# Boom Old fashion FPS game written with Godot engine. Very simple exercise, but kind of playable. It features NavigationMeshInstance and Navigation agent. ## Contents * [Video and Screenshots](https://github.com/FelicePollano/Boom#video-and-screenshots) * [Credits](https://github.com/FelicePollano/Boom#credits) * [Note for developers](https://github.com/FelicePollano/Boom#note-for-developers) ## Video and screenshots [Here a short video](https://www.facebook.com/1412192133/videos/926298468278232/) ![screen1](https://github.com/FelicePollano/Boom/blob/main/screenshots/Screenshot%20from%202022-12-30%2017-27-11.png) ![screen2](https://github.com/FelicePollano/Boom/blob/main/screenshots/Screenshot%20from%202022-12-30%2017-28-40.png) ![screen3](https://github.com/FelicePollano/Boom/blob/main/screenshots/Screenshot%20from%202022-12-30%2017-29-20.png) ![screen4](https://github.com/FelicePollano/Boom/blob/main/screenshots/Screenshot%20from%202023-01-02%2010-24-45.png) ![screen6](https://github.com/FelicePollano/Boom/blob/main/screenshots/Screenshot%20from%202023-01-06%2018-20-18.png) ![screen7](https://github.com/FelicePollano/Boom/blob/main/screenshots/Screenshot%20from%202023-01-06%2018-23-16.png) ### Comparing with and without lightmaps effects ![screen8](https://github.com/FelicePollano/Boom/blob/main/screenshots/lightmaps-noligtmaps.png?raw=true) ## Note for developers After lightmap introduction, some levels can complain about a missing dependency. This is due to the reasonable limitation Github imposes to file sizes. Just ignore this, and re-bake locally for the interested levels the Lightmaps, see screenshot below: ![how-to-bake](https://github.com/FelicePollano/Boom/blob/main/screenshots/Screenshot%20from%202023-01-15%2011-10-53.png?raw=true) For non godot developers, [godot 3.5.1](https://downloads.tuxfamily.org/godotengine/3.5.1/Godot_v3.5.1-stable_win64.exe.zip) is needed, It could possibly work with other 3.x.x versions. It comes with a single launchable files in both Windows and Linux and Mac systems. After cloning the project, just "Scan" the folder containing the clone with Godot project explorer and open or run it. ## Credits - [Realm667](https://www.realm667.com/en/) For monsters and AK47 animations. - [FreeSound](https://freesound.org/people/The%20Baron/sounds/98399/) for sound effects ( excluded music that is mine ). - [Online Javascript wad extractor](https://jmickle66666666.github.io/wad-js/) great online WAD extractor. - [ambientCG](https://ambientcg.com/) for material textures. - [FontSquirrel](https://www.fontsquirrel.com/) for font in user inerface. - [SketchFab](https://sketchfab.com/) for 3D models using to decorate levels - [Cloning Machine](https://skfb.ly/opAIz) by uenostation54 is licensed under [Creative Commons Attribution](http://creativecommons.org/licenses/by/4.0/). - [Soda Vending Machine](https://skfb.ly/6RunD) by RasenDan is licensed under [Creative Commons Attribution](http://creativecommons.org/licenses/by/4.0/). - [Steel Locker](https://skfb.ly/o79tW) by 3d game artist lab is licensed under [Creative Commons Attribution](http://creativecommons.org/licenses/by/4.0/). - [Power Generator thing](https://skfb.ly/6WJM9) by tboiston is licensed under [Creative Commons Attribution](http://creativecommons.org/licenses/by/4.0/). - [Mission Control Console](https://skfb.ly/oynoJ) by TheoClarke is licensed under [Creative Commons Attribution](http://creativecommons.org/licenses/by/4.0/). - [Container](https://skfb.ly/FZOL) by Willy Decarpentrie is licensed under [Creative Commons Attribution](http://creativecommons.org/licenses/by/4.0/). - [Wall Torch](https://skfb.ly/onW7Z) by Sean Thomas is licensed under [Creative Commons Attribution](http://creativecommons.org/licenses/by/4.0/). - [8-BIT OPERATOR Font](https://blogfonts.com/8-bit-operator.font) by Grand Chaos Productions is licensed under [CC BY-SA 3.0](https://creativecommons.org/licenses/by-sa/3.0/)