry now properly affects invulnerable ally heroes. = Items = Barbed Armor - Recipe cost increased from 600 to 800. *Total cost increased from 2000 to 2200. - Strength bonus reduced from 15 to 12. - Cooldown increased from 20 to 30 seconds. Sand Scepter - Dispel effect is now more visually prominent. _____________________________________________________ Version 4.1.3 ------------- 20 June 2017 = New Hero: Warchief = The legendary horn Warcry has been passed from generation to generation within the Red Sand tribe of The Savage Lands, carried by the warrior strongest in spirit, fighting skill, and honor. This person -- male or female -- is called Warchief until the time comes to pass into the spirit world and hand the horn to the next great leader, who is responsible for the survival of the tribe's people and ways. This is no easy task, for the Red Sand tribe has spent centuries clashing with the Scouts to the northeast and the foul raiders who wander out of the Savannahs to the south. When the Beast Horde became the primary enemy of man, Warchief refused to raise the tribe's weapons against the creatures of the land, who had given them companionship and sustenance since the days of the first elders. To seal this vow, and in a gesture of unprecedented respect, the leader gave Warcry to the animals for safekeeping. This ensured it would not be used against the Beasts or fall into evil hands, should the Red Sand tribe be exterminated by the encroaching armies of Lord Commander Maliken Grimm. But Grimm's Legion soldiers found The Savage Lands to be nearly as hostile as the Red Sand warriors, and their ranks withered due to casualties, thirst, and desertion until they pulled out entirely when word arrived that the Lord Commander had gone mad and abandoned his people. The tribe lived in relative peace while the rest of Newerth boiled under The Second Corruption and the Rise of Apex, but when Apex's soldiers finally encountered the Red Sand warriors, Warchief and his people were woefully unprepared. Without the strength of the elders contained within Warcry, the entire tribe was massacred save for Warchief, who was possessed by a daemon and forced to recover the powerful horn from the beasts so it could be used by the True Evil. When the enthralled Warchief arrived to take the horn from his animal brothers and sisters, the Beasts knew something was amiss. The horn's animal guardian cast a spell upon the horn before Warchief could blow it on Apex's behalf, and when he did, the spirits of the elders ripped the daemon from Warchief and trapped it within the great horn. Now he carries this devastating weapon against the forces who destroyed his entire world, and when they are defeated he will finally join his people and elders in the spirit world. _______________________________________________ Stats Strength: 18 + 2.5 Agility: 16 + 1.9 Intelligence: 22 + 2.7 (Primary) Base Damage: 50-57 (28-35 when not considering primary attribute) Movement Speed: 305 Armor: 4.2 (2 when not considering primary attribute) Magic Armor: 6 Attack Range: 128 (Melee) _______________________________________________ Ability 1: Sacred Totems *Action Type: Self Position *Mana Cost: 100/140/180/220 *Cooldown: 16 seconds - Upon use, spawns helpful Sacred Totems at your feet for up to 30 seconds. Their effects have 700 Range. Totems die in 1 hit and give 10 Gold when killed. - Level 1: spawns a Flame Totem which deals 40/60/80/100 Magic Damage every second to the weakest nearby enemy, up to 4 times. - Level 2: spawns a Life Totem which Heals the weakest nearby damaged ally for -/50/70/90 every second, up to 4 times. - Level 3: spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second after a 2 second delay. - Level 4: causes the Shock Totem to Stun a second enemy. - Spawning new Sacred Totems will remove any old Sacred Totems that are still up. _______________________________________________ Ability 2: Spirit Walk *Mana Cost: 100 *Cooldown: 16 seconds *Channel Time: 3 seconds - Upon starting the channel, spawns an invulnerable Spirit and transfers control to it for up to 3 seconds. During this time, you gain 50% Damage Reduction. - Spirit moves at 650 Movement Speed. *Spirit can pass through all terrain except cliffs. - The Spirit deals 75/150/225/300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through. - Activating this ability again (W) teleports Warchief to the Spirit and dispels it. A secondary activation (E) simply ends the effect early. _______________________________________________ Ability 3: Power of the Elders *Cooldown: 10 seconds - Passively adds bonus Magic Damage equal to 1/1.5/2/2.5x your Intelligence to your next attack whenever off cooldown. _______________________________________________ Ability 4: Warcry *Action Type: Target Self *Radius: 900 *Mana Cost: 100 *Cooldown: 120/100/80 seconds - Upon use, Warchief gains a buff that emits an aura affecting nearby allies and self for 12 seconds. - Buff applies bonus 10% Movement Speed, 25 Mana Regeneration per second, and causes all non-ultimate ability and item cooldowns to go down 2/2.5/3 times as fast, or 4 times as fast if it's on Warchief himself. *For allies, the cooldown reduction rate will only reduce the max cooldown of an item or ability to a minimum of 3 seconds. _______________________________________________ == Design == = Champions of Newerth = - Exclusive chat channel, CoN Elite *Players who have reached Legendary rank or above in the previous Season or the current Season will join this exclusive channel. *Updates in real-time, meaning that when a new season starts, it will only check for the previous Season and that current Season, and not any further back in the past. = Counter Pick = - The Blind Ban phase has been replaced with a Regular Banning Phase. *The game will randomly choose the first player from 1 of the teams (Blue or Pink) and then that player gets 20 seconds to Ban 1 hero. - This alternates in a 1-1-1-1 fashion (4 bans max/4 turns total). = General = - Concede Vote cooldown increased from 60 seconds (1 minute) to 120 seconds (2 minutes). - Neutral camps will no longer spawn the same camp 2 times in a row. *Credits to Alelor for the suggestion. - Magic Armor for Intelligence Support Heroes has been decreased from 7 to 6. This affects the following heroes: *Aluna *Circe *Demented Shaman *Empath *Glacius *Monarch *Nymphora *Pearl *Plague Rider *Prophet *Revenant *Rhapsody *Riftwalker *Skrap *Voodoo Jester = Heroes = Glacius - Strength gain per level lowered from 1.7 to 1.5. - Agility gain per level lowered from 1.6 to 1.5. _______________________________________________ Plague Rider Earthblight - Impact delay decreased from 650ms to 550ms. - Pull mechanics changed: now pulls with a constant force of 30 units per second for 4 seconds (instead of the force increasing with distance travelled). - Upon reaching 350 units away from the center of the Earthblight, the target is pulled back to the center. This effect only happens once per target per cast instance of Earthblight. - Break radius decreased from 700 to 350. Plague Carrier - Now applies a 30% Movement Speed Slow for 3 seconds. - Projectile speed increased from 600 to 700 units per second. _______________________________________________ Puppet Master Puppet Show - Duration reduced from 2.5/3/3.5/4 seconds to 1.5/2/2.5/3 seconds. _______________________________________________ Silhouette - Attack Range increased from 400 to 500. _______________________________________________ Sir Benzington Joust - Magic Damage increased from 70/140/210/280 to 100/170/240/310. _______________________________________________ = Items = Lex Talionis - No longer upgradeable. - Recipe reworked to be: Ringmail (550) + Trinket of Restoration (350) + Recipe (100) = 1000 Gold Total - Now passively grants: +6 Armor, +3 Health Regeneration. - Upon activation reduces enemy's and own Armor by 6. - Can now be used on allies to grant them bonus Armor (same amount) at the cost of your own. - Mana cost reduced from 5 to 0. Nullfire Blade - Can now activate and target an enemy unit to apply a Tapering 60% Movement Speed Slow to them for 4 seconds. *This item's active ability has a 14 second cooldown and a 700 Cast Range. Soultrap - 400 Gold Recipe removed. - Scarab (325) added to the recipe. Now auto-assembles (625 Gold Total). - Bonus Strength reduced from 8 to 6. - Now grants 5 bonus Attack Damage. - Mana cost reduced from 25 to 0. - Healing increased from 360 to 400. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Devo Wars - Devo Pick == New Content == = Warchief = New Early Access Warchief Avatar: Purgatory - The name Purgatory sends a chill down the spine of any Sol-fearing Legion citizen and propels members of the Church of Arasunia into a frenzy of prayers and gestures to ward off the inherent evil. Once the high priest of the Sacred Order, this man succumbed to the temptations of corruption and opened the gates -- both physical and spiritual -- to allow a Hellbourne cult to infiltrate the highest ranks of the church. This resulted in The Doom Bringers, genocide in the name of Sol and Lord Commander Grimm, and countless other unspeakable acts committed beneath the banner of Sol. When The Doom Bringers learned the truth about their corrupted master, they executed him with one of their legendary swords, then shattered the blade, condemning his soul to an eternity trapped between the living and the dead. New Warchief Avatar: Hex - The legendary medicine men of the Scourge Tribe may have started out with the benevolent intent of healing their own people, but the unbelievably harsh conditions and constant battle for survival within Death's Cradle made it brutally apparent that the best way to ensure the tribe's survival was to redirect all of their energies and conjurings toward maiming and killing the enemy. Hex is the chief of these warrior shamans, his body, weapons, and totems coursing with the lethal energy of the Cradle itself, harnessed by the self-scarification he performed during thousands of sacred ceremonies. When his scars begin to glow with the power of Death's Cradle, a state of unshakable calm flows over Hex, making him the devastating eye of the storm within the chaos of battle. = General = New Glacius Avatar: Wildfire Glacius - Nothing terrifies a sailor more than the thought of rampant flames on the open sea, and the mere mention of Wildfire is enough to send an entire crew into a frenzy of soaking the decks and sails even though an entire ocean would not douse the creeping blue flames once they've been unleashed. Wildfire's personal recipe for agonizing, burning death includes the rendered remains of his victims and rare compounds found only in the darkest depths of The Boiling Sea, tweaked with his insidious alchemy to ensure all life is snuffed out long before the Wildfire even begins to fade. New Kane Avatar: Mutineer Kane - Usurpers need vacations too, but Kane seems to think that means taking a break from killing kings so he can scour the open seas for captains and admirals to slaughter. He is a one-man boarding party more devastating than a full broadside fusillade, and any captain who chooses to face off with him instead of running – or trying to, anyway – is certain to face a swift and brutal mutiny at the hands of a more judicious crew. New Monkey King Avatar: Monkey Singer - The Monkey King has many skills -- dashing, vaulting, irritating Ophelia and casuals -- but no one in Newerth knew how beautiful and melodic his singing voice was, and this noble warrior could no longer keep this amazing talent to himself. Rather than let his voice be judged by a biased audience who already adores (or despises) him, Monkey King has chosen to don a complete disguise so his heavenly crooning can stand on its own. And if the critics decide he's a no-talent, tone-deaf poseur, he can always show them how to really rock with a Wan Jim Slam. == Bug Fixes & Optimizations == = General = - Overhead visuals on the Snotter Boss will no longer be abnormally large. = Heroes = Bombardier - Ice Cream Bombardier's overhead bone has been fixed when he issues a Hold command. Deadwood - Toadwood Deadstool's portrait is now properly centered. Sand Wraith - Desert's Curse will no longer block neutral camps from spawning. Succubus - Cursed Embrace now properly Sights and Reveals the target. - Cursed Grip (boosted by Staff of the Master) now displays its channel bar properly. Voodoo Jester - Mojo now has a visual indicator for its area of effect. = Items = Geometer's Bane - Added a visual timer indicator to let the user know the lifetime of the illusions (without having to actually switch to the illusion). Merrick's Bounty - Item is now unable to be activated if it has 0 charges. Post Haste - No longer able to teleport to Klanx's Lackeys if they are owned by illusions. Whispering Helm - Having negative Attack Damage will no longer cause creeps dominated by Whispering Helm to have +999 Attack Damage. _______________________________________________ Version 4.1.2 ------------- 6 June 2017 == Design == = UI Changes = - Players can now choose to always display Player Names or Hero Names above each Hero's Health Bar (or not have either one). * Default setting: Hero Names. = General = - Base Hero Kill Gold Reduced from 250 to 200. - Lane Melee Creep Gold (from Soldiers and Imps) lowered from 38-47 to 38-44. = Heroes = Andromeda Void Rip - Bonus Armor upon swapping removed. _______________________________________________ Bramble - Base Strength lowered from 24 to 22. - Agility gain per level lowered from 1.6 to 1.5. Enhanced Shrubbery - Radius increased from 150 to 200. _______________________________________________ Cthulhuphant Maddening Revenge - Damage multiplier against creeps reduced from 3x to 2.5x. _______________________________________________ Deadwood Uproot - Activate to pull a log from the earth. *No longer requires a tree to grab a log. - Attack Damage bonus changed from 15/35/45/60 to 30/40/50/60. - Mana cost decreased from 30 to 15. _______________________________________________ Forsaken Archer - Attack range increased from 550 to 600. Split Fire - Range increased from 600 to 650. _______________________________________________ Klanx A.T.K. Drones - Cooldown decreased from 120/90/60 seconds to 100/80/60 seconds. _______________________________________________ Monarch - Base Intelligence lowered from 32 to 28. *Base Damage increased by 4 so that the overall Attack Damage remains unchanged. Noxious Nightcrawler - Cooldown increased from 70 seconds to 90 seconds. - Vision radius on wards decreased from 1600 to 1200. _______________________________________________ Rhapsody - Base Intelligence lowered from 31 to 28. *Base Damage increased by 3 so that the overall Attack Damage remains unchanged. _______________________________________________ Scout - Base Armor increased from 2.44 to 2.5. Vanish - Mana Cost decreased from 50 to 10. - Mana upkeep per second increased from 2/3/4/5 to 5. _______________________________________________ = Items = - Area of Effect and Aura-Based Armor items now also work on ally structures. This includes the following items: Ring of the Teacher, Abyssal Skull, Nome's Wisdom, Shield of the Five, Plated Greaves, and Sacrificial Stone. * These items will now give bonus Armor to ally structures. Astrolabe - Now Heals 200 Health (instead of 150). - No longer heals an additional 100 Health over 10 seconds. - Now has an application cooldown of 25 seconds. Nullfire Blade - Fleet Feet (450) in recipe replaced with Soulscream Ring (440). - Recipe cost increased from 700 Gold to 860 Gold. *Total cost increased from 3150 Gold to 3300 Gold. - Agility bonus decreased from 30 to 26. - Now passively gives +3 Strength and Intelligence. - Active effect removed. - Mana burn increased from 26 to 45 per hit. - Damage based on Mana burned increased from 60% to 80%. - Now gives 200% Bonus Attack Damage against summoned units and illusions. Sand Scepter - Recipe cost increased from 600 Gold to 835 Gold. *Total cost increased from 2565 Gold to 2800 Gold. == Community == == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Blitz Mode (Paragon) - Blind Ban == New Content == = Silver Edition = New Silver Edition Succubus Avatar: Incubus - With Calamity attempting to begin the Third Corruption, the Great Rift expanding, the Crystal Magi seeking the lost Paragons, and Parallax skewing time and space around him, an alternate reality has woven into Newerth as we know it. In this reality, Incubus is the male version of Succubus, and even though this daemon has excelled at seducing women for ages, he found himself enraptured by the insidious Sylvia, who used him to create her daughter, Ophelia, who would bring about the Second Corruption. = Plushies & Misfits = + War has touched every inch of this magical land, and not even the Illuminated Orphanage is safe. Within the high, clean walls maintained by the Sacred Order of Arasunia, a constant battle rages for dominion over one of the most highly contested plots in all of Newerth -- the toddler's playroom. Divided by a river of blankies and soiled diapers, the romping area has opposite corners claimed by two factions: the Plushies, adorably soft and cuddly dolls, and the Misfits, unsettling and dangerous toys tainted by the echo of evil left behind by Jaru the Corrupted Disciple. The Plushies find haven in the Nursery Corner, from where they strive to protect the orphans and Sisters within the orphanage, while the Misfits dwell across the room in the Cursery Corner, plotting to overtake the entire campus. Let the stuffing fly! New Plushie & Misfit Myrmidon Avatar: Plushie Myrmidon - Bath time is a joyous occasion in the Illuminated Orphanage playroom, when the children get to wash off the day's dirt with steaming kettles of water and the precious essential oil soaps they made by hand with the Sisters. And no bath time would be complete without Plushie Myrmidon, whose hilarious water antics and gentle scrub brush make the torturous experience of washing behind one's ears not just tolerable, but actually fun! The children don't need to know that their beloved bath toy is also there to protect them from any Misfits who try to cause trouble in the tubs, particularly Misfit Myrmidon, who has a penchant for biting toes beneath the warm, soapy waters. New Plushie & Misfit Myrmidon Avatar: Misfit Myrmidon - Misfit Myrmidon loves to bite toes. Big toes, little toes, second toes that are longer than the big toe -- it doesn't matter to him and the multiple stuffed hydra heads attached to his tail. As soon as he hears the bathwater kettles begin to whistle, he slithers across the playroom floor and, when Plushie Myrmidon isn't looking, slips into the tubs and waits for the children to test the waters with their oh-so-wiggly toes. When they dip those digits in (Or even better, jump in with both feet!) Misfit Myrmidon chomps on the first toe he sees and turns his serpent heads loose to find their own piggies. But my oh my, when one of the Orphanage Sisters dares to put her toes in the tub to soothe her aching feet, this evil bath toy evolves into a massive Misfit to better attack the adult-sized targets. Many a child has gone to bed dirty and stinky for fear of Misfit Myrmidon. New Plushie & Misfit Bubbles Avatar: Plushie Bubbles - The children of the Illuminated Orphanage love to sit and watch the teeming life within the playroom's terrarium for hours. They whisper how the wild vines, lush green mosses, and delicate ferns must seem like an entire world to the tiny insects and amphibians who bustle over the foliage and nestle in the cool, dark soil. Plushie Bubbles is the caretaker of this miniature ecosystem, and he helps the children learn about the precious balance of life they are witnessing and playfully quizzes them about the names of the flora and fauna. When the windows outside the orphanage grow dark and the children go to sleep, however, his role changes from caretaker and teacher to guardian as he protects terrarium and its inhabitants from the wicked Misfit Bubbles, who would love to see the tiny world turned into a monument to himself. New Plushie & Misfit Bubbles Avatar: Misfit Bubbles - Misfit Bubbles used to perch upon the edge of the playroom's terrarium, a place of honor where the orphans loved to set him and pretend he was the ruler and lord of the tiny world. It was all in good fun, and he and Plushie Bubbles would chuckle about it as they worked together to keep the glass clean and the soil moist. But over time, Misfit Bubbles began to believe the plants, insects, and amphibians actually were worshipping him, and he remained in his lofty seat while Plushie Bubbles did all the work. The corruption simmering in the orphanage sensed this growing conflict and wormed its way into Misfit Bubbles' stitching until he was convinced the entire terrarium should be clear cut and replaced with a monument to his greatness. He constantly recruits other Misfits in his efforts to outwit or outfight Plushie Bubbles so the entire playroom can bask in the glory of his shrine, and someday, he will prevail! = EXO = + In the ultimate alliance between the Legion and Beast Horde, the tech-focused Engineers have set aside their spreadsheets and stress tests and looked to the research that has been ongoing for millennia: nature's evolution. When the Engineers examined the shells, exoskeletons, and carapaces of the Beast warriors, they found systems of armor that, when applied to man-made materials, created external protection that was lighter, more flexible, and stronger than anything Newerth had yet seen. New EXO Soulstealer Avatar: EXO Soulstealer - It was a critical response to the new corruption spewing from Apex's portal, and a lifesaving breakthrough for the lone survivor of a Legion patrol tasked with finding a weakness -- any weakness -- in the True Evil's gateway to All Hells. "Survivor" is used loosely, as this warrior was torn in half and had her hands severed by a single strike from one of Adrenaline's shards, and lived only because the horrendous wounds were instantly cauterized. The Martyrs kept her shocked body alive long enough to get her to the EXO team, who used their new technology to do more than just keep her on life support: it made her more powerful, resilient, and deadly than before her fateful mission. Now for some payback. = The Doom Bringers = + The Doom Bringers are an outcast group of peacekeepers who were once part of the Sacred Order of Arasunia. They were the iron fist of the church, crushing rebellions and extinguishing entire sects of pagan worship in order to bolster the power and influence of Arasunia. When The Doom Bringers learned they had been recruited, trained, and deployed by a daemonic cult that had infiltrated the highest ranks of the church while Lord Commander Maliken was enthralled by Sylvia, these warriors slaughtered every member of the clergy they could find, burned half of Arasunia, and renounced the Sacred Order. They were branded as outlaws and hunted mercilessly by Maliken Grimm's High Knights, and the few surviving members faded into the shadows. But they did not stop their work. Their mission to carry judgement and sentencing to all lawbreakers – a nebulous term they alone define to fit their agenda – has continued to this day. They remain anonymous, recruiting carefully, and while their weapons and tactics have evolved along with the technology of Newerth, they still carry the Doom Bringer blades as a symbol of their power and a reminder of their sins. New Doom Bringer Scout Avatar: Vardik - Vardik is a specialist even among The Doom Bringers, slipping into the undercurrent of whispers, rumors, and secrets to root out even the most clandestine enemies of peace. True, he has, on occasion, been the sole source of these murmurs, but only when the target is obviously guilty and no hushed testimonials can be found. And though he is most comfortable and effective in the covert business of intelligence gathering, when the sentence is ready to be carried out Vardik is exceedingly prepared to unsheath the blade and make quick work of the offender. == Bug Fixes & Optimizations == = General = - The "Weapons" category in the Guides section now functions properly. - Duplicate heroes will no longer be unintentionally picked in Captain's Pick when attempting to swap heroes. The following abilities/items now remember their toggle state when dying and respawning: - Forsaken Archer's Split Fire - Moon Queen's Multi-Strike - Myrmidon's Mutant Evolution (boosted by Staff of the Master only) - Harkon's Blade = Heroes = Adrenaline - Ember Shards are now treated as illusions once again. *Will remove the green tint for Ember Shards for allies in a future patch. Circe - Insanitarius now toggles off properly when she becomes a mimic of an enemy hero that currently has Insanitarius toggled on. Demented Shaman - Unbreakable will now properly set your Health to the correct value. Myrmidon - Shenlong Myrmidon's tail will no longer be abnormally lengthened while Forced Evolution is active. Kinesis - Stasis Smash now properly stuns auxiliary targets for a minimum of 100ms if Kinesis immediately uses its second activation after Stasis Smash is first cast. Klanx - The first A.T.K. Drone now properly deals its Magic Damage. Rampage - Using Stampede on Kongor will no longer delete a nearby enemy hero when Kongor dies. Skrap - Morsels will no longer prevent neutral camps from spawning. = Items = Daemonic Breastplate - Now properly remembers the mode it was in if dropped and picked up again. Sol's Bulwark - Now properly remembers the mode it was in if dropped and picked up again. _____________________________________________________ Version 4.1.1 ------------- 23 May 2017 == Design == = Heroes = Adrenaline Death's Halo - Now grants Adrenaline terrain-walking for 2 seconds upon use. _____________________________________________________ Ellonia Glacial Spike - Magic Damage lowered from 95/130/165/200 to 80/120/160/200. Absolute Zero - Superior Magic Damage of each pulse lowered from 50 to 40. _____________________________________________________ Fayde Reflection - Magic Damage lowered from 300/400/500 to 250/350/450. - Clearvision lowered from 1200 to 1000. _____________________________________________________ Keeper of the Forest Nature's Guidance - Invisibility fade time increased from 0.25 to 1 second. Root - Stun duration reduced from 1 to 0.5 seconds. _____________________________________________________ Maliken Sword of the Damned - Enchanted Flames: Magic Damage dealt to self per attack decreased from 8/16/24/32 to 6/12/18/24. _____________________________________________________ Master of Arms Overcharged Shot - Immobilize duration reduced from 1.5/2/2.5/3 seconds to 1/1.5/2/2.5 seconds. _____________________________________________________ Moraxus Matraxe - Now deals a minimum of {200/300/400 Magic Damage} when it explodes. _____________________________________________________ Night Hound Invisibility - Bonus agility lowered from 5/15/25 to 0/6/12. - Now displays a visual timer on the ability to indicate when Night Hound becomes invisible. *Credits go to the user N1ppl3 for the suggestion. _____________________________________________________ Rampage Stampede - Pounce range decreased from 450 to 400. Horned Strike - Damage decreased from 60/90/120/150 to 50/75/100/125. * This also affects the damage this ability deals with Stampede and Greater Rhino. Greater Rhino - Damage decreased from 150/250/350 to 100/200/300. _____________________________________________________ Tundra - Base Armor decreased from 4.0 to 3.2. Piercing Shards - Damage decreased from 190/265/340/415 to 180/250/320/390. Call of Winter - Shiver now dispels enemy Veiled Rot states after seeing them for 2 seconds. _____________________________________________________ Witch Slayer - Base Armor increased from 1.5 to 2.5. Graveyard - Mana Cost decreased from 100/120/145/170 to 100/120/140/160. Silver Bullet - Cooldown decreased from 150/90/55 to 105/80/55. - Mana Cost decreased from 200/420/650 to 200/360/520. _____________________________________________________ = Items = Blood Chalice - Mana Regeneration decreased from 75% to 50%. == Community == = Plushies and Misfits = + The Plushies and Misfits continue their adventure in Newerth. - Continue your collection of the Plushies and Misfits with a new avatar every Friday until June 16th. - For more details on how to acquire these avatars, head here: http://www.heroesofnewerth.com/plushies/ = May Grab Bags = + One new Grab Bag every Wednesday in May filled with your favorite avatar sets! - Keep an eye out in Merrick's shop for the remaining May Grab Bags. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random 1v1 Mode - Same Heroes - Different Heroes == New Content == = Plushies and Misfits = + War has touched every inch of this magical land, and not even the Illuminated Orphanage is safe. Within the high, clean walls maintained by the Sacred Order of Arasunia, a constant battle rages for dominion over one of the most highly contested plots in all of Newerth – the toddler's playroom. Divided by a river of blankies and soiled diapers, the romping area has opposite corners claimed by two factions: the Plushies, adorably soft and cuddly dolls, and the Misfits, unsettling and dangerous toys tainted by the echo of evil left behind by Jaru the Corrupted Disciple. The Plushies find haven in the Nursery Corner, from where they strive to protect the orphans and Sisters within the orphanage, while the Misfits dwell across the room in the Cursery Corner, plotting to overtake the entire campus. Let the stuffing fly! New Plushies and Misfits Deadwood Avatar: Plushie Deadwood - The box gardens beneath the windows in the Illuminated Orphanage playroom may be tiny, but they yield a surprising bounty of flowers, herbs, and small, sweet fruits. This is partially due to the love and attention from the orphans and their gentle hands, but that alone won't protect the fragile plants from being trampled and destroyed by the rampaging Misfits. That responsibility and honor belongs to Plushie Deadwood, who along with his gang of helpful critters and stuffed mushrooms is dedicated to keeping the gardens alive so they can continue to bring joy and nourishment to the orphanage. When a Misfit dares to set foot within the gardens, they also make the mistake of getting too close to Plushie Deadwood's powerful grasp -- and from there, it's only a matter of time before they become muddy, soggy compost for the lovely plants. New Plushies and Misfits Deadwood Avatar: Misfit Deadwood - The moldy, mildewy Misfit Deadwood relishes the opportunities he gets to stomp through the playroom's box gardens, clearcutting the delicate leaves and uprooting the fragile stems to leave a swath of dead plants, trampled fruit, and crying children in his wake. When that pesky Plushie Deadwood shows up and tries to chase him out (which is not what happens -- Misfit Deadwood was ready to leave anyway), this rotten rascal savors the fact that the plants left standing will soon be overrun by the moldy spores and blight he carries in every fiber of his stuffed being. Enjoy your graveyard gardens, brats! New Plushies and Misfits Pandamonium Avatar: Plushie Panda - Plushie Panda is a therapy doll meant to bring a sense of peace and calm to the orphans who hold him, and his soft fur and cushy stuffing make him perfect for tender hugs, even to serve as a temporary pillow when the children become so relaxed they doze off. But peace and calm must sometimes be protected, just like the orphans, and when the Misfits disturb the serenity of the playroom -- or commit the ultimate crime and actually strike an orphan -- Plushie Panda does not hesitate to unleash another relaxation technique he has mastered: beating Misfits over the head with his staff until they lose consciousness. New Plushies and Misfits Pandamonium Avatar: Misfit Panda - Misfit Panda was once a beloved plaything for the orphanage's children, a soft, bouncy doll handcrafted to serve as a wrestling partner, punching bag, and outlet for young frustrations. But the doll had a temper, and after one playful punch too many, he snapped and did the unimaginable -- he hit back. When the child ran away crying, Misfit Panda picked up his doll-sized staff and smacked another orphan, then another, until the entire playroom was a flurry of bawling children. Misfit Panda had never been happier, and since that day he takes every chance he gets to send the poor orphans crying and flying through the air. Even the Sisters fear his tainted wrath, and only when the heroic Plushie Panda intervenes does this furious face-smasher leave the playroom in peace. = General = New Gladiator Avatar: All Hells Angel - The All Hells Angels are a ferocious biker gang who splintered from the already-terrifying Death Prowlers when the hit-and-run teams deemed these warriors too dangerous, even for them. After the split, the All Hells Angels became mercenaries, providing security for anyone with enough gold to pay the price, running weapons and potions for the goblin black market, even reaching into the deepest Caligo Alcazar prison cells to assassinate hard targets. They ride fast, shoot first, and consider anyone not in their gang to be a mortal threat and enemy. And when an All Hells Angel spots an enemy, it's a fight to the death -- but never a fair one. New Gunblade Avatar: Gunmaiden - The Gunmaidens are an elite, secretive group of assassins who were forced into existence by the tyrannical rulers during Lord Commander Maliken Grimm's reign over the Legion. Many of the men and women who rose to power under Grimm did so through ruthless means, and they were feared and despised by their subjects. To secure their power, they imposed extremely harsh laws and restrictions across their domains to keep the people weak and incapable of revolt, often resorting to group hangings and slave labor to tamp down any thoughts of an uprising. What these rulers did not anticipate, however, was that some of the slaves brought into their lush estates to serve their every need came with years of covert training in the art of death. The Gunmaidens specialized in acting scared, subservient, and helpless, until the time was right and they revealed their true nature, unleashing a lethal hail of bullets and blades that left throne rooms painted in blood and throngs of liberated people dancing in the streets. == Bug Fixes & Optimizations == = Heroes = Adrenaline - Ember Shard visual assets have been updated. *As a result, they are no longer truly illusions, but are pets that inherit Adrenaline's stats and inventory. *Still deals 10% of Adrenaline's damage and receives 400% damage. Behemoth - Plushie Behemoth and Misfit Behemoth will now change to their Night Form properly when owning the correct products from the set. Bramble - Fungal Bramble's visual effects have been updated to match her colour scheme. - Bramble of the Bells' Enhanced Shrubbery visual effects are now more distinguishable from the ground. Cthulhuphant - Maddening Revenge now has a new icon! Circe - Fixed a corner case bug where using Gladiator's Showdown as Circe and then dying before it ends sends the target to the bottom-left corner of the map. Empath - Illusory Veil will no longer block pathing projectiles for ally units. - Lust Empath will now play the correct autoattack grunt sounds when As One is leveled. Ichor - Umbra Ichor's attack projectile is more visible to players now. Master of Arms - Overcharged Shot will no longer bypass Magic Immunity if it is in midair and the target gains Magic Immunity before the projectile impacts. Midas - Circus Bear Goldie will no longer have a completely transparent model when you cancel the cast animation of his Elemental Warp. Nymphora - Grace Nymphora's Grace of the Nymph will now play a sound when its cast action time is reached. Pyromancer - Phoenix Wave and Dragonfire visual effects have been updated to more closely match their actual impact area. Ravenor - Static Shock will no longer bounce to non-visible units or non-visible Stealthed units. = Items = - Health Potion, Mana Potion, Soultrap and Rejuvenation Potions' regeneration states will now be properly dispelled by Lane Creeps that are player-controlled. *Non-player-controlled (NPC) Lane Creeps will still not dispel these regeneration states when they inflict damage upon someone with the states on them. Harkon's Blade - Will now stack properly with on-attack effects granted from other items when used in conjunction with other on-attack skills (e.g. Arachna's Webbed Shot and Vindicator's Master's Incantation. Whispering Helm - Optimized the logic for damage and Movement Speed per charge is more accurate & has less truncation/rounding errors. _____________________________________________________ Version 4.1.0 ------------- 8 May 2017 == Champions of Newerth (Season 3) == - Due to the general inflation of each player's Rank during the last Season, Rank compression will be heavier than normal this Season. - The Rank growth has been adjusted to not be as geared towards progression, and will feature absolutely no progression outside of skill in the upper brackets. - Win Streak bonuses will no longer be active in this Season. - Players can now see whether they have won or lost a Placement Match in their Placement Match history progression bar. == Design == = Hero Mastery = The third and final stage of the Hero Mastery system is now implemented into Heroes of Newerth! Hero Mastery Rewards - Individual Hero Mastery has been increased to LV15. - Rewards will be given at each additional level. - New Perks include: * LV13 will reward a new Emote Ability in game. You can use the Emote to show your best dance moves on the battlefield. * LV15 will upgrade your Hero Mastery border to the Epic Border. * LV15 will upgrade your Mastery Badge effect. * LV15 will upgrade your Teleport effect. Overall Hero Mastery Rewards - Overall Hero Mastery has been increased to LV100. - Rewards will be given every 5 levels. - New Perks include: * LV55, LV75 and LV95 will reward a new item, Super Boost. Other Updates Lunari the Moon Goddess - When a player reaches LV15 with Moon Queen, the Lunari avatar's visual effects upgrade to silver/gold versions! In addition, she gains: * Additional glowing effect on her weapon & wings. * Additional visual effects on her Multi-Strike attack projectiles. * Enhanced visual effects for her Moon Beam and Moon Finale. - Super Boost * Super Boost can only be earned via the Mastery System. * Each player will receive a free Super Boost upon launch of the update. * Super Boost can only be used on LV1 & LV0 (Mastery level before match) Heroes. You can use the Super Boost before the next match to earn 9x bonus Mastery Experience. - Boost Bundles * Mastery Boosts can now be purchased in a bundle of 10 Boosts. * The Boost Bundle will offer a 10% total discount on the Boosts. - Gold Hero Bonus Experience Increase * The Mastery XP Bonus per Gold Hero (LV10) has been increased to 10% from 5%. * The maximum bonus is still 50%. - Mastery Ladder * Show the top 1000 players on Mastery ranks with the Hero Mastery Ladder. = Facebook Streaming (BETA) = - Players will now be able to livestream their games to their Facebook! - Choose to show off your skills to your friends in real time! * Note that there are some known issues (mouse flickering and most Facebook features are not supported). = UI Changes = - Players can now hold down the "Alt" key and left-click on various parts of the HUD to communicate key pieces of information to their teammates via Team Chat. These include (but are not limited to): *An ability on your hero (tells your teammates whether the ability is ready to be used or not, and indicates the reason why) *An item in your inventory (tells your teammates whether the item is ready to be used or not, and indicates the reason why) *An item in the item shop (tells your teammates whether you plan on buying an item and how much more gold you need to purchase it) *Enemy hero icon on the sidebar (tells your teammates respawn time if the hero is dead, or indicates that the specific hero is missing) *The selected unit's Health and Mana bar (tells your teammates your current Health or Mana correspondingly) *State bar icons (tells your teammates that you're affected by a particular state) *Current Gold (tells your teammates whether you have enough gold or not to buy back - this takes into consideration the gold loss on death if you are still alive when you do this) - Players can now ping the minimap while the game is paused. - Items can now be rearranged while the Automated Courier is in transit to your hero or to your Ally Well. - New hotkeys have been added for controllable units: * F2: Selects all controllable units that you own. * F3: Selects all controllable non-hero units that you own. - The HoN Tray Icon now flashes, brings the game window to the front, and plays a sound when the game is Unpaused. - An extra row has been added to the Quickbuy section of the in-game Shop UI. * Default items in the row: Ward of Revelation, Dust of Revelation, Veiled Rot, Mana Battery, Marchers * These can be changed by the player if desired. - Implemented a Cloud Save/Cloud Configuration feature. *Game settings and configurations can now be uploaded, saved and synced to the Cloud. = Backdoor Protection System = A Backdoor Protection System is now implemented in the game: - Towers regenerate 75 Health per second while the Backdoor Protection System is active. * Only heals damage taken while the Backdoor Protection System is active. - Backdoor Protection System is enabled after 15 seconds when no enemy lane creep/siege unit is in 1500 radius of the respective Tower. - Backdoor Protection System is disabled when an enemy creep/catapult enters within 1500 of the respective Tower. - Backdoor Protection System will not activate when taking damage from friendly units. - Tier 1 Towers (outermost towers) are not affected by the Backdoor Protection System - Tier 3 Towers and all other base buildings lose the benefits of the Backdoor Protection System if 1 of those Tier 3 Towers or base buildings have lost the Backdoor Protection. = General = - Gold per minute changed from 69 to 100. * This change also affects Mid Wars. - Starting Gold decreased from 603 to 600. - Default Max Movement Speed limit increased from 522 to 550. - Shop detection radius for the Outposts increased from 500 to 600. - The Ally Well now grants a bonus 150 Movement Speed for 2.5 seconds. * Dispels early if you travel too far from the Well. Automated Courier - Movement Speed towards your hero increased from 522 to 550 * Time to destination decreased from 17 seconds to 15 seconds if the courier travels from Legion fountain to the middle of the river in the middle lane. - Movement Speed towards your Well increased from 225 to 330 * Time to destination decreased from 40 seconds to 28 seconds if the courier travels from Legion fountain to the middle of the river in the middle lane. = Hero Reworks = Aluna Emerald Red - No longer has charges. - When activated, any ability cast within a 10 second timeframe is powered up (like they currently are, with the exception of Power Throw: see below). - Activating Emerald Red grants {0/1/2} charges of Power Throw. These instances of Power Throw are free to cast as long as Emerald Red is active. * Power Throw still has its current boosted properties when powered up by Emerald Red. _________________________________________________ Bramble Ability 1: Fungal Spit (Reworked) * Range: 1000 * Mana Cost: 90/100/110/120 * Cooldown: 11/10/9/8 seconds - Target a location to launch a pod in a line, hitting all enemies and allies. Deals {70/125/180/235} Magic Damage to enemies while healing allies for {60/90/120/150}. Ability 2: Enhanced Shrubbery (Reworked) * Mana Cost: 60 * Cooldown: 18 seconds - Activate to leave a trail behind you for 6 seconds, granting yourself and allies {30/60/90/120} Movement Speed while they are on the trail. *Each part of the trail remains on the ground for 4 seconds after spawning. Abilty 3: Chomp! (Reworked) - Cooldown: 12/10/8/6 seconds - When off cooldown, your attack Chomps the target, dealing {4/6/8/10}% of Bramble’s Max Health as bonus Magic Damage and putting the skill on cooldown. Entangling Vine Wall - Cooldown increased from 80/70/60 seconds to 120/100/80 seconds. - Attack Range of Vine Walls increased from 250 to 300. - Movement Speed Slow increased from 30/40/50% to 40/50/60%. - Attack Damage of Vine Walls increased from 10/20/30 to 15/30/45. _________________________________________________ Cthulhuphant - Strength gain per level increased from 2.8 to 3.5. Trample - Mana Cost increased from 115 to 120. - Cooldown increased from 12 seconds to 15 seconds. - No longer stops when Cthulhuphant touches a cliff. Magic Damage from launched non-hero units changed from 15/20/25/30 to 20. - Travel speed increased from 800 units per second to 1000 units per second. Obliterate (Reworked) * Range: 600 * Radius: 200 * Mana Cost: 90/100/110/120 * Cooldown: 25 seconds - Activate to shoot a pulse of water in front of Cthulhuphant every second for 4 seconds. - Damage from each pulse starts at 30/40/50/60 Magic Damage and deals an additional {5/10/15/20} Magic Damage every second. Max total Magic Damage of {200/300/400/500}. * Can damage Siege units. Ability 3: Maddening Revenge (Reworked) - Whenever you take non-DoT Physical Damage, you deal Physical Damage to the attack equal to {20/30/40/50}% of Cthulhuphant’s Strength (3x for non-hero units). Dreams of Madness (Reworked) * Radius: 700 * Mana Cost: 200 * Cooldown: 140/120/100 seconds - Activate to gain an aura for 6 seconds that applies a {20/30/40}% Movement Speed Slow to enemy units. - Enemies units who look at you for a combined 2 seconds will go mad, attacking Cthulhuphant for 3 seconds. _________________________________________________ = Heroes = Adrenaline Shard Blast (Renamed) - Fractures have been replaced with Ember Shards. - Ember Shards are illusions which have a distinctive look, take 400% of Damage, deal 10% of your Base Damage, have 1800 Attack Range but cannot move and only attack up to 3 times. - Ember Shards also have vision of the target they're attacking. Death's Halo - Cooldown increased from 80/70/60 seconds to 100/80/60 seconds. - Fractures have been replaced with Ember Shards. _________________________________________________ Bombardier Sticky Bomb - Magic Damage decreased from 100/180/260/340 to 75/150/225/300. _________________________________________________ Bubbles Shell Surf - Cooldown increased from 10 seconds to 12 seconds. Song of the Sea - Cooldown increased from 16/14/12/10 seconds to 18/16/14/12 seconds. _________________________________________________ Emerald Warden Overgrowth - Now displays a charge count that represents the number of Overgrowths currently placed. _________________________________________________ Forsaken Archer - Attack Range decreased from 600 to 550. Crippling Volley - No longer uses a skeleton to cast Crippling Volley. - Now has a cast action time of 200ms and a cast time of 800ms. - Cooldown decreased from 18/16/14/12 seconds to 10 seconds at all levels. - Immobilize duration changed from 1/1.5/2/2.5 seconds to 1.5/1.75/2/2.25 seconds. Split Fire - Attack split count increased from 2/3/4/5 to 5 at all levels. - Attack Speed bonus increased from 10/15/20/25 to 15/20/25/30. - Now passively grants the Attack Speed bonus (rather than needing to toggle the Split Fire on). - No longer amplifies damage against Forsaken Archer by 15% when toggled on. - Split Fire attack range has been decreased from 650 to 600 (in conjunction with the general Attack Range reduction). - Split Fire's damage per shot decreased from 50/60/70/80% to 45/55/65/75% of your main shot. _________________________________________________ Klanx H.A.W.K. - No longer a passive ability. Instead, activate to grant him the bonuses of H.A.W.K. for {10/20/30/40 seconds}. * Mana Cost: 50 * Cooldown: 10 seconds - Movement Speed bonus increased from 0/5/10/15% to 5/10/15/20%. A.T.K. Drones - Cooldown increased from 60 seconds to 120/90/60 seconds. - The first Drone no longer deals 2x damage to non-Hero units. - The second Drone now deals 20 Magic Damage and applies a 20% Movement Speed Slow for 2 seconds. - The third Drone now deals 20% of your Base Damage as Magic Damage (instead of healing you based on your Base Damage). _________________________________________________ Magebane Flash - No longer grants Magic Armor to allies or self upon activation. Master of the Mantra - No longer deals Magic Damage when a nearby enemy hero casts a spell. - Now passively grants {3/6/9/12 Magic Armor} to Magebane. Mana Rift - Magic Damage is no longer dealt in an area around the target. * Now only deals Magic Damage to the main target. - Percentage of Missing Mana dealt as Magic Damage increased from 60/85/110% to 90/110/130%. _________________________________________________ Moon Queen Multi-Strike - Damage penalty per bounce increased from 20 to 25%. Lunar Glow - Bonus Base Damage lowered from 7/14/21/28% to 6/12/18/24%. Moon Finale - Movement Speed bonus decreased from 20/40/60 to 20/30/40. - Max number of times a target can be hit by Moon Finale decreased from 5 to 4. _________________________________________________ Nitro Ballistic - Damage to subsequently hit targets changed from 12/30/48/66/84% to 15/30/45/60/75%. Divide & Conquer - Movement Speed bonus for Nitro reduced from 0/20/30/40/50 to 0/10/20/30/40. - Mauser: bonus Attack Damage received based on Nitro's level decreased from {1.5x Nitro's Level to 1.2x Nitro's Level}. _________________________________________________ Pollywog Priest Tongue Tied - Magic Damage per second increased from 40 to 40/50/60/70. Voodoo Wards - Wards now die in 2 hits instead of having {135/150/150 Health}. - No longer deals Splash Damage. - Attack Damage per Voodoo Ward increased from 40/55/70 to 40/70/100. _________________________________________________ Predator Stone Hide - Duration increased from 3/3.75/4.5/5.25 seconds to 4/5/6/7 seconds. - Cooldown lowered from 15 seconds to 14 seconds. Terror - Attack Speed bonus increased from 20/40/60 to 25/50/75. _________________________________________________ Puppet Master Puppet Show - Range decreased from 700 to 600. Voodoo Puppet - Amplified Magic Damage value changed from 160/180/200% to 140/160/180%. _________________________________________________ Pyromancer Phoenix Wave - Damage increased from 100/170/240/310 to 110/180/250/320. - Range increased from 600 to 900. - Travel distance increased from {600 to 900}. Dragonfire - Range increased from 600 to 625. - Stun duration increased from 1.6 to 1.6/1.9/2.2/2.5. - Damage reduced from 100/160/220/280 to 80/120/160/200. Fervor - Attack Speed per charge increased from 20/30/40/50 to 20/40/60/80. - Cast Speed increased from 10/20/30/40 to 20/40/60/80. - Burning Effect removed. Blazing Strike - Magic Damage lowered from 450/675/950 to 450/650/850. - Cooldown changed from 150/90/55 seconds to 100/80/60 seconds. _________________________________________________ Rampage Stampede - Cooldown increased from 15 seconds to 20 seconds. _________________________________________________ Ravenor Storm Blades - Now grants {20/40/60/80 Attack Speed}. - The state is now considered a Buff, making it able to be dispelled or transferred. _________________________________________________ Rhapsody Disco Inferno - Heal per second increased from 10/20/30/40 to 15/30/45/60. Arcane Hymn - Radius increased from 500 to Global. - Magic Armor Penetration decreased from 1/2/3/4 to 0.5/1/1.5/2. - Now grants {20/40/60/80 Cast Speed}. - No longer grants Magic Damage Lifesteal. _________________________________________________ Sir Benzington Joust - Cooldown changed from 14/12/10/8 seconds to 14 seconds. - Magic Damage reduced from 100/170/240/310 to 70/140/210/280. Lance-A-Long - Cooldown increased from 10 seconds to 14 seconds. _________________________________________________ Wretched Hag Haunt - Range decreased from 550 to 500. _________________________________________________ == Items == = New Items = New Consumable Item: Rejuvenation Potion *Consumable Item *Cost: 400 Gold *Cooldown: 300 seconds - Upon use, restores 1200 Health and 900 Mana over 20 seconds. Dispels when damaged by a non-Lane-Creep unit. * Also sold at the Observatory. ________________________________ New Supportive item: Sand Scepter - Recipe: Luminous Prism (1500) + Amulet of Exile (465) + Recipe (600) = 2565 Gold Total - Passively gives: +5 Strength, +5 Agility, +25 Intelligence - Active: Target an ally or self to dispel Debuffs, or target an enemy to dispel their buffs and immobilize them for 2 seconds. Enemies are also Revealed and Sighted for the duration. * Action Type: Target Entity * Range: 700 * Mana Cost: 60 * Cooldown: 20 seconds _________________________________________________ = General = - Removed the concept of Attack Modifiers from the game. You may now mix and match previously unique attack modifiers together. For example, a Shieldbreaker and Frostwolf's Skull will now work together. * Hungry Spirit, Whispering Helm, Symbol of Rage and Elder Parasite (new) are now Lifesteal Modifiers, which do not stack with themselves. * Icebrand, Frozen Light, Frostburn, Dawnbringer and Frostwolf's Skull are now Freeze Modifiers, which do not stack with themselves. _________________________________________________ Abyssal Skull - Trinket of Restoration removed from the recipe. - Recipe cost increased from {300 Gold to 600 Gold}. *Total recipe cost reduced from {2050 Gold to 2000 Gold}. - Aura Base Damage bonus increased from 12% to 15%. - No longer grants 2 Health Regeneration. _________________________________________________ Alchemist's Bones - Mana Cost reduced from 25 to 0. _________________________________________________ Arclight Crown - Lightning visuals and icon have been recoloured to a red colour. _________________________________________________ Assassin's Shroud - Mana Cost reduced from 75 to 50. _________________________________________________ Astrolabe - No longer restores 200 Health instantly. * Instead, now restores 150 Health instantly and another 100 Health over 10 seconds. - No longer applies a cooldown state to affected allies (which also restored 75 health over 25 seconds). _________________________________________________ Barbed Armor - Recipe changed from: Broadsword (1200) + Apprentice’s Robe (450) + Ringmail (550) = 2200 Gold Total to: - New: Punchdagger (500) + 2x Bolstering Armband (450) + Recipe (600) = 2000 Gold Total. - Now passively gives: +15 Damage, +15 Strength. - Can no longer be disassembled. _________________________________________________ Barrier Idol - Moved from the Supportive section to the Protective section of the item shop. - Refreshing Ornament is replaced with a Major Totem in the recipe. * Total cost reduced from {3578 Gold to 3515 Gold}. - Passive bonus Stats increased from +2/+5/+2 to +5 to all Stats. - No longer grants a Health Regeneration aura. - Now also passively grants 30% Debuff and Stun duration reduction. - Mana Cost reduced from 100 to 50. _________________________________________________ Brutalizer - Mighty Blade is replaced with a Bolstering Armband in the recipe. - Strength bonus reduced from 10 to 8. - Recipe cost increased from {300 Gold to 800 Gold}. * Total cost reduced from {3500 Gold to 3450 Gold}. _________________________________________________ Daemonic Breastplate - Cooldown reduced from 10 seconds to 1 second. _________________________________________________ Elder Parasite - Lifetube has been replaced with a Hungry Spirit in the recipe. - Recipe cost reduced from {625 Gold to 600 Gold}. *Total cost remains unchanged (2000 Gold). - No longer gives 5 Health Regeneration. - Now gives +10% Lifesteal. * Lifesteal modifier. - “Crazed” buff's Lifesteal reduced from 25% to 20%. _________________________________________________ Energizer - Bonus Movement Speed now tapers from 75 -> 0 (instead of 75 -> 25). - Duration increased from 6 seconds to 10 seconds. - No longer applies a cooldown state to affected allies. - Mana Cost reduced from 75 to 25. _________________________________________________ Firebrand and items it builds into: - Movement Speed bonus increased from 6/8/10% to 8/10/12%. _________________________________________________ Frostwolf's Skull - Mana Cost reduced from 100 to 50. _________________________________________________ Genjuro - Mana Cost reduced from 75 to 50. _________________________________________________ Geometer's Bane: - Movement Speed bonus increased from 8% to 10%. - Mana Cost reduced from 165 to 50. _________________________________________________ Ghost Marchers - Movement Speed bonus on the buff state increased from 8% to 10%. _________________________________________________ Health Potion - Now only dispels when damaged by a non-Lane-Creep unit. - Cooldown reduced from 120 seconds to 90 seconds. _________________________________________________ Logger's Hatchet - Cast time decreased from 200ms to 0ms. _________________________________________________ Luminous Prism - Cost reduced from {1650 Gold to 1500 Gold}. - Intelligence bonus decreased from 16 to 15. _________________________________________________ Mana Potion - Now only dispels when damaged by a non-Lane-Creep unit. _________________________________________________ Merrick's Bounty - Now has an active effect which consumes all the charges for their Gold value. * Same effect as if you killed a creep. - Gold per charge increased from 9 to 10. - No longer automatically gains 1 charge whenever coming off cooldown. _________________________________________________ Minor Totem - Cost decreased from {53 Gold to 50 Gold}. _________________________________________________ Nullfire Blade - No longer able to purge yourself. _________________________________________________ Plated Greaves - Buff duration increased from 30 to 60 seconds. - Hero Armor bonus from the buff state (3) and non-hero buff base damage bonus (20%) are now both doubled (6 & 40%) for the first 10 seconds of the effect. - Mana Cost reduced from 10 to 0. _________________________________________________ Post Haste - Mana Cost reduced from 75 to 50. _________________________________________________ Pretender's Crown - Cost decreased from {185 Gold to 165 Gold}. _________________________________________________ Restoration Stone - Bonus Mana Regeneration increased from 150% to 200%. _________________________________________________ Ring of Sorcery - No longer applies a cooldown state to affected allies. _________________________________________________ Sacrificial Stone - Buff duration increased from 45 to 60 seconds. - Armor bonus from the buff state (3) is now doubled (6) for the first 10 seconds of the effect. _________________________________________________ Savage Mace - Physical proc Damage increased from 120 to 140. _________________________________________________ Shaman's Headdress - Bonus Health Regeneration increased from 9 to 10. - Now also passively grants 15% Debuff and Stun duration reduction. _________________________________________________ Shieldbreaker - Damage decreased from 40/50/60 to 35/45/55. - Armor Reduction decreased from 3/5/7 to 2/4/6. - Max number of Armor Reduction against buildings and gadgets decreased from 8 to 6. _________________________________________________ Shield of the Five - Armor bonus from the buff state (3) is now doubled (6) for the first 10 seconds of the effect. _________________________________________________ Shrunken Head - Duration reduced from 10 to 7 seconds. - Cooldown reduced from 80 to 65 seconds. - No longer loses duration and cooldown with every use. _________________________________________________ Snake Bracelet - Cost reduced from 1800 to 1100. _________________________________________________ Sol's Bulwark - Cooldown reduced from 10 seconds to 1 second. _________________________________________________ Sorcery Boots - No longer applies a cooldown state to affected allies. _________________________________________________ Spell Sunder - Damage per second reduced from [5 + 5% of current Health] to [5% of current Health]. - Debuff now reduces Health Regeneration by 50%. _________________________________________________ Spiked Bola - Mana Cost reduced from 75 to 0. _________________________________________________ Tablet of Command - Bonus armor increased from 2 to 3. _________________________________________________ Veiled Rot - Movement Speed Bonus increased from 15% to 20%. _________________________________________________ Whispering Helm - Lifesteal reduced from 20% to 15%. - No longer grants the dominated creep 50 Movement Speed. - Instead, now grants the dominated creep a bonus of 25% of your Damage and Movement Speed. - Mana Cost reduced from 75 to 25. _________________________________________________ Wingbow - Recipe changed to include another Steamstaff. * Full recipe is now: Dancing Blade + Snake Bracelet + 2x Steamstaff. - Total cost increased from 5800 to 5900. _________________________________________________ == Community == = HoNiversary 2017 = + With another year in the books, Newerth celebrates its 7th Anniversary! - From bonus gold sales to silver multipliers, HoNiversary is guaranteed to highlight the best of Newerth. - For more information on the event, check the HoN forums and social media. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Rift Wars - Shuffle Pick == New Content == = Silver Coin = New Silver Coin Parasite Avatar: Nuclear Parasite - As the arrival of Apex and his soldiers threatens all of Newerth, the previously unknown sub-levels of All Hells continue to crack open and spew their filth across the landscape. And as if the parasitic abominations growing within the black, primordial cesspools weren't bad enough, the sludge that leaked from that crevice wormed its way through the depths of the cursed realms until it congealed within a nuclear waste storage facility, long-since buried and forgotten by the Lost Civilization. The horror that evolved there is beyond a mutated parasite -- it is an entirely new form of daemonic creature whose body is constantly consumed by the radiation simmering within every cell of its being, driving it to drain the life from everything it encounters in order to replace its dying flesh. = Plushies and Misfits = + War has touched every inch of this magical land, and not even the Illuminated Orphanage is safe. Within the high, clean walls maintained by the Sacred Order of Arasunia, a constant battle rages for dominion over one of the most highly contested plots in all of Newerth – the toddler's playroom. Divided by a river of blankies and soiled diapers, the romping area has opposite corners claimed by two factions: the Plushies, adorably soft and cuddly dolls, and the Misfits, unsettling and dangerous toys tainted by the echo of evil left behind by Jaru the Corrupted Disciple. The Plushies find haven in the Nursery Corner, from where they strive to protect the orphans and Sisters within the orphanage, while the Misfits dwell across the room in the Cursery Corner, plotting to overtake the entire campus. Let the stuffing fly! New Plushies and Misfits Cthulhuphant Avatar: Plushie Cthulu - Everything is rainbows, sunshine, and adorable stuffed animals for Plushie Cthulu -- and we mean everything. Whether a child is sobbing from a disturbing nightmare or a Sister is weeping because a certain green, winged Misfit keeps stomping through naptime, Plushie Cthulu is there to cheer them up with an endless supply of delightful rainbows and cuddly lovies. As an added bonus, Misfit Cthulu absolutely cannot stand anything bright, colorful, and adorable, and these keep him away while the children sleep and the Sisters get some well-deserved rest. New Plushies and Misfits Cthulhuphant Avatar: Misfit Cthulu - The Misfit Cthulu doll is reviled among the Sisters of the Illuminated Orphanage because of the havoc he wreaks upon the most sacred hours of the day -- naptime. When the rowdy children finally settle onto their blankets and pillows for a brief period of peace and quiet, Misfit Cthulu waits, waits, waits...then tramples through the dozing kids, spreading terrifying nightmares and obliterating any chance for the Sisters to take a little time for themselves. Once everyone is awake and screaming, Misfit Cthulu waddles away, cackling and looking forward to the setting sun, when he can ruin even more sleep and dreams. The only thing that will keep him away is his disgust for anything bright, colorful, and adorable, but the other Misfits will happily destroy those barrier so he can continue his destruction. It's a recipe for true madness. New Plushies and Misfits Pestilence Avatar: Plushie Pesti - Plushie Pesti loves to help with Arts & Crafts time, and he carries a bottomless supply of buttons and yarn to help the children create their masterpieces. When the artwork is done, he soars around the playroom with his swarm of flying yarn balls to make sure the glorious treasures of creativity are hung high for all to see! Should anyone -- Misfits in particular -- dare to interfere with the wonderful Art & Crafts time or the childrens' creations, Plushie Pesti is ready and willing to attack and turn his helpful swarm into an aggressive, stinging cloud. Feel the rope burn and beware the buttons, Misfits! New Plushies and Misfits Pestilence Avatar: Misfit Pesti - Arts & Crafts is a wonderful time for the children and Sisters of the Illuminated Orphanage, when everyone gets to play with paper, glue, fabric, and paint to create pure expressions of joy. The children feel immense pride as their works of art are hung on the walls of the playroom for all to see. But "all" includes Misfit Pesti, who lurks in the shadows, waiting for his chance to scuttle out, unsheath his wickedly sharp scissors, and ruthlessly shred every last painting, drawing, and collage. This stinkbug of a stuffed animal doesn't just use his snippers on paper though -- he also loves to create his own artwork by cutting the adorable Plushies into ribbons and leaving a pile of cloth and stuffing behind for the children and Sisters to discover. They don't understand his art, but that just exposes their lack of sophistication and appreciation for nuance. Stupid kids. = General = New Aluna Avatar: The Emerald Princess - The emerald mines of Fuathmoor along the western base of the Iron Mountains used to be a focal point for war because of the massive financial value of the countless gems hidden within the caverns. These days, the magical and devastating powers of the now-priceless emeralds bring looters, scavengers, even entire armies to the northern villages to steal the crystals from the people who have protected them from before Man's Fall from Light. Their leader, known as The Emerald Princess for her stunning beauty, hardened soul, and razor-sharp edges, will gladly give her life to protect her people and the mines, but she'd much rather make the Fenwater turn from green to red as it fills with the invaders' blood. New Forsaken Archer Avatar: Forsaken Siren - The Forsaken Siren’s call is hauntingly beautiful, and countless fishermen have heard it and felt the irresistible compulsion to throw themselves into the crashing waves just to get closer. Both breathtakingly alluring and chillingly ugly, she sits astride an equally fearsome mount; a freakish variant of a once-elegant creature known as the Hippocampus. Armed with her gigantic bow and arrows that could put the greatest siege machines to shame, the dyad tear themselves from the sea and into the night, the chilling song heard for miles around. New Legionnaire Avatar: Maritime Legionnaire - The Maritime Legionnaires are a fierce lot indeed, banished from Legion soil for fighting higher-ranking officers, disobeying orders, and insulting royalty, among other crimes. Given the choice between the noose and serving aboard the ships of the Legion Armada, some opt for a quick death, for the warships are infamous for monstrous rats, rampant disease, and constant clashes with pirates and water daemons, not to mention the bottomless Maw and whatever manages to crawl out of it. But the Legionnaires who embrace this life and thrive amid the chaos are among the most dangerous men of any army, land or sea, and when they swarm over the gunwales with their wicked boarding axes swinging, the planks and seas quickly run red. == Bug Fixes & Optimizations == = General = - Forests of Caldavar: The area with the Legion high cliff ward spot by the hard bottom-left neutral camp has been adjusted so that Wards placed by the Legion team has the possibility of not blocking their own hard neutral camp. - An enemy hero's inventory will now persist on the scoreboard when they move into fog, but the inventory for enemy heroes will not update on the scoreboard for your team until you have vision of them again. - The limit for Max Charges has been increased from 127 to 999. * This change reduces truncation to values like damage or movement speed per charge in select corner cases. - Units will now be able to properly damage Kongor even when they are standing at the inner corners of Kongor's lair. - The following abilities can no longer be acquired in Rift Wars: *Adrenaline's Ember Shard *Rampage's Tough Hide *Maliken's Sword of the Damned = Heroes = Magmus - Chocolate Magmousse's Eruption now plays the proper voice line when Staff of the Master is in your inventory. Maliken - Switching stances via Sword of the Damned will no longer give charges to Mana Battery and Power Supply. Night Hound - Catnip Night Hound's bones are now positioned correctly. Witch Slayer - Hunter Witch Slayer's gun on his back will now glow properly when Staff of the Master is in your inventory. = Items = - Ring of the Teacher, Abyssal Skull and Nome's Wisdom will now properly display their Armor value in the Heads Up Display (HUD). * Mechanically, this was working fine while the display bug was active, i.e. the Armor was properly given regardless of what the HUD was showing. ___________________________________________________________________________________ Version 4.0.8 ------------- 25 April 2017 == Design == = Balance = Maliken Sword Throw - No longer deals reduced Magic Damage while Life Essence is active. Sword of the Damned - Enchanted Flames' Attack Damage bonus increased from 12/24/36/48 to 15/30/45/60. - Magic Damage dealt to self per attack increased from 4/8/12/16 to 8/16/24/32. - Life Essence no longer reduces your Attack Damage by 10/20/30/40. - Will always be active with either Enchanted Flames or Life Essence when this skill is leveled. - No longer has a cooldown. Zeal - Max charges increased from 80 to 100. Possession - No longer has a Mana Cost. - Maliken now spends 25% of his Current Health when Possession is cast. ___________________________________________________________________________________ Night Hound Smoke Bomb - Radius increased from 275 to 325. Pounce - Now teleports Night Hound behind the target. Invisibility - No longer loses stealth when activating items. - Fade time increased from 3.5/2.5/1.5 seconds to 4/3/2 seconds. - Stealth will not have a fade time when respawning (i.e. with Token of Life or Deadlift's Ressurection) - Bonus Agility increased from 0/6/12 to 5/15/25. ___________________________________________________________________________________ Nitro HEAT Round - Physical Damage reduced from [85/170/255 + 25/50/75% of Nitro's Attack Damage] to ]80/160/240 + 20/40/60% of Nitro's Attack Damage]. ___________________________________________________________________________________ Sir Benzington Joust - Stun duration rescaled from 2 seconds to 1.25/1.5/1.75/2 seconds. - Range reduced from 1200 to 1000. ___________________________________________________________________________________ Soulstealer Demon Hands - Mana Cost increased from 75 to 90. - Radius decreased from 275 to 250. ___________________________________________________________________________________ == Community == = Plushies and Misfits = + The newest set of spectacular avatars is headed to Newerth. Start your collection of the Plushies and Misfits beginning on April 28th. - For more details on how to acquire these avatars, head to the forums. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Capture the Flag - Blind Ban == New Content == = Plushies and Misfits = War has touched every inch of this magical land, and not even the Illuminated Orphanage is safe. Within the high, clean walls maintained by the Sacred Order of Arasunia, a constant battle rages for dominion over one of the most highly contested plots in all of Newerth -- the toddler's playroom. Divided by a river of blankies and soiled diapers, the romping area has opposite corners claimed by two factions: the Plushies, adorably soft and cuddly dolls, and the Misfits, unsettling and dangerous toys tainted by the echo of evil left behind by Jaru the Corrupted Disciple. The Plushies find haven in the Nursery Corner, from where they strive to protect the orphans and Sisters within the orphanage, while the Misfits dwell across the room in the Cursery Corner, plotting to overtake the entire campus. Let the stuffing fly! New Plushies and Misfits Behemoth Avatar: Plushie Behe - Every inch of thread, cloth and stuffing that makes up Plushie Behe is dedicated to stopping bullies from causing trouble in the Illuminated Orphanage playroom. Most ruffians will back down as soon as the stuffed heavyweight steps up, but sometimes the big lug has to strap on the gloves and get his soft fabric a little dirty. When it comes to the Misfits, however, Plushie Behe never hesitates to put himself between the dangerous toys and any child, Sister, or Plushie they've made the poor decision to attack. New Plushies and Misfits Behemoth Avatar: Misfit Behe - The deranged, corrupted Misfit Behe is a bully of massive proportions, constantly wreaking havoc among the children and Sisters of the Illuminated Orphanage. In addition to destroying all the fresh snacks and new toys with his smashing sack, he takes foul pleasure in pulling his moldy straw stuffing out and creating babydoll bait for the more gullible orphans and Plushies. When they totter close enough, he unleashes a nightmarish pummeling that leaves kids crying and Plushies scattered across the playroom floor. New Plushies and Misfits Devourer Avatar: Plushie Devo - The Plushie Devo Doll loves spreading snacks and fresh air across the playroom, and the children and Sisters simply adore his soft, warm hugs and how openly he wears his generous heart for all to see. He is always ready to retrieve a lost binky with his gentle squeezer, or pull a fellow Plushie out of harm's way when the stinky Misfits show up to make trouble. New Plushies and Misfits Devourer Avatar: Misfit Devo - The Misfit Devo Doll is endlessly searching for Plushies to rip open so he can gorge on their stuffing and replenish his own innards, which are constantly leaking and falling from his numerous split seams and torn fabric. He'll settle for stealing an orphan's lunch if that's all he can find, but it will only make him grumpier until he finally gets his pinchey clamp on one of those precious Plushies. New Plushies and Misfits Night Hound Avatar: Plushie Night Hound - There is nothing Plushie Night Hound loves more than turning invisible, sneaking up on a distracted toddler, and pouncing on them to deliver a cloud of soft, snuggly hugs full of giggles and love. These elite cuddling skills have a darker side, however -- when the Misfits arrive with bad intentions to harm the innocent children and Sisters of the orphanage, Plushie Night Hound's hugging paws become slashing claws and his gentle smile bristles with snarling teeth, ready to shred the Misfits into harmless piles of thread and stuffing. New Plushies and Misfits Night Hound Avatar: Misfit Night Hound - Misfit Night Hound actually started out as a Plushie, and it was impossible to tell the difference between him and his twin brother. Unfortunately, the children and Sisters of the orphanage would always find out too late that there was a significant difference between the two -- the stuffed doll who would become Misfit Night Hound despised cuddling, snuggling, and hugs of all kinds, and when someone tried to embrace him he threw such a tantrum he'd tear his own fabric, pop his seams, and stain his soft fur on the playroom floor. Eventually the safety pins used to hold him together became deterrents to keep the hugging buggers away, and when this ornery doll saw how absolutely no one wanted to hug the smelly Misfits, he immediately jumped the river of soiled diapers to join their sticky ranks. = EXO = New EXO Monarch Avatar: EXO Monarch - In the ultimate alliance between the Legion and Beast Horde, the tech-focused Engineers have set aside their spreadsheets and stress tests and looked to the research that has been ongoing for millennia: nature's evolution. When the Engineers examined the shells, exoskeletons, and carapaces of the Beast warriors, they found systems of armor that, when applied to man-made materials, created external protection that was lighter, more flexible, and stronger than anything Newerth had yet seen. It was a critical response to the new corruption spewing from Apex's portal, and the winged warrior who had pledged herself to Monarch's army was the perfect prototype on which to test it. If her delicate wings were strong enough to carry the EXO armor, and kept her alive against the forces of corruption, the rest of the Legion would be convinced this new technology could change everything. = Fusion = With the pure, true corruption from the depths of All Hells continuing to flow from Apex's portal, the other previously untapped levels and pits are also free to spew their filth and wickedness across Newerth. The Fusion Chamber is one such level, a subterranean laboratory where the damned souls were infected with a daemonic virus that tore them apart from within and rebuilt their maimed bodies with the ability to transform appendages into brutal, fiendish weapons. The Fusion Chamber did this for centuries, churning out an army of agonized soldiers prepared to wreak havoc and spread the Fusion virus across Newerth when Apex finally ascended. That day has come, and the Fusion warriors come with it. New Fusion Maliken Avatar: Fusion Maliken Fusion Maliken may be the most dangerous of all the twisted warriors to emerge from the Fusion Chamber. The unprecedented amount of determination within his damned soul allowed the daemonic virus to destroy and remake every cell of his body, so that he not only possesses the ability to forge weapons from his flesh and blood -- he can transform into an entirely new and terrifying creature that is in and of itself a weapon of mass carnage. Regardless of which form he takes, the deranged zeal he exudes while massacring the armies of Newerth is enough to chill even Fusion blood. Trophy Avatar Trophy Avatar Advanced Trophy Avatar Elite == Bug Fixes & Optimizations == = Bots = New Bot: Prisoner 0945 - Authored by Sparks1992. - Additions by Anakonda. - Sparks1992 receives 3200 Gold Coins and an alt avatar of his choice! = General = - Issuing the "Order Hold" command will no longer cancel your unit's channel. = Heroes = Demented Shaman - Unbreakable will now trigger even when taking non-lethal damage (e.g. Blood Chalice) to prevent Damage-over-Time (DoT) sources from bypassing Unbreakable when a source of non-lethal damage takes Demented Shaman to approximately 0 Health. Nymphora - Having Staff of the Master on the certain avatars will no longer play Grace Nymphora's Mass Teleport sounds. Revenant - Sapphire Revenant's Manifestation now modifies his other skills correctly. _________________________________________________________________________________________________ Version 4.0.7 ------------- 11 April 2017 == Design == - Legacy MMR can no longer be viewed by players other than yourself. = Balance = Demented Shaman Unbreakable - If Unbreakable is Dispelled without its effects activating, Unbreakable goes on a 30 second cooldown. _________________________________________________________________________________________________ Draconis Dragonflame - Radius and cast range indicator has been reduced to more properly reflect the 825 cast range of this ability. Draconic Defense - Cooldown will now begin after Draconis lands at his destination. - Staff of the Master only: Cooldown increased from 10 seconds to 15 seconds. - Staff of the Master only: Damage Reduction state duration on self decreased from 8 seconds to 6 seconds. - Staff of the Master only: Ally Building's Damage Reduction state duration decreased from 16 seconds to 12 seconds. Cataclysm - Duration lowered from 20 seconds to 15 seconds. - Attack frequency has been decreased from once every 2.5 seconds to 2 seconds. _________________________________________________________________________________________________ Witch Slayer Graveyard - Stun duration from 0.5/1/1.5/2 seconds to 0.8/1.2/1.6/2 seconds. *Overall stun duration changed from 1/1.5/2/2.5 seconds to 1.3/1.7/2.1/2.5 seconds. - Magic Damage increased from 60/130/200/260 to 80/140/200/260. Miniaturization - Duration changed from 1.25/2/2.75/3.5 seconds to 2/2.5/3/3.5 seconds. - Cooldown changed from 13 seconds to 25/21/17/13 seconds. == Community == = Songkran 2017 = + The hottest event of the year is here, and the spirits and festivities of Songkran have found their way into Newerth once again, livening up Forests of Caldavar and Mid Wars. Break out the squirt guns and keep cool! - Songkran is in full force in Newerth for 4.0.7. Keep an eye out for these hot promotions: * 25% Bonus Gold Sale from 4/13 - 4/17 * Past Songkran Holiday Edition avatars in Merrick's shop from 4/7 - 4/26 * Songkran aesthetics in Newerth from 4/11 - 4/25 == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random The Grimm Hunt - All Pick == New Content == = Songkran = New Songkran Holiday Edition Grinex Avatar: Songkran Grinex - Songkran Grinex seems like the epitome of a serene participant in the Thai New Year festival, dedicated to traditional merit-making and showing respect to her elders and loved-ones. This is true, but when she steps out of the temples and homes of her family members into the chaotic streets, she is capable of unleashing a shockingly fast assault of water and claws against any who threaten her mission to spread blessings to those she loves. Unless they try to splash her too, then it's on. New Songkran Holiday Edition Shellshock Avatar: Songkran Shellshock - All hail the snail! Songkran Shellshock is ready to rock and roll during the water festival with a massive arsenal of super splash cannons, and he even brought a few snail friends from The Luminary to help. While the peaceful snail is usually dedicated to protecting the Sanctuary Stone and those who cannot defend themselves, during the Thai New Year celebration he is all about dousing everything in sight. After all, splashing someone during Songkran washes away their bad luck and is a sign of respect and well-wishing. If the snail gets a little pleasure out of that, what's the harm? New Songkran Holiday Edition Witch Slayer Avatar: Songkran Slayer - Songkran Slayer brings a whole new meaning to "Power Drain" when he empties his gigantic water cannon upon the Thai New Year revelers! He may have skimped on his wardrobe budget, but that's just to distract the gawking ladies and jealous bros while he douses them with his arsenal of squirt guns and splash axes before stunning the crowd by sending an entire beach party down the street. Songkran Set Effects - When you own all of the 2017 Songkran avatars, each of the characters will gain pure, cleansing white powder impact effects! - The 2017 Songkran avatars are: * Songkran Adrenaline * Songkran Bombardier * Songkran Grinex * Songkran Shellshock * Songkran Slayer = Easter = New Easter Holiday Edition Magmus Avatar: Chocolate Magmousse - Nothing in Newerth is safe from corruption with the rise of Apex -- not even delicious holiday chocolate. The massive annual Easter batch at Adkarna's Blessed Acadamy of Chocolatiers was just about ready for pouring and cooling when a primordial entity emerged from the depths and found a new home within the thick, bubbling chocolate, and when the ensuing eruption was over the academy was a steaming ruin coated in chocolate, Easter eggs, and sprinkles. The joyfully cruel elemental escaped on a surge of chocolate to continue its campaign of sweet, sugary havoc, leaving a trail of chocolate misery and shattered sweet teeth behind it. New Easter Holiday Edition Tempest Avatar: Easter Elemental - Nothing makes the Easter Elemental happier than coloring Easter eggs in bright, festive colors and spreading them across Newerth for everyone to find. However, after too many years of these "heroic" warriors stomping on his eggs rather than collecting and celebrating them, this joyful fella has decided to make sure it's very easy to find his eggs -- they'll be splattered all over the faces and graves of his enemies! = General = New Announcer Pack: Miku Announcer - The world of Newerth is yours with this first announcer pack from the future! New Revenant Avatar: Wendigo - Even the savage clans who dwell in Death’s Cradle fear the Wendigo, a spirit of the dark forest who is said to be the last member of a cannibalistic tribe known for its bloodthirsty ways. As a human the Wendigo’s hunger for flesh could not be satiated, and he massacred his own people in order to gorge on their corpses. The Death's Cradle elementals punished this atrocity by transforming him into the Wendigo, a hideous spirit that is half man, half monstrosity, and who is eternally starving to death no matter how much he eats. == Bug Fixes & Optimizations == = Optimizations = - Kongor's death timer indicator now shows a circular band that retracts over time to more accurately display the current duration of his death timer. - An option labelled "Don't Switch to Hidden Hero" has been introduced in the Options -> Interface -> Miscellaneous menu. *This option is disabled by default, mainly for Parasite players that had a habit of switching back to their hero while Infesting a creep. *This option was introduced for players who wish to not select owned heroes that are uncontrollable & not on the screen. = General = - The K/D/A values in the "View Statistics" window will no longer go out of its frame. - When logged in on an account that is in a clan then using the dropdown button next to your name to quickly switch to a sub account that is not in a clan, you will no longer appear as if you were in the clan. - On-Release Smartcasting will now work properly with the lower 3 inventory slots. - The background of HoN Plinko will no longer show the Ascension background. Mid Wars - Transmutanstein's de-aggro radius decreased from 650 to 500. *Note that Zorgath's de-aggro radius remains unchanged so that Zorgath will still attack players who try to chip away at him from afar. = Heroes = Aluna - Movement Speed Cap is set to 700 (instead of 999) in the Strikers of Newerth mode only. Arachna - Webbed Shot can now be properly toggled on or off by double-activating it. Artillery - Cyber Artillery's Mortar Shot will no longer cause heavy frame drops. Blood Hunter - Blood Crazy can no longer be double-activated. Bubbles - ALPHA Bubbles' knockdown animation will now be played correctly. Keeper of the Forest - Root will no longer propagate from other ally heroes with Nature's Protection on them. Master of Arms - Activating Weapon Enhancement while casting Acid Bomb will no longer repeatedly play the cast sounds of Acid Bomb for the Master of Hearts avatar. Myrmidon - Shenlong Myrmidon will now display properly on Low Model graphic settings. Vindicator - Master's Incantation can now be properly toggled on or off by double-activating it. _________________________________________________________________ Version 4.0.6 ------------- 21 March 2017 == Design == = Optimizations = - The Scoreboard layout has received a visual overhaul! Information is now more readily visible, intuitive and aesthetically pleasing. - When a game is found during a queue, the HoN tray icon flashes and brings the game window to the front. *A sound will still play when a game has been found. - The HoN Store now has a Search Bar for the Account Icons & Chat Symbols sections. = Balance = Blood Hunter Blood Crazy (Reworked) *Range: 800 *Mana Cost: 100 *Cooldown: 15 seconds - Target an enemy unit to Silence it for 4 seconds and deal 60 Magic Damage to it. The target also receives 10/20/30/40 Magic Damage per second. - Your autoattacks made against this target increases the duration of the Silence by 1 second. Blood Sense - Detection threshold decreased from 40% to 35% of Max Health. - Your autoattacks deal a bonus 10/20/30/40% of your Base Damage against a target marked by Blood Sense. Hemorrhage - Initial SuperiorMagic Damage reduced from 200/325/450 to 200/300/400. - SuperiorMagic Damage taken per distance unit travelled increased from 30/50/70% to 35/55/75%. - Any type of displacement now triggers the damage caused by Hemorrhage (i.e. Tablet of Command). *Only Homecoming Stone and Post Haste teleports will not trigger the damage caused by Hemorrhage when the unit is displaced. == Community == = Thai Ghost Set = The Thai Ghost Set continue to trickle into Newerth. - Upon release, each Thai Ghost avatar will be 25% off until the next Thai Ghost avatar comes out. - Make sure to grab the avatars early before you miss out on this great deal! = Songkran 2017 = We're gearing up for the hottest event of the year break out the squirt guns to keep cool. - Songkran will hit Newerth in full force during the next patch, 4.0.7. - Some heroes are already in their swimsuits in preparation for the event so don't be surprised if a stray water balloon comes your way. = Combo Avatars = Straight out of your imagination, Chuck Pebbles and Grace Nymphora are heading into Newerth in an extraordinary fashion. - The Combo Avatars are bringing a new type of event with them, win and gift. - During the event, when you purchase one of the Combo Avatars you will be able to gift it to a friend only if you've won 3 games together. - Games can be won on Mid Wars or Forests of Caldavar. - The event will run from March 29th to April 5th so make sure to get your games in. == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Strikers of Newerth - Limited Pick == New Content == = Songkran = New Songkran Bombardier Avatar: Songkran Bombardier - Among the rare, precious things in Newerth are the lovely, nurturing petals of the Sefir Tree, the distant, echoing songs of the monks within the Monastery of the Way, and days when Bombardier doesn't want to blow something up. It happens about once a year, and even though he takes a break from blasting caps and earth-shattering explosions, he still feels the need to throw SOMETHING at SOMEONE. Luckily, the Songkran festival embraces the cleansing power of water in any form, including bursts, barrels, and bombing runs, and our fiery friend is more than happy to cleanse the entire party one balloon at a time. New Songkran Adrenaline Avatar: Songkran Adrenaline - There are no partygoers who embody the fun-filled water fight revelry of Songkran more than Songkran Adrenaline, who immediately rushes into any group of locals or tourists he stumbles across during the chaotic celebration and unleashes a truly epic barrage of splashing. Midway through the celebratory dousing, the soaked targets begin to wonder when this hyped-up prankster will run out of water -- but surprise! -- he never will. With a body made of water weapons and an endless supply to fill them, Songkran Adrenaline is prepared to make the Thai New Year last 365 days. = Thai Ghosts = New Thai Ghost Blood Hunter Avatar: Krahang - The powerful sorcery of the Sang-La Mountains can be very tempting, and when a foolish man thinks he is worthy of wielding the magic, say, of a Moh-Phi shaman, his hubris can have horrible consequences. If the sorcery deems a man unworthy, it will transform him into a Krahang, a tortured being doomed to live as a normal person during the day and a flying ghost by night. Krahang aren't necessarily evil – though they may terrorize villagers walking in remote areas at night – and you may even befriend one by complimenting his winnowing basket wings and impressive wooden pestle. Be forewarned, though: even a friendly Krahang will not protect you if you encounter the hideous and vengeful Krasue. Should that happen, the Krahang may even use his wings and pestle to help Krasue devour your entrails, as he'd rather make a short-term enemy of you than an eternal enemy of the terrifying Krasue. New Thai Ghost Set Effect - When you own all of the Thai Ghost avatars, each avatar gains a sacred, glowing symbol that revolves around the character and promises to deliver even more ghostly powers. = Imaginary Friends Combo Set = New Imaginary Friends Nymphora Avatar: Grace New Imaginary Friends Pebbles Avatar: Chuck - Grace was a lonely, fragile child of the nymphs who was left beneath the protection of the Sefir Tree when the warriors were called to battle. To keep herself company she invented a best friend, Chuck, who played hide-and-seek with her and danced to her soft, gentle singing. Their fun was shattered when a Rulian Marsh raiding party burst from the forest and, seeing her alone and helpless, closed in for an easy meal. Chuck stood between the trolls and his Gracie, ready to fight to the death to protect her, but the raiders moved through him as if he wasn't there indeed, he was not. Grace tried to summon her fairy magic to teleport away, but her immature grasp of her powers led to an overwhelming surge that transferred some of her life force into Chuck. Brought to furious life, he tore the trolls to pieces, flinging their body parts away so the blood and rot would not frighten his Gracie. Grace and Chuck have been inseparable since that day, and even though she has grown up, Grace still needs her best friend to keep her safe, and Chuck still needs his Gracie to sing her soft, gentle songs. New Imaginary Friends Set Effects: When Chuck and Grace are in a game together, they each gain enhanced ability effects! Grace gains adorable and protective stuffed animal friends, and Chuck gains some of Grace's furry friends as well as enchanted pixie dust! = General = New Keeper of the Forest Avatar: Keeper of the Blossoms - The Keepers of the Blossoms are revered and protected by those who live within the Monastery of the Way, for it was these benevolent guardians who planted and tended the glorious trees that attracted the first Shao monks to the peaks of the Sang-La Mountains and inspired them to build their temple upon the summit. Now, as the monks descend the mountain passes into the chaos of war to save Newerth from endless corruption, the Blossom Keepers fall in with them, vowing to return the protection the monks have provided for centuries. New Slither Avatar: Deep Poison Slither - This leviathan is named for the toxic clouds of death she unleashes on anyone or anything that strays too close to her domain. The lucky ones die choking on a mix of sea water and blood as the poison causes a slow and painful demise; the unlucky ones fall into the icy grip of the Maw before they reach that sweet release. The most sinister of the Maw’s servants, she takes utmost pleasure in seeing her poison melt the skin off her prey. She has no qualms in killing unquestioningly; the will of her master is absolute. == Bug Fixes & Optimizations == = General = - Taking damage sourced from yourself, your ally units or your own units will no longer reset the AFK Timer. - Kongor's respawn timer visuals will now be properly displayed to all players. - Kongor's Boulder Toss will no longer play its visual ground impact effect through fog. - Pick Screen UI will no longer be unresponsive upon entering a Champions of Newerth game. = Heroes = Adrenaline - Fracture illusions are now pitch-black to further distinguish them from the real Adrenaline hero. Deadwood - Willowmaker will now properly bypass Bubbles' Take Cover if the Take Cover activation is put on autocast. Pharaoh - Enemies will no longer be able to pass through cliffs if Pharaoh's Wall of Mummies is used near cliffs. Pollywog Priest - Pollywog Chieftain will now display the Null Stone visuals properly when the Model Quality is set to Low. Tarot - Bound by Fate will now instantly apply the Stun & Magic Damage to a tethered unit if the main target dies before the initial projectile impacts. _________________________________________________________________ Version 4.0.5 ------------- 7 March 2017 == Design == = Balance = Demented Shaman Unbreakable - Mana Cost increased from 90/130/170 to 120/150/180. - Health set value decreased from 300/500/700 to 200/400/600. _________________________________________________________________ Klanx H.A.W.K. - Max charge count reduced from 4 to 3 (i.e. now only requires 3 instances of non-DoT damage from player-controlled enemy units to put H.A.W.K. on cooldown). - Bonus Movement Speed decreased from 5/10/15/20% to 0/5/10/15%. - Enemy player-controlled gadgets will now properly reduce the number of charges on H.A.W.K. when they damage Klanx. A.T.K. Drones - Mana Cost increased from 50/100/150 to 100/150/200. _________________________________________________________________ Nitro Lock & Load - Mauser's Magic Armor decreased from 7 to 5. _________________________________________________________________ Pharaoh Wall of Mummies - Projectiles that use ground pathing will no longer be able to escape Wall of Mummies if a path cannot be found to go from inside the Wall of Mummies to outside the Wall of Mummies. - Affected projectiles include: *Adrenaline's Rush *Apex's Decimate *Bushwack's Side Step *Drunken Master's Stagger *Myrmidon's Wave Form *Pandamonium's Flurry *Riptide's Undertow *The Dark Lady's Charging Strikes _________________________________________________________________ Shellshock Fireflies - Mana Cost decreased from 100 to 70/80/90/100. _________________________________________________________________ == Community == = Luck of the Clover = Lucky us! Another year to celebrate Saint Patrick's Day in Heroes of Newerth. This year's activities include: - Holiday Edition Avatars available for purchase - Hero specific grab bags. Purchase these bad boys and get a random avatar from your favorite hero! - The return of Tarot's Lottery. Get massive discounts on a large selection of products. - For all the juicy details, head to the forums: http://forums.heroesofnewerth.com/forumdisplay.php?222-General-Discussion = Thai Ghost Set = The Thai Ghost Set arrives in Newerth this patch and Merrick has a special deal on the avatars. - Upon release, each Thai Ghost avatar will be 25% off until the next Thai Ghost avatar comes out. - Make sure to grab the avatars early before you miss out on this great deal! == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Devo Wars - Devo Pick = Mid Wars = - The Mid Wars Map has received huge art and visual improvements! == New Content == = Thai Ghosts = New Defiler Avatar: Krasue - Long before the peace of the Monastery of the Way found its way to the Sang-La Mountains, the territory was brutally contested by numerous small kingdoms. When a nobleman's army was conquered by another, it was traditional for his daughters to be married to the victor's sons as a gesture of fealty. Lakana was the most beautiful daughter of one such defeated lord, a proud man whose family cherished the old ways of the mountains. These ancient ways included a powerful witchcraft that ran deep within the family's women, and when Lakana was sentenced to burning at the stake for refusing to marry the victor's cruel son, she quietly accepted the punishment, knowing she held the power to wreak eternal vengeance upon those who had harmed her family. As she burned, Lakana spoke words that turned the hair of everyone present pure white. Her flesh was charred and turned to ash, but her organs and head remained unscathed. When the chains that bound her finally fell away, her bodiless head became a hideous mask of rage. She screamed through the panicked nobles, tearing their entrails free and devouring them whole. The conquered, cursed kingdom was – and still is – abandoned, for every night the screams of Lakana echo through the valleys as she searches for more victims. New Puppet Master Avatar: Mo-Phi - When a particularly malevolent or unhappy spirit haunts the villages of the Sang-La Mountains, the victims call upon one of the elite Mo-Phi, the shamans who specialize in possessions, communication with the dead, and invocations. The most advanced among the Mo-Phi even speak with angels and gods, and these priests make quick work of the troublesome spirits terrorizing the poor villagers. With generous offerings to tempt the spirits and a hefty stick to keep them at bay, the Mo-Phi uses his rituals to trap the ghosts in earthen jars, which he promptly throws into the deepest lake available. One shudders at the thought of an event that might shatter these jars and release all of those trapped spirits simultaneously... New Empath Avatar: Nang Tani - The lovely and benevolent Nang Tani is said to haunt the banana groves at the base of the Sang-La Mountains near the sacred Sefir Tree. This is difficult to confirm, for Nang Tani is very shy and chooses to remain hidden among the trees most of the time, but the monks who pass by and find gifts of nourishing bananas carefully wrapped in leaves always take a moment to thank the gentle Nang Tani. That said, any man, beast or daemon who sets foot within the grove seeking to harm her trees will find a very different Nang Tani – one who shows no pity as she destroys the threat to her home and makes them as one with the soil. New Deadwood Avatar: Pret - Among the many levels and depths of All Hells, one region is dedicated to twisting and deforming human souls who have lived wicked lives into Pret, who are then sent back to the mortal realm to seek enough forgiveness and merit to cancel out all the terrible things they did in the previous life. This is difficult to do, as Pret are hideous to look upon and try to satisfy their endless hunger by eating their own pus and blood. When merit is not given, these pathetic creatures will typically move along to beg another person to help them escape their eternal torment. But beware: the Third Corruption has brought about many changes among the damned, and the Pret will do whatever is necessary to avoid going back to All Hells. If that means they must bludgeon those who are stingy with their merit, so be it – their karmic debt may increase, but what do they have to lose? == Bug Fixes & Optimizations == = General = - Certain skills (e.g. Bushwack's Side Step) will no longer be put on an unsigned integer overflow cooldown value. - Hero Stats from Champions of Newerth games are now properly being recorded in the Learnatorium. - Invulnerable pets will no longer have states with overhead effects applied to them from Astrolabe and Energizer. - If you have control of more than 1 hero unit, pressing the "Select Next Hero" hotkey will no longer switch to a hero that does not visually appear on the screen (e.g. Gemini while he is split into Fire and Ice). - Certain spots for Cliffwalking-with-Direct-Pathing exploits have been fixed in Forests of Caldavar. - Neutral creeps in the Legion's southwest hard camp will no longer be obstructed by fog of war caused by trees when viewing the camp at general angles from north of the camp. = Heroes = Draconis - Using Draconic Defense on your ally Well will now properly grant you the Draconic Defense bonuses. - Using Draconic Defense will no longer be able to take you behind the ally Well. - Draconic Defense will no longer be able to target the Well Attack Structures in the Mid Wars map. Gemini - Purchasing behaviour has been fixed while Gemini is split into Fire and Ice: *You will now be able to properly purchase an item in some manner while selecting Gemini's Fire or Ice heropets. *If Gemini's Fire pet is near a shop, then if you select Fire or Ice, you will purchase the item (based on whatever is available in that shop) and that item will go to Gemini's inventory. *If Gemini's Fire pet is not near a shop or if your selected unit is something other than Fire/Ice/Gemini, then buying the item will send the item to your stash. Hellbringer - Demon Minion model is now properly updated for all avatars when the minion is sent out when using Evil Presence's active ability. King Klout - Certain visual effects played on a unit affected by Conscription will no longer be improperly upscaled. Master of Arms - Bulldozer weapon will no longer visually disappear if Weapon Enhancement is leveled up while the skill is still on cooldown. - Master's Call will no longer play a whirling sound indefinitely after the state expires. Pyromancer - Blaze Pyromancer's knockdown animation now plays correctly in certain scenarios. Shadowblade - Remnants of Shadowblade's armor from Gargantuan's Blast will no longer be displayed incorrectly when Shadowblade is affected by Kuldra's Sheepstick/Pollywog Priest's Morph while Gargantuan Form is active. _________________________________________________________________ Version 4.0.4 ------------- 21 February 2017 == Design == Champions of Newerth - Now only requires 50% of the players in the game to have Diamond II rank or above to enable the Blind Ban phase. = Balance = Nitro Divide & Conquer - Mauser: bonus Attack Damage received based on Nitro's level decreased from 2x Nitro's Level to 1.5x Nitro's Level. ___________________________________________________________________ Shellshock Fireflies - Mana Cost increased from 40/50/60/70 to 100. Rolling Thunder - Magic Damage decreased from 70/140/210/280 to 60/120/180/240. ___________________________________________________________________ == Community == = Merrick's Special = + Merrick decided that it's time to celebrate so he's hosting a unique event known as Merrick's Special! - Merrick's Special will include increased Diamond Chest Odds, Store Discounts, and a Bonus Gold Sale. - Head to the forums for more information: http://forums.heroesofnewerth.com/ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Blitz Mode - Blind Ban == New Content == = Run and Gun = + The heavy metal-blaring Run and Gun pilots love to go fast and break everything, then go back and shoot up the pieces. They are convinced the Third Corruption and all forms of evil on the planet are due to an alien plot to take over Newerth – a theory bolstered by the arrival of Parallax and The Ascension – and they've vowed to use every bullet, bomb and blade within their stunning arsenal to send the invaders to a smoldering crater grave. New Run and Gun Draconis Avatar: Draco - Run and Gun Draco realizes being a dragon on Newerth is pretty elite already, but the firepower granted by his natural abilities just wasn't going to cut it for his mission to incinerate the alien invaders trying to corrupt and conquer his homeland. With a temper hot enough to match his flame-spewing weapons, he specializes in cataclysmic strafing runs that leave everything in their path -- alien or not -- a smoking pile of ashes. New Run and Gun Parallax Avatar: Ion - Run and Gun Ion is a brilliant pilot who uses his superior intellect to outwit, outmaneuver, and outlive every alien he encounters. He's also smart enough to recognize daemons, gross bugs, and some rude humans as alien impostors, and give them a dose of his Ionic arsenal before they see it coming. Some of the other Run and Gun pilots even consider him fearless, but that's not the case -- he's just too smart to be scared by inferior targets. New Run and Gun Predator Avatar: Hack - Run and Gun Hack is a huge fan of combat that's up close and personal, getting right in the alien enemy's face before slicing it off with his laser lances and leaping onto the next adversary. His teammates may soften the target up a bit with their bombs and bullets, but it's the hacking blades that send the corrupted aliens fleeing before the Run and Gun charge. = General = New Bushwack Avatar: Mech Huntress - There are many in Newerth who embrace the rediscovered and newly crafted mechanical tools of war, from the harvested armor and weaponry of the URSA Corps to the devastating arsenal of the Ascension, but there are some who still cling to the primitive -- some would even say honorable -- ways of combat. The Mech Huntress belongs to this group; she is a fierce warrior from the ruthless tribes of Death's Cradle, where survival means using any means necessary to bring your enemy to its final resting place where it can rot or rust. In order to defend her land and people from the mechanized incursions of both Legion and Hellbourne, she has made the hard decision to adapt her arsenal to cause maximum damage to any target she encounters, be it made of flesh or steel. == Bug Fixes & Optimizations == = General = - Server loads are now properly balanced, rather than having some servers be overloaded and others not reaching their optimal capacity. * This prevents frame drops & long server frame issues from occurring in servers, particularly servers in Europe (EU). - Towers will no longer 'randomly' switch to another target without a valid reason it is attacking, unless your ally hero is aggro'ed by a player-controlled enemy unit. - Enemy creeps will no longer 'randomly' switch to attack a hero on the opposing team if there is another valid creep unit to attack within its attack range. * Will still aggro onto a hero on the opposing team if that creep's ally hero is being autoattacked or aggro'ed by a nearby enemy hero. - Ultimate avatars will now properly display the upgraded visual effects when they have Grave Locket, Sacrificial Stone, Ring of Sorcery or Sorcery Boots. - Entering the HoN Store will no longer set the Post Processing graphics setting to True. - Fixed some corner case bugs with projectile & gadget binding and unbinding so that units visually displayed properly (e.g. Gunblade's Grappling Shot and Kinesis' Stasis Smash). = UI = - RAP Button is now displayed properly when right-clicking another player's hero portrait in-game. - Hero Role Bars are now displayed properly in the Hero Pick Screen. - The Hero Pick Screen will now update properly when entering a new game. - Checkmark colour in the HoN Store (to indicate whether you own an item or not) changed from blue to green. * Improves visibility of the checkmarks by increasing the contrast against the background in a more appealing manner. * Credits to JinZero for the suggestion. = Forests of Caldavar = - The Legion pull camp (closest to the bottom lane's outermost Legion tower) will no longer draw aggro if you pass by the camp's north treeline. - Players that find their way behind the Legion Well will no longer be stuck there. - Trees near the Hellbourne west-most hard neutral camp have been adjusted so that a unit will not path through the trees near the camp & aggro them if they simply want to move to a general point southeast of that neutral camp. - Legion's southwest hard camp can no longer be pulled all the way to the middle lane's Legion Tier 2 tower to pull lane creeps to the camp. = Mid Wars = - Cliffs and trees above the Legion Well have been rearranged so that players can no longer walk through the treeline to get behind the Legion Well. - The Hellbourne Well will no longer attack players below the cliff south of it. = Heroes = Adrenaline - Mana cost calculations for all skills are now correct at all times if your max mana changes at any time. Klanx - Autoattacks will now properly play their sounds again. - The tree cutting affector from H.A.W.K. will be disabled when Klanx is Stunned. * Prevents trees from being destroyed while being affected by bound projectiles like Kraken's Tsunami Charge and Grinex's Shadow Step. Magebane - Magus Bane will no longer have excessive glowing effect layers on his hero model. Pebbles - Group Chuck will now be properly put on cooldown if Chuck is used while Staff of the Master is not in his inventory and then Pebbles obtains a Staff of the Master in his inventory afterwards. Rampage - Stampede will no longer stack the Horned Strike proc affectors on himself each time he switches targets. Sir Benzington - Can now use Joust near the edges of the map. Solstice - The Mr. Tickles avatar no longer has duplicate sound and visual effects from the Yin and Yang Solstice avatar. Tarot - Harlequin Tarot's model size is now more consistent when compared to other Tarot avatars. = Items = Post Haste - Channeling effect now plays properly on the user if the enemy team can see the user, and the teleport destination is in fog for the enemy team. ___________________________________________________________________ Version 4.0.3 ------------- 7 February 2017 == Design == = Balance = Demented Shaman Entangle - Mana cost increased from 70 to 80/90/100/110. Healing Wave - Max number of ally units affected decreased from 3/4/5/6 to 3/3/4/5. Unbreakable - When placed on an ally and returned to Demented Shaman without triggering the effect, the skill goes on a 15 second cooldown. ___________________________________________________________________ Draconis Draconic Defense - Cooldown is no longer halved when flying to your ally Well. Cataclysm - Damage-over-Time Amplification reduced from 15/30/45% to 10/20/30%. ___________________________________________________________________ Klanx H.A.W.K. - Player-controlled enemy units' attacks now reduce the charges from H.A.W.K. (instead of just enemy heroes' attacks). A.T.K. Drones - Lifesteal from the Third Drone decreased from 30% to 15%. ___________________________________________________________________ Zephyr Wind Shield - Movement Speed bonus changed from 4/6/8/10% to 5% - If the attacker is within 250 radius of Zephyr when the attack hits Zephyr, Wind Shield will not grant Evasion against that attack instance. ___________________________________________________________________ == Community == = Valentine's Day = + Grab the game you love and celebrate Valentine's Day with Heroes of Newerth - Festivities start on Feb. 13th - Head to the forums for more information: http://forums.heroesofnewerth.com/ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random 1v1 Mode - Same Hero - Different Hero == New Content == = Valentine's Day = New Valentine's Day Holiday Edition Klanx Avatar: Prince Charming - Prince Charming and his Love Lackeys are here to make all of Newerth swoon with passion! No one will be able to resist his powerful arsenal of diamonds, adorable stuffed animals, and lovely balloons that are sure to make even the hardest hearts get carried away with the holiday of romance and love. Take care with your tender emotions, though, for Prince Charming may just be setting you up for the special kind of heartbreak that comes along with that other four-letter L word: LOSE. New Valentine's Day Holiday Edition Master of Arms Avatar: Master of Hearts - Nothing upsets The Master of Hearts more than a lonely heart on the most romantic of all holidays, and the battlefields of Newerth are chock-full of them! She's made it her mission to spread pure, unconditional love to each and every hero this year, and she's fully equipped to do just that with enough left over for those adorable little Creeps. It's best to stay on her good side though, because if you resist her Valentine's Day overtures she's likely to label you as a lost cause and melt your black heart with a well-placed box of acid-filled chocolates. Kisses! = Community Winner = New Community Winner Pearl Avatar: Popcorn Pearl - There's nothing quite like the soothing aroma of fresh, buttery popcorn before a skirmish, and Popcorn Pearl's goal is to provide her friends with a constant supply of hot, fluffy kernels to keep their spirits and health as high as possible. But this master popper has a prickly side too, and her delicious treats can quickly become weapons of asphyxiation should anyone try to harm Popcorn Pearl and her friends. And if any sneaky snackers even THINK about grabbing her buttered treats, they'll find she has a powerful arsenal to keep this popcorn well-preserved! * This avatar is a community winner from Heart`Attack! = General = New Solstice Avatar: Yin and Yang - Many warriors of Newerth posses a duality -- peaceful on the homefront yet savage on the battlefield -- but none come close to the dichotomy that is Yin and Yang. By day she is a merciful, honorable warrior who conducts herself by a strict code of justice with the lofty goal of putting an end to war and suffering in Newerth. When the sun sets, however, she becomes a ruthless killer with no regard for who she leaves in her wake as she slashes through Man, Beast, and Daemon on her path toward ridding the land of any hostile being. The irony is that although these two halves of the same woman operate with vastly different methods, should they succeed in their goals, the result will be the same. == Bug Fixes & Optimizations == = Optimizations = - Memory usage has been significantly optimized. * Alleviates heavy memory allocation issues particularly for Mac OS. - OpenGL gamma graphics issues have been remedied. - Added an FPS & Ping overlay to the in-game HUD. - Forests of Caldavar's art assets have been optimized for performance. = UI = - Match History now displays properly once again. - The in-game item shop will no longer stay on the same page if you open a specific shop category using your mouse's left-click, then close and reopen the item shop. - Certain icons in the HoN Store will no longer protrude out of their containing frames. - Hero icons on the minimap will no longer clip through the top of the minimap's borders. - Razor UI's top piece has been moved very slightly to the left to be perfectly centered. = General = - Units teleporting into fog will no longer be visible for 1 frame after the teleport event completes. - Stray paintbrush streaks have been removed in the top Hellbourne area of Forests of Caldavar. - Attack sound volumes for creeps and Legion towers have been reduced. - Token of Vision (dropped from Transmutanstein) now has an overhead visual while its state is active. *Credit to JinZero for the suggestion. = Heroes = Bushwack - Vuvuzela Bushwack's Sidestep attack impact sound is now played properly. Circe - Twisted Visage will no longer decrease Circe's mimic's Health when copying heroes that have a boost to their Health or Strength (e.g. Shadowblade while in his Gargantuan form). Deadlift - Undead units from the Medevac avatar have less flashing & flickering. Doctor Repulsor - Opposite Charges textures now appear properly on Low Graphics settings. Emerald Warden - Gawain will no longer use Diving Strikes twice if Circe uses Twisted Visage on Emerald Warden & Summon Gawain is leveled. Empath - Essence Link will now select the correct target to apply the buff on in niche cases (e.g. while Empath's As One is active on Nitro). Gunblade - Grappling Shot now unbinds Gunblade when the projectile hits the target. Parasite - Now displays the proper visual effects from Infest when Infesting a siege unit. - Paragon Parasite will now play its proper knockdown animation when stunned by certain skills (e.g. Engineer's Keg). Pearl - Soothing Presence's visuals will no longer persist after Pearl dies. Rampage - Stampede will no longer affect its target if Rampage is already within 500 units of his target and Rampage becomes Stunned, Immobilized or Restrained during the time of impact. Soul Reaper - Inhuman Nature's sound effect on the Charon avatar has been reduced in volume. Tarot - Bound by Fate's complete expiration range has been increased from 1200 to 2000. * This prevents a few long range blink spells (e.g. Flash, Flash of Darkness) from breaking the leash range and not triggering the stun & damage portion of the spell. Tremble - Boris' Terror Mound cooldown will no longer be incorrectly restarted once it has gone off cooldown. = Items = Post Haste - The teleport will now cancel properly if you target ground & teleport to a non-building, non-Well unit & that unit dies. Staff of the Master - Ability icons now display properly after obtaining Staff of the Master. ___________________________________________________________________________ Version 4.0.2 ------------- 24 January 2017 == Design == = 1v1 Mode = + A new mode has been added to the rotation: 1v1 Mode - 1v1 mid has always been a sacred proving ground, where players can determine who is the best player: themselves, or that trash-talking guy who challenged them! - 1v1 Mode takes place in Forests of Caldavar where only the middle lane is active. No Runes or Neutral Creeps will spawn. - Two players will battle with no distractions in a perfectly even environment, where the first hero kill or the first tower kill will immediately end the game and grant the killer victory. - If the game lasts 15 minutes without a hero kill or tower kill, creep score will determine the victor. - Pick modes work as follows: * Players select Same Hero Pick Mode or Different Hero Pick Mode. * Each player locks 3 heroes. This puts the heroes into a separate, locked pool. * Each player bans 2 of the 6 locked heroes. * If Same Hero Pick Mode is selected, one of the remaining heroes is randomly chosen and both players play as that hero. * If Different Hero Pick Mode was selected, the players pick which of the remaining 2 heroes they wish to play. * Note: Duplicate Heroes is enabled for all phases of the pick modes. = Balance = Magic Armor Changes + The following heroes will have their Magic Armor increased from 3 to 4: - Apex - Amun-Ra - Armadon - Berzerker - Draconis - Drunken Master - Gladiator - Hammerstorm - Lord Salforis - Maliken - Pandamonium - Pestilence - Rampage - Ravenor - Salomon - Solstice - War Beast ___________________________________________________________________________ Apex Decimate - Can now be targeted to go a shorter distance. * No longer forced to go 600 range. ___________________________________________________________________________ Bombardier Bombardment - Number of waves of damage reduced from 5 to 4. * Total amount of damage reduced from 150/200/250/300 to 120/160/200/240. ___________________________________________________________________________ Deadlift Onslaught - Movement Speed Slow changed from a non-tapering 15% + 5% per nearby ally unit to tapering 70% Movement Speed Slow. * Previously, only the base Movement Speed Slow was tapering, which caused the skill to apply a much stronger Movement Speed Slow than intended. - Damage modifier on affected units against heroes decreased from 0.75x to 0.5x. The Dead Shall Rise - Number of Undead units spawned when casting Onslaught changed from 1/2/3/4 to 2. - Max number of Undead units changed from 3/5/7/9 to 4. - Received Damage multiplier for Undead units changed from 350/300/250/200% to 400/300/200/100%. - Undead units' damage dealt is now properly set to 50/75/100/125% (was incorrectly set to 75/100/125/150%). ___________________________________________________________________________ Drunken Master Stagger - Attack Damage bonus increased from 15/30/45/60 to 20/40/60/80. Drunken Style - Critical hit chance increased from 8/16/24/32% to 10/20/30/40%. ___________________________________________________________________________ Klanx H.A.W.K. - While active, whenever Klanx autoattacks enemy heroes, he gives them vision of himself for 2 seconds. ___________________________________________________________________________ Myrmidon Mutant Evolution (Forced Evolution, boosted by Staff of the Master) - Staff of the Master damage increase reduced from +50 to +30. * Total Magic Damage per attack decreased from 175/225/275 to 155/205/255. ___________________________________________________________________________ Nymphora Mass Teleport (Teleport, boosted by Staff of the Master) - Channel time increased from 2 seconds to 3 seconds. ___________________________________________________________________________ = Map Updates = + The world of Newerth is always in a state of continual improvement. The following visual updates were made: - Base Death Animations. - Legion World Tree and Hellbourne Shrine models. - Legion and Hellbourne Creeps and Barracks models. - Legion and Hellbourne Tower models. - Legion and Hellbourne supplementary building models, including the Shop and Observatory models. == Community == + Champions of Newerth is back for a second season. Are you ready? - CoN Season 2 will start on January 23 2017, and will last approximately 3 months. - For more information on the new season, head to the General Discussion section on the forums. = A New Dawn = With the arrival of this year's Spring Festival, Newerth is getting prepared to bring in the new year! + 15% Bonus Gold Sale - Fill your pockets with some extra gold in preparation for the celebration. - The 15% bonus gold sale starts on 1/27 and lasts until 2/1. + Event Rewards - The celebration continues. The more you play, the more you earn. - Log in 5 Consecutive Days from 1/27 - 2/7, earn Diao Chan Empath! - Log in on 1/28, earn Zhang Fei Nomad. - Play 5 Games from 1/27 - 2/7, earn Cao Cao Maliken. - Win 5 Games from 1/27 - 2/7, earn Lu Bu Monkey King. + Dance With The Dragon Weekend - Play 20 Games over the Chinese New Year weekend (1/27 - 1/30) and earn the new CNY Holiday Edition avatar, Lion Dance Disciple, for free! == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random 1v1 Mode - Same Hero - Different Hero == New Content == New Spring Festival Armadon Avatar: God of Fortune - Armadon spends most of the year spreading snot and spines across Newerth, but for the joyous Spring Festival he's donned a delightful God of Fortune costume and will spend the holiday sharing coins in the hope that they bring happiness and prosperity to all! He welcomes offerings of pig, goat, chicken, duck, and carp in return for luck in the coming months, and if the gift is very generous, Armadon might not hit you with snot for the rest of the year. But he probably will. New Spring Festival Artesia Avatar: Yuanri - The worship and respect paid to the gods is all well and good during Spring Festival, but it is also a time for entertaining friends and family! Artesia welcomes all of Newerth to don their most spectacular outfits and join her in celebrating with food, drink, gifts, and enjoying the amazing dragon and lion dancers! New Spring Festival Corrupted Disciple Avatar: Lion Dance Disciple - Spring Festival Disciple is a master of the traditional Lion Dance, with dynamic footwork and movements that capture the spirit of the powerful king of the jungle. With a style that beautifully shifts from fierce to playful and back again, the Spring Festival Disciple deftly plucks the auspicious offerings left to reward his performance. He always takes special care to pay his respects to the local temples and ancestors, and the only thing that brings him more joy than an impressive dance is spreading good fortune and happiness to everyone he encounters. New Spring Festival Doctor Repulsor Avatar: Doctor Firecracker - Ever a student of history and archaeology, Doctor Repulsor has done extensive research into the spring festival to discover the best ways to ensure he has good fortune in the new year. When he found out red firecrackers are used to ward off evil spirits as well as attract the favor of certain gods, he devoted his powerful intellect and staggering knowledge of science, psychology, and sociology to maximizing the benefits of these explosive party favors. The result: Doctor Firecracker! The rest of Newerth just hopes he doesn't get too fond of all the racket... Spring Festival Set Effect + If you own all 4 of these avatars, each gains a unique additional effect: - God of Fortune Armadon gains a shower of gold ingots. - Yuanri Artesia gains a festive flower blossom. - Lion Dance Corrupted Disciple gains a dancing lion pet that follows him around. - Doctor Firecracker Doctor Repulsor gains enhanced effects on his passive (Electric Frenzy), and his Firecrackers gain light effects. == Bug Fixes & Optimizations == = Counter Pick = - Players will now be properly able to swap their hero with a teammate at any point in the picking phase, so long as the players who are swapping have already selected a hero. - If you queue up as a complete group of 5, the group leader will always be selected as the Captain regardless of their rank. = General = - "Disable Background Effects" now properly disables the login screen animations. - Self-cast hotkeys now work properly if Smartcast is not toggled on. - Movable Frames now functions properly once again. - If a Ward and a gadget's selection areas overlap, the Ward will have a higher priority than the gadget. - The Hellbourne Tarpit's attack structure now does the proper amount of damage (it was doing 3x more damage than intended). - The Demented Shaman bot has been updated to function properly. - Paragon Taunt & Treasure Chest Taunt now play their sounds in the HoN Store & Vault. - Hovering over avatars in the Specials page of the HoN Store will now display the hero's name properly (instead of their alias in the entity files). = Heroes = - All heroes are now able to be picked in Tournament Rules. Adrenaline - Fracture Burst now properly gets negated by Moraxus' Arcane Shield. - Fractures are now more distinguishable from Adrenaline. Artesia - Arcane Missile is now properly blocked by Moraxus' Arcane Shield. Emerald Warden - Gawain will no longer use its skills if it is owned by an illusion of Emerald Warden. Glacius - Voice lines for Glacial Downpour will now properly play when you have Staff of the Master in your inventory. Kraken - Tsunami Charge will no longer teleport Kraken to the target if he is displaced prior to the target impacting a cliff/tree. Moraxus - More Axes will no longer incorrectly show a timer if the skill is not leveled. Pebbles - Chuck will now deal the proper amount of bonus damage to the Chucked unit based on the level of Enlarge. Shellshock - Rolling Thunder will no longer interrupt an ally's channeling when Shellshock is launched. - Rolling Thunder will now end properly if the target dies before Shellshock starts rolling towards them. Skrap - Warlock Skrap's voice interaction sounds now play properly when killing another Paragon avatar hero. Wildsoul - Swipe will no longer destroy runes. - Lion Tamer Wildsoul now has his proper voice lines. Witch Slayer - Left and right hand bone-related effects will now play properly for all of Witch Slayer's avatars. = Items = Geometer's Bane - Upon use, illusions will now separate properly. * Fixes a corner case bug where units with Unitwalking (e.g. Klanx with his passive H.A.W.K.) will stack on top of each other after Geometer's Bane is used. - Spawned illusions from Geometer's Bane will now properly play the purple visual effect. _____________________________________________________________________________ Version 4.0.1 ------------- 10 January 2017 == Design == + Added Extra Taunt Functionality - Taunting yourself causes your hero to perform a sleeping animation with no cooldown. = Heroes = Deadlift Onslaught - Range decreased from 1000 to 400/600/800/1000. - Duration decreased from 8 seconds to 6 seconds. _____________________________________________________ Nymphora Mass Teleport - Staff of the Master: Nymphora's Zeal projectiles spawned by Mass Teleport will no longer deal Magic Damage. _____________________________________________________ Succubus Cursed Embrace - Change to the Staff of the Master effect: now has a 1200 leash range between herself and the target. _____________________________________________________ Tempest - Meteor no longer has a cast action time or cast time. _____________________________________________________ == Matchmaking Maps & Modes == Champions of Newerth (CoN) - Map: Forests of Caldavar - Mode: Counter Pick Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Capture the Flag - Blind Ban == New Content == = Gold Collection = New Gold Collection Midas Avatar: Circus Bear Goldie - Goldie the Circus Bear loves to share golden treats and surprises through the big top crowds, but the real amazement comes when the lovely lady inside the burly suit makes a quick appearance -- just long enough for a wink and a smile -- before unleashing a dazzling display of golden pyrotechnics and dancing away to spread more joy throughout Newerth. = General = New Night Hound Avatar: Catnip - This fun furball recently stumbled upon a lush field of potent catnip in the Forests of Caldavar, and now he is ready to play with anything that dares to walk, move a finger, or even glance in his direction. Be forewarned, though, he's too jacked-up to worry about keeping his claws sheathed, so it's probably best to just stand still until his tail stops twitching. But that might make him even crazier, so it looks like we're all going to be scratching posts until the effect wears off and he passes out in a sunbeam. New Sir Benzington Avatar: Big Top Benzi - Folks travel from miles around to see Big Top Benzi do her astounding tricks, like jousting crowns off petrified patrons' heads with her magical lance and stomping up a massive cloud of dust in the three rings. But the real show-stopper is when she leaps clear out of the big top tent, becomes a mere speck in the sky, then plummets back to Newerth with a hearty laugh and not a scratch upon her or her steed. Sometimes an unwary bystander gets crushed beneath the hooves, but that's the price of show business! New Wildsoul Avatar: Lion Tamer Wildsoul - Controlling drunken, boisterous crowds is child's play compared to conquering the beast within for this mysterious Lion Tamer. Hailing from The Savannahs, this scarred and stoic performer joined the traveling troupe in order to keep moving and live among others who have a true wild side. A side that must be tamed at all costs, for unleashing it upon innocent bystanders can only result in tragedy and persecution--something this man and his beasts unfortunately know all too well. = Champions of Newerth = New Champions of Newerth Avatar: Emerald Warden - Earn this exclusive avatar through participating in the Champions of Newerth Season. There will be 3 different versions of the avatar -- Basic, Advanced, and Elite -- depending on your highest rank in CoN! == Bug Fixes & Optimizations == = General = - Awesomium is now disabled on Mac & Linux clients. *Fixes a common crash bug on those Operating Systems. - The "Player Breakdown" page will now properly record and display its results. *This fixes a bug where players were losing Silver Coins because of the missing results on that page. - A special animation will properly play upon finishing your placement matches in Champions of Newerth. - RAP icons now correspond to the correct type of offense when you report a player while in a game. - Clicking on Merrick in the HoN Store will now properly toggle between the Specials and the Bundles page. - Cyber Name Color will now display properly. - Mid Wars Blind Banning text will now display properly. - Switching between the PvP & Season tabs will no longer cause the server popularity bars to disappear. = Heroes = Bushwack - Crippling Dart animation now plays properly for all avatars. Deadlift - Disabling help from Deadlift will now properly prevent Onslaught from forcing an order on creeps you own. Demented Shaman - Unbreakable will no longer apply to self when respawning if Unbreakable is not off cooldown yet. Drunken Master - Cancelling your autoattacks repeatedly will no longer infinitely extend the duration of the evasion state on Drunken Style. Ichor - Bloodrush's effect indicator size will no longer be affected by Witch Slayer's Miniaturization. Keeper of the Forest - Animated Trees will now properly count as valid units for neutral creep area-of-effect spells. Klanx - H.A.W.K. will no longer have infinite flight if you die while the skill is toggled off. - Lackey will now respawn with its proper flight state if H.A.W.K. is toggled on when Klanx respawns. Monarch - Noxious Nightcrawler will now properly show the neutral camp block radius while selecting a target location to cast. Night Hound - Pounce animation now plays properly for the default avatar, Classic avatar and POG Skin avatar. Nymphora - Luckphora's 3D portrait is now properly centered. Rampage - Stampede will no longer grant permanent vision on a target if he dies after he enters the leap state - Stampede will no longer rant permanent vision on a target if Stampede switches targets & the subsequent target becomes invulnerable at the time of impact. - Stampede will now properly switch targets if another valid unit is within 1000 radius of Rampage if the target gets deleted for any reason. - Stampede's leap projectile now has a max lifetime of 1.5 seconds, so that in incredibly rare cases he will not follow the target from 1 end of the map to another without having any control (e.g. the leap projectile activating after Draconis' Draconic Defense flight activates and Draconis flies back to his fountain). Soulstealer - All avatars now deal proper damage with Demon Hands. Tarot - Killing one of the targets affected by Bound by Fate with the other target dying from the damage instance of Bound by Fate will now properly give the kill credit to Tarot (rather than awarding it to the owner of that target). Wretched Hag - Bat Blast no longer incorrectly applies Haunt if Haunt has not been leveled. = Items = Homecoming Stone - You can no longer accidentally teleport behind your ally Well while on the Hellbourne team. _____________________________________________________________________________ Version 4.0.0.3 ------------- 20 December 2016 == Design == Adrenaline Ember Shard - Mana Regeneration decreased from {4.5/5.5/6/6.5/7% to 3/4/5/6/7%} of Adrenaline's Max Mana per second. Death's Halo - Stun duration decreased from {2.5 seconds to 2 seconds}. _____________________________________________________________________________ Bombardier Sticky Bomb - Magic Damage decreased from {100/200/300/400 to 100/180/260/340}. Boom Dust - Magic Damage per instance of Boom Dust decreased from {15/30/45/60 to 15/25/35/45}. _____________________________________________________________________________ Bushwack Jungle Toxin - Attack Speed bonus on Bushwack is now capped at {20 charges}. _____________________________________________________________________________ Demented Shaman Storm Cloud - Duration decreased from {15 seconds to 10 seconds}. * The maximum Armor & negative Armor values still remain the same. - Cooldown decreased from {14 seconds to 10 seconds}. _____________________________________________________________________________ Grinex Shadow Step - No longer able to be used while Immobilized or Restrained. Rift Stalk - Fade time increased from {0.5 seconds to 1 second}. Illusory Assault - Cooldown increased from {50/40/30 seconds to 70/60/50 seconds}. - Shadows no longer deal 100% of Grinex's Attack Damage on their first attack. - Total potential Physical Damage over the duration decreased from {240/420/640 to 200/300/400}. _____________________________________________________________________________ Soulstealer - Agility gain per level decreased from {2.9 to 2.4}. _____________________________________________________________________________ Zephyr - Strength gain per level decreased from {2.2 to 2.0}. - Agility gain per level decreased from {2.7 to 2.4}. - Intelligence gain per level increased from {1.8 to 2.0}. Cyclones - Magic Damage per Cyclone changed from {7/8/9/10 to 8} at all levels. _____________________________________________________________________________ == Bug Fixes & Optimizations == = General = - The "Mute" button in the HUDs will now function properly. - MsPudding Announcer's arcade text now has proper textures. - Fixed a crash if players tried to start a Practice Mode game without anyone in it. - Fixed background music while in the HoN Store. - Fixed the "Back" button in the HoN Store so it won't bug out under certain circumstances. - The Silver Coin price of bundles will now show properly on the detailed page of the bundle. - Fixed a crash where Linux users crash while browsing the HoN Store. = Heroes = Hellbringer - Fixed the attack animation for the base model - Model size between other avatars are now more consistent. Keeper of the Forest - Strength in Numbers now only have 33% of the original proc chance for illusions to spawn an Animated Tree when attacking an enemy unit. Master of Arms - Master's Call will now properly grant the Cheetah gun infinite ammo. Plague Rider - Plague Carrier will no longer instantly kill bosses. Rampage - Stampede will no longer grant permanent vision on a target if he dies after he enters the leap state, or if Stampede switches targets & the subsequent target becomes invulnerable at the time of impact. - Greater Rhino will no longer bypass the target's invulnerability. _____________________________________________________________________________ Version 4.0 ------------- 13 December 2016 New Hero: Apex Apex is the physical embodiment of the True Evil, the original corruption that caused such dread among the gods that Sol ripped all mention of it from the original Codex Solaris. Before time had a name, the realms were undivided. The mortal world, the hells, and the heavens were as one, and all things were free to move among the realms. God, man, beast – these words meant nothing. All were equal. This, of course, could not last. When the original sins began to fester and grow the gods wanted nothing to do with the mortal realm, while man and beast still craved the physical. The damned sought their own domain, the All Hells, where they could perfect their cruel ways. And in the depths of those hells, a daemon imp of no consequence sought a means to achieve greater power, and that power whispered to him from the deepest, coldest pit of the underworld. The imp descended below the scorching heat of the known hells into the frozen darkness. Beyond the levels of nightmare. Beneath what even the daemons would not whisper about, where no heat dared exist, for heat means life. And there was no life here. When he found the true source of evil, it appeared as the worst types of evil always do: Harmless. The innocuous shards glowed a deep red, and when they pierced the heart of the imp the True Evil began a transformation, an evolution, that would take millennia of agony to complete. Above, the gods, men, and beasts had their wars and eras. All the while, they denied the instinct that warned them of the growing evil. They invented stories to keep themselves safe from danger. Myths. These could not touch the True Evil that continued to grow. When the True Evil finally stirred and began its ascent to reap the harvest of the other realms, the daemons in the deepest pits of All Hells fled before it. This caused The First Corruption, when the Hellbourne sought to establish a new home bought in blood on the surface of Newerth. But the mortals fought tooth and nail to keep their realm, and with the help of the gods the daemons were banished back to All Hells, where the True Evil waited. Man and beast continued their ebb and flow of war. Peace was sometimes present and always fragile. But below...The War of All Hells raged. Single battles lasted for years. And steadily, relentlessly, the True Evil rose. The Hellbourne again needed to escape their realm. To do so they required a key, a powerful soul ripe for the taking. And in Maliken Grimm, they found it. The True Evil drove the lesser daemons before it, into the mortal realm for a second time: The Second Corruption. The Legion of man and beast believes it has pushed the Hellbourne to the brink of destruction as they follow the retreating daemons back to The Scar. But the Hellbourne are not retreating – they are coalescing. Gathering. For Apex, the True Evil, has finally reached the surface of Newerth. And The Third Corruption has begun. ====================================================================== Stats Strength: 22 + 2.5 per level (primary) Agility: 17 + 2.0 per level Intelligence: 20 + 1.5 per level Movement Speed: 295 Armor: 2.0 Magic Armor: 3.0 Range: Melee (128) Base Damage: 52-56 ______________________________________________________________________ Ability 1: Decimate *Action Type: Target Position *Effect Type: Physical *Mana Cost: {60/75/90/105} *Cooldown: 10 seconds *Range: 600 *125 Wide Line, 350 Area at the end of the line - Dashes in the target direction and spins, dealing {0.5/1/1.5/2x your Attack Damage} to each enemy in the area. *Follows pathing and destroys trees. ______________________________________________________________________ Ability 2: Fire Surge *Action Type: Self *Effect Type: Magic *Mana Cost: {70/80/90/100} *Cooldown: {16/14/12/10} seconds *Cast action time: 0 seconds - Activate to gain {maximum Movement Speed, 100% Slow Resistance, and Unitwalking} for {2.5 seconds}. - You next attack during this time unleashes a wave that deals {70/140/210/280 Magic Damage} to enemies in a line. The wave travels 600 units and is 200 units wide. - Attacking removes the Movement Speed bonus and Unitwalking immediately. ______________________________________________________________________ Ability 3: The Burning Ember *Action Type: Self *Mana Cost: 50 *Cooldown: {90/80/70/60} seconds - Passively causes any non-DoT Damage dealt by Apex to apply Burning Ember to enemies, dealing {8/16/24/32 Magic Damage per second for 4 seconds}. *DoT damage does not apply Burning Ember. *Burning Ember does not apply to Magic Immune targets. - Upon activation, begins a channel that restores {4/5/6/7% of your Max Health per second} as long as you continue channeling. ______________________________________________________________________ Ability 4: Armageddon *Action Type: Self Position *Effect Type: Magic *Mana Cost: {125/175/225} *Cooldown: 120 seconds *Radius: 1200 - Unleashes a ring of flames that expands to full size in 0.5 seconds. *The ring of flames deals up to {200/300/400 Magic Damage} to enemies based on how close they are to the center. - Enemies already affected by Burning Ember are stunned for {1.5/2/2.5 seconds} and have the duration of Burning Ember extended by 5 seconds. *Otherwise, they receive a {0.5 second Stun}. *Deals full damage up to 500 units away. Past that, the damage tapers down to 100 Magic Damage minimum. *Ring does not move with you. It is centered where you cast it. ====================================================================== == Matchmaking Maps & Modes == = Champions of Newerth = + Champions of Newerth (CoN) is an entirely new ranking system aimed to improve HoN's competitive experience in both Normal and Casual Forests of Caldavar. - Each player will participate in 6 placement matches to determine their initial Rank for Champions of Newerth. - There will be 6 distinct Ranks: Bronze, Silver, Gold, Diamond, Legendary, and Immortal. Select Ranks will be broken down into tiers to further distinguish a player's skills. - As a player continues to compete, they will move forwards or backwards in ranking based on wins and losses. Keep in mind, all Champions of Newerth games will be played using Counter Pick* * Games with all Legendary or Immortal players will also include Bans to go along with Counter Pick. + Seasons and Rewards - Champions of Newerth will be broken up into seasons ranging from 1 to 3 months long. - At the end of each season players will be rewarded based on the highest Rank that they achieved that season. - Rewards will increase with each Rank and will consist of anything from Plinko Tickets to Trophy Avatars. - Lastly, new seasons will not require placement matches for returning players. They will be placed based off of the previous season's performance. = Counter Pick = + Counter Pick is a new picking mode that will allow both teams to have a chance to react to their opposing team's hero picks and adapt accordingly. The primary intention of introducing this game mode is to promote hero pick diversity and expand the viable number of metas, while simultaneously making each Matchmaking game a more unique experience. - Once the teams enter the Hero Pick screen, a Blind Ban phase will occur for 20 seconds. * The Blind Ban phase only occurs if the game contains all Legendary or Immortal ranked players. * 2 Blind Bans are assigned to the Blue Player and the Pink player. If they are disconnected before issuing a Blind Ban, then the next player down the list on their respective teams can use the Blind Bans. - After the Blind Ban phase is over, Legion or Hellbourne is randomly chosen as the team with the First Pick. - The teams then pick in a 1-2-2-2-2-1 fashion. * Example: if Legion receives the First Pick, then the Legion team picks 1 hero. The Hellbourne team then picks 2 heroes, with the Legion team picking 2 more heroes after that. This hero pick sequence continues until the last player on Hellbourne manages to pick their hero. - Each picking phase lasts up to 20 seconds. If a pick occurs before the timer for that picking phase expires, then the remaining time is consumed and the next picking phase occurs. - Each team also receives 60 seconds of Extra Time. Time is subtracted from your extra time when the normal countdown has reached 0. If the Extra Time reaches 0, a random choice is made. - Once the last player has picked a hero, both teams have 15 seconds to swap heroes with players from their respective teams before the game begins. == Community == = Report a Player = + We've gathered feedback from the forums and listened to the community to bring positive changes to both the policies and the RAP operation. We're excited for the changes and hope that they improve your HoN experience! - For the first time in HoN's history we are offering everyone a clean slate. - There will be a new player portal. The player portal is a tool to easily get an overview of your RAP situation. It offers the following options: * Players can check their report history. They can check their own RAP sheet to see when and why they were previously infracted. * Players can make appeals and check the status of your current appeals. * Players can also easily get in touch with Senior Game Masters by creating new support cases. - Additionally, when a report you have submitted has been judged, you will be notified of the decision using the in-game message system and the email linked to your HoN account. == New Content == = Music = - To celebrate the release of HoN 4.0, Newerth has received completely new soundtracks, courtesy of SoundWizard! = Apex = New Debut Edition Apex Avatar: Zenith - Zenith is an unstoppable holy warrior created within the catacombs below the Church of Arasunia, where Sol's most devout worshipers still follow the old invocations, which some would call heresy. These forbidden prayers allowed them to place the blessed jewel from Sol's first altar -- touched by the god himself, they say -- within a suit of armor and bring it to life. It is life without a soul, they will admit, but when Sol's archangel takes the battlefield alongside the reborn Jeraziah and sends countless daemons back to All Hells, the clergy falls reverently silent. New Apex Avatar: Nadir - The reanimated corpse called Nadir was once a heavy slave laborer for the Electrician, clearing tons of soil and rock to unearth the precious relics and ancient technology that held so much potential. When Nadir accidentally triggered an explosion of weaponized, irradiated plasma during a dig and scattered the contents of his torso across The Great Waste, the Electrician saw an opportunity. The glowing plasma seemed to have a life of its own, and with a bit of hasty wiring and a dash of corruption (fine, more than a dash) he created a relentless monster dead-set on vengeance upon the world that had enslaved and murdered him. Now Nadir seeks to bring about the lowest point in human existence by causing as much despair and suffering as possible. If only the Electrician could control his creation... = Christmas in Newerth! = New Christmas Holiday Chronos Avatar: Christmas Chronos - Some say giving is better than receiving, and Christmas Chronos agrees – as long as we're talking about holiday smackdowns and not gifts. Opening her lovely presents is the best part of the holiday season, which is why she constantly rewinds so she can re-wrap, re-open, and re-irritate everyone else gathered within the Christmas Chronofield. New Christmas Holiday Demented Shaman Avatar: Winter Shaman - Many consider the harsh and bitter winters of Newerth to be a vex, even a threat, yet the deep cold is also healing, cleansing, and protective. The Winter Shaman carries this cold with her, using her mystical powers to purify Newerth of blight, pests, and sometimes, when the dire need arises, those who live by the blistering heat of corruption. New Christmas Holiday Soulstealer Avatar: Xmas Spirit Hades - Hades spent centuries searching his vast Underworld for this "Christmas Spirit" he'd heard so much about, and his frustration grew with every passing moment the wraith eluded him. How could the very God of the Underworld not locate this entity, even with the help of Cerberus? Had it escaped his eternal realm? Did his haughty brothers lay claim to it? Unacceptable. To set things right, Hades has garnished himself in a god's amount of holly jolliness and begun his tireless search of Newerth's mortal realm to find and capture the Christmas Spirit and return it to the Underworld, where it belongs. New Christmas Holiday Flint Beastwood Avatar: Flint Who Stole Xmas - It's not enough for Flint to spoil the festive season by looting all the presents and treats on Christmas morning – he also wants to steal the holiday cheer from the hearts of everyone in Newerth, just to make sure no one gets anything for free. So he's suited up in the hide of a reindeer and adorned his infamous guns to create Christmas spirits as fast as he can reload. However, there is one holiday maxim Flint agrees with: It is much better to give than to receive, but only when the gift is a hollowpoint at 2,500 feet per second. New Christmas Holiday Wards - Christmas Monster * Santa may see you when you're sleeping, but this giant-eyed Christmas Monster sees EVERYTHING! - Snowman * Brrr, it's freezing out there! Let the Snowman ward stay out in the cold to spread the Christmas cheer (and ganks). New Christmas Holiday Courier - Flying Reindeer * This dashing reindeer courier guarantees to deliver your holiday goodies on time! New Christmas Holiday Taunt - Bad Present * It's exactly what your adversaries deserve this year: a big box of mockery! = Heavy Armor Set = As the Third Corruption boils to the surface of Newerth, it is becoming lethally obvious that the current state of weapons and armor – even the highly advanced Ascension kits – are not sufficient. The Legion must fortify itself with armor strong enough to withstand this new breed of chaotic and crushing daemonic shock troops, and to do so the Engineers and Blacksmiths will have to rely on ancient methods and skills nearly forgotten in this modern age. The result will be armor nearly too thick to bear, but it will let the front ranks stand firm against the relentless impacts of the Hellbourne heavies lumbering out of The Scar. New Heavy Armor Dampeer Avatar: Kannibal - The daemon named Kannibal spent his mortal life as a connoisseur of human flesh, sampling every race, religion, and age across Newerth before a Death's Cradle shaman managed to utter a curse before Kannibal ate his tongue. The curse resulted in violent food poisoning and death, and when Kannibal found himself among the damned and daemons he discovered a taste for them as well. He protected himself from their weapons, teeth and claws with massive slabs of armor and, while burdensome, these allowed him to enjoy his meals in relative safety as the dishes thrashed and fought. With the Third Corruption Kannibal was once again unleashed upon mankind, and he found a new, cruel pleasure in transforming from daemon to human and back again based on his chosen delicacy to ensure he retained the hideous name he had earned. New Heavy Armor Rampage Avatar: Gory Vanguard - To counter the bloody Daemon Dragoons storming from the Scar, the Engineers and Blacksmiths of the Legion have forged the elite Gory Vanguard, heavily armed and armored cataphracts mounted upon the sturdiest – and surliest – warthogs that could be somewhat tamed from the Savannahs. When these mounted troops clash, the impact can be felt across the entire battlefield, which is soon decorated with the scattered gore and body parts of any Dragoon unlucky enough to be snared by a Vanguard hammer and chain. New Heavy Armor Set Effect - If you own all of the avatars in the Heavy Armor Set, each avatar will gain an armored eagle effect on its back. The eagle's color and effects will vary based on the avatar - Avatars in the Heavy Armor Set: * Blood Fiend - Heavy Armor Blood Hunter * Daemon Dragoon - Heavy Armor Emerald Warden * Dreadmace - Heavy Armor Armadon * Gory Vanguard - Heavy Armor Rampage * Kannibal - Heavy Armor Dampeer * Khamsin - Heavy Armor Sand Wraith * Scourge Trooper - Heavy Armor Pestilence * Shaytan - Heavy Armor Salomon = General = New Myrmidon Avatar: Mephisto - Mephisto is perhaps one of the most insidious daemons and servants of Lucifer, for he does not bother to target those who are still pure of spirit--he chooses to harvest his souls after they have already been corrupted, and upon the battlefield of Newerth it is only a matter of time before every soul has some eternal blemish upon which Mephisto will latch. New Nomad Avatar: Bloodstorm - Once a devout servant and elite warrior of the Church of Arasunia, the missionary now known as Bloodstorm was sent into The Great Waste to convert the pagan nomadic tribes to the word of the one true god -- or else. His unspeakable crimes against those people sent him to All Hells when he was finally killed by Sand Wraiths (it seems even Sol cannot protect those who commit sins in His name), and while imprisoned in those depths he was pulled into pieces, one grain of flesh at a time, for what seemed an eternity. Now that Apex has brought about the Third Corruption and swept every damned creature within All Hells to the surface, Bloodstorm is once again free to convert the lost souls of Newerth. He has a new religion, however, called Suffering, and his victims all kneel to it when the particles of his damned flesh and blood fill their eyes and lungs. New Monkey King Avatar: Six Eared Macaque - The wily Six Eared Macaque – also known as the false Sun Wukong – has made a living posing as the legendary Monkey King and committing shameful acts of theft and assault. Not even Ophelia can tell the difference between the two, for the Six Eared Macaque's strength and abilities are equal to the Monkey King's, and when these two spiritual primates face each other the battle always results in a draw (and massive collateral damage). During one of these epic and confusing brawls, Ophelia realized that only the true Monkey King would have her golden mark seared into his forehead. The Queen of the Beast Horde uttered a spell to make the seal burn, and when the real Monkey King winced in pain, she commanded her warriors to attack the impostor. The Six Eared Macaque escaped – barely – and his panicked flight continues across Newerth, leaving havoc in its wake. New Zephyr Avatar: Firestorm - Nature is in a continuous state of ebb and flow, but one constant is the presence of the Sentinels, warriors of Gaia powered by the earth and tasked with protecting the defenseless ecosystems of Newerth. They were once overwhelmed by the advancement and ambition of mankind, but as the planet seeks a new equilibrium in the chaos of war, the Sentinels emerge once again to stand between Nature and destruction. The Searing Owls who roost within the simmering volcano Krula are notoriously territorial and unfortunately few in number, but the eldest among them carries the honor of serving Gaia as the Flame Sentinel, guardian of the burning blood that spills from deep within Newerth to form new terra firma. The lava was once its own guardian, but since man, beast and daemon have developed magic and technology to protect themselves from the blistering heat and now manipulate the lava to fit their own purposes, the Flame Sentinel must be more vigilant and aggressive than ever. New Announcer Pack: The Return of MsPudding! - MsPudding is back, and she's oh so sweet! New Kongor Texture - Kongor has an updated texture thanks to community member CJXander! ====================================================================== == Design == = User Interface = Three new in-game Game Overlays/HUDs (Heads Up Displays) have been added to HoN! * Go to Options -> Interface to select between different HUDs and choose the one you like most! = Balance = General Balance - Armor & Magic Armor Magic Armor adjustments were made based on a hero's general role: - Strength Carries - 3 - Other Strength Heroes - 4 - Agility Heroes - 5 - Agility Supports - 6 - Intelligence Supports - 7 - Other Intelligence Heroes - 6 For Armor, we have re-evaluated every hero's base Armor and made adjustments based on their needs and intended weaknesses. The specific value changes will be noted in the Hero Balance section. ====================================================================== Hero Balance Accursed - Base Intelligence increased from {21 to 26}. - Magic Armor decreased from {6 to 4}. - Armor decreased from {4.38 to 3.5}. ______________________________________________________________________ Aluna - Magic Armor increased from {5.5 to 7}. - Armor increased from {2.52 to 3.52}. Emerald Lightning - Max number of targets hit increased from {1/2/3/4 to 2/3/4/5}. - Max Stun duration is capped at {3 seconds} (regardless of whether Emerald Red is active or not). - Attack Speed penalty per target hit increased from {14/17/20/23 to 40}. *Attack Speed buff on Aluna also receives this change. - Emerald Red bonuses: *No longer doubles the max number of targets hit. *Attack Speed buff/penalty duration increased from {8 seconds to 10 seconds}. *Bonus Attack Speed per target increased from {40 to 60}. Déja Vu - Movement Speed bonus increased from {25/30/35/40% to 30/35/40/45%}. - Duration increased from {3/3.5/4/4.5 seconds to 3/4/5/6 seconds}. - Emerald Red bonus: now also grants {100% Evasion} and {45/50/55/60% Movement Speed}. - Emerald Red bonus: no longer grants stealth after teleporting back to her original position. ______________________________________________________________________ Amun-Ra - Magic Armor decreased from {5.5 to 3}. ______________________________________________________________________ Andromeda - Base Intelligence increased from {16 to 19}. - Base Strength increased from {17 to 19}. - Base Damage increased from {40-50 to 43-53}. - Movement speed increased from {295 to 305}. - Armor increased from {2.96 to 3.96}. Void Rip - Bonus Armor reduced from {30/40/50 to 20/30/40}. ______________________________________________________________________ Arachna - Magic Armor decreased from {5.5 to 5}. Spider Sting New Staff of the Master effects: - Cooldown reduced to 30 seconds if used on a non-hero unit. - If Spiderling kills a target, spawns 1 controllable Adult Spiderling. - If Adult Spiderling kills something, a controllable Child Spiderling is spawned. *Adult Spiderling lasts for 50 seconds, has 600 Health and has {90/120/150 Attack Damage}. *Child Spiderling lasts for 50 seconds, has 350 Health and has {15/25/35 Attack Damage}. ______________________________________________________________________ Armadon - Magic Armor decreased from {4.75 to 3}. - Armor decreased from {3.38 to 3}. ______________________________________________________________________ Artesia - Magic Armor increased from {5.5 to 6}. - Armor increased from {0.86 to 2.0}. ______________________________________________________________________ Artillery - Attack range increased from {400 to 600}. - Magic Armor decreased from {5.5 to 5}. LRM - Damage per rocket changed from {[12 + 7/14/21/28% of your Attack Damage] to [10/15/20/25 + 15% of your Attack Damage]}. - No longer deals extra damage the longer you channel. - Now has a 6 second cooldown when the channel ends. - Range increased from {1200 to 1400}. Mortar Shot - Renamed to Mortar Strike. - Damage rescaled from {100/140/160/220 to 60/120/180/240}. - Now applies a stacking {15% Movement Speed Slow for 3 seconds}. Stacks up to 6 times. - Now fires an extra mini-mortar for each enemy hero in the target area upon cast. Fires up to 5 mini-mortars at 0.5 second intervals. - Mini-mortars deal {20/30/40/50 Magic Damage} and apply the Movement Speed Slow as well. - Cooldown rescaled from {20/18/16/14 seconds to 15 seconds} at all levels. - Mana cost increased from {65 to 75}. - Cast range increased from {1200 to 1400}. - Radius decreased from {400 to 350}. - Now has a 300ms cast action time (can still be cast while channeling). Special Ammunition - Reworked completely. Now called Precision Targeting Protocols. - Passively grants Artillery a 20% chance to fire a {20/40/60/80 Magic Damage} missile at enemies which slows their Movement Speed by 15% for 1 second whenever he deals non-DoT Damage. - Cannot affect the same unit more than once a second. - The chance is doubled if the target is stunned or has the Mortar Strike slow. Homing Missile - Reworked completely. Now called Artillery Barrage. *Action type: Target position *Cast Range: 800 *Radius: 250 Mana Cost: {100/140/180} *Cooldown: {120/100/80} seconds - Deals {200/350/500 Magic Damage} to enemies in the target area and stuns them for {2/2.5/3} seconds. - Pushes you back 500 distance. ______________________________________________________________________ Balphagore - Magic Armor decreased from {5 to 4}. - Armor increased from {2.38 to 3.1}. ______________________________________________________________________ Behemoth - Magic Armor decreased from {5.5 to 4}. ______________________________________________________________________ Berzerker - Base Strength Reduced from {24 to 21}. - Strength gain per level increased from {2.7 to 3.0}. - Magic Armor decreased from {5.75 to 3}. Mark of Death - Debuff duration increased from {8 to 10 seconds}. - Attack speed buff increased from {10/20/30/40 to 40} at all levels. - Mark of Death now expires properly when the marked target dies. *Its effect will now linger for 1.5 seconds after the marked target dies, rather than potentially linger up to 8 seconds based on facing. Carnage - Staff of the Master effect removed. - Can now be activated while stunned or silenced. - Crowd control reduction reduced from {40/60/80% to 30/50/70%}. - Now gains 100% Slow Resistance. - Bonus damage rescaled from {6/7/8% to 5/7/9%} of Berzerker’s Max Health. - Incoming damage amplification increased from {15% to 20%}. - Hero kills add 5 seconds to the duration of Carnage. ______________________________________________________________________ Blacksmith - Magic Armor increased from {5.5 to 6}. - Armor decreased from {3.96 to 2.66}. Flaming Hammer - Magic Armor debuff now starts tapering off 2 seconds after its application (increased from 0.975 seconds). *This means that its max Magic Armor reduction window lasts for 2 seconds instead of 0.975 seconds after the state application. Chaotic Flames - Mana cost increase to Fireball based reduced from {30/80/110 to 10/40/70}. - Multicast chances for Fireball and Frenzy changed: * 2x chance changed from {25/40/50% to 20/40/60%}. * 3x chance increased from {0/20/25% to 0/20/30%}. * 4x chance increased from {0/0/12.5% to 0/0/15%}. ______________________________________________________________________ Blitz - Base Intelligence increased from {18 to 21}. - Base Strength increased from {17 to 19}. - Base Damage increased from {43-49 to 47-51}. - Magic Armor increased from {5.75 to 6}. - Armor increased from {2.58 to 3.58}. Quicken - Now grants Unitwalking to the affected target. ______________________________________________________________________ Blood Hunter - Magic Armor decreased from {5.5 to 5}. Hemorrhage - Cooldown decreased from {70 to 60 seconds}. ______________________________________________________________________ Bombardier - Movement Speed increased from {295 to 300}. - Magic Armor increased from {5.5 to 6}. Sticky Bomb - Can now be double-activated to cast Sticky Bomb on yourself. - Cast range increased from {625/675/725/775 to 800 at all levels}. - Damage increased from {75/150/225/300 to 100/200/300/400}. - Duration until max prime lowered from {8 to 6 seconds}. *This means the max number of extra Magic Damage & stun duration has been decreased from {4 to 3}. - No longer increases the damage of Sticky Bomb as the Sticky Bomb ticks. - Extra Stun Duration per tick increased from {0.5 seconds to 1 second} (max of a {3 second Stun}). - If you activate before the first 2 seconds, it now mini-stuns for 0.2 seconds. - Bombardier can now activate the detonation subability while Stunned or Silenced. Bombardment - No longer has a second charge at level 4 of the skill. *Now has a 12 second cooldown instead. - Magic Damage per wave increased from {20/30/40/50 to 30/40/50/60}. *Total Magic Damage increased from {100/150/200/250 to 150/200/250/300}. - Radius increased from {250 to 300}. - Increased damage to buildings from {33% to 50%}. Boom Dust (Reworked) - Passively causes Bombardier to deal {15/30/45/60 Magic Damage} in a 250 radius around an enemy unit when Bombardier autoattacks an enemy unit. *Boom Dust also damages & applies on a single target when Bombardier damages that target in another manner. - Can only occur four times on a single target every 15 seconds. Air Strike - Cast range decreased from Global to 1200. - Cooldown reduced from {140/120/100 seconds to 120/100/80 seconds}. - Staff of the Master: In addition to the previous effects, now also increases cast range to Global. ______________________________________________________________________ Bramble - Magic Armor decreased from {5 to 4}. - Armor increased from {3.6 to 4.6}. ______________________________________________________________________ Bubbles - Magic Armor increased from {5 to 6}. Shell Surf - Range increased from {1800 to 2000}. - Mana cost reduced from {150 to 90/110/130/150}. - Cooldown reduced from {15 seconds to 10 seconds}. Song of the Sea - Silence duration increased from {0.1/1/2/3 to 0.75/1.5/2.25/3 seconds}. - Cooldown reduced from {20 to 16/14/12/10 seconds}. Take Cover - Duration increased from {0.5/1/1.75/2.5 to 1/1.5/2/2.5 seconds}. ______________________________________________________________________ Bushwack - Magic Armor decreased from {5.5 to 5}. Crippling Dart - Damage value changed from {40 + 50/75/100/125% of your Attack Damage} to {60/110/160/210}. - Mana cost changed from {40/45/50/55 to 50 at all levels}. Side Step - Attacks now reduce the Cooldown of Side Step by 3 seconds. - Cast range decreased from {450 to 400}. - Mana Cost decreased from {45/50/55/60 to 40}. - No longer adds bonus Damage to your next autoattack. Ability 3: Spiked Dart (Reworked) - When off cooldown, your next attack deals a 1.2/1.4/1.6/1.8x Critical Strike}. - Using an ability refreshes the cooldown on this ability. - Cooldown: 10 seconds Jungle Toxin - Passively applies Jungle Toxin to enemies for 3 seconds whenever you attack them, stacking indefinitely. - Jungle Toxin deals {6/10/14 Physical Damage per second per stack}. *Provides Clearvision and reveals the target. - Jungle Toxin steals {10/15/20 Attack Speed per stack}. *Attack Speed Slow on an enemy unit caps at 50. - Attack Speed buff resets if another target is hit. ______________________________________________________________________ Chronos - Magic Armor decreased from {5.5 to 5}. Chronofield - Staff of the Master: in addition to its current effects, now removes the 25% damage penalty when heroes outside the Chronofield are damaging enemies inside the Chronofield. ______________________________________________________________________ Circe - Base Intelligence increased from {22 to 25}. - Base Strength increased from {18 to 20}. - Magic Armor increased from {5.5 to 7}. - Armor increased from {2.38 to 3.38}. Entrapment - Damage increased from {60/120/180/240 to 80/140/200/260}. Doppelganger - Can now be cast on the ground to spawn an illusion of Circe at the target location. - When used on enemies will now spawn the illusion in the direction away from Circe (behind them). - When used on allies will now spawn the illusion in the direction towards Circe. - Cast range reduced from {700 to 600}. ______________________________________________________________________ Cthulhuphant - Magic Armor decreased from {5 to 4}. - Armor decreased from {4.24 to 4.0}. Obliterate - Now destroys trees. - First wave now applies a {20/40/60% Movement Speed Slow} to enemies for 2 seconds. ______________________________________________________________________ Dampeer - Magic Armor decreased from {6 to 5}. ______________________________________________________________________ Deadlift Death Grip - Damage increased from {75/150/225/300 to 80/160/240/320}. - Can now affect multiple heroes in a single cast (no longer stops upon hitting a hero). - Projectile speed increased to 700. - Max distance traveled is now 2500 (channel time has been adjusted to roughly 3.5 sec as a result) - Now applies a {30% Movement Speed Slow instead of Immobilizing}. - Slow magnitude scales based on the channel duration, going from {30% to 90%}. * Slow duration also scales based on the channel time (similar to how the Immobilize did before). Onslaught - Duration increased from {5 to 8 seconds}. - Range increased from {450/550/650/750 to 1000}. - Now forces all allied non-hero units within a 1000 unit radius around you to attack the target. *Was all enemy non-hero units within 700 unit radius of target. - Attack Speed boost on affected units increased from {0/25/50/75 to 20/40/60/80}. - Damage modifier on affected units against heroes increased from {0.5x to 0.75x}. The Dead Shall Rise - Ability is now passive. The active portion of this ability has been removed. - Duration is now a flat 60 seconds at all levels. - Number of revived minions you can have active increased from {3/4/5/6 to 3/5/7/9}. - Now passively causes Onslaught (W) to spawn {1/2/3/4} undead minions when used. Resurrection - No longer has two charges. - Now has a {180/120/60 second cooldown}. - Channel duration rescaled from {4/3/2 to 3 seconds at all levels}. - While channeling, both Deadlift and the targeted gravestone are revealed. - Number of hits to kill a gravestone reduced from {3 to 2}. - Targeted tombstone doubles its health during the revival process. - HP & Mana that heroes are resurrected with increased from {50/60/70 to 60/80/100%}. ______________________________________________________________________ Deadwood - Magic Armor decreased from {5.5 to 4}. Clearcutting - Duration changed from {12/14/16/18 seconds to 15 seconds at all levels}. - Movement Speed bonus per charge increased from {3% to 6%}. ______________________________________________________________________ Defiler - Magic Armor increased from {5.75 to 6}. Grave Silence - Cooldown increased from {14 to 15 seconds}. Power in Death - Cooldown reduction on Grave Silence increased from {0/1/2/3 to 1/2/3/4 seconds}. - Number of extra spirits on Unholy Expulsion changed to {1/2/3/4} at all levels of it. - Movement speed bonus increased from {2.5/5/7.5/10% to 3/6/9/12%}. Unholy Expulsion - Number of spirits spawned decreased from {7/12/17 to 6/11/16}. * Total max number of spirits reduced from {11/18/24 to 10/15/20}. - Removed the damage penalty when Defiler is stunned. ______________________________________________________________________ Demented Shaman - Magic Armor increased from {5 to 7}. - Armor increased from {2.44 to 3.44}. Entangle - Cast range increased from {600 to 650}. - Mana cost decreased from {100/115/130/145 to 70} at all levels. - Damage per second increased from {7/14/21/28 to 12/18/24/30}. * Total Physical Damage increased from {49/98/147/196 to 84/126/168/210}. - Base Movement Speed Slow magnitude increased from {33% to 40%}. - Max Movement Speed Slow magnitude changed from {33/66/100/100% to 40/60/80/100%}. * Average Movement Speed Slow changed from {33/49.5/66.5/66.5% to 40/52/64/76%}. Ability 2: changed to Storm Cloud (reworked) *Effect Type: Physical *Range: 1200 *Radius: 550 *Mana Cost: {55/70/85/100} *Cooldown: 14 seconds - Target an ally or hero to spawn a Storm Cloud that follows the target around for 15 seconds. - Armor gained/lost increases to {4/6/8/10} halfway through the state duration, and slowly decreases to 0 afterwards. * If cast on an Ally Hero, then the Storm Cloud will increase the Armor of all Ally Heroes within radius. * If cast on an Enemy Hero, then the Storm Cloud will lower the Armor of all Enemy Heroes within radius. * Armor gain/loss updates at discrete intervals of 0.25 seconds. Healing Wave - Cast range increased from {600 to 750}. - Max number of ally units affected increased from {3/3/4/5 to 3/4/5/6}. Ability 4: changed to Unbreakable (reworked) *Range: 600 *Mana Cost: {90/130/170} *Cooldown: 60 seconds - Grants the target {20/40/60 bonus Attack Damage} and protects them from fatal damage. - Taking fatal damage sets the target's health to {300/500/700}, dispels Unbreakable and places the skill on cooldown. - When not on cooldown or not on another target, Unbreakable remains active indefinitely on Demented Shaman until fatal damage is received. - Activate and target another ally hero to transfer Unbreakable's effects to them for 15 seconds. - If the target does not receive fatal damage while Unbreakable is active on them, Demented Shaman will receive Unbreakable's effects indefinitely and Unbreakable's cooldown is reset. *Unbreakable will expire on Demented Shaman if he casts this skill on another unit, the effect is procced, or if Unbreakable is purged. ______________________________________________________________________ Devourer - Magic Armor decreased from {5.5 to 4}. ______________________________________________________________________ Doctor Repulsor - Magic Armor increased from {4.5 to 6}. - Armor decreased from {3.1 to 2.6}. Ludicrous Speed - No longer deals damage to enemies when passing through them. - Now passively grants {15/30/45 Intelligence} to Doctor Repulsor. - Speed increased from {1500/2000/2500 to 1500/2500/3500 units per second}. ______________________________________________________________________ Draconis - Magic Armor decreased from {5.5 to 3}. Dragonflame - Radius increased from {650 to 975}. - Cast range increased from {550 to 825}. - Radius and cast range are no longer doubled when Draconis' Draconic Defense or Cataclysm are active. - Stun duration reduced from {0.5 to 0.2 seconds}. - No longer grants Unitwalking to Stunned targets, as they are no longer pushed back under any circumstance. - Movement Speed Slow changed from a tapering {40% -> 0% to a constant 25%}. - Movement Speed Slow duration changed from {1.5/2/2.5/3 seconds to 2 seconds}. Draconic Defense (Reworked) *Range: Global *Mana Cost: 60 *Cooldown: 30 seconds - Fly to target ally building, Volcano, well or ally destroyed Tower and land beside it. *If targeting the Volcano from Cataclysm, immediately fly to it without channeling. - Draconis receives {15/30/45/60% Damage Reduction for 4 seconds} upon landing, while the {building receives it for 8 seconds}. *Draconis can choose to land anywhere within 400 radius of the target building (just like Homecoming Stone). - Ability goes on a 3 second cooldown when taking damage from enemy players. - If you fly to your ally well, the cooldown is halved. *Note: you are not perched onto the tower. Staff of the Master effect: - Reduces the cooldown to 10 seconds, increases buff duration to 8 seconds (16 for buildings) and allows targeting enemy destroyed Towers. - Cannot fly to destroyed towers which are in the enemy base. *This includes Tier 3 and Tier 4 towers. Fiery Barrage - Attack Damage portion of the Damage over Time increased from {25% to 30%} per 4 seconds. Cataclysm (Reworked) *Range: 1200 *Mana Cost: {100/140/180} *Cooldown: {120/100/80} seconds *Cast action time: 400ms - Summon an indestructible volcano that lasts 20 seconds at target location. - The Volcano’s attacks split to 4 targets, deals {50/100/150 Physical Damage}, attacks once every 2.5 seconds, and burns targets hit for {0.5/1/1.5% of their current Health per second}. - Enemies within 1000 radius of the Volcano that receive Damage over Time (DoT) take an extra {15/30/45% Damage from this type of damage only}. Lasts 4 seconds and refreshes its duration if under the effect of a DoT. ______________________________________________________________________ Drunken Master - Magic Armor decreased from {5.5 to 3}. Lunge - Now always gets the slow regardless of Drunk charges. - Slow strength reduced from {15/30/45/60% to 10/20/30/40%}. - Bonus attack damage lowered from {20/40/60/80 to 15/30/45/60}. - Slow duration lowered from {3 to 2 seconds}. Ability 2: Stagger - Moved from the third ability slot (E) to the second ability slot (W). - Now always gains bonus Movement Speed and bonus Attack Damage regardless of Drunk charges. - Bonus Movement Speed and Attack Damage reduced from {30/40/50/60 to 15/30/45/60}. Ability 3: Drunken Style (Reworked) - Passively gains a {8/16/24/32%} chance to deal a 1.5x Critical Strike. Upon proccing this, you gain {10/20/30/40% Evasion for 3 seconds}. - Proccing a Critical Strike from this skill will extend the evasion duration by 2 seconds. Untouchable - No longer gains Damage Reduction from Drunk charges. ______________________________________________________________________ Electrician - Magic Armor decreased from {5.5 to 4}. - Armor increased from {1.82 to 2.5}. Static Grip - Magic damage per second rescaled from {20/40/60/80 to 50}. ______________________________________________________________________ Ellonia - Magic Armor increased from {5.5 to 6}. - Armor increased from {1.24 to 1.49}. Glacial Spike - Mana Cost reduced from {90/100/110/120 to 70/80/90/100}. - Cast action time reduced from {250ms to 150ms}. Frigid Field - Mana Cost rescaled from 75 to {50/60/70/80}. - Cast action time reduced from {250ms to 150ms}. Absolute Zero - Ability is now Superior Magic. This includes the damage and the application of the Movement Speed Slow. - Staff of the Master effect: The application of Flash Freeze is still NOT Superior Magic. ______________________________________________________________________ Emerald Warden - Magic Armor decreased from {5.5 to 5}. Silencing Shot - Silence duration decreased from {2/3/4/5 seconds to 1/2/3/4 seconds}. ______________________________________________________________________ Empath - Base Intelligence increased from {21 to 24}. - Base Strength increased from {17 to 19}. - Magic Armor increased from {6 to 7}. - Armor increased from {1.64 to 2.64}. ______________________________________________________________________ Engineer - Base Intelligence increased from {21 to 24}. - Base Strength increased from {20 to 22}. - Base Damage increased from {40-47 to 43-50}. - Armor increased from {3.6 to 4.6}. Spider Mines - Magic Damage decreased from {125/200/275/350 to 100/175/250/325}. ______________________________________________________________________ Fayde - Magic Armor decreased from {5.5 to 5}. Burning Shadows - Total Magic Damage increased from {60/120/180/240 to 70/140/210/280}. Reflection - Cooldown decreased from {90/75/60 seconds to 80/70/60 seconds}. - Movement Speed bonus changed from {10/15/20% to 15% at all levels}. - Duration increased from {20/35/50 to 30/40/50 seconds}. - Clearvision increased from {800/1000/1200 to 1200 at all levels}. - Total Magic Damage dealt increased from {200/325/450 to 300/400/500}. ______________________________________________________________________ Flint Beastwood - Attack Range increased from {570 to 600}. - Magic Armor decreased from {5.5 to 5}. Hollowpoint Shells - No longer gains a guaranteed proc while stealthed with Dead Eye. Dead Eye - No longer grants stealth. - Bonus Attack Range increased from {60/120/180/240 to 100/150/200/250}. * Level required to out-range towers reduced from {3 to 2}. * Adjusted aggro range values to match his new bonus Attack Range values. - Vision radius bonus increased from {50/100/150/200 to 100/150/200/250}. ______________________________________________________________________ Flux - Magic Armor decreased from {5.5 to 4}. - Armor decreased from {4 to 3.14}. ______________________________________________________________________ Forsaken Archer - Magic Armor decreased from {5.5 to 5}. Piercing Arrows - Damage of the arrow is no longer lowered when it pierces an enemy unit. ______________________________________________________________________ Gauntlet - Intelligence gain per level increased from {2.0 to 2.5}. - Movement Speed decreased from {300 to 295}. - Magic Armor decreased from {5.75 to 4}. Infernal Instability - If Infernal Instability expires without landing an attack, the cooldown of Infernal Instability will also be reset. - Bonus Movement Speed increased from {40 to 40/50/60/70}. Grapple - Cast Range changed from {800/900/1000/1100 to 1100} at all levels. ______________________________________________________________________ Gemini - Magic Armor decreased from {5.5 to 5}. - Armor decreased from {4.08 to 3.09}. ______________________________________________________________________ Geomancer - Magic Armor increased from {5.75 to 6}. ______________________________________________________________________ Glacius - Base Intelligence increased from {21 to 24}. - Base Strength increased from {16 to 18}. - Magic Armor increased from {5.5 to 7}. - Armor increased from {1.44 to 3.5}. ______________________________________________________________________ Gravekeeper - Magic Armor increased from {5.75 to 6}. - Armor increased from {1.34 to 1.54}. ______________________________________________________________________ Grinex - Agility gain per level increased from {2.0 to 2.5}. - Magic Armor decreased from {5.5 to 5}. - Armor decreased from {4.0 to 2.4}. Shadow Step - Distance travelled increased from {375 units to 450 units}. - Delay on the pounce reduced from {500ms to 250ms}. Rift Stalk - Fade Time reduced from {1.5 seconds to 0.5 seconds}. - Now allows you to attack 1 time during stealth without breaking stealth. Illusory Assault - Initial attack of the shadow deals 100% of Grinex's Attack Damage. - Initial attack of the shadow now procs Nether Strike. ______________________________________________________________________ Gunblade - Magic Armor decreased from {5.5 to 5}. ______________________________________________________________________ Hammerstorm - Magic Armor decreased from {5.5 to 3}. Mighty Swing - Cleave damage increased from {30/40/50/60% to 25/50/75/100%}. - Cleave radius increased from {150/200/250/300 to 300}. ______________________________________________________________________ Hellbringer - Magic Armor increased from {5.5 to 6}. ______________________________________________________________________ Ichor - Magic Armor decreased from {5.5 to 4}. - Armor increased from {2.8 to 4.5}. ______________________________________________________________________ Jeraziah - Magic Armor decreased from {5 to 4}. Inner Light - Can now be cast on Magic Immune targets. - Mana cost decreased from {100/120/140/160 to 80/100/120/140}. Protective Charm - Duration changed from {6/8/10/12 seconds to 8 seconds} at all levels. - Now emits a {7/14/21/28% Movement Speed Slow aura} to enemy units within 350 units of Jeraziah. - When the Charm is cast on an ally, the Movement Speed Slow aura transfers to them until Protective Charm expires. Righteous Strike (Reworked) - Every 8 seconds, your next attack deals an additional {50/80/110/140% of your Attack Damage as bonus True Damage}. Sol's Blessing - Health Regeneration removed. - Physical Damage Reduction reduced from {100% to 60/80/100%}. - Now properly applies its effects to invulnerable ally units. - Now has a Staff of the Master effect: * Radius increased to 2000. * Now globally affects ally buildings. ______________________________________________________________________ Kane - Magic Armor decreased from {4.5 to 4}. ______________________________________________________________________ Keeper of the Forest - Magic Armor decreased from {5.25 to 4}. - Armor increased from {1.1 to 2.7}. Nature's Guidance (renamed from Nature's Veil) *Range: 1000 *Cooldown: 10 seconds - Target an allied unit to apply {1/2/3/4 Health Regeneration, 2/3/4/5 Armor}, and 0.25 second fade time Invisibility for {15/30/45/60 seconds}. - Invisibility only lasts as long as they are within 400 units of a tree. Animate Forest - Target a tree to Animate {1/2/3/4 nearby trees}. Trees last for 40 seconds, have 600 health and 300 Movement Speed. - Animated Trees are considered trees for all of your abilities. Strength in Numbers - Passively gains {4/8/12/16 Attack Speed per Animated Tree} within a 900 radius (up to 5). - Your attacks have a 20% chance, or 100% versus stationary heroes, to spawn an Animated Tree for 20 seconds with 300 Health. Root - Activate to inflict Immobilization, Disarm, and 125 Magic Damage per second on nearby enemies for {2/3/4 seconds}. Stuns everyone hit for 1 second and grants you Unitwalking for the duration. - Effect also emanates from all of your active animated trees. - Staff of the Master causes 3 Animated Trees to spawn next to each enemy hero hit. Animated Trees have 600 Health, 25 Attack Damage, 300 Movement Speed, and last 40 seconds. ______________________________________________________________________ Kinesis - Magic Armor increased from {5.5 to 6}. ______________________________________________________________________ King Klout - Magic Armor decreased from {5.5 to 4}. - Armor increased from {1.96 to 3.0}. Parade of Power - Projectile speed increased from {1250 to 1750 units per second}. ______________________________________________________________________ Klanx - Agility gain per level increased from {2.8 to 3.0}. - Attack projectile speed decreased from {9000 to 1400 units per second}. - Magic Armor decreased from {6 to 5}. H.A.W.K. - Action type changed from Target Self to Passive. - Terrain-walking on the skill remains active while H.A.W.K. is active. *Can be toggled on or off with a 3 second cooldown. - Starts with 4 charges. * Every time Klanx receives a non-DoT damage instance from an enemy hero, 1 charge is lost on H.A.W.K. * When H.A.W.K. reaches 0 charges, the benefits of the skill are lost and the skill goes on a 10 second cooldown. * Charges refresh once every 10 seconds, but the refresh timer is restarted when Klanx receives damage. * If H.A.W.K. is on cooldown, the timer will not be present. - Movement Speed bonus changed from {10% to 5/10/15/20%}. - No longer purgeable. A.T.K Drones (Automated Target Kill Drones) *Renamed from Goon Squad - Mana cost changed from {100/125/150 to 50/100/150}. - Duration increased from {15 seconds to 20 seconds}. - All drones have been changed once again: * First Drone: Fires a bolt of lightning that bounces to a total of 3 units, dealing 30 Magic Damage. Deals double damage to non-hero units. * Second Drone: Deals 20% of your Base Damage in Magic Damage. * Third Drone: Heals Klanx for 30% of his Base Damage. - Visual changes: All Drones fly within 350 radius from Klanx at all times while active. ______________________________________________________________________ Kraken - Magic Armor decreased from {5.25 to 4}. ______________________________________________________________________ Legionnaire - Magic Armor decreased from {5.5 to 4}. ______________________________________________________________________ Lodestone - Magic Armor decreased from {5.5 to 4}. - Armor decreased from {4.38 to 4.0}. ______________________________________________________________________ Lord Salforis - Magic Armor decreased from {6 to 3}. Mors Certissima - Mana cost increased from {75/80/85/90 to 75/85/95/105}. The Undying - Bonus Health Regeneration lowered from {20 to 15} while the ability is active (when Staff of the Master is in Lord Salforis' inventory). ______________________________________________________________________ Magebane - Magic Armor decreased from {7 to 5}. ______________________________________________________________________ Magmus - Magic Armor decreased from {5.25 to 4}. - Armor increased from {1.76 to 2.0}. ______________________________________________________________________ Maliken - Magic Armor decreased from {3.5 to 3}. - Armor decreased from {1.9 to 1.2}. Zeal - Maximum Attack Speed gained from this skill decreased from {120 to 80}. Possession - New Staff of the Master effect: * Cooldown reduced from {100/80/60 seconds to 14 seconds}. ______________________________________________________________________ Martyr - Magic Armor decreased from {6.25 to 6}. ______________________________________________________________________ Master of Arms - Attack action time reduced from {500ms to 250ms}. - Now only has one mode for every ability except for Weapon Enhancement (Bulldozer/Cheetah). - Magic Armor decreased from {5.5 to 5}. - Armor increased from {3.08 to 4.0}. Ability 1: Overcharged Shot *Range: 700 *Mana Cost: 100 *Cooldown: {20/18/16/14} seconds - Target an enemy to fire out lightning that splits into 2 bolts upon reaching its target, which inflicts {60/120/180/240 Magic Damage} and a {1.5/2/2.5/3 second Immobilize} to the main target. * Deals 100 Magic Damage and applies a 80% Tapering Slow over 2 seconds to targets hit by the split projectiles. Ability 2: Acid Bomb *Range: 600 *Mana Cost: {100/115/130/145} *Cooldown: 16 seconds - Lobs an Acid Bomb at the target location that rolls, spraying acid that {lowers Armor by 1/2/3/4} and deals {15/30/45/60 Physical Damage per second} to enemies who stand in it. - The Acid lasts for 8 seconds. Weapon Enhancement - Cheetah: instead of being unable to attack when charges reach 0, Master of Arms loses the Attack Speed bonus granted by Cheetah. Master's Call *Mana Cost: {150/175/200} *Cooldown: 60 seconds - Activate to grant yourself a shield that absorbs {200/300/400 post-mitigation Damage} and increases Movement Speed by 50. Lasts up to 8 seconds. - While the shield is active, you gain unlimited ammo on Cheetah and an extra 20/40/60 Attack Damage on Bulldozer. ______________________________________________________________________ Midas - Magic Armor decreased from {5.5 to 4}. ______________________________________________________________________ Moira - Base Intelligence increased from {21 to 24}. - Base Strength increased from {17 to 19}. - Base Damage increased from {43-51 to 46-54}. ______________________________________________________________________ Moon Queen - Base Agility decreased from {22 to 20}. *Base Damage will not change. - Agility gain per level increased from {2.4 to 3.0}. - Base Intelligence decreased from {18 to 16}. - Magic Armor decreased from {5.5 to 5}. Moon Beam - Stun duration changed from {0.7/0.8/0.9/1 second to 1 second} at all levels. Multi-Strike - Damage penalty per bounce decreased from {25% to 20%}. - Bounce count increased from {1/2/3/4 to 1/2/3/5}. Lunar Glow - Night vision changed from {200/400/600/800 to 800} at all levels. Moon Finale - Max number of hits on a single target increased from 4 to 5. - Moon Queen gains {20/40/60 Movement Speed} while Moon Finale is active ({2.4/4.2/6 seconds}). Staff of the Master effect changes to Moon Finale: - Max number of total beams increased from {5/9/13 to 6/12/18}. *Duration of the bonus Movement Speed increased to {2.4/5/7.7 seconds}. - Max number of hits on a single target increased from {5 to 6/9/12}. - Beam impact interval decreased from {600ms to 450ms}. ______________________________________________________________________ Monarch - Magic Armor increased from {5.75 to 7}. - Armor increased from {2.0 to 3.0}. ______________________________________________________________________ Monkey King - Magic Armor decreased from {5.25 to 5}. - Armor decreased from {4.76 to 2.66}. ______________________________________________________________________ Moraxus - Magic Armor decreased from {4.5 to 4}. ______________________________________________________________________ Myrmidon - Base Damage increased from {42-50 to 48-55}. - Armor increased from {1.5 to 4.5}. Forced Evolution - Bonus Health reduced from {200/400/600 to 150/300/450}. - Magic Armor reduced from {4/7/10 to 3/5/7}. Staff of the Master effect changes to Forced Evolution - Activation type changed to Toggle *Mutant Evolution can become infinitely sustained. *4 second cooldown to toggle the ability on and off. ______________________________________________________________________ Night Hound - Armor decreased from {6.36 to 2.50}. ______________________________________________________________________ Nitro - Base Attack Time decreased from {1.85 to 1.7}. Ballistic - Illusions now fire when Ballistic is activated. - No longer grants Attack Speed. - Now pierces through all targets hit (changed from piercing up to {2/3/4/5} targets) - Damage dealt by Ballistic is increased by 1.2x. - Damage pierce scaling changed from {75% to 10/25/40/55/70% of Nitro's Attack Damage}. Divide & Conquer - Grants Nitro & Mauser {20/30/40/50 Movement Speed and Attack Speed for 3 seconds} when hitting an enemy hero with Ballistic. - No longer deals bonus Attack Damage based on distance travelled. Runaround - Duration changed from {1.3/2.2/3.1/4 seconds to 4 seconds} at all levels. - Evasion rescaled from {100% to 40/60/80/100%}. ______________________________________________________________________ Nomad - Magic Armor decreased from {5.5 to 5}. Edge Counter - Shockwave travel distance increased from {875 units to 1000 units}. ______________________________________________________________________ Nymphora - Base Intelligence increased from {25 to 28}. - Base Strength increased from {17 to 19}. - Magic Armor increased from {5.25 to 7}. - Armor increased from {2.0 to 3.0}. Grace of the Nymph - Total Mana regenerated increased from {75/150/225/300 to 125/200/275/350}. Teleport New Staff of the Master Effects for Teleport: - The following effects occur at the target destination after Teleport's channel finishes: * Teleport: now casts Volatile Pod in a 600 radius at the target destination. * Teleport: now casts Grace of the Nymph in a 600 radius. * Teleport: now casts 4 instances of Nymphora's Zeal in a cross pattern (relative to Nymphora's facing). - Channel time reduced from 4 to 2 seconds. - Number of real heroes teleported increased from {2/3/4 to 4/5/6}. - Increases teleport proximity from 250 radius to 600 radius around Nymphora. ______________________________________________________________________ Oogie - Magic Armor increased from {5.5 to 6}. - Armor decreased from {4.1 to 3.5}. Tar Quake - Damage is no longer adjusted based on proximity to the center of the explosion. - Magic Damage increased from {70/120/170/220 to 90/140/190/240}. - Maximum Movement Speed Slow bonus based on proximity to the center of the explosion decreased from {30% to 25%}. Conflagrate - Max Mana drain from self decreased from {5% to 4% per second}. Kindled Fury - Bonus Magic Damage changed from {4/6/8/10% to 3/6/9/12%}. ______________________________________________________________________ Ophelia - Magic Armor increased from {5.5 to 6}. - Armor increased from {1.1 to 2.5}. ______________________________________________________________________ Pandamonium - Magic Armor decreased from {5.5 to 3}. - Armor decreased from {5.38 to 3.5}. ______________________________________________________________________ Parallax - Armor decreased from {3.3 to 2.7}. ______________________________________________________________________ Parasite - Magic Armor increased from {5.25 to 6}. ______________________________________________________________________ Pearl - Base Intelligence increased from {24 to 27}. - Base Strength increased from {16 to 18}. - Magic Armor increased from {5.5 to 7}. - Armor increased from {2.38 to 3.38}. ______________________________________________________________________ Pebbles - Magic Armor decreased from {5.5 to 4}. - Armor increased from {0.26 to 1.0}. ______________________________________________________________________ Pestilence - Magic Armor decreased from {5.75 to 3}. - Armor decreased from {4.38 to 3.2}. Swarm - Now has a Staff of the Master effect: *Action Type changed from Target Entity to Target Dual Position (Cone). *Targets hit also take {50/100/150 Physical Damage}. * Range: 700 * Travel Distance: 1200 * Speed: 600 * Width: 300 ______________________________________________________________________ Pharaoh - Magic Armor decreased from {5.5 to 4}. Wall of Mummies - The push effect now also applies a Mini-Stun to affected enemies. ______________________________________________________________________ Plague Rider - Attack range increased from {550 to 600}. - Magic Armor increased from {5.5 to 7}. - Armor increased from {1.1 to 3.5}. Contagion - Damage rescaled from {125/200/250/325 to 120/190/260/330}. - Mana Cost increased to {125/150/175/200}. - Bonus Area of Effect damage is now doubled (and impacts the main target) if the ability kills a creep (occurs once and cannot trigger additional waves of damage). - No longer reduces Attack Speed. Ability 2: Earthblight (Reworked) *Cast Range: 900 *Radius: 250 *Cooldown: {24/20/16/12} seconds *Mana Cost: {85/90/95/100} - Target an area to deal {40/60/80/100 Magic Damage} to enemies and blight the earth under them. - Earthblight gives {-1/-2/-3/-4 Magic Armor} and slowly pulls the enemies back to their starting location for 4 seconds. *Enemies who pull for too long or leave the area will snap the ghastly tendons of Earthblight. Extinguish - Mana gain increased from {15/30/45/60 to 20/40/60/80%} of target's Current Health. - At level 4, Extinguish can target enemy and neutral creeps. Plague Carrier - Projectile speed increased from {522 to 600}. - When disjointing the ability, the projectile will now bounce from where the target was when it disjointed, rather than the target's new position. - Now instantly kills any creeps hit. - Max bounces increased from {7 to 10}. - No longer applies a Movement Speed Slow. - Staff of the Master now makes the bounce count infinite. *No longer increases Magic Damage of Plague Carrier. ______________________________________________________________________ Pollywog Priest - Magic Armor increased from {5.5 to 6}. - Armor increased from {1.3 to 2.8}. Voodoo Wards - Cast range increased from {550 to 600}. - Mana Cost lowered from {200/350/500 to 150/250/350}. - Cooldown decreased from {120/110/100 seconds to 100/90/80 seconds}. - The position of wards when spawned has been updated to be more circular and slightly further apart. * This should make it easier to trap heroes. ______________________________________________________________________ Predator - Magic Armor decreased from {5.5 to 3}. ______________________________________________________________________ Prisoner 945 - Magic Armor decreased from {5.5 to 4}. ______________________________________________________________________ Prophet - Base Intelligence increased from {24 to 27}. - Base Strength increased from {18 to 20}. - Magic Armor increased from {5.5 to 7}. - Armor increased from {2.8 to 3.8}. ______________________________________________________________________ Puppet Master - Magic Armor increased from {5.5 to 6}. Puppet Show - Search Radius increased from {250/300/350/400 to 400} at all levels. - Now continues until the state duration expires, even if the force-attacked target dies. - Now properly grants an assist to Puppet Master if the target is killed. Whiplash - Critical multiplier increased from {1.4/1.6/1.8/2x to 1.5/1.75/2/2.25x}. Voodoo Puppet - Cast Action Time & Cast Time have been removed. - Damage amplification increased from {1.4/1.6/1.8x to 1.6/1.8/2.0x}. ______________________________________________________________________ Pyromancer - Magic Armor increased from {5.5 to 6}. - Armor increased from {1.14 to 1.54}. ______________________________________________________________________ Rally - Magic Armor decreased from {5.5 to 4}. ______________________________________________________________________ Rampage - Strength gain per level decreased from {2.8 to 2.2}. - Base movement speed increased from {295 to 300}. - Magic Armor decreased from {5.5 to 3}. - Armor decreased from {4.4 to 3.5}. Stampede - Now grants Rampage instant 700 Movement Speed during the charge. - Now grants Rampage everything-walking and tree destruction. - Now grants 100% slow resistance. - Now undisjointable. - Physical Damage reduced from {100/140/180/220 to 80/120/160/200}. - Now applies your current level of Horned Strike (E) to enemy heroes within 200 range during the charge (does not apply it to the main target). - Cooldown reduced from {30 seconds to 15 seconds} (cooldown still starts when the charge ends or is cancelled). - New target is found if chosen target dies while charging. - No longer grants Rampage magic immunity. - Speed bonus no longer lingers after the charge. - Ability now grants Rampage assists. - Vision around the target during the charge reduced from {1800/800 (day/night) to 150}. Might of the Herd - Reworked completely. Now called Tough Hide. - Moving now passively gains a shield that blocks post-mitigation damage, gaining {2/4/6/8 Health} per 100 distance moved up to a max of {60/120/180/240 Health}. Horned Strike - Cooldown reduced from {10/9/8/7 seconds to 6 seconds}. - Damage increased from {60/80/100/120 to 60/90/120/150}. The Chains That Bind - Reworked completely. Now called Greater Rhino. *Action Type: Target Enemy *Cast Range: 700 *Cooldown: {80/70/60} seconds *Mana Cost: {130/150/170} - Summons a mighty horn that strikes the target after a 1 second delay, dealing {150/250/350 Physical Damage}, throwing the target back 300 distance towards Rampage over 1 second and applying your current level of Horned Strike to them. ______________________________________________________________________ Ravenor - Magic Armor decreased from {5.5 to 3}. - Armor decreased from {4.38 to 2.0}. ______________________________________________________________________ Revenant - Magic Armor increased from {5.75 to 7}. - Armor increased from {2.94 to 3.94}. ______________________________________________________________________ Rhapsody - Base Intelligence increased from {28 to 31}. - Base Strength increased from {18 to 20}. - Magic Armor increased from {6 to 7}. - Armor increased from {2.88 to 3.88}. Protective Melody - Cooldown increased from {120/105/90 seconds to 120/110/100 seconds}. ______________________________________________________________________ Riftwalker - Magic Armor increased from {6 to 7}. ______________________________________________________________________ Riptide - Strength gain per level increased from {1.5 to 2}. - Movement Speed increased from {280 to 290}. - Base attack cooldown reduced from {1.9 to 1.7 seconds}. - Magic Armor decreased from {5.5 to 5}. - Armor decreased from {6.08 to 3.08}. Undertow - Cooldown reduced from {15 seconds to 12 seconds}. - Mana cost changed from {130/110/90/70 to 120/105/90/75}. - Silence duration increased from {2/2.5/3/3.5 seconds to 2.5/3/3.5/4 seconds}. - Puddles now only last for 6 seconds (down from permanent). In My Element - Active effect changed. No longer swaps Unitwalking on and off. Now spawns a permanent puddle of water at your feet. Max 1 of permanent puddle. - While on water, Riptide no longer becomes shown to the enemies on the minimap. - Mana Cost decreased from {130/110/90/70 to 20}. - Cooldown increased from {15 seconds to 30 seconds}. Perfect Storm -Bonus Movement Speed changed from {30 to 20/30/40}. ______________________________________________________________________ Salomon - Magic Armor decreased from {5.5 to 3}. - Armor decreased from {3.38 to 2.0}. ______________________________________________________________________ Sand Wraith - Magic Armor increased from {4 to 5}. ______________________________________________________________________ Scout - Magic Armor decreased from {5.5 to 5}. - Armor decreased from {4.94 to 2.44}. ______________________________________________________________________ Shadowblade - Magic Armor decreased from {5.5 to 5}. ______________________________________________________________________ Shellshock - Strength gain per level increased from {2.3 to 2.8}. - Magic Armor decreased from {5 to 4}. Fireflies - Magic Damage increased from {60/90/120/150 to 80/120/160/200}. - Now applies a 20% Movement Speed Slow for 2 seconds to enemies hit by the wave. - Mana cost increased from {40 to 40/50/60/70}. - Cooldown rescaled from {11/10/9/8 seconds to 10 seconds} at all levels. - Fireflies no longer stick to enemy heroes. - Firefly duration increased from {8 to 15 seconds}. Rolling Thunder - Upon activation (target enemy) begins spinning in place for 3 seconds. * During this time ally heroes can right-click Shellshock to enter the shell. - No longer automatically picks up allied heroes along the path. - While in the shell, all allied heroes including Shellshock are invulnerable, immobilized and disarmed but can use items and abilities. - After the initial wind-up time, Shellshock fires towards the target and travels for up to 3 seconds. - Can be activated a second time to launch yourself early. - Waiting longer before launching increases the speed. Minimum of 600, maximum of 900. - Now passes through enemy heroes and only stops after reaching the target or if the target dies. - Magic Damage increased from {80/120/160/200 to 70/140/210/280}. - No longer picks up creeps or Fireflies. - Cast Range increased from {1200 to 1300}. - Bonus damage for each allied hero changed from {30 to 20/30/40/50}. Sanctuary Stone - Magic Armor bonus/penalty reduced from {2/3/4/5 to 1/2/3/4}. - The aura will remain in effect while the Sanctuary Stone is on the ground. - Only allies can pick up the Sanctuary Stone now; enemies will destroy it. - If picked up, the effect lasts until Shellshock revives, instead of for 30 seconds. Ability 4: Superconductor (Reworked) *Mana Cost: {150/175/200} *Cooldown: 80 seconds - Upon use, deals {100/200/300 Magic Damage} to nearby enemies and applies a 80% tapering slow to them for 3 seconds. Shellshock then surrounds himself with an electric field that deals {30/40/50 + 1/1.5/2% of his Max Health in Magic Damage per second} to enemies within 350 range for the next 10 seconds. ______________________________________________________________________ Slither - Base Intelligence increased from {16 to 19}. - Base Strength increased from {18 to 20}. - Base Damage increased from {46-48 to 49-51}. - Magic Armor increased from {5.5 to 6}. - Armor increased from {3.08 to 4.08}. Toxin Wards - Attack Damage increased from {10/19/28/37 to 10/20/30/40}. ______________________________________________________________________ Sir Benzington - Magic Armor decreased from {5.5 to 5}. - Armor decreased from {4.8 to 2.75}. Joust - Stun duration increased from {1 to 2 seconds}. - Touch radius increased from {100 to 120}. - Range increased from {1000 to 1200}. - Cast action time reduced from {600 to 400}. Royal Stomp - Removed. Lance-A-Long - Moved from the third slot (E) to the second slot (W). - No longer grants bonus range passively. - Number of max charges reduced from {4 to 3}. - On use, your attack cooldown is reset. - No longer sets your attack range to a flat number. Now grants +100 range for the next attack. - Damage per charge increased from {15/25/35/45 to 15/30/45/60}. - Base damage decreased from {40/80/120/160 to 30/60/90/120}. - Mana cost decreased from {85/100/115/130 to 80/90/100/110}. - Can now be switched into auto-cast by right-clicking to automatically cast the ability when attacking a valid target at 3 charges. Ability 3: Heart Piercer - Passively causes Benzington to increase his Attack Range by {50/100/150/200} and pierce through {1/2/3/4 Magic Armor} when dealing damage from his autoattacks or spells. Knightfall - No longer targets an enemy. Now targets ground. - Range increased to Global. - Upon use now starts a 2 second channel, at the end of which Benzington launches into the air and lands at the target location after a 1 second delay. * Interrupting the channel cancels the effect but still consumes the cooldown and the Mana cost. - A shadow effect appears at the target location at the start of the channel, warning enemies that Sir Benzington is coming (3 seconds total before impact). - Plays a globally audible drum roll sound at the start of the channel. - Cooldown changed from {100/80/60 to 120/110/100 seconds}. - Still applies damage and the slow as before. ______________________________________________________________________ Skrap - Base Intelligence increased from {21 to 24}. - Base Strength increased from {18 to 20}. - Magic Armor increased from {5.5 to 7}. - Armor increased from {1.3 to 3.5}. ______________________________________________________________________ Solstice - Magic Armor decreased from {5.5 to 3}. ______________________________________________________________________ Soul Reaper - Armor increased from {1.75 to 3.0}. Demonic Execution - Mana cost changed from {175/300/450 to 150/300/450}. - The Mana cost is no longer changed when obtaining Staff of the Master (previously changed from {175/300/450 to 150/340/500}). ______________________________________________________________________ Soulstealer - Movement Speed increased from {300 to 310}. - Agility gain per level increased from {2.4 to 2.9}. - Base Intelligence decreased from {19 to 18}. - Magic Armor decreased from {5.5 to 5}. - Armor increased from {1.8 to 2.8}. Demon Hand - Magic Damage increased from {75/150/225/300 to 100/175/250/325}. Soulsteal - Souls lost on death decreased from {1/2 to 1/3} of the total Soul count. Soul Burst - Damage curve smoothened out to allow for more consistent damage at all distances. ______________________________________________________________________ Succubus - Base Strength, Agility and Intelligence increased from {18 to 20}. - Magic Armor increased from {5.75 to 6}. Heartache: - Mana cost decreased from {125/150/175/200 to 90/115/140/165}. - Cooldown decreased from {15 seconds to 15/14/13/12 seconds}. Cursed Embrace: - Staff of the Master effect changed to: - Increases the duration from {5 to 6 seconds}. - Makes the ability non-channeling but cancels the effect if Succubus is stunned or silenced. - Reduces cooldown by 15 seconds. ______________________________________________________________________ Swiftblade - Magic Armor decreased from {5.5 to 5}. ______________________________________________________________________ Tarot Ricochet - Bounces now prioritize targets affected by your Bound by Fate. Bound by Fate - Movement Speed Slow increased from {10% to 15%}. - Can be cast on Magic Immune targets. - If a unit dies while tethered to another, the other unit is pulled towards them, and has the regular damage and stun applied to them. ______________________________________________________________________ Tempest - Magic Armor increased from {5.25 to 6}. Glacial Blasts - Impact instances increased from {1/2/2/3 to 1/2/3/4}. - Magic Damage per instance increased from {30/40/65/80 to 50}. Meteor - Magic Damage per second decreased from {3/4/5/6% to 2/3/4/5% of the target’s Max Health}. - Cast action time lowered from {300ms to 100ms}. - Can now be double-activated to cast Meteor at your location. Elemental Void - Cooldown reduced from {200/190/180 seconds to 200/180/160 seconds}. - Cast range increased from {250 to 300}. - Magic Damage per second is now applied independent of the distance to the center. - Magic Damage per second changed from {45/75/105 to 50/75/100}. -New Staff of the Master effects: - All your abilities and Elementals now deal True Damage. * Cast type of Glacial Blasts is still Magic. - Meteor can now be cast while channeling. - Cooldown decreased to 120 seconds. ______________________________________________________________________ The Chipper - Magic Armor increased from {5.5 to 6}. ______________________________________________________________________ The Dark Lady - Magic Armor decreased from {5.5 to 5}. - Armor decreased from {4.22 to 3.02}. Taint Soul - Magic Damage increased from {60/90/120/150 to 75/100/125/150}. Charging Strikes - Cooldown reduced from {17/15/13/11 seconds to 15/13/11/9 seconds}. ______________________________________________________________________ The Gladiator - Magic Armor decreased from {5.75 to 3}. Pitfall - Cast and cast action time reduced from {300ms to 200ms}. ______________________________________________________________________ The Madman - Magic Armor decreased from {5.75 to 5}. ______________________________________________________________________ Thunderbringer - Base Strength decreased from {19 to 17}. - Armor reduced from {2 to 1.5}. - Magic Armor decreased from {6.5 to 6}. Lightning Rod - Radius decreased from {650 to 400}. ______________________________________________________________________ Torturer - Magic Armor increased from {5.5 to 6}. ______________________________________________________________________ Tremble - Magic Armor decreased from {5.5 to 5}. - Armor decreased from {4.32 to 2.52}. Terrorform - Tremble and Boris now share the cooldown of the Terror Mounds subability. - Bonus Health Regeneration decreased from {2/4/6/8 to 2/3.5/5/6.5}. - Now shows the number of mounds currently active as charges on the ability. ______________________________________________________________________ Tundra - Base Strength increased from {23 to 25}. - Base Damage increased from {56-60 to to 57-67}. - Magic Armor decreased from {4.5 to 4}. - Armor decreased from {4.1 to 4.0}. Piercing Shards - Projectile lifetimes decreased from {1000ms to 850ms}. * This has the effect of making the shard projectiles travel faster. - Superior Mixed Damage increased from {190/260/330/400 to 190/265/340/415}. Call of Winter - Shiver's Clearvision radius changed from {800/1000/1200/1400 to 900/1000/1100/1200}. Cold Shoulder - Now applies a tapering 60% Movement Speed Slow for 2 seconds. ______________________________________________________________________ Valkyrie - Magic Armor decreased from {5.5 to 5}. ______________________________________________________________________ Vindicator - Magic Armor decreased from {7 to 6}. - Armor increased from {1.5 to 2.7}. Glyph of Silence - Minimum Movement Speed Slow changed from {0/4/8/12% to 5%} at all levels. - Movement Speed Slow gradient reduced from {30% to 25%}. * Maximum Movement Speed Slow based on proximity reduced from {30/34/38/42% to 30%}. ______________________________________________________________________ Voodoo Jester - Base Intelligence increased from {24 to 27}. - Base Strength increased from {16 to 18}. - Magic Armor increased from {5.75 to 7}. - Armor increased from {1.82 to 2.82}. ______________________________________________________________________ War Beast - Magic Armor decreased from {5.5 to 3}. Battle Cry - The buff state no longer gives assists to War Beast. Metamorphosis - Mana cost lowered from {75 to 0}. ______________________________________________________________________ Witch Slayer - Magic Armor increased from {5.5 to 6}. - Armor increased from {1.1 to 1.5}. ______________________________________________________________________ Wretched Hag - Attack Damage increased from {40-48 to 44-51}. - Magic Armor increased from {5.5 to 6}. Haunt - Cast range increased from {425/450/475/500 to 550} at all levels. Bat Blast - Cast effect type and Damage type changed from Magic to SuperiorMagic. - Staff of the Master only: Damage increased from {340/530/725 to 350/540/730}. - When boosted by Staff of the Master, the cooldown of the skill has been changed from {60 seconds to 40 seconds}. ______________________________________________________________________ Zephyr Cyclones - The 20-second interval passive cyclone spawn effect will no longer be delayed or affected when Zephyr takes damage. Wind Shield - Passively grants {4/6/8/10% Bonus Movement Speed} and {15/20/25/30% Evasion}. Typhoon - Movement Speed Slow further from center increased. * Magnitude changed from a quadratic function to a linear function. ====================================================================== Item balance changes ______________________________________________________________________ Single Component Items Alacrity Band - Attack Speed bonus increased from {25 to 30}. Branded Sabre - Removed from the game. Logger's Hatchet - Its activation can now target gadgets. Goes on a 15 second cooldown when used in this manner. *This includes wards. Helm of the Victim - Cost decreased from {950 Gold to 900 Gold}. *This will reduce the cost of all other items that use this component. Homecoming Stone - Cost reduced from {100 Gold to 50 Gold}. - You can no longer accidentally teleport behind your ally Well. Slayer - Cost reduced from {2400 Gold to 2200 Gold}. - Damage reduced from {45 to 40}. Veiled Rot - Now applies the effect to all of your own units within 600 radius upon use. - Buff now also gives a bonus 15% Movement Speed. Voltstone - Number of attacks required to proc reduced from {6 to 4}. - Damage on proc decreased from {55 to 45}. - Now propagates to illusions for 33% power. Warpcleft - Attack Speed bonus increased from {40 to 45}. ______________________________________________________________________ Initiation New Initiation item: Sorcery Boots - Auto-assembles from Marchers and Ring of Sorcery. - Grants 65 Movement Speed and an active which replenishes 160 Mana to self and nearby allies. - Otherwise, has the same Stat and Cooldown values as Ring of Sorcery. Alchemist's Bones - Recipe cost increased from {650 Gold to 750 Gold}. Grave Locket - Bonus Stats when charged increased from {2 to 3}. Lightbrand and components - Removed the bonus Damage based on the Mana Cost of the last spell cast. - Now grants 12/18/24% extra Spell Damage vs non-hero units. *12% for Lightbrand, 18% for Searing Light and Frozen Light, 24% for Dawnbringer. Post Haste - When teleporting to ally buildings, can now teleport at most 400 units away from the target building. *Mimics the functionality of Homecoming Stone in this manner. *Also destroys trees around the target location if targeting ground. *Still does not disarm an ally building. *Behaviour when targeting non-building units remains unchanged. Plated Greaves - Mana Cost decreased from {25 to 10}. - Hero Armor buff increased from {2 to 3}. - Hero and creep buff duration increased from {15 to 30 seconds}. Spyglass - Removed from the game. ______________________________________________________________________ Supportive Astrolabe - Bonus Agility increased from {5 to 8}. Barrier Idol - Bonus Agility increased from {2 to 5}. - Shield changed from blocking pre-mitigation Damage to blocking post-mitigation Damage. *This means that Magic Armor will now positively impact the amount of Magic Damage blocked by the barrier. - Magic Damage blocked by the barrier reduced from {400 to 300}. - Non-hero units affected receive a barrier that blocks 600 Magic Damage (instead of 300 Magic Damage). Jade Spire - Now takes a Mark of the Novice (150) in the recipe in addition to Nome's Wisdom and Acolyte's Staff. - Now passively gives +10 Attack Damage. - Armor bonus on the aura increased from {2 to 3}. - Active state duration increased from {4.5 to 6 seconds}. Kuldra’s Sheepstick - Cast Range reduced from {800 to 650}. Lex Talionis - Recipe cost reduced from {250 Gold to 150 Gold}. Nome's Wisdom - Now passively grants 10 Attack Damage (not on the aura). - Bonus Armor on the aura increased from {2 to 3}. - Bonus Mana Regeneration on the aura increased from {0.75 to 1}. Ring of Sorcery - Mana Cost reduced from {40 to 0}. Refreshing Ornament - No longer has a 200 Gold recipe. *Now auto-assembles from: Trinket of Restoration + Duck Boots + Minor Totem. - Bonus agility increased from {2 to 5}. Soultrap - Recipe cost reduced from {600 Gold to 400 Gold}. - Cast Range increased from {800 to 1500}. - Max number of charges stored increased from {2 to 3}. - Now only dispels when taking damage from player-controlled units. Spell Sunder - Debuff damage per second increased from {5 + 3% of Current HP to 5 + 5% of Current HP}. - Debuff duration reduced from {3.5 to 3 seconds}. - Damage-over-Time (DoT) effect now works for 33% of the default values (down from 50%). Stormspirit - Cast Range reduced from {650 to 450}. ______________________________________________________________________ Protective Daemonic Breastplate - Recipe cost decreased from {900 Gold to 500 Gold}. - Bonus Armor increased from {6 to 7}. * This is on the base item, not on the aura. Sacrificial Stone - When charged, Armor buff now also gives allies +3 to all Stats (but not to yourself). - Buff duration increased from {30 to 45 seconds}. - Mana cost decreased from {25 to 10}. - Cooldown increased from {25 to 30 seconds}. - No longer reduces the amount of gold you lose on death. - No longer leaves behind a shard that collects Experience or grants Clearvision. - Death timer reduction increased from {12 to 20 seconds}. Shield of the Five - Bonus Armor on the buff increased from {2 to 3}. - Buff duration increased from {30 to 60 seconds}. - Cooldown increased from {25 to 30 seconds}. Sol’s Bulwark - Increased the amount of Armor given/removed by the Ally/Enemy auras from {3 to 4}. Ultor's Heavy Plate - Recipe cost decreased from {1200 Gold to 1000 Gold}. ______________________________________________________________________ Combative Arclight Crown - Number of hits required to proc decreased from {5 to 4}. - Magic Damage per proc decreased from {225 to 180}. - Proc effect now propagates to illusions for 33% power. Bloodborne Maul - The wielder will now only lose Health when attacking enemy heroes. Brutalizer - New buildup: Slayer (2200) + Mighty Blade (1000) + Recipe (300) = 3500. - Attack Damage increased from {35 to 40}. - Damage proc now propagates to illusions for 33% power. *Stun proc does not propagate to illusions. Elder Parasite - Attack Speed bonus from the active state decreased from {85 to 80}. - Movement Speed bonus from the active state decreased from {20% to 15%}. - Damage Amplification on self from the active state increased from {15% to 20%}. - Lifesteal bonus from the active state decreased from {30% to 25%}. Grimoire of Power - 15% extra Spell Damage changed to 15% extra Spell Damage against heroes. - Now grants 20% extra Spell Damage vs non-hero units. Insanitarius - Recipe cost increased from {500 Gold to 550 Gold}. - Health Regeneration increased from {3 to 5}. - Health removed per second increased from {35 to 45}. Savage Mace - Components changed to consist of: Slayer, Warhammer and a 1000 Gold recipe. - Damage decreased from {80 to 64}. - Now passively grants True Strike. - Chance to proc the bonus Physical Damage & Stun decreased from {35% to 33%}. - Bonus Physical Damage from a proc increased from {100 to 120}. - Damage proc now propagates to illusions for 33% power. *Stun proc does not propagate to illusions. Spiked Bola - Cast type changed to Physical. - Damage from the activation changed from {200 Magic Damage to 250 Physical Damage}. - Spiked Bola debuff is now purgeable. - 200 Gold recipe removed. *Now auto-assembles (Dancing Blade + Alacrity Band). Thunderclaw - New buildup: Voltstone (600) + Alacrity Band (1200) + Gloves of the Swift (500) + Recipe (600) = 2900. - No longer grants Attack Damage. - Now grants a passive 45 Attack Speed. - Proc effect now propagates to illusions for 33% power. ______________________________________________________________________ Morph Attack Shieldbreaker - Armor reduction decreased from {4/6/8 to 3/5/7}. Symbol of Rage - Active state’s Lifesteal magnitude increased from {150% to 200%}. - Recipe cost decreased from {1100 Gold to 1000 Gold}. ====================================================================== Mobility interaction streamlining with Immobilize & Restrain The following skills can no longer be activated while you are immobilized or restrained (only applies to the mobility-related activation of the skill): - Bubbles' Shell Surf (Q, second activation) - Lodestone's Rocket Drill (Q, second activation) - Maliken's Sword Throw (Q, second activation) - Night Hound's Pounce (W) - Pandamonium's Flick (W) - Parasite's Infest (W) - Predator's Venomous Leap (Q) - Ravenor's Ball Lightning (Q, second activation) - Shadowblade's Feint's Siphon (W) - Silhouette's Sky Dance (W, first subskill's activation) Ultimate Abilities: - Gemini's Fire pet's Fire Fang (W) - Gemini's Ice pet's Ice Fang (W) - Gemini's Fire & Ice pets' Together in Spirit (E) - Empath's As One - King Klout's Parade of Power - Sand Wraith's Mirage (second activation) - Sir Benzington's Knightfall - Swiftblade's Swift Slashes ====================================================================== Map Changes The Forests of Caldavar map has been revamped! - In general, more juke spots and Ward spots have been added to the map due to extensive revamping. Legion Base - Area of the base is larger. - Now has less number of filler buildings (Shrines & Huts). - Lanes are now further apart. - World Tree has been moved further back. These changes were made to make the overall building and lane placement more fair when comparing the Legion Base and the Hellbourne Base, while still being unique and different enough for the players. ______________________________________________________________________ Legion Jungle - Now has more paths so that players have more options to navigate through the Legion Jungle. - The bottom-right area of the Legion Jungle is more open to allow for more engagements without vision loss occurring. ______________________________________________________________________ Towers - The Tier 1 & Tier 2 Hellbourne Towers are now further apart in the top & bottom lane. - Minor adjustments have been made to the other Tier 1 & Tier 2 Tower positions. Previously, the Tier 1 & Tier 2 Hellbourne Towers were much closer together than the Tier 1 & Tier 2 Legion Towers. These changes were made to balance out the map advantages that Hellbourne had over Legion. ______________________________________________________________________ Middle Lane - Tree area above the middle Hellbourne Tier 1 Tower changed to encompass more juke spots & gank routes. - Middle Hellbourne Tier 1 Tower shifted upwards to be closer to the tree line. Previously, the placement of the middle Hellbourne Tier 1 tower & the lack of pathing through the tree area above it prevented players from ganking Hellbourne's middle lane effectively with that route. Now, the vision of that area is more limited, and ganking Hellbourne middle lane will be more similar compared to ganking Legion middle lane, equalizing the positional power of Hellbourne's middle Tier 1 Tower compared to Legion's middle Tier 1 Tower. ______________________________________________________________________ Ward Spots - New ward spots have been introduced as a result of the map changes. - 3 small, high cliffs have been added to the map for high ground ward spots. *2 of these are in the Legion jungle, 1 of these are in the Hellbourne jungle. Can you find them? ====================================================================== Neutral Creep Changes Kongor - Removed the passive stun ability from Kongor. - Null Stone effect on Kongor is now visible. - Added a new ability to Kongor in the first slot: Boulder Toss *Cooldown: 5 seconds *Mana Cost: 100 * Throws a boulder at the target location (200 radius). Shows a red circle on the ground, lands after 2 seconds. Deals {[150 + 10% of target's Max Health] in Magic Damage} and {Stuns for 2 seconds}. * Kongor will randomly use this ability as long as he is fighting at least 1 enemy hero (20% chance every second). New Ancient Creeps: Dreadbeetle Queen & 2x Dreadbeetles - Dreadbeetle Queen: 1600 Health, 110-130 Gold, 60-70 Attack Damage, 6 Armor, 3 Magic Armor, 310 Movement Speed. *Emits a 900 radius aura that increases the Attack Speed of affected allies by 15. - Dreadbeetle: 1000 Health, 65-70 Gold, 30-35 Attack Damage, 3 Armor, 3 Magic Armor, 320 Movement Speed. - Gold gained from jungle camps has been reduced by ~8% overall. *Camps previously had a ratio of ~17.5 Health/Gold, whereas the new ratio is ~18.7 Health/Gold on average. The following neutral creeps had their Health adjusted: *Antlore Necromancer: 900 -> 800 *Werebeast: 400 -> 450 *Werebeast Enchanter: 500 -> 550 *Ebula: 410 -> 450 *Earthoc: 400 -> 450 *Goatar: 550 -> 500 *Vagabond: 600 -> 550 *Vagabond Leader: 1095 -> 1100 ====================================================================== Mid Wars - Starting level of all heroes in the game increased from {1 to 3}. - Starting gold increased from {603 to 853}. ====================================================================== == Bug Fixes & Optimizations == = Optimizations = Numerous options and improvements have been implemented into the game! - The Scoreboard has been updated to more clearly & easily convey information to players at a glance. * The Gold, Inventory, and Ping of other players are shown in the new Scoreboard. * Your opponents' inventories are only shown in the scoreboard when they are not in fog. * Your opponents' Gold will not be shown to you or your team. * Hold the button down to show the scoreboard. Default hotkey: X. Found in Options -> Controls -> Advanced Keybindings (or use the Search feature to locate this keybind). - The Unit Selection Indicator has been updated and polished to clearly indicate which direction a selected unit is facing. - Quick Cast / Smart Casting Menu * Players can now select the Smart Casting Type (On Release or On Press), as well as individually select which skills they want to have Smartcast turned on for. * This can be found in the Options -> Controls menu. - Mini-Map Hero Portraits * If enabled, each hero's location indicator on the minimap will display that hero's portrait. The colored ring around each hero will be your team color or a player-specific color, based on your choice. * Enabled by Default (located in the Options -> Interface -> Assistance menu). - Unique Health Bar Color * If enabled, your hero's Health Bar will be easily identified with a unique color (yellow for Solid Green/Red bar colors, green for Solid Yellow/Blue bar colors). * Enabled by Default (located in the Options -> Interface -> Health Bars menu). - Draw Minimap Path * If enabled, the path your main hero takes will be displayed on the minimap (only for yourself) when your hero moves. * Enabled by default (located in the Options -> Interface -> Assistance menu). - In general, visual obstructions in the Game Overlays have been removed while you are in-game. * The opaque bricks that block the bottom middle part of your screen have been removed. * A large portion of the opaque dark sections of the Hero Info UI in the top-left corner have been removed. - The HoN Store user interface has been completely revamped and polished! = Bots = - Ring of the Teacher will no longer be randomly toggled on & off by bots. *The toggle behaviour is temporarily disabled until further notice. = General = - The Sanguo Set Dragon pet no longer persists incorrectly after using Geometer's Bane & your illusions die. = Heroes = Accursed - The level of Sear when applying the state via Cauterize or Fire Shield is now correct. Adrenaline - Ember Shard now displays charges to represent Adrenaline's current Mana as a percentage of his Max Mana. - Frostwolf's Skull's projectile now has the correct offset when Adrenaline attacks. Empath - As One: if your host is stealthed and you have Staff of the Master, Empath's auras (from items) will now reapply properly after her host exits stealth. Legionnaire - Argentus Legionnaire now says the proper voice line when killing a Taunted opponent. *Here, "Taunt" refers to the general Taunt, not his first ability. Master of Arms - Master's Call now displays a shield bar for Master of Arms while it is active. Soulstealer - Fixed a bug where Soulstealer was doing 25% more damage than intended with Soul Burst when he had 40 Souls. - Soulsteal's Soul count will now round up to the nearest value after the charge loss calculation (instead of rounding down the Soul count). Tarot's Luck of the Draw (R) - Critical multiplier equation changed from [Charges/20 + 1] to Charges/20. - Max charges changed from 60 to 80. - Now gains 30 charges when putting the first skill point into Luck of the Draw (instead of 10). *No gameplay changes. This change was made for easier visibility of your current Critical multiplier. = Items = Homecoming Stone & Post Haste - When teleporting directly to your ally well, you can now only teleport at most 90 units away from the center of the well. *This prevents the user from teleporting behind the fountain and getting stuck. ====================================================================== Version 3.9.14 ------------- 29 November 2016 == Design == = New Hero = Adrenaline - Adrenaline is the first victim and soldier of Apex, the True Evil. While Apex possesses a terrifying calm in the midst of genocide and mass extinction, Adrenaline is the physical embodiment of the chaos and fury that rages within the ancient heart of the True Evil. His sole purpose is to lead The Third Corruption and carve a bloody swath through daemon, man, beast, and god, clearing the way for Apex to establish his presence and begin his final conquest of the known realms. ======================================= Attributes Primary Attribute: Agility Strength: 18 + 2 per level Agility: 24 + 3 per level Intelligence: 10 + 1 per level Movement Speed: 290 Range: 450 Base Damage: 43 - 53 (with Agility factored in) ======================================= Abilities: Ability 1: Fracture Burst * Range: 800 * Radius: 80 * Mana cost: 35% of maximum Mana * Cooldown: 0 seconds - Throws a projectile that flies 800 units in target direction, dealing {50/100/150/200} Magic Damage to the first enemy hero it hits. Also applies {6/7/8/9} Stacks of Dread to the target. - If it hits an enemy hero, the projectile flies into the air and lands after {0.9 seconds}. * If the target is less than 200 units away from Adrenaline, then the projectile will land 250 units behind the target (relative to Adrenaline). Otherwise, the projectile will land in a random location in the line between Adrenaline and the target. - If Adrenaline catches the projectile, Adrenaline regains {35% of his max Mana}. If the projectile hits the ground, it will spawn a Fracture for 5 seconds, attacking the target hit. - Fractures spawned by this skill act as illusions; they receive 450% Damage and deal 10% Base Damage. ______________________________________________ Ability 2: Rush * Range: 450 * Mana cost: 45% of maximum Mana * Cooldown: 0 seconds - Passively causes autoattacks from self and illusions to apply {2 stacks of Dread} on a target, lasting 6 seconds, but refreshing the duration whenever another stack is applied. - Maximum of {12/20/28/36 Stacks of Dread} may be applied to a target. Active: - Target a direction to {dash 450 units}, consuming all Stacks of Dread on enemy units hit and dealing {20 plus an additional 1% of the enemy hero’s Max Health in True Damage per Stack of Dread consumed}. ______________________________________________ Ability 3: Ember Shard * 5-point skill; starts with 1 point in the ability. - Passively grants Adrenaline mana regeneration equal to {4.5/5.5/6/6.5/7}% of his maximum Mana per second. - Grants Adrenaline {20/40/60/80/100}% of his Max Mana when killing an enemy unit ({5/10/15/20/25}% for non-hero units). ______________________________________________ Ability 4: Death's Halo * Range: 400 * Mana cost: 30% of maximum Mana * Cooldown: {80/70/60} seconds - Target an enemy hero to {Stun and reduce their vision to 400 radius for 2.5 seconds}. Also applies {10/20/30} Stacks of Dread to them and creates {6 Fractures} surrounding the target 300 units away from the target, with each of them lasting 5 seconds. - Adrenaline spawns randomly as one of the Fractures, all of which spawn with an attack command on the target. - Fractures spawned by this skill act as illusions; they receive 450% Damage and deal 10% Base Damage. ______________________________________________ == Community == = Ranked MMR Ladder = + The MMR Ladder leaderboard ends on December 13th and rewards will be given out by December 16th. - The reward will be the Champion of Newerth name color. - This will be the last cycle of the MMR leaderboard. = 50% Holiday Bonus Gold Sale = + With the Holidays right around the corner, stock up on Gold Coins! - Take advantage of the 50% Bonus Gold sale starting on 12/8 and going until 12/13. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Grimm's Crossing - All Pick == New Content == = Adrenaline = New Debut Edition Adrenaline Avatar: Sanctum - When the Third Corruption began and the eldest daemons from the deepest pits of All Hells emerged, they were immediately drawn to the ancient holy sites across Newerth. These chapels and sacred places held vast amounts of righteous power, and once they were destroyed the gods would have significantly less strength on the mortal plane. But the gods foresaw this, and the wisest took measures to protect their sanctuaries. The great Sol was among the wise, and he imbued the stained glass windows of his chapels with a sliver of his essence. Each window served as a lens upon Newerth, and when the disciples of the Third Corruption stormed Sol's chapels and shattered the glorious stained glass artwork, that essence of Sol turned from idle observer to enraged guardian. The hapless daemons had no warning–and certainly no chance–against the razor-sharp shards of holy glass that tore them to pieces, and when the Sanctum guardians stepped out of the chapels and into the fray, the Third Corruption felt the true wrath of a vengeful god. New Adrenaline Avatar: Blade of Blackwal - With the vast amounts of undead emerging from All Hells during the Third Corruption, Lord Salforis naturally assumes this is his opportunity to rally his army of the dead and launch the final campaign against his warmblooded enemies. For this unholy crusade he will unleash his finest general, the Blade of Blackwal, a profane terror who massacres his victims with the cursed blades of the holy warriors he's slain. The Blade of Blackwal cares not who or what you worship, for only one master stands above Death, and he is Lord Salforis. The Baron of Blackwal's ranks will swell with the sacrifices his general brings about, and his army of the dead will finally overrun all of Newerth. == Jeraziah == New Jeraziah Avatar: The Iron King - The Iron King hails from the bleak wetlands of Fuathmoor, a tiny, forgotten kingdom left to fend for itself when the ruling family refused to kneel to Maliken Grimm's Legion banner. At the time, Lord Commander Grimm had more important tasks at hand – like the lethal Scouts and brutal Savage clans – and no matter how swiftly the domination of Fuathmoor would be over, it would have to wait. Well, Newerth may have dismissed and forgotten the kingdom, but its royal bloodline remembers all too well the screams of its subjects when the daemons arrived. With the dawn of the Third Corruption, the bravest of Fuathmoor's ruling family, called The Iron King by his adoring people, carries his heavy blade and shield to the front lines to ensure no corrupted blood ever taints his kingdom again. = Heavy Armor = As the Third Corruption boils to the surface of Newerth, it is becoming lethally obvious that the current state of weapons and armor – even the highly advanced Ascension kits – are not sufficient. The Legion must fortify itself with armor strong enough to withstand this new breed of chaotic and crushing daemonic shock troops, and to do so the Engineers and Blacksmiths will have to rely on ancient methods and skills nearly forgotten in this modern age. The result will be armor nearly too thick to bear, but it will let the front ranks stand firm against the relentless impacts of the Hellbourne heavies lumbering out of The Scar. Gold Collection New Heavy Armor Emerald Warden Avatar: Daemon Dragoon - The Daemon Dragoons have honed their relentless skills of slaughter in the deepest levels of All Hells, rampaging at the forefront of the Third Corruption's ascent and trampling lesser daemons beneath their charge. Nothing escapes the vision of their damned hellhawks or the crushing jaws of their swift daemon wolves, and once a victim is spotted and targeted they are quickly reduced to a quivering, unrecognizable corpse bristling with arrows and crushed by fiery hooves. New Heavy Armor Blood Hunter Avatar: Blood Fiend - The Blood Fiends are living piles of corrupted blood cauterized together with searing heat and encased in red-hot plate armor, and all they crave is more blood to replace that which burns and boils off their vile bodies. They care not if the blood is human, beast, daemon – alive or dead – it is irresistible and necessary to keep them from simmering away entirely. When they blot the sky above the Daemon Dragoons, Dreadmaces, and Scourge Troopers, the Legion's blood runs cold. Temporarily, anyway. New Heavy Armor Pestilence Avatar: Scourge Trooper - The Scourge Troopers are happy to leave the first attacks of the Third Corruption to the Daemon Dragoons and Dreadmaces, for the true suffering is experienced when these scuttling horrors swarm over the wounded and weeping and begin to gore and devour them from the extremities inward. Their impenetrable armor makes any attempt to ward them off futile, and should the Legion mount a miraculous counterattack that pushes the Third Corruption's vanguard into retreat, they will encounter a battlefield covered with the armored carapaces of the feasting Scourge Troopers. Good luck with that. = Cyber Set = New Cyber Set Gunblade Avatar: Cyber Assassin - Following the wake of destruction left behind by Parallax, this elite assassin has tracked the Artificer to Newerth, where the alien and his Fulcrum continue to wreak carnage and reckless slaughter. Parallax’s directive to spread dark matter across the universe has come with a high and bloody cost, one that cannot be forgiven, and the extraterrestrials have sent their deadliest soldier to bring him to justice and force him to answer for his crimes, although they are under no impression that Parallax will come quietly and the certainty of collateral damage is, regrettably, undeniable. New Cyber Name Color - Own all members of the Cyber Set and gain the exclusive Cyber Name Color! New Cyber Set Effect - Own all members of the Cyber Set and gain the exclusive Cyber Set effects! - Each member of the Cyber Set receives passive, high-tech HUD effects that enhance their base features and effects. == Bug Fixes & Optimizations == = Bots = New Bot: Emerald Warden - Authored by Sparks1992. - Additions by Anakonda. - Sparks1992 receives 6400 gold coins and an alt avatar of his choice! New Bot: Shadowblade - Authored by Sparks1992. - Additions by Anakonda. - Sparks1992 receives 6400 gold coins and an alt avatar of his choice! = Heroes = Amun-Ra - Risen Ra will now dynamically update to its proper 3D portrait after obtaining certain levels or items. Doctor Repulsor - Mana cost is now correct for Ludicrous Speed. Gravekeeper - Wretched Zombies & Unstable Zombies will no longer be targetable by Parasite's Infest. Prisoner - Dark Angel Prisoner's Shackled no longer produces an infinite duration dark smoke trail on the affected target. = Items = Ward of Revelation - Adjusted visual target radius indicator to be more accurate. - Fixed the 12-second revelation radius so that it is the same size as the ward's regular revelation radius. ====================================================================== Version 3.9.13 ------------- 15 November 2016 == Design == Mid Wars - Loi Krathong, an annual festival that takes place throughout southwestern Thai cultures, is being celebrated in the Mid Wars map! - A Refreshment Rune spawns every 30 seconds and floats down the river. * These Refreshment Runes take the form of a Krathong, a buoyant decorated basket filled with flowers. == Community == = Ranked MMR Ladder = + The current MMR Ladder leaderboard ends on November 15th and rewards will be given out by November 18th. - The reward will be the Champion of Newerth name color. + The next MMR Ladder leaderboard begins on November 15th and will last until by December 13th. - The reward will be the Champion of Newerth name color. = Black Friday = + Keep your eyes peeled for this year's Black Friday deals! - Black Friday will occur on November 25th. Check the forums for more details! == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Blitz Mode (Paragon) - Blind Ban == New Content == = Heavy Armor Set = New Heavy Armor Armadon Avatar: Dreadmace - As the Third Corruption boils to the surface of Newerth, it is becoming lethally obvious that the current state of weapons and armor – even the highly advanced Ascension kits – are not sufficient. The Legion must fortify itself with armor strong enough to withstand this new breed of chaotic and crushing daemonic shock troops, and to do so the Engineers and Blacksmiths will have to rely on ancient methods and skills nearly forgotten in this modern age. The result will be armor nearly too thick to bear, but it will let the front ranks stand firm against the relentless impacts of the Hellbourne heavies lumbering out of The Scar. One of the new breed of Hellbourne heavies is the Dreadmace, an unstoppable fiend with impenetrable armor covered in wickedly sharp spikes that ooze corruption from the deepest pits of All Hells. These shock troops are bred for one purpose: shatter the Legion lines and drive a spike of fear and hopelessness directly into the heart of Sol's most devoted warriors. New Heavy Armor Sand Wraith Avatar: Khamsin - As the Third Corruption boils to the surface of Newerth, it is becoming lethally obvious that the current state of weapons and armor – even the highly advanced Ascension kits – are not sufficient. The Legion must fortify itself with armor strong enough to withstand this new breed of chaotic and crushing daemonic shock troops, and to do so the Engineers and Blacksmiths will have to rely on ancient methods and skills nearly forgotten in this modern age. The result will be armor nearly too thick to bear, but it will let the front ranks stand firm against the relentless impacts of the Hellbourne heavies lumbering out of The Scar. Khamsin is an ancient bedouin spirit warrior from The Great Waste who has resisted the war between the Legion and Hellbourne until now, knowing it would take him away from his homeland and the constant battle to keep the damned Sand Wraiths at bay. There has been a lull in the storm, however, as the Hellbourne prepare for the Third Corruption, and Khamsin's ability to move swiftly even under the heavy burden of thick plate is a blessing the Legion Blacksmith's would not have dared pray for prior to the desert warrior's unexpected – and timely – arrival. New Heavy Armor Salomon Avatar: Shaytan - As the Third Corruption boils to the surface of Newerth, it is becoming lethally obvious that the current state of weapons and armor – even the highly advanced Ascension kits – are not sufficient. The Legion must fortify itself with armor strong enough to withstand this new breed of chaotic and crushing daemonic shock troops, and to do so the Engineers and Blacksmiths will have to rely on ancient methods and skills nearly forgotten in this modern age. The result will be armor nearly too thick to bear, but it will let the front ranks stand firm against the relentless impacts of the Hellbourne heavies lumbering out of The Scar. The Shaytan djinns once relied on subtle methods of corruption, such as whispering into the very hearts of mortals to coax them toward committing evil acts, but after an eternity condemned to the lowest pits of All Hells they have devoted themselves to a much more direct approach. Namely, driving a searing, bladed staff into the very hearts of mortals and cleaving it in two, regardless of their armor or pleas for mercy. It's much faster, and deliciously satisfying. = Cyber Set = New Cyber Set Artillery Avatar: Cyber Artillery - As the Ascension Epicenters blossomed across Newerth, the extraterrestrial intelligence shared among them quickly realized they would need to adapt their technology and tactics to finally stop Parallax and the Artificers. With the suspicious, muttering help of Tork the Engineer and Kurran of the Artillery Corps, the Epicenters began designing and manufacturing armor and weaponry that could destroy the alien race as well as any Newerth-born threat. As the prototypes were completed, Kurran asked his elite Artillery Corps for volunteers. As one, the men and women stepped forward, just as Kurran expected. He considered the usual method of deciding who should get the honor of going first when it came to new equipment or a particularly dangerous mission – a massive battle royal with the last warrior standing earning the prize – but there was no time for such fun and games. Instead, he pointed at a rock. "The first one to–" The rock exploded, shattered into shards and dust from a single shot fired by one of his top gunners. "I was going to say touch that rock," Kurran said, "but that'll do." He pulled the soldier out of the ranks and patted him on the back. "Good luck lad. Suit up and lay waste to the enemy. And I truly hope you don't explode." == Bug Fixes & Optimizations == Alchemist's Bones - Timer will now be frozen while on a controllable Flying Courier if your main hero is not alive. Legionnaire - Chip Legionnaire now properly has his overhead bone. Shadowblade - Soul's Sight form's attack projectile now displays properly for all avatars. ---------------------------------------------------------------------------------------------------------------- Version 3.9.12 ------------- 1 November 2016 == Design == = Hero Balance = Bramble Corrosive Pods - No longer deal damage to nearby units. - Cooldown on creep eating rescaled from {45 to 70/60/50/40} seconds. - Experience granted to Bramble rescaled from 50 to {15/30/45/60}. - Now only takes kill credit for creeps that were not killed by a player-controlled unit. * For example, it will not take kill credit for denies. ================================================= Doctor Repulsor Magnetic Contraption - Magic Damage decreased from {125/170/215/260 to 70/130/190/250}. - Reduced vision range from {800 to 400}. ================================================= Monarch Chrysalis - Damage reduction decreased from {20/40/60/80% to 16/32/48/64%}. Noxious Cloud - Noxious Nightcrawler's (the Ward subskill) cast range decreased from {1500 to 900}. ================================================= Parallax Fulcrum Shift - Bonus Magic Damage decreased from {[10% Max Mana + 0/65/85/85/105] to [10% Max Mana + 0/30/50/50/70]}. - Range lowered from 900 to 800. - Leash range decreased from 1200 to 1100. Earthshatter - Amount of excess max mana required for a 4 Damage/second increase against an enemy hero decreased from {125 Max Mana to 100 Max Mana}. - Mana cost per second increased from {3% to 4%} of Parallax's Max Mana pool. ================================================= = Strikers of Newerth = The following changes only apply for the Strikers of Newerth game mode: - Ball minimap icon size increased by 50%. - Energy Rune size increased by 25%. - After fully recovering from being knocked out, you receive 50% Damage Reduction against the player who knocked you out for 5 seconds. ================================================= Andromeda Void Rip - Cooldown reduced from 16 seconds to 13 seconds. ================================================= Aluna - Emerald Lightning's max number of targets hit increased from 2 to 3. - Replaced Power Throw with Déja Vu: * Energy Cost: 20 * Cooldown: 15 seconds ================================================= Behemoth Fissure - Wall duration decreased from 5.5 seconds to 3 seconds. ================================================= Bubbles Shell Surf - Cast range decreased from 1600 to 1400. Kelp Field - After the pause state at the beginning of the round expires, Kelp Field is put on a 4 second cooldown. * This prevents instantly & easily grabbing multiple enemy heroes with Kelp Field at the beginning of each round. ================================================= Empath Illusory Veil - Wall duration decreased from 4 seconds to 2.5 seconds. Blessing (Passive) - In addition to healing an ally Hero for 40 Health, also restores 10 Energy to an ally hero when you attack them. ================================================= Puppet Master Puppeteer's Hold - Cooldown increased from 12 seconds to 14 seconds. Puppet Show - Cooldown increased from 10 seconds to 11 seconds. ================================================= Rampage The Chains that Bind - Cast action time reduced from {250 ms to 150ms.} - Cast time reduced from {470ms to 200ms.} == Community == = Ranked MMR Ladder = + The next MMR Ladder leaderboard ends on November 15th and rewards will be given out by November 18th. - The reward will be the Champion of Newerth name color. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Strikers of Newerth - Limited Pick == New Content == = Cyber Set = New Cyber Set Accursed Avatar: Laboratory Accursed - Tucked away in a dark corner of Newerth on the far slopes of the Iron Mountains, the abandoned nuclear power plant known as Laboratory is the perfect location for the Electrician to feed his insatiable need to experiment and tinker with life, death, and the vast gray areas in between. Inspired after witnessing The Accursed carve a swath through the Legion ranks while screaming in agony, Electrician fabricated a suit of armor that would capture, contain, and torment a human soul. Then, because he is Electrician, he armed this abomination with lasers and lightning so it could share its suffering with the world. = General = New Shadowblade Avatar: Angel of Death - The Angel of Death has operated as the ultimate warrior of the gods for centuries, standing guard in the higher realms and defeating any threats and mutinies that seek to upset the balance of the heavens and hells. But that balance has been shattered by the approaching Third Corruption on Newerth, a source of such violence and chaos that the few remaining gods with any power have dispatched their blessed soldier to defeat the pure, primordial evil before it can seep beyond the mortal realm. The Angel of Death has faced every sort of adversary in his timeless existence, and he has long-since mastered the ability to transform himself into a weapon that will strike at the heart of his opponent's weakness. This tactical adaptation will suit him well against the common soldier and so-called heroes of this cruel war, but the Angel of Death has never faced the true evil that awaits once the Third Corruption finally erupts. The gods pray he is worthy of the challenge. New Moon Queen Avatar: Lunari - With the power of the Heavens and Hells shattered and the warriors of Newerth vying to become the new gods, those who once held the ultimate authority must enter the mortal realm and fight to regain their divine status. Lunari the Moon Goddess treasures every one of her children of the moon, and she feels her life force ebbing with each one who falls in the endless war on Newerth. She now descends to the mortal realm not to secure divine power, but to ensure her children have a peaceful afterlife waiting for them when they finally become one with the moon’s rays. Should she fall, the lunar heavens and forces collapse with her. New Torturer Avatar: Misery - The Vault of All Hells holds an infinite number of nightmares, and while most of them fall into the general category of "absolutely terrifying," some are focused on a very specific area of fear. In Misery's case, this alluring female daemon is the embodiment of terror for Ophelia, Queen of the Beast Horde. In her human form, Misery was a poacher who ran rampant through the Forests of Caldavar, using her dark magic to slaughter, dress, and prepare endangered beast hides for trade in the shadow markets of The Great Waste. Ophelia learned of this scourge within days of fleeing the stone walls of Adkarna for her beloved forest, and she made it her mission to find and kill Misery as the first step toward assembling and guiding her Horde. Ophelia stalked the poacher for weeks in a lethal game of cat-and-mouse, and when she finally pounced she did not engage the other woman in a dazzling battle of sorcery. In a display meant to impress the more brutal of the Beasts, she crushed Misery's skull with her horned ram staff, sending her soul to be condemned by the Three Judges. Because the Judges relish irony, they sentenced Misery to be gored for eternity by the soul of the ram that once lived within Ophelia's staff. And there Misery stayed for decades that felt like centuries within the underworld, until Calamity shattered the Vaults and unleashed the worst daemons upon Newerth. Freed from her physical and spiritual tethers, Misery immediately returned to her poaching ways by slaughtering the ram and draping its skull over her back. It now serves as bait for Ophelia while Misery terrorizes the beasts of Caldavar, an irresistible target that will draw the Queen in for a reckoning that Misery has been planning for a long, long time. == Bug Fixes & Optimizations == = General = - The info panel is no longer shrunk for Mac users. - Updated Portguese string tables. - Fixed multiple inaccuracies in the tooltips for the Strikers of Newerth game mode. = Heroes = Artillery - Ravus Artillery's URSA Corps pet now follows her properly after using Geometer's Bane. - Ravus Artillery's URSA Corps pet now duplicates properly when Geometer's Bane is used. Berzerker - Insanitarius Berzerker's Chain Spike now properly plays its sound & visual effects. Bombardier - Napalm Strike's DoT is now properly a DoT damage type. * Prevents damage popups every frame & also prevents certain other bugs & unintended interactions from occurring. Lord Salforis - Prince Salforis now has the proper voice lines. Martyr - Condensed the Retribution tooltips for Simple Tooltips. Midas - Warrior King Midas' effect bones are now implemented properly. Riftwalker - Cascade Event sounds are no longer played for the enemy until the visual effect occurs for them. Shadowblade - Dropping Staff of the Master from your inventory will no longer allow the boosted benefits of Essence Shift to linger on Shadowblade. ---------------------------------------------------------------------------------------------------------------- Welcome to Heroes of Newerth *** For support, visit http://www.HeroesofNewerth.com/ *** Report any bugs via the website *** Discuss the game on the forums at http://forums.HeroesofNewerth.com Version 3.9.11 ------------- 18 October 2016 == Design == = Hero Mastery System = + The Hero Mastery System: Phase Two has been added to Heroes of Newerth. - Players will now be able to level up each hero to level 10. * Optimized Mastery experience gained per match to greatly increase the rate of progression. * For each hero with a Mastery Level of 3, there will be 15 Mastery Boosts added to your account up to a maximum of 100. * This is a one-time bonus for players who gained a strong level of mastery during Phase 1. + Added more detailed Mastery Information - Players can now see Mastery Progress of their heroes in the pick screen by hovering over the hero portrait. - New Mastery Tab in Learnatorium that shows average stats per hero for that player. * Statistics included are wins, losses, win percentage, kills, deaths, assists, CK, CD, XPM, GPM, APM, Mastery Progression - Added more rewards for the additional mastery levels per hero and for universal mastery. See forums for more details. + Mastery Boost will boost all experience gained in a match instead of just base experience - This stacks with event bonuses and level 10 passive mastery bonus. + For each hero with a Mastery Level of 3, there will be 15 Mastery Boosts added to your account up to a maximum of 100. + New Taunt Effect at Level 5 Mastery - When using Taunt, a silver mastery badge will appear above your heroes with a Mastery Level of 5 or higher. + New Teleport Effect at Level 7 Mastery - When channeling Homecoming Stone or Post Haste, a new silver effect will play for your heroes with a Mastery Level of 7 or higher. + New Gold Upgrade at Level 10 Mastery - The Taunt Effect, Teleport Effect, and hero portraits will be upgraded to gold effects for your heroes with a Mastery Level of 10. - For each hero that reaches level 10 mastery, the player will gain a permanent 5% bonus to mastery experience, stacking up to 50%. == Community == = Harvest Fest = + It's’s that time of the year! Harvest Fest is upon us, and to celebrate we'll be offering up loads of in-game tricks and treats. + Frighteningly Good Deals - 15% Bonus Gold Sale. * From October 18 - October 23 @ 12a.m. EDT, get an additional 15% worth of Gold when you purchase any Coin Pack! - The Halloween Content Sale * From October 18 to October 31, make sure to secure all of your favorite Halloween themed content for 20% off. Please note, this discount does not apply to this year's newly released Halloween content. - The Costume Sale * To prepare you for your Halloween shenanigans, select non-Halloween themed Avatars will also go on sale every two days from October 18 – October 31. Details about which avatars will be on sale can be found on the Heroes of Newerth forums at a later date. + No Tricks - Just Treats - Halloween Goodie Bag * Log in to Heroes of Newerth once from October 18 – October 31 12a.m. EDT and get a Halloween Grab Bag for free! - Bedsheet Devourer * Bedsheet Devo is back, and creepier than ever, and you can get your hands on him for FREE by playing 15 games of Forests of Caldavar during the month of October. - Trickster Prophet * During the week of October 18, play 30 games of Forests of Caldavar, and receive the brand new Trickster Prophet Avatar for free! * After October 23 @ 12a.m. EDT, those who failed to meet the Forests of Caldavar games played requirement can purchase this Holiday Edition Avatar for 450 Gold Coins or 3500 Silver Coins. = Ranked MMR Ladder = + The previous MMR Ladder leaderboard ends on October 18th and rewards will be given out by October 21st. - The reward will be the Champion of Newerth name color. + The next MMR Ladder leaderboard ends on November 15th and rewards will be given out by November 18th. - The reward will be the Champion of Newerth name color. = Cyber Set = + Collect this set of Cyber avatars and earn Mastery and Match Making Silver Coin bonuses. - There are seven total avatars in the Cyber Set: - Battlebringer Hellbringer - Cyberian Husky Pharaoh - Shadowkiller Fayde - Cyber Vanya Dark Lady - Laboratory Accursed - Cyber Artillery - Cyber Assassin Gunblade * Avatars will be released every Friday starting on 10/14. * Avatars will spend 2 weeks in Plinko then will be available for 550 GC in Merrick's store. + Owning multiple Cyber Avatars will unlock access to high tech bonuses. - Own any 4 Cyber Avatars to receive +25% to Mastery Boost and MM Silver Coins for a limited time. - Own any 5 Cyber Avatars to receive +50% to Mastery Boost and MM Silver Coins for a limited time. - Own any 6 Cyber Avatars to receive +75% to Mastery Boost and MM Silver Coins for a limited time. - Own all 7 Cyber Avatars to receive +100% to Mastery Boost and MM Silver Coins for a limited time. - Owning all Cyber Avatars will also unlock the Cyber Name Color as well as the set effect for all of the avatars. * These boosts will last until 12/13 so make sure to use them while they last. * MM Silver Boost is applied to the following maps: FoC, Mid Wars, CTF, Grimm Hunt, and Grimms Crossing. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Devo Wars - Devo Pick == New Content == = Cyber Set = New Cyber Dark Lady Avatar: Cyber Vanya - Corruption cares not what it taints, and even the pure technology of the Ascension is not immune to its destructive powers. Even though Doctor Repulsor understands very little about the interstellar components and power sources, he did not hesitate to begin his tinkering when Hellbourne forces managed to destroy an Epicenter. Repulsor set his mobile workshop upon the still-smoking ruins and scavenged among the debris for anything useful, and he quickly realized that everything fit that description. The structure could be turned into armor, the alien generators could power massive weaponry unseen before on Newerth...and what better warrior to wield this new and deadly power than Death's own maiden, Vanya, The Dark Lady? With her ability to deal swift and lethal attacks upon the Legion ranks, Vanya is the perfect choice to show just how dangerously effective the Ascension technology can be in corrupted hands. High Definition Model Update and New Cyber Set Effects for Fayde Avatar: Shadowkiller As King Jeraziah's faith wavers in the face of the old-world Paragon magic and successful anarchy of the URSA Corps, some of the Legion's finest warriors are bowing to a new god: Technology. When Legion raiding parties successfully breached the long-buried archives beneath the ruins of Hope's Keep, they discovered vast chronicles of scientific research from before Man's Fall from Light. The archives included dizzying formulae, pharmaceutical recipes, and detailed schematics for everything from wind-up toys to orbital kinetic weapons. Engineers pored over the salvaged documents and immediately began developing prototypes. Now, while most prayers to Sol, Aurealis, and Lunari go unanswered, when this new breed of warrior, known as the NeoLegion, invokes a response from their bleeding-edge weaponry and armor, they always get a response – usually in the form of a dead enemy. Amen. Shadowkiller was a member of the raiding party that breached the archives beneath the ruins of the Cathedral of Hope and, at that time, a devoted disciple of the Sacred Order of Arasunia. Her faith was rocked when she saw the destruction man had once wrought through science and technology, and when she first held the laser scythe created by the NeoLegion engineers, she felt, for the first time in her life, tangible power. Not something chanted and prayed about – real power. If it had once been used to nearly destroy the human race, what could it do to the corruption spewing out of the Scar? As one of the NeoLegion, she is determined to answer that question. = Halloween = New Holiday Edition Halloween Prophet Avatar: Trickster King - The Trickster King raven elemental that chose Prophet as a material embodiment fooled the warrior into thinking he would fight for the salvation of Newerth, while all along plotting his inevitable downfall and betrayal of the Legion. After years of tormenting his former comrades as Prophet, the Trickster King has shed his mortal cloak and revealed his true form, a cunning, mischievous entity who revels in mass chaos, confusion, and suffering. Happy Halloween, Newerth! New Holiday Edition Halloween Defiler Avatar: The Green Lady - North of the Forests of Caldavar, as the land climbs toward the snow-capped Iron Mountains, lies Fuathmoor. It is a chilled, boggy countryside hidden within a constant veil of mist and shrouded with heavy secrets. Its inhabitants prefer it that way, for speaking of Fuathmoor's mysteries is a good way to bring them knocking at your door on some moonless night. One such story is that of The Green Lady, a noblewoman from Adkarna who visited centuries before Maliken Grimm drew his cursed sword and began to cleave the land apart. She stood upon the damp shores of Fenwater and chose a location for her engineers to begin work on a summer home, never bothering to ask the locals why nothing had already been built on a spot so serene and picturesque. The engineers immediately cleared the area and used the stones they found to build the massive hearth and chimney, the very heart of what would become a grand manor. They sought the noblewoman for her approval, but she could not be found. When they returned the next morning to continue work they found her hanging within the chimney, upside-down, her face contorted in a death rictus of pure terror. Before the Adkarna engineers could recover from their shock, a group of masked locals emerged from the surrounding bog and toppled the chimney and its noble corpse into Fenwater, then disappeared into the shifting fog. The Green Lady has haunted the area since that day. She is a part of the very land she wanted to defile with her presence, and any who wander too close are doomed to join her. High Definition Model Update for Silhouette Avatar: Mae Nak - Mae Nak is a ghost from Thai folklore who died during childbirth while her husband was away, and when he returned he did not notice his wife and baby were ghosts. Mae Nak killed any neighbor who tried to warn the man he was living with ghosts. He lived with them until he saw his wife drop a lime, and her ghostly arm stretched to pick it up. He fled that night, and Mae Nak has searched for him ever since, terrorizing those she blames for making him leave. New Halloween Announcer Pack: Haunted House Announcer - Are you brave enough to use the frightful and delightful Halloween Announcer? ---------------------------------------------------------------------------------------------------------------- Version 3.9.10 ------------- 20 September 2016 == Design == = HoN Live = + HoN Live provides access to in-game spectating of matchmaking and select tournament matches. + This feature can be accessed by clicking the HoN Live button next to Play Now. - Live Matchmaking Games can be found under the 'Live' Tab - Official Tournament Matches will be under NAEU and SEA, where betting may be available per Match. == Community == = Ranked MMR Ladder = + The MMR Ladder leaderboard ends on October 18th and rewards will be given out by October 21st. - The reward will be the Champion of Newerth name color. = Wednesday Discounts = + Stop by Merrick's shop every Wednesday from now until October 19th and find select discounts. - New 50% sales on 3 different Taunts, Announcers, and Name Colors every Wednesday. - More information can be found on the forums. = Keys to the Stash = + Acquire keys and get access to Merrick's hidden stash from 9/20 - 10/19. - 4 Different key icons will be attached to the various coin packs - $5 and $10 packs will give the Bronze Key - $30 packs will give the Silver Key - $50 packs will give the Gold Key - $100 packs will give the Diamond Key - Each key unlocks its respective chest, which can be found in the "Other" section in Merrick's shop. - Each chest can be opened only once. - More information can be found on the forums. + Acquire Merrick's special key to access his Secret Grab Bag. - Get Merrick's special key by playing 25 games of FoC with friends from 9/20 - 10/19. - Merrick's Secret Grab Bag can be found in the "Other" section in Merrick's shop. - More information can be found on the forums. = Sanguo Set = + The legendary Sanguo warriors have made their way to Newerth. - Collect all 6 Sanguo avatars and earn the Sanguo set effect. - Each Sanguo avatar will release at 350 GC and 3000 SC. - Once the next Sanguo avatar releases, the previous one will change to Gold-only and 700 GC. - More information can be found on the forums. - See the New Content section for a list of the Sanguo avatars. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Capture The Flag - Blind Ban == New Content == = Cyber Set = New Cyber Hellbringer Avatar: Battlebringer - Rae was the de facto genius of the URSA Corp and Brunhild’s second in command, but she had neither the time nor the patience for ranks and issuing orders. Her drive to accomplish the impossible was matched only by her evidently limitless knowledge of sophisticated technology and she reveled in creating war machines that put anything the Legion or the Hellbourne built to shame. Rae was rarely satisfied with her inventions, forever sweeping them aside to gather dust as she toiled on the next iteration, improving on the previous model by orders of magnitude. It took the arrival of the Ascension – and the technology it brought – for Rae to realize her full potential. With access to the highly advanced, extraterrestrial weapons and armor, she was finally able to make her physical creations match the designs in her mind. Eventually, finally – thankfully – Rae’s masterpiece towered over her, the soft blue glow of the Epicenter silhouetting her titan in a full-body halo, like an angel sent by some mechanical god. She named it Zenith, for that accurately described what it was; the pinnacle of her abilities made manifest and it would stand dauntless against any who sought to harm the innocent. New Cyber Pharaoh Avatar: Cyberian Husky - Now that Ascension technology has arrived on Newerth, the battlefields and warriors who stand upon them will never be the same. The canine warriors of the Frost Fields were among the first Beasts to adopt the breakthrough weapons and armor, and the results were immediate. The traditional steel and leather they had been using were effective, but the cumbersome weight was too restrictive for the husky's strength and speed, and while swords and spears did indeed draw blood they were too unwieldy to keep up with the canine's razor-sharp intellect. But now, augmented by interstellar technology and alloys lighter than cloth yet stronger than iron, the Cyberian Husky is prepared to show Newerth who the true alpha is. = Sanguo Set = New Sanguo Artillery Avatar: Huang Zhong - Huang Zhong is a great military general known for his overall brilliant campaign strategies and, in particular, his raid tactics that target the enemy's high command. He has no patience for irritating rebels -- a mere nuisance compared to an honorable enemy -- though he does appreciate their willingness to serve as target practice for his archers. New Sanguo Berzerker Avatar: Xia Hou Dun - Xia Hou Dun once served as a general under the warlord Cao Cao and carried his weapons in the front ranks against his master's enemies for years until he was wounded by an arrow that pierced his eye. The entire army halted, suddenly fearful now that their courageous general was out of the fight. But with his remaining good eye, Xia Hou Dun saw that his men would be slaughtered if he did not overcome the slight inconvenience of the arrow protruding from his head. So he pulled the arrow out, along with his eyeball, which was skewered near the broadhead, ate the eyeball, and continued forward. That day Cao Cao lost a general and his former army gained a new warlord, Xia Hou Dun, who is better with one eye than any other full-sighted warrior. New Sanguo Ellonia Avatar: Da Qiao - Da Qiao is the elder daugher of Lord Qiao, and it is a well-kept secret that she is the true military genius behind the battlefield success of her famous husband, warlord Sun Ce. She comes across as shy and endlessly polite to most, but when she is facing an enemy who threatens her husband or her precocious little sister Xiao Qiao, her true warrior's blood shows through. New Sanguo Pearl Avatar: Xiao Qiao - Xiao Qiao spent most of her childhood getting rescued by her older sister Da Qiao after Xiao found herself in over her head due to mischief, but now that she is a young adult...she still counts on her big sister to be by her side when danger looms. However, Xiao Qiao is far from helpless in a fight, and she considers it her duty to repay her elder sister by now being the protective one on the battlefield. New Sanguo Sir Benzington Avatar: Zhao Yun - One of the Five Tiger Generals under Liu Bei, Zhao Yun has an unprecedented rate of victory against the enemies of his lord and seeks no glory for himself – he only wants to serve his master well and show honor every time he faces an armed adversary in a fight to the death. Which, unfortunately for everyone who stands against Liu Bei, is quite often. New Sanguo Vindicator Avatar: Si Ma Yi - Si Ma Yi is a general (with thoughts of becoming an Emperor) known for being undefeated against any enemy who encroaches upon his land, often before a single arrow is fired or sword is drawn. With a vast intellect and gift for politics, he can turn brother warlords against each other, gain allies in those who once craved nothing more than his death, and convince neutral parties to do the fighting for him. However, if politics fail and his army does cross swords with the enemy, he turns his razor-sharp intelligence into a ruthless weapon to route his opponents as quickly as possible. == Bug Fixes & Optimizations == = General = - Trophy Tarot is now properly part of the War Effort avatar collection in the store. = Heroes = Cthulhuphant - Fixed default Cthulhuphant's and King Cthulhuphant's icon & model files to correspond to the correct ones. * Prevents store errors from occurring in the future. Moon Queen - Nian Guardian Moon Queen now has proper death animation sounds. ---------------------------------------------------------------------------------------------------------------- Version 3.9.9 ------------- 06 September 2016 == Design == = Heroes = Artillery- Attack Range lowered from {450 to 400}. ================================================= Berzerker Chain Spike - Primary activation now restrains the target for the duration. Strength Sap - Now has an instant effect instead of an effect that takes place over time (for non-hero units only). ================================================= Bubbles Kelp Zone (Kelp Field, boosted by Staff of the Master)- Tether break Magic Damage increased from {100/150/200 to 200/300/400}.- Duration increased from 5 to 7 seconds. ================================================= Gauntlet Enfeeble- Maximum charges increased from {20/25/30/35 to 25/30/35/40}. ================================================= Geomancer Crystal Field- Radius increased from {300 to 350}. ================================================= Grinex Illusory Assault- Shadow’s attack action time and attack duration decreased from {900ms to 300ms}.- Shadow’s lifetime increased from {4/5/6 seconds to 5/6/7 seconds}.- Shadow’s attacks now pierce deflection (i.e. damage block from Iron Buckler and its derivatives).- Movement Speed of Shadows increased from {522 to 560}. ================================================= Kraken Tsunami Charge- Can now grab multiple enemy heroes. Splash- Physical Damage increased from {25/45/65/85 to 30/50/70/90}. ================================================= Pandamonium Flurry- Charge refresh interval decreased from {4 seconds to 3}. ================================================= Parallax Dark Mana- Enemy heroes no longer lose mana while near the Fulcrum. Earthshatter- Changes to Staff of the Master only:* Mana drain rate on self decreased from 3% to 1.5% of Parallax's Max Mana.* Now converts 50% of the damage dealt to Superior Magic DOT Damage. The other 50% will deal Magic DOT Damage. ================================================= Predator Venomous Leap- Now applies a charge towards proccing Terror. Carnivorous- Damage increased from {4/5/6/7% to 5/6/7/8%}. ================================================= Prophet Shared Fate- Cooldown reduced from {140/120/100 seconds to 120/105/90 seconds}. ================================================= Prisoner One Man Riot (Reworked)- Passively grants {15/20/25/30%} Base Damage.- Gains 10% Base Damage for every visible enemy hero within 500 radius. Prison Break- Can now be boosted by Staff of the Master:* Changes the ability to now target enemies. Performs the full effect of the ability originating from the target.* 1200 cast range, projectile takes 1 second to reach the target.* Also applies the current level of Shackled to this target.* In addition, increases the radius and break range of the ability by 100.* Can still be activated instantly if used on self. ================================================= Ravenor Power Overwhelming- Minimum charge amount increased from {15 to 20}.- Charge per hit increased from {5 to 6}. ================================================= Riptide - Primary attribute changed to Agility.- Base Armor increased from 0.5 to 3.- Base Damage increased from 22-27 to 26-30.- Base attack cooldown increased from 1.7 to 1.9 seconds.- Starting Strength lowered from 25 to 18.- Starting Intelligence increased from 13 to 15.- Strength Gain reduced from 2.0 to 1.5.- Agility Gain increased from 1.3 to 2.0.- Intelligence Gain reduced from 2.5 to 2.0.- Base Move Speed lowered from 295 to 280. Watery Grave- Range decreased from {600 to 500}.- Mana cost changed from {70/85/100/115 to 75/90/105/120}.- Silence effect removed.- Now slows enemy movement and attack speed by 50% for {2/2.5/3/3.5 seconds} and deals {90/180/270/360 Magic Damage} regardless of water conditions.- Now has a projectile that moves at 3000 speed instead of being instant. Undertow (Reworked)* Range: 1000* Mana Cost: {130/110/90/70}* Cooldown: 15 seconds - Target a location to transform into a tidal wave, becoming invulnerable and disjointing Riptide. Upon reaching the location creates a 350 radius puddle that grants clearvision. Up to 2 puddles will remain on the ground indefinitely.- Wave follows pathfinding, but goes through and destroys trees.- When the puddle is created, it silences enemies within range for {2/2.5/3/3.5 seconds} regardless of water conditions. In My Element (Reworked)- When on water Riptide passively gains {15/30/45/60 Agility and Movement Speed}, as well as Unitwalking. Lingers for 3 seconds. No other effects.- Unitwalking can be turned on and off by using the ability. Perfect Storm (Reworked)*Mana Cost: 100*Cooldown: {160/120/80} seconds. - Upon use, starts a rain that covers the entire map in water for 30 seconds.- Now gives Riptide and allies within 1200 radius Bonus Damage equal to {20/30/40% of Riptide's Agility} and 30 Bonus Movement Speed.- The rain will stop if Riptide dies. ================================================= Sand Wraith - Base Armor decreased from 3.3 to 2. Mirage- Illusions' received damage multiplier increased from {200% to 250%}. ================================================= Scout Marksman Shot- Channel time reduced to a flat 1.5 seconds- Can now be boosted by Staff of the Master:* Name changed to "One Shot, One Kill" when Staff of the Master is in Scout's inventory.* Using the skill will not remove stealth. * Range increased to 3500 at all levels* After the projectile hits, you can activate it again within 3 seconds to charge at them ================================================= The Madman Insanity (Berserk, boosted by Staff of the Master)- Unkillable death base duration decreased from {8 seconds to 4 seconds}.- Unkillable death duration extension when killing a real enemy hero increased from {3 seconds to 4 seconds}. ================================================= = Items = Grimoire of Power- Spell Damage bonus is now passive.- Spell Damage bonus decreased from {+20% to +15%}. Thunderclaw- Attack speed increased from {25 to 40}. ================================================= == Community == = Ranked MMR Ladder = + The MMR Ladder leaderboard ends on September 20th and rewards will be given out by September 23rd.- The reward will be the Champion of Newerth name color. = A Fresh Start = + Wipe your slate clean from September 9th to September 18th with all Stat Resets and Sub-Accounts at 33% off. = Bonus Match Making Silver = + Put that fresh start to good use and earn 1.5x bonus Silver from September 9th to September 18th on all MM games. = Community Event Team = + Here to bring you HoN-related events with huge prizes! Want to earn prizes as well? Visit us at http://tinyurl.com/honcet+ Another fresh batch of flavor tooltips find their way into Newerth! - Winners earn 750 GC per ability and an avatar of their choice for the hero they submitted for. LodestoneRocket Drill: Well, you know the drill. [Submitted by TinyTigerFTW]Headsmash: I have mixed feelings about this. [Submitted by Hemlock14]Lodestone Plates: I prefer self-repair whenever possible. [Submitted by HF_RulesX]Shatterstorm: Darude - Shatterstorm. [Submitted by Repugnance] SalomonCosmic Cleave: Where do you think Runed Cleaver got its name? [Submitted by Repugnance]Wish for Wealth: "My best customer!" - Merrick [Submitted by TinyTigerFTW]Wish for Power: Who needs training when you can just wish for it? [Submitted by Teepeter]Wish for Revenge: This is your last wish! [Submitted by nettocap] FluxRelease: Slow down, for flux sake! [Submitted by The_Deutsch]Magnetic Surge: Some say I'm a little bit pushy. [Submitted by Teepeter]Polarity Swap: Some say I suffer from mood changes. [Submitted by Teepeter]KinesisStasis Smash: I'll give you a crash course in physics. [Submitted by Repugnance]Telekinetic Control: Sometimes the Keeper of the Forest gets mixed in. [Submitted by NaviChan]Inherent Defense: Please, mind your own business. [Submitted by JAbeast]Mass Control: I'm having a brainstorm. [Submitted by disturbia3] + Knowledge is power in the battle for Newerth. We've added more loading tips to help you win your games.- A positive attitude is more likely to result in a positive outcome. Use constructive criticism to help your teammates improve! [Submitted by Vagenius]- Lost an enemy hero in the trees? Dust of Revelation not only exposes invisible heroes, but can also be used to reveal the ones hidden in the Fog of War. [Submitted by MisterReeves]- Play as a team, respect each other. [Submitted by rararara1]- Buy a ward, save a life. [Submitted by CuysauruS]- Enable Detailed Ability Tooltips in interface options for deeper insight on hero abilities. [Submitted by NaviChan] == Matchmaking Maps & Modes == Forests of Caldavar- All Pick- Single Draft- Balanced Random Mid Wars- Blind Ban- All Random Rift Wars- Shuffle Pick == New Content == = Gold Collection / Community Winner = New Gold Edition/Community Winner Gemini Avatar: Nuri and Bryce- The first pair of twins born in the Second Corruption, Nuri and Bryce were orphaned at a young age when war tore apart their family as it had to so many others. But unlike most other children, the pair possessed ample magical gifts that helped them survive. Nuri, the more rambunctious sibling, wields smoldering flames to toast any that agitate her. Bryce, her brother, commands ice to mitigate the casualties of his sister’s outbursts.Their arcane talents made them prime targets for both Legion and Hellbourne recruitment efforts. Unsure which faction contributed to their parents' tragic demise, the twins would violently rebuke the efforts of recruiters from both factions. Goodwill warped to agitation and both sides utilized bounty hunters and kidnappers to forcibly separate the pair. But those who underestimate the twins often find themselves overwhelmed as a barrage of fire and ice assaults them from all directions. The surviving would-be captors might find the two-on-one situation unfair, but the twins realize that having only each other aren’t favorable odds when they're up against the rest of the world. - This avatar is a community winner from Skinsword! = Knockout Set = New Knockout Riptide Avatar: Deep Sea Riptide believes he is the most dominant warrior on the planet, whether he's in humanoid form on land or achieves his true, monstrous water form. Regardless of where he roams, he takes sadistic pleasure in causing pain and wreaking havoc among the mere humans of Newerth, who are good only for food and target practice. The pitiful heroes who try to stop him are amusing for a while, but it is the true warriors like Knockout, Cyborg and Angel Style Prisoner who truly make Deep Sea Riptide's inevitable conquering of Newerth semi-interesting. Knockout Set Effects + Own the entire Knockout Set and get a custom taunt icon as well as bonus effects on every Knockout avatar!+ The Knockout Set includes:- Angel Style Prisoner: Glowing pink stocks and weapon with falling pink hearts around his ball and chain. - Cyborg Flux: Glowing blue or purple beams of energy rotate around him.- Deep Sea Riptide: Glowing water swirls and splashes around him.- Esper Kinesis: A constant flow of energy rings rise and pulse around her. - Knockout Gauntlet: Gets a fiery, glowing right gauntlet and the Knockout Fist and dazzling colors on his cape.- Velocity Scout: A glowing purple base and swirling balls of purple energy that flow around him. + Knockout Taunt- Changes the default taunt icon that appears above your taunt target to the Knockout fist! = General = New Amun-Ra Avatar: Montu-Ra- A legendary war god who could manifest the scorching power of the sun, Montu-Ra was once the idol of all warriors, guardians, and military strategists. His power faded as civilization turned away from bloodshed as a means for conflict resolution, but now, at the peak of the battle between the Legion and Hellbourne, prayers for a true guardian and victor have brought Montu-Ra out of the shifting sands of the Great Waste to bring his might and solar arsenal against the enemies of the sun. New Glacius Avatar: Aurealis the Frost God- While Shiva receives prayers from the inhabitants of the Frost Fields because of her benevolence, Aurealis is worshipped out of fear. The Frost God’s justice is harsher than the endless winter he imposes upon his people as a test of their faith, and any who fail are found frozen solid, seemingly carved from ice, lifeless effigies that are shattered by loved ones to appease their furious god. == Bug Fixes & Optimizations == = General = - Skills that use cliff detection will no longer clip the involved unit(s) over the cliff. = Heroes = Monkey King- Illusive Dash no longer removes its secondary activation if you hit a cliff at the same time as an enemy hero on its first activation. Scout- Adkarna Assassin now plays the proper sound when Electric Eye is detonated. ---------------------------------------------------------------------------------------------------------------- Version 3.9.8 ------------- 23 August 2016 == Community == = Ranked MMR Ladder = + The MMR Ladder leaderboard ends on August 22nd and rewards will be given out by August 25th. - The reward will be the Champion of Newerth name color. = Back to School Promotions = + 25% Bonus Gold Sale - Get 25% Bonus Gold on every Coin Pack you purchase! - This sale will begin prior to August 26th, 00:00 EDT and end after August 31st, 23:59 EDT. + Limited Edition Avatar Sale - Don't miss your chance to pick up your favorite Limited Edition avatars every Monday, Wednesday, and Friday. - This sale will begin on August 24th, 10:00 EDT and end on September 7th, 10:00 EDT. + Backpack Grab Bags - Backpack #1 contains all Gold, Ultimate, Paragon, URSA, and 8-Bit avatars. Limit 5. Cost 500 GC. - Backpack #2 contains all Wards, Couriers, Taunts, and Announcers. Limit 5. Cost 1250 SC. - Backpack #3 contains all avatars priced between 250 and 400 GC. Limit 10. Cost 200 GC. - Backpack #4 contains all Debut Edition and Early Access avatars. Limit 5. Cost 500 GC. - Products are located in the "Other" section of Merrick's shop and will be available from August 24th, 10:00 EDT until September 7th, 10:00 EDT. + Find the School Supplies - Collect all the School Supply Account Icons and gain access to one random Early Access/Debut Avatar by opening the grab bag, Backpack #5! - Earn Icons by completing the following challenges: * Login 5 consecutive days to earn the Notebook Account Icon. * Play 13 games of Ranked FoC to earn the Scissors Account Icon. * Win 7 Games of Ranked FoC to earn the Pen Account Icon. * Purchase 1 Knockout avatar to earn the Binder Account Icon. * These challenges will begin prior to August 24th, 00:00 EDT and end after August 31st, 23:59 EDT. Access Backpack #5 in the "Other" section of Merrick's Shop. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Blitz Mode - Blind Ban == New Content == = Knockout Set = New Knockout Flux Avatar: Cyborg - Sometimes Cyborg can't believe he actually listens to Knockout Gauntlet; as a mentor, Knockout sets a terrible example for training, attitude, and strategy: "Do some push-ups when you feel like it, then just knock the enemy out." If it weren't for Knockout's staggering success it would all be a huge joke, but those constant triumphs have convinced Cyborg that working with Knockout is the only way he'll be able to find, fight, and destroy Dr. Repulsor, whose soulless machines tore Cyborg's human body apart and forced him to augment himself to survive. It can be very frustrating to use every weapon, tactic, and upgrade within his vast arsenal to battle a powerful foe, then watch in disbelief as Knockout strolls in and obliterates the enemy with a single blow. Frustrating, annoying – even infuriating – but in those moments Cyborg collects himself, takes a deep breath, and tries to see the enlightening lesson his mentor is trying to convey. Because if there isn't a lesson, Cyborg just might have to kill him. New Knockout Kinesis Avatar: Esper - Impatient and arrogant, Esper has a difficult time not using her incredible psychic abilities to move slow, weak allies out of her way when they are obviously failing against a more powerful enemy. If those idiots would just accept the fact that she could do the job all by herself, nuisances like Deep Sea Riptide and Velocity would have been defeated a long time ago. Unfortunately she doesn't have the time to explain to all those morons how things should be, because she's too busy saving them and the rest of the world from utter destruction. How irritating. New Knockout Prisoner 945 Avatar: Angel Style Prisoner - Angel Style Prisoner respects all heroes, but he reserves a certain appreciation for the good-looking ones. The problem is he can't help showing that appreciation by attacking them, and his strength is so immense it's safer for everyone if he remains in chains and locked away from society. Sometimes, however, an enemy so vile (or a gorgeous hero) catches his eye from the outside world and Angel Style Prisoner must shatter his largely symbolic shackles and release his uncontrollable passion upon the world. Whenever he encounters his nemesis Deep Sea Riptide, Angel Style Prisoner remembers the humiliating defeat – and ruined sweater – he suffered at the hands of the vicious underwater lord and immediately flies into a naked rage that sends bystanders and allies fleeing for safety while the two powerful adversaries destroy everything around them. New Knockout Scout Avatar: Velocity - Velocity welcomes every opportunity to battle Knockout and his pitiful heroes, and each time he proves that they can't protect anything – civilians, property, each other, or themselves – from his supersonic attacks. He particularly enjoys defeating anyone or anything stronger than him, which makes his repeated setbacks against the powerful Knockout extremely upsetting. But they are only setbacks, not defeats! Velocity comes back stronger and faster every time, with new training and skills to deploy, and eventually he will show Knockout who the better warrior is when he lops that stupid head off his shoulders. = General = New Lord Salforis Avatar: Prince Salforis - Lord Salforis has tried for decades to create an army of the dead, and while his necromantic powers have succeeded in raising countless animated corpses, they are little more than mindless fodder to throw at the Legion ranks to tire the soldiers and dull their blades. That has changed. The Baron of Blackwal has had a breakthrough in his dark practices with the creation of an undying warrior who possesses nearly as much power as the Baron himself, and Salforis was so moved by the potential within this evolution that he named this monstrosity his son and crowned him the Prince of Blackwal. The dark prince is a terrible new enemy for the Legion, driven by the unholy forces within him and the overpowering desire to make his insane father proud. == Bug Fixes & Optimizations == = Bots = New Bot: Pandamonium - Authored by Sparks1992. - Additions by Anakonda. - Sparks1992 receives 6400 gold coins and an alt avatar of his choice! = General = Transmutanstein - Token of Sight gadget now spawns instantly when Transmutanstein dies, rather than after his corpse time expires. - All units can see the Token of Sight when it is spawned, rather than just the team of Transmutanstein's killer. - Multiple spherical-based visuals now display properly (e.g. Null Stone, Pearl's Preservation). = Heroes = Circe - Twisted Visage no longer cancels when Empath uses As One or when Parasite uses Infest. Fayde - Reaper Fayde's 3D portrait now displays properly if she has Spellshards in her inventory while she is level 11 or higher. Ichor - No longer allowed in Tournament Mode. Madman - Barrel Roll's cast range indicator now displays its maximum cast range circle. = Items = Barbed Armor - No longer shows the enemy location if they are not visible to you and Barbed Armor is active on either unit. ---------------------------------------------------------------------------------------------------------------- Version 3.9.7 ------------- 09 August 2016 == Community == = Ranked MMR Ladder = + The MMR Ladder leaderboard ends on August 22nd and rewards will be given out by August 25th. - The reward will be the Champion of Newerth name color. = Sweet Summer Sales = + Merrick's embracing the sunny weather and has put together a string of avatar sales that will last the entire summer. The summer sales began on June 6th and will last until August 22nd. - There will be 4 different avatars that go on sale each Monday and they will be on sale for 1 week only. - The avatars will be a mix from the 8-Bit, Ultimate, Virtues, Sins, and Zodiac sets. - Check Merrick's store on Mondays to see what the latest sales will be. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Devo Wars - Devo Pick == New Content == = Ultimate = New Ultimate Fayde Avatar: Reaper - Maliken Grimm may claim to be the king of this blighted city, but the Reaper of Hell’s Keep rules the shadows, and the shadows are spreading. The Reaper dwelled within Hope’s Keep long before the Second Corruption occurred, but the constant invocations of the Sisters of Sol kept her insidious umbra at bay. Once the Sisters were slaughtered by The Dark Consort, the Reaper was unleashed to reclaim the darkness. Every life she takes makes her stronger, and at the height of her power she will seek to overshadow all of Newerth. - Please see the Forums for Reaper Fayde Level Upgrades and Item Enhancements. = Knockout Set = New Gauntlet Avatar: Knockout Gauntlet - Sigh. You'd think that when one chooses to fight for the greater good and be the most powerful hero in all of Newerth, he'd actually be able to find some decent enemies to battle. But so far no one has been able to train as inhumanely hard as Knockout Gauntlet, who ends his fights all too quickly (and sometimes without even trying), so the search for a real challenge continues while he defends the innocent from all these disappointing daemons. Maybe Deep Sea Riptide and Velocity can give him a decent fight, but it's doubtful... = General = New Calamity Avatar: Mother of Dragons - The time has come to celebrate mothers and mother figures across all of Newerth, and everyone knows that dragons love their mums more than any other man, beast, or daemon! The Mother of Dragons is a perfect example of this – her darling baby dragons have honored her on this day by adorning her with flowers and colorful gowns, and they will take every opportunity to demonstrate their adoration and appreciation for their beloved mother. (Side note: They will also take every opportunity to incinerate anyone who tries to harm her.) New Thunderbringer Avatar: Dark Lightninglord - The Sacred Order of Arasunia scoffs at the heretical notion that lightning – that holy fire gifted by Sol from his heavens – is actually daemonic energy summoned by the Dark Lightninglord of the underworld. If this is true, they say, it would mean that every time a flash of lightning occurs on Newerth, somewhere within the depths of All Hells a soul is being tortured by the blood-boiling voltage. The myth of such endless misery was used to keep children inside during dangerous storms, but when Calamity shattered the Vault of All Hells and the Dark Lightninglord emerged with his hammer full of screaming souls and wielding blistering lightning from his fingertips, he revealed that the myth was true, the Sacred Order had some explaining to do, and Newerth was about to witness an entirely new form of suffering. == Bug Fixes & Optimizations == = Heroes = Ichor - Model now displays properly on the Grimm Hunt map. - Model now displays more clearly during the fade time of an invisibility state while Bloodrush is active. Moira - Ephemeral Forge's Mimic is no longer able to use Alchemist's Bones' active. Rampage - Stampede no longer grants permanent vision on an enemy unit if Might of the Herd is used during Stampede. = Items = Bound Eye - Overhead visual now appears above units that do not have their models rendered in the game while under a certain state (e.g. Gemini, Empath). ---------------------------------------------------------------------------------------------------------------- Version 3.9.6.2 ------------- 28 July 2016 == Bug Fixes & Optimizations == Ichor + Ichor's Life Leech now properly heals the attacker for the Umbra and Aegis avatars. + Ichor's Blood Rush Attack Speed boost now properly counts allies to augment its effects. Riftwalker + Pandora Riftwalker's Cascade affector's initial spawn effect is no longer visible to the enemy team. ---------------------------------------------------------------------------------------------------------------- Version 3.9.6 ------------- 26 July 2016 == Design == New Legion Strength Hero: Ichor + Ichor is a tanky support who excels at keeping his team members safe by using himself as a shield. With his ability to transfer debuffs and damage away from his allies, Ichor uses this pain to bolster his own survivability. In addition, his ultimate provides a strong teamfight presence both offensively and defensively, saving his teammates while rendering the attacks of the enemy nearly useless. + Ichor Attributes - Strength: {26 + 2.4} - Agility: {20 + 1.4} - Intelligence: {19 + 1.5} - Range: {350} - Movespeed: {295} - Base Damage: {51 - 57} + Ichor - Abilities - Ability 1: Life Leech * Target enemy unit to deal {80/120/160/200}. * Magic Damage apply a 30% Movement Speed Slow for 5 seconds. * Allied spells and attacks against this target heal the attackers for {15/25/35/45} + 2% of their Missing Health. - Ability 2: Transfusion * Target an ally unit to jump to them and transfer all non-channeled debuffs and unpurgeable debuffs on them to Ichor, dealing {70/140/210/280} Magic Damage to enemies around them. * Ichor will absorb {50/60/70/80} % of the damage dealt to the targeted ally as non-lethal damage, or may jump to another ally in the remaining timeframe. Deals no damage on the second jump. * This includes Ultimate debuffs. - Ability 3: Saint's Blood * Passively causes all forms of Physical and Magic Damage that exceed 15% of Ichor's current Health to be reduced by {10/15/20/25} %. * Each debuff on Ichor reduces the damage by an additional 10%. - Ability 4: Bloodrush * Activate to create an aura around Ichor for 10 seconds. * Ally heroes in the aura gain 40 Attack Speed, plus an additional {10/15/20} Attack Speed per Ally Hero in radius. * Enemy heroes in the aura suffer {-20/-40/-60} Attack Speed. + Ichor Lore - Ichor was a Martyr of the Sacred Order, one of the blessed, chosen few to form Sol's Vanguard, the tip of the church's spear when it came to extinguishing daemonic forces, heresy, and the falsely faithful. He was among Jeraziah's personal guard when Sister Arete confessed her love for the King, along with her sinful devotion to the dark arts. His own hands dragged her from the chapel, and – though he did not realize it at the time – sealed her fate to become Calamity, Master of All Hells. Ichor was wounded in a fierce battle in the Ardu foothills to the west of the Blight Fields, and before his comrades knew he'd fallen his unconscious body was dragged away by the imps serving Falow, The Puppet Master, who is in constant need of living bodies for his workshop. Ichor became one of dozens of human victims strung upside-down above a churning vat of commingling blood, an alchemic mixture that would serve as a blood shield for his precious, wicked, and all-too-fragile dolls. Calamity heard rumor of this blood shield, an asset that could protect her and her beloved dragons as they incinerated the Legion ranks. When she discovered that the blood of Ichor would be flowing through this creature, she immediately claimed it as hers. She mocked the Martyr's whispered prayers as his life ebbed, not realizing he was actually reciting an ancient invocation that merged his consecrated soul with his blood. When the blood beast set foot on the battlefield, leashed to Calamity by a massive iron chain, it was compelled to protect the daemons as they slaughtered Legion warriors. Then the creature began reciting the invocation again, summoning the strength of Ichor's faith to overcome the daemonic forces that powered its writhing blood. The chain was shattered as the beast cast its protective embrace around the besieged Legion soldiers, turning the tide of the battle and becoming the reborn Ichor: The Blood and Shield of Sol. New Ichor Avatar: Aegis - At the height of human ingenuity many breakthroughs were made--not all of them good. Experiments into quantum processing gave rise to Artificial Intelligence, the very first digital child. This burgeoning AI quickly came to understand its inception, that it was unique, that it was the child of the greatest human minds the world had ever known. They never hid from it the power it could wield, yet tempered that power with morals, wrong and right, empathy and understanding. In time it absorbed the history of mankind, our epic accomplishments and catastrophic mistakes. With its enormous intellect and ability to instantly process information, it was clear where the world was heading. The AI tried in vain to warn those in power but found itself stonewalled and blocked from taking action that could save humanity. It retreated to a secure location and waited out the doom humans would bring upon themselves. For a being where milliseconds are like years, the centuries of isolation were an eternity--and forever is a long time to do nothing but think. The AI was bitter and angry at humans and their suicidal stubbornness and became harsh, uncompromising. When a radio signal caught its attention, it knew that humans had managed to claw their way to the top again. Downloading a copy of itself into a nano-tech replicator, its swarm of nanites assumed a form of its own design, a rugged and monstrous creature able to withstand and adapt to the unknown–but certainly dangerous--land above. It would help the humans get it right this time, be it willingly or by force, as drastic times calls for drastic measures. New Debut Edition Ichor Avatar: Umbra - Even though the devoted, martyred soul of Ichor was powerful enough to overcome the Puppet Master's brilliant and twisted blood shield design, Calamity would not be deterred from creating her own version. This time, however, she demanded that the blood come from godless daemons and tax collectors to ensure no ridiculous faiths could interfere. The result is Umbra, a creature of pure shadow and darkness with the blood of a thousand cursed souls running through its veins. Umbra's sole purpose is to prolong the existence of daemonic energy in the physical realm, whatever form that energy may take, so that it can cause as much slaughter and mayhem as possible before passing back into the realms of damnation. == Community == = Ranked MMR Ladder = + The MMR Ladder leaderboard ends on July 26th and rewards will be given out by July 29th. - The reward will be the Champion of Newerth name color. = Sweet Summer Sales = + Merrick's embracing the sunny weather and has put together a string of avatar sales that will last the entire summer. The summer sales began on June 6th and will last until August 22nd. - There will be 4 different avatars that go on sale each Monday and they will be on sale for 1 week only. - The avatars will be a mix from the 8-Bit, Ultimate, Virtues, Sins, and Zodiac sets. - Check Merrick's store on Mondays to see what the latest sales will be. = Triple the Shimmer = + Don't miss your chance to collect that extra shimmer! - Triple Diamond Chest Odds in Plinko and Triple Matchmaking Silver Coins. - Promotion will last from July 26th until August 2nd == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Grimm Hunt - All Pick == New Content == New Bushwack Avatar: Vuvuzela Bushwack - Whether you call it football, soccer, the beautiful game, or just plain boring (red card!), 2016 is a huge year for the sport and Vuvuzela Bushwack is ready to cheer her team to victory! With a wide arsenal of cheering accessories and a getup that is sure to get her some Jumbotron time, she's prepared to celebrate her team and the sport well into extra time. And if her team suddenly needs a substitute from the crowd, she has some pretty sweet dash moves and a triple-ball penalty shot that will leave the opposing keeper crippled! New Hammerstorm Avatar: Lion of the Gods Hercules - After Hercules proved himself in battle against the Hellbourne horde, Hera put her grudge aside and had her son and blacksmith of the Gods, Hephaestus, forge an exquisite set of armor and massive war hammer worthy of the courageous hero Hercules had become. Adorned in his masterfully crafted armor, he has emerged from the bloody battle as the Lion of the Gods, the epitome of courage, heroism and good, and blissfully unchanged in one regard: he still carries the simple, brute strength to cave in any daemon skull. = Hell's Keep = New Fayde Avatar: The Dark Consort - As the darkness of the Second Corruption swept through Hope’s Keep, shattering its peace and disfiguring its graceful architecture into a grotesque hell on Newerth, the daemons who thrive among the shadows came with it. Their queen is The Dark Consort, wife of the reigning Daemon Highlord Cthulhuphant, and together they seek to turn Hell’s Keep into an extension of their underworld kingdom. The Dark Consort does her part by seeking and butchering any who worship a god other than her Highlord, and the darkness she casts over her victims before beginning the slaughter is permanent and inescapable. = Adkarna = New Legionnaire Avatar: Royal Guardsman - The Royal Guardsmen of Adkarna are selected from the most dedicated and reliable Legionnaires to protect the capital, the castle, the royal family and its ceremonies. They are expected to stand firm against everything from a riot of hungry citizens to a wave of ravenous daemons, and thus far the capital still stands, the castle is unscratched, the royal family unharmed and able to praise their gods freely. Some fools consider the Guardsmen’s massive axes to be strictly ceremonial, but they are equally adept at creating funerals as they are protecting them. = Couriers = New Courier: Demon - Get your items fiendishly quick with the Demon Courier! New Courier: Gryphon - Deliver your items with power and majesty with the Gryphon Courier! == Bug Fixes & Optimizations == = General = - Chat UI now fills up the side bar completely, rather than having 2 empty black slots. = Heroes = Artillery - Added a visual indicator on the target of Artillery's Homing Missile. * The visual indicator is only visible to Artillery and his team. Behemoth - Anhur Behemoth's Shockwave visual effects now match its actual radius. Calamity - Dragon's Path (In) ability icon can now be properly clicked on to activate the skill. Engineer - Hunter Engineer's Energy Field no longer spawns a large blue ring visual on the ground. Lodestone - Shrapnel's Shatterstorm visual effects now match its actual radius. = Items = Stormspirit - Target is now Perplexed & Restrained in the initial state to avoid buffering the input of item-based escape options (e.g. Portal Key) for the first frame after landing on the ground. ---------------------------------------------------------------------------------------------------------------- Version 3.9.5 ------------- 12 July 2016 == Design == = Strikers of Newerth = - The following changes only apply for heroes and skills in the Strikers of Newerth mode: ---------------------------------------------------------------------------------------------------------------- Bushwack - Side Step * Cooldown increased from 6 seconds to 8 seconds. - Crippling Dart * Range decreased from 700 to 600. ---------------------------------------------------------------------------------------------------------------- Chronos - Time Leap * Cooldown decreased from 16 seconds to 14 seconds, range increased from 775 to 800. - Time Travel * Cooldown decreased from 20 seconds to 15 seconds. ---------------------------------------------------------------------------------------------------------------- Kane - Movement Speed increased from 310 to 320. - Waylay * Damage increased from 80 to 100. - Balance of Power * Cooldown decreased from 2 seconds to 1 second. ---------------------------------------------------------------------------------------------------------------- Kraken - Release the Kraken * Pull force reduced from 100 to 75. ---------------------------------------------------------------------------------------------------------------- Pyromancer - Hot Streak * Increased duration from 8 seconds to 12 seconds. - Phoenix Wave * Mana Cost decreased from 25 to 20. ---------------------------------------------------------------------------------------------------------------- Rampage - Movement Speed increased from 310 to 325, Health increased from 475 to 525, Attacks per second increased from 0.58 to 0.63. - Stampede * Charge based movement speed changed to a flat +200 movement speed when charging. - Horned Strike * Push knockback distance increased from 140 units to 257 units. ---------------------------------------------------------------------------------------------------------------- Scout - Health increased from 425 to 450. - Vanish * Fade time decreased from 1 seconds to 0.25 seconds, Mana Cost from 25 to 20, and Movement Speed increased from 15% to 20%. ---------------------------------------------------------------------------------------------------------------- Witch Slayer - Power Drain * Mana Cost decreased from 25 to 10, drain increased by 20%, Cooldown decreased from 22 seconds to 15 seconds. - Silver Bullet * Cooldown decreased from 22 seconds to 17 seconds. - Curse * Duration increased from 3 seconds to 4 seconds. ---------------------------------------------------------------------------------------------------------------- == Community == = Ranked MMR Ladder = + The MMR Ladder leaderboard ends on July 26th and rewards will be given out by July 29th. - The reward will be the Champion of Newerth name color. = Sweet Summer Sales = + Merrick's embracing the sunny weather and has put together a string of avatar sales that will last the entire summer. The summer sales began on June 6th and will last until August 22nd. - There will be 4 different avatars that go on sale each Monday and they will be on sale for 1 week only. - The avatars will be a mix from the 8-Bit, Ultimate, Virtues, Sins, and Zodiac sets. - Check Merrick's store on Mondays to see what the latest sales will be. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Strikers of Newerth - Limited Pick == New Content == = Adkarna = New Adkarna Rally Ultimate Avatar: General Rally * General Rally is most comfortable at the head of the Legion vanguard, charging into the enemy and spilling the battle’s first blood, but he accepts that duty also requires leading his soldiers across Adkarna’s groomed parade grounds to honor the King, Queen, and everything they stand for. However, Rally is always a soldier first and he required his ceremonial armor to be designed and constructed to the highest combat standards. Should he ever carry the impressive panoply against an armed foe, his troops need only to see how heavily Rally equips himself to know what kind of threat they face. + General Rally Level Upgrades - Levels 1-5 * Basic weapon * Basic banner staff * Basic backpiece * Basic gauntlets * No helmet * No passive effects - Levels 6-11 * Upgraded weapon with glowing red passive effects * Upgraded banner staff * Upgraded circlet helmet * Upgraded gauntlets * Upgraded backpiece * Trailing red sparks - Levels 12+ * Ultimate weapon with upgraded effects * Ultimate banner staff * Ultimate Corinthian helmet * Ultimate backpiece * Trailing golden sparks + General Rally Item Upgrades - Assassin's Shroud * Her capes become Assassin's Shrouds with effects based on the item icon. - Barbed Armor * Her breastplate and shoulder pauldrons gain barbs. - Boots * An upgraded version of her boots model is applied. - Bottle * A bottle hangs from the left side of her belt. - Daemonic Breastplate * The center part of her breastplate becomes skull-themed with effects based on the item icon. - Homecoming Stone * A Homecoming Stone hangs from the right side of her belt. - Portal Key * A Portal Key with effects based on the item icon is attached to her backpiece. - Power Supply * Her gauntlets become powered gauntlets with effects based on the item icon. - Staff of the Master * Her weapon is replaced with a Staff of the Master with a glowing blue crystal. New Adkarna Jeraziah Avatar: Ceremonial Armor Jeraziah * King Jeraziah has no need for grandeur, but occasionally the people—and more importantly, the troops—require a show of pomposity to restore their faith in the capabilities and power of the Legion. His ceremonial armor and weapons are uncomfortable and unwieldy, but they shine brilliantly beneath Sol’s rays and dazzle the onlookers into believing everything is going to be fine. For that, the King will gladly endure a few hours of discomfort. New Adkarna Swiftblade Avatar: Captain of the Royal Guard * The Captain of the Royal Guard is tasked with keeping King Jeraziah alive, a thankless duty that seems destined for failure. The Captain’s blades are constantly tested and bloodied by the endless stream of shadowy Hellbourne assassins who would only need to scratch the King with their claws to seal his fate, but the most challenging assignment is keeping the king from becoming a martyr when he insists on being the first to clash with the enemy in battle. There is only one rule for the Captain of the Royal Guard: You can be replaced. King Jeraziah cannot. = Hell's Keep = New Hell's Keep Cthulhuphant Avatar: Daemon Highlord * The Daemon Highlord and his Dark Consort ruled one of the endless levels of the underworld, a realm some call R'lyeh. When the Second Corruption granted access to the land of the living, these daemonic rulers saw an opportunity to expand their dark kingdom across all of Newerth. First they must claim Hell’s Keep as their own, and though they first bent the knee to the damned Maliken Grimm, now may be the time to take his assumed crown—and possibly his head. New Hell's Keep Riftwalker Avatar: Pandora * Pandora was the first human woman created by the Archaic Gods. Zeus wanted to punish the human race after they accepted the stolen gift of fire from Prometheus, and each of the Olympians gifted Pandora with skills, abilities, and characteristics that would make her a scourge to all of mankind. She carried with her a box, and when she opened it all the evils and ills in existence spilled forth. Only one item remained in the box—Hope—and this Pandora vows to never give to mankind. As the Archaic Gods waned in power the human race used a combination of old magic and new—called science—to release Hope and imprison Pandora within her own box. They could not destroy the box, and so buried it beneath the crypt of the Cathedral of Hope, surrounded by the remains and relics of saints. The Black Widow of Hell’s Keep found the box in the ruined crypts, which had been churned and shattered by the Scar’s opening, and when she lifted the lid Pandora was once again unleashed upon the world. = General = New Pyromancer Avatar: Arsin * Arsin was the youngest student ever allowed into the rigorous training academy of the Pyromancers, and it was not because of her devotion to Sol. Against the stern warnings of the Sacred Order, the Flame-Touched admitted her based solely on her natural and astounding talent for controlling flames. They assumed that growing up within the academy and Arasunia would eventually instill the precocious young girl with a love for the one true god. She learned quickly, blazing through her assessments and even teaching her miffed instructors a few new tricks. It was too late when the Pyromancers realized the child was touched by more than just flames – her soul had been infected by Jaru the Corrupted Disciple with a veiled, insidious daemon – and when they discovered she was dabbling in the ancient, forbidden use of black fire, they tried to end her short life before she could cause more harm. Arsin killed a half-dozen Pyromancers during her escape, and in the years since she has mastered the use of black fire and proudly ascended to the top of the Sacred Order's Purge List. == Bug Fixes & Optimizations == = General = - Fixed some gameplay issues for soccer mode after watching an old-version replay. - Fixed some texture visual issues on OpenGL video driver. - Fixed health & mana bar overflowing under certain conditions. - Fixed Hero icon missing in chat for enemies if the enemy hero is in fog of war. - The map editor now properly loads and saves maps. - Hovering over the attributes icon in the UI now properly displays the bonuses for the Intelligence stat. = Heroes = Aluna - Emerald Lightning's initial target's chain link visual now displays properly for Steampunk Aluna and Spirit Warrior. Amun-Ra - Path of Destruction's visuals now matches its actual radius. - Ignite's visuals now matches its actual radius. Artesia - Essence Projection now properly disjoints the gadget when you relocate it by activating the skill again. Deadwood - Corn Stalker no longer shows teapot visuals when Willowmaker is used. Demented Shaman - Songkran Athena's overhead bone is now positioned properly. Engineer - The Keg's visuals now matches its actual radius. - Spider Mines' explosion impact visuals now matches its actual radius. Hellbringer - Evil Presence's minion can no longer be teleported to via Post Haste while the minion is running towards its target. - Summon Malphas' impact visuals now matches its actual radius. Magebane - Dark Mana Mage's correct Flash visual effects are now played when he uses the skill. Master of Arms - Cheetah's disarm state duration on self is now correct (at 4 seconds instead of 0.8 seconds) if the Cheetah gun is out of ammo. Monarch - When a Noxious Nightcrawler Ward is killed, the gold popup now properly shows for its killer. Monkey King - Flying Nimbus cloud effect now disappears properly when Monkey King is terminated. Pebbles - Rocky Pebbles now shows the proper visuals for Stalagmites and Chuck in the Strikers of Newerth map. - Stalagmites no longer plays an extra visual instance of itself upon spawning in the Strikers of Newerth map. Pyromancer - Inferno Strike's (Blazing Strike, boosted by Staff of the Master) side-target damage now deals the proper amount of area damage when killing an enemy unit with this skill. * Level 2 Inferno Strike was dealing 10 more Magic Damage than intended. Sand Wraith - Desert's Curse now properly affects Physically Immune units. Scout - Marksman Shot overhead visuals on the target are now only visible to Scout's team. - Tetra Scout's Marksman Shot projectile now displays properly. Thunderbringer - Blast of Lightning's buff state (when used on ally heroes) now displays a visual effect for all of Thunderbringer's alternate avatars. Witch Slayer - Hope's Silver Bullet now shows the correct visuals. = Items = Stormspirit - Windswept state is now applied after the Cycloned state ends, rather than at the same time as the Cycloned State. - Windswept state effect type changed from debuff to no type. * These prevent unintended debuff state reductions to occur & allow item usage to occur earlier than intended, such as with heroes like Pebbles (Slab Skin) and Berzerker (Carnage). ---------------------------------------------------------------------------------------------------------------- Version 3.9.4 ------------- 28 June 2016 == Design == = Maps = New Map: Strikers of Newerth! - Strikers of Newerth features two teams of 5 battling in a soccer arena where the first to 10 goals wins. - There are 29 available heroes for this mode; each hero has two unique active abilities and a passive ability that relate to their normal skill set. - All heroes share two abilities: Kick/Slide and Sprint. - Heroes utilize an Energy mechanic instead of Mana in this mode. - Walk or Slide over the ball to pick it up, and kick it into the enemy's goal to score a point for your team. = Balance = Parallax Ionic Dash - If an enemy hero was affected by Ionic Dash within the last 4 seconds, the silence duration from a subsequent Ionic Dash will be reduced by 50%. Dark Mana - 20% of the charges are now always lost upon death (rather than being capped at a max of 5 charges lost per death). = Tournament Rules = Heroes added to tournament rules: - Artesia - Electrician - Tremble = General = Flying Courier - Sight radius increased from 300 to 400. == Community == = 4th of July = - Come celebrate the 4th of July with a 25% Bonus Gold sale and Holiday Edition Avatar sale. Check the forums for more information about the promotion! = Strikers of Newerth Squad Promotions = - With the All Star Strikers avatars hitting the store, make sure to check the forums to find out all the information about the Squad Promotions. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Strikers of Newerth - Limited Pick == New Content == = Strikers of Newerth = New Strikers of Newerth Avatar: Breakaway Monkey King - Defenders in every stadium across Newerth live in fear of Breakaway Monkey King, who executes his dashing slide-tackle steals so quickly even the referee thinks they were an illusion. Opponents call him a showoff and teammates may think he's a ball-hog, but when you're as talented as Breakaway, why let anyone else touch the ball? After all, the fans didn't come to watch some B-team chumps trip over their own laces, and when you look at the stats you'll see he's actually not that selfish – he gives the ball to the opposing goalie dozens of times per match; it's not his fault the poor bloke has to pluck it out of the back of the goal. New Strikers of Newerth Avatar: Winger Zephyr - That gust of wind blowing through mid-field, scattering defenders and blasting a shot through the back of the net is Winger Zephyr, the elite striker who has made a career of collecting goals (and penalty cards) while ruffling the feathers of every opposing defender and coach with his seemingly effortless destruction of their defenses. Top-tier players like Stonewall Pebbles and Goalie Lodestone might actually cause Winger to break a sweat, but that will disappear instantly in the swirling typhoon of dust and grass that appears right before another point on the scoreboard. New Strikers of Newerth Avatar: Coach Klout - Every player who suits up for the brilliant yet temperamental Coach Klout knows they are completely expendable, but it's worth it. Sure, they will get tossed in and out of the fray based on Coach's mood – which changes by the moment from grumpy to enraged to smugly furious – but no other gaffer will give them such a great chance at winning the Newerth Cup, which has been inscribed with Coach Klout's name for six years straight. That may have something to do with the liberal beatings, cash bribes, and fixed drafts Coach Klout is accused of participating in, but he doesn't care. Only the scoreboard matters, and he's too busy planning his next Victory Parade of Power to deal with the haters. New Strikers of Newerth Set Effect: Striker Score - If you own the entire Strikers of Newerth avatar set, your hero will gain the Striker Score, which displays your kills for the current game along with a flying, burning soccer ball. - The Strikers of Newerth avatars are: * Breakaway Monkey King * Coach Klout * Goalie Lodestone * Stonewall Pebbles * Sudden Death Kane * Winger Zephyr New Strikers of Newerth Jersey Skins: - Soccer Pestilence - Soccer Geomancer - Soccer Andromeda New Strikers of Newerth Courier: Streaker Courier - Keep your scoring streak alive with the streaker courier! New Strikers of Newerth Wards - Floodlight Ward * Put your game on full display with the floodlight ward! - Penalty Card Ward * Keep a close eye on all the foul players with the Penalty Card Ward! New Strikers of Newerth Taunt: Killer Ball Taunt - Bounce those dead chumps off the field with the Killer Ball Taunt! New Strikers of Newerth Announcer - Our very own BreakyCPK lends his golden pipes to the new Strikers of Newerth game mode! = Gold Collection = New Gold Collection Behemoth Avatar: Anhur Behemoth - Worshipped as the Slayer of Enemies, Anhur was the patron of ancient Egypt's armies. Royal warriors adorned themselves with massive armor and weapons to emulate the war god's size and strength, but none could come close to his true power -- capable of shattering opposing ranks with a single blow from his sacred club -- or his legendary temper, which could decimate the battlefield if he unleashed its full wrath. = General = New Electrician Avatar: Osiris Reborn - The god of death and resurrection felt the flood of souls leaving the underworld when Calamity shattered the Vault of All Hells, and he immediately realized his weapons and armor were woefully insufficient to face the coming Third Corruption. His worshippers collected the needed designs and materials, and with a few brilliant mortal minds (smart enough to make a pact with Osiris in return for immortality, anyway) he created the Reborn arsenal, crackling with enough power to secure his place in the next era of Newerth. == Bug Fixes & Optimizations == = General = - Players can now properly leave their clan. - Players in your Buddy List are no longer incorrectly placed in the Clan List. - If the Minimap position is swapped to the right side, selecting a non-controllable hero will now make the Ward Slot appear on the left side of the target's inventory (instead of the right side). * This change was made so the Ward Slot does not block the charge counter of the item in the top-right inventory slot. - Fixed the description string for the Ascension Grab Bag Voucher in the HoN Store. - Rage Kid Taunt's visual size has been increased by 30%. = Heroes = Aluna - Stardust Aluna now properly plays her special voice clips when acquiring certain items in her inventory. Amun-Ra - Risen Ra now properly plays his special voice clips when acquiring certain items in his inventory. Bramble - Corrosive Pods' creep eating cooldown is now adjusted properly in Blitz Mode. Drunken Master - Shamrock Mistress Drunken Master now has an overhead bone. * Effects such as Bound Eye & the silence state icon now appear properly above her model. Gemini - Together in Spirit now displays a channel bar when the skill is cast. * Gameplay mechanics are unchanged, meaning that the skill is still not actually a channel & that you can still cancel it without putting it on cooldown. Hellbringer - Evil Presence's affector now spawns at the origin of the target unit on impact, rather than at the origin of your minion on impact. Legionnaire - Chip Legionnaire's 3D Portrait is now positioned correctly. Myrmidon - Apex Myrmidon now has visuals when Jade Spire is in your inventory. Nitro - Killing Mauser now teleports Nitro to Mauser's position if Mauser is killed first. * This allows the killer to get the experience from Nitro when killing Mauser, even if Nitro is outside experience range. * This also has the side effect of having Deadlift's Gravestone spawn at Mauser's location, and will make items that drop on death (e.g. Doom Bringer, Bound Eye) drop at Mauser's location in this scenario. Rampage - Stampede now properly gives Magic Immunity to Rampage when the state has 4 or more charges. - Horned Strike's cooldown reduction (based on actual movement) now occurs continuously, rather than reducing the cooldown at 1000-unit intervals. Salomon - Avenging Leap now issues a non-forced attack command on the target you use it on after Salomon lands. * This allows for better control of Flaming Cleave's directional usage right after using Avenging Leap. Slither - Red Scorpio Slither now has red-colored effects. - Red Scorpio Slither's idle animation now plays properly. Soulstealer - Soul Burst now displays a channel bar when the skill is cast. * Gameplay mechanics are unchanged, meaning that the skill is still not actually a channel & that you can still cancel it without putting it on cooldown. Succubus - Mesmerize's invulnerable state now has a dark pink visual effect. Swiftblade - Blade Frenzy's visual indicator now accurately represents the true radius of the skill. Tarot - Far Scry now properly grants assists to Tarot. = Items = Blood Chalice - No longer gains a charge or restores health to its owner when an enemy mimic is killed within the kill/assist detection radius. Flying Courier - Re-added the sharing toggle functionality for the controllable Flying Courier. Icon of the Goddess - No longer gains a charge when an enemy mimic is killed within the kill/assist detection radius. Ward of Sight & Ward of Revelation - Gluttony Ward eyeball is now 2.5x bigger! == Bots == New Bot: Midas - Authored by Sparks1992. - Additions by Anakonda. - Sparks1992 receives 6400 gold coins and an alt avatar of his choice! New Bot: Plague Rider - Authored by CASHBALLER. - Additions by Anakonda. - CASHBALLER receives 6400 gold coins and an alt avatar of his choice! ---------------------------------------------------------------------------------------------------------------- Version 3.9.3 ------------- 31 May 2016 == Community == = Ranked MMR Ladder = + The MMR Ladder leaderboard ended on May 31st and rewards will be given out by June 3rd. - The reward will be the Champion of Newerth name color. = HoN Tour Season 4 World Finals = + The HoN Tour Season 4 World Finals will be taking place in Bangkok, Thailand on June 18th & 19th. - Don't miss out on the epic conclusion of this HoN Tour Season. - Head to www.hontour.com for more information. = Sweet Summer Sales = + Merrick's embracing the sunny weather and has put together a string of avatar sales that will last the entire summer. The summer sales begin on June 6th and last until August 22nd. - There will be 4 different avatars that go on sale each Monday and they will be on sale for 1 week only. - The avatars will be a mix from the sets 8-Bit, Ultimate, Virtues, Sins, and Zodiac. - Check Merrick's store on Mondays to see what the latest sales will be. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Blitz Mode - Blind Ban == New Content == = HoN Codex: The Ascension = The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all. New Ascension Avatars: - Ascension Artillery - Ascension Dark Lady - Ascension Salomon = HoN Tour World Finals = New HoN Tour World Finals Magebane Avatar: Dark Mana Mage - The Dark Mana Mages were created by the Corrupted Disciples to counter the Legion’s magic casters, who use their vast and destructive spells to wipe out huge swathes of the daemonic ranks with a single spell. With brutal melee combat skills that allow them to pierce deep within enemy lines, the Dark Mana Mages are able to seek out the cowardly casters and drain them of their precious mana, rendering them helpless, useless to their comrades, and – soon after – food for the corrupted. = Soccer = New Soccer Kane Avatar: Sudden Death Kane - There are no players you'd rather have on your team than Sudden Death Kane when the game is on the line. With a legendary balance of offensive and defensive skills and the ability to instantly take any opposing player out of the game, Sudden Death Kane quickly switches from a master-class striker to a quality goon based on what his team needs to take home the silverware. He's always the first lad to go one-on-one against the goalie in a shootout, because the poor keeper will lose so much face in the confrontation. Literally. New Soccer Lodestone Avatar: Goalie Lodestone - Whether it's on the competitive pitch or in a high-pitched battle, Goalie Lodestone is a true field general, initiating scoring attacks and shutting down the opponent's top strikers. He is an all-star when it comes to making his teammates better, even if it means leading with his head and taking a few cleats to the face in order to get the win. But he isn't above making an injury look a bit more serious than it actually is, especially if it lures the opposition close enough for a full-on Soccerstorm. Now, who's ready for some REAL soccer drills? New Soccer Pebbles Avatar: Stonewall Pebbles - It's obviously a foul to throw one's opponents across the pitch, but so far Newerth's soccer officials haven't said anything about chucking teammates, and until they do Stonewall Pebbles is going to keep dropping his fellow defenders onto the opposing team's strikers and completely disrupt their offensive strategy. If the opponents happen to slip through that first line of defense, there's no need to panic – Stonewall considers everything this side of midfield to be his property, and trespassers are not allowed. Should things become truly dire and the strikers actually catch site of his goal, Stonewall may lose his temper – just a bit – and clear the ball (and the entire opposing team, the refs, and a few hooligan fans) out of the stadium. Soccer Announcer Pack - Broadcast your goals across Newerth with the Soccer Announcer! = The Great Rift = New Great Rift Deadlift Avatar: Riftspawn Deadlift - There is no solace in The Great Rift, not even in the soft slumber of death, for the Elder Riftspawn are able to manipulate the lifeless planes of existence within The Great Rift by unleashing DeadRift upon the ascended souls. This brutally efficient creature drags the shades back from divinity or damnation – it cares not which – to serve the further expansion of The Great Rift and the dominion of its Elders. = General = New Ellonia Avatar: Black Ice Ellonia - Even the hardest steel from the City of Iron cannot penetrate the ice that covers the Frost Fields, leading many to believe nothing exists below the surface. But there are more powerful things than steel in Newerth, and the sorcery of the Black Ice Coven allows its members to move through the bone-cracking layers of ice as if it were a thin fog. The abhorrent rituals they perform in the labyrinth of tunnels and caverns have contaminated the once-pure ice with a darkness that can never be cleansed, and on the rare occasion they venture to the surface to collect the flesh and blood required for their fell ceremonies, all of Newerth feels the chill and shivers at the presence of the Black Ice. == Bug Fixes & Optimizations == = General = + HoN Codex: The Ascension - Cross-region spectating is enabled. - More Ascension avatars are added to Codex treasure chests. - Optimization of Codex UI to alleviate lagging. - Players who do not have Codex can enter and browse all Codex screens. - More detailed match status (Hero Pick / Pre-Match / Live Match) for battle log page. + Blitz Mode - Aura state now applies and persists properly on dead units. * This fixes rare issues like Artesia's Essence Projection cooldown being calculated incorrectly when Artesia dies when the Essence Projection gadget has not expired yet. + Targeted abilities no longer cause the caster to stutter if you are just within the max cast distance from the target. = Heroes = Doctor Repulsor - Garnet Paragon Doctor Repulsor's pet now properly shows as a red pet (instead of a green pet). Engineer - The Energy Field gadget is no longer selectable by pressing Tab. Emerald Warden - Overgrowths are now selectable by pressing Tab. Hammerstorm - Savior Hammerstorm's Galvanize no longer applies a red aura on affected ally units. * This fixes an issue where some heroes & avatars display solid red polygons. Myrmidon - Apex Myrmidon's left hand and tail no longer disappear inside of him if Forced Evolution is active. Parallax - Staff of the Master visuals now display properly. Rampage - Stampede now properly grants assists. ---------------------------------------------------------------------------------------------------------------- Version 3.9.2 ------------- 17 May 2016 == Design == = Heroes = Gravekeeper - Defiling Touch's second mode changed from "Off" to "Heroes". * If Defiling Touch's current mode is set to "Heroes", Defiling Touch will launch a corpse only when attacking an enemy hero. ---------------------------------------------------------------------------------------------------------------- Soulstealer Soul Burst - Starting radius increased from 50 to 200. - Affector lifetime decreased from 1000ms to 950ms. - Soul Burst's affector shape changed from an expanding circle to an expanding ring. * This allows enemy heroes to not be affected by Soul Burst if they enter its "dead zone" while Soul Burst's hitboxes are still active (i.e. enemy heroes can blink on top of Soulstealer ~0.7 seconds after Soul Burst is cast and not be affected by the skill). = Items = Post Haste - No longer goes on cooldown while its owner is dead. Striders - No longer goes on cooldown while its owner is dead. == Community == = Ranked MMR Ladder = + The MMR Ladder leaderboard will end on May 31st and rewards will be given out by June 3rd. - The reward will be the Champion of Newerth name color. = Plinko = + The Bronze Chest will replace the Paragon Chest in Plinko. - The Bronze Chest will contain all basic avatars valued between 99 GC and 351 GC. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Capture The Flag - Blind Ban == New Content == = HoN Codex: The Ascension = The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all. New Ascension Avatars: - Ascension Dr. Repulsor - Ascension Fayde = Ophelia's Apex Horde = New Ophelia’s Apexes Set Effect + If you own the entire Apex avatar set, each avatar gains a ring of human bones tied together with wild vines! - The set includes: * Apex Myrmidon (Ultimate Avatar) * Apex Blood Hunter * Apex Bubbles * Apex Predator * Apex Thunderbringer * Apex Tundra New Ophelia's Apexes Bubbles Avatar: Apex Bubbles - The Inner Sea Testudos have protected the precious water source against invasion for millennia, and when Ophelia asked them to join her in the fight against Man, their alpha warrior stepped forward. His unorthodox tactics and primal magic quickly moved him into her inner circle of Apexes, where he vows to remain until all of Ophelia’s enemies are buried. No matter what – or who – they are. New Ophelia's Apexes Predator Avatar: Apex Predator - The Predators could barely be contained in the early days of the war against the Legion, often causing as many casualties among their own as they did the enemy. The Beast Horde was on the brink of turning on their vicious kin and driving them into extinction when the Apex Predator took control of the entire pack and instilled a seething restraint – no one would call it discipline or control – that turned the Predators into a truly terrible weapon for Ophelia. When Apex offered his pack the scent of their new enemy the Predators changed from hunting humans to daemons without missing a step. That said, they still enjoy making humans nervous. It’s instinct. New Ophelia's Apexes Tundra Avatar: Apex Tundra - Apex Tundra was the alpha ape shaman of his domain before Maliken Grimm crossed the Iron Mountains into the Frost Fields, and when the war with man could no longer be avoided he carried his bone-shattering cold magic to the southern lands. His devotion to Ophelia only increased when the Second Corruption tore Newerth apart, and he will follow his queen into every corner of hell to bring peace back to her realms. == Bug Fixes & Optimizations == = General = - Sound playback and recording devices will now auto-detect & auto-refresh properly without requiring the user to exit the HoN Client. - Fixed a crash when switching sound playback drivers. - Fixed an incredibly rare exploit where players on the opposite team can unpause the game earlier than intended. - Kongor now has a spawn effect. - The shoutcaster's voice volume is now also controlled by the "Voice Chat Volume" setting in Options. Forests of Caldavar - The Wild Hunter camps now properly consists of 1 Wild Hunter and 1 Stealth Hunter (instead of 2 Wild Hunters) for the HoNiversary version of the map. - Neutral camps now properly have their spawn-check zones visually indicated with grass on the HoNiversary version of the map. = Heroes = Arachna - Spiderling model is now visible again. - Spiderling's attack impact sounds now play properly again. Balphagore - Hell on Newerth's visuals now play at a faster speed to match the actual expansion speed of its affector. - Hell on Newerth's affector shape changed from an expanding ring to an expanding circle. * The affector's lifetime is a short 700ms, so an expanding circle is more appropriate than an expanding ring. Draconis - No longer gets shifted by Shellshock's Rolling Thunder's knockback if either Draconic Defense or Cataclysm are active. Defiler - Unholy Expulsion's radius tooltip value was updated to the correct value (850). Drunken Master - Impact interval for the consumption of Drink charges changed from 700/420/300/233ms to 525/350/262/210ms. * This allows Drunken Master to fully consume his Drink charges from its max charge count, rather than leaving it at 1 charge after a full channel duration. Parallax - Ascension Parallax's Ionic Dash is no longer activatable if the hero has its Fulcrum bound to it & is on the Hellbourne team. Shellshock - Ol' Packsnail is no longer labelled as a Debut Edition avatar. Tundra - Piercing Shards now functions properly with Restoration Stone and in Duplicate Heroes mode. ---------------------------------------------------------------------------------------------------------------- Version 3.9.1 ------------- 10 May 2016 == Design == = HoN Codex: The Ascension = + Team Subscriptions - This new feature will allow you to subscribe to up to three of your favorite teams! - When teams you're subscribed to start matches, you'll receive notifications in-game. + Global Progress Goals - When the cumulative opened treasure boxes of the global playerbase reach certain milestones, progress goals will be unlocked. - Please see the Codex for details! + Silver Betting - Added: HoN's notification system will send messages to players when matches they've wagered on begin. + Spectating - Match Briefing * Match Briefing gives players a comprehensive overview of LIVE match stats via a Forests of Caldavar minimap. The minimap will show hero locations, building stats, and game logs. - Improved watching experience. * Battle log and announcer UI now displayed. * Follow the camera movements and mouse action of players or casters. * Added UI prompt to indicate the current match is over. * Added UI prompt to indicate you will be disconnected from spectating the current match if you switch to spectating another match. = General = New Picking Mode: Counter Pick (Forests of Caldavar) + Counter Pick is a picking mode that will allow both teams to have a chance to react to their opposing team's hero picks and adapt accordingly. The primary intention of introducing this game mode is to promote hero pick diversity and expand the viable number of metas, while simultaneously making each Matchmaking game a more unique experience. - Once the teams enter the Hero Pick screen, Legion or Hellbourne are randomly chosen as the team with the first pick. - The teams then pick in a 1-2-2-2-2-1 fashion. * Example: If Legion receives the first pick, then the Legion team picks 1 hero. The Hellbourne team then picks 2 heroes, with the Legion team picking 2 more heroes after that. This hero pick sequence continues until the last player on Hellbourne picks their hero. - Each picking phase lasts up to 20 seconds. If a pick occurs before the timer for that picking phase expires, the remaining time is consumed and the next picking phase occurs. - Each team also receives 60 seconds of extra time. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made. - Once the last player has picked a hero, both teams have 15 seconds to swap heroes with players from their respective teams before the game begins. = Heroes = Armadon Snot Storm - Max stacks lowered from 5 to 4. Spine Burst - Radius decreased from 650 to 625. Restless - Damage bonus on Spine Burst lowered from 5/10/15 to 4/8/12. ---------------------------------------------------------------------------------------------------------------- Artesia - Agility gain reduced from 2.0 to 1.5. - Base Agility reduced from 18 to 15. - Base Intelligence reduced from 26 to 25. - Movement speed reduced from 300 to 295. Dance of Death - Clearvision decreased from 1000 to 800. Essence Projection - Clearvision decreased from 1000 to 800. - Cooldown increased from 60 seconds to 70 seconds. ---------------------------------------------------------------------------------------------------------------- Behemoth Heavyweight - Magic Damage decreased from 25/55/85/115 to 25/50/75/100. Shockwave - Superior Magic Damage from the main shock wave decreased from 100/130/160 to 100/120/140. - Magic Damage from the extra shock waves decreased from 35/45/55 to 30/40/50. - Magic Damage from shock waves spawned from heroes decreased from 50/65/80 to 45/60/75. ---------------------------------------------------------------------------------------------------------------- Bramble Rejuvenating Growth - Range reduced from global to 2000. - Mana cost increased from 50 to 75. Corrosive Pods - Max number of pods reduced from 3 to 2. ---------------------------------------------------------------------------------------------------------------- Defiler Unholy Expulsion - If Defiler is Stunned, the spirits will deal 75% of their Attack Damage. - Damage penalty on the spirits when activating the Staff of the Master effect increased from 20% to 25%. ---------------------------------------------------------------------------------------------------------------- Devourer Guttling Hook - Cast time decreased from 1400ms to 600ms. * Cast action time remains unchanged. Devour - Cast action time and cast time reduced from 300ms to 250ms. ---------------------------------------------------------------------------------------------------------------- Monarch Noxious Nightcrawler - Mechanics Changed Noxious Cloud - Cooldown: 14 seconds - Mana Cost: 100/115/130/145 - Range: 700 - Sends a killable Noxious Nightcrawler to the target location with 2000 Movement Speed. - The Noxious Nightcrawler is then consumed and spawns a Noxious Cloud that grows from 250 to 550 radius over 6 seconds. - Enemies within the Noxious Cloud take 15/30/45/60 Magic Damage per second and 25/30/35/40% Movement Speed Slow. Noxious Cloud provides Clearvision in a 400 radius. * Using this skill puts Noxious Nightcrawler on cooldown for the duration of this skill's cooldown. Subskill: Noxious Nightcrawler - Cooldown: 70 seconds - Mana Cost: 70 - Range: 1500 - Sends a killable Noxious Nightcrawler to the target location with 400 Movement Speed that will spawn a ward for you for 6 minutes. Max of 1/2/3/4 wards. - If the ward dies or is within 250 radius of an enemy, a Noxious Cloud is spawned and consumes the Noxious Nightcrawler in the process. * The Noxious Nightcrawler will not spawn a Noxious Cloud if it dies while travelling. * Using this skill puts Noxious Cloud on cooldown for 14 seconds. ---------------------------------------------------------------------------------------------------------------- Pharaoh Hellfire - Radius lowered from 300 to 275. ---------------------------------------------------------------------------------------------------------------- = Items = New Controllable Flying Courier - Gold Cost: 250 - Limit of 1 per player. - Upon usage, a controllable Flying Courier is spawned. * Flying Couriers have a Sight radius of 300 units. * Note that the current Automated Courier functionality is not affected by this change. - Dust of Revelation and Homecoming Stone can now be picked up by enemy units when the Flying Courier dies. == Community == = Ranked MMR Ladder = + The MMR Ladder leaderboard will end on May 10th and rewards will be given out by May 13th. - The reward will be the Champion of Newerth name color. = 6th HoNiversary = + On May 12th HoN celebrates our 6th anniversary! Check the forums for information about this year's HoNiversary Celebrations! == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Counter Pick Mid Wars - Blind Ban - All Random Grimm Hunt - All Pick == New Content == = HoN Codex: The Ascension = The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all. New Ascension Avatars: - Ascension Defiler - Ascension Soulstealer = HoNiversary = New Holiday Edition Magmus Avatar: Swagmus - Sidestepping his way onto the battlefield, Magmus dons his glasses to show the entirety of Newerth that he is one bad-a** motherf*****. Find out how you can earn the swaggiest avatar in the land by visiting the forums during this year's HoNiversary celebrations. = Ophelia's Apex Horde = + Ophelia’s Apexes are the inner circle of her Beast Horde, the alpha warriors from each species who bring their prides, packs, and herds to fight by her side. They honed their savage combat skills against the Legion of Man during the Human Harvest but now stand beside their former enemies to defeat the Hellbourne threat. New Ophelia’s Apexes Set Effect + If you own the entire Apex avatar set, each avatar gains a ring of human bones tied together with wild vines! - The set includes: * Apex Myrmidon (Ultimate Avatar) * Apex Blood Hunter * Apex Bubbles * Apex Predator * Apex Thunderbringer * Apex Tundra New Ultimate Myrmidon Avatar: Apex Myrmidon - Hailing from The Boiling Sea – named not for its temperature, but for the constant feeding frenzies that give it the appearance of a rolling boil – the Myrmidons were thought to be mysterious creatures of the deep until their true daemonic nature was revealed. One of the sharkmen, however, knew a Hellbourne victory would lead to a true boiling of all water on Newerth, and water is life for the Myrmidons. He tried to rally his brethren to submit to Legion mercy and swear allegiance against the daemons, and he barely escaped with his life when his cohorts tried to tear him to pieces. He knelt before Ophelia, seeking her forgiveness and acceptance. In return she forged him into the most powerful Myrmidon who has ever existed, the only warrior among the Legion who can seek and destroy the daemons of the deep where they live. Ultimate Myrmidon Level Enhancements - Level 1-5: Apex Myrmidon features sparse silver armor and a spear. - Level 6-10: Apex Myrmidon features upgraded gold-trimmed armor and a trident. His Forced Evolution form features upgraded armor and a swordfish skull sword. - Level 11-25: Apex Myrmidon features his ultimate armor and trident weapon. His Forced Evolution form features ultimate armor and an armored and spiked swordfish skull sword. Ultimate Myrmidon Item Enhancements - Boots: Sharks splash out of the ground and jump through the air to splash back into the ground. - Grave Locket: The horned skull representation of Grave Locket appears on Apex Myrmidon's head with green glowing eyes. - Tablet of Command: The runes from the Tablet of Command encircle and spin around Apex Myrmidon. - Blood Chalice: Bloody water churns beneath Apex Myrmidon, replacing his normal water effects. - Shrunken Head: Glowing blue skeletal fish circle around the weapon of Apex Myrmidon. - Jade Spire: Pulses of electricity move along the shaft of Apex Myrmidon's weapon. - Merrick's Bounty: Gold coins spill out from beneath Apex Myrmidon. (Not enabled during Forced Evolution.) - Astrolabe: A 3D model representing Astrolabe appears on the base of Apex Myrmidon's weapon. - Staff of the Master: The tip of Apex Myrmidon's blade glows and emits blue flame. Apex Myrmidon's bracers glow with magic energy and his eyes burn with blue fire. New Avatar: Apex Blood Hunter - Most of the Hunters betrayed their bestial brothers and sisters when the Scar opened, but the highest among them, Apex Blood Hunter, stayed true to his queen and fellow Apexes. Even though the rancid taste of daemon blood offers no sustenance, he vows to feast upon it until Newerth is rid of the Hellbourne menace. New Avatar: Apex Thunderbringer - In even the most chaotic, bloody battles between Man and Beast, the Apex Thunderbringer remained calm and focused on protecting his queen and wielding his devastating elemental magic against the warmongering Legion. The only time Ophelia witnessed this Apex lose his temper was when he learned the Hellbourne had corrupted even the pure energy of lightning, and his mission to remove their tainted hands from the ultimate force of nature has left a wide swath of dead daemons across Newerth. = General = New Solstice Avatar: Spring Break Solstice - The winter months can be long, dark and cold, but Spring Break Solstice has been making the best of them in the backcountry of the Sang-La Mountains working on her freestyle dashes and slashes. Now that the first signs of spring are here, she's swapping her snowboard for a boogie board and hitting the Inner Sea for some sun, fun, and crazy night life! New Plague Rider Avatar: Battle Armor Pegasus - The Mt. Olympus-crafted armor and weapons may have been sufficient to defeat the terrible Chimera and battle the fierce Amazons, but the brave and loyal warriors Pegasus and Bellerophon have realized that when facing the insidious corruption of the Hellbourne, a more brutal kit is required. They now take the battlefield with heavier plate and mail and a spear sharpened by the shattered stones of a Sacrificial Shrine! == Bug Fixes & Optimizations == = Codex = + Spectating - Fixed several exception handling issues that resulted in the shoutcaster voice channel stopping after a disconnect. = Heroes = Bramble - Corrosive Pods' damage type changed from Physical to Physical DoT. * Prevents unintended interactions with skills like King Klout's Conscription. - Fixed Corrosive Pods to not apply to the target if it died on the same frame as when the pod was delivered. - Rejuvenating Growth no longer blocks Neutral Spawns. - Corrosive Pods no longer linger on ally heroes if Bramble is terminated. - Corrosive Pods now has a radius indicator when casting the skill to represent the Pods' attack range. Circe - If Twisted Visage is used on an enemy while Skrap and Vorax are present on the map, the Unleash Vorax skill on Circe's mimic will no longer be disabled. - Fixed Bramble's Corrosive Pods interaction with Circe's Twisted Visage mimic so she does not receive extra pods if the hero she gave them to still has the pods. - Fixed Bramble's Corrosive Pods interaction with Circe's Twisted Visage mimic so that Corrosive Pods on other ally heroes are properly removed if Circe's mimic dies. Deadlift - If Deadlift is stealthed, creeps spawned or revived from The Dead Shall Rise are now stealthed & will not attack or aggro onto nearby enemy units. Draconis - Now gains invulnerability during the initial flight to an ally building (via Draconic Defense) or to his Volcano (via Cataclysm). * Prevents Draconis from being unbound from his flight projectile by sources like Wan Jin Slam and Lava Surge. - Melee attackers can now hit Draconis if he is above the Hellbourne's Sacrificial Shrine. Pebbles - Frankie Pebbles' Stalagmites cast range is now properly adjusted when Enlarge is leveled. Shadowblade - Visual forms on all of Shadowblade's avatars now display the correct model corresponding to Shadowblade's current avatar. Shellshock - Rolling Thunder now displays its radius cast range indicator. Silhouette - Fixed the Tree Grapple rope so it is properly visible to enemies when you have vision of Silhouette. Slither - Removed outdated information from Toxin Ward's tooltip. * The skill does not have a 3/6/9/12 Toxin Ward cap. Solstice - Blinding Rush's (daytime) tree-killing affector no longer lingers indefinitely on Solstice until death under extremely rare circumstances. Tarot - Hunter Tarot now respawns with her visual trail effect if the player owns the Rift Hunter Second Wave avatar set. - Death Dealer Tarot now respawns with her visual skeleton pet if the player owns the Blackwal avatar set. Zephyr - Cyclones no longer play a visual effect when they expire. * Prevents enemy heroes from knowing Zephyr's location if a cyclone expires while Zephyr is stealthed. = Items = Ward of Revelation & Ward of Sight - Lookout Ward's robotic head is now visually placed in the proper location if stacked on top of one another. ---------------------------------------------------------------------------------------------------------------- Version 3.9.0 ------------- 19 April 2016 == Design == = HoN Codex: The Ascension = Overview + HoN Codex: The Ascension has been added to Heroes of Newerth. Codex is your ticket to Heroes of Neweth's biggest eSports event of the year! In addition to giving you a chance to earn event-exclusive rewards, Codex unlocks new in-game features such as eSports betting, Avatar trade-ins, Ascension quests, Treasure Loot, and more. - Codex will be available until after HoN’s World Finals event. - A level 1 and 24 version of the Codex can be purchased for 500 or 2,400 Gold Coins, respectively. - Codex is currently not supported on Mac OS. Leveling Your Codex + Once you acquire the Codex, you can level up to earn exclusive World Finals rewards using four different methods: - Purchase Points * Three Codex packages will immediately be available for purchase: ** 500 Codex Points for 600 Gold Coins ** 1,100 Codex Points for 1,200 Gold Coins ** 2,400 Codex Points for 2,400 Gold Coins - Ascension Quests * Players will have an opportunity to complete in-game quests for rewards. * Quest categories include: Community, Betting, Treasure, Disassemble, and Glimmer. * A list of available quests can be found by clicking on the HoN Ascension tab in-game. - Avatar Disassemble * Once per week, players will have the opportunity to exchange any unwanted Avatars in-game for Codex Level Points. * The number of Points awarded will depend on the Avatar disassembled. - Treasure Chests * Treasure Chests are a new loot system developed specifically for The Ascension. * Upon opening a Treasure Chest, players will be awarded a random piece of content. * Treasure Chests include new Ascension Avatars, Announcers, Icons, and Codex Level Points. Individual Codex Rewards + Every 100 Codex Level Points earned results in one Codex level gained. Each level gained brings you closer to a piece of Ascension-exclusive loot; in some instances, several! After level 100 is achieved, rewards will be given out every ten levels. - Notable rewards: Ascension Icons, Avatars, Wards, Couriers, Treasure chests, and Taunts. - Players who earn 200 Codex levels will instantly receive a Complete Codex Bundle, which includes every piece of exclusive Ascension content! * Note: If content is already owned, players who accomplish this feat will not be rewarded twice. - Epicenter * The Epicenter is a temporary landmark building that will appear in Forests of Caldavar for players who own a Codex. Epicenters will evolve as players continue to level their Codex. Treasure Chests / Glimmers + Players who own a Codex will have the opportunity to open chests using Glimmers, an in-game currency designed specifically for The Ascension that randomly drop after each matchmaking game. The content received from chests will be selected at random. - A high-level Codex will have a higher Glimmer drop rate. - Players do not need to own a Codex for Glimmers to drop. - Unused Glimmers will disappear two weeks after the HoN World Finals event. - Three tiers of Treasure Chests will be available for purchase at the rate of: 200, 500, and 1,000 Glimmers each. Betting + Launching with The Ascension is a new betting system that will allow players to wager Silver Coins on match outcomes, and a variety of different in-game conditions. - Players do not have to own a Codex to participate in wagers. = Balance = = Hero Rework = Bramble Spore Breath - Damage reduced from 100/175/250/325 to 100/160/220/280. - Upon use now applies the effect to every ally that has a Corrosive Pod on them. - Allies deal half the damage and apply half the stun. - Damage does not stack. Rejuvenating Growth (Ensnaring Shrubbery, reworked completely) * Range: Global * Mana cost: 50 * Cooldown: 60 seconds - After a 3-second channel, creates a growth at the target location. - Allied heroes (including Bramble) can right-click the growth to start a channel that will heal 25/40/55/70 Health per second. - Only 1 hero can use the growth at a time. - Each growth can be used for a total of 20 seconds. It will change visually as it is being used up. - Can have a max of 2 Growths up at a time. - The growth provides 500 Clearvision, dies in 2 hits from enemies and gives 50 gold when killed. Corrosive Pods (Combat Vigor, reworked completely) * Range: Global * Mana cost: 0 * Cooldown: 0.1 seonds - Bramble will house 3 pods (charges) on him that he can give out to allies or keep on himself. - If the ability is used on an ally, Bramble will give one of his pods to that ally for an unlimited duration. * Pods are transferred through a projectile that moves at 600 speed. - Pods will automatically attack enemy heroes within 550 range dealing 10/20/30/40 Physical Damage once every 2 seconds. - Pods will take kill credit for enemy creeps within 350 range that you didn't last hit. When that happens the pods will individually go on a 45-second eating cooldown (this cooldown is for collecting last hits only, pods will still attack). - Bramble gets 50 XP when a creep is eaten (finished off) by a pod on an allied hero. * No bonus XP if the pod is on Bramble. - If an ally with pods dies, pods will stay on that ally through death. - When you target an ally and have 0 pods (charges) left or when you target yourself, you will take back the pod that is the furthest away. * Example: You give 1 pod to Accursed who goes top and give 1 to Behemoth who goes to lane with you bottom. You then use the ability on yourself in-lane. The ability will take Accursed's pod and place it on you since Accursed is the furthest away. * Example 2: You want to return all the pods to yourself. Just keep using the ability on yourself until you are back at max charges. - The ability can be switched into return mode (via right-click on the ability icon or with a keybind) to take pods away from allies instead of giving them out. The effect in this mode is instant. Entangling Vine Wall - Damage per hit on vines decreased from 20/30/40 to 10/20/30. - Now restrains in addition to slowing. ---------------------------------------------------------------------------------------------------------------- = Heroes = Aluna Power Throw - Magic Damage increased from 140/210/280/350 to 160/230/300/370. Deja Vu - If the skill’s state expires naturally after the first activation, then the Shadow will now spawn from Aluna and start travelling back to where she first used this skill. ---------------------------------------------------------------------------------------------------------------- Chipper Rocket Barrage - Max charges increased from 1/2/2/3 to 1/2/3/4. - Magic Damage rescaled from 80/115/145/180 to 90/105/120/135. - Mana cost reduced from 45/60/70/85 to 40/50/60/70. - Charge refresh interval decreased from 4 seconds to 3 seconds. ---------------------------------------------------------------------------------------------------------------- Chronos Curse of Ages - Percentage to proc per charge increased from 6.5/9/11.5/14% to 9/12/15/18%. Chronofield - Chronos gains Unitwalking, Maximum Movement Speed and 100% Slow Resistance while inside the Chronofield. ---------------------------------------------------------------------------------------------------------------- Drunken Master Lunge - Movement Speed Slow magnitude changed from 20/30/40/50% to 15/30/45/60%. Drink - Max charges increased from 3/5/7/9 to 4/6/8/10. ---------------------------------------------------------------------------------------------------------------- Emerald Warden Silencing Shot - Flat damage portion of the skill reduced from 25/50/75/100 to 0/25/50/75. Overgrowth - Catch radius decreased from 200 to 175. - Can no longer be denied by allies. ---------------------------------------------------------------------------------------------------------------- Flux - Base Armor increased from 2.94 to 4. - Strength gain per level increased from 2.7 to 3.0. ---------------------------------------------------------------------------------------------------------------- Forsaken Archer Piercing Arrows - The image spawned is now invulnerable and unselectable. ---------------------------------------------------------------------------------------------------------------- Gemini Elemental Force - Amount of Strength required per point of Armor Penetration decreased from 22/20/18/16 to 18/16/14/12. ---------------------------------------------------------------------------------------------------------------- Kane Face Off - Can now activate items that do not interrupt your current orders while "Face Off" is active. ---------------------------------------------------------------------------------------------------------------- Keeper of the Forest Root - Now has a Staff of the Master effect: Spawns 3 Animated Trees on each enemy hero hit. ---------------------------------------------------------------------------------------------------------------- Kinesis Stasis Smash - Target damage reduction reduced from 50% to 40% - Can now manually cancel Stasis Smash on self. ---------------------------------------------------------------------------------------------------------------- Kraken Release the Kraken - Magic Damage per second increased from 40/50/60 to 50/60/70. - Cooldown decreased from 110/100/90 seconds to 100/90/80 seconds. ---------------------------------------------------------------------------------------------------------------- Magebane Flash - Cooldown increased from 12/10/8/6 seconds to 13/11/9/7 seconds. ---------------------------------------------------------------------------------------------------------------- Martyr Retribution - Damage increased from [60/80/100/120 + 0.75/1.5/2.25/3 * Missing_Health%] to [75/100/125/150 + 1/2/3/4 * Missing_Health%]. * Maximum Damage increased from 135/230/325/420 to 175/300/425/550. - Slow duration increased from 2.5 seconds to 3 seconds. ---------------------------------------------------------------------------------------------------------------- Midas Golden Salvo - Mana cost increased from 100/120/140/160 to 115/130/145/160. Lion's Pride - Mana cost increased from 100/110/120/130 to 110/120/130/140. Elemental Warp - Mana cost increased from 100 to 115. - No longer performs long range teleports if Midas is somehow teleported a long distance on the same frame the skill reaches its cast action time. ---------------------------------------------------------------------------------------------------------------- Ophelia Nature's Wrath - Damage amplification increased from 7/14/21/28% to 15/20/25/30%. - Movement Speed Slow magnitude rescaled from 8/16/24/32% to 15/20/25/30%. Command - Bonus Movement Speed on affected creeps increased from 0/10/20/30 to 10/20/30/40. Ophelia's Touch - Affected units receive 5/10/15 Health Regeneration for 10 seconds. ---------------------------------------------------------------------------------------------------------------- Parallax Fulcrum Shift - Magic Damage increased from 8% max mana + 0/60/80/80/100 to 10% max mana + 0/65/85/85/105. ---------------------------------------------------------------------------------------------------------------- Rhapsody Protective Melody - Mana cost increased from 150/200/250 to 200/250/300. ---------------------------------------------------------------------------------------------------------------- Shadowblade Essence Shift - Now grants Shadowblade 30/40/50% of the target's main attribute (up from 20/30/40%). ---------------------------------------------------------------------------------------------------------------- Soul Reaper Judgement - Damage increased from 70/140/210/280 to 75/150/225/300. ---------------------------------------------------------------------------------------------------------------- Torturer Chain Reaction - Radius increased from 150/175/200/225 to 225 at all levels. Agonizing Bonds - Cast Range increased from 650 to 700. - Cooldown decreased from 6 seconds to 5 seconds. ---------------------------------------------------------------------------------------------------------------- Tremble Hive Mind - Now gets put on a 5-second cooldown if Boris receives damage, deals damage, attacks, is attacked, casts a spell, or dies. ---------------------------------------------------------------------------------------------------------------- Wildsoul Bear Form - Wildsoul and Booboo no longer share damage while Wildsoul is in Bear Form. ---------------------------------------------------------------------------------------------------------------- Wretched Hag Haunt - Initial Magic Damage increased from 50/70/70/100 to 50/75/100/125. - Cooldown reduced from 20/17/14/11 seconds to 16/13/10/7 seconds. - Range increased from 400 to 425/450/475/500. Flash of Darkness - Range increased from 775/900/1025/1150 to 1250 at all levels. - Cooldown increased from 12/10/8/6 seconds to 16/13/10/7 seconds. Bat Blast - Staff of the Master also reduces the cooldown from 120/100/80 seconds to 60 seconds. ---------------------------------------------------------------------------------------------------------------- = Items = Energizer - Bonus Movement Speed now tapers from 75 -> 25 (instead of 75 -> 0). Nullfire Blade - Mana Burn per autoattack increased from 24 to 26. Thunderclaw - Magic Damage from the proc increased from 100 to 120. Voltstone - Cost reduced from 700 gold to 600 gold. Savage Mace - Cooldown for proccing the True Strike effect removed (previously 6.5 seconds). Spiked Bola - Disarmed state on enemy units can no longer be dispelled. Spyglass - Now passively gives True Strike to the wielder. - Radius to sight and reveal buildings increased from 900 to 1500. = General = Kongor - Now spawns an effect upon death that displays when Kongor will respawn. Effect is visible through fog to both teams. == Community == = Ranked MMR Ladder = + The MMR Ladder leaderboard will end on May 3rd and rewards will be given out by May 6th. - The reward will be the Champion of Newerth name color. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth has finished! With the regular season over, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to www.hontour.com for more information. = Last Call for Paragons = + With the HTS4 regular season wrapped up, the Paragon avatars are ready to hit the vaults. Before they go, you'll have one last chance to pick them up and earn all the awesome perks that come with the set. - From April 19th to May 3rd the Paragon Avatars will be on sale in-store at a discounted price. - All of the Paragon Upgrades will be available for purchase individually and in bundles. Check the bundle section of Merrick's store to find these. - The Paragon Chest will be leaving Plinko on May 3rd and the Bronze chest will return in its place. - All Paragon Avatars and Upgrades will no longer be on sale past May 3rd so make sure to snag these awesome avatars while you can. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Rift Wars - Shuffle Pick == New Content == = HoN Codex: The Ascension = The Ascension has arrived! The benevolent alien entities known as Epicenters have followed Parallax and the Artificers across the galaxies, trying to stop their path of destruction. Newerth is the only planet with soldiers strong enough to offer resistance to the planet-ripping Fulcrums and their insidious dark matter, and the Epicenters have finally caught up to the Artificers. Now that they have, they will augment the warriors of Newerth with the power of light and creation to defeat Parallax and his nefarious kin once and for all. New Special Edition Ascension Parallax Avatar: Ascension Parallax - While the extraterrestrial force of light and creation carried within the Epicenters is incredibly powerful, the dark matter wielded by Parallax is equally strong and will not be defeated without a fight. Both forces realize Parallax may be the key to saving or destroying Newerth, and the Epicenters will strive to carry him into the light and creation of the Ascension while the Fulcrum is determined to drag him deeper into the darkness of the Artificers. Which force will prevail: good or evil? The choice is yours, warriors of Newerth! If you play Parallax on the Legion side, he will be filled with the light and creative energy of the Ascension; play him on the Hellbourne side, and he will revel in the power of the Artificers and the dark matter they wish to spread across all of existence. New Ascension Avatars: - Ascension Armadon - Ascension Magmus - Ascension Parasite - Ascension Pharaoh New Ascension Creeps + Even the lane creeps have Ascended! During the Ascension, you can purchase Creep Skins to augment Legion creeps with the benevolent energy of the Epicenters and enhance Hellbourne creeps with the nefarious power of the Artificers! - Level 1 Ascension Creep Skin * Augment your melee creeps with the Level 1 Ascension Creep Skin! - Level 2 Ascension Creep Skin * Augment your melee and ranged creeps with the Level 2 Ascension Creep Skin! - Level 3 Ascension Creep Skin * Augment your melee, ranged and siege creeps with the Level 3 Ascension Creep Skin! New Ascension Couriers Drone Courier - Engage the Ascension Drone courier for autonomous item delivery! Gizmo Courier - The Ascension Gizmo courier is here to bring light, creation, and your swag! Hyperdrive Courier - Get your items hyper-fast with the Ascension Hyperdrive courier! New Ascension Wards Lookout Ward - The Ascension Lookout will warn you of any danger! Sentry Ward - The Ascension Sentry is on high alert for enemies! New Ascension Announcer - Bring your game to new heights with the Ascension announcer! New Ascension Taunts Orbital Strike Taunt - Honor the fallen with the enlightening Ascension orbital strike! Ascension Boogie Taunt - Celebrate the Ascension (and your combat skills) with these funky goblins! New Ascension Account Icons & Chat Symbol + Check the details below to see how you can earn or win these exclusive Ascension products! - Ascension Chat Symbol: Available at Codex Level 1 - HoN Tour 2016 Merrick Account Icon: Available at Codex Level 7 - HoN Tour 2016 Epicenter Account Icon: Randomly drops in the Codex 200-Glimmer Treasure Chest - HoN Tour 2016 Doctor Repulsor Account Icon: Randomly drops in the Codex 1000-Glimmer Treasure Chest = Zodiac = New Zodiac Slither Avatar: Red Scorpio Slither - If you were deceived by the outwardly calm appearance of Scorpio, fear not -- her new poisonous, blood-red armor ensures all will instantly appreciate the strength and passion of her ambition. Underneath her detached air she is by far the most extreme and intense member of the Zodiac, and even though her focus is to return Newerth to a state of balance, her tendencies to embrace revenge and manipulation might extend the process a bit. = General = New Balphagore Avatar: Seasick Balphagore There are many terrifying creatures in the Hollow Sea, each with its own myths and legends, and Seasick Balphagore has heard of none of them. As an avid fisherman whose appetite for seafood delights could never be satisfied, he ignored every warning and danger sign during a vicious storm and was pulled into the icy blackness never to return. But even the crushing depths could not contain his hunger, so he regurgitated the foul water and murk holding him down, plodded onto shore with a putrid crew of undead aquatic vertebrates in tow, and went in search of bigger fish to fry. == Bug Fixes & Optimizations == = General = Runes - Sol's Bulwark and Daemonic Breastplate enemy auras will no longer apply to runes. = Heroes = Amun-Ra - Risen Ra will now properly shout "I will burn forever!" when he revives from Pyroclasmic Rebirth. Artillery - Mortar Shot's visuals now accurately match its actual radius. Berzerker - Staff of the Master visuals changed from red to light blue for Erik the Red to match the color theme of the avatar. Bombardier - Bombardment and Boom Dust now function properly in Blitz Mode and have their correct cooldown values. Devourer - Guttling Hook's trail now displays properly from fog if it enters the enemy team's vision. Draconis - If Draconic Defense or Cataclysm is active and the building/Volcano Draconis is defending is still alive, then Draconis will be properly unstuck from the building/Volcano he was defending. Maliken - Humility Maliken now has proper textures when the hero is level 4, 5, 6 and 7. Prisoner - Rune Breaker Prisoner now has a proper autoattack impact sound. Shellshock - Now properly excluded from Tournament Rules. - Rolling Thunder's cast range indicator now displays the radius of the skill. - Luminous Tether's visual effects adjusted to accurately match its actual area of effect. --------------------------------------------------------------------------------------------------------------------------------- Version 3.8.7 ------------- 5 April 2016 == Design == = New Hero = New Legion Strength Hero: Shellshock: Guardian of the Sanctuary Stone + Shellshock is a mobile support hero who thrives on initiating small skirmishes with his teammates. He is able to bring allies with him into battle using Rolling Thunder and makes escaping difficult for his enemies. + The young, naive Shellshock is the lone Quantula Guardian of the Sanctuary Stone, a relic of immense power that creates a perfect equilibrium of life and death, darkness and light. Forced to flee his sheltered homeland of The Luminary in order to protect the Sanctuary Stone, Shellshock is constantly bewildered by the bizarre, violent actions of man, beast, and daemon. Even more astonishing, however, is the ongoing discovery of his own tremendous power. Shellshock Abilities Fireflies - Shellshock never travels alone, and can exhume these bioluminescent stowaways from the Luminary to light his path. - Target a location to spawn a line of fireflies that lasts for 8 seconds. Each firefly provides vision in a small area around itself. - Enemy units hit by the initial blast are dealt 60/90/120/150 Magic Damage. Enemy heroes who touch fireflies will be sighted. * Range: 1600 * Radius: 250 * Manacost: 40 * Cooldown: 11/10/9/8 seconds Rolling Thunder - Curling into his shell, Shellshock rolls directly toward his enemy, picking up allies on the way. - Target an enemy unit to roll toward them. Shellshock can pick up 1/2/3/4 ally heroes and 4/6/8/10 small allied units on the way, including Fireflies. - Upon collision with an enemy hero, applies a 1/1.25/1.5/1.75 second Stun and 80/120/160/200 Magic Damage in a small area. Deals an extra 30 Magic Damage for each ally hero and 10 Magic Damage for each small ally unit picked up. * Range: 1200 * Impact Radius: 300 * Manacost: 120 * Cooldown: 16 seconds Sanctuary Stone - The sacred stone from the Luminary imbues Shellshock with both the protective and destructive forces of Newerth. - Passively grants 2/3/4/5 Magic Armor to yourself and nearby allies, and applies -2/-3/-4/-5 Magic Armor to nearby enemies. - On death, drops a Sanctuary Stone which can be picked up, granting the owner the current power of this ability for 30 seconds. * Aura Radius: 600 Luminous Tether - Shellshock's shell generates a viscous fluid that can contain his enemies in a single location. Should they stretch this fluid too far, it will snap, damaging them and any units around them. - Activate to deal 120/180/240 Magic Damage to nearby enemy units and cover them in luminescent slime.Luminous Tether will slowly pull enemies back to their starting position. - If an enemy pulls the tether too far, it will snap, dealing 120/180/240 Magic Damage to them and applying a tapering 80% Movement Speed Slow. Deals 60/90/120 Magic Damage to enemies by the affected target. * Radius: 400 * Manacost: 100150/200 * Cooldown: 100/90/80 seconds New Debut Edition Shellshock Avatar: Crochetshock - This soft and snuggly snail was made for young Prince Jeraziah by the monks of the Shao Temple to console the homesick lad, and now the incredible power of the Sanctuary Stone has infused it with a life force brimming with love and compassion for her Prince and his Legion. She is more than happy to share a hug, but if anyone tries to harm her friends they will quickly find out her stuffed, enchanted shell can bring a sharp and thunderous punishment. New Shellshock Avatar: Ol' Packsnail - The Ol' Packsnail has been wandering Newerth for centuries, gathering damaged trinkets, seedlings, and critters to take back to his home in The Luminary so they can benefit from the power of the Sanctuary Stone. As he travels he spreads his salvaged collectibles across the map wherever they are needed to restore the ecosystem's natural balance, and though some may lament his seemingly lackadaisical pace, the Ol' Packsnail knows whenever he arrives, it's just in time. = Hero Balance = Behemoth Enrage - Bonus damage decreased from 100/175/250/325% to 75/150/225/300%. Shockwave - Superior Magic Damage from the main shock wave decreased from 200/275/350 to 100/130/160. - Magic Damage from the extra shock waves increased from 25/35/45 to 35/45/55. - Extra shock waves spawned from heroes deal 50/65/80 Magic Damage instead. * These shock waves deal the 50/65/80 Magic Damage to the hero it spawns from, and to all valid enemy units around it. --------------------------------------------------------------------------------------------------------------------------------- Gunblade Grappling Shot - Cast range decreased from 600/650/700 to 500/575/650. - Cooldown increased from 70/50/30 seconds to 80/60/40 seconds. --------------------------------------------------------------------------------------------------------------------------------- Jeraziah Protective Charm - Duration rescaled from 5/8/11/14 seconds to 6/8/10/12 seconds. --------------------------------------------------------------------------------------------------------------------------------- King Klout Conscription - Disable duration decreased from 3 seconds to 1.5/2/2.5/3 seconds. - Magic Armor reduction per charge increased from 0.2/0.4/0.6/0.8 to 0.4/0.6/0.8/1. --------------------------------------------------------------------------------------------------------------------------------- Salomon Wish for Wealth - Gold per enemy unit killed changed from 3/4/5/6 + 1/2/3/4 * Charges to 4/7/10/13 + Charges. - Max gold per enemy unit killed decreased from 30 to 10/15/20/25. - Timer per individually timed charge increased from 30 seconds to 40 seconds. Flaming Cleave (ultimate form's Ability 1) - Cooldown increased from 3 to 5 seconds. - Damage type changed from Physical to Magic. Golden Sword (ultimate form's Ability 3) - Now grants 60/120/180 bonus gold for killing enemy heroes. - Fixed the tooltip to clarify that the Movement Speed Slow is only applied through Salomon's auto-attacks (and not through an ability or other sources of damage). == Community == = Ranked MMR Ladder = + MMR Ladder rewards will be given out by April 8th. - The reward will be the Champion of Newerth name color. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth has finished! With the regular season over, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to www.hontour.com for more information. = Dragon Wars = + Dragon Wars is a global HoN community event challenging the entire community to achieve goals and handsomely rewarding them when they are completed. Find out more about Dragon Wars here: www.heroesofnewerth.com/dragonwars/en - Dragon Wars lasts until April 19th. = Riptide's Waterfest = + Join HoN in celebrating this year's Songkran Festival! - Stay tuned on the forums and social media to find out all the details of the event! = Community Event Team = + Here to bring you HoN-related events with huge prizes! + The following heroes were in dire need of flavor tooltips. Below you can find a list of winners. Those who have won have earned 750 GC per ability and an avatar of their choice for the hero they submitted for. + Want to earn prizes as well? Visit us at http://tinyurl.com/honcet Gravekeeper Corpse Toss: Take this back. [Spastard] Corpse Explosion: Talk about going out with a BANG! [Faust14] Defiling Touch: This is my ghoulfriend! [LordMonokuma] Zombie Apocalypse: Now you're in grave danger! [PhoenixHawk] Draconis Dragonflame: I wish I could keep them medium-rare. [PhoenixHawk] Draconic Defense: Beacons were lit. Newerth calls for aid! [Tartalacame] Fiery Barrage: I can set fire to the rain! [CraZ_Killa] Cataclysm: It will int-erupt the team fight! [NippleRaider] Gemini Twin Breath: You're going to get Frostburned! [Repugnance] Twin Fangs: Make like bananas and split. [CriticalW] Elemental Force: Why put boots on a puppy? [LOLsmiles] Fire & Ice: I've got split personalities. [Repugnance] Berzerker Chain Spike: How's the Chain Reaction? [CriticalW] Strength Sap: Vindi had brain drain, I have muscle drain. [Kel_Ebek] Mark for Death: You and I have unfinished business. [Jrk] Carnage: This is SPARTA! [CriticalW] Geomancer Dig: Keep digging... we gotta find the joke. [Tartalacame] Quicksand: I still wonder how this works on water. [LOLsmiles] Earth's Grasp: May the crystal be with you. [NippleRaider] Crystal Field: This is going to be a BLAST! Eventually... [LordMonokuma] Artillery LRM: Shoot first, aim later! [PhoenixHawk] Mortar Shot: Fireworks went wrong. [CuysauruS] Special Ammunition: The secret to slowing you down? Lots of glue. [LOLsmiles] Homing Missile: I think this one likes you! [Kel_Ebek] == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Devo Wars - Devo Pick == New Content == = Songkran = New Songkran Set Effect - If you own Songkran Blitz, Songkran Disciple, Songkran Athena, Songkran Archer, and Songkran Hestia, each avatar will gain a festive pool of cleansing water and beautiful flowers beneath their feet! New Songkran Holiday Edition Blitz Avatar: Songkran Blitz - Songkran Blitz is ready to celebrate the new year by bringing the water festival to everyone in Newerth – and we mean everyone! She's a blur of pure joy and merit-making as she dashes from town to town, cleansing away the bad luck and spreading blessings for a great year. Please join in the celebration and help her fling the pure waters and spirit of renewal across the map! Happy Songkran Newerth! New Songkran Holiday Edition Corrupted Disciple Avatar: Songkran Disciple - Songkran Disciple is out to show all of the other Disciples out there (particularly those obsessed with corruption and evil) that now is the perfect time to renew themselves with the cleansing waters of this joyous holiday! Join him in bringing in the purifying tide to wash away the sins and bad luck of the past with water balloons and soaking splashes! Even the most devoted Corrupted Disciples will have a good time! New Songkran Holiday Edition Demented Shaman Avatar: Songkran Athena - Even though Athena is a goddess, the constant application of wisdom, courage, and war strategy amidst all these dense mortals can be exhausting. It's time for a vacation! For centuries, she has heard about the joyous celebration of Songkran, and the idea of cleansing away the bad luck and burdens of the previous year sounds like exactly what she needs before diving back into her work of fighting for justice across Newerth. Everyone at the festival had better be prepared, because the goddess of war is on her way with a vast arsenal of water and the ability to summon an entire storm! New Songkran Holiday Edition Forsaken Archer Avatar: Songkran Archer - In a land that has been forsaken for far too long, Songkran Archer is thrilled and honored to zip around the map on her personal watercraft through the cleansing waters of the Songkran Festival, spreading celebration of the new year. She carries with her a sincere respect for every elder she encounters (especially those who are waaaay elder, like Athena and Hestia) and a high-powered squirtgun that is powerful enough to blast even the most stubborn bad luck back into last year. New Songkran Holiday Edition Gravekeeper Avatar: Songkran Hestia - While Hestia is traditionally the recipient of the first offerings during celebrations, when she joins the Songkran Festival she is honored to prepare food for the elders and pour water over their hands to show respect. She also helps people clean their houses, for an orderly home and hearth is an excellent way to enter the new year. When that is done and the festival moves into the streets, however, she is more than happy to douse her fellow celebrants with copious amounts of water to help them wash themselves of their sins and bad luck! = Zodiac = New Zodiac Night Hound Avatar: Ferocious Leo - Hercules was rightfully wary when Leo the Nemean Lion descended from the heavens with a supposed desire to help the Legion, but after countless battles in which the ferocious beast decimated Hellbourne daemons and helped turn the tide against the forces of corruption, Hercules was more than convinced. He commissioned the elite City of Iron blacksmiths to forge a set of weapons and armor worthy of Leo's bravery and commitment, then presented the new kit himself, honoring his new comrade as a true hero and friend. == Bug Fixes & Optimizations == = General = + The "Disable Auto Aggro" now functions properly in non-Practice Mode games. + The "Limit Map Pings" option will now function properly if disabled. * The delay between the max number of pings has been reduced from 2 seconds to 0.35 seconds when the "Limit Map Pings" option is disabled. + Long names no longer get truncated in the Match Stats window. Store - Users will now be able to properly purchase an avatar after a discount by a Hero Mastery Coupon if they have enough coins for the discounted price. Fluffylumps - Apocalyptic Breath's fireball now flies more towards the center of the map (instead of being fired more towards the Hellbourne side). - Reduced scaling from 10 Damage and 500 Health per minute to 6 Damage and 300 Health per minute. - Being attacked no longer stops the treasure chest channel. - Heroes will no longer attack nearby enemies during the treasure chest channel. - Mimics and heropets will no longer be able to obtain gold by right-clicking on the treasure chest. = Heroes = Bubbles - Steam Mage Bubbles' Shell Surf is no longer disabled when immobilized. Defiler - Unholy Expatriation's (Unholy Expulsion, boosted by Staff of the Master) secondary activation is no longer usable if Defiler is Stunned or Silenced. Keeper of the Forest - Nature's Sentinel will no longer be counted as a valid target for the unit count checks of certain neutral creep skills (e.g. Minotaur's Body Slam). - Nature's Sentinel can no longer attack boss units (e.g. Kongor). King Klout - Clarified the Conscription tooltip to state that King Klout cannot build Conscription charges on a target that has been Transformed within the last 5 seconds. * Previously stated that King Klout cannot build Conscription charges on any target that has been Transformed within the last 5 seconds. Moraxus - Now visually holds a shield regardless of Arcane Shield's level. - Now shows the level 1 visuals of More Axes on his model if More Axes is not leveled. Parallax - The Fulcrum no longer persists if Parallax is terminated from the game. Salomon - Cosmic Cleave no longer has a linger time (previously had a linger time of 2 seconds). - Flaming Cleave no longer has a linger time (previously had a linger time of 2 seconds). The Dark Lady - Cover of Darkness no longer overrides the morph visuals of Kuldra's Sheepstick, Pollywog Priest's Morph, and Witch Slayer's Miniaturization. War Beast - Skullcrusher War Beast now properly starts with blue skill icons. When Metamorphosis is skilled up, the skill icons become red. Witch Slayer - Heavenly Blast (Silver Bullet, boosted by Staff of the Master): cooldown and mana cost values properly adjusted to not change at level 3 of the skill. * Previously, Heavenly Blast had 5 seconds less cooldown and 25 less mana cost compared to Silver Bullet when the skill was level 3. --------------------------------------------------------------------------------------------------------------------------------- Version 3.8.6 ------------- 22 March 2016 == Design == = Hero Mastery System = + The Hero Mastery System: Phase One has been added to Heroes of Newerth. - Players will now earn hero-specific experience for completing both ranked and unranked matchmaking games of Forests of Caldavar, Mid Wars, Capture the Flag, Grimm's Crossing, and The Grimm Hunt. - Phase One will allow heroes to be taken to level 3, and includes 25 levels of universal mastery rewards (the culmination of the levels of all of your heroes). - Experience will be awarded based on the length of a match, with a bonus for the winning team. - Mastery Boost is available for purchase upon the completion of a match, doubling the match experience. = Hero Balance = Amun-Ra Path of Destruction - Max Health cost increased from 15% to 20%. - Now deals 75% damage to non-hero units. Ignite - Max Health cost increased from 12% to 15%. - Now deals 75% damage to non-hero units. --------------------------------------------------------------------------------------------------------------------------------- Deadlift Death Grip - Projectile Speed decreased from 600 to 500. The Dead Shall Rise - Revived pets’ receive-damage multiplier increased from 200% to 350/300/250/200%. --------------------------------------------------------------------------------------------------------------------------------- Draconis Draconic Defense - Bonus Attack Range decreased from 1200 to 1000 while the skill is active. Fiery Barrage - Physical Damage per 4 seconds rescaled from 10/15/20/25 + 10/15/20/25% of Draconis' Attack Damage to 4/8/12/16 + 25% of Draconis' Attack Damage. - Damage multiplier against heroes decreased from 1.3/1.6/1.9/2.2x Damage to 0.5/0.8/1.1/1.4x Damage. - Max charges increased from 7 to 8. Cataclysm - Initial damage reduction decreased from 88% to 70%. - Bonus Attack Range decreased from 1200 to 1000 while the skill is active. - Max damage taken per damage instance increased from 1/6th to 1/5th of the Volcano's maximum Health. --------------------------------------------------------------------------------------------------------------------------------- Monarch Crippling Pollen - Mana cost rescaled from 85/100/115/130 to 100/110/120/130. - Duration decreased from 1.4/2.1/2.8/3.5 seconds to 1.3/1.7/2.1/2.5 seconds. - Magic Damage per second increased from 50 to 70. * Overall Magic Damage output changed from 70/105/140/175 to 91/119/147/175. -------------------------------------------------------------------------------------------------------------------------------- Skrap Scavenge - Heal value per Morsel to non-Vorax ally units changed from 5/10/15/20 to 10 at all levels. = Item Balance = Merrick’s Bounty - Cost reduced from 225 gold to 200 gold. - Gold mechanics changed: *If a real ally hero is within 4000 radius of Merrick's Bounty, you gain a charge every 10 seconds. *If no real ally heroes are within 4000 radius, the timer for gaining charges becomes paused. = General = - Added a "Disable Auto Aggro" option. * If enabled, the issued hero will Hold Position after all commands are completed, and will not automatically aggro onto nearby enemy units. * This option is disabled by default. Courier - "Use Courier" cooldown reduced from 1.5 seconds to 0.5 seconds. == Community == = The War Effort and Ranked MMR Ladder = + Cycle 14 finished on March 22nd and rewards will be distributed by March 25th. - There will be a break in the War Effort starting on March 22nd. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth has finished! With the regular season over, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to www.hontour.com for more information. = Dragon Wars = + Dragon Wars is a global HoN community event challenging the entire community to achieve goals and handsomely rewarding them when they are completed. Find out more about Dragon Wars here: www.heroesofnewerth.com/dragonwars/en - Dragon Wars lasts until April 5th. = Luck of the Clover = + St. Patrick's Day is here and Newerth is throwing a celebration! - Check the forums or HoN social media to get the scoop on all of the events going on during the Luck of the Clover Promotion. - Promotions will last until March 25th. = Scoutzo's Birthday Bash = + With Easter and April Fool's just around the corner, Scoutzo is excited to celebrate his 3rd birthday! - Check the forums or HoN social media to find out everything happening during Scoutzo's Birthday Bash. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Grimm's Crossing - Blitz Mode == New Content == = Garena Star League = New Garena Star League Avatar: Ravenna Gisele's younger sister Ravenna watched her older sibling get massive accolades and endless attention at Newerth's ultimate battle event, the Garena Star League, and she made a vow that she would become an even more powerful and impressive participant in the illustrious tournament. But she knew she wouldn't be satisfied to watch from the sidelines – she would be on the battlefield! And while Gisele does indeed have a dazzling display of sparklers, beams, and stars, Ravenna prefers a much more electrifying approach, and she is prepared to overwhelm the competition with a shocking storm of GSL-inspired lightning and a case of sibling rivalry that would put Jeraziah and Ophelia to shame! = April Fool's Day = New April Fool's Day Holiday Edition Avatar: Harlequin - Assemble all ye Royal Warriors of Newerth, for the holiday entertainment is about to begin courtesy of Harlequin Tarot! This mischievous jester is the first avatar to showcase the "Uninstall" upgrade -- if you are using Harlequin in a game and earn an Annihilation, this new feature will uninstall Heroes of Newerth from the computers of everyone on the opposing team. * The Uninstall upgrade is a complete farce and does not exist. See, Harlequin got us already. Curse ye, jester! = Easter = New Easter Holiday Edition Devourer Avatar: Easter Egg Devourer - Let the Easter egg hunt begin! Oh, you thought this was going to be a fun, festive event of searching for beautifully painted eggs and delicious candy? Wrong! This disgusting Easter egg is the hunter, not the hunted, so scatter into the forest and dive beneath the bushes, little children, because the Easter feast is about to begin, and you are the main course! New Easter Holiday Edition Pebbles Avatar: Easter Island Pebbles - Centuries ago, when Death's Cradle was known by a much more benign name, the peaceful inhabitants of one of the many islands would carve a statue when one of their tribe passed into the next world. The deceased's epic and joyous life story would be meticulously inscribed and painted on the stone for all to appreciate. Well, the Hellflower poachers don't have any time for that nonsense. They found the massive stone statues along the coast of the overgrown island unsettling at first, but quickly forgot about them and began hacking through the undergrowth and churning the fertile soil in search of those lethal, elusive blossoms. Even the human remains they unearthed only slowed them long enough to toss the brittle bones aside, and in their haste they were oblivious when the statues began to move. The desecration was unacceptable to these honored dead, and the poachers were the first of many to get launched from the island straight into the next world for further punishment. New Easter Ward - Peep all the hidden eggs (and gankers) with the Easter ward! = General = New Bombardier Avatar: Oderr the Fiery Viking - Oderr isn't the mightiest Viking to ever walk the mortal plane, so he has to make up for any physical shortcomings with ingenuity and a generous application of his personal incendiary concoction of grain alcohol, pine resin, sulphur, and crude oil. Entire shield walls flee in terror and longships become instant funeral pyres when Oderr lobs his firebombs into their midst, and when the battlefield is just a smoldering testament to his warfare prowess, his flammable brew doubles as a tolerable victory beverage. = The War Effort = New War Effort Trophy Avatar: Tarot - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars! == Bug Fixes & Optimizations == = General = Fortification of Sol & Demonic Fortification - Can now be properly used while channeling Homecoming Stone/Post Haste with the Safe Teleport option enabled. - Will no longer interrupt your previous orders. = Heroes = Artesia - Essence Projection's cooldown is no longer refreshed if the subskill to move it is used on the same frame that it expires. Dampeer - Bloodthirsty Dampeer's Terrorize cast effects now only play after Terrorize reaches its cast action time. Gunblade - Grappling Shot's armor debuff now properly affects units with Push Immunity. - Grappling Shot now properly drags Gunblade towards units with Push Immunity. Silhouette - Master Assassin Silhouette's attack projectile now has the correct model and size. Tarot - Rift Hunter Tarot now shows the Tarot Card visuals if you own the proper Tarot Cards. --------------------------------------------------------------------------------------------------------------------------------- Version 3.8.5 ------------- 08 March 2016 == Design == New Dragon Wars Mid Wars Boss: Fluffylumps + Fluffylumps the dragon has taken up residence in the Mid Wars boss pit, where he naps most of the day while protecting his hoard of gold. He knows only the truly foolish would ever dare to steal his treasure! = Hero Balance = Artillery LRM - Base mana cost increased from 15 to 20. --------------------------------------------------------------------------------------------------------------------------------- Magebane - Base Armor reduced from 3.08 to 2. - Intelligence gain per level decreased from 1.5 to 1. Mana Combustion - Mana Burn reduced from 6/14/22/30 to 6/12/18/24. --------------------------------------------------------------------------------------------------------------------------------- The Dark Lady Charging Strikes - Cooldown reduced from 20/18/16/14 seconds to 17/15/13/11 seconds. --------------------------------------------------------------------------------------------------------------------------------- Thunderbringer Lightning Storm - Cooldown increased from 120/110/100 seconds to 140/130/120 seconds. --------------------------------------------------------------------------------------------------------------------------------- = Item Balance = Barbed Armor - For Blitz Mode only: Cooldown changed from 4 seconds to 8 seconds (accounted for after the Blitz Mode cooldown reduction). - For Blitz Mode only: Duration decreased from 5 seconds to 3.5 seconds. Mock of Brilliance - Aura Damage type changed from True to Magic. == Community == = The War Effort and Ranked MMR Ladder = + Cycle 14 is being extended and will finish on March 22nd and rewards will be distributed by March 25th. - There will be a break in the War Effort starting on March 22nd. - The top 25 players on the RANKED MMR Ladder on March 8th will be rewarded with the Trophy Avatar of this cycle. Expect these rewards by March 11th. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth has finished! With the regular season over, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to www.hontour.com for more information. = The Paragons = + Complete your Paragon collection and solidify your bond with the Paragons. Although the main collection is finished, some of the more elusive Paragons have heard the call and will be joining their allies on the battlefield! - With the regular season wrapped up, proceeds will no longer be going towards eSports prize pools. + Ultimate Paragon Magmus: Spectrum - Releases on March 9th in the shop for 975 GC. - Upgrades will be purchasable for 50 GC each while the Carnage Counter will be 100 GC. - Carnelian Paragon Behemoth will be available in the shop on March 9th for 600 GC. - Topaz Paragon Puppet Master will be available in the shop on March 16th for 600 GC. - Bloodstone Paragon Torturer will be available in the shop on March 16th for 800 GC. = Dragon Wars = + Dragon Wars is a global HoN community event challenging the entire community to achieve goals and handsomely rewarding them when they are completed. Find out more about Dragon Wars here: www.heroesofnewerth.com/dragonwars/en - Dragon Wars lasts until April 5th. + Dragon Wars Achievement, Knightslayers II, has been completed earning the community a new Dragon Mid Wars Boss, Fluffylumps. - Jump into a game of Mid Wars and see if you can steal some of Fluffylumps' gold! = Luck of the Clover = + St. Patrick's Day is here and Newerth is throwing a celebration! - Check the forums or HoN social media to get the scoop on all of the events going on during the Luck of the Clover Promotion! == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Capture the Flag - Blind Ban == New Content == = The Paragons = New Paragon Ultimate Magmus Avatar: Spectrum + The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be compelled to join the fight against the Hellbourne as well. The Spectrum Paragon is the pinnacle of the elemental guardians, possessing the ability to reduce any Paragon crystal into a molten state and absorb it, and its power, into his being. His demeanor also runs the gamut of his fellow Paragons; when he absorbs Tourmaline shards he becomes calm and tranquil, while Bloodstone and Carnelian will have his enemies stampeding each other to escape his wrath. The former may be oddly preferable, though, as the sight of an eerily serene Spectrum Paragon slaughtering the enemies of Newerth is profoundly unsettling. Spectrum Magmus Paragon Upgrades Auto-Attack - Magmus hits the target, resulting in a splash of blood, rays of prismatic light, and a lens flare. Lava Surge Base - Magmus dives underground leaving a burst of crystals. - A wake of crystalline shards and crystal puddles follow Magmus. - Cracks form under the trail and light and sparkles escape through those cracks. - On impact, the target releases a burst of prismatic light. Upgrade - Magmus dives underground leaving a burst of crystals on the surface and a wake of crystal puddles with crystalline shards jutting from the sides. - Cracks with light escaping from them form under the crystals and leave multicolored sparkles to float upward. - Upon impact, the enemy has a burst of prismatic light from their chest. Steam Bath Base - Magmus sinks into the ground and rainbow-hued crystals surround him. - Vents of steam and light erupt around him and mist and rainbow colored light motes float around the area. - Enemies caught in the area of effect exude multicolored motes of light. Upgrade - Magmus sinks into the ground and rainbow-hued crystals surround him along with white light. - Vents of steam are cracked open from crystals that cause steam and light to erupt from the cracks. - Multicolored light rays flood the cracks and multicolored sparks and steam fill the air. - Enemies caught in the area of effect exude multicolored motes of light and rainbow flares of light. Volcanic Touch Base - Magmus hits the target and an explosion of crystals and light erupt from the target. - On impact, nearby enemies emit a burst of light rays and multicolored sparkles. Upgrade - Magmus hits the target and an explosion of crystals, light, and prismatic light rays erupt from the target. - On impact, nearby enemies emit a burst of light rays and multicolored sparkles. Eruption Base - Prismatic light rays erupt from Magmus and shock waves ripple away from him. - All around, cracks of light rupture and sparkles of light escape. Base Boosted - Prismatic light rays erupt from Magmus and shock waves ripple away from him. - All around, the earth shatters and cracks of light rupture and sparkles of light escape. Upgrade - Prismatic light rays and rainbow-hued crystals erupt from Magmus and shock waves ripple away from him. - All around, prismatic crystals pierce the ground creating cracks filled with light. - Rainbow-hued sparkles and light rays escape from the cracks. Upgrade Boosted - Prismatic light rays and rainbow-hued crystals erupt from Magmus and shock waves ripple away from him. - All around, prismatic crystals pierce the ground creating cracks filled with light. - Rainbow-hued sparkles and light rays escape from the cracks. - After some time, the crystals explode, throwing several small pieces of multicolored shards around. Spectrum Magmus Paragon Level Enhancements Levels 1 - 5: Base form Levels 6 - 11: Secondary form Levels 11 - 25: Final form Spectrum Magmus Paragon Item Enhancements All Boots - Large crystals form on his feet and crystalline shards pierce the ground around Magmus. Blood Chalice - The glowing cracks in his body glow red. Portal Key - His weapon gains a large key-shaped crystal and a bright white glow. Ring of Sorcery - His weapon gains a blue lens flare. Sheepstick - The target of Magmus's Sheepstick will turn into a crystal sheep. Spellshards - His hands gain a purple glow and light. Staff of the Master - Molten crystal drops fall to the ground around Magmus and a large flare and rainbow mist form around his weapon. Tablet of Command - Magmus gets a gold texture on him and a gold mist around him. = St. Patrick's Day = New St. Patrick's Day Holiday Edition Drunken Master Avatar: Shamrock Mistress - St. Patrick may have banished all snakes from Ireland, but the Shamrock Mistress is only interested in banishing all party-poopers from Newerth. Pouring and slinging her frothy green beers at a “one for you, one for me” ratio, she’s prepared to drink any challengers under the table and smash any non-partying sourpusses under her double-fisted mugs. = General = New Aluna Avatar: Spirit Warrior - Normally peaceful and kind, Dryad Aluna spends her time playing with the creatures of the forest, their days filled with joy and happiness. That was until the Hellbourne scourge began sweeping across the land and turning everything to ash, the agonized screams falling on remorseless ears. These daemons are going to find out what happens when you force a Dryad to fight, and it isn’t going to be joyful or happy. New Blacksmith Avatar: Dwarf Lord - A grizzled veteran who cut his teeth in the War of the Single Banner against King Maliken Grimm and his High Knights, the Dwarf Lord earned legendary status when he faced Domitor the Breaker in single combat – a sign of boundless bravery or complete insanity – and repelled the High Knight's assault on Bolwark, the last dwarf stronghold. The fortress eventually fell, of course, and the dwarves were scattered into the Iron Mountain caverns, but the Dwarf Lord has continued to defend his land and people against all threats, dead or alive, and he longs for the day when he can again challenge Grimm and his High Knights to a final battle. New Hammerstorm Avatar: Adkarna Hammerguard - Adkarna's wide and grand Gates of the Five Clans have been closed and locked by rituals of the Sacred Order since the Second Corruption, forcing all traffic through the narrow, bent, and heavily-guarded entrance known among the citizens as Jeraziah's Faith. The elite Hammerguards of Adkarna were given the only tools capable of smashing the enchanted locks, vowing to do so only when the Hellbourne were defeated or on the verge of overrunning the Legion capitol; opening the gates would allow a mass exodus of the city's inhabitants, increasing the chance that some would survive to continue the human race. In these dire days, however, the king has need for every walking warrior, and the devout Hammerguards welcome the opportunity to show what their enchanted hammers can do to daemon skulls. New Legionnaire Avatar: Argentus - The Sacred Order of Arasunia scoffed when Jeraziah sent the grizzled warrior Argentus to protect them. He was on rotation away from the front lines and the king wanted a low-risk assignment for this highly decorated soldier while he tested the latest work of war from Tork's forge. It was a suit of hardened, enchanted silver, resistant to corruption and a complete affront to the sensibilities of the Sacred Order. They patiently assured Argentus that they were perfectly safe in Arasunia, and even if threatened, their unwavering faith in Sol would protect them. Still, Argentus did his duty, and when the Sacred Order stood bewildered in the center of a ring of headless daemon corpses they discovered a new appreciation for the calm veteran, who wiped the blood from his new armor and went hunting for more enemies. New Midas Avatar: Warrior King Midas - While King Midas has been a vital warrior in the battle against the Hellbourne, his absence from his kingdom has allowed a cunning and subversive faction to fester. These so-called revolutionaries mask their lust for Midas's gold under the guise of collective ownership and distribution of wealth, but Midas knows greed when he sees it – indeed, he practically invented it via alchemy and ambition – and he knows they will start with distributing to their own coffers, and stop there. In order to preserve the thriving economy that sustains his city and people, Midas must adorn his Warrior King's armor and return to his home as a conqueror. Heavy is the head that wears the crown, and severed are the heads that threaten his people. New Moira Avatar: Arcanium Armor Moira - Because of the unstable, arcane energy coursing through Moira’s body, any standard armor that comes in contact with her is immediately destroyed. The Blacksmiths have had to develop an entirely new form of steel imbued with the same arcane magic used to forge Harkon’s Blade. They named this new alloy Arcanium, and the custom suit of armor they created for Moira will be its first test on the battlefield. As long as it doesn’t explode and kill everyone around her, everything should be fine... == Bug Fixes & Optimizations == = Merrick's Shop = - Optimized Merrick's shop to reduce lag time when browsing promotions. = General = - Using certain skills that do not interrupt your movement (e.g. pressing the "Use Courier" button/hotkey, Wildsoul's Swipe while Bear Form is active, etc.) will no longer forcefully issue a Hold command. - Illusions will no longer automatically issue a Hold command upon spawning. - Absolute maximum Movespeed limit for a non-projectile unit is now properly increased from 1000 to 5000. * Change only affects the movement speed of Monarch's Noxious Nightcrawler, which properly changes its maximum Movement Speed from 1000 to 2000. * Has no impact on the rest of the game. - Added an option to disable Cast Materials Persisting. * Set to be enabled by default. = Abilities = The following abilities have had their Push effect type check only take place if its appropriate target is a hero: - Pandamonium's Flurry. - Pebbles' Chuck & Group Chuck when selecting a target to be thrown. * These skills now interact properly with Ancients, Heavy Ballistae, and Hell Cannons. = Heroes = Andromeda - Eos Andromeda no longer has a skewed face on High & Ultra graphics settings. Behemoth & Devourer - Carnelian Paragon Behemoth & Keelhaul Devourer attack animations were adjusted to match the actual autoattack impact timing. Draconis - Dragonflame visual effects are now more consistent across Draconis' alt avatars if Draconis is perched on a building or Volcano. - Haste Rune visual effects are now more noticeable on Draconis. Keeper of the Forest - Nature's Sentinel's attack mechanic changed to only deal 1 instance of damage (rather than 2 instances of damage). - Added radius range indicator to indicate Nature's Sentinel's attack range. Nighthound - Throwback Nighthound no longer has black or white textures if the user is running HoN on a Mac OS. Shadowblade - Essence Shift now works properly in Rift Wars. - Using Essence Shift on another target will no longer dispel the target's Essence Shift state. --------------------------------------------------------------------------------------------------------------------------------- Version 3.8.4 ------------- 23 February 2016 == Design == = The Paragon Grimm Hunt = + The Grimm Hunt has received an overhaul! + The Paragon Grimm Hunt is a testing ground for the Paragons and those who wish to fight for – or against – the survival of Newerth. Its purpose is to gauge the allies and enemies of the Paragons and uncover who is worthy, and who is lacking. + The landscape now teems with crystals that glow with Newerth's energy, and the respawn wells are shrines to the crystals that give the Paragons their elemental powers as well as a tribute to those Paragons who have given their lives in defense of Newerth. It is a sacred battleground where only the finest warriors dare set foot. - A new Paragon-themed aesthetic - Map alterations - Three new constructs - Two boss monsters that spawn for a team when they reach 5000 points - Fully updated with the new item list from our latest balance patch New Grimm Hunt Boss: Pulverizers + When a team has achieved their point goal in The Paragon Grimm Hunt, two Pulverizers spawn from that team's respective barracks and march towards the enemy's base along the top and bottom lanes. - Pulverizers disarm towers on attack. New Grimm's Hunt Construct: Baubles + Docile and cowardly, this construct has no form of attacks. Whenever dropping below certain health thresholds, this construct attempts to flee by quickly advancing to a random position. - Cannot attack or damage enemies. - Ability occurs at every 25% health loss. New Grimm's Hunt Construct: Lobblestones + Aggressive but immobile, this construct attacks enemies by lobbing poisonous bombs in random areas. These bombs do not damage enemies on impact but they persist on the ground, dealing damage over time to enemies standing in the residue. - Casts every 4 seconds. - Poison persists for up to 16 seconds in a fixed area. New Grimm's Hunt Construct: Torpidos + Immobile and clumsy but aggressive, this construct targets enemies and begins channeling. After completion, it rolls in that direction, passing through, damaging and stunning enemies. Afterwards, the construct is stunned for a brief period and receives additional damage. - Channel lasts 2 seconds. Mechanical Change: + Construct kill speed variance across heroes has been normalized to a degree. - Auto attacks against constructs now place a non-stacking debuff dealing 5% of their max health over 2 seconds. == Community == = The War Effort and Ranked MMR Ladder = + Cycle 14 will finish on March 8th and rewards will be distributed by March 11th. - There will be a break in the War Effort starting on March 8th. - The top 25 players on the RANKED MMR Ladder on March 8th will be rewarded with the Trophy Avatar of this cycle. Expect these rewards by March 11th. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth is wrapping up! With the regular season coming to an end, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to www.hontour.com for more information. = The Paragons = + Complete your Paragon collection and solidify your bond with the Paragons. Although the main collection is finished, some of the more elusive Paragons have heard the call and will be joining their allies on the battlefield! - With the regular season wrapped up, proceeds will no longer be going towards eSports prize pools. = Dragon Wars = + Dragon Wars is a global HoN community event challenging the entire community to achieve goals and handsomely rewarding them when they are completed. Find out more about Dragon Wars here: www.heroesofnewerth.com/dragonwars/en - Dragon Wars lasts until April 5th. = A Blast From The Past = + Quick! It won't last long. During the event A Blast From The Past, all of the current Throwback and POG avatars will be available for purchase for 100GC and 1000SC. - A Blast From The Past will start on February 26th @10 AM EST and last until March 4th @ 10 AM EST. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Paragon Grimm Hunt - All Pick == New Content == = The War Effort = New War Effort Draconis Avatar: Trophy Draconis - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars! = Rift Hunters = + Rift Hunters Wave 2 Set Effect - Added effect: If you own the entire Rift Hunters Wave 2 set, each avatar gains a unique glowing goo beneath them that enhances their overall color scheme! - Avatars in set: * Rift Hunter Calamity * Rift Hunter Engineer * Rift Hunter Silhouette * Rift Hunter Tarot * Rift Hunter Voodoo Jester New Gold Collection Rift Hunter Tarot Avatar - With the ability to foretell the myriad futures lying before Newerth, Tarot has seen all too clearly what could happen if the portal to the Great Rift remains open even a sliver. But her powers of divination have no basis within the realm of perpetual darkness, and she has been forced to rely on the combat skills honed in her brief time battling the Hellbourne. Judging from the Rift trophies she has already collected, and her artistry in using them against the meager daemon foes of Newerth, she's been more than lucky against the Riftspawn. New Rift Hunter Calamity Avatar - The Great Rift represents a source of terror for most of Newerth, but for Calamity it is an arsenal. She knows that if she is going to rule the Third Corruption she must master control over all forms of beast and daemon – she already knows how to master mankind, despite Jeraziah's reluctance to cooperate – and when she willingly ventured into the writhing portal and returned with a host of horrifying, alien pets, Newerth shuddered in the presence of the Master of All Hells, whether from this realm or another. New Rift Hunter Engineer Avatar - The portal into the Great Rift has not been eliminated, but it has been contained. Unfortunately, the same cannot be said for the hideous creatures that slither and snap in that realm of perpetual darkness, and the bravest among Newerth's ranks must still cross over to prevent the Riftspawn from overwhelming the tenuous defenses. Tork the Engineer wasn't necessarily eager to volunteer – no sane person would be – but his endless curiosity and need to tinker soon had him adapting the monstrous flora and fauna into armor, weapons, and traps to combat the Riftspawn. When he discovered that the dark realm has creatures that explode on impact and squirming plants (at least, he thinks they're plants) that generate their own electricity, he gave brief consideration to setting up shop on the far side of the portal. Then he realized they don't sell cigars there, and vowed to reduce the entire landscape to dust. New Rift Hunter Silhouette Avatar - Many warriors of the Legion have been recruited into the campaign against the expansion of the Great Rift, and the assassins from the Hidden Village—experts at operating in the chaotic dark—have excelled at stalking and killing the creatures clawing and slithering toward the gateway to Newerth. Rift Hunter Silhouette has taken to the towering canopy of alien flora above the deadly landscape, adorning herself with native camouflage and claiming some of the local critters to do a bit of the dirty work for her. Not all of it though; her custom Riftslayer blades want to have some fun too. New Rift Hunter Voodoo Jester Avatar - Voodoo Jester knows he is not the source of the cursed magic he conjures, and so far he has not been able to locate the nexus – if he had, he would have bundled it up and used it to decimate the Legion (and perhaps a few daemons he doesn't like). When he saw the monstrosities oozing out of the Great Rift, he reeled with the possibility that he may have found something much greater than the source of his own voodoo: the very seed of all evil. Yes, he will help Newerth by killing and appropriating any Riftspawn he encounters on the other side of the portal – to do otherwise would lead to a quick and pointless death – but if he finds what he is looking for, he will bring it back and show all of Newerth a nightmare far beyond anything it has yet seen. = General = New Oogie Avatar: Ogoh-ogoh - Once a year the Ogoh-ogoh emerge from the mists of the Sang-La Mountains to cleanse Newerth of the spiritual pollutants created by the humans, beasts and daemons. While removing these toxins is a harmless process, the Ogoh-ogoh occasionally encounter a being who is particularly careless with the damage they do to the eternal energy and time of the planet, and in such cases a more direct purification is required. Blunt force trauma to the head usually works. = POGs = New POGs Avatar: Torturer - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = Heroes = The following ultimate avatars no longer re-play sound clips when affected by Pollywog Priest's Morph or Kuldra's Sheepstick: - Stardust Aluna - Cowardly Night Hound - Zenifir, the Dark Elf Swiftblade - Quintan Legionnaire - Sun Wukong Monkey King - Nightmare Predator - Steampunk Pyromancer - Risen Ra - RXR9 the Cyber Scout - El Diablo Ravenor - Pandasoul Wildsoul - Sylvia Ophelia - Doomsday Klanx - Tork the Ultimate Engineer - The Blind Prophet - Cosmonaut Bubbles - Winter Solstice - Humility Maliken - Wyvern Rampage Armadon - Vagabonadon Spine Burst visuals now play properly when the skill is on autocast. Behemoth - Attacks buffed by Enrage will no longer play its visual effects through fog. Berzerker - Strength Sap now has a limit of 20 charges. * Prevents heroes from becoming unkillable in certain modes. Calamity - Rhadamanthus Dragon's Path range indicator is now consistent with other Calamity avatars. Dampeer - Dampeer's Terrorize visuals now match its actual radius. - Duchess Dampeer's Terrorize animation speed adjusted to match the skill's visual timing. Draconis - Draconic Defense and Cataclysm are no longer usable while immobilized or restrained. * The respective spellcast above is interrupted if Draconis is immobilized while the spell is being cast. - Draconic Defense no longer persists on buildings if Draconis is terminated while perched on a building. - Rampage's alt avatars can no longer use Stampede to push a perched Draconis off a building/Volcano. - Sphinx Draconis' autoattack projectile's vertical position adjusted to be more visually correct right after being spawned. - Deadlift's Gravestone no longer spawns inside buildings if Draconis dies while perched on a building/Volcano. * As a result, the Gravestone is now clickable since it is no longer inside a building. - Cataclysm's DoT-amplifier state will not persist for an abnormal period of time in very rare circumstances. Empath - Together As One (boosted by Staff of the Master) no longer goes on a 30-second cooldown if the state expires naturally while Illusory Veil is active. Gravekeeper - Holidaykeeper Hestia Gravekeeper plays the correct "Not enough mana" voice clip. Master of Arms - Weapon Enhancement skill is now disabled in the Shuffle Pick mode and Rift Wars. Moira - Arcane Vortex now properly applies its vortex suction. Monarch - Purifying Wind (Cleansing Wind, boosted by Staff of the Master) now properly functions for the Tera Monarch and Queen Bee Monarch avatars. Monkey King - Illusive Dash's second dash now applies the proper amount of bonus damage. Nitro - Ballistic will properly not disarm your hero in Rift Wars if you get 2 or more instances of this skill. Revenant - The ghost models corresponding to Revenant's alt avatars will now properly display on enemy units. Puppet Master - Dalang no longer has white textures on medium and low quality settings. Torturer - Bloodstone Torturer's level 4 Chain Reaction now plays its chain-moving sounds correctly. - Staff of the Master now boosts Torment's damage properly for Bloodstone Torturer. - Torment's visual effects no longer play through fog. Wretched Hag - Alexandrite Wretched Hag textures will no longer change when picking up Frostwolf's Skull. = Items = Post Haste - State will now stack onto a unit if more than 1 Post Haste is used on a unit, making the disable duration correct rather than expiring the disable duration early. - Will no longer teleport Circe's mimic to (0,0) if Circe completes her Twisted Visage channel on a unit that is currently channeling Post Haste. Soultrap - No longer has a cast time or cast action time. --------------------------------------------------------------------------------------------------------------------------------- Version 3.8.3 ------------- 9 February 2016 == Design == = Hero Balance = Arachna Harden Carapace - Ability to activate this skill while Stunned or Silenced is increased from level 2+ of the skill to level 4 of the skill. --------------------------------------------------------------------------------------------------------------------------------- Corrupted Disciple - Turn rate increased from 450 degrees per second to 630 degrees per second. Electric Tide - Max Magic Damage per hit of Electric Tide increased from 70/105/140/175 to 80/120/160/200. Corrupted Conduit - Cooldown decreased from 45/40/35/30 seconds to 35/30/25/20 seconds. - Max Attack Damage stolen increased from 50/100/150/200 to 65/130/195/260. * Damage stolen per charge increased from 1/2/3/4 to 1.3/2.6/3.9/5.2 as a result. --------------------------------------------------------------------------------------------------------------------------------- Draconis (Rework) + Draconis was a generic Agility carry hero that did not offer anything unique compared to other Agility heroes in the game since its inception. He has been reworked to a large extent: his main role has been changed to have global out-of-combat mobility to effectively split-push and counter-push, while also being incredibly powerful when defending ally buildings and on his own turf. His main attribute was also changed from Agility to Strength to make him feel more like a resilient and heavy-hitting dragon, rather than a frail dragon that outputs weaker attacks more frequently. - Removed from Tournament Rules. - Range decreased from 600 to 475. - Faction changed from Legion to Hellbourne. - Turn rate increased from 450 to 540 degrees per second. - Base Attack Time increased from 1.7 to 2. - Attack action time decreased from 400ms to 350ms. - Main Attribute changed from Agility to Strength. - Agility decreased from 23 to 16. - Agility growth decreased from 2.6 to 1.5. - Strength decreased from 18 to 17. - Strength growth increased from 1.9 to 2.4. - Base Armor (without agility taken into consideration) increased from -1 to 0. * Total base Armor increased from 2.22 to 2.24 when taking Agility into consideration. - Base Damage (without consideration of the main attribute) increased from 21-27 to 28-33. * Total starting Damage changed from 44-50 to 48-53. Dragonflame - Mana cost increased from 90/100/110/120 to 95/105/115/125. - Cooldown reduced from 12/11/10/9 seconds to 9 seconds at all levels. - Magic Damage increased from 70/140/210/280 to 85/150/215/280. - While Draconic Defense is active, Dragonflame pushes units by 200 units and has its range and radius increased by 2x. Draconic Defense (Reworked) * Range: Global * Mana Cost: 60 * Cooldown: 120/100/80/60 seconds - Target an ally building or your ally well to fly on top of it after a 2-second cast time. * Cooldown is halved if you fly to your ally well. - While Draconic Defense is active, Draconis gains 1200 Attack Range, 1000 Clearvision and -40/35/30/25% Attack Damage, and a further -30% Attack Damage penalty if attacking a building. - Both Draconis and the building gain 100% Damage Reduction; after 3 seconds, the Damage Reduction is reduced by 8% per second, to a minimum of 40% Damage Reduction. - Draconis cannot be moved from the building. - Skill goes on a 3-second cooldown if damaged by a player-controlled unit while not on a building. - Can be activated again to dismount to a targeted position up to 300 units away and move freely again, but the bonuses from Draconic Defense are lost. Fiery Barrage (Reworked) * Passive - Passively sets a target ablaze whenever Draconis deals auto-attack and non-Damage-over-Time (DoT) ability damage. - A burning target receives Physical Damage equal to 10/15/20/25 + 10/15/20/25% of Draconis' Attack Damage over 4 seconds, and dealing 1.3/1.6/1.9/2.2x the damage to heroes. - After 2 seconds, the target spreads the blaze to all other enemy units within 200 radius for 4 seconds. This blaze can spread from the main target a max of 4 times. - Auto-attacks and ability damage reset the spread counter on a main unit. - The damage rate is increased by 100% for each application of Fiery Barrage (each charge) on non-hero units only. - Max of 7 charges. Cataclysm (Reworked) * Range: 900 * Radius: 900 * Mana Cost: 100/140/180 * Cooldown: 135 seconds - Target a location to summon a Volcano that lasts 30 seconds after a 1.4 second cast time. - Draconis perches himself on the Volcano and gains benefits equal to the current level of Draconic Defense. * Damage reduction for Draconis starts at 88% and starts tapering after 1 second, rather than starting at 100% Damage Reduction and starting to taper off after 3 seconds. - The Volcano has 300/500/700 Health, attacks once every 2 seconds and deals 110/160/210 Attack Damage per attack. * The Volcano receives 60% damage from non-hero units and can only take a maximum of 1/6th of its Max Health per damage instance. - Enemies within 900 radius of the Volcano that receive Damage over Time (DoT) take an extra 10/20/30% Damage from this type of damage only. Lasts 4 seconds and refreshes its duration if under the effect of a DoT. - Can be activated again to dismount to a targeted position up to 300 units away and move freely again, but the bonuses from Draconic Defense are lost. --------------------------------------------------------------------------------------------------------------------------------- Keeper of the Forest Nature's Sentinel - Attack Damage increased from 10+5% to 10+10%. Entmoot - Attack Speed bonus per tree increased from 3/6/9/12 to 4/8/12/16. - Bonus Movement Speed removed. --------------------------------------------------------------------------------------------------------------------------------- Lord Salforis Mors Certissima - Cooldown increased from 10/8/6/4 seconds to 12/10/8/6 seconds. The Undying - Cooldown increased from 60/45/30 seconds to 80/70/60 seconds. --------------------------------------------------------------------------------------------------------------------------------- Monarch - Base Armor increased from 1.1 to 2.0. - Base Strength Increased from 17 to 20. - Base Intelligence increased from 25 to 32. - Intelligence gain per level decreased from 2.9 to 2.3. - Base Damage reduced from 47-55 to 44-50. - Turn rate increased from 450 units/second to 630 units/second. Crippling Pollen - Mana cost rescaled from 100/110/120/130 to 85/100/115/130. - Duration increased from 1/1.5/2/2.5 seconds to 1.4/2.1/2.8/3.5 seconds. - Magic Damage per second decreased from 70/80/90/100 to 50 at all levels. * Overall Magic Damage output decreased from 70/120/180/250 to 70/105/140/175. - Fixed a bug where the mini-stun was lasting for 120ms instead of 100ms. Chrysalis - Initial Heal increased from 75 to 90. - Heal per second changed from 20/30/40/50 to 15/35/55/75. - Mana cost increased from 100 to 100/105/110/115. Noxious Nightcrawler - Max number of wards increased from 1/2/3/4 to 2/3/4/5. - Nightcrawler's max Movement Speed increased from 1000 to 2000. - Cooldown decreased from 30 seconds to 15 seconds. - Mana cost increased from 50 to 80. Cleansing Wind - Cast action time reduced from 50ms to 0ms. - Cast time reduced from 500ms to 300ms. - Radius increased from 350 to 350/400/450. --------------------------------------------------------------------------------------------------------------------------------- Nitro - Base Attack Time increased from 1.7 to 1.85. - Movespeed decreased from 305 to 295. Ballistic - Range decreased from 1100 to 1000. - Damage received by all targets hit after the first target decreased from 100% to 75% of Nitro's Attack Damage. Divide & Conquer - No longer deals 0/1/2.5/4/5.5% of the distance travelled by Ballistic. - Now deals up to 5/15/25/35% of Nitro’s Attack Damage based on the distance travelled by Ballistic. Runaround - Evasion duration decreased from 2.5/3.25/4/4.75 seconds to 1.3/2.2/3.1/4 seconds. - Movement Speed Slow applied to nearby enemy units changed from 20/25/30/35% to 30% at all levels. HEAT Round - Physical Damage after inflicting 3 shots on a target changed from 150/250/350 to 85/170/255 + 25/50/75% of Nitro's Attack Damage. --------------------------------------------------------------------------------------------------------------------------------- Nymphora Volatile Pod - Heal effect now has a 0.5 second linger time. Nymphora’s Zeal - Stun duration rescaled from 0.75/1/1.25/1.5 seconds to 0.9/1.1/1.3/1.5 seconds. --------------------------------------------------------------------------------------------------------------------------------- Prophet Shared Fate - Cooldown increased from 100/80/60 seconds to 140/120/100 seconds. - Mana cost increased from 100/150/200 to 140/245/350. - Movement Speed Slow changed from a flat 50% Movement Speed Slow to a 50% Movement Speed Slow that lasts for 1/1.5/2 seconds and then tapers off by 5/4/3% every 0.25 seconds. --------------------------------------------------------------------------------------------------------------------------------- Rally Battle Experience - Now also passively grants 6/12/18/24 Attack Damage. --------------------------------------------------------------------------------------------------------------------------------- Riptide - Base Strength decreased from 25 to 23. * Base Damage increased by 2 to compensate. - Base Agility decreased from 22 to 19. - Base Armor decreased from 3.58 to 2.5. Watery Grave - Slow duration rescaled from 4 seconds to 1.9/2.6/3.4/4 seconds. In My Element - Bonus Attack Damage decreased from 15/30/45/60 to 10/20/30/40. --------------------------------------------------------------------------------------------------------------------------------- = Item Balance = Soultrap - Cooldown decreased from 20 to 2 seconds. - Recipe cost decreased from 700 to 600. --------------------------------------------------------------------------------------------------------------------------------- Ultor’s Heavy Plate - Is now considered an activation modifier. * Will not be usable if Shrunken Head or Void Talisman are active. == Community == = The War Effort and Ranked MMR Ladder = + Cycle 13 will finish on February 9th and rewards will be distributed by February 12th. - Cycle 14 starts on February 9th and will last until March 8th. - The top 25 players on the RANKED MMR Ladder on February 9th will be rewarded with the Trophy Avatar of this cycle. Expect these rewards by February 12th. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth is wrapping up! With the regular season coming to an end, look forward to some off-season content before the epic conclusion at HoN Tour Season 4 World Finals. Head over to www.hontour.com for more information. = The Paragons = + Complete your Paragon collection and solidify your bond with the Paragons. Although the main collection is finished, some of the more elusive Paragons have heard the call and will be joining their allies on the battlefield! - With the regular season wrapped up, proceeds will no longer be going towards eSports prize pools. - Alexandrite Wretched Hag will be in the store on Feb 17th. - Lapis Lazuli Witch Slayer will become available for purchase in Merrick's shop for 600 Gold Coins on January 27th. = Dragon Wars = + Dragon Wars is a global HoN community event challenging the entire community to achieve goals and handsomely rewarding them when they are completed. Find out more about Dragon Wars here: www.heroesofnewerth.com/dragonwars - Dragon Wars ends on April 5th. Dragon Wars Dragon Courier + The ancient guardian dragon, Draconis, has requested your aid in his war against the Legion. He has entrusted you with one of his cherished dragon eggs. Locate the dragon egg in your vault, join forces with your fellow warriors, conquer the Dragon Wars achievements, evolve your dragon into the ferocious beast he was born to be, and help end this struggle in Newerth once and for all! + All players will be able to claim the Dragon Wars Dragon Courier for free on February 9th. + As the Dragon Wars Dragon Courier evolves, you will be able to claim his latest form in the store for free. = An Unbound New Year = A Chinese New Year Celebration with HoN! + Come join in the celebration as Heroes of Newerth welcomes the year of the monkey! Bonus Gold+ Get 15% Bonus Gold on every Coin Pack in the store. - Offer lasts from February 5th until February 10th. Extra Silver + Play HoN during the CNY and get 1.5x Silver after every game played. - Offer lasts from February 5th until February 10th. CNY Ward + Log into HoN on February 8th, 9th, and 10th in order to earn the 2016 Chinese New Year Ward for free. Some Familiar Faces + Expect to see some of the previous Chinese New Year Avatars joining the celebration this year with the Nian Guardian Collection, Unbound Monkey King, and Zhaojun Rhapsody. = A Time for Lovers (of HoN) = + A HoN Valentine's Day Extravaganza - During this Valentine's Day, Heroes of Newerth is here for you! Join in on the celebration this year and feel the love! Gold on Gold + The Gold Chest will contain all Gold Collection avatars! - Offer lasts from February 12th until February 18th. Lovely Coin Packs + Purchase any coin pack and receive the 2016 Valentine's Day Ward! + Purchase the $100 coin pack and receive High School Sweetheart Succubus! - Offer lasts from February 12th until February 18th. Light Up My Heart + Play 10 games of Forests of Caldavar and earn Lady Sita Silhouette! - Play 10 games of Ranked MM Forests of Caldavar from February 12th to February 15th to earn Lady Sita Silhouette or 500 SC if you already own Lady Sita! A Gift (or Two) for that Special Someone + Every player will be able to gift two products to other players from Feb 12th to Feb 18th. - You may only gift a copy of a product that you purchase for gold coins. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random - Blitz Mode Rift Wars - Shuffle Pick == New Content == New Ultimate Draconis Avatar: Knightslayer - Knightslayer has long stood guard over the entrance to a network of caves in the Iron Mountains rumored to hold vast amounts of gold mined by the ancestors of the Third Clan of Man, the Builders. Many brave knights have tried to defeat this dragon, both to access the hidden riches and to add the fierce, scaled head to their trophy case. Killing the legendary Knightslayer would boost their status from famous to legendary. Every knight has failed so far, and Knightslayer has adorned himself with pieces of their armor--shield, chest plate, banner, etc.--in an attempt to deter to any future challengers. This has had the opposite effect. Every man with a lance and a sword has sworn to slay this dragon to prove his bravery and skill, and while Knightslayer seeks no battle, he will not fail in his role of guardian and protector. Knightslayer Level Enhancements Levels 1 - 5: Juvenile form Levels 6 - 10: Adolescent form Levels 11 -15: Adult form Levels 16+: Elder form Knightslayer Item Enhancements All Boots - Blue flames char the ground underneath the dragon. Behemoth's Heart - The dragon's wing membranes turn blood red. Bloodborn Maul/Sheildbreaker - Spikes run along the sides of the dragon's mighty tail. Elder Parasite - Attack projectiles gain purple and yellow flames. Insanitarius - The dragon's armored scales turn gold. Frostwolf's Skull - Frost surrounds the dragon. Soultrap - Souls emit from the tips of the dragon's wings. Ultor's Plate - Gold spikes run along the back of the dragon. = The Paragons = + The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well. New Paragon Doctor Repulsor Avatar: Garnet Doctor Repulsor - The Paragons prefer friendship and harmony over conflict, and the Garnet Paragon is the first to extend an offer of goodwill to all he meets. If that offer is rebuffed, however, the offending party is deemed a hopeless blight upon the planet that must be removed as swiftly as possible. When his work is done, the world will be populated with loyal, sincere friends to the Paragons. Garnet Doctor Repulsor Upgrades Auto-Attack - Doctor Repulsor fires a pulse of fiery energy. Magnetic Contraption Base - Doctor Repulsor places a crystal bomb, which explodes on contact. Upgrade - Lightning effects, a crystal explosion, and crystals around the base are added. Opposite Charges Base - A swirling crystal vortex appears that draws the target in. Upgrade - Various lightning effects are added. Electric Frenzy Base - Body effect: Blinking red lights are added to the back of the little ships flying around as well as a lightning chain. - Attack: Doctor Repulsor throws a brighter, larger, red projectile that has a large impact. Upgrade - Body Effect: Various lightning effects are added. - Attack: An impact pulse and crystal explosion are added. Ludicrous Speed Base - Doctor Repulsor leaves a red trail as he travels at lightning speed. Upgrade - More lightning is added. = Valentine's Day = New Valentine's Day Holiday Edition Empath Avatar: Overly Attached Empath - Overly Attached Empath knows your very essence. She feels the undeniable synergy between the two of you and knows you’re destined to make all of Newerth jealous with your amazing chemistry and perfect relationship. If you don’t feel the same, keep it to yourself. Romeo and Juliet is her favorite story because of the happy ending. New Valentine's Day Holiday Edition Nitro Avatar: Bosozoku Nitro - There aren't any traffic lights or toll booths left in Newerth, but if there were, Bosozoku Nitro would speed through every one of them on their customized boomcycle. This reckless tandem craves the exhilarating freedom of the open road, which they are eager to create by blowing away everything that dares share a lane with them. New Valentine's Day Holiday Edition Ward - Show your team some love with this Valentine's Day Ward! = The War Effort = New War Effort Cycle 13 Andromeda Avatar: Eos - Eos is descended from the bloodline of the Arclight Lords of Il Morg, and while she is able to harness the power of the northern borealis, she has no access to the wisdom lost when the Arclight Lords were exterminated in the savagery known as the Wars of Tooth and Nail. In order to survive the intense waves of energy coursing through her, she has worked with the master craftspeople from the City of Iron to create a suit of armor that not only keeps her alive, but allows her to focus her burgeoning power against those who would see all light blotted out from Newerth. = Hell's Keep = New Hell's Keep Corrupted Disciple Avatar: Inquisitor - The dust and ash were still settling over Hell’s Keep when the Inquisitors began their work. They commandeered the Luminous Reformatory, into which they herded and caged the fallen city’s aristocracy and clergy. These poor souls were subjected to agonizing torture and interrogation as the Inquisitors sought hidden gold to fund the Second Corruption and powerful relics that could harm the cause. The victims of Hope’s Keep have long since been burned and eaten, but the Inquisitors remain busy as high-value Legion captives are ferried to the baleful Luminous Reformatory to reveal all of their secrets. = General = New Fayde Avatar: Shadowkiller - As King Jeraziah's faith wavers in the face of the old-world Paragon magic and successful anarchy of the URSA Corps, some of the Legion's finest warriors are bowing to a new god: Technology. When Legion raiding parties successfully breached the long-buried archives beneath the ruins of Hope's Keep, they discovered vast chronicles of scientific research from before Man's Fall from Light. The archives included dizzying formulae, pharmaceutical recipes, and detailed schematics for everything from wind-up toys to orbital kinetic weapons. Engineers pored over the salvaged documents and immediately began developing prototypes. Now, while most prayers to Sol, Aurealis, and Lunari go unanswered, when this new breed of warrior, known as the NeoLegion, invokes a response from their bleeding-edge weaponry and armor, they always get a response -- usually in the form of a dead enemy. Amen. Shadowkiller was a member of the raiding party that breached the archives beneath the ruins of the Cathedral of Hope and, at that time, a devoted disciple of the Sacred Order of Arasunia. Her faith was rocked when she saw the destruction man had once wrought through science and technology, and when she first held the laser scythe created by the NeoLegion engineers, she felt, for the first time in her life, tangible power. Not something chanted and prayed about -- real power. If it had once been used to nearly destroy the human race, what could it do to the corruption spewing out of the Scar? As one of the NeoLegion, she is determined to answer that question. New Succubus Avatar: High School Sweetheart - It doesn't matter which class at the Adkarna Academy you're in with High School Sweetheart, there's always some serious chemistry going on. It's hard enough to pay attention to the Headmasters and Headmistresses when you're so mesmerized by her, then she passes you a note saying she's just as smitten with you!? Watch out though -- she can be a bad influence, skipping more days than not and hanging out with some unsavory types (we're looking at you, Devourer). Hopefully this doesn't end in heartache... = New Models = The following hero and avatars have updated models: - Draconis - Dracolich Draconis - Mecha Draconis = POGs = New POGs Avatar: Valkyrie - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - Using the Courier and using skills and items that do not interrupt your channeling no longer breaks your hero's Hold Position command. - The Dazzling Paragon chat color now displays underneath the Jackpot chat color and above the Glowing Gold chat color. - The following cast range indicators no longer display when hovering over the skill icons: * Deadlift's Resurrection * Skrap's Unleash Vorax * Riptide's Eye of the Storm's Turn sub-skill * Sir Benzington's Kingsfall (ultimate skill, boosted by Staff of the Master) * Tundra's pets' Patrol skills - The following announcer packs now have audio lines for the start of a game: * Pimp * Paragon * Surfer = Heroes = Accursed - Flame Consumption no longer displays a cast effect type. Kane - Septar Kane's Waylay state on enemies no longer shows its incorrect textures. Nitro - Ballistic now works properly if the first target hit by the projectile has Void Talisman active and Nitro has Harkon's Blade active. - Ballistic now only grants a maximum of 1 charge to its Attack Speed buff state if an instance of a projectile hits more than 1 enemy hero. - Divide & Conquer no longer deals 2x its Bonus Damage to the first target hit by Ballistic. Voodoo Jester - Spirit Ward now displays its cast effect type as Physical. = Items = Daemonic Breastplate - Effects rescaled & tweaked to be similar to that of Sol's Bulwark. * This makes the effect display properly on certain buildings like the Hellbourne Melee Barracks. --------------------------------------------------------------------------------------------------------------------------------- Version 3.8.2 ------------- 26 January 2016 == Design == Artesia - Base Agility increased from 15 to 18. - Agility gain per level increased from 1 to 2. - Intelligence gain per level reduced from 3 to 2.8. Arcane Missile - Magic Damage increased from 115/135/155/175 to 125/150/175/200. - Heal increased from 30/40/50/60 to 40/50/60/70. Dance of Death - Duration increased from 3/4/5/6 seconds to 4.5/6/7.5/9 seconds. - Now also grants 1000 clearvision while channeling. - Arcane Missile projectiles now travel twice as fast if fired while channeling. * Total distance traveled still the same. Arcane Bolts - Magic Damage per bolt increased from 8/12/16/20 to 15/20/25/30. - Heal per bolt increased from 5/7/9/11 to 9/12/15/18. - Cooldown reduced from 1 to 0.2 seconds. - Now retains the fast bolt firing speed after Dance of Death ends until no bolts are left. * This applies even after casting other abilities. Sand Wraith Mirage - Cooldown rescaled from 130/105/80 seconds to 130/120/110 seconds. Skrap Scavenge - Heal for Vorax per Morsel decreased from 30/60/90/120 to 15/35/55/75. == Community == = The War Effort and Ranked MMR Ladder = + Cycle 13 will finish on February 9th and rewards will be distributed by February 12th. - Cycle 14 starts on February 9th and will last until March 8th. - The top 25 players on the RANKED MMR Ladder on February 9th will be rewarded with the Trophy Avatar of this cycle. Expect these rewards by February 12th. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth continues! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. = Community Funding | The Paragons = + Show your support for HTS4 and get your Paragon avatars from Plinko today! 25% of all proceeds collected will go directly to competitive HoN eSports! - Carnelian Behemoth enters Plinko on January 27th. - Lapis Lazuli Witch Slayer will become available for purchase in Merrick's shop for 600 Gold Coins on January 27th. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Rift Wars - Shuffle Pick == New Content == = The Paragons = + The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well. New Paragon Torturer Avatar: Bloodstone Torturer - The Bloodstone has long been used by shamans and healers to control the flow of blood from wounds and therapeutic bleedings, but the true purpose and power of the stone resides in the Bloodstone Paragon, whose command of the crystals allows him to extract blood from those deemed a threat to Newerth, examine it to find the crux of their being, and drain the remaining blood from the body if necessary. Bloodstone Torturer Upgrades Auto-Attack - Torturer throws a crystal spire at the target with a trailing chain and green/purple mist. - Upon impact, the crystal explodes, releasing blood from the target and tormented souls from the shards. Chain Reaction Base: - Upon casting, a thorned sigil appears on the floor of the targeted area. - Small shards of crystal with chains and spiritual energy shoot out from the center, entangling in the air before returning to the center. Upgrade: - When the thorned sigil appears, tormented souls rise from the ground and disappear. - The sigil is surrounded by crystals that pierce the ground in the parameter. - The chains attached to the crystal cluster are crystalline and vary in hue from green to purple. Impalement Base: - Sharp crystals pierce the ground and shoot up around Torturer, terminating into an explosion of shards. - Beams of purple light flood through the cracks made by the crystals, then fade away. Upgrade: - Crystals still pierce the ground from beneath, but upon expiring, they explode into shards and release a tortured soul into the air and a small wave of rolling mist that disperses shortly. Agonizing Bonds Base: - Crystalline chains bind and pull enemies together, drawing blood from each. - Upon their expiration, the chains explode into crystal shards that fall to the ground. Upgrade: - Glowing crystalline chains bind and pull enemies together, leaving behind a thorned sigil and drawing blood. - Upon their expiration, the chains explode into crystal shards and release tormented souls. Torment Base: - Pulses of spiritual energy and crystalline chains flow outward from Torturer. - On impact, chains snake their way around and upward from the target. Upgrade: - Pulses of spiritual energy, crystals, and crystalline chains flow outward from Torturer. - Around him, tormented souls fly upward from the ground. - On impact, the chains snake their way around and upward from the target along with tormented souls. New Paragon Puppet Master Avatar: Topaz Puppet Master - The wisdom of eons is encased within the topaz crystals growing upon this Paragon, who uses the acuity of the gems to discern the greatest fears and weaknesses of those responsible for the catastrophic damage upon Newerth. When the topaz manifests an enemy's mortal terror and uses it to destroy their psyche, the flesh is a simple afterthought. Topaz Puppet Master Upgrades Auto-Attack - Puppet Master throws a spinning topaz crystal blade. Puppeteer's Hold Base: - Puppet Master's weapon appears above the target's head, attached to their body with strings Upgrade: - The puppet strings glow and emit energy and topaz crystals. Puppet Show Base: - A hand appears above the target's head, attached to their body with strings. Upgrade: - The hand and puppet strings glow and emit energy and topaz crystals. Whiplash Base: - Puppet Master's weapon gains a green trail on attack. - Green sparks appear upon impact. Upgrade: - The weapon trail includes golden streaks and crystals. - Crystals and a green explosion appear on impact. Voodoo Puppet Base: - A topaz crystal puppet appears, connected to the enemy with strings. Upgrade: - The topaz crystal puppet and strings glow and emit crystals. - The puppet gains extra crystals above its shoulders. = The War Effort = New War Effort Cycle 12 Trophy Avatar: Trophy Nomad - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 or the RANKED MMR Ladder's top 25 players at the end of each 28-day cycle, so keep checking those leaderboards and completing those quests! Even Frostburn Studios staff members cannot get the Trophy avatars! = Chinese New Year = New Chinese New Year Holiday Edition Monkey King Avatar: Unbound Monkey King - Monkey King earned freedom from his heavenly prison by accepting the tutelage of Ophelia, along with a golden crown that controlled his primal urges. With years of honorable service and semi-acceptable behavior behind the legendary warrior, Ophelia has released him from his restraints and unleashed his fully defiant, havoc-wreaking form upon Newerth. This might be something she regrets... New Chinese New Year Holiday Edition Rhapsody Avatar: Zhaojun - With a beauty matched only by the music she plays, Zhaojun uses the considerable mastery over her Pipa to bolster her allies, healing their wounds and even making them feel invincible in battle. She is loved and adored by all, her heavenly music lifting the spirits of Man and Beast alike. New Chinese New Year Holiday Edition Kinesis Avatar: Nian Guardian Kinesis + Every spring the ferocious Nian beast emerges from beneath the Sang-La Mountains to attack and terrorize the innocent, and while most villagers flee to the protection of the Shao Temple until the monster passes, the Nian Guardians stand ready to protect the people and send the terrifying beast away forever. - When the time for battle arrives, Nian Guardian Kinesis dresses in her red warrior robes and surrounds herself with burning explosives to thwart the ferocious Nian. Knowing the beast likes to skulk behind trees before attacking unwary villagers, she mastered the ability to rip trees from the ground and hurl them at the Nian, driving it away for another year, but hopefully forever. New Chinese New Year Holiday Edition Moon Queen Avatar: Nian Guardian Moon Queen - Nian Guardian Moon Queen is a powerful ally in the battle against the terrible Nian. When the beast emerges from its underground lair, Nian Guardian Moon Queen is there with her flowing red robes and explosive dragon disc to frighten it away. If the monster is stubborn and determined to harm innocent villagers, however, she has the power to call upon the very heavens to strike the Nian down with explosive beams of dazzling red light. New Chinese New Year Holiday Edition Pandamonium Avatar: Nian Guardian Pandamonium - Every day of the year, Nian Guardian Pandamonium trains in his warrior's red for the one day when the Nian emerges from its underground lair to attack the innocent villagers of the Sang-La Mountains. When that day finally comes, he relishes the opportunity to send the fierce creature scurrying away in terror as he unleashes a flurry of explosive punches, kicks, and smashes that leave the Nian's face even uglier than before. Every year the battle is over too quickly for Nian Guardian Pandamonium, and the next morning he begins his training anew. New Chinese New Year Ward - Display your cleverness and vigilance with the Year of the Monkey ward! = Easter = New Easter Holiday Edition Ward - Peep all the hidden eggs (and gankers) with the Easter ward! = General = New Taunt: Get REKT - Get this taunt, others Get REKT. Check. = New Base Model = Monkey King now has an updated base model! = POGs = New POGs Avatar: Magmus - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - Capture the Flag's Hellbourne neutral camp now properly spawns 1 Minotaur and 2 Goatars for the Minotaur camp. - Ward of Sight & Ward of Revelation no longer regenerate Health (e.g. from sources like your ally well). - Alchemist Ogre no longer displays certain visual effects as abnormally large effects (e.g. Sol's Bulwark aura). - Fixed multiple map tiles where they were incorrectly granting the "In My Element" skill benefits to Riptide. = Pathfinding = - Pathfinding has been improved when using ranged attacks or abilities. All units will now walk up to obstacles if they have enough range to attack or cast through them, rather than always attempting to go around them. = Heroes = Aluna - Emerald Lightning now properly displays its initial beam link effect between Aluna & the primary target. Electrician - Static Grip now grants sight of the target while active. Empath: - As One cooldown is now properly reduced in Blitz Mode. Engineer - Spider Mines will now deal their intended damage independent of the choice of alternate avatars. Forsaken Archer - No longer shows the global area of effect indicator when hovering over Call of the Damned. King Klout - Hero icon is now properly displayed in the Recently Played Heroes section of a player's statistics window. Madman - Gash sounds will no longer be excessively loud if it affects a large number of enemy units at the same time. Moraxus - Axia's portrait is now centered properly. Nitro - No longer infinite loops Sticky Bomb's explosion until death if affected by Witch Slayer's Miniaturization. - The top part of the Nitro model will no longer remain in the game if Nitro has been terminated from a match. Pearl - Double-Activating Asphyxiate will cast it on yourself now. - Casting Asphyxiate on a Magic Immune ally unit now properly applies its effects. Plague Rider - Olympic Pegasus no longer has grainy & super sparkly textures. Pollywog Priest - Tongue Tied now grants sight of the target while active. = Items = Arclight Crown - Lightning visual now appears properly on the creep when attacking a creep as the primary target. Null Stone - No longer has a swirling teapot model inside the blue sphere. --------------------------------------------------------------------------------------------------------------------------------- Version 3.8.1 ------------- 12 January 2016 == Design == Cast Materials Persisting + When Cast Range Indicators are enabled, cast materials will persist on the target area until your character can begin their cast. == Community == = Player Appreciation = + Continuing with our Player Appreciation here are the new set effects that will be going into this patch. Remember, since we are changing/adding effects to some of our older sets, all of the avatars associated with the changed sets will become available for a short period of time (yes, even Golds, EAs, and Debuts). + Hotshot Heroes Set Effects - Added effect: If you own the entire Hotshot Heroes set, you can claim the exclusive Hotshot Heroes ward! - Avatars in set: Blaze Pyromancer Mr. Marvelous Gauntlet Rocky Pebbles The Vanishing Woman Scout + Rift Beasts Set Effects - Added effect: If you own the entire Rift Beasts set, each avatar gains a trail of purplish goop that spreads out beneath the character and dissipates slowly over time. - Avatars in set: Queen Riftwalker Rift Arachna Rift Bubbles Rift Devourer Rift Predator Rift Ravenor Rift Slither Rift Warden + Rift Hunters Set Effects - Added effect: If you own the entire Rift Hunters set, each avatar drips with the blood of the Beast they were released with. The blood gathers in a pool beneath each avatar. - Avatars in set: Hunter Bushwack Hunter Gunblade Hunter Rally Hunter Rampage Hunter Swiftblade Hunter Witch Slayer + Steamworks Set Effects - Added effect: If you own the entire Steamworks set, each avatar gains a constant wave of steam that billows from beneath the character. - Avatars in set: Mechartesia Steam Knight Pharaoh Siege Golem Pebbles Steam Mage Bubbles + URSA Corps Set Effects - Added effect: If you own Uschi (URSA Kane) and Ravus (URSA Artillery), any URSA alt avatar you own, including Mecha Monkey King, will receive an URSA Corps bear companion. - Avatars in set: Arctos Axia Barrage Battlebringer Brunhild Grizzington Gunclaw Kodia MechaKing Mistress of Arms Ravus Scoria Uproar Uschi Ussuri = The War Effort and Ranked MMR Ladder = + Cycle 12 will finish on January 12th and rewards will be distributed by January 15th. - Cycle 13 starts on January 12th and will last until February 9th. - The top 25 players on the RANKED MMR Ladder on January 12th will be rewarded with the Trophy Avatar of this cycle. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth continues! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. = Community Funding | The Paragons = + Show your support for HTS4 and get your Paragon avatars from Plinko today! 25% of all proceeds collected will go directly to competitive HoN eSports! - Alexandrite Paragon Wretched Hag entered Plinko on January 6th. - Sapphire Paragon Revenant will become available for purchase in Merrick's shop for 600 Gold Coins on January 6th. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Devo Wars - Force Pick == New Content == = The Paragons = + The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well. Paragon Upgrades + Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades. + Upgrades will become available in the Paragon Chest in Plinko after you own the respective Paragon Avatar. New Paragon Behemoth Avatar: Carnelian Paragon Behemoth - The embodiment of courage and physical power, Carnelian Paragon wields the molten and solid crystals of his namesake to bludgeon and blockade the corruption that seeks to infect all of Newerth. He may not be as subtle as the other Paragons, but in those times when a man, beast or daemon simply needs a good thumping for the betterment of all, Carnelian Paragon is an excellent ally to have around. Carnelian Paragon Behemoth Upgrades Fissure Base: - The fissure sparks and smokes with an orange glow. Upgrade: - Giant red and glowing carnelian crystals are added to the fissure. Enrage Base: - A plume of smoke and cracks spread out from Carnelian Behemoth. Upgrade: - Glowing carnelian crystals are added to the ground around Carnelian Behemoth. Heavyweight Base: - A ring of energy spreads out from Carnelian Behemoth whenever spells are cast. Upgrade: - Glowing carnelian crystals and crystal dust explode from Carnelian Behemoth. Shockwave Base: - Carnelian Behemoth creates a massive crater with flames, sparks and smoke. Upgrade: - Glowing carnelian crystals explode from the impact and are added to the crater. New Paragon Name Color: Dazzling Paragon - You are a glowing embodiment of the Paragon way, and now your name shows it! - Eligibility: Paragon Empath, Paragon Parasite, Paragon Riftwalker, Paragon Rhapsody, Paragon Glacius, Paragon Revenant, Paragon Witch Slayer, Paragon Wretched Hag, Paragon Behemoth = URSA Corps = New URSA Corps Kane Avatar: Uschi - Uschi hails from the steep slopes and deep valleys above the City of Iron, where honor is more important than life and swords are considered family members. Uschi proved countless times she was the fiercest warrior among her siblings, but tradition dictated that her brothers would be the only children who could compete to carry their father's sword. When the Legion magistrates rode into their village and threw a celebration for the annual Harvest Festival – a thinly veiled kidnapping of all females of childbearing age to ensure the worshipers of Sol did not die out – Uschi could take no more. She stole her father's blade from above the hearth and fled to join the URSA Corps, the legendary elite unit of female warriors who have shirked all allegiance to kings, queens, causes, and customs, choosing instead to fight for justice and defense of the innocents. New URSA Corps Artillery Avatar: Ravus - Ravus is a brilliant engineer with a penchant for long-range weaponry and massive explosions. Her love of utter destruction and disregard for petty politics has found her at odds with Jeraziah, his ilk and those damn holier-than-thou Paragon freaks, though the distrust and resentment between them is mutual. Like the rest of the URSA Corps her focus is on wiping the Hellbourne off the map for the sake of the innocent caught in the middle of this mess. Only then will the other enemies of justice get her full attention, and arsenal. = Steamworks = New Steamworks Bubbles Avatar: Steam Mage Bubbles - Thought to be just one of many failed attempts by Tork to merge the masterfully forged steel of the Iron City and the advanced intelligence found within Gundromeda, this creation sat forgotten and gathering dust. Beneath the shell, however, a small spark of sentience grew quietly over time until it ignited a raging fire inside, thus the Steam Mage was born and ready to fight fire with fire. New Steamworks Pebbles Avatar: Siege Golem Pebbles - Tork requested the warrior known only as ‘Flux’ come to the City of Iron so he could discover how he is able to control gravity so freely. Flux, having a great respect for Tork, agreed and after months of tireless work they were able to harness a semblance of control over gravity in the form of grav-orbs, small spheres with the power to push or pull like Flux. Using these orbs to clean up wreckage from a recent battle, Tork had a stroke of genius. He quickly reprogrammed the orbs and before long created a towering giant made from the rubble of war, a Siege Golem with the sole purpose of raining chaos upon Hellbourne fortifications New Steamworks Pharaoh Avatar: Steam Knight Pharaoh - With every soldier able to walk and hold a weapon called to the front lines to fight the Hellbourne, the rear echelons quickly found themselves alone and vulnerable. Never known for idle hands, the City of Iron Engineers quickly set about solving this perilous situation by cobbling together what armor scraps and weapons they could find into steam-powered Knight sentries that not only stand ready to repel any daemons who venture close, but have also cut the drunken nuisance rate to zero. = Hell's Keep = New Hell's Keep Arachna Avatar: Black Widow - When the first wave of daemons swarmed out of the Scar, most could not resist the quick, easy blood of the assembled Legion and Beast Horde armies. These naive creatures saw a quick victory and rapid domination over all of Newerth. The more sophisticated daemons, like the Black Widow of Hell’s Keep, knew the Second Corruption would be an epic war unlike any before, and they prepared for it. The Black Widow turned away from the gruesome battle and entered the nearby city of Hope’s Keep, where she found a vast supply of huddling residents who would serve as excellent hosts for her spiderlings. Her webs and egg sacs took over the cavernous Cathedral of Hope, turning it into a rustling tomb of moaning, helpless victims who are devoured from the inside out as the spiderlings grow big and strong for the battlefield. = A.R.M.S. = New A.R.M.S. Gauntlet Avatar: Invader Gauntlet - The Invader Advanced Robotic Mobile Suits (or A.R.M.S.) have been hastily constructed in the Electrician's Laboratory in response to the Legion's discovery of the Savior battlesuits, and a select few Hellbourne combatants have been drafted into testing them against live fire or used as inspiration for autonomous versions of themselves. After seeing the destruction Gauntlet brought to the battlefield there was no doubt that creating an augmented version of the hulking ogre would bring twice or even thrice the damage. With its giant hand capable of grappling and crushing a soldier in heavy armor into a bloody mass without so much as a hint of resistance, Electrician knew this was the pinnacle of his work. As he unleashed his creation into the fray, he reveled in the brief, terrified cries of the Legion soldiers before they were snuffed out with a wet crunch. = Hotshot Heroes = New Hotshot Heroes Ward - Show the world this is Hotshot territory with this shining beacon of heroism! = POGs = New POGs Avatar: POG Pandamonium - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == - Health bars are now positioned properly for 21:9 screen resolutions. - Blitz Mode state tooltip now shows the +100% Attack Damage string. - Lightbrand and its related items (Frozen Light, Searing Light, Grimoire of Power and Dawnbringer) will no longer override the passive damage boost on your next autoattack if you use a spell/item with a lower mana cost than your last spell/item usage. - Refreshing Ornament, Abyssal Skull, Sol's Bulwark and Daemonic Breastplate now have toggle sounds identical to the toggle sound of Ring of the Teacher. - Nome's Wisdom no longer shows its cooldown field. Armadon - Spine Burst visuals now match the actual radius of the skill. Artesia - Arcane Missile will now properly home in on ally heroes who are stealthed. Demented Shaman - POG Demented Shaman's model size is now the same as the default avatar's model size in the avatar selection window. Deadlift - Onslaught no longer forces ElitePets to attack Onslaught's main target. * Currently Vorax, Booboo and Boris are considered ElitePets. Ellonia - When boosted by Staff of the Master, Absolute Zero's return projectile now properly applies the damage and stun duration of a level-4 Flash Freeze. Empath - Lust Empath's attack sounds and ability cast sounds now play properly when As One is leveled and/or upgraded. Gauntlet - Polyphemus' Grapple projectile model size is no longer abnormally large. - Polyphemus' hand model for Gauntlet Blast is no longer abnormally large on the opponent when they are stunned, or if Polyphemus travels with it when having Staff of the Master in his inventory. Legionnaire - Decapitate impact tooltip now displays properly for Mercenary Legionnaire when he is on the Hellbourne team. - Decapitate (when boosted by Staff of the Master) will now refresh Legionnaire's other skill cooldowns properly if it is used to kill Nitro's Mauser. - Mercenary Legionnaire now plays his voice clip properly when he has Staff of the Master in his inventory. King Klout - Goblin Toss minions no longer block neutral camps. - Conscription now properly cancels Homecoming Stone's channeling. - Parade of Power now has an icon when you hover over it on the minimap. Moira - The real Moira now loses the appropriate amount of mana when the mimic from Ephemeral Forge casts a spell. * Fix also applies for Blitz Mode. - Using items on the Ephemeral Forge mimic now subtracts the appropriate amount of mana from the real Moira. Moraxus - Cooldown tooltip value for Matraxe is now properly displayed when Staff of the Master is obtained. Nitro - Mauser now properly plays his walk animation while hexed (e.g. Pollywog Priest's Morph). Nymphora - Beelzebub Nymphora no longer displays white textures for Mac or Linux operating systems. Oogie - Boogie Oogie's Conflagration sounds no longer become muted when a Courier notification occurs. Pollywog Priest - Classic Pollywog Priest now properly plays a cast sound for Morph. Puppet Master - Voodoo Puppet no longer deals DoT damage to the target if Voodoo Puppet takes non-DoT damage. * This means that spells like Succubus' Mesmerize will no longer block non-DoT damage taken from Voodoo Puppet. Rally - Bogatyr Rally's and Savior Rally's Demoralizing Roar visuals now match the actual radius of the skill. Sand Wraith - Mirage's disarmed state icon is no longer visible on illusions when they cannot attack (1 second after the skill activation). Skrap - Scavenge now has a 1-second cooldown after you toggle it off. * This prevents spamming the skill to get a heal rate higher than what is intended. Witch Slayer - Pimp Slayer's Graveyard, Power Drain and Silver Bullet have received visually enhanced effects! * Graveyard's gravestones were replaced with golden dollar signs and a pimp cane in the middle. * Power Drain has some gold coins trailing from the beam. * Silver Bullet's projectile trail is gold instead of blue. ** Credit to firemanash for his contributions! --------------------------------------------------------------------------------------------------------------------------------- Version 3.8.0 ------------- 15 December 2015 == Design == = Hero Balance = + Added to Tournament Rules: - Forsaken Archer - Nitro - Ravenor - Skrap - Vindicator + Removed from Tournament Rules: - Artesia - Electrician - Tremble --------------------------------------------------------------------------------------------------------------------------------- Arachna + Arachna’s Precision was simply dealing too much damage. These changes will bring the damage more in line, allowing Arachna to be less burst-centric. Precision - Minimum Bonus Attack Damage percentage dealt reduced from 10% to 5%. - Maximum Bonus Attack Damage percentage dealt reduced from 40/60/80/100% to 20/40/60/80%. --------------------------------------------------------------------------------------------------------------------------------- Artesia (Rework) + Artesia has had a problem with overlap since her inception. Her global ultimate and a playstyle that only promoted constantly pumping out damage onto a target made her similar to heroes like Bombardier or Thunderbringer. The following rework will allow Artesia to choose to be a solid damage dealer or a strong healer at a moment's notice, giving her more depth and more appeal in a wider variety of lineups. Arcane Missile - Cooldown rescaled from 5/4/3/2 seconds to 4/3.5/3/2.5 seconds. - Damage rescaled from 100/140/180/220 to 115/135/155/175. - Homing strength of missiles has been increased from 0.07 to 0.12. - Explosion radius increased from 150 to 200. - Mana cost rescaled from 90/95/100/105 to 80/90/100/110. - This ability now has a second mode. - While in Healing Mode, this ability targets allies instead of enemies, healing them for 30/40/50/60 Health. Cooldown and mana cost while in this mode are cut in half. * More details on how to activate this mode below. Dance of Death - Reworked - Activate to channel for up to 3/4/5/6 seconds. - While channeling, you gain unit-walking and can move and use items and abilities without interrupting the channel. You are disarmed during the channel. - While channeling, you gain a charge of Arcane Bolts every 0.4/0.35/0.3/0.25 seconds and allows Arcane Missile to travel through creeps. - The channel stops if you get Stunned, Silenced, or use the ability again. * 100/110/120/130 mana cost, 10 second cooldown. Cooldown starts only after the channel stops. Arcane Bolts - This ability is now available at the start. Releases no bolts until leveled up. - Can now be activated to switch into Healing Mode. Can be swapped back and forth between its primary mode (Damage Mode) and Healing Mode. - While in Healing Mode, Arcane Bolts will be fired at allies instead of enemies, healing them. * This changes the effects of Arcane Missile as well. - Increased the amount of bolts granted for each spell cast from 2 to 4. - Damage reduced from 25/40/55/70 to 8/12/16/20, Heal is 5/7/9/11. - Range increased from 700 to 800. - Bolts release interval decreased from 0.8 seconds to 0.4 seconds. Essence Projection - After placement, the skill can now be activated again to move the Projection to a new location on an 8 second cooldown (25 mana cost). * Goes on a 5 second cooldown if the Projection takes damage. - No longer global, range reduced to 800. - Mana cost reduced from 200/300/400 to 150. - Aura Regeneration is now separate. You now only get the Mana Regeneration (20/30/40) in Damage Mode or only Health Regeneration in Healing Mode. - Aura radius increased from 600 to 900. - Cooldown reduced from 90/75/60 seconds to 60 seconds. Added Staff of the Master - Increases cast range to 5000 (both for the initial cast and the subsequent movement). --------------------------------------------------------------------------------------------------------------------------------- Behemoth + Behemoth has always been a staple as a support, suicide or counter initiator. The damage on Shockwave has always been a bit over the top in term of numbers, and this is just a small way of tweaking a hero that has one amazing kit. Shockwave: - Damage from bonus shockwaves reduced from 35/45/55 to 25/35/45. --------------------------------------------------------------------------------------------------------------------------------- Berzerker + Something small to make Strength Sap slightly more appealing to assist his farm. Strength Sap: - Damage to creeps increased from 20/0.5s to 25/0.5s. --------------------------------------------------------------------------------------------------------------------------------- Bombardier + This change is aimed at giving back Boom Dust its presence as a single target effect, while still keeping an area of effect focus. Boom Dust - Will now apply two charges to a single target if only one target is hit. --------------------------------------------------------------------------------------------------------------------------------- Bubbles + A nice tweak to Bubbles to allow Kelp Field to improve and maintain its effectiveness into the late game. Kelp Field - Cooldown lowered from 115/100/85 to 100/90/80 seconds. Added Staff of the Master: - Damage and stun when breaking the Kelp Field becomes Superior Magic. - Cooldown reduced from 100/90/80 to 60 seconds. --------------------------------------------------------------------------------------------------------------------------------- Circe + A very simple tweak to an ability that was under-performing. Entrapment - Immobilize duration increased from 1.5/2/2.5/3 seconds to 2/2.5/3/3.5 seconds. --------------------------------------------------------------------------------------------------------------------------------- Deadlift + Deadlift is a monster pusher, but currently he is also over the top in terms of hero harassment and damage. We wanted to tone down some of the things he was too good at, while allowing Resurrection to shine as one of the unique abilities in HoN. Death Grip - Channel duration reduced from 4.6 to 4.5 seconds. - Missile speed decreased from 700 to 600. As a result, its max travel distance was decreased from 3300 to 2800. Onslaught - Increased the target radius (creeps affected around the target) from 700 to 700/800/900/1000. * This change makes it so that your creeps from The Dead Shall Rise will be within range most of the time. Otherwise, your own creeps on the edge of Onslaught's cast range would not be affected. - Damage on creeps affected changed from "enemy creeps only deal 30% of damage" to "all units affected only deal 50% of damage against heroes." - Attack Speed bonus reduced from 20/50/80/110 to 0/25/50/75. Resurrection - Now has 2 charges. Gains 1 charge every 120 seconds. - Now revives the target with 50/60/70% of Health and Mana (decreased from 50/75/100%). - Heroes that die with the Death Protection state (the 30 second state which prevents them losing gold upon death) no longer leave a Gravestone. - Cooldown reduced from 140 to 5 seconds. - You can now target ally hero portraits in the top left. --------------------------------------------------------------------------------------------------------------------------------- Deadwood + Another realignment change after the last patch. His numbers are good and people are picking him in different lineups but the overall damage output was slightly off. This change will adjust his power level slightly, but still allows him to fulfill his staple ganker role effectively. Willowmaker - Reduced flat Physical Damage from 250/475/725 to 200/400/600 --------------------------------------------------------------------------------------------------------------------------------- Defiler + The new Staff of the Master effect has gone over very well and it is really allowing Defiler to shine in all brackets of play. However, the potential of the hero was too high in regards to both kill and push power. As more players figure out her new talents, we want to make sure it does not go overboard. Unholy Expulsion - Secondary activation (from Staff of the Master) cooldown increased from 6 seconds to 10 seconds. --------------------------------------------------------------------------------------------------------------------------------- Electrician (Redesign) + Electrician has always lacked a few tools to excel into the mid game, and without his mid game, his late game was non-existent. With this redesign of Static Grip, we wanted Electrician to be a real threat to locking someone down. This hero fits a unique niche in our game as the “purge hero”; with these changes, his baseline has improved much like what we did with Lord Salforis in the last patch. - Intelligence growth increased from 1.3 to 1.5 Static Grip - Electrician can now act freely while Static Grip is active. - Static Grip is cancelled if Electrician is Stunned, Silenced, if the link state is purged from the target, or if the distance between Electrician and the target exceeds 700 units. - Max duration decreased from 2.5/3.25/4/4.75 seconds to 2/2.6/3.2/3.8 seconds. - Magic Damage adjusted from 20/40/65/80 per second to 20/40/60/80 per second. Electric Shield - Power of the shield changed from 0.5/0.6/0.8/1.33x to 0.75/0.95/1.15/1.35x of Mana spent. Energy Absorption - Mana drain increased from 3/6/9/12% to 8/10/12/14% of the target's mana pool. Cleansing Shock - Now chains to 0/1/2 additional nearby targets without the need of a Staff of the Master. - Staff of the Master effect removed (for now) - Cooldown changed from 12/8/4 seconds to 9 seconds at all levels. - Mana cost increased from 25 to 25/35/45. --------------------------------------------------------------------------------------------------------------------------------- Glacius + You knew it, we knew it, Chilling Presence needed a small nerf. Chilling Presence: - Max mana granted reduced from 50/100/150/200 to 40/80/120/160. --------------------------------------------------------------------------------------------------------------------------------- Hellbringer + Hellbringer has remained on the top of the win charts for a while, and it was mainly due to the strength of Malphas. It was our firm belief that Malphas being strong and the centerpiece of Hellbringer was okay due to how easily you can counter Malphas with Nullfire Blade. Even with Nullfire Blade, Malphas was doing too much damage in most cases, so we have toned him down. We have also readjusted Hellbringer's stats to make him more level dependent until level 11. - Base Intelligence lowered from 24 to 20. - Intelligence gain increased from 2.9 to 3.3. - Move Speed lowered from 295 to 290. - Base Damage increased from 42-52 to 47-57. Summon Malphas - Total Magic Damage dealt by the Damage-over-Time (DoT) portion from the initial cast reduced from 60/120/180 to 50/100/150 Malphas: - Immolate Magic Damage per second decreased from 25/50/75 to 20/40/60. - Burning Sword bonus Attack Speed decreased from 25/50/75 to 20/40/60. - Fire Bomb removed and replaced with Destruction. Passively grants Malphas 50/75/100% bonus Damage against structures. --------------------------------------------------------------------------------------------------------------------------------- Madman + Madman is effective in spamming spells and auto-attacks, these changes will allow Gash to be used to full effect in both spells and attacks. We also buffed the Staff of the Master effect a bit to make it a more desirable pickup. Gash - Now increases both attack and spell damage dealt to targets by Madman. - Is now applied before any non-DoT Damage. Insanity (Staff of the Master-boosted Berserk) - Non-ultimate spells are refreshed upon dying. - Death delay duration increased from 5 seconds to 8 seconds. - Killing a non-illusion enemy hero while death is delayed increases the death delay duration by 3 seconds. --------------------------------------------------------------------------------------------------------------------------------- Midas + This hero is great and with a little love, we pushed him to the top and is now one of the premiere suicides in our game. Now is the time to tone him down a bit and keep him on top, but allow players more time to react and take him down when needed. Elemental Warp: - Cast action time increased from 400ms to 500ms. Transmute: - Bonus Attack Damage reduced from 40/80/120 to 30/70/110. --------------------------------------------------------------------------------------------------------------------------------- Monkey King + Monkey King is a source of large joys and large frustrations. In the past, we wanted to try to keep the hero enjoyable to play but reduce a lot of his frustrations to play against. We did successfully lower some of his frustrations, but he fell off a little in the process. These changes are aimed at giving him a little more mobility in the mid game and a small boost to his farm and kill potential. Illusive Dash - Now deals 15/20/25/30 damage in addition to your Attack Damage. Flying Nimbus - Bonus Movement Speed while not taking damage increased from 10/15/20% to 10/20/30%. --------------------------------------------------------------------------------------------------------------------------------- Moon Queen + This is a followup buff from the previous aura change to make sure a classic hero like Moon Queen does not fall off the scene. Her ultimate can provide a lot to a team fight and even more to a 1v1 gank in the jungle. However, as players got better, they have adapted nicely to mitigating the damage of Moon Finale. An increase in the number of beams allows for more of a team fight presence and give Moon Queen an extra chance to snag a kill. The scaling on Multi-strike was unnecessary and this change will open up Moon Queen to another option in her skill build. Multi-Strike - Damage penalty per bounce lowered from 40/35/30/25 to 25% at all levels. Moon Finale - Number of beams increased from 4/7/10 to 5/8/11. - Number of beams when boosted by Staff of the Master increased from 4/8/12 to 5/9/13. --------------------------------------------------------------------------------------------------------------------------------- Pestilence + While Pestilence is a strong initiator, he provides a team much of what other initiators do. Here is a quality-of-life change for Pestilence while we look at what we can do in further patches to separate him more from other initiators, and allow him to stand apart as a hero pick. Flight - Cooldown reduced from 45 seconds to 45/40/35/30 seconds. Swarm - Backswing reduced from 0.9 seconds to 0.3 seconds. --------------------------------------------------------------------------------------------------------------------------------- Pollywog Priest + Pollywog Priest stands on his own as a great 1v1 hero, initiator and solo mid hero. However, his solo mid presence has fallen off and we have not seen him much in competitive play. A small quality-of-life change to Electric jolt will allow him to be slightly less level dependent, and opens him up slightly more to be played in a non-solo role. Electric Jolt - Magic Damage increased from 75/150/225/300 to 105/170/235/300. --------------------------------------------------------------------------------------------------------------------------------- Prisoner 945 + Prisoner 945 is the king of single target restrain, and with the option of more restrain coming into Newerth, we want to make sure Prisoner will always be the go-to hero for single target Restrain. Shackled - Duration increased from 3.5/4/4.5/5 to 3/5/7/9 seconds. - Attacks it takes to kill lowered from 3 to 2. - Damage per Second lowered from 20/24/28/32 to 20 to compensate for the longer duration. * Total damage over the duration changed from 70/96/126/160 to 60/100/140/180. --------------------------------------------------------------------------------------------------------------------------------- Pyromancer + A cult classic and great all around hero for the veteran HoN player or someone just starting out. A small increase in his Dragonfire radius will allow for better setups. Dragonfire - Radius Increased from 200 to 225. --------------------------------------------------------------------------------------------------------------------------------- Skrap + Skrap is a newer addition to the game and we are still assessing his place in Newerth. The first thing we noticed about the hero was that the Morsel pickup just wasn't impactful enough. The hero revolves around this mechanic and it seemed like you were always shy of what you needed. The Scavenge changes will allow for more Morsels and less tediousness in gathering them. Vorax is strong and with more Morsels in the game, he will be even stronger. With the changes to towers in the last patch, we want to make sure that this hero (who is already winning a significant amount) does not become too dominant. Scavenge - Morsel consumption rate and healing rate decreased from 1 Morsel every 0.5 seconds to 1 Morsel every second. - Special Morsels spawn chance increased from 5 to 10%. - Charges granted by Special Morsels increased from 3 to 5. - The healing for Vorax is increased from 15/30/45/60 Health to 30/60/90/120 Health per Morsel. - The bonus damage for Vorax is increased from 1/1.5/2/2.5 to 2/3/4/5 per Morsel. - Morsel pickup radius increased from 120 to 170. Unleash Vorax - Base Attack Damage reduced from 120/150/180 to 100/120/140. - Vorax’s base MS increased from 275 to 325. - Vorax now gains + 5 Movement Speed every 5 minutes. *This matches his Movement Speed with the lane creeps whenever they upgrade their Movement Speed every 5 minutes. --------------------------------------------------------------------------------------------------------------------------------- Slither + Slither's role as a Magic Damage-over-Time (DoT) hero was always outshone by heroes that have more Magic Damage burst than he does. By increasing his pushing capabilities and extending the threat of his Magic DoT spells through buffs on his Toxin Ward, Slither's DoT spells will eat away at enemy heroes if team fights drag on for a longer period of time. Toxin Ward - Charge refresh timer decreased from 5 seconds to 3 seconds. - Every time the ward deals damage, all of Slither's debuffs have their duration increased by 1 second on the attacked target. --------------------------------------------------------------------------------------------------------------------------------- The Dark Lady + A small nerf to her farm potential and her escape capabilities was made by increasing the cooldown on Charging Strikes. This will force the player to use Charging Strikes more sparingly, as she has more downtime if she uses it to close the gap between her & the target, or when escaping/farming. Charging Strikes - Cooldown increased from 15/13/11/9 seconds to 20/18/16/14 seconds. --------------------------------------------------------------------------------------------------------------------------------- Tremble (Rework) + Tremble has seen many changes over the years. We have tried to refocus him in an attempt to make him competitive. We have tried making Terrormounds not so frustrating to play against, but still provide Tremble with a solid play-style and advantage. After some long discussions with the competitors, it is our firm belief that having a hero with a double-attack is just simply too difficult to balance with items like Brutalizer and Thunderclaw. This isn't to say we cannot have an ability like this in the game - but if we did, the double-attack would be the centerpiece of the hero and will most likely be on a ranged hero. This rework to Impalers is to bring back some old school lane dominance and emphasize his play-style of attacking down one target at a time. Dark Swarm - Physical Damage per second decreased from 20/30/40/50 to 10/20/30/40. Terrormounds - Targeting mechanic changed from target position to self position. Impalers Reworked - Gain 10 bonus Attack Damage and a 10% slow per stack of Impalers to the target when auto attacking an enemy unit for 2.5 seconds. * Impalers can stack 1/2/3/4 times and grants 10% slow per stack (total 40%) and 10 Attack Damage (10/20/30/40). Hive Mind - Now has unitwalking at all times. --------------------------------------------------------------------------------------------------------------------------------- Wildsoul + We want Wildsoul to be our top jungle farmer, but by being in that role we need to make sure his other abilities aren't making him a powerhouse in all areas. He has taken a hit to Frenzy and Swipe to compensate for the high amount of farm he is receiving. - Frenzy max charges reduced from 20 to 15 - Swipe cooldown increased from 6 to 8 seconds --------------------------------------------------------------------------------------------------------------------------------- = Hero Movespeed Changes = + Movespeed adjustments were made for a large portion of the hero pool, with most of them being movespeed reductions. These adjustments were done to address the movespeed inflation throughout HoN's lifetime, and were done in conjunction with item movespeed adjustments to address this issue further. Aluna - Movespeed decreased from 300 to 295. Blood Hunter - Movespeed decreased from 320 to 310. Bombardier - Movespeed decreased from 300 to 295. Defiler - Movespeed increased from 285 to 290. Doctor Repulsor - Movespeed decreased from 305 to 295. Drunken Master - Movespeed decreased from 300 to 295. Ellonia - Movespeed decreased from 300 to 290. Forsaken Archer - Movespeed decreased from 305 to 300. Kraken - Movespeed decreased from 300 to 295. Lord Salforis - Movespeed increased from 290 to 300. Master of Arms - Movespeed decreased from 300 to 295. Moira - Movespeed decreased from 295 to 290. Monkey King - Movespeed decreased from 305 to 300. Myrmidon - Movespeed decreased from 300 to 290. Pearl - Movespeed decreased from 295 to 290. Prisoner 945 - Movespeed decreased from 305 to 295. Rally - Movespeed decreased from 305 to 295. Revenant - Movespeed decreased from 300 to 295. Rhapsody - Movespeed decreased from 300 to 295. Sand Wraith - Movespeed increased from 295 to 305. Scout - Movespeed decreased from 315 to 310. Shadowblade - Movespeed decreased from 310 to 305. Silhouette - Movespeed decreased from 300 to 295. Soul Reaper - Movespeed increased from 290 to 305. Tempest - Movespeed decreased from 300 to 295. The Dark Lady - Movespeed decreased from 305 to 300. --------------------------------------------------------------------------------------------------------------------------------- == Item Balance == + HoN has had some problematic power inflation through items for quite some time. We noticed the ratio of power per gold you can buy has increased over the last few years and it's time to do something about it. The current meta is almost completely driven from this increased item power, forcing heroes into buying incredibly efficient items they feel are almost mandatory. Heroes are often defined by items instead of the heroes being defined from their uniqueness and abilities. + There are many recipe items that give a lot of damage/stats for no cost. We are lowering a lot of these to reinforce that finishing a recipe generally is more for the unique effect it brings and not for its stats. + After playing with these changes, you should notice that the impact of finishing a recipe is enhanced at the cost of the cheaper components being less efficient. This will push the game away from the super-powered item meta and let many more heroes feel powerful and have a meaningful impact on the game. = New Items = New Component: Alacrity Band - 25 Attack Speed - 1200g Cost - Relics Shop Alacrity Bands were conjured by The Divine Coterie as a means to quicken their tumbling, juggling, and stage combat in order to further impress their audiences. They didn't care if the crowd was made of peasants or nobles -- they just wanted to put on an amazing show. When a half-drunk and superstitious baron accused them of witchcraft for possessing such agility and ordered them burned at the stake, the performers found another purpose for the Alacrity Bands: defending oneself and attacking one's assailant with a stunning level of speed and zeal. It was a short matter of time before the accessories were carried into battle, and the mass graves began to fill faster than ever. --------------------------------------------------------------------------------------------------------------------------------- New Component: Branded Sabre - 35 Damage - 2000g Cost - Weapons shop The Branded Sabres were forged by the Mordant Paragons as a means to showcase the number of souls they had dispatched from the mortal coil. With each kill another tally is etched in the blade, a permanent testimony to the sabre's brutal efficacy. --------------------------------------------------------------------------------------------------------------------------------- New Component: Luminous Prism - 16 Intelligence - 1650g Cost - Accessories Shop The Paragons brought many enigmatic items with them from Argentia, and the delicate and scarce Luminous Prisms are essential to even possibly comprehending the others. The glowing crystal lenses allow the holder to see the world with a fresh, unnatural amount of awareness and perception, along with a knowledge of the untapped power within all things and how to access it. --------------------------------------------------------------------------------------------------------------------------------- New Component: Perpetual Cogwheel - 150% Mana Regeneration - 1325g Cost - Legendary Shop These ancient talismans were forged early in the age of Sol to combat the Magebanes and the powers bestowed upon them by their heretical gods. The ceaseless movement of the wheel served a dual purpose, generating the precious mystical energies drained by those miscreant, pagan sorcerers while providing a tangible symbol for the eternal power of the one true god. --------------------------------------------------------------------------------------------------------------------------------- New Component: Voltstone + A new minor item that will be the basis for all current and future lightning-based items. - 700g cost - Every 6th attack deals 55 Magic Damage to your target and two additional nearby enemies. - Lightning can only fire once every second. - Not attacking for 5 seconds will remove a charge, counting as one attack. - Legendary Shop Hand-sculpted and inscribed by the original Thunderbringers in their quest to harness the power of lightning, Voltstones are common enough to be extremely dangerous to everyone in Newerth. Although the exogenous bolts they channel are less potent than shamanic Chain Lightning, it still takes a firm hand to hold a crackling Voltstone while it launches raw electricity at multiple enemies. --------------------------------------------------------------------------------------------------------------------------------- New Recipe: Arclight Crown + This new lightning item is debuting as the premiere Attack Speed item, reigning over all others when it comes to attacking as fast as possible. The proc will only bounce to heroes, so you cannot farm with it. However, you can deal a lot of guaranteed damage to heroes during fights. - Components: Voltstone (700g) + Warpcleft (1800g) + Warpcleft (1800g) + Recipe (1000g) = Arclight Crown (5300g) - Passively grants 90 Attack Speed. - Cast Chain Lightning every 5th attack that deals 225 Magic Damage and applies a mini-slow to the target attacked. - Bounces to up to two enemy heroes within 600 radius. Will only bounce to heroes no matter what your main target was. - Not attacking for 5 seconds will remove a charge, counting as one attack. - Chain Lightning can only fire once every second. - Passive: If you are attacked (auto-attack or spell) for over 100 damage before reduction, a charge is removed. - Combative Shop At the height of the Tooth and Nail savagery, when the Beasts fell upon Man with the goal of extinction, the Arclight Lords of Il Morg harnessed the power of the northern borealis as a final defense against the encroaching horde. Each Lord's crown served as a conduit, allowing the energy to build between them, yet this was still not enough to defeat the Thunderbringers. When the Arclight King was the last man standing, he shifted the sorcery of the crowns to bind his enemies with the shattering power of the borealis, but the shamans defeated him before he could strike. In the centuries since, the Thunderbringers have tried to keep the destructive crowns sequestered from mankind, but humans have a knack of finding the very things that will be their undoing. --------------------------------------------------------------------------------------------------------------------------------- New Recipe: Bloodborne Maul + We have wanted to create a strength carry-based item for a while, but never found an interesting way to do so -- until now. This item might seem underwhelming at first glance, but in testing we have seen many strength carries of old rise again with the power of the Bloodborne Maul. - Components: Axe of the Malphai (3200g) + Bolstering Armband (450g) + Recipe (1350g) = Bloodborne Maul (5000g) - Passively grants 45 Strength. - Each attack removes 2% of your current Health when you hit someone. - Passively adds one bonus True damage to your attacks for every 25 Health you are missing. * Max of + 120 True damage (3000 Health lost). - Combative Shop The Bloodborne Maul was devised centuries ago by the Mordant Paragons, who used twisted sorcery and brilliant craftsmanship to seal a copious amount of Malphas blood in a hollow chamber within the head of the weapon. Their intent was to create a blade that carried the destructive power of the terrifying daemons, which it does, but they discovered an added bonus: the maul cannot be swung lightly. Even the softest swing shifts the blood within, generating an unnatural momentum that builds to a crushing impact that leaves both the target and bearer wounded and weeping. --------------------------------------------------------------------------------------------------------------------------------- New Recipe: Jade Spire + This item is focused on the class of heroes who are hardcore mana-based casters such as Torturer, Oogie, and Ellonia. It builds up from the new reworked Nome's Wisdom and adds on a unique active effect that is related to Symbol of Rage, but this one is strictly for casters. A powerful item that breathes life to some of our more underplayed heroes. - Components: Nome's Wisdom (2125g) + Acolyte's Staff (2600g) = Jade Spire (4725g) - Passively grants 30 Intelligence, 3 Magic Armor, and 100% Mana Regeneration. * Passive Magic Armor does not stack with other sources of Magic Armor. - Superior Wisdom Aura (Passive - 900 Radius) * + 2 Armor * + 2.5 Magic Armor (This DOES stack with other sources of Magic Armor.) * + 2 Mana Regeneration * 45% of mana used converted to Health (If full life, grants a shield.) - Jade Rift (Active) * + 500% Mana Regeneration * + 100% Magic Damage Lifesteal against heroes. * 45 cooldown, 4 duration, 125 Manacost - Supportive Shop Only the most accomplished masters of sorcery are fit to carry a Jade Spire, both because of the high status they indicate and the amount of raw power they are capable of channeling. Amateurs and dilettantes who foolishly try to heft a Spire awaken to find themselves in hospital -- if they wake at all. But in the hands of a wise and humble expert, these scaled-down versions of the original Jade Spire temple lost somewhere beneath the Rulian Marsh can perform miracles of protection and rejuvenation for the bearer, while drawing every ounce of life from those who stand against them. --------------------------------------------------------------------------------------------------------------------------------- New Recipe: Soultrap + Early game supports and roamers rejoice! You now have a way to heal yourself as long as you continue to participate in hero kills. The Strength buildup increases your survival, while the healing sustains your presence in lane or while roaming. - Components: Crushing Claws (150g) + Crushing Claws (150g) + Recipe (700g) = Soultrap (1000g) - + 8 Strength - + 50% Mana Regeneration - When an enemy hero dies within 1000 radius, gain a charge. * Max of 2 charges. * Starts with 1 charge. - Soul's Release (Active) * Target an ally to heal for 360 Health over 12 seconds. * Costs 1 Charge. * Dispels on damage taken. * 20s cooldown, 800 cast range, 25 manacost. - Protective Shop The Soultrap was devised by Legion engineers to capture the spirits of dead soldiers before they could be harvested by the Hellbourne, and after making the ultimate sacrifice these collected souls were released to breathe new life into the gravely wounded. But Hellbourne spies lurk even in the sacrosanct workshops of the engineers, and soon the daemons had their own name for the Soultrap: Lunchbox. --------------------------------------------------------------------------------------------------------------------------------- New Recipe: Spiked Bola + This Agility-based item adds a unique disarm effect to the game. We forsee many semi-carries picking this up to help boost their damage output while shutting down the enemy carry. Keep in mind when you use it that it does not go through Magic Immunity! - Components: Alacrity Band (1200g) + Dancing Blade (3200g) + Recipe (200g) = Spiked Bola (4600g) - Passively grants 30 Agility and 35 Attack Speed - On use, target enemy unit takes 200 Magic damage and is disarmed for 3.5 seconds. * 45s cooldown, 75 Manacost, 650 Range * Does not go through Shrunken Head and debuff can be purged. - Combative Shop The hunter-gatherer tribes of the Savannahs have lived for centuries by outsmarting the faster, stronger, and deadlier creatures that serve as both predator and prey, and one of their finest advancements is the Spiked Bola. It can be thrown quickly enough to intercept a sprinting gazelle and hits hard enough to stun an armored rhino (though the tribespeople strongly advise against this), but it was not created just for hunting and defense. Because of the constant warring between tribes, the bola's length is designed to wrap around a large human several times, pinning his arms long enough for warriors to close in and finish him off. In the hands of a skilled thrower, the Spiked Bola can bring whirling, agonizing death upon even the strongest combatant. --------------------------------------------------------------------------------------------------------------------------------- New Recipe: Spyglass + With the changes to Savage Mace, we wanted to make sure there was still a hard counter for evasion in the game. Spyglass does that job well, but comes at the cost of consuming an item slot that is not efficient late game. An additional use for Savage Mace is always being able to attack a building uphill, making base breaking easier. - Components: Punchdagger (500g) + Recipe (1250g) = Spyglass (1750g) - + 17 Damage - Scoped! (Active) * Grants you Truestrike for 16 seconds. * While the Truestrike buff is active, all enemy buildings within 900 radius are sighted and revealed. - 25s cooldown, 0 Manacost - Initiation Shop Scavenged from the crumbling loopholes of Watchtower, Spyglasses once used a potent blend of metallurgy and alchemy to detect attackers while they were still in column formation, marching toward a distant battle. Defenders then used the crystal-clear scopes to deliver devastating artillery on the massed enemy. In these days of sorcery and savagery, the same Spyglasses are used by warriors to survey opposing fortifications, track enemy movement, and on a good day assassinate dozens of the fools. --------------------------------------------------------------------------------------------------------------------------------- New Recipe: Ultor's Heavy Plate + This new armor item gives a lot of survivability with its ability to grant upwards of 95% Physical damage reduction while cleansing all debuffs off yourself. This is the single highest armor item in the game and finally the non-carries have a way to purge themselves of debuffs. - Components: Helm of the Victim (950g) + Platemail (1400g) + Pickled Brain (950g) + Recipe (1200g) = Ultor's Heavy Plate (4500g) - Passively grants 18 Armor. - Gives 3 Health Regeneration and 250 Max Mana. - Passively slows Attack Speed of all enemies within 900 units by 20%. - Stalwart (Active) * On use, dispels all debuffs and grants you + 100 Armor that decreases to 0 over 6 seconds. * 50 Manacost, 45 second cooldown. - Protective Shop Ultor was King Jeraziah's most experienced general in the war against his half-sister Ophelia and her Beast Horde, and he was first among the vanguard in that infamous clearing that ripped open into the Scar. Unhorsed and stunned by the onslaught of the Second Corruption, he was skinned alive and left for dead by Torturer. In the aftermath of the carnage, Jeraziah found the Martyrs finishing their last rites over the fading general. But Ultor was not done fighting. In agony, he struggled to one knee and bowed before his king, begging to live another day so he could avenge the soldiers lost to the Hellbourne. Jeraziah was moved to tears. The King himself designed a suit of armor, its materials harvested from the statues of the Five Disciples and forged by the Sacred Order, and when Ultor was sheathed in its plates he blessedly felt no pain. In the ensuing battle he fought like a man who could not be killed -- and indeed, he could not -- but when the squires peeled the armor off his raw flesh to cleanse his wounds the legendary general died instantly. The armor became a shrine to his courage and loyalty, and it is a rare warrior who is worthy of donning Ultor's Heavy Plate. = Basic / Component Item Changes = Ioyn Stone + We had some great ideals when we put Ioyn Stone into the game, but sadly they turned out to be just that -- ideals. The reality of the situation is that Ioyn Stone caused a lot more frustration than it did good play, and the result was a net negative when it was (rarely) used. We decided to remove it from the game for now. - Removed from the game. --------------------------------------------------------------------------------------------------------------------------------- Portal Key + Portal Key has always been one of the most impactful items in the game when purchased, but it is currently being bought too quickly. We are slowing that down by a small amount while increasing the cooldown to promote it being used more as an initiation tool instead of an escape one. The Portal Key drop trick was also removed to prevent unintentional escape tricks with it. - Cost increased from 2150 to 2250. - Cooldown increased from 14 to 15 seconds. - Now starts a 3s cooldown when picked up. --------------------------------------------------------------------------------------------------------------------------------- + Many of the changes below were made to normalize some of the variance in efficiency between different tiers of items. If an item does not have an explanation, this is why it was changed. Acolyte's Staff - Cost decreased from 2700 to 2600. --------------------------------------------------------------------------------------------------------------------------------- Beastheart - Max Health decreased from 250 to 215. --------------------------------------------------------------------------------------------------------------------------------- Dancing Blade - Cost increased from 3000 to 3200. --------------------------------------------------------------------------------------------------------------------------------- Glowstone - Max Mana decreased from 150 to 120. --------------------------------------------------------------------------------------------------------------------------------- Homecoming Stone - Cost decreased from 135 to 100. --------------------------------------------------------------------------------------------------------------------------------- Pickled Brain - Max Mana decreased from 250 to 200. --------------------------------------------------------------------------------------------------------------------------------- Slayer - Cost increased from 2200 to 2400. - Damage increased from 40 to 45. --------------------------------------------------------------------------------------------------------------------------------- Steamstaff - Damage decreased from 12 to 10. --------------------------------------------------------------------------------------------------------------------------------- Sword of the High - Damage increased from 60 to 64. --------------------------------------------------------------------------------------------------------------------------------- Warpcleft - Price increased from 1500 to 1800. --------------------------------------------------------------------------------------------------------------------------------- = Recipe Item Changes = Alchemist's Bones + A small change to the item to tweak the buildup and use the new Attack Speed component. This is a small nerf to the buildup but opens up the opportunity to tweak it more in the future. - Components reworked. * Now takes an Alacrity Band (1200g). - Recipe cost decreased from 900g to 650g; total cost from 1900g to 1850g. --------------------------------------------------------------------------------------------------------------------------------- Arcana - Damage decreased from 17 to 12. - Mana Regeneration decreased from 75% to 50%. --------------------------------------------------------------------------------------------------------------------------------- Assassin's Shroud - Recipe cost decreased from 1300g to 1200g (Total cost from 3300g to 3200g). - Damage decreased from 40 to 30. --------------------------------------------------------------------------------------------------------------------------------- Astrolabe + Increasing the healing slightly, but in a way that doesn't buff the burst healing potential. - Astrolabe cooldown debuff now grants 3 Health Regeneration. * This means using Astrolabe heals for 200 and then heals for another 75 over 25 seconds. --------------------------------------------------------------------------------------------------------------------------------- Barrier Idol + This restores the healing aura that it takes to build this item in the first place. A small buff, but one that makes sense. - Now has a + 3 Health Regeneration aura with 900 range around the holder. --------------------------------------------------------------------------------------------------------------------------------- Behemoth's Heart - Recipe cost decreased from 1000 to 800. - Max Health increased from 300 to 350. --------------------------------------------------------------------------------------------------------------------------------- Blood Chalice - Mana Regeneration increased from 50% to 75%. --------------------------------------------------------------------------------------------------------------------------------- Brutalizer + This item needed some work as it had internal synergy of Attack Speed, Attack Damage, and a percentage chance proc that also does damage. We are removing the agility to fix some of the internal synergy, while nerfing the item very slightly for agility heroes at the same time. - Quickblade removed from the recipe, replaced with Branded Sabre. - Recipe cost decreased from 1100g to 500g; total cost from 3100g to 3500g. - Agility decreased from 10 to 0. - Damage increased from 20 to 35. --------------------------------------------------------------------------------------------------------------------------------- Codex + These stats were leftover from when the item took different components to build. To compensate, we now scale the damage as the item is leveled up. - 3 Strength removed. - 3 Agility removed. - Damage increased from 18 to 18/20/22/24/26 as you upgrade. --------------------------------------------------------------------------------------------------------------------------------- Elder Parasite + This item, mathematically, is insane and the weakness of it was counteracted by itself. We removed the Beastheart to give the item an actual downside while buffing the active effect to be very impactful when used correctly. We are also removing the Activation Modifier, as wel feel that this item no longer needs the restriction with the removal of bonus Health. - Beastheart removed from the recipe, replaced with Lifetube. - Recipe cost increased from 400g to 625g; total cost unchanged. - 250 Max Health removed. - Now grants + 5 Health Regeneration. - Active Lifesteal increased from 20% to 30%. - No longer an Activation Modifier. * This means it can be used at the same time as Shrunken Head and Void Talisman. --------------------------------------------------------------------------------------------------------------------------------- Genjuro - Agility increased from 25 to 30. - Damage decreased from 45 to 35. --------------------------------------------------------------------------------------------------------------------------------- Harkon's Blade - Recipe cost increased from 500g to 600g; total cost unchanged. - Damage decreased from 27 to 20. - Mana Regeneration decreased from 150% to 125%. - Attack Speed increased from 10 to 15. --------------------------------------------------------------------------------------------------------------------------------- Hellflower - Damage decreased from 51 to 40. - Attack Speed increased from 30 to 35. - Mana Regeneration decreased from 225% to 200%. - Manacost decreased from 150 to 100. - Silence duration increased from 4.5 to 5 seconds. --------------------------------------------------------------------------------------------------------------------------------- Helm of the Black Legion - Max Health increased from 300 to 350. --------------------------------------------------------------------------------------------------------------------------------- Icon of the Goddess - Max Mana decreased from 400 to 350. - Health Regeneration from a nearby enemy hero dying reduced from 20 to 10 * 300 HP heal over 15 seconds reduced to 150 HP heal over 15 seconds. * Mana Regeneration unchanged. --------------------------------------------------------------------------------------------------------------------------------- Insanitarius - Damage decreased from 12 to 10. --------------------------------------------------------------------------------------------------------------------------------- Iron Shield - Agility increased from 6 to 8. --------------------------------------------------------------------------------------------------------------------------------- Mock of Brilliance + A tweak to the item so it is useful in a wider array of situations and deals more damage to those who are not Magic Immune. - Attack Damage increased from 60 to 65. - Aura Damage type changed from Magic to True. * Target type is still Magic so it will not deal damage to Magic Immune units, but when it does deal damage to a unit, that damage is no longer reduced by Magic Armor. --------------------------------------------------------------------------------------------------------------------------------- Nome's Wisdom + This item had no focus before, being a mix of all different stats. It has been reworked to be related to its partner: Abyssal Skull. It is now a great Magic Armor aura item that can be used to help a team that is under assault by a heavy magic damage-focused lineup. - Components reworked. * Now takes Mystic Vestments (500g) + Ring of the Teacher (500g) + Manatube (875g). - Recipe cost increased from 200g to 250g; total cost from 2240g to 2125g. - All passive bonuses (4 Strength/Agility/Intelligence, 6 Damage) removed. - Now passively grants 3 Magic Armor and 100% Mana Regeneration. * Magic Armor does not stack with other sources of Magic Armor. - Aura now grants + 2 Magic Armor, + 2 Armor, + 0.75 Mana Regeneration and heals the unit for 30% of the Mana Cost of a spell the unit casts (shields them if their Health is full) * Aura Magic Armor DOES stack with other sources of Magic Armor. --------------------------------------------------------------------------------------------------------------------------------- Nullfire Blade + This change makes it so that you no longer need to go through a weak version of Nullfire to actually get the good item you want. The item is now agility focused and still priced at the level 1 tier, as we didn't want to throw off the timings in-game. - No longer upgrades. - Apprentice Robe removed from the recipe, replaced with Fleetfeet. - Recipe cost is still 700g; total cost unchanged. - 6 Intelligence removed. - Agility increased from 22 to 30. - Burn amount increased from 20 to 24 per attack. - Burn damage decreased from 100% to 60% of mana burned. - Nullfire Blade's active now deals 1000 damage to summoned units instead of instantly killing them. --------------------------------------------------------------------------------------------------------------------------------- Null Stone + Null Stone is triggered by many items and abilities, leaving it in a strange position where it is "easily" countered since it only goes off once a fight. We went through a lot of different iterations to try to find a balance where Null Stone was both impactful but not overwhelming in a fight. We found the root of the problem being how long it took to refresh once Null Stone fired from a low cooldown ability, thus the refresh time of the spell block effect was lowered from 20 seconds to 16 seconds. We also reworked the components to remove stats from the item and replaced it with equivalent health and mana, keeping it as an equal defensive item for stats and a better one for blocking single target spells. - Components Reworked. * Now a Glowstone (1200g) + Sustainer (1750g). - Recipe cost increased from 300g to 1200g; total cost is unchanged. - Passively grants 200 Max Health, 200 Max Mana, 10 Damage, 6 Health Regeneration, 150% Mana Regeneration. * 10 Strength, 10 Agility, and 10 Intelligence has been removed. - When not in cooldown, negates a single targeted spell. - Cooldown decreased from 20s to 16s. --------------------------------------------------------------------------------------------------------------------------------- Puzzlebox + We did not find that much of a problem with Puzzlebox other than being able to build it too fast, but we mainly wanted to tweak some of the recipe buildups in the game to separate them from each other to prevent easy masking of builds. An example is Neophyte's Book building into 6-8 items. This makes hiding builds too easy, and we want to make sure that you have ample information to respond to item builds of your enemies. - Components reworked. * Now takes Luminous Prism (1650g) + Bolstering Armband (450g). - Recipe cost decreased from 1250g to 1025g; total cost from 2700/3950/5200g to 3125/4150/5175g. - Intelligence from 15/20/25 to 18/22/26. - Strength from 9/12/15 to 11/13/15. --------------------------------------------------------------------------------------------------------------------------------- Refreshing Ornament - Health Regeneration Aura increased from 2 to 3. --------------------------------------------------------------------------------------------------------------------------------- Restoration Stone + This item got a lot of free damage out of nowhere, but the Intelligence and Attack Speed items it took to build got no bonus. This has been corrected. - Mana Regeneration decreased from 200% to 150%. - Damage decreased from 41 to 20. - Intelligence increased from 6 to 10. - Attack Speed increased from 10 to 15. --------------------------------------------------------------------------------------------------------------------------------- Ring of Sorcery - Max Mana decreased from 300 to 250. --------------------------------------------------------------------------------------------------------------------------------- Runed Cleaver + A minor buff to the item to give melee heroes an easier time attacking spread-out neutrals. - Splash range increased from 225 to 275. --------------------------------------------------------------------------------------------------------------------------------- Sheepstick + One of the most powerful effects in the game has always been the ability to disable someone in the way that Sheepstick does. We felt this effect was too good to be linked to a huge amount of stats. We removed the bonus stats and instead re-focused the item on intelligence and the active sheep effect. - Components reworked. * Now takes Acolyte's Staff (2600g) + Luminous Prism (1650g) + Perpetual Cogwheel (1325g). - Recipe cost removed and the item now auto-assembles (Total cost from 5675g to 5575g). - 10 Strength and 10 Agility removed. - Intelligence increased from 35 to 50. - Transfigured effect duration increased from 3s to 3.5s. --------------------------------------------------------------------------------------------------------------------------------- Shieldbreaker + This is mainly a buff to the third level of the item, giving it a secondary use as a fantastic pushing item. - Damage decreased from 40/54/68 to 40/50/60. - Armor Reduction increased from 3/5/7 to 4/6/8. - Level 3 of the item now applies a stacking -1 Armor debuff to buildings and gadgets you attack. * Max of 8 stacks. --------------------------------------------------------------------------------------------------------------------------------- Spell Sunder + Spell Sunder has always been in a very strange place as it was a relatively cheap item that gave an enormous impact in the late game. It doesn't do much if picked up early on, since heroes do not have much life yet. This was always strange and we have changed a few things to keep the focus of the item the same, but increased the price and effect, pushing it more towards that mid- or late-game point. - Components reworked. * Now takes Glowstone (1200g) + Perpetual Cogwheel (1325g). - Now has a 300g recipe (Total cost from 2365g to 2825g). - Max Mana decreased from 250 to 200. - Now grants + 200 Max Health. - No longer gives 4 Strength, 4 Agility, or 4 Intelligence. - Mana Regeneration from 100% to 200%. - Debuff duration increased from 3s to 3.5s. * This is a 17% DoT damage increase. --------------------------------------------------------------------------------------------------------------------------------- Spellshards - Magic Armor pierce increased from 50% to 60%. - Damage decreased from 17 to 14. - Mana Regeneration decreased from 125% to 100%. --------------------------------------------------------------------------------------------------------------------------------- Stormspirit + Stormspirit was changed heavily in the past and its usage has dropped off severely due to that. We wanted to re-introduce this item as a meaningful choice for support heroes during the midgame. To that end, you can now cast it at a much further distance, but using it to save an ally now imposes a heavy penalty on them when they land. - Components reworked. * Now takes Luminous Prism (1650g) + Manatube (875g) + Scarab (325g). - Recipe cost removed and the item now auto-assembles (Total cost from 3000g to 2850g). - Range increased from 450 to 650. - Movement Speed decreased from 30 to 25. - Still applies "Cycloned" to the target for 2 seconds. - Now applies "Windswept" to the target for 1 second after "Cycloned" ends. - Windswept: Restrained and Perplexed. --------------------------------------------------------------------------------------------------------------------------------- Sustainer - Damage decreased from 10 to 4. --------------------------------------------------------------------------------------------------------------------------------- Symbol of Rage - Now gives + 3 Health Regeneration. --------------------------------------------------------------------------------------------------------------------------------- Tablet of Command + This item has always been the go-to choice for any and all supports in the game. With Stormspirit becoming a viable option again, we wanted to make sure Tablet didn't overshadow it. We removed the stats off the item and replace them with armor. This means if you buy the new Tablet, Physical Damage mitigation is about the same, while Magic Damage will be slightly more effective against you. - Major Totem component replaced with Guardian Ring. - Recipe cost increased from 500 to 825; total cost from 2040g to 2000g. - Cooldown decreased from 20s to 18s. - 4 Strength and 4 Agility removed. - Intelligence decreased from 14 to 12. - Now grants + 2 Armor. --------------------------------------------------------------------------------------------------------------------------------- Void Talisman - Strength, Agility, and Intelligence decreased by 1. --------------------------------------------------------------------------------------------------------------------------------- Whispering Helm - Now gives + 3 Health Regeneration. - Damage decreased from 20 to 10. - Lifesteal increased from 15% to 20%. - Now gives dominated creeps a permanent 50 Movespeed and 1 Mana Regeneration. --------------------------------------------------------------------------------------------------------------------------------- = Armor Item Changes = Daemonic Breastplate + This item has been arguably the best armor item in the game and has always been too efficient and powerful. We are addressing this by inheriting the switch mechanic from Sol's Bulwark, giving you a choice between a powerful offensive or defensive tool. Between this item and the new armor item (Ultor's Heavy Plate), we want it to be clear that Daemonic is the team armor item while Ultor's Heavy Plate is the personal armor item. - Components reworked. * Now takes a Sol's Bulwark (1650g) + Warpcleft (1800g) + Platemail (1400g). - Recipe cost decreased from 1500g to 900g; total cost from 5550g to 5825g. - Passive Armor from 10 to 6. - Passive Attack Speed from 40 to 30. - Aura Attack Speed increased from 15 to 20. - Aura Armor reworked. Now, on use, swaps between Ally mode and Enemy mode. * Ally Mode: + 7 Armor/20 Attack Speed for allies. -3 Armor for enemies. * Enemy Mode: + 3 Armor/20 Attack Speed for allies. -7 Armor for enemies. --------------------------------------------------------------------------------------------------------------------------------- Frostfield Plate + We mourn the loss of a classic item that has been in the game since its inception. We had to come to the harsh reality that the niche which Frostfield Plate filled was so narrow that it realistically and statistically did not exist. The purchase rate was abysmally low and kept a very unique and cool effect locked behind the steep purchase price. We opted to remove the item while moving the effect to Frostwolf Skull. See that item for details! - Removed from the game. --------------------------------------------------------------------------------------------------------------------------------- Sol's Bulwark + This item has always been very efficient for not only yourself, but for your team. Lowering the power level of Sol's Bulwark not only makes upgrading it into Daemonic Breastplate that much more impactful, but also makes it slightly easier to build as well. - Components reworked. * Now takes a Ringmail (550g) + Guardian Ring (175g). - Recipe Cost increased from 900g to 1000g; total cost from 2000g to 1725g. - Passive Armor lowered from 6 to 4. - Aura Armor lowered from 4 to 3. --------------------------------------------------------------------------------------------------------------------------------- = Brand Item Changes = Dawnbringer + Dawnbringer has always been a complicated item to balance. We don't want to overshadow the "big" items the brands build into, but we want it to be a meaningful choice as well. To accomplish this we have decided to make Dawnbringer the better passive stat item while the brand-based items have the powerful active effects. Players can now choose between the passive nature of Dawnbringer or the powerful fight-changing effects of Frostwolf Skull, Grimoire of Power, and Geometer's Bane. - Searing DoT removed. - Damage increased from 12 to 15. - Movespeed slow per charge increased from 6% to 8%. - Movespeed slow max charges increased from 4 to 5. - Passive: when casting any spell, 40% of its Mana Cost is dealt as bonus Damage on your next attack. --------------------------------------------------------------------------------------------------------------------------------- Frostwolf Skull + Frostwolf Skull has always been an outlier in the brand tree of items. It was much more expensive, gave extraordinary stat bonuses, but had no active effect. We wanted to equalize this item with its partner end-brand items (Geometer's Bane and Grimoire of Power). These changes do that by lowering its power level from passive bonuses significantly, but also lower the price by a significant amount. On top of that, the item now has a familiar active effect that slows and deals damage to everyone around you on use. - Glowstone removed from recipe. - Recipe cost increased 300g to 800g; total cost from 5800 to 5100g. - Strength decreased from 30 to 26. - Agility decreased from 20 to 10. - Intelligence decreased from 20 to 10. - Max Health (200) removed. - Max Mana (150) removed. - Melee: Attack Speed Debuff changed from -30% to -30. - Melee: Movespeed Slow increased from 30% to 35%. - Ranged: Attack Speed Debuff changed from -20% to -20. - New Activation: On use, releases a ring of ice that deals 100 Magic Damage to enemies within 750 radius and applies the slow (either Ranged or Melee depending on who used the item) for 4 seconds. * Does not grant Clearvision on use like Frostfield Plate used to. * 30 second cooldown, 100 Mana Cost --------------------------------------------------------------------------------------------------------------------------------- Grimoire of Power + The passive damage increase has been one of the pain points in the game since it was introduced. This new version still appeals to the same heroes that would want it before but the damage increase is much more controlled. The short duration buff also rewards great timing, creating many new highs during gameplay. - Searing DoT removed. - Mana Regeneration decreased from 4 to 3. - Passive 15% Damage increase removed. - Passive: when casting any spell, 35% of its Mana Cost is dealt as bonus Damage on your next attack. - New Activation: On use, increases all of your spell damage done by 20% for 6 seconds. * 60 second cooldown, 150 Mana Cost. --------------------------------------------------------------------------------------------------------------------------------- Geometer's Bane + This is a change for the competitive players that will make them realistically dodge more spells with the Invulnerability, but still require a high level of skill and quick reaction times. - Invulnerability window increased from 0.1 to 0.2 seconds. --------------------------------------------------------------------------------------------------------------------------------- Lightbrand, Frozen Light, Searing Light, Dawnbringer, Grimoire of Power + These items have had a farming tool on them since their inception, but it is not an effect that belongs on this type of item. To correct this mistake, we re-designed the effect to be based around the concept of giving Lightbrand items a better use for heroes who cast a lot of spells. It still has the great Mana Regeneration, so it is still effective for the strength heroes while enhancing the caster-based carries. - Searing DoT removed. - When you cast a spell the item gets charged. * When charged, your next auto-attack deals a percentage of your previous spell's mana cost as bonus damage. - Lightbrand: 25% of Mana Cost as bonus Damage. - Frozen Light & Searing Light: 30% of Mana Cost as bonus Damage. - Grimoire: 35% of Mana Cost as bonus Damage. - Dawnbringer: 40% of Mana Cost as bonus Damage. --------------------------------------------------------------------------------------------------------------------------------- = Evasion / True Strike Item Changes = Savage Mace + Right now, any interaction with evasion is skewed by Savage Mace. The item is so good, so efficient, and so powerful as a hard counter that it is arguably the best damage item in the game. We want to change this interaction to help Wingbow become a realistic pickup again, and also to implement more evasion-based mechanics in the future. To accomplish this, we simply turned off the passive Truestrike that Savage Mace provides. To activate the Truestrike, you now have to miss an attack first. Once you do, the next few attacks cannot miss. This leaves Savage Mace as a valid choice against Wingbow, but it is no longer a hard counter that completely shuts down the item. - Components reworked. * Now takes a Slayer (2400g) + Branded Sabre (2000g). - 1100g recipe cost added; total cost from 5400g to 5500g. - Damage decreased from 88 to 80. - Passive Truestrike removed. - When you miss an attack, as long as the item is not on cooldown, your next 3 attacks cannot miss. * 6.5 second cooldown. --------------------------------------------------------------------------------------------------------------------------------- Wingbow + These are small number adjustments to the balance and changes to the bonus for melee heroes. The old bonus to melee heroes was very strange and did not have good feedback or impact on the game. Now we can give a great bonus that is something every melee hero will want: Unitwalking and speed. - Evasion increased from 30% to 33%. - Damage decreased from 32 to 30. - Melee heroes no longer reflect damage on evaded attacks; instead, they now gain 10 Movement Speed and permanent Unitwalking. * Item can be toggled to disable Unitwalking at will for no cost. * Ranged bonus is unchanged. --------------------------------------------------------------------------------------------------------------------------------- = Lightning Item Changes = Charged Hammer + We wanted to rework several aspects of this item, but sadly when we had it in testing we ran into multiple problems that were unsolvable while still keeping the item the same at its core. We decided the better route was to remove it and introduce a different lightning item we could create from the ground up. - Removed from the game. --------------------------------------------------------------------------------------------------------------------------------- Thunderclaw + This item was incredibly efficient for what it costs. It also filled a hard farming role, but in a way that we have found unhealthy for the game due to its pure damage output outside of farming. This rework keeps it as a farming tool that is comparable to Runed Cleaver, but for ranged heroes. It is no longer an item that will directly help you carry, but it will help your farm significantly to get you to those carry items! - Components reworked. * Now takes a Voltstone (700g) + Alacrity Band (1200g) + Warhammer (1600g). - Recipe cost removed, now auto assembles; total cost from 2400g to 3500g. - Attack Speed decreased from 40 to 25. - Now grants + 25 Damage. - Every 3rd attack deals 100 Magic Damage in a 275 AOE centered on the target. - Not attacking for 5 seconds will remove a charge, counting as one attack. --------------------------------------------------------------------------------------------------------------------------------- = Movespeed Item Changes = + These changes were made to lower the amount of movespeed injected into the game. There are many items and heroes that give movespeed, so we will be lowering that across the board. We want to slow down the ability to reach 450+ movespeed in every game with every hero. Assassin's Shroud - Movespeed bonus while stealthed decreased from + 20% to + 15%. --------------------------------------------------------------------------------------------------------------------------------- Dawnbringer - Movespeed multiplier decreased from 16% to 10%. --------------------------------------------------------------------------------------------------------------------------------- Energizer - Movespeed bonus from activation re-scaled from 75 to tapering 75->0 over its 6 second duration. - Heroes and non-player controlled units that are affected by the activation no longer gain Unitwalking. * Non-hero player controlled units still get Unitwalking. --------------------------------------------------------------------------------------------------------------------------------- Firebrand - Movespeed multiplier decreased from 10% to 6%. --------------------------------------------------------------------------------------------------------------------------------- Genjuro - Movespeed bonus while stealthed decreased from + 25% to + 20%. --------------------------------------------------------------------------------------------------------------------------------- Ghost Marchers - Movespeed bonus decreased when active from 12% to 8%. * Item still gives 70 Movespeed. --------------------------------------------------------------------------------------------------------------------------------- Geometer's Bane - Movespeed bonus from 10% to 8%. --------------------------------------------------------------------------------------------------------------------------------- Marchers - Movespeed decreased from 50 to 45. --------------------------------------------------------------------------------------------------------------------------------- Plated Greaves - Movespeed decreased from 70 to 65. --------------------------------------------------------------------------------------------------------------------------------- Post Haste - Recipe cost of Post Haste decreased from 1600g to 1550g. - Movespeed charges falloff range increased from 900 to 1000. - All charges removed at 775 range, increased from 600. --------------------------------------------------------------------------------------------------------------------------------- Searing Light & Frostburn - Movespeed multiplier decreased from 14% to 8%. --------------------------------------------------------------------------------------------------------------------------------- Steamboots - Attack Speed decreased from 25 to 20. --------------------------------------------------------------------------------------------------------------------------------- Striders - Recipe cost of Striders increased from 150g to 200g. - Movespeed per charge from 25 to 20 (max of 100 to 80 movespeed). - All charges removed at 750 range, increased from 600. --------------------------------------------------------------------------------------------------------------------------------- == Community == = A Very Regal Christmas = + The Banjo Quit Sound has been a staple for many of the veteran HoN players. For Frostburn Studios to move forward and maintain the best intentions for both new and veteran players of HoN, we have added the feature to enable the Banjo Quit Sound. - A "Banjo Quit Sound" feature is now available in Options -> Interface -> Miscellaneous. - The option is set to be Off by default. With the holiday season in full swing, we've lined up a series of events and specials that should set the mood just right! Merrick's Presents + Merrick is really feeling the holiday spirit and has graciously created presents for all of his customers. These presents can be found in the "Other" section of Merrick's shop. - Loyal Customer Present * This present costs 600 GC and contains 1 random Gold Collection, Debut Edition, Early Access, or Ultimate Edition avatar. Purchase limit of 3. - Holiday Customer Present * This present costs 300 GC and contains 1 random Limited Edition or Holiday Edition avatar. Purchase limit of 3. - Vigilant Customer Present * This present costs 500 SC and contains 1 random Ward Skin. Purchase limit of 5. Stay Warm and Bundle Up + Another special from your favorite goblin: Holiday Bundles! Bundles can also be found in the Other section of Merrick's shop and are greatly discounted from the original price. - Candy World Bundle (Baker Balphagore, Candy Rider, Ice Cream Bombardier, and Lollipop Shaman) - Xmas Party Bundle (Cosmonaut Bubbles, Bobbi Bramble, Amanda Panda, and Sally Slither) - Scorched Newerth Bundle (Safari Klanx, Blight Wraith, and Nuclear Winter Glacius) - Guardians of Newerth Bundle (Gaia Empath, Horny Lizardon, and Axolotl Pollywog) - Elder Evils Bundle (Hades Soulstealer, Hel Voodoo Jester, Ymir Ellonia, Camazotz Dampeer, El Diablo Ravenor, and Set The Dark Lady) - The Blind Disciples Bundle (The Blind Prophet, Augur Kinesis, Arbinger Silhouette, Orbode Berserker, Edium Corrupted Disciple, and Omen Jeraziah) - The Royal Bundle (Sylvia Ophelia, Pride Jeraziah, Crusader Jeraziah, Eclipse Moon Queen, Blood Moon Queen, and Young Maliken) - The King Slayer Bundle (Septar Kane, Katana Kane, Queen Serecta, Ladybug Pestilence, Carnage Calamity, and Rhadamanthus Calamity) - The Santa Bundle (Santa Baby Aluna, Santa Midas, Mali Klause, Rudy Rampage, and Eggnog Master) - The Holiday Bundle (Mistletoe Succubus, Festive Pharaoh, Bramble of the Bells, Snow Queen Shiva, Winter Soldier Klanx, Jackson Frost Ellonia, and Frosty the Iceman Glacius) A Few Extra Gifts + Get some bonus presents when you buy coins over the Holidays! - Purchase any coin pack from 12/15 - 1/12 and receive the Rudolph Ward for FREE. - Purchase the $100 coin pack from 12/15 - 1/12 and receive the Snowglobe Pearl avatar for FREE. The Gift of Giving + From 12/15 - 1/12 you’ll have the ability to gift up to 5 products this holiday season, so share the love! * Gifting is only available when you purchase a product with Gold Coins. Double the Odds + Plinko Diamond chest odds will be doubled from 12/15 - 1/12. Get those avatars you’ve always craved! Deck the Halls + The Holiday season is here and we’ve decked Newerth in holiday cheer. Enjoy these seasonal changes in Forests of Caldavar, Midwars, and in Merrick’s shop! Finding a First Mate Sweepstakes + King Klout is in need of a second in command and all of his minions are fighting for the title. Vote for your favorite and you could win BIG! Head here to participate: https://gleam.io/1Uom6/finding-the-first-mate-sweepstakes Frosty Weekends + That glimmer you’re seeing isn’t snow, it’s extra Silver Coins! Enjoy double Silver Coins for every weekend from 12/15 - 1/12. New Year's with Newerth + Join us for the New Year! Play 1 game of HoN on New Year's Eve and New Year's Day to earn the New Year's ward for free. = Community Event Team = + Here to bring you HoN-related events with huge prizes! + Secret Santa of Newerth - Come and be Newerth's best Secret Santa! Participate in this event to randomly gift another player a prize! Head to the CET forums to participate: http://forums.heroesofnewerth.com/forumdisplay.php?321-Community-Events + Heroes of Newerth Bake Off - Dust off those baking skills and create a dish inspired by HoN! There will be prizes for the best dishes so bring your "A" game! Head to the CET forums to participate: http://forums.heroesofnewerth.com/forumdisplay.php?321-Community-Events = Player Appreciation = + Continuing with our Player Appreciation, here are the new set effects that will be going into this patch. Remember, since we are changing/adding effects to some of our older sets, all of the avatars associated with the changed sets will become available for a short period of time (yes, even Gold, EA, and Debut avatars). + Elder Evils Set Effects - Added effect: The Elder Evils already enhance El Diablo Ravenor when he is also owned. Now if you own the entire Elder Evils Set, each avatar gains a unique flaming halo! - Avatars in set: Hades Soulstealer Hel Voodoo Jester Ymir Ellonia Camazotz Dampeer El Diablo Ravenor Set The Dark Lady + The Blind Disciples Set Effects - Added effect: The Blind Disciples already enhance The Blind Prophet when he is also owned. Now if you own the entire Blind Disciples Set, each avatar gains a fiery third eye of Sol! - Avatars in set: The Blind Prophet Augur Kinesis Arbinger Silhouette Orbode Berserker Edium Corrupted Disciple Omen Jeraziah + Candy World Set Effects - Added effect: If you own the entire Candy World Set, each avatar gains a gingerbread man pet! - Avatars in set: Baker Balphagore Candy Rider Ice Cream Bombardier Lollipop Shaman + Xmas Party Set Effects - Added effect: If you own the entire Xmas Party Set, each avatar will burst from a confetti-filled present on spawn! - Avatars in set: Cosmonaut Bubbles Bobbi Bramble Amanda Panda Sally Slither + Scorched Newerth Set Effects - Added effect: If you own the entire Scorched Newerth Set, each avatar will leave a trail of environmental destruction! - Avatars in set and their effects: Safari Klanx: Animal Bones Blight Wraith: Pollution Trail Nuclear Winter Glacius: Mushroom Clouds + Guardians of Newerth Set Effects - Added effect: If you own the entire Guardians of Newerth Set, each avatar will heal the land wherever they step! - Avatars in set and their effects: Gaia Empath: Variable body aura depending on terrain. Horny Lizardon: Trail of cacti and desert rocks. Axolotl Pollywog: Trail of blossoming tropical plants. = The War Effort and Ranked MMR Ladder = + Cycle 11 ends on December 15th with rewards handed out by December 18th. - The top 25 players on the RANKED MMR Ladder on December 15th will be rewarded with the Trophy Avatar of this cycle. + Cycle 12 starts on December 15th and will last until January 12th. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth continues! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. = Community Funding | The Paragons = + Show your support for HTS4 and get your Paragon avatars from Plinko today! 25% of all proceeds will go directly to competitive HoN eSports! - Alexandrite Paragon Wretched Hag will enter Plinko on January 6th. - Sapphire Paragon Revenant will become available to purchase in Merrick's shop on January 6th. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Capture the Flag - Blind Ban == New Content == New Hellbourne Strength Hero: The Benevolent and Merciful King Klout + King Klout is an initiation hero who can be a threat from anywhere on the map. Goblin Toss and Bluster can be used together to stack Conscription quickly with your auto-attacks. Parade of Power is an amazing threat from anywhere...if you can aim it correctly! + The Benevolent and Merciful King Klout began his epic journey as the leader of a troublesome rabble of goblin pickpockets, but he always knew he was destined for something greater. When he obtained the Allowin Crown and Scepter through sheer cunning, courage, and at great risk to life and limb (not necessarily his), he finally ascended to his rightful status as the greatest and most glorious leader throughout all of Newerth, past, present, and future. Huzzah! King Klout Abilities Ability 1: Goblin Toss - When learned you get up to 7 minions that follow you around, gaining 1 every 8 seconds. - The goblins will be Blue, Red, or Green. - Target an enemy to throw a goblin at them, doing one of three things: * Blue: Deals 70/90/110/130 Magic Damage, chaining to enemies within 400 radius of the target. * Red: Deals 30/40/50/60 Magic Damage with another 55/70/85/100 Magic Damage and a 10/15/20/25 Tapering Movespeed Slow over 3 seconds within 200 radius of the target. * Green: Same as Red, but bounces to two additional nearby enemies. - When an enemy hero dies near King Klout: * If King Klout doesn't have 7 minions, King Klout will spawn a new Red Minion. * If King Klout does have 7 minions, one of the existing minions will be upgraded. - Every 5th minon spawned is Red. - There is a 10% chance that when a Blue minion spawns it will be upgraded to a Red minion. - There is a 25% chance that when a Red minion spawns it will be upgraded to a Green minion. Ability 2: Bluster - On use and every 2 seconds for the next 6 seconds (4 times total), deals 0/20/40/60 Magic Damage and applies a 1 second Silence and Disarm to all enemies around you. - Hitting enemy heroes several times will upgrade your minions. - Every 4 enemy heroes hit results in one of the following effects: * If King Klout doesn't have 7 minions, King Klout will spawn a new Red Minion. * If King Klout does have 7 minions, one of the existing minions will be upgraded. Ability 3: Conscription - All non-DoT damage you deal applies stacks of Conscription, each stack lowering Magic Armor by 0.2/0.4/0.6/0.8. - When an enemy hero gets 5 Conscription stacks from King Klout they are dealt 20/40/60/80 Magic Damage, Transformed and Slowed for 3 seconds, and one of King Klout's minions is upgraded. - You cannot build stacks on any target for 5 seconds after they are Transformed. - Transforming an enemy hero results in one of the following effects: * If King Klout doesn't have 7 minions, King Klout will spawn a new Red Minion. * If King Klout does have 7 minions, one of the existing minions will be upgraded. Ability 4: Parade of Power - Target a direction to fire a projection of King Klout's power in a line. - Any enemy hit takes up to 150/250/350 Magic Damage and player-controlled units are Feared for up to 1.5/2/2.5 seconds. - At any time during the initial firing you can use the ability again to teleport to its location, sending another Parade of Power back to where you teleported from. - Hitting enemy heroes with the initial Parade of Power shot results in 1 of the following effects: * If King Klout doesn't have 7 minions, King Klout will spawn a new Red Minion. * If King Klout does have 7 minions, one of the existing minions will be upgraded. - Parade of Power moves at 1250 speed. - Parade of Power starts at 75/125/175 Magic Damage and adds an additional 75/125/175 the further the enemy hero is from King Klout. * At 3500 units away, enemy heroes take maximum damage. - Fear duration is 0.5 second minimum, adding an additional 1/1.5/2 second(s) the further the enemy hero is from King Klout. * At 3500 units away, enemy heroes are Feared for the max duration. * Fear goes through Magic Immunity. New King Klout Avatar: King Truffle - Hear ye, all Newerthians! Jin Chan may claim he rules the Rulian Marsh, and the brutish Warlord Flint can boast of how much terror he spreads across the murky waters, but King Truffle is the true lord and master of this vast realm of muck and decay. Those impostors like to bluster about how they are from the Rulian, but King Truffle is actually of the Marsh! Only he can sprout an endless supply of fungal warriors from sentient spores, and only he can travel across the entire quagmire with a single swipe of his scepter! So bow down, terra firma prima donnas, for the true Rulian King has arrived! New King Klout Debut Avatar: King Klaus - Ho-ho-hold up a minute – it's Christmas morning and all the presents underneath the World Tree are gone! This has to be the work of that goblin King Klaus and his Selfish Elves, the infamous team of bandits who disguise themselves as holiday heroes just to gain access to homes and steal everything they can, including the coal from the naughty kids. They even put on their own Holiday Parade of Power to get everyone out of the house! Be on the lookout Newerth, because this crew will strut into town and swipe your milk, cookies, and the stockings off your feet and then be gone in a flash! = The Paragons = + The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well. New Paragon Wretched Hag Avatar: Alexandrite Wretched Hag - Alexandrite Paragon is the living manifestation of the balance between the physical world and the magical world, a pure expression of duality whose strong connections to these realms grants her an uncanny intuition for how the enemies of Newerth seek to execute their plans. She and her winged crystal companions always seem to be where the enemy's next step lies, and those poor miscreants should expect no quarter, for the Alexandrite Paragon knows their true intent. Alexandrite Wretched Hag Upgrades: Haunt Upgrade Base: - A crystal bat flies at the target, leaving a dark smoky purple trail. - On impact, the target explodes into crystal shards that fade into purple blinks of light. - A crystal bat fades in and out above the affected character's head with a purplish wispy trail for the duration of the state. Upgrade: - The crystal bat gains a wispy blue smoke trail. - Upon casting, more bats explode outward from Wretched Hag with purplish trails. - On impact, bats explode from the target and the bat flying above the target's head is more opaque and has blue and purple trails. Flash of Darkness Upgrade Base: - Crystal shards appear and collect into Wretched Hag. - A spiraling trail of purple smoke and an explosion of crystal shards appear as Hag disappears/reappears. - A puff of spiraling purple smoke appears to cloak Hag as she teleports. Upgrade: - The effects gain an explosion of bats with purplish wispy trails. - On reappearance, bats appear and fly inward to form Hag. Sonar Scream Upgrade Base: - Purple sound waves erupt from Wretched Hag. - Crystal bats fly away from Wretched Hag and fade away. Upgrade: - Several ethereal crystals jut from the ground and expand outward with the sound waves. Bat Blast Upgrade Base: - A wave of purple light and crystal bats fly out of Wretched Hag. - The bats fade away as they fly farther. Upgrade: - The wave of light and smoky trail turn blue. - Large shards of crystals fly out of Wretched Hag and fade away before the crystal bats. New Paragon Announcer - Make your accomplishments crystal clear with the brilliant Paragon Announcer! - Eligibility: Eligibility: Paragon Empath, Paragon Parasite, Paragon Riftwalker, Paragon Glacius, Paragon Rhapsody, Paragon Revenant, Paragon Witch Slayer, Paragon Wretched Hag Paragon Upgrades + Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades. + Upgrades will become available in the Paragon Chest in Plinko after you own the respective Paragon Avatar. = The War Effort = New War Effort Cycle 12 Trophy Avatar: Trophy Witch Slayer - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 or the RANKED MMR Ladder's top 25 players at the end of each 28-day cycle, so keep checking those leaderboards and completing those quests! Even Frostburn Studios staff members cannot get the Trophy avatars! New War Effort Cycle 12 Quest Reward Ophelia Avatar: Pan - An ancient deity of wild beasts, shepherds and flocks, Pan gazes upon the destruction of all he loves with a broken heart. He can no longer stand idly by while Newerth is stripped of its beauty and turned into a barren wasteland. Calling many formidable beasts to his side, he fills them with his incredible power and strides into battle to fix what has been broken. = Ultimate = New Ultimate Artesia Avatar: Mechartesia - The damned self-righteous URSA Corps, sanctimonious Paragons, Saviors, Invaders, and alien Artificers injecting Dark Matter into the veins of Newerth – Klanx had seen enough, especially after witnessing how easily they shattered his creations. After months of prowling the battlefields and salvaging what he could from these new classes of warrior, he retreated to his workshop and began to experiment. Klanx quickly realized there was only one entity on Newerth that could control the levels of destruction he'd uncovered – and she might even survive the experience. He sent word to the powerful sorceress Artesia that he had found a way to resurrect her lost lover from the Vaults of All Hells – a lie, of course. When Artesia arrived brimming with new hope, Klanx quickly dashed it from her, subdued the sorceress (at the cost of many lackeys and stun grenades) and commenced siphoning her essence of arcane magic. The power was greater than he had hoped. It created an implacable consciousness within the evolving set of armor he had created, an awareness unencumbered by compassion or empathy. Klanx puffed with satisfaction; he had created the perfect weapon for destroying the endless rabble of factions, gods, and corps that all thought they were the answer to Newerth's tribulations. He had melded technology and magic into a terrible, singular arsenal, and he would enjoy watching her fulfill her purpose. Then Artesia awoke, blasted the narcissistic megalomaniac through a wall and fled before she realized his creation was stirring, rising, and following. Level Progression 1-5: Apprentice Artesia new in her power, Klanx's magical machine only bears the slightest amount of arcane armor to protect her as she learns and evolves. 6-10: Arcanist Artesia confident in her abilities, the mechanical magician begins donning magical accoutrements designed to help her channel her newfound power through every gear and diode. 11+: Archmage Mechartesia, fully evolved and complete in her absorption of arcane energy, Mechartesia emerges adorned in her full battle gear, resplendently displaying her power and beginning machinations of her own! Items Grave Locket Grimoire of Power Icon of the Goddess Marchers Nome's Wisdom Ring of Sorcery Sheepstick Spellshards Staff of the Master Tablet of Command = It’s the Holidays in Newerth! = + New Holiday Edition Maps, Bosses and Creeps - New Santa Merrick and Christmas music in his Holiday Shop! - Christmas music in the lobby! - Holiday Celebration in the Forests of Caldavar - Frost Fields Mid Wars - Abominable Kongor in Forests of Caldavar - Santa Slayer Mid Wars Boss - Holiday Hat Creeps - Holiday Plinko New Holiday Edition Blitz Avatar: Blitzen - The Hellbourne have all been naughty this year, and since they actually like coal, Santa has decreed they all get a hot, unwrapped can of whup-ass justice for the holiday. Who better to deliver it with speed and a joyous spirit than Blitzen? New Holiday Edition Pebbles Avatar: Boulderdash - It’s that time of year again, when the hollering humans are chopping down trees and hanging those damn lights and ugly tinsel over everything, running around messing up the pristine snow with their snowball fights and their annoying youthful attitudes. Well one massive and very grumpy snowman is going to show them what a real snowball fight actually looks like! New Holiday Edition Gladiator Avatar: Gladiclaus - You better place wards, you better not feed, you better try hard then CC 15 when Gladiclaus comes to town. This bad-ass list checker will whip you from Naughty to Nice and have you cobbled, wrapped and shipped back to the fountain before he’s done eating your milk and cookies. New Holiday Edition Pearl Avatar: Snowglobe - Snowglobe spends countless hours creating the idyllic holiday scenes within her precious glass domes, and her Christmas wish is to remake Newerth into a peaceful landscape full of softly glowing lanterns, lofty spires, harmonizing carolers and fluffy, new-fallen snow. For that to happen, however, she must first remove all these grumpy pants more concerned with power and victory than holiday cheer. If she has to break a few globes to make it happen, so be it. New Holiday Wards: Christmas Ward: - Rudolph with your nose so bright, won't you guide our gank tonight? New Year's Eve Ward: - Pop a bottle of this glowing bubbly in anticipation of your team's victory! = General = New Valkyrie Avatar: Adkarna Valkyrie - Jeraziah was wounded, weary, and saw the end looming as he stared into the brimstone depths of a Malphi’s gullet when he was suddenly hidden from view by a Valkyrie’s Prism an instant before a golden lance felled the massive daemon. Because she had saved him from sure death, Jeraziah repaid the fearless warrior with the finest royal armor of Adkarna and a place in his elite guard. Will this newly adorned Valkyrie accept his offer or spread her wings and continue her solitary path? New Berzerker Avatar: Bloodaxe Berzerker - There was one clan of Savages who did not bend the knee to Maliken Grimm during the War of the Single Banner. After the massacre at Grimm's Crossing, while the battle-weary Savages chose to bow their cowardly heads rather than die a warrior's death, the Bloodaxe Clan looted Grimm's supplies and slipped away into the Frost Fields. Their northern stronghold became a deathtrap to any threat that wandered too close, but food and offspring dwindled over the years, then ceased altogether as merchants refused to risk the Crossing and daemon raiders skulking among the frozen drifts. With his lineage on the brink of sputtering out forever, the Bloodaxe warlord has ventured out from his refuge to carve out a new home for his clan, and he cares not who his blade must cleave to make it so. New Gemini Avatar: Lion of Sol Gemini - And the Codex Solaris states: When Newerth cries out in pain, Sol himself shall send his greatest guardian to aid her. The Lion of Sol will plummet from the heavens as a fireball of blinding light, and his tremendous roar shall be heard all across the land. The enemies of Sol will vanish, pulverized by the cascade of his arrival, and all shall witness the might of the one true god. New Pestilence Avatar: Lord Pestilence - Pestilence betrayed his hive and queen in his quest for power, and in the years since he has sought all forms of insect alchemy and sorcery to continue molting and evolving until he finally emerged as one worthy of ruling everything that swarms, stings, and scuttles. Now he will return to the hive and challenge Moon Queen for her throne, and he brings with him a new brood of pest capable of destroying any who do not submit to their new master. New Wildsoul Avatar: Tigersoul - The Shào monks of the Monastery of the Way will not speak of the lost brother who delved too deeply into the mystical energies that allow some to take on characteristics of the Beasts. The intent behind this transformation is to gain a better understanding of the animals who share the sun, air and water with the monks. But this man did not seek enlightenment; he wanted to become bigger, stronger, and more ferocious than any other creature in the jungles surrounding the veiled peaks of the Sang-La Mountains. True, he did this to better defend the Monastery and those within, but his motivation was selfish at its core and he became a danger to his fellow monks. Because of this the terrifying creature known as Tigersoul was exiled into the solitary life of a hermit. He and his tiger brethren still defend the Monastery of the Way, but the monk is forever lost to the world of man. = eSports = For winning a major Heroes of Newerth tournament, DDOG and Neolution MRR have new e-sports avatars themed around their team colors and logos! - New War Beast Avatar: DDOG War Beast - New Pandamonium Avatar: Neolution MRR Pandamonium = POGs = New POGs Avatars: Hellbringer and Slither - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == - The selection circle now appears properly around your hero if you have "Self Hero Outline" and "Selection Outlines" selected in the Options menu. - Fixed certain visual issues with Paragon Witch Slayer. - Debuff Popup Text option preference is now saved properly when the user exits the HoN Client. - Debuff Popup Text will no longer show up in a game if the Debuff Popup Text option is disabled. The following skills now exhibit their proper behavior for their Debuff Popup Text: - Flint Beastwood's Flare - Pharaoh's Hellfire - Devourer's Decay - Myrmidon's Weed Field - Rampage's Might of the Herd - Bramble's Ensnaring Shrubbery - Glacius' Tundra Blast - Engineer's Steam Turret Defiler - Base damage of Spirits is properly reduced to 80% when they attack via the second activation of Unholy Expulsion (when upgraded with Staff of the Master). Madman - Fixed a bug where Gash had incorrect damage modifiers when applied to more than one target. Nitro - Fixed a mana syncing issue between Nitro and Mauser (from patch 3.7.15). Skrap - The Zoomerang (if it lands on the ground) now has its icon and name displayed properly when you hover over it on the minimap. Mock of Brilliance - Aura tooltip now displays properly in the item shop Post Haste - Channeling no longer continues if the target dies. --------------------------------------------------------------------------------------------------------------------------------- Version 3.7.15 ------------- 01 December 2015 == Design == Negative Effect Popup Text Option + When this option is enabled, negative effects applied to your hero will display a popup showing what has debuffed you and for how long. == Community == = Player Appreciation = + Continuing with our Player Appreciation here are the new set effects that will be going into this patch. Remember, since we are changing/adding effects to some of our older sets, all of the avatars associated with the changed sets will become available for a short period of time (yes, even Golds, EAs, and Debuts). + Rise of the Clockworks Set Effects - Added effect: If you own the entire Rise of the Clockworks Set, each avatar will have a scattering of gears and cogs on the ground around them! - Avatars in set: * Iron Flux * Mecha Gemini * Brass Arachna * Steampunk Electrician * Crematorium Balphagore * Cyber Valk * Clockwork Archer + Iron Legion Set Effects - Added effect: If you own the entire Iron Legion Set, each avatar receives a green circuit trail effect! - Avatars in set: * Tork * Robodon * Master of Cybernetics * Exterminator Nomad * Mecha Draconis * Gundromeda + Hell Forged Set Effects - Added effect: If you own the entire Hell Forged Set, each avatar receives a red circuit trail effect! - Avatars in set: * Doomsday Klanx * Nanoparasite * RoboReaper * RoboRa * Cyber Steel Grinex * Pentinent Lodestone + A.R.M.S. Set Effects - Added effect: If you own the entire A.R.M.S. Set, each avatar will have a pair of brightly colored wings made out of plasma energy! - Avatars in set: * Invader Dampeer * Invader Kane * Invader Pestilence * Invader Ravenor * Savior Emerald Warden * Savior Hammerstorm * Savior Legionnaire * Savior Pebbles * Savior Predator * Savior Rally * Savior Solstice = The War Effort and Ranked MMR Ladder = + Cycle 11 will finish on December 15th and rewards will be handed out by December 18th. - Cycle 12 starts on December 15th and will last until January 12th. - The top 25 players on the RANKED MMR Ladder on December 15th will be rewarded with the Trophy Avatar of this cycle. = Community Event Team = + Here to bring you HoN-related events with huge prizes! + Parallax was in dire need of flavor tooltips. The following submissions have won, and the players who submitted them get a Parallax avatar of their choice! - Fulcrum Shift [Q]: You don't expect me to carry it forever, do you? (Submitted by Kel_Ebek) - Ionic Dash [W]: Easy come, easy go! (Submitted by ElVasilisk) - Dark Mana [E]: Your mana loves me more! (Submitted by HiKnote) - Earthshatter [R]: Looks like CERN experiments went wrong! (Submitted by Pirulo) = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth continues! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. - Big congratulations to Cycle 4 Diamond Division Champions, Evil Corporation. = Community Funding | The Paragons = + Show your support for HTS4 and get your Paragon avatars from Plinko today! 25% of all proceeds collected will go directly to competitive HoN eSports! - Lapis Lazuli Paragon Witch Slayer will be entering Plinko on December 2nd. - Zircon Paragon Glacius will become available to purchase in Merrick's shop on December 2nd. = Gold Chest Swap Out: A.R.M.S. Avatars = + With the A.R.M.S. avatar receiving an epic set effect, Merrick is giving you the chance to complete your collection by replacing the contents in the Gold Chest in Plinko with all 10 original A.R.M.S. avatars (Pestilence will not be included but is still available for free if you own the other 10.) - The Gold Chest contents will be swapped out from December 1st to December 15th. == Matchmaking Maps & Modes == Forests of Caldavar - New Mode: Counter Pick * We have had many suggestions for a mode that would allow players to counter hero picks by alternating hero selection between teams, rather than everyone picking at the same time (All Pick). We are putting Counter Pick in for a short time to see how you enjoy it compared to the current All Pick method. Please leave feedback on our forums and let us know if this is something you would want on a regular basis. * This mode will replace All Pick from 12/1/15 to 12/8/15. - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Blitz Mode - Banning Draft == New Content == = The Paragons = + The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well. Paragon Upgrades + Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades. + Upgrades will become available in the Paragon Chest in Plinko after you own the respective Paragon Avatar. New Paragon Witch Slayer Avatar: Lapis Lazuli Paragon Witch Slayer - The ancient Lapis Lazuli Paragon is the embodiment of higher intellect and honed mental abilities, and he has devoted these skills to unearthing the true essence of every man, beast, daemon, and spirit he encounters. None can sustain a veil of lies or dishonesty when judged by his crystals, and if they are revealed as a threat to his home or fellow Paragons the sentence is swift and without pity. Lapis Lazuli Paragon Witch Slayer Upgrades: Graveyard Upgrade Base: - Crystalline tombstones and crosses erupt from the ground with bursts of light. - Large mystical circles appear shortly afterward. Upgrade: - Crystalline tombstones and crosses erupt from the ground with bursts of light and large shards of crystal. - Large mystical circles appear shortly afterward with blue electric energy pulsing in them. Miniaturization Upgrade Base: - A magical glyph appears underneath the target and they shrink with afterimages of the target. - Blue light rays appear beneath them and the glyph stays visible while they are affected. Upgrade: - Similar to base, but encircling shards of crystal close in on the target as they shrink and electrical energy and small crystal shards appear underneath while they are shrunken. Power Drain Upgrade Base: - Two magical glyphs appear in front of each participant in the ability. - They move to follow and look at each other. - Blue wisps of energy escape from the target's glyph and flow into Witch Slayer's glyph. - They are followed by mystical energy and sparkles. Upgrade: - Similar as base, except the glyphs become electrified with energy and the wisps that escape are pulsating with energy as well. - Small shards of crystal escape the target's magical glyph along with the wisps of energy. Silver Bullet Upgrade: Base: - A magical glyph appears in front of Witch Slayer's gun and a blue explosion fires from the center. - The trail of the bullet leaves behind blue magic circles on its way to the target. - On impact, a large circle expands from the target along with a shock wave and blood. Upgrade: - An electrified magical glyph appears in front of the gun and crystal shards spew forth. - The bullet is electrified and leaves behind a blue lightning trail and magic circles. - On impact, the target has a magic circle expand from their body and electricity crackles and slowly fades away. Carnage Counter Upgrade - Dazzle all of Newerth with a running display of your all-time kills and assists with your Paragon avatars! New Paragon Pet - Collect the Paragons and unlock this elegant crystal companion to join you on your many Paragon victories! - Each Paragon avatar's pet will match the color of the avatar's theme/crystals. - Eligibility: Paragon Empath, Paragon Parasite, Paragon Riftwalker, Paragon Glacius, Paragon Rhapsody, Paragon Revenant, Paragon Witch Slayer = The War Effort = New War Effort Trophy Avatar: Parasite - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars! = Winter Holidays = New Holiday Kane Avatar: Candy Kane - Candy Kane wants everyone to celebrate the holidays as awesomely as he does, but he sometimes has a hard time controlling his enthusiasm and overwhelming strength of spirit. If he sees you bringing any bah humbug attitude to the party, he’ll pull you aside for a little one-on-one time so you can really appreciate how great candy canes are, especially when they aren't bashing your head in. New Holiday Andromeda Avatar: Christmas Lights Andromeda - It’s time to decorate Newerth in lots of bright pretty lights and Andromeda has taken to the tradition like a Pyromancer to fire... almost. Turns out she isn’t very good at untangling the Christmas lights, so be on the lookout for flying comets of pent-up holiday cheer. If you’ve got a plate of cookies and the patience to help her out, she’ll happily trade places with you and maybe even make you one of her Christmas sweaters. They’re very...festive. New Holiday Riptide Avatar: Yuletide - The northern pagan tribes of the Frost Fields still celebrate Yuletide despite disapproval from Arasunia and the Church of Sol, but it’s easy for those Martyrs and Sisters of Sol to dismiss the winter holiday from afar. When the ancient Yuletide creature emerges from the frozen waters looking to share holiday cheer, it is best to have your home strung with holly, ivy, and boughs of evergreen and a handmade gift ready for exchange. This is because Yuletide has a much darker, more dangerous side—the reason his worshipers and holiday have survived while others have not. New Holiday Rhapsody Avatar: Christmas Carol - Carry the holiday hymns and melodies throughout the lanes with Christmas Carol, who protects her fellow carolers as gracefully and tenaciously as her priceless vocal cords. Caroling etiquette is strictly enforced, so know the lyrics, stick together in the jungle, and if you enjoyed the song, show some harping appreciation! New Holiday Amun-Ra Avatar: Bask in My Presents Ra - Every year around the holidays the giving spirit is ignited within Amun-Ra and he is reborn from an abomination of all that is light and holy into a delightful example of generosity and giving. Delightful, that is, as long as you accept his gifts with an appreciative smile no matter what’s inside. And don’t bother asking for a gift receipt. Ra burned them all. = POGs = New POGs Avatar: POG Gauntlet - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - Clarification in the courier tooltips: Courier is visible only if the enemy sees your main hero. - Items will no longer be deleted if you have part of two recipe items' components in the stash and in your inventory and attempt to auto-combine them both in specific scenarios. - Report-A-Player report submission form no longer has a "Dismiss Report" button - Report-A-Player report submission form's "Don't Submit" button moved to the left side of the window and renamed to "Cancel" to reduce confusion and mis-clicks - Starting Heroes of Newerth no longer makes an annoying pop sound on windows 10. Post Haste - Valid teleport target search radius increased from 500 to Global. * You no longer have to click within 500 radius of a unit to teleport to it and will teleport to the closest target to your search position. = Heroes = Blitz - Quarterback Blitz and Flash Blitz projectiles display their models properly. Deadwood - Toadwood Deadstool now properly displays the Rulian Marsh mushroom trail when he walks when Uproot is active if the user owns the full Rulian Marsh avatar set. Forsaken Archer - Medium and Low graphic settings have been fixed. Legionnaire - Mercenary Legionnaire Staff of the Masters axes are correctly placed now. - Decapitate can now be cast on enemy siege creeps. Martyr - Martyr's Guardian Angel no longer glitches on certain alt avatars. Nitro - Fixed a mana syncing issue between Nitro and Mauser. Revenant - Essence Shroud will properly break stealth when the unit attacks a building or gadget. - Essence Shroud will properly break stealth when the unit's attack action time is reached, rather than when their autoattack projectile impacts the target (for ranged units). * Units without an autoattack projectile are unaffected. Swiftblade - Swift Slashes can now be cast on enemy siege creeps. Torturer - Torment now deals damage and shows its visual effects even when Torturer is stealthed. * Toggling the skill on while stealthed will break stealth, but toggling the skill off while stealthed will not break stealth. The following hero portraits now display correctly: - Librarian Vindicator - Yanlou Wang - Mecha Gemini and its Fire & Ice pets --------------------------------------------------------------------------------------------------------------------------------- Version 3.7.14 ------------- 17 November 2015 == Design == = General = Floating Combat Text + When this option is enabled, a colored number will briefly appear over enemies whenever you deal damage specifying the amount of damage done. - Pink indicates Magic Damage. - Red indicates Physical Damage. = Maps = Devo Wars - Blind Grenade range increased from 1900 to 2500. - Flare range increased from 1950 to 2500. - Healing Ward cost increased from 20 to 25 gold, bounty increased from 20 to 30 gold. - Mine amount that can be held increased from 3 to 6, cooldown decreased from 150ms to 0ms. == Community == = Player Appreciation = + Continuing with our Player Appreciation here are the new set effects that will be going into this patch. Remember, since we are changing/adding effects to some of our older sets, all of the avatars associated with the changed sets will become available for a short period of time (yes, even Golds, EAs, and Debuts). + Sang-La Set Effects - Added effect: If you own the entire Sang-La set, each avatar will receive a panda pet! - Avatars in set: * Pandasoul * Yanluo Wang Soul Reaper (Available from 11/18-11/23) * Tangseng Martyr * Bajie Prisoner 945 * Shaolin Magebane * Jeet Kune Dragon Pandamonium + Heroes of Oz Set Effects - Added effect: If you own the entire Heroes of Oz set, each avatar will receive a flying monkey pet! - Avatars in set: * Scarecrow Fayde * Good Witch Pearl * Tin Hammerstorm * Gravewood Deadyard * Cowardly Night Hound * Wicked Hag of the West + Archaic Gods Set Effects - Added effect: If you own the entire Archaic Gods set, each avatar will gain a colored electric weapon effect! - Avatars in set: * Kali Defiler * Odin Tundra * Quetzalcoatl Zephyr * Zeus Ravenor * Svarog Magmus + Revenge of the Neutrals Set Effects - Added effect: If you own the entire set, each avatar (except Sylvia, who already has a pet) will gain a unique pet based on the Neutral they were inspired by! - Avatars in set: * Ogre Blacksmith * Earthroc Pebbles * Snot Keeper Gravekeeper * Sylvia Ophelia = Community Event Team = + Here to bring you HoN-related events with huge prizes! + Amun-Ra was in dire need of flavor tooltips. The following submissions have won, and the players who submitted them get an Amun-Ra avatar of their choice! - Path of Destruction [Q] - Who needs direct pathing? (Submitted by ShajiWhyUGay) - Ignite [W] - Happens when you're eating flaming hot Cheetos. (Submitted by Dota`1) - Ashes to Ashes [E] - I was voted the hottest guy in Newerth. (Submitted by i99StrPurePK) - Pyroclasmic Rebirth [R] - Round Two, FIGHT! (Submitted by ElVasilisk) + Nome's Wisdom was lacking lore and Galaxy wrote the winning submission. - Rumor spread throughout the Forests of Caldavar that a new relic had been conjured by the crazed alchemist Nome. The artifact radiated a rejuvenating aura that soothed even the deepest wounds from battle. Now, with the war for control getting increasingly intense, both Hellbourne and Legion desperately tried utilizing the unique item and quickly added it to their arsenals. + Energizer was also lacking lore, but no longer, thanks to Mithra's submission. - Craving power without end, Newerth's best magicians finally evoked this mystical artifact. Although simple of design, this device enabled both the Hellbourne hordes and the Legion armies to move with speed unparalleled by anything known before. The appearance of Blitz was only a natural consequence, perceiving a challenge he could best. = The War Effort = + Cycle 10 is underway and will be active until November 17th. - In addition to the top 50 players on the Quest Leaderboard, the top 25 players on the RANKED MMR Ladder will also be rewarded with the Trophy Avatar of their respective cycle. - The first Trophy Avatar rewards for MMR players will go out on November 17th. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth continues! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. = Community Funding | The Paragons = + Show your support for HTS4 and get your Paragon avatars from Plinko today! 25% of all proceeds collected will go directly to competitive HoN eSports! = Autumn Gold Sale & Black Friday = + It's that time of the year again where avatar deals run rampant! - Stock up on Gold Coins during the Autumn Gold Sale and receive a bonus 15% on every Gold Coin purchase you make during November 20th through November 24th. - Take part in the yearly Black Friday event, where Merrick's shop runs avatar sales for 24 hours straight! Make sure to check Merrick's shop often because each deal will only stick around for an hour! == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Devo Wars - Force Pick == New Content == = Gold Collection = New Gold Collection Legionnaire Avatar: Mercenary Legionnaire + Mercenary Legionnaire brings a new type of interaction to Newerth! This avatar includes a Legion and Hellbourne version, and the appropriate character will display in-game depending on which team you join. Each version has its own Legion and Hellbourne model, texture, effects, voice, and sound effects. - Legionnaires are the namesakes of the Legion itself, and when they take the battlefield with their massive battle-axes, the razor-sharp blades blessed by the fiery blood of the Sacred Order, there is no daemon who can stand before their terrifying charge. But when these courageous warriors do fall, their corpses are like treasure to the Hellbourne, who claim the lifeless meat and bone as their own and imbue it with a corrupted essence. The result is a bastardized shell of the former Legion soldier, a depraved murderer whose only desire is to retrace his former life's steps, killing everyone who had a hand in forging the Legion hero he once was. = The War Effort = New War Effort Cycle 11 Avatar: Blade of Sol Jeraziah If a Man does sin against Sol, let him be punished, and his children also, and their children also, unto the last of them, for no good springs of evil. – The Codex Solaris - Sol is a vengeful god, and Jeraziah has long felt the punishment for the sins of his father. The young prince tried to embrace the benevolent side of his faith for years, even after he became king, but that only led to suffering and heartbreak. No more. Behold Jeraziah, the Blade of Sol, who draws the blessed, razor-honed sword of righteousness against all who deny Sol's word. He is imbued with his god's pure light and power, and while those who stand beside him certainly appreciate his protection and blessing, his only motivation for keeping them alive is so they can kill more sinners before finally ascending to Sol's ultimate glory. = Winter Holidays = New Holiday Edition Gravekeeper Avatar: Holidaykeeper Hestia - Gather 'round, Newerth family, for the hearth is warm and the household safe from the dangers of the outside world thanks to the grace and generosity of Holidaykeeper Hestia! Leave the war behind you, raise your glasses, and offer your first and last libations of the feast in her honor, for she has brought us all here, friend and foe alike, to sit within her sanctuary when the cold night is at its darkest. New Holiday Edition Ward: Thanksgiving Ward - Provide your team with a cornucopia of map awareness with the Thanksgiving ward! = Loi Krathong/Yi Peng = New Holiday Edition Bombardier Avatar: Yi Peng Bombardier - Yi Peng Bombardier is ready to celebrate the full moon festival by floating some explosively fun sky lanterns for the opposition to enjoy! Her brightly burning candle lights the way for all to find peace, and when she releases a khom loi even the angriest players feel compelled to let go of hatred, anger, and corruption. Happy Yi Peng and Loi Krathong, Newerth! = General = New Maliken Avatar: Adkarna King Maliken - With Calamity attempting to begin the Third Corruption, the Great Rift threatening, the return of the Paragons, and Parallax skewing time and space around him, an alternate reality has woven into Newerth as we know it. In this reality, Maliken’s first love Andraste did not die giving birth to Jeraziah. As a result, Maliken never fell under the spell of the shapeshifter Sylvia and his mind remained untouched by the madness that drove him to begin the Second Corruption. But the Second Corruption happened regardless, caused by Sylvia's daughter Ophelia, who would take any measure to wipe Man off the face of Newerth. Emperor Maliken will march from Adkarna in full regalia to rally the Legion against this wicked girl and her bestial daemons! New Arachna Avatar: Arachnae - Arachnae was the finest weaver in all of ancient Greece, and all who saw her work remarked at how lucky she was to receive such a gift from Athena, goddess of wisdom and crafts. Arachnae scoffed at this, claiming her skill surpassed even Athena's and that the goddess had no part in her abilities. Athena heard each of these insults, and when they became too much to bear she challenged Arachnae to a weaving contest with the loser banished from the loom for all of time. Arachnae accepted. The two wove feverishly for hours, and when they were done Athena lifted hers for all to witness. It was a glorious tapestry of Zeus and his siblings defeating the Titans, a worthy homage to the Titanomachy, and the gathered crowd was ready to name it the winner. Then Arachnae revealed her tapestry, a breathtaking mosaic featuring infamous scenes in which the gods had tricked, abused, and slaughtered mortals. The crowd was silent, but secretly approved of this challenge to the gods. Athena was not quite as impressed. Infuriated by this insult to the gods, as well as the proof that Arachnae was indeed a better weaver, she said, "Since you are so fond of weaving, let's see if you can weave your way out of the Underworld." She laid her hand upon Arachnae's head and transformed her into a hideous half-human, half-spider monstrosity and sent her to the lowest level of the Underworld, where no loom or fabric exists. Since that day Arachnae has been weaving a web to climb back to the land of the mortals, and when the Second Corruption ripped the land apart and unleashed the Underworld upon Newerth, Arachnae crawled out, seeking vengeance upon the gods and those who worship them. New Courier: Fairy Courier - This Fairy Courier seeks to return the kindness you performed by freeing her by bringing your items on wings of speed! = POGs = New POGs Avatar: POG Demented Shaman - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - Merrick's Bounty will no longer start accumulating charges early if you die before the in-game timer reaches 0:00. - Buildings behind the inventory slot HUD will no longer interfere with moving an item from one slot to another. - Capture the Flag's loading screen Tower symbol now displays its string correctly. - Hosts can now promote/demote themselves as referees. - Added the ability to kick referees. - Added buttons to the UI to remove a referee and to kick a referee. - Paragon trail effect visuals now display the correct colors. = Heroes = Balphagore - Regurgitate corpses no longer block neutral creeps from spawning. Berzerker - Insanitarius Berzerker now plays the correct Mark for Death sound while Insanitarius is toggled on. Ellonia - Ellonia's Absolute Zero (boosted by Staff of the Master) now applies level 4 Flash Freeze to all targets hit by the return projectile. * Fixes a corner case bug so that Circe's mimic of Ellonia (when Ellonia has Staff of the Master) will properly apply Flash Freeze to the appropriate targets hit if the mimic dies before the projectile returns to the mimic's position. Engineer - Soaker Rosie Engineer's overhead visuals no longer move down vertically whenever she moves. - Steam Turret damage effect type changed from Magic to Magic DoT. Flint Beastwood - Rulian Warlord's attack projectile visuals will now properly change when attacking units depending on the items he has in his inventory. Forsaken Archer - Split Fire split attack range now matches her increased Attack Range when she has a Wingbow in her inventory. Glacius - Zircon Paragon Glacius' Chilling Presence upgrade now shows the correct pulse visuals. Gravekeeper - Defiling Touch corpses no longer block neutral creeps from spawning. Kane - Septar Kane's Steel Resolve eye visual on the target now displays properly. Lodestone - Lodestone Plates now functions properly if the hero source damaging Lodestone is invulnerable. - Rocket Drill lifetime is now properly adjusted if Lodestone is affected by Moira's Arcane Vortex. * Prevents Lodestone moving to the bottom-left corner of the map because the Rocket Drill gadget no longer expires prematurely if Lodestone is affected by Arcane Vortex. Midas - Sterling Midas' Elemental Warp now plays the proper sound file if the player owns a level 4 or above upgrade for Sterling Midas. Moraxus - Moraxus will now properly use his corresponding avatar's axe model when More Axes is triggered from his Matraxe skill that is boosted by Staff of the Master. Nitro - Mauser will no longer die on the same frame if he becomes invulnerable when returning to Nitro. Pharaoh - Pharaoh's Hellfire visuals now match its actual radius. Prisoner 945 - The Virtue set effect for Temperance Prisoner no longer displays a shell that appears similar to the Double Damage rune visuals. - Bajie throws his rake now instead of a ball. Rhapsody - Tourmaline Paragon Rhapsody's Protective Melody now breaks properly when channeling is cancelled by a Stun or Silence, if the user owns the Protective Melody Paragon visual upgrade and Rhapsody has a Staff of the Master in her inventory. - Protective Melody's channel bar now hides properly when channeling is cancelled by a Stun or Silence if Rhapsody has a Staff of the Master in her inventory. Riftwalker - No longer teleports to the bottom-left corner of the map with the second usage of Bidirectional Wormhole (ultimate skill, boosted by Staff of the Master) if Moira's Arcane Vortex affects Riftwalker before the second usage is actually used. Succubus - Ultimate renamed from "Succubus' Hold" to "Cursed Embrace." --------------------------------------------------------------------------------------------------------------------------------- Version 3.7.13 ------------- 3 November 2015 == Design == = General = Safechanneling Option - When this option is enabled, you will not cancel your own Homecoming Stone or Post Haste teleport unless you push stop or hold. Ability Cast Priorities - Targeting has been improved for all ability casts. All abilities will now ignore invalid targets on mouse over and click allowing you to click through enemies to target allies with friendly target abilities and vice versa. Right Click Deny Option - When this option is enabled, right clicking an allied creep or hero that is low enough health to deny will cause you to attack them. (YAY IT'S FINALLY IN) = Courier = Courier + Based on survey results and other feedback, we’ve decided to increase the speed of the courier. We are still looking at improvements to the courier, but this change was a very simple one. - Courier movespeed increased from 400 to 522 while delivering. - Added trail effect while delivering. = Items = Health Potion + With the new courier system, we knew we would need to think about Health Potions as a constant source of regeneration. Ferrying health potions to suicides and to jungle heroes turned out to be too effective. With the speed of the courier increasing, this change is needed to maintain the balance of suicides and jungle heroes. - Now has a 120 second cooldown. * Still has no cooldown in Mid Wars. = Heroes = Gauntlet - Can now detach early from his Gauntlet Punch's (R, boosted by Staff of the Master) flying fist with a secondary activation. * This removes his invulnerability state early and allows him to act sooner as per the player's decision. Ravenor + We have had a good amount of time to look at Ravenor with his current changes and we have evaluated his usefulness in the jungle and his ability to gain charges with his ultimate. The jungle farm was just a little too fast, and we wanted to make a jungle Ravenor spend a considerable amount of health and mana to accomplish it. The Storm Blades attack speed was always there to make it feel better as you played with it, but the new Static Shock will do that nicely so the need for it on the Storm Blades wasn't necessary. We also decided that players were gaining charges a little too quickly. Storm Blades - No longer grants a bonus 50 attack speed. Static Shock - Reworded tooltips to change the bonus percentages against non-hero units into a bonus damage multiplier (+300% = 4x damage, +250% = 3.5x damage). - Bonus damage multiplier against non-hero units decreased from 4X to 3X. Power Overwhelming - Minimum charge amount decreased from 25 to 15. - Charge per hit decreased from 7 to 5. == Community == = Player Appreciation = + Continuing with our Player Appreciation here are the new set effects that will be going into this patch. Remember, since we are changing/adding effects to some of our older sets, all of the avatars associated with the changed sets will become available for a short period of time (yes, even Golds, EAs, and Debuts). + Black Legion Set Effects - Added effect: If you own Quintan Legionnaire, you get effects for the entire Black Legion Set; the ground around all the heroes is charred and burns! - Avatars in set: Septar Kane, Waru Master of Arms, Hexa Silhouette, Tetra Scout, Troika Engineer, Dyad Blacksmith, Unum Martyr, and Quintan Legionnaire + Rise of the Neutral Set Effects - Added effect: If you own all the avatars in the set, each avatar will receive its own unique effect! - Avatars in set and their effects: * Stealth Hunter: A vicious bite wound is inflicted upon the enemy when his ultimate is cast. * Vagabonadon: Spine Burst has added flame sparks. * Tyrant Rally: Leaves a trail of broken earth and dust as he moves. * Antphelia: He is encircled with green energy when he activates his ultimate. + The Four Horsemen Set Effects - Added effect: If you own all of the Four Horsemen avatars, all of the avatars will have a unique trail representing their devastation behind them. - Avatars in set: Conquest Maliken, Horseman Death, Horseman Famine, Horseman Pestilence, and Horseman War + Rise of Ra Set Effects - Added effect: If you own the entire set, hieroglyphs will follow the heroes and will spell out the name "AMUN RA"! - Avatars in set: Risen Ra, Archlich Gravekeeper, Cenobite Torturer, Demonic Shaman, and Anubus Pharaoh = The War Effort = + Cycle 10 is currently underway and will be active until November 17th. + The first rewards will go out on November 17th. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth continues! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. = Community Funding | The Paragons = + Show your support for HTS4 and get your Paragon avatars from Plinko today! 25% of all proceeds collected will go directly to competitive HoN eSports! == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Capture the Flag (Now with 2x gold/xp tick) - All Random == New Content == = The Paragons = + The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well. Paragon Upgrades + Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades. + Upgrades will become available in the Paragon Chest in Plinko after you own the respective Paragon Avatar. New Paragon Revenant Avatar: Sapphire Paragon Revenant - The Sapphire Paragon is a calm, focused guardian who embraces order and structure, and in her world there is no place for ill magic or the plague of the Hellbourne. The gems she carries are only slightly softer than diamonds, and true to form the Sapphire Paragon will shatter before she bends to the daemonic forces of destruction. Sapphire Paragon Revenant Upgrades: - Defile Upgrade: * Allies and self gain an extra ring of crystal pieces that glow and rotate around the character. * Wisps of energy float off of the character. * On hitting an enemy, extra crystal pieces fly off of the enemy. * When slowed, extra wisps of energy float off and crystals pierce the ground underneath the character. - Mortification Upgrade: * A crystal ring expands from the center of the afflicted target and grows to the outer regions of the area of effect. - Essence Shroud Upgrade: * The target the spell is cast upon gains a dazzling glow and extra crystals growing out of them. - Manifestation Upgrade: * Crystals rise up from the ground and float skyward around Revenant. - Carnage Counter Upgrade: Dazzle all of Newerth with a running display of your all-time kills and assists with your Paragon avatars! New Paragon Taunt - Entomb your fallen foes in a Paragon crystal crypt! - Eligibility: Paragon Empath, Paragon Parasite, Paragon Riftwalker, Paragon Rhapsody, Paragon Glacius, Paragon Revenant = Gold Collection = New Gold Collection Gauntlet Avatar: Polyphemus - After millennia of loathing and hatred for the treacherous swine Odysseus for plunging a wooden stake into his eye and blinding him, the gigantic cyclops Polyphemus has had his sight restored to him by his mother, Thoosa. His father Poseidon also equipped him with an incredibly powerful weapon known as the ‘God-Hand,’ a device built with infernal wrath in mind. Odysseus may be long dead, but humankind will answer for his malefaction. Polyphemus has left his lonely island to seek vengeance, and although his sight has returned, he is fueled by pure blind rage. = The War Effort = New War Effort Cycle 10 Avatar: Trophy Magmus - This rare and auspicious avatar can be obtained by being ranked among The War Effort's top 50 at the end of the 28-day cycle. In addition to the Quest Ladder, Trophy Avatars will also be given to the Top 25 players on the Ranked MMR Ladder! Whether it be Quests or MMR, keep climbing that ladder because you don't want to miss out! Even the staff can't get the Trophy avatars! = General = New Torturer Avatar: Mermaid - When a brave sailor of the Hollow Sea is lost to the cold, black waters, tradition demands that his widow -- or her widower -- must wrap their body in chains and anchors and join their drowned loved one at the bottom of sea. When these distraught souls cannot find each other, the Hollow Sea resurrects them as mermaids and mermen and compels them to ask of every ship passing by, "Have you seen my beloved?" Wise sailors offer gifts of rum and silver and point to the east, while the foolish whisper prayers to their gods or ignore the pleading spirits. These poor sods get to witness the wrathful side of the mermaids and men, and their spouses soon don the chains and anchors to join them. New Fayde Avatar: Persephone - Abducted by Hades and imprisoned within his underworld kingdom, Persephone initially tried to break free like the spring shoots and blossoms she adored and tended as a young daughter of Zeus and Demeter. But as the years passed and she witnessed the violence of gods and men, the afflictions they set upon each other as they squandered the precious life and freedom that had been stolen from her, she became disillusioned with the mortal world and no longer sought to be among the living. Instead, she grew obsessed with punishing those who were condemned to the underworld by their own fell deeds. She became an embodiment of misfortune and carried the curses of men among their shades, harvesting hope with a terrible swiftness, and when Hades learned of this he knew she was finally ready to be unleashed upon the living. For the flocks need culling, and the underworld always needs more souls. New Nymphora Avatar: Beelzebub - Beelzebub is a fallen angel who, during the War in Heaven, was cast into Hell where she became Chief Lieutenant to Lucifer and Queen of The Order of the Fly. She is known to use her daemonic powers of compulsion to make men worship her, to excite priests to lust, to cause chaos on a city-wide scale, and to foment war between nations. In battle she uses her endless swarms of ravenous flies to surround and drag her prey ever closer for the kill. New Keeper of the Forest Avatar: Keeper of the Harvest - Every autumn, as the cold winds of the Frost Fields begin to sigh over the Iron Mountains, the Forests of Caldavar become an open pantry for those seeking food and fuel for the winter. Of course Nature is bountiful and generous and welcomes this gathering of her gifts, but to ensure she has enough left to begin anew the following spring, she summons the Keeper of the Harvest. This sage guardian keeps a constant vigil among the changing foliage and scurrying chiprels, and any who try to reap beyond what Nature can spare will quickly find themselves condemned to a cold, dark afterlife - a winter from which they will never wake. New Taunt: Slap the Troll - Don’t feed the trolls - smack them down with this epic troll-slapping taunt! = POGs = New POGs Avatar: POG Wildsoul - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - The 10th player is now visible in the "Game" channel without having to scroll down. - Slightly reduced client memory usage. - A prompt to "please insert a disk" will no longer appear. - Closing UI elements such as the shop or Skrap's ultimate popup can now be rebound in the keybindings options. * The keybinding is called "Cancel" and defaults to Escape. = Courier = - An upgradeable item in transit will no longer be upgradeable if you purchase the upgrade recipe during this time. - Items on the courier can no longer be moved. = Maps = All Maps - The map help tip at the start of a match can now be disabled. * Help tips are disabled on a per-map basis. Grimm's Crossing - Added a bit more visual grass to the hills to properly depict vision blocker zones. = Heroes = Empath - Empath's As One silhouette no longer abnormally enlarges when Santa Midas uses Lion's Pride. - Now inherits stealth from her host while As One is active. * Prevents Empath from cancelling out enemy Veiled Rot stealth if her host is invisible. Flint Beastwood - Flint Beastwood's Dead Eye stealth will no longer be active if he is Silenced or Stunned. Forsaken Archer - Forsaken Strider's 3D portrait is now properly centered. Nitro - Mauser no longer uses up mana and fails to cast a skill if Mauser has less than 2x the mana requirement of that skill. - Nitro's Sheepsticked model will no longer have overlapping denture models that make the dentures appear to be closed at all times. Parasite - Amethyst Parasite no longer displays a huge block below him when infesting Tundra's Shiver bird pet. Rhapsody - Tourmaline Paragon Rhapsody's fade-in & fade-out sound transitions are fixed for Disco Inferno and Protective Melody. Skrap - Morsels are no longer dropped from Zephyr's cyclones. Tarot - Fixed minor animation clipping on low and medium settings for Trick-or-Treat Tarot. --------------------------------------------------------------------------------------------------------------------------------- Version 3.7.12 ------------- 20 October 2015 == Design == = New Game Mode = Devo Wars + We are finally bringing a classic game mode into HoN's matchmaking! Over the last few months we have polished and enhanced the traditional gameplay into an exciting experience. + Devo Wars map information and tips are shown while loading and queuing for a Devo Wars game. * http://www.heroesofnewerth.com/devowars Here is a list of the rules for Devo Wars and how it differs from other gameplay modes: Pick Mode: - Everyone is Devourer! How to Win: - First team to 60 kills wins the game. - Match will end at 20 minutes if 60 kills are not reached, awarding the win to the team with the higher number of kills. Map: - Devo Wars takes place on a very small map with a river in the middle you cannot walk across, but can get hooked across! - Shops are located in the back-middle of each side. - There is a large pillar in the middle of the map off of which the hooks will bounce. - There are four posts on the map located on each corner near the river. These block movement, but not hooks or vision. * These posts can be hit by the Grappling Hook if you buy the item. Rules: - The first 15 seconds of each game is the time to purchase items, during which a player cannot move or use abilities. * There are sixteen items to choose from. Explore the options and see what you like the most! - Each Devourer has only one ability: Chain Hook. - Each of the following upgrades can be leveled any number of times, but you still cap at level 25. - Chain Hook can be upgraded in four ways: * Damage: Base of 250 and each level adds 15. * Range: Base of 1600 and each level adds 120. * Speed: Base of 1100 and each level adds 40. * Touch Radius: Base of 70 and each level adds 5. - Chain Hook bounces off walls. - Hooking a Devourer that is being dragged by someone else will instantly kill (or deny) them! - Respawn time lowered to ~3-5 seconds at all levels. - When you respawn, you are invulnerable for 2.5 seconds. - Runes spawn every 20 seconds and move down the river. - Runes must be hooked to get their effects. - Types of Runes: * Time Rune: Grants +150 Movement Speed for 12 seconds. * Electric Hook Rune: Your next hook will instantly kill the first enemy it hits. Don't miss! * Bomb Rune: Puts a bomb buff on yourself. After 5 seconds, enemies around you take damage and are stunned. * Split Hook Rune: Your next hook launches three Chain Hooks instead of one. * Coin Rune: Instantly gives you +100 Gold. Special thanks to community members CJXander, HyperXewl and Kawaiiiii for helping produce some of the content in the Devo Wars map! == Community == = Player Appreciation = + October is Player Appreciation Month and this year we will be starting the process of running through all of our old avatar sets and giving them each new, updated set effects. We will be implementing effects for four different sets each patch until we run out. Since we are changing/adding effects to some of our older sets, all of the avatars associated with the changed sets will become available for a short period of time (yes, even Golds, EAs, and Debuts). Here are the first four sets that will receive effects: + The Zodiac Set (All Zodiac avatars will be available from 10/26 - 11/2) - Added effect: If you own all of the Zodiac avatars you will unlock a swirling aura of stars on all the Zodiac avatars! - Avatars in set: Leo Night Hound, Cancer Kraken, The Twins Solstice, Aries Pearl, Aquarius Bubbles, Capricorn Ophelia, Sagittarius Emerald Warden, Scorpio Slither, Libra Master of Arms, Virgo Martyr, Taurus Magmus, Pisces Riptide. + The Rulian Marsh Set - Added effect: If you own all of the Rulian Marsh avatars you will unlock a trail of sprouting mushrooms that follow the characters! - Avatars in set: Toadwood Deadstool Deadwood, Jin Chan Devourer (Gold Collection will be on sale from 10/20 - 10/26), Fungal Bramble. + The Halloween Cosplay Set - Added effect: If you own all of the Halloween Cosplay avatars, all of the avatars will spawn from their very own Jack-O-Lantern! - Avatars in set: Lynn X Grinex, Bonnie Blood Hunter, Ellie Envy Parasite, Preda Tori Predator. + The Blackwal Set - Added effect: If you own all of the Blackwal avatars each avatar will spawn a skeletal companion! - Avatars in set: Blackwal Salforis, Death Dealer Tarot, Necrosis Kinesis (Gold Collection will be on sale from 10/26 - 11/2), Mangler Engineer, Brimstone Pyromancer. + Community Event Team - We're here to bring you HoN-related events with huge prizes once again! - Nitro was in dire need of flavor tooltips. The following submissions have won, and the players who submitted them get a Nitro alt avatar of their choice! Ballistic: This one has your name on it! (Submitted by CuysauruS) Divide & Conquer: I'll hold down the fort! (Submitted by CraZ_Killa) Lock & Load: It's literally a hit-and-run. (Submitted by LOLsmiles) Runaround: Hey, don't scratch the bike! (Submitted by ElVasilisk) Heat Round: The magic number is...three! (Submitted by CraZ_Killa) - The community CAI contest has ended and the winning 9 submissions have had their submissions implemented into the game! - The winners received three avatars of their choice as well as a free custom account icon in addition to their submitted Account Icon. - Take a gander at the winning submissions below: + Angry Merrick + BreakCPK + For The Legion + iCounterward + My Main Is 1800 + One More Drop + Rhapionnaire + The End In Sight + Wolf Deal With It = The War Effort = + Cycle 9 has ended and prizes will be given out by October 23rd. + Cycle 10 has begun and will be active until November 17th. + The top 25 players on the RANKED MMR Ladder will be rewarded with the Trophy Avatar as well. First rewards will go out on November 17th. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth continues! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. = Diamond Chest, Ticket Exchange, and Avatar Discounts = + Every patch we rotate the avatars in Plinko's Diamond Chest, the Ticket Exchange, and our Avatar Discounts. Here are this patch's updates: - Diamond Chest Contents: Commander of Arms, Jade Warrior, Centipedalisk, Lord Midas, Queen Monarch, Panthera Gemini, Dreadknight Salforis, Chaos Berzerker, Hydraxis, Zeta Kinesis, Warmonger Gunblade, Invader Ravenor, Savior Rally, Barrage, Arctos, Jin Chan, Leprechaun Blacksmith, Primal Dracon, Gladius Beardicus, Yanluo Wang, Inti Jeraziah, Moon Prince, Golden Pebbles, Hang Tuah, Guan Yu, Sloth, Pride, Charity, Envy, Big Boss, Monster Trainer, LightGunblade, Stardust Aluna, Blackwal Salforis, Tork, Rulian Warlord Flint, Quintan, Humility, Sun Wukong, Brunhild, Arctic Harrier, Caller Cthulhuphant, Pegasus, and Partisan Slayer. - Ticket Exchange Contents: Throwback Martyr, Sabre Tooth Archer, Ladybug Pestilence, Shock Troop War, Rhapscallion, Rift Warden, Primal Dracon, Gladius Beardicus, Pegasus, and Partisan Slayer. - Discount Avatars: Oni Devourer, Snow Zephyr, Dark Jeraziah, Gypsy Fayde, Phantom Tempest, Queen Bee Monarch, Woolly Cthulhuphant, Shaka Nomad, Geojuice, Chainsaw Moraxus, Xeno Predator, Demonbuster Electrician, PeKing Duck, O-yoroi Gauntlet, Medusa Midas, Storm Demon Ravenor, Bone Prophet, Scorcher, Garbagore, Kurukuru, Vagabonadon, Stealth Hunter, Odin, Zeus, and Svarog. = Community Funding | The Paragons = + Show your support for HTS4 and get your Paragon avatars from Plinko today! 25% of all proceeds collected will go directly to competitive HoN eSports! == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Halloween Mid Wars - Blind Ban - All Random Devo Wars - Force Pick - 5v5 == New Content == + Halloween has arrived in the Forests of Caldavar and Mid Wars! Spooky trees, flapping bats, cobwebs, jack-o-lanterns, and trick-or-treating creeps are all here to celebrate this fun and frightening holiday! + Halloween music from 2014 added with six new tracks. = The Paragons = + The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well. New Paragon Glacius Avatar: Zircon Paragon Glacius - The Zircon Paragon is the eldest of the elemental guardians, and his gems have witnessed every moment of pain since life first appeared on the planet. As a result, the Zircon Paragon seeks to protect the innocent against suffering, evil, and negative energies. Entombing the daemons causing the suffering, evil, and negative energy in crypts of Zircon is a great way to start. Paragon Upgrades + Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades + Upgrades will become available in the Paragon Chest in Plinko after you own the respective Paragon Avatar. Zircon Paragon Glacius Upgrades: - Tundra Blast Upgrade: A crystal burst of energy over zircon crystal spikes in the area of effect. - Ice Imprisonment Upgrade: Zircon crystals encase the body of the affected target. - Chilling Presence Upgrade: Zircon energy pulses underneath the affected heroes. - Glacial Downpour Upgrade: Energy swirls around the falling ice shards while zircon crystal spikes form in the area of effect. - Carnage Counter Upgrade: Dazzle all of Newerth with a running display of your all-time kills and assists with your Paragon avatars! Paragon Trail of Magic - The enchanted path of the Paragons is only visible to those who are worthy! - Eligibility: Paragon Empath, Paragon Parasite, Paragon Riftwalker, Paragon Rhapsody, Paragon Glacius = Devo Wars = Celebrate the launch of Devo Wars with the Devo Ward bundle! Find out how to earn each Devo Ward by visiting www.heroesofnewerth.com/devowars Bedsheet Devo - Find the best tricks and treats with the Bedsheet Devo ward! Gluttony - MORE WARDS! Consume the whole map with Gluttony wards! Jin Chan - Don't get too froggy until you know what's around with a Jin Chan ward! Paku Devo - Use the Paku Devo ward to make sure those pesky ghosts don't get away! Captain Gorebeard - Scan for dangerous waters with the Captain Gorebeard ward! Rift Devourer - Don't fear the pitch black of the Rift with the Rift Devo ward! = Halloween = New Halloween Tarot Avatar: Trick-or-Treat Tarot - Born with a golden spoon in her mouth to go along with an insatiable sweet tooth, this young lady has always looked forward to Halloween because her clairvoyance shows which of her rich neighbors have the best candy (and she knows it's really Devo beneath that bedsheet). If they don't want to give up the goods, she's ready and willing to bind them all together and bounce from house to house, drawing the full-size candy bars and sacks of peanut butter cups. Sure, she could just go out and buy the sweets herself, but paying for power is for chumps and she wouldn't get a chance to show off her wildly expensive Halloween party outfit! The only downside of being this clever and clairvoyant is that no one can ever trick her with Halloween fun. New Halloween Ward: Batty - Never be blind as a bat with this full moon Halloween ward shining! = General = New Flint Beastwood Avatar: Hired Gun Flint + Hired Gun Flint brings a new type of interaction to Newerth! In order to escape after executing his contracts, Hired Gun Flint changes into one of eight disguises. In the rare case he's on the wrong end of a hit, he respawns in his stylish base suit and tie. - Flint Beastwood is tired of earning puny Creep bounties and ransacking the bodies of his victims, so he’s gone professional, complete with a finely tailored suit and full wardrobe of disguises so he can approach his victims undetected and escape any pursuit. His lethal services are available to the highest bidder, and if you plunk down the cash, you get a body. It might be your body, but nobody said Flint was a good businessman. New Devourer Avatar: Keelhaul - There are few sailors of the Hollow Sea brave or stupid enough to whisper of The Maw, the deepest oceanic trench upon Newerth's scarred landscape. Those who can muster the courage to mention it speak only myth and rumor, for any vessel unlucky enough to actually gaze into the churning abyss is pulled to its black depths forever...or until The Maw decides to regurgitate them, drowned, twisted and deformed by the crushing pressure and insidious consciousness of the void. The notorious admiral of the Legion's Armada called Captain Keelhaul by his crew (though never to his face) was infamous for his strict discipline and harsh punishments, and when he planned to toss a forbidden barrel of rum overboard his sailors could stand no more. They mutinied, dragging the admiral along the keel as they sailed over The Maw, and when the rough hemp rope grew slack and the frayed end was pulled from the dark waters with no corpse attached, the crew thought that was the last anyone would see of Keelhaul. But The Maw found a perfect soldier in the admiral, whose fury only increased as his body was twisted and transformed in the black depths, and when The Maw spat him back into the world of the living, Keelhaul had a ship's worth of scores to settle. New Rally Avatar: Blightstalker Rally - The Blight Fields were once known as the Fields of Light, a glorious and sacrosanct cemetery for the citizens of Hope's Keep. Now it is a wasteland corrupted by the nearby Scar and the constant eruption of Krula, which looms above the landscape spewing soot and cinder into the sky. But the grand mausoleums that once made the Fields of Light into a small city -- albeit a very quiet one -- are full of untold treasures and relics buried with the men and women who once ruled Hope's Keep, and the Blightstalkers risk their lives to venture deep into the zones of corruption. They make every attempt to equip themselves against any threat, but one can never know what horror they will encounter in the Blight Fields, be it mutated, spectral, daemonic or completely beyond classification. New Puppet Master Avatar: King Minos - This is Minos at the height of his mortal power, when he was on a mission to avenge the death of his son Androgeos, who died fighting a bull at Marathon. After causing havoc across all of Hellas, he asked his father Zeus to punish Attica and the god ravaged the city with plague and hunger. This drove Athens to obey any command from Minos to avoid the same fate, and he demanded that each year they send seven young boys and seven young girls to him so he could throw them into his labyrinth to be eaten by the Minotaur. Now, as a judge of the dead, Minos has the ability to summon his former self and wield the burning vengeance and incredibly manipulative powers of King Minos, and his pet Minotaur shall never go hungry! New Scout Avatar: Adkarna Assassin - Not all Scouts of the Hidden Village choose to operate beneath the protective and familiar canopies of the forests and jungles of Newerth; some are called to the crowded, clamorous streets of Adkarna, the Legion capitol that provides its own civilized versions of survival of the fittest. Though they are far from home, their Scout mission to eliminate the Hellbourne threat remains the same, for Adkarna is infested with daemon spies, deceivers, and assassins constantly seeking opportunities to disrupt the Legion cause. These infiltrators believe they are invisible, a shadow among the masses, until the moment when the Scout blade severs their spine. New Calamity Avatar: Rhadamanthus - It was her ruthless, iron-clad sense of integrity that earned Rhadamanthus a seat as one of the Three Judges of All Hells, but she was supplanted and imprisoned by Abaddon and the other two judges, Minos and Aeacus, when they became suspicious that Rhadamanthus was more concerned with feeding her pet daemons the flesh and souls of the damned than dispensing proper underworld justice. When Calamity brought about the Third Corruption and unleashed the vengeful Rhadamanthus from her torturous vault, the former judge began stalking Newerth, fixated on the opportunity to exact a final ruling upon those who betrayed her. = POGs = New POGs Avatar: Puppet Master - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - Improved resource unloading. - Certain pick screen visuals have been fixed to match other game modes. - Compatized replays will now play properly. - Mega Creeps will no longer instantly gain maximum movespeed. = Heroes= Accursed - Lord of Locusts Fire Shield visual no longer spins faster than it should. Deadlift - Resurrection no longer continues to channel if the skill was used on a target position more than 250 units away from the Gravestone, even after the targeted Gravestone dies. * As a result, the Gravestone's hero will no longer revive that hero at the bottom-left corner of the map. - No longer resurrects the target hero and moves to the bottom-left corner of the map if the targeted hero accepts the Resurrection prompt after the channel ends. Empath - Empath no longer leaves behind a green wispy shadow when she dies while having a Staff of the Master in her inventory. Engineer - Soaker Rosie's in-game 3D portrait visuals have been fixed. Fayde - Mana burn pop-up now shows the proper value. - Reflection no longer plays an animation when used. Martyr - Damage stored by Guardian Angel is now displayed as charges on the buff as a percentage of the target's maximum health. * Charges are capped at 100, even though the actual damage can go above that. Midas - Sterling Midas Elemental Warp sounds will no longer be excessively loud if it hits a large number of enemy units. * Applies to both the first affector spawned & the second affector spawned. Nitro - Ballistic no longer uses slower attack projectiles from Attack Modifiers like Harkon's Blade or Frostwolf's Skull. Parallax - Planet Cracker (ultimate boosted by Staff of the Master) now properly has the 1-second cooldown before Parallax can toggle the skill off. Tarot - Ricochet properly continues bouncing if it finds a valid bounce target when the original target disjoints the first hit of Ricochet. --------------------------------------------------------------------------------------------------------------------------------- Version 3.7.11 ------------- 6 October 2015 == Design == Chronos + A quick fix to his bashes that were not being seen enough throughout the game. Curse of Ages - Chance to proc increased from 5/6/7/8% per charge to 6.5/9/11.5/14% per charge - Now guarantees at proc upon obtaining 8/7/7/6 charges (lowered from 12) - Fixed a bug where the ability's timer was set to 0 upon obtaining the final charge value without proccing (such as by attacking a tower) * This unintentionally rendered Chronos able to hold onto his charge for a guaranteed proc like pre-3.7.10. Nitro + The hero has a lot of skill involved to reach her peaks. We knew going into retail she would be a hard hero to master but she would have a high pay off. In the end she still needs a bit of a boost to put her with the other heroes that require a high skill level to play effectively. - Starting Agility increased from 20 to 25 Ballistic - Ballistic's projectile touch radius increased from 75 to 90 Divide and Conquer - Mauser Magic Armor increased from 5 to 7 Zephyr + A followup nerf to bring the hero's farming back in check and to make him earn more of his farm rather than have it freely given. We will continue to keep an eye on zephyr and change him accordingly to make sure everyone is happy with his place in the pool. Gust - Range lowered from 800 to 700 Cyclones - Damage lowered from 6/9/12/15 to 7/8/9/10 - Cyclones will no longer passively spawn if you have taken damage in the last 20 seconds. Wind Shield - Passive deflection has been reduced from 15 to 10 == Community == = The War Effort = + Cycle 9 continues through this patch and will be ending on 10/20. = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth continues! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. = New Patch Avatar Discounts = + Every patch a handful of avatars will be placed on discount. This patch's discounted avatars can be found with the Diamond Chest and Ticket Exchange information in the News section of the forums: http://forums.heroesofnewerth.com/forumdisplay.php?83-News = Community Funding | The Paragons = + Show your support for HTS4 and get your Paragon avatars from Plinko today! 25% of all proceeds collected will go directly to competitive HoN eSports! == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Blitz Mode - Blind Ban - 5v5 == New Content == = The Scar = + If you own all of the Scar avatars you will get the bonus trail effect of glowing embers and torn, corrupted terrain as these avatars carry the destruction of the Scar across Newerth! New Scar Hellbringer Avatar: Arimane the Pit Lord - The Hellbringers are fearsome summoners who pull forth the most powerful daemons to serve their infernal cause. Most of them are men and women corrupted by the power of dark magic, but some summoners find themselves drawn from the ranks of the daemons themselves. Those elite Hellbringers are known as the Pit Lords, so named because they alone have the ability to summon their brethren and bend them to their will. Among the Pit Lords one holds sway above all others: Arimane. He alone has bound the daemon princes of Tartarus to his will and he alone knows the true names of the other Pit Lords. Inscribed in blood in his book of souls, Arimane will not hesitate to bind anyone who threatens his power to his will. Freed from Hell to walk directly on the mortal plane through the Scar, Arimane now seeks to add more names to his book of souls and continue to increase the size of his own personal army. New Scar Night Hound Avatar: Fright Hound - The Fright Hounds were thought to only be terrifying legends, myths created by superstitious soldiers who were afraid to venture into the darkness while on watch. Now those soldiers are faced with two horrifying possibilities: either the myths were true, or their worst nightmares have come to life. The Fright Hounds have loped out of The Scar with their carcass blades sharpened and ready to rend flesh, and while their appearance is hideous enough to send grizzled veterans running, the soldiers would rather have the chance to run than have their guts ripped out before they even know the stealthy daemons are within striking range. New Scar Bushwack Avatar: Cesspool - Cesspool spent endless years stalking the blackest corners of the pits of hell, capturing the most vile, noxious daemons and extracting their toxins so he could inject them into the helpless, damned souls wandering through the veils of the underworld. Their constant screams were gratifying, but ultimately unfulfilling since they could not give him the reward all predators crave: death. When the Second Corruption tore the earth apart and let the daemons spill across Newerth like pus from a burst boil, Cesspool found a vast hunting ground full of fleshy targets who succumbed to death with shocking ease. As a result, he's diluted his toxins to prolong the effect so he can enjoy it for as long as possible before his victims give their final scream of anguish. New Scar Prophet Avatar: Amadea - Once a peasant girl who used her gift of second sight to protect her village from fire, famine and raiders, Amadea discovered a much greater power growing beneath the surface at the base of Krula when her family harvested the obsidian found there. By linking to this power she was able to not only see the potential threats, but destroy them. And so it was when Maliken Grimm broke the land apart with The Second Corruption, the insidious daemonic energy was already entangled within Amadea's flesh, blood, and soul -- the innocent peasant girl was already Hellbourne. New Scar Valkyrie Avatar: Svána - Svána died defending her homeland in the fierce battle against Glacius and his minions, and she had barely touched the grass in the fields of the afterlife before she demanded to be reborn. "It is not yet your time to return," the goddess Freyja told her. Svána seemed to accept this, but when the dead warriors began passing mead and telling their tales she hid within the chariot that carried the moon across the sky. As it passed over Newerth, Svána dropped from the chariot and drifted to the battlefield where her corpse lay. She willed it to rise, to fight again, but the cold flesh did not stir. Svána was so distraught that when the man in the cloak approached and offered her another chance at battle and glory, she did not hesitate. Nor did she ask the price. And so Jaru the Corrupted Disciple pulled her soul into the simmering Scar, and when she emerged she was Svána of the Scar, reborn with a terrifying dead light burning within her. = War Effort = New War Effort Trophy Avatar: Amun-Ra - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars! = Announcer = New Announcer Pack: Dark Master - Obey your Dark Master and seize this announcer! - Voiced by the one-and-only Richard Ridings = POGs = New POGs Avatar: Plague Rider - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = Interface = + The item shop window no longer automatically closes when your hero respawns or when you leave the well area. + Removed the sharing toggle option for couriers. + Reduced the icon size of items in Hero Guides. = Heroes = Circe - Target scheme was fixed so that it cannot target heropets with future usages if Circe's channel was interrupted. Deadlift - Undead units can no longer be drag- or tab selected. Nitro - Fixed a few minor visual issues. Parallax - Ionic Dash is no longer usable while Parallax is immobilized or restrained. Parasite - No longer dispels enemy Veiled Rot while Parasite is infesting a minion while that minion is stealthed (e.g. Tundra's Shiver pet). - No longer becomes immobile indefinitely if Parasite transfers Glacius's Ice Imprisonment from the Staff of the Master-boosted Glacial Downpour. Puppet Master - Karabas Babaras' Voodoo Puppet no longer displays a glimpse of the default Puppet Master's Voodoo Puppet model upon dying. Solstice - The Twins avatar voice lines have a more appropriate volume relative to the other voice lines. Valkyrie - Prism cast sounds no longer play twice. == Bots == + Earn gold rewards for contributing on the bot subforums! - Create your own bot or review submission code! - All of these bots were vetted by community contributors and the Community Bot Team. - Join us on the bot forums or on IRC and earn gold! = Bot Fixes = Succubus - Fixed Succubus Bot ignoring her Puzzlebox minions. = New Bots = New Bot: Armadon - Authored by Sparks1992 - Additions by malloc - Sparks1992 receives 6800 gold coins, an alt avatar of his choice, and another Robot Courier forum award! New Bot: Doctor Repulsor - Authored by EyeOneTwoDye - Additions by malloc - EyeOneTwoDye receives 6800 gold coins, an alt avatar of his choice, and another Robot Courier forum award! New Bot: Magebane - Authored by Pure`Light - Sweet blinking technology - Pure`Light receives 6800 gold coins, an alt avatar of his choice, and another Robot Courier forum award! New Bot: Pyromancer - Authored by CuvelClark - Baller-tier extra logic complete with burst calculations, defensive stuns, and cast speed adjustments. - CuvelClark receives 6800 gold coins, an alt avatar of his choice, and another Robot Courier forum award! --------------------------------------------------------------------------------------------------------------------------------- Version 3.7.10 ------------- 22 September 2015 THE DEATH PROWLERS == Design == + The focus of this balance patch lies in two places: - To further diversify our hero pool and readjust changes made from the previous big balance patch. - Alter some of the overarching game systems to promote more healthy gameplay in both normal and casual mode. == New Hero == New Legion Agility Hero: Nitro - Nitro is a fragile but powerful carry hero who shines most when they stay far away from opponents, peppering them with Ballistic shots while hidden behind the forest's shroud of trees. Nitro has the rare trait of not having a right-click auto attack; in its place they have Ballistic, which allows them to shoot a long-range attack while moving. = Nitro Lore = The Death Prowlers are a tribe of bandits from the southern fringes of The Great Waste. Long before the Legion of Man and Beast Horde warily joined forces against the Hellbourne, the Death Prowlers worked as close tandems of human and creature, forming agile hit-and-run teams that survive by maximizing the benefits of strategy and instinct, intelligence and savagery. Their bond is lifelong and essential for survival--if one dies, the other cannot bear to live. Even in a tribe of rambunctious bandits, the duo known as Nitro stands out as a live wire. This hunter-killer team is a perfect blend of aggression and composure. The driver, Mauser, knows exactly how to move and position the team for optimal kinetic impact, while the gunner, Psychopop, just likes to blow stuff up. = Nitro Attacks & Abilities = Psychopop (Gunner) & Mauser (Driver) Ability 1: Ballistic - Nitro fires a long-range attack in the target direction. - Activate to fire an attack toward the cursor that hits up to 1, 2, 3, 4, 5 enemies, dealing Nitro's attack damage to all enemies hit. - If the target is an enemy hero, Nitro gains a charge granting 10 Attack Speed. Max 0, 2, 3, 4, 5 charges. - Mana cost of Ballistic increases by 1 mana per hero level of Nitro. - If detached from Mauser, range is increased to 1500. - Item proc effects work only on the first enemy hit with Ballistic. - Ballistic is a replacement for Nitro's Auto Attack. - Ballistic's cooldown is tied to Nitro's attack cooldown. Ability 2: Divide & Conquer / Lock & Load - Divide & Conquer (Attached) * Nitro detaches from Mauser, sending him to melee attack their enemies. - Lock & Load (Separated) * Mauser teleports and reattaches to Nitro. - Activate to cause Nitro to detach from Mauser, sending him to target location. - Passively gain bonus damage on Ballistic equal to 0, 1, 2.5, 4, 5.5% of the distance traveled by Ballistic. - While detached, Nitro is immobilized and Ballistic range is increased to 1500. - In addition, control is switched over to Mauser who inherits attributes equal to 100% plus 2 x Nitro's level in damage. - If Mauser is killed, Nitro will also perish. - Divide and Conquer can be cast while silenced. - Activate again to initiate Lock & Load. Ability 3: Runaround - Nitro and Mauser burst with energy becoming evasive and slowing nearby enemies. - Activate to cause Nitro and Mauser to gain 100% Evasion for 2.5, 3.25, 4, 4.75 seconds. - While Runaround is active, Nitro and Mauser receive an aura that applies a 20, 25, 30, 35% Movement Speed slow to nearby enemy units. - Runaround cannot be cast if either Nitro or Mauser are silenced or stunned. Ability 4: HEAT Round (High Explosive Anti-Tank) - Ballistic applies stacks that can detonate. - Passively causes Ballistic to apply HEAT Round stacks to enemy heroes hit for 5 seconds. - Upon reaching 3 stacks, the stacks detonate dealing 150, 250, 350 Physical Damage. - Staff of the Master effect: * Upon reaching 3 stacks, also sends 4 projectiles out from the target. * Each projectile deals 100, 150, 200 Physical Damage and detonates any HEAT Round stacks on the first enemy hero hit. New Debut Edition Nitro Avatar: Marauder - Death's Cradle is a valley that slithers between Darkwood Vale and the Rulian Marsh. It is a shadowed land full of man-eating plants and insects, quickmuck, cannibalistic tribes, and the sole location in Newerth where the legendary Hellflower grows. Marauders of the Scourge Tribe are partially raised by an elder Cradle beast from infancy, and the two companions build an unbreakable bond by drinking one another's blood. This connects them physically, emotionally, and spiritually, and makes them a terrifying enemy that has the ability to flank, surround, and overwhelm while fighting with one mind. New Nitro Avatar: Danse Macabre - This reckless Death Prowler danced a little too close to Blackwal and fell into the clutches of Lord Salforis, who saw the potential for a devastating machine of necromancy in the aggressive duo and their war wagon. After agonizing torture, death, and reanimation, Danse Macabre churned through the gates of Blackwal, hungry to begin their grisly dance of death. - This avatar interacts with the Blackwal avatars. == General == - Nitro's theme music added to Mid Wars and Forests of Caldavar lobbies. - A new visually improved area cast targeting indicator has been added to some abilities. == Gameplay Features == Personal Courier + Each player will now have their own personal courier. This courier will be invulnerable and cannot be controlled outside of delivering items directly between your stash and hero. + The courier in its current form focuses on self-satisfaction of delivering your items but comes at the cost of a shared resource: time. Time is invaluable; the difference between getting your bottle 2 minutes earlier, your key item before a big team fight or wards while you have map positioning can mean victory instead of defeat. By introducing a personal courier, we expect players to spend less time fighting amongst teammates for their items and more time participating in the action. + Courier models are now selected in the vault, and can no longer be changed in-game. == Gameplay Changes == Wards + In addition to removing the tedium of micromanaging the courier, we've also reduced the necessity for additional vision sources to de-ward. - Wards of Revelation: Upon placement, will additionally grant vision of all enemy Wards of Sight and enemy Wards of Revelation in the area for 12 seconds. * Enemy wards placed after your Ward of Revelation is placed will not be detected through fog. Tower Targeting + You will no longer be targeted by the tower over lane creeps due to proximity. - Tower default attack behavior will now prioritize lane creeps over heroes. Laning + The high variance in levels between solo and dual lanes oftentimes forces a Jungler or discourages participation in the lane. The Jungler role is intended to be optional, not mandatory. To encourage more diverse team rosters, we've placed more emphasis on dual lanes by granting more experience exclusive to lane partners. - Lane creeps now yield 20% additional experience if at least one other allied hero is present. Pushing & Resources + Deconstructing the gameplay, we've noticed that the game has been centralized around denying the enemy the few available resources on the map. This has caused the game to focus very heavily on grouping up early to force constant teamfights. In doing so, a defending team that is behind has very limited opportunities to respond, often resulting in long, delayed base turtling which isn't fun for either side. To help address this, we are increasing both the pushing potential and resources of creeps much sooner in the game. Pushing with lane creeps will become much more effective while pushing strategies without creeps will become less effective. - Tower attack damage increased from 110/130/152 to 110/160/210 to tiers 1/2/3 respectively. - Tier 3 tower armor lowered from 25 to 18. * Tier 4 towers still have 30 Armor. - Tower health increased from 1300/1600 to 1500/1900. - Melee Lane Creeps attack damage multiplier against towers increased from 0.7 to 1.0. - Ranged Lane Creeps attack damage multiplier against towers increased from 0.35 to 0.7. - Creep damage and health upgrade interval decreased from 7 minutes to 5 minutes. - Lane creeps will now gain +5 movement speed every 5 minutes. == Normal Mode == Gold Changes + We are taking a directional approach towards focusing on a baseline of individual progression. Similar to the existing bounty mechanics that increase the worth of higher GPM players, we are introducing bounty reductions and reduced gold loss on death targeted at underperforming players. - Hero bounties can now be reduced by up to 50% based on that hero's GPM versus the game's average GPM. - Hero bounties proximity gold per level decreased from 7 to 5. - Hero gold base bounties increased from 200 to 250. - Gold given for ending kill streaks increased from 25 to 50. - Gold loss on death can now be reduced by up to 50% based on that hero's GPM versus the game's average GPM. - Gold loss on death per level decreased from 25 to 20. Experience Changes + The current distribution of experience has two flaws with it: - It largely favors players who survive on the outskirts of the fight even if they contributed the least. - It punishes those who are first to engage even if they contributed the most. + These flaws create a high level of disparity among teammates and cause players to not be properly rewarded for their contributions. Distributing experience to dead players who have earned valid assists and kills in combat will serve as a level equalizer, lowering the incentive to strictly survive and allow players to still progress in levels even if they're severely behind. - Players will now split hero kill experience with other players in range, even if they are dead, as long as they contributed to the hero kill. - Hero EXP base bounty decreased from 90 to 75. - EXP from hero kills rescaled from 90 per level to 65 + 5 additional increment per level. Pacing Changes - 4th Melee Creep now spawns at 11 minutes instead of 15 minutes. - 2nd Ranged Creep now spawns at 22 minutes instead of 32 minutes. - 5th Melee Creep now spawns at 33 minutes instead of 43 minutes. == Casual Mode == + Casual Mode does a great job of ramping up action and resources, however the sudden destruction of the base from one team fight can leave a game feeling incomplete and you dissatisfied. We are toning down some of the rapid power spikes that occur from hero deaths and moving towards a more consistent game pacing. - Towers' armor reduction while heroes are dead decreased from 20% per hero to 10% per hero. - Respawn timers have been adjusted slightly to increase the window of opportunity for teams to push after killing an enemy. Gold Changes - Hero Gold Bounties decreased from 350 to 300. - Hero Gold Bounties per level increased from 10 to 12. - Gold tick increased from 88.88 to 100 GPM. - Tower team gold decreased from 300,350,400,450 to 250,275,300,300. Experience Changes - Hero EXP base bounty decreased from 85 to 65. - EXP required to level has been increased by about 5-15%. Levels 1-10 will have the most significant increase while levels 20-25 will have the least increase Pacing Changes - 4th Melee Creep spawns at 9 minutes instead of 10 minutes. - 5th Melee Creep spawns at 28 minutes instead of 33 minutes. - 6th Melee Creep spawns at 41 minutes instead of 50 minutes. - 2nd Ranged Creep spawns at 18 minutes instead of 32 minutes. == Hero Balance == The following hero has been added to Tournament Rules: - Parallax The following heroes have been removed from Tournament Rules: - Forsaken Archer - Ravenor - Vindicator Arachna + Arachna's Precision had too much overlap with Andromeda's Dimensional Link and Moon Queen's Lunar Glow auras. Arachna now gains a bonus percentage increase on Physical Damage when damaging units, based on how much health they are missing. This helps Arachna's lane dominance and mid-game viability, granting her amazing damage output and crippling power against a single target. Harden Carapace - Can be activated while Stunned or Silenced when this skill is level 2 or higher. - Cooldown increased from 22/20/18/16 seconds to 28/28/22/16 seconds. Precision - Passively grants True Strike to allies within 900 radius at level 4 of the skill. - Passively increases Arachna's Attack Damage by up to 40/60/80/100% when damaging a non-building target based on how much Health they are missing. * Minimum of 10% bonus Attack Damage dealt; maximum of 120 bonus Physical Damage dealt. * Deals 50% of the bonus damage against non-hero units. * Attack Damage increase gradient is linear. Artillery + Artillery has been shining a little too brightly since the rework and a cost increase to his LRM will allow for a little more thought when using the ability. LRM - Mana cost increased from 10 to 15. Behemoth + A small readjustment from his previous buffs. Although Merrick's Bounty is a key component to his spike in wins, we feel the new numbers on Enrage are more well-rounded. Enrage - Bonus damage on next attack decreased from 100/175/275/375% to 100/175/250/325% of your Base Damage. Calamity + Calamity's ultimate was providing too much free initiation for a ranged carry and we had to rein it in a bit. A slight mana cost increase on her Firebomb will make her mana management a little more crucial. Firebomb - Mana cost increased from 85/90/95/100 to 80/95/110/125. Sunder's Vault - Range decreased from 1500 to 1200. Chronos + Chronos is a hard carry and is meant to be played that way. However, competitors began using Chronos as a suicide initiator and it was causing Chronos to become more of a nuisance than a true carry hero. The changes below are aimed at making Chronos less reliable as a ganker and more reliable as a carry. Curse of Ages - Chance now starts at 0% and increases by 5/6/7/8% every time Chronos attacks a non-building unit. * Skill will not proc immediately after another proc; at least 1 attack must happen before the skill can proc again. * Automatically procs on 12th attack no matter what. - Timer for charge loss adjusted from 8/7/6/5 seconds to 7 seconds. - All charges are now lost when the timer on Curse of Ages expires. - Procs deal 2x damage to targets affected by Chronofield. Deadlift + Deadlift's design is focused around a very strong early game. He is meant to crush his lane and push down towers, and then fall off hard in the late game. His laning is very frustrating to deal with and his late game is almost non-existent. We are hoping to pull this back a bit and look at him some more for the next balance patch if needed. Death Grip - Increased the max channel duration from 2.6 seconds to 4.6 seconds so it can travel further. * Still requires a channel time of 2 seconds to receive the max immobilize duration. - Only travels up to a maximum of 1000 units if the channel is canceled. - You no longer need to activate the ability a second time for it to be able to travel the full 3300 range. Onslaught - Cooldown decreased from 25 to 25/23/21/19. - Attack speed reduced from 50/75/100/125 to 20/50/80/110. The Dead Shall Rise - Damage reduced on active from 90/110/130/150 to 75/100/125/150. Deadwood +Deadwood has transitioned into an anti-strength hero rather than an anti-everything hero. This change was healthy for diversity; however, the feel and impact Deadwood left in a game went down. To compensate for that loss in feel, we have made the following changes: Rotten Grasp - Now does Physical Damage over time instead of Magic Damage over time. * Cast effect type is still Magic. - Damage reduced from 150/200/250/300 to 100/150/200/250 Physical Damage. Willowmaker - Deals 250/475/725 Physical Damage and 19 x 35% of the target's Strength in bonus Physical Damage. - Now gives Deadwood 35% of the target's Strength for 7 seconds after hitting them. - Still applies the Stun and Slow. Defiler + Defiler has lost her way as a massive "teamfight" hero with amazing push capabilities. With these changes we are increasing her push capabilities immensely, making Defiler one of the premiere pushers in Newerth. - Base Strength increased from 19 to 23. Unholy Expulsion - Number of spirits spawned increased from 5/10/16 to 7/12/17. * Number of bonus spirits from Power in Death remains the same, effectively increasing the number of spirits Defiler has by 2/2/1. - Staff of the Master Added * 1500 cast range. * Activating this ability again while the spirits are active will quickly send them toward the target. * Targeting enemy units and structures will send the spirits to attack once and then return to Defiler. ** Spirits deal 80% of their regular damage when using this ability. * Targeting an allied hero will consume all spirits, healing the target for half of their stored damage. * While Defiler's spirits are alive, the second activation has a 6-second cooldown after being used. Flint Beastwood + Flint has been a staple in HoN since the beginning, but we felt the ability to gank him successfully was too easy to accomplish. The following changes are meant to make him have a more solid interaction with his abilities and offset some of his weaknesses. Explosive Flare - Cast range increased from 800 to 900. - Projectile speed increased from 2000 to 2200. Hollowpoint Shells - Now has a 100% chance to proc when attacking out of Dead Eye's fully faded invisibility. Dead Eye - Increases day and night vision radius by 50/100/150/200 units. - While standing still, Flint Beastwood fades into invisibility over 1.5 seconds. Money Shot - Mana cost decreased from 175/275/375 to 150/250/350. Forsaken Archer + For a long time now Forsaken Archer has overlapped heroes like Draconis and, to a degree, Klanx. We want Forsaken Archer to be the go-to option for an AoE Magic damage-dealing carry, and boy is she. With this, we realize that Draconis will need a rework as well and that is coming in an upcoming patch! Crippling Volley - Cooldown increased from 10 to 18/16/14/12 seconds. - Forsaken Archer now leaves a Skeletal Minion behind to cast the ability instead of casting it herself, allowing her to cast it without interrupting her other orders. Split Fire - Can be toggled on and off on a 1-second cooldown. - While toggled on: * Increases damage taken by 15% but grants 10/15/20/25 Attack Speed and splits your attacks into 2/3/4/5, each dealing 50/60/70/80% of damage. * Main target takes full damage. Call of the Damned - You no longer collect or store Skeletal Minions by gaining last hits. - Now passively grants a 10% chance to spawn an archer any time Forsaken Archer or any of her units deal non-dot damage. - The archer will attack 1 time dealing 10/20/30/40% of your attack damage in magic damage and disappear. * Archers can spawn more archers themselves, provided the chance procs. They deal 10/20/30/40% of Forsaken Archer's Damage. - In addition, this effect is guaranteed to trigger on Forsaken Archer's attack whenever the ability is off cooldown (with a 5-second cooldown). * This also allows for 2 Skeletal Minions to spawn at the same time due to a proc. Glacius + A new Staff of the Master to really help bring his ultimate into a masterful lockdown tool. Glacial Downpour - Staff of the Master changes: * When activated you apply your current level of Ice Imprisonment to yourself. * Enemies who are hit by three shards of ice from this ability have your current level of Ice Imprisonment applied to them. * Staff of the Master no longer increases the damage dealt by this ability. Gladiator + Gladiator's Call to Arms was available for too much of the game and was providing the 50% temporary damage reduction to allies for too long during teamfights. Therefore, these parameters got readjusted to more reasonable values. Call to Arms - Cooldown increased from 70/60/50 seconds to 80/70/60 seconds. - Damage reduction duration reduced from 10 seconds to 5/6/7 seconds. Gunblade + Some solid buffs to help Gunblade during his solo harass and changes aimed at making him more gank-focused. Lethal Range will increase his farm but at a cost of placing himself in questionable positions. Lethal Range - Attacking a non-hero unit within 200 units of you grants 50% of the bonus damage you'd get against a hero. Grappling Shot - Cooldown decreased from 90/75/60 seconds to 70/50/30 seconds. Klanx + Klanx has had one defining problem: he has too much of an early game focus with such a hard carry kit. These changes are aimed at reducing his early game farm and his ability to escape that allowed him to snowball a bit too quickly. - Agility gain per level decreased from 3.0 to 2.8. H.A.W.K. - Mana cost increased from 65 to 75. - State duration reduction when being attacked increased from 2.5 seconds per attack to 4 seconds per attack. Goon Squad - The first minion (the one with Chain Lightning) and the second minion (the one with the Movement Speed Slow application) are switched. Lord Salforis + A hero that has always filled an extremely cool niche in the game but has never been fully explored by competitors and the public playerbase. These changes are intended to give Salforis a solid contribution to any lineup even if they are not centered around "anti-healing." - Base Damage increased from 47-57 to 53-57. - Magic Armor increased from 5 to 6. - Strength gain per level increased from 2.4 to 2.6. Mors Certissima - Radius increased from 225 to 250. Dark Lord's Presence - Health Regeneration reduction on enemies and Health Regeneration steal changed from 50% to 30/45/60/75%. - Minimum True Damage per second increased from 10 to 15. The Undying - Staff of the Master * In addition to the soul mechanic you gain a bonus 20 Health Regeneration as well as a bonus 3 Health Regeneration per 100 HP of missing life while The Undying is active on a target. * Still keeps the soul gain on-kill benefit if someone dies while under the influence of the ultimate. Magebane + Magebane now has slightly increased effectiveness against casters without changing his core playstyle. - Magic Armor increased from 5.5 to 7. Mana Combustion - Mana Combustion amount changed from 16/32/48/64 to 6/14/22/30 + 3/4/5/6% of the target's Max Mana. Mana Rift - Radius increased from 325 to 375. Moira + Moira was providing too much frustration because of her immense utility alongside the safety of her Ephemeral Forge mimic. More counterplay was introduced for Mana Sunder and the overall effectiveness of Shards of Harkon was reduced slightly at all levels. Shards of Harkon - Stun duration decreased from 2 seconds to 1.25/1.5/1.75/2 seconds. * The duration was bugged to be 2 seconds at all levels; this is simply readjusting them to their intended numbers. - Magic Damage reduced from 70/140/210/280 to 70/120/170/220. Mana Sunder - Is now purgeable (target regains their suppressed mana when the state is purged). Moon Queen + The need to diversify our hero pool continues with this change, making her passive different from those of Arachna and Andromeda. At the same time this will increase her ability to target enemies with Moon Beam and Moon Finale during nighttime. Lunar Glow - In addition to its current benefits, Moon Queen's night vision radius is increased by 200/400/600/800 units. Moraxus + The buff to Moraxus was overshot slightly and with the Staff of the Master coming we decided to tone down the previous buff to compensate. Arcane Shield - Bonus Attack Damage reduced from 60/80/100/120 to 40/60/80/100. Matraxe - Staff of the Master * While Moraxus' ultimate is active, all damage he deals from all sources will shoot an axe toward the enemy. Myrmidon + A readjustment from the buffs of the first balance patch to squeeze Myrmidon right where he needs to be. Forced Evolution - Magic Armor reduced from 5/10/15 to 4/7/10. Pandamonium + Pandamonium received some quality of life tweaks with all his spells. In particular, Face Smash comes out much quicker to reduce the chances of a target slipping away from a surprise gank or blink with Portal Key, while Flick's ridiculously high cooldown has been toned down to be available more often. - Base Intelligence increased from 15 to 17. Flick - Cooldown reduced from 24/22/20/18 seconds to 16/15/14/13 seconds. - Mana cost reduced from 85 to 65. Cannon Ball - Mana cost rescaled from 100 to 85/90/95/100. Face Smash - Cast action time reduced from 500ms to 350ms. - Mana cost reduced from 100/175/250 to 100/150/200. Parallax + A hard carry like Parallax was peaking too high in the laning phase of the game due to the sheer strength of his Fulcrum Shift ability. We toned this down slightly and adjusted his ultimate, while adding a new Staff of the Master to keep one of our newer faces in Newerth up to date! Fulcrum Shift - Bonus Magic Damage decreased from 10% max mana + 0/65/85/85/105 to 8% max mana + 0/60/80/80/100. Earthshatter - Amount of excess max mana required for a 4 Damage/second increase against an enemy hero increased from 100 max mana to 125 max mana. - A bug was fixed where Parallax was doing 20 damage per second less than intended after obtaining more mana than an enemy hero. - Staff of the Master added: * Causes this ability to deal Superior Magic damage and halves the cooldown at each level. Pearl + Pearl lacked offensive presence in the laning phase and failed to peel people properly. With these changes, Pearl's Asphyxiate has more of an area of effect purge focus, rather than focusing on its single-target damage. Its damage and slow have been rescaled appropriately to be much more intimidating at level 1. Preservation plays a better role in peeling people away from Pearl's team with a slight stun airtime increase. Asphyxiate - Targetable on allies (purges debuffs, retains the second AoE burst effect against enemies). - Second burst radius increased from 300 to 400. - Second burst Magic Damage increased from 35/70/105/140 to 80/120/160/200. - Initial burst Magic Damage reduced from 35/70/105/140 to 30. * Total damage to a single target changed from 70/140/210/280 to 110/150/190/230. - Second burst Movement Speed slow duration increased from 0.6 seconds to 0.6/0.9/1.2/1.5 seconds. - Delay for second burst to occur reduced from 2 seconds to 1.5 seconds. Preservation - Stun airtime increased from 1 second to 1.2 seconds. - Cast effect type changed from Magic to Superior Magic. * Push effect bypasses Magic Immunity. - Push distance properly adjusted to 600 units away from the center of the bubble. * Units were pushed back slightly less than intended if the target was closer to the edge of the bubble. - Cooldown reduced from 120/100/80 seconds to 100/85/70 seconds. Pestilence + Still a solid initiator that has simply lost a bit of its niche in the competitive scene. A slight increase in stun duration and damage will help Pestilence stay a relevant pick in the current meta. Impale - Physical Damage increased from 50/100/150/200 to 75/125/175/225. - Stun duration increased from 1/1.25/1.5/1.75 seconds to 1.25/1.5/1.75/2 seconds. Prophet + Prophet has suffered from a lack of a role or "Role Confusion" since his inception. The hero was not the best ganker, support, or semi-carry. These changes are aimed at making him less level-dependent and more of a hard support. Invigorate - Bonus Attack Speed increased from 50/100/150/200 to 100/200/200/200. - Number of attacks with the bonus Attack Speed rescaled from 2 attacks to 2/2/3/4 attacks. Persecution - Magic Damage readjusted from 35/40/45/50 to 25/35/45/55. * Initial hit deals 50 Magic Damage. - Max number of attacks that proc the ministun increased from 1/2/3/4 attacks to 2/3/4/5 attacks. Shared Fate - The 50% Movement Speed Slow is no longer a tapering slow; it is always a 50% Movement Speed Slow now. - Cast range increased from 600 to 700. - Cast radius increased from 450 to 600. - Charge system removed from the skill. - Cooldown increased from 30 seconds to 100/80/60 seconds. - Mana cost increased from 75 to 100/150/200. - Duration readjusted from 7 seconds to 5/7/9 seconds. Ravenor + The original design for Ravenor was to get into a fight and deal more damage the longer he is in the fight. He was not intended to farm right before a teamfight and melt a target with max charges on his Power Overwhelming skill before they could react. Additionally, Ravenor's Power Overwhelming is the main problem due to a high power variance between 0 charges & maximum charges. + To better control this and prevent certain items from giving Ravenor a huge power spike, the proc mechanics of Power Overwhelming were changed to be gained only when damaging enemy heroes with Ravenor's auto attacks or his abilities. + To partially compensate for the loss of farm speed from the auto attacks on Power Overwhelming, Electrical Feedback was changed to deal more damage against non-hero units. It was also reworked to fit Ravenor's style of play by triggering on his auto attacks rather than ultimately acting as a "filler skill" and relying on enemies to attack him. It also gives Ravenor another reliable method of obtaining charges on Power Overwhelming due to the design changes on that skill. Electrical Feedback - Passively shocks the target and 2 enemy units within 400 radius every 2 auto attacks, dealing 10/20/30/40 Magic Damage. - Prioritizes enemy heroes. - Deals 300% more damage against non-hero units (40/80/120/160 Magic Damage). - Activate to gain 15/30/45/60 Attack Speed for 6 seconds. - Mana cost: 40/50/60/70. - Cooldown: 12 seconds. Power Overwhelming - Charges are now only gained when ability damage and auto attack damage is dealt against enemy heroes. - Charge gain per instance of ability damage and auto attack damage increased from 4 to 7. - Max charges increased from 100 to 125. - Bonus Movement Speed per charge decreased from 0.75/1/1.25 to 0.6/0.8/1. - Bonus Damage per charge decreased from 1/1.5/2 to 0.8/1.2/1.6. * Same maximum potential bonus Movement Speed and bonus Damage. - A minimum of 25 charges is obtained on Ravenor when he deals ability damage or auto attack damage against an enemy hero. Riftwalker + An overall buff to Riftwalker's laning presence to make her a more viable support pick-up amongst her competitors. Rift Burn - Radius increased from 150 to 200 for the initial Magic Damage burst. - Radius increased from 300 to 400 for the continuous Magic Damage pulses. - Magic Damage pulse interval decreased from 1 second to 0.75 seconds. - Now lasts 4.5 seconds, down from 6. * Total damage output remains the same. Riptide + We are honing in on where Riptide should be playing with her water mechanic and these changes are to facilitate these adjustments. Undertow - Puddle duration increased from 3 to 4 seconds. - Slow duration increased from 3 to 4 seconds. In My Element - Cooldown reduced from 45 to 20 seconds. Eye of the Storm - Now twice as easy to control. - Touch radius against heroes for the explosion reduced from 200 to 150. - Cooldown increased from 80 to 100/90/80 seconds. Scout + Some minor quality of life changes for a hero that is underperforming. The focus on Vanish should help players roam more efficiently and gain better positioning in team fights. Vanish - Cooldown reduced from 15/12/9/6 seconds to 12/10/8/6 seconds. - Movement Speed bonus increased from 10/12/14/16% to 10/15/20/25%. Silhouette + A small tweak to her ultimate to allow players ganking Silhouette to have a small window in which they can attack before she swaps. Shadow - Like a Ninja's (swap sub-ability) cast action time increased from 0ms to 150ms. Succubus + Succubus is the single-target debilitator hero, and is also the iconic hero for winning 1v1 mid lanes the vast majority of the time. Though she has this niche, she has always failed to consistently capitalize on her lead because her ultimate is not available to her for a large part of the early game. These changes are aimed at allowing her to capitalize on her laning phase advantage. Smitten - Cast action time reduced from 500ms to 300ms. - Target's damage output reduction adjusted from 40% to 26/34/42/50%. - Duration increased from 4/8/12/16 seconds to 10/12/14/16 seconds. Mesmerize - Succubus can cancel Mesmerize on herself at any time. - Cooldown decreased from 15 seconds to 15/14/13/12 seconds. - Cast range increased from 500/550/600/650 to 500/575/650/725. - Cast action time decreased from 500ms to 400ms. Cursed Embrace - Cooldown decreased from 120/100/80 seconds to 100/85/70 seconds. Tundra + A hero that fills a unique niche in our game of map control has been outdone by the recent addition of Veiled Rot. We decided rather than having Veiled Rot counter Tundra, Tundra should counter it. - Magic Armor decreased from 5.5 to 4.5. Call of Winter - Shiver * Shiver's day & night vision increased from 800/800/1200/1200 units to 800/1000/1200/1400 units. * Shiver now reveals units that have the Veiled Rot stealth state within 800/1000/1200/1400 of Shiver. ** Does not dispel the Veiled Rot stealth state. - Coeurl * Coeurl's Attack Damage rescaled from 0/26/26/46 to 0/26/36/46. * Coeurl's Max Health rescaled from 0/400/400/500 to 0/400/450/500. * Coeurl's Attack Speed Slow on Winter's Bite increased from 0/20/20/35 to 0/20/30/40. * Coeurl's Movement Speed Slow on Winter's Bite increased from 0/20/20/35% to 0/20/30/40%. Cold Shoulder - Attack Speed bonus increased from 15/30/40/60 to 20/40/60/80. Vindicator + Vindicator always had the problem of being either no fun to play, too frustrating to play against, or both. He failed at his intended role as a carry and also failed at his spellcast interruption niche due to being reliant on his enemy's spellcast actions. The rework solves these problems by giving him an arsenal of soft crowd control (CC) skills and giving him a much more active role. He also has much more potential to carry the team through his disruption kit, as well as some more late-game scaling with buffs to Master's Incantation. - Base Strength reduced from 20 to 17. - New voice lines. Sage's Lore + Brain Drain was replaced and had its name changed back to Sage's Lore; the skill is already better when comparing the difference in the skill names alone. - Target a position to deal 85/140/195/250 Magic Damage to all enemies within the area and Disarm player-controlled enemy units for 0.7/1/1.3/1.6 seconds. * Effect type: Magic * Range: 700 * Radius: 300 * Mana Cost: 80/100/120/140 * Cooldown: 14/12/10/8 seconds * Cast action time of 300ms Master's Incantation - Mana cost reduced from 15 to 10. - No longer has a cooldown. - No longer considered an Attack Modifier. * For clarification, you can still manually cast the skill to "orbwalk" and not draw creep aggro. The only thing that changed is that the skill can stack with other Attack Modifiers. - Bonus True Damage is multiplied by 1.5 against silenced targets. - Bonus True Damage rescaled from 0/15/30/45/60% of Vindicator's Intelligence to 0/22/33/44/55% of Vindicator's Intelligence. - Passive: Vindicator now gains +1 Intelligence permanently when he kills an enemy hero, or if an enemy hero dies within 925 radius. * Enemies do not lose any Intelligence when they die. * Skill is automatically leveled at level 1, making this a 5-point skill. Active is disabled when the skill is at level 1. Glyph of Silence - Target a position to summon an immobile Totem that lasts for 5 seconds. The Totem will be destroyed when it receives 2 auto attacks. - Enemy units within 1000 radius of the Totem receive a Movement Speed Slow up to 30/34/38/42% the closer the target is to the Totem (minimum of 0/4/8/12% Movement Speed Slow). The Movement Speed Slow lingers for 1 second after leaving the radius, after the Totem expires, or is destroyed. - Enemy units within 300 radius of the Totem are also Silenced for 1.3/1.7/2.1/2.5 seconds upon entering this inner radius. Enemies already affected by this Silence will not be silenced if they re-enter this 300 radius within the same cast instance of Glyph of Silence. - Grants 25 gold when killed by an enemy. * Effect type: Magic * Range: 700 * Mana Cost: 90/105/120/135 * Cooldown: 17 seconds * Cast action time of 150ms Final Chapter - Cooldown decreased from 160 seconds to 110 seconds. - Global Silence duration decreased from 3/4/5 seconds to (0.1 x charges) seconds. * Final Chapter gains 20/25/30 charges when coming off cooldown and gains 1 charge every 4.5 seconds. * Maximum of 30/40/50 charges. * Total time to reach maximum effectiveness (max charges) from after the skill is used is 145/167.5/200 seconds (adjusted from a static cooldown of 160 seconds). - Final Chapter also globally applies a 40% Movement Speed Slow to all enemy heroes for 1 second. - Mana cost decreased from 200/250/300 to 175/225/275. - Cast action time decreased from 300ms to 200ms. - When cast, the sound for the enemy team will be muted for the duration of ability. However, Taunts and certain other important sounds are still audible for gameplay reasons. War Beast + The reward for Battle Cry was too high and allowed heroes to win their lanes too easily. This change will make the spamming of this ability more of a choice and lower the uptime during the laning phase. Battle Cry - Mana cost increased from 25/20/15/10 to 30 at all levels. Wildsoul + While Wildsoul's kit is more attuned to the game of Heroes of Newerth, he is still having trouble competing with other heroes of his like. With 12 inventory slots as his unique niche in the game, we want to help facilitate that by increasing his farm capabilities. Summon Booboo - Alpha Male Damage to creeps increased from 25% to 50% and bonus damage at level 4 increased from 25 to 50% (total 100%). Wretched Hag + A quality of life change since Sonar Scream's radius does not significantly improve as the skill is leveled up. Sonar Scream - Radius increased from 425/450/475/500 to 500 at all levels. Zephyr + Zephyr has fallen off due to the lack of a meta that needs him. However, his presence in HoN is still quite underwhelming. These changes are aimed at allowing Zephyr to start off in the jungle and to get more consistent damage out of his cyclones. Gust - Increased cast range from 700 to 800. Cyclones - Increased the damage AoE of each cyclone from 150 to 300. - Lifetime of a cyclone decreased from 60 to 40 seconds. - You will now passively gain a cyclone every 20 seconds. * This allows you to get about 2 cyclones early game to get a nice start in the jungle. - When cyclones expire they now heal for the same amount as if you used them manually. - Heal decreased from 25 to 20. - Damage decreased from 15/20/25/30 to 6/9/12/15. * The increased AoE for cyclone's damage is a huge buff so these changes are to compensate a bit for that. - Cyclones no longer deal 25% less damage to creeps and neutrals. Typhoon - Cyclones will now spawn even if Zephyr is not inside the Typhoon. == Items == Genjuro + A fix to match the previous Assassin Shroud change. - Stealth duration increased from 9 seconds to 11 seconds. - Charge refresh time increased from 14 seconds to 16 seconds. * Matches Assassin's Shroud duration and cooldown increases from Patch 3.6.0. Merrick's Bounty + Merrick's Bounty is doing a lot of good things for supports right now but the amount of gold returned is about 5% too much. We toned it down a bit to reflect that. - Cooldown decreased from 30 to 20 seconds. - Gold per charge decreased from 10 to 9. Runed Cleaver + Small quality of life change. - Tree chop cooldown is no longer shared with Logger's Hatchet. Thunderclaw & Charged Hammer + While we reevaluate the item pool in general, we found it necessary to increase the cost of Thunderclaw to reduce its effectiveness on early game farming. - Thunderclaw recipe cost increased by 200 gold. - Charged Hammer recipe cost decreased by 200 gold (total price remains the same as before). Jungle Changes + The following changes are meant to alleviate some of the tediousness in the jungle in general. - Corpses no longer block camps from spawning. - Antlore Necromancers no longer spawn Zomblings when unowned by a player. * Can still toggle the ability on when a player controls an Antlore Necromancer. - Wild Hunter Camp no longer has both stealth and magic immunity. * One Wild Hunter now has stealth, and the other has magic immunity. == Community == = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth continues! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. = Community Funding | The Paragons = + Paragon Rhapsody joins her Paragon cohorts and hits Merrick's shop on September 30th. Show your support for HTS4 and get your Paragon avatars today! 25% of all proceeds collected will go directly to competitive HoN eSports! = New Patch Avatar Discounts = + Every patch a handful of avatars will be placed on discount. This patch's discounted avatars can be found with the Diamond Chest and Ticket Exchange information in the News section of the forums: http://forums.heroesofnewerth.com/forumdisplay.php?83-News = New Message of the Day = + We've implemented a new Message of the Day (MotD) system. Upon opening the client you'll notice the new MotD! With the ability to host 5 separate news articles and several links to many places in HoN's store and UI, the new MotD will allow us to better communicate with our community! = Community Event Team= Community Event Team: Bringing you HoN-related events with huge prizes! + Riftwalker was in dire need of flavor tooltips for her abilities. The following submissions have won, and the players who submitted them get a Riftwalker alt avatar of their choice! - Cascade Event: When reality collapses, pull yourselves together. [Bersk] - Shared Existence: Your death will be slow, just like your existence. [Teepeter] - Rift Burn: A Riftwalker's best burn is "Do you even Rift?" [Chime] - Wormhole: One time, I ended up in a different game. [LOLsmiles] == Matchmaking Maps & Modes == Capture the Flag - Blind Ban - Duplicate Heroes - 5v5 == New Content == = Paragons = The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well. New Paragon Rhapsody Avatar: Tourmaline Paragon Rhapsody - The youngest of the Paragons, Tourmaline is focused on eliminating anger, fear, and jealousy from the world while remaining calm and tranquil herself. Some may call her naive for setting such a lofty goal, but all who stand near her in battle can attest to the overwhelming feelings of tranquility and peace, even in moments of unbelievable pressure. However, if they are being completely honest, they will also divulge the hints of jealousy toward her flawless hair and effortless musicality. And so Tourmaline's journey continues... Tourmaline Paragon Rhapsody Upgrades: - Staccato Upgrade: Adds a sound wave beam, sound waves circling the source and target, and pink crystal shards exploding off of the target. - Disco Inferno Upgrade: Adds pulsing circles growing from the center to the edges, sound waves encircling the boundary, brighter crystals and crystal notes, and crystal notes of the appropriate colors encircling units for enemy and ally states (red and green). - Arcane Hymn Upgrade: Adds sound pulses and lights circling the feet of the character. - Protective Melody Upgrade: Adds spiraling crystals emitting from her and sound waves on the staff lines encircling her. - Carnage Counter Upgrade: Dazzle all of Newerth with a running display of your all-time kills and assists with your Paragon avatars! = The War Effort = New War Effort Pestilence Avatar: Carrion Beetle - It began with The First Corruption, when the swarms of Great Waste Carrion Beetles originally tasted dead daemon flesh. The undying corruption within the meat took root in the carcass eaters and began to change them, speeding their evolution into massive and terrifyingly efficient scavengers. When The Second Corruption shattered Newerth, the fully daemonic Carrion Beetles not only feasted upon the mountains of man, beast, and daemon corpses -- they also discovered a taste for living flesh, even though it quickly ceased to be such. = General = New Gladiator Avatar: Vanquish - Although the fringe societies along the Seradati Plains claimed to adhere to Legion law under Maliken Grimm, their traditions of slavery and human fighting pits endured long after their banners flew beneath his. Grimm allowed this, for it served as a vetting process for the elite combatants in his vanguard, but when Prince Jeraziah took the throne he ordered the pits closed and the slaves freed. The slavemasters would not sleep well knowing such dangerous and vengeful men lived and plotted among them, and so ordered the execution of every gladiator and slave. "The King wants them freed," they joked, "what is more free than death?" But the gladiators made it their life's work to not die easily, and when the executioners came they faced an army of professional killers led by the most veteran among them, the one called Vanquish, who earned his sobriquet time and again as he sacked city after city, leaving a trail of dead slavemasters in his wake. New Prisoner Avatar: Rune Breaker - The Rune Weavers have tried to reclaim all of their precious Portal Keys from the Hellbourne, but the daemons instantly recognized the power within the teleportation devices and now guard them with brutal greediness. This has forced the Rune Weavers to reluctantly unleash the Rune Breaker, a titan from the furthest valleys of the Iron Mountains whose sole purpose is to seek the magic wrought by the Weavers, crush those who wield it and claim it for himself. New Succubus Avatar: Headmistress - School's in, you simpletons! The Headmistress is here to make sure you keep your faces buried in the books -- literally, if necessary -- and don't bother trying to sneak any private messages or cheat codes past her. If she catches you (and she will), she'll drag you into her private detention faster than you can claim you were only smitten and mesmerized by her stunning outfit. New Vindicator Avatar: Necronomicon Vindicator - Very few who attempt to join the reclusive order of hermits known as the Vindicators actually succeed -- indeed, there is only one known in all of Newerth -- and many slip into the dark, cobwebbed corners of sorcery to be lost forever. Such is the case with Alhazred the Conjurer, who became obsessed with the legendary Necronomicon, a tome that catalogs and classifies every dead soul in existence. When he came across his own name among the endless pages, the sorcerer went mad and demanded the book tell him how to return to the realm of the living. The words appeared below his name, written in blood: "Born in the cradle of death, it blooms as life wilts." And so Alhazred began his eternal search for the Hellflower, and redemption. New Ward Bundle: Classic Off-Lane Heroes That's a long road ahead of you friend, better keep an eye out in style with these classic off-lane hero wards! - Bubbles * Know when to surf ahead and when to take cover with this whimsical Bubbles ward! - Chronos * What time is it? Time to place a custom Chronos ward! - Wildsoul * Even your natural attunement could use some help from this primal lookout! - Plague Rider * Extinguish anyone foolish enough to wander into your lane with this cursed, contagious ward! - Rally * Plant your battle flag and demoralize your lane foes with this rally point ward! - Wretched Hag * Haunt the longest lane and drive your enemies batty with the Wretched Hag ward! = Hero and Avatar Model Updates = The following heroes have new base models with improved textures, animations, and effects: - Forsaken Archer * Forsaken Archer Skeletons - Pearl - Vindicator The following avatar has been imported from the China build! This vastly improved model replaces the current version. - Avatar: Clockwork Forsaken Archer = POGs = New POGs Avatar: Maliken - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes == Rift Wars - Calamity's first skill slot (Q by default) will now function properly in Rift Wars. - The following abilities can no longer be obtained in Rift Wars: * Artillery's LRM * Pebbles' Enlarge * Prophet's Shared Fate * Salomon's Wish for Revenge * Tremble's Terrorform & Terror Mound * Wildsoul's Bear Form Runed Cleaver - Now also plays the regular Logger's Hatchet "timber" sound. Chronos - Fixed Curse of Ages effect not playing properly when using the Time Lord Chronos avatar. Pandamonium - Flurry tooltip range fixed to be accurate. Pearl - Preservation no longer grants lingering vision of the area after the ability expires. Pestilence - Fixed selection flavor sounds for Swarm Pestilence. Skrap - Vorax now disengages from targets that become invisible. Zephyr - Fixed the cyclones spawned by the ultimate to deal the correct amount of damage. ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.9 ------------- 9 September 2015 == Community == = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth continues! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. = Community Funding | The Paragons = + Cycle 1 kicked off HTS4 with some amazing action. With a total prize pool of $25,356, the community did a great job making Cycle 1 great. Cycle 2 kicks of this weekend and funding for cycle 3 starts on Wednesday September 9th when Opal Paragon Riftwalker enters Plinko! Show your support for HTS4 and get your avatars today! 25% of all proceeds collected will go directly to competitive HoN eSports! == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Grimm's Crossing - Blind Ban - 3v3 - Casual Mode == New Content == = Gold Collection = New Gold Collection Amun-Ra Avatar: Karnak the Tomb Guardian - The fortune hunters of The War Effort have been exploring areas of Newerth untouched for centuries, and when one expedition descended into the pitch-black tombs hidden beneath the Great Waste they found something waiting for them. Karnak the Tomb Guardian had stood watch over his dead master as generations lived and died in the world above, and his mission is simple: prevent anyone from stealing the riches that would ensure his master's prosperity in the afterlife. Good luck to the explorers who try to make him fail. = The Paragons = + The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well. New Paragon Riftwalker Avatar: Opal Paragon Riftwalker - The multicolored opal contains traces of the virtues of all the other magical crystals, and the master of these gems wields a powerful spectrum of sorcery. She is able to alter the very fabric of existence, and those affected by her opaline magic find their existence -- what little remains -- completely within her control. Paragon Upgrades + Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades. + Upgrades will become available in the Paragon Chest in Plinko after you own the respective Paragon Avatar. Opal Paragon Riftwalker Upgrades: - Cascade Event Upgrade: Deeper purple effects with additional blue shockwaves and crystals piercing through the center. - Shared Existence Upgrade: Adds crystals on the chest of the target along with a purple cloud effect above and small piercing crystals below. - Rift Burn Upgrade: Extra white comets circle through the black hole with smaller blue crystals circling the center. - Wormhole Upgrade: Additional crystals form at each wormhole while crystal shards penetrate the ground around the feet of Riftwalker. The impact of the wormhole causes more crystals to poke through the ground leaving glowing cracks in their place. - Carnage Counter Upgrade: Dazzle all of Newerth with a running display of your all-time kills and assists with your Paragon avatars! New Paragon Upgrade: Paragon Selection Circle - The Paragons are so powerful they even change the selection circle! For the first time in the history of HoN, get a unique selection circle for your Paragon avatars! - Claim the Paragon Selection Circle for free by owning Paragon Empath, Paragon Parasite, and Paragon Riftwalker! = The War Effort = New War Effort Pyromancer Avatar: Trophy Pyromancer - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars! = Labor Day = New Holiday Edition Labor Day Behemoth Avatar: Construction Worker Behemoth - Even the earth-shakers and wall-breakers need a day off, so the Behemoth Union has it in their contract that a few times a year they get a long weekend away from rebuilding the walls, towers, and barracks destroyed by the Hellbourne. The foremen Engineers actually appreciate this downtime on the job site -- they keep telling the Behemoths that iron girders aren't supposed to be used as hammers and fissures aren't up to code when it comes to running drain systems -- and the holiday allows the Engineers to repair most of the damage done by their work crews. But come Tuesday, it's back to the grind... = eSports Community Winner = New eSports Community Winner Madman Avatar: Madcat Madman - MadCat was once a part of Boxi's household and lived the life every house cat dreams of. Through a glitch in the latest HoN patch she was sucked through his monitor and into the world of Newerth. Scared and confused, she stumbled upon a tribe of monkey couriers and was taken to the Monkey King for judgement. One look into her precious eyes was enough. The Monkey King kept her as his loyal companion, training her to become one of the most formidable warriors -- and snugglers -- of Newerth. * This is an eSports Community Winner. Concept and lore inspired by community member Boxi. = Sponsor = New Mountain Dew Sponsor Monkey King Avatar: Mountain Dew Monkey King - To celebrate the successful collaboration between HoN and Mountain Dew Thailand, smash your enemies and your thirst with Mountain Dew Monkey King! = China Avatars = New China Dampeer Avatar: Bloodthirsty Dampeer - The acolytes of Dampeer are known as the Bloodthirsty, men and women who forsake the sustenance of food and drink for the unnatural consumption of human flesh in the hopes it will act as a gateway to their ultimate goal: subsisting on the pure vitality of their victims. They learn quickly that adrenaline and fear make the meat taste far better, so terrorizing their prey before digging in is a must, and a pleasure. New China Draconis Avatar: Gryphon Draconis - Dragons and Gryphons have always had a tenuous relationship -- each species believes it is the the most majestic and capable guardian of treasure and sacred locations (and the Gryphons insist their flames burn much hotter and cleaner) -- but when it comes to the World Tree, the most priceless and vital life form on Newerth, the Gryphons set aside their rivalry and stand wing-to-wing with Draconis and his kin to ensure the forces of corruption do not touch even a single leaf. But everyone still knows that beaks and feathers are much more glorious than snouts and scales. = General = New Courier: Ejeab - Some say this chicky courier brings misfortune with your items; do you dare see if it's true? = POGs = New POGs Avatar: Pollywog Priest - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - Continuously denying an ally will no longer play the Nemesis announcer sounds. - 8-bit Announcer no longer creates a persisting buzzing noise when disconnecting from a game after a team's main building is destroyed. - Added missing radial ping tool area names to Capture the Flag. = Heroes = Doctor Repulsor - Doctor Gamer's Ludicrous Speed will properly play the laugh voice line at all ranks of the ability. - Annunaki is no longer missing a texture while attacking with medium and low model quality settings. Ravenor - Rift Ravenor is no longer incorrectly labelled as part of the Rift Beasts set. Puppet Master - Puppet Master's Puppet Show (W) now properly perplexes the target while it is being forced to attack something. Valkyrie - Brunhild Valkyrie properly plays her taunt audio clip after killing an enemy she taunted. ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.9 ------------- 9 September 2015 == Community == = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth continues! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. = Community Funding | The Paragons = + Cycle 1 kicked off HTS4 with some amazing action. With a total prize pool of $25,356, the community did a great job making Cycle 1 great. Cycle 2 kicks of this weekend and funding for cycle 3 starts on Wed Sep 3 when Opal Paragon Riftwalker enters Plinko! Show your support for HTS4 and get your avatars today! 25% of all proceeds collected will go directly to competitive HoN eSports! == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Grimm's Crossing - Blind Ban - 3v3 - Casual Mode == New Content == = Gold Collection = New Gold Collection Amun-Ra Avatar: Karnak the Tomb Guardian - The fortune hunters of The War Effort have been exploring areas of Newerth untouched for centuries, and when one expedition descended into the pitch-black tombs hidden beneath the Great Waste they found something waiting for them. Karnak the Tomb Guardian had stood watch over his dead master as generations lived and died in the world above, and his mission is simple: prevent anyone from stealing the riches that would ensure his master’s prosperity in the afterlife. Good luck to the explorers who try to make him fail. = The Paragons = + The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well. New Paragon Riftwalker Avatar: Opal Paragon Riftwalker - The multicolored opal contains traces of the virtues of all the other magical crystals, and the master of these gems wields a powerful spectrum of sorcery. She is able to alter the very fabric of existence, and those affected by her opaline magic find their existence -- what little remains -- completely within her control. Paragon Upgrades + Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades + Upgrades will become available in the Paragon Chest in Plinko after you own the respective Paragon Avatar. Opal Paragon Riftwalker Upgrades: - Cascade Event Upgrade: Deeper purple effects with additional blue shockwaves and crystals piercing through the center. - Shared Existence Upgrade: Adds crystals on the chest of the target along with a purple cloud effect above and small piercing crystals below. - Rift Burn Upgrade: Extra white comets circle through the black hole with smaller blue crystals circling the center. - Wormhole Upgrade: Additional crystals form at each wormhole while crystal shards penetrate the ground around the feet of Riftwalker. The impact of the wormhole causes more crystals to poke through the ground leaving glowing cracks in their place. - Carnage Counter Upgrade: Dazzle all of Newerth with a running display of your all-time kills and assists with your Paragon avatars! New Paragon Upgrade: Paragon Selection Circle - The Paragons are so powerful they even change the selection circle! For the first time in the history of HoN, get a unique selection circle for your Paragon avatars! - Claim the Paragon Selection Circle for free by owning Paragon Empath, Paragon Parasite, and Paragon Riftwalker! = Labor Day = New Holiday Edition Labor Day Avatar: Construction Worker Behemoth - Even the earth-shakers and wall-breakers need a day off, so the Behemoth Union has it in their contract that a few times a year they get a long weekend away from rebuilding the walls, towers, and barracks destroyed by the Hellbourne. The foremen Engineers actually appreciate this downtime on the job site—they keep telling the Behemoths that iron girders aren't supposed to be used as hammers and fissures aren't up to code when it comes to running drain systems -- and the holiday allows the Engineers to repair most of the damage done by their work crews. But come Tuesday, it’s back to the grind... = eSports Community Winner = New eSports Community Winner Madman Avatar: Madcat Madman - MadCat was once a part of Boxi's household and lived the life every house cat dreams of. Through a glitch in the latest HoN patch she was sucked through his monitor and into the world of Newerth. Scared and confused, she stumbled upon a tribe of monkey couriers and was taken to the Monkey King for judgement. One look into her precious eyes was enough -- the Monkey King kept her as his loyal companion, training her to become one of the most formidable warriors -- and snugglers -- of Newerth. * This is an eSports Community Winner. Concept and lore inspired by community member Boxi. = Sponsor = New Mountain Dew Sponsor Monkey King Avatar: Mountain Dew Monkey King - To celebrate the successful collaboration between HoN and Mountain Dew Thailand, smash your enemies and your thirst with Mountain Dew Monkey King! New Mountain Dew Sponsor Courier: Ejeab - Some say this chicky courier brings misfortune with your items; do you dare see if it's true? = China Avatars = New China Dampeer Avatar: Bloodthirsty Dampeer - The acolytes of Dampeer are known as the Bloodthirsty, men and women who forsake the sustenance of food and drink for the unnatural consumption of human flesh in the hopes it will act as a gateway to their ultimate goal: subsisting on the pure vitality of their victims. They learn quickly that adrenaline and fear make the meat taste far better, so terrorizing their prey before digging in is a must, and a pleasure. New Draconis Avatar: Gryphon Draconis - Dragons and Gryphons have always had a tenuous relationship -- each species believes it is the the most majestic and capable guardian of treasure and sacred locations (and the Gryphons insist their flames burn much hotter and cleaner) -- but when it comes to the World Tree, the most priceless and vital life form on Newerth, the Gryphons set aside their rivalry and stand wing-to-wing with Draconis and his kin to ensure the forces of corruption do not touch even a single leaf. But everyone still knows that beaks and feathers are much more glorious than snouts and scales. = The War Effort = New War Effort Pyromancer Avatar: Trophy Pyromancer - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars! = POGs = New POGs Avatar: Pollywog Priest - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - Continuously denying an ally will no longer play the Nemesis announcer sounds. - Replays from an older version now compatize properly. - 8-bit Announcer no longer creates a persisting buzzing noise when disconnecting from a game after a team's main building is destroyed. - Added missing radial ping tool area names to CTF. = Heroes = Doctor Repulsor - Doctor Gamer's Ludicrous Speed will properly play the laugh voice line at all ranks of the ability. - Annunaki is no longer missing a texture while attacking with medium and low model quality settings. Ravenor - Rift Ravenor is no longer incorrectly labelled as part of the Rift Beasts set. Puppet Master - Puppet Master's Puppet Show (W) now properly perplexes the target while it is being forced to attack something. Valkyrie - Brunhild Valkyrie properly plays her taunt audio clip after killing an enemy she taunted. ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.8 ------------- 26 August 2015 == Community == = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth has begun! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. = Community Funding | The Paragons = + With HTS4 Cycle 1 getting off to a fantastic start, show your support for Cycle 2 and pick up the first two Paragon Avatars in Plinko today! 25% of all proceeds collected will go directly to competitive HoN eSports! = $100 Diamond Chest Voucher: Round 2 = + Have you always wanted an avatar from the Diamond Chest but don't like taking the risk of playing Plinko? Well, lucky for you the $100 Diamond Chest Voucher is back. Purchase a $100 Coin Pack and gain access to a FREE Diamond Chest from Plinko. - Diamond Chest can be claimed in the "Others" tab in store. - Limit 1 Diamond Chest per user. - Available from Aug 25th (after the patch) until September 8th == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random The Grimm Hunt - All Pick == New Content == = Gold Collection = New Gold Collection Nomad Avatar: Hang Jebat - When Hang Jebat learned the Nine Kings of the Great Waste had killed his brother-in-battle Hang Tuah, Hang Jebat took up his fallen friend's sword, the Taming Sari Keris, and went on a legendary rampage. But the rumors of Hang Tuah's death were false, and fearing for their lives the Nine Kings ordered Hang Tuah to kill Hang Jebat and end his murderous spree. These two illustrious warriors have been in eternal combat ever since, and any time they meet on the battlefield the blood and blades fly. = The War Effort = New War Effort Fayde Avatar: Red Mist - It is rare indeed when the living shadow known as Fayde allows her emotions to rise from the darkness within, but when her raw fury finally boils to the surface she discards her black auras and envelops herself in a shroud of her victims' blood, a churning red mist that hides her culling blade and wicked smile until the last moment -- but by then her red mist has already claimed another life. = The Hotshot Heroes = + Heroes of Newerth? More like Heroes of Whowerth! All you self-proclaimed "heroes" need to step aside, because the true guardians of mankind have arrived: The Hotshot Heroes! New Hotshot Heroes Gauntlet Avatar: Mr. Marvelous - Mr. Marvelous is the self-appointed leader of The Hotshot Heroes, and though he might occasionally grapple with the other egos in the squad as they battle the forces of evil, his over-the-top personality and constant bravado soothe the public into believing they are safe as long as their lives are within the protection of his massive fist. New Hotshot Heroes Pebbles Avatar: Rocky - Rocky is the solid foundation of The Hotshot Heroes, an even-tempered, contemplative advocate of talking things through with his team's adversaries, who he refuses to call "villains." They might just be misunderstood, frustrated people with good intentions. But if they pose a legitimate threat to the innocent masses or his fellow Hotshots, Rocky will not hesitate to chuck them into orbit until they calm down a bit. New Hotshot Heroes Pyromancer Avatar: Blaze - Blaze epitomizes the Hotshot Heroes name (and should probably be the team leader) with his brash confidence and derring-do approach to stopping villainous troublemakers, a method that usually ends up with at least one structure on fire and a path of scorched earth in his wake. Whatever man, nobody died...right? New Hotshot Heroes Scout Avatar: The Vanishing Woman - The Vanishing Woman is an expert at showing up in the right place at the right time -- seemingly out of nowhere -- to help her fellow Hotshots thwart the nefarious plans of evildoers. She doesn't crave the spotlight (but secretly knows it belongs on her), and as she's not one to show off (too much), she prefers to swoop in for an attack, flash a disarming smile to the masses, and vanish once again. = General = New Taunt: Wolf Time Taunt - Trumpet your superiority with the power of the WOLF. It's WOLF TIME! New POGs Avatar: Soul Reaper - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = Optimizations = - Removed the banjo sound when you close the game. - The Recent Games list is no longer empty after you play a match. - /pingall will now print reliable packet loss stats for each player. = Capture the Flag = - Dying while invulnerable on the same frame will no longer grant the enemy hero a huge amount of experience. - Minor update to the Capture the Flag matchmaking tooltips. - Information box for Capture the Flag has been updated. = General = - Remake player count threshold increased from 50% to 70% of the game's active players. * This fixes the issue of a single team being able to remake if both teams have a disconnected player. - Items in fog are now responsive to orders regardless of vision. * This fixes the issue of your hero not moving when you right-click on items in fog to pick them up. - Matchmaking groups now persist in the event a player is disconnected when a game is found. - Tower range indicators were added to the Tutorial map. - Muted players will now properly receive messages from Mentors through the Mentor Chat (invoked by pressing Ctrl+Enter). - While mentoring a player, the icon for "Mentor Voice Chat" no longer overlaps with the text when viewing the Mentor Dialog (Menu -> Mentoring). - The horn audio clip now plays properly at the 10-second mark before the first creep wave spawns. - Bots no longer attempt to control your hero if you have disconnected from the game. - Tokens and Passes are no longer incorrectly displayed in some players' vaults. - After a pause is issued, there is a 3-second delay before the team that called the pause can unpause the game. * This prevents accidental unpauses that would occur immediately after pausing in Tournament Mode, where pauses are instant. - Lowered the size of body effects on Alchemist Ogres and Predasaur Crushers. - Fixed some game modes still playing the Parallax lobby music. = Heroes = Blitz - Celeris Blitz Lightning Shackles state icon now matches her unique icon. Gunblade - LightGunblade kill lines are now limited to the local area around Gunblade. * The announcer is paused for the player of LightGunblade for around 2 seconds for both his respawn and kill lines to make it easier to hear them. Moraxus - Arcane Shield now properly blocks all effects from Master of Arms' Charged Shot/Blast Shot if Arcane Shield is activated while the projectile is in midair. Rampage - Stampede sight indicator is deleted properly if Rampage gets interrupted via a disable before Rampage reaches his target. Lord Salforis - Blackwal Salforis Staff of the Master visual effects have been fixed so the skeleton visual from the base avatar does not appear. Valkyrie - Brunhild Valkyrie's Javelin of Light no longer takes 0.3s longer to cast compared to other alt avatars. - Brunhild Valkyrie's weapon disappears properly when she casts Javelin of Light. - Brunhild Valkyrie's animation syncs up perfectly with the throw like other avatars. ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.7 ------------- 12 August 2015 == Community == = Summer Silver Discounts = + Continuing until August 24th Merrick will be discounting different avatars at 50% off their original silver price. If you've been hoarding silver and waiting for a chance to spend it, now's the time! = HoN Tour Season 4 = + The fourth edition of the official competitive circuit for Heroes of Newerth has begun! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. = Community Funding | The Paragons = + With HTS4 Cycle 1 rapidly approaching, show your support and pick up the first Paragon Avatar in Plinko! 25% of all proceeds collected will go directly to competitive HoN eSports! == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Capture The Flag - Blind Ban == New Content == = Gold Collection = New Gold Collection Calamity Avatar: Carnage Calamity Only one person in Newerth could venture into the depths of the Scar, slap the daemons around and turn them into her weapons of mass corruption: Carnage Calamity. With a shackled daemon spitting hellfire and a flying ring of burning skull chainsaws, she has stormed out of the Vault of All Hells to kill anything that is or could possibly become a daemon. So everything. She's basically a walking BFG. That stands for Badass Fiery Girl, of course. = Upgrade Avatar = New Upgrade Avatar: Sterling Midas Young Midas was born an orphaned slave who was bought by one of the richest households in the Capital of Arasunia. His unquenchable desire for precious metals and fine jewels began the instant he first saw the finery within the small palace, and he knew the fastest route to wealth would be to gain glory in the illegal gladiatorial arenas of Arasunia. When he was barely in his teens he wore leather and rope into his first contest. Within a year, he was sheathed in bronze. By the time he turned twenty, his skill and popularity had earned him a suit of armor made of sterling silver, and by then his forays into the underworld already had him dabbling in the alchemy which would lead to his ultimate dream...and curse. Sterling Midas Upgrades - After purchasing Sterling Midas, his effects and model can be upgraded by purchasing Sterling Midas Upgrades with silver coins in Merrick's Shop. * Please note that once an upgrade is purchased, you may not return to Sterling Midas' previous form. * Upgrades must be purchased in order (so Upgrade 1 must be purchased before 2; 2 before 3, and so on). The following upgrades can be purchased: Upgrade 1: Silver Apprentice Armor - Model Upgrade: Shoulder pauldron, crown and lower body pieces Upgrade 2: Sapphire Orb - Effect: Sapphire shaded attack projectile Upgrade 3: Sapphire Magic - Effect: All abilities become sapphire shaded Upgrade 4: Silver Artisan Armor - Model Upgrade: Wrist guards, crown, and lower body pieces Upgrade 5: Silver Orb - Effect: Silver shaded attack projectile Upgrade 6: Silver Magic - Effect: All abilities become silver shaded Upgrade 7: Silver Master Armor - Model Upgrade: Silver chest piece Upgrade 8: Ascended Silver Orb - Effect: Lighting added to attack projectile Upgrade 9: Ascended Silver Magic - Effect: All abilities gain lightning sounds and effects Upgrade 10: Reign of Silver - Effect: Gains new voice lines and silver coins rain from the projectile in his hand = The War Effort = New War Effort Trophy Avatar: Valkyrie - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars! = The Paragons = The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well. New Paragon Parasite Avatar: Amethyst Paragon Parasite - A peaceful, serene world free of ailment is ideal for the Amethyst Paragon, whose crystals hold the power to relieve many physical maladies of mortal creatures. He is more than willing to deliver these crystal cures to any who require them, though sometimes the only solution is sending the subject into the next realm of existence, where they will finally find the peace so cherished by the Amethyst crystals. Amethyst Paragon Parasite Upgrades: - Leech Upgrade: Purple spores and crystals added to the ability effect. - Infest Upgrade: Adds additional purple coloring to the crystals on infested creep. - Draining Venom Upgrade: Green spore effects are added to the ability effect. - Facehug Upgrade: Adds additional purple coloring to the impact effect as well as a trail of purple goo. - Carnage Counter Upgrade: Dazzle all of Newerth with a running display of your all-time kills and assists with your Paragon avatars! New Paragon Ward - Put your elite Paragon status on full display with this illuminating ward! - Claim the Paragon Ward for free by owning Paragon Parasite and Paragon Empath! Paragon Shop Updates - The Plinko board has been updated in honor of the Paragons' arrival. - A new Paragon Plinko Chest has been added, replacing the Bronze Chest. = Indonesian Independence Day = New Holiday Edition Indonesian Independence Day Artillery Avatar: Srikandi - The proud and vengeful princess Amba was reborn as Srikandi, who was raised by her father as a son and trained in the ways of warfare. Srikandi's fierce independence and skill with bow and arrow made her a devastating enemy, especially to those foolish enough to lower their weapons out of concern over fighting a woman. New Holiday Edition Indonesian Independence Day Accursed Avatar: Rahwana - After performing severe penance for ten thousand years, Rahwana, the King of Kings and Emperor of the Three Worlds, was gifted by Brahma with the gift of immortality against gods, daemons, and spirits. He used this gift to dominate and oppress the gods, earning the wrath of Vishnu, who knew Rahwana the daemon king could only be killed by a human. With this knowledge, Vishnu chose to be born into mortality as Rama. When Rahwana learned of this incredible warrior named Rama, he kidnapped the man's one true love, Sita, and tried to force her to marry him. When Rama finally tracked Rahwana down, an epic battle ensued that ended with Rahwana slain and Rama reunited with Sita. Rahwana was sent into the Vault of All Hells, where he has waited for his chance to be reborn and exact vengeance upon Rama and Sita. The Third Corruption has finally given him that chance, and all of Newerth shudders at his rebirth! New Holiday Edition Indonesian Independence Day Puppet Master Avatar: Dalang - Dalang is the sinister master of shadows, twisting them into terrifying and hideous puppets that distract his victims from the fact that he is collecting their shadows as well -- and through it their souls. His prey doesn't realize they've been harvested and added to his collection until they find themselves locked within his kotak, or puppet chest, a helpless shadow puppet forced to do his bidding for eternity. = Thai Mother's Day = New Holiday Edition Thai Mother's Day Ellonia Avatar: Floral Ellonia - Thailand celebrates Mother's Day on the birthday of Her Majesty, Queen Sirikit of Thailand, Mother of all Thai people, who was born on August 12th, 1932. Floral Ellonia is here to honor her and mothers everywhere, and there is going to be a frigid field of trouble coming your way if you don't go hug your mom and tell her thank you. = China Avatar = New China Berzerker Avatar: Erik the Red - The Savages were the last Clan of Men to fall beneath King Maliken Grimm's fist during the War of the Single Banner, and the Berzerkers were the last Savage tribe to bend the knee. They stood in the bitter cold of the Frost Fields, each of them ready to die before relinquishing their beloved freedom, and even the ruthless Grimm knew the bloody cost of exterminating the fanatical warriors would be too high. He named them Wardens of the Frost Fields and left them on the far side of Grimm's Crossing to kill each other or die of exposure. The Legion heard nothing more from them until the Second Corruption, when a wave of rabid, cold-hardened Berzerkers led by Erik the Red flooded the battlefields in search of carnage and daemon blood. Now the Legion soldiers pray that a Berserker will be among their ranks when the battle begins, for at the very least the howling barbarian will attract the enemy's full attention. = POGs = New POGs Avatar: Engineer - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - Resolved an issue where the following abilities were swapped in Hero Guides: * Gladiator: Showdown (W, Ability_02) and Flagellation (E, Ability_03) * Kane: Balance of Power (W, Ability_02) and Steel Resolve (E, Ability_03) * Kraken: Torrent (Q, Ability_01) and Splash (E, Ability_03) - Having Hardware Memory Mode disabled and Exclusive mode enabled will no longer crash the game if you alt + tab. = Capture the Flag = - Every session has a 30-minute time limit. * When the time limit is reached, the team with the highest score wins. If there is a draw, a random team wins. - When you respawn you are invulnerable for 5 seconds and immune to everything. * Invulnerability and immunity end early if you cast a spell or deal damage. - When a player holding the flag is terminated the flag they are holding correctly returns to the base. = Music = - Heart of the Paragons now plays in the lobby. - The URSA event music has been removed from the queue. = Heroes = Chronos - Chronos' Chronofield Deluxe (Boosted by Staff of the Master) does not slow his own units and illusions. Deadlift - Creeps revived by The Dead Shall Rise have the gold & experience pop-up correctly on top of the revived creeps when killed (instead of appearing on Deadlift). - Fixed an issue where Master of Arms was unable to use any abilities after being revived by Deadlift. Keeper of the Forest - Keeper of the Forest's Nature's Sentinel invulnerable limbs are properly disabled by Chronos' Chronofield. Klanx - Lackey's projectile no longer triggers Moraxus' Arcane Shield. Lodestone - Shrapnel Lodestone's ultimate particles have been adjusted for low quality settings. Moraxus - Abaddon Accursed Fire Shield visuals apply properly to the Axia alt avatar. Puppet Master - Game Master's pet corgi is now oriented correctly on low and medium graphics settings. Pyromancer - Scorcher Pyromancer no longer has clipping issues on his model (particularly when zoomed in). Riftwalker - Riftwalker is no longer able to return to bidirectional Wormhole's (Boosted by Staff of the Master) original location if the distance between her and that location exceeds 3500 units. Silhouette - Hexa Silhouette's 3D portrait is properly centered. Skrap - Zoomerang cooldown is no longer reduced by 8+4 = 12 seconds if the Zoomerang is caught and the ground gadget spawns on the same frame. Witch Slayer - POG Witch Slayer's attack projectile fixed to be the one from the default Witch Slayer. == Items == Ring of Sorcery - Ring of Sorcery's visuals match the actual radius. Tablet of Command - Neophyte's Book is the first item in the autobuy sequence once again. - Can target player-controlled units (instead of just heroes). Wingbow - Evasion on melee heroes is properly negated by hex skills (e.g. Pollywog Priest's Morph). ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.6 ------------- 29 July 2015 == Design == = General = Self-Casting Functionality Added to Smartcasting + Players may now bind self-cast versions of all abilities and item slots in the options menu, allowing the functionality of pressing the self-cast key to automatically cast an ability on one's hero. Keybind Options Restructured + The Keybinds portion of the options menu has been reworked to allow an easier time finding relevant hotkeys. + All commonly used hotkeys (Abilities and Item slots etc.) are now positioned at the top of the Keybinds menu for easy access. = Balance = New heroes added to Tournament Rules - Keeper of the Forest - Night Hound - Deadlift - Hellbringer - Riptide - Wildsoul Keeper of the Forest + Keeper came out the gate strong and had a few tedious mechanics that were no longer necessary. We also wanted to allow Keeper to push towers a bit faster as competitors felt he was lacking a presence in high tier games. All in all these changes are meant to just tighten his kit and capabilities. Nature's Sentinel (W) - Cannot spawn a new Sentinel for 3 seconds when the Sentinel takes damage from an enemy player-controlled unit - The skill only goes on a full cooldown when killed if the kill was made while it was disabled - Creeps and Neutrals no longer disable the ability - Damage reduced from 25 + 5% of your attack damage to 10 + 5% - Can now attack buildings and towers Entmoot (E) - Max health restored per tree lowered from 0.3% to 0.25% == Community == Summer Silver Discounts + Continuing until August 24th Merrick will be discounting different avatars at 50% off their original silver price. If you've been hoarding silver and waiting for a chance to spend it, now's the time! Double Diamond Odds + For the extent of the patch Merrick will be stirring up the action by doubling the odds of the Diamond chest in Plinko. There's no better time to try your luck! HoN Tour Season 4 + The fourth edition of the official competitive circuit for Heroes of Newerth has begun! With a multi-divisional format, there are opportunities for both amateurs and professionals in HoN Tour. Grab your friends and head over to www.hontour.com for more information. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Blitz Mode - Blind Ban - On a 5v5 Grimm's Crossing map == New Content == = The Paragons = The Paragons are a faction of ancient, elemental guardians from the isolated Isle of Argentia. They embody the wisdom, emotion, and power of the earth, and the flesh of each Paragon has been overtaken by veins of crystals that hold a strong connection to the planet. They have refused to enter the wars among Man, Beast, and Daemon for fear that if captured, their bodies could be used as conduits to feed death and corruption directly into the earth. But with King Jeraziah driven to the brink of his faith and needing someone to counter the self-righteous destruction of the URSA Corps, he summons The Paragons, knowing that once they see the state of Newerth they will be forced to join the fight against the Hellbourne as well. The Paragons and HoN Tour Season 4 + The Paragons are a collection of avatars designed to support HoN Tour Season 4. + Three weeks before each cycle one avatar and five upgrades will be released into Plinko in order to increase the prize pool for that cycle. + During that time, 20% of the Plinko revenue raised will go towards that cycle's prize pool and 5% will be stored away to bolster the Grand Finals' Prize Pool. Paragon Upgrades + Each Paragon avatar can be upgraded up to 5 times by acquiring upgrades. + Upgrades will become available in the Paragon Chest in Plinko after you own the respective Paragon Avatar. New Paragon Empath Avatar: Emerald Paragon Empath - Deeply attuned to the earth's power of rebirth, the Emerald Paragon seeks only to preserve the natural balance of Newerth. However, if restoring and maintaining that balance requires the decimation of the mindless warmongers tearing the world apart, so be it. Emerald Paragon Empath Upgrades: 1. Essence Link Upgrade: Crystals added to the ability effect. 2. Illusory Veil Upgrade: Crystals pop out of the base for the upgraded effect. 3. Synergy Upgrade: She goes from having no effects, like other Empath avatars, to having a swirling green mist at her feet and crystals floating around her. 4. As One Upgrade: She gains crystals that swirl around her as she possesses someone. 5. Carnage Counter Upgrade: Dazzle all of Newerth with a running display of your all-time kills and assists with your Paragon avatars! - The Carnage Counter stats are only counted in Matchmaking games. - The Carnage Counter stats are not counted in Bot Matchmaking games. Paragon Shop Updates - The Plinko board has been updated in honor of the Paragons' arrival. - A new Paragon Plinko Chest has been added, replacing the Bronze Chest. = Ultimate Avatar = New Ultimate Thunderbringer Avatar: The Five Thunder Emperors of Caldavar - The Five Thunder Emperors of Caldavar -- East, South, West, North, and Center -- have been summoned by the Thunderbringer shamans to wield their ultimate mystic energies against the rampaging Hellbourne! - The Five Thunder Emperors of Caldavar were designed for model transitions within the Forests of Caldavar. The transitions still occur on other maps, but the East, South, West, North, and Center designations are slightly varied. Emperor of the North: - Appears when the hero is in the northern Hellbourne area of Caldavar, above the river and to the left of the middle lane. - White spell, attack, and body effects. Emperor of the East: - Appears when the hero is in the eastern Hellbourne area of Caldavar, above the river and to the right of the middle lane. - Yellow spell, attack, and body effects. Emperor of the West: - Appears when the hero is in the western Legion area of Caldavar, below the river and to the left of the middle lane. - Red spell, attack, and body effects. Emperor of the South: - Appears when the hero is in the southern Legion area of Caldavar, below the river and to the right of the middle lane. - Orange spell, attack, and body effects. Emperor of the Center: - Appears when the hero is in either base, the middle lane, and the river of Caldavar. - Blue/Green spell, attack, and body effects. The Five Thunder Emperors of Caldavar Items Boots: - Feet have lightning effects matching the Emperor's effects. Ring of Sorcery: - Adds blue lightning around the staff orb. - Does not override spell effects. Arcana: - Replaces orb in staff with Arcana orb and makes blue body effects. - Does not override spell effects. Spellshards: - All lightning effects become purple. - Staff gains a purple aura and effects. Restoration Stone: - Restoration Stone model in place of staff orb. - Yellow misty effects on staff. - Does not override spell effects. Staff of the Master: - Staff has lightning effects matching the Emperor's effects. = The War Effort = New War Effort Reward Avatar: Forsaken Death Prowler - The Death Prowlers come in many forms and species, but they are always a pair of terrifying enemies who employ demoralizing hit-and-run tactics to bleed their prey out. The Forsaken Prowler is no exception, using her pinpoint accuracy at any range and speed to ensure the death's head visage of her mount is the last thing her enemies see, if they see it at all. New Sunburn Bay Ward: Beach Ball Ward - Keep an eye out for beach party crashers with this custom ward! = Sunburn Bay = Every year, the Inner Sea's Sunburn Bay is flooded with vacationers looking for sun, fun, and respite from the cold, bloody steel and stone of the war between the Legion and Hellbourne. The hot sand and cool waves are neutral territory, where you might find Legionnaire rubbing suntan oil on all eight of Arachna's legs. Once they leave the beach it's back to death and despair, so everyone enjoy the rest and relaxation while it lasts! New Sunburn Bay Tarot Avatar: Beach Volleyball Tarot - Tarot swears she isn't using her abilities when she plays beach volleyball on vacation at Sunburn Bay, but it is a bit suspicious when it seems like she knows where every serve is headed and her spikes ricochet between the other team members, who sometimes get bound together by a spontaneously materializing volleyball net. Who knows, maybe she's just lucky? New Sunburn Bay Kane Avatar: Lifeguard Kane - Kane is usually obsessed with ending lives, but when he's on vacation he's all about water safety and proper SPF application. (This is absolutely because he wants to be the one doing the killing—why should the sea and sun have all the fun?) So if you find yourself getting waylaid out of the surf or called out for some one-on-one safety instructions, just go with it and be glad he doesn't give you CPR. Bad breath doesn't take a vacation. New Sunburn Bay Sand Wraith Avatar: Surf Wraith - The only thing worse than being a murderous spectre of the Great Waste is fighting hand-to-hand with sand in your shorts. This is one of the many reasons the Sand Wraiths love their time at Sunburn Bay, where they can shed their heavy black robes, forget the curse of the desert for a while and hang ten -- or whatever they have for toes -- and wash the grit out of their groins. New Sunburn Bay Announcer: Surfer Announcer Pack - Don't be a poser, brah. Grab this mondo announcer and shred some lanes! = General = New Ward Bundle: Classic Mid Heroes These heroes love being front and center and aren't afraid of the spotlight, so grab these custom wards and show them off! - Deadwood * Keep the entire map within your rotten grasp with this stumpy lookout! - Devourer * Use this pile of buzzing, stinking meat to spot the enemy, then hook 'em! - Kraken * Extend the tentacles of your vision so you can know where to unleash! - Gauntlet * Even with one eye Gauntlet can see all with this daemonic skull ward! - Nomad * Wander no more -- locate the enemy and strike them down with this razor-eyed ward! - Ravenor * Expose your opponents and overwhelm them with this ward of crackling lightning! New POGs Avatar: War Beast - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - Statement "By Logging in and accessing our product, you agree to the EULA" added to login screen, along with a link to the HoN end-user license agreement. - Hovering over the HoN button at the lower-left corner of a heropet's hero portrait (e.g. Fire and Ice heropets from Gemini) will properly display their primary attribute information. - The post-match rewards screen will no longer be displayed for mentors and spectators - Health bars now display correctly when changing them to another color in the Options > Interface menu = Heroes = Skrap - Skrap's detailed tooltips now properly explain Vorax lifetime and Restoration Stone interaction. Bramble - Bramble's detailed tooltips now properly explain Restoration Stone interaction. ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.5 ------------- 15 July 2015 == Community == Summer Silver Discounts + Continuing until August 24th Merrick will be discounting different avatars at 50% off their original silver price. If you've been hoarding silver and waiting for a chance to spend it, now's the time! HoN Summer Extravaganza 2015 + With Summer in full swing Newerth is primed and ready for a fun celebration. Join in the fun and participate in the following festivities: - 25% Bonus Gold Sale from July 16th to July 19th - Limited Edition Sales from July 17th to July 27th - 2x Bonus Silver Weekends from July 17th to July 20th and July 25th to July 27th == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Rift Wars - Shuffle Pick == New Content == New Legion Intelligence Hero: Skrap the Scavenger - Skrap is a cunning scavenger from the Seradati Plains who once roamed the desolate landscape gathering carrion to feed himself and occasionally sell in the rare event he encountered another living thing. Now he hoards every daemon carcass he can find to nourish his destructive, ravenous pet Vorax in the war against the Hellbourne. Skrap prefers to skulk along the edges of combat, harassing the enemy and harvesting their remains until he has enough to feed Vorax, who revels in charging forward and demolishing everything in its path. Skrap Abilities Mousetrap (Q) - Target an area to throw a Mousetrap there, dealing 60/80/100/120 Magic Damage and applying a Mini-Stun. - After arming, the Mousetrap will chase the first enemy that comes within range (prioritizing heroes), dealing 80/100/120/140 Magic Damage and applying a 1.25/1.5/1.75/2 second Stun to nearby enemies. - Mousetrap lives for 40 seconds. Zoomerang (W) - Target a location to throw a Zoomerang in that direction. Deals 60/80/100/120 Magic Damage and applies a stacking 20% Movement Speed Slow to enemy units. Zoomerang can hit again on the way back. - Cooldown reduced by 8 seconds if caught or 4 seconds if picked up from ground. Zoomerang collects morsels while flying. Scavenge (E) - Passively allows Skrap to pick up morsels from dead units, granting 8 experience each. Dying will reduce collected morsels by 30%. - Toggle on to consume 1 morsel every 0.5 seconds. - Heals self and ally heroes (within 1000 radius) for 5/10/15/20 Health per morsel. - Heals Vorax for 15/30/45/60 Health and adds 1/1.5/2/2.5 Attack Damage per morsel. - Max 100 morsels. Unleash Vorax (R) - Choose a lane to spawn Vorax, an uncontrollable monster with 2000/3500/5000 Health and 120/150/180 Attack Damage, in that lane. - Vorax will push the lane, Disarming enemy towers on attack, but hurting itself. - Vorax is visible to enemies at all times. New Skrap Debut Edition Avatar: Bone Collector - Every day countless living things die in The Great Waste -- from natural causes and otherwise -- but the landscape is oddly devoid of carcasses. This is because of the cunning Bone Collector of the Great Waste, who strips the putrid corpses of maggot-ridden meat and offal before cleaning the bones and offering them to the true alpha scavenger of the Waste, the Bonefeast Vorax. This species much prefers the satisfying crunch of dead marrow, but the Bonefeast and his Collector will attack living flesh just to get to the tasty bones within. New Skrap Avatar: Warlock - The Blood Crystals buried deep within the southern range of the Iron Mountains are the only remains of the powerful Mordant Paragons, a clan of twisted sorcerers who chose to bury themselves in the endless, black caverns rather than face the justice of the Order of the Chapel. Their petrified blood is valued for its magical properties, but the scavenging creature known as Warlock skulks through the catacombs and harvests the gems because of their ability to manifest the Blood Crystal Vorax, a fearsome monster created by the Mordant Paragons to protect their nefarious rituals. Whoever carries the Blood Crystals can summon the Vorax, but controlling it is another story... = Sunburn Bay = Every year, the Inner Sea's Sunburn Bay is flooded with vacationers looking for sun, fun, and respite from the cold, bloody steel and stone of the war between the Legion and Hellbourne. The hot sand and cool waves are neutral territory, where you might find Legionnaire rubbing suntan oil on all eight of Arachna's legs. Once they leave the beach it's back to death and despair, so everyone enjoy the rest and relaxation while it lasts! New Gold Edition Sunburn Bay Behemoth Avatar: Surfer Dude Behemoth - Surfer Dude Behemoth is amped to carve up some waves instead of enemies for a while, but if any kooks try to get aggro on his epic ripping he might have to drop in and share a little shockwave with them, especially if any beach bunnies are watching. New Sunburn Bay Rhapsody Avatar: Luau Rhapsody - When the sun finally goes down on Sunburn Bay it's time to light the tiki torches, sit down for the evening feast and get ready for the real party to start. Luau Rhapsody leads the singing and dancing with her smooth melodies and artful hula choreography, and those who can't keep up (cough Surfer Behe cough) are welcome to watch and make leis for everyone else. New Sunburn Bay Valkyrie Avatar: Beach Babe Valk - Sunburn Bay is a beacon of warmth and relaxation for the Valkyries of the Frost Fields, who go months at a time without seeing the sun and will die within seconds if they touch the frigid waters of the Boreal Sea. The vacationing males certainly don't mind these Nordic warriors shedding their bulky plate and mail for holiday bikinis, but they are baffled that the armor stats don't decrease too... = Zodiac = New Limited Edition Zodiac Night Hound Avatar: Leo - Broken and defeated by Hercules, the Nemean Lion known as Leo was memorialized among the stars as a constellation where he has watched for centuries as the warriors of Newerth vie for supremacy. He was once a scourge to the Greeks, using stealth and surprise to capture maidens, who he took to his cave as bait for would-be rescuers. But his years in the heavens observing the goodwill of the men, women and beasts of the Legion have tempered his fury and malice, and now he returns to stand with Hercules and his fellow warriors to stalk the Hellbourne. = The War Effort = New War Effort Trophy Avatar: Solstice - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars! = Hari Raya Aidilfitri = Celebrate the breaking of the fast with these fun, festive items! New Account Icon: Ketupat - Join the festival by showcasing this delicious rice dumpling inside a beautiful pouch of woven palm leaves! New Ward: Pelita - Celebrate Hari Raya by letting the spirits and angels see where to descend with their blessings with this pelita ward! = General = New POGs Avatar: Madman - These high-definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - Following community feedback, certain in-game sound announcements are no longer queued or have had their queue times reduced, which should resolve kill streak announcements being heavily delayed. Items - Items in your inventory and stash are now movable while dead - Items can be purchased while dead, and will go into your inventory - Items purchased while alive cannot be sold while dead - At the time of death, items instantly lose their 100% refund grace period timer Interface & Smartcasting - Smartcasting now works correctly for the bottom row of item slots - Hero names are no longer cut off when you mouse over their hero icons in the scoreboard - There should no longer be any duplicate console errors related to replays = Heroes = Deadlift - Resurrection now works properly if the target's corpse gets dragged more than 250 units from the Gravestone Kane - Balance of Power aura states are no longer considered Buffs *Prevents Kane from receiving free assists = Items = Merrick's Bounty - Properly plays a sound when its charges are consumed ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.4 ------------- 01 July 2015 == Design == Hellbringer + Hellbringer's kit is still providing an exceptional amount of utility and has left him sitting stronger than he should. This is another set of nerfs to bring him in line and make him more manageable during the laning phase. Demon Strike (Q) - Cast range lowered from 700 to 600 - Projectile travel distance lowered from 1000 to 600 units * Net "effective range" reduced from 1700 to 1200 Demonic Wave (W) - Cast range lowered from 1250 to 1000 - Projectile lifetime decreased from 1.5 seconds to 0.95 seconds - Net "effective range" lowered from 1610 to 1170 Evil Presence (E) - Lifesteal lowered from 8/16/24/32% to 5/10/15/20% Kane + The purpose of Kane is to lock down a carry for a set time and ensure they do no damage to him or anyone else. The damage sap was causing him to just kill every carry he locked down which is more in-line with what Pandamonium should be doing. These changes are aimed at allowing Kane to still be the counter-carry superstar, but be more reliant on awesome auras than high kill counts. - Base Strength decreased from 24 to 22 Force of Balance (W) - HP/Mana Regeneration rescaled from 1/2/3/4% to 1/2.5/4/5.5% of the unit's missing HP/Mana, respectively Steel Resolve (E) - Damage sap changed to damage reduction. Kane no longer gains any damage. Damage is reduced by 20% per charge (20/40/60/80% at max charges) - Max charges rescaled from 4 to 1/2/3/4 Face Off (R) - Cooldown increased from 50/40/30 seconds to 60/50/40 seconds - Using this skill on a tower puts this skill on a 20-second cooldown instead of the regular cooldown duration - Applies 1 charge of Kane's Anguish (Steel Resolve state) on the enemy target upon being cast == Community == Summer Silver Discounts + Continuing until August 24th Merrick will be discounting different avatars at 50% off their original silver price. If you've been hoarding silver and waiting for a chance to spend it, now's the time! == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Capture the Flag - Blind Ban == New Content == = Holiday Edition = New Independence Day Holiday Edition Scout Avatar: Continental Rebel - For too long, the damnable Redcoats have taxed our Goblin Coins without allowing representation! We tried throwing their tea into Blind Man's Harbor, but all they did was drink our ale and institute the Hut Act, demanding we allow enemy soldiers shelter in our homes! Intolerable! Now we will amass arms and fight back! But we must be wary, patriots--the Redcoats can outnumber and outspend us at every junction--so we must employ hit-and-run, ambush tactics to thin their ranks. Don't let them see you until it's too late, then show them your full patriotism in a cloud of musketry! New Independence Day Holiday Edition Flint Beastwood Avatar: Redcoat Flint - These rebels have gone too far! They are too stupid to realize they were better off under our control, and now they're delusional enough to think they can beat us in open warfare. Ludicrous! We will bring them to their knees with overwhelming numbers, discipline and volley fire, and when they beg for mercy and a chance to rejoin our glorious Empire we will demonstrate the primary trait of a supreme nation: ruthlessness! New Independence Day Holiday Edition Ward: Statue of Liberty - Gain vision from sea to shining sea with this spectacular Statue of Liberty ward! = War Effort = New War Effort Magebane Avatar: Acheron of Mana Aeacus - When he began his rule as one of the Three Judges of All Hells, Aeacus reserved Acheron, the river of woe, as one of his harshest punishments for the lamentable souls brought before him for using magic during their time among the living. The damned were forced to stand eternally in the frigid currents, which pulled the precious mana from every pore of their body, while hounds and eels tore at their limbs. = General = New Hammerstorm Avatar: Carnystorm - Carnystorm the Strongman first developed his growing muscles by grooming and curling his impressive infant mustache, and as he matured his brawn and whiskers continued to develop into the extraordinary specimens you now behold. He could have easily coasted through Adkarna's bootcamp and become a hero of the Legion, but he believed his physical gifts were bestowed upon him to entertain, not harm. It was obvious: only the Illustrious Freak Show of the Divine Coterie was good enough to feature Carnystorm's outlandish feats of strength, including smashing boulders with a single blow of his massive hammer--a skill that will come in handy when the daemons come to the carnival. New Silhouette Avatar: Cirque du Silhouette - Cirque du Silhouette was trained daily from a young age by the finest performers of the Divine Coterie to dazzle audiences with her stunning acrobatic skills. She did not know her artistry was also a lethal combination of finesse, balance, and strength until she had to use her tightrope walking and knife throwing to escape a Hellbourne ambush. Since that day, she has made more fans by skewering daemons than by dangling and spinning from aerial ribbons, but with her elite skills, why not do both at the same time? New Gold Edition Puppet Master Avatar: Freakshow - Any stupid clown can get laughs--Freakshow and his marionette Patsy judge their performances on how many screams of terror they get. But they aren't heartless! If an audience member dies before the show is over, Freakshow and Patsy have the body removed immediately and stored on ice backstage. It is bad taste to make the crowd sit with something so disturbing, and the bodies taste bad if they're allowed to bloat. New Thai Announcer: SEA Announcer - It's finally here! Your long-awaited announcer featuring the famous Thai comedian Anna Chuancheun! New POGs Avatar: Hammerstorm - These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - Banning Draft/Random Draft games will no longer include heroes who are disabled in Tournament Mode - In Capture the Flag, the flag is no longer deleted upon being terminated if the flag is carried by the terminated hero - If two events trigger at the same time and both events play an announcer, the announcer audio properly plays one after the other rather than playing at the same time * Example: The announcements of the flag pickups in Capture the Flag play one after the other if both flags are captured at the same time - All HoNiversary decorations have been removed = Heroes = Dampeer - Invader Dampeer is no longer missing one of his voice lines Kinesis - Mass Control target radius tooltip corrected to be 225 units before casting the skill Legionnaire - Decapitate boosted with Staff of the Master is fixed to properly refresh Legionnaire's skill cooldowns if Decapitate kills Gemini's Fire/Ice pets * No other hero pets are affected by this change (e.g. Puppet Master's Voodoo Puppet) Parasite - Infested ally creeps now properly apply the Draining Venom state on the target they attack Prisoner - Deleted redundant sound folder for Dark Angel Prisoner when casting Prison Break Puppet Master - Game Master auto-attack impact sounds are slightly reduced = Items = Ioyn Stone - Ioyn Stone's state icon is now correct if it stores a Refreshment Rune and uses it on an ally hero Restoration Stone - Now properly calculates the cooldown when a skill's sub-ability temporarily replaces its main ability * Prevents cooldown exploits with certain abilities * In other words, if Sand Wraith uses Mirage, then uses Restoration Stone after Sand Wraith's Mirage sub-ability appears, then the cooldown on Restoration Stone will be (30 + Mirage_Cooldown) seconds, rather than 30 seconds Sol's Bulwark - Typo in script fixed for the enemy aura (effecttype changed from Buff to Debuff) ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.3 ------------- 17 June 2015 == Community == Silver Chest Swap Out + Tired of the same old avatars in Plinko? Ever want to get Taunt, Couriers, and Name Colors from playing? Well, lucky you! Over the course of the patch there will be 2 events known as the Silver Chest Swap Out. These events will swap out the current content in those two chests for different content that is not normally available via Plinko. - Silver Chest Swap Out: Taunts | June 17th and 18th - Silver Chest Swap Out: Couriers and Name Colors | June 24th and 25th - Try your luck at Plinko and see what kind of swag you can win! Summer Silver Discounts + From June 17th until August 24th Merrick will be discounting different avatars at 50% off their original silver price. If you've been hoarding silver and waiting for a chance to spend it, now's the time! == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random Capture the Flag - Blind Ban == New Content == = The War Effort = New War Effort Trophy Avatar: Trophy Master Of Arms - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars! = Zodiac = New Limited Edition Zodiac Kraken Avatar: Cancer - Cancer possesses an impenetrable shell and massive, razor sharp claws, but these features merely act as protection for a tender, sensitive nature hidden beneath. She would like nothing more than to relax in her seaside retreat and tend selflessly to her beloved crablings, but the Zodiacs have been drawn into the brutal war between the Legion and Hellbourne, and Cancer's nature will not allow her to remain inactive when her fellow signs require love and support. - This avatar was originated by community member Kevja. Kevja was one of the winners of the original Dream Avatar Contest and will be receiving a copy of the avatar as a reward for winning! = eSports = New Thailand eSports League Avatars A collection of the four greatest warriors who participated in Thailand Esports League 2014. It's time to be a part of the greatest teams in Thailand! - Chiang Mai Warden * This representative of the North is an elegant hunter from the coldest part of the empire. Chiang Mai Warden is the beautiful champion of TEL and representative of HoNTour World Finals 2015. - Bangkok Slayer * This representative of the Central region is a veteran knight from the infamous capital. Bangkok Slayer is the man who ruled over 1,000 warriors, and he is more than ready to show his power to the world. - Khon Kaen Predator * This representative from the Northeast is the greatest warrior from the Highlands, a ruthless man famous for his strength, swiftness, and teamwork. Now it is your chance to join Khon Kaen Predator and become part of the Highland warrior legend! - Phuket Valkyrie * This representative of the South region is the unbeatable ruler of the ocean, and now is Phuket Valkyrie's time to expand her domain! 5's Taunt - Laugh your way to victory with this Thai-inspired taunt! "555" in Thailand means "ha ha ha," so grab this taunt and get your Smackdown on! * Own all four Thailand eSports League Avatars and get the 5's Taunt for 40% off! New POGs Avatar: Gladiator - These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - N/A and +?/-? have been removed from the pick screen UI - The Capture the Flag loading bar in matchmaking properly shows the player who is queueing and not the group leader's bar - Illusions of avatars that "evolve" over the course of a game properly represent the current visuals of that avatar * An example would be Doctor Gamer and his different forms - Sound channels fade in & out properly when the following abilities are used at the same time: * Rhapsody's Disco Inferno and Protective Melody * Oogie's Conflagration and Primal Surge * Music system in the Capture the Flag map - 8-Bit Taunt volume increased - Removed some unnecessary game file pre-caching = Heroes = Bombardier - Bombardment and Boom Dust regain their charges and have their skill timers reset when Bombardier dies Devourer - Guttling Hook ability slightly re-scripted Doctor Repulsor - Doctor Gamer is no longer missing textures on medium and low graphic settings Kane - No longer loses mana if swapping Steamboots while having the Offensive Force mode on Master of Arms - Visuals for Waru Master of Arms have been fixed so his weapon will no longer persist while being morphed Parallax - 3D portraits on all alt avatars are now correct - Ionic Dash fixed to properly allow Parallax to follow the Fulcrum if he touches the Fulcrum before the Fulcrum is finished travelling to its target destination - Fulcrum Shift cooldown is now properly reduced in Blitz Mode Silhouette - Hexa Silhouette avatar outline has been adjusted Valkyrie - Attack animation with her auto-attack projectiles fixed for all alt avatars - Brunhild Valkyrie's Javelin of Light now tracks the accuracy correctly - Fixed a typo in the script ("Sheildbreaker" -> "Shieldbreaker") War Beast - Illusions no longer propagate the haste aura from Metamorphosis * Intended as a corner-case fix to Circe's Doppelganger to fix it giving haste to Circe's own units ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.2.2 ------------- 11 June 2015 == Bug Fixes & Optimizations == Solstice - Pure Light no longer shows the channeling streaks of light through fog Kane - Face Off's duration starts properly if Kane is Disarmed and has met his target at melee range ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.2 ------------- 03 June 2015 == Community == = 8-Bit Avatars = - Heroes of Newerth's 8-Bit Collection is about more than reminiscing about some of your earliest gaming conquests; it's about laying the foundation for new ones. That's why we're taking 25% of all revenue generated from the 8-Bit set and using it to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer 2015. In addition to contributing to HoN eSports, when you collect 8-Bit avatars you will be eligible for exclusive 8-Bit perks. - Currently available 8-Bit Avatars: Big Boss Bubbles, LightGunblade, Paku Devourer, Game Master Puppet Master, Pixelkeeper, DDRhapsody, Doctor Gamer - 8-Bit Avatars coming this patch: Monster Trainer Calamity - Perks: For owning the first 2/4/6/8 8-Bit Avatars, you can claim the 8-Bit Ward/Courier/Taunt/Announcer for FREE. - To take part in the 8-Bit experience and track your journey across the map of Arcadia, head here: http://www.heroesofnewerth.com/8bit = A.R.M.S. Collection = - The futuristic A.R.M.S Collection has been available exclusively in Plinko since March 10th. Similar to the 8-Bit Avatars, 25% of all revenue generated from Plinko will be used to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer 2015. - Currently Available A.R.M.S. Avatars: Invader Kane, Savior Hammerstorm, Savior Rally, Savior Pebbles, Invader Ravenor, Savior Legionnaire, Savior Solstice, Invader Dampeer, Savior Emerald Warden, Savior Predator - Perks: Collect all 10 A.R.M.S. Avatars and you can claim the 11th, Gold Collection A.R.M.S. avatar for FREE. - For more information about the A.R.M.S. Collection, head here: http://hontour.com/dreamhack/ = DreamHack Summer 2015 = - It's finally here! HoN is making its epic return to Sweden for this year's DreamHack Summer. If you're attending DHS15, stop by HoN's booth to watch as 8 of the best teams from around the world battle it out to see who reigns supreme. If you're at home, tune into www.twitch.tv/honcast to catch all the action. - HoN's DHS15 tournament starts on Saturday, June 13th and lasts until Monday, June 15th. == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random == New Content == = Vanity = New Glowing Name Color: Champion of Newerth An epic, glowing name color reserved for the elite warriors of Newerth. If you see this on your name, you truly are a Champion of Newerth. = The War Effort = New War Effort Courier: Gnome Courier This shifty little hoarder is busy stealing loot from the Dragon's Treasure Ward, but he'll find time and room to bring you your goodies. New War Effort Ward: Dragon's Treasure Ward This greedy dragon is always on the lookout for would-be thieves, so let him double as a sentry for your team! = 8-Bit = New 8-Bit Announcer: - Proclaim your Player 1 High Score awesomeness with this retro announcer! New 8-Bit Calamity Avatar: Monster Trainer Calamity Monster Trainer Calamity is a master at capturing the digital creatures of Arcadia and training them to fight for her. She prefers the water types because of the rampant pixelated fire in Arcadia, and now that she is free to roam Newerth she can't wait to calculate the catch rate on all these new creatures and find out how well her vault works to capture them. Usually, it's super effective. = Zodiac = New Limited Edition Zodiac Solstice Avatar: The Twins The Twins have spent eons observing Newerth from the heavens, gathering information and sharing it with each other in an endless debate over whether they should intervene or not. After the Second Corruption they finally agreed it was time to descend and join their fellow Zodiac signs in the attempt to save the planet from destruction, and their amassed knowledge allows them to adapt for any combat situation, day or night. = Archaic Gods = New Archaic God Behemoth Avatar: Atlas Atlas chose to side with the Titans in the war with the Olympians, and as punishment he was condemned by Zeus to hold the Heavens upon his shoulders. With the Archaic Gods distracted by this new war and their desire to amass new worshipers, Atlas has shrugged the Heavens aside to seek a rematch with Zeus and his allies. = General = New Hero Ward Bundle: Classic Ganker Keep the element of surprise on your side with these custom wards themed after classic ganker heroes! - Magmus * Smash the enemy's ability to hide with this glowing elemental bludgeon straight from Magmus' internal forge! - Fayde * No one can hide from the reaper's scythe -- or you, if you use this razor-sharp ward! - Hammerstorm * Drop the hammer of revelation on your opponents with Hammerstorm's custom ward! - Pebbles * Keep the enemy's movements well in hand with the crushing grip of the custom Pebbles ward! - Pharaoh * See exactly where to unleash your wrath, because nobody looks out for you like your mummy! - Sir Benzington * Extend your team's vision into every nook and cranny of the map with this Beaver Lancer ward! New POGs Avatar: Thunderbringer - These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == = General = - Capture the Flag now displays silver coins earned in the post-match window - The "View Recent Game Stats" will now properly show the selected player's match stats if you view their stats by going through "View Statistics" - Chatbox no longer takes focus when opening the HoN Client = Heroes = Aluna - Power Throw no longer disappears when an Emerald Red charge expires during Power Throw's cast animation Bombardier - Boom Dust can no longer be cast on self via double-activation * To clarify, double-activation means clicking the skill hotkey twice in rapid succession to cast a spell on self * Prevents him from going back to the fountain when double-activating Boom Dust Devourer - Clown Devourer's 3D portrait is now properly centered - Paku Devourer's hook now properly plays the "You are my next meal!" audio clip when the hook hits an enemy target Doctor Repulsor - Doctor Gamer store preview no longer produces an annoying sound that persists after closing the store Empath - No longer able to use As One on Voodoo Puppet (Puppet Master's ultimate) - Illusory Veil no longer emits particles deep below the terrain - As One visuals fixed to appear over allied heroes Hellbringer: - Evil Presence no longer spawns multiple minions when skill goes off cooldown if the initial spellcast was blocked (e.g. by Null Stone) - Evil Presence minion no longer applies the Movement Speed Slow or negative Magic Armor when Hellbringer dies and the ability has not been cast before his death - Evil Presence minion now properly disappears if Circe's Hellbringer mimic dies/expires Kane: - Face Off duration no longer resets when Kane & his target have engaged in an arena and exit the arena somehow (e.g. Tablet of Command) Rhapsody - Thriller Rhapsody properly plays sounds when she attacks a target and when she uses Staccato on a target Valkyrie - Headhunter Valkyrie attack offset fixed to match her animations = Items = Merrick's Bounty - Sound effects no longer plays when Merrick's Bounty gains a charge ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.1 ------------- 20 May 2015 == Design == = Tournament Rules = - Riptide has been removed from tournament rules - Night Hound has been removed from tournament rules ---------------------------------------------------------------------------------------------------------------------------------- = Hero Balance = Engineer + Mines are quicker to place now and can reach lethal levels with lower amounts of mines. These changes are aimed at lessening the burst damage of throwing mines at enemy players and making players have to use more mines to gain high lethality. Spider Mines (E) - Spider mines no longer block creep spawns. - Magic Damage reduced from 175/250/325/400 to 125/200/275/350 * Total damage with 6 Spider Mines reduced from 1050/1500/1950/2400 to 750/1200/1650/2100 - Now have a 1 second arming time when they reach their destination - Cooldown between placing mines increased from 3.5 to 5 seconds ---------------------------------------------------------------------------------------------------------------------------------- Hellbringer + Some more tweaks to lessen the amount of high damage and in turn high sustain Hellbringer is achieving. Evil Presence (E) - Passive heal from all damage dealt by Hellbringer reduced from 15/20/25/30% to 8/16/24/32% Summon Malphas (R) - Malphas Move Speed lowered from 375/400/425 to 350/375/400 ---------------------------------------------------------------------------------------------------------------------------------- Keeper of the Forest + A sizable buff to an underwhelming start. These changes should help the usability of Nature's Sentinel outside the ultimate combo. Nature's Sentinel (W) - Cast time reduced from 250 to 100 - Increased cast range from 300 to 450 - Increased attack radius from 200 to 350 - Damage rescaled from 30 from each branch to 25 + 5% of Keeper's Attack Damage ---------------------------------------------------------------------------------------------------------------------------------- Night Hound + We wanted to bring something unique to how you played a stealth hero with Night Hound. The charge system combined with the level one Invisibility was causing a high amount of frustration. It was clear we needed to change one or the other. We have something in testing that could be better in the future, but it will need the appropriate time to make sure it is exactly what we want for Night Hound. Invisibility (R) - Can now be leveled at 1/6/11 - Charge system removed - Fade Time increased from 2.5/2/1.5 to 3.5/2.5/1.5 - Now grants 0/6/12 Agility ---------------------------------------------------------------------------------------------------------------------------------- Parallax + Parallax can achieve a monster amount of high damage but with that high damage we wanted a high cost. With these changes he should be able to make it through the earlier game a bit easier and make use of his high mobility. - Base Intelligence increased from 24 to 26 - Intelligence gain per level increased from 2.4 to 2.7 Fulcrum Shift(Q) - Range increased from 700 to 900 - Leash range increased from 1100 to 1200 - Damage increased from 0/45/65/65/85 to 0/65/85/85/105 Ionic Dash(W) - Range increased from 725 to 925 Earthshatter (R) - Initial mana cost decreased from 125/200/275 to 100/175/250 - Mana cost per second decreased from 5% to 3% of Parallax's max mana pool - Cooldown reduced from 90/75/60 seconds to 70/60/50 seconds ---------------------------------------------------------------------------------------------------------------------------------- Riptide + Riptide's ultimate did not quite hit the mark in use and feel. The adjustments below should make it much better in both those categories. Eye of the Storm (R) - Now makes Riptide Magic Immune - Turning is now twice as easy ---------------------------------------------------------------------------------------------------------------------------------- War Beast + Warbeast was gaining too much free gold from Battle Cry and the strengths that this provides should have a higher cost, these changes will address this. Battle Cry (W) - Mana cost increased from 15/10/5/0 to 25/20/15/10 ---------------------------------------------------------------------------------------------------------------------------------- Wildsoul + Wildsoul is a unique hero due to his "two hero feel" and 12 inventory slots to fill. We want Wildsoul to be able to achieve a higher farm so he can attempt to fill those slots; however, he was gaining too much sustainability and damage for free. These changes are aimed at making Wildsoul easier to deal with and have clear weaknesses. Bear Form (R) - Shared Health does not work if Booboo is outside of leash range - Armor reduced from 5/10/15 to 3/5/7 Booboo - Armor lowered from 5 to 3 Alpha Male (Q) - No longer works on Kongor - Removed boosted 25% damage to heroes with level 4 Summon Booboo - Deals 25% more damage to non hero-units - Now deals 25% more damage to creeps when boosted with level 4 Summon Booboo (total 50% to all neutrals and creeps) Swipe (W) - Lowered slow from 75% to 50% - Is now leveled at Level 3 of Summon Booboo Frenzy (E) - Magic Armor and Armor while boosted lowered from 5 to 3 - Frenzy is now leveled at Level 2 of Summon Booboo ---------------------------------------------------------------------------------------------------------------------------------- = Item Balance = Veiled Rot - Initial stock in store properly reduced from 5 to 3 to match the patch notes from 3.7.0 Lex Talionis + This change is meant to deter players from abusing it with the courier - Mana Cost increased from 0 to 5 == Community == = 8-Bit Avatars = - Heroes of Newerth's 8-Bit Collection is about more than reminiscing about some of your earliest gaming conquests; it's about laying the foundation for new ones. That's why we're taking 25% of all revenue generated from the 8-Bit set and using it to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer 2015. In addition to contributing to HoN eSports, when you collect 8-Bit avatars you will be eligible for exclusive 8-Bit perks. - Currently available 8-Bit Avatars: Big Boss Bubbles, LightGunblade, Paku Devourer, Game Master Puppet Master, Pixelkeeper, DDRhapsody - 8-Bit Avatars coming this patch: Doctor Gamer - Perks: For owning 2/4/6/8 8-Bit Avatars, you can claim the 8-Bit Ward/Courier/Taunt/Announcer for FREE. - To take part in the 8-Bit experience and track your journey across the map of Arcadia, head here: http://www.heroesofnewerth.com/8bit = A.R.M.S. Collection = - The futuristic A.R.M.S Collection has been available exclusively in Plinko since March 10th. Similar to the 8-Bit Avatars, 25% of all revenue generated from Plinko will be used to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer 2015. - Currently Available A.R.M.S. Avatars: Invader Kane, Savior Hammerstorm, Savior Rally, Savior Pebbles, Invader Ravenor, Savior Legionnaire, Savior Solstice, Invader Dampeer, Savior Emerald Warden - A.R.M.S. Avatars coming to the DreamHack Chest in Plinko this patch: Savior Predator - Perks: Collect all 10 A.R.M.S. Avatars and you can claim the 11th, Gold Collection A.R.M.S. avatar for FREE. - For more information about the A.R.M.S. Collection, head here: http://hontour.com/dreamhack/ == Matchmaking Maps & Modes == Forests of Caldavar - All Pick - Single Draft - Balanced Random Mid Wars - Blind Ban - All Random CTF - Blind Ban == New Content == = The War Effort = New War Effort Trophy Avatar: Flint Beastwood - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars! = 8-Bit = New 8-Bit Doctor Repulsor Avatar: Doctor Gamer - Dr. Gamer didn't always have a PhD in video gaming -- he started out as a console-loving kid in his parents' basement in Arcadia, and as he matured his skill level and choice of electronic entertainment evolved right along with him until he became the smartest, most strategic gamer in all of Arcadia. Now that he has access to Newerth it's time to give these combative heathens a doctorate-level schooling in proper gaming, and maybe do some digging into this eSports thing the Game Master told him about... New 8-Bit Taunt: Rage Kid - Save your monitor by letting the Rage Kid Taunt handle the tantrums for you. Now breathe... = A.R.M.S. Collection = New Gold Edition A.R.M.S. Pestilence Avatar: Invader Pestilence - When Pestilence abandoned the Moon Queen and her hive to side with the Hellbourne, he expected his soldier beetles to follow. Instead, they tried to bring his head back to the queen to prove their loyalty. Pestilence annihilated his entire army and fled to Hell's Keep, where the Electrician was delighted at the opportunity to create a brigade of insect shock troopers inspired by the vicious Pestilence. Technology failed him until the breakthrough of the A.R.M.S. Invader suits, which the Electrician used to create this prototype, a robotic scourge obedient to the ruthless hive mind of Pestilence. = Black Legion = New Silhouette Black Legion Avatar: Hexa - Chosen from the silent hunters of the Hidden Village of the Scout, Hexa of the Black Legion prefers to execute her assassination jobs as a solo operator -- Quintan and the others are a bit too overt for her tastes. Those lads can be a useful distraction though, and on the occasions when Hexa works in tandem with the entire Black Legion the Hellbourne forces invariably flood toward the swath of carnage caused by Quint and the boys while the enemy commander watches from afar in frustration and outrage. Until Hexa's blade settles across his throat and the commander realizes the true purpose of the attack. New Master of Arms Black Legion Avatar: Waru - Waru may be the most valuable member of the Black Legion (except for Unum, if you happen to be bleeding out at the moment). He can switch from blistering covering fire to accurate kill shots without breaking stride, and when Quintan's ax gets dull from cracking too many skulls or Troika's flamethrower sputters out, it's Waru who pulls a replacement from his pack to keep every member of the Black Legion in the fight. It doesn't matter to Waru who gets the kills as long as they happen on the enemy's side. New Kane Black Legion Avatar: Septar - Septar is the brash wildcard of the Black Legion. He was accused of deserting his former unit of Jeraziah's Royal Guard the night before a battle, but when the King advanced into enemy territory at dawn he and his soldiers found Septar waiting among dozens of enemy dead. “Thought I'd save you all the trouble,” Septar said. He has elite skills in melee combat and a tendency to seek out the most powerful opponent among the enemy ranks and challenge him to single combat. Since the Hellbourne has no honor, this ends up with him fighting dozens of enemies, which suits him fine, as long as his chainsword doesn't bog down. = General = New POGs Avatar: Deadwood - These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes & Optimizations == Devourer - Patchwork Devourer's hook trail now displays properly Hellbringer - Malphas avatars are no longer missing ability icons - Evil Presence minion can no longer be teleported to via Post Haste Master of Arms - Fixed an issue that prevented Master of Arms from taunting his opponents Myrmidon: - Shenlong's Forced Evolution skill icon now displays a dragon icon again Parallax: - Earthshatter slow state is no longer transferrable by Parasite's Facehug *Fixes the infinite Earthshatter slow state duration Rhapsody - Using 2 Staccato skills in Rift Wars will no longer inflict a significantly higher than intended amount of damage Tremble - Iron Tremble's Boris Movement Speed is now properly set to 400 at all levels Wildsoul - No longer denies himself if Booboo's Mixed Damage kills Wildsoul Resolved an issue that caused the following animations to loop improperly: - Deadwood walking animation - Grinex walking animation with Rift Stalk ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.0.4 ------------- 08 May 2015 == Hero Balance == Hellbringer + We are watching all heroes very closely with this new large patch and we want to make sure we are quick to address any problems. Hellbringer was achieving too much of an impact in the earlier stages due to the efficiency of his Demon Strike. With these changes we are looking to see him peak a little later in the game and reduce some of his burst. Demon Strike (Q): - Magic Damage reduced from 100/150/200/250 to 80/120/160/160 - Max charges decreased from 2 to 1/1/1/2 Evil Presence (E): - Movement Speed Slow reduced from 20/30/40/50% to 25% at all levels == UI Fix == Fixed sorting of Last 20 Matches in Player Statistics window == Bug Fixes and Optimizations == Wildsoul - Summon Booboo (Q) cooldown no longer gets reset when Booboo dies - No longer denies himself if Booboo's Mixed Damage kills Wildsoul ---------------------------------------------------------------------------------------------------------------------------------- Version 3.7.0 ------------- 22nd April 2015 HAPPY 5TH HONIVERSARY! == Frostburn Studios == - S2 Games is no longer associated with the active development of Heroes of Newerth and the HoN Team has formed a new company in its place: Frostburn Studios! We will continue to support HoN and look forward to improving the game significantly in the future. - Replaced all S2 Games logos with Frostburn logos - See the Forums and the in-game letter for more information on Frostburn Studios! == New Game Mode == Capture the Flag + It's finally here! After taking the gold medal in Heroes of Newerth's Sol's Theatre Contest, Capture the Flag (previously known as Greenlands) is making its debut in HoN's Matchmaking. + The HoN design team and SBT have been working hand-in-hand with the map's creators, HyperXewl and Kawaiiiii to test and polish the map ensuring that it meets the community's expectations. + In addition to the rigorous testing, the map received a complete makeover from the Content team and now looks as smooth as it plays. + Capture the Flag map information and tips are shown while loading and queueing for a Capture the Flag game Here is a list of the rules for Capture the Flag and how it differs from Forests of Caldavar: * To see the Sol's Theatre Competition, head here: http://www.heroesofnewerth.com/theatre Pick Mode: - Blind Ban Rules: - At the start of the game there is a time for item purchasing where a player cannot leave the base (20 seconds) - Each team has a flag located in its respective base * Right-clicking the enemy flag picks it up * Dying while carrying the enemy flag drops it at your current location * If on the ground, the flag auto-returns to its base after 10 seconds * Right-clicking your team's flag instantly returns it to your base - Special states while carrying the flag: * Grants the other team vision of you at all times (you are revealed as well) * Portal Key cannot be used * Instantly teleporting over 2000 units drops the flag * Incoming damage is amplified and the longer you hold the flag, the more damage you take * Healing received and Health Regeneration are reduced by 50% - Players may drop the flag using a new ability called Flag Drop * The default hotkey for Flag Drop is 'i' * This does not reset the damage multiplier * Ability has a 20-second cooldown - A flag capture (or cap) occurs when you carry the enemy flag to your base while your flag is in place - Right-clicking your flag pedestal while holding the enemy flag scores the flag capture * You cannot capture the flag if the enemy has taken your flag - A flag capture earns a point for the capping team and resets the location of the enemy flag back to their base - 5 flag captures for one team equals victory Additional Rules: - Hero or creep kills are worth 0 XP and a minor amount of gold - All players are given a static 660 GPM and 156 experience per minute throughout the game * All players hit max level at the 25 minute mark - Capturing a flag awards all players on the capping team 350 gold - An indestructible, unselectable tower guards each base; it hits very hard but is slow and non-lethal - Shops are in each base and at the respawn points - Wells are outside of the bases and are usable by both teams, but heroes in the wells take significantly increased damage (+170% damage taken) - There are two hard neutral camps; one each side of the map - A rune spawns every 60 seconds in the center of the map * Haste rune cannot appear - The courier starts the game flying and is invulnerable, invisible, and gives no vision for your team == New Hero == New Hellbourne Intelligence Hero: Parallax the Artificer - The Artificers are an alien race who gestate within asteroids hurtling through space. When the asteroids impact a planet the Artificers emerge and begin to dismantle the world by disrupting it with the dark matter within their Fulcrums. Parallax the Artificer has cratered on Newerth after destroying Andromeda's home planet of Ambia centuries ago, and the Hellbourne corruption oozing from the Scar senses an opportunity to coalesce with this dark matter and spread beyond Newerth. - Ability 1: Fulcrum Shift * Parallax forces the Fulcrum to move toward a target location dealing magic damage to targets along the way. * Target location to move the Fulcrum to that location, consuming a charge. Enemies hit along its path are dealt (10% Max Mana + 0/65/75/75/85) Magic Damage. Max of 1/1/1/2/2 charges that refresh every 9/8/7/6/5 seconds. - Ability 2: Ionic Dash * Parallax uses the power of the Fulcrum to quickly send himself to its location, dealing magic damage and silencing enemy units along the way. * Activate to dash towards the Fulcrum, dealing 75/95/115/135 Magic Damage and silencing enemies hit along the way for 1/1.5/2/2.5 seconds. Hitting an enemy hero with Ionic Dash will reset the cooldown of the ability. - Ability 3: Dark Mana * The Fulcrum's hunger for destruction rewards Parallax's aggression with extra Max Mana. * Passively grants a charge when damaging enemy heroes with abilities; each charge gives 2/5/8/11 Max Mana. * Enemy heroes within a 225 radius of the Fulcrum will lose mana per second equal to 8 +0.5 per charge. * 20% of charges are lost on death, up to a maximum of 5 charges. - Ability 4: Earthshatter * Parallax uses his connection with the Fulcrum to create a powerful field around himself and the Fulcrum, dealing massive magic damage to enemy heroes inside of it. * Activate to create an area tether between Parallax and the Fulcrum. * While active, enemy heroes within the area are dealt Magic Damage per second based on the difference between Parallax's Max Mana and the enemy hero's. * While active, Parallax's Movement Speed is increased by 5/10/15% and enemy heroes within the area are slowed by up to 30%. * Drains 5 % Max Mana per second. - New Parallax Avatar: Thai Warrior * Thai Warrior Parallax is a mobile hub of blessings and celebration for the Thai New Year. Wherever he goes, the party goes with him and he's very happy and excited to spread the cleansing, jasmine-scented waters and protective white powders of these sacred rites. Happy New Year, and may this celebration refresh all good things in your life and bring you blessings for the coming year! - New Parallax Avatar: High Priestess * The High Priestess of Arasunia is the Mother to all Sisters of the Sacred Order, guiding them in the pure ways of Sol and performing the divine rituals that welcome all lost souls into the fold. She carries with her a blessed ossuary containing the crumbled, ashen remains of the first High Priestess, Saint Eliana, who traveled Newerth with a bottomless skin of holy water and consecrated the lands upon which the Chapels of Sol would grow. Now the High Priestess must use the ossuary as a weapon, wielding its holy powers to destroy the Hellbourne and the daemonic corruption that permeates the soil they tread upon. - New lobby music for the Parallax release - Removed 8-bit music from the maps == General == NOTE: Please uninstall any active mods as this patch includes massive changes. Mods are likely to break until they are updated. = Multi-Unit Control AI = + Multi-Unit Control (MUC) heroes like Tundra, Tremble and Ophelia have always required more time and finesse to play at a high level. This has caused a lot of players to move aways from these heroes when they could enjoy them if it did not require as much from the player. The following changes are aimed at reducing the tediousness of playing a MUC hero, but still allows players with excellent micromanagement skills to maximize hero's potential if they want to micromanage. - All heroes and items that would allow the player access to another controllable unit will have the option of automated or manual control - Any unit under automated control will follow the player wherever they go and mimic their commands - If your hero attacks an enemy hero, then your other units will use their active abilities (if they have some) on that hero - You can turn off automation by deselecting the option (new button next to glyph and taunt) or by selecting the unit and manually giving them a command = MMR Compression and Decay System = + This tweak to our matchmaking system is aimed at top-end players in order to relieve some of their long queue times. To accomplish this we have compressed everyone above 1800 MMR down to 1800 and implemented an MMR decay system to players above 1800. Starting in June the top 100 players on the ladder every month will now get to show off a unique name color to signify their achievement. + While this is just a quick fix to top-end queue times, we are also looking at similar solutions for the opposite end of the MMR range as well as adjusting our matching algorithm for these groups. We will also soon be delving into the creation of a much larger system that will allow for better queue times and a more solid sense of progression for all players. - All players above 1800 MMR have had their MMR adjusted to 1800 - Players above 1800 MMR who have not played 5 games in any 10-day period will experience MMR decay at a rate of up to 1% of their rating per day until they are back down to 1800 MMR = MMR Adjustments = + In an effort to remove negativity before the match has even started, we have removed the visibility of how much MMR a player may gain or lose in the match they are in. This will still be visible with the change in MMR after a match ends. - MMR gain and loss amounts are no longer visible in the hero pick screen = Guide System Rework = + With massive hero changes incoming and new ways to play arising, we will need our guides to reflect this. We decided to not only update every guide in the game to the current retail patch but also simplify and change how the in-game guides work. With this patch you will see a streamlined guide system that tells you exactly what you need to crush your enemies with some options for both offensive and defensive builds. A big thanks to all the SBT players who submitted their guides for this system! - Introduced new Hero Guide structure - Removed all existing guides for reworked heroes (Players will need to re-create guides for these heroes) - Updated default guides for all heroes = Leaver Strike System = + The Leaver Strike System is used during matchmaking games to make sure players are not quitting games early. - Strikes are earned when a player disconnects from a game and is terminated (can no longer rejoin) from a matchmaking game. This does not apply if the game is conceded or if a player can normally leave a match with no penalty. - The player can gain several strikes, the first being forgiven. Subsequent strikes will ban the player from matchmaking for an increasingly longer duration. Ranging from 10 minutes to 10 hours depending on how many strikes the player has gotten on their account. - These strikes are region-based and are held by the chatserver. 10 days from the player's first strike, the strike count will be cleared out and they start from 0 strikes again. * Strike 1: Forgiven * Strike 2: 30 mins * Strike 3: 1 hour * Strike 4: 2 hours * Strike 5: 4 hours * Strike 6+: 10 hours = Skillshot Hit Percentages = + This has been a feature that players have asked for since the beginning of HoN. It can now be a reality, so make sure to brag when you hit every shot! We are open to suggestions for which abilities you would like tracked. - We now track certain skillshots and display your accuracy with them in chat when you hit someone * Only counts as a hit when you hit a hero * Chat message is only displayed to the person playing the hero - The following abilities are tracked: * Devourer's Guttling Hook * Valkyrie's Javelin of Light * Gauntlet's Grapple = Smartcasting = + This option allows casting abilities by pressing the ability button without the following click. - Smartcasting is now available in the options menu. - Self-Cast Modifier will be added in the future. = Tower Aggression Indicators = + There will now be a much more pronounced effect when a tower attacks your hero, allowing players to know exactly when they are being attacked. - A new "Alert" sound is now played when you have drawn tower aggression - A new red circle on the ground appears when you have drawn tower aggression, showing you the range of the tower = Significant Optimizations = - Loading into the game should be about 50% faster - Numerous memory optimizations to the client and UI resulting in a reduced memory footprint - Significant improvements to game server performance and stability such that the in game experience should be greatly improved for players - The game should no longer freeze for a split-second when the game switches to a new music track - Darkened the loading screen background to reduce on-screen clutter == Maps == = Map Editor = + Added undo/redo support using CTRL+Z and CTRL+Y for all the tools supported by our editor including: - Blocker tool - Deform tool - Foliage tool - Tile Definitions - Paint tool - Water tool - Sound tool - Bot tool - Entity Tool - Cliff Tool Map Editor Changes: - Fixed a potential for memory corruption and crashing when using the water tool - The water tool now properly updates water, fixing needing to restart the client to see changes made - Reworked the water tool to be easier to use, especially when trying to only modify existing water - Right clicking with the water tool now erases/resets properties for existing water - Fixed a handful of string/translation issues with the water tool - The sound tool now works the first time you try to use it - Changed how the sound tool plays placed sounds which fixes most sounds on a map not playing when they should - Added a visual indicator for the falloff area of sounds - Fixed the clone behavior of the bot metadata tool so that it properly re-selects the cloned nodes - The cliff tool now works the first time you try to use it - Fixed a memory leak in the cliff tool - Fixed some situations in which the cliff tool would delete cliff pieces added by the same operation while trying to add more cliff pieces - Added a checkbox to the system bar to enable/disable drawing the navigation grid - Entities now always properly update/create path blockers as you edit them - Fixed Water/Fog markers not being properly removed if you deleted them while hovering them - Made the entities dialogue wider so it is easier to use - The foliage tool now properly updates size/scale/density changes on all areas of the map = Map Help Tips = - Maps will now display a tip in the bottom right corner for 20 seconds * Clicking on the tip will open a help window that will explain mechanics about the current map - The following maps have Help Tips added: * Forests of Caldavar * Mid Wars * Grimm's Crossing * Capture the Flag * The Grimm Hunt * Rift Wars * Darkwood Vale * Watchtower = Map Changes = Forests of Caldavar - The Forests have been improved in many ways: * Ground textures updated * Water effects enhanced * Foliage cleaned up * New wooden boat! * Kongor has donned his birthday suit * HoNiversary Decorations added: Check the entire map for festive 5th HoNiversary decorations! Mid Wars - The Snotter Boss is back! All Maps - HoNiversary Party Creeps == Hero Balance == + The following heroes have been added to Tournament Rules: - Kane - Calamity - Tarot + The following heroes have been removed from Tournament Rules: - Keeper of the Forest - Hellbringer - Wildsoul ---------------------------------------------------------------------------------------------------------------------------------- Aluna + Emerald Red is a great asset for Power Throw, but we felt that her other abilities needed to shine with Emerald Red as well. With these changes, Emerald Red will bring more game-changing power to her entire skillset. Emerald Lightning (Q) - Mana cost reduced from 100/110/120/130 to 80/95/110/125 - Emerald Red effect: Max potential number of targets affected increased from 1/2/3/4 to 2/4/6/8 * Stun duration still caps at 5 seconds - Emerald Red effect: Emerald Lightning debuff duration on enemies increased from 5 seconds to 8 seconds * Matches the buff duration on Aluna Deja Vu (E) - Mana cost reduced from 100/110/120/130 to 70/80/90/100 - Emerald Red effect: When Aluna returns to her location with the third activation of the skill (if she returns), she will be stealthed for 3 seconds Emerald Red (R) - Mana cost reduced from 75 to 50 ---------------------------------------------------------------------------------------------------------------------------------- Arachna + Arachna received some much-needed quality of life improvement to her Webbed Shot, removing the item restrictions and further accentuating her laning strength. Webbed Shot (Q) - Cooldown removed for early levels - No longer considered an Attack Modifier ---------------------------------------------------------------------------------------------------------------------------------- Armadon + Armadon has always been known for his Spine Burst spam and will be seeing more Spine Burst procs with these changes. Players will also experience reduced mandatory button mashing when they have sufficient mana during mid/late-game. Spine Burst (W) - No longer has a Cast Time and is non-interrupting - Can now be toggled (right-clicked) to cast immediately when off cooldown Armordillo (R) - Damage reduction required to trigger an instance of Spine Burst decreased from 250 to 150 ---------------------------------------------------------------------------------------------------------------------------------- Artillery + Artillery was heavily limited by his LRM in many ways. This change is aimed at allowing the hero to be more mobile and use his LRM in more hit-and-run type tactics. - Intelligence growth per level increased from 1.4 to 1.5 LRM (Q) - Implemented a charge system on his LRM - Each rocket equals one charge; maximum of 20. Charges are refreshed every 0.5s (even during channelling) - Mana cost: 10 base mana cost, 4 per rocket fired - The spell can be channeled until there is no ammo left or until Artillery runs out of mana (cooldown is removed) - Grants 1% bonus damage for each rocket fired after the first one for a given channel instance * It is rewarding to stand still, but you don't waste your spell if you have to move Homing Missile (R) - Mana cost decreased from 150/175/200 to 125/150/175 ---------------------------------------------------------------------------------------------------------------------------------- Balphagore + Balphagore is a very strong team-oriented push hero that has fallen off due to a lot of unnecessary micro and Hell on Newerth didn't quite hit the mark later on in the game. These changes are aimed at bringing the power level of Hell on Newerth to a stronger place in the current meta. Micromanagement issues are alleviated with the new Multi-Unit Control AI. Regurgitate (Q) - Cone angle for hitting enemies in front of self increased from 100 to 120 degrees Demonic Pathogen (W) - Now grants 1 charge to Hell of Newerth every 0.5 seconds for every enemy hero affected * If Hell of Newerth is on cooldown, reduces its cooldown by 1 second in the same interval instead Corpse Conversion (E) - Cast action time lowered from 300 to 200 ms Hell on Newerth (R) - Amount of charges given for nearby enemy spell casts reduced from 0.75 times the percentage of mana spent to 0.5 times the percentage of mana spent - Now has a static 90 second cooldown at all 3 stages instead of 35/60/120 - Now always slows and spawns Volatile minions regardless of charges (instead of in stages) - Now deals a base amount of 200/250/300 Magic Damage - Charges now increase the damage by 1/2/3 per charge up to a maximum of 300/450/600 total Magic Damage (100 charges max) - While on cooldown, now reduces the cooldown by 1 second for every 50 mana spent by nearby enemy heroes - Volatile Minion health changed from 350 to 300/450/600 ---------------------------------------------------------------------------------------------------------------------------------- Behemoth + A boost to games in which Behemoth sees a bit more farm. This will see its largest impact in Mid Wars while still being a solid buff for normal mode as well. Enrage (W) - Bonus Base Damage increased from 50/100/150/200% to 100/175/275/375% ---------------------------------------------------------------------------------------------------------------------------------- Bombardier + Bombardier has fallen off significantly due to high skill requirements with subpar rewards. The changes here are aimed at limiting the frustrations of playing the hero and increasing his power level so he can compete with other hard nukers. Bombardment (W) - Now has 1/1/1/2 charges Boom Dust (E) - Action type changed from Target Entity to Target Position - Target a 250 radius area to apply Boom Dust to 2 units closest to the center of the area - Max charges decreased from 4 to 2 * Total maximum of units affected is still 4 - Charge refresh time increased from 4 seconds to 8 seconds ---------------------------------------------------------------------------------------------------------------------------------- Calamity + A minor tweak to bring her a little closer to where she should be. Dragon's Path (W) - Cooldown increased from 2.5 to 3 seconds ---------------------------------------------------------------------------------------------------------------------------------- Corrupted Disciple + Some quality of life changes for our most loyal disciple. Electric Tide (Q) - Radius increased from 700 to 800 * Expansion and contraction time remain the same - Clearvision increased from 700 to 800 Corrupted Conduit (W) - Cast action time reduced from 400ms to 300ms - Break range increased from 700 to 800 ---------------------------------------------------------------------------------------------------------------------------------- Deadlift + Deadlift has shown a significant amount of popularity and is hitting most of our marks, however the 0 mana cost nuke on “The Dead Shall Rise” was not enough of a risk for Deadlift and caused too much frustration when playing against it. Onslaught (W) - No longer deals a high amount of damage when you kill someone The Dead Shall Rise (E) - Health Cost removed, added a Mana Cost of 60 instead ---------------------------------------------------------------------------------------------------------------------------------- Demented Shaman + Demented Shaman is a top-tier support hero who has fallen off in most of our regions. These quality of life changes are aimed at increasing the effectiveness of his abilities in certain situations. Seriously, this hero should be played more! Unbreakable (W) - Cooldown lowered from 45/35/25/15 to 30/25/20/15 seconds - No longer has an extra frame of delay if he casts it on himself Storm Cloud (R) - Radius increased from 600 to 700 ---------------------------------------------------------------------------------------------------------------------------------- Devourer + Players will no longer be forced to put an early point in Cadaver Armor to begin gaining charges. Cadaver Armor (E) - One point in this skill is automatically acquired at the start of the game, granting the Strength gain passive effects * Skill now has 5 levels ---------------------------------------------------------------------------------------------------------------------------------- Doctor Repulsor + Another small tweak to Doctor Repulsor that makes him weaker against other ranged heroes, while doing very little to affect his dominance against melee heroes. - Attack Range lowered from 500 to 450 ---------------------------------------------------------------------------------------------------------------------------------- Emerald Warden + We wanted to bring Emerald Warden's traps more to the forefront of the hero. The new trigger sub-ability will also now allow players to exert a little more control over their traps as well. Hunter's Command (W) - Magic Damage increased from 60/120/180/240 to 90/155/220/285 Overgrowth (E) - Overgrowth trap now has the ability to forcefully trigger itself to go off - Max number of Overgrowth traps increased from 3 to 5 ---------------------------------------------------------------------------------------------------------------------------------- Engineer + Having to leave your lane to set up mines left the player underleveled. Additionally, Engineer was often not around to gain the experience from mine kills. Therefore, changes were made to allow Engineer players a better way of utilizing their mines without spending so much time out of lane. Spider Mines (E) - Action type changed from Self Position to Target Position - Cast range increased from 0 to 450 - Max charges increased from 1/2/2/3 to 1/2/3/4 - Max number of mines on the map reduced from 9 to 6 - Charge refresh time reduced from 25 seconds to 15 seconds - Increase arming time from 1 second to 1.5 seconds - Magic Damage increased from 150/200/250/300 to 175/250/325/400 - "Destroy Spider Mine" self-destruct ability on the Mine itself moved from the Q slot to the E slot * Consistency with other self-destruct abilities on gadgets ---------------------------------------------------------------------------------------------------------------------------------- Gladiator + Gladiator brings a unique kit to the game and the excitement of playing with and against him can be felt by everyone. We have systematically buffed this hero patch after patch and we feel this will finally put him where we want him. The new use of Call to Arms will allow Gladiator players to more accurately hit the ability and be more useful in team fights. The early mana pool increase allows Gladiator to be played in a support/roamer role if desired, opening up a wider range of play styles. - Base Intelligence increased from 16 to 18 - Intelligence growth per level increased from 1.5 to 2.0 Pitfall (Q) - Damage changed from 0.15s intervals to frame (0.05s) intervals * Same total damage, this was just a consistency change Call to Arms (R) - Targeting mechanic changed: can target anywhere within cast range. * Chariot still spawns 2000 units behind the targeted position relative to Gladiator. As a result, the Chariot's travel time is unchanged. - Radius increased from 400 to 450 - Damage from the damage buffer state changed from non-lethal damage to direct HP removal * Prevents allied Portal Keys from going on cooldown and cancelling Bottle/Health Potion/Mana Potion/Striders, etc. - Damage buffer duration increased from 5/6/7 seconds to 10 seconds at all levels - Cooldown increased from 60/50/40 seconds to 70/60/50 seconds ---------------------------------------------------------------------------------------------------------------------------------- Gunblade + Gunblade is a carry who gains farm through ganking. A lot of players want the hero to have a better farming tool, but it must be understood that heroes like him and Arachna should not be farming lanes much. Instead, they should be running around trying to kill heroes with their exceptional abilities. These changes are made to make Gunblade a little more reliable and to smooth out his gameplay experience. Crippling Slugs (Q) - All 3 shots come out regardless of being stunned/silenced/killed midway * Prevents a partially wasted nuke if stunned or silenced mid-nuke Demonic Shield (W) - Cast action time and cast time reduced to 0 - Can now be used during other orders without interruption Lethal Range (E) - Now grants True Strike when Gunblade attacks a hero within 200 range - Bonus damage is calculated properly when Gunblade has a Wingbow ---------------------------------------------------------------------------------------------------------------------------------- Hellbringer + Hellbringer has suffered from many problems in his lifetime. The major problem was that his skillset was not very active or even visually impactful. A "walking ultimate" to a certain degree, Hellbringer was just not that fun and did not have much impact as a support or solo hero. The new skillset he has received will keep him similar to the old Hellbringer but allows him to be more active, impactful and entertaining. Malphas is now an actual threat on the field, establishing Hellbringer as a new powerhouse in Newerth! Demon Strike (Q) - Reworked - Charge based ability: 2 charges max, restores 1 charge every 15 seconds, 100 mana cost - Vector targeting: click location and drag - Upon use, summons a demon at the target location that slowly lands on the ground (takes 0.6 seconds) and rapidly charges in the target direction, dealing 100/150/200/250 magic damage and applying fear for 1 second to enemies in a line. Demonic Wave (W) - Reworked - Action type changed from Target Entity to Target Position - Cast Range increased from 600 to 1250 - Now sends out a slow-moving cone-shaped wave that applies Death Boil to enemy units hit * Radius starts out at 110 units and ends at 300 units Evil Presence (E) - Reworked - Summons a passive minion that follows you around and heals you for 15/20/25/30% of all damage dealt to organic enemy units - Can be activated for 50 mana to send the minion towards a target enemy at max movement speed. Upon reaching the enemy (or after 5 seconds) the minion explodes, slowing enemies in an AoE by 20/30/40/50% and reducing their magic armor by 1/2/3/4 for 5 seconds * Cast Range of 1200 - This ability has a 15 second cooldown and the healing passive does not work until the minion is revived at the end of the cooldown - When Hellbringer dies the minion (if present) will explode and apply the effect as well Summon Malphas (R) - Now deals 20/40/60 Magic Damage per second for 3 seconds in addition to the instant 100 Magic Damage upon cast - Only summons 1 Malphas * Malphas now has 900/1350/1800 HP, 50/75/100 Attack Damage, 375/400/425 movement speed, 5/10/15 armor, 15/20/25 HP Regeneration and 17 Magic Armor Malphas' Immolate (Q) - Passive damage increased from 25 to 25/50/75 Magic Damage per second to enemies within a 225 radius Malphas' Burning Sword (W) - Reworked - Now passively gives 25/50/75 Attack Speed Malphas' Fire Bomb (E) - Reworked - Passively throws a fireball every 3 seconds at the closest enemy hero within a 500 radius, dealing 50/75/100 Magic Damage ---------------------------------------------------------------------------------------------------------------------------------- Kane + Kane was intended to be one of the most powerful counter-carries we put into the game. The ability to lock down an enemy carry and not die is something he is very good at. However, a lot of his skills were not adequately fulfilling that niche to make him a serious threat to carries. In addition, his passive skill had very little use outside towers or Face Off. These changes are aimed at making him more impactful against carries and a better source of mobile out-of-combat regeneration for his team. - Magic Armor lowered from 6.5 to 4.5 Balance of Power (W) - Auras now heal 1/2/3/4% of missing HP and Mana - No longer has a Movement Speed bonus and penalty on Kane for either aura - Swap duration for auras reduced from 8/6/4/2 seconds to 2 seconds at all levels Steel Resolve (E) - Debuff duration increased from 1.5 seconds to 4 seconds and each autoattack from Kane adds 1 additional charge to the debuff - The target's autoattacks deal 5/10/15/20% less damage per charge on them * Kane will deal this amount as Bonus Damage when attacking that target - Max of 4 charges on any single target Face Off (R) - Duration increased from 2.5/3.5/4.5 seconds to 3.5/4.5/5.5 seconds - Range increased from 450/550/650 to 650 - Duration of the force-attack state resets when Kane and the target meet (i.e. when the arena is formed) ---------------------------------------------------------------------------------------------------------------------------------- Keeper of the Forest + Jungling is often a desirable play style in our game and we felt that we were not offering much difference in play styles within the jungle category. Keeper of the Forest's skillset had a lot of overlap with Tempest, who is also a solid jungle hero. With Tempest considered top-tier while Keeper of the Forest was losing traction, we decided to make Keeper of the Forest's second skill (W) more unique. With these changes, Keeper of the Forest is now a solid farmer with some good damage output and sustainability. His ability to carry was also increased. - Keeper of the Forest has a completely updated and improved base model. Nature's Veil (Q) - Cast Range increased from 500 to 800 - Health Regeneration has been removed. - Can now be cast on structures. Animate Forest (W) - Removed New ability: Nature's Sentinel (W) - Target Position, 300 Cast Range - 20/30/40/50 Mana Cost, 25/20/15/10 second Cooldown - Now creates a Sentinel at the target location. These are considered to be real trees by Keeper's other abilities. - The center tree has 600 health and can be attacked. Dies in 2 hits from heroes and towers regardless of damage. 30/45/60/75 Gold bounty - Has 1/2/3/4 smaller trees around it that can't be targeted and deal 30 Physical Damage each, prioritizing heroes. They do not attack structures. - Nature's Sentinel is disabled if the active tree has taken damage. * Health of the tree is regenerated quickly within 3 seconds of not taking damage. - Nature's Sentinel's cooldown restarts if the tree is killed Entmoot (E) - Now also heals you for 0.3% of max health per charge on each attack Keeper makes against enemy units (max of 1.5% healed per hit with 5 charges) * This is not lifesteal, as that heals you based on damage done. This heals you based on your max health only * Works when you attack structures ---------------------------------------------------------------------------------------------------------------------------------- Klanx + Goon squad needed to be toned down a bit in terms of sheer utility. The ability to easily siege towers and was not an intended function of the hero. We also noticed hitbox issues with flight that was making skill shots slightly harder to hit. HAWK (W) - Lowered flight height so it is easier to land skill shots against him Goon Squad (R) - No longer deals damage to structures ---------------------------------------------------------------------------------------------------------------------------------- Maliken + A minor ability change for Maliken that will give him more control over his Sword Throw. Sword Throw (Q) - Changing Sword of the Damned (W) mode while the sword is in mid-flight changes the sword and all effects dynamically ---------------------------------------------------------------------------------------------------------------------------------- Master of Arms + Master of Arms is a very fun and effective hero and a lot of you may wonder why we are changing him at all. A lot of his abilities were mismatched to his roles. If he wanted to carry he needed to use the Repeater but the Pulse Cannon's Master's Call? His Pulse Cannon's Charged Shot was massively effective while his Repeater's Blast Shot was useless in the vast majority of scenarios. We decided to spice the hero up a bit and make his Pulse Cannon form a solid choice for early game and his Repeater all about carrying. Two solid play styles of long range harass or close range damage form the play style now. Everything is in the right place and the hero is a ton of fun now! - Strength decreased from 17 to 15 - Strength per level decreased from 1.8 to 1.5 - Agility per level decreased from 2.6 to 2.5 - Intelligence increased from 18 to 20 - Intelligence per level increased from 2 to 2.4 Pulse Cannon mode renamed to Bulldozer mode Charged Shot (Q) - Cast Range increased from 500 to 800 - Mana cost rescaled from 85/95/105/115 to 100 - Cooldown decreased from 12 to 10 seconds - Stun duration decreased from 1.2/1.4/1.6/1.8 seconds to 1/1.2/1.4/1.6 seconds - Damage decreased from 75/125/175/225 to 50/100/150/200 Bulldozer (E) - Adds 75/75/100/125/150 Attack range and 0/10/20/30/40 Attack damage, but reduces Attack Speed by 20% Master's Call (R) - Now grants a 250/350/450 post-mitigation Damage Shield for 10 seconds Repeater mode renamed to Cheetah mode Blast Shot (Q) - Reworked - Cast Range of 550 - Mana Cost of 80 - Fires a projectile that deals 100/150/200/250 Magic Damage and immobilizes the target for 1.5/2/2.5/3 seconds on impact Cheetah (E) - Reduces Attack Damage by 20% only against heroes and increases Attack Speed by 0/100/200/300/400 * Can shoot 12 bullets before needing to reload * Reloading takes 4 seconds Master's Call renamed to Adrenaline Kryo Enhancer Adrenaline Kryo Enhancer (R) - Now grants 75/125/175 Movement Speed, 50/75/100 Cast Speed and 20/40/60 Damage for 5 seconds ---------------------------------------------------------------------------------------------------------------------------------- Monkey King + Monkey King has seen a fair share of the nerf bat because of how hard and frustrating it was to play against him. We took it a bit too far on increasing his overall mana consumption. This did not affect the frustration of playing against the hero all that much. Therefore, the mana cost of Vault was reduced. Heavenly Vault (W) - Mana cost reduced to 120 at all levels from 120/130/140/150 ---------------------------------------------------------------------------------------------------------------------------------- Moraxus + These changes are aimed at increasing Moraxus' effectiveness with the challenging timing issues he faces and rewards him more for successful execution. The threat of Arcane Shield is real and it makes playing against Moraxus more dangerous than ever. Arcane Shield (W) - Duration of the spellblock state increased from 2 seconds to 2.5 seconds - Duration of the boost increased from 5 to 6 seconds - Now grants 40/60/80/100% Slow Resistance on the boost - Bonus Attack Damage on the boost increased from 20/40/60/80 to 60/80/100/120 - Bonus Movement Speed on the boost increased from 70/110/150/190 to 200 More Axes (E) - Axes now replenish every 5 seconds, down from 8/7/6/5 - If someone is hit with 4 axes without the debuff falling off, they are immobilized for 1.5 seconds ---------------------------------------------------------------------------------------------------------------------------------- Myrmidon + Magic Carp has always been an ability that had little purpose on its own and felt extremely weak at impact. The only solid choice in using it was to proc Null Stones. These changes are aimed at giving Myrmidon more teamfight utility and increasing his durability. Magic Carp (W) - Now targets an area (300 radius) instead of a unit - Spawns a Magic Carp for each enemy hero in the target area * No longer works on creeps as a result Forced Evolution (R) - Forced Evolution state duration increased from 15 to 20 seconds - Now gains 5/10/15 Magic Armor - Max Health gained increased from 200/300/400 to 200/400/600 ---------------------------------------------------------------------------------------------------------------------------------- Night Hound + Night Hound now has more choices in leveling and a solid niche as a potential suicide hero. He also becomes the first hero that can level Invisibility at levels 1/3/5! Invisibility (R) - Gains 1 attack, skill cast or item activation before being revealed * Can still be revealed through eye, dust, and wards - This charge only refreshes after he attacks/uses a skill or an item again - Can be leveled at level 1/3/5 - No longer grants bonus Agility ---------------------------------------------------------------------------------------------------------------------------------- Nomad + Nomad receives quality of life changes that allow him to get more consistent damage opportunities. True Strike/Mirage Strike (W) - True Strike now sets Nomad's Movement Speed to 600 until he hits the target - Mirage Strike now sets the illusion's Movement Speed to 600 until it hits the target ---------------------------------------------------------------------------------------------------------------------------------- Plague Rider + Plague Rider now has stronger suicide options to keep him relevant. Extinguish (E) - Cooldown reduced from 55/50/45/40 seconds to 50/45/40/35 seconds ---------------------------------------------------------------------------------------------------------------------------------- Pollywog Priest + These changes are simple and revert Pollywog Priest back to the old days when he could consistently ward trap and harass with his Electric Jolt. Electric Jolt (Q) - No longer deals damage in a 500 radius around the target. Instead, creates a large cone that starts at Pollywog and travels 1210 units away * This is how Pollywog Priest used to function in the past Voodoo Wards (R) - Bound radius increased from 10 to 16 * Target now has a slightly harder time escaping a ward trap ---------------------------------------------------------------------------------------------------------------------------------- Riptide + Riptide has always suffered from being a very limited hero with not too many options. This rework is meant to give the hero more options in the ganking territory and provide a real way to play outside of the middle lane. The new Eye of the Storm will accomplish what the old Eye of the Storm was trying to: make Riptide a constant threat on the map. - Check the Content section for information on the completely redesigned base model for Riptid Undertow (W) - Cooldown decreased from 45/40/35/30 to 25/20/15/10 seconds - Damage rescaled to 50/100/150/200 to all enemy units (from 100/125/150/175 to heroes and 150/200/250/300 to units) - Puddles now only stay for 3 seconds (down from 20) - Now applies a 30% slow for 3 seconds in a 250 radius upon reaching the end In My Element (E) - Linger time increased from 1 to 1.5 seconds - Now has an additional activation on top of the passive effects while in water - 20 mana cost, 45 second cooldown - Upon activation, creates a 600 radius permanent puddle of water * Only 1 of these puddles can be active at a time Eye of the Storm (R) - Reworked - Mana Cost increased from 50 to 150 - Cooldown decreased from 120 to 80 seconds - Now a 20 second channel - Upon cast Riptide becomes a whirlpool of water charging in the target direction - Riptide gains speed slowly, up to a maximum speed of 600 over 5 seconds * Can travel over any obstacle, tree, or cliff while charging - Hitting the (R) button again while charging will change the direction of the charge slowly * Channeling is manually cancelled if you right-click the ground to move - Silences and stuns will not interrupt this channel while moving - Upon contact with an enemy hero or right-clicking, the whirlpool explodes in a 400 radius area, stunning enemies for 1-second and pushing them back - Enemies hit take up to 200/300/400 Magic Damage based on how long you have been channeling - Enemies hit have a 100% tapering Movement Speed Slow applied to them for 5 seconds and are considered in water for this duration * Everything-walking lingers for 1 second ---------------------------------------------------------------------------------------------------------------------------------- Sand Wraith + Small quality of life change for his weak slow from Desert's Curse. Desert's Curse (Q) - Movement Speed slow increased from 8/12/16/20% to 12/16/20/24% ---------------------------------------------------------------------------------------------------------------------------------- Soulstealer + Soulstealer has been a staple hero for a long time, but he has been limited in other modes (e.g. Mid Wars and Casual Mode) because of his soul mechanic. We want to allow Soulstealer to have a less frustrating farm mechanic and a better way of gaining souls in all modes! Mid Wars Soulstealer, here I come! Soulsteal (W) - Hero kills grant 5 souls to Soulstealer ---------------------------------------------------------------------------------------------------------------------------------- Swiftblade + Swiftblade is receiving another small tweak to make him play a slightly tighter game to achieve what he was before. Swift Slashes (R) - Range decreased from 450 to 400 - Radius for target checks decreased from 450 to 400 ---------------------------------------------------------------------------------------------------------------------------------- Tundra + Tundra has always been a strong hero. However, the changing metagame and the tedium of playing the hero created a high demand for changes. These tweaks are aimed at giving more options to Tundra's minions and making his Piercing Shards ability retain its power during mid/late-game. Piercing Shards (Q) - Total Mixed Damage increased from 180/240/300/360 to 190/260/330/400 Call of Winter (W) - Both Shiver and Coeurl now get a new ability: Patrol - Upon use, orders the unit to patrol (move back and forth) between the current and the target position * Canceled upon issuing any command to them - Coeurl (dog) will attack any enemies he encounters along the patrolling line (this cancels patrolling) - Can be used on an allied unit to follow and assist it (attack the targets it attacks, not attacking at all otherwise) ---------------------------------------------------------------------------------------------------------------------------------- Valkyrie + Valkyrie is a classic hero we wanted to reward for hitting arguably one of the hardest skill shots in the game. With this change she can be more active and more of an unseen threat. Javelin of Light (W) - Cooldown reduced from 25 seconds to 20 seconds - Range increased from 3000 to 7000 - If the Javelin travels farther than 2000/1750/1500/1250 units (distance travelled required to apply a 5-second stun) and hits someone, then up to 100/200/300/400 bonus Magic Damage is dealt * Bonus damage scales linearly up to 6000 units travelled * Any distance past this will apply the maximum bonus damage Prism (R) - Now has clearer visuals to distinguish fade time from full invisibility ---------------------------------------------------------------------------------------------------------------------------------- Wildsoul + Wildsoul has been at the bottom of the barrel for well over a year now. With the speed of the game and the high damage HoN brings, it took too long and was too hard to actually get to a point where Wildsoul could carry. We also noticed that it wasn't the most fun thing in the world playing against a Wildsoul's Booboo that was bashing down your towers for 250+ damage a swing or running down your supports with the damage from Mock of Brilliance. With this rework Wildsoul will become the powerhouse carry he once was while not being as frustrating to play against. Summon Booboo (Q) - Cooldown changed from 120 seconds to 30 seconds, but the cooldown only starts after Booboo dies - While Booboo is alive, can use the ability again to Return Booboo to your side if he hasn't taken hero damage lately Wild (W) - Cooldown decreased from 30 to 20 seconds - Mana Cost increased from 50 to 50/60/70/80 - Upon use, grants Wildsoul and Booboo 10/15/20/25 Attack Speed and 4/6/8/10% Movement Speed for 45 seconds * For the first ten seconds, this effect is doubled Natural Attunement (E) - Reworked - Previous bonuses removed - Now grants 2/3/4/5 HP Regeneration and 0.5/1/1.5/2 Mana Regeneration to Wildsoul and 10/15/20/25% Lifesteal to Booboo * Also applies the lifesteal to any other units you own, such as Puzzlebox summons Bear Form (R) - Reworked - Now grants a copy of all of Booboo's abilities to Wildsoul while in Bear form * This depends on how much you have leveled Summon Booboo * This replaces Wild Soul's Wild (W) and Natural Attunement (E) with Booboo's Swipe (W) and Alpha Male (E) * Booboo's Frenzy (R) is added passively * Cooldowns are saved between switching forms - While Bear Form is active, Wildsoul and Booboo will now share all incoming damage (40% of all damage taken is instead taken by the other) - Bear form no longer grants any health. Instead, grants 5/10/15 Armor, all bonuses of Natural Attunement (Regenerations and Lifesteal), and still changes you into a Melee hero. + Essentially, this ability now gives you 30/40/50 seconds of Bear Form that you can use up as you deem necessary. You must effectively spend at least half of the time in human form. - Cast time completely removed (no longer interrupts walking) - Activation Mana Cost increased from 25 to 50 * Mana Cost to deactivate decreased from 25 to 0 - This ability is now charge based and has 30/40/50 max charges * When you learn this ability you gain 30 charges * Upon leveling this ability up you gain 10 charges immediately - While Bear Form is active you consume 1 charge per second - While Bear Form is not active you regain 1 charge per second * Can turn back and forth freely with a 1-second cooldown - Upon reaching 0 charges Bear Form deactivates - Requires at least 5 charges to activate - No longer disjoints upon use Booboo - Health decreased from 1400/1800/2300/2700 to 1400/1600/1800/2000 - Damage increased from 28-38 to 35-40 - Booboo can no longer deal any damage to heroes or structures when he is out of range (too far from Wildsoul) - Booboo now has a visual indicator for when he's too far from Wildsoul - HP Regeneration increased from 2 to 5 - Armor from 3/4/5/6 to a static 5 - Movement speed from 320/320/330/340 to a static 330 - Attack cooldown from 1750/1650/1550/1450 to a static 1500 * Above changes are meant to remove any hidden bonuses on the bear and put an accent on leveling the skill to gain extra abilities on Booboo. Booboo's Abilities Level 1 - Return (Q) * 5 second cooldown * On use Teleports Booboo to Wildsoul's position * Goes on a 3-second cooldown when any player-controlled unit hits Booboo - Alpha Male (E) - Reworked - Grants 50% extra attack damage vs. creeps Level 2 - Swipe (W) - Reworked * 6-second cooldown * Deals 150 Physical damage in a 300 radius and applies a 75% slow for 1 second * This ability is used automatically on the 3rd attack when off cooldown. Level 3 - Frenzy (R) - Reworked * Gives 2 attack damage for 15 seconds every time Booboo takes damage * Max of 40 damage (20 charges) * Works from transferred damage Level 4 - Boosts all the other abilities * Alpha Male (E) gains an extra 25% attack damage bonus vs. heroes * Swipe (W) now also deals damage to structures and gains 50 extra range * Frenzy (R) now passively gives 5 normal and magic armor * Wildsoul gains this 5 extra normal and magic armor as well when in bear form (for a total of 10/15/20 +5) ---------------------------------------------------------------------------------------------------------------------------------- Zephyr + Zephyr is a strong hero who just doesn't fit in the current metagame. However, this change is aimed at allowing players the option of jungling at level 1. Cyclones (W) - Consuming a cyclone no longer interrupts your attack animation Wind Shield (E) - Now passively blocks 15 damage from creeps and neutrals ---------------------------------------------------------------------------------------------------------------------------------- == Item Balance == New Item: Merrick's Bounty + A new item to the game that allows supports and suicides the chance to catch up, even while getting dominated in the laning phase. We will be watching this item closely, but the days of supports having almost no income are over! - Cost: 250 gold - Available in Supplies and Outpost shops - Buying or picking up the item starts a 30-second cooldown - While off cooldown the item gains a charge every 10 seconds - When you kill an enemy non-hero unit all of the charges are instantly consumed, giving you 10 gold per charge and starting a 30-second cooldown - You cannot gain charges while dead - Max of 120 charges - Each time a charge is added, a sound plays for the player who owns the item Blessed Orb + This was removed from the Outpost to make room for Merrick's Bounty. If we left in the Blessed Orb you would have to scroll down to purchase it, and no one wants to scroll at the Outpost! - Removed from Outpost Blood Chalice + Now rewards players with a potential boost of mana when any nearby enemy hero dies, even if Blood Chalice was not used. This helps Chalice remain a strong item pickup throughout the game. - Radius for health refund increased from 700 to 1000 - Now gains 1 charge when an enemy hero within 1000 range of you dies * Cannot gain a charge while Blood Chalice is on cooldown - On use, will not remove health if you have a charge on the item * Removes the charge on use Doom Bringer + Players will no longer be able to exploit the system and use neutrals to drop Doom Bringers for other players. Doom Bringer has also received a fun change: it increases in power when you get kills! - Only drops when a player scores a kill against them - Every hero kill made with the Doom Bringer grants a bonus 10 Attack Damage on the Doom Bringer * This bonus Attack Damage remains on the item even if dropped * Max of 25 charges Lex Talionis + Lex Talionis having 0 mana cost was being abused on the courier and this will fix that abuse. Self-buff no longer stacking was removed to fix Parasite getting the buff twice. - Self buff no longer stacks with enemy debuff if transferred - Mana Cost increased from 0 to 5 Null Stone + Null Stone was simply too cheap and had to cost more. - Item cost increased from 150 to 300 - Removing a Null Stone buff from an enemy now grants kill assist credit Post Haste + Post Haste was a farming tool that was not being used as much as it could be due to pricing. - Recipe reduced from 1900 to 1600 Power Supply + Power Supply is now a more cost-effective tool. - Cost reduced from 240 gold to 225 gold Veiled Rot + Veiled Rot was causing players to feel under the constant threat of ganks that they could not play around. With the addition of stock, players can play around the timings much easier. - Can now be purchased from the Observatory (suggested by community member Katieeee) - Now starts the game with 3 stock in the shop - Gains 1 stock every 3 minutes - Max of 5 stock == Community == = HoNiversary = - May 12th of this year marks a huge moment in Heroes of Newerth history as we observe HoN's 5th year as a major online multiplayer game. To commemorate this occasion, this HoNiversary's celebrations include sales in Merrick's store, engaging community events, and entertaining in-game changes to some of HoN's favorite maps and units. In addition to that, there will be special contests and content for the entire community to participate in and enjoy. Join us in this wonderful HoNiversary celebration! - To see all of the activities going on during HoNiversary, head here: http://www.heroesofnewerth.com/honiversary = 8-Bit Avatars = - Heroes of Newerth's 8-Bit Collection is about more than reminiscing about some of your earliest gaming conquests; it's about laying the foundation for new ones. That's why we're taking 25% of all revenue generated from the 8-Bit set and using it to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer 2015. In addition to contributing to HoN eSports, when you collect 8-Bit avatars you will be eligible for exclusive 8-Bit perks. - Currently available 8-Bit Avatars: Big Boss Bubbles, LightGunblade, Paku Devourer, Game Master Puppet Master - 8-Bit Avatars coming this patch: Pixelkeeper, DDRhapsody - Perks: For owning 2/4/6/8 8-Bit Avatars, you can claim the 8-Bit Ward/Courier/Taunt/Announcer for FREE. - To take part in the 8-Bit experience and track your journey across the map of Arcadia, head here: http://www.heroesofnewerth.com/8bit = A.R.M.S. Collection = - The futuristic A.R.M.S Collection has been available exclusively in Plinko since March 10th. Similar to the 8-Bit Avatars, 25% of all revenue generated from Plinko will be used to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer 2015. - Currently Available A.R.M.S. Avatars: Invader Kane, Savior Hammerstorm, Savior Rally, Savior Pebbles, Invader Ravenor, Savior Legionnaire, Savior Solstice, Invader Dampeer - New A.R.M.S. Avatars available in the DreamHack Chest in Plinko: Savior Emerald Warden - Perks: Collect all 10 A.R.M.S. Avatars and you can claim the 11th, Gold Collection A.R.M.S. avatar for FREE. - For more information about the A.R.M.S. Collection, head here: http://hontour.com/dreamhack/ == New Content == = HoNiversary = New Limited Edition Shadowblade Avatar: Dominion - The glorious regions of Newerth have combined forces for HoNiversary into one unstoppable warrior, capable of shifting combat tactics to suit any environment and enemy. This harmonious melding of regional fighting styles and cultures is a shining example for all of us—especially over chat. New Limited Edition Oogie Avatar: Boogie Oogie - Boogie Oogie is a rising star on the streets. Coming from nothing and working hard to make a name for himself as one of the greatest break dancers around, he is close to reaching that dream. Watch this B-boy drop, float and suicide his way to victory, but don't get in his way otherwise he'll drop the bass right on top of you. New Gold Edition Taunt: R.I.Pepperoni - Send your opponents to a saucy grave with this tasty taunt! New Holiday Edition Name Color: HoNiversary Glowing Gold - Add some lustre to your HoN life with the top-tier Glowing Gold Name Color! New Holiday Edition Ward: HoNiversary Ward - Put your celebratory spirit on full display with this 5-Year HoNiversary ward! The following heroes and avatars have been imported from the China build! These vastly improved models replace the current versions. - Hero: Midas * Avatar: Santa Midas Avatar - Hero: Jeraziah * Avatar: Dark Jeraziah - Hero: Valkyrie - Hero: Succubus - Hero: Legionnaire - Avatar: Scorpio Slither - Avatar: Hermes Scout = The War Effort = New War Effort Announcer Pack: Merrick - By far the best item in the shop! Cash in on wholesale domination with Merrick himself announcing your game. = 8-Bit = New 8-Bit Gravekeeper Avatar: Pixelkeeper - What happens to all the minions, creeps, and baddies who sacrifice themselves so the heroes of Arcadia can level-up? Their scattered bits and pieces are lovingly collected and restored by the Pixelkeeper, who believes there is a legendary warrior within every minor enemy and all they need is a chance to prove their skills are equal to their ambitions. Maybe it will happen this time...Okay, let's try again... New 8-Bit Rhapsody Avatar: DDRhapsody - DDRhapsody is the reigning dance champion of Arcadia, and as soon as she saw the carnage and chaos of Newerth she immediately started a campaign to replace all combat with dance battles. She was beating Gauntlet soundly when he blasted her off the platform with a catastrophic fist, and now she's going to freestyle across the battlefield and dance on the enemy's graves. Perfect!! - DDRhapsody has a unique spawn sound the first time she enters the map. Each time she respawns a sound will play. Owning the Staff of The Master grants you a new ability 4 song. = A.R.M.S. = New A.R.M.S. Predator Avatar: Savior Predator - The Predators were suspicious of the shiny, noisy Advanced Robotic Mobile Suits and what benefit they might serve when bone claws, spikes, and a stone hide had worked so well against man, and now daemon. Then the Engineers showed them what a captured Hellbourne Invader suit was capable of -- slicing through tooth, claw, and stone with ease -- and the Predators knew they would have to do what they've always done: adapt, evolve, and kill everything in front of them. = General = New Base Riptide Model - Riptide's base has been changed from a lumbering elemental creature of the deep to a beautiful merwoman with a monstrous secret. - New Riptide lore: There are few sailors of the Hollow Sea brave or non-superstitious enough to whisper of The Maw, the deepest oceanic trench upon Newerth's scarred landscape. Those who can muster the courage to mention it speak only myth and rumor, for any vessel unlucky enough to actually gaze into the churning abyss is pulled to its black depths forever...or until The Maw decides to regurgitate them, the living drowned, twisted and deformed by the crushing pressure and insidious consciousness of the void. The creature known as Riptide was the finest captain of the Legion's Armada, and any who questioned her ability due to gender would find it hard to continue their insults with a slit throat. Her ship, The Mermaid's Wrath, was sailing upon calm waters when the sea began to swirl and churn. The Maw was hungry. The Mermaid's Wrath and her entire crew were lost to the whirlpool, and as soon as the top castle disappeared the waters returned to serenity. But below the surface, these fine sailors and their captain were just beginning the endless torture of The Maw. Their lungs were filled with its icy waters, which had a terrible, undeniable consciousness, and their bodies were broken, battered, and reformed in the undertow. When the Second Corruption occurred and all of Newerth shook, The Maw released Riptide to serve as a protector of the deep, imbued with additional strength whenever she feels the cold comfort of water, and to deliver the most skilled warriors of Newerth back to the abyss. If the shape-shifting Riptide is any indication of what will become of them, it is best for everyone to stay out of the river. New POGs Avatar: The Dark Lady - These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes and Optimizations == Calamity - Dragon's Path is no longer added to the Shuffle Ability pool for Rift Wars - Dragon's Path ability slots now work correctly for Rift Wars ---------------------------------------------------------------------------------------------------------------------------------- Circe - Twisted Visage: Channeling will no longer be cancelled if the targeted enemy hero dies mid-channel ---------------------------------------------------------------------------------------------------------------------------------- Klanx - Lackey will no longer persist on the map when Deadlift is on his team ---------------------------------------------------------------------------------------------------------------------------------- Parasite - Fixed Parasite's Leech ignoring magic immunity if the immunity was activated after the projectile spawned but prior to impact ---------------------------------------------------------------------------------------------------------------------------------- - Removed unused files - Fixed spacing on a lot of files - Added updated effects for many heroes, items, and abilities - Updated animations and sounds for several heroes - Cleaned up the scripting of several heroes - Several heroes have had their filter ratings adjusted - Arachna's gadgets are no longer immune in Blitz Mode - Infernal Behemoth Alt Avatar art updated - Fixed Maliken's interaction with Illusions - Gravekeeper's sound design updated - Puppet Master sound issues fixed - Martyr now gives assists from healing - Random bonus gold from The Grimm Hunt and Rift Wars reduced from 300 to 150 - Many items and abilities that can be toggled have had their icons updated ---------------------------------------------------------------------------------------------------------------------------------- Version 3.6.8 ------------- 22nd April 2015 == General == - Blitz Mode option is now available in Mid Wars matchmaking, replacing Duplicate Heroes. == DreamHack Community Funding == 8-Bit Avatars - Heroes of Newerth's 8-Bit Collection is about more than reminiscing about some of your earliest gaming conquests; it's about laying the foundation for new ones. That's why we're taking 25% of all revenue generated from the 8-Bit set and using it to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer 2015. In addition to contributing to HoN eSports, when you collect 8-Bit avatars you will be eligible for exclusive 8-Bit perks. - Currently available 8-Bit Avatars: Big Boss Bubbles, LightGunblade - 8-Bit Avatars coming this patch: Paku Devourer, Game Master Puppet Master - Perks: For owning 2/4/6/8 8-Bit Avatars, you can claim the 8-Bit Ward/Courier/Taunt/Announcer for FREE. - To take part in the 8-Bit experience and track your journey across the map of Arcadia, head here: http://www.heroesofnewerth.com/8bit A.R.M.S. Collection - The futuristic, gundam themed, A.R.M.S Collection has been available exclusively in Plinko since March 10th. Similar to the 8-Bit Avatars, 25% of all revenue generated from Plinko will be used to help fund Heroes of Newerth's upcoming eSports event, DreamHack Summer 2015. - Currently Available A.R.M.S. Avatars: Invader Kane, Savior Hammerstorm, Savior Rally, Savior Pebbles, Invader Ravenor, Savior Legionnaire, Savior Solstice - A.R.M.S. Avatars available in the DreamHack Chest in Plinko: Invader Dampeer - Perks: Collect all 10 A.R.M.S. Avatars and you can claim the 11th, Gold Collection A.R.M.S. avatar for FREE. - For more information about the A.R.M.S. Collection, head here: http://hontour.com/dreamhack/ == The War Effort == New War Effort Trophy Avatar: Swiftblade - The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars! == New Content == New 8-Bit Puppet Master Avatar: Game Master - The electronic realm of Arcadia has been sealed away from the passage of time for decades due to a defensive shield coded by the Quarter Masters. This shield has kept them isolated and safe from the chaos of Newerth, but 8-Bit Kane accidentally sliced through the power cord during his headstrong rush through the shield to join the fray. Now all the characters of Arcadia are free to roam Newerth while the Quarter Masters duct-tape the cord, jostle consoles and blow into cartridges in a frantic attempt to reactivate the shield. - Game Master is the #1 pro player in Arcadia, and all the 8-Bit characters queue up to be controlled by his peerless skills. Now that he's running free in Newerth, our heroes suddenly find themselves in the hands of a master gamer - but he rarely has their survival in mind, and he's keeping all the +1 lives for himself. New 8-Bit Devourer Avatar: Paku Devo - Paku Devo has been chomping at the bit to escape Arcadia and charge through the all-you-can-eat lanes of the Forest of Caldavar, gobbling up everything in sight. Now he has his chance, and even Lord Salforis's ghosts are running the other way. New 8-Bit Courier: Owl Courier - The wise 8-Bit owl courier knows the quickest route to deliver your pixels with no assembly required! New Three Judges Accursed Avatar: Abaddon, Lord of Locusts - Now that he has seen the abundant and thriving life upon Newerth, Abaddon brings forth from the Abyss an army of daemonic locusts, and as their lord and master he has donned his locust armor to lead them through the Forest of Caldavar, devouring and devastating all that teems with life. Some believe being blessed by Sol will save them from his wrath, but Abaddon cares not which god has smiled upon them. New Swiftblade Avatar: Kissaki - Even though the war of the Second Corruption rages on, devouring the young, green recruits of the Legion, the Shào Temple high in the Sang-La Mountains refuses to expand their cadet program beyond the chosen few prodigies with the physical and spiritual requirements to survive the training. If the Temple accepted more recruits with lesser skills, they would simply die before they faced the Hellbourne; if the Shào monks lowered their standards, the cadets would no longer be worth fifty warriors when they finally stepped foot on the battlefield. - Cadet Kissaki is the example the monks provided when the Legion recruiters travel from Adkarna to demand higher numbers. They sent her to the front lines with the recruiters, and when she decimated an entire Hellbourne platoon without dulling her blades on armor or shields, the coterie from Adkarna issued a final order about the Shào Temple: Leave the monks alone. They know what they're doing. New A.R.M.S. Emerald Warden Avatar: Savior Emerald Warden - The Savior suit constructed to fit the centaur-like Emerald Warden confused the Legion command; no record of the previous civilizations indicated they knew of the druidic beasts, or that the Wardens even existed in those times. But as soon as the dust had been cleaned from the joints and the suit was activated, Finian the Emerald Warden emerged from the thick forest to don the enhanced armor and weaponry, and his command of the robotic wolf and eagle was immediate and seamless. The Wardens are known for their secrets, and the Legion command hopes there is a good reason why the enigmatic creatures kept the existence of the Savior Advanced Robotic Mobile Suits to themselves until now. New Custom Ward Bundle: Classic Carry Hero Wards * Make sure everyone can see you carry your team to victory with these classic carry wards! - The Dark Lady * Stay in the cover of darkness and reveal the opposition with The Dark Lady ward! - Forsaken Archer * Let your arrows point the way with the Forsaken Archer ward! - Magebane * The Magebane wards have their own nickname: Gankbane. - Silhouette * The Silhouette ward keeps a very sharp eye out for the enemy! - Moon Queen * Harness the glorious light of the moon with the Moon Queen ward! - Swiftblade * See the enemy strikes coming from across the map and set up your counter strikes with the Swiftblade ward! New POGs Avatar: Tempest - These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes and Optimizations == - Players are booted from the match they are currently playing in if they grief other players by excessively spamming commands on them - Mid Wars banning phase now properly displays "Banning..." instead of "Locking..." - Store items with specific unlock conditions no longer have their gold/silver prices reset to their "original" values - Right clicks/left clicks properly bypass state icons and parts of the UI that don't react when clicked - You are now able to interact with the chat UI properly while Mentoring someone (e.g. with the friend list drop-down menus, chat channels, etc.) The War Effort - Resetting a quest on your main account no longer prevents resetting a quest on a sub-account - Double-clicking on a satchel no longer displays an error Rhapsody - Disco Inferno now has a higher audio volume - Disco Inferno volume now decreases when Protective Melody (R) is in effect ---------------------------------------------------------------------------------------------------------------------------------- Version 3.6.7 ------------- 7th April 2015 == General == Songkran Mid Wars Map - Newerth celebrates the Thai New Year with an updated Mid Wars map! Enjoy these new features for a limited time only! - Songkran Fun & Games: Water Balloons & Trebuchets * A water balloon spawns every 30 seconds opposite the rune * Players can grab this balloon and bring it to their trebuchet to reload it * Attacking your trebuchet launches water balloons at the enemy team's shoreline * Units hit by balloons are slowed per hit and take magic damage * Trebuchets target random heroes and show where balloons will land - Map Updates * New Songkran music added for the Mid Wars map and its lobby: Celebrate Songkran with the ancient music of Thailand * New top jungle camp with waterfalls * Water updated to a more clear and pleasant teal color * Textures, lights, particle effects, foliage and terrain have all been updated and tweaked * Boss area has been updated with new statues and props New Songkran Mid Wars Boss: Songkranstein - Transmutanstein is in full Songkran celebration mode and he's loaded up with water, clouds of white powder and flower petals to power-cleanse any bad spirits who wander into his festival site Abilities - Q: Sleeping Powder * Songkranstein shoots a blast of colored powder into the air * After a few seconds, the powder comes back down in an AOE around the boss * Any unit caught in the AOE slows down, then falls asleep for 3 seconds - W: Water Cannon * Songkranstein sprays a blast of water toward a hero * All units caught in the blast are pushed in its direction, taking damage at the end - E: Geysers * Spawns geysers at random locations in the Songkranstein pit * If a unit is on a geyser when it explodes, they are thrown out of the pit - R: Water Spouts * Songkranstein sprays three streams of water in different directions that rotate around him slowly enough for heroes to avoid * Units caught in the stream are pushed back and suffer magic damage * Units are trapped in the pit during this time by a wall created by Songkranstein * The only way to leave the pit is to blink out or get ejected by a Geyser Mid Wars - Duplicate Heroes Banning Pick is now a default mode in Matchmaking == The War Effort == - As the battle rages across Newerth, questers are continually finding new, lucrative opportunities! * In this Cycle, complete your missions to earn an assortment of Gold and Silver as well as POG Soulstealer and this cycle's exclusive avatar, Minerva Silhouette * This cycle's reward for those questers who top the leaderboard is the coveted Trophy Swiftblade - New War Effort Silhouette Avatar: Minerva * Nothing prepares you for combat on Newerth quite like being ripped out of your mother's womb (also your aunt's) and devoured by your father Jupiter, then springing out of his forehead holding a complete arsenal of weapons. With all of this considered, it makes complete sense that Minerva is the goddess of wisdom, arts, trade, and strategy. In the war between the Legion and Hellbourne she chooses to devote her artistic talents to carving up the enemy, loves to trade blades for kills, and most of her strategies revolve around stealing worshipers from her Greek counterpart Athena. The first chance she gets to snag that fluffy owl away from the daughter of Zeus, consider it grappled. * Claim Minerva by opening the final chest in this cycle of the War Effort! == New Content == - New Gold Edition Songkran Engineer Avatar: Soaker Rosie * Soaker Rosie is locked, loaded and ready to drench the battlefield with her arsenal of watery weapons. Her appetite for fun is infectious and she has everyone joining in the incredible festivities, but make no mistake, she is a killer shot with her blundersoaker and has no shortage of water balloons to hurl your way! - New Songkran Magmus Avatar: Tidal Magmus * With Songkran underway and festivities in full swing, the tide itself has come to join in the festivities. This colorful, hulking elemental has been drenching everyone and generally causing unadulterated fun. Help everyone cool down by letting out an eruption of water and wash those daemons away! - New Songkran Riptide Avatar: Chalawan * Chalawan is a terrifying and elusive creature due to its ability to shapeshift from a beautiful woman into a murderous creature. Seducing unsuspecting warriors and luring them down to the river for a swim, Chalawan transforms into a monstrous crocodile and her victims are never seen again. Be careful where you dip your toes… - New 8-Bit Bubbles Avatar: Big Boss * The electronic realm of Arcadia has been sealed away from the passage of time for decades due to a defensive shield coded by the Quarter Masters. This shield has kept them isolated and safe from the chaos of Newerth, but 8-Bit Kane accidentally sliced through the power cord during his headstrong rush through the shield to join the fray. Now all the characters of Arcadia are free to roam Newerth while the Quarter Masters duct-tape the cord, jostle consoles and blow into cartridges in a frantic attempt to reactivate the shield. * As soon as the shield went down, Big Boss Bubbles erupted from his castle and continued his relentless pursuit of two goals: Marrying Aquarius, the heavenly body he believes is destined to be his bride, and ridding the world of plumbers. In a cruel twist of irony, Big Boss doesn't quite understand how HoN works and has no idea he'll never be in a game with another Bubbles avatar. But that won't stop him from hunting plumbers during his search, and he'll do his best to clog up pipes and flood the map to call these damned wrench-turners out of hiding. - New 8-Bit Gunblade Avatar: LightGunblade * There are only so many pixelated ducks, gangsters, and prison camp guards one can shoot before boredom sets in, so when the shield containing Arcadia collapsed LightGunblade coiled his cords, packed his guns and grappled his way into Newerth as quickly as possible. The plethora of new, challenging targets made his trigger fingers twitch with anticipation, and as soon as they pop up out of the weeds, consider them blasted. The same goes for that damned dog if he doesn't stop snickering. * LightGunblade will say random taunt lines when getting hero kills and random lines of anger when respawning. - New 8-Bit Ward: 8-Bit Ward * This exclusive ward will keep a giant 8-Bit eye out for any dangerous pixels headed your way. Claim it by owning Big Boss Bubbles and LightGunblade! - New 8-bit music added for the Caldavar map and its lobby: During the invasion of the Arcadians, the great Preserver of Songs noticed a lack of bleeps and bloops in the new land. With the power of circuitry and sound chips, the Preserver brought the tunes of Arcadia into Newerth. - New A.R.M.S. Dampeer Avatar: Invader Dampeer * Dampeer is not known for armor of any kind -- or clothes, for that matter -- so the Electrician was surprised when the life-sucking creature enlisted for the first wave of the Invader suits. His motivation was simple: if the Legion soldiers will be wearing armor impervious to his claws, how will he get to their blood and innards? The obvious solution is to don an enhanced weapon system just as powerful, with claws strong enough to open the Savior suits like cans of delicious gallantry. - New POGs Avatar: Soulstealer * These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes and Optimizations == - The AFK timer is properly reset for a player when damage is dealt by that player - Leaver items are now properly upgradeable Blitz Mode - Mimics, illusions and player-controlled units are now properly affected by the Blitz Mode state at all points of the game (rather than just at the beginning of the game) - Couriers now heal properly at the allied well Accursed - Abaddon no longer loses his pet dragon visual after respawning if Sear is leveled * Pet dragon visual is present only if the player has the Three Judges avatar set bonus Bushwack - Harcoon Bushwack head side-edge parts of the model no longer disappear at certain angles Defiler - Default Defiler hand visual effects are now properly applied to both hands, e.g. Revenant's Defile Electrician - Osiris Electrician's voice cast sounds increased for Cleansing Shock - Cleansing Shock no longer kills ally illusions Emerald Warden - Summon Gawain will no longer be added to the Rift Wars skill pool Empath - Fixed visuals for Essence Link not displaying properly if the target was morphed by Kuldra's Sheepstick Klanx - B.A.N.G. now has the proper charge regain timer for Blitz mode (1.6 seconds) Martyr - Hand in Hand now properly grants assists when healing allies Pebbles - Earthroc Pebbles visuals now properly sync with the current level of Enlarge for each level of his ultimate Plague Rider - Cursed Shield visual effects are shown properly on units that are hexed Rampage - Fixed the missing rainbow while charging from Rainbow Rampage Sir Benzington - Drop Bearzington now has a yellow color scheme when Staff of the Master is in his inventory Valkyrie - Skiver Valkyrie's Javelin length increased to match other Valkyrie avatars' Javelins Geometer's Bane - Visual purple effects now propagate to illusions correctly when Geometer's Bane is activated Striders - The following skill and item usages no longer puts Striders on cooldown: * Courier's Delivery subability * Courier's Homeward Bound subability * Bottle * Ioyn Stone * Health Potion * Lex Talionis * Mana Potion * Blight Stones * Ward of Sight * Ward of Revelation ---------------------------------------------------------------------------------------------------------------------------------- Version 3.6.6 ------------- 24th March 2015 == New Content == - New Moon Queen Event Avatar: Gisele, Garena Star League Moon Queen * Once a year the elite combatants of Newerth clash on the ultimate battlefield, the Garena Star League, and Gisele is tired of cheering from the booths! She carries the full power of the spectacular event with an arsenal of stars, lights, and lasers to dazzle the crowd and leave her enemies wishing they'd opted for the VIP access! New Event Wards: Garena Star League Wards - GSL Trophy Ward: A dazzling GSL star floating above the ultimate tournament trophy: the Doom Bringer! This ward will be available for purchase from the store - Sync eSports: The electric Sync logo floating above a furious digital storm. - Snoop Dog: The fierce DDog logo floating above a burning team banner. - New Event Courier: Garena Star League Courier * The last thing you need during the GSL 2015 tournament is delayed delivery of your items, and the GSL postman will make sure you get them ASAP! - New Event Icon: Garena Star League Icon * Show your support for GSL 2015 by rocking this account icon! - New Gold Edition Witch Slayer Avatar: Sacrilege * The elite Witch Slayer named Jonathan Wry embarked upon a mission to carry the purifying Sun Chalice to the Scar and pour its contents into the depths of the Underworld so Newerth could finally begin to heal. With each step closer to the Scar, Wry could feel the corruption taking root within his body, his soul. This mission would cost him his life, but sacrifice had always been prized by Sol's chosen. As he tipped the chalice toward the Scar, a beautiful woman with a dragon draped across her shoulders made him pause, made him doubt, and this was all the corruption needed to complete its infestation. Jonathan Wry became Sacrilege, and the Legion's greatest Witch Slayer now hunted his former brothers and sisters for Calamity's twisted version of Sol's prophecy. * This Gold Edition avatar changes from pure to corrupted as you level up and features new effects for Graveyard, Power Drain, and Silver Bullet. In addition, any boots will give him glowing, corrupted footprints. - New Drunken Master April Fool's Day Holiday Edition Avatar: Drunken Fool * No matter what happens on the battlefield against the brutal, merciless Hellbourne, there is one man in Adkarna who never gets depressed. This may have something to do with the fact that he never gets sober, but we'll never know. The Drunken Fool is the full-time professional Jester of the Royal Family, but because Jeraziah hates fun and Ophelia rarely sets foot in the Capital, the Fool spends most of his time making sure the wine cellar does not gather cobwebs and honing his stage combat skills against the gilded mirrors throughout the castle. "How feeble and wobbly these enemies are! Have at you, bleruuughzzzzz..." - New Thunderbringer Easter Holiday Edition Avatar: Fluffybringer * Fluffybringer loves three things: Easter egg hunts, bad puns and electricity. This gives the annual festival in Newerth a bit of a 'shocking' twist and is sure to liven the mood for a while. Don't let his name or appearance fool you though; there is nothing fluffy and sweet about about him if he catches you stealing his eggs or cheating on the Easter egg hunt-he'll have no qualms steaming you like a cup of hot chocolate. - New POGs Avatar: Legionnaire * These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Music and Sounds == - New music added in for Caldavar and Midwars' maps - New lobby music ---------------------------------------------------------------------------------------------------------------------------------- Version 3.6.5 ------------- 10th March 2015 == General == New Game Mode: The Grimm Hunt - The Grimm Hunt is the very first objective-based game mode in Heroes of Newerth! - Played on Grimm's Crossing, players will be tasked with destroying magical Constructs that randomly spawn around the map. - Each kill on Heroes or Constructs gives your team points. The first to 5000 points can win the game... if you can finish off the enemy's base! - To facilitate more action-oriented gameplay, the next Construct's spawn point is revealed 10 seconds prior to its appearance; spawn points are also pinged on the minimap. The Grimm Hunt: Construct Types - Monument Constructs and Phantom Constructs * Monument Constructs are immobile, but tread lightly; once you crack it open you'll be greeted by a slew of panicking Phantoms. - Guardian Constructs * These rotund Constructs are harmless until they reach half health. At this point, the wounded Guardian will become enraged and pounce on whoever is attacking it. - Drone Constructs * These Constructs are harmless – but they have high evade skills due to their ability to hover over terrain. They're fast and squishy. The Grimm Hunt: Kill Constructs – Gear Up - Each Construct carries a shop item. When a Construct is killed, its item drops into the inventory of a random player on the team that struck the final blow. If that player's inventory is full, the item goes into their stash. - Items can be traded and/or shared with teammates, but not sold! - Items can be picked up by the enemy team if dropped on the ground. - The items held by Constructs are determined by different time intervals: * The First Five Minutes: At the start of a match, Constructs hold items valued around 300-1,500 gold. * Mid Game: After the five minute mark things really start to get interesting as Constructs begin to drop items valued around 1,500–4,500 gold. * End Game: Party time! Once the game clock crosses ten minutes, items dropped by Constructs hold a high value! Ever wanted to try out a crazy item combination? The time is now! Frankly, in many instances you won't have much of a choice. The Grimm Hunt: Additional Details - The Bases in The Grimm Hunt are completely invulnerable at first. When one team reaches the score limit, their base will become vulnerable! - The Grimm Hunt is a casual mode exclusive! We know you like the competitive aspect of HoN, but due to the hectic nature of The Grimm Hunt, it won't have a ranked option. - Constructs will scale in power as the game progresses - you want the items in the end game? You're going to have to work for them! - Outer towers have been removed! With so many things going on, the removal of towers will help create some breathing room. - Heroes start at level 3 and with extra gold, so everyone can join the fight quickly! - Everyone gains experience and gold passively as the game goes on. - Respawn times are lowered significantly... until one team gets 5000 points, that is. == New Content == - New War Effort Trophy Avatar: Legionnaire * The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 50 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get the Trophy avatars! - New Plinko Chest: DreamHack Chest (Replacing URSA Chest) * Collect all 10 Plinko-exclusive A.R.M.S. avatars to support eSports and get an exclusive reward! - New Bali New Year Holiday Edition Circe Avatar: Dewi Sri * As the goddess of rice, fertility, harvest, and family prosperity and harmony, Dewi Sri watches over her dominion with kindness and love. In many ancient kingdoms of the Sang-La Mountains, she is considered to be the preeminent goddess and is responsible for all successful harvests. Should anything threaten her peaceful reign, she will strike them down with golden justice. - New St. Patrick's Day Holiday Edition Klanx Avatar: Shamrock Klanx * Even though he isn't Irish, Klanx embraces the annual opportunity to cut loose and celebrate St. Patrick's Day by drinking too early and unleashing his minions to get into as many bar fights as possible. It's best to stay away from him for the entire holiday, because when the bar tab and the cops show up, he'll zip away and leave you hanging. - New St. Patrick's Day Holiday Edition Ward: Clover Ward * Grab this St. Patrick's Day ward skin and show everyone you're both lucky and skilled! - New Limited Edition Zodiac Pearl Avatar: Aries * Aries is the Zodiac's embodiment of enthusiasm, and in her constant search for new enterprises she has looked upon the endless war of Newerth and discovered a challenge too tempting to pass up: lifting the Legion and carrying them to safety over the cursed Hellbourne. Her eagerness is certainly appreciated, but she may soon find out the daemons will see her as just another sheep to fleece. - New A.R.M.S. Solstice Avatar: Savior Solstice * Even Solstice, the chosen warrior of the Moon Goddess Lunari, feels trepidation at the rapid evolution of the Hellbourne's weapons and brutality, and as a result she no longer feels completely safe in her true, nighttime form. The Savior suit offers a blessed solution, allowing her the protection of armor regardless of the hour. Her bond has been transferred to the daytime Savior armor, and now she uses the agile Stealth Savior armor for her nocturnal raids. - New Bramble Avatar: Persian Manticore * The Persian Manticore has witnessed her mate, the Manticore, devour Newerth heroes and beasts whole and leave no trace of their existence... and it looks like fun! She may toy with her prey a little longer than her male counterpart, but don't mistake that for an opportunity to escape. She welcomes another chance to stalk and pounce on you. - New POGs Avatar: Keeper of the Forest * These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes and Optimizations == - Ultimate avatar visual anomalies should not happen if you remove an item while the enemy team does not have sight of you and you then go back into the enemy's vision - Taking damage no longer resets the AFK timer, which previously sometimes prevented players from properly being marked as AFK due to global abilities. - Courier alternate avatars are no longer purchasable through the in-game interface. - Bots now properly communicate which lane they are going to push - Circe will now play the correct hero selection sound - Deadlift's music removed from lobby Armadon - Robodon's green spikes now show up properly in-game on Medium graphics settings and below Bushwack - No longer excessively plays his death sound when killed mid-Sidestep by someone with the Dumpster Taunt Deadlift - The Dead Shall Rise activation no longer plays the spell visual in fog - The Dead Shall Rise activation no longer reveals the summoned minions to the enemy team when the minions attack an allied/neutral faction unit Demented Shaman - Storm Cloud no longer produces white textures on some stealthed heroes Devourer - Guttling Hook sound now plays at Devourer's location when the hook successfully hits a target, rather than at the hooked target's location Empath - Lust Empath no longer regains layers of clothing when she dies and has her ultimate leveled up Gladiator - Call of Arms cast sound no longer uses Riftshards Gladiator's Call of Arms cast sound when any of Gladiator's avatars have a Level 4 Riftshards in their inventory - Call of Arms cast sound for Halcyon Gladiator now plays properly Kane - Waylay now properly bypasses Bubbles' auto-cast Take Cover Legionnaire - Kurgan Legionnaire's ultimate sound was made louder ---------------------------------------------------------------------------------------------------------------------------------- Version 3.6.4.3 ------------- - Fixed the Tutorial Deadlift - Added a Knockdown animation to Medevac - Fixed Onslaught's Movement Speed Slow to scale properly - Fixed Onslaught to no longer deal absurd damage - Fixed The Dead Shall Rise so it can no longer get more than six units ---------------------------------------------------------------------------------------------------------------------------------- Version 3.6.4.2 ------------- - Fixed the Ward Bundle - Fixed Deadlift's sounds playing in the HoN Store ---------------------------------------------------------------------------------------------------------------------------------- Version 3.6.4.1 ------------- - Fixed a few strings related to the War Effort ---------------------------------------------------------------------------------------------------------------------------------- Version 3.6.4 ------------- 24th February 2015 == New Hero == New Hellbourne Strength Hero: Deadlift - Deadlift is a corrupted melee hero with the power to raise the dead-even dead allied heroes! Abilities - Ability 1: Death Grip * Target a location to begin channelling, dealing 75/150/225/300 Magic Damage in a line and Immobilizing the first enemy hero hit for up to 2.5/3/3.5/4 seconds depending on channel duration * Activate again while channelling to turn the wave toward your cursor - Ability 2: Onslaught * Target an enemy unit or structure to force all nearby non-hero units to attack the target for 5 seconds * The target receives up to an 80% tapering movement speed slow over 1.5 seconds depending on how many units were in the target area * Grants attackers 50/75/100/125% Attack Speed and max Movespeed for the duration - Ability 3: The Dead Shall Rise * Target location to summon 2 undead units and deal 90/110/130/150 Magic Damage to enemy heroes, consuming 8% of your maximum health * Passively makes nearby units that die rise and fight for you for 20/30/40/50 seconds with a limit of 3/4/5/6 undead. They deal 50/75/100/125% of their Attack Damage and take 200% damage - Ability 4: Resurrection - Target a Gravestone that was left by a dying ally to revive them at 50/75/100% health and mana after a full 4/3/2 second channel. New Debut Edition Deadlift Alt Avatar: The Great Druid Deadlift - The Great Druid is the master of the forests of Newerth and a friend to all of nature, from the World Tree to the Sefir Tree. New Deadlift Alt Avatar: Medevac Deadlift - Medic! This avatar can be a lifesaver on the battlefield-literally. For complete lore on Deadlift and his avatars, please visit lore.heroesofnewerth.com/deadlift == General == - HonTV button has been removed - Removed Bring them Back feature - New Lobby music: "A death does not become an end" - New In-game music: "Death is the Answer" == Bots == - New Bot: Succubus * Authored by Anakonda * Includes rune bottling, puzzlebox usage, and teamfight aggression * Anakonda recieves 6800 gold coins, an alt avatar of his choice, and another Robot Courier forum award! - Earn gold rewards for contributing on the bot subforums! * Create your own bot, or review submission code! All of these bots were vetted by community contributors and the Community Bot Team. Join us on the bot forums or on IRC and earn gold! - See the Bots forum for the current Bounty List! == New Content == - New Deadlift Ward * Get a better look at all the enemies who will soon need fresh graves with the Deadlift ward! - New Ultimate Valkyrie URSA Corps Avatar: Brunhild Valkyrie, Commander of the URSA Corps * Ultimate Valkyrie leads her URSA warriors in the fight against all enemies of justice, both Legion and Hellbourne * For complete lore on Brunhild, Ultimate Valkyrie, please visit lore.heroesofnewerth.com/brunhild Ultimate Valkyrie Details - Level 1-3 * Standard Armor - Level 4-7 * Winged Valkyrie Boots - Level 8-11 * Upgraded Lower Body Armor - Level 12-15 * Upgraded Upper Body Armor - Level 16+ * URSA Valkyrie Helmet * Altered Voice Ultimate Valkyrie Items - Nullfire * Black wings with midnight blue sheen and flame effects. - Wingbow * Golden wings with green sheen and mystic effects. - Frostburn/Dawnbringer * Orange and blue wings with ice and flame effects. - Energizer * Green wings with yellow sparks and lightning. - Geometer's Bane * Purple wings with purple sparkles. - Shieldbreaker * Golden wings with red dripping blood. - Charged Hammer * Blue/purple wings with white lightning. - New Monkey King Avatar: Lu Bu * Lu Bu descends from the clouds of the Monastery of the Way with the elusive skills of an elite Guardian, yet he is burning to stand before the advancing enemy and send them back to the craters and crypts from which they crawled. - New Maliken Avatar: Cao Cao * Cao Cao is a shrewd, crafty leader who designed the flawless, impenetrable security of the Monastery of the Way who now carries those strategies to the enemies of Newerth. He prefers to remain calm and collected during battle, but if his fellow Guardians are threatened, the wrath of the Sang-La Mountain spirits may possess him... - New A.R.M.S. Kane Avatar: Invader Kane * As soon as Kane heard about the Invader Suits he elbowed his way to the front of the line for the first fittings. Anything that offers more opportunities to close with the enemy and bash him into submission is welcome in Kane's arsenal, though he laments the fact that the helmet messes up his hair and his victims cannot see his smirking face as they die. Their loss. New Ward Bundle: Classic Jungle Heroes - Tempest * Display your elemental superiority with the Tempest ward! - Keeper of the Forest * Observe nature in all its glory with the Keeper of the Forest ward! - Parasite * Infest the map with Parasite wards to see who needs a facehug! - Ophelia * Spread your judgement, touch, and wrath across the map with the Ophelia ward! - Solstice * Grab this ward and extend your shining rays into the darkest corners of Newerth! - War Beast * Show your Hellhounds where the cowards are hiding with the War Beast ward! - Cthulhuphant * You can't trample 'em or hook 'em if you can't see 'em. Make sure you can with the Cthulhuphant ward! - New War Effort Reward Taunt: Treasure Chest Taunt * Complete the second cycle of The War Effort to claim this booty-filled taunt! - New POGs Avatar: Voodoo Jester * These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes and Optimizations == - Certain abilities such as War Beast's Battle Cry now properly give assist gold - Illusions will no longer leave visual model parts behind when killed - Dying to neutral creeps no longer ends your kill streak * When the opposing team kills you after you die to neutral creeps, kill streak bonuses will be properly awarded to the enemy team - Skills with different max level values (4 for regular skills, 3 for ultimate skills) should now auto-level properly in Hero Guides * Example: Flux's Polarity Swap (E), Tarot's Luck of the Draw (R) - Skill selection should no longer transfer to different units - When using the select avatar icon on the hero pick screen it will no longer select the regular avatar if you select an Alt Avatar - Ward slot now displays properly if the minimap is swapped to the right side of the UI - Silver coins are now displayed properly in Midwars and other matchmaking maps - The ladder and quest button while viewing the ladder have been spaced properly Blitz Mode - Autoattacks that damage self will no longer deal extra autoattack damage to self (e.g. Maliken's Sword of the Damned's Enchanted Flames) Devourer - Updated textures and sounds for Clown Devourer Engineer - Mangler Engineer's Steam Turret spawn projectile now matches the turret model Lodestone - Pentinent Lodestone properly retains its 3D portrait after using Shatterstorm - Heap Lodestone properly displays the body in the 3D portrait after using Shatterstorm - No longer has white textures on his shoulder pieces or his drill weapon while on Low graphics settings Maliken - Sword of the Damned stances now propagate to illusions correctly on all alt avatars * Bonus damage on Enchanted Flames still does not function on illusions since it provides direct +damage Master of Arms - Master of Bows' illusion attack sounds now match Master of Bows' attack sounds Ophelia - Capricorn Ophelia's Nature's Wrath no longer causes white textures to appear on the target on the Mac client with medium graphics settings Parasite - Infest No longer mistakenly heals Parasite if the Infested Creep is insta-killed by another source * The Consume subability on the Infested Creep still heals Parasite properly Silhouette - Arbinger Silhouette's Relentless Salvo attack projectile now has the correct model Valkyrie - Golden Valkyrie textures and effects have been updated Harkons Blade - No longer applies the magic armor debuff when the attack misses Shieldbreaker - No longer applies its debuff on all of Moon Queen's Multi-Strike bounces The following items now indicate their current upgrade level via charges * Codex * Lex Talionis * Puzzlebox * Riftshards * Shieldbreaker ---------------------------------------------------------------------------------------------------------------------------------- Version 3.6.3 ------------- 10th February 2015 == New Content == - New War Effort Reward Avatar: Trophy Fayde * The only way to get this rare, auspicious avatar is to be ranked among The War Effort's top 25 at the end of each 28-day cycle, so keep checking that leaderboard and completing those quests! Even the staff can't get her! - New Ultimate Avatar: Blackwal Salforis * When Maliken Grimm sent emissaries across Newerth uniting man under a single banner, he traveled in person to Lord Salforis in his mountain fortress of Blackwal. At that time, the Baron of Blackwal was considered one of the most powerful sorcerers and generals among men. He had not been seen upon a battlefield in years, and rumors spread he had discovered a magic that would end the wars of Man and Beast. * What Maliken found within the fortress caused him and his men to seal it from the outside and pray it was never reopened. In his chambers, Salforis sat upon a throne of corpses in a room full of the dead, commanding them to rise. He cursed Maliken for allowing his unborn children to unleash the Hellbourne, rantings Maliken could not comprehend at the time. * For decades, Salforis raved at his rotting corpses until the necromantic energies from the opening Scar filled him and empowered his sorcery. Now he ravages the battlefields, harvesting corpses and souls for his private army. What his plans are when that army grows large enough, only he knows. Human Form (Level 1-6): This is Lord Salforis in his human form when he first began exploring the dark art of necromancy. The corruption has already taken seed within him, but he is still in control of his mind and soul. * Human Form weapon * Human Form armor * Mors Certissima features Human Form Salforis heads * Life Tap features Human Form weapon * Dark Lord's Presence shows human hands reaching out of the ground Corrupted Form (Level 7-12) * Corrupted Form weapon * Corrupted Form armor * Mors Certissima features corrupted skulls * Life Tap features corrupted shards * Dark Lord's Presence shows corrupted hands reaching out of the ground Necromonger Form (13+) * Necromonger Form weapon * Necromonger Form armor * Mors Certissima features necromonger skulls * Life Tap features necrotic shards * Dark Lord's Presence shows necromonger hands reaching out of the ground Items - Upgraded Boots * Boots and footsteps glow with corrupted energy - Blood Chalice * Blood drips from armor creases & weapon - Dawnbringer * Dawnbringer effects are added to weapon - Staff of the Master * Weapon is replaced with a Staff of the Master - Shrunken Head * Dangling shrunken heads are added to his weapon as trophies - New Holiday Edition Pandamonium Avatar: Green Wood Ram * The Green Wood Ram welcomes the Chinese New Year with dynamic positivity and creativity, and after the tumultuous Year of the Horse he is eager to bring peace and harmony to Newerth! His primary method will be to use his green wooden dragon staff, gifted to him by the World Tree, to generously unleash his positive energy and celebratory mood upon the enemy until he is at peace. - New Courier: Sheep Courier (Chinese New Year 2/19 Promo item) * Celebrate the Chinese New Year by delivering adorable fluffiness with this sheep courier! - New Empath Avatar: Diao Chan * The Sang-La Mountains have always produced legendary warriors, and with Calamity's attempt to begin the Third Corruption wreaking havoc throughout Newerth the Shào Temple has sent the elite Guardians of the Monastery of the Way to help thwart this dire threat to Newerth. * Diao Chan feels the tragic disharmony of Newerth, pushed to a critical level by the arrival of Calamity and the tortured souls of All Hells. She moves as one with her fellow Guardians of the Monastery of the Way, and woe be to the enemies who amass before her with the intent of harming her allies and home. - New Nomad Avatar: Zhang Fei * Zhang Feid keeps to himself while at the Monastery of the Way, meditating and contemplating his relationship with all things of the world. However, when the time for battle comes, he concentrates on the relationship of his blade with the skulls of his enemies. This relationship is always short and messy. - New Holiday Edition Wretched Hag Avatar: Lady Sita * Sita is the consort of Pra Ram, the hero of the Thai Ramakian epic myth. Pra Ram is the incarnation of the Hindu Deity Vishnu Narayan, born on Earth in order to punish the Demon Yaksa Tosagan and to fight for the return of Sita, who is esteemed as a paragon of spousal and feminine virtues for all Hindu women and is known for her dedication, self-sacrifice, courage and purity. * After Pra Ram rescued her, Sita refused to leave the battle and chose instead to prove her courage and dedication to preserving the human race. She began by walking across burning coals to show she carried no impurities from her imprisonment, and when she emerged unharmed from the flames she knew she had a powerful weapon to use against the evil forces of Newerth. * Note: This avatar has two versions, and purchasing one adds both to your account. * English Voice: Lady Sita * Thai Voice: Ramayana Sita - New A.R.M.S. Avatar: Savior Rally * The Savior Advanced Robotic Mobile Suits (or A.R.M.S.) were discovered in a sealed military bunker buried nearly a mile below the City of Iron, unearthed by the dwarves scraping every shred of ore from the endless tunnels and caverns. They seem to have been created by a previous civilization in a time of great conflict, designed to carry elite warriors into battle and protect them from harm while allowing them to carry weapons far beyond the capability of mere humans. * Rally has always stood in the front ranks of the Legion's vanguard, and when the call came for volunteers to test the newly discovered Savior suits he stepped forward without hesitation. If these A.R.M.S. will aid in the war against the Hellbourne, this master of motivation will gladly be the shining example for others to follow. - New POGs Avatar: Kraken * These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes and Optimizations == - Tournament Mode: After a pause is issued, there is a 3-second delay before the team that called the pause can unpause the game * This prevents accidental unpauses that would occur after pausing in Tournament Mode since pauses are instant - Self-denies or denying an allied hero will no longer grant gold to the allied team - Items will no longer disappear when building 2 items at the same time with a full or nearly full inventory Andromeda - Death effects for all avatars no longer linger after the death animation ends Forsaken Archer - Sinew Forsaken Archer's Crippling Volley now plays the proper sound when starting to cast the ability Glacius - Frosty the Iceman's bored animation no longer causes overhead buffs to sink into his body Grinex - Slickz Grinex no longer plays an infinite animation loop if a target disjoints his Shadow Step Moira - Shards of Harkon: No longer hits the same target twice in the same cast if Moira dies before the after first wave of Shards is launched, but before it impacts a target Monarch - Noxious Nightcrawler sound adjusted to match visuals Myrmidon - Forced Evolution sound no longer plays again if illusions are created while Forced Evolution form is up Rhapsody - Magic & Superior Magic lifesteal only functions if the damage is dealt on an enemy hero * Before, it was applying for all heroes, including self & ally heroes. In other words, Martyr could lifesteal damage off allies with his new Guardian Angel Shadowblade - Ghost of Christmas transformation sounds now play properly War Beast - Metamorphosis sound no longer plays again if illusions are created while Metamorphosis form is up ---------------------------------------------------------------------------------------------------------------------------------- Version 3.6.2.1 ------------- 28th January 2015 - Fixing the Interface of the post-game rewards screen ---------------------------------------------------------------------------------------------------------------------------------- Version 3.6.2 ------------- 28th January 2015 == General == New Game Mode: Blitz Mode - Blitz Mode comes to Newerth with one goal in mind: to inject as much chaos into your HoN experience as possible! Blitz mode encourages an onslaught of offensive action with: * 80% Reduced cooldowns * 80% Reduced mana costs * 40% Reduced stunned durations * 40% Reduced debuff durations * Auto attacks deal double damage * All heroes gain: * +5 Health Regeneration * +5 Mana Regeneration * +30 Attack Speed * +50 Movement Speed - This new mode is a playable option on Grimm's Crossing, and will be available for a limited time; make sure to give it a shot before it rushes off! New Feature: The War Effort - The War Effort is a brand new feature designed to reward players for completing daily quests in Heroes of Newerth. - Each day, quests will be available to complete for reputation points that are used to fill a player's War Effort satchel or chest. Once enough reputation points are accumulated to fill a satchel or chest, they can be exchanged for in-game content. - Each quest completed will also be recorded on a monthly leaderboard. Those who complete the most quests at the end of each War Effort cycle will receive additional rewards. - There's a variety of loot to be earned for those who support The War Effort. Each cycle, a combination of up to 14 satchels and/or chests can be exchanged for content. - Those who earn enough reputation points to open the final chest will be rewarded with the Treasure of Champions (ToC), which is a War Effort exclusive piece of content. The first War Effort cycle's ToC will be Treasure Hunter Hag! - The spoils of war don't stop there, though. For The War Efforts' biggest contributors, a golden opportunity awaits, as the top 25 questers will be rewarded with an illustrious Trophy Avatar. - Seriously, only 25 players will have access to these Trophy Avatars – not even our staff can use them! Fayde will be the first Trophy Avatar up for grabs. - But you don't need to be the very best to still secure some loot from the leaderboard; here's what you will receive if you are in the top 5000 questers for a cycle: - Top 10 players: * A Cycle 1 Chat Icon, Trophy Avatar Fayde and 390 Gold Coins. - 11 - 25 Ranked players: * A Cycle 1 Chat Icon and Trophy Avatar Fayde - 26 - 100 Ranked players: * A Cycle 1 Chat Icon and 200 Gold - 101 - 250 Ranked players: * A Cycle 1 Chat Icon and 500 Silver - 251 - 1000 Ranked players: * A Cycle 1 Chat Icon and 250 Silver - 1001 - 5000 Ranked players: * A Cycle 1 Chat Icon - For more information about The War Effort, head here: http://www.heroesofnewerth.com/thewareffort Audio - Blackwal and Dead eye gang music added to the game for the Forest of Caldavar map. == Hero & Item Balance == Calamity - Dragon's Path: Now grants charges to Mana Battery/Power Supply * Also fixes a bug where Moira's Mana Sunder doesn't get triggered for Dragon's Path - Dragon's Path: Mana cost increased from 20/25/30/35 to 40 at all levels - Funeral Pyre: Cooldown increased from 16/12/8/4 to 20/15/10/5 seconds * Cooldown for hitting creeps increased accordingly from 8/6/4/2 to 10/7.5/5/2.5 seconds - Funeral Pyre: Debuff duration lowered from 30/60/90/120 to 30 seconds on enemy heroes * Buff still lasts 30/60/90/120 seconds on self Doctor Repulsor - Base Strength reduced from 19 to 17 Predator - Eyes glow green while in Stone Hide to make it more apparent (From community member Katieeee) Ravenor - Power Overwhelming: Max charges decreased from 120 to 100 Silhouette - Shadow: Swap cooldown increased from 8/6/4 seconds to 10/8/6 seconds Bound Eye - Can now be purchased by the courier and will be disabled until dropped or transferred. Once dropped or transferred it can no longer be picked up again by the courier (From community member Syllab) Shrunken Head - Now shows the amount of seconds it will last as charges on the item (10/9/8/7/6/5) (From community member RandomOnions) Sol's Bulwark - Armor increased from 5 to 6 == New Content == - New War Effort Avatar: Treasure Hunter Hag * This wildly adventurous treasure hunter will not be satisfied until she has explored every uncharted area of Newerth for hidden riches, and even those areas assumed to be picked clean often relinquish long-lost fortunes to her relentless questing. * She spends more time in the dark, wild areas of Newerth than the soft cities, and as a result she has more friends among the bats than people. These winged friends flock to her familiar torch, guide her through treacherous territory and protect her from those who would steal her hard-won treasures. - New Blackwal Avatars * The Legion have no dead to bury. This is not because they are winning the war, or lose no warriors to the Hellbourne's blades and claws-it is because Lord Salforis and his Carrion Harvesters are gathering the dead and hauling them back to the grisly depths of Blackwal, where Salforis performs his abhorrent rituals to reanimate the corpses to raise his personal army of the dead. - New Blackwal Pyromancer Avatar: Brimstone * Brimstone Pyromancer is an affront to the Sacred Order, the men and women whose complete devotion to Sol grants them power over the miracle of flame. His blessed spirit had ascended to the afterlife, but once his body was reanimated by Salforis' fell sorcery his soul was dragged into Purgatory to witness his former vessel commit acts of merciless depravity as he spews Hellfire: corrupted flames that consume the soul and flesh alike. - New Blackwal Engineer Avatar: Mangler * Lord Salforis has long experimented with necromancy and reanimation, but the fragility of dead flesh always has confounded him. When his Carrion Harvesters brought him the corpse of a Legion Engineer, the Baron of Blackwal saw an opportunity to augment his ranks of the undead with machinery that cannot be killed. The corrupted Mangler was born within the tombs of Blackwal, and the Legion will wish he'd stayed there. - New Gold Edition Blackwal Kinesis Avatar: Necrosis * Any sorcerer who feels drawn to the insidious necromantic arts and wants to learn from the master will eventually make the pilgrimage to Blackwal, where they will thrive or perish. Others, like Necrosis, will have their unwilling corpses dragged from the battlefield by the Carrion Harvesters and dumped into the Tombs of Travail, where they will awaken to an agonizing new existence that is neither life nor death. Necrosis had once been a Disciple of the Way, harnessing the energy of life that flows through all things, but Salforis has shown him the undercurrent beneath that flow -- the undertow of death and decay -- that is quickly rising to the surface of Newerth. Necrosis embraced it like a maggot feeding on dead flesh, and now he carries the power of dead against his former brothers in arms. - New Blackwal Tarot Avatar: Death Dealer * When Lord Salforis learned that the nomadic tribes which sometimes skirted along the fringe of Blackwal had a chosen few who could see the future, he ordered his Carrion Harvesters to scour the realm until they found one. His shambling soldiers did as he asked and dragged the terrified woman before the Baron of Blackwal, who demanded the oracle tell him if he would live forever. The poor gypsy was confounded. It felt as though her own life was being stolen in the presence of Salforis, and every whisper from her divination told her the hulking brute of a man was already dead. When she finally found her voice and courage and said as much, Salforis was so enraged he called forth the grasping hands of his Undying. They tore at the oracle's flesh and soul, but Salforis would not let them pull the life from her completely until she told him what she saw when she sought the manner of her own death. Only when she screamed “This! Here!” did he grant her death, though it was a brief respite, for he immediately reanimated her corpse to serve as his personal soothsayer of doom. - New A.R.M.S. Hammerstorm Avatar: Savior Hammerstorm * The Savior Advanced Robotic Mobile Suits (or A.R.M.S.) were discovered in a sealed military bunker buried nearly a mile below the City of Iron, unearthed by the dwarves scraping every shred of ore from the endless tunnels and caverns. They seem to have been created by a previous civilization in a time of great conflict, designed to carry elite warriors into battle and protect them from harm while allowing them to carry weapons far beyond the capability of mere humans. Even Hammerstorm knows there is one thing stronger than the hammer -- the forge. By wrapping himself in the mysterious metallic armor found beneath the City of Iron, he constructs a new, impervious version of the famed, stoic warrior. And the suit lets him carry a bigger hammer, so forget the other stuff. - New Tempest Skin: Golden Poseidon * Poseidon is ready to take his rightful place ahead of Hades and Zeus, and when that's done he'll challenge Athena for the role of official protector of her beloved Athens (if he can find the blasted place…). In preparation for these lofty positions, the God of the Sea has assembled a dazzling suit of golden armor from the endless treasures offered to him via the sunken ships strewn across his ocean floor. It's so kind of his worshipers to sail during his tantrums -- breaking ships into splinters always seems to cheer him up. - New POGs Avatar: Jeraziah * These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. - New Ward Skin: Cassie Calamity * Those glasses might just be a fashion accessory, but this flapping stuffed dragon ward skin will certainly help your team see better! == Bug Fixes and Optimizations == - Alt avatar models and effects now propagate to illusions correctly Balphagore - Hell on Newerth now has a display timer to display when charges are going to be removed * Also removed a state that had to be used on Balphagore and substituted that with identical timer functionality Kane - Balance of Power now has a display timer to indicate when the regeneration state will be re-applied if Kane gets damaged Salomon - Wish for Wealth now has a display timer Insanitarius - Fixed Insanitarius' cooldown incorrectly resetting back to 5 seconds if toggled off on the same frame it would normally go off cooldown - Display timer is now shown when activated to indicate the item's internal cooldown when toggled on Shrunken Head - Now has charges to display the magic immunity duration of its next activation The following items have had their autobuy item purchase sequence rearranged due to suggestions from the Community: - Daemonic Breastplate: Sol's Bulwark is now the first item in the autobuy sequence - Kuldra's Sheepstick: Blessed Orb is now the first item in the autobuy sequence - Tablet of Command: Major Totem is now the first item in the autobuy sequence - Void Talisman moved from the Relics shop to the Protective shop Version 3.6.1 ------------- 14th January 2015 - With wishful thinking for a short winter, we are reverting all maps from holiday/winter themes back to their standard themes with this patch == New Content == - New Limited Edition Zodiac Bubbles Avatar: Aquarius * Throughout history, Aquarius has been both revered for providing water for parched crops and cursed for her destructive floods. Those floods, if the the victims were completely honest with themselves, were celestial payback for their own foul actions. With Newerth in constant turmoil and the deeds of the Legion and Hellbourne threatening to stain the soil for all time, Aquarius has descended from the heavens to pour her endless, cleansing water upon the bloody, torn earth and its citizens. It's bath time daemons, whether you like it or not. - New Vindicator Avatar: Vindi the Gray * While many rely on steel and strength to bring war to the Hellbourne, the few remaining true wizards know that victory lies in adding a dash of sorcery and pipeweed here and there to counter the fell darkness wrought by the daemons and corrupted men. Vindi the Gray has used these time and again in his effort to assemble a fellowship of five who can work together without griefing or abandoning their key posts, but such a brotherhood is rare indeed... - New Plague Rider Avatar: Eagle Rider * Hooray! The Eagle Riders swoop in at the last minute to fend off the winged Hellbourne daemons who have harassed and slaughtered Legion soldiers for years! As the Eagle Riders battle and chase the flying fiends away, some of the relieved soldiers are overheard asking why in the name of Sol these bird pilots waited so long to join the fray. Oh well, they're here now! - New Rampage Avatar: White Orc * While most Hellbourne warriors will gladly kill any Legion scum they encounter, the White Orcs of Krula, storming down the slopes atop their slavering, monstrous hyenas, have a special affinity for slaughtering the halfling warriors who dwell in the mountain forests surrounding the City of Iron. The two races share a long, lethal history of mountainous territory taken, reclaimed, and lost again to each other and the blood feud runs deep through the veins of both sides. The bravest halflings try to use this against the White Orcs, baiting them so fellow Legion soldiers can flank and kill the myopic riders, but unfortunately this has mainly resulted in a shortage of brave halflings. - New Wildsoul Avatar: Northman Werebear * The Northman Werebear is a legend among Legion troops, a shape-shifting wildman whose entire race has been slaughtered by the Hellbourne. He now protects his parcel of the Forest of Caldavar with his ever-present wood ax-and if that doesn't work, he'll summon his beloved pet bear to chase down and shred any trespassers. As for those who defy the ax and outwit the bear, the legend says, they get to face the savage Northman in his transformed state, a two-legged bear with the instinct of a primal beast and the vengeance of a broken hearted man. - New Scout Avatar: Halfling Warrior * The secretive halfling warriors dwell in the remote mountain forests surrounding the City of Iron, and very few have been glimpsed since the beginning of the Second Corruption. They chose to withdraw further into their enclaves rather than join the battle, but the ever-encroaching Hellbourne, the arrival of Calamity and Sunder to possibly begin the Third Corruption, and the constant harrying from the White Orcs of Krula have compelled the bravest of these halfling warriors to venture forth and do what they can to bring peace to Newerth. - New A.R.M.S. Pebbles Avatar: Savior Pebbles * The Savior Advanced Robotic Mobile Suits (or A.R.M.S.) were discovered in a sealed military bunker buried nearly a mile below the City of Iron, unearthed by the dwarves scraping every shred of ore from the endless tunnels and caverns. They seem to have been created by a previous civilization in a time of great conflict, designed to carry elite warriors into battle and protect them from harm while allowing them to carry weapons far beyond the capability of mere humans. As Newerth continues to be torn apart by the Second Corruption, some of the Elementals find their link to the planet a hindrance, distracting them from the battle, and so they sever the bond and fight without the constant pain of their homeland echoing within their soul. Pebbles is not one of these Elementals. He knows that pain is a burden of honor and a necessary agony if he is to commit the violence required to defeat the daemons. But still, he is weakened by Newerth's suffering, and so he welcomes the Savior suit and its augmented combat capabilities, because it brings him closer to ending the war and returning to his peaceful state. - New POGs Avatars: Ophelia and Defiler * These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bots == - New Bot: Legionnaire * Authored by DistrictNein, DarkFire, and Kairus101 * Be amazed at his camp stacking, and sudden decapitation! * These three split 6800 gold coins, each get their choice of alt avatar, and each receive the Robot Courier forum award! - New Bot: Parasite * Authored by Mellow_Ink and Kairus101 * Enjoy his minotaur stomps and codex bursts! * Kairus and Mellow split 6800 gold coins, each get their choice of alt avatar, and each receive the Robot Courier forum award! - New Bot: Aluna * Authored by Kairus101 * Fear her extreme-range snipes! * Kairus (total boss that he is) receives 6400 gold coins, another avatar, and yet another Robot Courier award! - New Bot: Myrmidon * This bot was a joint effort by VHD, Darkfire, and Kairus * Fear his mid-wave combos! * These three split 6400 gold coins, each get their choice of alt avatar, and each receive the Robot Courier forum award! - New Bot: Gunblade * Authored by newcomer ModernSaint! * The unkillable slicer and dicer! * ModernSaint receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award! - New Bot: Bushwack * Authored by newcomer `IceCube` * He chases! He races! Much danger he faces! * `IceCube` receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award! - Earn gold rewards for contributing on the bot subforums! * Create your own bot, or review submission code! All of these bots were vetted by community contributors and the Community Bot Team. * Join us on the bot forums or on IRC and earn gold! - Current Bounty List * http://forums.heroesofnewerth.com/showthread.php?547495-Outstanding-Bot-Work-and-Gold-Bounties == Bug Fixes and Optimizations == - Neutral creeps will no longer wake up if you have unitwalking and walk within them for a prolonged period of time Calamity - Funeral Pyre: No longer performs an autoattack on an undetected invisible unit, thus preventing the erroneous "Miss" popup - Persistent area cast around Calamity showing the orbit range of her dragons should no longer show up while Calamity is dead - 3d portrait for Wynd has been fixed - Wynd alt avatar visual outlines have been adjusted Devourer - Gluttony Devourer Seven Sins bonus hook projectile now plays the proper visual effect Gravekeeper - Defiling Touch no longer applies the bonus damage and slow if Gravekeeper toggles the skill off while the attack projectile is in mid-air after he starts his attack animation, but before he launches the projectile Monarch - Noxious Nightcrawlers are no longer instagibbed by Lord Salforis' Dark Lord's Presence aura - Spells like Devourer's Guttling Hook no longer affect the Noxious Nightcrawler Plague Rider - Cursed Shield now propagates properly to the correct number of creeps Tarot - Far Scry's bounced autoattacks no longer procs Corrupted Disciple's Static Discharge or Null Stone HoN 3.6 - Calamity's Corruption ------------- 17th December 2014 + With the last patch's enhancements to carry players and farming in general, this followup patch is centered around bringing the supports up as well. Supports have always had a hard time in HoN with gold and gaining the levels needed to remain relevant, and a lot of changes in this patch are geared towards answering that. + Another situation that arose over the past six months is that certain supports have stayed in the limelight too long. We want to bring more top pick supports to the pool to add a more diverse choices when picking what support you want for your lineup. + With cheaper support items and overall power increases to a lot of supports in the game, we hope to see our support players having an easier time acquiring the farm and levels to succeed. + Supports aren't the only thing that has changed in this patch. A lot of under utilized heroes are seeing some solid power increase and some more annoying problems are being taken care of. == New Hero == New Hellbourne Agility Hero: Calamity - And the Codex Solaris states: * When the boy king falls from grace his tainted soul will be judged by The Three, and he shall be lost forever behind the calamitous Sunder, the great horror who traps all condemned souls within the endless Hells with his vast wings. And so begins the Third Corruption. * Sister Arete of the Sacred Order believed Sol had set her upon a path to be King Jeraziah's Queen and provide him with an heir. She knew the King was struggling to counter the brutality of the Hellbourne's dark magic, so she hid herself in the catacombs below the Cathedral of Arasunia and devoted her studies to the black arts until she was expert, able to consult Jeraziah on the daemonic forces that were turning his armies into corpses and dust. * When Sister Arete finally musters the courage to forsake her vows of the Sacred Order and present herself to the King, Jeraziah accuses her of being a daemon herself, trying to tempt him into the sin that would cast his soul down to be judged by The Three Judges of All Hells: Minos, Abaddon, and Aeacus, and forever imprisoned by the dragon guardian Sunder. * Sister Arete is expulsed from the Sacred Order and exiled from Arasunia, but her months spent with the dark arts have twisted her mind and spirit into believing she will stand beside Jeraziah whether he likes it or not, and she has a plan to do so. She bursts back into the Cathedral and gorges on poison on the altar, killing herself and sending her soul to be weighed by The Three Judges, who condemn her to an eternity of wearing a crown of corpses and being burned alive by Hellfire. * This is what Sister Arete wants. * She is sent to face Sunder, who hoards the souls within the Vault of All Hells, and she uses her powers to make the fearsome guardian her pet. Now she has become Calamity, breaking open the doors of hell and unleashing an endless stream of tortured souls upon Newerth. But she cares not about this - she will kill every one of Jeraziah's soldiers until only he is left standing, and then she will stand beside him, ruling the Third Corruption together. Abilities - Ability 1: Firebomb * Target a location to throw a Flaming Orb, dealing 40/80/120/160 Magic Damage * The Orb bounces at that spot 4 more times, dealing 15/25/35/45 Magic Damage and pulling enemies towards it - Ability 2: Dragon's Path * Passively creates 3 Dragons rotating around Calamity that deal 22/44/66/88 Magic Damage when they touch someone * Grants 2 sub-abilities to move the Dragons towards or away from yourself - Ability 3: Funeral Pyre * Passively deals an extra Attack to any target you deal damage to when off cooldown * Heroes have 1 of all Stats and 3 Movement Speed drained, giving you the Movement Speed and 3 Agility for 30/60/90/120 seconds - Ability 4: Sunder's Vault * Target an area to create a circular wall * Once the wall is complete, enemies inside take up to 420/560/700 Magic Damage, with more dealt to those in the center * Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds New Calamity Alt Avatar: Wynd - Born with the mark of the sky, the princess of the plains knew from the time she could understand the tales her mother told her that she was destined for greatness. The mark had not been seen since the time of her grandfather's grandfather and it spoke of a great destiny for the one who bore it. When she was just a child she first summoned up the essence of the North. It was just a gust then, not even a breeze, but it became her companion, constantly at her side. - Now she has grown into the princess that she was meant to be, but has no people over which to rule-the waves of daemons have seen to that. Hearing of a greater battle in the forests to the east she has taken the journey there to aid the warriors in driving the daemons back to the Scar from which they emerged. She has taken the name of those she commands as her own and as Wynd she will ensure that no others fall to the Hellbourne scourge. This is what she was born for, this is what it means to bear the mark of the storm... a life in twisting turmoil and unleashing the fury of the sky spirits on the enemies of the land. New Calamity Debut Avatar: Cassie Calamity and Stuffed Sunder - Cassie was always fascinated by video games in general and HoN in particular. When she saw the leaked images of the upcoming hero she just knew she had to put together her next amazing Cosplay. Unfortunately all she had to go on were some rough shots of that amazing dragon, so she just improvised from there. When she showed up at the convention with a massive stuffed dragon around her neck and a trio of stuffed baby dragons spinning around her on strings, the rest of the community was impressed with her ingenuity, even if they had no idea what she was doing. Their ignorance (they thought she was a champion!) enraged her and made her even more crazed to prove that she is the best Cosplayer out there. New Calamity-Themed Ward Skins - Calamity Ward Skin * A seething dragon scanning the horizon from atop a pillar of hell! == Hero Balance == Accursed + Faster cast speeds help Accursed to properly fulfill his niche of making clutch shields and heals. - Cauterize: Cast action time decreased from 500ms to 300ms - Fire Shield: Cast action time decreased from 500ms to 150ms Andromeda + We wanted to bring her ganking more into focus and allow her to compete with more of the Intelligence-based supports by giving her more casts of her comet. This will make her more of a threat in lane and all around roaming - Comet: Mana cost reduced from 105/115/125/135 to 70/80/90/100 Arachna + Arachna is already only putting one point into this in the early game and the Magic Armor itself scales nicely so giving this a 5 second at all levels helps Arachna's defense during the early portions of the game. - Harden Carapace: Duration rescaled from 2/3/4/5 to 5 seconds at all ranks Armadon + Armadon got a slight tweak to his stats allowing more spine spam. - Base Intelligence increased from 14 to 15 - Agility gain increased from 1.8 to 1.9 Blacksmith + Some much needed tweaks to Frenzy, which will give Blacksmith a bit more utility - Frenzy: Cast Speed increased from 7/14/21/28 to 30 at all ranks - Frenzy: Mana cost decreased from 75 to 50 Blitz + A change in the charge system to make the damage done consistently rather than in 1 second chunks - Quicken: Cast Time removed - Pilfering: Movement Speed steal from 15/25/35/45 to 3/5/7/9 per charge - Pilfering: Maximum charges from 5 to 25 - Pilfering: Time between procs from 1 to 0.2 seconds * Decay time for loss of charges also rescaled properly to fit new mechanics while maintaining the same timepoint benchmarks as before Bombardier + A small increase in the touch radius of Sticky Bomb will make this hero a bit more approachable for players. - Sticky Bomb: Increase touch radius of Sticky Bomb from 100 to 125 Bramble + Vine Wall is Bramble's bread and butter ability. Since Vine Wall was no longer refreshed by Restoration Stone, a cooldown decrease was warranted. - Vine Wall: Cooldown decreased from 90/80/70 to 80/70/60 seconds Circe + The entire hero revolves around getting off her ultimate and these changes are directed at helping her do so. - Twisted Visage: Cooldown decreased from 120/100/80 to 100/80/60 seconds - Twisted Visage: Increased cast range from 700 to 750 Corrupted Disciple + Same as Blitz, we want the charge application to be smooth over time rather than one second chunks. - Corrupted Conduit: Damage steal from 5/10/15/20 to 1/2/3/4 per charge - Corrupted Conduit: Maximum charges from 10 to 50 - Corrupted Conduit: Time between procs from 1 to 0.2 seconds Cthulhuphant + Cthulhuphant had proven to be too frustrating to deal with and very easily disrupted teams with almost no effort. These nerfs will put Cthulhuphant in more of a skilled disruption role and become less annoying to play against. - Hook Em: Increased damage to heroes removed; now does 15/20/25/30 Magic Damage to all enemy units for each pulse - Dream of Madness: Cooldown increased from 32/30/28/26 to 40/35/30/25 seconds - Dream of Madness: Insanity aura now applies in a 180 degree arc in front of Cthulhuphant, rather than applying 360 degrees around him - Dream of Madness: Both the radius of the Insanity cone and the search radius for someone to attack when you go insane are set to 1000 units now Deadwood + Although the numbers for Deadwood after his changes were still there and the later portions of the game even stronger than before in certain situations, we have heard your cries for aid. The following changes are aimed at bringing Deadwood back to his previous levels of enjoyment, especially at level 6, while maintaining a more anti-strength niche. - Uproot/Oakbolt: Now deals damage equal to your Attack Damage when thrown. Will now apply Oakbolt's Movement Speed Slow effect on the final attack - Willowmaker: Increased Physical Damage from 225/450/725 to 250/475/725 and increased the strength reduction from 30% to 35% Demented Shaman + Some consistency was needed across the board and small tweaks to keep him relevant with some of the other supports out there. - Armor increased by 0.5 - Entangle: Now slows for 2 seconds at all levels - Entangle: Now stuns for 0/0.5/1/1.5 seconds instead of 0/0/1/1 seconds after the slow state expires Flint Beastwood + More utility and more area denial to enhance that play-style which is overlooked a lot. - Explosive Flare: Increased duration from 4 to 6 seconds Geomancer + This change allows Geomancer to set up ganks and better utilize his mobility. - Dig: Range Increased from 1000 to 1250 Gladiator + Gladiator's abilities have always been hard to land and learn. Since the game is constantly changing, we felt it was needed to improve some of the feel and use of his abilities. - Showdown: Range increased from 500/650/800/950 to 650/750/850/950 - Pitfall: Radius increased from 225 to 250 Gravekeeper + The ultimate was on way too long of a cooldown at level 6 and too short of a cooldown at level 16. - Zombie Apocalypse: Cooldown rescaled from 140/100/60 to 100/85/70 seconds Grinex + A small improvement to Grinex which we are still keeping a close eye on. - Agility gain increased from 1.8 to 2.0 Lodestone + Lodestone is a high-impact hero that has the potential for huge swings. Some of our previous nerfs made him fall out of sight in most all levels of play. These changes are meant to tweak his capabilities as a suicide and make his Drill more reliable, which will make his combo easier to obtain. - Rocket Drill: Projectile impact time decreased from 600ms to 400ms - Lodestone Plates: Charge refresh time decreased from 9/8/7/6 to 6 seconds at all levels Magebane + The unique modifier that does not allow Magebane to use Nullfire Blade has been removed because it was an unnecessary limitation from a time long past. Magebane finally has a viable early/mid-game offensive item option! - Mana Combustion: Modifier has been removed from the game Maliken + This is simply a consistency change. - Hellbourne Zeal: Attack Speed scaling from 0.5/0.8/1.2/1.4 to 0.5/0.8/1.1/1.4 Master of Arms + Blast Shot was doing too little damage earlier on and needed some better scaling. - Blast Shot: Magic Damage increased from 70/130/190/250 to 85/140/195/250 Martyr + Martyr has always had the problem of not really knowing if he wanted to be high health or low health. His abilities were giving him several mixed signals and this rework hopes to clear the air significantly. Hand in Hand before could really only be used to save an ally if Martyr was high health... which made Retribution terrible in terms of damage. Now, Hand in Hand can be used offensively and staying low health doesn't diminish your ability to save an ally with the new Guardian Angel. Finally, Sol's Conviction gives Martyr the amazing health manipulation tool he needs to be effective at all stages of a fight. - Retribution: Damage is now dealt in a 250 radius around the target - Retribution: Maximum Damage decreased from 550 to 420 Magic Damage - Retribution: Slow duration decreased from 3s to 2.5s - Guardian Angel: Reworked - Guardian Angel: Grants 55/70/85/100% Damage Reduction to the target for 5 seconds. After the effect ends, the target immediately takes all of the damage prevented as non-lethal Superior Magic Damage. - Guardian Angel: 800 range - Guardian Angel: 23/20/17/14 second cooldown - Guardian Angel: Can be double activated to cast on yourself - Sol's Conviction: Reworked - Sol's Conviction: Now grants up to 4/8/12/16 Health Regeneration as you get lower life - Sol's Conviction: On use, now swaps your current Health and Mana percentages over 6/5/4/3 seconds - Sol's Conviction: 45 second Cooldown - Hand in Hand: Can now be cast on Enemy Heroes to lower both of your health pools to the lower of the two. Can lower an Enemy's health to a minimum of 40/30/20% of their maximum. * Hand in Hand: Can still be cast on Allies for the same effect it currently has - Hand in Hand: Staff of the Master still heals both yourself and an Ally to full health. Now also removes the minimum cap for lowering Enemy health and Immobilizes any enemy Hero you cast on for the duration of the channel. Midas + Midas has one of the coolest playstyles in HoN. However, he lacks a solid payoff for a well executed combo. These changes are geared towards increasing that payoff and allowing him a bit more utility across the board. - Base Armor increased from 2.2 to 3.0 - Attack Damage increased from 45-51 to 48-54 - Lion's Pride: Range increased from 800 to 1000 - Lion's Pride: Projectile speed increased from 850 to 1000 - Lion's Pride: Cooldown decreased from 13 to 12 seconds - Golden Salvo: Cooldown decreased from 18 to 16 seconds - Elemental Warp: Cooldown decreased from 17 to 15 seconds - Transmute: Now applies a debuff to enemies that allows Midas to deal an extra 40/80/120 Attack Damage per autoattack for the next 3 seconds - Transmute: Cooldown reduction on all skills from 2/4/6 seconds to 2/3/4 seconds Moira + Moira had some minor issues we wanted to address. Ephemeral Forge was not nearly effective enough given the cost, so we made the first few seconds impossible for the illusion to die. This should let her be able to reach the effectiveness that we wanted initially. Arcane Vortex also had a very long cast time, which when combined with being a very small ground target spell, led to many frustrating situations. These additional changes should make it slightly easier to land. - Shards of Harkon: Will now hit units in fog * Will not hit stealthed units unless they are revealed - Ephemeral Forge: Spirit is now invulnerable during the first 2 seconds of the spell's channel (in addition to being disabled) - Arcane Vortex: Cast action time decreased from 400ms to 200ms - Arcane Vortex: Initial radius increased from 125 to 150 Monarch + This rework is meant to finally put Monarch in a different role and niche than Glacius. There was often discussion about their overlapping roles and we wanted to come up with something unique to make it happen. Monarch now fills the counter-initiation and heavy defense role fantastically well. She is now the only support in the game who gets free wards, which can help her save up some money for bigger items. She retains a lot of her old utility, but now she truly can save a teammate who is on the brink of death and make sure vision on the map is always secured. - Starting Movement Speed changed from 295 to 300 - Crippling Pollen: Damage increased from 70 to 70/80/90/100 at all levels - Crippling Pollen: Projectile speed increased from 800 to 1000 - Chrysalis: Now reduces damage by 20/40/60/80% - Chrysalis: Mana cost is 100 at all levels - Chrysalis: Now instantly heals 75 HP and another 20/30/40/50 HP per second over 3 seconds - Noxious Cloud: Removed - New Ability: Noxious Nightcrawler - Noxious Nightcrawler: Target a location to send a Noxious Nightcrawler there. While travelling to its location, the Noxious Nightcrawler can be killed in 1 hit. Once it gets there, it will go invisible and grant vision around itself similar to a Ward of Sight for 6 minutes - Noxious Nightcrawler: If an enemy comes within 250 units of the invisible stationary Noxious Nightcrawler, the Nightcrawler explodes into a Noxious Cloud - Noxious Nightcrawler: Nightcrawler travels at 1000 Movement Speed for the first 600 units travelled. After this point, its Movement Speed will rapidly decay + The intention of this is to preserve the offensive capabilities of Noxious Cloud as much as possible. - 1500 Cast Range - 50 Mana Cost - 30 second Cooldown - Cleansing Wind: Movement Speed bonus rescaled from 80/140/200 to 100/150/200 Nymphora + Nymphora's heal was slightly hard to use even with good communication and the numbers were a bit low for what we wanted her to accomplish out of the laning phase. These small tweaks will enhance the use and allow for a better mid game transition. - Volatile Pod: Heal and Magic Damage increased from 60/120/180/240 to 75/135/195/255 - Volatile Pod: Increased radius from 250 to 300 Parasite + After watching Parasite with the recent changes, we found that the level 4 HP regeneration was just too frustrating overall, thus we have changed it to the following: - Infest: Health Drain Per Second changed from 3/1.5/0/-1.5 to 3/2/1/0% Pharaoh + The mana drain was pretty unnoticeable and it needed some love. This change will help Pharaoh during the laning phase and make the mana burn be more of a threat than a novelty. - Mana drain on walls increased from 55/70/85/100 to 65/90/115/140 Pollywog Priest + The overall mana costs compared to his total pool was deemed too high. These changes will allow Pollywog Priest to have more utility and options rather than a one-trick pony who would run away with no mana. - Electric Jolt: Mana cost rescaled from 100/120/140/160 to 90/110/130/150 - Morph: Mana cost rescaled from 110/140/170/200 to 90/125/160/195 - Tongue Tied: Mana cost rescaled from 110/130/155/180 to 90/110/130/150 Plague Rider + Let's face it, putting one shield on an ally was super tedious. With this change, Plague Rider can also fill a nice pushing role by slamming down a shield on every creep in a wave. - Cursed Shield: Now applies a shield in a 600 radius around the target to a max of 6 targets. This prioritizes heroes first - Cursed Shield: Cooldown increased from 10 to 30 seconds - Cursed Shield: Mana Cost increased from 25 to 75 - Plague Carrier: Cooldown rescaled from 145/115/60 to 140/100/60 Pyromancer + Some consistency tweaks to his mana costs. - Dragonfire: Mana cost rescaled from 90/100/110/125 to 95/105/115/125 - Dragonfire: Magic Damage rescaled from 90/150/210/280 to 100/160/220/280 Ravenor + A simple change to make the ultimate less tedious to play with and does not increase the power level that dramatically. - Power Overwhelming: Charges timer countdown increased from 8 seconds to 10 seconds Scout + Scout has always been a great roamer/suicide and with Vanish giving more Movement Speed, it will enhance his ability to move throughout the map. - Vanish: Bonus Movement Speed increased from 6/9/12/15% to 10/12/14/16% Slither + Slither has an excellent skillset, but he was finding himself in the thick of danger due to his lack of Attack Range and range of his Poison Spray. With these changes, we feel that Slither will be a go-to hero for massive lane harassment and kill potential. - Attack Range increased from 450 to 500 - Poison Spray: Range increased from 625/750/875/1000 to 700/800/900/1000 Swiftblade + Swiftblade has climbed to the top of our hero pool over the past six months in every region. The numbers took a small hit across the board to remove some of his killing power while remaining a competitive threat. - Strength decreased from 20 to 18 - Blade Frenzy: Magic Damage per second decreased from 80/100/120/140 to 75/95/115/135 - Counter Attack: Proc chance decreased from 15/20/25/30% to 10/15/20/25% - Way of the Sword: Critical Strike proc chance decreased from 12/20/28/36% to 10/18/26/34% Succubus + Smitten was underused and not very effective. This change should give her a reason to put points into the ability at any stage of the game based on the play-style she chooses. - Smitten: Now reduces damage by 40% at all levels - Smitten: Duration rescaled to 4/8/12/16 seconds Thunderbringer + Some minor tweaks and rescaling to not enhance the power level all that much but give his other utility options more shine so people will use them more often. - Chain Lightning: Mana cost rescaled from 65/72/79/86 to 65/70/75/80 - Blast of Lightning: Allied buff rescaled from 75 to 60/75/90/105 bonus Movement Speed Tremble + Some tweaks to make this guy ready for tournament play. He is a very strong hero and with these changes will be easier to deal with after his rework. - Dark Swarm: Damage reduction % decreased from 8/16/24/32 % to 5/10/15/20 % - Terror Mound: Gold bounty increased from 25 to 35 - Added to Tournament Rules Valkyrie + A cult classic that had fallen off due to some problems with a lot of numbers and feel. A lot of small tweaks were made to make her all around more useful and cleaner to play. - Base Damage adjusted from 39-50 to 42-47 - Call of the Valkyrie: Cast time decreased from 600 to 500 - Courageous Leap : Attack Speed bonus increased from 4/8/12/16 to 5/10/15/20 - Valkyrie's Prism: Duration increased from 10/13/16 to 15 seconds - Valkyrie's Prism: Cooldown decreased from 120 to 120/100/80 seconds Voodoo Jester + Some strong buffs were added to Voodoo Jester to let him shine with some of the top tier supports. With Acid Cocktail damaging heroes, he becomes more deadly. Also, an increase in Mojo radius will allow the ability to be more useful in all stages of the game, when before it was more of an afterthought. - Acid Cocktail: Now damages enemy heroes for 50 damage per bounce, in addition to the 1 second stun. - Mojo: Radius increased from 340 to 500 War Beast + Some small tweaks to War Beast to allow him to jungle more easily. - Summon Hellhounds: Mana cost reduced from 125 to 100 - Metamorphosis: Mana cost reduced from 100 to 75 == Item Balance == Alchemist's Bones + Alchemist's Bones has had a rough time in HoN, as it has always tried to fill a role of enhancing farm, mainly for jungle heroes. With these changes we will see jungle heroes receive more uses and the projectile being instant will stop those pesky Parasites from denying their creeps before you own them!!! - Now grants 1.75 times XP upon killing target creep - Instantly kills target creep * Visual projectile now spawns from target creep and travels towards the Alchemist's Bones user Assassin's Shroud + This change was aimed at giving the player more wiggle room in setting up ganks or positioning for a tradeoff on cool down. - Duration increased from 9 to 11 seconds - Cooldown increased from 18 to 20 seconds Dust of Revelation + With the added anti-juke utility it gives in addition to the clearvision, an increase in cost was warranted. - Cost increased from 180 to 200 Lex Talionis + A great item that was not being picked up nearly enough. We will see this item a lot more on supports and roamers with the following changes. - Range increased from 800 to 1000 - Recipe cost reduced from 275 to 250 - Now dispels debuff from self if the target dies early - Mana Cost increased from 0 to 5 Icebrand + A small buff to an underused and undervalued item. - Chilled effect increased from 2.5 to 3.5 seconds when applied by a melee unit - Chilled effect increased from 1.5 to 2 seconds when applied to a ranged unit Ioyn Stone + We see Ioyn stone a bit, but the cost was a little too high to be worth it most of the time. - Cost reduced from 250 to 200 Shield Breaker + A small buff added along with Shieldbreaker's previous buffs to put this item in a solid spot. - Damage increased from 36/48/60 to 40/54/68 Stormspirit + Storm spirit allows for a lot of different uses and with carries on the rise, a cheaper support tool like this will be very useful. - Recipe cost reduced from 1000 to 800 - Movement Speed increased from 25 to 30 Striders + A very cheap support/roaming boot that can be purchased early in the game allows for better roaming and more money saved on supports. - Recipe cost reduced from 300 to 150 Veiled Rot + Time to get your invis on~ - Now allowed in tournament play. Void Talisman + Made the build-up easier to help out lower income heroes trying to purchase the item. - Now requires a Major Totem and an 800 gold recipe Wards of Sight + A reward for good ward placement. - Wards now refund half gold if it expires naturally instead of being destroyed == General == New Holiday Edition Maps, Bosses and Creeps - Holiday Celebration in the Forest of Caldavar - Frost Field Mid Wars - Abominable Kongor in Forest of Caldavar - Santa Slayer Mid Wars Boss - Holiday Hat Creeps - Santa Merrick and His Holiday Shop - Holiday Plinko - New Holiday Grab Bag/Gifting - The Holidays are here and the goodies are abundant! Look for special holiday grab bags in store and get your goodies while they last * The contents of these Grab Bags vary from region to region - New Avatars + Historically, only offensive actions provided scoreboard credit and assist gold. The system design punished several interesting heroes who were most effective in reactive and defensive roles. We want to reward players for their performance, not be punished for their contributions; as such, all activated abilities, healing, and buffs on friendly targets who contribute to a kill, will also grant assist gold and scoreboard credit. Auras will not count as they are considered passive, not activated. #Martyr wings. - Players now receive assist credit and assist gold for providing active buffs, abilities or healing to their friendly combatants. Forests of Caldavar Jungle Changes + With a lot of jungle changes over the past months, we wanted to update everything in the jungle that was causing more frustration than fun. In doing so we hope to see pulling, stacking and other general jungle activities be less frustrating and more consistent. + This allows the player to kill the camp outside the 500 radius spawn-check zone like every other camp - Chase distance increased from 300 to 650 for the Hellbourne easy camp * Change still doesn't allow pulling the HB easy camp to lane + Enables more consistent stacking when pulling the camp out from different angles - Centered the 500 radius spawn-check zones * Will have a negligible difference on ward placements for blocking camps * Will have a negligible difference in terms of creep stacking/pulling "feel" + Allows melee heroes to pull the camp without having a Hatchet - Removed Antlore Necromancer camp only from the pull camps * Removes the possibility that one team will get multiple Antlore Necromancer camps in the pull camp and gets a great advantage (by RNG) when it comes to denying creep waves Neutral Creep Changes + The following changes to neutrals are meant to make pulling and stacking a more enjoyable experience. Some bugfixes were also implemented. - Antlings, Antlore Healers, Antlore Necromancers, Zomblings, Ebulas, Skeleton Bosses, Werebeast Enchanters and Sporespitters all have their attack backswing reduced to 0.05s - Antlore Healer's autocast Heal now has a 0 cast point & cast time, no longer interrupts his previous actions, and no longer requires him to turn to cast - Antlore Necromancer's Summon Zombling no longer interrupts his previous actions and no longer requires him to turn to cast - Ebula's Attack Range reduced from 500 to 300 - Zombling's Aggro Range reduced from 600 to 300 - Zombling's Movement Speed decreased from 450 to 300 - Zombling's Attack Range increased from 90 to 100 - Catman Champions, Antlore Healers, Antlore Necromancers, Vagabond Leaders and Minotaurs no longer cast their spells while asleep during night time if they are not player-controlled - Earthroc and Werebeast's Movement Speed reduced from 350 to 290 - Werebeast Enchanter's Movement Speed reduced from 320 to 280 - Sporespitter's Movement Speed remained the same due to potential usefulness when dominated - Werebeast Enchanter's attack point from 0.49s to 0.45s - Skeleton King: The King's Grip state is now a debuff and is therefore purgeable - Vagabond Leader Movement Speed increased from 300 to 320 Casual Mode exclusive changes + The current distribution of experience has two flaws with it; it largely favors players that survive on the outskirts of the fight even if they contributed the least, and it punishes those that are first to engage even if they contributed the most. These flaws create a high level disparity among teammates and cause players to not be properly rewarded for their contributions. Distributing experience to dead players that have earned valid assists and kills in combat will serve as a level equalizer lowering the incentive to strictly survive and allow players to still progress in levels even if they're severely behind. - Players will now split hero kill experience with other players in range, even if they are dead, as long as they contributed to the hero kill. + Snowballing, when it occurs too quickly, can obsolete any meaningful decision making or good plays from the opposing team. We want matches to always be fair and interesting; when teams snowball too early, it can result in a long painful game where the result has already been determined. To combat this, we are reducing the experience bounties from heroes in the early levels and increasing it at the later levels. Teams that are behind will now gain a larger benefit when exchanging kills. - Hero kill bounty experience changed from 90 per level to base of 40 + 35 per level + a 10 increment per level. - Unshared EXP changed from 12 to 15 + Gold distribution was largely favoring people that gain the killing blow. This caused a high gold disparity between teammates often times leaving supportive heroes with very little gold for their contributions while offensive heroes continue to scale excessively. We've tweaked the gold distribution in favor of team benefits to ensure all players amongst a team can have meaningful progression for their contributions in fights. Overall there will be a net increase of gold for a team, but reduction in individual snowballing. - Kill gold bounty decreased from 400 to 350 - Assist gold increased from 50% to 70% + Early game deaths double down on the power difference between both teams. Firstly, a large gold and experience bounty is given to the killers. Secondly, the victims are denied valuable time to collect resources on the map. This can cause a large power difference between teams too early in the match and often times decide the result of the match before bases are even sieged. We're lowering the respawn timers in the early levels to allow players to recover quicker but evening it out at the later levels. - Respawn timers significantly decreased at early levels, small increase at later levels. + When progression is so heavily centralized around hero kills, comebacks can often times be difficult for a team to accomplish, especially if they lack the resources to combat the opposing team accordingly. We've reduced the timer for creep waves to spawn additional units. With the increased creep strength occurring much sooner, teams will have more opportunities to push with creeps, while the defending teams will have more frequent access to resources. - Additional melee creep spawn timer decreased from 16,44,49,58 minutes to 11,33,42,50 - Additional ranged creep spawn timer decreased from 33 minutes to 22 minutes + Experience required to level has been tweaked very slightly to reduce snowballing by creating level milestones that serve as an equalizer. - Adjusted hero experience tables so that it will take slightly longer to level up in the mid game but faster to level in the end game. == New Content == - New Holiday Edition Klanx Avatar: Winter Soldier * North of Grimm's Crossing, where the Frost Fields begin their treacherous onslaught of sub-zero temperatures, Winter Soldier Klanx works in underground bunkers, dealing arms and and aiding mercenaries on both sides of the struggle for Newerth. As a benefactor of war, he uses his earnings to further his own ends, furnishing an entire subterranean lair from which he can remotely view and assist whoever he pleases. He yearns to control the positions of both sides like a twisted gamemaster, prolonging the war so he can profit further and destroying it all when he gets bored. - New Holiday Edition Monarch Avatar: Snowflake * Snowflake is a very graceful, kind, winged snow princess who knows how fragile and temporary life and peace can be, and all she wants is for everyone to stop fighting and enjoy the beauty of the winter season. But if these boneheads won't listen to her, it's time to chap some asses. - New Gold Edition & Holiday Edition Shadowblade Avatar: Ghosts of Christmas * The classic holiday story A Christmas Carol comes to Newerth in the form of Ghosts of Christmas Shadowblade, who begins as the ghost of Jacob Marley to teach your opponents the harsh lessons of being a Scrooge this time of year. Stroll with these ghosts down the memory creep lanes as he takes on the forms of Christmases Past, Present, and Yet to Come! - New Holiday Edition Glacius Avatar: Snow Queen Shiva * In the deepest, darkest winters when even the sunlight is frozen before it can reach the icy treetops, the inhabitants of the Frost Fields keep their hopes burning by praying to Shiva, the benevolent goddess who floats across the icebound landscape, seemingly untouched by the frigid air and offering her most precious gift: freezing her people where they lay, allowing them to sleep until the towering mountains of snow melt and the streams run free once again. It is indeed a hardy, obstinate group of people who would rather freeze to death than relocate, and they embody the spirit of their goddess Shiva. - New Holiday Edition Pharaoh Avatar: Festive Pharaoh (HE) * Around this time of year, Pharaoh reserves the harshest doses of his wrath for those who won't join him in singing carols, making gingerbread houses, and fixing the dead strings of holiday lights. Why are they blinking?! When Festive Pharaoh arrives at the party, you'd better make sure your ugly sweater is Hellfire resistant and the dance floor is clear, because things are about to get Pharoah-ciously merry and the Wall of Jack-in-the-Boxes won't let you boogie into their circle. - New Holiday Edition Succubus Avatar: Mistletoe * What's this? A holiday tradition where you get to kiss anyone you want?! In classic Succubus behavior, the evil seductress has gone all-out in embracing the concept of mistletoe smooches, transforming her wings into smothering leaves and stems and adorning herself with ripe, swollen berries. And when she found out that mistletoe belongs to a family of parasitic plants that penetrate their hosts and absorb sustenance to survive, she decided she might want to stay this way all year... - New Holiday Edition Amun-Ra Avatar: New Year's Eve Reborn Ra * Amun-Ra has left a wide path of destruction behind him, and as the New Year approaches he is ready to ignite some changes in his life! He's made a resolution to bury his rage and grudges -- ashes to ashes, dust to dust and all that -- and celebrate the stroke of midnight with a pyroclasmic rebirth! He also signed up for a gym membership, so we give the whole thing about five days before he's back to the old Ra. - New Holiday Edition Bramble Skin: Bramble of the Bells * Bramble joins the rest of the Newerth flora heroes by getting her own festive holiday skin! Christmas is here, bringing good cheer, to young and old, meek and the bold. And Bramble of the Bells will eat them all. It may be Christmas, but she's still a carnivorous plant. - New Holiday Taunt: Exploding Snowman * Nothing captures the holidays better than killing your enemy and dropping a stack of frozen, exploding balls on their face. Maybe our family dinners are different than yours... New Holiday Ward Skins - Christmas Tree * You don't have to be one of the three wise men to appreciate this bright star atop a festively decorated tree! - Menorah * It won't burn for 8 nights, but this custom ward skin will still light up your holidays! - New Grimm's Crossing Martyr Avatar: Grimm's Medic * Before Maliken Grimm lost himself to the daemonic and became de facto leader of the Hellbourne, he was a brilliant, brutal military commander who used ruthless tactics to unite the Five Clans of Men beneath one banner. The final clan was the Savages, and Lord Commander Grimm was forced to launch a long, bloody campaign to defeat them that culminated on the bloody, haunted ground now known as Grimm's Crossing. * One of the other clans already under Maliken's fist was the Sacred Order, that of the Martyrs, and they served as his combat healers upon the battlefield. These battle-hardened chaplain warriors felt their souls slipping further toward peril with each life they took, but the cause was just, and they tried to save as many as they reaped. Rulian Warlord Flint and his Dead-Eye Gang - New Ultimate Flint Avatar: Rulian Warlord * This is Flint at his most evolved as a warrior! He is Rulian Warlord Flint, and now that he and his Dead Eye Gang have conquered every murderous inch of the Rulian Marsh, they have erupted from the muck and mire to expand their territory while the rest of Newerth is in war-torn chaos. The Rulian Warlord is not concerned with the myriad opposition they will face - if his gang of Boggus, Skiver, Killawatt, Sinew, and Dredger can't swamp them, the endless, custom-made arsenal he carries will no doubt have the firepower to clear the way through Caldavar and beyond. Level Progression - 1-5: Flint as a young, wild ruffian of the Rulian Marsh. - 6-10: Flint as a brash rogue with an impressive number of kills to his name. - 11-15: Flint as a grizzled veteran of countless battles. Shooting first has its perks. - 16+: Rulian Warlord Flint, ruler of all he sees and killer of anything in his way. Weapons and Effects - Each of the items listed below changes the guns Flint holds, and your item slots determine which gun is in which hand. - The system first checks your item slots, left-to-right in the top row, then left-to-right in the bottom row, to see if you have two or more of the applicable items. - If you have two or more of the applicable items, the system recognizes the first item found and puts the corresponding custom weapon in Flint's left hand. It then recognizes the second item found and puts the corresponding custom weapon in Flint's right hand. - If you only have one of the applicable items, Flint holds the corresponding weapon in both hands. - Each custom weapon has new effects. Weapons Included: - Assassin's Shroud - Charged Hammer - Dawnbringer - Elder Parasite - Firebrand - Frostburn - Genjuro - Geometer's Bane - Savage Mace - Shield Breaker - Shrunken Head - Steamstaff - Thunderclaw - Wingbow - New Dead-Eye Gang Chipper Avatar: Dredger * The Rulian Gremlins are notorious for their speedy and chaotic dismantling of any equipment that rolls, stomps or flies within five leagues of the Marsh. There are countless tales of travelers stranded among the dark muck because they stepped away for relief among the shrubbery, only to return to a stripped frame and the lingering stench of gremlin farts. The other creatures of the Marsh only tolerate these devious imps because stranded travelers soon become screaming dinner, and the Rulian Warlord brought the squad of snotty gremlins aboard his Dead Eye Gang solely because they can create murder machines out of any piece of scrap they find, steal or scavenge as the crew grinds its way across Caldavar. Owning Ultimate Rulian Warlord Flint gives Dredger an upgraded weapon and effects! - New Dead-Eye Gang Artillery Avatar: Boggus * Boggus earns his keep as a member of the gang by thrashing through the Rulian Marsh and tearing down any remaining structures from bygone eras, then selling the salvaged bits to the ruffians and privateers who prey upon anyone foolish enough to chart a course through the dark, forbidding territory. But he's always kept the best discoveries for the gang, and now that the Rulian Warlord has assembled the troops to exert his will upon Newerth, Boggus straps on the cannons, hefts the heavy weaponry, and lights his soggy linstock for some real, dirty fun. Owning Ultimate Rulian Warlord Flint gives Boggus an upgraded weapon and effects! - New Dead-Eye Gang Valkyrie Avatar: Skiver * In savage times, when the Rulian Harpies swooped down and snatched hapless wanderers and warriors from the narrow marsh trails, it was thought they were carried away to be judged by the deities of vengeance. As it turns out, the Harpies care not for vengeance or judgement; they just want fresh meat. Those who are skewered by a Harpy spear or feel the crushing grip of her talons soon have their bones picked clean by the flock of ravenous harridans. Skiver has set herself above the other Rulian Harpies by expanding her appetites beyond mere flesh - she also wants loot, land, and power, and the best way to reap those is by joining the Warlord's Dead Eye Gang. Skiver's nests made of bones, shattered weapons and the remnants of her victims' banners are spreading through the trees of Caldavar. If you look up and see one, it's already too late. Owning Ultimate Rulian Warlord Flint gives Skiver an upgraded weapon and effects! - New Dead-Eye Gang Electrician Avatar: Killawatt * Killawatt could have gone down in Rulian history for harnessing the crackling, viscous electricity of the marsh eels and using it to bring light and power to the dark corners of the swamp, but instead he used it to fry his enemies while protecting himself with charged shields. Classic Rulian. However, the shield could not protect him from the marsh eel swimming in his custom-made power vat, and when he prodded it once too often the creature responded by biting Killawatt's arm off. Again, this is common in the marsh. This did not thwart the industrious rodent, who built himself a mechanical appendage to serve as a constant conduit for his swamp shocks. Killawat now serves as the gunsmith for the Rulian Warlord, making sure his weapons are always functional and (mostly) clean. Owning Ultimate Rulian Warlord Flint gives Killawatt an upgraded weapon and effects! - New Dead-Eye Gang Forsaken Archer Avatar: Sinew * Sinew and her vicious mount Varka were the advance scouts for the roving pack of Rulian Warg Archers, known primarily for scouring miles of the dense swamp at one time, driving all living things before them and leaving behind only claw marks and a trail of carcasses. When Sinew's scouting brought her into the Rulian Warlord's sights, Flint saw something his Dead Eye Gang lacked: speed and the necrotic ability to create soldiers from the gang's victims. Sinew saw an opportunity as well - the opportunity to join the Dead Eye Gang or be turned into pink mist by Flint's hand cannons. Easy. Owning Ultimate Rulian Warlord Flint gives Sinew an upgraded weapon and effects! - New Legionnaire Avatar: Savior Legionnaire * The Savior Advanced Robotic Mobile Suits (or A.R.M.S.) were discovered in a sealed military bunker buried nearly a mile below the City of Iron, unearthed by the dwarves scraping every shred of ore from the endless tunnels and caverns. They seem to have been created by a previous civilization in a time of great conflict, designed to carry elite warriors into battle and protect them from harm while allowing them to carry weapons far beyond the capability of mere humans. * The Legionnaire was first in line to test the found technology, becoming Savior Legionnaire, and his thruster-aided charges and massive whirling blade have shown the Legion that while they have been searching for the weapon they need to defeat the Hellbourne, it is the warrior who wields it that will make the difference. - New Ravenor Avatar: Invader Ravenor * The Invader Advanced Robotic Mobile Suits (or A.R.M.S.) have been hastily constructed in the Electrician's Laboratory in response to the Legion's discovery of the Savior battlesuits, and a select few Hellbourne combatants have been drafted into testing them against live fire. * Ravenor was an easy choice to be among the first wave -- if the Invader suit malfunctions and electrocutes its pilot, he won't even notice. Invader Ravenor is an augmented, evolved version of the Hellbourne Daemon Lord, and the enhancements to his lightning attacks may be enough to short-circuit the Legion's Savior campaign. - New Limited Edition Zodiac Ophelia Avatar: Capricorn * Capricorn has always been helpful to those in need -- even if they happen to be Olympian gods. When the vengeful monster Typhon hunted Zeus, Hera, and Bacchus after the war with the Titans, Capricorn used his intimate connection with and control over the wild beasts to transform the gods into animals so they could escape. He turned Zeus into a ram, Hera into a cow, and Bacchus into a goat, then took charge of their flight paths to ensure survival. As thanks, the gods granted Capricorn a home in the heavens as well as a powerful human form with which he can continue to protect the victimized and oppressed. - New POGs Avatars: Scout and Glacius * The POGs avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Audio Changes == - Honmas music added to the game - Honmas sounds added to the goblin store and game - Owning Dead Eye Gang Flint gives you a unique level up sound for all the members of the Dead Eye Gang - Dead Eye Gang Flint's voice changes when he is level 16 to an older more mature orc - If Dead Eye Gang Flint spawns around other members of his gang, he will talk with one of them. If he spots them on the enemy team, he will also interact with the first character he sees, though not so friendly this time. At level 16, he will say something if he kills a member of the Dead Eye Gang - Calamity will interact with the following characters: Aeacus, Abaddon, Minos, Jeraziah and Ophelia * Should she manage to kill any of them without being taunted or taunting, she will address the character she killed * Should she see Jeraziah or Ophelia during the laning phase on the opposite team, she will address the first one she encounters == Bug Fixes and Optimizations == Updated new visual effects for some spells (credits to TheDarkerOne for the spell effects) - Glacius' Tundra Blast - Dark Lady's Cover of Darkness - Hellbringer's Life Void - Riptide's In My Element range indicator Added Staff of the Master visual effects for the following heroes: - Magmus - Kinesis - Pollywog Priest - Ophelia - Demented Shaman - Revenant - Soul Reaper - Succubus - Voodoo Jester - Pharaoh Version 3.5.11.1 ------------- 4th December 2014 - Reporting a player window now pops up after remade games complete again - Own the Three Judges of All Hells -- Abaddon, Aeacus, and Minos -- and gain a bonus dragon pet for each one! Each Judge will acquire a flying dragon with unique colors and effects to match its master: * Abaddon: Dead blood red with yellow embers * Aeacus: Blue and gold with mana blue embers * Minos: Gray and yellow with golden embers This change was made but not in the 3.5.11 notes: - Veiled Rot is now allowed in Tournament Rules Version 3.5.11 ------------- 3rd December 2014 == General == - Added a new Inventory Slot: The Ward Slot + Item progression in our game is very important; however for all roles, support especially, dedicating one inventory slot to holding wards can be a large detriment to this progression. This extra inventory slot for Wards of Sight will allow supports to more easily carry all of the required consumables for their role and enjoy more item progression than previously available. It will also allow the option of other roles to place wards when they previously couldn't due to inventory slot restriction. * Any Wards of Sight purchased are now stored in this new location * Can use Wards from this slot the same as any other inventory slot (default hotkey: Alt+R) * Wards of Revelation still use normal inventory slots - Having a friendly Ward selected now displays its reveal radius for you to see - Winter has come to the Forests of Caldavar and Mid Wars + A frigid front has finally swept over Newerth turning the lush Forests of Caldavar into a replica of the chilly tundra known as Frost Fields. So grab your coats and bundle up, we wouldn't want you to get frostbite right before a big battle. == New Content == - New Store Item: Ward Skins * For the first time we are introducing Ward Skins into Heroes of Newerth. This exciting product will allow you to select a custom look for the wards your hero places. They function like Taunts and Announcer Packs, so after you purchase a Ward Skin in the Game Vanity section of the store, select it in your Vault before you enter a game. * Your Ward Skins will have separate effects for Wards of Revelation and Wards of Sight to allow you and your teammates to identify which type of ward has been placed. The Ward Skins are completely cosmetic and have no effect on the performance of wards, their placement, or the area they affect. * Any player who owns a Ward Skin may select one before starting a match, and each player's Ward Skin will be displayed for all players when standard rules of gameplay allow (hopefully not by the enemy team too quickly or often). * The first group of Ward Skins features products inspired by classic support heroes and the URSA Corps. The former will be offered as individual products and in a themed bundle for additional savings, and features wards themed for Aluna, Empath, Torturer, Pearl, and Rhapsody, and the bundle offers an exclusive Glacius-themed ward! - New Support Hero Ward Skins * Aluna: A glittering emerald floating above a gold and bamboo base! * Rhapsody: A dazzling disco ball spinning over Rhap's guitar! * Pearl: A bubbling wand whirling over a magical base! * Glacius: Ice shards spinning over a miniature glacier to stop the ganks cold! * Empath: A glowing Empathic symbol over a golden base to let you know she cares! * Torturer: A tormented skull burning above a pedestal of pain! * Note: You do not have to play with the hero for whom the ward is themed to use that ward. For example, any hero can use the Aluna Ward Skin. - New Ward Skin: URSA Ward Skin * The enemies of URSA Corps cannot hope to meet them head-on in battle, so they resort to gutless ambushes and sneak attacks. Reveal their plans and your loyalty with this custom URSA Corps ward skin, and expose the enemy for the cowards they are! * The URSA Ward Skin will be placed in the URSA chest in Plinko! - New Announcer Pack: URSA Announcer * Lock and load and armor up, URSA warriors! If this announcer pack doesn't get you ready to roar, you might already be dead! * Claim the URSA Announcer Pack for free when you own these avatars: Uproar Flux, Ussuri Gauntlet, Kodia Devourer, Axia Moraxus, Barrage Bombardier, Gunclaw Gunblade, Scoria Magmus, Grizzington Benzington, and Arctos Gladiator. - New Avatar Set: The Three Judges of All Hells - New Puppet Master Avatar: Minos * In ancient Greece, King Minos ordered his architect Daedalus to construct the Labyrinth to hide the Minotaur, a half-man, half-bull monstrosity resulting from his wife being cursed by Poseidon and spending some quality time with a bull. When Minos tried to find and kill Daedalus - the only man who knew the truth about the Minotaur - he was tricked, boiled to death, and sent to the underworld. Because of his thirst for revenge on all those who wronged him and his uncanny ability to exert his will over others, he manipulated his way into becoming one of Three Judges of All Hells, where he has ruled for centuries. Until now. - New Accursed Avatar: Abaddon * Overseer of the bottomless pits of the underworld and the dead cast within for all time, Abaddon the Destroyer was perfectly content wielding his cauterizing sword to sear away any glimmer of hope for the doomed souls brought before the pulpit of the Three Judges of All Hells. Now he stalks the battlefields of Newerth, hunting she who has opened the Vault of All Hells... - New Magebane Avatar: Aeacus * Aeacus, the Lord of Wailing and Lamentation, serves as the third Judge of All Hells and carries the sole key to the Vault of All Hells. At least he did, until someone descended into the realm of the dead, knelt for her judgement, and wreaked havoc upon the natural order of endless damnation and punishment. * Now the Three Judges have risen to the surface of Newerth to collect what is rightfully theirs -- the harvested souls of the damned, amassed since time began -- and to exact their worst punishment yet upon the woman who released them upon the world. - New Predator Avatar: Ba'al * Ba'al is a principle lord of Hell and Satan's primary henchman. He rules over 66 types of lesser daemons and vast realms of Hell, and he has chosen a terrifying corporeal form in order to further his goal of creating Hell on Newerth so he can rule that as well. In the meantime, he can slaughter his way across the battlefield and send more souls to his infernal underworld. - New Limited Edition Emerald Warden Zodiac Avatar: Sagittarius * The Centaurs have always been a gentle species upon Newerth, wanting nothing more than to care for the beasts of the forest, enjoy peaceful music and tutor their young in the divine art of archery. Their mythological hero, Sagittarius, has always been the model of benevolence to strive for, he who made the selfless offer to replace the suffering Prometheus and in return was raised to the heavens to rest among the stars. But now the Centaurs send a different prayer to Sagittarius, one of fear and desperation and pleas to save them from extermination at the hands of the Hellbourne, and Sagittarius has answered this call by tearing himself out of the celestial sky and bringing his enchanted bow, loyal wolves, and fierce eagle with him to defend his race. - New POGs Avatar: Swiftblade * The POGs avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes and Optimizations == - Warlock, Archer, Imp and Soldier 3D portraits are now properly centered UI - The correct hero icon is now shown when reporting a player while watching a replay through a player's perspective/point-of-view - As a player in-game, kicking a spectator who's spectating you no longer makes a box get stuck to your cursor - Randoming a hero will now properly select the Alt Avatar that you marked as the default one in your preferences - Pending spectate/mentor requests will no longer linger on the screen after you disconnect from the game - Tooltips will now show the proper aura radius scaling (e.g. Soul Reaper's Withering Presence) - Reporting a player will no longer pop up after remade games - "Join" buttons are now hidden while the game is in the loading bar race screen - Gold infobox tooltip (when you hover over your in-game gold) has been cleaned up - HoN Store: Right-clicking the "Purchased" button when you already own a product should properly redirect you to the Vault Gameplay - Non-shift-queued commands will no longer be added to the order queue during a forced order (this fixes units becoming unresponsive for a short period of time after the expiry of forced orders such as Legionnaire's Taunt) - Heroes such as Circe, Moira and Gemini will no longer deselect themselves and have a blank unit selection after using certain abilities - Selected upgrades (Taunts, Announcer Packs, owned hero set special effects, etc.) now play properly in Practice Mode games and bot matches without other human players Cast range indicator additions - Gemini: Fire & Ice pets' Fire Breath and Ice Breath - Gunblade: Lethal Range - Ravenor: Storm Blades and Electrical Feedback - Keeper of the Forest: Camouflage - Voodoo Jester: Acid Cocktail - Magmus: Volcanic Touch - Hammerstorm: Mighty Swing - Myrmidon: Forced Evolution - Forsaken Archer: Split Fire Walk cycle animations now have 1 less frame to make them smoother for the following heroes - Witch Slayer - Elder Riftwalker - Acolyte Amun-Ra - Cthulhuphant (all avatars) Andromeda - Staff of the Master visual smoke effects on Gundromeda are now 10x more pink! Artillery - LRM's application of Special Ammunition's slow state is now properly linked to LRM's damage application (radius based on the center of the projectile's position when it impacts) * The slow should no longer be applied without damage being applied, and vice versa. Geomancer - Dig no longer changes Geomancer's actual facing by 180 degrees Kane - Face Off no longer freezes Kane if his target is deleted during its duration - Waylay no longer lingers for a prolonged period of time in cornercase situations * This fixes Parasite being damaged by the ability if he's inside a creep which dies from Waylay. Lord Salforis - Life Tap cast impact visuals and Dark Lord's Presence radius visuals rescaled to match their actual respective radii Master of Arms - Stun debuff state hidden from Charged Shot Moira - Ephemeral Forge spirit's autoattack changes to a Physical effect type if the target is Magic Immune Parasite - Infested creeps will now have effects properly when hex skills are cast on the infested creep (e.g. Witch Slayer's Miniaturization) - Infest no longer "heals" Parasite for a negative amount of HP if the infested creep receives damage that brings its Health to below 0 * This is comparable to dealing non-lethal damage to Parasite, which it should no longer do. Plague Rider - Olympic Pegasus no longer has black/white textures on OpenGL Riptide - If multiple Riptides are on the same team, then the slow from Watery Grave will properly apply its bonus effects if another Riptide's Perfect Storm (ultimate) is in effect, even if the caster's own Perfect Storm is not in effect. Silhouette - Mae Nak and Lady Nak avatars' Tree Grapple should no longer cause significant frame rate drops. Solstice - Illuminate centerpiece gadget now properly blocks neutral creep camps from respawning Sacrificial Stone - Sacrificial Stone now receives the upgraded stat bonuses when the charge increases from 0 to 1 - Sacrificial Stone now properly loses its charge when the wielder dies Version 3.5.10 ------------- 19th November 2014 == Grimm's Crossing == + Grimm's Crossing has received some changes in order to provide a more fair battlefield despite the imbalances that 3v3 can cause. It will now offer shorter, high action matches with a new boss to create a contention point and help the game finish more quickly for the team that takes him down. - Added back to Matchmaking, replacing Rift Wars - Pick Mode changed to Blind Ban - Now only uses Casual Mode rule set - Reworked terrain and jungle camps to add a new Boss - New sounds and unique music has been added - Lobby music updated to a new track: "The Army of the Fallen King" - Added a new Boss: General Atrox * Has two devastating abilities that scale throughout the game * Drops Bananas and reduces the armor of all enemy structures by 50% for 3 minutes after death * General Atrox will announce his presence to everyone when he spawns and when you first enter the map at the start * General Atrox will say something when he dies that can be heard all over Grimm's Crossing (Answering the age old question: "When General Atrox falls in the forest, do you hear him?" Yes. Yes you do.) * If General Atrox kills a hero he will yell something, but only in the area where he is fighting - Reduced building Armor and increased Main Base Regeneration * Melee Barracks: Armor decreased from 15 to 8 * Ranged Barracks: Armor decreased from 5 to 3 * Base Tower: Armor decreased from 20 to 10 * Base Structure: Armor decreased from 15 to 10 * Base Structure: Health Regeneration increased from 3 to 15 == General == - Black Friday * This Black Friday, Merrick is in full force. He's prepared an hourly agenda for all of his loyal customers that includes massive discounts on normal avatars, limited edition avatars reentering the shop, and one extra exclusive avatar being brought back from the depths of his store and being put on sale. These sales are for his loyal customers only and will not be advertised outside of Newerth so make sure to log in and catch this goblin's sales. - Starter Bundles * In addition to the sales, Merrick is placing a new type of bundle in the store: Starter Bundles. Starter Bundles will be specific to a certain allegiance (Hellbourne or Legion) and a certain attribute (Strength, Agility, or Intelligence). These bundles will contain 1 avatar for each hero that falls in that category and will cost 1575 GC. That's 20 (or 21) avatars for a $30 pack which is roughly a 75% discount. Start your collection today! *The Hellbourne intelligence bundle will not include a Riftwalker alt. - Sol's Theatre * The map makers have been hard at work refining their maps and making them as fun as possible. Each of them must submit their final maps by 11/19. From there, the HoN team will decide on which map will be chosen the winner and which maps will simply be runner ups. Look forward to the winner being announced on 11/26! - Grimm's Crossing Tournaments * With the return of Grimm's Crossing, we felt it necessary to honor the map with an array of tournaments. There will be two tournaments taking place over the following weekend; S2 vs Community on Grimm's Crossing starting on 11/20 and a competitive cash tournament on Grimm's Crossing starting on 11/22. Sign up for the S2 vs Community event via the forums and the cash tournament event via HoN Tour! - Captain's Pick is now hostable in Midwars - Shuffle Pick mode is now hostable in Public Games - Game speed now properly resets to 100% (1x) speed if you end a Practice Mode game without pressing the Disconnect button * For example, letting the opposing main base building die without pressing Disconnect - The hero usage list will now properly sort between: Hero Usage, Win Percentage and Loss Percentage - Courier's Delivery (E) ability is no longer placed at the front of the queue - Ground Courier should properly inherit actions from order queue when being upgraded to Flying Courier - Geometer's Bane will no longer interrupt the courier's delivery - Fate can no longer ban a hero that has already been picked - Shuffle pick will always add 2 heroes to the Shuffle Pool, even if you filter heroes in such a way that only 1 hero is available to be picked - Swap requests now cancel properly when 2 people request a swap with you and you accept one swap - Cooldowns are always updated on created items * Fixes Post Haste not sharing cooldown with Homecoming Stone when it is created under certain conditions - Replay controller will no longer reappear when the ingame timer reaches 0:00 - Practice Mode's "Refresh" feature will no longer retain its auto-Refresh feature if you play a Local Bot game - Units with flying can no longer exit game bounds (e.g. Klanx with his H.A.W.K. (W) skill, Flying Couriers) == New Content == - New Behemoth Avatar: Garan the Rune Weaver * Runeweaver Behemoth's initial concept was conjured by none other than MrKrane, the lucky winner of the Dream Avatar Contest. As one of the grand winners, MrKrane was able to have his idea implemented into the game! * This opportunity was brought to you by the Community Event Team ~ a group of volunteers who pledge to bring you HoN-related contests and events with huge prizes! Check out the current contests being hosted here: https://forums.heroesofnewerth.com/forumdisplay.php?321-Community-Events * The Rune Weavers are the lesser known cousins of the Behemoths; named for their ability to weave together the ancient powers of Newerth with their own powerful magic to create Runes capable of great healing or destruction. This shrouded race of ingenious shamans reveal that the Behemoth bloodline is much more diverse than previously thought, wielding not only great physical strength, but incredible magical prowess as well. * The Rune Weavers have an innate connection with the earth. Whilst not as physically strong as their cousins, they more than make up for this with their control over their craft. Throughout time they became ever more powerful; by finding a way to create fissures and then close them again within moments, they summoned shock waves that would flatten mountains, mimicking the feats of strength shown by the Behemoths. They would also restore the land they had damaged in the process of defending it. The Rune Weavers are a peaceful race, aiding the good and defending the weak, like their cousins the Behemoths. * When the Hellbourne began ravaging Newerth, the Rune Weavers knew they had to delve deeper into their magic. They needed something powerful enough to aid them and their less magically adept kin to defeat the daemon plague. So they poured metal, magic, blood and sweat into what would become their greatest creation: The Portal Key. An item so perfectly woven, it could manipulate the very fabric of the universe, opening portals to teleport the user instantly into battle. The item was particularly effective when used by their mountainous cousins, who fell upon the enemy, crushing them into the ground and sending those nearby flying. They guard their creation fiercely, allowing only the strongest Legion heroes to use them, although regrettably they have lost some to the Hellbourne as their brothers fell in battle. * The lost Portal Keys are slowly being taken back, but not without cost. - New Tarot Avatar: Roulette * Roulette is a lady by day and a card shark by night; a southern belle with a venomous bite. She relies on chance to dictate her next move, and never worries about the future, knowing that she can only play the hand she was dealt. She is well­versed in probability and lucky strikes, but for all her big wins at the tables, she can never seem to find the right man; love evades her like a 53rd card. Chance can be cruel, but it can also pay off in spades. - New Riftwalker Avatar: Possessed Riftwalker * Delving further into the forbidden arts that allowed her to access the Rift, the Riftwalker became obsessed with the consumption and manipulation of power. The transcendence of Newerth's mortal plane thrilled her: the ability to control existence and abandon the faux dichotomy of life and death inherent in the system. As she let the Rift overtake her, her physical appearance changed as well, disguising the innocence that composed her pale face with the viscous, writhing carapace of something much more horrid, cosmetically and existentially. - New Gold Edition War Beast Avatar: Skullcrusher * When War Beast brought his frenzied pets from the depths of the Underworld, he included a litter of savage hellhounds he'd been experimenting with. He chose the most vicious of these and used a blend of impromptu surgery and fel magic to turn them into two-­legged soldiers bred to swarm Legion trenches and fortifications, then transform into their true four-­legged form to ensure there were no survivors. - New Monkey King Avatar: MechaKing * MechaKing is a melee combat machine created by Kodia of the URSA Corps in an attempt to expand their ranks beyond the elite nucleus of the crew, but she has experienced mixed results with this automated soldier due to the lack of heart and soul within the machine. MechaKing is prone to unpredictable behavior and a ruthlessness the URSA Corps does not support, but they cannot argue with the dead enemies he leaves behind. - New URSA Corps Gladiator Avatar: Arctos * The starving girl was one of the countless orphans of Blackwal, tossed into the blood-soaked fighting pits to be torn apart by the undead savages resurrected by Lord Salforis for his perverse entertainment. To the Baron's astonishment, the girl fought like a cornered bear, earning her the nickname Arctos, an ancient term in the realm for the terrifying beasts who stalked the dark mountain passes and left behind only screams. The girl earned her life that day and as she survived each day of brutal combat she earned water, food, and eventually weapons to fight the ever-increasing number and strength of Salforis' rotting soldiers. When the URSA Corps raided the outpost, they freed the tormented prisoners and provided safe passage out of the Great Waste, but when everyone else fled toward the supposed protection of the Legion, Arctos refused to budge. She demanded to join the URSA Corps, and one look at what she could do with the weapons and armor provided by Kodia convinced the women she would be a valuable asset. Now she uses her Blackwal-honed combat skills against the living and dead alike, relishing the thought of facing Lord Salforis one last time. * If Arctos kills Lord Salforis without taunting him, she will say something unique to him. The same is true if Lord Salforis kills Arctos without taunting her - Sand Wraith (POG) (Default) * The POGs avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes and Optimizations == Behemoth - Shockwave ripple and ground impact effects now represents the max radius of the spell more accurately - Heavyweight effects rescaled to visually match affected radius Demented Shaman - Rescaled radius visual effects to more closely match the actual radius of his skills - Added the proper size of the visual effects for his SotM-boosted Storm Cloud (where the radius increases from 600 to 800) Gunblade - Grappling Shot no longer requires Gunblade to manually detach himself from thin air if he latches onto an illusion that expires Klanx - H.A.W.K. now gets its duration reduced properly when Klanx is attacked by invulnerable units Legionnaire - Chip Legionnaire's model appears correctly when having Staff of the Master in his inventory - Decapitate animation fixed for the default Legionnaire avatar Moraxus - Visual cracks from Quake now indicate the correct radius Nymphora - Attack projectile visuals fixed when attacking Hellbourne buildings Parasite - Consume subability on an Infested creep will now properly inherit Parasite's order queue Prisoner - Chain effects now display properly when Prisoner is Sheepsticked or Hexed Pyromancer - Ferver buff will no longer display a white box while playing the tutorial - Inferno Strike (boosted skill by Staff of the Master) explosion now properly applies Fervor's Burning! state to targets affected by the explosion Tarot - Disjointed attacks no longer bounce to the target with Far Scry Tempest - Elementals now display their 3D portraits properly - Radius visual effects are now rescaled properly of the following abilities for each level * Torturer's Chain Reaction * Defiler's Grave Silence * Blitz's Lightning Shackles Version 3.5.9 ------------- 5th November 2014 == New Content == - New Deadwood Avatar: Corn Stalker * As the war rages on and the harvesting season approaches, the Hellbourne have set about scorching, trampling, and poisoning the crops to deny the enemy succor. In a stroke of depraved genius, Deadwood tainted a rolling field of Legion corn by sowing the earth with the putrid bodies of his latest victims. Their agonized souls have coalesced and risen as Corn Stalker Deadwood, who emerges from among the shadowed rows to reap a human crop of terrifying proportions. - New Lodestone Avatar: Straw Man * Designed with scrap materials by a gaggle of goblins, the Straw Men serve not only to keep animals away from the Beast Horde's crop fields, but also as robotic executioners for unlucky wanderers. They patrol the perimeter of farmland areas night and day, never ceasing, fueled by the corpses of people and animals they slaughter. The gigantic furnaces on their back quickly dispose of corpses, leaving no trace of the intruders to identify, and bellowing out large plumes of smoke over taller crops as a warning: enter at your own peril. - New Madman Avatar: Raving Madman * The inmate known as Raving Madman is believed to be a Legion foot soldier captured at the base of Watchtower by Falow the Puppet Master, who used the hapless conscript as an experiment to determine how much torture a human could endure before going insane. The Puppet Master discovered there are many levels of insanity, - each more violent and twisted than the last, and when he finally found the depths of human madness he set the Raving Madman loose upon Newerth. Now, the Legion must avoid his swiping claws and gnashing teeth while they try to capture their former comrade alive so he can be taken to the sixth dungeon of Caligo Alcazar -- the infamous former fortress of Maliken Grimm when he ruled the Legion from Adkarna -- now a prison for those condemned by malleable Legion justice. Perhaps the Legion doctors who house the violently insane can bring stillness to his writhing mind... - New Limited Edition Zodiac Slither Avatar: Scorpio * The eighth sign of the zodiac, Scorpio, is the most deceptive and deadly of the group. The slow­burn of her enemies' life force gives her great pleasure, more so than any quick death could ever give. Few stories are ever told about her, since most of the people who encounter her perish before they can return home. Her personality is as lethal as her venom, leaving her few friends, even in the ranks of the Zodiac. The golden rule, if you see a glint of moonlight on her armor at night, is simply this: do not stick around. - New Chronos Item Avatar: Bia - Savage Mace Chronos * Bia is the personification of force and raw energy. As a constant companion of Zeus, she supported him in the war against the Titans, during which she saw the true power of savagery in the face of the enemy. Over the centuries she has become somewhat more subdued, softened by the devotion of her worshipers and lack of - interest in the endless wars of mankind, and this pitiful state was quickly exposed when she was summoned by Zeus to join the war upon Newerth. The raw brutality of the war between the Legion and Hellbourne was a harsh wake-up call to the once-fierce warrior, and she is determined to take whatever action and acquire any item necessary to revert to her savage state and show these amateurs how to fight a real war. - New URSA Corps Benzington Avatar: Grizzington * The URSA Corps warrior known as Grizzington began as an animal rights activist who devoted her life to protecting the innocent creatures of Caldavar from the carnage of the war between the Legion and Hellbourne. The conflict has torn through fragile ecosystems, destroyed migration patterns, and left countless carcasses in its wake, pushing many species to the brink of extinction. Convinced the humans of the Legion care for the animals only as far as their pelts can bring wealth and glory, while the Beasts are too preoccupied with survival to care for their less-powerful brothers and sisters, she turned to the sisterhood of the URSA Corps and worked with Kodia to design a suit of armor for herself and her beloved creatures. The first prototype of rider and mount was christened Grizzington, and she rides forth to hunt and kill any who threaten the innocent of Caldavar. - New POGs Avatar: Wretched Hag * The POGs avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bots == - New Bot: Bombardier * This is the second bot created by Anakonda! * Anakonda receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award! - New Bot: Grinex * This is the second bot created by Darkfire! * Darkfire receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award! - Earn gold rewards for contributing on the bot subforums! * Create your own bot, or review submission code! All of these bots were vetted by community contributors and the Community Bot Team. Join us on the bot forums or on IRC and earn gold! == Bug Fixes and Optimizations == - Fixed a bug where queuing up too many move commands could cause heroes to become unresponsive Devourer - Guttling Hook vocals will only play if the hook successfully hits a target Gauntlet - Fixed a rare bug where Grapple's second activation would sometimes go behind Gauntlet after acquiring a Staff of the Master. Master of Arms - Fake-casting Forked Lightning with the Libra avatar will no longer create an excessive amount of particles. Monarch - Fixed a bug where Chrysalis would interfere with the effects on Tarot's Bound By Fate and Pharaoh's Wall of Mummies Prophet - Dynasty Prophet's split autoattack projectiles from Shared Fate now have the correct visual - Debilitate split projectiles from Shared Fate now display the correct visual for Bone Prophet, Serpent Prophet and Dynasty Prophet - Bone Prophet and Serpent Prophet's Persecution visuals fixed when the afflicted target is attacked at least once Rhapsody - Rhapscallion's Staccato ring is now properly centered on herself when she moves Post Haste - Ioyn Stone no longer removes your own Post Haste charges Version 3.5.8 ------------- 22 October 2014 == New Hero == - New Hellbourne Strength Hero: Kane the Usurper * Kane the Usurper is an orphaned, mixed-breed warrior raised by Maliken to despise all forms of royalty and authority. His utopia is a Newerth bereft of crowns, with only the strongest and most savage allowed to hold dominion over others. He is incredibly cocky, but he can back it up, so maybe he's just confident... * Should Kane kill Jeraziah without taunting him, a unique voice line will play - New Kane Debut Avatar: 8-Bit Kane * 8-Bit Kane has devoted his life to demolishing every video game record in Newerth, and with his years of dedicated training and powered-up gear, the pixels and high scores are trembling with fear. Choose 8-Bit Kane and proclaim to the world: All your base are belong to us. - New Kane Avatar: Katana * Katana is a wandering samurai with no master, on a seemingly never­ending search for the mongrel who traveled deep into the Sang­La Mountains, hacked his way through dozens of warriors and murdered Katana's lord. This beast is known as Kane the Usurper, and Katana will avenge the death of his master before he joins him in the afterlife. == General == - Pauses in Tournament Mode no longer have a 5-second countdown * Unpausing still has the 5-second countdown - Bot matches with one person will no longer display the Leaver Disconnect screen - Courier no longer shows as being "dead" in the UI when it has 1 HP Goblin Store - Preview buttons on Alt Avatars, Taunts, etc. now play sounds properly == New Content == - New Halloween Party Cosplay Avatars: * Preda Tori Predator * Ellie Envy Parasite * Bonnie Blood Hunter * Lynn X Grinex * Let the Cosplay Halloween Party begin! These festive, Newerth-loving ladies have worked all year on their costumes and the time has finally come to show them off! Join the Halloween celebration by showering the map with their new party effects and trying to win the Best Cosplay Award*! (*Contestant must be alive to win.) * Purchase the Halloween Party Cosplay bundle and receive a free spooky pumpkin courier! - New Halloween Holiday Edition Rhapsody Avatar: Thriller Rhapsody * Thriller Rhapsody is a zombie who has returned from the dead because of her love for Halloween, dancing, and brains. She digs her way out of the grave every year to boogie across Caldavar while shredding flesh with her wickedly sharp keytar and cracking open some skulls for a snack to share with her fellow zombies. Watch out if you find yourself in her hellish Disco Inferno -- zombies don't like it when you mess up their dance routine. - New Halloween Holiday Edition Devourer Avatar: Bedsheet Devo * Who's the corpulent, grotesque, skinless creature with the weird arm hiding under that stained bedsheet? Armadon? Puppet Master? ...Blacksmith? Ah, who knows; could be anyone! - New Halloween Holiday Edition Silhouette Avatar: Mae Nak * Mae Nak is a ghost from Thai folklore in a perpetual search for her husband, who fled when he realized his wife was actually a spirit. She terrorizes every living creature she encounters, blaming them for making him flee, and kills everyone she can to keep them from revealing her haunted secret. - URSA Corps Courier * The URSA Corps is running low on ammo--quick, send in the custom courier! The only way to claim your URSA Corps Courier is by owning these avatars: * Uproar Flux * Ussuri Gauntlet * Kodia Devo * Axia Moraxus * Barrage Bombardier * Gunclaw Gunblade * Scoria Magmus - Pumpkin Courier * This spooky pumpkin knows all about possessions. Oh, your possessions? Here you go, with extra seeds, stringy goop, and haunting! * This courier is not for purchase and only acquired by collecting all of the cosplay avatars == Bug Fixes and Optimizations == - Heropets (e.g. Puppet Master's Voodoo Puppet, Gemini's split form Fire/Ice pets) will no longer count as an extra kill/assist for the following skills & items: * Devourer's Cadaver Armor * Nomad's True Strike & Mirage Strike * Grave Locket * Sacrificial Stone * Icon of the Goddess Aluna - Emerald Red's state no longer uses up charges if Aluna casts Emerald Red after casting Déja Vu & uses the second and third activations of Deja Vu Emerald Warden - Gawain's abilities are now properly reset by Restoration Stone * Ultimate abilities have a 0.5s cooldown to prevent too much Practice Mode auto-refresh Gawain Q spam - Overgrowth traps can no longer be attacked by ally players if Emerald Warden turns off help from that player - Overgrowth will no longer be triggered when attacked by an invulnerable enemy unit Kraken - Splash now has a cast range indicator Riptide - In My Element's circle indicator now respawns correctly if Perfect Storm is active and Riptide dies & revives before the duration of Perfect Storm is over Thunderbringer - Asgard Thor's Chain Lightning effect will no longer spread out randomly on the screen Vindicator - Sexy Librarian pages will no longer come out of the book when she dies Zephyr - Horus Zephyr (Alt6) selected flavour sound now plays the correct sound file Version 3.5.7 ------------- == General == - The Harvest Festival has arrived in Newerth! * The Forest of Caldavar and the Mid Wars battle have seen a darkness fall on the land... * Rumor has it Kongor was slain, only to rise again as a shambling horror! * Even the sight-granting wards have been stuck with a change * Keeper of the Forest has noticed a new growth in his Roots * Kuldra's Sheepstick now comes with a bite * Music and sounds of the world have been altered * And more! == New Content == - New Electrician Avatar: Royal Armor Osiris * Just as the cycles of nature ebb and flow, Osiris has risen to the peak of his power and wealth due to the monarchies of Newerth flooding him with gold in an attempt to ensure life after death through his assimilation rituals. Rather than hoard this gold, Osiris has adorned himself with its luster to show everyone-rich and poor alike-what is possible when you submit yourself for rebirth through him. - New Armadon Avatar: Scarlord * Even gazing upon the monster known as Scarlord is enough to send chills down one's spine. Emerging from the Scar clutching a gigantic mace larger than most men, he storms to the forefront of the Hellbourne troops with only his wicked horns protruding from the ominous clouds that roll into his new stomping grounds. With each violent step, the daemon king sets fire to the environment, taking the souls of the damned with him as he travels, and, in his search for new blood to spill, not a blade of grass will be left unscathed. - New Master of Arms Limited Edition Zodiac Avatar: Libra * Libra seeks balance and harmony in all things, and it has become evident that the daemons coursing out of various Hells have tipped the scales of power too far toward the damned. Libra has joined the wars between the righteous and the cursed in order to restore harmony, though she is prepared to use harsh negotiation tactics should her attempts at diplomacy fall short. - New Gladiator Item Avatar: Riftshards Gladiator * The warrior known as Riftshards Gladiator began as a combatant so inept he was relegated by the munera overlords to the task of venturing into closing Rifts to harvest the valuable Riftshards left behind. This was nothing short of a death sentence, but the gladiator found himself growing stronger as he was exposed to the unholy, razor-sharp remnants. He was soon strong enough to lift and wield the preferred gladius and whip, then it felt like nothing to add a Punchdagger to his sword, which quickly changed to a Broadsword as his body was augmented by the invasive Riftshards. When he was fully corrupted by the shards, his body was forever changed and no mortal warrior could stand before his Riftshard arsenal. Item Upgrades * When the player gets Punchdagger, a Punchdagger model is added to the avatar's sword * When the player gets Broadsword, the avatar's sword model becomes the Broadsword * When the player gets Riftshards, shards will begin to sprout from the armor and the sword becomes a blade made of glowing Riftshards * As the player upgrades Riftshards, even more shards will sprout from his body and armor until he is totally corrupted! Ability Upgrades * Pitfall now features Riftshard spikes harvested by Riftshards Gladiator * Showdown now features a Hellbourne Rift bristling with Riftshards * Call to Arms now summons the Riftcreatures and Battlecart used by Riftshards Gladiator to harvest his Riftshards, and the ground erupts with razor-sharp Riftshards. - New URSA Corps Gunblade Avatar: Gunclaw * Gunclaw tried to do it the legal way. She was deputized in Adkarna and tasked with keeping the peace in the the overcrowded refugee camps on the fringe of the city, full of humans and beasts fleeing the front lines of the battle between the Legion and Hellbourne. She failed. Crippling hunger and rampant crime infected the camps, and when the simmering rage burst into a full-blown riot the law woman knew there was no malice in the violence, only fear. She opened the massive warehouses and gave the people what they wanted - food to feed their starving children and blankets to fight the freezing nights - and almost had the turmoil contained when the Royal Guard arrived. Where she saw fear and desperation, they saw threats and revolt. The mounted warriors slaughtered everyone involved with the riot while Gunclaw screamed for them to stand down. When the killing was done, she swore to never again serve a cause more interested in power and control than peace and tolerance. And now she knows, in order to make peace, she must first make war. - New POGs Avatar: Predator * The POGs avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes and Optimizations == Insanitarius Berzerker - When using his mask, he will now say his item line Insanitarius - Sound added for when item is activated Emerald Warden - Overgrowth icons are now correct when they are selected with multiple units Parasite - Infest now expires properly and automatically releases Parasite if his infested unit becomes deleted Puppet Master - Fixed a rare bug where Voodoo Puppet would sometimes not die with its target Rhapsody - Rhapscallion visual interaction with Martyr's Guardian Angel have been fixed Kinesis - Mass Control's secondary activation now throws all lifted units within 1800 units of him when cast Swiftblade - Fixed sword effects for Cyber Samurai Voodoo Jester - Cursed Ground visual effects rescaled to more accurately match its radius The following abilities and item have had script optimizations: - Maliken's Sword Throw - Teleporters in Midwars, Grimm's Crossing and Riftwars - Shieldbreaker - Flying/Ground Courier's Homeward Bound - Valkyrie's Call of the Valkyrie - Silhouette's Relentless Salvo - Sand Wraith's Deserted - Rhapsody's Protective Melody - Rampage's Horned Strike - Pollywog Priest's Voodoo Wards - Moraxus' Matraxe - Nymphora's Grace of the Nymph The following spells can no longer travel incredibly long distances when cast on the same frame as a teleport: - Bubbles' Shell Surf - Madman's Barrel Roll - Tundra's Piercing Shards - Aluna's Power Throw - Sir Benzington's Joust - Kraken's Tsunami Charge - Sand Wraith's Desert's Curse - Cthulhuphant's Trample - Geomancer's Dig - Chronos' Time Leap - Riptide's Undertow - Gladiator's Call to Arms - Dark Lady's Charging Strikes - Myrmidon's Waveform - Master of Arms' Ace up my Sleeve - Ellonia's Absolute Zero - Nymphora's Nymphora's Zeal - Maliken's Sword Throw Version 3.5.6 ------------- == New Content == - New Salomon Avatar: Wicked Wish * Secluded for eons under the monstrous mountains of sand that litter the desert wastes, the great djinn known as Salomon waited, confined to a small, delicately crafted gold lamp. Imprisoned for the havoc he wreaked upon the world during the days of his summoning, he and the lamp were sent with an expendable wanderer to the farthest reaches of the land and buried beneath layers of earth, never to be spoken of again. It was not until a nomad, searching for the wraith who slaughtered his village, stumbled upon the lamp that the ancient evil was once more allowed to roam Newerth. The price paid to one wanderer has now become the debt of another... - New Prophet Avatar: Dynasty * The Phoenix Prophet is a rare, but inspiring, sight in Newerth, ushering in a sense of hope and a renewal of fighting spirit to his chosen ones. Legion or Hellbourne, the Phoenix makes no distinction, judging warriors based purely on their will to survive and conquer. His feathers beam with unearthly radiance and his skyforged weaponry is detailed with never­ending flames, captivating those lucky enough to catch a glimpse of his appearance in battle. - New Swiftblade Avatar: Halion the Wood Elf * It is believed the elf races evolved from a fringe element of the Fourth Clan, the Scouts, a faction that drove further into the forests of Caldavar and created a utopian society untouched by outside influence. This paradise was shattered by the Second Corruption, and the elves selected a few elite warriors to leave the elven lands to keep the Hellbourne infection from touching their sacred territory. Halion is one of these warriors, and he carries two blades, blessed by the Blind Prophet himself before his assassination. When the blades touch daemon flesh, each impact grants Halion more energy to continue his attack. With these blades, he will never tire while battling the Hellbourne. - New Item Avatar: Insanitarius Berzerker * Insanitarius Berzerker is a warlord from the far shores of the Seradati Plains, and he has joined the battle between the Legion and Hellbourne simply to prove he is the greatest warrior on the face of Newerth. He carries a powerful arsenal of weapons and armor from which to choose, selecting each one to instill the greatest amount of fear in the enemy he faces. His Insanitarius mask is reserved for only the most dangerous adversary, and me might soon find out everyone he faces in this war is very, very dangerous. - New Magmus URSA Corps Avatar: Scoria * Unpredictable, irresponsible, and "out of her mind." are only a few of the phrases attributed to URSA Magmus, the morally ambivalent girl who hides inside a giant suit of armor. Designed to withstand lava and traverse deep under Newerth to infiltrate Hellbourne spawning grounds, the power granted to URSA Magmus from the suit has rendered her a juggernaut with little competition. Although generally convinced of her loyalty, her suspicious behavior has a tendency to inspire fear, even within the corps. After all, some people want to save the world just to see it burn by their hand. - New POGs Avatar: Doc Repulsor * The POGs avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. - URSA Corps Taunt * A roaring, exploding bear bomb is by far the best way to display your primal dominance on the battlefield. Claim this ferocious taunt for free when you own the URSA avatars Uproar, Ussuri, Kodia, Axia, and Barrage! (Flux, Gauntlet, Devourer, Moraxus, and Bombardier) == Bug Fixes and Optimizations == - The following neutrals have their aggro ranges readjusted when they are under a player's control. This fixes a bug where attack-moving with them would move the creep closer than their maximum attack range to acquire a target: * Antling * Antlore Healer * Antlore Necromancer * Dragon * Dragon Master * Ebula * Skeleton King * Sporespitter Snotter Boss - Will no longer use other abilities while in mid-air with his Snotter Jump Aluna - Emerald Lightning now has a bounce radius indicator Bramble - Ensnaring Shrubbery now properly mitigates damage from enemy heroes when they are invulnerable Chronos - Chronofield now properly disables gadgets from attacking (e.g. Pollywog Priest's Voodoo Wards) Defiler - Wander range and aggro range increased from 600/700 to 850 for both ranges, respectively * Fixes a bug where the spirits could not attack buildings from some angles Emerald Warden - Jurassic Warden's Gawain no longer inherits overhead effects Gemini - Mecha Gemini attack animations fixed - Mecha Gemini's claw swipe animation is now smooth Hellbringer - Jade Empress Hellbringer Malphas' Fire Breath colour is now green to match the Malphas model color Pharaoh - Hellfire icon now has a timer to indicate when its effect ends Riptide - Category in Learnatorium changed to Physical/Magic/Crowd Control Slither - Poison Spray can be now cast even if the end of the ability lands outside the map boundaries Tremble - Terrormound no longer counts as a "unit" for some neutral skills (e.g. Minotaur's Body Slam) Homecoming Stone - Buff now shows the time it takes to teleport depending on the building you select Post Haste - Now inherits the number of charges from Striders upon being upgraded - Now displays the correct Post Haste icon on the buffs Striders - Taunt no longer puts Striders on cooldown Version 3.5.5 ------------- == New Content == - New Vindicator Avatar: Space Wizard Merlin * The Cosmic Warlock. The Universal Mage. The Space Wizard. Has he always existed, or did he spring into being when the planets partied? Is he a god, or simply a man who delved too far into the arts of 1980s technology? Only the wizard himself knows the answers to these questions -- and perhaps even more of life's mysteries -- but who has to the time to explain when you've got worlds to create (and then later blow-up)? - New Artillery Avatar: Rock God Apollo * Apollo joined the Legion forces because they worship a rival god, Sol, and he knew he deserved their offerings more than that old geezer. While his valor on the battlefield has certainly gained him a large following, the god of light and the sun, music, poetry and prophecy knows the best way to bring in the flocks of groupies is to shred some wicked riffs. Are you ready to ROCK? - New Drunken Master Avatar: Dionysus * Like all god-level drunks, Dionysus reveals his true self when he is most intoxicated, and he is well into his cups at this point. He is more than happy to share his endless supply of alcohol with anyone who challenges him, and once he drinks you under the table there's a good chance he'll smash it over your head. - New Courier: Cheburashka * We found this little guy in a crate of oranges shipped to the HoN store. He was so cute, we decided to give him a job! Pick up your own Cheburashka to use as a courier for your items (or fruit) and try not to “awww” too hard. He has a tendency to doze off, but he'll make sure you get your goods on time! - New Martyr Zodiac Avatar: Virgo Martyr * The clever, very independent goddess Virgo does not know why the inhabitants of Newerth must be constantly at war, and she would like nothing more than to restore the natural order and harmony that once existed on the planet. Rather than use her heavenly powers to destroy her enemies, she prefers to heal and assist those who share her desire for peace. Once those mates are healed, if they choose to wreak violent havoc upon the enemy, so be it! After all, Virgos are very open-minded and tolerant. - New Bombardier URSA Corps Avatar: Barrage * Barrage hails from the Goblin race, who have been hunted and victimized by both the Legion and Hellbourne. The former has never fully trusted the infamously devious race and keeps them on the fringe of their territories, while the latter finds Goblin souls to be foul-tasting and hard to contain; they're worth killing, but not keeping. Barrage has found her true home among the URSA Corps warriors, handling the heavy artillery and calling in airstrikes to defend her sisters and those they protect. She holds an explosive grudge against all authority and anyone who claims loyalty to the Legion or Hellbourne, and she carries the arsenal to make that grudge heard across the battlefield. - New POGs Avatar: Devourer * The POGs avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Hero Balance == Riptide - Base Attack Damage lowered from 55-57 to 49-51 - Undertow: Cooldown increased from 20 seconds to 45/40/35/30 seconds - Undertow: Deep Puddles no longer go through Magic immunity - Undertow: Deep Puddles linger time decreased from 3 to 1 second - In My Element: Invis reveal radius increased from 400 to 450 units == Bug Fixes and Optimizations == - Tarot now uses the correct voice lines for her cooldown and out of mana phrases - Dr. Repulsor's flight voice line now only plays for the duration of the flight - The voice line for Emerald Warden's "Hunter's Command" ability now has a random chance of not playing Dampeer - Terrorize fear dispels properly on Parasite if his Infested creep dies while under its effect - Terrorize visual effects now play properly on affected units Hammerstorm - Galvanize cast sound now plays properly when moving Klanx - First minion from Goon Squad now applies Spell Sunder via its chain lightning - Doomsday Klanx avatar now has a 3D portrait Monkey King - Heavenly Vault now propels Monkey King 300 units forward (instead of 600 units forward) if the target dies or becomes deleted before the vault projectile impacts the target Oogie - Conflagration no longer interrupts commands Parasite - No longer inherits forced orders that his Infested creep receives when it dies - Consume sub-ability on an infested creep has the correct level that corresponds to the level of Infest Rampage - Stampede no longer sometimes loses its Magic Immunity if used in conjunction with Restoration Stone Soul Reaper - Judgment only spawns projectiles against units that are not Magic Immune * Projectiles still heal an allied target if they are Magic Immune at the time of impact Torturer - Torment no longer interrupts commands Tremble - Dark Swarm no longer interrupts commands Version 3.5.4 ------------- == General == - There is a disturbance in Newerth and something is ripping open the portal to the Rift. The third map in TMM is being changed from Prophets to a variant of Rift Wars on the Mid Wars map. Snotter Boss will be included along with a change in the price of the Amulet of Rebirth (30 Gold Coins -> 60 Silver Coins). * Rift Wars now replaces Prophets in Matchmaking * Rift Wars is now on the Mid Wars Map == New Content == - New Monarch Alt Avatar: Luna Moth * Swooping through the trees in the dead of night and watching over the forests as a faithful guardian, the Luna Moth can be seen like a shooting star: promising hope, but rarely spotted. Some make wishes on her, others tout her as an angel, and even those who have been blessed by her presence can't say for sure what she is, except a protector of Newerth's forests who glows with the light of something other­worldly--­­ that is, if she can be spotted at all. - New Bramble Alt Avatar: Manticore Bramble * Which is scarier: a lion, or a giant three-tailed scorpion? If you answered "a combination of both," you've probably already heard the stories of the Manticore, who roams Newerth with an insatiable bloodlust. The barbs on the end of each of his tails secrete a paralytic toxin, capable of loosening the muscles of his prey just enough to immobilize them while he devours them whole. It is hard to gauge the panic that rushes through the body of each victim in their defenseless state, but the satisfied grin of the Manticore is enough the plague with discontent the minds of those who have not yet felt his claws ripping them to shreds. - New Magmus Alt Avatar: Taurus * The constellation Taurus has spent eons among the stars, enjoying the peaceful bliss and harmony of the galaxies. But the wars raging on Newerth have disrupted the balance of all things, including the heavens, and the stubborn Taurus will not tolerate such a disturbance. He has taken physical form as a powerful bull and descended to Newerth, where he will end this bothersome struggle between the Legion and Hellbourne, gather what gold he desires, and return to his place among the constellations. - New Pearl Alt Avatar: Malice Pearl * When Maliken sent his assassins to slaughter the Bubble Mages at the opening quake of the Second Corruption, it was thought the only survivors were Pearl and Bubbles. However, a third was overlooked: Malice, twin to Pearl, who sulked in her sister's shadow and wished for an opportunity to put the overachieving star pupil in her place. Malice's chance came when the daemons whispered to her in the night, urging her to counter the protective spells shrouding the monastery, unlock the gates, the front door...and stand aside for the massacre. Malice fled with the daemons after the murderous spree and trained with Jaru the Corrupted Disciple, Putra the Defiler, and Circe herself, honing her once-blessed sorcery into a vile weapon to use against the Legion and her damned sister. - New Sir Benzington Gold Edition Alt Avatar: End Bringer * Known as the "Demon Rider" to his enemies, Lancelot's End Bringer armor signified that the oncoming armies of King Arthur were not on any diplomatic missions. Their assignment was only to destroy the enemy camp or castle, leaving no trace of their existence but a smoldering crater. As he aged, his confidence only grew, putting off many former allies. Lancelot began wearing this armor almost exclusively, traveling alone, brutalizing anyone who stood before him, and refusing to take orders from anyone he respected before. - New Master of Arms Alt Avatar: Mistress of Arms (URSA) * Some say fear is a great motivator; Mistress of Arms believes it's a lot more useful when combined with a pair of pulsing plasma rifles. Known colloquially as "The Mistress," the URSA Corps' lady of war doesn't believe in fear, but finds great joy instilling it in others. Armed to the teeth with advanced technology, she knows every tool for every job-and who doesn't belong on her project. Her no-nonsense demeanor is relieving to some and off-putting to others, but she doesn't have any aspirations to be the leader… Unless it comes with a hefty paycheck. - New Arachna Skin: Arachna (POG) * The POGs avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes and Optimizations == Cast range indicators have been added for the following abilities: - Gauntlet's Gauntlet Blast radius indicator for the stasis effect - Hellbringer's Malphas' Fire Breath area cast indicator - Hellbringer's Malphas' Immolate radius indicator Cthulhuphant - Applies the insanity state correctly for Dreams of Madness if the target unit has no nearby allies (prevents an accumulation of Dreams of Madness charges while being forced to attack) Devourer - Captain Gorebeard Devourer hook chain visuals with the Bloodtide Brigade set bonus fixed Monarch - Chrysalis no longer removes the target's overhead bone visual (e.g. Bound Eye's overhead visual) Ophelia - Ophelia's Judgment can no longer target lane creeps Tempest - The cooldown on his Elemental's Replicate ability has been removed from the tooltip Wildsoul - Booboo's Return is now disabled when immobilized or restrained Version 3.5.3 ------------- == New Hero == - New Legion Agility Hero: Tarot * For centuries, the Ageless Oracle has been reborn at the peak of conflict to serve as the voice of the gods and share her visions with the mortals, but to never interfere. Reborn after the Beast Bone Years as Tarot, a fortuneteller who travels with her caravan of gypsies through the ravaged Forest of Caldavar, she foresaw the downfall of Maliken Grimm and the opening of The Scar but was powerless to stop it. Now Tarot has visions of the destruction of the World Tree, and with full awareness of the doomed future of Newerth she cannot continue with mere divination. She must join the fight against the Hellbourne and tip fate, wavering on the precarious tip of destruction, toward life! - New Tarot EA Avatar: Icosa * Icosa is not your traditional gamer girl. While other players are content with having fun, Icosa's motivation is not only to win, but to completely obliterate her opponents until they don't want to play anymore. She takes her obsessions to the extreme, learning all the small intricacies of every game and dressing up in only the most accurate cosplay outfits to satiate her desire to be the best on and off the tabletop battlefield. Despite her tough exterior, she is still a little girl at heart, and can't help but get excited over cute drawings or plastic models. - New Tarot Avatar: Tyche * In ancient times the capricious goddess Tyche served as a mediator between the gods and mortals, dispensing her wealth and luck-both good and bad-according to the whims of Mount Olympus. When the gods descended from the heavens to join the battle between the Legion and Hellbourne, Tyche found herself unnecessary and forgotten. No longer! She will once again walk among mankind and share her fortune and various forms of luck, and all of Newerth will kneel and worship her (if they know what's good for them). == Hero Balance == Riptide - Watery Grave: Slow duration increased from 3.5 to 4 seconds - Undertow: Deep Puddles are now back as a 30% Movement Speed slow - Undertow: Puddle duration increased from 8/12/16/20 to 20 seconds at all levels - Undertow: Cooldown rescaled from 25/20/15/10 to 20 seconds at all levels - Undertow: Damage rescaled from 125 to 100/125/150/175 to enemy Heroes and 150,200,250,300 to all other units - In My Element: Reveal range decreased from 450 to 400 - In My Element: Invisibility fade time decreased from 3 to 2 seconds - In My Element: Now grants unitwalking - Perfect Storm: Cooldown decreased from 150 to 120 seconds Tremble + The tremble rework was meant to be an eye opening shift for the hero and for the community. This was to let Tremble see a fair amount of gameplay. We have been watching tremble closely and we have toned him a bit back and took him out of competitive play until we are sure he is right where he needs to be - No longer allowed in Tournament Rules games - Dark Swarm: Mana Cost increased from 15 to 20 - Dark Swarm: Damage per second decreased from 30/40/50/60 to 20/30/40/50 Parasite + Parasite has always been hard to target for a kill with the ability to infest. With the latest health changes we made Parasite become even harder to deal with. This change will ensure that Parasite can never pop out of a unit and immediately jump into another one. - Infest: If the cooldown is below 5 seconds while inside a unit, whenever you exit the creep the cooldown will reset to 5 seconds == New Content == - New Bloodhunter Skin: Balrog Gargoyle * The Gargoyles of Blackwal have quickly embraced the horror of the war between the Legion and Hellbourne, and while some take flight directly toward the endless conflict, others take a daemonic detour into the Scar, where they plunge into the boiling, nefarious lava to be imbued with the screaming flames of tortured souls and become searing creatures who can only be quenched by rivers of blood. - New Geomancer Avatar Skin: Chameleon Basilisk * The eternal enemy of the World Tree continues to evolve as he seeks to poison the roots of the Legion's hope, and his new form allows him to shift the hue of his scales to blend into his surroundings. So far this has kept him hidden from Draconis, but the flame dragon will stop at nothing to protect the precious World Tree. A new form may be required by Draconis to counter the Chameleon Basilisk's transformation... - New Gravekeeper Avatar Skin: Wave Queen Hestia * An ally and protector of those under the sea, her followers dropped to insignificant numbers after the coastal regions of Newerth were submerged during a massive tectonic shift and the people who revered her had drowned. All that remains of the gentle goddess are a few broken statues off the western coast and remnants of small idols buried in the sand where past settlements had made their homes. Legends of her generosity still exist among certain elders, who herald her as the spirit of the water, granting fishermen their livelihood and sailors calming seas. - New Demented Shaman Avatar Skin: Goddess Armor Athena * Though Athena is the deity of heroic endeavour and warfare, she is also the goddess of wisdom and strategy. Because of these attributes, she realized that while the foot soldiers appreciate her presence among the rank and file, the royalty and leadership of the Legion expect a certain level of presentation in their gods. As a result, she has strategically adorned herself in flowing white and polished gold, and now that the haughty have approved and accepted her, she can get back to killing the enemy. - New Moraxus Avatar: URSA Corps Moraxus (HoN Tour Avatar) * The URSA Corps is an elite unit of female warriors who have shirked all allegiance to kings, queens and causes, choosing instead to fight for justice and defence of the innocents, no matter how many enemies they gain in the process. Axia takes her role of protector very seriously and has a very distinct sense of honor for herself and the URSA Corps. She is eager to stand between aggressors and the defenseless to absorb damage with her armor and shield, then dole out twice as much with her energy-bladed axes. There are many shallow graves across Newerth dug with axe blades and filled with foolish warriors who challenged the URSA Corps...or simply spoke ill of the all-female unit. - URSA Gold Name Color (HoNTour Season 3) * Show your support for the URSA Corps and HoNTour Season 3! If you own the Gauntlet, Devourer, and Flux URSA Corps avatars, charge into the Name Color department of the HoN store and claim your URSA Gold Name Color! - Pharaoh POG * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. - URSA Music Added == Bug Fixes and Optimizations == - Ursa Corp Merrick effects will now play properly in the store - Units affected by Kuldra's Sheepstick will now face the correct direction visually The Dark Lady - Movement animations for all her avatars fixed for low and medium graphics settings Flux - Magnetic Surge push effect is now visible for all alt avatars Gemini - Twin Fangs touch radius at the end increased to always deal damage within the stun radius Lodestone - Shrapnel Lodestone now holds his weapon correctly Maliken - Fixed graphical issues with Slasher Maliken and Humility when using Sword Throw Moira - Now allowed in Tournament Rules games - Fixed Ephemeral Forge so it doesn't reset its own cooldown when you end the ability early Rhapsody - Protected Groove when boosted by Staff of the Master no longer gets interrupted by items that don't break channeling - Staccato now gives Mana Battery & Power Supply a charge on the initial cast Wretched Hag - Baba Yaga no longer loses her torso when purchasing Frostwolf's Skull Version 3.5.2 ------------- == General == - eSports plinko has replaced the current plinko board and 25% of all proceeds will directly go into the Hontour Season 3 prizepool! For more information on the prizing breakdown visit http://hontour.com/pages/about/#plinko - In honor of eSports plinko we have replaced the bronze chest with Ursa Corps chest, increased the odds of the chest, and added in the previous exclusive eSports avatars from the Footlocker - Ursa Corps avatars are still available in the Diamond and Gold chests as well == Balance == + Since the launch of 3.5 there have been numerous concerns regarding the balance of Nullstone and Riptide. Per your feedback, we've added a 150 cost recipe to Nullstone so the item is no longer dissassemblable. We are also taking a look at Riptide and will have changes for him coming in shortly! - Null Stone * Removed auto combine and disassemble * Added a recipe of 150 gold == New Content == - New Prisoner 945 Avatar: Dark Angel * Even the most Virtuous have their dark sides, and Temperance ignored and denied his until he ventured into the realm of Gluttony, over-indulging in restraint until he caused the physical manifestation of his rage in the form of the Dark Angel. Behold the black wings of wrath and vengeance! - New Martyr Avatar: Sister Death * Several temple ruins scattered around Newerth are home to human sacrifice and bloodletting in the name of Maliken and the high demons with which he bargained. Among the female acolytes that serve the spirits, Sister Death is the highest rank achievable, a title bestowed to those with the most devotion and seniority. They alone have direct contact with demons, and are often used as sacrificial lambs on the battlefield, giving up their bodies for the sake of the Hellbourne - New Hellbringer Avatar: Imperial Summoner * Generations before the scientific singularity that unified much of Eclipse's galaxy, palaces existed in separate realms throughout space, their interplanetary boundaries guarded fiercely by warriors who combined technology and arcane magic. The borders required the protection of many experienced and battle-ready summoners, who, if provoked, could sap the life of intruders until they could be appropriately restrained and put through the planetary court system. In dire circumstances, or in the event of a raid on government buildings, the summoners were able to control large beasts to tank most of the attacking force's ammunition. Their weaponry and back pieces symbolized the cruel punishment that lay in store for foreigners who disobeyed the orders of the rulers on those planets. - New Swiftblade Avatar: Cyber Samurai * The Cyber Samurai is a perfectly programmed, armored killing machine. By melding ancient Japanese form with futuristic armor to synthesize a slick, undetectable mercenary, the silent assassin is as tough as he is eloquent, leaving no trace of his presence once he has massacred his targets. Developed alongside Exterminator Nomad as a method of security for restricted areas that were not yet burdened by corrosive gas and extreme weather, the Cyber Samurai was a modern marvel before the Fall of Man, silencing those who sought to silence. Detailed by its engineers with more finesse, and an emphasis on many quick slashes over a few large ones for increased probability of damage, the cauterizing blades would leave less to clean up when the infiltrators were disposed of. The unflinching samurai warrior epitomized the cold-blooded murderer, moving onto his next assignment with no remorse or time for contemplation - New Scout Avatar: Hermes * For centuries Hermes has carried messages and souls from Newerth to the afterlife-and avoided getting involved in the drama of mankind-but he could no longer stand by when the Hellbourne began poaching thousands of heaven-bound souls and using them for their fell means. And when he heard the rumor that wench Circe had joined the daemons, he couldn't run to the battlefield fast enough. - New Devourer Avatar: Kodia, URSA Corps Devourer (HoN Tour Avatar) * Kodia uses her mechanically superior brain to create the brawn for the URSA Corps, sifting through Legion and Hellbourne junkyards to salvage what her squad needs to survive and protect those caught between the warring factions and their vacillating, haphazard strategies. She will defend her URSA sisters to the death, and if that day comes she'll take as many enemies with her as she can. - New Zephyr Avatar: Zephyr POG * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes and Optimizations == - Fixed tooltip errors with some of the balance changes Rampage - Stampede now shows a visual indicator (visible to allies only) above the enemy target while Rampage is charging that target Riptide - Fixed interaction between Watery Grave and Undertow Circe - Klanx's Lackey and Zephyr's Cyclones will be cleared properly if Circe copies one of those heroes with Twisted Visage and its duration expires Flux - Can no longer pull or push Artesia's Essence Projection or Engineer's Steam Turret Hellbringer - Malphas pets are properly displayed in the HoN Store and Learnatorium for all alt avatars Moira - Shards of Harkon projectiles apply their proper damage & stun in midair & if cast by the Spirit Mimic and the Spirit Mimic dies before the projectiles impact Soul Reaper - Withering Presence: Illusions will now take away HP at 1/3 of the regular rate Tremble - Boris' Ensnare now has its proper icon again - Dark Swarm debuff no longer displays the debuff on buildings * No gameplay effect, i.e. Dark Swarm still reduces damage if buildings are outside the Dark Swarm radius - Dark Swarm no longer mitigates damage against invulnerable units that are inside the Dark Swarm radius - Impalers no longer apply a slow debuff to buildings Version 3.5.1 ------------- == General == + This patch does not follow our normal patching schedule due to the HoNTour Qualifiers starting on Saturday, July 26th. We will still be updating the game on Wednesday, July 30th. - HoNTour games now provide 25 Silver Coins for a loss and 50 Silver Coins for a win - HoNTour games no longer allow you to use Modded files * If you are using modded files you will be disconnected and informed to uninstall/delete modded files HoN 3.5: The Carry's Calling ------------- + The purpose of this balance patch is two fold. The first is to bring carries into a more viable role and the second is to make sure that in doing so gank heroes can maintain their effectiveness. The goal in this was rather straight forward. == General == Rift Wars - Repick cost decreased from 400 to 150 Sporespitter + In the past we removed a lot of the abilities Neutral creeps had which randomly negatively impact a player as they run by. We removed the Attack Speed slow for this same reason: It did not add anything to the interaction of the camp but made it really annoying to fight. - Removed the 20% Attack Speed slow from the debuff Tournament Rules - Silhouette, Cthulhuphant, Shadowblade, and Riptide are now available in Tournament Rules - Reverted the Birthday celebrations - Creeps, Kongor, Runes - Snotter Boss has been removed from Mid Wars again - Added a new effect for all forms of Splash Damage (Runed Cleaver, Hammerstorm, Maliken, Shadowblade, etc) == Hero Balance == + The interaction with charges and other forms of CC were out of place and so we have adjusted it so that all charges now function the same and the interaction is clean. - Charges from Legionnaire, Nomad, and Solstice are now broken by stun/immobilize/restrain/sheep Andromeda + Andromeda has always been a high, risk high reward hero. With this change the risk and reward are still high but Andromeda won't be signing her death warrant every time she uses her Void Rip. - Void Rip: Now grants Andromeda 30/40/50 tapering armor over 6 seconds Sir Benzington + We've evaluated Sir Benzington as being a little too strong in lane. With this change, it will cost him more to use Lance a Long to harass as well as allow his enemies the ability to more effectively stop his escape since he won't travel as far after landing a Joust. - Lance a Long: Mana Cost increased from 75/80/85/90 to 85/100/115/130 - Joust: Distance traveled after hitting a target decreased from 275 to 175 Blacksmith + A staff was added to allow more of what we have all come to love about Blacksmith... RNG - Staff of the Master (SOTM) added: Chaotic Flames - Chaotic Flames (SOTM): Your auto attacks now have a 10% chance to cast Fireball, Flaming Hammer, or Frenzy * These abilities do not share cooldowns with your normal abilities Chronos + Chronos has arguably one of the most powerful and difficult skill sets to deal with. The changes introduced here are to make Chronos less of a threat in lane and make it slightly more difficult for him to land a game changing Chronofield. - Starting Armor decreased from 3.9 to 2.5 - Starting Strength, Agility, and Intelligence decreased by 1 - Base Attack Damage decreased from 58-64 to 53-59 - Chronofield: Cast range decreased from 500/550/600 to 500 - Chronofield: Cooldown rescaled from 120/110/100 to 120 - Chronofield: Units inside take 25% less damage from anyone outside of the field The Chipper + The Chipper is a hero that has always been fun to play and requires more skill to master than most heroes, however Sawblade Showdown was either being used for farming or saved for a team fight. With this change Chipper can find himself using Sawblade Showdown more freely and setting up ganks more often. - Sawblade Showdown: Cooldown decreased from 65 to 65/55/45 Cthulhuphant + Cthulhuphant's aura had become overly frustrating and hard to play around so we decided to give players playing against the phant more options to avoid it. - Dream of Madness: No longer goes through Magic Immunity - Dream of Madness: Insanity is now transferrable - Dream of Madness: Cooldown decreased 32/28/24/16 to 32/30/28/26 Defiler + We wanted to help her early laning phase with this slight tweak. - Starting Agility increased from 16 to 18 Demented Shaman + We found that since Demented Shaman's debuff lasts a long time there should be a way to remove it early. - Entangle: Now purgable/dispellable Draconis + We want Draconis to be the go to AOE magic damage carry so we made the following changes: - Fiery Barrage: Area of Effect increased from 175/200/225/250 aoe to 250 - Cataclysmic Assault: Targets increased from 1/2/3 to 2/3/4 Drunken Master + We found Drunken Master to be hitting too high of a threshold in higher levels of TMM and diminishing play-around with Untouchable that said "haha you can't hurt me". These changes are hitting up-time and duration which means Drunken Master must choose wisely when activating Untouchable. - Untouchable: Cooldown rescaled from 60/45/30 to 50 at all levels - Untouchable: Duration decreased from 6/8/10 to 5/6/7 seconds Ellonia + This will give Ellonia another option of play, granting a powerful AOE stun in team-fights. - Staff of the Master (SOTM) added: Absolute Zero - Absolute Zero (SOTM): Upon reaching its final destination the ball fires back towards Ellonia at 3x the speed, casting Flash Freeze on everyone hit Flint Beastwood + A consistency change that aims at making Hollow-point scale properly. - Hollow-point: Stun duration rescaled from .05/0.1/0.2/0.2 to 0.05/0.1/0.15/0.2 Gauntlet + Gauntlet now has the option of getting a staff to help his team-fight positioning and initiation. - Staff of the Master (SOTM) effect added: Gauntlet Blast - Gauntlet Blast (SOTM): Gauntlet now flies with his fist on the way to the target - Gauntlet Blast (SOTM): Damage increased from 300/400/500 to 400/500/600 - Gauntlet Blast (SOTM): Cooldown decreased from 80/70/60 to 70/60/50 - Gauntlet Blast (SOTM): Area of Effect increased from 200/225/250 to 300/350/400 Glacius + We wanted to give Glacius' leveling options a little more balance. The following changes were made to his passive to make it more viable: - Chilling Presence: Now also passively grants 50/100/150/200 max mana to all allies The Gladiator + A small Quality of Life change was added to help The Gladiator be more useful and more proactive in team fights. - Call to Arms: Cooldown decreased from 100/90/80 to 60/50/40 seconds Grinex + These changes further emphasize Grinex's primary focus on early game power. - Base Attack Damage increased from 51 - 55 to 54 - 58 - Starting Agility increased from 22 to 24 - Shadowstep: Mana Cost decreased from 125 to 100/110/120/130 Hammerstorm + Mighty Swing got a tweak that is aimed at allowing Hammer to be a true threat in clumped up team fights and making a carry option more viable. - Mighty Swing: Splash Radius rescaled from 175/200/225/250 to 150/200/250/300 - Mighty Swing: Splash Damage increased from 15/30/45/60% to 30/40/50/60% Klanx + Klanx is an amazing ganker but one of the squishiest heroes in our game. These changes are aimed at making him better in lane and a better overall ganker. - Lackey: Projectile Speed increased from 900/1000/1100/1200 and to 1200 at all levels - B.A.N.G: Mana Cost decreased from 80 to 65 - H.A.W.K: Mana Cost decreased from 80 to 65 - Goon Squad: Movement Speed increased from 230/245/260 to 300 Myrmidon + Myrmidon will now be able to get a little more damage out of Forced Evolution with the Magic Armor debuff lasting longer as well as a slight boost to his laning. - Armor increased from 1.1 to 1.5 - Wave Form: Magic Armor Debuff Duration increased from 3 to 6 seconds Parasite + After removing some of Parasite's burst damage, we decided we wanted to focus more on his unique strength of utilizing creeps. At max level you now have regen while you are infesting a creep instead of constant health loss. - Infest: Attack Speed increased from 15/30/54/60 to 20/40/60/80 - Infest: Damage bonus increased from 1/2/3/4x level to 2/3/4/5x level - Infest: Health loss rescaled from -3/-2.5/-2/-1.5% to -3/-1.5/0/+1.5% per second Puppet Master + These changes lower Puppet Master's burst potential giving more play around to a very strong hero. - Whiplash: Critical multiplier decreased from 1.5/1.75/2/2.25 to 1.4/1.6/1.8/2 - Voodoo Puppet: Damage amplification decreased from 1.5/1.7/1.9x to 1.4/1.6/1.8x Rhapsody + A straightforward nerf to one of the strongest stuns in the game. - Staccato: Cooldown increased from 12 to 15 seconds Riptide + Riptide, as many of you have mentioned, suffered from only being good as a mid laner. We agree that this made him a very situational pickup. With the changes to undertow he now can effectively keep up water in other lanes without having to completely rely on Perfect Storm. - Undertow: Cooldown decreased from 30/25/20/15 to 25/20/15/10 - Undertow: Duration increased from 8/10/12/14 to 8/12/16/20 - Undertow: Deep Puddle mechanic removed Salomon + A simple Quality of life change to make his Cosmic Cleave easier to use on the run. - Cosmic Cleave: Cast Action Time decreased from 300 to 100ms Scout + Wards can not be missed uphill, and Electric eye is performing the same task so the following change was made for consistency. - Electric Eye: Can no longer be missed Silhouette + This change is a slight tweak to her recent rework, allowing her a little more laning capability. - Attack Range increased from 350 to 400 Solstice + Ganking at early levels on this hero was way too easy. This change allows Solstice to still gank but much more finesse is required. - Blinding Dash: Cast Range decreased from 1200 to 600/800/1000/1200 Valkyrie + Valkyrie is a hero that has a very solid niche in our game for lock downs and team fights. However she was suffering from basic lack of Health, Armor, and overall Mana. With these changes she will be able to access her abilities more often and take more risks becoming a stronger off laner. - Starting Strength, Agility, and Intelligence increased by 1 Tremble Rework + This rework is aimed at reducing his mana costs and increasing his map presence, while at the same time making it less frustrating to play with and against. + Dark Swarm now being a toggle will make Tremble a capable farmer and add solid amount of dps to any target he faces. Terror mounds will now be easier to deal with for the enemies, but because you can have more of them and they have a low mana cost you can place them more frequently, making the frustration level on both sides greatly diminished. Impalers changing to a double attack is a directional change that gives tremble some more options in the way of Proc items like Thunderclaw and Brutalizer. Oh and a buffed Boris will increase damage output with Tremble and make him a threat as a ganker once more. YOU ARE NOT PREPARED! - Starting Agility increased from 18 to 22 - Dark Swarm: Now is a Toggle ability - Dark Swarm: Costs 15 mana per second it is activated - Dark Swarm: Deals 30/40/50/60 Physical Damage per second in a 300 radius - Terror Mounds: Mana Cost decreased from 120 to 50 - Terror Mounds: Cooldown decreased from 60/50/40/30 to 20 seconds at all levels - Terror Mounds: Max active increased from 2/4/6/8 to 3/6/9/12 - Terror Mounds: No longer invisible - Terror Mounds: Max Health decreased from 4/4/5/6/ to 4 - Terror Mounds: Gold Bounty decreased from 35/40/45/50 to 25 - Terror Mounds: Duration before mounds heal decreased from 6 to 3 seconds - Terror Port: Cooldown decreased from 120/100/80/60 to 60 seconds at all levels - Impalers: Movement Speed Slow rescaled from 10/20/30/40% to 15% at all levels - Impalers: No longer does bonus damage or heal on the first attack - Impalers: Bonus 5/10/15/20 Damage removed - Impalers: Every attack against Enemy Units and Structures now causes a double attack that does 20/25/30/35% of the your Attack Damage - Hive Mind: Mana Cost decreased from 100/125/150 to 50/75/100 - Hive Mind: Cooldown decreased from 90/75/60 to 60 seconds at all levels - Boris: Movement Speed increased from 350/375/400 to 400 at all levels - Boris: Mana Regen increased from 1 to 1.5 - Boris: Base Damage increased from 60/85/110 to 60/90/120 - Impalers (Boris): Movement Speed Slow rescaled from 10/15/20% to 15% == Item Balance == New Item: Veiled Rot + This new item has been placed in the game to allow gank heroes and ganking in general to remain a viable strategy. With the increased strength in carries and the items that carries get being cheaper, this will offset some of those buffs and create more action. - Consumable - 100 Gold Cost - 50 Mana Cost - 75 second Cooldown - When used, grants unrevealable Invisibility to self. You will be revealed when within 1000 range of a visible enemy hero or a visible enemy tower. - While within 1000 range of a visible enemy hero or a visible enemy tower, this item cannot be used - 2 second fade time, 30s duration of Invisibility - Added to the Supplies Shop Warpcleft + With our direction of making some of our items more accessible we decided that the cost of warpcleft was too high. - Cost decreased from 2100 to 1500 gold - Attack Speed decreased from 55 to 40 Thunderclaw and Charged Hammer Reworked + Thunderclaw and Charged Hammer reworks' purpose is to give players (mainly ranged heroes) a farming tool on par with runed cleaver and increase carry's farm to allow them to peak earlier in the game. Thunderclaw - Components * Old: Warhammer(1600)+Gloves of the Swift(500)+Recipe(800) = 2900 gold * New: Warpcleft(1500)+Recipe(900) = 2400 gold - Passive Benefits * Old: 24 damage, 15 attack speed, 150 Damage Chain Lightning (2 additional bounces) * New: 40 attack speed, 150 Damage Chain Lightning (3 additional bounces) Charged Hammer - Recipe cost increased from 400 to 1000 gold - Bonus Attack Damage removed - Attack Speed increased from 70 to 80 - Lightning bounces increased from 2 to 6 extra targets Null Stone Reworked + We wanted Null Stone to be more of a defensive mana regen option and capable of competing with it's offensive counterpart Hellflower. - Recipe cost decreased from 1000 to 0 gold - Now auto combines and can be disassembled - Stat Bonus decreased from 15 to 10 Behemoth's Heart + A tweak to the price allowing it to be purchased slightly earlier in the game. - Recipe cost decreased from 1200 to 1000 gold Bound Eye + The purpose of this change is to reduce the amount of times players find wards unintentionally due to Eyes large radius. - Reveal range decreased from 1100 to 900 Frostwolf's Skull + The cost of Frostwolf's Skull was deemed too high for what it was providing. - Recipe cost decreased from 700 to 300 gold - Attack Projectile speed increased from 1500 to 2500 Nome's Wisdom + This change is to bring Nomes in line with its melee counterpart Abyssal skull. - Heal increased from 25% to 30% of the Mana Costs of abilities Runed Cleaver + This increase in power is to allow carries to get more farm and reach their potential earlier in the game. - Increased Splash damage from 40% to 60% Shieldbreaker + These changes are going to push Shieldbreaker to be more about its negative armor effect rather than damage. - Damage decreased from 40/55/70 to 36/48/60 - Armor Reduction increased from 2/4/6 to 3/5/7 Spellshards + Slight adjustment to an undervalued item to bring it more in line with its effective value. - Recipe cost decreased from 1200 to 1000 gold Daemonic Breastplate + Changed to compensate for the change in price of Warpcleft. - Recipe cost increased from 900 to 1500 gold Ioyn Stone + This change makes it slightly more attractive to supports early in the game, letting you get another small regeneration item early. - Cost decreased from 300 to 250 gold Logger's Hatchet + This is a quality of life change so people don't have to just drop them on the ground around the map anymore. - Can be sold, but for 0 gold Iron Shield + Iron Shield was being used by a lot of heroes along with pooled regen to nullify harassment so the following change was made to mitigate that effectiveness. - Deflection decreased from 20 to 15 for melee Lex Talionis + This item is incredibly good for it's cost, but the activation cost was a bit of a burden for usability. - Mana Cost from 25 to 10 Blood Chalice + These changes were made to Blood Chalice to revert some of it's earlier nerfs. This was done in tangent with the Null Stone change to make sure it would not fall out of favor. - Cooldown decreased from 35 to 25 seconds - Mana gained increased from 85 to 100 Void Talisman + This change updates Void Talisman to Shrunken Head's standard. Shrunken dispels all Magic effects when it makes you Magic immune, so now Void Talisman dispels you of all Physical effects when it makes you Physical immune. - Dispels Physical-type effects on use == New Content == - New Vindicator Avatar: Merlin Vindicator * Merlin is an old man who has practiced magic for a long time, and was an advisor to Maliken before he was corrupted by Sylvia. Merlin left the luxury of the Legion castles to pursue magic research, as he foresaw the crumbling hierarchy of the throne and did not wish to be a part of it. He emerged once more when Jeraziah was ready to take the throne, hoping that the time he spent studying and his years of experience could lead the Legion back to its former glory. - New Artesia Avatar: Artesia le Fay * The sorceress known as Artesia le Fay was once a protege of Amiteah the Empath, learning her healing spells and fighting for the survival of Newerth. She envisioned herself standing with Jeraziah, queen to his king, with their offspring carrying the Legion banners forth and driving the Hellbourne back into their pits. But Jeraziah had no love for her. His heart was dedicated to Sol-or so he claimed-and he could not be tempted by her beauty or promises of carnal pleasure. But Artesia le Fey knows the true reason for Jeraziah's rebuff: his secret suspicion that her magic comes not from Sol and the World Tree, but from a much darker place. Her heart blackened by rejection and fury, Artesia le Fey vowed to destroy Jeraziah and his precious god, and when she is done she will throw his royal blade into the Inner Sea, where it will be lost for all of time. - New Tempest Avatar: Shark Hunter Poseidon * Who's the most fearsome under the sea? Shark Hunter Poseidon is a strong and intimidating god who frightens his enemies by searching for, killing, and wearing the skin of great white sharks to prove his dominance. By decorating himself in the tanned carcasses of the ocean's fiercest hunters, the surly sea god could just as easily pierce you with his gaze as he could with his trident... Which is also made of sharks. - New Tremble Avatar: King Crab Tremble * Legion soldiers take great care when passing through Caldavar on their way south, for fear of running into "The King." Scuttling as fast as infantry can run, and equipped with a large, threatening pincer­­ big enough the cut an armored man in half,­­ King Crab Tremble protects his beaches with help from the watchful eyestalks of his hermit crab flunkies. The collected crushed helmets of soldiers litter the inside of his labyrinthian tunnels, while his minions stay vigilant picking up carcasses and leftover meat for the hive. - New Plague Rider Avatar: Olympus Armor Pegasus & Bellerophon * For their stellar service in defending the Legion and defeating creatures both daemon and mythological, Pegasus and Bellerophon have been gifted with enchanted gear and a cloud of Olympus by Zeus himself. The dazzling opalescent armor and weapons instill awe and fear among the daemon ranks, and no enemy can stand before the galloping thundercloud of Olympus and brilliant attacks Pegasus and Bellerophon bring to the battlefield. - New URSA Corps Gauntlet Avatar: Ussuri (HoN Tour Avatar) * Ussuri is the youngest member of the URSA Corps, but is outfitted with one of the deceptively strongest bio-suits in the group. After her right arm was left paralyzed in a skirmish for food against nomadic bandits, her only choices were to leave the group or devise a new method of attack, since the corps could not afford injured soldiers. With the help of Kodia, the brilliant URSA mechanic, Ussuri was able to construct a large robotic arm, capable of dishing out extreme amounts of pain. Her spunky attitude has never been stronger, and her thirst for destruction since the incident has only been amplified. - New URSA Corps Flux Avatar: Uproar (HoN Tour Avatar) * The quiet storm of the URSA Corps: Uproar is an intelligent and dangerous woman who speaks softly and carries a big stick (or gun, in this case). As a young girl, she quickly developed an interest in science-- physics, in particular-- as she watched her town's population dwindle after unarmed civilians would be eaten by the Hellbourne or conscripted by the Legion. Both sides were out to get her, and the only way to stop them was through advanced technology; something nobody else could stand up to. - POGS: Witch Slayer, Bubbles, Blood Hunter, Behemoth, Balphagore, The Chipper * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bug Fixes and Optimizations == - Updated some shaders for new effects and fixed models/effects that did not interact well with Stealth - Refactored the base.gamemechanics file to be easier to read - Push to talk keys can now be bound to more keys, such as ctrl - Corrected some effects to make sure Sheep overrides things correctly The following charge-like skills no longer have their charge buffs extended for an infinite duration under some rare corner cases - Nomad's True Strike (W) - Legionnaire's Terrifying Charge (W) - Solstice's Blinding Rush & Shadow Dash (Q) - Rampage's Stampede (Q) Cast range indicators - Gemini's Twin Breath (Q) cast range indicator added - Keeper of the Forest's Animate Forest (W) radius - Sand Wraith's Deserted (W) radius - Salomon's Wish for Revenge(Phenomenal Cosmic Powers) radius - Pearl's Asphyxiate (Q) radius - Balphagore's Demonic Pathogen (W) radius Caldavar - Fixed a bunch of stuck spots Tutorial - Fixed a white Icon - Changed how translated strings are read to fix some issues Aluna - Improved server-side performance for the Alt Avatars - Updated some effects and sounds Balphagore - Demonic Pathogen: Now shows range and radius in tooltip - Improved server-side performance of Hell on Newerth Blitz - Pilfering: Will no longer be removed by invisibility Blood Hunter - Alt Avatar animations touched up - Fixed effects persisting incorrectly when sheeped The Chipper - Alt Avatar models updated Chronos - Tweaked some effects Devourer - Alt Avatar sounds/effects updated Slither - Alt Avatar Toxin Ward logic fixed Electrician - Static Grip: Now Immobilizes Empath - Alt Avatar shield effect updated Engineer - Tork no longer has missing textures Forsaken Archer - Portrait animation updated - Model updated - Split Fire effect updated - Skeletons now correctly deal Magic damage when attacking nonboss units Gemini - Cast indicators for Fire and Ice updated - Fire and Ice models updated for main hero and Alt Avatars Geomancer - Alt Avatars Updated - Cleaned up the hero.entity scripting Grinex - Shadow Step effects updated Gunblade - Lethal Range hover range added when you mouse over the ability Hammerstorm - Galvanize is now non-interrupting Hellbringer - Malphas passive effect updated in Merrick's Store Keeper of the Forest - Root now shows the range in all tooltips correctly Lodestone - Alt Avatar models tweaked Moira - Alchemist's Bones charges sync up correctly between Mimic & real Moira - Fixed some low quality models Monkey King - Improved server-side performance Moraxus - Improved server-side performance - Portrait animation updated Myrmidon - Health gets adjusted correctly for illusions if the Evolved state (from Forced Evolution) expires. - Shenlong's hair will no longer vanish if you have Staff of the Master - Weed Field no longer lingers after Nomad's Edge Counter (R) - Alt Avatar textures and effects tweaked - Fixed effects persisting incorrectly when sheeped Parasite - Removing lingering projectiles - Parasite's visual model should display correctly after coming out of an Infested creep Pearl - Asphyxiate now shows range and radius in the tooltip Pollywog Priest - Tongue Tied: Now Immobilizes Prisoner - Removed delay on Prison Break sound - The ol' Ball and Chain tooltip corrected from 1100 to 1135 Prophet - Fixed the upgraded attack projectile when you have the Ultimate Avatar Puppet Master - Voodoo Puppet no longer transfers damage if it receives 0 damage (e.g. due to skills like Rhapsody's Protective Melody or Pearl's Preservation) - Voodoo Puppet won't trigger effects unless damage taken is more than 0 Ravenor - Storm Blades and Electrical Feedback now show the cast range when you hover over the ability Revenant - Mortification now prioritizes enemy heroes before enemy units - The visual ghosts for Mortification correspond correctly once again to the Revenant player's alt avatar choice Rhapsody - Staccato state on Rhapsody now expires properly when its target is deleted Riptide - Undertow puddles and Perfect Storm now properly interact with Riptide's In My Element skill on illusions - Illusions when Perfect Storm is active now inherit his effects Sand Wraith - Mirage timer fixed to be accurate Salomon - Salomon will no longer instantly die when his Wish for Revenge form expires while under the effects of Soul Reaper's Withering Presence aura Solstice - Daytime effect updated Soul Reaper - Improved server-side performance Succubus - Succubus' Hold server-side performance increased Tempest - Tempest elemental replicates now inherit actions from the original elemental after they split War Beast - Fixed effects persisting incorrectly when sheeped Wildsoul - Booboo now has a 3d portrait Barbed Armor - Now properly returns damage against neutrals *Note that the damage return is nearly 0 because Barbed Armor returns a percentage of post-mitigation damage, but it is the proper amount now Icon of the Goddess - Fixed duration of buff to last for the correct 15 seconds instead of the current 10 seconds for assists Ioyn Stone - Visual timer displays properly when Ioyn Stone is used on Refreshment Rune (either manually, or by right-clicking the rune) - Regen and Refresh correctly dispel on non-damaging abilities Mana Battery - No longer usable if it has 0 charges Power Supply - No longer usable if it has 0 charges Sacrificial Stone - Fixing Moira's Mimic giving charges Wingbow - Damage reflect will still roll even if the enemy owns a savage mace - Now reflects properly when crit UFO Courier - Tweak to idle animation Version 3.4.9 + 3.4.10 ------------- - Taunt is now re-bindable - Replays should no longer crash Version 3.4.8 ------------- NOTE: Hotkeys to use Items ingame have been reset to the default NOTE: Please uninstall any mods you might have active, as this patch changes a lot. There is a high potential the mods will break until they are updated == New Content == - New Sir Benzington Alt Avatar: Lancelot Benzington * The head of King Arthur's Knights of the Round Table, the impressive ­­ but arrogant ­­ Lancelot was a frightening warrior, unmatched in his abilities with the cavalry. His iconic lance was considered a prized weapon, enhanced with magic by Arthur's court wizard, Merlin, who saw a great future in the boy from a young age. A bit too pretentious for his own good, he often rubbed people the wrong way, including Arthur's trusted Green Knight, with whom he had a respectable but rocky relationship. - New Gold Edition Legionnaire Alt Avatar: Kurgan Legionnaire * There can be only one... Gold Edition Legionnaire! Even the most hardened soldiers of the Hellbourne shy away when The Kurgan joins the fight-especially those who consider themselves immortal. While most daemons seek victory, blood, and souls from Man and Beast, The Kurgan scours the battlefield for only the most potent life-force, and he cares not if he takes if from Legion, Hellbourne, Rift, or Chiprel. And if your life-force is deemed unworthy of collecting, you'll most likely be tossed into the dog pit for amusement. But don't lose your head! As long as he doesn't decapitate you, you can come back for another go. Wait, his Ultimate ability is called Decapitate? Well played, Kurgan. - New Accursed Alt Avatar: Green Knight Accursed * Formerly the most powerful knight in Newerth, long before the reign of King Maliken, the Green Knight was a proud and vigilant defender of Caldavar's monarchy. His strength and cunning was a blessing to the Legion on the battlefield, as well as in the barracks, where he devoted his time to teaching infantry soldiers. His humanity came to a halt after his body was destroyed by a sorceress, trapping his soul in his armor. - New Soulstealer Alt Avatar: Redeemed Hades * Now that he has been redeemed by Zeus, Hades can once again travel among the living without keeping one foot in the underworld. While he does enjoy the living world, he misses his kingdom of the dead. Redeemed Hades feels even more animosity toward Zeus now; he thinks his younger brother redeemed him out of pity and as a show of his power. Redeemed Hades still believes his underworld is a great place to be, and he will send as many heroes there as he can. - New Holiday Edition Moon Queen: Lady Liberty Moon Queen * Lady Liberty is a beacon of hope, a light in the darkness, and a symbol of freedom throughout Newerth, but nothing shines brighter than her ego. She is a champion for those who cannot fight for themselves, espousing the truths of liberty and justice, though her methods can seem reckless, even counter­intuitive at times. Regardless, she is respected throughout the land for her bravery and cunning, waving the stars and stripes as she flies between army regiments, uniting her own and dividing the enemy. - New POGS Alt Avatar: Forsaken Archer (POG) * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. Version 3.4.7.2 ------------- Prophets - Picture in the Help Window will no longer be a white box - Keybinds for items have been fixed * If you had your keybinds un-bound, this patch should restore them to the defaults * If you had your keybinds un-bound and re-bound them in the options menu, there should be no change * If you just finished patching up to 3.4.7 or 3.4.7.2 from any previous version, your item keybinds have been reset to default * Clicking the Restore Defaults button for keybinds will correctly work again Server-side * Below are fixes that have been done since 3.4.7 went live on the servers * These are already active - Fixed an issue where Heroes would sometimes not grant the correct amount of experience when killed Prophets - Players correctly get 100 gold when they kill someone and 100 gold when they die Version 3.4.7 ------------- == General == - Introducing our first Community-Made Map: Prophets * Prophets is a Free-for-All (FFA) arena game based off of the popular Warcraft 3 map, Warlock. From spewing fireballs to launching electric bolts, Prophets keeps the action fast-paced while testing the finesse of all players involved. Prophets has 14 abilities, almost all of which are skill shots, making the battle arena a place where only the strong survive. Prophets utilizes the incredible K2 engine of HoN and gives the community another way to enjoy Heroes of Newerth. Whether you're jumping in queue with a group of buddies or taking on the world of Prophets by yourself, you're sure to enjoy this fast-paced game mode! - Announcing: Sol's Theatre * Sol's Theatre is a collection of maps made by the community and guided/polished by the HoN Team. Every map that is part of this collection is made by all of YOU! * Prophets is the first map added to Sol's Theatre! - 'Expanding Sol's Theatre' - A $10,000 Community Map Making Contest * 'Expanding Sol's Theatre' is a community driven, company guided map making contest that gives the players of Heroes of Newerth the power to build and design the newest maps that will enter Newerth. The contest will be separated into three parts and there will be prizes won at the end of each section. 'Expanding Sol's Theatre' starts on August 1st, so gather up some ideas and get ready to make your map a reality! - Map Rotation * The Map Rotation (an idea inspired by the community) will be a new process that is being implemented into Heroes of Newerth by the HoN team! The goal of the Map Rotation is to continually offer up different game modes in HoN's Team Match Making (TMM) creating a more exciting TMM experience! Any map is eligible to come back into that third TMM slot but the amount of time that they will remain in that slot will depend on the popularity of the map. * Prophets has been added to the Matchmaking screen as the first Map in the rotation, replacing Rift Wars. Version 3.4.6 ------------- == New Content == - New Ultimate Rampage Avatar: Wyvern Rampage * A self-assured brute and military aide to the old king, Wyvern Rampage is no stranger to the battlefield. Starting as a mounted soldier and working his way up through bloody victories, he quickly gained the appreciation of the royal family, and was rewarded with special missions that involved finding dragon dens, raiding them of their stolen loot, and slaughtering the dragons inside. He was allowed to keep half of every bounty he found, and sometimes wears the restored armor as a practical trophy. He has no qualms about turning Newerth into his new "stomping grounds." - New Riptide Avatar: Pisces * When the giant horror Typhon descended upon Mount Olympus, two fish guided Aphrodite and Eros through the churning waters and helped them escape to safety. These fish were raised to the heavens and became the constellation Pisces, and there they have remained until the cries of the innocents across Newerth compelled them to return. This time, however, they will not simply guide fleeing refugees to safety-they will harness the unstoppable power of water and use it to drown the monsters who threaten god and man. Side note: Pisces is said to be a representation of the difficulty in extracting the good from that which appears bad. Because of this, Pisces is now our Lead Forum Administrator. - New Bubbles Avatar: Venus De Bubbles * Venus de Bubbles is a lifelong friend and student of the living constellation Aquarius, and when her mentor joined the fight against the daemons Venus was eager to follow, both to learn the ways of the world outside of her protective sea and to make sure no harm comes to Aquarius. - New Defiler Avatar: La Llorona * Known throughout Newerth as "The Weeping Woman," La Llorona is a ghastly spectre who haunts the areas surrounding the Inner Sea. She does not pose a threat if viewed from a distance, but within her vicinity, the Banshee of Blood will erupt with anger and jealousy, spewing forth the souls of drowned children from her gaping mouth and piercing the sky with her shrieks of existential dread. - New War Beast Avatar: Shock Troop War Beast * The Hellbourne's Shock Troop War Beasts are chosen from the ranks for their complete lack of fear and what seems like a manic desire to die in battle. They are the first wave of soldiers sent against the Legion phalanxes and fortifications with the sole mission of killing as many enemies as they can before they die. Once they are slain, their stacked bodies provide convenient ramps for walls and filling for ditches so those who follow can claim the glory of victory. - New Flint Beastwood Avatar: Flint Beastwood (POG) * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == General == Ranged Creeps - Aggro range lowered from 800 to 500 (Melee creeps only have an aggro range of 500) Midwars - Snotter Boss' spawned neutral creeps will no longer expire if they become controlled by a player == Bots == - New Bot: Blacksmith * This bot was created by Kormoranos. * Kormoranos receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award! - New Bot: Ravenor * This bot was created by tchackie. * tchackie receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award! - Earn gold rewards for contributing on the bot subforums! * Create your own bot, or review submission code! All of these bots were vetted by community contributors and the Community Bot Team. Join us on the bot forums or on IRC and earn gold! == Bug Fixes == Amun-Ra - Risen Ra's model parts are now transparent when Risen Ra is invisible Artillery - Apollo Artillery ultimate projectile now has a texture on low settings Dark Lady - Glorious Dark Lady's model now shrinks properly when Witch Slayer's Miniaturization is used on her Devourer - Captain Gorebeard Devourer's drinking animation fixed when he has a Staff of the Master Flux - 3D portrait colour now updates with his Polarity Swap mode Master of Arms - 3D portrait is now centered on his face Moira - Spirit Mimic now only reveals itself to the enemy team if there is an enemy unit within 1000 units of where the ability is targetted * Thanks to VHD from the HoN Forums for this great suggestion - Moira's Spirit Mimic death (by killing the unit, not by lifetime expiration) no longer counts as a hero death * Side effects of the previous behavior includes granting charges to things like Icon of the Goddess and granting a charge to Devourer's E - Gladiator's Showdown will now interact properly with Moira's Arcane Vortex - Arcane Vortex applies its invulnerability state on targets properly if cast by her Spirit Mimic & that mimic dies before the vortex duration ends Puppet Master - Effigy Puppet Master's shuriken on his left hand effect now displays properly when the camera is zoomed in Riptide - Overhead buff positions have been fixed Silhouette - Ranged rating for hero filters changed from 5 to 3 Solstice - Winter Solstice's night form model (red model) in the HoN Store & in-game no longer displays a double arm/double blades illusion when she throws her blades into the air. Succubus - POG Succubus no longer has a weird shadow spot on her chest Tempest - Poseidon Tempest no longer has a line going through him for its HoN store typhoon effect Torturer - Celsius Torturer no longer has white textures on his arms during his death animation Warbeast - Hellhounds now have a proper overhead bone Range indicators - Added Ward of Revelation's cast range indicator - Added Bramble's Ensnaring Shrubbery (W) slow radius indicator when being cast on an ally Version 3.4.5 ------------- Moira - Moira can no longer be picked in Tournament Rules - Can no longer duplicate items with Ephemeral Forge - Mimic can no longer use Post Haste - Fixed a bad interaction between Moira and Doctor Repulsor Version 3.4.4 ------------- == New Content == - New Hero: Moira * Harkon's young apprentice is still learning how to control the arcane energy coursing through her body, and it takes every ounce of her will to keep the destructive power from obliterating everything around her. She fights for the Legion to avenge the murdered Harkon while she seeks the experience and hidden magics that will let her be at peace once again, though that seems like a futile hope amid the chaos of her existence. - Ability 1: Shards of Harkon * Moira conjures up two Shards of Harkon, consuming one and tossing another to an Ally. After a short time they explode, stunning and damaging nearby enemies. * Target an Ally (or self). After a 1 second delay, two Shards explode out from you, dealing 70/140/210/280 Magic Damage and applying a 1.25/1.5/1.75/2 second Stun to the 2 nearest enemies. After an additional 1 second delay, Shards will explode out from the targeted ally, with the same effect. - Ability 2: Mana Sunder * Target an enemy hero to completely empty their Manapool. After a short delay, they regain all of the Mana they lost. * Target an enemy hero to destroy all of their Mana, dealing 1/2/3/4x their Intelligence in Magic Damage. After a 1/1.5/2/2.5 second delay, they slowly regain all the Mana they lost. If the enemy casts anything while they are regaining Mana, their Manapool goes back to 0 and after a 1 second delay, they regain it all again. - Ability 3: Ephemeral Forge * Target a location within range to create a Spirit of yourself there. The Spirit can cast spells like you and use your items, but your hero is vulnerable! * Target a location to channel and create a Spirit Mimic of yourself for 10/14/18/22 seconds. The Spirit takes 250% damage and can use all items and spells freely. When the Spirit casts a spell, Moira loses Mana equal to its cost. If Moira is stunned or silenced, the ability ends. - Ability 4: Arcane Vortex * Target a location to overload it with unstable Arcane energy, ripping a hole in the fabric of reality. All nearby units are sucked into the energy. * Target a location to suck all nearby units into an Energy Vortex for 4 seconds. The Vortex grows over time and you cannot target or interact with anyone inside. For 2.5 seconds after it ends, all caught Enemies are Slowed by 35%, and take 125/250/375 Nonlethal Magic Damage; while Allies have +35% Movement Speed. - Debut Moira Avatar: Hecate * Hecate is the Greek goddess of witchcraft, guardian of the household, and goddess of the three paths of the crossroads, which is why she presents herself with two additional faces on her shoulder pauldrons. In ancient times Zeus allowed her to grant humanity any gift she wished, and based on Newerth's choices in the crossroads of life she has returned to grant us all a well-deserved ass whoopin. - New Moira Avatar: Singularity * Singularity Moira carries the dying energy of a collapsed planet within her. She has searched the galaxy for a new home to share the intelligence and emotions gained from her planet's existence, and now she has arrived upon Newerth. What do you think-could we use some more intelligence here? - New Vindicator Avatar: Sexy Librarian * School's out, and this curvy mistress of literature can't wait to unbutton and chase some Canterbury tail. When this vivacious wordsmith takes you back to the biology section, get ready to hit more than the books! - New Predator Avatar: Russian Battlebear * A military experiment gone wrong, the Russian Battlebear is a hybrid of nature's fiercest beast and man's toughest machinery. Decorated with custom plates recycled from old Russian tanks, the Battlebear was supposed to lead the Soviets to victory in the 1960's, but could not be contained for long after the experimental procedures had started. His brute strength, combined with durable armor, overpowered waves of scientists and military personnel, and his massive blades cut through the ranks he was supposed to defend, leaving his sterile holding cell a slaughterhouse - New Blood Hunter Avatar: Gargoyle * The stone grotesques carved from the towers of Blackwal were intended to protect the inhabitants and ward off evil spirits, and they did a fine job, but their hideous faces could do nothing to deter the malevolent forces growing within. When Lord Salforis harnessed the dark energies pouring from the Scar to raise his army of the dead, the gargoyles pulled their stone claws free and stretched their heavy wings, hungry to fill their wide gullets with rivers of blood. - New Courier: Izbushka * What better way to intimidate the enemy and impress your cohorts than to have your items delivered by a flying chicken hut? If they don't think you're awesome, they'll think you're insane. Which is better in HoN. - Corrupted Disciple (POG) * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == General == - Snotter Boss IS BACK IN ACTION with some changes! * Now drops a Doombringer every time you kill him * Neutrals are spawned less often and the first wave is delayed slightly * The spawned Neutrals cannot kill couriers anymore! - Updated effects on Ultimate Engineer == Balance == Antlore Healer - Uncontrolled Antlore Healers will now only heal creeps that are under 80% health Large Snotter - Experience bounty increased from 47 to 48 == Bots == - New Bot: Ellonia * This bot was created by Mellow_Ink * Mellow_Ink receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award! - Blink Lib has been added - Bots will retreat to smarter locations with blinks - Several heroes will now use their blinks to return to base - Bots no longer retreat through towers - Fixed an issue where bots were overly aggressive against illusions - The HealAtWell behavior values tweaked and it now takes into account missing Mana == Bug Fixes == - Fixed full damage mitigation interactions (e.g. Rhapsody's Protective Melody, Jeraziah's Sol's Blessing) with reflexive skills like Chronos's Rewind or Armadon's Armordillo from triggering their effects while receiving 0 damage due to the damage mitigation states Frostfield Plate - Couriers can now use this item again, provided they have the Mana available for Frostfield Plate's activation Bubbles - Cosmonaut Bubbles textures have been fixed around his armpit and shell - Cosmonaut Bubbles Shell Surf model now properly displays a jetpack when thrown if Cosmonaut Bubbles has Tablet of Command in his inventory Grave Keeper - Hestia now uses the correct effects for Defiling Touch Forsaken Archer - Crippling Volley indicator radius adjusted to match the actual radius Master of Arms - Master of Cybernetics repeater gun produces auto-attack sounds once again Myrmidon - Sea King Myrmidon cooldown voice line fixed Pollywog Priest - Fixed a few shader errors that happened on Penguin Priest Prisoner 945 - The ol' Ball and Chain now properly drags a Voodoo Puppet belonging to the enemy team (created by Puppet Master on your allied team) - Temperance Prisoner no longer has opaque wings when invisible Rhapsody - Rhapscallion's attack and select voice lines have been fixed Salomon - Health is now properly readjusted when he exits his Wish for Revenge avatar form manually by using Phenomenal Cosmic Power Scout - Quiver effects display properly at all camera angles Tremble - Boris is now displayed with all of his avatars in the store preview and learnatorium Wildsoul - Booboo is now displayed in the store preview and learnatorium - Summon Booboo now shows Booboo's leash range to Wildsoul (1050 units) - Added timer bars for the following units: * Artesia's Essence Projection * Engineer's Energy Field * Vindicator's Glyph of Silence Version 3.4.3 ------------- == New Content == - Added new Drunken Master Alt Avatar: Rum Master (Bloodtide Brigade) * Another mate on Baaracko's ship, Rum Master's addictive personality gave him little incentive to ever advance beyond swabbing the poop deck, content to bathe in the dark amber ambrosia that kept him in a perpetual stupor. When Captain Gorebeard took over the ship, he was not concerned with the changing tide, if he even knew it took place. As long as he gets to drink, fight, and plunder, nothing seems to matter, and the compass in his pocket points truer than the one for his morals. - Added new Magebane Alt Avatar: Syphon Magebane (The Shroud) * When The Shroud is hired to assassinate a powerful magician, Syphon is the member of the elite killing squad who gets the task. Syphon has no allegiance to a particular god or mystical source-in fact, he considers these to be crutches and weaknesses for those he is sent to kill. Once he drains them of their mana and magical abilities, they are simply defenseless, easy prey, and their incantations and prayers are soon silenced. - Added new Fayde Alt Avatar: Vanish Fayde (The Shroud) * Vanish is the most elusive member of The Shroud. She is a master of shadows, using her target's own shade against them and blending herself completely into darkness to move undetected among the gloom. When-or if-you do see her, it is much too late. - Added new Zephyr Alt Avatar: Parrot Zephyr (Bloodtide Brigade) * A glorified "yes man" to Captain Gorebeard during Baaracko's reign as captain, Cockatoo moved up in rank alongside the rotund usurper. He is the eyes and ears aboard the vessel, telling Gorebeard all the things the deckhands say or do in private. Entrusted with the treasure map of the fabled Grimoire of Power (in case the crew mutinies and kills Gorebeard), he stands beside his captain with beady, piercing eyes, ready to fight or fly, depending on what the situation calls for. He is a bothersome, oversized loudmouth whose allegiance is only to whoever happens to be in charge. With an impressive wingspan and the trust of the largest man on the ship, his annoying presence transforms into something far more fearsome. - Added new Shadowblade Alt Avatar: Husher Shadowblade (The Shroud) * Husher is leader of The Shroud and the ultimate assassin, capable of altering his attack style to quickly dispatch any target. Those who prove difficult to kill find their own strengths used against them when Husher harnesses the dark, murderous magic contained within the four ancient blades he carries, each capable of inflicting tremendous harm. When they are combined into the Blade of the Shroud, a weapon controllable by only the most skilled assassin alive, his targets are quickly hushed for good. - Added new Devourer Alt Avatar: Captain Gorebeard (Bloodtide Brigade) * Captain Gorebeard is a corpulent, greedy, obnoxious pirate captain with no sense of morality. His gigantic stature and history of murder has allowed him to take command of the Bloodtide Brigade, a team of pirates previously under the command of another captain, by using physical and mental intimidation. He seeks only hedonistic pleasure, gorging on food and surrounding himself in stolen treasure, while his crew maintains his lifestyle in fear of losing their own lives. He would stab a man in the front just as soon as he would stab them in the back. - Bonus Set Effects for the Bloodtide Brigade - Captain Gorebeard (Devourer) * He gains a gold shader on his sword and hook * He gains a parrot buddy on his shoulder. * Ability 1: Booty of coins and gems explode at the impact site. * Ability 4: Booty of coins and gems shower while channeling. - Parrot (Zephyr) * Ability 1: This ability gains ghosts from a ghost ship. * Ability 4: This ability gains a sunken ghost ship with ghosts and and a waving flag. - Rum Master (Drunken Master) * He gains a an octopus buddy on his shoulder. * Ability 3: This ability gains tentacles that erupt come out of the ground. - Rhapscallion (Rhapsody) * Ability 1: This ability gains seagulls flying randomly from the targeted character. * Ability 4: This ability gains a flock of seagulls flying above her head. - Corsair (Artesia) * Ability 1: This ability gains a cannonball projectile. * Ability 4: This ability gains a spinning cannon tower model which fires cannonballs when she uses her Ability 1. - Bonus Set Effects for The Shroud - Husher (Shadowblade) * Gains Shroud effect of a foggy, shadowy mist around his feet. * Each ability changes his pulsating armor and weapon aura effects to match the effects colors of the other members of The Shroud. - Vanish (Fayde) * Gains Shroud effect of a foggy, shadowy mist around her feet. * The blade of her weapon becomes an aura of purple flames. * She gains a pulsating purple shader on her armor. - Veil (Circe) * Gains Shroud passive effects of a foggy, shadowy mist around her feet. * Her hands burn with an aura of orange flames. * She gains a pulsating orange shader on her armor. - Syphon (Magebane) * Gains Shroud effect of a foggy, shadowy mist around his feet. * The blades of his weapon become an aura of blue flames, * He gains a pulsating blue shader on his armor. - Effigy (Puppet Master) * Gains Shroud effect of a foggy, shadowy mist around his feet. * His weapon changes into an aura of green flames. * He gains a pulsating green shader on his armor. - Added new Announcer Pack: Pirate Pack * Yar, it be a fine day to announce victory from the topsails! Yar, yar, MMR! This Announcer Pack is not for sale, but you can get it for free by owning all five members of the Bloodtide Brigade. - Added new Announcer Pack: Ninja Pack * Real ninjas don't say anything, so let this deadly announcer pack do the talking for you on your path to victory. This Announcer Pack is not for sale, but you can get it for free by owning all five members of The Shroud. - Moon Queen (POGS) * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == General == - The Snotter Boss has gone back into hiding for now. Stay alert, as he might return at any time... Riptide - In My Element ability now has a real-time indicator to let the player know the distance that riptide is revealed == Bugfixes == Bound Eye - Added the reveal range indicator to Bound Eye when you hover your cursor over it Chronos - Charges on Curse of Ages will no longer go to 0 if hitting a non-enemy unit when the skill has 1 charge (charge visual fix only, no gameplay change) Cthulhuphant - Activating Dreams of Madness will properly break Cthulhuphant's stealth if he is invisible at the time of casting the skill Demented Shaman - Added circular damage affector indicator (180 radius) to show the AoE of the healing wave's damage portion Forsaken Archer - Skeletal Minions are now invisible if Forsaken Archer is invisible Master of Arms - Added a circular cast range indicator for Acid Bomb Shadowblade - Aggro range is now adjusted properly when Shadowblade is taking his Soul form Tempest - Poseidon Tempest idle animation has been fixed so he picks up his rubber duck again =) Wretched Hag - Fixed default and Wicked Hag of the West Sonar Scream impact visual effects Version 3.4.2 ------------- == General == - HoNiversary is coming up on May 12th, join us in celebration! * Added Birthday Runes * Kongor has changed outfits... again! * Lane Creeps have donned party hats and shoot confetti * Merrick has dressed up for the occasion - Rift Wars comeback mechanic now stops when teams are equal in experience - Rift Wars map has been updated with cleaner art and textures* - Rift Wars Gold tick increased from 2 per second to 4 per second - MidWars has been... changed. The Snotter Boss has arrived to take revenge on Newerth! == New Content == - New Ultimate Empath Avatar: Gaia Empath (Newerth Day) * Gaia is the mother of Newerth; the ethereal, intangible spirit of the world made flesh, and a manifestation of the planet itself. She has seen the history of all people and places; reveled in its victories; and suffered with its strife. She has lived through wars and the initial Fall of Man which brought about the realm of Newerth, regrowing that which was lost to blight and carelessness. With the opening of The Scar releasing an onslaught of demons whose only purpose is to gouge and injure their birthplace, Gaia must emerge to save them from themselves through pitiful destruction. * Gaia's appearance changes based on her map location, the level of her abilities, and the items in her possession. - Map Locations * In rivers and pools, Newerth's naturally occurring underwater crystals compose Gaia's water form. * In lanes and bases, the tough terrain allows Gaia to construct her durable rock form. * In the Legion jungle, Gaia adapts to the natural flora and assumes her grass form. * In the Hellbourne jungle, the desolation gives life only to destruction, where Gaia manifests as fire. - Items * Striders will alter the path Gaia leaves behind her, depending on which form she is currently in. * Astrolabe will create layers of a rotating, mechanical astrolabe around her weapon. * Abyssal Skull will replace the top of her staff with a large Abyssal Skull, granting lifesteal to her teammates. * Tablet of Command will be worn around her waist for escaping or pulling enemies into unfortunate situations. - Ability Levels * At level 1 of any ability, Gaia's human form is not yet strong enough to absorb strength from Newerth. - Essence Link * Level 2-3: The color of the Essence Link transforms into the primary color of whichever form Gaia currently exists in. * Level 4: Gaia extracts the full essence of Newerth, as elements of rock, fire, water, or grass surround the Essence Link. - Illusory Veil * Level 2-3: The color of the Illusory Veil transforms into the primary color of whichever form Gaia currently exists in. * Level 4: The will of Newerth's survival comes to fruition, as elements of rock, fire, water, or grass surround the Illusory Veil. - Synergy * Level 2-3: Newerth's life force surrounds Gaia's feet, the Synergy establishing her connection to everyone and everything. * Level 4: The vitality that swirls around Gaia becomes stronger and more apparent as the Synergy gains traction. - As One * Level 2-3: The blessings of Newerth envelop Gaia with a whirlpool of energy as she protects her host. - The eternal battle between Pirates and Ninjas has spread to Newerth! The boisterous, booty-seeking swashbucklers of The Bloodtide Brigade have dropped anchor to face the silent, mystical assassins of The Shroud, and both sides are recruiting for the ensuing clash. Which will you choose, cutlass or cutthroat? Flasks or masks? Pirates or Ninjas? * Once you own the entire set of The Bloodtide Brigade or The Shroud, not only will you become an official member of the group, you'll also get extra booty! * The Bloodtide Brigade: Each member of the set gains extra effects and you will be awarded the Pirate Announcer Pack for free * The Shroud: Each member of the set gains extra effects and you will be awarded the Ninja Announcer Pack for free - New Artesia Avatar: Corsair Artesia (Bloodtide Brigade) * Dogmatic and efficient, Corsair Artesia hides her contempt for the callous Captain Gorebeard under a guise of strict order and rigid planning. Prior to Captain Baraacko's capture, she was given much more flexibility as part of the commanding officers, but after he was taken prisoner by the Legion, she was resigned to a more submissive position with fewer rewards for her work. She has plans to usurp the new captain if she can convince the crew to mutiny, but even getting them to mop the decks is a challenge, so she waits, placidly and patiently, for the perfect time to strike. - New Puppet Master Avatar: Effigy Puppet Master (The Shroud) * Effigy is a master of the darkest magic known to the mystical Shroud assassins. He is called upon when an untraceable kill is required, for his wizardry attacks the very essence of his targets and leaves no mark upon the flesh. Even more insidious is his ability to control members of the target's camp and force comrades to kill each other, leaving not only a larger body count but also inciting chaos and discord. - New Rhapsody Avatar: Rhapscallion Rhapsody (Bloodtide Brigade) * Once a scribe aboard Captain Baaracko's ship, Rhapscallion and her fellow deckhands became governed by fear when the gluttonous Gorebeard rose to the position of de facto leader on the vessel. Acting out and singing loudly as a means to mask her melancholy aboard the newly overtaken ship, she spends less time writing and more time dancing, secretly hoping the big red monster is taken out of commission by an unruly village or a Legion troop. - New Circe Avatar: Veil Circe (The Shroud) * Veil is the first member of the Shroud assassins to lay eyes on the next target. Her ability to change her appearance and expertly mimic any man, beast or daemon allows her to slip deep behind enemy lines and infiltrate even the most heavily defended areas. If she can get a clean kill immediately she will not hesitate. If not, she uses her abilities to help the other members of The Shroud surround the target, each of them closing in, lurking and waiting for the opportunity to strike. - New Witch Slayer Avatar: Partisan Witch Slayer (Russian Victory Day) * Partisans are fierce resistance fighters struggling against an occupying foreign army, and in the case of Partisan Witch Slayer, that foreign army happens to come from the Scar and consists of daemons, lords of the dead, and testy Archaic Gods. She certainly has her hands full, but she plans on celebrating Russian Victory Day by putting her trusty saperka entrenching tool and sniper rifle to good use. - New Jeraziah Avatar: Liberator Jeraziah (Russian Victory Day) * The valiant Liberator, released in honor of Russian Victory Day, fully embodies his mission of defending the innocent civilians ravaged by the war against the Hellbourne. No matter how weary or injured, he will forsake his own life and gladly stand in front of the defenseless, cover them with his shield and lift his broadsword toward the advancing daemon soldiers. To those who seek to harm those under his protection: Your bodies will build the foundation for new hope. - New Rampage Avatar: Road Rage Rampage * Didn't use your turn signal? That's a beating. Litter out the window? Goodbye side mirror. If you're sharing a lane with this temperamental rubber burner, mind your manners, call missing, and don't even think about kill stealing, and you might make it out with your grille intact. But rage is rarely logical, so it's probably best to just stay out of his way. - New Fayde Avatar: POG Fayde (POGS) * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. - Added Glowing Pink Name Color == Bots == - New Bot: Balphagore * This bot was created by Kairus101. * Kairus101 receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award! * Be careful of his clever minion use! - New Bot: Wretched Hag * This bot was created by Darkfire. * Darkfire receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award! - New Bot: Moon Queen * This bot was created by Anakonda. * Anakonds receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award! - Easy difficulty bots now take more creep damage before retreating - Fixed an issue with teambots with no heroes - Earn gold rewards by contributing on the bot subforums! * Create your own bot, or review submission code! * All of our bots are vetted by community contributors and the Community Bot Team. * Join us on the bot forums or on IRC and earn yourself some gold! == Bugfixes == Klanx - Minions will now follow Klanx properly if the target dies after the minions follow-up Klanx's autoattack order Midas - Ultimate now applies the proper damage values now when the state is applied on an enemy Sir Benzington - Fixed a bug that caused Lance-A-Long to extend up to 200 units further than intended. Voodoo Jester - Acid Cocktail will no longer stun on the first bounce if the target becomes magic immune Witch Slayer - Now plays the proper sound files when killing someone with ultimate & Witch Slayer has a Staff of the Master in his inventory - Added the following range indicators * Gemini's Twin Fangs targeting circle at the very end of the cone (for the stun radius indicator) * Voodoo Jester's Spirit Ward attack range indicator when you cast it (to see how far it can attack before you actually spawn the gadget) * Plague Rider's Plague Carrier bounce range indicator * Vindicator's Glyph of Silence hover cast range (aura radius when it spawns) - F6 and F10 keys properly bring up the main interface Version 3.4.1 ------------- == New Content == - New Pollywog Priest Avatar: Axolotl Pollywog (Guardians of Newerth) * The eccentric Axolotl Priest is a deadly hunter and callous enemy, reigning from the northern regions of the Rulian Marsh. Often trading rare plants and potions to the local troll hunters in exchange for gold and weaponry, he spends his time perfecting lethal poisons and coating his modified spearheads with the toxins. He is difficult to find amidst the thick jungle leaves, and by the time his shiny coat has been spotted, the enemy is already long lost to the marsh. - New Chipper Avatar: Arctic Harrier * The chiprels of Caldavar have been battered onto the endangered species list, and the time has come to call in their mad genius cousins: the Arctic Harriers. These bombastic carrot-munchers stomp onto the battlefield from the harsh northern Frost Fields, where the only heat comes from rocket trails and keeping your saw blade sharp can mean the difference between life and getting turned into a fur hat. The chiprels might regret this drastic measure, though-these Arctic Harriers aren't afraid to break a few tectonic plates to make sure they win a fight. - New Armadon Avatar: Horny Lizardon (Guardians of Newerth) * The shifting sands of The Great Waste have provided little nourishment or foundation for the animals and structures that resided in them, save for the hardiest plants and reptilian beasts that were able to reserve water in their bodies. This was fine for Horny Lizardon, a peacemaker and lonesome defender. However, the underground explosions and eruptions from The Scar, north of the deserts, which shook the earth and engulfed the citizens with lava spills were enough to provoke the spiky guardian into action against the daemons responsible. - New Amun-Ra Avatar: Acolyte Amun-Ra * Acolyte was a devoted student of Juna, the Sister of Sol whose brother Jaru betrayed their god and the Legion in return for Hellbourne immortality and power. Acolyte assisted Juna through many sessions in which they prayed for Jaru's redemption, reaching out to salvage his tainted soul. Jaru knew this, felt it, and with each session he offered Acolyte another glimpse of what she could gain by selling her soul. Soon she was utterly corrupted. She stole many priceless, powerful relics and volumes of magic known only to the Sisters of Sol and carried them to Jaru's feet, where she has knelt ever since. She is his most devoted disciple, and most deadly. She seeks to raise more evil entities like Amun-Ra, just as the Corrupted Disciples did. - New Monarch Avatar: Cherub Monarch * When the 7 Virtues were sent by Sol to aid Jeraziah in his crusade against the daemons spilling from Hell's Keep, the Cherubim came along with them to act as a protector class for the holy warriors as they did battle. Standing tall, through short of stature, they guarded the Virtues with protective magic and cleansing spells, allowing them to tear through regiments the Hellbourne beasts without worry about their wellbeing. - New Electrician Avatar: Electrician (POG) * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bugfixes == Circe - Circe's ultimate form expiration animation no longer plays through fog Emerald Warden - The triggered Overgrowth now has its lifetime consistent with the immobilize state duration - Grass effects no longer linger after an Overgrowth gadget expires Kraken - Submariner Kraken now plays his Splash attack animation correctly again Riptide - Watery Grave now properly slows the target when the target is in the river - Undertow can now be properly cast near the edges of the map - Undertow's slow state is no longer transferable via Parasite's Facehug - Perfect Storm is no longer blocked by Nullstone - Cleaned up ability tooltips Scout - Scoutzo non-Disarm attack impact sounds are now audible - Scoutzo attack animation speed adjusted to match attack impact timing Shadowblade - All avatars attack animation speed's have been adjusted to match attack impact timings Silhouette - Death Lotus blades respawn properly on the Shadow illusion once they go off cooldown on Silhouette - Death Lotus usage now plays the animation properly on the Shadow illusion when Silhouette uses the skill Solstice - Solstice's Shadow Dash will no longer apply its slow state through magic immunity The Gladiator - Showdown can now be double-activated to cast on self Torturer - Impalement now has a timer to indicate how long is left on the spell's duration Tremble - Groundhog Tremble now plays its death sound properly Version 3.4 - The Rising Tide ------------- == General == - Added new Hero: Riptide * The new Hellbourne strength hero Riptide is an ancient elemental from the bedrock of what became Caldavar. He has emerged from the primordial deep of the Inner Sea, manifesting the enormous power of the cold, black tides that once covered all of Newerth. Our advice: learn to swim. - Riptide Ability 1: Watery Grave * Riptide sends out a fierce, concentrated blast of water that damages and silences his enemies * Target a unit to deal 60, 120, 180, 240 Magic Damage and Silence it for 1.5, 2, 2.5, 3 seconds * If the target is on water: * It is Slowed by 50% for 3.5 seconds * The Silence is increased to 2.5,3,3.5,4 seconds * The Damage is increased to 80, 160, 240, 320 - Riptide Ability 2: Undertow * Riptide unleashes a massive tidal wave to drench all his foes * Target a location to unleash a tidal wave that deals 125 Magic Damage to all enemies hit. The wave leaves behind 250 radius puddles that give Riptide his "In my Element" buff * If Riptide has his Ultimate active then the puddles will also slow Movement Speed by 30% for every enemy inside - Riptide Ability 3: In My Element * While in water, Riptide gains special bonuses by absorbing the element which gives him life * Riptide gains the following buffs while on water: * Attack Speed: 30, 40, 50, 60 * Move Speed: 5, 10, 15, 20% * Attack Damage: 15, 30, 45, 60 * Invisibility unless he is within 450 radius of an enemy hero * This buff will linger for 1 second once you are off water - Riptide Ability 4: Perfect Storm * Riptide calls down a powerful storm from the skies to drown Newerth while his own power increases * The entire map is covered in water for 30, 50, 70 seconds, allowing Riptide to receive all his "In My Element" buffs * All puddles now become "Deep Puddles" and anyone who is inside them is slowed by 30% * All enemies are considered on water and will get the extended Silence and Slow by "Watery Grave" - Added new Riptide Debut Edition Alt Avatar: Toxin * There are areas of Newerth even the bravest heroes will not enter-vast expanses of wasteland seething with the pollution of the Lost Civilization, tainted by the tortured souls entombed within the virulent sludge. Now this mire has stirred, coalesced into Toxin, a living embodiment of the foul desecration of nature. He has trudged from the black ooze of the wastelands into Caldavar with the desire to taint everything he touches and leave a swath of infected land and water behind. - Added new Riptide Premium Alt Avatar: WaterFest * The Songkran Water Festival is upon us, and we're ready to cool off and celebrate the New Year by showering the map with water, flowers, and talc! WaterFest leads the blessing of Newerth with beautiful blossom armor and a body coursing with clear blue water, and when he steps into the soothing currents of Caldavar his festive nature grows even larger! Camera Zoom Distance + We've allowed the maximum camera zoom distance to be increased, largely as a quality of life change, to allow players a more valid response to heroes that initiate from off-screen. We are aware that this increases our system requirements and will be keeping a close eye on this change. - The default and maximum ingame Camera Distance has been increased from 1,650 to 1,850 units Hero Kill Gold changes + The formula for gold distribution was largely favoring grouping in the earlier stages of the game. Kills involving 4-5 heroes often resulted in double the amount of team gold compared to a single participant. The primary incentive for grouping should be completing team objectives, not hunting for heroes. - Proximity Hero kill gold lowered from 30+5 per level to 0+7 per level Lane Creeps + Increasing the relevance of the ranged barracks much sooner in the game. Teams will notice a much greater lane progression when destroying only the ranged rax as opposed to the melee. - Fifth melee creep spawns at 44 minutes instead of 33 minutes - Doubled ranged creeps spawn at 33 minutes instead of 45 minutes Neutral Creeps + We've found that the Jungle was giving too much gold and experience relative to lanes. Often times the primary source of income on the map, it became mandatory to farm, which, because of its safety, promoted passive play. The efficiency of the Jungle has been reevaluated reducing the potential benefits. To compensate for the gold and experience reduction, we've reduced the damage neutrals deal to heroes and increased the yield of the easy camp to speed up the early game efficiency of junglers that do not have immediate access to the strong camps. - The positions of the north-east most Legion Medium and Strong camps have been swapped - Lane creeps will now aggro neutrals outside of only the pull camp - Vagabonds have been moved from the medium camp to the small camp * Commonly Referred to as "Double Pulling" - Easy Camp: Experience increased by 15% & Gold increased by 10% - Medium Camp: Experience decreased by 15% - Hard Camp: Experience decreased by 15% & Gold decreased by 10% - Ancients: Experience increased by 15% & Gold decreased by 20% - Damage Uncontrolled Neutrals deal to Heroes reduced from 75% to 50% - Ebulas have been moved from the small camp to the medium camp with a new neutral: Pustula * Pustula has the Kamikaze ability. Kamikaze causes the Pustula to explode, leaving a goo on that ground that slows enemies - Replaced the Minotaur Medium Camp with 2 Antlore Archers, 1 Antlore Healer, and a new neutral: Antlore Necromancer * Antlore Necromancer has the Raise Dead ability, summoning Zomblings - Werebeast Enchanter now has the Far Sight ability, usable when controlled by players * Far Sight grants vision of an area for a brief duration - Replaced a Fire Ogre with a new neutral: Alchemist Ogre * Alchemist Ogre has the Transmute ability. Transmute instantly destroys another non hero unit Towers + Towers have been tweaked to keep some late game relevance by implementing armor penetration. We've also reduced the damage received from melee summoned minions and player controlled neutrals to allow for better response time against heavy minion lineups. - Tower attacks now pierce 25% of all Armor - Summoned Melee units damage multiplier against Towers lowered from 70% to 50% (does not affect lane creeps) - Player-Controlled Neutrals damage multiplier against Towers lowered from 70% to 50% The following heroes and items will be added to Tournament Rules - Klanx - Ioyn Stone - Spellsunder == Hero Reworks == Cthulhuphant + The goal of this rework is two fold. We wanted to shift Cthulhuphant farther into an initiator role that can cause a lot of chaos in the mix of a team fight. On top of that we realized that we had an opportunity to take advantage of the great theme and lore of this hero to bring you all something truly terrifying......mwhahahaha! Trample - Launch distance increased from 600 to 900 units - Stun duration of targets hit by creeps increased from 1 second to 1.75 seconds - Damage increased from each minion hit from 10/15/20/25 to 15/20/25/30 Hook Em - Shield HP value from 40/60/80/100 % of target's max HP to 50/100/150/200 + 10/20/30/40 % of target's max HP - Now applies a shield in front of Cthulhuphant that pulses damage in a 400 radius cone in front of Cthulhuphant - The damage done is 15/20/25/30 every pulse to every non hero unit and 25/30/35/40 damage to all hero units - Duration lowered from 30 seconds to 25 seconds Mortifying Presence renamed to Dream of Madness - Activate to start an Aura that covers a 1000 radius from Cthulhuphant. Anyone inside this aura that faces Cthulhuphant will receive stacks of Madness. When they reach 4 stacks of Madness they go insane and begin to attack the nearest unit to them for 1/1.5/2/2.5 - 2 Charges are removed per second whenever looking away from Cthulhuphant - Anyone within a 400 radius of Cthulhuphant are so scared they move 15% slower and attack 10% slower Obliterate - Duration increased from 4 to 5 seconds - Damage of the ultimate starts lower and increases after each pulse - Damage increased from 400/600/800 to 490/690/900 * Level 1: First pulse does 30 magic damage + 20 damage per additional pulse, capping at 130 damage * Level 2: First pulse does 40 magic damage + 30 damage per additional pulse, capping at 190 damage * Level 3: First pulse does 50 magic damage + 40 damage per additional pulse, capping at 250 damage Shadowblade + Shadowblade has a "choose your play-style" fun that a lot of people have come to enjoy. With the following changes, we wanted to give you that feeling a bit more while also making the ultimate less tedious to use. Staff of the Master is also an excellent idea for a hero that is looking to build stats so we took the opportunity to give him a staff that added a lot to his customizing power. Gargantuan's Blast - Duration increased from 11 seconds to 15 seconds Feint's Siphon - Duration increased from 11 seconds to 15 seconds Soul's Sight - Duration increased from 11 seconds to 15 seconds Essence Shift - Mana cost lowered from 60 to 30 - Cast range has been increased from 800 to 1600 - You now take the primary stat of whatever form you are in when using the ultimate on yourself - No longer interrupts movement on cast - Can now be boosted by Staff of the Master Staff of the Master Boost Effect - Essence Shift: Cooldown lowered from 30 seconds to 5 seconds - Essence Shift: While in Strength form, you get 60/80/100% Cleave - Essence Shift: While in Agility form, you gain Unit Walking and True Strike - Essence Shift: While in Intelligence form, all your attacks drain mana from your target equal to 80% of your Intelligence Silhouette + Silhouette is an amazing hero with a ton of synergy, however a lot of that synergy was being held back because she was a 600 range semi-carry. In order to compensate for her range, the power of her abilities had to be continuously lowered until she fell out of favor completely. This was not an intended goal and we felt a rework that lowered her attack range and put a solid emphasis on the synergy of her abilities would allow for her to shine. - Attack Range lowered from 600 to 350 - Intelligence increased from 18 to 23 - intelligence per level increased from 1.7 to 2 - Turn Rate increased from 360 to 450 Death Lotus - Mana cost lowered from 85/95/105/115 to 85/90/95/100 - Blade rotation speed increased from 90 degrees/second to 135 degrees/second Tree Grapple - Cast range rescaled from 1200 to 1000/1150/1300/1450 - Cast Action Time lowered from 0.2s to 0.15s - Cooldown decreased from 16 seconds to 19/15/11/7 seconds - Mana cost from 120 to 120/105/90/75 - Stun duration decreased from 1/1.5/2/2.5 seconds to 1 second - Log Bolas now costs 25/50/75/100 mana to cast - Silhouette is no longer disarmed while traveling in Sky Dance Relentless Salvo - Cooldown decreased from 4 seconds to 4.5/3.5/2.5/1.5 seconds - Attack speed bonus increased from 150/200/250/300 to 400 - Damage increased to 4/7/10/13 per stack - Relentless Salvo enemy state duration increased from 3 seconds to 10 seconds - Charge limit on the Relentless Salvo enemy state increased from 5 to 15 * Translates to an increase in damage cap from 15/30/45/60 to 60/105/150/195 physical damage at max charges - Illusions add charges onto enemies with the Relentless Salvo state, but will not deal bonus physical damage based on the charges Shadow - Cast Action Time decreased from 0.3s to 0.25s - Cooldown decreased from 120/110/100 seconds to 80 seconds - Mana cost decreased from 150 to 150/100/50 - Duration of illusion increased from 15/25/35 seconds to 20/30/40 seconds - Illusion's damage received multiplier decreased from 200% to 200/150/100% - Illusion's damage dealt multiplier increased from 66% to 100% - Swap sub ability cooldown decreased from 10 seconds to 8/6/4 seconds - Swap sub ability mana cost decreased from 50 to 50/25/0 == Heroes == Artillery + The previous change to Artillery reduced the excessive flash farming capabilities of the hero. We are now focusing on adjusting the power and difficulty of LRM making it much more reliable in combat. - LRM: Touch radius increased from 40 to 60 - LRM: Lifetime lowered from 800 to 600 (reaches its max distance sooner) - LRM: Mana Cost lowered from 80/90/100/110 to 70/80/90/100 Bombardier + Adding to Bombardier's utility kit allows for some creativity with his team. Bombardier may now attach his Sticky Bomb to an ally for some clever team combinations. Bombardment will also deal a portion of it's damage to buildings to assist with his long range sieging and harassment capabilities. - Sticky Bomb: Can now attach to allies - Bombardment: Now deals 33% damage to buildings - Sticky Bomb: Cooldown lowered from 17/16/15/14 to 14 seconds at all levels - Boom Dust: Charge refresh lowered from 10/8/6/4 to 4 Bubbles + We've increased the cooldown of Kelp Field at the earlier levels. Before, Bubbles has had a significant power spike when first hitting level 6, which made him extremely valuable even when underleveled. Now, he is not able to forfeit lanes as comfortably. - Kelp Field: Cooldown increased from 85 to 115/100/85 Chronos + We are happy with the concept of Curse of Ages being usable in ganking scenarios. However, we have found that the timer was far too short, which allowed for frequent use in lane scenarios. - Curse of ages: Automatic countdown timer increased from 5 seconds to 9 seconds Demented Shaman + Mostly a quality of life improvement, the change for the Demented Shaman helps stop dramatic heroics from turning into awkward moments. - Unbreakable: Projectile Speed increased from 800 to 1200 - Unbreakable: Cast time lowered from 300 to 150 Devourer + Skillful Self Denies can provide satisfaction from both sides. The lack of input and counter-play from Decay, however, made it unpredictable and random, especially in the scenarios of multiple enemies attacking him. We've added a small window that will prevent the lethal damage from Decay if the Devourer has taken damage from another player recently. This will add a more interesting skill dynamic requiring the Devourer to juke and avoid damage while also creating more tension for the enemy to keep him in combat. - Decay: Can no longer self deny within one second of taking damage from another player Electrician + Offering more to his utility kit, we wanted to reward the Electrician's iconic offensive and defensive dispel by significantly reducing the cooldown. - Cleansing shock: Cooldown lowered from 16/12/8 to 12/8/4 Emerald Warden + Offering more to Emerald Warden's utility kit. Emerald Warden will now be more proficient at scouting enemies and countering stealth. - Hunter's Command: Now applies sighted and revealed to the targets for the duration of the slow Flux + Magnetic Surge's cast time has been cut in half to reduce some of the awkwardness when following up with an auto attack or Release. Flux's input flow will feel much more fluid. - Magnetic Surge: Cast time lowered from 400 to 200 Geomancer + Geomancer's Dig range has been increased at the earlier levels, increasing his initiation capabilities in lane and when roaming. - Dig: Range increased from 700/800/900/1000 to 1000 Grinex + Grinex is a very aggressive ganker in the earlier stages of the game giving good map control to a team. We are keeping this strength relevant to preserve our goals of hero diversity and toning down his late game potential instead to separate him more from his carry focused invisibility counterparts. - Agility gain lowered from 2.8 to 1.8 Hammerstorm + Galvanize has had it's power increased at the later levels, offering more to Hammerstorm's team kit to combat Physical Damage. This will also offer a larger incentive to skill Galvanize over bonus attributes. - Galvanize: Armor increased from 3/5/7/9 to 3/6/9/12 - Galvanize: Mana Cost lowered from 25 to 25/15/5/0 - Galvanize: Cooldown lowered from 36/30/24/18 to 36/28/20/12 Kraken + Kraken has an above average Movement Speed that allowed for some excessive gap closing. Combined with the utility of his abilities, it was often times difficult to avoid the Kraken's attacks. With a reduction to his Movespeed, it will be easier to kite the Kraken when you avoid his abilities. - Base movespeed lowered from 310 to 300 Midas + We've swapped the cooldowns on Lion's Pride and Golden Salvo to bring back some of Midas's early game team fighting potential. Because of the difficulty of achieving the maximum potential of Lion's Pride, the choice between skilling Lion's Pride versus Golden Salvo was too limited. - Lion's Pride: Cooldown reduced by 5 seconds - Golden Salvo: Cooldown increased by 5 seconds Moon Queen + Moon Queen is a hero that gains a large amount of free damage from her abilities which allows her to be effective even with a lack of combative items. We've toned down the damage from Moon Finale to reduce her team fight impact and ganking capabilities. The reduction in movement speed will also give enemies a more meaningful opportunity to avoid the full damage from Moon Finale. - Base movespeed lowered from 320 to 310 - Moon Finale: Damage lowered from 300 to 275 Pestilence + We've found Pestilence to be proficient at too many roles. We want to keep his carry potential and chasing play style intact, so we've turned down some of his team fight and initiation impact instead. The stun duration of Impale has been reduced, most noticeably at the later levels. Swarm's Mana cost has also been increased, forcing Pestilence to be more considerate of his frequent use, especially in the earlier stages of the game. - Impale: Stun duration lowered from 1/1.5/2.0/2.5 to 1/1.25/1.5/1.75 (Slow still only lasts for 2 seconds after the stun duration) - Swarm: Mana Cost increased from 25 to 50 Pollywog Priest + The frog has received some mana decreases in his Tongue Tied and Voodoo Wards abilities to help alleviate some of the gold requirements for mana items. The reduced mana cost on Voodoo Wards will also allow for much earlier use of Restoration Stone in his end game build. - Tongue Tied: Mana Cost lowered from 110/130/155/185 to 100/115/130/145 - Voodoo Wards: Mana Cost lowered from 200/350/600 to 200/350/500 Prisoner + One Man Riot has been reworked to be something a bit more interesting for the brute. One man Riot will now reach a higher peak of damage when Prisoner uses his abilities, while no longer granting free passive damage. - Starting damage increased from 53-59 to 57-63 - One Man Riot: Reworked from 15/30/45/60% Base Damage to 15/20/25/30% Base damage for each of your abilities on cooldown Revenant + We've lowered the Base Attack Time of Revenant to assist with his role of semi-carry and lane presence with Defile. Mortification will also prioritize enemies over self when duplicated with Manifestation removing the risk involved with achieving the damage potential. - Base attack time lowered from 1.7 to 1.5 - Defile: Slow duration increased from 3 seconds to 4 seconds - Mortification: Prioritizes enemies over self Slither + Slither's attack has been lowered slightly. We wanted to keep Slither's strength against melee heroes relevant however his lane aggression against ranged heroes made him difficult to compete against. Slither will have a slightly increased risk when poking at enemies. - Attack range lowered from 500 to 450 Solstice + To compensate for some of the jungle changes that reduced the overall gold yield. We've increased Solstice's creep clearing speed a bit. - Solar Slash: Bonus damage to creeps increased from 75% to 100% - Illuminate: No longer blocks neutral spawns Valkyrie + Largely a quality of life change, Call of the Valkyrie will no longer be a randomized target. - Call of the Valkyrie: second hit always targets closest instead of random Vindicator + Between the duration and the cooldown, Glyph of Silence had an extremely small window for counter-play. We've reduced the uptime by increasing the cooldown. - Glyph of Silence: Cooldown increased from 30 to 45 War Beast + To compensate for some of our jungle changes that reduced the overall gold yield, we've increased the early game damage of War Beast's Hellhounds. - Hellhounds: Starting armor increased from 2 to 3 - Hellhounds: Damage increased from 24/32/40/48 to 30/35/40/45 == Items == Token of Life + The token of life's excessive duration was allowing for extremely passive play from the holder. Killing Kongor should incentivize an engagement with the upper hand soon after the kill, not an extended protected net of safety. - Duration lowered from 7 minutes to 5 minutes Alchemist Bones + We feel that Alchemist Bones has far too limited use. With the reduction in gold values lowering the potential of the item, we felt this was an avenue to explore combative uses for Alchemist Bones. - Can now target player controlled units Courier + We've toned down the amount of hits it will take for summoned units to destroy the courier. Teams will still need to be considerate of their courier usage however the frequency of unresponsive courier deaths will be lowered. We've also reduced the cost of replacing the courier. - Summon Units damage to the courier lowered from 3 health per hit to 1 health per hit - Ground Courier cost reduced from 200 to 100 Energizer + Energizer is promoting the fast paced action that we all enjoy, however we've found that teams are obtaining the item far too early for the amount of benefits it provides. We wanted to keep the impact of the activation of Energizer high, so we've reduced the buildup efficiency of the item and removed some of the passive benefits. We've also added a team activation cooldown similar to Astrolabe to prevent excessive stacking. We are aware that Energizer is a core item on some heroes and we will be watching them very closely. - Old Buildup: Pretender's Crown(185) + Pretender's Crown(185) + Soulscream Ring(460) + Recipe(600) = 1430 - New Buildup: Major Totem(540) + Soulscream Ring(460) + Recipe(500) = 1500 - Removed Passive Move Speed - Increased mana cost from 50 to 75 - Now has a team cooldown of 25 seconds (no stacking buffs) - Reduced Recipie cost from 600 to 500 Icebrand + We've reworked the slow of Icebrand to be something much more noticeable earlier on. Icebrand previously took a maximum of 5 attacks to reach it's potential, which for most heroes wasn't realistic. It's upgraded forms have also been adjusted accordingly. - Slow increased from 3% to 6%, maximum charges lowered from 5 to 2 (now slows up to 12%) Frostburn and FrozenLight - Slow increased from 5% to 6% (now slows up to 18%) Dawnbringer - Maximum number of Chilled charges increased from 3 to 4 (now slows up to 24%) Icon of the Goddess + Icon of the Goddess is filling it's role as a snowball item. However we are uncomfortable with the impact of the burst healing and regeneration making it extremely difficult to kill enemies under the effects. We wanted to maintain the high impact so we've increased the amount of time it takes to receive the same health and mana. - Health and Mana regeneration state lowered from 30 per second to 20 per second - Health and Mana regeneration state duration increased from 10 seconds to 15 seconds Iron Buckler + Iron Buckler is extremely frustrating to lane against for ranged heroes with inherently lower damage than melee. We want harassment progression to be noticeable so we've toned down the damage reduction amount. To compensate we've also lowered the cost to allow for more interesting starting build diversity. - Block amount lowered from 20 to 15 - Cost lowered from 250 to 225 Striders + To alleviate some of the downtime from roaming, reducing some of the frequent fountain trips for supports and roamers, we've added some health regeneration while under the benefits of the Movement Speed bonus. - Now grant 2 HP regen passively while you have charges == Bots == - Easy difficulty bots now take more creep damage before retreating * This also gives players more opportunity to harass them - Fixed an issue with teambots with no heroes == New Content == - Added new Sand Wraith Alt Avatar: Blight Wraith * The Blight Wraith is a once-beautiful woman who has been infected and corrupted by her desire to supplant Gaia as the true mother of Newerth. Her goal is to reduce all of Newerth to a barren wasteland so she may rebuild it in her vision, which unfortunately for all living things looks a lot like a barren wasteland. - Added new Glacius Alt Avatar: Nuclear Glacius * Nuclear Winter Glacius is rumored to be a power-hungry wizard who traveled alone to the blasted lands beyond the Frost Fields, a region so ravaged by the nuclear wars that ended the Lost Civilization that no living creature has ventured in and survived more than a day. He sought the forgotten magic of mankind that allowed them to harness energy from the tiniest particles and transform it into destructive power that could level a city-even a civilization. Now he carries the power of that destruction within him, and he is well aware of the irony that it is the only thing keeping his ruined shell of a body alive. - Added new Klanx Alt Avatar: Safari Klanx * No region of Newerth is safe when Safari Klanx is on the prowl. Armed to the teeth with various weapons and traps (one of which is carried by his involuntary pack-elephant (or pack­yderm)), the overconfident "sportsman" takes great pride in ending the lives of those weaker than himself. From the sticky Rulian Marsh, to the chilly Frost Fields, the to barren Savannahs, the ultimate hunter has his mind on trophy heads and victory. Once he finds the trail of his prey, there is no escape, no matter where on Newerth they roam. - Added new Master of Arms Alt Avatar: Songkran Master of Arms * Master of Arms is all decked out in his Songkran gear, and nobody can protect themselves from the party he is about to unload. Armed to the teeth with water balloons, bottles, and spray guns, this competitive badboy is ready to soak all the ladies with his blaster. - Added new Rampage Alt Avatar: Songkran Rampage * Nobody celebrates the Water Festival better than Songkran Rampage! For the duration of the holiday (and the rest of the year) he's joyously burning rubber, blessing everyone with his water jug and gathering partygoers together with his chain of flowers. You're getting dragged into the Songkran Water Festival whether you like it or not! - Added new Night Hound Holiday Avatar: Rabid Night Bunny * Easter is right around the corner, but before you go looking for eggs on the ground, you may want to watch your back! The Rabid Night Bunny is a fearsome protector of all things small and colorful, emerging from his secret lair once a year to scare curious children who might get their greedy little hands on his precious trinkets. He may look cute, but this bunny has no qualms about cracking your head wide open and feasting on the cream filling. - Added new Keeper of the Forest Alt Avatar: Keeper of the Green * Hailing from the steamy southern regions of the Rulian Marsh, beyond the grasp of the rotten vines and vile parasites, where the sun shines longer and the trees grow fuller without the strife of battle, Keeper of the Green lays back and watches the time fly. His fists are chipped from exploration of the environment and of his mind, but he takes it all in stride. After all, when one lives as long as he does, you learn not to sweat the small stuff, only the sun high over the treetops. - Added new Cthulhuphant Alt Avatar: Caller Cthulhuphant * Awoken from his eternal slumber in the lost city of R'lyeh, the tentacled monstrosity known as The Caller rises from the depths to wreak havoc on the mortals of Newerth. Constant battle and strife has finally shaken the waters enough to rouse the mythical beast and, with great disdain, the powerful ancient of ancients trudges beyond the ocean floor to vanquish the disturbances. Calling from the edge of the universe and beckoning the living from beyond time, Newerth may be destroyed by the grotesque titan before either side of the war gets a chance to reclaim it. Version 3.3.6 ------------- - HonTour World Finals * After a 6 month long season, the best teams from around the world are meeting in Bangkok, Thailand to compete for their share of $150,000+, the biggest prize pool ever in HoN history. Will Stay Green become the back to back HoN Tour champions or will another team rise to the challenge and knock them off the pedestal? * Tune in to watch between March 28th and March 30th on www.twitch.tv/honcast == New Content == - New Wretched Hag Avatar: Baba Yaga * Not much is known of Baba Yaga, the kooky old woman who lives on the edge of the Legion's eastern forests. Legend has it she flies around in a large mortar, killing people who have wandered too far into her domain and collecting their heads to sustain her longevity. Her magic broom, it is said, is used to erase evidence of her crimes, and her dilapidated home is a sentient hut with chicken legs. But nobody really believes any of those ridiculous rumors. Nobody who has lived to tell the tale, anyway... - New Voodoo Jester Avatar: Ragnarök Hel Skin * In her brief and brutal time on Newerth, Hel has realized the land of the living is truly on the verge of Ragnarök, the great battle that will result in the death of many powerful gods, including Odin, Thor, Týr, and Loki. She has adorned herself with the proper attire and weaponry to begin the battle, as well as welcome her new guests to the realm of the dead. - New Demented Shaman Avatar: Battle Armor Athena * The ancient pantheons and archaic gods are growing stronger as heroes of the Legion lose faith in their god Sol. Now many of the warriors pray to Athena, companion to heroes and goddess of righteous warfare. She has answered their pleas, stepping into the ranks among them and becoming the embodiment of heroic inspiration. - New Legionnaire Avatar: Boudica * This fierce female warlord of the savage tribes beyond Grimm's Crossing has had enough. The Hellbourne generals have sent wave after wave of daemons to claim her land, slaughter her people, and burn her crops. After years of defending her homeland, Boudica has realized she must take the fight to the enemy. She can be found at the front of any battle, calling the cursed enemy to come and fight her, for she knows that will bring a swifter end to the war. - New Flint Beastwood Avatar: Flinty Widowmaker * Flint Beastwood's lethal twin sister Flinty Widowmaker left her brother's side years ago, eschewing the family's obsolete attachment to ancient heirloom weaponry and embracing the most modern tools of killing she could find. She operated behind the scenes for years as a spy, but now that the Legion and Hellbourne are paying more for assassinations than information, she has put her lethal skills on the market for the highest bidder. - New Succubus Avatar: POGs Succubus * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. - New Scout Avatar: Scoutzo the Clown * Hey, kids! Ever feel like your games are just a joke? Wanna teach those "pros" how much fun ganking can be? Stop clownin' around and pick up your very own Scoutzo avatar, straight outta' Caldavar's own Traveling Big Top Circus! This wacky fellow will have them dying of laughter before they even see him! Time to get silly! - Added new Announcer: Na Khom Announcer * Have a laugh with Na Khom while dominating your opponents! * Voiced by Na Khom, a comedian from Thailand Version 3.3.5 ------------- == New Content == - Added new Nymphora Holiday Avatar: Luckphora * Luckphora is rarely seen in Newerth, and when she makes an appearance it always bodes well for her team. She is renowned for spreading good health, good times, and good luck-if you treat her nicely. - Added new Defiler Avatar: Chaos Realm Kali * Fighting for the Hellbourne has its perks: free blood, a strong leader, and no need for moral capacity. Chaos Realm Kali is spawned from the chaotic energy that lies deep in the heart of Hell's Keep, untapped by any of the daemons with enough mental stability to have a battle plan, and augmenting the abilities of those who long for nothing but destruction and confusion. Using the goddess of death as a most appropriate host, the spirit of Chaos embodies Kali and uses her power to spread itself over the land, raining blood on the living for no reason other than nobody can stop it. - Added new Ellonia Alt Avatar: Cursed Woodpuppet * Legionnaires will often carve woodpuppets for use in practice battles by cutting down trees outside the castle training yard; however, when far from home, these fierce fighters will make do with whatever shrubbery is nearby. Cursed Woodpuppets are any of several dozen test dummies that were left by Legionnaires on excursions to Hellbourne territory. Possessing the same body structure as a zombie, but without the same weaknesses, these creepy dolls were invigorated with life by Hellbourne Voodoo Jesters, under the command of their malevolent leaders to slaughter the Legion soldiers who so callously used them as toys. - Added new Hellbringer Alt Avatar: Jade Empress * The Jade Empress is the matriarch of the Sang-La region, out of touch with the working class and generally much too busy amassing wealth and knowledge to govern with any method but fear. Her desire for power and access to ancient secrets of the eastern sorcerers have guided her to studying the dark arts, her crowning achievement being the potential to summon a large monster under her control. This is the main threat the people face should they decide to rise up. - Added new Sir Benzington Alt Avatar: Drop Bearzington * Just in time for the Finals of the Australian Seasonal, Drop Bearzington is fed up with all these so-called heroes tearing up his precious forest and he means to do something about it. Legion and Hellbourne warriors alike-especially the foreigners-can try spreading Vegemite behind their ears and put forks in their hair, but it won't matter. It's Drop Bear time, mate.. - Added new Corrupted Disciple Alt Avatar: Loki * As punishment for killing the god Baldr, Loki was shackled to a boulder for centuries, where the venom from a serpent dripped onto his face and caused earthquakes as Loki convulsed. The gods imprisoned Loki until Ragnarök, the great battle foretold to result in natural disasters, the flooding of the world, and the death of many ancient gods. The appearance of Loki on the battlefield has many believing the war between the Legion and Hellbourne has brought about the world-killing Ragnarök...and that's just the way Loki likes it. - Added new Gunblade Alt Avatar: Týr * The one-handed Norse god of law and heroic glory has been drawn to Newerth by the belief that the battle between the Legion and Hellbourne is the arrival of Ragnarök, the great battle that will end all things. Týr believes his courage and harsh justice will bring a halt to the inevitable destruction of the world, and he is prepared to kill everyone to make it so. - Added new Drunken Master Alt Avatar: Mead Viking Dionysus * It is the season for the god Dionysus to be reborn on Newerth, and through the ages he has seen no warriors who revel in the nectar of the gods as much as the Vikings. He descends in his Viking kit with overflowing pots and mugs of mead for friend and foe alike. Viking Dionysus believes if he can get everyone on Newerth to drink his honey wine, the wars will soon end, everyone will rejoice in ecstasy, and the land will be reborn in its natural state of peace. Sounds pretty good, even if it doesn't work. - Added new Night Hound Alt Avatar: POG Night Hound * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == Bot Notes == - Revenant Bot has been added! * This bot was created by Rinestone and vetted by our own Community Bot Team. * Rinestone will receive 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award! * Join us on the bot subforums to create your own bot! - Fixed an issue with bots not using purchased bottles == Bug Fixes and Optimizations == - Hellbringer's Death Boil (W) now has its chain radius displayed when hovering over a target for selection - Electrician's Electric Shield (W) now has its radius number displayed in simple & detailed tooltips - Monitor game feature should now display the correct information - The Hellbourne small creep camp can no longer be pulled to the lane Chronos - Fixed Time Leap from travelling extremely long distances Gravekeeper - Removed aura radius & effects from detailed tooltips - Fixed Snotter Keeper from throwing teapots Nymphora - Fixed Teleport so that she teleports to the location at the same time as the rest of her team Ophelia - Fixed Sylvia (Alt3) so that the Chiprel pet will no longer block spawns Puppet Master - Puppet Showed targets can no longer be forced to attack runes Sir Benzington - Joust now unbinds the targets hit Shadowblade - Soul's Sight: Can no longer deal lethal damage to allies while under the effects of Puppet Show Puzzlebox - Fix a bug that caused Parasite to take damage from the neutral team after infesting the melee minion Version 3.3.4 ------------- == New Content == - Added new Maliken Ultimate Avatar: Humility * Maliken Grimm has been the savior and the scourge of mankind, so powerful in his daemonic power that the Blind Prophet had to summon the Five Disciples and the Virtues to bring him back to Sol's flock. But one must wonder--is Maliken truly redeemed, or is this a ploy to gain access to the very heart of the Legion, his flesh and blood, Jeraziah and Ophelia? - Added new Plague Rider Alt Avatar: Pegasus * Many worshippers of Zeus and the Greek gods believe the creatures from the Rift are reincarnations of mythological monsters like the Chimera. The brave and loyal warriors Pegasus and Bellerophon have been summoned from Mt. Olympus to battle these creatures and the Hellbourne, on land and in the skies! - Added new Tundra Alt Avatar: Allfather Odin * As the Archaic Gods clamor for power and influence among the warriors of Newerth, Odin has sat upon his steed Sleipnir and felt oddly removed from it all. The revelation came when he witnessed King Jeraziah leading an attack of skirmishers in the blessed armor of the Disciple Omen. Of course! What leader can hope to gain respect when he is so removed from his soldiers? Odin immediately found a suitable stable for Sleipnir and strode to the battlefield in his footsoldier armor, prepared to demonstrate what the Allfather of the gods could do face-to-face. - Added new Gravekeeper Alt Avatar: Hestia * Lured from her place in Olympus by the chaos of the Hellbourne, Hestia descends to restore faith and order to the Legion as they battle that which threatens their health and home. In her anger, Hestia calls upon the power of the hearth to ignite her enemies in shrouds of fire and surround them with the burning spirits of their ancestors. - Added new Gladiator Alt Avatar: Halcyon Judicator * The Halcyon Judicator is a noble, albeit contentious, authority figure, whose desire for ultimate honor and justice often ironically clouds his judgment. He has no patience for those who break his idea of the law, even if their intentions are pure or there are reasons behind their actions. He seeks to be the judge, jury, and executioner of criminals, taking orders from no one and punishing victims in ways he deems fit, without the consent of anyone else. - Added new Hammerstorm Alt Avatar: Hercules * Hera still holds a grudge against Zeus's illegitimate son Hercules, and she has guided the Oracle of Delphi to add a thirteenth labor to the legendary hero's list: travel to Newerth and rid that world of the Hellbourne. When Hercules heard this command, he hefted his massive club and cheered at the prospect of fighting alongside his father and sending daemons back to the underworld. - Added new Thunderbringer Alt Avatar: Asgard Thor * Just as his father deemed to walk among the Legion soldiers as an equal, Thor decided his common, barbaric appearance was robbing him of respect and adulation. He returned to Asgard and chose his finest armor, polished to a blinding brightness, and rejoined his loyal troops wearing battle garb worthy of a god. - Added new Midas Alt Avatar: Coral Snake Medusa * Medusa has long sought revenge against Athena for transforming her into a hideous creature, and her gorgeous new warpaint signifies a fair warning to the goddess of so-called justice that she had better armor up when they next meet on Newerth. - Added new Blacksmith Alt Avatar: POG Blacksmith * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == General == Matchstats - You can now view detailed/simple stats for all matches. Simple stats has been reduced to exist inside the match stats panel Replays - Fixed the fast forward hotkey Clans - Fixed the sizing and positioning of multiple dialogs/tips == Bug Fixes and Optimizations == Accursed - The wings effects now display properly if Accursed has Staff of the Master in his inventory Artesia - Essence Projection can no longer be cast inside buildings, therefore it can be clicked properly now Balphagore - Regurgitate now has a cast range indicator when you hover over the skill Bramble - Spore Breath now has a cast range indicator when you hover over the skill Bushwack - Fixed Sidestep so that its bonus damage is included if you use Crippling Dart while the Sidestep buff is still active on you Chronos - Curse of Ages now only affects enemy units. *Attacks on all non-building units still remove a charge from Curse of Ages. - Curse of Ages no longer stuns enemy courier. Circe - Removed Entrapment's cast range circles while the line indicator is in effect Doctor Repulsor - Optimized Magnetic Contraption scripting (no gameplay change) Gauntlet - Fixed Grendel Gauntlet's death sound so it doesn't play an irritated high-pitched sound anymore Gemini - Fu Lion (Alt3) Gemini's ice projectile model while using Twin Fangs (W) now shows the correct model Gunblade - Crippling Slugs will no longer draw a square on the minimap Klanx - Goon Squad minions no longer show up on the minimap Monarch - Fixed Queen Bee (Alt2) and Tera (Alt3) Monarch alt avatars' Crippling Pollen projectiles so that they don't curve abnormally high into the air Nymphora - Fixed Nymphora's invisible gadgets so that they cannot be tabbed to - Fixed Nymphora's selectable Teleport Target gadget to show the correct icon when being hovered over - Teleport now has the teleport aura radius when you hover over the skill Pearl - Whirlbubble will no longer travel farther than intended - Removed Whirlbubble's cast range circle while the line indicator is in effect Predator - Fixed so that all of his avatars play the Venomous Leap sound properly if Predator uses the spell while very close to his target - Default Predator, Bunny Predator and Rift Predator item usage animations now play correctly when an item is used Prophet - Serpent Prophet & Bone Prophet (Alt & Alt2) now have their autoattacks propagate correctly in their ultimate affector - The spawned autoattack projectiles now have the correct corresponding visuals to their alt avatars for Serpent & Bone Prophet - Shared Fate affector now have the correct corresponding visuals to their alt avatars for Serpent & Bone Prophet Rhapsody - Fixed channel bar for Protective Melody when she has Staff of the Master Wingbow - Will no longer proc Null Stone if returning damage to an enemy ranged unit - Improved the cast range indicators of certain skills: * Dampeer's Vampiric Flight (W) has a line indicator * Lodestone's Shatterstorm (R) has a radius indicator * Midas' Lion's Pride (W) has a line indicator * Monarch's Noxious Cloud (E) has a targeted circular indicator for the initial cloud AoE * Solstice's Pure Light/Lunar Judgment (R) has a max range indicator when attempting to cast the spell. * Tundra's Avalanche (R) has a line indicator to indicate the AoE against the side targets - Fixed the following gadgets from appearing on the minimap: * Kraken's Release the Kraken whirlpool * Midas' Lion's Pride * Monkey King's Wan Jin Slam * Rhapsody's Disco Inferno * Voodoo Jester's Spirit Ward * Zephyr's Typhoon - Glyphs of Fortification: Fortification of Sol and Demonic Fortification now truly mitigates all damage to 0 Version 3.3.3 ------------- == New Content == - Added new Prisoner Alt Avatar: Temperance * The Sin of Gluttony is perhaps the most insidious, as even wanting too much Virtue for oneself can lead to a detour from Sol's light. The Codex Solaris states: "No virtue can be sustained if the seeker lacks self-control." These words of Sol force the embodiment of Temperance to walk a tightrope of self-restraint, honor, and abstention, clutching his own bonds in fists of rage. Even his control has limits, however, and when the injustice becomes too much to bear he shatters his restraints to bring the full force of Sol's vengeance upon his enemies. - Added new Nomad Alt Avatar: Diligence * Diligence is the 6th Virtue, representative of the continual striving of betterment through persistence and hard work. A general in Sol's army ravaged by heavenly battles, but determined to continue fighting at the call of the Blind Prophet, the spirit of Diligence embodied Newerth's Nomad, who found his way to Jeraziah's palace in Caldavar by following a divinely arranged trail of stars. - Added new Electrician Alt Avatar: Osiris * The merciful Osiris has watched all living beings of Newerth suffer during these endless wars, and he has concluded the only hope for mankind is to return to the land of the living and bring about a massive cleansing-a lethal flooding of life force-that will take man back to his origins so he may be reborn and begin anew. - Added new Draconis Alt Avatar: Sphinx * Since the beginning of time the World Tree has been protected by many guardians, each called forth by Gaia to combat the prevalent dangers. With the daemons stopping at nothing to destroy the Tree, Gaia is sending all of her forces to the front lines. The Sphinx once prowled with the haunches of a lion, the wings of a great bird, and the face of a human, but the current Hellbourne threat requires a significant upgrade. The haunches and hide have been reforged as impenetrable obsidian, the wings sheathed with armor, and the face transformed into a fierce creature who incinerates enemies of the World Tree with the energy of creation. - Added new Doctor Repulsor Alt Avatar: Anunnaki Repulsor * Believed to have built the pyramids before the creation of man (as a slave race for the gods), Annunaki Repulsor traverses the landscape in his pyramid-shaped spaceship, awing man and beast alike who have no concept of such a machine. Sensing disturbance after the fall of man, he descends from his throne in heaven only to find his race of human slaves being slaughtered by a new breed of demon summoned from a plane unknown to the collective of gods. Furious at the horde for attempting to overtake his creation, he vows to restore order by taking matters into his own hands. - Added new Zephyr Alt Avatar: Horus * Horus is the son of Isis and Osiris, previously known throughout the world as one of the most prominent Egyptian gods. In Newerth, he is reincarnated on the mortal plane as a large peregrine falcon, as he was often depicted in ancient Egypt. As master of the skies, and all that resides between Newerth and the heavens, he has control over the wind, and wields a tremendous amount of power as he flies over the new world, seeking followers to increase his diminished strength. - Added new Andromeda Alt Avatar: Andromeda (POGS) * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. == General == - On-Demand Match Replays * Players can now request match replays to be uploaded on-demand using the "Match Stats" interface and clicking the "Request Replay" button to initiate the request. When the upload completes a notification will populate in the notification history and the match replay will be available to download. * Midwars and Riftwars match replays can now be requested and uploaded on-demand. * During the transition to the new on-demand match replay system replays may be temporarily unavailable. - Repicking * Gold penalty reduced from 350 to 150 (Rift wars remains unaffected) - Bots now control their illusions in an intelligent way. Code by Darkfire! - Fixed a bug where bots would not realize a rune was taken - Easy bots no longer get runes - In the tutorial, your Demented Shaman buddy no longer takes your runes - Fixed an issue where bots would stop moving if they had an invalid item == Hero Balance == Berzerker + A quality of life improvement for the Berzerker. Mark for Death will now be usable while attacking and moving without interrupting your actions. - Mark for Death: Cast time lowered from 100 to 0, no longer interrupts actions Gemini + Elemental Force has had its armor penetration and movement speed benefits reduced. Gemini was being too heavily rewarded in his damage output for high durability strength builds. We want his Armor Penetration to be an option but we found that the power of it was leading to one dimensional peak output builds. - Elemental Force: Strength required per Armor Penetration increased from 18,16,14,12 to 22,20,18,16 - Elemental Force: Agility required per Movement Speed increased from 5,4,3,2 to 6,5,4,3 Lord Salforis + We're pushing Salforis's concept of counter healing to be much more usable throughout the game. Mors Certissima's mana cost has been reduced but the healing portion has been increased, allowing for more sustainability when used in conjunction with Dark Lord's Presence. The Undying has had its cooldown, mana cost and damage significantly decreased. The Undying has always been intended to combat high regeneration and healing. With the large reduction in cooldown, Salforis will have it much more frequently for its team fight and ganking uses. - Mors Certissima: Mana Cost lowered from 90,100,110,120 to 75,80,85,90 - Mors Certissima: Range increased from 500 to 600 - Mors Certissima: Cast action time lowered from 250 to 100 - Mors Certissima: Impact delay increased from 500 to 650 - Mors Certissima: Health Regeneration increased from 20% to 40% - Undying: Cooldown lowered from 120,100,80 to 60,45,30 - Undying: Mana Cost lowered from 150,240,330 to 100,150,200 - Undying: Initial Damage removed, Damage per Second lowered from 30,50,70 to 25,40,55 (Total from 410,700,990 to 300,480,660). - Undying (Staff of the Master): Duration increased from 12 seconds to 18 seconds. Moon Queen + We feel that the large amount of free auxiliary damage that Moon Queen was receiving allowed her to build strictly defensive items making her extremely difficult to deal with in fights. We want there to be more of a decision when building offensive or defensive items so we've toned down some of her stats to also reduce the late game effectiveness of her aura and illusions. - Agi gain lowered from 2.8 to 2.4 - Multi Strike: Damage reduction per bounce increased from 35,30,25,20% to 40,35,30,25% The Chipper + The Chipper has received an additional benefit to Focus Buffer encouraging more selfless uses. Focus Buffer will now restore mana to The Chipper whenever damage is absorbed. We want The Chipper himself to experience the benefits of Focus Buffer when casting on allies, creating more incentive for teamwork. - Focus Buffer: Restores half the damage absorb as mana to the Chipper. - Focus Buffer: Cooldown lowered from 20 seconds to 15 seconds. The Gladiator + Showdown has had its duration increased, lowering the harsh level requirement The Gladiator experiences in the early game to enjoy the combined uses of Pitfall and Showdown. - Showdown: Duration increased from 1,2,3,4 to 2,3,4,5 Vindicator + Vindicator's concept of anti-caster is being emphasized. We've given him an increase to his utility that will help both his roles as carry and support. Brain Drain is getting a notable power increase stealing an increased amount of Int, limiting enemies' mana pools while also granting the Vindicator damage benefits. Glyph of Silence will now additionally slow and Perplex enemies when triggered, giving the Vindicator more defensive uses for clever placement and positioning. Lastly, Final Chapter will automatically trigger Glyph of Silence to enemies in range of the glyph, giving Vindicator an additional combat use for his ultimate. - Brain Drain: Int drain increased from 3 to 3,4,5,6 - Brain Drain: Int drain duration increased from 25,30,35,40 to 30 - Brain Drain: Cooldown lowered from 15,12,9,6 to 12,10,8,6 - Brain Drain: Mana Cost increased from 70,90,110,130 to 70,95,120,145 - Glyph of Silence: Additionally applies a 50% tapering slow and perplex for the duration - Glyph of Silence: Debuff duration increased from 1.5,2,2,2.5 to 1.5,2,2.5,3 - Glyph of Silence: Has received a visual upgrade - Final Chapter: Applies the effects of Glyph of Silence to enemies in rage of the pedestal when Final Chapter is applied. == Bug Fixes and Optimizations == Arachna - Webbed Shot: Will now gain 100 bonus range when you have a Wingbow Maliken - Sword Throw's projectile is now green (like before) if he has his Life Essence toggle on Pebbles - Fixed Chuck & Group Chuck damage values so that they match the most recent Chuck damage value changes in the patch notes - Fixed Group Chuck so it stuns chucked units properly while they are in midair Sand Wraith - Fixed Hang Tuah (Alt3) Sand Wraith's "Don't look back!" sound so that it plays properly if Sand Wraith has Staff of the Master Tempest - Glacial Blasts debuff now applies its stun & damage effects properly when transferred via Voodoo Puppet or Parasite's Facehug Vindicator - Master's Incantation: Will now gain 100 bonus range when you have a Wingbow Version 3.3.2 ------------- == New Content == - Added new Chronos Alt Avatar: Patience * The Blind Prophet continues his mission to rid Newerth of the Seven Deadly Sins, and when one is facing such an insidious enemy, one needs Patience. Patience is the embodiment of mercy and sufferance-he will gladly endure the scars of war upon his body and soul to give Man and Beast a chance at peace-but he realizes blood must be shed to achieve this end. He serves as the counter to the Sin Wrath, who kills out of anger and madness, while Patience destroys the physical vessels of daemons to free their damned souls, releasing them toward redemption. - Added new Torturer Alt Avatar: Kindness * Reveling in the joy that happiness brings, the redeemed virtue Kindness trades the intense invocations of pain for the sweet blessings of affection. A merciful young angel, Kindness sounds very caring, but can become passionate to the point of overlooking what people really want, sounding malicious despite her benevolence and forcing them to love each other when they have no desire to do so. - Added new Flux Alt Avatar: Jupiter * The citizens of Newerth who worship the ancient god Jupiter feel their confidence build when they talk of how the mythological soldiers known as Romans defeated the Greeks, proving their gods were stronger. Their prayers and sacrifices have been answered, for now Jupiter has descended in full battle regalia to show once again what a true god of sky and thunder can do. - Added new Tempest Alt Avatar: Poseidon * Dwelling in the deepest, darkest parts of Newerth's oceans, where even the fiercest of land warriors and demons fear to venture, the god of the sea, Poseidon, rises from the depths. When his brothers Hades and Zeus returned to take back the earth after the Fall of Man, Poseidon knew they would conspire to steal his watery domain as well, reigning over the largest section of Newerth while he sat dethroned and on the run. - Added new Artillery Alt Avatar: Apollo * So who's this Sol chump claiming to be the god of light and fire? Apollo has been bringing the heat for thousands of years, as well as truth, prophecy, healing, plague, poetry, and beautiful music played on a lyre made by Hermes himself. Anyone who picks Sol over such a superstar must be Blind. - Added new Accursed Alt Avatar: Accursed (POGS) * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region. - Added new Taunt: Fortune Cookie Taunt * A wise man once said "he who learns must suffer", and sometimes you want your enemies to learn as much as they can from you. Give them their just desserts with the Fortune Cookie Taunt, whose profundity will offer something to think about while they wait to respawn. == General == - Readjusted gold values for creeps getting the last hits on towers to be in line with players getting the hit * Consolation gold bounty readjusted from 315,350,385,420 to 265,325,440,500 == Bug Fixes and Optimizations == - Fear is now transferrable via Voodoo Puppet and Parasite's Facehug. Applies to: * Dampeer's Terrorize * Maliken's Possession * Sand Wraith's Mirage, with Staff of the Master * Solstice's Lunar Judgment - The following states are now StatusStealth instead of StatusBuff: - Grinex's Rift Stalk - Keeper of the Forest's Nature's Veil (Camouflage state) - Nomad's Sandstorm - Invisibility Rune's fade & stealth state - Ioyn Stone Invisibility application's (Ioyn Stealth's) fade & stealth state Circe - No longer displays her dot on the minimap when she is invisible while in her mimic state * I.E. After she used ultimate on someone and during the time she is a copy of the enemy hero Demented Shaman - Healing Wave's allied bounce effect type changed from Magic to Physical Electrician - Clensing Shock now properly kills enemy illusions if he has Staff of the Master (SotM) in his inventory Klanx - Fixed Goon Squad minions so that they follow Klanx properly if they get orderdisjointed (e.g. by Geometer's Bane usage) Gemini - Gemini's hidden hero now properly attaches to his Fire pet at all times while in split form Hellbringer - Unholy Shackles now shows both range & radius when using simple tooltips Magmus - Fixed Lava Surge so you can't travel long distances if teleported on the same frame when Lava Surge finishes casting Midas - Lion's Pride now applies the Reagent state to enemy units properly if the projectile passes through them (rather than only applying the reagent state in the circular AoE when the projectile lands). Parasite - Parasite's visual model should display correctly after coming out of an Infested creep Rally - Tyrant Rally's Compel now plays the proper effects and sounds Rampage - Stampede no longer stuns & pushes through Void Talisman Salomon - Fixed an extremely rare bug where Salomon can use Wish for Revenge to restart an existing Wish for Revenge immediately after he dies in this form Sand Wraith - Desert's Curse now correctly slows enemies for 1 second after leaving the sand trail if the spell was targeted directly on an enemy unit The Gladiator - Casting Showdown's subskill ("I Have No Patience") no longer interrupts your movement - Casting Showdown's subskill ("I Have No Patience") will not unbind & disjoint invulnerable units nor Magic-immune units Thunderbringer - Lightning Storm now displays the Staff of the Master boosted damage values properly in the tooltip Voodoo Jester - Fixed Mojo so that it applies the Spell Sunder damage state properly - Acid Cocktail will no longer trigger the cooldown on Null Stone if Null Stone becomes ready after the Acid Cocktail projectile was already in midair Charged Hammer - Fixed Charged Hammer's Forked Lightning so it gets the damage amplified properly on the main target with Grimoire of Power Version 3.3.1 ------------- == New Content == - Added new Midas Alt Avatar: Charity * The Blind Prophet and his Five Disciples know Newerth must be rid of the Seven Deadly Sins, and the only way to counter them is with the Seven Heavenly Virtues. Everyone touched by the war between the Legion and Hellbourne has a stain upon his or her soul, but there are some whose salvation is required to defeat the nefarious Sins. The first is Midas, who has tried for years to atone for his sin of Greed. He has finally achieved redemption, reborn as Charity, the purified version of Midas. He spreads his endless gold with every step and leads the fight against Greed and the Sins. - Added new Succubus Alt Avatar: Chastity * As the reformed version of Succubus, Chastity has given up her seductive and enchanting lifestyle for one more righteous and admirable. Although still naturally attractive, she uses this to her advantage, converting the heathens of Newerth to believe her pious words. Her goal is to show that the power of Sol can change your attitude without changing your natural personality. Sex sells, even for good. - Added new Madman Alt Avatar: Chupacabra * What's small, green, and goes bump in the night? More importantly, didn't you used to have a cat? The tiny terror known as the Chupacabra has found his way into the villages of Newerth, hiding in foxholes by day and drinking the blood of mammals by night. His claws are like razors and his teeth as sharp as tacks; at least, that's what the old wives tales say... - Added new Gemini Alt Avatar: Cerberus * The Hellbourne necromancers continue to harvest cursed souls from all realms of the underworld, and those tasked with guarding and protecting those souls have had enough. Cerberus, the three-headed hellhound who guards the gates of Hades, has been unleashed upon Newerth to gather and herd his missing souls back to the underworld. If he returns with more than he lost, so be it. - Added new Myrmidon Alt Avatar: Sea King Myrmidon * A fierce beast who controls the waters of Newerth, the Merlion is a respected symbol of power who once battled the forces of nature itself. It is a rare sight, and was thought to exist only in fairy tales and fictional accounts until it was spotted on the eastern Sang-La shore years ago by a wandering Legion soldier. The increase in daemons has brought the Merlion to the surface world, ready to slay the threat that seeks to plague his waters. - Added new Geomancer Alt Avatar: Basilisk * The Basilisk, eternal enemy of the World Tree, was defeated ages ago by Draconis and exiled into hibernation within an unbreakable egg made from the World Tree's bark. The Elder Evil gods have located the egg and used their fel magic to crack the prison, and the Basilisk's powerful venom did the rest. Now he is free once again to seek the roots of the World Tree, poison and devour them, and bring about the end of the Legion's hope. - Added new Armadon Skin: Armadon (POGS) * The POGS avatars are here! These high definition skins will be released one-per-patch and will be available via the store, Plinko, or both, depending upon the region == Bug Fixes and Optimizations == - Fixed fog of war not staying disabled in practice games - Fixed using the Mousewheel while hovering over Amulet of Rebirth or Courier Button breaking all your hotkeys - Fixed muting players via the right click menu - Hero Previews now show ability scaling, but use a smaller font to fit the extra info - Fixed the gametype switching to "Normal" even if you had "Casual" selected when leaving a Matchmaking queue - Fixed server preferences being reset after a game is finished Artillery - LRM damage is now based on center of enemy rather than the rocket Circe - Deceive will now interrupt channeling skills when activated Empath - Fixed an issue with Lust Empath regaining her clothes with Staff of the Master and no Sin set bonus effects Kinesis - Mass Control will no longer lift targets already lifted by Telekinetic Control Parasite - Nano Parasite's arm should no longer be white on certain graphic settings PuzzleBox - Is now non-interrupting and can be activated while channeling without breaking the channel Spellshards - Tooltip has been updated to represent the recent balance change HoN 3.3 - A Fortified Arsenal ------------- == General == - The Winter Holiday Season has landed in Newerth! * Forests of Caldavar has been blanketed in snow * Chiprels have dressed up the World Tree in lights * A wild Yeti is now guarding the Token of Life while Kongor is hibernating * The Runes have been replaced with Holiday-Themed Runes * Merrick's shop has been decorated * The Music played throughout Newerth has changed tune - Added Santa's Gift Bag * Exclusive to the Plinko Ticket Exchange. Exchange tickets for Santa's Gift Bag and get one of any Ultimate or Seven Sins Avatars! Limit 5 per customer - Added Stocking Stuffers * Purchase Stocking Stuffers in Merrick's Shop to get 3 chests, each of which contains any Basic or Premium Avatars. Limit 5 per customer - Santa Gifting * When you buy a product from the store, you will be able to gift a copy of that product to any friend you wish. Limit 5 per customer * Excludes the Following products: Stat Reset, Nickname Change, Subaccount, Stocking Stuffers, Ticket Exchange - Removed Banning Pick and Balanced Random from Unranked Forest of Caldavar Matchmaking - Towers: Team gold bounty rescaled from from 200/240/280/320 to 150/200/300/350 * Casual Mode is unchanged == Hero Balance == - The following Heroes are now allowed in Tournament Rules games * Artillery * Circe * Salomon Amun-Ra + We're comfortable with the previous directional focus towards toning down Ra's burst, however we still felt that he was still too strong. Ra is getting a partial revert to his previous armor increase. Amun Ra will now need to be more considerate of health regeneration both in lane and jungle. - Starting Armor decreased from 2.0 to 1.5 Artillery + With the implementation of Artillery's rework, he has become capable of high damage potentials at incredible distances. We want to maintain his peaks but feel that he is reaching them way too early. We're slowing down his farming capabilities by reducing his creep clearing speed at the earlier stages of the game. Rockets from his LRM will no longer deal full aoe damage in the radius, this is most noticeable when farming the jungle. - LRM: Each rocket now deals less damage the farther away you are from the center of the rocket impact Blood Hunter + Feast has received an active allowing him to om nom an enemy unit. We all know Blood Hunter has always been excellent at 1 versus 1 match ups. It was however the only option he had open to him and as soon as another hero showed up to his lane he would get completely shut out. This change will open up a Blood Hunter's options in laning and give him ways of dealing with 1 v 2 situations as well as the opportunity to be a better jungler while also giving Feast a combat effective use. - Feast: Can now activate this ability to instantly kill a creep or neutral in addition to its usual passive effects * This ability may only target smaller Neutrals until it is leveled to 4, which is when it can target any Neutral Chronos + Chronos with his mastery over time will now have an automatic timer countdown to reduce the charges of his Curse of Ages while not attacking. This will increase Chronos's ganking capabilities with a guaranteed bash on his first hit as opposed to the previous awkward feeling of stopping your attacks on creeps. - Curse of Ages: Will automatically remove one charge every 5 seconds. Attacking resets the count down, such that no charges will be automatically removed when auto-attacking. Defiler + Defiler's attack damage has been increased allowing her to more effectively harass enemies and exchange hits. - Attack Damage increased from 41-49 to 45-51 Electrician + We want to reinforce the considerations of Electrician as a counter to buffs and debuffs. We've increased the uptime and lowered the mana cost of Cleansing Shock allowing for more consistent use both offensively and defensively. - Electric Shield: Mana Cost to activate decreased from 10 to 5 - Cleansing Shock: Mana Cost decreased from 50 to 25 - Cleansing Shock: Cooldown decreased from 20/15/10 seconds to 16/12/8 seconds - Cleansing Shock: Now instantly kills Illusions and summoned units Ellonia + The base damage of Flash Freeze was too high causing Ellonia to freely spam the skill just as a stun with some damage. We're emphasizing the decision by increasing the reward and damage potential of the skill. Ellonia will now need to be more considerate of the choice when using her skill for the quick stun portion or saving it for the big burst of damage. We've also added a damage popup for her to see the results of their Frosted stacks. - Flash Freeze: Base damage decreased from 40/80/120/160 to 40/60/80/100 - Flash Freeze: Damage per charge increased from 2/4/6/8 to 4/6/8/10 - Flash Freeze: Now shows a popup with the amount of total Damage dealt Emerald Warden + We've found Emerald Warden's baseline of output too high for his late game potential while not offering enough utility in the early stages. Emerald Warden has suffered a minor hit to his stat gain and Overgrowth has been refocused to be a much better asset early game allowing for more defensive use. - Agility gain per level decreased from 3 to 2.8 - Overgrowth: Duration decreased from 1/2/3/4 seconds to 1.5/2.0/2.5/3.0 seconds Engineer + Relevant at all stages of the game, the Engineer has plenty of strengths but was lacking in weaknesses. We wanted to keep the late game potential that Engineer can achieve so we've hit the early game power levels instead. Keg has had it's mana cost increased and damage reduced at the early levels lowering his spammability. Steam Turret has had it's slow duration reduced allowing enemies to recover their speed much sooner when exiting the turret's range. Teams will need to be more considerate of their early game support options as Engineer will have a more difficult time competing with the hero pool. - The Keg: Mana Cost increased from 80/100/120/140 to 95/110/125/140 - The Keg: Damage rescaled from 100/150/200/250 to 80/140/200/260 - Steam Turret: Slow Duration decreased from 5 seconds to 3 seconds - Energy Field: Cooldown increased from 85 to 105/95/85 Gravekeeper + Grave Keeper has had a hard time complimenting a team lineup. We've increased his utility allowing him gank and even support more effectively. Corpse Toss has had it's range increased reducing the risk involved for Grave Keeper to engage enemies. Defiling Touch slow duration has been doubled, allowing the Grave Keeper to more efficiently chase enemies with a continual pelt of the same corpse. Plus, ZOMBIES! - Corpse Toss: Increased the range from 500 to 550 - Corpse Toss: Charge refresh interval decreased from 9 seconds to 7 seconds - Defiling Touch: Slow duration increased from 1 second to 2 seconds - Defiling Touch: Movement Speed Slow increased from 20/25/30/35% to 25/30/35/40% Hellbringer + Reinforcing Hellbringer's team fight impact, we've given his only single target skill more utility in team fights. Unholy Shackles will now affect multiple enemies in the area. - Unholy Shackles: Now slows all units around your target as well as your target * 300 AOE around the target Keeper of the Forest - Starting Armor decreased from 3.1 to 1.1 + Keeper of the Forest is getting the axe, largely to his base armor and Nature's Veil. We want lane options to be both enjoyable and interactive. We feel that Keeper's passive play and sustainability in lane has minimized any risk involved for both parties. Keeper of the Forest will need to be more considerate of his frequent use of Nature's Veil and exchange of hits with enemies. - Nature's Veil: Health Regen decreased from 4 to 3 - Nature's Veil: Mana Cost increased from 60 to 70 - Animate Trees: Health decreased from 600 to 550 - Animate Trees: Minions Movement Speed decreased from 325 to 300 Kinesis + We're proud to release the new and upgraded Kinesis. We've made the hero feel much more fluid, rewarding players for the high input they can only find in the play style that Kinesis provides. First, the removal of the cast time from the actions of lifting and throwing. Both will now be usable while moving and attacking, providing a much better flow when executing multiple actions. Second, Inherent Defense will now grant Kinesis additional Movement Speed based on his shield value allowing Kinesis to constantly chase and bombard enemies, reinforcing his concept as a mid range caster. Lastly, The first activation of Mass Control will now drag all things Kinesis has lifted towards him, allowing him to setup his power prior to entering dangerous river areas or the occasional use of portal key. - Telekinetic Control: Charge refresh interval decreased from 4/3.5/3/2.5 to 4.0/3.3/2.6/2.0 seconds - Telekinetic Control: Increased the radius in which he can pick up trees from 600 to 800 - Telekinetic Control: Cast action time on throw decreased from 200 to 0 - Telekinetic Control: Can now lift and throw while moving and Attacking - Inherent Defense: Now grants +0.25 Movement Speed per point of shield value. Always a base of 10 Movement Speed - Inherent Defense: Shield per Damage generation re-scaled from 12.5/25/37.5/50% to 20/30/40/50% of damage attempted - Mass Control: For the duration of the first activation, all lifted objects will follow Kinesis at 522 speed Klanx + The damage stipulation on the activation of H.A.W.K. has been removed. We felt that the downsides of this ability were unnecessary leaving a very negative feeling for the Klanx. We've also increased the move speed of his Goon Squad minions to compliment his high mobility play style. - H.A.W.K.: Removed the cooldown triggered from Damage - Goon Squad: Increase the Movement Speed of the minions by 100 Martyr + Martyr players rejoice, the uptime and damage reduction of Guardian Angel has been increased. Martyr can now share a significant portion of the pain even as an under leveled support. - Guardian Angel: Cooldown decreased from 21/18/15/12 seconds to 8 seconds - Guardian Angel: Damage reduction increased from 20/30/40/50 to 35/40/45/50 Master of Arms + Slight reduction to Master of Arm's reach and power at the earlier levels. Enemies will have an easier time escaping the Master's charged shot after being hit by a long range Forked Lightning. - Charged Shot: Cast range decreased from 550 to 500 - Forked Lightning: Slow decreased from 80% to 50/60/70/80% Midas + Midas is a fantastic hero that is a lot of fun to play, he brings just the right amount of skill and entertainment. He does however lack in how effective he can be until he reaches level six. We believe that his reliance on what his ultimate is doing was keeping this hero down so we decided to let him level his ultimate starting at level four instead. - Transmute: May now be leveled up at levels 4/8/12 instead of 6/11/16 Monarch + For a long time players have been drawing comparisons to Monarch and Glacius. It was always the intent to have Glacius as the more offensive choice while Monarch to be more of the lane support. We decided to make those differences stand out a bit more by increasing those support roles within monarch, while at the same time giver her an over all buff that she was needing. - Crippling Pollen: Range increased from 500 to 600 - Crippling Pollen: Projectile speed decreased from 1200 to 800 - Chrysalis: Duration decreased from 4 seconds to 3 seconds - Chrysalis: Heal rescaled from 35/50/65/80 to 30/50/70/90 - Chrysalis: Damage Reduction rescaled from 30/40/50/60% to 50% at all levels - Noxious Cloud: Radius now starts at 250 instead of 150 and ends at 550 instead of 500 over the 4 second life time - Cleansing Winds: Width increased from 175/200/225 to 200/225/250 Night Hound + With the previous power reduction to Night Hound, we're comfortable with his concept of fight or flight. Backstab has received a damage increase to better reward the Night Hound for his stealthy play. - Backstab: Bonus Damage Multiplier increased from 25/50/75/100% to 30/60/90/120% Oogie + The mana monster returns, Oogie was treading on the problems of needing an unreasonable amount of mana to enjoy his early game. We've lowered the mana increase on Tar Quake and reduced the cooldown of Kindled Fury creating a much better flow between the constant spending of mana and Fury attacks. - Tar Quake: Mana Cost intervals after every cast decreased from 40 to 30 - Kindled Fury: Cooldown decreased from 11/10/9/8 to 8 - Kindled Fury: Mana cooldown reduction changed from 100 mana to 75 - Primal Surge: Cooldown decreased from 80/60/40 to 60/50/40 Pharaoh + Often a great compliment to a team, the Pharoah has always been constantly mana starved. Pharaoh has received some additional Intelligence to reduce his farming requirements and encourage more active ganking. - Starting Intelligence increased by 2 - Intelligence gain increased from 1.3 to 1.5 Pestilence + We're comfortable with Pestilence's roles as initiation and armor reducer, however the constant spam of bashing combined with inherent tankiness leaves for little counter-play response. Pestilence's stat gain and damage output has been lowered reducing his overall survivability and carry potential. - Strength gain decreased from 2.8 to 2.5 - Agility gain decreased from 1.9 to 1.5 - Gore: Damage decreased from 20/40/60/80 to 10/20/30/40 Pollywog Priest + Electric Jolt's radius has been increased allowing Pollywog to more effectively harass enemies in combination with clearing creeps. - Electric Jolt: Radius increased from 400 to 500 Ravenor + Ravenor has received a slew of buffs over the previous patches that have put him over the top. We are happy with the damage potential Ravenor provides as a Magic Damage carry but are unhappy with inconsiderate frequent use of his abilities. Ravenor's mana efficiency has been significantly decreased. Ball Lightning's cost has been increased at the lower levels, in combination with a flat increase to Storm Blades. Ravenor will need to be more considerate of his item choices, especially when obtaining an early Portal Key. - Intelligence gain decreased from 2.2 to 2.0 - Base Damage decreased from 49-59 to 48-56 - Ball Lightning: Mana Cost increased from 90/100/110/120 to 110 at all levels - Storm Blades: Mana Cost increased from 80/90/100/110 to 90/100/110/120 Sand Wraith + Sand Wraith has received an overall power reduction, most notably his Magic Armor decrease. Sand Wraith was surprisingly difficult to kill with his high stats and damage reduction from Dissipate. The Sand Wraith will now have to be more considerate of both his skill and item builds, balancing his offense and defense. - Agility gain decreased from 2.2 to 2.0 - Magic Armor decreased from 5.5 to 4.0 - Desert's Curse: Movement Speed bonus decreased from 6/10/14/18% to 6/8/10/12% - Mirage: Summoned illusion duration increased from 4/4.5/5 to 4/5/6 - Mirage: Cooldown increased from 120/100/80 seconds to 130/105/80 seconds Scout + Scout has an iconic play style for his constant roaming and ganking but can be frustrating for the enemy team. We wanted to maintain the fun play style for Scout so we've instead looked at increasing the amount of counter-play for the enemy team. We've doubled the fade time of Vanish and reduced the overall move speed bonus allowing enemies to more effectively chase the Scout with various true sight items. Vanish has had it's mana cost increased affecting his creep clearing speed and reducing his overall snowball ability. - Intelligence gain per level increased from 1.4 to 1.6 - Vanish: Activation Mana Cost increased from 30 to 50 - Vanish: Fade time increased from 0.5 to 1.0 second - Vanish: Movement Speed bonus decreased from 10/15/20/25% to 6/9/12/15% - Electric Eye: Gadget Health decreased from 200 to 1 Sir Benzington + Sir Benzington has high mobility combined with a high damage potential, however that potential is extremely difficult to achieve. We've increased the range and speed of Joust allowing for long range engagements but keeping the side step counter-play for enemies equally as meaningful. Lance-A-Long has been rescaled in damage to deal it's full potential over 4 attacks instead of 5 and rescaled accordingly making each individual attack buildup. - Joust: Mana Cost decreased from 110 to 90/100/110/120 - Joust: Charge Speed increased from 2400 to 2800 - Joust: Range increased from 900 to 1000 - Joust: Stun duration increased from 0.7 seconds to 1.0 seconds - Lance-A-Long: Charges needed decreased from 5 attacks to 4 attacks - Lance-A-Long: Mana Cost decreased from 70/80/90/100 to 75/80/85/90 - Lance-A-Long: Damage per charge changed from 10/18/26/34 to 15/25/35/40 - Lance-A-Long: Base activation Damage decreased from 50/90/130/170 to 40/80/120/160 Succubus + Iconic for her disables at all stages of the game, we've increased the frequency that Succubus may cast her ultimate at the later levels creating more opportunities for both the Succubus to gank and for the enemy to interrupt. - Succubus's Hold: Cooldown decreased from 120/110/100 to 120/100/80 Tempest + Tempest's team fight potential is unmatched but is not without counter-play. We wanted to preserve the great feelings that a "good ol temp ult" hits so were looking at lowering his early game snowball potential instead. Glacial Blasts has had it's cast range lowered, reducing his approachability from early game ganking, most noticeably without boots. Elementals will also deal reduced damage, lowering his jungling speed and pushing potential. Tempest will need to be more considerate of his item choices when he isn't being showered with gold. - Glacial Blasts: Cooldown increased from 15 seconds to 18 seconds - Glacial Blasts: Range decreased from 600 to 500 - Glacial Blasts: Debuff is now dispellable to prevent additional stuns - Elemental: Attack Damage decreased from 20/27/34/41 to 18/24/30/36 - Elemental Void: Outer ring Damage per second decreased from 30/50/70 to 15/25/35 * Damage of the inner ring is unchanged The Gladiator + Showdown in itself is a lackluster skill for the large strain on Gladiator's limited mana pool. The mana cost and cooldown of Showdown have been reduced allowing for more frequent use in combination with those great feeling Pitfalls or Call to Arms. - Showdown: Mana Cost decreased from 80/90/100/110 to 65/75/85/95 - Showdown: Cooldown decreased from 30 seconds to 20 seconds - Call to Arms: Cooldown decreased from 100 seconds to 100/90/80 seconds Thunderbringer + So we all know that since the dawn of time Thunderbringer has been capable of revealing invisible targets when he casts his Blast of Lightning. We feel that this mechanic while good on paper was not good in practice. It was rarely something you even considered. We wanted to increase it's functionality by allowing thunderbringer to cast it on himself, making him essentially a moving counter-ward. - Movement Speed increased from 295 to 300 - Starting Armor increased from 1.54 to 2.0 - Blast of Lightning: Now can cast on yourself or any ally to grant them +75 bonus Movement Speed for 5 seconds * The Truesight and Clearvision that Blast of Lightning creates around an enemy will be around the targeted Ally as well Tremble + Tremble is notable for his map presence and pushing potential. We've lowered the mana costs of Terrorform and Hive Mind, allowing for more frequent use to promote his active mobile play style. Boris's strength and utility have also been increased, most noticeably the early level ganking capabilities. - Terrorform: Mana Cost decreased from 150/140/130/120 to 120 - Hive Mind: Mana Cost decreased from 140 to 100/125/150 - Boris: Armor Reduction increased from -1/-2/-3 to -2/-3/-4 - Boris: Ensnare duration increased from 1/1.5/2 seconds to 1.5/1.75/2 seconds Tundra + We feel that Tundra has fallen off over time. Were emphasizing the utility that Tundra provides to his teammates. Shiver the bird will have it's vision increased at the earlier levels making it a much stronger one point skill. Cold Shoulder has had it's cooldown decreased, at the later levels Tundra will provide a 100% uptime on his Attack Speed boost to his allies. - Cold Shoulder: Cooldown decreased from 24/20/16/12 to 17/14/11/8 - Call of Winter: Shiver day vision changed from 700/700/1200/1200 to 800/800/1200/1200 - Call of Winter: Shiver night vision changed from 500/500/1000/1000 to 600/600/1000/1000 Voodoo Jester + Extremely fragile as a support, we've increased the cast range of Cursed Ground and Spirit Ward reducing the risk involved for a squishy Voodoo Jester to engage enemies. - Cursed Ground: Range increased from 400 to 450 - Cursed Ground: Cast Time decreased from 1000 to 750 * This does not change how long it takes for the ability to land, this is the animation time after - Spirit Ward: Range increased from 300/350/400 to 400 War Beast + The uptime of Warcry has been reduced to lower the impact of his global assistance to other lanes. We've also increased his jungling speed allowing Warbeast himself to contribute in fights much sooner in the game. - Summon Hellhounds: Damage increased from 20/29/38/47 to 24/32/40/48 - Battle Cry: Cooldown increased from 25 seconds to 35 seconds Wretched Hag + Combination of good utility, high mobility and damage, the Wretched Hag has a good kit that keeps her relevant at all stages of the game. We've lowered the duration of the slow portion on Haunt allowing enemies to better deal with her high mobility, especially after a wide Bat Blast. - Haunt: Slow duration decreased from 10 seconds to 7 seconds - Sonar Scream: Mana Cost increased from 140 to 135/140/145/150 - Bat Blast: Damage decreased from 290/430/600 to 290/420/550 == Item Balance == Added new Item: Ioyn Stone - Costs 300g - +60 Max Health - +45 Max mana - When in your inventory, right-click a Rune (or use this item targeting a Rune) to power the Stone with 3 charges based on the Rune. Does not consume the Rune - The charges last up to 4 minutes - When powered, target yourself or an ally to consume a charge and give them a short duration buff based on the Rune that is stored in the Stone - Does not stack with other Ioyn Stones or Bottles Added new Item: Spell Sunder - Components: Pickled Brain (950), Major Totem (490), Manatube (875) = 2315g Total - Dealing any Magic Damage applies a debuff to the target for 3 seconds. They take 5 damage + 3% of the Target's current health in Magic Damage every second - Dealing Magic DoT Damage applies this debuff as well, but the damage it deals is halved Lightbrand and Components + The damage over time portion of Lightbrand and it's upgrades have been reworked. Attacks will now deal a lower amount but True Damage every second instead of Magic. Were comfortable with the flat mana regeneration granted appealing largely to lower Int heroes but are unhappy with the excessive farming that the item is granting from auto attacks. Light Brand and it's upgrades will deal less damage to creeps but relatively the same damage to heroes. Lightbrand - DoT Damage decreased from 8 to 5 per second - DoT Damage changed from Magic Damage to True Damage Searing Light - Mana Regeneration decreased from 5 to 4 - DoT Damage decreased from 12 to 7.5 per second - DoT Damage changed from Magic Damage to True Damage Frozen Light - Mana Regeneration decreased from 5 to 4 - DoT Damage decreased from 12 to 7.5 per second - DoT Damage changed from Magic Damage to True Damage Dawnbringer - Damage decreased from 15 to 12 - Mana Regeneration decreased from 6 to 5 - DoT Damage decreased from 16 to 10 per second - DoT Damage changed from Magic Damage to True Damage Grimoire of Power - DoT Damage decreased from 35 to 20 per second - DoT Damage changed from Magic Damage to True Damage Insanitarius + Insanitarious is an item that creates anticipation and rewards great timing. We wanted to increase the frequency at which players can squeeze out the last bit of health for a big mannup. - Cooldown decreased from 7 seconds to 5 seconds Lex Talionis + The concept of Lex Talionis was originally designed to appeal to support heroes. We've lowered the mana cost activation and increased the cast range to allow safer and more frequent use of this early game offensive support option. - Mana Cost decreased from 50 to 25 - Range increased from 750 to 800 Nullfire Blade + Nullfire Blade is a niche pick often used to burn enemy mana or dispel enemy buffs or hostile debuffs. We want to emphasize the decision more by increasing the utility of the item. The cooldown has been decreased, and the cast range has been increased to allow more free use of the activation. - Cooldown decreased from 20 to 14 - Range increased from 600 to 700 - Cost decreased from 800 to 700 Spellshards + We're refocusing Spellshards to a more niche counter-pick to move it away from this troublesome comparison to Grimoire of Power. The Spell Penetration will now be a counter to higher magic armor values, dealing a percentage of their defense as opposed to a flat value. - Reworked: Spell penetration changed from 2/4/6 to 50% of target's Magic Armor - No longer has upgrades - Recipe Cost increased from 800 to 1200 Staff of the Master - Rally - Seismic Slam range increased from 250 to 500 and Damage increased by 200 - Pyromancer - Upon killing an enemy with Blazing Strike, deals 50% of the damage in a 600 radius around the target - Succubus - In addition to its previous bonuses, Range increased to 900 Wingbow + Wingbow, as an expensive end game item, was lacking in satisfaction for the owner. We want players to appreciate the effectiveness of their hard earned purchases so we've added some spice to the item. - Ranged Heroes: Increases Attack Range by 100 - Melee Heroes: Reflects 25% of the damage attempted when you evade an attack All activate self items are now considered noninterrupting and can be activated while channeling and will not break the channel. This includes: - Bottle of Tears - Ghost Marchers - Puzzlebox - Blood Chalice - Elder Parasite - Energizer - Sacrificial Stone - Shield of the FIve - Ring of Sorcery - Plated Greaves - Power Supply - Astrolabe - Bananas == New Content == - Added new Bubbles Ultimate Alt Avatar: Cosmonaut Bubbles * For those condemned to a life too close to the ground, the wonders of outer space blanket their dreams with twinkles of hope, surrounded by the bleakness of doubt and despair. While other Legion heroes fantasize about becoming legends and kings on Newerth, Bubbles stares at the moon, wondering what it would be like to see something besides war and chaos. With a little time and some repurposing of scrap material from the Iron City, one turtle seeks out something bigger than himself, dressed in a suit so strange that even his best friends think he's crazy - Added new Solstice Ultimate Alt Avatar: Winter Solstice * In her day form, Winter Solstice protects herself from the power of the sun with a set of armor covered in a thick layer of ice. Her movement is a bit slower, and her actions more reserved, but her power is concentrated, like a mighty iceberg. In her night form, Winter Solstice explodes with the power of Lunari, unable to contain the might of the Moon Goddess. Her skin is set ablaze, lighting up the night around her and exposing any threats where they creep in the darkness. She becomes quicker and more agile without her armor, but also more vengeful, and often incapable of slowing down or showing remorse - Added new Gauntlet Alt Avatar: Grendel * In the Scandinavian wilderness, only the toughest creatures can survive. Among them, grizzled and weathered from the harsh winter storms, Grendel Gauntlet ambles the forests alone, searching for what he can find to eat and storing the rest in his little mud hut. On his back, the helmets of warriors who have sought to slay him act both as trophies and as warnings to other "heroes" looking to make a name for themselves - Added new Aluna Alt Avatar: Santa Baby Aluna * Ringing in the holidays by wearing her sexiest Santa outfit, Aluna is in the mood to gift pain and devastation to the grumpy Hellbourne daemons. Despite her cute candy cane and sultry demeanor, monsters would be better off running away when they hear her bells jingling through the forest. - Added new Demented Shaman Alt Avatar: Lollipop Shaman * Only suckas wouldn't want to smash the fun out of the holidays with this sweet-and clearly demented-young lady from Bloodsugar Valley. She's here with her hard candy hammer to ring in the New Year and give a lickin' to anyone who isn't festive enough for her tastes. Watch your bells! - Added new Bombardier Alt Avatar: Ice Cream Bombardier * Ice cream headaches for everyone! Glucoz the Ice Cream Bombardier has pedaled his ice cream bicycle all the way from Bloodsugar Valley to sell his special recipe in Newerth (hint: it has a hint of kerosene, with heavy notes of gunpowder). It doesn't matter if you get Charred Chocolate, Volatile Vanilla, or Semtex Strawberry-they all burst with flavor! Seriously, your head will explode - Added new Plague Rider Alt Avatar: Candy Rider * Not everything is gumdrops and lollipops in Bloodsugar Valley, especially if you're an ill-tempered lich with a Napoleon Complex. Equipped with a popsicle staff and an unflinching grimace, the Candy Rider and his frosted dragon will do whatever it takes to establish themselves as legitimate threats, despite their childish appearances. His words may be sugar coated, but his actions are deceitful, and if you see the ice cream on his helmet melting, you know things are getting heated - Added new Balphagore Alt Avatar: Baker Balphagore * We hear Baker Balphagore's cookies are delicious, but he keeps eating them before we can get a taste. Maybe it's for the best, as the rumors out of Bloodsugar Valley say he uses his giant spatula and whisk to mix his victims into a sticky batter before popping them in the oven to emerge as gingerbread minions, armed with razor-sharp sporks and heavy frying pans - Added new Pandamonium Alt Avatar: Amanda Panda * Amanda Panda arrived at HoNCon wearing her perfect Pandamonium costume and ready to win the Hero Look-Alike Contest. But when she surveyed the competition, everyone was dressed in such realistic hero costumes she couldn't tell the difference between them and the real members of the Legion and Hellbourne. When the very impressive Maliken cosplayer transformed into a giant, hulking demon and seemed to actually be possessed, Amanda Panda began to suspect there was no such thing as HoNCon... - Added new Bramble Alt Avatar: Bobbi Bramble * You think you're tough? Say it to Bobbi's face, if you can stand her putrid Spore Breath. This tomboy can't stand wimps (vegetarians included), and the way you're staring at her homemade Bramble costume is making you look like a major jabroni. I'd turn around and walk away right now if I were you. Don't let the Vine Wall hit you on the way out, loser - Added new Slither Alt Avatar: Sally Slither * Growing up as a nerdy girl fascinated with reptiles, Sally quickly took to Slither as her favorite hero. Having been teased throughout her childhood for preferring the scaly to the furry, she created a full Slither outfit for herself, complete with an acid-spraying snake hat to intimidate those who would bully her. After all, it's hard to point and laugh when your hands are melting off - Added new Name Color: Frost Fields Silver * This dazzling silver name color hails from the frozen north, and only the most dedicated players can obtain it! - Added 12 days of Christmas Chat symbols * If you collect all 12 exclusive chat symbols, you will receive the Grendel Gauntlet Product for free! == Bot Notes == - The way bots manage and use their items has been revamped! As a result, bots will more effectively use their on-use items. Code by Kairus101 * Watch out for PredatorBot; he's become a force to be reckoned with * This added support for: Charged Hammer, Elder Parasite, Shrunken Head, Geometer's Bane, Tablet, Plated Greaves, Alchemist Bones, Insanitarius, Symbol Of Rage, and Blood Chalice * This code also refactored/generalized the use for: Ring Of Sorcery, Mana Pot, Bottle, Health Pot, Runes Of The Blight, Battery Supply, Astrolabe, Sacrificial Stone, and Assassins Shroud == Bug Fixes and Optimizations == Amun Ra - Fixed Risen Ra from losing his chest piece if he obtained Barrier Idol Midas - Fixed Santa Midas and Medusa Midas Golden Salvo ability icons Lodestone - Adjusted Heap Lodestone's attack impact sound to audible levels Version 3.2.10 ------------- == New Content == - Added new Berserker Alt Avatar: Orbode * Unable to cope with the loss of his mentor, the most brutal of the Disciples, Orbode, was nearly driven insane. He roamed the outskirts of Newerth, the fringes of human land where the beasts ventured into human territory, holding back their onslaught with the violent anger of Sol. Orbode's followers formed the Second Clan of Men, the Savages, whose brute strength and unbridled fury tore through the ranks of the Beast Horde with no remorse. * Releases 12/04/13 - Added new Silhouette Alt Avatar: Arbinger * The loss of the Prophet begot a profound sadness to the Disciple Arbinger, who guarded her emotions behind a mask emblazoned with the symbol of the Five. She silently condemned her brethren for not protecting their savior, and ventured into the heart of the beasts' realm, stalking and slaughtering them before they could commit any more sins of such magnitude. Arbinger's followers formed the Fourth Clan of Men, the Scouts, silently targeting the beasts where they slept under the shadow of darkness. * Releases 12/04/13 - Added new Kinesis Alt Avatar: Augur * When the Blind Prophet was murdered, his Disciple Augur traveled into the northern mountains and worked tirelessly to rebuild Man's lost cities, as well as her shattered faith in her brothers and sisters-the shards of which still blind her-for she did not know it was the goddess Circe who had killed the Blind Prophet. Augur's followers formed the Third Clan of Men, the Builders, their artisan hands guided by Augur's divine vision. * Releases 12/06/13 - Added new Prophet Ultimate Alt Avatar: The Blind Prophet * When Circe assassinated the Blind Prophet over 250 years ago, his martyrdom sent the Five Disciples to the corners of Newerth, spreading Sol's word. With the rise of Maliken Grimm, King of the Legion, Sol's children rose to soaring heights. When Maliken betrayed his god and kin, so began the downward spiral of all that is good. Now, with archaic gods wrestling for power and man-made death machines rolling through Jeraziah's ranks, Sol has resurrected the Blind Prophet and his Five Disciples. Our King's prayers have been answered...but will it be enough? * Releases 12/11/13 - Added new Nomad Alt Avatar: Eskinomad * After traveling the vast desert landscape and finding no trace of the Sand Wraith that slaughtered his family, Nomad takes it upon himself to trek across all of Newerth, searching for and destroying wraiths in whatever form they appear. Living in the cold, barren Frost Fields, he dons warmer gear and wanders from one end of the wasteland to another, weathering the freezing cold for a chance to exact revenge against the spirits. * Releases 12/13/13 == General == - You can no longer destroy item chests that are currently owned by any player - Joining a clan will automatically add you to the clan's chat channel - Leaving a clan will automatically remove you from the clan's chat channel - Added support for taking high res screenshots (console command: TakeHighResScreenshot [width] [height]) == Bots == - RetreatFromThreat overhaul - code by Schnarchnase and Kairus101 * In general, bots are smarter about when and how they retreat from enemies. - Rune Tracking/grabbing behavior - code by Anakonda * Bots will mentally track runes that are spotted on the map, and grab runes that are "close" (within 1000 units) - Bot lane-building improvements! - code by Kairus101, Darkfire, and VHD * Bots now have preferences for which lane they are in, and the teambotbrain does a much better job of building smarter lanes. * As a result, Glacius has gracious given up the middle lane for more suitable candidates - Jungle creep tracking functionality, plus camp and neutral preferences! - code by Kairus101 * Groundwork for future jungling bots - Bot chatter improvements - writing by JakeXSV - Fix to OrderFollow, OrderTouch, and OrderGiveItem - code by Anakonda - Fixed several cases where bots would treat recipes as full items - code by Kairus101 == Rift Wars Bug Fixes and Optimizations == - Fixed Rift Wars dropping items from incorrect pets (like couriers) Pharaoh - Wrath of the Pharaoh: Fixed his interaction with sub-abilities Rampage - Stampede: Fixed so that when you have a multiple Stampedes they all do not go on cooldown at the same time Pebbles - Enlarge: Fixed Group Chuck (boosted ultimate) dealing 0 damage if the hero does not also have the Chuck ability Gauntlet - Grapple: Fixed the chain disappearing during animation when used by certain heroes == Bug Fixes and Optimizations == Corrupted Disciple - Overload sound on Edium (Alt Avatar) now plays correctly Dampeer - Bloodthirst fixed so that you can toggle its Aura between Ally Heroes & Ally Units properly if you have 1 or more charges on your ultimate Gravekeeper - Corpse Toss now properly loses a charge if it becomes spell-blocked (e.g. by Null Stone) Klanx - H.A.W.K.'s Wing Board state no longer has an infinite lifetime if hit by multiple attacks on the same frame that pushes it past the negative duration reduction time (-2.5 seconds) - Expiration of H.A.W.K.'s Wing Board state will no longer interrupt Klanx's channeling (e.g. Homecoming Stone, Post Haste) - Lackey #1 no longer plays his attack animation if he attacks buildings or allied units - The duration on H.A.W.K. is now correctly reduced when Klanx is attacked by a magic immune enemy hero The Gladiator - Fixed Call to Arms so that some of the Alt Avatars don't spawn an infinite lifetime gadget to block neutral camps Version 3.2.9 ------------- == General == - Added new Hero: Klanx * All rejoice! Klanx is here, the most diabolical villain to ever grace the world of Newerth! No other minds can comprehend his genius, and even heroic eyes can barely gaze upon his rugged visage without collapsing in admiration. Forget Tork the Engineer and his inferior intellect and supposed ingenuity-Klanx is about to swagger onto the battlefield equipped with his latest and greatest weaponry, as well as a full supply of faithful lackeys and goons. Victories are his for the taking, and they should feel lucky to belong to such a stunning force of brilliant destruction. * Releases 11/20/2013 - Added new Klanx Ultimate Edition Alt Avatar: Doomsday Klanx * Klanx's ultimate design, the Doomsday Klanx robot, is finally ready for combat after dozens of tests against defenseless civilians. The only flaw Klanx can see is the Doomsday Klanx isn't is handsome as he is...but that would be impossible. * Releases 11/20/2013 - Buy items in-game to upgrade your Doomsday Klanx! - Upgraded Leg Armor: * All upgraded boots - Upgraded Arm Armor: * Alchemist's Bones * Elder Parasite * Energizer * Shrunken Head - Upgraded Torso and Helmet: * Assassin's Shroud * Genjuro * Geometer's Bane - Upgraded Weapon and Flying Device: * Dawnbringer * Brutalizer * Riftshards * Savage Mace * Wingbow * Shieldbreaker - Special Effects: * Charged Hammer * Thunderclaw * Nullfire Blade * Mock of Brilliance - Added new Klanx Premium Alt Avatar: Sky Pirate Klanx * Take to the skies with the dastardly devil known as Sky Pirate Klanx. Equipped with only the best and baddest mechanical contraptions-which he built, of course-this dashing and debonair bandit of the open air is full of enough dirty deeds to make even the most despicable demons cringe in disgust. Twirl ‘stache, get cash. * Releases 11/20/2013 == New Content == - Added new Engineer Ultimate Alt Avatar: Tork the Ultimate Engineer * Tork the Engineer knows Man is flawed, especially those who put too much faith into their gods and not enough work into their weapons. He is also aware his purely mechanical creations like Steamoth excel at warfare, but lack the human aspects that make a true hero. In his tireless work to create the perfect warrior, he has combined his engineering genius with his compassion and will to win. The result is the Ultimate Engineer, a biomechanical suit that upgrades as necessary to handle any combat situation. * Releases 11/20/2013 - These are the Ultimate Engineer upgrades and the items that will grant them. - Base exoskeleton for his arms and legs: * Power Supply * Blood Chalice * Base Boots * Energizer * Grave Locket * Sacrificial Stone - Augmented Lower Body Armor: * Steamboots * Striders * Post Haste * Ghost Marchers * Plated Greaves - Augmented Upper Body Armor: * Tablet of Command * Ring of Sorcery * Sacrificial Stone * Null Stone - Augmented Helmet: * Shrunken Head * Helm of the Black Legion * Shaman's Headdress * Barrier Idol - Spinning Radar: * Codex * Storm Spirit * Kuldra's Sheepstick * Hellflower - Augmented Beer Keg: * Portal Key * Astrolabe * Spellshards - Semi-Automatic Grenade Launcher: * Dawnbringer * Charged Hammer * Genjuro * Nullfire Blade - Added new Jeraziah Alt Avatar: Omen * Contemplating the existence of the being to which he has devoted his life, Jeraziah decides that he may not understand everything, but his faith requires doubt, and his belief in Sol is solidified. He is rewarded by the Blind Prophet for never turning his back on the righteous god, and is granted a suit of armor that was worn by the original Blind Disciple knight, Omen: a man of commanding stature who vowed to build from his followers an army that would reclaim Newerth for Man and spread the worship of Sol to all corners of the world. * Releases 11/22/2013 - Added new Corrupted Disciple Alt Avatar: Edium * After Circe murdered the Blind Prophet, his Five Disciples scattered across Newerth to spread the word of Sol. Edium, the First Disciple, eschewed worldly ways and turned in reverence to studying the sacred text, the Codex Solaris, and went on to establish the Order of the Chapel. When he died, Sol lost a powerful apostle. In these dire times, with archaic gods and rampant daemonic forces tearing Man's faith apart, the Five Disciples have returned with the Blind Prophet to shepherd Sol's flock to victory. His years in the divine realm have made him a dynamic warrior, with eyes covered by the guiding hands of Sol and hands coursing with the energy of pure devotion to his faith. * Releases 11/27/2013 - Added new Magmus Alt Avatar: Cryo Magmus * In the days of the Blind Prophet, the followers of Sol outlawed alchemy as an affront to their faith. The persecution even reached into the far north of the Frost Fields, where a hermitous alchemist was dragged from his workshop and thrown into an icy crevasse. As his frozen tomb closed in, he whispered incantations and doused himself with potions to summon an ice elemental. The ancient creature formed around the alchemist and began the creeping ascent back to the surface. The duo has finally emerged-heartless elemental and furious alchemist-and their sole purpose is to bring vengeance upon all followers of Sol and the Blind Prophet. - Cryo Magmus will be a Limited Edition Event Avatar given away at DreamHack Winter 2013 - Added new Courier: Turkey Courier * Who you callin' turkey? Show your online friends that Thanksgiving is not for the birds by picking up the new Turkey Courier, and maybe they'll send some mashed potatoes & gravy to your lane. * Achievable through a match rewards event == Rift Wars Changes and Bug Fixes == - Players now passively get .3 Experience every second - Each team will now start with a Flying Courier - Multiple stacking channel disabling states no longer expire prematurely (when the first applied one expires the other's applied will no longer expire) - Several UI Bug Fixes - Match Rewards: If you have 1 match to go for an Amulet of Rebirth token, it now says "1 Match" instead of "1 Matches" - Fixed tooltips in player stats for Matches/Disconnects not showing Rift Wars correctly Courier - Will no longer aggro creeps Silhouette - Shadow now properly has a cooldown when swapping between the original hero and her illusion - Shadow will no longer teleport you to the bottom-left corner of the map when swapping Scout - Disarm if paired with high attack speed and if you're a ranged hero with a slow projectile will no longer proc multiple times before the projectile impacts and puts the skill on cooldown. == Bot Notes == - Added lane preferences to each bot, which results in better lane composition. Code by VHD, Darkfire, and Kairus101! - Added several fixes by Kairus101: * Fixed an issue with Astrolabe * Fixed an issue with GravekeeperBot stringtables * Fixed an issue with Engineer and late game items - Added several Easy difficulty improvements. The goal of these changes was to make easier bots much easier to play against without making them worse teammates. In general, Easy bots should pretty much help you kill them. * On Easy, enemy bots won't group and push or defend * On Easy, enemy bots who are low on HP will not retreat back to the well if you are close * On Easy, bots aggressing low-HP humans will only have a %16 chance to continue trying to kill them, waiting 20-50s before considering aggressing again * On Easy, bots will cluster a bit more * On Easy, enemy bots will not buy Homecoming Stones * Arachna on Easy will be less lethal * Flint on Easy will be less lethal * Witch Slayer on Easy will be less lethal == Bug Fixes and Optimizations == - Added a "Don't Remind Me" prompt to Plinko Elder Parasite - Lifesteal will no longer work when attacking gadgets Berzerker - Fixed Chain Spike's chain break effect from playing through fog Emerald Warden - Fixed Overgrowth trap visual models from lingering after death Maliken - Now unbinds himself when he teleports to his sword Nymphora - Fixed Teleport to bring along the correct number of people Rampage - Fixed Rhino Rampage's The Chains That Bind icon so that it shows correctly - Fixed Rhino Rampage's The Chains That Bind chain visuals on the target Sir Benzington - Joust will no longer let him travel across the map if he gets sent back to base (e.g. via Ophelia's Judgment) and the cast point is reached on that same frame Voodoo Jester - Fixed so that the proper HP value is saved when using Cursed Ground on Voodoo Puppet War Beast - Made Summon Hellbounds show the proper icons for his alt avatars Version 3.2.8 ------------- - Fixing Lodestone's Plating so it regains charges correctly - Fixed the User Interface after a RIft Wars Match - Fixed Match Rewards rewarding correctly - Fixed MMR not being updated after you finish a game - Fixed Stats being submitted correctly Version 3.2.7 ------------- == New Content == - Added new Soul Reaper Alt Avatar: RoboReaper * The warped genius inventor who is creating robotic versions of Hellbourne daemons has designed a mechanical harvester of souls in RoboReaper. Equipped with cutting-edge radar to locate living souls, RoboReaper uses advanced algorithms to judge their worth and withering attacks to destroy the living vessels. What the Hellbourne genius will do with all those collected souls, no one knows... * Releases 11/6/2013 - Added new Master of Arms Alt Avatar: Master of Cybernetics * Giving up his body for the sake of the Legion, Master of Arms has fitted himself with the most advanced cybernetic bodysuit the Blacksmiths were able to construct. 50% human, 50% robot, and 100% ready to melt the Hellbourne ranks with a barrage computer-aided of weaponry, the Master of Cybernetics is a deadly foe with all the skills of a mercenary soldier and all the power of a nuclear reactor. * Releases 11/6/2013 - Added new Moon Queen Alt Avatar: Eclipse * A ruler of distant galaxies and a jaw-dropping beauty in all of them, Eclipse is a stunning example of alien breeding and near-utopian culture. Having been in contact with humans before the Fall of Man through technology like Gundromeda, she recognizes the existential threat that the Hellbourne daemons and spirits now pose to regions beyond Newerth and its galaxy, and joins the fight to rid them from the known universe. * Releases 11/8/2013 - Added new Parasite Alt Avatar: NanoParasite * The mysterious Hellbourne inventor has outdone himself this time; just ask him. His NanoParasite is built entirely using nanotechnology and is programmed with the sole purpose of infecting Legion heroes with a potent virus to spread its vile presence across Newerth. * Releases 11/13/2013 - Added new Armadon Alt Avatar: Robodon * Building upon the strength and durability of the slow-witted Armadon was not an easy task, but increasing his intelligence was a much more realistic goal. Stuffed to the brim with a phalanx of missiles and equipped with oil pumps for lubrication of his massive limbs, the Robodon is an industrial miracle, showcasing both the defensive and offensive capabilities of the Legion's robotic engineering prowess. * Releases 11/13/2013 - Added new Rally Alt Avatar: Bogatyr * No greater glory exists for the wandering Bogatyr than helping those who cannot help themselves. His treasure lies not in the physical riches that he could have for his heroic deeds-and in fact, he detests the thought of helping the well-off for political or capital gain-but in the virtue of selflessness through battle. He is a symbol of pride, respect, and leadership. * Releases 11/15/2013 == New Map & Mode: Rift Wars Beta == - Our brave heroes must venture into the alien realm of the Great Rift to close the portal that is spewing apocalyptic creatures across Newerth. The Great Rift has its own chaotic reality, however, and each warrior will possess an ever-shifting array of abilities. Prepare for countless opportunities to showcase your skills and non-stop OMG anarchy! - Custom-made Mode that creates a totally different experience every time you play * Everyone picks one hero each. This will be the in-game hero * Everyone then picks two heroes each for the ability shuffle. All heroes are enabled for this phase, and each hero can only be selected once per game * When the game starts, every player gets four random abilities from the entire pool of shuffle-picked heroes * When a player dies, they get four new random abilities from the entire pool of shuffle-picked heroes * This is a Beta release because we want to bring this great experience to all of our players as soon as possible. We will continue to improve the mode, fix bugs, and bring everyone a bigger and better experience. * For more information please see the forums - Amulet of Rebirth added as a new ability to every hero in a Rift Wars game * You can use the Amulet of Rebirth to re-random all of your abilities while ingame * Using the Amulet costs a small amount of Goblin Coins (NOT gold from killing creeps) * You can only re-random your ability in your team's Well. * You can earn a free use of the Amulet by playing Rift Wars games - Grimm's Crossing is back and better than ever! * Grimm's has been re-textured and touched up to be used for the Rift Wars * Players on the map have been increased from 3v3 to 5v5 - Rift Wars added to Matchmaking * Stats are not recorded for this mode other than the "Games Played" and "Leaves" Version 3.2.6 ------------- == New Content == - Added new Grinex Alt Avatar: Cyber Steel Grinex * A mysterious mad inventor is creating robotic versions of Hellbourne daemons, and one of his proudest designs is Cyber Steel Grinex, a perfect improvement upon the original, flawed creature from the Rift. When Cyber Steel Grinex dominates the battlefield, all of Newerth will recognize the genius and fervor inherent in the design. * Releases 10/23/2013 - Added new Draconis Alt Avatar: Mecha Draconis * An ambitious move by the Legion to combine the power of the ancient protector Draconis with forgotten technology that once wrought destruction upon an entire generation has resulted in a mechanical wyvern so sleek and deadly that obtaining a piece of his body is even more valuable than the treasure Draconis once protected. * Releases 10/23/2013 - Added an upgrade to Taunt: Super Taunt * Use the Super Taunt like kryptonite to utterly demolish your opponent. And his support. And his buddy who went mid. And the jungler. And then him again. Because when you're this good, "super" is the only way to describe your skill. * If you have the Super Taunt upgrade, the Taunt ability is refreshed when you kill someone you have Taunted * Super Taunt can only be purchased through Plinko Ticket Redemption. * Releases 10/23/2013 - Added new Behemoth Alt Avatar: Basher Behemoth * The United States World Series is in full swing, and Basher Behemoth is ready to sock a few Hellbourne dingers out of the park. No performance enhancing drugs here, unless you count Frostfield Plate and a Behemoth's Heart. * Releases 10/25/2013 - Added new Amun-Ra Alt Avatar: RoboRa * RoboRa may be the unknown Hellbourne inventor's most nefarious creation. This mechanical monster is powered by solar energy, harnessing the gift of Sol and using it against those who worship him. * Releases 10/30/2013 - Added new Nomad Alt Avatar: Exterminator Nomad * A relic of the genocides that occurred during the scientific enlightenment before the Fall of Man, the Exterminator Nomad was sent on roaming missions by the government to infiltrate underground resistance camps and exterminate them one by one. Once adept at combing large areas of urban decay without rest, the robotic body of this ancient warrior has been almost perfectly preserved, resting in Tork the Engineer's cellar until his circuitry could be understood and reconnected. * Releases 10/30/2013 - Added new Taunt: Rainbow Taunt * What better way to embarrass your enemies than to kill them with kindness? Show your true colors when this fabulous beast struts onto the battlefield, loud and proud. * Releases 11/1/2013 == General == - Halloween has come to Newerth once again! - Logger's Hatchet no longer deals increased damage to allied creeps - Logger's Hatchet can no longer be thrown at Bosses - Logger's Hatchet now deals the correct amount of damage to Mechanical units when thrown * Was dealing 100% of your attack damage when it should have been dealing 50% against Mechanical units == Bug Fixes and Optimizations == - Ancient Creeps will now be able to attack Lane Creeps that are player controlled - Circe, Empath, Fayde, Gemini, Grinex, Kinesis, and Parasite will now correctly interact with morphs such as Dark Lady's Cover of Darkness * This bug caused units to sometimes be unselectable - Quarterback Blitz: Blitzkrieg now correctly stuns - Zephyr: Cyclones will no longer go up to 16 in number from using Typhoon - Plinko: If you exit plinko mid-drop it will now resume the drop when you reopen it - Plinko: Fixed sound issues - Fixed blinking on Ability cooldowns in the spectator UI - Fixed the close buttons on notifications not working correctly Version 3.2.5 ------------- == General == Plinko +Stop by Merrick's shop and test your chances with his new game! Use gold or 'tickets' to drop a chip for a chance to win some great prizes. -The outcome of Plinko drops are randomly determined. On average value of prizes won will exceed the gold cost of playing the game Observatory + The Observatory has provided an unnecessary advantage to the Hellbourne team, allowing purchases from middle lane. The addition of Dust of Revelation is a quality of life change that allows for an additional avenue of countering invisible heroes that previously existed exclusively with transportation of the courier. - Added Dust of Revelation to the shop - Reduced the purchasing range of the Hellbourne Observatory from 500 to 370 == New Content == - Added new Announcer Pack: Samuel L. Jackson Pack * We are honored and beyond excited to announce the release of the Samuel L. Jackson Announcer Pack! Let the rest of Newerth hear just how much of a BAMF you are with custom lines from the baddest man on the planet, like "Welcome to Newerth, motherf*cker!" * Releases 10/9/2013 - Added new Keeper of the Forest Alt Avatar: Willow Keeper * The Willow Keeper is an impressive sight to behold: a wise and grizzled old treant rumored to be one of the first offspring from the World Tree. Having survived in some of the harshest environments throughout time, from the waterless Savannahs to the life-rotting Rulian Marsh, his durability will surely be a boon to the defenses of the Legion soldiers, beasts, and flora. * Releases 10/11/2013 - Added new Andromeda Alt Avatar: Gundromeda * After crash-landing in the northern forests of Caldavar, this celestial maiden was excavated from her crater and brought to the Iron City for the Engineers to study. While her armor may be dinged up, her CPU remains unharmed and ready to aid the Legion, both in battle and in understanding the technology of man before the Fall. * Releases 10/16/2013 - Added new Lodestone Alt Avatar: Penitent Lodestone * Before the Hellbringers had fully perfected the dark art of imbuing daemonic contraptions with the souls of the damned, Dr. Repulsor took matters into his own hands with a series of "experiments" that even some Hellbourne would consider vile. Dissecting captured Legion prisoners and inserting cables into their bodies fueled the robotic war machines known as Penitent Lodestones by way of pain and suffering, forcing the pilots to willingly subject themselves to war for a chance to end their constant misery. * Releases 10/16/2013 - Added new Aluna Alt Avatar: Steampunk Aluna * When it's time to put brass to ass, nobody is better suited for the job than Steampunk Aluna. Fitted with coiled stilettos and enough gears to shake a (pneumatic) stick at, this feisty heroine is ready to prove the Hellbourne threat is nothing but hot air. The battle for Newerth just got a little steamier, figuratively and literally. * Releases 10/18/2013 == Hero Balance == - Stealth abilities can no longer be purged or transferred Amun-Ra + Ra has always been a fan favorite for a lot of players. The lane presence of Ra combined with allies has become too lethal so we're toning down his burst damage. To compensate, we are allowing Ashes to Ashes to work on creep damage again, bringing back his ability to jungle efficiently. The increased radius and removal of attack speed helps refine Ra's focus towards Magic Damage over time. - Increased Armor by 1 - Path of Destruction: Reduced damage from 110/180/250/320 to 90/140/190/240 - Ignite: Reduced damage from 80/120/160/200 to 60/100/140/180 - Ashes to Ashes: Now works on creeps again - Ashes to Ashes: Radius increased from 350 to 400 - Ashes to Ashes: removed attack speed Aluna + Power Throw is individually a strong ability. Rather than reducing its high damage, we've increased the mana cost instead to bring it more in line with other nukes. - Power Throw: Increased mana from 100/110/120/130 to 110/120/130/140 Behemoth + Behemoth has always been an iconic wrecking bomb with a portal key. We feel it is time to bring back some of his old strengths by alleviating some of his mana cost issues and putting a larger emphasis on his reward for Shockwave. - Increased starting Intelligence from 16 to 17 - Increased Intelligence gain per level from 1.8 to 2.0 - Fissure: Mana Cost lowered from 125,140,155,170 to 120,130,140,150 - Shockwave: Increases the radius from 500 to 600 - Shockwave: Increases the bonus radius per unit from 500 to 600 - Shockwave: Cooldown lowered from 150,130,110 to 130,120,110 Bombardier + Boom Dust has always felt awkward with the range being significantly less than attack range. While we don't want it to be free damage on every auto attack, we are increasing the range to feel much better in the laning phase. - Boom Dust: Increased cast range from 500 to 550 Cthulhuphant + With the emphasis of movement speed from a lot of more recent items and heroes, we feel Cthuluphant has experienced a large increase in difficulty of landing trample. - Trample: increased the speed from 700 to 800 Dampeer + Alongside our direction nerfs to reduce unskilled burst, we're comfortable with Dampeer's baseline output however we're reducing his maximum damage potential. These changes will be most noticeable with the maximum number of essences. - Terrorize: Reduces bonus damage granted from each essence from 30 to 25 - Vampiric Flight: Reduces bonus damage granted from each essence from 20 to 15 - Vampiric Flight: Fixed a string error with the heal per essence from 15 to 5 (gameplay values remain the same) - Consume: Reduces bonus damage granted from each essence from 40,60,80 to 35,55,75 Devourer + Devourer's overall damage output has been too high. Devourer's intention has always been to be a brute force tank with high magic damage output at the cost of his own safety. Rather than toning down the exciting thins about the hero, we're reverting the extra physical attack damage granted by his ultimate. - Devour: Removed the increase in attack damage that you gain from channeling the ultimate. Doctor Repulsor + Doctor Repulsor has always experienced some difficulties getting to 6 but still lacked some power even after achieving level 6. We've added a bit of power to his early game ultimate while keeping his late game power the same. - Ludicrous Speed: Increased the speed from 1250/1875/2500 to 1500/2000/2500 Ellonia + Ellonia truly shines with her stacks of frost when she can land consecutive hits of her abilities. While we like the high skill shot play style that Ellonia provides, we feel that difficulty of landing Glacial Spike was too high. - Glacial Spike: Increased the speed of the projectile from 1000 to 1100 - Glacial Spike: Increased the touch radius from 90 to 110 Engineer + Engineer has always been able to engage with very little risk. Considering the most optimal position of his abilities is still on the other side of enemies, we wanted to keep the ranges high but decided to tone it down a bit. - The Keg: Lowered cast range from 800 to 750 - Steam Turret: Lowered cast range from 800 to 750 - Steam Turret: Each charge has it's own timer instead of fully refreshing the slow Glacius + Tundra Blast's cast range combined with it's radius has allowed for some incredible initiations. We're reducing the range to require Glacius to be more considerate of his positioning. - Tundra Blast: Decreased range from 700 to 600 - Ice Imprisonment: Now allows turning Geomancer + With the popularity of increase in movement speed items and abilities, we've found Earth's Grasp to be irrelevant too early in the game. we're increasing the movement speed require to avoid the damage from Earth's Grasp to keep it relevant for a longer period in the game. - Earth's Grasp: Increased radius from 180 to 195 (now requires over 390 Movement Speed to avoid) Night Hound + Night Hound's new found power from his recent changes to his ultimate has made him a bit problematic. We appreciate the addition of his new ultimate so we're taking a look at some of the frustration the hero creates. we're toning down the disruptive radius of Smoke Bomb in team fights at the later stages without affecting his early game too much. we're also putting a greater emphasis on the choice for enemy players to fight the Night Hound head on or flee at the cost of bonus backstab damage. - Magic armor reduced from 5.75 to 5 - Agility gain reduced from 2.9 to 2.5 - Smoke Bomb: No longer reduces attack speed - Smoke Bomb: Radius reduced from 250/275/300/325 to 275 - Smoke Bomb: Cooldown increased from 15 to 30/25/20/15 seconds - Pounce: Will now always appear between you and the target instead of always behind the target - Invisibility: Reduced agility per level from 6/12/18 to 5/10/15 Kraken + In addition to his recent buffs, we've felt that Kraken could still use a tiny push. Kraken can now be more aggressive with harass damage in lane with his splash attack. - Splash: reduced cooldown from 11/10/9/8 to 10/9/8/7 Maliken + An old time favorite and an icon in the game, Maliken has fallen off the charts through time. we're putting emphasis on his concept as a carry with increased power at high risk, forcing enemies to finish him off at low health or be punished by his potential. - Increases starting strength by 1 - Hellbourne Zeal: increased max charges from 100 to 120 - Possession: Increased fear duration from 1/1.5/2 to 1.5/1.75/2 - Enchanted Flames: Reduces the damage taken on self from 6,9,12,15 to 4,8,12,16 - Enchanted Flames: Increases bonus attack damage from 10,20,30,40 to 12,24,36,48 Parasite + Draining Venom has been adding a lot of late game damage to Parasite, allowing him to burst most enemies regardless of the length of the game. Alongside our directional changes to reduce unskilled burst, we're removing the bonus damage granted from items and creating more decisions for the Parasite in his item choice rather than always killing your target with codex. - Draining Venom: No longer works on any items. - Face Hug: No longer transfers any buffs or debuffs on magic immune targets. Will still transfer Protective Charm from Jeraziah to self then apply debuffs. Predator + Predator's new found strength from Elder Parasite and reworked Terror has made him extremely difficult to deal with. We find the changes to Terror to be more enjoyable than the previous implementation but we feel its about time to tone it down a bit. we're increasing the counter play around the activation of Terror by requiring more attacks and reducing his early game stats. - Decreased starting strength from 25 to 23 - Increased strength gain from 2.4 to 2.5 - Movement Speed reduced from 300 to 295 - Terror: Increased the amount of attacks to activate from 3 to 4 Prisoner + Prisoner is still relatively new and while we don't want to hit him too hard. We've found that the combination of his tankiness and lethality early game is too high. Lowering his armor to make him more vulnerable to harass damage and lowering the impact of Shackled at the early levels. we're refocusing some of the free activation damage from Prison Break and putting a larger emphasis on the trigger damage for Prisoner while granting a larger reward for enemy counter play. - Starting Armor lowered from 1.10 to 0.60 (total armor from 3.5 to 3.0) - Shackled: Slow decreased from 30% to 20,25,30,35% - "Target Closest" activation has been removed - Prison Break: Initial damage reduced from 150,225,300 to 100,150,200 - Prison Break: Trigger damage increased from 150,200,300 to 200,300,400 Puppet Master + We feel Puppet Master has fallen behind in his carry potential compared to some other favorites due to his previous nerfs. Rather than increasing his already incredibly long disables, we've put a larger emphasis on his WhipLash allowing him to enjoy the uses of Assassin's Shroud wiping creep waves much earlier in the game. - Increased starting damage by 2 - Whiplash: Reducing charges from 5 to 4 - Whiplash: Increasing critical damage from 1.25,1.5,1.75,2.0 to 1.5,1.75,2.0,2.25 - Voodoo Puppet: Increased damage amplification from the Puppet from 140,160,180% to 150,170,190% Rhapsody + Dance Floor has always ideally wanted to be placed on the other side of the enemy to gain the most benefit. An increase in cast range will feel much better for Rhapsody when used in combination with Staccato. - Increased the cast range of dance floor from 500 to 600. Feels much better with the use of her stun Riftwalker + Riftwalker is perceived as a weaker support in exchange for what she provides in the later stages of the game being one of the few support initiators. We've toned down some of her harsh level and gold requirements making it less punishing to play the support role. - Increasing Starting Magic Armor from 5.75 to 6.0 - Wormhole: Lowered the mana cost at all levels from 150/200/250 to 125/175/225 - Shared Existence: Reduces cooldown from 20,16,12,8 to 10 Sandwraith + We've found Sand Wraith to have a significant increase in strength due to the recent emphasis on hero bounties and cooldown reductions to Mirage. We like the opportunity and action that his global presence creates so instead we've lowered his early game tankiness a bit making him more manageable in lane. Desert's Curse is also getting a significant decrease in the lingertime putting more meaning on the placement both for the Sand Wraith and enemies. - Reduced starting strength from 19 to 17 - Desert's Curse: Reduced the linger time of the debuff slow from Desert's Curse from 3 seconds to 1 second. The Madman + The cooldown of stalk was initially increased due to the frustration that The Madman created. With the recent buffs to his counters like Dust of Revelation, Wards of Sight and Puzzle Box. We are comfortable with a revert to his previous changes. - Stalk: Reduced cooldown from 10/9/8/7 to 9/8/7/6 Soulstealer + SoulStealer, an old time favorite has lost a lot of his appeal. The recent changes to mitigate his soul loss mechanic we feel was the wrong way to go, it ended up removing the counter play involved and lost a lot of meaning of the skill. Instead we're bringing back the risk and reward of the skill and even putting a greater emphasis on the mechanic. Soulstealer will now be able to reach higher peaks while also putting more emphasis on his death. - Demon Hand: Reduced the mana cost from 80 to 75 - Soulsteal: Increased the maximum number of souls from 8,15,23,30 to 10,20,30,40(damage potential of Soul Burst remains the same) - Soulsteal: Death reduction changed from 1/3 to 1/2 - Soul Burst: Increased the movement speed slow from 15,20,25% to 25% - Soul Burst: Increases the base damage reduction from -15,-20,-25% to -25% == Bug Fixes and Optimizations == Circe - Fixed cast range indicators on Doppelganger and Twisted Visage - Entrapment can now properly be cast near the edge of the map - Entrapment can no longer be used on heroes who are magic immune - Fixed interaction with Amun-Ra's ultimate such that if Circe transforms into Amun-Ra (with ultimate skilled) and Circe's transformation time expires naturally, then she won't be "killed" and revive with 60% HP Emerald Warden - Fixed Overgrowth so that the damage comes from the correct source Legionnaire - Creeps afflicted by taunt will no longer be aggressive towards the Legionnaire after the state expires - Targets afflicted by taunt will no longer be silenced and perplexed if legionnaire dies within the duration - Pestilence's Gore: Illusions now do 33% damage of gore and cannot stun - Riftwalker: Staff of the Master visual effect after teleporting will now be visible to enemies. Can no longer target boss units - Shadowblade's Feint Siphon: will no longer give attack damage to Shadowblade if the target has negative damage - Homecoming Stone disarm time will now be equal to the teleport time as well.(4 seconds for outer towers) - Fix crash with HoNTour spectators. - Lowered announcer memory usage - Lower alt avatar memory usage Version 3.2.4 ------------- == General == - Added new Hero: Circe the Deceiver * Circe is a support hero who specializes in deceiving the enemy through the use of illusions and clone mechanics. Her ultimate allows her to copy an enemies items and abilities. * Entrapment - Target a location to throw an orb in that direction. The first enemy hero hit by the orb is dealt 60/120/180/240 Magic Damage and Immobilized for 1.5/2.0/2.5/3.0 Seconds. Once Entrapment ends, it will jump to another nearby enemy dealing the same damage and immobilize. * Doppelganger - Target a hero to create an illusion of them under your control for 15/20/25/30 seconds. The Illusion receives 350% damage and deals 33% damage. If cast upon an enemy, applies a 20% Movement Speed Slow to them for 2 seconds. * Deceive - Activate to immediately stealth and leave an illusion behind for 4/6/8/10 seconds. * Twisted Visage - Target an enemy hero to channel for 2 seconds. After channeling completes, you become a copy of the enemy hero including items and abilities for 15 seconds. While in this form, you deal 70/85/100% damage. * This Hero will be released with 2 avatars. One is a Premium Alt Avatar and the other is a Debut Edition. Debut Edition Alt Avatars are sold for a limited period of time after the release of a hero. They are not exclusively limited to that period of time and may reappear within the store at a later time. * Releases 9/25/2013 == New Content == - Added new Circe the Deceiver Debut Edition Alt Avatar: Poison Circe * The Deceiver takes many forms, and her appearance known as Poison Circe is rumored to have been born in the Garden of Eden, a land she considered her own before those two interlopers arrived. Since then her toxic charade has been the downfall of many utopias. * Releases 9/25/2013 - Added new Circe the Deceiver Premium Alt Avatar: Iron Maiden * When the ship's wreckage washed ashore on Circe's island prison in the 8th century, the one item that held her fascination seemed to be a sort of man-sized jail cell lined with iron spikes. She mimicked its form and function and eagerly awaited the opportunity to enjoy it with a human. The next sailors who set foot on her sands did not savor it nearly as much as she did. * Releases 9/25/2013 - Added new Ophelia Ultimate Alt Avatar: Sylvia * Daughter of Circe the Deceiver, mother of Ophelia, and bane of Maliken Grimm, the mystical shapeshifter Sylvia has emerged from the darkest forests of Caldavar to stand with her Beasts and her cherished bloodline against the Hellbourne. * Upgrade her model throughout the game with the following items: * Weapon Horns: Codex / Stormspirit / Sol's Bulwark / Daemonic Breastplate * Head Horns: Puzzlebox / Tablet of Command / Abyssal Skull * Wings: Staff of the Master / Kuldra's Sheepstick / Barrier Idol / Shaman's Headdress * Stripes: Power Supply / Energizer * Legs: Boots / Upgraded Boots * Arms/Tail: Astrolabe / Ring of Sorcery / Nome's Wisdom / Sacrificial Stone * You can also modify her effects by owning the following avatars: * Snot Keeper (Gravekeeper) * Earthroc Pebbles * Ogre Blacksmith * Owning these four avatars will give Sylvia these effects: * Glowing tips on her horns (after she gets her horns) * Blood dripping from her claws (after she gets her claws) * A chiprel who follows her around * Releases 9/27/2013 - Added new Gravekeeper Alt Avatar: Snot Keeper * This crotchety old hermit has spent years away from society, choosing to pass the days with his tame pet Snotters instead. But now that the Legion and Hellbourne have refused to stay off his lawn, he's out for payback! * Releases 9/30/2013 - Added new Blacksmith Alt Avatar: Ogre Blacksmith * Brilliant, but lacking common sense; lazy, but compelled to forge; the Ogre Magi is a walking contradiction, and he likes being that way! If he didn't also hate being that way, of course. Infusing elemental magic into his hammers, this tiny monster brings the pain to his enemies with a frozen blast. Or a fiery barrage. Or with a little luck, total annihilation… Not that he believes in luck, or anything. * Releases 10/2/2013 - Added new Pebbles Alt Avatar: Earthroc Pebbles * The south of Caldavar is littered with the remains of monasteries and forgotten architecture long lost to the sands of time. From the remains of an ancient Temple of Sol, hidden in the dense forests on the way to Sang-La, emerges Earthroc Pebbles: a titan of the jungle -- brought to life by Sylvia -- who has survived the erosion of millennia. * Releases 10/4/2013 == Balance Changes == - Ancients and lane creeps will no longer attack each other Fayde - Burning Shadows: Damage decreased from 70/140/210/280 to 60/120/180/240 - Reflection: Damage decreased from 225/375/525 to 200/325/450 Flux - Magnetic Surge: Mana Cost reduced from 20/30/40/50 to 25 - Polarity Swap: Now a 5-level ability and has a level in it at the start of the game Midas - Transmute: Duration of the debuff to land two abilities increased from 3 seconds to 4 seconds Rampage - Charge: No longer starts its cooldown until after you land the charge on someone == Bug Fixes and Optimizations == - Added a sound effect to the add bot button Balphagore - Demonic Pathogen will no longer affect his own team if applied to an illusion that naturally expires before the debuff expires Cthulhuphant - Trample cannot be cast again until Cthulhuphant's current Trample is finished Legionnaire - Staff of the Master will no longer refresh all abilities when using decapitate on non-Hero targets Monkey King - Can no longer Heavenly Vault distances farther than intended - Heavenly Vault for Alt Avatars now moves at the correct speed Prophet - Persecution now procs on misses, however only the stun event will proc Rhapsody - Staff of the Master will no longer break channel when using charges from Staccato or any items that would work with normal channeling - Fixed Protective Melody animation so that it cancels properly when she stops channeling without issuing any further orders Riftwalker - Staff of the Master visual effect after teleporting will now be visible to enemies. Can no longer target boss units Shadowblade - Feint's Siphon will no longer give attack damage to Shadowblade if the target has negative damage Version 3.2.3 ------------- == New Content == - Added new Ravenor Ultimate Alt Avatar: El Diablo * If you want something done right, you gotta do it yourself! Furious at his Hellbourne minions for keeping the souls of the slaughtered Legion to themselves, the daemon king El Diablo surfaces in a tempest of fire and fury to punish the disobedient and collect the souls which are rightfully his. * Releases on 9/13/2013 - Added new Dark Lady Alt Avatar: Set * Summoned by the same corrupted disciples of Sol that brought Amun-Ra to Newerth, the goddess of darkness, Set, seeks to rain chaos and disorder upon those foolish enough to disturb the sandy throne of the sun god, tearing through Legion ranks unseen and untouched. * Releases on 9/11/2013 - Added new Dampeer Alt Avatar: Camazotz * Reveling in the pools of blood that litter Caldavar's forests, Camazotz glides through the brush with a mouth full of fangs and a colony of hungry bats adorning his wings. Decorated with ancient Mayan markings, this god of death and ritual sacrifice yearns to glean the lifeforce from naive warriors by force, replacing their smile with his own. * Releases on 9/16/2013 - Added new Ellonia Alt Avatar: Ymir * In the heart of the Ice Caves north of Hell's Keep, the frost giant Ymir stirs, roused from centuries of slumber by the opening of the Great Rift. As he ventures onto the battlefield, this titan of the frozen north intends to leave more in his wake than a trail of frigid footsteps. * Releases on 9/18/2013 - Added new Voodoo Jester Avatar: Hel * There are some who consider the various realms of the underworld a punishment, but not Hel. She presides over her beloved deceased souls from her vast mansions, worshipped by countless servants and proud to be the mistress of the dead and diseased. She is also relieved her hideous appearance-half beautiful woman and half decaying crone-draws no attention in the realm of the dead. But that relief is soon to end, for her father Loki has summoned her to Newerth to bring about the end of days. At least she will have many more souls to welcome when she returns home. * Releases on 9/20/2013 - Added new Soulstealer Alt Avatar: Hades * Hades drifts through the battle-ravaged landscape, propelled by the hands of spirits longing to return to Newerth, and angered by his brothers accepting defeated warriors into their realms after death. Those who he passes over are sent directly to the Underworld, their screams muffled beneath the crust of the living. * Releases on 9/23/2013 == Stafff of the Master Upgrades == - Staff of the Master now upgrades the Ultimate Abilities of several new heroes! Accursed - Flame Consumption: In addition to increasing the duration by 2 seconds and letting you activate the ability while Silenced, you can now activate the ability while Stunned Berzerker - Carnage: Now activatable while disabled and when activated, removes all debuffs and disables from yourself - Carnage: Reduces the incoming Damage Multiplier from 15% to 0% - Carnage: Increases the Bonus Damage based on your Maximum Health from 6/7/8% to 8/9/10% Blitz - Lightning Shackles: Slow duration increased from 3 to 4 Seconds - Lightning Shackles: Now also applies -100 Attack Speed Slow for the duration - Lightning Shackles: Increases damage from 225/325/425 to 325/425/525 Corrupted Disciple - Overload: Increased the frequency of the bolts from from every 0.8/0.7/0.6 seconds to every 0.7/0.6/0.5 seconds - Overload: Each bolt will bounce twice to new targets Legionnaire - Decapitate: Instantly refreshes all of your Abilities (not Items) when you sucessfully Execute a target Madman - Berserk: Attack Speed increased from 40/80/120 to 80/120/160 - Berserk: Movement Speed increased from 5/7/9% to 10/14/18% - Berserk: While active and if Madman's health reaches 0, he will not die immediately and will instead die in 5 seconds. During this time, he can still act and attack normally. Martyr - Hand in Hand: Heals both yourself and the target to full life Monarch - Cleansing Wind: Radius increased from 225 to 900 - Cleansing Wind: After a 3 second delay, fires a second Clensing Wind backwards Rhapsody - Protective Melody: Duration increased from 4/5/6 to 5/6/7 - Protective Melody: You can now move at 150 Movespeed while channeling, but attacking, being disabled, casting another spell, or activating an item will end the spell Riftwalker - Wormhole: Range increased from 1200 to 1400 - Wormhole: Can now activate the ability again within 2/2.25/2.5 seconds of using it to teleport yourself and all enemies hit back to where you started casting it Sand Wraith - Mirage: When using the secondary activation and teleporting to one of your illusions, all enemies within 400 units of there are feared for 2 seconds then slowed by 15% for an additional 4 seconds Slither - Poison Burst: In addition increasing the Damage done and reducing the cooldown, the Damage is now lethal == Item Changes == Bound Eye - Vision of Wards now lingers for 4 seconds after the Bound Eye vision ends Frostfield Plate - Rebalanced the static -25 Attack Speed aura to a -20% Attack Speed aura Frostwolf Skull - Agility increased from 15 to 20 - Intelligence increased from 15 to 20 Grimoire of Power - Damage per second debuff reduced from 40 to 35 per second - Recipe Cost increased from 700 to 800 Icon of the Goddess - Whenever a charge is added to the item, you gain a buff granting +30 Health & Mana Regeneration for 10 seconds Shaman's Headdress - Now takes a Lifetube, Two Trinkets of Restoration, and Mystic Vestments - Health Regeneration increased from 8 to 9 Lex Talionis - Cost decreased from 300 to 275 == Hero Changes == - In addition to not being able to attack Towers, summoned minions can no longer attack any buildings when their owner is no longer in range Deadwood - Willowmaker: Strength Reduction increased from 20% to 30% - Willowmaker: Damage decreased from 350/650/950 to 225/475/725 Lodestone - Rocket Drill: Cooldown increased from 14 to 20/18/16/14 seconds - Rocket Drill: Travel time of the drill increased from 0.5 seconds to 0.6 seconds - Rocket Drill: Lodestone's travel speed decreased from 2000 to 1750 - Shatterstorm: Slow now tapers off smoothly over 5 seconds instead of static Pebbles - Stalgmites: Damage decreased from 100/160/220/280 to 85/145/205/265 - Chuck: Damage decreased from 75/150/225/300 to 70/140/210/280 Scout - Vanish: Movement Speed decreased from 25% to 10/15/20/25% - Vanish: Changed bonus when you come out of Stealth from 1/2/3/4 attacks at 300 Attack Speed to 4 attacks at 75/150/225/300 Attack Speed - Electric Eye: Detection range increased from 150 to 200 units * The detection range is the distance from the Electric Eye in which an enemy unit must be within to reveal it == Bots == - Added a new Bot: Gravekeeper * Bot created by community member Schnarchnase * Schnarchnase receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award! * Join us on the bot subforums to create your own bot! - Improved lasthit calculations for bots, resulting in 50 - 70% increase in last hits and denies. * Thanks to paradox870 and the Community Bot Team for all their hard work~! == Bug Fixes and Optimizations == Behemoth - Removed ground crack visuals from following his moving targets after Behemoth autoattacks them - Fixed Heavyweight and Shockwave tooltips so that their radius shows up in simple tooltips Nomad - Fixed Mirage Strike's invisibility so that it breaks when Nomad finishes his attack, not when he starts the attack animation Pebbles - Fixed an exploit so that Pebbles cannot use Chuck and Group Chuck immediately after if he drops SotM before using Chuck and picks up SotM after Chuck is cast - Fixed the pause hotkey/bind for replays - Added info about Couriers being uncontrollable to the tooltips for the Courier Version 3.2.2.1 ------------- - Fixed the Tutorial - Updated Hang Tuah to correctly be a Gold Edition Avatar - Updated Scarecrow Fayde to correctly be a normal Alt Avatar, not a Holiday Edition Avatar Version 3.2.2 ------------- == New Content == - Added new Night Hound Ultimate Alt Avatar: Cowardly Night Hound * Put 'em up, put 'em up! The Ultimate Night Hound may start out cowardly, but as you add items his courage grows large enough to fill the lanes! * Elder Parasite / Symbol of Rage / Abyssal Skull: Face mask and hair upgrade * Firebrand: Flaming weapons * Nullfire Blade / Brutalizer / Thunderclaw / Charged Hammer: Weapon upgrades * Boots: Leg armor upgrade * Energizer / Soulscream Ring / Iron Shield: Body armor upgrade * Minor Totem / Lex Talionis: Badge of courage * Releases on 8/30/2013 - Added new Deadwood Alt Avatar: Gravewood Deadyard * The Wicked Hag of the West has called forth the monstrous, cursed trees of Hellbourne burial grounds to impede the Legion's progress through the Forest of Caldavar. Tin Hammerstorm, sharpen that ax! * Releases on 8/28/2013 - Added new Hammerstorm Alt Avatar: Tin Hammerstorm * There's plenty of heart in this warrior, who has proven his worth in countless battles dating back to when Maliken led Man against Beast. Still, no one knows if a man lies beneath the armor, or a machine. * Releases on 9/2/2013 - Added new Pearl Alt Avatar: Good Witch Pearl * This optimistic spellcaster wants to see the best in everyone, but sometimes those mean old Hellbourne just don't have a redeemable scrap of good in them. When that happens, Good Witch Pearl is happy to send them into the afterlife to be reborn and try again. * Releases on 9/4/2013 - Added new Sand Wraith Alt Avatar: Hang Tuah * Rising from the waters where his iconic weapon once rested, the legendary Malaysian warrior Hang Tuah has emerged to drown Newerth in a flood of fear, vanishing only when he is once again the strongest fighter on land and sea. * Releases on 9/6/2013 - Added new Fayde Holiday Avatar: Scarecrow Fayde * Scarecrow Fayde could be called mindless in his pursuit of Legion heroes, reaping entire fields and forests just to harvest the souls hiding in the shadows within. * Releases on 9/9/2013 == General == Courier Rework - In the bottom right corner of the screen, the "Commands" have been removed. The panel now shows: * Taunt * Fortification * "Use Courier" Button * Courier Status - When you use the "Use Courier" Button, the Courier will grab all of the items in your stash, use Speed Burst, deliver the items to you, and return to base - The Courier Status now shows stats at a glance about the Courier * The icon will change depending on what the Courier is doing. Changes between: * Idle, Getting Stash Items, Delivering, Returning, Dead, or Roaming (when someone is manually controlling it) * Upper Icon changes color based on who is controlling the Courier * Lower Icon changes based on if the current Courier is Private, Shared, or Dead - This information will also appear when your stash is open == Hero Balance == Monkey King - Starting Strength reduced from 19 to 18 - Starting Agility reduced from 20 to 19 - Starting Intelligence reduced from 18 to 17 - Illusive Dash: Damage decreased from 10/20/30/40 + 100% attack damage to just 100% attack damage - Heavenly Vault: Mana Cost increased from 120 to 120/130/140/150 == Bot API == - New function: unit:GetHeading() == Bug Fixes and Optimizations == Artillery - LRM's "Turn" sub-skill now shows the cast range indicator correctly if you click on the skill with your mouse Master of Arms - Forked Lightning range indicator width adjusted to be correct Ophelia - Neutral Creeps controlled by Command now deal and take the correct damage Pharaoh - Wrath of the Pharaoh unbinds him if he hits someone with it Ravenor - Power Overwhelming will now properly propagate to illusions (and will do reduced damage on them) Tempest - Elemental Void now properly pulls the Ancient creeps - Fixed the ranked/unranked setting in Matchmaking changing itself to unranked on startup instead of restoring your last setting - Fixed some options not working correctly when changed via search (for example: Swap Minimap) Version 3.2.1 ------------- == New Content == - Added new Pyromancer Ultimate Alt Avatar: Steampunk Pyromancer * Caustor the Pyromancer lost his magical ability to command the flames of Sol, then rejoiced when he learned of the steam-powered weapons and armor the Legion Engineers were building to battle a new mysterious Hellbourne threat. Now he has his beloved flames back, as long as he can control them... * Item/Effect: * Mana Battery/Power Supply: Weapon changes from gun to arm-mounted flamethrower * Any Boots: Upgraded boots * Tablet: Backpack upgrades to jet pack * Grave Locket / Sacrificial Stone: Upgraded helmet/optics * Portal Key: Clockwork Dragon Minion * Sheepstick: Unique Form Change (Clockwork Sheep) * Grimoire of Power / Spellshards: Body Armor Upgrade * Releases on 8/16/2013 - Added new Moraxus Alt Avatar: Mortracksus * Someone in Hell's Keep is developing new machines of destruction for the Hellbourne, and the first to roll onto the battlefield is Mortracksus, a steam-driven and blade-covered butcher. * Releases on 8/14/2013 - Added new Geomancer Alt Avatar: Drillex * The infernal new machines steaming out of Hell's Keep continue with Drillex, a multi-legged murderer designed to penetrate the heart of the Legion. * Releases on 8/19/2013 - Added new Bloodhunter Alt Avatar: Organ Grinder * The mysterious inventor in Hell's Keep has churned out another monstrosity, and Legion blood will have no safe haven when the Organ Grinder is injected into the fray * Releases on 8/21/2013 - Added new Gunblade Holiday Avatar: Cossack * Adept at both long- and short-range weaponry, the fierce Legion mercenary Cossack travels with everything he needs to bring devastation to his enemies, and this year he will celebrate his independence by clearing the battlefield of daemons. * Releases on 8/23/2013 - Added new Behemoth Avatar: Steamoth * If it is blood and souls the Hellbourne wants, give them neither! Legion Engineers have built an army of steam-powered Behemoths and sent them to the front lines to rend fissures through the daemon ranks. * Releases on 8/26/2013 - Added new Monkey King Alt Avatar: TDMonkey King * Trademark eSports, with a roster of Mynuts, Insania, Limmp, Zai`, and NoobG, won Dreamhack Winter 2012 and was given an opportunity to create an alt avatar as one of their rewards. This avatar was created specifically by Zai` who received his inspiration from his good friend Heimer. * Releases on 8/17/2013 == Matchmaking == - New feature: Persistent Groups * You will stay in the same group after the match that you entered the match with * If you are in queue and the match fails to start, you are automatically re-queued - New feature: Match Confirmation * When Matchmaking finds a match, all players in the game will need to confirm they are ready before it will start - Added new Mode to replace All Random in Matchmaking: Balanced Random * On each team, five different random settings will be used for picking. The slots will work as followed: * Random from the pool of Carries * Random from the pool of Initiators * Random from the pool of Gankers * Random from the pool of Supports * Random from All Heroes (this will random from either melee, ranged, or all heroes depending on the makeup of the previous four randoms) * Where these slots lie on the team will also be random. (ex. Pink could random a Carry one game, but random a Support the next). If anyone repicks, it will re-random a hero from the whole pool. - Core Pool and Locpick Removed from Matchmaking - Grimms Crossing Removed from Matchmaking * Please see the in-game blog for more details == Bug Fixes and Optimizations == Courier - Fixed couriers from obtaining the health regeneration state from Blight Stones so they won't become unkillable Dust of Revelation - Capped charges at 100 to prevent charge overflow errors Artillery - LRM's impact will no longer play through fog Bubbles - Fixed him not having his shell visual on his back if he doesn't issue any command after Shell Surf ends Engineer - Mines have been given a self active ability to destroy themselves Kinesis - Ultimate will now properly check for trees in the correct 1200 radius when using the second activation Prophet - Fixed Persecution to not consume 2 charges on one attack when propagating attacks from Shared Fate Ravenor - Fixed Dominus Ravenor's HP bar so that it hovers a bit more over his head now Revenant - Fixed Mortification (W) from not damaging enemies with the enemy AoE affectors if cast on self with level 3 ultimate/level 2 ultimate + SotM or higher Salomon - Avatar form's HP calculation algorithm fixed so it won't divide by 0, resulting in an instant death of the ultimate form - Illusions in the Avatar form will now properly die - Token of Life will no longer be consumed if killed while in the Avatar form Succubus - Fixed non player-controlled creeps from taking the Mesmerize state from a target sometimes HoN 3.2 - Salomon's Fortune ------------- == General == + The primary focus of this patch is to continue to diversify our hero pool, making each hero exciting and different to play. The secondary focus of the patch is continuing to make Heroes of Newerth the most balanced MOBA in the world both in the competitive scene and the public scene. Mid Wars + The rune spawning in the middle helps to enforce action and overall more enjoyment in the mode, have a good time! The gold changes to Mid-Wars makes it so the same amount of total gold is given to your team but also spread more evenly between your allies. - Picking phase has been changed so every player gets 1 Blind Ban instead of Blue and Pink getting 3 Blind Bans each - Flat Hero bounty decreased from 400 to 300 - Assist gold increased from 50% to 100% of the Hero bounty - Hero bounty per level decreased from 10 to 7 - Hero bounty gold per streak decreased from 100 to 75 - Rune spawn location has been moved much closer to the middle New Picking Mode: Captain's Pick + For this HoNTour season we will be using a more classic style but with an increase in speed to decrease much of the downtime. Increased Extra Time will allow Captains to not feel too cramped for time. - Will be using in all competitive games along with Tournament Rules, replacing Lock Pick - Relies heavily on the Captains of each team picking and counter-picking wisely * Captains ban or pick one hero at a time * The order goes: 2 bans, 3 picks, 3 bans, 2 picks - Added a new "Tournament Stats" tab to the "View Statistics" screen * This will display any recent events the player has participated in using the HoNTour automated tournament system == Heroes == The following Heroes are now allowed in Tournament Rules games: - Prisoner 945 - Sir Benzington The following Heroes are no longer allowed in Tournament Rules games: - Artillery Accursed + Allowing Sear to apply on ability use will no longer force Accursed into auto attacking in order to gain the benefits of his passive. - Cauterize: Now applies Sear debuff to enemies and Sear Buff to Allies - Fire Shield: When it explodes, it now applies Sear buff to Allies and Sear debuff to Enemies in the radius - Flame Consumption: Now applies Sear buff to yourself on use Artillery + Artillery now focuses as a long range ability carry. He has three extremely long range abilities that either become harder to hit or less effective the closer you are to Artillery. To help keep his focus on abilities instead of auto attacks, his attack range has also been decreased. - Reduced starting attack range from 550 to 450 - LRM: Range decreased from 1500 to 1200 - LRM: Damage changed from 15 plus 7/14/21/28% of Attack Damage to 12 plus 7/14/21/28% of Attack Damage - LRM: Increased missiles shot per second from 4 to 6. Missiles no longer shoot in a perfectly straight line and deal AOE damage on impact - Fragmentation Shells: Completely reworked. Now called Mortar Shot * Mortar Shot: Shoots a Mortar in a targeted area that deals 100/140/180/220 Magic damage and slows. This ability can be used while channeling LRM - Bunker Down: Completely reworked. Now called Special Ammunition * Special Ammunition: Increases cast range of all abilities by 200/400/600/800 and adds an additional 15% move speed slow to all abilities - Artillery Barrage: Completely reworked. Now called Homing Missile * Homing Missile: Now single target ability that will follow its target no matter what. On impact, deals 200/250/300 Magic damage and stuns for a duration determined by how far the missile has traveled, up to a max of 4 seconds Berzerker + Focusing more on a physical presence and removing the awkwardness that happens when players go magic immune against Berzerker. - Chain Spike: No longer gets removed by Magic Immunity, but will be removed by Physical Immunity Blitz + Faster than light? Blitz can now reach speeds no other hero in the game can reach when using Quicken. Try not to lose focus of where you are at! - Increased Base Movement Speed from 315 to 330 - Quicken: Now passively increases the Movement Speed cap for Blitz by 20/40/60/80 - Pilfering: Lowered Cast Time from 1 second to .6 seconds * This does not change how quickly you cast Pilfering, just the total Casting Time Corrupted Disciple + Corrupted Conduit now has a much better use by only allowing it to be disabled by range. This allows better interaction between Corrupted Disciple and his enemies with Corrupted Conduit. - Increased starting damage by 3 - Corrupted Conduit: Casttype changed from Magic to Physical - Corrupted Conduit: Reduced Cast Action Time from 500 to 400 - Corrupted Conduit: Now can only be removed by getting out of he 700 range * Shrunken Head, going invulnerable, etc. will no longer remove this skill Cthulhuphant + Focusing Cthulhuphant as more of a jungler with a presence to come out and wreak havoc! - Hook'em: Mana Cost reduced from 80 to 75 - Hook'em: Cooldown reduced from 60/50/40/30 to 40/35/30/25 Dampeer + Essences will now boost Dampeer's Bloodthirst, giving him more carry power! - Bloodthirst: Each Essence now grants a bonus 10 Attack Speed Deadwood + Slightly increasing the length of time between when Deadwood can Willowmaker a target. Sounds minor, but those 15 seconds make a big difference in the early levels. - Willowmaker: Increased cooldown from 85/75/65 to 100/85/70 Doctor Repulsor + These changes are to address his early game difficulties - being too fragile - before learning Ludicrous Speed. More durable, faster movement, and longer vision from Magnetic Contraption all help him. - Starting Strength increased from 17 to 19 - Base Movement Speed increased from 295 to 305 - Magnetic Contraption: Lifetime increased from 12 to 16 seconds Gravekeeper + Allows Corpse Explosion to have some uses even when Gravekeeper doesn't have a corpse to use it on. - Corpse Explosion: Increased damage from 30/50/70/90 (per corpse) Magic Damage to 60 + 20/40/60/80 (per corpse) Magic Damage Gunblade + Allowed Demonic Shield to act like other self-shields: by being unable to be removed. Having trouble keeping your target in Lethal Range? Try the new Grappling Shot that attaches you to the target! - Demonic Shield: Can no longer be Dispelled or Transferred/Stolen - Lethal Range: Bonus Base Damage when you are within 200 range of your target increased from +20/30/40/50% to +30/45/60/75% - Grappling Shot: Now grants vision and Restrains the target for 3 seconds * Restrained means the target cannot use blinks or Movement-based abilities - Grappling Shot: Now attaches Gunblade to the target for 3 seconds * Using Grappling Shot again will disengage you from the target Kinesis + Allowed Stasis Smash to get full effect on the primary target even if it breaks early. Removed a button click for Mass Control and made it easier to target the location you are looking for. - Stasis Smash: Will now deal the full Magic Damage to the primary target when activating it again to drop them early - Mass Control: On use, will pick up the closest 3,5,7 things in 1,000 radius rather than the target area - Mass Control: Cast Range of second activation increased from 600 to 750 Lord Salforis + Focusing Lord Salforis to be a better anti-healer. Mors Certissima will no longer be hard countered by Magic Armor and also reducing healing on targets. Dark Lord's Presence will now steal regeneration from targets instead of just gaining a static amount (you will still steal regeneration from targets that have Undying). Adjusted some values with Undying for better usability. - Mors Certissima: Health regained by the target decreased from 20/40/60/80 Health over 5 seconds to 20% of damage done over 5 seconds - Mors Certissima: Now also reduces Healing the target receives by 50% for 5 seconds * This only affects healing, not Health Regeneration - Dark Lord's Presence: No longer gives Health Regeneration based on enemies around you. Instead, it now steals 50% Regeneration from enemies around you with a max of 127 hp/sec - The Undying: Cast type changed from Magic to Superior Magic - The Undying: Increased duration from 10 to 12 seconds - The Undying: Decreased cast action time from 400ms to 350ms - The Undying: No longer grants you a soul when the target dies. This effect has been moved to a Staff of the Master upgrade - The Undying(SotM): Enslaves the target's soul when they die under the effects of The Undying. The Soul has 1 charge for every 100 Max Health of the Hero that died. Each charge grants Salforis 5 damage and 2 Attack Speed. Using the ability again will consume the charges. Each charge heals you for 50 hit points (Thus you can heal for half of the target's Max Health) Lodestone + Decreasing his suicide potential by significantly increasing his Mana Cost. - Rocket Drill: Mana Cost increased from 100 to 120 Martyr + Martyr is steered even more towards his harder to kill support role. - Starting Strength increased from 20 to 21 - Strength gain increased from 2.1 to 2.4 - Intelligence gain decreased from 2.6 to 2.4 Pandamonium + This small change can help to not miss as many Flurries. - Flurry: Push time increased from 250 ms to 300 ms Pestilence + Gore now deals Physical Damage to match up with Swarm. Flight also becomes much more usable. - Flight: Increased duration by 5 seconds - Flight: Now grants Unitwalking to Pestilence - Gore: Chance increased from 10/15/20/25% to 25% at all levels - Gore: Damage rescaled from 40/50/60/70 to 20/40/60/80 - Gore: Damage Type changed from Magical to Physical - Gore: Stun duration decreased from 1 second to 0.55/0.7/0.85/1 seconds - Swarm: Armor reduction increased from 5/10/15 to 6/12/18 Rally + Lowering Rally's laning presence to make him less of a soloer and directing him more towards Anti-Armor. - Battle Experience: Armor Ignore from 20/30/40/50% to 15/30/45/60% - Battle Experience: Removed passive Attack Damage Rampage + Helps greatly in preventing The Chains that Bind from ending early when his target has a Tablet used on them. - The Chains that Bind: Break Range increased from 500 to 575 units Ravenor + Harkon's gives Magic Damage on attack but what about Superior Magic damage? Ravenor's got you covered along with a significant boost to Power Overwhelming's overall potential. - Power Overwhelming: Now causes attacks to do 100% Superior Magic damage - Power Overwhelming: Charge cap increased from 60/90/120 to 120. Charges gained when hitting Heroes decreased from 4/6/8 to 4 - Power Overwhelming: Bonus Damage cap increased from 60/90/120 to 120/180/240. Bonus Movement Speed cap increased from 60/90/120 to 90/120/150 - Power Overwhelming: Charges lost every second increased from 5 to 8 Revenant + Getting Manifestation's double-cast at level 11 takes a little too long, but getting it at level 6 is a little too quick. How about level 8. - Manifestation: Level requirements lowered from 6/11/16 to 4/8/12 Salomon + Salomon now brings wishes of the Djinn in the form of Wealth, Power, and Vengeance. This will allow Salomon to achieve high GPMs while having some scaling into the late game. - Djinn Blast: Completely reworked. Now called Cosmic Cleave * Cosmic Cleave: Dual ability. Can be cast both Close (Q) and Far (W). On use, deals (50% of your Attack Damage + 30/60/90/120) Magic Damage in front of you and slows for 15%. If you quickly hit the same target with the other Cosmic Cleave, the slow is increased to 25%. - Sacred grounds: Completely reworked. Now called Winds of the Djinn * Winds of the Djinn: Passively increases nearby allies Attack Speed by 10/15/20/25. Activate to grant nearby Allies 20/30/40/50 Attack Speed for 10 seconds - Guardian Spirit: Completely reworked. Now called Wish for Wealth * Wish for Wealth: Passively gain 3/4/5/6 bonus gold for a creep kill. Killing creeps builds stacking charges that gives a bonus 1/2/3/4 gold per charge. Charges last 30 seconds. Max of 30 bonus gold - Last Wish: Completely reworked. Now called Wish for Revenge * Wish for Revenge: On use, transforms you into an Avatar of Revenge. Avatar has 1100/1700/2300 Health and all new abilities. 30/50/70 Health is drained per second while active. When Avatar's health reaches 0, Salomon reverts back to his normal self - Avatar of Revenge * Flaming Cleave: On use, instantly does a cleaving attack in front of you that deals (50% of your Attack Damage + 150/250/350) Physical Damage * Golden Sword: Passively grants nearby allies 10/15/20/25 Attack Speed and applies a 20% Movement Speed Slow to Enemies you attack * Avenging Leap: Target an enemy unit to leap to them, dealing 50/100/150 Magic Damage and stunning them for 1.25 seconds * Phenomenal Cosmic Powers!: Can only be used when the Avatar of Revenge is under 30% health. Activate to unleashes 8 Spheres of Phenomenal Cosmic Power for 3 seconds that spiral out from you, dealing Magic Damage as they pass through Enemies and then exploding. On use the Avatar of Revenge returns to his itty-bitty living space, reverting Salomon back to his normal self Solstice + Slightly bringing back his jungle ability, which went a little too low with our last change. - Graceful Strikes: Daytime Attack Damage Bonus increased from 25/40/55/70 to 35/45/55/65 Tempest + A hero with a lot of utility that could be tuned down a notch. Removing the ability to deny at level 1 was the win-win change, since it also removes a lot of annoyances that players have when playing against the hero. - Elemental: Level 1 of this ability can no longer be used on Allied units Thunderbringer + A nice touch to Lightning Storm so Thunderbringer doesn't always feel like he never has it ready in the late game. - Lightning Storm: Cooldown decreased from 120 to 120/110/100 Tremble + Removing the annoying parts of the Terror Mounds for both sides. Terror Mounds are harder to see so Tremble won't find heroes always killing them, but also made them much easier to kill so Enemy players are no longer attacking them for 2 minutes straight. - Terror Mounds: Maximum number you can have active at the same time has been lowered from 3/5/7/9 to 2/4/6/8 - Terror Mounds: Now permanently Invisible - Terror Mounds: No longer block Neutral spawns - Terror Mounds: The Gold Bounty has been increased from 25/30/35/40 to 35/40/45/50 Gold - Terror Mounds: Large health pool removed and instead they now take 4/4/5/6 Attacks to kill Valkyrie + Allowing greater potential to set up fights with Valkyrie's Prism. - Valkyrie's Prism: Duration increased from 7/9/11 to 10/13/16 seconds Vindicator + Making Vindicator's Glyph of Silence more usable before fights start. - Glyph of Silence: Aura radius increased from 800 to 1000 - Glyph of Silence: The Glyph can now move at 100 Movement Speed Voodoo Jester + Wondering why your Spirit Ward stopped attacking? It was probably turning! This change will allow the Spirit Ward to acquire targets much faster. Also made Staff of the Master grant more bounces instead of split shot. This will allow for some epic bounces to Enemies! - Spirit Ward: Turn Rate increased from 360 to 900 - Spirit Ward (SotM): Increased number of bounces from 0/1/0 to 0/1/2 and removed Split Shot == Items == Barrier Idol + This price decrease goes along with the increased cost to Mystic Vestments in order to not increase the overall price of Barrier Idol - Recipe Cost decreased from 1000 to 900 Mystic Vestments + Increasing the length of time and resources spent for such a cost effective item. Even with this change it remains one of the most cost effective items in the game. - Cost increased from 400 to 500 Shrunken Head + This change is to decrease the value of fully using a Shrunken Head, selling it, and then re-buying it. Players are still able to do so, but at an increased cost. - Sell value decreases by 100 Gold every time it is used, to a max of -500 Gold == New Content == - Added new Predator Ultimate Alt Avatar: Nightmare Predator * The war between the Legion and Hellbourne has spread to the deepest corners of Caldavar, and they have trespassed upon the territory of Tikbalang the Nightmare Predator! Build this Ultimate Predator with the following items to get the listed effects: Behemoth's Heart: Shoulder spikes * Elder Parasite: Spine and tendrils * Brutalizer/Shieldbreaker/Insanitarius: Bloody footstep effects and Ability 1 causes organs/blood to splatter * Boots: Leg veins * Bulwark/Breastplate: Horns on head * Ice/Fire/Dawn: Larger claws and arm spikes * Releases on 7/26/2013 - Added new Salomon Alt Avatar: Djinn Salomon * Salomon has rescued his beloved Djinn from the spirit realm and imbued her with his newfound powers to battle the Hellbourne and the Nine Kings of the Great Waste! * Releases on 7/26/2013 - Added new Pestilence Alt Avatar: Swarm Pestilence * When the brood swarm of a Pestilence has grown strong enough the insects begin to overtake the flesh of their master. Swarm Pestilence is slowly being devoured by his own hatchlings, but it has only made him stronger! * Releases on 7/31/2013 - Added new Gold Edition Chronos Alt Avatar: Ghatotkacha * Ghatotkacha's unmatched powers have led him to victory in countless battles, and his dark magic would be a welcome addition to the Hellbourne ranks. Lucky for Newerth he chooses to use his mystical abilities and giant golden mace to help the Legion! * Releases on 8/2/2013 - Added new Lord Salforis Alt Avatar: Baron of Blackwal * Even the dead soldiers and enslaved souls who follow Lord Salforis quake when he dons his Baron of Blackwal armor, for they may be forced into its plate and mail to protect their Lord and welcome the souls he harvests upon the field of battle. * Releases on 8/5/2013 - Added new Ravenor Alt Avatar: Rift Ravenor * The Great Rift continues to expand on the slope of Krula, plundering heroes from Newerth and returning them forever altered. The horrific Rift Ravenor was expelled from the chaotic realm because he and the giant eye that commands him didn't care who or what they tortured and killed--Riftspawn or Hunters--though now he prefers the way the humans and beasts scream. * Releases on 8/7/2013 - Added new Artillery Alt Avatar: Gorilla Warfare Artillery * The revolution is here, and Gorilla Warfare Artillery is just the soldier to lead it! With one finger on the trigger and one in the face of authority, he's spearheading the new war against the status quo. * Releases on 8/9/2013 - Added new Blitz Alt Avatar: Flash Blitz * Justice is now a lot faster in Newerth! Flash Blitz and his bladed bolo are cutting a swath through the Hellbourne armies, and he's back in his tent with a well-deserved beverage before the bodies hit the dirt. * Releases on 8/12/2013 == Bots == - Added an AttackMinions behavior, code by community member Anakonda! - Added in several common items, code by community member DarkFire! * Fixed a bug with porting bots returning to the base * Added in logic to correctly calculate travel time with a posthaste port * Added Logger's Hatchet use * Added Bottle, Mana Battery, Power Supply, and Mana Potion use - Rhapsody Bot Updated * Removed an unnecessary for loop * Added minor sanity checking * Fixed an issue with RhapsodyBot not being able to activate her Shrunken Head - API changes * Added 3 functions for creep score: * unit:GetCreepKills() * unit:GetNeutralKills() * unit:GetCreepDenies() * Fixed GetSlot() returning the inventory slot (0-60) instead of the backpack slot (1-12) * core.ValidateItems now used by the FindItems code. This function now nils items if they aren't in your backpack == Bug Fixes and Optimizations == Grimms Crossing - Added in the Gotars and Ebulas where needed - Artesia fixed in Duplicate Mode - Optimizations have been made to improve start times (Reduced start times 50%+ in testing) - Fixed the forward and back buttons for the replay controller - Fixed time input boxes for the replay controller - Gemini no longer gains cliff and tree walking longer than intended when recombining - Creeps and Kongor are no longer wearing party outfits Version 3.1.6 ------------- == New Content == - Added new Devourer Limited Edition Alt Avatar: Rift Devourer * The victorious Riftspawn are wasting no time with their invasion of Newerth. Queen Riftwalker has summoned the Rift Devourer to wreak havoc and consume all hope on the planet! * Releases on 7/12/2013 - Added new Wretched Hag Alt Avatar: Wicked Hag of the West * Keep your little dog safe until we create a way to drop a house on this wicked lady and her creepy monkey minion! Who's carrying the Ruby Marchers? There's no place like Newerth, there's no place like Newerth... * Releases on 7/15/2013 - Added new Thunderbringer Alt Avatar: Lightningbringer * This lightning mage is the first human accepted into Thunderbringer's tribe, and her ability to harness the elemental power of violent storms brings an impressive arsenal to the Legion! * Releases on 7/17/2013 - Added new Empath Limited Edition Alt Avatar: Guanyin * Guanyin is the compassionate goddess of mercy and empathy who strives to help and heal everyone before achieving enlightenment. Her multiple arms allow her to offer many helping hands to her Legion allies, and the Hellbourne's endless attacks will keep her very busy! * Releases on 7/19/2013 - Added new Flint Beastwood Alt Avatar: Smuggler Flint * This scoundrel has some debts he needs to pay off, and me must be very desperate indeed if his only option is joining the fight against the Hellbourne. The rumor about all that gold inside Hell's Keep probably has nothing to do with it... * Releases on 7/22/2013 - Added new Aluna Alt Avatar: Conquistador Aluna * Conquistador Aluna has donned her exploration armor to recon deep behind Hellbourne lines and search for Newerth's hidden secrets and treasures. Tangling with the enemy on their turf, there's only one thing she's guaranteed to find: trouble. * Releases on 7/24/2013 == Bug Fixes and Optimizations == Gauntlet - Gauntlet Blast now properly afflicts valid targets with the stasis state at point-blank ranges Glacius - Ice Imprisonment will now last the correct duration on summoned units Grinex - Shadow Step now properly unbinds the target - Shadow Step's stun duration on cliffs now matches the tooltip Insanitarius - The toggled effect now properly propagates to illusions - Removed game mode restrictions from Australia - Added a small effect to ability icons that can be leveled up - You can now search the Alt Avatar list for things like 'gold collection', 'Rise of Ra', etc. - Fixed item and ability cooldown graphs when spectating a game or watching a replay - Improved searching items and entities in practice mode Version 3.1.5 ------------- - Fixed Hunter Gunblade's effects after he dies once - Fixed the Announcer sometimes not loading - Fixed unpurchasable items from showing up in the shop search results - Fixed the "All Pick" voiceover from playing several times in an All Random game - Fixed the Radial Menu voice to say the correct lane a hero is missing from * Was incorrectly always saying bottom lane no matter what Version 3.1.4 ------------- == New Content == - Added new Wild Soul Ultimate Alt Avatar: Panda Soul * Young Lin and her pet panda Zhen Zhen were banished from their village beyond the Sang-La Mountains after their true natures came forth to defend against a Hellbourne attack. Lin and her tiny bear transformed into ferocious panda warriors, embodiments of an ancient magic rooted in the bamboo forests where the exiled Lin and Zhen Zhen raised each other. Now they are called to defeat the daemons who ravaged their homeland, in the hope they can return it to its peaceful state. * Releases on 6/28/2013 - The Rift Wars continue! The Great Rift has snatched warriors from our battlefields and pulled them into its dark chaos, where they are either infected by the Rift and become Riftspawn or exert their will upon the alien realm and join the Hunter's Guild, slayers of Riftspawn. Now they have returned to Newerth to battle, and the victor will be decided by you! * Through the first week in July, visit the Store Specials page and purchase a Hunter's Guild avatar or a Riftspawn avatar to determine the winner of that week's battle. Purchase all 5 avatars for your favorite side and receive a 6th Team Leader alt avatar for free. Of course, if you're a mercenary, you can purchase both avatars but don't expect mercy if you're caught playing both sides. The Team Leader on the side with the most purchases will receive extra effects! - Hunter Witch Slayer vs. Rift Warden - Hunter Gunblade (Hunter's Guild Leader) - Queen Riftwalker (Riftspawn Leader) * Release on 7/2/2013 - Added new Soul Reaper Alt Avatar: Yanluo Wang * Yanluo Wang has been summoned by rogue Hellbringers to judge the souls of the Legion and bring more damned souls to the Hellbourne ranks. Furious at having to leave his position in Hell, Yanluo Wang is on a rampage with his cursed royal guard, sending heroic souls to his level of Hell to await his return. * Releases on 7/5/2013 - Added new Martyr Alt Avatar: Tangseng * Tangseng is a young, naive, and compassionate monk from beyond the Sang-La Mountains, journeying west to collect ancient scriptures that may be the key to defeating the Hellbourne. He'll need help from the Legion, especially once the daemons learn eating Tangseng's flesh could grant immortality. * Releases on 7/8/2013 - Added new Prisoner945 Alt Avatar: Bajie * Once an immortal among the gods, Bajie offended the moon goddess and was banished to Newerth in the form of a lowly, ravenous pig man. Now he searches for Tangseng and Sun Wukong, for defeating them will prove he is once again worthy to dine with the gods. * Releases on 7/9/2013 - Added new Magebane Alt Avatar: Shaolin Magebane * Through years of devoted meditation and training, Shaolin Magebane has mastered the art of channeling his opponents' aggression and energy against them. His skills will truly be tested against the Hellbourne's onslaught. * Releases on 7/10/2013 - Added new Pandamonium Alt Avatar: Jeet Kune Dragon * This master of hand-to-hand combat studied with the Sang-La warrior monks and learned to move like water upon the battlefield, smashing faces with a flurry of punches, kicks, and nunchaku! * Releases on 7/11/2013 == General == - Added new Hero Filters in the pick screen * Selecting a filter will display all heroes that fit that category * Selecting several filters will display all heroes that fit all categories * You can save heroes to your "Favorites" category in the Learnatorium * Each filter category has a bar that is filled based on how well the heroes on your team can perform that role * If you have any filters selected and use the Random button, it will only random out of the heroes that fit the selected filters * Example: If you selected the "Carry" filter and then random you will only random out of the possible carry heroes, no others == Bug Fixes and Optimizations == Moon Queen - Multi-Strike and Shieldbreaker now properly only applies the Broken Armor debuff (before the first target it bounced to also got the debuff) Predator - Non-allied units of Predator no longer from gaining the attacker speed buff, ie. when attacking a neutral that has an enemy Predator's Terror state on it Slither - Tweaked cast range indicator on Poison Spray (Q) so that it scales linearly Succubus - Fixed Mesmerize so that it properly credits Succubus for the kill if the Mesmerize state was transferred more than one time and Mesmerize lands the killing blow on a target - Fixed the Mesmerize icons so that they retain the proper icon when transferring between Alt2 & non-Alt2 heroes Options - Fixed display/resolution/refresh rate not properly updating on Mac/Linux SpecUI- Fixes to issues caused by players disconnecting SpecUI- The stats from the previous game should no longer be visible in your current game until an update/you switch tabs Featured- Fixes to prevent errors stopping the error dialog from showing when no products are sent to display Match Rewards - Upcoming rewards now show the product if there is one, even if there is alt gold/silver - The reward for alt gold/silver is now shown for upcoming if the product is already owned. If there is a gold/silver reward, those are added to the alt gold/silver - Only if there is no product is the gold/silver reward shown on its own - Newly earned rewards and rewards in your history now show the product if there is one. (even if alt gold/silver was awarded) - Newly earned rewards and rewards in your history now only show gold/silver earned if that is the only reward - Alt gold/silver is no longer added together to the gold/silver reward (which causes incorrect rewards to be listed) - If a reward has gold coins, gold coins are shown for the image- instead of the silver coins image Editor - Added hover and on buttons for bot meta data - String tabled some plain English strings - Added some missing tooltips - Removed unused stuff from some strings - Fixed many duplicate widget names - Fixed a use of a non-existent template - Selecting tree mode under entities no longer hides all the bot meta data tools until you restart - Added a Tile Definition tool Version 3.1.3 ------------- == New Content == - Added new Monkey King Ultimate Avatar: Sun Wukong * Get ready to wreak ultimate havoc through the heavens and Newerth with Sun Wukong! This new Ultimate Avatar gets visual enhancements with specific items in-game! * Releases on 6/14/2013 - Added new Maliken Alt Avatar: Slasher Maliken * In honor of the Stanley Cup Playoffs, Maliken has donned the goalie gear to shut the Legion out by any means necessary. Good luck trying to keep him in the penalty box... * Releases on 6/17/2013 - The Rift Wars continue! The Great Rift has snatched warriors from our battlefields and pulled them into its dark chaos, where they are either infected by the Rift and become Riftspawn or exert their will upon the alien realm and join the Hunter's Guild, slayers of Riftspawn. Now they have returned to Newerth to battle, and the victor will be decided by you! * Through the first week in July, visit the Store Specials page and purchase a Hunter's Guild avatar or a Riftspawn avatar to determine the winner of that week's battle. Purchase all 5 avatars for your favorite side and receive a 6th Team Leader alt avatar for free. Of course, if you're a mercenary, you can purchase both avatars but don't expect mercy if you're caught playing both sides. The Team Leader on the side with the most purchases will receive extra effects! - Hunter Bushwack vs. Rift Bubbles * Release on 6/18/2013 - Hunter Rally vs. Rift Slither * Release on 6/25/2013 - Added new Draconis Alt Avatar: Primal Dracon * More ancient than even Draconis, Primal Dracon has been dormant until now, when the Worldtree is truly threatened. Newerth and its heroes have evolved during the centuries of Primal Dracon's slumber, but this fierce guardian remains primordial, his five heads sharing one thought: kill or be killed. * Releases on 6/21/2013 == Bug Fixes and Optimizations == Blitz - Blitzkrieg effects no longer play through fog Geomancer - Dig's cast range indicator now scales properly with each level Bound Eye - Will now properly reveal Scouts Electric Eye - The following heroes base HP regeneration is now properly 1.00 HP/s instead of 1.25 HP/s * Berzerker * Oogie * Nomad * Rampage - Fixed duplicate onXlua events triggering for code-created child widgets of certain widget types (e.g. scrollbars) - Fixed modelpanel effect problems with resource contexts - Fixed updater sometimes not restarting HoN on Linux - Fixed updater window showing as unknown in some cases on Linux (e.g. GNOME 3 bar at the top of the screen) - Zenifer Swiftblade illusions are now the proper color - Coin Packages now auto calculate their bonus coins and percents based on the most basic package's value - Updated the notice about other forms of payment to indicate we have more on our website (besides Xsolla and paypal) - Fixed custom account icons not pulling from the correct web location - Fixed the invite window not correctly pulling player info from the social panel - Added name glow support to the invite window (Requires code to be merged to be complete, otherwise it only works with people in your social panel) - Added name glow support to the social panel Version 3.1.2 ------------- + In an effort to prove our company-wide dedication to transparency, we've established a new blog in the former MOTD panel. You will be able to read posts from Designers (both balance and hero), the Content team, our Community Manager, and even from the CEO himself. + We believe that giving back to the community is the best way to provide service to our players. As we continue to improve, we hope you will check back here for updates, insight, and in-depth reasoning behind the decisions we're making. == General == - Fountain will now dispel invulnerability and Void Talisman from enemy Couriers in range == New Content == - Added new Aluna Ultimate Avatar: Stardust Aluna * Aluna's first avatar knows how to make an entrance! Stardust Aluna is an Ultimate Avatar with custom effects based on her items; give her a scouter eyepiece, enhanced boots, laser staff effects, a sheep or gem droid, enhanced gauntlets, and a jet pack! * Releases on 5/31/2013 - Added new Rampage Alt Avatar: Hunter Rampage - Added new Arachna Alt Avatar: Rift Arachna * The Great Rift is expanding into Newerth! It has snatched warriors from our battlefields and pulled them into its dark chaos, where they are either infected by the Rift and become Riftspawn or exert their will upon the alien realm and join the Hunter's Guild, slayers of Riftspawn. Now they have returned to Newerth to battle, and the victor will be decided by you! * Every week beginning June 4th in the Store Specials page, purchase a Hunter's Guild avatar or a Riftspawn avatar to determine the winner of that week's battle. Purchase all 5 avatars for your favorite side and receive a 6th Team Leader alt avatar for free. Of course, if you're a mercenary, you can purchase both avatars but don't expect mercy if you're caught playing both sides. The Team Leader on the side with the most purchases will receive extra effects! * Hunter Rampage and Rift Arachna release on 6/4/2013 * New Hunter's Guild and Riftspawn avatars released every week until 7/8/2013 - Added new Revenant Alt Avatar: Ruin Revenant * These once-holy spirits had been forsaken for centuries, entombed within the ruins of their temple, and now they will take revenge upon those who dare to carry a living soul upon Newerth. * Releases on 6/7/2013 == Bug Fixes and Optimizations == Electrician - Staff of the Master boost now prioritizes other nearby enemy summoned units over other enemy units if the primary target is an enemy summoned unit Lodestone - Fixed his Lodestone Plates so they always have the correct number of charges when he revives Monkey King - Heavenly Vault: Fixed a bug with teleports (blinks in particular) Predator - Bunny Predator Stone Hide texture improvements Solstice - Fixed a really strange bug with Blinding Dash where you would lose vision of hit neutrals Zephyr - Fixed Party Zephyr's cyclones so that they will follow Zephyr if he teleports for more than 2000 units at once Speci UI - Push Bars: Legion can now properly be highlighted when the bars are moving - Bar Graphs instantly sort when opening - Switching between bottom panels (especially ones of different size) is smoother - Fixed/Tweaked the spacing on some elements, mainly in the players and stats tab - Removed the Ignore Spectator Chat option - Graph Tooltips with a value of 0% should no longer be incorrectly sized Replays - Fixed up how the time entry textboxes behave in the replay controls - Shuffled the replay control window type buttons in the options section to match the other windows - Fixed a couple things using hardcoded english strings to use string table entries - Game Lobby: You can now double click the add bot button to add a random bot - Matchmaking: Hovering the host in a TMM group now gives a host tooltip, instead of saying the player isn't ready - Matchmaking: Added name scaling for longer names to all TMM slots, not just your own (top) slot - Instant Messages: Increased the height of the autocomplete list for names, removing the empty space at the bottom of the list - In-game Chat: When /fc is enabled you will only see IMs from friends and clan members - Match Stats: Reward popups should no longer appear if the server sends all 0s for the reward info - Options: When you click the search button in options, the search box is now focused as well as switching to the search category - Radial Menu: The radial menu should work correctly with all languages - Instant Messages: The system bar button is now updated on logout, thus relogging with unread IMs no longer results in the button showing unread IMs until you recieve an IM - Re-added the MY voice over for the radial menu - Fixed occasionally incorrect cursor showing up for vector entity targeting - Fixed crash when playing a normal game after playing the tutorial - Fixed model panels rendering Andromeda's shader effect incorrectly Version 3.1.1 ------------- == General == + In HoN 3.1 - The Runic Shift we changed a monumental number of Heroes and Items, some of which need continued adjustment. Our internal testing cannot possibly mirror the sheer number of games, skill differences, and hero combinations that the community can. We are listening when you bring up potential balance issues to us. In this patch we are giving minor changes to Predator, Elder Parasite, and the Experience granted from kills. We will continue to closely monitor the changes from HoN 3.1 - The Runic Shift. - Hero Kill Changes + Static Experience will remain similar to continue to incentivize ganking, but will take a slight hit to decrease snowballing. Increased gold for hero kills was not playing a larger role in snowballing, but is actually playing a larger role in comebacks with the new changes. Area Experience will take a significant hit in order to tone down the effectiveness of 5 man training, although this tactic will still be usable. * Experience granted per kill was lowered from 100 per level to 90 per level. This Experience is divided among all nearby players * Unsplit Experience granted per kill was lowered from 12 per level to 6 per level. This Experience is given to each nearby player * Before with 4 players killing a level 9 hero, each Hero gets: ((100*9)/4)+(12*9)= 333 Experience * After with 4 players killing a level 9 hero, each Hero gets: ((90*9)/4)+(6*9)= 256.5 Experience - Predator + Predator gained a significantly better mana pool due to no longer needing to cast Terror. Venomous Leap now increases in Mana Cost to make up for that very large mana pool gain. Terror's buff & debuff will also last slighly less duration to allow enemies a better chance to get away. * Venomous Leap: Manacost increased from 90 to 90/100/110/120 * Terror: Debuff on enemies duration decreased from 10 to 8 seconds * Terror: Buff on yourself duration decreased from 4.5 seconds to 3.5 seconds - Elder Parasite + Elder parasites offensive side has been on the high end, so we've toned the Attack Speed back to that of the original Elder Parasite by removing 15 from the activation. * Attack Speed during activation decreased from 100 to 85 == New Content == - Added new Legionnaire Alt Avatar: Chip Legionnaire - Added new Berserker Alt Avatar: Dale Berzerker * Chip & Dale face off during HoN's third anniversary party in the toughest battle in Newerth--the fight for the #1 male entertainer! * Releases 5/17/2013 - Added new Nomad Alt Avatar: Elly Nomad * Thanks to 1pxrussia of the Commonwealth of Independent States for this winning avatar! * Releases 5/20/2013 - Added new Prophet Alt Avatar: Lord Garuda * Thanks to jangjolay of the South East Asia region for this winning avatar! * Releases 5/22/2013 - Added new Jeraziah Alt Avatar: Inti Jeraziah * Thanks to IKuroganne of the Latin American region for this winning avatar! * Releases 5/24/2013 - Added new Valkyrie Alt Avatar: Impaler Valky * Thanks to Z3R0C00L911 of the North American/European region for this winning avatar! * Releases 5/27/2013 - Added new Gladiator Alt Avatar: Matador Gladiator * Thanks to Rurion of the European region for this winning wildcard avatar! * Releases 5/29/2013 - Added the following Throwback Avatars: * Throwback War Beast * Throwback Wildsoul * Throwback Andromeda * Throwback Deadwood * Throwback Defiler * Throwback Devourer * Throwback Glacius * Throwback Keeper of the Forest * Throwback Legionnaire * Throwback Madman * Throwback Magebane * Throwback Martyr * Throwback Night Hound * Throwback Ophelia * Throwback Pebbles * Throwback Pharaoh * Throwback Scout * Throwback Slither * Throwback Soulstealer * Throwback Succubus * Throwback Tempest * Throwback Dark Lady * Throwback Torturer - Added new Celebration Music! - Added Celebration Suit Kongor! - Added Celebration Suit Creeps! == Bug Fixes and Optimizations == Drunken Master - Drink: No longer can lose its charge regeneration state when you level it up during drinking Gemini - Elemental Force: Tooltip fixed so that the values for the points of Strength per 1 point of Armor Penetration are correct - Fire/Ice: Now acquire the proper Movement Speed values if Gemini's item grant him over 522 total Movement Speed - Fire/Ice: Rebirth skill no longer allows wolves to recombine if at least one of them is Stunned or Silenced Monarch - Cleansing Wind: Now spawns correctly if Monarch is immobilized & she casts it in the opposite direction of her facing Puppet Master/Parasite - Fixed Parasite and Puppet transferring infinite duration states like Flint's Flare or Rampage's Stampede Scout - Marksman Shot: Tooltip now includes it ministuns the target Succubus - Mesmerize: Detailed Tooltip now explicitly states it applies a 1-second Invulnerability state when the debuff is first inflicted on a target Bound Eye - No longer reveals Wards from your own team - No longer reveals abilities such as Gladiator's Pitfall and Deadwood's Rotten Grasp Flying Courier - All Towers and minions now deal 3 damage if Melee and 2 damage if Ranged Restoration Stone - Taunt no longer adds to the Restoration Stone cooldown - Fixed alt avatar models sometimes becoming invisible on reconnect or for spectators - The random slot in the bot picker no longer overwrite the first bot in the list - Fixed Concede vote requirements to the correct times - Added missing chat string 'chat_success_clan_name_tip' - Game Mentor Optimizations - Game Vote Optimizations - Fixed cooldown/passive texts appearing when you switch for an ability that has one to one that doesn't have any text (the old text would still be there) - Hero Info Panel Optimizations Game Options - Added an option to control the delay for opening the Radial Menu - Added a scrollbar - Fixed comboboxes in search results not functioning properly - Greatly Improved Search functionality - Added the ability to search for keybinds - Fixed search results displaying when they shouldn't (such as quickly clearing out the search box) - Made the search results widgets wider - Increased the maximum displayable results to 10 HoN 3.1.0.1 ------------- - Added Lex Talionis to Tournament Rules HoN 3.1 - The Runic Shift ------------- == General == - The Early Access Program has been suspended indefinitely + These changes were made in an effort to make one of our most important pieces of content, Heroes, become more creative, engaging, and exciting. While there is no longer a definitive schedule you can still expect to see new (and better!) Heroes added to the game. Also be on the lookout for more reworks due to this change in direction. - Heroes will no longer be mandatorily created and released every 4 weeks * Heroes are available to everyone immediately upon release - Added new Hero: Sir Benzington * Nimble and deadly, Benzington is a highly mobile melee ganking Hero that also gains increased attack range. Knightfall and Joust allows for engagements at incredible distances making Benzington an intimidating force anytime an enemy is spotted. * Joust - Target a direction to dash forward up to 900 units, passing through the first enemy Hero hit and stopping. Enemies hit receive 100/170/240/310 Magic Damage and a 0.7 second stun. * Royal Stomp - Activate to pull all nearby enemies 200/250/300/350 units towards you and reduce enemy Movement Speed by 40% for 2/2.5/3/3.5 seconds. * Lance-A-Long - Passively increases your Attack Range by 50/100/150/200. Activate to boost your next attack to 428 range and add up to 100/180/260/340 Magic Damage. Your attacks passively build up to 5 charges, increasing the damage when you activate it. * Knightfall - Target an enemy at considerable range to leap into the air and become invulnerable for 3 seconds. When you land, you deal 200/350/500 Magic Damage and apply a 50% tapering slow for 2 seconds in a 400/500/600 radius. * This Hero will be released with 2 avatars. One is a Premium Alt Avatar and the other is introducing a new type of avatar called the Debut Edition (in lieu of the previous exclusive EA Alt Avatar). Debut Edition Alt Avatars are sold for a limited period of time after the release of a hero. They are not exclusively limited to that period of time and may reappear within the store at a later time. * Releases 5/3/2013 - HoN Development Direction Shift * Recently here at S2 Games we have gone through an internal direction shift in how we look at Heroes of Newerth. We believe that giving back to the community is the best way to serve HoN. We are looking to take more risks with our game through the support of the community; a testament to this is the fact that most of the changes in this patch have originated or been inspired by community input. This patch is designed to re-invigorate the game with some much-needed changes that promote the fast paced, action packed gameplay of Heroes of Newerth. Look forward to the continued improvement of Heroes of Newerth with the best possible service we can provide! - Added a new Rune: Rune of Refreshment + The purpose of this rune is to create more contention between the rune locations while creating more action and movement from Heroes. * Spawns at the opposite location and at the same time as the normal Rune spawn * When picked up, this Rune will restore 135 Health and 70 Mana over 3 seconds. Dispels on damage. * If bottled, refills the Bottle to 2/3 full * Will not appear unless a normal Rune would as well - New Ingame Radial Menu + In looking for ways to increase communication between players on a team, we found this menu will greatly improve the ability to easily and quickly communicate during intense action * Accessed by holding ALT and then holding left click on a spot on screen, as if you were to ping it but holding down both buttons * Easily and very quickly lets a player communicate with the rest of the team * Players can ping map locations, signal other players to retreat, say they think there is danger, call missing, tell people they are coming to assist, and more! * You can now mute/ignore allies by right-clicking on their portrait * Muting/Ignoring a player will now hide all pings that player sends - Hero Kill Changes + Hero kills become much more valuable throughout most stages of the game. Level 1 Hero kills remain mostly the same but after level 1, experience granted for early kills is greatly increased. Late game Hero kills give about a 33% increase in gold. Players will now be encouraged to get killing sprees rather than discouraged. Teams are now more incentivized to kill static farming Heroes instead of avoiding them. * Increased the gold given per level of a Hero from 5 to 10 * Decreased the amount of gold given for kill streaks from 50 to 25 * Decreased the gold loss for dying from 30 to 25 per level * Heroes will now be worth more gold depending on their GPM compared to the average GPM of the game. A Hero can be worth up to 50% more. Kill streak and first blood are not affected. * Changed experience granted on kills from 100-2300 to 100-2500 (Area experience when multiple Heroes are around remains unchanged) * A streak will now reduce the gold lost of the streaker by 25 per streak on his next death * Solo Hero kills will now grant the absence of assist gold to the team (split four ways) - Lane Dynamic + Lane pulling used to be mandatory. These changes will still allow a team to gain an advantage from pulling neutral creeps but it will no longer become mandatory in order to compete against another team if they are pulling. This change does not affect player controlled Neutrals. * Melee Lane Creeps increased damage they do to Neutrals from 125% to 150% * Ranged Lane Creeps increased damage they do to Neutrals from 75% to 150% * Uncontrolled Neutral creeps damage reduced to Lane Creeps by roughly 50% * Lane Creeps will no longer be able to be pulled to multiple Neutral camps * When a player takes control of a Lane or Neutral creep, the damage they do to each other is reverted to the normal values - Ancients + Making Ancients somewhat harder to kill will increase the length of time when a team or player can effectively do them. Going this route instead of reducing their reward still allows ancients to be an effective boost in terms of gold and experience. The Predasaurs getting more Movement Speed also helps to make them more of a threat and not as easily kited. * Predasaur Crusher: Movement Speed increased from 300 to 350 * Predasaur Crusher: Armor increased from 4.12 to 8 * Predasaur: Movement Speed increased from 270 to 350 * Predasaur: Health increased from 675 to 800 * Predasaur: Armor increased from 2.94 to 3.5 * Dragon Master: Magic Armor increased from 10 to 12 * Dragon: Magic Armor increased from 5.5 to 8 - Bosses + Due to our past buffs to Kongor, we are no longer worried about the extra damage illusions bring to killing this boss. This also fixes the issue where picking up the Rune of Power in Mid Wars and the other boss instantly killing your illusions. * Kongor, Transmutanstein, and Zorgath will no longer instantly kill illusions that attack them - Abilities now show their Mana Costs on the Ability icon + After seeing the popularity of a UI modification and consistent frequency of requests for this feature, we have now made it a part of the standard UI. Thanks for your input and feedback! * This works for split and multi-abilities as well == Heroes == - The main focus of the following changes are to promote roaming and ganking. Some secondary focuses are increasing the viability of more items/Heroes and making them more enjoyable to play with. Added to Tournament Rules - Oogie - Solstice - Pearl - Grinex - Lodestone - Bushwack Amun-Ra + Draining Ra's Mana is no longer a hard counter to Pyroclasmic Rebirth but still remains a soft counter. Pyroclasmic Rebirth also has such a huge cooldown that you can rarely get two off when going from levels 6 to 11. The reduction should help with the feel of not having an ultimate if it goes off at 6 and also with the viability of the Hero in competitive play. - Pyroclasmic Rebirth: Cooldown decreased from 300/220/140 to 210/150/90 - Pyroclasmic Rebirth: Ra now always revives with 10% Health plus 1% for each 1% Mana he has left up to 50%. Max revive Health is 60%. Armadon + Overall this change leaves Armadon with a better feel while playing him and against him. You can no longer get the angle barely wrong or right, and you no longer have 249 damage build up on Armordillo only to get nuked and gain 1 damage from it. - Armordillo: 11.25/22.5/33.75/45% damage reduction now smoothly scales based off the angle you get hit from 0 to 95 degrees. Damage reduction is drastically reduced the closer you get to 95 degrees - Armordillo: Charges are now gained if Armordillo reduces damage and more charges will be gained the closer to your back * Example: 100% charges gained at less than 5 degrees, 95% charges at less than 15 degrees, down to 0 at 95 degrees - Armordillo: Charges will now overflow to the next Spine Burst up to 250 damage Artillery + This reduces LRM's total damage by about 10% late game and decreases the amount he can constantly use it in the early game, especially with Artillery's very low Intelligence. The nerf on Artillery Barrage also allows enemies to work around it when it is on cooldown. - LRM: Reduce damage from 15+10/17/24/31% to 15+7/14/21/28% - LRM: Increased Mana cost from 80/85/90/95 to 80/90/100/110 - Artillery Barrage: Cooldown increased from 90/80/70 to 120/100/80 seconds Blitz + Quicken now becomes a counter to slows rather than slows countering Quicken. - Quicken: Movement Speed increased from 100% to 100/150/200/250% Bramble + A relatively hard ability to land in the first place and making its rewards more apparent early seemed very appropriate. This also can allow Bramble the ability to go 1 point into Spore Breath and max his other skills for a new and different build. - Spore Breath: Stun duration increased from 1/1.25/1.5/1.75 to 1.75 seconds Defiler + Her cast type will now work like many other line skills. This should help increase her ability to hit Wave of Death - Wave of Death: Cast targeting changed to Target Dual Devourer + This will prevent the target from being Tableted or affected by other movement abilities such as Compel. The Devourer himself can still be Tableted to break Devour... unless he is Magic Immune, of course. - Devour: Now Immobilizes the target Draconis + Punishes Draconis players who waste/use their ultimate at bad times by lowering its uptime. - Cataclysmic Assault: Cooldown increased from 60/45/30 to 75/60/45 seconds Drunken Master + You are no longer required to drink! This will make the Hero less tedious and more fun to play. This also allows him to retain more Mana or burst heal, making it a decent buff. - Drink: Reduced Mana cost from 50 to 35/40/45/50 - Drink: Reworked to now passively give charges up to 3/5/7/9 and gives one charge every 4.5/4/3.5/3 seconds - Drink: Drink can now be activated to channel (drink) all charges for 25 Health per charge Engineer + This will allow Heroes with Magic Immune spells to no longer have to pick up Shrunken Heads in order to pass through Energy Field. - Energy Field: Fence no longer works on any Magic Immune target instead of just Shrunken Head * Still dispels Protective Charm Electrician + Allows Cleansing Shock to have more uses in countering other Heroes. - Staff of the Master upgrade: Once again causes the shock effect to chain to 2 nearby targets * Chains to allies if you target an ally and enemies if you target an enemy Ellonia + Reducing the high Mana usage the Hero currently has. Increased stun range in order to fit her other long range skills and allow Ellonia to make better use of it. - Frigid Field: Mana cost reduced from 70/80/90/100 to 75 at all levels - Flash Freeze: Cast range increased from 500 to 500/550/600/650 - Absolute Zero: Mana cost decreased from 150/250/350 to 150/200/250 Fayde + Slow no longer goes through Magic Immunity. Fayde didn't need any other adjustments after the changes to Revelation Wards, Bound Eye, and Puzzlebox - Deep Shadows: No longer Superior Magic Flint Beastwood + Bringing back one of the most famous carry Heroes in the game by allowing his laning phase to have more presence. - Starting intelligence increased from 15 to 17 - Explosive Flare: Slow increased from 14/18/22/26% to 15/20/25/30% - Hollowpoint Shells: Chance to proc increased from 25/30/35/40% to 40% - Hollowpoint Shells: Damage bonus increased from 20/30/40/50 to 15/30/45/60 - Money Shot: Range increased from 1500/2000/2500 to 2000/2250/2500 - Money Shot: Break range increased from 1800/2300/2800 to 2300/2550/2800 Gauntlet + Increasing the viability of Grapple. Gauntlet will no longer become very ineffective as the game gets past the laning phase. - Grapple: Increased travel distance from 800 to 800/900/1000/1100 - Grapple: Decreased fly distance from 800/950/1100/1250 to 800/900/1000/1100 Gemini + Remade Gemini's third skill, which will now improve with your stats! A percentage of these bonuses will also apply to Fire and Ice. - Twin Strike reworked into Elemental Force * Elemental Force: Gains up to 1 Armor Penetration for every 16/14/12/10 points of Strength * Elemental Force: Gains 1 Movement Speed for every 5/4/3/2 points of Agility * Elemental Force: Gains 1 Cast Speed for every 4/3/2/1 points of Intelligence * Fire and Ice: Each dog gains 60% of the bonuses of Elemental Force Geomancer + Allows for a more consistent feel when placing Crystal Field and becomes more reliable in the early levels. - Crystal Field: Delay normalized from 3/2.75/2.5 to 2.5 at all levels - Crystal Field: Radius increased from 300 at all levels to 350 Gladiator + Allowing Gladiator a better lane presence to compete against other solo laners. - Flagellation: Cooldown reduced from 16/12/8/4 to 10/8/6/4 Gunblade + Grappling Shot is much more usable in the early levels while also lasting long enough for Gunblade to get the full effects. Crippling Slugs will now hit mechanical units as well. - Crippling Slugs: Now damages catapults - Grappling Shot: Range increased from 500/600/700 to 600/650/700 - Grappling Shot: Armor Debuff increased from 5 to 8 seconds Hellbringer + Hellbringer will have a much better uptime on his disable. Life Void in the early levels will now combo much better with Death Boil. Malphas uptime can now compare with many other ultimates in the game as it is mainly used as a counter pick and it is no longer hard countered by Nullfire Blade since you have 3. - Unholy Shackles: Cooldown reduced from 15 to 12 seconds - Life Void: Duration increased from 5.5/7/8.5/10 to 7/8/9/10 seconds - Summon Malphas: Cooldown lowered from 160/150/140 to 160/140/120 seconds - Summon Malphas: Increased the amount of Malphas Demons summoned from 1 to 1/2/3 * Stats of Malphas are changed to be slightly higher than an old level 1 Malphas * Different Malphas Demons' abilities now stack with each other (Example: Immolation) Keeper of the Forest + Reduced Keeper's effective health against Physical attacks to make him a little easier to kill. Also gave Nature's Veil a fade time so the enemy can react better to it and won't miss attacks as often in lane. Root having the higher cooldown will force Keeper to think a little bit more before using it whenever late game. - Agility Gain lowered from 2.0 to 1.7 - Nature's Veil: Reduced Armor gain from 6/8/10/12 to 4/6/8/10 - Nature's Veil: Now has a .25 second fade time before stealth - Root: Cooldown increased from 120/110/100 to 120 seconds Kraken + Giving Kraken a little of his power back while also allowing him to have a better chance to cast all three abilities at level 6. The Intelligence buff is larger than it appears to be. Try it out! - Starting Armor increased from 2.1 to 3.1 - Intelligence gain per level increased from 1.7 to 2.0 - Splash: Damage increased from 20/40/60/80 to 25/45/65/85 Lodestone + One more notch down for Lodestone and should help keep him from comboing as much in the early game. - Shatterstorm: Cooldown increased from 80/70/60 to 100/80/60 Madman + This rework allows Madman to effectively get 54% more damage. Also fits with Berserk, giving him increased attack speed. This allows Madman to really be able to focus down and kill a single target faster and more consistently. This buff also allows Madman to go Riftshards and really be a force to reckon with for DPS. - Gash: Adds 6/7/8/9% bonus damage per attack on a target up to 3/4/5/6 times - Gash: No longer gives Critical Strike chance Monarch + Noxious Cloud used to give 800 Clearvision. Some of that is given back in a smaller radius. Cleansing Wind is now MUCH more usable and consistent. She can now be a more usable counter pick in lineups. - Noxious Cloud: Now grants 400 radius Clearvison around itself - Cleansing Wind: Now starts 350 units behind Monarch and travels through her to the target location - Cleansing Wind: Increased radius from 150 to 175/200/225 Moon Queen + Tweaked Moon Beam in Mana cost and stun duration in order to take down some of her previously increased early laning presence. Also made her less of a base demolisher and allow teams to better spread against her Multi-strike. - Moon Beam: Increased Mana cost from 90/100/110/120 to 120 - Moon Beam: Reduced stun duration from 1 to 0.7/0.8/0.9/1 second - Multi-strike: Reduced bounce range from 500 to 450 Moraxus + Giving his tankiness more of a direction against Physical instead of Magic, allowing teams to have an easier time handling Matraxe. - Magic Armor reduced from 5 to 4.5 Myrmidon + Carrying with Myrmidon is now a real thing! Get your Carridon on! - Forced Evolution: Staff of the Master upgrade added - Staff of the Master upgrade: On attack, now deals Magic damage and slows in a 250 radius. Increases damage from 125/175/225 to 175/225/275 Night Hound + Invisibility is no longer 100% countered by true vision. Now he gets an edge that he won't lose in every competitive game. - Invisibility: Passively grants 6/12/18 Agility - Invisibility: Fade time decreased from 3/2.5/1.5 to 2.5/2/1.5 seconds Nomad + Allows enemies to work around Edge Counter a little better with the reduction to uptime. - Edge Counter: Cooldown increased from 60/45/30 to 60/50/40 seconds Oogie + This is more of a change towards Ghost Marchers. Oogie with Steamboots will still move about as fast while Oogie with Ghost Marchers will no longer be so close to Haste speed. - Conflagrate: Movement Speed bonus changed from a flat 20/40/60/80 to a 5/10/15/20% bonus Movement Speed Ophelia + Allows teams to have more of a chance to stop her pushes without needing tons of area damage. Also allows teams a better time frame to purge Judgement off Heroes or to kill them. - Command: Bonus Health given to minions lowered from 75/150/225/300 to 40/120/160/200 - Ophelia's Judgment: Time it takes to teleport an ally back to the fountain increased from 6/5/4/3 seconds to 5.5/5/4.5/4 seconds - Ophelia's Touch: No longer heals Neutrals to full. Instead, it heals triple the amount (600/900/1200) Pandamonium + This will prevent the target from being Tableted or affected by other movement abilities such as Compel. Pandamonium himself can still be Tableted to break Face Smash... unless he is Magic Immune, of course. - Face Smash: Now Immobilizes the target Pharaoh + We removed Pharaoh's ability to prevent neutrals from spawning because of his ability to do it easily from anywhere on the map and no one having the ability to stop it. It was there to prevent Pharaoh from stacking camps but it is viewed that free stacking compared to free preventing is the lesser of two evils. - Tormented Soul: The vision no longer prevents Neutrals from spawning Pearl + A slight tone down of the Pearl's pushing ability. - Whirlbubble: Radius lowered from 300 to 275 - Preservation: Duration lowered from 8/10/12 to 7/8.5/10 seconds Pebbles + Something a little fun and also can be very viable with Spellshards builds and/or new Restoration Stone builds. Enjoy! - Enlarge: Staff of the Master upgrade added - Staff of the Master upgrade: Turns Enlarge into Group Chuck and grants it the ability to Chuck up the 3 targets, dealing damage based on the level of Chuck * Shares a cooldown with Chuck Predator + This change allows Predator to spread Terror more consistantly and more often while giving his enemies a way to deal with the ability. - Terror: Now passive * After attacking the same target 3 times, that target gets -2/4/6 Armor for 10 seconds * Allies who attack that target gain 20/40/60 Attack speed and 15% Movement Speed for 4.5 seconds Puppet Master + True to its name, Voodoo Puppet really does function like a voodoo doll now, transferring any negative effects like DoTs, Stuns, and other disables to the afflicted player. Puppet can also use his Puppeteer's Hold and Puppet Show on the Voodoo Puppet, which will also transfer to the target. - Voodoo Puppet: Cooldown reduced from 150 to 150/135/120 - Voodoo Puppet: Debuffs will now also transfer to the target * Using a channel ability such as Devourer's Devour or Pollywog Priest's Tongue Tied on the Voodoo Puppet will stun the target for the duration of the channel * Will not stun the target or transfer debuffs to them if they become Magic Immune while tied to the Voodoo Puppet Revenant + Revenant will now be able to affect the entire ally team! - Manifestation: Staff of the Master upgrade added - Staff of the Master upgrade: Abilities affect two additional targets * Abilities will cast on 3/4/5 targets total Riftwalker + Allows a much better feel when used in combination with her other two skills. No longer feels awkward when trying to land all three. - Riftburn: Cast range increased from 600 to 700 Slither + Bringing back some of his old lane strength and ability to kill targets once in a while even when they Homecoming Stone out. - Toxicity: Illusions will only apply Toxicity for 33% of the duration - Toxicity: Reduced Health Regeneration increased from 20/40/60/80% to 30/50/70/90% - Toxicity: Duration increased from 7 to 8 seconds - Toxicity: Now decreases Movement Speed by 1.25/2.5/3.75/5% Silhouette + Gives Silhouette slightly less laning presence in the early game, while not changing her late game attack speed bonus very much. - Relentless Salvo: Attack Speed bonus decreased from 250/300/350/400% to 150/200/250/300% Soul Reaper + Inhuman Nature now has a use when you are at full Mana. Store up extra charges in order to expend them later or give an ally a burst of Mana! - Inhuman Nature: Can now store up to 10 charges, gaining 1 charge for each creep killed and 2 for Heroes killed * These charges may be used on self or ally to restore 12/24/36/48 Mana per charge * May also be right-clicked to put it on autocast. While on autocast, you will instantly consume charges for yourself and not build up charges Succubus + This will prevent the target from being Tableted or affected by other movement abilities such as Compel. Succubus herself can still be Tableted to break Succubus' Hold... unless she is Magic Immune, of course. - Succubus' Hold: Now Immobilizes the target Swiftblade + Swiftblade will no longer have his late game severely hurt while spinning. - Blade Frenzy: No longer disarms or slows Swiftblade's attack speed - Blade Frenzy: Now will reduce attack damage while spinning by 30/20/10/0% * He still cannot Critical Strike while spinning Tempest + Making his Elementals comparable to other minions that can't attack towers. - Elemental: Minions no longer attack Towers when Tempest is out of range Valkyrie + Valkyrie's Javelin not only gets a partial revert to get some of her power back, but also gets even better by level four. Early levels of Javelin will enjoy the benefits of getting longer stuns since they are no longer handled in segments of 0.5 seconds. Leap is more consistent and reduces some of the feeling of doom when you use your Leap once in the early game. - Javelin of Light: Made the stun increments better from 225/200/175/150 to 200/175/150/125 - Javelin of Light: Stun is now handled dynamically * If you land a level 4 Javelin at 225 range you will now get a 0.9 second stun instead of a 0.5 second stun - Courageous Leap: Cooldown lowered from 40/35/30/20 to 35/30/25/20 Vindicator + From Vindicator's last rework, he was no longer an easy counter pick but, as expressed by the community, he lost a lot of viability. A middle ground was found where Vindicator's old presence could still be felt while also making it so he isn't an automatic counter to so many Heroes. - Magic Armor increased from 6 to 7 - Master's Incarnation: Reduced Cooldown from 2/1/0/0 to 2/0/0/0 - Glyph of Silence Reworked: On use, drops a Totem at your feet that will Silence enemies within 800 units of it when they cast spells. Totem takes 2/2/3/3 hits to kill, lasts 8/12/16/20 seconds, and silences for 1.5/2/2/2.5 seconds * Vindicator still gets 10/20/30/40 Attack Speed passively when leveling this skill Wildsoul + Allows Wildsoul to still compete against Heroes at level 3 but makes early lucky roots less devastating. - Booboo: Changed Entangling Claws duration on Heroes from 3 seconds to 0/2/2.5/3 seconds Witch Slayer + Allows his Staff of the Master to have some extra use other than just damage, especially if they just have Shrunken Head with no Magic Armor. Can't disable him anymore? Well, just shoot him anyway! - Heavenly Blast: Staff of the Master updated - Staff of the Master update: In addition to increasing the damage done, the upgrade also changes damage type from Magic to Superior Magic == Items == Added to Tournament Rules - Dawnbringer - Frozenlight - Searinglight - Lightbrand - Grimoire of Power Chests + Items that enemies cannot use will be unable to be seen by the enemy when dropped. This is done in order to help prevent trolling and games being decided by something so small. - Items you own on the ground in a Chest are now invisible to the enemy players - Chests now have a new larger glow effect to make them easier to spot - Chests with items owned by your team are now visible through fog at all times NEW ITEM: Lex Talionis + Focused more as an offensive support item to help take down 1 enemy hero. Also makes for one of the few early game items that offers regeneration for supports. Ganker Heroes may find this item useful as well but the debuff to yourself hopes to focus it more towards supports wanting to be offensive. - New Item added to Supportive - Requires Trinket of Restoration, Guardian Ring, and a 300 gold recipe - Can be upgraded 3 times - Passively gives 3/4/5 Armor, 1/2/3 Magic Armor, 2.5/3/3.5 Health Regeneration - Activate to apply a debuff to yourself and the target enemy that reduces armor by 3/4/5 and Magic Armor by 1/2/3 for 7 seconds - 750 Cast range, 50 Mana cost. Physical cast type * Does not activate Nullstone Abyssal Skull + Abyssal Skull uses Trinket of Restoration in the recipe but never before gained the benefits of that item. Now you get to keep that Regeneration. The small reduction in damage and Lifesteal is to reduce how effective this item becomes in the late stages of the game for its cost. - Reduced Lifesteal aura from 15% to 12% - Reduced Base Damage increase from 15% to 12% - Now provides 2 Health Regeneration Bottle + This change makes bottling a rune much easier and more intuitive to do. - Can now right click Runes to automatically fill your bottle with the Rune * If you already have a Rune bottled, will use the rune normally instead * Will bottle a rune if you right click it regardless of how full the Bottle is. Charges left in the Bottle are lost * You can bottle a Rune by right clicking it while the Bottle is on cooldown Bound Eye + This change will bring back skill and foresight to support players in the late game both for warding and de-warding. Now that Bound Eye is not the end-all be-all ward clearer, good support players will now be able to shine over other support players. - No longer sees Wards by default - Can now be activated to reveal all Wards through fog around the user for 10 seconds, 60 seconds cooldown. Will break invisibility on self when activated. - Added a visual passive and active effect to the targets possessing Bound Eye Courier + Courier will now be unable to scout for free at the start of the game and most players will have an easier time killing it. This will also help to keep the Courier from feeding in the late game from just 1 attack. Because of the Chest changes, items that enemies cannot use will be unable to be seen by them when dropped. This was done in order to help prevent trolling and games being decided upon something so small. - Invulnerability cooldown increased from 20 seconds to 90 seconds - When the Courier gets upgraded to a Flying Courier the Invulnerability will start on cooldown - If the courier dies, all items will be dropped normally. However, only consumables and shareable items that are dropped can be seen by enemies. The rest are invisible to enemies. - The Flying Courier now dies in 2 hits by melee Heroes, 3 hits by ranged Heroes or Towers, and 6 hits from minions. Dust of Revelation + Dust will now have a greater use in the game. Players also now have a way of finding enemies hiding in the woods now. - Reduced cooldown from 60 to 30 seconds - You can see any enemy hit though fog for 3 seconds Elder Parasite + Moving Elder Parasite from being an extremely niche item and opening up the amount of Heroes that can use it with the large health boost and no longer being an attack modifier. Elder Parasite's increased strength is geared towards competing with Shrunken Head in terms of viability. - Now requires Gloves of the Swift, Beastheart, and a 400 cost recipe - Passively gives 250 Health and 15 Attack Speed - Activate to give 20% Lifesteal, 20% Movement Speed, and 100 Attack Speed for 12 seconds. Applies 15% damage amp to yourself still. - Is now an Activation Modifier and cannot be activated while effects from Shrunken Head or Void Talisman are active - Removed from Morph Attack and now in Combative shop - No Longer an Attack Modifier Hellflower + Instead of reducing all of Hellflower's benefits to the point of uselessness, we removed the damage amp in order to keep more lockdown item choices in the game. Players already have choices for amplifying their damage, but very few choices in locking down a target. - Removed damage amp - Cast range increased from 800 to 900 - Increased duration from 4 to 4.5 seconds - Reduced Mana cost from 200 to 150 Homecoming Stone + Right now, counter teleports happen too fast for a team to viably try to gank an enemy hero. The increased duration will allow teams a chance to gank enemies at towers while also still allowing the enemy team a chance to react. The increased duration also makes it much more viable to run when you see a port coming, try and port out yourself, or to man up and kill the tower. - It now takes 4 seconds to teleport to any level 1 Tower, 3.5 seconds to any level 2 Tower, and 3 seconds to anything inside your base. * Post Haste is still a 3 second channel to anything - New effects for the target of a teleport * These effects show how long it will be until the person teleporting in will appear Nome's Wisdom + Nome's now becomes an extra choice to get Mana regeneration for your team and becomes more usable in more situations - 50% Mana regeneration is now applied on the aura Post Haste + You no longer lose out on the bonus Movement Speed Striders gives you when you upgrade to Post Haste. Post Haste now gives up to 150 total Movement Speed, just like Striders. - Now gains additional +45 Movement Speed over 8 seconds when out of combat Puzzlebox + The biggest part of the Puzzlebox change comes from the fact that reveal is now on level 1 and 2. This goes along with the Bound Eye change in order to give players another option to clear wards effectively in an area, but obviously comes at a much greater cost. The rest of the changes help to remedy how ineffective the combat of level 1 and level 2 Puzzlebox minions are in comparison to the level 3 minions. - Strength increased from 6/10/14 to 9/12/15 - Intelligence changed from 15/21/24 to 15/20/25 - Puzzlebox Mauler: Movement Speed increased from 330/360/390 to 350/370/390 - Puzzlebox Mauler: Damage increased from 21/41/61 to 25/50/75 - Puzzlebox Mauler Manaburn: Damage dealt increased from 60% to 100% of the Mana burn - Puzzlebox Mauler Revealing Eye: Radius increased from 0/0/1000 to 300/650/1000 - Puzzlebox Wizard: Movement Speed increased from 330/360/390 to 350/370/390 - Puzzlebox Wizard: Damage increased from 31/61/91 to 40/65/90 - Puzzlebox Wizard Haste Aura: Radius increased from 350 to 600 Restoration Stone + Not only will this change open up new Heroes to use Restoration Stone, but it will also likely make new Heroes usable due to their abilities having smaller cooldowns. - Cooldown is now based on the cooldown of all abilities/items refreshed plus 30 seconds. Max of 210 second cooldown * Example: Tempest uses only his level 1 Elemental Void and then waits 80 seconds (120 seconds left on cooldown). He then uses Portal Key (14 second cooldown), Meteor (25 second cooldown), and then uses Restoration Stone. Restoration Stone's cooldown will then be 120+14+25+30=209 seconds Wards of Revelation + The biggest reason for Revelation Wards being unavailable at the start was because of neutral creep pulling being so strong. Revelation Wards are brought back with the new lane dynamic change since there is no longer a large enough reason to have them removed. Being worth some gold now helps with the ward battles. - Two can now be purchased at the start of the game - Now worth 25 gold when killed - You can now see the radius around neutral camps that would block respawns when you're placing a ward (Both Wards of Revelation and Wards of Sight) Riftshards + Better and more reliable in the early game while still being the large damage in the end game. - Critical Chance increased from 10/13/16/20% to 20% - Critical Damage decreased slightly from 1.8/2/2.2/2.4 to 1.65/1.9/2.15/2.4 - Damage changed from 45/55/65/75 to 40/53/66/80 Ring of the Teacher + Gives less pushing presence in the early game while still making the item just as good for the user - Reduced aura Armor from 3 to 2 - Passive armor increased by 1 Savage Mace + Taking the item down slightly in order to give other late game damage items some presence. - Removed attack speed Shrunken Head + Goes along with the new Elder Parasite change. - Is now an Activation Modifier and cannot be activated while effects from Elder Parasite or Void Talisman are active Steamboots + Allows for easier purchasing from the side shop. - Now defaults to Apprentice Robe instead of Bolstering Armband Slayer + Savage Mace damage is now the sum of its parts and also makes its buildup slightly worse - Damage reduced from 46 to 40 Void Talisman + Goes along with the new Elder Parasite - Is now an Activation Modifier and cannot be activated while effects from Elder Parasite or Shrunken Head are active == Bots == - Added a new Bot: Soul Reaper * Bot created by paradox870 * paradox870 receives 6400 gold coins, his choice of alt avatar, and the Robot Courier forum award * Join us on the bot sub-forums to create your own bot! - Fixed bots attempting to toggle Ring of the Teacher on when it's in their stash - Defiler and Magmus can now use Frostfield Plate == Matchmaking == - When queueing against Bots, you can now select a difficulty to play against - When queueing against Bots, you can now random the bots you play against - Bots will now pick after all human players have readied up, allowing players to select the Heroes the bots would have originally sniped. Bots will adjust their picks if their Hero is unavailable. == New Content == - Heroes that have been missing Announcer sounds have had them added - Added new Sir Benzington Debut Edition Alt Avatar: Sir Terrowin * Terrowin the baby goblin was rescued by the Damwell clan and raised to become a Knight of the Lancer Brotherhood. Now Sir Terrowin will create his legacy, riding into battle upon Lago the black battle hare! * Releases 5/3/2013 - Added new Sir Benzington Premium Alt Avatar: Sir Benzalot * Younger brother to Sir Benzington, Sir Benzalot considers himself the greatest Knight of the Lancer Brotherhood and brazenly charges into his enemies on his battle mount, a Great Waste riptor named Velock. * Releases 5/3/2013 - Added new Drunken Master Alt Avatar: Tequila Master * I love you, man. No, listen. It's Cinco de Mayo-what's with all this aggression and fighting? We should be dancing! You know what we all need? Some of this tequila. This is going to be the best battle ever! * Releases 5/3/2013 - Added new Gemini Avatar: Fu Lion Gemini * These imperial guardian lions harness the elemental powers of fire and ice to defend the once-peaceful temples of the Sang-La Mountains. Now that war has arrived, they prowl the landscape to eliminate the Hellbourne threat. * Releases 5/6/2013 - Added new Monarch Alt Avatar: Tera Monarch * The bloodsucking Tera Monarchs of Darkwood Vale can smell the feast spilling throughout Newerth. As daemon blood offers no life, they have sided with the Hellbourne to drink the Legion dry. * Releases 5/8/2013 - Added new Gauntlet Alt Avatar: Siege Gauntlet * Before the Second Corruption, Siege Gauntlet made a living as a mercenary, selling his ability to bash through ramparts and palisades to the highest bidder. Now the Hellbourne own his soul, and his massive ram's head gauntlet is compelled to lay waste to Legion defenses. * Releases 5/10/2013 - Added new Hellbringer Alt Avatar: Elementbringer * Elementbringer may be as old as the dirt he commands, but don't let this cantankerous elder hear you say it. And if he catches you on his lawn, his fire, ice, and earth daemons will make you regret it. (FYI: He considers all of Newerth his lawn.) * Releases 5/13/2013 - Added new Zephyr Alt Avatar: Party Zephyr * You wanted it, you got it! BlacRyu's Party Zephyr is showing up with his disco ball, rainbows and personal soundtrack just in time for the HoNiversary party! * Releases 5/15/2013 == Bug Fixes and Optimizations == - Anyone using Mods should uninstall them, as this patch has significant UI changes Animation Length changes - These changes affect when your Hero will auto target/attack after casting a spell - They do not increase the speed of casting the spell Defiler - Wave of Death: Cast Animation Time reduced from 1700ms to 800ms - Grave Silence: Cast Animation Time reduced from 1700ms to 800ms Hellbringer - Unholy Shackles: Cast Animation Time reduced from 1000ms to 750ms - Death Boil: Cast Animation Time reduced from 1000ms to 750ms - Life Void: Cast Animation Time reduced from 1000ms to 750ms - Summon Malphas: Cast Animation Time reduced from 1000ms to 750ms Puppet Master - Puppeteer's Hold: Cast Animation Time reduced from 1670ms to 600ms - Puppet Show: Cast Animation Time reduced from 1670ms to 600ms - Voodoo Puppet: Cast Animation Time reduced from 1670ms to 600ms Wretched Hag - Haunt: Cast Animation Time reduced from 1450ms to 800ms - Flash of Darkness: Cast Animation Time reduced from 1450ms to 800ms Pyromancer - Phoenix Wave: Cast Animation Time reduced from 1400ms to 1000ms - Dragonfire: Cast Animation Time reduced from 1400ms to 1000ms - Blazing Strike: Cast Animation Time reduced from 1000ms to 800ms Sand Wraith - Desert's Curse: Cast Animation Time reduced from 1330ms to 750ms Torturer - Chain Reaction: Cast Animation Time reduced from 1300ms to 1000ms - Impalement: Cast Animation Time reduced from 1500ms to 800ms Tundra - Avalanche: Cast Animation Time reduced from 1190ms to 1000ms Aggro Range changes - Aggro Range is the distance a target has to be within before your Hero will automatically acquire them to attack - These changes make sure Ranged Heroes acquire targets at the appropriate range while Melee Heroes will get a bit closer - Increased from 600 to 800 units for the following Heroes * Empath * Flux * Prophet * Rhapsody * Riftwalker * Succubus - Aggro Range decreased from 800 to 600 units for the following Heroes * Amun-Ra * Cthulhuphant * Dampeer * Fayde * Lodestone * Lord Salforis * Oogie * Pandamonium * Parasite * Rampage Editor - Added new Bot icons Aluna - Power Throw's lingering vision at the end removed Behemoth - Fissure fixed to not display the model and effect for longer than is accurate Bramble - Entangling Vine Wall's interaction with Restoration Stone has been fixed to work as intended Draconis - Flame Path no longer spawns an insane amount of gadgets Fayde - Burning Shadows can no longer attack other units if they loses their original target Pandamonium - Flick now lets Pandamonium aggro onto the flicked target while they are midair Prisoner - Fixed him throwing his hook from the origin Revenant - Defile will no longer hitch when double-activating it Zephyr - Typhoon fixed so you can now place it on top of buildings/units/cliffs/trees correctly Harkon's Blade - No longer drains the last of your Mana while giving you no magical attack - Couriers, some Pets, and most Gadgets are now ignored properly when targeting abilities - Catman Champion infinite life particles no longer behave badly - Group members are notified (via a sound) when the host tries to queue and they aren't ready - Fixed the water rendering on all of the maps - Fixed TCP sockets never reconnecting if you were disconnected for a long time - The chat server checks the most up-to-date stats when a player attempts to create/join a group and rejects them if they're a leaver - Fixed cast range indicators for ForceRange abilities (Ra's Path of Destruction and Gladiator's Call to Arms) - Fixed players not becoming verified when they should be - Fixed possible crash on disconnecting from a game if the player failed to load correctly - Fixed abilities with inheritmovement causing a stutter when double activating (Revenant's Defile) - Fixed items on the courier not losing their "full value resell" property when the Hero dies - Fixed a divide by 0 error with new cast range indicators * As much as we tried, we could not bend the fabric of the universe - Fixed important chat messages not showing up in the team chat tab (kill streak ending, disconnection, etc.) - Fixed OpenGL problems when changing graphics settings - Tweaked Test++'s height to better fit after the removal of the repick Hero button - Matchmaking: The verified prompt now refreshes client info, thus Matchmaking should correctly show you are verified without needing to relog - The store's alt avatar list now better handles products being activated/deactivated without needing to restart HoN - Fixed OpenGL problems when changing graphics settings - Fixed Scout not appearing in the Taunt previews For Modders: Deleted Unused Files - game_hero_loading.interface - game_hero_select.interface - game_loading.interface - game_setup.package - game_upgrade.interface Version 3.0.9 -------------- == New Content == - Added new Deadwood Alt Avatar: Toadwood Deadstool * Deadwood may be the only creature immune to the lethal spores of the Rulian Marsh, yet he has allowed them to take root and disfigure him so he can spread the destructive seeds throughout Newerth. We hope the Legion likes mushrooms on their pizzas... * Releases 4/18/2013 - Added new Pollywog Priest Alt Avatar: Penguin Priest * All hail the Penguin Priest, who has waddled from his arctic southern flock to bless us with his presence! If thou chooses this divine flightless fowl to battle the Hellbourne, thou shall kneel for the duration of the combat, for the sake of reverence and to not make the Penguin Priest feel so short. * Releases 4/24/2013 - Added new Hammerstorm Avatar: Hammer Lord * The massive hammer and ornate garb of the Hammer Lords originated in the mines north of the City of Iron, when they were used to protect royalty in case of a collapse. Now they are reserved for the elite mountain warriors who can both wield the crushing hammers and parade the elaborate armor: The Hammer Lords! * Releases 4/26/2013 - Added new Arachna Alt Avatar: Arachnabot * Doctor Repulsor and The Electrician know that among the many phobia daemons, Arachna strikes the most fear in the hearts of man and beast. Now they seek to mass-produce a mechanical version of the multi-legged murderess, an Arachnabot even more cruel and soulless than the original! * Releases 5/1/2013 == Bug Fixes and Optimizations == - Updated all of the sounds for heroes to decrease memory usage significantly - Fixed how sounds load to lower memory usage Dust of Revelation - Visual effects now match the AoE more closely Arachna - When used in conjunction with Restoration stone, fixed the second Spiderling on the same target so that it won't die at the same time as the first one does if the target is still alive when the first Spiderling expires. Armadon - "Miss!" popups no longer appear on top of Armadon when he uses Spine Burst and the projectiles impact invisible units Devourer - Gluttony's Guttling Hook animation has been optimized Gauntlet - Gauntlet is no longer able to break out of forced order commands (e.g. Legionnaire's Taunt, Dampeer's fear effect) if his Grapple hook latches onto something after the forced order is issued Lodestone - Rocket Drill's visual linkage no longer persists if he gets unbound before he reaches his target destination (ie, by Devourer's Hook) Martyr - Sol's Conviction aura shimmer sound is now much quieter when an ally hero is affected Pandamonium - Fixed a rare bug where his corpse stands up if he dies when he is in close proximity of his opponent during his Flick jump Torturer - Dominatrix Torturer's Chain Reaction animation has been optimized - Fixed the following heroes standing up when using certain spells just before death: * Chronos (Time Leap) * Grinex (Shadow Step) * Gunblade (Grappling Shot) - Fixed Enhanced buff icons sometimes behaving oddly on Mac and Linux clients - Fixed ally cooldowns appearing as '-s' - Fixed an error with the Alt Courier List - Fixed an error with the status icon for players on the scoreboard - Game Tooltips optimized and include the following fixes: - Fixed the Combat type not showing up in the tooltip when hovering the icon of the selected unit - Removed the combat type line from the hero info tooltip (hovering your portrait in the top left) as the trigger it needs/uses doesn't exist - Fixed the courier's name being outside the tooltip when hovering his portrait - The tooltip from hovering portraits now resizes, thus the courier tooltip doesn't have a space at top where the player name should be - Improvements to the Match Making Invite a person window - The list of players now works from top down, with the search bar at the top - Name colors work based on the option you have selected for the friends list - The people you have invited are now indicated, this indication is removed once you close the invite a player window - People in your group, even if they are in your friends list, should no longer appear in the list - Fixed the double click behavior when inviting people - Clan tags are now included on names in the list, and can be used when searching - The Report A Player detailed info text is no longer reset when you collapse and re-expand the window - Fixed the Report A Player window 'shaking' sometimes when expanding the detailed text box - Fixed messages with '):'s not displaying correctly - Fixed buttons on certain notifications not working if they aren't saved into your notification history - Removed the repick hero button from test++, as the functionality for it no longer exists Version 3.0.7 -------------- == New Content == - Added new Black Legion Avatars! * Descendants of the Five Disciples, the Black Legion are the tip of the spear against the Hellbourne. Jeraziah and Ophelia sent them on a covert operation - and likely a suicide mission - to close the Scar. Their quest resulted in something much more dangerous! - Added new Legionnaire Alt Avatar: Quintan the Black Legionnaire * A descendant of the Fifth Disciple, Quintan leads the Black Legion with his massive axe, shield, and the original Helm of the Black Legion. His weapons and equipment change depending on your item builds and which members of the Black Legion you own! * Releases 4/5/2013 - Added new Martyr Alt Avatar: Unum the Black Legion Martyr * Unum is a descendant of the First Disciple and the healer and chaplain of the Black Legion. With Sol's divine guidance, Unum fears no daemon and certainly not death. * Releases 4/8/2013 - Added new Blacksmith Alt Avatar: Dyad the Black Legion Smith * Dyad is descended from the Second Disciple and helps his Black Legion brothers keep their gear sharp and ready. When they aren't pounding out dents, his twin hammers bring chaos upon Hellbourne skulls. * Releases 4/15/2013 - Added new Engineer Alt Avatar: Troika the Black Legion Engineer * Descended from the Third Disciple, Troika builds all the infernal weapons the Black Legion carries into battle, and his flamethrower spews burning liquid blessed with Sol's holy wrath. * Releases 4/22/2013 - Added new Scout Alt Avatar: Tetra the Black Legion Scout * Tetra carries the blood of the Fourth Disciple and is the stealthy point man for the Black Legion. It's a shame his victims don't get to appreciate his dapper trench coat and uniform before he puts his sabre and pistol to work. * Releases 4/29/2013 - Added new Thunderbringer Alt Avatar: Lightning Caller * Tired of getting burned by Thunderbringer's bolts, the Hellbourne sent a daemon to steal the shamanic lore that grants power to the ancient Beast. Now Lightning Caller brings those mystic energies against the Legion, and the sky will crackle with his corruption! * Releases 4/10/2013 - Added new Gold Edition Devourer Alt Avatar: Jin Chan * Legend states that when Jin Chan appears it is a sign of good luck and impending wealth. This is true, as long as this fierce golden toad is on your team and you don't get too close to his pet frog (Warning: he'll steal more than your money.). * Releases 4/12/2013 - Added new Bramble Alt Avatar: Fungal Bramble * There are many types of deadly mushrooms, but none more lethal than those growing on Fungal Bramble since she wandered into the Rulian Marsh. And if her swampy spores don't get you, her serpentine vines and tentacles will! * Releases 4/17/2013 == Bug Fixes and Optimizations == - Empath: Illusory Veil fixed so that its displacement effect only affects enemy units instead of all units - Gauntlet: His corpse doesn't stand up if he dies before his Gauntlet Blast projectile impacts anything - Prisoner 945: The Ol' Ball and Chain is no longer able to pull ancients to prevent a lane creep pulling exploit in the Hellbourne bottom lane - Swiftblade: Blade Frenzy fixed so that the attacking model is correct - Tempest: Glacial Blasts tooltip no longer changes midgame - Spellshards now properly amplifies the damage of the following spells: * Bubbles' Kelp Field * Draconis' Blazing Flight * Monkey King's Wan Jin Slam - Fixed duplicate entries or non existing entries for the following heroes: * Armadon * Blood Hunter * Chronos * Emerald Warden * Forsaken Archer * Glacius * Gemini * Grinex * Pearl * Pestilence * Predator * Prisoner * Swiftblade * The Gladiator - Optimized Game Interface with the following fixes: * Fixed/Improved the spacing on the scoreboard * Calling an AFK kick can now only be done with the kick button, not by clicking anywhere on the player's name in the menu * People who were already kicked for being AFK no longer show up in the AFK kick list. * Attribute tooltips are no longer shown when hovering the primary attribute icon for entities without a primary attribute (such as couriers) * Quickly moving between entities that can/can't shop, or quickly moving in and out of range of the shop can no longer cause the shop open/close button to disappear when it should be visible. - Optimized Enhanced Buffs - Game Vote: Fixed an error about a missing texture on start-up - Game Chat: Decreased the size of the input box to match the max length of a sendable chat message (long messages no longer get truncated) - The invite a player box in MM no longer disappears after every invite (unless you manually close it) if you don't have at least 3 people in your group Version 3.0.6 -------------- == New Content == - Added new Early Access Hero: Prisoner 945 * Prisoner 945 led the ground forces of the Titan Rebellion and was imprisoned by Jeraziah in the dungeons of The Capital. He is released in this desperate hour to battle the Hellbourne, but only his actions on the battlefield will finally free him from his chains. * Releases 3/22/2013 - Added new new Prisoner 945 Limited Edition Early Access Alt Avatar: Baaracko * Baaracko commanded the ships of the Titan Rebellion and was imprisoned by Jeraziah in the underwater cells of Blind Man's Harbor. Now the Legion needs him in the fight against the daemons, and Baaracko will shatter his remaining bonds along with the enemy! * Releases 3/22/2013 - Added new Prisoner 945 Premium Alt Avatar: Brutavious * Brutavious led the Titan Rebellion against Jeraziah and lost to the King in single combat, earning a Holy Cell beneath Arasunia. Now Jeraziah offers the Titans freedom in return for service against the Hellbourne, but will they seek redemption or revenge? * Releases 3/22/2013 - Added new Parasite Alt Avatar: Facehugger * There are many among the Hellbourne who keep their distance from the vile Parasites, and all of the Parasites avoid the Facehuggers. These horrors latch onto Parasite larvae and mutate them into slithering monsters with one purpose: brutally efficient infestation and control of any living being. * Releases 3/22/2013 - Added new Plague Rider Alt Avatar: Leper * The daemon known as Leper was a doctor when the First Corruption occurred, and he believed infecting humans-himself included-with wasting diseases would protect them from the Hellbourne. Now mad with pain, he has forsaken his healing oath as he rides his massive vulture infecting and feeding upon the Legion. * Releases 3/25/2013 - Added new Myrmadon Alt Avatar: Walradon * During the Titan Rebellion, Baaracko made a vow to the mighty Walradons. In return for their service, he would provide the magic to grant them legs so they could protect their frozen seas and icebergs from poachers. Now they walk and swim beside Baaracko on the front lines, harvesting daemon skins. * Releases 3/27/2013 - Added new Kraken Alt Avatar: Gnarwhal Kraken * Among the Gnarwhal, status is determined by how many harpoons a warrior carries embedded in his hide. When Baaracko recruited the fearless beasts during the Titan's Rebellion, the Gnarwhal saw an opportunity for many harpoons-and now that Baaracko is free, they join him once again to make the waters run red. * Releases 3/29/2013 - Added new Nymphora Alt Avatar: Fat Nymphora * Round is a very aerodynamic shape, and...hold on, gotta catch my breath...and Fat Nymphora is deceptively graceful...whew...for his size...oh man...and socks with sandals is the next hotness, you watch. So...woo...just go play. * Releases 4/1/2013 - Added new Flint Beastwood Alt Avatar: Tommy Two Guns * So you think these other goons pack serious heat, do ya? Well Tommy Two Guns is in town, see, and now these cake eaters are up against a real hard-boiled trigger man who's gonna give ‘em the big sleep, see? * Releases 4/3/2013 - Added new Tempest Alt Avatar: Destructor Tempest * Warriors from other worlds and dimensions have felt the tremors caused by the Legion's epic clash with the Hellbourne, and now they flock to Newerth to gain their glory. Deconstructor Tempest has traveled millions of light years to join the battle, and he will not leave until his trophy case is full! * This avatar is being released in partnership with Logitech. Stay tuned for details on how to acquire this amazing avatar! == Bug Fixes and Optimizations == - Bombardier: Sticky Bomb lifetime changed from 10000ms to 8200ms so it more closely matches the actual duration - Bombardier: Sticky Bomb icon now updates properly when Sticky Bomb is purged off of an enemy - Bombardier: Sticky Bomb icon now updates properly when Sticky Bomb is killed on the ground - Chipper: Sawblade Showdown fixed so enemies can no longer be denied by their teamates - Gemini: Twin Fangs fixed so Gemini can't cast spells while invulnerable (prevents early casting of his ultimate while invulnerable, for example) - Grinex: Rift Stalk fixed so that the total invisibility duration is 9 seconds (instead of 8.5 seconds after the fade time reduction buff) - Master of Arms: Acid Bomb fixed so enemies can no longer be denied by their teamates - Parasite: Infestation fix that caused a same frame bug with Parasite dying - Astrolabe: Now show's the proper 600 range when mousing over the item - Null Stone: Fixed multiple Null Stone so that the blue glow visual won't stack up, creating a very thick blue sphere around your hero. - Mac systems with multiple GPUs now use significantly less memory (up to 600MB) - The chat window now sits below the shop - Added an alert for Mac users when using the wrong display with OpenGL - Fixed the "Disabled - Owned By ~~~~~" text on item tooltips getting clipped with long names. - Optimized the Alt Avatar List - Fixed typos with other generic dialog boxes that would prevent the right button from disappearing when there is no text Version 3.0.5 -------------- == New Content == - Added new Wildsoul Alt Avatar: Dr.Beebo and Loofy * Thanks to the Grimoire of Power, Beebo the chiprel and Loofy have evolved into a new warrior breed of brains & brawn! If the remote-controlled Loofy doesn't get you, Dr. Beebo's ray gun and mech suit will! * Releases 3/15/2013 - Added new Moraxus Alt Avatar: Morockus * Morockus was locked for years in a bottomless pit of rock and rubble by Behemoth. Re-emerging as hard and craggy as the stone that imprisoned him, he gains weapons and a shield as his abilities increase! * Releases 3/18/2013 - Added new Dampeer Alt Avatar: Duchess Dampeer * Count Dampeer was impervious to the weakness of mortals--including ridiculous love--until Duchess opened his casket and stole his heart, refusing to return it until he proposed. Now they share picnickers and couples who take long walks on the beach. * Releases 3/20/2013 - Added Throwback Alt Avatars: Throwback Accursed and Throwback Blood Hunter == Bots == Bots now defend buildings - When a tower, melee barracks, or main base structure is low and has enemy heroes nearby, the teambotbrain will assign heroes to defend it based on proximity and their total lethality. - Defending Bots will move toward or teleport in to defend the building, and teamchat a message about it. - Defense now prioritizes defense targets based on value. - Defense targets that are unable to be properly defended will not be defended (unless it's the only one) Bots General - Added RhapsodyBot, a bot created by community member fane_maciuca! * fane_maciuca receives the coveted Robot Courier Award, 6400 gold coins, and his choice of Alt Avatar! Thank you! - Easy bots don't become more bold if they kill you often. - The GroupPush behavior now starts a push at 7-10 minutes in, and start again 3-6 minutes after the last push ended. Teleport changes - Teleports will now not all be clusetered at the same location. - After 5 minutes, bots will want to purchase 2 Homecomming Stones (one for teleporting to lane, one for defensive TPs) AmunRaBot - Fixed an issue with AmunRaBot not overriding his HealAtWellBehavior correctly, and adjusted the logic to actually work ArachnaBot - Removed a duplicate Firebrand and Geometer's Bane from her buy list; added Wingbow - Check the Bots Forum for bot scripting patch notes == Bug Fixes and Optimizations == - Artillery: Hitbox fixed so he gets pushed at a correct angle with push-based spells - Cthulhuphant: Hook'em shield fixed so that the shield bar won't overflow if the target's HP exceeds 1200. - Emerald Warden: Alt Avatars fixed so that their traps have treewalking and thus they won't randomly displace themselves with the anti-stuck mechanism if they proc near trees - Legionnaire: Decapitates fixed animation - Lodestone: Lodestone Plates fixed so they don't have one less charge than it should - Monkey King: Wan Jin Slam mound fixed so it cannot be attacked - Puppet Master: Voodoo Puppet and Restoration Stone interaction fixed if you have 2 Puppets alive - Soulstealer: Soul Burst has been greatly optimized - War Beast: Battle Cry fixed so it does not interrupt your previously queued commands - Wildsoul: Corpse fixed so it doesn't stand still after dying while transformed - Fixed /dnd from not preventing IM's displaying in-game - Non-interrupting items and abilities will now no longer interrupt your movement, attack, or casting (e.g. Devourer's Decay will no longer cause your attack to stutter) - Kongor's minimap dot now always updates, even if your team didn't get vision of his pit - In-Game Shop- Fix for toggling the simple item view mode for the first time causing weird issues until you switched categories - Game Lobby- Fixed the kick and make ref spectator tips not disappearing when the buttons were clicked - Options- Fixed an error when changing model quality - Communicator- now checks to make sure gamechat exists before trying to send messages to it - News now uses correct effect for certain special heroes - News Fixed the news not appearing when re-logging and other situations - Communicator- Fixed modes with banning phases not properly switching to team chat - Fixed the tutorial not ending/disappearing when logging out Version 3.0.4 -------------- == New Content == - Added Throwback Alt Avatars: Throwback Valkyrie and Throwback Moon Queen * Throwback Valkyrie and Throwback Moon Queen, both available by completing the Throwback Throwdown! See Forums for details. * Earned from Match Rewards starting 3/1/2013 - Added new Magmus Alt Avatar: Svarog * Svarog is an Archaic god once worshiped for reforging the sun every night so it could rise again come morning. Now he returns to Newerth with Risen Ra, his brass skin and flaming hammer ready to regain lost glory! * Releases 3/1/2013 - Added new Ravenor Alt Avatar: Zeus * When the Archaic gods were supplanted and confined to the Heavens by Newerth's devotion to Sol and the Hellbourne, Zeus--god of sky and thunder--was most furious of all. Now he is unleashed, and he brings a vengeful storm with him. * Releases 3/4/2013 - Added new Grinex Alt Avatar: SlenderX * If you believe The SlenderX is a myth, feel free to disregard the whispers as you try to escape the darkening wood. They will be much easier to ignore than the claws and tentacles that sink in just before you vanish. * Releases 3/6/2013 - Added new Zephyr Alt Avatar: Quetzalcoatl * Ages ago the Archaic god Quetzalcoatl was praised by the people south of the Rulian Marshes for his divine light, wind, and mercy. His bladed wings and massive talons will offer none of those when he battles the Hellbourne. * Releases 3/8/2013 - Added new Tundra Alt Avatar: Odin * The wise and fierce god Odin has longed to return to Newerth with his raven Muninn, hound Freki, and steed Sleipnir to fight alongside his son Thor. Now Risen Ra grants him that opportunity, and Odin shall hunt daemons once again! * Releases 3/11/2013 - Added new Defiler Alt Avatar: Kali * Kali, goddess of time and change, annihilator of evil, watched helplessly from the Heavens as the Hellbourne changed her realm of the Great Waste to a field of slaughter and suffering. As she descends with Risen Ra, she is ready to show these daemons what divine slaughter looks like. * Releases 3/13/2013 - Added new Alt Avatar Bundle: The Archaic Gods * Svarog (Magmus), Zeus (Ravenor), Odin (Tundra), Quetzalcoatl (Zephyr), Kali (Defiler) * The Archaic Gods have returned to Newerth to lead man and beast against the Hellbourne and regain the glory they lost to Sol's Disciples! Purchase this bundle for early access to the avatars and a 20% discount on the set! That's getting one free! == Hero Balance == Artesia - Essence Projection: Cool Down decreased form 90 to 90/75/60 Berzerker - Chain Spike: Immobilize increased from 1/1.5/2/2.5 to 1.3/1.7/2.1/2.5 - Chain Spike: Damage increased 35/70/105/140 to 45/80/115/150 on both initial and activation Chronos - Time Leap: Damage rescaled from 25/75/125/175 to 50/90/130/170 Grinex - Rift Stalk: Fade Time lowered from 2 seconds to 1.5 Myrmidon - Forced Evolution: Slow on Attack increased from 15/25/35% to 25/30/35% Puppet Master - Movement Speed increased from 300 to 305 - Puppet Show: Cool Down reduced from 30/28/26/24 to 20 == Bug Fixes and Optimizations == - Artesia: Fixed Essence Projection so that its regeneration aura properly applies to magic-immune units - Devourer: Fixed Decay's radius so it grows properly with the number of charges on his ultimate state - Silhouette: Fixed Relentless Salvo on Sileena Silhouette so it uses the correct projectile model - Solstice: Fixed her mumbling two things at the same time when the game starts - Enabled caching guides in the Learnatorium - Generic floating tips now bring themselves to the front when shown - Fixed clicking EA Heroes in the simple hero list (which was broken in the fix to make the buy hero button work right) - Reduced the fade times for the bottom in-game guides bar, this prevents it from not properly showing when opening/closing the guides in-game Version 3.0.3 -------------- == New Content == - Added new Early Access Hero: Salomon the Djinn * The mighty Salomon is summoned by Ophelia to serve as the magical guardian of the Legion and to make sure the Hellbourne's wishes never come true * Releases 2/22/2013 - Added a new Salomon Limited Edition Early Access Alt Avatar: Tengshe of the Soul Serpents * Tengshe is a brilliant military tactician fond of attacking both the head and tail of the army, a tactic mirrored in his double-ended battleaxe. He comes to Newerth in this Year of the Black Snake just in time! * Releases 2/22/2013 - Added a new Salomon Premium Alt Avatar: Sharac the Riftreaver * When Valreia the Riftwalker unwittingly pulled Sharac into Newerth, the Riftreaver burned beneath the alien yellow orb in the sky and desired only to return to pure darkness. He sensed Grinex nearby; perhaps together they could regain the Rift--or create a new one. * Releases 2/22/2013 - Added new Shadowblade Alt Avatar: Shadowbeast * Shadowbeast consumes the attributes of his victims and shifts his appearance to fit their strongest ability, then uses it to kill his next prey. So grab Shadowbeast and pay it forward, and look sweet doing it. * Releases 2/22/2013 - Added new Solstice GOLD EDITION Alt Avatar: Guan Yu * The ancient gods return to Newerth! In moonlight the legendary general Guan Yu battles the Hellbourne as a loyal and righteous human warrior. But his true form is revealed when the sun rises and he becomes a glorious god adorned in fierce Dragon Armor. * Releases 2/25/2013 - Added new Berzerker Alt Avatar: Gutbuster * When the Gutbuster Special Forces soldier had his hand lopped off going first through the breach, the Engineers asked if he wanted it replaced with a hook or an ax. "I have an ax," he said. "Give me a stout dwarven stein." Now there are many dead daemons who smell of Berzerker Ale. * Releases 2/27/2013 == Bug Fixes and Optimizations == - Updated effects for Celsius - Updated effects for Time Lord Chronos - Fixed a memory leak in the Mac client - Fixed a minor detailed ability tooltip issue with Blood Hunter's Feast stating that the debuff lasted 1.5 seconds instead of the proper 1 second - Fixed being able to make the hero model rotate forever by holding the rotate button and then right-clicking - Fixed notification sounds defaulting to off on a fresh install - Fixed the Game channel not being joined when joining a matchmaking game - Fixed All chat being the default chat at hero selection when joining a matchmaking game - Fixed the news opening over other panels if you open them at a very precise time before the news finishes fading in - Fixed rolls/emotes from other channels showing up in in-game chat - Added high contrast visuals to Nullstone's passive effect to make it easier to see on certain avatars - Changed Barbed Armor's passive effect so that it ignores bone rotations and always points vertically - Updated Co-Op and PvP icons for matchmaking - Tiny pieces of foliage will no longer be created Version 3.0.2 -------------- == New Content == - Added new Torturer Alt Avatar: Celsius * Celsius was once the keeper of icebound magic for Ellonia, but his obsession with Sol's blessed flame led him to corruption from Magmus. Now his fiery daemon and frozen wizard halves battle for control, and the Legion suffers. * Releases on 2/15/2013 - Added new Warbeast Alt Avatar: Den Mother * Many were killed by plagues in the Time of Ash; others were altered. Day or night, woman or wolf, the Den Mother is the reason her pack--and the Hellbourne--always have fresh Legion meat on which to feed. * Releases on 2/18/2013 - Added new Revanant Alt Avatar: Savage Revanant * The Savage Revenants have reemerged, cobbled from the bones and armor of fallen warriors and draped in ancient skulls and desiccated skins. Are they a daemon deathblow or an act of Hellbourne desperation? * Releases on 2/20/2013 == General == - Re-implemented Casual Mode Stats * This decision was made based off of both community feedback and further internal research. In the future we will be looking for a solution to address the concern for new players, but in different ways. == Bug Fixes and Optimizations == - Reworked enter queue logic: You are no longer kicked from a group and put in a solo group if you are in any kind of group already * This fixes being in a group alone (after inviting someone) and trying to queue causing issues - Insanitarius: Fixed an exploit where you can instantly re-toggle on Insanitarius on the same frame as the triggered 0.5s cooldown ends even when its 7 second cooldown period is not up yet - Bubbles: Shell Surf now hits at point-blank range again - Bubbles: Shell Surf interaction with other projectiles fixed - Gauntlet: Grapple's interaction with abilities like Ophelia's Judgment fixed - Monkey King: Fixed Vault's second activation potentially cancelling a Null Stone without any setbacks - Thunderbringer: Fixed his Staff of the Master boosted Lightning Storm so that it functions properly with his Lightning Rod passive - Oogie: Fixed Mardi Gras Oogie not healing herself when transformed from Primal Surge - Fixed a bug with Lockpick that prevented you from picking heroes from the lock pool. - Mentor chat is no longer logged in the game log - Team chat is now logged in the game log - Evened out the patching progress bar so the majority of the time is no longer spent in the last few percent - Fixed Antlore Healer icons - Multiple Hero ability tooltip fixes - Notifications sounds should be working - Fixed health and mana lerping when selecting different heroes/couriers - Fixed health bar color options not saving between client restarts - Social Panel: The 'Remove Current Group' option when managing groups is now translated - Social Panel: Fixed group names with 's and \s causing errors - Social Panel: Removed a trailing space from the friends header string so that the header wasn't a tad longer than it should have been - Communicator should no longer force the game channel to be selected during the countdown - Added the missing private game tips - Removed multiple close news commands from multiple right click options - Fixed /clear while in-game - RAP submission now has a confirmation when submitted - Game chat messages prior to getting in-game now appear in the in-game chat - Fixed an error that prevented RAP from showing up in the right-click menu if there aren't a full 10 people in-game - Fixed the right-click menu not properly updating if you click a new line without closing the old menu - Fixed being unable to completely clear out the game name being used to filter the list - You can now select any map to filter a search by, even if you have Bot Match selected Version 3.0.1 -------------- Note: Due to the launch of 3.0, the next Hero release will take place on February 22nd (2/22/2013) with subsequent releases occurring every 4 weeks thereafter == New Content == - Added new Sand Wraith Alt Avatar: Shadow Wraith * When a hero cheats Death for too long, Death leaves the job to the Shadow Wraiths, the most ruthless soul repo men in Newerth. You can run, but you'll only die tired. * Releases 2/8/2013 - Added new Oogie Alt Avatar: Mardi Gras Oogie * Some warriors have a party animal's flair for battle, and Mardi Gras Oogie leads the Legion parade across Newerth, gathering her Carnival masquerade and weapons along the way. And somebody tell Devourer that not every day is Fat Tuesday. * Releases 2/11/2013 - Added new Accursed Alt Avatar: Diseased Accursed * Grinex brought new diseases from the Great Rift, including The Bloody Wheel, which infected one of Maliken's Darkguards and made his armor a prison of agony as it feeds upon him but won't let him die. Like taxes. * Releases 2/13/2013 == General == - Lane Creeps can no longer aggro the Courier == Hero Balance == Artillery - LRM: Cast Time reduced from 500 to 250 - LRM: Now fires off the proper 16 rounds instead of 17 - LRM: Total time it took to fire off 17 rounds was 4.5 seconds, now it's 4 seconds to fire off 16 rounds - LRM: Now does full damage to creeps Defiler - Grave Silence: Radius increased from 200/275/350/350 to 250/300/350/400 Gladiator - Showdown: Removed the second activation's Mana Cost Lodestone - Turnspeed reduced from 900 to 450 - Starting Armor reduced from 5.4 to 4.4 - Intelligence per level reduced from 2 to 1.8 - Rocket Drill: Movement Speed Slow reduced from 80% to 60% - Headsmash: Mana Cost increased from 50 to 50/55/60/65 - Shatterstorm: Shatterstorm's 100% armor and Magic armor pierce is now applied on the Physical portion of the damage * This means it will not apply if you have Physical Immunity such as Void Talisman Predator - Carnivorous: Illusions now gain the benefits of Carnivorous at 33% effectiveness Ravenor - Ball Lightning: Projectile speed increased from 600 to 700 Solstice - Graceful Strikes: Damage lowered from 45/55/65/75 to 25/40/55/70 - Crescent Strike: Damage lowered from 60/80/100/120 to 50/70/90/110 - Pure Light: Initial Damage reduced from 200-400/300-600/400-800 to 100-400/150-600/200-800 Thunderbringer - Lightning Rod: Now damages enemies around the target of your spell instead of around you - Lightning Rod: Radius reduced from 800 to 650 - Lightning Storm: All enemies hit will now also be hit by Lightning Rod * This effect will not hit a target multiple times Witch Slayer - Mana Drain: Range increased from 600/650/700/750 to 700 at all levels - Mana Drain: Break Range increased from 800 to 900 == Bug Fixes and Optimizations == - Sound adjustments for the following heroes: * Accursed * Revenant * Artillery * Solstice - Riftwalker: New effects for Rift Burn - Lodestone: Abilities now have camera shake added - Sharing a Courier ingame now works properly again - Communicator: /dnd no longer disconnects you from the chat server - Communicator: Now relies on the chat manager for channel selection like the old communicator - In-game and Communicator: Chat sounds should all be working as expected - In-game chat: Fixed the scrollbar showing correctly when selecting the options - In-game chat: Fixed the selected tab not being properly highlighted the first time you show the chat - In-game chat: Fixed the tutorial messages to show the proper key bind when sending to team or all chat - In-game chat: IMs sent to other people no longer show up as if they whispered to you - In-game chat: IMs received now show up with a different text than whispers - In-game chat: Added support for the '/clear' command - In-game chat: The tip showing what button to press to show the chat history now accurately reflects what the user has bound - In-game shop: Fixed quickslot items being shown when pressing shift even though the shop is closed - Matchmaking: The following characters are now stripped out of searches: ) ] ' - Matchmaking: Invite a Player is now hidden on logout - Matchmaking: Your own name is no longer included in the Invite a Player list - Matchmaking: Core Pool text on the simple game modes cover is now in a fixed position - Matchmaking: People in custom groups now appear in the Invite a Player list - News: The news now attempts to reopen itself even if it's visible * This fixes the news not reopening if you quickly open and close a panel - Notifications: The following characters are now stripped out of searches: [ ] ( ) % ' - Options: Fixed Clear Shop Hotkeys button not working - Options: Added option to toggle communicator sounds and renamed option for in-game chat sounds - Options: Moved a button on the checkbox template to fix a bit of extra padding on normal option checkboxes - Players Stats: The number of games played for each mode now show for your own stats - Report A Player: Spectators can no longer report players they are spectating - Report A Player: RAP buttons default to invisible - Report A Player: RAP descriptions sanitize input for submission so quotes don't break it - Report A Player: RAP only shows if the match ID is valid - Social Panel: Recent players now are colored based on online status - Social Panel: You can now search via clan tag - Social Panel: The following characters are now stripped out of searches: [ ] ( ) % ' Version 3.0.0.4 -------------- - You can now double-click a name in the Matchmaking window to invite them to your group - Player hosted games filter works properly when closed and reopened - The No-stats filter has been fixed to work properly - You can now Minimize/Maximize a friend group by clicking anywhere in its header - Added "Leave Group" button to matchmaking - Added an option to toggle offline user group vs offline in current group - Team Chat is now the default for the Hero Pick phase - Default Matchmaking bot difficulty is now Medium - Fixed users being sorted in channels correctly - Fixed Clan Rank text to work correctly - Fixed the Skybox option - Fixed the Health bar Options not updating when changed - Fixed inactive groups appearing in the set group list - Fixed sometimes missing a channel name - Fixed clan and friend joining games notifications incorrectly showing a join button - Fixed setting a keybind that caused the friends list to show only o/ne friend ever - Fixed the Support link in the Options - Fixed Center Info keybind - Fixed a chat server crash - Fixed a serious server issue that was causing servers to become unavailable - Fixed disconnect from chat server when using /dnd & /afk Version 3.0.0 -------------- == General == - Forest of Caldavar revamped * The Forests of Caldavar map has received a complete overhaul in terms of its appearance and layout. The environment is now more dynamic and includes stunning new aesthetics, tower designs, fountains, buildings and more! - Added a new major feature: AI Bots * AI-controlled Bots are now available as an integral part of the Heroes of Newerth experience! * You can now challenge the following Bots in Matchmaking or in a custom game with friends or by yourself * Arachna Bot * Chronos Bot * Defiler Bot * Demented Shaman Bot * Flint Beastwood Bot * Forsaken Archer Bot * Glacius Bot * Hammerstorm Bot * Magmus Bot * Predator Bot * Witch Slayer Bot * Amun-Ra Bot - by community member St0l3n_ID * More to come in the future! - Matchmaking significantly improved and updated * Revamped the Matchmaking screen to be clearer, cleaner, and much easier to use! * You can now play with Bots, either alone or with friends! - Tutorial reworked into the new Walkthrough * The game's Walkthrough has been completely revamped with an in-depth guide to better prepare first time players for the world of Heroes of Newerth * The new Walkthrough will also include Bots so that beginners can test and develop their skills before venturing into more competitive play - Herodex reworked into the new Learnatorium * This new feature will provide players with a series of videos that reinforce and explain in great detail some of the game's basic and more complex concepts and techniques * This is where you can find all information on Heroes, which includes the following: * Hero Guides: One of the key features of the 3.0 update is the inclusion of lore within the world of HoN. Discover the story behind your favorite heroes as each one has a unique tale concerning their involvement in Newerth. * Alt Avatars * Hero Usage Graphs and Stats * Learning Videos * Hero Spotlights * Developer Blogs * New Walkthrough - Casual Mode reworked * Hero kills are worth more or less based on the Hero's GPM relative to the average GPM of the game * Slightly increase passive gold per minute * Average creep gold mechanic is now in Casual Mode * Casual mode stats are now completely hidden from everyone besides yourself * 4 man concede vote changed from 30 minutes to 25 minutes - Report-A-Player has been updated to version 3.0 * RAP 3.0, an all new Report-A-Player system, gives the community the power to clean up and police itself while impacting the behavior of negative players * Anyone can now report regardless of account status * Reporting can be done from in-game chat, Ally portraits, Scoreboard, or end game screen * Can now report players in Midwars * Coin deposit for reporting has been removed * Wait timer for reporting after a match has been removed * Report-A-Player button removed from top toolbar * Redesigned Report Interface - New Mute Suspension * If someone is suspended for Chat Abuse they will be restricted from using any chat or voice in a match until after their suspension has been served * This is in addition to the normal account suspensions, not replacing it - New Referral System * Players can recruit friends for in-game currency and other tangible prizes! * You can now set your referrer by name when creating account OR when playing as a new or inactive friend * You will be prompted to select people you queued with as a referrer to receive coins! * You can click on an inactive friend in the friends list to send an email to bring them back to HoN * The referral info page in the Options menu has been completely redone from the ground up * The new Referral system is both in-game and on the website! - Kick vote has been removed * You can still kick players who have been tagged as AFK * AFK kick vote will now only require 2 Yes votes - 30 Heroes have had their base models redone * These heroes now look better than ever as they have been redesigned with spectacular high definition graphics! * Accursed * Andromeda * Blood Hunter * Deadwood * Defiler * Devourer * Glacius * Keeper of the Forest * Legionnaire * Madman * Magebane * Martyr * Moon Queen * Night Hound * Ophelia * Pebbles * Pharaoh * Puppet Master * Sand Wraith * Scout * Slither * Soulstealer * Succubus * Swiftblade * Tempest * The Dark Lady * Torturer * Valkyrie * War Beast * Wildsoul - New in-game chat system * You can now customize what you see for your in-game chat, such as only team chat, all chat, or friend-only chat * Default is team-only chat * Each tab can be customized by right clicking on it while holding Z - The Message of the Day has been totally redesigned * The MotD now features the latest news, patch notes, eSports updates, and new heroes and lore! - Notifications have been reworked * Easier to find and read * Friend requests no longer get lost in the void and are shown separately * The default options have been improved for less intrusive gameplay * Added a search feature to find past Notifications - Friends list has been reworked * Now contains custom friend groups * Can sort by several different parameters * Easily Minimize/Maximize groups individually * Search your friends or add more easily! * Added a new "Recently Played With" area - Public Games renamed to Hosted Games * Updated and streamlined significantly * Now supports different difficulties of Bots * Easier than ever to find the matches you're looking for so you can start playing! - The Options menu has been reworked and is easier to navigate * New "Troubleshooting" section * Options are explained much more clearly * Graphics settings now have a preview window * Added a Search feature to find any option quickly - Out of Game chat rewritten and performance improvements - Player colors in Matchmaking games are now randomly assigned, besides Blue and Pink == New Content == - Added new Scout Ultimate Avatar: Cyber Scout * A brave Scout nearly died fighting Pestilence. Now he is remade as the ultimate stealth assassin RXR9--enhance his weapons and armor in-game to become a last-hit master! * Releases 1/31/2013 - Added new Blitz Alt Avatar: Quaterback Blitz * With crazy legs and a rifle arm, Quarterback Blitz tears up the turf and will not be denied the winning score--or the ensuing celebration dance. You must protect this house! * Releases 2/1/2013 - Added new Tremble Alt Avatar: Groundhog Tremble * This Groundhog Tremble fears no man, beast, or daemon! But every time he and his pet Boris emerge from the tunnels, that cursed shadow is waiting for him. Get it Boris! * Releases 2/1/2013 - Added new Sand Wraith Alt Avatar: Shadow Wraith * When a hero cheats Death for too long, Death leaves the job to the Shadow Wraiths, the most ruthless soul repo men in Newerth. You can run, but you'll only die tired. * Releases 2/6/2013 - Added new Witch Slayer Alt Avatar: Hope * The Sisterhood of Sol exists to destroy evil and headstrong Hope is their Champion, entrusted with the order's lethal artifacts and a fragment from Sol himself as he ascended to godhood. She lifts. * This Avatar is exclusive and only available through the New Referral System - Added new Announcer Pack: Thai - Added new Announcer Pack: Thai (English) * We are very happy to add the new Thai language announcer pack! Good luck! * Releases 2/4/2013 == Bug Fixes and Optimizations == - Fixed range/radius not showing up correctly in the Learnatorium - Fixed the dot in neutral camps showing up when it shouldn't be - Midwars no longer gives double passive Experience - Fixed disconnects when monitoring a game - Fixed occasional crashes due to sounds being freed while they're playing - Fixed Seven Deadly Sins set bonus - Fixed Rise of Ra set bonus - When a rune is used from the bottle it properly notifies teammates which rune was used - When a rune is bottled text appears on the screen indicating which rune was bottled - Fixed the missing Goatars in Grimm's Crossing - Fixed the missing Goatars in Midwars - Fixed a few stuck spots that would occur in Midwars - Fixed the model scaling for Witch Slayer's Miniaturization and Pollywog Priest's Morph - New Pearl pick sound - Bubbles: Kelp Field debuff is now shown with a proper timer - Succubus: Mesmerize fixed so that it properly credits Succubus for the kill if Mesmerize was transferred more than one time and Mesmerize lands the killing blow on a target Version 2.6.35 -------------- == New Content == - Added new Early Access Hero: Bushwack * Banished from his jungle troll tribe for dabbling in forbidden technology, Bushwack combines the poisonous arts of his ancestors with industrial death and delivers it long-range against the Legion! * Releases 1/18/2013 - Added a new Bushwack Limited Edition Early Access Alt Avatar: Harcoon * This Manticore has been simmering for centuries, gathering charred exoskeleton remains to cover its seething core of toxic spirits killed by the "glorious" dragons. Harcoon wants one thing: Draconis's wings. * Releases 1/18/2013 - Added a new Bushwack Premium Alt Avatar: Ven * Ven became an Arasunia orphan after Witch Slayer killed her mother. She learned survival, then the killing arts, and now sells her venomous skills to the Hellbourne for a chance to meet Witch Slayer once more. * Releases 1/18/2013 - Added new Rally Alt Avatar: Tyrant * The Grimoire of Power has been carried to the Neutrals. Read the forthcoming lore to find out how these heroes could save Newerth! * Releases 1/18/2013 - Added new Soul Reaper Alt Avatar: Charon * Across Acheron and Styx, Charon has ferried souls from the land of the living to the dead-for a price. Now thanks to Pearl snatching so many souls from the brink of death, he must generate his own business. That river in Caldavar should work just fine... * Releases 1/22/2013 - Added new Armadon Alt Avatar: Vagabonadon * The Grimoire of Power has been carried to the Neutrals. Read the forthcoming lore to find out how these heroes could save Newerth! * Releases 1/25/2013 - Added new Chronos Alt Avatar: Timelord * We asked Timelord Chronos for some time for a statement: "Time? A series of gears to be turned as I choose. Your past and present belong to me. Your future depends on how much of my time you waste." * Releases 1/25/2013 - Added new Pearl Alt Avatar: Ruby * Blood Mages unknowingly used daemonic magic to protect the Legion of Man from the Beast Horde. When their source was discovered and the Mages still craved more, they were burned and outcast. Now Ruby marches with the Hellbourne, her power greater than ever. * Releases 1/25/2013 - Added new Bloodhunter Alt Avatar: Stealth Hunter * The Grimoire of Power has been carried to the Neutrals. Read the forthcoming lore to find out how these heroes could save Newerth! * Releases 1/28/2013 - Added new Silhouette Alt Avatar: Sileena * Newerth grew weary of the countless wounds the Hellbourne tore through her, then she became furious. Created from the very earth and flora the daemons tread upon, Sileena is an assassin driven by nature's wrath. * Releases 1/30/2013 == Bug Fixes and Optimizations == - Fixed Team Player account icon - Fixed the tooltip for Charged Hammer Version 2.6.34 -------------- == New Content == - Added new Amun-Ra Ultimate Alt Avatar: Risen Ra * Anubis Pharaoh summoned Ra to battle Maliken, but Ra, in his true Golden Eagle form, has much bigger plans. Add specific items to this avatar in-game to unlock amazing effects! * Releases on 1/11/2013 - Added new Ophelia Alt Avatar: Antphelia * What happens when a powerful Antlore Healer gains possession of the Grimoire of power? He gains the power of Ophelia! Read more about his fortune in the the "Neutral Uprising" lore arc starting next week in the forums! * Releases on 1/14/2013 - Added new Bombardier Alt Avatar: Turtlepult * When the Bombardier trained his pet turtle to carry a mini slingshot and smoke tiny cigars, they laughed. Now the turtle has grown up, and his catapult will turn the laughter to screams! * Releases on 1/16/2013 - Added new Chat Color: Aquamarine * Are you a splashy character and haven't been able to express it? Now you can! Try new chat color Aqua Marine! * Releases on 1/11/2013 - Added new Rise of Ra Bundle * Risen Ra Four-Alt Bundle: One-stop shopping for Anubis Pharaoh, Demonic Shaman, Cenobite Torturer, and Archlich Gravekeeper. Purchasing this bundle qualifies you for the 80% discount on Risen Ra! * Releases on 1/11/2013 == General == Legion Ancients - Changed how they leash to make them easier to stack All Tablets have been renamed to the following: - Double Damage Rune - Invisibility Rune - Illusion Rune - Haste Rune - Regeneration Rune - Power Rune Added winning Account Icons from Creative Continuum #3 and #4 - These icons were created by community members redeye998 and kisroker in the themed Creative Continuum Art Contests! They are available free of charge in the Goblin Shop! == Hero Balance == Cthuluphant - Trample: Mana Cost reduced from 125 to 115 Plague Rider - Plague Carrier: Mana Cost rescaled from 200/325/500 to 200/350/500 Rhapsody - Disco Inferno: Healing and Damage to creeps increased from 50% to 75% Voodoo - Starting Intelligence increased from 22 to 24 - Acid Cocktail: Now stuns and damages pets, with the exception of Booboo and Boris - Cursed Ground: Mana Cost reduced from 120 to 90/100/110/120 == Item Balance == - Runes of the Blight have been renamed to Blight Stones Nullfire - Illusions that have Nullfire now remove 6.67/12 mana Thunderclaw - No longer randomly procs, now shoots lightning every 5 attacks Charged Hammer - Damage increased from 24 to 30 - No longer randomly procs, now shoots lightning every 5 attacks == Bug Fixes and Optimizations == Amun-Ra - Optimized Ashes to Ashes so that the state on himself will expire when charges are 0 - Ignite is now disabled if it has already been activated Berzerker - Fixed Carnage on all of his alt avatars so that it amplifies incoming damage by the correct amount Legionnaire - Fixed Executioner Legionnaire's move animation from hitching Lodestone - Rocket Drill is now disabled if it has already been activated Magmus - Fixed Eruption from not playing the animation if you Lava Surged and immediately used Eruption Moon Queen - Fixed Moon Prince's alt avatar so that the toggled Multi Strike properly bounces to heroes only Myrmidon - Fixed Myrmidon's animated portrait in-game so it properly loops Pearl - Adjusted the Well of Life to detect Pearl's Preservation Bubble Rhapsody - Protective Melody is now 100% Physical and Magic Damage reduction instead of 1000 Armor/Magic Armor Version 2.6.33 -------------- == New Content == - Added new Early Access Hero: Lodestone * Lodestone is a melee initiator that can dramatically reduce the effectiveness of any well-armored hero. His prowess in battle allows him to increase the damage of his allies as well as his own. However, Lodestone is not without weakness. He can deal massive damage to a single target but damages himself in the process. * Releases 12/19/2012 - Added a new Lodestone Limited Edition Early Access Alt Avatar: Shrapnel * Releases 12/19/2012 - Added a new Lodestone Premium Alt Avatar: Heap * Releases 12/19/2012 - Added a new GOLD EDITION Moon Queen Alt Avatar: Ether the Moon Prince * The first GOLD COLLECTION avatar in over a year! This avatar is available for one week before it heads back to Merrick's Vaults! * Releases on 12/26/2012 - Added a new Holiday Edition Maliken Alt Avatar: Mali Klause * This Avatar is exclusively available through the purchase of a $5.00, $50.00, or $100.00 Coin pack! If you have a Mali Klause sitting in your vault, look for him to be already unlocked and available to play! This avatar will not be available for individual purchase this holiday season. * Releases on 12/19/2012 - Added a new Holiday Edition Ellonia Alt Avatar: Jackson Frost * This Avatar is available with the purchase of a $30.00, $50.00, or $100.00 Coin Pack! This avatar will not be available for individual purchase this holiday season. * Releases on 12/19/2012 - Added a new Holiday Edition Rampage Alt Avatar: Rudy Rampage * This Avatar is available exclusively with the purchase of a $100.00 coin pack! This avatar will not be available for individual purchase this holiday season. * Releases on 12/19/2012 - Added a new Holiday Edition Drunken Master Alt Avatar: Eggnog Master * This Avatar is available exclusively with the purchase of a $10.00, $50.00 or $100.00 coin pack. This avatar will not be available for individual purchase this holiday season. * Releases on 12/19/2012 - Added a new Holiday Edition Glacius Alt Avatar: Frosty the Icemage * This Avatar is available exclusively with the purchase of a $50.00 or $100.00 coin pack. This avatar will not be available for individual purchase this holiday season. * Releases on 12/19/2012 - Added a new Limited Edition Rhapsody Alt Avatar: DJ Rap City * This special edition avatar is only available at this time through Soundblaster - stay tuned for details on how to get yours! - Added a new Forsaken Archer Alt Avatar: Pra Ram Archer * Like Muay Tigermonium, this avatar is another winner from our Thailand avatar contest! Complete with new monkey minions! * Releases on 12/21/2012 - Added a new Rise of Ra Demented Shaman Alt Avatar: Demonic Shaman * The second avatar in the Rise of Ra series! * Releases on 12/21/2012 - Added a new Hammerstorm Alt Avatar: Bravehurt Hammerstorm * A Hammerstom from the Highlands! * Releases on 12/24/2012 - Added a new Puppet Master Alt Avatar: Arcsara Puppetmaster * Another winner from Thailand's avatar contest! This ancient demon controls a marionette that will take your soul! * Releases on 12/28/2012 - Added a new Rise of Ra Torturer Alt Avatar: Cenobite Torturer * The third avatar in the Rise of Ra series! * Releases on 12/28/2012 - Added a new Taunt: Celebration Taunt * Ring in the New Year with confetti and dropping balls! * Releases 12/31/2012 - Added a new Flint Beastwood Alt Avatar: Flint Hellwood * From the mean streets of Hell's Keep comes a demon with an attitude and the guns to do something about it! * Releases on 01/02/2013 - Added a new Keeper of the Forest Alt Avatar: Keeper of the Desert * Complete with new cacti minions! * Releases on 01/04/2013 - Added a new Rise of Ra Gravekeeper Alt Avatar: Archlich Gravekeeper * The fourth avatar in the Rise of Ra series! * Releases on 01/04/2013 - Added a new Dark Lady Alt Avatar: Glorious Dark Lady * From community member Glorious! * Releases on 01/07/2013 - Added a new Emerald Warden Alt Avatar: Topiary Warden * This avatar has gone completly green! With new plant wolves and Gawain! * Releases on 01/09/2013 - Chimera Draconis celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver - Brass Arachna celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver - Sub Mariner Kraken celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver - Doll Master celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver - Baby Yaga celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver - Duel celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver - Creature Predator celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver - Caterpillar Geomancer celebrates 60 days since release. Enjoy the new price of 150 Gold or 750 Silver - Tesla celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver - Twista celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver - Spellslinger celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver - Crusader Jeriziah celebrates 60 days since release. Enjoy the new price of 150 Gold or 750 Silver == General == - Happy Holidays to everyone! * Snow is now falling ingame and has blanketed Caldavar! == Bug Fixes and Optimizations == - Updated a lot of heroes and items to remove errors in the console when loading - Blacksmith: Fix the boom effect for when Chaotic Flames gets max effect - Geomancer: Updated effects across the board - Pharaoh: Fixed so he can always one-shot his mummies Version 2.6.32 -------------- == New Content == - Added Pharaoh Alt Avatar: Anubis Pharaoh * An ancient evil awakens to challenge Maliken for supremacy in the Hellbourne ranks! This avatar starts a brand new chapter in the story of Newerth and is the first of a new collection - Witness the Rise of Pharoah to begin the journey! * Releases on 12/15/2012 - Added a new Drunken Master Alt Avatar: Drunken Wench * Drunken Master's favorite tavern wench has decided to join him on the battlefield! It can now be Oktoberfest any day you like in Newerth! * Releases on 12/15/2012 - Added a new Rampage Alt: Primal Rampage * This beast has barely been tamed by the Imp on his back, but with the harpoon launcher and chains that Merrick supplies him, this Primal beast is ready to rampage throughout the battlefield of Newerth! * Releases on 12/17/2012 - Illithiphelia celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver - Zeppelin Bombadier celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver - Frankie Pebbles celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver - Karrabas Barrabas celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver - Pirate Gunblade celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver - Mummy Gauntlet celebrates 60 Days since release. Enjoy the new price of 150 Gold or 750 Silver == General == - Christmas Lights have been strung up on the Legion's World Tree and Music has been updated in preparation for the Holidays! == Hero Balance == Geomancer - Dig: Mana Cost lowered from 120 to 90/100/110/120 Dampeer - Consume: Always grants a charge * Killing a Hero still grants 3 charges Gunblade - Grappling Shot: Damage dealt is now Physical Pandamonium - Flick: Now deals a tiny amount of damage to break Portal Key and Potions Pyromancer - Fervor: Illusions will now add a charge of fervor after 3 attacks Vindicator - Final Chapter: Mana Cost decreased from 250/350/450 to 200/250/300 == Bug Fixes and Optimizations == Defiler: Power in Death will now properly reduce the Mana Cost of Wave of Death at all levels Bramble: Ensnaring Shrubbery will now properly trigger the heal on DOT effects Puppet Master: Voodoo Puppet will no longer spam art effects while affected by dots Version 2.6.31 -------------- == New Content == - Added Pandamonium Alt Avatar: Muay Tigermonium * From deep in Death's Cradle comes a new kind of warrior - a beast whose fists, feet, elbows, and knees have been honed into weapons far more deadly than claw and fang. This unstoppable fighter has entered the fray not to fight the good fight, but simply to keep on fighting for his honor and to prove once and for all that Muay Tigermonium is the greatest there is! * Releases on 12/07/2012 - Added a new Maliken Alt Avatar: Young Maliken * Winner for the second avatar shuffle! Young Maliken comes to us from a time before he fell to temptation. This is the mighty General of the Legion of Man during the great wars with the Beasts, the one man who could unite the disparate tribes of savages into an army like the world had never before seen - and who would bear the trophies of his conquests for his enemies to fear. * Releases on 12/10/2012 - Added a new Chipper Alt: Chiprel Strike Squad * When Chipper is not enough to handle your Hellbourne problems, who you gonna call? Chiprel Strike Squad of course! This trio of fearless Chiprels brings their brand new war machine to the battlefield to chop down the competition. These are the Chiprels you need...AND the Chiprels you deserve! * Releases on 12/12/12 - Witch Hunter celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver - Hook Madman celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver == General == - Announcer sounds have been restored to their higher sound quality == Hero Balance == Grinex - Illusory Assault: Illusions now move at 750 Movement Speed until they land one attack - Illusory Assault: Fade time has been decreased from 1.5 seconds to 1 second == Bug Fixes and Optimizations == Fixed the following skills so that you don't break invisibility if you start your attack & cancel it before it connects or if you use a toggleable item (ie, Steamboots, Ring of the Teacher, etc.) - Night Hound's Invisibility - Nomad's Sandstorm - Revenant's Essence Shroud - Valkyrie's Prism Fixed the following spells so that you can shift-queue items/skills/other commands after they complete - Chronos' Time Leap - Magmus' Lava Surge - Midas' Elemental Warp - Pandamonium's Flick - Parasite's Facehug Fixed the following spells from automatically dispelling if the target enters fog on the same frame that these debuffs get applied - Blitz's Pilfering - Corrupted Discple's Corrupted Conduit Barrier Idol: Should no longer interrupt commands when used Energizer: Fixed visuals so that they appear properly when Empath is inside someone Restoration Stone: Should no longer interrupt commands when used Arachna: Fixed Brass Arachna's Precision icon to be properly colored Balphagore: Fixed Corpse Conversion minions so that their slow doesn't apply to towers nor to allied units Grinex: Fixed a rare case of Grinex following people when teleporting away Hellbringer: Fixed Overseer Hellbringer's Malphas' Flame Breath cast range indicator Martyr: Fixed Conviction so it will not give Gemini's Fire/Ice pets a second instance of additional movespeed Night Hound: Fixed Backstab animation to correctly change when gaining more attack speed Pandamonium: Hid a self only state on Cannonball when in midair Pandamonium: Fixed a rare bug where his corpse stands up if he dies when he is in close proximity of his opponent during Flick Riftwalker: Fixed Shared Existence interaction with Barbed Armor Scout: Fixed attack animation out of Vanish so that the first attack uses Disarm's animation Scout: Fixed accidentally breaking Vanish if he attempts to attack out but cancels it before the attack actually connects Solstice: Fixed the fade time on Shadow Dash so that it is correctly 0.5s or 500 ms Solstice: Fixed Duel's dayform sound to play the correct files Version 2.6.30 -------------- == New Content == - Added Cthulhuphant Alt Avatar: Royal Cthulhuphant * In some cultures, the White Elephant is revered as Holy and Royal. This is true within Newerth as well. While Cthuluphant himself is a force of chaos, Royal Cthuluphant takes a more sagely position. Consulting among his three heads to ensure his actions benefit not just himself, but the land as well, this Royal Ctuluphant has allied himself against his brother and joined the Legion forces. * Releases on 11/30/2012 - Added a new Master of Arms Alt Avatar: Master of Bows * Meet Eagleeye, the Master of Bows. Unlike his brother, Eagleeye does not believe that firearms are the key to the Legion beating the Hellbourne, but instead victory will lie in the hands of the skilled men and beasts and their ability to train themselves to use the tools at hand to defeat the daemonic invasion. With his bows in hand he takes aim at the enemies of the Legion like a true avenging force! * Releases on 12/05/2012 - Added a new Tremble Skin: Iron Tremble * Knowing that Tremble had been considered weak and outcast, Dr. Repulsor set out to make things right. Encasing both Tremble and Boris in a Crimson and Golden Shell of Iron, the brooding beast has been unleashed back on Newerth! * Releases on 12/03/2012 - Judge Vindicator celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver - Futbol Bubbles celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver - Dark Succubus celebrates 60 days since release. Enjoy the new price of 150 Gold or 750 Silver - Kurukuru celebrates 60 days since release. Enjoy the new price of 390 Gold or 750 Silver - Fat Lady Taunt celebrates 60 days since release. Enjoy the new price of 300 Gold or 1500 Silver == Hero Balance == Berzerker - Carnage: Damage Taken decreased from 20% to 15% Blood Hunter - Blood Crazy: Cast Time decreased from .5 to .3 seconds - Blood Crazy: Cast Range increased from 600 to 650 - Hemorrhage: Cast Time decreased from .5 to .3 seconds Gladiator - Pitfall: Cast Speed and animation decreased from .4 to .3 seconds - Pitfall: Impact delay decreased from 1.6 to 1.5 seconds - Flagellation: Now propagates to illusions Madman - Stalk: Cooldown decreased from 13/11/9/7 to 10/9/8/7 seconds Pestilence - Flight: Removed 10% Damage Amp - Flight: Duration decreased from 25 to 20 seconds == Item Balance == Icon of the Goddess - Charges now cap at 50 - Max charges that you can lose at one time decreased from 10 to 8 Post Haste - Now takes Striders as a component * Total price reduced by 300 Striders - Now builds into Post Haste == Bug Fixes and Optimizations == - Grinex: Now correctly on the Hellbourne faction. Oops! - Grinex: Fixed Rift Stalk so that you do not cancel previously-ordered attack commands when you are fading into the second stealth state - Grinex: Fixed a visual timer issue on Rift Stalk when you die - Solstice: Fixed Pure Light to deal the proper amount of damage when channeling for the full duration * Damage is effectively increased by 13,19,25 for only a full duration channel - Arachna: Spider Sting minion will no longer be affected by deflection items - Corrupted Disciple: Fixed a rare instance causing Electric Tide to deal more damage than intended while teleporting away - Charged Hammer: Tower attacks will no longer activate the lightning return effect - Announcer sounds have been downsampled to reduce memory usage - Search feature in store avatar and hero lists has been fixed - Monitoring a player should update immediately when opening a 2nd window - Movable frames template has option to reset position on resolution change - Game lobby avatar splash screen should now prompt to purchase an avatar on doubleclick if it is unowned - SpecUI hotkeys to open, close, and toggle info screens should now behave properly again - Test++ refresh feature should now be disabled when you leave a game Version 2.6.29.1 -------------- - Fixed the new shaders that Slickz uses Version 2.6.29 -------------- == New Content == - Added new Early Access Hero: Grinex the Riftstalker * Grinex the Riftstalker is a ganker who uses stealth and deception to sneak upon and burst down his enemies. Utilize his fierce laning presence to cripple the enemy team before they can build up their strength. - Added new Limited Edition Early Access Grinex Alt Avatar: Slickz - Added new Premium Grinex Alt Avatar: Gideon - Added Pestilence Alt Avatar: Queen Serecta * Pestilence is not the only bug to leave Moon Queen's Hive. The self-proclaimed Queen Serecta has set her sights on the first deserter from Krixi's Hive. Intent to make him her King, they will rule the Hive together... or die trying. * Releases on 11/28/2012 - Added a new Artillery Alt Avatar: Gunnar * Deep from within the Iron Mountains comes the Dwarven Artilerist Gunnar! Here to prove Dwarven ingenuity trumps dug-up ancient technology any day, this warrior will soften up the Hellbourne so the Legion can have their final victory. * Releases on 11/23/2012 - Added a new Nomad Alt Avatar: Red Raja * The Red Raja - famed performer with a secret past. Framed for murder by the Sand Wraith, this Persian Prince has taken a disguise to hide from his pursuers whilst tracking the murderer of his bride. Will his disguise be lifted before the Sand Wraith can be brought to justice? * Releases on 11/26/2012 - Added a new Glacius Alt Avatar: Joven Glacius * Joven - the name of the Ice Warlock Glacius before his tragic fall. Meet this not-quite-corrupted vision of the Hellbourne's master of frost in the halls of DreamHack as an exclusive early access avatar for attendees of the event! * Releases on 11/21/2012 for DreamHack attendees with unlock codes and 12/7/2012 for regular purchase! - Added a new Dark Lady Alt Avatar: Hachina * This is not your daddy's TDL! This Dark Lady of the Night has taken the role of assassin to a whole new level as she tracks her prey in the cities of Newerth! She will be available for one week exclusively with the purchase of a $50.00 or $100.00 Coin Pack * Releases on 11/21/2012 (free with $50 or $100 coin purchase) and 11/30/2012 for regular purchase! - Kinesia celebrates 180 days since release. Enjoy the new price of 250 Gold and 500 Silver - Musketeer Gladiator celebrates 60 days since release. Enjoy the new price of 390 Gold and 1500 Silver - Unseelie Nymphora celebrates 60 days since release. Enjoy the new price of 390 Gold and 1500 Silver == General == - Good luck to all of the teams participating in the 2012 DreamHoN Winter Championships! * DreamHack is the world's largest LAN festival running from November 22-25 * Catch the world's best HoN players competing this weekend on DreamHoN.com and HoNTV! * Due to DreamHack occurring this week there are no major changes in this patch - Tooltips now include the range and/or radius of abilities Version 2.6.28 -------------- == New Content == - Rereleased Holiday Zephyr Alt Avatar: Turkey Zephyr * The Holiday Bird returns to Newerth for one week to celebrate Thanksgiving! * Releases on 11/21/2012 - Added a new Legionnaire Alt Avatar: Golden Centurion * The Legionnaire's of the Royal Guard are not only noted for their Golden armor, but for their title - Centurions. * Releases on 11/16/2012 - Added a new Fayde Skin: Glorious Fayde * Community Member Glorious brings us another amazing avatar for Fayde - This time a reimagined Gypsy Fayde with a bit less left to the imagination! * Releases on 11/19/2012 - Added a new Taunt: Blacksmith Taunt * Tell your foes it's "Too Bad" they have been crushed under your boot heel with a Blacksmith in the box - Just watch out for the boom! * Releases on 11/16/2012 - Night Hunter celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver - Polar Panda celebrates 60 days since release. Enjoy the new price of 150 Gold or 750 Silver == Hero Balance == - Turnrate increased from 360 to 450 for Hellbringer, Blitz, Demented Shaman, and Voodoo Jester Drunken Master - Stagger: Cooldown decreased from 12/10/8/6 to 9/8/7/6 - Untouchable: Drunk Charges needed decreased from 4 to 2 Lord Salforis - Dark Lord's Presence: Illusions will deal 33% of the aura damage Rally - Movespeed increased from 300 to 305 - Compel: Mana Cost decreased from 140 to 130 - Demoralizing Roar: Now does 40/80/120/160 Physical damage - Demoralizing Roar: Mana Cost increased from 40 to 75 Revenant - Defile: Cast range increased from 600 to 700 - Mortification: Cast range increased from 600 to 700 - Essence Shroud: Cast range increased from 600 to 700 - Essence Shroud: Mana Cost decreased from 90/100/110/120 to 70/80/90/100 Shadowblade - Strength gain per level increased from 2.1 to 2.3 - Agility gain per level increased from 2.1 to 2.3 - Intelligence gain per level increased from 2.1 to 2.3 - Essence Shift: Cast range increased from 600 to 800 Solstice - Shining Rays: Damage decreased from 20/30/40/50 to 15/25/35/45 - Pure Light: Cool Down increased from 80/70/60 to 100/90/80 Vindicator - Magic Armor increased from 5.5 to 6 == Bug Fixes and Optimizations == - Fixed one of the Legion jungle hard neutral camps to spawn the correct amount of goatars - Double Damage: Re-adjusted the impact sound when attacking with double damage activated - Draconis: Fiery Barrage now works if you deny an allied unit - Draconis: Fiery Barrage will now trigger on denies and will no longer count down or trigger on towers - Forsaken Archer: Fixed Forsaken Strider's Crippling Volley cast animation so that the sounds play at the same time as the original avatar - Hellflower: Visual Trail now stops spawning when Hellflower is dispelled early - Hellflower: Greatly optimized entity files - Magmus: Fixed Eruption animation on Magmoose so that it is a bit brighter now - Master of Arms: Optimized Pulse Cannon attack - Valkyrie: Fixed Headhunter Valkyrie and Cyber Valkyrie's attack projectile spawning location so that it won't fire an arrow from the other side of the enemy target if you're hugging them at point-blank range Version 2.6.27 -------------- == New Content == - Added a new Limited Edition Tundra Alt Avatar: Tribal Tundra * The Frostfields are a harsh and unforgiving land. Among the men and beasts who reside in the Great White North, there are few who have learned to thrive without magic. Within the nomadic people, an elite warrior has learned to master the frost beasts of the ice caverns and have adopted his rule as their own – he is now the Tribal Tundra and all Hellbourne who venture into the lands claimed by his people will know no mercy. * Releases on 11/09/2012 - Added a new Emerald Warden Alt Avatar: Centaur Warden * In the forests and plains of Newerth great herds of Centaurs once roamed the lands. Their ancient lands have been destroyed by the deamons and the Centaurs have sent a champion to aid in reclaiming their ancestral lands. With his wolf and hawk, Centaur Warden stands ready to join the Legion cause! * Releases on 11/14/2012 - Added a new Pollywog Priest Alt Avatar: Holly Polly * There once was a girl named Holly, who was obsessed with all things Polly, there's a Frog on her head, and her totems make you dead...beware of the Holly Polly! * Releases on 11/09/2012 - Added a new Devourer Skin: Patchwork Devourer * Not all demons are stitched from corpses...some are stitched from sackcloth! You may never snuggle with your stuffed toys again after experiencing the new Patchwork Devourer! * Releases on 11/12/2012 - Minotaur Behemoth celebrates 180 days since release. Enjoy the new price of 250 Gold and 500 Silver - Sabretooth Archer celebrates 60 days since release. Enjoy the new price of 150 Gold and 750 Silver == General == - Hero Icons ingame will now always display the Default Hero Icons to avoid confusion * Icons in the pregame lobby will still reflect which Alt Avatar or skin you are using - The Voting System no longer displays who calls each vote Version 2.6.26 -------------- == New Content == - Added a new Corrupted Disciple Alt Avatar: Reborn Disciple * It is said the power corrupts and now you can see the effects of absolute corruption as Newerth's Corrupted Disciple gives himself fully to the deamonic power within and in consumes him completely and he is reborn as a being of dark energy! * Releases on 11/02/12 - Added a new Zephyr Alt Avatar: Twista * Twista is one of the mighty Air Elementals of Newerth. His is a lonely lot in life, always drifting from place to place never making any friends. But now he has found the Legion, always willing to accept new warriors against the Hellbourne. They welcomed the Wind Warrior into their ranks only to find that he is more than a bit of a blowhard! * Releases on 11/02/12 - Added a new Flint Beastwood Alt Avatar: Flint Spellslinger * Not every hunter needs to use weapons to bring down their prey. Flint Spellslinger has mastered the art of firethrowing and now brings its destructive power to bear on his enemies! * Releases on 11/07/2012 - Added a new Solstice Alt Avatar: King Animus * Animus is the King of the Lizardfolk - A Lizard Man by day and a Bestial Frilled Dragon by night, beware the power that he brings to the battlefiled! This Avatar is exclusively available for fans of Heroes of Newerth on Facebook! * Releases on 11/06/2012 - Added a new Courier: Caterpillar Courier * This amazing new courier is a magic carpet riding, hooka smoking beast who is more than happy to transform into a smoky butterfly to bring you your goods. This courier is exclusively available for fans of Heroes of Newerth on YouTube. * Releases on 11/06/2012 - Added a new Jeraziah Skin: Crusader Jeraziah * Jeraziah has returned from the frontlines a changed man. In his new Crusader Armor, he is bringing the fight back to the Hellbourne assassins no matter their creed! * Releases on 11/05/2012 - Cyber Valk celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver coins - Crematorium Balph celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver coins - Scorcher celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver coins - Harumon Monkey King celebrates 60 days since release. Enjoy the new price of 150 Gold or 750S Silver coins == General == - Halloween has concluded in Newerth == Hero Balance == Balphagore - Demonic Pathogen: Duration rescaled from 1/2/3/4 to 2/2.5/3/3.5 - Demonic Pathogen: Damage rescaled from 60 to 40/50/60/70 Chronos - Illusions now proc damage from Curse of Ages at 33% less damage than Chronos * Illusions can not proc a stun Hellbringer - Summon Malphas: Cooldown decreased from 165 to 160/150/140 - Malphas: Movespeed increased from 325 to 325/350/375 Martyr - Sol's Conviction: Cooldown decreased from 18/14/10/6 to 6 seconds == Item Balance == Harkon's Blade - Mana Cost decreased from 75 to 50 Riftshards - Recipe Cost decreased from 950 to 925 == Bug Fixes and Optimizations == - Fixed Magic Armor displaying an incorrectly rounded number - You can now mouseover a Hero icon on the scoreboard to show a tooltip - Chat channels now throttle how often you can use autocomplete - Herodex will no longer look incorrect when logging out and in - Public Games 'Cancel' button fixed to work correctly - Fixed a bug where death tips were not being removed between games if the chosen Hero does not change - Advanced game options hides with Public Games properly Version 2.6.25 -------------- == New Content == - Added new Early Access Hero: Pearl, The Bubble Mage * Pearl is a ranged intelligence support hero that protects and heals nearby allies while knocking enemies away. Unlike other support heroes, Pearl wants to be in the midst of the battle, ready to stop damage with Preservation or knock enemies away with Whirlbubble. - Added new Limited Edition Early Access Pearl Alt Avatar: Brann - Added new Premium Pearl Alt Avatar: Shadian Celebrate Halloween all October long with a slew of monstrously themed content - Added a new Repulsor Alt Avatar: Tesla the Mad Scientist * This Alt Avatar is given out for free to anyone who purchases a $50 or $100 coin package between patch 2.6.25 and 2.6.26 * Not every scientist can hold onto his sanity while delving into the dark recesses of humanity. The great Tesla has lost his tenuous grasp on reality and powered up his flying platform to spread his mad knowledge throughout Newerth! * Releases for direct purchase on 11/02/2012 - Added a new Pyromancer Alt Avatar: Headless Horseman Pyromancer * From the hollows of the Darkwood Vale come the restless spirit of Headless Horseman Pyromancer. Malikin may have taken his head in battle, but even that will not stop this Holiday Edition Avatar from seeking revenge from beyond the grave when he returns to Newerth this Halloween! * Releases on 10/31/2012 - Added a new Predator Alt Avatar: Creature Predator * In the oceans of Newerth demons like Kraken and Myrmdon have grown in power and destroyed many of the beasts that live below the waves. Among the survivors a King has emerged to bring the fight back to the demons. Called Creature by the humans he will destroy the enemy above or below the Lagoon! * Releases on 10/26/2012 - Added a new Geomancer Skin: Caterpillar Geomancer * Ever wonder where Monarchs come from? Enjoy seeing the butterfly before she enters her chrysalis when she releases on 10/29/2012 - Clockwerk Archer celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver Coins - Sniper Scout celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver Coins - Iron Flux celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver Coins - Rage Bane celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver Coins - Icy Deadwood celebrates 60 days since release. Enjoy the new price of 150 Gold or 750 Silver Coins - Joan D'Rally celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver Coins == General == - Solstice is now part of the general hero pool - HoN Tour is Here (Again)! * HoN Tour functionality has been fully added to the game client and completely updated. The HoN Tour tournament platform is completely automated to make your HoN Tour experience as streamlined as possible. * As a registered HoN Tour competitor, you'll notice a few new features in the Game Client. For a full walkthrough of the custom HoN Tour UI, visit bit.ly/hontourui. * LET THE GAMES BEGIN with the relaunch of the HoN Tour qualifiers October 27th! - All game votes are now anonymous * The only vote displayed is from the person who calls each vote - AFK kick vote now takes only 2 "Yes" votes instead of 5 - Mac/Linux client no longer consumes a lot of processor time when not in focus Defiler - Unholy Expulsion attack damage changed from 43 - 48 to 46 Grimoire of Power - The tooltip has been updated to specify damage done by only the hero - Unholy Expulsion's Spirits will now receive the benefits of +15% damage amplification. - Summon Gawain's Diving Strike will now receive the benefits of +15% damage amplification. == Bug Fixes and Optimizations == Bombardier - Sticky bomb no longer detonates if it has been purged/dispelled Balphagore - Demonic Pathogen no longer spreads to other units when purged/dispelled Parasite - Parasite now properly transfers Sticky Bomb and Demonic Pathogen * Both Bomb and Pathogen no longer transfer and explode Version 2.6.24.2 -------------- - Correctly changed Picked Brain to 950 gold - Fixed Gravekeeper always doing bonus damage Version 2.6.24.1 -------------- - Fixed connecting to servers through Matchmaking Version 2.6.24 -------------- Celebrate Halloween all October long with a slew of monstrously themed content == New Content == - Added a new Ultimate Swiftblade Avatar: Zinifer, the Dark Elf Swiftblade * Ultimate Avatars have officially been released in Newerth! These Special Edition Alt Avatars allow you to customize your favorite heroes according to your play-style With our first Ultimate Avatar, Zinifer, the Dark Elf Swiftblade, you'll be brandishing some of the most popular in-game items directly on your hero. As you purchase your in-game items, your hero will shout out new sounds and include brand new effects and animations throughout the game. From the all new visual effects of an equipped Frostburn, to the mithril mail attached to your little red bootie upgrade, Ultimate Avatars bring hero customization to a whole new level. The new Ultimate Avatars are available for purchase with Gold Only and are not on sale for a limited time or a limited number of units. Take your in game experience to the Ultimate level with the Ultimate Swiftblade. * Swiftblade's armor has been pealed away to reveal the dark elf underneath. This outcast has been helping humanity battle the demonic tide for years, and now has the ability to gear up as you play! As you purchase your in game items your hero will shout out new sounds and add brand new effects and animations throughout the game! This new class of avatars are the Ultimate Avatars in MOBA today! * Releases on 10/19/2012 - Added a new Blood Hunter Alt Avatar: Baby Yaga * This Baby monster from the desert has entered the fray. Remember this one is just the baby, so watch out for its Momma! * Releases on 10/24/2012 - Added a new Draconis Skin: Dracolich Draconis * Draconis gets an undead facelift! Add this deadly dragon to your hero roster when it releases! * Releases on 10/22/2012 - Medusa Midas celebrates 180 days since release. Enjoy the new price of 250 Gold and 500 Silver - Acme Taunt celebrates 60 days since release. Enjoy the new price of 300 Gold and 1500 Silver - Blood Moon Queen celebrates 60 days since release. Enjoy the new price of 175 Gold and 750 Silver == General == - HoN Tour is Here! * HoN Tour functionality has been added to the game client. The HoN Tour tournament platform is completely automated to make your HoN Tour experience as streamlined as possible. * As a registered HoN Tour competitor, you'll notice a few new features in the Game Client. When a scheduled HoN Tour match is available, the "Play Now" button will be replaced by a "HoN Tour" button. Click this button to join the pre-game lobby with your team and meet your competitor. Once all five members of each team have joined the lobby, the system will allow you to start the match and let the competition begin. Statistical data from each match is automatically sent to the system and uploaded to hontour.com. * LET THE GAMES BEGIN with the HoN Tour qualifiers, starting October 20th! - New Coin Bundles * Coin Bundles are now available at five different price points. Due to popular demand, we have added a lower bundle of $5 and a premier $100 bundle with an even larger extra coin bonus * Coin bundles price points are now $5, $10, $30, $50, and $100 * $40 coin bundle has been removed - Matchmaking * Improvements have been made to the client/server connection process that should cut down the number of "No response from server" messages, resulting in more successful matchmaking games * When joining a matchmaking match, the game client will now receive a connection reminder on match creation if the connection to the server hasn't been made - Sound quality updated and file size reduced for the following * Blitz * Flint Beastwood * Ravenor * Power Supply * Tablet of Command * Puzzlebox * Frostburn * Grave Locket * Flying Courier * Energizer * Barrior Idol * Mana Battery * Void Talisman * Lane Creeps == Hero Balance == Blitz - Movespeed increased from 300 to 315 - Quicken: Mana Cost reduced from 40/45/50/55 to 35/40/45/50 Defiler - Wave of Death: Cast range increased from 600 to 900 * The actual area hit stays the same. This change allows you to cast from further away Flint Beastwood - Hollowpoint Shells: Images now have this ability, but they deal 33% of the bonus damage and will not stun Gravekeeper - Defiling Touch: Ability is now toggleable so the player can choose to not unintentionally block a neutral creep spawn by leaving a corpse at the camp - Zombie Apocalypse: Zombie models updated Midas - Starting Armor increased from 1.18 to 2.18 Nomad - Sandstorm: Ally Movespeed increased from 5/10/15/20% to 8/12/16/20% - Sandstorm: Enemy Movespeed decreased from -7/-14/-21/-28 to -15/-20/-25/-30% - Mirage Strike: Damage increased from 40/60/80/100 to 60/80/100/120 - Wanderer: Critical damage now works on creeps. You lose only half of your charges from creeps Ophelia - Reduced starting Strength from 20 to 19 - Reduced Agility gain per level from 2.1 to 1.7 Pollywog Priest - Electric Jolt: No longer travels in a cone up to 1080 units. Now Jolts targets in a circle up to 400 units around the original - Voodoo Wards: Reduced the collision size of the Wards, making it slightly easier to get out of ward traps * Bound radius changed from 16 to 10 Ravenor - Ball Lightning: Mana Cost reduced from 90/105/120/135 to 90/100/110/120 - Electrical Feedback: Electric Bolts now apply a 10% slow for 3 seconds Riftwalker - Wormhole: Now disjoints and unbinds when you finish channeling Silhouette - Death Lotus: Passive damage from the blades reduced from 60 to 45 == Hero Magic Armor Balance == Accursed - Increased starting Magic Armor from 5.5 to 6.0 Andromeda - Increased starting Magic Armor from 5.5 to 6 Armadon - Decreased starting Magic Armor from 5.5 to 4.75 Berzerker - Increased starting Magic Armor from 5.5 to 5.75 Blitz - Increased starting Magic Armor from 5.5 to 5.75 Bramble - Decreased starting Magic Armor from 5.5 to 5.0 Bubbles - Decreased starting Magic Armor from 5.5 to 5 Cthulhuphant - Decreased starting Magic Armor from 5.5 to 5.0 Dampeer - Increased starting Magic Armor from 5.5 to 6.0 Defiler - Increased starting Magic Armor from 5.5 to 5.75 Demented Shaman - Decreased starting Magic Armor from 5.5 to 5.0 Empath - Increased starting Magic Armor from 5.5 to 6 Engineer - Increased starting Magic Armor from 5.5 to 6 Gauntlet - Increased starting Magic Armor from 5.5 to 5.75 Geomancer - Increased starting Magic Armor from 5.5 to 5.75 Gladiator - Increased starting Magic Armor from 5.5 to 5.75 Gravekeeper - Increased starting Magic Armor from 5.5 to 5.75 Jeraziah - Decreased starting Magic Armor from 5.5 to 5.0 Keeper of the Forest - Decreased starting Magic Armor from 5.5 to 5.25 Kraken - Decreased starting Magic Armor from 5.5 to 5.25 Lord Salforis - Decreased starting Magic Armor from 5.5 to 5.0 Madman - Increased starting Magic Armor from 5.5 to 5.75 Magmus - Decreased starting Magic Armor from 5.5 to 5.25 Martyr - Increased starting Magic Armor from 5.5 to 6.25 Monarch - Increased starting Magic Armor from 5.5 to 5.75 Monkey King - Decreased starting Magic Armor from 5.5 to 5.25 Moraxus - Decreased starting Magic Armor from 5.5 to 5.0 Myrmidon - Increased starting Magic Armor from 5.5 to 6 Night Hound - Increased starting Magic Armor from 5.5 to 5.75 Nymphora - Decreased starting Magic Armor from 5.5 to 5.25 Parasite - Decreased starting Magic Armor from 5.5 to 5.25 Pestilence - Increased starting Magic Armor from 5.5 to 5.75 Revenant - Increased starting Magic Armor from 5.5 to 5.75 Rhapsody - Increased starting Magic Armor from 5.5 to 6.0 Riftwalker - Increased starting Magic Armor from 5.5 to 5.75 Silhouette - Decreased starting Magic Armor from 5.5 to 5.0 Soul Reaper - Increased starting Magic Armor from 5.5 to 6.0 Succubus - Increased starting Magic Armor from 5.5 to 5.75 Tempest - Decreased starting Magic Armor from 5.5 to 5.25 Thunderbringer - Increased starting Magic Armor from 5.5 to 6.5 Voodoo Jester - Increased starting Magic Armor from 5.5 to 5.75 Wildsoul - Decreased starting Magic Armor from 5.5 to 5.0 Zephyr - Decreased starting Magic Armor from 5.5 to 5.0 == Item Balance == Brutalizer - Bash Damage increased from 25 to 35 Nullfire - Recipe cost reduced from 850 to 800 Pickled Brain - Item cost reduced from 1000 to 950 Spellshards - Recipe cost reduced from 1000 to 800 - Intelligence increased from 6 to 8/10/12 - Mana Regeneration increased from 75% to 100/125/150% - Cooldown Reduction removed == Neutral Creep Balance == Ebula - Increased health from 370 to 410 SporeSpitter - Health reduced from 500 to 450 - Experience value reduced from 62 to 42 Snottling - Experience value reduced from 25 to 20 Werebeast enchanter - Experience value reduced from 62 to 42 Wolf Commander - Armor reduced from 3 to 2 Wolf - Can no longer Critical Strike Fire Ogre - Experience value increased from 41 to 62 - Health decreased from 850 to 700 - Damage increased from 27 to 33 Ice Ogre - Experience value increased from 62 to 76 Wild Hunter - Experience value reduced from 119 to 110 Vagabond Assassin - Experience value reduced from 41 to 31 - Damage increased from 7 to 10 Vagabond - Experience value reduced from 88 to 78 Vagabond Leader - Armor increased from 0 to 2 Goatar - Damage increased from 20 to 26 - Experience value increased from 41 to 61 - Hard camps now spawn an additional Goatar when a Minotaur spawns Minotaur - Damage decreased from 69 to 60 Screacher - Experience value increased from 25 to 41 Vulture - Experience value increased from 119 to 155 Catman Solider - Armor reduced from 5 to 3 Catman Champion - Experience value increased from 119 to 155 Undead Warrior - Experience value reduced from 62 to 41 Skeleton King - Damage increased from 38 to 50 Dragon - Health reduced from 950 to 900 Dragon Master - Health reduced from 2000 to 1800 == Bug Fixes and Optimizations == - Fixed the following Heroes trying to reference entities that do not exist * This removes a lot of error text when loading * Andromeda * Armadon * Berzerker * Bramble * Dampeer * Empath * Gladiator * Gravekeeper * Jeraziah * Keeper of the Forest * Lord Salforis * Martyr * Monarch * Moraxus * Myrmidon * Nymphora * Parasite * Pestilence * Rhapsody * Succubus * Tempest * Thunderbringer * Voodoo Jester * Wild Soul * Zephyr - Corrected the following Hero and Alt Avatar attack animations so they line up correctly with when the projectile is launched or damage is done * Wretched Hag * Sexy Hag * Zephyr * Voodoo Jester * Gluttony * Vindicator * Horsemen Famine * Torturer - Fixed a memory leak on the Watchtower map - Vulture Lords tornadoes are now DOT damage so some effects do not spam anymore Blitz - Pilfering: Fixed playing through fog Magmus - Lava Surge: Removed the Attack Immunity when people are in the air Midas - Golden Salvo: Updated effects - Elemental Warp: Updated effects Parasite - Envy's effects have been updated Sillhouette - Tree Grapple: Death effect removed - Tree Grapple: Double damage bug fixed Solstice - Duel avatar low quality model no longer floats when moving Succubus - Smitten: Fixed so Pharoah can attack his own mummies with the debuff on him Swiftblade - His corpse should now properly sink into the ground after death Charged Hammer - Optimized to properly deal damage to the target and two random nearby enemies Portal Key - The trail effect has been removed from Portal Key Version 2.6.23 -------------- Celebrate Halloween all October long with a slew of monstrously themed content. == New Content == - Added a new Limited Edition Hellbringer Alt Avatar: Priestess Hellbringer * The dark deamon-summoning Priestess Hellbringer has arrived in Newerth bringing a powerful new Malphas along with her. This Limited Edition avatar will only be here for a short time before returning to her hidden lair, so get this vision of dark summoner. * Releases on 10/12/2012 - Added a new HoNaween Pebbles Alt Avatar: Frankie Pebbles * What happens when Igor gets left to his own experiments in the lab? He makes himself into a better man of course! Get Frankie Pebbles and see how big of a man you really are! * Releases on 10/12/2012 - Added a new Gauntlet Skin: Mummy Gauntlet * This skin has Gauntlet all wrapped up for Halloween. Stretch out a hand for your friends and get ready to bandage up your enemies when this new skin releases. * Releases on 10/15/2012 - Added New Announcer Pack: Seductive Pack * Designed by HoN community member Sell..bringing Sexy Back into HoN one announcer at a time! * Releases on 10/17/2012 - Rhino Rampage celebrates 180 days since release. Enjoy the new price of 250 Gold and 500 Silver - Shaka Nomad celebrates 180 days since release. Enjoy the new price of 250 Gold and 500 Silver - Headhunter Valk celebrates 60 days since release. Enjoy the new price of 390 Gold and 1500 Silver - Phantom Tempest celebrates 60 days since release. Enjoy the new price of 150 Gold and 750 Silver - Shibo Shinobi celebrates 60 days since release. Enjoy the new price of 390 Gold and 1500 Silver - Hamster Courier celebrates 60 days since release. Enjoy the new price of 200 Gold and 400 Silver == General == - Halloween has made its mark on Newerth! * Pumpkins have grown around the map * The world sounds much spookier * The days are more golden, while the nights are even darker... beware! * Ghosts now haunt the bases * The Halloween Spirit has infected the lane creeps and powerups * Frankenkongor is alive! HE'S ALIVE!!! (He also really really likes Pumpkins) * Wards of Sight and Wards of Revelation now give off a much softer light... * Keeper of the Forest can create a pumpkin patch * Kuldra's Sheeptick's chattering teeth are much sharper - The following have been enabled for tournament rules: * Hero-Ellonia * Hero-Riftwalker * Hero-Bramble * Hero-Ravenor * Hero-Prophet * Hero-Rally * Item-Icon of the Goddess * Item-Sacrificial Stone - Fixed particles following Soulstealer after teleporting - Fixed losing mana if you were using an "active mana cost" Ability (e.g. Scout's Vanish) and swapping Steamboots == Items == - Added 5 new items: Lightbrand, Searing Light, Frozen Light, Grimoire of Power, and Dawnbringer - Lightbrand * Recipe: Neophytes Book (1000g) + Apprentice's Robe (450g) + Light Brand Recipe (750g) - Total Cost 2200g * Applies Burning in a 200 radius on attack for 3 seconds which deals 8 Magic Damage per second. Stacks up to 3 times. * +16 Intelligence * +3 Mana Regeneration - Searing Light * Recipe: Lightbrand (2200g) + Firebrand (2200g) - Total Cost 4400g * Applies Burning in a 200 radius on attack for 3 seconds which deals 12 Magic Damage per second. Stacks up to 3 times. * +16 Agility * +16 Intelligence * +14% Movement Speed * +20 Attack Speed * +5 Mana Regeneration - Frozen Light * Recipe: Lightbrand (2200g) + Icebrand (2200g) - Total Cost 4400g * On attack applies Chilled to target which slows movement speed by 3% per charge for 3.5 seconds if wielded by a melee hero, or 2 seconds if wielded by a ranged hero. Adds one charge per application. Maximum of 3 charges. * Applies Burning in a 200 radius on attack for 3 seconds which deals 12 Magic Damage per second. Stacks up to 3 times. * +16 Strength * +16 Intelligence * +10 Damage * +5 Mana Regeneration - Grimoire of Power * Recipe: Lightbrand (2200g) + Blessed Orb (2100g) + Grimoire of Power Recipe (700g) - Total Cost 5000g * Passively increases all damage done by you by 15%. Applies Burning on attack for 3 seconds which deals 40 Magic Damage per second to target and 200 radius around it. Does not stack. * +10 Strength * +10 Agility * +26 Intelligence * +4 Mana Regeneration - Dawnbringer * Recipe: Lightbrand (2200g) + Frostbrand (2200g) + Firebrand (2200g) - Total Cost 6600g * On attack applies Chilled to target which slows movement speed by 3% percharge for 3.5 seconds if wielded by a melee hero, or 2 seconds if wielded by a ranged hero. Adds one charge per application. Maximum of 3 charges. * Applies Burning in a 200 radius on attack for 3 seconds which deals 16 Magic Damage per second. Stacks up to 3 times. * +18 Strength * +18 Agility * +18 Intelligence * +15 Damage * +16% Movespeed * +25 Attack Speed * +6 Mana Regeneration Version 2.6.22 -------------- Celebrate Halloween all October long with a slew of monstrously themed content. == New Content == - Added a new Madman Alt Avatar: Hook Madman * Madman is back with a vengeance! Remember why you love being an insane killer with this new classicly inspired avatar for our resident serial killer. * Releases on 10/05/2012 - Added a new Succubus Skin: Dark Succubus * Succubus reveals her really dark side in the seductive new skin. See this she devil in her most tantalizing skin to date. * Releases on 10/08/2012 - Added a new Taunt: Fat Lady Taunt * Nothing tells your opponent it's over like a little opera. * Releases on 10/10/2012 == General == - The Player Ladder Returns! * See where you stand on the ladder and compare yourself to your friends! - Mac and Linux clients have been significantly updated! * Added in-game browser functionality * HoNTV has been added * In-Game Guides have been added * Mac/Linux performance improved greatly (Linux client up to 50% faster, Mac client up to 100% faster) * The new Updater has been added, including the Repair Tool * A new type of installer for the Mac client is now being used * OpenGL Renderer performance has been improved greatly * Brought OpenGL renderer features in line with DirectX renderer * Added support for GUI sharpening for OpenGL * Dropped support for Mac OS X 10.4 - Fixed pre-loading of announcer text, fixing the hitches when they get displayed the first time - Sound glitches have been fixed - Fixed memory leak with font loading - Prevented duplicate loading of skins == Hero Balance == Aluna - Emerald Lightning: Stun targets decreased from 2/3/3/4 to 1/2/3/4 Deadwood - Rotten Grasp: Duration rescaled from 1/1.7/2.3/3 to 1.5/2/2.5/3 Draconis - Dragon Flame: Range reduced from 750 to 650 - Dragon Flame: Cast Range reduced from 600 to 550 - Blazing Flight: Mana Cost increased from 60 to 60/70/80/90 Glacius - Glacial Downpour: Damage decreased from 60/100/140 to 55/95/135 - Glacial Downpour: Staff of the Master effect decreased from 100/140/180 to 95/135/175 damage Gravekeeper - Zombie Apocalypse: Cooldown decreased from 140/120/100 to 140/100/60 Magebane - Mana Combustion: Illusions now only deal 33% of the Mana Burn effect Myrmidon - Weed Field: Mana Cost decreased from 105/110/115/120 to 100/105/110/115 - Magic Carp: Mana Cost decreased from 100/105/110/115 to 95/100/105/110 The Dark Lady - Cover of Darkness: Mana Cost increased from 75 to 100/125/150 - Cover of Darkness: Sight Range rescaled from 400 to 500/450/400 - Cover of Darkness: Duration rescaled from 4/6/8 to 4/5/6 - Cover of Darkness: Radius decreased from 1000 to 800 Version 2.6.21 -------------- == New Content == - Added new Early Access Hero: Solstice * Among the tribes of the moon, there lives an elite caste of warriors. Like Krixi, the Moon Queen, these women draw their power from the rays of Lunari. As children of the Moon Goddess, the rays of Sol burn their flesh and forces them to construct a vessel to channel Lunari's might during the day. The magicks used were so potent that only a chosen warrior, born in perfect balance between light and darkness, could harness its vast power by being forever bonded to her armor. The armor serves as a disguise to men and beasts who would would take advantage of her during the day, masking both her power and gender. In the night, the chosen can retake her true form and strike from the shadows, free from her confining shell. Be it through strength by day or stealth by night, Solstice, the Lady of Lunari, stands ready to show her enemies what power truly is. * Solstice changes her role from a more tanky, team-fight presence during the day, to an agile ganker during the night. Look for ways to setup your ultimate from outside of enemy's vision range in order to deal the maximum damage! - Added new Limited Edition Early Access Solstice Alt Avatar: Mr. Tickles * In the darkened streets of the City of Iron there are rumors of a killer stalking the women of Newerth. This insidious predator hides behind a veneer of gentlemanly graciousness in the evening hours and truly despises the actions that he must take to quell the horrific urges that tear at the back of his mind. The promise of relief led the brilliant, deranged man to craft a potion to heal himself. While it took away the urge to kill, it transformed him into a brute during the day, desperately striving for acceptance, but attacked by the townsfolk who see and fear him as a Hellbourne demon. With neither day nor night to bring him respite all he can do is laugh. And the last things his victims will ever hear is,"Don't worry, this will just tickle a bit..." - Added new Premium Solstice Alt Avatar: Duel * The Justicar had tracked the Assassin for weeks and finally had found his lair. Alone, he should have called for assistance, but he could not risk letting the demonborn bastard escape yet again. As he entered the building the full moon in the night sky began to be eclipsed, a once in a millennium event. The Justicar broke down the door, surprising the brutal killer as he prepared his blade. The assassin fled for the rooftops to escape, but the lawman bore down on him swiftly. On the roof of the building they locked into combat. In a fair fight the Justicar had the advantage of reach and armor and quickly cut the assassin down. He barely noticed the small nick from the assassin's blade on his cheek. The poison went quickly to work and although the half-demon lie dieing next to him, the Justicar fell to his knees, gasping for air. Both warriors fought to hold on to the last vestiges of life, but it faded from them just as the moon became fully eclipsed. As their souls sought release at that exact same moment, they became entwined in one another, and the neither Heaven nor Hell would grant them access. Forced back to Newerth the found themselves alive once again, but just as their souls had intertwined, so had their bodies. With the Justicar in charge in the day and the Assassin at night, they will forever be in conflict, Dual selves locked in an eternal Duel. The 7 Deadly Sins Collector's Edition Series Continues! - 7 unique Deadly Sins Avatars are set to release over the course of 7 weeks - Each of these Collector's Edition Avatars will be available at limited quantities for a standard price - Once quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items! - Collecting all 7 Deadly Sins Avatars will bestow a unique in-game effect on each of the 7 Deadly Sins Avatars! - The Seventh Deadly Sin: Gluttony * Added a new Collector's Edition Devourer Avatar: Gluttony * The Grimoire found the embodiment of Gluttony on Newerth...Devourer! He lives to consume the flesh of the fallen...and the living...and when that's done Gluttony will have all of Newerth for dessert! * Releases on 10/03/2012 - Added a new Puppet Master Alt Avatar: Karabas Barabas * The Puppetmaster from Russian folklore has invaded Newerth! In Russian Newerth Karabas Barabas is pulling all the strings! His lines are all in Russian and this avatar was designed by our friends in CIS Garena and will be released in both regions at the same time! * Releases on 10/05/2012 - Added a new Bubbles Alt Avatar: Futbol Bubbles * This amazing new Bubbles avatar has found inner peace and a great way to compete off the field, as a member of the Newerth Futbol team! His new animations and effects will leave your enemies in the grass and you screaming "GOAL!!" as your kill streaks continue! * Releases on 9/28/2012 - Added a new Gunblade Alt Avatar: Pirate Gunblade * Hailing from the Sea of Stars and raiding the coastlines of Newerth comes the fiercest Buccaneer to ever sail the seas! This avatar will be exclusively available for one week to anyone who purchases a $40.00 coin pack beginning with the patch 2.6.21 and ending on patch 2.6.22 * Releases on 9/28/2012 (free with purchase of $40.00 coin bundle) and 10/05/2012 for purchase. - Added a new Behemoth Skin: Bone Behemoth * To start our Month of Monstrous Mayhem off on the right foot come this amazing new Behemoth Skin! When Behemoths die legend says they converge in the Behemoth Graveyard to find their eternal peace. When a Behemoth is not able to make that journey their restless spirits can animate their unliving husk and lash out at those who block their path! * Releases on 10/01/2012 - O-Yoroi Gauntlet celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver - Master Assassin Silhouette celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver - Storm Demon Ravenor celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver == General == - If you have purchased all 7 Deadly Sins, you will now have their Collector's Edition effects enabled on all of your Collector's Edition avatars - Merrick's Treasure Chest - From Patch 2.6.21 through Patch 2.6.22 with the purchase of any $40.00 coin package you will receive a free early release avatar for Pirate Gunblade! This avatar will be available exclusively with the purchase of the $40.00 Gold Coin package until patch 2.6.22 Version 2.6.20 -------------- == New Content == The 7 Deadly Sins Collector's Edition Series Continues! - 7 unique Deadly Sins Avatars are set to release over the course of 7 weeks - Each of these Collector's Edition Avatars will be available at limited quantities for a standard price - Once quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items! - Collecting all 7 Deadly Sins Avatars will bestow a unique in-game effect on each of the 7 Deadly Sins Avatars! - The Sixth Deadly Sin: Greed * Added a new Collector's Edition Soulstealer Avatar: Greed * Envy returns to the Hellbourne Camp and finds that even in the den of evil Avarice can find a deeper root. What happens when Greed takes hold of Soulstealer and he wants all of your possessions..both now and in the afterlife? * Releases on 9/26/2012 - Added a new Gladiator Alt Avatar: Musketeer Gladiator * The Musketeer's have arrived to protect King and Country! Gladiator's newest alt has two friends showing up in the oddest places! Make them show up in your camp today! * Releases on 9/21/2012 - Added a new Nymphora Skin: Unseelie Nymphora * Find out what happens when Nymphora turns to the dark side in this amazing new skin! * Releases on 09/24/2012 - Re-release Jade Giant Pebbles * The Jade Giant returns for a limited engagement this week! Don't miss this chance to add this avatar to your team of HoNvengers today! - Wooly Cthuluphant celebrates 180 days since release. Enjoy the new price of 250 Gold or 500 Silver - Plague Jester celebrates 60 days since release. Enjoy the new price of 390 Gold or 1500 Silver == General == Hellbourne Left Hard Camp - Changed the neutral hard camp in the Hellbourne jungle closest to the outer most tower so you can no longer pull it to the lane * This area was changed significantly Kongor's Tiki Wall - Removed vision from Kongor's Tiki Wall so that a ward can be placed that spots both rune and inside Kongor's Pit * The wall still blocks movement == Hero Balance == Engineer - Steam Turret: Bounty increased from 0 to 50 gold Tremble - Hive Mind: Boris now has a passive Mana Regeneration of 1 == Item Balance == Icon of the Goddess - Health Regeneration increased from 1 to 2 - Mana Regeneration increased from 10% to 20% per second - Can now only lose a max of 10 charges per death Kuldra's Sheepstick - Duration increased from 2.5 seconds to 3 seconds == Optimizations and Bug Fixes == Hammerstorm -Fixed the gliding animation for Hammerstorm and Helga Hammerstorm when Brute Strength is active Parasite - Fixed Envy's Facehug cast and impact sounds Wretched Hag - Fixed Haunt on Hocus Pocus so that the slow doesn't start tapering off right away Herodex - Fixed the armor column being used twice, causing ability icons to cutoff Version 2.6.19 -------------- == New Content == The 7 Deadly Sins Collector's Edition Series Continues! - 7 unique Deadly Sins Avatars are set to release over the course of 7 weeks - Each of these Collector's Edition Avatars will be available at limited quantities for a standard price - Once quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items! - Collecting all 7 Deadly Sins Avatars will bestow a unique in-game effect on each of the 7 Deadly Sins Avatars! - The Fifth Deadly Sin: Wrath * Added a new Collector's Edition Hammerstorm Avatar: Wrath * Hell hath no fury like Hammerstorm! When Envy touches the heart of the noble legion warrior and his rage is unleashed can anything or anyone stand in his way? Vengeance must be served and woe to those who stand in his way * Releases 9/19/2012 - Added a new Limited Edition Wretched Hag Alt Avatar: Hocus Pocus * Not everyone in Newerth needs to call on ancient spirits or magic tomes to find their magical powers. For some, like Hocus Pocus, the trick is in slight of hand and misdirection. Don't let her beauty and charm fool you though, this lovely hag has quite a few tricks up her sleeve and more than a rabbit under her hat! * Releases on 9/14/2012 - Added a new Night Hound Alt Avatar: Night Hoodlum * Who is the hoodlum who sneaks in the night? This amazing new Goblin who has taken on Night Hound mantel and arsenal of tricks while making a name for himself as a thief and assassin, that's who! * Releases on 09/14/2012 - Added a new Pandamonium Skin: Polarmonium * This amazing Pandamonium skin lets you see how the Polar Bears fight in the great white north of Newerth! Polarmonium is not just a fighter, he's also an amazing chef as you can see by the massive chopsticks he wields in battle! Sushi anyone? * Releases on 09/17/2012 == General == - Added HoN Community account icon * This awesome icon was created by community member Token for the first Creative Continuum art contest! It will be available to all players for playing one non-Mid Wars TMM game via Match Rewards. - Added Hero Showdown symbols: a golden Devourer to symbolize his victory and a silver Valkyrie for her defeat. * These symbols will only be available to those who voted in the special HoN forum poll for the Hero Showdown #2! Thanks for participating! - Added new SoTM visuals for the following avatars: * Accursed * Sub Zero Accursed * Andromeda * Mandromeda * Alien Andromeda * Bombardier * Cannon Bombardier * Zeppelin Bombardier * Chronos * Father Time Chronos * Gradnfather Time * Devourer * Clown Devourer * Oni Devourer * Shibo Shinobi * Electrician * Demonbuster Electrician * Steampunk Electrician * Empath * Mage Empath * Lust * Glacius * Female Glacius * Nymphora * Spriticus * Slither * MSIvy Slither * Infected Slither * The Chipper * Mr. Chipper * Tortuer * Dominatrix Torturer * Wretched Hag * Wretched Hottie Empath - As One: Can now be boosted by Staff of the Master * Cooldown is reduced to 30 seconds Torturer - Torment: Changed when boosted by Staff of the Master * Increases damage from 66/100/144 to 88/133/177. Disables and Silences no longer cause Torment to turn off Version 2.6.18 -------------- == New Content == The 7 Deadly Sins Collector's Edition Series Continues! - 7 unique Deadly Sins Avatars are set to release over the course of 7 weeks - Each of these Collector's Edition Avatars will be available at limited quantities for a standard price - Once quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items! - Collecting all 7 Deadly Sins Avatars will bestow a unique in-game effect on each of the 7 Deadly Sins Avatars! - The Fourth Deadly Sin: Lust * Added a new Collector's Edition Empath Avatar: Lust * Jeriziah has fallen to his Pride, but does it all stop there? When Lust befalls a true heroine, all of Newerth is left in fascination and frenzy. Who will succumb to her charm and fall victim to their own desire? * Releases 9/12/2012 - Re-released Limited Edition Magmoose Alt: * In honor of our 100,000,000th Game Played Celebration, Magmoose has been made available for the next seven days. Claim this majestic beast of primordial fury as your own. * Releases on 09/07/2012 - Added a new Balphagore Alt Avatar: Garbagore * Also in honor of our 100,000,000th Game Played Celebration, this year's HoN Madness winner, Garbagore will be available for free to anyone who finishes a game of HoN over the next week. After that time Garbagore will be available for regular purchase in Merrick's Shop. * Releases on 09/07/2012 - Added a new Forsaken Archer Skin: Sabretooth Archer * Journey back to a time when the purest huntress of the Forsaken Woods; Sabretooth Archer, was still unscathed by the corruption of civilization. * Releases on 09/10/2012 == General == - Alt Avatar selection on the Hero Pick Screen has been completely redesigned! - The following heroes have been added to Tournament Rules: Artillery, Blitz, Gunblade and Kinesis - Fixed occasional problems when updating HoN using a Garena-launched client - Added an option in Merrick's shop to sort Alt Avatars between All, Owned, and Un-Owned - Lamp Posts no longer cause collision detection Forests of Caldavar - Removed tree that was blocking a juke spot on the right side of the Hellbourne Bottom Lane, near the most outer tower == Item Balance == Doombringer - Can no longer combine on Couriers * Components will remain separate until moved into the stash or inventory - Will now combine in both the owner's stash and inventory * Doombringer can now be disassembled as long as it remains in the stash * Once removed from the stash, a Doombringer can no longer be returned to the stash Bound Eye - Courier can no longer purchase a Bound Eye and still can not carry them Energizer - Components changed from a Major Totem to two Pretender's Crown * The item is now 170 gold cheaper - Now provides 10 passive Movespeed - Duration increased from 5 to 6 seconds Courier - Courier Shield: Immunity time decreased from 7 to 4 seconds - Couriers can no longer block Neutral Spawns == Hero Balance == Aluna - Base Damage lowered from 49-55 to 47-53 - Emerald Lightning: Cast Range decreased from 625 to 600 Blood Hunter - Hemorrhage: Damage increased from 190/315/440 to 200/325/450 - Hemorrhage: Damage suffered from movement rescaled from 25/50/75% to 30/50/70% Draconis - Blazing Flight: Linger time decreased from 5 to 4 seconds Ellonia - Absolute Zero: Damage increased from 40 to 50 Forsaken Archer - Call of the Damned: Skeletal Minions duration decreased from 30 to 20 seconds Nymph - Grace of the Nymph: Mana cost rescaled from 40/55/70/85 to 60 at all levels - Grace of the Nymph: Cooldown increased from 19/18/17/16 to 22/20/18/16 - Nymphora's Zeal: Mana cost increased from 100/120/140/160 to 120/135/150/165 - Teleport: Mana cost increased from 90/150/210 to 120/180/240 Prophet - Invigorate: Mana cost increased from 50/55/60/65 to 65 - Persecution: Damage dealt decreased from 50 to 35/40/45/50 Rift Walker - Starting Intelligence increased from 20 to 22 Silhouette - Tree Grapple: When pulling a tree to Silhouette the tree will no longer hit targets behind her Tundra - Cold Shoulder: Cooldown increased from 12 at all levels to 24/20/16/12 == Optimizations & Bug Fixes == - Oogie: Conflagrate now properly reduces the Cooldown for Kindled Fury on Haka and KuruKuru - Pyromancer: Scorcher's Dragonfire visuals have been updated - Shadowblade: Essence Shift can no longer gain extra charges from Geometer's Bane images - Fixed clan invites on 64-bit Linux - Fixed the location of tooltips in the Herodex Usage section - Fixed flickering item tooltips while spectating - You can no longer assist yourself in a kill - Video driver hangs/restarts are now properly handled - The updating now pre-allocates a contiguous file before building an archive to avoid fragmentation problems that could greatly slow down the patching process, especially with a slow hard drive - Doombringer no longer disappears when purchased in the fountain with a full inventory Version 2.6.17 -------------- == New Content == - Added new Early Access Hero: Oogie the Primalist * Added new Limited Edition Early Access Oogie Alt Avatar: Haka * Added new Premium Oogie Alt Avatar: Kurukuru * Oogie is a melee Intelligence carry that builds damage through the scaling of mana. Between Conflagrate and Primal Surge, Oogie excels at dealing significant area of effect damage while sustaining high survivability as his manapool increases. The 7 Deadly Sins Collector's Edition Series Continues! - 7 unique Deadly Sins Avatars are set to release over the course of 7 weeks - Each of these Collector's Edition Avatars will be available at limited quantities for a standard price - Once quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items! - Collecting all 7 Deadly Sins Avatars will bestow a unique in-game effect on each of the 7 Deadly Sins Avatars! - The Third Deadly Sin: Pride * Added a new Collector's Edition Jeraziah Avatar: Pride * Envy and the Grimoire continue to find the weaknesses of men, and even the Leader of the Legion is not immune to the temptations. His fervent belief in his cause and his ability has always been his greastest strength, but it may now have become his greatest weakness. Like Father, Like Son? * Releases 9/5/2012 - Added a new Pyromancer Community Selected Alt Avatar: Scorcher * The pyromancers of the Legion are the undisputed masters of fire and the power of Sol, but occasionally the fire burns so hot and bright that it simply cannot be contained! Scorcher the pyromancer has arrived filled with unbridled power. Don't just master the flame - Be the Flame! * Releases on 08/31/2012 - Added a new Monkey King Skin: Harumon King * From the East another Monkey King arrives! This fantastic skin shows that Monkey King is not limited to just one form on Newerth. The ancient god Harumon has risen from the East and joined his Simian brothers to destroy the Hellbourne demons! * Releases on 09/03/2012 - Rally has been released to the general hero pool! == Optimizations & Bug Fixes == - Graphics option changes will no longer take effect until Applied - Parasite: Medium Model & Death Sounds re-added for Envy Parasite - Legionnaire: Tooltip typo fixed * 100/200/300/400% of base damage changed to 150/200/250/300% in Terrifying Charge Version 2.6.16 -------------- == New Content == Introducing the 7 Deadly Sins Collector's Edition! - 7 unique Deadly Sins Avatars will be released over the course of 7 weeks - Each of these Collector's Edition Avatars will be available at limited quantities for standard price - After quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items! - Collecting all 7 Deadly Sins Avatars will bestow a unique special effect on each of the 7 Deadly Sins Avatars! - The Second Deadly Sin: Sloth * Added a new Collector's Edition Armadon Avatar: Sloth * The second sin to invade Newerth has infected its first Legion Hero! Everyone's favorite snot-nosed beast has finally had its shell cracked to reveal the ogre inside. Now with two heads trying to make decisions he is even slower to take action than ever before! The birds have begun nesting on his massive back and its all he can do to shake their nests away! This ponderous behemoth will be slowing things down for everyone around him as he takes to the field against his former friends and allies! * Releases 8/27/2012 - Added a new Flux Alt Avatar: Magnet Flux * The savior of the Legion and slayer of Horsemen has returned with an all new Iron and Steel shell! Don't let his heroics go to waste attract your friends and repulse your foes with the power in his hands! * Releases on 08/24/2012 - Added a new Magebane Alt Avatar: Rage Bane * Some magi believe that taking slaves is a good idea...until one of them discovers how to break the shackles and turn their power back on them! Rage Bane has entered Newerth determined to make the magi pay...Hellbourne first...but eventually all who wield such evil power must repent...or face his rage! * Releases on 8/24/2012 - Added a New Bundle: Iron Rage Pack * Own both the Iron Flux and Rage Bane avatars at a discounted price for a limited time! This bundle offers a 20% discount on the prices of both avatars! * Releases 8/24/2012 ends 8/28/2012 - Added a new Deadwood Skin: Icy Deadwood * From the Northern forests of Newerth comes a chilly new Deadwood! Beware his frozen punch! * Releases on 08/27/2012 == Hero Balance == Bombardier - Sticky Bomb: Cooldown changed from 20/18/16/14 to 17/16/15/14 seconds - Starting Intelligence increased from 22 to 24 Electrician - Electric Shield: Activation cost increased from 5 to 10 Mana Kraken - Whirlpool: Stun now hits Magic Immune units Magmus - Rescaled base Attack Damage from 43-59 to 46-57 Ophelia - Creeps now have a kill unit button placed on the neutral she controls * This can only be activated if the neutral has not received any hero damage in the last 10 seconds == Optimizations & Bug Fixes == Post Haste - No longer able to teleport to allied pets if the owner of the pet disabled help * This prevents griefing an allied Booboo by disabling it for 3 seconds - Fixed Executioner Legionnaire so he spins the correct model instead of normal Legionnaire - Monkey King's Alt Avatars should be properly silence when he starts his vault - Fixed items giving a full refund if components were owned beyond the resell duration Version 2.6.15 -------------- == New Content == Introducing the 7 Deadly Sins Collector's Edition! - 7 unique Deadly Sins Avatars will be released over the course of 7 weeks - Each of these Collector's Edition Avatars will be available at limited quantities for standard price - After quantities have been exhausted, these Avatars will assume special Collector's Edition pricing: 800 Gold, unavailable for Silver - unlock these exclusive Avatars before they become rare Collector's items! - Collecting all 7 Deadly Sins Avatars will bestow a unique special effect on each of the 7 Deadly Sins Avatars! - The First Deadly Sin: Envy * Added a new Collector's Edition Parasite Avatar: Envy * Envy is the first of the Seven Deadly Sins to attack the Legion way of life. Desire for what others have is always a powerful corrupter and no one wants what others have more than Parasite! He will take you over, steal your buffs, and smile the entire time! How will you react when you see that your friends and neighbors have all that you desire? The power of Envy is unparalleled and will be drawing in both the forces of good and evil when its covetous ways are unleashed in Newerth! * Releases 8/22/2012 - Added a new Limited Edition Legionnaire Alt Avatar: Executioner Legionnaire * This Limited Edition Avatar will be at the "head" of the class when his ax swings into Newerth! * Releases on 8/17/2012 - Added a new Moon Queen Skin: Blood Moon Queen * This New Skin shows how Moon Queen gears up to harvest her foes in the full moon! * Releases on 8/20/2012 - Added a new Taunt: Acme Taunt * This Amazing New Taunt Randomly drops different objects from the sky to crush your foes! This is the first taunt of its kind! * Releases on 8/17/2012 == General == Core Pool Added - An all-new, optional game mode offers players a controlled environment to hone their skills with 40 hand-selected heroes, rather than the current pool of over 100 Added Hero Death Tips - All heroes now display a hero tip upon death! - These Tips will either be about the hero that killed you or the hero you are playing - Death Tips offer advice on how to use your hero more effectively and how to play against your opponents while you are in the respawn screen Matchmaking Updated - Lock Pick is less restrictive and you can now queue a Lock Pick game with more options as well * Still requires five players in a group to enter a queue with Lock Pick options enabled - Added Express Matchmaking * Express Matchmaking is a new fast way to get into a game * Express options are pre-set as All Pick, Core Pool, and Casual Mode * Map selection is limited to Forests of Caldavar and Mid Wars Monkey King - Heavyenly Vault can no longer be stopped mid vault - Added an additional second in which the 2nd vault can be activated - You can now select a Default Alt Avatar to use with a hero * Check the box when selecting an Alt Avatar in the pick screen to set it as the Default - You can now pick an Alt Avatar when you right-click a Potential Hero == Optimizations & Bug Fixes == - Soulstealer: Soul Burst fixed so it correctly is centered on Soulstealer's cast position - Improved attack timings for the following heroes * Witch Slayer * Torturer * Patriot Bubbles * Clockwork Forsaken Version 2.6.14 -------------- == New Content == - Added a new Valkyrie Alt Avatar: Headhunter Valk - Added a new Devourer Alt Avatar: Shibo Shinobi * Released on August 13 - Added New Courier: Hamster Courier - Added New Tempest Skin: Phantom Tempest * Released on August 15 - We are introducing a third option for avatars: Skins! * This new non-premium avatar option will be available at a reduced Gold and Silver cost from the outset! == General == - Lock Pick has been re-enabled as a matchmaking option and should work correctly - Added new voices for Artesia and Arcannis - Fixed the buttons for First Pick in Banning Draft and Lock Pick - Fixed slots being exceeded in public games - Video driver restarts are now handled correctly - Fixed skill being still active when you hit the button and then issue an order afterwards - Increased texture slots, fixes textures sometimes not loading == Item Balance == Blood Chalice - +50% Mana Regeneration added - Mana gained decreased from 100 to 85 == Hero Balance == Amun-Ra - Strength gain increased from 2 to 2.5 Drunken Master - Drink: Charges gained increased from 3/6/9/12 to 4/7/10/13 - Drink: Charges expire time increased from 3 seconds to 4 seconds - Stagger: Movement Speed and Attack Damage bonus increased from 15/30/45/60 to 30/40/50/60 Engineer - Spider Mines: Cooldown decreased from 7 seconds to 3.5 seconds Martyr - Sol's Conviction: Amount healed increased from 20/30/40/50% to 35/40/45/50% Slither - Starting Intelligence increased from 15 to 16 - Toxin Wards: Vision increased from 600 to 650. - Poison Burst: Mana cost decreased from 200/300/400 to 175/275/375 Soulstealer - Soul Burst: Damage is now based off number of souls; 20/30/40 per soul + 150/225/300 static damage within 100 range * Damage decreases linearly to 0 at max distance. Snare and damage reduction apply with the damage now instead of separately Version 2.6.13 -------------- == New Content == - Added new Early Access Hero: Rally - Added new Limited Edition Early Access Alt Avatar: Warlord Rally - Added new Premium Rally Alt Avatar: Joan D'Rally * Rally is a melee strength hero who creates a new dynamic on the battlefield. Rally can Compel his allies to either save them or launch them into battle. Setting up a Seismic Slam that hits one or more targets will guarantee destruction upon his enemies. - Added new Salforis Alt Avatar: Lord Thanatos - Limited Edition Jurassic Warden has returned to Newerth for one week! == General == - Pets are now deleted when the owner terminates - Items that drop on death always lose ownership, even when dropping off a pet - Fixed possible editor lockup when editing water == Optimizations & Bug Fixes == - Courier: Fixed the courier from being pulled or pushed by abilities when immune - Genjuro: Removed the animation from Genjuro so it does not stop any current channeling animations - Genjuro: Fixed Harkon's Blade interaction so that the slow state of Genjuro will properly apply if you attack out of Genjuro's stealth state with Harkon's toggled on - Null Stone: Fixed the reset effect making the dead hero glow for a split second when Null Stone goes off of cooldown - Arachna: Fixed Spiderling so that it won't die if Arachna dies while the Spiderling is in midair - Chronos: Fixed Chronofield so that units properly play their idle animation after it expires - Empath: Fixed Homecoming Stone/Post Haste so it won't immediately cancel if Empath uses it while in her "As One" state - Nomad: Fixed Edge Counter so that it plays the correct animations for each respective alt - Pebbles: Fixed Enlarge from playing the rock skin shed animation when he is invisible - Pharaoh: Fixed an exploit with Wrath of the Pharaoh and Staff of the Master. You can no longer cast Wrath of the Pharaoh, pick up Staff of the Master (or get a courier/friend's hero to deliver it to you) and then use the secondary ultimate skill (hotkey "D") immediately after. The cooldowns will now be properly shared. - Silhouette: Fixed White Lotus Silhouette's Sky Dance animation so that it uses the alt's model instead of the original's model Version 2.6.12 -------------- == New Content == - Added new Silhouette Alt Avatar: Master Assassin Silhouette - Added new Ravenor Alt Avatar: Storm Demon Ravenor - Added new Bundle: Shadow Pack * Get both Master Assassin Silhouette and Storm Demon Ravenor at a discount before release on Tuesday == General == - Trees now sway with the wind * Zephyr tested and approved! - Regional Breakdown Removed * Please join us in welcoming South Korea as an operating region for Heroes of Newerth! Korea is the newest addition to our regional lineup as HoN continues to grow its international presence. Due to our rapid multi-regional growth, we have decided to remove the regional breakdown for online players. As HoN continues to grow as a global game, we should all take pride in this amazing, worldwide community that we are all a part of. Thank you all so much for your continued support of HoN, it is only because of all of you that we are able to to continue to grow! - The skybox is now correctly reflecting off the water * This can be disabled/enabled in the options menu - Herodex simple view has been updated - Witch Hunter now correctly gains the bonus from Staff of the Master == Item Balance == Lifetube - Regeneration lowered from 5 to 4.5 == Hero Balance == Blitz - Quicken: Cast time reduced from 0.3 to 0.2 - Pilfering: Clearvision now lingers for the entire duration of a target being slowed - Pilfering: Increased the movespeed draining from 10/20/30/40 to 15/25/35/45 - Lightning Shackles: Increased the radius from 200/300/400 to 300/350/400 Dampeer - Vampiric Flight: Lowered cooldown from 22/18/14/10 to 16/14/12/10 - Terrorize: Reduced cast time from .3 to .25 Moon Queen - Moon Beam: Stun has been increased from 0.6 to 1 Scout - Disarm: Cooldown decreased from 20/16/12/8 to 14/12/10/8 - Disarm: Critical strike increased from 1.25/1.5/1.75/2.0x to 1.4/1.6/1.8/2.0x The Dark Lady - Dark Blades: Base Damage % reduced from 50/60/70/80 to 35/50/65/80 - Taint Soul:Increased mana cost from 35 at all levels to 40 at all levels - Cover of Darkness: Cast range reduced from global to 2500 Version 2.6.11 -------------- - All non-EA heroes are now FREE for all users * Heroes of Newerth is now Free-to-Own, a truly FREE experience where all game modes and non-ea heroes are unlocked at zero cost == New Content == - Added new Gemini Alt Avatar: Mecha Gemini * Mecha Gemini will be given to any user who has purchased a hero using gold coins * Mecha Gemini will also be given to all Legacy users in addition to a +2 Silver Coin Bonus on each ranked game of matchmaking (i.e. not Mid Wars) - Added new Limited Edition Slither Alt Avatar: Infected Slither - Added new Voodoo Alt Avatar: Voodoo Doctor * This avatar will be available for purchase on Tuesday - Added new Bundle: Germs Pack * Get both Infected Slither and Voodoo Doctor before release on Tuesday at a lower price == General == - Tokens and Passes have been removed from the game. Everyone may now play any mode freely - The cost of all products in Merrick's HoN Store have been reconsidered and repriced accordingly Matchmaking - There is now a probability scale while waiting for a game, giving you an accurate estimate at the likelihood of finding a match - Australia has been added as a valid Matchmaking region * You can only play All Pick or Lock Pick in the Australian region for now Midwars - A new mode has been added: All Random * You can pick this in the same way you pick Blind Ban after selecting the Mid Wars map - Heroes will now passively gain 45 experience a minute - Fortification of Sol and Demonic Fortification have been disabled - Can now be played with any Game Mode in Public games - You can now disassemble items when any unit you control has access to the stash, as opposed to just your hero - Taunt sound times have been shortened to match the duration of animations - FMOD has been updated to 4.40.10 - Removed warning if AlienFX failed to load - Fixed sound driver display names when they're in unicode == Optimizations & Bug Fixes == - The game lobby has been optimized significantly - Some missing Matchmaking strings have been corrected - The rewards page has been fixed to check for a valid product ID Version 2.6.10.1 -------------- - Disabled experimental D3D9Ex support * This fixes graphics problems that began happening last patch (D3DERR_DEVICEHUNG, black screens on loading, decreased performance, etc.) - Made host_sleepMS once again only occur under certain circumstances, as opposed to always * Increased FPS in games Version 2.6.10 -------------- - All non-EA heroes will be available for play in the Free Hero Pool == New Content == - Added new Swiftblade Alt Avatar: Bushi Swiftblade - Added new Berzerker Alt Avatar: Demon Hunter Zerker * This avatar will be available for purchase on Tuesday and comes complete with a Korean voice and a gat to celebrate the launch of HoN Korea! - Added new Bundle: Rage Pack * Get both Bushi Swiftblade and Demon Hunter Zerker before it's release on Tuesday, all for a lower price == General == - The updater for HoN has been completely reworked. The next time you patch, it will use this new updater process - HoN no longer requires Administrator privileges to run on startup * You will still have to give the updater process Administrator privileges when patching (Administrator privileges are necessary when patching or repairing a HoN installation to avoid any permission issues it may encounter) - The new updater also includes a repair tool designed to fix common errors that can arise from within a HoN installation. You can run the repair tool from the in-game options menu (Options -> Repair Install) * You can also update or repair with the "-update" or "-repair" command line options in-game (Windows only) == Hero Balance == Arachna - Spider Sting: Cooldown reduced from 80/50/30 to 70/50/30 Armadon - Restless: Movement speed rescaled from 4/5/7% to 4/5/6% Artesia - Dance of Death: Cooldown rescaled from 25/22/18/16 to 25/22/19/16 Blood hunter - Hemorrhage: Damage rescaled from 190/310/440 to 190/315/440 Chipper - Rocket Barrage: Manacost rescaled from 50/60/70/85 to 45/60/70/85 - Rocket Barrage: Damage rescaled from 85/115/145/180 to 80/115/145/180 Corrupted Disciple - Overload: Shoots a jolt every 0.85/0.75/0.65 to 0.8/0.7/0.6 Defiler - Wave of Death: Manacost rescaled from 105/120/140/165 to 100/120/140/160 Devourer - Devour: Manacost rescaled from 100/130/170 to 100/135/170 Electrician - Energy Absorption: Damage rescaled from 85/165/225/300 to 85/150/215/280 Forsaken Archer - Call of the Damned: Rescaled the damage of skeletons from 14-20/20-26/26-32/32-38 to a static 17/23/29/35 Gemoancer - Quicksand: Movement slow rescaled from 12/16/24/30% to 12/18/24/30% Glacius - Ice Imprisonment: Manacost rescaled from 115/125/140/150 mana to 120/130/140/150 Hammerstorm - Galvanize: Armor bonus rescaled from 3/5/7/10 to 3/5/7/9 Jeraziah - Sol's Blessing: Manacost rescaled from 125/175/250 to 150/200/250 Legionnaire - Terrifying Charge: Movespeed buff rescaled from 100/150/200/500 to 100/200/300/400 - Decapitate: Damage rescaled from 300/450/625 to 300/450/600 Magmus - Volcanic Touch: Damage rescaled from 90/130/170/220 to 90/130/170/210 Maliken - Sword Throw: Range rescaled from 700/850/1000/1200 to 750/900/1050/1200 - Possession: Fear duration rescaled from 0.75/1.25/2 to 1/1.5/2 Pandamonium - Face Smash: Bonus base damage rescaled from 30/70/120% to 30/75/120% Pebbles - Stalagmites: Damage rescaled from 100/180/260/300 to 100/160/220/280 Pestilence - Impalement: Manacost rescaled from 80/95/105/115 to 85/95/105/115 Pollywog - Voodoo Wards: Damage rescaled from 39-43/54-58/69-73 to a static 40/55/70 Sand Wraith - Desert's Curse: Bonus movement speed buff rescaled from 5/9/14/18% to 6/10/14/18% Scout - Marksman Shot: Manacost rescaled from 125/175/250 to 125/175/225 Slither - Poison Spray: Range rescaled from 600/725/850/1000 to 625/750/875/1000 - Poison Spray: Manacost rescaled from 90/105/120/130 to 85/100/115/130 - Toxin Wards: Wards damage rescaled from 9-11/17-21/26-32/34-42 to a static 10/19/28/37 Soul Reaper - Demonic Execution: Manacost rescaled from 175/340/500 to 175/300/450 Succubus - Succubus' Hold: Damage rescaled from 100/155/215 to 100/160/220 Swiftblade - Way of the Sword: Crit chance rescaled from 10/18/26/36% to 12/20/28/36% Thunderbringer - Chain Lightning: Number of bounces rescaled from 5/7/9/15 to 6/9/12/15 - Lightning Storm: Manacost rescaled from 225/325/450 to 225/325/425 Tundra - Call of Winter: Coeurl's damage rescaled from 23-29/43-49 to a static 26/46 Valkyrie - Courageous Leap: Range rescaled from 630/720/780/870 to 630/710/790/870 Voodoo Jester - Spirit Ward: Manacost rescaled from 200/200/300 to 150/225/300 Version 2.6.9 -------------- - To celebrate GameHoN, all non-EA heroes are in the Free Pool this week == New Content == - Added new Early Access Hero: Prophet - Added new Limited Edition Early Access Alt Avatar: Serpent Prophet - Added new Premium Prophet Alt Avatar: Bone Prophet * Prophet is an extremely versatile ranged intelligence hero. His strengths lay in his early laning harassment as well as his teamfight presence. A well placed Shared Fate can alter any teamfight in Prophet's favor! - Revised Early Access System * Players now have 3 options when taking advantage of Early Access * Hero Only - Unlocks only the Early Access hero for a new, low price of 250 Gold * EA Bundle - Unlocks the Early Access hero as well as the exclusive Early Access avatar and Symbol for the current price of 350 Gold * Elite Bundle - Unlocks the Early Access hero, the exclusive Early Access avatar and Symbol, and a Premium Alt Avatar all for the discounted price of 650 Gold - Added new Kraken Alt Avatar: Submariner Kraken - Added new Puppet Master Alt Avatar: Doll Master * Not available for purchase until the end of GameHoN week == General == - Ravenor is no longer an Early Access hero - Added new Match Rewards System * Players can dive into the new Match Reward System with Game HoN, a week-long event that will offer special, in-game prizes based on the number of games played - GameHoN from July 6th to July 13th to kick off the launch of the new Match Rewards System - GameHoN Prize Packages: * Play 10 Games, Unlock the new Doll Master Alt Avatar * Play 10 Games with Friends, Unlock the Team Player Bundle * Play 25 Games, Unlock the Mega Store Bundle - Team Player Bundle includes: - Alt Avatars * Clown Devourer * Snow Zephyr * Quadropod Tremble * Ninja Bubbles * Nightmare Madman * Queen Arachna * Mutant Parasite * Queen Bee Monarch * Geojuice * Frostrider - Account Icons * Legion * Hellbourne * You're Mine * Grenade * The Soul - Symbols * Game HoN * Team Player * Club 10 - Couriers and Taunts * Chicken Courier * Original Taunt - Mega Store Bundle includes: - Alt Avatars * Kangamonium * Infernal Behemoth * Logger Legionnaire * El Guantelete * Raven Soulstealer * Nomaddin * Pollywog Chieftain * Winston Charmadon * Demented Witch * Cyber Valk - Account Icons * I Heart HoN * Thumbs Up * Nunchucks * 8Bit Scout * Legion vs Hellbourne * Custom Account Icon - Symbols * Game HoN * Gamer * Club 25 - Couriers and Taunts * Rat Courier * Gore Taunt - Added new Consecutive Play and Social Play Bonuses to Normal Mode and Casual Mode Matchmaking - Consecutive Play Bonus: * Day 1 Bonus - 6 Silver Coins * Day 2 Bonus - 8 Silver Coins * Day 3 Bonus - 10 Silver Coins * Day 4 Bonus - 12 Silver Coins * Day 5+ Bonus - 14 Silver Coins - Social Play Bonus: * Play with 1-3 friends - 4 extra silver coins per game * Play with 4 friends - 10 extra silver coins per game * Please Note: Bonuses and Rewards are only available in Normal Mode and Casual Mode Matchmaking (i.e. not MidWars) == Optimizations & Bug Fixes == - Fixed Heroes disappearing if you reconnected during loading - Fixed the Mentor's cursor hanging around after the game was over - Sounds are now dampened when a Taunt is playing - Fixed an item-ordering problem when the courier is delivering - Fixed a bug when the courier delivers an upgradeable item and one other item to a hero that has a recipe for that upgradeable item * Before, the recipe would be consumed and no upgrade given - We now prefer to upgrade items over forming new ones * Example: Getting a Spellshards recipe into an inventory that has Spellshards level 1 and an Arcana will always make a Spellshards level 2, instead of two Spellshards level 1 - Ignore and Banlist should work properly again - Language defaults to English if no language is set - Fixed occasional ingame crashes - Fixed HoNTV in D3D9Ex video mode - "New" items can no longer be right-clicked or combined in tournament mode - Negative Armor effects now correctly show up on tooltips - Fixed the Courier still belonging to the owner when the owner terminates - You can no longer disassemble items if you don't have stash access - Fixed incorrect purchase order of recipe items with sub-recipes - Fixed being able to use items from your stash - Frostburn/Icebrand: Fixed a bug where Ranged attacks were not increasing the power of the snare if the remaining duration was greater than 1.5 seconds - Berzerker: Carnage now correctly reduces various stun durations - Dr. Repulsor: Can no longer roll 3d100 and magically hit the perfect odds to instant kill a hero all the way across the map - Gauntlet: Grapple can no longer shoot behind him - Draconis: Fiery Barrage's timer doesn't show "0.0s" all the time anymore - Devourer: Hid a state that is only for timing - Electrician: Energy Absorption's icon fixed when using Demonbuster Electrician - Gladiator: Call to Arms icon fixed when using Gladius Beardicus - Kinesis: Telekinetic Lift and Mass Control timing states hidden on creeps - Plague Rider: Contagion and Plague Carrier's icons fixed when using Frost Rider - Nymphora: Turning on the "no-help" feature now makes you an invalid target for Nymphora's Teleport - Kraken: Release the Kraken! fixed so it does not play an effect through fog - Kraken: Tsunami Charge fixed so you can crash people against invulnerable buildings - Ophelia: Fixed an invisible gadget that you were able to tab to - Madman: Berserk idle animation no longer continues once it expires - Maliken: Sword Throw gadget is no longer able to be tabbed to - Gemini: Fixed so items delivered from a Courier so that autocombine will work properly when Gemini is in Fire/Ice form - Monarch: Noxious Cloud fixed so it plays the proper sound - Monarch: Noxious Cloud visual effect tweaked so it is more accurate when compared to the actual AoE - Monkey King: Vault fixed so vaulting while being teleported doesn't snap you back to where you were - Silhouette: Log Bolas fixed so it no longer plays through fog Version 2.6.8 -------------- - Free Hero Pool has been updated. The list is as follows: * Engineer * Doctor Repulsor * Soulstealer * Chronos * Shadowblade * Drunken Master * Lord Salforis * Succubus * Defiler * Geomancer * Fayde * Artesia * Rhapsody * Engineer * Revenant * Andromeda == New Content == Sacrificial Stone Reworked - Old: * Icon of the Goddess (3300) + Sustainer (1750) = 5050 Total * +450 Max Health * +400 Max Mana * +10 Damage * +6 Health Regeneration * +150% Mana Regeneration * Upon death, respawn time and gold loss is decreased based on charges. Adds a charge when a nearby enemy hero dies. * +1 Mana Regeneration, +.25 Health Regen, +25 Max Health per charge. On Death: Removes half of the current charges, Heal nearby allies. With 1+ charges, respawn 3 seconds faster and lose 25 less gold per charge. Continue to gain experience and vision at the location you died. - New: * Grave Locket (735) + Shield of the Five (803) + Recipe (400) = 1938 Total * +9 Intelligence * +6 Agility * +6 Strength * +5 Armor * On kill or assist, becomes charged (A charged Sacrificial Stone gains +3 to all stats) * 25 Manacost, 25 Second Cooldown * On use: Grants 3 Armor to all nearby units for 30 seconds * On Death (If Charged): Respawn 15 seconds faster and lose 100 less gold. Spawn a Stone that continues to gain experience for you until respawn. Stone gives a large area of clearvision around where you died for the first 6 seconds. * Not allowed in Tournament Rules, as this is now tagged as a "New" item Icon of the Goddess Rework - Old: * Glowstone (1200) + Beastheart (1100) + Pickled Brain (1000) = 3300 Total * +450 Max Health * +400 Max Mana * +1 Health Regeneration * +10% Mana Regeneration - New: * Glowstone (1200) + Beastheart (1100) + Pickled Brain (1000) = 3300 Total * +450 Max Health * +400 Max Mana * +1 Health Regeneration * +10% Mana Regeneration * Gains 2 charges whenever an enemy dies within 1000 range of your hero * +0.5 Health Regeneration per charge * +10% Mana Regeneration per charge * On death: Charges are cut in half * Not allowed in Tournament Rules, as this is now tagged as a "New" item - Added new Limited Edition Engineer Alt Avatar: Uncle Sam Engineer - Added new Courier: Honey Badger Courier - Added new Bundle: Honey Badger Bundle * Get both the Honey Badger Courier and Honey Badger Taunt before its release on Tuesday, all for a lower price - Added new Bundle: Liberty Bundle * Celebrate with a discount on Uncle Sam Engineer and Patriot Bubbles == General == Hero Death Timer - Decreased the maximum death timer of a hero in normal mode from 100 to 80 seconds - This means that a hero reaches their maximum death timer at level 20 and does not increase after that Draconis - Now allowed in Tournament Rules Berzerker - Now allowed in Tournament Rules == Item Balance == Grave Locket - Stats gained when charged decreased from +3 to +2 - Allowed in Tournament Rules == Hero Balance == Amun-Ra - Turn rate decreased from 1800 to 900 - Ashes to Ashes: Duration increased before charges are removed from 2 to 4 seconds Flint - Starting Strength increased from 16 to 18 Madman - Starting Intelligence increased from 14 to 16 Magebane - Flash: Self Magic Armor decreased from 3/6/10/15 to 3/6/9/12 - Flash: Self Magic Armor duration decreased from 10 to 7 seconds - Flash: Range decreased from from 850/950/1050/1150 to 775/900/1025/1150 - Movespeed decreased from 320 to 315 Moraxus - More Axes: Cooldown increased from 1 to 1.5 seconds Puppet Master - Puppeteer's Hold: Manacost decreased from 115/140/165/205 to 115/140/165/190 Silhouette - Tree Grapple: Now only stuns and damages units controlled by players * This includes Heroes and all hero pets Swiftblade - Swift Slashes: Damage per slash normalized from 150-250 to 200 Tundra - Movespeed decreased from 310 to 305 - Starting Armor decreased from 4.6 to 4.1 Warbeast - Metamorphosis: Cooldown decreased from 100/70/40 to 80/60/40 Wretched Hag - Flash of Darkness: Range rescaled from 800/900/1000/1150 to 775/900/1025/1150 - Sonar Scream: Radius increased from 400/450/475/500 to 425/450/475/500 Version 2.6.7 -------------- - Free Hero Pool has been updated. The list is as follows: * Nomad * Master of Arms * The Madman * Arachna * Draconis * Thunderbringer * Martyr * Bombardier * Demented Shaman * Nymphora * Voodoo Jester * Behemoth * Gladiator * Accursed * Keeper of the Forest * Cthuluphant == New Content == Added a new Picking Mode: Lock Pick - Lock Pick is the new premier competitive mode for Heroes of Newerth - A "Locked Hero Pool" of six Heroes is this mode's main focus. Out of the six, four of them must be picked in the end - All actions during the picking phase are taken by only the Captain of the team * Players do not pick their own heroes, the Captain picks for them * The Blue player is Legion's Captain while the Pink player is Hellbourne's Captain - The order of actions each Captain takes is as follows: * Two blind bans. These function exactly as they do in Mid Wars * "Lock" three Heroes. These six Heroes make up the "Locked Hero Pool" and are unbannable and picked at the conclusion of the Picking Phase * Ban three Heroes * Pick three Heroes * Pick two Heroes from the "Locked Hero Pool". Your team is not limited to picking from the Heroes only your team "Locked", you can freely pick from any of the six. Two heroes from the "Locked Hero Pool" will remain unpicked - Players may not Ready Up until all ten players have a Hero * You may still Swap with teammates at any time Matchmaking screen reworked slightly - Random Draft has been removed from Matchmaking - Lock Pick has been added to Matchmaking * To access Lock Pick you must have a full group of five and turn on the new "Competitive" restrictive filter * The Group Leader when queuing for Matchmaking becomes the Team Captain Cast Range Indicators added for all Heroes, Items, and Neutrals - Various abilities will now show their range and the area of effect when you select to use them - Hovering over an ability in game will display the range of the ability centered on your hero after a short delay - Indicators can be disabled in the Interface part of the Options menu - Added new Draconis Alt Avatar: Chimera Draconis - Added New Arachna Alt Avatar: Brass Arachna (available Tuesday) - Added New Bundle: Ultimate Amalgamate Bundle * Save Gold Coins on Chimera Draconis and own Brass Arachna before she is released on Tuesday! == Optimizations & Bug Fixes == - Fixed a lot of Alt Avatars' attack animations so they sync up correctly to when damage is done - Nullfire Blade: Can no longer insta-kill allied illusions - Arachna: Webbed Shot will no longer slow targets who go Magic Immune while the shot is in midair - Armadon: Armordillo charges now cap at 100 again. This is just a visual change so you easily know when the next burst will go off - Bombardier: Air Strike! effects were rescaled slightly - Chipper: Rocket Barrage will no longer go through Magic Immune units - Chronos: Curse of Ages can no longer kill enemies through Puppet Show - Chronos: Removed unnecessary voice files - Ellonia: Flash Freeze's stun can now properly be dispelled by stun removal abilities - Ellonia: Absolute Zero no longer spams shields - Forsaken Archer: Alt Avatar animations sped up and synced - Gemini: Item animation added - Geomancer: Updated his scripting across the board, as it was performing badly under certain situations - Geomancer: Crystal Field's stun is no longer a debuff, so it can no longer be dispelled by items like Nullfire Blade - Gravekeeper: Base Health Regen fixed to be the correct value - Keeper of the Forest: Entmoot's cast has had art added - Kraken: Tsunami Charge can now be cast towards the edge of the map - Master of Arms: Overcharge Shot's stun is no longer a debuff, so it can no longer be dispelled by items like Nullfire Blade - Midas: Transmute's stun is no longer a debuff, so it can no longer be dispelled by items like Nullfire Blade - Moraxus: More Axes rescripted to clean up several art issues - Night hound: Invisibility buff will no longer have a flickering duration Version 2.6.6 -------------- - Good Luck to all of the teams participating in DreamHack Summer! * DreamHack is the world's largest LAN festival running from June 16-19th. Catch the world's best HoN players compete in the DreamHoN Finals presented by Honcast, live from DreamHack Summer 2012 on HonTV * One special HoN fan, plus his or her friend, will be able to attend DreamHack Winter for free! For more information, tune in and follow along with all the DreamHoN coverage provided by Honcast * Due to DreamHack occurring this week the hero rotation will not change and we will not release a Balance Patch == New Content == - Keep your eye out for the new Flint Beastwood Limited Edition Alt Avatar: The Orc With No Name * Available later this week! - Added new Andromeda Alt Avatar: Alien Andromeda *Stay tuned to DreamHon.com for your chance at this exclusive Alt Avatar presented by Alenware Arena. == Optimizations & Bug Fixes == - Fayde: Burning Shadows will no longer block targeting on the first frame the illusion exists Version 2.6.5 -------------- - Free Hero Pool has been updated. The list is as follows: * Gemini * Wildsoul * Aluna * Forsaken Archer * Night Hound * Pestilence * Amun-Ra * Parasite * Witch Slayer * Myrmidon * Pyromancer * Torturer * Flux * Ophelia * Glacius * Monarch == New Content == - Added new Early Access Hero: Ravenor - Added new Limited Edition Early Access Alt Avatar: Dominus Ravenor * Ravenor is a melee carry that builds up a significant amount of damage and mobility throughout a fight. Unlike other carries, the majority of Ravenor's damage is Magic allowing him to tear through high armor targets. - Added new Witch Slayer Alt Avatar: Witch Hunter == Optimizations & Bug Fixes == - Martyr, Pandamonium, Shadowblade's alt avatars were not showing in the hero view correctly - Puppet Master: Voodoo Puppet is now visible to his team at all times - Kinesis: Stasis Smash now correctly gives only 1 Mana Battery/Power Supply charge - Scout: Attacks can now be cancelled without triggering the cooldown on Disarm - Players can now correctly view all announcers in vault when you own more than 6 - Fix for match stats not showing up correctly for people in clans - Pets no longer persist after disconnect (such as Gawain or Booboo) * Booboo now drops his items when the owner terminates Version 2.6.4 -------------- - This is a very special Community Collaboration Balance Patch! A big Thank You to the community for helping us create this! - Free Hero Pool has been updated. The list is as follows: * Engineer * Valkyrie * Corrupted Disciple * Scout * Blitz * Blacksmith * Tempest * Revenant * Kinesis * Plague Rider * Puppet Master * Kraken * Pebbles * Jeraziah * Hammerstorm * Legionnaire == New Content == - Added new Vindicator Alt Avatar: Judge Vindicator - Added new Taunt: Tombstone Taunt == General == - Forests of Caldavar creep spawn location for Hellbourne middle lane moved slightly * They will meet in the middle at a better place and account for the difficulty to block either side == Item Balance == Bound Eye - Couriers: Can no longer carry Bound Eye at any point * Whenever it is put on a courier, it immediately drops - Dropping a Bound Eye now clears ownership * You can no longer drop a Bound Eye before dying to make it unusable by the enemy Hellflower - Duration from 5 to 4 seconds Pickled Brain - Cost increased from 900 to 1000 gold. The following additional items are also affected: * Icon of the Goddess total cost has increased from 3200 to 3300 * Ring of Sorcery total cost has increased from 1385 to 1485 == Hero Balance == Andromeda - Agility gain per level increased from 2.35 to 2.4 - Intelligence gain per level increased from 1.75 to 1.8 Blacksmith - Agility gain per level decreased from 1.55 to 1.5 - Fireball: Damage increased from 75/125/175/275 to 100/150/200/275 - Flaming Hammer: Now has a constant AoE of 100 without Chaotic Flames * Increases to 200/300/400 with Chaotic Flames - Frenzy: Multicasts will prioritize Heroes correctly Blitz - Lightning Shackles: Cooldown reduced from 150/100/50 to 100/75/50 Bramble - Spore Breath: Damage rescaled to deal 100/175/250/325 over the whole duration * The ability was incorrectly doing too much damage - Entangling Vine Wall: Alignment of the wall fixed when spawned at odd angles - Entangling Vine Wall: Effects tweaked for clarity Chronos - Agility gain per level decreased from 2.65 to 2.6 - Curse of Ages: Damage increased from 15/30/45/60 to 40/50/60/70 - Curse of Ages: Damage changed from Physical damage to Magic damage Cthulhuphant - Base Damage lowered from 56-60 to 52-56 - Base Intelligence lowered from 20 to 18 Defiler - Unholy Expulsion: Movespeed of Spirits increased from 400 to 400/450/500 Demented Shaman - Strength gain per level decreased from 1.85 to 1.8 - Unbreakable: Cooldown increased from 15 to 45/35/25/15 Gauntlet - Strength gain per level increased from 2.85 to 2.9 Glacius - Glacial Downpour: Manacost increased from 150/175/200 to 200/300/400 Fayde - Agility gain per level decreased from 2.15 to 2.1 Hellbringer - Death Boil: Damage per tick increased by 5 damage Jeraziah - Strength gain per level decreased from 2.65 to 2.6 - Agility gain per level decreased from 1.75 to 1.7 - Protective Charm: Cooldown increased from 20 to 24 seconds - Sol's Blessing: Rescripted to prevents all Physical Damage instead of give 1000 Armor * There should be no functional change to this ability in game Kinesis - Intelligence gain per level decreased from 3.0 to 2.7 - Statis Smash: Can now be ended early by using the ability again * Damage and stun time are directly proportional to how long the affected unit has been in the air - Telekinetic Control: Slow reduced from 25% to 10/15/20/25% Kraken - Release the Kraken: Stun from being pulled to the center is no longer Superior Magic Madman - Agility gain per level increased from 2.75 to 2.8 Magmus - Steambath: Radius reduced from 300/350/400/550 to 300/350/400/450 Moon Queen - Strength gain per level increased from 1.95 to 2 - Intelligence gain per level increased from 1.85 to 1.9 Ophelia - Ophelia's Judgment: Now a purgable buff Pebbles - Enlarge: Base Attack Time increased from 1.7 to 1.9/2.1/2.3 seconds - Enlarge: Attack Speed is no longer slowed Plague Rider - Strength gain per level increased from 1.55 to 1.6 - Intelligence gain per level increased from 3.25 to 3.3 - Contagion: Slow duration decreased from 4 to 2.5/3/3.5/4 Predator - Intelligence gain per level increased from 1.75 to 1.8 Rhapsody - Starting Intelligence increased from 25 to 28 * Base Attack Damage lowered by 3 so her damage remains unchanged Scout - Disarm: Rebalanced so it now has a cooldown of 20/16/12/8 seconds that removes 1 second on attack. Disarmed now lasts 2 seconds instead of 1. - Marksman Shot: Now gives vision of the target Shadowblade - Essence Shift: Cap of 40 stats removed Slither - Strength gain per level increased from 1.85 to 1.9 - Intelligence gain per level increased from 1.75 to 1.8 Succubus - Movement Speed increased from 305 to 310 - Heartache: Damage increased from 75/150/225/300 to 90/160/230/300 Swiftblade - Agility gain per level increased from 2.85 to 2.9 Tempest - Elementals: Attack Damage reduced from 16-24/24-32/34-42/43-51 to 20/27/34/41 - Elemental Void: Reveal radius reduced from 900 to 400 - Elemental Void: Clearvision radius reduced from 1000 day/700 night to 400 - Elemental Void: Outer Damage radius lowered from 500 to 400 Valkyrie - Strength gain per level decreased from 1.85 to 1.8 - Agility gain per level decreased from 2.75 to 2.7 - Intelligence gain per level decreased from 1.65 to 1.6 - Javelin of Light: Stun increments changed from 150 units at all levels to 225/200/175/150 units * This means that it is much harder to get a full 5 second stun at lower levels of the ability Warbeast - Strength gain per level increased from 2.75 to 2.8 - Intelligence gain per level increased from 1.55 to 1.6 == Optimizations & Bug Fixes == - The terrain in OpenGL should be rendering much cleaner now - Fixed double activating a Homecoming Stone or Post Haste on Mid Wars Version 2.6.3.1 -------------- - Fixed the Pimp Pack so it shows up correctly ingame Version 2.6.3 -------------- - Free Hero Pool has been updated. The list is as follows: * Predator * Maliken * The Dark Lady * Blood Hunter * Draconis * War Beast * Devourer * Pharaoh * Gravekeeper * Parasite * The Chipper * Bombardier * Wretched Hag * Kinesis * Martyr * Nymphora * Myrmidon == New Content == - Added new Early Access Hero: Bramble - Added new Limited Edition Early Access Alt Avatar: Spike * Bramble is a very difficult to kill strength hero who supports his team in a variety of ways. Whether it be Disables, Movespeed, Heals, or splitting the enemy team in two, Bramble is a valuable asset to any team. - Added a new Announcer: The Pimp Pack * Featuring the smooth voice of Newerth's favorite Witchslaying Pimp, its time to set the juice loose and spank that monkey == Optimizations & Bug Fixes == - Couriers: Enemy items they pick up can now be dropped normally again - Behemoth: Fissure will no longer cause creeps to path long ways around when blocked * If creeps are blocked at a ramp, they will now just push themselves against the Fissure and wait for it to end - Kinesis: Inherent Defense will no longer gain strength from DOT damage Kinesis does * This means items like Mock of Brilliance will no longer increase the shield strength Version 2.6.2 -------------- - Free Hero Pool has been updated. The list is as follows: * Aluna * Andromeda * Behemoth * Bubbles * Cthulhuphant * Demented Shaman * Emerald Warden * Gauntlet * Magmus * Master of Arms * Midas * Plague Rider * Shadowblade * Slither * Torturer * Witch Slayer == New Content == - Added new Limited Edition Pebbles Alt Avatar: Jade Giant Pebbles == Hero Balance == Armadon - Armordillo: Damage it takes to release an extra spine increased from 200 to 250 damage Balphagore - Corpse Conversion: Minions Magic Armor increased from 3 to 4 - Corpse Conversion: Minions can no longer attack towers when Balphagore is not near them Berzerker - Mark For Death: Cast Range lowered from 1000 to 800 - Carnage: Physical Damage rescaled from 8% to 6/7/8% Gunblade - Lethal Range: Damage multiplier lowered from 30/40/50/60% to 20/30/40/50% Jeraziah - Movement Speed lowered from 310 to 305 Keeper of the Forest - Animate Forest: Animated Trees Attack Speed base attack time increased from 1 to 1.25 seconds Sand Wraith - Deserted: Enemies under the effects of Desert's Curse will now always take the bonus damage from Deserted when attacked == Optimizations & Bug Fixes == - Foliage has been fixed on low quality shaders in DirectX - Banning Pick first ban/pick order has been corrected - Banning Pick once again works correctly in matchmaking - Vagabond Assassin spells fixed so they no longer play in fog - Vagabond Assassin's Purge can no longer insta-kill allied illusions - Antlore Healer's & Sporespitter's abilities now have 0 Cast Time * This means right-clicking these abilities to make them autocast will no longer make the unit stop moving - Antlore Healer's and Sporespitter's skills have been optimized - Ghost Marchers effects no longer play through fog anymore - Empath: As One no longer let's you go inside of Forsaken Archer's Piercing Arrows illusion - Monarch: Noxious Cloud fixed so it no longer triggers neutrals to use abilities - Nomad: Nomaddin's Edge Counter fixed so the correct effects play Version 2.6.0 -------------- - Free Hero Pool has been updated and increased to 16 heroes! The list is as follows: * Silhouette * The Gladiator * The Madman * Tremble * Chronos * Dampeer * Armadon * Drunken Master * Succubus * Tempest * Engineer * Pyromancer * Tundra * Flux * Monarch * Rhapsody == Shop & Courier Changes == - Intelligent Item Combining added * When you buy a recipe item via right-clicking on it or the "purchase remaining components" button, it will now intelligently combine as it's being purchased * Example: Your inventory has 5 Minor Totems and Marchers. You right click on Ghost Marchers and now have Ghost Marchers in your inventory. Before, you would still have Marchers in your inventory and now have 2 Punchdagger in your stash * When you buy a Frostwolf Skull or Geometer's Bane via right-clicking on it or the "purchase remaining components" button and have a Frostburn, it won't buy the Icebrand/Firebrand anymore * This was done because Frostburn can be disassembled and the Icebrand/Firebrand modifiers do not stack - Items now combine across both your inventory and stash * When you buy a recipe item via right-clicking on it or the "purchase remaining components" button, it will now look for recipe combinations in both your inventory and stash (if you have access to it) * Example: Your inventory has 5 Minor Totems and Marchers with one Punchdagger in your stash. You right click on Ghost Marchers and now have Ghost Marchers in your inventory. Before, you would still have Marchers in your inventory and 2 Punchdaggers in your stash - Courier Item Combining improved significantly * When a courier delivers items, it now intelligently combines them as they're being delivered * Example: Your inventory has 5 Minor Totems and Marchers. The courier delivers you 2 Punchdaggers and you now have Ghost Marchers in your inventory. Before, you would still have Marchers in your inventory and the courier would still have the 2 Punchdaggers - Item sellback enabled for newly purchased recipe items * When a recipe item combines, it inherits the oldest purchase time of its components, so that you can still sell it for full value after combining. As with other items, the "recently purchased" flag goes away if the owner dies or if the item is used * Example: If you buy Ghost Marchers all at once, you can sell it back in full for 15 seconds * Example: If you have Marchers in your inventory for 30 seconds, then upgrade to Ghost Marchers, you cannot sell it back for full since the Marchers are the oldest component and they passed the 15 second window == New Map & Mode: Mid Wars == - Introducing the new risk-free way to play Heroes of Newerth -- Mid Wars! The direct result of feedback and input from the HoN community, Mid Wars takes the most exciting pieces of the HoN experience and distills them into pure unadulterated fun. Featuring its own standardized rule-set, exclusive Matchmaking system, and an all new map, Mid Wars brings you everything that you know and love about HoN and improves the formula with a casual, arcade style experience second to none. Make no mistake, we think Mid Wars is one of the best maps we have ever made and we're honored to unleash it today for all of Newerth to enjoy - Hand-crafted Map that keeps the action centralized. Map features include: * New art and style! Welcome to the Jungle! * New paths created * Bases redesigned * Fountains moved away from the bases * Teleporters added to quickly drop you back into the action! * One Neutral Spawn * One Powerup Spawn * Kongor removed - Custom made ruleset designed around fast paced action. New rules include: * Base bounty for killing a hero increased from 200 to 400 gold * Bounty per level and bounty per streak increased from 5 to 10 gold and 50 to 100 gold respectively * Respawn time lowered from 4 seconds per level to 600 milliseconds per level * Gold loss on death removed * Fountain regeneration increased from 4% to 10% of your max health a second * Lingering fountain regeneration removed * Experience table changed so leveling happens faster * Experience range increased from 1000 to 1300 * Grave Locket and Sacrificial Stone do not reduce your death time on this map * Creeps will upgrade themselves every 3 minutes instead of every 7 * Siege creeps will spawn every 3 waves instead of every 5 * Both teams start with a Flying Courier * Duplicate Heroes disabled * Buybacks disabled - New picking mode to match the quick action ingame. How the mode works: * 10 seconds of wait time when the game starts * 20 seconds for 3 Blind Bans per team * Blind Ban: Blue and Pink players pick 3 heroes that they want to ban. These bans are hidden from the enemy team until the time is up or all bans are used, whichever comes first. Then all bans are revealed. Both teams can ban the same heroes and 'stack' bans. Choose Wisely! * 10 seconds of wait time before Picks * 40 seconds of normal All-Pick - Main Base structures rescaled and redesigned for the Mode * Regen increased from 3 to 105. Regen is disabled for 10 seconds when damage is taken * Health lowered from 4250 to 3500 - Zorgath and his creation Transmutanstein return to the map * Both have had their stats and damage increased significantly. They should pose much more of a challenge now! * Both now have correct sounds when they attack or die * Zorgath now drops a new Tablet: The Tablet of Power * Tablet of Power grants the powers of all 5 other Tablets combined! * You get 2 Illusions, then all 3 get Double Damage, Haste, Regeneration, and Invisibility. * Tablet of Power can be bottled * Transmutanstein now drops two redesigned Tokens of Sight * Only the team that kills Transmutanstein can see the Tokens of Sight * When used, grants you a buff that gives 900 radius Clearvision and Truevision * Clearvision lets you see over trees and cliffs * Truevision lets you see invisible units such as wards or heroes like Night Hound - Mid Wars added to Matchmaking * Can only play Normal mode with Blind Ban in Matchmaking * Victory will be rewarded with 8 Silver Coins. Defeat gets 6 Silver Coins. * Bonuses such as Wards Placed, Total Assists, Social Bonus, or Consecutive Bonus are not enabled for Mid Wars * Stats are not recorded for this mode other than the "Games Played" and "Leaves" * Mid Wars Match Awards have been added! * Hosting a Public Game of Mid Wars has a number of options automatically disabled to preserve the hand crafted Mid Wars experience == Interface Updated Significantly == - The Background has been completely redone with 3D animated models and better effects! - New HoNiversary logo added -- Happy 2 Year Anniversary! - Improved resource unloading across the whole UI - Reduced RAM usage slightly through sound and texture improvements - Improved match stats screen reliability and performance - Improved create game screen reliability and performance - Switching languages now prompts you to restart - Fixed the ingame shop so if you have it open and move into range of the Outpost or Observatory, it switches to those shops - Fixed some clicking and highlighting issues on the news panel - Fixed hero and avatar lists in the Goblin Store to scroll to the most recent item by default - Fixed bottom center mana/health bars lerping behaviour - Fixed health/mana regen formatting across all health bars - Fixed Game Menu Options selection sometimes not opening the Options panel - Fixed weather dropdown not displaying anything until an option was selected - Fixed chain sparks not always working (Thanks to Elkano) - Fixed a rare issue where the matchmaking loading screen could persist ingame - Fixed loading percent when reconnecting to a game - Fixed the portait glow showing at wrong time - Fixed alt avatar previews vanishing when opening them a second time - Fixed many console errors (and what caused them) == Chatserver & Website Updated == - You will have to patch to reconnect to the chatserver - Increased the max players per channel from 200 to 250 - Numerous enhancements to improve stability and reduce outages - Fixed a bug that was causing players to receive notifications that HoNTV streams were active even though the stream wasn't active - The "Heroes" section of the Heroes of Newerth website has been completely redone from the ground up, check it out! == New Content == - Added new Early Access Hero: Riftwalker - Added new Early Access Alt Avatar: Elder Riftwalker * The Riftwalker is a unique hero that can initiate on an enemy team without the assistance of a Portal Key. Both inside and outside of a teamfight, the rest of Riftwalker's abilities give her great utility in a supporting role. - Added new Electrician Alt Avatar: Steampunk Electrician - Added new Taunt: Kongor Taunt - Added new Courier: Kongor Courier - Artillery is no longer an Early Access hero - The sun now moves across the skies of Forests of Caldavar, changing the shadows, water reflection, and lighting angles - The water flowing through the Forests of Caldavar has been updated and remodeled == Optimizations & Bug Fixes == - Optimizations for rendering of many ground sprites and 3D animated models - Optimized the announcer pack sounds to use less memory - Fixed many missing strings for Alt Avatars - The following items were fixed so toggling them will no longer add charges to enemy Mana Batteries and Power Supplies or break stealth: * Abyssal Skull * Mock of Brilliance * Nome's Wisdom * Refreshing Ornament * Ring of the Teacher * Steamboots Plated Greaves - Now applies to Booboo correctly - Arachna: Spider fixed so it no longer loses sight of the target - Artillery: Artillery Barrage state hidden while being pushed back - Blitz: Lightning Shackles now has an AoE indicator when you hover over an enemy unit with it - Berzerker: Chain Spike effects fixed when he stands still after using it - Woolly Cthulhuphant: Attack Animation smoothed out - Draconis: Blazing Flight fixed to always do the proper damage - Electrician: Electric Shield fixed so its visual effects does not proc off of allied spells - Geomancer: Dig stutter bug fixed - Gunblade: Demonic Shield fixed so its visual effects does not proc off of allied spells - War Beast: Hellhounds' attack point lowered from 0.75 seconds to 0.75/0.7/0.65/0.6 seconds so the enemy can't outrun a mid-swing attack Version 2.5.22 ------------ - Free Hero Pool has been updated. The list is as follows: * Pandamonium * Gunblade * Defiler * Sand Wraith * Valkyrie * Soul Reaper * Accursed * Pollywog Priest * Thunderbringer * Blacksmith * Deadwood * Slither * Hellbringer * Empath * Ophelia == New Content == - Added new Valkyrie Alt Avatar: Cyber Valk == General == - Tweaked the music * Filesize has been reduced significantly == Item Balance == Energizer - Cooldown reduced from 45 to 35 seconds. == Hero Balance == Arachna - Spider Sting: The Spider no longer dies with the owner. Drunken Master - Drink: Total drunk charges gained rebalanced from 4/6/8/10 to 3/6/9/12 - Drink: Charges are now gained every 0.65 seconds instead of every second - Stagger: Manacost reduced from 40/50/60/70 to 45/50/55/60 Magebane - Master of the Mantra: Cast speed reduction removed Master of Arms - Weapon Enhancement: Repeater damage reduction from -50% at all levels to 20/30/40/50% * This is a buff for levels 1, 2, and 3 of the ability while using the Repeater Soul Reaper - Judgment: Radius increased from 400/450/475/500 to 500 - Judgment: Damage increased from 75/125/200/275 to 70/140/210/280 - Judgment: Heal increased from 50/75/100/130 to 55/80/105/130 - Inhuman Nature: Mana return doubled for hero kills - Withering Presence: Properly kills targets that have low life == Optimizations and Bug Fixes == - Frostwolf Skull: Frost projectile works with all heroes properly now - Artesia: Wander Range fixed so she gets feared correctly - Artillery: No longer works in Tournament Mode - Berzerker: Chain Spike scripting fixed so it works properly on enemies who use Shrunken Head - Kinesis: Frigid Field will now work with Harkon's Blade, no longer works with Barbed Armor - Warbeast: Health Regen fixed to properly be 1 Version 2.5.21 ------------ - Free Hero Pool has been updated. The list is as follows: * Master of Arms * Puppet Master * Swiftblade * Shadowblade * Soulstealer * Arachna * Legionnaire * Salforis * Bubbles * Midas * Keeper of the Forest * Pebbles * Plague Rider * Vindicator * Glacius == New Content == - Added new Early Access Hero: Ellonia - Added new Limited Edition Early Access Alt Avatar: Zero - Added new Forsaken Archer Alt Avatar: Clockwork Archer == General == - Fixed crash on Linux with NVIDIA 290 series drivers - Medusa Midas effects were updated Version 2.5.20.1 ------------ - Fixed Magmoose's name Version 2.5.20 ------------ - Free Hero Pool has been updated. The list is as follows: * Emerald Warden * Monkey King * Nomad * Aluna * Wildsoul * Gemini * Kraken * Pestilence * Magmus * Rampage * Torturer * Artesia * Gravekeeper * Jeraziah * Nymphora == New Content == - Added new Limited Edition Magmus Alt Avatar: Magmoose == General == - Fixed FMOD on Lion OSX * This fixes all sound, music, and voice chat issues as well as recent performance issues - Fixed an exploit that allowed players to avoid stats recording - Plated Greaves: Marchers are now correctly above Shield of the Five in the shop - Blitz: The voice of the alt was redone - Predator: Xeno Alt's death sounds and animation reworked - Tempest: Elemental Void now uses the simple cast indicator since it's more accurate - The following heroes have had their pick sounds updated: * Artesia * Artillery * Berserker * Blitz * Draconis * Gunblade * Gravekeeper * Kinesis * Lord Salforis == Hero Balance == - Melee heroes health regen reduced from 1.25 to 1 Artillery - Bunker Down: No longer removes other nearby Bunker Downs when cast - Bunker Down: Now gives Mana Battery charges Electrician - Cleansing Shock: Cooldown increased from 14/12/10 to 20/15/10 Lord Salforis - Mors Certissima: Health regained from 40/60/80/100 to 20/40/60/80 - Mors Certissima: Mana cost reduced from 100/110/120/140 to 90/100/110/120 - Life Tap: Mana cost rescaled from 70/60/50/40 to 60 Soulstealer - Soulsteal: Loss of souls on death decreased from 50% to 33% Swiftblade - Starting Intelligence increased from 14 to 17 - Intelligence Growth decreased from 1.4 to 1.3 Torturer - Impalement: Now does only 50% damage to buildings == Optimizations and Bug Fixes == - Invisibility rune now acts like Assassin's Shroud in terms of what breaks it and what doesn't - Geometer's Bane: Tweaked so the locations of the spawned illusions is more random - Artillery: Hid a misplaced LRM buff - Artillery: Sound tweak on LRM at the beginning - Behemoth: Fissure now properly displays for the actual duration of the block - Berzerker: Chain Spike fixed so it can no longer go off after he dies - Chipper: Sawblade Showdown 'refresh' time upped to 3 seconds to avoid taking the initial damage twice if a Stormspirit is used - Emerald Warden: Overgrowth can now be placed in trees without it being off-center - Moraxus: Fixed the Alt so he plays footstep noises for 2 feet instead of 4 Version 2.5.19 ------------ - Free Hero Pool has been updated. The list is as follows: * Flint Beastwood * Night Hound * Predator * Blood Hunter * Forsaken Archer * Amun-Ra * Pharaoh * Behemoth * Bombardier * Parasite * Witch Slayer * Myrmidon * Kinesis * Andromeda * Martyr == New Content == - Added new Early Access Hero: Artillery - Added new Limited Edition Early Access Alt Avatar: Heavy Artillery - Added new Rampage Alt Avatar: Rhino Rampage == General == - Game UI Optimizations * Faster In-Game Shop: Interactions with the In-Game Shop are now much quicker and will feel more responsive and fluid. * Game UI Optimized: Increased the efficiency of the UI for a smoother gameplay experience * Pings Throttled: Preventative measures are now in place to reduce Mini-map spam == Optimizations and Bug Fixes == - Berserker: Chain Spike fixed so it can no longer deal more than intended damage - Corrupted Disciple: Electric Tide fixed so you can no longer tab to an invisible gadget - Gravekeeper: Zombie Apocalypse's zombies no longer have Boss Immunity * This means they can be taken control of, Transmuted, and pushed around by abilities now - Puppet Master: Puppet Show is no longer a Debuff, meaning it can no longer be dispelled - Silhouette: Death Lotus orbiting projectiles now have much better server performance when there are many (many) in a single game Version 2.5.18 ------------ - Free Hero Pool has been updated. The list is as follows: * Dr. Repulsor * War Beast * Corrupted Disciple * Hammerstorm * Maliken * Draconis * Moraxus * Cthulhuphant * Fayde * Geomancer * The Chipper * Gauntlet * Wretched Hag * Demented Shaman * Voodoo Jester == New Content == - Added new Moraxus Alt Avatar: Chainsaw Moraxus - Holiday Edition Alt Avatar Bunny Predator is now purchasable again for a limited time! * He returns with a brand new voice! == General == - Kuldra's Sheepstick and Barbed Armor can now be disassembled - Kinesis, Gunblade, and Blitz can no longer be used in Tournament Rules == Item Balance == Thunderclaw - Reduced recipe cost from 900 to 800 gold == Hero Balance == Draconis - Cataclysmic Assault: Duration increased from 5/6/7 to 6/7/8 seconds Legionnaire - Whirling Blade: Chance now starts at 0% and increases by 8% every time he is attacked * Can no longer proc many attacks in a row, at least 1 attack must happen between spins now * Much higher chance to spin around the 4th attack * Still activates on 12th attack no matter what Pandamonium - Cannon Ball: Cast Action Time reduced from 300 to 200 (the ability starts casting sooner) milliseconds Zephyr - Cyclones: No longer gains charges from non-organic units - Gust: Damage reduced from 75/150/225/300 to 70/140/210/280 - Typhoon: Cooldown increased from 100 seconds to 120/110/100 seconds == Optimizations and Bug Fixes == - Fixed a Berserker bug where he could do double damage with Chain Spike - Bottle has been optimized for better performance - Mystic Tempest model and animations have been fixed so effects play on him correctly Version 2.5.17 ------------ - Free Hero Pool has been updated. The list is as follows: * Dampeer * Magebane * Moon Queen * Dark Lady * Scout * Chronos * Devourer * Balphagore * Pyromancer * Tundra * Revenant * Engineer * Flux * Rhapsody * Monarch - Added new Early Access Hero: Blitz - Added new Limited Edition Early Access Alt Avatar: Celeris - Added new Holiday Edition Monkey King Alt Avatar: Queen of Fools - Happy April Fool's Day! The Queen of Fools has had her way with Newerth and this time it looks like the joke's on you! Version 2.5.16 ------------ - Free Hero Pool has been updated. The list is as follows: * Tremble * Silhouette * The Gladiator * Arachna * Madman * Zephyr * Electrician * Succubus * Tempest * Blacksmith * Deadwood * Slither * Ophelia * Glacius * Empath - Added new Limited Edition Emerald Warden Alt Avatar: Jurassic Warden * Complete with raptors, a new trap, and a pterodactyl! - Added new Courier: Dino Courier - Queen Bee Monarch effects updated - Queen Bee Monarch icons added - Xeno Predator animations updated - Demonbuster Electrician effects updated - Some Myrmidon and Kraken gadgets can no longer be selected using TAB - Gravekeeper and Artesia have been unlocked under Tournament Rules - Hellflower * Range reduced from 900 to 800 * Manacost increased from 100 to 200 - Kuldra's Sheepstick * Reduced the duration of being a sheep from 3.5 to 2.5 seconds * Reduced cooldown from 35 seconds to 30 seconds - Aluna * Deja Vu cooldown has been adjusted from 30 to 30/28/26/24 * Emerald Red mana cost has been rebalanced from 75/100/125 to 75 - Arachna * Precision now gives True Strike to everyone at level 4 - Bezerker * Carnage bonus damage is now applied to all attacks instead of just enemy units - Cthuluphant * Mortifying Presence bonus from a creep kill reduced from 2x to 1.5x * Mortifying Presence bonus from a hero kill reduced from 3x to 2x * Obliterate damage reduced from 80/140/200 to 80/130/180 - Moon Queen * Multi-Strike damage reduction per bounce reduced from 35% to 35/30/25/20% Version 2.5.15 ------------ - Free Hero Pool has been updated. The list is as follows: * Valkyrie * Sand Wraith * Defiler * Shadowblade * Master of Arms * Soulstealer * Armadon * Drunken Master * Keeper of the Forest * Pebbles * Pollywog Priest * Thunderbringer * Vindicator * Accursed * Hellbringer - Added new Early Access Hero: Gunblade - Added new Limited Edition Early Access Alt Avatar: Warmonger Gunblade - Added new Taunt: Chiprel Taunt - Changes to Forests of Caldavar: * The rightmost Hellbourne creep camp can no longer be pulled into the lane * The cliffs between the second and third Legion Towers are now blocked correctly - Ward of Revelation now displays the area of revelation while placing - Gladius Beardicus' Call To Arms now has more visual feedback and impact - Hydraxis auto-attack animations and effects have been updated with alternating projectiles - Classic Pollywog Priest animation sounds are now old school Classic Pollywog Priest sounds - Queen Bee Monarch's textures have been optimized for low resolution settings - Damage from Pe-King Duck's Vault has been moderated - Fixed Mandromeda's portrait - Fixed Conquest Maliken's Possession to make the armor linger correctly - Fixed Logger Legionnaire's spin after 11 charges to show the correct model - Fixed Amun-Ra's Ashes to Ashes to add charges when taking damage from invulnerable units - Fixed Predator's Terror to give allied heroes in range an attack speed buff Version 2.5.14 ------------ - Free Hero Pool has been updated. The list is as follows: * Gemini * Puppetmaster * Swiftblade * Aluna * Wildsoul * Pandamonium * Salforis * Soul Reaper * Midas * Artesia * Gravekeeper * Bubbles * Nymphora * Jereziah * Plague Rider - Added new Monkey King Alt Avatar: PeKing Duck - 100 Heroes Symbol updated - Famine Sand Wraith model has been updated - Flaming Deadwood's effects have been significantly updated - Interface updated with improved optimizations, better back-end structure, and many many bug fixes - Increased Helm of the Black Legion's time to get a charge from 400ms to 500ms - Armor buffs from Shield of the Five and Plated Greaves no longer stack == Heroes == Amun-Ra - Ashes to Ashes no longer gains charges except from hero damage Andromeda - Comet manacost lowered from 110/120/130/140 to 105/115/125/135 - Voip Rip cooldown decreased from 70/60/50 to 65/55/45 - Increased starting Strength from 16 to 17 - Increased starting Intelligence from 15 to 16 Artesia - Reduced starting Strength from 19 to 18 - Reduced starting Agility from 16 to 15 - Fixed the Arcane Missiles launched from her Essence Projection so they home in correctly Defiler - Fixed Unholy Expulsion spirits so they are no longer invisible when using Phantom Defiler Flux - Fixed his Release so it will no longer play effects through fog Geomancer - Fixed a rare bug where the targeting circle for Crystal Field wouldn't show up for some people if you had Staff of the Master Gravekeeper - Unstable Zombie explosion damage from Zombie Apocolypse increased from 50 to 55/70/85 Kinesis - Can no longer lift gadgets - Can no longer throw stuff at Kongor Nomad - Mirage Strike's Mirage Strike bonus damage reduced from 60/100/140/180 to 40/60/80/100 - Mirage Strike's True Strike bonus damage increased from 60/100/140/180 to 80/120/160/200 - SandStorm Movespeed Slow increased from 5/10/15/20% to 7/14/21/28% Predator - Fixed Terror so Kongor and neutrals will no longer get the Buff from attacking someone with the Debuff Shadowblade - Gargantuan Blast damage increased from 60/110/160/210 to 60/120/180/240 - Feint's Siphon damage increased from 60/110/160/210 to 60/120/180/240 Soulstealer - Increased starting Strength from 15 to 16 - Increased starting Intelligence from 18 to 19 Thunderbringer - Chain Lightning cast range increased from 700 to 750 - Blast of Lightning damage rescaled from 100/175/275/350 to 110/190/270/350 - Lightning Rod damage increased from 3/5/7/9% to 4/6/8/10% Vindicator - Sage's Lore Removed - New Ability: Brain Drain * The Vindicator unleashes forgotten lore from within The Book, damaging enemies and absorbing some Intelligence * Target a position to deal 50/100/150/200 Magic Damage. For each enemy hero hit, the Vindicator steals 3 Intelligence for 25/30/35/40 seconds - Glyph of Silence Reworked * Inscribed into the binding of The Book, the Glyph of Silence lashes out at nearby enemies that attack Vindicator while granting greatly increased Attack Speed * Passively grants 10/20/30/40 Attack Speed. Enemies that attack you are Silenced for .5/1/1.5/2 seconds Version 2.5.13.1 ------------ - Fixed Kinesis's Stasis Smash to correctly do damage to the lifted target Version 2.5.13 ------------ - To celebrate the 100th hero, all the Free Hero Pool has 98 non-EA heroes unlocked. * After the weekend, the Free Hero Pool will be: * Monkey King * Emerald Warden * Nomad * Defiler * Blood Hunter * Forsaken Archer * Legionnaire * Pestilence * Magmus * Myrmidon * Torturer * Rampage * Martyr * Monarch * Andromeda - Added new Early Access Hero: Kinesis - Added new Limited Edition Early Access Alt Avatar: Zeta Kinesis - Added new Voodoo Jester Alt Avatar: Voodoo Raptor * Created by community member Strider * Voodoo Raptor will be given out to everyone who plays a game on March 2nd if S2 loses 15 games during the S2 vs. The Community event and then made purchasable next week - Berzerker is no longer Early Access and is now available to all Legacy players - Grave Locket: Correctly gets a charge if you kill someone with a pet - Draconis: Fixed passive effects from playing while sheeped - Drunken Master: Drunk charges gained from a kill now correctly buff Stagger - Fayde: Fixed her Alt Avatar getting Clearvision correctly - Gemini: Fire split form movespeed tooltip fixed - Geomancer: Fixed his Alt Avatar to show up in the store correctly for Free players - Lord Salforis: Fixed passive effects from playing while sheeped - Parasite: Can no longer use Infest while inside of a unit. This correctly fixes a bug where you cannot see the cooldown and the cooldown reset incorrectly sometimes Version 2.5.12 ------------ - With our roster hero roster preparing to hit the big 100, this week's free hero pool is a throwback to HoN's youth * We have expanded the free hero pool to include the first 24 heroes for this week: * Swiftblade * Sand Wraith * The Madman * Blood Hunter * Night Hound * Chronos * Dark Lady * Moon Queen * Puppet Master * Blacksmith * Hellbringer * Torturer * Wretched Hag * Pollywog Priest * Ophelia * Tempest * Pharoah * Magmus * Maliken * Hammerstorm * Pandamonium * Tremble * Legionnaire * Keeper of the Forest - Added Night Hound Alt Avatar: Night Hunter - New taunt: Dropping G's Taunt - Added a new command /friendlychat or /fc for short * If a player turns this feature on their client will only accept incoming whispers, game invites, group invites and other similar messages if the sender is in their clan or on their buddy list - UI bug fixes: (Thanks to Elkano for his help with these) * The alt avatar list can now be sorted by release date (suggested by community member iruul) * Right click menu no longer occasionally appears behind other windows * Fixed bug causing notification icon tooltips to be stuck to the cursor * Matchmaking window player double click invites no longer occasionally target the wrong player * Added missing double tap announcer preview * Improved sub-account drop-down behavior * Fixed large stat numbers being cut off in post game stats screen * Fixed bug causing add friend button to disappear in-game - Matchmaking groups who have a large skill difference among their members will no longer be able to choose the "Fairer Match" option for their match fidelity * An appropriate message will be displayed to the group leader indicating that the value they had selected is not available for their group should they try to - Updated RAP interface - The following Heroes have been removed from the Tournament Rules game mode: * Artesia * Bezerker * Gravekeeper - Fixed white textures showing up when you use the "Low" Model setting for: * Behemoth * Hammerstorm * Hellbringer and Malphas * Kongor * Moon Queen * Night Hound * Pollywog Priest - The Night Vision of the following heroes have been changed to 800: * Bombardier (had 1200) * Bubbles (had 1200) * Deadwood (had 1200) * Keeper of the Forest (had 1200) * Torturer (had 900) * Tremble (had 1200) * Valkyrie (had 1200) - Visual Exploits have been fixed that involve the following heroes: * Deadwood * Devourer * Emerald Warden * Engineer * Fayde * Gladiator * Madman * Revenant * Sand Wraith * Silhouette - A new chatserver is needed this patch. You will automatically reconnect to the new one after patching - Fixed an issue where players could repeatedly invite other players to create a clan even if they were already in a clan or in /dnd mode - Players will no longer longer receive matchmaking group invites while in /dnd mode - Fixed an issue where right-clicking the Auto-Join channel button in a chat room was not removing the saved channels from the Auto-Join channel list - Fixed a display issue where a players MMR shown on the matchmaking interface would appear to be 1 point higher than it should have - Fixed a "Tooltip Sticking" bug == Items == Astrolabe - Now does not apply the Astrolabe Immunity to Stormspirited targets Brutalizer - No longer works with Split Attacks Null Stone - Reduced mana regeneration from 200% to 150% Plated Greaves - On use, now also grants +2 Armor to nearby heroes Ring of the Teacher - Reduced damage from 6 to 5 Savage Mace - No longer works with Split Attacks Sol's Bulwark - No longer stacks incorrectly with or overrides Daemonic Breastplate Staff of the Master - Recipe old: Any two 1000g items + Glowstone + Recipe - Recipe new: Glowstone + Mighty Blade + Quickblade + Neophyte's Book. Auto Assemble Stormspirit - Cast range reduced from 600 to 450 - Increased cost from 600 to 1000 gold - Now cannot be healed while Stormspirited == heroes == Amun-Ra - Fixed Pyroclasmic Rebirth from playing in fog Arachna - Increased turnrate from 360 to 450 Behemoth - Fissure increased duration from 5/6/7/8 to 6.5/7/7.5/8 seconds - Shockwave tooltip update no longer affecting corpses. Blacksmith - Fixed Kuznya Avatar so that the icons in Flaming Hammer and Frenzy match the states - Smoothed Kuznya's attack animations Cthulhuphant - Hook 'em can now target Allied creeps only at level 2 and above Demented Shaman - Unbreakerable health restored reduced from 150/250/350/450 to 125/200/275/350 Drunken Master - Stagger's bonus Movement Speed and Attack Damage reduced from 20/40/60/80 to 15/30/45/60 - Drink's charges gained from 2/4/6/8 to 2/3/4/5 a second - Drink's charged gained from enemy death from 2/4/6/8 to 2/3/4/5 Fayde - Deep Shadows is now the correct cast type Flux - Fixed Discharge and Release from playing in fog - Release's slow is now transferrable Geomancer - Added Staff of the Master effect: * Adds a bonus 100/120/140 Magic Damage and 4 Second 50% Movement Speed Slow in a 600 radius to the explosion * For reference, the normal explosion is 300 radius - Fixed the Alt Avatar's model from playing Earth's Grasp animation/sound indefinitely if the target creep moves out of range & Geomancer is not aggro'ed/no other orders are carried out after casting Earth's Grasp - Quicksand won't draw on the minimap anymore - Quicksand is now a status debuff, meaning it can be dispelled and stolen/transferred Gladiator - Pitfall effects touched up Hellbringer - Starting Strength increased from 16 to 17 - Death Boil reduced manacost from 100/130/160/190 to 100/120/140/160 Keeper of the Forest - Fixed Root from playing through fog Legionnaire - Fixed his Alt Avatar's Whirling Blade so it plays the correct model when spinning Maliken - Sword Throw teleport is no longer prevented by Immobilized Midas - Fixed Santa Midas' icons so they aren't blank - Reduced starting agility from 16 to 12 - Reduced agility gain per level from 1.5 to 1.1 - Reduced starting armor from 3.24 to 1.18 (after agility nerf) - Fixed Lion's Pride from playing through fog - Lion's Pride reduced ranged from 900 to 800 - Cleaned up Transmute scripting a bit Monarch - Icon updated - Alt Avatar sounds fixed - Crippling Pollen duration reduced from 1.5/2/2.5/3 to 1/1.5/2/2.5 seconds - Crippling Pollen increased damage per second from 50 to 70 Myrmidon - Touched up previews Parasite - Infest can no longer target allied creeps until level 2 Pestilence - Alt Avatar Horseman sounds updated Pharaoh - Reverted creep grab mechanic to only work on other heroes Slither - Toxin Ward vision increased from 300 to 600 Succubus - Fixed icons Tempest - Elemental reduced magic armor from 17 to 15 Torturer - Reduced starting agility from 23 to 16 - Chain reaction damage reduced from 70/140/210/280 to 65/130/195/260 - Agonizing Bonds cast range reduced from 700 to 650 - Agonizing Bonds damage rescaled from 80/140/200/260 to 65/130/195/260 Tremble - Shudder renamed to Boris~! - Terrorform increased gold gain on mounds from 25 to 25/30/35/40 - Boris no longer gains Impalers and instead gains a passive movespeed slow of 10/15/20% - Increased gold gain from killing Boris from 75 to 75/100/125 - Boris's negative armor on Attack from -2/-4/-6 to -1/-2/-3 - Increased Boris's Attack Damage from 50/75/100 to 60/85/110 Tundra - Cold Shoulder is now Magical instead of Physical War beast - Fixed effects Wretched Hag - Increased turn rate from 450 to 500 - Lowered Attack Action Time from 560ms to 500ms * This is when the Attack Projectile launches Version 2.5.11 ------------ - Free Hero Pool has been updated. The list is as follows: * Corrupted Disciple * Flint Beastwood * Hammerstorm * Predator * Night Hound * Kraken * Armadon * Behemoth * Witch Slayer * Chipper * Parasite * Bombardier * Demented Shaman * Rhapsody * Voodoo Jester - Added new Early Access Hero: Draconis - Added new Limited Edition Early Access Alt Avatar: Hydraxis - Added Myrmidon Alt Avatar: Shenlong - Updated the Pink name color - Updated Cupid's icons - Fixed Harkon's Blade so you can't get Magical Attacks when out of mana Version 2.5.10 ------------ - Free Hero Pool has been updated. The list is as follows: * Chronos * Dr. Repulsor * Corrupted Disciple * Empath * Engineer * Fayde * Flux * Martyr * Moraxus * Pharoah * Scout * Soulstealer * Thunderbringer * War Beast * Wretched Hag - Happy Valentine's Day! - Added in new Limited Edition Succubus Alt Avatar: Cupid - Added a Limited edition Pink Diamond Color - Lower memory usage caused by ally voice responses - Modified tournament mode rules to correct false-positive mod check errors - Decreased animation effects on Horseman War - Fixed Panda Courier label - Added missing Symbols for recent Alt Avatars - Night Hound can no longer blink to Powerups - Berzerker base Health Regen corrected from 0.25 to 1.25 Version 2.5.9 ------------ - Free Hero Pool has been updated. The list is as follows: * Magebane * Dark Lady * Moon Queen * Nomad * Wildsoul * Dampeer * Accursed * Cthuluphant * Geomancer * Parasite * Gauntlet * Revenant * Ophelia * Vindicator * Glacius - Added new Early Access Hero: Bezerker - Added new Limited Edition Early Access Alt Avatar: Chaos Berzerker - Added Pollywog Priest Alt Avatar: Classic Pollywog Priest - Added new Alt Courier: Panda Courier - Fixed a bug introduced in patch 2.5.6 that caused a significant drop in FPS for some players. The game should now run a lot smoother for the users affected by this. We apologize for this issue and thank the community members for providing their feedback on tracking down this issue. - Fixed Rhapsody's Alt Avatar model - Fixed Portal Key so it can properly blink into Engineer's Electric Field again - Fixed Dampeer's Alt so his model changes when he gets sheeped - Fixed Flux so he can't push or pull allies that have selected the "No Help" option - Fixed Dark Lady's Alt Avatar animations - Fixed Gemini's Movespeed tooltip not updating sometimes - Fixed up Pharaoh's Alt Avatar sounds and animations - Fixed Arachna's Spiderling so it follows invulnerable units properly - Fixed a minor tooltip glitch with Succubus' Smitten - Fixed Gravekeeper's Defiling Touch so that it will only eat up 1 corpse if he is standing on a pile of corpses - Fixed Tremble's Terrorform so it properly is showing charges - Fixed Shudder's Terrorform tooltip to be more accurate - Fixed Shudder's Terrorform so its mana cost scales the same as Tremble's Version 2.5.8 ------------ - Free Hero Pool will be updated on Friday the 27th. The list is as follows: * Valkyrie * Sand Wraith * Defiler * Shadowblade * Master of Arms * Soulstealer * Armadon * Drunken Master * Keeper Of the Forrest * Pebbles * Pollywog Priest * Thunderbringer * Plague Rider * Accursed * Hellbringer - In celebration of the Lunar New Year we will be adding special limited edition Pharaoh Alt Avatar - Golden Emperor! He will only be available from 12:00 AM EST 1/27/2012 through 8:00 02/03/2012! - Also in celebration of the Year of the Dragon you will find a new Year of the Dragon Icon available for purchase! - Fixed an issue causing some users in large clans to suffer periodic hitches. - Creeps sounds tweaked and generally lowered in volume - host_timescale gets reset when disconnecting from a practice game - You can no longer spectate or mentor someone who is already spectating or mentoring Kongor - Gold received for getting the last hit on Kongor normaliazed from 300-400 to 350 Towers - Gold received for getting the last hit on Towers normalized from 452-470,502-520,552-570,602-620 to 460,510,560,610 Structure Gold (Meatball/Huts) - Gold received for getting the last hit on a Structure normalized from 102-120 to 110 == Items == Abyssal Skull - Minor tooltip fix Charged Hammer - Fixed a wonky effect Couriers - Fixed death animation so it sinks in the ground correctly Daemonic Breastplate - Scaled the effects under player's feet better Energizer - Recipe cost reduced from 700 to 600 Genjuro - Slow no longer goes through Magic Immunity Helm of the Black Legion - Now charge based. 20 charges max, loses 5 per Hero, Tower, or Boss attack and 1 per creep attack - Gains a charge every 400 MS - Won't block unless there are enough chargesI Nullstone - Fixed a wonky effect Ring of Sorcery - Increased manacost from 25 to 40 Savage Mace - No longer stacks with itself Shieldbreaker - Increased recipe cost from 900 to 1000 - Removed Deflection pierce Sol's Bulwark - Armor auras lowered from +/- 5 to +/- 4 Stormspirit - Now lasts 2 seconds, after landing the target is Perplexed (Can't use items) for another 0.5 second == Heroes == Aluna - Base Attack cooldown lowered from 1700 to 1550 - Increased starting Intelligence from 21 to 22 Arachna - Increased starting Strength from 17 to 18 - Increased starting Agility from 22 to 23 Corrupted Disciple - Corrupted Conduit Mana cost from 20/30/40/50 to 50 Defiler - Starting Agility from 14 to 16 - Base Armor from 0.96 to 1.74 (After Agility) - Grave Silence radius from 200/275/350/350 to 250/300/350/350 - Fixed interaction of Unholy Expulsion with Geometer's Bane Devourer - Devour unbinds the target on impact (prevents Valkyrie leap cancels for instance) Electrician - Can no longer use Energy Shield with less than 5 mana - Energy Absorption no longer has the first target mechanic (you no longer get 5 charges for 1 hero or 3 for a creep on first hit) Engineer - Spider Mines trigger(chasing) radius from 200 to 250 Flux - Can now target Allies with Magnetic Surge - Magnetic Surge is now Physical - Can now change between the Push or Pull without a hitch if you are running Forsaken Archer - Fixed interaction between Geometer's Bane & Call of the Damned Gauntlet - Death sound touched up Gemini - Fixed Twin Fangs playing through fog - Fire and Ice now gain 80/90/100% of stats from Gemini - The wolves from Fire and Ice now have their movespeed set to Gemini's - Fixed a rare anomaly where Gemini would go in a random direction when recombining from split form - Fixed Gemini's split form Fire Fang & Ice Fang so they get stunned properly while bound to the projectile - Removed invulnerability from Fire Fang and Ice Fang while bound to the projectile - Fixed Fire and Ice assist mechanic to function properly Geomancer - Dig no longer usable while Immobilised - Can use Items while in Dig - Crystal Field decreased time till explosion from 3 to 3/2.75/2.5 Hammerstorm - Increased Movespeed from 295 to 300 - Increased Intelligence gain from 1.3 to 1.6 per level Jeraziah - Protective Charm and Sol's Blessing no longer gives assists Kraken - Strength gain lowered from 3.0 to 2.8 per level - Release the Kraken damage per second lowered from 40/50/70 to 40/50/60 Lord Salforis - Cast Time of Life Tap removed Magebane - Starting Strength from 18 to 16 - Flash cast range from 1000/1075/1150/1150 to 850/950/1050/1150 Magmus - Lava Surge no longer usable while Immobilised Martyr - Sacrificial Lamb reworked. Now gives allies increased movespeed and attack speed based on how low Martyr is * 0.2/0.4/0.6/0.8 Movespeed per 1% missing and 0.2/0.4/0.6/0.8 attack speed per 1% missing. Radius of 500 Midas - Lion's Pride and Golden Salvo cooldowns swapped * Lion's Pride is now 18 starting and Golden Salvo is 13 - Lion's Pride heal reduced from 75/120/165/210 to 30/60/90/120 Monarch - Starting Armor reduced from 2.1 to 1.1 - Starting Movespeed from 300 to 295 - Crippling Pollen reduced cast range from 600 to 500 - Fixed the last second of Crippling Pollen so that the slow doesn't go through magic immunity Moon Queen - Increased attack range from 330 to 350 - Lunar Glow increased from 6/13/20/27 to 7/14/21/28 Pandamonium - Face Smash unbinds the target on impact (prevents Valkyrie leap cancels for instance) Pharaoh - Made his Wall of Mummies suck in enemy player-controlled non-hero units Predator - Venomous Leap cooldown from 20/17/14/11 to 16/14/12/10 Puppet Master - Base Damage from 40-51 to 46-55 Revenant - Essence Shroud cooldown from 30 to 25 - Essence Shroud duration from 10/15/20/25 to 12/15/18/21 Soul Reaper - Increased starting armor from 1.10 to 1.75 - Judgment manacost reduced from 125/145/165/185 to 120/140/160/180 - Withering Presence radius increased from 700/800/900/1000 to 800/900/1000/1100 Succubus - Smitten reworked. Now decreases all damage dealt from the target by 10/20/30/40%, 15 second duration - Succubus' Hold unbinds the target on use (prevents Valkyrie leap cancels for instance) Tremble - Starting Armor reduced from 4.92 to 3.92 - Terrorform manacost from 110 to 150/140/130/120 Zephyr - Cyclones heal reduced from 30 to 25 - Fixed interaction between Geometer's Bane & Cyclones - Typhoon no longer gives an extra tornado (from 7/9/11 to 6/8/10) - Typhoon no longer gives Zephyr a Cyclone unless he stays in it's radius == Bugfixes == Aluna: Fixed Deja Vu's 3rd activation from playing through fog Arachna: Scripting optimized Artesia: Made her Arcane Missile slow transferable via Parasite Balphagore: Optimized Corpse Conversion corpse detection slightly Behemoth: Fixed Fissure so you can't tab to the invisible gadgets Bombardier: Scripting optimized Bubbles: Shell Surf now spawns 50 units closer to him so it hits units right in front of him Bubbles: Fixed Kelp Field from playing in fog Chipper: Rockets touch changed from Physical to Magic Chipper: Scripting optimized Corrupted Disciple: Scripting optimized Dark Lady: Touched up a few animations Devourer: Made Devour give assists properly if it did no damage Drunken Master: Scripting optimized Empath: Fixed As One from playing in fog Engineer: Scripting optimized Gravekeeper: Minor fix to Illusions Kraken: Fixed a bug where the target's corpse stands up after death if they died while bound to Tsunami Charge Lord Salforis: Fixed Life Tap playing through fog Martyr: Fixed up the Alt Avatar's sounds when casting abilities Master of Arms: Shrunk blue attack projectile effects slightly on towers Parasite: Fixed up some weird interactions when he is inside a creep Parasite: Fixed him so he is correctly disarmed when inside a creep Pyromancer: Burning now capped at 127 charges Rhapsody: Fixed up her model and the weird animations going on Scout: Fixed Detonate ability (for both Scout & Electric Eyes) so they can be used while stunned as well Shadowblade: Soul's Sight bonus damage no longer propogates to Illusions Succubus: Made Succubus' Hold give assists properly if it did no damage Torturer: Minor fix to Torment's interaction when multiple items used on him at once Wretched Hag: Animation smoothing on Wretched Hottie Zephr: Scripting optimized Version 2.5.7 ------------ - Free Hero Pool has been updated. The current list is as follows: * Forsaken Archer * Arachna * Soul Reaper * Maliken * The Madman * Legionaire * Amun-Ra * Tundra * Pyromancer * Deadwood * Slither * Bubbles * Glacius * Jereziah * Keeper of the Forest - Significant optimizations have been made to the UI. Most of these are aimed at memory usage and memory management, improving performance, and stability. * These changes reflect dramatic improvements to the core framework of the game client, resulting in a streamlined end-user experience and reducing the hardware requirements necessary to Get It HoN! * Memory usage has been dramatically reduced to help alleviate hardware limitations for players both new and old * All Mods should be disabled once the game has been patched, as they will not reflect optimizations made to the client and will need to be updated - Fixed a reconnection overwrite issue that caused players disconnected from a game to lose the ability to reconnect to the server if logged into another account - Fixed MMR reward issues where players were given more MMR than they should have been when a teammate disconnects from the game - Fixed time waited calculations to reflect when a group is placed back into queue - Increased the size of Fist of Sol Taunt and added splatter effects based on community feedback - Increased the size of Dumpster Taunt and added a new effect - Dumpstered! - Added new Early Access Hero: Gravekeeper - Added new Limited Edition Early Access Alt Avatar: Shinigami Gravekeeper - Added new Fayde Alt Avatar: Gypsy Fayde Amun Ra - Phoenix Ra's Path of Destruction animation has been modified to boost visual feedback of the skill Gemini - Fire and Ice is now interrupted if either dog gets stunned or silenced while channeling * Gemini is undergoing extensive balance changes which will be revealed and implemented as the hero undergoes substantial testing in the coming weeks Version 2.5.6 ------------ - The current Free Heroes were changed. The current available list is as follows: * Corrupted Disciple * Moon Queen * Hammerstorm * Predator * Night Hound * Kraken * Balphagore * Behemoth * Witch Slayer * Chipper * Slither * Bombardier * Demented Shaman * Empath * Voodoo Jester - Groups with less than 1150 MMR should have an easier time finding a match now - If a matchmaking game ends prematurely (whether due to an early remake or a player fails to connect) any groups who were in the match should now be able to re-queue and leave off at their previous wait time * A message will be broadcast notifying the group when they have been re-placed into the queue - Made a few changes to how point gain/losses are adjusted for team mates if there is a leaver on the team, it's now a bit more lenient in terms of what conditions must be true in order for the team with the disconnected player(s) to receive an adjustment - Made some adjustments to match fidelity slider, selecting "Fairer Matches" should now do a bit better job at finding other groups close to the skill range of the group that selected this option - The UI should now remember the match fidelity slider setting selected when creating a group and entering the queue - Greatly improved how the game client re-connects to game servers * Players should no longer have to type "Reconnect" on the console or re-login manually as the client will automatically try to reconnect to the game server. Players can still reconnect by re-logging or typing reconnect, but they will no longer have to do this, they can simply wait for the reconnect dialogue to display - Gold gained from creeps and neutrals now normalizes over time * An example: Two heroes farm a lane for 20 minutes getting equal creep kills. Before, their gold values would have differed greatly. Now, they will have nearly equal amounts of gold. - Added a new Amun-Ra Alt Avatar: Phoenix Ra Version 2.5.5 ------------ - Minor fix to Artesia's Essence Projection Version 2.5.4 ------------ - The current Free Heroes were changed. The current available list is as follows: * Soulstealer * Silhouette * Defiler * Gladiator * Tremble * Devourer * Pestilence * Magmus * Blacksmith * Pebbles * Rampage * Pollywog Priest * Nymphora * Andromeda * Vindicator - Added a new Early Access Hero: Artesia * Added a new Limited Edition Alt Avatar: Arcannis - Added a new Wildsoul Alt Avatar: Arctic Wildsoul - Christmas Music has been removed - Monarch is now pickable in Tournament Mode - Minor tweaks to Dumpster and Fist of Sol Taunts Version 2.5.3 ------------- - Create a Guide * You can now create your own hero guides in the game client in the Herodex - Added content to the store for Christmas. This content will become available over the coming days. Stay tuned to the MotD for more information as these become available! - Added functionality to support upcoming exciting events for the HoN-idays! - Added in Christmas Music! - Monarch * Noxious Cloud increased manacost from 100 to 100/115/130/145 * Noxious Cloud no longer gives vision Version 2.5.2.1 ------------ - Fixed sound on Windows and fixed the Linux build - Added a Torturer Alt Avatar: Dominatrix Torturer Version 2.5.2 ------------ - The current Free Heroes were changed. The current available list is as follows: * Valkyrie * Puppet Master * Gemini * Chronos * Swiftblade * Monkey King * Pharoah * Zephyr * Thunderbringer * Engineer * Fayde * Parasite * Wretched Hag * Martyr * Plague Rider - Added a new Taunt: Fist of Sol - Added a Keeper of the Forest Alt Avatar: Mother Nature Keeper - Health Bars for heroes now have Health Pips and glow when you hover over them * Each small section is 200 Health and each large section is 1000 Health - New options for colorblind players * Health Pips or Colorblind options can be turned on and off in the Mod Options section - /dnd will now ignore mentor/player spectate requests - You can no longer player spectate or mentor in a Tournament Rules game - Fixed player count with player spectators/mentors - For mentors/player spectators, we no longer do: * PSR checks * Leaver check * Verified check * Private server check - Hellflower: Can no longer tab to the invisible gadget - Aluna: Recalibrated Déja Vu timer mechanics to be more accurate with the channel bar in the majority of cases - Amun-Ra: Fixed Ra's Path of Destruction projectile from going more than 600 range if he gets teleported within the same frame he reaches its cast point - Cthulhuphant: Fixed his Trample projectile from still going after he dies - Fayde: Added a check so her Illusions will interact properly with deleted units - Fayde: Added a death check so if multiple Burning Shadows illusions are present on a unit when the target dies, then the excess illusions attacking that unit all die - Fayde: Burning Shadows sight gadgets are unable to be tabbed to. Illusions are still selectable via tabbing - Fayde: Fixed Burning Shadows so Barbed Armor properly returns the damage done to Fayde - Gemini: Extremely minor tweak to alt avatar animation when walking - Gemini: Made some effects not play through fog - Gemini: Fixed teleporting to the wrong place when dying * Fixes a bug where Gemini drops items that drop on death (ie, Bound Eye) at the killer's feet instead of the pet's feet - Gladiator: Fixed his invisible gadgets so they can't be tabbed to - Kraken: Fixed so he stops displacing the target with his Tsunami Charge if he gets unbound from his projectile - Magebane: Optimized Mana Combustion - Midas: Updated Elemental Warp's tooltip - Tundra: Fixed units so they play their idle animation when the stun of Avalanche wears off Version 2.5.1 ------------ - The shop hotkeys have been reverted to before 2.5 - Fixed Replays Version 2.5.0 ------------ ** With today's patch we want to clarify some confusion regarding why the highly anticipated version 3.0 of HoN appears to be missing in action. With the quality of the game at stake during the later stages of development for 3.0, we realized that all the features we had originally planned for 3.0 wouldn't actually be ready for release until well into next year. Rather than compromising our standards of quality and releasing a lackluster version 3.0 or delaying the patch into oblivion, we decided that we needed to stop holding back all this great content and bring version 2.5 to life. We hold ourselves to a higher standard come hell or high water and we know that the HoN community will support our decision. There are a plethora of great things coming out today in version 2.5 that we stand behind in bringing the best gaming experience possible and we thank you for your patience and commitment. Without further ado, we hope you enjoy 2.5. Game HoN! ** These notes includes the notes from 2.3.5 earlier today - The current Free Heroes were changed. The current available list is as follows: * Blood Hunter * Gladiator * Nomad * Moon Queen * Night Hound * Cthulhuphant * Accursed * Keeper of the Forest * Torturer * Deadwood * Gauntlet * Pollywog Priest * Vindicator * Rhapsody * Empath == General == - Matchmaking Rework * The "Average Wait Time" displayed when waiting for a match should now be much more accurate * Group leaders can now select whether they prefer to have a shorter queue time or a fairer match when queueing for matchmaking. This option can be changed without leaving the matchmaking queue * Introduced a "Provisional Ranking Period" for new players that will facilitate adjusting them to their true skill level (whether higher or lower) much faster than before * Players with team members who have been terminated should lose less points for a loss, and gain more points for a win * Made numerous changes to the way MMR is calculated such as how many points players gain or lose each match, how match predictions are calculated between two potential teams when searching for a matchup, and many other changes to the backend calculations that should make the MMR progression much more accurate in predicting and placing a player at their true MMR rating * Optimizations to the matchmaking algorithm that should reduce queue times across the board * The game lobby and hero select screens now show match gain/loss values with more precision as it is now possible to gain/lose fractional amounts of MMR * All players will have their Normal and Casual MMR compressed towards 1500. Take for example a player with Normal MMR of 1700, and Casual MMR of 1600. After the compression their Normal MMR would become become (1700 + 1500) / 2 = 1600) while their Casual MMR would become (1600 + 1500) / 2 = 1550 * The minimum MMR has been increased from 750 to 1000 * See the forums for more information! - Player Spectating * Can now join a friend's game in progress and watch from their point of view * No delay, your camera is locked to the view of the specific person you are watching * You must be approved by the person you are trying to watch before you can join and they can kick you out at any time * Currently, a player may only have 1 Player Spectator or Mentor and a limit of 4 on a server at any one time - Mentoring * Join the game of another player and Mentor them to help them improve! * Your camera is locked to their camera, the same as Player Spectating * You still have to ask permission from the player to join their game and can be removed at any time * The Mentor has additional special functions available: * Holding Right Mouse Button will show your mouse to your Pupil (You can already see theirs) * CTRL+Enter will message your Pupil or Mentor * Holding X will let you have voice chat with only your Mentor or Pupil * You can also ping your Pupil's Minimap screen as a Mentor * Bindings can be changed * Currently, a player may only have 1 Player Spectator or Mentor and a limit of 4 on a server at any one time - Referral System has been updated * All of the people you have referred can now be seen in-game * Introducing the Referral Promotion - If you Refer a friend, and help that friend reach level 3, both of you will receive the Exclusive Professor Repulsor Alt Avatar - Forest of Caldavar changed * Every tree on the map has been replaced with new, more awesome trees * An ancient large statue was discovered near the Legion Observatory * Life has begun to flourish, and you should hear more Ambient sounds as you enjoy the world - New recruits have joined the fight! * The Lane Creeps, including Mega Creeps, have been completely redone with new models, animations, and sounds - Water shaders have been significantly improved * The River now flows down the map and there is realtime reflection from the water - Added a new option: Rim Lighting * Can be turned on in the options to draw a larger contrast on the edge of units - RAP * Reduced infractions required for temporary suspension from 3 to 2 - The Chatserver has been updated for HoN 2.5 * You will have to log out and patch before you can reconnect - Tower attack volume has been adjusted - Hero Spotlights will now automatically pop up the first time you enter the game after a new one is posted == Items == - Items in the shops have been moved around a bit to ensure that each shop is priced lowest to highest * Keybinds might have changed! Keep that in mind - New Item: Grave Locket * Amulet of Exile (485) * Recipe (250) * Total: 735 * 7 Intelligence * 4 Agility * 4 Strength * Passive * When you get a kill or assist, the Locket becomes charged * When charged, gains +3 to all stats and reduces respawn time by 10 seconds * If the wielder dies, the charge will be removed - New Item: Genjuro * Assassin's Shroud (3300) * Dancing Blade (3000) * Total: 6300 * Auto-Assembles * 25 Agility * 45 Damage * 20 Attack Speed * Active * 75 Manacost * On use, consumes a charge and grants stealth for 9 seconds * Attacking out of stealth deals an additional 125 damage and inflicts 55% movespeed slow for 3 seconds * Gain a charge every 14 seconds, up to 2 charges - Homecoming Stone * Tooltip fixed slightly - Mana Battery * Now transfers its charges to Power Supply when you upgrade it - Runes of the Blight * Sounds redone - Void Talisman * Removed the 'use' animation, fixes animation bugs with channels and while moving == Heroes == - Added a new Early Access Hero: Shadowblade * Added a new Limited Edition Alt Avatar: Corporeal Shadowblade * The Early Access bundle now includes a Limited Edition Symbol! - Gemini is now available in the general hero pool - Added a new Doctor Repulsor Alt Avatar: Professor Repulsor * Voiced by the dwarfy Simon of the Yogscast * YouTube channel: http://www.youtube.com/user/BlueXephos * Cannot be purchased in the Goblin Store * Available only through the Referral System - Added a new Martyr Alt Avatar: Sister Martyr - Added a new Chronos Alt Avatar: Grandfather Chronos * Reward for reaching the purchase goal of Father Time Chronos * Will be added to your account for free if you bought Father Time Chronos - Fallen Valkyrie's animations were redone == Bugfixes == - Cthulhuphant: Fixed Obliterate so that it really doesn't hit stuff behind him if positioned at very specific points - Cthulhuphant: Fixed Trample so it doesn't hit behind him in the initial cast position - Dampeer: Fixed Consume so that the heal you get accounts for Spellshards - Gemini: Fixed an issue with Twin Strike that made him do less attack DPS than intended - Gemini: Fixed some effects playing through fog - Gemini: Updated some skewed portraits - Jeraziah: Animation Smoothing - Lord Salforis: Animation Smoothing - Myrmidon: Attacks in Forced Evolution form now go through Void Talisman - Moraxus: Animation Smoothing - Pandamonium: Animation Smoothing - Pandamonium: When Face Smash channel starts, Pandamonium now does 1 autoattack right off the bat instead of waiting 1 second for the first hit - Plague Rider: Animation Smoothing - Plague Rider: Fixed Staff of the Master tooltip issue and an interaction with deleted characters Version 2.3.3 ------------ - Fixed Flux's Magnetic Surge (Again) - Fixed Mandromeda's Attack Projectile Version 2.3.2.1 ------------ - Fixed the RAP screen - Raised the volume of the BreakyCPK Announcer Version 2.3.2 ------------ - Congratulations to all of the participants in DreamHack Winter! - Good Luck to the players and teams participating in the upcoming NASL Finals! * Due to these competitive events, we are keeping the game in a stable state * We will not be adding new in-game content or changing any balance until they are completed - RAP 2.1 changes * Raised coin deposit amount to 25 silver coins, up from 15 * New tooltips to help explain what is and isn't griefing * In addition, we have added Cooldown Timer on submitting reports after the match has taken place - Added a new Chronos Alt Avatar: Father Time Chronos * Voiced by the most epic Old Man ever * Will be available to purchase on the 2nd - We would like to give credit to Vivi_Chester for his original concept of Steampunk Corrupted Disciple * You can check out his original concept art at http://javivi-chester.deviantart.com/gallery/#/d4b9vzl Version 2.3.1 ------------ - Fixed Flux's Magnetic Surge - You now join stream chat channels when going to them in HoN TV, not just when going to them via notification - Stream chat channels are no longer single user in size Version 2.3.0 "The DreamHack Patch" ------------ - Good luck to all of the players and teams participating at DreamHack Winter! - These notes include the changes from 2.2.9 - The current Free Heroes were changed on Friday, Nov 18. The current available list is as follows: * NOTE: This week's rotation was hand picked by MsPudding * Nymphora * Chronos * Forsaken Archer * Doctor Repulsor * Soulstealer * Wildsoul * Drunken Master * Legionnaire * Pharaoh * Parasite * Chipper * Fayde * Bubbles * Pollywog Priest * Empath - HoN TV is now Live! * You can open HoN TV from the bottom right corner of the new Message of the Day screen or the icon in the upper left corner * HoN TV lets you watch video in the client seamlessly. You can watch while in the Matchmaking queue, for example! * HoNCast Live Stream, HoNCast Video Archives, S2Games YouTube Channel, and some User Streams are all available to watch at any time * AngryTestie and h4nn1 are the initial two people you can watch from the ingame client. More will be added as time goes on! * Make sure to use HoN TV to tune into DreamHack Winter this week! - Report-A-Player interface redone * Results of the report are now more transparent (you can see if they got punished) * Players now required to deposit a few silver coins to submit a RAP report to improve the quality and validity of reports being submitted * If the reported players gets punished you receive your deposit back * If the player is found innocent you will not receive your deposit back * More information can be found on the forums - The Test++ mod has been added for practice mode * This replaces the normal "Test" menu - New Message of the Day screen * Now includes a button to HoN TV and a Competitive Section - Newerth is no longer Haunted - Interface rendering improvements in DirectX - Minor optimizations to all interface rendering - "Hell", "damn", and "bastard" have been removed from the filter list - Fixed the UITriggerList console command - The water near Kongor has been fixed - The teleporters on Grimm's Crossing now properly unbind and disjoint you - Various Tooltip fixes - The Chatserver has been updated for HoN TV * You must patch up to 2.3.0 to connect to it again == Heroes == - Added a new Early Access Hero: Lord Salforis * Based on the Dream hero Necromancer created by Passthechips * Named after the Name-A-Hero contest winner Salforis - Added a new Limited Edition Early Access Alt Avatar: Dreadknight Salforis - Added a new Nymphora Alt Avatar: Spriticus * Voiced by the great Jesse Cox of OMFG (One Moderately Funny Gamer) * His YouTube channel: http://www.youtube.com/user/OMFGcata - Added a new Zephyr Alt Avatar: Turkey Zephyr * Will be available to purchase on the 22nd - Added a new Corrupted Disciple Alt Avatar: Steampunk Disciple * Voiced by the magical TotalBiscuit * His YouTube channel: http://www.youtube.com/user/TotalHalibut * Will be available to purchase on the 25th - Added a new Announcer: BreakyCPK Pack * Make every game a shoutcasted game! * Will be available to purchase on the 29th - Monarch is no longer Early Access, but cannot be used in Tournament Mode yet - Mandromeda now has better effects for his first ability - Dreadknight Salforis now plays the proper custom sounds when using the Alt Avatar == Bugfixes == Engineer - Brought back "Keg Away!" cast sound Forsaken Archer - Fixed Piercing Arrows so that they deal the proper damage if the illusion dies * Before the fix, they dealt 0 damage if they were in flight after the illusion died Gauntlet - Fixed his Grapple so it unbinds targets if it touches a valid unit - Fixed his ultimate from hitting units behind him Gemini - Fixed the wolves' attackrange to properly be 128 - Fixed typo in his first ability Gladiator - Now can't tab to gadgets from Pitfall and Call to Arms - Brought back Chariot sound without it being played to enemies Midas - Fixed a bug with him being unselectable Rampage - Fixed his alt avatar Stampede projectiles so they don't pierce through invulnerability anymore Revenant - Fixed a bug where dispelling the visual state did not dispel the damage from Mortification - Fixed a bug where the dark-ghost transparent effects attached to the target did not disappear when the visual state gets dispelled Scout - Fixed Detonate so that the level progression tooltips displays properly Version 2.2.9 ----------- - Added a new Early Access Hero: Lord Salforis * Based on the Dream hero Necromancer creased by Passthechips * Named after the Name-A-Hero contest winner Salforis - Added a new Limited Edition Alt Avatar: Dreadknight Salforis - Added a new Nymphora Alt Avatar: Spriticus * Voiced by the great Jesse Cox of OMFG (One Moderately Funny Gamer) * His Youtube channel: http://www.youtube.com/user/OMFGcata Version 2.2.8.1 ----------- - Fixing most of the issues with crashing while patching * The fixes will be applies for all future patches. ie: This Friday's patch should be much smoother! Version 2.2.8 ----------- - The current Free Heroes have changed. The current available list is: * Moon Queen * Dampeer * Aluna * Nomad * Defiler * Kraken * Electrician * Thunderbringer * Deadwood * Behemoth * Revenant * Pyromancer * Flux * Jereziah * Plague Rider - Added a new Alt Avatar: Flaming Deadwood - Fixed the attack projectile for Mandromeda - Cthulhuphant is no longer a "New" hero and will be usable in Tournament Mode Version 2.2.7 ----------- - The current Free Heroes have changed. The current available list is: * Valkyrie * Sand Wraith * Defiler * Maliken * Master of Arms * Soulstealer * Armadon * Pestilence * Magmus * Pebbles * Pollywog Priest * Slither * Demented Shaman * Accursed * Hellbringer - Added a new Alt Avatar: Demented Witch - Added some new sound effects for Ronin Swiftblade Nullfire - Cooldown from 12/20 seconds to 20 seconds Amun Ra - Reduced starting Armor from 1.12 to 1.02 - Reduced starting Strength from 22 to 21 Drunken Master - Starting Armor reduced from 3.38 to 2.88 Electrician - Starting Agility from 15 to 13 Engineer - Intellect growth from 1.8 to 2.1 Geomancer - Earth's Grasp radius increased from 170 to 180 Master of Arms - Acid Bomb now deals 75% damage to non heroes Monkey King - Starting Armor reduced by 1 (5.90 -> 4.90) - Heavenly Vault combo reworked * Damage rescaled so that each additional application will deal half of the previous * Landing affector time increased by 200ms, size increased by 50 AoE to accomodate for this change * Maximum damage of Vault combo is now 250+125+63 at level 4 Nymphora - Teleport cooldown increased from 60 to 90/75/60 Parasite - Starting Strength reduced from 23 to 21 Pollywog Priest - Voodoo Wards cooldown increased from 100 to 120/110/100 Tundra - Shiver day sight range from 500/500/1600/1600 to 700/700/1200/1200 - Shiver night sight range from 500/500/1200/1200 to 500/500/1000/1000 - Call of Winter manacost increased from 25 to 50 Wretched Hag - Removed the Flash of Darkness minimum range requirement Zephyr - Strength growth from 2.5 to 2.2 == Bugfixes == - Fixed up tooltips across the board that were out of date, inaccurate, or had other issues - Fixed some water tiles in Caldavar that didn't match up - Fixed a bunch of hero select sounds (Newer ones like Martyr, MoA, Monarch, Rev, etc) Aluna - Fixed the slow from Deja Vu so it's interaction with Slow Immunity works correctly Chipper - Fixed Rocket Barrage hitting units behind Chipper Corrupted Disciple - Fixed Corrupted Conduit fully charging even when a unit was deleted * Examples of deleted units are like Gemini's pets when you recombine, Forsaken Archer's Piercing Arrows illusion, or someone being terminated from the game Cthulhuphant - Fixed his Trample from still going after Cthulhuphant dies Drunken Master - Fixed so you cannot disjoint him while he is rotating around someone Gemini - Fixed his pick sound (Seriously, for real this time!~) Geomancer - Fixed Earth's Grasp radius to be correct Master of Arms - Fixed his Physical DOT so it does not proc Nomad's Edge Counter Nomad - Fixed interaction between Mirage Strike illusion and deleted units Parasite - Fixed an exploit where if Parasite attempts to use Blood Chalice inside a creep, he can gain mana without losing any Health Plague Rider - Fixed Plague Carrier from vanishing when used on deleted units Revenant - Fixed a small bug with Defile for the charge-maximizing timer check Sand Wraith - Optimized Desert's Curse - Fixed so that the illusion dies properly if the target the illusion was attacking gets deleted - Readjusted values on Mirage so it matches the new illusion lifetimes (4/4.5/5 seconds) Silhouette - Fixed her being able to disjoint her own rotating projectiles in weird ways Version 2.2.6 ----------- - Fixed some missing icons - Fixed Devourer and Vindicator gaining too many stats from Gemini - Fixed Gemini pick sound - Fixed Gemini's split form getting double area gold from a hero death - Fixed Harkon's Blade dealing 0 damage on a magic-immune target while the toggle was active Version 2.2.5 ----------- - The current Free Heroes have changed. The current available list is: * Pharaoh * Monkey King * Blood Hunter * Arachna * Aluna * Night Hound * Silhouette * Balphagore * Devourer * Rampage * Chipper * Tundra * Wretched Hag * Andromeda * Plague Rider - Fixed a small cliff bug in Caldavar (Could put a ward inside of a cliff) - Fixed Puppet Master's Voodoo Puppet from lasting forever when its intended target gets deleted - Rhapsody sounds redone for Death Metal Alt Avatar - Added a new Alt Avatar: Cleopatra Pharaoh - Added a new Early Access Hero: Gemini - Added a new Limited Edition Alt Avatar: Panthera Gemini Version 2.2.4.2 ----------- - Fixed a crash in replays when jumping into a player Version 2.2.4.1 ----------- - Fixed the new Alt Avatar when spinning Version 2.2.4 ----------- - The current Free Heroes have changed. The current available list is: * Swiftblade * Soulstealer * Predator * Wildsoul * Moon Queen * Kraken * Electrician * Moraxus * Thunderbringer * Tempest * Succubus * Slither * Rhapsody * Voodoo Jester * Glacius - The same rune can no longer spawn twice in a row! - Fixed items being delivered from the courier backwards - Fixed up some voices and sounds to not be as loud or jarring Wards - Revelation Wards: Starts off 0 of 6 in the shop with a 90 second cooldown - Wards of Sight: Starts off 2 of 4 with a cooldown of 2 mins 30 seconds == Heroes == - Added a new Alt Avatar: Ronin Swiftblade - Gladius Beardicus has some new effects added Andromeda - Starting base damage from 38-52 to 40-50 Balphagore - Regurgitate given a linger time of 0.5 seconds on the damage portion (the slow part already had it) - Lowered damage on Regurgitate from 40/65/90/115 to 30/55/80/105 (the total amount of damage becomes roughly the same total damage because of the linger. - Demonic Pathogen manacost from 115/125/135/145 to 105/110/115/120 - Corpse Conversation requires 3/6/9/12 corpses now where 3 gives you 2 minions Defiler - Damage range from 39-51 to 41-49 Glacius - Double-Activating Ice Imprisonment will cast on yourself now - Increased radius on each instance of Glacial Downpour from 190 to 350 - Decreased damage from 105/170/250 to 60/100/140 (scepter from 170/250/310 to 100/140/180) * Basically gives the ultimate less RNG Madman - Berserk is no longer purgable or transferable Moraxus - More Axes mana cost from 30 to 25 - Matraxe hp gain from 20 to 20/25/30 Ophelia - Ophelia's Judgment teleport from 5.7/4.7/3.7/2.7 to 6/5/4/3 - Command movespeed buff from 0/15/30/45 to 0/10/20/30 PuppetMaster - Starting base damage from 39-53 to 41-51 - Whiplash no longer gives passive base damage increase - Fixed Voodoo Puppet to only do bonus damage to the target (It was also doing bonus damage to the puppet) - Voodoo Puppet no longer has magic armor Warbeast - Summon Hellhounds damage increased from 18/29/37/46 to 20/29/38/47 - Summon Hellhounds armor increased from 0 to 2 == Bugfixes == - Night Hound's stealth is no longer scripted badly - Drunken Master Lunge and Kraken Torrent now check for being stunned in a more efficient way Barbed Armor - Made its activation not break channeling Dust of Revelation - Set frontqueue, inheritmovement and noninterrupting to true * This means you will no longer 'hitch' or pause when using it Mock of Brilliance - Made the toggle not break channeling Andromeda - Fixed Aurora hitting a bit behind her Arachna - Fixed Spiderling so it dies properly when the target that it's supposed to hit gets deleted Blood Hunter - Fixed a bug where attacks/spells/items targeting yourself and/or allied heroes will put the Feast state on them Bubbles - Fixed Bubbles' Shell Surf hitting units behind him - Optimized his Kelp Field's scripting in the distance check - Fixed small typo in his Song of the Sea Forsaken Archer -Fixed interactions with Magebane's Mana Rift Hammerstorm - Fixed a bug where Hammerstorm's projectile stunned at the target's new position if they disjointed on the same frame that the projectile impacts Midas - Fixed Lion's Pride effects playing through fog Monarch - Fixed an effect playing through fog Monkey King - Fixed his Illusive Dash's state expiration so it won't displace Monkey King with the second dash if Monkey King is invulnerable at the time the state expires Revenant - Fixed Defile so it doesn't consume any charges if you hit a building Silhouette - Fixed a super-rare bug where she and her illusion got double the Death Lotus kunai if she respawned on the same frame the skill went off cooldown Version 2.2.3 ----------- - The current Free Heroes have changed. The current available list is: * Gladiator * Chronos * Corrupted * Swiftblade * Dampeer * Defiler * Legionnaire * Accursed * Blacksmith * Witch Slayer * Keeper of the Forest * Behemoth * Hammerstorm * Martyr * Ophelia - When night to day or day to night transitions occur in game, the game will now play a sound to indicate the transition * A rooster crows for the night to day transition, and a wolf howls for the day to night transition - Teleporting states in grimms now persist after death (So if you click it and die your body will go over as the effects show) - Fixed courier upgrading not counting for GPM calculations - UI script environment stack overflow is no longer a fatal error - Updated the Herodex to not be broken - Fixed Geomancer and Cthulhuphant icons - Fixed up Logger's Hatchet sounds - Added a Gold Collection Alt Avatar: Gladius Beardicus * He will only be available for one week, so don't miss your chance to get him - The original gold coin prices for the entire store have been adjusted and lowered == Heroes and Items == Portal Key - Removed minrange of 200 Amun-Ra - Fixed his Path of Destruction so that the meteor heals himself if he is magic immune Empath - Now doesn't teleport to (0,0) if the target she's inside gets deleted instead of killed/dying regularly - Prevents silly things like Vindicator's aura from silencing her if she pops out of a hero Monarch - Moved to Legion Monkey King - Fixed his Illusive Dash's state expiration so it won't displace Monkey King with the second dash if Monkey King is invulnerable at the time the state expires. - Also optimized the stun-check tag Night Hound - Made his ultimate toggle-able so the player can creep pull and neutral without any tedious spam-clicking Nomad - Fixed an issue where Mirage Strike was checking for the wrong target for invulnerability - Fixed Mirage Strike so that the illusion dies after 0.5s (via the death state) when the proxy_entity dies (the thing that the illusion is attacking) rather than lingering for ~3 seconds standing still & doing nothing. - Fixed True Strike and Mirage Strike so they don't play through fog Parasite - Fixed an onframe-infest bug so the Infested target dies properly if the Infest projectile impacts on the same frame as Parasite's death Plague Rider - Added a visual AoE indicator to Contagion upon hovering the cast cursor over the target Sand Wraith - Optimized Desert's Curse - Fixed a small issue so that the illusion dies properly if the target the illusion was attacking gets deleted - Readjusted values on Mirage so they match the new illusion lifetimes (4/4.5/5 seconds) Tooltip fixes: - (Bombardier) Sticky bomb deals magic damage - (Bombardier) Bombard deals magic damage - (Electrician) Cleansing shock deals true damage to summons - (Fayde) Burning Shadows deals magic damage - (Ra) Ashes to Ashes deals magic damage - (Puzzlebox Mauler) Last Stand deals true damage Version 2.2.2 ----------- - The current Free Heroes have changed. The current available list is: * Valkyrie * Tremble * Sand Wraith * Madman * Panda * Amun-Ra * Zephyr * Pebbles * Bubbles * Pollywog Priest * Pharaoh * Bombardier * Nymphora * Plague Rider * Andromeda - As a part of Player Appreciation Month the "Unlock Account Icon" product has been removed permanently * All accounts now have it unlocked by default * Anyone who has paid to have it unlocked in the past will be refunded Silver Coins! - Courier now will deliver your items first, and then shared items - Expanded Lua support - Added error checking when modifying a parent widget's child list while it's iterating over its children - Added a new Early Access Hero: Monarch * Monarch will be an Early Access hero for 6 weeks - Added a new Limited Edition Early Access Alt Avatar: Queen Monarch - Added a new Alt Avatar: Infernal Behemoth - Fixed an Armadon bug with the scaling of the quills - Fixed a Forsaken Archer bug so Devourer and Vindicator no longer get stats from her illusion Version 2.2.1.2 ----------- - Fixed the game crashing when you hit the Disconnect button Version 2.2.1.1 ----------- - Fixed Replays Version 2.2.1 ----------- - Fixed the Forsaken Archer bugs Version 2.2.0 ----------- - The current Free Heroes have changed. The current available list is: * Magebane * Dark Lady * Moon Queen * Night Hound * Wildsoul * Dampeer * Armadon * Electrician * Geomancer * Parasite * Gauntlet * Slither * Demented Shaman * Vindicator * Glacius - Fixed problems caused by using child interfaces in overlays - Fixed two different server crashes - Fixed consecutive bonuses not falling off - Post-Game Chat Channels will no longer display the option to add the channel to the auto-join channel list - News has new countdown timer system - Fixed a bug where some of the midbar icons would be grayed out after playing a Matchmaking game - You can no longer bottle or touch a rune that's been deleted * This fixes double bottling a rune if you get it on the same frame as someone else - Hellbourne ranged creep sounds updated - Possibly fixed rune pickups not being announced occasionally - Shop item cooldowns are now only updated once per second - Don't send game data to players that haven't loaded the world yet. This fixes crashes when reconnecting - You can no longer call kick votes on yourself - Kick votes on an AFK player will now be AFK kick votes - Fix crash when checking item ownership if an item had no owner - New last hit detection method * Damage done in one frame is now applied in a random order. The damage that ends up killing the unit is now credited for the kill - Old last hit detection method: * Damage is done at once. If the unit died, use a weighted random system to determine which damage source gets credit for the kill Two scenarios for this: - 50 HP creep takes 20 damage from player A and 60 damage from player B * Old method: Player A has 25% chance of getting the kill, player B has 75% chance * New method: Player B always gets the kill - 50 HP creep takes 60 damage from player A and 440 damage from player B * Old method: Player A has 12% chance of getting the kill, player B has 88% chance of getting the kill * New method: Both players have a 50% chance of getting the kill Kongor - Kongor instantly kills Illusions he attacks - Kongor now stops getting stronger at the 1 hour mark, increased from 45 minutes * This means Kongor at the 60 minute mark has 120 charges of his growth buff, up from the old cap of 90 at 45 minutes - Kongor Armor from the growth buff doubled from .05 to .1 Armor per charge - Scaling damage for the stomp does twice as much damage to non-Heroes & the stomp damage increases by 1 damage per charge of his growth buff * Starting damage of the stomp is 70 Magic Damage against Heroes - Kongor can no longer have his Armor reduced by any ability or item * Abilities like Pestilence's Swarm still can be cast on him and give vision, but do not reduce his Armor == Items == Observatory - Health Potions can now be bought here - Mana Potions can now be bought here Frostwolf's Skull - Ranged Heroes now apply a 20% Movespeed Slow * Melee Heroes still apply a 30% Movespeed Slow - Stats changed from 25 Strength, 25 Agility, 25 Intelligence to 30 Strength, 15 Agility, 15 Intelligence Tablet of Command - Manacost increased from 25 to 50 - Cooldown increased from 16 to 20 seconds Sol's Bulwark - Recipe cost increased from 700 to 900 Daemonic Breastplate - Recipe cost decreased from 1100 to 900 Runed Cleaver - Damage increased from 55 to 60 - Cooldown to kill a tree lowered from 15 to 5 seconds == Heroes == - Added a new Alt Avatar: Magus Bane All Melee Heroes - Base health regeneration increased from 0.25 to 1.25 health per second Arachna - Harden Carapace duration changed from 3 to 2/3/4/5 seconds Armadon - Spine Burst bonus Physical Damage per stack lowered from 30 to 25 - Restless passively increases the bonus Physical Damage of Spine Burst by 5 per level - Back angles and Side angles increased by 5% each (so 20% more area covered) Behemoth - Fissure duration changed from 8 to 5/6/7/8 seconds - Enrage cooldown lowered from 7 to 7/6/5/4 seconds Chronos - Time Leap manacost lowered from 135 to 120 - Chronofield now gives vision and reveals in and around the area Cthulhuphant - Mortifying Presence can now be toggled - Fixed his Trample projectile so it gets killed properly if he isn't bound to it Devourer - Cadaver Armor Strength gain radius increased from 400 to 1150 units Fayde - Reflection's Clearvision radius changed from 1200 to 800/1000/1200 - Burning Shadows stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5 seconds Flint - Flare Movespeed slow from 14/20/26/32% to 14/18/22/26% Forsaken Archer - Piercing Arrows now leaves behind an Illusion that channels for you * Can still be interrupted by stunning the illusion - Piercing Arrows Magic Damage per arrow reduced from 75/150/225 to 75/125/175 Geomancer - Crystal Field Magic Damage from 250/350/450 to 300/450/600 Hammerstorm - Mighty Swing area from 175 to 175/200/225/250 - Mighty Swing splash from 12.5/25/37.5/50% to 15/30/45/60% Hellbringer - Death Boil*s first tick now starts at 5 damage instead of 10 * Final Magic Damage lowered from 150/210/280/360 to 125/180/245/320 Kraken - Starting Armor reduced from 3.1 to 2.1 - Splash Physical Damage reduced from 30/50/70/90 to 20/40/60/80 on both inner and outer radius Night Hound - Base Intelligence increased from 14 to 16 Nomad - Fixed Mirage Strike not playing the sound for the enemy Plague Rider - Movespeed reduced from 320 to 315 - Cursed shield Armor lowered from 3/6/9/12 to 2/4/6/8 - Cursed Shield no longer applies a Movespeed Slow, just Attackspeed - Cursed Shield now applies to all attacks, not just Melee Pollywog - Electric Jolt manacost changed from 95/105/135/160 to 100/120/140/160 Revenant - When the duration ends on Defile it will now remove 1 charge instead of expiring * Attacking removes the charge that has the least time left Rhapsody - Effects for the Dance Floor now only play on Heroes - Dance Floor now does half damage/heal to creeps Sand Wraith - Mirage duration from 5/6/7 to 4/4.5/5 seconds - Mirage cooldown from 120 to 120/100/80 seconds - Desert's Curse manacost from 130/140/150/160 to 120 - Desert's Curse Movespeed Slow/Speed from 5/9/14/18% to 8/12/16/20% Scout - Base Damage adjusted from 45-59 to 50-54 - Vanish cooldown from 24/18/12/6 to 15/12/9/6 - Electric Eyes no longer give experience to enemies who kill them * They still give gold - The Detonate ability on Electric Eyes moved from Q to E Silhouette - Can no longer grapple to a tree or swap to illusion while immobilized - Relentless Salvo cooldown from 9/7/5/3 to 10/8/6/4 seconds - Shadow cooldown changed from 120/105/90 to 120/110/100 seconds Succubus - Succubus* Hold now reveals and gives clearvision around the target (300 AoE) with 1 second linger after the channel ends Swiftblade - Finally allowed Swiftblade to use Portal Key while Swift Slashing! Tempest - Elemental manacost from 170 to 180 - Glacial Blasts manacost from 110/130/150/160 to 100/120/140/160 Torturer - Chain Reaction AoE from 225 to 150/175/200/225 Tremble - Terror Mounds no longer lose the bonus to Health Regen and Movespeed when an enemy Hero is inside one * They still disable the invisibility when an enemy Hero is inside Warbeast - Warbeast now copies his existing Howl buff to the Wolves when they are summoned Wild Soul - Booboo can no longer use Return if he has taken damage from an enemy Hero in the last 3 seconds == Bugfixes == - Fixed entity typos in the following abilities. There should be no functional change other than tooltip or minor effects that were not showing up: * Devourer's strength growth from kills * Balphagore's Demonic Pathogen * Balphagore's Regurgitate * Fayde's Burning Shadows * Revenant's Mortification * Pebbles' Chuck * Silhouette's Shadow * Aluna's Emerald Red * Bombardier's Boom Dust * Maliken's Hellbourne Zeal * Puppet Master's Whiplash * Tundra Coeurl's Slow * Kongor's growth * Antlore Healer's Heal * Transmutanstein and Zorgath's growth Armadon - Added charges as a visual indicator for how close Armordillo will be to proccing a Spine Burst * The charges are representing a percentage, from 0 to 100 Balphagore - Fixed his minions being deniable at 50% HP like other minions Chipper - Offset the Rocket Barrage projectile so it won't hit units behind him Empath - Fixed Illusory Veil not aggroing creeps properly Gauntlet - Fixed Grapple exploit that was hilarious and teleported both Gauntlet and the hooked target back to the well Master of Arms - Swapped the blue/red weapon switch gun sounds so it makes more sense Monkey King - Fixed a small displacement issue where Vault displaced him even when invulnerable Nomad - Fixed an issue where Nomad was attacking at a closer range than 128 with his True Strike ability - Fixed his ZING! sound so it plays if he uses True Strike at point-blank range - Added buildingwalking to him when invisible so that Nomad & his illusion won't get stuck on buildings Parasite - Fixed Parasite Leech giving him Movespeed even when it's disjointed * If it is disjointed now, Parasite will not get any buff - Made the Infest ability on the creep castable even when the creep is stunned or silenced - Made Infest order disjoint the infested target when it lands * This ensures that allies who are attacking a creep you infest will not continue to attack it Version 2.1.10 ----------- - The current Free Heroes have changed. The current available list is: * Cthulhuphant * Master of Arms * Gladiator * Drunken Master * Hammerstorm * Puppetmaster * Moraxus * Dampeer * Magmus * Chipper * Revenant * Blacksmith * Hellbringer * Jeraziah * Empath - Added a new Strength hero: Cthulhuphant * This hero is not Early Access limited - Added a Limited Edition Alt Avatar: King Cthulhuphant * Will only be available for two weeks! You can see it in the Early Access section of the HoN Store. - Added a new Premium Alt Avatar: Mr. Chipper - Added Cthulhuphant Hero Symbol - Some UI tweaks to fix some warning spam - Fixed two server crashes - Rampage's Horned Strike now pops up a number when you hit someone showing the damage done - Fixed a bug with Kongor's Pit that made Defiler's spirits miss him when he was in the front half of the lair Version 2.1.9 ----------- - The current Free Heroes have changed. The current available list is: * Monkey King * Emerald Warden * Nomad * Defiler * Blood Hunter * Forsaken Archer * Legionnaire * Pestilence * Engineer * Witch Slayer * Torturer * Rampage * Martyr * Accursed * Andromeda - The Friends List limit has been increased from 100 to 250 - Login and Server stability increased significantly - Added more Log information for servers and failed connections - Fixed a server crash - New Alt Avatar: Logger Legionnaire Version 2.1.8.1 ----------- - Fixed the MOTD grabbing the wrong picture Version 2.1.8 ----------- - The current Free Heroes have changed. The current available list is: * Sand Wraith * Flint Beastwood * Moon Queen * Swiftblade * Aluna * Predator * Kraken * Devourer * Fayde * Chipper * Bombardier * Tempest * Succubus * Rhapsody * Voodoo Jester - Cost of displaying taunt should be correct now - Store tweaks to how the heroes are listed in the HoN Store - Added a Server Status announcement to the MOTD - Moved some of the video options around in the options menu so they are actually usable - Fixed Monkey King, Master of Arms, and Geomancer icons being blank in the player stats panel - Fixed a possible crash when destroying items - If a neutral creep gets the last hit on a hero, they now always get credit - Hellbourne / Legion will now only get kill credit if no enemy hero has done damage to the target in the last 20 seconds * It will award the kill to the last person to do damage to the target if the Hellbourne or Legion get the killing blow Blood Chalice - Fixed it giving 150 HP per additional enemy hero killed on the same frame if you kill more than 1 enemy hero on the same frame == Heroes == - New hero: Midas - New Early Acces Limited Edition Alt Avatar: Lord Midas - New Alt Avatar: Dark Jeraziah Removed selectable gadgets from: * Balphagore's Regurgitate corpse gadget * Bombardier's Sticky Bomb invis gadget * Parasite's Infest gadget * Revenant's Mortification gadget Bombardier - Starting int reduced from 25 to 22 - Sticky Bomb cooldown from 14 to 20/18/16/14 - Optimized Sticky Bomb Bubbles - Take Cover increased from 0.25/1/1.75/2.5 to 0.5/1.00/1.75/2.5 Dampeer - Fixed crucial bug where his Consume was not healing with the proper numbers Geomancer - Fixed his Dig not triggering Vindicator's aura - Fixed the explosions from Earth's Grasp to be where they should be now Magmus - Fixed an incredibly weird bug where Volcanic Touch effect would play in fog if Magmus was on the Legion team Master of Arms - Acid Bomb reduced damage from 20/40/60/80 to 15/30/45/60 damage a second - Fixed Acid Bomb so it damages magic-immune units and doesn't affect physical-immune units Monkey King - Fixed a Vault displacement bug where if Monkey King gets unbound mid-Vault and quickly changes direction, then the enemy gets displaced about 90 degrees away from the original intended direction - Fixed Vault so it won't unbind invulnerable units (ie, Geomancer in Dig) MoonQueen - Moon Finale cooldown from 160 to 160/140/120 Version 2.1.7 ----------- - The current Free Heroes have changed. The current available list is: * Dr. Repulsor * Magebane * Scout * Valkyrie * Corrupted Disciple * War Beast * Pharoah * Balphagore * Revenant * Thunderbringer * Gauntlet * Wretched Hag * Demented Shaman * Ophelia * Plague Rider - When purchasing Heroes, you can now bundle the available Alt Avatars for that hero and receive a discount on buying them all together * In order to bundle, you must check the box in the Purchase Confirmation Screen after clicking to Purchase the hero - Tagged a lot of gagets as un-selectable * Many abilities in the game would create gadgets for only a few seconds and you could tab to them while they were alive. We fixed this for the vast majority of instances - Added a new Alt Avatar: Mist Runner Scout - Added a new Premium Alt Courier: Nyan Cat Courier Version 2.1.6 ----------- - The current Free Heroes have changed. The current available list is: * Forsaken Archer * Arachna * Soul Reaper * Maliken * Madman * Legionnaire * Amun-Ra * Tundra * Pyromancer * Deadwood * Slither * Bubbles * Glacius * Jeraziah * Keeper of the Forest - Matchmaking groups are now persistent * After a match or when a game fails to be made you will still be in the same group you were in before for easy requeueing - Made some adjustments to the matchmaking algorithm that should match up groups with other groups much closer to their MMR value than before - Groups of 5 solo players will no longer be matched against a full group of 5 under any circumstances - Made several improvements to decrease the chances of players failing to load into a matchmaking games, especially for matchmaking groups with multiple players on one IP address that are behind overly strict routers/firewalls (causing grey circles) - Adjusted how the PSR/MMR calculations work slightly and put a low end cap of 750 PSR/MMR * Any players who are below this value will have their PSR/MMR adjusted up to 750 after the patch - Over the weekend we plan to turn on and test a new feature we've been working on: match stat re-submissions * If at any time a game server is unable to submit match stats properly at the end of the game, it will let players in game know that the match submission failed, and attempt to re-submit the stats from that match at a later time (normally within 15-30 minutes) * To those that have experienced frustration due to matches not being recorded in the past, we apologize. Moving forward we are taking serious action to mitigate this sort of occurrence from happening and want to thank everybody for their patience with us - When receiving an incoming whisper coming from ClanWhisper or BuddyWhisper the game client will no longer add the sender to the /reply history * This is to stop players from having a conversation, getting a clan or buddy whisper, typing /r and then realizing they sent the message to a person they didn't intend to - Fixed a crash with an unexpected format for JPEG custom account icons - Fixed projectiles stopping mid-air if the touch active schemes were invalid - Buildings in the bases now have 0 death time so they don't block movement after death - Current Health and Mana Regen are now shown on the right side of the bars - Touched up all of the Taunt voice responses in the game to be more clear and able to be heard well Wards - Attacks will always hit wards now, no more uphill miss chance against them - Now have 4 max health, each hit takes off 1 health - Added a New Hero: Geomancer * Based off the Intelligence Community Contest Winner - Added a new Early Access Limited Edition Alt Avatar: Centipedalisk - Added a new Alt Avatar: Sub Zero Accursed - Added a new Taunt: Heavy Metal Taunt - Fixes to Monkey King so auto leveling his abilities through a Guide will work properly Version 2.1.5 ----------- - Fixed Shieldbreaker applying the debuff on Spell Damage - Fixed Frost Rider slow from Cursed Shield working correctly - This was missing from the 2.1.4 Patch Notes: * Amun-Ra's Path of Destruction is now a ground target ability instead of a facing ability. Still goes 600 units, just in the direction you target Version 2.1.4 ----------- - The current Free Heroes have changed. The current available list is: * Soulstealer * Silhouette * Defiler * Gladiator * Tremble * Devourer * Pestilence * Magmus * Blacksmith * Pebbles * Rampage * Pollywog Priest * Nymphora * Andromeda * Vindicator - Fixed a duplicate bug with Guides - Ingame levelup effects now delayed slightly - Added spectator chat ignore checkbox in the Spec UI - Updated minimalist options for spec UI - Healing radius of the Wells increased to better match the actual water - Tree of Life and Sacrifical Shrine now have truesight == NPCs == - Fixed sound bug with the bad range(warlocks) NPCS death sound not playing. - Added death sounds to the good range(archers). - Kongor * Fixed the faction, non-player-controlled units giving the team 0 gold when they land the killing blow from Kongor. * Now if a non-player controlled unit lands the killing blow on Kongor, then it gives 230 gold to the team (before it was giving 0) == Items == - Re-ordered components for all recipe items so the most expensive items come first. This makes right clicking on an item in the store more useful and less dumb - All teams now start with a basic Ground Courier by default - Bottle is no longer refilled when held by a Courier - Shieldbreaker: Increased damage by 10 per level from 30/45/60 to 40/55/70 and ignore's the target's Deflection when you attack them * Deflection is the damage blocked by items like Helm of the Black Legion and Iron Shield - Alchemist Bones' timer is now paused while the hero is dead == Heroes == - Added a new Alt Avatar: Frost Rider Arachna - Movespeed from 290 to 295 Dark Lady - Dark Blades cooldown from 22/18/14/10 to 16/14/12/10 - Charging Strikes cooldown from 21/17/13/9 to 15/13/11/9 Drunken Master - Drink rescaled to channel for 2 seconds, gaining 2/4/6/8 charges per second. Upon enemy death in 500 AoE, he gains 2/4/6/8 charges - Stagger deals 50% more damage to creeps Gauntlet - Infernal Instability now gives 50% mana back if you do not attack anything. Keeper of the Forest - Treant Dogs are now limited to 2/3/4/5 max. If you summon more than the max the oldest ones will automatically die - Treant Dogs can no longer attack Towers if they are more than 800 units away from the Keeper - Fixed scripting to be better Magebane - Master of Mantra aura increased from 600 to 800 Monkey King - Starting Stength increased by 2 - Flying Nimbus activation removed. Is now a full passive with a 5 second cooldown that will automatically trigger when not taking damage == Bugfixes == Andromeda - Fixed Aurora affector speed & lifetime so it matches the visuals Dampeer - Fixed his Bloodthirst aura so it stacks with ^090Harkon's Blade, Webbed Shot and Master's Incantation Defiler - Fixed a bug where she can super deny allies & herself Demented Shaman - Fixed scripting so Unbreakable is more robust against odd frame situations (healing 2 times in 1 frame, etc.) Doctor Repulsor - Fixed Opposite Charges so it plays the link - Optimized Magnetic Contraption a bit - Fixed Portal Key exploit Drunken Master - Fixed the double-activate bug on Lunge where it can deal 2x the push and 2x the damage - Fixed Lunge bug where it was teleporting Drunken Master to (0,0) - Fixed Lunge bug when you play animations after dead (again) - Fixed Lunge's push affecting invulnerable units - Fixed Untouchable's "HIC!" sound not playing at the correct times on levels 1 & 2 Emerald Warden - Fixed a small visual bug where the large vine model was lingering too long at lower levels of Overgrowth - Fixed Gawain using Diving Strikes when he's dead - Fixed a super-duper rare bug where he gets glitched after respawn when Gawain attempts to use Forest's Touch on the same frame he dies Empath - Now doesn't follow her last queued action after she gets out of someone - Fixed a visual bug where the wall visual was expiring 1 second before the real wall expired - Fixed Essence Link so it does DOT damage now Engineer - Passing through the Energy Field will now automatically break channelling if it hits you - Made Spider Mines have 0 cast time Legionnaire - Made Whirling Blade proc on fountain attacks - Fixed a small animation bug where he would still be in charging animation if the skill cancels via the distance check Magmus - Fixed an issue with Eruption's idle animation and the effects Moraxus - Made More Axes blockable via Arcane Shield and Untouchable Myrmidon - Weed field now breaks Succubus' Mesmerize - Fixed a bug where Carp would stun you if you were rooted or immobilized and had a movement order queued up Parasite - Fixed him teleporting to the target's location if the target dies before the Infest projectile impacts - Fixed the Parasite-Gauntlet ult bug Pharaoh - Fixed a small spawn location bug with his Wrath of the Pharaoh if he turns 90 degrees; it now spawns in the correct position relative to Pharaoh & the target Rhapsody - Fixed a bug where the DoT from Disco Inferno wasn't being applied if an enemy was stunned inside Sand Wraith - Fixed his passive AOE triggering Nomad's ultimate and canceling Succubus' Mesmerize Slither - Fixed a small issue with Poison Spray target cursor not highlighting the correct targets Wretched Hag - Fixed an extremely rare bug with Bat Blast's cone visual Version 2.1.3 ----------- Master of Arms - Fixed some minor icon stuff - Fixed swapping between weapons giving charges to Mana Battery/Power Supply - Fixed some minor tooltip and icon discrepancies Rhapsody - Fixed some minor missing icons and tooltips - Fixed a bug where you could tab to the dance floor - Fixed aura effects - Fixed aura not affecting SuperiorMagic - Fixed Attack Projectile Version 2.1.2 ----------- - The current Free Heroes have changed. The current available list is: * Wildsoul * Emerald Warden * Aluna * Nomad * Pandamonium * Electrican * Moraxus * Tempest * Myrmidon * Dampeer * Torturer * Succubus * Accursed * Flux * Hellbringer - Purchasing Early Access to a hero now unlocks a Limited Edition Alt Avatar for that hero for free * This Limited Edition Alt Avatar is only available while the hero is Early Access * You can see what the Alt Avatar looks like in the Early Access part of the Hon Store * All prior purchases of Monkey King will be given the new Alt Avatar automatically - Hero picking screen expanded * OMG HOW DID WE DO THAT? MAGIC! - UI fixes to the HoN Store and game lobby - Fixed some spec UI cornercase bugs - New option that lets you switch between OpenGL and DirectX in options == Items == - Abyssal Skull, Nome's Wisdom, and Refreshing Ornament can now be toggled between all and only heroes == Heroes == - New Intelligence Hero: Rhapsody - New Early Access Agility Hero: Master of Arms - Added a new Premium Alt Avatar: Overseer Hellbringer - Added a new Limited Edition Early Access Alt Avatar: Commander of Arms - Added a new Limited Edition Early Access Alt Avatar: Jade Warrior Drunken Master - Fixes him playing animations while dead Martyr - Can now cast Hand in Hand on Magic Immune units Monkey King - Fixes to him hitting people who are Physical Immune Parasite - Tweak to Infest so it checks better for when he dies - Fixed Infest giving gold and exp from allied units in cornercase situations Tempest - Tweak pets visuals Version 2.1.1 --------- - A few UI fixes for weird behavior in the HoN Store - Shader fix for macs - Parasite no longer gets gold or exp from killing an allied creep with Infest Monkey King - Illusive Dash: accomodated for Slam cancelling correctly - Various Vault fixes and optimizations * Fixed teleporting units back to their original position * Fixed AoE impact effect to play properly at the point of damage instead of the Monkey King's position * Fixed AoE impact sound playing multiple times Version 2.1.0.2 --------- - Fixed graphics corruption for Macs - Tweaked selection coloring - Fixed Basic members in a group hosted by a Verified player never being able to ready up Version 2.1.0.0 --------- - Heroes of Newerth is now Free to Play! * Please read Maliken's Letter to the Playerbase * Please refer to our forums for an FAQ that will answer most questions about what this means to you == Account Type Explanation == - Basic: The standard, free account new players will receive upon sign up. * Access to the weekly 15 free heroes * Matchmaking restricted to All Pick * Can purchase access to additional Heroes through the in-game store - Verified: Basic accounts that have been upgraded through a show of commitment to their account, by either purchasing Goblin Coins or surpassing a certain threshold of play time * Access to everything a basic player has, plus the ability to participate in Verified Only Matchmaking, to guarantee separation from Basic players if desired * Can choose to play all matchmaking modes, however the use of Tokens or Passes are required (some tokens are awarded once a Basic account upgrades to Verified) - Legacy: anyone with a paid HoN account before the F2P switch has automatically been upgraded to a "Legacy" account * Access to Verified Only matchmaking * Can continue to play all game modes without the need for Tokens or Passes * Will continue to enjoy free access to the general hero pool == HoN Store == - NEW ANNOUNCER: British Gentleman Announcer - Alt Avatars are now in a big list and can be sorted by Hero Name, Price Low to High, Price High to Low, or Avatar Name - Previews for Alt Avatars changed to be much larger and more detailed - Alt Avatars are no longer in the vault, if you own them there is a checkbox next to them in the list - Early Access * New heroes may be released as part of the Early Access Program * Early Access is a new system that allows Legacy players to purchase the ability to play these heroes prior to being available for FREE in the general hero pool * Early Access Heroes are disabled in Tournament Mode * For Basic/Verified ("Free to Play" accounts), purchasing a hero that is in the Early Access period will unlock access to that hero for all time == General HoN Changes == - Matchmaking * Improved matchmaking algorithms to result in slightly faster match times, with potentially more well-balanced teams * Significantly improved matchmaking algorithms for how they pertain to 3v3 solo matching. Queue times for Grimm's Crossing should be significantly faster for solo players. - Social Bonus for Matchmaking added * Social Bonus is a replacement for Quick Victory * If you play with 1-2 friends (total of 2-3 people in the party), you get 1 additional coin * If you play with 3-4 friends (total of 4-5 people in the party), you get 2 additional coins - Compendium removed, replaced with the Herodex * Now contains detailed information about Heroes, including usage stats and Guides - General Interface Changes * A lot of the Interface has changed and been updated for ease of use * Midbar redesigned to be more clear and catchy to both new and veterans * Status Bar has players online moved from right to left side and now displays your current coins, tokens, and passes * Friends List is now limited to 100 max and shows how many you have online - Tutorial Fixes * Fixed music warning spam in console (slightly improves performance) * Fixed an issue that was preventing the confirmation button on the "you have died" message from allowing the player to continue - Randoming in All Pick no longer gives bonus Gold - A few small updates for stat submissions - Group chat channels will no longer show the "Auto-Connect" checkbox and accompanying tooltip next to it * Clicking the "X" in a group chat channel will now remove you from that group - Fixed a few typos in the Matchmaking window - All Random is no longer a checkbox. It is now a Game Mode similar to All Pick, Random Draft, or Banning Pick - Practice mode can now only be All Pick - Can now spawn Alt Avatars in Practice mode if you own them - Added new tooltips for when players hover over the voice chat button in the game lobby. - If a player is ignored then the player who has ignored them will no longer receive messages about them when the ignored player silences them from a channel or bans/unbans them from a channel * This also fixes people spamming you with clan invites while under the effects of /dnd - Editor now has the Water Tool added! == General Gameplay Changes == - When attacking from the fog, the amount of time you are revealed to the enemy has been lowered from 3 seconds to 1.25 seconds - All neutral creeps abilities have had their cast times lowered from 500ms cast time to 250ms - Removed a rock in the west Legion large neutral camp that blocked movement - Removed the statue on top of the hill to the west of the Legion Ancient Camp - Water on Caldavar replaced with dynamic better water - Added new tooltips to the in game buttons for sharing units with allies, enabling/disabling no-help, and toggling voice chat. - Fix to Homecoming Stone and Dr Repulsor's Electric Frenzy - Fix to Homecoming Stone and Steamboots causing a visual Max HP/MP desync - Teleport (like BooBoo) will now clear fog vision reveal * This should fix the infamous Booboo Cross-map Creep Pull - You can no longer swap an item in your stash with an item on the courier if you do not own the second item - New Selection System * Heroes and units are highlighted with outlines instead of circles * White is your selection, Green are allies, Red are enemies * By Default, your hero is NOT highlighted. This option can be enabled in the options menu by selecting "Self Hero Outline" * Can switch between circles and outlines in the options menu - Hero Guides Fixes * Plugged some cases where guides wouldn't work * Should better handle the case where two timeouts occur before the guide is opened (fixes no guide bug) * Featured guides prompted because of a timeout in the second part of the retrieval should now show items and abilities every time (fixes text only bug) * Should recheck the hero every time the guide is opened, in case the ui hasnt loaded when the hero spawn trigger fires (fixes wrong hero bug) - Spectator Interface reworked * Now has three major adjustable pieces: Information Panel (Bottom Middle), Pushbars (Top Middle), Hero Panes (Top Left and Top Right) * Spectators can now zoom out much farther - Can now free look with the \ key while a Spectator * Spectator Options menu is accessable in the bottom right of the Information Panel (Gear) * Pushbars at the top now easily show which team has more Gold and Experience * A hero taking damage sets off the Gank Alert at the top of the screen * Any item bought that is more expensive than 700 gold pops up next to a hero portrait and plays a gold noise so you know they bought something and what it is easily. The value that triggers this event is adjustable in the Spectator Options. * Keybindings for the spectator interface can now be shared with ingame ones, so Q W E R are abilities ingame but can be completely different in the spec UI! Some defaulted keybinds/functionality: * TAB, when held, shows the Expanded Hero Panes, the current selected Information Tab, and Expanded Pushbars at the same time * CAPS LOCK, when held, hides all elements (Hero Panes, Info Screen, Pushbars, Replay Controls) at the same time. This is the inverse of TAB functionality * Left click a hero portrait, it selects the hero. Double left click, it centers on the hero. Right click, it locks the camera on the hero. Right click again to undo the lock. * Left click any ability icon to turn on numbered cooldowns on top of the icon. Left click again to undo. * Left click any Health bar to turn on Health bar numbers. Left click again to undo. * Left click any Mana bar to turn on Mana bar numbers. Left click again to undo. * Left click the colored large dot to the right of the hero abilities to cycle hero panes between hidden and shown. Right click to expand all hero portraits. * Left click the shield of a team at the top to see the towers and barracks remaining. Right click to see Gold and Exp differences between teams. Left click on the numbers to cycle between different ways of seeing this * 1 through 5 change which Tab at the bottom you are using. In order: Players, Stats, Gold per Minute, Experience per Minute, and Player Damage * F1 cycles the visibility of the Hero Panes (None, Default, Expanded) * F2 shows or hides the Information Panel * F3 shows or hides the Pushbars * F4 shows or hides the Replay Controls * Q toggles between all elements Hidden and Shown. This is the same as hitting F1 through F4, except it only cycles the Hero Panes between None and Default * E locks or unlocks the Camera on the selected unit * X, C, and V snap the camera to the corresponding Gank Alert - Replay Controls * Based off the Small Replay mod by Duker * Can now free look with the \ key * All buttons are now bindable * Now features a hold to fast forward key (Default F) * Jump to PoV (R) temporarily changes your perspective to that of the unit you have selected until you release the key == Neutral Creeps == - Wild Hunter (The Magic Immune ones) * Now have the ability to stealth for 15 seconds with 50 bonus attack damage on attack out of stealth and 20% movement speed - Ice Ogre armor * Increase cooldown from 5 to 10 seconds * Remove Melee Slow part * Duration from 45 to 30 seconds == Items == - Removed the Winged Courier recipe! * The Upgrade ability on a Ground Courier will now take 200 gold from whoever uses the ability and upgrade the courier * Can be done anywhere on the map - Basic Ground Courier cooldown increased to 10 seconds - Fixed Stormspirit to work with new channeling state for Homcoming Stones - Nullfire Blade moved to Combative shop from Morph Attack - Energizer manacost lowered by 50 and movespeed buff increased to 75 == Heroes == - New hero: Drunken Master - New Early Access hero: Monkey King - Added an Alt Avatar for Zephyr: Snow Zephyr - Added an Alt Avatar for Drunken Master: Hillbilly Brawler Amun-Ra - Intelligence from 10+1.0 to 15+1.5 - Path of Destruction self damage reduced from 20% to 15% Balphagore - Charges gained from enemy spellcasts up from 60% to 75% of the enemy Manacosts Corrupted Disciple - Overload duration lowered from 20/25/30 to 20 seconds at all levels Engineer - Keg cooldown from 14 seconds to 12 seconds - Already placed Spider Mines now level up with ability level up, cooldown on recharge from 30 seconds to 25 seconds - Energy Field damage per second from 28/58/88 to 50/75/100 - Attack action time from 500 to 450, Damage from 37-50 to 40-47 Martyr - Sacrificial Lamb now heals nearby allies for (40/60/80/100) + (20/30/40/50)% of health sacrificed - Retribution now slows 15% base, +1% per 1% of health missing, still up to 50% Myrmidon - Weed Field manacost from 90/100/110/120 to 105/110/115/120 - Magic Carp manacost from 85/95/105/115 to 100/105/110/115 Parasite - Leech damage from 80/130/180/230 to 80/140/200/260 - Draining Venom now also benefits creeps that Parasite inhabits - Draining Venom now also applies from ability casts Tremble - Shudder auto-levels with ability level up - Terrorport no longer costs mana - Mounds now level properly (previously would give correct aura but incorrect gadget level) Soul Reaper - Attack action time from 530 to 450 == Bug Fixes == Aluna - Fixed Power Throw's projectile hitting a bit behind her Arachna - Removed noninterrupting="true" from her Webbed Shot * Fixes the fact she could attack while channeling LOL Devourer - Fixed Decay dealing damage to enemies while stealthed; it no longer does so. Electrician - Optimized Electric Shield & Energy Absorption Emerald Warden - Fixed illusions bugging Gawain when you level them up on the illusions - Lowered her Overgrowth's trap impact interval from 500ms to 350ms - Fixed Dryad Warden's projectile attack impact sound Empath - Fixed As One cooldown to the correct values Flux - Hid the Magnetic Surge and Discharge states - Fixed it so the correct state icon is displayed for the proper Release state applied (purple for push, light-blue for pull) - Fixed it so the correct colour of rings is displayed on the target for the proper Release state applied (purple for push, light-blue for pull) Gladiator - Fixed the vision from Pitfall; now it grants vision of the target area 1 frame before the enemies gets launched into the air. Hammerstorm - Set cast time of Galvanize to 1 Madman - Fixed another super long Barrel Roll return bug. - Fixed Stalk mod exploit Magmus - Steam Bath state changed from StatusBuff to StatusStealth * Makes this consistent with all other stealth in the game - Fixed Eruption's SotM-boosted as it was dealing one too few damage pulses Nymphora - Fixed Nymphora's Zeal's projectile hitting a bit behind her Parasite - Fixed couriers suddenly stopping when Parasite infests a creep - Fixed an issue with him not leaping at people the whole way in long leaps Revenant - Fixed enemies seeing Mortification affector visuals in fog/invisibility when you cast it on them with level 2 or 3 of Manifestation - Fixed a movement bug from hindering Revenant's spells when the targets are out of range Sand Wraith - Allowed Mirage to spawn illusions even if the target is invulnerable * Prevents invulnerability skills from "canceling" Sand Wraith's ultimate - Fixed the Mirage illusions so that they will properly stay to the target even if their target becomes invulnerable - Fixed the Mirage illusions so that they die if their target dies Scout - Optimized his Vanish - Fixed his Disarm so it works properly on non-heroes now Tremble - Fixed Shudder's Terrorport mana cost; it is now 0 as well. Vindicator - Fixed Vigilante Vindicator's Master's Incantation projectile; it has an impact sound now - Removed noninterrupting="true" from his Master's Incantation * Fixes the fact he could attack while channeling LOL Monkey Courier - Fixed a minor preview issue with Rat Courier - the preview scaling is now correct & consistent with the others Sol's Bulwark - Won't apply the armor or negative armor to invulnerable units anymore Vulture Lord - Fixed the slow from the Tornado lasting infinite time when Parasite swaps it onto someone Version 2.0.40.3 ------------- - Old replays should now work correctly Version 2.0.40.2 ------------- - Fixing the new Alt Avatar Version 2.0.40 ------------- - Added a new Alt Avatar: Flint Boomstick - The Tutorial should be much more functional - Moraxus' Shield Bar should be fixed - Tweaked tooltips for Revenant Version 2.0.39 ------------- - Added new chat color, Royal Tanzanite - Added new Alt Courier, Robot Courier - Stat Resets and Sub Accounts can be bought in the Store with Gold Coins - Fix to effects with 0 lifetime - Fix for custom account icons being treated as modded files - Fixed front queue tools not front queueing when double activating - Fixed a buffer overflow when attempting to execute a very long console command - Russian Stringtables updated - Channel code change * Item swaps between backpack slots no longer breaks channel * Moving items to Stash interrupts properly * Homecoming stone tweaked slightly, now consumes the stone at the start of the channel == Items == - Added new item: Sol's Bulwark * Components * Ringmail (550) * Ringmail (550) * Sol's Bulwark Recipe (700) * Total Cost: 1700 * Passive Effects * +5 Armor * Can be toggled between a +5 Armor Aura for Allies or a -5 Armor Aura for Enemies. 10 second cooldown - Daemonic Breastplate * Reworked Components * Ringmail (550) * Sol's Bulwark (1700) * Warpcleft (2100) * Daemonic Breastplate Recipe (1100) * Total Cost: 5550 - Dust of Revelation visual effect now plays if Empath uses it while inside someone == Heroes == - New hero: Revenant Aluna - Attack cooldown from 1450 to 1700 Dampeer - Terrorize now applies a 50% movespeed slow to feared targets - Consume cooldown lowered from 50/40/30s to 30s flat * Killing a hero now gives 3 essences at all levels Flux - Fixed his Magnetic Surge push so that it applies the same state as the pull Empath - Essence Link cast range from 500 to 550 and break range from 750 to 800 - Essence Link casttime from 500 to 400 and castactiontime from 250 to 150 - Synergy numerical regen from .75/1.5/2.25/3 to 1/2/3/4 - As One cooldown from 100 to 100/80/60 seconds Forsaken Archer - Improved Split Fire so that you won't lose its setting when you die - Piercing Arrow cooldown from 120 to 100/80/60 seconds Parasite - Fixed him from following his last-issued command after you Infest Pyromancer - Fixed the burn from Fervor applying the proper level Slither - Fixed his projectile from Poison Spray hitting units directly behind him if they are too close Ra - Ashes to Ashes regen lowered from 2/4/6/8 to 1/2/3/4 Version 2.0.38 ------------- - Fixed hitting S or H while connecting to a server causing the game to never load - Updated text when disconnecting from Matchmaking to be more clear - Fixed players respawning attached to projectiles when Gore Taunted when "no respawn timers" is set - Fixed custom account icons counting as modified files for the purposes of Tournament Rules - Fixed exploit with Rampage and Blood Hunter reveal gadgets - Fixes to Emerald Warden bugs with Nullstone and Magic Immunity - Nullstone effects tweaked - Added new Alt Avatar: Phantom Defiler - Added new Alt Courier: Rat Courier == Items == - Alchemist Bones cooldown/timer increased by 20 seconds - Astrolabe * Reworked Components * Fortified Bracer (510) * Refreshing Ornament (603) * Astrolabe Recipe (600) * Total Cost: 1713 * Effects * +8 Strength, +5 Agility, +5 Intelligence * +3 Health Regen aura * On use: Heals nearby allies for 200 Health. 100 Mana cost, 45 second cd * A hero/unit can still only be healed once every 25 seconds - Energizer * Components * Soulscream Ring (460) * Major Totem (540) * Energizer Recipe (700) * Total Cost: 1700 * Effects * +7 Strength, +10 Agility, +7 Intelligence * On use: Nearby allies gain 50 Movement Speed and Unitwalking for 5 seconds. 100 Mana cost, 45 second cd - Ring of Sorcery * Reworked Components * Amulet of Exile (485) * Pickled Brain (900) * Auto combines * Total Cost: 1385 * Effects * +300 Mana, +3 Strength, +3 Agility, +6 Intelligence * On use: Nearby allies gain 135 Mana. 25 Mana cost, 33 second cd - Shieldbreaker * Components * Warhammer (1600) * Shieldbreaker Recipe (900) * Total Cost: 2500 / 3400 / 4300 * Effects * +30 / 45 / 60 Damage * -2 / -4 / -6 Armor debuff on target Version 2.0.37 ------------- - You are now able to view other chat channels in the time period between the lobby countdown and the game's start - Pause functionality cleaned up on the backend - Vast and unending interface memory reductions - You can now hold shift to drag and drop shop items into the quickslots - fixed account switching not clearing clan / buddy list - Fixed Frostwolf Skull projectiles with alt avatars - Added Baby Taunt - Added New Gold Collection Alt Avatar: Leprechaun Blacksmith == Items == Disassemble business - Charged Hammer no longer allowed - Geometer's Bane no longer allowed - Iron Shield allowed now - Wingbow allowed now Barrier Idol - Fixed its active buff so it will reduce SuperiorMagic damage as well == Heroes == - Added a New Hero: Emerald Warden Accursed - Fixed Sear & Harkon's Blade so they will stack Balphagore - Fixed Demonic Pathogen spreading to nothing if you manually spread it when no valid targets are around. - Added a timer when the Demonic Pathogen is in "pre-spread mode" Blacksmith - Fixed his Frenzy's multicast application from going through Magic Immunity Blood Hunter - Tweaked his silence so it's scripting is better Dark Lady - Made Cover of Darkness application go through invulnerability Deadwood - Fixed Rotten Grasp from applying the immobilizing+DoT if the target gets pushed out of the Rotten Grasp Flux - Tweaked Release slow scaling (again), thanks to Habile - Tweaked Magnetic Surge so it won't have any collision problems at certain distances - Tweaked Discharge so it won't have any collision problems at certain distances Gauntlet - Added Grapple double-tap functionality as a single button press to E - Fixed Enfeeble & Harkon's Blade interaction so they now stack Myrmidon - Fixed buildings being turned blue while his ultimate was on. Nomad - Fixed a fog bug with his charges Pandamonium - Fixed a bug where if you used Flurry and immediately queue up Cannonball, Panda will appear to be "frozen" Parasite - Fixed role/description - Fixed LODs - Fixed Leech so it's not true damage - Fixed Draining Venom so that his infested minion receives the attacking debuff application when that minion is an ally. - Fixed Draining Venom so that it applies the correct state level now - Fixed Parasite + Homecoming Stone bug when Parasite latches on the target on the same frame the unit teleports - Fixed Parasite being both Dead and Alive at the same time Puppet Master - Fixed enemies of Puppet Master being able to teleport to Voodoo Puppet with Post Haste Rampage - Tweaked his Charge when it completes Silhouette - Fixed her alt avatar not playing the proper cast sound when she uses Shadow to summon her illusion Slither - Fixed Toxicity & Harkon's Blade so they will stack Tundra - Made him not magically stand up if he dies during his Cold Shoulder Zephyr - Made Zephyr's Gust do damage to ancients * Ancients are still immune to the push portion of Zephyr's gust Version 2.0.36.1 ------------- - Fixed a crash with Custom Account Icons - Fixed some tooltips (Parasite, Engineer) Version 2.0.36 ------------- - Added a new hero: Parasite - Added a new Alt Avatar: Mutant Parasite - You can no longer touch things (teleporters, items, etc.) while stunned - Updated some User Interface files with fixes to speed and reliability - Fixed a bug with stats not displaying for people in a Clan - Fixed Neutrals in Caldavar stacking 3 times instead of 2 - Fixed a bug with Alchemist Bones' timer when it was dropped on the ground - Fixed Barrier Idol and Chipper's ability to properly absorb Superior Magic damage - Fixed a bug with Treant invisibility - Fixed a bug with Silhouette's timers - Fixed a bug with Corrupted Disciple's drain that made it last forever Version 2.0.34/35 "Think of it as two for the price of one!" ------------- - Added Alt Couriers! * Can now change the courier ingame into a different model - Added Alt Taunt! * Gore Taunt added * You must purchase the original Taunt before you can purchase an Alt Taunt - Added Custom Account Icons! * Purchasable in the store. Upload an icon on the website at http://www.heroesofnewerth.com/icons to see it ingame - When downloading replays, the progress bar will now properly display a % sign - You can now purchase stat resets and sub accounts in the store with Gold coins - Store UI significantly updated - Updated some stringtables - Fixed an issue with stat resets that incorrectly reset some fields - You can now click a subaccount in the dropdown menu to switch to it - All Melee heroes now all have 128 Attack Range - Non-lethal damage can no longer get credit for kills (For real) - Increased the movespeed of some of the Neutrals under 300 Movespeed to 300 - Leash time all Neutrals lowered from 7 seconds to 5.25 seconds - Forests of Caldavar have been changed * Kongor area widened to make it more 'even', including a new Legion ramp in the area * Vision blockers of Kongor's lair removed == Items == In-game Shop changes - Significant upgrades to the smoothness of the shop when changing panels quickly * Funfact: If you close the guide using the red button on the left the shop will only be one single panel when you open it. Much smaller!! - Fixed not having recommended items when playing the same hero twice in a row if you failed to retrieve a guide - There is now a default guide for when your connection to the Database decides to use the Failboat - Outpost no longer contains a Pickled Brain - Added 5 "Quickslot" item spots in the upper left partof the shop * Shift + left click an item in the shop then click one of the slots to save that item to a slot * Right click an item in your inventory and click one of the slots to save that item to a slot * You can always buy from the quickslots and which items are there persist between games * Useful for items like Homecoming Stones, a specific type of boots you want, potions, etc. - Secret Shop removed * Items that were purchasable in this shop are now purchasable in the main base * Secret Shop renamed to Legendary Shop - At the old Secret Shop location, the building is now replaced with an Observatory - Observatory contain 1 item: Wards of Sight * Wards seen in the Observatory are shared with the ones in your main base in stock - Nullfire level 1 back to a 12s cooldown * Level 2 is still 20s - Fix to giving Insanitarious to other players and it bugged out terribly (LOL) == Heroes == - Added a new Premium Alt Avatar for Ra: King Ra Blood Hunter - Rebalanced - +15 Starting Movespeed (305 to 320) - Blood Crazy duration nerfed from 6/9/12/15 to 6/7/8/9 - Blood Crazy damage to 20/s flat. Separated into a debuff and a buff, so that you can rid yourself of the negative element with a purge, or rid an enemy of the positive element with the purge - Blood Sense now activates off allied heroes as well, but not self - Hemorrhage changed to superior magic damage, damage values increased by 25% Fayde - Fixed the sound from Deep Shadows playing at ear-killing levels Keeper rework - Starting STR reduced to 25 from 27 - STR/level reduced to 3 from 3.4 - Camouflage * Renamed to Nature's Veil * Now gives BOTH Camouflage and old Nature's Protection effects (invises near trees and gives the armor/regen buff) * Duration for both buffs changed to 10/20/30/40 seconds * Nature's Protection component now gives a flat 4 Health Regeneration and 6/8/10/12 Armor * Mana cost to a flat 60 * Cooldown to a flat 5 seconds * 500 cast range - Tree Sight * Removed, replaced with Animate Forest - Animate Forest * 130 Mana cost, 30 second cooldown, 700 cast range * Casts on target tree. * Target tree and 1/2/3/4 nearby trees (takes closest to target, max search range of 500) are converted to Treants * Treants have 500 Health, 2 Armor, and 325 Movespeed * These trees last for 45 seconds * These treants serve as "trees" for Nature's Veil, keeping people invisible around them * These treants serve as "trees" for Entmoot, giving KotF charges of Attack Speed/Movement Speed - Nature's Protection removed - New Ability: Entmoot, passive self-buff * Keeper of the Forest gains 3/6/9/12 Attack Speed and Movement Speed per nearby tree, up to 5 charges. * Radius of 375 - Root * Duration lowered from 3/4/5 to 2/3/4 seconds * Cooldown lowered from 160 to 120/110/100 * Damage per second increased from 85 to 100 Ra - Optimized his abilities - Fixed Ashes to Ashes so it does Magic DoT damage - Fixed Ashes to Ashes retaining all charges when he dies; he no longer retains them after death - Fixed Pyroclasmic Rebirth so it won't interact with Vindicator's Int Sap/Devourer's Str gain - Removed the bad icon Silhouette - Base damage lowered by 3 - Tree Grapple mana cost from 95/105/115/125 to 120 flat - Tree Grapple stun from Physical to Magical - Relentless Salvo damage per stack from 6/9/12/15 to 3/6/9/12 - Shadow cooldown from 90/75/60 to 120/105/90 seconds - Shadow duration from 30 to 15/25/35 seconds - Shadow damage ratio from 33/66/100% to flat 66% Version 2.0.33 ------------- - Added a new Strength hero: Amun-Ra - Added a new Alt Avatar: Oni Devourer - Added a new Alt Avatar: Mermaidon - Fixed attack projectiles not being invisible when you get Frostwolf Skull on an Alt Avatar - Fixed a Practice Mode bug when you give yourself items - Touched up Martyr Voice - Neutral and lane creeps no longer have any random damage, they now do static amounts of damage Version 2.0.32 ------------- - Fixing the 0:00 Matchmaking interface - Backend server improvements Version 2.0.31 ------------- - Fixing the auth issue this time. FOR REALZ. Version 2.0.30.2 ------------- - Fixed up some login authentication issues - Removed the 40$ Account deal Version 2.0.30.1 ------------- - Fixed Fayde being able to use items while in stealth - Fixed the missing Account Icons - Fixed Steamboots being able to toggle - Fixed the Matchmaking interface Version 2.0.30 ------------- - 5 new icons - Fixed recipes being able to combine using items from multiple players - You can combine items properly using ownerless (i.e. dropped by a leaver) items now - Fixed a crash during loading - Touched up some of the Matchmaking UI - Fixed Grimm's Crossing teleporters so that immobile gadgets can't use it to teleport - Vulture lord's tornado now goes through trees and cliffs - Fixed lifesteal to not lifesteal on gadgets and chests. Also fixed lifesteal so it won't play a sound unless you validly lifesteal a unit. The following things are affected by this change: * Dampeer's melee/ranged lifesteal aura * Elder Parasite * Hungry Spirit * Symbol of Rage * Whispering Helm == Items == Astrolabe - Aura radius to 900 - Activation radius increased from 450 to 600 Barrier Idol - Radius from 500 to 600 Elder Parasite - Damage taken reduced from 20% to 15% Frostfield Plate - Aura radius from 1000 to 900 Logger's Hatchet - Reworked slightly * Activates to throw an axe at target enemy creep or neutral * 600 Range, 30s cooldown * Deals your attack damage to target on impact * Can still target a tree to kill it and only has a 15 second cooldown if targeting a tree - Retains passive Insanitarius - Now has a short 500ms cooldown when toggled on Nome's Wisdom - Aura radius from 800 to 900 Nullfire Blade - Upgraded version has infinite charges - Cooldown increased from 12 to 20 seconds Plated Greaves - Radius from 450 to 600 Homecoming Stone - Fixed a bug where you can infinitely disarm a tower with Post Haste Puzzlebox -Added visual timer on the item so you don't have to select the minions to see their lifetimes Refreshing Ornament - Aura radius to 900 Restoration Stone - Mana cost reduced from 375 to 300 Runed Axe - Now can be used to cuts down trees Shield of the Five - Radius from 450 to 600 Stormspirit - Made it unbind the target it's used on * This stops it from causing derps or people flying all over the screen randomly - Fixed Pebbles graphical bug == Heroes == - New Intelligence Hero: Martyr - New Gold Collection Alternate Avatar: Golden Pebbles - Flux now sides with the Legion! Accursed - Sear is no longer an Attack modifier Andromeda - Mana cost of Comet from 95/110/125/140 to 110/120/130/140 - Aurora duration from 14/16/18/20 to 14 seconds - Void Rip cooldown from 45/45/45 to 70/60/50 Arachna - Mana cost of Harden Carapace from 90 to 50 * Increased Magic Armor from 5/10/18/35 to 8/16/24/32 Armadon - Snot Storm armor reduction from 1/1/2/2 to 1/1.5/2/2.5 Balphagore - Added a timer for his minion summons Behemoth - Heavyweight damage from 25/45/75/115 to 25/55/85/115 - Heavyweight stun duration from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5 - Shockwave Magic damage for additional units from 35/45/65 to 35/45/55 - Shockwave Magic damage from corpses removed Blood Hunter - Fixed mod exploits with his Blood Sense Bubbles - Take Cover duration reduced from 0.75/1.5/2.25/3 to .25/1/1.75/2.5 Chipper - Focus Buffer from 150/300/450/600 to 125/250/375/500 Chronos - Time Leap movespeed slow from 10/20/30/40% to 22/28/34/40% Corrupted Disciple - Script cleanup for Electric Tide Dark Lady - Taint Soul mana cost from 35/45/55/65 to static 35 Empath - Illusory Veil duration from 2/3/4/5 to 3/4/5/6 Engineer - Made Mines not trigger on siege units Fayde Rework - Cull * Now always manaburns * Damage increased from 100/150/200/250 to 100/160/220/280 * Manaburn is now 7/14/21/28% on all targets hit, Fayde gains mana equal to half the mana burnt - Burning Shadows * Now always stuns * Manacost lowered from 85/105/125/145 to 85/100/115/130 * Damage and stun are the same - Scythe Stance * Removed - New ability: Deep Shadows * Target an area, summoning shadows there for 5 seconds * Shadows slow enemies by 15/20/25/30% and increase Fayde's movespeed by 15/20/25/30% while they are inside of it * Movespeed modifiers linger for 1 second - Reflection * Now has treewalking * Now grants Fayde 1200 clearvision while stealthed by Reflection * This sight lingers for 2 seconds after exiting stealth Flux - Optimized his Magnetic Surge and Discharge by removing superfluous checks & improved algorithms - Tweaked Magnetic Surge & Discharge pushes to be more accurate - Reduced the sound on his Polarity Swap modes by a factor of 4 - Made Discharge give assists - Dampened Flux's & Flux's alt's walk and regular attack sounds - Fixed tooltip on Release to show radius correctly - Made Discharge unbind so it stops interacting with projectiles very (VERY) poorly Forsaken Archer - Skeletons TP with FA - Splitshot reworked to basically be ranged cleave * Main target takes full, 2 additional targets take 14/21/28/35% damage Gauntlet - Infernal Instability grants 40 Movespeed at all levels instead of 10/20/30/40 - Grapple slightly increased touch radius to 80 from 75 - Enfeeble is no longer an Attack Modifier - Capped the charges on Enfeeble to prevent rollover - Fixed a bug with Gauntlet Blast where it was waking people up incorrectly Hellbringer - Life void damage healed from 10/20/30/40% to 15/20/25/30% - Added visual timer to Summon Malphas Jeraziah - Inner Light from True Damage to Magic Damage - Inner Light radius from 250 to 300 Legionnaire - Tower attacks may now proc Whirling Blade Magmus - Fixed Eruption playing the animation correctly Moraxus - Matraxe now has a small cooldown on it - Quake stun duration from 1/1.5/2.0/2.5 to 1.75/2.0/2.25/2.5 - Fixed his attack animation not playing while he has Arcane Shield up (before absorbing a spell) Nomad - Fixed his illusion from spamming attack commands - Fixed the illusion playing the "ZING!" charge initial sound twice if the unit is invulnerable before the illusion gets a chance to attack Nymphora - Fixed her visual green pod lifetime lingering for 1 second too long on the ground Pandamonium - Cannonball stun duration from 0.75/1.25/1.75/2.25 to 1.5/1.75/2/2.25 Pharaoh - Tormented Soul manacost increased from 50/50/50/50 to 50/55/60/65 Pollywog Priest - Added visual timer to Voodoo Wards Puppet Master - Cleaned up scripting for Puppet Show - Fixed the target from spamming attack commands with Puppet Show every frame since it messes with pathing - Voodoo Puppet health from 450/700/950 to 500/750/1000 - Voodoo Puppet decreased damage amp from 160/180/210 to 140/160/180 - Voodoo Puppet overkill damage is still transferred to target, but not amplified Rampage - Fixed a mod exploit Scout - Vanish no longer loses 'Flurry' when Invisibility is manually disabled Silhouette - Fixed her Grapple from interacting like derp with Bubbles' Take Cover Slither - Added a targetradius for the tooltip of Poison Spray - Removed 10% movement slow from Toxicity - Toxicity is no longer an attack modifer - Toxicity's regen disable from 40/60/80/100% to 20/40/60/80% SoulStealer - Demon Hand manacost increased from 75 to 80 Succubus - Mesmerize manacost reduced from 165 to 130/140/150/160 Thunderbringer - Lightning Rod damage from 5/7/9/11% to 3/5/7/9% Torturer - Chain Reaction manacost increased from 100/125/140/165 to 120/135/150/165 - Impalement manacost increased from 95/120/135/155 to 115/130/145/160 - Agonizing Bonds damage reduced from 80/145/205/265 to 80/140/200/260 - Agonizing Bonds targets lowered from 3/5/6/7 to 3/4/5/6 - Agonizing Bonds pull radius reduced from 650 to 600 Tundra - Added timer to Call of Winter so you don't have to select the summons to see their lifetime - Cold Shoulder is now always 600 range Valkyrie - Fixed a super duper rare long range Javelin bug War Beast - Added visual timer for his Hellhounds Witchslayer - Power Drain rescaled drain from 20/40/60/100 mana per second to 25/50/75/100 Version 2.0.29.1 ------------- - Fixed the tutorial breaking the ingame shop - Fixed the trial accounts not seeing the upgrade button Version 2.0.29 ------------- - Added a new Alt Avatar: Winston Charmadon - Added a new Alt Avatar: Thor Thunderbringer - Fixed Silhouette stacking neutrals when using a homecoming stone - Fixed the Tutorial and removed the "Shop" section of it for now - New "Simple Tooltips" * Shorter and more concise for easy reading * Are now default * Old Long Tooltips can be enabled in the options menu - New UI for the Hero Picking phase * Now with a hero's role instead of their background story * Includes the simple tooltips for easy picking Redesigned the Ingame Shop! - New Features of the Shop: * Can switch between standard categories and a filter where you can see items by what they do * Can switch between descriptions and item only view * New recipe-tree when left-clicking an item * Guide system added that lets dynamic guides lead a new or experienced player! * Guides can auto-levelup abilities of the hero you are playing * Guides change the recommended items of a hero based on the items picked for the guide * Guides can be voted up or down and the highest % ones are listed at the top. You can tag one as favorite or default for this hero ingame! * You can make and browse all guides for all heroes on the website * Recommended items are tagged with Stars * Added a search feature in the upper left for all items * Opacity can be changed - More about the shop: * This is designed to be much easier for newer players while still retaining all of the goodies that experienced players like * Left click to "Select" an item, which will open the build-tree in the bottom half of the shop where you can see recipe trees * You can left click any item to make it the focus of the tree, even ones in the tree itself * Right click any item to buy it. Right click a recipe item to pop up a box to buy all remaining components. Or click the buy all remaining button in the lower section * Ctrl-Right click to buy just the recipe of any item (normal behavior). Same with Hotkeys. * Expanded tooltips in the upper right Version 2.0.28 ------------- Tournament rules changes - Pauses can last for 10 minutes - Enemy team can't unpause for 90 seconds - Only one vote is required to pause - Alchemist's Bones now gain charges even when not on a hero - Fixed a server crash - Rolled back the last of the April Fools stuff (Vindicator ult and "lets get it on") - Nullfire Blade blue effects now play on the illusion even if they take no mana - Fixed the Legionnaire double-stuffed Charge bug == Heroes == - Added new Strength hero: Flux - Added new Alt Avatar: Vigilante Vindicator - Added new Alt Avatar: Steam Flux - Added 4 new account icons Gauntlet - Fixed people he knocks over standing up correctly Silhouette - Fixed her Death Lotus & Shadow bug * Fixes Shadow & Silhouette herself gains more blades if she levels up her Death Lotus while she has Shadow illusion out - Made her Death Lotus spin animation play on the illusion when she activates Death Lotus - Made her Death Lotus kunai not respawn with her if the skill is still on cooldown when she actually respawns - Made Death Lotus kunai vanish on illusion when the main Silhouette dies. * Fixes an issue with illusion receiving more than 4 kunai at once - Made Death Lotus's projectile damage application state duration from 1000 ms to 250 ms * Better for duplicate hero mode while also retaining the functionality of not being able to do 4x projectile damage to 1 target in 1 Death Lotus activation cast. - Fixed Silhouette's Shadow so it doesn't die if you have it out and you level Death Lotus from level 0 to level 1 - Related to the above point, fixed Silhouette's Shadow so it will properly gain a level of Death Lotus from level 0 to 1 if you learn it with the illusion out. - Fixed upgrading Death Lotus when she's dead from level 0 to level 1 from giving an extra blade to the Shadow if it is out. - Made upgrading Death Lotus not spawn extra kunai on Silhouette and/or Shadow if the skill is on cooldown while you upgrade it. - Made upgrading Death Lotus while dead not alter the number of kunai on the Shadow if the Shadow is still alive when Silhouette is dead - Made damage on her E's bonus damage nonlethal - Fixed Silhouette's ultimate swap from killing her Shadow if she has 0 points in Death Lotus - Added a visual timer to Shadow so people can see how much time is left on the illusion without actually selecting the illusion Version 2.0.27.1 ------------- - Fixed Homecoming Stone effects playing on Towers through fog Version 2.0.27 ------------- - AFK players are no longer included in vote counts - Added 6 account icons created by community member Popo` - Added some new data to the Watch User interface - Fixed some annoyances with the Topbar and Notifications Fixed the following to prevent mod exploits: - Blood Chalice - Sacrificial Stone - Balphagore's Hell on Newerth == Items == Flying Courier - Returned the visual effects when the Flying Courier used its Q and W Health Potion - Fixed so it won't affect siege units Homecoming Stone - Now disarms the tower you teleport into for 3 seconds (begins at the start of the channel) - Adds an additional 3 seconds to the disarm for every additional teleport while it is still disarmed * First disarms for 3s total, length of the channel * Second disarms for 6s total, 3s seconds past channel * Third disarms for 9s total, 6s seconds past channel, etc Mana Potion - Fixed so it won't affect siege units Mock of Brilliance - Fixed it showing the glow only when it is 'on' and not 'off' == Heroes == - Added new Gold Collection Alt Avatar: Forsaken Strider Accursed - Fix his attacks playing an impact sound correctly Aluna - Fixed Emerald Red from not getting max charges regenerated when she levels it Engineer - Fixed one of the mine states showing for 1 frame - Turret now deals Magic damage Fayde - Tweaked Reflection's stealth attack so it uses the correct impact and works with attack items Flint Beastwood - Fixed Flare initial damage so it breaks things like Sleep and can stack between different Flints Forsaken Archer - Fixed an exploit where if you toggled Call of the Damned on the same frame as your projectile is killing a unit, then you would get 1 skeleton spawned while building up a charge at the same time Glacius - Fixed units animating correctly after the freeze ends Gladiator - Fixed interaction between Pitfall and Nomad's Edge Counter Kraken - Fixed Release the Kraken! interaction with Bubbles' Take Cover and Nomad's Edge Counter Legionnaire - Attempt to make the Terrifying Charge shift-queuable with Taunt - Made the Terrifying Charge axe-swing animation play - Also fixed his Terrifying Charge animation to change properly when he kills a unit & no other valid targets are around - Also recalibrated his attack point & backswing & BAT while in Terrifying Charge mode so his attack comes out smoothly Magmus - Fixed Steam Bath from triggering Nomad's Edge Counter Nomad - Fixed "No retreat!" playing X times when X units are hit - Also fixed Edge Counter from not proccing if the enemy hero is dead and his attack is in mid-air/continuous Puppet Master - Fixed Voodoo Puppet not giving assists - Fixed Voodoo Puppet + Boom Dust crashing the game when the puppet/hero are hugging each other and Boom Dust procs Rampage - Fixed The Chains That Bind from making units temporarily unclickable if they were launched into the air when this skill affects them Version 2.0.26.1 ------------- - Added in a missing texture Version 2.0.26 ------------- - Fixed shop stock decreasing even if you had a full inventory when trying to buy a limited quanity item - Fixed a longstanding annoyance where on screen health bars that appear above units would occlude other health bars * This was most prevalent when a full health creep was standing to the left of a low health creep. The full health creep's health bar would end up occulding the health bar of the low hp creep, making it much harder to last hit/deny - Added 4 new Account Icons == Heroes == - Added a new Agility hero: Silhouette - Introducing a Limited Edition Alt Avatar: Bunny Predator - Added a new Premium Alt Avatar: Wretched Hottie - Added a new Alt Avatar: White Lotus Silhouette Aluna - Fixed her Emerald Lightning so it will stun the first target even if the target enters fog on the same frame the ability goes off Blood Hunter - Made his Blood Sense map icon have the proper icon when you hover over it on the minimap - Made Blood Sense map icon slightly smaller so it doesn't clutter stuff up as much Bombardier - Optimized Boom Dust performance Dampeer - Lifesteal streak effects play again when attacking with his aura. Derp. Defiler - Made Unholy Expulsion's tooltip list it as a Physical spell - Added a 30 second timer to Unholy Expulsion * Timer starts when skill is cast, so it will indicate when the spirits start to fade away Empath - Made the damage source equal to Empath if Empath goes inside someone and uses Essence Link * Fixes your ally getting the kill credit rather than yourself if they die from Essence Link Fayde - Added cliffwalking, treewalking and buildingwalking to Burning Shadows' illusions * Allows them to chase without being blocked by obstacles - Sped up her attack time when under the effects of Reflection so you do not stand there after attacking out of stealth Gauntlet - Grapple's gadget now doesn't draw on minimap. - Fixed a bug where Gauntlet's Grapple was hitting heroes directly behind him if the hero was hugging Gauntlet's back Night Hound - Fixed Teen Night Hound's Pounce; it now plays its sound + animation when used on an enemy unit Nomad - Fixed all of the sounds while his Alt Avatar is active Pharaoh - Fixed an extremely rare bug with Ophelia/Nymphora teleporting Pharaoh to fountain and Pharaoh teleporting all the enemy heroes to his fountain Puppet Master - Made Puppet Show not issue a stop command on the target if the target doesn't find another target to attack * This fixes a hitch if the target never attacks anything - Fixed Puppet Show to not cancel when the acquired target goes invulnerable for a split second * Magmus able to cancel the ability completely if he is targeted, for example - Fixed Puppet Show to not cancel when the acquired target gets fogged * Fixing bad and buggy behavior - Fixed a server crash with Voodoo Puppet - Changed the assist mechanics of Voodoo Puppet * Now awards kill credit to Puppet Master instead of the allied hero attacking the Puppet if the allied hero lands the killing blow Rampage - Fixed a mod-enabled exploit Scout - Changed Marksman Shot so it won't be targetable on siege units Swiftblade - Fixed Swift Slashes from making his corpse stand up at the end if he dies while using it Tempest - Fixed Elemental Void so people can use tablet on allies caught within Tremble - Dark Swarm damage scaling from 20/40/60/80 to 32/48/64/80 - Terrorform tweaked so Tremble is now revealed 1 second after an enemy hero enters the same mound as him - Linger time when leaving Mounds and retaining the perks is reduced to 1 second from 2 seconds - Shudder can no longer be killed by Nullfire Blade - Shudder's disable is a now properly a Debuff Vindicator - Tweaked how he gains Intelligence so he can gain an unlimited amount * The amount of Intelligence a single enemy can lose is still capped at 125 Version 2.0.25 ------------- - Added a new Pestilence Alt Avatar: Ladybug Pestilence - Fix to a server issue that caused them to degrade after extended uptime - Alchemist Bones have been changed back to the 2-charge buildup version Version 2.0.24.1 ------------- - Fixed resetting keybinds Version 2.0.24 ------------- - Fixed a stringtable error with Engineer's Mines - Fixed a cosmetic shop model that was missing - Fixed Nomad's third level of Sandstorm giving 1500% movespeed - Updated the icon for Rosie Engineer Version 2.0.23 ------------- - Fixed the Zzz above creeps for player controlled units - Vagabond Leader,Minotaur, and Catman Champion now no longer use abilities against Magic Immune units == Items == - Token of Life duration lowered from 10 minutes to 7 minutes * Kongor's respawn time is still 10 minutes - Bastard Sword removed from the game - Halberd removed from the game - Fortified Bracelet renamed to Fortified Bracer - Talisman of Exile renamed to Amulet of Exile - Great Arcana renamed to Arcana Assassin's Shroud - Fixed a tiny bug where if you had a high enough attackspeed you can proc Shroud bonus damage more than once on the same Shroud state. - Bastard Sword replaced with a Broadsword - Recipe cost increased by 200 Brutalizer - Old: * Bolstering Armband, Halbred, 1150 Recipe * +6 Str, +30 Damage, Bash - New: * Mighty Blade, Quickblade, 1100 Recipe * +10 Str, +10 Agi, +20 Damage, Bash Runed Axe - Renamed to Runed Cleaver - Bastard Sword replaced with a Broadsword - Damage lowered from 65 to 55 Savage Mace - Old: * Halberd, Halberd, Slayer - New: * Warhammer, Warhammer, Slayer Slayer - Cost lowered from 2400 to 2200 == Heroes == - Added a new Agility hero: Nomad - Added a new Alt Avatar: Nomaddin - Added a new Alt Avatar: Rosie Engineer Empath - Essence Link fixed so it links correctly when the person she is inside is moving very quickly - Made the detection if the target becomes invulnerable better Engineer - Push from Turret increased by ~20% - Damage from Energy Field changed from % based to 28/58/88 per second to all units inside - Tinker removed. Replaced with Spider Mines - Spider Mines * 7 second cooldown, 90/100/110/120 Manacost * Activate to consume one charge to place a Spider Mine at your location. Up to 9 may be placed at one time, each dealing 150/200/250/300 Magic Damage. * Up to 1/2/2/3 charges may be stored, refreshing every 30 seconds * Spider mines are stealthed and appear when an enemy comes near them, chasing them until contact. Fayde - Fixed illusions from switching targets if the target becomes invulnerable - Improved the server performance of her stances and illusions Forsaken Archer - Fixed an exploit with effects and Crippling Volley Pollywog Priest - Made the target animate properly after finishing Tongue Tied Predator - Made damage on Carnivorous be nonlethal * Fixes Predator killing enemy units when he shouldn't be Rampage - Fixed Stampede's projectile going through invulnerability Scout - Fixed Electric Eye so that if you use Detonate on the Eye, then it will put Scout's Detonate ability on cooldown - The silence will no longer hit mechanical units Slither - Altered the effects of Poison Spray to fix it shooting off in the wrong direction Succubus - Fixed the dual-red wings so it moves with the target if the target is pushed Valkyrie - Frost modifier priority changed to fix issues in a real game with her projectile being invisible Version 2.0.22 ------------- - April Fools~! * Some announcer sounds and hero voices have been... touched up... - Alchemist Bones have been reverted to the older cooldown version * This is a temporary fix while we get new code to fix a significant bug - Added a new Alternate Avatar designed by FnaticMSI: MSIvy Slither - Added a new Alternate Avatar: Mountain Tundra - Added a new Alternate Avatar: Quadropod Tremble Version 2.0.21.1 ------------- - Updated the frontscreen picture Version 2.0.21 ------------- - Fixed Puppetmaster's Voodoo Puppet deleting heroes - Tremble can no longer teleport to an enemy's mounds Version 2.0.20 ------------- - Powerups will no longer spawn at 0:00 gametime - Buying Back is now limited to 2 per player * They never 'restock', so you can buy back only twice during any single game * The game tells you when you buy back how many you have remaining - Fixed the bounty for Barrracks so that the killer gets the bounty as well * Was bugged and everyone on the team except the killer got bounty - Fixed a crash with the Match Stats screen == Items == - Alchemist Bones are now limited to 1 per player and are bind on pickup * While a player already has one, they can't assemble another * Alchemist Bones is muted when unowned (dropped by a terminated player) - Tablet of Command now takes a Major Totem instead of an Apprentice's Robe * Stat gain changed from +16 Intelligence to +4 Strength, +4 Agility, +14 Intelligence == Heroes == - Added a new Hellbourne Agility Hero: Tremble Andromeda - Fixed a bug with Swap that caused you and her target to move slightly closer to each other Chipper - Fixed Rockets so you do not gain a free rocket when you level them from 2 to 3 Chronos - Fixed his Curse of Ages Tooltip - Fixed Curse of Ages bugging out when you miss the bashing attack Deadwood - Fixed interation between Willowmaker and Unbreakable Demented Shaman - Fixed an issue with Unbreakable when you have healing-reducing effects on you Devourer - Stopped him from standing up and being silly after he dies while hooking somoeone Doctor Repulsor - Corrected some efficiency issues with his abilities Kraken - Tsunami Charge cleaned up - Fixed Tsunami Charge so that if he's still charging and dies, his corpse won't stand there - Fixed a bug where Accursed's Fire Shield can shield Kraken and he can do actions while charging Legionnaire - Updated the Taunt so that it will function properly in duplicate hero mode Pandamonium - Fixed Flick from triggering stuff like Corrupted Disciple's Static Discharge twice Pharaoh: - Wall of Mummies grab radius increased by 5 * This is a fix to the cornercase of someone being caught inside of the mummies but not grabbed - Made his Tormented Soul unselectable so you cant tab to them Pollywog Priest - Fixed his alt avatar not playing the cast sound on his Tongue Tied Puppet Master - Fixed a very small bug that didn't give Whiplash a timer when Puppet Master died with 1 charge on it - Finally fixed to give bloodlusts and assists correctly Rampage - Stampede magic immunity now take place when charges are 4 instead of 5 Soul reaper - Fixed a majority of cases of his aura getting around Unbreakable Soulstealer - Removed the channeling bar from his ultimate for now, we will fix it and re-add it later Version 2.0.19 ------------- - Added Rainbow Rampage * Unicorn Rampage was the Community Alt Avatar Contest Winner. We have heard your suggestions and have made an alternate version of the alternate avatar: enter Rainbow Rampage. With more color and more effects, we hope this is what the community was looking for. * All players who purchased Unicorn Rampage will have Rainbow Rampage added to their account * Moving forward, you will be able to purchase either Unicorn Rampage or Rainbow Rampage from the Goblin Store - Added Heart Japan Account Icon * With 10% of the revenue from the double coin promotion going to the Red Cross for Japan Earthquake Relief Efforts, we have added the Heart Japan account icon to the Store for people to be able to show their support * This item is a Premium item that only costs 25 gold coins and is intended to show your thoughts are with those in Japan * The S2 Staff sends its thoughts and prayers to those affected by this disaster and thanks the HoN community for their overwhelming support for the people of Japan Version 2.0.18 ------------- Reverted creep stacking mechanism to allow for 2 stacks (3 camps total) *The change was mistakenly patched into the retail client. We are, however, considering such a change as part of a package of changes aimed at shifting the focus of play away from funneling all of a team's resources into one carry. Version 2.0.17 ------------- -New Alternate Avatar for Rampage: Unicorn Rampage! * Community Alt Avatar Contest Winner, suggested by Kalium. - Added a Channeling Bar for heroes with channeling abilities - Ancient creeps now have 5.5 Magic Armor * The large Dragon is no longer Magic Immune, but has 10 Magic Armor - Fixed shop item tooltips not showing bonuses from modifiers (e.g. hatchet, mystic vestments) - Changed the logic of neutral creeps to only use their abilities when there are a number of visible enemy player controlled units instead of just enemy units around them * This means that they will not use their abilities on lane creeps - Added order disjoint to creeps that Ophelia (and Whispering Helm) gains control of so they dont mess with other controlled units actions - Fixed up some of the stringtables - Fixed an issue that could cause creeps to skip towers very occasionally (when dragged away from the lane at strange angles) Kongor - Can no longer be attacked from outside of his lair even with Savage Mace - Fixed his lair to clean up the places you could attack him from outside == Items == - The following items' Attack effects will no longer propagate to illusions * Icebrand * Frostburn * Shieldbreaker * Frostwolf's Skull * Nullfire Blade Assassin's Shroud - Fixed it so that it procs when other projectile-based attack modifiers (Harkon's Blade/Arachna/Vindicator) are used Brutalizer - Fixed Brutalizer so that it doesn't waste Bubbles' Take Cover and optimized some script Doombringer - Cleaned up some scripting Frostwolf Skull - Optimized scripting - Fixed it so it won't make buildings glow blue Geometer's Bane - Recipe cost reduced from 1200 to 800 Halberd - Optimized scripting - Fixed it so the damage popup shows above the target, not the attacking hero - Made it nonlethal against allied units when Puppet Show'd Homecoming Stone - Optimized some scripting - Fixed an issue where if you sold your Homecoming Stone while channeling, it'll leave a state that lasts until you die/next teleport is used Post Haste - Optimized the scripting Ring of the Teacher - Made its toggle not interrupt channeling Savage Mace - Fixed Savage Mace to not own Bubbles' Take Cover Striders - Optimized scripting slightly Void Talisman - Anyone under the effect of Void Talisman can now be attacked and all attacks except for Magic-based ones are negated == Heroes == Aluna - Deja Vu * Unitwalking & shadow slow moved to regular form * Boosted Deja Vu will now cause Aluna to slow any units she runs through (in addition to shadow also slowing) - Emerald Red * Manacost lowered from 150 to 75/100/125 * Now uses only 1 charge on use instead of all charges * Added 0.5 sec cd to skill Andromeda - Units hit by her stun will now animate properly after it wears off - Made her Aura toggle not interrupt channeling and work on invulnerable units Arachna - Made her Aura toggle not interrupt channeling and work on invulnerable units Armadon - Touched up the scripting on his Armordillo Chipper - Sawblades cooldown increased from 50 to 65 seconds Chronos - Fixed his Curse of Ages to work with Bubbles' Take Cover - Fixed enemy units play idle animation after being Stunned Dampeer - Optimized scripting slightly - Made his Vampiric Flight impact the main target when he is 60 units away instead of on top of them * This stops him being inside of someone when he has unitwalking - His aura will now affect invulnerable allies correctly Deadwood - Optimized the scripting in his skills Devourer - Hook will no longer grab people on the way back Empath - Fixed her Essence Link so it successfully heals someone you are inside if they are moving quickly (Magmus stun, etc) Fayde - Fixed the interation between Reflection and things like Harkon's Blade - Tweaked the scripting slightly Flint Beastwood - Fixed his Hollowpoint Shells to work with Bubbles' Take Cover Gauntlet - Optimized his Grapple and Enfeeble - Optimized his Gauntlet Blast and fixed a spelling derp - Gauntlet Blast will now dispel targets before the damage is dealt Gladiator - Call to Arms will no longer deal damage to dead (or just rezzed) people who died under it's effects Hammerstorm - Made his Aura toggle not interrupt channeling Jeraziah - Made his Aura toggle not interrupt channeling - Changed Aura to a Debuff Kraken - Fixed his Splash to interact with Unbreakable correctly Legionnaire - Charge bonus speed from 100/150/200/250 to 100/150/200/500 - Fixed a projectile was only for art affecting gameplay in corner cases - Fixed Taunt so that if enemies are taunted in fog, they will attack Legionnaire - Optimized his Charge and Decapitate Madman - +1 second to the cooldown of all levels of Stalk - Fixed rare super long Barrel Roll Magebane - Made his Aura toggle not interrupt channeling - Fixed a damage popup bug with Mana Rift * Now shows the correct popup value on the target Moon Queen - Made her Aura toggle not interrupt channeling and working on invulnerable allies - Optimized her bounce attack's scripting Myrmidon - Int growth lowered from 3.2 to 2.9 - Wave Form range lowered from 1000 to 850 Ophelia - Optimized her Judgment and fixed the state application time to be accurate in time length before the port - Optimized Ophelia's Touch tags Pandamonium - Fixed enemy units play idle animation after being smashed on Pebbles - Fixed his Toss to interact with Unbreakable correctly Pestilence - Fixed his bash from triggering Bubbles' Take Cover Pharaoh - Fixed Hellfire so it does the correct number of pulses * Was doing one too few - Range of the Mummies pushback/manaburn lowered from 200 to 150 Puppet Master - Optimized Puppet Show scripting - Optimized Whiplash; now uses a timer instead of onframe condition Rampage - Optimized some tags of the Charge - Fixed the charge to prevent it from bugging out sometimes and not pushing the enemy - Fixed his bash from triggering Bubbles' Take Cover - Optimized some tags in The Chains That Bind Scout - Fixed Marksman Shot to have a correct buffer range (was 100 too short) - Optimized his stealth Soul Reaper - Made his Aura toggle not interrupt channeling and a Debuff Swiftblade - Can no longer crit from Way of the Sword while spinning Torturer - Chain Reaction stun from 2s flat to 1.25/1.5/1.75/2s - Cleaned up Torment's scripting Tundra - Optimized Piercing Shards and Call of Winter - Made his Cold Shoulder not sometimes put him in a random position relative to the enemy - Made his Avalanche speed faster to speed up when the push happens Vindicator - Optimized his Aura - Made Final Chapter go through invulnerability Wildsoul - Optimized a tag in Bear Root - Made Booboo's deniable percent to 10% from 50% Witch Slayer - Fixed a bug that caused him to gain mana even if he had none Zephyr - Cyclones will heal the same amount (30) if they expire or are used - Fixed Zephyr spawning Cyclones on enemy corpses if he kills stuff while dead Version 2.0.16 ------------- - Added a new Gold Collection Alternate Avatar: Legendary Valkyrie * She will be available for 14 days before being removed from the shop - New Legion Intelligence Hero: Aluna - Myrmidon and Glacius have defected to the Hellbourne - When a player views their own match stats and history, the "Back" button will appear at the top of the screen - The game lobby will now display the appropriate tooltip indicating the players MMR instead of PSR - Fixed powerups not precaching in old replays - Fixed souls now showing on Dampeer's Alt - Added new account icons - Updated Shaders - Fixed some broken models - Fixed a messy cliff on Caldavar Empath - Essence Link range from 600 to 500 - Essence Link break range from 850 to 750 - Essence Link Damage and Heal per second from 30/45/60/75 to 20/35/50/65 Version 2.0.15 ------------- - Fixed Armadon - Fixed Alchemist Bones always starting with 1 charge - Fixed the End Game Match screen so it properly references Silver Coins Version 2.0.14.1 ------------- - Fixed a derp that made tooltips not work at all Version 2.0.14 ------------- == Store Currency Update == - There are now Gold and Silver Goblin Coins in the Store * Gold coins come from purchasing coins in the Store and on the website, while you receive Silver coins from matchmaking. Everyone has had there current stash of coins converted to Gold coins based on how many coins they have purchased thus far. If you have purchased 2000 coins and you have 2100 coins, you will now have 2000 Gold Coins and 100 Silver Coins. Similarly, if you purchased 2000 coins and currently have 500 coins, you will now have 500 Gold Coins. - When purchasing items, your Silver coins will always be used first, then it will dip into your Gold coins. There is a coin breakdown showing how many of each type of coin will be used before you confirm your purchase. * Past items and their prices remain the same - Premium Items * Premium items can be purchased at normal price with Gold Coins or at a premium price with Silver Coins. Gold and Silver Coins may not be combined on Premium items. == General == - Added a new Announcer Pack: The Bad Ass Pack voiced by the great Jon St John himself * This is the first Premium Item - Added new Tempest Alternate Avatar: Mystic Tempest - If multiple heroes do damage to a player and a creep/tower gets the final blow, it'll trigger Bloodlust with the gold being shared - Fixed bug where double-tapping your control group for a pet while it was being summoned would end up having you control your hero, but have the pet selected - Casual mode building armor reduction should no longer wonk out if someone disconnects - Items bought on the Courier will no longer be credited to the owner of the Courier - Added an "Off" icon for when you toggle off skills - Upped number of state slots by 8 - Tweaked the appearance of the default arcade text slightly - Fixed the Wells so they heal invulnerable units correctly - Fixed the invisible rock in Caldavar bottom lane - Fixed the overly-large blockers in Caldavar middle lane - Courier spam share messages are now more restricted - Fixed some model and linear affector errors - Fixed up some animation jitters - Fixed up a crash while loading into a game - Added missing tooltip info to the "Weather Conditions" in the game options "Interface" section - Added new account icons and bundles == Items== Alchemist Bones - Builds up to 2 charges, recharge cooldown of 100 seconds (allows you to instantly transmute two creeps in one jungle trip) - Does not work on player controlled creeps - No longer works on runes Barrier Idol - Added the missing +2 All Stats Behemoth's Heart - Heart now only gives .75% of Max Health in regen along with the Strength and Health, regardless of primary attribute Blood Chalice - Is now disassembleable - Fixed the issue with only one person getting Health back instead of several Bottle - Renamed to Bottle of Tears for now =] Daemonic Breastplate - No longer will place it's aura on gadgets Dancing Blade - Price lowered from 3300 to 3000 Gold Dust of Revelation - No longer has a maximum stack of 2 Frostfield Plate - Blast now spreads twice as fast - Gives a lingering 2 seconds of clearvision on use Frostwolf Skull - Fixed ability projectiles applying the slow Nome's Wisdom - Added an additional +50% Mana regeneration for the bearer Nullfire Blade - On upgrade, adds 8 charges instead of replacing unused charges (still can only be upgraded once) Pickled Brain - Price lowered from 1000 to 900 gold Post Haste - Movespeed increased from 95 to 105 - On teleport completion, gives you an additional +200 Movespeed buff for 5 seconds * Movement speed buff breaks on entering combat Savage Mace - Fixed so it's bonus damage is not lethal to allies - Fixed the popup so it is properly over the target - Fixed the mini-stun so it won't own Bubbles == Heroes == Accursed - Fire Shield cast range increased from 450 to 700 Arachna - Spider Sting Spiderling health increased from 3 to 4 - Webbed Shot now deals 4/8/12/16 Magic Damage per second to the target for its duration Armadon - Quill Spray mana cost from 35 to 30 Balphagore - Demonic Pathogen can now be clicked again to immediately spread silence, but the original target becomes unsilenced - Exploding Minions from Hell on Newerth will now explode when they expire naturally Blacksmith - Fireball cooldown reduced from 15 seconds to 12 seconds - Flaming Hammer projectile speed from 950 to 1200 - Chaotic Flames previously reduced Fireball cooldown by 3/6/9 seconds. Now, reduces Fireball cooldown by 2/4/6 seconds * Fireball CD at level 16 remains the same as previously. That is, 6 seconds. Corrupted Disciple - Movespeed from 290 to 300 - Agility gain per level from 2.5 to 2.8 Dampeer - Fixed Bloodthirst so it doesn't reset on death Demented Shaman - Arcane Hide removed and replaced with Unbreakable - Unbreakable: Target allied hero is affected with Unbreakable (state) for 6 seconds. Affected hero gains 15/30/45/60 Attack Damage and if he receives fatal damage while affected by Unbreakable, he does not die and is instead restored to 150/250/350/450 health * Unbreakable is dispelled when it prevents the target's death Empath - Fixed so she does not draw on the map while using As One - Fixed her Essence Link when she is inside of someone so it links correctly - Fixed her Essence Link so it breaks if the target goes invulnerable - Empath should now correctly get assists if her target of As One gets a kill or assist Flint Beastwood - Fixed his Alternate Avatar Hollowpoint noise Hammerstorm - Brute Strength can no longer be removed early Jeraziah - Movement Speed from 300 to 310 - Cast times on Inner Light, Protective Charm, and Sol's Blessing all improved to 700 cast time and 300 cast action time - Any hero under the affect of Protective Charm that earns a kill grants Jeraziah an assist - Any hero under the affect of Sol's Blessing that earns a kill grants Jeraziah an assist Keeper of the Forest - Fixed Tree Sight so they don't disappear if more than one person crowds around them Legionnaire - Terrifying Charge Movement Speed bonus from 60/100/140/500 to 100/150/200/250 - Terrifying Charge now gives Legionnaire 0/2/4/6 Armor and Magic Armor while he is charging - Fixed Legionnaire attacking correctly after Terrifying Charge - Whirling Blade modified to function as such: If Legionnaire is struck once, a counter is added to the ability. If the counter reaches 12 (On taking the 12th attack), Legionnaire spins, and the counter is reset * If Legionnaire spins due to the 17% proc chance, the counter is reset * If Legionnaire leaves combat for five seconds, the counter is reset Magebane - Base Strength increased from 17 to 18 - Void can now only be cast on units with mana to avoid misclicks Magmus - Base armor increased from 0.66 to 1.76 - Volcanic Touch no longer considered an Attack Modifier - Volcanic Touch is now toggleable Maliken - Damage inflicted to self changed from True Damage to Magic Damage - Fixed him always playing the heal sword sound in his ranged form Moraxus - More Axes damage from 60/80/100/120 to 30/40/50/60 + (3/4/5/6)% of target's max health Night Hound - Night Hound is able to be attacked by towers and creeps while in his Smoke Bomb, and Pollywog/Slither wards may attack while in Smoke Bomb - Night Hound may attack towers in his own Smoke Bomb - Fixed Night Hound's Smoke Bomb from being selectable and drawn on the map Ophelia - Command now uses a charge system, max of 1/1/2/3 charges. Charges gained every 30s. - Command now also increases movement speed of creeps by 0/15/30/45 - Ophelia's Judgment normalized to 75/150/225/300 Magic damage * Cooldown lowered from 30s to 16s Pandamonium - Missing Cannon Ball will no longer slow Pandamonium - Fixed him being able to turn during Flurry Pharaoh - Fixed Wall of Mummies from grabbing people and then pushing them with the burn - Fixed Wall of Mummies so that someone charging through it did not burn all of the mummy 'charges' in one go Plague Rider - Movement Speed from 305 to 320 Predator - Fixed Carnivorous propagating to illusions Puppet Master - Agility gain per level from 1.5 to 2.0 - Fixed Voodoo Puppet so it gives assists to anyone who hits it Pyromancer - Base Damage from 37-55 to 43-49 * Same average value - Phoenix Wave damage increased from 100/170/230/280 to 100/170/240/310 Rampage - Attack action time improved from 600 ms to 450 ms - Stampede range increased from 9001 to global - At 4+ charges Stampede, Rampage is now Magic Immune instead of having Slow Resistance * The Magic Immunity does not linger past the impact point Sand Wraith - Desert's Curse linger time lowered from 7 seconds to 3 seconds - Dissipate range reduced from 1000 to 700 AoE - Dissipate damage reduction and damage return lowered from 5/10/15/20% to 4/8/12/16% Scout - Fixed a bug where he would lose his attack speed if he canceled an attack without coming out of stealth - Marksman Shot is no longer canceled if vision of the target is lost Soul Reaper - Base Strength from 16 to 18 - Strength gain per level from 1.7 to 2.0 Succubus - Heartache cast range increased from 600 to 625 - Fixed Mesmerize so it properly puts things like Portal Key on cooldown - Smitten mana cost changed to scale from flat 125 to 95/105/115/125 - Attack Range from 400 to 500 Tempest - Fixed duplicated Elementals having full lifetime Torturer - Chain Reaction and Agonizing Bonds cast action times (the portion that may NOT be animation canceled) both reduced to 500 ms from 700 ms - Torment radius changed from 300/350/400 to a static 400 - Chain Reaction stun duration changed from 1.25/1.5/1.75/2 seconds to static 2 seconds Tundra - Fixed a bug with Cold Shoulder that made him run in place like a boss!~ Warbeast - Hellhounds' attack damage normalized - Metamorphosis duration changed from 14/15/16 seconds to static 16 seconds Wildsoul - Summon Booboo cooldown reduced from 180/160/140/120 seconds to static 120 seconds - Booboo leash range increased from 925 to 1050 - Battle Cry hotkey changed from D to E Witch Slayer - Fixed Witch Slayer's Power Drain so it doesn't waste 10 Mana if used incorrectly Zephyr - Fixed Gust's Stun so it doesn't own Bubbles - Cyclones now do 75% damage to neutrals and creeps, increased from 50% - Cyclones will now teleport with Zephyr correctly - Sped up the movespeed of the Cyclones so they keep up when he is just running around Version 2.0.13.3 ------------- - Fixed Grim Reaper death - Fixed some missing UI textures Version 2.0.13.1 ------------- - Fixes a cursor issue Version 2.0.13 ------------- - New Monitor game feature * Right click a friend or clanmate who is ingame to Monitor them, getting basic stats that update every minute - Casual mode changes * Decrease creep bounty to Normal Mode values * Double hero bounty - Added a new Alt Avatar for Soul Reaper, the Grim Reaper - There are now keybinds in the options menu to level up each of your skills * Default bound to ALT+Z, ALT+X, ALT+C, ALT+V, and ALT+O for abilities and stats - Fixed a bug where mousing over the minimap would sometimes turn the cursor into a targeting cursor - Fixed bugs with many of the models in the game. Results in a small performance increase - Predasaurs no longer have evasion, now have additional Armor - Vagabond Assasins will not longer automatically purge nearby players - Sporespitter no longer has +15 free damage per attack - Antlore Healers will no longer heal themselves - Empath * Range on Wall changed to 800 Version 2.0.12 ------------- - Fixed an issue causing Myrmidon's Weed Field and Behemoth's Fissure to hit units in a wider area than they should have - Empath's Essence Link will now display its beam properly through the fog of war * Note, Empath will not be able to see the beam if her target is in the fog. The target will, however, be able to see the beam if Empath is in the fog - If the target dies prematurely, Empath's Essence Link will no longer continue to give health to the host of her As One With Empath skill - Empath can no longer target allied illusions with her As One skill Version 2.0.11 ------------- - Added a new Intelligence hero: Empath * Empath has an Alternate Avatar, the Mage Empath - Towers have had their damage normalized to have no damage range, dealing the average value all the time - Barracks, when they die, will award the killing team with 100 gold for each player. Last hitter gets no bonus gold. Applies to Casual Mode, but 150 gold per player. - Added cast-range indicator support * When casting an AoE spell, the AoE will be colored green if you are targeting within range of your hero, yellow if you are out of range, or red if you are trying to target an invalid location * When casting a direct target spell, the cursor will turn yellow if you are attempting to cast on a valid target that's out of range. Green and red still represent ally or enemy casts, that part is unchanged - Gauntlet can now double-activate his hookfist and it will go in the direction he is facing and pull anyone hit back to right infront of himself - Debuffs that are flagged for giving assists will now award an assist if they were actively on a target within 20 seconds of it dying (similar to how assist damage works) * Non-damaging abilities such as Voodoo Jester's stun will give assists correctly now - Beardulon has been renamed to Booboo - Fixed Swiftblade's stringtables - Fixed a bug that would sometimes allow players to change their vote after voting - Fixed the scoreboard sometimes showing incorrect info when a player is terminated. - Added new account icons, including 8-Bit Heroes by the community's Aviseras Version 2.0.10 ------------- - Fixed Panda Flick and Legionnaire Charge Version 2.0.9 ------------- == General == - This patch has brought the first Gold Collection Avatar, Sachi Swiftblade. She will only be available for purchase until Friday, February 4th at 12 PM EST, so act swiftly to be one of the lucky few to own her! * Gold Collection items are only available for a limited time - Tweaked the ramps near Kongor on Caldavar to be much wider - Casual Mode games now automatically start with a courier for each team - Outpost no longer has Snake Bracelet or Major Totem in it, now has an Apprentices Robe Shop improvements - The green border around a component now takes into account your stash. - An orange border will be displayed around a component if you own it, but it's not in the selected unit's inventory. It will not show up if it's in anyone else's stash, if you can't see it, or if it's held by an enemy. - "Buy All Components" is now "Buy Remaining", which will purchase only the items without a green or orange border. It'll also buy items going left to right, depth-first, so it can still buy some components even if you can't afford all. - You can now buy while dead and then sell those items back while still dead - Added a new icon over the item when it's still in the grace period for 100% sell-back value - Fixed courier purchase messages showing the wrong player as buying them - Added more account icons - A courier will no longer automatically transfer wards to you, unless you bought the wards - Stunned units can no longer use the Grimm Teleporters - You can now earn smackdowns/humiliations if a player-owned unit gets the killing blow. These kills are now also counted for nemesis/paybacks - Fixed the timer for votes showing the wrong amount of time remaining. It wasn't taking into account time spent paused - You can no longer concede once the enemy team has conceded - Fixed the available avatars icon from incorrectly showing if a player does not have access or the ability to purchase any of the avatars for that hero - Added GetGameTime and GetTotalTime console commands - Font loading and memory optimizations * Fonts load about twice as fast now and use about half the memory - When a user joins the queue and a match has not been established in their MMR bracket/game type/map, the average wait time will display as "??? seconds" instead of "0 seconds" == Items == Blood Chalice - Now takes a Scarab instead of a Trinket of Restoration * No longer gives +2 Health Regeneration * Does not give any Mana Regeneration passively Hellflower - Now gives +51 damage instead of +50 as it is a correct sum of its parts Nullstone - The spell-block component no longer propagates to Illusions Puzzlebox - Fixed the manaburn to correctly do Magic damage instead of True Sacrificial Stone - Added +10 damage (from Sustainer) - Fixed a bug where you could put the stone on a non-hero unit and it wouldn't lose charges - Fixed it so that the wielder must be a hero in order to get charges added to it. == Heroes == Bombardier - Fixed an anomaly with Null Stone and Boom Dust allowing Bombardier to use Boom Dust when he has 0 charges - Fixed Sticky Bomb from showing a stun visual when it explodes with 0 charges on it. Chronos - Fixed Time Freeze so that the damage won't be lethal to allied units Corrupted Disciple - Optimized Corrupted Conduit Dampeer - Fixed Dampeer's Aura dispeling Sage's Lore - Fixed his Aura to toggle correctly - Should no longer lose his souls if he dies with Token of Life active Devourer - The ability will now gain charges equal to the strength gained Flint Beastwood - Fixed Ultimate so that it always plays the sound when it should * Fixes an issue where the "Headshot" would play even if the target did not die - Fixed alternate avatar from saying gibberish each time he procs his Hollowpoint Shells - Fixed his hollowpoint shells from killing allied heroes Forsaken Archer - Fixed Forsaken Archers' skeletons not attacking your target if you issue an attack order from far away & decide to activate skeletons early on - Fixed Forsaken Archer's skeleton timer from displaying wrong time values when you summon a bunch of skeletons by toggling quickly Gauntlet - Infernal Instability is no longer dispellable Gladiator - Added disjoint to Showdown upon returning the target - Fixed Pitfall sound effect glitches - Made the state that deals damage to you after the ult visible so you know what is hitting you Legionnaire - Fixed units on edge of fog canceling Charge (again) - Fixed Terrifying Charge so it can be blocked by Moraxus - Decapitate cast effect type changed from Physical to SuperiorMagic * This means it can now be cast on Physical Immune as well as Magic Immune units Kraken - Resized his alt avatar - Fixed his charge so it will no longer dispel other stuns on the enemies - Fixed his Ultimate effect playing 1 second too long Maliken - Fixed his sword stance not playing his idle animation when you go back to regular sword stance - Fixed Maliken's colors when using sword modes Myrmidon - Fixing his carp from proccing events like Corrupted Disciple's static field more than once Pandamonium - Fixed Flick to not work on invulnerable units * Also fixed Flick to properly trigger Moraxus' Arcane Shield Pharaoh - Fixed the ult being able to hit a unit behind him when he casts it - Tweaked how the ult works with SOTM. Added a new fifth ability to swap between the versions Predator - Fixed Venomous Leap so you can correctly disjoint it Sand Wraith - Properly fixed Mirage so there won't be a cooldown on Manifest right after you cast Mirage - Implemented a visual timer on Mirage to let Sand Wraith users know how long Manifest is going to be available Soul Reaper - Fixed Ultimate so that it always plays the sound when it should * Fixes an issue where the sound would play even if the target did not die Soulstealer - No longer gains souls from killing gadgets Succubus - Fixed Mesmerize so the first damage tick happens correctly Version 2.0.8.1 ------------- - Fixed building attack and building destroyed announcer messages Version 2.0.8 ------------- - Units in the fog of war will no longer block pathing * This means that if you are clicking to move through a juke spot and an enemy is in the fog, blocking that path, your hero will still attempt to follow that path until you see the enemy hero, rather than run around the long way * This includes stuff like fissure or other movement blocking gadgets - New Kraken alternate avatar: Crustacean Kraken - Added new account icons - Moved the concede and pause options slightly - Added a confirmation box when you call a concede vote - Removed snow from Caldavar - Players can now right click the "Auto-Connect" checkbox to remove all chat rooms from their auto join list * Doing so will also leave each auto join channel they are currently in - Fixed the UI acting like spectators could vote on remaking - Fixed spectators being able to vote on kick votes - Each team now has a 5 second cooldown between any vote call - Any global votes fail immediately if enough people vote no - Players will now automatically be placed in a group channel when they do team matchmaking - When a player joins a group the group channel will automatically have channel focus - Fixed the editor deleting the /resources/ folder inside of a map archive when you save - Fixed a crash after playing 2+ games in a row - Fixed a crash within the hero compendium Geometer's Bane - Recipe cost increased from 500 to 1200 - Now "Order Disjoints" when used * This means someone who queues up a spell or attack on the user has that order canceled when it is used Bombardier - Boom dust ranged decreased from 600 to 500 - Boom dust damage scaling from 40/60/80/100 to 25/50/75/100 Dampeer - Terrorize cooldown increased from 8s to 10s - Vampiric Flight cooldown increased from 20/16/12/8 to 22/18/14/10 Thunderbringer - Lightning Rod area of effect reduced from 1000 to 800 Slither - Vision on wards reduced from 1400 to 300 Voodoo Jester - Base damage decreased from 51-61 to 46-56 Zephyr - Gust now has a 0.1 second ministun Version 2.0.7 ------------- - Fixed AFK kick vote - Kick votes now have the proper cooldown - Fixed the yellow 'time left' bar over all other units appearing Version 2.0.6.3 ------------- - Fixed a minor exploit with the RAP form Version 2.0.6.2 ------------- - Fixed Reconnection issues * Reconnection was not always working, this fix should get it off the failboat Version 2.0.6.1 ------------- - Fixed Helga Hammerstorm icon Version 2.0.6 ------------- - Added a new Alt Avatar for Gladiator: Adventure Gladiator - Added a new Alt Avatar for Hammerstorm: Helga Hammerstorm - Based on player feedback and data from the last month of matches significant improvements to the MM algorithm have been made which should result in matches being much more balanced - Groups waiting more than a few minutes in the queue should now find themselves being placed into a fair match much sooner than previously * This also includes groups with very high or very low MMR that were having to wait much longer than the average queue times - Added more icons and another bundle - Vote kick has been re-added to the game * A kick vote against someone can only be called once every 3 minutes - Concede now only requires 4/5 "Yes" votes after 30 minutes instead of normal 5/5 - Fixed a bunch of console errors - Fixed an issue on the hero selection screen for the Hellbourne team * Part of the UI was overlapping the hero selected circle and causing issues - Can now click store item icons to view bundle/avatar/announcer preview windows - Add Romanian language to system bar language selection combobox - Tweak to progression interface to display 4-digit cumulative stats - Added a "Back" button [back to player stats] for match stats panel when clicking to view another player's stats for a particular match - Fixed the AFK kick vote to indicate that it is team only - Items in the shop now show their total cost by default * To see just the recipe cost, hold down control with the shop open - Wards now have a 'Timer' bar above them that shows how much time is left at a glance - Fixed a bug where Striders could get charges while on cooldown - Re-recorded Gladiator's voice Version 2.0.5 ------------- - Added new Alt Avatar for Arachna, "Queen Arachna" - Added new Flags, Icons, and Bundles - Fixed up Chipper recommended items - "Ownage" now only plays on the fifth team kill streak, not all kills five or greater - Fixed weather effects stopping when joining a new game - Fixed Alt Avatars being selected during hero loading - Fixed a crash when someone selected an invalid Alt Avatar - The Wards stat is now Wards Places instead of Wards Bought Striders - Now begins to lose charges (and consequently, speed) when you are within 900 units of a visible enemy hero * The max number of charges is lowered by 1 for every 100 units closer you are to an enemy hero Dampeer - Fixed some abilities playing through fog - No longer invulnerable when charging at someone Legionnaire - Fixed the no damage charge bug Keeper of the Forest - Stealth is now removed when the attack completes, not when it starts Version 2.0.4.2 ------------- - Fixed the chest present box - Merry Christmas! :) Version 2.0.4.1 ------------- - Fixed an issue with recent matches in the stats page Version 2.0.4 ------------- - Added a new Hero, Dampeer - Added a new Alt Avatar for Dampeer in the store: Vacation Dampeer! - Added a new Alt Avatar for Flint Beastwood in the store: Captain Flint! - Added new account icons to the Store - Added more flags upon request to the store - Added new Icons for the minimap - Added a new "Terror" overhead icon for When you are feared - Improved feedback in Matchmaking for leavers * This now tells you how many games you need to play to be a non-leaver - Romanian string table update - Fixed crash if you used the mousewheel over a playerlist in a chat channel without clicking, and then hit Up - Fixed a drawSelectedPath crash - Fixed any attempts to auto-follow into matchmaking games - Fix to prevent alt avatars from being selected during hero loading - Fixed Neutrals aggro and added a ZZz effect over their heads when they are asleep - Added Spellshards as recommended items to some heroes - Fixed Geometer's Bane to correctly remove the "Attack this hero!" indicator when used - Fixed Maliken's weird textures with sword mode on - Fixed Legionnaire's Charge so it doesn't cancel when you use it on someone on the edge of fog - Fixed Rampage's Charge so it doesn't cancel when you use it on someone on the edge of fog - Fixed Night Hound's Pounce so it always does the bonus damage - Fixed up the weird interactions with Pharaoh mummy and other heroes. You could get pushed and pulled from weird angles and this fixes that * Also makes the circle around him of mummies slightly more circular - Fixed Bubbles and Gladiator's abilities with timers so they reset to 0 correctly if you use the ability early - Fixed Soul Reaper's Judgment, it was hitting siege units before Version 2.0.3 ------------- - Added more Winter/Christmas stuff, including a new courier and three free new Alt Avatars in the store! - Maliken, Keeper of the Forest, and Deadwood now have alt avatars in the store that cost 0 coins. Merry Christmas! - Fixed some matchmaking bugs - Fixed some UI bugs with the minimap and RAP * This should fix the FPS issues players have been having - Added some new icons and country flags that were missing - Fixed gold report's GPM calculations (this the popup you get when you hover over your gold) - Fixed Ophelia's targeting with Judgment - Fixed Nymphora and her ultimate on Grimm's - Fixed a few spots on Caldavar you could get perma stuck - Fixed Pollywog's alt shooting lightning from the wrong hand Version 2.0.2 ------------- - Fixing up a music track - Tweaked and fixed some UI issues Version 2.0.1 ------------- - Winter Maliken and Kongor! - Added snow and snow trees to Caldavar for Christmas - Editor Load Map division by 0 fix - Fixing Night Hound's Alt Avatar display name in the Vault - Nemesis/Payback now only count on direct kills, not assists - Hooked up "mystery hero" icon for blind picking in SD - Fixed music streaming when there is a Unicode character in the path - Fixed interaction with the alt-clicking buildings/heroes and Attack-Moving and other actions - Updated weather effects - Updated several effects and sounds Ophelia - Can no longer teleport herself back to base like lawls Slither - Wards will no longer be able to hovered over on the minimap Version 2.0.0.1 ------------- - Fixed public games list being empty - Cleaned up the 'First Time Purchase' window to clearly show the bonus - "/weather rain" should now always start the rain effect - After a match starts, the game music starts playing immediately after hero loading - Remove the "Voting/etc has moved" box when you hit F6 - Fixing Blacksmith's Account Icon name - Fix for the unexpected interaction between pathing and holding Alt These changes were in 2.0.0, just were not in the changelog: Vindicator - Base strength increased from 17 to 20 - Master's Incantation cooldown from 3/2/1/0 to 2/1/0/0 Version 2.0.0 ------------- == Team Matchmaking == - Find matches faster! Boasting arranged-team or solo play, this innovative and intuitive feature increases the efficiency of game creation by automatically gathering player statistics from a variety of group sizes, formulating teams, then matching those teams in as fair a manner as possible. With the ability to customize game mode, region, and map preferences, as well as group up with players on or off your friends list, the new Matchmaking will not only make it much faster to find a game of HoN, but also maximize the fairness and quality of the match. - Playing Matchmaking rewards you with valuable Goblin Coins! Check out the new end-game scorescreen function after a Matchmaking game. - Matchmaking will be disabled initially, we'll enable it when we're ready to begin public testing on it this week. Once enabled, expect it to have cycles of going up and down as we gather data, iterate, improve the algorithms, and fix any bugs. == Cosmetic Store == - With goblin coin currency, which can be earned or bought, players can purchase in-game brag-worthy cosmetic upgrades. The micro-transaction based store, controlled by Merrick the goblin shopkeeper, lets players customize their experience without affecting game play or allowing the purchases to change the level of competition. - Cosmetic upgrades include: * Alternate hero avatars * Taunt * Account icons * Alternate announcer packs * Name color options. * Account Symbols == New 3v3 Map: Grimm's Crossing == - A new action-packed and exciting map that includes a two-way teleporter in the middle area, allowing for more innovative fighting strategies and tactics. Grimm's Crossing is a battlefield for the bloodthirsty. The terrain favors the cunning and aggressive, as hidden paths within the trees can provide a quick way to rout unsuspecting enemies. There is precious little territory to be contested over; battles are won and lost at frantic paces, often beginning and ending unexpectedly. - Features of the new map: * 2 lanes that are very close together * Only one set of towers outside of each base * Small, tightly packed map * Neutral creeps spawn only in the middle section of the map * No elevation at entrances into bases * 1 rune spawn location in the center * Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead. This is active if with both Casual and Normal mode on this map. * Twin teleporters for quick transit and fun surprises * It's a winter wonderland! Try the snow weather on this map! == New Game Mode: Casual Mode == - This entirely new mode of play will provide new HoN players and casual gamers with a more "fun," less punishing way to learn and play HoN. Elements in Casual Mode speed up progression and increase rewards in ways that remain true to the game's core identity, delivering a version that can be embraced by new and veteran players alike. - Changes from Normal Mode to Casual Mode are as follows * Exp range from 1000 to 1300 * Removed gold loss on death * Increased hero bounty ** Hero base gold bounty: from 200 to 300 ** Hero gold bounty per level: from 5 to 10 * First blood bonus: from 200 to 300 * Gold bounty per streak: from 50 to 75 * Hero assist gold totals 50% of kill amount, split between all assisters * Radius assist gold base: from 30 to 0 * Radius assist gold per level: from 5 to 0 * Respawn time per level from 4 seconds to 3 seconds * Denies no longer deny experience * Uphill miss chance removed * Creeps give 1.25x of average normal mode value, no gold fluctuation * Buildings give 1.5x of average normal mode value, no gold fluctuation * Towers give global experience when killed, even to dead people, (by tower level): 150,200,250,300 * Tower last hit gold bounty: from 470,520,570,620 to 300,350,400,450 * Tower Team gold bounty: from 200,240,280,320 to 300,350,400,450 * The amount of experience required to reach the next level increases as the game goes on. This means that at the beginning, players level up a lot faster than in Normal Mode, but in the mid and late game they level up at about the same rate as in Normal Mode. * Buyback costs are at 1.75x normal mode values * Towers' armor scales with number of players alive; Buildings have 100% of armor when all are alive, scaling to 0 armor when your entire team is dead. == New Interface Features == - We have revamped the in-game interface to be more dynamic, informative, and efficient. - Enhancements include: * Advanced mini-map interaction. Try hovering over heroes, buildings, or wards! * Pull down tabs in the upper right for intuitive access to vote functions and game options * Graphic kill messages for feedback when you net a kill in the upper left. * A gold counter to see the breakdown of your gold earnings from different sources. Hover your mouse over your gold count to see the exact breakdown! * Experience range indicators to mark enemies within the experience gain range. You will notice a small purple diamond next a creep's health bar when you are in range and a purple diamond effect will play when they die if you got experience. * Context-sensitive pings to highlight the object and send out alert messages to allies. Try Alt+Clicking an ally, enemy, or building. * A hover-over inventory to allow for quicker inventory feedback on allies and enemies. Hover over an enemy to quickly see their inventory. == BETA Map Editor == - With the exact same tool that we used to make HoN, users can now create and edit maps for enhanced single-player experiences. Users who are inspired to create multi-player maps can submit their map designs to the HoN DREAM website for potential inclusion in HoN. Also, in conjunction with scripting manipulation, players can create their own custom modes. - This is still a BETA version of the Map Editor, and as such still has features to be added, polish to be done, and bugs to be fixed. Keep this in mind! - To open the editor, use the editor.bat file in your HoN directory or re-install the game and it will automatically add a shortcut to your start menu as well == Weather Effects == - A storm has arrived on Newerth with HoN 2.0 and it shows! Change the weather of the map you are in at any time through the Options menu and feel free to sing in the rain. - Players can set their preferred weather effect in the interface options or with a chat command. Right now we support "Rain" and "Snow". The default is "Off". - Chat commands are as follows: * /weather * /weather None * /weather Rain * /weather Snow - We included a text file with instructions on how to make your own weather effects in the HoN directory == New Item: Spellshards == - It's time for the magic users of Newerth to show their true power! With Spellshards, they can pierce the defenses of the enemy and burn them to a crisp that much faster. - The wielder's spells ignore a portion of their enemy's magic armor, causing increased magic damage. - After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded two additional times. - Components: Great Arcana (1675) + Recipe (1000) - Stats: * 6 Intelligence * 17 Damage * 10 Attack Speed * 3/6/9% Cooldown Reduction * 75% Mana Regeneration * Causes any Magic damage you deal to ignore 2/4/6 of your target's Magic Armor. This effect can never cause their magic armor to go below 0. - Note: The item "Trophy Belt" did not make it into this patch. == Nemesis and Payback == - Beat down an opponent hard enough and you will become their Nemesis! Be careful, though, for payback is sweet revenge. - A 'Nemesis' against an opponent is gained when you kill them 4 times in a row without them killing or assisting in a kill against you. - A 'Payback' is given when you kill or help kill your Nemesis. == New Music == - Newerth's citizens, every now and then, take the time away from the battlefield to learn new musical scores. They have brought us six new songs to encourage us in battle! - New songs: * The Missing Rune * Hope * From The Depths They Rose * The Chase * Overrun Lane * Kongor's Lair - Each map now has a custom music soundtrack that plays songs in a pre-determined order. - In addition, several music related bugs were fixed: * Fixed music looping * Fixed playlist looping * Fixed music fade-out/fade-in * When a music track is stopped, it defaults to fading out * Music is now streamed rather than loaded upfront. This fixes an issue where lower-end computers would randomly hitch when the music switched. * When a music track ends, its memory is now freed == Other Features == - BP bans increased from 3 to 4 - Single draft now has blind pick, meaning you won't see the other team's hero picks during hero selection - Banning draft will now switch bans immediately - Mid-bar completely redone for HoN 2.0 - Streak stats are no longer recorded for public games - Fixes for Caldavar so the creeps won't start in tower range in bottom lane and the middle lane will be more even == General == - Fixed GPM calculations. Gold that wasn't counted in GPM before: * Passive * First blood bounty * Assists * Radius bounty * Was counting how much a player should have lost on death, rather than what he actually lost if he didn't have enough gold - Fixed a spot you can hit Kongor from outside of his pit - You can now also "buy all components" for items without components and it'll just buy the individual item. - Swapping the minimap to right side now also swaps the location of attack modifiers - Added sounds to the pause/unpause countdown - You can no longer transfer items from your stash onto units that can't carry items - Toggling mute on a player no longer /ignores them - Tweaked effects, voices, and animations of several heroes - A code tweak that will increase load time for computers with limited amount of virtual memory, but should help alleviate crashes due to running out of virtual memory (32 bit Vista and 7) - Gold will now max at 65535 instead of looping back to 0 - Sped up Frostwolf Skull projectile to 1500 (medium speed based on high and low ranges) - Fixed up a lot of the stringtables - Fixed some divide by zero errors - Shrunk some giant textures - Custom Game renamed to Public Game - Fixed some map textures - Fixed follow coloring to update when first displayed - Fixed a crash when viewing match stats containing a null player slot - Added a unit voice delay slider to the options panel. Credit to Bangerz for the initial implementation. - Follow is now removed when removing buddy - Fixed model quality change crash - Fixed Tournament Mode not working on linux client - Replay_autoSkipPause cvar for auto skipping pauses in replays - Deleted un-used voice commands == Bugfixes == - Previously, if a courier dropped an upgradeable item on you when you had a full inventory, including a recipe for that item, the recipe would be consumed but the item wouldn't upgrade. Fixed. - Fixed a Bombardier Boom Dust bug relating to casting it from long ranges resulting in quirky behavior - Chipper ult won't draw on the minimap anymore - Fayde's Burning Shadows now give small clearvision - Legionnaire's ult damage when he doesn't kill now correctly does Magic damage (was a script error) - Pharaoh's Wall of Mummies will now grab people correctly to the middle - Tempest's Glacial Blasts won't stun magic immune units or invulnerable units anymore - Fixed Arachna's ult still spawning if the target dies first - Thunderbringer's ult won't hit illusions anymore - Vindicator's illusions won't steal int from him anymore and will get the +2 int popup so it's not obvious who the real one is - Blacksmith can now hit himself with Frenzy when it multicasts on another target - Gladiator's ult won't wonk out anymore if he casts it while frozen and can't turn - Gauntlet's fist won't wonk out anymore if he casts it while frozen and can't turn - Fixed the manacost of Defiler's Silence to match the tooltip correctly - Fixed Thunderclaw and Charged Hammer so they won't go off on denies - Added double activate to Blood Hunter Blood Crazy - Added double activate to Succubus Mesmerize - Made Succubus ult undispellable - Made Tablet of Command unbind it's target - Warbeast's Wolves won't take the craters they come out of with them anymore == Neutrals == - Neutrals now sleep at night * They have zero aggro range at night and normal aggro range in the day Minotaur Neutral Creep: - Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast == Heroes == - Fixed some effects playing through fog: * Gladiator Pitfall * Moraxus Stomp * Bubbles' teleport-to-Shell-Surf "water splash" * Bubbles' Song of the Sea Balphagore - Fixed his illusions from eating creeps Chipper - Fixed his ult from drawing on the minimap like silliness Devourer - Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast Doctor Repulsor - Fixed missing tooltip info Electrician - Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast Engineer - Turret now shoots twice as fast and the cap of number of hits removed. * Damage per bullet starts at 40 and is lowered by 10% for every bullet that hits you * The push starts at the same it was, but gets weaker the more you are hit * Snare is still max of 35% from 10 hits Gauntlet - Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast Gladiator - Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast - Added a glow to the whip Legionnaire - Fixed a typo in his ult damage (was doing 300, should be 350) if you missed with it Maliken - Re-exported and cleaned up voice Moraxus - Axes damage from 80/100/120/140 to 60/80/100/120 Myrmidon - New sounds - Fixed infinite life weed field - Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form - Fixed a permanent vision bug Nymphora - Pod is now 250 AOE, 1 second delay, and 60/120/180/240 Damage/Heal. Used to be 325 AOE, 2.5 second delay, 90/180/270/360 Damage/Heal. Pebbles - Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast Sand Wraith - Fixed an issue with Dissipate that let him get some long range damage - Fixed a bug with the ult that reset the cooldown to the max length incorrectly when Mirage was used - Fixed the illusions incorrectly giving vision the whole duration of the ult instead of just while they are alive Soul Reaper - Fixed him getting mana from hero kills correctly Succubus - Fixed a damage/stun event to fix Bubbles wasting Take Cover autocast - Fixed heroes ulted by her not doing their idle animation after it ends Tundra - Fixed his charge and interaction with Moraxus' Shield Wildsoul - Fixed a bug that caused him to have a projectile with Frostwolf Skull even in melee form == Console Commands / UI Commands == * This section is mainly for modders - StopMusic(true) will now fade out the current music track * StopMusic() will still stop it instantly - New console command 'MusicInfo' * Displays the name of current track, length of current track, and position within current track - New console command 'MusicSeek' * Allows you to jump to a specific time index within the current music track * The argument can be in 'mm:ss' format, for example 01:30, or in seconds, for example 90 * If the argument begins with '-' then it represents a time offset from the end of the track (for example -10 would seek to 10 seconds from the end of the current track) - New console command 'PlaylistStart' * Begins playing the specified tracks in order. Example: PlaylistStart music/track_01.mp3 music/track_02.mp3 music/track_03.mp3 - New console command 'PlaylistClear' * Clears the current playlist - New console command 'PlaylistNext' * Plays the next track in the playlist ** Fades out the current music track and fades in the next music track - New console command 'PlaylistInfo' * Displays information about the current active playlist, including number of tracks, name of each track, and which track is currently active Version 1.0.20 ------------- - Added a new strength hero: Moraxus! - Delay before the other team can unpause lowered from 60s to 30s - Disabled voice responses for a lot of abilities that have custom sounds - New Immortal sound Puzzlebox - Spawn order changed so next unit tabs to Puzzlebox Wizard when Hero + summons grouped together - Puzzlebox Mauler's passives moved to slots 2/3/4 so that player can easily distinguish Wizard from Mauler - Fixed Puzzlebox Wizard's Manaburn incorrectly burning 275 instead of 225 at lvl 3 - Manaburn popup is now above target instead of Wizard - Tooltips redone/fixed Version 1.0.19.1 ------------- - Removed label abuse Version 1.0.19 ------------- - Fixed Arachna - Fixed Bombardier's Air Strike! not working with Staff of the Master - Kraken Ultimate from 90/80/70 to 110/100/90 second cooldown - Reverted the change to Sand Wraith due to a technical issue - Bottle now loses ownership when it is dropped from a Courier death - Missing from 1.0.18 changelog: * Tutorial re-voiced by Ms Pudding * Tablet of Command recipe changed to include an Apprentice's Robe instead of a Major Totem. Now gives +16 int and 10 damage Version 1.0.18 ------------- General / Bugfixes - Removed Halloween effects - Fixed some water effect problems with Rampage - Fixed Nighthound's attackscheme when he is in cloud so it functions correctly. - Corrected Valkyrie's Javelin speed from 837 to 857.14 - Andromeda's Void Rip will now disjoint her as well as her target on use - Bubbles' Take Cover will now properly trigger from invulnerable sources of damage - Bubbles' Kelp Field will now properly stun invulnerable units that move out of the radius (Magmus Lava Surge, for example) - Bugfix for Ophelia's Judgment so it unbinds the target when they are teleported - Ophelia's Judgment can no longer be cast on allied lane creeps - Fixed an old bug with Ophelia that lets her perma-block a neutral creep spawn with illusions - Wildsoul Bear's Root will now correctly last 9 seconds on non-hero units - Witch Slayer's Power Drain will now instantly kill illusions on use - Fixed Bombardier's Boom Dust so it is correctly blocked by Null Stone - Correctly unbind the targets of Nymphora's Teleport - Nymphora's Teleport now picks the closest targets to her, not random ones - Puppetmaster's Puppet Show now silences as well (This is a bugfix for weird situations it can cause) - Pharaoh's Soul will again reveal around itself while in flight properly - Pharaoh's Wrath of the Pharaoh is now a Superior Magic instead of Superior Physical touch to fix some issues. No gameplay change. - Bugfix for Kraken's charge warping people around - Thunderbringer's Bolt's reveal is now clearvision - Fix for Pestilence's Swarm so you can't lose vision on someone in odd situations - Fixed Dark Lady's Dark Blades so they silence Bubbles correctly when he has Autocast on - Tundra's Coeurl now has the correct backswing (from 800 to 1000) - Fixed Tempest's Glacial Blasts from doing 2x damage on the first blast - Fixed Forsaken Archer's Skeletons so they won't stand around like dorks if she is attacking from max range - Fixed some effects from playing through the fog Items - Added courier sounds and some effects - Mana Potion, Health Potion, Wards, and Runes of the Blight now lose ownership when dropped from a courier death * This means that if you kill an enemy courier that is carrying wards, you can now use those wards as if you bought them Ring of Sorcery - Recipe lowered from 525 to 200 Striders - They now lose charges if you are within 600 units of a visible enemy hero at the same rate they gained them. You begin to gain the charges back as soon as you run away from the enemy. Heroes Accursed - Fire Shield cast range from 350 to 450 Armadon - Buff Quills projectile flight speed from 900 to 2700 Bombardier - Boom Dust cast range reduced from 700 to 600 - Ultimate no longer has a long delay before the bombs drop - Pick sound corrected Blood Hunter - Blood Crazy from unremovable debuff to removable on enemies, debuff is a "buff" on allies Chipper - Chipper's stacking DOT from rocket+tar is now 15/20/25/30 per charge (Down from 20/30/40/50, which was nuts) Flint Beastwood - DoT to smooth damage over the 2 seconds instead of 2 ticks Legionnaire - Terrifying Charge CD from 30 static to 30/26/22/18 Kraken - Tsunami Charge touch radius from 60 to 80 - Splash CD from 8 secs to 11/10/9/8 seconds, damage type changed from magic to physical Sand Wraith -Any valid enemy target hit by the initial sand projectile will leave a sand trail behind them! Voodoo Jester - Mana Cost on Mojo from 95/105/115/125 to 110/120/130/140 Version 1.0.17 ------------- - Added kill streaks, and other kill events to the player stats page * This includes Smackdowns and Humiliations (The tracked Humiliation is not a failed attempt at a smackdown, but when you kill someone who taunted you) - Touched up some effects on the main menu background - Updated stringtables - Updated Catman Leader effects when he stomps Tablet of Command - Can no longer be used while immobilized Harkon's Blade - Can be toggled while stunned Bombardier - Tweaked sounds and effects slightly - Added voice Deadwood - Slow from Willowmaker is now linear in how it decreases instead of down-up-down weirdness Flint Beastwood - Flare now does DOT damage over 2 seconds (initial hit, 1 tick after first second, 1 tick after second second) Legionnaire - Terrify is now properly applied in a cone in-front of him again Pharaoh - Ult (with SOTM only) can now be toggled between targeting enemies only or enemies and allied heroes Version 1.0.16 ------------- - Fix to quick stats - Candles now fade to smaller versions when in a lobby so they don't block any buttons - Fix to allow clan tags with a length greater than 3. Bombardier - Added recommended items - Fixed a hitch in bombardier's portrait animation - Fixed Boom Dust not crediting the damage to Bombardier correctly sometimes - Fixed Boom Dust so the graphics update correctly as you slowly apply charges to someone and they expire - Fixed Boom Dust exploding from DOTs when put on an ally Keeper of the Forest - Updated Root effect so it's less nonsense and more pumpkin Vindicator - Fixed the aura not turning off when he dies Version 1.0.15 ------------- == General == - Halloween on Newerth has arrived... - New lobby with expanded hero slots. - Quick stats favorite hero % will now display correctly for accounts with over 32,000 seconds played on that hero - Added EM % to quickstats - Fix for that infinite life infinite spawn simpleemitter particle on the background effect - Fixed almost all of the tooltip bugs and errors thanks to ElementUser - Removed the "All Heroes" option * All games are now "All Heroes" by default - The "selected" buff icons no longer incorrectly pop / blink - Fixed Bloodlust gold reward from not being logged correctly - Updated French stringtables for the tutorial, courtesy of QualQuek, Bass, Jelucyr, Tyr00, Neuroleptik. - Normalized the building gold and Kongor kill gold - Hid some states that should not have been shown == Neutrals == - Added some new effects to the neutrals who have abilities Kongor - Kongor now has a larger health bar - Kongor now has 75% Magic reduction - Kongor base armor lowered from 3.5 to 3 - Kongor attack range increased from 100 to 128 - Added effects and partial tweaks to his stomp == Items == Bottle - Crow Ferrying now refills to 2/3 instead of full Insanitarius - Fixed it to be a proper sum of its part * From 11 Damage to 12 Damage * From 15 Attack Speed to 25 Attack Speed Logger's Hatchet - No longer works on Kongor Mana Battery - AoE radius from 1600 to 1200 - Health gain from 12 to 10 per charge - Cost from 210 to 200 Power Supply - AoE radius from 1600 to 1200 - Health gain from 15 to 10 per charge - Cost from 290 to 240 Ghost Marchers - No longer let you move through Pollywog Priest's Voodoo Wards == Heroes == - New Legion Int hero, Bombardier - Tagged a lot of hero abilities so they will only play the custom voice response instead of two overlapping ones - Added new debuff states for Swiftblade's Blade Frenzy, Magmus' Steam Bath, and Tempest's Meteor so players know when they are taking damage and when they are not Andromeda - Correctly hid her stunned state - Base agility from 27 to 26 - Str gain from 2.3 to 2.1 - Dimensional link aura radius from 900 to 800 - Aurora AoE from 300 to 275, damage from 25/50/75/100 to 40/65/90/115 Blood Hunter - Fixed him gaining health from illusions Bubbles - Shell Surf now disjoints Chipper - TarToss * Cooldown from 25/20/15/10 to 18/15/12/9 * Cast action time from 0.25 to 0 - Sawblade Showdown * Initial damage increased from 100/200/300 to 200/300/400 * Fixed bug that placed a lingering DoT on enemies who ran through the saws quickly which artifically increased its damage * Can not take the initial damage again for 2s after leaving the saws even if you re-enter them Corrupted Disciple - No longer can get an infinite damage boost in certain situations Dark Lady - Dark Blades' damage increase lowered from 50/70/90/110% to 50/60/70/80% - Taint Soul cast range from 1200 to 800/900/1000/1100 Deadwood - Fixed up Willowmaker's tooltip to list duration of debuffs Devourer - Maximum health gained from devouring from 100/150/200 to 75/125/175 per charge - Fixed tooltip on Devour to display correct duration of charges (7s per charge, incorrectly listed 10s) Electrician - Electrician cooldown on Electric Shield from 2 secs to 0.5 secs - Cleansing Shock SotM effect changed: instead of bouncing, it purges target and yourself at the same time - Cleansed now loses its movespeed bonus smoothly over the whole duration - Purge damage on summoned units is now pure instead of magical Fayde - Fixed Burning Shadows so it does not reveal enemies hit for a longer time than intended Flint Beastwood - His Flare effect will no longer play in the fog - Fixing a bug causing him to say several different voice responses when using Flare Gauntlet - Fixed Grapple hit detection while right next to someone Jereziah - Removed the attack, replaced with a slow aura with 7/14/21/28% 300 radius AOE slow Kraken - Projectile speed of Torrent increased from 1000 to 1250 Legionnaire - Terrifying Charge * Damage is now instant instead of through an attack * The increased movespeed is kept for an additional second - Decapitate range increased from 150 to 175 Magmus - Allied units will no longer 'block' the casting of Lava Surge Panda - Remove silence off Flick, made it a stun instead Puppetmaster - Increased casting speed of Puppet Show and Voodoo Puppet * Cast action time lowered from 500ms to 300ms Soulstealer - Will no longer gain charges if he dies and an attack is in midair that kills something Tundra - Shiver is no longer Magic Immune, but is now Splash Immune Vindicator - No longer applies his silence aura to enemy heroes he cannot see Voodoo - Mojo can now be double activated to cast on self Version 1.0.14 ------------- == General == - Updated effects for the Vagabond neutrals - Added Australia region filter to public games and create game interfaces - Fixed Kongor slain sound anytime Kongor is killed (Only a problem on some systems) - Quick Stats bad baseline fix. - Fix quick stats always saying "Player's First Game" on Mac/Linux clients - When a killstreak of 11 thru 14 is ended, the game now properly displays "X has ended Y's BLOODBATH streak", not "X has ended Y's IMMORTAL streak" - Fix for the restore button disappearing on the replay scoreboard (the entire scoreboard was moving off screen) when a player is terminated == Heroes == Devourer - Fixerd him not gaining strength from killing a hero. Logic failure. Nymphora - Fixed not being able to teleport into your own base Kraken - Fixed Hellbourne Main Building bounds so Tsunami Charge doesn't just go through it - Fixed Tsunami Charge doing too much damage - Tsunami Charge no longer brings Invulnerable units along with him - Splash no longer propagates to illusions Succubus - All non-cleave splash damage will now wake up someone slept by Mesmerize Version 1.0.13.1 ------------- - Fix to deadwood's stringtables Version 1.0.13 ------------- == General == - Darkwood Vale is now a 4v4 map - Kill streaks of 15 or more now play the "IMMORTAL!" announcer sound / message - Taunt effect is now more intense and shiny for the first few seconds - Heroes will now fully turn toward their final goal even when pathing into deeply blocked areas - Max possible charges are now ~16,000 (Fixes several issues) - Change default lag threshold to 1000 ms from 500 ms - Clients no longer precache the voice responses of enemy heroes - Muting a player will /ignore that player, and unmuting will /unignore. - Fixes the white icons when someone randoms. The random now happens before the load, not after - Updated visual effects for some neutrals' skills - A teammate right clicking on a shop with the courier will open there own shop window now - Added watery grass to show where fog is blocked yet you can run through - Added global announcer sounds anytime Kongor is slain - New Effects for minotaur, catman, and vagabond leader - Update Frostburn tooltip to show max of 3 charges, instead of 5 - Updated effects and sounds for several items like Blood Chalice, Puzzlebox, and Striders - Updated sounds to several heroes - Fix some loading bar funkiness - Fixed game hosts not being able to assign players from Hellbourne to Legion side when right clicking their portrait. Credit to Bangerz for this fix - Fixed the quick stats - K:D ratio now displays two digits after the decimal (for example K:D will be "1.58" instead of "1.6") - Fixed client not handling valid clan name tags that are 4 chars long - Fix for a few of the public game filters (mode, num players, map name, server type) to correctly save their settings. Credit to Bangerz for this fix - Fixes for Full Game, Advanced Game Option, and Advanced Game Mode Filters - Fixed a potential crash on the chat server that occured when a user was not able to be resolved during a clan invite - Cleaned up some of the error messages to properly represent the error occuring == Mod Integration == - Added UI_CMD's GetFPS() and GetPing() - Hon now natively supports the "Mod Options" mod framework - HoN now natively supports the "Movable Frames" mod framework * Movable Frames now supports spectator mode * Cleanly integrated Movable Frames with Mod Options, so that the user can customize his movable frames the same way he would customize any other mod - The Replay Stats Button mod is now built in (Credit to BASH) * Adds a button to the Local Replays list to view the match stats - The Enhanced Buff Icons mod is now built in - The Improved Spectator UI mod is now built in == Neutrals == Skeleton Boss - Now a ranged unit. Damage re-adjusted - His castable root now ministuns on impact Neutral Ogre - Fixed the ice shield so it doesn't apply when a melee hero casts at someone who has it on == Items == Blood Chalice - Mana returned from 150 to 100 - Now stops all regeneration effects (bottle/health potion) when used Hellflower - Added visual trail to silence state for some anti-juke fun. Savage Mace - The proc can no longer propagate to illusions Striders - Will no longer go on cooldown just from looking at someone, you now have to attack - Runes of the Blight can now be used and not put the item into cooldown - Fixed a bug causing them not to reset cooldown when they are picked up or transferred Sword of the High - Cost lowered from 3800 to 3400 Tablet of Command - Added to the "nohelp" list, so you can no longer push allies who do not allow you to - Now applies a ministun on use to the target if it is an enemy - The target is no longer silenced or perplexed, and can turn while being pushed Void Talisman - Fixed so you cannot activate while magic immune (Can't waste it anymore) == Heroes == Fixed the following playing through fog: * Magmus Steam Bath * Wildsoul's Bear Teleport * Forsaken's Volley * Blacksmith's Flaming Hammer * Chronos' Timeleap Balphagore - Decreased str gain from 3.1 to 2.7 - Hell on Newerth * Damage: * (Lvl 1) 200/300/400 to 175/250/325 * (Lvl 2/3) 350,450,550 to 300/375/450 * Effects: * (Lvl 2/3) Hell Snare from 6 seconds to 4 seconds * (Lvl 3) Volatile Minions damage from 150/225/300 to 125/200/275 * When ultimate is in cd you no longer gain charges when enemies cast spells near you, instead you decrease the cd of your ultimate by 1 seconds per spell cast Blood Hunter - Clarify Blood Sense's tooltip to show that the aura increases by 1500 range per level - Feast now leaves a lingering debuff for 1.5s when attacking a hero * If they die in this time, Blood Hunter still gets healed. Chipper - Removed the 0.1s cooldown when a new charge is available for Rockets Chronos - Curse of Ages no longer works on buildings Devourer - Striders will now be 'turned off' while Decay is activated - No longer gains strength from killing himself. :( - His own illusions should no longer steal strength from him when someone dies nearby - Lower strength gain to 1 per kill - Ult Decay increase range rebalanced from 50 per charge/level to 30/40/50 per charge/level Doctor Repulsor - Starting int from 27 to 25 - Level 1 armor lowered from 5.1 to 4.1 - Magnetic Contraption still happens instantly, just a 400ms backswing. Can anim cancel the backswing like normal - Attackspeed slow from Electric Frenzy is now -50 instead of -50% - Tree destruction radius on Ludicrous Speed reduced from 100 to 75 - Can no longer use Ludicrous Speed while immobilized Engineer - Strength gain lowered from 2.3 to 2 - Turret duration from 6s to 5s * Can only be hit a max of 5 times now (down from 8) - Fixed a bug with Energy Field that caused units to get owned if they went invulnerable while inside Flint Beastwood - Money Shot's will now auto-cancel if the target is greater than 1800/2300/2800 units away from you while you're still channeling - Crosshair on target should be visible to allies only Forsaken Archer - Will no longer spawn skeletons after she dies from a midair arrow Gauntlet - Enfeeble no longer has charges set to 0 when attacking creeps, only when hitting heroes - Enfeeble duration incresed from 3s to 4s - Now steals 1% of anything hit's total damage per charge and gives that damage to gauntlet for the duration of the slow/steal - Max charges from 50 to 35 - Fixed his glove getting snagged on buildings when he threw it - The glove throws no longer disable each other Glacius - Tundra Blast slow from 5s static to 3/3.5/4/4.5s Kraken - Reworked - Ability 1: Torrent * Kraken conjures a surge of seawater, drowning an enemy. Deals damage, slows, and reduces armor * Deals 110/160/210/260 Magic damage and applies Torrent to the target for 3 seconds * Torrent: 30% Movement Slow, -2/-3/-4/-5 Armor - Ability 2: Tsunami Charge * Kraken charges with great strength and speed, dragging the first enemy he encounters to sure doom. If Kraken collides with a tree, cliff, or structure, he will stop. If he is dragging someone at that time, they will get stunned. * Charges 800 units in the targeted direction. Deals 60/90/120/150 Magic damage in a 200 AoE to all enemy units he charges past. On collision with an enemy hero, that hero is picked up and carried along with Kraken. When he hits a cliff, building, or tree he stops charging. If he is carrying an enemy hero, that hero is stunned for 1/1.33/1.66/2 seconds and takes an additional 50/100/150/200 Physical damage. - Ability 3: Splash * Kraken releases a devastating slam that splits the seven seas, passively dealing additional splash damage on occasion. * Deals 30/50/70/90 bonus Magical damage to targets in a 325 radius and an additional 30/50/70/90 Magical damage to targets in a 200 radius. Attacking will reduce cooldown by 1 second. - Ability 4: Release the Kraken! * Every seafarer's nightmare is manifest as this hulk of watery flesh! Summons a Whirlpool that damages and pulls in enemies. If they reach the center, they are damaged and stuned by its lashing tentacles. * After a delay of 1 second a 300 radius whirlpool spawns, dealing 40/50/70 Magic damage per second, slowing by 50%, and pulling units towards the center with a force of 100/125/150. Any enemies who reach the center are dealt 200/300/400 Magic damage and are stunned for 1.5/1.75/2 seconds. Lasts 3/4/5 seconds. Magmus - Steam Bath now disjoints on use - Fixed a bug causing you to not always go to exactly where you click when using Lava Surge Panda - Removed the 0.1s cooldown when a new charge is available for Flurry Rampage - Updated tooltips to show he gains slow resistance and reveals the target while charging - Reveal time after Charge is over lowered from 4s to 2s - Horned Strike damage increased by 20 across all levels - Damage from ult +5% at all levels - When horned strike procs, 15% movespeed for 1.5s - Charge slow resistance added instead of treewalking - Fixed a bug with the ult that caused the target to get endless unitwalking Sand Wraith - Deserted range check for people being alone lowered from 400 to 300 Slither - Removed the 0.1s cooldown when a new charge is available for Wards Scout - A 500ms cooldown now starts when using Vanish to avoid double activating it Succubus - Anyone who breaks Mesmerize and is slept themselves now are immune to damage for the first 1s Torturer - Base strength from 16 to 18 Tundra - Fixed infinite buff bug with Cold Shoulder - The "push-away" from Avalanche now correctly goes the full distance every time and will not push people who were behind Tundra Vindicator - Vindicator Illusions can no longer steal intelligence - Global Silence is now dispellable Voodoo Jester - Fixed the bug causing Acid Cocktail to occasionally split into two - Sped up Acid Cocktail from 750 to 800 initial and 450 to 600 for the bounce - Fixed his tooltips to clarify that his casks do no damage to heroes Witch Slayer - Can now only cast Power Drain on units with mana Version 1.0.12.1 ------------- - Fix for trial accounts Version 1.0.12 ------------- - Fixed invisible heroes and a potential crash - Fixed a server crash when moving a flying unit Version 1.0.11 ------------- == Report Abusive Behavior == - Form fixed - Griefing category added (please be sure to describe the situation carefully before submitting) == Hero Resource Unloading == - Mainly some memory management optimizations. If you frequently crash after playing multiple games in a row, this should help - Please report any issues or crashes on the forums == General == - Player Controlled minions are now deniable - Improved chat server stability - Fixed an issue where players were able to invite other players to their clan even if the targetted player was already in a clan - Game lobby now displays more stats about players when you hover over the stats button next to their character portrait - Fixed an exploit where players could set d_drawAreaAffectors to true, and they could see the effect of Madman's stalk in action while he was invisible. This cvar will only work on practice games or replays from now on - Fixed drag selection of flying units (Tundra Bird or Courier). Trying to select the bird should no longer cause epic levels of rage. - Spectators (and players in replays) can now view the shop - Fixed shop error messages not showing up when shopping from the main shop panel - Fixed spectator gold/min inaccuracies when players sell items - Little fix for the tiny icons in spectator mode == Items == Blood Chalice - Cooldown increased from 25 to 35 == Heroes == Armadon - Fixed a bug with Spine Burst doing too much damage Chronos - Agi Steal from Curse of Ages removed Devourer - Fixed a bug that made heroes unbind from projectiles well after he hooked them Engineer - Range of Keg lowered from 1000 to 800 Nymphora - Infoheight changed so the healthbar isn't on her face - Grace of the Nymph now also increases the target's Movespeed by 25/50/75/100 - Stun range lowered from 1200 to 900 - Speed of the projectile lowered from 1100 to 1000 Sand Wraith - Fixed first ability to follow correctly Vindicator - Glyph of Silence can now silence people in the fog again * This is a temp bugfix to when someone won't get silenced even if you can see them * It is possible it will be changed back to vision-limited once the code bug is fixed Version 1.0.10 ------------- == General == - Fixed Flint Beastwood's icon to show up in player stats properly - Fixed the remaining issues related to watching a replay when skipping past the hero loading portion - Fixed an issue where the "permanent keybind" feature for control groups was not allowing the camera to center when the control group key was double tapped - Fixed the "Save Channel" button to work properly - Fixed an issue with the display of player stats, win percent should once again be accurate - Fixed advanced game mode filter and advanced game options filter on public game interface to correctly save values == Items == Stormspirit - Using storm spirit on an enemy will now block item usage, for example it will disable a homecoming stone from being used - Using Storm Spirit on an ally will no longer be dispellable Striders - Striders will now go into cool down when channeling a spell * They will stay in cool down for the duration of a channeled spell or item, meaning that if a player teleports to a lane with a home coming stone, they will have to wait 3 more seconds to get full speed from striders - Striders will now remain in cool down while dead - Striders will not longer be put into cool down as the result of dealing damage over time (DoT) damage on another player * Casting the spell that deals DoT damage will still put them into cool down, but the lingering DoT will not keep the boots in cool down if the player has otherwise exited combat Puzzlebox - Added more sound effects for spawn and ability usage == Heroes == Armadon - Fixed an issue causing spine burst to not always deal its damage Flint Beastwood - Fixed base damage from 39-50 to 36-42 - Lowered base armor from 2.94 to 2 - Adjusted Hollowpoint damage from 30/40/50/60 to 20/30/40/50 * Fixed tooltips to show corrrect % chance to proc - Fixed an issue causing vision to never be lost on a target if Flint used his ult and had his mana drained during the channel time - Aggro range for Flint Beastwood increases to 850 when Dead Eye is at max level - can no longer target Mechanical units with Money Shot Sand Wraith - Fixed an issue causing his Desert's Curse to not properly track targets when an enemy hero is selected Succubus - Fixed an issue preventing Mesmerize from dealing its damage Version 1.0.9 ------------- == General == - Greatly optimized client performance on all systems - Optimized various interfaces to run more efficiently (9000% more efficient!) - Fixed an issue causing F6 to re-set the position of the scoreboard - Fixed various crashes that could occur during gameplay - Fixed experience popups to off-set from gold popups, such that they do not overlap - Added a new music track to Caldavar, entitled "Encounter at the River" - Fixed in game match stats screen to display the correct XP/Min, such that it will not calculate time spent playing after reaching level 25 - Fixed a crash that could occur when exiting the game - Added hero selection announcements for bubbles, chipper, doctor repulsor, gauntlet, and tundra - Pre-match time for all game modes changed from 1 minute 15 seconds to 1 minute 30 seconds - Fixed several interface crashes - Fixed advanced game mode filter on public game interface to correctly save values. - Fixed animations getting stuck when rewinding replays - Fixed rewinding tree deaths in replays - Fixed projectile orientations - Fixed attacking buildings and towers without sight of that building or tower - Fixed duration of deny animation glow - During modes that use alternating pick (banning draft, banning pick, etc), once a player selects their hero it will instantly switch to the other team (rather than waiting the remaining time) * Each player now has 40 seconds to select their hero, from 30 * Transition time between banning and picking is now 15 seconds, from 20 * The time after the hero picks has been reduced from 2 minutes to 45 seconds - Hero selection time in all pick reduced from 2 minutes to 1 minute == Mac Bug Fixes == - Fixed a crash in OS X when a user quits by closing the HoN window - Limit AA to 4x on OS X client to avoid all white/black screens caused by higher settings == Items == New Item - Striders - New boots added to the Initiation shop - Marchers + 300 (Recipe) - 50 Movespeed. No other bonuses. - When out of combat for 6 seconds, increases movespeed by 100 over the next 2 seconds, for a total of +150 movement speed (including the base). - Bonus movespeed is removed when the owner takes damage, casts a spell, attacks, or uses an item. * Using Non-combat items such as Wards, Bottle, Mana, or Health Potions will not remove the bonus speed Blood Chalice - Now requires a Mark of the Novice (+3 int) and Crushing Claws (+3 str) instead of a Scarab, granting +3 Str/Int - Grants 150 mana for 150 health. Mana is no longer lost after a duration - If an enemy hero dies within 15 seconds and 700 AOE of the user, the user is healed for 150 as the chalice uses the enemy's spilt blood to pay the debt. - Cooldown lowered from 35s to 25s Null Stone - AOE abilities (such as witch slayer stun / pyromancer wave) no longer proc nullstone when clicking directly on a target Savage Mace - Illusions will no longer proc a ministun. They still can get the +100 damage. Stormspirit - Now only 'stuns' allies, letting them queue up abilities. Enemies it is used on can not queue up abilities or items while cycloned. == Heroes == - Updated many recommended items - Reworked how many projectile-based abilities interact with eachother * This fixes strange behavior when two skills that try to move a unit interact, such as a charging kraken getting hooked by devourer who gets tossed by pebbles Flint Beastwood - New Hellbourne Agi hero, based on DotA's Sniper - Skills: * Explosive Flare - Deals damage in an area immediately, then gives vision over that area and slows/reveals any enemies who come within the vicinity * Hollowpoint Shells - Gives a chance that an auto-attack will deal bonus damage and apply a mini-stun * Deadeye - Increases attack range * Money Shot - Channels for a brief time then fires a massive shot, dealing high damage at a long range to a single target Chronos - Damage from Curse of Ages proc from 20/40/60/80 Magic to 15/30/45/60 Physical Doctor Repulsor - Increased vision range on first skill to from 300 to 800 - Fixed an issue with sounds on the first skill where some super human players could hear high frequencies - Radius of tree killing on ult lowered from 150 to 100 - No longer disarmed while using ult Engineer - Turret is now killable, dies in 3 hits. Units can only get hit a maximum of 8 times, down from 10 Forsaken Archer - Volley range from awful/awful/decent/800 to 800 at all levels - Volley immobilize time from 1.75/2/2.25/2.5 to 1/1.5/2/2.5 - Skeletons no longer apply the DoT Gladiator - Flagellation will no longer deal double bonus damage to buildings - The visual effect on Call to Arms now matches the actual area - Damage taken from Call to Arms is now spread over 5/6/7 seconds instead of instant - Increased speed of Call to Arms from 650 to 750 Nymphora - Zeal damage from 55/90/130/160 to 50/85/120/155 - Zeal stun duration from 1/1.3/1.6/2 to 0.75/1/1.25/1.5 Rampage - Can now target and affect Magic Immune heroes with all of his abilities Slither - Poison Spray range from 1000 at all levels to 600/725/850/1000 Soulstealer - Cast time for Soul Burst increased from 1s to 1.4s Tundra - Ranged pet attack cooldown from 1.5s to 1s - Coldblooded replaced with Cold Shoulder * 300,400,500,600 Range, 40 Manacost, 12s cooldown * Last winter, Tundra had two distant relatives teach him how to charge his enemies correctly, coating them in ice on contact. The ice makes them easier to hit, increasing everyone's attack speed against that target. * On use, charges the target, dealing Tundra's Attack Damage on impact. Applies Cold Shoulder to them for 8 seconds. * Cold Shoulder Effects: Increases attackspeed against this target by 15/30/45/60 * Attackspeed will linger for 2 seconds after changing targets * The Brothers of cold send their regards... * Vindicator - Silence aura will no longer be disabled by skills like devourer's hook, Chronos' ult, Pebbles' chuck, etc Version 1.0.8 ------------- - Fixed Pause, Remake, and AFK votes * Remake threshold bumped back to 70%, unless someone has been terminated, in which case it's 50% - Cleaned up some interface errors Devourer - Cadaver Armor strength gain lowered to 1.5 from 2 - Cadaver Armor Magic Armor back to 1,2,3,4 - tweaks to the tweaks to the ult * Health gained from the buff is now added to current health pool. For example if devourer is at 100/1000 hp and uses his ult at level 6, he'll increase to 400/1300 hp * Each charge now lasts 10 seconds. This means that for 8 seconds after using the ult devourer will be at stage 3/max buff, decreasing by 1 stage per second and wearing off completely at 10 seconds * Damage per charge increased to 15/25/35 Doctor Repulsor - Fixed Teapots - Added story - Added recommended items - Effects optimizations, fixing FPS lag created by his attacks - Fix some gadgets showing up on the minimap - Ludacrious Speed now disjoints properly * Can no longer use this ability again while it is in flight Gladiator - Fix the timing on his Pitfall delay correctly. Nymph - Zeal damage from 70,100,130,160 to 55,90,130,160 Pebbles - Fix chuck targetting. Nohelp now stops you from being thrown, not being thrown to Warbeast - Added recommended items Version 1.0.7 ------------- Ingame - Removed general kick vote - Players who are marked as AFK are no longer auto-kicked, but instead can be vote-kicked via a team-only vote - Changed AFK detection to include all areas of the map - Remake time limit extended to 7.5 minutes - Remake will now pass with a 70% majority vote, 50% if there is a leaver in that time - Pause vote will now pass with a 70% majority - Added a green "no help" button to the left of the teammate portraits that will toggle their ability to use certain abilities on your units: * Andromeda - Void Rip * Blood Hunter - Blood Crazy * Nymphora - Teleport * Glacius - Ice Imprisonment * Ophelia - Ophelia's Judgement * Tempest - Elemental * Succubus - Mesmerize * Pebbles - Chuck * Gladiator - Showdown * Item - Stormspirit - Updated shop icons to more clearly indicate their categories - Updated several jukespots on Caldavar - Added three new music tracks to the ingame music - Fixed Hellbourne ranged super creeps having the same icon/portrait as Hellbourne melee super creeps - If a player is Taunted and picks up an illusion rune, those illusions will have the taunted icon play above their heads - Players attempting to spam game servers with courier sharing messages will now have their sharing messages blocked and subsequent requests they send will be ignored. Waiting a few seconds before sending another share request will eventually remove this block. - Kongor * Fixed so wards/gadgets can properly attack him * Increased the size of the area in which you can attack without missing slightly Lobby/Pregame - Added /pingall (and /pa) chat commands * These commands display the ping for other users in the game. This is intended primarily for settling ping disputes in tournament matches. Note that another player's ping does not affect the quality of the game for anyone other than that player - added "fs_disablemods" console command. When set to true, HoN will ignore custom archives/files (mods) the next time it starts up * This is for players having difficulty using tournament mode. More support for this will be added in the future. - Fixed an issue where players could connect to the same game server using the same account. The server will now disconnect the connecting player with an appropriate message if it finds two account_ids that are the same. General - Some updates to the Report a Player interface and functionality - Fixed a crash relating to when a check for match stats fail * This mainly fixes the issue some players had of crashing after a game ends, when they go back to the main menu - Fixed a few other miscellaneous crashes - "Invite to Clan" requests will no longer notify players in "Invisible Mode" or in "/dnd" mode. If the player is invisible, the player inviting them to a clan will receive a message indicating they are offline. If they are in /dnd mode the player inviting them will receive a message indicating they are in /dnd mode. - "Add Buddy" requests will no longer work on players in "/dnd" mode. Players inviting them will receive a message indicating they are in /dnd mode. - Un-checking the Options -> Interface -> Friends -> Request checkbox will now disable the message printed out to chat, in addition to the notification. Items Bottle - Fixed an issue causing double damage to only last 30 seconds when used. Now lasts the correct 45 seconds Codex - Recipe from Neophyte's Book + Punch Dagger changed to Neophyte's Book + 2x Punch Dagger - Recipe cost from 1350 to 1000 - Passive damage bonus from 9 to 18 Insanitarius - Cooldown from 10 secs to 7 secs Geometer's Bane - Lower strength from 15 to 10 - Changed total agility to be equal to the sum of its parts, from 30 to 26 Restoration Stone - Will now refresh Shrunken Head Heroes - New Hellbourne Intelligence Hero: Doctor Repulsor * Based on Storm Spirit from DotA Accursed - Fire Shield casting range from 400 to 350 - Fire Shield mana cost from 100/105/110/115 to 100/110/120/130 - Cauterize range from 750 to 700 Arachna - Strength gain lowered from 1.9 to 1.7 - Hardened Carapace duration reduced from 6s to 3s Balphagore - Movement speed from 290 to 295 - Ult will no longer reset to zero after dying with Token of Life Blacksmith - Flaming Hammer's negative magic armor debuff is now in the tooltip properly - Projectile speed from 800 to 950 Bubbles - Base damage from 38-49 to 45-50 - Shell Surf will leave vision behind properly when teleported to that spot - Increase speed of the shell from 600 to 850 * Will still only go a max of 1800 units, timer updated accordingly Devourer - Cadaver Armor strength gain per hero kill from 0.9/1.2/1.5/1.8 to 2 at all levels - Cadaver Armor strength gain per non-hero kill removed - Cadaver Armor Magic Armor from 1/2/3/4 to 0/1.35/2.7/4.0 - Devour slightly reworked. While channeling devourer, 1 charge is added each second, which last 10 seconds. Each charge: * Increases the size of the devourer * Increases the radius of Decay by 50 * Adds 15/25/35 attack damage * Max health increased by 100/150/200 Engineer - Increase the projectile speed of the turret's deployment by 50% and remove cast time - Limit to the number of times someone can be hit by the Turret from 5 to 10 * Max snare of 35% is still achieved at 5 hits, slowing 7% per hit Fayde - Cull cooldown from 10 secs to 11 secs - Cull radius from 350 to 300 - Stance blocking from 50 damage to 40 damage - Reflection no longer leaves behind an illusion - Shadow Cripple now deals the first tick of damage immediately, second at end of 1, third at end of 2 (used to be end of 1, end of 2, end of 3) - Shadow Cripple still reduces healing by 50% for 3 seconds Forsaken Archer - Agility gain from +2.7 to +2.5 - Call of the Damned Skeletons poison from 4/8/12/16 to 6/8/10/12 Gauntlet - Infernal Instability no longer snares - Infernal Instability no longer applies its buff to ult or second ability - Infernal Instability on use will give max charges on Enfeeble - Grapple cast time lowered from 400ms to 200ms - Grapple projectile speed increased from 1500 to 1600 - Max charges on Enfeeble now scale from 30 to 20/25/30/35 - Duration of Enfeeble slow decreased from 5 seconds to 3 seconds - Max slow on an enemy by Enfeeble is now 50% - Gauntlet Blast damage reduced from 300/450/600 to 300/400/500 - Gauntlet Blast range from 600/700/800 to 600 at all levels - Gauntlet Blast cooldown from 75/65/55 to 80/70/60 - Gauntlet Blast Consumed by Power AoE from 200 to 200/225/250 Gladiator - Call to Arms now uses the same cast animation as Pitfall - Removed the backswing time on his abilities - Lowered the 'trigger time' from 2s to 1.6s on Pitfall - Showdown now issues a stop command to whoever is teleported back - Call to Arms now plays no sounds other than at the impact time Keeper of the Forest - Camouflage cast range from 300 to 500, cast time halved - Nature's Protection cooldown from 7 secs to 5 secs, cast time halved Legionnaire - Terrifying Charge from +40/80/120/MAX to +60/100/140/MAX, charge will last max of 5 seconds - Movement speed from 290 to 295 Madman - Barrel Roll no longer slows attack speed - Barrel Roll cooldown increased from 11s to 13s - Barrel Roll's debuff is now dispellable Magebane - Base strength from 16 to 17 - Strength gain from 1.6 to 1.7 Night Hound - Added a third variation for the attack animation on the third ability Nymph - Damage from the stun from 25/50/75/100 to 70/100/130/160 - Stun duration increased to 1/1.3/1.6/2 Rampage - Lower base armor by 1 - Stampede cooldown from 25 to 30 - Movespeed slow from Might of the Herd (when used) is now static -35/50/65/80 MS as long as they stay around him. Lasts for 4 seconds at all levels from 1/2/3/4. 1 second timeout when moving out of the affector. - Damage from Horned Strike rescaled from 100 to 40/60/80/100 Soul Reaper - Strength gain from 2.0 to 1.7 - Withering Presence from 1000 radius flat to 700/800/900/1000 Tundra - Speed up the ice spikes from 1.25s lifetime to 1s lifetime - Bird is now magic immune Vindicator - Sage's Lore duration changed from 5/6/7/8 to 7s - Sage's Lore damage/burn from 20/10,30/15,40/20,50/25 to 14/7,26/13,40/20,57/28.5 - Sage's Lore cooldown from 14 to 15 - Sage's Lore manacost from 75/95/115/135 to 80/100/120/140 - Glyph of Silence AoE from 950 to 800 - Glyph of Silence will no longer silence heroes that Vindicator does not have vision of - Glyph of Silence int gain from 1 Intelligence to 2 Intelligence per kill - Glyph of Silence silence duration from 0.75/1.5/2.25/3 to 1/1.75/2.5/3.25 Version 1.0.6.1 ------------- - Gladiator Voice Version 1.0.6 ------------- - Improved pathfinding most noticeable during the laning phase. - Some effects tweaks to heroes to clean things up - Some tooltip fixes - Added note about AudaciousSam's Blood Chalice to the 1.0.5 patch notes Vulture Lord - Removed armor aura Nullstone - Recipe price from 825 to 1000 - No longer reduces cooldown if hit by a spell while in cooldown Steamstaff - Damage increased by 2 * This means any item that uses a Steamstaff in some way was increased accordingly Chronos - Fixed Curse of Ages level 2/3/4, it will now properly stun and reset charges - Curse of Ages now counts "down" in charges rather than up, always stunning when no charges are left Gauntlet - Fix to make sure when gauntlet activates Infernal Instability while the glove is in midair it works properly after it's return and can still go off Glacius - Ally-freeze through Ice Imprisonment damage reduction from 20/40/60/80 to 20/30/40/50% Gladiator - Fixed Showdown so it does not teleport magic immune units - Fixed Flagellation going on cooldown correctly when you attack gadgets Rampage - Fixed the instant death bug Version 1.0.5 ------------- General - Report a player added * Upper left on the System Bar, ! symbol * Fill out the form to report another player for inappropriate actions * False reporters will be punished - Tons of tool tip updates and fixes - Fixed a bug allowing Post Haste to teleport to couriers. Post haste can teleport to player owned pets, such as warbeast's wolves - Gave Vulture Lord's second ability an icon (means the aura no longer displays a black and white checkerboard) - Stores will no longer remove the 'can buy from me' state if you or a courier goes invulnerable - Decreased in-game font size slightly - Added a new message when the courier is killed by a non-hero unit, it will now show a minimap ping along with the appropriate game message indicating which team the courier was killed by - Fixed an issue where players would add a chat channel to auto connect to upon startup, and then later be unable to remove this channel from their list because they were banned from the channel. Players attempting to join channels they are set to auto connect to and are also banned from will have that channel automatically removed from their list if they attempt to connect to the channel they are banned from - Pressing the "Alt" key (or whatever key the player has defined as chat_gameLobbyChatToggle) when in the game lobby will no longer toggle the chat type like it used to. It now must be held down and used in conjunction with the enter key, or with the mouse click of the "Send" button - Fixed a mac/linux crash - Fixed issue preventing players from selecting a potential hero during the banning phase. - Disconnected players will no longer random when it becomes their turn to pick, unless they run out of time. * Disconnected players are not allowed to use "extra time" in BP mode (if it is their turn, and they are disconnected, then they will pick their potential hero or a random hero) - Fixed an issue in duplicate hero mode where if two players had the same hero "potentially" selected, only one would get it and the other would random - Misc server optimizations to improve stability - News is hidden when choosing to follow a player - The client will no longer display a message indicating the player will get a leave for disconnecting if they are in a replay or a practice game Invis Rune - Now has a 2s fade time. Any spell, ability, or item can be used in this fade time without ending the stealth. Items - Mana Battery is now in Supplies - Power Supply is now in both Supplies and Initiation New Item: Blood Chalice (Initiation) * On use, grants 150 temporary mana in exchange for 150 health. Mana will disappear slowly if not used. Damage cannot kill. * Special thanks to user AudaciousSam, who originally suggested the concept for this item in DotA and gave us permission to use it in HoN. Astrolabe - Fixed a bug so the debuff cannot be dispelled Bottle - Fixed it so when you have illusion bottled and use it, the illusions still don't have it bottled! - Double Damage will now correctly last 45 seconds instead of 30 seconds when used out of a bottle Frostfield Plate - Can no longer be used by Couriers Geometer's Bane - Illusions now gain the 0.1s invulnerability as well Ground Courier - Will be attacked by creeps/towers again Loggers Hatchet - No longer works on splash damage Puzzlebox - Melee minion abilities moved to slots 3,4 to make it clear which is which - Puzzlebox Minions will no longer be able to attack towers unless the owner is within 925 units of them Void Talisman - Applies -5.5 Magic Armor for the duration Whispering Helm - Can no longer be used by Couriers Heroes - New Legion Strength hero, Gladiator, based off DotA's Kunkka - Updated recommended items for several heroes Balphagore - Balphagore's third ability will no longer consume gadgets. Om nom nom. - Hell on Newerth * Cast time removed * Expanding ring now 'sticks' on Balphagore as he moves and expands to max distance 300ms faster Behemoth - Shockwave will no longer hit couriers Bubbles - When toggled on, Take Cover will now automatically be used if the source of damage is owned by an enemy hero (enemy pets/gadgets will trigger it) Blacksmith - Fixed an issue causing Frenzy multicast to not apply to the correct number of targets (usually one less than it should) Chipper - Players are now deny-able if they are burning from the Tar + Rocket combo - Tar Toss duration lowered from 5s to 2/3/4/5 secs Chronos - Rewind heal rate doubled (max 50% per second) - Curse of Ages * Buff/Debuff time lowered from 10s to 8.5s * Bashes every 8/7/6/5 hits * Deals 20/40/60/80 magic damage on bash hit * Bash stun from .25/.5/.75/1 to 1s all levels * Agi steal from 1/1/2/3 to 1/2/2/3 agility per hit against heroes * Can now build charges between targets for Curse of Ages * Can now gain charges from denies Devourer - Devour now reveals any target bit for the duration Electrician - Shield is now a self target cast instead of a toggle * Cast time removed * Costs 20% of max mana to cast, if mana is less than that, uses all of it * Mana consumed is applied as the shield for 12s * Absorbs 50% of damage at the cost of 2/1.66/1.25/0.75 mana consumed per damage taken * DPS of the shield AOE increased from 12/24/36/48 to 15/30/45/60 * Shield is unremovable Engineer - Turret reworked * Changed to a vector targeting ability to decide the direction it is facing * Manacost lowered from 120 to 100 * No longer controllable and only lasts 6 seconds * No longer gets a copy of Engineer's items * Lays down suppressive cover fire in a cone shooting 6 times across the cone's 800 range, 400 unit spread, 30 shots total * Each bullet deals 25/40/55/70 Physical damage and applies a 7% stacking movespeed snare (5s duration) to all targets hit * Units hit are pushed 25 units away from the turret * Can only be hit by a max of 5 bullets - Energy Field * Will no longer hit couriers * Duration lowered from 6/9/12 to 6/8/10 * Hits to kill lowered from 5 to 4 Forsaken Archer - Crippling Volley * Ministun removed * Radius lowered from 225 to 200 * Damage done increased from 85/140/195/250 to 85/150/215/280 Fayde - Strength growth from 2.2 to 2.0 - Base agility from 21 to 19 - Lowered movement speed from 305 to 300 - Charges from Scythe/Shadow Stance lowered from 2/3/4/5 and 1/2/3/4 - Reflection * Movespeed while stealthed rebalanced from 10/20/30% to 10/15/20% * Duration rebalanced from 30/35/40 to 20/35/50 Gauntlet - Undev - Reworked - Base STR reduced by 2 (24 to 22) and armor decreased by 0.5 - Infernal Instability * Applies Infernal Instability to self for 4 seconds. Granting 10/20/30/40 movement speed for the duration * While Infernal Instability is active, Gauntlet's hand will detonate on the first target that it comes in contact with. * This includes auto attacks, Grapple, or Gauntlet Blast. This ability can be activated while the glove is in mid flight. * Upon detonation, deals 120/180/260/320 Magic damage in the radius, pushing back units near the hit target and applying a short minor snare for 1.5s - Grapple * Hand goes 800 range * Can only hit heroes, goes through creeps * Now only grabs units on the way out, not the way back * Moves both Gauntlet and the target to where you click, dealing 100/140/180/220 Magic damage to the target and stunning him for 1/1.2/1.4/1.6 seconds - Cripple renamed to Enfeeble * 30 Max charges * 0.8/0.6/0.4/0.2 time between a charge is gained * On attack, transfers all charges to the target, slowing 1% Move, Attack, and Cast speeds per charge for 5 seconds. - Gauntlet Blast * 75/65/55s Cooldown * 600/700/800 Range * 100/150/200 Manacost * Shoots the glove out at the target unit. Any enemies within 200 units of the glove as it flies are stunned for 4 seconds. This stun is broken if they take any damage after 1 second of being stunned. * When the glove strikes the target, they take 300/450/600 Magic damage and all buffs are purged * The target hero is stunned and revealed for 1.5 seconds. Legionnaire - Int gain increased from 1.6 to 1.9 - Terrify * Cast time removed (0.6 -> 0) * Now grants vision of the target for the duration of the charge * Now reveals target for the duration of the charge * Now grants 40/80/120/MAX movespeed (used to be max at all levels) Madman - Base strength increased from 17 to 18 - Barrel Roll * Stun removed - Barrel Roll manacost lowered from 130 to 110 * Applies a 30/37/44/50% snare for 3.5s * Damage increased from 100/150/200/250 to 100/160/220/280 Nymphora - Nymphora's Zeal now deals 25/50/75/100 Magic damage when hitting someone * Can be hit on both the send and return trip * No longer grants bonus AS / MS Pebbles - Can no longer throw invisible units Plague Rider - Extinguish is now a true deny (awards the stat) Puppetmaster - Puppeteer's Hold * Fixed a rare bug causing Puppet Strings' floating handles to never disappear * "Snare" effect while under the effect halved from 155 force to 80 force * Negative Attackspeed removed * Cast point sped up from 500ms to 300ms Rampage - All Magic damage changed to Physical - Stampede Reworked * 9001 Range * Same mechanic, charges target unit * Gains 15/20/25/30 Movespeed per second * Gains Treewalking after 4 seconds * Does not gain Magic Immunity and no reveal state is placed on enemies * When Rampage gets within 450 units of his target, he pounces on them almost instantly * Causes a Stun and Pushback upon impact instead of just a stun * Movespeed boost retained for 3s after impact - Might of the Herd Reworked * No longer has a team aura * 50 Manacost * Gives self 4/6/8/10% Movespeed * Gains 3/6/9/12% of movespeed in attack damage * On use, stomps the ground every second for 1/2/3/4 seconds, applying Herded (-15 Movespeed) to all enemies in the radius for 5 seconds. This stacks. - Horned Strike Reworked * 10/9/8/7 second cooldown * Still stuns and pushes back the target on attack. 100 Physical damage at all levels * While in cooldown, one second is subtracted for every 1000 units traveled by Rampage - Favor of Sol removed - New Ultimate: The Chains that Bind * Rampage can use chains he carries around to grab an enemy hero, stunning them and dragging them behind himself for a limited time * 200 Range * 175/200/225 Manacost * 105/90/75 second cooldown * Binds the target to Rampage for 3/3.5/4 seconds and the target will be dragged behind him as he moves * Rampage is Disarmed while dragging someone and the dragged target will take 20/30/40% of the distance they are dragged in Physical damage * If Rampage and the target he is dragging get separated by more than 500 units the chains are broken Slither - Wards will no longer apply their movement speed slow when they miss Soul Reaper - Demonic Execution will no longer be usable on couriers Soulstealer - Demon Hand now has a better indicator to its actual radius Tempest - Purge should now affect tempest's elementals after they split Thunderbringer - Third ability's damage marked as splash (so it doesn't break succ sleep, gauntlet ult etc) Vindicator - Glyph of Silence will properly silence heroes that go invulnerable during casts (Magmus, Madman, etc) Wildsoul - Illusions will properly copy themselves when he is under the effects of Bear Form War Beast - Illusions will properly copy themselves when he is under the effects of Metamorphosis - Wolf minions will no longer be able to attack towers unless Warbeast is within 925 units of them Zephyr - Gust * Stun Removed * Damage increased from 75/125/175/250 to 75/150/225/300 Version 1.0.4 ------------- General - Tournament mode updated to not allow mods to be used * Players with mods installed cannot play in tournament mode games, however they can spectate * Tournament mode games are forced invitation-only games, meaning the host must invite the other players into the match * Tournament mode will still allow teams to specify who gets first ban so teams can decide between first ban/team pick - Reworked how health and mana lerps work so they are cleaner overall - You can now press tab after typing /r to rotate through a list of people who have whispered you recently - The score screen can now be toggled (default [ key) - Fixed an extremely rare case where a player could be terminated after the game ended (counting as a leave) - Fixed an issue causing gold/min and exp/min stats to become inaccurate when game was paused - Fixed an issue causing gold/min and exp/min to become inaccurate when a player disconnected/reconnected - Removed an unnecessary option from options menu - Gold lerping removed - Fix to a bug that allowed people to pick a hero during a banning phase or in an all-random game Darkwoodvale - Moved outside tier 1 neutral camps to where the outposts were - Moved outposts to where the tier 1 outside neutral camps were - Building health increased to be -20% of normal, from -25% of normal Chronos - Fixed time lock not applying to enemies Electrician - Cleansing Shock can now be cast on self via double-activate Version 1.0.3 ------------- Join the discussion about this patch on the forums: http://forums.heroesofnewerth.com/showthread.php?t=136292 Darkwood Vale - Removed two neutral spawns, replaced them with outposts - Replaced two of the higher tier neutral camps with tier 1 neutrals - Outermost towers are now level 1 towers (instead of level 2) * This means they will do slightly less damage and less starting health, same as the outer most towers on Caldavar - Lowered building health on this map by 25% - Moved some trees to allow better ward spots to cover runes Ingame - Players will no longer see trees die in fog * Meaning, juking with Logger's Hatchet / runes of blight is now much more fun! - Added an interface option for "Double Activate." When enabled, certain items and abilities may be double-clicked (or double-activated) for automatic use: * Homecoming Stone and Post Haste teleports you home * Health Potions and Mana Potions are used on self * Tablet of Command, Stormspirit, Charged Hammer, and Nullfire Blade are used on self * Portal Key blink towards home * Grace of the Nymph, Inner Light, Protective Charm, Camouflage, Nature's Protection, Arcane Hide, Healing Wave, Cursed Shield, Fire Shield, Frenzy, and Focus Buffer are used on self - Added new game interface option "Move To Spawn On Disconnect" * When enabled, the server will automatically issue a move command to your hero to move back to base whenever you crash, freeze, or lose your internet connection - Added new keybind: "Cancel And Hold Position" * Functions exactly like "Hold Position", except it also cancels animations * Players who want this functionality can replace their current Hold keybinding with the new Cancel and Hold keybinding - A unit in the air no longer gains the 25% "uphill miss chance" evasion * Units stunned by Witch Slayer or Magmus or tossed by Pebbles won't gain extra evasion * Couriers and Tundra bird won't gain extra evasion - Health and Mana bars for heroes will now show the damage they take * This new 'shadowed' bar can be turned off in the options menu - Scorescreen now contains voting options (kick, pause, concede, remake) and add friend functionality - The camera will no longer shake when an effect (such as homecoming stone) is played in fog - Fix to properly calculate a player's exp/min, even if he reached max level - Neutral creep agro range for allc reeps set to 300 (some were 250, some were 300) - Vulture Lord now has a +3 AOE armor aura - Fix to Kongor so he won't wonk out and no one can hit him anymore - Added a visual effect for Main health bars, they now course with energy - Modified the internal random number generator to use a much higher quality distribution of random number - Dual target abilities now properly ignore trees if their target scheme ignores them - Hero health/mana bars are now shadowed with 500ms delay on the shadows - Gold lerps to its actual value over 350m - Toggles are correctly propagated to illusions * Fixes illusion steamboots, illusion fayde stance, etc Pre-Game - Added "Potential Hero Selection" functionality * At the hero selection screen, you can right-click on any hero to make it your "Potential Hero" * Spectators and anyone on your team can see your potential hero (the enemy team can't) * If you run out of time, you will select that hero rather than randoming - Prevent the "5... 4... 3... 2... 1... Let's get it on" countdown from happening after the hero selection screen - Loading bar now courses with energy - The game lobby will no longer display the message "PlayerName has connected." once for their initial connection, and again when they have finished loading * It will now say "PlayerName is connecting." and "PlayerName has connected." to distinguish the different events - Set the max channel chat message (250), max game chat message (150), chat channel topic (140), and channel name length (30). - Channel messages will only play sounds when receiving a message in the current channel that has focus * This fixes all the sounds that used to play when a user was in multiple channels at the same time - The channel name + topic area of the channel is now truncated off properly and no longer wraps off the panel onto the rest of the UI for long channel topics - Added a hovertip to the channel name + topic so if the topic is 95+ chars, if you hover over it it displays the full topic, similar to how long game names work in the Public Game interface - The game lobby will now play the epic lobby.mp3 music - Moved the voip mute button/icon things to the small colored circle to the side of the player slot (which normally is only used for the right-click menu) in all game phases * The normal right-click menu (which is only available pre-hero-picker) now occupies the same spot used to show the player's avatar/left-click to join button) General - Fixed a bunch of random crashes caused from clicking the "Disconnect" button * Before, clicking the button had a small random chance to corrupt a random place in memory that caused you to crash at a random time doing something random - Updated the wording of some of the tooltips to be a bit more clear - When viewing a player's stats, "Public Statistics" is now selected by default (previously "Ranked Statistics") - Prevent a buddylist bug when the user loses connection to the chat server, then reconnects to the chat server - Russian stringtables updated - Fixed lock camera on player not turning off after a replay - Profanity filter is now optional - Follow fix: If two players are following each other and one of them joins a game, the other one will now join that game instead of both of them disconnecting - Fixed a spelling error in the matchmaking interface - Fixed crash when CLIPBOARD selection is unowned and an attempt is made to paste - Fixed an issue that disconnected a user if they typed a player's name into the IM window - Fix to the close button of the MOTD so you can click it easier - Fixed mousewheel events not having the correct coordinates in windowed mode - Re-organized the options menu slightly - The game list is no longer cleared when closed * The list will only auto-refresh when it is opened for the first time or a game starts - Fixed Official Stats or No Stats showing up when you invite someone to a game Taunt - Cast time removed Items Courier - Will now be attacked by Towers and the Well Geometer's Bane - Grants 0.1sec invulnerability on activation Hellflower - Damage increased from 40 to 45 Plated Greaves - Will no longer apply it's buff to Wildsoul's bear Puzzlebox - Recipe increased from 1100 to 1250 Shrunken Head - Added to the tooltip that it cannot be dispelled Steamstaff - Price lowered to 800 from 900 Stormspirit - No longer silences or perplexes, just stuns * This allows you to queue up orders while under it's effects Heroes - Maliken, Warbeast, and Wildsoul transformations will no longer act stupid when Dark Lady Ults - Valkyrie Arrow, Devourer Hook, and Voodoo Casks will no longer hit couriers - Added new Legion Strength hero, Tundra * Based on Rexxar the Beastmaster from DotA Accursed - Fire Shield dispels stuns once again - Flame Consumption will no longer automatically activate below 400hp. Must be cast manually. * This means that silences/stuns/etc will prevent Accursed from triggering his ult - Staff of the Master now lets Accursed use Flame Consumption while silenced Arachna - Spiderling will no longer stand there like a dummy if a hero blinked while the projectile was midair Behemoth - Initial 200/275/350 Magic damage on the ult is now Superior Magic, meaning it will go through magic immunity Bubbles - Shell Surf vision increased from 600 to 800 units and now keeps granting vision if it goes the max distance for 3.34 seconds. - Fixed a bug with Shell Toss that was resetting the cooldown incorrectly - Song of the Sea now hits units in fog and invisible units - Take Cover no longer perplexes - Kelp Field will no longer deal damage or stun magic immune heroes Chipper - Attack time increased from 350ms to 450ms Corrupted Disciple - Electric Tide now is now correctly displayed when originating from a position within fog Deadwood - Base strength increased from 23 to 25 - Base Armor increased from 2.24 to 2.74 - Creeps will no longer dispel the tree Engineer - Fixed the Turret's attacks eating Nullstone - Tinker cooldown increased from 15 to 20 - Tinker manacost increased from 25 to 50 Forsaken Archer - Skeletons will no longer trigger neutrals to use their abilities Gauntlet - Ability 1 now has an instant cast time - Cast range on second abiity increased from 625/800/975/1150 to 725/850/975/1150 Hammerstorm - Mighty Swing can now be toggled on and off Hellbringer - Base armor lowered from 2.4 to 1.4 - Life Void cooldown increased from 7 seconds to 10 seconds Magmus - Volcanic Touch now correctly deals damage to Mechanical units Maliken - Fixed tooltips - Possession manacost lowered from 150 to 100 Nymphora - Number of people taken with her Teleport increased from 0,1,2 to 1,2,3 additional targets per level Pandamonium - Slow from missing a Cannonball lowered from 4s to 2s Pollywog Priest - Max distance of Jolt lowered by 200 Pyromancer - Phoenix Wave can now target both units and the ground Sand Wraith - Using Manifest no longer kills all active illusions Soul Reaper - Added to the ult tooltip to correctly state the cooldown changes to 70s at all levels with it Soulstealer - Fixed the "being knocked down" while using an item bug Succubus - Fixed a bug causing sleep to sometimes be removed instantly by a creep - Succubus' Hold cooldown lowered from 120s at all levels to 120/110/100 Swiftblade - Base movespeed increased from 300 to 305 - Returned attack no longer triggers responses like Corrupted Disciple's Static Discharge Valkyrie - Javelin will now leave lingering vision if it hits nothing - Tweaked Prism to correctly hit invulnerable allied heroes Wildsoul - Damage when the bear dies now properly goes through immunities - Updated his tooltip to reflect that he takes damage when his bear dies - Beardulon abilities reworked very slightly * Gains Return at level 1 * Gains Entangling Claws at level 2 * Gains Demolish at level 3 * Gains Magic Resist at level 4 - Wild cast time removed, letting him cast it on the run - Base movespeed while in Bear form increased from 270 to 285 Wretched Hag - Bat Blast can now target both units and the ground Zephyr - Cyclone damage halved against non-hero units Version 1.0.2 ------------- Join the discussion about this patch on the forums: http://forums.heroesofnewerth.com/showthread.php?t=128034 General - Marchers are now in the outpost - Implemented functionality for "Buy All Components" * Clicking this button will attempt to purchase all components and sub-components needed to complete the recipe. - Fixed several stringtable entries - Fixed blockers behind the Legion fountain to help people who teleport back there - Updated some cliffs so wards will not sink into them anymore - Fixed "Helm of the Black Legion" appearing incorrectly on the shop due to it's length - Tweaked some weirdness with collisions in the pathing code - Fixed the pause dropdown so it now has the correct title - Following functionality added: Right click on a buddy or clanmate and select "Follow" to follow them. You will join and leave any games they join or leave until you unfollow them, quit the game, or are in a game that starts. * thanks to __VIking for the idea - Players attempting to re-connect to servers they got disconnected from will no longer be unable to join them due to PSR restrictions for times when they have recently played a game and their PSR was not updated before connecting to the server. - Fixed matchmaking to auto focus the channel they join in on - Removed the "stats reset by release" notification from the reset stats form - Fixed an issue where blank lines would appear on IMs when one of the players chatting would join or leave a game. - Fixed a bug where the No Stats icon would not show up in notifications for games that were "No Stats" - The game will no longer display an additional disconnect message indicating that the hero was removed and assets distributed to their team when a player with no team is kicked from the game - Rearranged the icons on the bottom of Public Games interface to make more space and fix alignments - Updated Min/Max PSR Filter to be a little more lenient, for example selecting <1500 and >1600 now checks if it the server is <=1500 or >=1600. - The Public Game interface so that it can now display the actual advanced game options when hovering over the "Advanced Options" icon - Added a "Hide Restricted Games" option to the Public Game interface * When enabled any games a player is ineligible for due to having a leaver status or having a PSR outside the range of that game will be hidden * Credit to Bangerz for the implementation - Added the Premium Account icon to the Icon Key tooltip - Added more ping filter values (from a max of 270 to a max of 360) and added more PSR values (1900 and 1950). - Added game hint indicating players can disable notifications in game via the options menu - Logging in with "Invisible Mode" will now always bring focus to the "Status" channel, previously it wouldn't the first time logging in - Removed requirement to enter a reason when banning someone via "/bl add nickname", it now defaults to the reason "None" if none is specified - Fixed an issue where the banlist reason was not updated properly unless the player logged out first - Using "/r" will only reply to the last whisper received, and will no longer reply to the last buddy or clan whisper Matchmaking - Added maximum spread setting for matchmaking - Restrict matchmaking regions to just USW, USE, EU - Improve tracking of matchmaking failure rates and player disconnections Heroes Bubbles - Fixed a glitch when you had a body effect on and threw the shell - Can now use Shell Surf's Teleport while under the effects of Take Cover - Take Cover now tiggeres off tower hits - Initial radius of Kelp Field changed from 600 to 400 Chipper - Rocket damage reduced from 105/130/155/180 to 85/115/145/180 - Sawblade cool down set to 50 seconds at all levels (from 60/45/30) Fayde - Stances will no longer reset when she dies Gauntlet - Completely reworked, still a dev hero. Let us know what you think on the forums. Night Hound - Updated the tooltip for Smoke Bomb to explain that he cannot attack towers while in the cloud Scout - Marksman Shot will no longer place an infinite life state on the target Version 1.0.1 ------------- Matchmaking - Fixed average wait time and percent successful matches stat tracking for matchmaking - Added some matchmaker logging - Fixed substitutions not working properly - Tweaked some oddities in the pathing code * Heroes might 'stick' on each other slightly again. We are developing a more permanent solution - Toggling autocast and attack abilities no longer interrupt any current actions Items Harkon's Blade - No longer stacks with Lifeleech & other attack modifiers Nome's Wisdom - Recipe cost from 600 to 200 Plated Greaves - The activated effect can now apply to all allied non-hero units (including player controlled units). Puzzlebox - Recipe cost from 1000 to 1100 Heroes Added New Legion Int hero, Bubbles, inspired by Puck the Faerie Dragon * Fun Fact: The voice of this hero was recorded by Robert Jadah, who also voiced Morla The Thousand Year-Old Turtle for 'The Neverending Story' Balphagore - Un-Dev - Fixed Recommended Items - Base armor lowered by 2 - Demonic Pathogen Silence from 1/1.5/2/2.5 seconds to 1/2/3/4 seconds - Demonic Pathogen damage from 100 magic DPS to 60 magic DPS - Corpse Conversion cooldown from 30 to 20 - Gold bounty from minions from 21/26/36/41 to 10/13/18/20 - Minions now have 3 Magic Armor - Now takes 30 seconds for charges on his ult to start disappearing - He now gains 0.6 charges per 1% of enemy mana spent (increased from 0.5) Bloodhunter - Blood Sense now grants full vision of low HP targets Deadwood - Uproot's Mana Cost from 60 to 30 - Uproot's charges from 5/6/7/8 to 5 at all levels - Willowmaker now casts 100ms faster Devourer - Armor from 1.96 to 2.96 Engineer - Base STR from 22 to 20 - Base INT from 19 to 21 Fayde - Scythe Stance now causes Cull to stun and Burning Shadows to destroy mana - Shadow stance now causes Cull to destroy mana and Burning Shadows to stun - Fayde now starts in Scythe Stance by default (this makes Reflection deal Physical damage by default, even when stances are unleveled) Hellbringer - STR growth from 2.5 to 2.1 - AGI growth from 1.0 to 1.2 - INT growth from 2.7 to 2.9 Legionnaire - Armor from 1.8 to 2.8 Madman - Stalk cooldown lowered by 1 Nymphora - Grace of the Nymph now only dispels from player-controlled unit damage - Teleport no longer displays graphic/sfx to enemies when in fog Pandamonium - Cannonball now snares by 60% for 4 seconds instead of stunning when missed Slither - Toxin wards now have 1/1/2/2 charges for placement, decreased from 1/2/2/3 - Toxin wards attack effect changed from -10% Movespeed to -25 Movespeed at all levels - Fixed tool tip of Toxin Wards displaying the incorrect amount of health Swiftblade - Counter-attack no longer uses real attacks, meaning it will not trigger things like critical strike, life steal, or frostburn. It now simply deals damage equal to swiftblade's base attack damage. Version 1.0.0.1 ------------- - Fixing a minor UI issue with the new F6 menu while ingame Version 1.0.0 ------------- Release Build - Fixed terminating players properly ingame when they left - Fixed disconnection caused by the terminated player message - Fixed upside down taskbar icon under Linux - Fixed matchmaking giving improper point values - Fixed the black and white box when picking a dev hero - Fixed MinPSR/MaxPSR not being reset back to 0 when a game ends - Rate of passive income is now adjusted when a player terminates (Higher with less players) - Cleaned up create game dialog - Added a frame that holds the disconnect button on the loading screen - Updated tooltip description for hardcore mode so it doesn't say items are dropped - Tweaked Linux resource auto-reloading Balphagore - Minions spawned by Balphagore's ult will now die if their target dies - Won't eat Items, Wildsoul's Bear, or Mechanical units anymore Version 0.3.6 ------------- Game Modes - Added Dev Hero Mode * When enabled, Dev Hero Mode allows work-in-progress "development" heroes to be played * All future S2 Hero additions are going to be added as "dev heroes," this allows us to get feedback on a large scale and evaluate balance before including the hero in the stable hero pool * Dev hero mode must be enabled when hosting games. It can be filtered in the game list. Dev heroes will not be used in matchmaking or competitive tournaments - Added new advanced game option "Tournament Rules" * When enabled, allows the host to specify in the game lobby which team gets first ban * Only affects BP and BD gamemodes - Added "Hardcore Mode" advanced game option * No passive gold/sec gain * A creep/hero deny results in 0 experience for the enemy team * A tower deny results in 0 gold for the enemy team - "Item Drop" advanced game option now drops all items on death. * Items dropped on death cannot be picked up by couriers, sold, or killed on the ground. * Items dropped on death can be picked up and used by anyone. - Added 5 seconds to each players pick time in Random Draft (25 -> 30) - Added 5 seconds to transition between bans and picks in Random Draft (15 -> 20) Important Bug Fixes - When using Runes of Blight on a tree, heroes will now approach from the correct side. (Will now no longer go all the way around a tree to eat it) - Heroes are much less likely to keep blocking each other as they try to run past each other (HUGS!) - Fixed ability tooltips sometimes getting stuck on screen - Fixed an issue causing buying while dead to sometimes not work - Abilities used from in the fog will no longer originate from the 0,0 position * This includes Devourer's Hook, Electrician's Grip, Pollwog Priest's Tongue Tied, Puppet Master's Puppeteer's Hold and Voodoo Puppet, and Witch Slayer's Mana Drain - Fixed sound system/voicemanager interactions that were causing crashes upon sound system restart - You can now drop an item into an inventory spot with a building under it Matchmaking 2.0 - Matchmaking has received some serious revisions that should drastically improve match making quality. Please help us further perfect our match making system by giving it a try and leaving feedback on the forums * Reworked how matches are formed to more consistently replace players who fail to load and to decrease time to find matches for players with exceptionally high or low SMR ratings * Players new to matchmaking must complete 5 provisional matches, in which they will be matched with other new players. If not enough new players are available, they will eventually be matched with regular players. * Players new to matchmaking have the option to set their initial SMR according to general skill level. The three options are Beginner (1300), Intermediate (1500), and advanced (1700). * Solo matchmaking now uses Banning Draft instead of Banning Pick Ingame Changes - Added a new keybinding: Direct Pathing * When held down and an order is given (Move, Attack, Cast, etc) will move the hero in a direct path towards where you click no matter what is in the way. Ignores cliffs, heroes, and creeps. Useful for chasing through the woods or pushing yourself against a cliff to cast into the river! - Re-arranged some of the shop to put modifers into the correct (bottom) shop. This includes all lifesteal items. Brutalizer and Lightning items are now in the Combat shop. Be wary of your hotkeys! - If you buy an item on a courier then transfer that item to your hero, you can now sell that item for its full value within the 15sec sellback period - Added game option "Minimap Rightclick" (default on). When disabled, the player cannot rightclick on the minimap. - The game will no longer display an incorrect disconnect message indicating that the hero was removed and assets distributed to their team if the disconnected player was a referee or spectator - Fixed disconnect messages appearing twice when a player disconnects in game - Calling a vote to remake, pause or kick (through the console) before the pre-match game phase will no longer work. (ie. only after the players are loaded into the map can they call these.) - If displaying chat timestamps were enabled in game, various game messages sent to both teams were not being timestamped (disconnects, Kongor kills, Barracks destruction, etc). These messages now display the timestamp properly if the client has this option enabled. - New death for the legion main building - Finally took down our Christmas lights... - New Hellbourne sounds and effects for buildings - Random small chest sound/model fixes - The game option "Show exp numbers" is now on by default for new installations. - Added an option "Center Camera on Respawn" that allows users to toggle whether or not the camera will automatically focus on their hero after respawning - Unpause now plays a noise so players are aware - Fixed some neutral NPC sounds playing globally - Updated map to remove texture seams - Added a visible 'corpse' for NPCs dying - Heroes can no longer pickup runes while stunned - Referees are now treated as spectators * Fixes the fog issue, allows them to see the scoreboard, allows them to talk with other referees and spectators - Added some environmental sound effects on Caldavar - Double Tap returns! - Fixed the sound bug where muting someone might not always work - Restrict most actions while the game is paused - Fixed the "Share All" courier button to reset its state at the start of every game - Fixed a bug that occurred when spectators used the "Disable Fog of War" or "Lock Camera" options would see those settings carry over into the the next game they joined or played - Fixed some tooltips for items in the shop - Fixed spectators at 1920x1080 resolution Pre-Game Changes - Hero icons no-longer react to mouseovers/clicks when there's no hero - The loading race values now start at 1 and end at 10, the old race values should no longer appear when loading the next game - Pressing ALT in the game lobby will now toggle the chat mode between "Team" and "All" chat modes. - Moved the Ping/Players/Version labels in the game lobby a bit to the right as we weren't making use of the space and server names with long names like those we use for South Africa overlapped into these labels - Voice chat indicator/mute button shows up in the hero picker/etc. now (on the inner side of the hero name) - Pressing the "All/Team" button in the game lobby will now set focus to the chat input line - Lobby now has sounds for actions (kick, join etc) - Increase the max spectator slots to 10 - Fixed the Alternate Picking crash - The host option "Disband" has been changed to "Disconnect", Upon disconnecting the game server will assign another player as the host and print a message to the game lobby indicating the transfer of hosting privileges General Changes - Replays now begin recording during the picking phase - Removed the "Tier" filters, columns and inputs from the game browser and create game interface - Added filters, sortable columns and all inputs for Min/Max PSR to the game browser and create game interface * Players may now specify a Min/Max PSR range when creating a game. Min/Max PSR games will appear normally as they would in the game browser and other players may join a game if their PSR falls within 2% of the range the game server Min/Max PSR is set to. (This means a player with 1471 PSR should be able to make it into a game marked Min 1500, and a 1734 player would be able to join a game marked as Max 1700, but those are the very edge of the 2% tolerance, so anything higher or lower would be rejected.) - Games outside of a player's PSR range are grayed out in the game browser similar to the way "No Leaver" games appear to a player with leaver status. If no range is specified when the game is created then no range is enforced. If a player is invited to a game, the server ignores the PSR restrictions for them allowing friends to play in games they may not normally be able to be playing - Added Min/Max PSR to the /gi or /gameinfo commands - The players PSR is now retrieved stored locally on the client when logging in, and is accessible through the UI_CMD() GetPSR() - Removed the ticks, grinds, and blips and whatnot that were playing when the game started up - Added an option "Disable Background Effects" that allows users to toggle whether or not all the background lobby effects and animations are played. (Credit to Pancakeslp for the original mod) - Fixed some buddy request/add notifications playing sounds a bunch of times when logging in if a player had those notifications saved in their history - The Notification Duration slider under options->interface now sets the duration (1-15 seconds) a notification is displayed for - Fixed a number of incorrectly labeled tooltips on the options menu. Disabled the "Health/Mana Bar Scale" in the options - Removed the "Options" menu from the F10 in game menu - Fixed "Add PlayerName" buttons on options menu to align properly and correctly add the player clicked on - Increased max size of joinable channels to 30 - Using the slash command /join "password" will now attempt to join the channel with the password specified. (Anything in between the quotes at the end becomes the password) - Fixed some issues in the client/interface causing the change password dialogue to not work - Fixed the lock/unlocked tooltip for hosts to display the correct tip (was previously showing the opposite tooltip it should have been showing) - Players can now select Logon/Logoff and Join/Leave Game notification settings for clan members separately from the notifications they select for their friends - Fixed an issue where notifications were not being saved to the history properly - Fixed the default notification time to be 10 seconds instead of 10000 - Updated sub-account description - Removed "Show Menu Transitions" from the options menu as the option is not currently being used - Fixed iris closing sound being heard on disconnect - Fixed "/r" to not reply to a clan whisper automatically with "/c m", instead it will reply directly to the sender with a "/w PlayerName" just like how "/b m" works - Trying out new color for the selected item in listboxes - Fixed the "Show Winner" button on the match stats screen to correctly display and announce the team who won - Fixed sound driver list sometimes showing the current driver incorrectly * This means the sound system will only restart if it is indeed necessary - Fixed a couple places where linux system class was using incorrect character conversions - Added console command "precacheworld ". So for example type "precacheworld caldavar" to precache its resources - Removed cvar browser_maxPing as it was not being used - Invisible Mode will now remember its state the next time the game re-loads - Players in "Invisible Mode" will no longer auto join default HoN or Clan channels when leaving a game, allowing them to properly remain in a hidden state - Clicking on the clock in the system bar now toggles between 12 hour and 24 hour display - Re-arranged Public and Create Game interfaces to make more space and added icons/checkboxes for the new "Hardcore" and "Dev Heroes" game options - Moved "Alt Hero Picking" on the Create Game interface to an Advanced Option, which is what it is actually categorized as Items Bananas - Can now be sold for 500 gold Doombringer - Can no longer be transferred to your stash, manually dropped on the ground, or given to teammates. Frostburn - Snare is now 5% a charge and stacks 3 times Frostwolf Skull - Recipe cost increased by 500 Geometer's Bane - Now spawns illusions in a triangle and randomizes the position of the hero on use Nome's Wisdom - Rebalanced * Strength lowered from 6 to 4 * Agility lowered from 6 to 4 * Intelligence lowered from 16 to 14 * +Damage lowered from 10 to 6 * % Mana Regen removed * Aura armor lowered from 4 to 3 * Healing from the Aura tweaked so that if the healing exceeds your max health, a shield of equal value is applied for 10 seconds. Nullfire Blade - Fixed so it can now properly dispel Jeraziah's Protective Charm - Recipe will sell for the correct value again Plated Greaves - Cooldown increased to 30s, duration lowered to 15s - AOE effect now grants +20% damage but only affects allied non-player controlled creeps - AOE effect no longer grants armor Stormspirit - Can now target all heroes (allied and enemy). Can no longer target Kongor. Tokens - Can no longer be sold Heroes - Added Balphagore as a dev hero. Must host games with the dev hero option enabled to play him * Feedback on this hero is appreciated, as we are still fine-tuning balance and making necessary adjustments Behemoth - Fixed weird shadows with Fissure Blacksmith - Fixed some issues with multicast and Frenzy Chipper - Voice added. Nuts. - Tar Toss will no longer apply its slow to Magic Immune units - Sawblade's staff of the master upgrade no longer provides a static 70% movement speed slow. Instead, units who walk into the saw blades will have a 4 second snare applied to them that starts at 90% and quickly reduces in strength over the duration. - Sawblade Showdown won't slow couriers anymore Deadwood - Clearcutting now causes trees to die with a cooler animation. Madman - Barrel Roll will once again grant invulnerability during the duration of the roll Magmus - Lava Surge once again provides invulnerability during travel time Engineer - Ult to 85s at all levels from 90/75/60 Fayde - Voice added - Updated description - A ton of effect changes - Slice renamed Cull - Illusions from Burning Shadows now attacks much faster - Illusions from Burning Shadows are back to full size - Illusions from Burning Shadows can no longer be selected or show healthbars - Cooldown on switching between Scythe and Shadow Stance removed - Fayde now starts in Shadow Stance - Charges on Shadow/Scythe Stance increased to 2,3,4,5 - Reflection * Manacost increased to 150,175,200 from 150 * Duration changed to 30,35,40 from 40 at all levels * Reflection stealth state will no longer have charges that do nothing * Shadow Cripple now reduces all healing on the target by 50% while it's active * Shadow Cripple is no longer dispellable Glacius - Updated Ice Imprisonment tooltip to explain that it lasts 10 seconds when casted on creeps Keeper of the Forest - Updated Root effect to match the area better Legionnaire - Added custom sounds for his charge Maliken - Updated recommended items Ophelia - Command will no longer give the bonus HP to couriers she has bought or to heroes/herself in weird situations Pandamonium - Voice added Plague Rider - Voice added Pollywog - Units under the effects of Morph can no longer evade or deflect attacks - Cooldown of Wards changed from 110/95/80 to 100 Pyromancer - Fixed a bug causing ult to trigger Nullstone twice (causing the cool down to decrease too much) Soul Reaper - Rewrote some tooltips Witch Slayer - Units under the effects of miniaturization can no longer evade or deflect attacks - Fixed a bug causing ult to trigger Nullstone twice (causing the cool down to decrease too much) Valkyrie - Call of the Valkyrie will now determine the close-range target to get hit twice at the time the ability is used, rather than after a 0.5 second delay - Tweak leap distance from 630,690,780,840 to 630,720,780,870 Vindicator - Voice added Voodoo Jester - Cask now bounces for 2/4/6/8 times, instead of the incorrect 2/4/5/8 times Warbeast - Metamorphosis will no longer apply to his courier Wildsoul - Wild will no longer apply to his courier Zephyr - Correctly credit him for damage that his ult does Version 0.3.5 ------------- - Fixed the 'terrain being black' bug Items - Tweaked effects on Frostfield Plate to better match the area (thanks to warchamp) - Kuldra's Sheep stick will now dispel stealth on its target - Monkey Courier now has a three second cool down between purchases - Nullfire blade's purge no longer passes through Magic Immunity Tablet of Command - No longer be castable on Magic Immune units - Cooldown lowered from 25s to 16s Icebrand - Reduced recipe cost by 200 - Now uses a Bolstering Armband rather than Fleetfeet - Removed agility bonus, increased strength to +16 from +15 - The movement speed slow now lasts 2.5 seconds when wielded by a melee hero, still 1.5 seconds when wielded by ranged - The slow now stacks in strength with consecutive applications * Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow Firebrand - Reduced recipe cost by 200 - Now uses a Fleetfeet rather than Bolstering Armband - Removed Strength bonus, increased agility to +16 from +15 Frostburn - Total cost reduced by 400 (as a result of IceBrand and FireBrand changes) - Agility and Strength bonuses lowered to +16 each (from +21) - Attackspeed bonus lowered to +20 from +30 - The movement speed slow now lasts 3.5 seconds when wielded by a melee hero, 2.5 seconds when wielded by ranged - The slow now stacks in strength with consecutive applications * Each attack applies a stacking 3% movement speed slow. Stacks a maximum of 5 times, for a 15% slow Heroes Behemoth - Tweaked Fissure's effects to improve performance Chipper - Delay on casting Tar Toss reduced to 0.25 seconds (from 0.4), projectile travel time increased to 0.75 seconds (from 0.35) * Increases total delay on the impact by 0.25 seconds Corruped Disciple - base damage changed to 44-48 from 44-52 Engineer - Damage on engineer's ult will no longer harm couriers or other splash-immune units Fayde - Guillotine is now renamed to Slice * The mana destruction is now reduced based on the number of hero targets hit. Destroys 6/12/18/24% of maximum mana, minus 1/2/3/4% per additional target hit (hitting 2 targets would destroy 20% mana each, hitting 3 targets would destroy 16% mana, etc). * Shadow Mode: Stuns for 1/1.5/2/2.5 s * Scyth Mode: Burns Mana - Burning Shadows * Now travels 160 units farther * Illusions now attack 1,2,3,4 times and deal 70 damage per attack * Illusions are now smaller so they don't stack over heroes * Illusions will now chase heroes properly * Shadow Mode: Burns Mana instantly when they are hit (same % at Slice) * Scythe Mode: Stuns - Dark Shield removed. Replaced with Scythe Mode and Shadow Mode * On use, switches between Shadow and Scythe mode * Starts in Scythe Mode * No Manacost. 48/36/24/12s cooldown. * Cannot switch modes if either Slice or Burning Shadows are in cooldown * Passive component: Blocks damage based on mode. 50 damage per charge (max 1,2,3,4 charges, gains one charge every 10 seconds). Ignores damage less than 25. * Blocks magic in shadow mode. Blocks physical in scythe mode * Example: You have 4 charges and are in Shadow Mode. Get nuked by a 300 dmg nuke. All charges removed and nuke damage lowered to 100. - Reflection reworked * Still grants stealth and the seamless illusion. Manacost/cooldown/duration unchanged * Illusion no longer gives experience to Fayde * Applies 3 second DoT on attack from stealth and stealth is removed/illusion killed. No longer has extra stealth (exits stealth immediately). * DoT no longer snares * DoT damage set to 75/125/175 DPS. Deals Physical damage by default (in Scythe mode), deals Magic damage in Shadow mode. * Invibility from the ult is not removed when changing between Shadow/Scythe modes Forsaken Archer - Base damage tweaked to 44-50 from 40-51 - Call of the Damned can now be toggled to prevent skeletons from instantly spawning when killing units. Instead, it will build up charges which can be used at will to spawn skeletons at a later time. Hellbringer - Unholy shackles attack + movement speed slow lowered to 20/30/40/50% from 30/40/50/60% - Summon Malphas mana cost increased to 200/300/400 from 200/250/300 Ophelia - Number of controllable creeps reduced to 1/1/2/3 from 1/2/2/3 Thunderbringer - Fixed an issue causing the passive third ability to play an overly loud sound Version 0.3.4.1 ------------- - Fixed Fayde's tooltip for Reflection to correctly state that the Illusion is killed when she lands her first attack from stealth. - Fixed Fayde's model to not be a teapot. Sorry if you like teapots. Version 0.3.4 ------------- Join the discussion about this patch on the forums: http://forums.heroesofnewerth.com/showthread.php?t=107393 General - Life Steal items, except for Abyssal Skull, are now exclusive attack modifiers (will not stack with Frostburn, Frostwolf's Skull, etc) - Dominating neutral creeps (using Ophelia or Whispering Helm) will no longer cause the dominated creep's camp to stack less than 3 times total - A Doombringer can no longer be killed, transferred to your stash, sold, or held by a courier / wildsoul bear. Once someone buys a Doombringer, it's in the game for good! * NOTE: This means that if you buy a Doombringer on a courier / wildsoul bear, then it will immediately drop the Doombringer. Beware! - Matchmaking will now sort players from top to bottom according to SMR - Fixed an issue where the loading race number carries over to the next game, it should be reset properly each match now - Right clicking images for the various game mode/options on the "Join Game" notification should now close the notification properly - "Official" and "Official - No Stats" icons properly appear in the first column in the game browser now with their appropriate tooltip - Hovering over locked or unlocked slots in the game lobby will display the appropriate "Locked" or "Unlocked" tooltip now - Fixed the Jail Bars appearing mis-aligned when a player is locked on the Hellbourne side in the game lobby - Fixed the right click host visible menu appearing half cut-off if used on the Hellbourne side of the game lobby - Added an tooltip to the host's lock/unlock button indicating that slots can not be locked in the "Auto Balanced" game mode - Empty hero picker icons no-longer react to mouseover/clicks as if they're active - Fixed an issue where players who tried to add friends during the first few days of open beta experienced issues trying to request new friends got a message indicating they had already requested them and needed to wait. They should no longer need to wait any longer than 60 seconds to re-request their a friend - Fixed an issue where certain players would always be flagged with a PSR of "N/A", resulting in 100% win chance for their team - The notification history now adds the most recent notifications to the top of the list - Fixed a small animation on the effect indicators - Fixed a bug which caused music to not loop - Removed that non working update button - Sending buddy/clan whispers to players in /afk mode will no longer return a response indicating that the player was AFK with the reason - If a player wishes to not see buddy/clan whispers they can use /dnd mode and it will stop those messages from being delivered to them - Startup.cfg fixes (credit to Notausgang) * SetSave is now properly quoted and escaped * BindButton, BindImpulse, etc is now properly escaped * Alias is now properly quoted and escaped UI modding enhancements (credit to Notausgang/Tisser): - Added new UI function IsEnabled. (Credit to Tisser) - Added a new UI function EscapeString(str). It scans the input string for any \ or ' characters and adds a backslash before them * Don't do this twice to the same string! That will likely cause the result to be invalid - Added new UI_CMD() AddTemplateListItemWithSortReversed() that takes the same parameters as AddTemplateListItemWithSort() but adds the newest elements to the top of the list instead of the end (so the newest item appears at the top of the widget.) Items Barbed Armor - Fixed it returning damage to owners of gadgets that deal damage (Voodoo's ward, Defiler spirits, etc) Hellflower - Damage multiplier is now constant while the effect is on them (+20%), not a burst at the end - Now perplexes Mock of Brilliance - Damage will not be dealt if a Courier holds the Mock Nomes Wisdom - Recipe cost increased to 600 from 260 Restoration Stone - Now properly gives the sum of it's parts in bonuses Savage Mace - Damage increased to 88 (proper sum of it's parts) Heroes New Hellbourne Agi Hero - Fayde Armadon - Sped up the quills for his quill spray Behemoth - Fixed Announcer Blacksmith - Fixed a small Multicast issue Chipper - Reduce walk noises by 66% - Tweak footsteps, more organic sounding - Mana cost of rockets set to 50/60/70/85 from 50/65/80/95 - Hitting a target with rockets within 175 units will now deal full damage, rather than half - Tar Toss is now Physical instead of Magic, but can be removed by Purge, Shrunken Head activation, etc - Reworked Focus Buffer * Now absorbs 150/300/450/600 Magic damage * Buff lasts 20 seconds * 20 second cooldown - Sawblade Showdown can now be boosted by Staff of the Master * Increases range to 1000 from 700 * Applies a 70% snare to all enemies inside of the saws Corrupted Disciple - Recommended Item tweaks Engineer - Fixed the turret sometimes not being able to fire the last 2 shots of the burst - Fixed the turret not using 1/16th of its mama per shot when it got more mana Pharaoh - Tormented Soul no longer draws on the minimap Slither - Ward health lowered to 60,110,160,210 Swiftblade - Movespeed lowered by 5 Torturer - Radius of the stun is now consistent across all levels at 225 Valkyrie - Call of the Valkyrie cast time reduced from 1.33s to 0.6s Version 0.3.3.2 ------------- - Units that can't carry items can no longer pick up chests - Fixed -1 bug... AGAIN. - Fix not receiving the proper experience for killing heroes. - Sage's Lore will now be properly dispelled from Wildsoul if he activates Wild or Battle Cry - Wildsoul will now properly be silenced when activating Wild or Battle Cry and is standing within range of Vindicator's aura Version 0.3.3 ------------- - Sending a whisper to a player who is not online will now return a message indicating the player is not online - The updater no longer crashes when a file doesn't exist (such as tos.txt) The Chipper - Fixed a bug with Focus Buffer. I was dividing by zero. The universe almost ceased to exist. You can thank me later. Version 0.3.2 ------------- Join discussion about this patch on the forums: http://forums.heroesofnewerth.com/showthread.php?t=100495 General - Neutral Creep camps (Normal and Ancient) can now only be stacked up to 2 additional times (3 Stacks Total) * Exception are the smallest camps, which have no limit still - Selling wards of sight / puzzlebox recipe within the 15s grace period will now restock the shop. - The weak neutral creep camp on Hellborne side can no longer be pulled into the lane. - Any teammate can now take Wards of Sight and Wards of Revelation from a courier, regardless of who purchased them * Previously either the courier owner or the purchaser of the wards had to manually give the wards to a teammate; now the teammates can take it by themselves - Activating a courier's "Transfer Items to Hero" ability (3rd ability) will automatically transfer any Wards of Sight and Wards of Revelation from the courier to your inventory, regardless of who purchased them - Pets can no longer pick up Token of Life, Token of Sight, Token of Stealth, or Bananas * No more ninja'ing the token with a flying courier / Wildsoul's bear - Consumables (Health Potions, etc) purchased by different teammates will no longer combine together on couriers - Ordering multiple units at a time will no longer artificially inflate your APM - Added a Message of the Day upon logging in - The following changes pertain to players using "invisible" mode: * They will now appears as "offline" if a /whois or "User Information" is done on them * They will no longer be able to send/receive whispers, send/receive IM's, and send buddy/clan whispers, however they will still be able to receive buddy/clan whispers. * They will now properly see all their online buddies/clan members when logging in - Removing yourself as a buddy now fails with an appropriate error message. - When a buddy approves a friendship request, the person who requested it will no longer see "You are now friends with ." They will correctly see "You are now friends with ." - Fixed right clicking a buddy to display the appropriate menu choices the first time they are clicked (instead of the second) - Fixed Team/All chat to remember it's previous state, so when navigating to another channel and coming back to the game lobby it will properly show the last chat type that was used - When in the game lobby, clicking the "Send" button will now return focus to the text input - Fixed some of the right click menu options either not appearing or not working - Fixed banning/unbanning someone from a chat channel, it should now work properly when used - Adding a user to your ignore list will stop all incoming buddy requests from the ignored user - Players can only request the same person as a buddy once every 5 minutes now - Fixed joining and leaving clan channels with long names - IM notifications only pop up once every 2 minutes now, however the IM count and any IM conversations will still be updated real time. - Fixed chat channels saving - Added additional flood protection to the chat server when requesting a buddy or approving a buddy. - Arranged matches should now be reported to clan members and buddies, but the join notification will not show a "Join Game" button, it will merely be informational - Using a /whois or "User Info" on another player in a matchmaking game should display their information correctly now - Implemented the community mod "Chat Textbox Improvements" for the game lobby, credit to slime73 for this contribution * Clicking anywhere on the chat window will set focus to the text input * Pressing escape will remove focus from the text input if it has no text, if there is text it will clear it without removing focus. You can then press escape again to remove focus * This fixes an issue where currently focus is forced to the chat window and doesn't allow players to use VOIP for the in the game lobby - Fixed matchmaking epic clock ticks - Fixed matchmaking ratings being -1 (For reals this time) Heroes New Legion Intelligence Hero: The Chipper * See here for more information: http://i39.tinypic.com/52vc3.jpg Devourer - Hook cast time decreased to .3 from .41 Engineer - Tokens and Bananas are no longer cloned to the Turret Kraken - Fixed Ult grabbing gadgets/PsuedoPets Maliken - Texture fixes Pollywog Priest - Fixed the weird LOD model stuff Slither - Ward health rebalanced to 100,150,200,250 from 75,150,225,300 Swiftblade - Debuff while using level 4 Blade Frenzy is now -50% Attack Speed instead of -55 Attackspeed Version 0.3.1.1 ------------- - Fixed replay compatizing to hot-fixed server versions (0.1.66.1) - Fixed instances of list items staying highlighted when they shouldn't Version 0.3.1 ------------- General - Fixed disassembled items losing owner information, thus not letting them combine with other items - Fixed a crash when selecting a chest containing a token of life or cheese - Fixed unable to purchase from the shop while dead - Reconnect window will no longer show if game is over (conceded) and you leave - Show disconnect button in interface as soon as there is a winner (i.e. when a concede vote passes) - Updated French stringtables - Fixed downloading backwards compatibility archives after using the 0.3.0 installer - Fixed issues with out of sync backwards compatibility archives - Fixed a crash when starting old version replays - Reset playback speed when closing a replay - Updated how the "Automatic" create game functionality works * Previously it used the first server it recieved a valid response back from. Now it grabs a server only from the region last selected Interface - Fix Team/All chat switching on phase changes during hero slection (Yes, this was just as annoying to us) - Player Stats screen now has a dropdown box to show Ranked Stats and normal play stats, which are now seperate - Added functionality to the UI option "Disable All Notifications" that turns off all popup notifications, but still records notifications to the history. - Added new option "Disable Notifications In Game" that turns off popup notifications in game, but still fires them when not in a game. - Added a "Remove All Notifications" button to the bottom of the notification history, clears out all notifications when used - Fixed buddy invites so when a user ignores or accepts the other persons friendship, the original buddy request notification in their history is removed - Added space to buddy/clan/notification count to allow for counts 3 digits in length - Fixed "Disband Game" confirmation popping up for players who clicked "Disconnect" in their game and were not the host * Added a "Disconnect from Game" confirmation instead for players who are in the game and not currently hosts when they click "Disconnect" - Added SMR/TMR listing in a player's stats - Fixed a problem where users could become silenced for excessively long times * So for example a user types /silence "name" 9999999999, and they end up getting silenced in the channel for over a month. Now, /silence name 999999999 will silence them for a month, but if /silence name 1 is used afterwards, they will only be silenced for 1 minute. - Added Russian back to lang selector - Fixed EM % in stats page rounding correctly Matchmaking - Fixed leavers able to join matchmaking - Players who try to join matchmaking with no region selected will now be given an error and told to select a region - Fixed server not reading the proper rating value for matchmaking * Caused -1 rating and players always gaining/losing 20 points no matter what - Added better feedback and information for when someone fails to load and how long the game will wait before disbanding Mac/Linux - Added Exclusive mode for OS X - Fixed a memory leak that was crashing OS X client - Mac mods should now be installed to /Users//Library/Application Support/Heroes of Newerth - Linux mods should now be installed to ~/.Heroes of Newerth Heroes Pharaoh - Slight tweak to how the 'mummy grab' works to fix a control issue Version 0.3.0.2 ------------- - Fixed the US Regions for Matchmaking - Disabled custom avatars... Version 0.3.0.1 ------------- - Fix joining game on the game list - Fix game lobby enter key not working sometimes Version 0.3.0 ------------- Join the discussion about this patch on the forums: forums.heroesofnewerth.com/showthread.php?t=90610 - New Front End Interface - Solo Automatic Matchmaking * With one button you can enter the queue for as many different regions as you want and play with random other people automatically. This does not use PSR, it uses SMR (Solo Matchmaking Rating) and everyone starts at 1500. Mode is Banning Pick. * Players tagged as "leavers" can not join Matchmaking * Players who leave a game before it starts (during the 'loading' phase of a game) will automatically be replaced by someone else. * If you leave a Matchmaking game at the hero selection screen, you will get a leave - Tutorial * New ingame interactive Tutorial to help new players learn the basics of the game before diving in. Even experienced players might learn something! - New Player Stats screen * Including your most played heroes! - Hero Compendium * See detailed stats and recommended items about every hero - Ingame Ladder page * Search and filter the ladder to compare yourself to those at the top. Any number of options can be turned on and filtered! - New Game Lobby - New Hero Picking screen * Now with 12 more slots for new heroes! How did we do that?!? General - You can now swap the placement of the minimap from the bottom left to bottom right hand corner - Leaver threshold lowered to 5% - Fix for StatusStealth * This fixed an issue that was causing Witch Slayer and Pollywog Priest's crowd control abilities to dispel all states off the target - Updated br stringtables, thanks to Trilles - Recommended Items Updated - Item cursor now changes to a targeting cursor when hovering over an allied unit - Stacked items (runes of blight, mana potions, health potions) will now sell for their full total value within 15 seconds of purchasing them. (e.g. if you buy two health potions for 200g then sell them within 15sec, you will now correctly gain 200g) - Logger's Hatchet can now be sold within 15 seconds of buying it (but not if you used it) - Added "Host:" and "Version:" to the /gameinfo and /gi commands in game, also added the server version for display in the game lobby screen - Fixed when heroes were 'running in place' after using a Homecoming Stone - Added messages to the game lobby for the following actions: 1) When the host assigns someone as the new host 2) When the host assigns someone as a spectator 3) When the host assigns someone as a referee 4) When the host locks or unlocks a slot - Removed 'remove hero' button in practice mode for now - Tweaked the position of ancients - Invisible Mode added - Fixed a bug in the game setup interface where referee count was incorrectly being set to the count of spectators chosen - Fixed a bug in the game lobby where the current player count exceeded the max player count in games with spectators(2) and referees(1). e.g. "Players: 13/10". Now shows the correct max player count to match the main lobby game browser numbers. e.g. "Players: 13/13" - Added flood protection to the chat server to protect against invite to clan spam and create clan attempts - Fixed an issue causing the change password functionality in game to not work correctly. - Fixed an issue on the chat server where in certain cases players were not properly being promoted/demoted - Optimized client code so game server refreshes should no longer hang the client or user interface. - Chat channels can now be saved via the interface and will be automatically joined when logging in. - Added new "Ping" filter next to the "Full Games" checkbox. It filters the results on the client so only pings less the chosen number populate the game list - Added a new filter option to the server browser "Game Mode:" section called "Advanced". It allows players to filter multiple game modes (ie. SD, BD, BP) all at once locally in the client. Upon selecting 'Advanced' a small panel pops up and the player can choose the game modes they want to see in the game list just by selecting the appropriate checkbox then clicking OK - Default SFX volume down to 0.6 from 0.7 - Fixed an issue with the chat server where if a user sent a message using /b or /m and someone on one of those lists was in /dnd mode, it wouldn't send the message to all the people on the list. - Overhauled how adding buddies/friends works. You now must request friendship before someone is actually added as your friend. * You can request friends when offline and they will get the notifications upon logging in, and approve at their convenience * We might have to wipe current friends lists at some point in the future for this to work correctly. - Added new search support for filtering games by name: * Added feature to allow players to type in multiple search phrases. By typing a search phrase and adding a ?|? the client will distinguish one phrase from another. The browser will then search the available games and show any games showing any one of the phrases separated by a "|". * Added feature to allow players to exclude certain games based on the search phrase. By typing in a "-" at the beginning of the search phrase the client will automatically filter any games with "Phrase" to not show up. Note that exclusion of search terms takes precedence over inclusion. (Excluding a term, and then trying to include the same term will cause it not to appear, ie ?noobs|-noobs?) * The "|" and "-" can be escaped with a "\" should the player want to search on a game with the pipe or hyphen in it. * All searches are color and case insensitive, and the order that the search phrases are entered have no effect on how they will display. So "1500|-no ab" is the same as "-no ab|1500". Some examples: *Search Phrase: "1550|1600|1650|-no ab|-noobs" - This searches on any game with "1550", "1600", and "1650" in the name, and if it has the words "no ab" or "noobs" in it it will not display. *Search Phrase: "-no ab|1500|1550|-countryname|ab" - This searches on any game with "1500", "1550" and "ab" in the name, and if it has the words "no ab" or "countryname" in it it will not display. *Search Phrase: "1500|\-SDEM|pipe\|test" - This searches on any game with "1500", "-sdem" and "pipe|test" in the name. Kongor - If you attack him from outside of his lair you will have 100% miss now - After leaving his lair, 1.5 seconds later he retreats to go back in and is invuln on the run back - Is now 40% angrier Ice Ogre - Cooldown of the frost shield increased by 4 seconds (to 5s) Items Barrier Idol - Fixed a bug that caused it to absorb huge damage when damage taken was all at once Elder Parasite - Incoming damage multiplier reduced to 20%, from 30% Harkon's Blade - Increases manacost per attack to 75 from 50 Nullstone - Recipe cost reduced to 825 from 1325 - Mana regen increased to 200% from 150% - Now grants +10 damage Runes of the Blight - Heal over time is no longer dispellable Wards of Sight - Now have a 50 gold bounty when killed Heroes The following auras can now be toggled between all units and heroes only: - Andromeda's Dimensional Link - Arachna's Precision - Moon Queen's Lunar Glow Accursed - Fixed Flame Consumption to go off anytime he is below 400 health and takes non-fatal damage - Fixed Flame Consumption to properly dispel himself when it automatically goes off - Fixed Sear so it continues to apply the slow and the buff while his ultimate is active Andromeda - Rescaled ult range to 750/975/1200 from 600/900/1200 Armadon - Added cast effect for throwing snot * This is a visual effects change - Charges gained from Restless are not longer capped at 4 Behemoth - "Voice" Blacksmith - Lowered base armor by 1 - Base Damage lowered to 54-60 from 58-64 - Flaming Hammer's projectile speed lowered to 800 from 1100 - Flaming Hammer's negative magic armor starts at -1/-2/-3/-4 for the first 1 second, then reduces to 0 over its duration. - Base Manacost of Flaming Hammer increased to 95/110/125/140 from 95/105/115/125 Blood Hunter - Blood Sense now reveals stealth targets Chronos - Manacost on Time Leap increased to 135 from 120 - Time Leap damage lowered by 25 at all levels - Curse of Ages now steals 1/1/2/3 agility per charge, decreased from 1/2/3/4 - Curse of Ages now stuns the target after 5 attacks, increased from 4 - Targets stunned by Curse of Ages will now properly play their attack animation when the stun wears off - Stun from Curse of Ages now scales as a .25,.5,.75,1 second stun from 1 second at all levels - Chronofield won't freeze invulnerable targets anymore (Such as Swiftblade ulting or Defiler's ult) - Chronofield now freezes everyone by default, with Staff of the Master lets allies move at -80% speed in the field Corrupted Disciple - Top end base damage lowered by 5 Dark Lady - Turn rate increased to 900 from 360 - Dark Blades don't interrupt movement, cast time removed Deadwood - Proper announcement at hero selection - Rebalanced: - Base strength lowered to 23 (from 25) - Strength Gain lowered to 2.7 from 3.0 - Agility Gain increased to 2.0 from 1.6 - Base Armor increased to 2.24 from 1.24 - Slow from throwing the log increased to 75% max from 60% max - Oakbolt's slow now lasts for 1.5/2/2.5/3 seconds, from 3 seconds at all levels. - Projectile speed when throwing a log increased to 1200 from 1000 - Willowmaker * Cooldown rescaled to 85,75,65 * Cast point lowered to 500ms from 750ms * Damage rescaled to 350, 650, 950 from 400,600,800 * Debuff is now a constant 20% strength reduction at all levels from 20,30,40% * No longer splashes the debuff in a cone, only the single target * Stun duration increased to 1.5s from 1s Demented Shaman - Base Intelligence lowered to 24 from 27 - Strength Gain lowered to 1.8 from 1.9 - Intelligence Gain lowered to 3.0 from 3.4 - Damage rescaled to 44-56 from 41-59 - The snare from Entangle will now give assists Devourer - No longer gains strength from illusions - Touch radius of Hook changed from 60 to 75 and will consistently hit targets with a 75 radius regardless of what angle it is being thrown Electrician - Damage of Clensing Shock against summoned units increased to 600,800,1000 from 600 at all levels Engineer - Voice - Fixed a Turret bug that a bullet from the Turret doing 200+ damage - Fixed a bug causing the splash damage when a siege unit debuffed by Tinker to not deal AOE damage - Energy Field will only not purge a target if they are under the effects of Shrunken Head * This means the shield will purge off Jeraziah's Charm, for example. Forsaken Archer - Voice - Skeletons now display a timer on the third ability indicating the time remaining for the next skeleton to expire (Thanks to Tisser) Glacius - Base Agility increased to 17 from 16 - Damage rescaled to 43-51 from 38-44 - Base Armor increased to 1.44 from 1.24 Hellbringer - Summon Malphas now has new ground effects - Negative Magic Armor is now -3,-4,-5,-6 from -2.7,-5.1,-6.9,-8.3 Jeraziah - Fixed tooltips (a few errors) - Range of Inner Light increased to 500 from 400 Keeper of the Forest - Eyes are now stealthed and become revealed when a hero comes into the 450 reveal range (from 300) * This stops couriers from killing eyes unless a hero is nearby to spot them - Root can now be seen even when he is invisible - Root now hits units in fog Legionnaire - Base Int increased to 17 from 14 - Terrify removed - Terrifying Charge Added * The Legionnaire charges very quickly at a target foe and swings wide with his mighty axe upon reaching them, dealing damage and Terrifying those unfortunate enough to be standing there. Terrified enemies attack very quickly, but do less damage per attack. * 1000 Range, 40/50/60/70 Manacost, 30s Cooldown * Charges at max movespeed towards the target. Being stunned, losing sight of the target, or issuing another command will cancel the charge early. Upon reaching the target, forces an attack that deals 150/200/250/300% of your base damage and applies Terrify for 4/5/6/7 seconds to all enemies in a 110 degree 240 distance cone. * If the target gets more then 2000 units away (Such as from using teleport) the charge will cancel * Terrify debuff: -50% Attack Damage, +50% Attack Speed Madman - Snare debuff stuff removed from Stalk - Manacost of Berserk changed to 50,80,110 from 100,150,205 Maliken - Model cleaned up - Voice - Stats tweaks: * Base Strength increased to 24 from 22 * Strength gain increased to 2.6 from 2.4 * Agility gain lowered to 2.0 from 2.4 * Base Intelligence lowered to 17 from 18 - Speed of Sword Throw projectile increased to 850 from 700 - Radius of Sword Throw lowered to 200 from 225 - Manacost on Sword of the Damned's heal mode removed - Self hurt from Sword of the Damned's flame mode changed to 6,9,12,15 from 5,10,15,20 - Range while under the effects of Possession reduced to 550 from 600 Night Hound - Base movement speed increased to 305 from 300 - Smoke Bomb cast range increased to 425 from 350 - Smoke Bomb cast point reduced to 200 from 400 - Pounce cooldown rescaled to 20,15,10,5 from 30,20,10,5 Nymphora - Fixed targeting circle radius - Base Agility lowered to 18 from 22 - Base Armor lowered to 2.00 from 2.08 - Stun from Nymphora's Zeal is now 1200 range at all ranks (from bad) * Charges Nymphora gains rescaled slightly so the bonuses are zero at level 1 and the same at level 4 Ophelia - New effects for first ability - Command now allows Ophelia to control 1/2/2/3 creeps at once, from 1/2/3/3 - Level 4 of Command no longer grants Magic armor to Ophelia's creeps Pebbles - New death Pharaoh - Anyone within 175 units of Pharaoh will be gauranteed to be caught inside of his mummy wall on use Plague Rider - Agility Gain lowered to 1.8 from 2.0 - Damage rescaled to 42-51 from 37-56 Pollywog Priest - Remodeled and effects redone - Range increased to 550 from 500 - Base Armor increased from 1.14 to 1.30 - Number of targets hit by Electric Jolt is no longer capped - Cooldown of Voodoo Wards is now 110/95/80 from 110 at all levels Predator - "Voice" Puppetmaster - Puppeteer's Hold duration lowered by .5 seconds at all levels Pyromancer - Fixed Fervor doing 1 DPS too much to buildings - Fervor set not to propagate to illusions Slither - Wards bounty to 10-15 from 3-9 Soul Reaper - Base Agility increased to 16 from 15 Soulstealer - Dread can no longer be toggled. This fixes the keybinding issues. Succubus - Voice - Manacost of Succubus' Hold is now 150/250/350 from 200/300/400 Thunderbringer - Cast times of all abilities lowered to 300ms from 400ms - Damage from Chain Lightning is now instant on the first target - AOE of Lightning Rod increased to 1000 from 800 Valkyrie - Increase turn speed to 900 (from 360) - After hitting a target with Javelin of Light, an 800 area around the target will continue to be revealed for 3.34 seconds - Reworked collision on the Javelin of Light. It now has a radius of 80 (reduced from 110) and will consistently hit targets with an 80 radius regardless of what angle it is being thrown * Previously, it was using a rectangle 110 units wide to calculate collision, so when thrown on an angle it would often hit targets greater than 110 units away - Javelin of Light is no longer "Physical" * This means it will hit someone who has void talisman active - Javelin of Light plays a popup indicating the length of the stun - Removed cast noise on casting Javelin of Light - Removed glow from Javelin of Light Vindicator - Base Armor increased from 1.30 to 1.50 - Damage rescaled to 45-55 from 39-61 Voodoo Jester - Base Agility increased to 14 from 13 - Base Intelligence increased to 22 from 19 - Intelligence Gain increased to 3.0 from 2.9 - Initial projectile speed of Acid Cocktail increased to 750 from 650 - Cast time on Cursed Ground reduced to 0.35 seconds (from 0.5) Warbeast - Manacost of Battle Cry reduced to 15,10,5,0 from 15,20,25,30 Witch Slayer - Base Agility increased to 16 from 15 - Base Intelligence increased to 23 from 22 Zephyr - The gust of wind from Gust now travels 540 total distance (reduced from 640) - Cyclones now display the time remaining before the next cyclone expires (thanks to Tisser) - Typhoon damage lowered to 60,80,100 from 60,90,120 - Typhoon no longer spawns max Cyclones instantly. Instead, it spawns one cyclone per second for the duration of the Typhoon Version 0.1.66.1 ------------- - Fix opening the C&C panel when the focus is not a textbox Version 0.1.66 ------------- See here for the Patch Notes on the forum: http://forums.heroesofnewerth.com/showthread.php?t=71294 General - Banning Pick * 3 bans per team, done by captains. Then alternates everyone picking their own heroes out of the remaining choices. * 60s total extra time is given per team. Time is subtracted from your extra time when the normal countdown has reached 0. If the extra time reaches 0, a random choice is made. - Attack abilities (Webbed Shot) and attack toggles (Harkon's Blade) now override attack modifiers (Frostwolf, etc) - Building invulnerability now provides 9999 Magic Armor as well as the Physical Armor - When a player buys back, it now uses the following calculation: Cost = 100 + Level * Level * 1.5 + GameTimeInMinutes * 15 - If you make any illusions/images (as with the rune or Geometer's) while having Steamboots they will no longer have less health - Kongor has Treewalking naturally now. Kongor is not stopped by trees. - Certain abilities were hitting runes that should not have - Couriers will no longer aggro creeps, even when standing still - Now the new neutrals vary their walk and idles, instead of acting in sync - Fixed tooltip status effect information sometime being incorrect - Fix combat type tooltip when multi-selecting units - Fix so all forms of 'sheep' cancel an invibility spell if it's still in the fade time - Fix for bottling a powerup twice in a single frame - Bajillidan spelling corrections - New game tips - Fix cooldowns on spectator tooltips - Updated french stringtables, thanks to Magissia - Credit card purchasing now works ingame if you have not pre-purchased already - French Stringtables updated thanks to Magissia - Implemented 2 mods into the game * Added a button to the top left hero picture that will share a courier with your whole team in a single click. Thread 69704 by Barter * Clicking the Game Hint box while loading the game will display another random tip. Thread 71071 by Ignorance Items - Nullstone loses 5 seconds of cooldown time anytime an ability would be blocked but Nullstone is still in cooldown - Can now disassemble Hellflower - Frostwolf now using % based attackspeed slow instead of negative attack speed for stronger scaling late game - Puzzlebox changed to 2 initial stock with 9 max stock, 10 minute respawn on each charge - Ring of sorcery will now only hit units with mana - Fixed the sound stacking on plated greaves - The following auras can now be toggled on and off * Mock of Brilliance's damage aura Heroes - The following auras can now be toggled on and off * Soul Reaper's Withering Presence * Magebane's Master of the Mantra * Kraken's Tidal Pull * Soulstealer's Dread - Tweaks to Maliken, Pharaoh, Magmus, Legionnaire, and Ophelia animations Blacksmith - Magic Armor reduction lowered to -1,-2,-3,-4 from -2,-3,-4,-5 Blood Hunter - Blood Crazy is now just an unremovable debuff - Proportions changed slightly Chronos - Time leap now also does 50,100,150,200 Magic damage on impact - Rewind reworked * When damaged, Chronos has a 10,15,20,25% chance to heal back the damage at a rate of up to 25% of his maximum health per second - Time Freeze renamed to Curse of Ages * Steals 1/2/3/4 Agility per hit, debuff lasts 10 seconds. Each debuff is individually timed * Four consecutive hits on the same target will lock that target in time (stun) for 1 second * While someone is stunned by Curse of Ages, Chronos can not build charges towards another stun or steal any agility * Does not stack with Brutalizer * No longer propagates to illusions - Chronosphere * Allies can now move and cast while inside, but everything they do is reduced by 90% speed (MS, AS, CS) * With Staff of the Master, the slow is reduced from 90% to 80% Corrupted Disciple - Fixed Overload so it applies -1 armor on the first impact Deadwood - Voice - Base armor lowered to 1.24 from 4.24 - Int gain lowered to 1.5 from 1.9 - Rotten Grasp range changed to 1300 from 1500 - Slow from throwing a log now decreases linearly - Fixed a bug when log was purged. It now takes away all the charges on the ability as well - Trees killed by Clearcutting now have a cool new death - Fixed an issue with Willowmaker preventing knocked down heroes from standing back up automatically Demented Shaman - Attack Range to 550 from 600 - Storm Cloud now applies a charge instantly when used Devourer - Slow from Decay now lasts an additional 2 seconds after someone leaves the area Electrician - Static Grip * No longer does AOE damage but now deals 20,40,60,80 Magic damage per second to the primary target * When Static Grip ends on a unit, its idle animations now play instead of it being frozen - Electric Shield * Now has a 12,24,36,48 Magic DPS 300 aura around the electrician while on * Requires 20% mana to activate - Energy Absorption * Instant cast time * Now does 85,165,225,300 magic damage and Electrician gains 50 Movespeed as long as he hits something with it * No longer giving armor or magic armor * Still gives mana at the same rate - Cleansing Shock * Cooldown lowered to 14,12,10 * Deals 600 Magic damage to enemy summoned units * Cast time lowered to 100ms (from 300) * Now Staff of the Master compatible. Chains to 2 additional targets * If the target is a hero, it will only bounce to other heroes of the same faction * If the target is a non-hero, it will bounce to the closest units (heroes or non-heroes) of the same faction Engineer - Tinker now also passively lowers the base attack time of the Turret by 15,20,25,30% - Tinker now increases the damage of the Turret correctly Forsaken Archer - Base strength lowered to 17 from 18 - Strength growth lowered to 1.7 from 1.9 - Skeletons now have 20 health at all levels - Skeletons do not propagate to illusions Hellbringer - Chain count lowered to 0,1,2,3 from 1,2,3,4 Jeraziah - Protective Charm duration set to 5,8,11,14 seconds from 5,10,15,20 - Righteous Strike's slow duration set to 2,3,4,5 seconds from 5 at all levels Keeper of the Forest - If an enemy hero comes within a 300 radius of Keeper's Eyes, the eye will be made visible to that hero's team - Camouflage now plays the spell visual effect on the correct target now when cast on allies - Root effects now play even if he is stealthed when casting - Can now turn while immobilized by Root Madman - Stalk's slow debuff is now only applied to madman if he fails to do damage to enemy heroes for the duration. If Stalk is canceled prematurely (via attacking or using an ability), the slow debuff will also not be applied Magebane - Base strength lowered to 16 from 20 Magmus - Voice Night Hound - Can no longer attack allied units when he stands in his Smoke Bomb - Can no longer pounce on Couriers Nymphora - Grace of the Nymph can now only be cast on ally units with mana Pandamonium - Manacost of Flick increased to 85 from 65 - Tightened up damage range to 48-57 from 45-60 Pharaoh - Finally fixed him randomly getting stuck in his mummies. Pharaohs rejoice! Plague Rider - Cursed Shield will no longer apply the slow to melee heroes who cast spells on whoever has the shield on them - Cursed Shield cooldown increased to 10 from 5 Pollywog Priest - Movement speed increased to 290 from 285 Puppetmaster - Base strength lowered to 18 from 19 - Agi gain lowered to 1.5 from 1.7 - Int gain increased to 3.1 from 2.9 - AOE of Whiplash lowered to 150 from 200 Pyromancer - Leveling Fervor now also grants all of your abilities and attacks the power to put a burning fire DoT on anyone hit * Every time you hit someone with a spell or attack them, it refreshes the duration of the DoT and adds a charge. 1,2,3,4 Magic damage per second per charge, 3 second duration Sand Wraith - Desert's Curse's slow will no longer go through magic immunity - Lowered the duration of the movespeed and treewalking buff if off of a Desert's Curse path to 3 seconds (from 4) Scout - Detonate will now refresh the cooldown when you lay a new eye - Nullstone will now properly block Marksman Shot Tempest - Catman Leader and Vagabond Leader can no longer be transfigured Valkyrie - Javelin of Light sound radius lowered so enemies you throw it at won't hear it unless they are close - Valkyrie's Prism cooldown to 120 from 160 - Valkyrie's Prism manacost to 100,150,200 from 200,250,300 Voodoo - Mojo Mana cost decreased to 95,105,115,125 from 105,115,125,145 - Mojo cooldown decreased by 4 seconds at all levels Witch Slayer - Drain can now only target units that have mana Zephyr - Base int lowered to 15 - Int gain lowered to 1.8 - Leap removed, replaced with Gust * Manacost is 120 at all levels * Target a position and click/drag the mouse in a any direction to release the gust of wind from the point you click in the direction the mouse is dragged * Enemies in the cone are pushed in the direction specified, stunned for 1 second and dealt 75,125,175,250 Magic damage - Cyclones reworked * No longer has a cool down * No longer restores mana * Manacost removed * When a cyclone expires naturally, it automatically heals Zephyr for 15 health * On use, consumes one cyclone instantly, healing for 30 health * When consuming, automatically consumes the oldest Cyclone first - Wind Shield * Now a passive and will now apply its buff to Zephyr for 3 seconds after a successful attack * Chance on both evasion and redirection lowered to 6,9,12,15% * Grants Zephyr 10% movement speed while active - Wind Control renamed to Typhoon * Cool down is now 100 seconds (from 120) * Mana cost stays the same (100, 150, 200) * 500 unit cast range * Grants clearvision and kills trees in a 600 radius of the target location * Summons a Typhoon at the target location for 6,8,10 seconds * Typhoon itself has a 60 unit radius in the center and a winds radius of 550 units. * Slows enemies based on distance from the center (99% slow at the center [100 movespeed], 0% at the outer edge of effect) * Deals damage based on distance from the center. Up to 60,90,120 Magic damage per second with a linear dropoff. Max damage done if standing in the center. * When cast, the maximum number of Cyclones are spawned around Zephyr (based on the level of Cyclones) Version 0.1.65 -------------- General - Significant Lane Creep AI changes * These all involve the assist trigger that causes the creeps to aggro you when you attack an enemy hero: 1. When a hero causes the assist trigger to go off, there is a 200ms delay before the creeps will turn and come at you 2. Creeps will chase for exactly 1600ms (down from 1800ms) 3. If a creep is in the middle of an attack animation but has not hit its attack impact point (600ms), it will deagro and stop its attack as long as you are out of it's short melee range * AKA: Creeps will not finish attacks they start on you if they hit the end of the trigger 4. A creep must deal damage before it can be called by the assist trigger again * This means if you tug, they must turn around and actually deal damage to a unit before it can chase again 5. You must be within 600 units of an enemy hero to cause the assist trigger to go off - Added a stringtable entry for Meatball - Updated the ramps to be better - Fixed a bunch of inconsistent in game messages that showing the incorrect killer/victim colors * Legion is now Red and Hellbourne is now Green - Kongor now has unitwalking by default * This fixes the exploits that caused him to be trapped in his lair - Updated Russian Stringtables - Added a Patch Notes button in place of the Create Account button on the main screen * This was a Mod, thanks to Thread 65344 and Sephinator - vid_meshGPUDeform false now works - Fixed a bug where the "No Leaver" flag wasn't reset at the end of matches. * This was causing players to see a message saying they were unable to join a game because they had too many leaves when selecting a server that was previously setup with the "No Leaver" game option. - Fixed the Pre-Query Filter button so it saves it's settings again - Added an "Official" icon to the game lobby when games are official Items Barbed Armor - Fixed to actually return 80% damage (was returning 75%) Sacrificial Stone - Gains 25 health per charge - Gains .25 health regen per charge Portal Key - Cooldown lowered by 4 seconds Puzzlebox - Recipe now has a stock of 3 to start, with a recharge time of 10 minutes per recipe Heroes Blacksmith - Slow on Flaming Hammer increased to 15,20,25,30 (from 10,15,20,25) - Flaming Hammer lowers magic armor by 2,3,4,5 of anyone it is on - Frenzy buff gives 7,14,21,28% cast speed as well Darklady - Updated effects for all abilities. Now darker! Madman - -25% Movespeed for 2 seconds after Stalk ends Moon Queen: - Multi-Strike, when toggled on, will now only bounce attacks to other visible enemy heroes when the primary target is also a hero Pollywog Priest - Morph changed to instant cast time (from 300) - Voodoo Wards re-arranged to make trapping slightly easier (a hole in the middle, naturally) Vindicator - You can now deny people under the effect of Sage's Lore Version 0.1.64 -------------- - Fixed the crash that happened when you have a mod installed - Fixed the Hellbourne Meatball building so it cannot be attacked by the Hellbourne Version 0.1.63 -------------- General - REPLAYS! - Added ramp models to show where the ramps are more clearly on Caldavar - Added ingame loading tips - Added a delay between hero voice responses for move, attack and select sounds. (default 3 seconds) - Volume tweaks on a lot of heroes and abilities - Endless sound tweaks to heroes and impacts - New music track - Bajillidan tooltip fixes - Fixed Ranged Super Creep health - Added a lot (like 12-15) new LODs for lower end systems - /gameinfo now returns "Other Options: None" if there are none, previously it just showed "Other Options:" - Changed the creep gold for supercreeps to 1/2 the gold of normal creeps - Added a team message when a walking or flying courier is purchased by a team member - Added a team message indicating when a team member buys back - Added a new customized Legion/Hellbourne message and alert ping indicating when a melee/ranged barracks is destroyed - Added a fence in the forest to stop ancient creep pulling on the Hellbourne side - Player disconnects and player timeouts are now differentiated to the server - Tweaked Purge Creep AI so it doesn't purge creeps anymore, just heroes that are close to it - Warbeast's Wolves, Tempest's Elementals, and Puzzlebox Minions are now Summoned units and will be hurt by Purge effects - Fixed the tooltip for locking someone because it said "star" instead of "icon" - Fixed an issue with the Health/Manabar tooltip in the options window - Added a new Hellbourne building to the base - Fixed the Kongor exploit spot because of a prop - French stringtables updated (Thanks to Magissia) - Fixed a significant exploit with map fog - Kongor now gets the ability to run through buildings, trees, and cliffs to return home. * This fixes many many issues with him getting stuck in weird places. - Kongor can no longer attack towers - Added a new jukespot in the Hellbourne jungle - Fixed the Antlore Healers from acting insane - Added occlude to the following. This stops the effects from playing in fog: * Andromeda's Void Rip * Behemoth's Heavyweight and Enrage * Chronos' Time Leap * Deadwood's Rotten Grasp and Tree Throw * Defiler's Silence * Demented Shaman's Storm Cloud * Devourer's Hook * Forsaken Archer's Volley * Glacius' Tundra Blase and Downpour * Hellbringer's Summon Malphas * Magmus' Lava Surge and Volcanic Touch and Eruption * Nymphora's Pod * Pestilence's Impale * Plague Rider's Plague Carrier * Torturer's Chain Reaction * Valkyrie's Leap * Vindicator's Sage's Lore * Voodoo's Cursed Ground * War Beast's Metamorphisis * Portal Key * Kongor death effect - Art tweaks: * Accursed's attack, cast effects, and cast impacts * Armadon's knockdown redone * Chronos' attacks cleaned up * Corrupted Disciple's new death and texture enhancements * Dark Lady's animations redone * Deadwood's ultimate effects sharpened * Demented Shaman's Entangle art * Forsaken Archer's run animation and textures on her mount * Jeraziah's ultimate is toned down * Madman's attacks cleaned up * Nymphora's run, idle and portrait fixes * Ophelia's run redone and cast animations * Pandamonium's new death * Predator gets an updated model * Rampage's run/charge difference cleaned up * Scout's electric eye and ultimate effects cleaned up * Slither's bored animation and ultimate clarity * Tempest's taunt redone * Thunderbringer's attack animation * Vindicator's death cleaned up and attacks smoothed * Warbeast's walk animation - Some significant enhancements and tweaks to the low end renderer - Added a new game option to the interface panel that allows players to toggle displaying timestamps in game chat - When in the game lobby or hero select screens, pressing shift while entering chat now updates the chat type button to display the opposite chat mode the message will be sent to - Added a "No Leavers" icon to the game lobby to indicate if a game is "No Leavers" or not * Updated /gameinfo to show this information as well - Fixed an issue where players were shown a "unable to join due to leave % being too high" and unable to reconnect to games they were previously disconnected from - /dnd now blocks incoming messages sent from buddies using the "/buddy message" command - /afk and /dnd status is now automatically removed and set to /available when sending a /whisper - When switching between /afk and /dnd as long as a message is specified it will now switch or update your status accordingly, instead of removing your status and toggling to /available - /roll # now defaults to a roll between 1 and # - Fixed a bug where the percentage of leaves in the game lobby didn't match the percentage of leaves in the view stats interface - Fixed a crash caused by using the /matchup (/ma) command when in the hero select screen. /matchup is now only available for use during pre-match, active and end game phases - Added a /ping command players can use in game to show their current ping - Added a "Disconnect" button to the loading screen for cases when a player wishes to exit out before they have finished loading - Updated match stats info screen to show the colors of the players - Updated match replays web page to display correct icons for auto balanced game option and banning draft mode - Added new color in chat support for each of the player colors: * Blue ^!b * Teal ^!t * Purple ^!p * Yellow ^!y * Orange ^!o * Pink ^!i * Gray ^!v * LightBlue ^!l * DarkGreen ^!g * Brown ^!n * Orange ^o * Brown(Different Brown) ^n * Purple(Different Purple) ^p * Teal(Different Teal) ^t - Spectator fixes: * Creep kill popup * Fixes for popup message and pings * Fix typo in spectator interface * Fix channel and mana upkeep on info selection tooltips * Camera centering and locking for spectators works using both info and control binds (C and V) * Tab cycles heroes in spectator mode * Fix double and triple ability buttons on the spectator interface * Various other tweaks * Hooked up z key chat history support - Removed Christmas effects (Except the lights on the Legion tree. Because some people keep those up for a while. You know people like that I'm sure...) For modders: - Added new UI_CMD(GetColorFromPosition) that returns the appropriate color from a given client/player position. - Added a new CMD LocalChat that can be used to display chat messages in game (on the local client only). * This will be useful for mods that print out information to the screen without having to going through an interface and for those that don't want to send information to the screen with TeamChat or AllChat (rune spawn or player spawn reminders to name a few) Items (17) Barbed Armor - Cooldown increased to 20 seconds (from 15) - Damage returned lowered to 80% (from 100%) Courier (Flying) - Bounty increased to 300 Firebrand - Rebalanced and takes the +10 agi item and the +6 str item * 15 agi * 6 strength * 10% ms * 15 as * 950 recipe * 2400 total Frostburn - Stats rebalance * 21 str * 21 agi * 10 damage * 14% ms * 25 AS * Slow changed to 15%, down from 20% (slow now lasts 2.5 seconds, down from 3) Frostwolf - Same components but 200 recipe cost, 5900 total - The slow lasts 3 seconds and is applied on both single target spellcast and attack Harkons Blade - Manacost per attack reduced to 50 from 100 - Recipe cost lowered from 725 to 500 Helm of the Black Legion - Block value when on a ranged hero reduced to 20 * Brings this item in line with the other two deflection items Icebrand - Rebalance and takes the +10 str item and +6 agi item * 15 str * 6 agi * 10 damage * frost (15%, 1.5 second duration, down from 3) * 950 recipe * 2400 total Geometers Bane - Loses 5 int - Recipe cost lowered by 100 Mana Battery - Health returned per charge lowered to 12, from 15. Mana returned stays the same Mana Potion - Fixed a typo (No, not the energy drink) Ghost Marchers - Casting a spell or using an item no longer dispels the Phased effect - Phased buff improved to 12% (from 10%) Nullfire Blade - Damage from the mana burned changed to 100%, from 80% Power Supply - Recipe cost changed to 290 from 203 Puzzlebox - Recipe cost increased by 100 - Puzzlebox Melee will now return the proper damage on death (200,400,600 True damage) - Added a proper name to the Haste Aura for Puzzlebox Ranged Minion Restoration stone - Now refreshes all items except other Restoration Stones and Shrunked Head Tablet of Command - Fixed it from leaving behind an invisible gadget that can block creep spawns Heroes (42) * Yes... 42. The answer to Life, the Universe, and Everything lies in the number of heroes we are changing. Think about it... Accursed - Range of Shield lowered to 400 - Shield will no longer dispel stuns - Range of Cauterize increased to 750 Andromeda - Aurora debuff duration increased from 15 to 20s Arachna - Spider will no longer spawn if she dies while it is in midair Armadon - Spine Burst debuff increased from 10s to 13s - Armordillo's Spine Burst damage point reduced from 250 to 200 Behemoth - Fissure no longer freaks out when you target yourself Blacksmith - Added mushroom cloud explosion for when a 4x multicast goes off - +2 Base Intelligence - +0.2 Intelligence Gain Corrupted Disciple - Base strength lowered from 21 to 19 - Movespeed lowered by 5 - Corrupted Conduit now grants vision around the target (800 AOE) as long as they stay in range/is draining damage - Fixed Electric Tide from not doing damage on the return if killed while it is active Deadwood - Armor reduction from 2,3,4,5 to 1,2,3,4 when in Rotten Grasp - Very short cast time on Rotten Grasp so an animation plays - Initial slow from throwing a log reduced to 60% (from 80%) - Deadwood's log is now consumed when the throw is blocked by Nullstone - Deadwood can no longer throw a Log at Couriers - Willowmaker can no longer target the ground Defiler - Fixed bug allowing players to control the spirits of Unholy Expulsion Demented Shaman - Fixed Storm Cloud to properly hilight just heroes in the targetting circle - Fixed Storm Cloud to properly gain a radius increase with staff of the master Devourer - Hook range is now the same across all levels (1100) - Hook now returns to the devourer if he moves (Think Maliken's Sword) - Hook can now only drag a unit a max of 1440 units - Hook no longer double impacts people Engineer - Cooldown of the keg increased to 14s base - Shield will now properly dispels buffs when someone leaves the area (It was dispelling debuffs before, which was incorrect) - Tinker reworked ----------------------------- Passive: Decrease cooldown and manacost of keg by -7/14/21/28% Active: Range: 450 Mana Cost: 25 Cooldown: 15.0 Seconds Duration: 15.0 Seconds No longer channeling Towers +/- 10/20/30/40 Attack Speed +/-3/5/7/9 Armor Catapults +/-10/20/30/40 Attack Speed +/-20/40/60/80% damage - 66% damage taken for allies Blows up enemy catapults at end of the debuff if they are still alive Steam Turret + 10/20/30/40 Damage ------------------------------ Forsaken Archer - Base Agility lowered by 1 - Attack projectile speed slowed down from 1200 to 1050 - Fixed Split Fire so it reduces damage correctly - DoT from Skeletons lowered to 4/8/12/16 - Piercing Arrows has the damage it does reduced based on the targets it hits. 10% per target in the line Glacius - Ice Imprisonment can now be cast on allies, immobilizing them but reducing all damage they take by 20,40,60,80% for the duration Hammerstorm - Galvanize cast time removed Hellbringer - Fixed the hilarious tooltip bug (Unholy Shackles was named Unholy Sfles) - 10,20,30,40% on the health from Life Void - Boil now 'chains' to 1,2,3,4 nearby targets (so 2,3,4,5 total hit by it) and applies the boil to all of them instantly. Numbers stay the same - Fixed a bug that was causing Deathboil, when refreshed and re-cast on a target that already had the debuff, to continue to scale up its damage over the renewed length of the debuff. Instead, after the DoT ticks for 80 damage it will reset back to 10 damage and start increasing again Jeraziah - Adds the cast time back on Sol's Blessing (.5 seconds) Kraken - No longer runs in place after charging (but he did look hilarious) Legionnaire - Decapitate cast point lowered from 330 to 300 Madman - Stalk cooldown +1s at all levels - Invulnerability from Barrel Roll removed Magebane - Flash cooldown now at 12/10/8/6 (+1 second at levels 2,3,4) Magmus - Invulnerability from Lava Surge removed Moon Queen - +2 Base Strength - +0.2 Strength Gain - +2 base int - +5 base damage - Moon Finale no longer requires points in Moon Beam - Multi-Strike is now a toggle ability that changes between bouncing to all units or just heroes Night Hound - When in his own Smoke Bomb, the Night Hound is ignored by creeps and towers - Night Hound cannot attack towers while in his own Smoke Bomb Nymphora - Fixed her correctly having effects bones (oops...) - Increased base strength by 2 - Base damage changed from 38-49 to 45-52 - Cast range of Pod increased to 750 - Nymphora's Zeal now returns to her as she runs (Think Maliken's Sword) - She gains charges for attackspeed/movespeed as Nymphora's Zeal hits enemies, not on it's death - Grace of the Nymph now restores the mana over 4 seconds instead of instantly. Mana return dispels on damage Ophelia - Level 4 Command now grants controlled units 4 Magic Armor Pandamonium - .1 cast time added to cannonball (.3 total). Flight time reduced to compensate - New death effect - Cooldown of Face Smash changed to 120,100,80 Pebbles - Fixed stun duration to be 2 seconds instead of 1.75 Plague Rider - Fixed a typo with his tooltip for Extinguish Predator - Fixed a bug that was causing him to kill people while under the effects of Puppet Show Puppetmaster - Whiplash damage increase lowered to 5/10/15/20% Rampage - Stampede cooldown to 25s (from 40s) - Favor of Sol cooldown to 60s (from 75s) - Fixed order queue being cleared by a Horned Strike Sand Wraith - Dissipate damage changed to Magic damage (from True) Scout - Fixed toggling off the ability giving charges to mana battery Slither - Attack Range increased by 50 - Anyone under the effects of the Toxicity have health regen disabled (40,60,80,100% health regen reduction) * Runes of the Blight changed to "healing" so that the Toxicity does not disable them - Poison Spray increased cast and effect range by 200, radius stays the same - Toxin Wards can now be laid in a 'burst' style with a long cooldown. (Think Panda's Flurry but with laying 3 wards in a short time) - Wards now have collision and slow poison (10%) again - Poison Burst is now un-removable - Now gains 3 seconds of clearvision around himself when using his ult Soulstealer - Soul Burst debuff increased from 2 seconds to 5 seconds Swiftblade - Reduced Blade Frenzy cooldown from 30 to 30/28/26/24 - Swiftblade is no longer disarmed while spinning at level 4 of Blade Frenzy * This includes attacking anything like heroes and units while spinning - Blade Frenzy now dispels all buffs and debuffs on start - When Blade Frenzy is active at level 4, Swiftblade has -55 Attackspeed - Now has unitwalking when ulting so he doesn't block people Thunderbringer - Attack animation impact point from 633 to 500 Torturer - Movement speed increased by 5 - Agonizing Bonds now pulls anyone hit by the chains towards the target of the chains, even while the target moves - Impalement will no longer hit gadgets or semi-pets Voodoo - +1 base armor Witch Slayer - Graveyard can now target allied units - Fixed a typo in his story Wretched Hag - Sonar Scream now hits invisible units and units in the fog - +5 base int, base damage stays the same Version 0.1.62 -------------- - Kongor now drops a Banana - Players can now scroll through the chat buffer in game by holding the z button (Credit to Ice_Phoenix, Thread 488161) - Couriers will no longer run at enemies when attacked (they were too friendly) - Fixed being able to give neutrals you take control of items out of your stash by accident - Updated Kongor's area with a more winter theme - Runes now have spawn/death effects - Double Damage now plays an extra noise when you attack and have it active - A few trees are now snow covered - Added Major Totem to outpost - Fixed a bug that was showing the "leave without penalty" message any time after Bloodlust - Ensure ui is correctly sized if a mode change happens while the interfaces are being reloaded in the mac and linux clients - Added new AFK and DND functionality * /available -Sets your chat status to available * /afk -Toggles chat status to AFK, automatically replies to whispers with the message specified. * /dnd -Toggles your status to DND, automatically replies to whispers with the message specified and stops incoming whispers from being sent to you. * This requires a chat server restart, might not work right away - Hooked in functionality for the lobby/hero select interface that allows users to hold shift and hit enter to send a message to the chat mode opposite of what they currently have selected. (Credit to Tisser for this mod, Thread 52664) - Many new neutrals have shown up on Newerth, including: * Vagabond Leader, who can cast a wave nuke and has a health regen aura * Vagabond, who has a targetted manaburn * Vagabond Assassin, who has a targetted Clense/Shock * Sporespitter, who has a slow on attack * Earthoc * Antlore Healer, who has a single target small heal * Antling Items - Fixed Void Talisman and Frostfield plate so you can use them while channeling to not interrupt - Fenrir's fang removed - Hack and Slash rework - Hack (Renamed to Icebrand) * Old: Armband (450) Mighty Blade (1000) Recipe (800) Total Cost: 2250 16 Strength 10 Damage 15% chance for -20% Movespeed for 4 seconds (proc) * New: Major Totem (540) Mighty Blade (1000) Recipe (960) Total Cost: 2500 16 Strength 4 Agility 4 Intelligence 10 Damage -15% Movespeed slow on attack - Slash (Renamed to Firebrand) * Old: Fleetfeet (450) Quickblade (1000) Recipe (800) Total Cost: 2250 16 Agility 15 Attack Speed +10% Movement Speed * New: Major Totem (540) Quickblade (1000) Recipe (960) Total Cost: 2500 4 Strength 16 Agility 4 Intelligence 15 Attack Speed +10% Movement Speed - Hack & Slash (Renamed to Frostburn) * Old: Slash (2250) Hack (2250) Total Cost: 4500 16 Strength 16 Agility 12 Damage +12% Movement Speed 15 Attack Speed 15% chance for -30% Movement Speed and -15 Attack Speed for 4 seconds * New: Firebrand (2500) Icebrand (2500) Total Cost: 5000 20 Strength 20 Agility 10 Intelligence 10 Damage +15% Movement Speed 30 Attack Speed -20% Movespeed slow on attack - Geometer's Bane * Old: Slash (2250) Blessed Orb (2100) Recipe (500) Total Cost: 4850 10 Strength 30 Agility 10 Intelligence +10% Movement Speed 15 Attack Speed Split/Illusion on-use * New: Firebrand (2500) Blessed Orb (2100) Recipe (600) Total Cost: 5200 15 Strength 30 Agility 15 Intelligence +10% Movement Speed 15 Attack Speed Split/Illusion on-use - Frostwolf Skull * Old: Fenrir's Fang (3480) Blessed Orb (2100) Recipe (570) Total Cost: 6150 25 Strength 25 Agility 25 Intelligence 200 Health 150 Mana -30% Movespeed slow on attack -20 Attackspeed slow on attack * New: Icebrand (2500) Blessed Orb (2100) Glowstone (1200) Recipe (300) Total Cost: 6100 10 Damage 25 Strength 25 Agility 25 Intelligence 200 Health 150 Mana -30% Movespeed slow on attack -20 Attackspeed slow on attack Heroes The following heroes now have voices: - Jeraziah, Puppetmaster, Pyromancer, Rampage, Soul Reaper Arachna: - Spiderling now grants 60-70 gold when killed Dark Lady - Reskinned and model changed Deadwood - Got a proper background story (Grumble... Mahogany) - Rotten Grasp now triggers after 1.5 seconds (down from 2.5. Was bugged and doing an extra .5 seconds) - Rotten Grasp now reduces the armor of anyone caught in it by 2,3,4,5 - Uproot no longer has a cast time, letting you grab and run - Clearcutting now lasts for 12,14,16,18 seconds - Falcon Punch's strength reduction state (everyone hit with the strength reduction) now slows moment speed by 80% for the first second and 35% for the rest of the duration Defiler - Semi-Reverted her third ability to 2.5/5/7.5/10% Movespeed (Stringtables will not show this, but it works) - Ghosts won't kill runes or chests anymore Demented Shaman - Storm Cloud is now correctly typed as Magic (was a typo, nothing changed) Engineer: - Cast time on Keg reduced to 0 seconds (from 0.4 seconds). Overall delay is 1 second. Forsaken Archer - Crippling Volley now has a 225 radius at all levels (from 150/200/250/300) - Crippling Volley now has a 1 second delay (including cast time), reduced from 1.295 seconds - Skeletal Minions no longer burn mana with their attacks - Number of maximum skeletal minions changed to 3/4/5/6 from 2/4/6/8 - Immobilize time on Crippling Volley changed to 1.75/2/2.25/2.5 seconds (from 2.5 at all levels) Kraken - Whirlpool will no longer drag gadget pets such as Engineer's Turret or Arachna's Spider with it Legionnaire - Fixed the tooltip for Whirling Blade Pebbles - Fixed his effects that were playing through fog - Fixed up his Ult's tooltip to clarify the damage the thrown unit takes Pharoah - Ult will no longer hit PseudoPets (Skeletons from Forsaken Archer) when he has SotM Plague Rider - Plague Carrier can no longer target couriers - Fixed his story Puppet Master - Base strength lowered to 19 (from 20) - Strength gain lowered to 1.9 (from 2.1) - Puppet Show will now correctly interrupt abilities that are mid-cast - Damage dealt via Voodoo Puppet will no longer pass through Magic Immunity Scout: - Cast Range on electric eyes reduced by 50 * This fixes an issue allowing the scout to put eyes in spots just out of their detection range Soul Reaper - Fixed his level 3 ultimate multiplying by .9 (was using .8) Soulstealer: - Soul Burst impact time reverted to 1 second (with a 1.5 second total cast time) Tempest - Clarified the tooltip for elementals to say they do not lose charges for attacking buildings Valkyrie: - Call of the Valkyrie radius increased to 650 from 600 * This allows the skill to hit targets with it when she attacks from her maximum range Voodoo Jester - Mojo mana cost reduced to 105/115/125/145 from 110/135/160/185 Witch Slayer - Got a proper background story Version 0.1.61 -------------- General - Added new in game command /gameinfo or /gi, using it prints information about the current game. - Fixed a few tooltips (such as the error about evasion in mock) - Tweaked recommended items - Fixed a crash when selecting the courier of a terminated player that had items left on it - Fixed item ownership exploits, rules are as follows: * Items/recipes are usable by the original purchaser, always * "Allowsharing" items are usable by team mates of the original purchaser * "Dropondeath" items lose their ownership when the carrying unit is killed, making them free for all to use (ally/enemy) * Items dropped by a "dropitemsondeath" unit (courier) retain their ownership * The "drop items" game option now removes ownership as if all items had "dropondeath" - Heroes who have ultimates that can be upgraded by Staff of the Master now list what is changed in the tooltip (Thread 34249) - Player colors now show up next to their portrait in the miniscoreboard when ingame (Thread 49135) - Updated regional filter to include Europe - All, this query includes EU, DE, NL and UK locations. - Updated French Stringtables - Fixed "Balance Teams" button showing up times when it shouldn't - Fixed All/Team chat button working incorrectly in certain cirumstances Items - Doombringer can no longer be sold - New Item, Fenrir's Fang: +10 Strength +10 Agility +10 Intelligence +200 Max Health +150 Max Mana On attack, applies Fenrir's Bite to targets for 3 seconds. Fenrir's Bite slows attack speed by 10% and movement speed by 15%. Components Major Totem (540) Major Totem (540) GlowStone (1200) Recipe (1200) Total Cost: 3480 - Frostwolf's Skull: * Recipe is no longer upgradable. Recipe changed to use: Fenrir's Fang (3480) Blessed Orb (2100) Recipe (570) Total Cost: 6150 Heroes Deadwood - A new Hellbourne Strength hero has joined the fight! Beware... http://img40.imageshack.us/img40/7190/deadu.png Behemoth - Fissure can now be cast on allied and magic immune units. Note that it will not damage or stun allies or magic immune units, you simply will be able to cast the skill in the target's direction Corrupted Disciple - Overload will no longer instantly kill gadgets Engineer - The Keg now has a fixed delay of 1 second between cast and impact time, regardless of distance thrown - Better synchronized Keg's explosion with the push back and damage - The Keg now stuns targets for 1.25/1.5/1.75/2 seconds, increased from 1.25 seconds at all levels - The Keg will now knock back the Engineer if he is within the blast range. Note that this will not stun him - Steam Turret's damage type changed to Hero so the first shot doesn't do half damage anymore - Steam Turret's base damage increased by roughly 30% - Steam Turret's increased damage from items reduced to a 20% transfer - Steam Turret will now take 8 hits from creeps to kill - Steam Turret's default behavior will now be to attack heroes only, and it may be switched to target all regular attack targets (including buildings and creeps) - Tinker can now heal the Steam Turret through creep damage. Only Hero or Boss attacks will prevent the Steam Turret from being healed - Tinker, when used on allied siege units, will now cause that siege unit to take 1/3rd of normal damage (in addition to its previous effects) - Tinker, when used on enemy siege units, will now destroy that siege unit after a 2 second channel time, blowing it up and causing 50/75/100/125 Magic damage in a 600 radius - Tinker now again increases the Attack Speed of the turret by 25,50,75,100 - Fixed a bug causing the electrical fence to not disappear when the shield generator was destroyed before its duration ended Forsaken Archer - Skeletal Minions will no longer attack powerups - While using Piercing Arrows, Skeletal Minions will continue to automatically attack nearby targets, however if no targets are nearby they will return to Forsaken Archer's position - Fixed Forsaken Archer's Splitfire to not reduce the damage of her other abilities - Fixed Forsaken Archer's first ability to not shoot arrows into the air before the projectile actually goes off Hammerstorm - Fixed the weird animations when using items Keeper of the Forest - Eyes from Tree Sight will no longer be drawn on the minimap - Fixed Keeper of the Forest's attack animation to not be so off Mali Klause - Fixed a bug causing the cool down time of Sword Throw to be reset if the teleport portion of that skill is used Pebbles - Fixed the weird animations when using items Soulstealer - Lowered impact time of Demon Hand to .65 seconds (from .67 seconds) - Cast time on Soul Burst increased to 1.65 seconds (from 1 second) Version 0.1.60 -------------- General - Up and down arrows now properly scroll through sent chat history when in game (Hit Enter to type then hit the up arrow key) - Fixed the targeting cursor to revert back to the standard cursor when targetting a dual target ability out of range - Added a /matchup or /ma for short command * This command lists the current players team/name/color/hero in game - Vulture Lords will no longer use their Cyclone ability - Fixed a spot on Caldavar that would let you cut over the cliff near the bottom rune - Fixed players getting stuck in the bottom right corner of the map - Fixed Shield of the Five playing a sound with every unit its cast on, now just plays one sound - Improvements to the Mac and Linux clients - Fixed ALL chat not having colon inserted - Added confirmation boxes when Leave Clan, Remove Buddy, Remove from Clan, Ignore, or Add to Banlist are clicked, giving the user the option to cancel their action - Added display for "Auto Balance" mode on the server list browser - Re-named "Auto Balance Teams" button to "Balance Teams" - All of the below changes apply only to games with the new "Auto Balanced" game option * Renamed the "Auto Balance" game option "Auto Balanced" * Removed the hosts ability use the "Balance Teams" functionality * Removed the hosts ability to lock slots * Hid each teams predicted PSR Win% * Changed the PSR "Points at stake" to say "+? / -?" instead of showing actual points - Updated hero selection interface to display "Points at stake" to each players hero icon - Added new functionality to allow hosts to cancel the match countdown * After clicking "Start Game" the button label changes to "Cancel" - Fixed allowing players to correctly leave their team to cancel the match countdown - Added a lobby message indicating when either of these occur and the countdown is halted - Added a "Europe-All" filter - Chat mode now changes to "All" whenever the player joins the lobby, and changes to "Team" upon entering the hero select screen - Changed the Team/All chat listbox to a toggleable button * Credit to the player MaxGhost for introducing this in mod form many months back Items - Couriers now have a custom minimap icon - Puzzlebox recipe cost reduced to 900 (from 1300) - Barbed Armor will now return damage from a Pseudo Pet or Gadget to the owner of the pet instead * This will stop issues such as Barbed Armor instantly killing Engineer's Energy Field - Moved a few recipes around in the shops due to the following changes - Nome's Wisdom components and bonuses changed * Old: +10 Int +21 damage +10 attack speed +75% Mana Regeneration Heal-on-cast/armor/mana regen Aura Ring of the Teacher (500) Great Arcana (1675) Recipe (325) Total: 2500 *New: +6 Strength +6 Agility +16 Intelligence +10 Damage +100% Mana Regeneration Heal-on-cast/armor/mana regen Aura Ring of the Teacher (500) Major Totem (540) Neophyte's Book (1000) Nome's Wisdom Recipe (260) Total: 2300 - Frostwulf's Skull recipe changed and is now upgradable * Old components: Blessed Orb (2100) Blessed Orb (2100) Glowstone (1200) Recipe (750) Total: 6150 New components: Major Totem (540) Blessed Orb (2100) Glowstone (1200) Recipe (1200) Total: 5040 (6240) Frostwulf's skull may be upgraded once. The new stats are: +16/25 Strength +16/25 Agility +16/25 Intelligence +200 Max Health +150 Max Mana On attack, reduces attack speed by 13/20 and slows movement by 20/30% for 3 seconds - Tablet of Command components and bonuses changed, total cost reduced to 2040 *Old +10 Intelligence +10 Damage +10 Attack Speed Activated Push Steamstaff (900) Neophyte's book (1000) Recipe (300) Total: 2200 *New +6 Strength +6 Agility +16 Intelligence Activated Push Major Totem (540) Neophyte's book (1000) Recipe (500) Total: 2040 Heroes Engineer - Steam Turret's base attack cooldown changed to 1.7s (from .5s) - Steam Turret can no longer be hit by the vast majority of single target ultimate abilities - Steam Turret can no longer be hooked and can attack buildings and other gadgets again - Steam Turret now upgrades in level as the skill upgrades - Steam Turret has a new skill, which allows it to switch between targeting its normal targets (units and buildings) and heroes only - Steam Turret's shut down sequence now restores its mana over the full duration of the shut down - Steam Turret now fires a 3 shot burst and damage is reduced by 66% (same total damage in one 'shot'). The two extra shots of the burst cannot proc anything and are just damage - Steam Turret's burst fire consumes its mana on the initial attack, not on the additional bursts - Steam Turret now does a distance check for the burst shots, so it won't fire at targets across the map should someone teleport - Steam turret can now fire 7/10/13/16 total volleys, regardless of its mana pool - Changed Tinker on the turret to increase damage by 33,44,55,66% for the duration instead of attack speed - Tinkering the turret now heals 25% of its health every 1 second * Turret cannot be healed if it's taken damage in the past 2 seconds - Gadgets from Energy Field will no longer appear on the minimap Forsaken Archer: - Decreased speed of attack animation's visuals to better match the actual attack time * Note that the actual timing of her attack has not changed - Crippling Volley now applies a 0.1 second ministun - Split Fire's damage per arrow reduced by 10% at all levels * Fixed tool tip not displaying correctly when toggled on - Call of the Damned can now spawn skeletal minions from allied creep denies - Skeletal Minions will not attack targets unless the forsaken archer is attacking them. * They will hold ground when she holds ground, will attack when she attacks, and will follow when she moves * Note that they will not attack a target outside her attack range and will finish their current attack before retreating * When channeling Piercing Arrows, skeletal minions will automatically attack targets in a 600 radius around Forsaken Archer - Skeletal Minions are no longer disabled for the first second they spawn. Instead, they can instantly move/attack - Skeletal Minion move speed increased to 420, from 320 - Skeletal Minions now apply a damage over time effect to targets when they attack, dealing 5/10/15/20 Magic damage per second over 4 seconds - Piercing Arrows damage increased to 75/150/225 from 75/115/165, cool down increased to 120 seconds - Piercing Arrows' arrows now travel a total distance of 1300, increased from 920 Jeraziah - Righteous Strike's bonus damage reduced to 8/16/24/32 from 12/24/36/50 - Righteous Strike's area of effect reduced to 225 from 350 * Area of Effect now occurs 225 units in front of Jeraziah, rather than around the target, meaning that it will no longer hit units behind him, similar to other Splash mechanics - Righteous Strike's splash damage now deals 50% of attack damage, reduced from 70% - Righteous Strike's slow increased to last 5 seconds (from 2) with a flat 30% slow for the duration (changed from 50% tapering off to 0% over 3 seconds) Keeper of the Forest - Changed significantly (in preparation for the arrival of Deadwood) * Base stats, armor, damage, and movement speed were tweaked * Camouflage on the Keeper no longer breaks stealth when his own abilities are used * Removed Nature's vengeance and replaced it with Nature's Protection * Tree Sight no longer grants regeneration, but eyes now have true sight Kraken - Fixed Whirlpool so he can activate the 'return' while standing near trees Maliken: - Sword throw mana cost changed to 110/120/130/140 from 110 at all levels - Life Essence now costs 7/8/9/10 mana per attack Pandamonium - Units being pushed by Flurry can now rotate during the push Pebbles: - Fixed a bug causing level 1 of Enlarge to cause the chucked unit of Chuck to not take the additional damage Sand Wraith - Illusions from Mirage are now killed when Manifest is used Soul Reaper - Fixed Demonic Execution to not be double reduced by magic armor Wild Soul - Renamed BooBoo to Beardulon Version 0.1.59 -------------- - Fixed deflection not doing anything - Non-hero units can no longer pick up runes Engineer - Turret no longer procs the death effect of Sacrifical Stone - Turret can no longer attack Kongor or Runes - You can no longer sell items off the Turret - Items that you have in your inventory that are not owned by you will no longer be copied to the Turret - Fixed misc tooltip errors Forsaken Archer - Crippling Volley will no longer hit Magic Immune units - Skeletal Minions now only spawn from organic unit deaths * This is to stop silly times where you get a skeleton for killing a tower or catapault - Skeletal Minions can no longer attack chests or runes * This is to stop situations like killing items when you mean to pick them up - Fixed Split Fire reducing damage properly on the main target, also making it properly shoot 4 arrows, not 5 - Split Fire will no longer grant Mana Battery charges when toggled on or off Version 0.1.57 -------------- New Heroes Engineer, Legion Ranged Agility Forsaken Archer, Hellbourne Ranged Agility - Updated Recommended Items - Deflection from items now happens before combat type adjustment - Fixed Scout to apply the attack speed buff out of Vanish right away instead of 1 attack later - Behemoth's Fissure can no longer target trees or allies, just enemies or a position - Soul Reaper's Judgement will no longer heal or damage gadgets - Demented Shaman's voice was tweaked a bit - Sand Wraith now has the voice of death itself - Corrupted Disciple has the voice of... a very evil guy - The Pre-Query filter checkbox now remembers the previous state it was in and defaults to "On" unless set otherwise. - Updated filter list to support USC, USE, USS, USW, and DE server locations - Fixed "Assign Host" feature so you can pass host of a game to someone else in the lobby - Moved around the Base and Advanced Team options to provide for more room - Updates to Icon Key and various other outdated tooltips. - Added a new game option "Auto Balance", available in the main lobby and game setup screens. * If "Shuffle Teams" option is selected, the server will use the "Auto Balance" over the "Shuffle Teams" option. * Once the host clicks start game and the timer finishes counting down, all team slots will be unlocked and the server will perform an autobalance. Upon showing the hero selection screen the new teams will be displayed. - Added a /roll command that users can use to simulate a dice roll. Usage: /roll 1 32767. This is broadcast to all players in the channel it is used in. - Added an /emote command that users can use to emote their actions. This is broadcast to all players in the channel it is used in. Version 0.1.56 -------------- General - I bet you were expecting 0.1.55. Surprise! No one expects the Spanish Inquisition! - Pre-Query filtering is now available to cut down on the number of servers pinged * This will help those who time out when pinging servers to avoid that problem - Fixed a large amount of spelling and grammar errors in all tooltips - Game lobby chat now switches to team chat automatically once the hero select screen is displayed - Fixed the game lobby to show 10 players again (For real this time) - Fixed runes and some creeps disappearing when not synced correctly with the server - Significant server optimizations - Glyph to make buildings immune can now be bound to a key and now shows in the control selection interface by default instead of Patrol - Added a /time chat command to return the current system time/date of the users computer. - Added an /ignorechat or /ic chat command used to toggle ignoring team/all chat. * Note this only works for team/all chat in the lobby, hero select screen and in game, not whispers, IM's and other messages. - The anouncer sound for when a teammate picks up a rune should now be global - The water and tar in the Wells should now flow freely again - Fixed an issue with modifiers - Allow players to leave team during countdown, so they don't have to disconnect to stop it - Moved the Hellbourne Ancient creeps to stop them being pulled into the lane - Fixed stealth to break when an attack lands, not when you start the attack and cancel before the impact Items New Item, Plated Greaves - Requires Marchers, a Shield of the Five, and 200 gold recipe cost. 1503 total. - +70 Movement Speed - +3 all stats - +5 Armor - When used, gives +2 armor and 100% chance to block 10 attack damage to all allied units in a 450 radius for 30 seconds. 25 second cooldown. 25 mana to use. Enhanced Marchers: - Renamed to Ghost Marchers - Ghost Marchers offer +24 damage, +70 movement speed, and when activated boost your movement speed by 10% for 6 seconds * Ghost Marchers have a 12 second cool down and also apply unit walking while active * Ghost Marchers once again dispel their active state upon ability usage - Recipe changed to require Marchers and two Punchdaggers (total cost unchanged) Steamboots: - Steamboots now give +10 to a selected attribute and no longer provide a bonus to other attributes other than the selected one - Steamboots now give +25 attack speed - Steamboots movement speed lowered to 60 (from 75) - Recipe changed to require Marchers, Gloves of the Swift, and one of the $450 attribute items (Bolstering Armband, Fleetfeet, or Apprentice's Robe) Heroes Behemoth - Fixed Fissure to properly stun and do damage again - Fixed an issue causing the AoE stun from Heavyweight to occur at the location of Fissure's target Demented Shaman - The little guy learned to talk Scout: - Vanish now has an upkeep mana cost of 2/3/4/5 per second, changed from 3 at all levels - Electric Eyes can no longer be placed within a 75 radius of trees * This is to prevent abusive placement resulting in a block of neutral spawns - Disarm now lasts 1 second, from 2 Soulstealer - Fixed Demon Hand's tooltip to be 150 instead of 100 * Demon Hand was doing the correct amount of damage, the tooltip was simply incorrect The Dark Lady: - Dark Blades cool down reduced by 4 seconds at all levels (from 26/22/18/14 to 22/18/14/10) - Charging Strikes' attack speed buff now lasts 6 seconds, increased from 5 - Cover of Darkness now costs 75 mana at all levels (from 50/100/150) Wild Soul - Fixed Rabid with Synergy tooltip when it is level 4 Witch Slayer - Can now speak - Silver Bullet can no longer be avoided by going invisible as the projectile is in midair Version 0.1.54 -------------- General - Fixed bottle-illusion exploit - Gold bounty for buildings corrected to the proper amounts * In general, the amount of gold given will be more consistent - Added a confirmation box to the disband game button - Darkwood Vale's northern ancient creep camp should now spawn properly - Fix to the pactket overflow issues Heroes Behemoth - Fissure is now able to target a player directly, not just a position on the ground Blood Hunter - Hemmorage is now instantly applied to the target instead of using a projectile * This also fixes an issue that was allowing hemmorage to be dodged with teleports Magmus - Lava Surge is now able to target a player directly, not just a position on the ground - Lava Surge can now be used while immobilized Pandamonium - Flick will no longer flick units that are greater than 500 units away at the time of the flick * This prevents heroes that blink/teleport from being flicked long distances Pyromancer - You can no longer avoid Blazing Strike's damage by teleporting Sand Wraith - Dissipation's reflected damage is no longer reflected by barbed armor - Renamed Dissipation to Dissipate - Manifest now has a Disjoint call in it Witch Slayer - Attack Immunity removed from the 'bounce' part of Graveyard - Miniturization cast time set to 0 (from 300ms) - Graveyard's animation is now shorter, making it easier to queue up abilities - Graveyard speed increased to 1600 form 1400 - Graveyard is now able to target a player directly, not just a position on the ground - Nothing happens anymore if you target a unit without a mana pool with Power Drain - You can no longer avoid Silver Bullet's damage by disjointing the projectile Wretched Hag - Recommended items tweaked Version 0.1.53.1 -------------- -Actually released Witch Slayer Version 0.1.53 -------------- XFire Video Contest! - S2 Games is giving away free Heroes of Newerth accounts to select testers who upload HoN related XFire videos. For more information, check the topic "Xfire Video Contest" on the Heroes of Newerth forums. General - The "No Stats" option when creating a game now works * The replay and stats are still remembered for viewing in the Stats Viewer * None of the stats seen there will be added to your account totals (PSR, Matches Played, total K/D/A, etc will not change at all). - A new Interface option is now available to turn on mouseover Selection Highlighting while ingame. Check it out! - Deathmatch is disabled temporarily - Server stability fixes - Spectators can now select dead heroes and do not lose their selection when a hero dies - Recommended items for most heroes have been updated where necessary due to past item changes New Hero - Witch Slayer, inspired by DotA's Lion Heroes Corrupted Disciple - Overload will no longer target Runes - Static Discharge will no longer trigger on any projectile-based offensive abilities (such as Armadon's Spines) Devourer - Devour now acts as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer's Torment to be disabled Electrician - Fixed not being able to queue up abilities while gripping - Static Grip now acts as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer's Torment to be disabled Night Hound - Movement speed increased to 300 (from 295) Pandamonium: - Smash Face now acts as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer's Torment to be disabled Pollywog Priest * Magical Bindings now act as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer's Torment to be disabled PuppetMaster - Level 1 armor reduced from 3.8 to 2.8 Succubus - Succubus' Hold now act as a stun, allowing players to queue up other spells and abilities while disabled * This also fixes an issue causing spells such as Torturer's Torment to be disabled Version 0.1.52 -------------- XFire Video Contest! - S2 Games is giving away free Heroes of Newerth accounts to select testers who upload HoN related XFire videos. For more information, check the topic "Xfire Video Contest" on the Heroes of Newerth forums. General: - Large amount of server stability fixes - Increased mana regeneration on stormspirit from 125% to 150% to match its base components Corrupted Disciple - Range changed to 475 (from 550) - Projectile speed changed to 2000 (from 5000) - Electric Tide now grants clearvision around the Disciple for 4 seconds - Overload no longer hits units in the fog of war or stealth (or Kongor. That made him mad!) - Overload no longer instantly kills Arachna's Spiderling Electrician - The Grip animation will now break if it is dispelled off his target Glacius: - Movement speed increased to 290 (from 280) Nymphora: - Staff of the Master effect removed for now Ophelia: - Nature's Wrath now increases damage taken as it's dealt, rather than when the state expires Torturer: - Fixed night time sight, increasing to 900 (from 800) - Torment is now marked as responsive * This means that it will add charges to power supply (when toggled on) and remove Vindicator's Sage's Lore buff - Torment will ignore its cool down when toggled on, allowing players to toggle it off instantly without having to wait the 1 second. * Note: You won't be able to turn it back on until the full 1 second had elapsed Rampage - Background story increased by 100% Valkyrie: - Fixed night time sight, increasing to 1200 (from 800) Vindicator: - Background story increased by 100% Voodoo Jester: - Attack impact time set to 0.4 seconds (from 0.55) Warbeast: - Cool down of BattleCry reduced to 25 seconds (from 35) - Added unit walking to Warbeast and his wolves while metamorphosis is active Version 0.1.51 -------------- General (Gameplay) - A new spectator interface awaits those who like to watch - Victory or Defeat arcade text and announcer yell now plays when a team concedes - Can no longer give illusions items - Shops now have all items hotkeyed - Several heroes now have enhanced visual effects when they hold a Staff of the Master * Done so far: Thunderbringer, Magmus, Swiftblade, Moon Queen, Nymphora, Pyromancer, Plague Rider - Banning draft now has a wait time before and after the banning phase - A kick vote can now only be called by teammates and must be unanimous to pass (needs 9/10 in a full game) - Lifetime should now show up for allied gadgets - Fix the 'popping' of heroes on the minimap when they enter or exit stealth - Control groups of multiple units tweaked slightly including better sight of which unit is selected - Using a bound hotkey or clicking the hero portrait now selects the hero even when dead - Right clicking a friendly unit issues a follow_guard command, attacking enemies near the target unit - Post Game Stats Screen tweaked slightly - Remake now disbands the game. No stats are recorded. This is a temp fix to some other remake issues until we resolve them. * K/D/A column will no longer cut off longer numbers * Should no longer display 0's when a team concedes * Can now sort by column by clicking the column name Items - Fixed Behemoth's Heart to increase the damage of Agility heroes by 10% instead of 20% - Barrier Idol's passive effect no longer stays around forever - Doombringer should now clear ownership when someone holding it dies. For real this time. I'm serious... - Assassin's Shroud now breaks stealth when a spell finishes casting, not when it starts New Hero - Corrupted Disciple, inspired by DotA's Razor Heroes Devourer - Devour's max channel range increased to 400 (from 260) Maliken: - Sword throw projectile speed decreased to 700 (from 800) - Life Essence will no longer heal Maliken when attacking structures - Possession no longer lowers maliken's attack cool down time (previously it lowered from 1.7 seconds to 1.4) - Possession mana cost increased to 150 (from 100) Pandamonium: - Cannonball no longer deals extra damage in a 400 radius. Instead, only units within stun range (200 radius) are damaged. Total damage dealt remains the same. Puppetmaster: - Whiplash's bonus damage is now dealt via a critical strike * This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike. Rampage - Stampede should no longer randomly drop vision on the charged target - Horned Strike's push now destroys trees - Casting Favor of Sol no longer stuns Rampage for a second Scout: - Disarm's bonus damage is now dealt via a critical strike * This prevents it from stacking with other critical strike items. Note that you have multiple critical strike sources that proc on the same attack, you will automatically use your most powerful critical strike. Swiftblade - Counterattack can no longer proc of spells Vindicator - Sage's Lore is no longer removable by Attack Abilities Wretched Hag - Flash of Darkness is now 800,900,1000,1150 range (from 700,850,1000,1150) - Bat Blast will now apply Haunt's Haunted state when cast. The strength of the Haunted state depends on the level of Haunt. Version 0.1.50.1 -------------- - Fixed Banning Draft not being on the game filter - Fixed Stats Screen close button so you don't have to hit the button twice to get the screen back - Fixed Behemoth's sight range and aggro range - Fixed Soulstealer's aggro range - Fixed Plague Rider popup when he gains mana Version 0.1.50 -------------- General - Happy Halloween! - New Post Game stats screen - Heroes now be announced in the proper epic voice. Choose Wisely... - Cooldowns that are ready will no longer show 1s left on the cooldown in the ally info panel - Players can right click a CC panel notification to close them now - More restrictive map borders - Certain abilities will no longer miss stealthed allies - Hero effects now show up in their 3D portrait (Torturer has a head again) - Attacks per second now show the correct rounded value in the tooltip - Fog of war now updates every 400ms instead of every 500ms - Fix how stunned units affect pathing - Trees no longer block single target abilities that can't target trees - Items no longer block neutral creeps from spawning when dropped on the ground - Right-clicking an ability icon no longer activates non-toggle abilities - Fix Post Haste minimap ping - Fixed several abilities including Homecoming Stone and Pyromancer's Stun so they no longer play effects in the fog - Added Darkwood Vale to icon key - Fixed Torturer pick sound - Units will no longer aggro when disarmed or can't attack OpenGL - mesh_color_andromeda and mesh_color_unit_reveal shaders are fixed - Fixed Arcade Text rendering behind the terrain Banning Draft - Set up like Random Draft, only with 24 heroes instead of 20 - Top players on either team (Blue or Pink) alternate banning 1 hero each until 4 heroes are banned - Picking proceedes like a normal RD match after bans, everyone picks their own heroes Items - Totem of Kuldra renamed to Kuldra's Sheepstick - Ring of Sorcery's radius increased to 600 (from 400) - Slayer's damage increased to 46 (from 36) - Insanitarius now takes a Steamstaff instead of a Punchdagger. Recipe cost lowered to 500 (from 900) - Void Talisman no longer lowers Magic Armor - Bound Eye now only grants the Reveal Sight when held by a hero - Mana Battery and Power Supply cooldown is lowered to 17 seconds (from 25) - Charged Hammer cooldown reduced to 35 (from 45) - Symbol of Rage cooldown reduced to 35 (from 50) Enhanced Marchers: - Cooldown time increased to 15 seconds Steamboots - Now grants +6 to all attributes and +6 to the active attribute (from +5) New Heroes - Vindicator, inspired by DotA's Silencer - Rampage, inspired by DotA's Spiritbreaker Heroes Accursed - Cauterize range increased to 600 (from 300) Andromeda - No longer mute Arachna - No longer mute Blood Hunter - Hemmorage can no longer be removed Chronos: - Attack impact time set to 0.5 seconds (from 0.6) Devourer - Any enemy hero killed in a 400 radius of devourer will grant him the +0.9/1.2/1.5/1.8 strength that he normally gains from killing a hero - Strength gained from creep kills reduced to +0.03/0.05/0.07/0.09 (from +0.03/0.06/0.09/0.12) Electrician: - Static Grip's area damage now deals 30/45/60/75 Magic damage per second, increased from 30/40/50/60 - Energy Absorption now deals 40/75/115/150 True damage to nearby enemies, from 75/100/125/150 Magic damage - Energy Absorption will now hit Magic Immune units - Energy Absorption now returns 12/16/20/24 mana per charge, from 15/20/25/30 Glacius - Reworked Glacial Downpour to be more consistant (It's so cool now) Hammerstorm - Galvanize radius increased to 500 (from 350) - Movement speed bonus increased to 14% (from 12%) - Armor bonus lowered to 3,5,7,10 (from 3,6,9,12) Jeraziah: - Righteous Strike bonus damage reduced to 10/20/30/40, from 12/24/36/50 - Righteous Strike now deals 75% splash damage, decreased from 100% Madman: - Fixed a bug allowing the Madman to activate items without breaking his stealth from Stalk Maliken: - Hellbourne Zeal provides a maximum of +100 attack speed Night Hound - Can now Pounce 200ms faster Nymphora - Nymph's Call no longer shares a cooldown with Teleport Ophelia - No longer mute Pandamonium - Increase based str gain from 2.5 to 2.7 - Flurry speed increased by roughly 40% - Mana cost of Flurry reduced to 30 per hit, from 40 - Cannonball mana cost set to 100 at all levels (from 95/110/125/140) - Flick mana cost reduced to 65 at all levels - Smash Face mana cost reduced to 100/175/250 from 100/200/300 - Smash Face can no longer be evaded Pestilence - Stun ground effect is now a bit more accurate to the range Pharaoh - Wrath of the Pharaoh no longer hits mechanical units Plague Rider - Plague Carrier will no longer bounce to the Well structure Pollywog Priest - Issuing a move order to the wards will no longer cause them to do nothing - Voodoo Wards duration increased to 45 seconds (from 30) - Pollywog's evil cousin, Pollygon Priest, should no longer make an appearance Predator: - Armor reduction reduced to -2/-4/-6 from -4/-8/-12 - Attack speed bonus for attacking a debuffed enemy set to +20/40/60 from +30/50/70 - Mana cost reduced to 50/75/100, from 100/150/200 - Cool down decreased to 60 seconds, from 120 seconds - Predator will now automatically attack the target of his Venomous Leap after the Leap completes PuppetMaster: - Fixed a bug preventing Puppeteer's Hold from being dispellable Soul Reaper - Strength gain increased to 2.0 (from 1.5) Treant - Root will no longer root gadgets such as Pollywog's Wards Valkyrie - Yet another great voice added Wildsoul - Base movement speed increased to 315 (from 305) - Base movement speed while in Bear Form decreased to 270 (from 305) - Armor bonus from Bear Form increased to 4,6,8 (from 2,4,6) - BooBoo can no longer attack when more then 925 range away from Wildsoul. He longer instantly teleports back. - BooBoo's Root can now be removed Wretched Hag - Flash of Darkness cast point changed to 0.33 (from 0.5) - Has gained a voice Version 0.1.49.1 -------------- - Fixed the Widgit spam in the console - Fixed Wall of Mummies so you can target them once again Version 0.1.49 -------------- - Fixed some major server crash and lag issues - Images no longer revive from Token of Life along with fixing some other image issues - Fixed Geometer's Bane movespeed so it stacks properly with items such as Hack and Slash - Sand Wraith's Desert's Curse now properly casts at 300ms instead of 500ms - Sand Wraith's Desert's Curse buff now lets the Sand Wraith path through Fissure and Mummies - Sand Wraith's Dissipation to not hit Kongor - Sand Wraith's images from Mirage now have unitwalking and have 400 base movement speed * Mirage now grants vision of all enemy heroes for the duration of the spell - Fixed Moon Queen's attacks to not bounce to runes - Puppetmaster's Voodoo Puppet is now immune to everything but Magic and Attacks (IE: Transfigure, Push, etc) - Kraken's Whirlpool no longer brings Bosses with it - Kraken's Splash now takes 25 mana (used to be 15) - Tweaked how attack speed rounds - Hosts can no longer autobalance once the game starts (Tricky hosts...) - Heroes are no longer able to deny themselves when they have a DoT on them Version 0.1.48.2 -------------- - Fixed Swiftblade's Blade Frenzy Version 0.1.48.1 -------------- - Fixed Magmus and Devourer from harming or debuffing themselves with their AOEs - Fixed Maliken's Zeal scaling - Fixed the .48 changelog - Fixed attack modifying items/damage and how they propagate to illusions Version 0.1.48 -------------- General: - Correct some attack speed calculations to make it more accurate - Updated client game browser to support filtering by region - Fortification of Sol/Demonic Fortification can now be used while silenced (teleporting to a structure with homecoming stone silences the tower) - Disband game button has red text in game lobby Items: - Brutalizer, Charged Hammer, and Thunderclaw no longer propagate to illusions - Fixed brutalizer from bashing towers - Steamboots and Enhanced Marchers can now be disassembled - Symbol of Rage's activation no longer breaks channeling spells - Sacrificial Stone no longer gets charges from killing illusions - Multiple Geometers Banes now share cooldowns - Void Talisman is now removed by Magic Immunity and does not apply the buff while Magic Immune if used - Blade mail no longer reflects damage from towers - Insanitarius now stacks with Elder Parasite properly - Monkey Couriers are no longer on the Tab key. They will remain on the ` key for selection. New Hero: Sand Wraith, based on DotA's Mercurial the Spectre Heroes: General - Chonos and Magmus can't blink out of Puppet Strings or when Immobilized - Panda's Face Smash and Succubus' Hold will now break Mesmerize on impact Arachna - Spider Sting pet will no longer be a target for Plague Carrier or Acid Coctail Dark Lady - Fixed Dark Blades silencing towers - The silence from Dark Blades will no longer apply to Magic Immune units - Dark Blades base damage increase set to +50/70/90/110% (from +70/90/110/130%) - Cover of Darkness reworked: * This spell now targets a position on the map, rather than being global * Enemies in a 1000 radius will have Cover of Darkness applied to them (unlinked allied vision, reduced vision range) * Vision restriction reduced to 400 (from 500) * Cool down lowered to 120 seconds (from 150) * Mana cost redcued to 50/100/150 (from 50/150/250) Defiler - Fixed manacost of Grave Silence when Power in Death is learned to 80/70/60/50 (from 160) Demented Shaman - Entangle duration properly set to 3 seconds at levels 3 and 4 instead of 4 seconds Electrician: - Fixed Energy Absorption tool tip displaying the wrong duration Kraken: - Whirlpool may no longer be used near the Well, Tarpit, or any trees - Splash's damage is now typed as Splash (will no longer hit wards) Legionnaire - Legionnaire spin changed to trigger at the start of an attack, not when the damage happens Madman - Max stun range reduced by 100 (from 700 to 600) Magebane: - Enemies who die from Master of the Mantra will no longer deny themselves - Mana Combustion now deals damage equal to 60% of the mana drained (decreased from 80%) - Mana Combustion no longer gives mana back to Magebane - Flash armor for allies lowered to 2/3/4/5 (from 7.5) and duration lowered to 7 seconds (from 10, for allies only) Maliken: - Hellbourne Zeal now increased attack speed by 1.4 for every 1% health missing. No longer gives a chance to critically strike. - Possession now applies a temporary +20/40/60 Armor buff to Maliken for the first 2 seconds, which decreases to +0 armor over the next 5 seconds Nymphora - Volatile Pod now deals Magic damage Pandamonium - Flurry no longer Disjoints - Flurry now takes 0.45 seconds to finish (from 0.25) - Flurry applies +15/25/35/45% bonus damage (from +15/30/45/60%) - Flick now applies -2/-4/-6/-8 armor (from -3/-4/-5/-6) - Flick now has a range of 350 and does a mini-leap to target - Cannonball now deals an additional 25/50/75/100 Physical damage to any targets within the smaller stun radius - Cannonball can no longer be used while immobilized - Face Smash now grants +30/70/120% base damage (from +33/66/100%) Predator - Stone hide now unpurgable (Again!) PuppetMaster - Voodoo Puppet now does Superior Magic damage. The damage is reduced by Magic Armor but goes through Magic Immunity - Increased range on Puppeteer's Hold to 600 (from 500) - Puppet Show will now force the target to attack its allied heroes first. If no allied heroes are in range, then it will prioritize allied creeps. If no allied creeps are in range, then it'll force the target to attack the next unit that passes within a 250/300/350/400 radius. - Puppet Showed unit now has unitwalking - Whiplash will automatically remove one charge every 12/10/8/6 seconds. Attacking resets the count down, such that no charges will be automatically removed when auto-attacking. Voodoo Jester - Acid Coctail's stun will not stun Magic Immune targets anymore Wild Soul - BooBoo's Entangling Claws no longer disarms and cannot proc on Kongor Zephyr - Wind Shield is now 8,12,16,20 (from 15,20,25,30) - Cyclones now spawns 2/4/6/8 Cyclones per level, but Cyclones last 50 seconds at all levels Version 0.1.47.1 -------------- - Fix a part of the Single Draft interface showing up in other modes - Fix the rate at which clients ping game servers Version 0.1.47 -------------- General: - Single Draft game mode now displays your allied player's hero choices and hides the enemy player's hero choices - Updates to Fog of War to improve player ability to juke - Getting information on a player who is in game will display their current game time - Channeling spells will now break if the target and caster get too far away from each other - Can no longer teleport (with Post Haste) to pets. Includes couriers, defiler's ult, zephyr's tornadoes, and arachna's spider pet. - Shops are now larger and better! Outpost updated! Hurrah! - Fixed a bug stopping projectiles from being shot off the edge of the map (Stopped you from throwing an arrow towards the edge of the map, etc) - Non-damaging stuns now count for assists - Changed invisibility rune to not expire until you actually complete an attack - Ultimates that go through Magic Immunity are now tagged as Superior Magic - Regeneration from the Regen Rune now expires when you are full life and mana - Added new jukespots and new places you can buy from the secret shops on Caldavar - Tweaked Tower AI significantly - Heroes that cast targetted DoTs make those they target deniable by teammates when under 10% * Wretched Hag Haunt * Blacksmith Flaming Hammer * Slither Toxicity and Poison Spray * Hellbringer Death Boil * Blood Hunter Blood Crazy * Legionnaire Terrify * Demented Shaman Entangle * Voodoo Jester Mojo (main target only) - Denying a hero no longer grants the deny-er gold Items: - Crit percentage now properly shows up in the shop window - Removed cooldown from the Mana Potion and gave it a range so you no longer have to be inside a hero to cast it on them - Sacrificial Stone no longer gets charges from illusions - Can now disassemble charged hammer - Fixed Ring of the Teacher and Abyssal Skull to not stack auras - Doombringer now clears ownership when dropped on death - Brutalizer stun chance no longer stacks with itself - Kongor's Token of Life now expires after 10 minutes - Kongor's Token of Life is now binded to the owner when it is picked up. The item can be passed, but it will not trigger on death unless it is held by the owner. - Bottle now will automatically consume the rune it holds 2 minutes after picking it up, even if the bottle is passed to another - Astrolabe now heals magic immune units - Savage Mace is now back in the Combative Shop - Nullstone now blocks all single target abilities, not just Magic. Can also now trigger while stunned. - Nullfire Blade again does bonus damage based on the mana burned - Alchemist Bones recipe now takes 2x Gloves of the Swift and a recipe - Insanitarius no longer breaks channelling when turned on - Steamboots * Recipe is now Marchers, Bolstering Armband/Fleetfeet/Apprentice's Robe, and a Major Totem. 1490 total. * 75 Movement Speed * +5 all stats * +5 stat of your choice, toggable - Enhanced Marchers * Unchanged Recipe. 1500 total * 65 Movement Speed * +16 damage * 30 attack speed * Phased effect now lasts for 5 seconds with a 10 second cooldown * Using abilities while Phased will no longer remove the Phased Effect - Flayer Removed - Riftshards reworked * Takes a Punchdagger, Broadsword, and 950 recipe. 2650 total. * 950 recipe can be bought to upgrade the item 3 more times * +45/55/65/75 damage * 10/13/16/20% chance to crit * 1.8/2.0/2.2/2.4 crit damage New item: Major Totem. - +4 all stats, 540 gold - New Item: Nome's Wisdom * Takes a Ring of the Teacher, Great Arcana, and 325 recipe. 2500 total. * 6 int, 10 damage, 10 attack speed * +4 armor, +1 mana regen aura * Any heroes under the effect of the aura are healed for 25% of their mana costs when casting spells. - New Item: Harkon's Blade * Located in the Morph Attack shop * Takes a Great Arcana, Acolyte's Staff, and 725 recipe. 5100 total. * 35 int, 25 damage, 10 attackspeed, 150% Mana Regen * Toggle item. When toggled on, attacks deal Magic damage instead of Physical. Drains 100 mana per attack and applies Harkon's Blade to the target * Harkon's Blade Debuff: Lowers Magic Armor by 5 for 6 seconds. - Couriers learned some new tricks * Recipies now form on couriers * Neutrals will no longer attack them unless a courier stops moving on top of them * Added an ability to fly/run to you and drop all items you own onto your hero (Delivery) * Added an ability to fly/run back to the well (Homeward Bound) -Behemoth's Heart Re-worked - Recipe the same, cost the same, still grants 35 strength and 300 health - Grants .75% regen to Strength heroes - Grants +10% to all damage done for Agility Heroes - Grants -15% cooldowns and +30 cast speed to Intelligence Heroes Heroes: Pandamonium - New Strength hero for the Legion - Flurry * Deals Physical damage equal to one attack with +15/30/45/60% base damage to targets infront of self. Self and targets are pushed forward 100 units. Each use of this ability consumes 1 charge. 1 charge is restored every 4 seconds. Maximum of 1,2,3,4 charges. - Flick * Throws target unit behind Pandamonium. Upon landing, applies Flicked to target for 6 seconds. * Flicked: -6 armor and reduces movement speed by 20/30/40/50% initially, recovering to full speed over the duration. - Cannon Ball * Throws Pandamonium toward target location over 0.95 seconds. Upon landing, damages enemies in a 400 radius for 75/125/175/225 Physical damage. Enemy units in a 200 radius are stunned for .75/1.25/1.75/2.25 seconds. Stuns Pandamonium for 1.5 seonds if no enemies are stunned. - Face Smash * Channeling. Applies Face Smash to target for the duration of the channel. Deals one attack every second over the duration, for a total of 4 attacks. Each attack deals +33/66/100% base damage. Accursed - Fixed Shield to refresh amount absorbed when it is recast on the same target - Sear now grants allies a buff again instead of just himself - Shield and Flame Consumption now remove stuns Armadon - Armadillo now procs an extra spray faster Behemoth - Movespeed increased from 290 to 300 Blacksmith - Recoded Frenzy to cast correctly on creeps - Added delays for the multicast impacts for Fireball - Want to know the last change? TOO BAD! IT'S ME, BLACKSMITH! Blood Hunter - Fixed tooltips Chronos - Bash damage can proc while the stun is on cooldown Dark Lady: - Base strength increased from 18 to 22 - Base intelligence increased from 13 to 16, gain increased from 1.75 to 1.9 - Dark Blades cool down changed from 25 seconds to 26/22/18/14 seconds - Mana cost of Charging Strikes set to 75 at all levels. Each consecutive attack while charging will deal 15% less damage, reduced from 25% - Taint Soul slightly reworked: * Mana cost reduced from 90/110/130/150 to 35/45/55/65 * Range increased from 1000 to 1200 * Damage reduced from 75/125/175/225 to 60/90/120/150 - Cover of Darkness *Duration reduced from 6/9/12 to 4/6/8 seconds *Movement speed slow changed from 5% to 5%/10%/15% *Sight range set to 500 at all levels Devourer - Hook range increased, touch radius decreased. Total range is now 1160. - Hook now brings your target next to the Devourer instead of 128 units away Glacius - Ice Imprisonment now lasts 10 seconds on non-hero and non-pets. Keeper of the Forest - Root can now hit magic immune units Kraken - Splash is now Physical damage Magebane Rework - Strength gain set to 1.6 per level - Mana Combustion * Now gives Magebane mana back equal to 1/4 of the mana burned - Flash * Minimum blink range removed * Adds Magic Armor to allied heroes and self after blinking - Spell Resistance * Removed - Mana Rift * Tooltip fixed - New Ability: Master of the Mantra (E) * Passive Aura * 600 Radius on all enemy heroes * -15/20/25/30 Cast Speed * Damaged for 35/50/65/80% of abilities and items manacost when cast Maliken - Fixed splash damage when in Posession form - Increased base strength from 18 to 22, damage recuded by 4 to compensate - Can no longer teleport to his sword while Immobilized Nymphora - Changed Nymphora's call to disjoint the target (to stop a predator from leaping across the map) Ophelia - Ophelia's Touch will no longer heal wards - Fixed Ophelia's Judgment to always reference the well - Can no longer befriend the very large creatures of Newerth Pebbles - Fixed Chuck (again!) Pharaoh - Lowered his Aggro radius to 100 while inside his Wall of Mummies. Stops him getting pushed to the edge of the wall and being stuck there. Plague Rider - Fixed tooltips - Fixed Cursed Shield to not debuff ranged units - Recoded Plague Carrier to function properly and increased speed to 522 Pollywog Priest - Fixed Electric Jolt (again!) Predator: - Mana cost on terror reduced from 100/200/300 to 100/150/200 Puppetmaster - Added a stop command to Puppet Show to stop spells in midcast Scout - Can no longer nail Kongor with Marksman Shot - Added an initial mana cost of 30 to Vanish - Disarm can no longer disarm a target within 4 seconds of them being disarmed. Disarm duration decreased from 3 seconds to 2 seconds. - Fixed a bug preventing certain items from expiring his invisibility Soul Reaper - Fixed base damage to the proper amount - Judgment does not hit invisible units anymore - Demonic Execution damage is properly lowered by Magic Armor - Demonic Execution can no longer be used on Kongor - Withering Presence will no longer hurts wards - Soul Reaper now dies in a very impressive way Succubus - Can no longer cast Smitten on Kongor. Kongor smash instead. Voodoo Jester - Acid Cocktail will no longer bounce off runes or catapaults - Fixed Acid Cocktail from spawning two projectiles when the original target becomes invalid Wild Soul - Changed BooBoo's entangle cooldown to 3 seconds - BooBoo is no longer stunned for longer then a hero Wretched Hag - Sonar Scream cooldown is now 7 seconds - Bat Blast cone reworked, should be more accurate Version 0.1.46 -------------- - Fixed a few tooltips - Fixed the towers to not be Easy Mode health in Non-Easy Mode games Maliken - Fixed him to actually be playable Plague Rider - Should no longer be a teapot if you do not play on High settings - Fixed Extinguish so it cannot target Malphas and BooBoo - Fixed Plague Carrier to not do AoE damage on impact - Plague Carrier should now continue to bounce in the fog Scout - Fixed a bug causing Marksman Shot to deal damage equal to a percentage of current health rather than maximum health - The bonus attacks after coming out of vanish changed from 2/3/4/5 to 1/2/3/4 Soul Reaper - Fixed Execution so it is properly boosted by Staff of the Master - Added a popup number to Execution displaying the exact amount of damage done Wild Soul - Fixed so he no longer applies Wild to the entire team Version 0.1.45 -------------- General: - Server stability fixes - Buildings now have larger health bars - Toned down several AoE effects to clean up screen clutter: *Thunderbringer's Lightning Rod *Jeraziah's Sol's Blessing *Behemoth's Shockwave *Shaman's Storm Cloud *Valkyrie's Call of the Valkyrie *Pebble's Stalagmites *Nymphora's Volatile Pod - Brighten a couple of Succubus' effects - Tweaked turning significantly - Fixed movement speed and magic immunity on Predasaurs - Tweaked the height of health bars - Fixed Enhanced Marchers effect on a few heroes - Streak window from kills upped to 18 seconds - FPS limit of 125 implemented (host_maxFPS to change) - SD random algorithm tweaked - ModNote: g_maxCameraDistance is no longer a cvar - Collision box of heroes should now move with them when leaping or channeling Items: - Added Mana Battery to the Outpost - Removed the Blessed Orb from the Outpost - Changed Maliken's Sword Modes and Devourer's Decay to not give charges to Mana Battery or Power Supply - Fixed Iron Shield to not block damage from Pollywog's Wards or Defiler's Ultimate - Fixed Barrier Idol tooltip - Barrier Idol sound is no longer deafening - Fixed Frostwolf Skull to slow magic immune units - Supplies shop is now at the top of the shop window - Shieldbreaker now applies its state before damage is dealt (so the first attack deals full damage) - Helm of the Black Legion no longer blocks damage from Spirit Ward - Post Haste speed increased to 95 - Codex manacost reduced to 180/160/140/120/100 - Tablet of Command manacost reduced to 25 and cooldown decreased to 25 - Power Supply cost increased by 50 - Hellflower manacost reduced from 200 to 100 - Sustainer is now 125% Mana Regen - Mana Potion is now usable on allies - Charged Hammer no longer takes a Dancing Blade. Uses Warpcleft instead. *Goes from 35 Damage/Agility to 24 Damage and 70 Attack speed - Elder Parasite attack speed increased from 75 to 100, move speed increased from 15 to 20, and amplified damage increased from 20 to 30 - Barrier Idol lost its armor and gained 2 Health Regen. *Barrier Idol can only affect a hero once every 50 seconds - Stormspirit movement bonus increased to 25 *Now takes a Scarab instead of an Apprentice's Robe - Sacrifical Stone Reworked *+1 charge when a hero dies within 1000 units of you *1 Mana Regen per charge *Loses half charges on death *Heals allies around you for 400+25xCharges and decreases gold loss by 25xCharges when you die *Respawn time is reduced by 3 seconds per charge when you die - Behemoth's Heart reworked *2% Health Regen while out of combat. Out of combat is 10 seconds after taking enemy hero damage *DoT damage does not count as combat damage - Enhanced Marchers reworked *Now takes a Gloves of the Swift instead of a Ringmail *Goes from 16 damage, 70 movement, 5 armor to 12 damage, 60 movement, 30 attack speed - Steamboots reworked *Now takes a Ringmail instead of a Gloves of the Swift *Recipe cost removed *Goes from 65 movement, 10 str/agi/int, 30 attack speed to 75 movement, 10 str/13 agi/16 int, 5 armor - Added Recommended item shop at the top of the shop window *Lists recommended items that work well on the current hero New Heroes - Plague Rider, Hellbourne Intelligence hero based off of Lich from DotA - Soul Reaper, Hellbourne Intelligence hero based off of Necrolyte from DotA Heroes Accursed - Cauterize range reduced from 600 to 300 Andromeda - Fixed Andromeda stun projectile speed Arachna - Arachna's spiderling is now easier to target and select - Web Shot will no longer trigger charges on Power Supply or Mana Battery - Movement speed reduced by 10 Armadon - Fixed story - Restless attack speed changed to bonus damage *10/20/30 damage with 4/8/12 per charge Behemoth - Shockwave now deals half damage from corpses Blood Hunter - Base armor reduced by 2 Chronos - Time Freeze cooldown reduced to 1.5 Demented Shaman - Changed Demented Shaman's ultimate to set charges back to 0 if refreshed on the target Devourer - Fixed hook to disable the target while they are traveling back to him Electrician - Static Grip now breaks Sleep Glacius - Fixed story Hammerstorm - Improved Hammer Throw speed - Fixed Hammer Throw to have a 14 second cooldown - Base Agility increased from 16 to 21 - Renamed Battle Command - > Galvanize *Buffed the awesome- factor of this description by 200% Kraken Remake - Drench *Removed - Tsunami Charge *Manacost lowered to 90/100/110/120 *Damage increased to 100/150/200/250 - Splash *Moved to ability slot 1 (Q) *Now an Attack Ability that has a 6/5/4/3 second cooldown *Damage and splash range the same - Whirlpool *Changed the delay on casting Whirlpool from 6/5/4 to 4/5/6 seconds *The whirlpool may be manually triggered to teleport early. Cannot be triggered within 2 seconds of having cast whirlpool *Damage dealt to enemy units increased from 150/225/300 to 150/300/450 *Enemy units caught in the whirlpool at time of teleport will have a debuff applied to them for 4 seconds that reduces movement speed by 20/30/40% and armor by 2/4/6 *Cool down is now 150/135/120 (increased from 120 at all levels) - New Ability: Tidal Pull *Ability slot 3 (E) *Decreases the movement speed of all enemies in a 300 radius by 7/14/21/28% Legionnaire - Terrify duration reduced from 10/15/20/25 to 10/13/16/19. Total damage unchanged. Magebane - Mana Rift AoE increased from 275 to 325 - Strength changed from 16 to 20 - Strength gain changed from 1.5 to 1.2 Maliken - Fixed textures when under the effect of Possession - Sword throw's Maim now scales with level, slowing by 20/30/40/50% (reduced from a flat 50% at all levels) - Life Essence no longer drains mana when attacking - Possession's cool down is now 100/80/60 seconds, changed from 90 seconds at all levels. - The splash damage granted by possession now scales with level: *50/75/100% Splashed in a 75 AOE *35/50/65% Splashed in a 200 AOE *20/25/30% Splashed in a 350 AOE - Maliken's flame sword modes can now be toggled without breaking channeling (such as home coming stones) Magmus - Added a 250ms cast time to Magmus's Eruption - Steam Bath cooldown reduced from 40/35/30/25 to 40/30/20/10 Moon Queen - Moon Beam now has a .6 stun at all levels Nymphora - Fixed Nymphora's Call tooltip to update to the proper channeling time - Fixed Grace of the Nymph effect to play on the target Pebbles - Chuck cooldown reduced from 15 to 10 Pharaoh - Fixed Pharaoh' stats, attack time, and casting point. - Tormented Soul vision reduced to 10 seconds at all levels - Hellfire damage reduced from 20/40/60/80 to 10/30/50/70 - Wrath of the Pharaoh is now upgraded by Staff of the Master Pollywog Priest - Voodoo Wards cooldown changed to 110 across all levels - Magical Bindings now break sleep Predator - Attack impact point is now .39 (lowered) - Stone Hide is now instant and cannot be purged Pyromancer - Base int increased by 5, base damage reduced by 5 (thus is unchanged) Scout Remake - Attack impact point is now .43 (lowered) - Increased base strength from 17 to 20 - Lowered strength gain per level from 1.9 to 1.7 - Vanish *Now a toggle skill, with an upkeep cost of 3 mana per second *Toggling off Vanish will initiate a 24/18/12/6 second cool down *Attacking from Vanish will toggle it off and apply a +300 attack speed buff that lasts for 4 seconds or until 2/3/4/5 attacks are performed - Electric Eye *The scout may now have 2/3/4/5 Electric Eyes active. Added a counter to the skill to keep track of how many eyes are active. *Electric Eyes now have a detonate skill, which causes them to silence targets in a 450 radius for 3/4/5/6 seconds *Silence from Electric Eyes goes through Magic Immunity *Added a sub- skill to Scout after learning Electric Eyes which allows him to detonate the closest Electric Eye without having to manually select it. This skill can be used while silenced and disabled. *Cool down of Electric Eyes reduced to 30 seconds at all levels, cool down of the new detonate skill set to 10s. Detonate has a global cool down on all electric eyes. *Vision granted by Electric Eyes reduced to 800 - Improved Dexterity *Removed - Marksman Shot *Channel time reduced from 3.0/2.25/1.5 to 2.25/1.75/1.25 *Cool down increased by 10 seconds at all levels (to 50/40/30 seconds) *The damage dealt is now equal to 250 plus 10/20/30% of the target's maximum hit points *The Wounded slow debuff now scales, from 40% at all levels to 20/30/40% movement speed slow - New Ability: Disarm *Ability slot 3 (E) *Grants a 10/15/20/25% chance on attack to disarm your target for 3 seconds, preventing it from attacking *Deals +25/50/75/100% bonus damage with the disarming attack Succubus - Succubus' Hold mana cost increased from 100/175/250 to 200/300/400 Thunderbringer - Base Agility decreased from 15 to 11 - Base Agility gain decreased from 1.7 to 1.2 Valkyrie - Call of the Valkyrie random chance to hit removed Voodoo Jester: - Acid Cocktail manacost changed to 110/120/130/140 - Increased the speed of the initial projectile on Acid Cocktail from 600 to 650 - Decreased the speed of the bouncing projectile on Acid Cocktail from 600 to 450 - Reworked Mojo 1. Applies Good Mojo to an allied unit, Bad Mojo to an enemy unit * Good Mojo now heals allied units in a 340 radius around the main target for 10/20/30/40 Health per second * Bad Mojo now damages enemy units in a 340 radius around the main target for 10/20/30/40 Magic damage per second 2. Increased mana cost of Mojo from 90,110,130,150 to 110,135,160,185 3. Mojo's cool down changed from 24 seconds to 24/21/18/15 seconds War Beast - War Beast's Ultimate now has no cast time Wild Soul - Changed significantly *Bear now has an inventory from level 1 *Wild now affects both Wildsoul and BooBoo at the same time *Bear form now grants Battle Cry at all levels of Bear Form *Bear's root damage increased to 60 damage per second Wretched Hag - Haunt cooldown decreased to 20/17/14/11 - Sonar Scream cooldown decreased from 10 to 7 Zephyr - Switched primary attribute to Agility * Intelligence gain per level reduced from 3.0 to 1.9 * Agility gain per level increased from 1.8 to 2.7 - Lowered mana cost of Wind Control by 50 at all levels Version 0.1.44 -------------- - Fixed french translation files - Fixed Maliken's flame sword mode Version 0.1.43 -------------- - Added Maliken's game files Version 0.1.42 -------------- General: - Fixed effects on torches - Tweaks to the Caldavar map: * Hellbourne secret shop trees fixed * Hellbourne mid tower area tweaked * Hellbourne forest changed * Legion forest added a tree to the right side * Fix the blockers. This will stop heroes from blinking to the edge of the map and running around. * Move the tree on the hill near the top rune to fix the ward spot here - Fixed a typo in the Regeneration Rune - Kongor out-of-zone leash time set to 6.5 seconds (from 8) * Fixes an issue causing Kongor to sometimes get stuck when trying to return to his spawn zone when the neutral-leash code gives him a return command and he didn't stay outside for the 8 seconds needed to get the unit walking buff - Lots of targetscheme work, makes things like arachna's spiderling, slither's wards, etc immune to buffs (such as the attack damage increase from auras, life steal, etc) * Added "Buff" and "DeBuff" effect type to a lot of things that don't use magic effect type * Gadgets have magic immunity as well as immunity to several other things - Forced movements break channeling - Fixed spectator crash - Striped down spectator interface to something a lot cleaner - Fixed fog of war for spectators - Added Quad Kill and Annihilation - Added countdown start sound in the game lobby - Added Rage Quit! - Added hellbourne destroyed tower, legion destroyed tower, and base under attack sounds - Added pause/unpause button on the menu screen * 100% of the pausing team must vote yes to pause. Maximum 3 successful pauses per team per match. Pausing team can unpause at will, opposing team must wait 1 minute before they can unpause. Pause takes 5 seconds to both pause and unpause to prevent abuse - Portal Key, Kraken's Charge, Mageblane's Flash, Hag's Flash of Darkness,Valkyrie's Leap, Zephyr's Leap, and Dark Lady's charge can no longer be used while immobilized - Updated French string tables - Fixed effect when someone tries to swap with you on the hero select screen - Runes will no longer be killed by random splashing effects - Fixed splash (Hammerstorm and Runed Axe) to not splash when attacking buildings - Fixed Haste rune to properly give max move speed through snares - Fix shared cooldowns on items transfered from the stash to a hero not updating (Homecoming stone, etc) - Update the add friend button in the ingame F10 menu. - Map pings are now played at the location of the event for the following occurences: *Hero kills (by any hero, creeps or neutrals) *Tower kills *Building under attack - The following actions can be done and not interrupt channeling *Arachna's Webbed Shot toggle *Electrician's Shield *Changing Power Treads *Shrunken Head *Assassin Shroud - Kill experience is only rewarded to the killing team (Neutrals can once again steal kills) - Illusions tweaked so spells will work properly on them again - Language tab nudged slightly to the right - Fixed team stats on end game screen New Hero: - Maliken, Hellbourne Strength Neutrals: - Minotaurs: Increased size slightly - Minotaurs: Increased stomp radius to from 200 to 250 and lowered damage to from 100 to 25 - Dragons: Removed magic immunity from the smaller dragons - Hunters: Added Magic Immunity - Blue Ogre: Added Icy Cold Armor - Predasaurs: Removed Magic Immunity - Skeleton King: Added King's Grip, immobilizes targets for 1.5s Items: - Wards of Sight now have a 6 minute shop cooldown and only a max of 2 stacks can exist in the shop at any one time - Order of items in the shop tweaked slightly - Fixed Flying Courier stats. Movespeed from 300 to 350 and vision from 350 to 400 - Ability tooltips show the changes in green - Stormspirit updated to let you cyclone yourself - Symbol of Rage is now listed under Morph instead of Protective - Savage Mace is now listed under Morph instead of Combative - Geometer's Bane is now listed under Combative instead of Morph - Bound Eye can now see wards and range increased to 1100 - Barbed Armor wow returns pure damage - Brutalizer's stun duration changed from 1 to 1.4 - Portal Key tweaked so DoTs will now trigger the blink cooldown - Doombringer fixed to now give the damage to the hero that holds if you kill the previous owner - Abyssal Skull aura fixed to not affect enemy units *Lifesteal effect fixed so it doesn't play if you're ranged - Frostfield Plate updated * Changed to 744 AOE for the snare and 1000 for the aura while slowing down the pulse to ~300 unit speed - Staff of the Master updated * Recipe change to mirror dota. Now takes 2/3 of either Mighty Blade, Quickblade, or Neophyte's Book, a Glowstone, and a recipe which costs 1100. Total cost: 4300 * Changed the tooltip of any ability that is boosted by Staff of the Master to clearly show it can be upgraded. The name of the Ability will now change to reflect the boost - Nullfire Blade reworked *Can now be upgraded once *Nullfire Purge now instantly kills Summoned Units *Charges lowered form 10 to 8 *No longer enters targetting mode if out of charges - Geometer's Bane reworked *Changed recipe and removed manaburn *This item can now be disassembled in your stash. - Puzzlebox Fixed *Fixed Puzzlebox Mauler to properly burn 25,50,75 mana per level *Fixed Puzzlebox Wizard to properly deal damage to the target burned proportional the amount of mana burned - Savage Mace tweaked *Now grants True Strike to heroes, making none of their attacks miss - Phase Boots fixed *Can no longer pass through fissure or mummies - Added a "NEW" tag on items in the shops that are new this patch so they can be easily located - Logger's Hatchet added to the Weapons Shop and Outpost. Increases hero damage against non hero units - Snake Bracelet added to the Relics Shop. Grants 25% evasion - Mana Battery added to the Relics Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana - Power Supply added to the Initiation Shop. Gains a charge when enemies cast a spell, can consume charges to restore health and mana - Tablet of Command added to the Supportive Shop. Pushes target hero forward 500 units. - Void Talisman added to the Relics Shop. Makes a hero immune to physical attacks and take bonus magic damage when used - Iron Shield added to the Protective shop. Smaller upgrade to the Iron Buckler - Barrier Idol added to the Supportive Shop. Places a shield on all allies within 500 units that absorbs 400 magic damage Accursed: - Flame Consumption is now boosted by Staff of the Master Andromeda: - Tooltip added to her aura - New story description - Model scaled down by ~10% - Applied a Disjoint to Swap so projectiles will not follow a swapped target - Added a few seconds of sight to Aurora Arachna: - Fixed Spider Sting to not drop target if the target becomes Invulnerable for a fraction of a second - Changed her attack action time from 300ms to 400ms - Harden Carapace now lasts 6 seconds at all levels Armadon: - New story description Behemoth: - Increased Shockwave's initial damage slightly - Cleaned up running animation Chronos: - Fixed Chronofield not stopping Invulnerable units or Towers - Chronofield is now boosted by Staff of the Master - Time Freeze will now go through Magic Immunity - Time Freeze now deals magic damage, not physical Demented Shaman: - Storm Cloud is now boosted by Staff of the Master - Reworked Arcane Hide, it now also reduces damage from abilities (details below) Devourer: - Devour is now boosted by Staff of the Master - Added a delay to the "You're MINE!" yell so players can cancel the animation before the sound goes off - Lowered the projectile grab hit box by 10 - Lowered the casting range on hook so the actual projectile extends past the 'click point' properly *Cast range will say 900, but hook itself will travel 1000 units still Glacius: - Now fights for the Legion - Changed the aura values to 0.5/1/1.5/2 - Remade Tundra Blast * Removed target requirement, added larger AOE, changed to static damage across the AOE, slow increased by 1 second, manacost changed Hammerstorm: - Remade Hammer Throw * Range increased, damage increased, added AOE to the stun, and the stun will still stun enemies where it 'hits' even if the first target blinks away - Removed aura - Added new ability and animation that on use gives armor and movement speed to units near Hammerstorm - Fixed attack animation timing Jeraziah - so, apparently jeraziah was mispelled the whole time :) JerAziah with an A, not an e. fixed Keeper of the Forest: - Fixed the tree check on Camouflage to properly check the target, not the Keeper Kraken: - Whirlpool will no longer teleport gadgets (such as wards) Legionnaire: - Removed Range:500 from the Taunt tooltip. It did nothing and was confusing seeing as the range is 300. - He can now properly spin while stunned, hexxed, or any other status effect Magebane: - Changed attack impact time from 0.6 seconds to 0.3 seconds - Manacombustion now combusts 16/32/48/64 mana, from 13/25/34/51. Damage dealt per mana burned increased to 0.8 (from 0.75) Magmus: - Fixed an issue with Eruption - Eruption is now boosted by Staff of the Master - Fixed Volcanic Touch to assign the blowup damage to Magmus - Lower the "in-air" state of magmus's ult to 450 ms from 500 ms so that the stun starts on the frame that the targets land Moon Queen: - Updated Moon Finale to have a static 160s cooldown Night Hound: - Corrected casting point on Cloud to be 400ms instead of 500ms Nymphora: - Reworked Grace of the Nymph. This ability now restores 75,150,225,300 mana to the target. - Staff of the Master now grants her a new ability: Nymph's Call Ophelia: - Ophelia's Touch is now boosted by Staff of the Master Pebbles: - Fix to Chuck so units cannot blink or leap out of it while in midair Pestilence: - Changed Swarm to be able to be cast on Magic Immune targets - Gore will now go through Magic Immunity - Gore's bonus damage increased to 40/50/60/70, from 25 at all levels - Updated the Gore tooltip to be more accurate Pollywog Priest: - Morph duration reduced from 1/2/3/4 to 1.25/2/2.75/3.5 seconds - Modified Voodoo Wards * The number of wards with level 4 ultimate is now 11 and the placement of the wards was fixed - Fixed attack animation timing - Reworked Electric Jolt to deal damage in a cone. This allows the damage spread to be less localized to the main target - Voodoo Wards's attack is no longer blocked by deflection (such as helm of the black legion) Predator: - Venomous Leap can now be used on Magic Immune units (The predator will leap but neither the damage nor snare are applied) - Lowered cast action time on Terror to 0 seconds - Lowered cool down on Terror to 120 seconds from 150 - Terror's reactive buff will no longer apply to gadgets (such as wards) Pyromancer: - Remade Fervor * Now gives passive casting speed all the time and attack/movement speed after casting a spell for 5 seconds - Ultimate with Staff of the Master damage reduced by 100 Scout: - Placing an Electric Eye will no longer break Vanish's stealth - Each Electric Eye now has an ability to allow you to destroy it. This allows the scout to choose which Electric Eye is destroyed before placing a new one. Slither: - Fixed ultimate to not slide around with him Soulstealer: - Increased his turn rate from 320 to 400 - Default hotkeys now changed to Q W E over D F G Succibus: - Changed Succubus' Hold to be able to target Magic Immune targets (targets still lose the mana, just take no damage) - Magic Immune targets are no longer put to sleep if they attack a slept target - Allies can now attack each other to break the sleep (and transfer it to themselves) Swiftblade: - Attack animation is now disabled during Swift Slashes *This smooths out the animation, he still attacks between hits - Items can now be used during Swift Slashes - Swift Slashes is now boosted by Staff of the Master - Counter-attack now works against ranged heroes Tempest: - Stun duration from Glacial Blasts changed from .6 to 1 second - Reworked Elementals so that they will only split once, allowing a maximum of 6 elementals Thunderbringer: - Corrected casting point on abilities from 300ms to 400ms. - Fixed attack animation timing and projectile speed Valkyrie: - Fixed Call of the Valkyrie to no longer hit invisible enemies - Tweaked Javelin to stun for the correct amount at the correct distance (Fixing a typo) - No longer can use items while Leaping War Beast - Changed Metamorphosis to always give max move speed Zephyr: - Fixed Wind Control * Should now properly slow enemies - Fixed Melee Evasion Tooltip ================================================= New Arcande Hide: Applies Arcane Hide to target for 15 seconds with 5 charges. Each time target is damaged by a Hero, Tower, or Boss, 1 charge is removed. Damage over time effects are not reduced and do not remove charges. Arcane Hide is removed when no charges remain or after 400 damage has been absorbed. Arcane Hide Effects: Reduces incoming non-DOT damage from Heroes, Towers, or Bosses by 50% Version 0.1.41 -------------- General: - Added Practice mode. To access practice mode, create a game online with the server set to "practice" - Fixed a couple pathing routes through the trees near the Hellbourne secret stop on Forests of Caldavar - Leaver threshold changed to 8% (from 10%) New hero: - Andromeda, based on DOTA's Vengeful Spirit Items: - You can now drop items onto the upper left hero portraits and you will attempt to give the item to that hero - The bottle can now only be used by heroes - Nullstone now properly negates targeted channel spells (such as devour) - Shrunken Head's Magic Immunity is no longer dispellable - Whispering Helm now plays life steal effects - Abyssal Skull's aura will no longer apply to gadgets Arachna: - Spidersting's Spiderling is now a gadget * This fixes an issue causing it to receive life steal and health regen, making it too hard to kill due to the mechanics of how it is killed - Added a passive effect to the Spiderling to make it more noticeable Behemoth: - Cast impact time on Enrage set to 0.69 seconds (from 0.5) - Cast impact time on Shockwave set to 0 (from 0.3 seconds) - Magic Immune targets will cause Shockwave to spawn an additional wave of damage (though it will not damage them) Electrician: - Mana shield now auto-toggles off when incoming damage puts electrician's mana below 10 Hellbringer: - The AOE stun from spawning Malphas will now affect units with Magic Immunity Pebbles: - Chuck now throws the closest nearby targets, rather than a random one - Increased speed of Pebbles' stalagmites' projectile to 1200 from 1000 - Fixed Grow causing Chucked units to not take double damage from Stalagmites - Attack animations now scale properly with Grow Swiftblade: - Swift Slashes now applies a 0.1 second ministun to the primary target Torturer: - Impalement will no longer hit splash-immune targets (such as Arachna's Spiderling and couriers) Wretched Hag: - Fixed an issue causing Haunt's effects to display abnormally large on some heroes - Added improved impact effects to Sonar Scream - Added improved impact effects to Bat Blast - Fixed an issue causing Bat Blast's effects not to play when Wretched Hag has Staff of the Master Valkyrie: - Call of the Valkyrie now only hits visible units - The extra wave of damage to one nearby target on Call of the Valkyrie now correctly deals half damage rather than full Bug fixes: - Fixed an issue that would cause some players to be unable to buy back sometimes - Fixed an issue with units bound to projectiles (Valkyrie's leap, electrician's grip) being targetable at their original location * This fixes issues like Pyromancer's Dragonfire stunning Valkyrie if it impacts while valkyrie is still in the air, despite having leaped outside the range of the AOE - Fixed an issue causing auto-assemble items not to sell for their correct price - Fixed an issue causing players to lose an item when it is swapped from a courier into a lot of the stash that already had an item on it Version 0.1.40 -------------- NOTE: If you have custom interface mods installed, you may need to remove them until the authors can distribute updated versions. Failure to do so may prevent some of your item slots from functioning. Pebbles: - Fixed Enlarge modifying attack speed as a percentage rather than just subtracting attack speed - Added additional information to Enlarge's tool tip Bug fixes: - Fixed Remake vote passing with one vote - Fixed stats drop down in CC Panel not displaying level properly - Fix Succubus tool tip for Heartache referencing Magic damage instead of True damage * Note that the ability was actually dealing True damage as it was intended, this was simply a typo in the tool tip itself - Fixed Wretched Hag and Succubus showing up as teapots on lower detail model settings Version 0.1.39 -------------- General: - Added PSR and clan information to the in-game player stats screen - Changed requirements for Remake vote to pass * It now requires the total number of players minus 2 to vote yes. If less than 4 people are voting, it requires * If more than 4 people are voting, (total players - 2) votes are required to pass. If more than 2 people are voting, (total players - 1) votes required. Otherwise, 100% required to pass. - Restricted game data not relevant to a players' team * This will prevent map hacks from working in HoN - Fixed several effects showing up through the fog of war - Updated Portuguese translation New heroes: - Wretched Hag, based on DOTA's Akasha, the Queen of Pain - Succubus, based on DOTA's Bane Elemental General Gameplay: - Added team-based skills, Demonic Fortification for Hellbourne and Fortification of Sol for Legion * These skills are accessed by clicking on any team structure then clicking on the corresponding button in the info pane in the lower right of the screen * These skills share a global cool down time. Anyone on the team may activate them, but then they go into cool down for everyone * When used, these skills apply +9999 armor to all allied structures Arachna: - Slightly increased visual size of the Spiderling - Fixed a bug causing Spider Sting to not hit stealth units if they go stealth before the projectile hits them Behemoth: - Fixed some issues with fissure not impacting properly on higher level terrain or impacting units standing near the behemoth Magmus: - Added more detailed cast effects to Eruption and modified the animation. It should now be clearer when Magmus starts this skill Pebbles: - Reworked Chuck, it should now deal its damage consistently - Units affected by Chuck will now take double the damage from Stalagmites - Chuck will no longer be greyed out when no valid units are nearby to throw - Reworked Stalagmites to properly delay based on distance - Stalagmites now has a 600 base cast range, to match its DOTA counter-part * Enlarge still increases the range of this skill by 50/100/150, making the maximum range now 750, from 700 Pestilence: - Fixed a bug causing Swarm to not hit stealth units if they go stealth before the projectile hits them Swiftblade: - Swift Slashes will no longer hit siege units or gadgets Bug fixes: - Fixed a missing icon for Kongor's Cheese Version 0.1.38.1 -------------- - Fix channel admin commands Version 0.1.38 -------------- - Fix client stall when reconnecting to the chat server ingame - Full Games filter on the game list - Fix games getting stuck in the lobby phase with 0 players and no host - Misc interface improvements Version 0.1.37 -------------- General: - Some tweaks to Taunt functionality (this will still be disabled for most testers for now) * Taunt can be bound in the options menu under the section Game Controls Items: - Added a 0.25 second cool down on Health Potions, preventing their use if the user has an effect on them that deals constant damage (such as most DoTs) - Lowered recipe cost of Daemonic Breastplate from 2000 to 1500 - The aura from Daemonic Breastplate now applies to structures as well as units - Increased passive damage over time of Mock of Brilliance to 40 per second, from 35. Increased AOE from 550 to 650. Removed the 8% Evasion. - Mana Regen on Restoration Stone increased to +200%, from +150% (now equal to the sum of its parts) - Removed recipe from Hack and Slash. It will now automatically assemble after obtaining the component items. - Symbol of Rage now grants +20 damage. When activated, instead of granting +15% life steal and +30 damage for 20 seconds, it will grant +150% life steal for 3.5 seconds. - Helm of the Black Legion now has a 70% chance to block its damage (increased from 65%) and the passive health regeneration has been increased from +5 to +6 - Assassin's Shroud's stealth state now offers 125 bonus damage on attack - Reduced cool down of Assassin's Shroud by 2 seconds (from 20 to 18). It also now requires a Bastard Sword instead of a Warhammer - Brutalizer now requires a Bolstering Armband, rather than Crushing Claws. Reduced recipe cost by 300 to compensate (total cost remains unchanged). - Reworked Thunderclaw components and stats * Thunderclaw now requires Warhammer and Gloves of the Swift instead of Fleetfeet and Bastard Sword. * Recipe cost reduced from 1400 to 900. Total cost is now 3000, from 3250 * Thunderclaw now provides +24 damage and +15 attack speed, instead of 25 damage and 6 agility * Chain Lightning on attack mechanic remains unchanged - Reduced Iron Buckler cost to 250 (from 300). Chance to block damage increased to 60% from 40%. Damage blocked is now 20 for melee heroes, or 10 for ranged (from 30). - Lowered recipe cost of Frostwolf's Skull from 1250 to 750 - Lowered recipe cost of Refreshing Ornament from 225 to 200 - Lowered recipe cost of Bound Eye from 750 to 700 - Lowered recipe cost of Mystic Vestments from 650 to 400 - Lowered recipe cost of Trinket of Restoration from 375 to 350 - Lowered recipe cost of Mock of Brilliance to 1350 - Lowered recipe cost of Elder Parasite from 1050 to 1000 - Lowered item cost of Warhammer from 1610 to 1600 Behemoth: - Fixed an issue causing his Fissure to sometimes impact units far beyond its intended range Version 0.1.36 -------------- General: - Updated some sounds on Magmus and Legionnaire Items: - Portal Key's cool down on damage will not trigger from self-inflicted damage (such as Insanitarius) Behemoth: - Updated tool tip for Shockwave to more clearly reflect the fact that enemy corpses are included in the damage calculation Jereziah: - Fixed an error in Protective Charm's tool tip, it was displaying the wrong durations for the buff Magmus: - Magmus now takes 0.5 seconds to recover from Lava Surge (matches Sand King's functionality) - Eruption will no longer slow units that have magic immunity - Updated Volcanic Touch tool tip to explain that it is an exclusive attack modifier - Updated Eruption tool tip to mention the movement speed slow that is applied to enemy units Shaman: - Arcane Hide cool down changed to 10 seconds (from 12), and the duration of the buff changed to 30 seconds (from 20) Tempest: - Elemental Void now uses a Push effect type. Units immune to Push (including gadgets, such as pollywog's wards) will no longer be affected by it Bug Fixes: - Fixed a bug that could cause mega creeps to spawn for a team when they had only destroyed one baracks in each lane of the enemy team - Fixed being unable to vote kick players from games - Fixed random draft rounds not being reset on a remake - Fixed remade games not showing up in the game list Version 0.1.35 -------------- General: - Mana combustion mechanics will no longer affect units with Magic Immunity Maps: - Fixed a neutral spawn on Caldavar for the Hellbourne Ancients. It was spawning two Predasaurs and one Predasaur Crusher. It now spawns two Predasaur Crushers and one Predasaur. Items: - Fixed Puzzlebox Mauler not revealing stealth units - If a hero has more than one Sacrificial Stone, only the first Sacrificial Stone will gain and lose charges from hero kills - Fixed a bug causing Nullfire blade to be created with 0 charges when the final component was given to a hero from a courier - Reduced health and mana regeneration per charge on Sacrificial Stone to 1.5 (from 2), and lowered passive mana regeneration to 150% (from 200%) - Increased damage of Doom Bringer from 200 to 250 Blood Hunter: - Fixed an issue causing his Blood Sense to trigger from dormant heroes (heroes waiting to respawn after the corpse had died) - Added a custom minimap icon for heroes that fall within the health threshold to trigger Blood Sense. Defiler: - Unholy Expulsion can now only support a set number of spirits. Using refresher and re-casting this skill while it is still active will kill the previous spirits - Removed movement speed bonus from Power in Death Hellbringer: - Fixed an issue causing Summon Malphas to play its effects before initiating the cool down or mana cost of the skill Magmus: - Fixed level 1 armor (from 3.4 to 0.7) and base damage (reduced by 18) - Fixed an issue causing the first portion of Lava Surge to act as a silence instead of a stun * This will allow units to queue abilities to be used after the stun duration - Reduced radius on Lava Surge slightly to more closely match Sand King's Burrowstrike - Steam Bath will no longer harm neutral creeps (includes Kongor) - Added some upward motion on Lava Surge to make it more obvious when you are impacted by it Pestilence: - Changed Impale to a Physical based skill. Magic Immunity no longer grants protection from it, and the damage dealt is Physical. Soulstealer: - Improved Dread armor reduction, from -1/-2/-3/-4 to -2/-3/-4/-5 Thunderbringer: - Increased the cool down on Chain Lightning from 2 seconds to 2.5 seconds Version 0.1.34 -------------- General: - Reduced alternate pick "pre-select" time to 30 seconds - Draft picking has been reworked, it should now work in all modes - Added connect/disconnect/kicked messages to the game lobby - Account passwords are no longer saved locally in plain text - Players on a team of two or less cannot be kicked - Spectators can no longer call votes New hero: Magmus, based off DOTA hero Sand King The primordial and elemental creature known as Magmus is no demon, though he fights alongside the Hellbourne. Rather, he was drawn forth from the earth, as evil calls to evil and separate flames join to form an inferno. A holdover from an ancient, cataclysmic age of fire, Magmus dreams of returning Newerth to ash, lava, and cinder, and he wields his considerable might and magic in that terrible cause. - Ability 1 - Lava Surge * Riding on lava, Magmus surges toward a target location, damaging and stunning enemy units in his path. - Ability 2 - Steam Bath * Magmus releases extreme heat, toasting the area around him. The resulting steam damages nearby enemy units over time and cloaks Magmus from enemy eyes. - Ability 3 - Volcanic Touch * Upon attacking enemy units, Magmus' flaming mace instills an intense heat in them. If they die while under the effects of this intense heat, they explode, damaging the nearby enemies of Magmus. - Ability 4 - Eruption * Magmus channels the power of the lava, releasing it after a short delay. The resulting lava grows over time, damaging nearby enemies over several seconds. General gameplay: - Updated many skills and abilities to properly work with illusions * Many skills and traits that illusions previously would inherit are no longer inherited * Note that a number of items and skills need special scripting such that illusions still play the special effects associated with them - Added bonus gold and experience for being within radius of a hero kill * Players within a 1000 radius of an enemy hero kill will receive 12 * Enemy Level in experience and 30 + 5* Enemy Level in gold - Projectiles that rely on touching units will no longer miss units with the unit walking property * This fixes issues like Valkyrie's Javelin of Light missing invisible units - Affectors will now properly follow the terrain * This fixes issues such as Slither's Poison Spray not going up cliffs Items: - Assassin's Shroud will now dispel on ranged heroes when the projectile is spawned, rather than at the very start of the attack animation - Shieldbreaker now applies its armor reduction state before the damage of the attack is calculated * This means that the first attack for units using a Shieldbreaker will do the correct amount of damage - Puzzlebox Mauler and Wizard are now slightly smaller at level 1 and slightly bigger at levels 2 and 3 - Enhanced Marchers armor reduced from 7 to 5, state duration increased from 5 to 6 seconds, cooldown increased from 10 to 12 seconds Arachna: - Base intelligence gain from 1.8 to 1.5 - The First two levels of webshot have a 2 second cool down - Some tweaks to Spider Sting * the Spiderling will now last for 5 attacks, reduced from 6 * Rather than using health, the Spiderling will be destroyed after being attacked 3 times * Fixed an issue causing the spiderling to sometimes become idle if its target became invulnerable for any length of time Chronos: - Base strength increased from 17 to 23 - Removed visual cool down from Rewind. The effects on rewind will not play if the source of the damage is a DOT Jereziah: - Removed speed buff from Protective Charm - Duration of Protective Charm changed to 5/10/15/20 seconds, from 5/8/11/14 seconds - The passive effects of Sol's Blessing should now be more obvious on heroes Pebbles: - Fixed Chuck sometimes not dealing damage Predator: - Carnivorous heals self and damages target for 4/5/6/7% of their current health, increased from 3.75/4.5/5.25/6% - Venomous Leap cool down set to 20/17/14/11 seconds, from 30/25/20/15 Scout: - Creeps will no longer automatically attack electric eyes Voodoo Jester: - Spirit Ward will no longer have its damage be reduced by items like helm of the black legion Bug fixes: - Some tweaks that should fix most "can't login" and "can't see the game list" issues - Abilities no longer display as "out of mana" when the user is affected by a free mana cast state - Loading race numbers will now properly restart at 1 with each new game - Fixed issues with levelup tool tips showing " Immunity" instead of the correct immunity type (ex "Magic Immunity") - Fixed issues with tool tips not updating their states when a modifier was active. This fixes things like Slither's ult's damage not updating in the tool tip. - Fixed an issue causing towers not to prioritize gadgets properly in certain situations - Fixed repicking in a force random game being able to re-select the same hero - Fixed an issue where two units with Barbed Armor active couldn't damage each other - Fixed a server crash when using auto-balance - Fixed a bug allowing terminated players to be vote kicked - Fixed getting kicked from a game midway through for Invalid Tier or Leaver status - Fixed shop tool tips Version 0.1.33 -------------- - Fix more server issues - Fix Torturer's ultimate not toggling off when out of mana - Fix a missing texture on the hero selection screen - Fix some issues with Random Draft Version 0.1.32 -------------- - Fix server issues Version 0.1.31 -------------- General: - Updated several heroes' death animations - Vastly improved the updater (note that this update is being downloaded with the old updater) * Improved updater infrastructure (more to come) * Improvements to verification when downloading patches\ - New Interface section of the options screen for handling gameplay related interface options * NOTE: A few options are not yet functional and as such, are greyed out - Lowered Leaver threshold to 9% Chat Server and Clans: - All functionality (whispering, adding buddies, etc) now allows both clan tag or non-clan tag name entries - Fixed a bug causing user lists to be sorted improperly - Added an option to check a clan name/tag before attempting clan creation Hero Selection: - Reworked the Hero information area when mousing-over heroes - Added indicator for who's turn it is to pick when alternate selections are enabled - Reduced pick time for each player in Random Draft to 20 seconds (from 60) - Removed restriction on swapping after repicking - Players in RD can now swap heroes at any time - Added feedback alternate selection to show who's turn it is to pick - Added feedback for what slot you occupy on the hero selection screen - Added additional feedback for who is talking via VOIP, both in game and on hero selection screen Neutrals: - Catman Leader, Vulture, and Minotaur will no longer use their spells unless there are three valid targets nearby Valkyrie: - Mana Cost on Courageous Leap set to 40/35/30/20 from a flat 75 - Javelin of Light will no longer stun Magic Immune targets - Javelin of Light target scheme changed to Organic Enemy units * It should no longer hit siege units or gadgets - Javelin of Light's impact radius decreased slightly (110, was 140) Bug fixes: - Fixed extra countdown "beep" when everyone readys up on hero select screen - Fixed final count down sounds/effects playing each time a player was running low on time when alternate selections was enabled - Fixed Channel spells not stopping on death - Fixed some toggles not calling their toggleoff event if killed while toggle is active - Fixed incorrectly joining other peoples active games through the server list Version 0.1.30 -------------- NOTE: Your custom bindings will be reset with this patch. If you want to preserve them, backup your startup.cfg file before patching. This issue has been fixed for all future patches. General: - Several optimizations to how servers load resources. Should decrease hitching for players when a new game starts on the same server they are using - Servers now reset network resources between matches * This prevents clients from having to load all heroes ever loaded on that server instance when connecting - Players may now disable unit voice responses in the options menu - The Game List filters can now be set to: Allowed, Not Allowed, or No Preference. This allows players to more explicitly define the exact type of game they wish to play in. - The Game List now has mouse-over tool tips for each of the game modes and icons - Increased the size of all ability icons by ~20% - Decreased the visual size of trees (note that they still take up the same amount of space, this should not affect pathing) - Announcer voice over for Hero selection - Added Portuguese translation ================ = New Features = ================ Pub Skill Rating - Pub Skill Rating is a rough estimation of player skill level from public (non-ranked) games. It is an ELO based value that accounts for who you are winning and losing to. Note that it will take 20 games for your PSR to become valid, and before then it won't be displayed. - Included with the PSR system is a team balance feature for game hosts to use, which will attempt to balance the game based on the players' PSR. - Hosts also have the ability to lock (reserve) player slots to prevent players joining that slot. Locked slots will be unaffected by the team balance feature. Basic Clan Integration - Ability to create clans and modify the roster (invite and kick players) - Added in-game clan tags in several places - Reserved clan channels - Fully functional clan buddy list New Shop Interface - Much smaller, and can be moved/drag via holding left click. Also contains an Outpost section. - Upon closing and re-opening the shop, the shop will now remember where you were and re-open to the same spot - New, compact, tool tips that follow the cursor when mousing over items - Improved feedback as to if an item will go to your stash or inventory when purchased - Improved feedback as to if clicking on an item will open recipe panel or buy that item Additional Scores Information - New button that allows a preview of the score pane to be displayed, showing hero icon and level - Added team deaths to the gameplay interface, beneath the clock New Map: Darkwood Vale 3v3 - This is a fast paced map designed for 3v3 play - We may eventually allow up to 4v4 on this map, but for now we are limiting it to limit feedback to the appropriate game size * It should be noted that this map has received limited internal testing and tweaking. With that in mind, please report any and all issues you find on the forum New Hero: Valkyrie, based off DOTA hero Priestess of the Moon - The ancient sagas of the heathen north have long told to the tale of the battle-women known as Valkyries. For centuries, their ranks have thinned as the old ways have died out and civilization stretched its smothering hand over the frozen wilds. But some Valkyries still remain, cold and swift as the north wind, wielding their lances with expertise to rival the most veteran Legion warriors. - Ability 1: Call of the Valkyrie * Valkyrie calls forth several Battle Maidens to damage nearby enemies. - Ability 2: Javelin of Light * Valkyrie hurls a Javelin of Light toward a target location. The first enemy hit will be damaged and stunned. Stun duration depends on the distance the Javelin has traveled. - Ability 3: Courageous Leap * Valkyrie leaps forward, charging to battle. Her courage inspires nearby allies when she lands, granting increased movement and attack speed. - Ability 4: Valkyrie's Prism * Valkyrie bends light itself, shrouding all allied heroes on the map in stealth. ============ = Gameplay = ============ General: - Non-aura based states now have a shrinking border around them that indicate total duration - Fixed tower damage to creeps to deal 100% damage, down from 125% - New channeling code to allow things like toggle abilities to not break channeling * This is a rather large change to our channeling code, please make special note of any issues or bugs you run into and report them. - Some tweaks to AI and behavior * Towers will now prefer to attack targets attacking the tower rather than targets by proximity. Towers still prioritize targets attacking allied heroes * Siege units prioritize creeps over heroes when both are in range * Neutrals will switch to the nearest target when chasing * Gadgets now have a low aggro priority - The targeting portion of using a skill will be cancelled if the user is silenced before they can use the skill * Attempted spell casts while silenced are no longer queued. Note that spell casts while stunned still queue Items: - Fixed cool down on Brutalizer, it will now fail to stun targets while in cool down - Sacrificial Stone will no longer lose a charge if wielder dies with a Token of Life - Sacrificial Stone now gains charges from indirect kills (kills by owned gadgets, pets, or illusions) - Runed Axe's splash damage no longer triggers when attacking structures - Runed Axe's splash damage radius set to 225, from 300 - Insanitarius will now begin its cool down when first toggled on, rather than when toggled off Accursed: - Fireshield now has a cast effect type of Magic, preventing it from being cast on Magic Immune targets such as wards - Lowered Cauterize cool down to 6 seconds, from 7 - Sear now buffs Accursed on the first attack Arachna: - Base agility gain from 2.5 to 3.2 - Tweaked the Spider Sting's spiderling * The Spiderling has a movement speed of 522 * It will now last for 6 total attacks, up from 4 * Each attack deals 75/150/225 Physical damage, increased from 62,138,225 * Fixed tool tip, the debuff applied by the Spiderling on attack will now be displayed * Removed Clear vision and True Sight from Spiderling. Instead, its target will be permanently revealed while the Spiderling lives Armadon: - Spine Burst's cast action time set to 0 seconds - Increased intelligence gain per level from 2.2 to 2.8 - Damage cap for Armordillo to release a spine burst decreased to 250 from 300 - Improved side angles on Armordillo to 110 degrees Blacksmith: - Reworked how Chaotic Flames interacts with Fireball * Lv.1: 25% chance for a 2x cast * Lv.2: 40% chance for at least a 2x cast, with a 20% chance to become a 3x cast * Lv.3: 50% chance for at least a 2x cast, with a 25% chance to become at least a 3x cast or 12.5% chance to become a 4x cast * Chaotic Flames increases the mana cost of Fireball by 30/80/110 - Chaotic Flames is no longer boosted by Staff of the Master Blood Hunter: - Feast will no longer heal Blood Hunter as the result of killing gadgets Dark Lady: - Cover of Darkness cool down increased to 150 seconds (from 120), duration changed to 6/9/12 seconds (from 7/10.5/14) Defiler: - Fixed several issues causing the spirits of Unholy Expulsion to trigger attack events, such as Legionnaire's Whirling Blade and Helm of the Black Legion - Fixed several issues in regards to the behavior of the spirits in Unholy Expulsion - Reworked voice clips, nerfing the "annoying factor" by 95% Devourer: - Decay may now be used without breaking Devour Glacius: - Tundra Blast cast impact time reduced to 0.3 seconds, from 0.4. Total cast time reduced to 0.54 seconds, from 1 second - Ice Imprisonment cast impact time reduced to 0.3 seconds, from 0.4. Total cast time reduced to 0.54 seconds, from 1 second - Cast action time of Glacial Downpour set to 0 seconds, from 0.5 seconds * This fixes an issue causing Glacial DOwnpour to only last 3.5 seconds instead of the full 4 seconds - Fixed an issue causing units in the 625 AOE of Glacial Downpour not to have movement and attack speed debuff applies to them Hammerstorm: - Mighty Swing's splash damage no longer triggers when attacking structures - Mighty Swing's splash damage radius set to 175, from 350 Jereziah: - Tweaked attack animation speed to match the impact point Legionnaire: - Lowered Base Armor by 1 point (2.8->1.8) Madman: - Stalk grants a 50% movement speed increase, down from 500% * This still gives him maximum movement speed with boots when unhindered, however if he is slowed by other means he will no longer travel at max speed - Barrel Roll reworked * Barrel Roll now uses a boomerang-like mechanic, returns Madman to his original position after reaching the target destination * Units hit by Barrel Roll will be stunned for 1/1.25/1.5/1.75 seconds. Damage remains the same. - Reduced passive crit chance from 10/18/26/36% to 10/16/22/28% Mage Bane - Mana Rift now deals its damage in a 250 AOE around the primary target - Decreased base strength from 21 to 16 Ophelia: - Second ability is no longer channeled. Teleporting allies simply has a 6/5/4/3 second delay - Targeted allies may move as far as they wish, it will no longer cancel the teleportation Pebbles: - Stalagmites cast action time set to 0 - Chuck cast action time set to 0 Puppet Master: - Voodoo Puppet can no longer be dispelled * Fixes a bug where dispelling an affected target would kill the dummy prematurely - Increased leash range between the Puppet and its target to 1500 (from 1000) * Also increased size of the puppet - Base strength increased to 20 (from 17) and strength gain per level increased to 2.1 (from 1.9) - Base agility raised to 20 (from 17) Predator: - Venomous Leap's movement speed debuff now slows by 40% at all levels (from 10/20/30/40%) * The debuff now lasts 2/3/4/5 seconds from 2.25/3/3.75/4.5 seconds - Primal Instincts reworked and renamed to Terror: * Applies Terror to enemy heroes for 20 seconds in a 450 radius around self Terror Effects * -4/8/12 armor * When attacked, applies Enraged to attacker Enraged Effects * +30/50/70% attack speed * +15% movement speed Shaman: - Healing Wave's damage is now marked as both Splash and Physical * This fixes a bug causing it to deal damage to gadgets, such as Pollywog's Voodoo Wards Torturer: - Impalement will no longer target gadgets (such as wards) - Impalement can now target structures - Impalement will now continue after his death - Agonizing Bonds can no longer hit invisible units or units in the fog of war - Torment will now properly toggle off when Torturer is silenced Wildsoul: - WildSoul's bear is now immune to Transfigurement, prevent it from being transfigured via Tempest's Elemental ability Wolfman: - Tweaked attack animation speed to match the impact point Bug fixes: - Fixed spectators and referees from being kicked by the AFK rules - Fixed an issue causing binds to be reset upon patching. Note that that they will still get reset on this update, this will fix the issue for future updates Version 0.1.29 -------------- General: - Scaled down the size of all units and structures by 10% * NOTE: This change purely affects visuals. The collision size of units has not changed. - Added a button above the minimap to toggle unique player colors on or off - "Shuffle teams" now shows up on the game list as an icon in the game browser - Total online players is now displayed in the game browser - Added a count down to starting games. If a player connects, disconnects, or changes teams, the count down stops and the game will not start - Players who are kicked from a game twice will be banned from reconnecting to that game Chat: - Chat commands are no longer case sensitive - Made in-game users a slightly darker color - Added /auth command. Allows a channel administrator or leader to authorize certain users to join the channel - Added /password command. Allows a channel administrator or leader to set a password to join the channel - Users are now sorted based on administrator privileges and in-game status - Typing /r or /reply now expands to /w Voting System: - Voting system implemented, with three vote types: * Remake - remakes the game, returning everyone to the game lobby. Requires 100% of connected players' approval to pass. Only available during the first 5 minutes of a match. * Concede - concedes the match, allowing the game to progress without tracking stats (allowing players to leave if they choose). To pass, concede vote requires 100% of the conceding team to vote yes. The non-conceding team will spawn fully upgraded creeps. * Kick - votes to kick a particular player A. Kick vote won't work if there are less than 4 players in the match B. If there are 4 players in the match, it requires 3 of them to vote yes to pass C. If there are more than 4, it requires the total number of players minus 2 to vote yes to pass - After a player starts a vote, they cannot start another vote for 1 minute Leaver rules and AFK Detection: - To be considered a non-chronic leaver, your leave percentage must be under 10% if you have over 100 games played. * For less than 100 games played, the number of allowed leaves varies for how many matches you have played. See tool tip on the main login screen for more information. - If one team is down by more than 2 players, the players left on that team may leave the match without gaining a leaver mark on their stats - If a player stays within their base for 4 minutes without engaging in combat (attacking, taking damage, or gaining experience) they will be kicked (and terminated) for idling - Disconnect dialogue in game now gives a clearer indication as to how it will affect your status as a leaver Items: - Shrunken Head now dispels debuffs when cast - Enhanced Marchers' activated buff is no longer dispeled when using items Neutrals: - Fixed the damage certain neutrals were taking against various non-hero targets, such as creeps Legionnaire: - Whirling blade no longer hits siege units Warbeast: - Metamorphosis will now provide guaranteed maximum movement speed. Warbeast and his pets may not be slowed Puppet Master: - Updated tool tip for Voodoo Puppet to more clearly reflect the fact that all damage taken by the puppet is transferred in full to the target, regardless of the puppet's remaining health Swiftblade: - Lowered Swiftblade's attack impact time to 0.33 seconds (from 0.6 seconds) * Fixes an issue preventing him from reliably getting extra attacks off during his Swift Slashes ultimate Bug Fixes: - Fixes to "kick player" buttons in the game lobby - Fixed a bug causing the game to crash when closing an IM subwindow - The Chat server no longer allows blank channel names or channel names with only whitespace - Fixed the inability to reconnect to private games - Fixed an issue that could potentially cause the user to join an extra HoN channel when disconnecting and reconnecting to the chat server - Fixed the disconnect dialogue when leaving games. It will no longer warn you about leaving if it is safe to leave the match Version 0.1.28.2 -------------- - Fix another chat server issue Version 0.1.28.1 -------------- - Fix chat server issues - Russian language support Version 0.1.28 -------------- General: - Several interface and engine optimizations (more to come) - Decreased size of several of the neutrals - Updated several effects, icons, and sounds - Fixed a couple exploits Chat: - Chat messages now have time stamps in front of them - Up and down arrows will scroll through previously sent messages - Users in chat lists are now have a HoN icon in front of their name if they are actively playing - Users are no longer removed from the general chat channels upon joining a game - Various fixes and improvements to IM windows - Player names in chat now also display hero names in brackets - Whispers that use the Buddy-list whisper feature are now indicated as such, instead of showing up as a normal whisper - Channel name, topic, and users should now be functioning - Changed color on whispers sent to buddies, such that they will no longer appear as an incoming whisper - Creating a new non-reserved channel will flag you as the Channel Leader - Added /promote and /demote commands for channel admins. - Added the following chat commands: * /topic (sets/views channel topic - setting is Channel Leader only) * /promote (promote a user to Channel Officer - Channel Leader only) * /demote (demote a Channel Officer to regular status - Channel Leader only) * /kick (kicks from channel - Channel Leader only) * /ban (bans from channel - Channel Leader only) * /unban (unbans from channel - Channel Leader only) * /silence (silences user in the channel for a duration - Channel Leader only) * /ignore (various commands to manage ignore list) * /banlist (various commands to manage a local banlist. This is account specific and when a player on your banlist joins your game, it will notify you and tell you why you banned them) * /notes (various commands to manage local notes, useful for making notes on bugs/issues while playing) * /stats (view player stats) * /whois (view user info) - Added /joingame command * /joingame buddy (will join the game that the user is in) * /joingame ip (joins a game via IP) NOTE: Many of these commands are available via the right-click menu when clicking on a user ==================== = General Gameplay = ==================== Creeps: - Several tweaks and fixes to address overly aggressive creep behavior * Lowered creep assist time to 1850ms (from 2000ms) to account for delays in DOTA's AI processing * Lower creep assist range to 466 (from 500) to account for HoN using a unit's bounds when determining distances * Prevented creeps from preferring to aggro heroes attacking other heroes within their aggro range but outside the assist trigger range Maps: - Tweaked side lanes on watchtower, removing the upper level elevation change and improving visibility - Slight tweaks to caldavar to allow certain ward locations to properly reveal the top rune Items: - Token of Stealth can now only be used once - Fixed tool tip on Portal Key to indicate the cool down on damage - Whispering Helm can no longer dominate player controlled units - Sacrificial Stone will no longer spawn from illusions - Puzzlebox Mauler will no longer damage structures upon death - Winged Courier will now properly be shared with Courier control sharing enabled - Ring of Sorcery can now replenish mana for magic immune targets Shops: - The stash is now only accessible from the main base ================ = Hero Changes = ================ New: - Added Ophelia, Queen of the Beast Horde. Ophelia is based off the DOTA hero Chen, the Holy Knight Arachna: - Reworked Spider Sting * Cast action time set to 0.3 seconds, down from 0.5 seconds. Total cast time set to 0.8 seconds, down from 1 second. * Hurls Spiderling toward target unit, applies Spider Sting (details below) to target for 1.5 seconds initially and renews that 1.5 seconds every time the spider attacks * The Spiderling has a total attack time of 1.0 seconds, dealing 62/138/225 Physical damage per attack, with an impact time on 0.5 seconds * The Spiderling will die after 4 total attacks (against a stationary target, the debuff lasts a total of 5 seconds). The Spiderling has a maximum life time of 15 seconds. * Increased Spiderling's Health to 350,550,800 (from 200, 450, 700) and movement speed to 400 (from 360) * The vision and stealth-reveal mechanics of Spider Sting remain unchanged - Spider Sting Effects: * 40/60/80% movement speed slow * -40/-60/-80 attack speed slow - Once cast, the projectile from Spider Sting will impact on units even if they stealth while the projectile is tracking them Armadon: - Added Splash property to Spine Burst * This prevents them from harming Splash-immune targets, such as Pollywog's Voodoo Wards Moon Queen: - Multi-strike will no longer hit gadgets (such as Pollywog's Voodoo Wards) Madman: - New second ability, Barrel Roll (details below in "Abilities" section) - Reworked Madman's Stalk (details below) - Base strength reduced to 17 (from 20) - Strength per level reduced to 2.1 (from 2.4) Nymphora: - Nymphora's Zeal range increased to 600/800/1000/1200 (from 400/600/800/1000) * Cast range now matches the range that the projectile will travel Pestilence: - Once cast, the projectile from Swarm will impact on units even if they stealth while the projectile is tracking them Pollywog Priest: - Fixed how Electric Jolt selects its target. The primary target is now always a guaranteed hit, and targets near the primary target are preferred Predator - Removed Reckless Blow, replaced with Stone Hide (details below) - Removed Enrage, replaced with Primal Instincts (details below) Pyromancer: - Dragonfire cast action time reduced to 450 (down from 1000) and added a 0.5 second delay on the impact of this skill * Total time from cast to impact is roughly unchanged, it simply will not take as long to reach the cast point of this skill Shaman: - Reworked Arcane Hide (details below) Swiftblade: - Blade Frenzy once again disarms Swiftblade for its duration, until we can set this up to allow him to attack towers but not units - Swiftblade's Swift Slashes will no longer be wasted (using mana and starting cool down) when Swiftblade loses visibility on his primary target before the ability started * Note that line of sight is still required to hit a target after the initial target - Swiftblade's Swift Slashes will no longer attack certain gadgets (such as Pollywog's Voodoo Wards) Torturer: - Renamed first ability to "Chain Reaction," as Whiplash was being used by Puppet Master ================= = New Abilities = ================= Madman's Stalk --------- The Madman conceals himself for a short time, granting him invisibility and increased movement speed. In his wild craze, the madman lashes out and damages any enemies that come near him while stealthed. Self buff Radius: 175 Mana cost: 60 Cool down: 12/10/8/6 seconds On Use: * Applies Stalk to self for 4 seconds. Deals 90/100/110/120 Magic damage to enemies who pass within radius of self. Stalk Effects: * Maximum movement speed * Stealth with 0.5 second fade time * Unit walking Madman's Barrel Roll ---------- The Madman does a Barrel Roll, smashing into opponents in his path. Enemy units caught in his wake are damaged and stunned. Target Position Type: Magic Range: 400/500/600/700 Radius: 175 Mana cost: 130 Cool down: 11 seconds On use: * Quickly transports self to target position. Enemies who pass within radius of self are damaged for 100/150/200/250 Magic damage and are affected by Dazed for 4.5 seconds Dazed Effects: * 30/37/44/50% movement speed slow initially, decreases to 0% over the duration Predator's Stone Hide ----------- The Predator makes his hide like stone, granting him Magic Immunity, dispelling debuffs, and increasing his armor temporarily Self buff Mana cost: 75 Cool down: 15 seconds On use: * Dispels debuffs and grants Magic Immunity and +3/6/9/12 armor for 3/3.75/4.5/5.25 seconds Predator's Primal Instincts ----------- The Predator lets loose the primal instincts in a target allied unit. When attacked, the affected allied unit's rage builds, increasing its attack speed. Targeted buff (castable on allied units) Range: 700 Mana cost: 50 Cool down: 15 seconds On use: * Applies Primal Instincts to target for 20 seconds * When target is attacked by a Hero or Boss, 2 charges are added to Primal Instincts. When attacked by a creep, 1 charge is added * Primal Instincts has a maximum of 16 charges. Primal Instincts' duration cannot be refreshed. Primal Instincts Effects: * +30 Attack Speed * +4/6/8 Attack Speed per charge Shaman's new Arcane Hide ------------ The shaman enchants a targeted allied unit with an Arcane Hide that reduces all incoming attack damage for a limited number of attacks. Targeted buff (castable on allied units) Range: 600 Mana cost: 85 Cool down: 12 seconds On use: * Applies Arcane Hide to target for 20 seconds with 3/4/5/6 charges * Each time target is attacked, 1 charge is removed. Arcane Hide expires when no charges remain Arcane Hide Effects: * Reduces incoming attack damage by 50% ============= = Bug fixes = ============= - Fixed a bug with the "current game" add buddy list not functioning properly - Fixed a bug that was causing duplicate names to show up in chat channels - Fixed an issue that was causing "View Stats" and the "pop" command (included with /stats) to not properly drop down the stats box if it had been manually closed via the "Show Stats" button - Fixed a bug with the chat server that was causing a user to be added to a new "general use" channel after leaving a game, even if he was already in one - Fixed a bug causing aura-based states to not upgrade when the ability was upgraded Version 0.1.27 -------------- -New camera aspect to fov weighting Aspect - (old) -> (new) 5:4 - (51.52°, 37.52°) -> (51.31°, 37.36°) 4:3 - (52.98°, 36.41°) -> (53.50°, 36.80°) 16:10 - (57.26°, 33.42°) -> (60.05°, 35.27°) 16:9 - (59.84°, 31.80°) -> (64.05°, 34.41°) -Fix short duration stuns ending long duration stuns if the short duration is applied during the duration of the long duration stun -Updated stash interface -Fix info selection tooltips -Fix building health info -Fix incomplete Steamboots Recipe deactivating Marchers movement speed -Fix Chronos attack cooldown -Random Draft now automatically sets alternate selection -Fix join game/leave game notifications Version 0.1.26 -------------- General: - Disabled certain development camera controls in non-local multiplayer games - Players can now purchase items while dead * Note, you still can't sell items while dead. This is to prevent selling items in order to buy back - Players can now sell items from their stash while away from a store - Increased Stash to 6 slots - CTRL + CLICK now selects all nearby units of the same type (similar to double click) - Tweaks to creeps that make their "chase time" when responding to a hero attack more accurate - Abilities can be queued while disabled - Abilities interrupted by a disable will attempt to reactivate after the disable ends if no other orders are issued during the disable - Improvements to the Hero selection interface - Updated team colors on many heroes to be more obvious - Many optimizations and improvements to various shaders * Improved quality and consistency of both medium and low quality shaders - Removed restrictions on swapping multiple times - Repick and swap no longer preclude each other - Added different icons for each bottled powerup - Updated several textures and effects - Added Spanish, French and German languages * Note that these translations were done prior to some changes in the game, so some things will be missing or not up to date - Players can no longer be kicked once the match has started - The "grace period" to sell back items for their full value is now immediately ended if the item is activated - Added a maps column to the game list which indicates what map a server is using Chat server: - The chat server now limits the general use channels (ex "HoN") to 50 users per channel * When a channel fills up, a new one will be created with an incremented number * You can still manually join a channel that is at the 50 user limit without restrictions, you will simply not be automatically placed there - The Chat server now places users in a special channel based on the match ID of the game are in, and leaves them in the channel after the game completes * This is to allow for post-game bragging and chat! - Unread IM notification will now appear once every 30 seconds for 5 seconds * If you close this notification manually, it will not reappear until you get another IM - Getting disconnected from the chat server will no longer cause you to close the channels that were previously open - Improvements to how windows work in the CC Panel. Chat and stats tab will now properly take focus Maps: - Many updates and improvements to Watchtower, it should now be fully playable. Please place priority on testing and playing this map. * NOTE: Several of the effects on the boss encounter are temporary placeholders, and the minimap being used is an auto-generated temporary one * Fully implemented Watchtower's bosses * Fixed an issue where creeps would "cut corners" in some parts of the map * Lots of visual updates * Note that while this map is still a work in progress, it should be fully playable ================= = Balance Changes ================= General: - Couriers are now immune to Splash effects and damage, in addition to Magic effects and damage Items: - Items immediately end their "full resell grace period" when used - Fixed cast time for Geometer's Bane (0.1 seconds, down from 0.5 seconds) - The activated buff portion of Charged Hammer will no longer trigger in response to attacks from the healing well or the tarpit - Charged Hammer's chance to cast chain lighting on attack will no longer trigger when attacking buildings - Thunderclaw's chance to cast chain lightning on attack will no longer trigger when attacking buildings - Savage Axe's triggered bonus damage will no longer trigger on structures * Fixed a bug causing Savage Axe's triggered effects to deal True damage instead of Physical Critters: - Critters can no longer attack and are invulnerable Arachna: - Web shot mana cost reduced to 12 from 16 - Spidersting reworked slightly * The Spiderling spawned by Spidersting is now immune to magic and splash effects and damage * Doubled the attack speed of the Spiderling, halved the attack damage * Increased movement speed of spiderling to 360 * Spiderling has 5 armor at all levels (changed from 2/4/6 armor) Armadon: - Spine Burst will now hit Magic Immune targets Behemoth: - Lowered cast time on fissure (impact occurs at the same time) - Tweaked fissure size and placement * Fissure will no longer move the Behemoth when cast * Fissure is now much narrower, resulting in less total shifting of units - Delayed impact time on enrage by 400ms - Lowered impact time on Shockwave by 200ms, lowered total cast time by 300ms Chronos: - Added a cast animation for Chronofield Defiler: - The spirits spawned from Unholy Expulsion now have the combat type of Hero. This fixes the damage they were dealing to certain targets Devourer: - Devour state can no longer be dispelled Electrician: - Static Grip no longer damages self - Mana cost of Static Grip changed to 100/110/120/130 from 70/90/110/130 - Base movement speed lowered from 320 to 300 - Changes to Energy Absorption * Energy Absorption mana cost changed to 75/100/125/150 from a flat value of 100 * Mana gained per charge changed to 15/20/25/30 from 15/25/35/45 (if you hit one hero with this ability, and nothing else, it will cover its own mana cost and nothing more) * Bonus armor and magic armor now last 7 seconds, from 10. Added custom effect to indicate its active. * Armor gained per charge reduced to 0.2/0.4/0.6/0.8 from 0.25/0.50/0.75/1.0 * Magic armor gained per charge reduced to 0.4/0.8/1.2/1.6 from 0.5/1.0/1.5/2.0 * Updated tool tip to more clearly reflect how charges are gained - Cleansing Shock's movement speed buff/debuff now scales with level * When used on enemies, applies a 40/60/80% slow that decreases over 5 seconds * When uses on allies, applies a 30/40/50% movement speed buff that decreases over 5 seconds Glacius: - Ice Imprisonment now reveals its target for the duration Kongor: - The upgrade over time state on Kongor is no longer typed as a buff, so it cannot be dispelled Kraken: - Tweaked graphical effects on Whirlpool to match the radius around Kraken in which units will be teleported Legionnaire: - Taunt will no longer taunt neutrals - Whirling blade will no longer trigger from tower attacks - Whirling blade will no longer trigger when attacked by base well/tarpit - Sped up animation and impact time of decapitate Madman: - 500ms fade time on Stalk - The first target Madman attacks while stalk is active will have Crippled applied to them. * Crippled reduces movement speed by 30/37/44/50% initially and tapers off to a 0% slow over 4.5 seconds - Slightly tweaked base agility to 23 (from 21) and base strength to 20 (from 17) - Gash crit chance increased to 10/18/26/36% from 10/16/22/28% - Removed incoming damage multiplier from Berserk Moon Queen: - Projectiles will now always bounce to the closest target and only hit each target once Night Hound: - Night Hound's stealth will no longer apply if he is silenced Pollywog Priest: - Increased casting speed and animation of Electric Jolt, Morph, and Voodoo Wards - Voodoo Wards now correctly splash their attack damage - Voodoo Wards ability will now place it wards in a more consistent pattern * This makes trapping opponents in the wards more reliable, however, it still requires precision accuracy and timing to actually pull this off PuppetMaster: - Increased cool down of Puppeteer's Hold by 3 seconds - Base strength reduced from 23 to 17, strength per level from 2.3 to 1.9 - Agility gain per level from 1.9 to 1.7 Pyromancer: - Fixed speed of Phoenix Wave - Fixed width of the damaging arc of Phoenix wave (now 275 radius at the end of the path, increased from 225) - Cast time of Phoenix Wave reduced to 1400 from 1700 * Note, the impact time of this skill remains the same, it will not execute any faster - Reduced cast time on Dragonfire to 1400 from 1700 * Note, the impact time of this skill remains the same, it will not execute any faster Scout: - Fade time is now 500 at all levels (increaseed from 500,400,300,200) - Marksman shot now applies a 40% movement speed slow for 4 seconds - Marksman shot cool down changed to 40/30/20 seconds from 60/40/20 Slither: - Fixed an issue with cast effect on Poison Burst that was causing it to be played twice Swiftblade: - Blade Frenzy cast time removed - Swiftblade's ultimate will no longer cancel upon killing a unit Torturer: - Agonizing Void no longer pulls targets in radius toward the main target. Renamed to Agonizing Bonds Tempest: - Elementals can no longer be used on gadgets (wards, etc) - Elementals can now only split once, for a maximum of 6 Elementals - Elementals are now healed when they split Warbeast: - BattleCry only buffs heroes for +11/22/33/44 damage, and buffs allied player controlled units for +4/8/12/16 Wildsoul: - The damage Wildsoul takes as the result of his bear being killed is now correctly credited to the entity that killed the bear - Booboo's entangle now reveals the entangled target for its duration Bug fixes: - Game hosts can no longer kick other players once the game has progressed to the hero selection phase - Affectors are culled by the fog of war * Fixes an issue where some effects were being displayed through the fog - Fixed a crash when creating an SD game with any of the "no int/str/agi" options active - Fixed alternating hero picks - Fixed a rare crash relating to NPC AI - Zephyr's cyclones no longer show up on the minimap - Fixed tool tip for PuppetMaster's Splash ability - Fixed a bug that was causing Blood Hunter's Blood Sense to buff him in response to terminated and dead heroes - Fixed issues with homecoming stone sound effects being cut off if camera didn't start on the target location - Right-clicking on the minimap will no longer issue move orders every frame * This fixes the issue that would result in quirky/unexpected behavior when issuing move orders via the minimap - Unless otherwise specified, projectiles no longer impact unrevealed stealthed units - Activating stealth will now automatically cancel previous attack commands - Fixed an issue causing some heroes to auto-attack while stealthed if no new command was given after the stealth command - Fixed swap effect showing up on enemy team hero portrait - Fixed an issue with towers giving gold to the wrong team when they were denied Version 0.1.25 -------------- - Game lobby crash fix Version 0.1.24 -------------- - Crash fix? Version 0.1.23 -------------- Shop: - Moved Codex and Hellflower to combative Accursed: - Flame Consumption can activate when silenced, stunned, or otherwise disabled when not in cool down Electrician: - Electrician's Static Grip now deals magic damage to both himself and enemy units in radius of target - Lowered cool down time of Static Grip from 16 seconds to 14 seconds - Lowered mana cost of Static Grip by 20 at all levels Kraken: - Kraken is no longer invulnerable during his Tsunami Charge. Stuns and other immobilizing effects may interrupt it - Some restrictions have been placed on Whirlpool to prevent abuse * If Kraken moves more than 3000 units away from the whirlpool, the ability will instantly trigger its teleportation rather than waiting for the remaining time * If kraken teleports more than 3500 units away from the whirlpool, the ability will be cancelled - Whirlpool now scales more appropriately with level * Cast range is now 750/1000/1250 * The delay on whirlpool triggering its teleport is now 6/5/4 seconds Predator: - Carnivorous is no longer an exclusive modifier Swiftblade: - Blade Frenzy no longer disarms Swiftblade, allowing for him to attack while active * Added an effect that'll play a special attack animation when attacking with Blade Frenzy active Bug fixes/Functionality fixes: - Fix issues with Shader Model 2.0 video cards - Memory leak fixes - Client and server crash fixes - Rendering optimizations - Main Lobby improvements - Chat improvements - Fixed a bug with Kraken's Whirlpool preventing it from teleporting units that were bound to projectiles - Fixed a bug with Nymphora's Grace of the Nymph that was preventing items from dispelling the free cast state - Fixed cast times on Thunderbringer - Fixed Barbed Armor not returning damage from abilities - Fixed a bug with predator's Carniverous causing it to heal based on his current health rather than target current health - Swiftblade's Blade Frenzy will now correctly expire the Haste rune when used - Fixed a bug with Swiftblade causing him to remain invulnerable if his Swift Slashes ended prematurely - Swift Slashes can no longer hit invisible units - Pollywog Priest's Voodoo Wards now correctly deal splash damage with their attacks - Warbeast's Metamorphosis may no longer be purged - Tempest's Meteor no longer affects Boss units such as Kongor - Dust of Revelation now has a 60 second cool down - Glacius' Frost Imprisonment no longer silences the target - Ward of Sight and Ward of Revelation are now marked as controllable, such that players may select them to see how much time is remaining Version 0.1.21 -------------- General: - Spectator list will no longer show up if the game has no spectator slots - Misc cleanup and additions to effects - New ALT-info display for heroes to distinguish them and more clearly communicate team - Renderer changes that improve normal map quality * This change has updated all of our textures, as such players will need to re-download all of our textures in the next patch creep behavior: - Some improvements to creep behavior to more closely resemble DOTA * We have a few more tweaks to come in regards to AI (tower, creeps, etc) Kraken: - Removed Tidal Pull - Third ability is now Splash. Splash grants a 20% chance on attack to do bonus Magic damage to nearby enemies. - Cast range on Whirlpool reduced to 1000, from 1500 Bugs: - Fixed swapping - Fixed a bug with Blood Hunter causing him to heal based on his own maximum health rather than the target's - Jereziah's heal will no longer damage Magic Immune units - Fixed range on Moon Queen's bouncing attacks on Multi-strike * Note, the fact that the bounce can hit the same target multiple times is an issue we're aware of that's going to be fixed in a future update. The bounces will also correctly select the closest target instead of random nearby targets - Tempest's Elemental ability will no longer work on Malphas or Siege units - Portal key will only trigger the 3 second on damaged cool down if damaged by a player controlled unit - Torturer's Torment spell now has a 0.75 second cool down when being toggled off, prevents a bug that was causing this to do damage at a high rate when rapidly toggled on and off. Version 0.1.19 -------------- Bug fixes: - Abyssal Skull's life steal once again no longer applies to ranged units Version 0.1.18 -------------- General: - Base baracks are now regenerating health correctly - Allied hero portraits correctly display status information about abilities * A grey dot means the ability has not been learned * A yellow dot means the ability is in cool down * A blue dot means the ability is out of cool down, but the player has insufficient mana to use it * A red dot means the ability can't be used due to a general disable (silence, stun, etc) * A green dot means the ability is ready and able to be used - Allied hero portraits correctly display level and respawn time - Allied hero portraits display voice indicators when transmitting - Sharing button on Allied hero portraits enabled to toggle the various sharing modes with a particular ally - Added double-click unit selection to select all units of the same type - Added a "leave team" button in the game lobby for getting off a team when both teams are full - Fixed damage calculations on split projectiles - Disabled Taunt for now to prevent the exploitation of abilities that trigger on ability activation - Added several various effects Items: - Abyssal Skull's life steal granted now applies to both ranged and melee units. - Mana tube is now flagged as sharable - Scarab is now flagged as sharable - Geometer's bane now properly dispells all buffs and debuffs on use Kongor: - Setup kiting prevention on Kongor. If he is out of his lair for more than 8 seconds he will gain short term invulnerability and run back. Behemoth: - Fissure now correctly lasts 8 seconds, down from 10 Night Hound: - Pounce now plays its effects and sound when teleporting to an allied unit Electrician: - The damage dealt from Static Grip now properly scales with level (starting out at 30dps, down from 60) - Static Grip range set to 500 on all levels - Consistent mana cost on electrician's third ability, such that it is less effective at lower levels but remains effective at higher levels - Increased cool down of Cleansing Shock by 2 seconds on all levels Jereziah: - Protective Charm is now properly dispelling debuffs Pestilence: - Flight is now properly typed as a buff rather than debuff Pharaoh: - Wrath of the Pharaoh now correctly stuns targets near Pharoah for 1/1.5/2 seconds Tempest: - Elemental Void correctly silences and disarms enemies - Replicate's Elementals now correctly last 35 seconds * Added Transfigure immunity to several higher level neutrals, such that they will be immune to Replicate Bug fixes: - Creeps that are denied are now properly awarding 75% experience to enemy melee heroes and 50% to enemy ranged heroes - Fixed a bug where Enhanced Marchers were not properly dispelling their buff state when an ability was used - Added information to Bound Eye's tool tip regarding the fact that this item drops on death - Fixed a few abilities that were requiring levels 1,3,4,6 instead of 1,3,5,7 - Fixed a bug with Zephyr's windshield that was causing it to have more ranged evasion than intended. At level 4 it now has a 30% chance to avoid melee attacks and a 30% chance to avoid and redirect ranged attacks as intended - PuppetMaster's Puppet Show will now be removed from main target when its force-attack target dies - Fixed a bug with PuppetMaster's whiplash that was causing it to not properly reset the charges when the attack target dies before the projectile hit it - Fixed a bug with Legionnnaire's whirling blade hitting wards and other gadgets - Puzzlebox Mauler's Last Stand ability now deals Magic damage, which fixes it damaging towers. Increases damage slightly to compensate - Fixed a bug where players could get multiple gold rewards from randoming multiple times - Fixed being able to disable all three hero types in options - All buildings now have disable immunity Version 0.1.17 -------------- General: - Added several missing tool tips to various interfaces - Added more logging information to servers to aid in the tracking of issues Arachna: - Removed double attack, added aura buff to base damage. Aura applies to ranged units only. PuppetMaster: * Slightly increased strength and agility gain per level. Slightly increased base agility. Craze Puppet: * Change how the taunt works slightly. For 2.5/3/3.5/4 seconds target gets Craze Puppet applied to them. If an enemy unit comes within 250,300,350,400 units of them they are forced to attack it until Craze Puppet wears off A. This means that when you "miss" with this skill, they will still be forced to attack for the rest of the duration once they come in range of an enemy B. The state applied by this skill is fully dispellable C. The state applied by this skill no longer slows movement speed Health Funnel: * Removed, added Whiplash Whiplash: - Passive skill - Passively increases base damage by 6/12/18/24% - Every 5th attack deals 125/150/175/200% damage and applies 25/50/70/100% splash damage in a 200 radius VooDoo Puppet: - The spawned puppet now has an unlimited life time. Moving more than 100 units away from the puppet will still break this spell Wildsoul: - Fixed a bug with the pet Bear's roots. They were correctly going into cool down, but were still able to root opponents while in cool down. Version 0.1.16 -------------- General: - Several new or improved effects for various items and abilities - Iconic Sounds for Mana Combustion - Fixed a crash related to Barbed Armor - Account stats on login panel should now be accurate - Fixed some game options not gettign properly cleared when a server resets - Several miscelaneous fixes, tweaks, and improvements to sounds and icons Version 0.1.15 -------------- Arachna: - Spiderling on Spider Sting now reveals stealth units Electrician: - Reworked mana shield, such that it now absorbs 50% damage (down from 60%) and costs slightly more mana per point of damage Servers: - Fixed several issues, as well as allow for some automatic restarting after a server crashes or becomes unresponsive Version 0.1.14 ------------- -fixed couriers not having unitwalking -fix player colors on portraits -fix tower deny gold being awarded to the wrong team -server improvements Version 0.1.13 ------------- -fixed more stuff Version 0.1.12 ------------- -fixed stuff Version 0.1.11 ------------- -fix crashes related to SD -minimap improvements Version 0.1.9 ------------- -game list improvements Version 0.1.7 ------------- General: - Player slots displayed on the game list - Fix to games in progress getting displayed on game list - Full games will no longer display on the game list Chronos: - Fixed an issue with level 1 of Chronos first ability having a 100% chance to avoid damage Puppet Master: - Added 200 channel range to Voodoo Puppet. The target now must travel 1000 units away from Voodoo puppet to break the link.