if not setfpscap then return end local UserInputService, RunService = game:GetService("UserInputService"), game:GetService("RunService") UserInputService.WindowFocusReleased:Connect(function() RunService:Set3dRenderingEnabled(false); setfpscap(5) end) UserInputService.WindowFocused:Connect(function() RunService:Set3dRenderingEnabled(true); setfpscap(360) end)