'Epoch Mod', 'timeOfChanges'=>28800, 'startWeather'=>0, 'startWind'=>0, 'startWaves'=>0, 'forecastWeather'=>0, 'forecastWind'=>0, 'forecastWaves'=>0, 'forecastLightnings'=>1.0, 'year'=>2035, 'month'=>6, 'day'=>24, 'hour'=>12, 'minute'=>0, 'startFogDecay'=>0.013, 'forecastFogDecay'=>0.013 ), $playerCount = 100, $groups = array ( 'Item0' => array ( 'side'=>'CIV', 'Vehicles' => array ( 'Item0' => array ( 'position'=> array(4331.02,0,148.62354), ) ) ) ), $markers = array ( 'Item0' => array ( 'position' => array (4135.0137,0,4039.3584), 'name'=>"center", 'type'=>"Empty", ), 'Item1' => array ( 'position' => array (4331.02,0,148.62354), 'name'=>"respawn_east", 'type'=>"Empty", ), 'Item2' => array ( 'position' => array (4331.02,0,148.62354), 'name'=>"respawn_west", 'type'=>"Empty", ), 'Item3' => array ( 'position' => array (3257.1497,0,1079.2324), 'name'=>"south", 'type'=>"Empty", ), 'Item4' => array ( 'position' => array (3154.1616,0,5169.5229), 'name'=>"east", 'type'=>"Empty", ) ) ) { $this->addOns = $addOns; $this->addOnsAuto = $addOnsAuto; $this->randomSeed = $randomSeed; $this->intel = $intel; $this->playerCount = $playerCount; $this->groups = $groups; $this->markers = $markers; } } // end of class Mission ?>
$val) {
if (!is_array($val)) {
echo "\t$prop = $val\n";
} else {
echo "\t$prop = \n";
print_r($val);
}
}
}
function print_methods($obj)
{
$arr = get_class_methods(get_class($obj));
foreach ($arr as $method) {
echo "\tfunction $method()\n";
}
}
function class_parentage($obj, $class)
{
if (is_subclass_of($GLOBALS[$obj], $class)) {
echo "Object $obj belongs to class " . get_class($GLOBALS[$obj]);
echo ", a subclass of $class\n";
} else {
echo "Object $obj does not belong to a subclass of $class\n";
}
}
// instantiate 2 objects
$mission = new Mission();
// print out information about objects
// echo "CLASS " . get_class($mission) . "\n";
// show mission properties
//echo "\nmission: Properties\n";
//print_vars($mission);
echo "version=51;
class EditorData
{
moveGridStep=1;
angleGridStep=0.2617994;
scaleGridStep=1;
autoGroupingDist=10;
toggles=1;
class ItemIDProvider
{
nextID=2;
};
class Camera
{
pos[]={7542.4932,93.791428,15492.986};
dir[]={-0.8989169,-0.17364819,-0.40223712};
up[]={-0.15850332,0.98480779,-0.070925266};
aside[]={-0.40844229,0,0.91278416};
};
};
binarizationWanted=0;
";
echo "addons[]=
{
";
foreach ($mission->addOnsAuto as $key => $value) {
if (is_string($value)) {
echo " \"$value\",\n";
} else {
echo " $value,\n";
}
}
echo "};\n";
echo "randomSeed=$mission->randomSeed;\n";
echo "class ScenarioData
{
author=\"[VB]AWOL\";
};\n";
echo "class Mission
{
class Intel
{
";
foreach ($mission->intel as $key => $value) {
if (is_string($value)) {
echo " $key=\"$value\";\n";
} else {
echo " $key=$value;\n";
}
}
echo " };\n";
$EntitiesCounter = 0;
echo " class Entities
{
";
echo " items=". (count($mission->markers) + $mission->playerCount) .";\n";
foreach ($mission->markers as $key => $value) {
$position = implode(",", $value["position"]);
echo " class Item".$EntitiesCounter."
{
dataType=\"Marker\";
position[]={".$position."};
name=\"".$value["name"]."\";
type=\"".$value["type"]."\";
id=".$EntitiesCounter.";
};\n";
$EntitiesCounter++;
}
for ($x = count($mission->markers); $x <= ($mission->playerCount+count($mission->markers)); $x++) {
foreach ($mission->groups as $key => $value) {
$position = implode(",", $value["Vehicles"]["Item0"]["position"]);
echo " class Item".$x."
{
dataType=\"Group\";
side=\"Civilian\";
class Entities
{
items=1;
class Item0
{
dataType=\"Object\";
class PositionInfo
{
position[]={".$position."};
angles[]={0,4.7169838,0};
};
side=\"Civilian\";
flags=3;
class Attributes
{
isPlayable=1;
};
id=".($EntitiesCounter+1).";
type=\"VirtualMan_EPOCH\";
};
};
class Attributes
{
};
id=".$EntitiesCounter.";
};\n";
$EntitiesCounter++;
$EntitiesCounter++;
}
}
// Entities end
echo " };\n";
// final
echo "};\n";
?>