local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))() local PhantomForcesWindow = Library:NewWindow("FelixX realistic street soccer") local KillingCheats = PhantomForcesWindow:NewSection("No cooldown") KillingCheats:CreateButton("Any dribble⛹️", function() local args = { [1] = "Deke" } game:GetService("ReplicatedStorage").Remotes.Action:FireServer(unpack(args)) end) KillingCheats:CreateButton("BicycleKick🦵🚲", function() local args = { [1] = "BicycleKick" } game:GetService("ReplicatedStorage").Remotes.Action:FireServer(unpack(args)) end) KillingCheats:CreateButton("Header🗣️", function() local args = { [1] = "Header" } game:GetService("ReplicatedStorage").Remotes.Action:FireServer(unpack(args)) end) local KillingCheats = PhantomForcesWindow:NewSection("Automatic") local tspeed = 0 local minSpeed = 0 local maxSpeed = 100 local hb = game:GetService("RunService").Heartbeat local tpwalking = true local player = game:GetService("Players") local lplr = player.LocalPlayer local hum local function isNumber(str) return tonumber(str) ~= nil or str == 'inf' end local function adjustSpeed(newSpeed) if isNumber(newSpeed) then local speedValue = tonumber(newSpeed) if speedValue < minSpeed then tspeed = minSpeed elseif speedValue > maxSpeed then tspeed = maxSpeed else tspeed = speedValue end end end local function setupCharacter() local chr = lplr.Character or lplr.CharacterAdded:Wait() hum = chr:WaitForChild("Humanoid") -- Reemplazo de input field por KillingCheats:CreateTextbox KillingCheats:CreateTextbox("Speed", function(text) adjustSpeed(text) end) -- Bucle de movimiento spawn(function() -- Usar spawn para permitir que el bucle funcione en paralelo while tpwalking and hb:Wait() and chr and hum and hum.Parent do if hum.MoveDirection.Magnitude > 0 then local adjustedSpeed = tspeed * 0.2 -- Aumenta el multiplicador para velocidad mínima chr:TranslateBy(hum.MoveDirection * adjustedSpeed) end end end) end -- Configurar el personaje al iniciar setupCharacter() -- Conectar la función al evento CharacterAdded lplr.CharacterAdded:Connect(function() -- Esperar que el nuevo personaje se configure antes de ejecutar wait(0.5) -- Espera un breve momento para asegurar que el personaje se cargue setupCharacter() end)