# Dense Storyboard Mode Use this reference when a request contains many panels, storyboard beats, animation boards, or multi-shot descriptions. ## Classifier Choose `dense_multishot` only when the user explicitly wants cuts inside one generation and the active surface/profile supports that structure. Choose `phased_single_take` when the action should remain continuous. Do not combine "single continuous take" with hard shot labels. ## Dense Multishot Rules - Use shot labels. - Give each shot one action and one endpoint. - Keep continuity locks visible across shot boundaries. - Do not overload a short generation with too many locations, large actions, or character changes. - Later generation prompts remain provisional until the previous accepted clip is reviewed. ## Continuous Take Rules Use Beginning / Then / Finally. Do not use shot labels or hard cuts. Describe phases of one camera path, one geography, and one physical action chain. ## 2D Animation For 2D, anime, or cel work, use animation-layout vocabulary: layers, parallax, holds, smear frames, impact frames, cel shadow, line boil, background pan, and compositing. Avoid photographic sensor, lens, bokeh, ISO, and shallow-focus language unless the user explicitly wants a hybrid simulated-camera style. ## Endpoint Discipline Every dense storyboard beat must end in a completed visual state. If the endpoint is not visible, the next clip cannot inherit it safely.