<Project>
    <!-- All of the directories that are system-dependent. -->
    <PropertyGroup>
        <!--
        Specifies the location of the game Keep Talking and Nobody Explodes, for use in referencing the internal code.
        Required only for projects that use $(IsKtane).

        These are the default locations of the game depending on your operating system.

        Windows : C:\Program Files (x86)\Steam\steamapps\common\Keep Talking and Nobody Explodes\
        Mac     : ~/Library/Application Support/Steam/steamapps/common/Keep Talking and Nobody Explodes/
        Linux   : ~/.steam/steam/steamapps/common/Keep Talking and Nobody Explodes/
        SteamOS : ~/.local/share/Steam/steamapps/common/Keep Talking and Nobody Explodes/

        If your game is elsewhere, specify the path below in the property, otherwise leave it blank.
        -->
        <Ktane></Ktane>
        <!--
        Specifies the location of the Unity application, *not* the Unity Hub, for use in referencing its libraries.
        Required only for projects that use $(IsKtane).

        These are the default locations of the application depending on your operating system.

        Windows : C:\Program Files\Unity\Hub\Editor\<VERSION>\
        Mac     : /Applications/Unity/Hub/Editor/<VERSION>/
        Linux   : ~/Unity/Hub/Editor/<VERSION>/

        If your application is elsewhere, specify the path below in the property, otherwise leave it blank.
        -->
        <Unity></Unity>
        <!--
        Specifies the location of the game Celeste, for use in referencing the internal code.
        Required only for projects that use $(IsCeleste).

        These are the default locations of the game depending on your operating system.

        Windows : C:\Program Files (x86)\Steam\steamapps\common\Celeste\
        Mac     : ~/Library/Application Support/Steam/steamapps/common/Celeste/
        Linux   : ~/.steam/steam/steamapps/common/Celeste/
        SteamOS : ~/.local/share/Steam/steamapps/common/Celeste/

        If your game is elsewhere, specify the path below in the property, otherwise leave it blank.
        -->
        <Celeste></Celeste>
        <!--
        Specifies the .NET Framework version of Celeste, allowing for multi-targeting. See above for default paths.
        Optional, only for projects that use $(IsCeleste).
        -->
        <CelesteLegacy></CelesteLegacy>
        <!--
        Specifies the location of the Emik.Morsels repository, for use in referencing itself, such as static files.
        Required or optional, depending on environment. The path can be inferred if Directory.Build.props can be found.
        -->
        <Morsels></Morsels>
        <!--
        Specifies the location in which to copy the binaries post-build. For use in continuous testing with Unity.
        Optional, only for projects that use $(IsKtane).
        -->
        <Destination></Destination>
    </PropertyGroup>
</Project>