/****************************************************************************** * Spine Runtimes License Agreement * Last updated July 28, 2023. Replaces all prior versions. * * Copyright (c) 2013-2023, Esoteric Software LLC * * Integration of the Spine Runtimes into software or otherwise creating * derivative works of the Spine Runtimes is permitted under the terms and * conditions of Section 2 of the Spine Editor License Agreement: * http://esotericsoftware.com/spine-editor-license * * Otherwise, it is permitted to integrate the Spine Runtimes into software or * otherwise create derivative works of the Spine Runtimes (collectively, * "Products"), provided that each user of the Products must obtain their own * Spine Editor license and redistribution of the Products in any form must * include this license and copyright notice. * * THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, * BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE * SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. *****************************************************************************/ #if (UNITY_5 || UNITY_5_3_OR_NEWER || UNITY_WSA || UNITY_WP8 || UNITY_WP8_1) #define IS_UNITY #endif using System; using System.Collections.Generic; using System.IO; #if WINDOWS_STOREAPP using System.Threading.Tasks; using Windows.Storage; #endif namespace Spine { /// /// Loads skeleton data in the Spine JSON format. /// /// JSON is human readable but the binary format is much smaller on disk and faster to load. See . /// /// See Spine JSON format and /// JSON and binary data in the Spine /// Runtimes Guide. /// public class SkeletonJson : SkeletonLoader { private readonly List linkedMeshes = new List(); public SkeletonJson (AttachmentLoader attachmentLoader) : base(attachmentLoader) { } public SkeletonJson (params Atlas[] atlasArray) : base(atlasArray) { } #if !IS_UNITY && WINDOWS_STOREAPP private async Task ReadFile(string path) { var folder = Windows.ApplicationModel.Package.Current.InstalledLocation; var file = await folder.GetFileAsync(path).AsTask().ConfigureAwait(false); using (StreamReader reader = new StreamReader(await file.OpenStreamForReadAsync().ConfigureAwait(false))) { SkeletonData skeletonData = ReadSkeletonData(reader); skeletonData.Name = Path.GetFileNameWithoutExtension(path); return skeletonData; } } public override SkeletonData ReadSkeletonData (string path) { return this.ReadFile(path).Result; } #else public override SkeletonData ReadSkeletonData (string path) { #if WINDOWS_PHONE using (StreamReader reader = new StreamReader(Microsoft.Xna.Framework.TitleContainer.OpenStream(path))) { #else using (StreamReader reader = new StreamReader(new FileStream(path, FileMode.Open, FileAccess.Read, FileShare.Read))) { #endif SkeletonData skeletonData = ReadSkeletonData(reader); skeletonData.name = Path.GetFileNameWithoutExtension(path); return skeletonData; } } #endif public SkeletonData ReadSkeletonData (TextReader reader) { if (reader == null) throw new ArgumentNullException("reader", "reader cannot be null."); float scale = this.scale; SkeletonData skeletonData = new SkeletonData(); Dictionary root = Json.Deserialize(reader) as Dictionary; if (root == null) throw new Exception("Invalid JSON."); // Skeleton. if (root.ContainsKey("skeleton")) { Dictionary skeletonMap = (Dictionary)root["skeleton"]; skeletonData.hash = (string)skeletonMap["hash"]; skeletonData.version = (string)skeletonMap["spine"]; skeletonData.x = GetFloat(skeletonMap, "x", 0); skeletonData.y = GetFloat(skeletonMap, "y", 0); skeletonData.width = GetFloat(skeletonMap, "width", 0); skeletonData.height = GetFloat(skeletonMap, "height", 0); skeletonData.referenceScale = GetFloat(skeletonMap, "referenceScale", 100) * scale; skeletonData.fps = GetFloat(skeletonMap, "fps", 30); skeletonData.imagesPath = GetString(skeletonMap, "images", null); skeletonData.audioPath = GetString(skeletonMap, "audio", null); } // Bones. if (root.ContainsKey("bones")) { foreach (Dictionary boneMap in (List)root["bones"]) { BoneData parent = null; if (boneMap.ContainsKey("parent")) { parent = skeletonData.FindBone((string)boneMap["parent"]); if (parent == null) throw new Exception("Parent bone not found: " + boneMap["parent"]); } BoneData data = new BoneData(skeletonData.Bones.Count, (string)boneMap["name"], parent); data.length = GetFloat(boneMap, "length", 0) * scale; data.x = GetFloat(boneMap, "x", 0) * scale; data.y = GetFloat(boneMap, "y", 0) * scale; data.rotation = GetFloat(boneMap, "rotation", 0); data.scaleX = GetFloat(boneMap, "scaleX", 1); data.scaleY = GetFloat(boneMap, "scaleY", 1); data.shearX = GetFloat(boneMap, "shearX", 0); data.shearY = GetFloat(boneMap, "shearY", 0); string inheritString = GetString(boneMap, "inherit", Inherit.Normal.ToString()); data.inherit = (Inherit)Enum.Parse(typeof(Inherit), inheritString, true); data.skinRequired = GetBoolean(boneMap, "skin", false); skeletonData.bones.Add(data); } } // Slots. if (root.ContainsKey("slots")) { foreach (Dictionary slotMap in (List)root["slots"]) { string slotName = (string)slotMap["name"]; //, path = null; int slash = slotName.LastIndexOf('/'); if (slash != -1) { //path = slotName.Substring(0, slash); slotName = slotName.Substring(slash + 1); } string boneName = (string)slotMap["bone"]; BoneData boneData = skeletonData.FindBone(boneName); if (boneData == null) throw new Exception("Slot bone not found: " + boneName); SlotData data = new SlotData(skeletonData.Slots.Count, slotName, boneData); if (slotMap.ContainsKey("color")) { string color = (string)slotMap["color"]; data.r = ToColor(color, 0); data.g = ToColor(color, 1); data.b = ToColor(color, 2); data.a = ToColor(color, 3); } if (slotMap.ContainsKey("dark")) { string color2 = (string)slotMap["dark"]; data.r2 = ToColor(color2, 0, 6); // expectedLength = 6. ie. "RRGGBB" data.g2 = ToColor(color2, 1, 6); data.b2 = ToColor(color2, 2, 6); data.hasSecondColor = true; } data.attachmentName = GetString(slotMap, "attachment", null); if (slotMap.ContainsKey("blend")) data.blendMode = (BlendMode)Enum.Parse(typeof(BlendMode), (string)slotMap["blend"], true); else data.blendMode = BlendMode.Normal; //data.visible = slotMap.getBoolean("visible", true); //data.path = path; skeletonData.slots.Add(data); } } // IK constraints. if (root.ContainsKey("ik")) { foreach (Dictionary constraintMap in (List)root["ik"]) { IkConstraintData data = new IkConstraintData((string)constraintMap["name"]); data.order = GetInt(constraintMap, "order", 0); data.skinRequired = GetBoolean(constraintMap, "skin", false); if (constraintMap.ContainsKey("bones")) { foreach (string boneName in (List)constraintMap["bones"]) { BoneData bone = skeletonData.FindBone(boneName); if (bone == null) throw new Exception("IK bone not found: " + boneName); data.bones.Add(bone); } } string targetName = (string)constraintMap["target"]; data.target = skeletonData.FindBone(targetName); if (data.target == null) throw new Exception("IK target bone not found: " + targetName); data.mix = GetFloat(constraintMap, "mix", 1); data.softness = GetFloat(constraintMap, "softness", 0) * scale; data.bendDirection = GetBoolean(constraintMap, "bendPositive", true) ? 1 : -1; data.compress = GetBoolean(constraintMap, "compress", false); data.stretch = GetBoolean(constraintMap, "stretch", false); data.uniform = GetBoolean(constraintMap, "uniform", false); skeletonData.ikConstraints.Add(data); } } // Transform constraints. if (root.ContainsKey("transform")) { foreach (Dictionary constraintMap in (List)root["transform"]) { TransformConstraintData data = new TransformConstraintData((string)constraintMap["name"]); data.order = GetInt(constraintMap, "order", 0); data.skinRequired = GetBoolean(constraintMap, "skin", false); if (constraintMap.ContainsKey("bones")) { foreach (string boneName in (List)constraintMap["bones"]) { BoneData bone = skeletonData.FindBone(boneName); if (bone == null) throw new Exception("Transform constraint bone not found: " + boneName); data.bones.Add(bone); } } string targetName = (string)constraintMap["target"]; data.target = skeletonData.FindBone(targetName); if (data.target == null) throw new Exception("Transform constraint target bone not found: " + targetName); data.local = GetBoolean(constraintMap, "local", false); data.relative = GetBoolean(constraintMap, "relative", false); data.offsetRotation = GetFloat(constraintMap, "rotation", 0); data.offsetX = GetFloat(constraintMap, "x", 0) * scale; data.offsetY = GetFloat(constraintMap, "y", 0) * scale; data.offsetScaleX = GetFloat(constraintMap, "scaleX", 0); data.offsetScaleY = GetFloat(constraintMap, "scaleY", 0); data.offsetShearY = GetFloat(constraintMap, "shearY", 0); data.mixRotate = GetFloat(constraintMap, "mixRotate", 1); data.mixX = GetFloat(constraintMap, "mixX", 1); data.mixY = GetFloat(constraintMap, "mixY", data.mixX); data.mixScaleX = GetFloat(constraintMap, "mixScaleX", 1); data.mixScaleY = GetFloat(constraintMap, "mixScaleY", data.mixScaleX); data.mixShearY = GetFloat(constraintMap, "mixShearY", 1); skeletonData.transformConstraints.Add(data); } } // Path constraints. if (root.ContainsKey("path")) { foreach (Dictionary constraintMap in (List)root["path"]) { PathConstraintData data = new PathConstraintData((string)constraintMap["name"]); data.order = GetInt(constraintMap, "order", 0); data.skinRequired = GetBoolean(constraintMap, "skin", false); if (constraintMap.ContainsKey("bones")) { foreach (string boneName in (List)constraintMap["bones"]) { BoneData bone = skeletonData.FindBone(boneName); if (bone == null) throw new Exception("Path bone not found: " + boneName); data.bones.Add(bone); } } string targetName = (string)constraintMap["target"]; data.target = skeletonData.FindSlot(targetName); if (data.target == null) throw new Exception("Path target slot not found: " + targetName); data.positionMode = (PositionMode)Enum.Parse(typeof(PositionMode), GetString(constraintMap, "positionMode", "percent"), true); data.spacingMode = (SpacingMode)Enum.Parse(typeof(SpacingMode), GetString(constraintMap, "spacingMode", "length"), true); data.rotateMode = (RotateMode)Enum.Parse(typeof(RotateMode), GetString(constraintMap, "rotateMode", "tangent"), true); data.offsetRotation = GetFloat(constraintMap, "rotation", 0); data.position = GetFloat(constraintMap, "position", 0); if (data.positionMode == PositionMode.Fixed) data.position *= scale; data.spacing = GetFloat(constraintMap, "spacing", 0); if (data.spacingMode == SpacingMode.Length || data.spacingMode == SpacingMode.Fixed) data.spacing *= scale; data.mixRotate = GetFloat(constraintMap, "mixRotate", 1); data.mixX = GetFloat(constraintMap, "mixX", 1); data.mixY = GetFloat(constraintMap, "mixY", data.mixX); skeletonData.pathConstraints.Add(data); } } // Physics constraints. if (root.ContainsKey("physics")) { foreach (Dictionary constraintMap in (List)root["physics"]) { PhysicsConstraintData data = new PhysicsConstraintData((string)constraintMap["name"]); data.order = GetInt(constraintMap, "order", 0); data.skinRequired = GetBoolean(constraintMap, "skin", false); string boneName = (string)constraintMap["bone"]; data.bone = skeletonData.FindBone(boneName); if (data.bone == null) throw new Exception("Physics bone not found: " + boneName); data.x = GetFloat(constraintMap, "x", 0); data.y = GetFloat(constraintMap, "y", 0); data.rotate = GetFloat(constraintMap, "rotate", 0); data.scaleX = GetFloat(constraintMap, "scaleX", 0); data.shearX = GetFloat(constraintMap, "shearX", 0); data.limit = GetFloat(constraintMap, "limit", 5000) * scale; data.step = 1f / GetInt(constraintMap, "fps", 60); data.inertia = GetFloat(constraintMap, "inertia", 1); data.strength = GetFloat(constraintMap, "strength", 100); data.damping = GetFloat(constraintMap, "damping", 1); data.massInverse = 1f / GetFloat(constraintMap, "mass", 1); data.wind = GetFloat(constraintMap, "wind", 0); data.gravity = GetFloat(constraintMap, "gravity", 0); data.mix = GetFloat(constraintMap, "mix", 1); data.inertiaGlobal = GetBoolean(constraintMap, "inertiaGlobal", false); data.strengthGlobal = GetBoolean(constraintMap, "strengthGlobal", false); data.dampingGlobal = GetBoolean(constraintMap, "dampingGlobal", false); data.massGlobal = GetBoolean(constraintMap, "massGlobal", false); data.windGlobal = GetBoolean(constraintMap, "windGlobal", false); data.gravityGlobal = GetBoolean(constraintMap, "gravityGlobal", false); data.mixGlobal = GetBoolean(constraintMap, "mixGlobal", false); skeletonData.physicsConstraints.Add(data); } } // Skins. if (root.ContainsKey("skins")) { foreach (Dictionary skinMap in (List)root["skins"]) { Skin skin = new Skin((string)skinMap["name"]); if (skinMap.ContainsKey("bones")) { foreach (string entryName in (List)skinMap["bones"]) { BoneData bone = skeletonData.FindBone(entryName); if (bone == null) throw new Exception("Skin bone not found: " + entryName); skin.bones.Add(bone); } } skin.bones.TrimExcess(); if (skinMap.ContainsKey("ik")) { foreach (string entryName in (List)skinMap["ik"]) { IkConstraintData constraint = skeletonData.FindIkConstraint(entryName); if (constraint == null) throw new Exception("Skin IK constraint not found: " + entryName); skin.constraints.Add(constraint); } } if (skinMap.ContainsKey("transform")) { foreach (string entryName in (List)skinMap["transform"]) { TransformConstraintData constraint = skeletonData.FindTransformConstraint(entryName); if (constraint == null) throw new Exception("Skin transform constraint not found: " + entryName); skin.constraints.Add(constraint); } } if (skinMap.ContainsKey("path")) { foreach (string entryName in (List)skinMap["path"]) { PathConstraintData constraint = skeletonData.FindPathConstraint(entryName); if (constraint == null) throw new Exception("Skin path constraint not found: " + entryName); skin.constraints.Add(constraint); } } if (skinMap.ContainsKey("physics")) { foreach (string entryName in (List)skinMap["physics"]) { PhysicsConstraintData constraint = skeletonData.FindPhysicsConstraint(entryName); if (constraint == null) throw new Exception("Skin physics constraint not found: " + entryName); skin.constraints.Add(constraint); } } skin.constraints.TrimExcess(); if (skinMap.ContainsKey("attachments")) { foreach (KeyValuePair slotEntry in (Dictionary)skinMap["attachments"]) { int slotIndex = FindSlotIndex(skeletonData, slotEntry.Key); foreach (KeyValuePair entry in ((Dictionary)slotEntry.Value)) { try { Attachment attachment = ReadAttachment((Dictionary)entry.Value, skin, slotIndex, entry.Key, skeletonData); if (attachment != null) skin.SetAttachment(slotIndex, entry.Key, attachment); } catch (Exception e) { throw new Exception("Error reading attachment: " + entry.Key + ", skin: " + skin, e); } } } } skeletonData.skins.Add(skin); if (skin.name == "default") skeletonData.defaultSkin = skin; } } // Linked meshes. for (int i = 0, n = linkedMeshes.Count; i < n; i++) { LinkedMesh linkedMesh = linkedMeshes[i]; Skin skin = linkedMesh.skin == null ? skeletonData.defaultSkin : skeletonData.FindSkin(linkedMesh.skin); if (skin == null) throw new Exception("Slot not found: " + linkedMesh.skin); Attachment parent = skin.GetAttachment(linkedMesh.slotIndex, linkedMesh.parent); if (parent == null) throw new Exception("Parent mesh not found: " + linkedMesh.parent); linkedMesh.mesh.TimelineAttachment = linkedMesh.inheritTimelines ? (VertexAttachment)parent : linkedMesh.mesh; linkedMesh.mesh.ParentMesh = (MeshAttachment)parent; if (linkedMesh.mesh.Region != null) linkedMesh.mesh.UpdateRegion(); } linkedMeshes.Clear(); // Events. if (root.ContainsKey("events")) { foreach (KeyValuePair entry in (Dictionary)root["events"]) { Dictionary entryMap = (Dictionary)entry.Value; EventData data = new EventData(entry.Key); data.Int = GetInt(entryMap, "int", 0); data.Float = GetFloat(entryMap, "float", 0); data.String = GetString(entryMap, "string", string.Empty); data.AudioPath = GetString(entryMap, "audio", null); if (data.AudioPath != null) { data.Volume = GetFloat(entryMap, "volume", 1); data.Balance = GetFloat(entryMap, "balance", 0); } skeletonData.events.Add(data); } } // Animations. if (root.ContainsKey("animations")) { foreach (KeyValuePair entry in (Dictionary)root["animations"]) { try { ReadAnimation((Dictionary)entry.Value, entry.Key, skeletonData); } catch (Exception e) { throw new Exception("Error reading animation: " + entry.Key + "\n" + e.Message, e); } } } skeletonData.bones.TrimExcess(); skeletonData.slots.TrimExcess(); skeletonData.skins.TrimExcess(); skeletonData.events.TrimExcess(); skeletonData.animations.TrimExcess(); skeletonData.ikConstraints.TrimExcess(); return skeletonData; } private Attachment ReadAttachment (Dictionary map, Skin skin, int slotIndex, string name, SkeletonData skeletonData) { float scale = this.scale; name = GetString(map, "name", name); string typeName = GetString(map, "type", "region"); AttachmentType type = (AttachmentType)Enum.Parse(typeof(AttachmentType), typeName, true); switch (type) { case AttachmentType.Region: { string path = GetString(map, "path", name); object sequenceJson; map.TryGetValue("sequence", out sequenceJson); Sequence sequence = ReadSequence(sequenceJson); RegionAttachment region = attachmentLoader.NewRegionAttachment(skin, name, path, sequence); if (region == null) return null; region.Path = path; region.x = GetFloat(map, "x", 0) * scale; region.y = GetFloat(map, "y", 0) * scale; region.scaleX = GetFloat(map, "scaleX", 1); region.scaleY = GetFloat(map, "scaleY", 1); region.rotation = GetFloat(map, "rotation", 0); region.width = GetFloat(map, "width", 32) * scale; region.height = GetFloat(map, "height", 32) * scale; region.sequence = sequence; if (map.ContainsKey("color")) { string color = (string)map["color"]; region.r = ToColor(color, 0); region.g = ToColor(color, 1); region.b = ToColor(color, 2); region.a = ToColor(color, 3); } if (region.Region != null) region.UpdateRegion(); return region; } case AttachmentType.Boundingbox: BoundingBoxAttachment box = attachmentLoader.NewBoundingBoxAttachment(skin, name); if (box == null) return null; ReadVertices(map, box, GetInt(map, "vertexCount", 0) << 1); return box; case AttachmentType.Mesh: case AttachmentType.Linkedmesh: { string path = GetString(map, "path", name); object sequenceJson; map.TryGetValue("sequence", out sequenceJson); Sequence sequence = ReadSequence(sequenceJson); MeshAttachment mesh = attachmentLoader.NewMeshAttachment(skin, name, path, sequence); if (mesh == null) return null; mesh.Path = path; if (map.ContainsKey("color")) { string color = (string)map["color"]; mesh.r = ToColor(color, 0); mesh.g = ToColor(color, 1); mesh.b = ToColor(color, 2); mesh.a = ToColor(color, 3); } mesh.Width = GetFloat(map, "width", 0) * scale; mesh.Height = GetFloat(map, "height", 0) * scale; mesh.Sequence = sequence; string parent = GetString(map, "parent", null); if (parent != null) { linkedMeshes.Add(new LinkedMesh(mesh, GetString(map, "skin", null), slotIndex, parent, GetBoolean(map, "timelines", true))); return mesh; } float[] uvs = GetFloatArray(map, "uvs", 1); ReadVertices(map, mesh, uvs.Length); mesh.triangles = GetIntArray(map, "triangles"); mesh.regionUVs = uvs; if (mesh.Region != null) mesh.UpdateRegion(); if (map.ContainsKey("hull")) mesh.HullLength = GetInt(map, "hull", 0) << 1; if (map.ContainsKey("edges")) mesh.Edges = GetIntArray(map, "edges"); return mesh; } case AttachmentType.Path: { PathAttachment pathAttachment = attachmentLoader.NewPathAttachment(skin, name); if (pathAttachment == null) return null; pathAttachment.closed = GetBoolean(map, "closed", false); pathAttachment.constantSpeed = GetBoolean(map, "constantSpeed", true); int vertexCount = GetInt(map, "vertexCount", 0); ReadVertices(map, pathAttachment, vertexCount << 1); // potential BOZO see Java impl pathAttachment.lengths = GetFloatArray(map, "lengths", scale); return pathAttachment; } case AttachmentType.Point: { PointAttachment point = attachmentLoader.NewPointAttachment(skin, name); if (point == null) return null; point.x = GetFloat(map, "x", 0) * scale; point.y = GetFloat(map, "y", 0) * scale; point.rotation = GetFloat(map, "rotation", 0); //string color = GetString(map, "color", null); //if (color != null) point.color = color; return point; } case AttachmentType.Clipping: { ClippingAttachment clip = attachmentLoader.NewClippingAttachment(skin, name); if (clip == null) return null; string end = GetString(map, "end", null); if (end != null) { SlotData slot = skeletonData.FindSlot(end); if (slot == null) throw new Exception("Clipping end slot not found: " + end); clip.EndSlot = slot; } ReadVertices(map, clip, GetInt(map, "vertexCount", 0) << 1); //string color = GetString(map, "color", null); // if (color != null) clip.color = color; return clip; } } return null; } public static Sequence ReadSequence (object sequenceJson) { Dictionary map = sequenceJson as Dictionary; if (map == null) return null; Sequence sequence = new Sequence(GetInt(map, "count")); sequence.start = GetInt(map, "start", 1); sequence.digits = GetInt(map, "digits", 0); sequence.setupIndex = GetInt(map, "setup", 0); return sequence; } private void ReadVertices (Dictionary map, VertexAttachment attachment, int verticesLength) { attachment.WorldVerticesLength = verticesLength; float[] vertices = GetFloatArray(map, "vertices", 1); float scale = Scale; if (verticesLength == vertices.Length) { if (scale != 1) { for (int i = 0; i < vertices.Length; i++) { vertices[i] *= scale; } } attachment.vertices = vertices; return; } ExposedList weights = new ExposedList(verticesLength * 3 * 3); ExposedList bones = new ExposedList(verticesLength * 3); for (int i = 0, n = vertices.Length; i < n;) { int boneCount = (int)vertices[i++]; bones.Add(boneCount); for (int nn = i + (boneCount << 2); i < nn; i += 4) { bones.Add((int)vertices[i]); weights.Add(vertices[i + 1] * this.Scale); weights.Add(vertices[i + 2] * this.Scale); weights.Add(vertices[i + 3]); } } attachment.bones = bones.ToArray(); attachment.vertices = weights.ToArray(); } private int FindSlotIndex (SkeletonData skeletonData, string slotName) { SlotData[] slots = skeletonData.slots.Items; for (int i = 0, n = skeletonData.slots.Count; i < n; i++) if (slots[i].name == slotName) return i; throw new Exception("Slot not found: " + slotName); } private void ReadAnimation (Dictionary map, string name, SkeletonData skeletonData) { float scale = this.scale; ExposedList timelines = new ExposedList(); // Slot timelines. if (map.ContainsKey("slots")) { foreach (KeyValuePair entry in (Dictionary)map["slots"]) { string slotName = entry.Key; int slotIndex = FindSlotIndex(skeletonData, slotName); Dictionary timelineMap = (Dictionary)entry.Value; foreach (KeyValuePair timelineEntry in timelineMap) { List values = (List)timelineEntry.Value; int frames = values.Count; if (frames == 0) continue; string timelineName = (string)timelineEntry.Key; if (timelineName == "attachment") { AttachmentTimeline timeline = new AttachmentTimeline(frames, slotIndex); int frame = 0; foreach (Dictionary keyMap in values) { timeline.SetFrame(frame++, GetFloat(keyMap, "time", 0), GetString(keyMap, "name", null)); } timelines.Add(timeline); } else if (timelineName == "rgba") { RGBATimeline timeline = new RGBATimeline(frames, frames << 2, slotIndex); List.Enumerator keyMapEnumerator = values.GetEnumerator(); keyMapEnumerator.MoveNext(); Dictionary keyMap = (Dictionary)keyMapEnumerator.Current; float time = GetFloat(keyMap, "time", 0); string color = (string)keyMap["color"]; float r = ToColor(color, 0); float g = ToColor(color, 1); float b = ToColor(color, 2); float a = ToColor(color, 3); for (int frame = 0, bezier = 0; ; frame++) { timeline.SetFrame(frame, time, r, g, b, a); if (!keyMapEnumerator.MoveNext()) { timeline.Shrink(bezier); break; } Dictionary nextMap = (Dictionary)keyMapEnumerator.Current; float time2 = GetFloat(nextMap, "time", 0); color = (string)nextMap["color"]; float nr = ToColor(color, 0); float ng = ToColor(color, 1); float nb = ToColor(color, 2); float na = ToColor(color, 3); if (keyMap.ContainsKey("curve")) { object curve = keyMap["curve"]; bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, a, na, 1); } time = time2; r = nr; g = ng; b = nb; a = na; keyMap = nextMap; } timelines.Add(timeline); } else if (timelineName == "rgb") { RGBTimeline timeline = new RGBTimeline(frames, frames * 3, slotIndex); List.Enumerator keyMapEnumerator = values.GetEnumerator(); keyMapEnumerator.MoveNext(); Dictionary keyMap = (Dictionary)keyMapEnumerator.Current; float time = GetFloat(keyMap, "time", 0); string color = (string)keyMap["color"]; float r = ToColor(color, 0, 6); float g = ToColor(color, 1, 6); float b = ToColor(color, 2, 6); for (int frame = 0, bezier = 0; ; frame++) { timeline.SetFrame(frame, time, r, g, b); if (!keyMapEnumerator.MoveNext()) { timeline.Shrink(bezier); break; } Dictionary nextMap = (Dictionary)keyMapEnumerator.Current; float time2 = GetFloat(nextMap, "time", 0); color = (string)nextMap["color"]; float nr = ToColor(color, 0, 6); float ng = ToColor(color, 1, 6); float nb = ToColor(color, 2, 6); if (keyMap.ContainsKey("curve")) { object curve = keyMap["curve"]; bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1); } time = time2; r = nr; g = ng; b = nb; keyMap = nextMap; } timelines.Add(timeline); } else if (timelineName == "alpha") { List.Enumerator keyMapEnumerator = values.GetEnumerator(); keyMapEnumerator.MoveNext(); timelines.Add(ReadTimeline(ref keyMapEnumerator, new AlphaTimeline(frames, frames, slotIndex), 0, 1)); } else if (timelineName == "rgba2") { RGBA2Timeline timeline = new RGBA2Timeline(frames, frames * 7, slotIndex); List.Enumerator keyMapEnumerator = values.GetEnumerator(); keyMapEnumerator.MoveNext(); Dictionary keyMap = (Dictionary)keyMapEnumerator.Current; float time = GetFloat(keyMap, "time", 0); string color = (string)keyMap["light"]; float r = ToColor(color, 0); float g = ToColor(color, 1); float b = ToColor(color, 2); float a = ToColor(color, 3); color = (string)keyMap["dark"]; float r2 = ToColor(color, 0, 6); float g2 = ToColor(color, 1, 6); float b2 = ToColor(color, 2, 6); for (int frame = 0, bezier = 0; ; frame++) { timeline.SetFrame(frame, time, r, g, b, a, r2, g2, b2); if (!keyMapEnumerator.MoveNext()) { timeline.Shrink(bezier); break; } Dictionary nextMap = (Dictionary)keyMapEnumerator.Current; float time2 = GetFloat(nextMap, "time", 0); color = (string)nextMap["light"]; float nr = ToColor(color, 0); float ng = ToColor(color, 1); float nb = ToColor(color, 2); float na = ToColor(color, 3); color = (string)nextMap["dark"]; float nr2 = ToColor(color, 0, 6); float ng2 = ToColor(color, 1, 6); float nb2 = ToColor(color, 2, 6); if (keyMap.ContainsKey("curve")) { object curve = keyMap["curve"]; bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, a, na, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, r2, nr2, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, g2, ng2, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 6, time, time2, b2, nb2, 1); } time = time2; r = nr; g = ng; b = nb; a = na; r2 = nr2; g2 = ng2; b2 = nb2; keyMap = nextMap; } timelines.Add(timeline); } else if (timelineName == "rgb2") { RGB2Timeline timeline = new RGB2Timeline(frames, frames * 6, slotIndex); List.Enumerator keyMapEnumerator = values.GetEnumerator(); keyMapEnumerator.MoveNext(); Dictionary keyMap = (Dictionary)keyMapEnumerator.Current; float time = GetFloat(keyMap, "time", 0); string color = (string)keyMap["light"]; float r = ToColor(color, 0, 6); float g = ToColor(color, 1, 6); float b = ToColor(color, 2, 6); color = (string)keyMap["dark"]; float r2 = ToColor(color, 0, 6); float g2 = ToColor(color, 1, 6); float b2 = ToColor(color, 2, 6); for (int frame = 0, bezier = 0; ; frame++) { timeline.SetFrame(frame, time, r, g, b, r2, g2, b2); if (!keyMapEnumerator.MoveNext()) { timeline.Shrink(bezier); break; } Dictionary nextMap = (Dictionary)keyMapEnumerator.Current; float time2 = GetFloat(nextMap, "time", 0); color = (string)nextMap["light"]; float nr = ToColor(color, 0, 6); float ng = ToColor(color, 1, 6); float nb = ToColor(color, 2, 6); color = (string)nextMap["dark"]; float nr2 = ToColor(color, 0, 6); float ng2 = ToColor(color, 1, 6); float nb2 = ToColor(color, 2, 6); if (keyMap.ContainsKey("curve")) { object curve = keyMap["curve"]; bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, r, nr, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, g, ng, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, b, nb, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, r2, nr2, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, g2, ng2, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, b2, nb2, 1); } time = time2; r = nr; g = ng; b = nb; r2 = nr2; g2 = ng2; b2 = nb2; keyMap = nextMap; } timelines.Add(timeline); } else throw new Exception("Invalid timeline type for a slot: " + timelineName + " (" + slotName + ")"); } } } // Bone timelines. if (map.ContainsKey("bones")) { foreach (KeyValuePair entry in (Dictionary)map["bones"]) { string boneName = entry.Key; int boneIndex = -1; BoneData[] bones = skeletonData.bones.Items; for (int i = 0, n = skeletonData.bones.Count; i < n; i++) { if (bones[i].name == boneName) { boneIndex = i; break; } } if (boneIndex == -1) throw new Exception("Bone not found: " + boneName); Dictionary timelineMap = (Dictionary)entry.Value; foreach (KeyValuePair timelineEntry in timelineMap) { List values = (List)timelineEntry.Value; List.Enumerator keyMapEnumerator = values.GetEnumerator(); if (!keyMapEnumerator.MoveNext()) continue; int frames = values.Count; string timelineName = (string)timelineEntry.Key; if (timelineName == "rotate") timelines.Add(ReadTimeline(ref keyMapEnumerator, new RotateTimeline(frames, frames, boneIndex), 0, 1)); else if (timelineName == "translate") { TranslateTimeline timeline = new TranslateTimeline(frames, frames << 1, boneIndex); timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, "x", "y", 0, scale)); } else if (timelineName == "translatex") { timelines .Add(ReadTimeline(ref keyMapEnumerator, new TranslateXTimeline(frames, frames, boneIndex), 0, scale)); } else if (timelineName == "translatey") { timelines .Add(ReadTimeline(ref keyMapEnumerator, new TranslateYTimeline(frames, frames, boneIndex), 0, scale)); } else if (timelineName == "scale") { ScaleTimeline timeline = new ScaleTimeline(frames, frames << 1, boneIndex); timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, "x", "y", 1, 1)); } else if (timelineName == "scalex") timelines.Add(ReadTimeline(ref keyMapEnumerator, new ScaleXTimeline(frames, frames, boneIndex), 1, 1)); else if (timelineName == "scaley") timelines.Add(ReadTimeline(ref keyMapEnumerator, new ScaleYTimeline(frames, frames, boneIndex), 1, 1)); else if (timelineName == "shear") { ShearTimeline timeline = new ShearTimeline(frames, frames << 1, boneIndex); timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, "x", "y", 0, 1)); } else if (timelineName == "shearx") timelines.Add(ReadTimeline(ref keyMapEnumerator, new ShearXTimeline(frames, frames, boneIndex), 0, 1)); else if (timelineName == "sheary") timelines.Add(ReadTimeline(ref keyMapEnumerator, new ShearYTimeline(frames, frames, boneIndex), 0, 1)); else if (timelineName == "inherit") { InheritTimeline timeline = new InheritTimeline(frames, boneIndex); for (int frame = 0; ; frame++) { Dictionary keyMap = (Dictionary)keyMapEnumerator.Current; float time = GetFloat(keyMap, "time", 0); Inherit inherit = (Inherit)Enum.Parse(typeof(Inherit), GetString(keyMap, "inherit", Inherit.Normal.ToString()), true); timeline.SetFrame(frame, time, inherit); if (!keyMapEnumerator.MoveNext()) { break; } } timelines.Add(timeline); } else throw new Exception("Invalid timeline type for a bone: " + timelineName + " (" + boneName + ")"); } } } // IK constraint timelines. if (map.ContainsKey("ik")) { foreach (KeyValuePair timelineMap in (Dictionary)map["ik"]) { List values = (List)timelineMap.Value; List.Enumerator keyMapEnumerator = values.GetEnumerator(); if (!keyMapEnumerator.MoveNext()) continue; Dictionary keyMap = (Dictionary)keyMapEnumerator.Current; IkConstraintData constraint = skeletonData.FindIkConstraint(timelineMap.Key); IkConstraintTimeline timeline = new IkConstraintTimeline(values.Count, values.Count << 1, skeletonData.IkConstraints.IndexOf(constraint)); float time = GetFloat(keyMap, "time", 0); float mix = GetFloat(keyMap, "mix", 1), softness = GetFloat(keyMap, "softness", 0) * scale; for (int frame = 0, bezier = 0; ; frame++) { timeline.SetFrame(frame, time, mix, softness, GetBoolean(keyMap, "bendPositive", true) ? 1 : -1, GetBoolean(keyMap, "compress", false), GetBoolean(keyMap, "stretch", false)); if (!keyMapEnumerator.MoveNext()) { timeline.Shrink(bezier); break; } Dictionary nextMap = (Dictionary)keyMapEnumerator.Current; float time2 = GetFloat(nextMap, "time", 0); float mix2 = GetFloat(nextMap, "mix", 1), softness2 = GetFloat(nextMap, "softness", 0) * scale; if (keyMap.ContainsKey("curve")) { object curve = keyMap["curve"]; bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mix, mix2, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, softness, softness2, scale); } time = time2; mix = mix2; softness = softness2; keyMap = nextMap; } timelines.Add(timeline); } } // Transform constraint timelines. if (map.ContainsKey("transform")) { foreach (KeyValuePair timelineMap in (Dictionary)map["transform"]) { List values = (List)timelineMap.Value; List.Enumerator keyMapEnumerator = values.GetEnumerator(); if (!keyMapEnumerator.MoveNext()) continue; Dictionary keyMap = (Dictionary)keyMapEnumerator.Current; TransformConstraintData constraint = skeletonData.FindTransformConstraint(timelineMap.Key); TransformConstraintTimeline timeline = new TransformConstraintTimeline(values.Count, values.Count * 6, skeletonData.TransformConstraints.IndexOf(constraint)); float time = GetFloat(keyMap, "time", 0); float mixRotate = GetFloat(keyMap, "mixRotate", 1), mixShearY = GetFloat(keyMap, "mixShearY", 1); float mixX = GetFloat(keyMap, "mixX", 1), mixY = GetFloat(keyMap, "mixY", mixX); float mixScaleX = GetFloat(keyMap, "mixScaleX", 1), mixScaleY = GetFloat(keyMap, "mixScaleY", mixScaleX); for (int frame = 0, bezier = 0; ; frame++) { timeline.SetFrame(frame, time, mixRotate, mixX, mixY, mixScaleX, mixScaleY, mixShearY); if (!keyMapEnumerator.MoveNext()) { timeline.Shrink(bezier); break; } Dictionary nextMap = (Dictionary)keyMapEnumerator.Current; float time2 = GetFloat(nextMap, "time", 0); float mixRotate2 = GetFloat(nextMap, "mixRotate", 1), mixShearY2 = GetFloat(nextMap, "mixShearY", 1); float mixX2 = GetFloat(nextMap, "mixX", 1), mixY2 = GetFloat(nextMap, "mixY", mixX2); float mixScaleX2 = GetFloat(nextMap, "mixScaleX", 1), mixScaleY2 = GetFloat(nextMap, "mixScaleY", mixScaleX2); if (keyMap.ContainsKey("curve")) { object curve = keyMap["curve"]; bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 3, time, time2, mixScaleX, mixScaleX2, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 4, time, time2, mixScaleY, mixScaleY2, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 5, time, time2, mixShearY, mixShearY2, 1); } time = time2; mixRotate = mixRotate2; mixX = mixX2; mixY = mixY2; mixScaleX = mixScaleX2; mixScaleY = mixScaleY2; mixShearY = mixShearY2; keyMap = nextMap; } timelines.Add(timeline); } } // Path constraint timelines. if (map.ContainsKey("path")) { foreach (KeyValuePair constraintMap in (Dictionary)map["path"]) { PathConstraintData constraint = skeletonData.FindPathConstraint(constraintMap.Key); if (constraint == null) throw new Exception("Path constraint not found: " + constraintMap.Key); int constraintIndex = skeletonData.pathConstraints.IndexOf(constraint); Dictionary timelineMap = (Dictionary)constraintMap.Value; foreach (KeyValuePair timelineEntry in timelineMap) { List values = (List)timelineEntry.Value; List.Enumerator keyMapEnumerator = values.GetEnumerator(); if (!keyMapEnumerator.MoveNext()) continue; int frames = values.Count; string timelineName = (string)timelineEntry.Key; if (timelineName == "position") { CurveTimeline1 timeline = new PathConstraintPositionTimeline(frames, frames, constraintIndex); timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, 0, constraint.positionMode == PositionMode.Fixed ? scale : 1)); } else if (timelineName == "spacing") { CurveTimeline1 timeline = new PathConstraintSpacingTimeline(frames, frames, constraintIndex); timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, 0, constraint.spacingMode == SpacingMode.Length || constraint.spacingMode == SpacingMode.Fixed ? scale : 1)); } else if (timelineName == "mix") { PathConstraintMixTimeline timeline = new PathConstraintMixTimeline(frames, frames * 3, constraintIndex); Dictionary keyMap = (Dictionary)keyMapEnumerator.Current; float time = GetFloat(keyMap, "time", 0); float mixRotate = GetFloat(keyMap, "mixRotate", 1); float mixX = GetFloat(keyMap, "mixX", 1), mixY = GetFloat(keyMap, "mixY", mixX); for (int frame = 0, bezier = 0; ; frame++) { timeline.SetFrame(frame, time, mixRotate, mixX, mixY); if (!keyMapEnumerator.MoveNext()) { timeline.Shrink(bezier); break; } Dictionary nextMap = (Dictionary)keyMapEnumerator.Current; float time2 = GetFloat(nextMap, "time", 0); float mixRotate2 = GetFloat(nextMap, "mixRotate", 1); float mixX2 = GetFloat(nextMap, "mixX", 1), mixY2 = GetFloat(nextMap, "mixY", mixX2); if (keyMap.ContainsKey("curve")) { object curve = keyMap["curve"]; bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, mixRotate, mixRotate2, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, mixX, mixX2, 1); bezier = ReadCurve(curve, timeline, bezier, frame, 2, time, time2, mixY, mixY2, 1); } time = time2; mixRotate = mixRotate2; mixX = mixX2; mixY = mixY2; keyMap = nextMap; } timelines.Add(timeline); } } } } // Physics constraint timelines. if (map.ContainsKey("physics")) { foreach (KeyValuePair constraintMap in (Dictionary)map["physics"]) { int index = -1; if (!string.IsNullOrEmpty(constraintMap.Key)) { PhysicsConstraintData constraint = skeletonData.FindPhysicsConstraint(constraintMap.Key); if (constraint == null) throw new Exception("Physics constraint not found: " + constraintMap.Key); index = skeletonData.physicsConstraints.IndexOf(constraint); } Dictionary timelineMap = (Dictionary)constraintMap.Value; foreach (KeyValuePair timelineEntry in timelineMap) { List values = (List)timelineEntry.Value; List.Enumerator keyMapEnumerator = values.GetEnumerator(); if (!keyMapEnumerator.MoveNext()) continue; int frames = values.Count; string timelineName = (string)timelineEntry.Key; if (timelineName == "reset") { PhysicsConstraintResetTimeline timeline1 = new PhysicsConstraintResetTimeline(frames, index); int frame = 0; foreach (Dictionary keyMap in values) { timeline1.SetFrame(frame++, GetFloat(keyMap, "time", 0)); } timelines.Add(timeline1); continue; } CurveTimeline1 timeline; if (timelineName == "inertia") timeline = new PhysicsConstraintInertiaTimeline(frames, frames, index); else if (timelineName == "strength") timeline = new PhysicsConstraintStrengthTimeline(frames, frames, index); else if (timelineName == "damping") timeline = new PhysicsConstraintDampingTimeline(frames, frames, index); else if (timelineName == "mass") timeline = new PhysicsConstraintMassTimeline(frames, frames, index); else if (timelineName == "wind") timeline = new PhysicsConstraintWindTimeline(frames, frames, index); else if (timelineName == "gravity") timeline = new PhysicsConstraintGravityTimeline(frames, frames, index); else if (timelineName == "mix") // timeline = new PhysicsConstraintMixTimeline(frames, frames, index); else continue; timelines.Add(ReadTimeline(ref keyMapEnumerator, timeline, 0, 1)); } } } // Attachment timelines. if (map.ContainsKey("attachments")) { foreach (KeyValuePair attachmentsMap in (Dictionary)map["attachments"]) { Skin skin = skeletonData.FindSkin(attachmentsMap.Key); foreach (KeyValuePair slotMap in (Dictionary)attachmentsMap.Value) { SlotData slot = skeletonData.FindSlot(slotMap.Key); if (slot == null) throw new Exception("Slot not found: " + slotMap.Key); foreach (KeyValuePair attachmentMap in (Dictionary)slotMap.Value) { Attachment attachment = skin.GetAttachment(slot.index, attachmentMap.Key); if (attachment == null) throw new Exception("Timeline attachment not found: " + attachmentMap.Key); foreach (KeyValuePair timelineMap in (Dictionary)attachmentMap.Value) { List values = (List)timelineMap.Value; List.Enumerator keyMapEnumerator = values.GetEnumerator(); if (!keyMapEnumerator.MoveNext()) continue; Dictionary keyMap = (Dictionary)keyMapEnumerator.Current; int frames = values.Count; string timelineName = timelineMap.Key; if (timelineName == "deform") { VertexAttachment vertexAttachment = (VertexAttachment)attachment; bool weighted = vertexAttachment.bones != null; float[] vertices = vertexAttachment.vertices; int deformLength = weighted ? (vertices.Length / 3) << 1 : vertices.Length; DeformTimeline timeline = new DeformTimeline(frames, frames, slot.Index, vertexAttachment); float time = GetFloat(keyMap, "time", 0); for (int frame = 0, bezier = 0; ; frame++) { float[] deform; if (!keyMap.ContainsKey("vertices")) { deform = weighted ? new float[deformLength] : vertices; } else { deform = new float[deformLength]; int start = GetInt(keyMap, "offset", 0); float[] verticesValue = GetFloatArray(keyMap, "vertices", 1); Array.Copy(verticesValue, 0, deform, start, verticesValue.Length); if (scale != 1) { for (int i = start, n = i + verticesValue.Length; i < n; i++) deform[i] *= scale; } if (!weighted) { for (int i = 0; i < deformLength; i++) deform[i] += vertices[i]; } } timeline.SetFrame(frame, time, deform); if (!keyMapEnumerator.MoveNext()) { timeline.Shrink(bezier); break; } Dictionary nextMap = (Dictionary)keyMapEnumerator.Current; float time2 = GetFloat(nextMap, "time", 0); if (keyMap.ContainsKey("curve")) { object curve = keyMap["curve"]; bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, 0, 1, 1); } time = time2; keyMap = nextMap; } timelines.Add(timeline); } else if (timelineName == "sequence") { SequenceTimeline timeline = new SequenceTimeline(frames, slot.index, attachment); float lastDelay = 0; for (int frame = 0; keyMap != null; keyMap = keyMapEnumerator.MoveNext() ? (Dictionary)keyMapEnumerator.Current : null, frame++) { float delay = GetFloat(keyMap, "delay", lastDelay); SequenceMode sequenceMode = (SequenceMode)Enum.Parse(typeof(SequenceMode), GetString(keyMap, "mode", "hold"), true); timeline.SetFrame(frame, GetFloat(keyMap, "time", 0), sequenceMode, GetInt(keyMap, "index", 0), delay); lastDelay = delay; } timelines.Add(timeline); } } } } } } // Draw order timeline. if (map.ContainsKey("drawOrder")) { List values = (List)map["drawOrder"]; DrawOrderTimeline timeline = new DrawOrderTimeline(values.Count); int slotCount = skeletonData.slots.Count; int frame = 0; foreach (Dictionary keyMap in values) { int[] drawOrder = null; if (keyMap.ContainsKey("offsets")) { drawOrder = new int[slotCount]; for (int i = slotCount - 1; i >= 0; i--) drawOrder[i] = -1; List offsets = (List)keyMap["offsets"]; int[] unchanged = new int[slotCount - offsets.Count]; int originalIndex = 0, unchangedIndex = 0; foreach (Dictionary offsetMap in offsets) { int slotIndex = FindSlotIndex(skeletonData, (string)offsetMap["slot"]); // Collect unchanged items. while (originalIndex != slotIndex) unchanged[unchangedIndex++] = originalIndex++; // Set changed items. int index = originalIndex + (int)(float)offsetMap["offset"]; drawOrder[index] = originalIndex++; } // Collect remaining unchanged items. while (originalIndex < slotCount) unchanged[unchangedIndex++] = originalIndex++; // Fill in unchanged items. for (int i = slotCount - 1; i >= 0; i--) if (drawOrder[i] == -1) drawOrder[i] = unchanged[--unchangedIndex]; } timeline.SetFrame(frame, GetFloat(keyMap, "time", 0), drawOrder); ++frame; } timelines.Add(timeline); } // Event timeline. if (map.ContainsKey("events")) { List eventsMap = (List)map["events"]; EventTimeline timeline = new EventTimeline(eventsMap.Count); int frame = 0; foreach (Dictionary keyMap in eventsMap) { EventData eventData = skeletonData.FindEvent((string)keyMap["name"]); if (eventData == null) throw new Exception("Event not found: " + keyMap["name"]); Event e = new Event(GetFloat(keyMap, "time", 0), eventData) { intValue = GetInt(keyMap, "int", eventData.Int), floatValue = GetFloat(keyMap, "float", eventData.Float), stringValue = GetString(keyMap, "string", eventData.String) }; if (e.data.AudioPath != null) { e.volume = GetFloat(keyMap, "volume", eventData.Volume); e.balance = GetFloat(keyMap, "balance", eventData.Balance); } timeline.SetFrame(frame, e); ++frame; } timelines.Add(timeline); } timelines.TrimExcess(); float duration = 0; Timeline[] items = timelines.Items; for (int i = 0, n = timelines.Count; i < n; i++) duration = Math.Max(duration, items[i].Duration); skeletonData.animations.Add(new Animation(name, timelines, duration)); } static Timeline ReadTimeline (ref List.Enumerator keyMapEnumerator, CurveTimeline1 timeline, float defaultValue, float scale) { Dictionary keyMap = (Dictionary)keyMapEnumerator.Current; float time = GetFloat(keyMap, "time", 0); float value = GetFloat(keyMap, "value", defaultValue) * scale; for (int frame = 0, bezier = 0; ; frame++) { timeline.SetFrame(frame, time, value); if (!keyMapEnumerator.MoveNext()) { timeline.Shrink(bezier); return timeline; } Dictionary nextMap = (Dictionary)keyMapEnumerator.Current; float time2 = GetFloat(nextMap, "time", 0); float value2 = GetFloat(nextMap, "value", defaultValue) * scale; if (keyMap.ContainsKey("curve")) { object curve = keyMap["curve"]; bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, value, value2, scale); } time = time2; value = value2; keyMap = nextMap; } } static Timeline ReadTimeline (ref List.Enumerator keyMapEnumerator, CurveTimeline2 timeline, String name1, String name2, float defaultValue, float scale) { Dictionary keyMap = (Dictionary)keyMapEnumerator.Current; float time = GetFloat(keyMap, "time", 0); float value1 = GetFloat(keyMap, name1, defaultValue) * scale, value2 = GetFloat(keyMap, name2, defaultValue) * scale; for (int frame = 0, bezier = 0; ; frame++) { timeline.SetFrame(frame, time, value1, value2); if (!keyMapEnumerator.MoveNext()) { timeline.Shrink(bezier); return timeline; } Dictionary nextMap = (Dictionary)keyMapEnumerator.Current; float time2 = GetFloat(nextMap, "time", 0); float nvalue1 = GetFloat(nextMap, name1, defaultValue) * scale, nvalue2 = GetFloat(nextMap, name2, defaultValue) * scale; if (keyMap.ContainsKey("curve")) { object curve = keyMap["curve"]; bezier = ReadCurve(curve, timeline, bezier, frame, 0, time, time2, value1, nvalue1, scale); bezier = ReadCurve(curve, timeline, bezier, frame, 1, time, time2, value2, nvalue2, scale); } time = time2; value1 = nvalue1; value2 = nvalue2; keyMap = nextMap; } } static int ReadCurve (object curve, CurveTimeline timeline, int bezier, int frame, int value, float time1, float time2, float value1, float value2, float scale) { string curveString = curve as string; if (curveString != null) { if (curveString == "stepped") timeline.SetStepped(frame); return bezier; } List curveValues = (List)curve; int i = value << 2; float cx1 = (float)curveValues[i]; float cy1 = (float)curveValues[i + 1] * scale; float cx2 = (float)curveValues[i + 2]; float cy2 = (float)curveValues[i + 3] * scale; SetBezier(timeline, frame, value, bezier, time1, value1, cx1, cy1, cx2, cy2, time2, value2); return bezier + 1; } static void SetBezier (CurveTimeline timeline, int frame, int value, int bezier, float time1, float value1, float cx1, float cy1, float cx2, float cy2, float time2, float value2) { timeline.SetBezier(bezier, frame, value, time1, value1, cx1, cy1, cx2, cy2, time2, value2); } static float[] GetFloatArray (Dictionary map, string name, float scale) { List list = (List)map[name]; float[] values = new float[list.Count]; if (scale == 1) { for (int i = 0, n = list.Count; i < n; i++) values[i] = (float)list[i]; } else { for (int i = 0, n = list.Count; i < n; i++) values[i] = (float)list[i] * scale; } return values; } static int[] GetIntArray (Dictionary map, string name) { List list = (List)map[name]; int[] values = new int[list.Count]; for (int i = 0, n = list.Count; i < n; i++) values[i] = (int)(float)list[i]; return values; } static float GetFloat (Dictionary map, string name, float defaultValue) { if (!map.ContainsKey(name)) return defaultValue; return (float)map[name]; } static int GetInt (Dictionary map, string name, int defaultValue) { if (!map.ContainsKey(name)) return defaultValue; return (int)(float)map[name]; } static int GetInt (Dictionary map, string name) { if (!map.ContainsKey(name)) throw new ArgumentException("Named value not found: " + name); return (int)(float)map[name]; } static bool GetBoolean (Dictionary map, string name, bool defaultValue) { if (!map.ContainsKey(name)) return defaultValue; return (bool)map[name]; } static string GetString (Dictionary map, string name, string defaultValue) { if (!map.ContainsKey(name)) return defaultValue; return (string)map[name]; } static float ToColor (string hexString, int colorIndex, int expectedLength = 8) { if (hexString.Length < expectedLength) throw new ArgumentException("Color hexadecimal length must be " + expectedLength + ", received: " + hexString, "hexString"); return Convert.ToInt32(hexString.Substring(colorIndex * 2, 2), 16) / (float)255; } private class LinkedMesh { internal string parent, skin; internal int slotIndex; internal MeshAttachment mesh; internal bool inheritTimelines; public LinkedMesh (MeshAttachment mesh, string skin, int slotIndex, string parent, bool inheritTimelines) { this.mesh = mesh; this.skin = skin; this.slotIndex = slotIndex; this.parent = parent; this.inheritTimelines = inheritTimelines; } } } }