## 2.3.0 ### Worldspace Changes - Big Raven Rock exterior and interior revisions - Changed Raven Rock interiors around to correctly show windows on the inside where they are on the exterior meshes (see Packages Changes) - This explicitely includes the Factor's Estate, which has the biggest changes in its storage tower location - Added chimneys and/or moved them around to further synchronise interiors and exteriors - Revised the Raven Rock layout to make it a bit more town-like, particularly in regards to the western Factor's estate placement - Added a new storehouse to the Raven Rock docks - Retired one of the storehouses in Raven Rock with another one, due to cell name changes - Both Trader and Smith now share the same building location and interior shape - New Trader and Smith interior cell names, the old cells are still there but are inaccessible from the outside - Changed Factor's Estate locations, making them integrate smoother wherever they are - Added "Raven Rock, East Empire Company" in one of the spots the Factor's Estate is *not* built in, using the other Trader/Smith interior shape - Added a small island for seagulls south-west of Raven Rock - Correct a script problem in ColonyTimer that placed NPCs in rocks or buildings during early Raven Rock stages - Corrected other script problems, particularly in the EEC questline - Thirsk has seen some layout changes to make it more visible, alongside a bit of wildlife and a second exit in the back - Added a Thirsk dock and a path connecting it to Thirsk to make their import of mead from Skyrim believable - Added a bit of Ashfall support - The hot springs near Uncle Sweatshare now have their own unique IDs - The new well in Raven Rock is now accepted as a water source, the other wells should be covered by Ashfall for Bloodmoon and Tamriel_Data - FOMOD support ### Graphical Changes: - Updated the grass plugin to account for the revised Thirsk and island addition (mostly removing and placing very little) ### Package Changes: - Added an ESP to override the Glow in the Dahrk Raven Rock plugin - Added an ESP for people who do not use Glow in the Dahrk, also overriding the Glow in the Dahrk Raven Rock plugin - Removed TR_Preview plugin because TR_Preview no longer exists ## 2.2.2 ### Worldspace Changes - Updated TOTSP to Tamriel Data 8. - Added deer and female moose to Solstheim level-lists via the TD Content Integration esps. Spiders have been removed. - In the Hirstaang Forest, dozens of trees have been resized to add greater growth-variety to the forest. - More vertex painting and floating/clipping static fixes, as usually. - Wild bees and beehives have been added to the Hirstaang Forest and Isinfier Plains regions. - Decorated the small pool in Hirstaang Forest with glowbugs, trout and some logs. - Removed dozens of trees from static cliffs, as trees growing from rock looks wrong. ### Package Changes: - Added an alternative TD Integrations esp that adds spiders to Hirstaang Level lists (as the default esp no longer has spiders). - Cleared squirrel creatures, soundgen, ingredient and item level lists from TD integrations esps as these references have since been merged directly into Tamriel Data v8. - Removed horker and boar meet from horkers and tusked bristleback. Another mod will serve this purpose soon. - Removed Saint-Juib and Moranar's Snow Prince Armor from the TOTSP package. ## 2.2.1 ### Worldspace Changes - Fixed Voiced INFO entries pointing to the wrong cells. ## 2.2.0 ### Worldspace Changes - Changed internal ID convention. - Sados Relothan, who was set up as an Imperial, changed to a Dunmer. Level changed from 40 to 4. - Doors renamed: Wooded Gate -> Wooden Gate. - Removed an unused, broken static. - Fixed various typos in dialogue entries for topic "booze". - Added Leradr Barrow, which replaces Heirdun Barrow, due to permissions issues. - Removed a duplicate snow prince cuirass from Jolgier Barrow in the Snow Prince Armor Redux.esp. - Removed a duplicate Sigvatr the Strong. - Fixed floating Torches in Raven Rock. - Resolved rogue Doormarker in -22,17. - Fix caspering t_mw_terrrockvm_cliffsnow_02: -12, 28: -93178.7 233436 2315.99. - Fix capering colony door: -18, 25: -141910 207956 1643.33. - Udyfrykte Lair had a non-unique static blocking it, preventing its later removement; replaced it with a new unique static (just to make sure) and adjust the scripts. - Fixed the quest Race Against the Clock: Carnius Magius had been misplaced in the water, and needed repositioning. - Fixed the quest The Skaal Test of Wisdom: Halfhand sometimes did not enter the wolf-enclosure. - Hid unintentionally-visible script-component-ring on the Skaal wolf enclosure gatepost. - Fixed the quest The Ristaag: NPC movement has been corrected and the quest progresses normally. - Fixed incorrect location pointers in The Skaal Test of Strength and The Ritual of Trees. ### Package Changes: - Removed "VSW" from file names. - Removed PfP v3.2 compatbility patch. - Added PfP v4 compatbility patch. - Added a Forceful Travel NPC Override patch, load this after any other mod that affects them. ## 2.1.X ### Worldspace Changes: - Fixed even more mildy-misplaced objects. - Added red and grey squirrels to BM's level list, via the VSW_Solstheim_Creature_Expansion.esp. - Fixed a floating pillar at Gandrung Caverns, exterior. - Added names to the Skaal wooden gates, so they no longer display their ID. - Increased the amount bm_horker_h20 creatre spawns for add more waterlife. - Fixed the terrestrial bird level list, which should have contained crows and eagles, but mistakenly contained only seagulls - Increased the amount of inland bird level lists (crows and eagles). - Added a goat pens to Skaal Village. - Removed the rocksrocks and snow along the path to Bloodskaal Barrow which were making it inaccessible. - Fixed a floating food hut in Skaal Village - Added some extra Tamriel Data items to the worldspace, like Nordic Silver and Huntsmans bows, and Harpoons. ### Graphical Changes: - Scaled down a few previously-missed HD textures (mostly creatures) in the core repository, in order to match vanilla resolution (HD versions are provided by the graphical replacer package). - Fixed flickering on 'wl_ex_statue_hircine', the Hircine statue. - Resolved an archaic alpha-flag on the Flora_BM_shrub_0X models. ### Package Changes: - Moved Remiros' grass sub-package to the graphical TOTSP download. - Add squirrels to the creature expansion package, expanded that package beyond just creatures; adding new items, weapons and ingredients to Solstheim level lists and containers, for a more cohesive integration with Tamriel Data and the Province mods. Ie: Solstheim boars and horker now drop meat, like those of SHOTN. - A complete list of changes in the item expanion plugin can be found [here](https://docs.google.com/spreadsheets/d/1GRg0S60BoNaGF-rznfpnUNXUKE1rUCDE-LA5nOxXx-A/edit?usp=sharing). Removed the creature expansion sub-package. Move the new item expansion .esp into the main mod sub-folder. - Add several more compatibility patches. ## 2.0.X - Anthology Release and Package Split ### Worldspace Changes: - Moved Solstheim 7 cells north and 6 cells east. - Added dependency to Tamriel_Data v7. - Replaced all VSW meshes with internal T_D data versions. - Removed superflours rocks from around Fort Frostmoth. - Fixed dozens of floaters and bleeders - particularly those that became present if the user was using vanilla trees and rocks. - Removed an interior-less barrow entrance from -16,29. - Lowered terrain beneath Raven Rock ship to stop clipping, simultaneously raised it for the peer. - Added lighthouse and storage tower to Fort Frostmoth. - Replaced the teleporting Skaal fortification gate with gates that rotate open when activated. - Replaced some creature level list spawns with more regionally appropriate level lists (-15,30),(-15,31),(-14,31). - Restored a missing BM_bear_snow_unique to -17,22 and -19,25. - Added Draugr spawns outside some barrows. - Replaced random creature spawns in front of the Water Stone with Draugr. - Removed Riekling patrol from the cave beneath the Altar of Thrond. - Fixed massive Riekling patrol sunk beneath Castle Karstaag. - Removed Riekling patrol from -11,28 (too close to a wolf pack). - Fixed Riekling patrol sunk in -17,29 (across the bridge from Hvitkald Peak). - Relocated a nearby wolf pack to be in front of the Connorflenge Barrow. - Placed Seagull level list spawns and seagull nests along the coast. - Added crow and eagle level lists, and robin, tomtits, goldfinch level lists throughout Solstheim. - Added bats to some exterior caves. - Added raw iron and silver containers throughout the north. - Added Elf Cup, Greenstain, Stinkhorn, Fly Amanita, Milkthistle, Foxglove and Blackberry to the south of Solstheim. - Added a spider-zone south of Raven Rock. - Painted vertex shading under statics. - Raised some terrain under the dock platform to hide a blue pixel on the map -15,23 - Fixed numerous seams. - Added T_Glb_Sound_Water_01 to the ponds -16,23, -13,26. - Added rocks so you can't go under the waterfall -16,23. - Added an entirely new barrow by Corsair, called Heidrun barrow. It contains a unique sword by Remiros. - Fixed Valbrandr Barrow's broken exit marker's placement. ### Graphical Changes: - Fixed missing wl_wtx_metal_trim_01 on wl_in_skaal_firep; missing stump texture on wl_ex_skaal_f_l_01. - The MWScript Raven Rock Windows Glow package has been disbanded: MWScript functionality was replaced with MWSE-Lua, and the RR windows have been moved from VSW add integrated directly into the Glow in the Dahrk mod. - Removed MET derived textures, and various others: Remiro's HD textures are the new recommended base. - Added and resized (to 1024x) lots of ground textures to remove Vanilla Land as a prerequisite. - Resized dozens of textures to appropriate sizes for improved performance. - Made BM-MOP-trees the default ToTSP trees, the skyrim-like trees are now optional. - Improved tree leaf geometry for ingame lighting. - Decreased the brightness and contrast on some dirt textures, as requested. - Provided vanilla resolution textures for all new VSW assets, to be more cohesive with the vanilla game. Included HD replacers of these custom assets within the graphical replacers. ### Package Changes: - Split the Solstheim sub-packages from the main VSW package, which will be the archive method for all future releases. Split the landmass overhaul and graphical replacer into separate packages. - Added the Missing Snow Prince Armor mod. - Added the Fierce Wolf Helms replacer. - Added an optional hide-like animal pelts replacer. - Added the Armor of the Snow Prince Redux (BB) mod to the VSW package, to replace the Steel Snow Prince Armor. - Added a new sub-package containing an esp that adds more, mostly passive creatures to Solsthiem - Split the graphical sub-packages and content sub-packages into separate downloads. - Added a patch for Pfp. ## 1.0.3 ### Worldspace Changes: - Lowered a floating tree in Raven Rock. - Fixed pathgrids for Fort Frostmoth, Raven Rock, Skaal Village and Thirsk. ### Graphical Changes: - Fixed numerous UV and texture issues present on the Raven Rock and Skaal tilesets; applied MOP improvements to the models. ## 1.0.2 ### Worldspace Changes: - Resolved several instances of rocks caspering. - Resolved missing lighting/fog settings for Skaal Village, The Blodskaal's House interior. - Resolved issue where-in Rolf Long-Tooth had been slightly repositioned into the neighbouring cell, causing a missing NPC error after cleaning a save with Wrye Mash. - Cleaned dirty references pertaining to the Ministry of Truth, Prison Keep. - Deleted Numerous unused NPCs/Interiors created for the previous STOTSP mod. ### Package Changes: - Packaged missing Raven Rock colony fireplaces. ## 1.0.1 ### Graphical Changes: - Added missing MIP maps to dozens of textures, and removed unnecessary alpha channels from others. - Fixed missing texture path for ingred_comberry_01.nif (again...?) - Fixed numerous clipping/caspering issues that occurred on Solstheim when the Solstheim components of the graphical package were not installed. - Resolved a couple of BM cliff models using tx_bm_rock_01.dds instead of 02. ## 1.0.0 Release - released!