--- name: help-skills description: Answer the GM's rules question about which Fate Accelerated approach, action, difficulty, stunt or aspect use fits what a player wants to do (FAE has approaches, not skills). Q&A only; records nothing. Use when the GM asks "help-skills", "hangi skill/approach", "bunu hangi approach'la yapar", "bu hangi aksiyon", "zorluk ne olsun". --- # /help-skills The GM says "skill"; Fate Accelerated uses **approaches**. Answer in approach language. Records nothing, writes nothing. ## Read first `../../AGENTS.md`; `../../systems//approaches.md`; `system.md` of the world (Homebrew overrides standard — e.g. a custom skill list); the acting PC's file if named (approach ratings, stunts, aspects); the scene context from the open log if relevant. If there is no world folder, answer with standard FAE and say so in one short line. ## Answer shape 1. **Action:** which of the four actions (Overcome / Create an Advantage / Attack / Defend), with Turkish gloss. 2. **Approaches:** 2-3, best fit first, each with the fiction that would make it fit ("Duvara hızla atlarsa Quick; tutamakları tek tek yoklarsa Careful"). The player's description decides; say so. 3. **Opposition:** passive difficulty range or the active opponent's likely approach. 4. **Useful hooks into rules:** a matching stunt, an aspect worth invoking, a possible compel. Only if one exists in the files or the scene. 5. Homebrew note if `system.md` changes anything. ## Output (Turkish, table mode, max 5 bullets) ``` 🎲 - Approach: Quick (Hızlı) — … · Careful (Dikkatli) — … - Zorluk önerisi: Makul–İyi (+2/+3) — … - Stunt/aspect: … ``` ## Never Decide which approach the player must use, set the final difficulty, roll, or record anything.