# ┌─────┐┌───╮ # │ ││ ┌─╯ # │ ├─┤ ││ └─╮ # └─┘ └─┘└───╯ # MatrixChecks # # This isn't a drag-and-drop solution! Values will need changing to work best with your setup. # Plugins, software, and performance can all affect how well the anticheat will work. # # ┌──────────────────────────────┐ # │ False positives or bypasses? │ # │ Follow the FAQs to report. │ # └──────────────────────────────┘ # Support: https://encode42.dev/support ## KillAura # Prevents players from using KillAura related hacks. killaura: enable: true disable_worlds: [] # Modules used in the KillAura checks modules: # OneHit check: Detects some bla # Protocol check: Ensure combat is following vanilla styles. protocol: # Whether to cancel the hit if detected. cancel_illegal_hit: true # The protocols that are used by the check. # What each of these do are unknown. check_protocol_1: true check_protocol_2: true check_protocol_3: true check_protocol_4: true check_protocol_5: true check_protocol_6: true check_protocol_7: true check_protocol_8: true # Amount of violations that will be added when detected. vl_weight: 7 # Aimbot check: Compare combat to aimbot combat. # These are best-guesses as they're undocumented. aimbot: # Whether illegal hits will be cancelled. cancel_hit: true # Unknown check. check_aimbot_sync: true # Whether to check unnatural camera shaking. check_aimbot_shake: true # Whether to check for aim suddenly snapping to hitboxes. check_aimbot_snap: true # Whether to check for high aim accuracy/sensitivity. check_aimbot_sensitivity: true # Whether to check for sudden or unexpected aim acceleration. check_aimbot_acceleration: true # Whether to check for invalid or unexpected rotation. check_aimbot_bad_rotation: true # Whether to analyze mouse movement speed. check_aimbot_mouse_speed: true # Amount of violations that will be added when detected. vl_weight: 10 # Critical check: Prevents players from making abnormal critical hits. critical: enable: true # Amount of violations that will be added when detected. vl_weight: 5 # Strafe check: Analyze player strafing while in combat. strafe: enable: true # Whether illegal movements will be cancelled. cancel_move: true # Amount of violations that will be added when detected. vl_weight: 3 # Combine check: Additional violations if multiple checks are triggered at once. # # Structure: # name: The name of the combination. # time: How long to check for conditions. # condition: List of all components to combine. (hack component) # action: Amount of violations that will be added when detected. combine: aimbot_with_reach: time: 5000 condition: - 'ka.abt.magic' - 'hb.reach' action: 8 # NPC check: Generates a fake player directly behind players. # This detects if the player can swing ~180° behind them instantly. # Only the target player can see the NPC! It is invisible to everyone else. npc: enable: true # Whether to process the NPC asynchronously. # This decreases server load, but may cause a movement delay if players turn quickly. async: true # Whether NPCs use real entity IDs instead of randomly generating them. # Some hacked clients can detect and ignore entities with invalid IDs. real_entity_id: true # Whether to disable automatic NPC spawning. # Disable this if you want Matrix to handle NPC spawning. only_command_trigger: true # Whether the NPC will be visible. # Disabling will make fewer players confused, but the check less reliable. # Most client's KillAura implementations do not attack invisible entities. visible: false # Whether to use a random name instead of an online player's name. # Enabling may cause issues if you have an unconventional teams setup. force_random_name: true # Settings regarding NPC existence time (ticks) check_ticks: base: 100 # The minimum existence time. attack_add: 30 # Time added when attacked. hit_bot_add: 55 # Time added when hit. # Settings regarding NPC movement. movement: # The minimum distance from the player. distance_base: 3.2 # RNG applied to the base distance. distance_random_size: 0.75 # Distance from the player required to attack. distance_attack_base: 3.0 # Whether to move upwards after attacks. move_up_after_attack: false # Amount of violations that will be added when detected. # Network delay and async mode may allow vanilla players to hit the NPC. vl_weight: 12 # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 5 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 8: 'matrix npc %player% 125' 14: 'coc %player% if -lp-<30 do matrix notify %gp_c_me%%gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_sm%(14VL) -h %gp_c_hm% KillAura -c %gp_r_cc%' 20: 'matrix notify %gp_c_me%%gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_md%(20VL) -h %gp_c_hm% KillAura -c %gp_r_cc%' 35: 'matrix notify %gp_c_me%%gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_hg%(35VL) -h %gp_c_hm% KillAura -c %gp_r_cc%' 42: 'coc %player% if -lp-<25 do %gp_r_ki% %player% %gp_o_pr%%gp_h_ka%%gp_o_su%%gp_n_fp%' 54: '%gp_r_ki% %player% %gp_o_pr%%gp_h_ka%%gp_o_su%%gp_n_fp%' ## HitBox # Prevents players from using HitBox, Angle, and Reach hacks. hitbox: enable: true disable_worlds: [] # Maximum reach distance. # The max client reach distance is 3.0, but lag and other factors may influence this value. # Because of this, it shouldn't be set to 3.0 or lower. max_reach: 3.075 # The maximum amount of violations to add in the first five seconds of combat. # Lowering this may decrease false positives due to lag. max_burst_vl: 12 # Amount of moves that will be traced back to the player. # Setting this higher may reduce false positives but weaken detection. trace_back_length: 5 # How the hack will be canceled. (none, silent, cancel) # none: Doesn't do anything to the player. (Not recommended) # silent: Damage the opposing player, but set the damage to 0. # cancel: Cancel the hit event entirely. cancel_way: cancel # Amount of violations needed to cancel illegal hits. (-1 = don't cancel) cancel_vl: 6 # Amount of violations that will be added when detected. vl_weights: miss_player_hitbox: 2 # Player misses a hitbox that should've been hit. reach_target_standing: 10 # Player hits an idle hitbox. reach_target_moving: 3 # Player hits a moving hitbox. # Dynamic violations change the VL weights based on the amount of reach. # Players could receive X vl when using 3.5 reach, and X + 10 vl when using 5.0. # If enabled, "reach_target_standing" and "reach_target_moving" will no longer be used. dynamic_vl: enable: true # Multiplier for dynamic VL equation. # vl = (current_reach - max_reach) * expander expander: 10 # Minimum amount of violations that will be added. min_vl: 5 # Maximum amount of violations that will be added. max_vl: 19 # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 5 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 6: 'coc %player% if -lp-<28 do matrix npc %player% 120' 10: 'matrix notify %gp_c_me%%gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_md%(10VL) -h %gp_c_hm% HitBox -c %gp_r_cc%' 13: 'coc %player% if -lp-<35 do matrix npc %player% 125' 15: 'matrix notify %gp_c_me%%gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_hg%(15VL) -h %gp_c_hm% HitBox -c %gp_r_cc%' 22: 'coc %player% if -lp-<30 do %gp_r_ki% %player% %gp_o_pr%%gp_h_hb%%gp_o_su%%gp_n_fp%' 28: '%gp_r_ki% %player% %gp_o_pr%%gp_h_hb%%gp_o_su%%gp_n_fp%' # Click check # Prevents trigger bots and click macros. click: enable: true disable_worlds: [] buffer_size: 20 # Do not modify! # Players can click 22 times per second if they jitter clicking. # The average player clicks at 8 CPS, and only a minuscule amount of people achieve 16 CPS. # # Decrease if players are bypassing, increase if legit players are getting flagged. # Lag may influence the detected CPS; set this number 1-2 higher than what you want. max_cps: 18 # Whether to analyze the player's CPS. check_cps: true # Whether to analyze the player's swing patterns. check_swing: true # Whether to analyze the player's click timings. check_timing: true # Whether to add more violations for exceeding CPS. dynamic_cps_vl_weight: true # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 5 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 4: 'coc %player% if -lp-<20 do matrix notify %gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_lw%(4VL) -h %gp_c_hm% Click -c %gp_r_cc%' 8: 'matrix notify %gp_c_me%%player% may be using combat hacks%gp_o_an%%gp_c_sm%(8VL) -h %gp_c_hm% Click -c %gp_r_cc%' 14: 'coc %player% if -lp-<25 do %gp_r_ki% %player% %gp_o_pr%%gp_h_cl%%gp_o_su%%gp_n_ui%%gp_n_fp%' 20: '%gp_r_ki% %player% %gp_o_pr%%gp_h_cl%%gp_o_su%%gp_n_ui%%gp_n_fp%' # Movement # Prevents many movement related hacks. move: enable: true disable_worlds: [] # Amount of violations needed to cancel illegal movements. (-1 = don't cancel) cancel_vl: 42 # Whether to teleport players to the void if required. allow_setback_to_void: true # Whether to setback players that trigger these checks. force_setback_situations: step: true # Step (teleport) up blocks. high_jump: true # Illegal jump height. ground_spoof_jump: true # Moving on invalid blocks. bad_jumps: true # General jump related hacks. air_accel: true # Invalid speed and acceleration in air. air_mdf: true # General air related hacks. # Deals the correct amount of damage after detection. apply_damage: true # Increases the sensitivity of knockback checks. strict_kb_handling: false # Prevent bypassing slowdowns from cobwebs, bushes, etc. check_noslow: true # Prevent fly-related hacks even when a player is in creative mode. # This will stop players from flying at insane speeds. # Keep in mind that some "vanilla" clients increase the creative fly speed. check_flying_players: true # Prevent the player from bridging on cancelled blocks. (WorldGuard, Gadgets, etc.) # Enabling will negatively affect performance and introduce bypasses. allow_bpe_bridge: false # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 10 # Amount of violations that will be removed. amount: 45 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 40: 'coc %player% if -lp-<25 do matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_lw%(40VL) -h %gp_c_hm% Move -c %gp_r_cc%' 64: 'coc %player% if -lp-<35 do matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_sm%(64VL) -h %gp_c_hm% Move -c %gp_r_cc%' 82: 'coc %player% if -lp-<45 do matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_md%(82VL) -h %gp_c_hm% Move -c %gp_r_cc%' 104: 'coc %player% if -lp-<30 do %gp_r_ki% %player% %gp_o_pr%%gp_h_mv%%gp_o_su%%gp_n_ui%%gp_n_fp%' 130: '%gp_r_ki% %player% %gp_o_pr%%gp_h_mv%%gp_o_su%%gp_n_ui%%gp_n_fp%' ## Jesus # Prevents players from walking and moving too quickly on liquids. jesus: enable: true disable_worlds: [] # Amount of violations needed to cancel illegal movements. (-1 = don't cancel) cancel_vl: 15 # Whether to ignore player's swimming animations. # Enabling can prevent client-server de-syncs but causes issues with 1.13+ swimming. ignore_swim_pose: false # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 10 # Amount of violations that will be removed. amount: 10 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 14: 'coc %player% if -lp-<34 do matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_sm%(14VL) -h %gp_c_hm% Jesus -c %gp_r_cc%' 20: 'coc %player% if -lp-<48 do matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_md%(20VL) -h %gp_c_hm% Jesus -c %gp_r_cc%' 40: 'matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_hg%(40VL) -h %gp_c_hm% Jesus -c %gp_r_cc%' 50: 'coc %player% if -lp-<33 do %gp_r_ki% %player% %gp_o_pr%%gp_h_js%%gp_o_su%%gp_n_fp%' 64: '%gp_r_ki% %player% %gp_o_pr%%gp_h_js%%gp_o_su%%gp_n_ui%%gp_n_fp%' ## Velocity # Prevents players from using any type of AntiKnockback hacks. velocity: enable: true disable_worlds: [] # The amount of time to wait for players to respond to velocity packets. (ticks) # Players with slow internet may take longer to respond to knockback. wait_time: 33 # Whether to ignore players who are lagging or changing resource packs. ignore_lag: true # Amount of violations that will be added when detected. (-1 = disable) modules: respond: 5 # Players that do not respond to knockback. analyser: 3 # Players that do not correctly take general knockback. vertical: 1 # Players that do not correctly take vertical knockback. # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 3 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 10: 'coc %player% if -lp-<25 matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_sm%(10VL) -h %gp_c_hm% Velocity -c %gp_r_cc%' 15: 'matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_md%(15VL) -h %gp_c_hm% Velocity -c %gp_r_cc%' 20: 'matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_hg%(20VL) -h %gp_c_hm% Velocity -c %gp_r_cc%' 24: '%gp_r_ki% %player% %gp_o_pr%%gp_h_vc%%gp_o_su%%gp_n_fp%' ## Elytra # Prevents players using elytra related hacks. elytra: enable: true disable_worlds: [] # Amount of violations needed to setback illegal movements. (-1 = don't setback) setback_vl: 8 # Whether to teleport detected players back to their last valid position. force_setback: true # Amount of violations needed to disable a player's Elytra. (-1 = don't cancel) unequip_vl: 20 # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 7 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 10: 'coc %player% if -lp-<18 do matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_lw%(10VL) -h %gp_c_hm% Elytra -c %gp_r_cc%' 16: 'matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_sm%(16VL) -h %gp_c_hm% Elytra -c %gp_r_cc%' 24: 'matrix notify %gp_c_me%%player% illegally moved%gp_o_an%%gp_c_md%(24VL) -h %gp_c_hm% Elytra -c %gp_r_cc%' 30: 'coc %player% if -lp-<22 do %gp_r_ki% %player% %gp_o_pr%%gp_h_el%%gp_o_su%%gp_n_fp%' 48: '%gp_r_ki% %player% %gp_o_pr%%gp_h_el%%gp_o_su%%gp_n_fp%' ## Vehicle # Prevents players from using vehicle-related hacks. # Note: Only works for 1.9+ vehicle: enable: true disable_worlds: [] # Prevent players from using certain creatures as vehicles. # This is useful for preventing entity exploits and dupes on outdated server software. # All entity types: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/entity/EntityType.html # # Example: # deny_entity_types_as_vehicle: # - HORSE # - PIG deny_entity_types_as_vehicle: [] # Vehicle speed check: Prevents vehicles from moving too fast. speed: enable: true # Amount of violations needed to setback illegal movements. (-1 = don't setback) setback_vl: 2 # Vehicle flight check: Prevents vehicles from using fly hacks. flight: enable: true # Amount of violations needed to setback illegal movements. (-1 = don't setback) setback_vl: 4 # Amount of violations needed to kick players from vehicles. (-1 = don't kick) leave_vehicle: 8 # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 5 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 5: 'matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_md%(5VL) -h %gp_c_hm% Vehicle -c %gp_r_cc%' 10: 'matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_se%Vehicle%gp_o_an%%gp_c_hg%(10VL) -h %gp_c_hm% Vehicle -c %gp_r_cc%' 32: '%gp_r_ki% %player% %gp_o_pr%%gp_h_vl%%gp_o_su%%gp_n_fp%' ## Interact # Prevents players from illegally interacting with entities and blocks. interact: enable: true disable_worlds: [] # Whether to check for players interacting with blocks obstructed by walls. check_interact_block: true # Whether to check for players attacking entities obstructed by walls. check_attack: true # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 5 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 8: 'coc %player% if -lp-<28 do matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_sm%(8VL) -h %gp_c_hm% Interact -c %gp_r_cc%' 12: 'matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_hg%(12VL) -h %gp_c_hm% Interact -c %gp_r_cc%' 16: 'coc %player% if -lp-<21 do %gp_r_ki% %player% %gp_o_pr%%gp_h_in%%gp_o_su%%gp_n_fp%' 21: '%gp_r_ki% %player% %gp_o_pr%%gp_h_in%%gp_o_su%%gp_n_fp%' ## Phase # Disallows players from glitching through blocks. phase: enable: true disable_worlds: [] # How long to freeze players if they keep moving into blocks. (ms) freeze_time: 400 # Amount of violations needed to cancel illegal movements. (-1 = don't cancel) cancel_vl: 5 # Whether to prevent players from using ender pearls to phase into blocks. prevent_close_range_enderpearl: true # Exclude detection for specific block types. # # Example: # exclude_types: # - OBSIDIAN # - BEDROCK exclude_types: [] # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 10 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 7: 'coc %player% if -lp-<28 do matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_lw%(7VL) -h %gp_c_hm% Phase -c %gp_r_cc%' 13: 'matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_sm%(13VL) -h %gp_c_hm% Phase -c %gp_r_cc%' 21: 'matrix notify %gp_c_me%%player% illegally interacted with surroundings%gp_o_an%%gp_c_hg%(21VL) -h %gp_c_hm% Phase -c %gp_r_cc%' 28: 'coc %player% if -lp-<22 do %gp_r_ki% %player% %gp_o_pr%%gp_h_ph%%gp_o_su%%gp_n_ui%%gp_n_fp%' 38: '%gp_r_ki% %player% %gp_o_pr%%gp_h_ph%%gp_o_su%%gp_n_ui%%gp_n_fp%' ## BadPackets # Prevents players from sending illegal or too many packets. badpackets: enable: true disable_worlds: [] # Timer check: Prevents players from speeding up the game's ticks. timer: # Whether to use the legacy timer check. # This check is more stable, but is no longer updated and is easier to bypass. use_legacy_timer_check: false # The minimum timer balance threshold (ticks) # Lowering this may decrease false positives, but increase bypasses. min_balance: -15.0 # Whether to check for a trend and apply VLs early. accelerate_timer_check: true # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 25 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 80: 'coc %player% if -lp-<28 do matrix notify %gp_c_me%%player% sent unusual packets%gp_o_an%%gp_c_sm%(80VL) -h %gp_c_hm% BadPackets -c %gp_r_cc%' 150: 'matrix notify %gp_c_me%%player% sent unusual packets%gp_o_an%%gp_c_md%(150VL) -h %gp_c_hm% BadPackets -c %gp_r_cc%' 185: 'coc %player% if -lp-<22 do %gp_r_ki% %player% %gp_o_pr%%gp_h_bp%%gp_o_su%%gp_n_ui%%gp_n_fp%' 240: '%gp_r_ki% %player% %gp_o_pr%%gp_h_bp%%gp_o_su%%gp_n_ui%%gp_n_fp%' ## Block # Prevents players from breaking and placing blocks too fast. block: enable: true disable_worlds: [] # Amount of violations needed to cancel illegal block actions. (-1 = don't cancel) cancel_vl: 6 # Modules used in the block checks modules: # FastBreak check: Prevents players breaking blocks too fast. fastbreak: enable: true # Amount of violations that will be added when detected. vl_weight: 4 # FastPlace check: Prevents players placing blocks too fast. fastplace: enable: true # This is similar to the AutoClicker/macro check. # The average player clicks at 8 CPS, and only a minuscule amount of people achieve 16 CPS. # # Decrease if players are bypassing, increase if legit players are getting flagged. # Lag may influence the detected CPS; set this number 1-2 higher than what you want. # The max blocks placed per second when holding right-click is five BPS. max_place_per_second: 13 # Amount of violations that will be added when detected. vl_weight: 1 # NoSwing check: Ensure players have a swing animation. noswing: enable: true # Amount of violations that will be added when detected. vl_weight: 1 # Abort check: Detects players not sending the abort breaking packet. abort: enable: true # Amount of violations that will be added when detected. vl_weight: 0 # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 8 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 10: 'coc %player% if -lp-<33 do matrix notify %gp_c_me%%player% modified blocks quickly%gp_o_an%%gp_c_sm%(10VL) -h %gp_c_hm% Block -c %gp_r_cc%' 15: 'matrix notify %gp_c_me%%player% modified blocks quickly%gp_o_an%%gp_c_md%(15VL) -h %gp_c_hm% Block -c %gp_r_cc%' 20: 'coc %player% if -lp-<25 do %gp_r_ki% %player% %gp_o_pr%%gp_h_fp%%gp_o_su%%gp_n_ui%%gp_n_fp%' 32: '%gp_r_ki% %player% %gp_o_pr%%gp_h_fp%%gp_o_su%%gp_n_ui%%gp_n_fp%' ## Scaffold check # Prevents players bridging or towering faster than average. scaffold: enable: true disable_worlds: [] # Amount of violations needed to cancel illegal block actions. (-1 = don't cancel) cancel_vl: 15 # Modules used in the scaffold checks modules: # Scaffold check: Detects players bridging too fast. place: enable: true # Amount of violations that will be added when detected. vl_weight: 9 # Delay check: Prevents players bridging too fast. delay: enable: true # Whether to cancel illegal block placement. cancel_place: true # Minimum amount of time between straight bridge block placement (ticks) # Turn this down if there are too many false positives. min_delay: 6 # Minimum amount of time between diagonal bridge block placement (ticks) # Turn this down if there are too many false positives. min_delay_diagonal: 4 # Amount of violations that will be added when detected. vl_weight: 6 # Right CPS check: Same as AutoClicker/macro check but for right-clicks. right_cps: enable: true # Amount of violations that will be added when detected. vl_weight: 5 # Tower check: Detects players towering too fast. tower: enable: true # Amount of violations that will be added when detected. vl_weight: 2 # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 6 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 8: 'coc %player% if -lp-<33 do matrix notify %gp_c_me%%player% modified blocks quickly%gp_o_an%%gp_c_lw%(8VL) -h %gp_c_hm% Scaffold -c %gp_r_cc%' 10: 'matrix notify %gp_c_me%%player% modified blocks quickly%gp_o_an%%gp_c_sm%(10VL) -h %gp_c_hm% Scaffold -c %gp_r_cc%' 15: 'matrix notify %gp_c_me%%player% modified blocks quickly%gp_o_an%%gp_c_md%(15VL) -h %gp_c_hm% Scaffold -c %gp_r_cc%' 20: 'coc %player% if -lp-<30 do %gp_r_ki% %player% %gp_o_pr%%gp_h_sc%%gp_o_su%%gp_n_ui%%gp_n_fp%' 32: '%gp_r_ki% %player% %gp_o_pr%%gp_h_sc%%gp_o_su%%gp_n_ui%%gp_n_fp%' ## Delay # Prevents players from executing actions at an invalid interval. delay: enable: true disable_worlds: [] # Whether to cancel actions with invalid timings. cancel_action: true # Amount of violations that will be added when detected. (-1 = disable) check_healing: 1 # Invalid and fast heal speed. check_using_items: 6 # Interacting with items illegally. check_using_bow: 6 # Preparing and shooting bows at abnormal speeds. check_fast_throw: 5 # Throwing throwables (snowballs, potions, etc) at high speeds. check_auto_splash: 4 # Automatically throwing potions at certain conditions. check_auto_totem: 5 # Automatically placing totems in offhand before death. check_inventory_action: 3 # Prevent abnormally fast inventory actions. # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 2 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 15: 'coc %player% if -lp-<25 do matrix notify %gp_c_me%%player% increased action speed%gp_o_an%%gp_c_md%(5VL) -h %gp_c_hm% Delay -c %gp_r_cc%' 24: 'matrix notify %gp_c_me%%player% increased action speed%gp_o_an%%gp_c_hg%(8VL) -h %gp_c_hm% Delay -c %gp_r_cc%' 30: 'coc %player% if -lp-<21 do %gp_r_ki% %player% %gp_o_pr%%gp_h_de%%gp_o_su%%gp_n_fp%' 35: '%gp_r_ki% %player% %gp_o_pr%%gp_h_de%%gp_o_su%%gp_n_fp%' ## AutoBot # Prevents the use of automation mods such as Baritone. autobot: enable: true disable_worlds: [] # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 15 # Amount of violations that will be removed. amount: 2 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 5: 'matrix notify %gp_c_me%%player% may be using a bot%gp_o_an%%gp_c_md%(5VL) -h %gp_c_hm% AutoBot -c %gp_r_cc%' 10: 'matrix notify %gp_c_me%%player% may be using a bot%gp_o_an%%gp_c_hg%(10VL) -h %gp_c_hm% AutoBot -c %gp_r_cc%' 15: '%gp_r_ki% %player% %gp_o_pr%%gp_h_ab%%gp_o_su%%gp_n_fp%' ## Spam # Prevent players from spamming the chat. chat: enable: false disable_worlds: [] # Minimum amount of time between messages. (seconds) min_time: 2 # Amount of violations needed to cancel illegal block actions. (-1 = don't cancel) cancel_vl: 4 # Decay time and amount for violations. # Controls the speed in which violations expire. decay: # Time it takes before removing violations. interval: 5 # Amount of violations that will be removed. amount: 2 # Violation Thresholds. # Commands executed once an amount of violations is reached. commands: 4: 'matrix notify %gp_c_me%%player% is spamming the chat%gp_o_an%%gp_c_hg%(4VL) -h %gp_c_hm% Chat -c %gp_r_cc%' 10: '%gp_r_ki% %player% %gp_o_pr%%gp_h_sm%%gp_o_su%%gp_n_fp%'