Date: April 25, 2020 Hi, the latest modifier guide has been updated alongside the codeset revision to modify the way modifier codes are done. :) Modifier codes when added as previously listed are converted to hex automatically, therefore you cannot see where to input your own custom hex/floater value. The codes have been changed to a note format where if you want to add them; you will need to edit the config yourself. HOW TO: The code will look like this in the notes: ||0400D340 3880000X||0400D384 3860000X||0400D358 388000YY||0400D398 388000YY|| You will need to open/edit the config and you will see it looks like this: *||0400D340 3880000X| *|0400D384 3860000X| *|0400D358 388000YY| *|0400D398 388000YY|| You can simply remove the | and * characters, then reference the modifier guide to input your own values into X and Y. I would suggest copying the unmodifed code to the pre-set modifier category before inputting your own; so you retain the inital values. I hope this has improved the usage of this modifier section and guide. Best of luck. -Eternalll Use https://www.h-schmidt.net/FloatConverter/IEEE754.html to convert floating point to hex and vise versa Thanks to LuigiBlood for data sheet Thanks to container12345 for his massive amount of modifier gecko codes and instructions ------ Character and machine in Title Screen modifier [container12345] X=character (0=kirby, 1=dedede, 2=meta knight) YY=machine id 0000 - Warpstar 0001 - Compact Star 0002 - Winged Star 0003 - Shadow Star 0004 - Hydra 0005 - Bulk Star 0006 - Slick Star 0007 - Formula Star 0008 - Dragoon 0009 - Wagon Star 000A - Rocket Star 000B - Swerve Star 000C - Turbo Star 000D - Jet Star 000E - Flight Warpstar 000F - Free Star 0010 - Steer Star 0011 - Invisible Star (Kirby) 0012 - Invisible Star (Meta Knight) 1000 - Beta Wheelie 1001 - Wheelie 1002 - Wheelie Bike 1003 - Rex Wheelie 1004 - Wheelie Scooter 1004 - Wheelie Scooter 1005 - King Dedede Wheelie 1006 - King Dedede VS Wheelie It doesn't work with bikes ------ Specific events don't occur [container12345] N=the number of events which won't occur + 1 XX,YY,ZZ... = event id multiplied by 4 (Suggested to use the hack pack for ez functionality with GUI) ------ Change machine for player 5 [container12345] if player 5 uses bikes, delete line 2 ------ Menu speed modifier [container12345] Default is 0x3C888889 (0.016667) the more the slower ------ In-game speed modifier Default is 0x000A4CB8 (675000) Slow game tempo is 0x000F7314 (1012500) the more the slower ------ Item spawning rate modifier on Top Ride [container12345] X=Few, Y=Normal, Z=Many default values are 0.35, 0.6, 1 (float) ------ $Default time limit on Air Ride modifier [container12345] X=seconds (A multiple of 60 is desirable) ------ Default Air Ride setting modifier [container12345] X=flags +0x4 Game Tempo (Normal) +0x8 Game Tempo (Slow) +0x10 Enemy +0x20 Damage +0x40 Speed Help (weak) +0x80 Speed Help (strong) ------ Default time limit on City Trial modifier X=seconds (A multiple of 60 is desirable) ------ Default stadium modifier [container12345] X=Stadium 0 Shuffle 1 Drag Race 2 Air Glider 3 Target Flight 4 High Jump 5 Kirby Melee 6 Destruction Derby 7 Single Race 8 Vs. King Dedede ------ Default City Trial setting modifier [container12345] X=flags +0x20 Event +0x40 Game Tempo (Normal) +0x80 Game Tempo (Slow) ------ Machine Formation Modifier [container12345] 0x0 <= X <= 0x19 ------ Appearance rate modifier for Compact Star, Hydra, Dragoon, Flight Warp Star, Free Star, and Steer Star [container12345] XXXX=first 2byte of float value (0x3F80 = 1.0) between 6.0 and 10.0 is mostly used by other machines ------ Always specific event occurs [container12345] X = Event ID 0= Dyna Blade 1= Tac 2= Meteor 3= Pillar 4= Run Amok 5= Restoration Area 6= Railway Set Aflame 7= Boxes Contain the Same 8= Lighthouse 9= Secret Chamber A= Prediction B= Machine Formation C= UFO D= Item Bounce E= Dense Fog F= Fake Powerups ------ Expression modifier [container12345] 0=Normal 1=Half-open eyes 2=Closed eyes 3=Teary eyes 4=Angry face 1 5 or more=Angry face 2 ------ Incomplete bomb size modifier [container12345] X=float value (default is 1.0) ------ $Cracker bullet modifier [container12345] 0=Star 1=Two stars 2=Fire 3=Fire? 4=Bomb 5=Plasma 1 6=Plasma 2 7=Plasma 3-a 8=Plasma 3-b 9=Plasma 4 A=Plasma 5 B=Star C=unknown or crash D=Snowstorm E=Cracker bullet F=Time bomb 10=Gordo ------ Wrong Stadium Prediction Modifier [UnclePunch] *Replace XXXX with the 1 in X chance value *Default value is 5 ------ Star bullet modifier values are same as Cracker bullet modifier ------ Dyna Blade Size Modifier [container12345] default is 0x3F800000 (1.0) ------ Tac Size Modifier [container12345] default is 0x3F800000 (1.0) ------ Damage Scaling Modifier for all Stadium [container12345] XXXX is upper 16bit of float value (0x3F80 = 1.0) ------ Stage Scale Modifier [container12345] XXXX is upper 16 bit of float (0x3F80 = 1.0) default value differs between stages ------ Pad modifier [container12345] X= pad type https://docs.google.com/spreadsheets/d/1QzlR9GPdHT6xknVBTYXqW-XE8a_KlU2n_BSqljwOn2Y/edit#gid=1374871051 ------ $Fire ability size modifier [container12345] default values are 0.3 (X=0x3E9A) and 1.0 (Y=0x3F80) ------ Snowstorm size modifier [container12345] default is 1.0 (0x3F80) ------ $Sensor Bomb Explosion Timer Modifier [container12345] default is 0x0960 ------ $Bomb Ability Explosion Timer Modifier [container12345] default is 0x000E