# Failure Atlas Use this reference when sequence or continuation output fails. | Symptom | Likely cause | Primary repair variable | |---|---|---| | Continuation begins from planned ending | Parent observed state was not reviewed. | Replace opening with observed end state. | | Action restarts | Completed beat was not marked already happened. | Add completed beat exclusion. | | Future event appears early | Reserved beat leaked into prompt. | Remove future beat from prompt and endpoint. | | Identity drifts through extensions | Continuity source displaced canonical identity reference. | Re-anchor identity from canonical image. | | Screen direction flips | Axis was not locked or reset intentionally. | State screen direction or declare axis reset. | | Open motion stops | Motion vector was not inherited. | Carry subject/camera speed and direction. | | Camera phase restarts | Camera endpoint from parent was missing. | Start from observed camera phase. | | Prop contradicts prior clip | Prop owner/position/condition was not tracked. | Add prop state handoff. | | Dialogue repeats | Completed dialogue was not logged. | Mark line completed and continue audio phase. | | Extension quality degrades | Extension depth and drift were ignored. | Re-anchor or create intentional next shot. | | Reference roles contaminate | Transfer/ignore clauses were absent. | Split reference roles and exclusions. | | Event density is too high | Several beats were compiled into one prompt. | Reassign future beats to later clips. | | Character performs the accident on purpose | An involuntary outcome (a coat caught in a door, a slip, a spill) was written as the endpoint. | Write the deliberate action, or leave the consequence off screen. | | A face or object changes colour, or an idiom appears as a picture | Figurative wording ("his face fell", 脸沉下来) was rendered literally. | Name the feeling in a plain word with one physical anchor; colour only as material. | | Only one of several actions in a shot appears | Several actions were stacked in one shot block. | One action per shot; split or cut the rest. | | Light or a face changes between cuts | The lock line was written once, not in every shot. | Repeat light and identity in the same words at the end of every block. | | The ending never lands on the intended frame | The endpoint was outside the shot's framing with no move or cut. | Write the move that reaches it, or the next shot. | | A room of mannequins: a crowd or partner freezes mid-gesture | People were told to hold or not move. | Give secondary people one line of idle business that continues; only objects are still. | | A sulk or grimace where the scene needed shock, shame or fear | The reaction was a bare list of muscles with no feeling named. | Name the feeling in a plain word, then one physical anchor. | | A character is back where an earlier shot left them | The lock line repeated identity but not position. | Restate where each principal stands, relative to a landmark, in every lock line. | | A line delivered by a dead face | The only delivery direction was "flat" or 平静地. | Direct the voice and the eyes, and say what the face does after the last word. | | A character reacts toward the camera while the thing reacted to is behind them | The master placed the landmark behind the character and the reaction shot named no camera side. | Frame the master over the character's shoulder toward the landmark; write the reaction as a reverse from the landmark's side. | | A character teleports across the room between cuts | The walk was elided between the door and the table. | Give the crossing its own shot with the camera placed so the character moves toward or past it. | | The geometry, a missing walk or a frozen room is wrong again on the next take | The prompt was written as prose and checked only against the last render. | Build the shot table first, run the paper render, and render the prose from the rows (see shot-table). | | Prompt refused before rendering | Cue words stacked: a weapon, an injury, a crime, a minor in peril, a named institution. | Run the moderation pre-screen; remove, move off frame, or replace with the consequence. |