//******************************************************* // HL2 World sounds // doors, buttons, levers, platforms, beams "FuncTrackChange.Blocking" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "buttons/button11.wav" } "TriggerSuperArmor.StartCharging" { "channel" "CHAN_ITEM" "volume" "0.85" "soundlevel" "SNDLVL_75dB" "wave" "items/suitchargeok1.wav" } "TriggerSuperArmor.Charging" { "channel" "CHAN_ITEM" "volume" "0.85" "soundlevel" "SNDLVL_75dB" "wave" "items/suitcharge1.wav" } "TriggerSuperArmor.DoneCharging" { "channel" "CHAN_ITEM" "volume" "0.85" "soundlevel" "SNDLVL_75dB" "wave" "items/suitchargeno1.wav" } // ********************************************************* // Doors "Door.Locked1" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "doors/door_locked1.wav" } "Door.Locked2" { "channel" "CHAN_VOICE" "volume" "1" "soundlevel" "SNDLVL_75dB" "wave" "doors/door_locked2.wav" } "DoorSound.Null" { "channel" "CHAN_BODY" "volume" "1.0" "pitch" "100" "soundlevel" "SNDLVL_NORM" "wave" "common/null.wav" } "DoorSound.DefaultMove" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/default_move.wav" } "DoorSound.DefaultArrive" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "DoorSound.DefaultLocked" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/default_locked.wav" } "RotDoorSound.DefaultMove" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/default_move.wav" } "RotDoorSound.DefaultArrive" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "RotDoorSound.DefaultLocked" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "wave" "doors/default_locked.wav" } // 1 Metal Door "Doors.Move1" { "channel" "CHAN_BODY" "volume" "0.2" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door_metal_rusty_move1.wav" "wave" "doors/door_squeek1.wav" } } "Doors.FullOpen1" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_metal_medium_open1.wav" } "Doors.FullClose1" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door_metal_medium_close1.wav" "wave" "doors/default_stop.wav" } } // 2 Rusty Metal Door "Doors.Move2" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door_metal_rusty_move1.wav" "wave" "doors/metal_move1.wav" } } "Doors.FullOpen2" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_metal_large_open1.wav" } "Doors.FullClose2" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door_metal_large_close2.wav" "wave" "doors/metal_stop1.wav" } } // 3 Wood door "Doors.Move3" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door1_move.wav" "wave" "doors/wood_move1.wav" } } "Doors.FullOpen3" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door1_stop.wav" } "Doors.FullClose3" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door_wood_close1.wav" "wave" "doors/wood_stop1.wav" } } // 4 Old Wood door "Doors.Move4" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door1_move.wav" "wave" "doors/wood_move1.wav" } } "Doors.FullOpen4" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door1_stop.wav" } "Doors.FullClose4" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/door_wood_close1.wav" "wave" "doors/wood_stop1.wav" } } // 5 screen door with spring "Doors.Move5" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_screen_move1.wav" } "Doors.FullOpen5" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_screen_open1.wav" } "Doors.FullClose5" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_screen_close1.wav" } // 6 chainlink door "Doors.Move6" { "channel" "CHAN_BODY" "volume" "0.6" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_chainlink_move1.wav" } "Doors.FullOpen6" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_chainlink_close1.wav" } "Doors.FullClose6" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_chainlink_close2.wav" } // 7 metal gate "Doors.Move7" { "channel" "CHAN_BODY" "volume" "0.6" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_metal_gate_move1.wav" } "Doors.FullOpen7" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_metal_gate_close1.wav" } "Doors.FullClose7" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_metal_large_close2.wav" } // 8 locker/metal box/vent door "Doors.Move8" { "channel" "CHAN_BODY" "volume" "0.5" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_metal_thin_move1.wav" } "Doors.FullOpen8" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_metal_thin_open1.wav" } "Doors.FullClose8" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/door_metal_thin_close2.wav" } // 9 large metal door "Doors.Move9" { "channel" "CHAN_BODY" "volume" "0.9" "soundlevel" "SNDLVL_85dB" "pitch" "75,85" "rndwave" { "wave" "doors/metal_move1.wav" } } "Doors.FullOpen9" { "channel" "CHAN_BODY" "volume" "0.9" "soundlevel" "SNDLVL_85dB" "pitch" "90,110" "wave" "doors/door_metal_large_close2.wav" } "Doors.FullClose9" { "channel" "CHAN_BODY" "volume" "0.9" "soundlevel" "SNDLVL_85dB" "pitch" "90,110" "wave" "doors/door_metal_large_chamber_close1.wav" } // 10 huge metal door "Doors.Move10" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_100dB" "pitch" "100" "wave" "plats/hall_elev_move.wav" } "Doors.FullOpen10" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "70,80" "wave" "plats/hall_elev_stop.wav" } "Doors.FullClose10" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_100dB" "pitch" "70,80" "wave" "plats/hall_elev_stop.wav" } // 11 large metal rollup door "Doors.Move11" { "channel" "CHAN_BODY" "volume" "0.65" "soundlevel" "SNDLVL_100dB" "pitch" "90,110" "wave" "doors/garage_move1.wav" } "Doors.FullOpen11" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_100dB" "pitch" "90,110" "wave" "doors/garage_stop1.wav" } "Doors.FullClose11" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_100dB" "pitch" "90,110" "wave" "doors/garage_stop1.wav" } // 12 large motorized door1 "Doors.Move12" { "channel" "CHAN_BODY" "volume" "0.9" "soundlevel" "SNDLVL_85dB" "pitch" "100" "wave" "doors/doormove1.wav" } "Doors.FullOpen12" { "channel" "CHAN_BODY" "volume" "0.9" "soundlevel" "SNDLVL_85dB" "pitch" "100" "wave" "doors/doorstop6.wav" } "Doors.FullClose12" { "channel" "CHAN_BODY" "volume" "0.9" "soundlevel" "SNDLVL_85dB" "pitch" "100" "wave" "doors/doorstop6.wav" } // 13 large motorized door2 "Doors.Move13" { "channel" "CHAN_BODY" "volume" "0.9" "soundlevel" "SNDLVL_85dB" "pitch" "100" "wave" "doors/doormove7.wav" } "Doors.FullOpen13" { "channel" "CHAN_BODY" "volume" "0.9" "soundlevel" "SNDLVL_85dB" "pitch" "100" "wave" "doors/doorstop2.wav" } "Doors.FullClose13" { "channel" "CHAN_BODY" "volume" "0.9" "soundlevel" "SNDLVL_85dB" "pitch" "100" "wave" "doors/doorstop2.wav" } // 14 pressurized door "Doors.Move14" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "doors/doormove2.wav" } "Doors.FullOpen14" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "doors/doorstop1.wav" } "Doors.FullClose14" { "channel" "CHAN_BODY" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "doors/doorstop1.wav" } // 15 high tech glass/plastic door "Doors.Move15" { "channel" "CHAN_BODY" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "doors/doormove4.wav" } "Doors.FullOpen15" { "channel" "CHAN_BODY" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "doors/doorstop4.wav" } "Doors.FullClose15" { "channel" "CHAN_BODY" "volume" "0.4" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "doors/doorstop4.wav" } // 16 gigantic floodgate door "Doors.Move16" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "100" "wave" "ambient/machines/wall_move4.wav" } "Doors.FullOpen16" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "100" "wave" "plats/bigstop1.wav" } "Doors.FullClose16" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "100" "wave" "plats/bigstop1.wav" } // 17 combine barrier/gate door large "Doors.Move17" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "100" "wave" "ambient/machines/wall_ambient1.wav" } "Doors.FullOpen17" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "100" "wave" "plats/platstop1.wav" } "Doors.FullClose17" { "channel" "CHAN_BODY" "volume" "1.0" "soundlevel" "SNDLVL_100dB" "pitch" "100" "wave" "plats/platstop1.wav" } // 18 combine barrier/gate door medium "Doors.Move18" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_90dB" "pitch" "120" "wave" "ambient/machines/wall_move5.wav" } "Doors.FullOpen18" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_90dB" "pitch" "120" "wave" "plats/platstop1.wav" } "Doors.FullClose18" { "channel" "CHAN_BODY" "volume" "0.8" "soundlevel" "SNDLVL_90dB" "pitch" "100" "wave" "plats/platstop1.wav" } "doors.locker_shut" { "channel" "CHAN_STATIC" "volume" "0.15,0.25" "soundlevel" "SNDLVL_75dB" "pitch" "120,135" "rndwave" { "wave" "doors/vent_open2.wav" "wave" "doors/vent_open3.wav" } } // ************************************************************** // Combine Door (combine_gate_**) // combine gate citizen "Doors.CombineGate_citizen_unlock1" { "channel" "CHAN_STATIC" "volume" "0.65" "soundlevel" "SNDLVL_70dB" "pitch" "100" "wave" "plats/hall_elev_door.wav" } "Doors.CombineGate_citizen_move1" { "channel" "CHAN_BODY" "volume" "0.65" "soundlevel" "SNDLVL_70dB" "pitch" "100" "wave" "plats/hall_elev_move.wav" } "Doors.CombineGate_citizen_stop1" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_70dB" "pitch" "100" "wave" "plats/elevator_stop1.wav" } "Doors.CombineGate_citizen_stop2" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_70dB" "pitch" "100" "wave" "plats/elevator_stop2.wav" } // ************************************************************** // Door Handles // 1 latch "DoorHandles.Unlocked1" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "rndwave" { "wave" "doors/latchunlocked1.wav" "wave" "doors/door_latch3.wav" } } "DoorHandles.Locked1" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/latchlocked2.wav" } // 2 pushbar "DoorHandles.Unlocked2" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/handle_pushbar_open1.wav" } "DoorHandles.Locked2" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/handle_pushbar_locked1.wav" } // 3 knob "DoorHandles.Unlocked3" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/latchunlocked1.wav" } "DoorHandles.Locked3" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/handle_knob_locked2.wav" } // 4 metal locker "DoorHandles.Unlocked4" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/latchunlocked2.wav" } "DoorHandles.Locked4" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "90,110" "wave" "doors/handle_locker_locked1.wav" } // ********************************************************** // UNDONE: Platforms // 1 clean elevator //doors/door_elevator1.wav //doors/door_elevator_loop1.wav // 2 industrial elevator //doors/garage_move1.wav //doors/garage_stop1.wav // 3 extension bridge //doors/drawbridge_move1.wav //doors/drawbridge_stop1.wav // ********************************************************** // Buttons "Buttons.snd0" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "common/null.wav" } "Buttons.snd1" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button1.wav" } "Buttons.snd2" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button2.wav" } "Buttons.snd3" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button3.wav" } "Buttons.snd4" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button4.wav" } "Buttons.snd5" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button5.wav" } "Buttons.snd6" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button6.wav" } "Buttons.snd7" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button7.wav" } "Buttons.snd8" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button8.wav" } "Buttons.snd9" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button9.wav" } "Buttons.snd10" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button10.wav" } "Buttons.snd11" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button11.wav" } "Buttons.snd12" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "doors/latchlocked2.wav" } "Buttons.snd13" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "doors/latchunlocked1.wav" } "Buttons.snd14" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/lightswitch2.wav" } "Buttons.snd15" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button15.wav" } "Buttons.snd16" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button16.wav" } "Buttons.snd17" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button17.wav" } "Buttons.snd18" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button18.wav" } "Buttons.snd19" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button19.wav" } "Buttons.snd20" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button20.wav" } // ****************************************************** // Levers "Buttons.snd21" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "buttons/lever1.wav" } "Buttons.snd22" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "buttons/lever2.wav" } "Buttons.snd23" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "buttons/lever3.wav" } "Buttons.snd24" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "buttons/lever4.wav" } "Buttons.snd25" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "wave" "buttons/lever5.wav" } "Buttons.snd26" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/Lever6.wav" } "Buttons.snd27" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/Lever7.wav" } "Buttons.snd28" { "channel" "CHAN_STATIC" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/Lever8.wav" } // ****************************************************** // New buttons "Buttons.snd31" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button21.wav" } "Buttons.snd32" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button22.wav" } "Buttons.snd33" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button23.wav" } "Buttons.snd34" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button24.wav" } "Buttons.snd35" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button12.wav" } "Buttons.snd36" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button13.wav" } "Buttons.snd37" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/button14.wav" } // ************************************************ // Combine Buttons "Buttons.snd40" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/combine_button_locked.wav" } "Buttons.snd41" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/combine_button1.wav" } "Buttons.snd42" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/combine_button2.wav" } "Buttons.snd43" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/combine_button3.wav" } "Buttons.snd44" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/combine_button4.wav" } "Buttons.snd45" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/combine_button5.wav" } "Buttons.snd46" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/combine_button6.wav" } "Buttons.snd47" { "channel" "CHAN_ITEM" "volume" "0.7" "soundlevel" "SNDLVL_75dB" "pitch" "100" "wave" "buttons/combine_button7.wav" } "WeaponDissolve.Dissolve" { "channel" "CHAN_ITEM" "volume" "0.7" "pitch" "90,110" "soundlevel" "SNDLVL_100db" "rndwave" { "wave" "ambient/levels/citadel/weapon_disintegrate1.wav" "wave" "ambient/levels/citadel/weapon_disintegrate2.wav" "wave" "ambient/levels/citadel/weapon_disintegrate3.wav" "wave" "ambient/levels/citadel/weapon_disintegrate4.wav" } } "WeaponDissolve.Charge" { "channel" "CHAN_ITEM" "volume" "0.45" "pitch" "90,110" "soundlevel" "SNDLVL_90db" "wave" "ambient/energy/electric_loop.wav" } "WeaponDissolve.Beam" { "channel" "CHAN_VOICE" "volume" "0.8" "pitch" "100" "soundlevel" "SNDLVL_100db" "rndwave" { "wave" "ambient/levels/citadel/zapper_loop1.wav" "wave" "ambient/levels/citadel/zapper_loop2.wav" } } "PropaneTank.Burst" { "channel" "CHAN_WEAPON" "volume" "1.0" "pitch" "95,105" "soundlevel" "SNDLVL_90db" "wave" "ambient/fire/gascan_ignite1.wav" }